MPC 1998 01-web
MPC 1998 01-web
MPC 1998 01-web
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MAJOR RELEASES<br />
/REVIEWED
CYRIX<br />
• 58 Dream Machine 98<br />
Picking only the best parts across 17 different<br />
component categories, we build the ultimate<br />
$5,000 PC. Whether you're building a computer<br />
from scratch or simply want to upgrade<br />
a single key part, don't make a move until<br />
you're fully armed with this year's Dream<br />
Machine buyer's guide.<br />
We've seen the future,<br />
travel itinerary for all the n rnr~>c•,nrc<br />
AMD, Cyrix, and IDT/Ce<br />
out during the next year<br />
53's Terry<br />
53's CEO doesn't have<br />
ViRGE chipset's limp n~>r-rnrm ~"'""'-''"'<br />
up to evangelize 53's<br />
Terry Holdt and his Sa\rag.e3[)\ac:celleraltor.<br />
might just be fast enough to e<br />
Vl<br />
m<br />
~<br />
\D<br />
00
We respond. Personally.<br />
Can't take the heat? Then<br />
Comm Port.<br />
17 Meet the Crew<br />
PC Advisors are ready to serve.<br />
starting line-up, and choose<br />
your favorite player.<br />
27 Fast Forward<br />
CPU guru Tom Halfhill<br />
explains his dream operating<br />
system-a VirtuaiOS that's<br />
immune to "system crashes,<br />
evil viruses, and monkey<br />
damage."<br />
29 On the Line<br />
Internet ingenue Shel Kimen<br />
leads you through the kitschkinky<br />
world of online pornand<br />
finds that sex leads<br />
technological advancement.<br />
31 Game Theory<br />
Veteran computer gamer T. Liam McDonald<br />
says games don't have to be pretty to drop<br />
you into an immersive Ia-Ia land.<br />
164 The Saint Industry troublemaker<br />
Alex St. John explains why Quake-that's<br />
right, Quake-is the only platform that has a<br />
shot at killing Windows.<br />
_.... NEWS<br />
40 Inside Source Janet Reno leads<br />
the antitrust assault against Microsoft and<br />
Intel: Pundits sift through the carnage .. .<br />
DVD-RAM: Who's to blame for the slow<br />
road to retail? .. . Socket X: A handy new<br />
motherboard interface for pop-in graphics<br />
chips. Micron and Rendition built<br />
it, but will we come?<br />
miroVIDEO DV300, p.139<br />
~ TECH<br />
77 Ask the Doctor Medical ;<br />
for all the PC ills that ail you. Ask away.<br />
We will make your machine happy aga~<br />
149 Terminator All our gee~<br />
terms explained in plain English. Even?(<br />
boys will learn a thing or two.<br />
_.... PRODUC<br />
21 Peripheral Vision Theca<br />
high-tech gear to soup up your PC and<br />
lifestyle. If it comes in brushed steel or ~<br />
black, you'll find it here.<br />
86 Previews Early looks at cutti<br />
edge hardware and software in developr<br />
53 Savage3D, C-Cube DVxpress, HiVal C<br />
RAM, and Illustrator 8.0.<br />
94 Reviews starting<br />
with an intense dissection<br />
of the first K6-2<br />
machine to the hit lab,<br />
we present the most<br />
thorough, hands-on<br />
hardware and soft- OuantiiX QP6/400, ~<br />
ware reviews you'll<br />
ever read . Highlights include an i740 vid€<br />
card roundup, a hyper-speed CD-ROM d<br />
expose, an intense study of three PCI sou<br />
cards, and reviews of the most powerful<br />
design tools in the software universe.
Yeah, we're tal<br />
over the edge. 1<br />
screaming at a<br />
equipped this In<br />
features arounc
Do you feel the G-forces when you sit down at your PC? If you answered yes, you're at a PC powered<br />
by one of NVIDIA's award-winning RIVA 128'" 3D graphics processors. If you answered no, read on.<br />
3D graphics is the next dimension in personal computing. It's finding its way into everything<br />
from mainstream business applications to multimedia games. And NVIDIA is 3D at its very best.<br />
While others are stuck on 64-bits, our RIVA 3D graphics processors deliver 128-bits of the highest<br />
image quality and brain rattling high performance you can buy.<br />
Some of the biggest names in the business, including Dell Computer, Gateway 2000, Micron,<br />
Packard Bell NEC, Diamond and STB have already selected the RIVA family of 3D graphics processors.<br />
Perhaps you should too.<br />
So to see what we mean by performance that's measured in G-forces, see us at<br />
www.nvidia.com. And hang on tight.<br />
C Copyright <strong>1998</strong> NVIOIA Corporation. NVIDIA, the NVIOIA logo, RIVA TNT and Bringing<br />
30 to the World are trademarks of NVIOIA Corporation. RIVA 128 and RIVA 128ZX are<br />
trademarks of NVIOIA Corporation and SGS-THOMSON Microelectronics. All other names<br />
are registered trademarks of their respective companies. All rights reserved.<br />
nVIDI.A
100°/a Pure PC Power<br />
co<br />
"' b:<br />
UJ<br />
V><br />
we share your<br />
passion for<br />
Kick-Ass PCsr<br />
itrs because<br />
we do. For us<br />
at Maximum<br />
PCr This ain•t<br />
just a job-it•s<br />
an adventure!<br />
here's never been a magazine<br />
for experienced PC<br />
owners. In the past, you've<br />
had to wade through all the<br />
corporate mags, hoping for<br />
a few stray pages that might<br />
suit your needs, and then<br />
feverishly scan the daily<br />
newspapers and <strong>web</strong> sites<br />
for some tech tidbit.<br />
But now there actually is<br />
a magazine just for you.<br />
Welcome to Maximum<br />
PC, the only magazine/<br />
CO-ROM/<strong>web</strong> site/ Internet<br />
radio show dedicated to the<br />
PC owner.<br />
Month in and month<br />
out, we create the short<br />
list of the latest gotta-have<br />
gear for people that get<br />
off on tech. If it'll give you<br />
the edge, whether in the<br />
office or in the latest 3D<br />
fragfest, we're all over it.<br />
If it'll allow you to unleash<br />
your creative imagination<br />
in bold new ways, we've<br />
got you covered.<br />
Remember: This magazine<br />
is all about you.<br />
If you're into it, we'll<br />
cover it. No holds barred.<br />
We promise here and now<br />
to dedicate every page of<br />
every issue of Maximum PC<br />
to what you care about:<br />
Pure PC Power. And we<br />
guarantee you'll never see<br />
the stench of advertiser<br />
influence in these pages.<br />
The Maximum PC editorial<br />
team has a long and wellearned<br />
reputation as some<br />
of the hardest critics in the<br />
industry, fighting nonstop to protect<br />
your interests as PC owners and<br />
getting in the face of anyone who<br />
would hype a half-ass product and<br />
try to pass it off as Kick Ass, our<br />
editor's choice award that goes only<br />
to the best-of-the-best.<br />
To accomplish this, we do the most<br />
in-depth reviews you'll ever read.<br />
When it comes to systems, we open<br />
the case and test every component to<br />
the breaking point. We deliver benchmarks<br />
based on the type of tasks you<br />
use your machine for and we report<br />
metrics in units you understandframes<br />
per second, time to render,<br />
MB/sec throughput-not some abstract<br />
numbers that mean nothing.<br />
And every hardware test is performed<br />
by the reviewing editor, not<br />
some lab-coat lackey or flaky freelancer,<br />
so you can believe us when call<br />
'em like we see 'em. And we aren't<br />
afraid to call bunk on the big boys<br />
when their big toys aren't up to snuff.<br />
But it's not just about hardware.<br />
We'll also keep you up to speed on the<br />
software needed to fuel today's muscle<br />
machines, complete with step-by-step<br />
projects to expand your repertoire.<br />
From adrenaline-pumping games to<br />
apps that let you work smarter, from<br />
utilities that unleash the beast in your<br />
box to programs that flex your creative<br />
muscle, we've got it all lined up.<br />
If all this sounds like we're on the<br />
same page as you, it's because it's<br />
true. We share your passion for the PC<br />
and all the amazing things you can do<br />
with it, because we're PC owners too.<br />
We share the pride of ownership you<br />
feel for your PC because we feel it too.<br />
We're not a bunch of crusty old professional<br />
cynics, feigning objectivity.<br />
We love this stuff and it shows.<br />
If you ever have a question about an<br />
emerging technology, or need the inside<br />
scoop on some new gear, or want the<br />
truth behind the hype, or want to know<br />
just what the hell we were thinking, or<br />
just want to brag about your very own<br />
dream machine, simply drop me a line<br />
at bdoslandwmaximumpcmag.com.<br />
I assure you, I personally read every<br />
letter that comes in, so I can tailor<br />
this magazine to you.<br />
So hop on and brace yourself, it's<br />
gonna be a wild ride!<br />
Eadem mutata resurgo,<br />
Brad "Big Daddy" Dosland<br />
Editor in Chief<br />
IOftwant editor Rick Popko<br />
online editor Gordon Ung<br />
elise editor Kenn Durrence<br />
contrlbutlns edlton Tom Halfhill, Shel Klmen,<br />
T. Liam McDonald, Alex St. John<br />
contrlbutl"' writers Laurence Bartone, Tara<br />
Callshain, Chris DiBona, Sean Downey, Dave<br />
English, Phil Lacefield Jr .• Frank Lenk, Tommy<br />
Maple. Bob Senoff. Dan Simpson, Paula Reaume.<br />
Rick Stevens. William Trotter, Tm Tully. Daevid<br />
Vincent, Scott Wolf, Paul Worthington<br />
.... ART<br />
art diNCtor Kevin Ashburn<br />
auoc1ate art diNCtor Sherry Monarko<br />
,..,hie deslper Linda "Lulu" Aldredge<br />
contrlbutl"' photocnphers Aaron Lauer,<br />
Mark Madeo, Ansel Adams<br />
contrlbutl"' Ulustrators Scott Laumann.<br />
Scott Peck, Gerry Serrano, Frttz Striker<br />
.... PRODUCIION<br />
production diNctor R1chard Lesovoy<br />
production c-nllnator Glenn Sadin<br />
.... ADVERTISING<br />
SAN FRANCISCO<br />
senior rqionaJ Ales manapr Chris Coelho<br />
marketplace manqer Ed Baucage<br />
acllmarketing c-rcllnator Jennifer Barbeau<br />
NEW YORK<br />
east coast ad diNCtor Pete Bechenbach<br />
rqtona1 Ales m....,.er Ed Rogers<br />
account executive Jennifer Lopes<br />
IRVINE<br />
,.tonal Ales manapr Nicole Boice<br />
account -utlve Esther Rodriguez<br />
.... CIRCULA'IION<br />
subscription director Stephanie Flanagan<br />
-stand director Bruce Eldridge<br />
newsstand m......, Thea Selby<br />
fulfillment manqer Peggy Mores<br />
direct mall manapr Amy Nlbbi<br />
direct marketing specialist Clara Pon<br />
fulfillment specialist Kristi Chezum<br />
newsstand marketlns analyst Christopher Boily<br />
... MAXIMUM PC<br />
150 North Hill Drive, Brisbane, CA 94005<br />
uri www.maximumpcmag.com<br />
subscriptions phone 800.274.3421<br />
subscriptions back Issues/Ales 800.B65. 7240<br />
subscription e-mail<br />
subscribeOmaximumpcmag.com<br />
adveltislns 415.468.4684 ext. 110<br />
edit 415.468.4684; editorOmaximumpcmag.com<br />
fax 415.656.2483<br />
.... IMAGINII MEDIA INC<br />
publisher Gene Bums<br />
vke president of drculation Holly Klingel<br />
vke presldent/CFO Tom Valentino<br />
presidentll..,.tne Dilftal Mark Gross<br />
CEO Chris Anderson<br />
1ntemat1ona1 Llcensins Representative<br />
Robert J. Abramson and Associates Inc.<br />
720 Post Road, Scarsdale, NY 10583
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Hardw<br />
As a magazine<br />
the problem, l<br />
an article on he<br />
Hardware a<<br />
Thousands of F<br />
addiction. Manl<br />
step toward ge<br />
that one has a t<br />
cognizant of th<br />
Only their spou.<br />
can see they ha<br />
the signs it's of<br />
Hardware a<br />
only: power. Th<br />
PCs can give th<br />
can't stand not<br />
the block.<br />
l t starts inn<br />
the top-of-the-li<br />
their new systen<br />
game they've b<br />
cackle maniacal<br />
how fast the ga<br />
better the graph1<br />
system. But at s<br />
happen-they in<br />
expansion slots!<br />
their gnarled mi<br />
"Upgrade, upgra<br />
awaken from a d<br />
they're hyperven<br />
spouses with the<br />
new PC might ru<br />
another Voodoo 2<br />
frown. Deeply an<br />
the PC addicts w<br />
use their credit c<br />
Monster 3D lis o<br />
ages delivered to<br />
the parcels arriv<br />
cover of night w<br />
ingly in the arms<br />
How do you<br />
any of the follow<br />
hardware addict:<br />
can't stand to se<br />
buy hardware ju<br />
to see how great<br />
buys a piece of h<br />
one too, but get<br />
sive. Your PC has<br />
than your TV. Yo<br />
the balance of yo<br />
The madness<br />
responsibly on h<br />
must stop makin
Hardware Addiction<br />
As a magazine that perpetuates and even encourages<br />
the problem, I believe it is your responsibility to do<br />
an article on hardware addiction.<br />
Hardware addiction is no laughing matter.<br />
Thousands of PC owners suffer from hardware<br />
addiction. Many of them don't even know it. The first<br />
step toward getting help is usually acknowledging<br />
that one has a problem, but few hardware addicts are<br />
cognizant of their condition or willing to admit it.<br />
Only their spouses, significant others, or close friends<br />
can see they have a problem, but by the time they see<br />
the signs it's often already too late.<br />
Hardware addicts crave one thing and one thing<br />
only: power. They demand the most their<br />
PCs can give them-and then some. They<br />
can't stand not having the fastest PC on<br />
the block.<br />
It starts innocently enough: They buy<br />
the top-of-the-line system. They take<br />
their new system home and plug in a<br />
game they've been playing lately. They<br />
cackle maniacally and clap their hands at<br />
how fast the game runs and how much<br />
better the graphics look on their new<br />
system. But at some point, it's bound to<br />
happen-they inevitably remove the<br />
cover from their new machine and find<br />
to their horror/ secret pleasure ... empty<br />
expansion slots! A voice deep inside<br />
their gnarled minds begins to chant,<br />
"Upgrade, upgrade, upgrade." They<br />
awaken from a deep reverie to find that<br />
they're hyperventilating. They go to their<br />
spouses with the suggestion that the<br />
new PC might run a little better if it had<br />
another Voodoo 2 card. The spouses<br />
frown. Deeply and darkly. That very night<br />
the PC addicts will surf the Internet and<br />
use their credit cards to purchase<br />
Monster 3D lis or Pure3D lis. They'll have the packages<br />
delivered to the offices via Next Day Air. When<br />
the parcels arrive, they'll install the cards under the<br />
cover of night while their spouses slumber unknowingly<br />
in the arms of danger.<br />
How do you know if you're a hardware addict? If<br />
any of the following are true, you may, in fact, be a<br />
hardware addict: You buy a new PC every year. You<br />
can't stand to see empty expansion slots/bays and<br />
buy hardware just to fill them up. You buy games just<br />
to see how great your hardware works. If a friend<br />
buys a piece of hardware, you feel compelled to buy<br />
one too, but get something better and more expensive.<br />
Your PC has central air. Your monitor is bigger<br />
than your TV. You owe more on your credit card than<br />
the balance of your mortgage.<br />
The madness must end! Maximum PC must report<br />
responsibly on hardware products! Maximum PC<br />
must stop making hardware sound so sexy!<br />
-Ray Gero6ki<br />
Sweatin' to the Oldies<br />
I have a DX4-100 machine with 32MB RAM. Is it<br />
possible to overclock a 486-based machine?<br />
- Kevin BeM<br />
Technical Editor Sean Cleveland replies:<br />
Oh yes, they are very overclockable. Try setting the<br />
bus to 33MHz and the multiplier jumper to 4.0 first.<br />
This will make your machine run at 133M Hz. If that<br />
doesn't work, try changing the multiplier to 3.5,<br />
running the machine at 116M Hz. If you have to<br />
reduce the bus down to 25MHz just to get the<br />
machine to run at 125MHz with a multiplier of 5, it<br />
may not be worth the effort. It's actually better to run<br />
at 100MHz with a 33MHz bus speed. If<br />
you're currently running at 25MHz with<br />
a multiplier of 4, at least change the bus<br />
speed to 33MHz with a multiplier of 3.<br />
You'll notice a difference.<br />
AM Debate<br />
I have finally found a product that<br />
actually lives up to the hype-the<br />
wonderful AMD K6-z. This was the first<br />
product I have ever bought that has<br />
worked perfectly straight out of the<br />
box and actually benchmarked as<br />
promised. I purchased this after reading<br />
your preliminary reviews and would like<br />
to thank you for convincing me to buy<br />
this wonderful CPU. I'm so thankful<br />
AMD came to my salvation and came<br />
out with something that could compete<br />
with Intel and that I could afford.<br />
- Drew Wil60n<br />
Before people get all crazy, you have<br />
to hear my complaints about the AMD<br />
K6-z processor.<br />
1. It runs Windows 95 in the same<br />
time that my old Cyrix P150•!. I notice almost no<br />
speed increase.<br />
2. It is not as fast as a P-11 z66-it posts a 90<br />
bootMark! I was hoping at least a 120 bootMark.<br />
J. When I overclock it to 350M Hz, it doesn't power on.<br />
Is this how AMD believes it's going to beat Intel?<br />
I don't think so.<br />
-A l~re do £. Lopez<br />
Be Afraid, Be Very Afraid<br />
OK, I'm scared ..<br />
Since the release of DOS, Microsoft has always<br />
been a go-to company in my eyes. When I was old<br />
enough to buy my own computer, the first operating<br />
system I used was MS-DOS J.I. I can still remember all<br />
the commands I used then. Currently I use Windows<br />
95 and Windows NT 4.0, and I think both operating<br />
systems are good in their own way, but I can 't wait<br />
for Win98. It sounds really stable.<br />
Send your missives:<br />
commport@<br />
maximumpcmag.com
Officellax·<br />
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I'm writing this letter because I'm<br />
scared.<br />
I'm scared that the DO] will bust<br />
Microsoft up into smaller companies. I'm<br />
scared that the rest of the vultures will<br />
swing in with their flavors of operating<br />
systems and cause absolute chaos. I<br />
know Win95/ Win98, WinNT, Windows<br />
CE, even DOS are not perfect operating<br />
systems, but they are from one company.<br />
In our office, we're switching over from<br />
MacOS to NT, and some of the problems<br />
of "transferring" data have caused major<br />
setbacks and time delays. For every<br />
problem beyond our scope, we've been<br />
able to call Microsoft and get an answer<br />
to our questions. I can<br />
imagine the nightmare<br />
of new operating<br />
systems springing up<br />
all over the place and<br />
bringing the computer<br />
industry to its knees.<br />
You think you have<br />
problems now with<br />
Microsoft operating<br />
systems? What about<br />
companies that could<br />
be using four different<br />
operating systems from<br />
different companies<br />
under the same roof?<br />
That would be an<br />
absolute nightmare<br />
for any computer tech.<br />
Looking at the huge<br />
company that Microsoft<br />
is, most people know<br />
that their hold on the<br />
computer industry is<br />
flimsy at best. While<br />
Microsoft has money<br />
coming out its ears and<br />
lots of smart people working for tit, so<br />
did IBM and Apple in their highlight<br />
years. Most Americans (and I am one<br />
of them) always think the grass is<br />
greener on the other side. If Microsoft<br />
falls, another company will be eagerly<br />
waiting to fill its shoes and continue<br />
that company's regime of products that<br />
dominate the market. I'm not saying<br />
we should sell out to Microsoft by any<br />
means, or buy more Microsoft products<br />
to keep them afloat. But I do think we<br />
need to look at Microsoft as a necessary<br />
evil that keeps the lid on the computer<br />
industry and tries to maintain some sort<br />
of compatibility.<br />
- Matt Cummard<br />
Pralasslanal<br />
l:urlasltr<br />
As a SysAdmin for a plastics thermoformer,<br />
I have a bit of "professional<br />
curiosity." Who takes care of networking<br />
in the Maximum PC offices? Do you<br />
have an MIS department, or, in a land of<br />
technomavens, are things just done "by<br />
committee"? Do fights over individual<br />
upgrades result in bloodshed? Or has a<br />
certain editor in chief decreed, "There<br />
shall be no PC greater than mine"?<br />
-Brad Spaulding<br />
lditor In Chief Brad Dosland<br />
repll .. : Imagine Media provides an<br />
MIS department for all the publications<br />
here (PC Gamer, Next Generation,<br />
MacAddid, etc.), but Maximum PC<br />
is the bane of its existence. Every time<br />
the phone rings over there and it's one<br />
of the MaximumPCrew, they cringe.<br />
"Uhhh ... my PC is smoking, and molten<br />
plastic is flowing through the vents. Can<br />
you fix it while I'm still working. I don't<br />
want to shut down." When they do<br />
get us away from the system and look<br />
under the hood, they discover a slew of<br />
unmarked alpha silicon from yet-to-beannounced<br />
companies running on beta<br />
drivers and alien technology. Lately<br />
they've been putting stickers on our<br />
cases that read "If this seal is broken,<br />
fix your own damn machine!"<br />
As for my imperious decree, I'm<br />
currently chugging along on a P-Pro<br />
200 while my minions breeze about on<br />
P-11 power. But just wait till my Xeon<br />
arrives, then they'll feel my wrath.<br />
Upgrade Your Eyes!<br />
I'd like to know why people even care<br />
what happens beyond 6ofps? The<br />
human eye can only register 6ofps.<br />
That means the Voodoo 2 has us seeing<br />
(or not seeing) an average of 14fps over<br />
what our optic nerve can register.<br />
Once the 6ofps to 70fps range is<br />
reached, the graphics people, hardware<br />
and software, should concentrate on<br />
bringing us stunning visuals.<br />
-jame6 H. Hughe6<br />
Executive Editor Jon Phillips<br />
replies: You're right. The typical<br />
human eye can't register framerates<br />
faster than 60fps. But that 60fps must<br />
be absolutely, positively locked in with
no dips whatsoever-any hiccups and the<br />
immersive experience is destroyed. Also<br />
remember that a particular 3D card might hit<br />
75fps in a particular game, but only 35fps in<br />
the next big hit that features more polygons,<br />
larger textures, and richer special effects.<br />
3D chipset developers therefore must<br />
concentrate on pure speed so that software<br />
developers can throw better visuals at us<br />
without sacrificing that locked-in 60fps<br />
framerate.<br />
Sell Your Soundcard<br />
I'm somewhat amazed with the soon-to-be<br />
Microsoft Digital Sound System 8o, which<br />
receives its information via the USB port. It<br />
is my understanding that it is not connected<br />
to the soundcard, at least not directly. I'm<br />
very curious as how this all works. Is this<br />
something so new as to say that a soundcard<br />
is not needed for these new speakers?<br />
- ]a6on Hamilton<br />
Senior Editor Andrew Sanchez<br />
replies: Your PC will convert the audio<br />
signals into a straight digital signal that can<br />
be transported across the USB bus. Once it<br />
enters the speaker system, a Digital-To-<br />
Analog converter inside the subwoofer<br />
box converts the digital<br />
signal back into a format feasible<br />
for all the analog speakers.<br />
The Microsoft speaker system<br />
is both a digital (USB) and analog<br />
device, meaning you can hook<br />
up the speaker via regular 1/8-<br />
inch mini stereo cable or USB.<br />
In theory, a soundcard is not<br />
necessary if you go with USB,<br />
as your digital sound, equalization,<br />
and volume control will be<br />
routed into the USB port. The<br />
Microsoft speaker system will<br />
have its own control applet for<br />
volume, effects, etc., so you<br />
bypass any soundcard altogether.<br />
Although, if you do<br />
own a CD-ROM/DVD drive<br />
(and who doesn't?!), you'll still<br />
need to connect that device to<br />
something in order to get<br />
sound into your system-such<br />
as a soundcard.<br />
We'll have to wait until we get final<br />
product in order to fully decipher<br />
Microsoft's USB plan.<br />
Privacy Piracy<br />
No matter what anyone says,<br />
you can't justify Blizzard's decision<br />
to read data off people's<br />
hard drives while playing their<br />
games online. By doing so, we<br />
are saying that anyone has the<br />
right to barge into our privacy,<br />
be it home or PC. My PC is my<br />
virtual home. And I do not feel<br />
comfortable having others<br />
barge into my home without<br />
me knowing and retrieving<br />
whatever they please. I'm sure<br />
there are other legal means of<br />
handling this situation, other<br />
than illegally retrieving data<br />
from peoples PCs.<br />
I understand Blizzard's<br />
dilemma. But, like with any<br />
other authority in this country,<br />
there is a right way of handling<br />
these problems, and this<br />
is not it. Pirates aren't in the<br />
right, but two wrongs don't make a right.<br />
Is the violation of our privacy a worthwhile<br />
sacrifice for catching a few criminals,<br />
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even if those not pirating are also<br />
being violated? After all. they did find<br />
out that some were "manufacturing<br />
problems, stores that were reselling<br />
returned copies .... " What of the lawabiding<br />
citizens whose privacy was<br />
violated? How do we justify that? If<br />
authorities seeking to convict murderers<br />
need warrants, what makes the software<br />
industry any different?<br />
- jack L. Cri6o6tomo<br />
I am demanding that Maximum PC<br />
execute an immediate and total recall of<br />
all current issues. This morning, as I was<br />
turning the pages of the issue, I received<br />
a lateral microincision<br />
of the left forefinger.<br />
That's right- a papercut.<br />
How can you litter<br />
the streets with such a<br />
patently dangerous<br />
product? Did you even<br />
bother to get this magazine<br />
safety-approved?<br />
And, as for the CD-ROM,<br />
I dropped it on my<br />
crotch, burning Mr.<br />
Bobo beyond recognition.<br />
(Wait-forget I told<br />
you that name.) Be<br />
assured, Mister(s). a<br />
lawsuit of elephantine<br />
proportion is heretofore,<br />
forthwith, and<br />
verily, uh, comin' at ya.<br />
Regarding this<br />
Blizzard nonsense (if I<br />
may be serious for a<br />
moment): Blizzard did<br />
the right thing. Perhaps<br />
it was poor execution,<br />
but it was trying to do<br />
right by its customers. Anyone who<br />
feels his privacy has been violated, well<br />
obviously you have something to hide.<br />
The rest of you who feel that Blizzard<br />
betrayed your trust by gathering system<br />
information for marketing purposes,<br />
I've got news for you: every time you<br />
use a credit card, shop at a major<br />
department store, register at a hotel,<br />
vote. go to a new doctor or dentist, or<br />
get arrested-people, your name is for<br />
sale. Big business has been keeping<br />
tabs on us far longer than the software<br />
industry has been around. Live with it<br />
and let Blizzard get back to making<br />
great games.<br />
- Chabuhi<br />
Canlig.Sis<br />
I'm a woman who loves computer hardware<br />
and software. I get excited by it. I<br />
work for a software company, and today<br />
I tried to join a conversation with two<br />
men about hardware upgrades. I know<br />
about this sort of thing, believe me,<br />
through lots of hands-on experience.<br />
I've upgraded three systems, testing and<br />
returning a lot of inadequate hardware.<br />
Well, all I got was blank looks from<br />
these two guys. And this has not been<br />
my only experience with the brush-off<br />
during computer conversations. I love<br />
computers and I love to talk about<br />
them, but men perceive women as<br />
unable to have a valid opinion when<br />
it comes to computers.<br />
I see no difference in my passion for<br />
computers than any man's. Why then do<br />
I get laughed at or given the big cold<br />
shoulder when it comes to talking about<br />
computers? I admit no other woman in<br />
my office shares my passion. but I don't<br />
think I'm that unique. And I certainly<br />
don't see why anyone would be uncomfortable<br />
talking to me.<br />
There's a comic going around the<br />
office where a woman asks her son why<br />
all games are written for men. The boy<br />
replies that women should stop complaining<br />
and program their own games.<br />
The son ends up in the corner facing the<br />
wall. But this is downright invalid. I love<br />
the games out now! They aren't geared<br />
for men or women.<br />
Female Maximum PC readers, am I<br />
that unusual in loving games such as<br />
Quake II and Blood 2 , and daydreaming<br />
about the latest in computer hardware?<br />
- Heather Walton<br />
Whither USB?<br />
When will we get to use our USB ports?<br />
USB ports have been in new machines<br />
since 1996, and I still haven't seen a<br />
single peripheral that uses it. When can<br />
we expect to be free of this multitude of<br />
cables we're currently forced to live with?<br />
I long for the day when I can remove<br />
all those cables and just use a hub, plug<br />
them in, and not have to worry whether<br />
I have the correct cable type or whether<br />
it will fit into my computer.<br />
- Michael Irving<br />
News Editor Bryan Del Rizzo<br />
replies: Now that Windows 98 is<br />
unleashed on the J<br />
start to see a prolifl<br />
devices flood the ~<br />
working on a huge<br />
upcoming issue of<br />
already we've got<br />
products, including<br />
mice, hubs, scanne<br />
game controllers. B<br />
actually work. Just<br />
you're on your wa<br />
Online S<br />
Binge<br />
One late night not t<br />
up doing a bit more<br />
planned, and in the<br />
17-inch DEC VRCI6-<br />
morning after the h<br />
I decided to check o<br />
vious night. What II<br />
monitor 1 had purch<br />
BNC-type video con<br />
me to do a little res<br />
familiar with anythi<br />
15-pin units. One ite<br />
find was that most<br />
manufacturers do m<br />
unit. What I want to<br />
have just purchased<br />
or I just got a stella<br />
Executive Edito<br />
replies: One late<br />
ago I ended up doin<br />
than I had planned,<br />
purchased a 1,343-<br />
too had BNC conne<br />
freaky international<br />
Anyway, it's strange<br />
turer would outfit a<br />
with BNC connector<br />
bandwidth video sig<br />
and is typically the p<br />
interface for high-en<br />
Sure, you can use an<br />
your monitor up and<br />
video signal will top<br />
quality. If this solutio<br />
you, I should let you<br />
the market for a ne<br />
Pumping<br />
in Your
unleashed on the world, you should<br />
start to see a proliferation of USB<br />
devices flood the market. We're<br />
working on a huge USB feature for an<br />
upcoming issue of Maximum PC, and<br />
already we've got a bunch of USB<br />
products, including cameras, keyboards,<br />
mice, hubs, scanners, adapters, and<br />
game controllers. Best of all, they<br />
actually work. Just plug 'em in, and<br />
you're on your way.<br />
Online Shopping<br />
Binge<br />
One late night not too long ago I ended<br />
up doing a bit more surfing than I had<br />
planned, and in the process purchased a<br />
17-inch DEC VRC16-HA monitor. The next<br />
morning after the headache went away,<br />
I decided to check on my work the previous<br />
night. What I learned is that the<br />
monitor I had purchased had only five<br />
BNC-type video connectors. This caused<br />
me to do a little research, not being<br />
familiar with anything but the standard<br />
15-pin units. One item of interest I did<br />
find was that most after-market cable<br />
manufacturers do make a 15-pin-to-BNC<br />
unit. What I want to know is whether I<br />
have just purchased a new boat anchor<br />
or I just got a stellar deal on the <strong>web</strong>.<br />
-CW2<br />
Executive Editor Jon Phillips<br />
replies: One late night not too long<br />
ago I ended up doing a bit more surfing<br />
than I had planned, and in the process<br />
purchased a 1,343-foot ocean liner. It<br />
too had BNC connectors. I blame those<br />
freaky international maritime specs.<br />
Anyway, it's strange that a manufacturer<br />
would outfit a 17 -inch monitor<br />
with BNC connectors. BNC offers higher<br />
bandwidth video signals than 15-pin,<br />
and is typically the preferred connection<br />
interface for high-end 21-inch displays.<br />
Sure, you can use an adapter to get<br />
your monitor up and running, but your<br />
video signal will top out at 15-pin<br />
quality. If this solution doesn't appeal to<br />
you, I should let you know that I'm in<br />
the market for a new boat anchor.<br />
Pumping Polygons<br />
in Your lap<br />
What happened with 3D cards for notebooks?<br />
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• Connect ANY Voodoo2 board to external "reverse "<br />
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• Use Canopus drivers and Quick Control real-time screen<br />
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I
News Editor Bryan Del Rizzo replies:<br />
3D chips, not cards, are already available for<br />
notebooks. In addition to the MagicMedia<br />
256AV, we've also seen 53's ViRGE/MX and<br />
ATI's Rage LT Pro. Although they do provide<br />
Direct3D compatibility, they don't exactly<br />
give desktop Voodoo-based cards a run for<br />
the money. Still, they're a good first step<br />
into making notebook computers just as<br />
"video powerful" as their desktop brethren.<br />
Son of A&P<br />
What's the deal with AGP 2.0? I'm looking<br />
into replacing the mediocre AGP card that<br />
came with my P-11 266 with something with<br />
a lot more pixel-pushing power. I'm considering<br />
either an STB Velocity 128 (8MB) or<br />
a Real3D Starfighter. However, the<br />
Starfighter's specs on a vendor page state<br />
that it's an AGP 2.0 card. Looking through<br />
the motherboard manuals, the only thing<br />
I've been able to determine is that I have<br />
a 440LX bus. There's really nothing on AGP<br />
levels. I was hoping you guys could<br />
enlighten me. Basically, I just want<br />
to know if the StarFighter will work<br />
on my system. Also, while you're at<br />
it... What the hell is AGP 2.0?<br />
- Alexander Aguilar<br />
Executive Editor Jon<br />
Phillips replies: Your motherboard<br />
is outfitted with the 440LX core-logic<br />
chipset, which does indeed support the<br />
AGP 2.C>-enabled StarFighter. And why<br />
shouldn't it? Intel makes both the 440LX<br />
and the i740 chipset used by the 3D card.<br />
AGP is an Intel technology that lets your<br />
computer store 3D gaming textures in main<br />
system memory. Before AGP, textures could<br />
only be stored in the memory soldered to<br />
your videocard-about 2MB to 16MB worth<br />
as opposed to the 32MB to 128MB that's<br />
plugged into most computer motherboards.<br />
With voluminous amounts of texture storage<br />
space at their disposal, game developers can<br />
now use higher-res textures, and thus make<br />
3D worlds more breathtaking.<br />
The second version of AGP is simply a<br />
faster iteration of the spec. In AGP 1.0,<br />
the AGP data bus is a one-way streetthe<br />
videocard can't request textures from<br />
system memory while system memory is<br />
sending textures to the videocard. AGP 2.0,<br />
however, introduces a "sideband" through<br />
which the videocard can send texture<br />
requests at the very same time when<br />
textures are leaving system memory<br />
and heading toward the videocard.<br />
Two last things to remember: AGP<br />
doesn't mean jack unless you're playing<br />
a 3D game with extra large textures.<br />
I'm an avid gamer and work in a computer<br />
store chain. l believe the <strong>web</strong> degenerates<br />
customer service in most companies. just<br />
look at the number of patches downloadable<br />
from the <strong>web</strong> sites of most major companies.<br />
l understand how much it helps, but how<br />
much does it hurt? Do companies send out<br />
games that are not completely done, knowing<br />
they can put a patch on their <strong>web</strong> site thinking<br />
this would satisfy us? When companies<br />
put out patches on disks, it cost the company.<br />
This made them put out a better product in<br />
the first place because they didn't want to<br />
spend the cash. The <strong>web</strong> makes its easier<br />
for them to have a lazy mentality and<br />
shoddy product. I'd be ashamed of putting<br />
out even one patch. I'd praise a company<br />
that sent out a patch that gave registered<br />
users new features, not fixes, for free. In<br />
fact, I'd support that company for life.<br />
- Michael Kurtz<br />
My So-Called<br />
SCSI life<br />
I've had an Adaptec 2940W for four years<br />
and have rebuilt my computer three times<br />
around this card. l currently have a 1GB<br />
Seagate SCSI hard drive with an Iomega jaz<br />
drive. All are SCSI 2. I'm considering adding<br />
a SCSI wide hard drive to my system but am<br />
having a hard time finding one. Can this<br />
card support SCSI Ultra Wide or SCSI 3 7<br />
- Luigi Tiberi<br />
Tech Editor Sean Cleveland replies:<br />
No, it cannot. You would need Adaptec's<br />
2940UW (Ultra Wide) controller or equivalent<br />
from another manufacturer. But if<br />
you 're really going to take the plunge,<br />
you may want to look into Ultra 2 SCSI.<br />
Adaptec's Ultra 2 card is called the<br />
2940U2W and is currently available.<br />
This next-generation SCSI offers a total bus<br />
width of 80MB/sec as opposed to Ultra<br />
Wide's 40MB/sec. Even though a singlE<br />
hard drive would never fill this, we hav1<br />
found that Seagate's Cheetah Ultra 2 d<br />
do indeed burst at 45MB/sec! Its throu<br />
put is also phenomenal at 16MB/sec, a<br />
seek times are at a steady 8.5ms. If spe<br />
is your need, then definitely look into tl<br />
combination. If you have trouble findin<br />
these drives on shelves, it's due to lack<br />
demand. Most companies can order eq<br />
ment, and a list of resellers is usually all<br />
able from the manufacturer's <strong>web</strong> site.<br />
Slow as a SnADL<br />
Why is AOL so slow? l can't get less tha<br />
450 ping while I play Quake II. It takes<br />
seconds to even fire the first shot off<br />
rocket launcher, and by then the perso1<br />
moved. I have a 300MHz P-11, V.90 mod<br />
and I'm even using AOL's V.90 access li1<br />
What gives?<br />
- Dan the piMed-obb g<br />
Online Editor Gordon Ung replie<br />
AOL slow? Say it ain't so! Yov<br />
problem probably relates to t<br />
amount of traffic AOL handle!<br />
with its millions of customers.<br />
networks really aren't configu<br />
to handle the intense gaming<br />
Quake II requires. There are a<br />
few tricks you might want to<br />
though. Some people have reported Ia~<br />
being induced by the V.90 protocol. T<br />
dialing a non-V.90 line like a 33.6 line,<br />
turning software compression off unde1<br />
advanced setting on your modem. You<br />
also want to try updating your winsoc<br />
dial-up networking to 1.2. A great pia<br />
start is www.navpoint.com/ -zephed/<br />
qx2.html. The site has tips on configuri<br />
X2/V.90 modem init strings for optimu1<br />
Quake gameplay. The final tip would b<br />
to switch to a true ISP. If you love AOU<br />
community forums but want an additio<br />
ISP for online gaming, you may want t~<br />
change your rate plan to the low usag<br />
plans AOL has available.<br />
The Rabbit Died<br />
please help<br />
i have become satisfied with my curr<br />
computer and feel no compulsion to<br />
upgrade it<br />
please, please help me<br />
i do however have an overpowering<br />
to overclock my vw rabbit<br />
- Stephen D. Goglin
Andrew Sanchez<br />
.. SENIOR EDITOR<br />
Andrew's the man in<br />
charge of the entire<br />
review well in the<br />
pages of Maximum<br />
PC. You'll see his<br />
name attached to<br />
many of our hardware<br />
features, especially<br />
anything related to<br />
3D accelerators.<br />
Jon Phftlps<br />
"'EXECUTIVE EDITOR<br />
Straight from the<br />
mean streets of<br />
Richmond, CA (with a<br />
layover at The Net<br />
magazine), Jon's the<br />
man who crafts the<br />
feature well of<br />
Maximum PC every<br />
month. He's also<br />
become a CPU guru.<br />
ing<br />
ck of<br />
equip<br />
avail<br />
e.<br />
han a<br />
es five<br />
fmy<br />
son's<br />
odem,<br />
line.<br />
gamer<br />
ies:<br />
our<br />
the<br />
les<br />
s. Its<br />
Sean Cleveland<br />
.. TECHNICAL EDITOR<br />
Sean's a freak for the<br />
geekier stuff: blazing<br />
hard drive spindle<br />
speeds, cool network<br />
hubs, CD-ROM drive<br />
architectures, flavors<br />
of SCSI. When not<br />
hobnobbing with<br />
engineers, he's in<br />
charge of the lab.<br />
Rick Popko<br />
.. SOFTWARE EDITOR<br />
A grizzled veteran of<br />
Multimedia World<br />
and Digital Video<br />
magazines, Rick's<br />
brimming enthusiasm<br />
(not pictured) guides<br />
our coverage of the<br />
games, utilities, and<br />
apps that show off<br />
your killer hardware.<br />
Bryan Del Rizzo<br />
.. NEWS EDITOR<br />
Bryan's the man on<br />
on the asking end of<br />
the hard questions in<br />
our monthly interview<br />
and in charge of the<br />
news section in print<br />
and online. Being on<br />
the road so much,<br />
Bryan's also the master<br />
of mobile tech.<br />
WE'LL LEAVE THE<br />
STARRING RDUS<br />
TD THE HARDWARE,<br />
BUT YDU'LL BE HARD·<br />
PRESSED TD RND A<br />
BEnER SUPPDRTINii<br />
CAST DN AllY BACKLDT<br />
IN THE BUSINESS<br />
Sarah Plrdl<br />
"'MANAGING EDITOR<br />
The flaxen-tressed<br />
Sarah came to<br />
Maximum PC from<br />
Unix Review and<br />
reads every word in<br />
the magazine each<br />
month. In addition to<br />
her language skills,<br />
Sarah stays hands-on<br />
with the mouse beat.<br />
Kevin Ashbum<br />
"'ART DIRECTOR<br />
Kevin was a freelance<br />
designer for boot<br />
magazine. He was<br />
hired as associate art<br />
director, and by noon<br />
that flrst day he was<br />
the full-fledged art<br />
director. He's just that<br />
good ... and he's wiRing<br />
to work insane hours.<br />
Sherry Monarko<br />
"'ASSOC. ART DIRECTOR<br />
Eclectic Sherry is our<br />
colorful spark plug. In<br />
addition to lay out<br />
chores, Sheny makes<br />
sure all our pages are<br />
prepped and ready to<br />
go to the press. She<br />
also spearheaded the<br />
design of our <strong>web</strong> site<br />
and Deluxe CD-ROM.<br />
_,.y,~,<br />
/- .. - -- -(<br />
I<br />
'<br />
" -l<br />
, . . ·.·<br />
.. ~-<br />
L's<br />
ional<br />
to<br />
ge<br />
Gordon Ung<br />
"'ONLINE EDITOR<br />
Gordon reads, edits,<br />
and posts the flood of<br />
letters that come into<br />
the magazine. With a<br />
daily newspaper background,<br />
crafty guy<br />
Gordon also kicks in<br />
on the news and<br />
soundcard coverage<br />
in Maximum PC.<br />
Unda Aldreclp<br />
"'GRAPHIC DESIGNER<br />
The newest member<br />
of the Maximum PC<br />
team, Unda has lent<br />
her design skills to PC<br />
Games, Mother Jones,<br />
and •surface magazine.<br />
Her arrival at the<br />
magazine immediately<br />
attracted a bevy of<br />
amorous stalkers.<br />
rrent<br />
g urge<br />
m•<br />
t<br />
I<br />
•><br />
Kenn Durrence<br />
•DISC EDITOR<br />
Kenn's the guy who<br />
pulls together all the<br />
phat demos, utilities,<br />
drivers, and shareware<br />
that come on the<br />
Deluxe version of<br />
Maximum PC's mega<br />
650MB CD-ROM:<br />
Maximum CD. He<br />
also bats clean-up.<br />
Brad Dosland<br />
.. EDITOR IN CHIEF<br />
Our own Svengali, Brad tries to get everyone on his<br />
suspiciously dedicated staff to spend every waking<br />
hour in our cramped office (must be those blazing<br />
blue eyes). He's held almost every position in publishing<br />
on magazines such as boot and Thrasher.<br />
G-Burns<br />
•PUBUSHER<br />
Gene's been the biz<br />
force behind some of<br />
the most successful<br />
magazines in tech<br />
publishing, such as<br />
NetGuide, Home PC,<br />
and Windows mag.<br />
His tireless drive is a<br />
motivating force for<br />
all at Maximum PC.
