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I Oct<br />
1996<br />
Oct<br />
1996<br />
ta<br />
k<br />
wive. ere3.o. 2alit of Rant<br />
effect<br />
AIMIEEPPAIMEMP<br />
1<br />
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sA-Start t - great looking start bar<br />
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<strong>Is</strong>sue 10 ctober 199 4.50 Overseas price £450 WI<br />
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Akron the ruched resdulsons • Prim with bow memory Amigos<br />
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SYSTEM NEWS 6 6<br />
What is going on in the Amiga games world?<br />
Andy Maddock finds out.<br />
ICANo Fu 6 8<br />
Boxing kangaroos • whatever next? Grab<br />
tinny and throw an emu steak on the barbie<br />
BEYOND REALITY 7 8<br />
We take a look at the creations from Software<br />
Construction Kit with games from BPM<br />
FISHY BUSINESS 7 3<br />
System interview SiNunn° Software, the team<br />
behind Xtreme Racing<br />
SWOS GUIDE<br />
The final, definitive solution to the<br />
highly popular f000tball sim<br />
CHAMPIONSHIP MANAGER 70<br />
76<br />
1<br />
F<br />
I<br />
N<br />
A<br />
L<br />
W<br />
R<br />
I<br />
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More footy - and you thought you'd finished<br />
with it after the European Championships,<br />
Learn how to keep your dribbling<br />
under control_<br />
LI EVIEWS dIEWWW<br />
LASER GUIDANCE 50<br />
Mr Maddocks goes on his regular jaunt to a land<br />
where clouds have silver CD-ROM Finings<br />
SIAMESE SYSTEM ED<br />
Pc and Amiga intergration may seem a distant<br />
dream but with the Siamese system it<br />
becomes a vivid reality<br />
Softwood's latest installement of their<br />
excellent word processsor<br />
NET CONNECT _<br />
The latest Internet connection package gets a<br />
sneak preview by Neil Mohr<br />
Dan Winfield continues his series on how to<br />
create the best web pages<br />
AMIGA COMPUTING<br />
OCTOBER 1996<br />
1<br />
DIVINE POWERS<br />
WEB PAGE DESIGN El MAX POWER<br />
'<br />
SIREN CD-ROM_EM<br />
We take a look at the new range of Ultra CD-ROMs<br />
from Siren Software<br />
Neil Morh is impressed with Apollo's new range of<br />
top end accelerators<br />
FARGO FaroFUN E3 SEEDY WORLD<br />
Photo quality printing has become available to every Two top notch specialist CDs for programmers and<br />
Amiga owner care of Fargo's latest range of printers DTP enthusiasts get the Amiga Computing treatment<br />
EATURES WM. 46<br />
Jason Jordache gives advice on how to<br />
be a Sysop<br />
ARUM GUIDE<br />
Paul Overaa teaches you all the skills of ARexx<br />
40<br />
60<br />
AR<br />
Poss<br />
recel<br />
the (<br />
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U7<br />
The<br />
to A<br />
A-Sti<br />
Solit<br />
Trasi<br />
MBF<br />
NEVI<br />
Tina Hack.<br />
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LETT<br />
Your spaci<br />
the latest<br />
A
ARTEFFECT<br />
Possibly the greatest Amiga product of<br />
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UTILITY UTOPIA<br />
The best and most recent uploads<br />
to Aminet are here for you:<br />
A<br />
-Solitaire;<br />
MacWB; AppAssign; Popper;<br />
STrashman;<br />
DeepX; XDF; OnGo;<br />
t<br />
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a<br />
r<br />
t<br />
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V<br />
M<br />
M<br />
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F<br />
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EGULARS<br />
d<br />
a<br />
l<br />
Neil Mohr looks at ways to<br />
make the memory-saving<br />
process easier<br />
83<br />
l<br />
;<br />
D<br />
Paul Austin shows you<br />
how to add realism to your<br />
images<br />
98<br />
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l<br />
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x<br />
e<br />
Paul Overaa looks at the<br />
a Amiga's resident command<br />
facility<br />
85<br />
NEWS<br />
Your space, dear readers. Let us know what you think to<br />
the latest events<br />
A<br />
HE COVE1EDISKS T<br />
Paul Overaa looks at<br />
Termite, the telecommunications<br />
program<br />
Dave Cusisk imparts his<br />
wisdom on making the<br />
most of AmIRC<br />
'ANN<br />
87<br />
89<br />
10 ACAS<br />
Tina Hackett brings you all the latest news and views Help, if you need somebody - to fix your Amiga that is.<br />
from what's new at VIScorp to Internet break-throughs ACAS, as ever, is ready to lend a hand<br />
LETTERS<br />
ECI PUBLIC SECTOR<br />
Duty-hound Dave Cusick brings you the best (and the c o m p u t e r<br />
rest) from the ever spinning world of PD<br />
MIGA GUIDE 111110411pm<br />
UNA.<br />
Phil South's final guide on<br />
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AMOS project<br />
Paul Overaa discusess the<br />
benefits of OctaMED<br />
Sound Studio<br />
OPM• t i m p d<br />
Steve White brings more<br />
hints and tips as he continues<br />
his series<br />
91<br />
93<br />
94<br />
•1P<br />
AMIGA COMPUTING<br />
OCTOBER 1996<br />
OVER<br />
STORY<br />
rev Tina Hackett talks to the<br />
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CLOCK CARTRIDGE<br />
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SIREN<br />
SOFTWARE,<br />
178 BURY NEW RD,<br />
WHITEFIELD,<br />
ANCHESTER<br />
M45 6C1F,<br />
ENGLAND<br />
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Connect etc accepted<br />
OPEN:<br />
' Monday to Friday 9am to 6pm<br />
Saturday 9am to 12pm<br />
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UNCTIONS:<br />
M62 Junction 17<br />
towards Bury.<br />
re 50 yards on<br />
and side after<br />
set of Halts.<br />
our premises<br />
to the<br />
opposite<br />
ns Pub.
1111•1•<br />
known for using shock tactics to<br />
get attention for its products.<br />
0 he<br />
However,<br />
advertising<br />
over the<br />
industry<br />
last few<br />
is<br />
years<br />
well<br />
we've seen the approach turn from the slightly<br />
risque to the downright base. From the<br />
funny to the plain insensitive. And it seems<br />
strange that the computer games industry has<br />
fallen prey to this new strategy more than any<br />
other, Especially as it's only games we're selling<br />
here and not some life or death commodity.<br />
Games publishers are vigorously pursuing<br />
the trend of trying to out-shock the<br />
other as they leap across the undrawn line of<br />
what is socially acceptable.<br />
Consider, for example, the extreme measures<br />
taken to advertise Doom, where bags of<br />
offal were sent to the media, It shocked and<br />
even horrified, but it achieved its desired<br />
effect It got the game plenty of publicity and<br />
as the phrase goes: 'Any publicity is good<br />
publicity'. This little stunt would not get<br />
ignored and thrown in the bin along with the<br />
other countless press releases jaded journalists<br />
receive on a Monday morning.<br />
And to some extent, it's easy to see why<br />
software publishers want to resort to such<br />
tactics. The games market has seen rapid<br />
change - it's no longer an area reserved for<br />
spotty teenagers shut away in darkened<br />
rooms playing RPGs. These people are being<br />
rapidly replaced by 'cool' exec types looking<br />
for a way to unwind. Twenty-something,<br />
upwardly mobiles who are being told that it's<br />
acceptable, even fashionable, to want the latest<br />
gore-fest computer game. So the<br />
industry had to reappraise its position<br />
and gear the market more towards this<br />
new generation of gamesplayers with<br />
fashionable adverts. And fashionable at the<br />
moment equals shock tactics.<br />
So along come the ads men with their latest<br />
project, a 3-D shoot-em-up, 'Blood, guns<br />
massacre hell - the revenge', and they choose<br />
to advertise it with pictures of Dunblane. Its<br />
shocking isn't it? Fortunately this is not going<br />
to happen because it crosses the line of any<br />
sane person's moral values, but where do the<br />
ads men draw the line? Pictures of a woman<br />
hanging herself because she was sick of football<br />
was considered an appropriate way to<br />
advertise a football game. So too were the<br />
images used to promote Command and<br />
8<br />
The AC team<br />
EDITOR<br />
ART EDITORS<br />
COVERDISK EDITOR<br />
PRODUCTION EDITOR<br />
STAFF WRITER<br />
EDI TO R IA L ASSISTANT<br />
REGULAR CONTRIBUTORS<br />
ADVERTISING MANAGER<br />
AD SALES<br />
AD PRODUCTION<br />
MARKETING MANAGER<br />
PRODUCTION MANAGER<br />
Tina Hadrett<br />
Tym Lackey<br />
Graham Parry<br />
Neil Mohr<br />
Neil Jackson<br />
Andrew Maddock<br />
Gary Russell<br />
Dave Cusick<br />
lason Compton<br />
Paul Ovecaa<br />
Phil South<br />
Gareth Loithotne<br />
Lisa Bracewell<br />
Sue Horsefteld<br />
Barbara Newall<br />
Steve Tagger<br />
Judith Chapman<br />
The Games<br />
people<br />
a<br />
CIRCULATION DIRECTOR David Wren We rtgret Amigo Computing cannot offer<br />
COMMERCIAL DIRECTOR Denne Wright<br />
MANAGING DIRECTOR Ian BloomBeid<br />
technical hetp on a personal basis either by<br />
phone or in writing. Ail reader enquries should<br />
be submitted to the address in this panel.<br />
DISTRIBUTION COMAG COI r)s) 444055 Amiga Computing h on independent publication<br />
SUBSCRIPTION 01514572061<br />
and VIScorp is not responbble for any of Mt articles<br />
in this issue or for any of the opinions expressed.<br />
Me,rter of tre Audit B.rra,, Crculatons C1996 IDG Media No material may be<br />
reproduced in whcie or in part vothocnn written<br />
ABC] 39,802<br />
June-Dec<br />
permission While every care is taken. the publishers<br />
cannot be held legetry reponsible for any errom in<br />
ISIS arbcses, listings or adrertisernents.<br />
Published by IDG Media Media Hone. Adlington Park<br />
Maccleaftad SAIO 41dP<br />
Tel 0162S 810888 Few 0162S 850652<br />
All prices listed in the editorial content of ten<br />
mazallre are inclusive of VAT unless stated<br />
use weischnion i49.99(uni49.99 rEEci<br />
114. 49 Much!)<br />
EMad unmet Ongoing quarterly direct debit U LIT (A only)<br />
Editorial edtagacorop denim coda<br />
Ad•reraistng adsagoc map dernontauk<br />
AMIGA COMPUTING<br />
OCTOBER / 996 •<br />
Conquer, one of which depicted Hitler with<br />
the caption: 'It's a great feeling'. Why is this<br />
more acceptable than a picture of Thomas<br />
Hamilton? Maybe because it will upset less<br />
people or because they think it is less relevant<br />
to the generation they are talking to?<br />
Who knows?<br />
Its a matter that is concerning the<br />
Advertising Standards Authority too.<br />
ELSPA (the European Leisure<br />
Software Publisher's Association)<br />
- backed the ASA up with a plea for the<br />
industry to take a more responsible<br />
approach. Whether this will be heeded is<br />
down to the publishers, but if they fail to toe<br />
the line they could see the Government taking<br />
action and imposing restrictions.<br />
This could have harmful effects on an<br />
industry which is already under the watchful<br />
eye of the media and cautious parents. If the<br />
trend continues, people could clamp down<br />
on what their children buy just on the basis of<br />
the advertising campaign. And although the<br />
market has changed to see more gamesplayers<br />
over the age of 18, a vast percentage are<br />
still minors whose buying decisions lie with a<br />
I<br />
1 Has games a vertising<br />
'gone too tar?<br />
guardian. The danger is that although you've<br />
l<br />
f<br />
r<br />
Pt tnted and bound by Dtirtektt Webb OfeseE<br />
(Maidt )<br />
-<br />
rone)<br />
L t<br />
d<br />
managed to generate some publicity for a<br />
game, it's at the cost of offending people so<br />
much that they don't want your product anyway.<br />
The games industry is a fun market, and<br />
we wouldn't want it any other way, but if all<br />
outsiders can see are tasteless adverts, what<br />
kind of message are we giving? A shocking<br />
advert at the moment would be one that<br />
stressed how good the gameplay is! Nobody<br />
is saying that advertising campaigns will be<br />
any easier if this responsible approach is<br />
undertaken, but it could show that, like its<br />
gamesplayers, the industry has grown up too.<br />
LAT;_oLc-tcx_cki=L<br />
--<br />
Tina Hackett<br />
Editor<br />
Your Comments<br />
If you'd like to address any issue we raise in<br />
our Comment section or feel that there is<br />
something you'd like us to cover, please<br />
write to ESP at the usual address<br />
' ID<br />
MEDI<br />
US Readers - Amp Cernpiging fITSN OM- -<br />
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For eight years Amiga Computing las<br />
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enthuslasts•Arniga Computing promises to<br />
inkirm, educate and entertain its readers<br />
each month with the most dedicated<br />
coverage of die Amiga available
ih you've<br />
:fly for a<br />
.eople so<br />
duct any-<br />
rket, and<br />
but if all<br />
rts, what<br />
shocking<br />
one that<br />
Nobody<br />
s will be<br />
loath is<br />
like its<br />
n up too.<br />
1<br />
-<br />
Hackett<br />
-<br />
Editor<br />
t<br />
— raise in<br />
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ase<br />
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Ski 0951-<br />
Media,<br />
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• Does not use or interfere with the PCMCIA<br />
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• Includes CD-ROM installation software.<br />
• CD32 Emulation enables the majority of<br />
CD32 titles to be used on the AI.200.<br />
• Audio CD player software allows you to<br />
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• Unlike most other CD ROM drive systems<br />
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The ultimate high<br />
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ESE<br />
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The interface simply plugs onto<br />
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for enquiries<br />
0161 796 9279<br />
fax: 0161 796 3208<br />
Send cheques or<br />
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SIREN<br />
SOFTWARE,<br />
178 BURY NEW RD,<br />
e<br />
: WHITEFIELD,<br />
1<br />
MANCHESTER<br />
)<br />
. M49 W<br />
1<br />
IENGLAND<br />
1<br />
rAccess,<br />
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Connect etc accepted<br />
J<br />
OPEN:<br />
ay to Friday 9am to 6pm<br />
Saturday 9am to 12prn<br />
Personal cane! s<br />
welcome.<br />
Please phone first to<br />
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of any item.<br />
DIRECTIONS:<br />
From the M62 Junction 17<br />
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We are 50 yards on<br />
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The door to our premises<br />
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All prine% inciudo VAT. Poneitege lend peciegic<br />
ilbligeri 3A 5i) pee order it1.01 I.<br />
tape dad 112.50 root (II thy weld,
Amiga Web<br />
Browsers Released<br />
ne of the two commercial Amiga<br />
World Wide Web Browsers has officially<br />
started shipping, the other is being<br />
advertised but is not yet on the market.<br />
AmiTrix of Canada have released AWeb-II<br />
for the Amiga. It fully supports the HTML 2<br />
A<br />
We")<br />
• "10PSdd<br />
standard and some of the Netscape<br />
"enhanced" commands. The software<br />
retails for USS45, and includes some<br />
HTML tools, including the popular<br />
HTML-Heaven Web authoring software.<br />
HiSoft of the UK have not yet<br />
released their 'Browse web browser,<br />
which has been an international coding<br />
effort. Demo versions continue to<br />
be available, awaiting the sales of the<br />
product.<br />
To order AWeb-II, contact AmiTrix or<br />
your local Amiga dealer. AmiTrix:<br />
sales@amitrikcom.<br />
OLYMPIC AMIGA IMPACT<br />
Atlanta, perhaps best known worldwide for hosting the Summer Olympics and best known in<br />
the Amiga community for housing the highly active Amiga Atlanta user group, couldn't keep<br />
sports and Amigas separate.<br />
A bold statement was made by a number of Amiga companies as they donated six Amiga<br />
4000Ts, decked to the gills, to the Olympic broadcast booth, where they act as online video editing<br />
systems. The computers housed full Video Toaster/Flyer systems donated by Newtek, as well<br />
as products from Virtual Beaky Productions, Anti-Gravity Products, MicroPace, and DPS.<br />
QuikPak, the Amiga 4000T manufacturer and distributor for North America, provided the cornputers_<br />
al LW WONDER DEAL<br />
Wonder Computers International continues to rebuild its distribution network After months of<br />
discussion, Wonder has completed an agreement with ACT of Germany to supply and service the<br />
Apollo line of Amiga expansion cards for the North American market.<br />
Apollo provides a full range of products, recently and most notably 040 and 060 cards for the<br />
Al200 and A3000/A4000, as well as the world's only 020 accelerator for the Amiga 600.<br />
Further to this, Wonder has agreed with OTM to supply OTM's line of Amiga games to North<br />
America. OTM hit the Amiga scene last year with Virtual garting and has offered a number of<br />
products since. New titles are already in the works.<br />
Alongside OTM's games, Wonder will also carry XP8, the recent Stardust/Asteroids clone.<br />
Contact Wonder Computers at 613•721-1993.<br />
MEW CD32 TITLE RELEASED<br />
Bigg Wolf. until recently a computer and video retailer, has decided to try its hand at publishing<br />
on the Amiga. Final Gate, a new CD32 title boasting FMV-quality graphics, has been released<br />
and will be shown at Montreal's Amiga Convention '96.<br />
For purchasing information (both end-user and dealer). contact Bigg Wolf at ++301-933-5030.<br />
MICA CONVENTION :<br />
The first week in August brought on Canada's first major Amiga-only expo of the year, and the<br />
biggest 96 so far of 1996 for North America, The Montreal Amiga Convention, independently organized,<br />
drew together users, dealers, and developers from across the continent to meet, exchange<br />
ideas, and no doubt fire a few questions to VIScorp's attending representatives, VP of Business<br />
Development David Rosen and Communications Manager Jason Compton.<br />
Also anticipated was a strong presence from National Arniga, the Canadian-based Amiga<br />
retailer which does the bulk of its business online—so much success that their retail area was<br />
expected to be among the largest at the show. Wonder Computers International and its distribution<br />
division will show off their newly introduced products for the North American market<br />
Dale Larson and Al Mackey of IAM are expected to be present, as they were last year, to<br />
address<br />
future issue.<br />
the public in the many seminars offered at AC. A more detailed report may follow in a<br />
Later in the year, the World of Amiga Toronto is expected to be held. Plans are also underway<br />
for Gateway '97 in St Louis for early February 1997.<br />
AM.<br />
:mould%<br />
a AMU_ PUNISHMENT<br />
7<br />
Expected at Amiga Convention '96 is the final release demo<br />
of ClickBOOM's Capital Punishment, which the Torontobased<br />
game development company has announced will be<br />
available on Friday the 13th of September.<br />
'<br />
ClickBOOM first started making waves in the Amiga game b17":<br />
market " Ifdlast<br />
December, when the first CP demos were made<br />
• public at the World of Amiga Toronto. Now, one of the most<br />
impressive beat-em-up games in recent memory is finally<br />
ready for release.<br />
Alexander Petrovic, manager of ClickBOOM, has decided<br />
to self-publish the title after discussing the product with a<br />
number of Amiga games houses. To help promote the title,<br />
the company is offering a free Capital Punishment T-shirt for<br />
all pre-orders of the game, which cost UKP25.<br />
Ca<br />
se<br />
ClickBOOM can be reached at NI Computers, s°n<br />
ClickBOOM, / 1270 Finch Ave. West, Unit 13, M31 2G4 Toronto, .<br />
Canada. fi r m s<br />
Mal TPu<br />
access<br />
either I<br />
stumbl<br />
1NDEYE<br />
questic<br />
onave<br />
To h<br />
Geodesic Designs of Atlanta has take<br />
advantage of the Olympic focus to announc e<br />
that the MindEYE will hit the market shortly.<br />
n the Inc<br />
Based on the MindLight of the late 80s, th we<br />
panies<br />
MindEVE is compatible with all Arnim, an i<br />
is a small device that plugs into the joystic d<br />
port. It listens to either the room aroun e<br />
it or a microphone feed and turns the soun s<br />
through geodesic math transformations int p<br />
sometimes interesting, sometimes bizarr<br />
video displays (AGA enhanced when avail -<br />
able) on the Amiga screen. For DJ an d A revol<br />
video-wall scenarios, the device is quite<br />
used ti<br />
popular.<br />
Kod<br />
Mark Adams of Geodesic used the Amiga station<br />
Atlanta 10th Anniversary of last January to<br />
test the waters of the reintroduced Evei<br />
MindLight. The demonstration was well<br />
received. The MindEYE has a suggested-<br />
!,Een<br />
retail price of USS595. MindLight users can ttryi can e sh<br />
upgrade for $195,<br />
cessini tr<br />
Contact Geodesic Designs at +4770-822- output e,<br />
0566, 770-338-8874 fax, markadams(k<br />
geod.com e-mail. The MindEYE Web site is<br />
at http://www.mindeye.com/<br />
proces<br />
AMIGA COMPUTING<br />
OCTOBER 1996<br />
liyama,<br />
ufacturi<br />
on its<br />
improv<br />
cost rei<br />
i Con!<br />
EIO sa<br />
specific<br />
will be<br />
Only tt<br />
all Visi<br />
year w<br />
liyama1
IENT<br />
ease demo<br />
e Torontoced<br />
will be<br />
miga game<br />
ivere made<br />
)f the most<br />
y is finally<br />
as decided<br />
luct with a<br />
te the title,<br />
T-shirt for<br />
omputers,<br />
A Toronto,<br />
has taken<br />
o announce<br />
rket shortly.<br />
Bte 80s, the<br />
kmigas, and<br />
the joystick<br />
lom around<br />
the sound<br />
lations into<br />
'es bizarre<br />
Nhen avail-<br />
'or DJ and<br />
:e is quite<br />
the Amiga<br />
January to<br />
introduced<br />
was wellsuggested<br />
t users can<br />
i+770-822rkadamsig<br />
Web site is<br />
IYAMA CUTS<br />
PRICES<br />
liyama, the leading computer monitor manufacturer,<br />
announced a 5% price reduction<br />
on its Vision Master 17 colour monitor.<br />
liyama's price reductions are due to the<br />
improved Yen/Sterling exchange rate and<br />
cost reductions at the factories.<br />
Consumers will now be able to make a<br />
EIO saving on the Vision Master 17 high<br />
specification 17 monitor, This means you<br />
will be able to purchase it for E529 + VAT<br />
Only the 17" monitors will be reduced, but<br />
all Vision Master monitors come with a 3<br />
year warranty. For further details telephone<br />
liyama at (44) - (0) 1438 74 54 82<br />
7he Vision M iste r 1 7 from !le a rns ha s<br />
been.reduced in price<br />
OMPUCENTER<br />
CRIMEFIGHTER Jr%<br />
Computacenter, one of the countries top IT solutions providers, is launching a business advisory<br />
service to help combat crime on the Internet,<br />
Martin Hellawell from Computacenter commented,<br />
'Firms connecting to the Internet or setting up Intranet networks need to reconcile easy system<br />
access with the protection of internal networks. Around 85% of the Times 1000 companies are<br />
either linked up to, or are considering linking upto the Internet. However, if there is one main<br />
stumbling block to the widespread adoption of linking up to the Internet by corporates it is the<br />
question of security' According to the 1996 Audit Commission, a preventable security breach<br />
on average costs a British Firm E16,000.<br />
To help prevent these expensive abuses of the Internet, Computacenter has implemented a<br />
widespread research programme which will determine what aspects of computer security are<br />
the most vulnerable security loopholes in networks _and operating systems, as well as the companies<br />
most at risk. The results of this will be available later this year.<br />
LYMPIC IMAGE<br />
!NAL WRITER a c<br />
Following on from the piece in tthe USA t<br />
News last month regarding Final Writer<br />
S. please note that you should &use<br />
the<br />
contact number corresponding to your<br />
country (or nearest). Harwood can be<br />
reached from the UK on 01773 836781.<br />
For the US this is 602 431 1461.<br />
A revolutionary new imaging centre at the Olympic Games in Atlanta, is being<br />
used to capture and dispatch images to picture desks across the world.<br />
Kodak, the world-wide sponsors of the games, have established a 20 workstation<br />
Imaging centre that allows the press to scan and transmit images to<br />
anywhere in the world over ISDN lines.<br />
Everything photographers need to do is located in the 20,000 square foot<br />
centre. As Mike Tette, manager of the Kodak Olympic programme said:<br />
'Everything photographers need to do the job is located in one place_ They<br />
can shoot for three or four hours at the venues, bring back the film for pro-<br />
cring, edit it, scan the image, enhance it in the Adobe Photoshop software,<br />
output the image on a thermal printer, ColorEdge copier or Photo CD disc and<br />
send it anrNhere in the world...".<br />
The centre, staffed by 175 lab technicians and Kodak representatives<br />
processes an estimated 10,000 rolls of film a day.<br />
41,1 A II 11<br />
:<br />
117<br />
By<br />
T i<br />
n a<br />
H<br />
k e<br />
Hugh Poynton<br />
AMIGA COMPUTING<br />
OCTOBER 1<br />
996<br />
A<br />
MIGA HEAVEN11<br />
9<br />
A nev.. computer store has opened in<br />
Northampton which claims to stock the<br />
largest selection of Amiga games in the<br />
country. Direct Software aims to cater for all<br />
the Amiga owners in the country who have<br />
found that other games stores don't stock a<br />
great variety.<br />
As well as the hundreds of titles in stock,<br />
Direct Software will try to get any title<br />
requested, no matter how old or obscure.<br />
They also operate a mail order service.<br />
The store is also in contact with new software<br />
houses and will stock games currently<br />
only available through mail order, such as<br />
BMP's Reality and Space Fighter. Direct<br />
Software is also in the process of making its<br />
own game using fully rendered animation<br />
intros, clips and real film footage.<br />
Direct Software are running a competition<br />
to decide the name of their new outlet.<br />
A copy of Team I7's Killing Grounds is up<br />
for grabs so if you have any imaginative<br />
ideas for the store's name, write to Direct<br />
Software, 166 Birchfield Road East,<br />
Northampton, Northants NN3 21-IF or<br />
phone 01604 722499.<br />
1
tia<br />
12<br />
I RTITALIFFCNITTI<br />
To get the latest coverage of the Olympic<br />
games have a look at CompuServe's new service<br />
which aims to bring the latest results<br />
from Atlanta. From the main menu (GO AIL-<br />
GAMES) you can access newsgreports from<br />
contributors such as Sports Illustrated, Time<br />
and USA Today.<br />
You can find out the latest scores and even<br />
chat with other CompuServe members about<br />
the games. Martin Turner, CompuServe's UK<br />
general manager commented, 'We built this<br />
area using the latest open standards technology,<br />
demonstrating our ability to deliver timely,<br />
easy-to-use services both to CompuServe<br />
users and those on the Web at large'<br />
More news from CompuServe is their<br />
announcement of a new UK network which<br />
offers speeds of 28,800bps and 57,600bps<br />
for the price of a local call. This new 'super<br />
network' which offers ISDN access has been<br />
simplified which four numbers to choose<br />
from.<br />
Martin Turner said, We have promised our<br />
350,000 UK members a service that would<br />
be fast and very efficient and now we are<br />
delivering it' More information is avallable<br />
for members on 0800 000400. To join you<br />
can call 0800 000200.<br />
A NYBODY<br />
FOR SUNDAY<br />
SCHOOL<br />
If you're an Amiga user and you live in the<br />
Wigan or West Lancs area why not while<br />
away those boring Sunday afternoons at the<br />
Amiga User Group at St Thomas The Martyr<br />
School Hall, Highgate Road, Up Holland,<br />
Lancs?<br />
Learn about graphics, hardware, music,<br />
networking and programming and take<br />
advantage of the huge choice of free software<br />
available. Admission is E2 and refreshments<br />
are available.<br />
Their new contact number is either<br />
Stephen on 01695 625063, or Simon on<br />
01257 402201.<br />
ULCAN<br />
UPDATE<br />
News from Vulcan Software this month is<br />
that a Web site is in the offing which will<br />
keep you up-to-date with the latest game<br />
developments, hints and tips and previews.<br />
They will also be releasing Tiny Troops -<br />
that very promising game that was originally<br />
in the hands of Mindscape. They can be<br />
reached at 01705 670269.<br />
Chock out hints a nd tips from the ne w<br />
Vulcan Softwa re we b site<br />
AMIGA COMPUTING<br />
C)CIOBER 1996 •<br />
ROTECT THE INNOCENT<br />
• Internet has been a cause for concern to parents so children; charity NCH Acti•<br />
or Children will be bringing out a guide at the Live '96 show.<br />
The leaflet will give parents advice on topics such as pornography on the Intern<br />
feguards that parents can install and the dangers posed by Bulletin Boards, There'<br />
<strong>Is</strong>o advice on how parents can access the educational sites for their children in a sat<br />
ay.<br />
Caroline Abrahams, principal policy officer at NCH Action For Children said, "We're<br />
ying don't let your children use the Internet, we're saying make sure that they use<br />
afely. The Net can be a fascinating learning ground for people of all ages but it's up I<br />
arents to ensure that the information is suitable for their child, particularly when<br />
omes to pornography and chat lines:'<br />
The leaflet can be obtained at Live which runs from 25-29 September at Earl's Cou<br />
ondon or alternatively by writing to: Information Department, NCH Action For Childr<br />
;5 Highbury Park, London, NS IUD.<br />
IQ INFO<br />
-1<br />
P<br />
P<br />
Apologies to anybody who has been trying to contact Hi0 - we put<br />
A<br />
in their old contact numbe<br />
in our review, They can be reached at (UK) 01525 211327<br />
T<br />
A<br />
VTEC Industry Europe has been appointed the European importer and distributor of the new<br />
Panasonic TAB SIMM memory. The TAB SIMM memory has a number of new innovations<br />
which make the product unique.<br />
In response to the increased theft of memory products, each Panasonic TAB will be<br />
marked with a serial number and product code to enable easy tracing of stolen goods.<br />
Another feature of the TAB is the metal shielding which improves reliability and protects the<br />
memory from electrostatic discharge. The memory module is compatible with every motherboard<br />
on the market and VTEC offers a lifetime warranty with next day replacement<br />
A<br />
NNOVATIVE TAB SIMM<br />
LAUNCH<br />
VERY REDESIGNS<br />
Avery Office Accessories, part of the Avery Dennison Corporation, has revealed its new<br />
redesigned range of computer furniture which includes computer and printer stands and VDU<br />
trolleys. The new range is softer and more elegant, combining strength and stability with a<br />
lightweight design that enables the furniture to be moved easily and safely.<br />
According to Jan Perry, Marketing Communications Manager: 'The new design reflects the<br />
increased emphasis on design and appearance in the office of today. Crucially, though, it incorporates<br />
a high degree of flexibility, ensuring it will remain compatible with the fast developing<br />
demands of office technology.<br />
-<br />
KI DOKEY<br />
Oki Systems have just launched four new dot<br />
matrix printers. The nine-pin ML3320 (narrow<br />
column width) and the ML3321 (wide column<br />
width) are ideal for speed processing<br />
high volume data and word processing applications.<br />
Print speed is 435 characters per second<br />
in super-draft mode at 12 characters per<br />
inch Other speeds include 387 cps, 290 cps<br />
and 73 cps.<br />
The 24•pin options, the ML.3390 and<br />
ML3391, are available as narrow and wide<br />
carriages and can print at up to 360 cps in<br />
utility mode and at 120 cps in letter quality<br />
mode (at 12 cpi).<br />
Escom A<br />
of troubl<br />
Christmi<br />
their Air<br />
fly- The 1<br />
the Nett<br />
As fal<br />
August<br />
bankrup<br />
Blittersc<br />
now be<br />
50MHz<br />
1240EC<br />
More<br />
Septem<br />
generat<br />
at a ver<br />
either I<br />
work i<br />
4000(I,<br />
tower<br />
series n<br />
backplz<br />
have tt<br />
3D cap<br />
by S3.1<br />
functioi<br />
and te)<br />
filtering<br />
gin& fc<br />
A ni<br />
also IN<br />
Picassc<br />
auto si<br />
Cirrus<br />
MHz, a<br />
Workbi<br />
A<br />
it s<br />
111<br />
your<br />
gam<br />
It w<br />
filth<br />
eff<br />
rum<br />
hear
CH Action<br />
e Internet,<br />
ds. There's<br />
n in a safe<br />
"We're not<br />
they use it<br />
t it's up to<br />
ly when it<br />
arrs Court<br />
Children,<br />
reflects the<br />
gh, it incordeveloping<br />
ur new dot<br />
20 (narrow<br />
(wide colprocessing<br />
sing appli-<br />
<strong>Is</strong> per secracters<br />
per<br />
s• 290 cps •<br />
5390 and<br />
and wide<br />
160 cps in<br />
ter quality<br />
SCOM FILE FOR BANKRUPTCY<br />
Escom AG have announced that they will be tiling for bankruptcy. the news comes after months<br />
of troubles for the company who reported losses of USS118 million in 1995 and suffered poor<br />
Christmas sales. Manfred Schmitt, the companies general manager resigned and they sold off<br />
their Amiga Technologies subsidiary to VIScorp - only a year after they had bought the company.<br />
The 1000 UK workers have been told that the UK unit will have to dose whilst the division in<br />
the Netherlands is thought to have been sold off through a management buyout<br />
As far as the future of Amiga Technologies goes, VIScorp will finally take control of AT on<br />
August 19. Until then, it is understood that the business will be run with the approval of the<br />
bankruptcy trustee Hembach.<br />
LITTERSOFT LATEST 1.1<br />
11<br />
".<br />
"<br />
itact number<br />
Blittersoft have announced that they are now an authorised PHASE 5 main dealer. Blittersoft will<br />
now be supplying the full range of Phase 5 products which includes CyberStorm MKII 060-<br />
50MHz - 649.95, CyberStorm MKII 040EC-40 379.95, Blivard 1260 50MHz - 579.95, Blizzard<br />
1240EC-Tower board - 279.95 and the SCSI-II for Blizzard 1260-99.95.<br />
1 More news is their announcement of the CyberVision 64/3D which will be released in<br />
September. Phase 5 digital products will release this new<br />
generation graphics board, the CyberVision64/3D<br />
at a very competitive price. Designed for use as<br />
either a Zorro-II or Zorro-Ill board it will<br />
work in all Amiga 2000, 3000 and<br />
4000(T) series models as well as with<br />
tower modifications of Amiga 1200<br />
•<br />
the new series models equipped with Zorro-II<br />
inovations<br />
kB will be<br />
backplanes, The new board will<br />
have the Virge graphics chip with<br />
3D capabilities which is produced<br />
-.1<br />
11<br />
en goods.<br />
otects the<br />
by 53. The chip can do complex 3D<br />
functions in hardware, like shaded 1<br />
ery mothtient<br />
IP<br />
and textured surfaces with trilinear<br />
,<br />
filtering as well as shading and fog-<br />
glittargoft<br />
ging, for example.<br />
11<br />
A new Picasso graphics card will<br />
also be released in September, called 1r<br />
Picasso IV The board is fully Zan° II/III<br />
auto sensing, with features such as 64-bit<br />
Cirrus Logic 5446 Chip, Max Pixeldock 135<br />
ed its new MHz, and Flicker fixer on-board. It also has Video on<br />
ls and VDU<br />
Arty with a<br />
Workbench - a scalable live video window on Workbench.<br />
A URA SHAKES<br />
THINGS UP<br />
Aura Distribution Services announced this month that the Aura<br />
interactor virtual reality backpack will available in the UK from<br />
September onwards. The Aura Interactor was released in the US<br />
a year ago and so far 1.4 million people have bought the device.<br />
Ifs now available in the UK for the price of E69.99<br />
The Aura Interactor is, basically, a pack which straps on to<br />
your back and allows you to feel the sound from a computer<br />
game.<br />
' works on the concept that low bass noises are mostly felt<br />
rather than heard. The Interactor responds to the bass sound<br />
effects of a film or .<br />
video rumble of explosions, crashes or punches. As well as seeing and<br />
ghearing a mthe e action., you can also feel it.<br />
a The nAura d Interactor is compatible with any games machine or<br />
a<br />
television<br />
c t<br />
which<br />
u a<br />
has a headphone socket or audio output. For<br />
l l y<br />
a l l<br />
o w<br />
y o<br />
u<br />
t<br />
o<br />
AMIGA COMPUTING<br />
OC I ()SLR 1996<br />
NTO THE<br />
MILLENIUM<br />
Everyone is looking forward to that big<br />
party when we move into the next mil-<br />
1 lonnium who may - be that affected is everyone by their except computer those<br />
not recognising the fact that it is the year<br />
2000.<br />
more information phone: 0171-331 5300. Feel a nd he a r a ll the a ction ol be a te m-upa with the Aura inte ra ctor<br />
Basically, computers have only been<br />
programmed to recognise dates up till<br />
then and the new date could cause massive<br />
problems. So recently, the British<br />
Standards Institution got together to<br />
decide if their department. DISC, should<br />
have a role in resolving the problem.<br />
They met up with IT specialists from<br />
major UK companies who agreed that<br />
awareness of the millennium problem<br />
needs to be raised.<br />
DISC plan to develop a Code of<br />
Practice which defines the term<br />
"Millennium compliance" and will set<br />
out guidelines for establishing compliance<br />
for vendors and users. It was also<br />
ing the representation of dates in IT systems<br />
should be updated to reflect the<br />
need for greater discipline and accuracy<br />
In applying them.<br />
'<br />
d<br />
e<br />
c<br />
i OPS<br />
d<br />
eIn<br />
last month's Photogemcs leviev.., Nell<br />
d Mohr got too big for his boots and said<br />
tPhotogenics<br />
uses Class Act gadgets - cops,<br />
hsorry,<br />
it doesn't. It has only been included on<br />
athe<br />
CD so that you can use AWeb.<br />
t Incidentally, current owners of Photogenics 2<br />
amight<br />
like to know that there is an update<br />
available. Contact Almathera for more details<br />
l<br />
on 0181-687 0040.<br />
l<br />
B<br />
r<br />
i<br />
t<br />
i<br />
s<br />
h<br />
S<br />
t<br />
a<br />
n<br />
d<br />
a<br />
r<br />
d<br />
s<br />
i<br />
n<br />
v<br />
o<br />
l<br />
v<br />
-<br />
13
14<br />
EXTRACTING 11<br />
COVERDISK FILES<br />
Before you even think of putting the cover<br />
disks anywhere near your computer, you<br />
should make sure you write protect them.<br />
This is done by moving the black tab in the<br />
top comer of the disk so you can see<br />
through the hole. You cannot then damage<br />
your disks in any way. There is also no reason<br />
why the cover disks need to be written<br />
to, so even if the computer asks you to<br />
write enable the disks. don't do id<br />
To extract any single archive, simply double-dick<br />
its icon and follow the on-screen<br />
instructions. If you want to quickly extract<br />
the program to RAM, select the NOVICE<br />
level on the welcome screen, press proceed<br />
once on the current screen, then<br />
again on the next. The program can then be<br />
found in your RAM disk. Normally most<br />
programs need further installing, so read<br />
the documents on how to do this.<br />
Hard Drive Users<br />
Hard drive users do not have to boot with<br />
the first disk, but you must make sure you<br />
have the Arniga's Installer program in your<br />
C drawer. To make sure your hard drive has<br />
the correct files in place, double-click on<br />
the SetupHO icon. This will check if you<br />
have the Installer program. If not it will<br />
copy it across - don't worry, it will not write<br />
over any existing files.<br />
All you hard drive owners will find<br />
MultiExtract very useful. It is a separate<br />
method of extracting the cover disk files. It<br />
allows you to extract a number of files in<br />
• go, to your hard disk or RAM.<br />
- When you run MultiExtract, you will be<br />
presented with a number of check boxes,<br />
each representing one of the programs on<br />
that cover disk. Just deselect all the programs<br />
you do not want extracting, then<br />
press proceed. All the selected programs<br />
can now miraculously be found in the<br />
selected destination.<br />
rrv , sisessiereen<br />
(10ernat Dto,)<br />
This <strong>Is</strong> MottiEstract for ail you sombIlo<br />
poopfe with hard drives<br />
I <strong>Is</strong> this Photoshop for the Amiga? A truly outstanding<br />
new art package from the author of StormC<br />
AMIGA COMPUTING<br />
OCTOBER 9.9e)•<br />
INSTALLING ARTEFFECT<br />
If you can use the normal Amiga Computing installer, you should have no problems getting<br />
ArtEffect up and running. You should extract ArtEffect straight onto your hard drive, as once<br />
done it can be run almost straight away.<br />
Before you do run the program you will need to double-crick the installer icon in the ArtEffect<br />
drawer. This copies a library across and will set up an assign that ArtEffect needs, Once you have<br />
done this you will be able to run the program with no problems. People with only 2Mb of Ran<br />
can use ArtEffect, but they will have to use a 16-colour screen and make do with only a fraction<br />
of the program's power.<br />
Just when it was getting to the stage where it<br />
seemed like a truly new program was never<br />
going to be released for the Amiga, and we<br />
would be stuck with the ever increasing<br />
updates of Wordworth and Final Writer, bang!<br />
An all-new art program appears on the<br />
scene.<br />
From the same people who produced<br />
StormC, ArtEffect unites painting and image<br />
processing under a particularly productive<br />
user interface. When the program was in<br />
development, emphasis was placed on providing<br />
productive functions which are quick<br />
and simple to use. So, beginners and professionals<br />
alike are well catered for.<br />
ArtEffect is not 'just another' graphics program<br />
for the Amiga. Neither is it oriented<br />
towards the current 'standard' Amiga programs,<br />
but rather to classic image processing<br />
programs such as Photoshop and creative<br />
painting packages such as Fractal Painter.<br />
The proven concepts and ideas of these<br />
classic programs have been merged with the<br />
uncontested advantages of the Amiga, and<br />
you can see the results for yourself.<br />
Particularly important are the functions<br />
that allow you to select certain areas of an<br />
image for processing. Of course some filters<br />
are applied to the entire image, but when<br />
dealing with touching up images, it is necessary<br />
to select a particular area. So, one can<br />
retouch a scanned photo in a specific area<br />
without affecting the rest of the picture.<br />
ArtEffect offers more than 30 different<br />
ARTEFFECT<br />
Author: Haage and Partner<br />
Workbench 3.0<br />
effects with countless options. All effects are<br />
used in the same way, and they all have the<br />
same user interface. Each function has a preview<br />
window in which the effect is applied to<br />
an image section. The preview area can be<br />
zoomed in and out and a progress bar shoves<br />
how much of the operation has been cam.<br />
pl etecr<br />
While many of the Arniga's normal bitmap<br />
paint programs only allow painting in a single<br />
colour. ArtErfect gives you access to a full<br />
range of natural paint tools that allow you to<br />
simulate paintbrush, crayon, airbrush, chalk.<br />
coal and oil colours.<br />
To do a good job of simulating all these<br />
drawing tools, ArtEffect offers many controls<br />
for the mode, opacity, intensity, density.<br />
roughness, form etc. With this, everything<br />
from the transparency of water colour to the<br />
harsh look of chalk can be simulated excellently.<br />
ArtEffect goes one step further andt<br />
even offers you the ability to paint on different<br />
materials, such as canvas, wood, stone, marble<br />
etc.<br />
The properties of the three basic tools -<br />
stencil, brush and airbrush can be completely<br />
redefined, The form, intensity, density,<br />
roughness, transparency, opacity, pressure<br />
sensitivity (only on graphic tablets) and Fade<br />
Out can be adjusted freely. With all these<br />
properties, natural drawing tools can be simulated<br />
very well, and without any fringes. The<br />
properties of these tools are stored in the<br />
brush manager.<br />
- ArtEffe<br />
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rush, chalk,<br />
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ny controls<br />
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everything<br />
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density,<br />
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The<br />
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ARTEFFECT FEATURES<br />
• ArtEffect is a pure 24-bit art package. All operations and manipulations are carried out in<br />
k the highest possible quality<br />
v<br />
•<br />
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er processors<br />
ArtEffect can display multiple views of the same picture<br />
- A special light table allows pictures to be overlayed<br />
• A special perspective tool supports the creation of perspective drawings<br />
• Further important features are: Zoom, Pipette (for colour selection) Lasso (for freeform<br />
selections), Colour Interpolator and Undo function<br />
ArtEffed offers many loaders/savers (IFF, JPEG, TIFF, GIF, PNG, BMP), and also the Amiga 4<br />
Datatypes and the new 24-bit datatype<br />
- ArtEffect offers an efficient 24-bit printer driver that uses the standard Workbench drivers.<br />
There is additional support for TurboPrint and Studio<br />
- ArtEffect supports the graphic tablet Wacom ArtPad II (a special driver is needed!). With<br />
the graphic tablet, all drawing modes become pressure sensitive_ This is very important for<br />
natural drawing<br />
- ArtEffect can be extended externally by a flexible Plug•In interface, which allows third party<br />
companies to offer new functions. There is also a special GUI for these Plug-Ins, so pro-<br />
gramming them is very easy<br />
r• levet efit Meet<br />
lino<br />
DEEPX<br />
Author Adam Ciarcinski<br />
Workbench 2.04<br />
i i<br />
Anyone who's heard of disk doubler will know about the basics behind DeepX. It is a program<br />
that runs in the background and waits for programs to load or save files. When they do, it compresses<br />
and decompresses them, so saving up to 50% disk space (normally you can expect to<br />
save on average 30%).<br />
OeepX is a commodity that will run 3ituietly in the background, watching programs and files.<br />
If you want DeepX to watch a program, run the program and select it from the list of tasks. You<br />
can now select what type of compression the program's files should be crunched with. You can<br />
also choose not to have saved files compressed. DeepX allows you to choose files by a directory<br />
path and with pattern matching, making it even more flexible.<br />
As it uses the standard XPK compression libraries, there are a huge number of compressors<br />
available, and for each program you can choose an individual compressor.<br />
AMIGA COMPUTING<br />
OCTOBER 1996<br />
STENCIL<br />
One of the powerful features of ArtEffect is its<br />
stencil function. This is sort of an amalgamation<br />
of Photoshop's magic wand and<br />
Photogenic's paint layer. In Photoshop the<br />
magic wand allows you to select areas of a<br />
picture that contain similar shades of colour,<br />
so when you apply an effect it is only applied<br />
to the selected area<br />
ArtEffect lets you have this quick area<br />
selection but instead of using Photoshop's<br />
basic outline it gives you the ability to directly<br />
'paint on' this stencil layer, in a similar way<br />
to Photogenic.<br />
As both methods are combined, it makes<br />
for an incredibly easy way of selecting areas<br />
that you do not want to be affected by one of<br />
ArtEffect's processes. Or, by using the invert,<br />
you can mark the area you want to be affected<br />
then select invert masking off the rest of<br />
the picture.<br />
To give you even more<br />
control there are extra<br />
menu items that allow<br />
you to expand or reduce<br />
the sire of the maskedoff<br />
area. On top of this<br />
there is a feather command<br />
that will 'fade in'<br />
the edges of the stencil<br />
to any background<br />
graphics or effect applied<br />
over it.<br />
The colour setteetion<br />
tool a llows you to<br />
define the ste ncil by<br />
picking spe cifi c colour.<br />
DISK 2 UM-<br />
Flexible<br />
Pnd e a sy to<br />
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15
MAcWB<br />
Author: Daniel Balster<br />
Workbench 3,0<br />
Well, I gave in to temptation, again. For some<br />
reason I just like all these stupid hacks that<br />
change the way your Workbench looks. This<br />
latest one will give all your Workbench windows<br />
a Mac-style look, but thelere about 10<br />
times as fast as a real Mac window_<br />
To get MacWB running you need to copy<br />
the Chicago font into your fonts drawer, copy<br />
the MacWB command to you C drawer and<br />
add the line:<br />
run >nil: Afirtime.: Alrethr<br />
Workbench 104<br />
A MMU processor<br />
You never seem to have<br />
enough memory, and even<br />
with the recent drop in the<br />
price of Simms, adding extra<br />
memory is not going to be<br />
cheap_ What you need is virtual<br />
memory. This is when<br />
the operating system fools'<br />
programs into using hard<br />
drive space as actual memory,<br />
What actually happens is<br />
that using the MMU found<br />
on the full versions of the<br />
030, 040 and 060 chips, 1<br />
pages of memory can be<br />
1<br />
swapped between the hard drive and your<br />
real memory whenever a program accesses it.<br />
Virtual memory is a lot slower than real<br />
memory, as the pages have to be moved off<br />
the hard drive, but some memory is better<br />
than no memory. There are MUI and Bgui versions<br />
of the preference program, so one of<br />
those should suit you needs.<br />
You will nowt, be short of memory again<br />
Data<br />
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AIIIMINIIIIII. AMIGA COMPUTING<br />
iiii<br />
OCrOBER 1996.<br />
APPASSIGN<br />
Author: Doguet Emmanuel<br />
Workbench 2.04<br />
Assigns are a constant pain in the rear for Amiga users_ The situation has got a little better<br />
with the good old Installer setting them up in the user startup, but there is always going to<br />
be a time when a program is going to need one.<br />
AppAssign is a little program that makes assigns a little easier to sort out The current<br />
assigns can be listed and removed, and new assigns can be made either using a file<br />
requester or dropping a drawer or program icon into AppAssign's window.<br />
Making your fi lo easier, AppAssign<br />
sorts out those troublesome assigns<br />
F/PtotuniOr<br />
COWED<br />
Updele<br />
DELUXE SOLITAIRE<br />
What, another card game? Well yes, but<br />
this one is a real good looker. If you have<br />
ever wanted a decent playing patience<br />
game, this one will suit you down to the<br />
