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SYSTEM NEWS 6 6<br />

What is going on in the Amiga games world?<br />

Andy Maddock finds out.<br />

ICANo Fu 6 8<br />

Boxing kangaroos • whatever next? Grab<br />

tinny and throw an emu steak on the barbie<br />

BEYOND REALITY 7 8<br />

We take a look at the creations from Software<br />

Construction Kit with games from BPM<br />

FISHY BUSINESS 7 3<br />

System interview SiNunn° Software, the team<br />

behind Xtreme Racing<br />

SWOS GUIDE<br />

The final, definitive solution to the<br />

highly popular f000tball sim<br />

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with it after the European Championships,<br />

Learn how to keep your dribbling<br />

under control_<br />

LI EVIEWS dIEWWW<br />

LASER GUIDANCE 50<br />

Mr Maddocks goes on his regular jaunt to a land<br />

where clouds have silver CD-ROM Finings<br />

SIAMESE SYSTEM ED<br />

Pc and Amiga intergration may seem a distant<br />

dream but with the Siamese system it<br />

becomes a vivid reality<br />

Softwood's latest installement of their<br />

excellent word processsor<br />

NET CONNECT _<br />

The latest Internet connection package gets a<br />

sneak preview by Neil Mohr<br />

Dan Winfield continues his series on how to<br />

create the best web pages<br />

AMIGA COMPUTING<br />

OCTOBER 1996<br />

1<br />

DIVINE POWERS<br />

WEB PAGE DESIGN El MAX POWER<br />

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SIREN CD-ROM_EM<br />

We take a look at the new range of Ultra CD-ROMs<br />

from Siren Software<br />

Neil Morh is impressed with Apollo's new range of<br />

top end accelerators<br />

FARGO FaroFUN E3 SEEDY WORLD<br />

Photo quality printing has become available to every Two top notch specialist CDs for programmers and<br />

Amiga owner care of Fargo's latest range of printers DTP enthusiasts get the Amiga Computing treatment<br />

EATURES WM. 46<br />

Jason Jordache gives advice on how to<br />

be a Sysop<br />

ARUM GUIDE<br />

Paul Overaa teaches you all the skills of ARexx<br />

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ARTEFFECT<br />

Possibly the greatest Amiga product of<br />

recent times, Amiga Computing gives you<br />

the chance to try out this stunning new<br />

profesional art package<br />

UTILITY UTOPIA<br />

The best and most recent uploads<br />

to Aminet are here for you:<br />

A<br />

-Solitaire;<br />

MacWB; AppAssign; Popper;<br />

STrashman;<br />

DeepX; XDF; OnGo;<br />

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NEWS<br />

Your space, dear readers. Let us know what you think to<br />

the latest events<br />

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HE COVE1EDISKS T<br />

Paul Overaa looks at<br />

Termite, the telecommunications<br />

program<br />

Dave Cusisk imparts his<br />

wisdom on making the<br />

most of AmIRC<br />

'ANN<br />

87<br />

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10 ACAS<br />

Tina Hackett brings you all the latest news and views Help, if you need somebody - to fix your Amiga that is.<br />

from what's new at VIScorp to Internet break-throughs ACAS, as ever, is ready to lend a hand<br />

LETTERS<br />

ECI PUBLIC SECTOR<br />

Duty-hound Dave Cusick brings you the best (and the c o m p u t e r<br />

rest) from the ever spinning world of PD<br />

MIGA GUIDE 111110411pm<br />

UNA.<br />

Phil South's final guide on<br />

how to complete your<br />

AMOS project<br />

Paul Overaa discusess the<br />

benefits of OctaMED<br />

Sound Studio<br />

OPM• t i m p d<br />

Steve White brings more<br />

hints and tips as he continues<br />

his series<br />

91<br />

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AMIGA COMPUTING<br />

OCTOBER 1996<br />

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178 BURY NEW RD,<br />

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OPEN:<br />

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UNCTIONS:<br />

M62 Junction 17<br />

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re 50 yards on<br />

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1111•1•<br />

known for using shock tactics to<br />

get attention for its products.<br />

0 he<br />

However,<br />

advertising<br />

over the<br />

industry<br />

last few<br />

is<br />

years<br />

well<br />

we've seen the approach turn from the slightly<br />

risque to the downright base. From the<br />

funny to the plain insensitive. And it seems<br />

strange that the computer games industry has<br />

fallen prey to this new strategy more than any<br />

other, Especially as it's only games we're selling<br />

here and not some life or death commodity.<br />

Games publishers are vigorously pursuing<br />

the trend of trying to out-shock the<br />

other as they leap across the undrawn line of<br />

what is socially acceptable.<br />

Consider, for example, the extreme measures<br />

taken to advertise Doom, where bags of<br />

offal were sent to the media, It shocked and<br />

even horrified, but it achieved its desired<br />

effect It got the game plenty of publicity and<br />

as the phrase goes: 'Any publicity is good<br />

publicity'. This little stunt would not get<br />

ignored and thrown in the bin along with the<br />

other countless press releases jaded journalists<br />

receive on a Monday morning.<br />

And to some extent, it's easy to see why<br />

software publishers want to resort to such<br />

tactics. The games market has seen rapid<br />

change - it's no longer an area reserved for<br />

spotty teenagers shut away in darkened<br />

rooms playing RPGs. These people are being<br />

rapidly replaced by 'cool' exec types looking<br />

for a way to unwind. Twenty-something,<br />

upwardly mobiles who are being told that it's<br />

acceptable, even fashionable, to want the latest<br />

gore-fest computer game. So the<br />

industry had to reappraise its position<br />

and gear the market more towards this<br />

new generation of gamesplayers with<br />

fashionable adverts. And fashionable at the<br />

moment equals shock tactics.<br />

So along come the ads men with their latest<br />

project, a 3-D shoot-em-up, 'Blood, guns<br />

massacre hell - the revenge', and they choose<br />

to advertise it with pictures of Dunblane. Its<br />

shocking isn't it? Fortunately this is not going<br />

to happen because it crosses the line of any<br />

sane person's moral values, but where do the<br />

ads men draw the line? Pictures of a woman<br />

hanging herself because she was sick of football<br />

was considered an appropriate way to<br />

advertise a football game. So too were the<br />

images used to promote Command and<br />

8<br />

The AC team<br />

EDITOR<br />

ART EDITORS<br />

COVERDISK EDITOR<br />

PRODUCTION EDITOR<br />

STAFF WRITER<br />

EDI TO R IA L ASSISTANT<br />

REGULAR CONTRIBUTORS<br />

ADVERTISING MANAGER<br />

AD SALES<br />

AD PRODUCTION<br />

MARKETING MANAGER<br />

PRODUCTION MANAGER<br />

Tina Hadrett<br />

Tym Lackey<br />

Graham Parry<br />

Neil Mohr<br />

Neil Jackson<br />

Andrew Maddock<br />

Gary Russell<br />

Dave Cusick<br />

lason Compton<br />

Paul Ovecaa<br />

Phil South<br />

Gareth Loithotne<br />

Lisa Bracewell<br />

Sue Horsefteld<br />

Barbara Newall<br />

Steve Tagger<br />

Judith Chapman<br />

The Games<br />

people<br />

a<br />

CIRCULATION DIRECTOR David Wren We rtgret Amigo Computing cannot offer<br />

COMMERCIAL DIRECTOR Denne Wright<br />

MANAGING DIRECTOR Ian BloomBeid<br />

technical hetp on a personal basis either by<br />

phone or in writing. Ail reader enquries should<br />

be submitted to the address in this panel.<br />

DISTRIBUTION COMAG COI r)s) 444055 Amiga Computing h on independent publication<br />

SUBSCRIPTION 01514572061<br />

and VIScorp is not responbble for any of Mt articles<br />

in this issue or for any of the opinions expressed.<br />

Me,rter of tre Audit B.rra,, Crculatons C1996 IDG Media No material may be<br />

reproduced in whcie or in part vothocnn written<br />

ABC] 39,802<br />

June-Dec<br />

permission While every care is taken. the publishers<br />

cannot be held legetry reponsible for any errom in<br />

ISIS arbcses, listings or adrertisernents.<br />

Published by IDG Media Media Hone. Adlington Park<br />

Maccleaftad SAIO 41dP<br />

Tel 0162S 810888 Few 0162S 850652<br />

All prices listed in the editorial content of ten<br />

mazallre are inclusive of VAT unless stated<br />

use weischnion i49.99(uni49.99 rEEci<br />

114. 49 Much!)<br />

EMad unmet Ongoing quarterly direct debit U LIT (A only)<br />

Editorial edtagacorop denim coda<br />

Ad•reraistng adsagoc map dernontauk<br />

AMIGA COMPUTING<br />

OCTOBER / 996 •<br />

Conquer, one of which depicted Hitler with<br />

the caption: 'It's a great feeling'. Why is this<br />

more acceptable than a picture of Thomas<br />

Hamilton? Maybe because it will upset less<br />

people or because they think it is less relevant<br />

to the generation they are talking to?<br />

Who knows?<br />

Its a matter that is concerning the<br />

Advertising Standards Authority too.<br />

ELSPA (the European Leisure<br />

Software Publisher's Association)<br />

- backed the ASA up with a plea for the<br />

industry to take a more responsible<br />

approach. Whether this will be heeded is<br />

down to the publishers, but if they fail to toe<br />

the line they could see the Government taking<br />

action and imposing restrictions.<br />

This could have harmful effects on an<br />

industry which is already under the watchful<br />

eye of the media and cautious parents. If the<br />

trend continues, people could clamp down<br />

on what their children buy just on the basis of<br />

the advertising campaign. And although the<br />

market has changed to see more gamesplayers<br />

over the age of 18, a vast percentage are<br />

still minors whose buying decisions lie with a<br />

I<br />

1 Has games a vertising<br />

'gone too tar?<br />

guardian. The danger is that although you've<br />

l<br />

f<br />

r<br />

Pt tnted and bound by Dtirtektt Webb OfeseE<br />

(Maidt )<br />

-<br />

rone)<br />

L t<br />

d<br />

managed to generate some publicity for a<br />

game, it's at the cost of offending people so<br />

much that they don't want your product anyway.<br />

The games industry is a fun market, and<br />

we wouldn't want it any other way, but if all<br />

outsiders can see are tasteless adverts, what<br />

kind of message are we giving? A shocking<br />

advert at the moment would be one that<br />

stressed how good the gameplay is! Nobody<br />

is saying that advertising campaigns will be<br />

any easier if this responsible approach is<br />

undertaken, but it could show that, like its<br />

gamesplayers, the industry has grown up too.<br />

LAT;_oLc-tcx_cki=L<br />

--<br />

Tina Hackett<br />

Editor<br />

Your Comments<br />

If you'd like to address any issue we raise in<br />

our Comment section or feel that there is<br />

something you'd like us to cover, please<br />

write to ESP at the usual address<br />

' ID<br />

MEDI<br />

US Readers - Amp Cernpiging fITSN OM- -<br />

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For eight years Amiga Computing las<br />

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each month with the most dedicated<br />

coverage of die Amiga available


ih you've<br />

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1<br />

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Editor<br />

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• Easy fit internally fitting Interface simply<br />

plugs in to ensure full compatibility with all<br />

accelerators, memory expansions etc.<br />

• Does not use or interfere with the PCMCIA<br />

slot or any other port.<br />

• Includes CD-ROM installation software.<br />

• CD32 Emulation enables the majority of<br />

CD32 titles to be used on the AI.200.<br />

• Audio CD player software allows you to<br />

play your audio CDs.<br />

• Unlike most other CD ROM drive systems<br />

the Ultra CO ROM drive does not cause<br />

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The ultimate high<br />

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for the Amiga Al200.<br />

ESE<br />

W PRICE<br />

The interface simply plugs onto<br />

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Internal hard drive to be used as well!)<br />

and provides a connector in the blanking<br />

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All cables, instructions, interface.<br />

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ULTRA 4 SPEED £169.99<br />

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for enquiries<br />

0161 796 9279<br />

fax: 0161 796 3208<br />

Send cheques or<br />

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(made payable to<br />

Siren Software)<br />

or credit card details toe-<br />

SIREN<br />

SOFTWARE,<br />

178 BURY NEW RD,<br />

e<br />

: WHITEFIELD,<br />

1<br />

MANCHESTER<br />

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Please phone first to<br />

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DIRECTIONS:<br />

From the M62 Junction 17<br />

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We are 50 yards on<br />

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All prine% inciudo VAT. Poneitege lend peciegic<br />

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tape dad 112.50 root (II thy weld,


Amiga Web<br />

Browsers Released<br />

ne of the two commercial Amiga<br />

World Wide Web Browsers has officially<br />

started shipping, the other is being<br />

advertised but is not yet on the market.<br />

AmiTrix of Canada have released AWeb-II<br />

for the Amiga. It fully supports the HTML 2<br />

A<br />

We")<br />

• "10PSdd<br />

standard and some of the Netscape<br />

"enhanced" commands. The software<br />

retails for USS45, and includes some<br />

HTML tools, including the popular<br />

HTML-Heaven Web authoring software.<br />

HiSoft of the UK have not yet<br />

released their 'Browse web browser,<br />

which has been an international coding<br />

effort. Demo versions continue to<br />

be available, awaiting the sales of the<br />

product.<br />

To order AWeb-II, contact AmiTrix or<br />

your local Amiga dealer. AmiTrix:<br />

sales@amitrikcom.<br />

OLYMPIC AMIGA IMPACT<br />

Atlanta, perhaps best known worldwide for hosting the Summer Olympics and best known in<br />

the Amiga community for housing the highly active Amiga Atlanta user group, couldn't keep<br />

sports and Amigas separate.<br />

A bold statement was made by a number of Amiga companies as they donated six Amiga<br />

4000Ts, decked to the gills, to the Olympic broadcast booth, where they act as online video editing<br />

systems. The computers housed full Video Toaster/Flyer systems donated by Newtek, as well<br />

as products from Virtual Beaky Productions, Anti-Gravity Products, MicroPace, and DPS.<br />

QuikPak, the Amiga 4000T manufacturer and distributor for North America, provided the cornputers_<br />

al LW WONDER DEAL<br />

Wonder Computers International continues to rebuild its distribution network After months of<br />

discussion, Wonder has completed an agreement with ACT of Germany to supply and service the<br />

Apollo line of Amiga expansion cards for the North American market.<br />

Apollo provides a full range of products, recently and most notably 040 and 060 cards for the<br />

Al200 and A3000/A4000, as well as the world's only 020 accelerator for the Amiga 600.<br />

Further to this, Wonder has agreed with OTM to supply OTM's line of Amiga games to North<br />

America. OTM hit the Amiga scene last year with Virtual garting and has offered a number of<br />

products since. New titles are already in the works.<br />

Alongside OTM's games, Wonder will also carry XP8, the recent Stardust/Asteroids clone.<br />

Contact Wonder Computers at 613•721-1993.<br />

MEW CD32 TITLE RELEASED<br />

Bigg Wolf. until recently a computer and video retailer, has decided to try its hand at publishing<br />

on the Amiga. Final Gate, a new CD32 title boasting FMV-quality graphics, has been released<br />

and will be shown at Montreal's Amiga Convention '96.<br />

For purchasing information (both end-user and dealer). contact Bigg Wolf at ++301-933-5030.<br />

MICA CONVENTION :<br />

The first week in August brought on Canada's first major Amiga-only expo of the year, and the<br />

biggest 96 so far of 1996 for North America, The Montreal Amiga Convention, independently organized,<br />

drew together users, dealers, and developers from across the continent to meet, exchange<br />

ideas, and no doubt fire a few questions to VIScorp's attending representatives, VP of Business<br />

Development David Rosen and Communications Manager Jason Compton.<br />

Also anticipated was a strong presence from National Arniga, the Canadian-based Amiga<br />

retailer which does the bulk of its business online—so much success that their retail area was<br />

expected to be among the largest at the show. Wonder Computers International and its distribution<br />

division will show off their newly introduced products for the North American market<br />

Dale Larson and Al Mackey of IAM are expected to be present, as they were last year, to<br />

address<br />

future issue.<br />

the public in the many seminars offered at AC. A more detailed report may follow in a<br />

Later in the year, the World of Amiga Toronto is expected to be held. Plans are also underway<br />

for Gateway '97 in St Louis for early February 1997.<br />

AM.<br />

:mould%<br />

a AMU_ PUNISHMENT<br />

7<br />

Expected at Amiga Convention '96 is the final release demo<br />

of ClickBOOM's Capital Punishment, which the Torontobased<br />

game development company has announced will be<br />

available on Friday the 13th of September.<br />

'<br />

ClickBOOM first started making waves in the Amiga game b17":<br />

market " Ifdlast<br />

December, when the first CP demos were made<br />

• public at the World of Amiga Toronto. Now, one of the most<br />

impressive beat-em-up games in recent memory is finally<br />

ready for release.<br />

Alexander Petrovic, manager of ClickBOOM, has decided<br />

to self-publish the title after discussing the product with a<br />

number of Amiga games houses. To help promote the title,<br />

the company is offering a free Capital Punishment T-shirt for<br />

all pre-orders of the game, which cost UKP25.<br />

Ca<br />

se<br />

ClickBOOM can be reached at NI Computers, s°n<br />

ClickBOOM, / 1270 Finch Ave. West, Unit 13, M31 2G4 Toronto, .<br />

Canada. fi r m s<br />

Mal TPu<br />

access<br />

either I<br />

stumbl<br />

1NDEYE<br />

questic<br />

onave<br />

To h<br />

Geodesic Designs of Atlanta has take<br />

advantage of the Olympic focus to announc e<br />

that the MindEYE will hit the market shortly.<br />

n the Inc<br />

Based on the MindLight of the late 80s, th we<br />

panies<br />

MindEVE is compatible with all Arnim, an i<br />

is a small device that plugs into the joystic d<br />

port. It listens to either the room aroun e<br />

it or a microphone feed and turns the soun s<br />

through geodesic math transformations int p<br />

sometimes interesting, sometimes bizarr<br />

video displays (AGA enhanced when avail -<br />

able) on the Amiga screen. For DJ an d A revol<br />

video-wall scenarios, the device is quite<br />

used ti<br />

popular.<br />

Kod<br />

Mark Adams of Geodesic used the Amiga station<br />

Atlanta 10th Anniversary of last January to<br />

test the waters of the reintroduced Evei<br />

MindLight. The demonstration was well<br />

received. The MindEYE has a suggested-<br />

!,Een<br />

retail price of USS595. MindLight users can ttryi can e sh<br />

upgrade for $195,<br />

cessini tr<br />

Contact Geodesic Designs at +4770-822- output e,<br />

0566, 770-338-8874 fax, markadams(k<br />

geod.com e-mail. The MindEYE Web site is<br />

at http://www.mindeye.com/<br />

proces<br />

AMIGA COMPUTING<br />

OCTOBER 1996<br />

liyama,<br />

ufacturi<br />

on its<br />

improv<br />

cost rei<br />

i Con!<br />

EIO sa<br />

specific<br />

will be<br />

Only tt<br />

all Visi<br />

year w<br />

liyama1


IENT<br />

ease demo<br />

e Torontoced<br />

will be<br />

miga game<br />

ivere made<br />

)f the most<br />

y is finally<br />

as decided<br />

luct with a<br />

te the title,<br />

T-shirt for<br />

omputers,<br />

A Toronto,<br />

has taken<br />

o announce<br />

rket shortly.<br />

Bte 80s, the<br />

kmigas, and<br />

the joystick<br />

lom around<br />

the sound<br />

lations into<br />

'es bizarre<br />

Nhen avail-<br />

'or DJ and<br />

:e is quite<br />

the Amiga<br />

January to<br />

introduced<br />

was wellsuggested<br />

t users can<br />

i+770-822rkadamsig<br />

Web site is<br />

IYAMA CUTS<br />

PRICES<br />

liyama, the leading computer monitor manufacturer,<br />

announced a 5% price reduction<br />

on its Vision Master 17 colour monitor.<br />

liyama's price reductions are due to the<br />

improved Yen/Sterling exchange rate and<br />

cost reductions at the factories.<br />

Consumers will now be able to make a<br />

EIO saving on the Vision Master 17 high<br />

specification 17 monitor, This means you<br />

will be able to purchase it for E529 + VAT<br />

Only the 17" monitors will be reduced, but<br />

all Vision Master monitors come with a 3<br />

year warranty. For further details telephone<br />

liyama at (44) - (0) 1438 74 54 82<br />

7he Vision M iste r 1 7 from !le a rns ha s<br />

been.reduced in price<br />

OMPUCENTER<br />

CRIMEFIGHTER Jr%<br />

Computacenter, one of the countries top IT solutions providers, is launching a business advisory<br />

service to help combat crime on the Internet,<br />

Martin Hellawell from Computacenter commented,<br />

'Firms connecting to the Internet or setting up Intranet networks need to reconcile easy system<br />

access with the protection of internal networks. Around 85% of the Times 1000 companies are<br />

either linked up to, or are considering linking upto the Internet. However, if there is one main<br />

stumbling block to the widespread adoption of linking up to the Internet by corporates it is the<br />

question of security' According to the 1996 Audit Commission, a preventable security breach<br />

on average costs a British Firm E16,000.<br />

To help prevent these expensive abuses of the Internet, Computacenter has implemented a<br />

widespread research programme which will determine what aspects of computer security are<br />

the most vulnerable security loopholes in networks _and operating systems, as well as the companies<br />

most at risk. The results of this will be available later this year.<br />

LYMPIC IMAGE<br />

!NAL WRITER a c<br />

Following on from the piece in tthe USA t<br />

News last month regarding Final Writer<br />

S. please note that you should &use<br />

the<br />

contact number corresponding to your<br />

country (or nearest). Harwood can be<br />

reached from the UK on 01773 836781.<br />

For the US this is 602 431 1461.<br />

A revolutionary new imaging centre at the Olympic Games in Atlanta, is being<br />

used to capture and dispatch images to picture desks across the world.<br />

Kodak, the world-wide sponsors of the games, have established a 20 workstation<br />

Imaging centre that allows the press to scan and transmit images to<br />

anywhere in the world over ISDN lines.<br />

Everything photographers need to do is located in the 20,000 square foot<br />

centre. As Mike Tette, manager of the Kodak Olympic programme said:<br />

'Everything photographers need to do the job is located in one place_ They<br />

can shoot for three or four hours at the venues, bring back the film for pro-<br />

cring, edit it, scan the image, enhance it in the Adobe Photoshop software,<br />

output the image on a thermal printer, ColorEdge copier or Photo CD disc and<br />

send it anrNhere in the world...".<br />

The centre, staffed by 175 lab technicians and Kodak representatives<br />

processes an estimated 10,000 rolls of film a day.<br />

41,1 A II 11<br />

:<br />

117<br />

By<br />

T i<br />

n a<br />

H<br />

k e<br />

Hugh Poynton<br />

AMIGA COMPUTING<br />

OCTOBER 1<br />

996<br />

A<br />

MIGA HEAVEN11<br />

9<br />

A nev.. computer store has opened in<br />

Northampton which claims to stock the<br />

largest selection of Amiga games in the<br />

country. Direct Software aims to cater for all<br />

the Amiga owners in the country who have<br />

found that other games stores don't stock a<br />

great variety.<br />

As well as the hundreds of titles in stock,<br />

Direct Software will try to get any title<br />

requested, no matter how old or obscure.<br />

They also operate a mail order service.<br />

The store is also in contact with new software<br />

houses and will stock games currently<br />

only available through mail order, such as<br />

BMP's Reality and Space Fighter. Direct<br />

Software is also in the process of making its<br />

own game using fully rendered animation<br />

intros, clips and real film footage.<br />

Direct Software are running a competition<br />

to decide the name of their new outlet.<br />

A copy of Team I7's Killing Grounds is up<br />

for grabs so if you have any imaginative<br />

ideas for the store's name, write to Direct<br />

Software, 166 Birchfield Road East,<br />

Northampton, Northants NN3 21-IF or<br />

phone 01604 722499.<br />

1


tia<br />

12<br />

I RTITALIFFCNITTI<br />

To get the latest coverage of the Olympic<br />

games have a look at CompuServe's new service<br />

which aims to bring the latest results<br />

from Atlanta. From the main menu (GO AIL-<br />

GAMES) you can access newsgreports from<br />

contributors such as Sports Illustrated, Time<br />

and USA Today.<br />

You can find out the latest scores and even<br />

chat with other CompuServe members about<br />

the games. Martin Turner, CompuServe's UK<br />

general manager commented, 'We built this<br />

area using the latest open standards technology,<br />

demonstrating our ability to deliver timely,<br />

easy-to-use services both to CompuServe<br />

users and those on the Web at large'<br />

More news from CompuServe is their<br />

announcement of a new UK network which<br />

offers speeds of 28,800bps and 57,600bps<br />

for the price of a local call. This new 'super<br />

network' which offers ISDN access has been<br />

simplified which four numbers to choose<br />

from.<br />

Martin Turner said, We have promised our<br />

350,000 UK members a service that would<br />

be fast and very efficient and now we are<br />

delivering it' More information is avallable<br />

for members on 0800 000400. To join you<br />

can call 0800 000200.<br />

A NYBODY<br />

FOR SUNDAY<br />

SCHOOL<br />

If you're an Amiga user and you live in the<br />

Wigan or West Lancs area why not while<br />

away those boring Sunday afternoons at the<br />

Amiga User Group at St Thomas The Martyr<br />

School Hall, Highgate Road, Up Holland,<br />

Lancs?<br />

Learn about graphics, hardware, music,<br />

networking and programming and take<br />

advantage of the huge choice of free software<br />

available. Admission is E2 and refreshments<br />

are available.<br />

Their new contact number is either<br />

Stephen on 01695 625063, or Simon on<br />

01257 402201.<br />

ULCAN<br />

UPDATE<br />

News from Vulcan Software this month is<br />

that a Web site is in the offing which will<br />

keep you up-to-date with the latest game<br />

developments, hints and tips and previews.<br />

They will also be releasing Tiny Troops -<br />

that very promising game that was originally<br />

in the hands of Mindscape. They can be<br />

reached at 01705 670269.<br />

Chock out hints a nd tips from the ne w<br />

Vulcan Softwa re we b site<br />

AMIGA COMPUTING<br />

C)CIOBER 1996 •<br />

ROTECT THE INNOCENT<br />

• Internet has been a cause for concern to parents so children; charity NCH Acti•<br />

or Children will be bringing out a guide at the Live '96 show.<br />

The leaflet will give parents advice on topics such as pornography on the Intern<br />

feguards that parents can install and the dangers posed by Bulletin Boards, There'<br />

<strong>Is</strong>o advice on how parents can access the educational sites for their children in a sat<br />

ay.<br />

Caroline Abrahams, principal policy officer at NCH Action For Children said, "We're<br />

ying don't let your children use the Internet, we're saying make sure that they use<br />

afely. The Net can be a fascinating learning ground for people of all ages but it's up I<br />

arents to ensure that the information is suitable for their child, particularly when<br />

omes to pornography and chat lines:'<br />

The leaflet can be obtained at Live which runs from 25-29 September at Earl's Cou<br />

ondon or alternatively by writing to: Information Department, NCH Action For Childr<br />

;5 Highbury Park, London, NS IUD.<br />

IQ INFO<br />

-1<br />

P<br />

P<br />

Apologies to anybody who has been trying to contact Hi0 - we put<br />

A<br />

in their old contact numbe<br />

in our review, They can be reached at (UK) 01525 211327<br />

T<br />

A<br />

VTEC Industry Europe has been appointed the European importer and distributor of the new<br />

Panasonic TAB SIMM memory. The TAB SIMM memory has a number of new innovations<br />

which make the product unique.<br />

In response to the increased theft of memory products, each Panasonic TAB will be<br />

marked with a serial number and product code to enable easy tracing of stolen goods.<br />

Another feature of the TAB is the metal shielding which improves reliability and protects the<br />

memory from electrostatic discharge. The memory module is compatible with every motherboard<br />

on the market and VTEC offers a lifetime warranty with next day replacement<br />

A<br />

NNOVATIVE TAB SIMM<br />

LAUNCH<br />

VERY REDESIGNS<br />

Avery Office Accessories, part of the Avery Dennison Corporation, has revealed its new<br />

redesigned range of computer furniture which includes computer and printer stands and VDU<br />

trolleys. The new range is softer and more elegant, combining strength and stability with a<br />

lightweight design that enables the furniture to be moved easily and safely.<br />

According to Jan Perry, Marketing Communications Manager: 'The new design reflects the<br />

increased emphasis on design and appearance in the office of today. Crucially, though, it incorporates<br />

a high degree of flexibility, ensuring it will remain compatible with the fast developing<br />

demands of office technology.<br />

-<br />

KI DOKEY<br />

Oki Systems have just launched four new dot<br />

matrix printers. The nine-pin ML3320 (narrow<br />

column width) and the ML3321 (wide column<br />

width) are ideal for speed processing<br />

high volume data and word processing applications.<br />

Print speed is 435 characters per second<br />

in super-draft mode at 12 characters per<br />

inch Other speeds include 387 cps, 290 cps<br />

and 73 cps.<br />

The 24•pin options, the ML.3390 and<br />

ML3391, are available as narrow and wide<br />

carriages and can print at up to 360 cps in<br />

utility mode and at 120 cps in letter quality<br />

mode (at 12 cpi).<br />

Escom A<br />

of troubl<br />

Christmi<br />

their Air<br />

fly- The 1<br />

the Nett<br />

As fal<br />

August<br />

bankrup<br />

Blittersc<br />

now be<br />

50MHz<br />

1240EC<br />

More<br />

Septem<br />

generat<br />

at a ver<br />

either I<br />

work i<br />

4000(I,<br />

tower<br />

series n<br />

backplz<br />

have tt<br />

3D cap<br />

by S3.1<br />

functioi<br />

and te)<br />

filtering<br />

gin& fc<br />

A ni<br />

also IN<br />

Picassc<br />

auto si<br />

Cirrus<br />

MHz, a<br />

Workbi<br />

A<br />

it s<br />

111<br />

your<br />

gam<br />

It w<br />

filth<br />

eff<br />

rum<br />

hear


CH Action<br />

e Internet,<br />

ds. There's<br />

n in a safe<br />

"We're not<br />

they use it<br />

t it's up to<br />

ly when it<br />

arrs Court<br />

Children,<br />

reflects the<br />

gh, it incordeveloping<br />

ur new dot<br />

20 (narrow<br />

(wide colprocessing<br />

sing appli-<br />

<strong>Is</strong> per secracters<br />

per<br />

s• 290 cps •<br />

5390 and<br />

and wide<br />

160 cps in<br />

ter quality<br />

SCOM FILE FOR BANKRUPTCY<br />

Escom AG have announced that they will be tiling for bankruptcy. the news comes after months<br />

of troubles for the company who reported losses of USS118 million in 1995 and suffered poor<br />

Christmas sales. Manfred Schmitt, the companies general manager resigned and they sold off<br />

their Amiga Technologies subsidiary to VIScorp - only a year after they had bought the company.<br />

The 1000 UK workers have been told that the UK unit will have to dose whilst the division in<br />

the Netherlands is thought to have been sold off through a management buyout<br />

As far as the future of Amiga Technologies goes, VIScorp will finally take control of AT on<br />

August 19. Until then, it is understood that the business will be run with the approval of the<br />

bankruptcy trustee Hembach.<br />

LITTERSOFT LATEST 1.1<br />

11<br />

".<br />

"<br />

itact number<br />

Blittersoft have announced that they are now an authorised PHASE 5 main dealer. Blittersoft will<br />

now be supplying the full range of Phase 5 products which includes CyberStorm MKII 060-<br />

50MHz - 649.95, CyberStorm MKII 040EC-40 379.95, Blivard 1260 50MHz - 579.95, Blizzard<br />

1240EC-Tower board - 279.95 and the SCSI-II for Blizzard 1260-99.95.<br />

1 More news is their announcement of the CyberVision 64/3D which will be released in<br />

September. Phase 5 digital products will release this new<br />

generation graphics board, the CyberVision64/3D<br />

at a very competitive price. Designed for use as<br />

either a Zorro-II or Zorro-Ill board it will<br />

work in all Amiga 2000, 3000 and<br />

4000(T) series models as well as with<br />

tower modifications of Amiga 1200<br />

•<br />

the new series models equipped with Zorro-II<br />

inovations<br />

kB will be<br />

backplanes, The new board will<br />

have the Virge graphics chip with<br />

3D capabilities which is produced<br />

-.1<br />

11<br />

en goods.<br />

otects the<br />

by 53. The chip can do complex 3D<br />

functions in hardware, like shaded 1<br />

ery mothtient<br />

IP<br />

and textured surfaces with trilinear<br />

,<br />

filtering as well as shading and fog-<br />

glittargoft<br />

ging, for example.<br />

11<br />

A new Picasso graphics card will<br />

also be released in September, called 1r<br />

Picasso IV The board is fully Zan° II/III<br />

auto sensing, with features such as 64-bit<br />

Cirrus Logic 5446 Chip, Max Pixeldock 135<br />

ed its new MHz, and Flicker fixer on-board. It also has Video on<br />

ls and VDU<br />

Arty with a<br />

Workbench - a scalable live video window on Workbench.<br />

A URA SHAKES<br />

THINGS UP<br />

Aura Distribution Services announced this month that the Aura<br />

interactor virtual reality backpack will available in the UK from<br />

September onwards. The Aura Interactor was released in the US<br />

a year ago and so far 1.4 million people have bought the device.<br />

Ifs now available in the UK for the price of E69.99<br />

The Aura Interactor is, basically, a pack which straps on to<br />

your back and allows you to feel the sound from a computer<br />

game.<br />

' works on the concept that low bass noises are mostly felt<br />

rather than heard. The Interactor responds to the bass sound<br />

effects of a film or .<br />

video rumble of explosions, crashes or punches. As well as seeing and<br />

ghearing a mthe e action., you can also feel it.<br />

a The nAura d Interactor is compatible with any games machine or<br />

a<br />

television<br />

c t<br />

which<br />

u a<br />

has a headphone socket or audio output. For<br />

l l y<br />

a l l<br />

o w<br />

y o<br />

u<br />

t<br />

o<br />

AMIGA COMPUTING<br />

OC I ()SLR 1996<br />

NTO THE<br />

MILLENIUM<br />

Everyone is looking forward to that big<br />

party when we move into the next mil-<br />

1 lonnium who may - be that affected is everyone by their except computer those<br />

not recognising the fact that it is the year<br />

2000.<br />

more information phone: 0171-331 5300. Feel a nd he a r a ll the a ction ol be a te m-upa with the Aura inte ra ctor<br />

Basically, computers have only been<br />

programmed to recognise dates up till<br />

then and the new date could cause massive<br />

problems. So recently, the British<br />

Standards Institution got together to<br />

decide if their department. DISC, should<br />

have a role in resolving the problem.<br />

They met up with IT specialists from<br />

major UK companies who agreed that<br />

awareness of the millennium problem<br />

needs to be raised.<br />

DISC plan to develop a Code of<br />

Practice which defines the term<br />

"Millennium compliance" and will set<br />

out guidelines for establishing compliance<br />

for vendors and users. It was also<br />

ing the representation of dates in IT systems<br />

should be updated to reflect the<br />

need for greater discipline and accuracy<br />

In applying them.<br />

'<br />

d<br />

e<br />

c<br />

i OPS<br />

d<br />

eIn<br />

last month's Photogemcs leviev.., Nell<br />

d Mohr got too big for his boots and said<br />

tPhotogenics<br />

uses Class Act gadgets - cops,<br />

hsorry,<br />

it doesn't. It has only been included on<br />

athe<br />

CD so that you can use AWeb.<br />

t Incidentally, current owners of Photogenics 2<br />

amight<br />

like to know that there is an update<br />

available. Contact Almathera for more details<br />

l<br />

on 0181-687 0040.<br />

l<br />

B<br />

r<br />

i<br />

t<br />

i<br />

s<br />

h<br />

S<br />

t<br />

a<br />

n<br />

d<br />

a<br />

r<br />

d<br />

s<br />

i<br />

n<br />

v<br />

o<br />

l<br />

v<br />

-<br />

13


14<br />

EXTRACTING 11<br />

COVERDISK FILES<br />

Before you even think of putting the cover<br />

disks anywhere near your computer, you<br />

should make sure you write protect them.<br />

This is done by moving the black tab in the<br />

top comer of the disk so you can see<br />

through the hole. You cannot then damage<br />

your disks in any way. There is also no reason<br />

why the cover disks need to be written<br />

to, so even if the computer asks you to<br />

write enable the disks. don't do id<br />

To extract any single archive, simply double-dick<br />

its icon and follow the on-screen<br />

instructions. If you want to quickly extract<br />

the program to RAM, select the NOVICE<br />

level on the welcome screen, press proceed<br />

once on the current screen, then<br />

again on the next. The program can then be<br />

found in your RAM disk. Normally most<br />

programs need further installing, so read<br />

the documents on how to do this.<br />

Hard Drive Users<br />

Hard drive users do not have to boot with<br />

the first disk, but you must make sure you<br />

have the Arniga's Installer program in your<br />

C drawer. To make sure your hard drive has<br />

the correct files in place, double-click on<br />

the SetupHO icon. This will check if you<br />

have the Installer program. If not it will<br />

copy it across - don't worry, it will not write<br />

over any existing files.<br />

All you hard drive owners will find<br />

MultiExtract very useful. It is a separate<br />

method of extracting the cover disk files. It<br />

allows you to extract a number of files in<br />

• go, to your hard disk or RAM.<br />

- When you run MultiExtract, you will be<br />

presented with a number of check boxes,<br />

each representing one of the programs on<br />

that cover disk. Just deselect all the programs<br />

you do not want extracting, then<br />

press proceed. All the selected programs<br />

can now miraculously be found in the<br />

selected destination.<br />

rrv , sisessiereen<br />

(10ernat Dto,)<br />

This <strong>Is</strong> MottiEstract for ail you sombIlo<br />

poopfe with hard drives<br />

I <strong>Is</strong> this Photoshop for the Amiga? A truly outstanding<br />

new art package from the author of StormC<br />

AMIGA COMPUTING<br />

OCTOBER 9.9e)•<br />

INSTALLING ARTEFFECT<br />

If you can use the normal Amiga Computing installer, you should have no problems getting<br />

ArtEffect up and running. You should extract ArtEffect straight onto your hard drive, as once<br />

done it can be run almost straight away.<br />

Before you do run the program you will need to double-crick the installer icon in the ArtEffect<br />

drawer. This copies a library across and will set up an assign that ArtEffect needs, Once you have<br />

done this you will be able to run the program with no problems. People with only 2Mb of Ran<br />

can use ArtEffect, but they will have to use a 16-colour screen and make do with only a fraction<br />

of the program's power.<br />

Just when it was getting to the stage where it<br />

seemed like a truly new program was never<br />

going to be released for the Amiga, and we<br />

would be stuck with the ever increasing<br />

updates of Wordworth and Final Writer, bang!<br />

An all-new art program appears on the<br />

scene.<br />

From the same people who produced<br />

StormC, ArtEffect unites painting and image<br />

processing under a particularly productive<br />

user interface. When the program was in<br />

development, emphasis was placed on providing<br />

productive functions which are quick<br />

and simple to use. So, beginners and professionals<br />

alike are well catered for.<br />

ArtEffect is not 'just another' graphics program<br />

for the Amiga. Neither is it oriented<br />

towards the current 'standard' Amiga programs,<br />

but rather to classic image processing<br />

programs such as Photoshop and creative<br />

painting packages such as Fractal Painter.<br />

The proven concepts and ideas of these<br />

classic programs have been merged with the<br />

uncontested advantages of the Amiga, and<br />

you can see the results for yourself.<br />

Particularly important are the functions<br />

that allow you to select certain areas of an<br />

image for processing. Of course some filters<br />

are applied to the entire image, but when<br />

dealing with touching up images, it is necessary<br />

to select a particular area. So, one can<br />

retouch a scanned photo in a specific area<br />

without affecting the rest of the picture.<br />

ArtEffect offers more than 30 different<br />

ARTEFFECT<br />

Author: Haage and Partner<br />

Workbench 3.0<br />

effects with countless options. All effects are<br />

used in the same way, and they all have the<br />

same user interface. Each function has a preview<br />

window in which the effect is applied to<br />

an image section. The preview area can be<br />

zoomed in and out and a progress bar shoves<br />

how much of the operation has been cam.<br />

pl etecr<br />

While many of the Arniga's normal bitmap<br />

paint programs only allow painting in a single<br />

colour. ArtErfect gives you access to a full<br />

range of natural paint tools that allow you to<br />

simulate paintbrush, crayon, airbrush, chalk.<br />

coal and oil colours.<br />

To do a good job of simulating all these<br />

drawing tools, ArtEffect offers many controls<br />

for the mode, opacity, intensity, density.<br />

roughness, form etc. With this, everything<br />

from the transparency of water colour to the<br />

harsh look of chalk can be simulated excellently.<br />

ArtEffect goes one step further andt<br />

even offers you the ability to paint on different<br />

materials, such as canvas, wood, stone, marble<br />

etc.<br />

The properties of the three basic tools -<br />

stencil, brush and airbrush can be completely<br />

redefined, The form, intensity, density,<br />

roughness, transparency, opacity, pressure<br />

sensitivity (only on graphic tablets) and Fade<br />

Out can be adjusted freely. With all these<br />

properties, natural drawing tools can be simulated<br />

very well, and without any fringes. The<br />

properties of these tools are stored in the<br />

brush manager.<br />

- ArtEffe<br />

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ARTEFFECT FEATURES<br />

• ArtEffect is a pure 24-bit art package. All operations and manipulations are carried out in<br />

k the highest possible quality<br />

v<br />

•<br />

-<br />

•<br />

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er processors<br />

ArtEffect can display multiple views of the same picture<br />

- A special light table allows pictures to be overlayed<br />

• A special perspective tool supports the creation of perspective drawings<br />

• Further important features are: Zoom, Pipette (for colour selection) Lasso (for freeform<br />

selections), Colour Interpolator and Undo function<br />

ArtEffed offers many loaders/savers (IFF, JPEG, TIFF, GIF, PNG, BMP), and also the Amiga 4<br />

Datatypes and the new 24-bit datatype<br />

- ArtEffect offers an efficient 24-bit printer driver that uses the standard Workbench drivers.<br />

There is additional support for TurboPrint and Studio<br />

- ArtEffect supports the graphic tablet Wacom ArtPad II (a special driver is needed!). With<br />

the graphic tablet, all drawing modes become pressure sensitive_ This is very important for<br />

natural drawing<br />

- ArtEffect can be extended externally by a flexible Plug•In interface, which allows third party<br />

companies to offer new functions. There is also a special GUI for these Plug-Ins, so pro-<br />

gramming them is very easy<br />

r• levet efit Meet<br />

lino<br />

DEEPX<br />

Author Adam Ciarcinski<br />

Workbench 2.04<br />

i i<br />

Anyone who's heard of disk doubler will know about the basics behind DeepX. It is a program<br />

that runs in the background and waits for programs to load or save files. When they do, it compresses<br />

and decompresses them, so saving up to 50% disk space (normally you can expect to<br />

save on average 30%).<br />

OeepX is a commodity that will run 3ituietly in the background, watching programs and files.<br />