Who hasn't been there when someone's started dealing<br />
business cards as if it were a game of five card stud? The Palm Ill"<br />
connected organizer lets you dispense with that<br />
ritual- without gambling with your precious<br />
information. Now infrared transfer makes<br />
:.·::~&.,<br />
,.. .. .. ><br />
it possible to transfer your business card and<br />
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users. And HotSync"' technology lets you exchange data with your PC- great<br />
for quick backups and seamless data entry. Of course Palm Ill still keeps<br />
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applications created by thousands of developers make this organizer<br />
even more powerful. Palm Computing products are the fastest selling<br />
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one will be like running out of business cards- a big<br />
business faux pas. For a Palm Ill retailer near you,<br />
visit www.palm.com or caii1-B00-861-2529.<br />
Palm, Ill"<br />
e.<br />
The con nected organi zer.<br />
PalmPilot"' Professional - $299•<br />
• Instantly syncs with your PC<br />
• Stores thousands of entries<br />
• E-matl and Internet ready<br />
Palm Ill Organizer - $399•<br />
I Includes PalmPilot Professional<br />
features plus)<br />
• Infrared Transfer<br />
• Twice the memory<br />
• Applications available from<br />
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• links to Symantec ACT! and<br />
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• All prices U.S. list prices. MacPac connection kit. required foc Macintosh connectivity, sold separately for $14.95. Palm"' Mail and Expense applications<br />
and some links to desktop software not supported on Macintosh. © <strong>1998</strong> 3Com Corp. 3Com, the 3Com logo, Palm Computing, and HotSync<br />
are registered trademarks. and PalmPilot. Palm Ill, Palm, the Palm Ill logo. and the Palm Computing platform logo are trademarks of<br />
Palm Computing, Inc. or 3Com Corporation. Other product and brand names may be trademarks or registered trademarks of their respective owners.<br />
This product is not manufactured by Pilot Corporation or Pilot Corporation of America. manufacturers and distributors of writing instruments.<br />
Optional links (sold separately)<br />
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• Ascend 97<br />
• ECCO<br />
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Advanced lntellige t Tape (Atn is<br />
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50GB. The $5,58 AIT uses Sony's memory in cassette<br />
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memory chip bui into each data<br />
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AIT holds up<br />
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The $5, 589 SDX- 300C/ES comes equipped with two 68·<br />
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Sony; 888.531.7669; ww .ita.sel.sony.com/products/<br />
Wipa Dull ~<br />
When your audio COs start skipping or your r-nrnn>ftPr<br />
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Scratches simply confuse<br />
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scratch. One Wipe Out! kit<br />
costs $14.99 and will restore<br />
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and it's miraculous.<br />
Esprit Development Corp.; 908.284.0426;<br />
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Dlympus DIDDD<br />
When a genius idea hits you, just pick up your D1 000 digital voice<br />
recorder, hit record, and download the audio file to your PC later for<br />
easy transcription to text. Olympus hooked up with Intel and IBM to<br />
bring you the world's first digital voice recorder with removable storage<br />
media. Using an advanced algorithm, the D1000 applies an extremely<br />
high rate of data compression, then records on Intel's flash memory<br />
miniature cards. Olympus includes one 2MB card (additional cards<br />
cost $30 for 2MB and $50 for 4MB) and a PC card adapter so you<br />
can transfer recorded DSS files to your PC. Once the audio is transferred<br />
to the PC, IBM's ViaVoice continuous speed recognition software<br />
converts the recorded voice into text.<br />
The $299 D1000's compact designit<br />
measures a mere 4.7x1.8x.9 inches<br />
and weighs only 6oz with batteriesmeans<br />
portability. Supercool!<br />
Olympus; 516.844.5000;<br />
www.olympus.com<br />
LCDihows<br />
time left,<br />
and time,<br />
and more
iCam ~<br />
With the $9,000 iCam, you can be<br />
at once. Using telepresence '"rnnr'"'""'<br />
see and hear a remote locatio<br />
were there. Web-based<br />
Web-based<br />
controls tilt,<br />
and zoom<br />
~ Sony IDD Disc library<br />
In need of an inexpensive solution for sharing a plethora of CO-ROMs?<br />
The Sony CDL1100 CD-ROM library is the perfect, if not the only,<br />
choice in its price range. Packaged in a small desktop tower, this<br />
changer houses two 12x CD-ROM drives. It uses a ""•nL· .. ,.<br />
de~·ice-..for swapping discs, requiring only 12.2 seconds to<br />
a P-CAV architecture and<br />
throughput of 8x<br />
of up to<br />
12x (1.8MB/sec.). The average access time is 130ms. SmartCD software<br />
gives you simple access to discs via Windows Explorer and only requires a<br />
single drive letter to access all CDs.<br />
Sony; 888.531.7669; www.ita.sel.sony.com/produd s<br />
1oo-clisc changer<br />
cleliven 65GB of data<br />
Targeted at home and<br />
iSwitch is more than a<br />
both switching and I<br />
Eight 1 OBaseT switched<br />
total throughput of up to<br />
Two high-speed serial<br />
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to the iSwitch. The i
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• Presario FP 500 Flat Panel Monrtor (14 .1 " VIA)<br />
S2799*<br />
Fully loaded, all-in-one design<br />
• Intel Pentium II Processor, 266MHz<br />
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• 2 Type II or 1 Type Ill PC card slot<br />
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Purchase yours at your favorite retailer, or buy direct from Compaq.<br />
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porlod. S100 mail-In - from Compaq ._ actMition af this fn>e trial al Compaq Easy lntomet Access. Valid ooly "' - Presarto desktop and min- models. Rebate<br />
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and<br />
'Ore year pans ar
lex St. john designed<br />
DirectOS-his dream operating<br />
system-so now it's<br />
my turn.<br />
In some ways, my<br />
VirtualOS is similar to his,<br />
but with some twists-and<br />
I'll crawl out on a limb to<br />
predict that my approach is the wave of<br />
the future.<br />
Like the Saint, I want to rip apart the<br />
OS kernel from the application programming<br />
interfaces (APls). Today's leading<br />
OSes are criminally bloated. The more<br />
code there is, the more opportunity for<br />
bugs. And the main reason they're<br />
bloated is that APls-the software layers<br />
that provide services to applicationsare<br />
growing fatter than a sumo wrestler<br />
on a chocolate binge.<br />
The low-level duties of an OS kernel<br />
haven't changed much in the past ten<br />
years. Yet, the ballooning bugs in highlevel<br />
APls are sabotaging the reliability of<br />
the kernels. It's time to separate the lowlevel<br />
functions of the OS from the higherlevel<br />
functions of the APls.<br />
ages over time. Also, I'd like to maintain<br />
separation between apps and APls, just<br />
as I do between APls and the kernel.<br />
That way, APls can evolve without<br />
requiring anyone to repackage the apps,<br />
and apps would automatically take<br />
advantage of upgraded APls.<br />
So I would implement the APls as a<br />
virtual layer on top of the kernel. Apps<br />
would arrive on the machine in the form<br />
of intermediate pseudo-code, not native<br />
code. The software installer would really<br />
be a compiler that converts the pseudocode<br />
into native code without user<br />
intervention. Alternatively, a just-In-Time<br />
(jlT) compiler could convert the pseudocode<br />
into native code as the program<br />
runs, based on actual profiles of how<br />
you're using the program. jlT compilers<br />
optimize a program in ways that static<br />
compilers can't, because static compilers<br />
are oblivious to runtime variations.<br />
If any of this sounds vaguely familiar,<br />
it's pretty much how java works today.<br />
java bytecode is intermediate pseudocode<br />
that usually gets interpreted or<br />
compiled into native code at runtime.<br />
Your Next OS Will Be Virtual<br />
other<br />
TH E ULTIMATE OS LOOKS A LOT LIKE JAVA. .. AND THAT'S GOOD<br />
What does a kernel need to do? Not<br />
much, really. It needs to handle memory<br />
management, task scheduling, interrupts,<br />
device drivers, interprocess communications,<br />
and a few other critical functions.<br />
I'd store my VirtualOS kernel in switchprotected<br />
Flash ROM<br />
so it's upgradable if<br />
necessary, but<br />
immune to system<br />
crashes, evil viruses,<br />
and monkey damage.<br />
Now, here's where<br />
my Virtual OS diverges from Alex's<br />
DirectOS. Alex would package the API<br />
libraries required by a program with the<br />
program itself. Every program installs its<br />
own APls at runtime.<br />
Frankly, his concept has a lot of<br />
merit. I like the idea of reducing the<br />
state information on a machine. But the<br />
unchecked growth of APis might lead to<br />
horrendously bloated application pack-<br />
The java platform APls, which are written<br />
in java, form a virtual layer that separates<br />
java programs from the OS and the CPU.<br />
As a result, the system software and hardware<br />
can change at any time without<br />
breaking the APls or your programs.<br />
also in the temporal<br />
dimension (across<br />
platforms that will<br />
exist in the future) .<br />
The year 2000<br />
problem teaches us<br />
that code often lives<br />
for 20 or 30 years.<br />
Can you predict<br />
which native platforms<br />
will be<br />
popular then?<br />
A reasonable<br />
objection is that a<br />
VirtualOS is too slow,<br />
especially for games.<br />
Point well taken. But<br />
while progress is<br />
underway to boost<br />
java performance,<br />
it'll never be as fast<br />
as plain C code or<br />
assembly language.<br />
That's OK, because<br />
java allows programmers<br />
to call native code if they need more speed,<br />
and my Virtual OS would, too. Games fall out<br />
of fashion faster than<br />
software, so longterm<br />
compatibility isn't<br />
so important.<br />
I'm not saying java<br />
is the ultimate solution.<br />
I consider java to be<br />
VirtualOS 1.0. Even if<br />
java fails as a platform, the concept won't<br />
die. It has too many advantages for users<br />
and developers, and the idea has been<br />
planted in too many brains by now.<br />
Another Virtual OS would rise from the<br />
ashes to fix the problems that killed java.<br />
On-site maintenance isn't available for a Voyager probe that's<br />
circling Saturn, so the OS had better be able to recover from<br />
errors on its own.<br />
Only the java virtual machine and the<br />
compilers must be changed.<br />
One advantage of a Virtual OS is that it<br />
would spur more competition for better<br />
OS kernels and CPUs. Software compatibility<br />
limits those choices today.<br />
Another advantage is that VirtualOS<br />
software is cross-platform compatible, not<br />
only in the horizontal dimension (across<br />
multiple platforms that exist now), but<br />
Eventually, a VirtualOS will succeed.<br />
And there won't be only one<br />
VirtualOS-there will be several. Some<br />
might be designed to run business software,<br />
while others might be optimized for<br />
consumer software. Someday, all platforms<br />
will be virtual platforms. In fact, I'd<br />
bet money that somewhere deep inside a<br />
secret lab in Redmond, Microsoft is<br />
working on one right now . •
ecently made a shocking realization.<br />
In all the columns and<br />
articles I've written about the<br />
online world, I've never covered<br />
the topic that's easily the most<br />
obvious: Porn.<br />
Articles about the legal quandaries<br />
surrounding the issue are<br />
plentiful; the shutting down of ISPs, pushy<br />
government regulation, and how porn<br />
exploits women and children (and farm<br />
animals). We don't need to go there today.<br />
It's also easy to find reams of blue-nose<br />
reports railing on about how online pornography<br />
is leading to the decline of<br />
western civilization (and millions of hairy<br />
palms). It's more difficult, but still possible,<br />
to find pro-porn articles. Pieces exist that<br />
maintain porn actually empowers women,<br />
gives sexually frustrated "weirdos" a safe<br />
environment to act out their "twisted" fantasies,<br />
and is one of the only economically<br />
sound ventures on the entire <strong>web</strong>.<br />
But it's almost impossible to find<br />
mainstream articles that explain the nuts<br />
and bolts of online pornography. How do<br />
you get it? Can it be discreet and secure?<br />
Web Whacker<br />
TRACKING ELUSIVE PORN ONLINE<br />
And how do you pay?<br />
To get an overview of how Internet<br />
users think about the subject, check out<br />
Survey Net's sex questions (www.survey<br />
.net/sv-sex.htm). Over 25,000 mostly<br />
heterosexual males (74%) in their twenties<br />
(more than so%) have<br />
responded since<br />
October 1995.<br />
Highlights include:<br />
-32% say the Internet<br />
has made them more<br />
open-minded<br />
-19% say the Internet encourages perversion<br />
-10% say the Internet promotes deception<br />
-s6% download erotic pictures<br />
-22% talk dirty in IRC<br />
Go to the site and answer the survey<br />
to get the rest of the sundry details.<br />
But how to find the action online?<br />
The obvious: Yahoo and Alta Vista.<br />
The word "sex" pulled up a mere 2,226 sites<br />
on Yahoo, but it piled up a staggering<br />
3,844,209 on Alta Vista. Clearly Alta Vista<br />
gets you miles more sex-related content,<br />
but it's also in a million different languages,<br />
and in no particular order.<br />
To help filter through the noise, some<br />
engines cater to your kinks. But beware:<br />
Many of these are just fronts for push<br />
sites that blast you with self-spawning<br />
banner windows for pay-to-play sites,<br />
very few actually offer impartial reviews.<br />
The best resource is jane's Reviewed Adult<br />
Links at www.powerotic.com/jane/.<br />
This site is both well organized and well<br />
designed, reviewing the entire gamut of<br />
sex-related sites. And the reviews are<br />
professional and intelligent. It also<br />
includes weekly picks, a special "for<br />
women" section, and consumer tips.<br />
A reasonable alternative is Persian Kitty<br />
at www.persiankitty.com. It's more of a<br />
Yahoo-esque listing with links to nearly<br />
1,000 <strong>web</strong> sites, categorized and alphabetized.<br />
It's a little too blinky blinky for my<br />
tastes, but it gets the job done. It also has<br />
quick links to sites offering free goodies.<br />
As far as required hardware and plugins,<br />
the sex industry is not technology shy.<br />
In fact all the bells and<br />
whistles behind the scenes<br />
often require well-hung<br />
machines with accessories<br />
such as QuickCams and<br />
video players to get the<br />
most out of your online<br />
rendezvous. Remember:<br />
online sex is mega money, so the purveyors<br />
can afford top-notch programmers.<br />
Surfing at work? Worried about<br />
privacy? A few tricks offer to keep the<br />
rubbernecks at bay. First, to hoax your<br />
admins, make sure to go through a private<br />
proxy that filters out<br />
headers and source<br />
addresses. But security<br />
watchers take<br />
note: no chaining,<br />
encryption, or log<br />
security is built-in<br />
according to a privacy<br />
report found at<br />
http://www.cs.<br />
berkeley.edul<br />
-daw/privacy<br />
compcon97-<br />
www/privacyhtml.html.<br />
If you don't want<br />
to get caught lookingeven<br />
anonymouslyuse<br />
an offline <strong>web</strong><br />
agent (a <strong>web</strong> snake).<br />
While you're running<br />
Excel on the desktop<br />
you could be happily<br />
using one of the tools<br />
from several companies<br />
such as Milktruck (www.milktruck.com)<br />
or the Maximum PC crew's favorite,<br />
Anawave (anaserve.com/anawave/<strong>web</strong>snake/),<br />
to download the content for<br />
later, more private, viewing.<br />
The payment structures vary. Many<br />
sites participate in AVS (Adult Verification<br />
Services) content networks that take your<br />
cash monthly and verify that you're over<br />
18 (to protect the sites). Payments from<br />
$1.95 to $19.95 per month seem standard.<br />
Adult Check, probably the best deal,<br />
offers IJ,OOO• sites for one year at $16.95.<br />
Adult Check Gold, at $14.95 per month,<br />
promises the best sites on the Internet.<br />
"jane" speculated that this new system is<br />
The sex industry is not technology shy. In fad, the bells and<br />
whistles behind the scenes often require well-hung machines<br />
to get the most out of your online rendezvous.<br />
back door that hides your identity. This<br />
will also keep header hunters from getting<br />
your e-mail and IP addresses for future<br />
unwanted pornspam.<br />
The easiest free way to do this is with<br />
Anonymizer at www.anonymizer.com.<br />
The service also offers for-pay accounts ($15<br />
a quarter), which are much quicker because<br />
the company says it reserves bandwidth for<br />
those with cash. Anonymizer employs a <strong>web</strong><br />
an answer to third parties passing old passwords<br />
(such as Pirate Lynx-www.piratelynx.com)<br />
to the masses and cutting down<br />
Adult Check and the <strong>web</strong> site's profits.<br />
Sixties free love may be over, and the<br />
age of lusty disco has passed, but there's<br />
no mistake that any tango you could<br />
possibly imagine is ready and waiting<br />
in the playroom of your choice online.<br />
Oooh baby baby. •
owever large the wads of<br />
sputum clogging the cogs<br />
of computer gaming may<br />
get, a precious few jewels<br />
of quality always manage<br />
to remind us what this<br />
medium can do. We may<br />
be drowning in a sea of<br />
mediocrity, but there are always islands<br />
of quality to provide refuge.<br />
That's why we bother.<br />
As I've said before, no matter how few<br />
good games come out each year in proportion<br />
to the bad ones, there never seems to<br />
be a shortage of quality games. That was<br />
brought home to me this week when I<br />
finally finished, after some 100 hours,<br />
Might and Magic VI. One-hundred hours<br />
away from family and friends, stuck in<br />
front of a flickering monitor that is probably,<br />
at this very moment, rendering my<br />
sperm inert. I have people to see, books to<br />
read, a golf game in serious need of help,<br />
and a whole season of "She's the Sheriff"<br />
on tape that I haven't yet watched.<br />
Yet almost every night I trudged out to<br />
my office and, for a few hours, went away<br />
roam the countryside and finish off any<br />
quests or dungeons you might have<br />
missed, borne along by a level 90• party.)<br />
What explains the appeal of this antisocial<br />
experience? Traditional noncomputer<br />
games are the antithesis of computer<br />
games. They are a social experience. We<br />
game partly for the challenge and pleasure,<br />
but more as a way of interacting with<br />
other human beings. When it's raining at<br />
the beach house, you don't all go to your<br />
separate corners and play solitaire. You<br />
haul out the Risk board and a case of cold<br />
ones and crush each other.<br />
And online gaming is no replacement<br />
for this social element. There's no chance<br />
to interact with fellow humans in a Quake<br />
II deathmatch. The times you do, you<br />
regret it as you realize many of the people<br />
playing are juvenile cretins in real life. I<br />
finally gave up most online action gaming<br />
because of the lame, testosterone-induced<br />
posing of the average player.<br />
Good computer games offer something<br />
you can't find anywhere else: full immersion<br />
in a vast and interesting world. Neophytes<br />
may compare it to television or<br />
Why We Game<br />
THE RARE GREAT GAME TRANSCENDS THE MEDIUM<br />
to the world of Enroth to battle some adequately<br />
rendered monsters. Why? I had<br />
already filed my review, thus freeing me<br />
from any occupational need to finish the<br />
blasted thing. I had promising new games<br />
such as Unreal, Operational Art of War, and<br />
Freespace waiting, and<br />
indifferent games such<br />
as X-COM Interceptor<br />
and vangers requiring<br />
evaluation. So why<br />
go back?<br />
It wasn't just that<br />
I'd gotten so far that I felt, "might as well<br />
finish it." I actually enjoyed it. (If that<br />
sounds strange, consider my job: enjoying<br />
a game you are required to evaluate is<br />
pretty rare.) I even looked forward to it.<br />
And when the Hive queen was dead and<br />
Prince Nicolai had knighted us all, I felt<br />
a bit sad that it was over. (I was pleased<br />
that New World Computing lets you go<br />
back to Enroth after the endgame, to<br />
movies, but gaming is much more. Films and<br />
TV are completely passive, engaging neither<br />
the body nor the imagination nor the mind.<br />
All that games borrow from motion media is<br />
the motion: moving images on a screen.<br />
Quality games are most like good novels.<br />
succeed best when<br />
they create a worldbe<br />
it a fantasy empire,<br />
a nascent civilization,<br />
or Gettysburg-and<br />
leave you to direct<br />
the "story."<br />
Technology helps<br />
game creators offer<br />
more believable<br />
environments for this<br />
mental process, but<br />
in truth, it's not<br />
essential. Visually<br />
immersive games<br />
such as Sin, Unreal,<br />
and Quake II are not<br />
the most emotionally<br />
compelling. They<br />
hone in on one or<br />
two emotions-fear<br />
and aggression-and<br />
strike them over and<br />
over again. They can<br />
be exhilarating, like a<br />
roller coaster, but rarely engage the mind<br />
on a more subtle level.<br />
Might and Magic VI, by comparison, is<br />
technologically inferior in almost every<br />
way. The framerates are poor, the textures<br />
aren't hardware-smoothed, the figure<br />
modeling isn't fluid. But the world has<br />
characters, stories, far-flung locations,<br />
magic, monsters, an epic battle between<br />
good and evil, heroes, and even a few challenging<br />
puzzles. The environment feels real<br />
not because it looks real (it often doesn't),<br />
but because the little details, such as an<br />
obnoxious clerk or snooty peasant, make it<br />
seem like a real place in time and space.<br />
That's why there's hope for computer<br />
Technology helps create more believable environments for<br />
this mental process, but in truth, it's not essential. Visually<br />
immersive games are not the most emotionally compelling.<br />
They draw you into a world that is partly<br />
the work of the creator, but partly the work<br />
(through the imagination) of the user.<br />
Instead of imagining the sensory elements<br />
as you do in a novel, you use your imagination<br />
to direct the action itself. The visual<br />
and aural elements are in place, but what<br />
you do with them is what engages and holds<br />
the user. This applies to every type of game,<br />
not just narrative ones. Strategy games<br />
gaming. A medium that so completely<br />
engages the imagination is far too powerful<br />
to be surrendered to the Deer Hunters<br />
of the world. Through technology, entire<br />
realms of the mind may be evoked, and<br />
the control of these worlds is placed in<br />
the hands of average consumers for<br />
$49.95. And if that isn't the most impressive<br />
creative medium since the motionpicture<br />
camera, I don't know what is . •
... Asusand<br />
Sea_g_ate UDMA<br />
Prolilems<br />
their hardware. Asus's reply<br />
didn't seem to be a satisfactory<br />
answer to us or to Mr.<br />
Kwan, who had this to say:<br />
Kwan Asus should<br />
check its own support<br />
forums. I searched and<br />
· 1nHr ~. · .·,;,<br />
Dear Dog I'd like everyone to<br />
know about a problem with found more than 100<br />
Asus P:ZB motherboards and<br />
posts on the problems<br />
the Seagate Medalist Pro<br />
~ ~ H n __•<br />
with the Seagate drive and<br />
' :<br />
hard drives such as the<br />
. .. Asus. It seems to me that<br />
ST34520A 7,200RPM IDE drive.<br />
. .<br />
they're passing the buck. I'd<br />
Although quite a few people ASUS PlB motherboard like to know what firmware<br />
in the Asus newsgroup are experiencing revision they had on their test hard drive<br />
the same problem, Asus doesn't seem to and how I can get that firmware revision,<br />
have an answer. The problem occurs either because I've searched all over the Seagate<br />
when you use the Intel 3.<strong>01</strong> bus-mastering <strong>web</strong> site and haven't found it. All I want is<br />
drives or when you enable the DMA mode to have my hard drive working at 100%<br />
of the hard drive in the device manager instead of just limping around.<br />
and the Ultra DMA mode in the BIOS. The Dog Since the buck was passed, we<br />
When you do this, the Win95 registry followed the money to Seagate, which congets<br />
corrupted and you must reformat finned a compatibility problem. Apparently,<br />
your hard drive. The fastest way of<br />
the speedy 7,200RPM Medalist is too<br />
checking for this problem is to run<br />
fast when used with the Asus P2B<br />
scandisk in Win95. It will detect multi-<br />
and the Intel bus-mastering drivers.<br />
pie copies of the FAT table.<br />
But whose fault is it? Intel, Asus, or<br />
The temporary fix to this problem<br />
Seagate? Seagate product marketing<br />
is to disable all the DMA settings,<br />
manager Jack Schiffhauer graciously<br />
but by doing this, your drive runs as<br />
refuses to point the finger at anyone<br />
slow as molasses. Basically it runs . and says it is the shared responlike<br />
a three-to-four-year-old hard Seagate Medahst Pro sibility of all parties involved.<br />
drive using mode 4. This should piss off He did add that the particular hard drive has<br />
anyone who just spent more than $350 been used with more than 120 systems<br />
on the fastest EIDE drive in the market. without glitches. Since learning of the<br />
-Fred Kwan problem, Seagate engineers issued a<br />
finnware update for the<br />
The Dog We contacted Asus officials<br />
about the problem. Their response follows:<br />
Asus We did a test for the ST34520A 7200<br />
RPM on our P2B motherboard, and it works<br />
without the problems you described. The<br />
problem you have experienced may be due<br />
to older firmware on the hard drive. You can<br />
drive that makes it run<br />
reliably on the P2B. The<br />
finnware upgrade is available<br />
on Seagate's <strong>web</strong> site.<br />
People can also get the<br />
update by writing to discsupport@seagate.com.<br />
All<br />
update firmware and try it out. We have not shipping drives have been<br />
~ received a lot of feedback from the field of updated as well. Schiffhauer<br />
~ similar problems, at least there is no record says Seagate takes pride in its products and<br />
~ of this being a known issue. Oftentimes, the its technical support and apologized if Mr.<br />
~ information on the Usenet group on the Kwan's e-mail was lost.<br />
3 Internet has similar issues clouded together<br />
: that do not reflect the true situation.<br />
: The Dog We scanned Asus support forums<br />
~ and found several messages from people<br />
~ confused about this same situation. Some<br />
>-<br />
reoorted similar oroblems. while others said<br />
..,. No~<br />
Fantasy For Me<br />
Dear Doa: I'd like you to let readers<br />
won't be a game<br />
ay.<br />
for<br />
may<br />
say u100% lntel-compatible<br />
CPU required," it's not<br />
detailed enough.<br />
After the game<br />
wouldn't work on my<br />
machine, I contacted Final Fantasy's<br />
technical support, which said " some older<br />
Cyrix chips are not completely compatible<br />
with Final Fantasy VII. The only way<br />
to solve this is to upgrade your CPU . Best<br />
Wishes, Eidos."<br />
That's it. Did Eidos mention anything<br />
about a patch in the works? No. Did they<br />
mention this on a single boxed copy of<br />
Final Fantasy VII?<br />
With dozens of games using their own<br />
3D engines, what makes Final Fantasy VII<br />
so awesome that it had to use lntel-specific<br />
assembler instructions? Eidos says its game<br />
is compatible with anything that is DirectX<br />
5.1 compatible, which a Cyrix 686 chip is.<br />
Shame on Eidos, and shame on the game's<br />
developer, Squaresoft, for making fans wait<br />
so anxiously, only to be let down.<br />
-Shaun Thomas<br />
The Dog We contacted Frank Hom, a producer<br />
for Final Fantasy VII, who defended<br />
the company and product. Hom says the<br />
problem lies in the CPU, not the code.<br />
Developers wrote the game to a<br />
certain spec.<br />
~~::;;.-.~ and certain<br />
~ l"Cylhc 686 CPUs<br />
- ~- JfJ didn't meet that<br />
~+"' ~ · spec, he says.<br />
• ~ Final Fantasy VII uses<br />
a time-stamping function in<br />
the CPU that the Cyrix chip<br />
does not support correctly.<br />
While Eidos tries to ensure<br />
that its games are compatible with most<br />
CPUs, it was impossible to change code for<br />
just one CPU, Hom says. Newer Cyrix CPUs<br />
are compatible and run Final Fantasy<br />
VII without a glitch, he says.<br />
But you're not totally<br />
screwed. Despite what customer<br />
service told you, Hom<br />
maintains that the com anies<br />
Vl<br />
m<br />
::j<br />
\D<br />
(X)
LIPS<br />
~ betfeK?<br />
•<br />
Squaresoft has supplied source code for<br />
Final Fantasy VII to Cyrix to help it create a<br />
patch. Keep your eyes on the Watchdog for<br />
an update when this patch is available.<br />
...,_ Wrong Tool For<br />
The Wrong .Job<br />
Dear Dog In 1997, I bought a "cutting<br />
edge," highly acclaimed, multiple-editor'schoice-award-winner<br />
Number Nine<br />
Imagine 128 Series :Ze. Yes, I was<br />
impressed by its apparent speed, and the<br />
visual clarity was a wonder to behold.<br />
But in Directx, the card is less than<br />
impressive. I couldn't initialize many<br />
games requiring DirectDraw or Direct3D<br />
features without error messages. It began<br />
to look as if the videocard was the culprit.<br />
A visit to Number Nine's technical support<br />
provided updated drivers that were<br />
Windows Hardware Qualified , and a<br />
couple of optimized drivers that supposedly<br />
improved on that. OK, I thought.<br />
Number Nine is on top of things.<br />
But nothing worked. I despaired for<br />
days, poring over my system's software<br />
and hardware trying to derive a fix, but<br />
without success. These were 2D software<br />
titles requiring only DirectDraw, so I wasn't<br />
asking too much out of my Imagine 2. I<br />
was willing to suffer framerate performance<br />
hits; I just wanted to make the games<br />
work. You see, I paid a whopping $335 for<br />
the videocard and couldn 't bring myself to<br />
spend more so soon afterward.<br />
So, I contacted Number Nine's technical<br />
support. I was told to uninstall DirectX,<br />
uninstall Imagine 2's drivers, uninstall the<br />
game, and reinstall everything using current<br />
drivers. This would work, I was told. The<br />
card was DirectX capable. But this didn't<br />
work. So, I contacted Number Nine with<br />
this information and was flatly told to buy a<br />
3Dfx card. This would solve my problems. I<br />
told Number Nine this was not acceptable,<br />
if they wanted me to have a 3Dfx<br />
card, then they should send me<br />
one. The Imagine 2 was capable<br />
and certified to run the games,<br />
even by Number Nine's own claims.<br />
"Please ensure you have the<br />
latest drivers," I was again told.<br />
"Make sure you have installed everything<br />
correctly, " I was told . I'm no computer<br />
invalid-1 checked myself over and over.<br />
Everything was done correctly and should<br />
have been ready to go. Number Nine<br />
assured me they would not abandon me.<br />
This had to be a driver problem, I pleaded:<br />
" Please get some updated drivers for this<br />
blasted $335 card!"<br />
The Number Nine Imagine 2e cards,<br />
which were so highly acclaimed when<br />
they were released, were marketed way<br />
past their expiration date, and<br />
Number Nine won't take<br />
responsibility for it.<br />
-Paul Stock<br />
....,_ Rocket .Jockey<br />
Glide Hockey<br />
Dear Dog A couple of months ago, I read<br />
a magazine that mentioned a patch that<br />
enables 3Dfx support for Rocket Science's<br />
game Rocket Jockey. The magazine in<br />
question said to call SegaSoft, which would<br />
then send out a CD. I did that, but was<br />
promptly treated like a leper and told that<br />
this patch was just a rumor. What gives?<br />
-Pete Leeman<br />
The Dog Since Rocket Science no longer<br />
exists, the Dog contacted SegaSoft to find<br />
out the real scoop behind this<br />
patch. Here's what<br />
out:<br />
Although a 3Dfx<br />
The Dog We contacted<br />
Number Nine officials,<br />
of the game was<br />
un;"IIJ,
CXl<br />
1- "'<br />
0..<br />
L.U<br />
Vl<br />
the older Monster 3D version, as I know<br />
that the performance is still quite impressive.<br />
After getting my card home, I installed<br />
the Monster 3D card (I've been installing<br />
hardware for seven years now) and booted<br />
up my machine. Well, I tried to boot up my<br />
machine. You see, as long as the card is<br />
installed, my machine won't boot.<br />
After going to Diamond's site, I tried all<br />
relevant solutions to my situation. After two<br />
hours or so, nothing helped me out. At this<br />
point I was mildly irked at the problem.<br />
So I e-mailed support for a hand with my<br />
problem. I was immediately notified of the<br />
further steps needed to complete my e-mail<br />
request and told that I should hear back in<br />
two to four business days. I e-mailed back<br />
my BIOS version, driver info, etc. (which<br />
took me about 30 minutes to compile) and<br />
waited for a response that would open a<br />
dialogue to assist with my problems.<br />
And waited. And waited.<br />
Five business days after my first request<br />
for help, I decided to call because I was<br />
getting a little agitated at the delays. I<br />
called the non-toll-free line and was<br />
greeted by a friendly voice that told me<br />
that my call would be answered shortly by<br />
a representative. And he told me again<br />
and again that my call is important.<br />
Guess what? He told me that for 73<br />
minutes! From Canada, that's 25 cents for<br />
every minute. That's $18.25 for nothing.<br />
Why nothing you ask? Because as my call<br />
was finally transferred, I was<br />
disconnected by the network.<br />
You can even begin to imagine<br />
the expletives that escaped my<br />
mouth at that moment.<br />
But wait-it gets better.<br />
Furious, I called the toll-free customer-service<br />
line (I wasn't<br />
paying for nothing again) where I<br />
was greeted (after a 17 minute<br />
wait) by a friendly CSR. Mustering all the<br />
restraint I could (it's not her fault), I<br />
explained my situation, and she politely<br />
transferred me to another group, where I<br />
waited an additional five minutes. I was<br />
greeted by an equally polite CSR who<br />
asked me to reiterate the story. Once I<br />
(again, with great restraint) explained my<br />
situation she told me that it's no problem to<br />
get a callback from technical support. Just<br />
to verify the validity of that claim, I asked<br />
how long it would be, to which I received<br />
the response "Right away!"<br />
Finally-progress. Except the call that<br />
was coming right away never came at all.<br />
So here is the reality of the situation. I feel<br />
as though I will never spend my time or<br />
money on one of Diamond's products<br />
again. Now multiply that lost revenue by<br />
the number of people in my situation and<br />
you get the picture. Too bad Diamond's<br />
service doesn't "shine" as much as its<br />
products. As Quark is finding, it takes<br />
more than good products to survive.<br />
-lssa Breibish<br />
The Dog Ouch! Knowing the reputation<br />
of Diamond's polished products, we<br />
contacted a company official about Mr.<br />
Breibish's problem. A Diamond spokesperson<br />
contacted Mr. Breibish with this:<br />
Diamond Dear Maximum PC Reader and<br />
Diamond Customer:<br />
Recently you wrote a letter to Maximum<br />
PC detailing an experience you had with<br />
Diamond Multimedia's technical-support<br />
process, and we are sorry about the frustration<br />
and inconvenience you encountered.<br />
Our goal is to keep the technical-support hold<br />
times to an average of four minutes or less.<br />
While I agree that continued improvement<br />
is needed, we frequently meet<br />
that goal--especially for<br />
3D support calls.<br />
the month of June,<br />
month of your call,<br />
or beat our goal over<br />
of the days. Our average<br />
hold time was below six<br />
minutes 92 % of the days in<br />
June. Since our records do<br />
not show a call hold time close to 73<br />
minutes on the day of your call, we suspect<br />
that your call may have been misdirected by<br />
our phone system . This may have resulted<br />
in your call never ringing at the desk of a<br />
support representative. Our phone system<br />
specialist has been asked to put in place a<br />
plan to avoid this happening in the future.<br />
Additionally, in response to the issue of<br />
why you did not get a return call from our<br />
support group, I can only say the callback<br />
request must not have been processed correctly<br />
to ensure a callback. Our goal is to<br />
return calls within 24 hours.<br />
Lastly, as far as our automated e-mail<br />
process, this service is designed to give our<br />
customers immediate access to common<br />
issues 24 hours a day. More than 60% of<br />
our e-mail interactions are handled through<br />
Diamond Monster 3D<br />
this automated service. The instructions our<br />
customers receive after requesting a support<br />
document include directions on how to get<br />
support from a technician should the automated<br />
service not provide you with an<br />
answer. We hope you will try this service<br />
again in the future. It has greatly improved<br />
our ability to assist our customers.<br />
I'm confident our follow-up since your<br />
original Diamond technical support contact<br />
has been satisfactory.<br />
Regards,<br />
Jim Hafner-Eaton, Director of Technical<br />
Support, Diamond Multimedia Systems<br />
The Dog We gave Maximum PC reader<br />
lssa Breibish a chance to respond to<br />
Diamond to see if he was happy.<br />
Breibish I just got a call from Mary at<br />
Diamond Multimedia. She asked if I had<br />
had my issue resolved yet and I told her<br />
that I hadn't. She seemed surprised. She<br />
was very polite and assured me that the<br />
director of technical support at Diamond<br />
Multimedia would call me to determine<br />
what the problem was with my card . She<br />
has also promised to send me out a<br />
Monster 3D II, at no charge, for my<br />
trouble. With technical support calling I'll<br />
be able to get an RMA number and return<br />
this card to the reseller.<br />
After letting me know what I was to<br />
receive as compensation (an unexpected<br />
event, but very appreciated), Mary willingly<br />
opened a dialogue as to my thoughts and<br />
feelings about the whole ordeal. I answered<br />
honestly, reiterating many of the points<br />
made during my letter. Mary thanked me<br />
for bringing the issue up and assured me<br />
that steps would be taken in the future to<br />
prevent situations like this from arising.<br />
Mary then gave me a direct line to her if I<br />
should need anything else.<br />
All in all , it seems that everything ended<br />
on a positive note. Diamond Multimedia<br />
may look at its strategy for interaction<br />
with its customers on the support end of<br />
things. And I got more than I bargained<br />
for and the support needed to use it.<br />
I'm still a little leery about dealing with<br />
Diamond Multimedia-! would have to<br />
see evidence of some changes before<br />
buying again-but I would [buy again] if<br />
those changes happened . People like Mary<br />
give me faith that there is accountability<br />
by these companies.<br />
Give the dog a bone and submit your consumer<br />
problems, scam alerts, and gripes to<br />
thewatchdog@maximumpcmag.com.<br />
While the dog promises not to get to everyone's<br />
complaints, the dog will try to resolve<br />
some issues.
news ....,. government<br />
Feds Go on<br />
the onensive<br />
DOJ/FTC launch two-fisted attack<br />
against Microsoft and Intel<br />
Paratroopers rain from the<br />
sky. G.l.s storm the beaches.<br />
And tanks clank across the<br />
Rhine. It's D-Day, circa <strong>1998</strong>,<br />
with the federal government<br />
launching a full-scale invasion<br />
of the Win tel Empire.<br />
If you've been sleeping<br />
under an Amiga since the<br />
1980s, you might not know<br />
Wintel. The alliance runs an<br />
estimated So% to 90% of consumer<br />
PCs. Probably yours.<br />
In twin assaults from the<br />
east and west this past spring,<br />
the Department of Justice and<br />
Federal Trade Commission<br />
sued Microsoft and Intel,<br />
respectively, accusing both of<br />
anticompetitive acts and<br />
unfairly leveraging their<br />
monopolies against corporate<br />
customers and competitors.<br />
Using Microsoft's own documentation<br />
as ammunition, the<br />
DOJ accused the software giant<br />
of plotting the death of rival<br />
browser vendor Netscape by<br />
forcing consumers to use<br />
Internet £xplorer 4· o in the<br />
new Windows 98 operating<br />
system. The government says<br />
Microsoft recognized the threat<br />
a browser-centric, Javaenabled<br />
world posed and<br />
wanted to slap it down.<br />
The DOJ's documents<br />
include e-mail and memos<br />
from Microsoft CEO Bill Gates<br />
pushing hard for America Online<br />
to adopt Internet £xplorer<br />
ahead of Microsoft's own online<br />
service MSN, effectively "putting<br />
a bullet through MSN's head."<br />
Intel, playing Italy to<br />
Microsoft's Germany, stands<br />
accused by the FTC of bullying<br />
its customers and competitors,<br />
namely lntergraph and Digital,<br />
into relinquishing intellectual<br />
property or risk being cut off<br />
from key technologies. This is a<br />
more narrowly focused suit, and<br />
observers don't believe there<br />
will be a short-term impact on<br />
consumers. However, many<br />
predict the FTC's investigations<br />
are far from over and may act<br />
like a rock in Intel's shoe as it<br />
moves forward.<br />
While both suits may<br />
seem esoteric to the average<br />
consumer, what's at stake,<br />
the government contends, is<br />
the incredible shrinking consumer<br />
choice.<br />
But Microsoft and Intel<br />
argue otherwise. Microsoft<br />
claims its innovations have<br />
given consumers more choices<br />
and more software for far<br />
lower prices than before, while<br />
Intel says it was obligated to<br />
protect its property when it<br />
enters into litigation with a<br />
competitor or customer.<br />
But some industry<br />
observers say otherwise.<br />
"Both [suits] have been<br />
designed to protect consumers,"<br />
00<br />
0\<br />
h:<br />
u.J<br />
Vl<br />
JDfx's Banshee<br />
Screams Into<br />
Reality<br />
CompUSA is now the owner lf ~=~:r::ri~=~~~.<br />
of more than 90 Computer j[<br />
City stores, solidifying its<br />
position as the nation's<br />
largest computer retailer.<br />
3 Dfx has officially taken the<br />
wrapping off Banshee, its<br />
128-bit 2D/3D video chip<br />
that promises intense 2D<br />
acceleration as well as excellent<br />
3D performance.<br />
Based on a single texelfx2/<br />
pixelfx2 Voodoo 2 , Banshee is<br />
NOT a Voodoo 2 -killer. Specs<br />
include 1 x AGP, 16-bit floating-point<br />
Z-buffer, bumpmapping.<br />
"This acquisition will allow us<br />
to provide our customers with<br />
additional products, superior<br />
service, and added convenience,"<br />
said James F. Halpin,<br />
CompUSA president and CEO.<br />
"Banshee is a mainstream<br />
product," says 3Dfx, which<br />
encourages hardcore enthusiasts<br />
to step up to dual<br />
Voodoo 2 SLI for their<br />
maximum gaming needs.<br />
Good. Now you'll have one<br />
less store to go to for lousy<br />
service and support.<br />
We just got one in-house, but<br />
the drivers are too early to<br />
call. But the buzz is already<br />
negative.
