Sentinel Worlds I: Future Magic - Museum of Computer Adventure ...
Sentinel Worlds I: Future Magic - Museum of Computer Adventure ...
Sentinel Worlds I: Future Magic - Museum of Computer Adventure ...
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Vol. VI, # 1<br />
QuestBusters<br />
^^^^^^ I *V» .-» A j--4 ITrx^1*-* 4-* i
<strong>Adventure</strong> Hotline<br />
One Quest Leads to Another...<br />
Dungeon Master II is out for the ST, and<br />
Deja Vu II is ready for Mac. Might<br />
and <strong>Magic</strong> II is available for the Apple,<br />
with C 64 and IBM planned for January<br />
or February. The IBM Space Quest III:<br />
Pirates <strong>of</strong>Pestulon and Gold Rush will<br />
blast <strong>of</strong>f and hit the trail later this month,<br />
while Police Quest II: The Vengeance is<br />
already out. Newly released for the C 64<br />
is Legend <strong>of</strong>Blacksilver, by the authors <strong>of</strong><br />
Questron. Magnetic Scrolls' graphic adventure,<br />
Corruption, has shipped for all<br />
systems. Usurper, Sir-Tech's longawaited<br />
text adventure, is out for Apple<br />
and IBM.<br />
Conversions<br />
Look for Zak McKracken for the IBM,<br />
Amiga and C 64 in the next month. The<br />
Apple version was delayed and no release<br />
date is set. Amiga versions <strong>of</strong> Dungeon<br />
Master and Ultima IV are out. Romantic<br />
Encounters at the Dome shipped for Mac,<br />
featuring color on the Mac II. The Apple<br />
Impossible Mission II is ready. The IBM<br />
Bard's Tale II was set to ship last month.<br />
Heroes <strong>of</strong> the Lance, SSI's AD & D action<br />
game, shipped for the IBM.<br />
A Bundle <strong>of</strong> Kobolds<br />
The first four Wizardry games are now being<br />
bundled into a package that's going<br />
for 55% <strong>of</strong>f the price if bought<br />
individually.<br />
Coming Soon<br />
The IBM Wasteland is due in March. EA<br />
plans to publish Project Firestart: a "movie-like<br />
product from Dynamix." For<br />
Amiga: King's Quest IV (April-May),<br />
Manhunter (Feb.), Police Quest II (Mar.),<br />
Space Quest HI (May-June), Gold Rush<br />
(April). All but Gold Rush and Manhunter<br />
feature Sierra's new music and doubleresolution<br />
graphics.<br />
Later Down the Road at Sierra<br />
Roberta Williams is working with a TV<br />
mystery writer on a new adventure, tentatively<br />
called Murder on the Southern<br />
Quarter and set in New Orleans during<br />
the 1920's. Jim Walls, who designs the<br />
Police Quest series, is chipping away at<br />
Ice Hunt, a spy thriller. After wrapping<br />
up Leisure Suit Larry II (in Saran Wrap),<br />
Al Lowe has his mind set on Polyester<br />
Patty.<br />
Missing Maps in Quest for Clues<br />
If you're wondering what happened to a<br />
couple <strong>of</strong> dungeon maps in the Phantasie<br />
I solution, we just learned they were hijacked<br />
by ores while the manuscript was<br />
enroute to the printer. If you need the<br />
maps right away, drop us a line. Copies<br />
<strong>of</strong> the missing maps are now being included<br />
with all <strong>of</strong> the books sold through<br />
QB, and we'll reprint them in a future<br />
issue.<br />
Support for Paladin Questers<br />
Legends, a monthly newsletter, is devoted<br />
to scenarios, game design tips and related<br />
information on Omnitrend's Paladin.<br />
They also <strong>of</strong>fer "interactive shareware"<br />
with a twist: you get a complete story<br />
that sets up the opening scenario; after<br />
playing it, you read another section before<br />
tackling the next scenario. This lends a<br />
more unified, story-like feel to the games.<br />
The disks cost $8.95 to $15.95. A 12issue<br />
subscription to Legends is $15.95<br />
(they also publish Vidcomm, which focuses<br />
on Breach). Modern Day Publishing,<br />
10822 Copperfield Dr., Pineville, NC<br />
28134.<br />
On-line Help from Epyx<br />
Epyx recently set up a BBS <strong>of</strong>fering hints,<br />
new product news and other information:<br />
415 364-0281, 300 or 1200 baud, 8 bits,<br />
no parity, one stop bit.<br />
Sierra Expands Phone Help Hours<br />
After the number <strong>of</strong> calls to Sierra's hintline<br />
started causing traffic problems as far<br />
away as Modesto and Sacramento, the<br />
company decided to keep the lines open<br />
from 8 AM to 9 PM (PST): 209 683-<br />
6858. Additionally, the hours <strong>of</strong> 5 PM to<br />
9 PM will be devoted exclusively to hints.<br />
Key Club Helpers<br />
For a copy <strong>of</strong> Key Club members who<br />
will help out on specific adventures, send<br />
Continued on page 7<br />
Letters/?<br />
to the I<br />
Editor<br />
Dear QuestBusters:<br />
Do you accept reviews from the general<br />
public? What's your policy on this?<br />
What is the true meaning <strong>of</strong> life? If D &<br />
D is satanic, does that mean Pool <strong>of</strong> Radiance<br />
is satanic? What is your quest? Sorry—lost<br />
control.<br />
Fred V.Johnson<br />
Don t you watch Geraldo?—everything is<br />
satanic. About reviews, most <strong>of</strong> our reviewers<br />
are subscribers who wanted to<br />
get more involved in QB—and who could<br />
write. Right now we have enough contributing<br />
editors, but feel free to send in a<br />
sample review or clip <strong>of</strong> any published<br />
work, and we' II keep it on file.<br />
Dear QuestBusters:<br />
I want to join the QuestBusters Guild. I<br />
just solved Ultima V. It took me two<br />
whole months. Am I in the Guild now?<br />
Roger Lin<br />
Not quite. In order to join the Guild, you<br />
have to send in a walkthru (after writing<br />
first to make sure we don't already have<br />
one for the game you have in mind) and<br />
maps and have it <strong>of</strong>ficially accepted by<br />
the Official GuildMaster.<br />
Dear QuestBusters:<br />
Is Stephen King, the QB reviewer, the<br />
one who writes those horror books?<br />
Larry Gaines<br />
No—Stephen King is the pen name Isaac<br />
Asimov uses when he writes for QB.<br />
QuestBusters<br />
^ The <strong>Adventure</strong>rs' Journal<br />
Editor: Shay Addams<br />
News Editor: Nuyu<br />
Contributing Editors: Ken St. Andre, Tim<br />
Snider, Stephen King, Brian Smith, Bob<br />
Guerra, William E. Carte, Charles Don<br />
Hall, Mike Bagnall, Tracie Forman Hines,<br />
Steven Payne, Russ Ceccola, Matt Hillman,<br />
A. Bruce Lotts<br />
QuestBusters is published monthly by<br />
Orbs R Us, Inc. Annual subs, $18. Canada,<br />
$24, Int'l, $32, Intergalactic, 324<br />
ziirgz. Textual contents Copyright Shay<br />
Addams, 1988, All Rights Reserved. Copying<br />
without express permission is prohibited<br />
and punishable by and by.