If you want DeepX to watch a program, run the program and select it from the list of tasks. You<br />

can now select what type of compression the program's files should be crunched with. You can<br />

also choose not to have saved files compressed. DeepX allows you to choose files by a directory<br />

path and with pattern matching, making it even more flexible.<br />

As it uses the standard XPK compression libraries, there are a huge number of compressors<br />

available, and for each program you can choose an individual compressor.<br />

AMIGA COMPUTING<br />

OCTOBER 1996<br />

STENCIL<br />

One of the powerful features of ArtEffect is its<br />

stencil function. This is sort of an amalgamation<br />

of Photoshop's magic wand and<br />

Photogenic's paint layer. In Photoshop the<br />

magic wand allows you to select areas of a<br />

picture that contain similar shades of colour,<br />

so when you apply an effect it is only applied<br />

to the selected area<br />

ArtEffect lets you have this quick area<br />

selection but instead of using Photoshop's<br />

basic outline it gives you the ability to directly<br />

'paint on' this stencil layer, in a similar way<br />

to Photogenic.<br />

As both methods are combined, it makes<br />

for an incredibly easy way of selecting areas<br />

that you do not want to be affected by one of<br />

ArtEffect's processes. Or, by using the invert,<br />

you can mark the area you want to be affected<br />

then select invert masking off the rest of<br />

the picture.<br />

To give you even more<br />

control there are extra<br />

menu items that allow<br />

you to expand or reduce<br />

the sire of the maskedoff<br />

area. On top of this<br />

there is a feather command<br />

that will 'fade in'<br />

the edges of the stencil<br />

to any background<br />

graphics or effect applied<br />

over it.<br />

The colour setteetion<br />

tool a llows you to<br />

define the ste ncil by<br />

picking spe cifi c colour.<br />

DISK 2 UM-<br />

Flexible<br />

Pnd e a sy to<br />

se t up a nd<br />

use. D e e pX<br />

will he lp<br />

you sa ve<br />

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L-Q<br />

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15


MAcWB<br />

Author: Daniel Balster<br />

Workbench 3,0<br />

Well, I gave in to temptation, again. For some<br />

reason I just like all these stupid hacks that<br />

change the way your Workbench looks. This<br />

latest one will give all your Workbench windows<br />

a Mac-style look, but thelere about 10<br />

times as fast as a real Mac window_<br />

To get MacWB running you need to copy<br />

the Chicago font into your fonts drawer, copy<br />

the MacWB command to you C drawer and<br />

add the line:<br />

run >nil: Afirtime.: Alrethr<br />

Workbench 104<br />

A MMU processor<br />

You never seem to have<br />

enough memory, and even<br />

with the recent drop in the<br />

price of Simms, adding extra<br />

memory is not going to be<br />

cheap_ What you need is virtual<br />

memory. This is when<br />

the operating system fools'<br />

programs into using hard<br />

drive space as actual memory,<br />

What actually happens is<br />

that using the MMU found<br />

on the full versions of the<br />

030, 040 and 060 chips, 1<br />

pages of memory can be<br />

1<br />

swapped between the hard drive and your<br />

real memory whenever a program accesses it.<br />

Virtual memory is a lot slower than real<br />

memory, as the pages have to be moved off<br />

the hard drive, but some memory is better<br />

than no memory. There are MUI and Bgui versions<br />

of the preference program, so one of<br />

those should suit you needs.<br />

You will nowt, be short of memory again<br />

Data<br />

A<br />

A<br />

el Lin VM<br />

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AIIIMINIIIIII. AMIGA COMPUTING<br />

iiii<br />

OCrOBER 1996.<br />

APPASSIGN<br />

Author: Doguet Emmanuel<br />

Workbench 2.04<br />

Assigns are a constant pain in the rear for Amiga users_ The situation has got a little better<br />

with the good old Installer setting them up in the user startup, but there is always going to<br />

be a time when a program is going to need one.<br />

AppAssign is a little program that makes assigns a little easier to sort out The current<br />

assigns can be listed and removed, and new assigns can be made either using a file<br />

requester or dropping a drawer or program icon into AppAssign's window.<br />

Making your fi lo easier, AppAssign<br />

sorts out those troublesome assigns<br />

F/PtotuniOr<br />

COWED<br />

Updele<br />

DELUXE SOLITAIRE<br />

What, another card game? Well yes, but<br />

this one is a real good looker. If you have<br />

ever wanted a decent playing patience<br />

game, this one will suit you down to the<br />

ground. Based on all the card games you<br />

Author: Martin Langstaff<br />

Workbench 2.04<br />

Informislicr•<br />

GS designs (a3 normal, d add)<br />

•<br />

LAI of aesipt<br />

Mal<br />

WOnMerCh Syltem<br />

Werizonch Fonta<br />

totax I•froVADosh/Fcryti<br />

Mai. ArriTCP/TIPPolountOr<br />

WtrIthemil Tooktigoided<br />

Wsrhberell i.cc/ $ i<br />

MUI/DOCO<br />

get on the PC and Mac, Deluxe Solitaire<br />

aims to look every bit as good and play<br />

just as well. Go on, give it a go, and if you<br />

do not know the rules, ask someone.<br />

,..errr ta'rrti arm<br />

IS you a ro ha wing trouble . le o a utoe le he gaPNO he lps ye ll Seek good<br />

(a<br />

Magic f<br />

while ni<br />

But if yi<br />

provide<br />

Popper<br />

giving •<br />

that M.<br />

extra lE<br />

So,<br />

Thi•<br />

wri<br />

lihr<br />

on<br />

to<br />

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thE


ttle better<br />

s going to<br />

ie current<br />

ing a file<br />

Magic Menus have been around for a long<br />

while now, and nothing new has been added.<br />

But if you are looking for something that can<br />

provide a little more in the way of functions,<br />

Popper could be what you want. As well as<br />

giving you the normal new pop-up menus<br />

that Magic Menu provided, Popper has the<br />

extra feature of tear-off menus.<br />

So, if you regularly need to access the<br />

VOrkbenCh<br />

CIONV<br />

RENAM Eli<br />

Author: Oxyroo<br />

Workbench 2.04<br />

horror of renaming hundred:, of files.<br />

Well alright, this might not be something<br />

you come up against every day, but for people<br />

who deal with large 'animations and<br />

have many similarly named files with number<br />

extensions, this is a distinct possibility.<br />

Renamelt is a program to help you get<br />

around this nasty situation, It allows yob to<br />

rename multiple files in various different<br />

ways. Primarily it allows you to alter the sul-<br />

k<br />

a<br />

n<br />

d XFD<br />

p<br />

Author<br />

r<br />

e Workbench 2.04<br />

f<br />

i<br />

This is a set of specialised libraries that was<br />

written so as many different compression<br />

x<br />

libraries and crunchers could be supported by<br />

o<br />

one single library, thus allowing programmers<br />

f to support all different types of compressor<br />

fwithout<br />

needing to know anything about<br />

ithem.<br />

l<br />

e<br />

n<br />

a<br />

POPPER<br />

Author Pierre Saillargeon<br />

Workbench 2.04<br />

El<br />

ResetWB<br />

Quit ToolManager<br />

Open TM Window<br />

DPro<br />

iculator<br />

ulti View<br />

opus<br />

liluickGrat)<br />

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Brilliance<br />

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PPaint<br />

ReOrg<br />

lb Format<br />

opDos<br />

forcer<br />

SIMOUNTER<br />

BStartup+Prels<br />

488' n<br />

Window menu on Workbench, press the right<br />

mouse button, select the menu and press the<br />

left button. The menu will now stay on the<br />

Workbench and a window bar will appear on<br />

top of it, allowing you to drag it around, push<br />

it to the back and close it when you like. If<br />

you want to update a window, select it and<br />

then the update menu selection.<br />

ckt<br />

B<br />

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ute Command,.. !<br />

'aw !t.I All E<br />

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ut... e l l : ?<br />

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Popper le ts<br />

you iiite r<br />

menus a ll<br />

over the<br />

scre e n<br />

Author Steve Anderson<br />

Workbench 2.04<br />

To go along with the AmigaGuide medical this<br />

month, MBPress is a tiny program that is used<br />

to detect what combination of mouse but-<br />

tons are being pressed. By holding down one<br />

of the mouse buttons at bootup, you can<br />

select a different startup sequence.<br />

DISK 2<br />

IRPIEllimmEMININIF Se teetolgines<br />

Su f<br />

1 none<br />

Opt ions<br />

Rep t ace Body<br />

with I<br />

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AMIGA COMPUTING<br />

OCTOBER 1996<br />

TRASH MAN<br />

Mims<br />

Author Tomas/ Musrynstu<br />

Workbench 3.0<br />

The Amiga's operating system has loads of<br />

nice features. It does have a nice trashcan,<br />

but it's not very good having one on each<br />

separate partition. We've had replacement<br />

trashcans in the past, but this one is the best<br />

so far.<br />

From a single Appicon you can happily<br />

delete and retrieve all your files. It will move<br />

all the files off to the trashcan directory and<br />

remember their original location if you want<br />

to retrieve them at a later date_ It also has<br />

automatic trash handling - if the drive<br />

becomes full it will start to remove files from<br />

the trashcan directory, giving you more space.<br />

Author: Tak Tang<br />

Workbench 2.04<br />

Windows 95 has started something of a fad<br />

on the Amiga, with a number of people<br />

putting out their own version of the PC start<br />

bar. Well, On Go is another similar attempt at<br />

copying it. but it has a number of differences<br />

from all the other current start bars.<br />

What makes On Go special is that along<br />

with the normal program launcher and the<br />

fact it is a lull commodity, it implements 'virtual<br />

screens'. This lets you have multiple<br />

, Workbench screens, even though it appears<br />

you only have one. On these screens you can<br />

have different windows open and flick<br />

between the different Workbench screens.<br />

Which is nice. Currently, to configure On Go<br />

you have to manually edit the config file, but<br />

this is fairly straightforward.<br />

-<br />

4<br />

1<br />

n<br />

o<br />

n<br />

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j<br />

Pret ix<br />

Options<br />

Execute<br />

Quit<br />

FAULTY DISKS<br />

If you should find your Amiga<br />

Computing CoverDisk damaged<br />

or faulty, please return it to:<br />

IC. FIB<br />

Brodhl, i<br />

.<br />

I 1.•:•<br />

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Please allow<br />

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28 days for delivery<br />

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4


Ca<br />

ir) the 01<br />

ug<br />

NetConnect promises even easier net access for<br />

Amiga users. Neil Mohr takes a sneak preview<br />

ith the recent boom in media<br />

ht<br />

coverage of the Internet it seems<br />

everyone is slapping together all-<br />

- in-one Internet access packages -<br />

first Amiga Technologies with<br />

their Surfer pack and most recently FliSoft's<br />

Net & Web. NetConnect is hoping to surpass<br />

both these products by offering simplified<br />

configuration and setup along with the latest<br />

versions of the most popular Internet programs.<br />

The first thing that will strike you about<br />

NetConnect is the toolbar front end, from<br />

which all the configuration and programs are<br />

accessed. The toolbar is very reminiscent of<br />

the docks used by ToolManager and is setup<br />

in a similar fashion, allowing variable rows<br />

and columns of either icons or text buttons_<br />

Anyone who has had a look at Miami will be<br />

glad to know that NetConnect has 'borrowed'<br />

the simple setup front end 0'Sed to configure<br />

all the aspects of logging on to your Internet<br />

provider.<br />

NetConnect will simplify this even beyond<br />

what Miami offers by maintaining a list of<br />

Internet providers and their details, so making<br />

the initial setup a matter of selecting which<br />

country you live in, your provider and the local<br />

Pop you will be using. Currently the<br />

tsktConnect database covers a MO providers<br />

in 30 different countries, 40 of which are<br />

British.<br />

Once this is done you are left with having to<br />

enter your own specific user details such as<br />

user name and password. As with Miami there<br />

is a large list of modems which, if it includes<br />

yours, will handle the modem initialisation<br />

automatically.<br />

So NetConnect gives you a good program<br />

launcher and set up interface but what else<br />

does it offer? Well for starters you will be getting<br />

ArniTCP 4,3, the latest version of the ubiq-<br />

....... _<br />

An up-lo-na te vorsM n of Voya ge r will<br />

make We b browsing a n e a sy ta sk<br />

uitous TCP/IP stack which has quite a few<br />

advancements over previous versions, generally<br />

making it far easier to configure and setup.<br />

This is an advantage over Miami which uses its<br />

OWERMAIL<br />

. One of the completely new programs that comes with<br />

NetConnect is PowerMail. Written by the author of<br />

Metal<br />

-<br />

not, Taking advantage of all the new features introduced<br />

in a MUI 3 PowerMairs interface is fully drag and drop,<br />

allowing M i you to move mail attachments to the clip<br />

board,<br />

I next m<br />

between mails and save them off to disk Another<br />

spin off<br />

generation<br />

is that if<br />

version<br />

you multiselect<br />

of the original<br />

a bunch<br />

software.<br />

of mails and<br />

e<br />

drag them over to the address book all the email<br />

addresses c o of the people who sent these mails will auto-<br />

0. matically m be added to the address book<br />

pAny l included images will be displayed in-line with<br />

the i received a mail and similarly images can be dragged<br />

over n into t mails and will be automatically decoded as<br />

part m of the mail using the installed Datatypes.<br />

a<br />

i<br />

AMIGA COMPUTING<br />

l<br />

OCTOBER 1996<br />

e<br />

r<br />

,<br />

_<br />

• • •<br />

own specific TCP stack and could cause co<br />

patibility problems with some software.<br />

There will also be the latest version<br />

ArriFTP - in my opinion the best FP program<br />

around - along with AmIRC, again one of the<br />

best IRC clients available for any computer.<br />

Both these programs should be getting an<br />

updated interlace for the NetConnect release<br />

making them even easier to use<br />

Web support will come in the form of<br />

Voyager v11. This is not going to be as complete<br />

as Voyager NC which will support everything<br />

that NetScape does, but it will add tables<br />

and possibly animated Cif support. This means<br />

the majority of Web sites will be perfectly displayed.<br />

Additional programs such as AmTelNet<br />

and mFinger both look good and are not provided<br />

for currently by the other Net packages.<br />

Due to the heavy use of MI - well all the<br />

programs use MUI - the latest version will be<br />

bundled with NetConnea This version will be<br />

3.5 and has many more bug fixes along with<br />

even more speed increases and new pop up<br />

menus.<br />

Currently NetConnect looks an excellent allin-one<br />

package with a lot of thought having<br />

gone into it. With the final version all the programs<br />

will be installed from a single installer<br />

that will also initially set up your account and<br />

provider details letting you get linked up and<br />

on-line as soon as possible.<br />

With the simple configuration GUI, the full<br />

version of AmiTCP 4_3 and the all-in-one icon<br />

driven front end, NetConnect does looks good<br />

and should be out soon.<br />

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instalment of their award-winning word processor. But<br />

is Final Writer 5 a major update, or just another fine<br />

I tuning? Gareth Lofthouse reviews...<br />

R<br />

e<br />

only does Softwood continue to<br />

fight tooth and nail for domina-<br />

0 -1" tion of the Amiga applications<br />

g-<br />

market, it even has the gall to take on Mr<br />

ou've Gates himself. Yes, Final Writer is about to<br />

gchallenge o t Microsoft's monolithic Word in a<br />

utbid<br />

to o make a serious dent in the lucrative<br />

hworld aof<br />

PC word processing.<br />

ln<br />

But d before you bombard Softwood with<br />

i<br />

letters of protest at their treacherous betrayal<br />

of the Amiga, take a moment to look at<br />

at<br />

Final Writer 5. You might just be surprised.<br />

t Far from releasing an old product with a<br />

r o few tweaks to milk a dying market,<br />

t Softwood has actually put Final Writer<br />

h athrough<br />

one of the most substantial over-<br />

ehauls<br />

it's had in a while_ With over 24<br />

menhancements<br />

since release 4, this looks<br />

s . like the product of a company that remains<br />

Nvery<br />

serious about Amiga-based develop-<br />

co<br />

ment<br />

But first the basics (the majority of you<br />

t<br />

who've heard this all before should skip the<br />

l<br />

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Foilowing in M e ste ps of Wordworth, Fina l Write r<br />

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now include • a nd a uto-corre ct fa cility<br />

k<br />

AMIGA COMPUTING<br />

OCIOBER / 996<br />

,<br />

next two paragraphs). Final Writer has vied<br />

for the position of top Amiga word processor<br />

for years, and with good reason. A WYSI-<br />

WYG product, it was one of the first to feature<br />

a user-friendly GUI complete with<br />

neat control icons and point-andclick<br />

requesters. In other<br />

words, it doesn't just<br />

work well, it looks good<br />

too.<br />

Final Writer<br />

includes basic drawing<br />

tools to enhance<br />

and illustrate the<br />

content ol your documents.<br />

More importantly, it's faster when it<br />

comes to manipulating, formatting and<br />

OOP OF THE TABLE<br />

It's been a long time coming, but at last<br />

Final Writer 5 allows you to create and<br />

incorporate tables into your documents.<br />

Tables are independent objects you<br />

can position anywhere. They are vital for<br />

documents where you need to present<br />

numerical data in a manageable and<br />

visually effective form - so much so that<br />

once you have them, you wonder how<br />

you did without them.<br />

Still, better late than never, and<br />

i Softwood have now done an excellent<br />

job by introducing an extremely versatile<br />

tables generator. The 'Tables<br />

Preferences' requester is a powerful<br />

tool, with all the options you're likely to<br />

need.<br />

restructuring lengthy sections of text thar<br />

arch-rival Digita Wordworth - and that afte•<br />

all is what a good WP is about. El<br />

Now on to the refinements introciucec<br />

' Desi<br />

with release 5. First up, Final Writer nos'.<br />

includes a new Auto Correct facility. Ss the<br />

name suggests, this will instantly alorreo<br />

your regular typos - thus teh will m<br />

iracu<br />

lously reappear as the, for example.<br />

It's also possible to use this featsire<br />

t-,••<br />

automate repetitive phrases and le ngthy<br />

mar<br />

con'<br />

rele<br />

regi<br />

tho<br />

,hay<br />

erls<br />

names_ If, for example, you were crea ting a<br />

tutorial for Final Writer 5, you could add<br />

an<br />

Auto Correct item to change tw5 to Final<br />

Writer Release 5. Then whenever you typed<br />

pre<br />

use<br />

tw5 the program would correct it ti3<br />

pro-<br />

duce Final Writer Release 5. More useful<br />

than it initially sounds, believe it or nlot<br />

Auto Correct will also capitalise th e first<br />

letter of sentences and correct two initial<br />

capitals in a sentence.<br />

Release 5 now allows you to creat e d0Cuments<br />

using a template. The 'NevJ<br />

from<br />

Template' option doesn't just oper your<br />

document it updates the dates and times<br />

the document and leaves the name set as<br />

Untitled. So what? This means yot.1<br />

can't<br />

accidentally save a newly modified .<br />

of the document on top of your ter,<br />

nplate,<br />

making it perfect for protecting anceusing'<br />

templates for regularly used letterhea rds<br />

and<br />

forms.<br />

s<br />

Swapping between regularly used i<br />

docul<br />

ment formats is also made easier by a new<br />

o<br />

option allowing you to save sets n<br />

)f style<br />

sheets and assign them to documi!nts.<br />

In<br />

practice, thi5 means you can have ternplates<br />

for different business letters, irwoices.<br />

personal correspondence and so<br />

on, allowing you quickly<br />

to<br />

develop regularly needed<br />

document types.<br />

Possibly the single<br />

most important innovation<br />

for serious 1NP<br />

users, however, will<br />

be the introduction of<br />

full featured, industri-<br />

ing to<br />

ent<br />

This<br />

a half<br />

work<br />

Final<br />

Amiga<br />

ish it<br />

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al strength RIF import higl<br />

and export filters. RTF is vital for users want- exp<br />

out<br />

gra<br />

imf<br />

Ion<br />

The 'text flow' option allows you to<br />

have the document's body text flow<br />

around the left of right of the table, or<br />

over the top of the table_ A 'distance'<br />

option tells Final Writer how much space<br />

to leave between the table and the text<br />

flowing around it, while if you type in a<br />

title for your table in the 'Title' area, the<br />

table's title will be appended to the spe•<br />

cial Table of Illustrations section<br />

Tables can be customised with 16 1<br />

background colours (useful for ontrasting<br />

different columns or rows of data)<br />

and different thicknesses for the lines<br />

that divide the table up.<br />

It's as simple as it sounds - and that's<br />

how it should be.<br />

-ANEW<br />

ust<br />

rev<br />

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text than<br />

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---- —mew<br />

LIIRST TO THE FINISH '11<br />

Despite troublesome times in the Amiga<br />

1market, both Digita and Softwood have<br />

continued to develop their products and<br />

release regular updates of their highly<br />

regarded word processors. The truth is,<br />

though, some previous product updates<br />

have been disappointing; expecting powerful<br />

new features, we have instead been<br />

presented with small refinements that are<br />

useful but uninspiring.<br />

It's therefore heartening to see an<br />

ing to swap text documents between different<br />

WPs, and different platforms as well.<br />

This means that you will be able to take<br />

a half-finished document from the PC at<br />

work and load it into<br />

Final Writer on your<br />

Arnigas at home to finish<br />

it off. Then, providing<br />

you save it in RIF<br />

format, you can take<br />

the finished document<br />

and reload it on to the<br />

work PC the next day.<br />

(The same procedure<br />

will work with Apple<br />

Macs, and between all<br />

sorts of different WPs<br />

providing they support<br />

the RTI format).<br />

Softwood have<br />

realised how increas-<br />

ingly important this feature will be and have<br />

ensured it complies with the latest RIF<br />

specifications. Furthermore, they've even<br />

made certain that RTF files using future<br />

specifications will load without problems.<br />

Even interchanging files with fonts that are<br />

non-existent on the Amiga (a common<br />

occurrence) is not a problem; Final Writer 5<br />

will simply replace an unrecognised font<br />

with a preset Amiga font.<br />

Other major enhancements include a<br />

high-calibre tables generator and an HTML<br />

export option for WVVW pages (see our box<br />

outs). Improved data support for imported<br />

graphics is a boon as well, allowing you to<br />

import GT JPEG, BMP and other image file<br />

formats directly into a document.<br />

Otherwise there are numerous 4,311 but<br />

useful tweakings to the WP''s functionality,<br />

revealing a company that's in touch and<br />

prepared to respond to its customers<br />

Final Writer 5 is a big<br />

enough step forward to<br />

ensure that Softwood this<br />

time deserves an unqualified<br />

recommendation.<br />

Excellent.<br />

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Amiga product undergo a serious and substantial<br />

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we should expect.<br />

It's even better to see it retaining an<br />

extremely affordable price tag for the<br />

home user.<br />

Final Writer 5 is a big enough step forward<br />

to ensure that Softwood this time<br />

deserves an unqualified recommendation.<br />

Excellent.<br />

NEW -<br />

M E<br />

requests. For example, Softwood had made<br />

the 'Open Font' requester available from the<br />

'Type Specs' requester in Release 4. Thanks<br />

to requests from users, however, they've<br />

now made the<br />

'Font' requester<br />

accessible directly<br />

from a menu<br />

item.<br />

Again in<br />

response to customer<br />

requests,<br />

Release 5 also<br />

allows you to<br />

Save sets of preferences<br />

and<br />

assign them to a<br />

document. This<br />

means you can save<br />

the current preferences<br />

using any<br />

name you wish.<br />

Release 5 continues to enhance Final<br />

Writer capabilities for text manipulation too.<br />

In previous issues, re-arranging copy was a<br />

messy matter of manual cutting and pasting.<br />

Now, all sections can be arranged using<br />

the 'Arrange Sections' requester.<br />

With the release of the surfer pack, more<br />

Amiga users are at last getting connected to<br />

the Internet - only to find that many sites<br />

use software applets that don't support<br />

their machines. Oh well...<br />

Softwood's pro-active development of an<br />

on-line customer support service for Amiga<br />

owners is therefore particularly welcome.<br />

From July 1996, customers will be able to<br />

publish their own page on the Personal<br />

Web Site of Softwood's Server for 12<br />

months. This facility, combined with the<br />

established Amiga News forum, should<br />

hopefully grow to become an invaluable<br />

" • omem<br />

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HflIL interface<br />

- Hypertext Markup<br />

Litivuage; the most corn.<br />

monly used language for<br />

creating Web pages<br />

Requester • Pornt-and<br />

chck gadgets that pop up<br />

onscreen to grve user a<br />

choice of options<br />

Sae - Stich Teo Format; o<br />

popular text file standard<br />

alloseirkl users to interchange<br />

fifes between different<br />

hardware and software<br />

platforms.<br />

Tables - Independent<br />

objecfc used in WP documents<br />

to present and


Info 610-586-5703<br />

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Quotes & Technical Info and shi orders the same da Our number is solthutObt.netcom.com • r, t<br />

il<br />

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Daterlyer .4000SX SCSI ZOTID 9 9 95<br />

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Input Derives<br />

Miedec101 Powerpleyers Joystick<br />

ComPelition Pro C0-32 Controiler<br />

The Bug<br />

Pon Ref<br />

MU Data Mega Mouse, 400 DPI<br />

Ails Dell Collet Trocitell<br />

Arta Data 3 Bunon Mouse<br />

Wizard 5600PI Block 3 But Mouse<br />

Wizard 5600PI Beige 3 But Mouse<br />

CBM CD-32 Joypad<br />

Logic 3 Action Jawed<br />

Golden Image JP-100 Pen Mouse<br />

Ekbpso Mouse *Mouse Pad<br />

Amtrac Trackball<br />

WICO Black Max Joystick<br />

Analogue Joystick Adaptor<br />

4 Player Joystick Adapter<br />

SCALA<br />

$1.95<br />

24 95<br />

1800<br />

19.95<br />

26.95<br />

31.95<br />

27 95<br />

27.95<br />

27 95<br />

196<br />

1996<br />

19 95<br />

19 95<br />

69 95<br />

7 95<br />

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12,95<br />

MM300 & MM400<br />

Back in stock from SCALA their wird<br />

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SCALA PAM300 0 1 4 4 95<br />

SCALA MM400 1 9 9 , 9 5<br />

SCALA MM400 upgrade for<br />

MM300 owners 69.95<br />

SCALA Backgrounds<br />

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SCALA Backgrounds Volume 2 019 95<br />

SCALA Backgrounds Volume 3 19.95<br />

Software Hut AMIGA<br />

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CDS8001 Multiscan - NEW Call<br />

A3000 166a2 PCB wit hab $319.95<br />

A3000 030d7561711Mb<br />

Desktop PCB 3 7 8 . 9 5<br />

A3000 030R5M7/1Mb<br />

Tower PCB 4 2 9 . 9 5<br />

A500 Rev 5 PCB 7 9 . 9 5<br />

A5D0 Rev 6A PCB 0 9 . 9 5<br />

A.30011 Tower Power Supply 129.00<br />

Mew, N11111111111<br />

IfilerNet<br />

Cardiuml 14.4 FAX Modem $ 9 9 .9 5<br />

Spengler 14.4 FAX Modem 1 2 4 .9 5<br />

Canlinel 201 0.34 FAX Modem 189,01<br />

Iperlatier 28.1 FAX Modem 2 2 4 .9 5<br />

tograExpreee 20.8 FAX Modem 15960<br />

Ulm 2111 FAX Modem 11,34 2 0 9 .9 5<br />

XI Comm Teeming Software 5 .0 0<br />

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Help Amigo Gel On rem Video 3 4 .1 6<br />

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Advanced<br />

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!Omega Zip<br />

lip Drive SCSI External<br />

100Mb Removable Oist<br />

100Mb Disks (3Pack)<br />

lip/Jaz Tools Software<br />

Jaz Drive, 1Gb Internal<br />

Jaz Drive, 1Gb external<br />

1Gb removable disk<br />

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19.95<br />

51.96<br />

24.95<br />

519.95<br />

619.95<br />

129.95<br />

,<br />

Hard Drives<br />

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2632 RAM Board DX tor 2630 189.00<br />

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Cobra 1240 33M1 RC CPU 154.95<br />

Cobra 1240 40Itz EC CPU 199.95<br />

The Ciock Al200 1 7 . 9 5<br />

Ferret SCSI.2 Cobra/Mongoose 89.95<br />

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Rapirifire SCS12/RAM Controller 149.00<br />

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Sud Squirrel PCMC1A Card 139.95<br />

1 Squirrel SCSI-2 PCMCIA Card $94.95<br />

Power hoplin Equation Doer&<br />

A2000 3012W Power Supply $ 1 4 9 .0 0<br />

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Lisa IC<br />

Alice IC<br />

Buller 5721 IC<br />

Eproml 2630 Roe 7<br />

EPromi 2091 Rev 7<br />

1.3 ROM Chip<br />

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Video DAC<br />

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534 95<br />

29.95<br />

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13 95<br />

16.96<br />

39 96<br />

3995<br />

2996<br />

36.95<br />

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22.95<br />

26.95<br />

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29.96<br />

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42.95<br />

42*<br />

29.96<br />

2496<br />

AS330 3.1 Kit for all A30005<br />

$I39_95<br />

AS340 3.1 Kit for all MOON<br />

$139•95<br />

AS312 3,1 kit for all Al200s<br />

$139•95<br />

AS306 3.1 Kit for all A600S<br />

$124.95<br />

3.1 ROM tor A500, A000.<br />

A2000 (Specify)<br />

31 ROM set tor AX00, A4000,<br />

A 1 2 CO (Specify)<br />

3.1 Manuals & Disks (no ROM)<br />

AS216 2.1 a ll from Commudore<br />

AS216 2.1 Kit wi2.04 ROM<br />

AS217 ARevilDOS Enhancer<br />

Multi-Slut 2 vIA 50150a/2000<br />

Amiga Parts<br />

$54 95<br />

74.95<br />

74.95<br />

52.95<br />

82.95<br />

11.96<br />

34.00<br />

A1000 Internal Floppy Disk Dm° $69.95<br />

A1000 Case wall shielding 1 9 95<br />

A2000A3000 Keyboard 7 9 . 9 5<br />

A600/1200 Internal Floppy Dnve 69 95<br />

A2000 Internal Floppy Drive 6 9 95<br />

A3000 Internal Floppy Drive 6 9 .9 5<br />

A2000 Power Supply 1 0 9 . 0 0<br />

Amiga Replacement Mouse 19.95<br />

Mouse ro COTV, wired 'black 16.95<br />

CBM A3300 Power Supply 139.95<br />

Bigtoot AMMO Pon Sy 300V4 269,95<br />

Bigtoot A3000 Perr Sy 300kV 239.95<br />

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CBM COD/ Control Pad 3 4 . 9 5<br />

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Memory<br />

CPUs & FPUs<br />

I x32 41Ab 60N5 $ 6 9 . 9 5<br />

2x32 8Mb &Rs 1 3 4 . 9 5<br />

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8x32 32Hb 60Ns 4 9 9 . 9 5<br />

1 x8 thlb 90Ns 2 4 . 9 5<br />

ix4 Page Mode Zip 70Ns 1 5 . 0 0<br />

1x4 Static Mode Zip 70010 1 4 . 0 0<br />

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50Hz 68030 CPU wilAHU 8 9 . 9 5<br />

33M1 66882 PGA FPU 3 9 95<br />

331.1168882 PLCC FPU 4 4 95<br />

401.17 66040 CPU %OAHU 1 9 9 9 5<br />

NewTek<br />

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Lightwave 5.0 Amiga E , 1 5 1<br />

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Lightweve 5.0 Upgrade Inlet 4 6 9 95<br />

Video Toaster a Upgrade CD 4999<br />

Video Toaster 4000 2 0 7 9 .9 5<br />

a<br />

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11 Call ler or kin.<br />

Info<br />

Tech<br />

FAX 51<br />

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Sat 1<br />

Disks wotk<br />

30 CD-1 Obrect<br />

30 Textures<br />

17 Bit Continual<br />

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17 Bit I LSD C4<br />

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The 64 Games C<br />

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A 6 0 0 A Long Hard Da<br />

NEW NTSC Computers. Boxed with in Advanced Milks<br />

pails & 90 Day Warranty. NI 600 m i Da AGA AGA EARenAncs Eli:variance<br />

with PlIndworts. Mwriplin 4, Intofol; Ammo Herne<br />

Theme Perk Mystery. 6 Pubic Domain Amiga CO Sem<br />

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ABOO wilMb RAM $269,95<br />

A601 1Mb Chip RAM vo4lock<br />

$69.95<br />

Amilot Share 4<br />

Arnivir Seri<br />

AMINel Set 2<br />

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ArniNet 3<br />

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AmiNel 5.<br />

,<br />

i installed - $369.95 knifilel 7. 5, 9 !<br />

6<br />

11 Salaam 13 NEa<br />

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0<br />

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0<br />

supply of NEW N1SC Al200 Arcade Dissics<br />

computers. Boxed, WM all manuals,<br />

90 Day e<br />

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Warranty, All 1200a come write Assassins Germ<br />

Deluxe r Point 4.5 AGA, Wordsworth Assassins Gam'<br />

SE, PrintManogor, Dennis and Owe,<br />

/<br />

Audio Pius<br />

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w/2Mb - 5599.95 Barney But Gcv<br />

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5<br />

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Beauty of Chaos<br />

M<br />

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Installed • $989.00 Blanker Colieche<br />

b<br />

C64 Sensabons<br />

Al200 S w/E5Mb Seagate HD CD Boot<br />

e<br />

Installed • $689.95 CO Caddy<br />

CD PD<br />

a A4000T CD PD 2. 3, 4 (E<br />

g<br />

CD Write<br />

We am 011eSed to announce Mit went<br />

distributing<br />

a<br />

Clubs Engine C<br />

the complete product lino<br />

for Amiga t technologies. We currently ,Cinderella: The<br />

Clip All Fonts<br />

have e in stock the NEW A4000 Towers,<br />

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All Amigo 1Khnologies products have<br />

t vear H<br />

Cookbook Haut<br />

AT WerrariTV<br />

Colour Library<br />

O<br />

A4000T Corporals Video<br />

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040/25MV6M !ill Gb HD da Capo Mods<br />

$2699.00<br />

Demo CD I, 2 0<br />

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We also configure eddillomi RAM, Herd EMC• Phase 1.2<br />

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and Ryer systems.<br />

Emulators Unlin<br />

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one<br />

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me 2<br />

Blizzard 2060 wtSCSi 959.0c.<br />

Blizzard 1230-4 w/501Az CPU 209<br />

(daze rd 1230 or 1260 SCSI Mod, 1099!<br />

CyberGraphr Software 5 9 - 3 :<br />

Cyberstorm 060 Mk2 300014000 999<br />

Alh<br />

Cyberstorm SCSI 2 7 4 95 AltaPower PI<br />

Cybernsion 64 n 2PAO 3 9 9 95 0 lotiMb<br />

Cytervision 64 n IMb 4E915 for A500/500<br />

We ars proud to be distributing these<br />

line boards from Germany's team% Oa Power $.111<br />

board manufacturer. We now have 1 C a l tst ISe x "<br />

their products in stock.<br />

HI-Density , m,<br />

Floppy Drives G e l<br />

3.5145 Strom XL <strong>Is</strong>t. Dove 12011.05 MTec AT 500 tic<br />

Poor Comd ir mc<br />

ucs Mtic AT 500 61<br />

ePoor<br />

Cempoirig 1.70 It Eel. INAS /frig A5M 244t<br />

A r t m 6110211TL,<br />

uiing 6<br />

1<br />

0<br />

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M t<br />

,


-Into 610-586-5703<br />

Tech 610-586-8640 O r d e r s<br />

FAX 610-586•5706/6416<br />

-<br />

Hours: Mon-Fri 9106 8 0 0 - 9 3 2 - 6 4 4 2 S o f t w a r e H u t<br />

Sat 10 to 4 - Eastern<br />

0 6<br />

ern<br />

6<br />

3D Arer4 $37.95 Eyes or the Eagle 9 00 Network CD 2 by Weird Science 22.95<br />

30 Backgrounds 27.95 Fl LicenOwire 39,95 Network Cable CO32 to Amiga 3000<br />

30 CD-2 Images 14.95 Fantasias 25.95 New Bilks Electronic Cookbook 15 00<br />

30 CO-1 Obiects 49,95 FlyerCOM 249.00 Nothing but @Fs 18.95<br />

3D Textures 27.95 Fractal Frenzy 24.95 Nothing but Tanis 14.95<br />

17 Bit Conti/taboo CO 15.95 Fractal Pro Image Library 19.95 °clamed 6 34.95<br />

17 eit 5111 Dimension 22.95 Fruit Fish el, 9 (Specify) 18.00 °clamed Sound Studio 39.95<br />

17911 N ue 15.95 Fresh Fonts Vol 2 2400 On Yes.. More Worrnsl 19.95<br />

i 7 Be 2 CD Collection 24,95 Frozen Fish 645 19.00 Ontirie Library 26.00<br />

17811 & LSO Comp, 1 . 1595 Fun School 3 - Ages 5 and under 10.00 Our Solar System 1E1,00<br />

2 17 Be (Spe & LSO Comp. c) 3 22 95 Gimer's Delight 34.00 Paperbag Princess 10.00<br />

The 64 Garin CD 39 95 Garners Delight 2 27.95 Personal Suns from Cloanlo 89.95<br />

1071 Weird Tenures 19 95 Garden Fax Fruits Ve<br />

9.00 PlioloC0 Manager 33.95<br />

2900 Greater Mystenes 29 95 i Garden Plants 9.00 PilOtOgerlitS 2 Can<br />

A Long Hat Day on the Ranh SOO ls. H<br />

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e rbs<br />

Plants 9.00 Power Pinball 10.00<br />

Advarced Military Systems 6,00 Gardening Handbook 18.90 Pro Pics 24.95<br />

iliGia Experience 24,95 Gateway 18.95 Psycho Killer 8.00<br />

AGA Expenance 2 26,95 Gateway 2 19.95 SIX Volume 1.2 (Specify) 2900<br />

Arnancan Heritage III Dictionary 1 GAF Galaxy 26.00 Scene Storm 26.95<br />

Amiga CD Sensation 1 • Demos 215.95<br />

GIF Gallery Vol 1 22.00 So Sensation v2 28.95<br />

Amiga Developer CO v1.1 19.95 GiFs Galore 8-95 Software 2000 36,95<br />

AM IN Share 4 . 7.50 GiF Sensation 24.95 Solar System Kit tor LW 8495<br />

Arnie, Set 1 036,95<br />

Gca Graphics 39.95 Sound & GRX Library 2895<br />

AmiNel Set 2 036.95<br />

Glottal Anvga Eeparierce 28.95 Sound EX Sensation 21 95<br />

Arnikel Set 3 NEW 39 95 Gold Fish 2 .3 (Specify) 19.95 Sounds Terrific 1, 2 (Specrty) 2500<br />

Amami 3 4.00 Graphics Plus IBM Space & Astronomy 21.00<br />

Armee 4 TOO Graphics Sensations 24.95 Spectrum Emulator 1996 27.95<br />

Mullet 5,6 12.00 Groner's Encyclopedia 2 3995 Sports Football CD-32 600<br />

enveles 7, 8, 9 10,11. 12 (Specify) 1900 Guineas Book *1 Word Records 5 Strip Poker 12_95<br />

Areillel 11 NEW 1 1 . 1 5 Gutenberg Proeect 1900 9 Surface Pro & Pro Textures Combo 55 95<br />

Ak105 PO Library 1 .<br />

2510 Hot tor Sensation 26_95 Super Fonts 19113<br />

5<br />

2 Alarm Babes 18 95 Hottest 4.5 (Specify) 26.95 Syntlesis 30 ADM vl, v2 (Specify' 79 95<br />

(SOliCey)<br />

Arcade Classics Pius 23.95 Hottest 6 24_95 Tales of Peter Rabbit 1000<br />

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Amiga Assembler Insider Guide by Paul Overaa • Want to learn Assembly<br />

language but don't know your IMuiMessage from your Null terminated string?<br />

With easy-to-lollow examples & instructions this book explains & demystifies<br />

the jargon Applicable to all Amigas. It comes with a tree disk which includes<br />

the PO A69k assembler & programs from the book.<br />

925.95<br />

Workbench 3 A to Z Insider Guide by Bruce Smith - Every aspect of<br />

Workbench is documented with screen shots and examples of usage. Once<br />

you become familiar this invaluable reference will prove invaluable,<br />

$25.95<br />

Amiga BASIC - A Debisend Guide by Paul Fellows - This book is a substantial<br />

Introduction to BASIC. A BASIC is also provided and is packed with some of<br />

the cleverest routines around.<br />

$29.85<br />

Secrets at Sim City 2000 by Andrew Banner - Enjoying Sim City 2000 is<br />

about experimenting, planning. strategy and lateral thinking, deviousness, and<br />

sometimes cheating. This is a complete guide to getting the best from 2000,<br />

Cali<br />

Secrets of Frontier Elite by Tony Dillon • This <strong>Is</strong> a handbook for any budding<br />

pilot who wants to become Elite, or just incredibly rich. Packed lull of<br />

strategy, hints, tactics. and secrets. For Ellie anicionados.<br />

Call<br />

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I Siren Sofmare's new Ultra CD-ROMs<br />