says james Love,<br />
director of Ralph<br />
Nader's Consumer<br />
Project for<br />
Technology. "Both<br />
[companies] are<br />
capable of crushing<br />
anyone who<br />
wants to play in<br />
the game."<br />
Love says true innovation<br />
has come from outside the<br />
walls of Redmond, WA, in the<br />
last few years. He cites<br />
Internet development, java,<br />
and a host of technologies that<br />
has sprouted outside the<br />
shadow of Microsoft.<br />
Carlyn Clause, a San<br />
Francisco attorney specializing<br />
in anti-trust and anti-competition,<br />
agrees OEMs are stifled<br />
by Microsoft but said it's difficult<br />
to gauge the long-term<br />
impact on consumers. In the<br />
short term, Clause says, there<br />
are signs OEMs are beginning<br />
to 'act like their own companies'<br />
again. Since the DOj's<br />
action against Microsoft, companies<br />
such as IBM, NEC, and<br />
Gateway will offer customers a<br />
choice of Internet browsers.<br />
' Knowing that the justice<br />
Department is out there<br />
looking at Microsoft has probably<br />
given some companies<br />
the feeling that they are able<br />
to speak up when they would<br />
have been reluctant to do so<br />
before," Clause says. "Only<br />
time will tell what's really<br />
true. Is the market really<br />
competitive without govern-<br />
"Both<br />
[companies] are<br />
cap;lble of<br />
cntshing<br />
anyone who<br />
wants to play<br />
in the game.''<br />
-James Love, Director.<br />
Consumer Project for<br />
Technology<br />
ment intervention<br />
or not?"<br />
Love, who<br />
claims there is<br />
no competition<br />
now on PCs,<br />
says OEMs are<br />
still reluctant<br />
to try anything<br />
other than Microsoft operating<br />
systems or office suites.<br />
"What goes on PCs-and how<br />
it looks-is dictated by the<br />
secret licensing agreements<br />
OEMs sign with Microsoft," he<br />
said. He also suggests that<br />
although Linux isn't generally<br />
offered on most PCs today,<br />
it's rapidly continuing to<br />
grow under the free Internet<br />
development model.<br />
"''m looking at RedHat 5.1<br />
now and it's cool," Love said.<br />
"I can tell you that given<br />
what I've seen in the last<br />
six months, if Microsoft isn't<br />
worried about Linux, than it<br />
should be."<br />
With signs of closer scrutiny<br />
by the government, Love says<br />
we may see more choices when<br />
the smoke clears.<br />
"Before everything is over<br />
I think Microsoft is going to<br />
have serious competition in its<br />
core area of the OS," he predicted.<br />
"A year from now<br />
you're going to see PC makers<br />
shipping OSes different and<br />
better than Windows."<br />
As the months grind on, one<br />
thing that's up for grabs is how<br />
the suit will be viewed. An<br />
opinion poll by Time and CNN<br />
shows 53% of people opposed<br />
the government's actions<br />
against Microsoft, while 39%<br />
supported regulators. Similar<br />
polls across the country show<br />
strong sympathy for Microsoft<br />
and Intel, as well. So is it an<br />
Allied attack on an unholy<br />
union or a fascist assault on<br />
the free enterprise system by<br />
overzealous bureaucrats?<br />
Attorney Hillard M. Sterling,<br />
who specializes in antitrust<br />
cases and information-technology<br />
issues, said he doesn't<br />
see either case having much of<br />
an impact on consumers.<br />
"I don't believe Intel will<br />
materially alter its business<br />
practices," Sterling said. And in<br />
the DOj case, where more<br />
"smoking guns" were evident,<br />
Sterling thinks regulators are<br />
faltering. "The government's<br />
case is unraveling," he said.<br />
"If the DOj does not shift focus<br />
rapidly, its case will fall apart<br />
before our eyes."<br />
And if the government does<br />
lose a battle or two to Intel or<br />
Microsoft. it doesn't mean the<br />
end of the war.<br />
' Almost never does the government<br />
throw in the towel, "<br />
said Sterling. "Notwithstanding<br />
the impeding potholes, this is a<br />
do or die time for the government<br />
right now."<br />
At press time, the FTC's<br />
suit was slowly winding its<br />
way toward a court date on<br />
january 5, 1999. Microsoft is<br />
scheduled back in federal<br />
court on Sept. 8. *<br />
Chronology<br />
In its long battle with the<br />
government, Microsoft<br />
has played a hard game<br />
of brinkmanship more<br />
often than its Intel allies. The<br />
question is who will blink first?<br />
199J The Department of Justice<br />
begins a wide-ranging investigation<br />
into Microsoft's bundling packages<br />
and allegations of anti-trust violations.<br />
1995 Microsoft agrees to a consent<br />
decree barring it from forcing OEMs<br />
to license other Microsoft products in<br />
order to have access to Windows 95.<br />
1996 DOJ opens separate investigation<br />
into alleged violations of the<br />
consent decree. Netscape accuses<br />
Microsoft of giving OEMs a break on<br />
Win95 if Internet Explorer is bundled.<br />
1997 Judge Penfield Jackson orders<br />
Microsoft to stop forcing OEMs to<br />
bundle IE and Win95. Microsoft cuts<br />
deal with DOJ to issue Win95 without<br />
IE icon on desktop but appeals order.<br />
lntergraph files suit against Intel,<br />
charging it with attempting to bully<br />
away intellectual property.<br />
March <strong>1998</strong> Federal and 27 states'<br />
attorneys general marshal forces.<br />
April<strong>1998</strong> A U.S. District Court in<br />
Alabama orders Intel to sell parts to<br />
lntergraph and dresses intel down.<br />
Former Senate leader Bob Dole and<br />
anti-Microsoft forces agree to lobby<br />
government officials to push for closer<br />
scrutiny of Microsoft.<br />
May <strong>1998</strong> D-Day. DOJ and state<br />
regulators file two suits charging<br />
Microsoft with anti-competitive acts.<br />
June 8, <strong>1998</strong> The FTC accuses Intel<br />
of cutting Digital, Compaq, and<br />
lntergraph off from key technology.<br />
June :ZJ, <strong>1998</strong> U.S. Appeals court<br />
overturns Judge Jackson's 1997 ruling.<br />
Sept. 8, <strong>1998</strong> Microsoft's and regulators'<br />
scheduled court date.<br />
Jan. 5, 1999 Court date for Intel<br />
and the FTC.<br />
NEWS<br />
DETAILS<br />
QUOTE<br />
OUR SPIN<br />
Jeff Hawkins, vice president<br />
of Palm Computing (and<br />
creator of the Palm PDA) and<br />
general manager Donna<br />
Dubinsky, have left 3Com to<br />
start their own company.<br />
They're leaving just as the<br />
Palm PDA family faces stiff<br />
challenges from Microsoft.<br />
Dubinsky and Hawkins have<br />
licensed the Palm OS.<br />
"Now is a great time to leave<br />
because Palm is in such good<br />
shape," said Dubinsky.<br />
If Jeff's newest products are<br />
half as good as the Palm<br />
PDA, we can't wait! Best of<br />
luck, Jeff and Donna!<br />
Even though the boards<br />
won't be out until this fall,<br />
Diamond, Hercules, and STB<br />
have all announced plans to<br />
get jiggy with 53's latest<br />
2D/3D graphics chip.<br />
The boards will indude 8MB<br />
of local video memory, lVoutputs,<br />
and full AGP 2x<br />
compliance. Features indude<br />
full hardware texture compression<br />
and 24-bit rendering.<br />
"After evaluating Savage3D<br />
for 3D performance and<br />
quality, we dearly believe 53<br />
has a winning product," said<br />
STB 's Nathan Bozeman.<br />
Based on our benchmarks<br />
(p. 86), this chip looks hot<br />
It's good the indusby hasn't<br />
lost confidence in 53.<br />
l!<br />
I
trends ~ dvd<br />
The (De)Evolution<br />
of DVD·RAM<br />
Drives finally emerge from primordial ooze<br />
All emerging technologies<br />
require a maturation period to<br />
find their legs, but DVD-RAM<br />
has taken so long it seemed it<br />
might slip back into the soup.<br />
Companies that promised<br />
DVD-RAM drives in early <strong>1998</strong><br />
failed to deliver and are barely<br />
now starting up production.<br />
Panasonic shocked the industry<br />
at the end of last year by<br />
announcing it would have drives<br />
available in january. Turns out<br />
those drives were just for sampling.<br />
Mass production didn't<br />
ramp up until April, and it'll take<br />
a few months before Panasonic<br />
can seed the retail channel with<br />
enough product to quench<br />
demand. The demand is so<br />
strong, people are resorting to<br />
illegal activities just to get their<br />
hands on one. Case in point:<br />
Panasonic's first shipment of<br />
drives was stolen from under<br />
the noses of U.S. Customs officials<br />
in Holden, Nj, while en<br />
route from the manufacturing<br />
plant in Osaka, japan.<br />
In any case. DVD-RAM won't<br />
be a presence until the end of<br />
the year at the earliest.<br />
So what caused the delay?<br />
Nobody is saying for sure, but<br />
rumors abound regarding low<br />
yields from production facilities<br />
due to mechanical problems on<br />
the production lines and instabilities<br />
in the firmware.<br />
"We tolerated a few months<br />
of humiliation so we could<br />
deliver a rocksolid<br />
product,"<br />
said Andy Marken,<br />
a Panasonic<br />
spokesperson.<br />
'The market<br />
·~e tolerated<br />
a few months<br />
of humiliation<br />
SO we could<br />
wouldn't have for- deliver a rock-<br />
solid product."<br />
-Andy Marken, Panasonic<br />
given us if we had<br />
hastily shipped a<br />
product that was<br />
dead on arrival or suffered<br />
infant mortality." Part of the<br />
delay, Marken contends, was<br />
due to copyright<br />
issues that had to be resolved<br />
before any product could be<br />
made available.<br />
Of course, it didn't help<br />
matters that the industry as a<br />
whole couldn't agree on a DVD<br />
RAM spec. A 2.6GB spec was<br />
first approved by the DVD Forum<br />
in mid-1997. A week later, a<br />
faction headed by Sony, Hewlett<br />
Packard, and Philips Electronics<br />
announced its own beefier 3GB<br />
spec, dubbed DVD•RW, which<br />
they claimed offered better<br />
compatibility with other DVD<br />
and CD formats. Of course, since<br />
DVD•RW was based on CD<br />
patents that Sony and Philips<br />
owned, they may have been<br />
motivated by revenue streams,<br />
rather than the underlying technology.<br />
Ultimately, survival of<br />
the fittest won outthe<br />
DVD Forum has<br />
since decided to<br />
adopt DVD•RW as a<br />
DVD-family format<br />
for authoring use,<br />
but is now simply<br />
calling it •RW. •<br />
DVD-RAM Roster<br />
If you're itching for a<br />
drive today, keep in<br />
mind the low yields are<br />
inflating prices. Once<br />
yields improve, they should<br />
drop by the holidays.<br />
Company Panasonic<br />
Drive LF-<strong>01</strong><strong>01</strong> (internal SCSI-2) and<br />
LF-<strong>01</strong>11 (internal AT API)<br />
Type DVD-RAM<br />
Prlclnc S600<br />
Availability SCSI is shipping now;<br />
AT API version is due September<br />
Company HiVal<br />
Drive Panasonic LF-<strong>01</strong><strong>01</strong> (internal<br />
SCSI-2)<br />
Type DVD-RAM<br />
Prldnc S5oo<br />
Availability End of August<br />
Company Creative Labs<br />
Drive Creative PC-DVD (internal<br />
SCSI-2)<br />
Type DVD-RAM<br />
Prlclnc $500<br />
Availability Shipping now<br />
Company LaCie<br />
Drive Panasonic LF-<strong>01</strong> <strong>01</strong> (external<br />
SCSI-2)<br />
Type DVD-RAM<br />
Priclnc s 700<br />
Availability Shipping now<br />
Company Toshiba<br />
Drive SD-W11<strong>01</strong> (internal ATAPI)<br />
Type DVD-RAM<br />
Prlclnc $700<br />
Availability Shipping now<br />
Company Hitachi<br />
Drive TBA<br />
Type DVD-RAM<br />
Priclnc N/ A<br />
Availability 04<br />
DVD-RAM Media<br />
Single-sided $18<br />
Double-sided $30<br />
DVD-RModla<br />
Single-sided $40<br />
SPIN CYCU 44 ~<br />
HEADLINE<br />
co<br />
"' b::<br />
Ul<br />
Vl<br />
.....<br />
AMDRepoltll<br />
SeCOIICI .........<br />
Avalon: A<br />
Computer Like No<br />
other<br />
Even with the successful<br />
launch of its K6-2 processor<br />
in late May, AMD found itself<br />
losing money-more than<br />
$64 million--for the quarter<br />
ending June 28, <strong>1998</strong>.<br />
Los Alamos National<br />
Laboratory builds new supercomputer,<br />
dubbed Avalon,<br />
that can crunch scientific<br />
data at 19.2 BOPS for only<br />
$150,000.<br />
Although AMD shipped more<br />
than 500,000 K6-2 processors<br />
in the quarter, declining sales<br />
from other divisions caused<br />
the loss.<br />
Under the hood lie 68 Digital<br />
Equipment Corp. Alpha<br />
processors running in parallel,<br />
all connected by 3Com<br />
network switches. It runs<br />
Linux, not Windows 98.<br />
"The Computation Products<br />
Group, which shipped<br />
more than 500,000 K6-2<br />
processors, had an excellent<br />
quarter," said W.J. Sanders Ill,<br />
AMD's chairman and CEO .<br />
AMD Isn't alone Weakening<br />
demand in the global semiconductor<br />
industry and<br />
increased price pressure are<br />
affecting evetyOne.<br />
" Each of these processors But will it play Quake II?<br />
theoretically is capable of<br />
performing over one billion<br />
operations a second, " said<br />
Michael Warren of the<br />
Theoretical Astrophysics Group<br />
America11 Airlines an<br />
""
trends ...,. technology front<br />
Micron and Rendition<br />
Unveil Socket K<br />
New graphics architedure faces uncertain future<br />
If Micron, and its newly<br />
acquired subsidiary Rendition,<br />
have their way, soon you won't<br />
have to buy a 3D card to pop<br />
into your PC-a chipset will<br />
just plug onto the motherboard.<br />
Unfortunately, the<br />
pop-it-in and pop-it-out technology-dubbed<br />
Socket X<br />
faces an uphill battle not only<br />
from OEMs who would have to<br />
modify their motherboard<br />
designs, but especially from<br />
graphics vendors, most of<br />
whom have been quick to<br />
dismiss the idea as a grandiose<br />
marketing ploy.<br />
Socket X isn't a typical soldered-down<br />
solution, but<br />
rather a new socket standardspecifically<br />
for graphics chipsthat<br />
would allow system OEMs<br />
(or consumers) to pull out the<br />
chip and upgrade to a faster<br />
one. At first glance, Socket X<br />
appears to be a good idea, and<br />
with motherboard real estate<br />
rapidly increasing in value, the<br />
ability to swap out the graphics<br />
sub-system without having to<br />
modify the internal design or<br />
mechanical configurations<br />
would likely be a boon to<br />
system OEMs. The concept is<br />
similar to what Intel is doing<br />
Reduce<br />
graphics<br />
cost<br />
Provide PC<br />
OEM<br />
flexibility<br />
in graphics<br />
solutions<br />
Improve<br />
graphics<br />
performance<br />
with Slot 1 and Slot 2, and a<br />
swap-out would require nothing<br />
more complicated than a quick<br />
BIOS modification. In addition,<br />
the spec also supports 2x and 4X<br />
AGP and includes two independent<br />
DACs (Digital/ Analog<br />
converters) to drive multiple<br />
outputs. It'll also include a<br />
24-bit digital interface for the<br />
next-generation of flat-panel<br />
monitors.<br />
Socket X will also employ<br />
embedded memory to increase<br />
the graphics pipeline.<br />
'The fundamental problem<br />
is that the bandwidth for external<br />
memory will limit the nextgeneration<br />
video solutions,"<br />
said jim Peterson, Rendition's<br />
co-founder. "With embedded<br />
SOCKET X OUT OF THE BOX<br />
In a perfect world, the technology<br />
could be a boon to consumers.<br />
memory, you're not limited to<br />
a 64-bit or 128-bit bus. You can<br />
have as much memory as you<br />
want and have better efficiency<br />
because you don't have<br />
to go through so many layers<br />
of allocation of resources."<br />
At the heart of the dispute<br />
is whether or not Socket X<br />
actually limits consumers'<br />
choices. "Having more functionality<br />
on the motherboard<br />
improves reliability, can lead<br />
to higher performance, and<br />
reduces cost," said Dean Klein,<br />
Micron's chief technical officer,<br />
"but the catch is that it almost<br />
Socket X I 46 ...<br />
3D-Day Underway<br />
.lim Peterson<br />
(co-founder of<br />
Rendition) tells us<br />
why Socket X is so<br />
important, and how<br />
the add-in card<br />
markets will be<br />
aHected.<br />
<strong>MPC</strong> Just what is Socket X?<br />
Peterson It's a new graphics<br />
socket standard for the<br />
motherboard. You can pull<br />
out the chip, and upgrade to<br />
a faster one.<br />
With Socket X, OEMs<br />
can choose very late in the<br />
game which graphics chip<br />
to include on their motherboard.<br />
And the graphics<br />
chip can be changed<br />
without having to modify<br />
the motherboard.<br />
Motherboard real estate<br />
is really expensive, but<br />
because the Socket X<br />
graphics subsystem is just<br />
one chip, you can easily<br />
reduce the area required.<br />
The fundamental problem<br />
we face today is that the<br />
bandwidth for external<br />
memory will limit the nextgeneration<br />
video solutions.<br />
Realizing that the jump in<br />
performance is approaching<br />
sx per year, we've been<br />
talking with Micron<br />
Technology about the future<br />
in PC graphics. The products<br />
coming out this year are<br />
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ESDRAM and DDR<br />
ESDRAM Approved<br />
By Memory<br />
Committee<br />
Computer Sentry Software<br />
has won the U.S. Commerce<br />
Department's approval to<br />
export its new 448-bit<br />
"Blowfish" encryption software,<br />
CyberAngel EXR.<br />
The Joint Electron Device<br />
Council memory committee<br />
has approved Enhanced<br />
Synchronous DRAM<br />
(ESDRAM) as a superset of<br />
SDRAM.<br />
Intended fOr networlced computers,<br />
it lets employers<br />
recover empiQyee enaypled<br />
data, but le5lrids other<br />
accesses, including those by<br />
law enforcement.<br />
166MHz ESDRAM combines<br />
two 4K 10ns SRAM page<br />
caches and two 8MB 22ns<br />
Fast DRAM banks on one<br />
circuit. The design should<br />
reduce I<br />
"Key escrow [retaining a copy<br />
of the encryption key for<br />
decryption by a third party J is<br />
still an invasion of privacy,"<br />
says Chris Dibona. of<br />
SecureRemote.<br />
"ESDRAM and DDR<br />
ESDRAM has an advantage<br />
over RAMBUS, and both are<br />
backward compatible," said<br />
EMS vice president Craig<br />
in speed. Better make sure<br />
yours does.
~44<br />
probably OK, but as we go<br />
forward with zD and 3D<br />
graphics chips, it became<br />
abundantly clear we would<br />
need a lot more bandwidth,<br />
and some kind of fundamental<br />
paradigm shift.<br />
<strong>MPC</strong> Why employ embedded<br />
memory?<br />
Peterson We'd thought<br />
about embedded memory for<br />
several years, but it wasn't<br />
cost-effective before. But<br />
because embedded memory<br />
will allow us to have 4MB,<br />
8MB, or even more onboard<br />
memory, those bandwidth<br />
requirements will be met.<br />
There's nothing really new<br />
to the concept of embedded<br />
memory, but the practicality<br />
of it has really come into play<br />
now as the technologies get<br />
to the 64MB• region for the<br />
memory technology.<br />
<strong>MPC</strong> You talk about swapping<br />
out the graphics chip. Won't<br />
this wipe out the add-in card<br />
market?<br />
Peterson The add-in card<br />
~ 44 I Socket X<br />
locks the user into one specific<br />
solution." Klein says Socket X's<br />
open architecture "solves this<br />
problem and is the only technology<br />
that can provide the<br />
memory bandwidth for continued<br />
improvements in graphics<br />
performance."<br />
Unfortunately, the majority<br />
of graphics cards vendors disagree.<br />
"The rate of graphics<br />
market has a cost disadvantage<br />
and isn't primed for<br />
volume. I don't know if it will<br />
ever go away, but the real<br />
performers of the future are<br />
going to be Socket-type chips.<br />
Chips are finding their way<br />
innovation would be severely<br />
limited by Socket X," said Derek<br />
Perez, nVidia's public relations<br />
manager. "The constraints it<br />
places on packaging, pin count,<br />
and frame-buffer sizes would<br />
hurt OEMs and end users."<br />
And not everyone is convinced<br />
embedded memory is<br />
the way to go. "Embedded<br />
DRAM technology is only used,<br />
at least in volume, in portable<br />
down to the motherboard<br />
today, but because they're<br />
soldered down, you're stuck<br />
with it. With Socket X this<br />
isn't the case.<br />
<strong>MPC</strong> What about industry<br />
heavyweights such as 3Dfx?<br />
Peterson The industry will<br />
move toward single chips for<br />
volume. Niche players may<br />
have some board-level products,<br />
but the cost-effective<br />
way to get performance in<br />
the long-term is with embedded<br />
memory.<br />
That's not to say you<br />
wouldn't want to design a<br />
system that had a multiplechip<br />
videocard for a really<br />
high-end product line, but<br />
the mainstream will be in<br />
single-chip embedded<br />
memory.<br />
<strong>MPC</strong> So how does Rendition<br />
fit into the big picture?<br />
Peterson We want to be a<br />
player in what we think is the<br />
mainstream. Expect motherboards<br />
and chips [from other<br />
vendors] to show up toward<br />
mid-1999. •<br />
PCs where power and footprint<br />
are very highly valued," said<br />
Andy Keane, 3Dfx's vice president<br />
of marketing. Keane<br />
agrees that having a standardized<br />
pinout is a good idea for<br />
the PC makers, but said<br />
"embedded DRAM has not<br />
proven cost-effective enough<br />
or dense enough to meet<br />
the requirements of the midrange<br />
and high-end graphics<br />
segment, particularly the<br />
needs of 3D gaming."<br />
Of course, before Socket X<br />
becomes a reality, it'll have to<br />
be adopted and ratified by the<br />
industry's leading memory and<br />
system OEMs, and graphics<br />
card companies. Micron says<br />
it is trying to finalize a Socket<br />
X consortium by the end of<br />
this summer and hopes to<br />
have the first Socket X<br />
compliant systems available<br />
next spring. Based on early<br />
reaction however, Micron's<br />
going to have a tough time<br />
getting anyone to hop on the<br />
bandwagon.<br />
"It's going to be very difficult<br />
to line up a bunch of<br />
rodeo riders in the graphics<br />
business, corral them all, and<br />
move them all in one direction,"<br />
said Terry Holdt, S3's<br />
president and chief executive<br />
officer [see Interrogation, page<br />
sol. 'There's a tremendous<br />
feud that all of us can do<br />
better than the next guy, and<br />
standardization brings a<br />
certain degree of leveling the<br />
playing field. "<br />
He may be right. Of the companies<br />
we spoke to-S3, Matrox,<br />
nVidia, PowerVR, and 3Dfxnone<br />
were remotely interested<br />
in implementing Socket X.<br />
"Our direction is not to<br />
adopt Socket X until there is<br />
sufficient proof of its value<br />
and demand from OEM customers,"<br />
said 3Dfx's Keane.<br />
"At this point, there is no proof<br />
or demand." •<br />
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HEADLINE<br />
...... ArH1<strong>01</strong>81CeS Intel has laid out its late5t Coppennine wiftlead a new "In 1999, we're going to We don':t care What the ana-<br />
.._Proc_ors roadmap and it includes two desktop and mobile family, deliver a number of new .18- lysts say. we want more<br />
brand new processors: and Cascade is geared Inward micron processors-for all power! Brjng'em on baby!<br />
Coppermine and Cascade. workstations and servers. Both market segments," said Seth<br />
will appear in late 1999 and Walker, Intel spokesperson.<br />
adopt the .18-miaon process.<br />
AMD, Motorola AMD has penned a seven- Copper has better conductiv- "Copper is necessary to Read above comment.<br />
year deal to use Motorola's<br />
Strike Copper Deal<br />
ity and heat resistance than increase processor speed and<br />
copper interconnect techno!- aluminum and should result in performance and represents a<br />
ogy to help its upcoming K7 smaller and faster CPUs. key element in our 'GHz 2000'<br />
(or K8) hit 1 GHz clock speeds Motorola can also use AMD's goal," said W. J. Sanders Ill,<br />
!98 Real 30. RE<br />
ron and the Mtc
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And he would be ... ?<br />
Terry Heldt scores a hat trick as<br />
53's current Chief Executive<br />
Officer, President, and Chairman<br />
of the Board. His latest stint<br />
marks a return for this whitehaired<br />
wonder, who came out<br />
of retirement after previously<br />
serving as President, CEO, and a<br />
Director of the company from<br />
1992 until 1996. Terry Heldt is<br />
53's supreme god, overseeing<br />
everything from product development<br />
to packi ng materials.<br />
And I would know<br />
him from ... ?<br />
53 used to be the leading manufacturer<br />
of graphics chips to the<br />
entire computer industry. But<br />
after its ViRGE chipset failed to<br />
wow garners, the company<br />
found itself in the unenviable<br />
position of having to play 30<br />
catch up. The 5avage3D is its<br />
salvation. But will it be yours?<br />
And I would care<br />
because ••. ?<br />
If you're interested in finding<br />
out why the ViRGE chipset<br />
hasn't yet met with the Grim<br />
Reaper, of if you want to learn<br />
why Banshee will be the bane of<br />
3Dfx's existence, or discover<br />
how 53 plans to climb back up<br />
the ladder of success, after<br />
falling down a rung or two<br />
thanks to such industry players<br />
as ATI and nVidia.<br />
Maximum PC Where did the name<br />
Savage3D come from?<br />
Holclt Our view is that the engineers developed<br />
the product, and although the engineers get<br />
involved, it's fundamentally our marketing and<br />
communications groups that selects the name.<br />
We wanted to set a "take no prisoners" attitude.<br />
Our intent was to conjure up a notion of a tough,<br />
competing product that won't lose.<br />
<strong>MPC</strong> So can Savage3D compete?<br />
Holdt I certainly believe it can. From the data<br />
we've seen so far, it's the highest performing<br />
product out there. It certainly has the most costeffective<br />
bill of materials for an 8MB solution that<br />
we're aware of. We know we have a considerable<br />
way to go in coaxing additional performance<br />
out of this product, but we feel it's going to<br />
be the most competitive product in the 8MB<br />
space. As for any products coming into the<br />
16MB space, we think we'll have the most compelling<br />
offering, as well.<br />
<strong>MPC</strong> Is the 8MB memory limit some sort of<br />
handicap ... ?<br />
Holclt [interrupts] No. No. There's a notion<br />
out there that "big is always better." That's the<br />
American way I guess [laughs], but in fact, big is<br />
also much more expensive. And there's a lot of thud<br />
created in the marketplace relative to 16MB~<br />
~-that they're an absolute necessity. The<br />
truth of the matter is they're not.<br />
We're in an AQE world now. You no longer need<br />
to store all textures in the frame buffer. You can<br />
store textures in system memory and bring them<br />
across the AGP ~ very effectively. Secondly, the<br />
notion of 16MB only rea lly has applicability if you're<br />
talking about a frame buffer to service an extremely<br />
large, high-resolution monitor-such as I6oox1200.<br />
Nineteen-inch monitors are probably in excess of<br />
$1 ,000 today, and that's less than 3% of the market.<br />
So for those who need 16MB to satisfy that very<br />
small niche of the market, we say, "fine ... go get<br />
yourself a 16MB part. " But for the 97% of the world<br />
that wants the highest performance in 8MB, this<br />
product is the way to go.<br />
The other thing we offer-and nobody else has-is<br />
the S3 texture compression (SJTC) technology. And if<br />
you look at our texture compression ratio of 6:1, then<br />
the amount of actual effective frame buffer space<br />
available to the Savage3D chip is really far more than<br />
a 16MB frame buffer could ever offer a system. So for<br />
people who don't investigate these things, the perception<br />
is 16MB must be better. But once you strip all that<br />
back, you rea lize the performance is no better, the<br />
cost is worse, and the actual amount of frame buffer<br />
available to textures in a texture compression<br />
environment (like the Savage3D) is much bigger.<br />
<strong>MPC</strong> Perhaps the buffer limitation is not a<br />
technical liability, but what impact is it as a<br />
marketing liability? How can an 8MB<br />
Savage3D card compete against a 16MB<br />
card on the retail shelf?<br />
Holdt I admit that's a tough one. In one sense,<br />
we rely on people being knowledgeable about the<br />
different<br />
numbers that<br />
can be batted<br />
around, and<br />
ultimately we need<br />
to clarify and crystallize<br />
reality as much as we can<br />
for the end user. They're liable<br />
to shell out the additional dollars<br />
without recognizing it doesn't buy<br />
them anything in terms of performance.<br />
products they're buying.<br />
But you're right. If you<br />
just slap a number<br />
on a box, people<br />
We need to convey this message to everybody<br />
who will listen.<br />
don't know any<br />
better. There<br />
are a lot of<br />
It's not j ust in S3's best interests, but in reality<br />
the industry wins if users ultimately get the best<br />
product they can for their dollars.<br />
<strong>MPC</strong> Microsoft licensed 53's compression<br />
technology for DlrectX 6.0. What makes your<br />
scheme so special?<br />
Holclt Ease of use. It can be done on the fly,
CEO Terry Holdt<br />
is coming back<br />
to resurrect<br />
3D's former<br />
king-of kings<br />
of<br />
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transparent to the user. And its 6:1 compression<br />
ratio frees up additional memory for the<br />
OS and application software, such as DirectX.<br />
<strong>MPC</strong> But isn't there always an<br />
inherent danger of visual quality<br />
degradation whenever you talk about<br />
compression?<br />
Holdt We don't see that at all, compared<br />
to competing products. In addition to<br />
texture compression, we also have larger<br />
texture sizes. A typical texture size is 64x64,<br />
but we allow developers to go up to<br />
256x256. In itself this gives you a higher<br />
image quality and plays more and more into<br />
the very large texturing being done in some<br />
of the newest software-primarily gamescoming<br />
out. This will be a huge advantage.<br />
<strong>MPC</strong> Will developers actually take<br />
advantage of these higher textures?<br />
Holdt Obviously, they'll embrace it because<br />
it provides a higher-quality imaging system<br />
for them. And it'll happen within the next<br />
year. The adoption rate in this industry for<br />
new features is pretty fast. Our customer<br />
base in the gaming community is a very<br />
sophisticated organization of people who<br />
adopt emerging technologies very quickly.<br />
<strong>MPC</strong> What were your original performance<br />
vectors for Savage3D?<br />
Holdt Back then, we realized the everincreasing<br />
level of texture detail would<br />
haves" for next-generation consumer PCs.<br />
<strong>MPC</strong> Why wasn't full bump mapping<br />
and multitexture in a single pass<br />
implemented? And do you think this<br />
will this become a liability with<br />
DirectX 6.0?<br />
Holclt The release of DirectX 6.o with<br />
TriTech-style bump mapping and multitexture<br />
support definitely led to lots of<br />
internal discussion, but, in the end, we<br />
decided getting product to market was far<br />
more important than having every single<br />
DX6 feature implemented in hardware.<br />
Bump mapping seems to be a red herring.<br />
No one's excited about using it, and very few<br />
people lined up to implement the TriTech<br />
bump-mapping technology in this round of<br />
products. In fact, you could argue that if<br />
Microsoft knew TriTech wouldn't be able to<br />
deliver bump-mapping hardware ultimately,<br />
they wouldn't have included the support in<br />
DX6. Microsoft's policy seems to be adding<br />
only features there's hardware support for.<br />
As for multitexturing, Savage3D's sustained<br />
fill rates give it very good Quake II<br />
numbers compared with Voodoo'. If you<br />
add in 4X to 6x texture compression, detailed<br />
texture sets, and 1024x768 resolution,<br />
Savage3D brings Voodoo' to it's knees.<br />
And, if you move to AGP texturing, neither<br />
Voodoo' nor Banshee even play in this space.<br />
And in that sense, we let down some of our<br />
customers. From the time we brought out our<br />
first products way back in 1992, customers<br />
expected S3 to be there at every turn of generation<br />
with the next leading-edge product.<br />
We grew only because we met those expectations.<br />
We were the first company to bring out<br />
16-bit and 32-bit acceleration under Windows.<br />
We drove the transition from VRAM to DRAM.<br />
And unknown to many garners out there, the<br />
ViRGE was actually the first 3D chip in the<br />
marketplace, although today it clearly cannot<br />
be viewed in a class of 3D gaming leadership.<br />
<strong>MPC</strong> You acknowledge that the ViRGE<br />
was a substandard product?<br />
Holclt No, not at all! When ViRGE came<br />
out, it was the leading 3D product in the<br />
industry. This is a product that's viewed as<br />
substandard today, but over the last three<br />
years has probably sold in excess of $500<br />
million. That's somewhere between 40 and<br />
50 million chips! There's no higher installed<br />
rate of any graphics accelerator in the<br />
world, I'd venture to say.<br />
<strong>MPC</strong> Impressive numbers for sure,<br />
but how many of those chips are<br />
people actually still using?<br />
Holdt Systems are rendered obsolete pretty<br />
fast, so I wouldn't know. But yes, by today's<br />
standards, a two-and-a-half-year-old chip is<br />
substandard. But let's not measure that<br />
''The tone we wanted to set (with the Sa1<br />
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quickly blow games out of the frame buffer<br />
and into AGP system memory, leaving AGP<br />
texturing rates as the limiting factor for<br />
framerates. We knew trilinear filtering<br />
would replace bilinear filtering as the imagequality<br />
standard for next-generation games.<br />
And we saw the need to address monitor<br />
resolutions such as 1024x768. With these<br />
things in mind, we set the performance bar<br />
for Savage3D at 125MPixels/sec sustained fill<br />
rate with trilinear filtering on, while moving<br />
large amounts of textures across AGP.<br />
<strong>MPC</strong> What features were drastically<br />
changed, dropped, or added before<br />
the spec was finalized?<br />
Holdt From the start, the 3D feature set<br />
remained relatively constant, with most of<br />
tte changes coming on the video side. TV-out<br />
and DVD decode support were added in the<br />
final hours. With Microsoft pushing video<br />
e
Holclt We're still selling ViRGE/ DX chips,<br />
primarily in the Far East. It's still a reasonable<br />
product for entry-level machines.<br />
<strong>MPC</strong> How much of the ViRGE has<br />
been carried over to the Savage3D?<br />
Holclt None. It's a whole new architecture.<br />
<strong>MPC</strong> Would you consider the<br />
Savage3D more of a Fred Savage type<br />
of card, or a Randy "Macho Man"<br />
Savage type of card?<br />
Holclt [laughs! I'd like to say it has emerged<br />
from the wonder years of S3, and feel it<br />
could be a contender for the world title.<br />
<strong>MPC</strong> When was the Savage3D originally<br />
slated and why was it late?<br />
Holclt We put together a team of designers<br />
and architects who started fleshing out the<br />
specs in terms of fill rates and targeting<br />
performance, and we did the engine architecture,<br />
algorithms, and micro-coding and<br />
development back in the middle of 1996.<br />
We originally targeted that product to come<br />
out in the third quarter of last year. It clearly<br />
took longer to get through than it should<br />
have. So far, we're about nine months late.<br />
We think Savage3D is a leadership product<br />
now, but think what we could've had if it<br />
had come out on time!<br />
It's changed some since its very early<br />
inception days, but the fundamental engine<br />
architecture was defined back in that time-<br />
D] was a 'take no prisoners' attitude.''<br />
going to deliver. We may have disappointed<br />
them-we certainly disappointed ourselvesbut<br />
there were other alternatives to turn to.<br />
For all those consumers who feel<br />
burned, obviously all of us here in the<br />
company feel bad about that. And to some<br />
extent, they're right: They should have<br />
expected more from us than they got.<br />
<strong>MPC</strong> Let's face fads: 53 touted the<br />
ViRGE as a leading product for more<br />
than two years.<br />
Holclt Our mistake was that we didn't<br />
follow up the ViRGE with a next-generation<br />
engine architecture. What we did, and I take<br />
full responsibility, was that we implemented<br />
a strategy that had worked for all our prior<br />
graphics products. We followed up our<br />
DRAM-based product with basically the same<br />
engine, but with a video RAM frame buffer<br />
instead. This dual-port memory provided<br />
higher performance, so we followed that<br />
same strategy with the ViRGE/VX-basically<br />
the same engine, but with higher memory.<br />
What we didn't see happening was that<br />
video RAM had basically lost its performance<br />
edge. Major innovations were occurring<br />
beyond EDO. Frankly, we stuck with video<br />
RAM one generation too long. And because<br />
we didn't move quickly enough, we clearly<br />
opened the door for others.<br />
<strong>MPC</strong> And is that door now closed?<br />
Holclt For us? No! This company still has<br />
immense strengths that many of our competitors<br />
don't have. We've got a strong central<br />
engineering organization that allows us to<br />
bring out new products quite quickly and we<br />
have a semiconductor knowledge base that is<br />
second to none in the industry. The fact that<br />
we missed that generation hurts-there's no<br />
doubt about it-but it's certainly not the last<br />
round of the fight by any means.<br />
<strong>MPC</strong> So then ... is ViRGE officially<br />
dead right now?<br />
Holclt Nope. ViRGE and its derivative<br />
products will continue to sell in the lowend<br />
though the end of this year, and maybe<br />
a little bit beyond.<br />
<strong>MPC</strong> Really?<br />
frame. From third quarter of last year to the<br />
time it came out, the targeted specifications<br />
never changed at all.<br />
<strong>MPC</strong> Did the delays affect the entire<br />
company?<br />
Holclt You could imagine how devastating<br />
it has been for a lot of the employees of S3,<br />
particularly the engineers and architects, who<br />
saw the criticisms of S3 as being "they don't<br />
know anything about 3D." But they knew a<br />
leadership product was being implemented<br />
and was going to take two years, but hadn't<br />
come out yet. We were taking some very<br />
heavy hits by a lot of the pundits in the business<br />
who said "S3 was out of the game," when<br />
in fact we had a winning product all along.<br />
It just wasn't out yet.<br />
<strong>MPC</strong> Can you ever regain the top<br />
spot again?<br />
Holclt Yes. I could be wrong here, but I<br />
don't think anybody is close to us in terms of<br />
sheer volume. And by the second half of<br />
next year, we'll be strongly positioned again.<br />
<strong>MPC</strong> Well then, how far has 53
.. "<br />
li<br />
::)<br />
li<br />
;c<br />
c<br />
li<br />
Gl<br />
.I:<br />
..<br />
dropped from number one?<br />
Holclt I believe to number two. If it has<br />
not done so yet, ATI will shortly surpass us<br />
in terms of the sheer number of unit accelerators<br />
shipped in the marketplace.<br />
<strong>MPC</strong> Who do you consider your main<br />
competition right now?<br />
Holclt For mainstream? It's definitely ATI.<br />
We allowed ATI into this marketplace when<br />
we didn't have AGP and they did. They took<br />
advantage of that and executed very well.<br />
In terms of high-end, it's probably nVidia .<br />
<strong>MPC</strong> What do you think of nVidia's<br />
new TNT4 card?<br />
Holclt Haven't seen it. We hear about it. It<br />
sounds like it will be a very viable product<br />
for that 16MB space it's targeting. But I don't<br />
think it will be a cost-effective solution at<br />
8MB from a performance-per-dollar standpoint<br />
for the user. But for those with large,<br />
high-end monitors, it'll probably be a viable<br />
product for them. I just don't think it's for<br />
the mainstream consumer.<br />
<strong>MPC</strong> By mainstream, do you<br />
<strong>MPC</strong> Do you think Banshee is a step<br />
backward for 3Dfx? What would you<br />
have done differently?<br />
Holclt I would've assured myself that my<br />
bus structure to the texture memory was<br />
more powerful than IX AGP. Obviously 3Dfx<br />
is getting a lot of leverage from Banshee's<br />
2D performance, which is now more of an<br />
issue than 3D performance. That alone tells<br />
me 3Dfx may not be clear it's made a big<br />
step in 3D performance relative to Voodoo 2<br />
<strong>MPC</strong> Can 3Dfx be credited for permanently<br />
changing the 3D landscape?<br />
Holclt For bringing very high-quality<br />
arcade gaming to the PC? Sure. I think it<br />
clearly made strides with its product that<br />
we were unable to make with our several<br />
generations of ViRGE. There are always<br />
companies that move the industry forward.<br />
I think 3Dfx did that in the early days of<br />
gaming, but it's not clear that baton is going<br />
to be held by them too much longer.<br />
<strong>MPC</strong> Just how much longer does<br />
3Dfx have?<br />
money on other things." Does this still<br />
hold true?<br />
Holclt I think the issue is not "can" but<br />
"should" the company be spending its<br />
money on developers. We certainly want<br />
to make sure we're in developers' minds<br />
in the context of making sure they know<br />
what Savage3D is all about. But at the same<br />
time, we have to make sure we're putting<br />
our dollars into hardware development.<br />
Because ultimately, what wins the battle<br />
is solid. high-performing chips. By far, the<br />
bulk of our dollars continue to go into that<br />
arena because that's really the only thing<br />
that can make a difference.<br />
<strong>MPC</strong> Some companies charge that the<br />
Savage3D can't be a contender due to<br />
its high price. Is the price too high?<br />
Holclt One shouldn't assume that $35 (in lots<br />
of JO,ooo) renders a product noncompetitive<br />
in a mainstream marketplace. If you're $10<br />
higher than that, you're pushed into the<br />
ozone layer. But S3's structure and cost is<br />
among the strongest in the industry. I believe<br />
''The gaming community is a very sophisticated<br />
organization of people who adopt new emerging<br />
technologies very quickly."<br />
co<br />
0\<br />
!;::<br />
UJ<br />
"'<br />
mean add-in cards or motherboard<br />
integrations?<br />
Holclt Both. You don't need 16MB to go<br />
after those markets. And with texture<br />
compression, 8MB is all you really need.<br />
<strong>MPC</strong> Is Matrox on your radar?<br />
Holclt It is. We just don't talk a lot about<br />
it! Matrox has done a fairly reasonable job<br />
of executing, but we'll have to see what<br />
kind of an impact it'll make, if any.<br />
<strong>MPC</strong> So you don't consider 3Dfx a<br />
true competitor?<br />
Holclt Well, it's done a remarkable job<br />
establishing its position in the gaming<br />
community, especially with Glide and the<br />
good performance from both the Voodoo<br />
and Voodoo 2 . But it's not clear that Banshee<br />
is the answer people are looking for. The<br />
jury is out on that, and it's just not clear<br />
how long Glide will carry the company<br />
before DirectX 6.o and DirectX 7.0 allow<br />
users similar performance.<br />
We certainly see 3Dfx as a continuing<br />
contender on the 3D gaming side, but S3<br />
certainly paid a dear price for not having<br />
the right level of AGP when the industry<br />
wanted it, and I expect that 3Dfx will pay a<br />
similar dear price for IX AGP on Banshee.<br />
Holclt The question is "how much longer<br />
can Glide hold on as a proprietary API?" It<br />
will certainly give out next<br />
year, but can it even hold<br />
out throughout the<br />
Christmas season this<br />
year? I don't know the<br />
answer to that. The gaming<br />
enthusiasts will have to<br />
decide that. Right now,<br />
Glide is 3Dfx's greatest<br />
leverage, not its hardware.<br />
There are other productsincluding<br />
Savage3D-that<br />
are going to have as good<br />
performance, if not better.<br />
<strong>MPC</strong> 3Dfx and<br />
PowerVR have each<br />
accused the other of<br />
buying software<br />
support for their proprietary<br />
APis. But your<br />
predecessor, Gary<br />
Johnson, once said "53<br />
doesn't have to spend<br />
money to woo developers"<br />
and that "the<br />
company can spend<br />
there isn't a company in the business that can<br />
produce it more cost-effectively than SJ. One
shouldn't necessarily confuse cost with price.<br />
<strong>MPC</strong> What about criticism that the<br />
5avage3D is silicon heavy?<br />
Holclt While 5avage3D weighs in at more<br />
than 5 million transistors, 53's manufacturing<br />
strengths are more than adequate to<br />
ensure that this will be a volume product.<br />
<strong>MPC</strong> Is it possible for 53 to develop a<br />
single chip that can outperform duai-<br />
5LI Voodools?<br />
Holclt [pauses] Is it possible? Yes.<br />
<strong>MPC</strong> Is it probable?<br />
Holdt No comment on that.<br />
<strong>MPC</strong> Can we explore that a little?<br />
"No comment" sounds like you can't<br />
do it. Is this the answer you really<br />
want to give?<br />
Holclt The technical feasibility of such a<br />
production is not the limiter. It's more of an<br />
issue of should the company be putting its<br />
most critical resources and architecture and<br />
development and engineering talent to<br />
attack that part of the marketplace. It's certainly<br />
a viable part of the marketplace. We<br />
recognize the heavy hitters and game developers<br />
who attain that level, but for us it's a<br />
trade-off. We need to look at how large that<br />
particular part of the market is, versus the<br />
resources it takes to accomplish that task.<br />
[grinning] That's my "no comment! "<br />
<strong>MPC</strong> Is Voodoo2 the be-all-end-all of<br />
3D accelerators?<br />
Holclt Oh no. That implies there's no place<br />
else to go in 3D. If you believe in the notion<br />
of suspended disbelief and the implementation<br />
of 3D through very high-quality transforms<br />
and lighting, and all the other<br />
technologies that drive 3D, it's an almost<br />
insatiable demand for transistors. Look at<br />
the CPU marketplace and the communication<br />
markets and you can envision a reasonable<br />
limit for CPU transistors. In a few years, a<br />
CPU with x million transistors should be<br />
enough to satisfy the demands of say, the<br />
communications pipe, perhaps video (in<br />
terms of fps), AC3 audio, and so forth. 3D is<br />
completely different. 3D's an issue of "how<br />
good is good?" It's no longer measured by<br />
the bandwidth of a broadband link or the<br />
number of frames you can coax out of a<br />
video. It's determined by the proven experience<br />
in terms of gauging an event and relating<br />
it to reality. In that context, the quest<br />
for transistors is going to go on for years.<br />
It's probably the most identifiable technology<br />
arena where it's not clear where the<br />
end is going to be with transistor counts.<br />
Even today, 3D chips produced by 53 and<br />
others are achieving transistor counts that<br />
are at, or exceeding, the CPUs. Five years ago<br />
that was unheard of-the CPU was clearly the<br />
dominant force in the PC, and everybody<br />
else was relegated to tens of thousands of<br />
gates. Literally, in·the course of two years,<br />
the demand for high-quality imaging in<br />
the 3D environment has driven that one<br />
segment of the PC right past the CPU<br />
in terms of complexity.<br />
<strong>MPC</strong> Yet 3D cards don't earn<br />
the respect that CPUs have.<br />
Holdt There's certainly no shortage of frustration<br />
to those of us in the graphics industry<br />
who are producing the most complex devices<br />
in the business, only to have them relegated<br />
to a cost point so dramatically below that of<br />
CPUs. It's the 3D imaging devices that deliver<br />
the differential benefit of one system to<br />
another. It is responsible, more than any<br />
segment of the PC, for the user experience.<br />
And because there are so many of us in the<br />
business, it's driven the value of that segment<br />
of the PC to almost commodity-like numbers.<br />
Which is great for consumers mind you.<br />
But it's a tough environment for somebody<br />
in the graphics arena.<br />
<strong>MPC</strong> What features have yet to be<br />
conquered in 3D?<br />
Holclt High-quality lighting and transform<br />
capabilities. Possibly higher levels of fill<br />
rates. Not fill rates per se, but higherquality<br />
imaging. However we get there.<br />
Through fill rates or through increasing<br />
the bandwidth across the bus to move<br />
textures to the imaging stream itself, and<br />
I suspect there are a million other issues<br />
our architects worry about every day.<br />
<strong>MPC</strong> Does 53 spend a lot of<br />
resources developing pseudo-CiL<br />
drivers for games?<br />
Holclt We allocate a fair bit. We'll have a<br />
full OpenGL lCD for 5avage3D. There are a<br />
number of games that run with OpenGL,<br />
and obviously Quake is something we have<br />
to support.<br />
<strong>MPC</strong> How important, realistically, is<br />
full OpenCiL support?<br />
Holdt A number of years ago, it was relegated<br />
more to pure workstation environments<br />
and wasn't a particularly large factor<br />
for us. But at this point in time, there's clearly<br />
a market for high-end OpenGL products.<br />
Products such as 3D Labs Glint have managed<br />
to carve out a pretty decent niche in the<br />
high-end marketplace, but how long they will<br />
continue to be a factor is hard to judge.<br />
<strong>MPC</strong> In terms of software drivers,<br />
who should be responsible for them:<br />
you, the OEM, or Microsoft?<br />
Holdt If it's a product developed by 53.<br />
then we're ultimately responsible for it. But<br />
if I hand those drivers off to someone who<br />
modifies that code in a way that I'm not
aware, I may end up being pulled into the<br />
loop to figure out what's wrong. But it's<br />
hard for me to hold my people responsible<br />
for code they didn't write. Many times we<br />
get involved in the solution process, independent<br />
of whether or not we actually<br />
wrote any of the code. It may not be fair,<br />
but that's the business we're in.<br />
<strong>MPC</strong> What did 53 gain from purchasing<br />
the Exponential patents? And how<br />
much did it cost you?<br />
Ho1c1t [pauses] I don't think we ever went<br />
public with the exact figure, but this I will<br />
say: We paid enough to buy them! We<br />
bought them because we felt they were a<br />
strong patent portfolio that we could<br />
potentially utilize either offensively or<br />
defensively in the future.<br />
<strong>MPC</strong> Patents seem to be the name<br />
of the game these days. Don't you<br />
think patent battles ultimately only<br />
harm end users, especially since they<br />
generally restrict innovation and the<br />
creation of new products?<br />
Hohlt Well, innovation and creation<br />
belong to the people who own the patents.<br />
You either develop patents on your own. or<br />
you acquire patents on the open market.<br />
And they ought to be protected.<br />
<strong>MPC</strong> Sure, but companies are<br />
choosing to battle it out in court,<br />
rather than spending that money<br />
recognition of that fact<br />
by the courts.<br />
<strong>MPC</strong> What's your<br />
opinion of the<br />
Micron/Rendition<br />
initiative dubbed<br />
Socket X?<br />
Holclt I think it's a very<br />
good idea if you're in the<br />
memory business.<br />
[pause] It's not a great<br />
idea if you're in the<br />
graphics business trying<br />
to establish a differentiation<br />
of your products.<br />
It will be good for<br />
consumers if a large<br />
enough consortium is<br />
actually pulled together.<br />
One of the technical<br />
issues is, there is a limitation<br />
on frame buffer because it's all integrated<br />
DRAM. If you reach forward, there is<br />
a technology limitation where memory technology<br />
is in terms of being able to embed<br />
inside the graphics, which could ultimately<br />
be a problem on the consumer side, in terms<br />
of performance. As long as the embedded<br />
DRAM side can keep up with the overall<br />
frame-buffer demands in a single chip, there<br />
would be less of an impact on the consumer.<br />
The biggest issue is always one of ecofuture<br />
a little bit?<br />
Holclt I could, but I would prefer not to.<br />
<strong>MPC</strong> Why's that?<br />
Holdt When we were the leader, we had<br />
the largest engineer head count in the San<br />
Francisco Bay Area in graphics, we tended<br />
to be a supplier of engineers to a number of<br />
other people in the industry. And there is<br />
not necessarily an attendant level of confidentiality<br />
held by everyone when they transition<br />
from one company to another, so we<br />
''There's certainly no shortage of frustration to<br />
those of us in the graphics industry producing<br />
the most complex devices, only to have them<br />
relegated to a cost point below that of CPUs."<br />
00<br />
CJ\<br />
f<br />
c..<br />
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Vl<br />
and resources on building better<br />
products. Isn't there something<br />
inherently wrong with that?<br />
Holdt Well, let's talk about what patents<br />
are all about. A patent, in and of itself, does<br />
not confer any necessary rights to utilize<br />
that technology on the person who holds<br />
the patent. What it does confer is the right<br />
to prohibit others from using it. People<br />
have a right to innovate, which costs<br />
money, and they have a right to protect<br />
that innovation, which also costs money.<br />
don't see why we should treat those individuals<br />
any differently in terms of their<br />
rights to enjoy the fruits of their work and<br />
have to associate it with the end user.<br />
All I'm saying is, if anyone is in violation<br />
of what we feel is ours. then we deserve<br />
nomics. If they can pull enough graphics<br />
vendors on to the Socket X bandwagon, it<br />
could be a positive. But it's going to be very<br />
difficult to line up a bunch of rodeo riders in<br />
the graphics business, corral them all, and<br />
move them all in one direction. There's a<br />
tremendous feud that all of us can do better<br />
than the next guy, and standardization brings<br />
a certain degree of leveling the playing field.<br />
Most people, particularly aggressive people,<br />
aren't likely to want to give up their edge.<br />
It's going to be a severely uphill battle.<br />
<strong>MPC</strong> Has 53 been approached to join<br />
the Socket X consortium?<br />
Hohlt Yes, but no decision has been made.<br />
<strong>MPC</strong> The Savage3D is the first<br />
product in a whole new roadmap for<br />
53. Can you give us a peek into the<br />
try to retain as much confidentiality as we<br />
can. It's difficult enough dealing with that<br />
problem, without overtly making statements<br />
about new products.<br />
<strong>MPC</strong> Aside from Savage3D, what<br />
application or piece of hardware are<br />
you most anticipating?<br />
Holclt Microsoft's upcoming Chrome<br />
technology.<br />
<strong>MPC</strong> What do you think of products<br />
such as AMD's K6-2 with 3DNow!<br />
and Intel's Katmai?<br />
Holdt In the context of being able to<br />
enable 3D, they're good building blocks. It's<br />
one more level of capability that all of us in<br />
the graphics silicon chip development<br />
process can use to provide the user with a<br />
better experience. We welcome them. *<br />
Par<br />
and<br />
itn,<br />
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SCSI-2 port and dual 68-pin<br />
high-density Ultra Wide SCSI<br />
ports await all the storage loving<br />
you can throw at it.<br />
The ATX 1/0 header<br />
connector houses every<br />
input and output known to<br />
man. Besides the obligatory<br />
dual-serial/single-parallel,<br />
mouse/ keyboard, and USB<br />
ports, you get a built-in<br />
10/1 OOBaseT Ethernet port.<br />
Also soldered to the board is<br />
a Creative Labs Vibra 16XV<br />
chip for kooks who must<br />
have 100% Sound Blaster<br />
compatibility.<br />
Construction Tips<br />
lor MaJdlnum Performance<br />
If you want to learn how to build a computer<br />
from scratch, you'd do best to watch an expert in<br />
action and pick it all up through osmosis-sort of<br />
like working on that old Chevy Malibu with your<br />
dad. If this strategy is out of the question, check<br />
out www.motherboards.org. The link titled "How<br />
to build a PC" contains a lot of essential information,<br />
along with a list of books on the subject.<br />
And, of course, all your individual components<br />
should come with installation instructions. In lieu<br />
of taking you step-by-step through the construction<br />
process-that's for another month-here are<br />
some specific tips on how we optimized Dream<br />
Machine 98 for power, stability, and expansion.<br />
'I
: •• A<br />
or<br />
A Machine For Every Budget<br />
Here are the final price tallies for Dream Machine 98, also an<br />
inexpensive alternative and the obscenely powerful supercomputer<br />
we'd build if some rich guy gave us a pile of money.<br />
Prices were culled from manufacturer-suggested street prices<br />
and quotes from reliable retail vendors. You should be able to<br />
find even better pricing by checking out www.pricewatch.com.<br />
Component<br />
Dream Machine<br />
Conspicuous Consumer<br />
CPU<br />
Motherboard<br />
Memo<br />
Videocards<br />
Soundcard<br />
Hard Drive<br />
CD-ROM<br />
Removable<br />
Storage<br />
Floppy<br />
Modem<br />
Monitor<br />
Speakers<br />
Keyboard<br />
Mouse<br />
Case<br />
AMD 333MHz K6-2<br />
with 3DNowl $369<br />
FIC PA-2<strong>01</strong>3 $130<br />
64MB SDRAM DIMM $85<br />
Matrox Mystique G200 16MB $189<br />
Creative Labs Vibra 16XV<br />
{on motherboard) SO<br />
10.1GB IBM DeskStar 14GXP $350<br />
Toshiba XM-6202B 32x $129<br />
Iomega Zip $75<br />
Tin of kippers $5<br />
Asonic 56K $34<br />
Any 19-inch Hitachi-based<br />
monitor $600<br />
Altec Lansing ACS-48 $79<br />
flea market special $5<br />
CompUSA special $1<br />
CompuDEX IW-0500 $130<br />
Linux SO<br />
Intel 400MHz Pentium II $642<br />
Tyan S1836DLUAN Thunder $559<br />
128MB SDRAM DIMM $179<br />
Matrox Mystique G200 16MB<br />
$189; Canopus Pure 3D 1112MB<br />
$329<br />
Turtle Beach Montego<br />
A3DXstream $130<br />
9GB Seagate Cheetah Ultra<br />
Wide $790<br />
HiVal 40x40 $200<br />
Iomega Zip $75<br />
Alps Floppy Drive $18<br />
3Com U.S. Robotics 56K $200<br />
Sony GDM-400PS $900<br />
Cambridge SoundWorks MicroWorks<br />
$249<br />
Intel 450MHz Xeon $3,690<br />
Tyan S1836DLUAN Thunder $559<br />
4256MB SDRAM DIMMs $3,100<br />
Matrox Millennium G200 16MB<br />
$228; Dual Canopus Pure 3D II<br />
12MB $658<br />
Event Electronics Gina $500<br />
Dual 9GB Seagate Cheetah<br />
Ultra Wide $1,580; Adaptec<br />
AR0-1130CA $260<br />
HiVal 40x40 $200<br />
Iomega Zip $75;<br />
Iomega Jaz 2 $450;<br />
Plextor PlexWriter CD-R $380<br />
LS-120 $90<br />
3Com U.S. Robotics 56K $200<br />
Sony GDM-F500 $1,900<br />
Cambridge SoundWorks MicroWorks<br />
$249; Cambridge SoundWorks<br />
PSW1 subwoofer $700<br />
Microsoft Natural Keyboard Elite $65 Cherry G81-8004 $85<br />
Logitech MouseMan+ 541<br />
Addtronics 7890A $198<br />
Windows 98 5170<br />
Logitech MouseMan+ $41;<br />
Microsoft SideWinder Force<br />
Feedback Pro 5122<br />
Addtronics 7890A 5198<br />
Windows 98 5170<br />
TOTAL<br />
52,181<br />
S4,9J4<br />
S15,4J5<br />
Mountlnc your .MotherbHfd<br />
Ensure your motherbolrd Is securely mounted to<br />
the case (or in our example. mnovable bracket)<br />
and not lil contact wltb lnY bare metal, lest you<br />
short the poor thing out If your case has nylon<br />
spacers to help seat the board, use them Also, make sure your<br />
mounting screws have those tiny cardboard ringlets that keep<br />
bare metal sc:rews from touching the motherboald Finally. I(<br />
you don't align the motherboard just-l'f&ht when you mount It<br />
your expansiOn cards won't line up properly with the grill on the<br />
bade panel.