ground. Based on all the card games you<br />
Author: Martin Langstaff<br />
Workbench 2.04<br />
Informislicr•<br />
GS designs (a3 normal, d add)<br />
•<br />
LAI of aesipt<br />
Mal<br />
WOnMerCh Syltem<br />
Werizonch Fonta<br />
totax I•froVADosh/Fcryti<br />
Mai. ArriTCP/TIPPolountOr<br />
WtrIthemil Tooktigoided<br />
Wsrhberell i.cc/ $ i<br />
MUI/DOCO<br />
get on the PC and Mac, Deluxe Solitaire<br />
aims to look every bit as good and play<br />
just as well. Go on, give it a go, and if you<br />
do not know the rules, ask someone.<br />
,..errr ta'rrti arm<br />
IS you a ro ha wing trouble . le o a utoe le he gaPNO he lps ye ll Seek good<br />
(a<br />
Magic f<br />
while ni<br />
But if yi<br />
provide<br />
Popper<br />
giving •<br />
that M.<br />
extra lE<br />
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to<br />
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ttle better<br />
s going to<br />
ie current<br />
ing a file<br />
Magic Menus have been around for a long<br />
while now, and nothing new has been added.<br />
But if you are looking for something that can<br />
provide a little more in the way of functions,<br />
Popper could be what you want. As well as<br />
giving you the normal new pop-up menus<br />
that Magic Menu provided, Popper has the<br />
extra feature of tear-off menus.<br />
So, if you regularly need to access the<br />
VOrkbenCh<br />
CIONV<br />
RENAM Eli<br />
Author: Oxyroo<br />
Workbench 2.04<br />
horror of renaming hundred:, of files.<br />
Well alright, this might not be something<br />
you come up against every day, but for people<br />
who deal with large 'animations and<br />
have many similarly named files with number<br />
extensions, this is a distinct possibility.<br />
Renamelt is a program to help you get<br />
around this nasty situation, It allows yob to<br />
rename multiple files in various different<br />
ways. Primarily it allows you to alter the sul-<br />
k<br />
a<br />
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Author<br />
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e Workbench 2.04<br />
f<br />
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This is a set of specialised libraries that was<br />
written so as many different compression<br />
x<br />
libraries and crunchers could be supported by<br />
o<br />
one single library, thus allowing programmers<br />
f to support all different types of compressor<br />
fwithout<br />
needing to know anything about<br />
ithem.<br />
l<br />
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n<br />
a<br />
POPPER<br />
Author Pierre Saillargeon<br />
Workbench 2.04<br />
El<br />
ResetWB<br />
Quit ToolManager<br />
Open TM Window<br />
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opDos<br />
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SIMOUNTER<br />
BStartup+Prels<br />
488' n<br />
Window menu on Workbench, press the right<br />
mouse button, select the menu and press the<br />
left button. The menu will now stay on the<br />
Workbench and a window bar will appear on<br />
top of it, allowing you to drag it around, push<br />
it to the back and close it when you like. If<br />
you want to update a window, select it and<br />
then the update menu selection.<br />
ckt<br />
B<br />
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'aw !t.I All E<br />
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Popper le ts<br />
you iiite r<br />
menus a ll<br />
over the<br />
scre e n<br />
Author Steve Anderson<br />
Workbench 2.04<br />
To go along with the AmigaGuide medical this<br />
month, MBPress is a tiny program that is used<br />
to detect what combination of mouse but-<br />
tons are being pressed. By holding down one<br />
of the mouse buttons at bootup, you can<br />
select a different startup sequence.<br />
DISK 2<br />
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1 none<br />
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AMIGA COMPUTING<br />
OCTOBER 1996<br />
TRASH MAN<br />
Mims<br />
Author Tomas/ Musrynstu<br />
Workbench 3.0<br />
The Amiga's operating system has loads of<br />
nice features. It does have a nice trashcan,<br />
but it's not very good having one on each<br />
separate partition. We've had replacement<br />
trashcans in the past, but this one is the best<br />
so far.<br />
From a single Appicon you can happily<br />
delete and retrieve all your files. It will move<br />
all the files off to the trashcan directory and<br />
remember their original location if you want<br />
to retrieve them at a later date_ It also has<br />
automatic trash handling - if the drive<br />
becomes full it will start to remove files from<br />
the trashcan directory, giving you more space.<br />
Author: Tak Tang<br />
Workbench 2.04<br />
Windows 95 has started something of a fad<br />
on the Amiga, with a number of people<br />
putting out their own version of the PC start<br />
bar. Well, On Go is another similar attempt at<br />
copying it. but it has a number of differences<br />
from all the other current start bars.<br />
What makes On Go special is that along<br />
with the normal program launcher and the<br />
fact it is a lull commodity, it implements 'virtual<br />
screens'. This lets you have multiple<br />
, Workbench screens, even though it appears<br />
you only have one. On these screens you can<br />
have different windows open and flick<br />
between the different Workbench screens.<br />
Which is nice. Currently, to configure On Go<br />
you have to manually edit the config file, but<br />
this is fairly straightforward.<br />
-<br />
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Options<br />
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FAULTY DISKS<br />
If you should find your Amiga<br />
Computing CoverDisk damaged<br />
or faulty, please return it to:<br />
IC. FIB<br />
Brodhl, i<br />
.<br />
I 1.•:•<br />
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Please allow<br />
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28 days for delivery<br />
0<br />
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Ca<br />
ir) the 01<br />
ug<br />
NetConnect promises even easier net access for<br />
Amiga users. Neil Mohr takes a sneak preview<br />
ith the recent boom in media<br />
ht<br />
coverage of the Internet it seems<br />
everyone is slapping together all-<br />
- in-one Internet access packages -<br />
first Amiga Technologies with<br />
their Surfer pack and most recently FliSoft's<br />
Net & Web. NetConnect is hoping to surpass<br />
both these products by offering simplified<br />
configuration and setup along with the latest<br />
versions of the most popular Internet programs.<br />
The first thing that will strike you about<br />
NetConnect is the toolbar front end, from<br />
which all the configuration and programs are<br />
accessed. The toolbar is very reminiscent of<br />
the docks used by ToolManager and is setup<br />
in a similar fashion, allowing variable rows<br />
and columns of either icons or text buttons_<br />
Anyone who has had a look at Miami will be<br />
glad to know that NetConnect has 'borrowed'<br />
the simple setup front end 0'Sed to configure<br />
all the aspects of logging on to your Internet<br />
provider.<br />
NetConnect will simplify this even beyond<br />
what Miami offers by maintaining a list of<br />
Internet providers and their details, so making<br />
the initial setup a matter of selecting which<br />
country you live in, your provider and the local<br />
Pop you will be using. Currently the<br />
tsktConnect database covers a MO providers<br />
in 30 different countries, 40 of which are<br />
British.<br />
Once this is done you are left with having to<br />
enter your own specific user details such as<br />
user name and password. As with Miami there<br />
is a large list of modems which, if it includes<br />
yours, will handle the modem initialisation<br />
automatically.<br />
So NetConnect gives you a good program<br />
launcher and set up interface but what else<br />
does it offer? Well for starters you will be getting<br />
ArniTCP 4,3, the latest version of the ubiq-<br />
....... _<br />
An up-lo-na te vorsM n of Voya ge r will<br />
make We b browsing a n e a sy ta sk<br />
uitous TCP/IP stack which has quite a few<br />
advancements over previous versions, generally<br />
making it far easier to configure and setup.<br />
This is an advantage over Miami which uses its<br />
OWERMAIL<br />
. One of the completely new programs that comes with<br />
NetConnect is PowerMail. Written by the author of<br />
Metal<br />
-<br />
not, Taking advantage of all the new features introduced<br />
in a MUI 3 PowerMairs interface is fully drag and drop,<br />
allowing M i you to move mail attachments to the clip<br />
board,<br />
I next m<br />
between mails and save them off to disk Another<br />
spin off<br />
generation<br />
is that if<br />
version<br />
you multiselect<br />
of the original<br />
a bunch<br />
software.<br />
of mails and<br />
e<br />
drag them over to the address book all the email<br />
addresses c o of the people who sent these mails will auto-<br />
0. matically m be added to the address book<br />
pAny l included images will be displayed in-line with<br />
the i received a mail and similarly images can be dragged<br />
over n into t mails and will be automatically decoded as<br />
part m of the mail using the installed Datatypes.<br />
a<br />
i<br />
AMIGA COMPUTING<br />
l<br />
OCTOBER 1996<br />
e<br />
r<br />
,<br />
_<br />
• • •<br />
own specific TCP stack and could cause co<br />
patibility problems with some software.<br />
There will also be the latest version<br />
ArriFTP - in my opinion the best FP program<br />
around - along with AmIRC, again one of the<br />
best IRC clients available for any computer.<br />
Both these programs should be getting an<br />
updated interlace for the NetConnect release<br />
making them even easier to use<br />
Web support will come in the form of<br />
Voyager v11. This is not going to be as complete<br />
as Voyager NC which will support everything<br />
that NetScape does, but it will add tables<br />
and possibly animated Cif support. This means<br />
the majority of Web sites will be perfectly displayed.<br />
Additional programs such as AmTelNet<br />
and mFinger both look good and are not provided<br />
for currently by the other Net packages.<br />
Due to the heavy use of MI - well all the<br />
programs use MUI - the latest version will be<br />
bundled with NetConnea This version will be<br />
3.5 and has many more bug fixes along with<br />
even more speed increases and new pop up<br />
menus.<br />
Currently NetConnect looks an excellent allin-one<br />
package with a lot of thought having<br />
gone into it. With the final version all the programs<br />
will be installed from a single installer<br />
that will also initially set up your account and<br />
provider details letting you get linked up and<br />
on-line as soon as possible.<br />
With the simple configuration GUI, the full<br />
version of AmiTCP 4_3 and the all-in-one icon<br />
driven front end, NetConnect does looks good<br />
and should be out soon.<br />
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instalment of their award-winning word processor. But<br />
is Final Writer 5 a major update, or just another fine<br />
I tuning? Gareth Lofthouse reviews...<br />
R<br />
e<br />
only does Softwood continue to<br />
fight tooth and nail for domina-<br />
0 -1" tion of the Amiga applications<br />
g-<br />
market, it even has the gall to take on Mr<br />
ou've Gates himself. Yes, Final Writer is about to<br />
gchallenge o t Microsoft's monolithic Word in a<br />
utbid<br />
to o make a serious dent in the lucrative<br />
hworld aof<br />
PC word processing.<br />
ln<br />
But d before you bombard Softwood with<br />
i<br />
letters of protest at their treacherous betrayal<br />
of the Amiga, take a moment to look at<br />
at<br />
Final Writer 5. You might just be surprised.<br />
t Far from releasing an old product with a<br />
r o few tweaks to milk a dying market,<br />
t Softwood has actually put Final Writer<br />
h athrough<br />
one of the most substantial over-<br />
ehauls<br />
it's had in a while_ With over 24<br />
menhancements<br />
since release 4, this looks<br />
s . like the product of a company that remains<br />
Nvery<br />
serious about Amiga-based develop-<br />
co<br />
ment<br />
But first the basics (the majority of you<br />
t<br />
who've heard this all before should skip the<br />
l<br />
o<br />
narlOn G<br />
,<br />
c<br />
k<br />
Cmeclize Reit Lea O M& Of mSontences<br />
j C orrect 1Wo WKS a CApacts r<br />
yj Replace voctas at<br />
A<br />
you<br />
d<br />
type<br />
W o r to andRepbacarnentt<br />
c<br />
o m<br />
m t<br />
[ , Word I Ra Pna pia l Wale ce mont - — Action' —<br />
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OCCurenCe OCCuirenCe<br />
neCieve n b C o n n e<br />
ie i o s e cra te 21<br />
r<br />
Save 1-11* C a n c e l<br />
Foilowing in M e ste ps of Wordworth, Fina l Write r<br />
Ala<br />
now include • a nd a uto-corre ct fa cility<br />
k<br />
AMIGA COMPUTING<br />
OCIOBER / 996<br />
,<br />
next two paragraphs). Final Writer has vied<br />
for the position of top Amiga word processor<br />
for years, and with good reason. A WYSI-<br />
WYG product, it was one of the first to feature<br />
a user-friendly GUI complete with<br />
neat control icons and point-andclick<br />
requesters. In other<br />
words, it doesn't just<br />
work well, it looks good<br />
too.<br />
Final Writer<br />
includes basic drawing<br />
tools to enhance<br />
and illustrate the<br />
content ol your documents.<br />
More importantly, it's faster when it<br />
comes to manipulating, formatting and<br />
OOP OF THE TABLE<br />
It's been a long time coming, but at last<br />
Final Writer 5 allows you to create and<br />
incorporate tables into your documents.<br />
Tables are independent objects you<br />
can position anywhere. They are vital for<br />
documents where you need to present<br />
numerical data in a manageable and<br />
visually effective form - so much so that<br />
once you have them, you wonder how<br />
you did without them.<br />
Still, better late than never, and<br />
i Softwood have now done an excellent<br />
job by introducing an extremely versatile<br />
tables generator. The 'Tables<br />
Preferences' requester is a powerful<br />
tool, with all the options you're likely to<br />
need.<br />
restructuring lengthy sections of text thar<br />
arch-rival Digita Wordworth - and that afte•<br />
all is what a good WP is about. El<br />
Now on to the refinements introciucec<br />
' Desi<br />
with release 5. First up, Final Writer nos'.<br />
includes a new Auto Correct facility. Ss the<br />
name suggests, this will instantly alorreo<br />
your regular typos - thus teh will m<br />
iracu<br />
lously reappear as the, for example.<br />
It's also possible to use this featsire<br />
t-,••<br />
automate repetitive phrases and le ngthy<br />
mar<br />
con'<br />
rele<br />
regi<br />
tho<br />
,hay<br />
erls<br />
names_ If, for example, you were crea ting a<br />
tutorial for Final Writer 5, you could add<br />
an<br />
Auto Correct item to change tw5 to Final<br />
Writer Release 5. Then whenever you typed<br />
pre<br />
use<br />
tw5 the program would correct it ti3<br />
pro-<br />
duce Final Writer Release 5. More useful<br />
than it initially sounds, believe it or nlot<br />
Auto Correct will also capitalise th e first<br />
letter of sentences and correct two initial<br />
capitals in a sentence.<br />
Release 5 now allows you to creat e d0Cuments<br />
using a template. The 'NevJ<br />
from<br />
Template' option doesn't just oper your<br />
document it updates the dates and times<br />
the document and leaves the name set as<br />
Untitled. So what? This means yot.1<br />
can't<br />
accidentally save a newly modified .<br />
of the document on top of your ter,<br />
nplate,<br />
making it perfect for protecting anceusing'<br />
templates for regularly used letterhea rds<br />
and<br />
forms.<br />
s<br />
Swapping between regularly used i<br />
docul<br />
ment formats is also made easier by a new<br />
o<br />
option allowing you to save sets n<br />
)f style<br />
sheets and assign them to documi!nts.<br />
In<br />
practice, thi5 means you can have ternplates<br />
for different business letters, irwoices.<br />
personal correspondence and so<br />
on, allowing you quickly<br />
to<br />
develop regularly needed<br />
document types.<br />
Possibly the single<br />
most important innovation<br />
for serious 1NP<br />
users, however, will<br />
be the introduction of<br />
full featured, industri-<br />
ing to<br />
ent<br />
This<br />
a half<br />
work<br />
Final<br />
Amiga<br />
ish it<br />
ing yc<br />
forma<br />
the<br />
and r<br />
work<br />
(The<br />
will'<br />
Macs<br />
sorts<br />
provi<br />
the F<br />
Sc<br />
teak<br />
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ensL<br />
spec<br />
mad<br />
spec<br />
Ever<br />
non<br />
ow<br />
will<br />
wit1<br />
al strength RIF import higl<br />
and export filters. RTF is vital for users want- exp<br />
out<br />
gra<br />
imf<br />
Ion<br />
The 'text flow' option allows you to<br />
have the document's body text flow<br />
around the left of right of the table, or<br />
over the top of the table_ A 'distance'<br />
option tells Final Writer how much space<br />
to leave between the table and the text<br />
flowing around it, while if you type in a<br />
title for your table in the 'Title' area, the<br />
table's title will be appended to the spe•<br />
cial Table of Illustrations section<br />
Tables can be customised with 16 1<br />
background colours (useful for ontrasting<br />
different columns or rows of data)<br />
and different thicknesses for the lines<br />
that divide the table up.<br />
It's as simple as it sounds - and that's<br />
how it should be.<br />
-ANEW<br />
ust<br />
rev<br />
prt
text than<br />
that after<br />
ntroduced<br />
friter now<br />
ity. As the<br />
ly correct<br />
II miracule.<br />
Feature to<br />
1 lengthy<br />
creating a<br />
Id add an<br />
i to Final<br />
you typed<br />
it to proire<br />
useful<br />
ir not.<br />
! the first<br />
wo initial<br />
eate doc-<br />
Iew from<br />
pen your<br />
1 times in<br />
ne set as<br />
you can't<br />
d version<br />
template,<br />
ind using<br />
eads and<br />
ed docuby<br />
a new<br />
, of style<br />
nents. In<br />
emplates<br />
invoices,<br />
e and so<br />
luickly to<br />
needed<br />
! single<br />
nt innorious<br />
WP<br />
ver, will<br />
uction of<br />
industri-<br />
T import<br />
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, you to<br />
ixt flow<br />
able, or<br />
listance'<br />
:h space<br />
the text<br />
ype in a<br />
irea, the<br />
the spe-<br />
Nith 16<br />
ontrast-<br />
3f data)<br />
le lines<br />
id that's<br />
---- —mew<br />
LIIRST TO THE FINISH '11<br />
Despite troublesome times in the Amiga<br />
1market, both Digita and Softwood have<br />
continued to develop their products and<br />
release regular updates of their highly<br />
regarded word processors. The truth is,<br />
though, some previous product updates<br />
have been disappointing; expecting powerful<br />
new features, we have instead been<br />
presented with small refinements that are<br />
useful but uninspiring.<br />
It's therefore heartening to see an<br />
ing to swap text documents between different<br />
WPs, and different platforms as well.<br />
This means that you will be able to take<br />
a half-finished document from the PC at<br />
work and load it into<br />
Final Writer on your<br />
Arnigas at home to finish<br />
it off. Then, providing<br />
you save it in RIF<br />
format, you can take<br />
the finished document<br />
and reload it on to the<br />
work PC the next day.<br />
(The same procedure<br />
will work with Apple<br />
Macs, and between all<br />
sorts of different WPs<br />
providing they support<br />
the RTI format).<br />
Softwood have<br />
realised how increas-<br />
ingly important this feature will be and have<br />
ensured it complies with the latest RIF<br />
specifications. Furthermore, they've even<br />
made certain that RTF files using future<br />
specifications will load without problems.<br />
Even interchanging files with fonts that are<br />
non-existent on the Amiga (a common<br />
occurrence) is not a problem; Final Writer 5<br />
will simply replace an unrecognised font<br />
with a preset Amiga font.<br />
Other major enhancements include a<br />
high-calibre tables generator and an HTML<br />
export option for WVVW pages (see our box<br />
outs). Improved data support for imported<br />
graphics is a boon as well, allowing you to<br />
import GT JPEG, BMP and other image file<br />
formats directly into a document.<br />
Otherwise there are numerous 4,311 but<br />
useful tweakings to the WP''s functionality,<br />
revealing a company that's in touch and<br />
prepared to respond to its customers<br />
Final Writer 5 is a big<br />
enough step forward to<br />
ensure that Softwood this<br />
time deserves an unqualified<br />
recommendation.<br />
Excellent.<br />
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Amiga product undergo a serious and substantial<br />
update that brings it up to speed<br />
with the sort of modern VVP functionality<br />
we should expect.<br />
It's even better to see it retaining an<br />
extremely affordable price tag for the<br />
home user.<br />
Final Writer 5 is a big enough step forward<br />
to ensure that Softwood this time<br />
deserves an unqualified recommendation.<br />
Excellent.<br />
NEW -<br />
M E<br />
requests. For example, Softwood had made<br />
the 'Open Font' requester available from the<br />
'Type Specs' requester in Release 4. Thanks<br />
to requests from users, however, they've<br />
now made the<br />
'Font' requester<br />
accessible directly<br />
from a menu<br />
item.<br />
Again in<br />
response to customer<br />
requests,<br />
Release 5 also<br />
allows you to<br />
Save sets of preferences<br />
and<br />
assign them to a<br />
document. This<br />
means you can save<br />
the current preferences<br />
using any<br />
name you wish.<br />
Release 5 continues to enhance Final<br />
Writer capabilities for text manipulation too.<br />
In previous issues, re-arranging copy was a<br />
messy matter of manual cutting and pasting.<br />
Now, all sections can be arranged using<br />
the 'Arrange Sections' requester.<br />
With the release of the surfer pack, more<br />
Amiga users are at last getting connected to<br />
the Internet - only to find that many sites<br />
use software applets that don't support<br />
their machines. Oh well...<br />
Softwood's pro-active development of an<br />
on-line customer support service for Amiga<br />
owners is therefore particularly welcome.<br />
From July 1996, customers will be able to<br />
publish their own page on the Personal<br />
Web Site of Softwood's Server for 12<br />
months. This facility, combined with the<br />
established Amiga News forum, should<br />
hopefully grow to become an invaluable<br />
" • omem<br />
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• • : • o, k• • , lthbGC' WUiJ I, 1 , • • •<br />
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Manual cut a nd pa ste in la rge docume nts ca n be<br />
replaced by the ne w re a rra nge se ctions fa cility<br />
Prom rem. ••••.,.• ,<br />
Staff Rota Augue122th<br />
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The ta ble s fa cility is lie sible e nough<br />
•<br />
to quickly cre a te a wide<br />
0<br />
range of obje ct, tha t e nha nce a nd inustra te your da ta<br />
JARGON<br />
B GUI - Graphical User<br />
HflIL interface<br />
- Hypertext Markup<br />
Litivuage; the most corn.<br />
monly used language for<br />
creating Web pages<br />
Requester • Pornt-and<br />
chck gadgets that pop up<br />
onscreen to grve user a<br />
choice of options<br />
Sae - Stich Teo Format; o<br />
popular text file standard<br />
alloseirkl users to interchange<br />
fifes between different<br />
hardware and software<br />
platforms.<br />
Tables - Independent<br />
objecfc used in WP documents<br />
to present and
Info 610-586-5703<br />
Tech 610-586-8640<br />
FAX 610-586-5706<br />
Orders 800-93-AMIGA<br />
Hours: Mon-Fri 9 to 6<br />
Sat 10 to 4 - Eastern<br />
FAX 610-586-6416<br />
•<br />
All our customers worldwide can now reach us by E-Mail. We always respond within 24 hours on 30 Awe<br />
Quotes & Technical Info and shi orders the same da Our number is solthutObt.netcom.com • r, t<br />
il<br />
Picasso Dt 2 Pius<br />
Just r in is the NEW Picasso 2 Poore<br />
Monitors &<br />
Motherboards CD-ROM 2.1 813.1 OS YES, WE STILL<br />
HAVE AMIGA<br />
offering m same areal graphics capabilities<br />
& 25% taster speed. For all 2000. 30013.<br />
& " 4000 computers. Reeelutions up to<br />
1280x1024 w1256 colors<br />
1 It37t.95<br />
, OtIler M a p Tromc products;<br />
Main Actor Profesoonal<br />
Main 2 Actor Broadcat<br />
Anadne<br />
1<br />
611 me i following co-otood.<br />
cam • I Year Warranty<br />
From Village Ironic. 01110131 3.1<br />
Kits! Each comes complete<br />
et/Manuals, Disks & ROM(s).<br />
AS320 3.1 Kit for the A500.<br />
A2000 & A2500<br />
$124_95<br />
1<br />
COMPUTERS<br />
IN STOCK!<br />
Arm TCPtIP yak<br />
Picasso to 1080'1004 Coble<br />
Liana Network<br />
Llano Network 5M<br />
Expansion<br />
Systems<br />
$79.95<br />
269,95<br />
269.00<br />
94.95<br />
3495<br />
89.95<br />
99 95<br />
HighFlyer ofte n, ' Supply $ le e p°<br />
HighFlyer Fart Kei 4 2 . 9 5<br />
Highflyer Cable Kit 7 9 . 9 5<br />
DataFtyer 500 SCSI 1 5 9 . 9 5<br />
Dataftyet 500 SCSI & IDE 189.95<br />
DataFtym XDS 1200 7 9 95<br />
DelaElyer SCSI. 1200 7 9 . 9 5<br />
DOW Ivor SCSI. 4000 9 9 95<br />
DatiE Nor 2000s SCSI 8<br />
Datallytt 2000e IDE 7 9<br />
9<br />
9<br />
95<br />
6<br />
DataElyer 2000 SCSI & lEIE 139<br />
96 DaraENer 2000 8Mb RAM Board<br />
with OK 8 9 9<br />
DataElyer 500 litab RAM Board<br />
5<br />
w•th OK 1 0 9 95<br />
Daterlyer .4000SX SCSI ZOTID 9 9 95<br />
Call for ether conliguiritions.<br />
Input Derives<br />
Miedec101 Powerpleyers Joystick<br />
ComPelition Pro C0-32 Controiler<br />
The Bug<br />
Pon Ref<br />
MU Data Mega Mouse, 400 DPI<br />
Ails Dell Collet Trocitell<br />
Arta Data 3 Bunon Mouse<br />
Wizard 5600PI Block 3 But Mouse<br />
Wizard 5600PI Beige 3 But Mouse<br />
CBM CD-32 Joypad<br />
Logic 3 Action Jawed<br />
Golden Image JP-100 Pen Mouse<br />
Ekbpso Mouse *Mouse Pad<br />
Amtrac Trackball<br />
WICO Black Max Joystick<br />
Analogue Joystick Adaptor<br />
4 Player Joystick Adapter<br />
SCALA<br />
$1.95<br />
24 95<br />
1800<br />
19.95<br />
26.95<br />
31.95<br />
27 95<br />
27.95<br />
27 95<br />
196<br />
1996<br />
19 95<br />
19 95<br />
69 95<br />
7 95<br />
II 95<br />
12,95<br />
MM300 & MM400<br />
Back in stock from SCALA their wird<br />
winning, powedul, FIRMA & easy to use<br />
multime-dia presentition tools for the<br />
Amiga Hurry. supplies are limited.<br />
SCALA PAM300 0 1 4 4 95<br />
SCALA MM400 1 9 9 , 9 5<br />
SCALA MM400 upgrade for<br />
MM300 owners 69.95<br />
SCALA Backgrounds<br />
This IS a professional collection of high<br />
quality backgrounds to he used with<br />
SCALA MM300 or 400. Specially priced<br />
for a limited time oink<br />
SCALA Backgrounds Volume 2 019 95<br />
SCALA Backgrounds Volume 3 19.95<br />
Software Hut AMIGA<br />
Folcroft East Business Pam 313 Henderson Dr Sharon Hill, PA 19079 softhutaix.rtetcom.com<br />
CDS8001 Multiscan - NEW Call<br />
A3000 166a2 PCB wit hab $319.95<br />
A3000 030d7561711Mb<br />
Desktop PCB 3 7 8 . 9 5<br />
A3000 030R5M7/1Mb<br />
Tower PCB 4 2 9 . 9 5<br />
A500 Rev 5 PCB 7 9 . 9 5<br />
A5D0 Rev 6A PCB 0 9 . 9 5<br />
A.30011 Tower Power Supply 129.00<br />
Mew, N11111111111<br />
IfilerNet<br />
Cardiuml 14.4 FAX Modem $ 9 9 .9 5<br />
Spengler 14.4 FAX Modem 1 2 4 .9 5<br />
Canlinel 201 0.34 FAX Modem 189,01<br />
Iperlatier 28.1 FAX Modem 2 2 4 .9 5<br />
tograExpreee 20.8 FAX Modem 15960<br />
Ulm 2111 FAX Modem 11,34 2 0 9 .9 5<br />
XI Comm Teeming Software 5 .0 0<br />
Termite 3 9 . 9 5<br />
Termite TCP 6 4 95<br />
GP lee Software • Clan 1 I 2 5 0 .9 0<br />
Help Amigo Gel On rem Video 3 4 .1 6<br />
lerowse 4 1 . 9 5<br />
AWN) 2 wilITML-Hemen 4 4 .1 6<br />
Advanced<br />
Amiga Analyzer<br />
V 2.0 • $59.95<br />
Special Offer<br />
lay I service mahout for your<br />
compoltr, with porthole - $12.95<br />
!Omega Zip<br />
lip Drive SCSI External<br />
100Mb Removable Oist<br />
100Mb Disks (3Pack)<br />
lip/Jaz Tools Software<br />
Jaz Drive, 1Gb Internal<br />
Jaz Drive, 1Gb external<br />
1Gb removable disk<br />
$229.95<br />
19.95<br />
51.96<br />
24.95<br />
519.95<br />
619.95<br />
129.95<br />
,<br />
Hard Drives<br />
WI carry I lull line of 2.5<br />
Hard - and Drives from 3 . Conner. 5 ' I:Wantons,<br />
Seagate, Micropolts.<br />
tzo<br />
& Mellor.<br />
Megachip A5001000 6209.95<br />
2632 RAM Board DX tor 2630 189.00<br />
Debra 1240 213Mt RC CPU 1 3 9 95<br />
Cobra 1240 33M1 RC CPU 154.95<br />
Cobra 1240 40Itz EC CPU 199.95<br />
The Ciock Al200 1 7 . 9 5<br />
Ferret SCSI.2 Cobra/Mongoose 89.95<br />
gerikstart 2 Al C103 5 4 . 9 5<br />
1202 No FP1.1 0 l 9 9 . 9 5<br />
PU and RAM prices C a l l<br />
Spitfire 5CSI2 Controller 9 4 95<br />
Rapirifire SCS12/RAM Controller 149.00<br />
McBee OM 50Itz tor A2000 1 4 9 9 .0 0<br />
3128 RAM Exp. A1'40130 OK 239.95<br />
Sony COLI-55 CD-ROM<br />
• 1301660, Meltilesaion Pholo•CD<br />
• SCSI, Doable Speed, Caddyleu<br />
Internal modei<br />
$79.95<br />
External model<br />
$139.95<br />
NEC CDR-222 Quad Speed<br />
CD-ROM Orlve<br />
• Wad Beee4 (4X). 660Kb/Sec Acre's<br />
• 120M$ ftemlom Seek • 75ea Mot<br />
• SCSI-2 • Caddy's:1<br />
Internal model<br />
$149.95<br />
External model<br />
$214.95<br />
Sony CH 76S Oval Speed<br />
SCSI CD-ROM Drive<br />
Internal model<br />
$149.95<br />
Extemat model<br />
9214.95<br />
AVM COES Co ROM DcWor 4r3 Emus<br />
vend Market CD<br />
$59.95<br />
ASIA 3.1 Neared* kw 2.0 Gwent<br />
S42.95<br />
Sud Squirrel PCMC1A Card 139.95<br />
1 Squirrel SCSI-2 PCMCIA Card $94.95<br />
Power hoplin Equation Doer&<br />
A2000 3012W Power Supply $ 1 4 9 .0 0<br />
MullitecieTh VO Extender 9 9 . 0 0<br />
Megalosound 4 9 . 9 5<br />
Pro Midi 4 2 . 9 5<br />
Warp Engine C o l l<br />
Big Foot C0-32 Power Supply 7 9 95<br />
Custom Chips<br />
1Mlit AgeoS 6172A<br />
Sutler Denise 8373<br />
CIA 6520 DUD<br />
Gary 5719 Chip<br />
Paula or Denise Chip<br />
Lisa IC<br />
Alice IC<br />
Buller 5721 IC<br />
Eproml 2630 Roe 7<br />
EPromi 2091 Rev 7<br />
1.3 ROM Chip<br />
2.04 ROM Ord<br />
2 05 ROM Chip<br />
Guru ROMA<br />
Guru ROM v6 A500530H0<br />
W. D, SCSI Chip Rev eA<br />
eaooe CPU<br />
CIA 8520 SIM WWI OW<br />
Super Buster Rev 11<br />
Amber IC<br />
Rimsey Rev 7<br />
Gary Surface barium<br />
Paula Surface Mount<br />
Super lbw Rev 4<br />
Bridgette<br />
Video DAC<br />
-<br />
534 95<br />
29.95<br />
11.95<br />
13 95<br />
16.96<br />
39 96<br />
3995<br />
2996<br />
36.95<br />
34115<br />
13,95<br />
22.95<br />
26.95<br />
71.95<br />
32.<br />
1L<br />
e23. l<br />
2943<br />
3210<br />
29.96<br />
42.95<br />
42.95<br />
42*<br />
29.96<br />
2496<br />
AS330 3.1 Kit for all A30005<br />
$I39_95<br />
AS340 3.1 Kit for all MOON<br />
$139•95<br />
AS312 3,1 kit for all Al200s<br />
$139•95<br />
AS306 3.1 Kit for all A600S<br />
$124.95<br />
3.1 ROM tor A500, A000.<br />
A2000 (Specify)<br />
31 ROM set tor AX00, A4000,<br />
A 1 2 CO (Specify)<br />
3.1 Manuals & Disks (no ROM)<br />
AS216 2.1 a ll from Commudore<br />
AS216 2.1 Kit wi2.04 ROM<br />
AS217 ARevilDOS Enhancer<br />
Multi-Slut 2 vIA 50150a/2000<br />
Amiga Parts<br />
$54 95<br />
74.95<br />
74.95<br />
52.95<br />
82.95<br />
11.96<br />
34.00<br />
A1000 Internal Floppy Disk Dm° $69.95<br />
A1000 Case wall shielding 1 9 95<br />
A2000A3000 Keyboard 7 9 . 9 5<br />
A600/1200 Internal Floppy Dnve 69 95<br />
A2000 Internal Floppy Drive 6 9 95<br />
A3000 Internal Floppy Drive 6 9 .9 5<br />
A2000 Power Supply 1 0 9 . 0 0<br />
Amiga Replacement Mouse 19.95<br />
Mouse ro COTV, wired 'black 16.95<br />
CBM A3300 Power Supply 139.95<br />
Bigtoot AMMO Pon Sy 300V4 269,95<br />
Bigtoot A3000 Perr Sy 300kV 239.95<br />
286 8 ridgeboard PCB Only 6 9 .9 5<br />
CBM COD/ Control Pad 3 4 . 9 5<br />
Casework 4000 (Spec top or 6°1)19.95<br />
Memory<br />
CPUs & FPUs<br />
I x32 41Ab 60N5 $ 6 9 . 9 5<br />
2x32 8Mb &Rs 1 3 4 . 9 5<br />
4x32 16Hb 60Ns 2 6 4 . 9 5<br />
8x32 32Hb 60Ns 4 9 9 . 9 5<br />
1 x8 thlb 90Ns 2 4 . 9 5<br />
ix4 Page Mode Zip 70Ns 1 5 . 0 0<br />
1x4 Static Mode Zip 70010 1 4 . 0 0<br />
33Itz 68030 CPU 3 9 . 9 5<br />
50Hz 68030 CPU wilAHU 8 9 . 9 5<br />
33M1 66882 PGA FPU 3 9 95<br />
331.1168882 PLCC FPU 4 4 95<br />
401.17 66040 CPU %OAHU 1 9 9 9 5<br />
NewTek<br />
5729 9<br />
Lightwave 4 0 Amiga<br />
Lightwave 5.0 Amiga E , 1 5 1<br />
Lightweve 5.D Intel 1 0 9 9 .9 5<br />
Lightly/et 5.0 Upgrade Amiga C<br />
Lightweve 5.0 Upgrade Inlet 4 6 9 95<br />
Video Toaster a Upgrade CD 4999<br />
Video Toaster 4000 2 0 7 9 .9 5<br />
a<br />
Video Toaster Ryer 4 1 9 5 DO<br />
5We<br />
mollgure complete Flyer Taoism'.<br />
11 Call ler or kin.<br />
Info<br />
Tech<br />
FAX 51<br />
Hou<br />
Sat 1<br />
Disks wotk<br />
30 CD-1 Obrect<br />
30 Textures<br />
17 Bit Continual<br />
17 Bit 5th Dune<br />
I7 Bit Phase 4<br />
17 Bit 2 CO Coll<br />
17 Bit I LSD C4<br />
17 Bit I LSD Cc<br />
The 64 Games C<br />
1078 Word Tex<br />
2000 Greeter he<br />
A 6 0 0 A Long Hard Da<br />
NEW NTSC Computers. Boxed with in Advanced Milks<br />
pails & 90 Day Warranty. NI 600 m i Da AGA AGA EARenAncs Eli:variance<br />
with PlIndworts. Mwriplin 4, Intofol; Ammo Herne<br />
Theme Perk Mystery. 6 Pubic Domain Amiga CO Sem<br />
sOftwillk SUPPilel ale wistV A m i g a Develope<br />
ABOO wilMb RAM $269,95<br />
A601 1Mb Chip RAM vo4lock<br />
$69.95<br />
Amilot Share 4<br />
Arnivir Seri<br />
AMINel Set 2<br />
AmiNe Set 3 NI<br />
ArniNet 3<br />
Amieset 4<br />
AmiNel 5.<br />
,<br />
i installed - $369.95 knifilel 7. 5, 9 !<br />
6<br />
11 Salaam 13 NEa<br />
Al200 AMOS PO Libre<br />
0<br />
Mime Babes<br />
Limited<br />
0<br />
supply of NEW N1SC Al200 Arcade Dissics<br />
computers. Boxed, WM all manuals,<br />
90 Day e<br />
Arlworx<br />
Warranty, All 1200a come write Assassins Germ<br />
Deluxe r Point 4.5 AGA, Wordsworth Assassins Gam'<br />
SE, PrintManogor, Dennis and Owe,<br />
/<br />
Audio Pius<br />
6Al200<br />
w/2Mb - 5599.95 Barney But Gcv<br />
BC inet 1, 2 ISpe<br />
5<br />
Al200 w/810Mb Seagate HD<br />
Beauty of Chaos<br />
M<br />
Bible & Religion<br />
Installed • $989.00 Blanker Colieche<br />
b<br />
C64 Sensabons<br />
Al200 S w/E5Mb Seagate HD CD Boot<br />
e<br />
Installed • $689.95 CO Caddy<br />
CD PD<br />
a A4000T CD PD 2. 3, 4 (E<br />
g<br />
CD Write<br />
We am 011eSed to announce Mit went<br />
distributing<br />
a<br />
Clubs Engine C<br />
the complete product lino<br />
for Amiga t technologies. We currently ,Cinderella: The<br />
Clip All Fonts<br />
have e in stock the NEW A4000 Towers,<br />
Dipart Warehou<br />
All Amigo 1Khnologies products have<br />
t vear H<br />
Cookbook Haut<br />
AT WerrariTV<br />
Colour Library<br />
O<br />
A4000T Corporals Video<br />
OaraMix<br />
040/25MV6M !ill Gb HD da Capo Mods<br />
$2699.00<br />
Demo CD I, 2 0<br />
Meteor $mos<br />
We also configure eddillomi RAM, Herd EMC• Phase 1.2<br />
OnveS. CD-ROMs, end complete Toester EMC Phase 4<br />
and Ryer systems.<br />
Emulators Unlin<br />
Encounters. Ice<br />
Phase 5<br />
Epic Cottonton<br />
Scrwartz Cl<br />
one<br />
Blizzard 1260 turbo Board $57995<br />
me 2<br />
Blizzard 2060 wtSCSi 959.0c.<br />
Blizzard 1230-4 w/501Az CPU 209<br />
(daze rd 1230 or 1260 SCSI Mod, 1099!<br />
CyberGraphr Software 5 9 - 3 :<br />
Cyberstorm 060 Mk2 300014000 999<br />
Alh<br />
Cyberstorm SCSI 2 7 4 95 AltaPower PI<br />
Cybernsion 64 n 2PAO 3 9 9 95 0 lotiMb<br />
Cytervision 64 n IMb 4E915 for A500/500<br />
We ars proud to be distributing these<br />
line boards from Germany's team% Oa Power $.111<br />
board manufacturer. We now have 1 C a l tst ISe x "<br />
their products in stock.<br />
HI-Density , m,<br />
Floppy Drives G e l<br />
3.5145 Strom XL <strong>Is</strong>t. Dove 12011.05 MTec AT 500 tic<br />
Poor Comd ir mc<br />
ucs Mtic AT 500 61<br />
ePoor<br />
Cempoirig 1.70 It Eel. INAS /frig A5M 244t<br />
A r t m 6110211TL,<br />
uiing 6<br />
1<br />
0<br />
,74XL<br />
M t<br />
,
-Into 610-586-5703<br />
Tech 610-586-8640 O r d e r s<br />
FAX 610-586•5706/6416<br />
-<br />
Hours: Mon-Fri 9106 8 0 0 - 9 3 2 - 6 4 4 2 S o f t w a r e H u t<br />
Sat 10 to 4 - Eastern<br />
0 6<br />
ern<br />
6<br />
3D Arer4 $37.95 Eyes or the Eagle 9 00 Network CD 2 by Weird Science 22.95<br />
30 Backgrounds 27.95 Fl LicenOwire 39,95 Network Cable CO32 to Amiga 3000<br />
30 CD-2 Images 14.95 Fantasias 25.95 New Bilks Electronic Cookbook 15 00<br />
30 CO-1 Obiects 49,95 FlyerCOM 249.00 Nothing but @Fs 18.95<br />
3D Textures 27.95 Fractal Frenzy 24.95 Nothing but Tanis 14.95<br />
17 Bit Conti/taboo CO 15.95 Fractal Pro Image Library 19.95 °clamed 6 34.95<br />
17 eit 5111 Dimension 22.95 Fruit Fish el, 9 (Specify) 18.00 °clamed Sound Studio 39.95<br />
17911 N ue 15.95 Fresh Fonts Vol 2 2400 On Yes.. More Worrnsl 19.95<br />
i 7 Be 2 CD Collection 24,95 Frozen Fish 645 19.00 Ontirie Library 26.00<br />
17811 & LSO Comp, 1 . 1595 Fun School 3 - Ages 5 and under 10.00 Our Solar System 1E1,00<br />
2 17 Be (Spe & LSO Comp. c) 3 22 95 Gimer's Delight 34.00 Paperbag Princess 10.00<br />
The 64 Garin CD 39 95 Garners Delight 2 27.95 Personal Suns from Cloanlo 89.95<br />
1071 Weird Tenures 19 95 Garden Fax Fruits Ve<br />
9.00 PlioloC0 Manager 33.95<br />
2900 Greater Mystenes 29 95 i Garden Plants 9.00 PilOtOgerlitS 2 Can<br />
A Long Hat Day on the Ranh SOO ls. H<br />
Indoor<br />
e rbs<br />
Plants 9.00 Power Pinball 10.00<br />
Advarced Military Systems 6,00 Gardening Handbook 18.90 Pro Pics 24.95<br />
iliGia Experience 24,95 Gateway 18.95 Psycho Killer 8.00<br />
AGA Expenance 2 26,95 Gateway 2 19.95 SIX Volume 1.2 (Specify) 2900<br />
Arnancan Heritage III Dictionary 1 GAF Galaxy 26.00 Scene Storm 26.95<br />
Amiga CD Sensation 1 • Demos 215.95<br />
GIF Gallery Vol 1 22.00 So Sensation v2 28.95<br />
Amiga Developer CO v1.1 19.95 GiFs Galore 8-95 Software 2000 36,95<br />
AM IN Share 4 . 7.50 GiF Sensation 24.95 Solar System Kit tor LW 8495<br />
Arnie, Set 1 036,95<br />
Gca Graphics 39.95 Sound & GRX Library 2895<br />
AmiNel Set 2 036.95<br />
Glottal Anvga Eeparierce 28.95 Sound EX Sensation 21 95<br />
Arnikel Set 3 NEW 39 95 Gold Fish 2 .3 (Specify) 19.95 Sounds Terrific 1, 2 (Specrty) 2500<br />
Amami 3 4.00 Graphics Plus IBM Space & Astronomy 21.00<br />
Armee 4 TOO Graphics Sensations 24.95 Spectrum Emulator 1996 27.95<br />
Mullet 5,6 12.00 Groner's Encyclopedia 2 3995 Sports Football CD-32 600<br />
enveles 7, 8, 9 10,11. 12 (Specify) 1900 Guineas Book *1 Word Records 5 Strip Poker 12_95<br />
Areillel 11 NEW 1 1 . 1 5 Gutenberg Proeect 1900 9 Surface Pro & Pro Textures Combo 55 95<br />
Ak105 PO Library 1 .<br />
2510 Hot tor Sensation 26_95 Super Fonts 19113<br />
5<br />
2 Alarm Babes 18 95 Hottest 4.5 (Specify) 26.95 Syntlesis 30 ADM vl, v2 (Specify' 79 95<br />
(SOliCey)<br />
Arcade Classics Pius 23.95 Hottest 6 24_95 Tales of Peter Rabbit 1000<br />
Arnvori 12 95 Hound of the Bistervilles 8.00 Ten on Ten (10 CDs) 4995<br />
Assassins Gams a 95 Humanoid LW or Imagine iSpect 159.95 Texture Gallery Vol 1 27 95<br />
Assistris Gains 2 22.95 Illustrated Works or Shakespeare 14.00 Texture Heaven 75(1<br />
Audio Plus la 03 Imaged<br />
184.95 Texture Heaven 2 12 95<br />
Barmy Bear Goes to School 800<br />
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Info 610-586-5703<br />
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925.95<br />
Workbench 3 A to Z Insider Guide by Bruce Smith - Every aspect of<br />
Workbench is documented with screen shots and examples of usage. Once<br />
you become familiar this invaluable reference will prove invaluable,<br />
$25.95<br />
Amiga BASIC - A Debisend Guide by Paul Fellows - This book is a substantial<br />
Introduction to BASIC. A BASIC is also provided and is packed with some of<br />
the cleverest routines around.<br />
$29.85<br />
Secrets at Sim City 2000 by Andrew Banner - Enjoying Sim City 2000 is<br />
about experimenting, planning. strategy and lateral thinking, deviousness, and<br />
sometimes cheating. This is a complete guide to getting the best from 2000,<br />
Cali<br />
Secrets of Frontier Elite by Tony Dillon • This <strong>Is</strong> a handbook for any budding<br />
pilot who wants to become Elite, or just incredibly rich. Packed lull of<br />
strategy, hints, tactics. and secrets. For Ellie anicionados.<br />
Call<br />
Coming goons Total! Amiga 0 111 Totall Amiga ARM<br />
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t occasions: shipping is S6.00. Hardware<br />
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No warang tor your Orders to snip Orden<br />
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Maros are<br />
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blazing<br />
I Siren Sofmare's new Ultra CD-ROMs<br />
I get the Amiga Computing test<br />
month. Not only have they just<br />
, released the Apollo Accelerators,<br />
but also this range of 'Ultra' CD-<br />
ROM Drives. Three variations are available to<br />
suit your needs and pocket and these are<br />
differentiated by their speed. The drives are<br />
available as either a four speed, six speed or<br />
an eight speed and are identical in all but<br />
this aspect. For the purpose of this review,<br />
we looked at the eight speed.<br />
The range are all ATAPI/IDE external drives<br />
and come mounted in sturdy metal<br />
enclosures_ What you get with each is a<br />
complete package that gets you up and running<br />
with your new CD-ROM drive in a relatively<br />
quick time. The drives plug onto the 44<br />
pin IDE connector inside the computer and<br />
with the supplied software and cables you<br />
can configure your Amiga to support the<br />
ATAPI drive.<br />
Depending on your workstation, you have<br />
the option of storing the CD-ROM drive<br />
either on its base or on its side, This is possible<br />
thanks to a simple but innovative feature<br />
of dips which hold the CD in position<br />
1 0 1 1 1 1 1 1 8 1 1 D : a t a g fi l l<br />
No Of o f 0 8<br />
0a:B12 OBI:R4<br />
jJ<br />
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1<br />
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1<br />
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1<br />
The supplied package means that you have all the necessary<br />
software and cables to get the drive running. The<br />
process is quite fiddly though. Firstly you must unscrew the<br />
cover of the Amiga and remove the keyboard. Then find the<br />
IDE connector and if there is a hard drive, disconnect the<br />
cable that connect the hard drive to the IDE connector.<br />
You must then remove the hard drive and plug the supplied<br />
cable into the Amigas IDE interface If you have a two<br />
2 drive you will need to plug this into the second connection,<br />
if you have a three and a half, you use the three<br />
and a half inch_ With me so far? You will then need to<br />
when in use. Unfortunately, a potential<br />
worry would be that if you are right handed<br />
then you may find the cables limiting the<br />
amount of room you have to manoeuvre<br />
your mouse. Although the cables are long<br />
enough to stretch across to the other side<br />
they are rather taut and interfere slightly<br />
with the keyboard. This potential problem<br />
can be eliminated however, by the ability to<br />
turn the drive onto its side which also gives<br />
you more storage space on your desk.<br />
Siren have put quite a lot of thought into<br />
this product and have even provided a feature<br />
which will please those that are environmentally<br />
friendly_ That is when the CD-<br />
ROM is not in use, it recognises this and<br />
shuts to a low power consumption mode.<br />
The drive also comes in handy as audio<br />
CD player. This means you can plug the<br />
device into your stereo through the audio<br />
output connectors and listen to a few of<br />
your favourite CD's. As you'd expect there is<br />
a headphone jack located on the front of the<br />
machine so you can listen to CD-ROMs without<br />
disturbing the whole office or house.<br />
The volume for the headphones can be<br />
Tam I D E-fix<br />
auftwara a llows<br />
you to got<br />
and running<br />
quickly<br />
The volume ca n<br />
be controlled via<br />
an onscreen<br />
icon<br />
remove the floppy drive and the blanking plate at the back<br />
of the computer. This means you can now plug the CD-<br />
ROM drive into the connector which is an expansion board<br />
that fits into the slot at the back of the Amiga.<br />
Finally, install the 1DE-fix software and away you go.<br />
Although this is all quite fiddly, it is straightforward enough<br />
and means it leaves the PCMOA and other ports free. It<br />
also ensures full compatibility with memory expansions<br />
and accelerators. However, it's worth mentioning that this<br />
procedure is not as convenient as using the Squirrel interface<br />
and a SCSI CD drive.<br />
AMIGA COMPUTING<br />
OCTOBER 1996<br />
controlled via the control at the front.<br />
Otherwise control for the drive is via an<br />
onscreen bar which lets you slide the volume<br />
up or down. This can be shrunk into<br />
the title bar to keep your desktop as uncluttered<br />
as possible. Some may have preferred<br />
this if it was a commodity, however. The<br />
supplied software, IDE-fix, also acts as a<br />
CO32 emulator and allows the majority of<br />
CD32 titles to be used.<br />
Although the drive is quite noisy in oper•<br />
ation, it has an extremely fast accessing time<br />
as you'd expect from an eight speed. Siren<br />
are onto a winner with this collection of<br />
Ultra CD-ROM drives and it's great to see<br />
such a complete package which means you<br />
can get started without having to worry<br />
about purchasing additional parts. It's also<br />
good to have a device which leaves your<br />
other slots free for other uses. This option is<br />
considerably cheaper than purchasing a<br />
SCSI CD drive_ Think about your needs<br />
though before you buy. if you can afford tht<br />
,eight or six speed, you will get extremely<br />
fast drives, although their four speed option<br />
may suffice for many Amiga owners needs.<br />
Al200<br />
Ease of use<br />
Implementation<br />
Value For Money<br />
Overall<br />
line<br />
BLACK recommended<br />
Cdf Men Hord &lid K.r• fd.,1<br />
Igor CO32 ofnulato•I<br />
Product Product Ultra CD-ROM Drive<br />
Supplier S i r e n software<br />
Price 4 Speed E169.99<br />
6 Speed E 199.99<br />
8 Speed E239.99<br />
Tel Enquiry Line 0161 796 5279<br />
Credit/Debit card orders<br />
(freephone) 0500 340548<br />
SCORES<br />
75<br />
IS%<br />
4<br />
A<br />
89%<br />
1<br />
90%
Jason C p on<br />
reviews Fargo's<br />
new colour<br />
printer<br />
'printer' evokes mental images of<br />
noisy dot-matrix affairs which<br />
O generated letters and envelopes<br />
f (if you were lucky), with grainy, functional<br />
ytext.<br />
If you're new-school, the term 'printer'<br />
oevokes<br />
mental images of<br />
uwhirring<br />
laser and inkjet print-<br />
'ers<br />
which turn out fancy let-<br />
rterhead<br />
and smooth fonts. So<br />
e<br />
the conventional wisdom<br />
ogoes.<br />
l<br />
At Fargo, printers aren't for<br />
agendas or schedules or bor-<br />
d<br />
ing letters in black and white.<br />
-<br />
They're for colour, and lots of<br />
sit.<br />
Fargo's Primera line sets standards for<br />
chigh-end<br />
professional applications, and is a<br />
hfavourite<br />
of computer dealers looking to con-<br />
ovince<br />
people that computers are indispensi-<br />
oble<br />
tools.<br />
l Fargo has now taken its experience and<br />
, put it in a consumer-level product. The<br />
tFotolUN<br />
is a physically unimpressive device,<br />
ha<br />
small white breadbin with only a couple of<br />
e<br />
buttons and a slot on the front to make any<br />
difference. But inside is a dye-sublimation<br />
t<br />
printer capable of turning out full-colour pho-<br />
e<br />
tographic-style prints of your favourite com-<br />
rputer<br />
pictures in just about two minutes.<br />
m There are a number of techniques that can<br />
be used to get colour onto paper. The<br />
FotoFUN's dye-sublimation uses heat and a<br />
special cellophane-like ribbon to create living<br />
colours on a 4" x 6" piece of photographic<br />
paper specially supplied by Fargo. Each ribbon<br />
comes with 36 pieces of photo paper,<br />
and lasts just long enough to complete the<br />
M<br />
E<br />
A<br />
N<br />
S<br />
A<br />
N<br />
D<br />
set. There are no user-serviceable moving<br />
parts in the inside of the printer. The FotoFUN<br />
is a somewhat unusual printer in that it is not<br />
set up to accept a wide variety of media. Most<br />
printers, be they dot matrix, laser, or inkjet<br />
can accept different paper of different<br />
colours, along with envelopes and other<br />
paper products, but the FotoFUN exists solely<br />
to transfer photos and images from your<br />
computer onto film-type glossy paper.<br />
The printer connects to the Amiga through<br />
the parallel port. There is an Amiga driver for<br />
the printer but, unfortunately, it is not<br />
shipped with the product_ Instead, a program<br />
must be obtained from Fargo and paired with<br />
the special driver keyfile from the included PC<br />
driver disk. This is not exactly convenient, but<br />
it is worth the effort Once your driver is properly<br />
installed, you can use a GUI interface to<br />
set certain preferences of the printer, such as<br />
the darkness of the final print and whether or<br />
not you want a clear protective layer added to<br />
the final photo. That taken care of, it is then<br />
ready for your images.<br />
As mentioned before, the printer can han-<br />
What's the printer good for? Well, if you have a scanner and want to alter images and re-print them, spending a<br />
little time in ImageR or another image processing program and then outputting to the FotoFUN would be a good<br />
way to work. If you're a PhotoCD buff, you can use the FotoFUN to get 'hard copy' of some of your favourite pictures.<br />
Then there's the FotoMug kit, which allows you to create coffee mugs with any picture on them by baking<br />
a FotoFUN print onto a specially coated mug. It's actually fairly inexpensive to do and takes only 15 minutes in<br />
the oven. Or, if you're a postcard buff, Fargo can provide you with special postcard print paper so you can create<br />
your own message.<br />
The FotoFUN isn't for everyone — it's pretty much a one-track mind device. However, it's a neat device and certainly<br />
worth a look if you think you might need colour printing for your archives, presentations, or business.<br />
AMIGA COMPUTING<br />
sTOBER 1 996<br />
die 4 x 6' photo paper. To crop (make suitable<br />
for printing) a computer image can be<br />
frustrating sometimes. However, I recommend<br />
ImageFX because it also includes an<br />
expanded driver for the FotoFUN printer in<br />
version 2.6. If you don't have ImageFX 2.6,<br />
you can simply copy or save IFF images to the<br />
FotoRIN device created by the driver_<br />
Each print sent through the FotoFLIN takes<br />
about two minutes and costs roughly SI for<br />
the customer, who has to buy ribbons and<br />
prints together for 36 individual cameras. This<br />
is a fairly expensive way to get photo-quality<br />
colour images, but the convenience of doing<br />
it from your home shouldn't be under-estimated.<br />
Bottom<br />
une<br />
PRODUCT DETAILS<br />
Product F o t o F U N<br />
Supplier F a r g o Electronics<br />
Price 1 5 4 9 9 ARP<br />
Tel P h o n e : 001 612 941 9470<br />
(US readers 1 BOO 327 4622)<br />
Fax: 001 612 941 7836<br />
SCORES<br />
Ease of use 7 1 %<br />
Implementation 9 0 %<br />
Value For Money W A<br />
Overall I N % r-a—.