Leisure Suit Larry II.... 3<br />
Q® Code Decoders ......... 5<br />
Mien fires ..................... 6<br />
^Walkthroughs:<br />
'Wizardry IV, fart 4.. 8<br />
Veja Vu ................... 10<br />
future <strong>Magic</strong> .............. 11<br />
or *Duffy ........ 13<br />
to tfie 'Kingdoms.. .14<br />
Swap Snap ..................... 15<br />
Inventory<br />
Continued on next page<br />
more graphic details <strong>of</strong> social intercourse<br />
have been replaced with suspense and<br />
intrigue.<br />
Oh sure, Larry's still looking for the<br />
perfect woman, but he's grown up a bit.<br />
As it says on the<br />
back <strong>of</strong> the box,<br />
he's started<br />
looking for Miss<br />
"Right" as opposed<br />
to Miss<br />
"Right-Now."<br />
The intrigue<br />
comes from the<br />
007-style subplot.<br />
Of course,<br />
Larry is less imposing than Sean Connery,<br />
and even Roger is Moore macho, so tagging<br />
along as he foils the nasty Doctor<br />
Nonookee can be both hair-raising and<br />
humorous.<br />
For people who prefer to minimize (or<br />
maximize) the adult aspect, there is an option<br />
in the action menu that allows you to<br />
change the "filth" level. With this maxed<br />
out, you might see a word or two you never<br />
expected in an adventure game as this<br />
classy. It defaults to one <strong>of</strong> the lower settings<br />
to avoid <strong>of</strong>fending anyone.<br />
Stranger in Paradise?<br />
After being tossed out, Larry scrounges<br />
up a single dollar<br />
Larry recently<br />
Type: Animated <strong>Adventure</strong> won the Cosmo<br />
System: IBM (512K required, magazine award<br />
Turbo PC, 8 MHz or faster recom- for "Most Neglimended;<br />
EGA, MCGA, VGA, gible Bachelor <strong>of</strong><br />
CGA, HGC, 16-color Tandy the Year." He's<br />
Conversions Planned: Amiga, the proverbial<br />
ST, GS, Mac, Apple (128K)<br />
fumble-tongued<br />
idiot that can be<br />
spotted year round in every seedy singles<br />
bar from coast to coast.<br />
Is this the kind <strong>of</strong> man that can wind<br />
his way through the maze <strong>of</strong> Doctor Nonookee's<br />
seductive henchwomen without<br />
getting trapped? Can he ignore their<br />
charms and follow a straight course to the<br />
lair <strong>of</strong> the evil doctor? Who knows?<br />
Who cares? (One thing I do know is that<br />
after his breakup with Eve, Larry is feeling<br />
mighty Lowe.)<br />
As you've probably guessed by now,<br />
Looking For Love takes up where Lounge<br />
Lizards left <strong>of</strong>f, but aside from the appearance<br />
<strong>of</strong> our old buddy Larry, the two<br />
games are completely different in form.<br />
This second installment <strong>of</strong> the series is<br />
not nearly as heavy on the "adults only"<br />
theme. The question and answer opening<br />
that was designed to verify the player's<br />
age has been done away with completely.<br />
While it's still an adult-oriented game, the<br />
Nerd for a Day<br />
What kind <strong>of</strong> man is Larry? Well, as<br />
the old story goes, if you looked up<br />
"nerd" in a dictionary, you'd see his picture.<br />
Perhaps Sierra sums it up best by<br />
observing that<br />
After a daring escape from mama on<br />
the high seas, Larry finds his way to a remote<br />
island, complete with a nude beach<br />
and tropical gardens. This is only the first<br />
in a series <strong>of</strong> stops as Larry fights to lose<br />
the KGB agents that are trying<br />
desperately to curtail his antics.<br />
This is part <strong>of</strong> an ongoing<br />
sub-plot in which the evil Doctor<br />
Nonookee is attempting to<br />
take over the world. Although<br />
Larry is unaware <strong>of</strong> it, he holds<br />
the key to the dreaded doctor's<br />
nefarious plot. The only way to<br />
stop him is for you and Larry to<br />
Bond, er, ah, I mean band together<br />
and out-think him.<br />
bill. He's never<br />
been lucky at love,<br />
but he did well in the<br />
casinos. Perhaps<br />
there's a chance in a<br />
million he'll be able<br />
to parley his last<br />
buck into some big<br />
money to finance a<br />
new beginning on the West Coast, where<br />
polyester is plentiful.<br />
As you wander through the city <strong>of</strong> Angels<br />
with our hero, you're likely to see<br />
some famous landmarks: Universal Studios,<br />
the Century Plaza, the Capitol record<br />
building, the defunct Brown Derby restaurant<br />
(complete with boarded windows and<br />
cobwebs), and Disneyland (I never did<br />
figure out what that was doing in Los<br />
Angeles).<br />
Your ultimate goal in the city is to win<br />
a million dollars on a TV Lottery show<br />
and a dream date on The Dating Connection.<br />
Sounds easy enough... If all goes<br />
well, you will soon find yourself on a luxury<br />
cruise aboard the S. S. Love Tub. Too<br />
bad bachelorette Barbara thought you<br />
were such a loser. She gave her ticket to<br />
her mother, and she definitely wants to<br />
dominate your vacation, among other<br />
things!<br />
Will you ever truly forget Eve, that vision<br />
<strong>of</strong> beauty who changed your luck in Lost<br />
Wages? Perhaps the important question<br />
is, will she ever forget you? As Looking<br />
For Love opens, we find our hapless hero,<br />
Larry Laffer, mowing the lawn in front <strong>of</strong><br />
Eve's Los Angeles home.<br />
After tracking her down at great personal<br />
expense, Larry has moved in all his<br />
worldly goods (a passport) and quietly<br />
taken up residence. Unfortunately for our<br />
leisure-suited love seeker, Eve sends him<br />
packing the minute she shows up.<br />
We join Larry at Eve's house, heartbroken<br />
and penniless, wandering and<br />
wondering if he'll ever find love, wealth<br />
or adventure. With your help, he'll find<br />
all three before long.<br />
By Stephen King<br />
Leisure Suit Larry II<br />
Looking for Love in Several Wrong Places
Leisure Suit Larry II<br />
Continued from previous page<br />
Parse the Mustard, Please<br />
Looking For Love is the second game<br />
to use the new Sierra Creative Interpreter.<br />
This means the parser is equipped to<br />
handle a far greater vocabulary than the<br />
older 3-D adventures. The graphics are<br />
twice as detailed, shown at double resolution,<br />
and a multitude <strong>of</strong> graphics cards are<br />
supported.<br />
The spot animation is better than ever.<br />
For example, in the main screen that is<br />
seen when you're on the<br />
Dating Connection, a<br />
small monochrome monitor<br />
rests in the upper left<br />
corner. This is used to<br />
zoom in on the host and<br />
various contestants and<br />
show much greater facial<br />
detail. Be sure to watch<br />
for Larry's comical expression<br />
when he wins!<br />
These enhancements also mean that the<br />
minimum standard requirements have<br />
been raised. According to the box cover,<br />
playing on a 512K Turbo PC that operates<br />
at 8 MHz or faster is advised, and as far<br />
as I could tell there is no plan to scale it<br />
down to a 256K version.<br />
I don't have a 256K PC compatible,<br />
but I did try it out on my old Tandy lOOOa<br />
at 4. 77 MHz. In general, I found it to be<br />
very playable. The speed difference is not<br />
nearly as critical as in King's Quest IV.<br />
Since there are six 5.25" inch disks or<br />
three 3.5-inchers, you might find a hard<br />
drive especially convenient.<br />
A Very Sound Idea<br />
This game is also the second one to<br />
make use <strong>of</strong> the new sound drivers that<br />
support the Roland, Ad Lib and IBM enhanced<br />
audio boards. The MT-32 is by<br />
far the best <strong>of</strong> these new sound modules.<br />
The current Roland package includes<br />
composer s<strong>of</strong>tware and a half-card with a<br />
DB-25 connector that hooks up to a MIDI<br />
interface. Also included is a black box<br />
with din cables that hook to the MIDI interface<br />
and provide output to your stereo<br />
system or amplified speakers. As it<br />
stands, this is a pretty cumbersome way <strong>of</strong><br />
doing it. The Roland system tends to<br />
dominate the room, but they are working<br />
on a new board that will not require further<br />
external attachments.<br />
The Roland MT-32 is indeed an impressive<br />
sounding piece <strong>of</strong> equipment. I<br />
defy anyone to tell the difference between<br />
it and live music. Unfortunately, the $550<br />
price will probably stifle most people<br />
who'd be interested in buying it.<br />
Second in line is the Ad Lib. Its minimum<br />
configuration is a half-card without<br />
s<strong>of</strong>tware, which connects directly to your<br />