humble DIMM isn't officially<br />
sanctioned by Tyan, but costs<br />
less than "approved" memory<br />
and works just fine, thank you.<br />
Mystique G200 Matrox's<br />
new vidcard offers superlative<br />
2D acceleration and enough<br />
3D power for all but the most<br />
demanding games.<br />
Pure 3D II This add-in 3D<br />
accelerator from Canopus is<br />
the best implementation of<br />
3Dfx's state-of-the-art<br />
Voodoo 2 chipset. Dig the fan<br />
for overclocking madness I<br />
The S1836DLUAN offers six PCI slots,<br />
along with one AGP slot and a lone shared ISA<br />
slot. While server-level motherboards that<br />
offer a similar bounty of slottage can be had,<br />
this particular Tyan board is the only consumer<br />
product that offers more than five PCI slots .<br />
Once you see all the add-in cards we picked<br />
for Dream Machine 98, you 'll see why we<br />
needed so many cots in the barracks.<br />
ALTERNATIVES: The Tyan S1836DLUAN is<br />
about as close to motherboard perfection as<br />
you 'll find; perfectly suited for both a $5,000<br />
system and a $50,000 system . However, if you<br />
crave not on board SCSI or that fancy sixth PCI<br />
slot, the Micronics Helios ($269, www.<br />
micronics.com) is a sweet alternative. This<br />
board is similar to the Tyan board , but comes<br />
with five PCI slots , no SCSI , and an ESS<br />
Maestro-2 PCI sound chipset instead of the<br />
Creative Labs Vibra.<br />
If you decide on going the Socket 7 route<br />
with the AMD K6 -2 processor, take a peek at<br />
FIC's PA-2<strong>01</strong>3 ($130, www.fic.com.tw). Based<br />
on the VIA MVP3 core-logic chipset and<br />
armed with 1MB of L2 cache, a 1 OOMHz system<br />
bus, and the promise of full AGP 2x com <br />
pliance, it's an ideal match for the K6-2 CPU.<br />
..,. Memory<br />
Selecting memory used to be easy: Buy some<br />
generic module at the corner computer store<br />
and pop it in . But with the advent of the<br />
tight PC1 00 SDRAM spec, motherboard manufacturers<br />
recommend that you buy only<br />
"approved " memory to avoid problems.<br />
Thanks, but no. At more than $400 for an<br />
approved 128MB DIMM, we decided to buy<br />
128MB of generic SDRAM from Central<br />
Computing ($179, www.centralcomputer.<br />
com). Dream Machine 98 runs just fine with<br />
the renegade RAM, and we're just smitten<br />
with the cost savings. We decided against<br />
ECC RAM partially to avoid the slight performance<br />
hit and because of the high quality<br />
of today's RAM, which rarely incurs errors.<br />
ALTERNATIVES: You can easily shave about<br />
$100 off the price of your machine by buying<br />
just a 64MB DIMM. On the high end , you<br />
could pay up to $3 ,100 for four 256MB ECC<br />
SDRAM modules from Cosair Memory<br />
(www.cosairmicro.com) in order to get Dream<br />
Machine 98 to its 1GB memory limit. The<br />
Cosair SDRAM is approved by Tyan , and if<br />
you're going to pack this much memory on a<br />
board, you might as well play it safe.<br />
....,. Villeocarlls<br />
For no-apologies video performance, we split<br />
duties between two Kick Ass add-in cards. The<br />
Matrox Mystique G200 16MB ($189,<br />
www.matrox.com) delivers flicker-free , highres<br />
2D acceleration , while the Canopus Pure<br />
3D II 12MB ($329, www.canopuscorp.com) is<br />
the best 3D accelerator currently available.<br />
Based on Matrox's own proprietary MGA<br />
G200 chipset, the Mystique's 16MB SDRAM<br />
and 230MHz RAMDAC deliver a maximum<br />
resolution of 1920x1200 at 70Hz. 1600x1200<br />
refreshes at 85Hz, while other resolutions can<br />
be had at rates up to 200Hz. Res 'n' refresh<br />
aside, the Mystique packs twin 64-bit buses<br />
operating in parallel to accelerate 2D performance<br />
like Matrox has never done before.<br />
The 128-bit DuaiBus also does wonders for<br />
this AGP 2x part's 3D acceleration. We'd have<br />
never have predicted it six months ago, but<br />
Matrox now delivers 3D performance that<br />
approaches the likes of 3Dfx. The Mystique<br />
can crank up 24-bit Z-buffered gameplay at<br />
1 024x768. Throw in TV-out, full-screen anti<br />
~ . and 3D display in full 32-bit color,<br />
and you 've got one bad mutha. And besides<br />
DirectX/Direct3D support, a full OpenGL K:.Q<br />
delivers acceleration in 3D rendering apps. Yes,<br />
this card is a workstation dream.<br />
Glide support, you ask? We couldn't resist.<br />
Last-minute price drops allowed us to whittle<br />
down the total price of Dream Machine 98 to<br />
accommodate the Canopus card, which we<br />
consider to be the best implementation of the<br />
3Dfx Voodoo 2 chipset. And, yes, the Pure 3D II<br />
is a faster 3D accelerator than the Mystique,<br />
which we chose for its 2D power and versatility.<br />
Armed with 12MB of 100MHz illQ<br />
Seat your expansion<br />
canis properly<br />
Do you stare at a blank ~after<br />
--..- flipping your power switdt? Does your<br />
MOtherboard beep at you Hke a scolding<br />
mother? A lot of problems can be traced to Improper<br />
expansion c:an1 teatin&- AGP cards sit a bit deeper then<br />
PO cards. so make sure yows es firmly lnserled And<br />
be careful when you scmv down any card: The physical<br />
aet of screwing can pop 1M card ever-so-slightly<br />
out of the slOt<br />
Keep the RAID<br />
portfNe<br />
All those open PCI slots<br />
look mighty Inviting, but<br />
you'D want to leave a special<br />
one free for future expansion. The PCI<br />
slot directly below the AOP slot has the<br />
extended connector that'$ required for<br />
installing a RAID coirtrolter. Leave this slot<br />
open, lest you're forced liD shuffle your<br />
canis at a later date.
a<br />
lit<br />
he<br />
·<br />
~<br />
I<br />
is<br />
00<br />
n<br />
-<br />
or<br />
Ve<br />
S<br />
Q<br />
es,<br />
st.<br />
le<br />
to<br />
he<br />
Dll<br />
lity.<br />
Montego A3DXstream<br />
Supporting both A30 and<br />
Direct5ound3D, this PCI sound<br />
card is perfect for games that<br />
boast 30 positional sound .<br />
Digital ports turn the card into<br />
a desktop recording studio.<br />
Cheetah Ultra Wide<br />
Seagate's 9GB hard drive spins<br />
at 1 O,OOORPM and rides the<br />
Ultra Wide SCSI bus. Put the<br />
speedy spindle and fat pipe<br />
together, and you've got<br />
throughput to write home<br />
about. Remember, a drive like<br />
this needs the appropriate<br />
Ultra Wide SCSI controller.<br />
Luckily, Ultra Wide SCSI support<br />
came stock on the Tyan<br />
motherboard.<br />
DRAM, nothing about the Pure<br />
3D II is ordinary. Canopus shaved<br />
an inch from 3Dfx's Voodoo 2<br />
board reference design (making<br />
the card a better fit for AT motherboards)<br />
and added an integrated<br />
fan on top of the card's pixeiFX2<br />
chip for extra cooling action (feel<br />
free to overclock the card to<br />
1 OOMHz without incurring a meltdown).<br />
Throw in S-Video/composite<br />
outputs for TV action, and you<br />
can play your favorite games on<br />
the boob tube at 800x600. Finally,<br />
creme-de-la-creme video drivers,<br />
which grant you absolute control<br />
over all Voodoo 2 functionality, are<br />
the frosting on this delectable<br />
polygon pastry.<br />
ALTERNATIVES: The ultimate<br />
videocard array consists of two<br />
Canopus Pure 3D II boards running<br />
in ill mode, along with<br />
Matrox's Millennium G200 16MB<br />
Modern<br />
sound cards<br />
ride the PCI<br />
bus, which<br />
lightens the<br />
processing<br />
load of the<br />
CPU and<br />
allows it to<br />
do more of<br />
what it does<br />
best: crunch<br />
polygons for<br />
faster framerates<br />
in 30<br />
games.<br />
($228). The Millennium is armed<br />
with a 250MHz RAMDAC, uses<br />
faster SGRAM instead of SDRAM, and refreshes<br />
at 76Hz at 1920x1200. If you want to save<br />
some jingle and go the one-card route, buy<br />
the Mystique G200. Its 3D firepower won't let<br />
you down.<br />
...._ Sounllcarll<br />
It wouldn't be Dream Machine 98 if it contained<br />
an old-school JSA soundcard. Modern<br />
soundcards ride the PCI bus, which lightens<br />
the processing load of the CPU and allows it<br />
to do more of what it does best: crunch polygons<br />
for faster framerates in 3D games. We<br />
decided to go with the Aureal Vortex-based<br />
Turtle Beach Montego A3DXstream ($130,<br />
www.tbeach.com).<br />
With a signal-tonoise<br />
ratio of >92dB,<br />
the Montego is library<br />
quiet, supports blQ,<br />
QjrectSound, and<br />
DirectSound3D for all types of<br />
gaming madness, and streams<br />
up to 64 voices from a 4MB<br />
patch set stored in system<br />
memory (the MIDI samples are<br />
top-grade for a consumer<br />
gaming card) . An optional<br />
S/PDIF port is good news for<br />
folks who want to record and<br />
play digital audio at up to<br />
48Hz sample rates. And you<br />
have to love the daughterboard<br />
interface for attaching<br />
an external MIDI device. The<br />
Montego offers legacy support<br />
for DOS and Sound Blaster<br />
compatibility, but since this<br />
takes up two l.Bili. we<br />
mapped the secondary IRQ to<br />
the first and said to hell with<br />
Sound Blaster emulation.<br />
ALTERNATIVES: If you<br />
don't care about 3D sound or<br />
are simply a tight-wad, stick<br />
with the Creative Labs Vibra<br />
16XV that's soldered to Dream<br />
Machine 98's motherboard. If you're serious<br />
about audio recording, multiple 1/0 is the<br />
key, and you should check out the Event<br />
Electronics Gina ($500, www.event1 .com).<br />
Two input and eight output channels give<br />
you 20-bit, 128x oversampling via quarterinch<br />
jacks. S/PDIF 1/0 gives you up to 24-bit<br />
audio quality. Line quality is excellent at a<br />
>98dB signal-to-noise ratio. Like almost all<br />
high-end audio solutions, the Gina is devoid<br />
of any synth engine.<br />
...._ Hartl Brive<br />
Like the motherboard, the hard drive is too<br />
important a component to skimp on quality. Its<br />
1/0 interface and spindle speed dictate read<br />
and write times, which affect overall performance<br />
when your system runs out of memory<br />
and begins using your hard drive as a swap<br />
disk. That said, a 10,000RPM drive was in<br />
order, and we wanted an Ultra Wide SCSI<br />
Overctocking generates excessive<br />
heat and can destroy your CPU if<br />
ifs not suffidently cooled, so tread<br />
carefuHy into the dark arts-over·<br />
VI<br />
docking 1sn't covered by warranties. $<br />
That said, with some~ motherboards, you li<br />
can increase your CPU's core speed by raising the<br />
system-bus speed via a BIOS tweak. We were<br />
able to boost our 400MHz CPU to 452MHz by<br />
inaeaslng our bus speed from 100MHz to<br />
11 3MHz (The faster speed IS defined by the<br />
prOduct of 113MHz and the 4 0 multiplier. Go to<br />
VMW.mulm111DpCm81.CQm for the tuft story on<br />
oven:loctcln8 )<br />
I
00<br />
0'1<br />
l:i::<br />
UJ<br />
Vl<br />
drive, which uses Zen<br />
Research 's TrueX technology,<br />
promises 40x performance. But<br />
wouldn't you know it, when<br />
we benchmarked the drive, it<br />
rated 45x. Whoah! No complaints<br />
here, Chester. We'll<br />
take the extra speed and owe<br />
you 5x.<br />
Take Home the<br />
Dream Machine<br />
Do you feel the need?<br />
The need for ultimate PC<br />
speed? Do you need<br />
450MHz of P-11,<br />
10,000RPM hard drive<br />
spin, true 45x CD-ROM,<br />
and 67W amplified<br />
sound? Then you need to<br />
the Dream Machine 98.<br />
And the only way to get<br />
the actual Dream<br />
Machine 98 is by entering<br />
our online contest at<br />
www.maximumpcmag.<br />
com. Log on for details<br />
today.<br />
device to go with the dual-channel Ultra Wide<br />
SCSI adapter that comes stock with our motherboard<br />
. Say hello to the 9GB Seagate<br />
Cheetah Ultra Wide ($790, www.seagate.<br />
com), the fastest drive ever to grace the lab.<br />
With a 10,000RPM spindle speed,<br />
12.6MB/sec peak read throughput, a random<br />
access seek of 8.5ms, and 1MB of cache, the<br />
Cheetah is guaranteed to set new land speed<br />
records. Its SCSI architecture also takes the<br />
burden off the CPU, demanding only about<br />
7% of its attention. We could have saved<br />
money by going with a 4GB version of the<br />
drive, but decided this capacity was too small<br />
for the sundry duties our versatile machine<br />
would be tackling.<br />
ALTERNATIVES: Save a few bucks with<br />
the 10.1GB IBM DeskS tar 14GXP ($350,<br />
www.storage.ibm.com). It spins at 7,200RPM<br />
and uses the Ultra DMA interface for fast<br />
throughput. For extreme 1/0 mayhem, throw<br />
down for a second Seagate Cheetah and race<br />
the two jungle cats in tandem via RAID 0 data<br />
striping. Luckily, our Tyan motherboard has<br />
the requisite RAIDport II slot to pull off this<br />
little trick, but we would also need to buy the<br />
appropriate controller card-such as the<br />
Adaptec AR0-1130CA ($260, www.adaptec.<br />
com). It comes with 16MB of data cache for<br />
accelerated performance.<br />
..._. CB·RDM<br />
We briefly considered a DVD-ROM drive to<br />
handle both DVD multimedia content and<br />
traditional CD-ROM duties. But a lack of<br />
DVD-ROM games and the prospect of slow<br />
CD-ROM read times convinced us to go with<br />
the fastest CD-ROM drive we've ever tested ,<br />
the HiVal40x40 ($200, www.zenresearch .<br />
com) . Based on Zen Research's TrueX technology<br />
and manufactured by Kenwood , this 40x<br />
drive uses a Constant Linear Velocity (CLV)<br />
architecture. Unlike Constant Angular Velocity<br />
(CAV) drives, which reach their highest speeds<br />
only on the outer tracks of full discs, CLV drives<br />
spin at a constant rate, providing peak throughput<br />
across all points of the disk. TrueX CLV<br />
drives also read seven tracks at a time. This<br />
allows them to achieve their 40x throughput at<br />
slower spindle speeds and thus avoid the spindle<br />
vibration problems suffered by drives that<br />
have to spin much faster to reach their advertised<br />
performance spec. Fact is, our HiVal drive<br />
spins at around 3,000RPM (a speed you'll find<br />
in 6x to 10x drives), but delivers 6.7MB/sec<br />
throughput for spec-busting 45x performance.<br />
ALTERNATIVES: There is no high-end alternative<br />
for TrueX technology. The HiVal drive<br />
costs relatively little for the best CD-ROM performance<br />
on the planet. To save a few yen,<br />
however, go with the Toshiba XM-6202B 32x<br />
($129, www.toshiba.com). Of all the 32x
II 400MHz ov1<br />
•••••• ••••<br />
·= •••••• :1<br />
••••<br />
Eeww, It's All Scuzzy lnsid<br />
resist a mobo that comes with built<br />
bus supports Ultra Wide, while the<br />
both Ultra Wide and SCSI-2 (50-pir<br />
It's Like a Nitrous Kit ... But<br />
here chart describes the jumper settir<br />
ing your processor. Unfortunately, ou<br />
jumper overclocking, so we had to gt<br />
increasing our system-bus speed in tt
Zip Drive It might hold only<br />
100MB, but Iomega's Zip is<br />
the most popular removable<br />
storage drive on the planet.<br />
And that's what we're looking<br />
for: ubiquity (so we can swap<br />
discs with friends).<br />
Alp~ Floppy So we decided<br />
to install a floppy. Big deal. It's<br />
not like we want a medal or<br />
anything. Soon enough, floppies<br />
will be as passe as Crystal<br />
Pepsi.<br />
56K Voice Faxmodem<br />
Pro This dandy from 3Com is<br />
stylish, USB-ready, and comes<br />
with a high-quality speakerphone.<br />
We wanted USB, so<br />
the modem wouldn't eat up<br />
an IRQ.<br />
Sony GDM-400PS If you<br />
want a bright, brilliant, colorful<br />
display, you need an aperture<br />
grille monitor. Sony's 19-incher<br />
is the best available in its size<br />
category.<br />
ATAPI drives we've tested, it was the<br />
only one that didn't suffer from spindle<br />
vibration.<br />
~ Bemova/Jie Storage<br />
We couldn't build Dream Machine 98<br />
without an Iomega Zip drive ($75,<br />
www.iomega.com). Sure, it's relatively slow<br />
and tops out at 100MB capacity, but ubiquity<br />
is the name of the game, and with<br />
millions of Zips out there, trading files via<br />
sneaker-net would be painful without this<br />
legacy drive. We reached for the internal<br />
IDE version. We could have gone for the<br />
internal SCSI version for $25 more, but<br />
decided, "Hey, it's a Zip! We're already in<br />
the sticks, so let's enjoy the grits!"<br />
ALTERNATIVES: The Zip is the cheapest<br />
removable storage solution around,<br />
so stick with it if you're building Cheap<br />
Machine 98. If you're looking for the ultimate<br />
removable storage scenario, keep<br />
the Zip or even the SyQuest SparQ<br />
($200), and add an Iomega Jaz 2 ($450)<br />
and Plextor PlexWriter CD-R drive ($380,<br />
www.plextor.com). The 2GB Jaz 2 offers<br />
SCSI performance and backward compatibility<br />
with the original Jaz. The SCSI<br />
PlexWriter's 4x writes and 12x reads are<br />
tops for CD-Rs these days.<br />
~ floppy<br />
Sure, we could have set Dream Machine<br />
98 to boot on the internal Zip drive, but<br />
eventually someone would have sent us a<br />
file on a damn floppy, and we'd be ruing<br />
the day we made our gutsy decision.<br />
"Top-quality" floppies from Sony and Teac<br />
start around $35. We opted to grab a<br />
cheapie from Alps ($18, www.alps.com).<br />
Does it really matter? No.<br />
ALTERNATIVES: How about a tin of<br />
kippers ($5 from any<br />
supermarket)? It costs less<br />
than a floppy drive, and<br />
has a longer shelf life. If<br />
you want an uber-floppy,<br />
buy the LS-120 ($90,<br />
www.ortechnology.com).<br />
It's a removable storage<br />
drive that reads both traditional<br />
floppies and its own<br />
spacious 120MB capacity<br />
discs.<br />
~ Modem<br />
The 56Kbps modem is still<br />
the only viable, inexpen-<br />
In an era of<br />
larger screens<br />
for smaller<br />
prices, we<br />
swatted all<br />
17 -inchers from<br />
contention and<br />
went with the<br />
best 19-inch<br />
monitor we've<br />
sive option for most home computer<br />
owners. We're going with the 3Com<br />
U.S.Robotics 56K Voice Faxmodem Pro<br />
($200, www.usr.com). It's X2- and ITU<br />
V.90-compliant, and, most significantly,<br />
sports a USB port, which we used to free<br />
up another IRQ. This external model also<br />
gave us the luxury of a pro-quality, fullduplex<br />
speakerphone.<br />
ALTERNATIVES: The cheapest 56Kbps<br />
modem quote on Pricewatch (www.pricewatch.com)<br />
is $34 for the internal A sonic<br />
56K (www.asound.com) . You'll have to<br />
download the V.90 upgrade yourself for<br />
full compatibility with all ISPs. Will it give<br />
you 56Kbps throughput? Sure. But that's<br />
where the pampering ends. On the highend,<br />
we suggest you look into 384Kbps<br />
ADSL, 400Kbps wireless, or 10Mbps cable<br />
modems-all of which are unavailable in<br />
the vast majority of the United States. The<br />
client hardware for all these solutions<br />
costs about $250. Monthly service prices<br />
vary, though ADSL and cable typically cost<br />
between $40 and $50 every 30 days.<br />
~ Monitor<br />
In an era of larger screens for smaller<br />
prices, we swatted all17-inch monitors<br />
from contention, and went with the best<br />
19-inch monitor we've ever seen , the<br />
Sony GDM-400PS ($900, www.ita.sel.<br />
sony.com). With refresh rates of 85Hz at<br />
1280x1 024 and 75Hz at the maximum<br />
resolution of 1600x1200, the 18-inch<br />
viewable display is flicker-free. More<br />
importantly, the 400PS is currently the<br />
only 19-inch aperture grille monitor available.<br />
The garners and graphic designers<br />
among us are sticklers for this technology's<br />
superior brightness and uniform color<br />
intensity-continuous tone images simply<br />
look better when shot through a grille.<br />
The monitor has a varying grille pitch of<br />
0.25mm in the center of the display<br />
widening to 0.27mm on the edges, and<br />
boasts near-imperceptible<br />
geometric distortion, and<br />
near-perfect color convergence.<br />
Brilliant.<br />
ALTERNATIVES: If you<br />
must save money, go for<br />
any one of the many monitors<br />
that use Hitachi's original19-inch<br />
shadow mask<br />
CRT. Monitors that use this<br />
tube have flooded the market<br />
and can be had for as<br />
little as $600. For $300 less<br />
than the Sony display, you<br />
get the same amount of<br />
screen real estate, but less<br />
ever seen. continued on page 69
Our Machine Can Kick<br />
Your Machine's Ass<br />
In this age of build-to-order computers, retailers can sell you<br />
almost any configuration you request. But can they build a better<br />
$5 ,000 machine than the grease monkeys at Maximum PC?<br />
Gateway 2000 is a global leader in direct-order sales. Polywell<br />
is a small vendor of high-powered, custom-built systems. We<br />
challenged the two companies to send us computers that would<br />
beat Dream Machine 98's features and performance. The rules<br />
were simple: They had to use Windows 98 (for the sake of a<br />
common benchmarking platform), and their machines had to be<br />
available for retail sale at the price and configuration quoted here.<br />
Dream Machine 98<br />
Gateway 2000<br />
Polywell<br />
Car<br />
Mic<br />
lites<br />
and<br />
ofU<br />
aim<br />
tortt<br />
$4,924/Not for Sale/Build your own!<br />
$4,772/800.846.2000<br />
$4,998/800.999.12 78<br />
Key Features:<br />
Key Features:<br />
Key Features:<br />
.,. 400MHz Pentium II overclocked<br />
to 450MHz<br />
... 128MB generic 1 OOMHz SO RAM<br />
.,. Matrox Mystique G200 16MB,<br />
Canopus Pure 30 II 12MB<br />
.,. Montego A3Dxstream sound card<br />
.,. 9GB Seagate Cheetah Ultra Wide SCSI<br />
hard drive<br />
... HiVal 40x40 CO-ROM drive<br />
.,. 19-inch Sony GDM-400PS monitor<br />
.,. Cambridge Soundworks Micro Works<br />
Warranty responsibilities prohibit retailers<br />
from selling overclocked processors, but we're<br />
not shackled by such bureaucratic wimpitude.<br />
Hence, our Pentium II 400MHz is jacked up<br />
to 450MHz. We also boast the best motherboard,<br />
videocard array, soundcard, CD-ROM<br />
drive, and speakers. Unfortunately, because<br />
we're not a large manufacturer that can buy<br />
wholesale parts, we were unable to fit<br />
decadent amenities into our budget. That<br />
meant we got toasted by Gateway's 384MB<br />
of RAM, TV tuner, and 21-inch monitor, and<br />
Polywell's 256MB of RAM, Ultra 2 LVD SCSI<br />
hard drive, and CD-R drive. It's sad but true:<br />
If you 're looking for a complete system, you<br />
can get more for your money by buying from<br />
a retailer (who can also offer tech support<br />
and a warranty). On the flipside, building<br />
your own machine is a helluva lot more fun,<br />
and our brazen overclocking helped Dream<br />
Machine 98 win four out of the five<br />
benchmarks that demand CPU firepower.<br />
.,. 400MHz Pentium II<br />
... 384MB 100MHz SDRAM<br />
... STB Velocity 128ZX 8MB, STB Black<br />
Magic Voodoo 2 12MB<br />
... STB TV Tuner<br />
.,. Sound Blaster Audio PCI 64V soundcard<br />
.,. 14.4GB IBM Deskstar Ultra DMA hard drive<br />
... Toshiba SD-M1102 DVD-ROM drive<br />
... IDE Zip drive<br />
.,. 21-inch Gateway VX1100 monitor<br />
.,. Boston Acoustics speakers with subwoofer<br />
This pumped-up version of Gateway's G6-<br />
400XL came with 384MB of RAM on its<br />
Tabor motherboard. The extra memory came<br />
in mighty handy during the Inspire test,<br />
which Gateway would have won if we hadn't<br />
overclocked Dream Machine 98. We also<br />
liked the 21-inch monitor and spacious<br />
14.4GB hard drive. Unfortunately, the<br />
videocard, Voodoo 2 card, MPEG-2 decoder,<br />
and TV tuner take up nearly all the PCI slots.<br />
with only a shared slot remaining should you<br />
decide to disable the sound chipset soldered<br />
to the motherboard and upgrade to an add-in<br />
card . Other minuses include only 8MB of 20<br />
video memory, just two 5.25-inch open drive<br />
bays, only one processor slot, and a single fan<br />
to cool the entire mass of circuitry. But who<br />
can argue with the benchmarks? In all, we<br />
liked this machine's raw power, but would<br />
have traded some of the memory for a CD-R<br />
and higher-quality parts across the board .<br />
.,. 400MHz Pentium II<br />
... 256MB 100MHz ECC SDRAM<br />
... 30 Fusion 8MB AGP with DVD,<br />
Diamond Monster 2 Voodoo 2<br />
.,. Turtle Beach PCI Surround soundcard<br />
... 9.1GB Seagate Cheetah Ultra 2 LVD<br />
SCSI hard drive<br />
... Hitachi G0-2000 DVD-ROM drive<br />
.,. HP SureStore 7200 CO-Writer Plus<br />
... SCSI Zip drive<br />
.,. 19-inch Sampo monitor<br />
.,. AIWA TSCD40 speakers with subwoofer<br />
This machine is the best value of the three,<br />
and we're shocked that Polywell will sell it to<br />
you for $5,000. Highlights include TV-out on<br />
the DVD-ROM drive, a dual-slot motherboard,<br />
ECC memory, a Diamond dual-line<br />
modem for up to 112Kbps net access, a<br />
removable/lockable hard drive with the<br />
fastest SCSI interface around, and an Ultra 2<br />
SCSI controller card that also has an Ethernet<br />
port. And who can scoff at both a Zip and<br />
CD-Rewritable drive for removable storage<br />
duties? The only disappointments were the<br />
19-inch Sampo (who?) monitor, tinny AIWA<br />
speakers, and modest amount of 20 memory.<br />
Strangely, the Polywell didn't do too well on<br />
the benchmarks, taking only Direct30 gaming<br />
and HD Tach (look at the awesome throughput<br />
that the Ultra 2 SCSI interface provides!).<br />
Still, this system is packed with awesome<br />
extras. Let us know if it's missing your<br />
favorite accoutrement.<br />
Na1<br />
The<br />
squ1<br />
So v<br />
fron<br />
fruresp<br />
NOTE: Our Windows Apps benchmark wasn't yet available when we tested these systems. Full benchmark explanations on page 94.
ld<br />
be<br />
here.<br />
er<br />
e,<br />
it to<br />
ton<br />
-<br />
~e<br />
aming<br />
ughides!).<br />
Cambridge SoundWorks<br />
Microworks Two crisp satellites,<br />
one 6.5-inch subwoofer,<br />
and a 67W amplifier define one<br />
of the best speaker rigs at<br />
almost any price. Just ask our<br />
tortured neighbors.<br />
Natural Keyboard Elite<br />
The ergonomaniacs among us<br />
squealed for a fancy keyboard.<br />
So we chose a USB number<br />
from Microsoft. It's not too<br />
fru-fru, and has great finger<br />
response .<br />
color brilliance and uniformity,<br />
and slight focusing problems.<br />
Still, it's a fine display for casual<br />
computer use. If you're itching<br />
for a 21-inch display, you<br />
can't get a better deal than<br />
the Mitsubishi Diamond Pro<br />
91TXM ($1,100, www.<br />
mela-itg.com). This bright,<br />
true aperture grille monitor<br />
offers a 0.28mm grille<br />
pitch and does 75Hz at its<br />
1600x1200 maximum resolution.<br />
If you don't give a hoot<br />
about price, wait a few weeks<br />
for the 21-inch Sony GDM-F500 ($1 ,900).<br />
This monitor's screen is truly, absolutely flat for<br />
reduced geometric distortion and screen glare,<br />
and must be seen to be believed. And are you<br />
ready for the F500's superfine 0.22mm grille<br />
pitch from edge-to-edge, and 80Hz at the<br />
maximum resolution of 1800x1440? Well, are<br />
you? Sadly, the GDM-F500, like the two awesome<br />
18-inch flat-panel LCDs we've seen, is<br />
priced way beyond our $1,000 ceiling for the<br />
Dream Machine's display component. At least<br />
for now. Expect all monitor prices to drop as<br />
manufacturers push 19-inchers into the price<br />
slot previously occupied by 17-inchers.<br />
This thundering<br />
box emits rumbles<br />
akin to<br />
World War II<br />
subsonic warfare<br />
experiments.<br />
And that's just<br />
with the volume<br />
at "2."<br />
bastic, freak-nasty bass possible,<br />
add the Cambridge<br />
SoundWorks PSW1 subwoofer<br />
($700) to the mix.<br />
With a 12-inch subwoofer,<br />
140W amplifier, and frequency<br />
response down to 20Hz,<br />
this thundering box emits<br />
rumbles akin to World War II<br />
subsonic warfare experiments.<br />
And that's just with<br />
the volume at 2. Quake II<br />
..... speakers<br />
There are multimedia speaker manufacturers,<br />
and then there's Cambridge SoundWorks.<br />
Engineering expert Henry Kloss's company has<br />
become synonymous with awesome speakers<br />
at reasonable prices, and the Cambridge<br />
SoundWorks MicroWorks ($249, www.hifi.<br />
com) exemplify the master's vision to the letter.<br />
This three-piece subwoofer/satellite combo<br />
is the best-sounding system under $500. How<br />
such strong mid-bass comes out of those tiny<br />
3-inch satellites is beyond comprehension, but<br />
the end result, when combined with a 6.5-inch<br />
subwoofer, is a match made in aural heaven . A<br />
bi-amped 67W amplifier feeds the<br />
MicroWorks all the power it needs.<br />
ALTERNATIVES: If you want the most bornand<br />
Unreal become full-body,<br />
force-feedback experiences,<br />
and you'll have battlefield<br />
flashbacks well into next week.<br />
If you're looking for rich sound for less than<br />
$100, buy Altec Lansing's ACS-48 three-piece<br />
subwoofer/satellite system ($79,<br />
www.altecmm.com). The sub kicks out beefy<br />
bass, and the satellites pump warm midranges<br />
and sparkly highs.<br />
..,. Keyboard<br />
Half of us didn't want to spend jack on the<br />
keyboard . Hell, we'd just as soon buy a used<br />
model from Jackie's Swag Shack. The other<br />
half of us wanted a fancy-boy ergonomic<br />
model to pamper our precious little carpals.<br />
But we all agreed the keyboard should be<br />
USB. We eventually reached an amicable compromise:<br />
Microsoft's Natural Keyboard Elite<br />
($65, www.microsoft.com), an ergonomic<br />
beauty with support for both USB and PS/2<br />
(adapters included). The sleek Elite has a small<br />
desktop footprint, and newly designed halfsized<br />
function and cursor control keys. All the<br />
keys have resounding tactile response and are<br />
intelligently spaced and positioned.<br />
ALTERNATIVES: To save money, visit your<br />
local flea market and buy any $5 keyboard that<br />
doesn't appear to have weird stains on it. If<br />
ergonomic keyboards just plain disgust you,<br />
consider Cherry's G81-8004 ($85, www.<br />
cherrycorp.com), a full-sized 104-key keyboard<br />
with 43 programmable keys and an integrated<br />
side-mounted smart card reader/writer.<br />
ilt' System Properbe!S IJil Optimize CD-ROM settings<br />
HodDOki,_D .. CD-ROM IR~-Dak) T...-)<br />
Don't forget to enable your CD-ROM drive's<br />
i"n~ l,t(rtdo¥ftuat$hae~ktpedormanc:e~<br />
Direct Memory Access (QMA). DMA takes a<br />
~ w.t.enaCO-ROMdoiYeiraltachedto)'OU'~<br />
load off the CPU, transferring data directly to<br />
.......<br />
memory instead of relying on the CPU to negotiate<br />
.S~cachesile: Stnal -~L.I L.arge<br />
the data flow. Go to the appropriate drive under<br />
a.o-"""".-n"' lo-~h!lw 3<br />
Device Manager, click Settings, and enable the DMA option<br />
(if it's present). Now set the drive's cache. Under System<br />
Properties click the Performance tab, then dick the File<br />
System button and select the CD-ROM tab. For best results,<br />
set the CD-ROM cache to Small for multimedia and gameplay,<br />
or to large for database access. Optimize the access<br />
pattern for quad-speed or higher.