I get the Amiga Computing test<br />

month. Not only have they just<br />

, released the Apollo Accelerators,<br />

but also this range of 'Ultra' CD-<br />

ROM Drives. Three variations are available to<br />

suit your needs and pocket and these are<br />

differentiated by their speed. The drives are<br />

available as either a four speed, six speed or<br />

an eight speed and are identical in all but<br />

this aspect. For the purpose of this review,<br />

we looked at the eight speed.<br />

The range are all ATAPI/IDE external drives<br />

and come mounted in sturdy metal<br />

enclosures_ What you get with each is a<br />

complete package that gets you up and running<br />

with your new CD-ROM drive in a relatively<br />

quick time. The drives plug onto the 44<br />

pin IDE connector inside the computer and<br />

with the supplied software and cables you<br />

can configure your Amiga to support the<br />

ATAPI drive.<br />

Depending on your workstation, you have<br />

the option of storing the CD-ROM drive<br />

either on its base or on its side, This is possible<br />

thanks to a simple but innovative feature<br />

of dips which hold the CD in position<br />

1 0 1 1 1 1 1 1 8 1 1 D : a t a g fi l l<br />

No Of o f 0 8<br />

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The supplied package means that you have all the necessary<br />

software and cables to get the drive running. The<br />

process is quite fiddly though. Firstly you must unscrew the<br />

cover of the Amiga and remove the keyboard. Then find the<br />

IDE connector and if there is a hard drive, disconnect the<br />

cable that connect the hard drive to the IDE connector.<br />

You must then remove the hard drive and plug the supplied<br />

cable into the Amigas IDE interface If you have a two<br />

2 drive you will need to plug this into the second connection,<br />

if you have a three and a half, you use the three<br />

and a half inch_ With me so far? You will then need to<br />

when in use. Unfortunately, a potential<br />

worry would be that if you are right handed<br />

then you may find the cables limiting the<br />

amount of room you have to manoeuvre<br />

your mouse. Although the cables are long<br />

enough to stretch across to the other side<br />

they are rather taut and interfere slightly<br />

with the keyboard. This potential problem<br />

can be eliminated however, by the ability to<br />

turn the drive onto its side which also gives<br />

you more storage space on your desk.<br />

Siren have put quite a lot of thought into<br />

this product and have even provided a feature<br />

which will please those that are environmentally<br />

friendly_ That is when the CD-<br />

ROM is not in use, it recognises this and<br />

shuts to a low power consumption mode.<br />

The drive also comes in handy as audio<br />

CD player. This means you can plug the<br />

device into your stereo through the audio<br />

output connectors and listen to a few of<br />

your favourite CD's. As you'd expect there is<br />

a headphone jack located on the front of the<br />

machine so you can listen to CD-ROMs without<br />

disturbing the whole office or house.<br />

The volume for the headphones can be<br />

Tam I D E-fix<br />

auftwara a llows<br />

you to got<br />

and running<br />

quickly<br />

The volume ca n<br />

be controlled via<br />

an onscreen<br />

icon<br />

remove the floppy drive and the blanking plate at the back<br />

of the computer. This means you can now plug the CD-<br />

ROM drive into the connector which is an expansion board<br />

that fits into the slot at the back of the Amiga.<br />

Finally, install the 1DE-fix software and away you go.<br />

Although this is all quite fiddly, it is straightforward enough<br />

and means it leaves the PCMOA and other ports free. It<br />

also ensures full compatibility with memory expansions<br />

and accelerators. However, it's worth mentioning that this<br />

procedure is not as convenient as using the Squirrel interface<br />

and a SCSI CD drive.<br />

AMIGA COMPUTING<br />

OCTOBER 1996<br />

controlled via the control at the front.<br />

Otherwise control for the drive is via an<br />

onscreen bar which lets you slide the volume<br />

up or down. This can be shrunk into<br />

the title bar to keep your desktop as uncluttered<br />

as possible. Some may have preferred<br />

this if it was a commodity, however. The<br />

supplied software, IDE-fix, also acts as a<br />

CO32 emulator and allows the majority of<br />

CD32 titles to be used.<br />

Although the drive is quite noisy in oper•<br />

ation, it has an extremely fast accessing time<br />

as you'd expect from an eight speed. Siren<br />

are onto a winner with this collection of<br />

Ultra CD-ROM drives and it's great to see<br />

such a complete package which means you<br />

can get started without having to worry<br />

about purchasing additional parts. It's also<br />

good to have a device which leaves your<br />

other slots free for other uses. This option is<br />

considerably cheaper than purchasing a<br />

SCSI CD drive_ Think about your needs<br />

though before you buy. if you can afford tht<br />

,eight or six speed, you will get extremely<br />

fast drives, although their four speed option<br />

may suffice for many Amiga owners needs.<br />

Al200<br />

Ease of use<br />

Implementation<br />

Value For Money<br />

Overall<br />

line<br />

BLACK recommended<br />

Cdf Men Hord &lid K.r• fd.,1<br />

Igor CO32 ofnulato•I<br />

Product Product Ultra CD-ROM Drive<br />

Supplier S i r e n software<br />

Price 4 Speed E169.99<br />

6 Speed E 199.99<br />

8 Speed E239.99<br />

Tel Enquiry Line 0161 796 5279<br />

Credit/Debit card orders<br />

(freephone) 0500 340548<br />

SCORES<br />

75<br />

IS%<br />

4<br />

A<br />

89%<br />

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90%


Jason C p on<br />

reviews Fargo's<br />

new colour<br />

printer<br />

'printer' evokes mental images of<br />

noisy dot-matrix affairs which<br />

O generated letters and envelopes<br />

f (if you were lucky), with grainy, functional<br />

ytext.<br />

If you're new-school, the term 'printer'<br />

oevokes<br />

mental images of<br />

uwhirring<br />

laser and inkjet print-<br />

'ers<br />

which turn out fancy let-<br />

rterhead<br />

and smooth fonts. So<br />

e<br />

the conventional wisdom<br />

ogoes.<br />

l<br />

At Fargo, printers aren't for<br />

agendas or schedules or bor-<br />

d<br />

ing letters in black and white.<br />

-<br />

They're for colour, and lots of<br />

sit.<br />

Fargo's Primera line sets standards for<br />

chigh-end<br />

professional applications, and is a<br />

hfavourite<br />

of computer dealers looking to con-<br />

ovince<br />

people that computers are indispensi-<br />

oble<br />

tools.<br />

l Fargo has now taken its experience and<br />

, put it in a consumer-level product. The<br />

tFotolUN<br />

is a physically unimpressive device,<br />

ha<br />

small white breadbin with only a couple of<br />

e<br />

buttons and a slot on the front to make any<br />

difference. But inside is a dye-sublimation<br />

t<br />

printer capable of turning out full-colour pho-<br />

e<br />

tographic-style prints of your favourite com-<br />

rputer<br />

pictures in just about two minutes.<br />

m There are a number of techniques that can<br />

be used to get colour onto paper. The<br />

FotoFUN's dye-sublimation uses heat and a<br />

special cellophane-like ribbon to create living<br />

colours on a 4" x 6" piece of photographic<br />

paper specially supplied by Fargo. Each ribbon<br />

comes with 36 pieces of photo paper,<br />

and lasts just long enough to complete the<br />

M<br />

E<br />

A<br />

N<br />

S<br />

A<br />

N<br />

D<br />

set. There are no user-serviceable moving<br />

parts in the inside of the printer. The FotoFUN<br />

is a somewhat unusual printer in that it is not<br />

set up to accept a wide variety of media. Most<br />

printers, be they dot matrix, laser, or inkjet<br />

can accept different paper of different<br />

colours, along with envelopes and other<br />

paper products, but the FotoFUN exists solely<br />

to transfer photos and images from your<br />

computer onto film-type glossy paper.<br />

The printer connects to the Amiga through<br />

the parallel port. There is an Amiga driver for<br />

the printer but, unfortunately, it is not<br />

shipped with the product_ Instead, a program<br />

must be obtained from Fargo and paired with<br />

the special driver keyfile from the included PC<br />

driver disk. This is not exactly convenient, but<br />

it is worth the effort Once your driver is properly<br />

installed, you can use a GUI interface to<br />

set certain preferences of the printer, such as<br />

the darkness of the final print and whether or<br />

not you want a clear protective layer added to<br />

the final photo. That taken care of, it is then<br />

ready for your images.<br />

As mentioned before, the printer can han-<br />

What's the printer good for? Well, if you have a scanner and want to alter images and re-print them, spending a<br />

little time in ImageR or another image processing program and then outputting to the FotoFUN would be a good<br />

way to work. If you're a PhotoCD buff, you can use the FotoFUN to get 'hard copy' of some of your favourite pictures.<br />

Then there's the FotoMug kit, which allows you to create coffee mugs with any picture on them by baking<br />

a FotoFUN print onto a specially coated mug. It's actually fairly inexpensive to do and takes only 15 minutes in<br />

the oven. Or, if you're a postcard buff, Fargo can provide you with special postcard print paper so you can create<br />

your own message.<br />

The FotoFUN isn't for everyone — it's pretty much a one-track mind device. However, it's a neat device and certainly<br />

worth a look if you think you might need colour printing for your archives, presentations, or business.<br />

AMIGA COMPUTING<br />

sTOBER 1 996<br />

die 4 x 6' photo paper. To crop (make suitable<br />

for printing) a computer image can be<br />

frustrating sometimes. However, I recommend<br />

ImageFX because it also includes an<br />

expanded driver for the FotoFUN printer in<br />

version 2.6. If you don't have ImageFX 2.6,<br />

you can simply copy or save IFF images to the<br />

FotoRIN device created by the driver_<br />

Each print sent through the FotoFLIN takes<br />

about two minutes and costs roughly SI for<br />

the customer, who has to buy ribbons and<br />

prints together for 36 individual cameras. This<br />

is a fairly expensive way to get photo-quality<br />

colour images, but the convenience of doing<br />

it from your home shouldn't be under-estimated.<br />

Bottom<br />

une<br />

PRODUCT DETAILS<br />

Product F o t o F U N<br />

Supplier F a r g o Electronics<br />

Price 1 5 4 9 9 ARP<br />

Tel P h o n e : 001 612 941 9470<br />

(US readers 1 BOO 327 4622)<br />

Fax: 001 612 941 7836<br />

SCORES<br />

Ease of use 7 1 %<br />

Implementation 9 0 %<br />

Value For Money W A<br />

Overall I N % r-a—.


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1<br />

It's been a bumper postbag this month<br />

for Ezra Surf, with letters pouring<br />

in from all corners of the world.<br />

Many different subjects, from<br />

budget games to faster processors,<br />

have provoked you into putting pen to<br />

paper, so take a moment to peruse what your fellow readers<br />

IGADOS — ALIVE AND KICKING<br />

As a dedicated fan of 'Amiga Computing' and<br />

things Amiga, it is interesting to both read and<br />

hear about other people's point of view, particularly<br />

our friends across the water, as they<br />

invariably see things differently from 'us'.<br />

Several of your correspondents had some<br />

interesting and sometimes valid viewpoints, but<br />

I am not letting them get away with some of<br />

the points made To make things easy, I'll list<br />

the ones I disagree with in more or less the<br />

order in which they appeared in 'Postbag'.<br />

'Dying but not Dead?' - I can see the logic of<br />

his reasoning, but it totally ignores the vast<br />

riumber of people world-wide who like<br />

AmigaDOS and wouldn't give up their Amiga<br />

whatever happened as far as other formats<br />

were concerned. Furthermore, most of 'us' are<br />

ready, willing and able to spend money to get<br />

what they want Out of their Amiga, which leads<br />

me nicely on to the next point<br />

The Americans are talking crap when they<br />

want an upmarket machine<br />

for nowt as we say in<br />

Yorkshire, and in saying that<br />

a cheap machine would<br />

certainly sell in America.<br />

Which planet do they live<br />

on? Several of the American<br />

PC makers are planning to<br />

flood the European market<br />

with what I would describe as 'downmarket<br />

PCs' - the equivalent of 486/586 pre-Pentiums,<br />

because they cannot sell them over there in the<br />

saturated market!<br />

Like most people our side of the water, I<br />

came to the Amiga when I acquired, quite late<br />

on, an Amiga 500. lt was a brilliant games<br />

machine, and although much better made than<br />

the later 600 and 1200, its design limitations<br />

cfid not lend itself as well to expansion as the<br />

1200. Being entirely fair to the 1200, it was<br />

never really designed as a big box Amiga; that<br />

slot was filled by Amiga with the 4000. As an<br />

aside, I am still kicking myself for not taking out<br />

a loan to buy the second-hand 4000 that I<br />

could have had for just over E1000 after<br />

<strong>Commodore</strong> went bust But it is no use crying<br />

over spilt milk now, because at the time I couldn't<br />

afford it. Subsequently I spent considerably<br />

more than that upgrading my 1200 to where it<br />

is at now: Seagate 1.1 Gig hard drive inside,<br />

Blizzard 1230/4 accelerator and SCSI board and<br />

Pl s<br />

Companias Ws* PI OS<br />

holvorsua a brighta r<br />

future for the Amiga<br />

outlet with a 16Mb SIMP.1 giving me 18 Mb<br />

RAM. It is, I suppose, still technically a standalone<br />

machine, in that I could if I wished take it<br />

to another place and run it fairly easily, but in<br />

practice I have it connected to a HQ<br />

Powerstation - it has on-board my CD-ROM,<br />

separate stereo speakers and room to add several<br />

other things to the SCSI chain if 1 wish. It<br />

provides power for my Project II printer and I<br />

use my Zip drive for back-up.<br />

Alright, it has cost me dose to the price of a<br />

quite reasonable PC, but I chose the Amiga<br />

because I prefer it to the PC and it does almost<br />

everything I ask of it. That it cannot yet do is<br />

entirely down to my lack of expertise, not<br />

AmigaDOS!<br />

Wien Escom bought out what was left of<br />

<strong>Commodore</strong> you will remember I wrote saying<br />

that I thought Escom was a disaster. When I<br />

heard that VIScorp was taking over from Escom,<br />

I felt considerable relief. At last, here was a firm,<br />

as I understood it, with limited<br />

resources, but which<br />

knew what it wanted the<br />

Amiga for. Hopefully it would<br />

even be prepared to license<br />

the technology and carry it<br />

forward.<br />

This is already happening.<br />

Phase 5, who made my<br />

Blizzard board, has already announced that the<br />

new PowerPC is in development, and that it will<br />

be backwardly compatible with Amiga Dos 3.0+1<br />

Similarly John Smith has joined the new PIOS<br />

company together with several other Amiga aficionados<br />

like Dave Haynie and Andy Finkel, and<br />

will be developing a computer based on the<br />

PowerPC with an operating system 'similar to<br />

the Amiga OS' - quotes courtesy of this month's<br />

Amiga Computing!<br />

If I had either a 500 or 600, I wouldn't be<br />

looking to go over to a PC.1 should be snapping<br />

up one of the many 1200 bargains to be currently<br />

had - in our local paper the other day<br />

there was a 1200 with hard drive and a<br />

<strong>Commodore</strong> monitor for just over E200!<br />

Your prize letter this month was well aimed<br />

at the games companies, and I would only add<br />

that it is a shame somebody doesn't start transferring<br />

some of the older Amiga games over to<br />

a budget-priced CD-ROM, like the ones currently<br />

available on PC at around E12.99. I am sure<br />

AMIGA COMPUTING<br />

OCTOBER 1996<br />

think<br />

A<br />

Got something<br />

you need to get<br />

off your chest?<br />

Want to share some<br />

handy hints with other readers?<br />

Simply put pen to paper and write to<br />

Ezra Surf's Postbag, Amiga<br />

Computing, IDG Media, Media House,<br />

Adlington Park, Macclesfield,<br />

Cheshire, SKID 4NP There's ESO up<br />

for grabs for our star letter.<br />

there is a ready market - 1 for one would jump<br />

at the chance of buying several of the classics<br />

on a CD. Think of all the hassle it would save<br />

trying to install games on your hard drive.<br />

That's enough rabbiting from me for now,<br />

although I don't promise not to bring you some<br />

more in the bright Amiga future!<br />

Ian Aisbitt, North Yorkshire<br />

Ali, a regular contributor to our postbag. I<br />

see. You mention the availability of secondhand<br />

Amigas and I think this is definitely a<br />

small but significant step forward, at least<br />

for the time being. This provides a very<br />

cheap way of buying an entry level computer<br />

and then upgrading it to suit your needs.<br />

The only problem with this is that the number<br />

of people opting for second-hand<br />

machines won't be recorded, hence development<br />

companies won't see an increase in<br />

Amiga owners - until they start buying new<br />

hardware and software.<br />

A budget CD-Rom sounds like an excellent<br />

idea. I'm sure many Amiga owners who<br />

either missed the game first time round or<br />

don't want to have to mess around installing<br />

disks would snap them up. Asfar as we<br />

know, no plans are on the cards - apart from<br />

the usual budget releases on disk. But who<br />

knows? Some nice big publisher out there<br />

might take notice of our humble column_<br />

29


30<br />

M C<br />

64<br />

.•<br />

E<br />

D<br />

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T<br />

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First off I would like to say you have an outstanding<br />

publication and it has made my<br />

turmoil over the death of Amiga World here<br />

in the US extremely bearable. Okay, now<br />

that I've buttered you up with accolades,<br />

here is a complaint (you knew one was<br />

coming)_..<br />

Delivery of Amiga Computing US edition<br />

here in the States is extremely slow, and<br />

always late with regard to any pertinent<br />

information in your magazine. I was looking<br />

forward to purchasing StormC at the special<br />

Amiga Computing reader price, but unfou<br />

tunately the offer expired May 29 and I did<br />

not receive my magazine until May 30! I<br />

don't know how publications in the UK are<br />

scheduled, but here in the US all next<br />

month magazines are sent out before the<br />

end of the previous month,<br />

in this way readers receive the May edition<br />

before May has turned into June. <strong>Is</strong><br />

mail really that bad? Over 30 days? I<br />

assumed since Amiga Computing was an<br />

IDG publication that the US edition was<br />

WANT IT ALL<br />

Why can't we have it all? Ever since the late<br />

Jay Miner and Amiga, Inc. developed our<br />

beloved machine, it has been looked on as a<br />

computer that has always been years ahead<br />

of its time. My personal view is that the Amiga<br />

operating system is fast and efficient, and the<br />

system architecture is still envied by many<br />

computer developers who try to mimic its<br />

functions with system boards and chips (ie<br />

video, audio, and I/O). But the one thing that<br />

has been a great disappointment for the<br />

Amiga is its processor, the heart of the<br />

machine.<br />

I do not understand why the fastest<br />

processors ever created have still not been<br />

incorporated into the Amiga (ie PowerPC or<br />

DEC). IBM users are now playing games on<br />

133 MHz Pentium Ultimate Gaming PCs.<br />

These processors are 20+ times liftr• than<br />

the average 030-based Amiga_ Serious Amiga<br />

users like myself (Al200, 68060, 18Mb RAM)<br />

are forced to incorporate IBM compatible<br />

DECs, MIPS, and Pentium Pro workstations<br />

into our work areas.<br />

What I believe many Amiga users want is<br />

an Amiga, with its powerful operating system<br />

and custom chip set, combined with a<br />

processor that runs around 300 MIPS (million<br />

instructions per second), all in one box.<br />

Amiga third-party developers have believed<br />

this, but for some unknown reason it has<br />

always been the corporate owners of the<br />

Amiga who have seen differently.<br />

The Amiga community is unique in that it<br />

can easily stand alone in this vast computer<br />

industry. VIScorp, with proper planning,<br />

industry co-operation and development,<br />

could be the only computer company with<br />

direct products in three of the now top computer<br />

areas: gaming (CD32), personal computer<br />

workstations (Al200, A4000T), and<br />

printed here in the US.<br />

World was also an IDG<br />

always on time.<br />

Am I wrong? Amiga<br />

property but it was<br />

Thank you for your time<br />

James Vigliotti, USA<br />

Do not fear. We have sorted this out and<br />

apologise for the problems you've had in<br />

the past. The way it will work in the future<br />

(from this magazine onwards) is that<br />

everyone - including our American subscribers<br />

- will receive an International<br />

edition. This is because Amiga Computing<br />

and Amiga Computing US have merged to<br />

produce an even stronger title.<br />

The advantage for you is that you will<br />

get the magazine at the same time as our<br />

UK readers. Plus, you get a bigger magazine<br />

both in terms of editorial content and<br />

actual size (English A4). So hopefully this<br />

will keep readers on both sides of the<br />

pond happy as we strive to bring you the<br />

latest news and developments from the<br />

Amiga world. 1<br />

The C O3 2 wa s blighte d by<br />

the ta ct tha t the re wa s little<br />

CO32•specilic softwa re<br />

OCTOBFR 1996<br />

wrzimmo<br />

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cable set-top boxes (ED). Amiga Computing.<br />

I love your magazine and your world<br />

support for the Amiga. Keep up the excellent<br />

work.<br />

LeRoy Parham, Jr., Clinton, MD USA<br />

Glad you like the magazine. I agree that<br />

what the Amiga needs is a faster processor<br />

- if it's to compete with these 100 and 133<br />

MHz Pentiums, it's essential. People seem<br />

quite content to shell out E1,500 for a<br />

machine that they want to word process<br />

with and play games on. However, the<br />

°Lir U S<br />

subscribe rs<br />

will no<br />

longe r<br />

receive a<br />

spe cific U S<br />

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Amigo<br />

Computing<br />

and Amiga<br />

Computing<br />

US ha ve<br />

merged to<br />

produce a<br />

stronge r<br />

magazine<br />

Amiga community is still strong, and it's<br />

amazing to see the wealth of support still<br />

around for the machine. We hope that<br />

VIScorp will use this to its advantage and<br />

exploit the fact that it could have top products<br />

in certain areas (ie personal computer<br />

workstations, set-top boxes).<br />

I'd disagree with you that the CD32 can<br />

stand alone as a direct product in the<br />

games market. It's too late for it now, partly<br />

due to the fad there were no CO32-specific<br />

games, but mainly because it's been<br />

superseded by the likes of the PlayStation<br />

and the Saturn.<br />

V1Scorp's plans for the set-top box do<br />

look promising, though, and with things<br />

such as networked gaming, the<br />

Amiga could take off in this area.<br />

It's not viScorp we have to convince<br />

that the Amiga is a good<br />

machine, it's those who don't<br />

even know that there is an option<br />

available beyond buying the<br />

1<br />

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LIETTER FROM THE LAND OF THE V I K I N G I<br />

First I would like to say congratulations on<br />

your growing readership. Before 1995 I<br />

almost never bought your magazine. In fact<br />

I only have three from before 95. Now I buy<br />

Amiga Computing every month. I especially<br />

like your reviews of serious software<br />

and the news and reviews of<br />

different companies who use the<br />

Amiga. Why haven't you covered<br />

Phase 5 and MacroSystems yet?<br />

Second, I would say that I don't<br />

like your game reviews_ Not because<br />

of your writing but because of the bad<br />

games you review. I believe that you<br />

should only review games with extremely<br />

good graphics or gameplay. A good example<br />

of a game with graphics is Breathless,<br />

and for good gameplay, Sensible Soccer<br />

gets my first place. The others are mostly<br />

junk. When some PC friends of mine look at<br />

the games section in my Amiga Computing<br />

(and all the other Amiga mags) they all<br />

wonder if the magazines are from the end<br />

of the 110's. The Amiga games these days<br />

don't exactly strengthen the Amiga's position<br />

in the home computer market.<br />

Every second month or so there are<br />

some Amiga users from the UK who complain<br />

about the price of Amiga Computing.<br />

Next time you even think of complaining<br />

about the price, remember that all the<br />

Norwegian readers, including myself, pay E8<br />

for Amiga Computing with a smile on our<br />

laces.<br />

I would also like to encourage all Amiga<br />

owners to buy as much software and hardware<br />

for your Amiga as possible. About<br />

two-and-a-half years ago I bought my<br />

Amiga 4000/030 bundled with<br />

ScalaMM210, a 260Mb hard drive, 10Mb of<br />

RAM and the VLab Y/C card for 23000<br />

Norwegian krones (that's about E2300).<br />

And, after I got a job last year, I have bought<br />

CyberStorm060, CyberVision 64 (4Mb version),<br />

540Mb hard drive, 1.3 Gb hard drive,<br />

two 4Mb RAM chips, one 8Salb RAM chip,<br />

MicroVitec 1438, Oktagon SCSI-2 controller,<br />

ZIP drive, Photogenics 2 and Cinema 4D<br />

v2.1. And I haven't finished buying yet! You<br />

may think that I am rich because I have<br />

bought all this, but I'm not. I only earn<br />

about E180 a month and take small jobs<br />

when I have time - last summer I earned<br />

E400 by writing procedures on my A4000!<br />

In the short time I have had my A4000 I<br />

have spent E2500!<br />

Finally, I would like to encourage all the<br />

readers of Amiga Computing to save up<br />

some money so we - all the Amiga users -<br />

can buy the PowerPC Amigas that Phase 5<br />

is making for 1997. But don't forget to buy<br />

Amiga products in the meantime. Phase 5<br />

and MacroSystems seem to be the only<br />

hardware-related firms who really do something<br />

with the Amiga these days. New<br />

Amigas should have at least an 040, not a<br />

slow 030 which seems to be the processor<br />

chosen by AT for the 'Walker',<br />

Also, the current price of the A4000T is<br />

way too high. Who wants to buy technology<br />

from 1992 for<br />

more than E2000? I surely<br />

wouldn't have paid that much for a<br />

machine that old if I were to buy a new<br />

computer today. The only reason for me<br />

staying with the Amiga today is the OS and<br />

the real Plug and Play. The only OS which<br />

can almost compete with AmigaDOS is<br />

System 7 on the Mac, but the software on<br />

the Mac is extremely expensive compared<br />

to software on the Amiga.<br />

What should the future Amigas be like?<br />

Take a look at Phase 5's Internet pages and<br />

read the configurations for the Power PC<br />

Amigas. This is the kind of Amiga system I<br />

would gladly pay for in 1997. If 1600 xI200<br />

pixels at 24-bit colour depth and a refresh<br />

rate of 72Hz seems too good to be true,<br />

check out Phase 5 on the Internet.<br />

To all Amiga users: Keep on supporting<br />

the Amiga. It is the only computer with a<br />

user-friendly approach and has the fastest<br />

and best written OS on the Earth today. Any<br />

comments?...<br />

Ole Haugland, Norway<br />

I'm glad you have seen the error of your<br />

ways and decided to buy the magazine<br />

monthly. And at - well, Amiga<br />

-<br />

Cput<br />

a value on all the helpful reviews,<br />

opreviews<br />

and tutorials we have? It saves<br />

myou<br />

money in the long run because you<br />

ponly<br />

buy the products that are worth-<br />

u<br />

while, Anyway, enough of this blatant<br />

self-promotion.<br />

t<br />

To address your other points. Firstly,<br />

i<br />

we will be featuring MacroSystems and<br />

nPhase<br />

5's current projects in the very<br />

g near future. We would not neglect such<br />

iimportant<br />

issues but we want to make<br />

s sure we can give you proper, in-depth<br />

particles<br />

on them.<br />

r Secondly, I agree with your comments<br />

iabout<br />

the Amiga games market. However,<br />

cI'd<br />

like to point out that we do try our<br />

ebest<br />

to review the better games rather<br />

than fill the section with useless titles<br />

l<br />

that nobody would buy, but with the<br />

e<br />

current situation it gets harder and<br />

s<br />

harder to fill System. It sometimes<br />

s<br />

i<br />

s<br />

n<br />

'<br />

AMIGA COMPUTING<br />

OC1O8ER 1996<br />

More good-looking ga me s ilk. Bre a thle ss<br />

are ne e de d if the Amiga is to be ta ke n<br />

se riously a s a ga me s pla tform a ga in<br />

becomes necessary to show some of the<br />

less than perfect titles just to give you an<br />

idea of what is available. Despite this, we<br />

are far less guilty than other magazines<br />

of taking up pages with these kind of<br />

games. Instead, we leave it in Andy<br />

Maddock's capable hands to find other<br />

ways of filling the section. For example,<br />

we bring you helpful cheat modes or features<br />

on games companies, which I'm<br />

sure our readers find more interesting<br />

than reviews of poor games.<br />

Also, what you say about the A4000's<br />

is true - only real enthusiasts will want<br />

to purchase the machines at these<br />

prices. You're very enthusiastic<br />

about what Phase 5 will have to<br />

offer in the future. We too<br />

hope that it can revitalise<br />

the market with the<br />

impressive PowerPC<br />

project.<br />

If you prefer,<br />

you can send us<br />

our letter via Email.<br />

Simply point your mailer to:<br />

ESPEacomp.demon.co.uk. You could<br />

even send it in on a disk - it makes<br />

our lives easier too. Someone has<br />

to type this lot in you know!<br />

31


,JAINK AMIGA REPLACEMENT CHIPS %ND SYSTEM IRMO<br />

REPLACEMENT & UPGRADE CHIPS<br />

(Factory New) P R I C E<br />

1.3 ROM DS . . . , $ 1 2 50<br />

2.04 ROM DiS . . .. _ _ . ... „ .. ,, 5 2 4 50<br />

2 M<br />

2.64. ROM A3093 (SO of 2 Rom 9 1 )........-- 4 3 4 50<br />

-21<br />

We(kbenon la floppy users loompinte OS<br />

0*shout<br />

support le ) . _ . S7 95<br />

3_1 ROM (A509%2000) ...------_ _ _ _ 1 5 2 .5 0<br />

5 3.1 ROM (A.1001144000 5 6 2 , 5 0<br />

3.1 ROM IA 12001 - ... ..... .., , .- .. 362,50<br />

R3,1<br />

ROM<strong>Is</strong>t Software/Manual. $ 1 2 4 .1 1 1 3 1 3 7 .5 0<br />

ROM SwechiSvo8ch40 with swe e t- .......-. 117 50<br />

O 3.1 theme!<br />

3.1 Software $ 1 0 00<br />

f3.1<br />

Workbench for floppy mere Biariplete<br />

OS whhota support Nel. 3 7 . 9 5<br />

V421391<br />

7.0 ROM Upgrade . ......... ..----.. 422.95<br />

342132033<br />

7,0 ROM Uograde _ .... .... .. .... .„ 4 2 2 ,9 5<br />

8520 CIA 4 1 1 . 9 5<br />

7837244375<br />

Agnus with de posit der/guide $29 95<br />

8375-6 OMEN 4A3000) 3 1<br />

. , 8375-10 , - Agnus (318069-10) PAL. $ 1 7 95<br />

3..--..-.----<br />

8375-18 Agnie (318069-18) 2 meg PAL 4 1 7 .9 5<br />

Agnus PLCC Bumdy chip puller 5 8 . 5 0<br />

$25.50<br />

PaUtEl 183641 A5011%2000 . 5 1 0 95<br />

5Dere*<br />

183621 A505A2000 . 4 1 0 95<br />

0Super<br />

Den SS 8373 viklegnostic dia k......- 3 1 9 95<br />

Gary 5719 A530A2000. . . 4 1 0 9 5<br />

) Busier 5721 (A20301. 4 1 4 . 9 5<br />

68000•81.*4z CPU (01P) . . 311.50<br />

i66000-10MHz<br />

CPU (DIP)<br />

119.50<br />

68000-10MHz CPU (DIP). . 12250<br />

m68030-RC50<br />

PGA. 4 8 4 5 0<br />

68862-25 PGA 3 2 4 . 1 6<br />

oWestern<br />

N ile SCSI Chip flik 3 2 7 , 5 3<br />

oVideo<br />

Hybrd - I4500 396.229-03) 4 9 . 9 5<br />

GYP Test Upgrade Cho Series II .. 3 3 4 . 9 5<br />

a6570-01<br />

i7 1 i<br />

,<br />

. SURFACE MOUNTED DEVICES<br />

"3 1 5 1 0<br />

IFor<br />

7<br />

41203 43000, A4000, CO321<br />

A-Dli<br />

8520 PLCC (391078-02)._<br />

KA mber e 1390538,031., n /<br />

$ 1 9 . 5 . S24 0 50<br />

2<br />

PDMAC a 4 i 1390S37 n<br />

aLea<br />

1 3 9 1 2 2 7 -0 1 1 -- .... - . ......... -. , $24 50<br />

t -Ramsey<br />

Irev,41 390544414 ....... ..- ..... --. - -4 1 9 9 5<br />

cI<br />

13111 Ramsey (rev. . 7) 390541.07_ $ 3 6 50<br />

C Nice 8374 4391010-91). .. V 2 5 50<br />

e$<br />

3 4<br />

. Dal (XLI91 1390123-01)) 1 2 1 95<br />

) . Gayva 5(315107-02) 0 ...<br />

Budgie 1391425-011 1 1 9 $33 95<br />

. Super Denise 1191 554-01) . S 2 9 . 9 5<br />

.<br />

s$<br />

6571 6570-030 Keyboard Keyboard Cho Chip 4 3 9(3 1 037 9 14 4 9.-" 1 4." 6- 1, 5.. 131495 4 , 9 5<br />

Pazia 8364 4391077-01). . 5 2 7 . 9 5<br />

1<br />

Gary (390640-02) . .. _ $ 3 2 .9 5<br />

4<br />

9<br />

5<br />

Mira is North America's largest wholesale supplier of Amiga replacement and upgrade f<br />

Super Butter Rev. 1 1 (1905)9-1' • . S2 9 .9 6<br />

Bridging 1391361,01)...., $ 2 9 , 5 0<br />

Vice° DAC 1391422-01)- . 5 1 9 9 5<br />

68003CPil 1393084-071 1 1 3 3 5<br />

66020-16 391508-01).. S I B 95<br />

MC 68682RC25A PGA New (390$3$01) S1 9 .9 5<br />

MC 68662RC20A PGA 5 3 0 CO<br />

MC 641882RC334 PGA . , 1 3 7 5 0<br />

XC 68882I1C404 PGA. 5 6 9 9 5<br />

MC 68030FE25B DEP (390399-05) ..................611 95<br />

MC 68100PC50 PGA 5 8 9 . 9 5<br />

MOTHERBOARDS (Factory Newl<br />

0032 i'io PAY ma nn' NTSC<br />

CO32 cornets's w•in RAMIesied N TSC ...---..5<br />

S9 0032 couplet wen RAMiesled (PAL) ... .5 1 1 9 95<br />

CO32 replacement CO rrecharism 4 3 9 . 9 5<br />

10:<br />

A500 Imre, 31 no all otos <strong>Is</strong>m belovii„ . ,559 95<br />

9<br />

A500 il9ev. 551 wth Stow Deism . .1 -9 9 , 5 0<br />

95 A600..<br />

5A13)0<br />

(NTSCI Lamed dotty 10 OrSilltr emaryN e o 5289 95<br />

Al200 IFALIIffrited gamy 3.0 ()S se mean .4 9New 9 9...$279.95<br />

S<br />

42003 LATE Rey 837263712.04 S 2 7 9 95<br />

A3003 4<br />

. 43000 I25MHz). 4 3 5 9 . 9 5<br />

430037 Fewer) 251/82 ..<br />

1614<br />

44000 limited clielffeY1 , S 3 6 9 ...CALL 95<br />

1H1) SX1 liar the 00321... 4 1 8 4 50<br />

4C04<br />

(relurbisied tested all MOO., 5 2 9 , 9 5<br />

2064<br />

untesleo, ail chips clearance _ _ 2 3 2 5 .0 0<br />

9<br />

06.5 inc. all Mips, latest ROM (PAL cred „ S8 8 .9 5<br />

C129..<br />

9C1280<br />

_ $ 4 9 56995 95<br />

9154111<br />

. . . . . . . . . . . 61795<br />

51541<br />

Alps D5000401)<br />

1571 Nevaroncs(310420-01).<br />

PCI520 III . , 1623C0<br />

1<br />

17 AMIGA FLOPPY DRIVES (Factory New)<br />

Hon Dena Exl loopy tor ail Singes & i l l %<br />

7• AMO Internal 8801 , S 3 8 95<br />

95 A600/1200 Internal SOOk----------1 4 7 .5 0<br />

9S A600-1200 new Amiga Tech swa t release button 41.95<br />

42000 Internal 880x 4 4 4 5 0<br />

43000 internal M a i 3 4 9 95<br />

CD32 Replacwtent CD mown. S3 9 .9 5<br />

Ham Drive 40MB SCSI 2ST . _ 4 5 7 . 5 0<br />

Rand Dnve 40MB IDE 2 .i". 3 5 7 5 0<br />

GVP SCSI Controller 4008 MC $ 1 4 4 50<br />

1541 (rebutistedi . 3 4<br />

, 154111 External 'camera) package) M<br />

1571<br />

1<br />

(limited<br />

. 5<br />

cizentity)...<br />

0<br />

-<br />

9 3 9 1 5<br />

POWER SUPPLIES (Factory Pkw)<br />

4560 S 3 8<br />

A 95<br />

95<br />

A503.A64304r200 Big R.1200 War] Mac RD .. $ 7 9 95<br />

WERE ON THE INTERNET! COME VISIT OUR HOME PAGE AT: „ www-paxtron.com<br />

2m<br />

e l<br />

• 'iron<br />

O W I O N<br />

4.59ti<br />

_519 %C liv'eclz :. • • • • •:,:gliragE• 4 -•-<br />

Al200 110 ions.,<br />

.338.95 8 nags ol last HAM, space ta now some $ 1 5 9 9 5<br />

CO32 Ofigetal FaoSory 1110 volts). 421.95 C D Ad Rem 540 (OKI up to 41.413<br />

CO32 Orignal Factory 1220 voles)<br />

CO32 sc Foot 1200 VVatil Abcro<br />

4.2600 115220V internal orignel<br />

421:030 Big Fool 4300 Walt) Micro RA)<br />

A3030 internal (115220 volts).<br />

.314.95 C O Ad RAM 540 (ARO)* 4 Mega. $ 1 9 9 .9 5<br />

.374.50 C O Ad RAM 51 0•IME1 tor A500... $ 5 9 .9 5<br />

$89,95C D AdSCSI2000.S a e %<br />

3144s0 CD Ac5CSI 2080 (0.2000L. . 5 7 9 95<br />

199.95 CO Al Speed<br />

A.3030 ag Fool 1250 wets) Micro RM., $14.4 50 C O Ride. Rae Video . . $ 2 4 8 95<br />

A3 0 0 0 INVer<br />

$12400 M icrowa y clickerfiver . $ 2 2 4 00<br />

MOCO internal (110 vats"<br />

$119.00 Slingshot Pro<br />

44000 int. 300 Wee Big Eoot exchange) .5189 /<br />

10045 Philips Flyback Transiormer orgy_ .134.95 A3 0 0 0 Daughter Bowl 3 3 9 5 0<br />

1094-01 Philips/Daewoo Ryloack only........... -334 95 pass<br />

50<br />

thru<br />

1084.02 Daewoo Ftmck Transformer only .,..4.34 A( 1M50<br />

a MOUSE o CONTROLLERS (Factory New)<br />

10845 new Mothertioarafflyttedt. . s e e R114434. I D CEIM ) 1351 ce t, cize . 5 1 9 . 9 5<br />

10845 power supply board 'rebid:jihad). 3 20 9 5<br />

. 95 Amiga 1352. $ 2 2 . 5 0<br />

C64 norvecatabie 5 1 4 0 95 Wizard 3<br />

5 3<br />

064 repairable. 3 1 9 . 9 6 A4003<br />

7<br />

. 522.50<br />

064 5.2 amp Heavy Dmay (oleo 1760 REIM .S39.95 R5<br />

-<br />

Amiga CDTV.. . . , $15.95<br />

065 220 Vohs ....... ......... ..... ..... --312.50 A0<br />

br4Io Mtge Al200 mouse Fort replacement 141 ..... ......57.95<br />

$1 1 75<br />

01280 Internet 3 2 4 M 95 n<br />

Cl28 externo 52 amps $ 3 9 . 9E5 IDIAGNOSTICS f o<br />

1541 I1i1581 Ilirreed quantity) A i l s °<br />

x r<br />

450042600 Emergency Slart-up SEE BELOW<br />

Amiga Techropics tenure library)<br />

CALL<br />

KEYBOARDS (Factory New) p aAdvanced l Arrive Analyzer (see below) . .,$59.95<br />

417 95 Final Teo dijignoop plo, by mug., .$7,95<br />

065 ISpeoel Keyooarni 3 1 9 . 9a 5 l Amiga Trixtleshoohng Gude<br />

.57.95<br />

A500 Rated quantity! - 3 3 9 . 9n 5 Am Corrnicklons Diagnostician 11.<br />

.$6,95<br />

4600 . . - C64.128 Deed Test cannrigerinenual .31995<br />

01280 $26.59 (limited gleamy). 4 2 4 . 9d 5 mae 0641128 Drag. cartrictoWno cable<br />

$24 75<br />

Al200 - $ 3 4 , 9 e 5 )... Service Menials<br />

SEE BELOW<br />

4.2000 S 6 9 . 9 5<br />

430.00 - $ 6 9 , 9 r 5 .... CLEARANCE SALE<br />

A4060 -<br />

co•tv Book.<br />

CO32 Black_<br />

3 6<br />

$<br />

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.<br />

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A439<br />

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.... Sxi Expansion Mocluie Br CO32 .. 1 1 9 9 9 6<br />

A600 Complete Computer Systarniii3_ _ 3 2 1 9 9 5<br />

_... CO32 Network<br />

SX1 / 3 9 95<br />

1<br />

Amiga compattleAT keyboards<br />

- 42003keyboard _ _ _ _ _ _adapts _ a a e<br />

0<br />

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6570-01 (71)1315107-01) Keyboard IC -4 1<br />

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.9 ADD 5ON<br />

BOARDS (Factory Now)<br />

68020-030 1A4000) 5 8 7 . 9) 6<br />

42320 Ficker Fiver 1A200044000.1 $ 2 1 9 2.9<br />

5<br />

4368 425MINI aridgeboard 151<br />

5<br />

, 4.386 20f4Hz) Bridgeboard SW Instr. 3 2 5 9 , 9 5<br />

11 .4.2088XTAT - -<br />

1<br />

manuals fla ( twa ) re ! Kith:lave. $ 4 4 , 5 0<br />

S42058 2 (OKI 1 4 1421:001Excenvon , 5 0 board ter„......, 6669•95<br />

MI Hard Disk Controller e t nevi ROA. 3 8( 9 .9 5<br />

4501 original Ram Exp.- 512K (4560). 3 1 7 .9 5<br />

A590etterva1 li.543:1 Cott Mc no) eith de , $ t$ „ 9 95<br />

A590 HD controller, latest ROMs, .<br />

2115 PAM. 100M94 Powe r Sootily , $369 95<br />

.<br />

. VGA C D 15 - 23 pin RGB Adapter (3 1 1 4 1 0<br />

. R-4520 O<br />

(New)<br />

M t<br />

Video Modulator<br />

Adapter kilicablealinstruclions $ l a s o<br />

a01) b l e<br />

. 2 9411<br />

S<br />

Rom<br />

1 9<br />

Switch<br />

. 9<br />

- 'Satoh<br />

5<br />

Itt) with spanker 41730<br />

. 2<br />

. 5. Monad' 5Cities<br />

• 10 Delerent types<br />

. 3<br />

CBS untested<br />

.<br />

rnotherboardal chips _ .2 lot $25.00<br />

50I28<br />

untested mothartoareettl 5 2 4 95<br />

. 76Monitors: 5 10845, 1950, 1802_ etc. C A L L<br />

. X<strong>Commodore</strong><br />

PC1520 motherboard . 1 2 3 .0 0<br />

4 PC power supply 1 2 4 . 0 0<br />

1COTV<br />

modulator $ 2 . 9 5<br />

R<br />

COW camplote-<br />

2A<br />

CLoser prima A<br />

2M<br />

L<br />

A500 power<br />

I<br />

supply tire til 220 volts $ 1 9 , 9 5<br />

,<br />

. t42410<br />

Idol Nip res ()realm acercfal BPS -SIM 95<br />

orrom<br />

Sony 06.5150 data cartridge 3 9 . 0 3<br />

941200<br />

kiebotiom case. 1 1 9 5 0<br />

r ary Joystick CAva ir. G•ani Oar at Arn1;80 5 2 99<br />

54<br />

e n a<br />

.<br />

. 0<br />

ADVANCED AMIGA ANALYZER 2.OTM<br />

( (<br />

5<br />

9<br />

.<br />

8 A l<br />

5 AN INEXPENSIVE DIAGNOSTIC ANALYZER THAT WORMS ON ALL AMIGAS IMPORTANT . ei<br />

' HNOTICE<br />

. xP<br />

A<br />

. p<br />

$ n<br />

cinterface<br />

I The analyzer cable plugs into all Amigo ports simultaneously and through<br />

. a<br />

sophisticated soihvare. displays 8 screens to work from. Shows status of data ports.. memory<br />

ni<br />

t<br />

o<br />

„<br />

'buffer) checker, system configuration and auto test Reads diagnostic status of any<br />

ds<br />

)<br />

mread/write<br />

errors From track 0 to track 79 Software automaticaly tells what errors are bung<br />

1 e$<br />

pand<br />

the chips/components responsible. 85 to 90% of the problems presented to service - ,<br />

1 r2<br />

centers are found with this analyzer. Saves you lots of money on repairs and no end user or<br />

0 .<br />

4<br />

lrepair<br />

shop can afford to be without one. Don't be fooled by its low cost. Simply plug in<br />

5<br />

m<br />

9<br />

ecables<br />

from the analyzer box. This diagnostic tool is used by end users and<br />

0,<br />

5<br />

t<br />

Amigo repair centers worldwide and is the only one of its kind Over<br />

9<br />

p<br />

1 0 0 0 sold, N e w low price<br />

5<br />

e<br />

U.K. office, thus saving on shipping and duties.<br />

l<br />

d<br />

i<br />

* NEWLY RELEASED e ITEMS *<br />

a<br />

g<br />

<strong>Commodore</strong> GmbH Germany. <strong>Commodore</strong> Philippines (manufacturing) and <strong>Commodore</strong> U.K. Ltd., has liquidated their entire Amiga inventory, A sizeable<br />

amount of that inventory was purchased directly by Paxtron U.S. We also are receiving t a sizable amount of hardware from <strong>Commodore</strong> subcontractors.<br />

