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MAJOR RELEASES<br />

/REVIEWED


CYRIX<br />

• 58 Dream Machine 98<br />

Picking only the best parts across 17 different<br />

component categories, we build the ultimate<br />

$5,000 PC. Whether you're building a computer<br />

from scratch or simply want to upgrade<br />

a single key part, don't make a move until<br />

you're fully armed with this year's Dream<br />

Machine buyer's guide.<br />

We've seen the future,<br />

travel itinerary for all the n rnr~>c•,nrc<br />

AMD, Cyrix, and IDT/Ce<br />

out during the next year<br />

53's Terry<br />

53's CEO doesn't have<br />

ViRGE chipset's limp n~>r-rnrm ~"'""'-''"'<br />

up to evangelize 53's<br />

Terry Holdt and his Sa\rag.e3[)\ac:celleraltor.<br />

might just be fast enough to e<br />

Vl<br />

m<br />

~<br />

\D<br />

00


We respond. Personally.<br />

Can't take the heat? Then<br />

Comm Port.<br />

17 Meet the Crew<br />

PC Advisors are ready to serve.<br />

starting line-up, and choose<br />

your favorite player.<br />

27 Fast Forward<br />

CPU guru Tom Halfhill<br />

explains his dream operating<br />

system-a VirtuaiOS that's<br />

immune to "system crashes,<br />

evil viruses, and monkey<br />

damage."<br />

29 On the Line<br />

Internet ingenue Shel Kimen<br />

leads you through the kitschkinky<br />

world of online pornand<br />

finds that sex leads<br />

technological advancement.<br />

31 Game Theory<br />

Veteran computer gamer T. Liam McDonald<br />

says games don't have to be pretty to drop<br />

you into an immersive Ia-Ia land.<br />

164 The Saint Industry troublemaker<br />

Alex St. John explains why Quake-that's<br />

right, Quake-is the only platform that has a<br />

shot at killing Windows.<br />

_.... NEWS<br />

40 Inside Source Janet Reno leads<br />

the antitrust assault against Microsoft and<br />

Intel: Pundits sift through the carnage .. .<br />

DVD-RAM: Who's to blame for the slow<br />

road to retail? .. . Socket X: A handy new<br />

motherboard interface for pop-in graphics<br />

chips. Micron and Rendition built<br />

it, but will we come?<br />

miroVIDEO DV300, p.139<br />

~ TECH<br />

77 Ask the Doctor Medical ;<br />

for all the PC ills that ail you. Ask away.<br />

We will make your machine happy aga~<br />

149 Terminator All our gee~<br />

terms explained in plain English. Even?(<br />

boys will learn a thing or two.<br />

_.... PRODUC<br />

21 Peripheral Vision Theca<br />

high-tech gear to soup up your PC and<br />

lifestyle. If it comes in brushed steel or ~<br />

black, you'll find it here.<br />

86 Previews Early looks at cutti<br />

edge hardware and software in developr<br />

53 Savage3D, C-Cube DVxpress, HiVal C<br />

RAM, and Illustrator 8.0.<br />

94 Reviews starting<br />

with an intense dissection<br />

of the first K6-2<br />

machine to the hit lab,<br />

we present the most<br />

thorough, hands-on<br />

hardware and soft- OuantiiX QP6/400, ~<br />

ware reviews you'll<br />

ever read . Highlights include an i740 vid€<br />

card roundup, a hyper-speed CD-ROM d<br />

expose, an intense study of three PCI sou<br />

cards, and reviews of the most powerful<br />

design tools in the software universe.


Yeah, we're tal<br />

over the edge. 1<br />

screaming at a<br />

equipped this In<br />

features arounc


Do you feel the G-forces when you sit down at your PC? If you answered yes, you're at a PC powered<br />

by one of NVIDIA's award-winning RIVA 128'" 3D graphics processors. If you answered no, read on.<br />

3D graphics is the next dimension in personal computing. It's finding its way into everything<br />

from mainstream business applications to multimedia games. And NVIDIA is 3D at its very best.<br />

While others are stuck on 64-bits, our RIVA 3D graphics processors deliver 128-bits of the highest<br />

image quality and brain rattling high performance you can buy.<br />

Some of the biggest names in the business, including Dell Computer, Gateway 2000, Micron,<br />

Packard Bell NEC, Diamond and STB have already selected the RIVA family of 3D graphics processors.<br />

Perhaps you should too.<br />

So to see what we mean by performance that's measured in G-forces, see us at<br />

www.nvidia.com. And hang on tight.<br />

C Copyright <strong>1998</strong> NVIOIA Corporation. NVIDIA, the NVIOIA logo, RIVA TNT and Bringing<br />

30 to the World are trademarks of NVIOIA Corporation. RIVA 128 and RIVA 128ZX are<br />

trademarks of NVIOIA Corporation and SGS-THOMSON Microelectronics. All other names<br />

are registered trademarks of their respective companies. All rights reserved.<br />

nVIDI.A


100°/a Pure PC Power<br />

co<br />

"' b:<br />

UJ<br />

V><br />

we share your<br />

passion for<br />

Kick-Ass PCsr<br />

itrs because<br />

we do. For us<br />

at Maximum<br />

PCr This ain•t<br />

just a job-it•s<br />

an adventure!<br />

here's never been a magazine<br />

for experienced PC<br />

owners. In the past, you've<br />

had to wade through all the<br />

corporate mags, hoping for<br />

a few stray pages that might<br />

suit your needs, and then<br />

feverishly scan the daily<br />

newspapers and <strong>web</strong> sites<br />

for some tech tidbit.<br />

But now there actually is<br />

a magazine just for you.<br />

Welcome to Maximum<br />

PC, the only magazine/<br />

CO-ROM/<strong>web</strong> site/ Internet<br />

radio show dedicated to the<br />

PC owner.<br />

Month in and month<br />

out, we create the short<br />

list of the latest gotta-have<br />

gear for people that get<br />

off on tech. If it'll give you<br />

the edge, whether in the<br />

office or in the latest 3D<br />

fragfest, we're all over it.<br />

If it'll allow you to unleash<br />

your creative imagination<br />

in bold new ways, we've<br />

got you covered.<br />

Remember: This magazine<br />

is all about you.<br />

If you're into it, we'll<br />

cover it. No holds barred.<br />

We promise here and now<br />

to dedicate every page of<br />

every issue of Maximum PC<br />

to what you care about:<br />

Pure PC Power. And we<br />

guarantee you'll never see<br />

the stench of advertiser<br />

influence in these pages.<br />

The Maximum PC editorial<br />

team has a long and wellearned<br />

reputation as some<br />

of the hardest critics in the<br />

industry, fighting nonstop to protect<br />

your interests as PC owners and<br />

getting in the face of anyone who<br />

would hype a half-ass product and<br />

try to pass it off as Kick Ass, our<br />

editor's choice award that goes only<br />

to the best-of-the-best.<br />

To accomplish this, we do the most<br />

in-depth reviews you'll ever read.<br />

When it comes to systems, we open<br />

the case and test every component to<br />

the breaking point. We deliver benchmarks<br />

based on the type of tasks you<br />

use your machine for and we report<br />

metrics in units you understandframes<br />

per second, time to render,<br />

MB/sec throughput-not some abstract<br />

numbers that mean nothing.<br />

And every hardware test is performed<br />

by the reviewing editor, not<br />

some lab-coat lackey or flaky freelancer,<br />

so you can believe us when call<br />

'em like we see 'em. And we aren't<br />

afraid to call bunk on the big boys<br />

when their big toys aren't up to snuff.<br />

But it's not just about hardware.<br />

We'll also keep you up to speed on the<br />

software needed to fuel today's muscle<br />

machines, complete with step-by-step<br />

projects to expand your repertoire.<br />

From adrenaline-pumping games to<br />

apps that let you work smarter, from<br />

utilities that unleash the beast in your<br />

box to programs that flex your creative<br />

muscle, we've got it all lined up.<br />

If all this sounds like we're on the<br />

same page as you, it's because it's<br />

true. We share your passion for the PC<br />

and all the amazing things you can do<br />

with it, because we're PC owners too.<br />

We share the pride of ownership you<br />

feel for your PC because we feel it too.<br />

We're not a bunch of crusty old professional<br />

cynics, feigning objectivity.<br />

We love this stuff and it shows.<br />

If you ever have a question about an<br />

emerging technology, or need the inside<br />

scoop on some new gear, or want the<br />

truth behind the hype, or want to know<br />

just what the hell we were thinking, or<br />

just want to brag about your very own<br />

dream machine, simply drop me a line<br />

at bdoslandwmaximumpcmag.com.<br />

I assure you, I personally read every<br />

letter that comes in, so I can tailor<br />

this magazine to you.<br />

So hop on and brace yourself, it's<br />

gonna be a wild ride!<br />

Eadem mutata resurgo,<br />

Brad "Big Daddy" Dosland<br />

Editor in Chief<br />

IOftwant editor Rick Popko<br />

online editor Gordon Ung<br />

elise editor Kenn Durrence<br />

contrlbutlns edlton Tom Halfhill, Shel Klmen,<br />

T. Liam McDonald, Alex St. John<br />

contrlbutl"' writers Laurence Bartone, Tara<br />

Callshain, Chris DiBona, Sean Downey, Dave<br />

English, Phil Lacefield Jr .• Frank Lenk, Tommy<br />

Maple. Bob Senoff. Dan Simpson, Paula Reaume.<br />

Rick Stevens. William Trotter, Tm Tully. Daevid<br />

Vincent, Scott Wolf, Paul Worthington<br />

.... ART<br />

art diNCtor Kevin Ashburn<br />

auoc1ate art diNCtor Sherry Monarko<br />

,..,hie deslper Linda "Lulu" Aldredge<br />

contrlbutl"' photocnphers Aaron Lauer,<br />

Mark Madeo, Ansel Adams<br />

contrlbutl"' Ulustrators Scott Laumann.<br />

Scott Peck, Gerry Serrano, Frttz Striker<br />

.... PRODUCIION<br />

production diNctor R1chard Lesovoy<br />

production c-nllnator Glenn Sadin<br />

.... ADVERTISING<br />

SAN FRANCISCO<br />

senior rqionaJ Ales manapr Chris Coelho<br />

marketplace manqer Ed Baucage<br />

acllmarketing c-rcllnator Jennifer Barbeau<br />

NEW YORK<br />

east coast ad diNCtor Pete Bechenbach<br />

rqtona1 Ales m....,.er Ed Rogers<br />

account executive Jennifer Lopes<br />

IRVINE<br />

,.tonal Ales manapr Nicole Boice<br />

account -utlve Esther Rodriguez<br />

.... CIRCULA'IION<br />

subscription director Stephanie Flanagan<br />

-stand director Bruce Eldridge<br />

newsstand m......, Thea Selby<br />

fulfillment manqer Peggy Mores<br />

direct mall manapr Amy Nlbbi<br />

direct marketing specialist Clara Pon<br />

fulfillment specialist Kristi Chezum<br />

newsstand marketlns analyst Christopher Boily<br />

... MAXIMUM PC<br />

150 North Hill Drive, Brisbane, CA 94005<br />

uri www.maximumpcmag.com<br />

subscriptions phone 800.274.3421<br />

subscriptions back Issues/Ales 800.B65. 7240<br />

subscription e-mail<br />

subscribeOmaximumpcmag.com<br />

adveltislns 415.468.4684 ext. 110<br />

edit 415.468.4684; editorOmaximumpcmag.com<br />

fax 415.656.2483<br />

.... IMAGINII MEDIA INC<br />

publisher Gene Bums<br />

vke president of drculation Holly Klingel<br />

vke presldent/CFO Tom Valentino<br />

presidentll..,.tne Dilftal Mark Gross<br />

CEO Chris Anderson<br />

1ntemat1ona1 Llcensins Representative<br />

Robert J. Abramson and Associates Inc.<br />

720 Post Road, Scarsdale, NY 10583


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CCopyright <strong>1998</strong>. ATlTecMologies Inc. ATI. AI-m-Wonder- and RAGE PRO are tradenwiu md!CK registered tndemari


Hardw<br />

As a magazine<br />

the problem, l<br />

an article on he<br />

Hardware a<<br />

Thousands of F<br />

addiction. Manl<br />

step toward ge<br />

that one has a t<br />

cognizant of th<br />

Only their spou.<br />

can see they ha<br />

the signs it's of<br />

Hardware a<br />

only: power. Th<br />

PCs can give th<br />

can't stand not<br />

the block.<br />

l t starts inn<br />

the top-of-the-li<br />

their new systen<br />

game they've b<br />

cackle maniacal<br />

how fast the ga<br />

better the graph1<br />

system. But at s<br />

happen-they in<br />

expansion slots!<br />

their gnarled mi<br />

"Upgrade, upgra<br />

awaken from a d<br />

they're hyperven<br />

spouses with the<br />

new PC might ru<br />

another Voodoo 2<br />

frown. Deeply an<br />

the PC addicts w<br />

use their credit c<br />

Monster 3D lis o<br />

ages delivered to<br />

the parcels arriv<br />

cover of night w<br />

ingly in the arms<br />

How do you<br />

any of the follow<br />

hardware addict:<br />

can't stand to se<br />

buy hardware ju<br />

to see how great<br />

buys a piece of h<br />

one too, but get<br />

sive. Your PC has<br />

than your TV. Yo<br />

the balance of yo<br />

The madness<br />

responsibly on h<br />

must stop makin


Hardware Addiction<br />

As a magazine that perpetuates and even encourages<br />

the problem, I believe it is your responsibility to do<br />

an article on hardware addiction.<br />

Hardware addiction is no laughing matter.<br />

Thousands of PC owners suffer from hardware<br />

addiction. Many of them don't even know it. The first<br />

step toward getting help is usually acknowledging<br />

that one has a problem, but few hardware addicts are<br />

cognizant of their condition or willing to admit it.<br />

Only their spouses, significant others, or close friends<br />

can see they have a problem, but by the time they see<br />

the signs it's often already too late.<br />

Hardware addicts crave one thing and one thing<br />

only: power. They demand the most their<br />

PCs can give them-and then some. They<br />

can't stand not having the fastest PC on<br />

the block.<br />

It starts innocently enough: They buy<br />

the top-of-the-line system. They take<br />

their new system home and plug in a<br />

game they've been playing lately. They<br />

cackle maniacally and clap their hands at<br />

how fast the game runs and how much<br />

better the graphics look on their new<br />

system. But at some point, it's bound to<br />

happen-they inevitably remove the<br />

cover from their new machine and find<br />

to their horror/ secret pleasure ... empty<br />

expansion slots! A voice deep inside<br />

their gnarled minds begins to chant,<br />

"Upgrade, upgrade, upgrade." They<br />

awaken from a deep reverie to find that<br />

they're hyperventilating. They go to their<br />

spouses with the suggestion that the<br />

new PC might run a little better if it had<br />

another Voodoo 2 card. The spouses<br />

frown. Deeply and darkly. That very night<br />

the PC addicts will surf the Internet and<br />

use their credit cards to purchase<br />

Monster 3D lis or Pure3D lis. They'll have the packages<br />

delivered to the offices via Next Day Air. When<br />

the parcels arrive, they'll install the cards under the<br />

cover of night while their spouses slumber unknowingly<br />

in the arms of danger.<br />

How do you know if you're a hardware addict? If<br />

any of the following are true, you may, in fact, be a<br />

hardware addict: You buy a new PC every year. You<br />

can't stand to see empty expansion slots/bays and<br />

buy hardware just to fill them up. You buy games just<br />

to see how great your hardware works. If a friend<br />

buys a piece of hardware, you feel compelled to buy<br />

one too, but get something better and more expensive.<br />

Your PC has central air. Your monitor is bigger<br />

than your TV. You owe more on your credit card than<br />

the balance of your mortgage.<br />

The madness must end! Maximum PC must report<br />

responsibly on hardware products! Maximum PC<br />

must stop making hardware sound so sexy!<br />

-Ray Gero6ki<br />

Sweatin' to the Oldies<br />

I have a DX4-100 machine with 32MB RAM. Is it<br />

possible to overclock a 486-based machine?<br />

- Kevin BeM<br />

Technical Editor Sean Cleveland replies:<br />

Oh yes, they are very overclockable. Try setting the<br />

bus to 33MHz and the multiplier jumper to 4.0 first.<br />

This will make your machine run at 133M Hz. If that<br />

doesn't work, try changing the multiplier to 3.5,<br />

running the machine at 116M Hz. If you have to<br />

reduce the bus down to 25MHz just to get the<br />

machine to run at 125MHz with a multiplier of 5, it<br />

may not be worth the effort. It's actually better to run<br />

at 100MHz with a 33MHz bus speed. If<br />

you're currently running at 25MHz with<br />

a multiplier of 4, at least change the bus<br />

speed to 33MHz with a multiplier of 3.<br />

You'll notice a difference.<br />

AM Debate<br />

I have finally found a product that<br />

actually lives up to the hype-the<br />

wonderful AMD K6-z. This was the first<br />

product I have ever bought that has<br />

worked perfectly straight out of the<br />

box and actually benchmarked as<br />

promised. I purchased this after reading<br />

your preliminary reviews and would like<br />

to thank you for convincing me to buy<br />

this wonderful CPU. I'm so thankful<br />

AMD came to my salvation and came<br />

out with something that could compete<br />

with Intel and that I could afford.<br />

- Drew Wil60n<br />

Before people get all crazy, you have<br />

to hear my complaints about the AMD<br />

K6-z processor.<br />

1. It runs Windows 95 in the same<br />

time that my old Cyrix P150•!. I notice almost no<br />

speed increase.<br />

2. It is not as fast as a P-11 z66-it posts a 90<br />

bootMark! I was hoping at least a 120 bootMark.<br />

J. When I overclock it to 350M Hz, it doesn't power on.<br />

Is this how AMD believes it's going to beat Intel?<br />

I don't think so.<br />

-A l~re do £. Lopez<br />

Be Afraid, Be Very Afraid<br />

OK, I'm scared ..<br />

Since the release of DOS, Microsoft has always<br />

been a go-to company in my eyes. When I was old<br />

enough to buy my own computer, the first operating<br />

system I used was MS-DOS J.I. I can still remember all<br />

the commands I used then. Currently I use Windows<br />

95 and Windows NT 4.0, and I think both operating<br />

systems are good in their own way, but I can 't wait<br />

for Win98. It sounds really stable.<br />

Send your missives:<br />

commport@<br />

maximumpcmag.com


Officellax·<br />

--- -<br />

AMERICAN POWER CONVERSION<br />

OFriCIAt PDVVCJl f>~OTCCTIO<br />

,~<br />

FRANCE9B<br />

KEY CODE<br />

11np:1 I/11'1111111.11/ICC.ctJm o 9 a 2 z<br />

(888) !88-APCC x8432 • FAX: (4<strong>01</strong>) 788-27117<br />

I'm writing this letter because I'm<br />

scared.<br />

I'm scared that the DO] will bust<br />

Microsoft up into smaller companies. I'm<br />

scared that the rest of the vultures will<br />

swing in with their flavors of operating<br />

systems and cause absolute chaos. I<br />

know Win95/ Win98, WinNT, Windows<br />

CE, even DOS are not perfect operating<br />

systems, but they are from one company.<br />

In our office, we're switching over from<br />

MacOS to NT, and some of the problems<br />

of "transferring" data have caused major<br />

setbacks and time delays. For every<br />

problem beyond our scope, we've been<br />

able to call Microsoft and get an answer<br />

to our questions. I can<br />

imagine the nightmare<br />

of new operating<br />

systems springing up<br />

all over the place and<br />

bringing the computer<br />

industry to its knees.<br />

You think you have<br />

problems now with<br />

Microsoft operating<br />

systems? What about<br />

companies that could<br />

be using four different<br />

operating systems from<br />

different companies<br />

under the same roof?<br />

That would be an<br />

absolute nightmare<br />

for any computer tech.<br />

Looking at the huge<br />

company that Microsoft<br />

is, most people know<br />

that their hold on the<br />

computer industry is<br />

flimsy at best. While<br />

Microsoft has money<br />

coming out its ears and<br />

lots of smart people working for tit, so<br />

did IBM and Apple in their highlight<br />

years. Most Americans (and I am one<br />

of them) always think the grass is<br />

greener on the other side. If Microsoft<br />

falls, another company will be eagerly<br />

waiting to fill its shoes and continue<br />

that company's regime of products that<br />

dominate the market. I'm not saying<br />

we should sell out to Microsoft by any<br />

means, or buy more Microsoft products<br />

to keep them afloat. But I do think we<br />

need to look at Microsoft as a necessary<br />

evil that keeps the lid on the computer<br />

industry and tries to maintain some sort<br />

of compatibility.<br />

- Matt Cummard<br />

Pralasslanal<br />

l:urlasltr<br />

As a SysAdmin for a plastics thermoformer,<br />

I have a bit of "professional<br />

curiosity." Who takes care of networking<br />

in the Maximum PC offices? Do you<br />

have an MIS department, or, in a land of<br />

technomavens, are things just done "by<br />

committee"? Do fights over individual<br />

upgrades result in bloodshed? Or has a<br />

certain editor in chief decreed, "There<br />

shall be no PC greater than mine"?<br />

-Brad Spaulding<br />

lditor In Chief Brad Dosland<br />

repll .. : Imagine Media provides an<br />

MIS department for all the publications<br />

here (PC Gamer, Next Generation,<br />

MacAddid, etc.), but Maximum PC<br />

is the bane of its existence. Every time<br />

the phone rings over there and it's one<br />

of the MaximumPCrew, they cringe.<br />

"Uhhh ... my PC is smoking, and molten<br />

plastic is flowing through the vents. Can<br />

you fix it while I'm still working. I don't<br />

want to shut down." When they do<br />

get us away from the system and look<br />

under the hood, they discover a slew of<br />

unmarked alpha silicon from yet-to-beannounced<br />

companies running on beta<br />

drivers and alien technology. Lately<br />

they've been putting stickers on our<br />

cases that read "If this seal is broken,<br />

fix your own damn machine!"<br />

As for my imperious decree, I'm<br />

currently chugging along on a P-Pro<br />

200 while my minions breeze about on<br />

P-11 power. But just wait till my Xeon<br />

arrives, then they'll feel my wrath.<br />

Upgrade Your Eyes!<br />

I'd like to know why people even care<br />

what happens beyond 6ofps? The<br />

human eye can only register 6ofps.<br />

That means the Voodoo 2 has us seeing<br />

(or not seeing) an average of 14fps over<br />

what our optic nerve can register.<br />

Once the 6ofps to 70fps range is<br />

reached, the graphics people, hardware<br />

and software, should concentrate on<br />

bringing us stunning visuals.<br />

-jame6 H. Hughe6<br />

Executive Editor Jon Phillips<br />

replies: You're right. The typical<br />

human eye can't register framerates<br />

faster than 60fps. But that 60fps must<br />

be absolutely, positively locked in with


no dips whatsoever-any hiccups and the<br />

immersive experience is destroyed. Also<br />

remember that a particular 3D card might hit<br />

75fps in a particular game, but only 35fps in<br />

the next big hit that features more polygons,<br />

larger textures, and richer special effects.<br />

3D chipset developers therefore must<br />

concentrate on pure speed so that software<br />

developers can throw better visuals at us<br />

without sacrificing that locked-in 60fps<br />

framerate.<br />

Sell Your Soundcard<br />

I'm somewhat amazed with the soon-to-be<br />

Microsoft Digital Sound System 8o, which<br />

receives its information via the USB port. It<br />

is my understanding that it is not connected<br />

to the soundcard, at least not directly. I'm<br />

very curious as how this all works. Is this<br />

something so new as to say that a soundcard<br />

is not needed for these new speakers?<br />

- ]a6on Hamilton<br />

Senior Editor Andrew Sanchez<br />

replies: Your PC will convert the audio<br />

signals into a straight digital signal that can<br />

be transported across the USB bus. Once it<br />

enters the speaker system, a Digital-To-<br />

Analog converter inside the subwoofer<br />

box converts the digital<br />

signal back into a format feasible<br />

for all the analog speakers.<br />

The Microsoft speaker system<br />

is both a digital (USB) and analog<br />

device, meaning you can hook<br />

up the speaker via regular 1/8-<br />

inch mini stereo cable or USB.<br />

In theory, a soundcard is not<br />

necessary if you go with USB,<br />

as your digital sound, equalization,<br />

and volume control will be<br />

routed into the USB port. The<br />

Microsoft speaker system will<br />

have its own control applet for<br />

volume, effects, etc., so you<br />

bypass any soundcard altogether.<br />

Although, if you do<br />

own a CD-ROM/DVD drive<br />

(and who doesn't?!), you'll still<br />

need to connect that device to<br />

something in order to get<br />

sound into your system-such<br />

as a soundcard.<br />

We'll have to wait until we get final<br />

product in order to fully decipher<br />

Microsoft's USB plan.<br />

Privacy Piracy<br />

No matter what anyone says,<br />

you can't justify Blizzard's decision<br />

to read data off people's<br />

hard drives while playing their<br />

games online. By doing so, we<br />

are saying that anyone has the<br />

right to barge into our privacy,<br />

be it home or PC. My PC is my<br />

virtual home. And I do not feel<br />

comfortable having others<br />

barge into my home without<br />

me knowing and retrieving<br />

whatever they please. I'm sure<br />

there are other legal means of<br />

handling this situation, other<br />

than illegally retrieving data<br />

from peoples PCs.<br />

I understand Blizzard's<br />

dilemma. But, like with any<br />

other authority in this country,<br />

there is a right way of handling<br />

these problems, and this<br />

is not it. Pirates aren't in the<br />

right, but two wrongs don't make a right.<br />

Is the violation of our privacy a worthwhile<br />

sacrifice for catching a few criminals,<br />

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even if those not pirating are also<br />

being violated? After all. they did find<br />

out that some were "manufacturing<br />

problems, stores that were reselling<br />

returned copies .... " What of the lawabiding<br />

citizens whose privacy was<br />

violated? How do we justify that? If<br />

authorities seeking to convict murderers<br />

need warrants, what makes the software<br />

industry any different?<br />

- jack L. Cri6o6tomo<br />

I am demanding that Maximum PC<br />

execute an immediate and total recall of<br />

all current issues. This morning, as I was<br />

turning the pages of the issue, I received<br />

a lateral microincision<br />

of the left forefinger.<br />

That's right- a papercut.<br />

How can you litter<br />

the streets with such a<br />

patently dangerous<br />

product? Did you even<br />

bother to get this magazine<br />

safety-approved?<br />

And, as for the CD-ROM,<br />

I dropped it on my<br />

crotch, burning Mr.<br />

Bobo beyond recognition.<br />

(Wait-forget I told<br />

you that name.) Be<br />

assured, Mister(s). a<br />

lawsuit of elephantine<br />

proportion is heretofore,<br />

forthwith, and<br />

verily, uh, comin' at ya.<br />

Regarding this<br />

Blizzard nonsense (if I<br />

may be serious for a<br />

moment): Blizzard did<br />

the right thing. Perhaps<br />

it was poor execution,<br />

but it was trying to do<br />

right by its customers. Anyone who<br />

feels his privacy has been violated, well<br />

obviously you have something to hide.<br />

The rest of you who feel that Blizzard<br />

betrayed your trust by gathering system<br />

information for marketing purposes,<br />

I've got news for you: every time you<br />

use a credit card, shop at a major<br />

department store, register at a hotel,<br />

vote. go to a new doctor or dentist, or<br />

get arrested-people, your name is for<br />

sale. Big business has been keeping<br />

tabs on us far longer than the software<br />

industry has been around. Live with it<br />

and let Blizzard get back to making<br />

great games.<br />

- Chabuhi<br />

Canlig.Sis<br />

I'm a woman who loves computer hardware<br />

and software. I get excited by it. I<br />

work for a software company, and today<br />

I tried to join a conversation with two<br />

men about hardware upgrades. I know<br />

about this sort of thing, believe me,<br />

through lots of hands-on experience.<br />

I've upgraded three systems, testing and<br />

returning a lot of inadequate hardware.<br />

Well, all I got was blank looks from<br />

these two guys. And this has not been<br />

my only experience with the brush-off<br />

during computer conversations. I love<br />

computers and I love to talk about<br />

them, but men perceive women as<br />

unable to have a valid opinion when<br />

it comes to computers.<br />

I see no difference in my passion for<br />

computers than any man's. Why then do<br />

I get laughed at or given the big cold<br />

shoulder when it comes to talking about<br />

computers? I admit no other woman in<br />

my office shares my passion. but I don't<br />

think I'm that unique. And I certainly<br />

don't see why anyone would be uncomfortable<br />

talking to me.<br />

There's a comic going around the<br />

office where a woman asks her son why<br />

all games are written for men. The boy<br />

replies that women should stop complaining<br />

and program their own games.<br />

The son ends up in the corner facing the<br />

wall. But this is downright invalid. I love<br />

the games out now! They aren't geared<br />

for men or women.<br />

Female Maximum PC readers, am I<br />

that unusual in loving games such as<br />

Quake II and Blood 2 , and daydreaming<br />

about the latest in computer hardware?<br />

- Heather Walton<br />

Whither USB?<br />

When will we get to use our USB ports?<br />

USB ports have been in new machines<br />

since 1996, and I still haven't seen a<br />

single peripheral that uses it. When can<br />

we expect to be free of this multitude of<br />

cables we're currently forced to live with?<br />

I long for the day when I can remove<br />

all those cables and just use a hub, plug<br />

them in, and not have to worry whether<br />

I have the correct cable type or whether<br />

it will fit into my computer.<br />

- Michael Irving<br />

News Editor Bryan Del Rizzo<br />

replies: Now that Windows 98 is<br />

unleashed on the J<br />

start to see a prolifl<br />

devices flood the ~<br />

working on a huge<br />

upcoming issue of<br />

already we've got<br />

products, including<br />

mice, hubs, scanne<br />

game controllers. B<br />

actually work. Just<br />

you're on your wa<br />

Online S<br />

Binge<br />

One late night not t<br />

up doing a bit more<br />

planned, and in the<br />

17-inch DEC VRCI6-<br />

morning after the h<br />

I decided to check o<br />

vious night. What II<br />

monitor 1 had purch<br />

BNC-type video con<br />

me to do a little res<br />

familiar with anythi<br />

15-pin units. One ite<br />

find was that most<br />

manufacturers do m<br />

unit. What I want to<br />

have just purchased<br />

or I just got a stella<br />

Executive Edito<br />

replies: One late<br />

ago I ended up doin<br />

than I had planned,<br />

purchased a 1,343-<br />

too had BNC conne<br />

freaky international<br />

Anyway, it's strange<br />

turer would outfit a<br />

with BNC connector<br />

bandwidth video sig<br />

and is typically the p<br />

interface for high-en<br />

Sure, you can use an<br />

your monitor up and<br />

video signal will top<br />

quality. If this solutio<br />

you, I should let you<br />

the market for a ne<br />

Pumping<br />

in Your


unleashed on the world, you should<br />

start to see a proliferation of USB<br />

devices flood the market. We're<br />

working on a huge USB feature for an<br />

upcoming issue of Maximum PC, and<br />

already we've got a bunch of USB<br />

products, including cameras, keyboards,<br />

mice, hubs, scanners, adapters, and<br />

game controllers. Best of all, they<br />

actually work. Just plug 'em in, and<br />

you're on your way.<br />

Online Shopping<br />

Binge<br />

One late night not too long ago I ended<br />

up doing a bit more surfing than I had<br />

planned, and in the process purchased a<br />

17-inch DEC VRC16-HA monitor. The next<br />

morning after the headache went away,<br />

I decided to check on my work the previous<br />

night. What I learned is that the<br />

monitor I had purchased had only five<br />

BNC-type video connectors. This caused<br />

me to do a little research, not being<br />

familiar with anything but the standard<br />

15-pin units. One item of interest I did<br />

find was that most after-market cable<br />

manufacturers do make a 15-pin-to-BNC<br />

unit. What I want to know is whether I<br />

have just purchased a new boat anchor<br />

or I just got a stellar deal on the <strong>web</strong>.<br />

-CW2<br />

Executive Editor Jon Phillips<br />

replies: One late night not too long<br />

ago I ended up doing a bit more surfing<br />

than I had planned, and in the process<br />

purchased a 1,343-foot ocean liner. It<br />

too had BNC connectors. I blame those<br />

freaky international maritime specs.<br />

Anyway, it's strange that a manufacturer<br />

would outfit a 17 -inch monitor<br />

with BNC connectors. BNC offers higher<br />

bandwidth video signals than 15-pin,<br />

and is typically the preferred connection<br />

interface for high-end 21-inch displays.<br />

Sure, you can use an adapter to get<br />

your monitor up and running, but your<br />

video signal will top out at 15-pin<br />

quality. If this solution doesn't appeal to<br />

you, I should let you know that I'm in<br />

the market for a new boat anchor.<br />

Pumping Polygons<br />

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I


News Editor Bryan Del Rizzo replies:<br />

3D chips, not cards, are already available for<br />

notebooks. In addition to the MagicMedia<br />

256AV, we've also seen 53's ViRGE/MX and<br />

ATI's Rage LT Pro. Although they do provide<br />

Direct3D compatibility, they don't exactly<br />

give desktop Voodoo-based cards a run for<br />

the money. Still, they're a good first step<br />

into making notebook computers just as<br />

"video powerful" as their desktop brethren.<br />

Son of A&P<br />

What's the deal with AGP 2.0? I'm looking<br />

into replacing the mediocre AGP card that<br />

came with my P-11 266 with something with<br />

a lot more pixel-pushing power. I'm considering<br />

either an STB Velocity 128 (8MB) or<br />

a Real3D Starfighter. However, the<br />

Starfighter's specs on a vendor page state<br />

that it's an AGP 2.0 card. Looking through<br />

the motherboard manuals, the only thing<br />

I've been able to determine is that I have<br />

a 440LX bus. There's really nothing on AGP<br />

levels. I was hoping you guys could<br />

enlighten me. Basically, I just want<br />

to know if the StarFighter will work<br />

on my system. Also, while you're at<br />

it... What the hell is AGP 2.0?<br />

- Alexander Aguilar<br />

Executive Editor Jon<br />

Phillips replies: Your motherboard<br />

is outfitted with the 440LX core-logic<br />

chipset, which does indeed support the<br />

AGP 2.C>-enabled StarFighter. And why<br />

shouldn't it? Intel makes both the 440LX<br />

and the i740 chipset used by the 3D card.<br />

AGP is an Intel technology that lets your<br />

computer store 3D gaming textures in main<br />

system memory. Before AGP, textures could<br />

only be stored in the memory soldered to<br />

your videocard-about 2MB to 16MB worth<br />

as opposed to the 32MB to 128MB that's<br />

plugged into most computer motherboards.<br />

With voluminous amounts of texture storage<br />

space at their disposal, game developers can<br />

now use higher-res textures, and thus make<br />

3D worlds more breathtaking.<br />

The second version of AGP is simply a<br />

faster iteration of the spec. In AGP 1.0,<br />

the AGP data bus is a one-way streetthe<br />

videocard can't request textures from<br />

system memory while system memory is<br />

sending textures to the videocard. AGP 2.0,<br />

however, introduces a "sideband" through<br />

which the videocard can send texture<br />

requests at the very same time when<br />

textures are leaving system memory<br />

and heading toward the videocard.<br />

Two last things to remember: AGP<br />

doesn't mean jack unless you're playing<br />

a 3D game with extra large textures.<br />

I'm an avid gamer and work in a computer<br />

store chain. l believe the <strong>web</strong> degenerates<br />

customer service in most companies. just<br />

look at the number of patches downloadable<br />

from the <strong>web</strong> sites of most major companies.<br />

l understand how much it helps, but how<br />

much does it hurt? Do companies send out<br />

games that are not completely done, knowing<br />

they can put a patch on their <strong>web</strong> site thinking<br />

this would satisfy us? When companies<br />

put out patches on disks, it cost the company.<br />

This made them put out a better product in<br />

the first place because they didn't want to<br />

spend the cash. The <strong>web</strong> makes its easier<br />

for them to have a lazy mentality and<br />

shoddy product. I'd be ashamed of putting<br />

out even one patch. I'd praise a company<br />

that sent out a patch that gave registered<br />

users new features, not fixes, for free. In<br />

fact, I'd support that company for life.<br />

- Michael Kurtz<br />

My So-Called<br />

SCSI life<br />

I've had an Adaptec 2940W for four years<br />

and have rebuilt my computer three times<br />

around this card. l currently have a 1GB<br />

Seagate SCSI hard drive with an Iomega jaz<br />

drive. All are SCSI 2. I'm considering adding<br />

a SCSI wide hard drive to my system but am<br />

having a hard time finding one. Can this<br />

card support SCSI Ultra Wide or SCSI 3 7<br />

- Luigi Tiberi<br />

Tech Editor Sean Cleveland replies:<br />

No, it cannot. You would need Adaptec's<br />

2940UW (Ultra Wide) controller or equivalent<br />

from another manufacturer. But if<br />

you 're really going to take the plunge,<br />

you may want to look into Ultra 2 SCSI.<br />

Adaptec's Ultra 2 card is called the<br />

2940U2W and is currently available.<br />

This next-generation SCSI offers a total bus<br />

width of 80MB/sec as opposed to Ultra<br />

Wide's 40MB/sec. Even though a singlE<br />

hard drive would never fill this, we hav1<br />

found that Seagate's Cheetah Ultra 2 d<br />

do indeed burst at 45MB/sec! Its throu<br />

put is also phenomenal at 16MB/sec, a<br />

seek times are at a steady 8.5ms. If spe<br />

is your need, then definitely look into tl<br />

combination. If you have trouble findin<br />

these drives on shelves, it's due to lack<br />

demand. Most companies can order eq<br />

ment, and a list of resellers is usually all<br />

able from the manufacturer's <strong>web</strong> site.<br />

Slow as a SnADL<br />

Why is AOL so slow? l can't get less tha<br />

450 ping while I play Quake II. It takes<br />

seconds to even fire the first shot off<br />

rocket launcher, and by then the perso1<br />

moved. I have a 300MHz P-11, V.90 mod<br />

and I'm even using AOL's V.90 access li1<br />

What gives?<br />

- Dan the piMed-obb g<br />

Online Editor Gordon Ung replie<br />

AOL slow? Say it ain't so! Yov<br />

problem probably relates to t<br />

amount of traffic AOL handle!<br />

with its millions of customers.<br />

networks really aren't configu<br />

to handle the intense gaming<br />

Quake II requires. There are a<br />

few tricks you might want to<br />

though. Some people have reported Ia~<br />

being induced by the V.90 protocol. T<br />

dialing a non-V.90 line like a 33.6 line,<br />

turning software compression off unde1<br />

advanced setting on your modem. You<br />

also want to try updating your winsoc<br />

dial-up networking to 1.2. A great pia<br />

start is www.navpoint.com/ -zephed/<br />

qx2.html. The site has tips on configuri<br />

X2/V.90 modem init strings for optimu1<br />

Quake gameplay. The final tip would b<br />

to switch to a true ISP. If you love AOU<br />

community forums but want an additio<br />

ISP for online gaming, you may want t~<br />

change your rate plan to the low usag<br />

plans AOL has available.<br />

The Rabbit Died<br />

please help<br />

i have become satisfied with my curr<br />

computer and feel no compulsion to<br />

upgrade it<br />

please, please help me<br />

i do however have an overpowering<br />

to overclock my vw rabbit<br />

- Stephen D. Goglin


Andrew Sanchez<br />

.. SENIOR EDITOR<br />

Andrew's the man in<br />

charge of the entire<br />

review well in the<br />

pages of Maximum<br />

PC. You'll see his<br />

name attached to<br />

many of our hardware<br />

features, especially<br />

anything related to<br />

3D accelerators.<br />

Jon Phftlps<br />

"'EXECUTIVE EDITOR<br />

Straight from the<br />

mean streets of<br />

Richmond, CA (with a<br />

layover at The Net<br />

magazine), Jon's the<br />

man who crafts the<br />

feature well of<br />

Maximum PC every<br />

month. He's also<br />

become a CPU guru.<br />

ing<br />

ck of<br />

equip­<br />

avail­<br />

e.<br />

han a<br />

es five<br />

fmy<br />

son's<br />

odem,<br />

line.<br />

gamer<br />

ies:<br />

our<br />

the<br />

les<br />

s. Its<br />

Sean Cleveland<br />

.. TECHNICAL EDITOR<br />

Sean's a freak for the<br />

geekier stuff: blazing<br />

hard drive spindle<br />

speeds, cool network<br />

hubs, CD-ROM drive<br />

architectures, flavors<br />

of SCSI. When not<br />

hobnobbing with<br />

engineers, he's in<br />

charge of the lab.<br />

Rick Popko<br />

.. SOFTWARE EDITOR<br />

A grizzled veteran of<br />

Multimedia World<br />

and Digital Video<br />

magazines, Rick's<br />

brimming enthusiasm<br />

(not pictured) guides<br />

our coverage of the<br />

games, utilities, and<br />

apps that show off<br />

your killer hardware.<br />

Bryan Del Rizzo<br />

.. NEWS EDITOR<br />

Bryan's the man on<br />

on the asking end of<br />

the hard questions in<br />

our monthly interview<br />

and in charge of the<br />

news section in print<br />

and online. Being on<br />

the road so much,<br />

Bryan's also the master<br />

of mobile tech.<br />

WE'LL LEAVE THE<br />

STARRING RDUS<br />

TD THE HARDWARE,<br />

BUT YDU'LL BE HARD·<br />

PRESSED TD RND A<br />

BEnER SUPPDRTINii<br />

CAST DN AllY BACKLDT<br />

IN THE BUSINESS<br />

Sarah Plrdl<br />

"'MANAGING EDITOR<br />

The flaxen-tressed<br />

Sarah came to<br />

Maximum PC from<br />

Unix Review and<br />

reads every word in<br />

the magazine each<br />

month. In addition to<br />

her language skills,<br />

Sarah stays hands-on<br />

with the mouse beat.<br />

Kevin Ashbum<br />

"'ART DIRECTOR<br />

Kevin was a freelance<br />

designer for boot<br />

magazine. He was<br />

hired as associate art<br />

director, and by noon<br />

that flrst day he was<br />

the full-fledged art<br />

director. He's just that<br />

good ... and he's wiRing<br />

to work insane hours.<br />

Sherry Monarko<br />

"'ASSOC. ART DIRECTOR<br />

Eclectic Sherry is our<br />

colorful spark plug. In<br />

addition to lay out<br />

chores, Sheny makes<br />

sure all our pages are<br />

prepped and ready to<br />

go to the press. She<br />

also spearheaded the<br />

design of our <strong>web</strong> site<br />

and Deluxe CD-ROM.<br />

_,.y,~,<br />

/- .. - -- -(<br />

I<br />

'<br />

" -l<br />

, . . ·.·<br />

.. ~-<br />

L's<br />

ional<br />

to<br />

ge<br />

Gordon Ung<br />

"'ONLINE EDITOR<br />

Gordon reads, edits,<br />

and posts the flood of<br />

letters that come into<br />

the magazine. With a<br />

daily newspaper background,<br />

crafty guy<br />

Gordon also kicks in<br />

on the news and<br />

soundcard coverage<br />

in Maximum PC.<br />

Unda Aldreclp<br />

"'GRAPHIC DESIGNER<br />

The newest member<br />

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rrent<br />

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Brad Dosland<br />

.. EDITOR IN CHIEF<br />

Our own Svengali, Brad tries to get everyone on his<br />

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on magazines such as boot and Thrasher.<br />

G-Burns<br />

•PUBUSHER<br />

Gene's been the biz<br />

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His tireless drive is a<br />

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all at Maximum PC.