00<br />
"' b::<br />
UJ<br />
Vl<br />
MouseMan+ This Logitech<br />
mouse has four programmable<br />
buttons and a rolling finger<br />
wheel. But that's just icing. We<br />
chose it because it feels so<br />
damn good.<br />
Addtronics 7890A We<br />
were sold on the beefy 300W<br />
power supply, seven 5.25-inch<br />
drive bays, and eight fan bays.<br />
A perfect case for expansion<br />
and chop-shop tomfoolery.<br />
Windows 98 What can<br />
you say about Windows 98?<br />
It's not the most stable, most<br />
powerful, or most inexpensive<br />
OS. It simply is. And it runs<br />
all our favorite games and<br />
applications.<br />
.., Mouse<br />
Half our staff uses the 400dpi Logitech<br />
MouseMan+ ($41, www.logitech.com), the<br />
best mouse we've ever seen . Molded to fit<br />
your hand, it's designed for comfort and ease<br />
of use, with four programmable buttons,<br />
including a thumb button and a rolling finger<br />
wheel. Logitech's outstanding MouseWare driver<br />
software lets you program all four buttons<br />
for any of 50 functions accessed through the<br />
control panel, including all the F-keys, nav<br />
keys, modifiers, and a bunch of time- and<br />
motion-saving capabilities. The wheel even lets<br />
you scroll up and down and zoom through<br />
interfaces within most Win98 documents.<br />
ALTERNATIVES: For a cheap and basic alternative,<br />
you can go to your local CompUSA and<br />
get a no-name, two-button rodent for $1 with<br />
rebate. And since you can't get anything better<br />
than the MouseMan+, you might want to<br />
choose a game controller to go along with<br />
your mouse. The Microsoft SideWinder Force<br />
Feedback Pro joystick ($122 , www.microsoft.<br />
com) is the best-implemented force-feedback<br />
joystick available.<br />
..... case<br />
Is bigger better? No. But more drive bays is<br />
better, and the Addtronics 7890A ($198,<br />
www.wco.com/-addtron) had us in expansion<br />
heaven. It features seven 5.25-inch drive bays<br />
that slide out on rails, along with eight fan<br />
bays-we filled five of them for more-thanadequate<br />
chilly-chill. To power all the fans and<br />
peripherals, we opted for a 300W power supply.<br />
The swing-out doors, height-adjustable<br />
feet, and detachable motherboard tray helped<br />
seal the deal.<br />
ALTERNATIVES: For a slightly cheaper<br />
option, we recommend the CompuDEX IW-<br />
0500 ($130, www.compudex.com), a full-size<br />
tower beauty. And, of course , there's no proof<br />
that you can't mount your parts in an old frig.<br />
Boy, boy, crazy boy. Keep cooly cool, boy ...<br />
..... operating System<br />
Windows 98 is the OS-du-jour and will cost<br />
you $170 to buy it outright (an upgrade from<br />
Windows 95 costs $90) . Until Windows NT<br />
offers full application and Directx support,<br />
we'll be sticking with Microsoft's consumer<br />
OS. It's got a browser built right in, and, hell,<br />
some newbies say it's is even easy to use.<br />
ALTERNATIVES: The irrepressibly customizable<br />
Linux (www.linux.org) is the darling of<br />
most <strong>web</strong> admin types and is absolutely free.<br />
Unfortunately, its hardware and application<br />
support is still too sketchy for us to fully<br />
endorse it for Dream Machine 98. +<br />
us away from<br />
II Katmai. This CPU if ol o<br />
lineage we're all f iliar w -L2 cad<br />
amount and spee won't c ange-bul<br />
will include 70 new instruc i ns design<br />
to boost 3D-gaming pe rm nee.<br />
In 1999, AGP x videocards will be<br />
ready for prime ti e, promising even<br />
faster texture me ory storage and ext<br />
cution. Games will Be optimized ~a..bi<br />
res textures and de col r ep<br />
1024x768, so pre re you f for kiiiE<br />
immersion. 53's S vage3D, flJumber<br />
Nine's Ticket To Ritle IV, nVi ia's TNTLI<br />
and 3Dfx's next-g n ace e a or (c e<br />
named Rampage) II look like strong<br />
contenders to fulfi I Dream Machine 9<br />
video duties.<br />
The sound battle leok~to be..JJgly<br />
System and speaker manufacturers wil<br />
push for true digital audio piped throu<br />
USB ports-thus killing the necessity f.<br />
soundcards. Soundcard manufacturers<br />
meanwhHe, will fight to maintain relevance<br />
by trumpeting support for 3D<br />
audio APis. Regardless, in 1999 we'll !<br />
need hardware support for Dolby Digi<br />
Next year's hard drive will use Ultr<<br />
LVD (Low-Voltage Differential), delive<br />
ing wider bus bandwidth and burst<br />
potential of up to 80MB/sec. While<br />
10,000RPM Ultra DMA ATAPI drives '<br />
be emerging, we predict we'll be stick<br />
with SCSI due to IDE's architecture<br />
restrictions. Regardless of interface, pr<br />
ing will force us to decide between a !<br />
gle large drive (around 18GB) and tw<<br />
drives in a RAID array. CD-ROM?<br />
Fawgetaboutit. DVD-ROM drives will<br />
reading CO-ROMs at 32x, and DVD<br />
ROM software will be ubiquitous.<br />
Finally, in 1999 Windows NT 5.0 ~<br />
replace Windows 98. Games and gam<br />
hardware should take advantage of N<br />
multithreaded environment and dualprocessor<br />
capabilities.<br />
And our case? We're hoping for<br />
hunter green.
a~~ production<br />
CPU<br />
CYRIX<br />
Q199<br />
500MHz, new core<br />
technology • for Slot A<br />
(mechanically identical to<br />
Intel's Slot 1, but<br />
electrically incompatible)
The road to processor perfection is long<br />
and gnarly-and Intel isn't the only trailblazer<br />
kicking up dust. Before you buy a<br />
new system, chart your own personal<br />
course on the CPU Roadmap and make<br />
sure a better processor isn't waiting to<br />
ambush you from some lonely ridge.<br />
QJ99<br />
We've invaded the labs of Intel, AMD,<br />
Cyrix, and IDT /Centaur, and have the<br />
confirmed travel plans of all the processors<br />
that are slated to be released through the<br />
new millennium. Unless specified, all chips<br />
are .25-micron fabs. And remember: All<br />
travel itineraries are subject to change.<br />
Q499<br />
-Bryan Del Rizzo<br />
N<br />
W~ E<br />
s<br />
MXi<br />
M II core with<br />
enhanced FPU •<br />
for low-cost PCs<br />
_________ ,.,..<br />
----<br />
PC On A Chip<br />
Fab unknown • will<br />
integrate all PC<br />
functionality except<br />
RAM on a single chip •<br />
for consumer<br />
electronic devices<br />
--<br />
-- KS<br />
Will use copper fab,<br />
possibly 1GHz core speed •<br />
other details unknown<br />
..,._,. TheM II is a "performance rated"<br />
part. In other words, its numerical<br />
name doesn't reflect actual core<br />
speed in megahertz. The MediaGX's numerical<br />
name does reflect core speed in megahertz.<br />
A joint project of Cyrix and National<br />
Semiconductor, PC On a Chip aims<br />
to include CPU, core-logic chipset,<br />
and video functionality-everything in fact, save<br />
RAM and power supply. The first iteration will<br />
use the MediaGX core. The chip is aimed at the<br />
emerging "Information Appliance" market. The<br />
devices will have special low-power requirements<br />
and will be x86-compatible to take advantage<br />
of the huge base of Windows applications.<br />
lOT's WinChip 2 3D and WinChip<br />
2+ processors will directly compete<br />
with Intel's Celeron. The IDT chips<br />
will include 3DNow! instructions and support<br />
a 100MHz bus. The 2+ family will also include<br />
128K of L1 cache .<br />
The WinChip 2+NB isn't a Socket 7<br />
processor. It will require a customized<br />
otherboard and is being targeted at<br />
sub-$500 PCs. "NB" stands for "Northbridge<br />
chip," a core-logic chipset component.<br />
..... --<br />
..allliiiL._---<br />
WinChip 3<br />
500/600MHz, new<br />
superpipelined core technology<br />
with improved integer<br />
and FPU • for low-cost PCs<br />
Coppermine<br />
Speeds and cache unknown,<br />
.18-micron fab, includes Katmai<br />
• for desktops 8.._ ~<br />
r _....<br />
Cascade<br />
Speeds and cache unknown,<br />
.18-micron fab, includes Katmai<br />
• for workstations and servers<br />
WinChip 3+NB<br />
adds core-logic chipset<br />
Merced<br />
aka IA-64, .18-micron fab,<br />
unspecified design and<br />
features • for enterprise<br />
servers<br />
Intel's Katmai is a series of 70 new<br />
instructions that will be added to<br />
both the Pentium II and Pentium II<br />
Xeon processor families (the new instructions are<br />
an addition to the existing 57 MMX instructions).<br />
Like the competing 3DNow! technology, Katmai<br />
will enhance 3D performance by improving<br />
floating-point calculations.<br />
Intel will start converting all chip<br />
fabs across its product lines from<br />
25-micron to .18-micron in the first<br />
half of 1999. The leaner chips will appear in<br />
computers in the second half of the year.<br />
Merced, Intel's 64-bit processor,<br />
is expected to sample in 1999.<br />
High-volume production has been<br />
moved from late-1999 to mid-2000. Merced is<br />
aimed squarely against workstations from<br />
Digital Equipment and Sun.<br />
Chip comes to market<br />
Road conditions clear •<br />
travel plans solid<br />
Unchartered territory • details<br />
of road conditions sketchy
More PCI, Fewer IRQs?<br />
I would like to build my first PC and am looking for a<br />
motherboard with five or more PCI slots and dual<br />
Pentium II support. I saw the Tyan S1836DLUAN,<br />
which meets these requirements, but in addition it<br />
has a soundcard, SCSI, and Ethernet built in. I'd like<br />
to know if the six PCI slots are going to be useful, or<br />
are all the IRQs going to be used up by onboard features?<br />
Does Tyan have another set of IRQs for these<br />
features? Or, maybe IRQs can be shared by the PCI<br />
architecture 7<br />
-Ed Sanchez<br />
an ST-11o24A and the other an ST-3144A. The original<br />
BIOS does not recognize the hard drives.<br />
-David Scannell<br />
The Doctor Check out DrivePro from Micro<br />
House software (www.microhouse.com). It comes<br />
with a utility called EZ-BIOS that replaces the conventional<br />
Master Boot Record, taking up residence<br />
on the hard drive instead of volatile CMOS. It<br />
comes with support for almost all hard drives. You<br />
can also get this kind of support from Ontrack<br />
Disk Manager (www.ontrack.com).<br />
The Doctor Responds Six PCI slots will be very<br />
useful and we hope will be the minimum on all<br />
motherboards. Numerous IRQs will be required,<br />
although they can be shared when using cards<br />
that comply with the PCI 2.1 specification. That<br />
particular motherboard also gives you control over<br />
every aspect of the BIOS, making it easy to<br />
control IRQ assignments manually.<br />
No Power,<br />
Power Supply<br />
Will an ATX power-supply fan come on if the power<br />
supply is plugged in and turned on? I have a new ATX<br />
case, and when I turn the power on the fan doesn't<br />
even come on. I have checked all the connections<br />
several times. I think the power supply is bad.<br />
-Scott Dahlstrom<br />
The Doctor Plugging in a power supply, turning<br />
it on, and getting nothing doesn't necessarily<br />
mean its bad. Many require at least one device to<br />
be connected to complete an electrical circuit and<br />
supply "pull." If you've done this and it still<br />
doesn't work, then it is indeed bad. If the power<br />
supply works, yet the fan doesn't come on, it's a<br />
good sign that the power supply will soon fail,<br />
most likely due to overheating.<br />
Phat utility<br />
Have you ever heard of a utility that will convert my<br />
hard drive to FAT32 without formatting my drive and<br />
losing all my data? I know the hard way, but I'm too<br />
impatient to wait half a day to back up my whole hard<br />
drive and reformat it again.<br />
-Javier Villa<br />
The Doctor Actually, Windows 98 comes with a<br />
utility for doing just that. You can also use System<br />
Commander Deluxe from V Communications, a<br />
handy utility that converts FAT16 to FAT32 and<br />
vice versa; it's great for when you need to install<br />
OSes that don't support FAT32, such as NT 4.0.<br />
BIOS Overlay<br />
Is there such a thing as a BIOS overlay program? I have<br />
a 486DX computer with two Sea gate hard drives, one<br />
Stuck in DOS<br />
Compatibility Mode<br />
I have an 85oMB Conner hard drive in my home-built<br />
PC. When I click on Control Panel, then System, it<br />
reports that the drive is using MS-DOS compatibility<br />
mode. I know it's been in normal 32-bit mode before,<br />
and I'm not sure how to get it back to that mode. I<br />
need the 32-bit mode to run Windrenalin!<br />
-Justin Thompson<br />
The Doctor It sounds like you don't have the<br />
correct Primary, Secondary, or both busmaster I DE<br />
drivers loaded, they're loaded improperly, or the<br />
drivers can't load due to lack of resources (an IRQ<br />
or memory address that is either unavailable or in<br />
use). Open the System icon in the Control Panel<br />
and check the Device Manager for any yellow or<br />
red exclamation marks that would indicate a<br />
problem. If you have a ATX motherboard, then<br />
you most likely need to download the busmaster<br />
IDE drivers from Intel 's site (developer.intel.com/<br />
design/ pcisets/ d rivers/inf _update. htm).<br />
Black Bars On<br />
Channels 2 And 14<br />
I have a problem playing games on my new 19-inch<br />
monitor. I love the monitor but none of my games use<br />
the full screen. I have a 2-inch black strip down the left<br />
side of the monitor for most of my games. Is there any<br />
way to correct this? My zD/ 3D videocard is the Diamond<br />
Stealth II S220, and my 3D card is a Monster 3D. Please<br />
let me know if there is a workaround for this situation.<br />
-Joe Pounder<br />
The Doctor Assuming you're only playing 3D<br />
games at full-screen, this is solely a Monster 3D<br />
issue. First, you can try playing at different resolutions<br />
until you find one that defaults to fill more<br />
of your screen. The rub here is that low resolutions<br />
look pixelated, and high resolutions can<br />
slow framerates to a crawl. Second, in lieu of resolution<br />
tampering, you can use your monitor<br />
controls to expand the image defined by the<br />
Monster 3D's video signal. You'll fill a bit more<br />
screen real estate, though two inches will be a<br />
stretch. (You can also reposition the image so you<br />
have an equal amount of dead space on each<br />
side of the screen.) Third, try mucking with the<br />
ofPCs<br />
comes clown with a bug<br />
every now and then.<br />
That's when you need<br />
to call the doctor and<br />
get a diagnosis that'll<br />
have you up and running<br />
in no time.<br />
Send your symptoms<br />
to: doctor@<br />
maximumpcmag.com.
00<br />
1-- "'<br />
Cl.<br />
UJ<br />
Vl<br />
Monster 3D's refresh rate. A lower rate<br />
could pop the screen back in place.<br />
Fourth, update your Monster 3D driversupdated<br />
software never hurts. Finally, you<br />
can just accept reality and live with the<br />
2-inch black strip that everyone else has<br />
encountered.<br />
Adding On And On<br />
I'm thinking of building a system with an AGP<br />
videocard, a Voodoo' 3D accelerator, and an<br />
MPEG-2 decoder card. I know that both the<br />
Voodoo' card and the MPEG-2 decoder board<br />
require video pass-through. So, how would you<br />
set that up?<br />
-Czechguy7<br />
I'm currently shopping around for a 3D<br />
videocard, but there is one detail I need to<br />
straighten out first. My 2D card is a 4MB<br />
Matrox Millennium, and I recently bought a<br />
Creative Encore Dxr2 DVD kit. The videocard<br />
connects to the Dxr2 decoder card via a loopback<br />
cable. If I get a 3D card that also uses a<br />
Ioopback cable, in what order should the three<br />
cards be connected? Should it be 2D card, 3D<br />
card, then the Dxr2 board, or should it be 2D,<br />
Dxr2, then 3D?<br />
-David Greer<br />
The Doctor takes out two birds with<br />
one stone Most folks will want to get<br />
their daily dose of TV-output, so you<br />
should put the Dxr2 at the end of the<br />
video signal chain. You can now play your<br />
3D card through it and get hot polygon<br />
action on your boob tube. The chain<br />
should look like this: 2D card ->3D card -><br />
Dxr2 (MPEG-2) board.<br />
Scotty, Get Me<br />
Those Framerates!<br />
I recently bought a Diamond Monster 3D II and<br />
I can never seem to get the framerates cited in<br />
various magazines.<br />
I'm running a 266M Hz Pentium II with 128MB<br />
of SDRAM on an Abit LX6 motherboard. For 2D<br />
I'm using a Viper V330 AGP. When I run GLQuake<br />
II with timedemo2, I only get 37fps at 64ox480.<br />
I'm not overclocking my system and in the BIOS<br />
I'm using the default settings for a 266.<br />
I know I will not get 88fps, but I should be<br />
getting more than 37fps. I'm at a complete loss.<br />
I have tried to use overclocking for the Monster<br />
that is provided with the drivers, but that did<br />
not help.<br />
-Dominique Demore<br />
The Doctor Remember, many other publications<br />
test Voodoo 2 boards with practically<br />
everything else disabled-this includes<br />
sound, network, and so forth, which will<br />
affect benchmark scores.<br />
We just tested a Voodoo 2 reference<br />
board on a 266MHz Pentium II (64MB<br />
EDO DRAM, etc) at 640x480 Quake II and<br />
got 45fps. To get higher framerates, go to<br />
your Advanced Properties sheet in your<br />
Voodoo 2 Control Panel, and check the<br />
Don't sync to vertical refresh rate button<br />
on both Glide and D3D. This permits the<br />
Voodoo 2 board to continue to update your<br />
display without having to wait to sync with<br />
the vertical refresh rate. In theory, this will<br />
give you faster framerates, but may induce<br />
visual artifacts in the form of shearing and<br />
tearing of graphics. If it'll make you feel<br />
better, run your Quake II tests and disable<br />
all your other options.<br />
Onboard Video<br />
Welded On<br />
I have an older 1ooMHz Pentium, a Hewlett<br />
Packard 7050, and want to install a new videocard.<br />
The current S3 Trio is soldered onto the<br />
board, so I have to screw around with jumpers<br />
to correctly detect the new card. I looked for a<br />
diagram of the board, searched HP's entire site,<br />
and even called them, but I think my service<br />
warranty has expired, which means $25 per<br />
hour for help.<br />
I have looked for books with my weirdo<br />
motherboard, but none exist. I finally tried<br />
experimentation, mixing and matching the<br />
jumpers, and booting the sucker, but that didn't<br />
work either. I would try a Voodoo board, but<br />
they are expensive (at least more than I'm<br />
willing to pay) and only accelerate full-screen<br />
graphics.<br />
I'd also like know if it's possible to put a<br />
new Ultra DMA drive in my machine. It has<br />
EIDE and I don't care about the DMA mode.<br />
-Frank Moskos<br />
The Doctor I hate to be the one who<br />
breaks it to ya, Frank, but you cannot<br />
disable that on board 53 chip. This was told<br />
to me by an HP service rep and was also<br />
tested in our labs. So no jumpers in the<br />
world will allow you to banish that dreadful<br />
thing. A word of advice, though--don't go<br />
monkeying around with jumpers without<br />
an instruction sheet handy-bad things can<br />
happen to your system.<br />
You can add a Voodoo board into the<br />
mix, but it will only do full-screen graphics.<br />
But why would you want to play your<br />
games in a window, anyway? This may be<br />
weird in an integrated situation such as<br />
Microsoft's forthcoming Chrome 3D<br />
desktop application, where D3D hardware<br />
acceleration is called into action for your<br />
desktop display. Other than that, you're<br />
DirectJD Tweaks?<br />
Everything I've read on the net and<br />
every overclock tweak program I have<br />
tried only help with Glide/OpenGL programs.<br />
Can you help with overclocking<br />
Direct3D on a Voodoo card?<br />
-Anon<br />
The Doctor Go into your<br />
AUTOEXEC.BAT file and look for the<br />
line:<br />
SET SST_GRXCLK=<br />
This variable sets your Voodoo board's<br />
clock speed (in MHz). This speed adjustment<br />
will affect both D3D and Glide<br />
applications. Most will default to 50, so<br />
all you would need to do is change the<br />
number to a higher value and reboot<br />
your system. Folks have taken their<br />
Voodoo boards up to around 57MHz<br />
without any major problems, but bear in<br />
mind that you will be pushing the chips<br />
harder, thus they'll generate more heat,<br />
which will shorten their lifespan. Unless<br />
you plan on giving these chips generous<br />
cooling (via fans, heatsinks, or both),<br />
your pixelfx/texelfx chips may melt into<br />
puddles of silicon sludge if you're not<br />
careful. You have been warned.<br />
Overdocki<br />
Rendition 111<br />
I own a Diamond Stealth II card and I've<br />
been desperately waiting for an article on<br />
how to overclock a Rendition V2100 videocard.<br />
Please, point me in the right direction.<br />
I've done <strong>web</strong> searches, but I can't seem to<br />
locate a "how to" page for overclocking this<br />
card. My suffering goes on. Thanks in<br />
advance for any information you can offer.<br />
-Brian Smith<br />
The Doctor For the Verite V2100, the<br />
easiest way to overclock your board is<br />
to download any of the Verite tweak<br />
programs available. Try visiting some<br />
Rendition fan sites-two that spring<br />
to mind are Bjorn's 3D World (www<br />
.bjorn3d.com) and Nine's Rendition<br />
Quake and Quake II Workshop (www<br />
.nine3d.com). If you feel the need to<br />
hack it yourself, you should create or<br />
edit your configuration file in your<br />
80 ...
()()<br />
"' 5::<br />
UJ<br />
Vl<br />
only other add-in card choice would be<br />
one based on PowerVR's PCX-1 architecture,<br />
but we wouldn't recommend it for<br />
your CPU speed.<br />
Ultra DMA drives are backward compatible<br />
with EIDE. Although there is a very slight<br />
risk of data corruption, we haven't experienced<br />
that, nor has it been reported to us.<br />
Confused About JD<br />
I own an HP Pavilion 8260 266MHz Pentium II<br />
and would like to get a graphics accelerator.<br />
But every time I read an article, review, or<br />
preview I'm sent back to square one with more<br />
information but less of a direction in which to<br />
go. Since I have an AGP slot, wouldn't it<br />
behoove me to use it instead of a PCI card? Is it<br />
necessary to have more than 1oofps to enjoy a<br />
first-person shooter? Shouldn't the i740 chip be<br />
given more credit for delivering the numbers it<br />
did in screen resolutions over 8oox6oo?<br />
-Mark Fecheimer<br />
The Doctor With regards to your AGP<br />
slot, use it! There's a mess of new 3D<br />
accelerators coming out that will give you<br />
the same 3D performance as a single<br />
Voodoo 2 card. Read up on page 86 for<br />
53's latest, the Savage3D. Matrox is also<br />
coming out rip-curled and ready to pump<br />
you up on page 109. But, nothing coming<br />
out this Q4 will match the raw fury of dual<br />
SLI Voodoo 2 But, not everyone has $600<br />
to blow. Although 1 OOfps is overkill for<br />
today's games, any card that can push that<br />
now should have the horsepower to pump<br />
next-generation games that will push twice<br />
the amount of polygons and bump up<br />
those textures at 40fps to 60fps. The i740<br />
is a great entry-level 3D accelerator card,<br />
but its time in the sun is waning fast, as<br />
Matrox's newest board is slapping it all<br />
over the place. Six months is a long time in<br />
the 3D accelerator world.<br />
Can't Get No<br />
Quake-isfadion<br />
I recently purchased a Diamond Stealth II G46o<br />
AGP videocard that uses the i740 chipset and<br />
8MB of SGRAM. I am having some problems<br />
running Quake II in OpenGL. The Intel i740<br />
chipset is supposed to support OpenGL, and<br />
even your magazine commented on how good<br />
Quake II looked with it. Do you think Diamond<br />
altered the support capabilities of the chipset<br />
or does this sound like a common problem for<br />
all new videocards?<br />
-Open GL Blues<br />
The Doctor It sounds like you've<br />
got the older Stealth II G460 drivers.<br />
Diamond recently released its latest<br />
display drivers, complete with OpenGL<br />
lCD for your Quake-ing pleasure. Go to<br />
www.diamondmm.com and download<br />
the latest drivers. Once you do, when<br />
you fire up Quake II, simply choose the<br />
Default OpenGL driver and it should load<br />
the i740 driver.<br />
AMD Su,ports<br />
100MHz RAM?<br />
I was looking at getting a 300M Hz AMD K6. Do I<br />
need to purchase the PC10o SDRAM, or can I<br />
stick with my normal SDRAM? I guess the real<br />
question is whether the K6-3oo has support for<br />
10oMHz RAM.<br />
-Neil E. Christensen<br />
The Doctor Which K6 do you plan on<br />
shackin' up with? If you go with the<br />
regular 300MHz K6, then 66MHz SDRAM<br />
will work fine. But if you plan on going<br />
with the newer 300MHz K6-2 with<br />
3DNow! technology, go with 100MHz<br />
SDRAM. Also, check the motherboard<br />
specs to see what memory your core-logic<br />
chipset will support.<br />
Annoying<br />
DirecfJD Pause<br />
How can I get rid of those annoying pauses in<br />
every D3D game I play in Win95? Every few<br />
minutes or so, I encounter three short pauses<br />
(no matter what the game is). I think it's<br />
because of the swap file. But wait a minute, I<br />
have 32MB RAM and my swap file is 100MB in<br />
size (both min and max setting)! It shouldn't be<br />
my hard drive either, since I benchmarked it<br />
around 4.5MB/sec. So I'm totally frustrated with<br />
this problem and don't know if I should get<br />
more RAM or a new drive.<br />
-Richard Chiu<br />
The Doctor Which games are giving you<br />
the hiccups? To check if it's the swap file,<br />
try firing up one of your D3D games, then<br />
observe the hard drive LED as you play-if<br />
it lights up and your gameplay bogs down<br />
simultaneously, then it's your virtual<br />
memory playing tricks on you. Believe it or<br />
not, 32MB is bare minimum for today's<br />
memory-hungry apps, and with a bloated<br />
OS sitting there (mis)managing memory,<br />
you're bound for some trouble.<br />
A couple of quick things to try before<br />
dipping into the ducats and splurging for<br />
more memory-do a thorough defrag of<br />
your hard drive and make sure you also<br />
defrag the swap file as well.<br />
If you have a separate hard drive partition<br />
that's not being used at the moment<br />
\windows folder. It's called VERITE.INI,<br />
and if you don't have one already, you<br />
can create one in notepad.<br />
If you have a VERITE.INI file already,<br />
make a backup of it, then open it with<br />
Notepad-you should see:<br />
[display]<br />
m=xx<br />
n=x<br />
SCikP=x<br />
MCikP=<br />
where 'x' is a numerical value that acts<br />
as multipliers for the memory and core<br />
engine speeds. The formula for memory<br />
speed is: 14.318*m/(n*MCikP) MHz,<br />
while the core engine speed formula is:<br />
14.318*m/(n*SCikP) MHz. By default,<br />
it sets to m=14, n=1, SCikP=5,<br />
MCikP=2. From here, you can start fiddling<br />
with these numbers to squeeze<br />
out that extra frame or five.<br />
1) First, set new values for n, SCikP, and<br />
MCikP to:<br />
n=2<br />
SCikP=4<br />
MCikP=2<br />
2) The m value will be the major factor<br />
in your overall Stealth II speed. From its<br />
default, try changing the value to:<br />
m=45<br />
Now, save the file and reboot the<br />
system, then benchmark away with<br />
Quake II. See any difference? If you<br />
want to squeeze a little more, you<br />
can bump up the m value by 1 or 2<br />
and continue this until you encounter<br />
problems, such as lock-ups. Remember,<br />
write down the original settings<br />
and make sure you create a backup<br />
copy of your old VERITE.INI file<br />
before attempting any madness. You<br />
may also want to look into some type<br />
of cooling.<br />
Riva Overclocking<br />
Could someone show the viewers at home<br />
how to overclock nVidia's Riva 128!<br />
-Ed Lingenfelter<br />
82 ~
co<br />
0\<br />
t<br />
UJ<br />
Vl<br />
or has very little data, try pointing your<br />
swap file to that drive. If your games still<br />
stutters, you'll need to bump up the RAM<br />
to at least 64MB-a preferred place to be<br />
in a Win95/98 situation, to be honest.<br />
RAM Killed<br />
The Radio Star<br />
Only the Gods of Arcane Technology can<br />
answer this one. I have a generic Socket 7 TX<br />
chipset motherboard running a 233M Hz AMD<br />
K6 with 64MB of SDRAM. I have overclocked it<br />
to 75MHz on the bus and decreased the multiplier<br />
to 3x for a chip speed of 225MHz. This<br />
configuration puts out more power than the<br />
66MHz bus and J.5X, 233MHz configuration.<br />
With these settings, this little puppy puts out a<br />
score of 98 in Norton's System Informationnot<br />
too shabby.<br />
My problem is that when I yank the two<br />
32MB DIMMS and put in one 64MB SDRAM chip<br />
that is 1ooM Hz compliant, I got the same score<br />
of 98 (as expected). But if I mix the 64 and<br />
32MB chips to get 98 megs of blistering SDRAM<br />
the bootMark drops to 70! I've set the clock<br />
speed back to 66MHz X 3·5 and the bootMark is<br />
still 83 with nonmixed RAM and 70 with mixed<br />
ram. What happened?<br />
-Joe Page<br />
The Doctor Mixing memory types in<br />
systems is always a recipe for trouble.<br />
Speed difference between SDRAMs may<br />
cause timing problems, which will result in<br />
those lower scores. First of all, check your<br />
BIOS settings to see how your RAM<br />
timings are set-you should set them to<br />
conform to the type of SDRAM you have.<br />
The best place to get the proper settings is<br />
to go either to your motherboard's <strong>web</strong><br />
site and check for any FAQs on your particular<br />
board, or to the memory manufacturer's<br />
site to check if they have proper<br />
timing settings for your RAM.<br />
Generally, for optimal performance, you<br />
should only use identical memory types if<br />
you plan on going with more than one<br />
DIMM. You may need to bite the bullet<br />
and decide whether you want to get<br />
another 64MB DIMM from the same place<br />
you bought your first one, or just sit on the<br />
chicken-combo you already have.<br />
Sun Sets On Monster<br />
I think my Monster I has met its end because<br />
every time I start Quake II or Unreal my system<br />
locks. I have deleted and reinstalled the<br />
Monster drivers and Voodoo Direct3D drivers.<br />
Glide 2-43. OpenGL, and the games too. I have<br />
changed memory-range settings and even formatted<br />
my PC and started over from scratch.<br />
What else could be wrong here? I mean. the<br />
refresh rate test utility works fine, why not the<br />
games?<br />
If this is the end of the road for this beast,<br />
who is the fastest Voodoo 2 right now?<br />
-Dory Hayes<br />
The Doctor It looks like you've done just<br />
about everything you can, but did you also<br />
re-install DirectX? Also, check your soundcard<br />
to see if any weird IRQ conflicts exist.<br />
Have you tried Direct3D games? Fire one<br />
up and see if it works. Ensure your<br />
Monster 3D is properly seated in the PCI<br />
slot-try powering down the system,<br />
pulling out the videocard, then reseating it<br />
into the PCI slot. Fire your system up and<br />
check again. You may also want to move<br />
the Monster 3D to another PCI slot.<br />
A great way to test whether it's the<br />
hardware is to try slapping your Monster<br />
3D into another machine, if you have one<br />
handy.<br />
If all this doesn't work, and the Monster<br />
3D has shuffled off its mortal coil, try<br />
seeing if you can get Diamond Multimedia<br />
to replace it, if it's still under warranty.<br />
1 n any event, if you decide on falling<br />
into Voodoo 2 's arms, then Canopus's Pure<br />
3D II is a great place to start. With TVoutput<br />
and a smaller formfactor than the<br />
average Voodoo 2 board, it's a winner in<br />
our book (being overclockable to 100MHz<br />
doesn't hurt either). Not interested in TVoutput?<br />
Try either Canopus's Pure3D II LX<br />
or Metabyte's Wicked3D Voodoo 2 board.<br />
Quakeless in Seattle<br />
I'm having problems running GLQuake on my<br />
ancient 166M Hz Cyrix PC that I recently retrofitted<br />
to a zooM Hz AMD with a PowerVR card.<br />
After running Quake II for a few seconds. it<br />
shuts down, leaving me with an oversized<br />
desktop and a very unhappy expression on my<br />
face. The software-rendered Quake runs fine,<br />
and even the "OpenGL" version using the Cyrix<br />
chip doesn't have any problems (except<br />
unplayable slowdowns). I'm guessing that the<br />
john Doe motherboard doesn't support the<br />
AMD zooMHz CPU even though voltage settings<br />
are OK and the BIOS detects the CPU perfectly.<br />
I'm looking forward to buying a brand new<br />
Pentium II computer with the best available 3D<br />
card in a couple of years. For now, I would like<br />
to know what my immediate solution should be:<br />
new board, or go for a new Intel zooMHz MMX<br />
Pentium CPU and let the AMD and Cyrix sit on<br />
the shelf?<br />
-Patrick Boutin<br />
The Doctor Before you chuck your old<br />
AMD CPU to the curb, triple check some<br />
things. First off, see if you can find some<br />
The Doctor There are ways of monkeying<br />
around with the memory speed<br />
of the Riva 128, but quite honestly,<br />
there may not be that big of a perfonnance<br />
boost from doing so.<br />
Overclocld<br />
Multiplicati"!n<br />
I finally cranked up the internal clock<br />
speed of the motherboard (a Mustang-534f><br />
from 66MHz to 75MHz. My 2ooMHz MMX<br />
Pentium system seems to be fine, reporting<br />
a 225MHz CPU. There is also a footnote on<br />
the manual indicating an 83MHz setting,<br />
but I wanted to remain conservative for<br />
my first overclocking attempt. What I<br />
really wanted to know about are the Infamous<br />
multiplier settings that keep getting<br />
mentioned whenever someone talks about<br />
overclocking a CPU. They don't seem to be<br />
explained anywhere. It seems to be taken<br />
for granted that the reader knows what<br />
they are. I hate feeling like an Ignoramus<br />
for asking, but if I don't ask, I'll never<br />
know. What exactly are they, and how are<br />
they set?<br />
-Pablo R. Arevalo<br />
The Doctor The multiplier setting is<br />
a set of jumpers that determines what<br />
number to multiply the system-bus<br />
by. These numbers will range from 2.0<br />
to 5.5, moving in .5 increments. For<br />
example, 200MHz would be obtained<br />
by setting your system bus speed to<br />
66MHz, then setting your multiplier<br />
to 3, resulting in 66MHz x 3, or<br />
198MHz. What you did in your situation<br />
is bump up the system-bus speed<br />
to 75MHz-75MHz x 3=225MHz.<br />
Take a close look at your motherboard<br />
and look for a tightly grouped set of<br />
jumpers. Nearby should be a chart<br />
that tells you how to set for different<br />
multipliers. By fiddling around with<br />
these settings alongside your systembus<br />
speed, all types of crazy speeds<br />
are possible. But beware, by fiddling<br />
with the system-bus speed, you'll also<br />
be overclocking your PCI slots, which<br />
usually sit at half the system-bus<br />
speed, so at 66MHz, the PCI bus<br />
speed will be 33MHz. Bumping it up<br />
to 75MHz overclocks the PCI slots to<br />
37 .5MHz. Some components, espe·<br />
cially videocards, may freak out when<br />
bumped up in this manner.<br />
Lot<br />
a VII<br />
YOI<br />
thE<br />
on<br />
tak
1<br />
hard specs on that motherboard to see if The full install version includes a boot disk The Doctor Assuming you're using a<br />
the board truly supports AMD's K6 CPU. with generic IDE CD-ROM drivers on it Voodoo-based board and not a Voodoo<br />
Make sure you're not overclocking your and scripts to get you on your way. You Rush, you shouldn't have to worry about<br />
motherboard and/or PCI slots. If you're should also note that you can perform a it. Resolutions set for your Voodoo card<br />
running faster than a 66MHz system bus, full install from the upgrade version of only affect applications or games that are<br />
this may cause problems. Windows 98. The installation process will using it. Setting your primary adapter to,<br />
Second, you may want to re-install your ask for your Windows 95 disc as proof that say, 1024x768, will have no impact on<br />
Quake games. Adding hardware and other you have it when installing to a newly for- your Voodoo card.<br />
experiences tend to make Quake act the matted hard drive. If you can't find the full<br />
fool. Make sure you have the proper version on the shelves, some vendors are<br />
c~<br />
OPENGL32.DLL placed in the proper direc- offering OEM versions of Windows 98 on<br />
RAM Hungry<br />
tories and download the latest version the Internet with the purchase of certain<br />
Windows On<br />
of the driver from PowerVR's <strong>web</strong> site components. One way to install from fresh<br />
(www.powervr.com) or go to Matrox's site is to boot off disk with DOS CD-ROM<br />
I have a zooMHz MMX Pentium, which I<br />
VOl<br />
(www.matrox.com).<br />
drivers, FDISK the drive, reboot, FORMAT<br />
recently bumped to 64MB of RAM. While<br />
Ba~<br />
the drive, click over to the Win98 directory<br />
playing around with System Monitor, I saw<br />
on the CD, and start SETUP.EXE.<br />
that Windows was using a constant 17.7MB too<br />
of my RAM for hard drive cache! Is this the<br />
Wu<br />
It Locks Me Up<br />
price I pay for zero swap-file activity? Is<br />
I have an Asus 440BX motherboard, and ever<br />
there any way I can limit the cache size?<br />
Ping Too Fast<br />
since I got this board, Quake II seems to lock Please help! ThE<br />
up on me and kick me out, giving some fault Could you please tell me how too slow the pro- -Dan Grove opp<br />
error messages. Is it the board, the videocard grams PING.EXE and NETSTAT.EXE so that I can inc!<br />
(it's a Millennium II with a Voodoo 2 MonsterJD), read the screen before it shuts down? The Doctor Windows 95 eats RAM like nex<br />
or something else? Unreal and Fonaken also -Ceizer people eat popcorn. If you edit your ne\1<br />
lock up on me.<br />
SYSTEM.INI file in your Windows directory,<br />
-X-Man The Doctor Simply invoke the commands you can add these two lines to limit the you<br />
from a DOS box in Windows 95 and amount of RAM set aside for caching full·<br />
The Doctor That combination of hard- append it with !more. Example: under the [vcache] section and then this<br />
ware has been used successfully here. "C:\PING.EXE !MORE". reboot.<br />
There could be several things affecting<br />
your system. If you're overclocking your<br />
MinFileCache=O<br />
machine or videocard you might try taking No Sound On MaxFileCache=8192 Mel<br />
it back down. Have you loaded the latest<br />
exp<br />
Soundcarcl<br />
video drivers and reinstalled DirectX 5? It specifies minimum and maximum file mos<br />
I upgraded to Windows 95 and my soundcard<br />
Reseated the PCI cards? If you have the<br />
size for a disk cache. What's the right<br />
step<br />
doesn't work anymore. I can play music CDs in<br />
backup components, you can swap out<br />
size? That depends on what your needs<br />
the drive, but nothing else makes noise.<br />
devices one by one until you isolate the<br />
are.<br />
and<br />
- TeamShowMe<br />
bad part. Unfortunately, from the information<br />
you've supplied, it sounds like it could<br />
The Doctor It's tough to gauge your sitube<br />
almost anywhere in your system .<br />
ation without a little more info. Try double- Where Did<br />
clicking on the speaker icon in the system<br />
Suspend Go?<br />
tray on the right-hand side of the screen . A while back, I had to reinstall Windows 95<br />
You'll see different slider controls. Make for the "umpteenth" time. I had to have my<br />
Give Me The<br />
Full Install sure the sliders for volume and wave are computer manufacturer on the phone. A long<br />
I plan on building a new computer with the cranked up. You can also try updating to distance call. They gave me an option to<br />
hottest components but have little experience the latest drivers for your card by down- remove my Suspend feature in my Start<br />
in operating systems. I was wondering how to loading them from the <strong>web</strong>. You may also menu. They actually took me to one of many<br />
install the most current OS, Windows 98, for want to try removing the soundcard from screens in DOS with features I could change<br />
my new boot system. Almost everywhere I look the Device Manager accessed through the for Win95 while they were walking me<br />
I find upgrades. I know Win95 upgrades WinJ.I System icon in the Control Panel. Windows through numerous options. Anyway, Win9s's<br />
and DOS, and the Win98 upgrade changes 95 should autodetect the card and reinstall running A-OK so far, and tech support didn't<br />
Win95, WinJ.I, and DOS to Win98. However, I drivers for it. Also look for IRQ conflicts say Suspend must forever be gone. Now I'd<br />
would like to get one package to be able to go within the Device Manager. like it back, but I forget how to do this. And<br />
straight to Win98. Is there such a thing? And without wasting money on a long-distance<br />
•<br />
once I pull everything out of the box, piece all<br />
phone call, how can I get my Suspend mode<br />
•<br />
co the components together, and power it up how<br />
feature back into my Start Menu?<br />
0'1<br />
Turn OH Voodoo<br />
•<br />
I- do I install this OS? -Ryan Weber<br />
"-<br />
LJJ<br />
V1<br />
-Gary Hammond Can a 3Dfx card be turned off (on-the-fly) so I •<br />
~ can use resolutions higher than 8oox6oo The Doctor Assuming you're running the •<br />
I<br />
The Doctor Microsoft currently offers without investing in another 3Dfx card7 I use OSR2 version of Windows 95, go to: Start,<br />
both a full install and an upgrade version Photo6hop a lot and need to access my video- Settings, Control Panel, Power, Advanced,<br />
of Windows 98. The full install should be card for higher resolutions. and then click on the "Show Suspend on<br />
on store shelves by the time you read this. -Jaff 9 Start Menu" box. •<br />
G<br />
nE<br />
Wit<br />
feat1
S3's Savage3D<br />
00<br />
0\<br />
t<br />
UJ<br />
Vl<br />
.,.. 53 Savage 3D 86<br />
... C-Cube 89<br />
... HiVal DVD-RAM 90<br />
.,. Illustrator 8 92<br />
After the crucifixion of its last socalled<br />
3D offering, you'd think 53<br />
was dead meat on a dull stick,<br />
nothing but stinking carrion.<br />
But 53 is staging a 3D<br />
resurrection with its Savage3D, a<br />
new 2D/3D videocard architecture<br />
hell-bent on silencing the<br />
naysayers (present company<br />
included) who've said it could<br />
never be done.<br />
Savage3D's initial specifications should send a<br />
tingle up even the most jaded video chip enthusiast's<br />
spine. Unlike the ViRGE's bolt-on faux<br />
"3D," the .25-micron tab Savage3D<br />
53 is back<br />
follows the Matrox MGA-G200's penchant<br />
for dual processing, implementing<br />
a 128-bit rendering pipeline via dual 64-<br />
bit processors working in parallel. Like<br />
the MGA-G200, the Savage3D will<br />
render scenes internally at a higher color<br />
depth than what may be finally used, in<br />
this case, 24 bits.<br />
Rendering will be performed via the<br />
standard vertex-based rasterization process, as<br />
opposed to the "chunking" -style rendering<br />
architecture used by PowerVR or WARP 5. The<br />
Savage3D does use a tile-based memory system<br />
and will be API-friendly, so ~/Di rect3D<br />
games as well as OpenGL applications (via lCD)<br />
will take advantage of this chip's new power.<br />
Packing much of the same power of more<br />
silicon-intensive cards, the Savage3D utilizes a<br />
single-cycle 3D pipeline-meaning it can perform<br />
many advanced 3D functions, such as trilinear<br />
mip-mapping, without suffering performance hits.<br />
In fact, one of 53's highest priorities with the<br />
Savage3D was to add full-speed trilinear filtering<br />
to the mix, so a fair amount of silicon real estate<br />
is devoted to this purpose, triple the amount it<br />
would take to perform bilinear filtering at the<br />
BENCHMARK MACHINE: Micron Millennia Xru with<br />
300MHz Pentium II processor. 64MB of DRAM, Intel<br />
Atlanta 440l.X ATX motherboard, Windows 98 final release<br />
with DirectX 6.0 beta.<br />
with a savage<br />
vengeance and<br />
benchmarks<br />
that beat 3 Dfx.<br />
same rate. This translates into an<br />
extreme 20% of logic in the 3D<br />
engine. While the architecture<br />
does support DirectX 6-friendly<br />
features such as anisotropic filtering,<br />
it will take a performance hit.<br />
Other major features and<br />
performance claims include:<br />
... AGP 2.0 sidebands with DME or 33MHz PCI 2.1<br />
.,.. 5Mtriangles/sec Triangle Setup Engine<br />
.,..125Mpixels/sec trilinear fill rate<br />
.,..16- or 24-bit floating-point accurate Z-buffer<br />
(stored in frame buffer as 16/24-bit fixed)<br />
.,.. Support for triangle strips and fans<br />
.,.. Edge anti-aliasing with 4x oversampling<br />
.. specular lighting and diffuse shading<br />
.,.Alpha-blend modes<br />
.,.. Void and Cluster dithering for 16-bit rendering<br />
.. support for up to 125MHz SGRAM (SDRAM<br />
also supported)<br />
.,.. 64-bit Synchronous Memory bus<br />
.,.. 2MB, 4MB, or 8MB maximum local video memory<br />
... 60MHz VIP port<br />
.,.. Hardware assisted features such as: bumpmapping,<br />
anisotropic filtering, shadows, texture<br />
morphing, reflection mapping, environment<br />
mapping, procedural textures<br />
53's biggest coup is that the Savage3D is<br />
the only forthcoming 3D accelerator to support<br />
Microsoft's DirectX 6 Texture Compression<br />
scheme in hardware. This is a no-brainer-after<br />
all, Microsoft licensed the compression technology<br />
from 53. Compression always reduces the size<br />
of the data, with the rate of compression fully<br />
adjustable. Up to a 5:1 compression ratio can<br />
be used, so 30MB of textures can be stashed<br />
onto 6MB of local video memory (in an 8MB<br />
configuration, including frame-buffer). With<br />