make su itge<br />
can be<br />
I reco<br />
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iges to the<br />
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FUN takes<br />
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bons and<br />
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FotoFUN<br />
ectronics<br />
499 ARP<br />
141 9470<br />
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InfoRe Data MGT,WhoWhat'When,<br />
F.40 PLOW Magertrot, P0113 DI Call<br />
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G E I r C 0 1 0 1 1 4<br />
BIALYS SPORTING DARTS. 9 1 2 9S<br />
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COLONIZATION L ECS _3495 S<br />
WE HAVE ALL FRED FISH AND<br />
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FRED FISH NOW M I IOC+<br />
FREEWHEEL<br />
STEERING WHEEL<br />
QUICKJOY TURBO 2 J-STICK ..3 1 9.95<br />
by Alpha Data, 400 DPI 1<br />
MEGA-GRIP 2 JOYSTICK ---$21.95<br />
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MOUSE WITH<br />
11 MOUSE PAD,<br />
-FOR<br />
ALL AMIGAS I 89 5<br />
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OPTICAL MOUSE 2 8<br />
1%1 00<br />
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C-61 BLACK MAX JOYSTICK.S4.00<br />
C.66 MARATHON JOYSTICK.34.00<br />
HUES ART & MUSIC<br />
DISK-MAGAZINE 2-DISK SET<br />
S3<br />
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ONLY:<br />
$29.95<br />
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TAC 30 JOYSTICK .. 3 1 4 . 9 5<br />
POWERPLAYER JOYSTICK ---37.95<br />
JOYSTICK<br />
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GREAT TLAS DISKS FOR $1.50 EACH<br />
HOME & BUSI NESS: 998-CRI1TERS Color Open<br />
GAMES:<br />
GAMES:<br />
1 6-SPREADSHEETS SO/-BIRTHDAY HISTORY (Pa) 1 37-191KKJA0( & BANDIT 034-EXTREl PACING AGA 17990<br />
10&-LABEi PRINTERS 102 1-SHAPE SHIFTER 162-VIDEO POKER I S28-SUPEOSTAAXIST AGA Dere<br />
207-EASY BANKER I 03 11-AWEB<br />
240-CHESS & PACCER 530-KINGRN AGA Demo<br />
289-VIRU5 KILLERS<br />
KI&C Lfie1 NTEPIACI 245-CHECKERS<br />
473-COOK800K<br />
255-PINBALL<br />
EDUCATIONAL.<br />
AGA BUNDLE I I<br />
Nigel Marse115 Racing,<br />
Zoo', Trolls, Overkill,<br />
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610-OUICK-PAL FI2:0x 30-OCTAMED V4 0 37EHDOMINOS & CARDS 3 38-CROSSWORD GEN 0<br />
635-50NIX DRUM KIT 844 HEAVY METAL MUSIC 940-CRAZY-8 & SOLITAIRE 345-COMPUTER TUTOR 7<br />
67 I-KICK INSTALL 1 3<br />
788-BEST DISK COPIERS<br />
8 IS-MAGIC WORKBENCH<br />
82 I-DISK SALVAGE 1*<br />
905<br />
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N987-THE<br />
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N994-ANIMALS<br />
Color Clipar:<br />
852-CHURCH MUSIC<br />
856-DOS TUTOR El Ox<br />
99 1.-REUGION COLOR GP<br />
GAMES:<br />
14-WHEEL OF FORTUNE<br />
70-MISSILE COMMANDS<br />
SO-PAC M AN .<br />
1 28-SPACE GAMES<br />
950-DELUXE PAC-MAN<br />
964 BOVVLING DEMO<br />
766-DESEIKT STRIKE (DEMI<br />
772-POPEYE<br />
796-1IEGABALL 3 ICS( AGA<br />
8 12- SCORCHED TANKS<br />
837-REUDA & TANK)(<br />
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936- SPACE TAXI 2 9 3 Meg<br />
399 BIBLE PROSPER<br />
7 19-ASTRONOMY<br />
89 I-AWARD MAKER 2<br />
894-KIDS DISK 5 F.1 OX<br />
920-AM1CADOS MANUAL 2.0x<br />
981-ALPHABET TIME<br />
982-EARLY NUMBERS<br />
995 GUITAR A PIANO TUTOR<br />
98.6-CATS<br />
BHOLE<br />
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1 BARNEY BEAR GOES TO SCHOOL - - - - 8<br />
7 BATTLE CHESS CD-32 _ 1 9<br />
1 BRUTAL FOOTBALL CD-32 ____------12<br />
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CD-TVCD.32 9<br />
DP FONTS 8 CLIPART _ 9<br />
DEFENDER OF THE CROWN-CD-32/CD-TV.-.8<br />
DIGGERS-CD-32 . . 8<br />
EUROSCENE . . 5<br />
FUN SCHOOL 3 CD-TY/CD-32_ 9<br />
GLOBAL EFFECT-CD-32<br />
GROLIER ENCYCLOPEDIA 4<br />
GROUER ENCYCLOPEDIA 2-CD-37JCD.TV-39<br />
GUINNESS DISC OF RECORDS-CD ...... _14<br />
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.32 JAMES POND ROBOCOD 2<br />
KID CHAOS CD-32 _ 1 4<br />
MARVALOUS MARVIN ADV CD-31_---1 4<br />
MIND RUN CD-TV 3<br />
PSYCHO l KILLER -3<br />
RAFFLES x CD-TV 14<br />
RISE OF THE ROBOTS CD-32 ..... ........<br />
........21<br />
SENSIBLE SOCCER CO.32._ .....<br />
SPORTS FOOTBALL CD-32 3<br />
THE CLUE CD-32CD-TY 2 2<br />
TOTAL CARNAGE CD•32,-.. -----___,I 4<br />
TOWN WITH N O NAME_ 3<br />
UFO - CD-32 29<br />
WEMBLEY INTERNATIONAL SOCCER-CD-32_ 3<br />
WRATH OF THE DEMON 7<br />
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$5 O GET OUR 5<br />
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BIBLE SEARCH<br />
$6 3 -DI SKS $ 6<br />
$29 ALL FOR: $S<br />
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5-K BUNDLE FONT<br />
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ABANDONED PLACES $1200<br />
FIGHTER 2 00<br />
AIN HILLSFAR (M L)--I<br />
AD.' OF WILLY 8EA141514----24.02<br />
AFTERBURNER _ 1 1 0 0<br />
EXILE $ 2 4 CO<br />
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EXTREME RACING AGA 2 9 95<br />
F- IS STRKE EAGLE 1 2 . 0 0<br />
F-29 RETALIATOR 9 0 3<br />
ICON MADDEN roontALL $1695<br />
JUNGLE STRIKE AGA 2 9 9 5<br />
KRUNG CLOUD<br />
KIND AVMS Attellecener___4 00<br />
KINGPIN BOWUNG _ _ _29 00<br />
PRIME tVeER $ 1 . 0 0<br />
PROJECTX__ ........... _ 1 1 0 0<br />
PUSH OVER 1 1 0 3<br />
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RAMBO 3<br />
TABLE TENNIS' . . $ 1 9 S<br />
TAPLHAN 3<br />
9TEAM SUZUKI 5 1 9 5<br />
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ALADDIN 3 1 9 S<br />
ALIEN I _ 1100<br />
ALIEN BREED 3-0 0 0<br />
ALEN BREW 3-0 II<br />
ALTERED DESTINY 1 2 0 3<br />
AMIGA VISION 1 1 9 5<br />
AnIGA WSION PRO. . 3 4 9 5<br />
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AFIDYA 1 GI$I100<br />
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BANSHEE 1 2 . 9 5<br />
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BAT2 1 9 1 1 0<br />
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BOMBER BOO 9 95<br />
COLORADO ?ALI I ordy 1 9 5<br />
COUGAR FORIENPAL) -1100<br />
CRIBBAGIIIING A GIN _.:4100<br />
OLUISE FOR A CORPSE _100<br />
CURSE OF THE ALM moms 1103<br />
CYBERB1AST. 9<br />
9CYBER-RINKS 5 1 0 3<br />
CMKIN _ 1 7 . 0 3<br />
D-GENERATION AGA---110)<br />
0-PAINT.1 1 . 9 . 5<br />
D-PAIN1-3 1 7 . 0 3<br />
DARK CENTURY.-- A C O<br />
DEATH MASK 1 1 9 5<br />
DELUXE CIPAITTVOL4 . 7 00<br />
DEURT STRIKE<br />
DESKTOP BUDGET 3 2 0 0<br />
1210( TRACY 1 0 0<br />
MONA/LS' - 4 9 5<br />
FIELDS OF GLOW 1 9 .1 1 0 KNIGHT MAZE 7 0 0 , RED ZONE . . . . . . rTHEME<br />
PARK ECSAGA 4100<br />
FINAL WRITER 4 1 1 4 0 3 KNIGHTKIKE - - 1 9 95 RINGS Of PEDUSA 4 9 5 THEPE PARK egY5113r 1 9 5<br />
FIREPOWER 9<br />
KNIGHTS Of CAYSTALUON _I 2 95 . FOSE OF THE R06013 AGA 1 7 95 uTHOMAS<br />
COLLECTCN Tim vas17 95<br />
RAPS OF FREEDOM - . 4 5IS -LEANDER 1 2 00 . ROAD RASH 1 9 9 5 95 mTHUNDER<br />
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LEMPINGSITHETRIBES_ _2900 ROTOX _ 4 95 THUNDER BOY 1 9 5<br />
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4 SENSIBLE GOU- 3 1 00 TOTAL KLPSE _ 3 1 5<br />
GLOODIAE-(PALI 1 1 0 0 MAAS BEACON TYPING 1_ 1 9 0 0 SENSIBLE SOCCOR<br />
GLOOM AGA . 1 9 9 5 PEGABAIL 4____<br />
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CETI* eosT •3-..12.00 11110DIXERS_<br />
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GOLF GREENS 3-Ct 4 95 NICK FALDOS GOLF 1 1 9 5 SIM Orr MOO AGA 1 9 95<br />
UFO AGAICS .15.95<br />
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GUNSHIP X00 AGAIG -27 95 103 NIGHTSHIFT 9 03 SKELETON KAPN AGA 1 1 .9 5<br />
GLINSHOOr . _ 2 95 NIPPON SAM _ 1 1 9 5 SKY ASTER.-__. 1.9S<br />
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LINMUCHABLES 7 0 0<br />
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1<br />
It's been a bumper postbag this month<br />
for Ezra Surf, with letters pouring<br />
in from all corners of the world.<br />
Many different subjects, from<br />
budget games to faster processors,<br />
have provoked you into putting pen to<br />
paper, so take a moment to peruse what your fellow readers<br />
IGADOS — ALIVE AND KICKING<br />
As a dedicated fan of 'Amiga Computing' and<br />
things Amiga, it is interesting to both read and<br />
hear about other people's point of view, particularly<br />
our friends across the water, as they<br />
invariably see things differently from 'us'.<br />
Several of your correspondents had some<br />
interesting and sometimes valid viewpoints, but<br />
I am not letting them get away with some of<br />
the points made To make things easy, I'll list<br />
the ones I disagree with in more or less the<br />
order in which they appeared in 'Postbag'.<br />
'Dying but not Dead?' - I can see the logic of<br />
his reasoning, but it totally ignores the vast<br />
riumber of people world-wide who like<br />
AmigaDOS and wouldn't give up their Amiga<br />
whatever happened as far as other formats<br />
were concerned. Furthermore, most of 'us' are<br />
ready, willing and able to spend money to get<br />
what they want Out of their Amiga, which leads<br />
me nicely on to the next point<br />
The Americans are talking crap when they<br />
want an upmarket machine<br />
for nowt as we say in<br />
Yorkshire, and in saying that<br />
a cheap machine would<br />
certainly sell in America.<br />
Which planet do they live<br />
on? Several of the American<br />
PC makers are planning to<br />
flood the European market<br />
with what I would describe as 'downmarket<br />
PCs' - the equivalent of 486/586 pre-Pentiums,<br />
because they cannot sell them over there in the<br />
saturated market!<br />
Like most people our side of the water, I<br />
came to the Amiga when I acquired, quite late<br />
on, an Amiga 500. lt was a brilliant games<br />
machine, and although much better made than<br />
the later 600 and 1200, its design limitations<br />
cfid not lend itself as well to expansion as the<br />
1200. Being entirely fair to the 1200, it was<br />
never really designed as a big box Amiga; that<br />
slot was filled by Amiga with the 4000. As an<br />
aside, I am still kicking myself for not taking out<br />
a loan to buy the second-hand 4000 that I<br />
could have had for just over E1000 after<br />
<strong>Commodore</strong> went bust But it is no use crying<br />
over spilt milk now, because at the time I couldn't<br />
afford it. Subsequently I spent considerably<br />
more than that upgrading my 1200 to where it<br />
is at now: Seagate 1.1 Gig hard drive inside,<br />
Blizzard 1230/4 accelerator and SCSI board and<br />
Pl s<br />
Companias Ws* PI OS<br />
holvorsua a brighta r<br />
future for the Amiga<br />
outlet with a 16Mb SIMP.1 giving me 18 Mb<br />
RAM. It is, I suppose, still technically a standalone<br />
machine, in that I could if I wished take it<br />
to another place and run it fairly easily, but in<br />
practice I have it connected to a HQ<br />
Powerstation - it has on-board my CD-ROM,<br />
separate stereo speakers and room to add several<br />
other things to the SCSI chain if 1 wish. It<br />
provides power for my Project II printer and I<br />
use my Zip drive for back-up.<br />
Alright, it has cost me dose to the price of a<br />
quite reasonable PC, but I chose the Amiga<br />
because I prefer it to the PC and it does almost<br />
everything I ask of it. That it cannot yet do is<br />
entirely down to my lack of expertise, not<br />
AmigaDOS!<br />
Wien Escom bought out what was left of<br />
<strong>Commodore</strong> you will remember I wrote saying<br />
that I thought Escom was a disaster. When I<br />
heard that VIScorp was taking over from Escom,<br />
I felt considerable relief. At last, here was a firm,<br />
as I understood it, with limited<br />
resources, but which<br />
knew what it wanted the<br />
Amiga for. Hopefully it would<br />
even be prepared to license<br />
the technology and carry it<br />
forward.<br />
This is already happening.<br />
Phase 5, who made my<br />
Blizzard board, has already announced that the<br />
new PowerPC is in development, and that it will<br />
be backwardly compatible with Amiga Dos 3.0+1<br />
Similarly John Smith has joined the new PIOS<br />
company together with several other Amiga aficionados<br />
like Dave Haynie and Andy Finkel, and<br />
will be developing a computer based on the<br />
PowerPC with an operating system 'similar to<br />
the Amiga OS' - quotes courtesy of this month's<br />
Amiga Computing!<br />
If I had either a 500 or 600, I wouldn't be<br />
looking to go over to a PC.1 should be snapping<br />
up one of the many 1200 bargains to be currently<br />
had - in our local paper the other day<br />
there was a 1200 with hard drive and a<br />
<strong>Commodore</strong> monitor for just over E200!<br />
Your prize letter this month was well aimed<br />
at the games companies, and I would only add<br />
that it is a shame somebody doesn't start transferring<br />
some of the older Amiga games over to<br />
a budget-priced CD-ROM, like the ones currently<br />
available on PC at around E12.99. I am sure<br />
AMIGA COMPUTING<br />
OCTOBER 1996<br />
think<br />
A<br />
Got something<br />
you need to get<br />
off your chest?<br />
Want to share some<br />
handy hints with other readers?<br />
Simply put pen to paper and write to<br />
Ezra Surf's Postbag, Amiga<br />
Computing, IDG Media, Media House,<br />
Adlington Park, Macclesfield,<br />
Cheshire, SKID 4NP There's ESO up<br />
for grabs for our star letter.<br />
there is a ready market - 1 for one would jump<br />
at the chance of buying several of the classics<br />
on a CD. Think of all the hassle it would save<br />
trying to install games on your hard drive.<br />
That's enough rabbiting from me for now,<br />
although I don't promise not to bring you some<br />
more in the bright Amiga future!<br />
Ian Aisbitt, North Yorkshire<br />
Ali, a regular contributor to our postbag. I<br />
see. You mention the availability of secondhand<br />
Amigas and I think this is definitely a<br />
small but significant step forward, at least<br />
for the time being. This provides a very<br />
cheap way of buying an entry level computer<br />
and then upgrading it to suit your needs.<br />
The only problem with this is that the number<br />
of people opting for second-hand<br />
machines won't be recorded, hence development<br />
companies won't see an increase in<br />
Amiga owners - until they start buying new<br />
hardware and software.<br />
A budget CD-Rom sounds like an excellent<br />
idea. I'm sure many Amiga owners who<br />
either missed the game first time round or<br />
don't want to have to mess around installing<br />
disks would snap them up. Asfar as we<br />
know, no plans are on the cards - apart from<br />
the usual budget releases on disk. But who<br />
knows? Some nice big publisher out there<br />
might take notice of our humble column_<br />
29
30<br />
M C<br />
64<br />
.•<br />
E<br />
D<br />
I<br />
T<br />
I<br />
O<br />
N<br />
P<br />
R<br />
O<br />
B<br />
L<br />
E<br />
M<br />
S<br />
First off I would like to say you have an outstanding<br />
publication and it has made my<br />
turmoil over the death of Amiga World here<br />
in the US extremely bearable. Okay, now<br />
that I've buttered you up with accolades,<br />
here is a complaint (you knew one was<br />
coming)_..<br />
Delivery of Amiga Computing US edition<br />
here in the States is extremely slow, and<br />
always late with regard to any pertinent<br />
information in your magazine. I was looking<br />
forward to purchasing StormC at the special<br />
Amiga Computing reader price, but unfou<br />
tunately the offer expired May 29 and I did<br />
not receive my magazine until May 30! I<br />
don't know how publications in the UK are<br />
scheduled, but here in the US all next<br />
month magazines are sent out before the<br />
end of the previous month,<br />
in this way readers receive the May edition<br />
before May has turned into June. <strong>Is</strong><br />
mail really that bad? Over 30 days? I<br />
assumed since Amiga Computing was an<br />
IDG publication that the US edition was<br />
WANT IT ALL<br />
Why can't we have it all? Ever since the late<br />
Jay Miner and Amiga, Inc. developed our<br />
beloved machine, it has been looked on as a<br />
computer that has always been years ahead<br />
of its time. My personal view is that the Amiga<br />
operating system is fast and efficient, and the<br />
system architecture is still envied by many<br />
computer developers who try to mimic its<br />
functions with system boards and chips (ie<br />
video, audio, and I/O). But the one thing that<br />
has been a great disappointment for the<br />
Amiga is its processor, the heart of the<br />
machine.<br />
I do not understand why the fastest<br />
processors ever created have still not been<br />
incorporated into the Amiga (ie PowerPC or<br />
DEC). IBM users are now playing games on<br />
133 MHz Pentium Ultimate Gaming PCs.<br />
These processors are 20+ times liftr• than<br />
the average 030-based Amiga_ Serious Amiga<br />
users like myself (Al200, 68060, 18Mb RAM)<br />
are forced to incorporate IBM compatible<br />
DECs, MIPS, and Pentium Pro workstations<br />
into our work areas.<br />
What I believe many Amiga users want is<br />
an Amiga, with its powerful operating system<br />
and custom chip set, combined with a<br />
processor that runs around 300 MIPS (million<br />
instructions per second), all in one box.<br />
Amiga third-party developers have believed<br />
this, but for some unknown reason it has<br />
always been the corporate owners of the<br />
Amiga who have seen differently.<br />
The Amiga community is unique in that it<br />
can easily stand alone in this vast computer<br />
industry. VIScorp, with proper planning,<br />
industry co-operation and development,<br />
could be the only computer company with<br />
direct products in three of the now top computer<br />
areas: gaming (CD32), personal computer<br />
workstations (Al200, A4000T), and<br />
printed here in the US.<br />
World was also an IDG<br />
always on time.<br />
Am I wrong? Amiga<br />
property but it was<br />
Thank you for your time<br />
James Vigliotti, USA<br />
Do not fear. We have sorted this out and<br />
apologise for the problems you've had in<br />
the past. The way it will work in the future<br />
(from this magazine onwards) is that<br />
everyone - including our American subscribers<br />
- will receive an International<br />
edition. This is because Amiga Computing<br />
and Amiga Computing US have merged to<br />
produce an even stronger title.<br />
The advantage for you is that you will<br />
get the magazine at the same time as our<br />
UK readers. Plus, you get a bigger magazine<br />
both in terms of editorial content and<br />
actual size (English A4). So hopefully this<br />
will keep readers on both sides of the<br />
pond happy as we strive to bring you the<br />
latest news and developments from the<br />
Amiga world. 1<br />
The C O3 2 wa s blighte d by<br />
the ta ct tha t the re wa s little<br />
CO32•specilic softwa re<br />
OCTOBFR 1996<br />
wrzimmo<br />
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and<br />
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avatar:, inst<br />
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cable set-top boxes (ED). Amiga Computing.<br />
I love your magazine and your world<br />
support for the Amiga. Keep up the excellent<br />
work.<br />
LeRoy Parham, Jr., Clinton, MD USA<br />
Glad you like the magazine. I agree that<br />
what the Amiga needs is a faster processor<br />
- if it's to compete with these 100 and 133<br />
MHz Pentiums, it's essential. People seem<br />
quite content to shell out E1,500 for a<br />
machine that they want to word process<br />
with and play games on. However, the<br />
°Lir U S<br />
subscribe rs<br />
will no<br />
longe r<br />
receive a<br />
spe cific U S<br />
edition.<br />
Amigo<br />
Computing<br />
and Amiga<br />
Computing<br />
US ha ve<br />
merged to<br />
produce a<br />
stronge r<br />
magazine<br />
Amiga community is still strong, and it's<br />
amazing to see the wealth of support still<br />
around for the machine. We hope that<br />
VIScorp will use this to its advantage and<br />
exploit the fact that it could have top products<br />
in certain areas (ie personal computer<br />
workstations, set-top boxes).<br />
I'd disagree with you that the CD32 can<br />
stand alone as a direct product in the<br />
games market. It's too late for it now, partly<br />
due to the fad there were no CO32-specific<br />
games, but mainly because it's been<br />
superseded by the likes of the PlayStation<br />
and the Saturn.<br />
V1Scorp's plans for the set-top box do<br />
look promising, though, and with things<br />
such as networked gaming, the<br />
Amiga could take off in this area.<br />
It's not viScorp we have to convince<br />
that the Amiga is a good<br />
machine, it's those who don't<br />
even know that there is an option<br />
available beyond buying the<br />
1<br />
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LIETTER FROM THE LAND OF THE V I K I N G I<br />
First I would like to say congratulations on<br />
your growing readership. Before 1995 I<br />
almost never bought your magazine. In fact<br />
I only have three from before 95. Now I buy<br />
Amiga Computing every month. I especially<br />
like your reviews of serious software<br />
and the news and reviews of<br />
different companies who use the<br />
Amiga. Why haven't you covered<br />
Phase 5 and MacroSystems yet?<br />
Second, I would say that I don't<br />
like your game reviews_ Not because<br />
of your writing but because of the bad<br />
games you review. I believe that you<br />
should only review games with extremely<br />
good graphics or gameplay. A good example<br />
of a game with graphics is Breathless,<br />
and for good gameplay, Sensible Soccer<br />
gets my first place. The others are mostly<br />
junk. When some PC friends of mine look at<br />
the games section in my Amiga Computing<br />
(and all the other Amiga mags) they all<br />
wonder if the magazines are from the end<br />
of the 110's. The Amiga games these days<br />
don't exactly strengthen the Amiga's position<br />
in the home computer market.<br />
Every second month or so there are<br />
some Amiga users from the UK who complain<br />
about the price of Amiga Computing.<br />
Next time you even think of complaining<br />
about the price, remember that all the<br />
Norwegian readers, including myself, pay E8<br />
for Amiga Computing with a smile on our<br />
laces.<br />
I would also like to encourage all Amiga<br />
owners to buy as much software and hardware<br />
for your Amiga as possible. About<br />
two-and-a-half years ago I bought my<br />
Amiga 4000/030 bundled with<br />
ScalaMM210, a 260Mb hard drive, 10Mb of<br />
RAM and the VLab Y/C card for 23000<br />
Norwegian krones (that's about E2300).<br />
And, after I got a job last year, I have bought<br />
CyberStorm060, CyberVision 64 (4Mb version),<br />
540Mb hard drive, 1.3 Gb hard drive,<br />
two 4Mb RAM chips, one 8Salb RAM chip,<br />
MicroVitec 1438, Oktagon SCSI-2 controller,<br />
ZIP drive, Photogenics 2 and Cinema 4D<br />
v2.1. And I haven't finished buying yet! You<br />
may think that I am rich because I have<br />
bought all this, but I'm not. I only earn<br />
about E180 a month and take small jobs<br />
when I have time - last summer I earned<br />
E400 by writing procedures on my A4000!<br />
In the short time I have had my A4000 I<br />
have spent E2500!<br />
Finally, I would like to encourage all the<br />
readers of Amiga Computing to save up<br />
some money so we - all the Amiga users -<br />
can buy the PowerPC Amigas that Phase 5<br />
is making for 1997. But don't forget to buy<br />
Amiga products in the meantime. Phase 5<br />
and MacroSystems seem to be the only<br />
hardware-related firms who really do something<br />
with the Amiga these days. New<br />
Amigas should have at least an 040, not a<br />
slow 030 which seems to be the processor<br />
chosen by AT for the 'Walker',<br />
Also, the current price of the A4000T is<br />
way too high. Who wants to buy technology<br />
from 1992 for<br />
more than E2000? I surely<br />
wouldn't have paid that much for a<br />
machine that old if I were to buy a new<br />
computer today. The only reason for me<br />
staying with the Amiga today is the OS and<br />
the real Plug and Play. The only OS which<br />
can almost compete with AmigaDOS is<br />
System 7 on the Mac, but the software on<br />
the Mac is extremely expensive compared<br />
to software on the Amiga.<br />
What should the future Amigas be like?<br />
Take a look at Phase 5's Internet pages and<br />
read the configurations for the Power PC<br />
Amigas. This is the kind of Amiga system I<br />
would gladly pay for in 1997. If 1600 xI200<br />
pixels at 24-bit colour depth and a refresh<br />
rate of 72Hz seems too good to be true,<br />
check out Phase 5 on the Internet.<br />
To all Amiga users: Keep on supporting<br />
the Amiga. It is the only computer with a<br />
user-friendly approach and has the fastest<br />
and best written OS on the Earth today. Any<br />
comments?...<br />
Ole Haugland, Norway<br />
I'm glad you have seen the error of your<br />
ways and decided to buy the magazine<br />
monthly. And at - well, Amiga<br />
-<br />
Cput<br />
a value on all the helpful reviews,<br />
opreviews<br />
and tutorials we have? It saves<br />
myou<br />
money in the long run because you<br />
ponly<br />
buy the products that are worth-<br />
u<br />
while, Anyway, enough of this blatant<br />
self-promotion.<br />
t<br />
To address your other points. Firstly,<br />
i<br />
we will be featuring MacroSystems and<br />
nPhase<br />
5's current projects in the very<br />
g near future. We would not neglect such<br />
iimportant<br />
issues but we want to make<br />
s sure we can give you proper, in-depth<br />
particles<br />
on them.<br />
r Secondly, I agree with your comments<br />
iabout<br />
the Amiga games market. However,<br />
cI'd<br />
like to point out that we do try our<br />
ebest<br />
to review the better games rather<br />
than fill the section with useless titles<br />
l<br />
that nobody would buy, but with the<br />
e<br />
current situation it gets harder and<br />
s<br />
harder to fill System. It sometimes<br />
s<br />
i<br />
s<br />
n<br />
'<br />
AMIGA COMPUTING<br />
OC1O8ER 1996<br />
More good-looking ga me s ilk. Bre a thle ss<br />
are ne e de d if the Amiga is to be ta ke n<br />
se riously a s a ga me s pla tform a ga in<br />
becomes necessary to show some of the<br />
less than perfect titles just to give you an<br />
idea of what is available. Despite this, we<br />
are far less guilty than other magazines<br />
of taking up pages with these kind of<br />
games. Instead, we leave it in Andy<br />
Maddock's capable hands to find other<br />
ways of filling the section. For example,<br />
we bring you helpful cheat modes or features<br />
on games companies, which I'm<br />
sure our readers find more interesting<br />
than reviews of poor games.<br />
Also, what you say about the A4000's<br />
is true - only real enthusiasts will want<br />
to purchase the machines at these<br />
prices. You're very enthusiastic<br />
about what Phase 5 will have to<br />
offer in the future. We too<br />
hope that it can revitalise<br />
the market with the<br />
impressive PowerPC<br />
project.<br />
If you prefer,<br />
you can send us<br />
our letter via Email.<br />
Simply point your mailer to:<br />
ESPEacomp.demon.co.uk. You could<br />
even send it in on a disk - it makes<br />
our lives easier too. Someone has<br />
to type this lot in you know!<br />
31
,JAINK AMIGA REPLACEMENT CHIPS %ND SYSTEM IRMO<br />
REPLACEMENT & UPGRADE CHIPS<br />
(Factory New) P R I C E<br />
1.3 ROM DS . . . , $ 1 2 50<br />
2.04 ROM DiS . . .. _ _ . ... „ .. ,, 5 2 4 50<br />
2 M<br />
2.64. ROM A3093 (SO of 2 Rom 9 1 )........-- 4 3 4 50<br />
-21<br />
We(kbenon la floppy users loompinte OS<br />
0*shout<br />
support le ) . _ . S7 95<br />
3_1 ROM (A509%2000) ...------_ _ _ _ 1 5 2 .5 0<br />
5 3.1 ROM (A.1001144000 5 6 2 , 5 0<br />
3.1 ROM IA 12001 - ... ..... .., , .- .. 362,50<br />
R3,1<br />
ROM<strong>Is</strong>t Software/Manual. $ 1 2 4 .1 1 1 3 1 3 7 .5 0<br />
ROM SwechiSvo8ch40 with swe e t- .......-. 117 50<br />
O 3.1 theme!<br />
3.1 Software $ 1 0 00<br />
f3.1<br />
Workbench for floppy mere Biariplete<br />
OS whhota support Nel. 3 7 . 9 5<br />
V421391<br />
7.0 ROM Upgrade . ......... ..----.. 422.95<br />
342132033<br />
7,0 ROM Uograde _ .... .... .. .... .„ 4 2 2 ,9 5<br />
8520 CIA 4 1 1 . 9 5<br />
7837244375<br />
Agnus with de posit der/guide $29 95<br />
8375-6 OMEN 4A3000) 3 1<br />
. , 8375-10 , - Agnus (318069-10) PAL. $ 1 7 95<br />
3..--..-.----<br />
8375-18 Agnie (318069-18) 2 meg PAL 4 1 7 .9 5<br />
Agnus PLCC Bumdy chip puller 5 8 . 5 0<br />
$25.50<br />
PaUtEl 183641 A5011%2000 . 5 1 0 95<br />
5Dere*<br />
183621 A505A2000 . 4 1 0 95<br />
0Super<br />
Den SS 8373 viklegnostic dia k......- 3 1 9 95<br />
Gary 5719 A530A2000. . . 4 1 0 9 5<br />
) Busier 5721 (A20301. 4 1 4 . 9 5<br />
68000•81.*4z CPU (01P) . . 311.50<br />
i66000-10MHz<br />
CPU (DIP)<br />
119.50<br />
68000-10MHz CPU (DIP). . 12250<br />
m68030-RC50<br />
PGA. 4 8 4 5 0<br />
68862-25 PGA 3 2 4 . 1 6<br />
oWestern<br />
N ile SCSI Chip flik 3 2 7 , 5 3<br />
oVideo<br />
Hybrd - I4500 396.229-03) 4 9 . 9 5<br />
GYP Test Upgrade Cho Series II .. 3 3 4 . 9 5<br />
a6570-01<br />
i7 1 i<br />
,<br />
. SURFACE MOUNTED DEVICES<br />
"3 1 5 1 0<br />
IFor<br />
7<br />
41203 43000, A4000, CO321<br />
A-Dli<br />
8520 PLCC (391078-02)._<br />
KA mber e 1390538,031., n /<br />
$ 1 9 . 5 . S24 0 50<br />
2<br />
PDMAC a 4 i 1390S37 n<br />
aLea<br />
1 3 9 1 2 2 7 -0 1 1 -- .... - . ......... -. , $24 50<br />
t -Ramsey<br />
Irev,41 390544414 ....... ..- ..... --. - -4 1 9 9 5<br />
cI<br />
13111 Ramsey (rev. . 7) 390541.07_ $ 3 6 50<br />
C Nice 8374 4391010-91). .. V 2 5 50<br />
e$<br />
3 4<br />
. Dal (XLI91 1390123-01)) 1 2 1 95<br />
) . Gayva 5(315107-02) 0 ...<br />
Budgie 1391425-011 1 1 9 $33 95<br />
. Super Denise 1191 554-01) . S 2 9 . 9 5<br />
.<br />
s$<br />
6571 6570-030 Keyboard Keyboard Cho Chip 4 3 9(3 1 037 9 14 4 9.-" 1 4." 6- 1, 5.. 131495 4 , 9 5<br />
Pazia 8364 4391077-01). . 5 2 7 . 9 5<br />
1<br />
Gary (390640-02) . .. _ $ 3 2 .9 5<br />
4<br />
9<br />
5<br />
Mira is North America's largest wholesale supplier of Amiga replacement and upgrade f<br />
Super Butter Rev. 1 1 (1905)9-1' • . S2 9 .9 6<br />
Bridging 1391361,01)...., $ 2 9 , 5 0<br />
Vice° DAC 1391422-01)- . 5 1 9 9 5<br />
68003CPil 1393084-071 1 1 3 3 5<br />
66020-16 391508-01).. S I B 95<br />
MC 68682RC25A PGA New (390$3$01) S1 9 .9 5<br />
MC 68662RC20A PGA 5 3 0 CO<br />
MC 641882RC334 PGA . , 1 3 7 5 0<br />
XC 68882I1C404 PGA. 5 6 9 9 5<br />
MC 68030FE25B DEP (390399-05) ..................611 95<br />
MC 68100PC50 PGA 5 8 9 . 9 5<br />
MOTHERBOARDS (Factory Newl<br />
0032 i'io PAY ma nn' NTSC<br />
CO32 cornets's w•in RAMIesied N TSC ...---..5<br />
S9 0032 couplet wen RAMiesled (PAL) ... .5 1 1 9 95<br />
CO32 replacement CO rrecharism 4 3 9 . 9 5<br />
10:<br />
A500 Imre, 31 no all otos <strong>Is</strong>m belovii„ . ,559 95<br />
9<br />
A500 il9ev. 551 wth Stow Deism . .1 -9 9 , 5 0<br />
95 A600..<br />
5A13)0<br />
(NTSCI Lamed dotty 10 OrSilltr emaryN e o 5289 95<br />
Al200 IFALIIffrited gamy 3.0 ()S se mean .4 9New 9 9...$279.95<br />
S<br />
42003 LATE Rey 837263712.04 S 2 7 9 95<br />
A3003 4<br />
. 43000 I25MHz). 4 3 5 9 . 9 5<br />
430037 Fewer) 251/82 ..<br />
1614<br />
44000 limited clielffeY1 , S 3 6 9 ...CALL 95<br />
1H1) SX1 liar the 00321... 4 1 8 4 50<br />
4C04<br />
(relurbisied tested all MOO., 5 2 9 , 9 5<br />
2064<br />
untesleo, ail chips clearance _ _ 2 3 2 5 .0 0<br />
9<br />
06.5 inc. all Mips, latest ROM (PAL cred „ S8 8 .9 5<br />
C129..<br />
9C1280<br />
_ $ 4 9 56995 95<br />
9154111<br />
. . . . . . . . . . . 61795<br />
51541<br />
Alps D5000401)<br />
1571 Nevaroncs(310420-01).<br />
PCI520 III . , 1623C0<br />
1<br />
17 AMIGA FLOPPY DRIVES (Factory New)<br />
Hon Dena Exl loopy tor ail Singes & i l l %<br />
7• AMO Internal 8801 , S 3 8 95<br />
95 A600/1200 Internal SOOk----------1 4 7 .5 0<br />
9S A600-1200 new Amiga Tech swa t release button 41.95<br />
42000 Internal 880x 4 4 4 5 0<br />
43000 internal M a i 3 4 9 95<br />
CD32 Replacwtent CD mown. S3 9 .9 5<br />
Ham Drive 40MB SCSI 2ST . _ 4 5 7 . 5 0<br />
Rand Dnve 40MB IDE 2 .i". 3 5 7 5 0<br />
GVP SCSI Controller 4008 MC $ 1 4 4 50<br />
1541 (rebutistedi . 3 4<br />
, 154111 External 'camera) package) M<br />
1571<br />
1<br />
(limited<br />
. 5<br />
cizentity)...<br />
0<br />
-<br />
9 3 9 1 5<br />
POWER SUPPLIES (Factory Pkw)<br />
4560 S 3 8<br />
A 95<br />
95<br />
A503.A64304r200 Big R.1200 War] Mac RD .. $ 7 9 95<br />
WERE ON THE INTERNET! COME VISIT OUR HOME PAGE AT: „ www-paxtron.com<br />
2m<br />
e l<br />
• 'iron<br />
O W I O N<br />
4.59ti<br />
_519 %C liv'eclz :. • • • • •:,:gliragE• 4 -•-<br />
Al200 110 ions.,<br />
.338.95 8 nags ol last HAM, space ta now some $ 1 5 9 9 5<br />
CO32 Ofigetal FaoSory 1110 volts). 421.95 C D Ad Rem 540 (OKI up to 41.413<br />
CO32 Orignal Factory 1220 voles)<br />
CO32 sc Foot 1200 VVatil Abcro<br />
4.2600 115220V internal orignel<br />
421:030 Big Fool 4300 Walt) Micro RA)<br />
A3030 internal (115220 volts).<br />
.314.95 C O Ad RAM 540 (ARO)* 4 Mega. $ 1 9 9 .9 5<br />
.374.50 C O Ad RAM 51 0•IME1 tor A500... $ 5 9 .9 5<br />
$89,95C D AdSCSI2000.S a e %<br />
3144s0 CD Ac5CSI 2080 (0.2000L. . 5 7 9 95<br />
199.95 CO Al Speed<br />
A.3030 ag Fool 1250 wets) Micro RM., $14.4 50 C O Ride. Rae Video . . $ 2 4 8 95<br />
A3 0 0 0 INVer<br />
$12400 M icrowa y clickerfiver . $ 2 2 4 00<br />
MOCO internal (110 vats"<br />
$119.00 Slingshot Pro<br />
44000 int. 300 Wee Big Eoot exchange) .5189 /<br />
10045 Philips Flyback Transiormer orgy_ .134.95 A3 0 0 0 Daughter Bowl 3 3 9 5 0<br />
1094-01 Philips/Daewoo Ryloack only........... -334 95 pass<br />
50<br />
thru<br />
1084.02 Daewoo Ftmck Transformer only .,..4.34 A( 1M50<br />
a MOUSE o CONTROLLERS (Factory New)<br />
10845 new Mothertioarafflyttedt. . s e e R114434. I D CEIM ) 1351 ce t, cize . 5 1 9 . 9 5<br />
10845 power supply board 'rebid:jihad). 3 20 9 5<br />
. 95 Amiga 1352. $ 2 2 . 5 0<br />
C64 norvecatabie 5 1 4 0 95 Wizard 3<br />
5 3<br />
064 repairable. 3 1 9 . 9 6 A4003<br />
7<br />
. 522.50<br />
064 5.2 amp Heavy Dmay (oleo 1760 REIM .S39.95 R5<br />
-<br />
Amiga CDTV.. . . , $15.95<br />
065 220 Vohs ....... ......... ..... ..... --312.50 A0<br />
br4Io Mtge Al200 mouse Fort replacement 141 ..... ......57.95<br />
$1 1 75<br />
01280 Internet 3 2 4 M 95 n<br />
Cl28 externo 52 amps $ 3 9 . 9E5 IDIAGNOSTICS f o<br />
1541 I1i1581 Ilirreed quantity) A i l s °<br />
x r<br />
450042600 Emergency Slart-up SEE BELOW<br />
Amiga Techropics tenure library)<br />
CALL<br />
KEYBOARDS (Factory New) p aAdvanced l Arrive Analyzer (see below) . .,$59.95<br />
417 95 Final Teo dijignoop plo, by mug., .$7,95<br />
065 ISpeoel Keyooarni 3 1 9 . 9a 5 l Amiga Trixtleshoohng Gude<br />
.57.95<br />
A500 Rated quantity! - 3 3 9 . 9n 5 Am Corrnicklons Diagnostician 11.<br />
.$6,95<br />
4600 . . - C64.128 Deed Test cannrigerinenual .31995<br />
01280 $26.59 (limited gleamy). 4 2 4 . 9d 5 mae 0641128 Drag. cartrictoWno cable<br />
$24 75<br />
Al200 - $ 3 4 , 9 e 5 )... Service Menials<br />
SEE BELOW<br />
4.2000 S 6 9 . 9 5<br />
430.00 - $ 6 9 , 9 r 5 .... CLEARANCE SALE<br />
A4060 -<br />
co•tv Book.<br />
CO32 Black_<br />
3 6<br />
$<br />
.<br />
9<br />
5<br />
.<br />
.<br />
9<br />
2<br />
5<br />
i<br />
95<br />
A439<br />
95<br />
.... Sxi Expansion Mocluie Br CO32 .. 1 1 9 9 9 6<br />
A600 Complete Computer Systarniii3_ _ 3 2 1 9 9 5<br />
_... CO32 Network<br />
SX1 / 3 9 95<br />
1<br />
Amiga compattleAT keyboards<br />
- 42003keyboard _ _ _ _ _ _adapts _ a a e<br />
0<br />
b, .14903 lo e<br />
otyboard Al4 o0 adopter 0w0 to A2 1 :0 0 ------.4 0 6 .9 5<br />
6570-01 (71)1315107-01) Keyboard IC -4 1<br />
s e •<br />
4<br />
3<br />
E<br />
.9 ADD 5ON<br />
BOARDS (Factory Now)<br />
68020-030 1A4000) 5 8 7 . 9) 6<br />
42320 Ficker Fiver 1A200044000.1 $ 2 1 9 2.9<br />
5<br />
4368 425MINI aridgeboard 151<br />
5<br />
, 4.386 20f4Hz) Bridgeboard SW Instr. 3 2 5 9 , 9 5<br />
11 .4.2088XTAT - -<br />
1<br />
manuals fla ( twa ) re ! Kith:lave. $ 4 4 , 5 0<br />
S42058 2 (OKI 1 4 1421:001Excenvon , 5 0 board ter„......, 6669•95<br />
MI Hard Disk Controller e t nevi ROA. 3 8( 9 .9 5<br />
4501 original Ram Exp.- 512K (4560). 3 1 7 .9 5<br />
A590etterva1 li.543:1 Cott Mc no) eith de , $ t$ „ 9 95<br />
A590 HD controller, latest ROMs, .<br />
2115 PAM. 100M94 Powe r Sootily , $369 95<br />
.<br />
. VGA C D 15 - 23 pin RGB Adapter (3 1 1 4 1 0<br />
. R-4520 O<br />
(New)<br />
M t<br />
Video Modulator<br />
Adapter kilicablealinstruclions $ l a s o<br />
a01) b l e<br />
. 2 9411<br />
S<br />
Rom<br />
1 9<br />
Switch<br />
. 9<br />
- 'Satoh<br />
5<br />
Itt) with spanker 41730<br />
. 2<br />
. 5. Monad' 5Cities<br />
• 10 Delerent types<br />
. 3<br />
CBS untested<br />
.<br />
rnotherboardal chips _ .2 lot $25.00<br />
50I28<br />
untested mothartoareettl 5 2 4 95<br />
. 76Monitors: 5 10845, 1950, 1802_ etc. C A L L<br />
. X<strong>Commodore</strong><br />
PC1520 motherboard . 1 2 3 .0 0<br />
4 PC power supply 1 2 4 . 0 0<br />
1COTV<br />
modulator $ 2 . 9 5<br />
R<br />
COW camplote-<br />
2A<br />
CLoser prima A<br />
2M<br />
L<br />
A500 power<br />
I<br />
supply tire til 220 volts $ 1 9 , 9 5<br />
,<br />
. t42410<br />
Idol Nip res ()realm acercfal BPS -SIM 95<br />
orrom<br />
Sony 06.5150 data cartridge 3 9 . 0 3<br />
941200<br />
kiebotiom case. 1 1 9 5 0<br />
r ary Joystick CAva ir. G•ani Oar at Arn1;80 5 2 99<br />
54<br />
e n a<br />
.<br />
. 0<br />
ADVANCED AMIGA ANALYZER 2.OTM<br />
( (<br />
5<br />
9<br />
.<br />
8 A l<br />
5 AN INEXPENSIVE DIAGNOSTIC ANALYZER THAT WORMS ON ALL AMIGAS IMPORTANT . ei<br />
' HNOTICE<br />
. xP<br />
A<br />
. p<br />
$ n<br />
cinterface<br />
I The analyzer cable plugs into all Amigo ports simultaneously and through<br />
. a<br />
sophisticated soihvare. displays 8 screens to work from. Shows status of data ports.. memory<br />
ni<br />
t<br />
o<br />
„<br />
'buffer) checker, system configuration and auto test Reads diagnostic status of any<br />
ds<br />
)<br />
mread/write<br />
errors From track 0 to track 79 Software automaticaly tells what errors are bung<br />
1 e$<br />
pand<br />
the chips/components responsible. 85 to 90% of the problems presented to service - ,<br />
1 r2<br />
centers are found with this analyzer. Saves you lots of money on repairs and no end user or<br />
0 .<br />
4<br />
lrepair<br />
shop can afford to be without one. Don't be fooled by its low cost. Simply plug in<br />
5<br />
m<br />
9<br />
ecables<br />
from the analyzer box. This diagnostic tool is used by end users and<br />
0,<br />
5<br />
t<br />
Amigo repair centers worldwide and is the only one of its kind Over<br />
9<br />
p<br />
1 0 0 0 sold, N e w low price<br />
5<br />
e<br />
U.K. office, thus saving on shipping and duties.<br />
l<br />
d<br />
i<br />
* NEWLY RELEASED e ITEMS *<br />
a<br />
g<br />
<strong>Commodore</strong> GmbH Germany. <strong>Commodore</strong> Philippines (manufacturing) and <strong>Commodore</strong> U.K. Ltd., has liquidated their entire Amiga inventory, A sizeable<br />
amount of that inventory was purchased directly by Paxtron U.S. We also are receiving t a sizable amount of hardware from <strong>Commodore</strong> subcontractors.<br />
Also included is the entire stock of chips and parts from Service Management Group (SAG).<br />
n<br />
• A5 0 0 COMPUTER with power siopty ana Latest chips :eg: 8372 Agrius, 2<br />
e<br />
o04<br />
choice 0 .S., of the following I n c softwambooks l u d e s Starter - KS Discover Kit (inc. Kind Words, Deluxe Paint II) or<br />
sy<br />
Deluxe o u Kit rAlso<br />
includes tree Amiga Troubleshooting Guide 147.95 value). 90 day warranty. tamed ,<br />
& ready to go. Fantastic price . . . . . . . ............ ................. ....... 9 .9 5 and works with am 1004S monitors. h's easy to install<br />
t•<br />
A5OG420130 EMERGENCY DIAGNOSTICATEPAIR KIT (Spats parrs of fee aiture)Each lot contains<br />
i<br />
n<br />
8372 Agnue 421 8520 CIA, 8364 Pa la , 5719 Gary, 13362 Denise, 2.04 GS Rom pica fuse. Burndy<br />
et_cc chip puller, Arrive Troubleshooting Guide, Final Test de li All chips Cr. new arid plug into multsync is $239.95 9 0 day warranty<br />
c sockets on the motherboard A Si 59 00 value (save 559.00) 4 9 9 . 9 5 e<br />
4 7 4 . 5 0<br />
h•<br />
A5 0 1 onginal Ca M 5121(5 Memory Expansion Ca rd with dock. calendiarrhaffery tor 4 5 0 0 .<br />
.n original box instructions and warranty. . . a<br />
• • -• ' -" • • • . 3 1 7 6 0<br />
may also be used as an exact replacement tor 601's a all CDs<br />
w<br />
$ 3 5 1 . 9 5<br />
• 4 5 2 0 Video Modulator Adapter Kit with cables and trotructtord INTSC). Run any Amiga on your<br />
r television. $ 1 2 . 5 0 l<br />
d<br />
1Optional - 3,1 0 / Sa nd diskettes, installed add $56.95.1<br />
• AM I GA COMPATIBLE KEYBOARDS - (Just released from Ge rma ny KB100 is a sophisticated<br />
w .n-line a da pte r box tor use with "Ar I BM ke yboa rds U se the 1 (8 1 0 0 on your y<br />
A500A20004.3000A4000 (A600Al21:10 require soldering.) ................ ....... ........ ..... 4 4 9 , 9 5<br />
a Corning soa r The KB1 0 0 built into a high quality -Ar I BM Keyboard, a ga in with 1 0 0 %<br />
r<br />
u<br />
tentastic low price of 6 1 9 9 . 5<br />
• Complete service manuals. Some manuals may be photocopied. 5 day delivery on some manuals.<br />
e<br />
tlrnlerrsal Supergeel sato milleity tor 4650.)<br />
4500. 4500+, 590, 41000, 1230 printer, 1802. 1902. 19024. 1934. 2002, 2091. 2300. 2 6 3 0 . p<br />
a corv. 1581. C65 $ 1 9 . 9 5<br />
A500 schematics, 4600. 1064S, 1 0 6 4 5<br />
n -41200.<br />
43000, A3000T. 44600, CO32 1 3 9 3 5 dA<br />
k e r i c e s areInUSDollars<br />
d 91, 1 0 6 e S1 .<br />
28 Grove Street, Spring valley, NY 10977<br />
1 9 3 6 4 .<br />
a<br />
s 1 9 6 0<br />
a x t<br />
o 4 7 0 0 0<br />
Hours: 9-5 pm EST • Add $6.00 UPS Charges • MCN1SA • Price s subje ct to change 1<br />
CORP0frAliON t<br />
$ r o<br />
W E SHOP WORLDWIDE '<br />
2 4 .<br />
f 0 n 0<br />
t 9 1<br />
e<br />
1<br />
w 4 _<br />
0<br />
If you are a <strong>Commodore</strong> or Amiga dealer, we<br />
urge you to fax us your letterhead to receive a<br />
upending on availability, orders received from<br />
the U.K. and Europe may be shipped from our<br />
• 1 0 8 4 5 MOTHERBOARD With BU1Li IN FLYBACK TRANSFORMER -This new board ive cure<br />
90 percent of 1064S monitor problems. Simply switch the motherboard a nd your monitor<br />
problems are waived The motherboard with the flyback lactory mounted is the sa id replacement<br />
• AM I GA MONITORS - We have a large supply of refurbished 1084(S). 1902_ 1930, 1950, 1802.<br />
1702 monitors. e tc For e xa mple . the 1 0 8 4 (S) is $ I 79.04) with ca ble a nd the 1 9 5 0<br />
• CD3 2 REPLACEMENT CD MECHANISM - This mechanism is a replacement for the CD32 and<br />
• Al2 0 0 MOTHERBOARD - Pextron has purchased a witted suroly 04 new Al2 0 0 motherboards<br />
both NTSC and PAL They come with 3 .0 GS. a il chips. 3 0 day warranty. Specify ria sc or<br />
PAL $209.95<br />
• SUPERGEN ilmernat Genlocki for 42000 - By Progressive Image TecivOigital Creations M ost<br />
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1<br />
I have recently had one or two problems with my computer and I would be<br />
immensely grateful if you could help out.<br />
1. The other day I dropped the shell icon into the Workbench partition of<br />
II my hard disk, but I cannot get it back on the main Workbench background<br />
screen. I have tried Snapshot All from the Workbench menu bar, but it does not<br />
seem to work Could my Magic Workbench be anything to do with this?<br />
, 2. I read that SCSI hard drives are supposed to be faster than the IDE equivalent Your<br />
! review said that my Seagate drive is IDE, but Sysinfo says that it is SCSI. Why is this?<br />
3. When reading the speed of my hard drive using Sysinfo with my Blizzard 1230 disabled, the<br />
transfer rate is always between 1.4Mb and I.5Mb per second. But when I use the Blizzard, cur.<br />
rently with no Ram, these figures drop to just above 1.2Mb. Will this change when I get more<br />
memory? klas this anything to do with the low speed ratings you gave it in your review? I used<br />
to have the Blizzard 1220 accelerator and the speed was 2_5Mb per second.<br />
Craig Hump/Ines, Fosdyke<br />
I. If you want an icon to stay put on the Workbench and reappear in the same<br />
place each time you reboot your machine, you need to use the Leave out<br />
option in the icon menu. The easiest way of using this is to select the<br />
• icon you want 'left out' on the Workbench and press the right<br />
Amiga and L keys. The reason this works as opposed to just<br />
dragging the icon onto the Workbench is because the Leave out function<br />
creates an extra file called _backdrop, in which there is a list of<br />
the files that should be left out. Each time Workbench<br />
starts, it reads this file - that is on the root of each<br />
drive - and will place any file found listed in there<br />
out on the Workbench.<br />
2, Generally it is taken that a good<br />
SCSI 2 hard drive and controller will<br />
produce better results than an equivalent<br />
IDE drive. Good transfer rates for an<br />
IDE drive will be around 2-3Mb/s, while a<br />
fast SCSI 2 controller, such as the one found<br />
on the C-Force accelerator, will produce<br />
results at double this speed. The speed you get<br />
back does rely greatly on the speed of the controller,<br />
processor and the hard drive itself.<br />
Before the A600 and Al200 came out, IDE drives<br />
on the Amiga were fairly rare, with SCSI controllers<br />
and hard drives much more in favour, mainly due to the<br />
extra flexibility of the SCSI interface. Because of this,<br />
Amiga software was written with SCSI controllers in mind.<br />
So, when the A600 and Al200 came out it was decided to<br />
make things more compatible. The internal IDE interface<br />
would therefore appear to software as though it was a SCSI<br />
Interface, thus enabling software to access the IDE drives while<br />
being unaware of the different interface.<br />
3. Why have you bought an accelerator without any memory?<br />
Without extra memory you will only get a fraction of the extra speed<br />
of which your new processor is capable. You are right in thinking that<br />
getting fast memory will cure the transfer rate problem. The probable<br />
cause of the drop in transfer speed when you use the Blizzard board over<br />
the AI200's built-in processor is that it cannot transfer data as fast to chip<br />
memory.<br />
A<br />
ITS AND BATS<br />
600 SQUIRREL<br />
, I need some technical help with installing a<br />
) squirrel SCSI interface and a Reno Portable<br />
drive to an A600. I have installed the<br />
• ent configurations but the CD-ROM icon will<br />
' not show on the screen.<br />
S I have changed devices and unit numbers on the<br />
qtool<br />
types of the CDO DOS driver. I have also tried a<br />
different CD-ROM drive and a second mother board<br />
u<br />