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:.·::~&.,<br />

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Palm, Ill"<br />

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I Includes PalmPilot Professional<br />

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• All prices U.S. list prices. MacPac connection kit. required foc Macintosh connectivity, sold separately for $14.95. Palm"' Mail and Expense applications<br />

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are registered trademarks. and PalmPilot. Palm Ill, Palm, the Palm Ill logo. and the Palm Computing platform logo are trademarks of<br />

Palm Computing, Inc. or 3Com Corporation. Other product and brand names may be trademarks or registered trademarks of their respective owners.<br />

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Wipa Dull ~<br />

When your audio COs start skipping or your r-nrnn>ftPr<br />

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Scratches simply confuse<br />

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When a genius idea hits you, just pick up your D1 000 digital voice<br />

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easy transcription to text. Olympus hooked up with Intel and IBM to<br />

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The $299 D1000's compact designit<br />

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Olympus; 516.844.5000;<br />

www.olympus.com<br />

LCDihows<br />

time left,<br />

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iCam ~<br />

With the $9,000 iCam, you can be<br />

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controls tilt,<br />

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~ Sony IDD Disc library<br />

In need of an inexpensive solution for sharing a plethora of CO-ROMs?<br />

The Sony CDL1100 CD-ROM library is the perfect, if not the only,<br />

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Sony; 888.531.7669; www.ita.sel.sony.com/produd s<br />

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Targeted at home and<br />

iSwitch is more than a<br />

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lex St. john designed<br />

DirectOS-his dream operating<br />

system-so now it's<br />

my turn.<br />

In some ways, my<br />

VirtualOS is similar to his,<br />

but with some twists-and<br />

I'll crawl out on a limb to<br />

predict that my approach is the wave of<br />

the future.<br />

Like the Saint, I want to rip apart the<br />

OS kernel from the application programming<br />

interfaces (APls). Today's leading<br />

OSes are criminally bloated. The more<br />

code there is, the more opportunity for<br />

bugs. And the main reason they're<br />

bloated is that APls-the software layers<br />

that provide services to applicationsare<br />

growing fatter than a sumo wrestler<br />

on a chocolate binge.<br />

The low-level duties of an OS kernel<br />

haven't changed much in the past ten<br />

years. Yet, the ballooning bugs in highlevel<br />

APls are sabotaging the reliability of<br />

the kernels. It's time to separate the lowlevel<br />

functions of the OS from the higherlevel<br />

functions of the APls.<br />

ages over time. Also, I'd like to maintain<br />

separation between apps and APls, just<br />

as I do between APls and the kernel.<br />

That way, APls can evolve without<br />

requiring anyone to repackage the apps,<br />

and apps would automatically take<br />

advantage of upgraded APls.<br />

So I would implement the APls as a<br />

virtual layer on top of the kernel. Apps<br />

would arrive on the machine in the form<br />

of intermediate pseudo-code, not native<br />

code. The software installer would really<br />

be a compiler that converts the pseudocode<br />

into native code without user<br />

intervention. Alternatively, a just-In-Time<br />

(jlT) compiler could convert the pseudocode<br />

into native code as the program<br />

runs, based on actual profiles of how<br />

you're using the program. jlT compilers<br />

optimize a program in ways that static<br />

compilers can't, because static compilers<br />

are oblivious to runtime variations.<br />

If any of this sounds vaguely familiar,<br />

it's pretty much how java works today.<br />

java bytecode is intermediate pseudocode<br />

that usually gets interpreted or<br />

compiled into native code at runtime.<br />

Your Next OS Will Be Virtual<br />

other<br />

TH E ULTIMATE OS LOOKS A LOT LIKE JAVA. .. AND THAT'S GOOD<br />

What does a kernel need to do? Not<br />

much, really. It needs to handle memory<br />

management, task scheduling, interrupts,<br />

device drivers, interprocess communications,<br />

and a few other critical functions.<br />

I'd store my VirtualOS kernel in switchprotected<br />

Flash ROM<br />

so it's upgradable if<br />

necessary, but<br />

immune to system<br />

crashes, evil viruses,<br />

and monkey damage.<br />

Now, here's where<br />

my Virtual OS diverges from Alex's<br />

DirectOS. Alex would package the API<br />

libraries required by a program with the<br />

program itself. Every program installs its<br />

own APls at runtime.<br />

Frankly, his concept has a lot of<br />

merit. I like the idea of reducing the<br />

state information on a machine. But the<br />

unchecked growth of APis might lead to<br />

horrendously bloated application pack-<br />

The java platform APls, which are written<br />

in java, form a virtual layer that separates<br />

java programs from the OS and the CPU.<br />

As a result, the system software and hardware<br />

can change at any time without<br />

breaking the APls or your programs.<br />

also in the temporal<br />

dimension (across<br />

platforms that will<br />

exist in the future) .<br />

The year 2000<br />

problem teaches us<br />

that code often lives<br />

for 20 or 30 years.<br />

Can you predict<br />

which native platforms<br />

will be<br />

popular then?<br />

A reasonable<br />

objection is that a<br />

VirtualOS is too slow,<br />

especially for games.<br />

Point well taken. But<br />

while progress is<br />

underway to boost<br />

java performance,<br />

it'll never be as fast<br />

as plain C code or<br />

assembly language.<br />

That's OK, because<br />

java allows programmers<br />

to call native code if they need more speed,<br />

and my Virtual OS would, too. Games fall out<br />

of fashion faster than<br />

software, so longterm<br />

compatibility isn't<br />

so important.<br />

I'm not saying java<br />

is the ultimate solution.<br />

I consider java to be<br />

VirtualOS 1.0. Even if<br />

java fails as a platform, the concept won't<br />

die. It has too many advantages for users<br />

and developers, and the idea has been<br />

planted in too many brains by now.<br />

Another Virtual OS would rise from the<br />

ashes to fix the problems that killed java.<br />

On-site maintenance isn't available for a Voyager probe that's<br />

circling Saturn, so the OS had better be able to recover from<br />

errors on its own.<br />

Only the java virtual machine and the<br />

compilers must be changed.<br />

One advantage of a Virtual OS is that it<br />

would spur more competition for better<br />

OS kernels and CPUs. Software compatibility<br />

limits those choices today.<br />

Another advantage is that VirtualOS<br />

software is cross-platform compatible, not<br />

only in the horizontal dimension (across<br />

multiple platforms that exist now), but<br />

Eventually, a VirtualOS will succeed.<br />

And there won't be only one<br />

VirtualOS-there will be several. Some<br />

might be designed to run business software,<br />

while others might be optimized for<br />

consumer software. Someday, all platforms<br />

will be virtual platforms. In fact, I'd<br />

bet money that somewhere deep inside a<br />

secret lab in Redmond, Microsoft is<br />

working on one right now . •


ecently made a shocking realization.<br />

In all the columns and<br />

articles I've written about the<br />

online world, I've never covered<br />

the topic that's easily the most<br />

obvious: Porn.<br />

Articles about the legal quandaries<br />

surrounding the issue are<br />

plentiful; the shutting down of ISPs, pushy<br />

government regulation, and how porn<br />

exploits women and children (and farm<br />

animals). We don't need to go there today.<br />

It's also easy to find reams of blue-nose<br />

reports railing on about how online pornography<br />

is leading to the decline of<br />

western civilization (and millions of hairy<br />

palms). It's more difficult, but still possible,<br />

to find pro-porn articles. Pieces exist that<br />

maintain porn actually empowers women,<br />

gives sexually frustrated "weirdos" a safe<br />

environment to act out their "twisted" fantasies,<br />

and is one of the only economically<br />

sound ventures on the entire <strong>web</strong>.<br />

But it's almost impossible to find<br />

mainstream articles that explain the nuts<br />

and bolts of online pornography. How do<br />

you get it? Can it be discreet and secure?<br />

Web Whacker<br />

TRACKING ELUSIVE PORN ONLINE<br />

And how do you pay?<br />

To get an overview of how Internet<br />

users think about the subject, check out<br />

Survey Net's sex questions (www.survey<br />

.net/sv-sex.htm). Over 25,000 mostly<br />

heterosexual males (74%) in their twenties<br />

(more than so%) have<br />

responded since<br />

October 1995.<br />

Highlights include:<br />

-32% say the Internet<br />

has made them more<br />

open-minded<br />

-19% say the Internet encourages perversion<br />

-10% say the Internet promotes deception<br />

-s6% download erotic pictures<br />

-22% talk dirty in IRC<br />

Go to the site and answer the survey<br />

to get the rest of the sundry details.<br />

But how to find the action online?<br />

The obvious: Yahoo and Alta Vista.<br />

The word "sex" pulled up a mere 2,226 sites<br />

on Yahoo, but it piled up a staggering<br />

3,844,209 on Alta Vista. Clearly Alta Vista<br />

gets you miles more sex-related content,<br />

but it's also in a million different languages,<br />

and in no particular order.<br />

To help filter through the noise, some<br />

engines cater to your kinks. But beware:<br />

Many of these are just fronts for push<br />

sites that blast you with self-spawning<br />

banner windows for pay-to-play sites,<br />

very few actually offer impartial reviews.<br />

The best resource is jane's Reviewed Adult<br />

Links at www.powerotic.com/jane/.<br />

This site is both well organized and well<br />

designed, reviewing the entire gamut of<br />

sex-related sites. And the reviews are<br />

professional and intelligent. It also<br />

includes weekly picks, a special "for<br />

women" section, and consumer tips.<br />

A reasonable alternative is Persian Kitty<br />

at www.persiankitty.com. It's more of a<br />

Yahoo-esque listing with links to nearly<br />

1,000 <strong>web</strong> sites, categorized and alphabetized.<br />

It's a little too blinky blinky for my<br />

tastes, but it gets the job done. It also has<br />

quick links to sites offering free goodies.<br />

As far as required hardware and plugins,<br />

the sex industry is not technology shy.<br />

In fact all the bells and<br />

whistles behind the scenes<br />

often require well-hung<br />

machines with accessories<br />

such as QuickCams and<br />

video players to get the<br />

most out of your online<br />

rendezvous. Remember:<br />

online sex is mega money, so the purveyors<br />

can afford top-notch programmers.<br />

Surfing at work? Worried about<br />

privacy? A few tricks offer to keep the<br />

rubbernecks at bay. First, to hoax your<br />

admins, make sure to go through a private<br />

proxy that filters out<br />

headers and source<br />

addresses. But security<br />

watchers take<br />

note: no chaining,<br />

encryption, or log<br />

security is built-in<br />

according to a privacy<br />

report found at<br />

http://www.cs.<br />

berkeley.edul<br />

-daw/privacy­<br />

compcon97-<br />

www/privacyhtml.html.<br />

If you don't want<br />

to get caught lookingeven<br />

anonymouslyuse<br />

an offline <strong>web</strong><br />

agent (a <strong>web</strong> snake).<br />

While you're running<br />

Excel on the desktop<br />

you could be happily<br />

using one of the tools<br />

from several companies<br />

such as Milktruck (www.milktruck.com)<br />

or the Maximum PC crew's favorite,<br />

Anawave (anaserve.com/anawave/<strong>web</strong>snake/),<br />

to download the content for<br />

later, more private, viewing.<br />

The payment structures vary. Many<br />

sites participate in AVS (Adult Verification<br />

Services) content networks that take your<br />

cash monthly and verify that you're over<br />

18 (to protect the sites). Payments from<br />

$1.95 to $19.95 per month seem standard.<br />

Adult Check, probably the best deal,<br />

offers IJ,OOO• sites for one year at $16.95.<br />

Adult Check Gold, at $14.95 per month,<br />

promises the best sites on the Internet.<br />

"jane" speculated that this new system is<br />

The sex industry is not technology shy. In fad, the bells and<br />

whistles behind the scenes often require well-hung machines<br />

to get the most out of your online rendezvous.<br />

back door that hides your identity. This<br />

will also keep header hunters from getting<br />

your e-mail and IP addresses for future<br />

unwanted pornspam.<br />

The easiest free way to do this is with<br />

Anonymizer at www.anonymizer.com.<br />

The service also offers for-pay accounts ($15<br />

a quarter), which are much quicker because<br />

the company says it reserves bandwidth for<br />

those with cash. Anonymizer employs a <strong>web</strong><br />

an answer to third parties passing old passwords<br />

(such as Pirate Lynx-www.piratelynx.com)<br />

to the masses and cutting down<br />

Adult Check and the <strong>web</strong> site's profits.<br />

Sixties free love may be over, and the<br />

age of lusty disco has passed, but there's<br />

no mistake that any tango you could<br />

possibly imagine is ready and waiting<br />

in the playroom of your choice online.<br />

Oooh baby baby. •


owever large the wads of<br />

sputum clogging the cogs<br />

of computer gaming may<br />

get, a precious few jewels<br />

of quality always manage<br />

to remind us what this<br />

medium can do. We may<br />

be drowning in a sea of<br />

mediocrity, but there are always islands<br />

of quality to provide refuge.<br />

That's why we bother.<br />

As I've said before, no matter how few<br />

good games come out each year in proportion<br />

to the bad ones, there never seems to<br />

be a shortage of quality games. That was<br />

brought home to me this week when I<br />

finally finished, after some 100 hours,<br />

Might and Magic VI. One-hundred hours<br />

away from family and friends, stuck in<br />

front of a flickering monitor that is probably,<br />

at this very moment, rendering my<br />

sperm inert. I have people to see, books to<br />

read, a golf game in serious need of help,<br />

and a whole season of "She's the Sheriff"<br />

on tape that I haven't yet watched.<br />

Yet almost every night I trudged out to<br />

my office and, for a few hours, went away<br />

roam the countryside and finish off any<br />

quests or dungeons you might have<br />

missed, borne along by a level 90• party.)<br />

What explains the appeal of this antisocial<br />

experience? Traditional noncomputer<br />

games are the antithesis of computer<br />

games. They are a social experience. We<br />

game partly for the challenge and pleasure,<br />

but more as a way of interacting with<br />

other human beings. When it's raining at<br />

the beach house, you don't all go to your<br />

separate corners and play solitaire. You<br />

haul out the Risk board and a case of cold<br />

ones and crush each other.<br />

And online gaming is no replacement<br />

for this social element. There's no chance<br />

to interact with fellow humans in a Quake<br />

II deathmatch. The times you do, you<br />

regret it as you realize many of the people<br />

playing are juvenile cretins in real life. I<br />

finally gave up most online action gaming<br />

because of the lame, testosterone-induced<br />

posing of the average player.<br />

Good computer games offer something<br />

you can't find anywhere else: full immersion<br />

in a vast and interesting world. Neophytes<br />

may compare it to television or<br />

Why We Game<br />

THE RARE GREAT GAME TRANSCENDS THE MEDIUM<br />

to the world of Enroth to battle some adequately<br />

rendered monsters. Why? I had<br />

already filed my review, thus freeing me<br />

from any occupational need to finish the<br />

blasted thing. I had promising new games<br />

such as Unreal, Operational Art of War, and<br />

Freespace waiting, and<br />

indifferent games such<br />

as X-COM Interceptor<br />

and vangers requiring<br />

evaluation. So why<br />

go back?<br />

It wasn't just that<br />

I'd gotten so far that I felt, "might as well<br />

finish it." I actually enjoyed it. (If that<br />

sounds strange, consider my job: enjoying<br />

a game you are required to evaluate is<br />

pretty rare.) I even looked forward to it.<br />

And when the Hive queen was dead and<br />

Prince Nicolai had knighted us all, I felt<br />

a bit sad that it was over. (I was pleased<br />

that New World Computing lets you go<br />

back to Enroth after the endgame, to<br />

movies, but gaming is much more. Films and<br />

TV are completely passive, engaging neither<br />

the body nor the imagination nor the mind.<br />

All that games borrow from motion media is<br />

the motion: moving images on a screen.<br />

Quality games are most like good novels.<br />

succeed best when<br />

they create a worldbe<br />

it a fantasy empire,<br />

a nascent civilization,<br />

or Gettysburg-and<br />

leave you to direct<br />

the "story."<br />

Technology helps<br />

game creators offer<br />

more believable<br />

environments for this<br />

mental process, but<br />

in truth, it's not<br />

essential. Visually<br />

immersive games<br />

such as Sin, Unreal,<br />

and Quake II are not<br />

the most emotionally<br />

compelling. They<br />

hone in on one or<br />

two emotions-fear<br />

and aggression-and<br />

strike them over and<br />

over again. They can<br />

be exhilarating, like a<br />

roller coaster, but rarely engage the mind<br />

on a more subtle level.<br />

Might and Magic VI, by comparison, is<br />

technologically inferior in almost every<br />

way. The framerates are poor, the textures<br />

aren't hardware-smoothed, the figure<br />

modeling isn't fluid. But the world has<br />

characters, stories, far-flung locations,<br />

magic, monsters, an epic battle between<br />

good and evil, heroes, and even a few challenging<br />

puzzles. The environment feels real<br />

not because it looks real (it often doesn't),<br />

but because the little details, such as an<br />

obnoxious clerk or snooty peasant, make it<br />

seem like a real place in time and space.<br />

That's why there's hope for computer<br />

Technology helps create more believable environments for<br />

this mental process, but in truth, it's not essential. Visually<br />

immersive games are not the most emotionally compelling.<br />

They draw you into a world that is partly<br />

the work of the creator, but partly the work<br />

(through the imagination) of the user.<br />

Instead of imagining the sensory elements<br />

as you do in a novel, you use your imagination<br />

to direct the action itself. The visual<br />

and aural elements are in place, but what<br />

you do with them is what engages and holds<br />

the user. This applies to every type of game,<br />

not just narrative ones. Strategy games<br />

gaming. A medium that so completely<br />

engages the imagination is far too powerful<br />

to be surrendered to the Deer Hunters<br />

of the world. Through technology, entire<br />

realms of the mind may be evoked, and<br />

the control of these worlds is placed in<br />

the hands of average consumers for<br />

$49.95. And if that isn't the most impressive<br />

creative medium since the motionpicture<br />

camera, I don't know what is . •


... Asusand<br />

Sea_g_ate UDMA<br />

Prolilems<br />

their hardware. Asus's reply<br />

didn't seem to be a satisfactory<br />

answer to us or to Mr.<br />

Kwan, who had this to say:<br />

Kwan Asus should<br />

check its own support<br />

forums. I searched and<br />

· 1nHr ~. · .·,;,<br />

Dear Dog I'd like everyone to<br />

know about a problem with found more than 100<br />

Asus P:ZB motherboards and<br />

posts on the problems<br />

the Seagate Medalist Pro<br />

~ ~ H n __•<br />

with the Seagate drive and<br />

' :<br />

hard drives such as the<br />

. .. Asus. It seems to me that<br />

ST34520A 7,200RPM IDE drive.<br />

. .<br />

they're passing the buck. I'd<br />

Although quite a few people ASUS PlB motherboard like to know what firmware<br />

in the Asus newsgroup are experiencing revision they had on their test hard drive<br />

the same problem, Asus doesn't seem to and how I can get that firmware revision,<br />

have an answer. The problem occurs either because I've searched all over the Seagate<br />

when you use the Intel 3.<strong>01</strong> bus-mastering <strong>web</strong> site and haven't found it. All I want is<br />

drives or when you enable the DMA mode to have my hard drive working at 100%<br />

of the hard drive in the device manager instead of just limping around.<br />

and the Ultra DMA mode in the BIOS. The Dog Since the buck was passed, we<br />

When you do this, the Win95 registry followed the money to Seagate, which congets<br />

corrupted and you must reformat finned a compatibility problem. Apparently,<br />

your hard drive. The fastest way of<br />

the speedy 7,200RPM Medalist is too<br />

checking for this problem is to run<br />

fast when used with the Asus P2B<br />

scandisk in Win95. It will detect multi-<br />

and the Intel bus-mastering drivers.<br />

pie copies of the FAT table.<br />

But whose fault is it? Intel, Asus, or<br />

The temporary fix to this problem<br />

Seagate? Seagate product marketing<br />

is to disable all the DMA settings,<br />

manager Jack Schiffhauer graciously<br />

but by doing this, your drive runs as<br />

refuses to point the finger at anyone<br />

slow as molasses. Basically it runs . and says it is the shared responlike<br />

a three-to-four-year-old hard Seagate Medahst Pro sibility of all parties involved.<br />

drive using mode 4. This should piss off He did add that the particular hard drive has<br />

anyone who just spent more than $350 been used with more than 120 systems<br />

on the fastest EIDE drive in the market. without glitches. Since learning of the<br />

-Fred Kwan problem, Seagate engineers issued a<br />

finnware update for the<br />

The Dog We contacted Asus officials<br />

about the problem. Their response follows:<br />

Asus We did a test for the ST34520A 7200<br />

RPM on our P2B motherboard, and it works<br />

without the problems you described. The<br />

problem you have experienced may be due<br />

to older firmware on the hard drive. You can<br />

drive that makes it run<br />

reliably on the P2B. The<br />

finnware upgrade is available<br />

on Seagate's <strong>web</strong> site.<br />

People can also get the<br />

update by writing to discsupport@seagate.com.<br />

All<br />

update firmware and try it out. We have not shipping drives have been<br />

~ received a lot of feedback from the field of updated as well. Schiffhauer<br />

~ similar problems, at least there is no record says Seagate takes pride in its products and<br />

~ of this being a known issue. Oftentimes, the its technical support and apologized if Mr.<br />

~ information on the Usenet group on the Kwan's e-mail was lost.<br />

3 Internet has similar issues clouded together<br />

: that do not reflect the true situation.<br />

: The Dog We scanned Asus support forums<br />

~ and found several messages from people<br />

~ confused about this same situation. Some<br />

>-<br />

reoorted similar oroblems. while others said<br />

..,. No~<br />

Fantasy For Me<br />

Dear Doa: I'd like you to let readers<br />

won't be a game<br />

ay.<br />

for<br />

may<br />

say u100% lntel-compatible<br />

CPU required," it's not<br />

detailed enough.<br />

After the game<br />

wouldn't work on my<br />

machine, I contacted Final Fantasy's<br />

technical support, which said " some older<br />

Cyrix chips are not completely compatible<br />

with Final Fantasy VII. The only way<br />

to solve this is to upgrade your CPU . Best<br />

Wishes, Eidos."<br />

That's it. Did Eidos mention anything<br />

about a patch in the works? No. Did they<br />

mention this on a single boxed copy of<br />

Final Fantasy VII?<br />

With dozens of games using their own<br />

3D engines, what makes Final Fantasy VII<br />

so awesome that it had to use lntel-specific<br />

assembler instructions? Eidos says its game<br />

is compatible with anything that is DirectX<br />

5.1 compatible, which a Cyrix 686 chip is.<br />

Shame on Eidos, and shame on the game's<br />

developer, Squaresoft, for making fans wait<br />

so anxiously, only to be let down.<br />

-Shaun Thomas<br />

The Dog We contacted Frank Hom, a producer<br />

for Final Fantasy VII, who defended<br />

the company and product. Hom says the<br />

problem lies in the CPU, not the code.<br />

Developers wrote the game to a<br />

certain spec.<br />

~~::;;.-.~ and certain<br />

~ l"Cylhc 686 CPUs<br />

- ~- JfJ didn't meet that<br />

~+"' ~ · spec, he says.<br />

• ~ Final Fantasy VII uses<br />

a time-stamping function in<br />

the CPU that the Cyrix chip<br />

does not support correctly.<br />

While Eidos tries to ensure<br />

that its games are compatible with most<br />

CPUs, it was impossible to change code for<br />

just one CPU, Hom says. Newer Cyrix CPUs<br />

are compatible and run Final Fantasy<br />

VII without a glitch, he says.<br />

But you're not totally<br />

screwed. Despite what customer<br />

service told you, Hom<br />

maintains that the com anies<br />

Vl<br />

m<br />

::j<br />

\D<br />

(X)


LIPS<br />

~ betfeK?<br />

•<br />

Squaresoft has supplied source code for<br />

Final Fantasy VII to Cyrix to help it create a<br />

patch. Keep your eyes on the Watchdog for<br />

an update when this patch is available.<br />

...,_ Wrong Tool For<br />

The Wrong .Job<br />

Dear Dog In 1997, I bought a "cutting<br />

edge," highly acclaimed, multiple-editor'schoice-award-winner<br />

Number Nine<br />

Imagine 128 Series :Ze. Yes, I was<br />

impressed by its apparent speed, and the<br />

visual clarity was a wonder to behold.<br />

But in Directx, the card is less than<br />

impressive. I couldn't initialize many<br />

games requiring DirectDraw or Direct3D<br />

features without error messages. It began<br />

to look as if the videocard was the culprit.<br />

A visit to Number Nine's technical support<br />

provided updated drivers that were<br />

Windows Hardware Qualified , and a<br />

couple of optimized drivers that supposedly<br />

improved on that. OK, I thought.<br />

Number Nine is on top of things.<br />

But nothing worked. I despaired for<br />

days, poring over my system's software<br />

and hardware trying to derive a fix, but<br />

without success. These were 2D software<br />

titles requiring only DirectDraw, so I wasn't<br />

asking too much out of my Imagine 2. I<br />

was willing to suffer framerate performance<br />

hits; I just wanted to make the games<br />

work. You see, I paid a whopping $335 for<br />

the videocard and couldn 't bring myself to<br />

spend more so soon afterward.<br />

So, I contacted Number Nine's technical<br />

support. I was told to uninstall DirectX,<br />

uninstall Imagine 2's drivers, uninstall the<br />

game, and reinstall everything using current<br />

drivers. This would work, I was told. The<br />

card was DirectX capable. But this didn't<br />

work. So, I contacted Number Nine with<br />

this information and was flatly told to buy a<br />

3Dfx card. This would solve my problems. I<br />

told Number Nine this was not acceptable,<br />

if they wanted me to have a 3Dfx<br />

card, then they should send me<br />

one. The Imagine 2 was capable<br />

and certified to run the games,<br />

even by Number Nine's own claims.<br />

"Please ensure you have the<br />

latest drivers," I was again told.<br />

"Make sure you have installed everything<br />

correctly, " I was told . I'm no computer<br />

invalid-1 checked myself over and over.<br />

Everything was done correctly and should<br />

have been ready to go. Number Nine<br />

assured me they would not abandon me.<br />

This had to be a driver problem, I pleaded:<br />

" Please get some updated drivers for this<br />

blasted $335 card!"<br />

The Number Nine Imagine 2e cards,<br />

which were so highly acclaimed when<br />

they were released, were marketed way<br />

past their expiration date, and<br />

Number Nine won't take<br />

responsibility for it.<br />

-Paul Stock<br />

....,_ Rocket .Jockey<br />

Glide Hockey<br />

Dear Dog A couple of months ago, I read<br />

a magazine that mentioned a patch that<br />

enables 3Dfx support for Rocket Science's<br />

game Rocket Jockey. The magazine in<br />

question said to call SegaSoft, which would<br />

then send out a CD. I did that, but was<br />

promptly treated like a leper and told that<br />

this patch was just a rumor. What gives?<br />

-Pete Leeman<br />

The Dog Since Rocket Science no longer<br />

exists, the Dog contacted SegaSoft to find<br />

out the real scoop behind this<br />

patch. Here's what<br />

out:<br />

Although a 3Dfx<br />

The Dog We contacted<br />

Number Nine officials,<br />

of the game was<br />

un;"IIJ,


CXl<br />

1- "'<br />

0..<br />

L.U<br />

Vl<br />

the older Monster 3D version, as I know<br />

that the performance is still quite impressive.<br />

After getting my card home, I installed<br />

the Monster 3D card (I've been installing<br />

hardware for seven years now) and booted<br />

up my machine. Well, I tried to boot up my<br />

machine. You see, as long as the card is<br />

installed, my machine won't boot.<br />

After going to Diamond's site, I tried all<br />

relevant solutions to my situation. After two<br />

hours or so, nothing helped me out. At this<br />

point I was mildly irked at the problem.<br />

So I e-mailed support for a hand with my<br />

problem. I was immediately notified of the<br />

further steps needed to complete my e-mail<br />

request and told that I should hear back in<br />

two to four business days. I e-mailed back<br />

my BIOS version, driver info, etc. (which<br />

took me about 30 minutes to compile) and<br />

waited for a response that would open a<br />

dialogue to assist with my problems.<br />

And waited. And waited.<br />

Five business days after my first request<br />

for help, I decided to call because I was<br />

getting a little agitated at the delays. I<br />

called the non-toll-free line and was<br />

greeted by a friendly voice that told me<br />

that my call would be answered shortly by<br />

a representative. And he told me again<br />

and again that my call is important.<br />

Guess what? He told me that for 73<br />

minutes! From Canada, that's 25 cents for<br />

every minute. That's $18.25 for nothing.<br />

Why nothing you ask? Because as my call<br />

was finally transferred, I was<br />

disconnected by the network.<br />

You can even begin to imagine<br />

the expletives that escaped my<br />

mouth at that moment.<br />

But wait-it gets better.<br />

Furious, I called the toll-free customer-service<br />

line (I wasn't<br />

paying for nothing again) where I<br />

was greeted (after a 17 minute<br />

wait) by a friendly CSR. Mustering all the<br />

restraint I could (it's not her fault), I<br />

explained my situation, and she politely<br />

transferred me to another group, where I<br />

waited an additional five minutes. I was<br />

greeted by an equally polite CSR who<br />

asked me to reiterate the story. Once I<br />

(again, with great restraint) explained my<br />

situation she told me that it's no problem to<br />

get a callback from technical support. Just<br />

to verify the validity of that claim, I asked<br />

how long it would be, to which I received<br />

the response "Right away!"<br />

Finally-progress. Except the call that<br />

was coming right away never came at all.<br />

So here is the reality of the situation. I feel<br />

as though I will never spend my time or<br />

money on one of Diamond's products<br />

again. Now multiply that lost revenue by<br />

the number of people in my situation and<br />

you get the picture. Too bad Diamond's<br />

service doesn't "shine" as much as its<br />

products. As Quark is finding, it takes<br />

more than good products to survive.<br />

-lssa Breibish<br />

The Dog Ouch! Knowing the reputation<br />

of Diamond's polished products, we<br />

contacted a company official about Mr.<br />

Breibish's problem. A Diamond spokesperson<br />

contacted Mr. Breibish with this:<br />

Diamond Dear Maximum PC Reader and<br />

Diamond Customer:<br />

Recently you wrote a letter to Maximum<br />

PC detailing an experience you had with<br />

Diamond Multimedia's technical-support<br />

process, and we are sorry about the frustration<br />

and inconvenience you encountered.<br />

Our goal is to keep the technical-support hold<br />

times to an average of four minutes or less.<br />

While I agree that continued improvement<br />

is needed, we frequently meet<br />

that goal--especially for<br />

3D support calls.<br />

the month of June,<br />

month of your call,<br />

or beat our goal over<br />

of the days. Our average<br />

hold time was below six<br />

minutes 92 % of the days in<br />

June. Since our records do<br />

not show a call hold time close to 73<br />

minutes on the day of your call, we suspect<br />

that your call may have been misdirected by<br />

our phone system . This may have resulted<br />

in your call never ringing at the desk of a<br />

support representative. Our phone system<br />

specialist has been asked to put in place a<br />

plan to avoid this happening in the future.<br />

Additionally, in response to the issue of<br />

why you did not get a return call from our<br />

support group, I can only say the callback<br />

request must not have been processed correctly<br />

to ensure a callback. Our goal is to<br />

return calls within 24 hours.<br />

Lastly, as far as our automated e-mail<br />

process, this service is designed to give our<br />

customers immediate access to common<br />

issues 24 hours a day. More than 60% of<br />

our e-mail interactions are handled through<br />

Diamond Monster 3D<br />

this automated service. The instructions our<br />

customers receive after requesting a support<br />

document include directions on how to get<br />

support from a technician should the automated<br />

service not provide you with an<br />

answer. We hope you will try this service<br />

again in the future. It has greatly improved<br />

our ability to assist our customers.<br />

I'm confident our follow-up since your<br />

original Diamond technical support contact<br />

has been satisfactory.<br />

Regards,<br />

Jim Hafner-Eaton, Director of Technical<br />

Support, Diamond Multimedia Systems<br />

The Dog We gave Maximum PC reader<br />

lssa Breibish a chance to respond to<br />

Diamond to see if he was happy.<br />

Breibish I just got a call from Mary at<br />

Diamond Multimedia. She asked if I had<br />

had my issue resolved yet and I told her<br />

that I hadn't. She seemed surprised. She<br />

was very polite and assured me that the<br />

director of technical support at Diamond<br />

Multimedia would call me to determine<br />

what the problem was with my card . She<br />

has also promised to send me out a<br />

Monster 3D II, at no charge, for my<br />

trouble. With technical support calling I'll<br />

be able to get an RMA number and return<br />

this card to the reseller.<br />

After letting me know what I was to<br />

receive as compensation (an unexpected<br />

event, but very appreciated), Mary willingly<br />

opened a dialogue as to my thoughts and<br />

feelings about the whole ordeal. I answered<br />

honestly, reiterating many of the points<br />

made during my letter. Mary thanked me<br />

for bringing the issue up and assured me<br />

that steps would be taken in the future to<br />

prevent situations like this from arising.<br />

Mary then gave me a direct line to her if I<br />

should need anything else.<br />

All in all , it seems that everything ended<br />

on a positive note. Diamond Multimedia<br />

may look at its strategy for interaction<br />

with its customers on the support end of<br />

things. And I got more than I bargained<br />

for and the support needed to use it.<br />

I'm still a little leery about dealing with<br />

Diamond Multimedia-! would have to<br />

see evidence of some changes before<br />

buying again-but I would [buy again] if<br />

those changes happened . People like Mary<br />

give me faith that there is accountability<br />

by these companies.<br />

Give the dog a bone and submit your consumer<br />

problems, scam alerts, and gripes to<br />

thewatchdog@maximumpcmag.com.<br />

While the dog promises not to get to everyone's<br />

complaints, the dog will try to resolve<br />

some issues.


news ....,. government<br />

Feds Go on<br />

the onensive<br />

DOJ/FTC launch two-fisted attack<br />

against Microsoft and Intel<br />

Paratroopers rain from the<br />

sky. G.l.s storm the beaches.<br />

And tanks clank across the<br />

Rhine. It's D-Day, circa <strong>1998</strong>,<br />

with the federal government<br />

launching a full-scale invasion<br />

of the Win tel Empire.<br />

If you've been sleeping<br />

under an Amiga since the<br />

1980s, you might not know<br />

Wintel. The alliance runs an<br />

estimated So% to 90% of consumer<br />

PCs. Probably yours.<br />

In twin assaults from the<br />

east and west this past spring,<br />

the Department of Justice and<br />

Federal Trade Commission<br />

sued Microsoft and Intel,<br />

respectively, accusing both of<br />

anticompetitive acts and<br />

unfairly leveraging their<br />

monopolies against corporate<br />

customers and competitors.<br />

Using Microsoft's own documentation<br />

as ammunition, the<br />

DOJ accused the software giant<br />

of plotting the death of rival<br />

browser vendor Netscape by<br />

forcing consumers to use<br />

Internet £xplorer 4· o in the<br />

new Windows 98 operating<br />

system. The government says<br />

Microsoft recognized the threat<br />

a browser-centric, Javaenabled<br />

world posed and<br />

wanted to slap it down.<br />

The DOJ's documents<br />

include e-mail and memos<br />

from Microsoft CEO Bill Gates<br />

pushing hard for America Online<br />

to adopt Internet £xplorer<br />

ahead of Microsoft's own online<br />

service MSN, effectively "putting<br />

a bullet through MSN's head."<br />

Intel, playing Italy to<br />

Microsoft's Germany, stands<br />

accused by the FTC of bullying<br />

its customers and competitors,<br />

namely lntergraph and Digital,<br />

into relinquishing intellectual<br />

property or risk being cut off<br />

from key technologies. This is a<br />

more narrowly focused suit, and<br />

observers don't believe there<br />

will be a short-term impact on<br />

consumers. However, many<br />

predict the FTC's investigations<br />

are far from over and may act<br />

like a rock in Intel's shoe as it<br />

moves forward.<br />

While both suits may<br />

seem esoteric to the average<br />

consumer, what's at stake,<br />

the government contends, is<br />

the incredible shrinking consumer<br />

choice.<br />

But Microsoft and Intel<br />

argue otherwise. Microsoft<br />

claims its innovations have<br />

given consumers more choices<br />

and more software for far<br />

lower prices than before, while<br />

Intel says it was obligated to<br />

protect its property when it<br />

enters into litigation with a<br />

competitor or customer.<br />

But some industry<br />

observers say otherwise.<br />

"Both [suits] have been<br />

designed to protect consumers,"<br />

00<br />

0\<br />

h:<br />

u.J<br />

Vl<br />

JDfx's Banshee<br />

Screams Into<br />

Reality<br />

CompUSA is now the owner lf ~=~:r::ri~=~~~.<br />

of more than 90 Computer j[<br />

City stores, solidifying its<br />

position as the nation's<br />

largest computer retailer.<br />

3 Dfx has officially taken the<br />

wrapping off Banshee, its<br />

128-bit 2D/3D video chip<br />

that promises intense 2D<br />

acceleration as well as excellent<br />

3D performance.<br />

Based on a single texelfx2/<br />

pixelfx2 Voodoo 2 , Banshee is<br />

NOT a Voodoo 2 -killer. Specs<br />

include 1 x AGP, 16-bit floating-point<br />

Z-buffer, bumpmapping.<br />

"This acquisition will allow us<br />

to provide our customers with<br />

additional products, superior<br />

service, and added convenience,"<br />

said James F. Halpin,<br />

CompUSA president and CEO.<br />

"Banshee is a mainstream<br />

product," says 3Dfx, which<br />

encourages hardcore enthusiasts<br />

to step up to dual<br />

Voodoo 2 SLI for their<br />

maximum gaming needs.<br />

Good. Now you'll have one<br />

less store to go to for lousy<br />

service and support.<br />

We just got one in-house, but<br />

the drivers are too early to<br />

call. But the buzz is already<br />

negative.


says james Love,<br />

director of Ralph<br />

Nader's Consumer<br />

Project for<br />

Technology. "Both<br />

[companies] are<br />

capable of crushing<br />

anyone who<br />

wants to play in<br />

the game."<br />

Love says true innovation<br />

has come from outside the<br />

walls of Redmond, WA, in the<br />

last few years. He cites<br />

Internet development, java,<br />

and a host of technologies that<br />

has sprouted outside the<br />

shadow of Microsoft.<br />

Carlyn Clause, a San<br />

Francisco attorney specializing<br />

in anti-trust and anti-competition,<br />

agrees OEMs are stifled<br />

by Microsoft but said it's difficult<br />

to gauge the long-term<br />

impact on consumers. In the<br />

short term, Clause says, there<br />

are signs OEMs are beginning<br />

to 'act like their own companies'<br />

again. Since the DOj's<br />

action against Microsoft, companies<br />

such as IBM, NEC, and<br />

Gateway will offer customers a<br />

choice of Internet browsers.<br />

' Knowing that the justice<br />

Department is out there<br />

looking at Microsoft has probably<br />

given some companies<br />

the feeling that they are able<br />

to speak up when they would<br />

have been reluctant to do so<br />

before," Clause says. "Only<br />

time will tell what's really<br />

true. Is the market really<br />

competitive without govern-<br />

"Both<br />

[companies] are<br />

cap;lble of<br />

cntshing<br />

anyone who<br />

wants to play<br />

in the game.''<br />

-James Love, Director.<br />

Consumer Project for<br />

Technology<br />

ment intervention<br />

or not?"<br />

Love, who<br />

claims there is<br />

no competition<br />

now on PCs,<br />

says OEMs are<br />

still reluctant<br />

to try anything<br />

other than Microsoft operating<br />

systems or office suites.<br />

"What goes on PCs-and how<br />

it looks-is dictated by the<br />

secret licensing agreements<br />

OEMs sign with Microsoft," he<br />

said. He also suggests that<br />

although Linux isn't generally<br />

offered on most PCs today,<br />

it's rapidly continuing to<br />

grow under the free Internet<br />

development model.<br />

"''m looking at RedHat 5.1<br />

now and it's cool," Love said.<br />

"I can tell you that given<br />

what I've seen in the last<br />

six months, if Microsoft isn't<br />

worried about Linux, than it<br />

should be."<br />

With signs of closer scrutiny<br />

by the government, Love says<br />

we may see more choices when<br />

the smoke clears.<br />

"Before everything is over<br />

I think Microsoft is going to<br />

have serious competition in its<br />

core area of the OS," he predicted.<br />

"A year from now<br />

you're going to see PC makers<br />

shipping OSes different and<br />

better than Windows."<br />

As the months grind on, one<br />

thing that's up for grabs is how<br />

the suit will be viewed. An<br />

opinion poll by Time and CNN<br />

shows 53% of people opposed<br />

the government's actions<br />

against Microsoft, while 39%<br />

supported regulators. Similar<br />

polls across the country show<br />

strong sympathy for Microsoft<br />

and Intel, as well. So is it an<br />

Allied attack on an unholy<br />

union or a fascist assault on<br />

the free enterprise system by<br />

overzealous bureaucrats?<br />

Attorney Hillard M. Sterling,<br />

who specializes in antitrust<br />

cases and information-technology<br />

issues, said he doesn't<br />

see either case having much of<br />

an impact on consumers.<br />

"I don't believe Intel will<br />

materially alter its business<br />

practices," Sterling said. And in<br />

the DOj case, where more<br />

"smoking guns" were evident,<br />

Sterling thinks regulators are<br />

faltering. "The government's<br />

case is unraveling," he said.<br />

"If the DOj does not shift focus<br />

rapidly, its case will fall apart<br />

before our eyes."<br />

And if the government does<br />

lose a battle or two to Intel or<br />

Microsoft. it doesn't mean the<br />

end of the war.<br />

' Almost never does the government<br />

throw in the towel, "<br />

said Sterling. "Notwithstanding<br />

the impeding potholes, this is a<br />

do or die time for the government<br />

right now."<br />

At press time, the FTC's<br />

suit was slowly winding its<br />

way toward a court date on<br />

january 5, 1999. Microsoft is<br />

scheduled back in federal<br />

court on Sept. 8. *<br />

Chronology<br />

In its long battle with the<br />

government, Microsoft<br />

has played a hard game<br />

of brinkmanship more<br />

often than its Intel allies. The<br />

question is who will blink first?<br />

199J The Department of Justice<br />

begins a wide-ranging investigation<br />

into Microsoft's bundling packages<br />

and allegations of anti-trust violations.<br />

1995 Microsoft agrees to a consent<br />

decree barring it from forcing OEMs<br />

to license other Microsoft products in<br />

order to have access to Windows 95.<br />

1996 DOJ opens separate investigation<br />

into alleged violations of the<br />

consent decree. Netscape accuses<br />

Microsoft of giving OEMs a break on<br />

Win95 if Internet Explorer is bundled.<br />

1997 Judge Penfield Jackson orders<br />

Microsoft to stop forcing OEMs to<br />

bundle IE and Win95. Microsoft cuts<br />

deal with DOJ to issue Win95 without<br />

IE icon on desktop but appeals order.<br />

lntergraph files suit against Intel,<br />

charging it with attempting to bully<br />

away intellectual property.<br />

March <strong>1998</strong> Federal and 27 states'<br />

attorneys general marshal forces.<br />

April<strong>1998</strong> A U.S. District Court in<br />

Alabama orders Intel to sell parts to<br />

lntergraph and dresses intel down.<br />

Former Senate leader Bob Dole and<br />

anti-Microsoft forces agree to lobby<br />

government officials to push for closer<br />

scrutiny of Microsoft.<br />

May <strong>1998</strong> D-Day. DOJ and state<br />

regulators file two suits charging<br />

Microsoft with anti-competitive acts.<br />

June 8, <strong>1998</strong> The FTC accuses Intel<br />

of cutting Digital, Compaq, and<br />

lntergraph off from key technology.<br />

June :ZJ, <strong>1998</strong> U.S. Appeals court<br />

overturns Judge Jackson's 1997 ruling.<br />

Sept. 8, <strong>1998</strong> Microsoft's and regulators'<br />

scheduled court date.<br />

Jan. 5, 1999 Court date for Intel<br />

and the FTC.<br />

NEWS<br />

DETAILS<br />

QUOTE<br />

OUR SPIN<br />

Jeff Hawkins, vice president<br />

of Palm Computing (and<br />

creator of the Palm PDA) and<br />

general manager Donna<br />

Dubinsky, have left 3Com to<br />

start their own company.<br />

They're leaving just as the<br />

Palm PDA family faces stiff<br />

challenges from Microsoft.<br />

Dubinsky and Hawkins have<br />

licensed the Palm OS.<br />

"Now is a great time to leave<br />

because Palm is in such good<br />

shape," said Dubinsky.<br />

If Jeff's newest products are<br />

half as good as the Palm<br />

PDA, we can't wait! Best of<br />

luck, Jeff and Donna!<br />

Even though the boards<br />

won't be out until this fall,<br />

Diamond, Hercules, and STB<br />

have all announced plans to<br />

get jiggy with 53's latest<br />

2D/3D graphics chip.<br />

The boards will indude 8MB<br />

of local video memory, lVoutputs,<br />

and full AGP 2x<br />

compliance. Features indude<br />

full hardware texture compression<br />

and 24-bit rendering.<br />

"After evaluating Savage3D<br />

for 3D performance and<br />

quality, we dearly believe 53<br />

has a winning product," said<br />

STB 's Nathan Bozeman.<br />

Based on our benchmarks<br />

(p. 86), this chip looks hot<br />

It's good the indusby hasn't<br />

lost confidence in 53.<br />

l!<br />

I


trends ~ dvd<br />

The (De)Evolution<br />

of DVD·RAM<br />

Drives finally emerge from primordial ooze<br />

All emerging technologies<br />

require a maturation period to<br />

find their legs, but DVD-RAM<br />

has taken so long it seemed it<br />

might slip back into the soup.<br />

Companies that promised<br />

DVD-RAM drives in early <strong>1998</strong><br />

failed to deliver and are barely<br />

now starting up production.<br />

Panasonic shocked the industry<br />

at the end of last year by<br />

announcing it would have drives<br />

available in january. Turns out<br />

those drives were just for sampling.<br />

Mass production didn't<br />

ramp up until April, and it'll take<br />

a few months before Panasonic<br />

can seed the retail channel with<br />

enough product to quench<br />

demand. The demand is so<br />

strong, people are resorting to<br />

illegal activities just to get their<br />

hands on one. Case in point:<br />

Panasonic's first shipment of<br />

drives was stolen from under<br />

the noses of U.S. Customs officials<br />

in Holden, Nj, while en<br />

route from the manufacturing<br />

plant in Osaka, japan.<br />

In any case. DVD-RAM won't<br />

be a presence until the end of<br />

the year at the earliest.<br />

So what caused the delay?<br />

Nobody is saying for sure, but<br />

rumors abound regarding low<br />

yields from production facilities<br />

due to mechanical problems on<br />

the production lines and instabilities<br />

in the firmware.<br />

"We tolerated a few months<br />

of humiliation so we could<br />

deliver a rocksolid<br />

product,"<br />

said Andy Marken,<br />

a Panasonic<br />

spokesperson.<br />

'The market<br />

·~e tolerated<br />

a few months<br />

of humiliation<br />

SO we could<br />

wouldn't have for- deliver a rock-<br />

solid product."<br />

-Andy Marken, Panasonic<br />

given us if we had<br />

hastily shipped a<br />

product that was<br />

dead on arrival or suffered<br />

infant mortality." Part of the<br />

delay, Marken contends, was<br />

due to copyright<br />

issues that had to be resolved<br />

before any product could be<br />

made available.<br />

Of course, it didn't help<br />

matters that the industry as a<br />

whole couldn't agree on a DVD­<br />

RAM spec. A 2.6GB spec was<br />

first approved by the DVD Forum<br />

in mid-1997. A week later, a<br />

faction headed by Sony, Hewlett­<br />

Packard, and Philips Electronics<br />

announced its own beefier 3GB<br />

spec, dubbed DVD•RW, which<br />

they claimed offered better<br />

compatibility with other DVD<br />

and CD formats. Of course, since<br />

DVD•RW was based on CD<br />

patents that Sony and Philips<br />

owned, they may have been<br />

motivated by revenue streams,<br />

rather than the underlying technology.<br />

Ultimately, survival of<br />

the fittest won outthe<br />

DVD Forum has<br />

since decided to<br />

adopt DVD•RW as a<br />

DVD-family format<br />

for authoring use,<br />

but is now simply<br />

calling it •RW. •<br />

DVD-RAM Roster<br />

If you're itching for a<br />

drive today, keep in<br />

mind the low yields are<br />

inflating prices. Once<br />

yields improve, they should<br />

drop by the holidays.<br />

Company Panasonic<br />

Drive LF-<strong>01</strong><strong>01</strong> (internal SCSI-2) and<br />

LF-<strong>01</strong>11 (internal AT API)<br />

Type DVD-RAM<br />

Prlclnc S600<br />

Availability SCSI is shipping now;<br />

AT API version is due September<br />

Company HiVal<br />

Drive Panasonic LF-<strong>01</strong><strong>01</strong> (internal<br />

SCSI-2)<br />

Type DVD-RAM<br />

Prldnc S5oo<br />

Availability End of August<br />

Company Creative Labs<br />

Drive Creative PC-DVD (internal<br />

SCSI-2)<br />

Type DVD-RAM<br />

Prlclnc $500<br />

Availability Shipping now<br />

Company LaCie<br />

Drive Panasonic LF-<strong>01</strong> <strong>01</strong> (external<br />

SCSI-2)<br />

Type DVD-RAM<br />

Priclnc s 700<br />

Availability Shipping now<br />

Company Toshiba<br />

Drive SD-W11<strong>01</strong> (internal ATAPI)<br />

Type DVD-RAM<br />

Prlclnc $700<br />

Availability Shipping now<br />

Company Hitachi<br />

Drive TBA<br />

Type DVD-RAM<br />

Priclnc N/ A<br />

Availability 04<br />

DVD-RAM Media<br />

Single-sided $18<br />

Double-sided $30<br />

DVD-RModla<br />

Single-sided $40<br />

SPIN CYCU 44 ~<br />

HEADLINE<br />

co<br />

"' b::<br />

Ul<br />

Vl<br />

.....<br />

AMDRepoltll<br />

SeCOIICI .........<br />

Avalon: A<br />

Computer Like No<br />

other<br />

Even with the successful<br />

launch of its K6-2 processor<br />

in late May, AMD found itself<br />

losing money-more than<br />

$64 million--for the quarter<br />

ending June 28, <strong>1998</strong>.<br />

Los Alamos National<br />

Laboratory builds new supercomputer,<br />

dubbed Avalon,<br />

that can crunch scientific<br />

data at 19.2 BOPS for only<br />

$150,000.<br />

Although AMD shipped more<br />

than 500,000 K6-2 processors<br />

in the quarter, declining sales<br />

from other divisions caused<br />

the loss.<br />

Under the hood lie 68 Digital<br />

Equipment Corp. Alpha<br />

processors running in parallel,<br />

all connected by 3Com<br />

network switches. It runs<br />

Linux, not Windows 98.<br />

"The Computation Products<br />

Group, which shipped<br />

more than 500,000 K6-2<br />

processors, had an excellent<br />

quarter," said W.J. Sanders Ill,<br />

AMD's chairman and CEO .<br />

AMD Isn't alone Weakening<br />

demand in the global semiconductor<br />

industry and<br />

increased price pressure are<br />

affecting evetyOne.<br />

" Each of these processors But will it play Quake II?<br />

theoretically is capable of<br />

performing over one billion<br />

operations a second, " said<br />

Michael Warren of the<br />

Theoretical Astrophysics Group<br />

America11 Airlines an<br />

""


trends ...,. technology front<br />

Micron and Rendition<br />

Unveil Socket K<br />

New graphics architedure faces uncertain future<br />

If Micron, and its newly<br />

acquired subsidiary Rendition,<br />

have their way, soon you won't<br />

have to buy a 3D card to pop<br />

into your PC-a chipset will<br />

just plug onto the motherboard.<br />

Unfortunately, the<br />

pop-it-in and pop-it-out technology-dubbed<br />

Socket X­<br />

faces an uphill battle not only<br />

from OEMs who would have to<br />

modify their motherboard<br />

designs, but especially from<br />

graphics vendors, most of<br />

whom have been quick to<br />

dismiss the idea as a grandiose<br />

marketing ploy.<br />

Socket X isn't a typical soldered-down<br />

solution, but<br />

rather a new socket standardspecifically<br />

for graphics chipsthat<br />

would allow system OEMs<br />

(or consumers) to pull out the<br />

chip and upgrade to a faster<br />

one. At first glance, Socket X<br />

appears to be a good idea, and<br />

with motherboard real estate<br />

rapidly increasing in value, the<br />

ability to swap out the graphics<br />

sub-system without having to<br />

modify the internal design or<br />

mechanical configurations<br />

would likely be a boon to<br />

system OEMs. The concept is<br />

similar to what Intel is doing<br />

Reduce<br />

graphics<br />

cost<br />

Provide PC<br />

OEM<br />

flexibility<br />

in graphics<br />

solutions<br />

Improve<br />

graphics<br />

performance<br />

with Slot 1 and Slot 2, and a<br />

swap-out would require nothing<br />

more complicated than a quick<br />

BIOS modification. In addition,<br />

the spec also supports 2x and 4X<br />

AGP and includes two independent<br />

DACs (Digital/ Analog<br />

converters) to drive multiple<br />

outputs. It'll also include a<br />

24-bit digital interface for the<br />

next-generation of flat-panel<br />

monitors.<br />

Socket X will also employ<br />

embedded memory to increase<br />

the graphics pipeline.<br />

'The fundamental problem<br />

is that the bandwidth for external<br />

memory will limit the nextgeneration<br />

video solutions,"<br />

said jim Peterson, Rendition's<br />

co-founder. "With embedded<br />

SOCKET X OUT OF THE BOX<br />

In a perfect world, the technology<br />

could be a boon to consumers.<br />

memory, you're not limited to<br />

a 64-bit or 128-bit bus. You can<br />

have as much memory as you<br />

want and have better efficiency<br />

because you don't have<br />

to go through so many layers<br />

of allocation of resources."<br />

At the heart of the dispute<br />

is whether or not Socket X<br />

actually limits consumers'<br />

choices. "Having more functionality<br />

on the motherboard<br />

improves reliability, can lead<br />

to higher performance, and<br />

reduces cost," said Dean Klein,<br />

Micron's chief technical officer,<br />

"but the catch is that it almost<br />

Socket X I 46 ...<br />

3D-Day Underway<br />

.lim Peterson<br />

(co-founder of<br />

Rendition) tells us<br />

why Socket X is so<br />

important, and how<br />

the add-in card<br />

markets will be<br />

aHected.<br />

<strong>MPC</strong> Just what is Socket X?<br />

Peterson It's a new graphics<br />

socket standard for the<br />

motherboard. You can pull<br />

out the chip, and upgrade to<br />

a faster one.<br />

With Socket X, OEMs<br />

can choose very late in the<br />

game which graphics chip<br />

to include on their motherboard.<br />

And the graphics<br />

chip can be changed<br />

without having to modify<br />

the motherboard.<br />

Motherboard real estate<br />

is really expensive, but<br />

because the Socket X<br />

graphics subsystem is just<br />

one chip, you can easily<br />

reduce the area required.<br />

The fundamental problem<br />

we face today is that the<br />

bandwidth for external<br />

memory will limit the nextgeneration<br />

video solutions.<br />

Realizing that the jump in<br />

performance is approaching<br />

sx per year, we've been<br />

talking with Micron<br />

Technology about the future<br />

in PC graphics. The products<br />

coming out this year are<br />

.. ...<br />

00<br />

"' E<br />

L.U<br />

Vl<br />

ESDRAM and DDR<br />

ESDRAM Approved<br />

By Memory<br />

Committee<br />

Computer Sentry Software<br />

has won the U.S. Commerce<br />

Department's approval to<br />

export its new 448-bit<br />

"Blowfish" encryption software,<br />

CyberAngel EXR.<br />

The Joint Electron Device<br />

Council memory committee<br />

has approved Enhanced<br />

Synchronous DRAM<br />

(ESDRAM) as a superset of<br />

SDRAM.<br />

Intended fOr networlced computers,<br />

it lets employers<br />

recover empiQyee enaypled<br />

data, but le5lrids other<br />

accesses, including those by<br />

law enforcement.<br />

166MHz ESDRAM combines<br />

two 4K 10ns SRAM page<br />

caches and two 8MB 22ns<br />

Fast DRAM banks on one<br />

circuit. The design should<br />

reduce I<br />

"Key escrow [retaining a copy<br />

of the encryption key for<br />

decryption by a third party J is<br />

still an invasion of privacy,"<br />

says Chris Dibona. of<br />

SecureRemote.<br />

"ESDRAM and DDR<br />

ESDRAM has an advantage<br />

over RAMBUS, and both are<br />

backward compatible," said<br />

EMS vice president Craig<br />

in speed. Better make sure<br />

yours does.