compression engaged, Savage3D can move<br />
more textures across the AGP bus per given<br />
clock cycle than any other videocard . This will
allow game developers to quit punking out<br />
with small 64x64-res textures, and bump<br />
those bad boys up to 256x256 and beyond,<br />
resulting in a more realistic 3D immersion . To<br />
comprehend the difference texture size makes,<br />
play Quake II (which relies on 64x64 textures)<br />
and Unreal (256x256-res and higher textures)<br />
and compare the two.<br />
But compression is a double-edged sword .<br />
No matter how good your compression algorithm<br />
is, there's an inherent danger that visual<br />
quality could suffer. This will manifest itself as<br />
checkered patterns or washed-out colors on<br />
textures . This could be the weak chink in the<br />
Savage3D 's armor. So 53 will allow enabling or<br />
disabling of texture compression via a control<br />
panel option.<br />
Don 't think all this talk of trilinear mip-maps<br />
and textures means Savage3D's 2D performance<br />
will be soft. On the contrary, its 2D heritage can<br />
be traced back to the 128-bit Trio3D chipset,<br />
Turok's first-person mayhem<br />
moves faster on 53's newest chip<br />
than on a solo Voodoo 2 board.<br />
On the Savage3D, Forsaken at<br />
1024x768 is also crisp, with the<br />
correct alpha-blends and colored<br />
lighting in place. Sparks and<br />
electricity rip through this enemy<br />
fighter.<br />
with massive<br />
amounts of<br />
design and software<br />
optimizations<br />
heaped on<br />
top-nothing<br />
from the ViRGE<br />
era survives in<br />
Savage3D.<br />
RAMDACs can<br />
be pumped as<br />
high as 250MHz,<br />
so refresh rates<br />
at high resolutions<br />
shouldn 't<br />
be an issue for<br />
2D videophiles.<br />
32-bit resolutions<br />
as high as<br />
1600x1200 are<br />
expected. The<br />
architecture supports<br />
memory<br />
configurations<br />
up to 8MB<br />
of SGRAM/<br />
SDRAM.<br />
Whether this<br />
becomes a bottleneck as future games start to<br />
use higher color-rendering states and triplebuffering<br />
(which both require heaps of local<br />
videocard memory) remains to be seen. Software<br />
DVD is also high on the Savage3D's priority list,<br />
with MPEG-2 motion compensation (for lower<br />
CPU utilization) and a high-quality scalar in the<br />
mix for DVD junkies. For those who still wanna<br />
groove with a hardware DVD decoder, the<br />
Savage3D also allows a glueless interface.<br />
The first vendor to announce plans to<br />
walk on the savage side is Hercules, with its<br />
Terminator Beast. Taking the design parameters<br />
to the max, the Terminator Beast will come with<br />
8MB of local memory, a 250M Hz RAMDAC, and<br />
TV outputs. STB, with its TV-output enabled<br />
Nitro 3200, and Diamond also plan on taming<br />
that Savage3D chipset.<br />
At this year's Game Developers Conference,<br />
the Savage3D was out pixel-pumping 3Dfx's<br />
Voodoo 2 card under the Turok: Dinosaur Hunter<br />
benchmark, much to 3Dfx's chagrin . While the<br />
Voodoo-boyz claimed 53 wasn't using the<br />
native Glide version for the tests, 53 pointed to<br />
Glide's inability to run at 800x600, where the<br />
tests were being conducted.<br />
To settle these arguments, we fired up a<br />
revision "A" 8MB Terminator Beast (a Savage3D<br />
reference design) in our 300MHz Pentium II<br />
benchmark machine, and<br />
under our controlled<br />
environment, proceeded<br />
to see who was the boss<br />
of whom .<br />
Against a single<br />
Voodoo 2 board , the<br />
Savage3D flexed its<br />
polygon pectorals. While<br />
640x480 remained a<br />
Voodoo 2 party, at<br />
800x600, the Savage3D's<br />
power could not be<br />
denied, besting 3Dfx's<br />
silicon-heavy add-in board<br />
on the benchmarks we<br />
threw at it.<br />
53's worst enemy, despite this blatant display<br />
of 3D power, is itself and its patently limp<br />
ViRGE legacy. While the thought of being a<br />
" 3D decelerator" is furthest from 53's mind,<br />
this negative moniker may linger in the hearts<br />
of many who've fallen victim to the ViRGE<br />
debacle. Only time will tell whether its bitter<br />
taste will disappear beneath a flood of texturemapped<br />
polygons running at 60fps+.<br />
Regardless, 53 is back, and it's most certainly<br />
on the attack.<br />
-Andrew Sanchez<br />
Available July <strong>1998</strong><br />
Price $199<br />
Company 53<br />
Phone 408.588.8000<br />
URL www.s3.com<br />
demos: VRCreator<br />
I Kinesub I Incoming I<br />
Planet Tours I Town I<br />
Realimation SDK I<br />
Netlmmerse I Bat Cave I<br />
Digital Bayou I Space City<br />
I 3Deep I Game Bundle<br />
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C-Cube's DVxpress Chips<br />
MPEG·~ video<br />
encoding on the cheap<br />
Videotape is dead. Long live digital video.<br />
C-Cube, manufacturer of MPEG-1 and -2<br />
encoder/decoder chips, has recently developed<br />
the DVxpress, a new MPEG-2 (Motion Picture<br />
Experts Group) encoder/decoder chip that can<br />
handle two streams of video and a transition in<br />
realtime. What's more, it's cheap. In mere<br />
months, you'll find the chip on consumer-level<br />
capture boards allowing you to digitize all your<br />
home movies in the MPEG-2 format. Even<br />
better, these MPEG-2 movies can be burned to<br />
a DVD-RAM drive (see HiVal DVD-RAM drive<br />
preview on page 86) and played out<br />
to your television.<br />
C-Cube has two new chips<br />
targeted to MPEG-2 desktop video<br />
editors. The DVxpress 7112 is a<br />
single-chip MPEG-2 codec that<br />
operates at 1 OOMHz, handles up to<br />
50Mb (which will become a necessity<br />
when the new HDTV format arrives),<br />
and requires only 8MB of unified<br />
memory. The test board, Picard, is<br />
a PCI v2 .1, half-length card that<br />
encodes/decodes MPEG-2 video<br />
to and from a composite or S-Video<br />
source at 720x480 (NTSC or PAL). C-Cube's<br />
second DVxpress chip, the 7110, gives you everything<br />
the 7112 offers, but maxes out at 15Mbps,<br />
doesn't support 4:2:2 color sam<br />
-~~~• piing, and doesn't give you dualstream<br />
video output.<br />
The proprietary<br />
PerfectView MPEG-2<br />
compression algorithm<br />
features advanced<br />
multilayer motion<br />
estimation, improved<br />
error masking to<br />
eliminate common<br />
MPEG artifacts, and<br />
proprietary quality metrics to ensure optimal bit<br />
allocation for every picture. And the embedded<br />
digital signal processing (DSP) coprocessor performs<br />
roughly 1.6 billion arithmetic, pixel-level<br />
operations per second.<br />
After evaluating DVxpress using the Picard<br />
board (a C-Cube reference design), we concluded<br />
that in the near future, all video cameras will<br />
have these types of chips embedded in them,<br />
capturing video directly to hard drives or DVD-Rs.<br />
Because C-Cube has brought all this technology<br />
onto one chip (it used to take more than 15 to<br />
accomplish the same tasks), expect to see entrylevel<br />
consumer products for less than $1,000.<br />
The DVxpress<br />
chip takes in<br />
analog video and<br />
encodes it into<br />
an MPEG-2<br />
stream that can<br />
then be played<br />
back from<br />
consumer DVD<br />
RAM drives.<br />
The DVxpress<br />
also has interchip<br />
hooks that allow<br />
multiple chips/ cards<br />
to be daisy chained<br />
to improve throughput for those<br />
who need to edit, say, two streams<br />
of HDTV-quality (100Mbps) video in<br />
realtime. And finally, the DVxpress<br />
chips include C-Cube's proprietary,<br />
frame-accurate MPEG editing<br />
(FAME). FAME lets users start, stop, seek, and scrub<br />
along the Intra, Predictive, or Bidirectional frames.<br />
C-Cube expects the first products using its<br />
chip to ship around the end of the year and the<br />
IEEE 1394 version of the card to ship six months<br />
after that. So far, two companies have<br />
announced they will be developing products<br />
using the chip. Pinnacle Systems, which<br />
wouldn't reveal what it's working on, and<br />
Fast Electronic, which is working on a<br />
professional-caliber product called 6<strong>01</strong>, a<br />
$15,000 frame-accurate, multistream<br />
editing and realtime special-effects card that<br />
should be available by 04 this year.<br />
We have yet to see a software editor that lets<br />
you cut and paste on IPB frames, and add transparent<br />
tracks, multiple layers/audio tracks, and<br />
transitions. But be assured that when someone<br />
does, we'll see a desktop-video revolution that<br />
will rival, if not exceed, the desktop-publishing<br />
revolution of the early 1990s.<br />
-Rick Popko<br />
Available 04 <strong>1998</strong><br />
Price Depends on volume<br />
Company C-Cube<br />
Phone 408.944.6300<br />
URL www.c-cube.com<br />
THE •11 ON MPEG-2<br />
What makes MPEG-2 special is<br />
its incredibly low bit -rate and<br />
high picture quality. To give<br />
you an idea of the substantial<br />
space savings MPEG-2 brings<br />
you, 10Mbps (which is<br />
extremely high quality)<br />
translates to roughly<br />
1.2MB/sec of regular<br />
Motion-JPEG video (that's<br />
about one-third less space<br />
than IEEE 1394 video<br />
requires). Currently, if you<br />
want to encode highquality<br />
digital video, you<br />
need to use either a IEEE<br />
1394 card such as DPS's<br />
Spark (encodes video at<br />
a flat 3.6MB/sec) or a<br />
Motion-JPEG card such<br />
as Pinnacle Systems'<br />
miroVIDEO DC30+<br />
(encodes between<br />
5MB/sec and<br />
6MB/sec). Broadcastquality<br />
boards require higher<br />
bit-rates, such as Truevision's<br />
RTX (which requires roughly<br />
12MB/sec) and Matrox's<br />
Digisuite (for truly uncompressed<br />
video, uses between<br />
22MB/sec to 24MB/sec).<br />
Sustained data rates such as<br />
these require expensive and<br />
dedicated SCSI drive arrays.<br />
MPEG-2, on the other hand,<br />
only requires between 2Mbps<br />
and 10Mbps. And the picture<br />
quality is superb. MPEG-2<br />
technology is used in products<br />
such as satellite TV receivers,<br />
video on demand, and set-top/<br />
computer-based DVD players.<br />
The Picard board<br />
was designed by<br />
C-Cube to demonstrate<br />
what the chip is capable<br />
of. Expect similarlooking<br />
cards from Fast<br />
Electronic and Pinnacle<br />
Systems in the coming<br />
months.<br />
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DVD-RAM, PD, DVD<br />
ROM, DVD-R (Disc-at<br />
once), CD-ROM XA,<br />
CD-R, CD-RW (Variable<br />
Packets), CD-DA, Video<br />
CD, CD-EXTRA,<br />
PhotoeD Multisession<br />
We celebrated the day we received<br />
HiVal's pre-production Panasonic<br />
LF-<strong>01</strong><strong>01</strong> DVD-RAM drive, the same<br />
one that'll be in its DVD-RAM kit.<br />
DVD-RAM is a rewritable standard<br />
that can record up to 2.6GB of data<br />
per side and can play back DVD<br />
ROM and DVD-Video media in addition<br />
to all existing CD formats.<br />
HiVal's kit will include the drive, an<br />
Adaptec 2904 PCI SCSI host<br />
adapter, a piece of single-sided<br />
DVD-RAM media, recording<br />
software, a few movies, and at<br />
least one game. Optionally,<br />
you can also get Sigma<br />
Designs' EM8300 REALmagic<br />
Hollywood+ DVD/MPEG-2/<br />
MPEG-1 decoder board and a<br />
pair of high-frequency RF<br />
transmitters that allow the<br />
viewing of DVD movies on<br />
your television. They send a<br />
2.4GHz Wavelink signal from<br />
your computer up to 300 feet<br />
to your TV and can penetrate<br />
up to five walls, floors, or ceilings.<br />
This frequency is far superior to<br />
current 900MHz phones and<br />
won't interfere with them or<br />
your garage<br />
door.<br />
We tore into<br />
the drive as soon as it<br />
hit the lab. CD-ROM<br />
testing showed that it<br />
performed almost on<br />
par with its specs, spinning<br />
a disc at 20x. This<br />
drive reads CO-based<br />
media using CAV technology,<br />
so read potential<br />
doesn't occur until<br />
the drive head reaches<br />
the outer tracks, and<br />
the drive acts accordingly.<br />
It garnered a<br />
WRITE DVDI<br />
Sigma Designs'<br />
EM8300 REALmagic<br />
Hollywood+ is a DVD<br />
decoder board that<br />
allows the playing of<br />
DVD-Video movies on<br />
your computer. The<br />
playback on this board<br />
was the sharpest picture<br />
we've ever seen on a<br />
computer monitor. This<br />
could very well be the kit<br />
to beat with regard to<br />
hardware DVD decoding.<br />
drive rating of<br />
15.4x and read at 20x<br />
(2,955K/sec) on the<br />
outer tracks. Random<br />
seek was a sluggish<br />
98ms, but remember,<br />
this is a pre-production<br />
drive and settings<br />
that affect scores such<br />
as these usually aren't<br />
tuned till just prior to<br />
shipping. CPU utilization<br />
(at 19x) was<br />
only 6%, which is<br />
expected in a SCSIbased<br />
drive. The drive<br />
reads DVD media<br />
using CLV technology<br />
so that data is delivered<br />
evenly across the whole disc.<br />
DVD Tach delivered a drive rating of<br />
2.1 x, an excellent score for this 2xrated<br />
drive. 2,780K/sec of<br />
data was delivered<br />
comes stock with<br />
a 2MB buffer.<br />
It uses a red<br />
(650nm) laser,<br />
a brushless<br />
spindle motor,<br />
and vibrationsuppressing<br />
fluid<br />
bearing for high<br />
precision and<br />
low vibration.<br />
across the whole<br />
disc. Random<br />
~ times came<br />
in at 100ms, and read<br />
bursts of up to 5 K/ sec<br />
were recorded .<br />
Recording data onto<br />
the drive is not a fast<br />
process, though .<br />
Again, it may be due to this<br />
drive's pre-production<br />
status. Data was written to<br />
the disc at approximately<br />
1.2K/sec. Real-world recording<br />
times are on par with 2x<br />
speed CD-R drives, where<br />
650MB of data require<br />
about a half-hour. We used<br />
SAl f1l e Sydem S w•tc h Utthty I HiVal bundles Software Architects'<br />
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DVD!, which indudes a spedal device driver<br />
that allows for the reading and writing to<br />
DVD·RAM using the Universal Disk Format<br />
(UDF) file system or ISO 9660, the older<br />
CD-ROM file system. Files are added and<br />
removed dynamically, like a DOS FAT-based<br />
DVxpress encoding chip to<br />
record an MPEG-2 movie<br />
to a hard drive, and then<br />
recorded it onto DVD<br />
RAM media (more info on<br />
the C-Cube board can be<br />
had in the preview on page<br />
89). We then played the<br />
movie back on the drive<br />
hooked up to Sigma<br />
REALmagic Designs'<br />
Hollywood+ decoder, and<br />
it played back beautifully to both the<br />
monitor and a television.<br />
The drive utilizes a unique frontloading<br />
tray in which the cartridge is<br />
inserted between two guide grooves.<br />
A single piece of DVD-ROM or CD<br />
media does not require a cartridge,<br />
though. It's inserted the same way<br />
and is guided by two slits located in<br />
the middle of the two guide grooves.<br />
HiVal's DVD-RAM kit should be available<br />
in all its various flavors by the<br />
time you read this.<br />
-Sean Cleveland<br />
PRICE $499 for drive and recording<br />
software; $699 for drive, software and<br />
DVD decoder board; $999 for drive,<br />
software, DVD decoder board, wireless<br />
WaveCom RF units<br />
COMPANY HiVal<br />
PHONE 714.953 .3000<br />
URL www.hival.com<br />
hard drive. UDF is far superior to ISO 9660<br />
in that it supports Unicode characters used<br />
by other OSes, supports long filenames, and<br />
eliminates directory depth limitations. UDF<br />
also utilizes space more efficiently and is<br />
convenient for random reads and for<br />
streaming both audio and video.<br />
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Illustrator 8.0<br />
The promise of a harmonic convergence<br />
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Short of making the inevitable merger<br />
of vector- and raster-based graphics<br />
apps, Adobe's latest update to the<br />
venerable Illustrator line promises<br />
~~~~~mil... another slew of tools that'll<br />
: make the designer's job easier<br />
while opening creative doors.<br />
Version 8.0 will catch the<br />
veteran app up with long-time<br />
competitor FreeHand (at least<br />
numerically). The revisions<br />
focus primarily on smoothing<br />
the program's historically steep<br />
learning curve, instead of ladling out<br />
new power tools for pro-caliber users.<br />
One exception is the addition of<br />
the new gradient mesh tool. This<br />
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No. This isn't a screen shot from<br />
Photoshop. This is the new action<br />
palette in Illustrator, which allows<br />
selective multiple undos.<br />
Running side-by-side, you'd be<br />
hard pressed to notice the<br />
difference between Adobe's<br />
graphics apps.<br />
pull-you anchor-point<br />
controls of vector-based<br />
drawing, Illustrator 8.0 will<br />
offer a new drawing tool<br />
that directly follows the<br />
cursor on-screen to create<br />
vector lines with no hassle.<br />
This pencil tool will be<br />
especially helpful to people<br />
with steady hands and/or<br />
tablet input devices.<br />
Other intuitive tools<br />
will include a smoother<br />
sition multiple colors in<br />
multiple directions within<br />
a single vector object.<br />
Once created, these<br />
blends can be fully edited<br />
and easily repositioned.<br />
With the wide variety of<br />
applications this effect can<br />
be applied to, this tool<br />
promises the most impact<br />
of the new features.<br />
Other improvements<br />
to the program's blending<br />
capabilities will include<br />
the ability to automatically<br />
whip up blends along any<br />
path. The ensuing "live"<br />
blends can then be fully<br />
edited, including adding<br />
or removing anchor points<br />
and changing colors.<br />
For those daunted by<br />
the traditional push-methat<br />
takes the kinks<br />
out of those shaky<br />
lines created by the<br />
pencil tool. Also<br />
included is an eraser<br />
for obliterating parts<br />
of a path or the<br />
whole damn thing,<br />
if you really screw it<br />
up. If you're in the<br />
ballpark with your new lines, try<br />
the Free Transform tool, which will<br />
bring scaling, skewing, rotation,<br />
and reflecting into a single pass.<br />
The new Scatter Brush sprays<br />
selected art elements (such as leaves,<br />
snowflakes, or human entrails) along<br />
a path to create quick fills. The<br />
program will come with libraries of<br />
typical elements (sorry, no entrails<br />
are currently planned). This feature<br />
is reminiscent of classic graphics apps<br />
such as SuperPaint, but this new<br />
version is on some serious steroids,<br />
with control over size, spacing, and<br />
relative dispersion.<br />
The new version of Illustrator continues to add texthandling<br />
tools, such as a dropper that samples text<br />
styling to apply elsewhere.<br />
Illustrator S.O's<br />
new gradient<br />
mesh tool<br />
makes entirely<br />
new forms of art<br />
possible with<br />
the app.<br />
The bulk of additional<br />
changes can be grouped<br />
under the convergence of<br />
all Adobe products. While<br />
most of this transition<br />
falls under the interface<br />
banner, one of Illustrator<br />
8.0's most impressive new<br />
features looks to be the<br />
ability to export files into<br />
Photoshop-with layers intact. This<br />
major breakthrough could change the<br />
workflow of many designers .<br />
Other integrations with the Adobe<br />
product line include adopted elements<br />
such as the Actions, Brushes, Links,<br />
and Navigator palettes. The Pathfinder<br />
commands have also migrated to a<br />
palette in the new world order. The<br />
Eyedropper and Paint Bucket tools<br />
treat colors as designers have come<br />
to expect in Photoshop.<br />
While Adobe assures us that its<br />
customers don't want a product that<br />
merges the Photoshop and Illustrator<br />
realms (are those the same customers<br />
who didn't want Image Ready's functionality<br />
in Photoshop?), the two<br />
seminal graphics apps share so many<br />
interface elements, tools, and file<br />
formats that the overhead of such<br />
a merger is approaching nil.<br />
-Brad Dosland<br />
Available Sept <strong>1998</strong><br />
Price $375<br />
Company Adobe<br />
Phone 800.492.3623<br />
URL www.adobe.com
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Testing Policy<br />
Our product evaluation process is built on<br />
down-and-dirty, hands-on testing. All hardware<br />
benchmarking is conducted in the<br />
Maximum PC lab by Maximum PC editors,<br />
Real-World Benchmarking<br />
Our benchmarking charts are simple:<br />
The farther right the bar reaches, the<br />
better the hardware performed. Here's<br />
the deal on specific benchmarks.<br />
~ CPU/MOTHERBOARD Based on<br />
Symantec's System Information benchmark,<br />
the bootMark tests the CPU, its<br />
bus interface, memory, memory cache,<br />
and core-logic chipset. The final benchmark<br />
score is based on an arbitrary performance<br />
range.<br />
~ WINDOWS APPS BAPCO's<br />
SYSmark32 uses task scripts in 13<br />
popular productivity and content cre <br />
ation apps to test real-world performance.<br />
The benchmark also puts major<br />
stress on the videocard and driver,<br />
forcing it to draw complex screens in<br />
rapid succession. The final benchmark<br />
score is based on an arbitrary performance<br />
range.<br />
~ HARD DRIVE HD Tach measures<br />
multi-threaded hard drive performance.<br />
We publish the average read score in<br />
megabytes per second .<br />
~ CD-ROM<br />
CD Tach measures<br />
CD-ROM read times<br />
and CPU utilization.<br />
We publish the<br />
drive's cumulative<br />
speed rating<br />
(e.g., 24x).<br />
~ 3D RENDERING We use Newtek<br />
lnspire3D to gauge how fast the<br />
machine can complete a complex raytraced<br />
rendering-a grueling test of the<br />
CPU's floating-point power. Final score<br />
is in total seconds from start to finish.<br />
~ DESKTOP PUBLISHING In a<br />
scripted Adobe Photoshop test, we<br />
record how long it takes to apply<br />
various filters to a control image. A<br />
brutal test of the CPU, memory subsystem,<br />
and hard drive. Final score is in<br />
total seconds from start to finish .<br />
~ DIRECT3D Forsaken is a space<br />
shooter rich in colored lighting, and<br />
alpha-blending. Tests the 3D accelerator<br />
(and Direct3D drivers), and the CPU 's<br />
floating-point. Final score is in average<br />
frames per second at 800x600.<br />
The lowest score possible.<br />
Any lower, and the performance<br />
(or lack thereof) doesn't even<br />
register on our radar.<br />
and, whenever possible, we use real-world<br />
applications to gauge performance. Our final<br />
verdicts are based on benchmark results and a<br />
subjective appraisal of product features.<br />
~ OPENGL Quake II is a first-person<br />
shooter rich in complex polygons and all<br />
those nifty OpenGL special effects.<br />
Tests the 3D accelerator (along with its<br />
OpenGL drivers) and the CPU's floating-point.<br />
Final score is in average<br />
frames per second at 800x600 .<br />
~ RAM SPEED Stream for DOS 2.0<br />
tests motherboard memory bandwidth<br />
in megabytes per second .<br />
~ AGP PERFORMANCE Final Reality<br />
AGP is a Direct3D benchmark that uses<br />
256x256, 16-bit textures to tax the<br />
motherboard's AGP bus . Final score is in<br />
average frames per second.<br />
~ BATTLE ZONE Another effectsintense<br />
Direct3D game. For videocard<br />
reviews, we run all three of our 3D<br />
gaming benchmarks at both 800x600<br />
and 1024x768. Final scores are in<br />
average frames per second.<br />
The mid-point<br />
denotes .. acceptable<br />
performance"--or<br />
what obsessive<br />
power-users<br />
consider good<br />
but not great.<br />
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The specific<br />
score achieved<br />
by the proclud.<br />
The zenith, the<br />
limit, the living<br />
end. The highest<br />
score we exped to<br />
see for a while.<br />
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... ----lilllllliiillli .... GUT SHOTS: FULL EXPOSURE,<br />
FULL DISCLOSURE<br />
All system reviews feature large open<br />
case shots to give you a first-hand look<br />
at motherboard accessibility and expansion<br />
opportunities. And whenever possible,<br />
we show you the guts of<br />
individual components to illustrate<br />
what makes them tick.<br />
uses<br />
is in<br />
THI IPICic A roundup<br />
of system requirements<br />
and bundled hardware and<br />
software.<br />
.................<br />
A quick summary for<br />
people who are too lazy<br />
to read the entire review.<br />
PLUSIS<br />
Good Stuff<br />
MINUS IS<br />
Bad Stuff<br />
IDII'OWI CIIOICII<br />
AWAIIDI<br />
O nly 9 and 10 verdicts<br />
are even eligible<br />
for the coveted Kick<br />
Ass award, the mark of<br />
PC excellence.<br />
Our final judgement, awarded on<br />
a ten-point scale. Often brutal,<br />
always fair.<br />
URL www.techco.com<br />
In this issue<br />
...,_ SOFTWARE<br />
Windows 98 .. ... . ... . . . . .... . . . . 98<br />
Premiere 5.0 .. . . . . . .. ...... . .... 104<br />
Photoshop 5.0 ...... ... . .... . . .. 114<br />
...,_ HARDWARE<br />
3D Studio Max 2.5 ... . . . . . . . . .... 110<br />
CTX K62 SAK300D ......... . .... . . 96 Poser3 ........ . . . . .. . . . . .. . ... 124<br />
Diamond Stealth II G460 .. .. ....... 102 Goldmine 4.0 . .. . . . .. .. . .. ... . .. 133<br />
Hercules Terminator 2x/i ........ . . . 103 Lap link 7.5 .. . ....... ... .... . . . 133<br />
Reai3D StarFighter PCI ......... . .. 103 Sonic Foundry's ACID ............ . 140<br />
Pionex 826<strong>01</strong>0 ...... . ......... . . 106 Autoscore Pro 2.0 . . .... ..... . ... . 141<br />
Matrox Millennium G200 .. . ... .. . . . 109<br />
Iomega Jaz 2/Syquest SparQ .... . . .. 116<br />
Kenwood TrueX 40x .............. 118 ...,_ liAMINii<br />
AOpen CD-936E 36x . . . . . . . . .... . . 119 Unreal . .... . ...... ...... ...... 100<br />
Sony CDU711 32x . .... . .... . .. . . 119 Descent Freespace: The Great War .... 128<br />
Quantex QP6/400 SM-4X . . . . ...... 122 X-Piane ........ . .. . . . . . .... . .. 142<br />
Diamond Monster Sound MX200 . . ... 126 X-Files: The Game .. .... . . ...... .. 142<br />
Turtle Beach Monte go A3 DXstream ... 127 X-COM: Interceptor ..... . ...... . . 142<br />
1/0 Magic Magicwave PCI .. . . . ... . . 127 Army Men . . .. . . .. .. ........ . .. 145<br />
Iomega Buz ... . ...... . .. . .. . ... 129 MechCommander ..... ......... . . 145<br />
Tektronix Phaser 560 . . .... . .. .. ... 131 Spec Ops .. .. . . . ........ . ..... . 145<br />
Soyo SY-6BB . .. ... . . .... . .... . . . 134 Redneck Rampage Rides Again . . ..... 146<br />
HP Pavilion 8290 . ............ . . . 136 Deer Hunter . . ... ........ . .... . . 146<br />
Canon ZR ...... . ......... . .... . 138 Monster Truck Madness 2 . ... . . . ... 147<br />
miroVI DEO DV300 . . . .. . . . .. . .... 139 Tribal Rage ....... . . . . . . .. . ..... 147<br />
Xircom ReaiPort Modem .. . ...... . . 144 Pro Bass Fishing . . . .... .. .. ...... 147<br />
Hayes Optima Modem ............. 144 Final Fantasy VII ... .... ... . .... .. 148
CTH SAK3000<br />
K6-2 steamrolls Celeron, mostly<br />
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CTX has<br />
made a<br />
lean, mean<br />
lavender<br />
machine .<br />
PLUSES<br />
Both compos1te<br />
and SVGA<br />
outputs on the<br />
R1va 128<br />
Four open PCI<br />
slots<br />
Great Microsoft<br />
El1te Natural<br />
Keyboard and<br />
lnteliiMouse<br />
MINUSES<br />
Redes1gned<br />
M1crosoft Elite<br />
Natural<br />
Keyboard<br />
No more<br />
memory slots<br />
In the sub-, near-, and almost<br />
$1 ,000 category, systems<br />
based on AMD's K6-2 rule<br />
the world. With the CTX<br />
SAK300D, it's easy to see<br />
why. Against Intel's most<br />
similar CPU to date, the<br />
266MHz Celeron, AMD's<br />
K6-2 with 3DNow! whips<br />
butt using optimized drivers.<br />
By going with a cheaper CPU,<br />
CTX was able to put some good<br />
components in this white and purple<br />
box, such as 64MB of SDRAM and<br />
Microsoft's lntelliMouse and Elite<br />
Natural Keyboard, which this time<br />
around is something both to praise<br />
and hock a lugey on . Microsoft kept<br />
the swept lines of its original ergo<br />
keyboard, but reduced the size of<br />
the cursor keys to near uselessness.<br />
The SAK300D's performance in our<br />
Photoshop test shows where the RAM<br />
goes. Turning in a score of 137 sec, it<br />
whips through the hurdles in less than<br />
half the time of the Pionex Celeron<br />
(reviewed on page 106). The scales<br />
were balanced, however, in the Inspire<br />
30 test. Although the K6-2 ticks along<br />
a full 34M Hz faster than the Celeron<br />
and has secondary cache, the AMD's<br />
floating-point math skills are so poor it<br />
must have graduated from an urban<br />
public high school.<br />
Don't let this scare you off if<br />
you intend to pound the SAK300D<br />
with business apps. It turned in an<br />
admirable 104 in the SYSmark 98 test,<br />
which runs a system through a gamut<br />
of leading productivity<br />
applications. Compare<br />
that to the HP Pavilion<br />
on page 136, a<br />
400MHz Pentium II<br />
that could only crank<br />
out 132 in SYSmark 98 .<br />
But let's be real.<br />
People will buy this<br />
chip for its fancy 3D<br />
footwork. The K6-2<br />
hammers out impressive<br />
numbers when<br />
3DNow! is used.<br />
Although we had to<br />
disable sound to get<br />
the Direct3D performance<br />
test, Forsaken, to work properly,<br />
it whipped out a respectable<br />
40.3fps at 800x600. With the optimized<br />
Riva 128 drivers, the score<br />
jumped to 54.4fps. Even with sound<br />
disabled, it's still impressive when<br />
compared to the 58fps a 400MHz<br />
Pentium II with an august Voodoo 2<br />
card pulls down.<br />
The machine puked when we<br />
fed it Quake II, however. With the<br />
only optimized drivers available<br />
from nVidia's <strong>web</strong> site corrupt at<br />
the source , we had to run it in<br />
standard ~ mode for a weak<br />
19.5fps. That may be the lesson<br />
here for people looking for cheap<br />
3D gaming power: Stay on top of<br />
driver updates and tweaks coming<br />
from AMD or your videocard maker.<br />
The CTX itself didn't come with the<br />
3Dnow! drivers installed .<br />
Where was the CTX found<br />
wanting? A faster hard drive with<br />
more capacity would be appreciated.<br />
The Fujitsu 6.4GB is the bare minimum<br />
you'd want in a hard drive<br />
these days. You also give up expandability<br />
in RAM with both slots filled .<br />
And since the SAK300D doesn't<br />
include a monitor, you'll have to<br />
spend another $200 for a postagestamp-sized<br />
15-inch monitor. The<br />
software bundle is light on the productivity<br />
side. We would have preferred<br />
a full-featured office suite.<br />
These warts aside, the SAK300D<br />
is a great tweaker's machine with<br />
enough performance for gramps or<br />
a college-bound student.<br />
-Gordon Ung<br />
Price $999<br />
Company CTX<br />
Phone 800.742.5289<br />
00<br />
"' f-<br />
Cl.<br />
LJ.J<br />
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How much money did Microsoft save<br />
making the cursor keys so small on the<br />
Elite keyboard?
EXPANSION NOTES<br />
For a 1 K machine, the CTX gives you four<br />
open PCI slots to break your bank account<br />
on. You'll also have room for one external<br />
5.25-inch bay and two 3.5-inch bays.<br />
And CTX wisely throws in a well-written<br />
motherboard manual.<br />
-<br />
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Socket 7 Challenge<br />
Hidden under this cool<br />
blue fan is AMD's<br />
throw down to Intel.<br />
RAM unless you<br />
toss out one of<br />
the DIMMs.<br />
matters. It's what's inside. The CTX dances circles<br />
around the Intel offerings in its price range in most<br />
tests, but its weak math scores may send you to<br />
remedial school.<br />
nny finlers Better keep those nails<br />
sharp and long to reach the volume<br />
controls for the CD-ROM headphone<br />
jack. But wait, where's the headphone<br />
jack?<br />
Vl<br />
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UPGRADING TO<br />
FAD2<br />
Initially introduced in OSR2,<br />
FAT32 makes more efficient<br />
use of larger hard drives by<br />
using 4K cluster sizes and<br />
supporting partitions larger<br />
than 2GB. FAT32 plays an<br />
important role in Wln98 when<br />
used in conjunction with both<br />
the executable alignment<br />
utility and the newly improved<br />
defrag, since Window's virtual·<br />
memory manager utilizes the<br />
4K clusters more efficiently.<br />
While OSR2 restricted the<br />
creation of FAT32 partitions<br />
to the FDISK utility that<br />
wiped all data from your<br />
hard drive, Win98 provides<br />
a handy wizard that walks<br />
you through a safe and sane<br />
upgrade process.<br />
After starting the wizard and<br />
selecting the drive, the FAT32<br />
converter will check for any<br />
incompatible programs and<br />
prompt for their removal if the<br />
incompatibility is severe<br />
enough. On one of our test<br />
systems, the FAT32 converter<br />
wouldn't complete the process<br />
because it detected System<br />
Commander modifications to<br />
the boot sector of the drive.<br />
The next step prompts you<br />
to back up the contents of<br />
the drive to be converted.<br />
which isn't a bad idea,<br />
since conversion to FAT32<br />
is a one-way process. If<br />
you ever decide to uninstall<br />
Win98 or set up a dual boot<br />
into NT (which doesn't read<br />
FAT32 drives), then an old·<br />
fashioned FDISK is the only<br />
way to switch the drive back<br />
to FAT16.<br />
..___..._c-___<br />
-~~ <br />
··---------<br />
""'----·--<br />
The real work of the FAT32<br />
converter is done by the DOS<br />
executable CVT.EXE that's<br />
called after the Wizard restarts<br />
the system in DOS mode.<br />
After CVT.EXE works its magic,<br />
the PC is rebooted and the<br />
newly converted partition is<br />
defragged as soon as<br />
Windows loads.<br />
Windows 98<br />
We waited this long for a service release?<br />
With no earth-shattering new<br />
features, the latest revision of<br />
Windows, Windows 98, sells itself<br />
merely as a spit-shined version<br />
of Windows 95. Beyond minor<br />
performance tweaks and better<br />
system utilities, little has been<br />
done in Win98 to change the way<br />
Win95 does things. In fact, without<br />
the much-hyped <strong>web</strong> integration,<br />
Windows 98 would otherwise be<br />
a minor service release that cleans<br />
up the code a little and adds a few<br />
new features.<br />
The underlying system architec·<br />
ture is the same hodge-podge of<br />
16· and 32-bit kernel thunks found<br />
in W in95, although performance tweaks to<br />
memory management, boot-up and shut·<br />
down sequences, and program launching<br />
address many of the OS's shortcomings.<br />
In Win98 some intelligence is finally applied<br />
to memory management, with the OS<br />
attempting to anticipate when memory<br />
needs to be swapped to your hard drive<br />
instead of letting it page willy-nilly, causing<br />
I"''''''P'I"PIII'P._'II"P.,... the notorious shuddering<br />
effect seen in<br />
performance-<br />
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SEARCH<br />
Fri Jun 12 .., Ntght • All Channels •<br />
10JO<br />
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News<br />
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intensive games<br />
and apps. Win98<br />
also brings a<br />
14.4 modem (for Internet notable decrease to its<br />
access)<br />
boot-up time by initial·<br />
izing devices as needed instead of all at once as the<br />
OS is loading, and speeds the shutdown process by<br />
powering down without unloading device drivers.<br />
Windows 98 uses two methods to reduce<br />
application load times. One pre-aligns executables<br />
so that they can be mapped directly from<br />
the disk cache into memory, bypassing the need<br />
to copy them into a separate aligned memory<br />
space. The second monitors how an application<br />
launches, recording both the order in which all<br />
the app's support files are loaded and their<br />
physical locations. It passes this information to<br />
Disk Defragmenter, which uses it to place the files<br />
in sequential order on your hard drive according<br />
to how the application loads them.<br />
While all these seem to add up to some<br />
pretty hefty OS modifications, you'll notice only<br />
modest speed improvements, as shown in Figure<br />
1. Without restructuring key kernel processes,<br />
speeding up Windows is similar to lighting a fire<br />
under an elephant's butt.<br />
The real reason most of us will upgrade to<br />
Windows 98 is integrated support for all the<br />
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News<br />
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KCTS the p II b I i c network<br />
The Win98<br />
Program Guide<br />
(a component of<br />
WebTV) takes<br />
watching TV on<br />
your PC to a new<br />
level, especially<br />
when combined<br />
with program<br />
broadcasts with<br />
interactive content<br />
Arner<br />
In the<br />
Vibe ...<br />
Utah Jazz at<br />
Chica o Bulls<br />
Sports.Bnkelbilll<br />
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OTHER -:-1MES<br />
advanced hardware that<br />
was merely a gleam in<br />
some engineer's eye when<br />
Windows 95 was first<br />
launched. All the<br />
acronyms that populate<br />
the hardware lists of new<br />
PCs (such as AGP, .us..6..<br />
DVD, and FireWire) will<br />
find a happy home in<br />
Win98's expanded driver<br />
library. Making its debut<br />
in Win98 is Microsoft's<br />
new Win32 Driver Model,<br />
which allows drivers<br />
(video drivers are the notable exception) written for<br />
NT to work in Win98. Multiple-monitor support<br />
finally makes it to the Windows platform, in addi·<br />
tion to advanced power management features so<br />
new that we don't have a system to test them on .<br />
•(time includes loading first demo) • •(skipping intra movie)<br />
The Win98 values were taken after running the OS for<br />
two weeks nonstop: applications were tuned on a weekly<br />
basis, and the hard drive was scanned, cleaned, and<br />
defragged every night.<br />
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brought on through<br />
the integration of<br />
Internet Explorer, and<br />
no you can 't separate<br />
it from the OS. Win98<br />
opens new windows<br />
as <strong>web</strong> pages by<br />
default and slaps the<br />
Channel Bar in the<br />
lil -.. _,f middle of your<br />
desktop when it first<br />
opens, but they're<br />
easy to turn off when<br />
you want to go back<br />
The System Configuration utility centralizes all your<br />
configuration files for editing and backup and gives you the<br />
option to modify what's run at startup.<br />
If you have a TV-tuner card, you<br />
can run Microsoft's WebTV, although<br />
it may be a while before your cable<br />
company pipes the correct data for<br />
WebTV's more advanced features.<br />
And if you haven't experienced the<br />
to Windows as usual.<br />
By far the most useful<br />
application of Win98's <strong>web</strong> integration<br />
is the browsable help system.<br />
Apps still crash under Win98, and<br />
system lockups and the blue screen<br />
of death still threaten the Windows<br />
user, but an impressive set of utilities<br />
wonders of the new flll .. ~ .. ~-11.!'1,!1111111!1,_111 .. ~--~-!:ill have been added to<br />
FAT32 file system, a .:.,~"' ;l "' ".JJ ,.. help keep everything<br />
new wizard makes it -!';-::"- ..J ~ ..J in line. A new Registry<br />
easy to upgrade. :~iii- -~-~ .-'='.l Checker scans and<br />
Microsoft has been ~~ -=__ -:.;;J:.::_=-_-----'.=-u backs up the Registry<br />
offering Internet ~ ~ - J- ~- on boot up. If it<br />
Explorer for free the . ·~= ..J ") J!J~ detects a corruption,<br />
past few years, and . • •~ ;::;;;.._ .-'='.l -~ it restores the Registry<br />
it's come time to start ·- from the most recent<br />
~~- -:-~ ,r<br />
paying for it, with ·--.,·- of five compressed<br />
Win98 serving as the The Win98 Explorer now allows backup copies.<br />
you to do other things while it<br />
vehicle that delivers<br />
System File Checker<br />
copies or moves data around.<br />
the Internet the<br />
performs the same<br />
Microsoft way. While<br />
<strong>web</strong> integration is<br />
Win98's most talked<br />
about feature, it definitely<br />
falls on the short<br />
list for those of us who<br />
want to maximize our<br />
operation for system<br />
files, keeping a log of<br />
changes and offering<br />
to restore originals<br />
when it detects a<br />
corruption or different<br />
version . As new<br />
The Win98 Update Wizard<br />
PC's performance.<br />
software is installed,<br />
connects you to Microsoft's <strong>web</strong><br />
Yes, there is a general site and searches for updates, the Version Conflict<br />
system slowdown patches, and new drivers. Manager backs up old<br />
HARDWAim1'ROUIII.ESIIOO WIZARD<br />
Despite plug-and-play (or perhaps because of it), solving hardware conflicts always<br />
been a chore in Windows 95. Along with allowing better access to device information<br />
through tools such as the Sysb:m Information utility, Windows 98 adds a newly improved<br />
Hardware Troubleshooting Wizard to help guide you through the process.<br />
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system files that are overwritten by<br />
new ones .<br />
A beefed up Dr. Watson returns<br />
in Win98 to record and diagnose<br />
program crashes, and the new<br />
System Configuration utility all but<br />
replaces Sysedit as a convenient place<br />
to modify and backup your configuration<br />
files. These new system tools<br />
launch from the newly remodeled<br />
System Information utility, which is<br />
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Unreal<br />
And on the eighth clay .••<br />
Ill<br />
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PLUSES<br />
The best graphtcs<br />
ever for a ftrsterson<br />
shooter<br />
. . . .<br />
Great one-player<br />
ex enence<br />
Lots of fun new<br />
tncks<br />
Cool portal<br />
technology for<br />
mult1 Ia er<br />
Excellent software<br />
renderer<br />
MINUSES<br />
Phat sy,tem<br />
requirement'<br />
P-11 or K6 2 vnth<br />
3D ac(eleration<br />
and lot'a<br />
memory<br />
No Open GL<br />
or D3D<br />
Multi player<br />
mayhem IS<br />
unms irin<br />
Some animatton<br />
looks hokey<br />
God created the world in seven days.<br />
It took Epic MegaGames a wee-bit<br />
longer to complete its first-person<br />
shooter, Unreal. But after delays<br />
galore, it finally walks the earth,<br />
bringing with it visual perfection<br />
that defies description.<br />
There's no denying Unreal's technical<br />
prowess. From the moment<br />
you wake up inside the bowels of<br />
the prison ship Vortex Rikers, it<br />
shines. Unreal's texture-mapped<br />
polygon realms are visual<br />
stimulation taken to the<br />
extreme (regardless of renderer),<br />
with well-executed<br />
special effects, including<br />
coronas surrounding light<br />
sources, colored lighting,<br />
rotating~ . reflective<br />
mapping, volumetric<br />
fugging, and more. The<br />
ensuing graphical orgy will<br />
make the most jaded gamer<br />
feel funny below the belt.<br />
Stars peek through billowing semitransparent<br />
cloud cover, alien vistas<br />
and darkened corridors reveal themselves<br />
without a hint of pixelation or<br />
distortion. The water looks so real<br />
you 'll be reaching for a towel,<br />
thanks to algorithmic procedure<br />
texturing, which makes for nonrepeating<br />
animation (Epic also used<br />
this type of texturing with flame<br />
effects). The Unreal engine is<br />
capable of handling<br />
up to a<br />
whopping<br />
4096x4096 resolution<br />
texture,<br />
but16x16upto<br />
512x512-pixel<br />
texture maps<br />
will be the<br />
norm-much<br />
crispier than<br />
Quake If's<br />
64x64 maps.<br />
Feed this big bully a belly-full of laser<br />
blast... and notice the drop-dead<br />
gorgeous lighting effects.<br />
The keyframe-animated models<br />
average about 450 polys, although<br />
some of the smoothly modeled<br />
beasties, such as the rasta-Predatorinspired<br />
Skaarj, venture into the 600<br />
range . The ethereal soundtrack,<br />
accelerated via A3D, adds to the<br />
experience.<br />
The one unfortunate<br />
byproduct of all this visual<br />
excellence is you'll need<br />
quite the Ober-computer to<br />
get framerates up to snuff.<br />
The minimum requirements<br />
listed on the box are a<br />
joke-realistically, you<br />
should have<br />
at least a<br />
200M Hz<br />
Pentium or 233MHz<br />
Pentium II with a phat<br />
3D accelerator in tow<br />
(currently only<br />
3Dfx and<br />
PowerVR are<br />
supported;<br />
OpenGL and<br />
Direct3D are in<br />
the works) .<br />
While the software renderer is<br />
one of the prettiest out there,<br />
you won't get the full immersion<br />
you deserve without a<br />
supported accelerator sitting in<br />
your PCI slot. Some PowerVR/<br />
PowerSGL specific special<br />
effects include vertex lighting,<br />
High-res<br />
textures<br />
make<br />
almost<br />
everything<br />
in Unreal a<br />
wonder to<br />
behold.<br />
which simulates more realistic<br />
lighting and shadow<br />
casting. Unfortunately, you<br />
loose some volumetric<br />
fogging in the 3Dfx and<br />
software versions.<br />
On the performance tip,<br />
you can expect smooth<br />
framerates in the high 40s<br />
on a high-end system , but<br />
even the mightiest dual SLI<br />
system bogs down when too many<br />
objects and textures hit the screen.<br />
But the character animation looks a<br />
Unreal's alien world is filled with a host of alien brutes<br />
who wanna see you dead-show 'em what ya got!