i<br />
without success. I finally sent the Squirrel back to<br />
the company to check it out<br />
r<br />
1. Do you know of anyone who has been able to<br />
r<br />
set up an A600 with a CD-ROM drive via the Squirrel<br />
e<br />
2. Can a CD-ROM be connected up to the paral-<br />
l lel port using the SCSI cable that comes with the<br />
s<br />
o<br />
f<br />
t<br />
drive?<br />
3. If so can the Squirrel software be modified for a<br />
parallel port usage or do I need other software?<br />
Anthony Whiteman, New York<br />
As far as I know the Squirrel should<br />
work fine with either the A600 or<br />
the MOO, but it does seem strange<br />
\ that you are having so much trouble<br />
getting your Amiga to recognise the<br />
CD-ROM drive as the Squirrel install software is<br />
very straight forward to use.<br />
Normally the most common reason for a PC-<br />
Slot device not working is that some of the pins<br />
on the interface have become bent out of shape.<br />
This is easily done if you try to insert an inter-<br />
AMIGA COMPUTING<br />
OCTOBER 1996<br />
Fear not if I<br />
your Amiga is<br />
on the blink.<br />
ACCOMTIE tort are almost used's,<br />
ACAS wi!!<br />
sort you out<br />
and send<br />
you on your<br />
way with a<br />
cheery wave<br />
without SOitia extra memory- So get<br />
some - it's dirt cheap at the moment<br />
face at a slight angle as the end pins can end<br />
up being pushed down out of the way. If you<br />
get a jewellers screw drive and a torch with a<br />
little bit of care you can realign these pins.<br />
Other than that the best way to see if the<br />
SCSI interface is working is to use<br />
SCSImounter which comes with the Squirrel. If<br />
when the CD-ROM is connected SCSI mounter<br />
just returns errors then there is definitely<br />
something wrong with the interface.<br />
To answer your last two questions there is<br />
no way you can get the Squirrel software to<br />
work with the parallel port It is theoretically<br />
possible to use the parallel port, but it would<br />
be so slow there would be little point.<br />
33
34<br />
HE HARD WAY<br />
I purchased a Syquest EZ135 drive<br />
tol<br />
Gasteiner at THE computer show at<br />
the Novatel hotel and had a lot of<br />
an<br />
J problems in getting my Amiga<br />
4000/030<br />
d<br />
to recognise it. It was all very hitand-miss.<br />
a<br />
n During one of the times when it 'hit', like a<br />
Person O Rapidly Approaching Termination<br />
Time k or PRATT for short, I inadvertently formatted<br />
t my internal hard disk using the<br />
Oktagon a preference program. And yes, you've<br />
guessed, g it the only back-ups I had were of<br />
my oWorkbench<br />
partition. Oh woe is me, and<br />
thrice woe at that!<br />
n<br />
However, as it only took a few seconds to<br />
S<br />
format. I am assuming that all it did was a<br />
quick<br />
C<br />
format. So, whilst all the files and drawers<br />
S<br />
are there, on boot-up the system cannot<br />
find I the various partitions.<br />
cI<br />
have tried DiskSalv 2 extensively, but I<br />
find a that file names do not correspond to the<br />
actual r contents of the file. At present, and<br />
with d many thanks to Darren at Gasteiner, I<br />
am fusing<br />
the EZ drive as a second hard drive<br />
until r such time as I can get my old partitions<br />
back,<br />
o<br />
or at worst have to re-format it.<br />
mNow<br />
the burning question: Can you help<br />
me get the system to 'find' these partitions?<br />
<strong>Is</strong> it possible that using DiskSalv I have managed<br />
to mess things up good and proper?<br />
And finally, yes I will be making regular backups<br />
in the future, especially as I can fit my<br />
120Mb hard drive onto one EL-Drive cartage.<br />
Let this be a lesson to the 'I can't be bothered,<br />
I haven't got the time, it won't happen<br />
to me, I'll do it tomorrow' brigade. Be bothered,<br />
make the time, it will happen to you<br />
and tomorrow never comes. It is always too<br />
late!<br />
S Ma/lion, East Sussex<br />
Q<br />
am a computer programmer who is relatively<br />
new to the Amiga computer. My<br />
brother gave me his old ,Amiga when he<br />
bought himself a new one, and I have<br />
...I found a lot of things I like about the Amiga<br />
compared with the PCs I use every day at my work.<br />
My Amiga is an A500 with a 120Mb hard drive and<br />
9Mb of Ram. I would like to develop software for the<br />
Amiga but I find the manuals I have dry, boring and<br />
difficult to read and understand. AJso, they do not<br />
really address the question I have about the Amiga.<br />
As I find you do a pretty good job of explaining the<br />
Amiga to those who write to you, I am listing the<br />
questions I have:<br />
1. Why don't most Amigas use SVGA monitors with<br />
none-interlaced screens?<br />
2. What is a DMA?<br />
3, Why can the Amiga multi-task while a PC cannot?<br />
4. What is it that allows the Amiga to have such<br />
terrific handling of bitmap colours when compared to<br />
a PC? I have to work on PCs at work and I find that if<br />
I look at a bitmap image close up, colours like orange<br />
are just a bunch of red and yellow dots, whereas on<br />
my Amiga, orange is orange with a nearly infinite<br />
number of shades and hues.<br />
There is nothing worse than<br />
I accidentally formatting your<br />
hard drive. On the whole,<br />
/ DiskSalv does a good job of<br />
recovering deleted files, and<br />
there are two approaches to using it in your<br />
situation:<br />
You can use DiskSahls unformat function.<br />
This will try to resurrect your hard<br />
drive in its original state with all your files<br />
where they were to begin with.<br />
Unfortunately, it has the best chance of success<br />
if you have not used the hard drive<br />
since the format, as any writes to it would<br />
have disturbed the original files and<br />
DiskSalv will not be able to do as good a<br />
job.<br />
The second way is to use the undelete<br />
function. This will scan the<br />
formatted partition and<br />
make a note of every file<br />
header it finds. You can<br />
then choose which files<br />
you want DiskSalv to try<br />
and recover. I would think<br />
this last option would be<br />
your best bet, as you will<br />
be able to try and<br />
undelete as many files as<br />
you can from your hard<br />
drive onto your El drive.<br />
Other than this there is<br />
not much left you can do.<br />
I suppose the main reason<br />
that people don't<br />
bother properly backing<br />
up their hard drives is laziness.<br />
The first time you<br />
back-up your entire hard<br />
drive can take a good<br />
while, even for a small-ish<br />
UESTIONS QUESTIONS<br />
AMIGA COMPUTING<br />
OC. !OBER 1996 •<br />
OM<br />
Salvage Operation<br />
Scanning<br />
stop I eatine<br />
drive, but once it is done, next time you<br />
will only have to deal with the new files.<br />
Therefore the amount of time you have to<br />
wait is only a fraction of what you would<br />
think.<br />
In fact you don't really have to wait<br />
around at all. As the Amiga multi-tasks<br />
you can have you back-up program run•<br />
ning on a low task priority in the back.<br />
ground while you get on and do something<br />
else. Also, if you have a large program<br />
such as Final Writer, all you really<br />
need to back<br />
this - way, if you do lose the copy on your<br />
up hard drive, a r e you can just re-install Final<br />
Writer a n then y restore your documents from<br />
your d oback-up. c u<br />
m e n t<br />
fi l<br />
e s "INNS . Scan — n e w e r —<br />
Block I<br />
File3 D I r s<br />
63280 n 503<br />
Reaiats 5ee9ate•<br />
FILE DISKSALY-EXTRAS/DIR--276FB/GreenMartleIFF (Key DFOO I. vEnt)<br />
FILE DISKSALY-EXIRAS/DIR-27EF6/MovieChair IFF (Key EIDF != 28083)<br />
FILE DISKSALV-EXTRAS/DIR-276FB/Pitthiarble IFF (Key E20C I 280AE)<br />
UDIR DISKSALV-EXTRAS/DIR-276F8/Planet3 (Key (2AE l 28140)<br />
FILE DISKSALV-EXIIRAS/D111-2814D/Earth.IFF (Key E2AF 6 281 4E)<br />
FILE DISKSALV<br />
-FILE<br />
SALV<br />
EXTRAS/<br />
-FILE<br />
DISKSALV<br />
FILE D111-287EE/<br />
EXTRA5<br />
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EXTRAS/<br />
-FILE<br />
.IFF DIR-278<br />
DIR-276FB/<br />
DI5KSAIV<br />
DIR-28994/<br />
EXTR -FILE<br />
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DISKSALV-EXTRAS/DIR-285D2/ColorBrush,IFF (Key Fi 28 I- 28FCA)<br />
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AS/ EXTRAS/<br />
(MIR DISKSALV-EXTRAS/DIR-28502/Computer (Key Fl3B 6 28FD7)<br />
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FILE<br />
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1<br />
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only do so much<br />
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3<br />
S. What are you talking about ( .<br />
58<br />
when ) you refer to<br />
the future Amigas new custom K2<br />
4 chipsets? 8 Have these<br />
eD<br />
2<br />
E<br />
new chips been developed, or are you referring to<br />
y F<br />
8<br />
)<br />
existing chips that could be incorporated into the<br />
E1<br />
new Amiga? If these chips exist, 8 what are they and<br />
E<br />
what are they used in now? F<br />
F5<br />
6. If the future Amigas use a A standardised chipset,<br />
)<br />
does that mean it could use the I graphics cards and<br />
sound cards of the PC? What . would that do to the<br />
colours the Amiga displays now? 2<br />
7. Why does the Amiga have 8a<br />
different method of<br />
writing to floppy disks than PCs? D What is the possibility<br />
that the new Amigas will use 9 the new floppy drives<br />
developed by 3M that can pack C 120Mb of data on<br />
their 3.5 floppies?<br />
)<br />
8. The Workbench looks so plain with all the drawers<br />
the same and everything different shades of grey.<br />
I am used to having lots of colour and many different<br />
icons on the PC, and I would like to change the<br />
colour scheme and icons on the Workbench. <strong>Is</strong> there<br />
anything out there that would help me do that?<br />
Ken Haigh, St. Jacob USA<br />
\o- 1 . Well, for any AGA Amiga or big box<br />
Amiga with a graphics card, there is<br />
no real reason why they cannot use<br />
an SVGA monitor and high resolution<br />
none-interlaced screens. Traditionally, however.<br />
the Amiga main display has been either PAL or<br />
NTSC, which are the standard TV displays used in<br />
Europe, America, Japan and Australia. Because of<br />
this, most Amiga software is geared towards<br />
these display modes and there is no real incentive<br />
for people to use VGA monitors.<br />
2. DMA refers to the ability of a device or chip to<br />
access the computer's memory independently of<br />
the processor, and stands for Direct Memory<br />
Access. A device that can perform DMA has the<br />
advantage of freeing up processor time, but there<br />
is the possible problem that it can stop the<br />
processor from accessing memory. One thing that<br />
made the Amiga special when it originally came<br />
out was that all its custom chips could perform<br />
DMA, and so work independently of the processor.<br />
3. The Amiga can multi-task due to its operating<br />
system. When ever you run a program, the operating<br />
system add this to its list of all programs<br />
running, and when it asks for processor time, the<br />
operating system will 'share out' the total processor<br />
time between all the programs that request it<br />
With the advent of Windows 95 the PC can now<br />
multi-task, even though the system requirements<br />
chanci<br />
well k<br />
As<br />
hopefi<br />
you to<br />
But un<br />
the co<br />
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any to<br />
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that ap<br />
play an<br />
prop'. •<br />
type 'c(<br />
copies<br />
Wha<br />
Founta<br />
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putting<br />
are foi.<br />
4. I thil<br />
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screen<br />
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5. Basi<br />
known<br />
that th<br />
Amiga<br />
When t<br />
these c<br />
more<br />
Becaus<br />
fanatic<br />
must h<br />
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Time<br />
have la<br />
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Anyboc<br />
would I<br />
Baskal<br />
worth i<br />
the-she
time you<br />
new files.<br />
u have to<br />
ou would<br />
to wait<br />
ulti-tasks<br />
:ram runhebacklosomeargeprom<br />
really<br />
It files. In<br />
f on your<br />
tall Final<br />
!nts from<br />
vre<br />
I )<br />
however.<br />
,<br />
r $ used in<br />
P!cause<br />
of<br />
Atowards<br />
L Incentive<br />
o<br />
r,r<br />
chip to<br />
lently of<br />
Memory<br />
has the<br />
mit there<br />
stop the<br />
hing that<br />
Ily came<br />
perform<br />
, proces-<br />
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he operirograms<br />
lime, the<br />
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can now<br />
irements<br />
OINTLESS PRINTER<br />
I have recently purchased a <strong>Commodore</strong> IP3300 colour printer to<br />
go with my Amiga 600. However, I do not know which printer driver<br />
to use when using Wordworth v1.2, as there isn't one listed for<br />
j this model and any I have tried result in the printer going berserk/<br />
Could you please help?<br />
D Burdey, County Durham<br />
I suppose you could be excused from thinking a <strong>Commodore</strong><br />
printer would work with an ex-<strong>Commodore</strong> product, but<br />
you should never really buy any hardware unless you<br />
know you have the correct software to use it<br />
The worst offenders for this type of thing are printers.<br />
Unless you know you have a correct printer driver, the<br />
chances are the printer is not going to work. And if it is not one of the<br />
well known makes, you are asking for trouble.<br />
As for getting the printer to work, I have to say things do not look too<br />
hopeful. Most printers come with Epson compatibility, which may allow<br />
you to print out using black and white output and grey scale graphics.<br />
But unless you can get a specific printer driver you will not be able to use<br />
the colour side of the printer at all. Sorry.<br />
MO FONTS<br />
I have an Amiga 600 with an extra 1Mb of<br />
) Epson FX-100 printer. My problem is not<br />
m1<br />
being able to use the fonts. I can display<br />
e and use them on-screen, but cannot get<br />
any to print out other than the default type.<br />
m<br />
I have installed the printer as per the book and<br />
that appears<br />
o<br />
to be satisfactory. Using Shell I can display<br />
rany<br />
font I want by typing 'setfont name size<br />
prop'. yThis<br />
then displays the named font. If I then<br />
type , 'copy * to Ft followed by a message, this only<br />
copies p to the printer in Topaz.<br />
What l am I doing wrong? Also, trying to use<br />
Fountain, u I get a message 'unable to open<br />
disklontlibrani s Cricking OK leaves me with no further<br />
moves a to make. I have a feeling that I should be<br />
putting n a tool type in somewhere. Or is there some-<br />
e<br />
x<br />
t<br />
ere four<br />
e<br />
times what the Amiga uses.<br />
4. I think<br />
r<br />
you will find any picture displayed on a<br />
monitor n or TV is made up of tiny red, green and<br />
blue adots,<br />
How visible they are depends on what<br />
is being l displayed, the display itself and the<br />
screen d resolution. Essentially, the display of the<br />
PC and r Amiga are the same.<br />
S. Basically, i all the current Amigas use what is<br />
known v as a custom chipset This refers to the fact<br />
that the e display, sound and other parts of the<br />
Amiga aare<br />
handled by chips unique to the Amiga.<br />
When<br />
n<br />
the Amiga originally appeared 10 years ago,<br />
these chips were what made the Amiga so much<br />
more<br />
d<br />
powerful than any thing else at that time.<br />
Because a of this, certain Amiga owners have a<br />
fanatical n belief that any new Amiga absolutely<br />
must have a new custom chipset otherwise it is<br />
not really an Amiga.<br />
Time moves on and now huge corporations<br />
have large teams of engineers with huge budgets<br />
developing graphics and sound cards for the PC.<br />
Anybody now hoping to develop a new chipset<br />
would have to compete against these companies.<br />
Basically, the time and effort required is just not<br />
worth it. It is far more effective to buy cheap, offthe-shelf<br />
components and spend your time and<br />
thing else I should have done? I would appreciate a little<br />
help and advice.<br />
C E Bally, Surrey<br />
You seem to be getting a little confused<br />
with how the computer handles<br />
what appears on the screen<br />
\ and how this data gets to your printer.<br />
In the Shell it does not matter in<br />
what font the text appears, as the only data being<br />
sent to the printer is the ASCII characters you are<br />
typing.<br />
Low end printers will generate printouts in two<br />
ways. One is by using 'built-in' printer fonts. Most<br />
printers have a couple of sets of printer fonts that<br />
can be used, but the output you get is still basically<br />
what a typewriter would give you.<br />
The other way is by printing a 'bitmap' passed to<br />
Th. nowicon syste m doe s a much ba tte r job of<br />
•aloctIng icon colours<br />
money on developing the system software.<br />
6. If a new Amiga is developed with an operating<br />
system that has been designed to have retargetable<br />
graphics and sound, it could take advantage<br />
of the standard PC graphics and sound cards.<br />
This would mean the Amiga could have lightning<br />
fast 1024 x 760 resolution displays in 24bit.<br />
Doesn't sound too bad, does it?<br />
7. The Amiga has a custom disk drive controller<br />
that allows quite a lot of control over the drive<br />
read write heads, and is one reason why the<br />
Amiga can fit 160k more onto a single DO disk<br />
than a PC disk The problem now is that this con-<br />
Do you have a problem? Do you sometimes find<br />
yourself poised over your Amiga with axe in hand, spouting<br />
profanity at the stubborn refusal of your software or<br />
hardware to behave in the correct manner?<br />
Well, calm down and swap the axe for pen<br />
and paper, jot down your problems, along with<br />
a description of your Amiga setup, and send it off to<br />
Amiga Computing Advice Service, IDCI Media, Media<br />
House, Adlington Park, Macclesfield SKIM 4INP. Alternatively<br />
you can e-mail us at ACAS@acomp.demon.co.uk<br />
AMIGA COMPUTING<br />
OL TOBER 1996<br />
it from the computer. This bitmap has to be generated<br />
by a program such as Wordworth. This<br />
takes all the fancy fonts and graphics you have<br />
laid out and generates the bitmap at the correct<br />
resolution for your printer. The only way you can<br />
do what you want is to either use a paint program<br />
or word processor; the Shell will only ever<br />
output plain ASCII.<br />
The problem you are having with Fountain is<br />
caused because it needs a more recent version<br />
of the diskfont library that is found in your libs<br />
drawer.<br />
If you have Workbench 2.04 or higher you<br />
should have the correct version. It could be that<br />
you do not have any version on the disk you are<br />
using, and in this case you should copy the<br />
original from your Workbench disk.<br />
troller chip is very slow - it cannot even use normal<br />
double-speed HD drives. As a result, it is likely<br />
that a future Amiga will have a more traditional<br />
PC-style 1.4Mb HD drive.<br />
I doubt it would be feasible to use the 3M drives,<br />
as the only real reason to have a floppy drive<br />
is to swap data between machines, and as very<br />
few other computers would have these there<br />
would be little point. You could actually argue<br />
that a base Amiga would not even need a floppy<br />
drive if it had a hard drive and CD-ROM.<br />
B. The standard, four-colour icon set is rather<br />
bland to say the least Over the last few years a<br />
number of different icon sets have popped up trying<br />
to make the Workbench a bit brighter, but the<br />
main one that has stuck is Magic Workbench.<br />
These icons are based on eight colours, tend to<br />
have a stony look and are favoured by us<br />
Europeans.<br />
A more recent alternative has appeared called<br />
'newicons'. This combines both a new icon set<br />
design and a new icon system that properly<br />
remaps the icon colours to your current screen<br />
display and allows much more colourful icons to<br />
be used. Personally, I find the icons look a little<br />
childish, but Americans do seem to prefer them.<br />
35
36<br />
haven't yet noticed, Public<br />
Sector now has a Web presence<br />
O in a small corner of my own site<br />
F-<br />
simply follow the Software link from Amiga<br />
oComputing's<br />
homepage. At the Public<br />
r Sector page you'll find alphabetical lists by<br />
tcategory<br />
of every program I've reviewed<br />
hsince<br />
I took over the column in <strong>Is</strong>sue 79, e-<br />
omail<br />
addresses or links to the Web pages of<br />
s<br />
various PD Libraries, and quicklinks to<br />
Aminet Allnwino vnti to dnwninad the rele-<br />
e<br />
vant archives. I'll endeavour to keep the site<br />
I<br />
as up-to-date as possible, and constructive<br />
ncriticism<br />
is welcomed.<br />
t For readers who are not connected to the<br />
eInternet.<br />
just a reminder not to be dismayed<br />
rwhen<br />
programs are listed as available from<br />
nAminet,<br />
because most PD libraries will prob-<br />
eably<br />
have the programs in stock by the time<br />
t you read this. If all else fails, don't forget that<br />
u<br />
several libraries offer Aminet download ser-<br />
svices<br />
too - try Your Choice for instance.<br />
e<br />
r<br />
s<br />
w<br />
h<br />
o<br />
Dave Cusick once more deliberates, cogitates and indeed digests<br />
plentiful helpings of PeeDee pie<br />
E EDITOR<br />
Programmed by: Lars Malmborg ' Available from: Aminet<br />
GEditorr so simple ye t so wonde rful<br />
AMIN<br />
Let's face it, MEmacs is horrible. Yes, as text<br />
editors go, it has a few handy features, but<br />
they are hidden behind a prehistoric front<br />
end. The program lacks pretty standard features<br />
like scroll bars, and doesn't even wrap<br />
lines around - so in fact if a line is too long it<br />
is impossible to read the end of it. These features<br />
become particularly annoying if you regularly<br />
write script files or use MErnacs as the<br />
default text editor for an attractive and modern<br />
E-mail program like YAM or Metatool.<br />
GEditor will therefore be the answer to<br />
prayers around the Amiga world. It appears in<br />
a cute little window of its own, allowing it to<br />
be run on the same screen as the aforementioned<br />
E-mail programs_ It uses the all-conquering<br />
Magic User Interface, and in itself it<br />
uses very little memory owing to its simplicitY-<br />
Using GEditor you can incorporate an existing<br />
ASCII file into your document, cut, copy<br />
and paste text, and save it out again. The resitable<br />
window has a scrollbar and all text is automabcally<br />
word-wrapped. That, in a nutshell, is<br />
it GEditor does everything that is required of it<br />
and nothing more. Truly indispensable.<br />
The AGA M a gic<br />
disk conta ins<br />
some supe rb<br />
pieces of fa nta sy<br />
artwork a nd a ll<br />
In only a fe w<br />
colours, ma king<br />
them ide a l tor<br />
Workbench ba ck•<br />
drops<br />
AMIGA COMPUTING<br />
ocrosLR L996<br />
A GA MAGIC<br />
Programmed by: Various<br />
Available from: KEW=Il Software<br />
Disk No: U1175<br />
This is a multi-program disk which, unsurprisingly<br />
given the title, is designed to make AGA<br />
Workbenches look nicer. It includes the utilities<br />
MagicCopper and ColorMagic and a<br />
selection of AGA backdrops.<br />
The backdrops are all extremely impressive.<br />
They are all in the region of 724566 pixels,<br />
but they use just four colours SO they<br />
shouldn't chew up too much- memory. With<br />
the theme of fantasy and featuring stunning<br />
artwork, they are definitely worth investigating<br />
if Magic Workbench backdrops are starting<br />
to look a little tired.<br />
MagicCopper and ColorMagic should<br />
between them make it possible to have fancy<br />
rainbow effects going on in the background<br />
of these AGA pictures, although I must con<br />
fess I couldn't get things to work exactly as<br />
they should. Whether or not you can transform<br />
your Workbench into a technicoloig<br />
whirl, this disk is still worthy of attention d<br />
only for those pictures...<br />
acc<br />
liki<br />
in<br />
to<br />
syr<br />
tht<br />
en<br />
co<br />
tht<br />
cat<br />
GI<br />
dic<br />
wc<br />
pe<br />
GI<br />
hic<br />
sui<br />
Lu<br />
off<br />
wF<br />
exi<br />
sp.<br />
Sti<br />
evi
st<br />
s<br />
A RGUE 0 7<br />
Programmed by: lborsten Stocksmeier The averdge Amiga Workbench these days is a<br />
Available from: Aminet p r e t t y impressive site. The vast majority of Amiga<br />
users now employ their trusty machine in various<br />
'serious activities and so want everything to be as attractive and user-friendly as possible. This<br />
accounts for the astonishing popularity of Magic User Interface, and the appearance of programs<br />
like Argue. Argue's sole vocation in life is to take away the need to use the shell at all, replacing<br />
command lines with nice MUI interfaces tailored to individual CU programs.<br />
Easily installed and including several example scripts, Argue is indeed extremely pleasant to<br />
. use and certainly makes the Workbench a friendlier place.<br />
Alas, however, Argue is not perfect. The principle problem is that using a MUI interface tends<br />
to be a lot slower than simply entering a command in the shell once you know the command<br />
syntax. It's a lot quicker to enter "'ha x foo.lha ram:* than to click on the lhaGUI script and select<br />
the source file and destination directory using standard file selectors - especially if your Shell is<br />
enhanced by programs such as KingCON (which adds drag and drop support, scrollbars, and<br />
command- and file-name completion).<br />
Secondly, users of ultra-helpful Workbench enhancers like ClassAction (which recognises filetypes<br />
and presents a list of options accordingly) will encounter difficulties using Argue because<br />
the latter program relies on script files. Besides, since you can configure ClassAction to offer you<br />
EIHE<br />
Programmed by: John Clay<br />
Available from: Fl Licenceware<br />
Disk no: F1-142<br />
irMagic shoui When a few months ago in these very pages I<br />
)le to have lane cast an inquisitive eye over GRAC (the<br />
the backgroun CRaphic Adventure Creator) I confidently pre-<br />
.igh I must cot dicted that within a few months Public Sector<br />
work exactly a would be submerged beneath a deluge of<br />
: you can Vara graphic adventures. Frankly, it hasn't hapa<br />
technicoloi pened - indeed, The Experiment is the first<br />
v of attention I CRAC adventure AC has received since then.<br />
However, seeing the quality of this effort it<br />
surprises me even more that more people<br />
have not tried their hand at creating their own<br />
Locasfilm-esque epics.<br />
The Experiment comes on three disks and<br />
offers a stimulating challenge for anyone<br />
who thinks games should involve mental<br />
exertion. You play Bud Lightning, whose<br />
space base has been attacked by the evil<br />
Stingons. Bud must piece together the<br />
events leading up to the attack, and save<br />
ORLY STORIES<br />
Programmed by: Paul Riggs<br />
Available from: PO libraries, or El from<br />
Paul Riggs<br />
ORMIMMIREP R E M O<br />
This is a curious little offering which I felt was<br />
worthy of a mention despite the author asking<br />
in his letter whether I considered it worthy<br />
of review in the Amiga Format public<br />
domain pages...<br />
The idea is that the user enters a few<br />
words and the program then slots these<br />
words into one of four preset texts to produce<br />
the titular Silly Stories. Often the results are<br />
somewhat non-sensical, but just occasionally<br />
they can be genuinely funny.<br />
There is an attractive interface too, and all<br />
your actions are accompanied by wacky<br />
a primitive tribe from extinction whilst he's<br />
about it.<br />
In adventure games the user interface is<br />
always a critical ingredient. It the interface is<br />
unwieldy and longwinded then playing the<br />
game can become something of a chore.<br />
Fortunately for The Experiment, and perhaps<br />
unsurprisingly for a game created with GRAC,<br />
the interface here is neat and intuitive, leaving<br />
the player to get on with<br />
enjoying the experience. The<br />
graphics are nicely drawn too,<br />
and though the sound is<br />
rather sparse things<br />
are atmospheric<br />
enough to<br />
remain<br />
Reminiscent of the<br />
Lucastilm wa lk),<br />
pointy a dve nture s,<br />
The Expe rime nt will<br />
give fans of the<br />
genre ple nty to be<br />
thinking a bout<br />
•<br />
•<br />
4<br />
4<br />
4<br />
,<br />
-Ai pi<br />
4<br />
Our ve ry own silly ne wspa pe r story<br />
sound effects. Sets of words can even be<br />
saved to disk for reloading later. However, the<br />
program would certainty benefit from a few<br />
extra texts into which those words could be<br />
inserted. At present the long term appeal is<br />
somewhat non-existent because you will<br />
quickly recognise which words tend to be<br />
•••<br />
OW hold of this<br />
gorgeous Argue<br />
and you ne e d<br />
never e nte r<br />
comple x cont.<br />
mend line s<br />
egain<br />
Th. Exporknont shows just wha t ca n be Achie ve d with a little<br />
ima gina tion a nd a copy ot the GR a phic Adve nture C re a tor<br />
111111111111101111. 1111111Milool<br />
Silly Storie s; good<br />
tun, tor a bout te n<br />
minutes<br />
AMIGA COMPUTING<br />
OCTOBER 1996<br />
various choices, a command-dependant GUI<br />
becomes somewhat redundant anyway.<br />
However, if you don't like ClassAction and<br />
abhor the Shell then Argue is definitely worth<br />
a look. It is well implemented, easily configurable<br />
and visually appealing.<br />
involving.<br />
The Experiment costs E5.99 and comes<br />
highly recommended for adventure fans. If<br />
you're not sure whether or not it will be your<br />
cup of hot steaming stuff, a demo is also<br />
available from Fl licenceware or from<br />
Aminet<br />
inserted at given points in the text.<br />
Still, it might cause a few sniggers<br />
the first time it is run.<br />
37
38<br />
ISTEN To THE BAND<br />
EmpLAY v 1 .2<br />
Programmed by: Alessandro de<br />
- Christian Buchner<br />
Available from: Aminet<br />
ID2MID<br />
Programmed by: Simone Riccetti<br />
Available from: Aminet<br />
Cast your mind back, if you will, to the late<br />
1980s. The full force of the economic<br />
recession was still to be felt. House music<br />
was rampant In the Chaos. the Six O'Clock<br />
News still used that tacky filing cabinet<br />
effect on the opening credits, and the Atari<br />
ST was the most popular home computer<br />
in England_ Every recording studio in the<br />
land owned one too, running Notator and<br />
using MIDI keyboards to produce all sorts<br />
of tuneful pieces.<br />
MIDI of course marched on, and we saw<br />
the introduction of General MIDI. A GM<br />
synth could be hooked up to a computer<br />
and any GM file played through the<br />
sequencer software could be heard with<br />
the instruments all playing as intended.<br />
without preconfiguration.<br />
As things turned out the Amiga never<br />
really took off as a MIDI computer. The<br />
Alan ST designers had rather cunningly<br />
placed MIDI In and Out sockets on the side<br />
VERYDAY<br />
Programmed by: Mathew Wilson<br />
Available from: KEWeill Software<br />
Disk No: A1119<br />
1•11111<br />
1-mEveryday<br />
Organiser is (says the blurb) a col-<br />
olection<br />
of four programs which are designed<br />
w to help manage day to day activities. They are,<br />
Mto<br />
be specific, Locate, Alarmist, On-Time and<br />
ETasker.<br />
All the programs use Magic User<br />
M<br />
Interface, making them highly configurable<br />
O<br />
and visually pleasing.<br />
I<br />
Locate is an address and telephone book<br />
R<br />
program. It boasts configurable field names,<br />
wi<br />
••<br />
• 1<br />
,<br />
2<br />
Turn your Amiga<br />
into a full sca le<br />
32-note polyphonic<br />
GM<br />
tlynth with<br />
olittplay<br />
ORGANISER<br />
Locator, the<br />
accomplished<br />
address book program<br />
from the<br />
Everyday<br />
Organiser se t<br />
AMIGA COMPUTING<br />
UC 10E3ER i 9s4.3<br />
i .<br />
r<br />
v<br />
;<br />
J+tee-<br />
WM' 1 1<br />
of the machine, whereas Amtgas have always<br />
required an external MIDI interface costing<br />
around twenty pounds. But if you don't happen<br />
to have an ST sitting collecting dust in a<br />
corner somewhere, or a MIDI keyboard and<br />
interface, until now the vast collections of GM<br />
files available from music companies and on<br />
the Internet would have been rather an irrelevance,<br />
(Moldy enables any 68020+ Amiga to<br />
emulate a GM keyboard. The I .4Mb archive<br />
includes a large number of sound samples<br />
which the computer plays back using a special<br />
14-bit sound driver, On faster Amiga's.<br />
such as those fitted with an 040 or greater,<br />
the sound quality is roughly comparable with<br />
that obtainable from a CD player (sample<br />
quality permitting, of course). However, even<br />
on a standard 020 machine, playing back<br />
MIDI files at around I Okhz, the output quality<br />
is respectable enough.<br />
GMplay does place a fair old strain on your<br />
processor of course, so 020 owners can't really<br />
be doing anything much in the meanwhile<br />
without causing the sound to stop every now<br />
the facility to dial someone's telephone number<br />
at the press of a button, and support for<br />
external 'notes" files under entries. ASCII<br />
files can be imported and addresses can be<br />
printed out.<br />
Alarmist is, unsurprisingly, an alarm program,<br />
featuring multiple alarms. It is really<br />
designed to be used alongside On-Time,<br />
although it can be used separately. On-Time<br />
displays a calendar on screen and for any<br />
given date, appointments can be entered into<br />
a small list. Drag and drop support and a well<br />
thought-out layout make On-Time a pleasure<br />
to use.<br />
Finally, Tasker is designed to help keep<br />
track of all those annoying jobs that need<br />
doing. Each task is assigned a priority, one of<br />
five levels ranging from Lowest to Highest. A<br />
list of tasks to be completed is then displayed<br />
with the tasks organised into priority order.<br />
There's also a Chart option which attempts to<br />
summarise the information in an easily<br />
digestible visual format, although as the<br />
author points out this is still in the experimental<br />
stage at the moment. The author<br />
eventually hopes to integrate Tasker's functions<br />
into On-Time, but for now it works as an<br />
interesting little stand-alone reminder program.<br />
and then. However even if you don't have<br />
a fast processor in your machine, GMplayii<br />
highly recommended because it opens uc<br />
a world which hitherto required vast<br />
amounts of expensive equipment to<br />
explore fully_<br />
On the other hand, if you do have a<br />
MIDI setup involving your Amiga, but you<br />
do not have the large amounts of cash<br />
required to replace a standard MIDI key.<br />
board with a GM compatible one. Mid2Mid<br />
offers a solution. This is a command line<br />
program which strips out GM instrument<br />
changes and replaces them with ones<br />
appropriate to your MIDI synth, saving you<br />
the time and effort which would be<br />
involved in doing this manually. Mid2Mid<br />
needs to be configured to your keyboard<br />
using a simple program included in the<br />
archive, but once this is achieved, lair<br />
numbers of files can be converted quickly<br />
and easily.<br />
Mid2Mid does have some limitations<br />
however_ Firstly, it only converts MIDI format<br />
1 files Whilst these are probably the<br />
commonest files around there are also format<br />
0 files out there, and unfortunateh<br />
you won't be able to use Mici2Mid to<br />
quickly configure them for your keyboard<br />
Secondly at the moment there's no Mote<br />
GUI, although one is promised for the<br />
future and the command syntax is scarceh<br />
complicated. In the end then, Mid2Mid<br />
offers a simple but practical solution to a<br />
common problem. and as such will appeal<br />
to many MIDI users.<br />
Tetns ret<br />
it no lor<br />
some t<br />
MegaDri<br />
Bean M<br />
hour pia<br />
it neve<br />
Machin(<br />
the con<br />
against<br />
Duda<br />
Apart fn<br />
a cub°<br />
divided<br />
Pro<br />
Av<br />
An intere<br />
few dull<br />
describec<br />
mouse al<br />
five is si<br />
before tl<br />
level. Yo<br />
hand wir<br />
Also included on the disk are a few eta gameplai<br />
utility programs. The first of these is the col demandi<br />
pletely useless but highly comical Talk, , weak ITIC<br />
replacement for the pathetic Say program thr Althot<br />
used to come with Workbench, which garble sound ar<br />
in an equally incomprehensible manner. The w<br />
ill is also wea a MI Time Preferences program t ly, this is<br />
, replace the standard version, a file encrypts<br />
called Coder, and a datatype-based soot pI ing ayed t l<br />
player called Sam.<br />
Whilst the extra utilities vary drastically t<br />
usefulness, the organisational programs areal for e E1,10<br />
well done and the net result is a useful dif r<br />
which will appeal to anyone who needs a It, a<br />
tle help keeping track of their business e, s<br />
social lives.<br />
7<br />
OmTlme re pla ce s a conve ntiona l dia ry and<br />
helps you oroa nise your life more * M a tti*<br />
r<br />
e<br />
t<br />
r<br />
i<br />
wa<br />
side<br />
or Li<br />
jiffy<br />
rece<br />
wo<br />
job<br />
add
ne, C<br />
it_opens up<br />
quired vast<br />
uipment to<br />
do have a<br />
iga, but you<br />
nts of cash<br />
d MIDI keyne,<br />
Micl2Mid<br />
mmand line<br />
instrument<br />
with ones<br />
, saving you<br />
would be<br />
Ily. Mid2Mid<br />
f keyboard<br />
ded in the<br />
mired, large<br />
rted quickly<br />
MIDI forrobably<br />
the<br />
are also fornfoitunately<br />
id2Mid to<br />
r keyboard.<br />
e's no nice<br />
ed for the<br />
x is scarcely<br />
, Mid2Mid<br />
futon to a<br />
will appeal<br />
le a few cart<br />
se is the corn-<br />
)mical Talk, a<br />
y program that<br />
which garbles<br />
manner. There<br />
es program to<br />
1 file encrypter<br />
-based sound<br />
( drastically al<br />
•ograms are all<br />
; a useful disk<br />
10 needs a lit<br />
r business oi<br />
of dia ry a nd<br />
Illeffectively<br />
Programmed by: David Papworth<br />
Available from: F1 licenceware<br />
Disk No: FI-141<br />
Tetris remains a classic, but in the falling blobs genre<br />
it no longer rains supreme, at least in my eyes. For<br />
some time that mantle has been held by a<br />
MegaDrive cartridge called Doctor Robotnik's Mean<br />
Bean Machine, which I confess I've spent many an<br />
hour playing in my time. Tetris has one flaw, in that<br />
it never had a multiplayer mode. Mean Bean<br />
Machine, on the other hand, pits you either against<br />
the computer directly or, far more entertainingly,<br />
against a friend.<br />
Mall brings Mean Bean Machine to the Amiga.<br />
Apart from a couple of presentational differences, it's<br />
a carbon copy of that superb cartridge. The screen is<br />
divided into two Tetris-like wells. Pairs of coloured<br />
P<br />
L<br />
A<br />
T<br />
Programmed by: Matthew Cutts<br />
Available from: Matthew Cutts<br />
An interesting little game which could fill in a<br />
few dull moments here and there, Splat is<br />
described by its author as involving -<br />
flies, mouse and a tlot hof efinger<br />
abuse. The objective<br />
is simply to annihilate flies<br />
before they deplete your energy<br />
level. You control an on-screen<br />
hand with your mouse and the<br />
gameplay, whilst mentally scarcely<br />
demanding, is not for those with a<br />
weak mouse.<br />
Although the graphics and<br />
sound are scarcely stunning, and it<br />
will wear a little thin rather rapidly,<br />
this is a diverting enough offering<br />
in the short term. It is best<br />
played on an Al200 because otherwise<br />
things can be a little less<br />
than frenetic. Copies are available<br />
for ELIO from the author.<br />
Itt<br />
‘SPLAT<br />
-<br />
,<br />
11<br />
Hightcorev<br />
1<br />
beans fall downwards, with one flashing bean<br />
around which the other bean can be rotated. Your<br />
job is to collect together groups of four beans of the<br />
same colour, whereupon the group will vanish.<br />
Whenever a group vanishes, a black bean falls down<br />
the opponents well, The more groups of four van.<br />
ish as part of the same move (for instance when<br />
beans fall from above to form groups after a lower<br />
group has vanished), the more black beans are<br />
deposited at once onto the opponent's pile. Black<br />
beans do not disappear<br />
when four or more are<br />
together, only when<br />
they are adjacent to a<br />
vanishing group of four<br />
colours. One player wins<br />
when the opponent's<br />
well fills up completely.<br />
If all this sounds confusing<br />
(and no doubt it<br />
does), then rest assured<br />
that it all makes for one of the<br />
most engaging strategy puzzle<br />
games around. it is a truly magnificent game to play<br />
with friends. On top of the hugely enjoyable two<br />
player mode there is a tournament option whereby<br />
up to eight people can participate. There are also<br />
demonstration and practice modes, three difficulty<br />
tAttart Game<br />
1-<br />
LITTLE BIT YOU<br />
rt<br />
I want to hear from you if you have any program, whatever its purpose, which you con-<br />
or licenceware, if you feel it's of sufficient quality to merit coverage then sad it in a<br />
jiffy bag or padded envelope and send it in with<br />
i<br />
all haste. Although Public Sector<br />
receives too many submissions to cover them all, I promise ill at least look at your<br />
work - even if it's yet another Lottery program of Ktondike cardset. It does make my<br />
job a lot easier though if disks are clearly labelled- Please also include a cover letter<br />
detailing the disk contents and peke, and giving rsome bask instructions. The magic<br />
address is:<br />
sider worthy of review. Whether it wilt be freely distributable public domain, sflayeware<br />
Dave Cusick.: PD submissions, Amiga Computing, Media HoktSe,<br />
Adlington Park, Macclesfield, SKID 4NP<br />
nI<br />
III, I,ir<br />
0,<br />
wee<br />
°WW1 : M a yo a ro still wa ya<br />
to ha ys, tun in Andy<br />
Ataddoca 'a compa ny<br />
AMIGA COMPUTING<br />
OCTOBLR 1996<br />
0<br />
t<br />
,<br />
f<br />
,<br />
6<br />
C tel.(<br />
turri<br />
RI hike<br />
111-5CE<br />
ntnonl<br />
SCONES<br />
002016<br />
001023<br />
Dr notbotnik's Mean.- UM,<br />
meant to sa y Oulta ll<br />
levels, configurable bean speed and<br />
starting heights, and a wealth of other<br />
options. The graphics are superbly slick<br />
and faithful to the original, with the<br />
beans looking at one another and<br />
wobbling entertainingly as they land.<br />
The music is passable too, and every<br />
now and then the tempo increases as<br />
levels reach their climax.<br />
Outfall is a Licenceware classic, there's no doubt<br />
about it For 0_99 it would be a foolish individual<br />
who did not add this to their games collection. In a<br />
word._ essential.<br />
LAST<br />
TRAIN ATO<br />
CLARKSVILLE<br />
T<br />
Matthew Cutts 1<br />
7. Greenwood 1<br />
::<br />
Newcastle Upon Tyne<br />
NE12<br />
Fl Licenceware<br />
1<br />
Alr31 Wellington 114 Road<br />
.•dmi Exeter _Q!<br />
o EX2 I<br />
Te110192<br />
l l u<br />
49358111:117<br />
a<br />
E-mail: .stagelgliw.demillipxok<br />
l t<br />
1<br />
1<br />
=<br />
1<br />
1<br />
1<br />
.<br />
P<br />
a<br />
u<br />
l<br />
R<br />
i<br />
g<br />
KEW=11<br />
111 PO Box 672<br />
! South 5oftwaCroydon<br />
Surrey CR2 915<br />
Tel: 0181 657 161<br />
•<br />
—<br />
•<br />
3<br />
9<br />
l<br />
a<br />
m<br />
b<br />
Cameron Avenue<br />
Abingdon<br />
Oxfordshire<br />
° X V I<br />
Your s:CW<br />
.<br />
VeChorlton<br />
Manchester - M21 OZJ<br />
Tel: F1) 0161 881 8994<br />
si •<br />
r,<br />
-<br />
H<br />
A<br />
R<br />
E<br />
W<br />
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R<br />
:<br />
_<br />
39
40<br />
I<br />
Tof<br />
Apollo accelerators<br />
h are upon us,<br />
e Neil Mohr powers<br />
n up his old Al200<br />
e<br />
I with them<br />
x<br />
t<br />
. 9 g<br />
e top-end accelerator.<br />
n<br />
e<br />
volts. r<br />
a<br />
t<br />
i<br />
o<br />
n<br />
irst Power released their Falcon<br />
040/060 accelerator, then<br />
Bfitzard in their uncompromising<br />
style brought out an 060-only<br />
board and now Apollo have caught up with<br />
the rest of the field and released their own<br />
Apollo have taken the same route as the<br />
Falcon board and gone for a single board<br />
design, taking advantage of the fact that both<br />
the 040 and 060 have the same pin layout<br />
The only difference is the 060 only draws 3.3<br />
Fitting the 040 version of the board is as<br />
straightforward as any other Al200 board. If<br />
you read the Falcon review you would know<br />
that to fit it you had to open up your Al200 to<br />
fit a fan. The high power demands of the 040<br />
processor means it requires extra cooling<br />
either by using a large heat sync or a fan.<br />
The Apollo 040 version's solution is to use<br />
both a small heat sync and a tiny electric fan,<br />
all glued to the processor and so the unit just<br />
slots into your Al200 the same as any other<br />
board. The fan used is very small - a couple of<br />
centimetres across - but in use the 040 stays<br />
quiet cool and the fan in conjunction with the<br />
heat sync does a good job.<br />
Once slotted in, away you go. The only<br />
extra thing you may need is the 68040 library.<br />
This should come with Workbench as standard<br />
but this may not always be the case. The<br />
library has replacement routines, mainly to do<br />
with the 040 math co-processor being slightly<br />
different from the traditional 030's.<br />
'jd s41<br />
AMIGA COMPUTING<br />
OCTOBER /996<br />
In use the 040 works fine - the one problem<br />
I did run into was due to lack of power.<br />
On my Al200 1 have an internal 3.5in IDE<br />
drive powered off the internal disk drive's<br />
power supply. This along with the 40Mhz 040<br />