~44<br />

probably OK, but as we go<br />

forward with zD and 3D<br />

graphics chips, it became<br />

abundantly clear we would<br />

need a lot more bandwidth,<br />

and some kind of fundamental<br />

paradigm shift.<br />

<strong>MPC</strong> Why employ embedded<br />

memory?<br />

Peterson We'd thought<br />

about embedded memory for<br />

several years, but it wasn't<br />

cost-effective before. But<br />

because embedded memory<br />

will allow us to have 4MB,<br />

8MB, or even more onboard<br />

memory, those bandwidth<br />

requirements will be met.<br />

There's nothing really new<br />

to the concept of embedded<br />

memory, but the practicality<br />

of it has really come into play<br />

now as the technologies get<br />

to the 64MB• region for the<br />

memory technology.<br />

<strong>MPC</strong> You talk about swapping<br />

out the graphics chip. Won't<br />

this wipe out the add-in card<br />

market?<br />

Peterson The add-in card<br />

~ 44 I Socket X<br />

locks the user into one specific<br />

solution." Klein says Socket X's<br />

open architecture "solves this<br />

problem and is the only technology<br />

that can provide the<br />

memory bandwidth for continued<br />

improvements in graphics<br />

performance."<br />

Unfortunately, the majority<br />

of graphics cards vendors disagree.<br />

"The rate of graphics<br />

market has a cost disadvantage<br />

and isn't primed for<br />

volume. I don't know if it will<br />

ever go away, but the real<br />

performers of the future are<br />

going to be Socket-type chips.<br />

Chips are finding their way<br />

innovation would be severely<br />

limited by Socket X," said Derek<br />

Perez, nVidia's public relations<br />

manager. "The constraints it<br />

places on packaging, pin count,<br />

and frame-buffer sizes would<br />

hurt OEMs and end users."<br />

And not everyone is convinced<br />

embedded memory is<br />

the way to go. "Embedded<br />

DRAM technology is only used,<br />

at least in volume, in portable<br />

down to the motherboard<br />

today, but because they're<br />

soldered down, you're stuck<br />

with it. With Socket X this<br />

isn't the case.<br />

<strong>MPC</strong> What about industry<br />

heavyweights such as 3Dfx?<br />

Peterson The industry will<br />

move toward single chips for<br />

volume. Niche players may<br />

have some board-level products,<br />

but the cost-effective<br />

way to get performance in<br />

the long-term is with embedded<br />

memory.<br />

That's not to say you<br />

wouldn't want to design a<br />

system that had a multiplechip<br />

videocard for a really<br />

high-end product line, but<br />

the mainstream will be in<br />

single-chip embedded<br />

memory.<br />

<strong>MPC</strong> So how does Rendition<br />

fit into the big picture?<br />

Peterson We want to be a<br />

player in what we think is the<br />

mainstream. Expect motherboards<br />

and chips [from other<br />

vendors] to show up toward<br />

mid-1999. •<br />

PCs where power and footprint<br />

are very highly valued," said<br />

Andy Keane, 3Dfx's vice president<br />

of marketing. Keane<br />

agrees that having a standardized<br />

pinout is a good idea for<br />

the PC makers, but said<br />

"embedded DRAM has not<br />

proven cost-effective enough<br />

or dense enough to meet<br />

the requirements of the midrange<br />

and high-end graphics<br />

segment, particularly the<br />

needs of 3D gaming."<br />

Of course, before Socket X<br />

becomes a reality, it'll have to<br />

be adopted and ratified by the<br />

industry's leading memory and<br />

system OEMs, and graphics<br />

card companies. Micron says<br />

it is trying to finalize a Socket<br />

X consortium by the end of<br />

this summer and hopes to<br />

have the first Socket X­<br />

compliant systems available<br />

next spring. Based on early<br />

reaction however, Micron's<br />

going to have a tough time<br />

getting anyone to hop on the<br />

bandwagon.<br />

"It's going to be very difficult<br />

to line up a bunch of<br />

rodeo riders in the graphics<br />

business, corral them all, and<br />

move them all in one direction,"<br />

said Terry Holdt, S3's<br />

president and chief executive<br />

officer [see Interrogation, page<br />

sol. 'There's a tremendous<br />

feud that all of us can do<br />

better than the next guy, and<br />

standardization brings a<br />

certain degree of leveling the<br />

playing field. "<br />

He may be right. Of the companies<br />

we spoke to-S3, Matrox,<br />

nVidia, PowerVR, and 3Dfxnone<br />

were remotely interested<br />

in implementing Socket X.<br />

"Our direction is not to<br />

adopt Socket X until there is<br />

sufficient proof of its value<br />

and demand from OEM customers,"<br />

said 3Dfx's Keane.<br />

"At this point, there is no proof<br />

or demand." •<br />

CXl<br />

1- "'<br />

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HEADLINE<br />

...... ArH1<strong>01</strong>81CeS Intel has laid out its late5t Coppennine wiftlead a new "In 1999, we're going to We don':t care What the ana-<br />

.._Proc_ors roadmap and it includes two desktop and mobile family, deliver a number of new .18- lysts say. we want more<br />

brand new processors: and Cascade is geared Inward micron processors-for all power! Brjng'em on baby!<br />

Coppermine and Cascade. workstations and servers. Both market segments," said Seth<br />

will appear in late 1999 and Walker, Intel spokesperson.<br />

adopt the .18-miaon process.<br />

AMD, Motorola AMD has penned a seven- Copper has better conductiv- "Copper is necessary to Read above comment.<br />

year deal to use Motorola's<br />

Strike Copper Deal<br />

ity and heat resistance than increase processor speed and<br />

copper interconnect techno!- aluminum and should result in performance and represents a<br />

ogy to help its upcoming K7 smaller and faster CPUs. key element in our 'GHz 2000'<br />

(or K8) hit 1 GHz clock speeds Motorola can also use AMD's goal," said W. J. Sanders Ill,<br />

!98 Real 30. RE<br />

ron and the Mtc


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3's<br />

•::t<br />

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And he would be ... ?<br />

Terry Heldt scores a hat trick as<br />

53's current Chief Executive<br />

Officer, President, and Chairman<br />

of the Board. His latest stint<br />

marks a return for this whitehaired<br />

wonder, who came out<br />

of retirement after previously<br />

serving as President, CEO, and a<br />

Director of the company from<br />

1992 until 1996. Terry Heldt is<br />

53's supreme god, overseeing<br />

everything from product development<br />

to packi ng materials.<br />

And I would know<br />

him from ... ?<br />

53 used to be the leading manufacturer<br />

of graphics chips to the<br />

entire computer industry. But<br />

after its ViRGE chipset failed to<br />

wow garners, the company<br />

found itself in the unenviable<br />

position of having to play 30<br />

catch up. The 5avage3D is its<br />

salvation. But will it be yours?<br />

And I would care<br />

because ••. ?<br />

If you're interested in finding<br />

out why the ViRGE chipset<br />

hasn't yet met with the Grim<br />

Reaper, of if you want to learn<br />

why Banshee will be the bane of<br />

3Dfx's existence, or discover<br />

how 53 plans to climb back up<br />

the ladder of success, after<br />

falling down a rung or two<br />

thanks to such industry players<br />

as ATI and nVidia.<br />

Maximum PC Where did the name<br />

Savage3D come from?<br />

Holclt Our view is that the engineers developed<br />

the product, and although the engineers get<br />

involved, it's fundamentally our marketing and<br />

communications groups that selects the name.<br />

We wanted to set a "take no prisoners" attitude.<br />

Our intent was to conjure up a notion of a tough,<br />

competing product that won't lose.<br />

<strong>MPC</strong> So can Savage3D compete?<br />

Holdt I certainly believe it can. From the data<br />

we've seen so far, it's the highest performing<br />

product out there. It certainly has the most costeffective<br />

bill of materials for an 8MB solution that<br />

we're aware of. We know we have a considerable<br />

way to go in coaxing additional performance<br />

out of this product, but we feel it's going to<br />

be the most competitive product in the 8MB<br />

space. As for any products coming into the<br />

16MB space, we think we'll have the most compelling<br />

offering, as well.<br />

<strong>MPC</strong> Is the 8MB memory limit some sort of<br />

handicap ... ?<br />

Holclt [interrupts] No. No. There's a notion<br />

out there that "big is always better." That's the<br />

American way I guess [laughs], but in fact, big is<br />

also much more expensive. And there's a lot of thud<br />

created in the marketplace relative to 16MB~<br />

~-that they're an absolute necessity. The<br />

truth of the matter is they're not.<br />

We're in an AQE world now. You no longer need<br />

to store all textures in the frame buffer. You can<br />

store textures in system memory and bring them<br />

across the AGP ~ very effectively. Secondly, the<br />

notion of 16MB only rea lly has applicability if you're<br />

talking about a frame buffer to service an extremely<br />

large, high-resolution monitor-such as I6oox1200.<br />

Nineteen-inch monitors are probably in excess of<br />

$1 ,000 today, and that's less than 3% of the market.<br />

So for those who need 16MB to satisfy that very<br />

small niche of the market, we say, "fine ... go get<br />

yourself a 16MB part. " But for the 97% of the world<br />

that wants the highest performance in 8MB, this<br />

product is the way to go.<br />

The other thing we offer-and nobody else has-is<br />

the S3 texture compression (SJTC) technology. And if<br />

you look at our texture compression ratio of 6:1, then<br />

the amount of actual effective frame buffer space<br />

available to the Savage3D chip is really far more than<br />

a 16MB frame buffer could ever offer a system. So for<br />

people who don't investigate these things, the perception<br />

is 16MB must be better. But once you strip all that<br />

back, you rea lize the performance is no better, the<br />

cost is worse, and the actual amount of frame buffer<br />

available to textures in a texture compression<br />

environment (like the Savage3D) is much bigger.<br />

<strong>MPC</strong> Perhaps the buffer limitation is not a<br />

technical liability, but what impact is it as a<br />

marketing liability? How can an 8MB<br />

Savage3D card compete against a 16MB<br />

card on the retail shelf?<br />

Holdt I admit that's a tough one. In one sense,<br />

we rely on people being knowledgeable about the<br />

different<br />

numbers that<br />

can be batted<br />

around, and<br />

ultimately we need<br />

to clarify and crystallize<br />

reality as much as we can<br />

for the end user. They're liable<br />

to shell out the additional dollars<br />

without recognizing it doesn't buy<br />

them anything in terms of performance.<br />

products they're buying.<br />

But you're right. If you<br />

just slap a number<br />

on a box, people<br />

We need to convey this message to everybody<br />

who will listen.<br />

don't know any<br />

better. There<br />

are a lot of<br />

It's not j ust in S3's best interests, but in reality<br />

the industry wins if users ultimately get the best<br />

product they can for their dollars.<br />

<strong>MPC</strong> Microsoft licensed 53's compression<br />

technology for DlrectX 6.0. What makes your<br />

scheme so special?<br />

Holclt Ease of use. It can be done on the fly,


CEO Terry Holdt<br />

is coming back<br />

to resurrect<br />

3D's former<br />

king-of kings<br />

of<br />

I


u<br />

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I!<br />

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transparent to the user. And its 6:1 compression<br />

ratio frees up additional memory for the<br />

OS and application software, such as DirectX.<br />

<strong>MPC</strong> But isn't there always an<br />

inherent danger of visual quality<br />

degradation whenever you talk about<br />

compression?<br />

Holdt We don't see that at all, compared<br />

to competing products. In addition to<br />

texture compression, we also have larger<br />

texture sizes. A typical texture size is 64x64,<br />

but we allow developers to go up to<br />

256x256. In itself this gives you a higher<br />

image quality and plays more and more into<br />

the very large texturing being done in some<br />

of the newest software-primarily gamescoming<br />

out. This will be a huge advantage.<br />

<strong>MPC</strong> Will developers actually take<br />

advantage of these higher textures?<br />

Holdt Obviously, they'll embrace it because<br />

it provides a higher-quality imaging system<br />

for them. And it'll happen within the next<br />

year. The adoption rate in this industry for<br />

new features is pretty fast. Our customer<br />

base in the gaming community is a very<br />

sophisticated organization of people who<br />

adopt emerging technologies very quickly.<br />

<strong>MPC</strong> What were your original performance<br />

vectors for Savage3D?<br />

Holdt Back then, we realized the everincreasing<br />

level of texture detail would<br />

haves" for next-generation consumer PCs.<br />

<strong>MPC</strong> Why wasn't full bump mapping<br />

and multitexture in a single pass<br />

implemented? And do you think this<br />

will this become a liability with<br />

DirectX 6.0?<br />

Holclt The release of DirectX 6.o with<br />

TriTech-style bump mapping and multitexture<br />

support definitely led to lots of<br />

internal discussion, but, in the end, we<br />

decided getting product to market was far<br />

more important than having every single<br />

DX6 feature implemented in hardware.<br />

Bump mapping seems to be a red herring.<br />

No one's excited about using it, and very few<br />

people lined up to implement the TriTech<br />

bump-mapping technology in this round of<br />

products. In fact, you could argue that if<br />

Microsoft knew TriTech wouldn't be able to<br />

deliver bump-mapping hardware ultimately,<br />

they wouldn't have included the support in<br />

DX6. Microsoft's policy seems to be adding<br />

only features there's hardware support for.<br />

As for multitexturing, Savage3D's sustained<br />

fill rates give it very good Quake II<br />

numbers compared with Voodoo'. If you<br />

add in 4X to 6x texture compression, detailed<br />

texture sets, and 1024x768 resolution,<br />

Savage3D brings Voodoo' to it's knees.<br />

And, if you move to AGP texturing, neither<br />

Voodoo' nor Banshee even play in this space.<br />

And in that sense, we let down some of our<br />

customers. From the time we brought out our<br />

first products way back in 1992, customers<br />

expected S3 to be there at every turn of generation<br />

with the next leading-edge product.<br />

We grew only because we met those expectations.<br />

We were the first company to bring out<br />

16-bit and 32-bit acceleration under Windows.<br />

We drove the transition from VRAM to DRAM.<br />

And unknown to many garners out there, the<br />

ViRGE was actually the first 3D chip in the<br />

marketplace, although today it clearly cannot<br />

be viewed in a class of 3D gaming leadership.<br />

<strong>MPC</strong> You acknowledge that the ViRGE<br />

was a substandard product?<br />

Holclt No, not at all! When ViRGE came<br />

out, it was the leading 3D product in the<br />

industry. This is a product that's viewed as<br />

substandard today, but over the last three<br />

years has probably sold in excess of $500<br />

million. That's somewhere between 40 and<br />

50 million chips! There's no higher installed<br />

rate of any graphics accelerator in the<br />

world, I'd venture to say.<br />

<strong>MPC</strong> Impressive numbers for sure,<br />

but how many of those chips are<br />

people actually still using?<br />

Holdt Systems are rendered obsolete pretty<br />

fast, so I wouldn't know. But yes, by today's<br />

standards, a two-and-a-half-year-old chip is<br />

substandard. But let's not measure that<br />

''The tone we wanted to set (with the Sa1<br />

00<br />

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quickly blow games out of the frame buffer<br />

and into AGP system memory, leaving AGP<br />

texturing rates as the limiting factor for<br />

framerates. We knew trilinear filtering<br />

would replace bilinear filtering as the imagequality<br />

standard for next-generation games.<br />

And we saw the need to address monitor<br />

resolutions such as 1024x768. With these<br />

things in mind, we set the performance bar<br />

for Savage3D at 125MPixels/sec sustained fill<br />

rate with trilinear filtering on, while moving<br />

large amounts of textures across AGP.<br />

<strong>MPC</strong> What features were drastically<br />

changed, dropped, or added before<br />

the spec was finalized?<br />

Holdt From the start, the 3D feature set<br />

remained relatively constant, with most of<br />

tte changes coming on the video side. TV-out<br />

and DVD decode support were added in the<br />

final hours. With Microsoft pushing video<br />

e


Holclt We're still selling ViRGE/ DX chips,<br />

primarily in the Far East. It's still a reasonable<br />

product for entry-level machines.<br />

<strong>MPC</strong> How much of the ViRGE has<br />

been carried over to the Savage3D?<br />

Holclt None. It's a whole new architecture.<br />

<strong>MPC</strong> Would you consider the<br />

Savage3D more of a Fred Savage type<br />

of card, or a Randy "Macho Man"<br />

Savage type of card?<br />

Holclt [laughs! I'd like to say it has emerged<br />

from the wonder years of S3, and feel it<br />

could be a contender for the world title.<br />

<strong>MPC</strong> When was the Savage3D originally<br />

slated and why was it late?<br />

Holclt We put together a team of designers<br />

and architects who started fleshing out the<br />

specs in terms of fill rates and targeting<br />

performance, and we did the engine architecture,<br />

algorithms, and micro-coding and<br />

development back in the middle of 1996.<br />

We originally targeted that product to come<br />

out in the third quarter of last year. It clearly<br />

took longer to get through than it should<br />

have. So far, we're about nine months late.<br />

We think Savage3D is a leadership product<br />

now, but think what we could've had if it<br />

had come out on time!<br />

It's changed some since its very early<br />

inception days, but the fundamental engine<br />

architecture was defined back in that time-<br />

D] was a 'take no prisoners' attitude.''<br />

going to deliver. We may have disappointed<br />

them-we certainly disappointed ourselvesbut<br />

there were other alternatives to turn to.<br />

For all those consumers who feel<br />

burned, obviously all of us here in the<br />

company feel bad about that. And to some<br />

extent, they're right: They should have<br />

expected more from us than they got.<br />

<strong>MPC</strong> Let's face fads: 53 touted the<br />

ViRGE as a leading product for more<br />

than two years.<br />

Holclt Our mistake was that we didn't<br />

follow up the ViRGE with a next-generation<br />

engine architecture. What we did, and I take<br />

full responsibility, was that we implemented<br />

a strategy that had worked for all our prior<br />

graphics products. We followed up our<br />

DRAM-based product with basically the same<br />

engine, but with a video RAM frame buffer<br />

instead. This dual-port memory provided<br />

higher performance, so we followed that<br />

same strategy with the ViRGE/VX-basically<br />

the same engine, but with higher memory.<br />

What we didn't see happening was that<br />

video RAM had basically lost its performance<br />

edge. Major innovations were occurring<br />

beyond EDO. Frankly, we stuck with video<br />

RAM one generation too long. And because<br />

we didn't move quickly enough, we clearly<br />

opened the door for others.<br />

<strong>MPC</strong> And is that door now closed?<br />

Holclt For us? No! This company still has<br />

immense strengths that many of our competitors<br />

don't have. We've got a strong central<br />

engineering organization that allows us to<br />

bring out new products quite quickly and we<br />

have a semiconductor knowledge base that is<br />

second to none in the industry. The fact that<br />

we missed that generation hurts-there's no<br />

doubt about it-but it's certainly not the last<br />

round of the fight by any means.<br />

<strong>MPC</strong> So then ... is ViRGE officially<br />

dead right now?<br />

Holclt Nope. ViRGE and its derivative<br />

products will continue to sell in the lowend<br />

though the end of this year, and maybe<br />

a little bit beyond.<br />

<strong>MPC</strong> Really?<br />

frame. From third quarter of last year to the<br />

time it came out, the targeted specifications<br />

never changed at all.<br />

<strong>MPC</strong> Did the delays affect the entire<br />

company?<br />

Holclt You could imagine how devastating<br />

it has been for a lot of the employees of S3,<br />

particularly the engineers and architects, who<br />

saw the criticisms of S3 as being "they don't<br />

know anything about 3D." But they knew a<br />

leadership product was being implemented<br />

and was going to take two years, but hadn't<br />

come out yet. We were taking some very<br />

heavy hits by a lot of the pundits in the business<br />

who said "S3 was out of the game," when<br />

in fact we had a winning product all along.<br />

It just wasn't out yet.<br />

<strong>MPC</strong> Can you ever regain the top<br />

spot again?<br />

Holclt Yes. I could be wrong here, but I<br />

don't think anybody is close to us in terms of<br />

sheer volume. And by the second half of<br />

next year, we'll be strongly positioned again.<br />

<strong>MPC</strong> Well then, how far has 53


.. "<br />

li<br />

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.I:<br />

..<br />

dropped from number one?<br />

Holclt I believe to number two. If it has<br />

not done so yet, ATI will shortly surpass us<br />

in terms of the sheer number of unit accelerators<br />

shipped in the marketplace.<br />

<strong>MPC</strong> Who do you consider your main<br />

competition right now?<br />

Holclt For mainstream? It's definitely ATI.<br />

We allowed ATI into this marketplace when<br />

we didn't have AGP and they did. They took<br />

advantage of that and executed very well.<br />

In terms of high-end, it's probably nVidia .<br />

<strong>MPC</strong> What do you think of nVidia's<br />

new TNT4 card?<br />

Holclt Haven't seen it. We hear about it. It<br />

sounds like it will be a very viable product<br />

for that 16MB space it's targeting. But I don't<br />

think it will be a cost-effective solution at<br />

8MB from a performance-per-dollar standpoint<br />

for the user. But for those with large,<br />

high-end monitors, it'll probably be a viable<br />

product for them. I just don't think it's for<br />

the mainstream consumer.<br />

<strong>MPC</strong> By mainstream, do you<br />

<strong>MPC</strong> Do you think Banshee is a step<br />

backward for 3Dfx? What would you<br />

have done differently?<br />

Holclt I would've assured myself that my<br />

bus structure to the texture memory was<br />

more powerful than IX AGP. Obviously 3Dfx<br />

is getting a lot of leverage from Banshee's<br />

2D performance, which is now more of an<br />

issue than 3D performance. That alone tells<br />

me 3Dfx may not be clear it's made a big<br />

step in 3D performance relative to Voodoo 2<br />

<strong>MPC</strong> Can 3Dfx be credited for permanently<br />

changing the 3D landscape?<br />

Holclt For bringing very high-quality<br />

arcade gaming to the PC? Sure. I think it<br />

clearly made strides with its product that<br />

we were unable to make with our several<br />

generations of ViRGE. There are always<br />

companies that move the industry forward.<br />

I think 3Dfx did that in the early days of<br />

gaming, but it's not clear that baton is going<br />

to be held by them too much longer.<br />

<strong>MPC</strong> Just how much longer does<br />

3Dfx have?<br />

money on other things." Does this still<br />

hold true?<br />

Holclt I think the issue is not "can" but<br />

"should" the company be spending its<br />

money on developers. We certainly want<br />

to make sure we're in developers' minds<br />

in the context of making sure they know<br />

what Savage3D is all about. But at the same<br />

time, we have to make sure we're putting<br />

our dollars into hardware development.<br />

Because ultimately, what wins the battle<br />

is solid. high-performing chips. By far, the<br />

bulk of our dollars continue to go into that<br />

arena because that's really the only thing<br />

that can make a difference.<br />

<strong>MPC</strong> Some companies charge that the<br />

Savage3D can't be a contender due to<br />

its high price. Is the price too high?<br />

Holclt One shouldn't assume that $35 (in lots<br />

of JO,ooo) renders a product noncompetitive<br />

in a mainstream marketplace. If you're $10<br />

higher than that, you're pushed into the<br />

ozone layer. But S3's structure and cost is<br />

among the strongest in the industry. I believe<br />

''The gaming community is a very sophisticated<br />

organization of people who adopt new emerging<br />

technologies very quickly."<br />

co<br />

0\<br />

!;::<br />

UJ<br />

"'<br />

mean add-in cards or motherboard<br />

integrations?<br />

Holclt Both. You don't need 16MB to go<br />

after those markets. And with texture<br />

compression, 8MB is all you really need.<br />

<strong>MPC</strong> Is Matrox on your radar?<br />

Holclt It is. We just don't talk a lot about<br />

it! Matrox has done a fairly reasonable job<br />

of executing, but we'll have to see what<br />

kind of an impact it'll make, if any.<br />

<strong>MPC</strong> So you don't consider 3Dfx a<br />

true competitor?<br />

Holclt Well, it's done a remarkable job<br />

establishing its position in the gaming<br />

community, especially with Glide and the<br />

good performance from both the Voodoo<br />

and Voodoo 2 . But it's not clear that Banshee<br />

is the answer people are looking for. The<br />

jury is out on that, and it's just not clear<br />

how long Glide will carry the company<br />

before DirectX 6.o and DirectX 7.0 allow<br />

users similar performance.<br />

We certainly see 3Dfx as a continuing<br />

contender on the 3D gaming side, but S3<br />

certainly paid a dear price for not having<br />

the right level of AGP when the industry<br />

wanted it, and I expect that 3Dfx will pay a<br />

similar dear price for IX AGP on Banshee.<br />

Holclt The question is "how much longer<br />

can Glide hold on as a proprietary API?" It<br />

will certainly give out next<br />

year, but can it even hold<br />

out throughout the<br />

Christmas season this<br />

year? I don't know the<br />

answer to that. The gaming<br />

enthusiasts will have to<br />

decide that. Right now,<br />

Glide is 3Dfx's greatest<br />

leverage, not its hardware.<br />

There are other productsincluding<br />

Savage3D-that<br />

are going to have as good<br />

performance, if not better.<br />

<strong>MPC</strong> 3Dfx and<br />

PowerVR have each<br />

accused the other of<br />

buying software<br />

support for their proprietary<br />

APis. But your<br />

predecessor, Gary<br />

Johnson, once said "53<br />

doesn't have to spend<br />

money to woo developers"<br />

and that "the<br />

company can spend<br />

there isn't a company in the business that can<br />

produce it more cost-effectively than SJ. One


shouldn't necessarily confuse cost with price.<br />

<strong>MPC</strong> What about criticism that the<br />

5avage3D is silicon heavy?<br />

Holclt While 5avage3D weighs in at more<br />

than 5 million transistors, 53's manufacturing<br />

strengths are more than adequate to<br />

ensure that this will be a volume product.<br />

<strong>MPC</strong> Is it possible for 53 to develop a<br />

single chip that can outperform duai-<br />

5LI Voodools?<br />

Holclt [pauses] Is it possible? Yes.<br />

<strong>MPC</strong> Is it probable?<br />

Holdt No comment on that.<br />

<strong>MPC</strong> Can we explore that a little?<br />

"No comment" sounds like you can't<br />

do it. Is this the answer you really<br />

want to give?<br />

Holclt The technical feasibility of such a<br />

production is not the limiter. It's more of an<br />

issue of should the company be putting its<br />

most critical resources and architecture and<br />

development and engineering talent to<br />

attack that part of the marketplace. It's certainly<br />

a viable part of the marketplace. We<br />

recognize the heavy hitters and game developers<br />

who attain that level, but for us it's a<br />

trade-off. We need to look at how large that<br />

particular part of the market is, versus the<br />

resources it takes to accomplish that task.<br />

[grinning] That's my "no comment! "<br />

<strong>MPC</strong> Is Voodoo2 the be-all-end-all of<br />

3D accelerators?<br />

Holclt Oh no. That implies there's no place<br />

else to go in 3D. If you believe in the notion<br />

of suspended disbelief and the implementation<br />

of 3D through very high-quality transforms<br />

and lighting, and all the other<br />

technologies that drive 3D, it's an almost<br />

insatiable demand for transistors. Look at<br />

the CPU marketplace and the communication<br />

markets and you can envision a reasonable<br />

limit for CPU transistors. In a few years, a<br />

CPU with x million transistors should be<br />

enough to satisfy the demands of say, the<br />

communications pipe, perhaps video (in<br />

terms of fps), AC3 audio, and so forth. 3D is<br />

completely different. 3D's an issue of "how<br />

good is good?" It's no longer measured by<br />

the bandwidth of a broadband link or the<br />

number of frames you can coax out of a<br />

video. It's determined by the proven experience<br />

in terms of gauging an event and relating<br />

it to reality. In that context, the quest<br />

for transistors is going to go on for years.<br />

It's probably the most identifiable technology<br />

arena where it's not clear where the<br />

end is going to be with transistor counts.<br />

Even today, 3D chips produced by 53 and<br />

others are achieving transistor counts that<br />

are at, or exceeding, the CPUs. Five years ago<br />

that was unheard of-the CPU was clearly the<br />

dominant force in the PC, and everybody<br />

else was relegated to tens of thousands of<br />

gates. Literally, in·the course of two years,<br />

the demand for high-quality imaging in<br />

the 3D environment has driven that one<br />

segment of the PC right past the CPU<br />

in terms of complexity.<br />

<strong>MPC</strong> Yet 3D cards don't earn<br />

the respect that CPUs have.<br />

Holdt There's certainly no shortage of frustration<br />

to those of us in the graphics industry<br />

who are producing the most complex devices<br />

in the business, only to have them relegated<br />

to a cost point so dramatically below that of<br />

CPUs. It's the 3D imaging devices that deliver<br />

the differential benefit of one system to<br />

another. It is responsible, more than any<br />

segment of the PC, for the user experience.<br />

And because there are so many of us in the<br />

business, it's driven the value of that segment<br />

of the PC to almost commodity-like numbers.<br />

Which is great for consumers mind you.<br />

But it's a tough environment for somebody<br />

in the graphics arena.<br />

<strong>MPC</strong> What features have yet to be<br />

conquered in 3D?<br />

Holclt High-quality lighting and transform<br />

capabilities. Possibly higher levels of fill<br />

rates. Not fill rates per se, but higherquality<br />

imaging. However we get there.<br />

Through fill rates or through increasing<br />

the bandwidth across the bus to move<br />

textures to the imaging stream itself, and<br />

I suspect there are a million other issues<br />

our architects worry about every day.<br />

<strong>MPC</strong> Does 53 spend a lot of<br />

resources developing pseudo-CiL<br />

drivers for games?<br />

Holclt We allocate a fair bit. We'll have a<br />

full OpenGL lCD for 5avage3D. There are a<br />

number of games that run with OpenGL,<br />

and obviously Quake is something we have<br />

to support.<br />

<strong>MPC</strong> How important, realistically, is<br />

full OpenCiL support?<br />

Holdt A number of years ago, it was relegated<br />

more to pure workstation environments<br />

and wasn't a particularly large factor<br />

for us. But at this point in time, there's clearly<br />

a market for high-end OpenGL products.<br />

Products such as 3D Labs Glint have managed<br />

to carve out a pretty decent niche in the<br />

high-end marketplace, but how long they will<br />

continue to be a factor is hard to judge.<br />

<strong>MPC</strong> In terms of software drivers,<br />

who should be responsible for them:<br />

you, the OEM, or Microsoft?<br />

Holdt If it's a product developed by 53.<br />

then we're ultimately responsible for it. But<br />

if I hand those drivers off to someone who<br />

modifies that code in a way that I'm not


aware, I may end up being pulled into the<br />

loop to figure out what's wrong. But it's<br />

hard for me to hold my people responsible<br />

for code they didn't write. Many times we<br />

get involved in the solution process, independent<br />

of whether or not we actually<br />

wrote any of the code. It may not be fair,<br />

but that's the business we're in.<br />

<strong>MPC</strong> What did 53 gain from purchasing<br />

the Exponential patents? And how<br />

much did it cost you?<br />

Ho1c1t [pauses] I don't think we ever went<br />

public with the exact figure, but this I will<br />

say: We paid enough to buy them! We<br />

bought them because we felt they were a<br />

strong patent portfolio that we could<br />

potentially utilize either offensively or<br />

defensively in the future.<br />

<strong>MPC</strong> Patents seem to be the name<br />

of the game these days. Don't you<br />

think patent battles ultimately only<br />

harm end users, especially since they<br />

generally restrict innovation and the<br />

creation of new products?<br />

Hohlt Well, innovation and creation<br />

belong to the people who own the patents.<br />

You either develop patents on your own. or<br />

you acquire patents on the open market.<br />

And they ought to be protected.<br />

<strong>MPC</strong> Sure, but companies are<br />

choosing to battle it out in court,<br />

rather than spending that money<br />

recognition of that fact<br />

by the courts.<br />

<strong>MPC</strong> What's your<br />

opinion of the<br />

Micron/Rendition<br />

initiative dubbed<br />

Socket X?<br />

Holclt I think it's a very<br />

good idea if you're in the<br />

memory business.<br />

[pause] It's not a great<br />

idea if you're in the<br />

graphics business trying<br />

to establish a differentiation<br />

of your products.<br />

It will be good for<br />

consumers if a large<br />

enough consortium is<br />

actually pulled together.<br />

One of the technical<br />

issues is, there is a limitation<br />

on frame buffer because it's all integrated<br />

DRAM. If you reach forward, there is<br />

a technology limitation where memory technology<br />

is in terms of being able to embed<br />

inside the graphics, which could ultimately<br />

be a problem on the consumer side, in terms<br />

of performance. As long as the embedded<br />

DRAM side can keep up with the overall<br />

frame-buffer demands in a single chip, there<br />

would be less of an impact on the consumer.<br />

The biggest issue is always one of ecofuture<br />

a little bit?<br />

Holclt I could, but I would prefer not to.<br />

<strong>MPC</strong> Why's that?<br />

Holdt When we were the leader, we had<br />

the largest engineer head count in the San<br />

Francisco Bay Area in graphics, we tended<br />

to be a supplier of engineers to a number of<br />

other people in the industry. And there is<br />

not necessarily an attendant level of confidentiality<br />

held by everyone when they transition<br />

from one company to another, so we<br />

''There's certainly no shortage of frustration to<br />

those of us in the graphics industry producing<br />

the most complex devices, only to have them<br />

relegated to a cost point below that of CPUs."<br />

00<br />

CJ\<br />

f­<br />

c..<br />

w<br />

Vl<br />

and resources on building better<br />

products. Isn't there something<br />

inherently wrong with that?<br />

Holdt Well, let's talk about what patents<br />

are all about. A patent, in and of itself, does<br />

not confer any necessary rights to utilize<br />

that technology on the person who holds<br />

the patent. What it does confer is the right<br />

to prohibit others from using it. People<br />

have a right to innovate, which costs<br />

money, and they have a right to protect<br />

that innovation, which also costs money.<br />

don't see why we should treat those individuals<br />

any differently in terms of their<br />

rights to enjoy the fruits of their work and<br />

have to associate it with the end user.<br />

All I'm saying is, if anyone is in violation<br />

of what we feel is ours. then we deserve<br />

nomics. If they can pull enough graphics<br />

vendors on to the Socket X bandwagon, it<br />

could be a positive. But it's going to be very<br />

difficult to line up a bunch of rodeo riders in<br />

the graphics business, corral them all, and<br />

move them all in one direction. There's a<br />

tremendous feud that all of us can do better<br />

than the next guy, and standardization brings<br />

a certain degree of leveling the playing field.<br />

Most people, particularly aggressive people,<br />

aren't likely to want to give up their edge.<br />

It's going to be a severely uphill battle.<br />

<strong>MPC</strong> Has 53 been approached to join<br />

the Socket X consortium?<br />

Hohlt Yes, but no decision has been made.<br />

<strong>MPC</strong> The Savage3D is the first<br />

product in a whole new roadmap for<br />

53. Can you give us a peek into the<br />

try to retain as much confidentiality as we<br />

can. It's difficult enough dealing with that<br />

problem, without overtly making statements<br />

about new products.<br />

<strong>MPC</strong> Aside from Savage3D, what<br />

application or piece of hardware are<br />

you most anticipating?<br />

Holclt Microsoft's upcoming Chrome<br />

technology.<br />

<strong>MPC</strong> What do you think of products<br />

such as AMD's K6-2 with 3DNow!<br />

and Intel's Katmai?<br />

Holdt In the context of being able to<br />

enable 3D, they're good building blocks. It's<br />

one more level of capability that all of us in<br />

the graphics silicon chip development<br />

process can use to provide the user with a<br />

better experience. We welcome them. *<br />

Par<br />

and<br />

itn,<br />

Vt<br />

-800-


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were most turned on by the built-in Adaptec<br />

AIC7895 Dual-Channel Ultra<br />

Wide SCSI chip. A lone 50-pin<br />

SCSI-2 port and dual 68-pin<br />

high-density Ultra Wide SCSI<br />

ports await all the storage loving<br />

you can throw at it.<br />

The ATX 1/0 header<br />

connector houses every<br />

input and output known to<br />

man. Besides the obligatory<br />

dual-serial/single-parallel,<br />

mouse/ keyboard, and USB<br />

ports, you get a built-in<br />

10/1 OOBaseT Ethernet port.<br />

Also soldered to the board is<br />

a Creative Labs Vibra 16XV<br />

chip for kooks who must<br />

have 100% Sound Blaster<br />

compatibility.<br />

Construction Tips<br />

lor MaJdlnum Performance<br />

If you want to learn how to build a computer<br />

from scratch, you'd do best to watch an expert in<br />

action and pick it all up through osmosis-sort of<br />

like working on that old Chevy Malibu with your<br />

dad. If this strategy is out of the question, check<br />

out www.motherboards.org. The link titled "How<br />

to build a PC" contains a lot of essential information,<br />

along with a list of books on the subject.<br />

And, of course, all your individual components<br />

should come with installation instructions. In lieu<br />

of taking you step-by-step through the construction<br />

process-that's for another month-here are<br />

some specific tips on how we optimized Dream<br />

Machine 98 for power, stability, and expansion.<br />

'I


: •• A<br />

or<br />

A Machine For Every Budget<br />

Here are the final price tallies for Dream Machine 98, also an<br />

inexpensive alternative and the obscenely powerful supercomputer<br />

we'd build if some rich guy gave us a pile of money.<br />

Prices were culled from manufacturer-suggested street prices<br />

and quotes from reliable retail vendors. You should be able to<br />

find even better pricing by checking out www.pricewatch.com.<br />

Component<br />

Dream Machine<br />

Conspicuous Consumer<br />

CPU<br />

Motherboard<br />

Memo<br />

Videocards<br />

Soundcard<br />

Hard Drive<br />

CD-ROM<br />

Removable<br />

Storage<br />

Floppy<br />

Modem<br />

Monitor<br />

Speakers<br />

Keyboard<br />

Mouse<br />

Case<br />

AMD 333MHz K6-2<br />

with 3DNowl $369<br />

FIC PA-2<strong>01</strong>3 $130<br />

64MB SDRAM DIMM $85<br />

Matrox Mystique G200 16MB $189<br />

Creative Labs Vibra 16XV<br />

{on motherboard) SO<br />

10.1GB IBM DeskStar 14GXP $350<br />

Toshiba XM-6202B 32x $129<br />

Iomega Zip $75<br />

Tin of kippers $5<br />

Asonic 56K $34<br />

Any 19-inch Hitachi-based<br />

monitor $600<br />

Altec Lansing ACS-48 $79<br />

flea market special $5<br />

CompUSA special $1<br />

CompuDEX IW-0500 $130<br />

Linux SO<br />

Intel 400MHz Pentium II $642<br />

Tyan S1836DLUAN Thunder $559<br />

128MB SDRAM DIMM $179<br />

Matrox Mystique G200 16MB<br />

$189; Canopus Pure 3D 1112MB<br />

$329<br />

Turtle Beach Montego<br />

A3DXstream $130<br />

9GB Seagate Cheetah Ultra<br />

Wide $790<br />

HiVal 40x40 $200<br />

Iomega Zip $75<br />

Alps Floppy Drive $18<br />

3Com U.S. Robotics 56K $200<br />

Sony GDM-400PS $900<br />

Cambridge SoundWorks MicroWorks<br />

$249<br />

Intel 450MHz Xeon $3,690<br />

Tyan S1836DLUAN Thunder $559<br />

4256MB SDRAM DIMMs $3,100<br />

Matrox Millennium G200 16MB<br />

$228; Dual Canopus Pure 3D II<br />

12MB $658<br />

Event Electronics Gina $500<br />

Dual 9GB Seagate Cheetah<br />

Ultra Wide $1,580; Adaptec<br />

AR0-1130CA $260<br />

HiVal 40x40 $200<br />

Iomega Zip $75;<br />

Iomega Jaz 2 $450;<br />

Plextor PlexWriter CD-R $380<br />

LS-120 $90<br />

3Com U.S. Robotics 56K $200<br />

Sony GDM-F500 $1,900<br />

Cambridge SoundWorks MicroWorks<br />

$249; Cambridge SoundWorks<br />

PSW1 subwoofer $700<br />

Microsoft Natural Keyboard Elite $65 Cherry G81-8004 $85<br />

Logitech MouseMan+ 541<br />

Addtronics 7890A $198<br />

Windows 98 5170<br />

Logitech MouseMan+ $41;<br />

Microsoft SideWinder Force<br />

Feedback Pro 5122<br />

Addtronics 7890A 5198<br />

Windows 98 5170<br />

TOTAL<br />

52,181<br />

S4,9J4<br />

S15,4J5<br />

Mountlnc your .MotherbHfd<br />

Ensure your motherbolrd Is securely mounted to<br />

the case (or in our example. mnovable bracket)<br />

and not lil contact wltb lnY bare metal, lest you<br />

short the poor thing out If your case has nylon<br />

spacers to help seat the board, use them Also, make sure your<br />

mounting screws have those tiny cardboard ringlets that keep<br />

bare metal sc:rews from touching the motherboald Finally. I(<br />

you don't align the motherboard just-l'f&ht when you mount It<br />

your expansiOn cards won't line up properly with the grill on the<br />

bade panel.


humble DIMM isn't officially<br />

sanctioned by Tyan, but costs<br />

less than "approved" memory<br />

and works just fine, thank you.<br />

Mystique G200 Matrox's<br />

new vidcard offers superlative<br />

2D acceleration and enough<br />

3D power for all but the most<br />

demanding games.<br />

Pure 3D II This add-in 3D<br />

accelerator from Canopus is<br />

the best implementation of<br />

3Dfx's state-of-the-art<br />

Voodoo 2 chipset. Dig the fan<br />

for overclocking madness I<br />

The S1836DLUAN offers six PCI slots,<br />

along with one AGP slot and a lone shared ISA<br />

slot. While server-level motherboards that<br />

offer a similar bounty of slottage can be had,<br />

this particular Tyan board is the only consumer<br />

product that offers more than five PCI slots .<br />

Once you see all the add-in cards we picked<br />

for Dream Machine 98, you 'll see why we<br />

needed so many cots in the barracks.<br />

ALTERNATIVES: The Tyan S1836DLUAN is<br />

about as close to motherboard perfection as<br />

you 'll find; perfectly suited for both a $5,000<br />

system and a $50,000 system . However, if you<br />

crave not on board SCSI or that fancy sixth PCI<br />

slot, the Micronics Helios ($269, www.<br />

micronics.com) is a sweet alternative. This<br />

board is similar to the Tyan board , but comes<br />

with five PCI slots , no SCSI , and an ESS<br />

Maestro-2 PCI sound chipset instead of the<br />

Creative Labs Vibra.<br />

If you decide on going the Socket 7 route<br />

with the AMD K6 -2 processor, take a peek at<br />

FIC's PA-2<strong>01</strong>3 ($130, www.fic.com.tw). Based<br />

on the VIA MVP3 core-logic chipset and<br />

armed with 1MB of L2 cache, a 1 OOMHz system<br />

bus, and the promise of full AGP 2x com ­<br />

pliance, it's an ideal match for the K6-2 CPU.<br />

..,. Memory<br />

Selecting memory used to be easy: Buy some<br />

generic module at the corner computer store<br />

and pop it in . But with the advent of the<br />

tight PC1 00 SDRAM spec, motherboard manufacturers<br />

recommend that you buy only<br />

"approved " memory to avoid problems.<br />

Thanks, but no. At more than $400 for an<br />

approved 128MB DIMM, we decided to buy<br />

128MB of generic SDRAM from Central<br />

Computing ($179, www.centralcomputer.<br />

com). Dream Machine 98 runs just fine with<br />

the renegade RAM, and we're just smitten<br />

with the cost savings. We decided against<br />

ECC RAM partially to avoid the slight performance<br />

hit and because of the high quality<br />

of today's RAM, which rarely incurs errors.<br />

ALTERNATIVES: You can easily shave about<br />

$100 off the price of your machine by buying<br />

just a 64MB DIMM. On the high end , you<br />

could pay up to $3 ,100 for four 256MB ECC<br />

SDRAM modules from Cosair Memory<br />

(www.cosairmicro.com) in order to get Dream<br />

Machine 98 to its 1GB memory limit. The<br />

Cosair SDRAM is approved by Tyan , and if<br />

you're going to pack this much memory on a<br />

board, you might as well play it safe.<br />

....,. Villeocarlls<br />

For no-apologies video performance, we split<br />

duties between two Kick Ass add-in cards. The<br />

Matrox Mystique G200 16MB ($189,<br />

www.matrox.com) delivers flicker-free , highres<br />

2D acceleration , while the Canopus Pure<br />

3D II 12MB ($329, www.canopuscorp.com) is<br />

the best 3D accelerator currently available.<br />

Based on Matrox's own proprietary MGA­<br />

G200 chipset, the Mystique's 16MB SDRAM<br />

and 230MHz RAMDAC deliver a maximum<br />

resolution of 1920x1200 at 70Hz. 1600x1200<br />

refreshes at 85Hz, while other resolutions can<br />

be had at rates up to 200Hz. Res 'n' refresh<br />

aside, the Mystique packs twin 64-bit buses<br />

operating in parallel to accelerate 2D performance<br />

like Matrox has never done before.<br />

The 128-bit DuaiBus also does wonders for<br />

this AGP 2x part's 3D acceleration. We'd have<br />

never have predicted it six months ago, but<br />

Matrox now delivers 3D performance that<br />

approaches the likes of 3Dfx. The Mystique<br />

can crank up 24-bit Z-buffered gameplay at<br />

1 024x768. Throw in TV-out, full-screen anti­<br />

~ . and 3D display in full 32-bit color,<br />

and you 've got one bad mutha. And besides<br />

DirectX/Direct3D support, a full OpenGL K:.Q<br />

delivers acceleration in 3D rendering apps. Yes,<br />

this card is a workstation dream.<br />

Glide support, you ask? We couldn't resist.<br />

Last-minute price drops allowed us to whittle<br />

down the total price of Dream Machine 98 to<br />

accommodate the Canopus card, which we<br />

consider to be the best implementation of the<br />

3Dfx Voodoo 2 chipset. And, yes, the Pure 3D II<br />

is a faster 3D accelerator than the Mystique,<br />

which we chose for its 2D power and versatility.<br />

Armed with 12MB of 100MHz illQ<br />

Seat your expansion<br />

canis properly<br />

Do you stare at a blank ~after<br />

--..- flipping your power switdt? Does your<br />

MOtherboard beep at you Hke a scolding<br />

mother? A lot of problems can be traced to Improper<br />

expansion c:an1 teatin&- AGP cards sit a bit deeper then<br />

PO cards. so make sure yows es firmly lnserled And<br />

be careful when you scmv down any card: The physical<br />

aet of screwing can pop 1M card ever-so-slightly<br />

out of the slOt<br />

Keep the RAID<br />

portfNe<br />

All those open PCI slots<br />

look mighty Inviting, but<br />

you'D want to leave a special<br />

one free for future expansion. The PCI<br />

slot directly below the AOP slot has the<br />

extended connector that'$ required for<br />

installing a RAID coirtrolter. Leave this slot<br />

open, lest you're forced liD shuffle your<br />

canis at a later date.