it weak, especially the human characters. And,<br />
the occasional clipping problem and light coronas<br />
shining through objects hamper the immersion.<br />
Unreal packs in all the programmability and<br />
extensibility Quake<br />
did, so expect tons of<br />
conversions, skins,<br />
and levels to appear<br />
in no time (thanks in<br />
large part to the<br />
included free level<br />
editor).<br />
As a single-player<br />
experience, Unreal is<br />
immersive, but derivative.<br />
Despite the<br />
fancy futuristic<br />
locales and exotic<br />
weaponry, gameplay<br />
still revolves around<br />
finding the switch<br />
and moving ever<br />
attack styles. Where Unreal loses its luster is<br />
during multiplayer. Despite all the technological<br />
advancements, including portal technology<br />
(which allows for linkable servers) and <strong>web</strong><br />
Navigating the indoor/outdoor levels that make up Unreal leads<br />
to the occasional hot foot.<br />
forwards, killing almost everything in your pathwe<br />
say almost because some characters in the<br />
game actually help you. Storytelling is done via<br />
your universal translator's monochrome LCD<br />
display. It worked in System Shock, but not here.<br />
The much-vaunted AI is in full effect, with<br />
enemies circle-strafing, dodging, and even<br />
leading its shots, especially when you go up<br />
against the computer-controlled Bots.<br />
There are nouveaux nuances here and<br />
there-dashing has been incorporated into<br />
normal movement, and the variable-mode<br />
weapon attacks come in handy for mixing up<br />
launching, going<br />
toe-to-toe against a<br />
warm body isn't<br />
exciting. Even the<br />
ability to play dead<br />
during deathmatches<br />
couldn't<br />
tear death-dealing<br />
Maximum PC<br />
editors from their<br />
beloved Quake II.<br />
But new gameplay<br />
modes, such as the<br />
flashlit Dark<br />
Matches, are cool<br />
compensation. Epic<br />
MegaGames is busy<br />
getting those<br />
proverbial patches up to address multiplayer<br />
problems.<br />
Unreal is an awesome technology that hints<br />
at greater glory and, with its solid single-player<br />
experience, is a worthwhile indulgence.<br />
-Andrew Sanchez<br />
Price $50<br />
Developer Epic MegaGames<br />
Publisher GT Interactive<br />
Phone 800.469.5961<br />
URL www.gtinteractive.com<br />
OPTIMIZING YOUR<br />
UNREAL<br />
EXPE .. NCE<br />
Coaxing playable framerates<br />
out of Unreal can be vexing.<br />
Even if you think your system's<br />
pimped out to the max, Unreal<br />
has a habit of showing you<br />
how small your pixel-pumping<br />
muscle truly is.<br />
Here are some tips for getting<br />
Unreal as silky-smooth as<br />
possible.<br />
.,.. Adlualla• Vlluall Gallllltr<br />
Unreal is a memory<br />
Intensive application. With<br />
the amount of textures used<br />
in a given level for monsters<br />
and terrain, framerates<br />
stutter when the game starts<br />
to access the hard drive for<br />
virtual memory. The easiest<br />
way to keep Unreal from<br />
doing this is to set the<br />
texture resolution to low,<br />
which cuts the texture sizes<br />
used throughout the game<br />
in half (512x512 becomes<br />
256x256, etc.), cutting<br />
memory storage requirements<br />
in half, as well. To do<br />
this, go to the AudioNideo<br />
option in the main menu,<br />
highHght the Texture Detail<br />
option, and set it to low.<br />
In the main menu, choose<br />
Advanced options. This will<br />
open the following small<br />
window outside of Unreal •<br />
... ......... CM:IIe<br />
Unreal reserves a chunk of<br />
system memory for all its<br />
resources, induding sound,<br />
textures, and so forth. By<br />
default, It is set to 2MB.<br />
Increasing this setting<br />
lessens the chance of your<br />
OS uStng virtual memory,<br />
thus causing stuttering and<br />
slow framerates. To do this,<br />
go the Options menu .<br />
....................<br />
IIIII •nd<br />
If your playing experience<br />
starts stuttering in areas<br />
you've already traversed,<br />
flushing the game's internal<br />
cache may help. To do this,<br />
pull down the console by<br />
pressing the tilde key(-). At<br />
the console, type in FLUSH<br />
and hit enter.<br />
What's the point of a game being 3D if it doesn't employ any perspective? Unreal delivers.<br />
For more tweaks and tricks, go<br />
to -.unreal.org.
The i14D's last Hurrah<br />
All eyes on i<br />
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Refresh rates<br />
will not get 20<br />
afiCionados<br />
exCited<br />
Performance 1s<br />
below othe1<br />
1740 parts<br />
PlUSES<br />
Inexpensive<br />
AGP 2x card<br />
Faster 230MHz<br />
RAMDAC<br />
Edged out G460<br />
1n 030 tests<br />
MINUSES<br />
Lower 20<br />
resolutions<br />
SDRAM instead<br />
of SGRAM<br />
Refresh 1 ates<br />
will turn off 20-<br />
aholics<br />
20 d1splay IS not<br />
as cnsp as other<br />
cards at same<br />
1efresh rate<br />
Dnver problems<br />
caused v1sual<br />
gl1tches<br />
PlUSES<br />
AGP 2x<br />
performance on<br />
the PCI bus<br />
Gobs of texture<br />
memor (16/v\B)<br />
Play h1gh-res<br />
textured games<br />
on older systems<br />
:a ~---;; D,...r~lv-e-rs-ln~c"lu-d'e-<br />
1 mip-map<br />
a: 1--:oa:-d'-iu...,s,...tm_e_n,ts __<br />
Great VISUal<br />
quality<br />
MINUSES<br />
All that memory<br />
drives up price<br />
Not as fast as<br />
other PCI<br />
videocards<br />
Steep price<br />
In an age of dithered textures and unsightly<br />
seams, the i74o-2D/3D graphics chip love-child<br />
of Reai3D, Chips and Technologies, and lntelset<br />
a new level of 3D visual excellence.<br />
This 64-bit video processor, released earlier this<br />
year, comes chock-full of features, including a 32-bit<br />
floating-point setup engine, parallel processing of<br />
polygons, per-pixel mip-mapping, as well as all your<br />
favorite 3D visual features, such as bilinear filtering,<br />
and more. Direct3D is its forte, but with the proper<br />
drivers, i740 can do the QpenQ. fandango as well.<br />
i740's split-memory architecture relies exclusively<br />
on system memory for texture storage via AGP 2x<br />
with sidebands processing-any local memory on<br />
the videocard is locked down for 16-bit framebuffer/~<br />
duties. Some critics claim i740's<br />
Diamond Stealth II G460<br />
Sporting 8MB of nonupgradable 100MHz<br />
SDRAM, the Diamond Stealth II G460's lowprofile<br />
NLX -ready PCB<br />
includes dual VESA<br />
Media Interfaces for<br />
easy interfacing to<br />
Diamond's MPEG-2<br />
daughterboard.<br />
The low price means sacrifices. Don't<br />
expect TV ins or outs (none of these cards<br />
have 'em) . Slower SDRAM and 203MHz<br />
RAMDAC are also signs of corner cutting<br />
(the StarFighter uses faster SGRAM and a<br />
220MHz RAMDAC). Faster RAMDAC<br />
means higher refresh rates and cleaner and<br />
crisper video signals.<br />
On the performance tip, the Stealth II<br />
G460 came up short-at 800x600 Forsaken ,<br />
the G460 scored 32.27fps-a full 9.7 frames<br />
slower than the StarFighter AGP. With the proper<br />
ICDs in place, the G460 pushed through Quake II<br />
smoothly, although anything past 800x600 isn't<br />
recommended for speed freaks.<br />
reliance on system memory for texture storage and<br />
execution is a performance hindrance. But under<br />
our application-based benchmarks, we've seen the<br />
i740 outperform local-memory videocards.<br />
Make sure your system can handle a full AGP<br />
2x implementation, as many early Socket 7 AGP<br />
boards based on VIA's VP3 core-logic AGPset have<br />
problems with this architecture.<br />
Six months is a long time in the 3D accelerator<br />
world, and with newer, faster, feature-rich 2D/3D<br />
architectures from 53 (previewed on page B6), 3Dfx,<br />
Number Nine, and others coming out later this year,<br />
the i740's days of glory are short The Matrox<br />
MGA-G200 (reviewed on page 105) is already<br />
surpassing the i740 in features and performance.<br />
-Andrew Sanchez<br />
OpenGL<br />
lCD drivers<br />
for Diamond's<br />
Stealth II will get<br />
you Quake-ing in<br />
no time.<br />
Visual quality<br />
remains top-notch,<br />
with no stray pixel<br />
or warped texture in<br />
sight But there is<br />
some~<br />
visible in the cloud<br />
cover. Also, there's<br />
no mip-map quality<br />
adjustment on the<br />
control panel.<br />
Price $99<br />
Company Diamond Multimedia<br />
Phone 800.468.5846<br />
URL www.diamondmm.com<br />
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Hercules Terminator :Zx/i<br />
The Terminator 2x/i follows the G460 closely in<br />
specs, with its 8MB of nonupgradable 1 OOMHz<br />
SDRAM, although Hercules opted for a full-sized<br />
AIX-compliant PCB. It also tossed in a 230MHz<br />
DAC for 2D and twin VESA Media Interfaces for<br />
hooking up an MPEG-2 daughterboard.<br />
Apart from the Touch controls, Hercules used<br />
standard i740 drivers, with no mip-mapping<br />
adjustment whatsoever.<br />
Reai3D StarFighter PCI<br />
With its 220MHz RAMDAC, the StarFighter PCI<br />
comes with a whopping 24MB of total video<br />
memory-dual 4MB SGRAM chips locked in as<br />
a dedicated buffer. Thanks to the PCI-to-AGP<br />
bridge controller chip located on the PCB, the<br />
remaining 16MB of SDRAM (split up into four<br />
4MB chips) tricks the i740 into thinking it's<br />
system memory on an AGP slot.<br />
Complete with mip-mapping adjustments and<br />
Forsaken, the<br />
Terminator 2x/i punched<br />
in a full 8fps faster than<br />
the Stealth II. Otherwise,<br />
it was neck-and-neck<br />
2x/i suffers from some<br />
weird driver issues.<br />
with Diamond's offerings.<br />
Hercules did not have OpenGL lCD drivers ready at<br />
press time. But, under Microsoft's Baseball 30 98 at<br />
1024x768, weird smeared textures appeared. And<br />
despite the faster RAMDAC, visual quality is fuzzy,<br />
even at the maximum 85Hz refresh rate.<br />
Hercules needs to work these driver issues out<br />
before we can recommend the 2x/i.<br />
Price $99<br />
Company Hercules<br />
Phone 510.623.6030<br />
URL www.hercules.com<br />
OpenGL lCD, the StarFighter PCI<br />
fought to keep up with its true<br />
AGP 2x cousins. And while it<br />
bests the Stealth II G460<br />
at 800x600, it faltered<br />
at 1 024x768. But<br />
Reai3D was the only<br />
board in this roundup to<br />
have OpenGL lCD.<br />
19.5fps at 800x600<br />
Quake II isn't exactly<br />
mind-numbing, but visual<br />
quality is as sharp as ever.<br />
The only<br />
board to come<br />
with OpenGL lCD,<br />
Reai3D's StarFighter PCI<br />
can kick down AGP<br />
texture storage on your<br />
PCI-bound system.<br />
The StarFighter PCI<br />
should may not be as fast as boards based on<br />
nVidia's Riva 128 chipset, but aren't a few framesper-second<br />
worth better visual quality?<br />
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Price $229<br />
Company Reai3D<br />
Phone 800.393.7730<br />
URL www.real3d.com<br />
SE I Daytona USA I Redline<br />
Racer I TrueSpace 3 SE I<br />
Reai3D demos
Premiere 5.0<br />
Home video<br />
editing gone pro<br />
32K<br />
for I<<br />
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PLUSES<br />
Enhanced aud1o<br />
ca abd1hes<br />
Redes1gned<br />
mon1tor wmdow<br />
Automat1c scroll<br />
and crawl<br />
feature<br />
I .<br />
Compat1bd1ty<br />
w1th realt1me<br />
cards<br />
Enhanced<br />
hardware (deck)<br />
control<br />
MINUSES<br />
Cannot v1ew<br />
capture v1deo 1n<br />
mon1tor w~ndow<br />
Cannot res1ze<br />
the mon1tor or<br />
lay w~ndows<br />
Only one proJect<br />
can be open at<br />
a t1me<br />
Deck control<br />
and batch<br />
recapture are<br />
buggy<br />
Two years ago, Premiere<br />
4.2 had some issues<br />
when it came to procaliber<br />
production .<br />
Premiere 5.0 leaves no<br />
doubt that Adobe is<br />
hunting the professional<br />
market-and loaded for bear.<br />
Installation (including QuickTime<br />
3.0) was a breeze, and Premiere<br />
automatically detected and set up<br />
our Perception professional<br />
videocard .<br />
Premiere's interface has<br />
morphed into the best of<br />
in:sync's Speed Razor 4.0<br />
and Avid 's Xpress 2.0, while<br />
keeping the best of Premiere<br />
4.2. You'll spend most of<br />
your edit time in the Monitor<br />
window, which resembles an Avidstyle<br />
editor (with the clip view and<br />
the timeline view side by side) . The<br />
monitor window easily accommodates<br />
three-point editing (fitting<br />
a clip into a hole), simple insert,<br />
preview, trim and control of clips,<br />
and the project timeline.<br />
Version 5.0 uses four tabbed<br />
palettes (similar to Photoshop):<br />
Commands is similar to Actions<br />
for repeated shortcuts; Transitions<br />
is an easily customized collection of<br />
transitions; Navigator quickly locates<br />
work areas of the timeline; and Info<br />
quickly delivers the complete goods<br />
on a clip. Palettes can be joined up<br />
or torn off and used independently.<br />
5.0 also features a revised set of<br />
editable keyboard shortcuts.<br />
The new Timeline window (where<br />
the project is displayed) simplifies the<br />
addition, deletion , naming, targeting,<br />
Premiere 5.0's Compressor/Expander filter<br />
lets you fine-tune your audio track's<br />
dynamic range.<br />
hiding, displaying,<br />
and editing of tracks.<br />
The timeline, which<br />
allows up to 99<br />
tracks of audio<br />
and 99 tracks of<br />
video, now displays<br />
tracks from the top<br />
down (similar to<br />
how After Effects<br />
and Photoshop handle layers).<br />
Adding greatly to Premiere's flexibility,<br />
tracks can be individually named ,<br />
targeted, collapsed, made shy, locked,<br />
or excluded. Premiere's extensive set<br />
of video filters is accessible by simply<br />
Premiere's timeline<br />
has been revamped<br />
to closely mirror<br />
professional-level<br />
editors like in:sync's<br />
Speed Razor 4.0 and<br />
Avid's Xpress 2.0.<br />
j'<br />
l /<br />
New keyframable audio filters will have<br />
you mixing and matching effects into the<br />
wee hours of the morning.<br />
right-clicking on a<br />
clip in the timeline.<br />
The Project<br />
(formerly known<br />
as bins) window<br />
stores your audio<br />
and video clips .<br />
Individual clips<br />
can be displayed<br />
as picons (picture<br />
icons), thumbnails, or as a simple list.<br />
The amount of information displayed<br />
is easily customized, and bins can be<br />
searched and sorted any way imaginable<br />
. The 11 database fields and four<br />
user-defined fields can contain up to<br />
~nresoold---------l<br />
Low<br />
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The new Noise Gate filter removes much<br />
of the background noise during quiet<br />
passages of an audio clip.<br />
end e<br />
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32 le~<br />
en coLI<br />
power<br />
editin<br />
lip-syr<br />
tools.<br />
layers<br />
drag-a<br />
Effects<br />
files, s<br />
graph<br />
so on<br />
platfo<br />
the aa<br />
If y<br />
audio<br />
check<br />
Pan, B<br />
Low P<br />
Notch<br />
more.<br />
which<br />
and so<br />
use th<br />
narrati<<br />
rev am~
32K of text. Obviously, this is helpful<br />
for long-form projects. In fact, clips<br />
can even be moved directly to the<br />
timeline en masse<br />
in the bin order,<br />
by selecting and<br />
dragging them.<br />
You can also<br />
move any<br />
number of clips<br />
to the "monitor"<br />
window, to speed<br />
trimming of<br />
several clips.<br />
On long-form projects,<br />
users can now create movies<br />
up to three hours long. Even<br />
more significant and along<br />
the same lines, Adobe has<br />
fixed the sync-timing problem<br />
that's plagued the application<br />
for years. In previous versions,<br />
when making broadcast<br />
movies using the industrystandard<br />
29.97fps, audio<br />
and video would<br />
drift out of sync<br />
after only a<br />
few minutes.<br />
This caused<br />
serious broadcast<br />
professionals<br />
to abandon<br />
Premiere and<br />
move to higher<br />
end editors such as Avid's Xpress.<br />
Other video improvements include<br />
32 levels of undo, which should<br />
encourage experimentation, more<br />
powerful titling, superior long-format<br />
editing capability, support for true<br />
lip-sync, and slip-and-slide editing<br />
tools. You can now import Photoshop<br />
layers individually, as well as simplified<br />
drag-and-drop capabilities with After<br />
Effects and Illustrator. Most Premiere<br />
files, such as EDLs, titles, motion<br />
graphics, storyboards, mattes, and<br />
so on , can be exchanged across<br />
platforms, but these don't include<br />
the actual digitized clips.<br />
If you're as serious about your<br />
audio as you are about your video, you should<br />
check out Premiere's 14 new audio filters-Auto<br />
Pan, Bass and Treble, Chorus, Flanger, High and<br />
Low Pass filters, Parametric Equalization,<br />
Notch/Hum, Multitap delay, Noise gate, and<br />
more. Our favorite is the Compressor/Expander,<br />
which controls the dynamic range of the loudest<br />
and softest sounds in an audio clip. Most pros<br />
use these tools to "fatten up" a voice and make<br />
narration more understandable. Premiere has<br />
revamped sound resampling during import,<br />
.L .. L : ' '~1<br />
Adobe's finally fixed the 29.97 sync issue, making this application<br />
suitable to broadcast editors.<br />
supports 48kHz audio, and still has "rubber<br />
band" controls for volume.<br />
Adobe has committed to open standards,<br />
which makes Premiere attractive to plug-ins<br />
developers for transitions, EDLs, accelerators,<br />
and machine controls. It does support multithreading<br />
and MMX processors. Premiere also<br />
has tighter support for the DPS capture card and<br />
the commitment to support cards with realtime<br />
effects in the near future. That move will put<br />
Premiere 5.0 firmly in competition with lesser<br />
Old time Premiere users might not like how it handles transitions now,<br />
but that's OK because ...<br />
... if you click on the arrow key to the left of the timeline window, it'll<br />
bring you back to how they did things in the old days.<br />
systems costing many times more. At a list price<br />
of $895, Premiere 5.0 is a bargain, with real<br />
potential to lower the admission price of high-end<br />
video post-production.<br />
Price $895 ($199 upgrade)<br />
Company Adobe<br />
Phone 800.492.3623<br />
URL www.adobe.com<br />
CREAnNG ROLLS<br />
AND CRAWLS ON<br />
TITLES<br />
One of the coolest new<br />
features in Premiere is the<br />
ability to create Rolls and<br />
Crawls in your title sequence.<br />
Begin by going to the Tltler.<br />
... Before you begin titling,<br />
right-mouse-click to bring<br />
up text options. From this<br />
menu, you can set your<br />
text's attributes.<br />
.....<br />
- ._<br />
-flcAtwl•Dr*IN-<br />
-c-.....<br />
... After you've selected your<br />
font size and style, select the<br />
large rn and begin typing.<br />
Use the fT) with the four<br />
arrows on it in the left-hand<br />
side of the tiller to adjust<br />
your text on the page.<br />
... From the drop-down Titles<br />
box, choose the Rolling<br />
Title option and set your<br />
preferences. You can set up<br />
all facets, including pre-roll,<br />
post-roll, ramp up and<br />
down, direction, and speed.<br />
... Combine this with<br />
translucent drop shadows,<br />
textures, ramped colors,<br />
motion effects, text boxes,<br />
and shapes, and you've got<br />
a first -class title maker.<br />
r.;;:-;;_- ~F-<br />
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Pionex 828<strong>01</strong>0<br />
Selling out comes with a price<br />
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Celeron is<br />
found<br />
wanting .<br />
PlUSES<br />
Nothing<br />
soldered onto<br />
motherboard,<br />
making<br />
upgrades<br />
ainless<br />
Light on the<br />
wallet compared<br />
to a top-of-theline<br />
Pentium II<br />
MINUSES<br />
Speakers so<br />
cheesy, we<br />
mcknamed 'em<br />
Cheez Wh1z<br />
M1croATX lim1ts<br />
ex ans1on<br />
Bargainbasement<br />
performance<br />
Celery: It's rich in vitamin C<br />
but never seems to satisfy<br />
your hunger.<br />
Celeron: It'll keep<br />
your wallet packed but<br />
won't quench your<br />
for power.<br />
But Intel's entrylevel<br />
chip is designed<br />
to steamroll those pesky<br />
Socket 7 chip makers, not pack<br />
your pockets with power. Pionex's<br />
staid Model 826<strong>01</strong> 0 fits the bill for<br />
those looking for the basics, not<br />
gaming straight out of the box.<br />
Cracking open the case, we were<br />
instantly impressed by the Celeron's<br />
nakedness. Intel cut production costs<br />
by leaving out the on board L2 cache<br />
and plastic case of the Pentium II. It<br />
still snaps into a stock Slot 1, but with<br />
different support brackets.<br />
What a difference cache makes.<br />
Performance was, as expected,<br />
ho-hum. While it motors past anything<br />
in the classic or MMX Pentium<br />
lines, the Celeron pulled bootMark<br />
scores far below Intel's slowest<br />
Pentium II with cache. A 266MHz<br />
Pentium II pulls in about 125 on the<br />
bootMark. The Celeron 's 84.1 shows<br />
where performance goes when you<br />
don't have any cache in the system.<br />
Pionex equips the 826<strong>01</strong>0 with a<br />
Cirrus Logic-based AGP card . The<br />
videocard failed our OpenGL gaming<br />
benchmark and sputtered along<br />
with 13fps in the ForsakenMark at<br />
800x600. Thankfully, Pionex threw<br />
4MB of RAM that'll<br />
give you 24-bit color<br />
at 1 024x768.<br />
As shipped , the<br />
hard drive in the<br />
Pionex crawled past<br />
our HD Tach test with<br />
an average transfer<br />
rate of 5,983, but<br />
made up for the<br />
indiscretion by giving<br />
you double the<br />
capacity other<br />
manufacturers<br />
provide in this price<br />
range. Performance<br />
with 3D rendering<br />
and Photoshop functions<br />
also turned in<br />
an expected tepid performance.<br />
The generic<br />
32x Max Lite-On<br />
CD-ROM turned in a<br />
surprising 19x rating,<br />
about average for "32x" drives .<br />
We couldn't get the 826<strong>01</strong>0 to<br />
complete SYSmark 98. On the older<br />
SYSmark 32 bench, the machine<br />
turned in a barely acceptable 180.<br />
A Sony PCV-150 MMX 233MHz<br />
Pentium scored 188 in SYSmark.<br />
What's up with that? Someone<br />
punked out here.<br />
The 826<strong>01</strong> O's main strengths and<br />
weaknesses lie in its upgrade paths.<br />
While many near-$1 ,000 computers<br />
shave costs by integrating sound and<br />
video onto the motherboard, Pionex<br />
used add-in cards for both. Unhappy<br />
with the addled Cirrus Logic card?<br />
Slap in an AGP StarFighter or the<br />
latest and greatest from nVidia or<br />
Matrox to boost performance. Want<br />
3D positional sound? Throw in a<br />
Turtle Beach Montego or Diamond<br />
Monster Sound. But the 826<strong>01</strong>0<br />
runs into a wall with its MicroATX<br />
formfactor and limited memory<br />
expansion and PCI slots. Put the<br />
826<strong>01</strong>0 against a 300M Hz AMD<br />
K6-2 and you 'll go home red-faced<br />
and ashamed . Although it's a jewel<br />
to overclock, this Celeron is found<br />
wanting in performance at its native<br />
clock speed . But remember: always<br />
spring a few hundred bucks and slap<br />
in up to a 333MHz Pentium II.<br />
The 826<strong>01</strong>0 isn't a gaming<br />
machine out of the box, nor is it<br />
a bruiser for crunching desktop<br />
applications. It's a good entry-level<br />
machine for hobbyists who want to<br />
get in on the ground floor with<br />
room to grow.<br />
-Gordon Ung<br />
URL www.pionex. com
EXPANSION NOTES<br />
What do you want to buy today? The<br />
Pionex gives you good upgrade options for<br />
a near·$1,000 machine. Upgrade video,<br />
sound, and CPU with impudence.<br />
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Big foot, big footprint<br />
While the 6.4GB is nice for<br />
a near-$1,000 machine,<br />
the loss of a full 5.25-inch<br />
bay isn't appreciated.<br />
Make that a 128MB<br />
DIMM, Sir You can add<br />
one, just one, more<br />
memory module and<br />
you're out, man.<br />
PCI dilemma Choose your<br />
upgrades carefully. With one shared<br />
ISA/PCI slot taken, you only have<br />
two PCI slots left to expand.<br />
Did we mention the speakers?<br />
We didn't know if these speakers<br />
were real or the mock-ups you see<br />
on desks at an Office Depot. They<br />
instantly made us pine for Lab Tees.<br />
",<br />
~<br />
0
Matrox Millennium G2DO<br />
From zero to hero<br />
Kung fu chopping its way back from the<br />
3D ghetto is Matrox, with its MGA<br />
G200-powered line of 2D/3D videocards.<br />
And the Millennium G200 is<br />
leading the charge back to the desktop<br />
with a superior combination<br />
of extra-tasty-crispy<br />
2D performance and terrific 3D that<br />
sets a new level of visual excellence.<br />
Long known for eyeball-seducing<br />
2D, but piss-poor 3D, Matrox has<br />
finally come to its senses. Powering<br />
this Millennium G200 is Matrox's<br />
proprietary dual 64-bit parallel-processing<br />
architecture (known as the<br />
128-bit DuaiBus), which is built<br />
specifically for high-end 2D desktop<br />
work, as well as megapixel pushing.<br />
While most boards (including<br />
Voodoo 2 , i740, Riva 128, and Verite<br />
The Millennium<br />
G200 (armed<br />
with the<br />
MGA-G200<br />
chip), makes<br />
up for Matrox's<br />
past follies.<br />
V2x00) are stuck at 16-bit rendering depth, the<br />
MGA-G200 internally renders at 32 bits (a process<br />
Matrox dubs Vibrant Color Quality), then dithers<br />
down to the application's needs. Since most<br />
games render out to 64,000 colors, don't expect a<br />
leap in visual quality. But as games push higher-res<br />
textures with greater color, you 'll need higher<br />
color depths and a higher color-depth ~<br />
Without one, you'll see banding patterns. And<br />
with the appropriate amount of local memory<br />
(8MB minimum, upgradable to 16MB), doubleand<br />
triple-buffering can pump up performance.<br />
Straddling the Millennium G200's AGP 2x PCB<br />
is 16MB of SGRAM (8MB on board and 8MB via<br />
memory module), which allows this board to reach<br />
up to 1900x1200 resolution. And with help from a<br />
250MHz RAMDAC, refresh rates as high as 200Hz<br />
can be obtained at lower resolutions. 2D visual<br />
quality is crisp and clean, with no hint of fuzziness-this<br />
is the way all 2D should look.<br />
BENCHMARK MACHINE: Micron M illennia Xru wit h 300MHz<br />
Pentium II processor. 64MB of SDRAM, Intel Atlanta 440LX<br />
ATX motherboard , Windows 98 fi nal release with DirectX 6<br />
beta. Quake II benchmark results using demo2.dm2 and<br />
Matrox's GL-to-D3D w rapper.<br />
Does the<br />
Millennium G200 banish<br />
the 3D stigma its predecessors<br />
bore? Hell yeah! Texture-mapped<br />
polys, regardless of<br />
game, are rich in<br />
color, with excellent saturation<br />
and hues. Alpha blends<br />
and colored-lighting effects<br />
appear beautiful, although a<br />
visible mip-mapping demarcation<br />
is readily apparent.<br />
On the performance tip,<br />
the Millennium G200<br />
proved faster than a lone<br />
Voodoo 2 card, pumping a<br />
cool 64.61fps at 800x600<br />
Forsaken . Battlezone<br />
performance is also solid .<br />
The only game that bogged<br />
down the MGA-G200 was Descent: Freespace.<br />
At press time, Matrox's ~ lnstallable Client<br />
~ wasn't ready, but Matrox did have a<br />
D3D/OpenGL wrapper. Under Quake II , scores at<br />
800x600 fell short of matching a single Voodoo 2<br />
board , posting 27.0fps. Expect performance to<br />
get a shot in the arm when the real lCD is<br />
released this summer. While the card will be<br />
able to work single-cycle trilinear mip-mapping,<br />
multitexturing will happen in multiple passes,<br />
thus causing a slight performance hit for games<br />
based on QuakeGL technology.<br />
M atrox has at last shaken its "mystakes" with<br />
an intense product that should be at the top of<br />
anyone's videocard list.<br />
-Andrew Sanchez<br />
Price $228 (as tested with 16MB SGRAM;<br />
$149 for 8MB version)<br />
Company Matrox<br />
Phone 800.361 . 1408<br />
URL www.matrox.com<br />
MINUSES<br />
Still not as fast<br />
as dual Voodoo2<br />
No multltextunng<br />
in a s1ngle pass<br />
Micrografx's Picture<br />
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Release 2.5 of Kinetix's 3D Studio Max takes a<br />
proven performer deeper into SGI and Unix territory.<br />
Max has the muscle to create amazing<br />
3D content, but is definitely not for the faint<br />
of heart, or the faint of wallet.<br />
Discreet Logic, brings unique enhancements<br />
to the desktop through two plug-ins: Paint, an<br />
3D Studio Max 2.5<br />
Basic mesh modeling,<br />
shading, lighting, and animation<br />
have been around for<br />
years, and Max is a pro at all<br />
of them. This release focuses<br />
on practical improvements<br />
in several modeling disciincluding<br />
NURBS lofting,<br />
polygon reduction, and multi-sub<br />
object material assignment. The operative<br />
word: "productivity."<br />
Nl.i.B.fl..S modeling animation now<br />
allows lofting just like its geometric<br />
cousin. Game developers concerned<br />
with minimizing polygon counts now have<br />
new subobjects to automate the reshaping<br />
of trimmed surfaces. Merely positioning the<br />
plane of a slice modifier gizmo (an imaginary<br />
form that defines the area to be<br />
changed) causes the object to be refined or<br />
split into new vertices, faces, or edges according<br />
to a user-defined choice. More important is that<br />
this feature can be animated. UV lofts, and one<br />
and two rail sweeps can now<br />
be defined at the subobject<br />
level. The parent objects of<br />
dependent subobjects can<br />
even be replaced at the<br />
user's discretion. Formerly,<br />
noneditable meshes couldn't<br />
be automatically cut and<br />
sliced. Now they can. Finally,<br />
multiple material modeling<br />
and assignment now uses<br />
simple drag-and-drop techniques.<br />
A task that used to be tedious and timeconsuming<br />
is no longer so. All these<br />
improvements with 6-bit names boil down to<br />
time saved. But Kinetix didn't stop there.<br />
Melding live footage with animation is<br />
another daunting task. Max 2.5 introduces yet<br />
another time-saving feature to tame this<br />
monster: the Camera Tracker Utility. Simply put,<br />
you define movement coordinates, much like ~<br />
~ . and a range of pixels to track. These data<br />
move the "camera" just like the live camera.<br />
automated rotoscoping tool, and Effect, for 3D<br />
paint effects.<br />
Digimation comes through with Bones Pro,<br />
a suite of four utilities that take the pain of<br />
boning, and Shag: Fur, the digital equivalent<br />
of Rogaine.<br />
-Rick Stevens<br />
The ability to track<br />
an area over time<br />
typifies 3D Studio<br />
Max's strengths.<br />
A slicing modifier applied to a mesh object.<br />
Here, a new development<br />
propels an already meaty<br />
offering into the realm of<br />
the sublime.<br />
Max can now directly<br />
import~ and VRBL<br />
virtual-reality formats and export a scene or<br />
animation to version 2.0 file format. The <strong>web</strong> is<br />
now even more accessible to game developers.<br />
Maxscript has been<br />
updated to reflect new capabilities<br />
in release 2.5, and the<br />
Lens Effects topics have been<br />
revised and updated with<br />
new tutorials. Have a stable<br />
of 2.0 plug-ins? Don't fret.<br />
Vendors of more than 100<br />
plug-ins have pledged<br />
updated versions, most at no<br />
additional charge.<br />
Finding something not to<br />
like about 3D Studio Max 2.5 is difficult. If<br />
you're a serious 3D animator and want to push<br />
the envelope to save time and money, Max 2.5<br />
is a must-have.<br />
Price $3,495/Upgrade from Max 2.0 $95<br />
Company Kinetix<br />
Phone 888.890.4456<br />
URL www.ktx.com
no<br />
5<br />
Paint Plug-in<br />
Paint is a vector-based rotoscoping<br />
plug-in. Picture a tour bus with a<br />
number on top moving rapidly<br />
down a freeway. The bus moves<br />
beneath a freeway sign, which casts<br />
a shadow from front to back. To<br />
eliminate the<br />
number the old<br />
way, you<br />
exported a<br />
frame<br />
sequence, then<br />
imported it into<br />
a bitmapediting<br />
program,<br />
whiting<br />
out the number<br />
on each frame<br />
separately. If<br />
EHed Plug-in<br />
Effect uses the depth information<br />
written into 30 Studio Max's file to<br />
apply special effects to existing rendered<br />
animation footage. If a fickle<br />
client wants another light added or<br />
the effect is undesirable, you would<br />
undo, then redo it, frame by<br />
tedious frame. Paint changes that<br />
entirely. The new way is to create<br />
one mask on the first frame and the<br />
last frame of the sequence, then<br />
define the pixels to be tracked . In<br />
Paint, the mask<br />
tracks automatically<br />
throughout<br />
the clip.<br />
Paint-masking effect automatically moves with<br />
the bus.<br />
Moving a light source changes lighting in a rendered<br />
animation.<br />
Shag: Fur Plug-in<br />
Things can get a little hairy around<br />
the typical animation and specialeffects<br />
studio and Shag: Fur, a plugin<br />
for 30 Studio Max, can definitely<br />
smooth things out. This is a versatile<br />
and extremely easy-to-use subroutine<br />
that adds its specialized rendering<br />
engine to the Environment<br />
dialog in Max.<br />
There are some gotchas, though.<br />
The rendering must be from a camera<br />
viewport in order to work at all. At<br />
least one "hair enabled light" must be<br />
included in the scene, and in order to<br />
But the tracking<br />
area is still<br />
white under the<br />
shadow cast by<br />
the freeway<br />
sign . No problem<br />
. Paint a<br />
darkened area<br />
where the<br />
colors punched up at the last minute,<br />
there's no need for panic. Effect can<br />
take the full range of filters (sharpen ,<br />
color correction, distort, stylize, etc.)<br />
and rendering effects such as<br />
shadows, shading, and reflections,<br />
and apply them to an existing<br />
animation without the<br />
need to re-render.<br />
A demo clip of two<br />
dancers prancing around a<br />
pillar and into a lighted<br />
chamber beyond offers a<br />
-~ - glimpse into Effect's potential.<br />
Add a light and move it<br />
in 3D space over time and<br />
all shadows, shading, and<br />
lighting effects follow it as if<br />
it were part of the original<br />
file. Move one dancer to the<br />
left, and Effect correctly<br />
render shadows properly, its shadow<br />
casting option must be on. All sample<br />
files had "obsolete data format"<br />
errors, and several were missing backgrounds.<br />
Once these minor matters<br />
were resolved, the tutorials were clear<br />
and informative. Finally, the authorization<br />
procedure is truly cloak -anddagger.<br />
A local routine within Max<br />
queries the program for the Max<br />
~ number, then Digimation takes<br />
that number and gives you a weird<br />
17 -character code to enter into the<br />
dialog to activate the plug-in.<br />
112 ....<br />
shadow should be in seven frames.<br />
Each of our "bitmap" marks is<br />
really a vector graphic that it can be<br />
rotated, scaled, or redrawn without<br />
undoing. What a timesaver. Paint<br />
comes with a panoply of shapes ,<br />
including filled and outline rectangles,<br />
ellipses, polygons, lines<br />
(orthogonal and freehand), and<br />
effects such as noise, distort,<br />
sharpen, and stylize.<br />
Anyone familiar with Adobe<br />
Photoshop 4.0 or above will immediately<br />
feel at home .<br />
MAXIMUM PC VfHOICT<br />
Price $1,995<br />
Company Discreet Logic<br />
Phone 514.393.1616<br />
URL www.discreet.com 1<br />
places the pillar in the foreground<br />
when he moves behind it. Add lights<br />
or lighting effects to the chamber,<br />
and all reflections on the marble<br />
floor are automatically updated.<br />
Imagine the savings in time, frustration,<br />
and money.<br />
Both Paint and Effect are aimed<br />
directly at Hollywood special-effects<br />
houses. To sweeten the pot, Max 2.5<br />
adds importing support for the Kodak<br />
Cineon film recorder format, SGI 's<br />
RGB format (at 16 bits per channel) ,<br />
and Apple's QuickTime 3.0 industrystandard<br />
digital-video format.<br />
MAKIMUM PC VfHOICT<br />
Price $1 ,995<br />
Company Discreet Logic<br />
Phone 514.393.1616<br />
URL www.discreet.com 9<br />
~~~~~~~~~~~~~' --~3~cm~,<br />
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Rendering of a seaworm Notice the vectors in wireframe views.<br />
~ 111<br />
Fur can be applied to any object<br />
or multi-subobject selection desired.<br />
The easiest way is to assign unique<br />
sub-material numbers to the desired<br />
faces and tell Shag: Fur which ones to<br />
plug. Parameters such as the length<br />
of strands, thickness, and density per<br />
face are selectable and random values<br />
applied to simulate reality. Color can<br />
be specified as specific base and tip<br />
color or taken from a bitmap applied<br />
to the object in the Material Editor.<br />
Natural effects such as leaning and<br />
bending are simulated using special<br />
vectors added to the Helpers toolkit<br />
by Shag: Fur. Total control over<br />
angle, randomness, and range is provided.<br />
Several vectors can be applied<br />
to the same object with differing<br />
weights. All these features can be<br />
animated, too.<br />
Any animator creating furry critters<br />
should have Shag: Fur in their<br />
toolbox.<br />
Price $295<br />
Company Digimation<br />
Phone 800.854.4498<br />
URL www.digimation.com<br />
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Bones Pro Max<br />
Tedious boning of complex mesh<br />
objects has never been a fun task.<br />
Bones Pro Max takes some of the<br />
angst out of this chore.<br />
Bones Pro's Max module will<br />
modify parameters, allow tweaking<br />
of a bone's influence on the mesh<br />
along its length in 1% increments.<br />
The strength of influence parameter<br />
adjusts the tenacity of the attraction.<br />
The Influence Editor Window<br />
paints a color-coded pictograph of<br />
each bone's sphere of influence.<br />
Visualizing where the mesh went<br />
astray is a snap. All parameters can<br />
be reset and the new settings<br />
viewed in this window. Editing right<br />
down to the vertex is supported.<br />
Very powerful.<br />
Skeleton takes a select set of<br />
bones generated by Max's Bones<br />
System, then builds boxes around<br />
them. Building and positioning<br />
boxes for hundreds of bones would<br />
take forever, but<br />
one mouse click<br />
does it all with<br />
Skeleton.<br />
Blend smoothes<br />
out sharp seams<br />
on Boolean objects.<br />
Picture a " tree"<br />
with a cylindrical<br />
trunk and angled<br />
cylinders joined to<br />
create "branches."<br />
Blend takes these<br />
sharp, unnatural<br />
joints and<br />
smoothes them<br />
into a curve,<br />
just like a tree's<br />
branch joint.<br />
Snapshot Plus is<br />
D<br />
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great for freezing a space warp at<br />
a point in time. Convenient, but not<br />
a necessity.<br />
Any serious character animator<br />
can save valuable time by using<br />
Bones Pro .<br />
The Influence Editor Window showing area of influence of bone<br />
(red is highest).<br />
Price $495<br />
Company Digimation<br />
Phone 800.854.4498<br />
URL www.digimation.com<br />
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QUICKLY BUILD A SPACESHIP<br />
~ Using the Create/Geometry option, create<br />
a sphere.<br />
~ Scale down the Y dimension in the top<br />
viewport, then the X dimension in the front<br />
viewport. The result is a flattened,<br />
elongated disk.<br />
~ With the disk object selected, clone a<br />
copy of the disk object, move it slightly to<br />
the left of the original, rotate it 90<br />
degrees about the Z axis.<br />
~ Move the clone to the right and align it<br />
with the back of the original in the<br />
top viewport.<br />
~ Scale the clone down in the Y dimension first<br />
in the top viewport, then in the left viewport.<br />
Move it into place toward the back<br />
of the original disk.<br />
~ In Create/Objects, select Compound<br />
object, then Boolean 2. Wrth Union<br />
specified, select the disk, then Pick<br />
Operand B, then the done. Max joins both<br />
shapes into one.<br />
~ Place the lights: one spot front and to<br />
the right of the star, one in front and<br />
shining on the spaceship from below.<br />
~ Assign a slightly dull silver material to<br />
the spaceship.<br />
~ Finally, use a starfield bitmap as an<br />
environmental map for the background,<br />
and render.