Also included is the entire stock of chips and parts from Service Management Group (SAG).<br />

n<br />

• A5 0 0 COMPUTER with power siopty ana Latest chips :eg: 8372 Agrius, 2<br />

e<br />

o04<br />

choice 0 .S., of the following I n c softwambooks l u d e s Starter - KS Discover Kit (inc. Kind Words, Deluxe Paint II) or<br />

sy<br />

Deluxe o u Kit rAlso<br />

includes tree Amiga Troubleshooting Guide 147.95 value). 90 day warranty. tamed ,<br />

& ready to go. Fantastic price . . . . . . . ............ ................. ....... 9 .9 5 and works with am 1004S monitors. h's easy to install<br />

t•<br />

A5OG420130 EMERGENCY DIAGNOSTICATEPAIR KIT (Spats parrs of fee aiture)Each lot contains<br />

i<br />

n<br />

8372 Agnue 421 8520 CIA, 8364 Pa la , 5719 Gary, 13362 Denise, 2.04 GS Rom pica fuse. Burndy<br />

et_cc chip puller, Arrive Troubleshooting Guide, Final Test de li All chips Cr. new arid plug into multsync is $239.95 9 0 day warranty<br />

c sockets on the motherboard A Si 59 00 value (save 559.00) 4 9 9 . 9 5 e<br />

4 7 4 . 5 0<br />

h•<br />

A5 0 1 onginal Ca M 5121(5 Memory Expansion Ca rd with dock. calendiarrhaffery tor 4 5 0 0 .<br />

.n original box instructions and warranty. . . a<br />

• • -• ' -" • • • . 3 1 7 6 0<br />

may also be used as an exact replacement tor 601's a all CDs<br />

w<br />

$ 3 5 1 . 9 5<br />

• 4 5 2 0 Video Modulator Adapter Kit with cables and trotructtord INTSC). Run any Amiga on your<br />

r television. $ 1 2 . 5 0 l<br />

d<br />

1Optional - 3,1 0 / Sa nd diskettes, installed add $56.95.1<br />

• AM I GA COMPATIBLE KEYBOARDS - (Just released from Ge rma ny KB100 is a sophisticated<br />

w .n-line a da pte r box tor use with "Ar I BM ke yboa rds U se the 1 (8 1 0 0 on your y<br />

A500A20004.3000A4000 (A600Al21:10 require soldering.) ................ ....... ........ ..... 4 4 9 , 9 5<br />

a Corning soa r The KB1 0 0 built into a high quality -Ar I BM Keyboard, a ga in with 1 0 0 %<br />

r<br />

u<br />

tentastic low price of 6 1 9 9 . 5<br />

• Complete service manuals. Some manuals may be photocopied. 5 day delivery on some manuals.<br />

e<br />

tlrnlerrsal Supergeel sato milleity tor 4650.)<br />

4500. 4500+, 590, 41000, 1230 printer, 1802. 1902. 19024. 1934. 2002, 2091. 2300. 2 6 3 0 . p<br />

a corv. 1581. C65 $ 1 9 . 9 5<br />

A500 schematics, 4600. 1064S, 1 0 6 4 5<br />

n -41200.<br />

43000, A3000T. 44600, CO32 1 3 9 3 5 dA<br />

k e r i c e s areInUSDollars<br />

d 91, 1 0 6 e S1 .<br />

28 Grove Street, Spring valley, NY 10977<br />

1 9 3 6 4 .<br />

a<br />

s 1 9 6 0<br />

a x t<br />

o 4 7 0 0 0<br />

Hours: 9-5 pm EST • Add $6.00 UPS Charges • MCN1SA • Price s subje ct to change 1<br />

CORP0frAliON t<br />

$ r o<br />

W E SHOP WORLDWIDE '<br />

2 4 .<br />

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If you are a <strong>Commodore</strong> or Amiga dealer, we<br />

urge you to fax us your letterhead to receive a<br />

upending on availability, orders received from<br />

the U.K. and Europe may be shipped from our<br />

• 1 0 8 4 5 MOTHERBOARD With BU1Li IN FLYBACK TRANSFORMER -This new board ive cure<br />

90 percent of 1064S monitor problems. Simply switch the motherboard a nd your monitor<br />

problems are waived The motherboard with the flyback lactory mounted is the sa id replacement<br />

• AM I GA MONITORS - We have a large supply of refurbished 1084(S). 1902_ 1930, 1950, 1802.<br />

1702 monitors. e tc For e xa mple . the 1 0 8 4 (S) is $ I 79.04) with ca ble a nd the 1 9 5 0<br />

• CD3 2 REPLACEMENT CD MECHANISM - This mechanism is a replacement for the CD32 and<br />

• Al2 0 0 MOTHERBOARD - Pextron has purchased a witted suroly 04 new Al2 0 0 motherboards<br />

both NTSC and PAL They come with 3 .0 GS. a il chips. 3 0 day warranty. Specify ria sc or<br />

PAL $209.95<br />

• SUPERGEN ilmernat Genlocki for 42000 - By Progressive Image TecivOigital Creations M ost<br />

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broadcast quality Genlock at a very, vary affordable price Comes with external control box and<br />

cable Includes a 9 0 clay warranty instruction book. This is a biology read) unit selling tor a<br />

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drive - an<br />

out on tho<br />

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1<br />

I have recently had one or two problems with my computer and I would be<br />

immensely grateful if you could help out.<br />

1. The other day I dropped the shell icon into the Workbench partition of<br />

II my hard disk, but I cannot get it back on the main Workbench background<br />

screen. I have tried Snapshot All from the Workbench menu bar, but it does not<br />

seem to work Could my Magic Workbench be anything to do with this?<br />

, 2. I read that SCSI hard drives are supposed to be faster than the IDE equivalent Your<br />

! review said that my Seagate drive is IDE, but Sysinfo says that it is SCSI. Why is this?<br />

3. When reading the speed of my hard drive using Sysinfo with my Blizzard 1230 disabled, the<br />

transfer rate is always between 1.4Mb and I.5Mb per second. But when I use the Blizzard, cur.<br />

rently with no Ram, these figures drop to just above 1.2Mb. Will this change when I get more<br />

memory? klas this anything to do with the low speed ratings you gave it in your review? I used<br />

to have the Blizzard 1220 accelerator and the speed was 2_5Mb per second.<br />

Craig Hump/Ines, Fosdyke<br />

I. If you want an icon to stay put on the Workbench and reappear in the same<br />

place each time you reboot your machine, you need to use the Leave out<br />

option in the icon menu. The easiest way of using this is to select the<br />

• icon you want 'left out' on the Workbench and press the right<br />

Amiga and L keys. The reason this works as opposed to just<br />

dragging the icon onto the Workbench is because the Leave out function<br />

creates an extra file called _backdrop, in which there is a list of<br />

the files that should be left out. Each time Workbench<br />

starts, it reads this file - that is on the root of each<br />

drive - and will place any file found listed in there<br />

out on the Workbench.<br />

2, Generally it is taken that a good<br />

SCSI 2 hard drive and controller will<br />

produce better results than an equivalent<br />

IDE drive. Good transfer rates for an<br />

IDE drive will be around 2-3Mb/s, while a<br />

fast SCSI 2 controller, such as the one found<br />

on the C-Force accelerator, will produce<br />

results at double this speed. The speed you get<br />

back does rely greatly on the speed of the controller,<br />

processor and the hard drive itself.<br />

Before the A600 and Al200 came out, IDE drives<br />

on the Amiga were fairly rare, with SCSI controllers<br />

and hard drives much more in favour, mainly due to the<br />

extra flexibility of the SCSI interface. Because of this,<br />

Amiga software was written with SCSI controllers in mind.<br />

So, when the A600 and Al200 came out it was decided to<br />

make things more compatible. The internal IDE interface<br />

would therefore appear to software as though it was a SCSI<br />

Interface, thus enabling software to access the IDE drives while<br />

being unaware of the different interface.<br />

3. Why have you bought an accelerator without any memory?<br />

Without extra memory you will only get a fraction of the extra speed<br />

of which your new processor is capable. You are right in thinking that<br />

getting fast memory will cure the transfer rate problem. The probable<br />

cause of the drop in transfer speed when you use the Blizzard board over<br />

the AI200's built-in processor is that it cannot transfer data as fast to chip<br />

memory.<br />

A<br />

ITS AND BATS<br />

600 SQUIRREL<br />

, I need some technical help with installing a<br />

) squirrel SCSI interface and a Reno Portable<br />

drive to an A600. I have installed the<br />

• ent configurations but the CD-ROM icon will<br />

' not show on the screen.<br />

S I have changed devices and unit numbers on the<br />

qtool<br />

types of the CDO DOS driver. I have also tried a<br />

different CD-ROM drive and a second mother board<br />

u<br />

i<br />

without success. I finally sent the Squirrel back to<br />

the company to check it out<br />

r<br />

1. Do you know of anyone who has been able to<br />

r<br />

set up an A600 with a CD-ROM drive via the Squirrel<br />

e<br />

2. Can a CD-ROM be connected up to the paral-<br />

l lel port using the SCSI cable that comes with the<br />

s<br />

o<br />

f<br />

t<br />

drive?<br />

3. If so can the Squirrel software be modified for a<br />

parallel port usage or do I need other software?<br />

Anthony Whiteman, New York<br />

As far as I know the Squirrel should<br />

work fine with either the A600 or<br />

the MOO, but it does seem strange<br />

\ that you are having so much trouble<br />

getting your Amiga to recognise the<br />

CD-ROM drive as the Squirrel install software is<br />

very straight forward to use.<br />

Normally the most common reason for a PC-<br />

Slot device not working is that some of the pins<br />

on the interface have become bent out of shape.<br />

This is easily done if you try to insert an inter-<br />

AMIGA COMPUTING<br />

OCTOBER 1996<br />

Fear not if I<br />

your Amiga is<br />

on the blink.<br />

ACCOMTIE tort are almost used's,<br />

ACAS wi!!<br />

sort you out<br />

and send<br />

you on your<br />

way with a<br />

cheery wave<br />

without SOitia extra memory- So get<br />

some - it's dirt cheap at the moment<br />

face at a slight angle as the end pins can end<br />

up being pushed down out of the way. If you<br />

get a jewellers screw drive and a torch with a<br />

little bit of care you can realign these pins.<br />

Other than that the best way to see if the<br />

SCSI interface is working is to use<br />

SCSImounter which comes with the Squirrel. If<br />

when the CD-ROM is connected SCSI mounter<br />

just returns errors then there is definitely<br />

something wrong with the interface.<br />

To answer your last two questions there is<br />

no way you can get the Squirrel software to<br />

work with the parallel port It is theoretically<br />

possible to use the parallel port, but it would<br />

be so slow there would be little point.<br />

33


34<br />

HE HARD WAY<br />

I purchased a Syquest EZ135 drive<br />

tol<br />

Gasteiner at THE computer show at<br />

the Novatel hotel and had a lot of<br />

an<br />

J problems in getting my Amiga<br />

4000/030<br />

d<br />

to recognise it. It was all very hitand-miss.<br />

a<br />

n During one of the times when it 'hit', like a<br />

Person O Rapidly Approaching Termination<br />

Time k or PRATT for short, I inadvertently formatted<br />

t my internal hard disk using the<br />

Oktagon a preference program. And yes, you've<br />

guessed, g it the only back-ups I had were of<br />

my oWorkbench<br />

partition. Oh woe is me, and<br />

thrice woe at that!<br />

n<br />

However, as it only took a few seconds to<br />

S<br />

format. I am assuming that all it did was a<br />

quick<br />

C<br />

format. So, whilst all the files and drawers<br />

S<br />

are there, on boot-up the system cannot<br />

find I the various partitions.<br />

cI<br />

have tried DiskSalv 2 extensively, but I<br />

find a that file names do not correspond to the<br />

actual r contents of the file. At present, and<br />

with d many thanks to Darren at Gasteiner, I<br />

am fusing<br />

the EZ drive as a second hard drive<br />

until r such time as I can get my old partitions<br />

back,<br />

o<br />

or at worst have to re-format it.<br />

mNow<br />

the burning question: Can you help<br />

me get the system to 'find' these partitions?<br />

<strong>Is</strong> it possible that using DiskSalv I have managed<br />

to mess things up good and proper?<br />

And finally, yes I will be making regular backups<br />

in the future, especially as I can fit my<br />

120Mb hard drive onto one EL-Drive cartage.<br />

Let this be a lesson to the 'I can't be bothered,<br />

I haven't got the time, it won't happen<br />

to me, I'll do it tomorrow' brigade. Be bothered,<br />

make the time, it will happen to you<br />

and tomorrow never comes. It is always too<br />

late!<br />

S Ma/lion, East Sussex<br />

Q<br />

am a computer programmer who is relatively<br />

new to the Amiga computer. My<br />

brother gave me his old ,Amiga when he<br />

bought himself a new one, and I have<br />

...I found a lot of things I like about the Amiga<br />

compared with the PCs I use every day at my work.<br />

My Amiga is an A500 with a 120Mb hard drive and<br />

9Mb of Ram. I would like to develop software for the<br />

Amiga but I find the manuals I have dry, boring and<br />

difficult to read and understand. AJso, they do not<br />

really address the question I have about the Amiga.<br />

As I find you do a pretty good job of explaining the<br />

Amiga to those who write to you, I am listing the<br />

questions I have:<br />

1. Why don't most Amigas use SVGA monitors with<br />

none-interlaced screens?<br />

2. What is a DMA?<br />

3, Why can the Amiga multi-task while a PC cannot?<br />

4. What is it that allows the Amiga to have such<br />

terrific handling of bitmap colours when compared to<br />

a PC? I have to work on PCs at work and I find that if<br />

I look at a bitmap image close up, colours like orange<br />

are just a bunch of red and yellow dots, whereas on<br />

my Amiga, orange is orange with a nearly infinite<br />

number of shades and hues.<br />

There is nothing worse than<br />

I accidentally formatting your<br />

hard drive. On the whole,<br />

/ DiskSalv does a good job of<br />

recovering deleted files, and<br />

there are two approaches to using it in your<br />

situation:<br />

You can use DiskSahls unformat function.<br />

This will try to resurrect your hard<br />

drive in its original state with all your files<br />

where they were to begin with.<br />

Unfortunately, it has the best chance of success<br />

if you have not used the hard drive<br />

since the format, as any writes to it would<br />

have disturbed the original files and<br />

DiskSalv will not be able to do as good a<br />

job.<br />

The second way is to use the undelete<br />

function. This will scan the<br />

formatted partition and<br />

make a note of every file<br />

header it finds. You can<br />

then choose which files<br />

you want DiskSalv to try<br />

and recover. I would think<br />

this last option would be<br />

your best bet, as you will<br />

be able to try and<br />

undelete as many files as<br />

you can from your hard<br />

drive onto your El drive.<br />

Other than this there is<br />

not much left you can do.<br />

I suppose the main reason<br />

that people don't<br />

bother properly backing<br />

up their hard drives is laziness.<br />

The first time you<br />

back-up your entire hard<br />

drive can take a good<br />

while, even for a small-ish<br />

UESTIONS QUESTIONS<br />

AMIGA COMPUTING<br />

OC. !OBER 1996 •<br />

OM<br />

Salvage Operation<br />

Scanning<br />

stop I eatine<br />

drive, but once it is done, next time you<br />

will only have to deal with the new files.<br />

Therefore the amount of time you have to<br />

wait is only a fraction of what you would<br />

think.<br />

In fact you don't really have to wait<br />

around at all. As the Amiga multi-tasks<br />

you can have you back-up program run•<br />

ning on a low task priority in the back.<br />

ground while you get on and do something<br />

else. Also, if you have a large program<br />

such as Final Writer, all you really<br />

need to back<br />

this - way, if you do lose the copy on your<br />

up hard drive, a r e you can just re-install Final<br />

Writer a n then y restore your documents from<br />

your d oback-up. c u<br />

m e n t<br />

fi l<br />

e s "INNS . Scan — n e w e r —<br />

Block I<br />

File3 D I r s<br />

63280 n 503<br />

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FILE DISKSALV-EXTRAS/DIR-276FB/Pitthiarble IFF (Key E20C I 280AE)<br />

UDIR DISKSALV-EXTRAS/DIR-276F8/Planet3 (Key (2AE l 28140)<br />

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good job of r0 0 0 ve ring da nsa fjod<br />

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A3<br />

3<br />

S. What are you talking about ( .<br />

58<br />

when ) you refer to<br />

the future Amigas new custom K2<br />

4 chipsets? 8 Have these<br />

eD<br />

2<br />

E<br />

new chips been developed, or are you referring to<br />

y F<br />

8<br />

)<br />

existing chips that could be incorporated into the<br />

E1<br />

new Amiga? If these chips exist, 8 what are they and<br />

E<br />

what are they used in now? F<br />

F5<br />

6. If the future Amigas use a A standardised chipset,<br />

)<br />

does that mean it could use the I graphics cards and<br />

sound cards of the PC? What . would that do to the<br />

colours the Amiga displays now? 2<br />

7. Why does the Amiga have 8a<br />

different method of<br />

writing to floppy disks than PCs? D What is the possibility<br />

that the new Amigas will use 9 the new floppy drives<br />

developed by 3M that can pack C 120Mb of data on<br />

their 3.5 floppies?<br />

)<br />

8. The Workbench looks so plain with all the drawers<br />

the same and everything different shades of grey.<br />

I am used to having lots of colour and many different<br />

icons on the PC, and I would like to change the<br />

colour scheme and icons on the Workbench. <strong>Is</strong> there<br />

anything out there that would help me do that?<br />

Ken Haigh, St. Jacob USA<br />

\o- 1 . Well, for any AGA Amiga or big box<br />

Amiga with a graphics card, there is<br />

no real reason why they cannot use<br />

an SVGA monitor and high resolution<br />

none-interlaced screens. Traditionally, however.<br />

the Amiga main display has been either PAL or<br />

NTSC, which are the standard TV displays used in<br />

Europe, America, Japan and Australia. Because of<br />

this, most Amiga software is geared towards<br />

these display modes and there is no real incentive<br />

for people to use VGA monitors.<br />

2. DMA refers to the ability of a device or chip to<br />

access the computer's memory independently of<br />

the processor, and stands for Direct Memory<br />

Access. A device that can perform DMA has the<br />

advantage of freeing up processor time, but there<br />

is the possible problem that it can stop the<br />

processor from accessing memory. One thing that<br />

made the Amiga special when it originally came<br />

out was that all its custom chips could perform<br />

DMA, and so work independently of the processor.<br />

3. The Amiga can multi-task due to its operating<br />

system. When ever you run a program, the operating<br />

system add this to its list of all programs<br />

running, and when it asks for processor time, the<br />

operating system will 'share out' the total processor<br />

time between all the programs that request it<br />

With the advent of Windows 95 the PC can now<br />

multi-task, even though the system requirements<br />

chanci<br />

well k<br />

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hopefi<br />

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OINTLESS PRINTER<br />

I have recently purchased a <strong>Commodore</strong> IP3300 colour printer to<br />

go with my Amiga 600. However, I do not know which printer driver<br />

to use when using Wordworth v1.2, as there isn't one listed for<br />

j this model and any I have tried result in the printer going berserk/<br />

Could you please help?<br />

D Burdey, County Durham<br />

I suppose you could be excused from thinking a <strong>Commodore</strong><br />

printer would work with an ex-<strong>Commodore</strong> product, but<br />

you should never really buy any hardware unless you<br />

know you have the correct software to use it<br />

The worst offenders for this type of thing are printers.<br />

Unless you know you have a correct printer driver, the<br />

chances are the printer is not going to work. And if it is not one of the<br />

well known makes, you are asking for trouble.<br />

As for getting the printer to work, I have to say things do not look too<br />

hopeful. Most printers come with Epson compatibility, which may allow<br />

you to print out using black and white output and grey scale graphics.<br />

But unless you can get a specific printer driver you will not be able to use<br />

the colour side of the printer at all. Sorry.<br />

MO FONTS<br />

I have an Amiga 600 with an extra 1Mb of<br />

) Epson FX-100 printer. My problem is not<br />

m1<br />

being able to use the fonts. I can display<br />

e and use them on-screen, but cannot get<br />

any to print out other than the default type.<br />

m<br />

I have installed the printer as per the book and<br />

that appears<br />

o<br />

to be satisfactory. Using Shell I can display<br />

rany<br />

font I want by typing 'setfont name size<br />

prop'. yThis<br />

then displays the named font. If I then<br />

type , 'copy * to Ft followed by a message, this only<br />

copies p to the printer in Topaz.<br />

What l am I doing wrong? Also, trying to use<br />

Fountain, u I get a message 'unable to open<br />

disklontlibrani s Cricking OK leaves me with no further<br />

moves a to make. I have a feeling that I should be<br />

putting n a tool type in somewhere. Or is there some-<br />

e<br />

x<br />

t<br />

ere four<br />

e<br />

times what the Amiga uses.<br />

4. I think<br />

r<br />

you will find any picture displayed on a<br />

monitor n or TV is made up of tiny red, green and<br />

blue adots,<br />

How visible they are depends on what<br />

is being l displayed, the display itself and the<br />

screen d resolution. Essentially, the display of the<br />

PC and r Amiga are the same.<br />

S. Basically, i all the current Amigas use what is<br />

known v as a custom chipset This refers to the fact<br />

that the e display, sound and other parts of the<br />

Amiga aare<br />

handled by chips unique to the Amiga.<br />

When<br />

n<br />

the Amiga originally appeared 10 years ago,<br />

these chips were what made the Amiga so much<br />

more<br />

d<br />

powerful than any thing else at that time.<br />

Because a of this, certain Amiga owners have a<br />

fanatical n belief that any new Amiga absolutely<br />

must have a new custom chipset otherwise it is<br />

not really an Amiga.<br />

Time moves on and now huge corporations<br />

have large teams of engineers with huge budgets<br />

developing graphics and sound cards for the PC.<br />

Anybody now hoping to develop a new chipset<br />

would have to compete against these companies.<br />

Basically, the time and effort required is just not<br />

worth it. It is far more effective to buy cheap, offthe-shelf<br />

components and spend your time and<br />

thing else I should have done? I would appreciate a little<br />

help and advice.<br />

C E Bally, Surrey<br />

You seem to be getting a little confused<br />

with how the computer handles<br />

what appears on the screen<br />

\ and how this data gets to your printer.<br />

In the Shell it does not matter in<br />

what font the text appears, as the only data being<br />

sent to the printer is the ASCII characters you are<br />

typing.<br />

Low end printers will generate printouts in two<br />

ways. One is by using 'built-in' printer fonts. Most<br />

printers have a couple of sets of printer fonts that<br />

can be used, but the output you get is still basically<br />

what a typewriter would give you.<br />

The other way is by printing a 'bitmap' passed to<br />

Th. nowicon syste m doe s a much ba tte r job of<br />

•aloctIng icon colours<br />

money on developing the system software.<br />

6. If a new Amiga is developed with an operating<br />

system that has been designed to have retargetable<br />

graphics and sound, it could take advantage<br />

of the standard PC graphics and sound cards.<br />

This would mean the Amiga could have lightning<br />

fast 1024 x 760 resolution displays in 24bit.<br />

Doesn't sound too bad, does it?<br />

7. The Amiga has a custom disk drive controller<br />

that allows quite a lot of control over the drive<br />

read write heads, and is one reason why the<br />

Amiga can fit 160k more onto a single DO disk<br />

than a PC disk The problem now is that this con-<br />

Do you have a problem? Do you sometimes find<br />

yourself poised over your Amiga with axe in hand, spouting<br />

profanity at the stubborn refusal of your software or<br />

hardware to behave in the correct manner?<br />

Well, calm down and swap the axe for pen<br />

and paper, jot down your problems, along with<br />

a description of your Amiga setup, and send it off to<br />

Amiga Computing Advice Service, IDCI Media, Media<br />

House, Adlington Park, Macclesfield SKIM 4INP. Alternatively<br />

you can e-mail us at ACAS@acomp.demon.co.uk<br />

AMIGA COMPUTING<br />

OL TOBER 1996<br />

it from the computer. This bitmap has to be generated<br />

by a program such as Wordworth. This<br />

takes all the fancy fonts and graphics you have<br />

laid out and generates the bitmap at the correct<br />

resolution for your printer. The only way you can<br />

do what you want is to either use a paint program<br />

or word processor; the Shell will only ever<br />

output plain ASCII.<br />

The problem you are having with Fountain is<br />

caused because it needs a more recent version<br />

of the diskfont library that is found in your libs<br />

drawer.<br />

If you have Workbench 2.04 or higher you<br />

should have the correct version. It could be that<br />

you do not have any version on the disk you are<br />

using, and in this case you should copy the<br />

original from your Workbench disk.<br />

troller chip is very slow - it cannot even use normal<br />

double-speed HD drives. As a result, it is likely<br />

that a future Amiga will have a more traditional<br />

PC-style 1.4Mb HD drive.<br />

I doubt it would be feasible to use the 3M drives,<br />

as the only real reason to have a floppy drive<br />

is to swap data between machines, and as very<br />

few other computers would have these there<br />

would be little point. You could actually argue<br />

that a base Amiga would not even need a floppy<br />

drive if it had a hard drive and CD-ROM.<br />

B. The standard, four-colour icon set is rather<br />

bland to say the least Over the last few years a<br />

number of different icon sets have popped up trying<br />

to make the Workbench a bit brighter, but the<br />

main one that has stuck is Magic Workbench.<br />

These icons are based on eight colours, tend to<br />

have a stony look and are favoured by us<br />

Europeans.<br />

A more recent alternative has appeared called<br />

'newicons'. This combines both a new icon set<br />

design and a new icon system that properly<br />

remaps the icon colours to your current screen<br />

display and allows much more colourful icons to<br />

be used. Personally, I find the icons look a little<br />

childish, but Americans do seem to prefer them.<br />

35


36<br />

haven't yet noticed, Public<br />

Sector now has a Web presence<br />

O in a small corner of my own site<br />

F-<br />

simply follow the Software link from Amiga<br />

oComputing's<br />

homepage. At the Public<br />

r Sector page you'll find alphabetical lists by<br />

tcategory<br />

of every program I've reviewed<br />

hsince<br />

I took over the column in <strong>Is</strong>sue 79, e-<br />

omail<br />

addresses or links to the Web pages of<br />

s<br />

various PD Libraries, and quicklinks to<br />

Aminet Allnwino vnti to dnwninad the rele-<br />

e<br />

vant archives. I'll endeavour to keep the site<br />

I<br />

as up-to-date as possible, and constructive<br />

ncriticism<br />

is welcomed.<br />

t For readers who are not connected to the<br />

eInternet.<br />

just a reminder not to be dismayed<br />

rwhen<br />

programs are listed as available from<br />

nAminet,<br />

because most PD libraries will prob-<br />

eably<br />

have the programs in stock by the time<br />

t you read this. If all else fails, don't forget that<br />

u<br />

several libraries offer Aminet download ser-<br />

svices<br />

too - try Your Choice for instance.<br />

e<br />

r<br />

s<br />

w<br />

h<br />

o<br />

Dave Cusick once more deliberates, cogitates and indeed digests<br />

plentiful helpings of PeeDee pie<br />

E EDITOR<br />

Programmed by: Lars Malmborg ' Available from: Aminet<br />

GEditorr so simple ye t so wonde rful<br />

AMIN<br />

Let's face it, MEmacs is horrible. Yes, as text<br />

editors go, it has a few handy features, but<br />

they are hidden behind a prehistoric front<br />

end. The program lacks pretty standard features<br />

like scroll bars, and doesn't even wrap<br />

lines around - so in fact if a line is too long it<br />

is impossible to read the end of it. These features<br />

become particularly annoying if you regularly<br />

write script files or use MErnacs as the<br />

default text editor for an attractive and modern<br />

E-mail program like YAM or Metatool.<br />

GEditor will therefore be the answer to<br />

prayers around the Amiga world. It appears in<br />

a cute little window of its own, allowing it to<br />

be run on the same screen as the aforementioned<br />

E-mail programs_ It uses the all-conquering<br />

Magic User Interface, and in itself it<br />

uses very little memory owing to its simplicitY-<br />

Using GEditor you can incorporate an existing<br />

ASCII file into your document, cut, copy<br />

and paste text, and save it out again. The resitable<br />

window has a scrollbar and all text is automabcally<br />

word-wrapped. That, in a nutshell, is<br />

it GEditor does everything that is required of it<br />

and nothing more. Truly indispensable.<br />

The AGA M a gic<br />

disk conta ins<br />

some supe rb<br />

pieces of fa nta sy<br />

artwork a nd a ll<br />

In only a fe w<br />

colours, ma king<br />

them ide a l tor<br />

Workbench ba ck•<br />

drops<br />

AMIGA COMPUTING<br />

ocrosLR L996<br />

A GA MAGIC<br />

Programmed by: Various<br />

Available from: KEW=Il Software<br />

Disk No: U1175<br />

This is a multi-program disk which, unsurprisingly<br />

given the title, is designed to make AGA<br />

Workbenches look nicer. It includes the utilities<br />

MagicCopper and ColorMagic and a<br />

selection of AGA backdrops.<br />

The backdrops are all extremely impressive.<br />

They are all in the region of 724566 pixels,<br />

but they use just four colours SO they<br />

shouldn't chew up too much- memory. With<br />

the theme of fantasy and featuring stunning<br />

artwork, they are definitely worth investigating<br />

if Magic Workbench backdrops are starting<br />

to look a little tired.<br />

MagicCopper and ColorMagic should<br />

between them make it possible to have fancy<br />

rainbow effects going on in the background<br />

of these AGA pictures, although I must con<br />

fess I couldn't get things to work exactly as<br />

they should. Whether or not you can transform<br />

your Workbench into a technicoloig<br />

whirl, this disk is still worthy of attention d<br />

only for those pictures...<br />

acc<br />

liki<br />

in<br />

to<br />

syr<br />

tht<br />

en<br />

co<br />

tht<br />

cat<br />

GI<br />

dic<br />

wc<br />

pe<br />

GI<br />

hic<br />

sui<br />

Lu<br />

off<br />

wF<br />

exi<br />

sp.<br />

Sti<br />

evi


st<br />

s<br />

A RGUE 0 7<br />

Programmed by: lborsten Stocksmeier The averdge Amiga Workbench these days is a<br />

Available from: Aminet p r e t t y impressive site. The vast majority of Amiga<br />

users now employ their trusty machine in various<br />

'serious activities and so want everything to be as attractive and user-friendly as possible. This<br />

accounts for the astonishing popularity of Magic User Interface, and the appearance of programs<br />

like Argue. Argue's sole vocation in life is to take away the need to use the shell at all, replacing<br />

command lines with nice MUI interfaces tailored to individual CU programs.<br />

Easily installed and including several example scripts, Argue is indeed extremely pleasant to<br />

. use and certainly makes the Workbench a friendlier place.<br />

Alas, however, Argue is not perfect. The principle problem is that using a MUI interface tends<br />

to be a lot slower than simply entering a command in the shell once you know the command<br />

syntax. It's a lot quicker to enter "'ha x foo.lha ram:* than to click on the lhaGUI script and select<br />

the source file and destination directory using standard file selectors - especially if your Shell is<br />

enhanced by programs such as KingCON (which adds drag and drop support, scrollbars, and<br />

command- and file-name completion).<br />

Secondly, users of ultra-helpful Workbench enhancers like ClassAction (which recognises filetypes<br />

and presents a list of options accordingly) will encounter difficulties using Argue because<br />

the latter program relies on script files. Besides, since you can configure ClassAction to offer you<br />

EIHE<br />

Programmed by: John Clay<br />

Available from: Fl Licenceware<br />

Disk no: F1-142<br />

irMagic shoui When a few months ago in these very pages I<br />

)le to have lane cast an inquisitive eye over GRAC (the<br />

the backgroun CRaphic Adventure Creator) I confidently pre-<br />

.igh I must cot dicted that within a few months Public Sector<br />

work exactly a would be submerged beneath a deluge of<br />

: you can Vara graphic adventures. Frankly, it hasn't hapa<br />

technicoloi pened - indeed, The Experiment is the first<br />

v of attention I CRAC adventure AC has received since then.<br />

However, seeing the quality of this effort it<br />

surprises me even more that more people<br />

have not tried their hand at creating their own<br />

Locasfilm-esque epics.<br />

The Experiment comes on three disks and<br />

offers a stimulating challenge for anyone<br />

who thinks games should involve mental<br />

exertion. You play Bud Lightning, whose<br />

space base has been attacked by the evil<br />

Stingons. Bud must piece together the<br />

events leading up to the attack, and save<br />

ORLY STORIES<br />

Programmed by: Paul Riggs<br />

Available from: PO libraries, or El from<br />

Paul Riggs<br />

ORMIMMIREP R E M O<br />

This is a curious little offering which I felt was<br />

worthy of a mention despite the author asking<br />

in his letter whether I considered it worthy<br />

of review in the Amiga Format public<br />

domain pages...<br />

The idea is that the user enters a few<br />

words and the program then slots these<br />

words into one of four preset texts to produce<br />

the titular Silly Stories. Often the results are<br />

somewhat non-sensical, but just occasionally<br />

they can be genuinely funny.<br />

There is an attractive interface too, and all<br />

your actions are accompanied by wacky<br />

a primitive tribe from extinction whilst he's<br />

about it.<br />

In adventure games the user interface is<br />

always a critical ingredient. It the interface is<br />

unwieldy and longwinded then playing the<br />

game can become something of a chore.<br />

Fortunately for The Experiment, and perhaps<br />

unsurprisingly for a game created with GRAC,<br />

the interface here is neat and intuitive, leaving<br />

the player to get on with<br />

enjoying the experience. The<br />

graphics are nicely drawn too,<br />

and though the sound is<br />

rather sparse things<br />

are atmospheric<br />

enough to<br />

remain<br />

Reminiscent of the<br />

Lucastilm wa lk),<br />

pointy a dve nture s,<br />

The Expe rime nt will<br />

give fans of the<br />

genre ple nty to be<br />

thinking a bout<br />

•<br />

•<br />

4<br />

4<br />

4<br />

,<br />

-Ai pi<br />

4<br />

Our ve ry own silly ne wspa pe r story<br />

sound effects. Sets of words can even be<br />

saved to disk for reloading later. However, the<br />

program would certainty benefit from a few<br />

extra texts into which those words could be<br />

inserted. At present the long term appeal is<br />

somewhat non-existent because you will<br />

quickly recognise which words tend to be<br />

•••<br />

OW hold of this<br />

gorgeous Argue<br />

and you ne e d<br />

never e nte r<br />

comple x cont.<br />

mend line s<br />

egain<br />

Th. Exporknont shows just wha t ca n be Achie ve d with a little<br />

ima gina tion a nd a copy ot the GR a phic Adve nture C re a tor<br />

111111111111101111. 1111111Milool<br />

Silly Storie s; good<br />

tun, tor a bout te n<br />

minutes<br />

AMIGA COMPUTING<br />

OCTOBER 1996<br />

various choices, a command-dependant GUI<br />

becomes somewhat redundant anyway.<br />

However, if you don't like ClassAction and<br />

abhor the Shell then Argue is definitely worth<br />

a look. It is well implemented, easily configurable<br />

and visually appealing.<br />

involving.<br />

The Experiment costs E5.99 and comes<br />

highly recommended for adventure fans. If<br />

you're not sure whether or not it will be your<br />

cup of hot steaming stuff, a demo is also<br />

available from Fl licenceware or from<br />

Aminet<br />

inserted at given points in the text.<br />

Still, it might cause a few sniggers<br />

the first time it is run.<br />

37


38<br />

ISTEN To THE BAND<br />

EmpLAY v 1 .2<br />

Programmed by: Alessandro de<br />

- Christian Buchner<br />

Available from: Aminet<br />

ID2MID<br />

Programmed by: Simone Riccetti<br />

Available from: Aminet<br />

Cast your mind back, if you will, to the late<br />

1980s. The full force of the economic<br />

recession was still to be felt. House music<br />

was rampant In the Chaos. the Six O'Clock<br />

News still used that tacky filing cabinet<br />

effect on the opening credits, and the Atari<br />

ST was the most popular home computer<br />

in England_ Every recording studio in the<br />

land owned one too, running Notator and<br />

using MIDI keyboards to produce all sorts<br />

of tuneful pieces.<br />

MIDI of course marched on, and we saw<br />

the introduction of General MIDI. A GM<br />

synth could be hooked up to a computer<br />

and any GM file played through the<br />

sequencer software could be heard with<br />

the instruments all playing as intended.<br />

without preconfiguration.<br />

As things turned out the Amiga never<br />

really took off as a MIDI computer. The<br />

Alan ST designers had rather cunningly<br />

placed MIDI In and Out sockets on the side<br />

VERYDAY<br />

Programmed by: Mathew Wilson<br />

Available from: KEWeill Software<br />

Disk No: A1119<br />

1•11111<br />

1-mEveryday<br />

Organiser is (says the blurb) a col-<br />

olection<br />

of four programs which are designed<br />

w to help manage day to day activities. They are,<br />

Mto<br />

be specific, Locate, Alarmist, On-Time and<br />

ETasker.<br />

All the programs use Magic User<br />

M<br />

Interface, making them highly configurable<br />

O<br />

and visually pleasing.<br />

I<br />

Locate is an address and telephone book<br />

R<br />

program. It boasts configurable field names,<br />

wi<br />

••<br />

• 1<br />

,<br />

2<br />

Turn your Amiga<br />

into a full sca le<br />

32-note polyphonic<br />

GM<br />

tlynth with<br />

olittplay<br />

ORGANISER<br />

Locator, the<br />

accomplished<br />

address book program<br />

from the<br />

Everyday<br />

Organiser se t<br />

AMIGA COMPUTING<br />

UC 10E3ER i 9s4.3<br />

i .<br />

r<br />

v<br />

;<br />

J+tee-<br />

WM' 1 1<br />

of the machine, whereas Amtgas have always<br />

required an external MIDI interface costing<br />

around twenty pounds. But if you don't happen<br />

to have an ST sitting collecting dust in a<br />

corner somewhere, or a MIDI keyboard and<br />

interface, until now the vast collections of GM<br />

files available from music companies and on<br />

the Internet would have been rather an irrelevance,<br />

(Moldy enables any 68020+ Amiga to<br />

emulate a GM keyboard. The I .4Mb archive<br />

includes a large number of sound samples<br />

which the computer plays back using a special<br />

14-bit sound driver, On faster Amiga's.<br />

such as those fitted with an 040 or greater,<br />

the sound quality is roughly comparable with<br />

that obtainable from a CD player (sample<br />

quality permitting, of course). However, even<br />

on a standard 020 machine, playing back<br />

MIDI files at around I Okhz, the output quality<br />

is respectable enough.<br />

GMplay does place a fair old strain on your<br />

processor of course, so 020 owners can't really<br />

be doing anything much in the meanwhile<br />

without causing the sound to stop every now<br />

the facility to dial someone's telephone number<br />

at the press of a button, and support for<br />

external 'notes" files under entries. ASCII<br />

files can be imported and addresses can be<br />

printed out.<br />

Alarmist is, unsurprisingly, an alarm program,<br />

featuring multiple alarms. It is really<br />

designed to be used alongside On-Time,<br />

although it can be used separately. On-Time<br />

displays a calendar on screen and for any<br />

given date, appointments can be entered into<br />

a small list. Drag and drop support and a well<br />

thought-out layout make On-Time a pleasure<br />

to use.<br />

Finally, Tasker is designed to help keep<br />

track of all those annoying jobs that need<br />

doing. Each task is assigned a priority, one of<br />

five levels ranging from Lowest to Highest. A<br />

list of tasks to be completed is then displayed<br />

with the tasks organised into priority order.<br />

There's also a Chart option which attempts to<br />

summarise the information in an easily<br />

digestible visual format, although as the<br />

author points out this is still in the experimental<br />

stage at the moment. The author<br />

eventually hopes to integrate Tasker's functions<br />

into On-Time, but for now it works as an<br />

interesting little stand-alone reminder program.<br />

and then. However even if you don't have<br />

a fast processor in your machine, GMplayii<br />

highly recommended because it opens uc<br />

a world which hitherto required vast<br />

amounts of expensive equipment to<br />

explore fully_<br />

On the other hand, if you do have a<br />

MIDI setup involving your Amiga, but you<br />

do not have the large amounts of cash<br />

required to replace a standard MIDI key.<br />

board with a GM compatible one. Mid2Mid<br />

offers a solution. This is a command line<br />

program which strips out GM instrument<br />

changes and replaces them with ones<br />

appropriate to your MIDI synth, saving you<br />

the time and effort which would be<br />

involved in doing this manually. Mid2Mid<br />

needs to be configured to your keyboard<br />

using a simple program included in the<br />

archive, but once this is achieved, lair<br />

numbers of files can be converted quickly<br />

and easily.<br />

Mid2Mid does have some limitations<br />

however_ Firstly, it only converts MIDI format<br />

1 files Whilst these are probably the<br />

commonest files around there are also format<br />

0 files out there, and unfortunateh<br />

you won't be able to use Mici2Mid to<br />

quickly configure them for your keyboard<br />

Secondly at the moment there's no Mote<br />

GUI, although one is promised for the<br />

future and the command syntax is scarceh<br />

complicated. In the end then, Mid2Mid<br />

offers a simple but practical solution to a<br />

common problem. and as such will appeal<br />

to many MIDI users.<br />

Tetns ret<br />

it no lor<br />

some t<br />

MegaDri<br />

Bean M<br />

hour pia<br />

it neve<br />

Machin(<br />

the con<br />

against<br />

Duda<br />

Apart fn<br />

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An intere<br />

few dull<br />

describec<br />

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five is si<br />

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level. Yo<br />

hand wir<br />

Also included on the disk are a few eta gameplai<br />

utility programs. The first of these is the col demandi<br />

pletely useless but highly comical Talk, , weak ITIC<br />

replacement for the pathetic Say program thr Althot<br />

used to come with Workbench, which garble sound ar<br />

in an equally incomprehensible manner. The w<br />

ill is also wea a MI Time Preferences program t ly, this is<br />

, replace the standard version, a file encrypts<br />

called Coder, and a datatype-based soot pI ing ayed t l<br />

player called Sam.<br />

Whilst the extra utilities vary drastically t<br />

usefulness, the organisational programs areal for e E1,10<br />

well done and the net result is a useful dif r<br />

which will appeal to anyone who needs a It, a<br />

tle help keeping track of their business e, s<br />

social lives.<br />

7<br />

OmTlme re pla ce s a conve ntiona l dia ry and<br />

helps you oroa nise your life more * M a tti*<br />

r<br />

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ne, C<br />

it_opens up<br />

quired vast<br />

uipment to<br />

do have a<br />

iga, but you<br />

nts of cash<br />

d MIDI keyne,<br />

Micl2Mid<br />

mmand line<br />

instrument<br />

with ones<br />

, saving you<br />

would be<br />

Ily. Mid2Mid<br />

f keyboard<br />

ded in the<br />

mired, large<br />

rted quickly<br />

MIDI forrobably<br />

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id2Mid to<br />

r keyboard.<br />

e's no nice<br />

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x is scarcely<br />

, Mid2Mid<br />

futon to a<br />

will appeal<br />

le a few cart<br />

se is the corn-<br />

)mical Talk, a<br />

y program that<br />

which garbles<br />

manner. There<br />

es program to<br />

1 file encrypter<br />

-based sound<br />

( drastically al<br />

•ograms are all<br />

; a useful disk<br />

10 needs a lit<br />

r business oi<br />

of dia ry a nd<br />

Illeffectively<br />

Programmed by: David Papworth<br />

Available from: F1 licenceware<br />

Disk No: FI-141<br />

Tetris remains a classic, but in the falling blobs genre<br />

it no longer rains supreme, at least in my eyes. For<br />

some time that mantle has been held by a<br />

MegaDrive cartridge called Doctor Robotnik's Mean<br />

Bean Machine, which I confess I've spent many an<br />

hour playing in my time. Tetris has one flaw, in that<br />

it never had a multiplayer mode. Mean Bean<br />

Machine, on the other hand, pits you either against<br />

the computer directly or, far more entertainingly,<br />

against a friend.<br />

Mall brings Mean Bean Machine to the Amiga.<br />

Apart from a couple of presentational differences, it's<br />

a carbon copy of that superb cartridge. The screen is<br />

divided into two Tetris-like wells. Pairs of coloured<br />

P<br />

L<br />

A<br />

T<br />

Programmed by: Matthew Cutts<br />

Available from: Matthew Cutts<br />

An interesting little game which could fill in a<br />

few dull moments here and there, Splat is<br />

described by its author as involving -<br />

flies, mouse and a tlot hof efinger<br />

abuse. The objective<br />

is simply to annihilate flies<br />

before they deplete your energy<br />

level. You control an on-screen<br />

hand with your mouse and the<br />

gameplay, whilst mentally scarcely<br />

demanding, is not for those with a<br />

weak mouse.<br />

Although the graphics and<br />

sound are scarcely stunning, and it<br />

will wear a little thin rather rapidly,<br />

this is a diverting enough offering<br />

in the short term. It is best<br />

played on an Al200 because otherwise<br />

things can be a little less<br />

than frenetic. Copies are available<br />

for ELIO from the author.<br />

Itt<br />

‘SPLAT<br />

-<br />

,<br />

11<br />

Hightcorev<br />

1<br />

beans fall downwards, with one flashing bean<br />

around which the other bean can be rotated. Your<br />

job is to collect together groups of four beans of the<br />

same colour, whereupon the group will vanish.<br />

Whenever a group vanishes, a black bean falls down<br />

the opponents well, The more groups of four van.<br />

ish as part of the same move (for instance when<br />

beans fall from above to form groups after a lower<br />

group has vanished), the more black beans are<br />

deposited at once onto the opponent's pile. Black<br />

beans do not disappear<br />

when four or more are<br />

together, only when<br />

they are adjacent to a<br />

vanishing group of four<br />

colours. One player wins<br />

when the opponent's<br />

well fills up completely.<br />

If all this sounds confusing<br />

(and no doubt it<br />

does), then rest assured<br />

that it all makes for one of the<br />

most engaging strategy puzzle<br />

games around. it is a truly magnificent game to play<br />

with friends. On top of the hugely enjoyable two<br />

player mode there is a tournament option whereby<br />

up to eight people can participate. There are also<br />

demonstration and practice modes, three difficulty<br />

tAttart Game<br />

1-<br />

LITTLE BIT YOU<br />

rt<br />

I want to hear from you if you have any program, whatever its purpose, which you con-<br />

or licenceware, if you feel it's of sufficient quality to merit coverage then sad it in a<br />

jiffy bag or padded envelope and send it in with<br />

i<br />

all haste. Although Public Sector<br />

receives too many submissions to cover them all, I promise ill at least look at your<br />

work - even if it's yet another Lottery program of Ktondike cardset. It does make my<br />

job a lot easier though if disks are clearly labelled- Please also include a cover letter<br />

detailing the disk contents and peke, and giving rsome bask instructions. The magic<br />

address is:<br />

sider worthy of review. Whether it wilt be freely distributable public domain, sflayeware<br />