was just too much for the standard Al200<br />
power supply. When I switched to a 2.5in<br />
internal hard drive everything work fine, but if<br />
you are considering this board this is something<br />
you should keep in mind.<br />
Fitting the 060 version is a little more<br />
involved as before you can start you need to<br />
install some replacement libraries. Just as the<br />
040 needs the new 66040.1ibrary the 060<br />
needs a new library to take care of the differences.<br />
The new files consist of a replacement<br />
either B<br />
either in<br />
Once<br />
board al<br />
only dra<br />
the pow<br />
with thi<br />
50Mhz.<br />
design..<br />
board tc<br />
gant as<br />
works a-.<br />
There<br />
that use<br />
extent<br />
Unfortui<br />
want to<br />
be thosi<br />
This i<br />
where r<br />
to four<br />
when it<br />
tracing 4<br />
scender<br />
040 library and a new 060 library.<br />
With the Blizzard board you get quiet a nice<br />
Installer script that make installing these files<br />
a breeze. The disk that comes with the Apolo<br />
does have a AmigaDOS script installer that<br />
works but is nowhere near as easy to use as<br />
the normal Amiga installer.<br />
Along with the new library files you gl-• 7 Irh<br />
couple of support files. The main prograr<br />
importance is CPU60 - a supplement for • -RI<br />
2<br />
original CPU command and gives you cci A254<br />
11 138<br />
-over the 060's new system features such .i• • r=<br />
branch prediction cache, super scalar archirt nE01<br />
, ture and store buffers as well as the usua %<br />
-(• control over the 060's standard data and s<br />
yinstruction<br />
cache. Two short cut instmction; 40<br />
060...<br />
•iiito Mhz I<br />
1<br />
rot
quiet a ni<br />
ng these LF.<br />
ith the Apollo<br />
installer that<br />
asy to use<br />
les you get a<br />
n program<br />
rment for<br />
is you cow'<br />
res such as<br />
:Aar archit<br />
as the ucl<br />
rd data r<br />
, instrudic 1<br />
either B or W, let you quickly set the 060 to be<br />
either in its worst possible setup or its best.<br />
Once the software is in place you can fit the<br />
board and fire up your computer, As the 060<br />
only draws 3.3 volts you do not have any of<br />
the power or heating problems associated<br />
with the 040 even though it is running at<br />
50Mhz. Due to both boards having the same<br />
design, a power converter is plugged into the<br />
board to reduce the voltage, It is not as elegant<br />
as the Blizzard 060 board but in use it<br />
works as well.<br />
There is still the problem with programs<br />
that use a lot of floating point and to a greater<br />
extent transcendental maths operations.<br />
Unfortunately the sort of people who would<br />
want to buy the 060 accelerator are going to<br />
be those who would lose out the most<br />
This is shown very well when using A1BB<br />
where normally the 060 returns speeds three<br />
to four times as fast as a normal A4000. But<br />
when it comes the FTrace test that milnics raytracing<br />
operations and FIrans that tests transcendental<br />
functions the speed of the 060 is<br />
Dhrvetones 28631<br />
6-<br />
/3880 - - - - 7MIz<br />
n:Se 68800 M z<br />
ni2ee cC 020 14MHz<br />
82581 68828 14MHz<br />
68031<br />
68841 Ra<br />
RUSS<br />
CPU<br />
FPO<br />
Ch t<br />
*<br />
,<br />
.<br />
-<br />
T<br />
A<br />
I<br />
A<br />
I<br />
R<br />
M<br />
a<br />
z nips<br />
8680<br />
Mt<br />
-<br />
to<br />
vs<br />
You<br />
54.1Z 1<br />
40.95 s<br />
Dhr vst onre-wrir Y o u !<br />
OHL P 68081<br />
68008 3;111 4?:14 0 1<br />
reduced to about the speed of a standard<br />
Al200.<br />
Blizzard offered the best solution by releasing<br />
a patcher program that could fix this problem<br />
for a few of the more well known programs<br />
such as LightWave, Real 3D, Imagine,<br />
Cinema 4D and Mand2000. Even this is not<br />
perfect and the only solution is to either recompile<br />
the programs for specific 060 code,<br />
that would also be a lot faster as this could<br />
take advantage of the HO super scalar architecture,<br />
or replace all the operations that the<br />
processor does not like, which is not very<br />
practical.<br />
The Apollo board comes equipped with a<br />
single Simm slot that can take a single-sided<br />
Simm up to 32Mb in size. Similarly to the<br />
Blizzard boards you can also use 72-pin PC<br />
Simms that are either 36 or 32-bit, depending<br />
on whether they have the extra parity bits or<br />
not.<br />
-The only real problem memory wise that<br />
you could run into is if you are going to be<br />
using your own Simm chips. On the board<br />
1 3 92 •<br />
6 M I<br />
23 1 56 5211<br />
29.88<br />
7.56 r. I 1 <strong>Is</strong>.1:1.r1Li ;If 11 , ! ! )<br />
6.75 Ii b i V<br />
J E 1.<br />
-<br />
. I 3'.;<br />
81288 ECO20 14MHz 30.43 1<br />
68020 14MHz 1 1•1<br />
68038 2511ilz 8 .<br />
68840 8 25MHz . 8 1 2 . 8 2<br />
CPU<br />
- M0i P0 S a...9<br />
FPU<br />
MFlops •M<br />
M<br />
2 7<br />
I<br />
6<br />
i<br />
f f Iue1'rjU r II Iltiii,;!1A-<br />
6.7511 t .•ii[1<br />
A<br />
P ;<br />
Sysinto shows you like it is. Ove ra ll the 7. 0 6 0 doe s not se e m to rim tha t must fa ste r tha n the<br />
t !<br />
40Mhz 040, but this is proba bly due to •? it using code tha t doe s not ta ke a dva nta ge of the<br />
060s enhanced architecture, built absolutely J f whips it on fl oating point operations<br />
.-<br />
._•1.E.!<br />
--<br />
74<br />
-<br />
OUST HOW FAST?<br />
AIBB benchmarks relative to an A4000<br />
Board 040 060<br />
EmuTest 1.76 3.13<br />
Dhrystone 1.59 3.0<br />
Matrix 1,98 3.68<br />
!Math 1.6 3.6<br />
MerriTest 4.6 4.75<br />
InstTest 2.35 438<br />
Flops 1.61 2.84<br />
Mace 1.65 N/A<br />
JARGON<br />
B O X<br />
acheAgnoliornOuntam<br />
processor memory that o<br />
accessed tor tcrster thivr the<br />
CCrnpoterS nouns? memory<br />
Cache itreorty rncreoses<br />
processors performance<br />
ns Nano second used to<br />
measure the speed at chps<br />
FOracufarly memory ch,ps<br />
Current 6Crrs merrorya good<br />
enougth even kx the West<br />
Pentums men though 40 end<br />
2Chs meirmyr, OW711211i• bUr 5<br />
mach more erceosr,r.<br />
;ram Singte th-tyle Memory<br />
Moak, o form of memory<br />
pocitagwigt CAr to rts syrde use<br />
rt PCs and that trcy are guar<br />
Molt &urns hose beccirne<br />
the mop. standard for memory<br />
Sgper Scab, Pekhs to the<br />
desagn of o processor. to that<br />
1has multple ostualcvi<br />
hek' thof attasy it to process<br />
more than o-e EnstrocOon<br />
the some tune<br />
AMIGA COMPUTING<br />
OCTOBER 1996<br />
there is a large plug-in chip opposite the<br />
Simm socket. This means if your Simm is<br />
much wider than about 22mm you are going<br />
to have trouble slotting the Simm into place.<br />
Really this should not be a problem as long as<br />
the Simm is relatively new as these tend to be<br />
very streamline.<br />
The other thing you should consider is that<br />
the speed of the memory is getting quiet<br />
important with these extra fast processors.<br />
Even though 7Ons and even 8Ons Simms will<br />
work fine you will be best off with 6Ons<br />
Simms.<br />
Just as with the Flacon and the Blizzard, the<br />
Apollo board can have a SCSI module added<br />
to the underside. This has a set of pins that<br />
push into an expansion slot and the cable and<br />
SCSI interface are fitted to the expansion hole<br />
at the back of the Al200.<br />
Currently if you buy either the 1240 or 1260<br />
from Siren, you have the opportunity to pick<br />
up a 16Mb Simm for the bargain price 41E100<br />
even if you do not need quite this much memory<br />
on the Amiga side. With such a fast accelerator<br />
and 16Mb of memory it would be well<br />
worth installing Shape shifter as you would<br />
have one heck of a Mac into the bargain. 417<br />
ittii=<br />
REQUIREMENTS<br />
RED essentici BLACK ieLulturt.r7ded<br />
Al200<br />
Bottom<br />
PRODUCT DETAILS<br />
Product Product: Apollo 1240/1260<br />
Supplier S i r e n software<br />
Price 1 2 6 0 50Mhz E574•99<br />
1240 40Mhz E449.99<br />
1240 25Mhz E299.99<br />
SCSI module 0 9 . 9 9<br />
16Mb SIMM E 1 0 0<br />
Tel 0 1 6 1 796 5279<br />
SCORES<br />
Ease of use 9 0 %<br />
Implementation 1 5 %<br />
Value For Money 1 1 4 %<br />
Overall 8 9 4<br />
41
42<br />
it is many things to many different<br />
people. To some a postmodernist<br />
sculpture is a conceptualist's<br />
masterpiece, symbolic<br />
of a world at conflict. To others it's a bunch<br />
of rusty fin cans.<br />
So who is right? Does modern art bare<br />
comparison with the work of old masters<br />
like Rembrandt, Titian and Turner? Are the<br />
likes of Damien Hirst redressing the way that<br />
we perceive art itself?<br />
As the art elite grow to tolerate more<br />
bizarre pieces of work, they also begin to<br />
accept the different means being used to<br />
create these masterpieces. As new technology<br />
emerges, it is embraced by forward thinking<br />
artists as a medium in which they can<br />
express themselves. This is particularly true<br />
of computer art, and with its growing popularity<br />
in the art world, the boundaries that<br />
were once so wide between computer art<br />
and more traditional art are narrowing.<br />
Tony Patrickson is an artist He trained in<br />
drawing and sculpture but became intrigued<br />
by computer art.<br />
He comments, "In many cases where<br />
there has been opposition or hostility to<br />
computer-based work from more traditional<br />
concerns, it seems to have been based on a<br />
heady mixture of prejudice and lack of<br />
knowledge. The most dismissive and out-oftouch<br />
voices seem to be those of certain art<br />
critics and the usual suspects who like to<br />
decide for other people about these things".<br />
He continued, "In contrast there seems a<br />
genuine curiosity in both artists and audiences<br />
about what is going on and what it is<br />
possible to achieve through theSe<br />
-has<br />
to be said that most of the negative<br />
means. arguments trotted I t out were those already<br />
rehearsed over the use of video or photography".<br />
Rick Kise also uses the computer for his<br />
artwork. "I can't say there is 'versus' between<br />
traditional art and computer art Fine artists<br />
define themselves as 'oil', 'watercolour', 'pastel'<br />
and 'graphic' artists, and now there is a<br />
new classification, 'electronic' artist. It just<br />
happens to be another medium to work<br />
with. As to the style of art,. ie abstract or realistic,<br />
you most definitely have a versus situation,<br />
one that can never be reconciled."<br />
To Patrickson, the biggest disadvantage<br />
shared by computer art and traditional, is<br />
when a distinction is set up between them.<br />
He remarks, "To my mind, using computers<br />
to make art is simply the continuation of<br />
something which human beings have felt<br />
compelled to do for at least the last 30,000<br />
AmIGA COMPUTING<br />
OC1OBER 1.99•6<br />
years".<br />
Okay, but both methods do have advantages<br />
and disadvantages, and as those who<br />
practise computer art will tell you, one of the<br />
main advantages of working on the computer<br />
is its flexibility.<br />
Kise comments, "The greatest advantage<br />
of art on the computer as I see it is the ability<br />
to experiment without the fear of destroying<br />
your art. Take a realistic scene and<br />
change the colours, distort shapes, apply textures<br />
etc. If it doesn't look good to you, hit<br />
'undo' and you're back to the start. One original<br />
artwork saved in the computer translates<br />
to many new styles and 'new' artworks".<br />
TiONY PATRICKSON<br />
"The sort of work I do depends to a large<br />
extent on the venue or situation in which<br />
it is going to be exhibited. These have<br />
ranged from raves, art galleries and live<br />
events, to CD-ROM and at present a couple<br />
of Internet-based projects"<br />
Amiga hardware and software used:<br />
'The Amiga side of my studio is based<br />
around an A4000, boosted with a<br />
Cyberstorm '060 accelerator and 14Mb<br />
RAM. In terms of day-to-day work, for<br />
video grabs I use a Vidi-Amiga 24, either<br />
from tape Or live input from a camera.<br />
lightwave 3.5 would probably be my<br />
most widely used item of software.<br />
"A lot of preparatory work is done with<br />
a mixture of ADPro and ImageFX, any<br />
Andrew Powell is an animator and uses<br />
the Amiga in his work. He shares this view<br />
'Paper and pencil may not have an 'undo'<br />
button, but they're quicker to get your Idea<br />
down. However, computers allow artists to<br />
get basically instant results and easy effects<br />
as opposed to the large amount of skA<br />
required for fine arts. After I have a bunch of<br />
line drawings loaded into memory, I can<br />
make the cell painting job as simple as 'clickand-next-frame'.<br />
And with still art, high-lights<br />
and low-lights can be flawlessly added using<br />
a gradient fill."<br />
Patrickson again: "I don't believe the differences<br />
between computer-based and tradi-<br />
batch-processing being handled by FRED.<br />
Nowadays I tend to rely primarily upon<br />
the Amiga side for producing the raw<br />
materials for a project. To take things further,<br />
particularly for more sophisticated<br />
multimedia work, means porting material<br />
across to the Mac to be able to use the<br />
likes of Photoshop. Premiere, and<br />
Director.<br />
'Having Lightwave on the Amiga is fine<br />
- it's a wonderful tool - but beyond a certain<br />
point the software and compatibility<br />
just isn't there for dealing with projects for<br />
the likes of the World Wide Web and so<br />
on."<br />
bonal<br />
comp<br />
tions<br />
exten<br />
cases<br />
to ad<br />
came<br />
comg<br />
feren<br />
base<br />
,putir<br />
in m'<br />
grapl<br />
videt<br />
ually<br />
ti<br />
A<br />
•<br />
e'wA
and uses<br />
this view:<br />
an 'undo'<br />
your idea<br />
artists to<br />
Nsy effects<br />
it of skill<br />
I bunch of<br />
)ry, I can<br />
e as 'click-<br />
ded using<br />
e the difandtradi-<br />
by FRED.<br />
Hy upon<br />
the raw<br />
hings furhisticated<br />
: material<br />
) use the<br />
!re, and<br />
iga is fine<br />
ind a cerwatibility<br />
ojeds for<br />
b and so<br />
a Tina Hackett investigates the growing popularity<br />
I of computer art and asks what does it have to<br />
, offer today's Daltincis?<br />
Masters<br />
tional means of making art are anything<br />
compared to the similarities. The big distinctions<br />
occur in terms of the nature and<br />
extents of techniques involved. In many<br />
cases it is just as valid (or sometimes better)<br />
to address a particular question with a video<br />
camera or a piece of chalk as it is with a<br />
computer. Where I think computers are dif•<br />
ferent is in their 'synthetic' nature - being<br />
based on Turing's idea of the 'Universal com•<br />
puting machine. With the technology I have<br />
in my studio I can not just work with photographic<br />
images, but with sound, clips of<br />
video, animations and words, either individualy<br />
or in combination with each other. As<br />
ICK KISE<br />
"My style of art is. I would have to say,<br />
eclectic_ From landscapes to non-objective<br />
abstract. In 1989 I bought a used<br />
Amiga 1000 for the purpose of scanning<br />
photos of my original paintings and drawings<br />
so I could print my own art prints. In<br />
1990-91 I was the only one exhibiting<br />
computer art prints in the Oklahoma City<br />
area art shows.<br />
,•••<br />
- Amiga hardware and software used:<br />
1 sold my A1000 in '93 after I bought my<br />
A3000. As an ex-<strong>Commodore</strong> stock holder<br />
I'm sad to say that since December '93<br />
all my commercial work has been done<br />
on a PC. The A3000 gets used periodically,<br />
transferring my Amiga paintings to the<br />
PC, where I convert them to 24 bit and<br />
repaint them in Adobe Pholoshor<br />
well as this, it is practical to create things<br />
which either don't, or couldn't exist in the<br />
real world:"<br />
Doran Golan also sees the advantage of<br />
computer art: "After many years of showing<br />
work as an expressionist painter, I began<br />
using the computer in my art in 1984. To<br />
work on the computer was a natural step in<br />
the progression of my work, because with<br />
the computer I could explore a realm of 'Pure<br />
Abstraction'. To me, the work I create on the<br />
computer is literally abstract, because it<br />
'does not exist' as an object in the conventional<br />
sense as I am working on it.<br />
In a time of rapid changes in the world,<br />
the computer seems more suited to express<br />
the flow of thought and emotion than the<br />
more static medium of painting. As an analogue<br />
of the human mind, the computer<br />
facilitates change and flow, and reflects the<br />
speeded up tempo of the contemporary<br />
social environment."<br />
However, even in the computer art sector,<br />
there are divisions in audience_ Patrickson<br />
defines thern as an arts audience and a computer<br />
user audience: "An arts audience is<br />
more likely to focus on what the work is<br />
about. regardless of how little the work has<br />
pushed the technology out of the ordinary.<br />
Conversely, a computer user audience can<br />
too readily succumb to the 'Gee-Whizz' factor<br />
- that it doesn't matter how dire the work is<br />
as long as the special effects are okay."<br />
This, it seems, is the pitfall the electronic<br />
artist must be wary of • computer art can be<br />
treated like a gimmick, a special effects novelty<br />
that becomes outdated as the technology<br />
becomes passe_ When we first saw<br />
William Latham's organic artwork in the<br />
early 90s, for example, most people were<br />
impressed. Now some believe his work<br />
was a gimmick that has lost its charm.<br />
Computer-generated art has yet to pass<br />
the test of time.<br />
There is no doubt, however, that<br />
the computer will be increasingly<br />
adopted by the serious art establishment.<br />
Hi-tech special effects for<br />
their own sake will be shunned, but<br />
the advantages raised by the electronic<br />
process are bound to<br />
AMIGA COMPUTING<br />
OCTOBER 1996<br />
appeal to a new generation of talented<br />
artists.<br />
Ultimately, the key to the computer artist's<br />
success will be based on long-established<br />
principles. Like the best artists, the electronic<br />
painter will focus on the art itself for, as<br />
John Ruskin, the English art and social critic,<br />
said, "Fine art is that in which the hand, the<br />
head and the heart of man go together".<br />
43
44<br />
a<br />
4<br />
A NDREW POWELLill<br />
'My biggest current project is a fully animated feature called<br />
'Magic'. This film will be a comedy medieval fantasy, with<br />
overtones of some of my favourite authors, like Terry<br />
Pratchett, JRR Tolkien, and Monty Python. The story is mostly<br />
serious, but also has scenes where we just HAD to have a little<br />
fun.<br />
*Co-author of the script, and personal friend of mine, Bob<br />
Milne, came up with a scene where the main characters<br />
encounter a troop of Vikings on a portage.<br />
What I'd REALLY like to do is get Terry Pratchett's perrnission<br />
to work on a cartoon version of his Disc World novels.<br />
That would really sell!'<br />
Amiga hardware and software used: use Disney<br />
Animation Studio for Pencil Test animation, Deluxe Paint 5,<br />
Brilliance 2.0, Photogenics 1.25 NTSC for clean-up and<br />
colourisation, and MainActor Pro for final production and<br />
editing.<br />
'I know Disney Animation Studio is getting more than a little<br />
obsolete these days, but it is totally geared for animators<br />
who recognise the tools it offers. I use it to get the line animation<br />
done, and then I can move my work to a more<br />
advanced program.<br />
"DPaint and Brilliance have always been the most popular<br />
packages, but Photogenics is a total MUST-HAVE for serious<br />
artists. For Hardware I use a Tabby Graphics Tablet and the<br />
trusty GVP G-Lock genlock. Both are great because of their<br />
affordabilibi,<br />
UHE CREATION 11111111<br />
11<br />
The Amiga is an excellent creative platform and many<br />
famous artists have benefited from the machine.<br />
Arguably the most famous was Andy Warhol, who<br />
1111<br />
once commented, "The thing I like most about doing<br />
this kind of art on the Amiga is that it looks like my<br />
work". Others include Dave Gibbons, the man behind<br />
1the<br />
Watchmen comics, and the Aardman Animations<br />
team. Andrew Powell offers his views on why he<br />
11 thinks the Amiga has a winning formula:<br />
"The bottom line would be the price of equipment<br />
and ease of use. I would need to use a Pentium 130<br />
11.<br />
with an Mpeg board and 100 Mb of RAM to get the<br />
same results I get with my A4000/040 with 113 Mb<br />
RAM. The fact that the Amiga is so geared for video<br />
11111<br />
makes it the most cost effective choice amongst all the<br />
machines out there. It's also a whole production stu-<br />
111 dio in-a-box, where I can get 66 Frames Per Second<br />
(NTSC video) in two to 256 colours on-screen, in High-<br />
Resolution.<br />
- Can you give us an idea of how the Amiga helps<br />
your work?<br />
41110-<br />
AMIGA COMPUTING<br />
OCTOBER 199c<br />
OOLS OF THE TRADE<br />
For a budding artist there are many options<br />
available for the Amiga which will help you<br />
achieve your desired effect. These vary<br />
from the basic paint packages to rendering<br />
and animation. There are plenty available<br />
of good quality, but your choice will<br />
depend on what you want to do with it.<br />
TVPaint has always proved very popular as<br />
a professional option, and with a Wacom<br />
graphics tablet you have an excellent art<br />
environment in which to produce your<br />
masterpieces.<br />
Although expensive in price, the latest<br />
version, 3.0, proves a desirable option for<br />
the serious computer user because of the<br />
many features it offers. These include the<br />
Big Edit option, which is invaluable to commercial<br />
artists as it takes away the problem<br />
of resolution demanding huge amounts of<br />
memory. This works by defining the size of<br />
the project, then selecting a scaled area to<br />
work on. Another aspect which impressed<br />
was the layers function, which lets you<br />
view multiple 24-bit images on the same<br />
1screen whilst still being able to edit them<br />
independently. You can view layers A, B, or<br />
C, work on them and view them together.<br />
TV Paint does require a graphics card to<br />
work, though.<br />
One of the older but still superior<br />
options is Deluxe Paint. It is now up to version<br />
five and has still kept up with the best<br />
of them. Deluxe Paint offers the user the<br />
ability to create pictures and animate. On<br />
the pictures side it offers realism in that the<br />
media you wish to paint on can be chosen<br />
from various oil canvasses to wire mesh.<br />
The brush types, however, are limited to<br />
watercolour, felt tip, oil and chalk, For<br />
Deluxe Paint 5, the airbrush feature was<br />
completely overhauled and the animation<br />
option improved to allow you to enter your<br />
key animation frame at both the beginning<br />
"I mainly use paper and pencil to get most of the character<br />
animation done in rough. Let's face it, sketching<br />
with a pencil and paper is a LOT quicker that trying to<br />
do the same thing with a mouse or a graphics tablet,<br />
When the drawings are done, I can scan them using a<br />
flat-bed scanner, and use the computer for the final<br />
line and adding colour.<br />
'Doing animation the traditional way requires<br />
reams of paper, coloured pencils and acetate sheets,<br />
not to mention a peg-bar, hi-8 camera, lights, film.. I<br />
could go on... Really!<br />
'The Amiga takes the place of some of the really<br />
expensive stuff and lets me get on with my work without<br />
totally blowing my budget. Plus, it speeds up the<br />
process so much that I can do the jobs that would normally<br />
require three or four other maniacs working<br />
alongside me.<br />
"And lets face it, using the Amiga to do artwork is<br />
actually fun and enjoyable. It's a medium that<br />
allows an artist to make sharing their work as easy<br />
as copying a file or dicking a link."<br />
2<br />
and end points of your sequence. ..<br />
Brilliance 2 is also worth mentioning.<br />
difficult to get hold of these days, but if<br />
faster than DPaint and has a proper 24version<br />
with fast HAM-8 display.<br />
Almathera's Photogenics is also a hi<br />
regarded product which provides both<br />
painting package and image process<br />
Version two, complete with an overhati<br />
and new features, was released only<br />
month. Almathera decided to put this sec<br />
ond version on CD, making installation ve<br />
quick and also allowing more room<br />
example files and a tutorial. To paint it<br />
Photogenics, you work on an invisible la<br />
sort of like a protective film over your a<br />
inal image. This means you can draw Mai<br />
to your hearts content, and if you're not<br />
happy with it, you can wipe it without da<br />
aging the original image. Version two a<br />
provides plug-ins called Effects, whicli<br />
allow you to apply an effect in three different<br />
ways rather than just being able to add<br />
it to the paint layer. It also has a virtual<br />
image function which allows you to cut o<br />
an area of the larger picture and paint on<br />
separately.<br />
Image FX has been mentioned in this<br />
article previously - for many artists, along<br />
with ADPro, it is the essential image<br />
processor for the Amiga. Image AC it stil<br />
being developed for the Amiga and has<br />
recently received a major new update<br />
Version 2.6 has many new features, including<br />
a fire generator, bubble effects and a<br />
film grain facility.<br />
If you're feeling inspired after all this,<br />
simply turn to this month's coverdisk for a<br />
demo of a new 24-bit art package<br />
called Art<br />
Effect.<br />
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46<br />
negative image it has seems due<br />
largely to the deluge of new<br />
0 axsBBS<br />
MaxsBBS<br />
gets<br />
Sysops<br />
some<br />
popping<br />
stick. Whatever<br />
up all<br />
over the place. They set up over night with little<br />
more than the original Maxs config of<br />
crude ANSI screens and the distinct taste synonymous<br />
with poor quality BBSs. There are<br />
so many that good Max boards are overshadowed<br />
and tend to get caught up in the same<br />
image. Max lacks the power of BBS software<br />
you pay for on the market nowadays, kind of<br />
like using Deluxe Paint 2 with Brilliance 2 and<br />
its power, extras and more polished look,<br />
should you take to pixel art.<br />
But what better way to try the waters of<br />
comms than via a free Public Domain, easyto-use,<br />
all-in-one package. I'm going to show<br />
you what's possible with this program and<br />
the tricks up its sleeve that give a polish, making<br />
all the difference as to whether new users<br />
call back.<br />
After a few months, if you like what being<br />
a Sysop is all about, you might consider<br />
upgrading by buying one of the newer BBS<br />
systems available like Zeus and Xenolink. Or<br />
you may stick with Max's, A Sysop can make<br />
his BBS a permanent agenda on his HD,<br />
going 24 hours, but finds Max's still offers all<br />
he requires.<br />
MAX CONFUSION<br />
Though one of the most easy-to-use BBS systems,<br />
some parts of Max's and how they link<br />
together can confuse;; the general under<br />
standing of how it works taking time to sink<br />
in. You might well end up reading the manu<br />
al through by the end of it, but dipping in at<br />
random is probably how you'll begin.<br />
Before getting stuck into the secrets and<br />
ways of improvement behind Max's, we'll<br />
make sure we're together. We'll assume you<br />
have a modem, a hard drive, and have experienced<br />
the comms scene long enough to be<br />
past the teething troubles of downloading<br />
files and logging on to BBSs.<br />
Max's BBS version 1.54 is available to<br />
download on plenty of BBSs. The 1.54 archive<br />
is largely to be found containing just the master<br />
program and none of the manuals and<br />
assorted bits necessary to go into your BBS<br />
directory. If this is the case, use. the search<br />
files option on a B85 to track down version<br />
1.52 - usually the archive you'll find<br />
A NS I ma<br />
Thousands of HD files, extensive mail network support,<br />
multiple on-line CD-ROMs, a 24 hour BBS and preferably<br />
an extra node is what a user wants from his local<br />
board when he's after the works to pick and choose<br />
from. Boards offering much less ore still used, usually<br />
when it's the only local one or when he gets along with<br />
the Sysop.<br />
This, above all, helps in creating a professional B85,<br />
along with upgrading by buying better software more<br />
capable of handling the system of mail nets and so on<br />
you may wish to offer the user. In the end, anyone can<br />
save up and buy and work on setting up these things, but<br />
what about a BBS that stands out? It's all in the ANSI.<br />
Polished, well designed ANSI will set your BBS out<br />
from the rest - like reading a well presented fact sheet<br />
Want to be a Sysop?<br />
Then let us begin.<br />
Jason Jordache<br />
'takes you through<br />
containing everything you need.<br />
The 1.52 archive of Max's should come<br />
equipped with a startup-sequence and all the<br />
drawers necessary for booting from floppy.<br />
There have been Max's boards run from floppy,<br />
complete with limited mail network ability<br />
and a few files in the external drive. A hard<br />
drive makes sense with a BBS, and not just to<br />
avoid people feeling sorry for you. With the<br />
AMIGA COMPUTING<br />
OCTOBER 1<br />
996 .<br />
The BPS directory<br />
on your hard drive<br />
won't be the<br />
same, but similar<br />
with thousands spent on graphic designers compared to<br />
the original text scribbled on bits of paper. The image,<br />
how the information looks in its presentation, decides<br />
the first and continuing impression. If you don't feel<br />
artistic you need to track down ANSI. To help with this<br />
there will be fresh ANSI screens - to add to and replace<br />
the old - that I created for my own BBS for you to build<br />
upon.<br />
One night wondered what could be done to make a<br />
BBS different. Mine evolved into a novelty approach<br />
based around a medieval castle, Knights and wenches,<br />
which most appeared to take to instantly. That explains<br />
the nature of the ANSI you'll find on future coverdisks<br />
and lets you in on the secret of one potential path to<br />
success using the themed approach.<br />
A<br />
Part 1<br />
LL ABOUT<br />
MAX<br />
Long ago, everyone was hooked into a<br />
mail network called MaxNet, built around<br />
a gathering of Max's BBS Sysops spanning<br />
all the way - via a link - to Australia. The<br />
people loved Max and were demanding<br />
updates. They didn't even mind paying for<br />
the pleasure. Apparently some guy down<br />
under had taken over updating Max's<br />
from the original programmer, Anthony<br />
Barrett, but the rumour goes that his hard<br />
drive crashed and all the work for Max's<br />
was lost.<br />
The project was never restarted, if<br />
indeed it began. As far as I know, Max's<br />
will stay in its current form, the 1994 version<br />
1.54. I came in at 1.52 where we<br />
stayed for a while before 1.53 came<br />
along. This was quickly backed up with<br />
the release of 1.54, which had a back<br />
door removed that had been originally<br />
coded in and known only by Anthony. But<br />
it's gone now. No system is completely* ft<br />
safe of course - a hacker finds his way<br />
into the most well protected area, back<br />
door or no back door, but there's no greati t<br />
cause for worry as far as hackers are concerned.<br />
You never hear reports of hacked<br />
Max's boards, and Sysops sleep sound at<br />
night with their BBS left on. It's only when<br />
glmeone hates you...<br />
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Moving ! from how it a lwa ys be gins to a more prob•ssiona 0 ima ge<br />
HD, what amounts to a respectable mail and<br />
file storage area is offered to users, and the<br />
longer redraw times of ANSI screens and addon<br />
programs loading from floppy become<br />
minimal.<br />
Alternatively, call the PD library 17 Bit<br />
Software on 01924 366982 to get the latest<br />
version of Max's, making sure it comes with<br />
all the files you will need.<br />
If the 1.52 archive has files all over the<br />
place, bung them all into one main directory<br />
called BBS on your HD so you know<br />
everything is in there. Any files (like FF) in<br />
Max's C, Devs, L. Fonts and Libs not present<br />
on the HD partition you boot from, can be<br />
copied into the relevant drawers-ion the<br />
boot partition.<br />
Copy the main "MAXsBBS" program from<br />
the 1.54 archive into the BBS dir, thus over<br />
the top of the old Max's program. However,<br />
the update needs to be converted to use<br />
the old 1.52 files, There's an archive you<br />
should find in the Max's support file area on<br />
BBSs, often named ConAllizx. Containing,<br />
among others, MAX5Con52-54, it converts<br />
between data files from established Max's<br />
versions, so even if you've adjusted an old<br />
Max's config, it can be revamped to be compatible<br />
with 1_54.<br />
Simply run MAXsCon52-54, move to your<br />
BBS directory and select MAXsBBS.Config<br />
before clicking the Convert button. It then<br />
goes through all the data files, changing<br />
only their headers. Therefore any config<br />
changes you've saved using an older ver.<br />
sion of Max's will still be there unaltered.<br />
Load your User-startup from S into a text<br />
editor. A couole of lines need to he added:<br />
Last user: No No lido, Never<br />
Total calls<br />
Mustier of users<br />
Active messages<br />
Lowest message<br />
Mistiest IMSsole<br />
Active files<br />
Calls today<br />
Messages today<br />
Files today<br />
Guests today<br />
Imports today<br />
FF<br />
Max, Save the User-startup, reboot your<br />
Asmn 013!:
New<br />
Low<br />
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Open Sunday HOWTO ORDER LOW COST DELIVERY Telephone 0 i 1 3 23 19444<br />
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Aminet Set I (Arninet 1-4) £24.95<br />
Am inet Set 2 (Aminet 5-8) £24.95<br />
Aminet Set 3 (Arninet 9- I 2) L24.95<br />
New!! C64 Sensations Vol 2<br />
CDPD 1,2 or 3<br />
Demo CD I or 2<br />
Encounters LIFO Phenomenon<br />
Epic Collection 2<br />
Ern uiators Unlimited<br />
Global Amiga Experience<br />
Li 4 .9 5 N e w Price!! Prima C D Yo1.1<br />
£9.95 Sci-fi Sensations 2<br />
£9.95 Horror Sensations 18+<br />
£16.95<br />
116.95<br />
£5.95<br />
LS.95<br />
£12.95<br />
t17.95<br />
£18.95<br />
£22.95<br />
£9.95<br />
112.95<br />
t19.95<br />
New!,' Photogenics V2 CD ROM £84.9<br />
Now Natures Animation Sonora, Nese Mete<br />
Systen, Virtual Images Plus More-<br />
Space And Astronomy L 1 6 . 9 5<br />
New Spe ctrum C D 96 1 1 7 . 9 5<br />
Tenon Te n pa ck ( I OxCD's) £ 3 7 .9 5<br />
New1.<br />
1Weird<br />
Scie nce 3 D C D . I Obje cts L8 .9 5<br />
WPD Weird Scie nce 3 D C 0 - I I ma ge s £ 8 .9 5<br />
HWeird o t Scie nce Amos PD C D V2 4 1 6.9S<br />
tWeird e s Scie nce Anima tions 2 C D LI 7•45<br />
t Weird Science Artwore £ 8 . 9 5<br />
Weird Scie nce Assa ssins 2 a C O I I 7.45<br />
6<br />
Weird 1 Science Fonts/Clipart £8.95<br />
Weird Science Animation L I 6.95<br />
W. 1 Science Multi Media Toolkit 2 L19.95<br />
Weird<br />
7<br />
Scie nce N e twork ? C D (1 2 .4 5<br />
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'<br />
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C32_95 5 CD<br />
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Magic d Workbench i s k Enhancer 03.95 - For only, L35.95<br />
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nce Octa me d 6 C D £ 2 4 .9 5<br />
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E 10,000 Fonts and 5,000 Clips end more.<br />
i S<br />
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e Rom World Atlas L 24.9S<br />
nNFA<br />
AGA Experience 1 or 2 t18-95 d Full colour<br />
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Utilities Experience<br />
r Multimedia Atlas for the Amiga.<br />
£11.95 S Rated Absolutely Superb<br />
Nothing But Te tris<br />
i<br />
y<br />
c<br />
Oh Ye s M ore Worms Vol. I<br />
C8.95 N e w'<br />
L8.95<br />
(22.95<br />
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b e n cn<br />
Long<br />
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o<br />
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popular CD. The latest PD from 2 Libraries,<br />
O<br />
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FREE!! Prima Shareware CD-ROM worth<br />
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of CD-ROM d software - over £30<br />
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O n e w<br />
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A<br />
MINET 12<br />
The last 12 releases of Aminet have, understandably,<br />
contributed to it becoming one of<br />
the most popular CDs of all time, because<br />
users who haven't got Internet access have to<br />
sit back and wait for the next CD so they can<br />
get their hands on the latest programs.<br />
Amine( 12, features all the latest uploads<br />
until June '96, so that it's right up to date.<br />
A few months ago, Aminet 10 featured a<br />
full version of Pagestream, and Aminet 12 is<br />
no different because once again, it offers you<br />
a lull version of a commercial product. This<br />
time all Amiga music fans are in for a rare<br />
treat, as OctaMed V5 is included.<br />
In my opinion, version 5 was the release I<br />
always felt comfortable with I found it difficult<br />
to adapt to version 6, regardless of how<br />
many extra features it boasted, so I always<br />
returned to my good old version, and still do.<br />
So what more can I possibly say? With all<br />
the latest releases in the entire world and a<br />
full commercial, professional music program,<br />
buy one today!<br />
PRODUCT DETAILS<br />
Product:<br />
Supplier<br />
Price:<br />
Phone:<br />
Ease of use<br />
Implementation<br />
Value For Money<br />
Overall<br />
Bottom<br />
line<br />
SCORES<br />
Amulet 12<br />
GTI<br />
E14.95<br />
+49 6171 85937<br />
89%<br />
87%<br />
89%<br />
a guita r with a nice<br />
lightning e ffe ct.<br />
Doh, it's the be st<br />
Cu the U tilitie s<br />
<strong>Is</strong>e...lance, is a<br />
derno of the<br />
excellent D igita l<br />
Universe.<br />
AMIGA COMPUTING<br />
OCTOBER 1996<br />
Ba bylon 5 - a ga in. .1<br />
111: Nene is another i<br />
r<br />
fabulous picture<br />
from the amazing<br />
se rie s<br />
I<br />
A<br />
n<br />
d<br />
and greatest from the world of CD<br />
y<br />
M<br />
a<br />
d<br />
d<br />
o<br />
cAround<br />
two months ago reviewed AGA<br />
Experience 2 and gave it a nice healthy score_<br />
k This month, Sadeness PD and 8littersoft have<br />
joined forces to bring you the Utilities<br />
bExperience.<br />
Which is nice.<br />
If you've ever needed things such as<br />
rgraphic<br />
tools, icons, commercial demos, shell<br />
tools as well as programmer's tools, and<br />
isource<br />
code, then a CD is almost certainly your<br />
best option. Unless, of course, you want to pay<br />
na<br />
PD library an awful lot of money to send you<br />
the products individually.<br />
g The highlight of the CD has got to be the<br />
amount of commercial demos. There are<br />
s demos of packages such as Cinema 4D, Blitz Phone: 0 1 9 0 8<br />
y<br />
SCORES<br />
o<br />
u<br />
t<br />
h<br />
e<br />
Ease of use<br />
[HE UTILITIES EXPERIENCE<br />
basic, ImageFX, Storm C and Xi-Paint, and all<br />
these packages are surrounded by various programs<br />
which you would expect to be on a utilities<br />
CD. There's really too much to say in this<br />
short piece, although I will say that most of<br />
the software is ready to run, which most<br />
Amiga users appreciate because there's no dearchiving<br />
process involved.<br />
As far as Utility CDs go, this is pretty much<br />
standard in content, only it comes with plenty<br />
of commercial demos so the pubhc can get a<br />
taste of the whole program. The bigger Amiga<br />
users probably wouldn't purchase this<br />
because they would prefer to gain individual<br />
programs, but any other user whose Amiga is<br />
in need of a rapid update in the way of datatypes,<br />
disk tools and icons will need this CD.<br />
line<br />
PRODUCT DETAILS<br />
Product: T h e Utilities Experience<br />
Supplier: B l i t t e r s o l l<br />
Price:<br />
E14.99<br />
26146E<br />
84%<br />
Implementation<br />
81%<br />
Value For Money<br />
86%<br />
Overall 85%<br />
The<br />
exactl•<br />
index_<br />
ticulai<br />
searcl<br />
He<br />
arise<br />
pictu<br />
knoo<br />
with.<br />
shou<br />
Fil<br />
sue(<br />
vane<br />
spec<br />
Wor<br />
1Son<br />
you<br />
1
test<br />
C E<br />
t, and all<br />
ious prom<br />
a utilty<br />
in this<br />
most of<br />
:h most<br />
's no de-<br />
ty much<br />
h plenty<br />
In get a<br />
r Amiga<br />
ie this<br />
dividual<br />
Untga is<br />
of dataiis<br />
CD.<br />
ie<br />
LS<br />
rience<br />
tersoft<br />
14.99<br />
51466<br />
MC I N D E X<br />
- m w m g 4<br />
W<br />
1 4 . 1<br />
7 1 1 1 1 = 1<br />
1 1 1<br />
B o<br />
t t<br />
o m<br />
The Index CD by EM Computergraphic is<br />
exactly what it says on the front cover. It's an<br />
index. It will help you find pictures of a particular<br />
type without having to desperately<br />
search from CD to CD just for one picture.<br />
Here at Amiga Computing, this problem<br />
arises far too many times. When we need a<br />
picture to accompany an article, nobody<br />
knows where to start or which CD to start<br />
with. In an ideal situation, the Index CD<br />
should be the perfect solution, but it isn't<br />
Firstly, the Index CD contains thumbnail<br />
screens of each director/ from each CD. The<br />
variety of CDs stretches from Aminet 3-7 to<br />
specific picture CDs such as Gtx Sensation,<br />
World of Clipart, Gifs Galore and Cif Galaxy.<br />
Some of the CDs are based on the PC too, so<br />
you may not even know some of them, let<br />
ODS ANTHOLOGIc<br />
on<br />
e<br />
ll. L<br />
i m o<br />
"<br />
alone have them in your wIlection. Oh,<br />
that's another point Just in case you're<br />
confused, you don't actually get all these CDs<br />
for the price. You're already supposed to<br />
have them in your collection — I'd just like to<br />
clear that up!<br />
The problems I came across when using it<br />
were, firstly, that we only had a couple of<br />
Aminet CDs left in my bottom drawer, which<br />
meant it could only search two, so the Index<br />
CD seemed a bit pointless. Secondly, EMC<br />
stresses how quickly it is to search through all<br />
these CDs to find the picture you require, but<br />
it doesn't even include a search engine, which<br />
would have been invaluable. I understand<br />
that a lot of CDs simply name their pictures<br />
something ridiculous like Az981345ZX.45,<br />
which won't show up on a search engine, but<br />
it would have been better to include a<br />
11115<br />
1F<br />
Ets""<br />
. R<br />
""'<br />
16111 O<br />
1111 M<br />
EM<br />
111<br />
If Amiga music is your kind of thing, then this<br />
massive release by Gil will almost certainly<br />
impress you. The package contains four CDs<br />
which feature a number of artists in alphabetical<br />
order. In total, there are a whopping<br />
18000 mods, which works out at nearly 1000<br />
hours of music, but that's not all. There's also<br />
25Mb of modules, players, converters and<br />
utilities to enable you to hear every single one.<br />
There's only one thought which crosses my<br />
mind, and that is: 'why'? Why would anybody<br />
want to sit down and listen to over 1000 hours<br />
of Amiga music. Come on, hardly any of it's<br />
profess io na I in any way.<br />
*- •11<br />
Pi•vt t*.tr *Lvi r4.1.t t -I •<br />
svi I PC lull a ltC_ 9 ..s0 r<br />
A r L<br />
As you can 54<br />
7the<br />
Index CO i$<br />
0, lull with...<br />
indexes. if you<br />
want to be<br />
organised, buy it<br />
The Mod Anthology<br />
conies on four CDs.<br />
The last features<br />
players such as the<br />
Hippoplayer<br />
AMIGA COMPUTING<br />
OCTOBER 1996<br />
4<br />
1<br />
0<br />
1<br />
"<br />
line<br />
PRODUCT DETAILS<br />
Product:<br />
Supplier:<br />
Price:<br />
Phone:<br />
Ease of use<br />
Implementation<br />
Value For Money<br />
Overall<br />
SCORES<br />
EMC Index<br />
EM Computergraphic<br />
E14.99<br />
01255 431389<br />
80%<br />
82%<br />
78%<br />
80%<br />
description of the picture. As an example, if<br />
you were looking for a picture of a footballer,<br />
simply typing 'football' would have found a<br />
number of matches and it could have told<br />
you which CD and what directory you could<br />
find it in.<br />
As it stands, the Index does seem a little<br />
pointless, especially as most of the CDs contain<br />
thumbnail screens anyway, and you also<br />
have to own the CDs covered. For E14.99 the<br />
Index CD certainly doesn't boast value for<br />
money, but if you use a lot of different artwork<br />
on a regular basis then you may end up<br />
paying full whack.<br />
I absolutely hate a huge chunk of it,<br />
especially the tunes which feature a badly<br />
sampled saxophone and loads of beepy noises.<br />
Okay, so the sampled stuff from original tunes is<br />
good, but only when it has been remixed. I just<br />
can't think of a good reason for wanting such a<br />
huge amount of mods.<br />
I suppose most users would happily rip out<br />
the good samples and include them in their own<br />
tunes to save time on sampling. Ah, so there is<br />
an advantage.<br />
If you want an absolute ton of Amiga music<br />
then you should seriously check this CD out You<br />
won't find a b<br />
. e r<br />
colle Bottom<br />
ction<br />
a n y line<br />
w h e<br />
r PRODUCT e DETAILS<br />
e l<br />
s Product; e<br />
Mods Anthology<br />
. Supplier<br />
011<br />
Price:<br />
Etba<br />
Phone:<br />
+49 6171 85937<br />
SCORES<br />
Ease of use<br />
Implementation<br />
Value For Money<br />
Overall<br />
90<br />
084%<br />
N/A% 6<br />
85%
Orders Only<br />
800-735-2633<br />
Memory Upgrades<br />
GVP-32 6Ons 1mb Simm<br />
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GVP-32 6Ons 16mb Simm<br />
lx36-70ns Simm (4mb)<br />
1 x32-60ns Simm (4mb)<br />
2x32-60ns Simm (8mb)<br />
4x32-60ns Simm (16mb)<br />
8x32-60ns Simm (32inb)<br />