a<br />

lit<br />

he<br />

·<br />

~­<br />

I<br />

is<br />

00<br />

n<br />

-<br />

or<br />

Ve<br />

S<br />

Q<br />

es,<br />

st.<br />

le<br />

to<br />

he<br />

Dll<br />

lity.<br />

Montego A3DXstream<br />

Supporting both A30 and<br />

Direct5ound3D, this PCI sound<br />

card is perfect for games that<br />

boast 30 positional sound .<br />

Digital ports turn the card into<br />

a desktop recording studio.<br />

Cheetah Ultra Wide<br />

Seagate's 9GB hard drive spins<br />

at 1 O,OOORPM and rides the<br />

Ultra Wide SCSI bus. Put the<br />

speedy spindle and fat pipe<br />

together, and you've got<br />

throughput to write home<br />

about. Remember, a drive like<br />

this needs the appropriate<br />

Ultra Wide SCSI controller.<br />

Luckily, Ultra Wide SCSI support<br />

came stock on the Tyan<br />

motherboard.<br />

DRAM, nothing about the Pure<br />

3D II is ordinary. Canopus shaved<br />

an inch from 3Dfx's Voodoo 2<br />

board reference design (making<br />

the card a better fit for AT motherboards)<br />

and added an integrated<br />

fan on top of the card's pixeiFX2<br />

chip for extra cooling action (feel<br />

free to overclock the card to<br />

1 OOMHz without incurring a meltdown).<br />

Throw in S-Video/composite<br />

outputs for TV action, and you<br />

can play your favorite games on<br />

the boob tube at 800x600. Finally,<br />

creme-de-la-creme video drivers,<br />

which grant you absolute control<br />

over all Voodoo 2 functionality, are<br />

the frosting on this delectable<br />

polygon pastry.<br />

ALTERNATIVES: The ultimate<br />

videocard array consists of two<br />

Canopus Pure 3D II boards running<br />

in ill mode, along with<br />

Matrox's Millennium G200 16MB<br />

Modern<br />

sound cards<br />

ride the PCI<br />

bus, which<br />

lightens the<br />

processing<br />

load of the<br />

CPU and<br />

allows it to<br />

do more of<br />

what it does<br />

best: crunch<br />

polygons for<br />

faster framerates<br />

in 30<br />

games.<br />

($228). The Millennium is armed<br />

with a 250MHz RAMDAC, uses<br />

faster SGRAM instead of SDRAM, and refreshes<br />

at 76Hz at 1920x1200. If you want to save<br />

some jingle and go the one-card route, buy<br />

the Mystique G200. Its 3D firepower won't let<br />

you down.<br />

...._ Sounllcarll<br />

It wouldn't be Dream Machine 98 if it contained<br />

an old-school JSA soundcard. Modern<br />

soundcards ride the PCI bus, which lightens<br />

the processing load of the CPU and allows it<br />

to do more of what it does best: crunch polygons<br />

for faster framerates in 3D games. We<br />

decided to go with the Aureal Vortex-based<br />

Turtle Beach Montego A3DXstream ($130,<br />

www.tbeach.com).<br />

With a signal-tonoise<br />

ratio of >92dB,<br />

the Montego is library<br />

quiet, supports blQ,<br />

QjrectSound, and<br />

DirectSound3D for all types of<br />

gaming madness, and streams<br />

up to 64 voices from a 4MB<br />

patch set stored in system<br />

memory (the MIDI samples are<br />

top-grade for a consumer<br />

gaming card) . An optional<br />

S/PDIF port is good news for<br />

folks who want to record and<br />

play digital audio at up to<br />

48Hz sample rates. And you<br />

have to love the daughterboard<br />

interface for attaching<br />

an external MIDI device. The<br />

Montego offers legacy support<br />

for DOS and Sound Blaster<br />

compatibility, but since this<br />

takes up two l.Bili. we<br />

mapped the secondary IRQ to<br />

the first and said to hell with<br />

Sound Blaster emulation.<br />

ALTERNATIVES: If you<br />

don't care about 3D sound or<br />

are simply a tight-wad, stick<br />

with the Creative Labs Vibra<br />

16XV that's soldered to Dream<br />

Machine 98's motherboard. If you're serious<br />

about audio recording, multiple 1/0 is the<br />

key, and you should check out the Event<br />

Electronics Gina ($500, www.event1 .com).<br />

Two input and eight output channels give<br />

you 20-bit, 128x oversampling via quarterinch<br />

jacks. S/PDIF 1/0 gives you up to 24-bit<br />

audio quality. Line quality is excellent at a<br />

>98dB signal-to-noise ratio. Like almost all<br />

high-end audio solutions, the Gina is devoid<br />

of any synth engine.<br />

...._ Hartl Brive<br />

Like the motherboard, the hard drive is too<br />

important a component to skimp on quality. Its<br />

1/0 interface and spindle speed dictate read<br />

and write times, which affect overall performance<br />

when your system runs out of memory<br />

and begins using your hard drive as a swap<br />

disk. That said, a 10,000RPM drive was in<br />

order, and we wanted an Ultra Wide SCSI<br />

Overctocking generates excessive<br />

heat and can destroy your CPU if<br />

ifs not suffidently cooled, so tread<br />

carefuHy into the dark arts-over·<br />

VI<br />

docking 1sn't covered by warranties. $<br />

That said, with some~ motherboards, you li<br />

can increase your CPU's core speed by raising the<br />

system-bus speed via a BIOS tweak. We were<br />

able to boost our 400MHz CPU to 452MHz by<br />

inaeaslng our bus speed from 100MHz to<br />

11 3MHz (The faster speed IS defined by the<br />

prOduct of 113MHz and the 4 0 multiplier. Go to<br />

VMW.mulm111DpCm81.CQm for the tuft story on<br />

oven:loctcln8 )<br />

I


00<br />

0'1<br />

l:i::<br />

UJ<br />

Vl<br />

drive, which uses Zen<br />

Research 's TrueX technology,<br />

promises 40x performance. But<br />

wouldn't you know it, when<br />

we benchmarked the drive, it<br />

rated 45x. Whoah! No complaints<br />

here, Chester. We'll<br />

take the extra speed and owe<br />

you 5x.<br />

Take Home the<br />

Dream Machine<br />

Do you feel the need?<br />

The need for ultimate PC<br />

speed? Do you need<br />

450MHz of P-11,<br />

10,000RPM hard drive<br />

spin, true 45x CD-ROM,<br />

and 67W amplified<br />

sound? Then you need to<br />

the Dream Machine 98.<br />

And the only way to get<br />

the actual Dream<br />

Machine 98 is by entering<br />

our online contest at<br />

www.maximumpcmag.<br />

com. Log on for details<br />

today.<br />

device to go with the dual-channel Ultra Wide<br />

SCSI adapter that comes stock with our motherboard<br />

. Say hello to the 9GB Seagate<br />

Cheetah Ultra Wide ($790, www.seagate.<br />

com), the fastest drive ever to grace the lab.<br />

With a 10,000RPM spindle speed,<br />

12.6MB/sec peak read throughput, a random<br />

access seek of 8.5ms, and 1MB of cache, the<br />

Cheetah is guaranteed to set new land speed<br />

records. Its SCSI architecture also takes the<br />

burden off the CPU, demanding only about<br />

7% of its attention. We could have saved<br />

money by going with a 4GB version of the<br />

drive, but decided this capacity was too small<br />

for the sundry duties our versatile machine<br />

would be tackling.<br />

ALTERNATIVES: Save a few bucks with<br />

the 10.1GB IBM DeskS tar 14GXP ($350,<br />

www.storage.ibm.com). It spins at 7,200RPM<br />

and uses the Ultra DMA interface for fast<br />

throughput. For extreme 1/0 mayhem, throw<br />

down for a second Seagate Cheetah and race<br />

the two jungle cats in tandem via RAID 0 data<br />

striping. Luckily, our Tyan motherboard has<br />

the requisite RAIDport II slot to pull off this<br />

little trick, but we would also need to buy the<br />

appropriate controller card-such as the<br />

Adaptec AR0-1130CA ($260, www.adaptec.<br />

com). It comes with 16MB of data cache for<br />

accelerated performance.<br />

..._. CB·RDM<br />

We briefly considered a DVD-ROM drive to<br />

handle both DVD multimedia content and<br />

traditional CD-ROM duties. But a lack of<br />

DVD-ROM games and the prospect of slow<br />

CD-ROM read times convinced us to go with<br />

the fastest CD-ROM drive we've ever tested ,<br />

the HiVal40x40 ($200, www.zenresearch .<br />

com) . Based on Zen Research's TrueX technology<br />

and manufactured by Kenwood , this 40x<br />

drive uses a Constant Linear Velocity (CLV)<br />

architecture. Unlike Constant Angular Velocity<br />

(CAV) drives, which reach their highest speeds<br />

only on the outer tracks of full discs, CLV drives<br />

spin at a constant rate, providing peak throughput<br />

across all points of the disk. TrueX CLV<br />

drives also read seven tracks at a time. This<br />

allows them to achieve their 40x throughput at<br />

slower spindle speeds and thus avoid the spindle<br />

vibration problems suffered by drives that<br />

have to spin much faster to reach their advertised<br />

performance spec. Fact is, our HiVal drive<br />

spins at around 3,000RPM (a speed you'll find<br />

in 6x to 10x drives), but delivers 6.7MB/sec<br />

throughput for spec-busting 45x performance.<br />

ALTERNATIVES: There is no high-end alternative<br />

for TrueX technology. The HiVal drive<br />

costs relatively little for the best CD-ROM performance<br />

on the planet. To save a few yen,<br />

however, go with the Toshiba XM-6202B 32x<br />

($129, www.toshiba.com). Of all the 32x


II 400MHz ov1<br />

•••••• ••••<br />

·= •••••• :1<br />

••••<br />

Eeww, It's All Scuzzy lnsid<br />

resist a mobo that comes with built<br />

bus supports Ultra Wide, while the<br />

both Ultra Wide and SCSI-2 (50-pir<br />

It's Like a Nitrous Kit ... But<br />

here chart describes the jumper settir<br />

ing your processor. Unfortunately, ou<br />

jumper overclocking, so we had to gt<br />

increasing our system-bus speed in tt


Zip Drive It might hold only<br />

100MB, but Iomega's Zip is<br />

the most popular removable<br />

storage drive on the planet.<br />

And that's what we're looking<br />

for: ubiquity (so we can swap<br />

discs with friends).<br />

Alp~ Floppy So we decided<br />

to install a floppy. Big deal. It's<br />

not like we want a medal or<br />

anything. Soon enough, floppies<br />

will be as passe as Crystal<br />

Pepsi.<br />

56K Voice Faxmodem<br />

Pro This dandy from 3Com is<br />

stylish, USB-ready, and comes<br />

with a high-quality speakerphone.<br />

We wanted USB, so<br />

the modem wouldn't eat up<br />

an IRQ.<br />

Sony GDM-400PS If you<br />

want a bright, brilliant, colorful<br />

display, you need an aperture<br />

grille monitor. Sony's 19-incher<br />

is the best available in its size<br />

category.<br />

ATAPI drives we've tested, it was the<br />

only one that didn't suffer from spindle<br />

vibration.<br />

~ Bemova/Jie Storage<br />

We couldn't build Dream Machine 98<br />

without an Iomega Zip drive ($75,<br />

www.iomega.com). Sure, it's relatively slow<br />

and tops out at 100MB capacity, but ubiquity<br />

is the name of the game, and with<br />

millions of Zips out there, trading files via<br />

sneaker-net would be painful without this<br />

legacy drive. We reached for the internal<br />

IDE version. We could have gone for the<br />

internal SCSI version for $25 more, but<br />

decided, "Hey, it's a Zip! We're already in<br />

the sticks, so let's enjoy the grits!"<br />

ALTERNATIVES: The Zip is the cheapest<br />

removable storage solution around,<br />

so stick with it if you're building Cheap<br />

Machine 98. If you're looking for the ultimate<br />

removable storage scenario, keep<br />

the Zip or even the SyQuest SparQ<br />

($200), and add an Iomega Jaz 2 ($450)<br />

and Plextor PlexWriter CD-R drive ($380,<br />

www.plextor.com). The 2GB Jaz 2 offers<br />

SCSI performance and backward compatibility<br />

with the original Jaz. The SCSI<br />

PlexWriter's 4x writes and 12x reads are<br />

tops for CD-Rs these days.<br />

~ floppy<br />

Sure, we could have set Dream Machine<br />

98 to boot on the internal Zip drive, but<br />

eventually someone would have sent us a<br />

file on a damn floppy, and we'd be ruing<br />

the day we made our gutsy decision.<br />

"Top-quality" floppies from Sony and Teac<br />

start around $35. We opted to grab a<br />

cheapie from Alps ($18, www.alps.com).<br />

Does it really matter? No.<br />

ALTERNATIVES: How about a tin of<br />

kippers ($5 from any<br />

supermarket)? It costs less<br />

than a floppy drive, and<br />

has a longer shelf life. If<br />

you want an uber-floppy,<br />

buy the LS-120 ($90,<br />

www.ortechnology.com).<br />

It's a removable storage<br />

drive that reads both traditional<br />

floppies and its own<br />

spacious 120MB capacity<br />

discs.<br />

~ Modem<br />

The 56Kbps modem is still<br />

the only viable, inexpen-<br />

In an era of<br />

larger screens<br />

for smaller<br />

prices, we<br />

swatted all<br />

17 -inchers from<br />

contention and<br />

went with the<br />

best 19-inch<br />

monitor we've<br />

sive option for most home computer<br />

owners. We're going with the 3Com<br />

U.S.Robotics 56K Voice Faxmodem Pro<br />

($200, www.usr.com). It's X2- and ITU<br />

V.90-compliant, and, most significantly,<br />

sports a USB port, which we used to free<br />

up another IRQ. This external model also<br />

gave us the luxury of a pro-quality, fullduplex<br />

speakerphone.<br />

ALTERNATIVES: The cheapest 56Kbps<br />

modem quote on Pricewatch (www.pricewatch.com)<br />

is $34 for the internal A sonic<br />

56K (www.asound.com) . You'll have to<br />

download the V.90 upgrade yourself for<br />

full compatibility with all ISPs. Will it give<br />

you 56Kbps throughput? Sure. But that's<br />

where the pampering ends. On the highend,<br />

we suggest you look into 384Kbps<br />

ADSL, 400Kbps wireless, or 10Mbps cable<br />

modems-all of which are unavailable in<br />

the vast majority of the United States. The<br />

client hardware for all these solutions<br />

costs about $250. Monthly service prices<br />

vary, though ADSL and cable typically cost<br />

between $40 and $50 every 30 days.<br />

~ Monitor<br />

In an era of larger screens for smaller<br />

prices, we swatted all17-inch monitors<br />

from contention, and went with the best<br />

19-inch monitor we've ever seen , the<br />

Sony GDM-400PS ($900, www.ita.sel.<br />

sony.com). With refresh rates of 85Hz at<br />

1280x1 024 and 75Hz at the maximum<br />

resolution of 1600x1200, the 18-inch<br />

viewable display is flicker-free. More<br />

importantly, the 400PS is currently the<br />

only 19-inch aperture grille monitor available.<br />

The garners and graphic designers<br />

among us are sticklers for this technology's<br />

superior brightness and uniform color<br />

intensity-continuous tone images simply<br />

look better when shot through a grille.<br />

The monitor has a varying grille pitch of<br />

0.25mm in the center of the display<br />

widening to 0.27mm on the edges, and<br />

boasts near-imperceptible<br />

geometric distortion, and<br />

near-perfect color convergence.<br />

Brilliant.<br />

ALTERNATIVES: If you<br />

must save money, go for<br />

any one of the many monitors<br />

that use Hitachi's original19-inch<br />

shadow mask<br />

CRT. Monitors that use this<br />

tube have flooded the market<br />

and can be had for as<br />

little as $600. For $300 less<br />

than the Sony display, you<br />

get the same amount of<br />

screen real estate, but less<br />

ever seen. continued on page 69


Our Machine Can Kick<br />

Your Machine's Ass<br />

In this age of build-to-order computers, retailers can sell you<br />

almost any configuration you request. But can they build a better<br />

$5 ,000 machine than the grease monkeys at Maximum PC?<br />

Gateway 2000 is a global leader in direct-order sales. Polywell<br />

is a small vendor of high-powered, custom-built systems. We<br />

challenged the two companies to send us computers that would<br />

beat Dream Machine 98's features and performance. The rules<br />

were simple: They had to use Windows 98 (for the sake of a<br />

common benchmarking platform), and their machines had to be<br />

available for retail sale at the price and configuration quoted here.<br />

Dream Machine 98<br />

Gateway 2000<br />

Polywell<br />

Car<br />

Mic<br />

lites<br />

and<br />

ofU<br />

aim<br />

tortt<br />

$4,924/Not for Sale/Build your own!<br />

$4,772/800.846.2000<br />

$4,998/800.999.12 78<br />

Key Features:<br />

Key Features:<br />

Key Features:<br />

.,. 400MHz Pentium II overclocked<br />

to 450MHz<br />

... 128MB generic 1 OOMHz SO RAM<br />

.,. Matrox Mystique G200 16MB,<br />

Canopus Pure 30 II 12MB<br />

.,. Montego A3Dxstream sound card<br />

.,. 9GB Seagate Cheetah Ultra Wide SCSI<br />

hard drive<br />

... HiVal 40x40 CO-ROM drive<br />

.,. 19-inch Sony GDM-400PS monitor<br />

.,. Cambridge Soundworks Micro Works<br />

Warranty responsibilities prohibit retailers<br />

from selling overclocked processors, but we're<br />

not shackled by such bureaucratic wimpitude.<br />

Hence, our Pentium II 400MHz is jacked up<br />

to 450MHz. We also boast the best motherboard,<br />

videocard array, soundcard, CD-ROM<br />

drive, and speakers. Unfortunately, because<br />

we're not a large manufacturer that can buy<br />

wholesale parts, we were unable to fit<br />

decadent amenities into our budget. That<br />

meant we got toasted by Gateway's 384MB<br />

of RAM, TV tuner, and 21-inch monitor, and<br />

Polywell's 256MB of RAM, Ultra 2 LVD SCSI<br />

hard drive, and CD-R drive. It's sad but true:<br />

If you 're looking for a complete system, you<br />

can get more for your money by buying from<br />

a retailer (who can also offer tech support<br />

and a warranty). On the flipside, building<br />

your own machine is a helluva lot more fun,<br />

and our brazen overclocking helped Dream<br />

Machine 98 win four out of the five<br />

benchmarks that demand CPU firepower.<br />

.,. 400MHz Pentium II<br />

... 384MB 100MHz SDRAM<br />

... STB Velocity 128ZX 8MB, STB Black<br />

Magic Voodoo 2 12MB<br />

... STB TV Tuner<br />

.,. Sound Blaster Audio PCI 64V soundcard<br />

.,. 14.4GB IBM Deskstar Ultra DMA hard drive<br />

... Toshiba SD-M1102 DVD-ROM drive<br />

... IDE Zip drive<br />

.,. 21-inch Gateway VX1100 monitor<br />

.,. Boston Acoustics speakers with subwoofer<br />

This pumped-up version of Gateway's G6-<br />

400XL came with 384MB of RAM on its<br />

Tabor motherboard. The extra memory came<br />

in mighty handy during the Inspire test,<br />

which Gateway would have won if we hadn't<br />

overclocked Dream Machine 98. We also<br />

liked the 21-inch monitor and spacious<br />

14.4GB hard drive. Unfortunately, the<br />

videocard, Voodoo 2 card, MPEG-2 decoder,<br />

and TV tuner take up nearly all the PCI slots.<br />

with only a shared slot remaining should you<br />

decide to disable the sound chipset soldered<br />

to the motherboard and upgrade to an add-in<br />

card . Other minuses include only 8MB of 20<br />

video memory, just two 5.25-inch open drive<br />

bays, only one processor slot, and a single fan<br />

to cool the entire mass of circuitry. But who<br />

can argue with the benchmarks? In all, we<br />

liked this machine's raw power, but would<br />

have traded some of the memory for a CD-R<br />

and higher-quality parts across the board .<br />

.,. 400MHz Pentium II<br />

... 256MB 100MHz ECC SDRAM<br />

... 30 Fusion 8MB AGP with DVD,<br />

Diamond Monster 2 Voodoo 2<br />

.,. Turtle Beach PCI Surround soundcard<br />

... 9.1GB Seagate Cheetah Ultra 2 LVD<br />

SCSI hard drive<br />

... Hitachi G0-2000 DVD-ROM drive<br />

.,. HP SureStore 7200 CO-Writer Plus<br />

... SCSI Zip drive<br />

.,. 19-inch Sampo monitor<br />

.,. AIWA TSCD40 speakers with subwoofer<br />

This machine is the best value of the three,<br />

and we're shocked that Polywell will sell it to<br />

you for $5,000. Highlights include TV-out on<br />

the DVD-ROM drive, a dual-slot motherboard,<br />

ECC memory, a Diamond dual-line<br />

modem for up to 112Kbps net access, a<br />

removable/lockable hard drive with the<br />

fastest SCSI interface around, and an Ultra 2<br />

SCSI controller card that also has an Ethernet<br />

port. And who can scoff at both a Zip and<br />

CD-Rewritable drive for removable storage<br />

duties? The only disappointments were the<br />

19-inch Sampo (who?) monitor, tinny AIWA<br />

speakers, and modest amount of 20 memory.<br />

Strangely, the Polywell didn't do too well on<br />

the benchmarks, taking only Direct30 gaming<br />

and HD Tach (look at the awesome throughput<br />

that the Ultra 2 SCSI interface provides!).<br />

Still, this system is packed with awesome<br />

extras. Let us know if it's missing your<br />

favorite accoutrement.<br />

Na1<br />

The<br />

squ1<br />

So v<br />

fron<br />

fruresp<br />

NOTE: Our Windows Apps benchmark wasn't yet available when we tested these systems. Full benchmark explanations on page 94.


ld<br />

be<br />

here.<br />

er<br />

e,<br />

it to<br />

ton<br />

-<br />

~e<br />

aming<br />

ughides!).<br />

Cambridge SoundWorks<br />

Microworks Two crisp satellites,<br />

one 6.5-inch subwoofer,<br />

and a 67W amplifier define one<br />

of the best speaker rigs at<br />

almost any price. Just ask our<br />

tortured neighbors.<br />

Natural Keyboard Elite<br />

The ergonomaniacs among us<br />

squealed for a fancy keyboard.<br />

So we chose a USB number<br />

from Microsoft. It's not too<br />

fru-fru, and has great finger<br />

response .<br />

color brilliance and uniformity,<br />

and slight focusing problems.<br />

Still, it's a fine display for casual<br />

computer use. If you're itching<br />

for a 21-inch display, you<br />

can't get a better deal than<br />

the Mitsubishi Diamond Pro<br />

91TXM ($1,100, www.<br />

mela-itg.com). This bright,<br />

true aperture grille monitor<br />

offers a 0.28mm grille<br />

pitch and does 75Hz at its<br />

1600x1200 maximum resolution.<br />

If you don't give a hoot<br />

about price, wait a few weeks<br />

for the 21-inch Sony GDM-F500 ($1 ,900).<br />

This monitor's screen is truly, absolutely flat for<br />

reduced geometric distortion and screen glare,<br />

and must be seen to be believed. And are you<br />

ready for the F500's superfine 0.22mm grille<br />

pitch from edge-to-edge, and 80Hz at the<br />

maximum resolution of 1800x1440? Well, are<br />

you? Sadly, the GDM-F500, like the two awesome<br />

18-inch flat-panel LCDs we've seen, is<br />

priced way beyond our $1,000 ceiling for the<br />

Dream Machine's display component. At least<br />

for now. Expect all monitor prices to drop as<br />

manufacturers push 19-inchers into the price<br />

slot previously occupied by 17-inchers.<br />

This thundering<br />

box emits rumbles<br />

akin to<br />

World War II<br />

subsonic warfare<br />

experiments.<br />

And that's just<br />

with the volume<br />

at "2."<br />

bastic, freak-nasty bass possible,<br />

add the Cambridge<br />

SoundWorks PSW1 subwoofer<br />

($700) to the mix.<br />

With a 12-inch subwoofer,<br />

140W amplifier, and frequency<br />

response down to 20Hz,<br />

this thundering box emits<br />

rumbles akin to World War II<br />

subsonic warfare experiments.<br />

And that's just with<br />

the volume at 2. Quake II<br />

..... speakers<br />

There are multimedia speaker manufacturers,<br />

and then there's Cambridge SoundWorks.<br />

Engineering expert Henry Kloss's company has<br />

become synonymous with awesome speakers<br />

at reasonable prices, and the Cambridge<br />

SoundWorks MicroWorks ($249, www.hifi.<br />

com) exemplify the master's vision to the letter.<br />

This three-piece subwoofer/satellite combo<br />

is the best-sounding system under $500. How<br />

such strong mid-bass comes out of those tiny<br />

3-inch satellites is beyond comprehension, but<br />

the end result, when combined with a 6.5-inch<br />

subwoofer, is a match made in aural heaven . A<br />

bi-amped 67W amplifier feeds the<br />

MicroWorks all the power it needs.<br />

ALTERNATIVES: If you want the most bornand<br />

Unreal become full-body,<br />

force-feedback experiences,<br />

and you'll have battlefield<br />

flashbacks well into next week.<br />

If you're looking for rich sound for less than<br />

$100, buy Altec Lansing's ACS-48 three-piece<br />

subwoofer/satellite system ($79,<br />

www.altecmm.com). The sub kicks out beefy<br />

bass, and the satellites pump warm midranges<br />

and sparkly highs.<br />

..,. Keyboard<br />

Half of us didn't want to spend jack on the<br />

keyboard . Hell, we'd just as soon buy a used<br />

model from Jackie's Swag Shack. The other<br />

half of us wanted a fancy-boy ergonomic<br />

model to pamper our precious little carpals.<br />

But we all agreed the keyboard should be<br />

USB. We eventually reached an amicable compromise:<br />

Microsoft's Natural Keyboard Elite<br />

($65, www.microsoft.com), an ergonomic<br />

beauty with support for both USB and PS/2<br />

(adapters included). The sleek Elite has a small<br />

desktop footprint, and newly designed halfsized<br />

function and cursor control keys. All the<br />

keys have resounding tactile response and are<br />

intelligently spaced and positioned.<br />

ALTERNATIVES: To save money, visit your<br />

local flea market and buy any $5 keyboard that<br />

doesn't appear to have weird stains on it. If<br />

ergonomic keyboards just plain disgust you,<br />

consider Cherry's G81-8004 ($85, www.<br />

cherrycorp.com), a full-sized 104-key keyboard<br />

with 43 programmable keys and an integrated<br />

side-mounted smart card reader/writer.<br />

ilt' System Properbe!S IJil Optimize CD-ROM settings<br />

HodDOki,_D .. CD-ROM IR~-Dak) T...-)<br />

Don't forget to enable your CD-ROM drive's<br />

i"n~ l,t(rtdo¥ftuat$hae~ktpedormanc:e~<br />

Direct Memory Access (QMA). DMA takes a<br />

~ w.t.enaCO-ROMdoiYeiraltachedto)'OU'~<br />

load off the CPU, transferring data directly to<br />

.......<br />

memory instead of relying on the CPU to negotiate<br />

.S~cachesile: Stnal -~L.I L.arge<br />

the data flow. Go to the appropriate drive under<br />

a.o-"""".-n"' lo-~h!lw 3<br />

Device Manager, click Settings, and enable the DMA option<br />

(if it's present). Now set the drive's cache. Under System<br />

Properties click the Performance tab, then dick the File<br />

System button and select the CD-ROM tab. For best results,<br />

set the CD-ROM cache to Small for multimedia and gameplay,<br />

or to large for database access. Optimize the access<br />

pattern for quad-speed or higher.


00<br />

"' b::<br />

UJ<br />

Vl<br />

MouseMan+ This Logitech<br />

mouse has four programmable<br />

buttons and a rolling finger<br />

wheel. But that's just icing. We<br />

chose it because it feels so<br />

damn good.<br />

Addtronics 7890A We<br />

were sold on the beefy 300W<br />

power supply, seven 5.25-inch<br />

drive bays, and eight fan bays.<br />

A perfect case for expansion<br />

and chop-shop tomfoolery.<br />

Windows 98 What can<br />

you say about Windows 98?<br />

It's not the most stable, most<br />

powerful, or most inexpensive<br />

OS. It simply is. And it runs<br />

all our favorite games and<br />

applications.<br />

.., Mouse<br />

Half our staff uses the 400dpi Logitech<br />

MouseMan+ ($41, www.logitech.com), the<br />

best mouse we've ever seen . Molded to fit<br />

your hand, it's designed for comfort and ease<br />

of use, with four programmable buttons,<br />

including a thumb button and a rolling finger<br />

wheel. Logitech's outstanding MouseWare driver<br />

software lets you program all four buttons<br />

for any of 50 functions accessed through the<br />

control panel, including all the F-keys, nav<br />

keys, modifiers, and a bunch of time- and<br />

motion-saving capabilities. The wheel even lets<br />

you scroll up and down and zoom through<br />

interfaces within most Win98 documents.<br />

ALTERNATIVES: For a cheap and basic alternative,<br />

you can go to your local CompUSA and<br />

get a no-name, two-button rodent for $1 with<br />

rebate. And since you can't get anything better<br />

than the MouseMan+, you might want to<br />

choose a game controller to go along with<br />

your mouse. The Microsoft SideWinder Force<br />

Feedback Pro joystick ($122 , www.microsoft.<br />

com) is the best-implemented force-feedback<br />

joystick available.<br />

..... case<br />

Is bigger better? No. But more drive bays is<br />

better, and the Addtronics 7890A ($198,<br />

www.wco.com/-addtron) had us in expansion<br />

heaven. It features seven 5.25-inch drive bays<br />

that slide out on rails, along with eight fan<br />

bays-we filled five of them for more-thanadequate<br />

chilly-chill. To power all the fans and<br />

peripherals, we opted for a 300W power supply.<br />

The swing-out doors, height-adjustable<br />

feet, and detachable motherboard tray helped<br />

seal the deal.<br />

ALTERNATIVES: For a slightly cheaper<br />

option, we recommend the CompuDEX IW-<br />

0500 ($130, www.compudex.com), a full-size<br />

tower beauty. And, of course , there's no proof<br />

that you can't mount your parts in an old frig.<br />

Boy, boy, crazy boy. Keep cooly cool, boy ...<br />

..... operating System<br />

Windows 98 is the OS-du-jour and will cost<br />

you $170 to buy it outright (an upgrade from<br />

Windows 95 costs $90) . Until Windows NT<br />

offers full application and Directx support,<br />

we'll be sticking with Microsoft's consumer<br />

OS. It's got a browser built right in, and, hell,<br />

some newbies say it's is even easy to use.<br />

ALTERNATIVES: The irrepressibly customizable<br />

Linux (www.linux.org) is the darling of<br />

most <strong>web</strong> admin types and is absolutely free.<br />

Unfortunately, its hardware and application<br />

support is still too sketchy for us to fully<br />

endorse it for Dream Machine 98. +<br />

us away from<br />

II Katmai. This CPU if ol o<br />

lineage we're all f iliar w -L2 cad<br />

amount and spee won't c ange-bul<br />

will include 70 new instruc i ns design<br />

to boost 3D-gaming pe rm nee.<br />

In 1999, AGP x videocards will be<br />

ready for prime ti e, promising even<br />

faster texture me ory storage and ext<br />

cution. Games will Be optimized ~a..bi<br />

res textures and de col r ep<br />

1024x768, so pre re you f for kiiiE<br />

immersion. 53's S vage3D, flJumber<br />

Nine's Ticket To Ritle IV, nVi ia's TNTLI<br />

and 3Dfx's next-g n ace e a or (c e<br />

named Rampage) II look like strong<br />

contenders to fulfi I Dream Machine 9<br />

video duties.<br />

The sound battle leok~to be..JJgly<br />

System and speaker manufacturers wil<br />

push for true digital audio piped throu<br />

USB ports-thus killing the necessity f.<br />

soundcards. Soundcard manufacturers<br />

meanwhHe, will fight to maintain relevance<br />

by trumpeting support for 3D<br />

audio APis. Regardless, in 1999 we'll !<br />

need hardware support for Dolby Digi<br />

Next year's hard drive will use Ultr<<br />

LVD (Low-Voltage Differential), delive<br />

ing wider bus bandwidth and burst<br />

potential of up to 80MB/sec. While<br />

10,000RPM Ultra DMA ATAPI drives '<br />

be emerging, we predict we'll be stick<br />

with SCSI due to IDE's architecture<br />

restrictions. Regardless of interface, pr<br />

ing will force us to decide between a !<br />

gle large drive (around 18GB) and tw<<br />

drives in a RAID array. CD-ROM?<br />

Fawgetaboutit. DVD-ROM drives will<br />

reading CO-ROMs at 32x, and DVD­<br />

ROM software will be ubiquitous.<br />

Finally, in 1999 Windows NT 5.0 ~<br />

replace Windows 98. Games and gam<br />

hardware should take advantage of N<br />

multithreaded environment and dualprocessor<br />

capabilities.<br />

And our case? We're hoping for<br />

hunter green.


a~~ production<br />

CPU<br />

CYRIX<br />

Q199<br />

500MHz, new core<br />

technology • for Slot A<br />

(mechanically identical to<br />

Intel's Slot 1, but<br />

electrically incompatible)


The road to processor perfection is long<br />

and gnarly-and Intel isn't the only trailblazer<br />

kicking up dust. Before you buy a<br />

new system, chart your own personal<br />

course on the CPU Roadmap and make<br />

sure a better processor isn't waiting to<br />

ambush you from some lonely ridge.<br />

QJ99<br />

We've invaded the labs of Intel, AMD,<br />

Cyrix, and IDT /Centaur, and have the<br />

confirmed travel plans of all the processors<br />

that are slated to be released through the<br />

new millennium. Unless specified, all chips<br />

are .25-micron fabs. And remember: All<br />

travel itineraries are subject to change.<br />

Q499<br />

-Bryan Del Rizzo<br />

N<br />

W~ E<br />

s<br />

MXi<br />

M II core with<br />

enhanced FPU •<br />

for low-cost PCs<br />

_________ ,.,..<br />

----<br />

PC On A Chip<br />

Fab unknown • will<br />

integrate all PC<br />

functionality except<br />

RAM on a single chip •<br />

for consumer<br />

electronic devices<br />

--<br />

-- KS<br />

Will use copper fab,<br />

possibly 1GHz core speed •<br />

other details unknown<br />

..,._,. TheM II is a "performance rated"<br />

part. In other words, its numerical<br />

name doesn't reflect actual core<br />

speed in megahertz. The MediaGX's numerical<br />

name does reflect core speed in megahertz.<br />

A joint project of Cyrix and National<br />

Semiconductor, PC On a Chip aims<br />

to include CPU, core-logic chipset,<br />

and video functionality-everything in fact, save<br />

RAM and power supply. The first iteration will<br />

use the MediaGX core. The chip is aimed at the<br />

emerging "Information Appliance" market. The<br />

devices will have special low-power requirements<br />

and will be x86-compatible to take advantage<br />

of the huge base of Windows applications.<br />

lOT's WinChip 2 3D and WinChip<br />

2+ processors will directly compete<br />

with Intel's Celeron. The IDT chips<br />

will include 3DNow! instructions and support<br />

a 100MHz bus. The 2+ family will also include<br />

128K of L1 cache .<br />

The WinChip 2+NB isn't a Socket 7<br />

processor. It will require a customized<br />

otherboard and is being targeted at<br />

sub-$500 PCs. "NB" stands for "Northbridge<br />

chip," a core-logic chipset component.<br />

..... --<br />

..allliiiL._---<br />

WinChip 3<br />

500/600MHz, new<br />

superpipelined core technology<br />

with improved integer<br />

and FPU • for low-cost PCs<br />

Coppermine<br />

Speeds and cache unknown,<br />

.18-micron fab, includes Katmai<br />

• for desktops 8.._ ~<br />

r _....<br />

Cascade<br />

Speeds and cache unknown,<br />

.18-micron fab, includes Katmai<br />

• for workstations and servers<br />

WinChip 3+NB<br />

adds core-logic chipset<br />

Merced<br />

aka IA-64, .18-micron fab,<br />

unspecified design and<br />

features • for enterprise<br />

servers<br />

Intel's Katmai is a series of 70 new<br />

instructions that will be added to<br />

both the Pentium II and Pentium II<br />

Xeon processor families (the new instructions are<br />

an addition to the existing 57 MMX instructions).<br />

Like the competing 3DNow! technology, Katmai<br />

will enhance 3D performance by improving<br />

floating-point calculations.<br />

Intel will start converting all chip<br />

fabs across its product lines from<br />

25-micron to .18-micron in the first<br />

half of 1999. The leaner chips will appear in<br />

computers in the second half of the year.<br />

Merced, Intel's 64-bit processor,<br />

is expected to sample in 1999.<br />

High-volume production has been<br />

moved from late-1999 to mid-2000. Merced is<br />

aimed squarely against workstations from<br />

Digital Equipment and Sun.<br />

Chip comes to market<br />

Road conditions clear •<br />

travel plans solid<br />

Unchartered territory • details<br />

of road conditions sketchy


More PCI, Fewer IRQs?<br />

I would like to build my first PC and am looking for a<br />

motherboard with five or more PCI slots and dual­<br />

Pentium II support. I saw the Tyan S1836DLUAN,<br />

which meets these requirements, but in addition it<br />

has a soundcard, SCSI, and Ethernet built in. I'd like<br />

to know if the six PCI slots are going to be useful, or<br />

are all the IRQs going to be used up by onboard features?<br />

Does Tyan have another set of IRQs for these<br />

features? Or, maybe IRQs can be shared by the PCI<br />

architecture 7<br />

-Ed Sanchez<br />

an ST-11o24A and the other an ST-3144A. The original<br />

BIOS does not recognize the hard drives.<br />

-David Scannell<br />

The Doctor Check out DrivePro from Micro­<br />

House software (www.microhouse.com). It comes<br />

with a utility called EZ-BIOS that replaces the conventional<br />

Master Boot Record, taking up residence<br />

on the hard drive instead of volatile CMOS. It<br />

comes with support for almost all hard drives. You<br />

can also get this kind of support from Ontrack<br />

Disk Manager (www.ontrack.com).<br />

The Doctor Responds Six PCI slots will be very<br />

useful and we hope will be the minimum on all<br />

motherboards. Numerous IRQs will be required,<br />

although they can be shared when using cards<br />

that comply with the PCI 2.1 specification. That<br />

particular motherboard also gives you control over<br />

every aspect of the BIOS, making it easy to<br />

control IRQ assignments manually.<br />

No Power,<br />

Power Supply<br />

Will an ATX power-supply fan come on if the power<br />

supply is plugged in and turned on? I have a new ATX<br />

case, and when I turn the power on the fan doesn't<br />

even come on. I have checked all the connections<br />

several times. I think the power supply is bad.<br />

-Scott Dahlstrom<br />

The Doctor Plugging in a power supply, turning<br />

it on, and getting nothing doesn't necessarily<br />

mean its bad. Many require at least one device to<br />

be connected to complete an electrical circuit and<br />

supply "pull." If you've done this and it still<br />

doesn't work, then it is indeed bad. If the power<br />

supply works, yet the fan doesn't come on, it's a<br />

good sign that the power supply will soon fail,<br />

most likely due to overheating.<br />

Phat utility<br />

Have you ever heard of a utility that will convert my<br />

hard drive to FAT32 without formatting my drive and<br />

losing all my data? I know the hard way, but I'm too<br />

impatient to wait half a day to back up my whole hard<br />

drive and reformat it again.<br />

-Javier Villa<br />

The Doctor Actually, Windows 98 comes with a<br />

utility for doing just that. You can also use System<br />

Commander Deluxe from V Communications, a<br />

handy utility that converts FAT16 to FAT32 and<br />

vice versa; it's great for when you need to install<br />

OSes that don't support FAT32, such as NT 4.0.<br />

BIOS Overlay<br />

Is there such a thing as a BIOS overlay program? I have<br />

a 486DX computer with two Sea gate hard drives, one<br />

Stuck in DOS<br />

Compatibility Mode<br />

I have an 85oMB Conner hard drive in my home-built<br />

PC. When I click on Control Panel, then System, it<br />

reports that the drive is using MS-DOS compatibility<br />

mode. I know it's been in normal 32-bit mode before,<br />

and I'm not sure how to get it back to that mode. I<br />

need the 32-bit mode to run Windrenalin!<br />

-Justin Thompson<br />

The Doctor It sounds like you don't have the<br />

correct Primary, Secondary, or both busmaster I DE<br />

drivers loaded, they're loaded improperly, or the<br />

drivers can't load due to lack of resources (an IRQ<br />

or memory address that is either unavailable or in<br />

use). Open the System icon in the Control Panel<br />

and check the Device Manager for any yellow or<br />

red exclamation marks that would indicate a<br />

problem. If you have a ATX motherboard, then<br />

you most likely need to download the busmaster<br />

IDE drivers from Intel 's site (developer.intel.com/<br />

design/ pcisets/ d rivers/inf _update. htm).<br />

Black Bars On<br />

Channels 2 And 14<br />

I have a problem playing games on my new 19-inch<br />

monitor. I love the monitor but none of my games use<br />

the full screen. I have a 2-inch black strip down the left<br />

side of the monitor for most of my games. Is there any<br />

way to correct this? My zD/ 3D videocard is the Diamond<br />

Stealth II S220, and my 3D card is a Monster 3D. Please<br />

let me know if there is a workaround for this situation.<br />

-Joe Pounder<br />

The Doctor Assuming you're only playing 3D<br />

games at full-screen, this is solely a Monster 3D<br />

issue. First, you can try playing at different resolutions<br />

until you find one that defaults to fill more<br />

of your screen. The rub here is that low resolutions<br />

look pixelated, and high resolutions can<br />

slow framerates to a crawl. Second, in lieu of resolution<br />

tampering, you can use your monitor<br />

controls to expand the image defined by the<br />

Monster 3D's video signal. You'll fill a bit more<br />

screen real estate, though two inches will be a<br />

stretch. (You can also reposition the image so you<br />

have an equal amount of dead space on each<br />

side of the screen.) Third, try mucking with the<br />

ofPCs<br />

comes clown with a bug<br />

every now and then.<br />

That's when you need<br />

to call the doctor and<br />

get a diagnosis that'll<br />

have you up and running<br />

in no time.<br />

Send your symptoms<br />

to: doctor@<br />

maximumpcmag.com.


00<br />

1-- "'<br />

Cl.<br />

UJ<br />

Vl<br />

Monster 3D's refresh rate. A lower rate<br />

could pop the screen back in place.<br />

Fourth, update your Monster 3D driversupdated<br />

software never hurts. Finally, you<br />

can just accept reality and live with the<br />

2-inch black strip that everyone else has<br />

encountered.<br />

Adding On And On<br />

I'm thinking of building a system with an AGP<br />

videocard, a Voodoo' 3D accelerator, and an<br />

MPEG-2 decoder card. I know that both the<br />

Voodoo' card and the MPEG-2 decoder board<br />

require video pass-through. So, how would you<br />

set that up?<br />

-Czechguy7<br />

I'm currently shopping around for a 3D<br />

videocard, but there is one detail I need to<br />

straighten out first. My 2D card is a 4MB<br />

Matrox Millennium, and I recently bought a<br />

Creative Encore Dxr2 DVD kit. The videocard<br />

connects to the Dxr2 decoder card via a loopback<br />

cable. If I get a 3D card that also uses a<br />

Ioopback cable, in what order should the three<br />

cards be connected? Should it be 2D card, 3D<br />

card, then the Dxr2 board, or should it be 2D,<br />

Dxr2, then 3D?<br />

-David Greer<br />

The Doctor takes out two birds with<br />

one stone Most folks will want to get<br />

their daily dose of TV-output, so you<br />

should put the Dxr2 at the end of the<br />

video signal chain. You can now play your<br />

3D card through it and get hot polygon<br />

action on your boob tube. The chain<br />

should look like this: 2D card ->3D card -><br />

Dxr2 (MPEG-2) board.<br />

Scotty, Get Me<br />

Those Framerates!<br />

I recently bought a Diamond Monster 3D II and<br />

I can never seem to get the framerates cited in<br />

various magazines.<br />

I'm running a 266M Hz Pentium II with 128MB<br />

of SDRAM on an Abit LX6 motherboard. For 2D<br />

I'm using a Viper V330 AGP. When I run GLQuake<br />

II with timedemo2, I only get 37fps at 64ox480.<br />

I'm not overclocking my system and in the BIOS<br />

I'm using the default settings for a 266.<br />

I know I will not get 88fps, but I should be<br />

getting more than 37fps. I'm at a complete loss.<br />

I have tried to use overclocking for the Monster<br />

that is provided with the drivers, but that did<br />

not help.<br />

-Dominique Demore<br />

The Doctor Remember, many other publications<br />

test Voodoo 2 boards with practically<br />

everything else disabled-this includes<br />

sound, network, and so forth, which will<br />

affect benchmark scores.<br />

We just tested a Voodoo 2 reference<br />

board on a 266MHz Pentium II (64MB<br />

EDO DRAM, etc) at 640x480 Quake II and<br />

got 45fps. To get higher framerates, go to<br />

your Advanced Properties sheet in your<br />

Voodoo 2 Control Panel, and check the<br />

Don't sync to vertical refresh rate button<br />

on both Glide and D3D. This permits the<br />

Voodoo 2 board to continue to update your<br />

display without having to wait to sync with<br />

the vertical refresh rate. In theory, this will<br />

give you faster framerates, but may induce<br />

visual artifacts in the form of shearing and<br />

tearing of graphics. If it'll make you feel<br />

better, run your Quake II tests and disable<br />

all your other options.<br />

Onboard Video<br />

Welded On<br />

I have an older 1ooMHz Pentium, a Hewlett­<br />

Packard 7050, and want to install a new videocard.<br />

The current S3 Trio is soldered onto the<br />

board, so I have to screw around with jumpers<br />

to correctly detect the new card. I looked for a<br />

diagram of the board, searched HP's entire site,<br />

and even called them, but I think my service<br />

warranty has expired, which means $25 per<br />

hour for help.<br />

I have looked for books with my weirdo<br />

motherboard, but none exist. I finally tried<br />

experimentation, mixing and matching the<br />

jumpers, and booting the sucker, but that didn't<br />

work either. I would try a Voodoo board, but<br />

they are expensive (at least more than I'm<br />

willing to pay) and only accelerate full-screen<br />

graphics.<br />

I'd also like know if it's possible to put a<br />

new Ultra DMA drive in my machine. It has<br />

EIDE and I don't care about the DMA mode.<br />

-Frank Moskos<br />

The Doctor I hate to be the one who<br />

breaks it to ya, Frank, but you cannot<br />

disable that on board 53 chip. This was told<br />

to me by an HP service rep and was also<br />

tested in our labs. So no jumpers in the<br />

world will allow you to banish that dreadful<br />

thing. A word of advice, though--don't go<br />

monkeying around with jumpers without<br />

an instruction sheet handy-bad things can<br />

happen to your system.<br />

You can add a Voodoo board into the<br />

mix, but it will only do full-screen graphics.<br />

But why would you want to play your<br />

games in a window, anyway? This may be<br />

weird in an integrated situation such as<br />

Microsoft's forthcoming Chrome 3D<br />

desktop application, where D3D hardware<br />

acceleration is called into action for your<br />

desktop display. Other than that, you're<br />

DirectJD Tweaks?<br />

Everything I've read on the net and<br />

every overclock tweak program I have<br />

tried only help with Glide/OpenGL programs.<br />

Can you help with overclocking<br />

Direct3D on a Voodoo card?<br />

-Anon<br />

The Doctor Go into your<br />

AUTOEXEC.BAT file and look for the<br />

line:<br />

SET SST_GRXCLK=<br />

This variable sets your Voodoo board's<br />

clock speed (in MHz). This speed adjustment<br />

will affect both D3D and Glide<br />

applications. Most will default to 50, so<br />

all you would need to do is change the<br />

number to a higher value and reboot<br />

your system. Folks have taken their<br />

Voodoo boards up to around 57MHz<br />

without any major problems, but bear in<br />

mind that you will be pushing the chips<br />

harder, thus they'll generate more heat,<br />

which will shorten their lifespan. Unless<br />

you plan on giving these chips generous<br />

cooling (via fans, heatsinks, or both),<br />

your pixelfx/texelfx chips may melt into<br />

puddles of silicon sludge if you're not<br />

careful. You have been warned.<br />

Overdocki<br />

Rendition 111<br />

I own a Diamond Stealth II card and I've<br />

been desperately waiting for an article on<br />

how to overclock a Rendition V2100 videocard.<br />

Please, point me in the right direction.<br />

I've done <strong>web</strong> searches, but I can't seem to<br />

locate a "how to" page for overclocking this<br />

card. My suffering goes on. Thanks in<br />

advance for any information you can offer.<br />

-Brian Smith<br />

The Doctor For the Verite V2100, the<br />

easiest way to overclock your board is<br />

to download any of the Verite tweak<br />

programs available. Try visiting some<br />

Rendition fan sites-two that spring<br />

to mind are Bjorn's 3D World (www<br />

.bjorn3d.com) and Nine's Rendition<br />

Quake and Quake II Workshop (www<br />

.nine3d.com). If you feel the need to<br />

hack it yourself, you should create or<br />

edit your configuration file in your<br />

80 ...