Dave Cusick.: PD submissions, Amiga Computing, Media HoktSe,<br />

Adlington Park, Macclesfield, SKID 4NP<br />

nI<br />

III, I,ir<br />

0,<br />

wee<br />

°WW1 : M a yo a ro still wa ya<br />

to ha ys, tun in Andy<br />

Ataddoca 'a compa ny<br />

AMIGA COMPUTING<br />

OCTOBLR 1996<br />

0<br />

t<br />

,<br />

f<br />

,<br />

6<br />

C tel.(<br />

turri<br />

RI hike<br />

111-5CE<br />

ntnonl<br />

SCONES<br />

002016<br />

001023<br />

Dr notbotnik's Mean.- UM,<br />

meant to sa y Oulta ll<br />

levels, configurable bean speed and<br />

starting heights, and a wealth of other<br />

options. The graphics are superbly slick<br />

and faithful to the original, with the<br />

beans looking at one another and<br />

wobbling entertainingly as they land.<br />

The music is passable too, and every<br />

now and then the tempo increases as<br />

levels reach their climax.<br />

Outfall is a Licenceware classic, there's no doubt<br />

about it For 0_99 it would be a foolish individual<br />

who did not add this to their games collection. In a<br />

word._ essential.<br />

LAST<br />

TRAIN ATO<br />

CLARKSVILLE<br />

T<br />

Matthew Cutts 1<br />

7. Greenwood 1<br />

::<br />

Newcastle Upon Tyne<br />

NE12<br />

Fl Licenceware<br />

1<br />

Alr31 Wellington 114 Road<br />

.•dmi Exeter _Q!<br />

o EX2 I<br />

Te110192<br />

l l u<br />

49358111:117<br />

a<br />

E-mail: .stagelgliw.demillipxok<br />

l t<br />

1<br />

1<br />

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1<br />

1<br />

1<br />

.<br />

P<br />

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u<br />

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R<br />

i<br />

g<br />

KEW=11<br />

111 PO Box 672<br />

! South 5oftwaCroydon<br />

Surrey CR2 915<br />

Tel: 0181 657 161<br />

•<br />

—<br />

•<br />

3<br />

9<br />

l<br />

a<br />

m<br />

b<br />

Cameron Avenue<br />

Abingdon<br />

Oxfordshire<br />

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Manchester - M21 OZJ<br />

Tel: F1) 0161 881 8994<br />

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39


40<br />

I<br />

Tof<br />

Apollo accelerators<br />

h are upon us,<br />

e Neil Mohr powers<br />

n up his old Al200<br />

e<br />

I with them<br />

x<br />

t<br />

. 9 g<br />

e top-end accelerator.<br />

n<br />

e<br />

volts. r<br />

a<br />

t<br />

i<br />

o<br />

n<br />

irst Power released their Falcon<br />

040/060 accelerator, then<br />

Bfitzard in their uncompromising<br />

style brought out an 060-only<br />

board and now Apollo have caught up with<br />

the rest of the field and released their own<br />

Apollo have taken the same route as the<br />

Falcon board and gone for a single board<br />

design, taking advantage of the fact that both<br />

the 040 and 060 have the same pin layout<br />

The only difference is the 060 only draws 3.3<br />

Fitting the 040 version of the board is as<br />

straightforward as any other Al200 board. If<br />

you read the Falcon review you would know<br />

that to fit it you had to open up your Al200 to<br />

fit a fan. The high power demands of the 040<br />

processor means it requires extra cooling<br />

either by using a large heat sync or a fan.<br />

The Apollo 040 version's solution is to use<br />

both a small heat sync and a tiny electric fan,<br />

all glued to the processor and so the unit just<br />

slots into your Al200 the same as any other<br />

board. The fan used is very small - a couple of<br />

centimetres across - but in use the 040 stays<br />

quiet cool and the fan in conjunction with the<br />

heat sync does a good job.<br />

Once slotted in, away you go. The only<br />

extra thing you may need is the 68040 library.<br />

This should come with Workbench as standard<br />

but this may not always be the case. The<br />

library has replacement routines, mainly to do<br />

with the 040 math co-processor being slightly<br />

different from the traditional 030's.<br />

'jd s41<br />

AMIGA COMPUTING<br />

OCTOBER /996<br />

In use the 040 works fine - the one problem<br />

I did run into was due to lack of power.<br />

On my Al200 1 have an internal 3.5in IDE<br />

drive powered off the internal disk drive's<br />

power supply. This along with the 40Mhz 040<br />

was just too much for the standard Al200<br />

power supply. When I switched to a 2.5in<br />

internal hard drive everything work fine, but if<br />

you are considering this board this is something<br />

you should keep in mind.<br />

Fitting the 060 version is a little more<br />

involved as before you can start you need to<br />

install some replacement libraries. Just as the<br />

040 needs the new 66040.1ibrary the 060<br />

needs a new library to take care of the differences.<br />

The new files consist of a replacement<br />

either B<br />

either in<br />

Once<br />

board al<br />

only dra<br />

the pow<br />

with thi<br />

50Mhz.<br />

design..<br />

board tc<br />

gant as<br />

works a-.<br />

There<br />

that use<br />

extent<br />

Unfortui<br />

want to<br />

be thosi<br />

This i<br />

where r<br />

to four<br />

when it<br />

tracing 4<br />

scender<br />

040 library and a new 060 library.<br />

With the Blizzard board you get quiet a nice<br />

Installer script that make installing these files<br />

a breeze. The disk that comes with the Apolo<br />

does have a AmigaDOS script installer that<br />

works but is nowhere near as easy to use as<br />

the normal Amiga installer.<br />

Along with the new library files you gl-• 7 Irh<br />

couple of support files. The main prograr<br />

importance is CPU60 - a supplement for • -RI<br />

2<br />

original CPU command and gives you cci A254<br />

11 138<br />

-over the 060's new system features such .i• • r=<br />

branch prediction cache, super scalar archirt nE01<br />

, ture and store buffers as well as the usua %<br />

-(• control over the 060's standard data and s<br />

yinstruction<br />

cache. Two short cut instmction; 40<br />

060...<br />

•iiito Mhz I<br />

1<br />

rot


quiet a ni<br />

ng these LF.<br />

ith the Apollo<br />

installer that<br />

asy to use<br />

les you get a<br />

n program<br />

rment for<br />

is you cow'<br />

res such as<br />

:Aar archit<br />

as the ucl<br />

rd data r<br />

, instrudic 1<br />

either B or W, let you quickly set the 060 to be<br />

either in its worst possible setup or its best.<br />

Once the software is in place you can fit the<br />

board and fire up your computer, As the 060<br />

only draws 3.3 volts you do not have any of<br />

the power or heating problems associated<br />

with the 040 even though it is running at<br />

50Mhz. Due to both boards having the same<br />

design, a power converter is plugged into the<br />

board to reduce the voltage, It is not as elegant<br />

as the Blizzard 060 board but in use it<br />

works as well.<br />

There is still the problem with programs<br />

that use a lot of floating point and to a greater<br />

extent transcendental maths operations.<br />

Unfortunately the sort of people who would<br />

want to buy the 060 accelerator are going to<br />

be those who would lose out the most<br />

This is shown very well when using A1BB<br />

where normally the 060 returns speeds three<br />

to four times as fast as a normal A4000. But<br />

when it comes the FTrace test that milnics raytracing<br />

operations and FIrans that tests transcendental<br />

functions the speed of the 060 is<br />

Dhrvetones 28631<br />

6-<br />

/3880 - - - - 7MIz<br />

n:Se 68800 M z<br />

ni2ee cC 020 14MHz<br />

82581 68828 14MHz<br />

68031<br />

68841 Ra<br />

RUSS<br />

CPU<br />

FPO<br />

Ch t<br />

*<br />

,<br />

.<br />

-<br />

T<br />

A<br />

I<br />

A<br />

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R<br />

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8680<br />

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54.1Z 1<br />

40.95 s<br />

Dhr vst onre-wrir Y o u !<br />

OHL P 68081<br />

68008 3;111 4?:14 0 1<br />

reduced to about the speed of a standard<br />

Al200.<br />

Blizzard offered the best solution by releasing<br />

a patcher program that could fix this problem<br />

for a few of the more well known programs<br />

such as LightWave, Real 3D, Imagine,<br />

Cinema 4D and Mand2000. Even this is not<br />

perfect and the only solution is to either recompile<br />

the programs for specific 060 code,<br />

that would also be a lot faster as this could<br />

take advantage of the HO super scalar architecture,<br />

or replace all the operations that the<br />

processor does not like, which is not very<br />

practical.<br />

The Apollo board comes equipped with a<br />

single Simm slot that can take a single-sided<br />

Simm up to 32Mb in size. Similarly to the<br />

Blizzard boards you can also use 72-pin PC<br />

Simms that are either 36 or 32-bit, depending<br />

on whether they have the extra parity bits or<br />

not.<br />

-The only real problem memory wise that<br />

you could run into is if you are going to be<br />

using your own Simm chips. On the board<br />

1 3 92 •<br />

6 M I<br />

23 1 56 5211<br />

29.88<br />

7.56 r. I 1 <strong>Is</strong>.1:1.r1Li ;If 11 , ! ! )<br />

6.75 Ii b i V<br />

J E 1.<br />

-<br />

. I 3'.;<br />

81288 ECO20 14MHz 30.43 1<br />

68020 14MHz 1 1•1<br />

68038 2511ilz 8 .<br />

68840 8 25MHz . 8 1 2 . 8 2<br />

CPU<br />

- M0i P0 S a...9<br />

FPU<br />

MFlops •M<br />

M<br />

2 7<br />

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f f Iue1'rjU r II Iltiii,;!1A-<br />

6.7511 t .•ii[1<br />

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Sysinto shows you like it is. Ove ra ll the 7. 0 6 0 doe s not se e m to rim tha t must fa ste r tha n the<br />

t !<br />

40Mhz 040, but this is proba bly due to •? it using code tha t doe s not ta ke a dva nta ge of the<br />

060s enhanced architecture, built absolutely J f whips it on fl oating point operations<br />

.-<br />

._•1.E.!<br />

--<br />

74<br />

-<br />

OUST HOW FAST?<br />

AIBB benchmarks relative to an A4000<br />

Board 040 060<br />

EmuTest 1.76 3.13<br />

Dhrystone 1.59 3.0<br />

Matrix 1,98 3.68<br />

!Math 1.6 3.6<br />

MerriTest 4.6 4.75<br />

InstTest 2.35 438<br />

Flops 1.61 2.84<br />

Mace 1.65 N/A<br />

JARGON<br />

B O X<br />

acheAgnoliornOuntam<br />

processor memory that o<br />

accessed tor tcrster thivr the<br />

CCrnpoterS nouns? memory<br />

Cache itreorty rncreoses<br />

processors performance<br />

ns Nano second used to<br />

measure the speed at chps<br />

FOracufarly memory ch,ps<br />

Current 6Crrs merrorya good<br />

enougth even kx the West<br />

Pentums men though 40 end<br />

2Chs meirmyr, OW711211i• bUr 5<br />

mach more erceosr,r.<br />

;ram Singte th-tyle Memory<br />

Moak, o form of memory<br />

pocitagwigt CAr to rts syrde use<br />

rt PCs and that trcy are guar<br />

Molt &urns hose beccirne<br />

the mop. standard for memory<br />

Sgper Scab, Pekhs to the<br />

desagn of o processor. to that<br />

1has multple ostualcvi<br />

hek' thof attasy it to process<br />

more than o-e EnstrocOon<br />

the some tune<br />

AMIGA COMPUTING<br />

OCTOBER 1996<br />

there is a large plug-in chip opposite the<br />

Simm socket. This means if your Simm is<br />

much wider than about 22mm you are going<br />

to have trouble slotting the Simm into place.<br />

Really this should not be a problem as long as<br />

the Simm is relatively new as these tend to be<br />

very streamline.<br />

The other thing you should consider is that<br />

the speed of the memory is getting quiet<br />

important with these extra fast processors.<br />

Even though 7Ons and even 8Ons Simms will<br />

work fine you will be best off with 6Ons<br />

Simms.<br />

Just as with the Flacon and the Blizzard, the<br />

Apollo board can have a SCSI module added<br />

to the underside. This has a set of pins that<br />

push into an expansion slot and the cable and<br />

SCSI interface are fitted to the expansion hole<br />

at the back of the Al200.<br />

Currently if you buy either the 1240 or 1260<br />

from Siren, you have the opportunity to pick<br />

up a 16Mb Simm for the bargain price 41E100<br />

even if you do not need quite this much memory<br />

on the Amiga side. With such a fast accelerator<br />

and 16Mb of memory it would be well<br />

worth installing Shape shifter as you would<br />

have one heck of a Mac into the bargain. 417<br />

ittii=<br />

REQUIREMENTS<br />

RED essentici BLACK ieLulturt.r7ded<br />

Al200<br />

Bottom<br />

PRODUCT DETAILS<br />

Product Product: Apollo 1240/1260<br />

Supplier S i r e n software<br />

Price 1 2 6 0 50Mhz E574•99<br />

1240 40Mhz E449.99<br />

1240 25Mhz E299.99<br />

SCSI module 0 9 . 9 9<br />

16Mb SIMM E 1 0 0<br />

Tel 0 1 6 1 796 5279<br />

SCORES<br />

Ease of use 9 0 %<br />

Implementation 1 5 %<br />

Value For Money 1 1 4 %<br />

Overall 8 9 4<br />

41


42<br />

it is many things to many different<br />

people. To some a postmodernist<br />

sculpture is a conceptualist's<br />

masterpiece, symbolic<br />

of a world at conflict. To others it's a bunch<br />

of rusty fin cans.<br />

So who is right? Does modern art bare<br />

comparison with the work of old masters<br />

like Rembrandt, Titian and Turner? Are the<br />

likes of Damien Hirst redressing the way that<br />

we perceive art itself?<br />

As the art elite grow to tolerate more<br />

bizarre pieces of work, they also begin to<br />

accept the different means being used to<br />

create these masterpieces. As new technology<br />

emerges, it is embraced by forward thinking<br />

artists as a medium in which they can<br />

express themselves. This is particularly true<br />

of computer art, and with its growing popularity<br />

in the art world, the boundaries that<br />

were once so wide between computer art<br />

and more traditional art are narrowing.<br />

Tony Patrickson is an artist He trained in<br />

drawing and sculpture but became intrigued<br />

by computer art.<br />

He comments, "In many cases where<br />

there has been opposition or hostility to<br />

computer-based work from more traditional<br />

concerns, it seems to have been based on a<br />

heady mixture of prejudice and lack of<br />

knowledge. The most dismissive and out-oftouch<br />

voices seem to be those of certain art<br />

critics and the usual suspects who like to<br />

decide for other people about these things".<br />

He continued, "In contrast there seems a<br />

genuine curiosity in both artists and audiences<br />

about what is going on and what it is<br />

possible to achieve through theSe<br />

-has<br />

to be said that most of the negative<br />

means. arguments trotted I t out were those already<br />

rehearsed over the use of video or photography".<br />

Rick Kise also uses the computer for his<br />

artwork. "I can't say there is 'versus' between<br />

traditional art and computer art Fine artists<br />

define themselves as 'oil', 'watercolour', 'pastel'<br />

and 'graphic' artists, and now there is a<br />

new classification, 'electronic' artist. It just<br />

happens to be another medium to work<br />

with. As to the style of art,. ie abstract or realistic,<br />

you most definitely have a versus situation,<br />

one that can never be reconciled."<br />

To Patrickson, the biggest disadvantage<br />

shared by computer art and traditional, is<br />

when a distinction is set up between them.<br />

He remarks, "To my mind, using computers<br />

to make art is simply the continuation of<br />

something which human beings have felt<br />

compelled to do for at least the last 30,000<br />

AmIGA COMPUTING<br />

OC1OBER 1.99•6<br />

years".<br />

Okay, but both methods do have advantages<br />

and disadvantages, and as those who<br />

practise computer art will tell you, one of the<br />

main advantages of working on the computer<br />

is its flexibility.<br />

Kise comments, "The greatest advantage<br />

of art on the computer as I see it is the ability<br />

to experiment without the fear of destroying<br />

your art. Take a realistic scene and<br />

change the colours, distort shapes, apply textures<br />

etc. If it doesn't look good to you, hit<br />

'undo' and you're back to the start. One original<br />

artwork saved in the computer translates<br />

to many new styles and 'new' artworks".<br />

TiONY PATRICKSON<br />

"The sort of work I do depends to a large<br />

extent on the venue or situation in which<br />

it is going to be exhibited. These have<br />

ranged from raves, art galleries and live<br />

events, to CD-ROM and at present a couple<br />

of Internet-based projects"<br />

Amiga hardware and software used:<br />

'The Amiga side of my studio is based<br />

around an A4000, boosted with a<br />

Cyberstorm '060 accelerator and 14Mb<br />

RAM. In terms of day-to-day work, for<br />

video grabs I use a Vidi-Amiga 24, either<br />

from tape Or live input from a camera.<br />

lightwave 3.5 would probably be my<br />

most widely used item of software.<br />

"A lot of preparatory work is done with<br />

a mixture of ADPro and ImageFX, any<br />

Andrew Powell is an animator and uses<br />

the Amiga in his work. He shares this view<br />

'Paper and pencil may not have an 'undo'<br />

button, but they're quicker to get your Idea<br />

down. However, computers allow artists to<br />

get basically instant results and easy effects<br />

as opposed to the large amount of skA<br />

required for fine arts. After I have a bunch of<br />

line drawings loaded into memory, I can<br />

make the cell painting job as simple as 'clickand-next-frame'.<br />

And with still art, high-lights<br />

and low-lights can be flawlessly added using<br />

a gradient fill."<br />

Patrickson again: "I don't believe the differences<br />

between computer-based and tradi-<br />

batch-processing being handled by FRED.<br />

Nowadays I tend to rely primarily upon<br />

the Amiga side for producing the raw<br />

materials for a project. To take things further,<br />

particularly for more sophisticated<br />

multimedia work, means porting material<br />

across to the Mac to be able to use the<br />

likes of Photoshop. Premiere, and<br />

Director.<br />

'Having Lightwave on the Amiga is fine<br />

- it's a wonderful tool - but beyond a certain<br />

point the software and compatibility<br />

just isn't there for dealing with projects for<br />

the likes of the World Wide Web and so<br />

on."<br />

bonal<br />

comp<br />

tions<br />

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and uses<br />

this view:<br />

an 'undo'<br />

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artists to<br />

Nsy effects<br />

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: material<br />

) use the<br />

!re, and<br />

iga is fine<br />

ind a cerwatibility<br />

ojeds for<br />

b and so<br />

a Tina Hackett investigates the growing popularity<br />

I of computer art and asks what does it have to<br />

, offer today's Daltincis?<br />

Masters<br />

tional means of making art are anything<br />

compared to the similarities. The big distinctions<br />

occur in terms of the nature and<br />

extents of techniques involved. In many<br />

cases it is just as valid (or sometimes better)<br />

to address a particular question with a video<br />

camera or a piece of chalk as it is with a<br />

computer. Where I think computers are dif•<br />

ferent is in their 'synthetic' nature - being<br />

based on Turing's idea of the 'Universal com•<br />

puting machine. With the technology I have<br />

in my studio I can not just work with photographic<br />

images, but with sound, clips of<br />

video, animations and words, either individualy<br />

or in combination with each other. As<br />

ICK KISE<br />

"My style of art is. I would have to say,<br />

eclectic_ From landscapes to non-objective<br />

abstract. In 1989 I bought a used<br />

Amiga 1000 for the purpose of scanning<br />

photos of my original paintings and drawings<br />

so I could print my own art prints. In<br />

1990-91 I was the only one exhibiting<br />

computer art prints in the Oklahoma City<br />

area art shows.<br />

,•••<br />

- Amiga hardware and software used:<br />

1 sold my A1000 in '93 after I bought my<br />

A3000. As an ex-<strong>Commodore</strong> stock holder<br />

I'm sad to say that since December '93<br />

all my commercial work has been done<br />

on a PC. The A3000 gets used periodically,<br />

transferring my Amiga paintings to the<br />

PC, where I convert them to 24 bit and<br />

repaint them in Adobe Pholoshor<br />

well as this, it is practical to create things<br />

which either don't, or couldn't exist in the<br />

real world:"<br />

Doran Golan also sees the advantage of<br />

computer art: "After many years of showing<br />

work as an expressionist painter, I began<br />

using the computer in my art in 1984. To<br />

work on the computer was a natural step in<br />

the progression of my work, because with<br />

the computer I could explore a realm of 'Pure<br />

Abstraction'. To me, the work I create on the<br />

computer is literally abstract, because it<br />

'does not exist' as an object in the conventional<br />

sense as I am working on it.<br />

In a time of rapid changes in the world,<br />

the computer seems more suited to express<br />

the flow of thought and emotion than the<br />

more static medium of painting. As an analogue<br />

of the human mind, the computer<br />

facilitates change and flow, and reflects the<br />

speeded up tempo of the contemporary<br />

social environment."<br />

However, even in the computer art sector,<br />

there are divisions in audience_ Patrickson<br />

defines thern as an arts audience and a computer<br />

user audience: "An arts audience is<br />

more likely to focus on what the work is<br />

about. regardless of how little the work has<br />

pushed the technology out of the ordinary.<br />

Conversely, a computer user audience can<br />

too readily succumb to the 'Gee-Whizz' factor<br />

- that it doesn't matter how dire the work is<br />

as long as the special effects are okay."<br />

This, it seems, is the pitfall the electronic<br />

artist must be wary of • computer art can be<br />

treated like a gimmick, a special effects novelty<br />

that becomes outdated as the technology<br />

becomes passe_ When we first saw<br />

William Latham's organic artwork in the<br />

early 90s, for example, most people were<br />

impressed. Now some believe his work<br />

was a gimmick that has lost its charm.<br />

Computer-generated art has yet to pass<br />

the test of time.<br />

There is no doubt, however, that<br />

the computer will be increasingly<br />

adopted by the serious art establishment.<br />

Hi-tech special effects for<br />

their own sake will be shunned, but<br />

the advantages raised by the electronic<br />

process are bound to<br />

AMIGA COMPUTING<br />

OCTOBER 1996<br />

appeal to a new generation of talented<br />

artists.<br />

Ultimately, the key to the computer artist's<br />

success will be based on long-established<br />

principles. Like the best artists, the electronic<br />

painter will focus on the art itself for, as<br />

John Ruskin, the English art and social critic,<br />

said, "Fine art is that in which the hand, the<br />

head and the heart of man go together".<br />

43


44<br />

a<br />

4<br />

A NDREW POWELLill<br />

'My biggest current project is a fully animated feature called<br />

'Magic'. This film will be a comedy medieval fantasy, with<br />

overtones of some of my favourite authors, like Terry<br />

Pratchett, JRR Tolkien, and Monty Python. The story is mostly<br />

serious, but also has scenes where we just HAD to have a little<br />

fun.<br />

*Co-author of the script, and personal friend of mine, Bob<br />

Milne, came up with a scene where the main characters<br />

encounter a troop of Vikings on a portage.<br />

What I'd REALLY like to do is get Terry Pratchett's perrnission<br />

to work on a cartoon version of his Disc World novels.<br />

That would really sell!'<br />

Amiga hardware and software used: use Disney<br />

Animation Studio for Pencil Test animation, Deluxe Paint 5,<br />

Brilliance 2.0, Photogenics 1.25 NTSC for clean-up and<br />

colourisation, and MainActor Pro for final production and<br />

editing.<br />

'I know Disney Animation Studio is getting more than a little<br />

obsolete these days, but it is totally geared for animators<br />

who recognise the tools it offers. I use it to get the line animation<br />

done, and then I can move my work to a more<br />

advanced program.<br />

"DPaint and Brilliance have always been the most popular<br />

packages, but Photogenics is a total MUST-HAVE for serious<br />

artists. For Hardware I use a Tabby Graphics Tablet and the<br />

trusty GVP G-Lock genlock. Both are great because of their<br />

affordabilibi,<br />

UHE CREATION 11111111<br />

11<br />

The Amiga is an excellent creative platform and many<br />

famous artists have benefited from the machine.<br />

Arguably the most famous was Andy Warhol, who<br />

1111<br />

once commented, "The thing I like most about doing<br />

this kind of art on the Amiga is that it looks like my<br />

work". Others include Dave Gibbons, the man behind<br />

1the<br />

Watchmen comics, and the Aardman Animations<br />

team. Andrew Powell offers his views on why he<br />

11 thinks the Amiga has a winning formula:<br />

"The bottom line would be the price of equipment<br />

and ease of use. I would need to use a Pentium 130<br />

11.<br />

with an Mpeg board and 100 Mb of RAM to get the<br />

same results I get with my A4000/040 with 113 Mb<br />

RAM. The fact that the Amiga is so geared for video<br />

11111<br />

makes it the most cost effective choice amongst all the<br />

machines out there. It's also a whole production stu-<br />

111 dio in-a-box, where I can get 66 Frames Per Second<br />

(NTSC video) in two to 256 colours on-screen, in High-<br />

Resolution.<br />

- Can you give us an idea of how the Amiga helps<br />

your work?<br />

41110-<br />

AMIGA COMPUTING<br />

OCTOBER 199c<br />

OOLS OF THE TRADE<br />

For a budding artist there are many options<br />

available for the Amiga which will help you<br />

achieve your desired effect. These vary<br />

from the basic paint packages to rendering<br />

and animation. There are plenty available<br />

of good quality, but your choice will<br />

depend on what you want to do with it.<br />

TVPaint has always proved very popular as<br />

a professional option, and with a Wacom<br />

graphics tablet you have an excellent art<br />

environment in which to produce your<br />

masterpieces.<br />

Although expensive in price, the latest<br />

version, 3.0, proves a desirable option for<br />

the serious computer user because of the<br />

many features it offers. These include the<br />

Big Edit option, which is invaluable to commercial<br />

artists as it takes away the problem<br />

of resolution demanding huge amounts of<br />

memory. This works by defining the size of<br />

the project, then selecting a scaled area to<br />

work on. Another aspect which impressed<br />

was the layers function, which lets you<br />

view multiple 24-bit images on the same<br />

1screen whilst still being able to edit them<br />

independently. You can view layers A, B, or<br />

C, work on them and view them together.<br />

TV Paint does require a graphics card to<br />

work, though.<br />

One of the older but still superior<br />

options is Deluxe Paint. It is now up to version<br />

five and has still kept up with the best<br />

of them. Deluxe Paint offers the user the<br />

ability to create pictures and animate. On<br />

the pictures side it offers realism in that the<br />

media you wish to paint on can be chosen<br />

from various oil canvasses to wire mesh.<br />

The brush types, however, are limited to<br />

watercolour, felt tip, oil and chalk, For<br />

Deluxe Paint 5, the airbrush feature was<br />

completely overhauled and the animation<br />

option improved to allow you to enter your<br />

key animation frame at both the beginning<br />

"I mainly use paper and pencil to get most of the character<br />

animation done in rough. Let's face it, sketching<br />

with a pencil and paper is a LOT quicker that trying to<br />

do the same thing with a mouse or a graphics tablet,<br />

When the drawings are done, I can scan them using a<br />

flat-bed scanner, and use the computer for the final<br />

line and adding colour.<br />

'Doing animation the traditional way requires<br />

reams of paper, coloured pencils and acetate sheets,<br />

not to mention a peg-bar, hi-8 camera, lights, film.. I<br />

could go on... Really!<br />

'The Amiga takes the place of some of the really<br />

expensive stuff and lets me get on with my work without<br />

totally blowing my budget. Plus, it speeds up the<br />

process so much that I can do the jobs that would normally<br />

require three or four other maniacs working<br />

alongside me.<br />

"And lets face it, using the Amiga to do artwork is<br />

actually fun and enjoyable. It's a medium that<br />

allows an artist to make sharing their work as easy<br />

as copying a file or dicking a link."<br />

2<br />

and end points of your sequence. ..<br />

Brilliance 2 is also worth mentioning.<br />

difficult to get hold of these days, but if<br />

faster than DPaint and has a proper 24version<br />

with fast HAM-8 display.<br />

Almathera's Photogenics is also a hi<br />

regarded product which provides both<br />

painting package and image process<br />

Version two, complete with an overhati<br />

and new features, was released only<br />

month. Almathera decided to put this sec<br />

ond version on CD, making installation ve<br />

quick and also allowing more room<br />

example files and a tutorial. To paint it<br />

Photogenics, you work on an invisible la<br />

sort of like a protective film over your a<br />

inal image. This means you can draw Mai<br />

to your hearts content, and if you're not<br />

happy with it, you can wipe it without da<br />

aging the original image. Version two a<br />

provides plug-ins called Effects, whicli<br />

allow you to apply an effect in three different<br />

ways rather than just being able to add<br />

it to the paint layer. It also has a virtual<br />

image function which allows you to cut o<br />

an area of the larger picture and paint on<br />

separately.<br />

Image FX has been mentioned in this<br />

article previously - for many artists, along<br />

with ADPro, it is the essential image<br />

processor for the Amiga. Image AC it stil<br />

being developed for the Amiga and has<br />

recently received a major new update<br />

Version 2.6 has many new features, including<br />

a fire generator, bubble effects and a<br />

film grain facility.<br />

If you're feeling inspired after all this,<br />

simply turn to this month's coverdisk for a<br />

demo of a new 24-bit art package<br />

called Art<br />

Effect.<br />

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negative image it has seems due<br />

largely to the deluge of new<br />

0 axsBBS<br />

MaxsBBS<br />

gets<br />

Sysops<br />

some<br />

popping<br />

stick. Whatever<br />

up all<br />

over the place. They set up over night with little<br />

more than the original Maxs config of<br />

crude ANSI screens and the distinct taste synonymous<br />

with poor quality BBSs. There are<br />

so many that good Max boards are overshadowed<br />

and tend to get caught up in the same<br />

image. Max lacks the power of BBS software<br />

you pay for on the market nowadays, kind of<br />

like using Deluxe Paint 2 with Brilliance 2 and<br />

its power, extras and more polished look,<br />

should you take to pixel art.<br />

But what better way to try the waters of<br />

comms than via a free Public Domain, easyto-use,<br />

all-in-one package. I'm going to show<br />

you what's possible with this program and<br />

the tricks up its sleeve that give a polish, making<br />

all the difference as to whether new users<br />

call back.<br />

After a few months, if you like what being<br />

a Sysop is all about, you might consider<br />

upgrading by buying one of the newer BBS<br />

systems available like Zeus and Xenolink. Or<br />

you may stick with Max's, A Sysop can make<br />

his BBS a permanent agenda on his HD,<br />

going 24 hours, but finds Max's still offers all<br />

he requires.<br />

MAX CONFUSION<br />

Though one of the most easy-to-use BBS systems,<br />

some parts of Max's and how they link<br />

together can confuse;; the general under<br />

standing of how it works taking time to sink<br />

in. You might well end up reading the manu<br />

al through by the end of it, but dipping in at<br />

random is probably how you'll begin.<br />

Before getting stuck into the secrets and<br />

ways of improvement behind Max's, we'll<br />

make sure we're together. We'll assume you<br />

have a modem, a hard drive, and have experienced<br />

the comms scene long enough to be<br />

past the teething troubles of downloading<br />

files and logging on to BBSs.<br />

Max's BBS version 1.54 is available to<br />

download on plenty of BBSs. The 1.54 archive<br />

is largely to be found containing just the master<br />

program and none of the manuals and<br />

assorted bits necessary to go into your BBS<br />

directory. If this is the case, use. the search<br />

files option on a B85 to track down version<br />

1.52 - usually the archive you'll find<br />

A NS I ma<br />

Thousands of HD files, extensive mail network support,<br />

multiple on-line CD-ROMs, a 24 hour BBS and preferably<br />

an extra node is what a user wants from his local<br />

board when he's after the works to pick and choose<br />

from. Boards offering much less ore still used, usually<br />

when it's the only local one or when he gets along with<br />

the Sysop.<br />

This, above all, helps in creating a professional B85,<br />

along with upgrading by buying better software more<br />

capable of handling the system of mail nets and so on<br />

you may wish to offer the user. In the end, anyone can<br />

save up and buy and work on setting up these things, but<br />

what about a BBS that stands out? It's all in the ANSI.<br />

Polished, well designed ANSI will set your BBS out<br />

from the rest - like reading a well presented fact sheet<br />

Want to be a Sysop?<br />

Then let us begin.<br />

Jason Jordache<br />

'takes you through<br />

containing everything you need.<br />

The 1.52 archive of Max's should come<br />

equipped with a startup-sequence and all the<br />

drawers necessary for booting from floppy.<br />

There have been Max's boards run from floppy,<br />

complete with limited mail network ability<br />

and a few files in the external drive. A hard<br />

drive makes sense with a BBS, and not just to<br />

avoid people feeling sorry for you. With the<br />

AMIGA COMPUTING<br />

OCTOBER 1<br />

996 .<br />

The BPS directory<br />

on your hard drive<br />

won't be the<br />

same, but similar<br />

with thousands spent on graphic designers compared to<br />

the original text scribbled on bits of paper. The image,<br />

how the information looks in its presentation, decides<br />

the first and continuing impression. If you don't feel<br />

artistic you need to track down ANSI. To help with this<br />

there will be fresh ANSI screens - to add to and replace<br />

the old - that I created for my own BBS for you to build<br />

upon.<br />

One night wondered what could be done to make a<br />

BBS different. Mine evolved into a novelty approach<br />

based around a medieval castle, Knights and wenches,<br />

which most appeared to take to instantly. That explains<br />

the nature of the ANSI you'll find on future coverdisks<br />

and lets you in on the secret of one potential path to<br />

success using the themed approach.<br />

A<br />

Part 1<br />

LL ABOUT<br />

MAX<br />

Long ago, everyone was hooked into a<br />

mail network called MaxNet, built around<br />

a gathering of Max's BBS Sysops spanning<br />

all the way - via a link - to Australia. The<br />

people loved Max and were demanding<br />

updates. They didn't even mind paying for<br />

the pleasure. Apparently some guy down<br />

under had taken over updating Max's<br />

from the original programmer, Anthony<br />

Barrett, but the rumour goes that his hard<br />

drive crashed and all the work for Max's<br />

was lost.<br />

The project was never restarted, if<br />

indeed it began. As far as I know, Max's<br />

will stay in its current form, the 1994 version<br />

1.54. I came in at 1.52 where we<br />

stayed for a while before 1.53 came<br />

along. This was quickly backed up with<br />

the release of 1.54, which had a back<br />

door removed that had been originally<br />

coded in and known only by Anthony. But<br />

it's gone now. No system is completely* ft<br />

safe of course - a hacker finds his way<br />

into the most well protected area, back<br />

door or no back door, but there's no greati t<br />

cause for worry as far as hackers are concerned.<br />

You never hear reports of hacked<br />

Max's boards, and Sysops sleep sound at<br />

night with their BBS left on. It's only when<br />

glmeone hates you...<br />

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Moving ! from how it a lwa ys be gins to a more prob•ssiona 0 ima ge<br />

HD, what amounts to a respectable mail and<br />

file storage area is offered to users, and the<br />

longer redraw times of ANSI screens and addon<br />

programs loading from floppy become<br />

minimal.<br />

Alternatively, call the PD library 17 Bit<br />

Software on 01924 366982 to get the latest<br />

version of Max's, making sure it comes with<br />

all the files you will need.<br />

If the 1.52 archive has files all over the<br />

place, bung them all into one main directory<br />

called BBS on your HD so you know<br />

everything is in there. Any files (like FF) in<br />

Max's C, Devs, L. Fonts and Libs not present<br />

on the HD partition you boot from, can be<br />

copied into the relevant drawers-ion the<br />

boot partition.<br />

Copy the main "MAXsBBS" program from<br />

the 1.54 archive into the BBS dir, thus over<br />

the top of the old Max's program. However,<br />

the update needs to be converted to use<br />

the old 1.52 files, There's an archive you<br />

should find in the Max's support file area on<br />

BBSs, often named ConAllizx. Containing,<br />

among others, MAX5Con52-54, it converts<br />

between data files from established Max's<br />

versions, so even if you've adjusted an old<br />

Max's config, it can be revamped to be compatible<br />

with 1_54.<br />

Simply run MAXsCon52-54, move to your<br />

BBS directory and select MAXsBBS.Config<br />

before clicking the Convert button. It then<br />

goes through all the data files, changing<br />

only their headers. Therefore any config<br />

changes you've saved using an older ver.<br />

sion of Max's will still be there unaltered.<br />

Load your User-startup from S into a text<br />

editor. A couole of lines need to he added:<br />

Last user: No No lido, Never<br />

Total calls<br />

Mustier of users<br />

Active messages<br />

Lowest message<br />

Mistiest IMSsole<br />

Active files<br />

Calls today<br />

Messages today<br />

Files today<br />

Guests today<br />

Imports today<br />

FF<br />

Max, Save the User-startup, reboot your<br />

Asmn 013!:


New<br />

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Open Sunday HOWTO ORDER LOW COST DELIVERY Telephone 0 i 1 3 23 19444<br />

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Aminet9/10/1IorNew I 2 £12.95<br />

Aminet Set I (Arninet 1-4) £24.95<br />

Am inet Set 2 (Aminet 5-8) £24.95<br />

Aminet Set 3 (Arninet 9- I 2) L24.95<br />

New!! C64 Sensations Vol 2<br />

CDPD 1,2 or 3<br />

Demo CD I or 2<br />

Encounters LIFO Phenomenon<br />

Epic Collection 2<br />

Ern uiators Unlimited<br />

Global Amiga Experience<br />

Li 4 .9 5 N e w Price!! Prima C D Yo1.1<br />

£9.95 Sci-fi Sensations 2<br />

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£16.95<br />

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t17.95<br />

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£9.95<br />

112.95<br />

t19.95<br />

New!,' Photogenics V2 CD ROM £84.9<br />

Now Natures Animation Sonora, Nese Mete<br />

Systen, Virtual Images Plus More-<br />

Space And Astronomy L 1 6 . 9 5<br />

New Spe ctrum C D 96 1 1 7 . 9 5<br />

Tenon Te n pa ck ( I OxCD's) £ 3 7 .9 5<br />

New1.<br />

1Weird<br />

Scie nce 3 D C D . I Obje cts L8 .9 5<br />

WPD Weird Scie nce 3 D C 0 - I I ma ge s £ 8 .9 5<br />

HWeird o t Scie nce Amos PD C D V2 4 1 6.9S<br />

tWeird e s Scie nce Anima tions 2 C D LI 7•45<br />

t Weird Science Artwore £ 8 . 9 5<br />

Weird Scie nce Assa ssins 2 a C O I I 7.45<br />

6<br />

Weird 1 Science Fonts/Clipart £8.95<br />

Weird Science Animation L I 6.95<br />

W. 1 Science Multi Media Toolkit 2 L19.95<br />

Weird<br />

7<br />

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e Rom World Atlas L 24.9S<br />

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£11.95 S Rated Absolutely Superb<br />