1x8-70ns Simm<br />
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DRAM Special<br />
I x4-70ns SC Zip<br />
I x4-70ns Page Zip<br />
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lid -100ns Page Dip<br />
2.5" Hard Drives<br />
29.95<br />
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A600/1 200/SX-I Hard Drives<br />
liyshiba 520mb IDE 269.95<br />
Toshiba 810mb IDE 319.95<br />
Toshiba 1.3gb IDE 499.95<br />
Toshiba 2.1gb IDE 699.95<br />
2.5" Hard Drive Cable 12.95<br />
2.5" Hard Drive Bracket 12.95<br />
r<br />
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Conner 850mb IDE 239,95<br />
Seagate 1.08gb SCSI 299.95<br />
Quantum 2.Igb SCSI 599.95<br />
Quantum 4. Igh scsi 999.95<br />
Software Clearance<br />
Asim CM'S 3.6 59.95<br />
Arcade Pool CO32 22.95<br />
Audition 4 9.95<br />
(KM Amiga Unix Multioser 89.95<br />
Disk Salv Vet. 4 35.95<br />
Fields of Glory CD32 9.95<br />
Lemmings CD<br />
9.95<br />
Music Mod 8( Sound Effect CD 9.95<br />
Nigel Mansell CD32 • _ 9 , 5<br />
Police Quest 9 . 9 5<br />
QuarterBack Tools Deluxe 49.95<br />
Wild Wheel 9 . 9 5<br />
up CRONUS<br />
Aminet Share 4<br />
AmiNet I 1<br />
AmiNet 12<br />
ArniNet 13<br />
Aminet Set 2<br />
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Fresh Fonts I<br />
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2.04 Kidtstart Rom 22.95<br />
2.05 Kickstart Rom 26.95<br />
3.0 Rom for A4000 49.95<br />
3,1 Rom for A500/2000 52.95<br />
3.1 Rom for Al2/30/4000 69.95<br />
8372A 1mb Agnus<br />
34.95<br />
8375 Irnb Agnus<br />
19.95<br />
8375B 2mb Agnus (A3000) 39.95<br />
8373 Super Denise<br />
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8364 R7 Paula 16.95<br />
5719 Gary<br />
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8520 Surface Mount 23.50<br />
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42.95<br />
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29,95<br />
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klipse Mouse w/Mat<br />
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P.O. Box 4398 Carmel, CA 93921, U.S.A.<br />
Internet: sales@visionsoft.com<br />
Custom Chips<br />
19.95<br />
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Disk Magic<br />
54.95<br />
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I browse 39.95<br />
Squirrel lax/Zip Tools 24.95<br />
Surf Squirrel SCSI PCMCIA 139.95<br />
Termite TCP 5 9 . 9 5<br />
Upper Disk Tools 2 5 . 9 5<br />
Homepage: http://www.visionsoft.com<br />
Upgrade Kits A l<br />
320 3.1 Kit for<br />
A500/600/2000/2500 119.95<br />
AS 312133013403.1 Kit for<br />
Al 200/3000/3000( T)/4000 134.95<br />
All upgrade kits include Manuals<br />
SOftWare and Kirkman Rem(s)<br />
Peripherals & Hardwand<br />
Al200 880K Int Floppy Drive 6500<br />
A2000 880K Int Floppy Drive 69.95<br />
A3000 880K Int Floppy Drive 69.95<br />
A500/1200 Power Supply 45.95<br />
A2.000 Power Supply 109.00<br />
A3000 Power Supply 79.95/109.95<br />
A2/304 a) Keyboard 7 9 . 9 5<br />
Al211X) Keyboard 3 4 . 9 5<br />
Keyboard Adapter A2000 Keyboard<br />
to A4000 System 9 . 9 5<br />
Safe Skin for Al2120/30/4000 19.95<br />
15-23 Pin Monitor Adapter 24,95<br />
A501 Ram Card for A500 33,95<br />
A520 Video Adapter 1 3 . 9 5<br />
RCA Video Cable 5 . 9 5<br />
RF Modulator 7 . 9 5<br />
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A•IDMIOIY<br />
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Power Computing Floppy Drives<br />
I.7<br />
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1 tor :%titKi. owtmoixi<br />
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$99.95<br />
1<br />
SyQuest 1 EZI35 External SCSI Drive<br />
F Includes Power Supply.<br />
a135mb<br />
Cartridge Si Cable<br />
135m13I.Artridge<br />
r<br />
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$209.00<br />
t !Omega Igh Internal SCSI Drive<br />
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5499.00<br />
n 'Omega I gb External SCSI Drive<br />
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inkludr Power Supply,<br />
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5.25" Bracket for 3.5" 0 Internal<br />
Devices 1 4 . 9 5<br />
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Cooling Fan & Cabling<br />
1 Half Height • 6 9 . 9 5<br />
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P r i c e &<br />
a v a i l a b i l i t y<br />
ith HTML it is good to think of all<br />
tags fitting into two types: Those<br />
that directly effect the appearance<br />
of the text/images such as<br />
, , and and those which<br />
are formatting/layout tags such as <br />
and , This is only the way my mind<br />
works when designing a web page, but it can<br />
realy help you understand HTML If things<br />
don't look quite right with the layouts then<br />
change the layout tags until things are how<br />
you want them!<br />
One thing to remember is that no matter<br />
how hard you try your pages will look different<br />
on all the various browsers that are out<br />
there. It is always good to write your pages<br />
with all the browsers in mind. sadly I don't<br />
mean all the Amiga browsers (see boxout). At<br />
this point only 'browse can handle tables and<br />
thank heavens it can because tables are one<br />
of the most important layout tags.<br />
APPEARANCE TAGS<br />
Before I get into the html of tables, let's take<br />
a look some important appearance tags. The<br />
tag sets many preferences for our<br />
page's looks. It takes several attributes and<br />
can look like this:<br />
(body IncotoreSOODOW Ititelffifff'<br />
timielfiffif" yliskelfIfffr)<br />
The values of each of the attributes contain<br />
RGB values in hexadecimal: *000000 is black<br />
and Offtff is white. Starting from the left,<br />
bgcolor is set to black and the text, links and<br />
activated links are set to white. If you want to<br />
have a background image instead of a plain<br />
colour then replace the bgcolor attribute with<br />
background="igits/back.gir This works just<br />
like the src='" attribute in the tag.<br />
One more useful tag is 'font size=value><br />
- the values can be from 1 to 7 with 3 being<br />
the default. So to make your font smaller use<br />
values 1 or 2 and to make it bigger use values<br />
4 to 7, simple! For other tags I suggest that<br />
you take a look at the Netscape site<br />
(http://www.netscape.com). There is no<br />
point on my listing any of the more obscure<br />
tags when you can go and look for yourselves.<br />
FORMATTING<br />
To start a table use and to close the<br />
table use the corresponding close tag<br />
. The guts of the table is made up of<br />
rows and columns. To make a 2x2 table with<br />
each cell consecutively numbered, start with<br />
the top left, work across to the right and then<br />
repeat for the next row. Row tags are <br />
and ; column tags are and <br />
or and (bold and centred table<br />
t<br />
header tag), so our HTML 2x2 will be:<br />
<br />
I2<br />
34<br />
<br />
OOL THINGS TO 16411111<br />
DO WITH TABLES -<br />
Something that you now see a lot of on the web is a page with a margin of colour down the<br />
left side. The main body of the page is on the right with images down the margin. This is best<br />
formatted with a table, the left side is
154<br />
Ii<br />
Ii<br />
*--4?-<br />
0 I Tables Examples<br />
th. Wok.. <strong>Is</strong> tibtmlba widat• M•<br />
Ilsommillennsibrima eimokiksibibiolA<br />
lOwEnAmionimmREW.<br />
f T u talple iiit• pm,Boi0 ApolialltSiolis• pwiroilindinAgo.<br />
ImmilmOvaymAmat j<br />
Aa wilide mmhow<br />
y<br />
te trlo<br />
BARRA LIBB<br />
as<br />
i m<br />
o<br />
vi<br />
N<br />
i p<br />
,<br />
n r<br />
Front pa ge of the C omics on The N a l wife<br />
o<br />
o t<br />
ak<br />
m<br />
ad<br />
D<br />
A<br />
RI<br />
B<br />
A<br />
A<br />
A<br />
M .<br />
A<br />
m<br />
m<br />
an<br />
av<br />
s<br />
m<br />
ai<br />
m<br />
m i<br />
you l iare<br />
sure of its format.<br />
ft<br />
wa<br />
e l<br />
l i<br />
d t<br />
Bs<br />
te<br />
I have formatted the HTML to look a lirt like<br />
the table, this makes it more readable. This<br />
isn't a big table so this is easy to do but it is<br />
always good practice to organise your table<br />
HTML in some way so that changing or reading<br />
at a later date is possible. It also makes<br />
excellent HTML always to put in the closing<br />
and tags. Without, it may display<br />
01( on the browser but should you master<br />
HTML and move on to CO programming to<br />
control your HTML things will be a lot easier if<br />
We have now made the most simple and<br />
pointless table. To customise this we can add<br />
various attributes to the tags. The numbers in<br />
our table appear to be uniformly spaced -<br />
that's because they are the same size. Now<br />
suppose we had a real life need for a table.<br />
Let's say I have three pictures and want to<br />
arrange them in a row with corresponding<br />
text under each one.<br />
It is possible to use most HTML tags in a<br />
table cell just imagine that each cell is just<br />
a smaller area in which you arrange your<br />
HTML It is even possible to nest anotftertable<br />
in a cell, but you should only do this if you<br />
really have to! To put an image in the table is<br />
Homes for<br />
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i•<br />
simple as you can see below:<br />
•<br />
utable bordereD" cetipaddingel" cettspacing."0'›<br />
will<br />
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and see<br />
ler (See<br />
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re of the<br />
This is<br />
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ave also<br />
tions to<br />
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i<br />
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f and Amiga to share many of the same parts.<br />
In essence, the Siamese system works in<br />
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The ( first steps in installing the Siamese system<br />
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and PC will be sharing the same<br />
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,<br />
. y<br />
7 looks at this strange mutant<br />
S u<br />
r e l<br />
y<br />
n<br />
o<br />
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i<br />
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switcher, so once it is in your PC you route<br />
the Amiga's video output - using the supplied<br />
The Siamese board takes up a single ISA<br />
board r in your PC As I said earlier its main use<br />
'<br />
cable • to the Siamese board. The PC's graphics<br />
card output is also piped into the Siamese<br />
board, again with a supplied cable, and finally<br />
you can plug the monitor into the 15-pin<br />
connector on the Siamese board,<br />
If you are not familiar with the innards of a<br />
7<br />
N DEVICES<br />
PC (like me), the final part to setting up the<br />
Siamese board could cause a little confusion.<br />
A<br />
It involves re-routing the PC's Comm2 serial<br />
EAmiga<br />
PC<br />
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D a<br />
AMIGA COMPUTING<br />
OCTOBER 1 9 9.6<br />
Sa<br />
I came across a problem once I had finished<br />
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the three 15-pin monitor connectors.<br />
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Once that is done the second half of the<br />
hardware installation involves setting up the<br />
SCSI network. In theory this should be a simple<br />
process. At the most basic level it would<br />
involve plugging an Amiga SCSI controller to<br />
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the PC's SCSI controller, and as long as both<br />
controllers had different SCSI IDs, all would<br />
be well.<br />
In practice, SCSI controllers tend to use the<br />
SCSI ID number seven, so before you can get<br />
the SCSI network up and running you need to<br />
change either the PC or Amiga side's ID number.<br />
Currently, the two PC SCSI cards that HiQ<br />
guarantees to work do not allow you to<br />
change their SCSI ID's, so it is left up to the<br />
Amiga side to do the compromising. Luckily,<br />
most Amiga controllers do allow you to<br />
change their ID numbers either by adjusting<br />
jumpers on their boards or by using software<br />
such as the A3000 motherboard controller.<br />
The only major exception is the Surf<br />
Squirrel, but to get around tins, HiQ includes<br />
a replacement Squirrel device driver.<br />
Basicaly, you drop into the DEVS drawer and<br />
sets the Squirrel's ID to five. All this palava<br />
with ID numbers does mean that you will<br />
only be able to use up to six SCSI devices<br />
instead of the usual seven, but this shouldn't<br />
worry anyone apart from the teal psycho SCSI<br />
users.<br />
Once the SCSI controllers are set up, you<br />
next need to decide how you want your SCSI<br />
devices arranged. If you have a large PC box,<br />
it would be normal to add hard drives or CD-<br />
ROMs off the internal PC SCSI controller, but<br />
if you have a big box Amiga there is nothing<br />
stopping you from using this instead. For<br />
externally boxed or removable SCSI devices,<br />
such as a Zip drive, it is possible to connect<br />
drives 'in-between the SCSI cards. As long as<br />
none of the SCSI IDs clash and the end of the<br />
SCSI chain is correctly terminated there<br />
should be no real problem.<br />
So, you have the hardware side of the<br />
Siamese system all set, but this is not going to<br />
be of much use without the software to back<br />
it all up. The Siamese software comes on a<br />
single PC disk along with the CrossDOS 6<br />
package, which makes mounting the PC dnyes<br />
just a matter of pointing and clicking.<br />
Installation of the Amiga software is handled<br />
by a normal install script, leaving you<br />
with the simple task of dragging the SiSys<br />
program to your WBStartUp drawer. On the<br />
PC side you need to drag a drawer containing<br />
the Siamese software to the PC's C drive. By<br />
then dragging links to the SySis *gram to<br />
the Start button and Startup drawer, you will<br />
have easy access to the software on the PC<br />
side.<br />
The hub of the Siamese software is the<br />
main Server program, which passes messages<br />
between the machines over the serial<br />
cable for all the services that can be running<br />
on the Siamese system. The main function is<br />
to watch out for the user requesting the monitor<br />
switcher to kick in and switch between<br />
the two machines. On the PC side this is<br />
done using an Amiga sizing gadget that<br />
appears on the tool bar.<br />
On the Amiga side there are a number of<br />
ways, including the most visible use of the<br />
Windows 95 button. You can also use the left<br />
Amiga C combination, and there is an optional<br />
ARexx port which has commands to give<br />
you total control over the PC. So, you can<br />
switch between the Amiga and PC screens<br />
and launch PC programs all from a single<br />
ARexx script.<br />
Other basic functions provided by the server<br />
include mouse and keyboard sharing that<br />
allows you to use the Amiga mouse and keyboard<br />
while using Windows 95, or if you wish<br />
use the PC mouse and keyboard while using<br />
the Amiga. An incredibly useful feature is clipboard<br />
sharing that allows you to cut and<br />
paste between machines. Another handy<br />
function will update the Amiga's internal<br />
clock to match that of the PC's. This is helpful<br />
if your Amiga does not have a built-in clock.<br />
The Siamese software is constantly being<br />
updated, and new additions include<br />
MountPC. This puts a new disk icon on your<br />
Workbench called PC. Opening this allows<br />
you to access all the drives mounted on the<br />
PC side of things, including floppy and CD drives.<br />
As this works over the serial lead it is<br />
nowhere near as fast as the SCSI network, but<br />
at least you have simple access to the normal<br />
PC drives not on the SCSI network.<br />
The preference program has also been<br />
updated and allows you to alter the serial<br />
device you want to use. As a result, Surf<br />
Squirrel owners will be able to take advantage<br />
of the higher transfer speeds.<br />
Once you have everything properly set up,<br />
the Siamese system very quickly becomes<br />
second nature to use. Flicking between the<br />
PC and Amiga. screens is just a matter of<br />
pressing two keys, and sharing files over the<br />
SCSI network is the same as loading and say-<br />
S<br />
i<br />
a<br />
m<br />
PlountPCgives- the Ansa access<br />
to a i the PC's drive s via a<br />
waffle marred PC<br />
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Pc Printe r<br />
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The re dre cts the Arrosa's<br />
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print cutout to the Printe r<br />
attached to your PC<br />
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the lime from the PC 's dock.<br />
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6t1IN66.1PC'-'<br />
The Se rve r allows the M e ga and PC<br />
coriwnunicate, and is required<br />
tor the crther components to week<br />
CentroPC<br />
ControtPC ',bows you to use<br />
the Arroa 's mouse a ryl keytkreird<br />
to centred the PC<br />
M e x . -<br />
Melo( provides /a l ARe m Port ror<br />
progr arm to convoirocate wrth<br />
We %a ne w System<br />
e Ciplloa rd<br />
Tris Allows you to trereoareotty<br />
Cut and Pa lle te xt between the<br />
Amiga and We PC<br />
The preference program ha l been updated to benefit Surf Squirrel owners<br />
AMiGA COMPUTING<br />
OCTOBER 1996<br />
ing any other file.<br />
The only potential problem here is with the<br />
two SCSI cards clashing over shared access,<br />
but on a shared monitor system this will happen<br />
very rarely, as both the Amiga and PC<br />
have to save to the drive at exactly the same<br />
time. If you are using decent SCSI cards they<br />
should arbitrate between themselves for<br />
access to the drive, so unless you have automatic<br />
processes running this should not be a<br />
problem.<br />
I do have to say that I was a little hesitant<br />
at first about the idea of the Siamese system,<br />
but having used it for a few days you do start<br />
to forget you are using two separate<br />
machines. If you are put off by the possible<br />
extra cost of the SCSI network you should<br />
remember that this is actually not necessary<br />
for the Siamese system to work, as you can<br />
still have the monitor, keyboard and mouse<br />
sharing, along with MountPC It you are only<br />
dealing with small files you could get along<br />
without the SCSI network.<br />
Bottom<br />
line<br />
REQUIREMENTS<br />
RED ,<br />
sse<br />
nte PCI WinaciAs5 PC SCSI Card<br />
VGA ol Monitor SCSI drive<br />
B<br />
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59
Anyone who has read about programming on<br />
the Amiga would have come across references<br />
to certain books and files, particularly<br />
something known as the native developers'<br />
kit. This CD is the official developers CD from<br />
Amiga Technologies and so has all the files<br />
and references you need.<br />
One of the most important indusions is<br />
the native developer kit, This has all the<br />
'include' files and libraries you need to compile<br />
your operating system source code with<br />
either a C compiler or assembler.<br />
Along with these you also get an<br />
important section desaibing the<br />
best way to program for the<br />
Amiga and to maintain future<br />
compatibility,<br />
Other parts of the NDK include<br />
the documentation for all the<br />
Arniga's libraries explaining what<br />
each function does and how you<br />
should use it. These are just plain<br />
text files but in a separate section<br />
the entire 'includes' can be referenced<br />
in AmigaGuide format<br />
making for quick access.<br />
Included as part of the NDK is<br />
DE't 014:11<br />
Cil % 1.1<br />
I Two specialist jam packed CDs get trawled through<br />
by Neil Mohr<br />
The current CD market is awash with clipart<br />
and font CDs from the likes of Epic and EMC_<br />
So any new publishing style CD is going to<br />
have to offer something more than just<br />
another bunch of tired old collection of fonts<br />
and clipart<br />
Well Magic Publisher takes the view that<br />
bigger is better and is a whopping four CD<br />
collection. In reality you can immediately discard<br />
one of the CDs as it is for BBS users and<br />
provides lha'ed versions of all the fonts on<br />
the CD - handy but for a few people.<br />
Talking of fonts, the CD claims to have<br />
10,000 of the rascals but really this is something<br />
of a misnomer as what you have is<br />
something approaching 300 scalable fonts in<br />
five different formats -<br />
Bitmap, DME IntelliFont,<br />
Postscript and Truetype. To<br />
make life easier all these<br />
fonts are printed in the 108<br />
page manual that comes<br />
with the CD collection.<br />
On top of these is a<br />
huge collection of standard<br />
Amiga bitmap fonts<br />
along with a collection of<br />
colour fonts. Unfortunately<br />
there are no preview pktures,<br />
either on disk or in<br />
the manual so you will<br />
AM iGA<br />
AMIGA COMPUTING<br />
OCTOBER 1996<br />
Enforcer an essential debugging tool that<br />
shows you any badly written programs<br />
which are accessing parts of the Amiga's<br />
operating system that they should not be<br />
touching.<br />
Possibly of interest but not quite so much<br />
use nowadays is the complete CD32 developers'<br />
package that includes full CDXL reference<br />
material and utilities to<br />
build CD32 CDs.<br />
A developers' section on the<br />
CD is interesting reading as it<br />
details what parts of the operating<br />
system could change in a<br />
future PowerPC operating system,<br />
and which functions you are<br />
best avoiding using to keep programs<br />
compatible.<br />
There are also details of a<br />
TrackDisk64 which is an enhanced<br />
version of the trackdisk device<br />
written to remove the current<br />
4Gb hard drive limit. Contributed<br />
by third parties there are the<br />
OVERALL: 91%<br />
!War<br />
AGIC PUBLISHER 1111NMEal<br />
have to look at each one individually to find<br />
out what it is like, if you can be bothered.<br />
Clipart is organised in a similar way to the<br />
fonts with printed previews in the manual<br />
corresponding to each file on CD, All the clipart<br />
is organised into separate drawers on<br />
the CD but even so a directory read can take<br />
a while on a slow drive due to the amount of<br />
stuff in each category.<br />
With all these fonts arid graphics it would be<br />
nice to have something to use them with and<br />
In and behold one of the CDs is dedicated to<br />
publishing software_ Along with a<br />
demo of Wordworth 4SE there is a<br />
full version of Final Writer 45E.<br />
A full installation of TeX is set up<br />
ready for use on the CD. TeX is aimed<br />
at scientific and technical manual<br />
layout as is a right pain to setup, but<br />
if you have ever come across DVI<br />
files then the utility ShowCNI is setup<br />
and lets you view them.<br />
Also on the first CD are 150<br />
printer drivers, a large collection of<br />
PD and shareware programs covering<br />
all of uses and a selection of<br />
backdrops of varying quality.<br />
m<br />
development files for Envoy from IAM and the<br />
INet files from Interworks.<br />
For beginner programmers, on top of the<br />
large amount of example files that come as<br />
part of the NDK, there is AmigaMail - a bimonthly<br />
magazine in which examples of<br />
Amiga programming are posted_ These cover<br />
all aspects of programming including subjects<br />
covering how to write well-styled code that<br />
will be easily maintained and understood by<br />
other people.<br />
Seeing that originally the native developers'<br />
kit was E22 to buy from <strong>Commodore</strong> this<br />
CD is excellent value for money and is an<br />
absolute must for would be Amiga programmers,<br />
giving invaluable advice and development<br />
files.<br />
Bottom<br />
PRODUCT DETAILS<br />
Product<br />
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So you ca n try out a ll those fonts - a<br />
ve rsion of Fina t Write r dSE is on the C D<br />
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PRODUCT DETAILS
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£14.95<br />
he macros that we were talking<br />
about last month consisted of just<br />
a few lines of code, Whatever needed<br />
doing was achieved by having<br />
the various ARexx or program interface commands<br />
executed either one alter the other or, in<br />
the case of the last example, by using a loop<br />
arrangement to have a series of instructions<br />
repeated a given number of times, This<br />
approach is fine for small scripts, but as programs<br />
get larger it becomes increasingly more<br />
difficult to keep track of what your code is doing<br />
ilk is written in what is effectively a single block<br />
of instructions.<br />
The solution is to break down whatever it is<br />
you are trying to do into more easily undergandable<br />
(smaller) tasks, tackle these smaller<br />
coding jobs in relative isolation, and then finally<br />
build your script out of these program building<br />
blocks that you've created. The benefit of this is<br />
that whilst writing or debugging (trying to fix)<br />
your scripts, you then only ever have to deal<br />
with small sections of code at any one time!<br />
The building blocks that I'm talking about are<br />
caled ARexx functions, and they are self contained<br />
pieces of code that, given some information,<br />
will act on it and return some kind of result<br />
to you. The easiest way to explain the purpose<br />
and layout of an ARexx function is to take an<br />
example:<br />
1larVoluee: Procedure<br />
erg width, height, depth<br />
voluarlddthsheight*deptii<br />
return rictus!<br />
This is the definition of a function called<br />
BoxVolume°. I've placed parenthesis markers<br />
0 at the end of the name when mentioning it<br />
because it's normal practice to do so when talking<br />
about function names (most functions need<br />
information to work on and, as you'll see shortly,<br />
these parenthesis markers are needed when<br />
the function is used). Do notice, however, that<br />
in the function definition itself the name ends<br />
with a colon. The PROCEDURE keyword which<br />
follows the function name is optional but is normally<br />
included because it tells ARetx that all the<br />
variables used inside the function should be<br />
regarded as local, i.e. should be isolated from<br />
other variables in the script.<br />
The data items required by a function are<br />
called the function's 'arguments', and with<br />
ARexx these are specified using an ARG state-<br />
Once you have created a function definition,<br />
using it is easy. If you want the returned<br />
value to be assigned to a variable you simply<br />
write the function name on the righthand<br />
side of an expression, placing the<br />
argument values you wish to use inside the<br />
parenthesis (separated by commas) like<br />
this:<br />
oybox=liosIolumei44,$).<br />
On the other hand you can use the returned<br />
value immediately:<br />
soy Iolhoiumei2,4,5)<br />
I<br />
P<br />
a<br />
u<br />
l<br />
O<br />
v<br />
e<br />
r<br />
a<br />
UNCTION USE<br />
More useful info<br />
for newcomers<br />
to AlRexx from<br />
ment which lists the variable names that have<br />
been chosen to hold the supplied arguments.<br />
With the example definition, three arguments<br />
are expected and the variable names chosen<br />
are width, height and depth_<br />
aIm<br />
mediately after the ARC statement comes<br />
the AReroi statements that do the real work of<br />
the function. With BoxVolume() we are just<br />
multiplying the three function arguments<br />
together and assigning them to a variable called<br />
volume.<br />
The last line of the function definition is a<br />
RETURN statement and this is important for two<br />
reasons: Firstly, it signifies the end of the function<br />
definition. Secondly, the variable or expression<br />
supplied with this statement determines<br />
the value that will be returned by the function<br />
when it is used (in our example this will be the<br />
current contents of the volume variable).<br />
Rittnember tha t both of this months<br />
examples ne e d to be run from the<br />
Shell using the R X comma nd<br />
In the first case, the variable mybax would<br />
be loaded with the value 40 (i.e. 2'45),<br />
and in the second case the value 40 would<br />
be displayed.<br />
Its worth pointing out, incidentally, that<br />
although, for clarity, the results of multiplying<br />
the three arguments was assigned to a<br />
separate variable we could, in the case of<br />
this simple function, do away with the<br />
intermediate multiplication statement and<br />
write the function in this form:<br />
Bostiotose: Procedure<br />
arg width, height, depth<br />
return width*height*depth<br />
AMIGA COMPUTING<br />
OCTOBER 19g6<br />
mand<br />
eriotifit2T1 CC'<br />
•<br />
1<br />
1<br />
1<br />
1<br />
L<br />
i<br />
Surfac• a re a of a box is e a sy to find<br />
1<br />
1 /*<br />
tI*<br />
first collect huffs from user... 1<br />
esay<br />
'whet is the width of the bow?'<br />
mull w<br />
s<br />
toy 'whit is tit height of the bow?'<br />
tPull<br />
h<br />
lsoy<br />
'whit is the depth of the box?'<br />
. putt I<br />
rsoy<br />
'oetal-price per unit eta!'<br />
epull<br />
fetal<br />
u see 'hinge price?'<br />
Putt hinge<br />
*<br />
up 'required I profit?'<br />
/ pull profit<br />
/* now ululate bow price—, *I<br />
up 'The price of the box ix' BoxPricetw,h,d,metet,linge,profit)<br />
twit<br />
1101Price: Procedure<br />
at width, height, depth, metol_price, hinge_price,percentage_profit<br />
, iinge.price I* remember - two hinges ore used 6<br />
/<br />
11 1.2<br />
1<br />
ividtb<br />
1<br />
height<br />
eleigh<br />
ttdept<br />
h*Odt<br />
h*dept<br />
h?<br />
unit_c<br />
ostx<br />
t<br />
a<br />
l<br />
_<br />
p<br />
r<br />
i<br />
e<br />
ting_price.unit_costq1011epercentoge_profit)1100<br />
ten setling_price<br />
1 •<br />
Listing 1 : This sta nda lone script shows<br />
ono wa y of using the ElosPrice () function<br />
<strong>Is</strong> - - - - - . . . . . . . . . . . . . . si<br />
losPrice: Procedure<br />
org width, height, depth, oeut_price, hinge_price,percentoge_profit<br />
irel*2nluidth<br />
1unit_cost.oreOmetol_priceq*hinge_price<br />
1<br />
used *I<br />
height*he1g<br />
1<br />
ht*depthemi<br />
selling_price.unit_costollnipercentage_profii)/10C*0.0001<br />
r<br />
decimil_point_position=lndexfselling_price,Y)<br />
dth*depthl<br />
e<br />
numeric digits docimelioint.position*t<br />
seliing_price.selling_pricesa<br />
m<br />
numeric digits 9<br />
e<br />
retutn setting_price<br />
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62<br />
ACKLING SOME PRACTICAL SNAGS<br />
If you run the testl,rexx script (which you'll find on the<br />
cover disk), you'll find that it does its job well enough<br />
in most respects - but there is one minor difficulty in<br />
that the resulting box price often comes back with too<br />
many (or too few) significant figures.<br />
BoxPrice(2,4,2,1.8,0.75,25), for example, produces a<br />
price of E91.875 when in reality we'd probably want<br />
to round this up to E91,88.<br />
Now REXX, the language upon which ARexx is<br />
based, actually has a built-in Format() function which<br />
allows the layout of the final character string used to<br />
represent the number to be modified. ARexx doesn't,<br />
but it does have plenty of other ready-made (or socalled<br />
built-in) routines that we can use, including an<br />
Index() function that allows us to search a text string<br />
for particular characters or groups of characters. It also<br />
provides a NUMERIC DIGITS statement that allows us<br />
to adjust the precision used when performing mathematical<br />
operations.<br />
The thing you need to be aware of at this stage is<br />
that ARexx, when it isn't actually doing calculations on<br />
P1,0<br />
_Wilella<br />
Ifbit 1000001 00 the right shows the improved test2.relis output<br />
Having sketched out the layout of a simple function,<br />
' let's take a more realistic example of where a function<br />
, might be created to do a particular job. Let's suppose<br />
you work for a company that makes hinged-lid metal<br />
boxes to order, and that the price of these boxes<br />
, depends on the amount of metal in any given box plus<br />
' the cost of the hinges. Its your job to provide quotes<br />
'for customers, so you want an ARsoi macro that will<br />
be able to calculate a customer price for any particular<br />
box.<br />
What information is going to be needed'? Well the<br />
dimensions of the box, the price of the metal pet unit<br />
area and the price of the hinges will be needed to<br />
work out the cost of making the box. And a profit margin<br />
will have to be available to calculate the final customer<br />
price.<br />
Calculating the surface area of a box is straightforward<br />
- you just calculate the areas of each side and<br />
add them together. Having got the total surface area of<br />
the box, we simply multiply this by the cost of the<br />
metal per unit area, add on the price of a couple of<br />
hinges, and scale that price up to account for the profit<br />
margin_ Here's a function that will do the job;<br />
Quite a few variables in use I know, but the basic<br />
guKorice: Procedure<br />
or width, height, depth, •etet_price, hinge_price, percentage.prefit<br />
area.2<br />
, unit_cest.ar eeeee tat_prictePhinge_price 1 h e r - two hinges are used Pi<br />
(width set[ing_price.unit_cestqlD04percentage_prefit)110°<br />
return setting_prict<br />
theigh<br />
teheig<br />
ht<br />
AMIGA COMPUTING<br />
,<br />
OC !OBER 1996<br />
depth<br />
+eidth<br />
numbers, stores them as a series of characters, much<br />
like it stores pieces of text Because of this we're able<br />
to search the selling_price variable used in our<br />
BoxPrice function and locate the position of its<br />
decimal point like this.<br />
Jti<br />
(<br />
se<br />
t•i<br />
-<br />
g<br />
_c<br />
t<br />
—<br />
IE<br />
,<br />
Subltacting 1 from the resultant value tells us how<br />
many digits are in front of the decimal point and<br />
adding 2 to this produces the numeric precision<br />
needed to provide two decimal places in an answer.<br />
Taken together this means that we can make ARexx<br />
provide 2 decimal place accuracy like this;<br />
numeric digits dec1eet_point_ppsition401<br />
setting_pricemetting_priceil<br />
nuseric digits 9 f reset to nest's defautt wolue sr<br />
The reason for adding zero to the selling price is<br />
simple For the new accuracy setting to take effect we<br />
must perform some kind of mathematical operation<br />
MORE REALISTIC EXAMPLE<br />
ran.>rx e s<br />
hat is the width of the box?<br />
18 hat is the height of the box?<br />
5 hat is the depth of the box?<br />
etai price per unit area?<br />
2.23<br />
inge price?<br />
78<br />
equired N prof it?<br />
he price of the box is 972.4928<br />
an:><br />
The testl-res• script in action<br />
purpose of the statements in each of the steps should<br />
be reasonably easy to understand. Using the function<br />
is just going to be a matter of supplying the various<br />
details when the function is called. For instance, to calculate<br />
the price of a box 2 ft x 4 ft x 2 ft with metal<br />
costing E1,8 per square ft, hinges E0.75 each and a<br />
profit margin of 25 per cent we'd use an expression<br />
like this:<br />
;.5<br />
o<br />
Now one way of using this function 25 would be to<br />
write a standalone script that collected ) the various<br />
details of the box and then called the BoxPrice() function<br />
to carry out the calculation. The testi .reiot script in<br />
listing 1 shows how you could do this and notice how<br />
comment lines written as /* * / have been<br />
used to separate various parts of the script The ENT<br />
statement that occurs just before the function definition,<br />
incidentally, is essential because it tells ARert that<br />
this is the 'logical end' of the script - without this<br />
ARexx would carry on executing the script, trying to use<br />
the statements present in the function as though they<br />
were part of the main script<br />
on the number we wish to modify. Adding zero was<br />
chosen simply because it doesn't change the value of<br />
the result!<br />
Another minor hitch that you'd discover with these<br />
latest modifications is if the selling price calculated by<br />
the BoxPrice0 function turned out to be a whole<br />
number - then there wouldn't be a decimal point<br />
present in the selling price variable. In this case, the<br />
Index() function would return a value of 0 (indicating<br />
that a decimal point was not found). There are a<br />
number of ways to get around this but I'm going to<br />
use a trick - by adding a small amount to the cakulated<br />
selling price I'm going to force ARexx to add a<br />
decimal fraction part to the answer. Needless to say,<br />
the amount added needs to be small enough not to<br />
affect the overall result of the calculation and, since<br />
results are being rounded to the nearest 0.01, I've<br />
opted to add 0,0001. You can see the modified<br />
BoxPrice() function in listing 2 and there is a<br />
test2sexx script on the cover disk that uses this<br />
improved function.<br />
A ND FINALLY<br />
There are all sorts of ways in which our<br />
newly devised function could be used.<br />
Suppose, for instance, that you wanted to<br />
produce a table which showed the prices<br />
needed to obtain various profit margins on<br />
boxes of a particular size. Your script could<br />
collect the dimensions and material costs<br />
in much the same way as the testi sex*<br />
program, but could then use a loop to gen-<br />
erate a 9<br />
Yo for margins between 1% and 50%:<br />
prof<br />
do profit.1 to 50<br />
it<br />
v price.flosPritefw,t,d,altai,hinge,profit)<br />
e r<br />
s u say 'percentage profit' profit<br />
'woutd need setting price of' price<br />
s end<br />
s e<br />
l The l ireal<br />
fun, however, starts when we<br />
ncollect g the information needed by the function<br />
p directly from a document being edited<br />
using r an ARexx controllable editor or wordprocessor.<br />
i<br />
c Next month I'll be explaining how this<br />
function that we've written could be used<br />
e<br />
in a macro that reads required BoxPrice()<br />
arguments<br />
t<br />
in this way but then inserts the<br />
function-calculated a<br />
box price back into that<br />
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months of searching. Remember the<br />
competition we set about two months<br />
ago with those eight sets of Pinball<br />
games? Well, you'll be pleased to know<br />
every single one of them was nicked<br />
from our office which means everyone<br />
who entered will win absolutely nothing.<br />
No, seriously, we were inundated with<br />
entries, (I think we counted 10) which is<br />
quite rare and we can happily<br />
announce the winners names right now<br />
along with their tie-breakers.<br />
-<br />
1<br />
1<br />
StIthirtiii<br />
95<br />
1<br />
1<br />
Justice at last<br />
ecently we heard that a brand new, amazing game called Justice, which looks a bit li<br />
Syndicate, is coming out very soon for the Amiga,<br />
It requires you to control special law-enforcement<br />
officers who are ordered to bl<br />
away any criminals on the spot. However, to spice things up a little, you're allowed t<br />
use tanks and bazookas among various other military.<br />
The game is bel •<br />
developed i n<br />
4.4711t_<br />
•• • • •<br />
—<br />
-• • • • • • 1<br />
•••<br />
,<br />
Sweden by a team<br />
called Silicon<br />
Cactus and as you<br />
can see from the<br />
screenshots, it looks<br />
like a cross between<br />
Syndicate a n d<br />
Cannon Fodder_<br />
Hopefully we'll be<br />
able to give you<br />
more information on<br />
maybe with da shing of Syndica te It soon,<br />
As you ca n se e , Justice looks re ma rka bly<br />
I lik• Ca nnon Fodde r-,<br />
Compo Winners (At last)<br />
Oh, and if you are a winner don't<br />
expect your prizes to be on the<br />
doorstep as soon as you read this.<br />
We've got to find the games. plaster<br />
them up with packaging. scrawl your<br />
name and address on them and then<br />
send them out by 3rd class or something<br />
ridiculous so they'll get to you<br />
before the next millennium, so be<br />
patient'<br />
Here are Those all-important winners!<br />
Steven Gurevitz,<br />
Middlesex<br />
-I need refuge from my Dad.<br />
Please help me and send relief,•<br />
(I'm not entirely sure what he<br />
means, although I've enclosed<br />
NSPCC's telephone number)<br />
No name, or address<br />
"Because I am a poor, dull person..•<br />
(This person didn't print their name or<br />
address on their entry form. If that person<br />
would like to write to us with their finished<br />
tie-breaker, just so we know it's<br />
you. Men we can send you your prize!)<br />
Scott Hu9hes, Liverpool<br />
'Because I m a ball breaking, chute<br />
shooting, light flashing, bumper bashing,<br />
number crunching. bonus breaking,<br />
table tilting, pinball wizard.'<br />
(Doh Scott Hughes, you cheeky monkey.<br />
You provided us with the best entry<br />
which means you win the some prize as<br />
•<br />
everyone else. Congratst)<br />
Pete Pointon, Walsall<br />
"I am a tarnished boll on the pinball<br />
table of life, -<br />
(A very bizarre tie-breaker from Pete<br />
there)<br />
Mr N Crump, Wrexham<br />
To give me a break from my sons<br />
watching and talking about Euro'96."<br />
(We feel you're being a little harsh there<br />
Mr Crump, but never mind, you still win<br />
by default as someone else ridiculously<br />
scrawled on their entry form and we<br />
found It impossible to figure it out)<br />
Mr C Cotton, Northants<br />
"Because I'm a sad old fart who wants<br />
to re-live his misspent youth in the pinball<br />
arcades, -<br />
(Yep, we know.)<br />
Ian Sherwood, Oxon<br />
i'm a member of the National Pinball<br />
Defence League and would ploy them<br />
until they are ready for release."<br />
(Right you ore my son)<br />
Terry Everest, Kent<br />
'Doubtless you'll cast this hopeless entry<br />
into the infinite wastes (or bin). But<br />
remember I'm asking you very nicely_<br />
Please.<br />
(Yes, in fact we did throw your entry into<br />
the bin, but hey, everyone <strong>Is</strong> a winner<br />
with System l)<br />
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The ECTS is coming up really fast now, and<br />
were hoping there's going to be lots of<br />
Amiga products on show, The show runs<br />
from 8th to 10th September and unfortunately<br />
it's not open to you, the public.<br />
Although after you have read our indepth<br />
report in a few months. I can<br />
guarantee it will feel as if you were really<br />
there!<br />
To be honest, the show will be dominated<br />
by the PC and Playstation<br />
goodies so er, us lot here will hove a<br />
top time playing on all the latest console<br />
and arcade games. No truthfully,<br />
we'll be too busy hunting down<br />
all the latest Amiga products from<br />
companies such as Guildhall<br />
Leisure, 21st Century Entertainment,<br />
Acclaim, Gametek, Gremlin<br />
interactive, Ocean and Time<br />
Warner,<br />
You comin' out or wot?<br />
Do you remember that shoot 'em up by OTM<br />
Publications and Promotions called Atrophy.<br />
Well we've just heard news that it's never<br />
coming out The reason is that it has now been<br />
Thu s Ian% OOnling oa t. So don't took tor it irt the shoos.<br />
e Human Enigma<br />
Oh, hang on, some news has just come in from<br />
the fax machine as I speak and it's about a<br />
new game in the pipeline from OTM and it is<br />
shelved due to contractual problems. Well, at<br />
least it managed to live up to its name.<br />
However, do not despair. In its place comes<br />
an even better horizontal shoot 'em up going<br />
by the name of Atrocity, and it's planned to<br />
be even better than Atrophy. We should have<br />
something on it for you next month..T providing<br />
OTM don't scrap it two minutes before our<br />
deadline.<br />
Atrocity should feature:<br />
• 6 meg of music<br />
• 6 Giant levels<br />
• 5000 frames of animation<br />
• 60+ Objects on-screen at once<br />
• 300 colours on screen<br />
• Intelligent aliens<br />
• No slow down<br />
• Multi-layer. parallax scrolling<br />
entitled Enigma. Ills being developed by a<br />
team called Centillion Software and looks<br />
rather good.<br />
11*<br />
Get your<br />
football<br />
boots ready<br />
for our<br />
ultimate<br />
footy<br />
guides<br />
inside<br />
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The cockerels are quite odd so weave your way past them<br />
Kan Fu<br />
ood platform games hove always<br />
been a rarity on the Amiga. There was<br />
once Superfrog. Zool and Fire and Ice.<br />
Although they weren't particularly<br />
ground-breaking in any department.<br />
they were just a. joy to play. Just recently, we've<br />
had bbsolutely nothing in terms of decent platform<br />
games.<br />
However, not for the first time, a brand new software<br />
company get their chance to put the world<br />
to rights with their latest release. And if originality<br />
determines success then Great Effects<br />
Development could turn out to be outright winners.<br />
We managed to stumble across the developers<br />
of Kang-Fu one Friday morning and within a week<br />
the game was sitting on my desk that's how<br />
eager they are to broadcast their plans.<br />
The first obvious thing that struck me was the<br />
fact it was on CU. The last half-decent game on<br />
the CD32 I remember was Liftil Divil by Gremlin<br />
Interactive. So I had to go through the rigmarole of<br />
finding our CD32 dusting it down and then setting<br />
off on a quest to find a working power-pack.<br />
After a good few days of searching I was all set<br />
to play the one-level demo of the brand new platform<br />
game, Kong-Fu.<br />
The developers go behind their label of Great<br />
Effects Development although you may have<br />
Won<br />
heard of them as 'Greed' which looks I.way<br />
bizarre abbreviation- e x i t .<br />
You are in control of a Kung-Fu-kicking ko VE<br />
roc) called Klont, and your job is travel orou u a l<br />
world rescuing all the baby kangaroos that l e<br />
sionally get lost. This is quite obviously a co I t<br />
scenario - especially here in Britain.<br />
During your quest for success, you will c<br />
across loads of other insects and objects that<br />
take delight in stopping you. You will also be<br />
to pick up various power-ups to give you<br />
weaponry apart from your trusty left foot.<br />