audio system. While it doesn't quite have<br />
the incredibly realistic quality <strong>of</strong> the Roland,<br />
its 11-voice output is still very impressive.<br />
With a $199 list price, it will be<br />
much easier to justify to wives and<br />
parents.<br />
The actual sound in<br />
Looking For Love is<br />
much more sparse than<br />
in King's Quest IV, but<br />
the quality is very good.<br />
Larry's original theme<br />
song has been souped<br />
up nicely with complex<br />
harmony, and there are<br />
several musical interludes during the various<br />
automated scenes. In addition to the<br />
three new boards, the traditional singlevoice<br />
IBM internal chip and the threevoice<br />
Tandy chip are supported as usual.<br />
The Last Laugh<br />
Of course, the glue that binds the continuing<br />
saga <strong>of</strong> the leisure-suited one is<br />
the madcap humor <strong>of</strong> Larry's protege (or<br />
should that be prototype?), Al Lowe, who<br />
writes this series. Anyone who ever wondered<br />
where these people put all the stuff<br />
they pick up has only to look at what Larry<br />
does with the Grotesque Gulp he buys<br />
from the Quickie Mart.<br />
From the constant digs at the so-called<br />
"California Life Style" to the preponderance<br />
<strong>of</strong> barber shops and the late appearance<br />
<strong>of</strong> big Chief Kenewauwau<br />
(purportedly the alter ego <strong>of</strong> Sierra president<br />
Ken Williams), there are times when<br />
it's hard to catch your breath between<br />
yuks. There is even a variable "trite saying"<br />
that the player can optionally change<br />
if he gets tired <strong>of</strong> hearing clerks say<br />
"Have a nice day."<br />
As usual, your onscreen persona can be<br />
guided by the joystick or cursor keys. If<br />
you're using the keys, just press the arrow<br />
you want to start him walking, then press<br />
it again to stop. In addition to the usual<br />
methods, you can also direct Larry with a<br />
mouse. This works much like Maniac<br />
Mansion except that the addition <strong>of</strong> the<br />
third dimension can cause a few maneuverability<br />
problems.<br />
Recently Sierra changed their copy<br />
protection from key disk to key word<br />
method. This has been modified a bit in<br />
Looking For Love. Backups can be freely<br />
made, but scattered through the owners<br />
manual are a dozen or so pictures <strong>of</strong><br />
women. Many <strong>of</strong> them are nearly identical,<br />
with only slight differences in facial<br />
expression or jewelry. Each <strong>of</strong> these pictures<br />
has an attached phone number; you<br />
have to enter the last four digits, or you<br />
won't be able to play the game.<br />
Conclusions: While Leisure Suit Larry II<br />
is not the showpiece tf\at King's QuestIV<br />
was, it certainly builds on that solid foundation.<br />
The graphics are great, the sound<br />
is fantastic, and Looking For Love is another<br />
winner from the folks at Sierra.<br />
Skill Level: Intermediate<br />
Copy Protection: Key Word from<br />
manual<br />
Price: $49.95<br />
Company: Sierra<br />
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decoded: ";CODE$<br />
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220 IF ((MUM >= 65) AND (NUM = 97) AND (NUM 91orc
Alien Fires: 2199, A.D.<br />
By Steven King<br />
Time travel has always been one <strong>of</strong> the<br />
most controversial aspects <strong>of</strong> science fiction.<br />
Most <strong>of</strong> the experts agree that it is<br />
flat out impossible to travel in time, since<br />
the energy needed to do so would be infinite.<br />
Still, these same experts continue to<br />
write time travel stories because <strong>of</strong> the<br />
unique possibilities it presents (money, <strong>of</strong><br />
course, has nothing to do with it).<br />
I have to admit to a certain excitement<br />
when I saw that Paragon S<strong>of</strong>tware's new<br />
game Alien Fires was based on time travel.<br />
It happens to be one <strong>of</strong> my favorite<br />
plot devices, and few games use it as a<br />
major theme.<br />
The main one, <strong>of</strong> course, was Sierra's<br />
Time Zone, an early graphic adventure for<br />
the Apple computer, an adventure that<br />
was only recently dethroned as the largest<br />
computer game. I<br />
never got the chance<br />
to play Time Zone but<br />
I did Just after it for a<br />
while. In other<br />
games, such as Ultima<br />
II, and Sorcerer,<br />
time travel has only been used as a minor<br />
aspect <strong>of</strong> little consequence.<br />
Time after Time<br />
In Alien Fires, you play the part <strong>of</strong> a<br />
Time Lord: one <strong>of</strong> an elite group <strong>of</strong> guardians<br />
who protect the universe from massive<br />
upheavels in the time continuum.<br />
Your mission is to find and neutralize a<br />
mad scientist (hmm, where have I heard<br />
that before) named Samuel Kurtz. It<br />
seems that Kurtz has discovered a powerful<br />
new energy source named Micalite.<br />
He intends to use it to power a time vehicle<br />
<strong>of</strong> his own design back to the dawn <strong>of</strong><br />
creation. The time elders agree that this<br />
will destabilize the very fabric <strong>of</strong> time and<br />
space.<br />
Does all this sound exciting? Well, unfortunately,<br />
the excitement stops when<br />
you put down the manual. Alien Fires itself<br />
is a rather pedestrian maze game.<br />
None <strong>of</strong> the rich possibilities <strong>of</strong> paradox<br />
were touched upon. In fact, the time travel<br />
scenario seemed completely irrelevant.<br />
A dozen other background stories could<br />
have been <strong>of</strong>fered in its place.<br />
6 QuestBusters<br />
Type: Science Fiction RPG<br />
Systems: ST, Amiga, IBM (MS<br />
DOS 2.1, 512K, CGA and color<br />
monitor required)<br />
You have a Point There (But your<br />
hair covers it well)<br />
The game begins by giving you the option<br />
<strong>of</strong> creating a new Time Lord or loading<br />
a saved game. New Time Lords are a<br />
mixture <strong>of</strong> seven attributes: Fighting,<br />
Marksmanship, Diplomacy, Tracking,<br />
Dexterity, Understanding<br />
and Quickness. Each attribute<br />
is assigned 20<br />
points, and you have a pool<br />
<strong>of</strong> 99 free points to distribute<br />
as you like. If you decide<br />
20 is too high, you can<br />
even reduce that attribute<br />
and use the points elsewhere.<br />
These characteristics<br />
also increase or<br />
decrease depending on your performance.<br />
You start outside the Octo space station<br />
in orbit around Galaxy's<br />
End. Movements<br />
are made by<br />
using the four cursor<br />
keys in the traditional<br />
manner. One<br />
unusual aspect is that turns are made in<br />
45-degree increments instead <strong>of</strong> the usual<br />
90. This means more keystrokes for the<br />
player, but is necessary to travel in some<br />
<strong>of</strong> the odd-shaped rooms.<br />
After hitting the Up arrow, you will be<br />
inside the space station. The main part <strong>of</strong><br />
the screen is the view ahead <strong>of</strong> you, with a<br />
small section at the top reserved to indicate<br />
the shape <strong>of</strong> the room and your position.<br />
The walls are depicted as a series <strong>of</strong><br />
green "Vector Graphic" type lines. They<br />
are described in the manual as being made<br />
<strong>of</strong> transparent aluminum, accounting for<br />
the fact that you can see through certain<br />
parts <strong>of</strong> them. Red-lined areas indicate<br />
doorways.<br />
You are advised to inspect every<br />
square inch <strong>of</strong> the room because there are<br />
details that can't been seen otherwise.<br />
Weapons, armor, and other miscellaneous<br />
items can be found lying on the floor, and<br />
there are certain walls you can walk right<br />
through.<br />
I had the impression that the layout <strong>of</strong><br />
the maze wasn't geometrically possible in<br />
three dimensions, but since Alien Fires<br />
deals with more than just three dimen-<br />
sions. .. who knows, maybe you are walking<br />
the Glory Road, and the whole maze<br />
is inside Doctor Balsamo's trunk.<br />
The function keys are your access to<br />
other options. F2 puts a brief description<br />
<strong>of</strong> the person or object you are confronting<br />
at the bottom <strong>of</strong> the screen; F3 opens<br />
a window that allows you to question inhabitants.<br />
If you forget which F'ing key<br />
you want, Fl can be pressed for help.<br />
Who, What,<br />
Where & Why<br />