Nothing But Te tris<br />

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O n e w<br />

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s t o


A<br />

MINET 12<br />

The last 12 releases of Aminet have, understandably,<br />

contributed to it becoming one of<br />

the most popular CDs of all time, because<br />

users who haven't got Internet access have to<br />

sit back and wait for the next CD so they can<br />

get their hands on the latest programs.<br />

Amine( 12, features all the latest uploads<br />

until June '96, so that it's right up to date.<br />

A few months ago, Aminet 10 featured a<br />

full version of Pagestream, and Aminet 12 is<br />

no different because once again, it offers you<br />

a lull version of a commercial product. This<br />

time all Amiga music fans are in for a rare<br />

treat, as OctaMed V5 is included.<br />

In my opinion, version 5 was the release I<br />

always felt comfortable with I found it difficult<br />

to adapt to version 6, regardless of how<br />

many extra features it boasted, so I always<br />

returned to my good old version, and still do.<br />

So what more can I possibly say? With all<br />

the latest releases in the entire world and a<br />

full commercial, professional music program,<br />

buy one today!<br />

PRODUCT DETAILS<br />

Product:<br />

Supplier<br />

Price:<br />

Phone:<br />

Ease of use<br />

Implementation<br />

Value For Money<br />

Overall<br />

Bottom<br />

line<br />

SCORES<br />

Amulet 12<br />

GTI<br />

E14.95<br />

+49 6171 85937<br />

89%<br />

87%<br />

89%<br />

a guita r with a nice<br />

lightning e ffe ct.<br />

Doh, it's the be st<br />

Cu the U tilitie s<br />

<strong>Is</strong>e...lance, is a<br />

derno of the<br />

excellent D igita l<br />

Universe.<br />

AMIGA COMPUTING<br />

OCTOBER 1996<br />

Ba bylon 5 - a ga in. .1<br />

111: Nene is another i<br />

r<br />

fabulous picture<br />

from the amazing<br />

se rie s<br />

I<br />

A<br />

n<br />

d<br />

and greatest from the world of CD<br />

y<br />

M<br />

a<br />

d<br />

d<br />

o<br />

cAround<br />

two months ago reviewed AGA<br />

Experience 2 and gave it a nice healthy score_<br />

k This month, Sadeness PD and 8littersoft have<br />

joined forces to bring you the Utilities<br />

bExperience.<br />

Which is nice.<br />

If you've ever needed things such as<br />

rgraphic<br />

tools, icons, commercial demos, shell<br />

tools as well as programmer's tools, and<br />

isource<br />

code, then a CD is almost certainly your<br />

best option. Unless, of course, you want to pay<br />

na<br />

PD library an awful lot of money to send you<br />

the products individually.<br />

g The highlight of the CD has got to be the<br />

amount of commercial demos. There are<br />

s demos of packages such as Cinema 4D, Blitz Phone: 0 1 9 0 8<br />

y<br />

SCORES<br />

o<br />

u<br />

t<br />

h<br />

e<br />

Ease of use<br />

[HE UTILITIES EXPERIENCE<br />

basic, ImageFX, Storm C and Xi-Paint, and all<br />

these packages are surrounded by various programs<br />

which you would expect to be on a utilities<br />

CD. There's really too much to say in this<br />

short piece, although I will say that most of<br />

the software is ready to run, which most<br />

Amiga users appreciate because there's no dearchiving<br />

process involved.<br />

As far as Utility CDs go, this is pretty much<br />

standard in content, only it comes with plenty<br />

of commercial demos so the pubhc can get a<br />

taste of the whole program. The bigger Amiga<br />

users probably wouldn't purchase this<br />

because they would prefer to gain individual<br />

programs, but any other user whose Amiga is<br />

in need of a rapid update in the way of datatypes,<br />

disk tools and icons will need this CD.<br />

line<br />

PRODUCT DETAILS<br />

Product: T h e Utilities Experience<br />

Supplier: B l i t t e r s o l l<br />

Price:<br />

E14.99<br />

26146E<br />

84%<br />

Implementation<br />

81%<br />

Value For Money<br />

86%<br />

Overall 85%<br />

The<br />

exactl•<br />

index_<br />

ticulai<br />

searcl<br />

He<br />

arise<br />

pictu<br />

knoo<br />

with.<br />

shou<br />

Fil<br />

sue(<br />

vane<br />

spec<br />

Wor<br />

1Son<br />

you<br />

1


test<br />

C E<br />

t, and all<br />

ious prom<br />

a utilty<br />

in this<br />

most of<br />

:h most<br />

's no de-<br />

ty much<br />

h plenty<br />

In get a<br />

r Amiga<br />

ie this<br />

dividual<br />

Untga is<br />

of dataiis<br />

CD.<br />

ie<br />

LS<br />

rience<br />

tersoft<br />

14.99<br />

51466<br />

MC I N D E X<br />

- m w m g 4<br />

W<br />

1 4 . 1<br />

7 1 1 1 1 = 1<br />

1 1 1<br />

B o<br />

t t<br />

o m<br />

The Index CD by EM Computergraphic is<br />

exactly what it says on the front cover. It's an<br />

index. It will help you find pictures of a particular<br />

type without having to desperately<br />

search from CD to CD just for one picture.<br />

Here at Amiga Computing, this problem<br />

arises far too many times. When we need a<br />

picture to accompany an article, nobody<br />

knows where to start or which CD to start<br />

with. In an ideal situation, the Index CD<br />

should be the perfect solution, but it isn't<br />

Firstly, the Index CD contains thumbnail<br />

screens of each director/ from each CD. The<br />

variety of CDs stretches from Aminet 3-7 to<br />

specific picture CDs such as Gtx Sensation,<br />

World of Clipart, Gifs Galore and Cif Galaxy.<br />

Some of the CDs are based on the PC too, so<br />

you may not even know some of them, let<br />

ODS ANTHOLOGIc<br />

on<br />

e<br />

ll. L<br />

i m o<br />

"<br />

alone have them in your wIlection. Oh,<br />

that's another point Just in case you're<br />

confused, you don't actually get all these CDs<br />

for the price. You're already supposed to<br />

have them in your collection — I'd just like to<br />

clear that up!<br />

The problems I came across when using it<br />

were, firstly, that we only had a couple of<br />

Aminet CDs left in my bottom drawer, which<br />

meant it could only search two, so the Index<br />

CD seemed a bit pointless. Secondly, EMC<br />

stresses how quickly it is to search through all<br />

these CDs to find the picture you require, but<br />

it doesn't even include a search engine, which<br />

would have been invaluable. I understand<br />

that a lot of CDs simply name their pictures<br />

something ridiculous like Az981345ZX.45,<br />

which won't show up on a search engine, but<br />

it would have been better to include a<br />

11115<br />

1F<br />

Ets""<br />

. R<br />

""'<br />

16111 O<br />

1111 M<br />

EM<br />

111<br />

If Amiga music is your kind of thing, then this<br />

massive release by Gil will almost certainly<br />

impress you. The package contains four CDs<br />

which feature a number of artists in alphabetical<br />

order. In total, there are a whopping<br />

18000 mods, which works out at nearly 1000<br />

hours of music, but that's not all. There's also<br />

25Mb of modules, players, converters and<br />

utilities to enable you to hear every single one.<br />

There's only one thought which crosses my<br />

mind, and that is: 'why'? Why would anybody<br />

want to sit down and listen to over 1000 hours<br />

of Amiga music. Come on, hardly any of it's<br />

profess io na I in any way.<br />

*- •11<br />

Pi•vt t*.tr *Lvi r4.1.t t -I •<br />

svi I PC lull a ltC_ 9 ..s0 r<br />

A r L<br />

As you can 54<br />

7the<br />

Index CO i$<br />

0, lull with...<br />

indexes. if you<br />

want to be<br />

organised, buy it<br />

The Mod Anthology<br />

conies on four CDs.<br />

The last features<br />

players such as the<br />

Hippoplayer<br />

AMIGA COMPUTING<br />

OCTOBER 1996<br />

4<br />

1<br />

0<br />

1<br />

"<br />

line<br />

PRODUCT DETAILS<br />

Product:<br />

Supplier:<br />

Price:<br />

Phone:<br />

Ease of use<br />

Implementation<br />

Value For Money<br />

Overall<br />

SCORES<br />

EMC Index<br />

EM Computergraphic<br />

E14.99<br />

01255 431389<br />

80%<br />

82%<br />

78%<br />

80%<br />

description of the picture. As an example, if<br />

you were looking for a picture of a footballer,<br />

simply typing 'football' would have found a<br />

number of matches and it could have told<br />

you which CD and what directory you could<br />

find it in.<br />

As it stands, the Index does seem a little<br />

pointless, especially as most of the CDs contain<br />

thumbnail screens anyway, and you also<br />

have to own the CDs covered. For E14.99 the<br />

Index CD certainly doesn't boast value for<br />

money, but if you use a lot of different artwork<br />

on a regular basis then you may end up<br />

paying full whack.<br />

I absolutely hate a huge chunk of it,<br />

especially the tunes which feature a badly<br />

sampled saxophone and loads of beepy noises.<br />

Okay, so the sampled stuff from original tunes is<br />

good, but only when it has been remixed. I just<br />

can't think of a good reason for wanting such a<br />

huge amount of mods.<br />

I suppose most users would happily rip out<br />

the good samples and include them in their own<br />

tunes to save time on sampling. Ah, so there is<br />

an advantage.<br />

If you want an absolute ton of Amiga music<br />

then you should seriously check this CD out You<br />

won't find a b<br />

. e r<br />

colle Bottom<br />

ction<br />

a n y line<br />

w h e<br />

r PRODUCT e DETAILS<br />

e l<br />

s Product; e<br />

Mods Anthology<br />

. Supplier<br />

011<br />

Price:<br />

Etba<br />

Phone:<br />

+49 6171 85937<br />

SCORES<br />

Ease of use<br />

Implementation<br />

Value For Money<br />

Overall<br />

90<br />

084%<br />

N/A% 6<br />

85%


Orders Only<br />

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2.5" Hard Drives<br />

29.95<br />

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Software Clearance<br />

Asim CM'S 3.6 59.95<br />

Arcade Pool CO32 22.95<br />

Audition 4 9.95<br />

(KM Amiga Unix Multioser 89.95<br />

Disk Salv Vet. 4 35.95<br />

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up CRONUS<br />

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klipse Mouse w/Mat<br />

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All upgrade kits include Manuals<br />

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Peripherals & Hardwand<br />

Al200 880K Int Floppy Drive 6500<br />

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A500/1200 Power Supply 45.95<br />

A2.000 Power Supply 109.00<br />

A3000 Power Supply 79.95/109.95<br />

A2/304 a) Keyboard 7 9 . 9 5<br />

Al211X) Keyboard 3 4 . 9 5<br />

Keyboard Adapter A2000 Keyboard<br />

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Safe Skin for Al2120/30/4000 19.95<br />

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P r i c e &<br />

a v a i l a b i l i t y<br />


ith HTML it is good to think of all<br />

tags fitting into two types: Those<br />

that directly effect the appearance<br />

of the text/images such as<br />

, , and and those which<br />

are formatting/layout tags such as <br />

and , This is only the way my mind<br />

works when designing a web page, but it can<br />

realy help you understand HTML If things<br />

don't look quite right with the layouts then<br />

change the layout tags until things are how<br />

you want them!<br />

One thing to remember is that no matter<br />

how hard you try your pages will look different<br />

on all the various browsers that are out<br />

there. It is always good to write your pages<br />

with all the browsers in mind. sadly I don't<br />

mean all the Amiga browsers (see boxout). At<br />

this point only 'browse can handle tables and<br />

thank heavens it can because tables are one<br />

of the most important layout tags.<br />

APPEARANCE TAGS<br />

Before I get into the html of tables, let's take<br />

a look some important appearance tags. The<br />

tag sets many preferences for our<br />

page's looks. It takes several attributes and<br />

can look like this:<br />

(body IncotoreSOODOW Ititelffifff'<br />

timielfiffif" yliskelfIfffr)<br />

The values of each of the attributes contain<br />

RGB values in hexadecimal: *000000 is black<br />

and Offtff is white. Starting from the left,<br />

bgcolor is set to black and the text, links and<br />

activated links are set to white. If you want to<br />

have a background image instead of a plain<br />

colour then replace the bgcolor attribute with<br />

background="igits/back.gir This works just<br />

like the src='" attribute in the tag.<br />

One more useful tag is 'font size=value><br />

- the values can be from 1 to 7 with 3 being<br />

the default. So to make your font smaller use<br />

values 1 or 2 and to make it bigger use values<br />

4 to 7, simple! For other tags I suggest that<br />

you take a look at the Netscape site<br />

(http://www.netscape.com). There is no<br />

point on my listing any of the more obscure<br />

tags when you can go and look for yourselves.<br />

FORMATTING<br />

To start a table use and to close the<br />

table use the corresponding close tag<br />

. The guts of the table is made up of<br />

rows and columns. To make a 2x2 table with<br />

each cell consecutively numbered, start with<br />

the top left, work across to the right and then<br />

repeat for the next row. Row tags are <br />

and ; column tags are and <br />

or and (bold and centred table<br />

t<br />

header tag), so our HTML 2x2 will be:<br />

<br />

I2<br />

34<br />

<br />

OOL THINGS TO 16411111<br />

DO WITH TABLES -<br />

Something that you now see a lot of on the web is a page with a margin of colour down the<br />

left side. The main body of the page is on the right with images down the margin. This is best<br />

formatted with a table, the left side is


154<br />

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the table, this makes it more readable. This<br />

isn't a big table so this is easy to do but it is<br />

always good practice to organise your table<br />

HTML in some way so that changing or reading<br />

at a later date is possible. It also makes<br />

excellent HTML always to put in the closing<br />

and tags. Without, it may display<br />

01( on the browser but should you master<br />

HTML and move on to CO programming to<br />

control your HTML things will be a lot easier if<br />

We have now made the most simple and<br />

pointless table. To customise this we can add<br />

various attributes to the tags. The numbers in<br />

our table appear to be uniformly spaced -<br />

that's because they are the same size. Now<br />

suppose we had a real life need for a table.<br />

Let's say I have three pictures and want to<br />

arrange them in a row with corresponding<br />

text under each one.<br />

It is possible to use most HTML tags in a<br />

table cell just imagine that each cell is just<br />

a smaller area in which you arrange your<br />

HTML It is even possible to nest anotftertable<br />

in a cell, but you should only do this if you<br />

really have to! To put an image in the table is<br />

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3 year Warranty - Full Specifications Available<br />

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p. 1<br />

" people left in the country who<br />

doesn't actually own a PC. With<br />

0 i think even our I must editor be one having of recently the few<br />

bought one, it is getting to the stage where<br />

I'm thinking, c "A P120 would be quite nice to<br />

play Duke Nuke'em on". Well, for anyone who<br />

is in the same situation but needs or wants to<br />

i<br />

keep easy access to their Amiga, HiQ has<br />

come up with a product which allows your PC<br />

f and Amiga to share many of the same parts.<br />

In essence, the Siamese system works in<br />

two / separate sections. You have the actual<br />

Siamese board which basically acts as a monitor<br />

switcher. 1 It is controlled by the Siamese<br />

software and pipes in the serial signals from<br />

the Amiga. 7 Alongside this is a SCSI network<br />

on which your shared drives sit. Due to this<br />

setting up, the hardware side is done in two<br />

steps; 4one<br />

for the Siamese board and the<br />

other for the SCSI network.<br />

The ( first steps in installing the Siamese system<br />

are done on your Amiga. Now, as both<br />

your 1Amiga<br />

and PC will be sharing the same<br />

monitor, you have to make sure the screen<br />

mode i your Amiga is using works with your<br />

current monitor. If you do not hal& the luxury<br />

of a low•syncing multisync you will have to<br />

set your , Amiga to run in a VGA-compatible<br />

,<br />

. y<br />

7 looks at this strange mutant<br />

S u<br />

r e l<br />

y<br />

n<br />

o<br />

t .<br />

N<br />

e<br />

i<br />

l<br />

M<br />

o<br />

b<br />

screen mode. Your best bet is to use the<br />

Multiscan A monitor driver along with the VGA-<br />

is to act as a software-controlled monitor<br />

only driver, as this works at the magic 31KHz<br />

horizontal i scan rate of a VGA monitor.<br />

switcher, so once it is in your PC you route<br />

the Amiga's video output - using the supplied<br />

The Siamese board takes up a single ISA<br />

board r in your PC As I said earlier its main use<br />

'<br />

cable • to the Siamese board. The PC's graphics<br />

card output is also piped into the Siamese<br />

board, again with a supplied cable, and finally<br />

you can plug the monitor into the 15-pin<br />

connector on the Siamese board,<br />

If you are not familiar with the innards of a<br />

7<br />

N DEVICES<br />

PC (like me), the final part to setting up the<br />

Siamese board could cause a little confusion.<br />

A<br />

It involves re-routing the PC's Comm2 serial<br />

EAmiga<br />

PC<br />

port to the Siamese board and then using a<br />

Oktagon 2008<br />

NCR 810 PCI<br />

DKB S<br />

m<br />

'replacement' serial port from the Siamese<br />

4091<br />

Adaptec 1505 ISA<br />

board. You then have to connect the Amiga<br />

Surf Squirrel<br />

Adaptec 1541<br />

A4000T Ti<br />

controller<br />

and PC serial ports, again using a supplied<br />

Adaptec 2940<br />

cable. The serial cable is used to transmit the<br />

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mouse, keyboard and other signal between<br />

Eg<br />

each computer.<br />

D a<br />

AMIGA COMPUTING<br />

OCTOBER 1 9 9.6<br />

Sa<br />

I came across a problem once I had finished<br />

fitting the Siamese board and was initially<br />

testing it. Due to the height limitations<br />

on ISA boards it was impossible for HiQ to fit<br />

the three 15-pin monitor connectors.<br />

Because of this the second video connector<br />

that takes the PC's video output is a round<br />

connector, Now, depending on your PC, the<br />

thick, black, plastic covering may stop the<br />

connector fitting properly and result in the PC<br />

video signal not being in sync. If this is the<br />

case all you have to do is cut four or five millimetres<br />

of this covering away and all will<br />

work fine again.<br />

Once that is done the second half of the<br />

hardware installation involves setting up the<br />

SCSI network. In theory this should be a simple<br />

process. At the most basic level it would<br />

involve plugging an Amiga SCSI controller to<br />

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controllers had different SCSI IDs, all would<br />

be well.<br />

In practice, SCSI controllers tend to use the<br />

SCSI ID number seven, so before you can get<br />

the SCSI network up and running you need to<br />

change either the PC or Amiga side's ID number.<br />

Currently, the two PC SCSI cards that HiQ<br />

guarantees to work do not allow you to<br />

change their SCSI ID's, so it is left up to the<br />

Amiga side to do the compromising. Luckily,<br />

most Amiga controllers do allow you to<br />

change their ID numbers either by adjusting<br />

jumpers on their boards or by using software<br />

such as the A3000 motherboard controller.<br />

The only major exception is the Surf<br />

Squirrel, but to get around tins, HiQ includes<br />

a replacement Squirrel device driver.<br />

Basicaly, you drop into the DEVS drawer and<br />

sets the Squirrel's ID to five. All this palava<br />

with ID numbers does mean that you will<br />

only be able to use up to six SCSI devices<br />

instead of the usual seven, but this shouldn't<br />

worry anyone apart from the teal psycho SCSI<br />

users.<br />

Once the SCSI controllers are set up, you<br />

next need to decide how you want your SCSI<br />

devices arranged. If you have a large PC box,<br />

it would be normal to add hard drives or CD-<br />

ROMs off the internal PC SCSI controller, but<br />

if you have a big box Amiga there is nothing<br />

stopping you from using this instead. For<br />

externally boxed or removable SCSI devices,<br />

such as a Zip drive, it is possible to connect<br />

drives 'in-between the SCSI cards. As long as<br />

none of the SCSI IDs clash and the end of the<br />

SCSI chain is correctly terminated there<br />

should be no real problem.<br />

So, you have the hardware side of the<br />

Siamese system all set, but this is not going to<br />

be of much use without the software to back<br />

it all up. The Siamese software comes on a<br />

single PC disk along with the CrossDOS 6<br />

package, which makes mounting the PC dnyes<br />

just a matter of pointing and clicking.<br />

Installation of the Amiga software is handled<br />

by a normal install script, leaving you<br />

with the simple task of dragging the SiSys<br />

program to your WBStartUp drawer. On the<br />

PC side you need to drag a drawer containing<br />

the Siamese software to the PC's C drive. By<br />

then dragging links to the SySis *gram to<br />

the Start button and Startup drawer, you will<br />

have easy access to the software on the PC<br />

side.<br />

The hub of the Siamese software is the<br />

main Server program, which passes messages<br />

between the machines over the serial<br />

cable for all the services that can be running<br />

on the Siamese system. The main function is<br />

to watch out for the user requesting the monitor<br />

switcher to kick in and switch between<br />

the two machines. On the PC side this is<br />

done using an Amiga sizing gadget that<br />

appears on the tool bar.<br />

On the Amiga side there are a number of<br />

ways, including the most visible use of the<br />

Windows 95 button. You can also use the left<br />

Amiga C combination, and there is an optional<br />

ARexx port which has commands to give<br />

you total control over the PC. So, you can<br />

switch between the Amiga and PC screens<br />

and launch PC programs all from a single<br />

ARexx script.<br />

Other basic functions provided by the server<br />

include mouse and keyboard sharing that<br />

allows you to use the Amiga mouse and keyboard<br />

while using Windows 95, or if you wish<br />

use the PC mouse and keyboard while using<br />

the Amiga. An incredibly useful feature is clipboard<br />

sharing that allows you to cut and<br />

paste between machines. Another handy<br />

function will update the Amiga's internal<br />

clock to match that of the PC's. This is helpful<br />

if your Amiga does not have a built-in clock.<br />

The Siamese software is constantly being<br />

updated, and new additions include<br />

MountPC. This puts a new disk icon on your<br />

Workbench called PC. Opening this allows<br />

you to access all the drives mounted on the<br />

PC side of things, including floppy and CD drives.<br />

As this works over the serial lead it is<br />

nowhere near as fast as the SCSI network, but<br />

at least you have simple access to the normal<br />

PC drives not on the SCSI network.<br />

The preference program has also been<br />

updated and allows you to alter the serial<br />

device you want to use. As a result, Surf<br />

Squirrel owners will be able to take advantage<br />

of the higher transfer speeds.<br />

Once you have everything properly set up,<br />

the Siamese system very quickly becomes<br />

second nature to use. Flicking between the<br />

PC and Amiga. screens is just a matter of<br />

pressing two keys, and sharing files over the<br />

SCSI network is the same as loading and say-<br />

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AMiGA COMPUTING<br />

OCTOBER 1996<br />

ing any other file.<br />

The only potential problem here is with the<br />

two SCSI cards clashing over shared access,<br />

but on a shared monitor system this will happen<br />

very rarely, as both the Amiga and PC<br />

have to save to the drive at exactly the same<br />

time. If you are using decent SCSI cards they<br />

should arbitrate between themselves for<br />

access to the drive, so unless you have automatic<br />

processes running this should not be a<br />

problem.<br />

I do have to say that I was a little hesitant<br />

at first about the idea of the Siamese system,<br />

but having used it for a few days you do start<br />

to forget you are using two separate<br />

machines. If you are put off by the possible<br />

extra cost of the SCSI network you should<br />

remember that this is actually not necessary<br />

for the Siamese system to work, as you can<br />

still have the monitor, keyboard and mouse<br />

sharing, along with MountPC It you are only<br />

dealing with small files you could get along<br />

without the SCSI network.<br />

Bottom<br />

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59


Anyone who has read about programming on<br />

the Amiga would have come across references<br />

to certain books and files, particularly<br />

something known as the native developers'<br />

kit. This CD is the official developers CD from<br />

Amiga Technologies and so has all the files<br />

and references you need.<br />

One of the most important indusions is<br />

the native developer kit, This has all the<br />

'include' files and libraries you need to compile<br />

your operating system source code with<br />

either a C compiler or assembler.<br />

Along with these you also get an<br />

important section desaibing the<br />

best way to program for the<br />

Amiga and to maintain future<br />

compatibility,<br />

Other parts of the NDK include<br />

the documentation for all the<br />

Arniga's libraries explaining what<br />

each function does and how you<br />

should use it. These are just plain<br />

text files but in a separate section<br />

the entire 'includes' can be referenced<br />

in AmigaGuide format<br />

making for quick access.<br />

Included as part of the NDK is<br />

DE't 014:11<br />

Cil % 1.1<br />

I Two specialist jam packed CDs get trawled through<br />

by Neil Mohr<br />

The current CD market is awash with clipart<br />

and font CDs from the likes of Epic and EMC_<br />

So any new publishing style CD is going to<br />

have to offer something more than just<br />

another bunch of tired old collection of fonts<br />

and clipart<br />

Well Magic Publisher takes the view that<br />

bigger is better and is a whopping four CD<br />

collection. In reality you can immediately discard<br />

one of the CDs as it is for BBS users and<br />

provides lha'ed versions of all the fonts on<br />

the CD - handy but for a few people.<br />

Talking of fonts, the CD claims to have<br />

10,000 of the rascals but really this is something<br />

of a misnomer as what you have is<br />

something approaching 300 scalable fonts in<br />

five different formats -<br />

Bitmap, DME IntelliFont,<br />

Postscript and Truetype. To<br />

make life easier all these<br />

fonts are printed in the 108<br />

page manual that comes<br />

with the CD collection.<br />

On top of these is a<br />

huge collection of standard<br />

Amiga bitmap fonts<br />

along with a collection of<br />

colour fonts. Unfortunately<br />

there are no preview pktures,<br />

either on disk or in<br />

the manual so you will<br />

AM iGA<br />

AMIGA COMPUTING<br />

OCTOBER 1996<br />

Enforcer an essential debugging tool that<br />

shows you any badly written programs<br />

which are accessing parts of the Amiga's<br />

operating system that they should not be<br />

touching.<br />

Possibly of interest but not quite so much<br />

use nowadays is the complete CD32 developers'<br />

package that includes full CDXL reference<br />

material and utilities to<br />

build CD32 CDs.<br />

A developers' section on the<br />

CD is interesting reading as it<br />

details what parts of the operating<br />

system could change in a<br />

future PowerPC operating system,<br />

and which functions you are<br />

best avoiding using to keep programs<br />

compatible.<br />

There are also details of a<br />

TrackDisk64 which is an enhanced<br />

version of the trackdisk device<br />

written to remove the current<br />

4Gb hard drive limit. Contributed<br />

by third parties there are the<br />

OVERALL: 91%<br />

!War<br />

AGIC PUBLISHER 1111NMEal<br />

have to look at each one individually to find<br />

out what it is like, if you can be bothered.<br />

Clipart is organised in a similar way to the<br />

fonts with printed previews in the manual<br />

corresponding to each file on CD, All the clipart<br />

is organised into separate drawers on<br />

the CD but even so a directory read can take<br />

a while on a slow drive due to the amount of<br />

stuff in each category.<br />

With all these fonts arid graphics it would be<br />

nice to have something to use them with and<br />

In and behold one of the CDs is dedicated to<br />

publishing software_ Along with a<br />

demo of Wordworth 4SE there is a<br />

full version of Final Writer 45E.<br />

A full installation of TeX is set up<br />

ready for use on the CD. TeX is aimed<br />

at scientific and technical manual<br />

layout as is a right pain to setup, but<br />

if you have ever come across DVI<br />

files then the utility ShowCNI is setup<br />

and lets you view them.<br />

Also on the first CD are 150<br />

printer drivers, a large collection of<br />

PD and shareware programs covering<br />

all of uses and a selection of<br />

backdrops of varying quality.<br />

m<br />

development files for Envoy from IAM and the<br />

INet files from Interworks.<br />

For beginner programmers, on top of the<br />

large amount of example files that come as<br />

part of the NDK, there is AmigaMail - a bimonthly<br />

magazine in which examples of<br />

Amiga programming are posted_ These cover<br />

all aspects of programming including subjects<br />

covering how to write well-styled code that<br />

will be easily maintained and understood by<br />

other people.<br />

Seeing that originally the native developers'<br />

kit was E22 to buy from <strong>Commodore</strong> this<br />

CD is excellent value for money and is an<br />

absolute must for would be Amiga programmers,<br />

giving invaluable advice and development<br />

files.<br />

Bottom<br />

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PRODUCT DETAILS


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he macros that we were talking<br />

about last month consisted of just<br />

a few lines of code, Whatever needed<br />

doing was achieved by having<br />

the various ARexx or program interface commands<br />

executed either one alter the other or, in<br />

the case of the last example, by using a loop<br />

arrangement to have a series of instructions<br />

repeated a given number of times, This<br />

approach is fine for small scripts, but as programs<br />

get larger it becomes increasingly more<br />

difficult to keep track of what your code is doing<br />

ilk is written in what is effectively a single block<br />

of instructions.<br />

The solution is to break down whatever it is<br />

you are trying to do into more easily undergandable<br />

(smaller) tasks, tackle these smaller<br />

coding jobs in relative isolation, and then finally<br />

build your script out of these program building<br />

blocks that you've created. The benefit of this is<br />

that whilst writing or debugging (trying to fix)<br />

your scripts, you then only ever have to deal<br />

with small sections of code at any one time!<br />

The building blocks that I'm talking about are<br />

caled ARexx functions, and they are self contained<br />

pieces of code that, given some information,<br />

will act on it and return some kind of result<br />

to you. The easiest way to explain the purpose<br />

and layout of an ARexx function is to take an<br />

example:<br />

1larVoluee: Procedure<br />

erg width, height, depth<br />

voluarlddthsheight*deptii<br />

return rictus!<br />

This is the definition of a function called<br />

BoxVolume°. I've placed parenthesis markers<br />

0 at the end of the name when mentioning it<br />

because it's normal practice to do so when talking<br />

about function names (most functions need<br />

information to work on and, as you'll see shortly,<br />

these parenthesis markers are needed when<br />

the function is used). Do notice, however, that<br />

in the function definition itself the name ends<br />

with a colon. The PROCEDURE keyword which<br />

follows the function name is optional but is normally<br />

included because it tells ARetx that all the<br />

variables used inside the function should be<br />

regarded as local, i.e. should be isolated from<br />

other variables in the script.<br />

The data items required by a function are<br />

called the function's 'arguments', and with<br />

ARexx these are specified using an ARG state-<br />

Once you have created a function definition,<br />

using it is easy. If you want the returned<br />

value to be assigned to a variable you simply<br />

write the function name on the righthand<br />

side of an expression, placing the<br />

argument values you wish to use inside the<br />

parenthesis (separated by commas) like<br />

this:<br />

oybox=liosIolumei44,$).<br />

On the other hand you can use the returned<br />

value immediately:<br />

soy Iolhoiumei2,4,5)<br />

I<br />

P<br />

a<br />

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l<br />

O<br />

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r<br />

a<br />

UNCTION USE<br />

More useful info<br />

for newcomers<br />

to AlRexx from<br />

ment which lists the variable names that have<br />

been chosen to hold the supplied arguments.<br />

With the example definition, three arguments<br />

are expected and the variable names chosen<br />

are width, height and depth_<br />

aIm<br />

mediately after the ARC statement comes<br />

the AReroi statements that do the real work of<br />

the function. With BoxVolume() we are just<br />

multiplying the three function arguments<br />

together and assigning them to a variable called<br />

volume.<br />

The last line of the function definition is a<br />

RETURN statement and this is important for two<br />

reasons: Firstly, it signifies the end of the function<br />

definition. Secondly, the variable or expression<br />

supplied with this statement determines<br />

the value that will be returned by the function<br />

when it is used (in our example this will be the<br />

current contents of the volume variable).<br />

Rittnember tha t both of this months<br />

examples ne e d to be run from the<br />

Shell using the R X comma nd<br />

In the first case, the variable mybax would<br />

be loaded with the value 40 (i.e. 2'45),<br />

and in the second case the value 40 would<br />

be displayed.<br />

Its worth pointing out, incidentally, that<br />

although, for clarity, the results of multiplying<br />

the three arguments was assigned to a<br />

separate variable we could, in the case of<br />

this simple function, do away with the<br />

intermediate multiplication statement and<br />

write the function in this form:<br />

Bostiotose: Procedure<br />

arg width, height, depth<br />

return width*height*depth<br />

AMIGA COMPUTING<br />

OCTOBER 19g6<br />

mand<br />

eriotifit2T1 CC'<br />

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first collect huffs from user... 1<br />

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'whet is the width of the bow?'<br />

mull w<br />

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tPull<br />

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'whit is the depth of the box?'<br />

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'oetal-price per unit eta!'<br />

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fetal<br />

u see 'hinge price?'<br />

Putt hinge<br />

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up 'required I profit?'<br />

/ pull profit<br />

/* now ululate bow price—, *I<br />

up 'The price of the box ix' BoxPricetw,h,d,metet,linge,profit)<br />

twit<br />

1101Price: Procedure<br />

at width, height, depth, metol_price, hinge_price,percentage_profit<br />

, iinge.price I* remember - two hinges ore used 6<br />

/<br />

11 1.2<br />

1<br />

ividtb<br />

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height<br />

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ten setling_price<br />

1 •<br />

Listing 1 : This sta nda lone script shows<br />

ono wa y of using the ElosPrice () function<br />

<strong>Is</strong> - - - - - . . . . . . . . . . . . . . si<br />

losPrice: Procedure<br />

org width, height, depth, oeut_price, hinge_price,percentoge_profit<br />

irel*2nluidth<br />

1unit_cost.oreOmetol_priceq*hinge_price<br />

1<br />

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height*he1g<br />

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numeric digits 9<br />

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62<br />

ACKLING SOME PRACTICAL SNAGS<br />

If you run the testl,rexx script (which you'll find on the<br />

cover disk), you'll find that it does its job well enough<br />

in most respects - but there is one minor difficulty in<br />

that the resulting box price often comes back with too<br />

many (or too few) significant figures.<br />

BoxPrice(2,4,2,1.8,0.75,25), for example, produces a<br />

price of E91.875 when in reality we'd probably want<br />

to round this up to E91,88.<br />

Now REXX, the language upon which ARexx is<br />

based, actually has a built-in Format() function which<br />

allows the layout of the final character string used to<br />

represent the number to be modified. ARexx doesn't,<br />

but it does have plenty of other ready-made (or socalled<br />

built-in) routines that we can use, including an<br />

Index() function that allows us to search a text string<br />

for particular characters or groups of characters. It also<br />

provides a NUMERIC DIGITS statement that allows us<br />

to adjust the precision used when performing mathematical<br />

operations.<br />

The thing you need to be aware of at this stage is<br />

that ARexx, when it isn't actually doing calculations on<br />

P1,0<br />

_Wilella<br />

Ifbit 1000001 00 the right shows the improved test2.relis output<br />

Having sketched out the layout of a simple function,<br />

' let's take a more realistic example of where a function<br />

, might be created to do a particular job. Let's suppose<br />

you work for a company that makes hinged-lid metal<br />

boxes to order, and that the price of these boxes<br />

, depends on the amount of metal in any given box plus<br />

' the cost of the hinges. Its your job to provide quotes<br />

'for customers, so you want an ARsoi macro that will<br />

be able to calculate a customer price for any particular<br />

box.<br />

What information is going to be needed'? Well the<br />

dimensions of the box, the price of the metal pet unit<br />

area and the price of the hinges will be needed to<br />

work out the cost of making the box. And a profit margin<br />

will have to be available to calculate the final customer<br />

price.<br />

Calculating the surface area of a box is straightforward<br />

- you just calculate the areas of each side and<br />

add them together. Having got the total surface area of<br />

the box, we simply multiply this by the cost of the<br />

metal per unit area, add on the price of a couple of<br />

hinges, and scale that price up to account for the profit<br />

margin_ Here's a function that will do the job;<br />

Quite a few variables in use I know, but the basic<br />

guKorice: Procedure<br />

or width, height, depth, •etet_price, hinge_price, percentage.prefit<br />

area.2<br />

, unit_cest.ar eeeee tat_prictePhinge_price 1 h e r - two hinges are used Pi<br />

(width set[ing_price.unit_cestqlD04percentage_prefit)110°<br />

return setting_prict<br />

theigh<br />

teheig<br />

ht<br />

AMIGA COMPUTING<br />

,<br />

OC !OBER 1996<br />

depth<br />

+eidth<br />

numbers, stores them as a series of characters, much<br />

like it stores pieces of text Because of this we're able<br />

to search the selling_price variable used in our<br />

BoxPrice function and locate the position of its<br />

decimal point like this.<br />

Jti<br />

(<br />

se<br />

t•i<br />

-<br />

g<br />

_c<br />

t<br />

—<br />

IE<br />

,<br />

Subltacting 1 from the resultant value tells us how<br />

many digits are in front of the decimal point and<br />

adding 2 to this produces the numeric precision<br />

needed to provide two decimal places in an answer.<br />

Taken together this means that we can make ARexx<br />

provide 2 decimal place accuracy like this;<br />

numeric digits dec1eet_point_ppsition401<br />

setting_pricemetting_priceil<br />

nuseric digits 9 f reset to nest's defautt wolue sr<br />

The reason for adding zero to the selling price is<br />

simple For the new accuracy setting to take effect we<br />

must perform some kind of mathematical operation<br />

MORE REALISTIC EXAMPLE<br />

ran.>rx e s<br />

hat is the width of the box?<br />

18 hat is the height of the box?<br />

5 hat is the depth of the box?<br />

etai price per unit area?<br />

2.23<br />

inge price?<br />

78<br />

equired N prof it?<br />

he price of the box is 972.4928<br />

an:><br />

The testl-res• script in action<br />

purpose of the statements in each of the steps should<br />

be reasonably easy to understand. Using the function<br />

is just going to be a matter of supplying the various<br />

details when the function is called. For instance, to calculate<br />

the price of a box 2 ft x 4 ft x 2 ft with metal<br />

costing E1,8 per square ft, hinges E0.75 each and a<br />

profit margin of 25 per cent we'd use an expression<br />

like this:<br />

;.5<br />

o<br />

Now one way of using this function 25 would be to<br />

write a standalone script that collected ) the various<br />

details of the box and then called the BoxPrice() function<br />

to carry out the calculation. The testi .reiot script in<br />

listing 1 shows how you could do this and notice how<br />

comment lines written as /* * / have been<br />

used to separate various parts of the script The ENT<br />

statement that occurs just before the function definition,<br />

incidentally, is essential because it tells ARert that<br />

this is the 'logical end' of the script - without this<br />

ARexx would carry on executing the script, trying to use<br />

the statements present in the function as though they<br />

were part of the main script<br />

on the number we wish to modify. Adding zero was<br />

chosen simply because it doesn't change the value of<br />

the result!<br />

Another minor hitch that you'd discover with these<br />

latest modifications is if the selling price calculated by<br />

the BoxPrice0 function turned out to be a whole<br />

number - then there wouldn't be a decimal point<br />

present in the selling price variable. In this case, the<br />

Index() function would return a value of 0 (indicating<br />

that a decimal point was not found). There are a<br />

number of ways to get around this but I'm going to<br />

use a trick - by adding a small amount to the cakulated<br />

selling price I'm going to force ARexx to add a<br />

decimal fraction part to the answer. Needless to say,<br />

the amount added needs to be small enough not to<br />

affect the overall result of the calculation and, since<br />

results are being rounded to the nearest 0.01, I've<br />

opted to add 0,0001. You can see the modified<br />

BoxPrice() function in listing 2 and there is a<br />

test2sexx script on the cover disk that uses this<br />

improved function.<br />

A ND FINALLY<br />

There are all sorts of ways in which our<br />

newly devised function could be used.<br />

Suppose, for instance, that you wanted to<br />

produce a table which showed the prices<br />

needed to obtain various profit margins on<br />

boxes of a particular size. Your script could<br />

collect the dimensions and material costs<br />

in much the same way as the testi sex*<br />

program, but could then use a loop to gen-<br />

erate a 9<br />

Yo for margins between 1% and 50%:<br />

prof<br />

do profit.1 to 50<br />

it<br />

v price.flosPritefw,t,d,altai,hinge,profit)<br />

e r<br />

s u say 'percentage profit' profit<br />

'woutd need setting price of' price<br />

s end<br />

s e<br />

l The l ireal<br />

fun, however, starts when we<br />

ncollect g the information needed by the function<br />

p directly from a document being edited<br />

using r an ARexx controllable editor or wordprocessor.<br />

i<br />

c Next month I'll be explaining how this<br />

function that we've written could be used<br />

e<br />

in a macro that reads required BoxPrice()<br />

arguments<br />

t<br />

in this way but then inserts the<br />

function-calculated a<br />

box price back into that<br />

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SYSTEM<br />

By Andy Maddock<br />

Hooray, we've finally managea to dig<br />

out some competition winners after<br />

months of searching. Remember the<br />

competition we set about two months<br />

ago with those eight sets of Pinball<br />

games? Well, you'll be pleased to know<br />

every single one of them was nicked<br />

from our office which means everyone<br />

who entered will win absolutely nothing.<br />

No, seriously, we were inundated with<br />

entries, (I think we counted 10) which is<br />

quite rare and we can happily<br />

announce the winners names right now<br />

along with their tie-breakers.<br />

-<br />

1<br />

1<br />

StIthirtiii<br />

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Justice at last<br />

ecently we heard that a brand new, amazing game called Justice, which looks a bit li<br />