()()<br />

"' 5::<br />

UJ<br />

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only other add-in card choice would be<br />

one based on PowerVR's PCX-1 architecture,<br />

but we wouldn't recommend it for<br />

your CPU speed.<br />

Ultra DMA drives are backward compatible<br />

with EIDE. Although there is a very slight<br />

risk of data corruption, we haven't experienced<br />

that, nor has it been reported to us.<br />

Confused About JD<br />

I own an HP Pavilion 8260 266MHz Pentium II<br />

and would like to get a graphics accelerator.<br />

But every time I read an article, review, or<br />

preview I'm sent back to square one with more<br />

information but less of a direction in which to<br />

go. Since I have an AGP slot, wouldn't it<br />

behoove me to use it instead of a PCI card? Is it<br />

necessary to have more than 1oofps to enjoy a<br />

first-person shooter? Shouldn't the i740 chip be<br />

given more credit for delivering the numbers it<br />

did in screen resolutions over 8oox6oo?<br />

-Mark Fecheimer<br />

The Doctor With regards to your AGP<br />

slot, use it! There's a mess of new 3D<br />

accelerators coming out that will give you<br />

the same 3D performance as a single<br />

Voodoo 2 card. Read up on page 86 for<br />

53's latest, the Savage3D. Matrox is also<br />

coming out rip-curled and ready to pump<br />

you up on page 109. But, nothing coming<br />

out this Q4 will match the raw fury of dual<br />

SLI Voodoo 2 But, not everyone has $600<br />

to blow. Although 1 OOfps is overkill for<br />

today's games, any card that can push that<br />

now should have the horsepower to pump<br />

next-generation games that will push twice<br />

the amount of polygons and bump up<br />

those textures at 40fps to 60fps. The i740<br />

is a great entry-level 3D accelerator card,<br />

but its time in the sun is waning fast, as<br />

Matrox's newest board is slapping it all<br />

over the place. Six months is a long time in<br />

the 3D accelerator world.<br />

Can't Get No<br />

Quake-isfadion<br />

I recently purchased a Diamond Stealth II G46o<br />

AGP videocard that uses the i740 chipset and<br />

8MB of SGRAM. I am having some problems<br />

running Quake II in OpenGL. The Intel i740<br />

chipset is supposed to support OpenGL, and<br />

even your magazine commented on how good<br />

Quake II looked with it. Do you think Diamond<br />

altered the support capabilities of the chipset<br />

or does this sound like a common problem for<br />

all new videocards?<br />

-Open GL Blues<br />

The Doctor It sounds like you've<br />

got the older Stealth II G460 drivers.<br />

Diamond recently released its latest<br />

display drivers, complete with OpenGL<br />

lCD for your Quake-ing pleasure. Go to<br />

www.diamondmm.com and download<br />

the latest drivers. Once you do, when<br />

you fire up Quake II, simply choose the<br />

Default OpenGL driver and it should load<br />

the i740 driver.<br />

AMD Su,ports<br />

100MHz RAM?<br />

I was looking at getting a 300M Hz AMD K6. Do I<br />

need to purchase the PC10o SDRAM, or can I<br />

stick with my normal SDRAM? I guess the real<br />

question is whether the K6-3oo has support for<br />

10oMHz RAM.<br />

-Neil E. Christensen<br />

The Doctor Which K6 do you plan on<br />

shackin' up with? If you go with the<br />

regular 300MHz K6, then 66MHz SDRAM<br />

will work fine. But if you plan on going<br />

with the newer 300MHz K6-2 with<br />

3DNow! technology, go with 100MHz<br />

SDRAM. Also, check the motherboard<br />

specs to see what memory your core-logic<br />

chipset will support.<br />

Annoying<br />

DirecfJD Pause<br />

How can I get rid of those annoying pauses in<br />

every D3D game I play in Win95? Every few<br />

minutes or so, I encounter three short pauses<br />

(no matter what the game is). I think it's<br />

because of the swap file. But wait a minute, I<br />

have 32MB RAM and my swap file is 100MB in<br />

size (both min and max setting)! It shouldn't be<br />

my hard drive either, since I benchmarked it<br />

around 4.5MB/sec. So I'm totally frustrated with<br />

this problem and don't know if I should get<br />

more RAM or a new drive.<br />

-Richard Chiu<br />

The Doctor Which games are giving you<br />

the hiccups? To check if it's the swap file,<br />

try firing up one of your D3D games, then<br />

observe the hard drive LED as you play-if<br />

it lights up and your gameplay bogs down<br />

simultaneously, then it's your virtual<br />

memory playing tricks on you. Believe it or<br />

not, 32MB is bare minimum for today's<br />

memory-hungry apps, and with a bloated<br />

OS sitting there (mis)managing memory,<br />

you're bound for some trouble.<br />

A couple of quick things to try before<br />

dipping into the ducats and splurging for<br />

more memory-do a thorough defrag of<br />

your hard drive and make sure you also<br />

defrag the swap file as well.<br />

If you have a separate hard drive partition<br />

that's not being used at the moment<br />

\windows folder. It's called VERITE.INI,<br />

and if you don't have one already, you<br />

can create one in notepad.<br />

If you have a VERITE.INI file already,<br />

make a backup of it, then open it with<br />

Notepad-you should see:<br />

[display]<br />

m=xx<br />

n=x<br />

SCikP=x<br />

MCikP=<br />

where 'x' is a numerical value that acts<br />

as multipliers for the memory and core<br />

engine speeds. The formula for memory<br />

speed is: 14.318*m/(n*MCikP) MHz,<br />

while the core engine speed formula is:<br />

14.318*m/(n*SCikP) MHz. By default,<br />

it sets to m=14, n=1, SCikP=5,<br />

MCikP=2. From here, you can start fiddling<br />

with these numbers to squeeze<br />

out that extra frame or five.<br />

1) First, set new values for n, SCikP, and<br />

MCikP to:<br />

n=2<br />

SCikP=4<br />

MCikP=2<br />

2) The m value will be the major factor<br />

in your overall Stealth II speed. From its<br />

default, try changing the value to:<br />

m=45<br />

Now, save the file and reboot the<br />

system, then benchmark away with<br />

Quake II. See any difference? If you<br />

want to squeeze a little more, you<br />

can bump up the m value by 1 or 2<br />

and continue this until you encounter<br />

problems, such as lock-ups. Remember,<br />

write down the original settings<br />

and make sure you create a backup<br />

copy of your old VERITE.INI file<br />

before attempting any madness. You<br />

may also want to look into some type<br />

of cooling.<br />

Riva Overclocking<br />

Could someone show the viewers at home<br />

how to overclock nVidia's Riva 128!<br />

-Ed Lingenfelter<br />

82 ~


co<br />

0\<br />

t<br />

UJ<br />

Vl<br />

or has very little data, try pointing your<br />

swap file to that drive. If your games still<br />

stutters, you'll need to bump up the RAM<br />

to at least 64MB-a preferred place to be<br />

in a Win95/98 situation, to be honest.<br />

RAM Killed<br />

The Radio Star<br />

Only the Gods of Arcane Technology can<br />

answer this one. I have a generic Socket 7 TX<br />

chipset motherboard running a 233M Hz AMD<br />

K6 with 64MB of SDRAM. I have overclocked it<br />

to 75MHz on the bus and decreased the multiplier<br />

to 3x for a chip speed of 225MHz. This<br />

configuration puts out more power than the<br />

66MHz bus and J.5X, 233MHz configuration.<br />

With these settings, this little puppy puts out a<br />

score of 98 in Norton's System Informationnot<br />

too shabby.<br />

My problem is that when I yank the two<br />

32MB DIMMS and put in one 64MB SDRAM chip<br />

that is 1ooM Hz compliant, I got the same score<br />

of 98 (as expected). But if I mix the 64 and<br />

32MB chips to get 98 megs of blistering SDRAM<br />

the bootMark drops to 70! I've set the clock<br />

speed back to 66MHz X 3·5 and the bootMark is<br />

still 83 with nonmixed RAM and 70 with mixed<br />

ram. What happened?<br />

-Joe Page<br />

The Doctor Mixing memory types in<br />

systems is always a recipe for trouble.<br />

Speed difference between SDRAMs may<br />

cause timing problems, which will result in<br />

those lower scores. First of all, check your<br />

BIOS settings to see how your RAM<br />

timings are set-you should set them to<br />

conform to the type of SDRAM you have.<br />

The best place to get the proper settings is<br />

to go either to your motherboard's <strong>web</strong><br />

site and check for any FAQs on your particular<br />

board, or to the memory manufacturer's<br />

site to check if they have proper<br />

timing settings for your RAM.<br />

Generally, for optimal performance, you<br />

should only use identical memory types if<br />

you plan on going with more than one<br />

DIMM. You may need to bite the bullet<br />

and decide whether you want to get<br />

another 64MB DIMM from the same place<br />

you bought your first one, or just sit on the<br />

chicken-combo you already have.<br />

Sun Sets On Monster<br />

I think my Monster I has met its end because<br />

every time I start Quake II or Unreal my system<br />

locks. I have deleted and reinstalled the<br />

Monster drivers and Voodoo Direct3D drivers.<br />

Glide 2-43. OpenGL, and the games too. I have<br />

changed memory-range settings and even formatted<br />

my PC and started over from scratch.<br />

What else could be wrong here? I mean. the<br />

refresh rate test utility works fine, why not the<br />

games?<br />

If this is the end of the road for this beast,<br />

who is the fastest Voodoo 2 right now?<br />

-Dory Hayes<br />

The Doctor It looks like you've done just<br />

about everything you can, but did you also<br />

re-install DirectX? Also, check your soundcard<br />

to see if any weird IRQ conflicts exist.<br />

Have you tried Direct3D games? Fire one<br />

up and see if it works. Ensure your<br />

Monster 3D is properly seated in the PCI<br />

slot-try powering down the system,<br />

pulling out the videocard, then reseating it<br />

into the PCI slot. Fire your system up and<br />

check again. You may also want to move<br />

the Monster 3D to another PCI slot.<br />

A great way to test whether it's the<br />

hardware is to try slapping your Monster<br />

3D into another machine, if you have one<br />

handy.<br />

If all this doesn't work, and the Monster<br />

3D has shuffled off its mortal coil, try<br />

seeing if you can get Diamond Multimedia<br />

to replace it, if it's still under warranty.<br />

1 n any event, if you decide on falling<br />

into Voodoo 2 's arms, then Canopus's Pure<br />

3D II is a great place to start. With TVoutput<br />

and a smaller formfactor than the<br />

average Voodoo 2 board, it's a winner in<br />

our book (being overclockable to 100MHz<br />

doesn't hurt either). Not interested in TVoutput?<br />

Try either Canopus's Pure3D II LX<br />

or Metabyte's Wicked3D Voodoo 2 board.<br />

Quakeless in Seattle<br />

I'm having problems running GLQuake on my<br />

ancient 166M Hz Cyrix PC that I recently retrofitted<br />

to a zooM Hz AMD with a PowerVR card.<br />

After running Quake II for a few seconds. it<br />

shuts down, leaving me with an oversized<br />

desktop and a very unhappy expression on my<br />

face. The software-rendered Quake runs fine,<br />

and even the "OpenGL" version using the Cyrix<br />

chip doesn't have any problems (except<br />

unplayable slowdowns). I'm guessing that the<br />

john Doe motherboard doesn't support the<br />

AMD zooMHz CPU even though voltage settings<br />

are OK and the BIOS detects the CPU perfectly.<br />

I'm looking forward to buying a brand new<br />

Pentium II computer with the best available 3D<br />

card in a couple of years. For now, I would like<br />

to know what my immediate solution should be:<br />

new board, or go for a new Intel zooMHz MMX<br />

Pentium CPU and let the AMD and Cyrix sit on<br />

the shelf?<br />

-Patrick Boutin<br />

The Doctor Before you chuck your old<br />

AMD CPU to the curb, triple check some<br />

things. First off, see if you can find some<br />

The Doctor There are ways of monkeying<br />

around with the memory speed<br />

of the Riva 128, but quite honestly,<br />

there may not be that big of a perfonnance<br />

boost from doing so.<br />

Overclocld<br />

Multiplicati"!n<br />

I finally cranked up the internal clock<br />

speed of the motherboard (a Mustang-534f><br />

from 66MHz to 75MHz. My 2ooMHz MMX<br />

Pentium system seems to be fine, reporting<br />

a 225MHz CPU. There is also a footnote on<br />

the manual indicating an 83MHz setting,<br />

but I wanted to remain conservative for<br />

my first overclocking attempt. What I<br />

really wanted to know about are the Infamous<br />

multiplier settings that keep getting<br />

mentioned whenever someone talks about<br />

overclocking a CPU. They don't seem to be<br />

explained anywhere. It seems to be taken<br />

for granted that the reader knows what<br />

they are. I hate feeling like an Ignoramus<br />

for asking, but if I don't ask, I'll never<br />

know. What exactly are they, and how are<br />

they set?<br />

-Pablo R. Arevalo<br />

The Doctor The multiplier setting is<br />

a set of jumpers that determines what<br />

number to multiply the system-bus<br />

by. These numbers will range from 2.0<br />

to 5.5, moving in .5 increments. For<br />

example, 200MHz would be obtained<br />

by setting your system bus speed to<br />

66MHz, then setting your multiplier<br />

to 3, resulting in 66MHz x 3, or<br />

198MHz. What you did in your situation<br />

is bump up the system-bus speed<br />

to 75MHz-75MHz x 3=225MHz.<br />

Take a close look at your motherboard<br />

and look for a tightly grouped set of<br />

jumpers. Nearby should be a chart<br />

that tells you how to set for different<br />

multipliers. By fiddling around with<br />

these settings alongside your systembus<br />

speed, all types of crazy speeds<br />

are possible. But beware, by fiddling<br />

with the system-bus speed, you'll also<br />

be overclocking your PCI slots, which<br />

usually sit at half the system-bus<br />

speed, so at 66MHz, the PCI bus<br />

speed will be 33MHz. Bumping it up<br />

to 75MHz overclocks the PCI slots to<br />

37 .5MHz. Some components, espe·<br />

cially videocards, may freak out when<br />

bumped up in this manner.<br />

Lot<br />

a VII<br />

YOI<br />

thE<br />

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tak


1<br />

hard specs on that motherboard to see if The full install version includes a boot disk The Doctor Assuming you're using a<br />

the board truly supports AMD's K6 CPU. with generic IDE CD-ROM drivers on it Voodoo-based board and not a Voodoo<br />

Make sure you're not overclocking your and scripts to get you on your way. You Rush, you shouldn't have to worry about<br />

motherboard and/or PCI slots. If you're should also note that you can perform a it. Resolutions set for your Voodoo card<br />

running faster than a 66MHz system bus, full install from the upgrade version of only affect applications or games that are<br />

this may cause problems. Windows 98. The installation process will using it. Setting your primary adapter to,<br />

Second, you may want to re-install your ask for your Windows 95 disc as proof that say, 1024x768, will have no impact on<br />

Quake games. Adding hardware and other you have it when installing to a newly for- your Voodoo card.<br />

experiences tend to make Quake act the matted hard drive. If you can't find the full<br />

fool. Make sure you have the proper version on the shelves, some vendors are<br />

c~<br />

OPENGL32.DLL placed in the proper direc- offering OEM versions of Windows 98 on<br />

RAM Hungry<br />

tories and download the latest version the Internet with the purchase of certain<br />

Windows On<br />

of the driver from PowerVR's <strong>web</strong> site components. One way to install from fresh<br />

(www.powervr.com) or go to Matrox's site is to boot off disk with DOS CD-ROM<br />

I have a zooMHz MMX Pentium, which I<br />

VOl<br />

(www.matrox.com).<br />

drivers, FDISK the drive, reboot, FORMAT<br />

recently bumped to 64MB of RAM. While<br />

Ba~<br />

the drive, click over to the Win98 directory<br />

playing around with System Monitor, I saw<br />

on the CD, and start SETUP.EXE.<br />

that Windows was using a constant 17.7MB too<br />

of my RAM for hard drive cache! Is this the<br />

Wu<br />

It Locks Me Up<br />

price I pay for zero swap-file activity? Is<br />

I have an Asus 440BX motherboard, and ever<br />

there any way I can limit the cache size?<br />

Ping Too Fast<br />

since I got this board, Quake II seems to lock Please help! ThE<br />

up on me and kick me out, giving some fault Could you please tell me how too slow the pro- -Dan Grove opp<br />

error messages. Is it the board, the videocard grams PING.EXE and NETSTAT.EXE so that I can inc!<br />

(it's a Millennium II with a Voodoo 2 MonsterJD), read the screen before it shuts down? The Doctor Windows 95 eats RAM like nex<br />

or something else? Unreal and Fonaken also -Ceizer people eat popcorn. If you edit your ne\1<br />

lock up on me.<br />

SYSTEM.INI file in your Windows directory,<br />

-X-Man The Doctor Simply invoke the commands you can add these two lines to limit the you<br />

from a DOS box in Windows 95 and amount of RAM set aside for caching full·<br />

The Doctor That combination of hard- append it with !more. Example: under the [vcache] section and then this<br />

ware has been used successfully here. "C:\PING.EXE !MORE". reboot.<br />

There could be several things affecting<br />

your system. If you're overclocking your<br />

MinFileCache=O<br />

machine or videocard you might try taking No Sound On MaxFileCache=8192 Mel<br />

it back down. Have you loaded the latest<br />

exp<br />

Soundcarcl<br />

video drivers and reinstalled DirectX 5? It specifies minimum and maximum file mos<br />

I upgraded to Windows 95 and my soundcard<br />

Reseated the PCI cards? If you have the<br />

size for a disk cache. What's the right<br />

step<br />

doesn't work anymore. I can play music CDs in<br />

backup components, you can swap out<br />

size? That depends on what your needs<br />

the drive, but nothing else makes noise.<br />

devices one by one until you isolate the<br />

are.<br />

and<br />

- TeamShowMe<br />

bad part. Unfortunately, from the information<br />

you've supplied, it sounds like it could<br />

The Doctor It's tough to gauge your sitube<br />

almost anywhere in your system .<br />

ation without a little more info. Try double- Where Did<br />

clicking on the speaker icon in the system<br />

Suspend Go?<br />

tray on the right-hand side of the screen . A while back, I had to reinstall Windows 95<br />

You'll see different slider controls. Make for the "umpteenth" time. I had to have my<br />

Give Me The<br />

Full Install sure the sliders for volume and wave are computer manufacturer on the phone. A long<br />

I plan on building a new computer with the cranked up. You can also try updating to distance call. They gave me an option to<br />

hottest components but have little experience the latest drivers for your card by down- remove my Suspend feature in my Start<br />

in operating systems. I was wondering how to loading them from the <strong>web</strong>. You may also menu. They actually took me to one of many<br />

install the most current OS, Windows 98, for want to try removing the soundcard from screens in DOS with features I could change<br />

my new boot system. Almost everywhere I look the Device Manager accessed through the for Win95 while they were walking me<br />

I find upgrades. I know Win95 upgrades WinJ.I System icon in the Control Panel. Windows through numerous options. Anyway, Win9s's<br />

and DOS, and the Win98 upgrade changes 95 should autodetect the card and reinstall running A-OK so far, and tech support didn't<br />

Win95, WinJ.I, and DOS to Win98. However, I drivers for it. Also look for IRQ conflicts say Suspend must forever be gone. Now I'd<br />

would like to get one package to be able to go within the Device Manager. like it back, but I forget how to do this. And<br />

straight to Win98. Is there such a thing? And without wasting money on a long-distance<br />

•<br />

once I pull everything out of the box, piece all<br />

phone call, how can I get my Suspend mode<br />

•<br />

co the components together, and power it up how<br />

feature back into my Start Menu?<br />

0'1<br />

Turn OH Voodoo<br />

•<br />

I- do I install this OS? -Ryan Weber<br />

"-<br />

LJJ<br />

V1<br />

-Gary Hammond Can a 3Dfx card be turned off (on-the-fly) so I •<br />

~ can use resolutions higher than 8oox6oo The Doctor Assuming you're running the •<br />

I<br />

The Doctor Microsoft currently offers without investing in another 3Dfx card7 I use OSR2 version of Windows 95, go to: Start,<br />

both a full install and an upgrade version Photo6hop a lot and need to access my video- Settings, Control Panel, Power, Advanced,<br />

of Windows 98. The full install should be card for higher resolutions. and then click on the "Show Suspend on<br />

on store shelves by the time you read this. -Jaff 9 Start Menu" box. •<br />

G<br />

nE<br />

Wit<br />

feat1


S3's Savage3D<br />

00<br />

0\<br />

t<br />

UJ<br />

Vl<br />

.,.. 53 Savage 3D 86<br />

... C-Cube 89<br />

... HiVal DVD-RAM 90<br />

.,. Illustrator 8 92<br />

After the crucifixion of its last socalled<br />

3D offering, you'd think 53<br />

was dead meat on a dull stick,<br />

nothing but stinking carrion.<br />

But 53 is staging a 3D<br />

resurrection with its Savage3D, a<br />

new 2D/3D videocard architecture<br />

hell-bent on silencing the<br />

naysayers (present company<br />

included) who've said it could<br />

never be done.<br />

Savage3D's initial specifications should send a<br />

tingle up even the most jaded video chip enthusiast's<br />

spine. Unlike the ViRGE's bolt-on faux<br />

"3D," the .25-micron tab Savage3D<br />

53 is back<br />

follows the Matrox MGA-G200's penchant<br />

for dual processing, implementing<br />

a 128-bit rendering pipeline via dual 64-<br />

bit processors working in parallel. Like<br />

the MGA-G200, the Savage3D will<br />

render scenes internally at a higher color<br />

depth than what may be finally used, in<br />

this case, 24 bits.<br />

Rendering will be performed via the<br />

standard vertex-based rasterization process, as<br />

opposed to the "chunking" -style rendering<br />

architecture used by PowerVR or WARP 5. The<br />

Savage3D does use a tile-based memory system<br />

and will be API-friendly, so ~/Di rect3D<br />

games as well as OpenGL applications (via lCD)<br />

will take advantage of this chip's new power.<br />

Packing much of the same power of more<br />

silicon-intensive cards, the Savage3D utilizes a<br />

single-cycle 3D pipeline-meaning it can perform<br />

many advanced 3D functions, such as trilinear<br />

mip-mapping, without suffering performance hits.<br />

In fact, one of 53's highest priorities with the<br />

Savage3D was to add full-speed trilinear filtering<br />

to the mix, so a fair amount of silicon real estate<br />

is devoted to this purpose, triple the amount it<br />

would take to perform bilinear filtering at the<br />

BENCHMARK MACHINE: Micron Millennia Xru with<br />

300MHz Pentium II processor. 64MB of DRAM, Intel<br />

Atlanta 440l.X ATX motherboard, Windows 98 final release<br />

with DirectX 6.0 beta.<br />

with a savage<br />

vengeance and<br />

benchmarks<br />

that beat 3 Dfx.<br />

same rate. This translates into an<br />

extreme 20% of logic in the 3D<br />

engine. While the architecture<br />

does support DirectX 6-friendly<br />

features such as anisotropic filtering,<br />

it will take a performance hit.<br />

Other major features and<br />

performance claims include:<br />

... AGP 2.0 sidebands with DME or 33MHz PCI 2.1<br />

.,.. 5Mtriangles/sec Triangle Setup Engine<br />

.,..125Mpixels/sec trilinear fill rate<br />

.,..16- or 24-bit floating-point accurate Z-buffer<br />

(stored in frame buffer as 16/24-bit fixed)<br />

.,.. Support for triangle strips and fans<br />

.,.. Edge anti-aliasing with 4x oversampling<br />

.. specular lighting and diffuse shading<br />

.,.Alpha-blend modes<br />

.,.. Void and Cluster dithering for 16-bit rendering<br />

.. support for up to 125MHz SGRAM (SDRAM<br />

also supported)<br />

.,.. 64-bit Synchronous Memory bus<br />

.,.. 2MB, 4MB, or 8MB maximum local video memory<br />

... 60MHz VIP port<br />

.,.. Hardware assisted features such as: bumpmapping,<br />

anisotropic filtering, shadows, texture<br />

morphing, reflection mapping, environment<br />

mapping, procedural textures<br />

53's biggest coup is that the Savage3D is<br />

the only forthcoming 3D accelerator to support<br />

Microsoft's DirectX 6 Texture Compression<br />

scheme in hardware. This is a no-brainer-after<br />

all, Microsoft licensed the compression technology<br />

from 53. Compression always reduces the size<br />

of the data, with the rate of compression fully<br />

adjustable. Up to a 5:1 compression ratio can<br />

be used, so 30MB of textures can be stashed<br />

onto 6MB of local video memory (in an 8MB<br />

configuration, including frame-buffer). With<br />

compression engaged, Savage3D can move<br />

more textures across the AGP bus per given<br />

clock cycle than any other videocard . This will


allow game developers to quit punking out<br />

with small 64x64-res textures, and bump<br />

those bad boys up to 256x256 and beyond,<br />

resulting in a more realistic 3D immersion . To<br />

comprehend the difference texture size makes,<br />

play Quake II (which relies on 64x64 textures)<br />

and Unreal (256x256-res and higher textures)<br />

and compare the two.<br />

But compression is a double-edged sword .<br />

No matter how good your compression algorithm<br />

is, there's an inherent danger that visual<br />

quality could suffer. This will manifest itself as<br />

checkered patterns or washed-out colors on<br />

textures . This could be the weak chink in the<br />

Savage3D 's armor. So 53 will allow enabling or<br />

disabling of texture compression via a control<br />

panel option.<br />

Don 't think all this talk of trilinear mip-maps<br />

and textures means Savage3D's 2D performance<br />

will be soft. On the contrary, its 2D heritage can<br />

be traced back to the 128-bit Trio3D chipset,<br />

Turok's first-person mayhem<br />

moves faster on 53's newest chip<br />

than on a solo Voodoo 2 board.<br />

On the Savage3D, Forsaken at<br />

1024x768 is also crisp, with the<br />

correct alpha-blends and colored<br />

lighting in place. Sparks and<br />

electricity rip through this enemy<br />

fighter.<br />

with massive<br />

amounts of<br />

design and software<br />

optimizations<br />

heaped on<br />

top-nothing<br />

from the ViRGE<br />

era survives in<br />

Savage3D.<br />

RAMDACs can<br />

be pumped as<br />

high as 250MHz,<br />

so refresh rates<br />

at high resolutions<br />

shouldn 't<br />

be an issue for<br />

2D videophiles.<br />

32-bit resolutions<br />

as high as<br />

1600x1200 are<br />

expected. The<br />

architecture supports<br />

memory<br />

configurations<br />

up to 8MB<br />

of SGRAM/<br />

SDRAM.<br />

Whether this<br />

becomes a bottleneck as future games start to<br />

use higher color-rendering states and triplebuffering<br />

(which both require heaps of local<br />

videocard memory) remains to be seen. Software<br />

DVD is also high on the Savage3D's priority list,<br />

with MPEG-2 motion compensation (for lower<br />

CPU utilization) and a high-quality scalar in the<br />

mix for DVD junkies. For those who still wanna<br />

groove with a hardware DVD decoder, the<br />

Savage3D also allows a glueless interface.<br />

The first vendor to announce plans to<br />

walk on the savage side is Hercules, with its<br />

Terminator Beast. Taking the design parameters<br />

to the max, the Terminator Beast will come with<br />

8MB of local memory, a 250M Hz RAMDAC, and<br />

TV outputs. STB, with its TV-output enabled<br />

Nitro 3200, and Diamond also plan on taming<br />

that Savage3D chipset.<br />

At this year's Game Developers Conference,<br />

the Savage3D was out pixel-pumping 3Dfx's<br />

Voodoo 2 card under the Turok: Dinosaur Hunter<br />

benchmark, much to 3Dfx's chagrin . While the<br />

Voodoo-boyz claimed 53 wasn't using the<br />

native Glide version for the tests, 53 pointed to<br />

Glide's inability to run at 800x600, where the<br />

tests were being conducted.<br />

To settle these arguments, we fired up a<br />

revision "A" 8MB Terminator Beast (a Savage3D<br />

reference design) in our 300MHz Pentium II<br />

benchmark machine, and<br />

under our controlled<br />

environment, proceeded<br />

to see who was the boss<br />

of whom .<br />

Against a single<br />

Voodoo 2 board , the<br />

Savage3D flexed its<br />

polygon pectorals. While<br />

640x480 remained a<br />

Voodoo 2 party, at<br />

800x600, the Savage3D's<br />

power could not be<br />

denied, besting 3Dfx's<br />

silicon-heavy add-in board<br />

on the benchmarks we<br />

threw at it.<br />

53's worst enemy, despite this blatant display<br />

of 3D power, is itself and its patently limp<br />

ViRGE legacy. While the thought of being a<br />

" 3D decelerator" is furthest from 53's mind,<br />

this negative moniker may linger in the hearts<br />

of many who've fallen victim to the ViRGE<br />

debacle. Only time will tell whether its bitter<br />

taste will disappear beneath a flood of texturemapped<br />

polygons running at 60fps+.<br />

Regardless, 53 is back, and it's most certainly<br />

on the attack.<br />

-Andrew Sanchez<br />

Available July <strong>1998</strong><br />

Price $199<br />

Company 53<br />

Phone 408.588.8000<br />

URL www.s3.com<br />

demos: VRCreator<br />

I Kinesub I Incoming I<br />

Planet Tours I Town I<br />

Realimation SDK I<br />

Netlmmerse I Bat Cave I<br />

Digital Bayou I Space City<br />

I 3Deep I Game Bundle<br />

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C-Cube's DVxpress Chips<br />

MPEG·~ video<br />

encoding on the cheap<br />

Videotape is dead. Long live digital video.<br />

C-Cube, manufacturer of MPEG-1 and -2<br />

encoder/decoder chips, has recently developed<br />

the DVxpress, a new MPEG-2 (Motion Picture<br />

Experts Group) encoder/decoder chip that can<br />

handle two streams of video and a transition in<br />

realtime. What's more, it's cheap. In mere<br />

months, you'll find the chip on consumer-level<br />

capture boards allowing you to digitize all your<br />

home movies in the MPEG-2 format. Even<br />

better, these MPEG-2 movies can be burned to<br />

a DVD-RAM drive (see HiVal DVD-RAM drive<br />

preview on page 86) and played out<br />

to your television.<br />

C-Cube has two new chips<br />

targeted to MPEG-2 desktop video<br />

editors. The DVxpress 7112 is a<br />

single-chip MPEG-2 codec that<br />

operates at 1 OOMHz, handles up to<br />

50Mb (which will become a necessity<br />

when the new HDTV format arrives),<br />

and requires only 8MB of unified<br />

memory. The test board, Picard, is<br />

a PCI v2 .1, half-length card that<br />

encodes/decodes MPEG-2 video<br />

to and from a composite or S-Video<br />

source at 720x480 (NTSC or PAL). C-Cube's<br />

second DVxpress chip, the 7110, gives you everything<br />

the 7112 offers, but maxes out at 15Mbps,<br />

doesn't support 4:2:2 color sam­<br />

-~~~• piing, and doesn't give you dualstream<br />

video output.<br />

The proprietary<br />

PerfectView MPEG-2<br />

compression algorithm<br />

features advanced<br />

multilayer motion<br />

estimation, improved<br />

error masking to<br />

eliminate common<br />

MPEG artifacts, and<br />

proprietary quality metrics to ensure optimal bit<br />

allocation for every picture. And the embedded<br />

digital signal processing (DSP) coprocessor performs<br />

roughly 1.6 billion arithmetic, pixel-level<br />

operations per second.<br />

After evaluating DVxpress using the Picard<br />

board (a C-Cube reference design), we concluded<br />

that in the near future, all video cameras will<br />

have these types of chips embedded in them,<br />

capturing video directly to hard drives or DVD-Rs.<br />

Because C-Cube has brought all this technology<br />

onto one chip (it used to take more than 15 to<br />

accomplish the same tasks), expect to see entrylevel<br />

consumer products for less than $1,000.<br />

The DVxpress<br />

chip takes in<br />

analog video and<br />

encodes it into<br />

an MPEG-2<br />

stream that can<br />

then be played<br />

back from<br />

consumer DVD­<br />

RAM drives.<br />

The DVxpress<br />

also has interchip<br />

hooks that allow<br />

multiple chips/ cards<br />

to be daisy chained<br />

to improve throughput for those<br />

who need to edit, say, two streams<br />

of HDTV-quality (100Mbps) video in<br />

realtime. And finally, the DVxpress<br />

chips include C-Cube's proprietary,<br />

frame-accurate MPEG editing<br />

(FAME). FAME lets users start, stop, seek, and scrub<br />

along the Intra, Predictive, or Bidirectional frames.<br />

C-Cube expects the first products using its<br />

chip to ship around the end of the year and the<br />

IEEE 1394 version of the card to ship six months<br />

after that. So far, two companies have<br />

announced they will be developing products<br />

using the chip. Pinnacle Systems, which<br />

wouldn't reveal what it's working on, and<br />

Fast Electronic, which is working on a<br />

professional-caliber product called 6<strong>01</strong>, a<br />

$15,000 frame-accurate, multistream<br />

editing and realtime special-effects card that<br />

should be available by 04 this year.<br />

We have yet to see a software editor that lets<br />

you cut and paste on IPB frames, and add transparent<br />

tracks, multiple layers/audio tracks, and<br />

transitions. But be assured that when someone<br />

does, we'll see a desktop-video revolution that<br />

will rival, if not exceed, the desktop-publishing<br />

revolution of the early 1990s.<br />

-Rick Popko<br />

Available 04 <strong>1998</strong><br />

Price Depends on volume<br />

Company C-Cube<br />

Phone 408.944.6300<br />

URL www.c-cube.com<br />

THE •11 ON MPEG-2<br />

What makes MPEG-2 special is<br />

its incredibly low bit -rate and<br />

high picture quality. To give<br />

you an idea of the substantial<br />

space savings MPEG-2 brings<br />

you, 10Mbps (which is<br />

extremely high quality)<br />

translates to roughly<br />

1.2MB/sec of regular<br />

Motion-JPEG video (that's<br />

about one-third less space<br />

than IEEE 1394 video<br />

requires). Currently, if you<br />

want to encode highquality<br />

digital video, you<br />

need to use either a IEEE<br />

1394 card such as DPS's<br />

Spark (encodes video at<br />

a flat 3.6MB/sec) or a<br />

Motion-JPEG card such<br />

as Pinnacle Systems'<br />

miroVIDEO DC30+<br />

(encodes between<br />

5MB/sec and<br />

6MB/sec). Broadcastquality<br />

boards require higher<br />

bit-rates, such as Truevision's<br />

RTX (which requires roughly<br />

12MB/sec) and Matrox's<br />

Digisuite (for truly uncompressed<br />

video, uses between<br />

22MB/sec to 24MB/sec).<br />

Sustained data rates such as<br />

these require expensive and<br />

dedicated SCSI drive arrays.<br />

MPEG-2, on the other hand,<br />

only requires between 2Mbps<br />

and 10Mbps. And the picture<br />

quality is superb. MPEG-2<br />

technology is used in products<br />

such as satellite TV receivers,<br />

video on demand, and set-top/<br />

computer-based DVD players.<br />

The Picard board<br />

was designed by<br />

C-Cube to demonstrate<br />

what the chip is capable<br />

of. Expect similarlooking<br />

cards from Fast<br />

Electronic and Pinnacle<br />

Systems in the coming<br />

months.<br />

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DVD-RAM, PD, DVD­<br />

ROM, DVD-R (Disc-at<br />

once), CD-ROM XA,<br />

CD-R, CD-RW (Variable<br />

Packets), CD-DA, Video<br />

CD, CD-EXTRA,<br />

PhotoeD Multisession<br />

We celebrated the day we received<br />

HiVal's pre-production Panasonic<br />

LF-<strong>01</strong><strong>01</strong> DVD-RAM drive, the same<br />

one that'll be in its DVD-RAM kit.<br />

DVD-RAM is a rewritable standard<br />

that can record up to 2.6GB of data<br />

per side and can play back DVD­<br />

ROM and DVD-Video media in addition<br />

to all existing CD formats.<br />

HiVal's kit will include the drive, an<br />

Adaptec 2904 PCI SCSI host<br />

adapter, a piece of single-sided<br />

DVD-RAM media, recording<br />

software, a few movies, and at<br />

least one game. Optionally,<br />

you can also get Sigma<br />

Designs' EM8300 REALmagic<br />

Hollywood+ DVD/MPEG-2/<br />

MPEG-1 decoder board and a<br />

pair of high-frequency RF<br />

transmitters that allow the<br />

viewing of DVD movies on<br />

your television. They send a<br />

2.4GHz Wavelink signal from<br />

your computer up to 300 feet<br />

to your TV and can penetrate<br />

up to five walls, floors, or ceilings.<br />

This frequency is far superior to<br />

current 900MHz phones and<br />

won't interfere with them or<br />

your garage<br />

door.<br />

We tore into<br />

the drive as soon as it<br />

hit the lab. CD-ROM<br />

testing showed that it<br />

performed almost on<br />

par with its specs, spinning<br />

a disc at 20x. This<br />

drive reads CO-based<br />

media using CAV technology,<br />

so read potential<br />

doesn't occur until<br />

the drive head reaches<br />

the outer tracks, and<br />

the drive acts accordingly.<br />

It garnered a<br />

WRITE DVDI<br />

Sigma Designs'<br />

EM8300 REALmagic<br />

Hollywood+ is a DVD<br />

decoder board that<br />

allows the playing of<br />

DVD-Video movies on<br />

your computer. The<br />

playback on this board<br />

was the sharpest picture<br />

we've ever seen on a<br />

computer monitor. This<br />

could very well be the kit<br />

to beat with regard to<br />

hardware DVD decoding.<br />

drive rating of<br />

15.4x and read at 20x<br />

(2,955K/sec) on the<br />

outer tracks. Random<br />

seek was a sluggish<br />

98ms, but remember,<br />

this is a pre-production<br />

drive and settings<br />

that affect scores such<br />

as these usually aren't<br />

tuned till just prior to<br />

shipping. CPU utilization<br />

(at 19x) was<br />

only 6%, which is<br />

expected in a SCSIbased<br />

drive. The drive<br />

reads DVD media<br />

using CLV technology<br />

so that data is delivered<br />

evenly across the whole disc.<br />

DVD Tach delivered a drive rating of<br />

2.1 x, an excellent score for this 2xrated<br />

drive. 2,780K/sec of<br />

data was delivered<br />

comes stock with<br />

a 2MB buffer.<br />

It uses a red<br />

(650nm) laser,<br />

a brushless<br />

spindle motor,<br />

and vibrationsuppressing<br />

fluid<br />

bearing for high<br />

precision and<br />

low vibration.<br />

across the whole<br />

disc. Random­<br />

~ times came<br />

in at 100ms, and read<br />

bursts of up to 5 K/ sec<br />

were recorded .<br />

Recording data onto<br />

the drive is not a fast<br />

process, though .<br />

Again, it may be due to this<br />

drive's pre-production<br />

status. Data was written to<br />

the disc at approximately<br />

1.2K/sec. Real-world recording<br />

times are on par with 2x<br />

speed CD-R drives, where<br />

650MB of data require<br />

about a half-hour. We used<br />

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DVD!, which indudes a spedal device driver<br />

that allows for the reading and writing to<br />

DVD·RAM using the Universal Disk Format<br />

(UDF) file system or ISO 9660, the older<br />

CD-ROM file system. Files are added and<br />

removed dynamically, like a DOS FAT-based<br />

DVxpress encoding chip to<br />

record an MPEG-2 movie<br />

to a hard drive, and then<br />

recorded it onto DVD­<br />

RAM media (more info on<br />

the C-Cube board can be<br />

had in the preview on page<br />

89). We then played the<br />

movie back on the drive<br />

hooked up to Sigma<br />

REALmagic Designs'<br />

Hollywood+ decoder, and<br />

it played back beautifully to both the<br />

monitor and a television.<br />

The drive utilizes a unique frontloading<br />

tray in which the cartridge is<br />

inserted between two guide grooves.<br />

A single piece of DVD-ROM or CD<br />

media does not require a cartridge,<br />

though. It's inserted the same way<br />

and is guided by two slits located in<br />

the middle of the two guide grooves.<br />

HiVal's DVD-RAM kit should be available<br />

in all its various flavors by the<br />

time you read this.<br />

-Sean Cleveland<br />

PRICE $499 for drive and recording<br />

software; $699 for drive, software and<br />

DVD decoder board; $999 for drive,<br />

software, DVD decoder board, wireless<br />

WaveCom RF units<br />

COMPANY HiVal<br />

PHONE 714.953 .3000<br />

URL www.hival.com<br />

hard drive. UDF is far superior to ISO 9660<br />

in that it supports Unicode characters used<br />

by other OSes, supports long filenames, and<br />

eliminates directory depth limitations. UDF<br />

also utilizes space more efficiently and is<br />

convenient for random reads and for<br />

streaming both audio and video.<br />

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Illustrator 8.0<br />

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of vector- and raster-based graphics<br />