In the final game there will be 10 levels<br />
with their own graphics and enemies.<br />
My first Impressions were actually quite go<br />
the main sprite was really chunky and inst<br />
reminded me of a cross between Sonic<br />
Hedgehog and Zoo' on the Amiga. Another<br />
which instantly struck me was the number<br />
sprites on-screen at once. There seemed like<br />
dreds, although to be honest, the backgr<br />
screens tend to merge in giving an impress<br />
a very busy playing area.<br />
The main object of a platform game is us<br />
to get to the end of the level unscathed. Ka<br />
once again goes against the grain by requin<br />
you to pick up small kangaroos which talk<br />
behind you confusing things even more A4<br />
that's not all, you have to solve puzzles on yd<br />
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ay too, like finding keys before you get to the<br />
xit And when you do get to the exit you will<br />
ave to baffle against some huge end-of-level<br />
uardians which are reminiscent of the old cone<br />
days.<br />
The final game will feature,. HIRes bitplane<br />
aphics. thousands of colours on-screen, ft will<br />
at 50fps. there will be 40 minutes of proper CD<br />
uality audio and overall around 80Mb worth of<br />
ato on the CD Itself. We'll have to see if Kong-Fu<br />
on really live up to platform game standards<br />
ch as Sonic and Mario across other formats.<br />
Overall, the graphics seem pretty polished<br />
th the gameplay to match. However, the ver-<br />
I played didn't have any sound but I could<br />
agine the types of sound effects coming from<br />
e wasps. cockerels and dragons - the opportues<br />
will be endless. We'll have a full review next<br />
nth. You can be sure of it.<br />
Some Cheese Please<br />
You can contact the Dutch developers to get<br />
some more information if you wish. I'm sure<br />
they'll be happy to answer any questions. You<br />
can reach them on +31 546 817727. So, go On,<br />
get in touch.<br />
Baddies<br />
Dragons<br />
The dragons don't pose too much of a threat as they just stand<br />
there with big axe trying to chop the life out of you, Just try to get<br />
on platform above them<br />
Flying umbrellas<br />
The flying brollies will take delight in flying into you, almost<br />
piercing your body. Well, not quite, but you get the picture<br />
r<br />
Wasps<br />
411110<br />
You have to be careful around wasps because they will<br />
manoeuvre in a circular movement giving you little space to<br />
work in especially when you need to get across a platform<br />
Cockerels<br />
The cockerels will just run about making noises which don't seem<br />
to harm you at all. So, or,.. just ovoid them anyway because<br />
they're off their heads<br />
Weird things<br />
You will undoubtedly encounter many other weird things like<br />
bendy objects rolling about for no apparent reason. Just thought<br />
I'd let you know.<br />
On your travels you will moot many other animals who will try to hinder your progress<br />
6
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Championship<br />
l<br />
L A I L A e • By Andy Madd<br />
e<br />
With Championship Manager 2 just aroun<br />
the corner, we feel it's time to finish with<br />
the old, now out-of-date,<br />
p<br />
version 1 We<br />
here at System, along with special help<br />
from Championship Manager king<br />
William Sapsed, show gyou<br />
how<br />
1irsf of all. to gain loads of cash right<br />
from the start, all you have to do is<br />
choose your team as Tranmere<br />
Rovers and type your name in as 'Mr<br />
Bulgaria. All you have to do then is<br />
choose your character as arrogant. Once the<br />
game begins you will find your bank balance<br />
has increased by nearly £20 million pounds,<br />
although some of the players will hate you.<br />
Typical.<br />
If you start the game with a pretty small side.<br />
such as second or third division. you will have an<br />
absolute nightmare trying to buy players which<br />
are currently wanted by clubs such as<br />
Manchester Utd. Newcastle and Blackburn, and<br />
the chances of getting them are very remote<br />
unless...<br />
First of all you need to bid less than the other<br />
clubs on two occasions. and then on the third<br />
offer one more pound than every other club<br />
e<br />
(providing you have the money), and you<br />
secure the player. Okay, so you're still having t<br />
fork out for decent players, but at least you don'<br />
have to worry about the competition.<br />
One of the problems that can occur. espe<br />
daily during the end of a season. are play<br />
retirements. This can lose your team a lot of a<br />
ity. especially if he's one of your top players The<br />
only way to get around this is to get loads<br />
money from him so you can just about afford<br />
replacement.<br />
When he's about to retire, put the player<br />
the transfer list and then fine him for no reason<br />
Now take him off the list and insure him for loa<br />
of cash. At the start of next season he'll h<br />
gone, but will have left a huge amount of<br />
behind him.<br />
Another handy hint is that when you are looking<br />
to buy 30+ players, put them on your scouts<br />
shortilst so when they retire at the end of the sea-<br />
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Throughout the game you will be informed of iniutires,<br />
suspensions, contract disputes, young players and job<br />
offers. You must act as soon as you see the notice as<br />
you are likely to Moo a potentiot vote of confi dence<br />
Will's dream team<br />
Christmas tree<br />
The best formation to work<br />
your team around is this:<br />
Finally. William Sapsed has included a list of all his favourite buys and even though they souri<br />
like Donkey PC. you shouldn't overlook them Al! the players listed below will be 'good' in th<br />
Premiership so lower division teams beware,<br />
difillib- anku- -111111-<br />
Alan Miller Middlesborough Ian Bishop - -West<br />
ham Utd<br />
Ian Walker Spurs Ceri Hughes Luton<br />
Stuart Pearce Notts forest Alan Moore Middlesborough<br />
Gary Mabbutt Spurs Julian Joachim Leicester<br />
Neil Lewis Leicester Steve Brown Scunthorpe<br />
John Dreyer Luton Lee Power Bradford<br />
Scott Oakes Lutrin Lee Chapman West ham Utd<br />
son (providing you carry out the ritual above),<br />
you will have a new name in his place. This new<br />
player will have different stats from the old one,<br />
but his injury proneness and goal scoring ability<br />
will remain. A must for all retiring strikers!<br />
Don't be fooled by all the current transfer<br />
malarkey involving Alan Shearer either. If you<br />
apply Championship Manager to real-life, you'll<br />
notice he's about as good as Jason Lee So<br />
There. I can remember I bought him to partner<br />
Liverpool's Robbie Fowler (before Stan), and he<br />
was absolute pants and hardly ever scored.<br />
Effectively, you should use a 4-2-4 formation,<br />
with a forward dropping back and a defender<br />
sitting in front of the back three. All of your players<br />
should have stamina although as a surprise,<br />
either at half-time or for a whole game. stick a<br />
decent defender at the anchor position and<br />
watch as he bangs in loads of goals. This worked<br />
especially well when I was Manchester Utd, I<br />
stuck Steve Bruce there and he ended up being<br />
top scorer for two seasons!<br />
You should select your tactics as continental, -<br />
too. Don't try to be all professional by choosing 4-<br />
4-2 because it's Inevitable that you'll let loads of<br />
goals in unless your defence is amazing. Don't be<br />
afraid of switching to Direct Ball at half-time if IP<br />
you're a couple of goals down. There's nothing<br />
to lose.<br />
The goalkeepers are a bit strange because<br />
they don't have much in the way of stats - the<br />
only one you can see <strong>Is</strong> influence. Even though<br />
the idea is to select d captain who has the most<br />
influence, you will find that the goalkeepers who<br />
have a high influence will actually be really<br />
good.<br />
If you do want a really good keeper the guy<br />
from Bristol City is absolutely superb. He was my<br />
best buy and kept a clean sheet almost every<br />
game. His name's Keith Welch or something...<br />
Barryluller - Contract<br />
Good old Barry Butler want a<br />
new contract, go on sign it!<br />
Half -<br />
cutsTim m WAMMt.*.<br />
tine<br />
S t<br />
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get • •fttlittt t 5 • 1 • • . 0 1 1 1<br />
The hall•time starts wilt give you<br />
an idea of your pertomance<br />
Here's another one of those<br />
players. I've no idea who he is<br />
11 Dangling
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caught up with Richard, artist at<br />
Silitunna, on the Sillturina Support<br />
BBS, which I first came across by<br />
chance a year or so back when the<br />
am were working on a couple of projects like<br />
Doom clone called Dentaku 26, and aspiring<br />
release their first game. Well, they made it,<br />
nd first off the mark was XTreme Pacing.<br />
leased through Black Legend in January '96<br />
o hungry games market, on the whole being<br />
ell received by the Amiga press.<br />
unna was set up as a limited company in<br />
vember 1994. We were however working on it<br />
fore that, since about June 1994. Our first<br />
was Den taku 26, we worked on that while<br />
x completed his University course, After Alex<br />
Uni (July 1995) we decided that there were<br />
y too many Doom clones coming out on the<br />
go, so we shelved it in favour of a karting<br />
e game - which became XTreme Pacing.<br />
tunna is a full time occupation for all of us (me,<br />
x and Mark), financially and it keeps us ticking<br />
Flowdid XTreme evolve?<br />
,'erne Pacing started out, as I said, as a karting<br />
me - until we saw Virtual Kartingt At this point<br />
decided a more standard wacky car theme<br />
uld be beffer, and looking back, I definitely<br />
k it was. The 3D engine was originally chunky<br />
pper screen, which we changed to proper<br />
routines and blitter modes. The whole proonly<br />
took around four months, from concepto<br />
completion, and we were pretty chuffed<br />
the end result.<br />
However, when we released it there were<br />
ornplaints about certain gameplay problems,<br />
being The conscientious bunch that we are,<br />
decided to rectify them.<br />
For all our XTreme racing GFX, we have our<br />
t o m, in-house object cutter coded by Mark<br />
nich appears on the data-disks). The tiles are<br />
on screens in rows, and the code automat-<br />
31iy generates chunky versions for use in the<br />
me, they are simply placed using the editor<br />
a on the data-disks).<br />
Talking about restrictions in creating<br />
ames; - t hnot e too many, generally mainly size for<br />
fferent things (ie XTreme race tiles 6404 pixels,<br />
ulderdash 3D textures 128x128 in size, etc.),<br />
olours - so far everything is 256 colours, with one<br />
We've got a couple of dodgy looking ..11PEGe they<br />
said. Cheers guys. Alex and Richard, part of the<br />
Silitunna team. Alex is the yellow one<br />
Risky I<br />
Business<br />
Gothic City from the XTreme Racing data disk.<br />
How the graphics are stretched to fit into the layout<br />
of the game<br />
or two limits on the palette Oe XTreme - first 16<br />
colours reserved, lost 16 reserved for colour<br />
cycling),<br />
JJ: And for those who try and fail to view the<br />
graphics on the )(Immo game disk?<br />
We use Crunch Mania - not to disguise GFX simply<br />
to crunch them - the GFX start out as UM,<br />
are then converted to chunky for the game GF)(<br />
raw for the front-end GFX, and then crunched.<br />
The object cutter converts all GFX (except tiles) to<br />
chunky. Tiles, as I said, are automatically converted<br />
by the code.<br />
JJ: With you living in Works, Alex in Sheffield, Mark<br />
In London and Andy in Staffs, do you use modems<br />
to keep in touch? How often do you guys get<br />
together personally to work on a project?<br />
We keep r) touch via e-mail and the BBS for most<br />
It's the patch<br />
1Silltunna<br />
Software sprang<br />
from nowhere<br />
with their first<br />
game XTreme<br />
Racing. Jason<br />
Jordache<br />
chats to the<br />
Warwickshire<br />
based team of<br />
enthusiasts who<br />
are aiming to<br />
make it big in<br />
the games<br />
industry.<br />
The problems Richard mentions as regards XTreme d<br />
'I now available. Along with improved playability and removal of miscellaneous<br />
rbugs.<br />
here's some of what's on offer.<br />
'•<br />
4 player joystick adapter support<br />
e'rectifi • All cars now ed handle i differently n to each a other Modified<br />
f<br />
• Deathmatch<br />
r e e<br />
rules<br />
p a t c h<br />
• Weapon explosions now more spectacular<br />
• All new weapons<br />
• 5 seconds invulnerability when you are put back on the track after you are killed<br />
• Option to auto-save best lap limes & screen settings<br />
• E Z handling - Option for slightly easier control, especially for beginners<br />
• Utility to merge and view best-laptimes
7r3eatu re<br />
More artwork from the game<br />
Slittunna currently consists<br />
seven people, four of them<br />
full time members. They<br />
are on the look out for<br />
other programmers and<br />
artists to join the ranks.<br />
Richard Whitton, oge 22<br />
Graphics and game design<br />
richUxtreme.clemon.co.uk<br />
•<br />
Uyears<br />
A-Levels, followed<br />
sby<br />
a BTEC in design. I got<br />
offered a Uni place at<br />
u<br />
Wolverhampton, b u t<br />
adeclined<br />
due to their poor<br />
l quality football, Decided I<br />
sdidn't<br />
want to do any-<br />
cthing<br />
like graphic design<br />
on paper and had a dab-<br />
h<br />
ble on the computer<br />
oInstead<br />
Sent a picture to<br />
o magazine, which was<br />
l published - and this is how<br />
mmet<br />
Alex, he saw The picture,<br />
phoned me and<br />
a<br />
we've been together<br />
lsince<br />
then (Aaahl)<br />
a "When not working<br />
rspend<br />
most of my time<br />
kwith<br />
my gorgeous girl-<br />
e<br />
friend - down t'pub. I've<br />
also been known to listen<br />
, yto<br />
large amounts of blues<br />
,<br />
2<br />
Sprites from the sleeping Dent aku doom clone. if it's<br />
as fast as they claim, thousands of Amiga garners<br />
would wish this game finished and available<br />
JJ: What games do you have planned for the<br />
future?<br />
We have quite a few projects underway. but I<br />
can't say too much about them at this stage -<br />
they are multi-format, some will be appearing on<br />
and rock music, watch<br />
early '80s Italian gore flicks<br />
and anything on the cartoon<br />
channel and, err do<br />
lots of shopping<br />
Alex Amsel, age 21<br />
Lead programmer<br />
alexOteeth.demon.comk<br />
Boffin? Has just graduated<br />
from Exeter University with<br />
a degree in Cognitive<br />
Science, that's Al and psychology.<br />
However there is<br />
a darker side to him, he's<br />
a football lout - supports<br />
Wolves and gets hammered<br />
on Banks bitter or<br />
vodka after matches.<br />
'I spend most of my<br />
time watching Wolves EC.<br />
an English football club -<br />
have also helped organise<br />
supporters clubs and so on.<br />
If not doing that, you will<br />
find me listening to indie or<br />
industrial music, or watching<br />
Monty Python films.'<br />
Mark Fitt<br />
Additional coding<br />
Excellent coder - it was a<br />
choice between music<br />
and coding, and coding<br />
things, and voice<br />
calls a few times a<br />
week. It varies the<br />
amount of time we<br />
get together - it's less<br />
now since Alex<br />
moved to Sheffield -<br />
currently I'd say<br />
once/twice a month<br />
tops.<br />
won (for now). Tends to<br />
work the weirdest hours -<br />
night shifts only - must be<br />
the London air Can't handle<br />
his beer despite what<br />
he might say to the contrary.<br />
Mark likes to dabble<br />
with Jungle - in fact, he's a<br />
total jungle freak these<br />
days. He's hod a couple of<br />
pro jungle tracks released<br />
too, and there's another in<br />
the pipeline for him<br />
Andrew Cashmore<br />
Graphics<br />
"Our new little fledgling!<br />
He's a bit of a graphical<br />
wiz - he's currently heavily<br />
into The 3D rendering side.<br />
He's been working with us<br />
for about the last 2-3<br />
months and used to be a<br />
games coder.'<br />
Simon Speight<br />
Music for name Racing<br />
Tony Farrel<br />
Additional music<br />
XTreme Pacing<br />
Ted Bailey<br />
Testing and ideas<br />
4<br />
The Amiga others may not. One that ? will<br />
rate on is Boulderdash 3D (the title WILL<br />
changed!), With Amiga PC and Playstcition<br />
sions under development this is 3D platform<br />
ing - a Doom style engine, with platform<br />
gameplay.<br />
There will be a lot of strategy and t<br />
involved, and tremendous multi-player sc<br />
up to eight players. There will be several dill<br />
level types, such as Hell Caverns, 1-11-tech.<br />
Urban and Shopping mall. There will also be<br />
Impressive graphical features too, such as 30<br />
ture mapped environment, look upld<br />
crouch/jump; various shading effects. inc<br />
depth shading and mist effects: animated<br />
textures and outside areas<br />
JJ: it can be difficult giving a release date<br />
project still in development like Boulderdash<br />
how about a vague release date?<br />
Lets say 'released by Christmas '96.<br />
11: Talking about Boulderdash, does this bear<br />
relation to Dentaku?<br />
None (code wise), if does however contain cl<br />
few textures that I had drawn for Dent<br />
about 50% of them in one form or another,<br />
one or two Den taku enemies may appear<br />
there too.<br />
JJ: I had word from people impressed<br />
Dentaku's fast 3D engine. How does it corn<br />
to the current Doom clones available on<br />
Amiga and are there pions to finish it off?<br />
It still remains by for the fastest engine or<br />
and there were some good little graph)<br />
effects coded that haven't been seen in a<br />
clones. There are no plans to complete Dent<br />
- but the code and graphics still live on (no<br />
out and stuck into other projects).<br />
Richard says a "very early demo" of Boulderd<br />
3D is available, Those of you with the hardw<br />
can download that along with other freebies<br />
the XTreme Racing patch, from the Silltun<br />
Support BBS (opening times 10pm-7am) on 01<br />
842105.<br />
ft<br />
gi<br />
1 1 4 ;1111<br />
f<br />
Dead bodies. Sheep, Lemmings and grown men.<br />
blown to bits. A selection of sprites plucked<br />
the XTrome archives<br />
1<br />
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tied fro<br />
Flames of Freedom $3.00<br />
Font Set $2.00<br />
Football Director 2 • $3,00<br />
Future Classics Collection $4.00<br />
Garden Facts 1.2,3, 4<br />
Gloom<br />
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Graphics Studiti<br />
c I,<br />
36 Dye Street Garnerville, N.Y. 10923 (914) 786 1711 (914) 786 1708 Fax<br />
!VINE!!!<br />
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5<br />
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r<br />
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BONANZA!!!<br />
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Doh, a good old loca l de rby.<br />
You ca n't be a t the m ca n you?<br />
Especially the M e rse yside one<br />
manager e ve r, you ha ve to<br />
be be tte r tha n me — H a ll<br />
ISensi<br />
World of Soccer'<br />
ble<br />
Terry Venables<br />
it<br />
failed. You won't<br />
f you want to be the next England<br />
manager, remember to set your<br />
nationality to English because you<br />
will have more chance of getting<br />
the job. However. do remember<br />
that other international jobs can be offered<br />
to you.<br />
To get the elusive job you must impress the<br />
chairman almost every season. You must at<br />
least finish in the top 10 every year, and if you<br />
fall to manage that then winning a cup will be<br />
sufficient enough to impress the president of<br />
your country. If you can achieve the right<br />
blend of these wins then an international job<br />
will be offered to you.<br />
For instance. I started my career with<br />
Liverpool. I never won the league title and I<br />
only ever won the league cup once in about<br />
10 years! It doesn't sound like a good record,<br />
but I finished in the top 10 every season and<br />
the team was a finalist in several competitions,<br />
including those in Europe.<br />
The Republic of Ireland job was eventually<br />
offered to me and I took It. Obviously I wanted<br />
to manage England and I could have waited,<br />
but no,-. I was too excited and pressed<br />
'Accept' as soon as possible.<br />
I was then presented with the horrifying<br />
prospect of finding 20 good Irish players in the<br />
entire world - it wasn't an easy task but I still<br />
F<br />
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y I do a bad job<br />
M<br />
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managed to win the European Championships.<br />
This and the World Cup are the major<br />
competitions, but as there is a four-year wait<br />
between them, I had to play a lot of<br />
absolutely pointless friendlies. At the end of the<br />
year you will be presented with a nice tour<br />
somewhere where the opposition is about as<br />
good as Doncaster. thus allowing you to pick<br />
up a small, rusty trophy. That always impresses<br />
The president.<br />
When I managed to qualify for the World<br />
Cup, the 'President' of England was impressed<br />
enough to hand me the job. Blimey, it felt like<br />
real life.<br />
d<br />
d<br />
o<br />
c<br />
k<br />
I was faced with the prospect of doing what<br />
every other England fan dreams of, and that's<br />
to pick their own England side and take them<br />
to the World Cup finals. Although it's not<br />
always as simple as that,<br />
n Se e tha t bloke the re . We ll. you'd be tte r<br />
• wa ke him up othe rwise he 's out of the ga me<br />
You<br />
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Take note Glenn Hoddlel<br />
Your first lob is to pick 19 players who you will take everywhere. But remember, these con be<br />
changed at any time, so you don't have to stick with them.<br />
Your first idea will probably be to fill the team up with English players who ploy for the club<br />
side you support in real life. Whether it's Blackburn or Bury, that striker will be the first<br />
choice for your side, but don't do that! Pick the best 11 from the entire world, not from your<br />
own side!<br />
Player Position Club Selection reason<br />
1: Tim Flowers Goalkeeper Blackburn Valued 1.8m<br />
2: Rob Jones Right Back Liverpool Speed<br />
3: Stuart Pearce Left Back Notts Forest Tackling<br />
4: Paul ince Midfielder Inter Milan Tackling passing<br />
5: Tony Adams Defender Arsenal Heading and tackling<br />
6: Gary Pa!lister Defender Man Utd Heading, tackling, speed<br />
7: David Platt Midfielder Arsenal Passing<br />
8: Paul Gascoigne Midfielder Rangers Passing, speed<br />
9: Alan Shearer Striker Blackburn Shooting, speed<br />
10: Les Ferdinand Striker Newcastle Utd Speed, finishing<br />
11: Steve McMammon Right wing Liverpool Speed<br />
12: Groeme Le Saux Left back Blackburn Tackling<br />
13: David Seaman Goalkeeper Arsenal Second most expensive Gk<br />
14: Robbie Fowler Striker Liverpool Finishing, speed<br />
15: Stan Collymore Striker Liverpool Shooting, speed<br />
16: Gareth Southgate Defender Aston Villa Penalties (Hah)<br />
17: Steve Stone Midfielder Notts Forest Speed, passing<br />
18: Teddy Sheringham Striker Spurs Heading, finishing<br />
19: Darren Anderton Right wing Spurs Speed, passing<br />
• Remember, when a payer gets injured for more than a we ek, drop him completely<br />
from the selected 20 and replace him with someone fit to gain more ticks.<br />
My career achievements<br />
1995/6 - Liverpool<br />
Premier: Runner up<br />
Cup: Semi final<br />
League Cup: Semi final<br />
EUFA Cup: Quarter final<br />
1996/7 - Liverpool<br />
Premier: 3rd<br />
Cup: Finalist<br />
League Cup: Round 4<br />
ELIFA Cup: Semi Final<br />
1997/8 Liverpool<br />
Premier: Runner up<br />
Cup: Round 3<br />
League Cup: Round 4<br />
EUFA Cup: Semi Final<br />
1998/9 Liverpool<br />
Premier: 5th<br />
Cup: Round 5<br />
League Cup: Winners<br />
1046 cmp;<br />
.<br />
.Quarter<br />
F i n a l<br />
1999/0 - Liverpool<br />
Premier: eth<br />
Cup: Semi final<br />
League Cup: Round 3<br />
EUFA Cup: Round 1<br />
2000/1 - Liverpool<br />
Premier: Runner up<br />
Cup: Semi Final<br />
League Cup: Round 3<br />
"Resigned'<br />
2001/2 - Republic of Ireland<br />
Group Position: 4th<br />
World Cup: Not qualified<br />
Friendlies: Won 3:<br />
Drawn 1: Lost 1<br />
2002/3 Republic of Ireland<br />
World Cup: -<br />
Euro Tour: Won 2: Drawn 1: Lost 0<br />
Friendlies: Won 3: w n<br />
AMMON.<br />
SR<br />
!<br />
S<br />
P<br />
A<br />
_.-•••••••ilMIEZ=1•1•1.-<br />
2003/4 Republic of Ireland<br />
Euro Position: 1 - Qualified<br />
Friendlies: Won 1: Drawn 3:<br />
Lost 1<br />
2004/5 - Republic of Ireland<br />
Euro Chomp: - Winners<br />
Friendlies: Won 2: Drawn 2:<br />
Lost 1<br />
2005/6 - Republic of Ireland<br />
World Cup: Qualified<br />
Friendlies: Won 1: Drawn 2:<br />
Lost 2<br />
WORLD OF<br />
5 0 E 1<br />
2006/7 Republic of Ireland<br />
World , Cup: Round 2<br />
. Friendlies: Won 3: Drawn 0:<br />
Lost 2<br />
2007/8 - England<br />
Euro Position: 1 - Qualified<br />
Friendlies: Won 0: Drawn 3:<br />
Lost 3<br />
2008/9 - England<br />
World Cup: Won<br />
Friendlies: Won 3: Drawn 2:<br />
Lost 0<br />
1 kinvillill-<br />
4 0 0<br />
P 1<br />
1 1
SYSTEM<br />
review<br />
Ih<br />
r<br />
R<br />
e<br />
v i<br />
e<br />
w<br />
e<br />
d<br />
b<br />
y<br />
Andy Maddock<br />
Free Demos<br />
If you want a FREE demo of<br />
Reality then write to or<br />
phone BPM Promotions and<br />
ask them. They're a nice<br />
bunch and they'll be willing<br />
to help answer any<br />
enquiries. You can reach<br />
them at<br />
BPM Promotions<br />
8, Magnolia Park Dunmurry<br />
Belfast BT17 ODS<br />
Or you can call them on<br />
01232 626694<br />
blaming 1 1<br />
f you read the news article in System<br />
News around two months ago you<br />
would've caught wind of a brand<br />
new software construction kit entitled<br />
Reality. Well already the developers<br />
have knocked up some games to prove<br />
what it can do. You may have seen a couple of<br />
games featured on the front of coverdisks across<br />
various magazines as BPM Promotions ore insistent<br />
their name and products should pop up<br />
everywhere.<br />
Each game isn't really outstanding in quality<br />
and is certainly not going to set the world on fire<br />
although if you take a small feature from each<br />
and maybe put them together mentally you<br />
may be able produce a picture of a game of a<br />
much higher quality than these and possibly<br />
even to the standard of a full price commercial<br />
game.<br />
Obviously each of these offerings should be<br />
looked upon as demonstration programs as the<br />
real full-price games by BF4/1 will be along shortly<br />
just as soon as they are finished. The titles are<br />
going by the names of Robin Hood and<br />
Spocefighter and we are assured there are others<br />
the pipeline.<br />
All these games were created using the<br />
Reality software creation package and for a relatively<br />
small donation, you too can sample the<br />
delights of programming without attending a<br />
Iwo-year computer course learning C+ or another<br />
programming language which frequently<br />
seems to prevent new users from putting their<br />
o r thoughts and ideas into practice.<br />
Joker Poker<br />
A quick way to make loads of cash and get instant<br />
popularity. Poke r.., the na me of the ga me<br />
1<br />
titles as it sounds like it has connotations of<br />
This is probably one of the most intriguing of the<br />
gambling which suits me down to the ground.<br />
Basically all you have to do is play poker. I'm<br />
not saying anything else because all I can do is<br />
explain the rules of the game and I'm certainly<br />
not doing that.<br />
Joker Poker is a fine example of what Reality<br />
can create because of the sheer variety it can<br />
produce. Whether it's shoot 'em ups, platform<br />
games or card games. Reality can do 'em all.<br />
Charlie Chimp! The Great Escape<br />
Chimp boy Charlie returns to grace the Amiga<br />
screens once again. And unfortunately it suffers<br />
from the same problems as the rest. Having<br />
said that, the graphics do look a little better,<br />
and that's probably the result of time being<br />
spent on the game as a whole.<br />
As you play Charlie Chimp you do begin to<br />
notice aspects which would be good in other<br />
games and it shows the quality of software<br />
Reality has the ability to produce.<br />
Once again. if a serious Amiga user who saw<br />
something in the game would take the time to<br />
Improve graphical/gameplay glitches then a<br />
commercial product would be a certainty. As<br />
a standalone version it just doesn't offer<br />
enough to give Amigo users any value for<br />
money.<br />
M AP. 0 _<br />
'Mt TO I1AVE LOOT A IT' • • ;<br />
Plore's the monke yboy himse lf Chetahs C himp. H o la without<br />
doubt the king of a ll monke ys
I<br />
1<br />
Inn<br />
Lint<br />
; of the<br />
ons of<br />
iround.<br />
:sr. I'm<br />
in do is<br />
rtainly<br />
Reality<br />
• it con<br />
atform<br />
irn all.<br />
with-<br />
Treasure of<br />
Tutankahmun<br />
Oh look. it's the monkeyboy himself Charlie Chimp. He<br />
is without doubt the king of all monkeys, again<br />
Charlie Chimp stars in yet another adventure.<br />
This time he's after the treasure of<br />
Tutankahmun.<br />
The series has obviously been the most popular<br />
with Amiga users as there have been new<br />
releases now and again. In my opinion Charlie<br />
Chimp is right on the edge of becoming a<br />
standalone full commercial release If more<br />
time went into the planning and presentation<br />
it could easily be boxed and put out on the<br />
shelves on the pretty much redundant Amiga<br />
games market.<br />
This release is actually better than the others<br />
because the graphics seem a tad better and<br />
the gameplay seems slightly more involved.<br />
This is a relatively decent game contained in<br />
the packs which boosts the value for money<br />
.<br />
Underwater Capers<br />
Urn sure everybody will agree that the small sprite<br />
looks very familiar indeed<br />
This is the second release in the "capers series,<br />
only this time you take control of a 'Pinkie"<br />
lookallke named Seemore Doolittle and your<br />
job is to rescue your fantastic bird Marion the<br />
Mermaid while battling your way through<br />
hordes of underwater aliens, collecting as<br />
many power-ups as humanly possible.<br />
The Seemore Doolittle sprite looks like<br />
Millenium's Pinkie and the collision detection is<br />
a bit dodgy, although apart from that it's a<br />
nice little blast 'em up game which with a little<br />
more though and planning could easily be<br />
thought of a commercial release, especially in<br />
today's Amiga games market.<br />
Wrath of<br />
Gwendor<br />
You are Theos the Warrior and your job is to<br />
rescue your brother from the evil clutches of<br />
the knight Gwendor. There are eight levels to<br />
battle through, each one requiring much skill<br />
to negotiate the nasty snakes among other<br />
energy-sopping things.<br />
Not only is Wrath of Gwendor a none stop<br />
action game, it also contains a puzzle aspect<br />
whereby the idea is to switch switches and<br />
use magic potions.<br />
It's unfortunate that the game doesn't really<br />
boast quality. The idea is good although It's<br />
not put it into practice. I suppose If more time<br />
was taken graphically, it could present a<br />
challenge and maybe even enter the world<br />
of PD. As it stands it needs more work.<br />
Oh dear, the animation is possibly the poorest<br />
aspect along with the terrible gameplay<br />
Toyland Capers<br />
This is the first in the series of the "capers"<br />
adventures starring Seemore Doolittle in his little<br />
spaceship type thing in which the idea is to<br />
blow every toy out of the sky like a mod child.<br />
Toyland Capers is pretty similar to<br />
Underwater Capers, although this time you're<br />
bombing about places like Lego land. Top<br />
stuff.<br />
Mersin "Pinkieboy" tripoin' around the<br />
world of toys. Marvellous innit?<br />
What's it<br />
all about?<br />
All these games are contained<br />
In a special Reality<br />
games pack priced at just<br />
£12.50 for the lot Including<br />
another Charlie Chimp<br />
!<br />
a As most people know, the<br />
dproduction<br />
and develop-<br />
vment<br />
of a computer game<br />
e<br />
can take at leost 6 to 12<br />
n<br />
months, CI nd as these games<br />
are produced by the design-<br />
t<br />
ers of Reality, the whole<br />
u<br />
pack should've taken at<br />
r<br />
least four years to put<br />
e<br />
together. And did it? I very<br />
omuch<br />
doubt It. as they also<br />
r had to put together the<br />
t actual game construction kit<br />
wbeforehand.<br />
o Although. when you, the<br />
. punters. get hold of this you'll<br />
be able to spend much<br />
more time and create some<br />
top quality stuff. Reality<br />
could be the way forward<br />
for all budding gamesplayers.<br />
It will certainly present<br />
non-programmers a chance<br />
to pursue their own ideas.<br />
We should have a review<br />
of the full package next<br />
month, so keep your eyes<br />
peeled If you wont to enter<br />
The world of programming.<br />
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es ands, INS 41.d<br />
y Englan<br />
•<br />
NI<br />
hc<br />
mE<br />
mi<br />
cc<br />
mom<br />
IIE<br />
al<br />
lob<br />
tirn.<br />
we<br />
ntl<br />
dIE<br />
Se(<br />
wC<br />
SO<br />
se<br />
Yc<br />
cc<br />
dc<br />
th<br />
a'<br />
;
7<br />
Neil Mohr looks at<br />
how to make<br />
memory-saving<br />
measures more<br />
convenient<br />
getting programs to run with as little of the<br />
L system software loaded as possible, thus<br />
MB a leaving the maximum amount of memory<br />
at syour<br />
disposal The problem is that it is a little<br />
luborious t if you have to mess around like this each<br />
time m you need to run a program. So, this month<br />
well<br />
o<br />
look at a couple of ways in which the memory-saving<br />
n<br />
process can be made easier.<br />
Both methods involve AmigaDOS scripts and<br />
different<br />
t<br />
ways of circumventing the original startupsequence,<br />
h<br />
which is where most of the system softwore<br />
w that we want to avoid originates. The neatest<br />
solution e involves one small program called<br />
MBPress l and a few lines odded to the startupsequence,<br />
o so get your favourite text editor ready.<br />
o Using the program Ma Press at the very start of<br />
your k startup-sequence, it is possible to detect what<br />
combination e of mouse buttons you are holding<br />
down. d MBPress is very flexible and will even take<br />
occouni of three-button mice, but for us, holding<br />
c<br />
the<br />
m<br />
right mouse button down will be enough. So,<br />
at the very start of your startup-sequence, you<br />
should t add these lines.<br />
h<br />
e<br />
C:ReArtss<br />
b Stt AMSMER SRE<br />
a If PASSER El 2<br />
s Skip quick<br />
Endlf<br />
i<br />
c<br />
s This section of AmigaDOS code will check, using<br />
bMBPress,<br />
to see if the right mouse button is being<br />
held down. If it is, the normal startup-sequence will<br />
e<br />
be skipped and our new startup wilikle used in its<br />
h<br />
place. If now at the end of the startup-sequence<br />
i<br />
you add the following lines, we will be olmost<br />
nfinished.<br />
d<br />
Jib hick<br />
.%:Setpatcti<br />
Assign titIL: T: QAP1:<br />
Assign >MIL: CLIPS: RAM:<br />
Assign AIL: REM S:<br />
Assign tMIL: PRINTERS: DM:Printers<br />
Assign tNIL: (MAPS: MS :Struts<br />
Assign Mt: LOCALE: SYS:LocaIe<br />
Assign tali.: LIMS: SYSaLasses ADO<br />
Assign >NIL: HELP: LOCALE:Help DEFER<br />
C:topy FAYARC:1<br />
1<br />
.info<br />
C:Renamt<br />
R<br />
SYS:MBStartup<br />
A M :<br />
SYS:VOStartup0<br />
C:Lotdab<br />
C<br />
Moil<br />
H<br />
3<br />
E T<br />
C:Rename SYS:MOStortuDO 5Y5:005tertup<br />
End(ti )Nit:<br />
Save, then boot your machine and hold down the<br />
1<br />
AMIGA COMPUTING<br />
OCTOBER 1996<br />
Memory<br />
matters<br />
right mouse button. ArnigaDOS will skip the nor•<br />
mot startup-sequence until it reaches the Quick<br />
label. It will then execute the new startup, which<br />
sets all the standard assigns and loads<br />
Workbench without executing any of the<br />
WBStartup programs. You may wont to change<br />
the I and CUPS ossigns to a place on your hard<br />
drive again to save memory. and the copy command<br />
is just there for people who hove a RAM<br />
icon stored in ENVARC.<br />
Additionally, you may want to add some of the<br />
following extra commands before the first rename<br />
command, depending on your needs.<br />
DEVS:Monitors/NTSE<br />
DEUS:Monitors/PAL<br />
E:AddDattTypes REFRESH QUIET<br />
Run )111L: Execute 5:User-Startup<br />
The two monitor commands set the proper PAL<br />
and NTSC screen drivers. The AddDatarype command<br />
will initiate all your Doc:types if you need<br />
them, and the last one runs the user-startup.<br />
Normally you con do this without losing much<br />
memory, as it is mainly only assigns that are<br />
stored in it.<br />
The other method of making memory-saving<br />
easier is not quiet so neat, but is equally usable. It<br />
involves making on AmigaDOS script specifically<br />
tar each program you want to run with the maximum<br />
memory available. As an example, this is the<br />
a<br />
start script I use for Image Engineer.<br />
assign ens: matt:<br />
assign 1: files:WI/stir<br />
t:SetPatcti MET<br />
cd fiLes:utitslisegeprolie<br />
'slip it:<br />
stack 33000<br />
run it<br />
Before you could use this script you would have to<br />
change lines two and four to suit your own needs.<br />
Line two sets up the temporary directory that<br />
AmigaDOS uses now and again to store things.<br />
You could just assign this to RAM, but as we are trying<br />
to save as much RAM as possible, the hard<br />
drive would be better.<br />
The fourth line changes the current directory to<br />
the one containing Image Engineer. Again you will<br />
have to change this to wherever you installed Image<br />
Engineer. The next assign simply assigns the volume<br />
If to the current directory.<br />
Now type this into your text editor and save it off<br />
to your C directory as StortiE You then need to<br />
type the following in a Shel protect ctstortie +s•<br />
This adds the script protection bit to the StortlE file,<br />
teling AmigaDOS that StartIE is a script file not an<br />
executable program Using this, it you reboot your<br />
machine holding down bath the mouse buttons and<br />
select boot with no startupsequence and then type<br />
StortlE, the AmigaDOS script will execute, and<br />
Image Engineer will run with as much memory available<br />
to it as is possible.
1<br />
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vTh
Eliminating global<br />
variables when<br />
creating memoryresident<br />
code,<br />
with Paul Overca<br />
Amigo's resident command facility and<br />
T what you have to do code-wise to make<br />
hMN<br />
use of it. Resident programs, as most of<br />
e you will know, are loaded into memory lust once<br />
t'usualy<br />
via the AmigaDOS Resident command),<br />
and from that point on, the code stays there and<br />
h<br />
is, therefore, instantly available for use without<br />
ehaving<br />
to be re-loaded. The other benefit is that<br />
mthe<br />
scheme is extremely memory-efficient — no<br />
e matter how many processes uses the command,<br />
tonly<br />
one copy of the code is ever really available<br />
h<br />
in memory at any one time land this is true even if<br />
different processes use the command at the same<br />
i<br />
time).<br />
s For code to be made resident in this way it has<br />
mto<br />
be pure, i.e. both re-executable and re-entrant,<br />
oWhat<br />
this latter term means is that it should be<br />
npossible,<br />
whilst the code is already being used by<br />
t<br />
one process, for a second process to be able to<br />
execute that same code without interfering with<br />
h<br />
the first use. The necessary safety requirement<br />
rhere<br />
is that any process that uses the code should<br />
eleave<br />
it in exactly the some state as it found it —<br />
vand<br />
the main bug-bears in this respect ore the<br />
oglobal<br />
variables being used by the program.<br />
l<br />
If, for example, a command has to allocate<br />
some memory and it stores the pointer returned<br />
v<br />
by Alice._Meal() using:<br />
e<br />
s Illp. ...., 4,.L "till<br />
a<br />
r<br />
then that pointer would prevent the code being re.<br />
entrant. Any second process used that occurred<br />
o<br />
during the time that the command was already<br />
uactive<br />
would result in that pointer location being<br />
nover-written<br />
with a new address_ As far ••,. as the first<br />
d process is concerned, that memory pointer would<br />
tthen<br />
be corrupt!<br />
h<br />
The idea, then, os far as producing re-entrant<br />
code goes, is to eliminate All statically defined<br />
e<br />
global variables whose values might change on<br />
re-execution and replace them with an equivalent<br />
set oF 'instance-specific ones (i.e. a variable set<br />
f<br />
l<br />
i<br />
r<br />
t<br />
.<br />
I<br />
.<br />
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I<br />
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1111<br />
-<br />
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rstr.<br />
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•• • • t ••• I NO •Ipttr • 1 ...Al •••••.•••••• ••••• •<br />
•lor fi le momm lb u s * tor olovinv b r ton<br />
rnqr,tiatantrnitrmatv,:ugu•• •<br />
' .1: J rt<br />
z<br />
::.,.<br />
The ke y to cre a ting re side nt code like s in<br />
the e limina tion of conve ntiona l globa l va ria ble s<br />
se<br />
MENEM<br />
AMIGA COMPUTING<br />
OCTOBER 1996<br />
4,,<br />
i<br />
At<br />
t<br />
R<br />
t<br />
e<br />
co<br />
s<br />
o<br />
i<br />
d<br />
e<br />
STRUCTURE<br />
01010<br />
HONG<br />
_Wm<br />
Yeriabtes,0<br />
ost_v or i abLel<br />
soot_v e ria bid<br />
sone_v oriab( v3<br />
Ver i obi eLE MOE<br />
Link<br />
movect<br />
Lee<br />
norm<br />
unik I S<br />
rts<br />
0,1-VariabLes_SIZEOF spate for veriabies<br />
82-e6,-47) preserve registers<br />
-Varialges_SIZERF(6),a5<br />
modify frame pointer<br />
• This is where the 'guts' of your routine would go.<br />
• Needless to say you would adjust the structure definition<br />
• to suit the variable types you were interested in storing!<br />
(a7)+,1?-an restore registers<br />
Listing Typica l fra me work for cre a ting insta nce -spe cific globa l.<br />
1111.0Maik. JAW<br />
-<br />
M<br />
L<br />
E<br />
- 1 1<br />
1 1 1<br />
that is creased each lime the program is run). One<br />
handy trick for doing this is to set up a structure<br />
that represents the variables needed by your pro-<br />
1 k .<br />
gram, and then allocate the appropriate variable<br />
space on the stack using the 6800 link instruction<br />
that we looked at last month.<br />
Now, the whole point of using the structure<br />
macros available in the system headers is that it<br />
should be possible to use indirect addressing with<br />
the offsets thot have been produced os displacements<br />
to access individual voriables, But there is a<br />
snag connected with using the 680x0's Link/Unlk<br />
home pointer mechanism when dealing with<br />
Amiga-style structure access. Suppose, for example,<br />
we define the following structure to hold the<br />
local data For a progrom•<br />
l<br />
• UVORI sole war Wel<br />
S ULON; solie_variatitt2<br />
T<br />
LUNE sooe_vatiabie3<br />
LABEL Roriables_SICEOF<br />
R<br />
U<br />
C<br />
T<br />
U<br />
R<br />
E<br />
'<br />
,<br />
o<br />
r<br />
i<br />
doesn't help either.<br />
e<br />
l<br />
:<br />
4<br />
n<br />
d<br />
This definition produces structure offsets of 0,<br />
+2, and +6 respectively, but if you try to use these<br />
sorts of structure definitions to access variables<br />
stored on the stack via the Link instruction's frame<br />
pointer register, you'll find it all goes wrong! You<br />
might think, at this point, that the solution is to use<br />
the offset values in their negative form, but if you<br />
play around with the offset values generated by<br />
these structure definitions you'll find that this<br />
Why? Because the structure offsets are<br />
designed to work in conjunction with a low memory<br />
base address, and this, of course, tells us<br />
exactly what we need to do to get things in<br />
order — we alter the register being used as the<br />
) frame pointer so that it points to the bottom,<br />
rather thon the top, of the memory area thot has<br />
been set aside. If, for example, we wonted to<br />
create the voriables defined by the structure<br />
described earlier we'd adjust the frame pointer<br />
like this:<br />
-0<br />
Hot 15,0-WeriabIes_SIZEOF space for<br />
veriob(es<br />
•1<br />
1<br />
tea -Veriables.SIZEOSta5),6<br />
oodify from pointer<br />
1<br />
Remember, incidentally, that this type of frame<br />
pointer modification needs to be undone before<br />
the program or routine terminotes — the 680x0<br />
Unlk instruction will expect the frame pointer register<br />
to be unchanged (i.e. still pointing to the top of<br />
the stock home). The easiest way of ensuring this<br />
is to copy the original contents of the frame pointer<br />
register at the same time that you preserve any<br />
of the other registers that are going to be used.<br />
You might for example start your routine like this!<br />
r<br />
-<br />
giatilts<br />
- act o2-a6,-(17) p eeeee ve mists<br />
-Yeriabtes_SIZEOF(a5),15<br />
1 k ify 6,1-voriablesylEOF frost pointer spice for<br />
This type oi entry point code then allows the<br />
normal movem type of routine termination to reset<br />
the frame pointer to its original value;<br />
soyss,( (17)+,12-16<br />
usit 1 5<br />
rts<br />
If we put all these ideas together we end up with<br />
the framework shown in listing 1, and within this<br />
you'd simply use indirect addressing to access the<br />
variables. Initiolising some_voriablel to zero for<br />
instance would be done like this;<br />
mossal 10,soss_ssrimble1(eSJ<br />
Next month, incidentally, I'll be giving you a<br />
runnoble example that shows how all these ideas<br />
fit into place and explaining how you physicaly<br />
tell AmigaDOS that the code you've written ,s<br />
be regarded as 'pure'!