Syndicate, is coming out very soon for the Amiga,<br />

It requires you to control special law-enforcement<br />

officers who are ordered to bl<br />

away any criminals on the spot. However, to spice things up a little, you're allowed t<br />

use tanks and bazookas among various other military.<br />

The game is bel •<br />

developed i n<br />

4.4711t_<br />

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,<br />

Sweden by a team<br />

called Silicon<br />

Cactus and as you<br />

can see from the<br />

screenshots, it looks<br />

like a cross between<br />

Syndicate a n d<br />

Cannon Fodder_<br />

Hopefully we'll be<br />

able to give you<br />

more information on<br />

maybe with da shing of Syndica te It soon,<br />

As you ca n se e , Justice looks re ma rka bly<br />

I lik• Ca nnon Fodde r-,<br />

Compo Winners (At last)<br />

Oh, and if you are a winner don't<br />

expect your prizes to be on the<br />

doorstep as soon as you read this.<br />

We've got to find the games. plaster<br />

them up with packaging. scrawl your<br />

name and address on them and then<br />

send them out by 3rd class or something<br />

ridiculous so they'll get to you<br />

before the next millennium, so be<br />

patient'<br />

Here are Those all-important winners!<br />

Steven Gurevitz,<br />

Middlesex<br />

-I need refuge from my Dad.<br />

Please help me and send relief,•<br />

(I'm not entirely sure what he<br />

means, although I've enclosed<br />

NSPCC's telephone number)<br />

No name, or address<br />

"Because I am a poor, dull person..•<br />

(This person didn't print their name or<br />

address on their entry form. If that person<br />

would like to write to us with their finished<br />

tie-breaker, just so we know it's<br />

you. Men we can send you your prize!)<br />

Scott Hu9hes, Liverpool<br />

'Because I m a ball breaking, chute<br />

shooting, light flashing, bumper bashing,<br />

number crunching. bonus breaking,<br />

table tilting, pinball wizard.'<br />

(Doh Scott Hughes, you cheeky monkey.<br />

You provided us with the best entry<br />

which means you win the some prize as<br />

•<br />

everyone else. Congratst)<br />

Pete Pointon, Walsall<br />

"I am a tarnished boll on the pinball<br />

table of life, -<br />

(A very bizarre tie-breaker from Pete<br />

there)<br />

Mr N Crump, Wrexham<br />

To give me a break from my sons<br />

watching and talking about Euro'96."<br />

(We feel you're being a little harsh there<br />

Mr Crump, but never mind, you still win<br />

by default as someone else ridiculously<br />

scrawled on their entry form and we<br />

found It impossible to figure it out)<br />

Mr C Cotton, Northants<br />

"Because I'm a sad old fart who wants<br />

to re-live his misspent youth in the pinball<br />

arcades, -<br />

(Yep, we know.)<br />

Ian Sherwood, Oxon<br />

i'm a member of the National Pinball<br />

Defence League and would ploy them<br />

until they are ready for release."<br />

(Right you ore my son)<br />

Terry Everest, Kent<br />

'Doubtless you'll cast this hopeless entry<br />

into the infinite wastes (or bin). But<br />

remember I'm asking you very nicely_<br />

Please.<br />

(Yes, in fact we did throw your entry into<br />

the bin, but hey, everyone <strong>Is</strong> a winner<br />

with System l)<br />

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The ECTS is coming up really fast now, and<br />

were hoping there's going to be lots of<br />

Amiga products on show, The show runs<br />

from 8th to 10th September and unfortunately<br />

it's not open to you, the public.<br />

Although after you have read our indepth<br />

report in a few months. I can<br />

guarantee it will feel as if you were really<br />

there!<br />

To be honest, the show will be dominated<br />

by the PC and Playstation<br />

goodies so er, us lot here will hove a<br />

top time playing on all the latest console<br />

and arcade games. No truthfully,<br />

we'll be too busy hunting down<br />

all the latest Amiga products from<br />

companies such as Guildhall<br />

Leisure, 21st Century Entertainment,<br />

Acclaim, Gametek, Gremlin<br />

interactive, Ocean and Time<br />

Warner,<br />

You comin' out or wot?<br />

Do you remember that shoot 'em up by OTM<br />

Publications and Promotions called Atrophy.<br />

Well we've just heard news that it's never<br />

coming out The reason is that it has now been<br />

Thu s Ian% OOnling oa t. So don't took tor it irt the shoos.<br />

e Human Enigma<br />

Oh, hang on, some news has just come in from<br />

the fax machine as I speak and it's about a<br />

new game in the pipeline from OTM and it is<br />

shelved due to contractual problems. Well, at<br />

least it managed to live up to its name.<br />

However, do not despair. In its place comes<br />

an even better horizontal shoot 'em up going<br />

by the name of Atrocity, and it's planned to<br />

be even better than Atrophy. We should have<br />

something on it for you next month..T providing<br />

OTM don't scrap it two minutes before our<br />

deadline.<br />

Atrocity should feature:<br />

• 6 meg of music<br />

• 6 Giant levels<br />

• 5000 frames of animation<br />

• 60+ Objects on-screen at once<br />

• 300 colours on screen<br />

• Intelligent aliens<br />

• No slow down<br />

• Multi-layer. parallax scrolling<br />

entitled Enigma. Ills being developed by a<br />

team called Centillion Software and looks<br />

rather good.<br />

11*<br />

Get your<br />

football<br />

boots ready<br />

for our<br />

ultimate<br />

footy<br />

guides<br />

inside<br />

11 bille_moemmanfil


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Kan Fu<br />

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been a rarity on the Amiga. There was<br />

once Superfrog. Zool and Fire and Ice.<br />

Although they weren't particularly<br />

ground-breaking in any department.<br />

they were just a. joy to play. Just recently, we've<br />

had bbsolutely nothing in terms of decent platform<br />

games.<br />

However, not for the first time, a brand new software<br />

company get their chance to put the world<br />

to rights with their latest release. And if originality<br />

determines success then Great Effects<br />

Development could turn out to be outright winners.<br />

We managed to stumble across the developers<br />

of Kang-Fu one Friday morning and within a week<br />

the game was sitting on my desk that's how<br />

eager they are to broadcast their plans.<br />

The first obvious thing that struck me was the<br />

fact it was on CU. The last half-decent game on<br />

the CD32 I remember was Liftil Divil by Gremlin<br />

Interactive. So I had to go through the rigmarole of<br />

finding our CD32 dusting it down and then setting<br />

off on a quest to find a working power-pack.<br />

After a good few days of searching I was all set<br />

to play the one-level demo of the brand new platform<br />

game, Kong-Fu.<br />

The developers go behind their label of Great<br />

Effects Development although you may have<br />

Won<br />

heard of them as 'Greed' which looks I.way<br />

bizarre abbreviation- e x i t .<br />

You are in control of a Kung-Fu-kicking ko VE<br />

roc) called Klont, and your job is travel orou u a l<br />

world rescuing all the baby kangaroos that l e<br />

sionally get lost. This is quite obviously a co I t<br />

scenario - especially here in Britain.<br />

During your quest for success, you will c<br />

across loads of other insects and objects that<br />

take delight in stopping you. You will also be<br />

to pick up various power-ups to give you<br />

weaponry apart from your trusty left foot.<br />

In the final game there will be 10 levels<br />

with their own graphics and enemies.<br />

My first Impressions were actually quite go<br />

the main sprite was really chunky and inst<br />

reminded me of a cross between Sonic<br />

Hedgehog and Zoo' on the Amiga. Another<br />

which instantly struck me was the number<br />

sprites on-screen at once. There seemed like<br />

dreds, although to be honest, the backgr<br />

screens tend to merge in giving an impress<br />

a very busy playing area.<br />

The main object of a platform game is us<br />

to get to the end of the level unscathed. Ka<br />

once again goes against the grain by requin<br />

you to pick up small kangaroos which talk<br />

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days.<br />

The final game will feature,. HIRes bitplane<br />

aphics. thousands of colours on-screen, ft will<br />

at 50fps. there will be 40 minutes of proper CD<br />

uality audio and overall around 80Mb worth of<br />

ato on the CD Itself. We'll have to see if Kong-Fu<br />

on really live up to platform game standards<br />

ch as Sonic and Mario across other formats.<br />

Overall, the graphics seem pretty polished<br />

th the gameplay to match. However, the ver-<br />

I played didn't have any sound but I could<br />

agine the types of sound effects coming from<br />

e wasps. cockerels and dragons - the opportues<br />

will be endless. We'll have a full review next<br />

nth. You can be sure of it.<br />

Some Cheese Please<br />

You can contact the Dutch developers to get<br />

some more information if you wish. I'm sure<br />

they'll be happy to answer any questions. You<br />

can reach them on +31 546 817727. So, go On,<br />

get in touch.<br />

Baddies<br />

Dragons<br />

The dragons don't pose too much of a threat as they just stand<br />

there with big axe trying to chop the life out of you, Just try to get<br />

on platform above them<br />

Flying umbrellas<br />

The flying brollies will take delight in flying into you, almost<br />

piercing your body. Well, not quite, but you get the picture<br />

r<br />

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You have to be careful around wasps because they will<br />

manoeuvre in a circular movement giving you little space to<br />

work in especially when you need to get across a platform<br />

Cockerels<br />

The cockerels will just run about making noises which don't seem<br />

to harm you at all. So, or,.. just ovoid them anyway because<br />

they're off their heads<br />

Weird things<br />

You will undoubtedly encounter many other weird things like<br />

bendy objects rolling about for no apparent reason. Just thought<br />

I'd let you know.<br />

On your travels you will moot many other animals who will try to hinder your progress<br />

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Championship<br />

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L A I L A e • By Andy Madd<br />

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With Championship Manager 2 just aroun<br />

the corner, we feel it's time to finish with<br />

the old, now out-of-date,<br />

p<br />

version 1 We<br />

here at System, along with special help<br />

from Championship Manager king<br />

William Sapsed, show gyou<br />

how<br />

1irsf of all. to gain loads of cash right<br />

from the start, all you have to do is<br />

choose your team as Tranmere<br />

Rovers and type your name in as 'Mr<br />

Bulgaria. All you have to do then is<br />

choose your character as arrogant. Once the<br />

game begins you will find your bank balance<br />

has increased by nearly £20 million pounds,<br />

although some of the players will hate you.<br />

Typical.<br />

If you start the game with a pretty small side.<br />

such as second or third division. you will have an<br />

absolute nightmare trying to buy players which<br />

are currently wanted by clubs such as<br />

Manchester Utd. Newcastle and Blackburn, and<br />

the chances of getting them are very remote<br />

unless...<br />

First of all you need to bid less than the other<br />

clubs on two occasions. and then on the third<br />

offer one more pound than every other club<br />

e<br />

(providing you have the money), and you<br />

secure the player. Okay, so you're still having t<br />

fork out for decent players, but at least you don'<br />

have to worry about the competition.<br />

One of the problems that can occur. espe<br />

daily during the end of a season. are play<br />

retirements. This can lose your team a lot of a<br />

ity. especially if he's one of your top players The<br />

only way to get around this is to get loads<br />

money from him so you can just about afford<br />

replacement.<br />

When he's about to retire, put the player<br />

the transfer list and then fine him for no reason<br />

Now take him off the list and insure him for loa<br />

of cash. At the start of next season he'll h<br />

gone, but will have left a huge amount of<br />

behind him.<br />

Another handy hint is that when you are looking<br />

to buy 30+ players, put them on your scouts<br />

shortilst so when they retire at the end of the sea-<br />

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Throughout the game you will be informed of iniutires,<br />

suspensions, contract disputes, young players and job<br />

offers. You must act as soon as you see the notice as<br />

you are likely to Moo a potentiot vote of confi dence<br />

Will's dream team<br />

Christmas tree<br />

The best formation to work<br />

your team around is this:<br />

Finally. William Sapsed has included a list of all his favourite buys and even though they souri<br />

like Donkey PC. you shouldn't overlook them Al! the players listed below will be 'good' in th<br />

Premiership so lower division teams beware,<br />

difillib- anku- -111111-<br />

Alan Miller Middlesborough Ian Bishop - -West<br />

ham Utd<br />

Ian Walker Spurs Ceri Hughes Luton<br />

Stuart Pearce Notts forest Alan Moore Middlesborough<br />

Gary Mabbutt Spurs Julian Joachim Leicester<br />

Neil Lewis Leicester Steve Brown Scunthorpe<br />

John Dreyer Luton Lee Power Bradford<br />

Scott Oakes Lutrin Lee Chapman West ham Utd<br />

son (providing you carry out the ritual above),<br />

you will have a new name in his place. This new<br />

player will have different stats from the old one,<br />

but his injury proneness and goal scoring ability<br />

will remain. A must for all retiring strikers!<br />

Don't be fooled by all the current transfer<br />

malarkey involving Alan Shearer either. If you<br />

apply Championship Manager to real-life, you'll<br />

notice he's about as good as Jason Lee So<br />

There. I can remember I bought him to partner<br />

Liverpool's Robbie Fowler (before Stan), and he<br />

was absolute pants and hardly ever scored.<br />

Effectively, you should use a 4-2-4 formation,<br />

with a forward dropping back and a defender<br />

sitting in front of the back three. All of your players<br />

should have stamina although as a surprise,<br />

either at half-time or for a whole game. stick a<br />

decent defender at the anchor position and<br />

watch as he bangs in loads of goals. This worked<br />

especially well when I was Manchester Utd, I<br />

stuck Steve Bruce there and he ended up being<br />

top scorer for two seasons!<br />

You should select your tactics as continental, -<br />

too. Don't try to be all professional by choosing 4-<br />

4-2 because it's Inevitable that you'll let loads of<br />

goals in unless your defence is amazing. Don't be<br />

afraid of switching to Direct Ball at half-time if IP<br />

you're a couple of goals down. There's nothing<br />

to lose.<br />

The goalkeepers are a bit strange because<br />

they don't have much in the way of stats - the<br />

only one you can see <strong>Is</strong> influence. Even though<br />

the idea is to select d captain who has the most<br />

influence, you will find that the goalkeepers who<br />

have a high influence will actually be really<br />

good.<br />

If you do want a really good keeper the guy<br />

from Bristol City is absolutely superb. He was my<br />

best buy and kept a clean sheet almost every<br />

game. His name's Keith Welch or something...<br />

Barryluller - Contract<br />

Good old Barry Butler want a<br />

new contract, go on sign it!<br />

Half -<br />

cutsTim m WAMMt.*.<br />

tine<br />

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get • •fttlittt t 5 • 1 • • . 0 1 1 1<br />

The hall•time starts wilt give you<br />

an idea of your pertomance<br />

Here's another one of those<br />

players. I've no idea who he is<br />

11 Dangling


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245<br />

caught up with Richard, artist at<br />

Silitunna, on the Sillturina Support<br />

BBS, which I first came across by<br />

chance a year or so back when the<br />

am were working on a couple of projects like<br />

Doom clone called Dentaku 26, and aspiring<br />

release their first game. Well, they made it,<br />

nd first off the mark was XTreme Pacing.<br />

leased through Black Legend in January '96<br />

o hungry games market, on the whole being<br />

ell received by the Amiga press.<br />

unna was set up as a limited company in<br />

vember 1994. We were however working on it<br />

fore that, since about June 1994. Our first<br />

was Den taku 26, we worked on that while<br />

x completed his University course, After Alex<br />

Uni (July 1995) we decided that there were<br />

y too many Doom clones coming out on the<br />

go, so we shelved it in favour of a karting<br />

e game - which became XTreme Pacing.<br />

tunna is a full time occupation for all of us (me,<br />

x and Mark), financially and it keeps us ticking<br />

Flowdid XTreme evolve?<br />

,'erne Pacing started out, as I said, as a karting<br />

me - until we saw Virtual Kartingt At this point<br />

decided a more standard wacky car theme<br />

uld be beffer, and looking back, I definitely<br />

k it was. The 3D engine was originally chunky<br />

pper screen, which we changed to proper<br />

routines and blitter modes. The whole proonly<br />

took around four months, from concepto<br />

completion, and we were pretty chuffed<br />

the end result.<br />

However, when we released it there were<br />

ornplaints about certain gameplay problems,<br />

being The conscientious bunch that we are,<br />

decided to rectify them.<br />

For all our XTreme racing GFX, we have our<br />

t o m, in-house object cutter coded by Mark<br />

nich appears on the data-disks). The tiles are<br />

on screens in rows, and the code automat-<br />

31iy generates chunky versions for use in the<br />

me, they are simply placed using the editor<br />

a on the data-disks).<br />

Talking about restrictions in creating<br />

ames; - t hnot e too many, generally mainly size for<br />

fferent things (ie XTreme race tiles 6404 pixels,<br />

ulderdash 3D textures 128x128 in size, etc.),<br />

olours - so far everything is 256 colours, with one<br />

We've got a couple of dodgy looking ..11PEGe they<br />

said. Cheers guys. Alex and Richard, part of the<br />

Silitunna team. Alex is the yellow one<br />

Risky I<br />

Business<br />

Gothic City from the XTreme Racing data disk.<br />

How the graphics are stretched to fit into the layout<br />

of the game<br />

or two limits on the palette Oe XTreme - first 16<br />

colours reserved, lost 16 reserved for colour<br />

cycling),<br />

JJ: And for those who try and fail to view the<br />

graphics on the )(Immo game disk?<br />

We use Crunch Mania - not to disguise GFX simply<br />

to crunch them - the GFX start out as UM,<br />

are then converted to chunky for the game GF)(<br />

raw for the front-end GFX, and then crunched.<br />

The object cutter converts all GFX (except tiles) to<br />

chunky. Tiles, as I said, are automatically converted<br />

by the code.<br />

JJ: With you living in Works, Alex in Sheffield, Mark<br />

In London and Andy in Staffs, do you use modems<br />

to keep in touch? How often do you guys get<br />

together personally to work on a project?<br />

We keep r) touch via e-mail and the BBS for most<br />

It's the patch<br />

1Silltunna<br />

Software sprang<br />

from nowhere<br />

with their first<br />

game XTreme<br />

Racing. Jason<br />

Jordache<br />

chats to the<br />

Warwickshire<br />

based team of<br />

enthusiasts who<br />

are aiming to<br />

make it big in<br />

the games<br />

industry.<br />

The problems Richard mentions as regards XTreme d<br />

'I now available. Along with improved playability and removal of miscellaneous<br />

rbugs.<br />

here's some of what's on offer.<br />

'•<br />

4 player joystick adapter support<br />

e'rectifi • All cars now ed handle i differently n to each a other Modified<br />

f<br />

• Deathmatch<br />

r e e<br />

rules<br />

p a t c h<br />

• Weapon explosions now more spectacular<br />

• All new weapons<br />

• 5 seconds invulnerability when you are put back on the track after you are killed<br />

• Option to auto-save best lap limes & screen settings<br />

• E Z handling - Option for slightly easier control, especially for beginners<br />

• Utility to merge and view best-laptimes


7r3eatu re<br />

More artwork from the game<br />

Slittunna currently consists<br />

seven people, four of them<br />

full time members. They<br />

are on the look out for<br />

other programmers and<br />

artists to join the ranks.<br />

Richard Whitton, oge 22<br />

Graphics and game design<br />

richUxtreme.clemon.co.uk<br />

•<br />

Uyears<br />

A-Levels, followed<br />

sby<br />

a BTEC in design. I got<br />

offered a Uni place at<br />

u<br />

Wolverhampton, b u t<br />

adeclined<br />

due to their poor<br />

l quality football, Decided I<br />

sdidn't<br />

want to do any-<br />

cthing<br />

like graphic design<br />

on paper and had a dab-<br />

h<br />

ble on the computer<br />

oInstead<br />

Sent a picture to<br />

o magazine, which was<br />

l published - and this is how<br />

mmet<br />

Alex, he saw The picture,<br />

phoned me and<br />

a<br />

we've been together<br />

lsince<br />

then (Aaahl)<br />

a "When not working<br />

rspend<br />

most of my time<br />

kwith<br />

my gorgeous girl-<br />

e<br />

friend - down t'pub. I've<br />

also been known to listen<br />

, yto<br />

large amounts of blues<br />

,<br />

2<br />

Sprites from the sleeping Dent aku doom clone. if it's<br />

as fast as they claim, thousands of Amiga garners<br />

would wish this game finished and available<br />

JJ: What games do you have planned for the<br />

future?<br />

We have quite a few projects underway. but I<br />

can't say too much about them at this stage -<br />

they are multi-format, some will be appearing on<br />

and rock music, watch<br />

early '80s Italian gore flicks<br />

and anything on the cartoon<br />

channel and, err do<br />

lots of shopping<br />

Alex Amsel, age 21<br />

Lead programmer<br />

alexOteeth.demon.comk<br />

Boffin? Has just graduated<br />

from Exeter University with<br />

a degree in Cognitive<br />

Science, that's Al and psychology.<br />

However there is<br />

a darker side to him, he's<br />

a football lout - supports<br />

Wolves and gets hammered<br />

on Banks bitter or<br />

vodka after matches.<br />

'I spend most of my<br />

time watching Wolves EC.<br />

an English football club -<br />

have also helped organise<br />

supporters clubs and so on.<br />

If not doing that, you will<br />

find me listening to indie or<br />

industrial music, or watching<br />

Monty Python films.'<br />

Mark Fitt<br />

Additional coding<br />

Excellent coder - it was a<br />

choice between music<br />

and coding, and coding<br />

things, and voice<br />

calls a few times a<br />

week. It varies the<br />

amount of time we<br />

get together - it's less<br />

now since Alex<br />

moved to Sheffield -<br />

currently I'd say<br />

once/twice a month<br />

tops.<br />

won (for now). Tends to<br />

work the weirdest hours -<br />

night shifts only - must be<br />

the London air Can't handle<br />

his beer despite what<br />

he might say to the contrary.<br />

Mark likes to dabble<br />

with Jungle - in fact, he's a<br />

total jungle freak these<br />

days. He's hod a couple of<br />

pro jungle tracks released<br />

too, and there's another in<br />

the pipeline for him<br />

Andrew Cashmore<br />

Graphics<br />

"Our new little fledgling!<br />

He's a bit of a graphical<br />

wiz - he's currently heavily<br />

into The 3D rendering side.<br />

He's been working with us<br />

for about the last 2-3<br />

months and used to be a<br />

games coder.'<br />

Simon Speight<br />

Music for name Racing<br />

Tony Farrel<br />

Additional music<br />

XTreme Pacing<br />

Ted Bailey<br />

Testing and ideas<br />

4<br />

The Amiga others may not. One that ? will<br />

rate on is Boulderdash 3D (the title WILL<br />

changed!), With Amiga PC and Playstcition<br />

sions under development this is 3D platform<br />

ing - a Doom style engine, with platform<br />

gameplay.<br />

There will be a lot of strategy and t<br />

involved, and tremendous multi-player sc<br />

up to eight players. There will be several dill<br />

level types, such as Hell Caverns, 1-11-tech.<br />

Urban and Shopping mall. There will also be<br />

Impressive graphical features too, such as 30<br />

ture mapped environment, look upld<br />

crouch/jump; various shading effects. inc<br />

depth shading and mist effects: animated<br />

textures and outside areas<br />

JJ: it can be difficult giving a release date<br />

project still in development like Boulderdash<br />

how about a vague release date?<br />

Lets say 'released by Christmas '96.<br />

11: Talking about Boulderdash, does this bear<br />

relation to Dentaku?<br />

None (code wise), if does however contain cl<br />

few textures that I had drawn for Dent<br />

about 50% of them in one form or another,<br />

one or two Den taku enemies may appear<br />

there too.<br />

JJ: I had word from people impressed<br />

Dentaku's fast 3D engine. How does it corn<br />

to the current Doom clones available on<br />

Amiga and are there pions to finish it off?<br />

It still remains by for the fastest engine or<br />

and there were some good little graph)<br />

effects coded that haven't been seen in a<br />

clones. There are no plans to complete Dent<br />

- but the code and graphics still live on (no<br />

out and stuck into other projects).<br />

Richard says a "very early demo" of Boulderd<br />

3D is available, Those of you with the hardw<br />

can download that along with other freebies<br />

the XTreme Racing patch, from the Silltun<br />

Support BBS (opening times 10pm-7am) on 01<br />

842105.<br />

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You ca n't be a t the m ca n you?<br />

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Terry Venables<br />

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failed. You won't<br />

f you want to be the next England<br />

manager, remember to set your<br />

nationality to English because you<br />

will have more chance of getting<br />

the job. However. do remember<br />

that other international jobs can be offered<br />

to you.<br />

To get the elusive job you must impress the<br />

chairman almost every season. You must at<br />

least finish in the top 10 every year, and if you<br />

fall to manage that then winning a cup will be<br />

sufficient enough to impress the president of<br />

your country. If you can achieve the right<br />

blend of these wins then an international job<br />

will be offered to you.<br />

For instance. I started my career with<br />

Liverpool. I never won the league title and I<br />

only ever won the league cup once in about<br />

10 years! It doesn't sound like a good record,<br />

but I finished in the top 10 every season and<br />

the team was a finalist in several competitions,<br />

including those in Europe.<br />

The Republic of Ireland job was eventually<br />

offered to me and I took It. Obviously I wanted<br />

to manage England and I could have waited,<br />

but no,-. I was too excited and pressed<br />

'Accept' as soon as possible.<br />

I was then presented with the horrifying<br />

prospect of finding 20 good Irish players in the<br />

entire world - it wasn't an easy task but I still<br />

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competitions, but as there is a four-year wait<br />

between them, I had to play a lot of<br />

absolutely pointless friendlies. At the end of the<br />

year you will be presented with a nice tour<br />

somewhere where the opposition is about as<br />

good as Doncaster. thus allowing you to pick<br />

up a small, rusty trophy. That always impresses<br />

The president.<br />

When I managed to qualify for the World<br />

Cup, the 'President' of England was impressed<br />

enough to hand me the job. Blimey, it felt like<br />

real life.<br />

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I was faced with the prospect of doing what<br />

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to pick their own England side and take them<br />

to the World Cup finals. Although it's not<br />

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Take note Glenn Hoddlel<br />

Your first lob is to pick 19 players who you will take everywhere. But remember, these con be<br />

changed at any time, so you don't have to stick with them.<br />

Your first idea will probably be to fill the team up with English players who ploy for the club<br />

side you support in real life. Whether it's Blackburn or Bury, that striker will be the first<br />

choice for your side, but don't do that! Pick the best 11 from the entire world, not from your<br />

own side!<br />

Player Position Club Selection reason<br />

1: Tim Flowers Goalkeeper Blackburn Valued 1.8m<br />

2: Rob Jones Right Back Liverpool Speed<br />

3: Stuart Pearce Left Back Notts Forest Tackling<br />

4: Paul ince Midfielder Inter Milan Tackling passing<br />

5: Tony Adams Defender Arsenal Heading and tackling<br />

6: Gary Pa!lister Defender Man Utd Heading, tackling, speed<br />

7: David Platt Midfielder Arsenal Passing<br />

8: Paul Gascoigne Midfielder Rangers Passing, speed<br />

9: Alan Shearer Striker Blackburn Shooting, speed<br />

10: Les Ferdinand Striker Newcastle Utd Speed, finishing<br />

11: Steve McMammon Right wing Liverpool Speed<br />

12: Groeme Le Saux Left back Blackburn Tackling<br />

13: David Seaman Goalkeeper Arsenal Second most expensive Gk<br />

14: Robbie Fowler Striker Liverpool Finishing, speed<br />

15: Stan Collymore Striker Liverpool Shooting, speed<br />

16: Gareth Southgate Defender Aston Villa Penalties (Hah)<br />

17: Steve Stone Midfielder Notts Forest Speed, passing<br />

18: Teddy Sheringham Striker Spurs Heading, finishing<br />

19: Darren Anderton Right wing Spurs Speed, passing<br />

• Remember, when a payer gets injured for more than a we ek, drop him completely<br />

from the selected 20 and replace him with someone fit to gain more ticks.<br />

My career achievements<br />

1995/6 - Liverpool<br />

Premier: Runner up<br />

Cup: Semi final<br />

League Cup: Semi final<br />

EUFA Cup: Quarter final<br />

1996/7 - Liverpool<br />

Premier: 3rd<br />

Cup: Finalist<br />

League Cup: Round 4<br />

ELIFA Cup: Semi Final<br />

1997/8 Liverpool<br />

Premier: Runner up<br />

Cup: Round 3<br />

League Cup: Round 4<br />

EUFA Cup: Semi Final<br />

1998/9 Liverpool<br />

Premier: 5th<br />

Cup: Round 5<br />

League Cup: Winners<br />

1046 cmp;<br />

.<br />

.Quarter<br />

F i n a l<br />

1999/0 - Liverpool<br />

Premier: eth<br />

Cup: Semi final<br />

League Cup: Round 3<br />

EUFA Cup: Round 1<br />

2000/1 - Liverpool<br />

Premier: Runner up<br />

Cup: Semi Final<br />

League Cup: Round 3<br />

"Resigned'<br />

2001/2 - Republic of Ireland<br />

Group Position: 4th<br />

World Cup: Not qualified<br />

Friendlies: Won 3:<br />

Drawn 1: Lost 1<br />

2002/3 Republic of Ireland<br />

World Cup: -<br />

Euro Tour: Won 2: Drawn 1: Lost 0<br />

Friendlies: Won 3: w n<br />

AMMON.<br />

SR<br />

!<br />

S<br />

P<br />

A<br />

_.-•••••••ilMIEZ=1•1•1.-<br />

2003/4 Republic of Ireland<br />

Euro Position: 1 - Qualified<br />

Friendlies: Won 1: Drawn 3:<br />

Lost 1<br />

2004/5 - Republic of Ireland<br />

Euro Chomp: - Winners<br />

Friendlies: Won 2: Drawn 2:<br />

Lost 1<br />

2005/6 - Republic of Ireland<br />

World Cup: Qualified<br />

Friendlies: Won 1: Drawn 2:<br />

Lost 2<br />

WORLD OF<br />

5 0 E 1<br />

2006/7 Republic of Ireland<br />

World , Cup: Round 2<br />

. Friendlies: Won 3: Drawn 0:<br />

Lost 2<br />

2007/8 - England<br />

Euro Position: 1 - Qualified<br />

Friendlies: Won 0: Drawn 3:<br />

Lost 3<br />

2008/9 - England<br />

World Cup: Won<br />

Friendlies: Won 3: Drawn 2:<br />

Lost 0<br />

1 kinvillill-<br />

4 0 0<br />

P 1<br />

1 1


SYSTEM<br />

review<br />

Ih<br />

r<br />

R<br />

e<br />

v i<br />

e<br />

w<br />

e<br />

d<br />

b<br />

y<br />

Andy Maddock<br />

Free Demos<br />

If you want a FREE demo of<br />

Reality then write to or<br />

phone BPM Promotions and<br />

ask them. They're a nice<br />

bunch and they'll be willing<br />

to help answer any<br />

enquiries. You can reach<br />

them at<br />

BPM Promotions<br />

8, Magnolia Park Dunmurry<br />

Belfast BT17 ODS<br />

Or you can call them on<br />

01232 626694<br />

blaming 1 1<br />

f you read the news article in System<br />

News around two months ago you<br />

would've caught wind of a brand<br />

new software construction kit entitled<br />

Reality. Well already the developers<br />

have knocked up some games to prove<br />

what it can do. You may have seen a couple of<br />

games featured on the front of coverdisks across<br />

various magazines as BPM Promotions ore insistent<br />

their name and products should pop up<br />

everywhere.<br />

Each game isn't really outstanding in quality<br />

and is certainly not going to set the world on fire<br />

although if you take a small feature from each<br />

and maybe put them together mentally you<br />

may be able produce a picture of a game of a<br />

much higher quality than these and possibly<br />

even to the standard of a full price commercial<br />

game.<br />

Obviously each of these offerings should be<br />

looked upon as demonstration programs as the<br />

real full-price games by BF4/1 will be along shortly<br />

just as soon as they are finished. The titles are<br />

going by the names of Robin Hood and<br />

Spocefighter and we are assured there are others<br />

the pipeline.<br />

All these games were created using the<br />

Reality software creation package and for a relatively<br />

small donation, you too can sample the<br />

delights of programming without attending a<br />

Iwo-year computer course learning C+ or another<br />

programming language which frequently<br />

seems to prevent new users from putting their<br />

o r thoughts and ideas into practice.<br />

Joker Poker<br />

A quick way to make loads of cash and get instant<br />

popularity. Poke r.., the na me of the ga me<br />

1<br />

titles as it sounds like it has connotations of<br />

This is probably one of the most intriguing of the<br />

gambling which suits me down to the ground.<br />

Basically all you have to do is play poker. I'm<br />

not saying anything else because all I can do is<br />

explain the rules of the game and I'm certainly<br />

not doing that.<br />

Joker Poker is a fine example of what Reality<br />

can create because of the sheer variety it can<br />

produce. Whether it's shoot 'em ups, platform<br />

games or card games. Reality can do 'em all.<br />

Charlie Chimp! The Great Escape<br />

Chimp boy Charlie returns to grace the Amiga<br />

screens once again. And unfortunately it suffers<br />

from the same problems as the rest. Having<br />

said that, the graphics do look a little better,<br />

and that's probably the result of time being<br />

spent on the game as a whole.<br />

As you play Charlie Chimp you do begin to<br />

notice aspects which would be good in other<br />

games and it shows the quality of software<br />

Reality has the ability to produce.<br />

Once again. if a serious Amiga user who saw<br />

something in the game would take the time to<br />

Improve graphical/gameplay glitches then a<br />

commercial product would be a certainty. As<br />

a standalone version it just doesn't offer<br />

enough to give Amigo users any value for<br />

money.<br />

M AP. 0 _<br />

'Mt TO I1AVE LOOT A IT' • • ;<br />

Plore's the monke yboy himse lf Chetahs C himp. H o la without<br />

doubt the king of a ll monke ys


I<br />

1<br />

Inn<br />

Lint<br />

; of the<br />

ons of<br />

iround.<br />

:sr. I'm<br />

in do is<br />

rtainly<br />

Reality<br />

• it con<br />

atform<br />

irn all.<br />

with-<br />

Treasure of<br />

Tutankahmun<br />

Oh look. it's the monkeyboy himself Charlie Chimp. He<br />

is without doubt the king of all monkeys, again<br />

Charlie Chimp stars in yet another adventure.<br />

This time he's after the treasure of<br />

Tutankahmun.<br />

The series has obviously been the most popular<br />

with Amiga users as there have been new<br />

releases now and again. In my opinion Charlie<br />

Chimp is right on the edge of becoming a<br />

standalone full commercial release If more<br />

time went into the planning and presentation<br />

it could easily be boxed and put out on the<br />

shelves on the pretty much redundant Amiga<br />

games market.<br />

This release is actually better than the others<br />

because the graphics seem a tad better and<br />

the gameplay seems slightly more involved.<br />

This is a relatively decent game contained in<br />

the packs which boosts the value for money<br />

.<br />

Underwater Capers<br />

Urn sure everybody will agree that the small sprite<br />

looks very familiar indeed<br />

This is the second release in the "capers series,<br />

only this time you take control of a 'Pinkie"<br />

lookallke named Seemore Doolittle and your<br />

job is to rescue your fantastic bird Marion the<br />

Mermaid while battling your way through<br />

hordes of underwater aliens, collecting as<br />

many power-ups as humanly possible.<br />

The Seemore Doolittle sprite looks like<br />

Millenium's Pinkie and the collision detection is<br />

a bit dodgy, although apart from that it's a<br />

nice little blast 'em up game which with a little<br />

more though and planning could easily be<br />

thought of a commercial release, especially in<br />

today's Amiga games market.<br />

Wrath of<br />

Gwendor<br />

You are Theos the Warrior and your job is to<br />

rescue your brother from the evil clutches of<br />

the knight Gwendor. There are eight levels to<br />

battle through, each one requiring much skill<br />

to negotiate the nasty snakes among other<br />

energy-sopping things.<br />

Not only is Wrath of Gwendor a none stop<br />

action game, it also contains a puzzle aspect<br />

whereby the idea is to switch switches and<br />

use magic potions.<br />

It's unfortunate that the game doesn't really<br />

boast quality. The idea is good although It's<br />

not put it into practice. I suppose If more time<br />

was taken graphically, it could present a<br />

challenge and maybe even enter the world<br />

of PD. As it stands it needs more work.<br />

Oh dear, the animation is possibly the poorest<br />

aspect along with the terrible gameplay<br />

Toyland Capers<br />

This is the first in the series of the "capers"<br />

adventures starring Seemore Doolittle in his little<br />

spaceship type thing in which the idea is to<br />

blow every toy out of the sky like a mod child.<br />

Toyland Capers is pretty similar to<br />

Underwater Capers, although this time you're<br />

bombing about places like Lego land. Top<br />

stuff.<br />

Mersin "Pinkieboy" tripoin' around the<br />

world of toys. Marvellous innit?<br />

What's it<br />

all about?<br />

All these games are contained<br />

In a special Reality<br />

games pack priced at just<br />

£12.50 for the lot Including<br />

another Charlie Chimp<br />

!<br />

a As most people know, the<br />

dproduction<br />

and develop-<br />

vment<br />

of a computer game<br />

e<br />

can take at leost 6 to 12<br />

n<br />

months, CI nd as these games<br />

are produced by the design-<br />

t<br />

ers of Reality, the whole<br />

u<br />

pack should've taken at<br />

r<br />

least four years to put<br />

e<br />

together. And did it? I very<br />

omuch<br />

doubt It. as they also<br />

r had to put together the<br />

t actual game construction kit<br />

wbeforehand.<br />

o Although. when you, the<br />

. punters. get hold of this you'll<br />

be able to spend much<br />

more time and create some<br />

top quality stuff. Reality<br />

could be the way forward<br />

for all budding gamesplayers.<br />

It will certainly present<br />

non-programmers a chance<br />

to pursue their own ideas.<br />

We should have a review<br />

of the full package next<br />

month, so keep your eyes<br />

peeled If you wont to enter<br />

The world of programming.<br />

18 bombe 1 1<br />

Nod<br />

.<br />

,


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es ands, INS 41.d<br />

y Englan<br />

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;


7<br />

Neil Mohr looks at<br />

how to make<br />

memory-saving<br />

measures more<br />

convenient<br />

getting programs to run with as little of the<br />

L system software loaded as possible, thus<br />

MB a leaving the maximum amount of memory<br />

at syour<br />

disposal The problem is that it is a little<br />

luborious t if you have to mess around like this each<br />

time m you need to run a program. So, this month<br />

well<br />

o<br />

look at a couple of ways in which the memory-saving<br />

n<br />

process can be made easier.<br />

Both methods involve AmigaDOS scripts and<br />

different<br />

t<br />

ways of circumventing the original startupsequence,<br />

h<br />

which is where most of the system softwore<br />

w that we want to avoid originates. The neatest<br />

solution e involves one small program called<br />

MBPress l and a few lines odded to the startupsequence,<br />

o so get your favourite text editor ready.<br />

o Using the program Ma Press at the very start of<br />

your k startup-sequence, it is possible to detect what<br />

combination e of mouse buttons you are holding<br />

down. d MBPress is very flexible and will even take<br />

occouni of three-button mice, but for us, holding<br />

c<br />

the<br />

m<br />

right mouse button down will be enough. So,<br />

at the very start of your startup-sequence, you<br />

should t add these lines.<br />

h<br />

e<br />

C:ReArtss<br />

b Stt AMSMER SRE<br />

a If PASSER El 2<br />

s Skip quick<br />

Endlf<br />

i<br />

c<br />

s This section of AmigaDOS code will check, using<br />

bMBPress,<br />

to see if the right mouse button is being<br />

held down. If it is, the normal startup-sequence will<br />

e<br />

be skipped and our new startup wilikle used in its<br />

h<br />

place. If now at the end of the startup-sequence<br />

i<br />

you add the following lines, we will be olmost<br />

nfinished.<br />

d<br />

Jib hick<br />

.%:Setpatcti<br />

Assign titIL: T: QAP1:<br />

Assign >MIL: CLIPS: RAM:<br />

Assign AIL: REM S:<br />

Assign tMIL: PRINTERS: DM:Printers<br />

Assign tNIL: (MAPS: MS :Struts<br />

Assign Mt: LOCALE: SYS:LocaIe<br />

Assign tali.: LIMS: SYSaLasses ADO<br />

Assign >NIL: HELP: LOCALE:Help DEFER<br />

C:topy FAYARC:1<br />

1<br />

.info<br />

C:Renamt<br />

R<br />

SYS:MBStartup<br />

A M :<br />

SYS:VOStartup0<br />

C:Lotdab<br />

C<br />

Moil<br />

H<br />

3<br />

E T<br />

C:Rename SYS:MOStortuDO 5Y5:005tertup<br />

End(ti )Nit:<br />

Save, then boot your machine and hold down the<br />

1<br />

AMIGA COMPUTING<br />

OCTOBER 1996<br />

Memory<br />

matters<br />

right mouse button. ArnigaDOS will skip the nor•<br />

mot startup-sequence until it reaches the Quick<br />

label. It will then execute the new startup, which<br />

sets all the standard assigns and loads<br />

Workbench without executing any of the<br />

WBStartup programs. You may wont to change<br />

the I and CUPS ossigns to a place on your hard<br />

drive again to save memory. and the copy command<br />

is just there for people who hove a RAM<br />

icon stored in ENVARC.<br />

Additionally, you may want to add some of the<br />

following extra commands before the first rename<br />

command, depending on your needs.<br />

DEVS:Monitors/NTSE<br />

DEUS:Monitors/PAL<br />

E:AddDattTypes REFRESH QUIET<br />

Run )111L: Execute 5:User-Startup<br />

The two monitor commands set the proper PAL<br />

and NTSC screen drivers. The AddDatarype command<br />

will initiate all your Doc:types if you need<br />

them, and the last one runs the user-startup.<br />

Normally you con do this without losing much<br />

memory, as it is mainly only assigns that are<br />

stored in it.<br />

The other method of making memory-saving<br />

easier is not quiet so neat, but is equally usable. It<br />

involves making on AmigaDOS script specifically<br />

tar each program you want to run with the maximum<br />

memory available. As an example, this is the<br />

a<br />

start script I use for Image Engineer.<br />

assign ens: matt:<br />

assign 1: files:WI/stir<br />

t:SetPatcti MET<br />

cd fiLes:utitslisegeprolie<br />

'slip it:<br />

stack 33000<br />

run it<br />

Before you could use this script you would have to<br />

change lines two and four to suit your own needs.<br />

Line two sets up the temporary directory that<br />

AmigaDOS uses now and again to store things.<br />

You could just assign this to RAM, but as we are trying<br />

to save as much RAM as possible, the hard<br />

drive would be better.<br />

The fourth line changes the current directory to<br />

the one containing Image Engineer. Again you will<br />

have to change this to wherever you installed Image<br />

Engineer. The next assign simply assigns the volume<br />

If to the current directory.<br />

Now type this into your text editor and save it off<br />

to your C directory as StortiE You then need to<br />

type the following in a Shel protect ctstortie +s•<br />

This adds the script protection bit to the StortlE file,<br />

teling AmigaDOS that StartIE is a script file not an<br />

executable program Using this, it you reboot your<br />

machine holding down bath the mouse buttons and<br />

select boot with no startupsequence and then type<br />

StortlE, the AmigaDOS script will execute, and<br />

Image Engineer will run with as much memory available<br />

to it as is possible.


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Eliminating global<br />

variables when<br />

creating memoryresident<br />

code,<br />

with Paul Overca<br />

Amigo's resident command facility and<br />

T what you have to do code-wise to make<br />

hMN<br />

use of it. Resident programs, as most of<br />

e you will know, are loaded into memory lust once<br />

t'usualy<br />

via the AmigaDOS Resident command),<br />

and from that point on, the code stays there and<br />

h<br />

is, therefore, instantly available for use without<br />

ehaving<br />

to be re-loaded. The other benefit is that<br />

mthe<br />

scheme is extremely memory-efficient — no<br />

e matter how many processes uses the command,<br />

tonly<br />

one copy of the code is ever really available<br />

h<br />

in memory at any one time land this is true even if<br />

different processes use the command at the same<br />

i<br />

time).<br />

s For code to be made resident in this way it has<br />

mto<br />

be pure, i.e. both re-executable and re-entrant,<br />

oWhat<br />

this latter term means is that it should be<br />

npossible,<br />

whilst the code is already being used by<br />

t<br />

one process, for a second process to be able to<br />

execute that same code without interfering with<br />

h<br />

the first use. The necessary safety requirement<br />

rhere<br />

is that any process that uses the code should<br />

eleave<br />

it in exactly the some state as it found it —<br />

vand<br />

the main bug-bears in this respect ore the<br />

oglobal<br />

variables being used by the program.<br />

l<br />

If, for example, a command has to allocate<br />

some memory and it stores the pointer returned<br />

v<br />

by Alice._Meal() using:<br />

e<br />

s Illp. ...., 4,.L "till<br />

a<br />

r<br />

then that pointer would prevent the code being re.<br />

entrant. Any second process used that occurred<br />

o<br />

during the time that the command was already<br />

uactive<br />

would result in that pointer location being<br />

nover-written<br />

with a new address_ As far ••,. as the first<br />

d process is concerned, that memory pointer would<br />

tthen<br />

be corrupt!<br />

h<br />

The idea, then, os far as producing re-entrant<br />

code goes, is to eliminate All statically defined<br />

e<br />

global variables whose values might change on<br />

re-execution and replace them with an equivalent<br />

set oF 'instance-specific ones (i.e. a variable set<br />

f<br />

l<br />

i<br />

r<br />

t<br />

.<br />

I<br />

.<br />

.<br />

.<br />

I<br />

W<br />

I<br />

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4<br />

1<br />

1<br />

6<br />

4<br />

1<br />

6<br />

1<br />

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1111<br />

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aN<br />

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rstr.<br />

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•4:<br />

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•• • • t ••• I NO •Ipttr • 1 ...Al •••••.•••••• ••••• •<br />

•lor fi le momm lb u s * tor olovinv b r ton<br />

rnqr,tiatantrnitrmatv,:ugu•• •<br />

' .1: J rt<br />

z<br />

::.,.<br />

The ke y to cre a ting re side nt code like s in<br />

the e limina tion of conve ntiona l globa l va ria ble s<br />

se<br />

MENEM<br />

AMIGA COMPUTING<br />

OCTOBER 1996<br />

4,,<br />

i<br />

At<br />

t<br />

R<br />

t<br />

e<br />

co<br />

s<br />

o<br />

i<br />

d<br />

e<br />

STRUCTURE<br />

01010<br />

HONG<br />

_Wm<br />

Yeriabtes,0<br />

ost_v or i abLel<br />

soot_v e ria bid<br />

sone_v oriab( v3<br />

Ver i obi eLE MOE<br />

Link<br />

movect<br />

Lee<br />

norm<br />

unik I S<br />

rts<br />

0,1-VariabLes_SIZEOF spate for veriabies<br />

82-e6,-47) preserve registers<br />

-Varialges_SIZERF(6),a5<br />

modify frame pointer<br />

• This is where the 'guts' of your routine would go.<br />

• Needless to say you would adjust the structure definition<br />

• to suit the variable types you were interested in storing!<br />

(a7)+,1?-an restore registers<br />

Listing Typica l fra me work for cre a ting insta nce -spe cific globa l.<br />

1111.0Maik. JAW<br />

-<br />

M<br />

L<br />

E<br />

- 1 1<br />

1 1 1<br />

that is creased each lime the program is run). One<br />

handy trick for doing this is to set up a structure<br />

that represents the variables needed by your pro-<br />

1 k .<br />

gram, and then allocate the appropriate variable<br />

space on the stack using the 6800 link instruction<br />

that we looked at last month.<br />

Now, the whole point of using the structure<br />

macros available in the system headers is that it<br />

should be possible to use indirect addressing with<br />

the offsets thot have been produced os displacements<br />

to access individual voriables, But there is a<br />

snag connected with using the 680x0's Link/Unlk<br />

home pointer mechanism when dealing with<br />

Amiga-style structure access. Suppose, for example,<br />

we define the following structure to hold the<br />

local data For a progrom•<br />

l<br />

• UVORI sole war Wel<br />

S ULON; solie_variatitt2<br />

T<br />

LUNE sooe_vatiabie3<br />

LABEL Roriables_SICEOF<br />

R<br />

U<br />

C<br />

T<br />

U<br />

R<br />

E<br />

'<br />

,<br />

o<br />

r<br />

i<br />

doesn't help either.<br />

e<br />

l<br />

:<br />

4<br />

n<br />

d<br />

This definition produces structure offsets of 0,<br />

+2, and +6 respectively, but if you try to use these<br />

sorts of structure definitions to access variables<br />

stored on the stack via the Link instruction's frame<br />

pointer register, you'll find it all goes wrong! You<br />

might think, at this point, that the solution is to use<br />

the offset values in their negative form, but if you<br />

play around with the offset values generated by<br />

these structure definitions you'll find that this<br />

Why? Because the structure offsets are<br />

designed to work in conjunction with a low memory<br />

base address, and this, of course, tells us<br />

exactly what we need to do to get things in<br />

order — we alter the register being used as the<br />

) frame pointer so that it points to the bottom,<br />

rather thon the top, of the memory area thot has<br />

been set aside. If, for example, we wonted to<br />

create the voriables defined by the structure<br />

described earlier we'd adjust the frame pointer<br />

like this:<br />

-0<br />

Hot 15,0-WeriabIes_SIZEOF space for<br />

veriob(es<br />

•1<br />

1<br />

tea -Veriables.SIZEOSta5),6<br />

oodify from pointer<br />

1<br />

Remember, incidentally, that this type of frame<br />

pointer modification needs to be undone before<br />

the program or routine terminotes — the 680x0<br />

Unlk instruction will expect the frame pointer register<br />

to be unchanged (i.e. still pointing to the top of<br />

the stock home). The easiest way of ensuring this<br />

is to copy the original contents of the frame pointer<br />

register at the same time that you preserve any<br />

of the other registers that are going to be used.<br />

You might for example start your routine like this!<br />

r<br />

-<br />

giatilts<br />

- act o2-a6,-(17) p eeeee ve mists<br />

-Yeriabtes_SIZEOF(a5),15<br />

1 k ify 6,1-voriablesylEOF frost pointer spice for<br />

This type oi entry point code then allows the<br />

normal movem type of routine termination to reset<br />

the frame pointer to its original value;<br />

soyss,( (17)+,12-16<br />

usit 1 5<br />

rts<br />

If we put all these ideas together we end up with<br />

the framework shown in listing 1, and within this<br />

you'd simply use indirect addressing to access the<br />

variables. Initiolising some_voriablel to zero for<br />

instance would be done like this;<br />

mossal 10,soss_ssrimble1(eSJ<br />

Next month, incidentally, I'll be giving you a<br />

runnoble example that shows how all these ideas<br />

fit into place and explaining how you physicaly<br />

tell AmigaDOS that the code you've written ,s<br />

be regarded as 'pure'!