apps, Adobe's latest update to the<br />

venerable Illustrator line promises<br />

~~~~~mil... another slew of tools that'll<br />

: make the designer's job easier<br />

while opening creative doors.<br />

Version 8.0 will catch the<br />

veteran app up with long-time<br />

competitor FreeHand (at least<br />

numerically). The revisions<br />

focus primarily on smoothing<br />

the program's historically steep<br />

learning curve, instead of ladling out<br />

new power tools for pro-caliber users.<br />

One exception is the addition of<br />

the new gradient mesh tool. This<br />

lflrl=~=~~~~ unique feature creates<br />

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No. This isn't a screen shot from<br />

Photoshop. This is the new action<br />

palette in Illustrator, which allows<br />

selective multiple undos.<br />

Running side-by-side, you'd be<br />

hard pressed to notice the<br />

difference between Adobe's<br />

graphics apps.<br />

pull-you anchor-point<br />

controls of vector-based<br />

drawing, Illustrator 8.0 will<br />

offer a new drawing tool<br />

that directly follows the<br />

cursor on-screen to create<br />

vector lines with no hassle.<br />

This pencil tool will be<br />

especially helpful to people<br />

with steady hands and/or<br />

tablet input devices.<br />

Other intuitive tools<br />

will include a smoother<br />

sition multiple colors in<br />

multiple directions within<br />

a single vector object.<br />

Once created, these<br />

blends can be fully edited<br />

and easily repositioned.<br />

With the wide variety of<br />

applications this effect can<br />

be applied to, this tool<br />

promises the most impact<br />

of the new features.<br />

Other improvements<br />

to the program's blending<br />

capabilities will include<br />

the ability to automatically<br />

whip up blends along any<br />

path. The ensuing "live"<br />

blends can then be fully<br />

edited, including adding<br />

or removing anchor points<br />

and changing colors.<br />

For those daunted by<br />

the traditional push-methat<br />

takes the kinks<br />

out of those shaky<br />

lines created by the<br />

pencil tool. Also<br />

included is an eraser<br />

for obliterating parts<br />

of a path or the<br />

whole damn thing,<br />

if you really screw it<br />

up. If you're in the<br />

ballpark with your new lines, try<br />

the Free Transform tool, which will<br />

bring scaling, skewing, rotation,<br />

and reflecting into a single pass.<br />

The new Scatter Brush sprays<br />

selected art elements (such as leaves,<br />

snowflakes, or human entrails) along<br />

a path to create quick fills. The<br />

program will come with libraries of<br />

typical elements (sorry, no entrails<br />

are currently planned). This feature<br />

is reminiscent of classic graphics apps<br />

such as SuperPaint, but this new<br />

version is on some serious steroids,<br />

with control over size, spacing, and<br />

relative dispersion.<br />

The new version of Illustrator continues to add texthandling<br />

tools, such as a dropper that samples text<br />

styling to apply elsewhere.<br />

Illustrator S.O's<br />

new gradient<br />

mesh tool<br />

makes entirely<br />

new forms of art<br />

possible with<br />

the app.<br />

The bulk of additional<br />

changes can be grouped<br />

under the convergence of<br />

all Adobe products. While<br />

most of this transition<br />

falls under the interface<br />

banner, one of Illustrator<br />

8.0's most impressive new<br />

features looks to be the<br />

ability to export files into<br />

Photoshop-with layers intact. This<br />

major breakthrough could change the<br />

workflow of many designers .<br />

Other integrations with the Adobe<br />

product line include adopted elements<br />

such as the Actions, Brushes, Links,<br />

and Navigator palettes. The Pathfinder<br />

commands have also migrated to a<br />

palette in the new world order. The<br />

Eyedropper and Paint Bucket tools<br />

treat colors as designers have come<br />

to expect in Photoshop.<br />

While Adobe assures us that its<br />

customers don't want a product that<br />

merges the Photoshop and Illustrator<br />

realms (are those the same customers<br />

who didn't want Image Ready's functionality<br />

in Photoshop?), the two<br />

seminal graphics apps share so many<br />

interface elements, tools, and file<br />

formats that the overhead of such<br />

a merger is approaching nil.<br />

-Brad Dosland<br />

Available Sept <strong>1998</strong><br />

Price $375<br />

Company Adobe<br />

Phone 800.492.3623<br />

URL www.adobe.com


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Testing Policy<br />

Our product evaluation process is built on<br />

down-and-dirty, hands-on testing. All hardware<br />

benchmarking is conducted in the<br />

Maximum PC lab by Maximum PC editors,<br />

Real-World Benchmarking<br />

Our benchmarking charts are simple:<br />

The farther right the bar reaches, the<br />

better the hardware performed. Here's<br />

the deal on specific benchmarks.<br />

~ CPU/MOTHERBOARD Based on<br />

Symantec's System Information benchmark,<br />

the bootMark tests the CPU, its<br />

bus interface, memory, memory cache,<br />

and core-logic chipset. The final benchmark<br />

score is based on an arbitrary performance<br />

range.<br />

~ WINDOWS APPS BAPCO's<br />

SYSmark32 uses task scripts in 13<br />

popular productivity and content cre ­<br />

ation apps to test real-world performance.<br />

The benchmark also puts major<br />

stress on the videocard and driver,<br />

forcing it to draw complex screens in<br />

rapid succession. The final benchmark<br />

score is based on an arbitrary performance<br />

range.<br />

~ HARD DRIVE HD Tach measures<br />

multi-threaded hard drive performance.<br />

We publish the average read score in<br />

megabytes per second .<br />

~ CD-ROM<br />

CD Tach measures<br />

CD-ROM read times<br />

and CPU utilization.<br />

We publish the<br />

drive's cumulative<br />

speed rating<br />

(e.g., 24x).<br />

~ 3D RENDERING We use Newtek<br />

lnspire3D to gauge how fast the<br />

machine can complete a complex raytraced<br />

rendering-a grueling test of the<br />

CPU's floating-point power. Final score<br />

is in total seconds from start to finish.<br />

~ DESKTOP PUBLISHING In a<br />

scripted Adobe Photoshop test, we<br />

record how long it takes to apply<br />

various filters to a control image. A<br />

brutal test of the CPU, memory subsystem,<br />

and hard drive. Final score is in<br />

total seconds from start to finish .<br />

~ DIRECT3D Forsaken is a space<br />

shooter rich in colored lighting, and<br />

alpha-blending. Tests the 3D accelerator<br />

(and Direct3D drivers), and the CPU 's<br />

floating-point. Final score is in average<br />

frames per second at 800x600.<br />

The lowest score possible.<br />

Any lower, and the performance<br />

(or lack thereof) doesn't even<br />

register on our radar.<br />

and, whenever possible, we use real-world<br />

applications to gauge performance. Our final<br />

verdicts are based on benchmark results and a<br />

subjective appraisal of product features.<br />

~ OPENGL Quake II is a first-person<br />

shooter rich in complex polygons and all<br />

those nifty OpenGL special effects.<br />

Tests the 3D accelerator (along with its<br />

OpenGL drivers) and the CPU's floating-point.<br />

Final score is in average<br />

frames per second at 800x600 .<br />

~ RAM SPEED Stream for DOS 2.0<br />

tests motherboard memory bandwidth<br />

in megabytes per second .<br />

~ AGP PERFORMANCE Final Reality<br />

AGP is a Direct3D benchmark that uses<br />

256x256, 16-bit textures to tax the<br />

motherboard's AGP bus . Final score is in<br />

average frames per second.<br />

~ BATTLE ZONE Another effectsintense<br />

Direct3D game. For videocard<br />

reviews, we run all three of our 3D<br />

gaming benchmarks at both 800x600<br />

and 1024x768. Final scores are in<br />

average frames per second.<br />

The mid-point<br />

denotes .. acceptable<br />

performance"--or<br />

what obsessive<br />

power-users<br />

consider good<br />

but not great.<br />

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... ----lilllllliiillli .... GUT SHOTS: FULL EXPOSURE,<br />

FULL DISCLOSURE<br />

All system reviews feature large open<br />

case shots to give you a first-hand look<br />

at motherboard accessibility and expansion<br />

opportunities. And whenever possible,<br />

we show you the guts of<br />

individual components to illustrate<br />

what makes them tick.<br />

uses<br />

is in<br />

THI IPICic A roundup<br />

of system requirements<br />

and bundled hardware and<br />

software.<br />

.................<br />

A quick summary for<br />

people who are too lazy<br />

to read the entire review.<br />

PLUSIS<br />

Good Stuff<br />

MINUS IS<br />

Bad Stuff<br />

IDII'OWI CIIOICII<br />

AWAIIDI<br />

O nly 9 and 10 verdicts<br />

are even eligible<br />

for the coveted Kick<br />

Ass award, the mark of<br />

PC excellence.<br />

Our final judgement, awarded on<br />

a ten-point scale. Often brutal,<br />

always fair.<br />

URL www.techco.com<br />

In this issue<br />

...,_ SOFTWARE<br />

Windows 98 .. ... . ... . . . . .... . . . . 98<br />

Premiere 5.0 .. . . . . . .. ...... . .... 104<br />

Photoshop 5.0 ...... ... . .... . . .. 114<br />

...,_ HARDWARE<br />

3D Studio Max 2.5 ... . . . . . . . . .... 110<br />

CTX K62 SAK300D ......... . .... . . 96 Poser3 ........ . . . . .. . . . . .. . ... 124<br />

Diamond Stealth II G460 .. .. ....... 102 Goldmine 4.0 . .. . . . .. .. . .. ... . .. 133<br />

Hercules Terminator 2x/i ........ . . . 103 Lap link 7.5 .. . ....... ... .... . . . 133<br />

Reai3D StarFighter PCI ......... . .. 103 Sonic Foundry's ACID ............ . 140<br />

Pionex 826<strong>01</strong>0 ...... . ......... . . 106 Autoscore Pro 2.0 . . .... ..... . ... . 141<br />

Matrox Millennium G200 .. . ... .. . . . 109<br />

Iomega Jaz 2/Syquest SparQ .... . . .. 116<br />

Kenwood TrueX 40x .............. 118 ...,_ liAMINii<br />

AOpen CD-936E 36x . . . . . . . . .... . . 119 Unreal . .... . ...... ...... ...... 100<br />

Sony CDU711 32x . .... . .... . .. . . 119 Descent Freespace: The Great War .... 128<br />

Quantex QP6/400 SM-4X . . . . ...... 122 X-Piane ........ . .. . . . . . .... . .. 142<br />

Diamond Monster Sound MX200 . . ... 126 X-Files: The Game .. .... . . ...... .. 142<br />

Turtle Beach Monte go A3 DXstream ... 127 X-COM: Interceptor ..... . ...... . . 142<br />

1/0 Magic Magicwave PCI .. . . . ... . . 127 Army Men . . .. . . .. .. ........ . .. 145<br />

Iomega Buz ... . ...... . .. . .. . ... 129 MechCommander ..... ......... . . 145<br />

Tektronix Phaser 560 . . .... . .. .. ... 131 Spec Ops .. .. . . . ........ . ..... . 145<br />

Soyo SY-6BB . .. ... . . .... . .... . . . 134 Redneck Rampage Rides Again . . ..... 146<br />

HP Pavilion 8290 . ............ . . . 136 Deer Hunter . . ... ........ . .... . . 146<br />

Canon ZR ...... . ......... . .... . 138 Monster Truck Madness 2 . ... . . . ... 147<br />

miroVI DEO DV300 . . . .. . . . .. . .... 139 Tribal Rage ....... . . . . . . .. . ..... 147<br />

Xircom ReaiPort Modem .. . ...... . . 144 Pro Bass Fishing . . . .... .. .. ...... 147<br />

Hayes Optima Modem ............. 144 Final Fantasy VII ... .... ... . .... .. 148


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PLUSES<br />

Both compos1te<br />

and SVGA<br />

outputs on the<br />

R1va 128<br />

Four open PCI<br />

slots<br />

Great Microsoft<br />

El1te Natural<br />

Keyboard and<br />

lnteliiMouse<br />

MINUSES<br />

Redes1gned<br />

M1crosoft Elite<br />

Natural<br />

Keyboard<br />

No more<br />

memory slots<br />

In the sub-, near-, and almost­<br />

$1 ,000 category, systems<br />

based on AMD's K6-2 rule<br />

the world. With the CTX<br />

SAK300D, it's easy to see<br />

why. Against Intel's most<br />

similar CPU to date, the<br />

266MHz Celeron, AMD's<br />

K6-2 with 3DNow! whips<br />

butt using optimized drivers.<br />

By going with a cheaper CPU,<br />

CTX was able to put some good<br />

components in this white and purple<br />

box, such as 64MB of SDRAM and<br />

Microsoft's lntelliMouse and Elite<br />

Natural Keyboard, which this time<br />

around is something both to praise<br />

and hock a lugey on . Microsoft kept<br />

the swept lines of its original ergo<br />

keyboard, but reduced the size of<br />

the cursor keys to near uselessness.<br />

The SAK300D's performance in our<br />

Photoshop test shows where the RAM<br />

goes. Turning in a score of 137 sec, it<br />

whips through the hurdles in less than<br />

half the time of the Pionex Celeron<br />

(reviewed on page 106). The scales<br />

were balanced, however, in the Inspire<br />

30 test. Although the K6-2 ticks along<br />

a full 34M Hz faster than the Celeron<br />

and has secondary cache, the AMD's<br />

floating-point math skills are so poor it<br />

must have graduated from an urban<br />

public high school.<br />

Don't let this scare you off if<br />

you intend to pound the SAK300D<br />

with business apps. It turned in an<br />

admirable 104 in the SYSmark 98 test,<br />

which runs a system through a gamut<br />

of leading productivity<br />

applications. Compare<br />

that to the HP Pavilion<br />

on page 136, a<br />

400MHz Pentium II<br />

that could only crank<br />

out 132 in SYSmark 98 .<br />

But let's be real.<br />

People will buy this<br />

chip for its fancy 3D<br />

footwork. The K6-2<br />

hammers out impressive<br />

numbers when<br />

3DNow! is used.<br />

Although we had to<br />

disable sound to get<br />

the Direct3D performance<br />

test, Forsaken, to work properly,<br />

it whipped out a respectable<br />

40.3fps at 800x600. With the optimized<br />

Riva 128 drivers, the score<br />

jumped to 54.4fps. Even with sound<br />

disabled, it's still impressive when<br />

compared to the 58fps a 400MHz<br />

Pentium II with an august Voodoo 2<br />

card pulls down.<br />

The machine puked when we<br />

fed it Quake II, however. With the<br />

only optimized drivers available<br />

from nVidia's <strong>web</strong> site corrupt at<br />

the source , we had to run it in<br />

standard ~ mode for a weak<br />

19.5fps. That may be the lesson<br />

here for people looking for cheap<br />

3D gaming power: Stay on top of<br />

driver updates and tweaks coming<br />

from AMD or your videocard maker.<br />

The CTX itself didn't come with the<br />

3Dnow! drivers installed .<br />

Where was the CTX found<br />

wanting? A faster hard drive with<br />

more capacity would be appreciated.<br />

The Fujitsu 6.4GB is the bare minimum<br />

you'd want in a hard drive<br />

these days. You also give up expandability<br />

in RAM with both slots filled .<br />

And since the SAK300D doesn't<br />

include a monitor, you'll have to<br />

spend another $200 for a postagestamp-sized<br />

15-inch monitor. The<br />

software bundle is light on the productivity<br />

side. We would have preferred<br />

a full-featured office suite.<br />

These warts aside, the SAK300D<br />

is a great tweaker's machine with<br />

enough performance for gramps or<br />

a college-bound student.<br />

-Gordon Ung<br />

Price $999<br />

Company CTX<br />

Phone 800.742.5289<br />

00<br />

"' f-<br />

Cl.<br />

LJ.J<br />

"'<br />

How much money did Microsoft save<br />

making the cursor keys so small on the<br />

Elite keyboard?


EXPANSION NOTES<br />

For a 1 K machine, the CTX gives you four<br />

open PCI slots to break your bank account<br />

on. You'll also have room for one external<br />

5.25-inch bay and two 3.5-inch bays.<br />

And CTX wisely throws in a well-written<br />

motherboard manual.<br />

-<br />

(<br />

•<br />

•<br />

•<br />

~<br />

(._<br />

Ill<br />

1:<br />

Q,<br />

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1:<br />

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lr<br />

a<br />

..<br />

"<br />

Socket 7 Challenge<br />

Hidden under this cool<br />

blue fan is AMD's<br />

throw down to Intel.<br />

RAM unless you<br />

toss out one of<br />

the DIMMs.<br />

matters. It's what's inside. The CTX dances circles<br />

around the Intel offerings in its price range in most<br />

tests, but its weak math scores may send you to<br />

remedial school.<br />

nny finlers Better keep those nails<br />

sharp and long to reach the volume<br />

controls for the CD-ROM headphone<br />

jack. But wait, where's the headphone<br />

jack?<br />

Vl<br />

m<br />

~<br />

\D<br />

CXl


[I<br />

I<br />

UPGRADING TO<br />

FAD2<br />

Initially introduced in OSR2,<br />

FAT32 makes more efficient<br />

use of larger hard drives by<br />

using 4K cluster sizes and<br />

supporting partitions larger<br />

than 2GB. FAT32 plays an<br />

important role in Wln98 when<br />

used in conjunction with both<br />

the executable alignment<br />

utility and the newly improved<br />

defrag, since Window's virtual·<br />

memory manager utilizes the<br />

4K clusters more efficiently.<br />

While OSR2 restricted the<br />

creation of FAT32 partitions<br />

to the FDISK utility that<br />

wiped all data from your<br />

hard drive, Win98 provides<br />

a handy wizard that walks<br />

you through a safe and sane<br />

upgrade process.<br />

After starting the wizard and<br />

selecting the drive, the FAT32<br />

converter will check for any<br />

incompatible programs and<br />

prompt for their removal if the<br />

incompatibility is severe<br />

enough. On one of our test<br />

systems, the FAT32 converter<br />

wouldn't complete the process<br />

because it detected System<br />

Commander modifications to<br />

the boot sector of the drive.<br />

The next step prompts you<br />

to back up the contents of<br />

the drive to be converted.<br />

which isn't a bad idea,<br />

since conversion to FAT32<br />

is a one-way process. If<br />

you ever decide to uninstall<br />

Win98 or set up a dual boot<br />

into NT (which doesn't read<br />

FAT32 drives), then an old·<br />

fashioned FDISK is the only<br />

way to switch the drive back<br />

to FAT16.<br />

..___..._c-___<br />

-~~ ­<br />

··---------­<br />

""'----·--<br />

The real work of the FAT32<br />

converter is done by the DOS<br />

executable CVT.EXE that's<br />

called after the Wizard restarts<br />

the system in DOS mode.<br />

After CVT.EXE works its magic,<br />

the PC is rebooted and the<br />

newly converted partition is<br />

defragged as soon as<br />

Windows loads.<br />

Windows 98<br />

We waited this long for a service release?<br />

With no earth-shattering new<br />

features, the latest revision of<br />

Windows, Windows 98, sells itself<br />

merely as a spit-shined version<br />

of Windows 95. Beyond minor<br />

performance tweaks and better<br />

system utilities, little has been<br />

done in Win98 to change the way<br />

Win95 does things. In fact, without<br />

the much-hyped <strong>web</strong> integration,<br />

Windows 98 would otherwise be<br />

a minor service release that cleans<br />

up the code a little and adds a few<br />

new features.<br />

The underlying system architec·<br />

ture is the same hodge-podge of<br />

16· and 32-bit kernel thunks found<br />

in W in95, although performance tweaks to<br />

memory management, boot-up and shut·<br />

down sequences, and program launching<br />

address many of the OS's shortcomings.<br />

In Win98 some intelligence is finally applied<br />

to memory management, with the OS<br />

attempting to anticipate when memory<br />

needs to be swapped to your hard drive<br />

instead of letting it page willy-nilly, causing<br />

I"''''''P'I"PIII'P._'II"P.,... the notorious shuddering<br />

effect seen in<br />

performance-<br />

4<br />

_ ____)Guic-E -<br />

SEARCH<br />

Fri Jun 12 .., Ntght • All Channels •<br />

10JO<br />

WRC Utah Jazz at Chicago Bulls News<br />

News<br />

5 WTTG<br />

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7 WJLA<br />

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Nash<br />

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WUSA 4Bridges<br />

intensive games<br />

and apps. Win98<br />

also brings a<br />

14.4 modem (for Internet notable decrease to its<br />

access)<br />

boot-up time by initial·<br />

izing devices as needed instead of all at once as the<br />

OS is loading, and speeds the shutdown process by<br />

powering down without unloading device drivers.<br />

Windows 98 uses two methods to reduce<br />

application load times. One pre-aligns executables<br />

so that they can be mapped directly from<br />

the disk cache into memory, bypassing the need<br />

to copy them into a separate aligned memory<br />

space. The second monitors how an application<br />

launches, recording both the order in which all<br />

the app's support files are loaded and their<br />

physical locations. It passes this information to<br />

Disk Defragmenter, which uses it to place the files<br />

in sequential order on your hard drive according<br />

to how the application loads them.<br />

While all these seem to add up to some<br />

pretty hefty OS modifications, you'll notice only<br />

modest speed improvements, as shown in Figure<br />

1. Without restructuring key kernel processes,<br />

speeding up Windows is similar to lighting a fire<br />

under an elephant's butt.<br />

The real reason most of us will upgrade to<br />

Windows 98 is integrated support for all the<br />

.<br />

r.tarried.<br />

Wtlh Childr..<br />

News<br />

Late Night<br />

Report<br />

News<br />

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The Magic Hour -~ .': ·rt<br />

Nightlme<br />

Late Nrght<br />

Report<br />

HSN America's Store<br />

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Beverly Hills. 90210<br />

17 w, " I New><br />

20 WDCA r.lartnl Mad About Cheers<br />

EX<br />

Patd<br />

Progr<br />

late Sllow With C<br />

Letterman<br />

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KCTS the p II b I i c network<br />

The Win98<br />

Program Guide<br />

(a component of<br />

WebTV) takes<br />

watching TV on<br />

your PC to a new<br />

level, especially<br />

when combined<br />

with program<br />

broadcasts with<br />

interactive content<br />

Arner<br />

In the<br />

Vibe ...<br />

Utah Jazz at<br />

Chica o Bulls<br />

Sports.Bnkelbilll<br />

9.00PM·11JOPM<br />

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NBA Buketb•n<br />

NBA Ftnals. game 5<br />

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OTHER -:-1MES<br />

advanced hardware that<br />

was merely a gleam in<br />

some engineer's eye when<br />

Windows 95 was first<br />

launched. All the<br />

acronyms that populate<br />

the hardware lists of new<br />

PCs (such as AGP, .us..6..<br />

DVD, and FireWire) will<br />

find a happy home in<br />

Win98's expanded driver<br />

library. Making its debut<br />

in Win98 is Microsoft's<br />

new Win32 Driver Model,<br />

which allows drivers<br />

(video drivers are the notable exception) written for<br />

NT to work in Win98. Multiple-monitor support<br />

finally makes it to the Windows platform, in addi·<br />

tion to advanced power management features so<br />

new that we don't have a system to test them on .<br />

•(time includes loading first demo) • •(skipping intra movie)<br />

The Win98 values were taken after running the OS for<br />

two weeks nonstop: applications were tuned on a weekly<br />

basis, and the hard drive was scanned, cleaned, and<br />

defragged every night.<br />

X


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brought on through<br />

the integration of<br />

Internet Explorer, and<br />

no you can 't separate<br />

it from the OS. Win98<br />

opens new windows<br />

as <strong>web</strong> pages by<br />

default and slaps the<br />

Channel Bar in the<br />

lil -.. _,f middle of your<br />

desktop when it first<br />

opens, but they're<br />

easy to turn off when<br />

you want to go back<br />

The System Configuration utility centralizes all your<br />

configuration files for editing and backup and gives you the<br />

option to modify what's run at startup.<br />

If you have a TV-tuner card, you<br />

can run Microsoft's WebTV, although<br />

it may be a while before your cable<br />

company pipes the correct data for<br />

WebTV's more advanced features.<br />

And if you haven't experienced the<br />

to Windows as usual.<br />

By far the most useful<br />

application of Win98's <strong>web</strong> integration<br />

is the browsable help system.<br />

Apps still crash under Win98, and<br />

system lockups and the blue screen<br />

of death still threaten the Windows<br />

user, but an impressive set of utilities<br />

wonders of the new flll .. ~ .. ~-11.!'1,!1111111!1,_111 .. ~--~-!:ill have been added to<br />

FAT32 file system, a .:.,~"' ;l "' ".JJ ,.. help keep everything<br />

new wizard makes it -!';-::"- ..J ~ ..J in line. A new Registry<br />

easy to upgrade. :~iii- -~-~ .-'='.l Checker scans and<br />

Microsoft has been ~~ -=__ -:.;;J:.::_=-_-----'.=-u backs up the Registry<br />

offering Internet ~ ~ - J- ~- on boot up. If it<br />

Explorer for free the . ·~= ..J ") J!J~ detects a corruption,<br />

past few years, and . • •~ ;::;;;.._ .-'='.l -~ it restores the Registry<br />

it's come time to start ·- from the most recent<br />

~~- -:-~ ,r<br />

paying for it, with ·--.,·- of five compressed<br />

Win98 serving as the The Win98 Explorer now allows backup copies.<br />

you to do other things while it<br />

vehicle that delivers<br />

System File Checker<br />

copies or moves data around.<br />

the Internet the<br />

performs the same<br />

Microsoft way. While<br />

<strong>web</strong> integration is<br />

Win98's most talked<br />

about feature, it definitely<br />

falls on the short<br />

list for those of us who<br />

want to maximize our<br />

operation for system<br />

files, keeping a log of<br />

changes and offering<br />

to restore originals<br />

when it detects a<br />

corruption or different<br />

version . As new<br />

The Win98 Update Wizard<br />

PC's performance.<br />

software is installed,<br />

connects you to Microsoft's <strong>web</strong><br />

Yes, there is a general site and searches for updates, the Version Conflict<br />

system slowdown patches, and new drivers. Manager backs up old<br />

HARDWAim1'ROUIII.ESIIOO WIZARD<br />

Despite plug-and-play (or perhaps because of it), solving hardware conflicts always<br />

been a chore in Windows 95. Along with allowing better access to device information<br />

through tools such as the Sysb:m Information utility, Windows 98 adds a newly improved<br />

Hardware Troubleshooting Wizard to help guide you through the process.<br />

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system files that are overwritten by<br />

new ones .<br />

A beefed up Dr. Watson returns<br />

in Win98 to record and diagnose<br />

program crashes, and the new<br />

System Configuration utility all but<br />

replaces Sysedit as a convenient place<br />

to modify and backup your configuration<br />

files. These new system tools<br />

launch from the newly remodeled<br />

System Information utility, which is<br />

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Unreal<br />

And on the eighth clay .••<br />

Ill<br />

c<br />

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:;<br />

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.. :<br />

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:;<br />

•<br />

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~<br />

i ~~~~~~~<br />

PLUSES<br />

The best graphtcs<br />

ever for a ftrsterson<br />

shooter<br />

. . . .<br />

Great one-player<br />

ex enence<br />

Lots of fun new<br />

tncks<br />

Cool portal<br />

technology for<br />

mult1 Ia er<br />

Excellent software<br />

renderer<br />

MINUSES<br />

Phat sy,tem<br />

requirement'­<br />

P-11 or K6 2 vnth<br />

3D ac(eleration<br />

and lot'a<br />

memory<br />

No Open GL<br />

or D3D<br />

Multi player<br />

mayhem IS<br />

unms irin<br />

Some animatton<br />

looks hokey<br />

God created the world in seven days.<br />

It took Epic MegaGames a wee-bit<br />

longer to complete its first-person<br />

shooter, Unreal. But after delays<br />

galore, it finally walks the earth,<br />

bringing with it visual perfection<br />

that defies description.<br />

There's no denying Unreal's technical<br />

prowess. From the moment<br />

you wake up inside the bowels of<br />

the prison ship Vortex Rikers, it<br />

shines. Unreal's texture-mapped<br />

polygon realms are visual<br />

stimulation taken to the<br />

extreme (regardless of renderer),<br />

with well-executed<br />

special effects, including<br />

coronas surrounding light<br />

sources, colored lighting,<br />

rotating~ . reflective<br />

mapping, volumetric<br />

fugging, and more. The<br />

ensuing graphical orgy will<br />

make the most jaded gamer<br />

feel funny below the belt.<br />

Stars peek through billowing semitransparent<br />

cloud cover, alien vistas<br />

and darkened corridors reveal themselves<br />

without a hint of pixelation or<br />

distortion. The water looks so real<br />

you 'll be reaching for a towel,<br />

thanks to algorithmic procedure<br />

texturing, which makes for nonrepeating<br />

animation (Epic also used<br />

this type of texturing with flame<br />

effects). The Unreal engine is<br />

capable of handling<br />

up to a<br />

whopping<br />

4096x4096 resolution<br />

texture,<br />

but16x16upto<br />

512x512-pixel<br />

texture maps<br />

will be the<br />

norm-much<br />

crispier than<br />

Quake If's<br />

64x64 maps.<br />

Feed this big bully a belly-full of laser<br />

blast... and notice the drop-dead<br />

gorgeous lighting effects.<br />

The keyframe-animated models<br />

average about 450 polys, although<br />

some of the smoothly modeled<br />

beasties, such as the rasta-Predatorinspired<br />

Skaarj, venture into the 600<br />

range . The ethereal soundtrack,<br />

accelerated via A3D, adds to the<br />

experience.<br />

The one unfortunate<br />

byproduct of all this visual<br />

excellence is you'll need<br />

quite the Ober-computer to<br />

get framerates up to snuff.<br />

The minimum requirements<br />

listed on the box are a<br />

joke-realistically, you<br />

should have<br />

at least a<br />

200M Hz<br />

Pentium or 233MHz<br />

Pentium II with a phat<br />

3D accelerator in tow<br />

(currently only<br />

3Dfx and<br />

PowerVR are<br />

supported;<br />

OpenGL and<br />

Direct3D are in<br />

the works) .<br />

While the software renderer is<br />

one of the prettiest out there,<br />

you won't get the full immersion<br />

you deserve without a<br />

supported accelerator sitting in<br />

your PCI slot. Some PowerVR/<br />

PowerSGL specific special<br />

effects include vertex lighting,<br />

High-res<br />

textures<br />

make<br />

almost<br />

everything<br />

in Unreal a<br />

wonder to<br />

behold.<br />

which simulates more realistic<br />

lighting and shadow<br />

casting. Unfortunately, you<br />

loose some volumetric<br />

fogging in the 3Dfx and<br />

software versions.<br />

On the performance tip,<br />

you can expect smooth<br />

framerates in the high 40s<br />

on a high-end system , but<br />

even the mightiest dual SLI<br />

system bogs down when too many<br />

objects and textures hit the screen.<br />

But the character animation looks a<br />

Unreal's alien world is filled with a host of alien brutes<br />

who wanna see you dead-show 'em what ya got!


it weak, especially the human characters. And,<br />

the occasional clipping problem and light coronas<br />

shining through objects hamper the immersion.<br />

Unreal packs in all the programmability and<br />

extensibility Quake<br />

did, so expect tons of<br />

conversions, skins,<br />

and levels to appear<br />

in no time (thanks in<br />

large part to the<br />

included free level<br />

editor).<br />

As a single-player<br />

experience, Unreal is<br />

immersive, but derivative.<br />

Despite the<br />

fancy futuristic<br />

locales and exotic<br />

weaponry, gameplay<br />

still revolves around<br />

finding the switch<br />

and moving ever<br />

attack styles. Where Unreal loses its luster is<br />

during multiplayer. Despite all the technological<br />

advancements, including portal technology<br />

(which allows for linkable servers) and <strong>web</strong><br />

Navigating the indoor/outdoor levels that make up Unreal leads<br />

to the occasional hot foot.<br />

forwards, killing almost everything in your pathwe<br />

say almost because some characters in the<br />

game actually help you. Storytelling is done via<br />

your universal translator's monochrome LCD<br />

display. It worked in System Shock, but not here.<br />

The much-vaunted AI is in full effect, with<br />

enemies circle-strafing, dodging, and even<br />

leading its shots, especially when you go up<br />

against the computer-controlled Bots.<br />

There are nouveaux nuances here and<br />

there-dashing has been incorporated into<br />

normal movement, and the variable-mode<br />

weapon attacks come in handy for mixing up<br />

launching, going<br />

toe-to-toe against a<br />

warm body isn't<br />

exciting. Even the<br />

ability to play dead<br />

during deathmatches<br />

couldn't<br />

tear death-dealing<br />

Maximum PC<br />

editors from their<br />

beloved Quake II.<br />

But new gameplay<br />

modes, such as the<br />

flashlit Dark<br />

Matches, are cool<br />

compensation. Epic<br />

MegaGames is busy<br />

getting those<br />

proverbial patches up to address multiplayer<br />

problems.<br />

Unreal is an awesome technology that hints<br />

at greater glory and, with its solid single-player<br />

experience, is a worthwhile indulgence.<br />

-Andrew Sanchez<br />

Price $50<br />

Developer Epic MegaGames<br />

Publisher GT Interactive<br />

Phone 800.469.5961<br />

URL www.gtinteractive.com<br />

OPTIMIZING YOUR<br />

UNREAL<br />

EXPE .. NCE<br />

Coaxing playable framerates<br />

out of Unreal can be vexing.<br />

Even if you think your system's<br />

pimped out to the max, Unreal<br />

has a habit of showing you<br />

how small your pixel-pumping<br />

muscle truly is.<br />

Here are some tips for getting<br />

Unreal as silky-smooth as<br />

possible.<br />

.,.. Adlualla• Vlluall Gallllltr<br />

Unreal is a memory­<br />

Intensive application. With<br />

the amount of textures used<br />

in a given level for monsters<br />

and terrain, framerates<br />

stutter when the game starts<br />

to access the hard drive for<br />

virtual memory. The easiest<br />

way to keep Unreal from<br />

doing this is to set the<br />

texture resolution to low,<br />

which cuts the texture sizes<br />

used throughout the game<br />

in half (512x512 becomes<br />

256x256, etc.), cutting<br />

memory storage requirements<br />

in half, as well. To do<br />

this, go to the AudioNideo<br />

option in the main menu,<br />

highHght the Texture Detail<br />

option, and set it to low.<br />

In the main menu, choose<br />

Advanced options. This will<br />

open the following small<br />

window outside of Unreal •<br />

... ......... CM:IIe<br />

Unreal reserves a chunk of<br />

system memory for all its<br />

resources, induding sound,<br />

textures, and so forth. By<br />

default, It is set to 2MB.<br />

Increasing this setting<br />

lessens the chance of your<br />

OS uStng virtual memory,<br />

thus causing stuttering and<br />

slow framerates. To do this,<br />

go the Options menu .<br />

....................<br />

IIIII •nd<br />

If your playing experience<br />

starts stuttering in areas<br />

you've already traversed,<br />

flushing the game's internal<br />

cache may help. To do this,<br />

pull down the console by<br />

pressing the tilde key(-). At<br />

the console, type in FLUSH<br />

and hit enter.<br />

What's the point of a game being 3D if it doesn't employ any perspective? Unreal delivers.<br />

For more tweaks and tricks, go<br />

to -.unreal.org.


The i14D's last Hurrah<br />

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afiCionados<br />

exCited<br />

Performance 1s<br />

below othe1<br />

1740 parts<br />

PlUSES<br />

Inexpensive<br />

AGP 2x card<br />

Faster 230MHz<br />

RAMDAC<br />

Edged out G460<br />

1n 030 tests<br />

MINUSES<br />

Lower 20<br />

resolutions<br />

SDRAM instead<br />

of SGRAM<br />

Refresh 1 ates<br />

will turn off 20-<br />

aholics<br />

20 d1splay IS not<br />

as cnsp as other<br />

cards at same<br />

1efresh rate<br />

Dnver problems<br />

caused v1sual<br />

gl1tches<br />

PlUSES<br />

AGP 2x<br />

performance on<br />

the PCI bus<br />

Gobs of texture<br />

memor (16/v\B)<br />

Play h1gh-res<br />

textured games<br />

on older systems<br />

:a ~---;; D,...r~lv-e-rs-ln~c"lu-d'e-<br />

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Great VISUal<br />

quality<br />

MINUSES<br />

All that memory<br />

drives up price<br />

Not as fast as<br />

other PCI<br />

videocards<br />

Steep price<br />

In an age of dithered textures and unsightly<br />

seams, the i74o-2D/3D graphics chip love-child<br />

of Reai3D, Chips and Technologies, and lntelset<br />

a new level of 3D visual excellence.<br />

This 64-bit video processor, released earlier this<br />

year, comes chock-full of features, including a 32-bit<br />

floating-point setup engine, parallel processing of<br />

polygons, per-pixel mip-mapping, as well as all your<br />

favorite 3D visual features, such as bilinear filtering,<br />

and more. Direct3D is its forte, but with the proper<br />

drivers, i740 can do the QpenQ. fandango as well.<br />

i740's split-memory architecture relies exclusively<br />

on system memory for texture storage via AGP 2x<br />

with sidebands processing-any local memory on<br />

the videocard is locked down for 16-bit framebuffer/~<br />

duties. Some critics claim i740's<br />

Diamond Stealth II G460<br />

Sporting 8MB of nonupgradable 100MHz<br />

SDRAM, the Diamond Stealth II G460's lowprofile<br />

NLX -ready PCB<br />

includes dual VESA<br />

Media Interfaces for<br />

easy interfacing to<br />

Diamond's MPEG-2<br />

daughterboard.<br />

The low price means sacrifices. Don't<br />

expect TV ins or outs (none of these cards<br />

have 'em) . Slower SDRAM and 203MHz<br />

RAMDAC are also signs of corner cutting<br />

(the StarFighter uses faster SGRAM and a<br />

220MHz RAMDAC). Faster RAMDAC<br />

means higher refresh rates and cleaner and<br />

crisper video signals.<br />

On the performance tip, the Stealth II<br />

G460 came up short-at 800x600 Forsaken ,<br />

the G460 scored 32.27fps-a full 9.7 frames<br />

slower than the StarFighter AGP. With the proper<br />

ICDs in place, the G460 pushed through Quake II<br />

smoothly, although anything past 800x600 isn't<br />

recommended for speed freaks.<br />

reliance on system memory for texture storage and<br />

execution is a performance hindrance. But under<br />

our application-based benchmarks, we've seen the<br />

i740 outperform local-memory videocards.<br />

Make sure your system can handle a full AGP<br />

2x implementation, as many early Socket 7 AGP<br />

boards based on VIA's VP3 core-logic AGPset have<br />

problems with this architecture.<br />

Six months is a long time in the 3D accelerator<br />

world, and with newer, faster, feature-rich 2D/3D<br />

architectures from 53 (previewed on page B6), 3Dfx,<br />

Number Nine, and others coming out later this year,<br />

the i740's days of glory are short The Matrox<br />

MGA-G200 (reviewed on page 105) is already<br />

surpassing the i740 in features and performance.<br />

-Andrew Sanchez<br />

OpenGL<br />

lCD drivers<br />

for Diamond's<br />

Stealth II will get<br />

you Quake-ing in<br />

no time.<br />

Visual quality<br />

remains top-notch,<br />

with no stray pixel<br />

or warped texture in<br />

sight But there is<br />

some~<br />

visible in the cloud<br />

cover. Also, there's<br />

no mip-map quality<br />

adjustment on the<br />

control panel.<br />

Price $99<br />

Company Diamond Multimedia<br />

Phone 800.468.5846<br />

URL www.diamondmm.com<br />

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Hercules Terminator :Zx/i<br />

The Terminator 2x/i follows the G460 closely in<br />

specs, with its 8MB of nonupgradable 1 OOMHz<br />

SDRAM, although Hercules opted for a full-sized<br />

AIX-compliant PCB. It also tossed in a 230MHz<br />

DAC for 2D and twin VESA Media Interfaces for<br />

hooking up an MPEG-2 daughterboard.<br />

Apart from the Touch controls, Hercules used<br />

standard i740 drivers, with no mip-mapping<br />

adjustment whatsoever.<br />

Reai3D StarFighter PCI<br />

With its 220MHz RAMDAC, the StarFighter PCI<br />

comes with a whopping 24MB of total video<br />

memory-dual 4MB SGRAM chips locked in as<br />

a dedicated buffer. Thanks to the PCI-to-AGP<br />

bridge controller chip located on the PCB, the<br />

remaining 16MB of SDRAM (split up into four<br />

4MB chips) tricks the i740 into thinking it's<br />

system memory on an AGP slot.<br />

Complete with mip-mapping adjustments and<br />

Forsaken, the<br />

Terminator 2x/i punched<br />

in a full 8fps faster than<br />

the Stealth II. Otherwise,<br />

it was neck-and-neck<br />

2x/i suffers from some<br />

weird driver issues.<br />

with Diamond's offerings.<br />

Hercules did not have OpenGL lCD drivers ready at<br />

press time. But, under Microsoft's Baseball 30 98 at<br />

1024x768, weird smeared textures appeared. And<br />

despite the faster RAMDAC, visual quality is fuzzy,<br />

even at the maximum 85Hz refresh rate.<br />

Hercules needs to work these driver issues out<br />

before we can recommend the 2x/i.<br />

Price $99<br />

Company Hercules<br />

Phone 510.623.6030<br />

URL www.hercules.com<br />

OpenGL lCD, the StarFighter PCI<br />

fought to keep up with its true<br />

AGP 2x cousins. And while it<br />

bests the Stealth II G460<br />

at 800x600, it faltered<br />

at 1 024x768. But<br />

Reai3D was the only<br />

board in this roundup to<br />

have OpenGL lCD.<br />

19.5fps at 800x600<br />

Quake II isn't exactly<br />

mind-numbing, but visual<br />

quality is as sharp as ever.<br />

The only<br />

board to come<br />

with OpenGL lCD,<br />

Reai3D's StarFighter PCI<br />

can kick down AGP<br />

texture storage on your<br />

PCI-bound system.<br />

The StarFighter PCI<br />

should may not be as fast as boards based on<br />

nVidia's Riva 128 chipset, but aren't a few framesper-second<br />

worth better visual quality?<br />

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Price $229<br />

Company Reai3D<br />

Phone 800.393.7730<br />

URL www.real3d.com<br />

SE I Daytona USA I Redline<br />

Racer I TrueSpace 3 SE I<br />

Reai3D demos


Premiere 5.0<br />

Home video<br />

editing gone pro<br />

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PLUSES<br />

Enhanced aud1o<br />

ca abd1hes<br />

Redes1gned<br />

mon1tor wmdow<br />

Automat1c scroll<br />

and crawl<br />

feature<br />

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Compat1bd1ty<br />

w1th realt1me<br />

cards<br />

Enhanced<br />

hardware (deck)<br />

control<br />

MINUSES<br />

Cannot v1ew<br />

capture v1deo 1n<br />

mon1tor w~ndow<br />

Cannot res1ze<br />

the mon1tor or<br />

lay w~ndows<br />

Only one proJect<br />

can be open at<br />

a t1me<br />

Deck control<br />

and batch<br />

recapture are<br />

buggy<br />

Two years ago, Premiere<br />

4.2 had some issues<br />

when it came to procaliber<br />

production .<br />

Premiere 5.0 leaves no<br />

doubt that Adobe is<br />

hunting the professional<br />

market-and loaded for bear.<br />

Installation (including QuickTime<br />

3.0) was a breeze, and Premiere<br />

automatically detected and set up<br />

our Perception professional<br />

videocard .<br />

Premiere's interface has<br />

morphed into the best of<br />

in:sync's Speed Razor 4.0<br />

and Avid 's Xpress 2.0, while<br />

keeping the best of Premiere<br />

4.2. You'll spend most of<br />

your edit time in the Monitor<br />

window, which resembles an Avidstyle<br />

editor (with the clip view and<br />

the timeline view side by side) . The<br />

monitor window easily accommodates<br />

three-point editing (fitting<br />

a clip into a hole), simple insert,<br />

preview, trim and control of clips,<br />

and the project timeline.<br />

Version 5.0 uses four tabbed<br />

palettes (similar to Photoshop):<br />

Commands is similar to Actions<br />

for repeated shortcuts; Transitions<br />

is an easily customized collection of<br />

transitions; Navigator quickly locates<br />

work areas of the timeline; and Info<br />

quickly delivers the complete goods<br />

on a clip. Palettes can be joined up<br />

or torn off and used independently.<br />

5.0 also features a revised set of<br />

editable keyboard shortcuts.<br />

The new Timeline window (where<br />

the project is displayed) simplifies the<br />

addition, deletion , naming, targeting,<br />

Premiere 5.0's Compressor/Expander filter<br />

lets you fine-tune your audio track's<br />

dynamic range.<br />

hiding, displaying,<br />

and editing of tracks.<br />

The timeline, which<br />

allows up to 99<br />

tracks of audio<br />

and 99 tracks of<br />

video, now displays<br />

tracks from the top<br />

down (similar to<br />

how After Effects<br />

and Photoshop handle layers).<br />

Adding greatly to Premiere's flexibility,<br />

tracks can be individually named ,<br />

targeted, collapsed, made shy, locked,<br />

or excluded. Premiere's extensive set<br />

of video filters is accessible by simply<br />

Premiere's timeline<br />

has been revamped<br />

to closely mirror<br />

professional-level<br />

editors like in:sync's<br />

Speed Razor 4.0 and<br />

Avid's Xpress 2.0.<br />

j'<br />

l /<br />

New keyframable audio filters will have<br />

you mixing and matching effects into the<br />

wee hours of the morning.<br />

right-clicking on a<br />

clip in the timeline.<br />

The Project<br />

(formerly known<br />

as bins) window<br />

stores your audio<br />

and video clips .<br />

Individual clips<br />

can be displayed<br />

as picons (picture<br />

icons), thumbnails, or as a simple list.<br />

The amount of information displayed<br />

is easily customized, and bins can be<br />

searched and sorted any way imaginable<br />

. The 11 database fields and four<br />

user-defined fields can contain up to<br />

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passages of an audio clip.<br />

end e<br />

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power<br />

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32K of text. Obviously, this is helpful<br />

for long-form projects. In fact, clips<br />

can even be moved directly to the<br />

timeline en masse<br />

in the bin order,<br />

by selecting and<br />

dragging them.<br />

You can also<br />

move any<br />

number of clips<br />

to the "monitor"<br />

window, to speed<br />

trimming of<br />

several clips.<br />

On long-form projects,<br />

users can now create movies<br />

up to three hours long. Even<br />

more significant and along<br />

the same lines, Adobe has<br />

fixed the sync-timing problem<br />

that's plagued the application<br />

for years. In previous versions,<br />

when making broadcast<br />

movies using the industrystandard<br />

29.97fps, audio<br />

and video would<br />

drift out of sync<br />

after only a<br />

few minutes.<br />

This caused<br />

serious broadcast<br />

professionals<br />

to abandon<br />

Premiere and<br />

move to higher<br />

end editors such as Avid's Xpress.<br />

Other video improvements include<br />

32 levels of undo, which should<br />

encourage experimentation, more<br />

powerful titling, superior long-format<br />

editing capability, support for true<br />

lip-sync, and slip-and-slide editing<br />

tools. You can now import Photoshop<br />

layers individually, as well as simplified<br />

drag-and-drop capabilities with After<br />

Effects and Illustrator. Most Premiere<br />

files, such as EDLs, titles, motion<br />

graphics, storyboards, mattes, and<br />

so on , can be exchanged across<br />

platforms, but these don't include<br />

the actual digitized clips.<br />

If you're as serious about your<br />

audio as you are about your video, you should<br />

check out Premiere's 14 new audio filters-Auto<br />

Pan, Bass and Treble, Chorus, Flanger, High and<br />

Low Pass filters, Parametric Equalization,<br />

Notch/Hum, Multitap delay, Noise gate, and<br />

more. Our favorite is the Compressor/Expander,<br />

which controls the dynamic range of the loudest<br />

and softest sounds in an audio clip. Most pros<br />

use these tools to "fatten up" a voice and make<br />

narration more understandable. Premiere has<br />

revamped sound resampling during import,<br />

.L .. L : ' '~1<br />

Adobe's finally fixed the 29.97 sync issue, making this application<br />

suitable to broadcast editors.<br />

supports 48kHz audio, and still has "rubber<br />

band" controls for volume.<br />

Adobe has committed to open standards,<br />

which makes Premiere attractive to plug-ins<br />

developers for transitions, EDLs, accelerators,<br />

and machine controls. It does support multithreading<br />

and MMX processors. Premiere also<br />

has tighter support for the DPS capture card and<br />

the commitment to support cards with realtime<br />

effects in the near future. That move will put<br />

Premiere 5.0 firmly in competition with lesser<br />

Old time Premiere users might not like how it handles transitions now,<br />

but that's OK because ...<br />

... if you click on the arrow key to the left of the timeline window, it'll<br />

bring you back to how they did things in the old days.<br />

systems costing many times more. At a list price<br />

of $895, Premiere 5.0 is a bargain, with real<br />

potential to lower the admission price of high-end<br />

video post-production.<br />

Price $895 ($199 upgrade)<br />

Company Adobe<br />

Phone 800.492.3623<br />

URL www.adobe.com<br />

CREAnNG ROLLS<br />

AND CRAWLS ON<br />

TITLES<br />

One of the coolest new<br />

features in Premiere is the<br />

ability to create Rolls and<br />

Crawls in your title sequence.<br />

Begin by going to the Tltler.<br />

... Before you begin titling,<br />

right-mouse-click to bring<br />

up text options. From this<br />

menu, you can set your<br />

text's attributes.<br />

.....<br />

- ._<br />

-flcAtwl•Dr*IN-<br />

-c-.....<br />

... After you've selected your<br />

font size and style, select the<br />

large rn and begin typing.<br />

Use the fT) with the four<br />

arrows on it in the left-hand<br />

side of the tiller to adjust<br />

your text on the page.<br />

... From the drop-down Titles<br />

box, choose the Rolling<br />

Title option and set your<br />

preferences. You can set up<br />

all facets, including pre-roll,<br />

post-roll, ramp up and<br />

down, direction, and speed.<br />

... Combine this with<br />

translucent drop shadows,<br />

textures, ramped colors,<br />

motion effects, text boxes,<br />

and shapes, and you've got<br />

a first -class title maker.<br />

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First-gen<br />

Celeron is<br />

found<br />

wanting .<br />

PlUSES<br />

Nothing<br />

soldered onto<br />

motherboard,<br />

making<br />

upgrades<br />

ainless<br />

Light on the<br />

wallet compared<br />

to a top-of-theline<br />

Pentium II<br />

MINUSES<br />

Speakers so<br />

cheesy, we<br />

mcknamed 'em<br />

Cheez Wh1z<br />

M1croATX lim1ts<br />

ex ans1on<br />

Bargainbasement<br />

performance<br />

Celery: It's rich in vitamin C<br />

but never seems to satisfy<br />

your hunger.<br />

Celeron: It'll keep<br />

your wallet packed but<br />

won't quench your<br />

for power.<br />

But Intel's entrylevel<br />

chip is designed<br />

to steamroll those pesky<br />

Socket 7 chip makers, not pack<br />

your pockets with power. Pionex's<br />

staid Model 826<strong>01</strong> 0 fits the bill for<br />

those looking for the basics, not<br />

gaming straight out of the box.<br />

Cracking open the case, we were<br />

instantly impressed by the Celeron's<br />

nakedness. Intel cut production costs<br />

by leaving out the on board L2 cache<br />

and plastic case of the Pentium II. It<br />

still snaps into a stock Slot 1, but with<br />

different support brackets.<br />

What a difference cache makes.<br />

Performance was, as expected,<br />

ho-hum. While it motors past anything<br />

in the classic or MMX Pentium<br />

lines, the Celeron pulled bootMark<br />

scores far below Intel's slowest<br />

Pentium II with cache. A 266MHz<br />

Pentium II pulls in about 125 on the<br />

bootMark. The Celeron 's 84.1 shows<br />

where performance goes when you<br />

don't have any cache in the system.<br />

Pionex equips the 826<strong>01</strong>0 with a<br />

Cirrus Logic-based AGP card . The<br />

videocard failed our OpenGL gaming<br />

benchmark and sputtered along<br />

with 13fps in the ForsakenMark at<br />

800x600. Thankfully, Pionex threw<br />

4MB of RAM that'll<br />

give you 24-bit color<br />

at 1 024x768.<br />

As shipped , the<br />

hard drive in the<br />

Pionex crawled past<br />

our HD Tach test with<br />

an average transfer<br />

rate of 5,983, but<br />

made up for the<br />

indiscretion by giving<br />

you double the<br />

capacity other<br />

manufacturers<br />

provide in this price<br />

range. Performance<br />

with 3D rendering<br />

and Photoshop functions<br />

also turned in<br />

an expected tepid performance.<br />

The generic<br />

32x Max Lite-On<br />

CD-ROM turned in a<br />

surprising 19x rating,<br />

about average for "32x" drives .<br />

We couldn't get the 826<strong>01</strong>0 to<br />

complete SYSmark 98. On the older<br />

SYSmark 32 bench, the machine<br />

turned in a barely acceptable 180.<br />

A Sony PCV-150 MMX 233MHz<br />

Pentium scored 188 in SYSmark.<br />

What's up with that? Someone<br />

punked out here.<br />

The 826<strong>01</strong> O's main strengths and<br />

weaknesses lie in its upgrade paths.<br />

While many near-$1 ,000 computers<br />

shave costs by integrating sound and<br />

video onto the motherboard, Pionex<br />

used add-in cards for both. Unhappy<br />

with the addled Cirrus Logic card?<br />

Slap in an AGP StarFighter or the<br />

latest and greatest from nVidia or<br />

Matrox to boost performance. Want<br />

3D positional sound? Throw in a<br />

Turtle Beach Montego or Diamond<br />

Monster Sound. But the 826<strong>01</strong>0<br />

runs into a wall with its MicroATX<br />

formfactor and limited memory<br />

expansion and PCI slots. Put the<br />

826<strong>01</strong>0 against a 300M Hz AMD<br />

K6-2 and you 'll go home red-faced<br />

and ashamed . Although it's a jewel<br />

to overclock, this Celeron is found<br />

wanting in performance at its native<br />

clock speed . But remember: always<br />

spring a few hundred bucks and slap<br />

in up to a 333MHz Pentium II.<br />

The 826<strong>01</strong>0 isn't a gaming<br />

machine out of the box, nor is it<br />

a bruiser for crunching desktop<br />

applications. It's a good entry-level<br />

machine for hobbyists who want to<br />

get in on the ground floor with<br />

room to grow.<br />

-Gordon Ung<br />

URL www.pionex. com


EXPANSION NOTES<br />

What do you want to buy today? The<br />

Pionex gives you good upgrade options for<br />

a near·$1,000 machine. Upgrade video,<br />

sound, and CPU with impudence.<br />

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While the 6.4GB is nice for<br />

a near-$1,000 machine,<br />

the loss of a full 5.25-inch<br />

bay isn't appreciated.<br />

Make that a 128MB<br />

DIMM, Sir You can add<br />

one, just one, more<br />

memory module and<br />

you're out, man.<br />

PCI dilemma Choose your<br />

upgrades carefully. With one shared<br />

ISA/PCI slot taken, you only have<br />