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Paul Overaa looks<br />
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hero'<br />
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W Amigo, it dawned on me the other<br />
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ton<br />
important port to ploy in this technological rev-<br />
h olution, barely gets a mention most of the time. I<br />
tthought<br />
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hwould<br />
be a good idea to look at a couple of pock-<br />
e oges that have portscularly useful ARexx connec-<br />
ntions,<br />
beginning this month with Termite, the<br />
i<br />
telecommunications program from Oregon<br />
Research.<br />
g<br />
Termite will work with any Hayes-compatible<br />
hmodem<br />
from 300 baud to the latest 28.8k bps<br />
-offerings,<br />
and the basic facilities offered by<br />
oTermite<br />
give pretty much all you need for every,<br />
n day comms work. You've got all the usual bells<br />
eand<br />
whistles, like call logging and so on, and the<br />
xpackage<br />
is expandable in that it supports the use<br />
pof<br />
standard XPR (external protocol) and XEM<br />
o(external<br />
emulation) libraries (several of which are<br />
nsupplied).<br />
Best of all it has a very solidly<br />
e<br />
n<br />
t<br />
i<br />
a<br />
l<br />
g<br />
r<br />
o<br />
wAutoma<br />
te d log-on is e a sy e nough,<br />
but Te rmite ca n e ve n write the se<br />
t<br />
types of Airle ss scripts for you!<br />
h<br />
11=11111.<br />
Automating this logging-on procedure via<br />
Termite's ARexx facilities couldn't really be<br />
easier. The initial link for example just<br />
involves writing these two statements:<br />
Wait 'WELCOME TO IONS:'<br />
had 'nhost.seroccess..<br />
Notice the %r placed at the end of the text<br />
string being sent. This is another of Termite's<br />
control sequences and in this case it has the<br />
same effect as if you had pressed the Return<br />
key on your keyboard. Waiting for, and<br />
responding to, the user id and password<br />
prompts is just as easy, as you'll see from<br />
the script shown in listing F. The ku and %p<br />
characters are expanded to the real user<br />
identity and password values that are stored<br />
AMIGA COMPUTING<br />
OC1OBLR 1996<br />
Auto<br />
comms<br />
seenusereteerrury.rese #1<br />
address 'TERMITE.1'<br />
Wait 'WELCOME TO IOW<br />
Send 'nlicist,serecress-.ukcnsW<br />
Wait 'Matt MaltSend 'CIS10<br />
Wilt 'User 1D:'<br />
Send 'WO<br />
Wait 'Password:'<br />
Send '<br />
1<br />
listing A typical Mercury 5000<br />
41r<br />
node Corroposenee log on script<br />
'<br />
programmed ARexx interface, and this is where<br />
much of the interest from serious users lies.<br />
Perhaps, initially, the most useful interface commands<br />
ore a WAIT command which allows you to<br />
wait for particular text strings and a SEND command<br />
that lets you send text strings to whatever<br />
system you are conneded to.<br />
The WAIT command, incidentally, has two<br />
escape mechanisms: Firstly, whilst the script is<br />
being executed, the user con press any key on<br />
the keyboard to abort the current wait. Secondly,<br />
there is a timeout setting available which ARexx<br />
scripts can modify using a TIMEOUT <br />
command. One good thing about Termite's<br />
SEND command is that it allows you to specify a<br />
number of control codes which, on transmission,<br />
are converted to the appropriate characters. 'Nu'<br />
and '\p' for example signify a user name and<br />
password.<br />
The easiest way to see the usefulness of these<br />
commands is to take an example Let's say you<br />
have decided to get yourself a Compuserve<br />
account and, having hunted through the hundreds<br />
of UK connection numbers now available, hove<br />
DOING THINGS THE EASY WAY<br />
in Termite's phone book (and needless to say<br />
you can have different ID and password values<br />
associated with each telephone number<br />
you store).<br />
And that's pretty much all there is to it as<br />
far as Termite-based bulletin board or gateway<br />
services connection is concerned. You find<br />
out what prompts/responses the system uses<br />
and then write a script that waits for each<br />
prompt and sends back suitable replies. it's<br />
easy enough to write the scripts manually<br />
but Termite has another trick up its sleeve -<br />
because it can create these types of scripts<br />
automatically using a script recorder. This<br />
monitors your actions as you log-on and converts<br />
them into the appropriate AReytx script<br />
which can then used to automate subsequent<br />
connections.<br />
found that your nearest (local call) connection is o<br />
Mercury 5000 Network number Logging onto<br />
Compuserve via Mercury is a little different to the<br />
standard connection protocol. Having dialled the<br />
number you first get a connect/sign-on message<br />
which looks something like this,<br />
CONNECT EIJI<br />
El WELCOME TO MOMS: 1 ID 099 211 01<br />
and or this point you have to type 'nhost.seraccess-.ukcns',<br />
after which your connection is confirmed,<br />
You're then prompted for a host name<br />
and, by typing CIS, become linked into<br />
Compuserve where you provide a user identity<br />
and a password in the usual fashion,<br />
Bo<br />
une<br />
PRODUCT DETAILS<br />
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Of course, you can do much more with<br />
Termite's ARexx facilities than simply log-on.<br />
You can select protocols for uploading and<br />
downloading files (or batches of files), and<br />
there is a CAPTURE command which allows<br />
you to send incoming serial data to a disk<br />
file. Since this capture can be turned on and<br />
off under ARexx script control, it allows you<br />
to write to disk as much, or as little, of the<br />
terminal interaction as you wish. You could,<br />
for example, create a script that connects<br />
you to a gateway service, checks (and if necessary<br />
downloads) your e-mail, and then<br />
logs you off and hangs up as quickly as possible,<br />
leaving you to read your mail off-line.<br />
Termite does the dialing, your script handles<br />
all the service interaction, and all you basically<br />
have to do is it there and watch'<br />
87
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Dave Cusick<br />
beefs up the<br />
world-beating<br />
AmIRC<br />
you read about trAmigocafe a couple of<br />
issues ago and rushed onto Internet Relay<br />
I fChat<br />
with AmIRC as a consequence, or if<br />
ii.,- you've only just discovered the wonders of<br />
this superb !RC client, then this column is for you.<br />
Without a doubt, AmIRC is the most powerful and<br />
configurable program ot its type I've ever seen on<br />
any machine, but in order to harness its full potential<br />
you may want to make a few adjustments and<br />
improvements here and there.<br />
First of oil, let's take o look at the simpler ways<br />
of making your life easier. When you're selecting<br />
your Nicknames, it generally makes sense to keep<br />
them as similar as possible so people will know<br />
who you ore. My nickname on IRC is Hedgie, so<br />
as my reserve nicks I use _Heigie and Hedgie_ so<br />
that even if some heartless soul swipes my nick,<br />
friends will be able to recognise me.<br />
Another advantage of using such similor nicknames<br />
is that you con easily configure AmIRC to<br />
alert you whenever somebody uses your name<br />
Take a peek at the Lists window (which is accessed<br />
from the Settings menu) under Wise. Click on the<br />
button to Add A New Hike Pattern, then enter your<br />
nick in inverted commas Also. odd likely variants<br />
• 1.<br />
,<br />
0<br />
1<br />
—<br />
I<br />
7<br />
,<br />
•<br />
WIPE.. •<br />
,C4E•rwo<br />
WNW<br />
Lo.....PF<br />
PergWirow troWINCON1<br />
IOW Or<br />
•owlirdos•<br />
tr<br />
•ala• •••••••aar<br />
•ata.a,••••-•<br />
alms • ,a<br />
" = :<br />
as• •<br />
amyr<br />
o<br />
a<br />
a<br />
,---<br />
An attractive front-end for Net users is due to<br />
be released imminently as Freeware.<br />
Konnection from Piper Communications is fully<br />
modular, saving precious memory by only<br />
loading modules when required. like existing<br />
front-ends, it ties together everything from<br />
Web browsers to e-mail programs and<br />
newsreaders.<br />
However, Konnection boosts configurable<br />
menus for launching those programs, and has<br />
Don't Oorget to<br />
register your copy<br />
ot AntlitC soon—<br />
AMIGA COMPUTING<br />
OCTOBER 1996<br />
t!, Power<br />
Chatti<br />
I- 111.1 •aaa•<br />
• a••••<br />
406110•0<br />
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, N E ot D7C<br />
41 Aro<br />
• Q • ows•<br />
tow.. OWN<br />
, OWE.<br />
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•olooro••<br />
-<br />
—11111111!!MMI<br />
L<br />
-<br />
a<br />
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EJ i<br />
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o<br />
o<br />
w<br />
l<br />
on your nick. I use 'Hedgie and 'Hedge'. Now go<br />
=<br />
to the Setup screen 'also from the Settings menu)<br />
,<br />
and on the GUI page, change the colour of highlighted<br />
text to something that contrasts with ordinary<br />
text.<br />
You might also like to add o sound effect using<br />
the Events page. This way you con happily be<br />
browsing away in the background and whenever<br />
someone addresses you, you will be alerted by a<br />
sampled sound and your attention will quickly be<br />
drown to the highlighted message on screen.<br />
Whilst you are on the Events page, it would also<br />
make sense to add a sound effect and highlighted<br />
text for Private Messages, or a sample when someone<br />
new joins the channel so you can keep a look<br />
out for friends.<br />
TIME SAVER<br />
Make use of the Function Keys page to store<br />
lengthy but frequently used messages, such as the<br />
location of your home page or the Amigo system<br />
configuration you are using. This can save a lot of<br />
typing. There are also some labour-saving devices<br />
built into the program which ore worth making use<br />
of, such 05 the URI Grabber !added in version<br />
1 11, which sends any Web sites people mention<br />
GONNA GET MYSELF CONNECTED<br />
Full support for AmiTrack (a handy program<br />
which allows you to see when people you<br />
know are connected). It can also launch<br />
AmiPhone, AmiTalk and AmiSlate and connect<br />
to a selected user, and it keeps on-fine time<br />
even when it's not running. In addition to plenty<br />
more features, it also uses MUI and has a<br />
drop-dead gorgeous interface. So keep your<br />
eyes peeled because it could well be on Amine P<br />
by the time you read this.<br />
rIE.NI(4111.11111•11111M<br />
_<br />
•<br />
0<br />
t 11=M<br />
1=51<br />
With a tittle bit e t<br />
tweaking AmiFI C ca n<br />
make your lite a whole<br />
lot more pleasant<br />
to your browser to save you the effort of entering<br />
the URI manualy.<br />
Finally, as mentioned in issue 100 of Amigo<br />
Computing, one of the best features of AmIRC is its<br />
support for ARexx scripts. There ore some scripts<br />
you absolutely should not be without, and you'll be<br />
able to get hold of them either on Aminet or by<br />
asking nicely on certain channels. They are all<br />
straightforward to inswol, a process which is generally<br />
explained in accompanying documentation,<br />
If you use YAM for e-mail then get hold of<br />
Oliver Campion's YomIRC script which ollows you<br />
to e-mail people from within AmIRC simply by typing:<br />
'/mail Hedgie bloh...'. Another handy script<br />
From the same bloke is FAG, which allows those of<br />
us who aren't privileged enough to enjoy Channel<br />
Operator status to create our own Frequently<br />
Asked Question entries and recoil them with a sirn.<br />
pie command line for all to see. There ore other<br />
handy scripts knocking around too, which automat.<br />
tooth/ greet people you know, grant Op status to<br />
friends when they enter (if you are a Channel Op<br />
yourself), and so on.<br />
A word of warning, though. One script I used to<br />
use, which automatically accepts any files being<br />
sent to your machine, can prove a pain at times. If<br />
same irritating fool decides to Hood the channel<br />
with DCC send requests you will find yourself flooded<br />
out and will have to retain the channel. With<br />
this in mind, rather than employing that particular<br />
script you would probably be best waiting for<br />
AmIRC's own version of selective AutoAccepting,<br />
which at the time of writing is promised, onsongst<br />
a host of other features, for the forthcoming<br />
version 1.2.<br />
HELLO THERE<br />
If you've any comments, suggestions or queries<br />
you can caniact me at daverlitdcus demon.co.uk,<br />
or dovecustlicig oo uk
Gil<br />
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Phil South completes<br />
his series on how<br />
to bring an<br />
Amos protect<br />
to fruition<br />
about how to plan and create a multi-<br />
S media catalogue for your products,<br />
o should you indeed have any products<br />
or f enough to warrant a catalogue anyway.<br />
o Now we have to answer a few cosmetic questions,<br />
r like whether we want the pictures of the<br />
products<br />
i<br />
to occupy a screen above the buttons<br />
and a text description to appear to the right. Text<br />
n<br />
boxes are easy to implement, and you just use<br />
the t AMOS Windows commands:<br />
h<br />
i Screen Open omodoo,le,<br />
s ct. 0<br />
Rash Off<br />
sPaper<br />
1 : bind Open 1,0,0,40,20 : trine "Here<br />
eis<br />
a windowr-Paper<br />
4 : Wind Open L320,0,<br />
4"...and<br />
here is aniline ult."<br />
i<br />
0,n Neil Key : M o t .<br />
e<br />
s There you have o text window, or at least<br />
Iwo, w side by side. As you can see this is easy to<br />
use e for our multimedia program, as we simply<br />
put ' the text area off to the right of the screen and<br />
put v text to the window.<br />
e Windows operate just like text screens so they<br />
are<br />
b<br />
simple to clear and add new text to. Just put<br />
a loop into your program which puts the appro-<br />
e<br />
priate text with the correct pictures So now<br />
when<br />
e<br />
you click on a product button the text in the<br />
box n will alter<br />
. t The format for windows is like so<br />
a<br />
b. l Wind Open ,11,y1,12,y1•<br />
k<br />
where i the xl and yl are the pixel coordinates<br />
from<br />
n<br />
the top left hand corner, and th'g• x2, y2<br />
g<br />
r<br />
L<br />
p<br />
e<br />
o<br />
r<br />
t<br />
co-ords are the number of columns and rows of<br />
text you want in the window,<br />
To write to the window simply use the:<br />
. lillndoe 1<br />
command to write to window 1, and so on<br />
Purling a picture into the frame is similarly sin<br />
ple You can either combine two screens with dual<br />
playfield, or simply reload the whole screen with<br />
the chosen picture pasted into the slot Personally I<br />
prefer the latter course as its easier and quicker<br />
to learn And it's much more effective in code<br />
terms because oil you do is load another IFF<br />
screen using one line of code<br />
.<br />
Load Iff "ataapittuta.iff",0<br />
ANY OTHER BUSINESS<br />
Anything else you should know about planning<br />
and making programs? Learn your AtAOS. Either<br />
read this column on a regular basis, buy a batch<br />
of back issues or buy a good book on the subject<br />
, (I believe my Mastering Amiga AMOS is still in<br />
print!) and try out all the tutorials.<br />
• Get on to the Internet and share information<br />
with other AMOS coders. But most of all planning<br />
is of crucial importance. After all, if you don't<br />
know what you're planning to do in great detail,<br />
how are you going to figure out how to write the<br />
code?<br />
• Make the program in bits and assemble those<br />
into the full program. Separate each routine and<br />
work on it, making it do its own thing properly,<br />
before you move on to the next thing. Where possible<br />
make sure you pass the variables to each<br />
routine using the same variable names, so that<br />
you can mix and match routines from other pro-<br />
AMIGA COMPUTING<br />
OCTOBER /996<br />
And<br />
finally...<br />
grams to make new programs in half the time.<br />
• Try to employ the services of someone who can<br />
draw to design the interface. I know it sounds a<br />
bit lame, but I've seen so many programs which<br />
look like they were designed by a chimp. In fact<br />
I'm sure some of them were designed by chimps,<br />
but they are just better coders than they are<br />
artists.<br />
Set out your interface clearly, so that anyone<br />
can see what it does at a glance, and the function<br />
of each button and menu is obvious. Quirky<br />
methods of operation are not funny, especially<br />
when you ore looking for a menu and can't find<br />
it. And while you are at it, make as few controls<br />
as possible, and don't spoil people for choice.<br />
Choose a simple elegant scheme and stick to it.<br />
There that's all. Good luck, and send me some<br />
of your multimedia programs so I con see how<br />
.you're getting on.<br />
'Finns innalhe<br />
from the gams<br />
Fish II, FishAhrt<br />
due old in<br />
PSoventbor 1996<br />
from Ideas Inc.<br />
whereas the fancy pants method will just burn<br />
lines upon lines of code.<br />
So we've taken a program from start to finish<br />
and while this will not set the world on fire, it's a<br />
good basic program for multimedia uses.<br />
Obviously if you have acres of MOD files and<br />
pictures to show its worthwhile making the program<br />
on CD ROM (see issue xx for information<br />
about CD ROM burners) and compiling your<br />
code so it just runs from an icon on the<br />
Workbench.<br />
• Next issue (If be looking at special effects, and<br />
how you con make your programs drop jaws<br />
and pop eyes werever they may go. Until then<br />
ITN!<br />
WRITE STUFF<br />
If you have any other AMOS programs ar<br />
queries about AMOS, then please write to<br />
the usual address, which is: Phil South,<br />
Amos Column, Amiga Computing, Meats<br />
House, Adlingtan Park, Macclesfield,<br />
SK10 4NP.<br />
Please send minks on an Amiga disk<br />
with notes on how the program works on<br />
paper, not as text files on the disk. Make<br />
the routines short enough to appear in<br />
print - no more than about 3040 lines of<br />
code, and if possible make them use no<br />
external graphics, or if they can't be used<br />
without them be sure to provide thern on<br />
the disk in native IFF format, and the<br />
same goes for sound files. Follow these<br />
guidelines and you'll be sure of making<br />
me a happy man if nothing else.
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•<br />
&<br />
e<br />
n<br />
o<br />
p<br />
o<br />
S<br />
H<br />
A<br />
r<br />
_<br />
E<br />
r<br />
l<br />
•<br />
p<br />
R<br />
Kew MII<br />
A<br />
. , 9 2<br />
a<br />
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-<br />
r<br />
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-<br />
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e<br />
p<br />
•<br />
a<br />
t<br />
O<br />
p<br />
p COMPUTINS<br />
1<br />
e<br />
Advertisers'<br />
4<br />
r<br />
a<br />
5<br />
r<br />
,<br />
d<br />
o<br />
r<br />
Index<br />
17 Bit Software 5 5<br />
1st Computer Centre 48, 49<br />
Active Software 4 5<br />
Analogic 8 4<br />
Anjax 9 2<br />
Arnold Comp.Supplies 9 2<br />
Blittersoft 2 7<br />
Buccaneer 8 6<br />
Capri Cd Distribution 9 2<br />
Care Electronics 8 6<br />
Dart Computers 8 6<br />
De Vine Computer 8 0 . Ell<br />
Epic Marketing 6 3 . 90<br />
GTI 7 2<br />
Gordon Harwood ! E C , 3<br />
HID 8 2<br />
Hi Soft O B C<br />
ICPUG 9 2<br />
Liege InternatonaL<br />
Megatronix Software 8 2<br />
Moore Healey Mkt 9 2<br />
Nova Design Inc 1 9<br />
Owl Associates 8 6<br />
Paxtron Corporation 3 2<br />
Power Computing I B C<br />
PXL Computers 6 4 , 65<br />
S&S Computers 9 2<br />
Siren Software 6 , 7, 9<br />
Software 2000 9 6 , 97<br />
Software Hut 2 2 , 23, 24<br />
Special Reserve 5 5<br />
Turtle Lightning 2 8<br />
Vision Soft 5 2<br />
Wh it eknight Technology _56, 57<br />
Wizard Developments 8 8
41)<br />
Ell<br />
ES<br />
(per 50)<br />
(per 50)<br />
Wiese<br />
italogue<br />
tor<br />
ces<br />
973<br />
63<br />
mold,<br />
" -<br />
be. 1919<br />
ARK<br />
,OW!<br />
;CE<br />
•1'<br />
AISt c<br />
It morr<br />
E1.251<br />
Paul &fermi<br />
explains the<br />
importance of<br />
OctaMED<br />
Sound Studio<br />
music scene, which had been a little<br />
T the worse for wear during the early<br />
hIMMO<br />
port of the year, has recovered somewhat<br />
e recently. And the packoge that provided<br />
the (fairly predictable) boost is of course the<br />
r<br />
oppearance of the OctoMED Sound Studio.<br />
e One of the most talked about features of this<br />
'new<br />
offering is the sample mixing routines<br />
s which allow up to 64 independent audio chan-<br />
nnels<br />
and support both 8- and 16-bit sample<br />
o use. Instead of the old arrangements, which<br />
were tightly tied to the audio hardware of<br />
d<br />
Amigo, the new scheme is for more flexible<br />
osince<br />
it is hardware-independent. Already, sev-<br />
ueral<br />
output options are available, namely<br />
bAmigo<br />
(8- and 14-bit), Toccata )16-bit),<br />
t Maestix (16-bit) and DeMilo (16-bit).<br />
t Audio dato, being pre-mixed before being<br />
thrown at whatever sound hardware you are<br />
h<br />
using, has opened the floodgates for many of<br />
athe<br />
other enhancements Found in the Sound<br />
t Studio, including the fact that it is now possible<br />
tto<br />
store song modules (or parts of them) direct-<br />
hly<br />
to disk as digital sample data. This means,<br />
e<br />
A<br />
m<br />
i<br />
g<br />
o<br />
'<br />
s<br />
Another feature of the new package is that in<br />
4-channel mode, samples can reside not only<br />
in ChipRAM, but in FastRAM. You can, therefore,<br />
fully utilise all the memory you have<br />
installed. There's a new window which<br />
allows you to do search-and-replace operations<br />
on notes, instrument numbers, commands<br />
and so on, an instrument list window<br />
for easy viewing and selecting of instruments,<br />
and a greatly improved ARexx interface.<br />
The package can now also load modules<br />
created on two different PC sequencers:<br />
ScreamTracker 3 (53M) and FastTracker 1.0<br />
(not all 53M effects are supported, but most<br />
modules play without trouble), Some<br />
signed/unsigned and byte swapping row<br />
sample conversion options for 16-bit samples<br />
tiaars ot a a rtgar<br />
OctahlED vomiting<br />
will find it e a sy to<br />
gat to grips with<br />
tha now Sound<br />
Studio way of<br />
doing things.<br />
Ink<br />
Ease of use 95%<br />
Implementation<br />
95%<br />
Value For Money<br />
92'<br />
Overall 94'<br />
AND MORE., MUCH MORE THAN THIS...<br />
have also been added (useful for users who<br />
use samples prepared on PCs). And, if you're<br />
lucky enough to own two Amigos, there's<br />
another bonus - you can use the MIDI menu's<br />
Slave Mode Active item to link them. You can<br />
then compose your song using one Amiga<br />
with the other just acting as an extra note<br />
player.<br />
There are, of course, many smaller<br />
improvements over earlier versions as well. A<br />
song annotation window allows you to attach<br />
copyright notices, author name, explanatory<br />
text and so on to your compositions. Default<br />
directories for loading songs, instruments and<br />
executing ARexx scripts can be set and<br />
saved, ARexx scripts can be executed with a<br />
new menu item and file requester combines'<br />
AMIGA COMPUTING<br />
OCTOBER 996<br />
Making<br />
tracks<br />
For example, that you can now creole a drum<br />
loop using several tracks with a collection of<br />
drum sounds, and then save it in digital form.<br />
The resulting sample then only lakes one channel<br />
when you load it in and use it as a drum<br />
part. Previously, the only easy way of doing<br />
this sort of thing was to sample a drum pattern<br />
from a drum machine. Incidentally, a special<br />
'Smoothing' switch is available now when digitally<br />
recording to disk that, by filtering out<br />
unwanted frequencies, is able to improve the<br />
overal audio quality.<br />
Needless to say all this hi-tech wizardry<br />
comes at a price, and at the end of the day,<br />
it'll be the speed of your Amiga that provides<br />
the overall limiting factor. Mix mode uses special<br />
tricks, and notes can lose sound quality on<br />
slow Amigos. In short, the faster your processor<br />
the better, and for occeptoble quality you really<br />
need a minimum 68020 processor (as found<br />
in the Al2001.<br />
ENHANCED<br />
It's not just the new sample arrangements that<br />
hove hit the headlines. The notation editor,<br />
which didn't exist in OctoMED V6, is now bock<br />
in enhanced form. The Sound Studio, however,<br />
is still primarily a tracker-based sequencer, and<br />
the notation editor really exists just to offer a<br />
different way of displaying and entering notes,<br />
rather than providing comprehensive ond professional<br />
score entry. That said, the Sound<br />
Studio's notation editor should be more than<br />
adequate for most needs. It'll handle up to 16<br />
stoves and each tracker track can be assigned<br />
to any staff. Stoves (treble, boss and alto clefs'<br />
can be named, and even their vertical positions<br />
and width can be adjusted. Time signature are<br />
now freely selectable and a compugraphic<br />
notation font is provided for better print<br />
quality.<br />
Enttom<br />
line<br />
RED essential BLACK .mmended<br />
4,8020<br />
RAM W o r k b e n c h<br />
PRODUCT DETAILS<br />
Product<br />
Supplier<br />
Adress<br />
OciaMED Sound Studio<br />
REk Software<br />
169 Dale Valey Rood,<br />
Southampton 5016 60X England<br />
Price (with manual) Registered V6 users,<br />
(include your V6 ownercode<br />
with order), 235 sterling inc postage.<br />
The hAl (not registered V6 owner)<br />
price is 265 plus 25 postage<br />
INS Fat price inchtass, a year's tree<br />
Inembershjp to the Med User Growl<br />
SCORES<br />
tion. There's a menu item for opening<br />
AmigaDOS shells on OctaMED screens for<br />
quick command line jobs. Instead of requesting<br />
the file format when saving instruments,<br />
the Sample List Editor now has menu items<br />
for default formats. And Cut/Copy operations<br />
now optionally affect either all command<br />
pages of the block, or just the current page.<br />
Having seen all the beta test versions and<br />
so on,. I've known how good this program<br />
was going to be for a long time, and the final<br />
version really does live up to all expectations.<br />
A lot of work has gone into the package and<br />
it shows - the OctaMED Sound Studio is quite<br />
simply the best tracker that has ever<br />
appeared, or is ever likely to appear, on the<br />
Amiga!
Steve White<br />
contlinues his<br />
tutorial, this month<br />
he looks at adding<br />
interface gadgets<br />
elcome to the third instalment of<br />
the Blitz Basic 2 tutorial. last<br />
month we started writing the actual<br />
code for the BOOTIt main program.<br />
Now we will be adding the interface gadgets<br />
to the main window and creating a loop to<br />
check for gadget presses.<br />
The first thing we need to do is to define the<br />
gadgets before we actually create the window,<br />
Last time I demonstrated the various gadgets<br />
BOOTH will require and labelled them. You can<br />
see the definitions below for the gadgets and this<br />
code should be placed directly below the line:<br />
Let gad9et4=50<br />
If you wont to check the syntax of each gadget you<br />
can find them in the manual The basic syntax is<br />
gadget type, Grtist number, 10 number, x pos, y<br />
pos, mo<br />
lwhich<br />
change the position of the labelling text.<br />
d), Type in the following:<br />
•<br />
hei<br />
,gadgets<br />
ght, OLiattien<br />
t i t etid0,8,15,250,96,18Startup<br />
l e ents:",141$20,contents()<br />
Utvde<br />
n 0,gadgetid+2,2740,100,13,<br />
a — ;glutton<br />
m,S1,"NontlAit"<br />
Oaadoetid+3,24,17,100,13,•_Reican",t0<br />
GTButton<br />
e<br />
a ;Hatton<br />
, 0,padgetite4,274,96,100,13,"_Okly*,10<br />
n<br />
• Mutton<br />
d I 0,gadgetide5,274,110,100,13,"_tanter,S0<br />
t ;fleet<br />
_<br />
0,gadgetide7,7I,129,303,13,1epoetl'Al20," •<br />
h0<br />
Waiting.„"<br />
ed<br />
GICheteloa<br />
n a 0,gadgetid48,228,111,20,20,"Disatle Userd<br />
tA.<br />
Startup titer,$1420<br />
g<br />
he<br />
You will notice that the first gadget ID number is<br />
e t<br />
fi<br />
ld<br />
.<br />
a /est t<br />
6 Lsbst RaiTries<br />
g,<br />
risco 1 L I F T<br />
s2<br />
tftdwrsters ; O s I v<br />
Nisslakst : __jthsstrkttted: __j<br />
7<br />
Ssacins : _<br />
4<br />
Ssr. MASI t JIG<br />
,<br />
8<br />
2<br />
,<br />
21 07-16 77,116:71 N gtd<br />
gun<br />
(<br />
2<br />
2<br />
3<br />
)<br />
,<br />
1<br />
,<br />
2<br />
1<br />
0<br />
0<br />
tilmo(ome)<br />
, Desigmng inte rla ce s ca n prove • re a l hit a nd miss a ffa ir. You might wa nt to<br />
che ck out Ga droolsBos which I s a va ila ble on Amine t. You'll a lso ne e d the Blitz<br />
1<br />
Basic convertor<br />
3<br />
,<br />
1<br />
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b<br />
AMIGA COMPUTING<br />
OCTOBER 1996<br />
•<br />
Blitz and<br />
pieces<br />
in fact godgetid+1. You may remember that the<br />
variable godgehd is set it) 50 to avoid conflict<br />
problems with Workbench 2 in which the designers<br />
pinched ID numbers 1 to 50.<br />
Using a gadget ID of 1 to 50 is fine on<br />
Workbench 3 but if you use these numbers on a<br />
Workbench 2 application it will crash. Therefore,<br />
our first gadget ID is set to godgetid+ t which<br />
makes it 51, Subsequent gadgets ore coiled pct.<br />
getid+2, godgehd+3, gocigetici+4 etc.<br />
The above code will effectively create eight<br />
gadgets of the Gadroals class but you won't see<br />
them immediately Gadgets must be placed after a<br />
window has been defined. Unlike the old gadgets.<br />
GadTools ore actually attached to the window with<br />
the AnachGTbst command. What we need to do<br />
now is to create a window and then ottoch the<br />
gadgets.<br />
NtIndow 0,(Willid9-391)/LIONeight-<br />
(15efontl)12,391,158efont,S00041$00001$10001<br />
k at = AttachGTList 0,0<br />
8 GIBevelBox 0,4,114font,266,126,10<br />
0 ;IBevetbe 0,270,11efont,116,126,S0<br />
0 GIBeeetIlle 0,4,137efont,382,19,60<br />
0<br />
1 The first line creates a suitable window The<br />
, window is given the ID number 0 and then the x<br />
1and<br />
y pixel positions are given in [WBWidth-<br />
0<br />
391)/2, (W8Height-1158+font))/2.<br />
0<br />
Once you hove got the width and height cor-<br />
1<br />
rect, in this case 391 and 158+font, you can use<br />
f<br />
t these values to position the window slop bong in<br />
Nthe<br />
middle of the Workbench screen, Yo<br />
1u<br />
ly lake effective<br />
the window width and height from the<br />
. Workbench width and height using the WBWidth<br />
0and<br />
WBHeight commands, and then divide that<br />
" result by 2. The tont variable is added to the Win-<br />
edow<br />
height to accommodate for varying System<br />
tFont<br />
setings (see last issue'.<br />
a<br />
r<br />
•<br />
The next line, AttochGnist attaches the previously<br />
defined gadgets to the window. The first<br />
number is the gadgets Gaist number (0) and the<br />
second is the window 10 number (0). Once this<br />
command is executed the gadgets ore drawn in<br />
their correct positions in the window.<br />
The next three lines drawn the borders that give<br />
the interface that special look. The GIBevelbox<br />
must be executed after a GIlist has been attached<br />
to a window. The 0 is the GTbst that the bevelboxes<br />
belong to - and ID is not required as there is no<br />
need to reference GTBevelBoxes for content. The<br />
Rog at the end of the command, SO, tells Blitz<br />
which way to render the GIBevelBox - $0 for<br />
raised and $I for recessed<br />
THE RIGHT EVENT<br />
Now that the main interface is finished with we<br />
con then start adding some interactivity to the program,<br />
This means we have to provide some way<br />
in which the user can actually select options from<br />
the interface. We do this using a loop that cantains<br />
code to test for events such as key presses,<br />
gadget hits and window events, Underneath the<br />
interface code enter the following:<br />
.loop '<br />
Wig<br />
IRushEvetts L<br />
Repeat _<br />
ev.I=WaItEvent<br />
Untit ev=4200 OR ev4400 OR ev•8A0<br />
If •e<br />
, Pop Repeat<br />
320 Gato endit<br />
0<br />
Em011<br />
A<br />
If ev.$400<br />
NLet<br />
IS:InkeyS<br />
D If 0."1° ANN Rualifier=128<br />
EPop<br />
Repeat<br />
vNISetString<br />
0,p8ogetidq,"Rescanning<br />
e<br />
n t<br />
w<br />
26-01 -96 2241,17 vs<br />
i n<br />
%es<br />
d<br />
41<strong>Is</strong>tos<br />
Grooves owe<br />
o<br />
=Tr"<br />
n<br />
.Zvi<br />
4<br />
pr• t a t . , i<br />
111<br />
.069117,87. ,<br />
00<br />
13..118<br />
I<br />
a ,<br />
rs "11 4<br />
irstri<br />
• :14rst go irst14ra,<br />
rp<br />
t e<br />
e<br />
o<br />
v ,Ett<br />
.<br />
'<br />
lohtswitsr<br />
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r<br />
e<br />
t<br />
e;<br />
Etwil fur,<br />
nt<br />
r.V t<br />
co<br />
.M.20,70,710<br />
t r r<br />
nj,15<br />
data<br />
aZ<br />
.<br />
Line111•1111111610•1:34 t a<br />
(41.<br />
La me ttliN EM EBM I<br />
gl<br />
3$7•<br />
DesignMg r i<br />
87<br />
interlaces can prove a real hit and miss affair, You might want to<br />
che ck f<br />
0 out Gfre rrootsBos which is a va ila ble on Amine t. You'll a lso ne e d the Blitz<br />
Ba sic<br />
F<br />
3 conve rtor<br />
i<br />
c<br />
4<br />
/<br />
1<br />
.
WOStartup drawer...*<br />
GTEhangeList 0,gadgetIde1<br />
Golub reidibstirtup<br />
fittbangeList 0,gadgetide1,contentsl/<br />
illetStriAg O<br />
oGoto<br />
loop<br />
Endlf<br />
gadgeti<br />
If deo<br />
de7Weit<br />
- Pop Repeat<br />
ing„.* Goto ANokay<br />
D<br />
Entilf<br />
If deo" AND Ruatifier.128<br />
Q u<br />
Pop Repeat<br />
aGott l imilt<br />
fiEndli e<br />
r If . deb" AMR Quatiffer.128<br />
1Pop 2Repeat<br />
1Goto<br />
about<br />
Endlf<br />
It Aso (i1).139<br />
Pop Repeat<br />
Goto help<br />
Endlf<br />
Endlf<br />
If ev.ANO<br />
If GidgetNitigidgetidel<br />
Pop Repeat<br />
Let ec.EventCode<br />
Goto toggtestitus<br />
EndIf<br />
If GadgetNit.gidgetidt2<br />
Pap Repeat<br />
If selected.°<br />
Let seiected.1<br />
Gott' Institut<br />
Else<br />
Let selected.°<br />
Rota nonestitut<br />
Endlf<br />
EndIf<br />
14 Gadgetmit.gaogetidt3<br />
Pop Repeat<br />
GISetString 0,gadgetit147,4eicanning<br />
NeStirtup<br />
GTChangeList 0,gadgetide1<br />
Gosab readvbstirtup<br />
GIIiangeList O<br />
oGTittString<br />
0,gedgetide7eiting...*<br />
gadgetid<br />
GTSetAttrs 0,gadgetid.2,011V_Actial,0<br />
Let selected.°<br />
el,tonten<br />
Rote Loop<br />
tti) Endlf<br />
If Gid9etNit9odgetide4<br />
Pop Repeat<br />
Rota okay<br />
Endlf<br />
If Gid9etNit.gadgetids5<br />
Pop Repeat<br />
Goto<br />
End if<br />
Ef cidgetNit:gidgetid46<br />
Pop le ptil<br />
Golo about<br />
End It<br />
If GidgetNitigidgetfde8<br />
Pop Repeat<br />
If 51=0<br />
Let <strong>Is</strong>tl<br />
Else<br />
Let isia<br />
Endlf<br />
Got° loop<br />
Endlf<br />
Endlf<br />
Forever<br />
CODE CORRECTIONS<br />
In lost month's instalment of the Blitz Basic 2 guide there were a<br />
couple of errors that somehow crept into the demonstrated code. In<br />
the section titled The Storage Array you will notice that line 5 and<br />
line 13 have the text @ti before them. Just delete this otherwise<br />
the program will kick up on error. However, if you are using the<br />
source code on the disk you will have no problems.<br />
OHM V1<br />
.Sp<br />
b v<br />
S t e<br />
v e<br />
M<br />
t<br />
i<br />
i<br />
•<br />
t<br />
I I<br />
M 9<br />
9<br />
N<br />
e<br />
i<br />
I<br />
P<br />
r<br />
o<br />
d<br />
u<br />
c<br />
t<br />
l<br />
i<br />
e<br />
n<br />
6<br />
exxliee<br />
i honelt re<br />
o<br />
StopPitheot<br />
Virus Checker<br />
eautcktrab<br />
t1<br />
conityGedget<br />
tushMenCX<br />
M"<br />
VCBrein<br />
a<br />
Sc beduIel<br />
n<br />
Ti,. main loop in BOOTH checks for window, key And gadget events. So. when you click on<br />
a gadget, the Poop registers it and follow any instructions associated with that gadget<br />
Now although the above code may look complicated<br />
it is fairly straightforward on closer<br />
inspection. The first Repeat basically runs the<br />
main s loop. If an event occurs but it is not one<br />
we are checking for the loop is continued by the<br />
Forever command at the end of the loop.<br />
The next Repeat controls the checking of<br />
events. After the repeat we wait for on event,<br />
using WoitEvent, the result of which is stored in<br />
ev I, The next line keeps looping to the second<br />
repeat Until ev4200 (a window eventl OR<br />
ev4400 (a key press] OR ev..540 (a gadget<br />
hit). If one of these events is received, program<br />
flow breaks the loop set by the second Repeal<br />
and continues down the code<br />
A LITTLE INTERACTION<br />
Once the loop is set up we can then begin testing<br />
for specific events. Notice the section of<br />
code that reads:<br />
If eviS200 AND EventN1ndiv.0<br />
Pop Repeat<br />
Goto endit<br />
EndIf<br />
This basically tests ev for $200 window<br />
event) and then checks that if a window event<br />
did occur it did so in window ID O. The next line<br />
is very important • Pop Repeat. In the line below<br />
Pop Repeat we exit the entire loop and lump, or<br />
q.ardiame.<br />
1 1 -<br />
1<br />
1<br />
1 1 0<br />
1<br />
bay Heath Year Nowt<br />
1<br />
1,<br />
=<br />
Lawel I<br />
2 Hours *Ins Weekly =<br />
4<br />
fret Tirol<br />
h<br />
9 J21 I 14<br />
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I -<br />
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f 1<br />
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1 A r<br />
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T m e<br />
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9 s<br />
N<br />
Ti,. 9 Oa= drools ga ckre ts. use d with a se nse of dire ction, a n provide use e fria ncity<br />
inte t<br />
6 rfa ce s with the minimum of fuss - che ck it out you Windows use rs<br />
2<br />
I<br />
.<br />
D<br />
AMIGA COMPUTING<br />
0<br />
I<br />
OC /OBER 1996<br />
I<br />
I<br />
29-17-14. 2 1 :1 9 :3 6<br />
Gob, a new section of code, in this instance<br />
caled end it.<br />
This means that we are prematurely exiting a<br />
Repeat loop (this is the first Repeat that loops<br />
with the Forever command). What happens is<br />
that when a Repeat is executed, the position of<br />
the program at the time the Repeat was encountered<br />
is pushed onto the stack. When the<br />
Forever command is executed this position is<br />
popped off again and program flows continues<br />
at this point - in this case this is the first Repeat<br />
and this is how the loop works.<br />
Now, because we have exited the Repeat<br />
Forever loop prematurely we have to forcibly<br />
pop the position set by the Repeat back off the<br />
stock, You must always exit loops cleanly and<br />
that means popping off any positions that have<br />
previously been popped. Invariably this mews<br />
Repeat Forever loops, Repeat Until loops (the<br />
second Repeat type], Gosub Return loops and<br />
For Next lOOpS.<br />
If ev does not equal $200, program Row continues<br />
after the Endif command ond the next set<br />
of event checks are executed. Using this knowledge<br />
you con probably moke o fair iudgement<br />
as to what the other checks ore for,<br />
Don't worry, I'll explain each check independently<br />
next month. The code will still not compile<br />
without errors SO next month I will provide some<br />
smal code examples on how to moke BOOTIt<br />
compile with the code so f<br />
o<br />
Idt-trp-OL II<br />
r<br />
ts•<br />
knr 1<br />
allEillaawallE=11•1111=11‘<br />
a a<br />
t1111 1 I<br />
• I<br />
01<br />
1 4<br />
1<br />
1<br />
95
SO 1)1<br />
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OVER 1935 DISKS
98<br />
Paul Austin adds<br />
the whistles and<br />
bells to the final<br />
frontier<br />
oped a concept, drawn the roughs,<br />
O built the ship and added the all<br />
v important detail and textures to our<br />
project. e This month I'll be concentrating on<br />
adding realism to the overall image with galax-<br />
r<br />
ies, engine flares and the odd subtle touch that<br />
simply t brings the image to life,<br />
hPerhaps<br />
the simplest addition is a minor alteration<br />
e to the background colour. Although deep<br />
space l is black it's invariably much more attractive<br />
o and believable if you odd a little colour.<br />
Using the background gradient controls, simply<br />
s<br />
adjust the zenith and nadir colours to deep,<br />
almost t black blue colour, leaving the sky and<br />
ground f colours at their default black.<br />
eAlthough<br />
the effect doesn't, and indeed<br />
shouldn't, w jump out of the screen, it does add<br />
depth m to the image while enhancing a feeling of<br />
volume and truly huge perspective.<br />
o<br />
For the next trick it's time to head off to your<br />
favourite n paint package to start constructing and<br />
galaxy. t It sounds tricky, but in reality it's pretty<br />
simple. h Using a soft edged air brush simply<br />
draw s some large splivge5 of colour Obviously.<br />
w<br />
e<br />
'<br />
v<br />
e<br />
d<br />
e<br />
v<br />
e<br />
l<br />
-<br />
Our improvise d ga la xy ptus the<br />
subtle gra die nt for a dde d e mpha sis<br />
Although, in this case, we'll be developing an<br />
engine flare, the some flame effect can be used<br />
with a wide variety of flames. The first step is to<br />
produce a suitable shape of the object, and<br />
invariable this will be an elliptical or egg shape.<br />
This is achieved by simply creating a default<br />
sphere in modeler and then selecting the upper<br />
hemisphere and stretching it until you produce<br />
the appropriate teardrop shape. When you're<br />
happy with the shape, save it out and load up<br />
layout.<br />
Then it's time to odd the appropriate colour to<br />
the flame. In our case the flame is a traditional<br />
red/yellow, but depending on the project you<br />
could elect for a blue/white flame or whatever<br />
10•7.<br />
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BURNING AMBITION<br />
The finishe d Ha re in<br />
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AMIGA COMPUTING<br />
OCTOBER 7996<br />
1u Finishing<br />
touches<br />
—<br />
A be g-sta nda rd sphe re is a ll you ne e d to<br />
sta rt your e ngine s<br />
there's no real rule to this process, but it's usual•<br />
ly wise to use colours which blend easily such as<br />
reds and purples. blues and green and so on.<br />
Simply slapping down wild variations in<br />
colour isn't very convincing. If possible, olso<br />
vary the opacity of the brush stokes which, in the<br />
finished image, will enhance the feeling of varia•<br />
tion in cloud density. When you're happy with<br />
the overall look make sure you blend and<br />
smooth the image, removing the majority of<br />
harsh tonal changes. If you wish you could also<br />
experiment with twirling the area's image.<br />
Assuming your masterpiece is complete, save<br />
it Out, but don't close the image. Now your<br />
colour map is complete it's time to create the allimportant<br />
transparency map. To do this, convert<br />
you original image to a greyscale and save out.<br />
If you don't create a transparency map your<br />
galoxy will obscure anything behind it such as a<br />
planet, a ship and of course the star field - not<br />
very believable!<br />
Once your maps ore complete, introduce a<br />
flat otoirt into the scene, and planar image mop<br />
takes yaw fancy. To ochieve the effect we'll<br />
need the assistance of our old friend fractal<br />
noise. Once the object is loaded, select it and<br />
open the surfaces requester.<br />
Make the colour field 255.0,0 then click the<br />
colour texture button and select hacial noise,<br />
making the texture colour 255,255.0. The key<br />
here is to make the texture size taller in the Y<br />
direction and slightly smaller in the X and Z.<br />
making the texture itself stretch upwards. In this<br />
case I elected to make the texture size slightly<br />
larger to produce a longer flare on the overall<br />
Rome. Once all the texture parameters are set<br />
correctly - see flame colour control - it's time to<br />
move on to transparency.<br />
movg:-ixamsep-_<br />
-<br />
,nor<br />
the colour image into the colour texture filed (mu<br />
the greyscale into the transparency deluie<br />
fields. Instant galaxy!<br />
COLOUR<br />
CONTROL<br />
Surface colour 255,00<br />
Texture type Fractal noise<br />
Texture size 0.1,0.6.0.1<br />
Texture centre 0,0,0<br />
World coordinates off<br />
Texture falloff 0,0,0<br />
Texture velocity 0,0,03,0.001<br />
Texture colour 255,255,0<br />
Frequencies 3<br />
Contrast 0.5<br />
TRANSPARENCY<br />
CONTROL<br />
Transparency 100%<br />
Texture type Froctol noise<br />
Texture size 0.05,0.15,0.05<br />
Texture centre 0,0,0<br />
World coordinates off<br />
Texture falloff 85,40,85<br />
Texture velocity 0,0.03,0,001<br />
Texture colour 255,255,0<br />
Texture value 0<br />
Frequencies 3<br />
Contrast 1.0<br />
Once again we'll use fractal noise to create<br />
the desired effect. However, the real key is to<br />
make the texture fade as its energy dissipates -<br />
see transparency control. Apart from adding the<br />
necessary parameters to the texture field, it's<br />
important to set transparent edges to soften the<br />
overal form.<br />
The final task is to animate the texture and<br />
therefore bring our flame to life. To achieve this<br />
we'll use texture velocity to move the texture<br />
along the Y axis. Ifs also worth adding a smal<br />
amount of X and/or Z velocity in order to make<br />
the texture undulate slightly as it travels along<br />
the flame. Add a light and lens flare to the heart<br />
of the flare and you're done. Hove fun_
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