Bother?<br />
According to the<br />
manual, your mission's<br />
success depends<br />
on properly<br />
interrogating the nonplayer<br />
characters. I<br />
found the section that<br />
explained conversation<br />
completely inadequate. There are<br />
samples <strong>of</strong> three kinds <strong>of</strong> questions based<br />
on Who, What and Where. Using these<br />
examples, I learned from one creature that<br />
I could get important information about<br />
Octo from someone named Angel. When<br />
I found Angel and asked her about Octo, I<br />
got the same response I had been getting<br />
from everyone else.<br />
In fact, the manual generally seems to<br />
be just thrown together. I saw references<br />
made to "clicking"a mouse, but there<br />
seemed to be no way to use one. Possibly<br />
there is an install procedure that activates<br />
it, but technical aspects like that are barely<br />
touched on in the booklet. On an addendum<br />
card for MS DOS machines,<br />
commands such as Say, Give and Hand<br />
were listed as though they were meant to<br />
be typed in—but as I said, function keys<br />
are used instead. I also saw a few words<br />
about animation, but I never saw anything<br />
in the game that I would refer to as<br />
animated.<br />
There is a form <strong>of</strong> personal combat, but<br />
it is usually unnecessary, even undesirable<br />
to pick a fight with anyone. Your chances<br />
<strong>of</strong> getting killed are almost certain until<br />
you find some armor and weapons, and<br />
there is the added danger <strong>of</strong> aggravating<br />
cohorts if you kill your opponent. If a<br />
person happens to attack you, there are<br />
basically three options, Fight, Dodge and<br />
Panic (space, F10 & F9 respectively).<br />
Continued on page 13
QuestBusters 7<br />
Continued on page 13<br />
Your Last QuestBusters<br />
Could this be it? Or could it be next<br />
month's issue? Check the mailing label<br />
to be sure—your final issue is noted<br />
(that's the last one you will receive, unless,<br />
<strong>of</strong> course, you're resourceful enough<br />
to renew by sending $18 for regular US<br />
delivery, $24 for Canadian or $32 for<br />
overseas). To receive QB a week or two<br />
sooner (via 1st Class Mail) and in an envelope,<br />
send $24 and request <strong>Adventure</strong><br />
Express. This is advised for APO/FPO<br />
subscribers, due to the way military post<br />
<strong>of</strong>fices handle (or mishandle) 3rd Class<br />
mail.<br />
Contest Winners<br />
Chris Logiudice won this month's Keys<br />
drawing.<br />
a self-addressed, stamped envelope to<br />
Brian Smith, Piano TX 75023. Feel free<br />
to volunteer if you want your name on the<br />
list—especially for games released in the<br />
past six months.<br />
<strong>Adventure</strong> Hotline<br />
Continued from page 2<br />
Jon: Yeah, versus the dedicated, yearround<br />
player. But keeping the same fun<br />
involved in playing the games, just not<br />
quite as involved. You might call it strategy<br />
role-playing versus adventure roleplaying.<br />
A limited set <strong>of</strong> rules within a<br />
game sphere versus a world <strong>of</strong> exploring,<br />
but still the same idea <strong>of</strong> characters that<br />
evolve and gain abilities, plus everything<br />
that interacts with them.<br />
Michaela: For the weekend player.<br />
citing. The first version will be on the<br />
IBM, and it will open up a whole new<br />
series <strong>of</strong> games. So we'll have two series<br />
going at the same time. On top <strong>of</strong> that<br />
we're also looking at some other games:<br />
semi-role-playing but not as large, not a<br />
year-and-a-half to create and 100-200<br />
hours to play. We're looking at doing<br />
some smaller games that are less expensive,<br />
have quicker interaction and aren't<br />
quite as in-depth but still fun to play.<br />
Sort <strong>of</strong> a compacted, shorter version<br />
maybe with some other subjects in mind.<br />
Jon: It's another role-playing game with<br />
3-D graphics, character development and<br />
everything else, and it should be very ex-<br />
QB: Bigger than a breadbox?<br />
Jon: I won't say yes or no.<br />
QB: Science fiction?<br />
Jon: Right. And we'll be working on<br />
other projects in between, because we<br />
want to give each game enough time to<br />
really have its run on the marketplace.<br />
We're working on another role-playing<br />
game right now, so it will be out at the<br />
same time as Book Two, but it's not in the<br />
fantasy area.<br />
QB: And the third one is another year<br />
away?<br />
Anyway, as far as the next Might and<br />
<strong>Magic</strong>, you'll have a whole new world to<br />
explore, a new Yarn. There's a plot going<br />
on with a whole bunch <strong>of</strong> Yarns, all tied<br />
together, so the subtle plot <strong>of</strong> the overall<br />
scheme <strong>of</strong> where this space thingie is going<br />
will start to reveal itself. It's kind <strong>of</strong><br />
like a three-part thing: the first game was<br />
the introduction, the second ties together<br />
the whole vision <strong>of</strong> what this ship is and<br />
where it's going, and the third is the finale,<br />
when it finally gets there.<br />
Jon: And it's possible we'll have different<br />
features for each machine, like hard<br />
disk support, sound, graphics and so on,<br />
since some <strong>of</strong> the machines can enhance<br />
the features. I don't mean they'd be new,<br />
independent features. In the first game<br />
we just converted everything over. The<br />
Mac was the only one with any changes.<br />
It was written by a person who's just a<br />
Mac guru, so we gave him free rein, and<br />
what he came up with is great. But we<br />
supervised conversions to the IBM and<br />
Commodore.<br />
Michaela: Yes, we worked very closely<br />
and sat many hours trying to finalize the<br />
graphics. And I think you'll be very<br />
pleasantly surprised at what we've done<br />
with them in the next game. The 3-D<br />
graphics will be better.<br />
QB: Michaela, you were responsible for<br />
the graphics in the first game, right?<br />
Jon: I think you could say that. But<br />
everything we're going to do, all the new<br />
features, are going to be tied into the new<br />
characters, not just freebies that show up<br />
on the screen. Characters will gain abilities,<br />
gain specialization in certain areas,<br />
which allow them to use features in the<br />
game. So it will be something you have<br />
to plan for and grow your characters into<br />
to take advantage <strong>of</strong> some <strong>of</strong> the neat,<br />
new graphic things and all the different<br />
little things going on.<br />
QB: Does that imply auto-mapping?<br />
Jon: Mapping is a big part <strong>of</strong> it, mapping<br />
and perspective.<br />
QB: What are the new graphic features?<br />
Might & <strong>Magic</strong> II<br />
Continued from page 1<br />
location spell, which actually has something<br />
to do, not just 10 damage points. So<br />
we'll have a lot <strong>of</strong> those, similar to the location<br />
spell but with all different kinds <strong>of</strong><br />
ways to interact with the new graphic and<br />
character features.<br />
Skill Level: Intermediate<br />
Protection: Program<br />
Price: ST & Amiga, $34.95; C 64,<br />
$29.95; Mac & GS, $39.95<br />
Company: Three-Sixty Pacific<br />
unless the caps lock key is UP.<br />
In the interest <strong>of</strong> objectivity, I'll point<br />
out a glaring flaw. There is no save game<br />
feature. I recently reviewed Obliterator,<br />
and one <strong>of</strong> its best features consisted <strong>of</strong><br />
stations in the game where you could save<br />
your progress. This kind <strong>of</strong> feature could<br />
have made Warlock as perfect as a game<br />
could be. It's frustrating to be forced to<br />
start over after 20 minutes <strong>of</strong> hard gaming<br />
work.<br />
Conclusions: A truly outstanding game<br />
despite its lack <strong>of</strong> a save game feature,<br />
Warlock is far superior to its predecessor,<br />
Dark Castle, in every imaginable area: I<br />
give it a nine out <strong>of</strong> a possible ten. There<br />
is no gore at all, and no demonic overtones.<br />
Warlock is suitable for the whole<br />
family, and I recommend it most highly.<br />
Warlock<br />
Continued from page 1
Walkthrus: Wizardry IV & Deja Vu<br />
By Frank Evangelista<br />
(Verified by Linda Brooks)<br />
Update: The map for Level 1, which was<br />
supposed to be in the last issue, is to the<br />
right here. To follow this solution's references<br />
to Level -0, see the map in last<br />