two PCI slots left to expand.<br />

Did we mention the speakers?<br />

We didn't know if these speakers<br />

were real or the mock-ups you see<br />

on desks at an Office Depot. They<br />

instantly made us pine for Lab Tees.<br />

",<br />

~<br />

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Matrox Millennium G2DO<br />

From zero to hero<br />

Kung fu chopping its way back from the<br />

3D ghetto is Matrox, with its MGA­<br />

G200-powered line of 2D/3D videocards.<br />

And the Millennium G200 is<br />

leading the charge back to the desktop<br />

with a superior combination<br />

of extra-tasty-crispy<br />

2D performance and terrific 3D that<br />

sets a new level of visual excellence.<br />

Long known for eyeball-seducing<br />

2D, but piss-poor 3D, Matrox has<br />

finally come to its senses. Powering<br />

this Millennium G200 is Matrox's<br />

proprietary dual 64-bit parallel-processing<br />

architecture (known as the<br />

128-bit DuaiBus), which is built<br />

specifically for high-end 2D desktop<br />

work, as well as megapixel pushing.<br />

While most boards (including<br />

Voodoo 2 , i740, Riva 128, and Verite<br />

The Millennium<br />

G200 (armed<br />

with the<br />

MGA-G200<br />

chip), makes<br />

up for Matrox's<br />

past follies.<br />

V2x00) are stuck at 16-bit rendering depth, the<br />

MGA-G200 internally renders at 32 bits (a process<br />

Matrox dubs Vibrant Color Quality), then dithers<br />

down to the application's needs. Since most<br />

games render out to 64,000 colors, don't expect a<br />

leap in visual quality. But as games push higher-res<br />

textures with greater color, you 'll need higher<br />

color depths and a higher color-depth ~­<br />

Without one, you'll see banding patterns. And<br />

with the appropriate amount of local memory<br />

(8MB minimum, upgradable to 16MB), doubleand<br />

triple-buffering can pump up performance.<br />

Straddling the Millennium G200's AGP 2x PCB<br />

is 16MB of SGRAM (8MB on board and 8MB via<br />

memory module), which allows this board to reach<br />

up to 1900x1200 resolution. And with help from a<br />

250MHz RAMDAC, refresh rates as high as 200Hz<br />

can be obtained at lower resolutions. 2D visual<br />

quality is crisp and clean, with no hint of fuzziness-this<br />

is the way all 2D should look.<br />

BENCHMARK MACHINE: Micron M illennia Xru wit h 300MHz<br />

Pentium II processor. 64MB of SDRAM, Intel Atlanta 440LX<br />

ATX motherboard , Windows 98 fi nal release with DirectX 6<br />

beta. Quake II benchmark results using demo2.dm2 and<br />

Matrox's GL-to-D3D w rapper.<br />

Does the<br />

Millennium G200 banish<br />

the 3D stigma its predecessors<br />

bore? Hell yeah! Texture-mapped<br />

polys, regardless of<br />

game, are rich in<br />

color, with excellent saturation<br />

and hues. Alpha blends<br />

and colored-lighting effects<br />

appear beautiful, although a<br />

visible mip-mapping demarcation<br />

is readily apparent.<br />

On the performance tip,<br />

the Millennium G200<br />

proved faster than a lone<br />

Voodoo 2 card, pumping a<br />

cool 64.61fps at 800x600<br />

Forsaken . Battlezone<br />

performance is also solid .<br />

The only game that bogged<br />

down the MGA-G200 was Descent: Freespace.<br />

At press time, Matrox's ~ lnstallable Client<br />

~ wasn't ready, but Matrox did have a<br />

D3D/OpenGL wrapper. Under Quake II , scores at<br />

800x600 fell short of matching a single Voodoo 2<br />

board , posting 27.0fps. Expect performance to<br />

get a shot in the arm when the real lCD is<br />

released this summer. While the card will be<br />

able to work single-cycle trilinear mip-mapping,<br />

multitexturing will happen in multiple passes,<br />

thus causing a slight performance hit for games<br />

based on QuakeGL technology.<br />

M atrox has at last shaken its "mystakes" with<br />

an intense product that should be at the top of<br />

anyone's videocard list.<br />

-Andrew Sanchez<br />

Price $228 (as tested with 16MB SGRAM;<br />

$149 for 8MB version)<br />

Company Matrox<br />

Phone 800.361 . 1408<br />

URL www.matrox.com<br />

MINUSES<br />

Still not as fast<br />

as dual Voodoo2<br />

No multltextunng<br />

in a s1ngle pass<br />

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Release 2.5 of Kinetix's 3D Studio Max takes a<br />

proven performer deeper into SGI and Unix territory.<br />

Max has the muscle to create amazing<br />

3D content, but is definitely not for the faint<br />

of heart, or the faint of wallet.<br />

Discreet Logic, brings unique enhancements<br />

to the desktop through two plug-ins: Paint, an<br />

3D Studio Max 2.5<br />

Basic mesh modeling,<br />

shading, lighting, and animation<br />

have been around for<br />

years, and Max is a pro at all<br />

of them. This release focuses<br />

on practical improvements<br />

in several modeling disciincluding<br />

NURBS lofting,<br />

polygon reduction, and multi-sub<br />

object material assignment. The operative<br />

word: "productivity."<br />

Nl.i.B.fl..S modeling animation now<br />

allows lofting just like its geometric<br />

cousin. Game developers concerned<br />

with minimizing polygon counts now have<br />

new subobjects to automate the reshaping<br />

of trimmed surfaces. Merely positioning the<br />

plane of a slice modifier gizmo (an imaginary<br />

form that defines the area to be<br />

changed) causes the object to be refined or<br />

split into new vertices, faces, or edges according<br />

to a user-defined choice. More important is that<br />

this feature can be animated. UV lofts, and one<br />

and two rail sweeps can now<br />

be defined at the subobject<br />

level. The parent objects of<br />

dependent subobjects can<br />

even be replaced at the<br />

user's discretion. Formerly,<br />

noneditable meshes couldn't<br />

be automatically cut and<br />

sliced. Now they can. Finally,<br />

multiple material modeling<br />

and assignment now uses<br />

simple drag-and-drop techniques.<br />

A task that used to be tedious and timeconsuming<br />

is no longer so. All these<br />

improvements with 6-bit names boil down to<br />

time saved. But Kinetix didn't stop there.<br />

Melding live footage with animation is<br />

another daunting task. Max 2.5 introduces yet<br />

another time-saving feature to tame this<br />

monster: the Camera Tracker Utility. Simply put,<br />

you define movement coordinates, much like ~<br />

~ . and a range of pixels to track. These data<br />

move the "camera" just like the live camera.<br />

automated rotoscoping tool, and Effect, for 3D<br />

paint effects.<br />

Digimation comes through with Bones Pro,<br />

a suite of four utilities that take the pain of<br />

boning, and Shag: Fur, the digital equivalent<br />

of Rogaine.<br />

-Rick Stevens<br />

The ability to track<br />

an area over time<br />

typifies 3D Studio<br />

Max's strengths.<br />

A slicing modifier applied to a mesh object.<br />

Here, a new development<br />

propels an already meaty<br />

offering into the realm of<br />

the sublime.<br />

Max can now directly<br />

import~ and VRBL<br />

virtual-reality formats and export a scene or<br />

animation to version 2.0 file format. The <strong>web</strong> is<br />

now even more accessible to game developers.<br />

Maxscript has been<br />

updated to reflect new capabilities<br />

in release 2.5, and the<br />

Lens Effects topics have been<br />

revised and updated with<br />

new tutorials. Have a stable<br />

of 2.0 plug-ins? Don't fret.<br />

Vendors of more than 100<br />

plug-ins have pledged<br />

updated versions, most at no<br />

additional charge.<br />

Finding something not to<br />

like about 3D Studio Max 2.5 is difficult. If<br />

you're a serious 3D animator and want to push<br />

the envelope to save time and money, Max 2.5<br />

is a must-have.<br />

Price $3,495/Upgrade from Max 2.0 $95<br />

Company Kinetix<br />

Phone 888.890.4456<br />

URL www.ktx.com


no<br />

5<br />

Paint Plug-in<br />

Paint is a vector-based rotoscoping<br />

plug-in. Picture a tour bus with a<br />

number on top moving rapidly<br />

down a freeway. The bus moves<br />

beneath a freeway sign, which casts<br />

a shadow from front to back. To<br />

eliminate the<br />

number the old<br />

way, you<br />

exported a<br />

frame<br />

sequence, then<br />

imported it into<br />

a bitmapediting<br />

program,<br />

whiting<br />

out the number<br />

on each frame<br />

separately. If<br />

EHed Plug-in<br />

Effect uses the depth information<br />

written into 30 Studio Max's file to<br />

apply special effects to existing rendered<br />

animation footage. If a fickle<br />

client wants another light added or<br />

the effect is undesirable, you would<br />

undo, then redo it, frame by<br />

tedious frame. Paint changes that<br />

entirely. The new way is to create<br />

one mask on the first frame and the<br />

last frame of the sequence, then<br />

define the pixels to be tracked . In<br />

Paint, the mask<br />

tracks automatically<br />

throughout<br />

the clip.<br />

Paint-masking effect automatically moves with<br />

the bus.<br />

Moving a light source changes lighting in a rendered<br />

animation.<br />

Shag: Fur Plug-in<br />

Things can get a little hairy around<br />

the typical animation and specialeffects<br />

studio and Shag: Fur, a plugin<br />

for 30 Studio Max, can definitely<br />

smooth things out. This is a versatile<br />

and extremely easy-to-use subroutine<br />

that adds its specialized rendering<br />

engine to the Environment<br />

dialog in Max.<br />

There are some gotchas, though.<br />

The rendering must be from a camera<br />

viewport in order to work at all. At<br />

least one "hair enabled light" must be<br />

included in the scene, and in order to<br />

But the tracking<br />

area is still<br />

white under the<br />

shadow cast by<br />

the freeway<br />

sign . No problem<br />

. Paint a<br />

darkened area<br />

where the<br />

colors punched up at the last minute,<br />

there's no need for panic. Effect can<br />

take the full range of filters (sharpen ,<br />

color correction, distort, stylize, etc.)<br />

and rendering effects such as<br />

shadows, shading, and reflections,<br />

and apply them to an existing<br />

animation without the<br />

need to re-render.<br />

A demo clip of two<br />

dancers prancing around a<br />

pillar and into a lighted<br />

chamber beyond offers a<br />

-~ - glimpse into Effect's potential.<br />

Add a light and move it<br />

in 3D space over time and<br />

all shadows, shading, and<br />

lighting effects follow it as if<br />

it were part of the original<br />

file. Move one dancer to the<br />

left, and Effect correctly<br />

render shadows properly, its shadow<br />

casting option must be on. All sample<br />

files had "obsolete data format"<br />

errors, and several were missing backgrounds.<br />

Once these minor matters<br />

were resolved, the tutorials were clear<br />

and informative. Finally, the authorization<br />

procedure is truly cloak -anddagger.<br />

A local routine within Max<br />

queries the program for the Max<br />

~ number, then Digimation takes<br />

that number and gives you a weird<br />

17 -character code to enter into the<br />

dialog to activate the plug-in.<br />

112 ....<br />

shadow should be in seven frames.<br />

Each of our "bitmap" marks is<br />

really a vector graphic that it can be<br />

rotated, scaled, or redrawn without<br />

undoing. What a timesaver. Paint<br />

comes with a panoply of shapes ,<br />

including filled and outline rectangles,<br />

ellipses, polygons, lines<br />

(orthogonal and freehand), and<br />

effects such as noise, distort,<br />

sharpen, and stylize.<br />

Anyone familiar with Adobe<br />

Photoshop 4.0 or above will immediately<br />

feel at home .<br />

MAXIMUM PC VfHOICT<br />

Price $1,995<br />

Company Discreet Logic<br />

Phone 514.393.1616<br />

URL www.discreet.com 1<br />

places the pillar in the foreground<br />

when he moves behind it. Add lights<br />

or lighting effects to the chamber,<br />

and all reflections on the marble<br />

floor are automatically updated.<br />

Imagine the savings in time, frustration,<br />

and money.<br />

Both Paint and Effect are aimed<br />

directly at Hollywood special-effects<br />

houses. To sweeten the pot, Max 2.5<br />

adds importing support for the Kodak<br />

Cineon film recorder format, SGI 's<br />

RGB format (at 16 bits per channel) ,<br />

and Apple's QuickTime 3.0 industrystandard<br />

digital-video format.<br />

MAKIMUM PC VfHOICT<br />

Price $1 ,995<br />

Company Discreet Logic<br />

Phone 514.393.1616<br />

URL www.discreet.com 9<br />

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~ 111<br />

Fur can be applied to any object<br />

or multi-subobject selection desired.<br />

The easiest way is to assign unique<br />

sub-material numbers to the desired<br />

faces and tell Shag: Fur which ones to<br />

plug. Parameters such as the length<br />

of strands, thickness, and density per<br />

face are selectable and random values<br />

applied to simulate reality. Color can<br />

be specified as specific base and tip<br />

color or taken from a bitmap applied<br />

to the object in the Material Editor.<br />

Natural effects such as leaning and<br />

bending are simulated using special<br />

vectors added to the Helpers toolkit<br />

by Shag: Fur. Total control over<br />

angle, randomness, and range is provided.<br />

Several vectors can be applied<br />

to the same object with differing<br />

weights. All these features can be<br />

animated, too.<br />

Any animator creating furry critters<br />

should have Shag: Fur in their<br />

toolbox.<br />

Price $295<br />

Company Digimation<br />

Phone 800.854.4498<br />

URL www.digimation.com<br />

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Bones Pro Max<br />

Tedious boning of complex mesh<br />

objects has never been a fun task.<br />

Bones Pro Max takes some of the<br />

angst out of this chore.<br />

Bones Pro's Max module will<br />

modify parameters, allow tweaking<br />

of a bone's influence on the mesh<br />

along its length in 1% increments.<br />

The strength of influence parameter<br />

adjusts the tenacity of the attraction.<br />

The Influence Editor Window<br />

paints a color-coded pictograph of<br />

each bone's sphere of influence.<br />

Visualizing where the mesh went<br />

astray is a snap. All parameters can<br />

be reset and the new settings<br />

viewed in this window. Editing right<br />

down to the vertex is supported.<br />

Very powerful.<br />

Skeleton takes a select set of<br />

bones generated by Max's Bones<br />

System, then builds boxes around<br />

them. Building and positioning<br />

boxes for hundreds of bones would<br />

take forever, but<br />

one mouse click<br />

does it all with<br />

Skeleton.<br />

Blend smoothes<br />

out sharp seams<br />

on Boolean objects.<br />

Picture a " tree"<br />

with a cylindrical<br />

trunk and angled<br />

cylinders joined to<br />

create "branches."<br />

Blend takes these<br />

sharp, unnatural<br />

joints and<br />

smoothes them<br />

into a curve,<br />

just like a tree's<br />

branch joint.<br />

Snapshot Plus is<br />

D<br />

............... """""·''*' ... """'"<br />

great for freezing a space warp at<br />

a point in time. Convenient, but not<br />

a necessity.<br />

Any serious character animator<br />

can save valuable time by using<br />

Bones Pro .<br />

The Influence Editor Window showing area of influence of bone<br />

(red is highest).<br />

Price $495<br />

Company Digimation<br />

Phone 800.854.4498<br />

URL www.digimation.com<br />

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QUICKLY BUILD A SPACESHIP<br />

~ Using the Create/Geometry option, create<br />

a sphere.<br />

~ Scale down the Y dimension in the top<br />

viewport, then the X dimension in the front<br />

viewport. The result is a flattened,<br />

elongated disk.<br />

~ With the disk object selected, clone a<br />

copy of the disk object, move it slightly to<br />

the left of the original, rotate it 90<br />

degrees about the Z axis.<br />

~ Move the clone to the right and align it<br />

with the back of the original in the<br />

top viewport.<br />

~ Scale the clone down in the Y dimension first<br />

in the top viewport, then in the left viewport.<br />

Move it into place toward the back<br />

of the original disk.<br />

~ In Create/Objects, select Compound<br />

object, then Boolean 2. Wrth Union<br />

specified, select the disk, then Pick<br />

Operand B, then the done. Max joins both<br />

shapes into one.<br />

~ Place the lights: one spot front and to<br />

the right of the star, one in front and<br />

shining on the spaceship from below.<br />

~ Assign a slightly dull silver material to<br />

the spaceship.<br />

~ Finally, use a starfield bitmap as an<br />

environmental map for the background,<br />

and render.


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IN MY :ZD!<br />

A nifty feature of Photoshop<br />

5.0 is the new 3D Transform<br />

command that maps your<br />

2D image selection onto a<br />

3D frame, similar to the way<br />

3D polygon games such as<br />

Quake map texture maps<br />

onto their polygon worlds.<br />

The process is simple and<br />

surprisingly effective.<br />

.,.. First, select the 3D<br />

Transform command from<br />

the Render section of the<br />

Filter menu.<br />

.,.. Then, choose which best<br />

suits your subject (in<br />

general, the effect works<br />

best with the cube), and<br />

drag out a rough cube.<br />

... Now, use the open arrow to<br />

line up the corners of the 3D<br />

overlay onto the vertices of<br />

the 2D shape you want to<br />

map. This can be tricky since<br />

only the front points on the<br />

bottom and the center front<br />

point on top are adjustable,<br />

so you you'll probably need<br />

to adjust your field of view<br />

in the slider to the right.<br />

.,.. Finally, go to the camera<br />

pan and trackball tools to<br />

rotate your newly rendered<br />

object in 3D space. Options<br />

in the tools allow you to<br />

block out the background<br />

and set the image res and<br />

degree of anti-aliasing.<br />

Photoshop 5.0<br />

The Godzilla of<br />

graphics apps is back<br />

Anyone disappointed by the babysteps<br />

that Photoshop took between versions<br />

3 and 4 will be relieved to discover<br />

that the leap to version 5 is quantum,<br />

replete with new features and significant<br />

improvements to existing ones.<br />

While Adobe stills seems reluctant to<br />

migrate its cash cow into the online era, this<br />

latest iteration still represents a major stride by<br />

the dominant digital graphics app.<br />

The Layers palette that anchored the last revision<br />

of Photoshop has been injected with some<br />

serious steroids this time out. New canned effects<br />

include a one-stop layer effects that add 3D-style<br />

bevels, embossing, inner- and outer-glows, and<br />

the oh-so-popular soft drop shadow that streamlines<br />

a designer's workflow exponentially. And<br />

powerful user-controlled options allow all<br />

shadows and bevels in a document to share the<br />

same light source , for far more natural effects<br />

with far less labor.<br />

Other labor-saving devices include a slew of<br />

powerful new tools, such as " magnetic" versions<br />

of the traditional pen and lasso selection tools.<br />

These crafty gadgets make selecting contrasting<br />

areas a snap, as your crude circumvention automatically<br />

snaps to the object's edges as you draw,<br />

with user-designated precision. The pen version<br />

of the tool creates an editable bezier path similar<br />

to the product of another of Photoshop 5.0's new<br />

tools, the freeform pen . Vector-based Illustration<br />

programs have long featured a simple way to<br />

draw directly with the mouse, avoiding all the<br />

point setting and handle tweaking that lent those<br />

programs their step learning curve . Now, the new<br />

version of Photoshop has the same convenience.<br />

Another feature designers expect of their ill us-<br />

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The e!Jhanced info box now links into the new measure<br />

tool to make your image rotations not so arbitrary. The<br />

measured angle is even automatically transposed into the<br />

Rotate Canvas dialogue for level horizons in a snap.<br />

tration software is<br />

complete control over<br />

all the typography.<br />

Unfortunately,<br />

Photoshop users<br />

could never match<br />

the complete character-level<br />

control that<br />

their vector-based<br />

counterparts enjoyed .<br />

And the inability to<br />

go back and edit<br />

copy content or style<br />

was the bane of<br />

Using this new<br />

version of<br />

Photoshop's<br />

magnetic lasso<br />

tool, selecting the<br />

screen from this<br />

tres Jetsonian<br />

Compaq system<br />

is so easy, even<br />

Elroy could do it.<br />

designers working in past versions of the program.<br />

Until now.<br />

Version 5.0 adds both of these features, along<br />

with a live preview. And believe us, the upgrade<br />

will pay for itself the first time you have to go<br />

back and change one word in a picture and<br />

watch all the subsequent effects applied to the<br />

type reapplied to the new edit.<br />

Another seemingly simple feature long overdue<br />

for Photoshop owners is multiple undo. Every<br />

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Photoshop 5.0's powerful new History<br />

palette delivers the multiple undo capabilities<br />

that designers have demanded since<br />

the program's inception.<br />

PlUSES<br />

powerful<br />

mult1ple undo<br />

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magnet1c<br />

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other graphics app under the sun has<br />

had this ability, except Photoshop.<br />

Now the premiere image editor has<br />

multiple levels of undo ... with a<br />

vengeance. A new History palette<br />

tracks your every command, down<br />

to details such as object dragging,<br />

and a single click in the tracking list<br />

takes you back to any given step.<br />

Specific steps can even be selected<br />

and applied to the image, anywhere<br />

in its history. And snapshots can be<br />

taken of a project in any stage of<br />

development to allow branching variations<br />

for more creative possibilities.<br />

While casual home digital photo<br />

buffs or <strong>web</strong> designers may not need<br />

the new depth added to Photoshop<br />

5.0, hardcore digital pre-press pros<br />

will love the incredible new color<br />

controls for press, including support<br />

for phat 48- and 64-bit color<br />

palettes, dot gain curves, and spotcolor<br />

channels for adding those fancy<br />

fifth colors, metallics, varnishes, and<br />

other specialty effects to print jobs.<br />

And when you 're not sending the<br />

image to print, or to the monitor,<br />

special optimized color spaces are<br />

now available that leverage the<br />

gamut of broadcast standards such<br />

as NTSC, PAL, and HDTV.<br />

Some early criticism has<br />

arisen concerning Adobe's<br />

choice for a default RGB<br />

color space . The gamut is<br />

optimized for monitor calibration<br />

and limits the possible<br />

color range. Ultimately, CD-ROM Drive<br />

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the success or failure of that<br />

choice depends on which is a higher<br />

priority for demanding designers:<br />

broad color gamut or more accurate<br />

monitor representation.<br />

Despite this, ultimately Photoshop<br />

5. D's refusal to enter the online age<br />

(all those features were left out and<br />

sell under the name Image Ready) is<br />

the only thing keeping this Godzilla of<br />

graphics from getting a perfect score.<br />

-Brad Dos/and<br />

MAKIMUM PC VERDICT<br />

Price $650 ($200 Upgrade)<br />

Company Adobe<br />

Phone 800.492.3623<br />

URL www.adobe.com 9<br />

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NOT IMAGEREADY FOR PRIMIITIME<br />

The most regrettable thing about the latest<br />

update to the proud Photoshop legacy is the<br />

exclusion of long-anticipated tools for <strong>web</strong><br />

designers. Most other major graphics apps<br />

have already adopted features such as<br />

animated GIF support, Image map creation,<br />

and <strong>web</strong> image previewing. Unfortunately<br />

Adobe has dragged their programming feet<br />

and not included these modern features in<br />

version 5.0. They have, coincidentally, included<br />

just this in a stand-alone package called<br />

lmageReady. For an additional $199, <strong>web</strong><br />

designers get to swap between the two<br />

programs in order to do the same thing other<br />

graphics apps do under one roof. Adobe needs<br />

to include these features in the next major<br />

revision of Photoshop. Right ... and they'll<br />

include Dimensons in the next Illustrator.<br />

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SCSI-2 50-pin to 50-pin<br />

cable I 1 Jaz 2GB disc<br />

I SCSI 50-pin to 25-pin<br />

converter I Extra software<br />

PlUSIS<br />

Full backward<br />

com at1b1hty<br />

Portable highspeed<br />

SCSI<br />

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AutomatiC SCSI<br />

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Excellent<br />

software bundle<br />

Excellent read<br />

performance<br />

w1th 2GB med 1a<br />

MINUSIS<br />

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Performance<br />

degradation<br />

w1th older<br />

med1a<br />

D1sks often fail,<br />

reqUinng<br />

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Jaz Jet SCSI card<br />

not included<br />

Lackluster wnte<br />

performance<br />

Iomega Jaz 2<br />

The rebirth of cool<br />

Iomega has thrown down the<br />

gauntlet, doubling its disc size to<br />

2GB. And it's done so while including<br />

backward compatibility with<br />

its older 1GB cartridges.<br />

The new 2GB cartridge<br />

uses two 3 .5-inch platters<br />

and is housed in the same<br />

size case as its 1GB cousin.<br />

The difference is that the<br />

areal head density of a Jaz<br />

2GB disk is twice that of the<br />

1GB, meaning that more<br />

data is crammed into a tighter<br />

space. When 2GB cartridges are<br />

used , the drive shines. Problem is,<br />

it takes longer to erase and record<br />

data to older 1GB disks because the<br />

Jaz 2GB heads are smaller.<br />

And it shows in the<br />

benchmarks. The copy<br />

test on an older 1GB<br />

disc was dramatically<br />

slower on the 2GB<br />

drive; it took<br />

almost twice as long<br />

as copying a 1GB disc<br />

on a 1GB Jaz drive.<br />

The read speed of<br />

older 1GB media is on<br />

par with older 1GB<br />

drives, though. 2GB<br />

media delivers excellent<br />

data throughput<br />

times, with Jaz being<br />

the clear winner here<br />

when compared with<br />

The Jaz 2<br />

GB<br />

external drive<br />

utilizes a fast<br />

SCSI-2 interface<br />

and is easily<br />

portable, if a<br />

SCSI card is<br />

installed on the<br />

its lower-priced target machine .<br />

competitor,<br />

SyQuest's SparQ.<br />

The Jaz drive and 2GB cartridges<br />

both offer portability, are<br />

SYQUEST INTERNAL 1GB SPARQ<br />

based on high-speed SCSI<br />

technology, and are much<br />

sturdier than the SparQ .<br />

The Jaz drive's biggest<br />

downside is its price,<br />

even with 2GB cartridges<br />

costing only $25 more<br />

than 1GB cartridges. Jaz<br />

is ubiquitous due to its<br />

large installed base, which<br />

seems the only reason it outsells<br />

SyQuest's SyJet 1.5GB, which outperforms<br />

it and is cheaper .<br />

But Jaz technology sometimes<br />

fails. Discs often degrade over time,<br />

and drives can become erratic,<br />

requiring replacement. We've found<br />

that Iomega is good about replacing<br />

both drives and media, though.<br />

It takes more than ubiquity to<br />

be the best. Lower prices and faster<br />

write speeds would make Jaz the<br />

undisputed champion. If only.<br />

-Sean Cleveland<br />

MAXIMUM PC VERDICT<br />

Price $499 (additional<br />

cartridges $125, 3/ $300)<br />

Company Iomega<br />

Phone 800.697.8833<br />

URL www.iomega.com 1<br />

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The internal SparQ<br />

uses an IDE ATAPI<br />

interface, sacrificing<br />

portability for<br />

performance.<br />

The SyQuest SparQ<br />

comes in two flavors: a<br />

portable parallel port version and an<br />

internal &fl. version. Both use a single<br />

3.5-inch platter housed in flimsy plastic.<br />

After much prodding, we succumbed and<br />

benchmarked the internal version.<br />

The tape mechanism is on the<br />

shoddy side, and one of our<br />

cartridges repeatedly got stuck,<br />

requiring intervention with a<br />

screwdriver. Hence, its low price.<br />

But unlike Jaz media, we've never<br />

witnessed a SparQ cartridge fail. In fact,<br />

throughput, both read and written, was<br />

admirable and reached record times. The<br />

included utilities did not properly recognize<br />

the drive and were basically worthless.<br />

Don't make one of these a secondary<br />

device to an Ultra DMA hard drive<br />

or you'll experience throughput<br />

drawback, of course,<br />

nonportability. If<br />

SyQuest manufactured SCSI-based<br />

SparQ drives at the same price,<br />

they'd truly rival the Jaz regime.<br />

-Sean Cleveland<br />

Price $200 (additional<br />

cartridges $40, 3/$1 00)<br />

Company SyQuest<br />

Phone 510.226.4000<br />

URL www.syquest.com


TECHNOLOGY UPDATE<br />

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Rocky Mountain Radar introduces a device guaranteed to make your<br />

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by Phil Jones<br />

( c<br />

/,SPEEDING<br />

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If your heart doesn't skip a<br />

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It seems that as speed-detection<br />

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unavoidable. And although devices<br />

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The solution. Today, Rocky Mountain Radar<br />

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police speed-detecting equipment.<br />

The radar component works by mixing an X,<br />

K or Ka radar signal with an FM "chirp" and<br />

bouncing it back at the squad car by way of a<br />

Special infrared beam with '"noise" •<br />

waveguide antenna, effectively confusing the<br />

computer inside the radar gun. The laser component<br />

transmits an infrared beam that has the<br />

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Perfectly legal. Some radar devices have been<br />

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radar beams back to the waiting law enforcement<br />

vehicle. The Phazer, however, reflects a<br />

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Best of all, unless you are a resident<br />

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Police laser •<br />

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Radar and laser scramblers are devices<br />

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electronically "invisible" to police<br />

radar. Radar scramblers mix a portion of<br />

the radar signal with background clutter<br />

and reflect it back to the squad car. This<br />

technique, pioneered by Rocky Mountain<br />

Radar, creates an unreadable signal that<br />

confuses the computer inside the radar gun.<br />

The laser scrambler in the Phazer<br />

works in a similar manner. It transmits a<br />

special infrared beam with information<br />

designed to scramble the laser signal. The<br />

result? Readouts on police radar and laser<br />

guns remain blank. As far as the police<br />

officer is concerned, your vehicle is not<br />

even on the road.<br />

• The<br />

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makes your car<br />

invisible to police<br />

radar and lasers or<br />

the manufacturer will<br />

pay your speeding ticket!<br />

How it scrambles radar.<br />

Police radar takes five to 10 measurements of a<br />

vehicle's speed in about one second. The Phazer<br />

sends one signal that tells the radar the car is<br />

going 15 m.p.h. and another signal that the car is<br />

going 312 m.p.h. Because police radar can't verify<br />

the speed, it displays no speed at all.<br />

Works with laser, too! The Phazer also protects<br />

your vehicle from Lidar guns that use the<br />

change in distance over time to detect a vehicle's<br />

speed. The Phazer uses light-emitting diodes<br />

(LEOs) to fire invisible infrared pulses through<br />

the windshield. Laser guns interpret those pulses<br />

as a false indication of the car's distance, blocking<br />

measurement of your speed.<br />

Range up to three miles. The Phazer begins<br />

to scramble both radar and laser signals<br />

as far as three miles away<br />

from the speed trap. Its range<br />

of effectiveness extends to<br />

almost 100 feet away from the<br />

police car, at which point you<br />

should be able to make visual<br />

contact and reduce your<br />

speed accordingly.<br />

Encourage responsible<br />

driving. While the Phazer<br />

is designed to help you (and<br />

me) avoid speed traps, it is not<br />

intended to condone excessive<br />

speeding. For that reason, within the<br />

first year, the manufacturer will pay<br />

tickets where the speed limit was not<br />

exceeded by more than 30%, or 15 miles<br />

per hour, whichever is less.<br />

Double protection from speed traps. If<br />

the Phazer sounds good, but you prefer to be<br />

notified when you are in range of a police<br />

radar, the Phantom is for you. The Phantom<br />

combines the Phazer (including the Ticket<br />

Rebate Program) with a<br />

radar detector. It's legal<br />

in every state except<br />

Minnesota, Oklahoma,<br />

Virginia and Washington,<br />

D.C. Ask<br />

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2820 Waterford Lake Dr., Suite 102<br />

Midlothian, Virginia 23113


Hyper-Speed CD-ROM Drives<br />

The next generation<br />

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32x<br />

The current crop of high-speed CD-ROM drives<br />

aren't plagued by the problems of the past. Recent<br />

technological developments have mitigated the<br />

chief bugaboo-poorly constructed spindle<br />

motors that vibrated when improperly balanced<br />

discs were spun at high speeds, forcing the drive<br />

to reduce the speed to compensate. These new<br />

drives bring with them not only improved technology,<br />

but also some downright brilliant<br />

Kenwood TrueX 40x<br />

Kenwood has<br />

dropped the<br />

equivalent of a<br />

nuclear bomb<br />

on the CD-ROM<br />

industry with it's<br />

first offering,<br />

on Zen Research's<br />

patented TrueX technology.<br />

Zen's approach splits a laser beam<br />

that would normally read only a single<br />

track at a time into seven beams, spaced<br />

evenly to read seven tracks in parallel. Focus<br />

and tracking are accomplished by the center<br />

beam, while three beams on either side read the<br />

multiple tracks. The data is then processed<br />

through a custom, single-chip ASK that<br />

accomplishes parallel processing and error<br />

correction via an integrated signal processor.<br />

approaches to existing limitations. If anything,<br />

they illustrate other deficiencies that afflict new<br />

hyper-speed CD-ROM drives, such as the effect<br />

of slow random access times on throughput, and<br />

the benefit of high interface burst speeds. We<br />

threw Plextor's UltraPieX, the reigning champion,<br />

up against three new offerings and came away<br />

with some interesting results.<br />

-Sean Cleveland<br />

The TrueX is for the<br />

high-res video off this<br />

drive and never saw a<br />

dropped frame-imagine<br />

the possibilities.<br />

The two areas where<br />

The head itself is split in two to hardcore user who it didn't dominate were<br />

reduce weight on the movable demands a fat, burst speeds, due to its<br />

: ll!!tt!IillJCJI. portion, in turn consistent data- CLV nature, and random<br />

lowering access<br />

access times. These two<br />

LU-UII~ni ra1 Audio CD Extra<br />

TEXT I CD-ROM (Mode<br />

1) I CD-ROM XA (Mode 2<br />

Form 1 and Form 2) I CD-I *<br />

(Mode 2 Form 1 and Form<br />

CD-I Ready I CD-Bridge I<br />

Photo CD (single and multisession)<br />

I Video CD I CO­<br />

Recordable (CD-R) and CD­<br />

ReWritable (CD-RW)<br />

ture, which ensures<br />

a constant data rate<br />

across a whole disc.<br />

By varying the speed<br />

the disc spins, Zen<br />

milks close to 7MB<br />

of data throughout<br />

the entire disc. This means the disc doesn't need<br />

to be full to realize the drive's full speed potential.<br />

And Zen doesn't need to worry about the spindle<br />

vibration problems other drives suffer because the<br />

discs spin at only 3,000RPM, roughly the speed of<br />

a 6x to 1 Ox drive. It actually turns out that Zen<br />

labeled its drive conservatively.<br />

We tested two drives that each delivered a<br />

drive rating above a whopping 45x. We streamed<br />

times.<br />

The real<br />

beauty of this<br />

technology is its<br />

ill architec-<br />

stream. Make no<br />

mistake, there is no a piece of data can be<br />

faster CD-ROM found and how fast it<br />

drive available.<br />

areas define how quickly<br />

can be pushed out<br />

sequentially, and it shows<br />

in the benchmarks. It took almost as long as the<br />

Sony drive to copy the Maximum CD. Zen will be<br />

releasing a SCSI version of the technology later this<br />

year that should address these shortcomings, as<br />

well as the drive's inability to read CD-RW media.<br />

Of course, we're hoping this technology<br />

makes its way into the DVD market, and soon .<br />

Kenwood's TrueX is currently available only<br />

through HiVal, so get them while they last.<br />

Price $199<br />

Company HiVal<br />

Phone 714.953.3000<br />

URL www.hival.com<br />

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"Perfonns a full benchmark assault on CD-ROM drives. • •converts CD Audio to a WAV fi le. • • "Time it takes to copy Maximum CD to hard<br />

drive TEST SYSTEM: Quantex QP6/400 SM-4x 400MHz Pentium II with 64MB RAM.<br />

CD-9J6E J6x<br />

newest contribution to the high-speed<br />

shows that incredible spin speeds are not the<br />

most important factor. Low access times, even<br />

while reaching the advertised 36x speed , were<br />

enough to cripple this drive. With a drive rating of<br />

25.5x, we thought it was sure to rule the mountain,<br />

but it lost steam quickly when faced with real-world<br />

performance benchmarks, delivering a copy time<br />

five times slower than the competition.<br />

AOpen's architecture is based on both<br />

Constant Angular Velocity ~ and CLV<br />

technologies, giving it a higher transfer rate on<br />

the inner and middle tracks by using CLV-based<br />

technology, and a higher throughput potential by<br />

using CAV-based technology on the outer tracks.<br />

Sony CDU711 J:ZX<br />

Sony has consistently addressed the<br />

shortcomings of technology with<br />

innovative solutions. With its 24x<br />

CD-ROM drive (CDU611), Sony fixed<br />

the spindle-vibration problem by using<br />

migrating ball bearings to help counteract<br />

unbalanced discs. But that drive<br />

couldn't reach the coveted 24x speed<br />

that was the threshold of the day. And although<br />

Sony didn't quite reach the 32x mark with its<br />

latest offering, delivering scores at the 31 x speed,<br />

it did manage to release a remarkably sturdy and<br />

speedy drive that dominated in other areas.<br />

Sony captured new records for the best fullstroke<br />

access time, random access time, CPU utilization,<br />

and interface burst speeds. These scores,<br />

evident in the chart with regards to the real-world<br />

copy test, are crucial for delivering content. Based<br />

on the CAV architecture, the CDU711 doesn 't<br />

Of course, the coupling of these<br />

two technologies may be what<br />

ultimately slowed it during the copy<br />

process. Burst rates were excellent,<br />

though, and digital audio<br />

extraction was handled<br />

adequately. It's a shame the<br />

drive couldn't deliver when<br />

removed from the CD Tach<br />

arena, for it would surely have<br />

been a contender.<br />

Price $89<br />

CompanJ HiVal<br />

Phone 714.953.3000<br />

URL www.hival.com<br />

reach it's full potential until well<br />

into a disc and delivers data on<br />

the inside tracks at a 17x speed .<br />

Although the drive didn't<br />

meet spec, it shined in too<br />

many other areas, including price, to<br />

be denied a Kick Ass designation. If an<br />

inexpensive upgrade is in<br />

your future, then look no<br />

further than Sony's latest<br />

offering. It delivers all the<br />

CD media support you'll<br />

need with performance<br />

that's top-notch.<br />

URL www.ita.sel.sony.com<br />

may seem like a<br />

contender with its<br />

beefy throughput, but Its<br />

weakness is Its slow uppercut.<br />

Spend ten bucks more and get<br />

Sony's CDU711.<br />

The CDU711 is a<br />

true underdog. Its<br />

performance sets<br />

new benchmarks and<br />

proves that quality<br />

can be had at half<br />

the price. This drive<br />

is worth every penny.<br />

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Quantex UPB/400 SM-4x<br />

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QP6/400 SM-4x<br />

is a damn fine<br />

gaming machine<br />

that deserves your<br />

attention. A few<br />

modifications are<br />

all that prevents it<br />

from kicking some<br />

serious ass.<br />

PlUSES<br />

Ultra W1de SCSI<br />

hard dnve<br />

Voodoo<br />

madness<br />

PCI soundcard<br />

Competent AGP<br />

hardware<br />

MINUSES<br />

No TV-out<br />

No Z1 dnve<br />

No gammg<br />

controller<br />

Dnves not<br />

conf1gured<br />

Quantex enters the 400MHz<br />

battle with its sights set on<br />

the high-end gaming market.<br />

And what a machine this<br />

could be, with a slew of<br />

minor revisions. Using Intel's<br />

latest 440BX chipset, this<br />

hellion delivers at a 1 OOMHz<br />

system-bus throughput. Real<br />

3D's Kick-Ass StarFighter i740<br />

videocard delivers full AGP 2x<br />

compliance with sidebanding,<br />

although it has only 4MB of<br />

onboard memory. So Quantex<br />

includes the Diamond Monster<br />

3D II, a second-generation<br />

Voodoo 2 part. And for the truly<br />

hardcore, Quantex will happily<br />

include an additional Monster<br />

3D II for $199 for SLI (scan-line<br />

interleave), doubling performance<br />

and raising the resolution ceiling.<br />

2D is handled well and looks best<br />

at 1024x768 at a 24-bit color depth .<br />

Currently, higher resolutions look<br />

strained on the included 19-inch<br />

monitor, but a firmware revision for<br />

the StarFighter board and new drivers<br />

will address this.<br />

But video isn't everything, so<br />

Quantex included Adaptec's 2940UW<br />

Ultra Wide SCSI host adapter connecting<br />

Western Digital's WDE 9100<br />

9.1 GB hard drive. This drive not only<br />

delivers at 13MB/sec, it also has a<br />

random-access seek of 8.5ms .<br />

The SCSI board was configured<br />

improperly. The maximum transfer<br />

rate was set to only 20MB instead of<br />

40MB. Changing it<br />

increased the burst from<br />

15MB to 24MB, but<br />

reduced the seek to<br />

12ms. We could only<br />

attribute this to the<br />

hard drive. DMA wasn't<br />

enabled on the Toshiba<br />

32x CD-ROM drive<br />

either. Enabling it<br />

increased the drive<br />

rating to 20.9x and<br />

increased throughput<br />

on the outer tracks by<br />

a whopping 1 ,500K, or<br />

1 Ox. It also reduced the<br />

CPU utilization by 70%,<br />

even at higher speeds .<br />

Quantex dissed the<br />

substandard Crystal<br />

CS4236B sound on the<br />

Intel SE440BX motherboard<br />

for Ensoniq's<br />

AudioPCI board.<br />

Though we consider<br />

this a step in the right<br />

direction, it still falls<br />

short. We would rather<br />

have seen a board that supports<br />

A3D and doesn 't require the CPU<br />

for DirectSound3D acceleration.<br />

We don't understand why<br />

Quantex included only 64MB RAM.<br />

With today's prices, it should have<br />

been a no-brainer to pack in 128MB<br />

to pad any hard drive file swapping.<br />

Overall, this is a solid machine<br />

and would be an excellent gaming<br />

system with some changes. Quantex<br />

is proving it's sensitive to consumer<br />

needs and promises even more. Go<br />

A3D, add another Voodoo 2 , 4MB on<br />

the StarFighter, and another 64MB<br />

of memory, and then you'll be set for<br />

at least the next six months.<br />

-Sean Cleveland<br />

Price $2,999<br />

($2,799 without monitor)<br />

Company Quantex<br />

Phone 800.760.90<strong>01</strong><br />

00<br />

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V'><br />

Pumpin' Kilowatts Altec Lansing's<br />

ACS-490 satellites deliver excellent<br />

sparkle and midrange capabilities. The<br />

monotone sounding ACS-190 subwoofer<br />

has presence but lacks very deep lows.


EXPANSION NOTES<br />

Quantex's choice of an Intel motherboard<br />

leaves little opportunity for expansion.<br />

Only one additional PCI slot is free with<br />

this configuration.<br />

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the ultra-cool heatsink and fan.<br />

Don't let the heatsink's smaller<br />

size fool you. The CPU itself is<br />

only about that big inside its<br />

black case, and there's more<br />

than enough chillin' goin on.<br />

Room to Grow This spadous<br />

case offers mucho expando<br />

growth potential giving you the<br />

ability to add three additional<br />

hard drives, a DVD drive, CD·R,<br />

and even a sorely needed<br />

removable backup device.<br />

Smart Bus Choices An Ultra Wide<br />

SCSI card and hard drive, and fast<br />

Toshiba 32x IDE CD-ROM drive<br />

guarantee that data won't have to wait<br />

for a free bus. All the gaming data you<br />

require will be at your call with nary a<br />

drop in framerate.<br />

What Is thls7 A fan<br />

housing sans the fan?<br />

Good airflow is a panacea,<br />

espedally when a hot<br />

burning Voodoo2 card is<br />

present An additional five<br />

bucks would've solved this.<br />

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PlUSIS<br />

Enhanced<br />

models<br />

Speed1er model<br />

redraw<br />

New, fullyarticulated<br />

hands<br />

Improved<br />

keyframe<br />

an1mat1on<br />

ca abillt1es<br />

Real1st1c textures<br />

MINUSIS<br />

Dlff1cult to<br />

create<br />

111dlv1dualized<br />

models<br />

Easy to break IK<br />

cha1n<br />

No nght mouse<br />

button shortcuts<br />

A redesigned GUI, enhanced<br />

and more realistic modeling/<br />

animation features,<br />

and motion-control capabilities<br />

are among the<br />

numerous enhancements<br />

built into Poser 3, an<br />

application that provides posable 3D<br />

human figures that can be saved as<br />

2D illustrations, animated movies, and<br />

3D characters to use in other<br />

applications.<br />

Cosmetically, Poser 3 is<br />

completely redesigned. The<br />

Kai-like user interface, which<br />

we've seen in products such<br />

as MetaCreations' Bryce and Goo,<br />

looks intuitive, but takes a while to<br />

get comfortable with. But we found<br />

the new set up of palettes and<br />

pullout drawers practical and useful.<br />

And you can now grab libraries,<br />

palettes, or windows, move them<br />

wherever you like, then save the<br />

setup as a new default.<br />

Poser 3's eight new models are<br />

more realistic and anatomically<br />

detailed than those of Poser 2 (which<br />

are also included). You get a<br />

Caucasian male, female, and child.<br />

Poser 3 also has a human skeleton<br />

and adds models for a dog, cat,<br />

horse, dolphin, and, get this, a<br />

Velociraptor. The SREE renderer<br />

shows models with Bryce-like photorealism.<br />

Other rendering styles<br />

include wire frame, silhouette,<br />

outline, and sketch. The new models<br />

also have higher polygon counts. For<br />

example, the male adult has 17,000<br />

._ After you've chosen a modelllld<br />

imparted him/her with hair llld a fadal<br />

expression, import a mQtion capture file,<br />

found on tfle Poser CD In tfle Cool Stuff<br />

In Here folder. Poser automatic:ally adds<br />

the frames required for the motion file.<br />

polys, 7,000 more<br />

than version 2.<br />

But this enhancement<br />

doesn't come<br />

without a performance<br />

hit. Using a<br />

233MHz P-11 with<br />

32MB RAM, we<br />

timed the default<br />

model from each<br />

version at two resolutions,<br />

with anti-<br />

alias, shadows, and bump and texture<br />

maps turned on. At 1 024x691, Poser<br />

2 rendered one frame in 22 seconds,<br />

while Poser 3 took 29. At 720x486 it<br />

took 14 seconds, while Poser 3 took<br />

16. Animating a movie still takes<br />

anywhere from minutes to hours,<br />

depending on the resolution and the<br />

number of frames in your animation .<br />

.- Some dance motions wiD the<br />

model wen outside of the normal<br />

camera view By switching to the<br />

Posing camera. you can choose a<br />

view that stays on the model as it<br />

moves.<br />

Poser's revamped<br />

interface puts all<br />

your tools within<br />

reach. The "handles"<br />

at the bottom and<br />

right of the screen<br />

give you access to<br />

your Animation and<br />

Library palettes.<br />

However, you can<br />

preview your work in<br />

realtime using the<br />

wireframe view.<br />

After you've<br />

selected a figure (or<br />

figures) for your<br />

scene, you can<br />

double-dick a preset<br />

in the library of poses<br />

to have it snap into<br />

place, or do it yourself<br />

by clicking and dragging the<br />

body part you want to adjust. You<br />

can bend limbs, twist the waist or<br />

spine, tilt the head, spin the whole<br />

body, and raise it off the ground.<br />

Move the whole body up, down or<br />

side to side, or rotate it to any angle.<br />

You can also click on any body part<br />

to extend, turn, or expand it.<br />


~ ..<br />

Movement is realistic. For<br />

example, if you drag out a<br />

hand, the forearm, shoulder,<br />

and eventually entire<br />

torso move along with it.<br />

Tip: Perfectionists who<br />

tweak and re-tweak a<br />

character's pose can end<br />

up breaking the inverse<br />

kinematics (IK) chain. To<br />

fix this, select the area of<br />

the body that's been<br />

destroyed and hit Controi­<br />

E repeatedly to slowly<br />

transform the ruined<br />

section to its original state.<br />

You're not limited to<br />

the look of the provided<br />

models: you can reshape<br />

individual body parts,<br />

resize the whole figure or<br />

change its proportions,<br />

change the colors, and add<br />

textures. But we found it<br />

difficult to customize a<br />

pre-built figure. For<br />

example, to make two<br />

women in one scene have<br />

individualized weight,<br />

height, body shape, and<br />

facial characteristics was a<br />

painstaking task of individual part selection and<br />

numerical-entry modal dialog boxes. Pull-down<br />

settings, a dialog box, or some other series of<br />

presets should handle this.<br />

While you're better off exporting Poser figures<br />

to a more robust 3D program to create complicated<br />

scenes, you can make simple arrangements.<br />

To add realism and drama to your project, you can<br />

Poser's new cartoon-drawing rendering style can produce<br />

instant comic book illustrations and movies with a handdrawn<br />

look.<br />

The Kai-like interface is easy on the eyes, but it takes<br />

some getting used to.<br />

Thanks to the improved rendering engine, character<br />

updates redraw in seconds.<br />

models into other 3D<br />

applications, but you<br />

will lose your textures.<br />

When you're ready<br />

to animate, you'll<br />

be happy to know<br />

you don't have to<br />

tediously move each<br />

body part on a frameby-frame<br />

basis. Poser<br />

3's keyframe animation<br />

utility is easier to<br />

use than version 2 's.<br />

All you need to do is<br />

set a few key poses,<br />

and the software fills<br />

in the blanks. For<br />

example, you can sit a<br />

figure in a chair, set a<br />

key frame, stand the<br />

figure up, then set a<br />

second key frame, and<br />

Poser will animate all<br />

the frames in between.<br />

Other new<br />

features include<br />

redesigned hands<br />

with 18 movable<br />

joints, the ability to<br />

import and assign<br />

prerecorded motion<br />

files to your models, adjustable eyes, brows, and<br />

lips, a mouth you can animate to lip-sync to<br />

WAV files, and sound with phonemes for realistic<br />

speech. Finally, the whole thing works remarkably<br />

fast: screen refreshes of a figure that took<br />

upwards of seven seconds in Poser 2, redraw<br />

instantaneously now.<br />

The only limitations we found in Poser are<br />

that renders cannot exceed 4090x4090, and the<br />

application failed to implement any type of rightbutton<br />

mouse shortcuts. However, these limitations<br />

can be easily overlooked because the<br />

application is just so much fun to play with.<br />

If you're really into making custom models,<br />

MetaCreations provides plug-ins and a downloadable<br />

manual for using its own Ray Dream 5 to do<br />

so. Poser's supplied texture maps for the figures<br />

are excellent, and templates are included for<br />

making your own textures in a paint program.<br />

Rarely do apps deliver pro-caliber capabilities<br />

and customizable controls along with an interface<br />

anyone can understand. We give MetaCreations<br />

high marks for developing a creative application<br />

that's both powerful and inexpensive.<br />

-Paul Worthington<br />

WALK LIKE A MAN<br />

... The Walk Designer lets you<br />

quickly create character walk<br />

patterns. Go to the Figure<br />

menu and selecting Create<br />

Walk Path. Grab the guideline<br />

on the floor in front of<br />

your character to adjust its<br />

direction and speed.<br />

... Next, From the Window<br />

menu, select Walk Designer.<br />

This brings up a box that<br />

lets you tweak your<br />

character's walk.<br />

... When you have your<br />

character's walk just right,<br />

hit apply, bringing up the<br />

Walk Apply dialog box.<br />

Choose 220 frames and<br />

leave everything else at its<br />

default. From the Animation<br />

menu, select Animation<br />

Setup and leave everything<br />

at its default<br />

--­ ._<br />

- -<br />

[liJ._..__..__<br />

-- -c- ~<br />

.g:J_ ~ C!I;QJ:gl~(l!J<br />

~ __!!_j<br />

... To composite your animation<br />

in an editing app such as<br />

Premiere, change your<br />

character's background to<br />

blue and get rid of the<br />

motion path guidelines.<br />

... Next, under the Animation<br />

menu, select Make Movie,<br />

and name your flick. Select<br />

compression type. When<br />

the animation's finished<br />

rendering, a media player<br />

will pop up showing you the<br />

finished animation.<br />

choose from a relatively small assortment of 19<br />

objects (glasses, furniture, and such), adjust three<br />

provided light sources, and move up to 10<br />

cameras. Poser can can also import models in standard<br />