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IJ<br />

Paul Overaa looks<br />

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W Amigo, it dawned on me the other<br />

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tthought<br />

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beginning this month with Termite, the<br />

i<br />

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Research.<br />

g<br />

Termite will work with any Hayes-compatible<br />

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but Te rmite ca n e ve n write the se<br />

t<br />

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h<br />

11=11111.<br />

Automating this logging-on procedure via<br />

Termite's ARexx facilities couldn't really be<br />

easier. The initial link for example just<br />

involves writing these two statements:<br />

Wait 'WELCOME TO IONS:'<br />

had 'nhost.seroccess..<br />

Notice the %r placed at the end of the text<br />

string being sent. This is another of Termite's<br />

control sequences and in this case it has the<br />

same effect as if you had pressed the Return<br />

key on your keyboard. Waiting for, and<br />

responding to, the user id and password<br />

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the script shown in listing F. The ku and %p<br />

characters are expanded to the real user<br />

identity and password values that are stored<br />

AMIGA COMPUTING<br />

OC1OBLR 1996<br />

Auto<br />

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Wait 'Matt MaltSend 'CIS10<br />

Wilt 'User 1D:'<br />

Send 'WO<br />

Wait 'Password:'<br />

Send '<br />

1<br />

listing A typical Mercury 5000<br />

41r<br />

node Corroposenee log on script<br />

'<br />

programmed ARexx interface, and this is where<br />

much of the interest from serious users lies.<br />

Perhaps, initially, the most useful interface commands<br />

ore a WAIT command which allows you to<br />

wait for particular text strings and a SEND command<br />

that lets you send text strings to whatever<br />

system you are conneded to.<br />

The WAIT command, incidentally, has two<br />

escape mechanisms: Firstly, whilst the script is<br />

being executed, the user con press any key on<br />

the keyboard to abort the current wait. Secondly,<br />

there is a timeout setting available which ARexx<br />

scripts can modify using a TIMEOUT <br />

command. One good thing about Termite's<br />

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number of control codes which, on transmission,<br />

are converted to the appropriate characters. 'Nu'<br />

and '\p' for example signify a user name and<br />

password.<br />

The easiest way to see the usefulness of these<br />

commands is to take an example Let's say you<br />

have decided to get yourself a Compuserve<br />

account and, having hunted through the hundreds<br />

of UK connection numbers now available, hove<br />

DOING THINGS THE EASY WAY<br />

in Termite's phone book (and needless to say<br />

you can have different ID and password values<br />

associated with each telephone number<br />

you store).<br />

And that's pretty much all there is to it as<br />

far as Termite-based bulletin board or gateway<br />

services connection is concerned. You find<br />

out what prompts/responses the system uses<br />

and then write a script that waits for each<br />

prompt and sends back suitable replies. it's<br />

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but Termite has another trick up its sleeve -<br />

because it can create these types of scripts<br />

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monitors your actions as you log-on and converts<br />

them into the appropriate AReytx script<br />

which can then used to automate subsequent<br />

connections.<br />

found that your nearest (local call) connection is o<br />

Mercury 5000 Network number Logging onto<br />

Compuserve via Mercury is a little different to the<br />

standard connection protocol. Having dialled the<br />

number you first get a connect/sign-on message<br />

which looks something like this,<br />

CONNECT EIJI<br />

El WELCOME TO MOMS: 1 ID 099 211 01<br />

and or this point you have to type 'nhost.seraccess-.ukcns',<br />

after which your connection is confirmed,<br />

You're then prompted for a host name<br />

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and a password in the usual fashion,<br />

Bo<br />

une<br />

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Of course, you can do much more with<br />

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You can select protocols for uploading and<br />

downloading files (or batches of files), and<br />

there is a CAPTURE command which allows<br />

you to send incoming serial data to a disk<br />

file. Since this capture can be turned on and<br />

off under ARexx script control, it allows you<br />

to write to disk as much, or as little, of the<br />

terminal interaction as you wish. You could,<br />

for example, create a script that connects<br />

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downloads) your e-mail, and then<br />

logs you off and hangs up as quickly as possible,<br />

leaving you to read your mail off-line.<br />

Termite does the dialing, your script handles<br />

all the service interaction, and all you basically<br />

have to do is it there and watch'<br />

87


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Dave Cusick<br />

beefs up the<br />

world-beating<br />

AmIRC<br />

you read about trAmigocafe a couple of<br />

issues ago and rushed onto Internet Relay<br />

I fChat<br />

with AmIRC as a consequence, or if<br />

ii.,- you've only just discovered the wonders of<br />

this superb !RC client, then this column is for you.<br />

Without a doubt, AmIRC is the most powerful and<br />

configurable program ot its type I've ever seen on<br />

any machine, but in order to harness its full potential<br />

you may want to make a few adjustments and<br />

improvements here and there.<br />

First of oil, let's take o look at the simpler ways<br />

of making your life easier. When you're selecting<br />

your Nicknames, it generally makes sense to keep<br />

them as similar as possible so people will know<br />

who you ore. My nickname on IRC is Hedgie, so<br />

as my reserve nicks I use _Heigie and Hedgie_ so<br />

that even if some heartless soul swipes my nick,<br />

friends will be able to recognise me.<br />

Another advantage of using such similor nicknames<br />

is that you con easily configure AmIRC to<br />

alert you whenever somebody uses your name<br />

Take a peek at the Lists window (which is accessed<br />

from the Settings menu) under Wise. Click on the<br />

button to Add A New Hike Pattern, then enter your<br />

nick in inverted commas Also. odd likely variants<br />

• 1.<br />

,<br />

0<br />

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WIPE.. •<br />

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tr<br />

•ala• •••••••aar<br />

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alms • ,a<br />

" = :<br />

as• •<br />

amyr<br />

o<br />

a<br />

a<br />

,---<br />

An attractive front-end for Net users is due to<br />

be released imminently as Freeware.<br />

Konnection from Piper Communications is fully<br />

modular, saving precious memory by only<br />

loading modules when required. like existing<br />

front-ends, it ties together everything from<br />

Web browsers to e-mail programs and<br />

newsreaders.<br />

However, Konnection boosts configurable<br />

menus for launching those programs, and has<br />

Don't Oorget to<br />

register your copy<br />

ot AntlitC soon—<br />

AMIGA COMPUTING<br />

OCTOBER 1996<br />

t!, Power<br />

Chatti<br />

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• a••••<br />

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on your nick. I use 'Hedgie and 'Hedge'. Now go<br />

=<br />

to the Setup screen 'also from the Settings menu)<br />

,<br />

and on the GUI page, change the colour of highlighted<br />

text to something that contrasts with ordinary<br />

text.<br />

You might also like to add o sound effect using<br />

the Events page. This way you con happily be<br />

browsing away in the background and whenever<br />

someone addresses you, you will be alerted by a<br />

sampled sound and your attention will quickly be<br />

drown to the highlighted message on screen.<br />

Whilst you are on the Events page, it would also<br />

make sense to add a sound effect and highlighted<br />

text for Private Messages, or a sample when someone<br />

new joins the channel so you can keep a look<br />

out for friends.<br />

TIME SAVER<br />

Make use of the Function Keys page to store<br />

lengthy but frequently used messages, such as the<br />

location of your home page or the Amigo system<br />

configuration you are using. This can save a lot of<br />

typing. There are also some labour-saving devices<br />

built into the program which ore worth making use<br />

of, such 05 the URI Grabber !added in version<br />

1 11, which sends any Web sites people mention<br />

GONNA GET MYSELF CONNECTED<br />

Full support for AmiTrack (a handy program<br />

which allows you to see when people you<br />

know are connected). It can also launch<br />

AmiPhone, AmiTalk and AmiSlate and connect<br />

to a selected user, and it keeps on-fine time<br />

even when it's not running. In addition to plenty<br />

more features, it also uses MUI and has a<br />

drop-dead gorgeous interface. So keep your<br />

eyes peeled because it could well be on Amine P<br />

by the time you read this.<br />

rIE.NI(4111.11111•11111M<br />

_<br />

•<br />

0<br />

t 11=M<br />

1=51<br />

With a tittle bit e t<br />

tweaking AmiFI C ca n<br />

make your lite a whole<br />

lot more pleasant<br />

to your browser to save you the effort of entering<br />

the URI manualy.<br />

Finally, as mentioned in issue 100 of Amigo<br />

Computing, one of the best features of AmIRC is its<br />

support for ARexx scripts. There ore some scripts<br />

you absolutely should not be without, and you'll be<br />

able to get hold of them either on Aminet or by<br />

asking nicely on certain channels. They are all<br />

straightforward to inswol, a process which is generally<br />

explained in accompanying documentation,<br />

If you use YAM for e-mail then get hold of<br />

Oliver Campion's YomIRC script which ollows you<br />

to e-mail people from within AmIRC simply by typing:<br />

'/mail Hedgie bloh...'. Another handy script<br />

From the same bloke is FAG, which allows those of<br />

us who aren't privileged enough to enjoy Channel<br />

Operator status to create our own Frequently<br />

Asked Question entries and recoil them with a sirn.<br />

pie command line for all to see. There ore other<br />

handy scripts knocking around too, which automat.<br />

tooth/ greet people you know, grant Op status to<br />

friends when they enter (if you are a Channel Op<br />

yourself), and so on.<br />

A word of warning, though. One script I used to<br />

use, which automatically accepts any files being<br />

sent to your machine, can prove a pain at times. If<br />

same irritating fool decides to Hood the channel<br />

with DCC send requests you will find yourself flooded<br />

out and will have to retain the channel. With<br />

this in mind, rather than employing that particular<br />

script you would probably be best waiting for<br />

AmIRC's own version of selective AutoAccepting,<br />

which at the time of writing is promised, onsongst<br />

a host of other features, for the forthcoming<br />

version 1.2.<br />

HELLO THERE<br />

If you've any comments, suggestions or queries<br />

you can caniact me at daverlitdcus demon.co.uk,<br />

or dovecustlicig oo uk


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Phil South completes<br />

his series on how<br />

to bring an<br />

Amos protect<br />

to fruition<br />

about how to plan and create a multi-<br />

S media catalogue for your products,<br />

o should you indeed have any products<br />

or f enough to warrant a catalogue anyway.<br />

o Now we have to answer a few cosmetic questions,<br />

r like whether we want the pictures of the<br />

products<br />

i<br />

to occupy a screen above the buttons<br />

and a text description to appear to the right. Text<br />

n<br />

boxes are easy to implement, and you just use<br />

the t AMOS Windows commands:<br />

h<br />

i Screen Open omodoo,le,<br />

s ct. 0<br />

Rash Off<br />

sPaper<br />

1 : bind Open 1,0,0,40,20 : trine "Here<br />

eis<br />

a windowr-Paper<br />

4 : Wind Open L320,0,<br />

4"...and<br />

here is aniline ult."<br />

i<br />

0,n Neil Key : M o t .<br />

e<br />

s There you have o text window, or at least<br />

Iwo, w side by side. As you can see this is easy to<br />

use e for our multimedia program, as we simply<br />

put ' the text area off to the right of the screen and<br />

put v text to the window.<br />

e Windows operate just like text screens so they<br />

are<br />

b<br />

simple to clear and add new text to. Just put<br />

a loop into your program which puts the appro-<br />

e<br />

priate text with the correct pictures So now<br />

when<br />

e<br />

you click on a product button the text in the<br />

box n will alter<br />

. t The format for windows is like so<br />

a<br />

b. l Wind Open ,11,y1,12,y1•<br />

k<br />

where i the xl and yl are the pixel coordinates<br />

from<br />

n<br />

the top left hand corner, and th'g• x2, y2<br />

g<br />

r<br />

L<br />

p<br />

e<br />

o<br />

r<br />

t<br />

co-ords are the number of columns and rows of<br />

text you want in the window,<br />

To write to the window simply use the:<br />

. lillndoe 1<br />

command to write to window 1, and so on<br />

Purling a picture into the frame is similarly sin<br />

ple You can either combine two screens with dual<br />

playfield, or simply reload the whole screen with<br />

the chosen picture pasted into the slot Personally I<br />

prefer the latter course as its easier and quicker<br />

to learn And it's much more effective in code<br />

terms because oil you do is load another IFF<br />

screen using one line of code<br />

.<br />

Load Iff "ataapittuta.iff",0<br />

ANY OTHER BUSINESS<br />

Anything else you should know about planning<br />

and making programs? Learn your AtAOS. Either<br />

read this column on a regular basis, buy a batch<br />

of back issues or buy a good book on the subject<br />

, (I believe my Mastering Amiga AMOS is still in<br />

print!) and try out all the tutorials.<br />

• Get on to the Internet and share information<br />

with other AMOS coders. But most of all planning<br />

is of crucial importance. After all, if you don't<br />

know what you're planning to do in great detail,<br />

how are you going to figure out how to write the<br />

code?<br />

• Make the program in bits and assemble those<br />

into the full program. Separate each routine and<br />

work on it, making it do its own thing properly,<br />

before you move on to the next thing. Where possible<br />

make sure you pass the variables to each<br />

routine using the same variable names, so that<br />

you can mix and match routines from other pro-<br />

AMIGA COMPUTING<br />

OCTOBER /996<br />

And<br />

finally...<br />

grams to make new programs in half the time.<br />

• Try to employ the services of someone who can<br />

draw to design the interface. I know it sounds a<br />

bit lame, but I've seen so many programs which<br />

look like they were designed by a chimp. In fact<br />

I'm sure some of them were designed by chimps,<br />

but they are just better coders than they are<br />

artists.<br />

Set out your interface clearly, so that anyone<br />

can see what it does at a glance, and the function<br />

of each button and menu is obvious. Quirky<br />

methods of operation are not funny, especially<br />

when you ore looking for a menu and can't find<br />

it. And while you are at it, make as few controls<br />

as possible, and don't spoil people for choice.<br />

Choose a simple elegant scheme and stick to it.<br />

There that's all. Good luck, and send me some<br />

of your multimedia programs so I con see how<br />

.you're getting on.<br />

'Finns innalhe<br />

from the gams<br />

Fish II, FishAhrt<br />

due old in<br />

PSoventbor 1996<br />

from Ideas Inc.<br />

whereas the fancy pants method will just burn<br />

lines upon lines of code.<br />

So we've taken a program from start to finish<br />

and while this will not set the world on fire, it's a<br />

good basic program for multimedia uses.<br />

Obviously if you have acres of MOD files and<br />

pictures to show its worthwhile making the program<br />

on CD ROM (see issue xx for information<br />

about CD ROM burners) and compiling your<br />

code so it just runs from an icon on the<br />

Workbench.<br />

• Next issue (If be looking at special effects, and<br />

how you con make your programs drop jaws<br />

and pop eyes werever they may go. Until then<br />

ITN!<br />

WRITE STUFF<br />

If you have any other AMOS programs ar<br />

queries about AMOS, then please write to<br />

the usual address, which is: Phil South,<br />

Amos Column, Amiga Computing, Meats<br />

House, Adlingtan Park, Macclesfield,<br />

SK10 4NP.<br />

Please send minks on an Amiga disk<br />

with notes on how the program works on<br />

paper, not as text files on the disk. Make<br />

the routines short enough to appear in<br />

print - no more than about 3040 lines of<br />

code, and if possible make them use no<br />

external graphics, or if they can't be used<br />

without them be sure to provide thern on<br />

the disk in native IFF format, and the<br />

same goes for sound files. Follow these<br />

guidelines and you'll be sure of making<br />

me a happy man if nothing else.


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17 Bit Software 5 5<br />

1st Computer Centre 48, 49<br />

Active Software 4 5<br />

Analogic 8 4<br />

Anjax 9 2<br />

Arnold Comp.Supplies 9 2<br />

Blittersoft 2 7<br />

Buccaneer 8 6<br />

Capri Cd Distribution 9 2<br />

Care Electronics 8 6<br />

Dart Computers 8 6<br />

De Vine Computer 8 0 . Ell<br />

Epic Marketing 6 3 . 90<br />

GTI 7 2<br />

Gordon Harwood ! E C , 3<br />

HID 8 2<br />

Hi Soft O B C<br />

ICPUG 9 2<br />

Liege InternatonaL<br />

Megatronix Software 8 2<br />

Moore Healey Mkt 9 2<br />

Nova Design Inc 1 9<br />

Owl Associates 8 6<br />

Paxtron Corporation 3 2<br />

Power Computing I B C<br />

PXL Computers 6 4 , 65<br />

S&S Computers 9 2<br />

Siren Software 6 , 7, 9<br />

Software 2000 9 6 , 97<br />

Software Hut 2 2 , 23, 24<br />

Special Reserve 5 5<br />

Turtle Lightning 2 8<br />

Vision Soft 5 2<br />

Wh it eknight Technology _56, 57<br />

Wizard Developments 8 8


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Paul &fermi<br />

explains the<br />

importance of<br />

OctaMED<br />

Sound Studio<br />

music scene, which had been a little<br />

T the worse for wear during the early<br />

hIMMO<br />

port of the year, has recovered somewhat<br />

e recently. And the packoge that provided<br />

the (fairly predictable) boost is of course the<br />

r<br />

oppearance of the OctoMED Sound Studio.<br />

e One of the most talked about features of this<br />

'new<br />

offering is the sample mixing routines<br />

s which allow up to 64 independent audio chan-<br />

nnels<br />

and support both 8- and 16-bit sample<br />

o use. Instead of the old arrangements, which<br />

were tightly tied to the audio hardware of<br />

d<br />

Amigo, the new scheme is for more flexible<br />

osince<br />

it is hardware-independent. Already, sev-<br />

ueral<br />

output options are available, namely<br />

bAmigo<br />

(8- and 14-bit), Toccata )16-bit),<br />

t Maestix (16-bit) and DeMilo (16-bit).<br />

t Audio dato, being pre-mixed before being<br />

thrown at whatever sound hardware you are<br />

h<br />

using, has opened the floodgates for many of<br />

athe<br />

other enhancements Found in the Sound<br />

t Studio, including the fact that it is now possible<br />

tto<br />

store song modules (or parts of them) direct-<br />

hly<br />

to disk as digital sample data. This means,<br />

e<br />

A<br />

m<br />

i<br />

g<br />

o<br />

'<br />

s<br />

Another feature of the new package is that in<br />

4-channel mode, samples can reside not only<br />

in ChipRAM, but in FastRAM. You can, therefore,<br />

fully utilise all the memory you have<br />

installed. There's a new window which<br />

allows you to do search-and-replace operations<br />

on notes, instrument numbers, commands<br />

and so on, an instrument list window<br />

for easy viewing and selecting of instruments,<br />

and a greatly improved ARexx interface.<br />

The package can now also load modules<br />

created on two different PC sequencers:<br />

ScreamTracker 3 (53M) and FastTracker 1.0<br />

(not all 53M effects are supported, but most<br />

modules play without trouble), Some<br />

signed/unsigned and byte swapping row<br />

sample conversion options for 16-bit samples<br />

tiaars ot a a rtgar<br />

OctahlED vomiting<br />

will find it e a sy to<br />

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tha now Sound<br />

Studio way of<br />

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AND MORE., MUCH MORE THAN THIS...<br />

have also been added (useful for users who<br />

use samples prepared on PCs). And, if you're<br />

lucky enough to own two Amigos, there's<br />

another bonus - you can use the MIDI menu's<br />

Slave Mode Active item to link them. You can<br />

then compose your song using one Amiga<br />

with the other just acting as an extra note<br />

player.<br />

There are, of course, many smaller<br />

improvements over earlier versions as well. A<br />

song annotation window allows you to attach<br />

copyright notices, author name, explanatory<br />

text and so on to your compositions. Default<br />

directories for loading songs, instruments and<br />

executing ARexx scripts can be set and<br />

saved, ARexx scripts can be executed with a<br />

new menu item and file requester combines'<br />

AMIGA COMPUTING<br />

OCTOBER 996<br />

Making<br />

tracks<br />

For example, that you can now creole a drum<br />

loop using several tracks with a collection of<br />

drum sounds, and then save it in digital form.<br />

The resulting sample then only lakes one channel<br />

when you load it in and use it as a drum<br />

part. Previously, the only easy way of doing<br />

this sort of thing was to sample a drum pattern<br />

from a drum machine. Incidentally, a special<br />

'Smoothing' switch is available now when digitally<br />

recording to disk that, by filtering out<br />

unwanted frequencies, is able to improve the<br />

overal audio quality.<br />

Needless to say all this hi-tech wizardry<br />

comes at a price, and at the end of the day,<br />

it'll be the speed of your Amiga that provides<br />

the overall limiting factor. Mix mode uses special<br />

tricks, and notes can lose sound quality on<br />

slow Amigos. In short, the faster your processor<br />

the better, and for occeptoble quality you really<br />

need a minimum 68020 processor (as found<br />

in the Al2001.<br />

ENHANCED<br />

It's not just the new sample arrangements that<br />

hove hit the headlines. The notation editor,<br />

which didn't exist in OctoMED V6, is now bock<br />

in enhanced form. The Sound Studio, however,<br />

is still primarily a tracker-based sequencer, and<br />

the notation editor really exists just to offer a<br />

different way of displaying and entering notes,<br />

rather than providing comprehensive ond professional<br />

score entry. That said, the Sound<br />

Studio's notation editor should be more than<br />

adequate for most needs. It'll handle up to 16<br />

stoves and each tracker track can be assigned<br />

to any staff. Stoves (treble, boss and alto clefs'<br />

can be named, and even their vertical positions<br />

and width can be adjusted. Time signature are<br />

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notation font is provided for better print<br />

quality.<br />

Enttom<br />

line<br />

RED essential BLACK .mmended<br />

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PRODUCT DETAILS<br />

Product<br />

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Adress<br />

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Price (with manual) Registered V6 users,<br />

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price is 265 plus 25 postage<br />

INS Fat price inchtass, a year's tree<br />

Inembershjp to the Med User Growl<br />

SCORES<br />

tion. There's a menu item for opening<br />

AmigaDOS shells on OctaMED screens for<br />

quick command line jobs. Instead of requesting<br />

the file format when saving instruments,<br />

the Sample List Editor now has menu items<br />

for default formats. And Cut/Copy operations<br />

now optionally affect either all command<br />

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Having seen all the beta test versions and<br />

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A lot of work has gone into the package and<br />

it shows - the OctaMED Sound Studio is quite<br />

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Amiga!


Steve White<br />

contlinues his<br />

tutorial, this month<br />

he looks at adding<br />

interface gadgets<br />

elcome to the third instalment of<br />

the Blitz Basic 2 tutorial. last<br />

month we started writing the actual<br />

code for the BOOTIt main program.<br />

Now we will be adding the interface gadgets<br />

to the main window and creating a loop to<br />

check for gadget presses.<br />

The first thing we need to do is to define the<br />

gadgets before we actually create the window,<br />

Last time I demonstrated the various gadgets<br />

BOOTH will require and labelled them. You can<br />

see the definitions below for the gadgets and this<br />

code should be placed directly below the line:<br />

Let gad9et4=50<br />

If you wont to check the syntax of each gadget you<br />

can find them in the manual The basic syntax is<br />

gadget type, Grtist number, 10 number, x pos, y<br />

pos, mo<br />

lwhich<br />

change the position of the labelling text.<br />

d), Type in the following:<br />

•<br />

hei<br />

,gadgets<br />

ght, OLiattien<br />

t i t etid0,8,15,250,96,18Startup<br />

l e ents:",141$20,contents()<br />

Utvde<br />

n 0,gadgetid+2,2740,100,13,<br />

a — ;glutton<br />

m,S1,"NontlAit"<br />

Oaadoetid+3,24,17,100,13,•_Reican",t0<br />

GTButton<br />

e<br />

a ;Hatton<br />

, 0,padgetite4,274,96,100,13,"_Okly*,10<br />

n<br />

• Mutton<br />

d I 0,gadgetide5,274,110,100,13,"_tanter,S0<br />

t ;fleet<br />

_<br />

0,gadgetide7,7I,129,303,13,1epoetl'Al20," •<br />

h0<br />

Waiting.„"<br />

ed<br />

GICheteloa<br />

n a 0,gadgetid48,228,111,20,20,"Disatle Userd<br />

tA.<br />

Startup titer,$1420<br />

g<br />

he<br />

You will notice that the first gadget ID number is<br />

e t<br />

fi<br />

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a /est t<br />

6 Lsbst RaiTries<br />

g,<br />

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, Desigmng inte rla ce s ca n prove • re a l hit a nd miss a ffa ir. You might wa nt to<br />

che ck out Ga droolsBos which I s a va ila ble on Amine t. You'll a lso ne e d the Blitz<br />

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AMIGA COMPUTING<br />

OCTOBER 1996<br />

•<br />

Blitz and<br />

pieces<br />

in fact godgetid+1. You may remember that the<br />

variable godgehd is set it) 50 to avoid conflict<br />

problems with Workbench 2 in which the designers<br />

pinched ID numbers 1 to 50.<br />

Using a gadget ID of 1 to 50 is fine on<br />

Workbench 3 but if you use these numbers on a<br />

Workbench 2 application it will crash. Therefore,<br />

our first gadget ID is set to godgetid+ t which<br />

makes it 51, Subsequent gadgets ore coiled pct.<br />

getid+2, godgehd+3, gocigetici+4 etc.<br />

The above code will effectively create eight<br />

gadgets of the Gadroals class but you won't see<br />

them immediately Gadgets must be placed after a<br />

window has been defined. Unlike the old gadgets.<br />

GadTools ore actually attached to the window with<br />

the AnachGTbst command. What we need to do<br />

now is to create a window and then ottoch the<br />

gadgets.<br />

NtIndow 0,(Willid9-391)/LIONeight-<br />

(15efontl)12,391,158efont,S00041$00001$10001<br />

k at = AttachGTList 0,0<br />

8 GIBevelBox 0,4,114font,266,126,10<br />

0 ;IBevetbe 0,270,11efont,116,126,S0<br />

0 GIBeeetIlle 0,4,137efont,382,19,60<br />

0<br />

1 The first line creates a suitable window The<br />

, window is given the ID number 0 and then the x<br />

1and<br />

y pixel positions are given in [WBWidth-<br />

0<br />

391)/2, (W8Height-1158+font))/2.<br />

0<br />

Once you hove got the width and height cor-<br />

1<br />

rect, in this case 391 and 158+font, you can use<br />

f<br />

t these values to position the window slop bong in<br />

Nthe<br />

middle of the Workbench screen, Yo<br />

1u<br />

ly lake effective<br />

the window width and height from the<br />

. Workbench width and height using the WBWidth<br />

0and<br />

WBHeight commands, and then divide that<br />

" result by 2. The tont variable is added to the Win-<br />

edow<br />

height to accommodate for varying System<br />

tFont<br />

setings (see last issue'.<br />

a<br />

r<br />

•<br />

The next line, AttochGnist attaches the previously<br />

defined gadgets to the window. The first<br />

number is the gadgets Gaist number (0) and the<br />

second is the window 10 number (0). Once this<br />

command is executed the gadgets ore drawn in<br />

their correct positions in the window.<br />

The next three lines drawn the borders that give<br />

the interface that special look. The GIBevelbox<br />

must be executed after a GIlist has been attached<br />

to a window. The 0 is the GTbst that the bevelboxes<br />

belong to - and ID is not required as there is no<br />

need to reference GTBevelBoxes for content. The<br />

Rog at the end of the command, SO, tells Blitz<br />

which way to render the GIBevelBox - $0 for<br />

raised and $I for recessed<br />

THE RIGHT EVENT<br />

Now that the main interface is finished with we<br />

con then start adding some interactivity to the program,<br />

This means we have to provide some way<br />

in which the user can actually select options from<br />

the interface. We do this using a loop that cantains<br />

code to test for events such as key presses,<br />

gadget hits and window events, Underneath the<br />

interface code enter the following:<br />

.loop '<br />

Wig<br />

IRushEvetts L<br />

Repeat _<br />

ev.I=WaItEvent<br />

Untit ev=4200 OR ev4400 OR ev•8A0<br />

If •e<br />

, Pop Repeat<br />

320 Gato endit<br />

0<br />

Em011<br />

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If ev.$400<br />

NLet<br />

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D If 0."1° ANN Rualifier=128<br />

EPop<br />

Repeat<br />

vNISetString<br />

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26-01 -96 2241,17 vs<br />

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WOStartup drawer...*<br />

GTEhangeList 0,gadgetIde1<br />

Golub reidibstirtup<br />

fittbangeList 0,gadgetide1,contentsl/<br />

illetStriAg O<br />

oGoto<br />

loop<br />

Endlf<br />

gadgeti<br />

If deo<br />

de7Weit<br />

- Pop Repeat<br />

ing„.* Goto ANokay<br />

D<br />

Entilf<br />

If deo" AND Ruatifier.128<br />

Q u<br />

Pop Repeat<br />

aGott l imilt<br />

fiEndli e<br />

r If . deb" AMR Quatiffer.128<br />

1Pop 2Repeat<br />

1Goto<br />

about<br />

Endlf<br />

It Aso (i1).139<br />

Pop Repeat<br />

Goto help<br />

Endlf<br />

Endlf<br />

If ev.ANO<br />

If GidgetNitigidgetidel<br />

Pop Repeat<br />

Let ec.EventCode<br />

Goto toggtestitus<br />

EndIf<br />

If GadgetNit.gidgetidt2<br />

Pap Repeat<br />

If selected.°<br />

Let seiected.1<br />

Gott' Institut<br />

Else<br />

Let selected.°<br />

Rota nonestitut<br />

Endlf<br />

EndIf<br />

14 Gadgetmit.gaogetidt3<br />

Pop Repeat<br />

GISetString 0,gadgetit147,4eicanning<br />

NeStirtup<br />

GTChangeList 0,gadgetide1<br />

Gosab readvbstirtup<br />

GIIiangeList O<br />

oGTittString<br />

0,gedgetide7eiting...*<br />

gadgetid<br />

GTSetAttrs 0,gadgetid.2,011V_Actial,0<br />

Let selected.°<br />

el,tonten<br />

Rote Loop<br />

tti) Endlf<br />

If Gid9etNit9odgetide4<br />

Pop Repeat<br />

Rota okay<br />

Endlf<br />

If Gid9etNit.gadgetids5<br />

Pop Repeat<br />

Goto<br />

End if<br />

Ef cidgetNit:gidgetid46<br />

Pop le ptil<br />

Golo about<br />

End It<br />

If GidgetNitigidgetfde8<br />

Pop Repeat<br />

If 51=0<br />

Let <strong>Is</strong>tl<br />

Else<br />

Let isia<br />

Endlf<br />

Got° loop<br />

Endlf<br />

Endlf<br />

Forever<br />

CODE CORRECTIONS<br />

In lost month's instalment of the Blitz Basic 2 guide there were a<br />

couple of errors that somehow crept into the demonstrated code. In<br />

the section titled The Storage Array you will notice that line 5 and<br />

line 13 have the text @ti before them. Just delete this otherwise<br />

the program will kick up on error. However, if you are using the<br />

source code on the disk you will have no problems.<br />

OHM V1<br />

.Sp<br />

b v<br />

S t e<br />

v e<br />

M<br />

t<br />

i<br />

i<br />

•<br />

t<br />

I I<br />

M 9<br />

9<br />

N<br />

e<br />

i<br />

I<br />

P<br />

r<br />

o<br />

d<br />

u<br />

c<br />

t<br />

l<br />

i<br />

e<br />

n<br />

6<br />

exxliee<br />

i honelt re<br />

o<br />

StopPitheot<br />

Virus Checker<br />

eautcktrab<br />

t1<br />

conityGedget<br />

tushMenCX<br />

M"<br />

VCBrein<br />

a<br />

Sc beduIel<br />

n<br />

Ti,. main loop in BOOTH checks for window, key And gadget events. So. when you click on<br />

a gadget, the Poop registers it and follow any instructions associated with that gadget<br />

Now although the above code may look complicated<br />

it is fairly straightforward on closer<br />

inspection. The first Repeat basically runs the<br />

main s loop. If an event occurs but it is not one<br />

we are checking for the loop is continued by the<br />

Forever command at the end of the loop.<br />

The next Repeat controls the checking of<br />

events. After the repeat we wait for on event,<br />

using WoitEvent, the result of which is stored in<br />

ev I, The next line keeps looping to the second<br />

repeat Until ev4200 (a window eventl OR<br />

ev4400 (a key press] OR ev..540 (a gadget<br />

hit). If one of these events is received, program<br />

flow breaks the loop set by the second Repeal<br />

and continues down the code<br />

A LITTLE INTERACTION<br />

Once the loop is set up we can then begin testing<br />

for specific events. Notice the section of<br />

code that reads:<br />

If eviS200 AND EventN1ndiv.0<br />

Pop Repeat<br />

Goto endit<br />

EndIf<br />

This basically tests ev for $200 window<br />

event) and then checks that if a window event<br />

did occur it did so in window ID O. The next line<br />

is very important • Pop Repeat. In the line below<br />

Pop Repeat we exit the entire loop and lump, or<br />

q.ardiame.<br />

1 1 -<br />

1<br />

1<br />

1 1 0<br />

1<br />

bay Heath Year Nowt<br />

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AMIGA COMPUTING<br />

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OC /OBER 1996<br />

I<br />

I<br />

29-17-14. 2 1 :1 9 :3 6<br />

Gob, a new section of code, in this instance<br />

caled end it.<br />

This means that we are prematurely exiting a<br />

Repeat loop (this is the first Repeat that loops<br />

with the Forever command). What happens is<br />

that when a Repeat is executed, the position of<br />

the program at the time the Repeat was encountered<br />

is pushed onto the stack. When the<br />

Forever command is executed this position is<br />

popped off again and program flows continues<br />

at this point - in this case this is the first Repeat<br />

and this is how the loop works.<br />

Now, because we have exited the Repeat<br />

Forever loop prematurely we have to forcibly<br />

pop the position set by the Repeat back off the<br />

stock, You must always exit loops cleanly and<br />

that means popping off any positions that have<br />

previously been popped. Invariably this mews<br />

Repeat Forever loops, Repeat Until loops (the<br />

second Repeat type], Gosub Return loops and<br />

For Next lOOpS.<br />

If ev does not equal $200, program Row continues<br />

after the Endif command ond the next set<br />

of event checks are executed. Using this knowledge<br />

you con probably moke o fair iudgement<br />

as to what the other checks ore for,<br />

Don't worry, I'll explain each check independently<br />

next month. The code will still not compile<br />

without errors SO next month I will provide some<br />

smal code examples on how to moke BOOTIt<br />

compile with the code so f<br />

o<br />

Idt-trp-OL II<br />

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98<br />

Paul Austin adds<br />

the whistles and<br />

bells to the final<br />

frontier<br />

oped a concept, drawn the roughs,<br />

O built the ship and added the all<br />

v important detail and textures to our<br />

project. e This month I'll be concentrating on<br />

adding realism to the overall image with galax-<br />

r<br />

ies, engine flares and the odd subtle touch that<br />

simply t brings the image to life,<br />

hPerhaps<br />

the simplest addition is a minor alteration<br />

e to the background colour. Although deep<br />

space l is black it's invariably much more attractive<br />

o and believable if you odd a little colour.<br />

Using the background gradient controls, simply<br />

s<br />

adjust the zenith and nadir colours to deep,<br />

almost t black blue colour, leaving the sky and<br />

ground f colours at their default black.<br />

eAlthough<br />

the effect doesn't, and indeed<br />

shouldn't, w jump out of the screen, it does add<br />

depth m to the image while enhancing a feeling of<br />

volume and truly huge perspective.<br />

o<br />

For the next trick it's time to head off to your<br />

favourite n paint package to start constructing and<br />

galaxy. t It sounds tricky, but in reality it's pretty<br />

simple. h Using a soft edged air brush simply<br />

draw s some large splivge5 of colour Obviously.<br />

w<br />

e<br />

'<br />

v<br />

e<br />

d<br />

e<br />

v<br />

e<br />

l<br />

-<br />

Our improvise d ga la xy ptus the<br />

subtle gra die nt for a dde d e mpha sis<br />

Although, in this case, we'll be developing an<br />

engine flare, the some flame effect can be used<br />

with a wide variety of flames. The first step is to<br />

produce a suitable shape of the object, and<br />

invariable this will be an elliptical or egg shape.<br />

This is achieved by simply creating a default<br />

sphere in modeler and then selecting the upper<br />

hemisphere and stretching it until you produce<br />

the appropriate teardrop shape. When you're<br />

happy with the shape, save it out and load up<br />

layout.<br />

Then it's time to odd the appropriate colour to<br />

the flame. In our case the flame is a traditional<br />

red/yellow, but depending on the project you<br />

could elect for a blue/white flame or whatever<br />

10•7.<br />

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BURNING AMBITION<br />

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AMIGA COMPUTING<br />

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1u Finishing<br />

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A be g-sta nda rd sphe re is a ll you ne e d to<br />

sta rt your e ngine s<br />

there's no real rule to this process, but it's usual•<br />

ly wise to use colours which blend easily such as<br />

reds and purples. blues and green and so on.<br />

Simply slapping down wild variations in<br />

colour isn't very convincing. If possible, olso<br />

vary the opacity of the brush stokes which, in the<br />

finished image, will enhance the feeling of varia•<br />

tion in cloud density. When you're happy with<br />

the overall look make sure you blend and<br />

smooth the image, removing the majority of<br />

harsh tonal changes. If you wish you could also<br />

experiment with twirling the area's image.<br />

Assuming your masterpiece is complete, save<br />

it Out, but don't close the image. Now your<br />

colour map is complete it's time to create the allimportant<br />

transparency map. To do this, convert<br />

you original image to a greyscale and save out.<br />

If you don't create a transparency map your<br />

galoxy will obscure anything behind it such as a<br />

planet, a ship and of course the star field - not<br />

very believable!<br />

Once your maps ore complete, introduce a<br />

flat otoirt into the scene, and planar image mop<br />

takes yaw fancy. To ochieve the effect we'll<br />

need the assistance of our old friend fractal<br />

noise. Once the object is loaded, select it and<br />

open the surfaces requester.<br />

Make the colour field 255.0,0 then click the<br />

colour texture button and select hacial noise,<br />

making the texture colour 255,255.0. The key<br />

here is to make the texture size taller in the Y<br />

direction and slightly smaller in the X and Z.<br />

making the texture itself stretch upwards. In this<br />

case I elected to make the texture size slightly<br />

larger to produce a longer flare on the overall<br />

Rome. Once all the texture parameters are set<br />

correctly - see flame colour control - it's time to<br />

move on to transparency.<br />

movg:-ixamsep-_<br />

-<br />

,nor<br />

the colour image into the colour texture filed (mu<br />

the greyscale into the transparency deluie<br />

fields. Instant galaxy!<br />

COLOUR<br />

CONTROL<br />

Surface colour 255,00<br />

Texture type Fractal noise<br />

Texture size 0.1,0.6.0.1<br />

Texture centre 0,0,0<br />

World coordinates off<br />

Texture falloff 0,0,0<br />

Texture velocity 0,0,03,0.001<br />

Texture colour 255,255,0<br />

Frequencies 3<br />

Contrast 0.5<br />

TRANSPARENCY<br />

CONTROL<br />

Transparency 100%<br />

Texture type Froctol noise<br />

Texture size 0.05,0.15,0.05<br />

Texture centre 0,0,0<br />

World coordinates off<br />

Texture falloff 85,40,85<br />

Texture velocity 0,0.03,0,001<br />

Texture colour 255,255,0<br />

Texture value 0<br />

Frequencies 3<br />

Contrast 1.0<br />

Once again we'll use fractal noise to create<br />

the desired effect. However, the real key is to<br />

make the texture fade as its energy dissipates -<br />

see transparency control. Apart from adding the<br />

necessary parameters to the texture field, it's<br />

important to set transparent edges to soften the<br />

overal form.<br />

The final task is to animate the texture and<br />

therefore bring our flame to life. To achieve this<br />

we'll use texture velocity to move the texture<br />

along the Y axis. Ifs also worth adding a smal<br />

amount of X and/or Z velocity in order to make<br />

the texture undulate slightly as it travels along<br />

the flame. Add a light and lens flare to the heart<br />

of the flare and you're done. Hove fun_


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