month's issue.<br />
Levels -0, -01 and -02:<br />
The Castle<br />
Artifacts: Maintenance Cap, Chrystal<br />
Rose, Gwilym's Arrow <strong>of</strong> Truth, Orb <strong>of</strong><br />
Dreams, Signet Ring, Mythical Gauntlets<br />
Effective Monsters: Greater Demons, A<br />
Flack, and Entelechy Fluff<br />
Regardless <strong>of</strong> which ending you opt for,<br />
the following things must be accomplished.<br />
You should also have 1,000,000<br />
in gold. (Fight monsters on Level 1 until<br />
you have enough.) The Dreampainter's<br />
Ka is needed to survive a major battle,<br />
but don't equip until then, for it has a limited<br />
number <strong>of</strong> uses.<br />
Return to Level -0, go east and north to<br />
the Castle Entry (1). The password is<br />
usfcps tvy. Go to 2,15 and take the stairs<br />
up to Level -01. Go north three, east thir-<br />
19<br />
IE<br />
17<br />
16<br />
15<br />
M<br />
13<br />
12<br />
11<br />
LO<br />
9<br />
3<br />
7 5<br />
5<br />
4<br />
3<br />
2<br />
1<br />
0 .<br />
-Ola i 2<br />
KL<br />
£ D<br />
B U<br />
3<br />
8 QuestBusters<br />
r<br />
' F"<br />
4 5 6<br />
i<br />
BD PU<br />
7 8<br />
L<br />
9 10<br />
teen<br />
(stay on<br />
the "catwalk"<br />
by following<br />
the dotted<br />
line,<br />
or you'll<br />
fall <strong>of</strong>f),<br />
south<br />
two to<br />
16,16, -<br />
01.<br />
Take<br />
stairs up<br />
to Level<br />
-02.<br />
Move<br />
north<br />
once<br />
and obtain<br />
the<br />
key<br />
from the<br />
Inkeype Q 1 2 3 4 56 7 8 9 LO LI 12 131415 16 17 1819<br />
Retrace your steps to Level -0. Enter<br />
door at (4), found at 17,9, which cannot<br />
2I<br />
11 12<br />
I5!6<br />
SD<br />
|7[Vj<br />
131415<br />
au<br />
r<br />
a<br />
i<br />
u<br />
6 \7 18 19<br />
be done with the Inkeyper's Key. Goto<br />
14, 11, -0 and take the stairs up to Level -<br />
01. Enter (6), the room at 15,13, -01,<br />
where as a reward for restoring the Temple<br />
on Level 7, you'll get a Maintenance<br />
Cap. This enables you to repair the<br />
Castle's Fountains (2) at 5, 16, -0 and!3,<br />
16, -0. After doing so, bathe in the fountain<br />
at 5,16, -0, then go immediately to<br />
15,11.-01 and you'll be presented with<br />
the Chrystal Rose (7). When equipped<br />
with the Rose, you'll be honored by all<br />
and attacked by only the most formidable<br />
foes. On Level -01 at (4) in room at 14,<br />
11, get Gwilym's Arrow <strong>of</strong> Truth for the<br />
Dab <strong>of</strong> Puce. At (5) on the same level,<br />
get the Orb <strong>of</strong> Dreams at 14,13 for the<br />
Penneceaux.<br />
Ending One: The Acceptance <strong>of</strong> Offer<br />
Go to 9,16, -0 for an encounter with the<br />
Captain's Council (6), which results in a<br />
request for 1,000,000 gold. Comply, go<br />
one step south and take the stairs up at 9,<br />
15, -0. Go to the Baron's Council (1) at<br />
8,16, -01 for the Signet Ring. Before<br />
taking the stairs up at 16,16, -01, equip<br />
Continued on next page
Continued from previous page<br />
key. Enter car. Open glove<br />
box. Examine registration and<br />
photo. Get map. Exit car. W.<br />
SW (2). Enter cab [1212 West<br />
End St.]. Exit cab. N.<br />
Joey Siegel's Place<br />
Open coat. Open wallet. Operate<br />
card on slot by elevator.<br />
NW. Operate card on slot in<br />
elevator. Exit elevator. Examine<br />
photo on fireplace. Enter<br />
elevator. Operate card on slot<br />
in elevator. Exit elevator.<br />
Drop card. Close wallet and<br />
coat. S. Enter cab [520 S.<br />
Kedzie]. Exit cab.<br />
Bungalow<br />
Operate gun on door knob.<br />
NW. Get slip <strong>of</strong> paper. Get<br />
earring. Open desk. Get small<br />
unmarked key and diary. S.<br />
Enter cab [934 W. Sherman].<br />
Exit cab. N. NE. Operate<br />
small unmarked key on lock.<br />
N.<br />
Dr. Brody's Office<br />
Save game. Jefoujgz which<br />
uisff wjbmt dpoubjo tpejvn<br />
qfoubuipm and which dpoubjo<br />
cjptpejvnjujt. Write this down.<br />
Restore game. Operate<br />
tzsjohf on cjptpejvnjujt. Operate<br />
tzsjohf on tfmg. Get the<br />
three tpejvn qfoubuipm vials.<br />
S (2). NW.<br />
Ace's Office<br />
Operate gun on shadow. Operate<br />
small unmarked key on<br />
door. Drop small unmarked<br />
key. N. Examine man. Open<br />
file cabinet. Examine the three files. Get<br />
file labeled "Ace" (and ammo from the<br />
desk if you need it). S (3). Enter cab [Police].<br />
Exit cab. SE(3). N.<br />
Joe's Bar<br />
NW. N. W. Examine slip <strong>of</strong> paper. Operate<br />
safe [uijsuz-uisff, uxfouz-gpvs, uijsuz-tjy<br />
(typed in as numbers, not words).<br />
Drop slip <strong>of</strong> paper. Open cardboard box.<br />
Get unmarked key. Get manila folder.<br />
Examine folder. S (3). N. NW. S.<br />
Elevatoi<br />
Street<br />
K<br />
Ace's<br />
Office<br />
Door<br />
Lobby<br />
1212<br />
West<br />
End St.<br />
Casino<br />
1<br />
Street<br />
J L.<br />
1<br />
4<br />
Sewer<br />
Dr.<br />
Brody'i<br />
- Weird Dusty<br />
Chamber * Room<br />
i ,<br />
Gun<br />
Palace<br />
h<br />
Street r<br />
J U<br />
— 1 1<br />
Sewer<br />
Tunnel<br />
Alley<br />
Newsstand<br />
n.<br />
Trunk .<br />
1<br />
Under<br />
Manhole<br />
i ^__<br />
Sewer<br />
Joe's<br />
Bar<br />
1<br />
i<br />
H 1<br />
Outside<br />
Joe's<br />
-T"1-<br />
1<br />
Under<br />
Manhole<br />
Sewer<br />
E. Operate gun on alligator (when he<br />
shows up). S. Put gun, bad check folder<br />
and "Ace" file in whirlpool. N (2). Open<br />
manhole. N (2) W (to Trunk <strong>of</strong> Car).<br />
Mercedes<br />
Operate unmarked key on trunk. Drop<br />
unmarked key. "Esbh" hbh pgg xpnbo.<br />
Operate tzsjohf on wjbm. Drop wjbm.<br />
Operate tzsjohf on xpnbo. S. W. SW<br />
(2). Enter cab [626 Auburn Rd]. Exit<br />
Sidewalk<br />
cab.<br />
B<br />
-i<br />
Women's<br />
Room -<br />
Police<br />
1<br />
Street<br />
520 S.<br />
Kedzie<br />
Hall<br />
Estate<br />
Open mailbox. Examine envelope. Open<br />
envelope. Examine letter. N. Operate<br />
knocker. Hit butler. N. NE. Open<br />
nightstand. Open envelope. Examine envelope.<br />
Close envelope. Take envelope.<br />
Operate tzsjohf on vial. Operate tzsjohf<br />
on man. Drop vial. NW.<br />
i—<br />
Continued on page 13
Continued from previous page<br />
music, but I did notice that the sound was<br />
a bit mellower on the Tandy machines.<br />
Moving is the Key<br />
Movement is accomplished with the<br />
four cursor keys. The left and right arrows<br />
change your direction in 45-degree<br />
increments (90 degrees indoors) and the<br />
up arrow moves you forward. In space,<br />
the up arrow increases thruster strength,<br />
while the down arrow reduces it.<br />
Another key to keep in mind is the<br />
space bar. Technically, this is used for<br />
aiming your laser. The real importance <strong>of</strong><br />
targeting is to select people to question.<br />
The majority will either not want to talk,<br />
or won't have much to say. From time to<br />
time, however, you will find someone<br />
with valuable information. These special<br />
people usually show up on your scanner<br />
as slightly lighter colored blips.<br />
Are We Having Fun Yet?<br />
A great deal <strong>of</strong> the early game, as with<br />
many RPGs, is spent building up party<br />
statistics and increasing funds. There are<br />
several ways to do this. You can mine for<br />
three different kinds <strong>of</strong> ore on the planets,<br />
escort trader ships to their destinations,<br />
destroy enemy raider ships or pick up lost<br />
equipment for the Science Foundation.<br />
I found science runs were the most efficient<br />
method for getting cash in the early<br />
game. The only problem is that it<br />
doesn't allow you to increase the experience<br />
or attributes <strong>of</strong> your party members.<br />
Once you have enough money from<br />
science runs, buy some decent equipment<br />
and start trying to build up personal<br />
attributes.<br />
Promotions are given based on experience<br />
in combat. But before you start battling<br />
their ships, try to find Grager's blue<br />
merchant class vessel. If you board it and<br />
talk to him, he'll quadruple your firing<br />
power. Then Program the ship's computer<br />
to fire on the hull. Try to find an individual<br />
raider far enough away from its<br />
group to be taken on separately, then hit<br />
the space bar to target it. When the hull<br />
is breached, your entire crew gets experience<br />
points. Later, you will be able to<br />
board the enemy ships and raid their armory,<br />
but wait until you are at least a<br />
Combat Cadet. Keep killing raiders between<br />
science and refueling runs, and<br />
12 QuestBusters<br />
your crew will soon be prepared to delve<br />