3D formats such as DXF, OBJ , and 3DMFwith<br />

textures, if available. You can export Poser<br />

Price $199/Upgrade $199<br />

Company MetaCreations<br />

Phone 800.846.<strong>01</strong>11<br />

URL www.metacreations.com<br />

I<br />

~


Soundcard Revolution<br />

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PLUSES<br />

Roland MIDI<br />

Sample quivers<br />

our ears<br />

Quad-speaker<br />

su ort in A3D<br />

Tray-applet<br />

options for days<br />

MINUSES<br />

No real-mode<br />

DOS su ort<br />

No NT or DLS<br />

support yet<br />

The ISA bus is dead, it just doesn't<br />

know it yet<br />

The thousands of PC owners<br />

who will soon be !SA bus-less<br />

should look no further than their<br />

PCI bus to plug in next-generation<br />

soundcards. Offering ten times the<br />

throughput, bus mastering, and<br />

better plug-and-play support, a PC!<br />

Diamond Monster<br />

Sound MX::ZOO<br />

Even in junior high school<br />

you could spot the kid<br />

who would go places.<br />

The Diamond MX200 is<br />

that kid .<br />

The third in the<br />

Monster Sound series,<br />

the MX200 finally knocks the<br />

ball out of the park with such features<br />

as a 4MB Roland MIDI patch<br />

in ROM, 64-voice hardware<br />

wavetable, and quad-speaker<br />

support in A3D .<br />

Diamond still conservatively covers<br />

its bets by emphasizing that the<br />

MX200 does not offer real-mode<br />

DOS support. To handle that task,<br />

Diamond recommends that you plug<br />

the supplied Monster Cable to your<br />

legacy Sound Blaster card for full DOS<br />

support. We say, who cares? It's time<br />

to shed those moldy old DOS games.<br />

Plug that beautiful gold-plated<br />

Monster Cable from your TV tuner<br />

to your Monster Sound input and<br />

install only Diamond's DOS drivers if<br />

you want to pretend President Bush<br />

is still in office. But be advised, the<br />

Monster's Sound Blaster support<br />

eats a total of three IRQs. It sheds<br />

two of those IRQs if run without<br />

the support.<br />

Sound processing is<br />

left up to an Analog<br />

Devices 2181 DSP<br />

(a 40 MIPS DSP) .<br />

Although the A3D<br />

algorithms are designed<br />

to support two speakers,<br />

Diamond tweaked<br />

the A3D drivers to add<br />

the quad support, so<br />

the sweet spot opens<br />

soundcard plays silver Corvette to<br />

an !SA-based Gremlin .<br />

Now three PCI cards leap forward<br />

to battle for your ears. While<br />

Aureai3D (AlQ) support was exotic<br />

when the clock rolled on <strong>1998</strong>, it's<br />

almost a feature checkpoint<br />

these days. The trend of<br />

more for less continues<br />

up in a quad<br />

configuration. In Unreal<br />

and Jedi Knight,<br />

objects are easily dis- The third<br />

cernable from front<br />

to rear as they<br />

bounce around you .<br />

Be advised, however,<br />

that while the quad<br />

support makes you<br />

salivate, it's at the<br />

expense of elevation .<br />

The card will also<br />

process DirectSound<br />

and DirectSound3D.<br />

The MX200's<br />

main weaknesses are<br />

Diamond's inability<br />

to support the two<br />

Thrustmaster digital<br />

sticks and not providing<br />

enough input<br />

time's the<br />

charm for the<br />

Monster Sound.<br />

Offering quadspeaker<br />

support<br />

with top-notch<br />

Roland MIDI<br />

patches in ROM,<br />

the MX200 is a<br />

tough card to<br />

beat if you're<br />

finally willing to<br />

lose those old<br />

DOS games.<br />

headers on the card for multiple<br />

peripherals. The MX200 also sports<br />

dual speaker outs and two inputs,<br />

as well as a joystick/MIDI connector<br />

on the bracket. The 1 /8-inch plugs<br />

detect when a speaker is plugged in,<br />

~!m!J:!J:~~ilt:·<br />

and a tray applet lets<br />

users select either quad<br />

or speaker and headphone<br />

configurations.<br />

The MX200<br />

doesn't have ru<br />

support yet because<br />

nothing uses it yet,<br />

Diamond says. A DLScompliant<br />

software<br />

as all the cards feature hardware<br />

wavetable, PCI 2.1, and DirectSound<br />

and DirectSound3D support.<br />

-Gordon Ung<br />

wavetable will be added<br />

only if developers support<br />

it. NT support didn't come<br />

in the bo x, but Diamond<br />

promises drivers shortly .<br />

The excellent Roland 4MB<br />

patch is upgradable and<br />

turned in the best MIDI of<br />

this roundup. Inside it has<br />

connectors for CD-ROM,<br />

aux. and modem , but no<br />

S/PDIF. Diamond skimped<br />

on hard copy, preferring<br />

to leave docs in HTML<br />

format on the CD .<br />

Although it may offer the steepest<br />

price of the bunch, the MX200<br />

offers the best bundle, along with<br />

the 64-voice hardware wavetable<br />

and eargasmic Roland MIDI<br />

samples in ROM.<br />

Now all grown up, this kid kicks<br />

butt and takes names too.<br />

MAXIMUM PC VERDICT<br />

Price $149<br />

Company Diamond<br />

Multimedia<br />

Phone 468.584.6334<br />

URL www.diamondmm.com 9


Montego A3DXstream<br />

It's junior high again and<br />

Aureai3D sound support is the<br />

equivalent of brown corduroy<br />

slacks. Wear them or feel out<br />

of place . Then you realize<br />

you 're just like everyone else.<br />

To be different, you part your<br />

hair to the left.<br />

Turtle Beach has taken the<br />

time to primp the Montego just<br />

enough to make it stand out in<br />

a crowd of Vortex-chip Me Too's,<br />

but it didn't go overboard and pierce<br />

its nose. Sure it has A3D, and<br />

DirectSound and DirectSound3D<br />

acceleration like all the others, but<br />

Turtle Beach included a S/ PDIF<br />

header for digital in and out, and a<br />

Waveblaster-compatible header.<br />

Lining the bracket are color-coded ,<br />

1 /8-inch jacks for speaker or headphone<br />

outputs, stereo and microphone<br />

inputs, and the MIDI/joystick<br />

connector. The PCB has connectors<br />

for a CD-ROM, a modem, and an<br />

auxiliary input for items such as a CD<br />

burner or TV tuner.<br />

The Sigmatel97<strong>01</strong> codec's 18-bit<br />

AQC and ~ promise crystal-dear<br />

MagicWave PCI<br />

We're still wearing those brown<br />

corduroys, but we've slicked the hair<br />

back, and we're chewing on a toothpick.<br />

1/0 Magic's PCI Vortex-based<br />

card takes a different tack.<br />

Sure, it has DirectSound, Direct­<br />

Sound3D, and A3D support pumping<br />

from the same 8820 Vortex (a 300<br />

audio MIPS DSP) . But 1/0 Magic<br />

went a different way with Analog<br />

Devices' AD1819 CODEC and had<br />

to live with a 16-bit DAC and ADC ,<br />

and a worse sound -to-noise ratio.<br />

While the MagicWave doesn't<br />

have a S/PDIF or<br />

Offering<br />

a dedicated<br />

headphone output,<br />

the MagicWave will get<br />

you into the worlds of<br />

the Cl bus and 30<br />

positional sound on a<br />

small budget.<br />

represents the<br />

pinnacle of<br />

Vortex-based<br />

cards so far.<br />

With features<br />

such as digital<br />

inputs and a<br />

wavetable<br />

header, the<br />

Montego doesn't<br />

mess around.<br />

sound . Even<br />

though Turtle Beach<br />

put a digital interface<br />

header on it, this card<br />

will really appeal to<br />

gamers. It knocked down<br />

two of three digital joysticks,<br />

failing to detect only the<br />

Thrustmaster Rage3D.<br />

The 4MB MIDI patch resides in<br />

RAM and voices good neutral instruments,<br />

albeit with horns on the synthetic<br />

side. The Montego pumps out<br />

64 voices, with 32 handled by the<br />

hardware wavetable. An applet<br />

common to Aureal-based cards lets<br />

users switch between 32 , 64, and<br />

game or pro modes.<br />

The only real problems with the<br />

card relate to the Vortex chip itself,<br />

such as an inability to vary the size<br />

of the MIDI patch. All the Vortex<br />

cards we've seen so far wake you up<br />

by making a loud popping noise<br />

wavetable header, it is<br />

connector heaven.<br />

Adding to the standard<br />

speaker-out, mike-in,<br />

and MIDI/joystick<br />

ports, the MagicWave<br />

has a second nonamplified<br />

line-out for headphones.<br />

Internally, 1/0<br />

Magic has headers for<br />

two CD-ROMs, video,<br />

aux, and a telephone connector. A<br />

jumper is included for different joystick<br />

types, but it couldn 't get the<br />

Thrustmaster Rage3D to work. 1/0<br />

Magic confirmed that the problem<br />

lies with the Vortex itself.<br />

To bolster the stock<br />

4MB MIDI patch,<br />

1/0 Magic threw in<br />

Yamaha's S-YXG50<br />

and S-YG20 SoftSynth<br />

software. It ups the<br />

voices another 128 by<br />

offloading to the host<br />

CPU. With the Yamaha<br />

SoftSynth cranked to 128, MIDI<br />

experienced a mild improvement,<br />

but you'll take a<br />

performance hit.<br />

Both real-mode and<br />

Drivers for Windows 3.1 I<br />

9X, NT 4.0 and 5.0 I<br />

Voyetra Software Suite I<br />

OEM version of Battlezone<br />

when booted up. The final hitch,<br />

which also affected both Vortex cards<br />

here, was a slight distortion heard<br />

during a particularly heavy battle in<br />

Forsaken Mark.<br />

Although the card didn't sweat<br />

through most of our tests, it did<br />

exhibit the highest CPU utilization<br />

when we tossed 24 wave files at it.<br />

The score could be a result of the<br />

inaccuracy of System Monitor.<br />

While the price is steep, the<br />

Montego distinguishes itself enough<br />

to satisfy your aural needs.<br />

Price $129<br />

Company Turtle Beach<br />

Phone 800.233.9377<br />

URL www.tbeach.com<br />

Drivers for i<br />

9X, NT 4.0 and 5.0;<br />

Audio Station; Dark Forces<br />

II : Ambush at 5 Demo<br />

annoying popcrackle-fizzle<br />

on<br />

boot-up was also<br />

present. And installation<br />

was the fuzziest<br />

of the three cards<br />

here, although the<br />

printed docs were<br />

excellent and informative.<br />

Our main beefs relate to the<br />

Vortex and the sparse MIDI and<br />

sound applications. And although<br />

1/0 Magic pushes the feature of<br />

simultaneous speaker and headphone<br />

support, you still have to<br />

open the tray applet to switch 3D<br />

algorithms between headphones<br />

and speakers.<br />

While the card won't be as quiet as<br />

the Montego, trading the S/PDIF and<br />

wavetable header to save about $50<br />

lifts the MagicWave into popularity.<br />

UM PC VERDICT<br />

Price $79<br />

Company 1/ 0 Magic<br />

Phone 714.727.7466<br />

URL www.iomagic.com 8<br />

MINUSIS<br />

Not enough<br />

1nput connecto1 s<br />

Good<br />

documentlon<br />

MINUSIS<br />

SkilllfJ\ "'ttiV.lll'<br />

bundit'<br />

TVI


CAPITAL SHIP<br />

COMBAT 1<strong>01</strong><br />

When the orders come<br />

down to take out some<br />

lumbering destroyer, there's<br />

a sweet science to adding<br />

one of these bad boys to<br />

your kill list.<br />

Descentfreespace:<br />

The Great War<br />

Down and out in outerspace<br />

..<br />

•<br />

E<br />

~<br />

.,.. Expect a heavy fighter escort<br />

when facing any capital<br />

ship. When you warp into a<br />

combat situation, quickly<br />

assess how many enemy<br />

fighters are present by<br />

cycling through available<br />

targets (pressing m<br />

repeatedly). Lock onto a<br />

group, then command a<br />

wing to attack.<br />

... Never go after a capital ship<br />

alone-it's suicide. Once<br />

you've taken out the initial<br />

fighter cover, target one of<br />

the cap ships, then press [SJ<br />

to target individual parts of<br />

the ship-go for the turrets<br />

to strip a cap ship of its<br />

defenses and target the<br />

engines to stop it in its<br />

tracks.<br />

.,.. As you make your attack<br />

run, the cap ship will defend<br />

itself. Instead of flying in a<br />

straight line, jinx about and<br />

avoid their fire. If you've<br />

obtained a clean lock (look<br />

for a red square in your<br />

HUD), fire off a missile to<br />

make short work of the<br />

defenses. Once a couple of<br />

turrets are down, call in your<br />

posse to attack the target.<br />

... Always be on the lookout<br />

for incoming enemy fighter<br />

reinforcements. Your<br />

wingmen will scream<br />

something like • Head's up,<br />

we've got company!" If<br />

your wingmen are kneedeep<br />

in the cap ship attack,<br />

break off your own attack<br />

and take care of the enemy<br />

fighters personally. If you<br />

don't, your wingmen will be<br />

cut to ribbons.<br />

The only things that made the<br />

jump from Interplay's tunneldwelling<br />

original to its awe-inspiring<br />

sequel, Descent Freespace:<br />

The Great War, are the devious<br />

6J. and nauseating freedom of<br />

movement. In fact, this explosive<br />

person space-combat sim more<br />

resembles Origin's Wing Commander series.<br />

Once again, three races fight an epic interstellar<br />

war, and you, as a lowly Galactic<br />

Terran Alliance fighter pilot, are called in to<br />

work your space-combat skills against an<br />

enemy flying equally deadly starfighters.<br />

If you thought WCP's visuals made your<br />

hardware sweat, Freespace's intense firefights<br />

knock you around and set your 3D accelerator<br />

on fire. Limited to 640x480, Freespace will<br />

frustrate hardcore D3D/Giide owners who<br />

yearn for a higher res, but the results are still<br />

audacious. Space combat explodes across<br />

your screen in rich 16-bit color; today's burliest<br />

systems deliver locked-in 30fps+ with the<br />

appropriate 3D accelerator.<br />

l"'''tor.~~• With obligatory lens-flaring,<br />

Excellent v1sual<br />

effects w1th<br />

mass1ve cap1tal<br />

sh1 s<br />

Intense<br />

ame lay<br />

Real-t1me vo1ce<br />

over multiplayer<br />

MINUSIS<br />

No resolut1ons<br />

ast 640x480<br />

Some cut-scenes<br />

kmda hokey<br />

excellent sprite-based<br />

explosions, semitransparent<br />

shield<br />

effects, and<br />

alpha-blended<br />

engine glows,<br />

special effects<br />

galore adorn<br />

Freespace.<br />

Turning-and­<br />

burning in space, you<br />

notice the attention to<br />

detail: point-specific<br />

damage, sparks<br />

spewing from damaged<br />

craft, slow-spinning wreckage,<br />

motion-blurs on turns, the<br />

tremble of the cockpit (and<br />

the wiggle of a compliant<br />

force-feedback stick) when<br />

you kick the afterburner.<br />

The ships are the stars<br />

here. Each craft's been meticulously<br />

detailed and texturemapped,<br />

with nary a repetitive<br />

texture among them.<br />

Freespace's intricately detailed<br />

capital ships are so huge, it lit-<br />

In Descent<br />

Freespace, this<br />

Terran carrier is a<br />

behemoth.<br />

Capital ships are<br />

tough to take<br />

down, but not<br />

impossible.<br />

erally takes minutes to<br />

cruise across the biggest<br />

ones. And it will take the<br />

combined efforts of you<br />

and your wingmen to take<br />

these leviathans down. But<br />

when they do go down,<br />

you're treated to a painful<br />

capital ship death worthy<br />

of a Babylon 5 season<br />

finale-something WCP<br />

failed to do.<br />

Rich sound effects and an action-dependent<br />

soundtrack set off an enemy AI (optimized from the<br />

original Descent) that bobs and weaves just enough<br />

to keep you on your toes,<br />

while capital ship hunting<br />

requires skillful dodging and<br />

attacking. Plus, the multithreaded<br />

nature of each<br />

mission means each combat<br />

run is totally different. If<br />

enemy freighters sneak past<br />

your ambush and manage<br />

An enemy fighter's about to get a to warn their friends,<br />

taste of your twin lasers. expect a fierce firefight.<br />

Destroy them, and the mission's complete. Also, not<br />

everything needs to be destroyed; new technologies<br />

await those who capture enemy fighters.<br />

Descent Freespace is the absolute best spacecombat<br />

sim to date.<br />

-Andrew Sanchez<br />

Price $50<br />

Developer Volition/Parallax<br />

Publisher Interplay<br />

Phone 800.1NTERPLAY<br />

URL www.interplay.com


Iomega Buz<br />

DV for the masses<br />

Iomega's Buz Multimedia Producer is<br />

an easy-to-use video capture/playback<br />

solution that's perfect for novice users.<br />

Without a sophisticated software<br />

editor and the ability to crank the data<br />

rates beyond 3MB/sec, savvy producers<br />

may thumb their noses at Buz,<br />

but first timers will relish being able<br />

to learn the system and create their<br />

first project in less than an hour.<br />

Despite being eminently userfriendly<br />

and affordable, Buz has its<br />

problems. The video-capture and<br />

out-put quality is barely passable, and<br />

severe installation problems plague<br />

the system . What Buz has going for it<br />

is that it's cheap.<br />

In addition to an Ultra SCSI port<br />

built into the card for capturing video<br />

to an external hard drive, Buz comes<br />

with a breakout box with composite<br />

and S-Video input/output, and<br />

audio pass-through jacks for quickly<br />

hooking up your video devices. Buz<br />

actually uses your computer's soundcard<br />

to capture audio. The package<br />

contains RCA A/V cables, but not an<br />

S-Video or SCSI cable.<br />

10 nPS POR BETTER<br />

DIGITAL VIDEO<br />

CAPI'URE<br />

.,. A high-quality source (such as a Hi-8<br />

camera) results in better captures. Avoid<br />

duped tapes.<br />

.,. Use a SCSI drive that's been specially<br />

optimized for video.<br />

.,. Run Scan Disk and Disk Defragmenter<br />

before installing the software.<br />

... Disable crash recovery, anti-virus shields,<br />

screen savers, and anything else running<br />

in the background.<br />

.,. If you're on a network, disconnect.<br />

.,. UseS-Video over composite, if your<br />

video player/recorder supports it.<br />

.,. If you're using 32MB RAM or less,<br />

upgrade to at least 64MB.<br />

.,. In Control Panel folder, go under System<br />

Properties/Performance/File System and<br />

change read-ahead optimization to<br />

"none."<br />

.,. While still in the File System property<br />

box, check the Troubleshooting tab and<br />

disable write-behind caching.<br />

.,. Under System PerformanceNirtual<br />

Memory, Disable virtual memory.<br />

Also included is<br />

MGI's Video Wave SE,<br />

mediocre video-editing<br />

software for chopping<br />

and gluing your clips<br />

together. VideoWave<br />

has just enough features<br />

to whet a budding producer's<br />

appetite, but<br />

after only a few<br />

minutes, we found ourselves<br />

yearning for<br />

something meatier, such<br />

as Ulead's Media Studio<br />

Pro or Adobe's Premiere.<br />

The buz's<br />

funky break-out<br />

box allows you<br />

to attach both<br />

composite and<br />

s-video sources<br />

to your PC and<br />

play junior<br />

movie mogul.<br />

We tested Buz on a variety of<br />

systems from Compaq, Micron, and<br />

Dell, with varying degrees of success.<br />

Sometimes it worked, sometimes we<br />

got the blue screen of death. Iomega<br />

tech support blamed the problem on<br />

Phillips' touchy btD98<strong>01</strong>V1 chip. If<br />

your Buz board has this chip on it,<br />

call Iomega for an exchange. Also,<br />

there are compatibility issues<br />

with BIOSes that<br />

don't support<br />

PCI-to-PCI bridge<br />

chips as outlined in<br />

the PCI 2.1 specs<br />

(such as Packard Bell's<br />

\ Many of the first Buz works for consumers<br />

who want to<br />

SCSI/video-capture<br />

boards provided with buz<br />

are plagued with a faulty dabble in digital video<br />

chip that leads to random without shelling out<br />

crashes. Contact Iomega serious dough. If highquality<br />

output to video-<br />

for a replacement if<br />

you're a victim.<br />

860CD, Compaq's<br />

Desktop 6150,<br />

Gateway's 2000 P5-<br />

100, HP's Vedra XA,<br />

and IBM's Aptiva built<br />

before 8/1 /97). We<br />

finally got Buz<br />

working in an NEC<br />

Direction PCL 333<br />

with 32MB RAM and<br />

a 9GB Seagate Cheetah (capable<br />

of sustaining 16MB/sec).<br />

Buz captures video at resolutions<br />

ranging from an Internetfriendly<br />

176x120 and TV-output<br />

720x480 at 30fps. Audio can be<br />

set between 11kHz 8-bit mono<br />

(AM radio quality) and 44.1 kHz<br />

16-bit stereo (CD quality).<br />

At the highest setting (100K<br />

per frame), we<br />

dropped frames.<br />

When we dropped<br />

to 90K, we<br />

dropped fewer<br />

frames, but the<br />

picture started to<br />

strobe about two minutes<br />

into the clip. Sliding the<br />

quality bar down to 50K<br />

improved it, but introduced significant<br />

artifacts. Overall, we wouldn't entrust<br />

Buz to capture video clips longer than<br />

three minutes. After that, Buz peters<br />

out, resulting in jittery clip playback.<br />

You don't need a Fast SCSI drive to<br />

use Buz. Your internal IDE hard drive<br />

will work, but it won't capture the<br />

data rates that a good SCSI card will.<br />

And when you're talking video quality,<br />

the higher the data rate, the higher<br />

the picture quality. It should also be<br />

noted that digital video is a space<br />

monger. When Buz is humming<br />

at its best, it's munching<br />

roughly 2.6MB/sec. Our<br />

three-and-a-half<br />

minute clip at the<br />

80K-quality setting<br />

created a 490MB file.<br />

tape is what you 're after,<br />

save your money and buy Pinnacle<br />

System 's miroDC30 Plus .<br />

MAKIMUM PC VERDICT<br />

Price $199<br />

Company Iomega<br />

Phone 800.697.8833<br />

URL www.iomega.com<br />

-Rick Popko<br />

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Tektronix Phaser 580<br />

Makes a colorful impression<br />

If you're willing to drop more than a few<br />

thousand dollars on printer, chances are you're<br />

either (a) loaded to the gills with bills for thrills,<br />

or (b) looking for something with quality. If it's<br />

quality you're after, nothing beats a good laser,<br />

and the Phaser 560 doesn't disappoint.<br />

With a 33MHz AMD RISC controller delivering<br />

genuine Adobe PostScript processing,<br />

Tektronix claims print speeds of up to 5ppm for<br />

color and 14ppm for black and white. We didn't<br />

get anywhere near those speeds ourselves, but<br />

then our tests were designed to tax the printernot<br />

give it an easy workout. Nonetheless, the<br />

Phaser 560 produced some darn good<br />

results in the process.<br />

Output quality, especially with text<br />

and grayscale images, was impressive.<br />

Edges were sharp and crisp, with the<br />

text smooth and with nice, thick black<br />

lines. Photographic reproduction was<br />

also good: colors were bright and brilliant<br />

and fully saturated, with only<br />

minor dithering apparent in both our<br />

600dpi and 1200dpi tests. Banding<br />

was almost nonexistent, even when<br />

printed on transparencies or glossy<br />

stock. We did have to adjust the color<br />

calibrations slightly (magenta levels<br />

were too high for our liking), but you can also<br />

modify the settings to perform customized color<br />

matching or simulate standard Pantones. You can<br />

even adjust the toner density.<br />

Looks aren't everything, mind you, but inside<br />

the Phaser 560 is just as impressive. Automatic<br />

color correction, job pipelining, toner supply "gas<br />

gauges" that let you check the toner supply from<br />

either the front panel or from your <strong>web</strong> browser,<br />

and four separate paper trays for a variety of<br />

paper sizes and stocks are a few of the Phaser<br />

560's features.<br />

Don't let the<br />

$5,000 price tag<br />

scare you off. The<br />

nonextended<br />

version (maximum<br />

600dpi, 8MB<br />

RAM, less fonts,)<br />

costs $1,000 less,<br />

and you can still<br />

upgrade later-but<br />

at a price penalty.<br />

Installation is a breeze. Slide in<br />

the four starter toner cartridges,<br />

install the fuser and imaging unit,<br />

and attach the cables. And with a<br />

toner capacity twice that of standard<br />

laser printers, the cartridges<br />

won't have to be replaced until<br />

you've printed approximately<br />

10,000 color pages or 12,000<br />

monochrome. So, depending on<br />

your printing regimens, you may not have to buy<br />

replacement cartridges ($109 black; $299 color)<br />

for a while.<br />

If it's a laser you 're after, consider the Phaser<br />

560. It's a colorful contender.<br />

-Bryan Del Rizzo<br />

PlUSES<br />

Above-average<br />

out ut ua!Jt<br />

Easy as p1e<br />

mstallat1on<br />

Increased toner<br />

capac1ty<br />

Parallel port, SCSI,<br />

Ethernet (EtherTalk, Novell<br />

NetWare, TCP/IP), Token<br />

Ring (Novell NetWare,<br />

TokenTalk, TCP/IP), Serial<br />

and LocaJTalk<br />

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Text can't look much better than this.<br />

If we'd printed these in color, they would've<br />

been good enough to open up a Swiss bank<br />

account with!<br />

A sweet, not sour, reproduction


1<br />

Goldmine 4.0<br />

Everything but<br />

the prosped's<br />

kitchen sink<br />

Not all contact managers are created<br />

equal. With Goldmine 4.0 , you can<br />

manage your contacts, automate sales<br />

activity processes, and even create<br />

telemarketing scripts. Much of its<br />

power, however, is most fully realized<br />

in a networked environment, and<br />

you'll have to climb a steep learning<br />

curve to make the most of it.<br />

Goldmine resembles most contact<br />

managers: a contact<br />

screen (importing<br />

records is a snap),<br />

calendar, and<br />

reminders. It's easy<br />

to sort contacts,<br />

gather them into<br />

groups, and search.<br />

The calendar has a<br />

strong networked<br />

presence , with an<br />

in/out pegboard<br />

Laplink 1.5<br />

and the ability to view<br />

several schedules.<br />

With its sales-specific<br />

features, Goldmine stands<br />

out. In addition to scheduling<br />

appointments, phone<br />

calls, and so forth, You can<br />

LapLink 7.5 exchanges information<br />

between computers-once you<br />

manage to get them connected.<br />

LapLink links via cable, wireless,<br />

modem, network, or dial-up. We had<br />

a heck of a time hooking our laptop<br />

and desktop computers, until we<br />

learned our U.S. Robotics modems<br />

don't get along well with LapLink.<br />

LapLink offers file transfer (it's set<br />

up like the Windows 95 Explorer),<br />

remote control, and a si m pie text chat.<br />

The excellent remote control offers full<br />

access. You can control the host computer<br />

remotely at full-screen on the<br />

guest computer or<br />

within a window.<br />

LapLink's security,<br />

unfortunately,<br />

needs improvement.<br />

Though it's<br />

easy to set up<br />

users for a log-in<br />

forecast sales (complete<br />

with probability percentage)<br />

and express these and other<br />

completed tasks in graphs.<br />

Goldmine can you script<br />

processes that initiate normal<br />

actions in a sales cyclesending<br />

a "thank you"<br />

letter, requesting referrals,<br />

surveying customers.<br />

Goldmine also has a solid<br />

list, when you add<br />

or edit a user, the<br />

password isn't<br />

shielded by asterisks<br />

and is clearly visible.<br />

Users can be given<br />

restricted access to<br />

the remote computer,<br />

limited only<br />

to chat, file transfer,<br />

remote control, or<br />

any combination.<br />

LapLink also offers<br />

logging of several<br />

interactions, including<br />

connections, file<br />

transfers, and callback numbers.<br />

Unfortunately, details about<br />

file transfer are made available<br />

only on the "guest"<br />

machine that downloads<br />

the files, and not the host<br />

machine.<br />

Goldmine offers<br />

a variety of sales<br />

tools, including a<br />

telemarketing<br />

script organizer.<br />

e-mail. Incoming e­<br />

mail can be linked<br />

to contact records.<br />

Telemarketing<br />

scripts, the ability<br />

to change sales territories,<br />

and other<br />

sales-type extras<br />

fill in this program .<br />

But it'll take you a<br />

while to get your<br />

bearings with all<br />

the icons and<br />

screens. Sometimes<br />

a fortuitous rightclick<br />

or tap on the<br />

space bar will get<br />

you where a menu<br />

perusal couldn 't.<br />

And this manager<br />

is so network-oriented that using it<br />

solo may seem a strange. But you 'll<br />

find that there's a lot of power inside<br />

this initially overwhelming interface.<br />

-Tara Calishain<br />

MAXIMUM PC VERDICT<br />

Price $295<br />

Company Gold mine<br />

Phone 310.454.6800<br />

URL www.goldminesw.com 8<br />

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Clock settings<br />

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Several systembus<br />

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erformer<br />

AT formfactor<br />

MINUSES<br />

Only three<br />

PCI slots<br />

Only three<br />

DIMM sockets<br />

No USB brackets<br />

packaged w1th<br />

board<br />

Odd pos1t1on1ng<br />

of EIDE header<br />

connectors<br />

With Intel finally busting loose<br />

the the mighty 1 OOMHz<br />

system bus, everyone's<br />

working that 440BX<br />

core-logic AGPset<br />

like it's going out of<br />

style. Soyotek is no exception;<br />

attacking on the AT formfactor<br />

front is the company's SY-6BB<br />

Baby AT board.<br />

A jumperless Award BIOS allows<br />

cranking the CPU speed setting<br />

adjustments without cracking your<br />

case open. In fact, the only jumpers<br />

waiting to be jumped on the PCB<br />

are the CMOS reset and 1/0 configurations.<br />

And with the latest<br />

BIOS revs, you can bump those<br />

system-bus speeds from 66MHz,<br />

:J~~=~~-~~~ 1 OOMHz, 103MHz,<br />

113MHz, and a burly<br />

133MHz-tres bon!<br />

Support for the Celeron<br />

and all flavors of Pentium II<br />

(from 233MHz through<br />

400MHz) is also present and<br />

accounted for.<br />

The SY-6BB will only run<br />

All the usual suspect ports are present and<br />

accounted for on Soya's SY-688 AT<br />

motherboard, but don't get hot and<br />

bothered for USB.<br />

world starved<br />

for a good<br />

440BX AT<br />

with your<br />

unbuffered168-pin<br />

DIMMs, but the designers<br />

at Soyotek must have<br />

been asleep at the switch,<br />

plopping in a measly<br />

three DIMM slots! What's<br />

up with that?<br />

And to add insult to<br />

injury, the SY-6BB only<br />

comes with three PCI<br />

slots, for a total expansion<br />

limitation of six slots.<br />

Hmmm, AT's standard<br />

layout calls for a hearty<br />

eight expansion slots.<br />

Soyotek could have easily<br />

slapped in the two more<br />

PCI slots this board desmotherboard,<br />

why couldn't<br />

Soyo slap in<br />

just a few<br />

more sockets,<br />

slots, and<br />

ports for us?<br />

perately needs. We understand the<br />

need to keep some slots free for PS/2<br />

and USB connectors, but come on!<br />

The EIDE header connectors are<br />

also in a closer-than-comfortable<br />

position, straddling either side of<br />

the AGP expansion slot. The lack of<br />

any USB ports hurts as well-would<br />

it have hurt to include the<br />

TESTING PARAMETERS: CPU: 400MHz Pentium II, RAM: 128MB of 100MHz SDRAM w/SPD<br />

(single DIMM), 0/S: Windows 98 Final, AGP card: Reai3D Starfighter 8MB AGP (Intel i740)<br />

Each test was ran five times and the average was used. RAM Speed score was taken using STREAM for<br />

DOS v2.0, with the resulting five scores averaged and converted into MB/s. STREAM measures 1MB<br />

as 1 ()()()()()() bytes, so adjustments were made in the final score. EIDE speed was taken using HDTach 98<br />

on an IBM Deskstar 14GB UDMA hard drive. The Intel i740 uses system memory for texture memory<br />

storage exclusively. Test was conducted using a 20.3MB texture setting<br />

necessary connector?<br />

The accompanying<br />

CD-ROM contains all the<br />

Soyo manuals in PDF<br />

format, which may save<br />

paper, but makes them a<br />

pain to read if your only<br />

system is in pieces .<br />

Performance wise,<br />

the SY-6BB is rock solid,<br />

and with the jumperless<br />

design, overclockers will have a<br />

field day bumping and nudging the<br />

mainboard into higher performances,<br />

thanks to no less than three other<br />

system-bus speeds. 350MHz CPU<br />

owners will be able to bump this rig<br />

up to 360MHz (103MHz x 3.5) or<br />

395MHz (113MHz x 3.5), but as<br />

always system stability may be<br />

compromised at the higher speeds.<br />

Slap more PCI slots, DIMM<br />

sockets, USB ports in the SY-6BB,<br />

and it might achieve Kick-Ass<br />

status. As it is, as one of only two<br />

440BX AT motherboards making<br />

the rounds today (Tyan's Thunder<br />

100 being the other), it will find a<br />

home in someone's older case . The<br />

SY-6BB performs superbly, and it is<br />

easy to overclock.<br />

-Andrew Sanchez<br />

URL www.soyo.com.tw<br />

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lalllEJ-11;]<br />

~-~~ corntrad<br />

industries<br />

2820 Waterford Lake Dr. , Suite 102<br />

Midlothian, Virginia 23113


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""<br />

Despite<br />

some good<br />

components,<br />

this Pavilion<br />

proved<br />

sluggish in<br />

the stretch .<br />

PlUSIS<br />

400MHz<br />

Pent1um II<br />

DVD-ROM<br />

12GB hard dnve<br />

MINUSES<br />

Sub-par<br />

erformance<br />

Onboard v1deo<br />

Lousy DVD<br />

performance<br />

No portable<br />

storage<br />

HP Pavilion 8290<br />

Life in the slow lane<br />

The Pavilion 8290 is billed<br />

as the "machine that can<br />

take computer enthusiasts<br />

anywhere they want<br />

to go." If you're looking<br />

for a leisurely Sunday<br />

drive maybe. But if<br />

you're looking to go offroad<br />

and get mud on the<br />

tires, be forewarned: the<br />

Pavilion 8290 is like Kia 's Sportage<br />

4x4. You'll eventually get stuck in<br />

the mud without sufficient horsepower<br />

to pull yourself out.<br />

With a 400MHz Pentium II<br />

processor, an Asus P2B98-XV motherboard,<br />

Intel's 440BX AGPset, and a<br />

honking huge 12GB hard drive, the<br />

8290 seems primed to deliver. And<br />

with an Ensoniq AudioPCI soundcard,<br />

DVD-ROM drive, and AGP 2x<br />

graphics under the hood, it would<br />

appear that Hewlett-Packard is at<br />

least intent on giving you the cuttingedge<br />

technologies Maximum PC<br />

readers demand. But the benchmark<br />

results, prove the 8290's at the back<br />

of the pack in the 400MHz race .<br />

So what makes this potential<br />

screamer a dreamer? Well, how about<br />

the "I 'm soldered to the motherboard<br />

so there's no way in hell you can<br />

upgrade me" ATI 3D Rage Pro? You<br />

may save a few bucks using an OEM<br />

motherboard and going without an<br />

AGP slot, but those cost savings disappear<br />

the minute you want to upgrade.<br />

And since you can't, you 'll be forced<br />

to (a) buy a new motherboard, or (b)<br />

shell out for a new<br />

system . Either way,<br />

you'll be out of pocket<br />

and out of luck.<br />

And besides, the 3D<br />

Rage Pro is looking<br />

anemic these days.<br />

Although its TV-output<br />

is still stellar-both<br />

S-Video and analog<br />

outputs are includedthis<br />

chip is in desperate<br />

need of a 3D overhaul.<br />

Polished OpenGL<br />

drivers would be a<br />

useful accessory too.<br />

DVD is a nice touch,<br />

but the bundled Zoran/<br />

CompCore soft-DVD<br />

solution provides video<br />

quality on par with a<br />

25-cent peep show.<br />

Banding, ghosting, and<br />

severe dithering are<br />

readily apparent, with<br />

the resulting out-of-sync chaos dropping<br />

frames and lurching more than a<br />

Dodge Viper on low-octane juice.<br />

Worse, whenever you hook up a TV,<br />

the screen resolution defaults to an<br />

off-kilter 848x480-fine for TV, but<br />

letter-boxed on the monitor.<br />

The case is roomy inside, though,<br />

with seating available for three<br />

5.25-inch and two 3.5-inch drive<br />

bays. Three PCI slots provide ample<br />

expansion, but we were disappointed<br />

that a removable storage option<br />

(such as a Zip drive) wasn't included .<br />

Three 5.25-inch, two 3.5-inch<br />

Two USB, two serial, one parallel, one<br />

gameport, video-out, S-Video-out, two<br />

PS/2 audio in/ out<br />

ATI 3D Rage Pro AGP 2x<br />

with 4MB SGRAM<br />

----+H;.:.:. ewlett Packard M70 17-inch with<br />

~-:--=0_.2Bmm dot pit""'ch~-- ---~--<br />

1280x1 024@70Hz<br />

Despite its 440BX pedigree, the<br />

8290 doesn't burn rubber. In fact,<br />

it's the overall slowest 400MHz<br />

system we've seen to date. However,<br />

hardware MPEG decoding, a better<br />

monitor (the included 17-inch,<br />

1280x1024 is a major letdown), and<br />

a beefed up video subsystem would<br />

turn the 8290 into a road warrior.<br />

00<br />

"' f-<br />

Cl.<br />

UJ<br />

"'<br />

Pump Up The Volume The keyboard is<br />

a multimedia delight, with controls for CD<br />

action and system volume nicely positioned<br />

above the QWERTY keys.


Isn't this ironic? There's lots of expansion<br />

space inside the case, but the only thing<br />

you can't upgrade is the onboard videoone<br />

of the few PC subsystems you'd<br />

definitely want to improve sometime in<br />

the future.<br />

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Playing Chicken<br />

With the Sun A dedicated<br />

fan and heatsink<br />

keep the Pentium II<br />

inside mighty cool.<br />

Uncouth, Uncool This is so<br />

sad ... a spot on the motherboard<br />

for an AGP slot, but alas. The<br />

Rage Pro is soldered smack dab<br />

on the motherboard. The only<br />

way to get rid of it is to buy a<br />

whole new motherboard or PC.<br />

Drive-In Express Check out all<br />

of the free spacel The 8290's case<br />

design is clear and clutter free.<br />

Cables don't obstruct any of the<br />

free slots or drive bays, but. ..<br />

Hatchback To Nowhere .. . to gain<br />

access to those extra drive bays,<br />

you'll have to pop off this annoying<br />

front panel. Make it a sliding door, or<br />

get rid of it entirely.<br />

V><br />

m<br />

~<br />

00 "'


Final Fantasy VII<br />

Living in a materia world<br />

I<br />

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I<br />

J<br />

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I<br />

I<br />

f<br />

I<br />

I<br />

l<br />

The archetypal RPG on the Sony<br />

PlayStation has finally made the jump<br />

to the PC, bringing with it enhanced<br />

graphics that 32-bit console owners<br />

can only dream about.<br />

FF VII combines pre-rendered,<br />

stylized backgrounds with realtime<br />

gouraud-shaded texture-mapped<br />

polygons. Action takes place in a skillful<br />

weave of Alone In The Dark-esque<br />

camera angles and an active,<br />

cinematic camera-tracking<br />

system for its quasi-turnbased<br />

combat system. At<br />

640x480/16-bit and using all<br />

those cool visual niceties<br />

Direct3D PC users are accustomed<br />

to, such as bilinear<br />

filtering, alpha-blending, and<br />

more, FF VII roars. Unfortunately,<br />

the developers opted not<br />

to re-render the gorgeous 320x240<br />

PlayStation background artwork,<br />

resulting in pixelation. Also, the FMV<br />

suffers from massive artifacting.<br />

As monsters are summoned and<br />

weapons discharged, the camera<br />

tracks to capture the action. Framerates<br />

on a pimped-out machine remain<br />

smooth and fast. But check carefully<br />

which D3D cards are supported, as<br />

Riva 128 owners are crying foul over<br />

FF VII's lack of hardware support.<br />

Prepare to invest major time in FF<br />

VII. This four-CD brute contains<br />

much adventuring-while<br />

the<br />

main plot is linear,<br />

there are side<br />

quests aplenty<br />

(mainly for extra<br />

party members or<br />

super-secret<br />

weaponry and<br />

magic). The extra-<br />

ordinary combat system verges on<br />

the extreme, but it's the only way to<br />

pump up those characters and get<br />

them strong enough for the final<br />

confrontation.<br />

Some folks may be turned off<br />

by the gameplay mechanics and<br />

big-headed anime character designothers<br />

will be offended by the game's<br />

My, what a big sword<br />

you have! Final Fantasy<br />

VII's pseudo realtime<br />

combat takes some<br />

getting used to, but the<br />

spell effects are well<br />

worth it.<br />

adult situations<br />

and blatant stereotyping.<br />

But RPG<br />

lunatics lusting for<br />

a long adventure<br />

until the next<br />

Ultima, Wizardry,<br />

or Fallout should<br />

look no further<br />

than Final Fantasy<br />

VII-the cure for the common RPG.<br />

-Andrew Sanchez<br />

Price $50<br />

Developer Squaresoft<br />

Publisher Eidos Interactive<br />

Phone 415.547.1200<br />

URL www.eidosinteractive.com


...,. Tech Terms Revealed<br />

aperture grille itself is a collection A3D see Aureai3D at startup, configures devices,<br />

of fine metal strips that stretch<br />

and then boots the OS. Because<br />

ATX A motherboard formfactor<br />

Accelerated Graphics Port vertically from the top of the<br />

the BIOS is so integral to getting<br />

that's smaller than AT, it's a stan-<br />

AGP is an expansion bus devel- screen to the bottom. The<br />

your computer started, it's stored<br />

dard configuration definition for<br />

oped by Intel specifically for the monitor's electron beam is shot<br />

on a separate ROM chip, not<br />

most modern full-size desktop<br />

videocard subsystem. It operates through the grille, which posiand<br />

tower PCs. Subsets of this<br />

your hard drive, to isolate it from<br />

independent of the PCI bus and tions the beam so that it corinclude<br />

NLX, LPX, and MicroATX.<br />

crashes.<br />

normally runs at 66MHz (i.e., rectly excites the red, green, and<br />

There are numerous differences blue screen of death Slang to<br />

1x). Whenever you see multipli- blue phosphor dots that ultibetween<br />

the older Baby AT form- describe the Fatal Exception Error<br />

ers attached to AGP, such as 2x mately comprise the picture you<br />

factor and ATX, including reloca- screen that appears after a fullor<br />

4x, they are referring to how see on the screen . Because an<br />

tion of the CPU to an area closer blown system crash.<br />

much faster the bus will run-2x aperture grille allows more electo<br />

the power supply fan and<br />

means 66MHz x 2, or 133MHz. trons to pass through than a<br />

browser-centric world A futurconcentration<br />

of 1/0 ports in one<br />

ADC Analog Digital Converter. shadow mask, it tends to foster a<br />

istic paradigm in which everyone<br />

rectangular cluster. How do you<br />

See DAC.<br />

more brilliant image. Currently,<br />

accesses shared applications and<br />

know which one you have?<br />

Sony and Mitsubishi manufacture<br />

information through browser<br />

ADSL Asymmetric Digital<br />

Generally, an ATX-type machine<br />

all the aperture-grille CRTs used<br />

software.<br />

Subscriber Line. A protocol for<br />

will turn itself off after selecting<br />

by the world's many monitor<br />

high-bandwidth data transmis- shut down in Windows 95 or NT. brushes 2D sprite-based elecompanies.<br />

ments integrated with transparsion<br />

. Uses regular, old copper<br />

Aureai3D A proprietary API for<br />

API see Application Program<br />

ent margins in a 3D engine.<br />

telephone lines to support down-<br />

handling 3D positional sounds<br />

stream throughput from 1.5 to Interface<br />

and Doppler effects. Using algo- bump mapping A technique<br />

9Mbps. Application Program Interface rithms developed for NASA, A3D for simulating textured surfaces<br />

AGP see Accelerated Graphics A set of programming protocols. is able to simulate 3D positional by varying the way in which<br />

Port<br />

Instead of a programmer creating sounds on two speakers. A3D objects reflect light.<br />

custom codes to talk to an oper- will support four or more speak- bus A data channel connecting<br />

AGPset Any core logic chipset<br />

ating system directly, he or she ers, but is optimized for two. two or more parts of a computer.<br />

that supports the AGP bus. See<br />

can write an application to an<br />

The expansion bus, for example,<br />

core-logic chipset.<br />

API specification, and the instruc-<br />

is the conduit through which PCI<br />

AI see Artificial Intelligence tions will be passed on to the cards share data with the CPU<br />

alpha-blend The ability to give<br />

operating sytem .<br />

banding Extraneous lines in a and system memory.<br />

a pixel a value that will render it Application Specific lnte- printed page or displayed image.<br />

bus-mastering drivers A<br />

solid, invisible, or partially trans- grated Circuit A silicon chip On a monitor, banding occurs<br />

feature that enables a controller<br />

parent. The process is often used hard-coded to run a specific when the color depth of the<br />

connected to the bus to commuin<br />

games to depict special application. video signal isn't rich enough<br />

nicate directly with other devices<br />

effects, such as explosions and<br />

to display a continuous color<br />

artifact Graphical flaw caused<br />

on the bus without going<br />

weapon discharge. When<br />

gradient.<br />

by the shortcomings of a com-<br />

through the CPU . Most modern<br />

mapped onto polygons, alphapression<br />

technology. Often mani- bezier path In drawing applica- bus architectures, including PCI ,<br />

blending can simulate semi - tested as blotchiness in what tions, a curved line defined by at support bus mastering because it<br />

transparent objects, such as should be a solid color. least three adjustable points. The improves performance.<br />

water and glass.<br />

shape of the curve can be altered<br />

Artificial Intelligence The<br />

bytecode Java programs are<br />

algorithmic procedure textur-<br />

by tweaking the handles extendcompiled<br />

to produce bytecode.<br />

"brains" of a computer-con-<br />

ing A formulaic method of ren-<br />

ing from each point.<br />

trolled game character. AI deter-<br />

Because Java is designed to be<br />

dering imagery capable of mines how the computer reacts bilinear filtering Bilinear inter- machine agnostic, the bytecode<br />

generating potentially unlimited to human decisions, and in polation. An algorithm that can is again compiled on the<br />

detail. theory should "learn" human be used to apply textures to 3D machine that executes it by a<br />

Amiga The first true multimedia strategy as the game progresses. objects. An example would be to Just-In-Time compiler.<br />

computer. Anyone who is cool<br />

apply a texture of bricks over a<br />

ASIC pronounced "a-sick. " See<br />

either worked on an Amiga,<br />

sphere, making it look as if it<br />

Application Specific Integrated<br />

owned an Amiga, or claims to<br />

were composed of bricks.<br />

Vl<br />

Circuit.<br />

m<br />

have been on the periphery of BIOS Basic Input/Output cache A dedicated or reserved "-i<br />

ATAPI ATA Packet Interface.<br />

\1)<br />

the Amiga's design.<br />

System. Software that contains bank of memory that is used to 00<br />

Defines a set of commands supyour<br />

computer's most rudimen- improve your computer's per-<br />

aperture grille A CRT technol- ported through the ATA-2 interogy<br />

that fosters a bright display<br />

tary instructions on how the formance. It provides a tempoface<br />

for peripherals other than<br />

(compared to the competing<br />

operating system communicates rary storage area for instructions<br />

hard drives, such as CD-ROM,<br />

shadow mask technology). The<br />

with hardware. Your BIOS runs and data that acts as a fast swap<br />

DVD-ROM, and tape drives.<br />

I


hen I started working as Microsoft's game<br />

evangelist, I paid my first visit to id Software<br />

to meet a guy named john Carmack. My<br />

mission: learn what Windows needed to<br />

become a great gaming OS.<br />

asked if we should buy id Software.<br />

Afterward, Bill Gates sent me e-mail<br />

asking if I thought id would ever become a<br />

competitive threat to Microsoft, then he<br />

I wish I still had the mail I sent Bill, but I remember saying<br />

something to the effect that the potential for virtual worlds to<br />

become platforms was tremendous in the game industry, but that<br />

it wasn't clear to me that id had fully realized that yet.<br />

I said it would take time for the then-DOS-bound community<br />

of game developers to wake up and migrate from making<br />

dedicated single-player disposable applications, to persistent<br />

multiplayer game universes ... and then to develop the business<br />

model to turn them into platforms such as Windows.<br />

I think I used that mail as an opportunity to point out that<br />

simply making better multimedia drivers to migrate DOS game<br />

developers to Windows would not provide Microsoft any security<br />

or significant advantage when the developers finally started<br />

making successful game platforms.<br />

Today, I think id may actually be aggressively discovering the<br />

power of being a platform. john Carmack is the first and only<br />

person I've ever met in the game industry whom I believe might<br />

applications for which it was never<br />

intended. id has carefully modularized<br />

the engine to support extensibility<br />

and component replacement.<br />

john has an IQ lock on the<br />

technology that makes that kind<br />

of realtime world possible. Sure,<br />

other people make pretty good 3D<br />

shooters, but id has created a<br />

network infrastructure, it has OEMs<br />

who license the technology, and of<br />

course everyone buys the client<br />

software. john is making a completely<br />

new kind of OS for the PC,<br />

one based on the delivery of 3D<br />

content via the Internet. In many<br />

less-than-obvious ways, Quake II is<br />

already well beyond any other 3D engine currently on the<br />

market. The game he puts on his engine, Quake III, for example,<br />

is just his best content offering, just as Office is Microsoft's best<br />

content offering for its own platform.<br />

john has also started flexing serious platform muscle.<br />

He's telling Microsoft where to stick its 3D strategy, which by<br />

itself means nothing. But he's also using his emerging platform<br />

power to shove Microsoft around for a change.<br />

As an OS, Quake is already powerful enough to demand<br />

Quake: Windows' Biggest Threat<br />

THE ULTIMATE 3D GAME HAS THE BEST SHOT AT FRAGGIN ' MICROSOFT<br />

actually have the potential to grow up to be the next Bill Gates.<br />

To date, Microsoft is the only company that has actually<br />

mastered platform power and refined it to an art. But Microsoft<br />

is blind to the game industry, and id's technology is increasingly<br />

showing the hallmarks of a developing platform.<br />

A platform is more than a set of tools that a community<br />

of applications are<br />

dependent on. There<br />

is a spark of magic in<br />

the idea behind a<br />

platform, and the<br />

process by which it<br />

is created, adopted,<br />

and evolved.<br />

support for its own driver model from the entire 3D hardware<br />

community. He's also told Apple that he'll only port Quake<br />

to Rhapsody. It reminds me of the first moves Bill made to<br />

subjugate IBM .. . right up to the day he told them he would<br />

decide what OS they'd use from then on.<br />

I'm sure Carmack wouldn't necessarily find the characterization<br />

John Carmack is the first and only person I've ever met in the<br />

game industry I believe might adually have the potential<br />

to grow up to be the next Bill Gates.<br />

Sun, Novell, IBM, Lotus, and Adobe have all tried to contrive<br />

a platform. Adobe succeeded with PostScript and then lost its<br />

leverage. Netscape had one, but didn't know how to use it, and<br />

so succumbed to Microsoft, as well. java, of course, is a rapidly<br />

decaying attempt to create another one.<br />

Ah, but Quake .... id is the best at something everyone<br />

wants now, and something everyone will soon need. Quake is<br />

the best 3D solution for the Internet. It has a huge community<br />

of content developers, and it's being used for content and<br />

of being a budding Gates complimentary, but in my opinion, he's<br />

the only kind of competitor that has a chance against the Empire.<br />

There are still many hurdles id has to leap to get there, and it<br />

isn't completely clear that john wants to take them. Supporting<br />

thousands of screaming developers and OEMs just doesn't seem<br />

like John's bag. But it's a necessary step for an evolving platform.<br />

If id doesn't take it, somebody else eventually will. I predict that<br />

very shortly a number of 3D engines designed to be platforms<br />

will appear in the market, and id may have a different kind of<br />

competition cut out for it. •


••<br />

• 512KB Integrated L2 Cache<br />

• 10GB Ultra ATA Hard Drive (9ms)<br />

• 1000LS 17" (15.9" vis) Monitor<br />

• NEW ATI XPERT 98D 8MB 3D 2X AGP<br />

Video Card<br />

• 2X DVD-RDM Drive and Decoder Card<br />

• Turtle Beach Montego A3D Sound Card<br />

• Altec Lansing ACS-90 Speakers<br />

• 56K Capable" U.S.R. x2 Win Modem<br />

• Microsoft'" Home Essentials 98 with<br />

IIJIIII'II!~!II!I!--.~'""'!".,-..::-' Money 98<br />

• NEW MS'" Windows• 98<br />

• Dell'" OuietKey'" Keyboard<br />

• MS lntelliMouse•<br />

• 3-Year Limited Warrantyt<br />

• 1-Year On-site• Service<br />

*Upgrade to the NEW STB nVidia lX<br />

8MB 30 2X AGP Video Card. add $29.<br />

*Upgrade to A/tee Lansing ACS-295<br />

Speakers with Subwoofer. add $50.<br />

Personal Lease' : $86/Mo .. 36 Mos.<br />

Order Code #500809<br />

Yeah, we're talking to you. The one who likes to be on the edge. Correction: Make that<br />

over the edge. Which is exactly where the Dell Dimension'" XPS R400 is going to take you,<br />

screaming at a processor speed of 400MHz. More than just a megahertz demon, we've<br />

equipped this Intel'" Pentium'" II processor-based system with some of the industry's fastest<br />

features around. Like 1 OOMHz SO RAM that "bursts" data up to 50% faster than previous<br />

card to boost graphics performance for 20 and 30 applications. So give<br />

us a call and we'll build you one of these monsters today. Then strap<br />

1?~.'1\iHIJ! •H yourself in for a real power trip.<br />

BE DIRECT N~I:<br />

TO ORDER TOLL-FREE<br />

800·757·8442<br />

TO ORDER ONLINE 24 HRSJDAY<br />

www_dell.com/buydell<br />

Mon-Fri 7am-11pm CT · Sat-Sun 8am-8pm CT<br />

In Canada~ call 800-839-<strong>01</strong>48<br />

In Mexico~ call 0<strong>01</strong>-800-210-7607<br />

I Keycode #88344 I<br />

Reference the order code listed above to receive featured configuration and pricing.<br />

0<br />

Personalleasing arranged by Dell Financial Services LP., an independent entity, to qualified customers; amount of monthly lease payments above based on 36-month<br />

lease. All above monthly lease payments exclude taxes which may vary (for example, Hartford City, IN sales tax $4.32/month); shipping cost due with first payment;<br />

no security deposit required; subject to credit approval and availability. Lease terms subject to change without notice.

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