into the deeper secrets <strong>of</strong> this solar system.<br />
While you're at it, check out the<br />
town on Norjeann to find the armory and<br />
ammo chest.<br />
Who Done It?<br />
The designer and creator <strong>of</strong> the <strong>Sentinel</strong><br />
<strong>Worlds</strong> saga is Karl Buiter, a life-long<br />
science fiction buff. Along with graphics<br />
help from Michael Kosaka and some<br />
sound advice from Dave Warhol, Karl put<br />
"Science runs<br />
were most effective<br />
for getting<br />
cash early<br />
in the game/7<br />
together this first chapter in what could<br />
turn into the next major series.<br />
<strong>Future</strong> <strong>Magic</strong> is classed as a Science<br />
Fiction mystery, like Star/light. The big<br />
difference is that this game is a lot more<br />
full-bodied, with finer attention to detail.<br />
To give Star/light proper credit, it was an<br />
incredibly complex game for its time and<br />
remains a classic. But fortunately for all<br />
<strong>of</strong> us, time marches on, and computer<br />
gaming on MS DOS machines is advancing<br />
technically at an unprecedented rate.<br />
So What's Not to Like?<br />
There were only three things I really<br />
didn't like about <strong>Future</strong> <strong>Magic</strong>. One is<br />
that it plays horrendously slow on a standard<br />
8088 machine with a 4.77 MHz<br />
clock speed. I tried it on my Tandy 1000<br />
briefly but gave up and moved to a<br />
1000TX, whose was more acceptable.<br />
This is not really a fault. As I said before,<br />
games for MSDOS machines are being<br />
pushed faster and further than ever before.<br />
One <strong>of</strong> the trade<strong>of</strong>fs is that as sound<br />
and graphics improve, older hardware is<br />
being pushed closer to its limit. The net<br />
result is well worth increasing the video,<br />
audio and speed <strong>of</strong> your machine closer<br />
to today's standard.<br />
The second thing I disliked was the<br />
feeling that I was missing a lot. From<br />
time to time a new beacon would show up<br />
on a planet's surface. I suspected that if I<br />
questioned people more fully, I'd get<br />
some hints that would lead me to these<br />
places on my own, but I rapidly became<br />
bored with questioning hundreds <strong>of</strong> people<br />
who seemed to have only three or four<br />
standard answers, so I started talking only<br />
to those special people I spoke <strong>of</strong> earlier.<br />
And I disliked the way the program installed<br />
on my hard disk. I have spoken<br />
before about my preference for putting a<br />
game where and how I want. <strong>Future</strong><br />
<strong>Magic</strong> can be installed on any disk you<br />
like, but must be in two separate directories<br />
called FMPLAY and FMDAT. In the<br />
first place, I see no reason why two directories<br />
are necessary. In the second place,<br />
it should be easy to put that directory in a<br />
path <strong>of</strong> your choice and select your own<br />
name for it. The average hard drive owner<br />
has enough extra directories and minimally<br />
descriptive names to worry about<br />
without aggravating the situation.<br />
In the Box<br />
<strong>Future</strong> <strong>Magic</strong> comes in a nicely illustrated<br />
box that contains two manuals, a<br />
quick reference card, two 5.25" floppy<br />
disks and an ad for the <strong>Sentinel</strong> <strong>Worlds</strong><br />
hint book. The larger <strong>of</strong> the two manuals<br />
<strong>of</strong>fers background and details on how to<br />
play. The other has the Paragraphs.<br />
There is also a card that can be sent in<br />
along with $7.50 to get the 3.5" micr<strong>of</strong>loppy.<br />
Or you can pay extra for a separate<br />
package with both disk formats.<br />
You will find considerable enhancement<br />
in both speed and visual effects if<br />
you have a hard drive and EGA or Tandy<br />
TGA video. I also recommend a minimum<br />
8 MHz clock speed, or movement<br />
seems more like a chess game. The disks<br />
are unprotected.<br />
Conclusions: With the few minor quibbles<br />
that I have mentioned, I would say<br />
that <strong>Future</strong> <strong>Magic</strong> is a great success.<br />
Graphics are superb, and sound is more<br />
than acceptable. The plot is substantial,<br />
and the wide variety <strong>of</strong> options and<br />
equipment is guaranteed to give all<br />
players more than their money's worth.<br />
Skill Level: Intermediate<br />
Copy Protection: Must have game<br />
manuals<br />
Price:$49.95 (5.25"); $54.95 (both disk<br />
formats)<br />
Company: Electronic Arts
QuestBusters 13<br />
King's Quest 4: How do I get past Lolotte's<br />
goons when going up mountain<br />
pass? How do I get unicorn to Lolotte?<br />
Brad Burnett, 404 West Metzen, Harvard,<br />
IL 60033<br />
King's Quest 3: Need help on ship. How<br />
to get <strong>of</strong>f ship before made a cabin boy?<br />
Need maps, location <strong>of</strong> spell ingredients,<br />
esp. dew. Or any other clues. N. Madden,<br />
5 Willard Cir, Bedford, MA 01730<br />
Wizardry 2: Need help on level 6, answer<br />
to riddle. Bard 3: need help with Malefia.<br />
Might & <strong>Magic</strong>: need any info worth<br />
knowing. Ultima 4: what is complete<br />
word <strong>of</strong> passage to Codex? Phil Tayco,<br />
3569 Boston Ave, Oakland, CA 94602<br />
Pool <strong>of</strong> Radiance: How do you get treasure<br />
in Cadona Textile House area? How<br />
do I get past all the monsters? Need maps<br />
& supermen, lots more help. Brad Fowler,<br />
RR1 Box 95, LaCrosse, KS 67548<br />
Might & <strong>Magic</strong>: Been playing long time<br />
but haven't made any progress. Need any<br />
general help on anything special, anywhere.<br />
Erik Kurlanska, 20 Scrimshaw<br />
Ln, Saco, ME 04072-2240<br />
Mindwheel: Need any and all help (including<br />
maps). Can't get past stoned soldier<br />
to get latchkey. How do you get it?<br />
Vasant Jayasankar, 74 Country Dr, Weston,<br />
MA 02193<br />
Bureaucracy: How do I get past gate 3<br />
houses south <strong>of</strong> my own? Do with weirdo<br />
in farmhouse? Norm Lowrey, 170 Stephenson<br />
Lane, Springfield, IL 62707<br />
Emerald Mine: How do I complete or get<br />
past level 4? Turn a diamond into a rock<br />
and you can't get past it. E. Gooch, 1703<br />
E 10 Mile Rd, Madison Hts, MI 48071<br />
Wizardry: How do I find the 10th level?<br />
Christopher LoGiudice, 17 Macintosh Rd,<br />
Norwalk, CT 06851<br />
Question 2, Phantasie 1, Oo-topos, Paladin,<br />
Ultima 4, Deja Vu, King <strong>of</strong> Chicago,<br />
King's Quest 3, Mobeius, Bard's Tale 1,<br />
The Pawn: Need clues, maps badly. P.<br />
Bashtrash, 995 De Nogent, Boucherville,<br />
Quebec, Canada J4B 2R4<br />
Waiting for Duffy<br />
Duffy is not Duffy, so write these<br />
people if you can help.<br />
Going for the Gold: Bestselling<br />
<strong>Adventure</strong>s <strong>of</strong> 1988<br />
King's Quest IV went gold (100,000 copies)<br />
in the first two weeks. Many dealers<br />
are calling Pool <strong>of</strong> Radiance the bestselling<br />
C 64 game <strong>of</strong> all time, and it should<br />
go gold with the IBM version. Ultima IV<br />
has already sold over 250,000 copies.<br />
<strong>Adventure</strong> Hotline<br />
Continued from page 7<br />
The Official Book <strong>of</strong> King's Quest<br />
Compute editor Donald B. Trivette put together<br />
this collection <strong>of</strong> hints, answers to<br />
the most frequently asked questions about<br />
all four games, and a raft <strong>of</strong> other information<br />
on the first four games in this series.<br />
It also tells how to access the top<br />
secret "author's tools" Sierra employees<br />
use to move around at will in all Sierra<br />
adventures, and <strong>of</strong>fers an in-depth look at<br />
the making <strong>of</strong> King's Quest. Published<br />
by Compute Books, it goes for $10.95.<br />
Map Key<br />
A: trenchcoat (handkerchief, glasses, cigarettes,<br />
lighter), wallet (key), holster, gun,<br />
bullets<br />
B: earring<br />
C: envelope, safe (unmarked key, manila<br />
folder) D: body, car key, silver key,<br />
pencil<br />
E: syringe, vials<br />
F: slot machines, quarters, Wheel <strong>of</strong><br />
Fortune<br />
G: car, registration, photo, map<br />
H: photo<br />
I: slip <strong>of</strong> paper, earring, small unmarked<br />
key & diary<br />
J: vials <strong>of</strong> sodium pentathol &<br />
biosodiumitis<br />
K: Ace's file, ammo<br />
L: mailbox (envelope)<br />
M: nightstand (envelope)<br />
N: man<br />
O: nightstand (notepad), woman<br />
Guest Room<br />
Open nightstand. Examine notepad. Operate<br />
qfodjm on notepad. Examine notepad.<br />
Take notepad. Operate tzsjohf on<br />
vial. Operate tzsjohf on woman. Drop<br />
pencil, tzsjohf and vial. S (3). Enter cab<br />
[Police]. SE (3). E. SE. N.<br />
Deja Vu Walkthru<br />
Continued from page 10<br />
Not so Sound Graphics<br />
Alien Fires supports CGA and EGA<br />
graphics, but not Tandy TGA. Since<br />
none <strong>of</strong> the rest <strong>of</strong> the game was particularly<br />
memorable, I was hoping at least to<br />
see some impressive graphics. Unfortunately,<br />
the EGA screens are more or less<br />
identical to the CGA. They are more colorful,<br />
to be sure, but the color is badly<br />
used. People and objects you encounter<br />
are made up <strong>of</strong> large blobs <strong>of</strong> contrasting<br />
colors that seem to overlap surface features<br />
at the merest whim.<br />
When the game was first loaded, a<br />
message appeared on the screen telling<br />
me that a special<br />
sound driver<br />
had been<br />
loaded.<br />
The<br />
sound did<br />
indeed seem loosely connected to the rest<br />
<strong>of</strong> the game. (I found this out when I<br />
broke out in the middle <strong>of</strong> a repeating<br />
musical passage that just kept repeating<br />
as I used the computer for other projects.)<br />
If this driver were meant to power<br />
an optional audio board, nothing was said<br />
about it. Possibly it was just there to<br />
keep the speed up, because the sound<br />
was nothing special, just a few odd tunes<br />
with simple harmony.<br />
The package includes an owners manual,<br />
three 5.25" floppy and two 3.5" micro-floppies.<br />
There is no copy protection<br />
<strong>of</strong> any kind, so backups can be made and<br />
the files can be transferred to hard disk<br />
Skill Level: Intermediate<br />
Protection: None<br />
Price: IBM, $44.95; ST & Amiga,<br />
$39.95<br />
Company: Paragon/Electronic Arts<br />
with a minimum <strong>of</strong> trouble.<br />
Conclusions: I was severely disappointed<br />
with Alien Fires. Obviously more<br />
time should have been invested in planning.<br />
It is just a skeletal game apparently<br />
thrown together to cover a basic concept<br />
that didn't have nearly enough thought<br />
invested in it. In general, I had the impression<br />
that several people sat down one<br />
afternoon and said, "Let's make a game."<br />
Alien Fires<br />
Continued from page 6
King's Quest IV<br />
To get magic fruit, wear dspxo at waterfall.<br />
Get cpbse near cave entrance. To<br />
avoid cave troll, go in and out till he's not<br />
there. Use cpbse to cross chasm. To<br />
move through swamp, kvnq on uvgut.<br />
You need the cpbse to reach the island.<br />
Use gmvuf for snake.<br />
Tom Dowd<br />
Manhunter New York<br />
Day Two: Track all three subjects that<br />
appear on the Tracker. The visit to the<br />
park is the most difficult: use the Tracker<br />
frequently to determine where the other<br />
two subjects go.<br />
Robert J. Koenn<br />
The locations <strong>of</strong> the four modules are<br />
nvtfvn (upq gmpps), past robot in hospital,<br />
divsdi (bu dboemft) and in Ibssz't<br />
sbejp. Once you have them, go to Grand<br />
Central and use dspxcbs to get in<br />
window.<br />
Tom Dowd<br />
The Mars Saga<br />
To avoid combat with more powerful<br />
foes, do the following when confronted:<br />
say "no" to "Do you attack?". If e enemy<br />
wants to fight after the "Tactical Combat"<br />
prompt, choose "no." When prompted for<br />
"View Combat?", hit the RETURN key<br />
quickly and repeatedly until the screen<br />
turns grey and the main menu comes up.<br />
In the casino, Laser Slots is the best way<br />
to make money. Save outside the casino<br />
after each big win. Go to the <strong>Computer</strong><br />
Center <strong>of</strong>ten to build up your Programming<br />
Skills. You'll need this to break<br />
into the system on the computer network.<br />
Chris Logiudice<br />
Bard's Tale III<br />
You don't really need a Thief to win—<br />
just have a <strong>Magic</strong> User cast QSFD, and<br />
Tarjan can't summon help.<br />
JeffKrich<br />
<strong>Future</strong> <strong>Magic</strong><br />
After entering the battle station with a<br />
low-level crew, move through it by entering<br />
the small rooms when the raiders at-<br />
14 QuestBusters<br />
tack—so you can fight them one at a<br />
time. After victory, quickly move<br />
through the station when the raiders<br />
aren't visible. Use the long range display<br />
function <strong>of</strong> the ground combat helmet to<br />
locate the armories, then go there and<br />
take the items. Each armory contains<br />
heavy combat armor that makes you almost<br />
invincible. Sell the EA passcard for<br />
2,500 credits at the towers.<br />
Robert J. Koenn<br />
Ultima V<br />
To get through Shame's first room, climb<br />
the rocks and push the walls two east by<br />
two nroth, three east by one north, and<br />
four east by zero north <strong>of</strong> the southwest<br />
corner. Get a Black Badge in Windemere<br />
(on the island near the map's northwest<br />
corner) and wear it while exploring<br />
Blackthorn's Palace.<br />
Greg Watanabe<br />
To get past the Guardian at Stonegate,<br />
lure him outside and let him follow you<br />
around the Keep. Then dash in before he<br />
can (you can also an the An Tym scroll<br />
to freeze time). To get the Sandalwood<br />
Box, go to LB's chamber and sit on the<br />
chair next to the harpsichord and type<br />
6789878767653.<br />
James Tan<br />
Wasteland<br />
When one character gets strong enough<br />
to defeat outdoor monsters, you can easily<br />
win almost any battle. Station this<br />
character outside a town or other area<br />
where a major battle will be waged. After<br />
each battle, use Medical Skills to get<br />
everyone up to unconscious, then switch<br />
to the outdoor character and wait one<br />
hour for every four Hit Points sustained<br />
by your most seriously wounded people.<br />
If the character outside isn't attacked, the<br />
other party will be completely restored in<br />
a minute or so <strong>of</strong> real time. And they<br />
can't be attacked while you're viewing<br />
the outside character.<br />
Wes Irby<br />
Demon's Winter<br />
To get the God Runes: defeat the Yeti to<br />
and get the icicle. Enter the scroll room<br />
(in the God Runes dungeon) and get the<br />
Prayer Scroll. Use the icicle to block the<br />
Ice Door. Use the Prayer Scroll on the Ice<br />
Altar. The Ancient God will send you to<br />
retrieve the Orb <strong>of</strong> Evertime. To get the<br />
Orb, you must pass all the tests. Bring the<br />
Orb back to the Ancient God, and the<br />
Runes are yours. To enter Eregore's<br />
Temple, rest in the old lady's dungeon,<br />
then ring the bell in the dungeon on the island.<br />
The portcullis to Eregore's Temple<br />
will be up. In the dungeon with the God<br />
Runes, there's a blocked passage. There's<br />
a secret door on the west wall, and you'll<br />
find the Demon Crystal in that room.<br />
Brad Kinman<br />
AD&D: Pool <strong>of</strong> Radiance<br />
You can save NPCs Skullcrusher and<br />
Dirtten to your save disk. After locating<br />
Skullcrusher (2,15 in the Cadorna Textile<br />
area), go to Phlan. As you enter the gate,<br />
go north, then east to the Training<br />
Grounds. Don't go past the City Council,<br />
or he'll leave the party. Save Skullcrusher<br />
to disk in the Training Grounds, so you<br />
can add him to your party anytime you<br />
need a new NPC. Do the same with Dirtten.<br />
Skullcrusher can be used carry special<br />
items. To duplicate special items, get<br />
him knocked out in battle (bandage him if<br />
he's dying). If he's at zero or one Hit<br />
Point, he's in the condition you want.<br />
Have your party give him any special<br />
items (+S words, Cloak <strong>of</strong> Displacement,<br />
Wands, etc.) you want duplicated. Go to<br />
the Training Ground (again bypassing the<br />
Council) and save him to disk. Then add<br />
him to the party and trade all items to one<br />
character. Exit Training Ground and cast<br />
Cure Light Wounds on Skullcrusher. Go<br />
to City Council, and he'll leave the party.<br />
Go back to the Training Ground, add him<br />
to the party and repeat until all your characters<br />
have what they need. As you find<br />
more items, repeat this to arm everyone<br />
with special armor and magic gear.<br />
Danny Peterson<br />
The "Same Old"<br />
edition <strong>of</strong> the QuestBusters<br />
Code: count one<br />
letter back—RC = QB.
QuestBusters 15<br />
Order yours<br />
now, for supplies<br />
are limited<br />
(we only<br />
have 75,000<br />
left!). Stickers<br />
are $2 each, or<br />
6 for $10. (1st<br />
Class US postage<br />
is included<br />
in both prices.<br />
Overseas, add<br />
$2 for one, $4<br />
for six.) AZ<br />
residents, add<br />
5% tax. Send<br />
all your money<br />
to QuestBusters,<br />
FOB<br />
32698, Tucson,<br />
AZ 85751.<br />
Warning: Monster Lurking<br />
Inside My Trunk<br />
I'd Rather Be Avenging & Pillaging<br />
Carousing & Wenching<br />
Slaying Dragons<br />
Flogging Peasants<br />
My Dungeon or Yours?<br />
AMIGA: Deep Space, Faery Tale, Phantasie<br />
3. Send list/<strong>of</strong>fer. Simon Lee, 7031 Bret<br />
Continued on next page<br />
Infocoms, $5 @. Send SASE for list. David<br />
Robeson, 1921 Stanley Ave #6, Signal Hill,<br />
CA 90806<br />
$5 @: Deadline, ACS. Chris Kelly, 3709<br />
Sandal Lane, Cincinnati, OH 45248<br />
31 adventures to trade or sell cheap. Exchange<br />
lists. Cap.t J. Hadler, 15 E. Lagoon<br />
Dr, Brickstown, NJ 08723<br />
Sell: Bard 1 & 2, Ultima 3, Tass Times, Phantasie,<br />
Legacy <strong>of</strong> Ancients, most Infocoms.<br />
Mike Alberghini, 3900 Northpoint Dr, Marietta,<br />
GA 30062<br />
Trade/sell: Ultima 3, Sherlock, Hollywood<br />
Hijinx, Portal, Mindshadow, others. Want<br />
Brimstone, Breakers, more. C 64 & Amiga<br />
traders wanted. RD Goodkind, 4444 West<br />
Pine #413, St Louis, MO 63108<br />
Numerous games. Send SASE for list. Mike<br />
Bagnall, RD #1, Box 1025, New Freedom, PA<br />
17349<br />
$8 @: Zork 2, Deadline, Murder on Zinderneuf,<br />
Fahrenheit 451, Amazon. C. Jackimowicz,<br />
70 3rd Ave, Garden City, NY 11040<br />
<strong>of</strong> Conquest, $20. Fairlight, $20. Star Trek 1,<br />
$20. Richard Mills, 4709 Woods Edge Rd,<br />
Virginia Beach, VA 23462<br />
Mad Max School <strong>of</strong> Defensive Driving<br />
(black or white background)<br />
Teleport Now, Orac<br />
No Matter Where you Go,<br />
There You Are<br />
Don't Panic<br />
more<br />
mm<br />
.<br />
Ultima 4, $25. Hitchhiker's Guid, $15. Lords<br />
Ultima 4, $25. Questron 2 or Wizardry 1,<br />
$15. Want Phantasie 1 or 3-inl Football. Tim<br />
Niland, 1009 Peter Rd, Schenectady, NY<br />
12303<br />
Trade/sell: Wasteland, Maniac Mansion,<br />
Phantasie 3, Bard 2, Pirates, Question 2, Elite,<br />
Mindwheel, Star Trek 1, Infocoms. Send list.<br />
Lou Tometich, 1299 Kasamada Dr, Ft Myers,<br />
FL33919<br />
$20 @: Wasteland, Ultima 4, Pirates, Bard 1<br />
& 2 with advanced characters, Phantasie 3,<br />
Roadwar Europa. More. D. Clark, 214 Washington<br />
St, Hachettstown, NJ 07840<br />
COMMODORE<br />
$5 @: The Hobbit, Fellowship <strong>of</strong> Ring, Plundered<br />
Hearts. Joe Lore, 34 Woodford St,<br />
Worcester, MA 01604<br />
$20 @: Wizardry 1, Bard 1 & 2, Ultima 1, 2<br />
& 3, Wizard's Crown, Plundered Hearts,<br />
Leather Goddesses, Bureaucracy. David Hall,<br />
101-C Edgewater Pk, Bronx, NY 10465<br />
Trade/sell: Wasteland w/cluebook, $23.<br />
King's Quest 3, $20. Bard 1, $15. 2400 AD,<br />
Ultima 1, $16 @. Moonmist, Zork 1 w/<br />
cluebook, $10 @. Many more to trade. Scott<br />
Jones, 4821 Schoolview Dr, Kernersville, NC<br />
27284<br />
sistant, #1. Write 1st, send list. Chris Carlucci,<br />
15927 Viewfield Rd, Monte Sereno, CA<br />
95030<br />
yuur local<br />
^rfT^nri<br />
Support your Local Dragon<br />
He's Dead Jim—You Grab rus<br />
Tricorder, I'll Get his Wallet<br />
Beware <strong>of</strong> Troll<br />
OK, so they're<br />
not really<br />
bumper stickers<br />
<strong>of</strong> the<br />
Ancient Astronauts,<br />
who<br />
probably didn't<br />
have cars anyway.<br />
But<br />
even if you<br />
don't have a<br />
car, you can<br />
find plenty <strong>of</strong><br />
other things<br />
that would<br />
look a lot better<br />
with one <strong>of</strong><br />
these quality<br />
two-color,<br />
vinyl 3" x 12"<br />
stickers on it.<br />
Also Available:<br />
Bumper Stickers <strong>of</strong> the Ancient Astronauts!<br />
$30 @: Bard 3, Ultima 5. $10 @: Gauntlet,<br />
Amazon, Talisman. Serpent's Star, $5. Ultima<br />
4, $30. $20 @: Bard 3, AD&DDM's As-<br />
rade/sell: Ultima 1 & 4, Wizardry 4, Legacy<br />
<strong>of</strong> Ancients, Bard 1 & 2, Leather Goddesses.<br />
Want Deathlord, Wasteland, 2400 AD. Send<br />
list for mine. Mike dayman, 2 Ridge Rd,<br />
Winfield, PA 17889<br />
Changing systems—over 70 games to sell.<br />
Send SASE for list. Douglas Adair, 3833 Cologne<br />
Ln, Austin, TX 78727<br />
Will trade Ultima 4 for King's Quest 1, 2 or 3.<br />
Send list. Lou Tometich, 1299 Kasamada Dr,<br />
Ft Myers, FL 33919<br />
APPLE<br />
Suspended, $8. Question 2, $12. Or trade<br />
both for Bard 2 or 3, or Wasteland. Theo<br />
Chen, 10 Redbud Ct, Potomac, MD 20854<br />
Trade or sell your old adventures with a<br />
free ad. (<strong>Adventure</strong>s only, no pirated<br />
s<strong>of</strong>tware, limit <strong>of</strong> 10 games per ad.<br />
Please state system.
Continued from previous page<br />
Harte Dr, San Jose, CA 95120-3213<br />
AMIGA: Barbarian, $15 or trade for Wishbringer.<br />
Paul Shaffer, 1705-C O'Shea Ave,<br />
Bowling Green, KY 54210<br />
AMIGA—$10 @: King's Quest 3, Defender<br />
<strong>of</strong> Crown, Sinbad, Leisure Suit Larry, Temple<br />
<strong>of</strong> Apshai, Shadowgate, Mindshadow, Deep<br />
Space, more. Tony Ellison, 407 N Division,<br />
Lowell, MI 49331<br />
AMIGA—trade/sell: Paladin, Guild <strong>of</strong><br />
Thieves, Ultima 3, Phantasie 3, Faery Tale,<br />
more. Want Ogre, Ultima 4, Phantasie 1, Bard<br />
1-2, Shadowgate. Send list. MikeMetzger,<br />
209 Kepler Lake Ct, Slidell, LA 70461<br />
IBM & QUEST-ALIKES<br />
Trade/sell: King's Quest 4, Star Command,<br />
2400 AD, AutoDuel, Might & <strong>Magic</strong>, Bureaucracy,<br />
Thexder, more. Dagan Galarneau, 6342<br />
Conlon Ave, El Cerrito, CA 94530<br />
Trade/sell: King's Quest 4, $25. Deja Vu,<br />
$15. Willow, Infiltrator & more, $10. Want<br />
Zak McKracken, LA Crackdown, Dreamzone,<br />
Movie Monster, Omnicron Conspiracy. Tim<br />
Dowd, FOB 360602, Lynnwood, VA 98046<br />
100+ games (all Ultimas, Wizardrys and 4<br />
Zorks). FC, FOB 1842, West Monroe, LA<br />
71294<br />
$25 @: Ultima 4 & cluebook, <strong>Sentinel</strong> World<br />
QuestBusters<br />
FOB 32698<br />
Tucson, AZ 85751<br />
& clue book. Star Command, Romance Three<br />
Kingdoms, $20 @. Breach, Starflight, $15 @.<br />
Tony Ellison, 407 N Division, Lowell, MI<br />
49331<br />
Want to buy complete set <strong>of</strong> original Scott Adams<br />
adventures (Ghost Town, Golden Voyage,<br />
etc.). Dave Gelder, 513 Portville-Ceres<br />
Rd, Portville, NY 14770<br />
$10 @: Beyond Zork, Zak McKracken, Pirates,<br />
Rings <strong>of</strong> Zilfin, Willow, King's Quest 3.<br />
Chris Steinig, 10808 Middleboro, Damascus,<br />
MD 20872<br />
Wizardry, $25. Gauntlet, $30. Richard Mills,<br />
4709 Woods Edge Rd, Virginia Beach, VA<br />
23462<br />
ATARI<br />
ST: Want Paladin, Breach, Heroes <strong>of</strong> Lance,<br />
Dungeon Master. Trade, sell or buy. Send<br />
list. R. Podlesak, 11616 SW 4th Terr., Yukon,<br />
OK 73099.<br />
ST—$10 @: Gauntlet, Land <strong>of</strong> Havoc, Space<br />
Quest, Rogue. $15 @: Questron 2, Bureaucracy,<br />
Stationfall, Beyond Zork, Knight Ore, Ultima<br />
2. Trade for Ultima 4, A. Reality: City.<br />
Robert Olsen, 6818 Winterberry Cir., Wichita,<br />
KS 67226<br />
Sell (ST): A. Reality: City, Warlock's Quest,<br />
Beyond Zork, Gateway, Questron 2, Phantasie<br />
1, 2 & 3, Golden Path, Dark Castle, King's<br />
Quest 2, Shadowgate, Rings <strong>of</strong> Zilfin. $15 @,<br />
2 for $25, 3 for $30. Dale Angelotti, 600<br />
Primrose St, Haverhill, MA 01830<br />
Forwarding and Return Postage Guaranteed<br />
Address Correction Requested<br />
Passport to<br />
<strong>Adventure</strong><br />
For a 10%-20% discount, order from<br />
QB—& get 3 extra issues for each game.<br />
Leisure Suit Larry 2: IBM, $45<br />
Warlock: GS, Mac, $35; ST, Ami, $30; C<br />
64,$25<br />
<strong>Future</strong> <strong>Magic</strong>: IBM, $45 (5.25")<br />
$50, (3.25")<br />
Neuromancer: Apple, $40; C 64, $35<br />
Times <strong>of</strong> Lore: Ap, C, $30<br />
Ultima 5: Amiga, $45<br />
Zak McKracken: IBM, $40; others, $35<br />
A D & D: C 64, $35; IBM, $40 (state<br />
disk size)<br />
Earthly Delights: $25<br />
Wizardry 4: Apple, $45<br />
Quest for Clues: $24.99<br />
QB Map Kit (includes US/APO shipping)<br />
Kit A: (for text/graphic games) $8<br />
Kit B: (for role-playing games) $8<br />
Enclose $3 shipping & handling for 1st<br />
game/book, $2 @ extra. $6 to Canada &<br />
APO, $ 12 overseas. AZ residents add 5%<br />
sales tax. Send checks payable to Quest-<br />
Busters, with street address—no POBs.<br />
Bulk Rate<br />
U.S. Postage<br />
PAID<br />
Tucson AZ<br />
Permit No. 3056