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HEY! YOU GOT JD<br />
IN MY :ZD!<br />
A nifty feature of Photoshop<br />
5.0 is the new 3D Transform<br />
command that maps your<br />
2D image selection onto a<br />
3D frame, similar to the way<br />
3D polygon games such as<br />
Quake map texture maps<br />
onto their polygon worlds.<br />
The process is simple and<br />
surprisingly effective.<br />
.,.. First, select the 3D<br />
Transform command from<br />
the Render section of the<br />
Filter menu.<br />
.,.. Then, choose which best<br />
suits your subject (in<br />
general, the effect works<br />
best with the cube), and<br />
drag out a rough cube.<br />
... Now, use the open arrow to<br />
line up the corners of the 3D<br />
overlay onto the vertices of<br />
the 2D shape you want to<br />
map. This can be tricky since<br />
only the front points on the<br />
bottom and the center front<br />
point on top are adjustable,<br />
so you you'll probably need<br />
to adjust your field of view<br />
in the slider to the right.<br />
.,.. Finally, go to the camera<br />
pan and trackball tools to<br />
rotate your newly rendered<br />
object in 3D space. Options<br />
in the tools allow you to<br />
block out the background<br />
and set the image res and<br />
degree of anti-aliasing.<br />
Photoshop 5.0<br />
The Godzilla of<br />
graphics apps is back<br />
Anyone disappointed by the babysteps<br />
that Photoshop took between versions<br />
3 and 4 will be relieved to discover<br />
that the leap to version 5 is quantum,<br />
replete with new features and significant<br />
improvements to existing ones.<br />
While Adobe stills seems reluctant to<br />
migrate its cash cow into the online era, this<br />
latest iteration still represents a major stride by<br />
the dominant digital graphics app.<br />
The Layers palette that anchored the last revision<br />
of Photoshop has been injected with some<br />
serious steroids this time out. New canned effects<br />
include a one-stop layer effects that add 3D-style<br />
bevels, embossing, inner- and outer-glows, and<br />
the oh-so-popular soft drop shadow that streamlines<br />
a designer's workflow exponentially. And<br />
powerful user-controlled options allow all<br />
shadows and bevels in a document to share the<br />
same light source , for far more natural effects<br />
with far less labor.<br />
Other labor-saving devices include a slew of<br />
powerful new tools, such as " magnetic" versions<br />
of the traditional pen and lasso selection tools.<br />
These crafty gadgets make selecting contrasting<br />
areas a snap, as your crude circumvention automatically<br />
snaps to the object's edges as you draw,<br />
with user-designated precision. The pen version<br />
of the tool creates an editable bezier path similar<br />
to the product of another of Photoshop 5.0's new<br />
tools, the freeform pen . Vector-based Illustration<br />
programs have long featured a simple way to<br />
draw directly with the mouse, avoiding all the<br />
point setting and handle tweaking that lent those<br />
programs their step learning curve . Now, the new<br />
version of Photoshop has the same convenience.<br />
Another feature designers expect of their ill us-<br />
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The e!Jhanced info box now links into the new measure<br />
tool to make your image rotations not so arbitrary. The<br />
measured angle is even automatically transposed into the<br />
Rotate Canvas dialogue for level horizons in a snap.<br />
tration software is<br />
complete control over<br />
all the typography.<br />
Unfortunately,<br />
Photoshop users<br />
could never match<br />
the complete character-level<br />
control that<br />
their vector-based<br />
counterparts enjoyed .<br />
And the inability to<br />
go back and edit<br />
copy content or style<br />
was the bane of<br />
Using this new<br />
version of<br />
Photoshop's<br />
magnetic lasso<br />
tool, selecting the<br />
screen from this<br />
tres Jetsonian<br />
Compaq system<br />
is so easy, even<br />
Elroy could do it.<br />
designers working in past versions of the program.<br />
Until now.<br />
Version 5.0 adds both of these features, along<br />
with a live preview. And believe us, the upgrade<br />
will pay for itself the first time you have to go<br />
back and change one word in a picture and<br />
watch all the subsequent effects applied to the<br />
type reapplied to the new edit.<br />
Another seemingly simple feature long overdue<br />
for Photoshop owners is multiple undo. Every<br />
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Photoshop 5.0's powerful new History<br />
palette delivers the multiple undo capabilities<br />
that designers have demanded since<br />
the program's inception.<br />
PlUSES<br />
powerful<br />
mult1ple undo<br />
alette<br />
magnet1c<br />
select1on tools<br />
ed1table t e<br />
powerful d1g1tal<br />
re ress tools<br />
cool Layers<br />
palette effects<br />
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other graphics app under the sun has<br />
had this ability, except Photoshop.<br />
Now the premiere image editor has<br />
multiple levels of undo ... with a<br />
vengeance. A new History palette<br />
tracks your every command, down<br />
to details such as object dragging,<br />
and a single click in the tracking list<br />
takes you back to any given step.<br />
Specific steps can even be selected<br />
and applied to the image, anywhere<br />
in its history. And snapshots can be<br />
taken of a project in any stage of<br />
development to allow branching variations<br />
for more creative possibilities.<br />
While casual home digital photo<br />
buffs or <strong>web</strong> designers may not need<br />
the new depth added to Photoshop<br />
5.0, hardcore digital pre-press pros<br />
will love the incredible new color<br />
controls for press, including support<br />
for phat 48- and 64-bit color<br />
palettes, dot gain curves, and spotcolor<br />
channels for adding those fancy<br />
fifth colors, metallics, varnishes, and<br />
other specialty effects to print jobs.<br />
And when you 're not sending the<br />
image to print, or to the monitor,<br />
special optimized color spaces are<br />
now available that leverage the<br />
gamut of broadcast standards such<br />
as NTSC, PAL, and HDTV.<br />
Some early criticism has<br />
arisen concerning Adobe's<br />
choice for a default RGB<br />
color space . The gamut is<br />
optimized for monitor calibration<br />
and limits the possible<br />
color range. Ultimately, CD-ROM Drive<br />
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the success or failure of that<br />
choice depends on which is a higher<br />
priority for demanding designers:<br />
broad color gamut or more accurate<br />
monitor representation.<br />
Despite this, ultimately Photoshop<br />
5. D's refusal to enter the online age<br />
(all those features were left out and<br />
sell under the name Image Ready) is<br />
the only thing keeping this Godzilla of<br />
graphics from getting a perfect score.<br />
-Brad Dos/and<br />
MAKIMUM PC VERDICT<br />
Price $650 ($200 Upgrade)<br />
Company Adobe<br />
Phone 800.492.3623<br />
URL www.adobe.com 9<br />
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NOT IMAGEREADY FOR PRIMIITIME<br />
The most regrettable thing about the latest<br />
update to the proud Photoshop legacy is the<br />
exclusion of long-anticipated tools for <strong>web</strong><br />
designers. Most other major graphics apps<br />
have already adopted features such as<br />
animated GIF support, Image map creation,<br />
and <strong>web</strong> image previewing. Unfortunately<br />
Adobe has dragged their programming feet<br />
and not included these modern features in<br />
version 5.0. They have, coincidentally, included<br />
just this in a stand-alone package called<br />
lmageReady. For an additional $199, <strong>web</strong><br />
designers get to swap between the two<br />
programs in order to do the same thing other<br />
graphics apps do under one roof. Adobe needs<br />
to include these features in the next major<br />
revision of Photoshop. Right ... and they'll<br />
include Dimensons in the next Illustrator.<br />
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SCSI-2 50-pin to 50-pin<br />
cable I 1 Jaz 2GB disc<br />
I SCSI 50-pin to 25-pin<br />
converter I Extra software<br />
PlUSIS<br />
Full backward<br />
com at1b1hty<br />
Portable highspeed<br />
SCSI<br />
mterface<br />
AutomatiC SCSI<br />
termmat1on<br />
Excellent<br />
software bundle<br />
Excellent read<br />
performance<br />
w1th 2GB med 1a<br />
MINUSIS<br />
Very ex ens1ve<br />
Performance<br />
degradation<br />
w1th older<br />
med1a<br />
D1sks often fail,<br />
reqUinng<br />
re lacement<br />
Jaz Jet SCSI card<br />
not included<br />
Lackluster wnte<br />
performance<br />
Iomega Jaz 2<br />
The rebirth of cool<br />
Iomega has thrown down the<br />
gauntlet, doubling its disc size to<br />
2GB. And it's done so while including<br />
backward compatibility with<br />
its older 1GB cartridges.<br />
The new 2GB cartridge<br />
uses two 3 .5-inch platters<br />
and is housed in the same<br />
size case as its 1GB cousin.<br />
The difference is that the<br />
areal head density of a Jaz<br />
2GB disk is twice that of the<br />
1GB, meaning that more<br />
data is crammed into a tighter<br />
space. When 2GB cartridges are<br />
used , the drive shines. Problem is,<br />
it takes longer to erase and record<br />
data to older 1GB disks because the<br />
Jaz 2GB heads are smaller.<br />
And it shows in the<br />
benchmarks. The copy<br />
test on an older 1GB<br />
disc was dramatically<br />
slower on the 2GB<br />
drive; it took<br />
almost twice as long<br />
as copying a 1GB disc<br />
on a 1GB Jaz drive.<br />
The read speed of<br />
older 1GB media is on<br />
par with older 1GB<br />
drives, though. 2GB<br />
media delivers excellent<br />
data throughput<br />
times, with Jaz being<br />
the clear winner here<br />
when compared with<br />
The Jaz 2<br />
GB<br />
external drive<br />
utilizes a fast<br />
SCSI-2 interface<br />
and is easily<br />
portable, if a<br />
SCSI card is<br />
installed on the<br />
its lower-priced target machine .<br />
competitor,<br />
SyQuest's SparQ.<br />
The Jaz drive and 2GB cartridges<br />
both offer portability, are<br />
SYQUEST INTERNAL 1GB SPARQ<br />
based on high-speed SCSI<br />
technology, and are much<br />
sturdier than the SparQ .<br />
The Jaz drive's biggest<br />
downside is its price,<br />
even with 2GB cartridges<br />
costing only $25 more<br />
than 1GB cartridges. Jaz<br />
is ubiquitous due to its<br />
large installed base, which<br />
seems the only reason it outsells<br />
SyQuest's SyJet 1.5GB, which outperforms<br />
it and is cheaper .<br />
But Jaz technology sometimes<br />
fails. Discs often degrade over time,<br />
and drives can become erratic,<br />
requiring replacement. We've found<br />
that Iomega is good about replacing<br />
both drives and media, though.<br />
It takes more than ubiquity to<br />
be the best. Lower prices and faster<br />
write speeds would make Jaz the<br />
undisputed champion. If only.<br />
-Sean Cleveland<br />
MAXIMUM PC VERDICT<br />
Price $499 (additional<br />
cartridges $125, 3/ $300)<br />
Company Iomega<br />
Phone 800.697.8833<br />
URL www.iomega.com 1<br />
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The internal SparQ<br />
uses an IDE ATAPI<br />
interface, sacrificing<br />
portability for<br />
performance.<br />
The SyQuest SparQ<br />
comes in two flavors: a<br />
portable parallel port version and an<br />
internal &fl. version. Both use a single<br />
3.5-inch platter housed in flimsy plastic.<br />
After much prodding, we succumbed and<br />
benchmarked the internal version.<br />
The tape mechanism is on the<br />
shoddy side, and one of our<br />
cartridges repeatedly got stuck,<br />
requiring intervention with a<br />
screwdriver. Hence, its low price.<br />
But unlike Jaz media, we've never<br />
witnessed a SparQ cartridge fail. In fact,<br />
throughput, both read and written, was<br />
admirable and reached record times. The<br />
included utilities did not properly recognize<br />
the drive and were basically worthless.<br />
Don't make one of these a secondary<br />
device to an Ultra DMA hard drive<br />
or you'll experience throughput<br />
drawback, of course,<br />
nonportability. If<br />
SyQuest manufactured SCSI-based<br />
SparQ drives at the same price,<br />
they'd truly rival the Jaz regime.<br />
-Sean Cleveland<br />
Price $200 (additional<br />
cartridges $40, 3/$1 00)<br />
Company SyQuest<br />
Phone 510.226.4000<br />
URL www.syquest.com
TECHNOLOGY UPDATE<br />
ADVERTISEMENT<br />
How to make your car invisible<br />
to radar and laser<br />
Rocky Mountain Radar introduces a device guaranteed to make your<br />
car electronically "invisible" to speed traps-if you get a ticket while<br />
using the product, the manufacturer will pay your fine!<br />
by Phil Jones<br />
( c<br />
/,SPEEDING<br />
TICKET<br />
SPAYS<br />
If your heart doesn't skip a<br />
beat when you drive past a<br />
speed trap--even if you aren't<br />
speeding-don't bother reading<br />
this. I can't tell you how<br />
many times that has happened<br />
to me. Driving down<br />
• ThePhazerwi/1 the interstate with my<br />
em· both radar cruise control set at eight<br />
7<br />
and laser guns, miles over the limit, I catch<br />
preventing police a glimpse of a pohce car<br />
from measuring parked on the s1de of the<br />
road. My heart skips a<br />
yourspee d · beat and for some reason<br />
I look at my speedometer. After I<br />
have passed the trap, my eyes stay<br />
glued to my rear view mirror, praying<br />
the police officer will pass me<br />
up for a "bigger fish."<br />
It seems that as speed-detection<br />
technology has gotten more<br />
and more advanced, speeding<br />
tickets have become virtually<br />
unavoidable. And although devices<br />
exist that enable motorists<br />
to detect these speed traps, they<br />
are outlawed in many states ...<br />
including mine.<br />
The solution. Today, Rocky Mountain Radar<br />
offers drivers like me a perfect solution-the<br />
Phazer. Combining a passive radar scrambler<br />
with an active laser scrambler, the Phazer makes<br />
your automobile electronically "invisible" to<br />
police speed-detecting equipment.<br />
The radar component works by mixing an X,<br />
K or Ka radar signal with an FM "chirp" and<br />
bouncing it back at the squad car by way of a<br />
Special infrared beam with '"noise" •<br />
waveguide antenna, effectively confusing the<br />
computer inside the radar gun. The laser component<br />
transmits an infrared beam that has the<br />
same effect on laser Lidar units.<br />
Perfectly legal. Some radar devices have been<br />
outlawed because they transmit scrambling<br />
radar beams back to the waiting law enforcement<br />
vehicle. The Phazer, however, reflects a<br />
portion of the signal plus an added FM signal<br />
back to the police car. This, in effect, gives the<br />
waiting radar unit an electronic "lobotomy."<br />
Best of all, unless you are a resident<br />
of Minnesota, Oklahoma or Washington,<br />
D.C., using the Phazer is<br />
completely within your legal rights.<br />
Police laser •<br />
HQW TO MAKE YOUR CAR DISAPPEAR<br />
Radar and laser scramblers are devices<br />
that foil speed traps by making vehicles<br />
electronically "invisible" to police<br />
radar. Radar scramblers mix a portion of<br />
the radar signal with background clutter<br />
and reflect it back to the squad car. This<br />
technique, pioneered by Rocky Mountain<br />
Radar, creates an unreadable signal that<br />
confuses the computer inside the radar gun.<br />
The laser scrambler in the Phazer<br />
works in a similar manner. It transmits a<br />
special infrared beam with information<br />
designed to scramble the laser signal. The<br />
result? Readouts on police radar and laser<br />
guns remain blank. As far as the police<br />
officer is concerned, your vehicle is not<br />
even on the road.<br />
• The<br />
Phazer<br />
makes your car<br />
invisible to police<br />
radar and lasers or<br />
the manufacturer will<br />
pay your speeding ticket!<br />
How it scrambles radar.<br />
Police radar takes five to 10 measurements of a<br />
vehicle's speed in about one second. The Phazer<br />
sends one signal that tells the radar the car is<br />
going 15 m.p.h. and another signal that the car is<br />
going 312 m.p.h. Because police radar can't verify<br />
the speed, it displays no speed at all.<br />
Works with laser, too! The Phazer also protects<br />
your vehicle from Lidar guns that use the<br />
change in distance over time to detect a vehicle's<br />
speed. The Phazer uses light-emitting diodes<br />
(LEOs) to fire invisible infrared pulses through<br />
the windshield. Laser guns interpret those pulses<br />
as a false indication of the car's distance, blocking<br />
measurement of your speed.<br />
Range up to three miles. The Phazer begins<br />
to scramble both radar and laser signals<br />
as far as three miles away<br />
from the speed trap. Its range<br />
of effectiveness extends to<br />
almost 100 feet away from the<br />
police car, at which point you<br />
should be able to make visual<br />
contact and reduce your<br />
speed accordingly.<br />
Encourage responsible<br />
driving. While the Phazer<br />
is designed to help you (and<br />
me) avoid speed traps, it is not<br />
intended to condone excessive<br />
speeding. For that reason, within the<br />
first year, the manufacturer will pay<br />
tickets where the speed limit was not<br />
exceeded by more than 30%, or 15 miles<br />
per hour, whichever is less.<br />
Double protection from speed traps. If<br />
the Phazer sounds good, but you prefer to be<br />
notified when you are in range of a police<br />
radar, the Phantom is for you. The Phantom<br />
combines the Phazer (including the Ticket<br />
Rebate Program) with a<br />
radar detector. It's legal<br />
in every state except<br />
Minnesota, Oklahoma,<br />
Virginia and Washington,<br />
D.C. Ask<br />
your representative<br />
for more details!<br />
Risk-free. Speed traps don't make my heart<br />
skip a beat anymore. The Phazer and Phantom<br />
are both backed by our risk-free trial and threeyear<br />
manufacturer's warranty. Try them, and if<br />
you're not satisfied, return your purchase within<br />
90 days for a "No Questions Asked" refund.<br />
The Phazer:<br />
Three credit-card payments of $66.50 $14 S&H<br />
The Phantom:<br />
Three credit-card payments of $116.50 $18 S&H<br />
Please mention promotional code 2546-13831.<br />
For fastest service, call toll-free 24 hours a day<br />
800-399-7863 iiicm::l[ll]~<br />
comtrad<br />
industries<br />
2820 Waterford Lake Dr., Suite 102<br />
Midlothian, Virginia 23113
Hyper-Speed CD-ROM Drives<br />
The next generation<br />
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111 disc<br />
~ The best real<br />
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MINUSES<br />
No mult1read<br />
su urt<br />
Low random<br />
access t1rne<br />
PLUSES<br />
Audio Play/Skip<br />
button<br />
Multiread<br />
support<br />
MINUSES<br />
Atrocious realworld<br />
copy<br />
_rerformance<br />
Slugg1sh fullstroke<br />
access<br />
times<br />
MINUSES<br />
Perf<strong>01</strong>med<br />
overall as a 31 x<br />
dnve 1nstead of<br />
32x<br />
The current crop of high-speed CD-ROM drives<br />
aren't plagued by the problems of the past. Recent<br />
technological developments have mitigated the<br />
chief bugaboo-poorly constructed spindle<br />
motors that vibrated when improperly balanced<br />
discs were spun at high speeds, forcing the drive<br />
to reduce the speed to compensate. These new<br />
drives bring with them not only improved technology,<br />
but also some downright brilliant<br />
Kenwood TrueX 40x<br />
Kenwood has<br />
dropped the<br />
equivalent of a<br />
nuclear bomb<br />
on the CD-ROM<br />
industry with it's<br />
first offering,<br />
on Zen Research's<br />
patented TrueX technology.<br />
Zen's approach splits a laser beam<br />
that would normally read only a single<br />
track at a time into seven beams, spaced<br />
evenly to read seven tracks in parallel. Focus<br />
and tracking are accomplished by the center<br />
beam, while three beams on either side read the<br />
multiple tracks. The data is then processed<br />
through a custom, single-chip ASK that<br />
accomplishes parallel processing and error<br />
correction via an integrated signal processor.<br />
approaches to existing limitations. If anything,<br />
they illustrate other deficiencies that afflict new<br />
hyper-speed CD-ROM drives, such as the effect<br />
of slow random access times on throughput, and<br />
the benefit of high interface burst speeds. We<br />
threw Plextor's UltraPieX, the reigning champion,<br />
up against three new offerings and came away<br />
with some interesting results.<br />
-Sean Cleveland<br />
The TrueX is for the<br />
high-res video off this<br />
drive and never saw a<br />
dropped frame-imagine<br />
the possibilities.<br />
The two areas where<br />
The head itself is split in two to hardcore user who it didn't dominate were<br />
reduce weight on the movable demands a fat, burst speeds, due to its<br />
: ll!!tt!IillJCJI. portion, in turn consistent data- CLV nature, and random<br />
lowering access<br />
access times. These two<br />
LU-UII~ni ra1 Audio CD Extra<br />
TEXT I CD-ROM (Mode<br />
1) I CD-ROM XA (Mode 2<br />
Form 1 and Form 2) I CD-I *<br />
(Mode 2 Form 1 and Form<br />
CD-I Ready I CD-Bridge I<br />
Photo CD (single and multisession)<br />
I Video CD I CO<br />
Recordable (CD-R) and CD<br />
ReWritable (CD-RW)<br />
ture, which ensures<br />
a constant data rate<br />
across a whole disc.<br />
By varying the speed<br />
the disc spins, Zen<br />
milks close to 7MB<br />
of data throughout<br />
the entire disc. This means the disc doesn't need<br />
to be full to realize the drive's full speed potential.<br />
And Zen doesn't need to worry about the spindle<br />
vibration problems other drives suffer because the<br />
discs spin at only 3,000RPM, roughly the speed of<br />
a 6x to 1 Ox drive. It actually turns out that Zen<br />
labeled its drive conservatively.<br />
We tested two drives that each delivered a<br />
drive rating above a whopping 45x. We streamed<br />
times.<br />
The real<br />
beauty of this<br />
technology is its<br />
ill architec-<br />
stream. Make no<br />
mistake, there is no a piece of data can be<br />
faster CD-ROM found and how fast it<br />
drive available.<br />
areas define how quickly<br />
can be pushed out<br />
sequentially, and it shows<br />
in the benchmarks. It took almost as long as the<br />
Sony drive to copy the Maximum CD. Zen will be<br />
releasing a SCSI version of the technology later this<br />
year that should address these shortcomings, as<br />
well as the drive's inability to read CD-RW media.<br />
Of course, we're hoping this technology<br />
makes its way into the DVD market, and soon .<br />
Kenwood's TrueX is currently available only<br />
through HiVal, so get them while they last.<br />
Price $199<br />
Company HiVal<br />
Phone 714.953.3000<br />
URL www.hival.com<br />
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"Perfonns a full benchmark assault on CD-ROM drives. • •converts CD Audio to a WAV fi le. • • "Time it takes to copy Maximum CD to hard<br />
drive TEST SYSTEM: Quantex QP6/400 SM-4x 400MHz Pentium II with 64MB RAM.<br />
CD-9J6E J6x<br />
newest contribution to the high-speed<br />
shows that incredible spin speeds are not the<br />
most important factor. Low access times, even<br />
while reaching the advertised 36x speed , were<br />
enough to cripple this drive. With a drive rating of<br />
25.5x, we thought it was sure to rule the mountain,<br />
but it lost steam quickly when faced with real-world<br />
performance benchmarks, delivering a copy time<br />
five times slower than the competition.<br />
AOpen's architecture is based on both<br />
Constant Angular Velocity ~ and CLV<br />
technologies, giving it a higher transfer rate on<br />
the inner and middle tracks by using CLV-based<br />
technology, and a higher throughput potential by<br />
using CAV-based technology on the outer tracks.<br />
Sony CDU711 J:ZX<br />
Sony has consistently addressed the<br />
shortcomings of technology with<br />
innovative solutions. With its 24x<br />
CD-ROM drive (CDU611), Sony fixed<br />
the spindle-vibration problem by using<br />
migrating ball bearings to help counteract<br />
unbalanced discs. But that drive<br />
couldn't reach the coveted 24x speed<br />
that was the threshold of the day. And although<br />
Sony didn't quite reach the 32x mark with its<br />
latest offering, delivering scores at the 31 x speed,<br />
it did manage to release a remarkably sturdy and<br />
speedy drive that dominated in other areas.<br />
Sony captured new records for the best fullstroke<br />
access time, random access time, CPU utilization,<br />
and interface burst speeds. These scores,<br />
evident in the chart with regards to the real-world<br />
copy test, are crucial for delivering content. Based<br />
on the CAV architecture, the CDU711 doesn 't<br />
Of course, the coupling of these<br />
two technologies may be what<br />
ultimately slowed it during the copy<br />
process. Burst rates were excellent,<br />
though, and digital audio<br />
extraction was handled<br />
adequately. It's a shame the<br />
drive couldn't deliver when<br />
removed from the CD Tach<br />
arena, for it would surely have<br />
been a contender.<br />
Price $89<br />
CompanJ HiVal<br />
Phone 714.953.3000<br />
URL www.hival.com<br />
reach it's full potential until well<br />
into a disc and delivers data on<br />
the inside tracks at a 17x speed .<br />
Although the drive didn't<br />
meet spec, it shined in too<br />
many other areas, including price, to<br />
be denied a Kick Ass designation. If an<br />
inexpensive upgrade is in<br />
your future, then look no<br />
further than Sony's latest<br />
offering. It delivers all the<br />
CD media support you'll<br />
need with performance<br />
that's top-notch.<br />
URL www.ita.sel.sony.com<br />
may seem like a<br />
contender with its<br />
beefy throughput, but Its<br />
weakness is Its slow uppercut.<br />
Spend ten bucks more and get<br />
Sony's CDU711.<br />
The CDU711 is a<br />
true underdog. Its<br />
performance sets<br />
new benchmarks and<br />
proves that quality<br />
can be had at half<br />
the price. This drive<br />
is worth every penny.<br />
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Quantex UPB/400 SM-4x<br />
An untuned fighting machine<br />
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The Quantex<br />
QP6/400 SM-4x<br />
is a damn fine<br />
gaming machine<br />
that deserves your<br />
attention. A few<br />
modifications are<br />
all that prevents it<br />
from kicking some<br />
serious ass.<br />
PlUSES<br />
Ultra W1de SCSI<br />
hard dnve<br />
Voodoo<br />
madness<br />
PCI soundcard<br />
Competent AGP<br />
hardware<br />
MINUSES<br />
No TV-out<br />
No Z1 dnve<br />
No gammg<br />
controller<br />
Dnves not<br />
conf1gured<br />
Quantex enters the 400MHz<br />
battle with its sights set on<br />
the high-end gaming market.<br />
And what a machine this<br />
could be, with a slew of<br />
minor revisions. Using Intel's<br />
latest 440BX chipset, this<br />
hellion delivers at a 1 OOMHz<br />
system-bus throughput. Real<br />
3D's Kick-Ass StarFighter i740<br />
videocard delivers full AGP 2x<br />
compliance with sidebanding,<br />
although it has only 4MB of<br />
onboard memory. So Quantex<br />
includes the Diamond Monster<br />
3D II, a second-generation<br />
Voodoo 2 part. And for the truly<br />
hardcore, Quantex will happily<br />
include an additional Monster<br />
3D II for $199 for SLI (scan-line<br />
interleave), doubling performance<br />
and raising the resolution ceiling.<br />
2D is handled well and looks best<br />
at 1024x768 at a 24-bit color depth .<br />
Currently, higher resolutions look<br />
strained on the included 19-inch<br />
monitor, but a firmware revision for<br />
the StarFighter board and new drivers<br />
will address this.<br />
But video isn't everything, so<br />
Quantex included Adaptec's 2940UW<br />
Ultra Wide SCSI host adapter connecting<br />
Western Digital's WDE 9100<br />
9.1 GB hard drive. This drive not only<br />
delivers at 13MB/sec, it also has a<br />
random-access seek of 8.5ms .<br />
The SCSI board was configured<br />
improperly. The maximum transfer<br />
rate was set to only 20MB instead of<br />
40MB. Changing it<br />
increased the burst from<br />
15MB to 24MB, but<br />
reduced the seek to<br />
12ms. We could only<br />
attribute this to the<br />
hard drive. DMA wasn't<br />
enabled on the Toshiba<br />
32x CD-ROM drive<br />
either. Enabling it<br />
increased the drive<br />
rating to 20.9x and<br />
increased throughput<br />
on the outer tracks by<br />
a whopping 1 ,500K, or<br />
1 Ox. It also reduced the<br />
CPU utilization by 70%,<br />
even at higher speeds .<br />
Quantex dissed the<br />
substandard Crystal<br />
CS4236B sound on the<br />
Intel SE440BX motherboard<br />
for Ensoniq's<br />
AudioPCI board.<br />
Though we consider<br />
this a step in the right<br />
direction, it still falls<br />
short. We would rather<br />
have seen a board that supports<br />
A3D and doesn 't require the CPU<br />
for DirectSound3D acceleration.<br />
We don't understand why<br />
Quantex included only 64MB RAM.<br />
With today's prices, it should have<br />
been a no-brainer to pack in 128MB<br />
to pad any hard drive file swapping.<br />
Overall, this is a solid machine<br />
and would be an excellent gaming<br />
system with some changes. Quantex<br />
is proving it's sensitive to consumer<br />
needs and promises even more. Go<br />
A3D, add another Voodoo 2 , 4MB on<br />
the StarFighter, and another 64MB<br />
of memory, and then you'll be set for<br />
at least the next six months.<br />
-Sean Cleveland<br />
Price $2,999<br />
($2,799 without monitor)<br />
Company Quantex<br />
Phone 800.760.90<strong>01</strong><br />
00<br />
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V'><br />
Pumpin' Kilowatts Altec Lansing's<br />
ACS-490 satellites deliver excellent<br />
sparkle and midrange capabilities. The<br />
monotone sounding ACS-190 subwoofer<br />
has presence but lacks very deep lows.
EXPANSION NOTES<br />
Quantex's choice of an Intel motherboard<br />
leaves little opportunity for expansion.<br />
Only one additional PCI slot is free with<br />
this configuration.<br />
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the ultra-cool heatsink and fan.<br />
Don't let the heatsink's smaller<br />
size fool you. The CPU itself is<br />
only about that big inside its<br />
black case, and there's more<br />
than enough chillin' goin on.<br />
Room to Grow This spadous<br />
case offers mucho expando<br />
growth potential giving you the<br />
ability to add three additional<br />
hard drives, a DVD drive, CD·R,<br />
and even a sorely needed<br />
removable backup device.<br />
Smart Bus Choices An Ultra Wide<br />
SCSI card and hard drive, and fast<br />
Toshiba 32x IDE CD-ROM drive<br />
guarantee that data won't have to wait<br />
for a free bus. All the gaming data you<br />
require will be at your call with nary a<br />
drop in framerate.<br />
What Is thls7 A fan<br />
housing sans the fan?<br />
Good airflow is a panacea,<br />
espedally when a hot<br />
burning Voodoo2 card is<br />
present An additional five<br />
bucks would've solved this.<br />
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Poser 3<br />
It does a body good<br />
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PlUSIS<br />
Enhanced<br />
models<br />
Speed1er model<br />
redraw<br />
New, fullyarticulated<br />
hands<br />
Improved<br />
keyframe<br />
an1mat1on<br />
ca abillt1es<br />
Real1st1c textures<br />
MINUSIS<br />
Dlff1cult to<br />
create<br />
111dlv1dualized<br />
models<br />
Easy to break IK<br />
cha1n<br />
No nght mouse<br />
button shortcuts<br />
A redesigned GUI, enhanced<br />
and more realistic modeling/<br />
animation features,<br />
and motion-control capabilities<br />
are among the<br />
numerous enhancements<br />
built into Poser 3, an<br />
application that provides posable 3D<br />
human figures that can be saved as<br />
2D illustrations, animated movies, and<br />
3D characters to use in other<br />
applications.<br />
Cosmetically, Poser 3 is<br />
completely redesigned. The<br />
Kai-like user interface, which<br />
we've seen in products such<br />
as MetaCreations' Bryce and Goo,<br />
looks intuitive, but takes a while to<br />
get comfortable with. But we found<br />
the new set up of palettes and<br />
pullout drawers practical and useful.<br />
And you can now grab libraries,<br />
palettes, or windows, move them<br />
wherever you like, then save the<br />
setup as a new default.<br />
Poser 3's eight new models are<br />
more realistic and anatomically<br />
detailed than those of Poser 2 (which<br />
are also included). You get a<br />
Caucasian male, female, and child.<br />
Poser 3 also has a human skeleton<br />
and adds models for a dog, cat,<br />
horse, dolphin, and, get this, a<br />
Velociraptor. The SREE renderer<br />
shows models with Bryce-like photorealism.<br />
Other rendering styles<br />
include wire frame, silhouette,<br />
outline, and sketch. The new models<br />
also have higher polygon counts. For<br />
example, the male adult has 17,000<br />
._ After you've chosen a modelllld<br />
imparted him/her with hair llld a fadal<br />
expression, import a mQtion capture file,<br />
found on tfle Poser CD In tfle Cool Stuff<br />
In Here folder. Poser automatic:ally adds<br />
the frames required for the motion file.<br />
polys, 7,000 more<br />
than version 2.<br />
But this enhancement<br />
doesn't come<br />
without a performance<br />
hit. Using a<br />
233MHz P-11 with<br />
32MB RAM, we<br />
timed the default<br />
model from each<br />
version at two resolutions,<br />
with anti-<br />
alias, shadows, and bump and texture<br />
maps turned on. At 1 024x691, Poser<br />
2 rendered one frame in 22 seconds,<br />
while Poser 3 took 29. At 720x486 it<br />
took 14 seconds, while Poser 3 took<br />
16. Animating a movie still takes<br />
anywhere from minutes to hours,<br />
depending on the resolution and the<br />
number of frames in your animation .<br />
.- Some dance motions wiD the<br />
model wen outside of the normal<br />
camera view By switching to the<br />
Posing camera. you can choose a<br />
view that stays on the model as it<br />
moves.<br />
Poser's revamped<br />
interface puts all<br />
your tools within<br />
reach. The "handles"<br />
at the bottom and<br />
right of the screen<br />
give you access to<br />
your Animation and<br />
Library palettes.<br />
However, you can<br />
preview your work in<br />
realtime using the<br />
wireframe view.<br />
After you've<br />
selected a figure (or<br />
figures) for your<br />
scene, you can<br />
double-dick a preset<br />
in the library of poses<br />
to have it snap into<br />
place, or do it yourself<br />
by clicking and dragging the<br />
body part you want to adjust. You<br />
can bend limbs, twist the waist or<br />
spine, tilt the head, spin the whole<br />
body, and raise it off the ground.<br />
Move the whole body up, down or<br />
side to side, or rotate it to any angle.<br />
You can also click on any body part<br />
to extend, turn, or expand it.<br />
~ ..<br />
Movement is realistic. For<br />
example, if you drag out a<br />
hand, the forearm, shoulder,<br />
and eventually entire<br />
torso move along with it.<br />
Tip: Perfectionists who<br />
tweak and re-tweak a<br />
character's pose can end<br />
up breaking the inverse<br />
kinematics (IK) chain. To<br />
fix this, select the area of<br />
the body that's been<br />
destroyed and hit Controi<br />
E repeatedly to slowly<br />
transform the ruined<br />
section to its original state.<br />
You're not limited to<br />
the look of the provided<br />
models: you can reshape<br />
individual body parts,<br />
resize the whole figure or<br />
change its proportions,<br />
change the colors, and add<br />
textures. But we found it<br />
difficult to customize a<br />
pre-built figure. For<br />
example, to make two<br />
women in one scene have<br />
individualized weight,<br />
height, body shape, and<br />
facial characteristics was a<br />
painstaking task of individual part selection and<br />
numerical-entry modal dialog boxes. Pull-down<br />
settings, a dialog box, or some other series of<br />
presets should handle this.<br />
While you're better off exporting Poser figures<br />
to a more robust 3D program to create complicated<br />
scenes, you can make simple arrangements.<br />
To add realism and drama to your project, you can<br />
Poser's new cartoon-drawing rendering style can produce<br />
instant comic book illustrations and movies with a handdrawn<br />
look.<br />
The Kai-like interface is easy on the eyes, but it takes<br />
some getting used to.<br />
Thanks to the improved rendering engine, character<br />
updates redraw in seconds.<br />
models into other 3D<br />
applications, but you<br />
will lose your textures.<br />
When you're ready<br />
to animate, you'll<br />
be happy to know<br />
you don't have to<br />
tediously move each<br />
body part on a frameby-frame<br />
basis. Poser<br />
3's keyframe animation<br />
utility is easier to<br />
use than version 2 's.<br />
All you need to do is<br />
set a few key poses,<br />
and the software fills<br />
in the blanks. For<br />
example, you can sit a<br />
figure in a chair, set a<br />
key frame, stand the<br />
figure up, then set a<br />
second key frame, and<br />
Poser will animate all<br />
the frames in between.<br />
Other new<br />
features include<br />
redesigned hands<br />
with 18 movable<br />
joints, the ability to<br />
import and assign<br />
prerecorded motion<br />
files to your models, adjustable eyes, brows, and<br />
lips, a mouth you can animate to lip-sync to<br />
WAV files, and sound with phonemes for realistic<br />
speech. Finally, the whole thing works remarkably<br />
fast: screen refreshes of a figure that took<br />
upwards of seven seconds in Poser 2, redraw<br />
instantaneously now.<br />
The only limitations we found in Poser are<br />
that renders cannot exceed 4090x4090, and the<br />
application failed to implement any type of rightbutton<br />
mouse shortcuts. However, these limitations<br />
can be easily overlooked because the<br />
application is just so much fun to play with.<br />
If you're really into making custom models,<br />
MetaCreations provides plug-ins and a downloadable<br />
manual for using its own Ray Dream 5 to do<br />
so. Poser's supplied texture maps for the figures<br />
are excellent, and templates are included for<br />
making your own textures in a paint program.<br />
Rarely do apps deliver pro-caliber capabilities<br />
and customizable controls along with an interface<br />
anyone can understand. We give MetaCreations<br />
high marks for developing a creative application<br />
that's both powerful and inexpensive.<br />
-Paul Worthington<br />
WALK LIKE A MAN<br />
... The Walk Designer lets you<br />
quickly create character walk<br />
patterns. Go to the Figure<br />
menu and selecting Create<br />
Walk Path. Grab the guideline<br />
on the floor in front of<br />
your character to adjust its<br />
direction and speed.<br />
... Next, From the Window<br />
menu, select Walk Designer.<br />
This brings up a box that<br />
lets you tweak your<br />
character's walk.<br />
... When you have your<br />
character's walk just right,<br />
hit apply, bringing up the<br />
Walk Apply dialog box.<br />
Choose 220 frames and<br />
leave everything else at its<br />
default. From the Animation<br />
menu, select Animation<br />
Setup and leave everything<br />
at its default<br />
-- ._<br />
- -<br />
[liJ._..__..__<br />
-- -c- ~<br />
.g:J_ ~ C!I;QJ:gl~(l!J<br />
~ __!!_j<br />
... To composite your animation<br />
in an editing app such as<br />
Premiere, change your<br />
character's background to<br />
blue and get rid of the<br />
motion path guidelines.<br />
... Next, under the Animation<br />
menu, select Make Movie,<br />
and name your flick. Select<br />
compression type. When<br />
the animation's finished<br />
rendering, a media player<br />
will pop up showing you the<br />
finished animation.<br />
choose from a relatively small assortment of 19<br />
objects (glasses, furniture, and such), adjust three<br />
provided light sources, and move up to 10<br />
cameras. Poser can can also import models in standard<br />
3D formats such as DXF, OBJ , and 3DMFwith<br />
textures, if available. You can export Poser<br />
Price $199/Upgrade $199<br />
Company MetaCreations<br />
Phone 800.846.<strong>01</strong>11<br />
URL www.metacreations.com<br />
I<br />
~
Soundcard Revolution<br />
Now hear this!<br />
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PLUSES<br />
Roland MIDI<br />
Sample quivers<br />
our ears<br />
Quad-speaker<br />
su ort in A3D<br />
Tray-applet<br />
options for days<br />
MINUSES<br />
No real-mode<br />
DOS su ort<br />
No NT or DLS<br />
support yet<br />
The ISA bus is dead, it just doesn't<br />
know it yet<br />
The thousands of PC owners<br />
who will soon be !SA bus-less<br />
should look no further than their<br />
PCI bus to plug in next-generation<br />
soundcards. Offering ten times the<br />
throughput, bus mastering, and<br />
better plug-and-play support, a PC!<br />
Diamond Monster<br />
Sound MX::ZOO<br />
Even in junior high school<br />
you could spot the kid<br />
who would go places.<br />
The Diamond MX200 is<br />
that kid .<br />
The third in the<br />
Monster Sound series,<br />
the MX200 finally knocks the<br />
ball out of the park with such features<br />
as a 4MB Roland MIDI patch<br />
in ROM, 64-voice hardware<br />
wavetable, and quad-speaker<br />
support in A3D .<br />
Diamond still conservatively covers<br />
its bets by emphasizing that the<br />
MX200 does not offer real-mode<br />
DOS support. To handle that task,<br />
Diamond recommends that you plug<br />
the supplied Monster Cable to your<br />
legacy Sound Blaster card for full DOS<br />
support. We say, who cares? It's time<br />
to shed those moldy old DOS games.<br />
Plug that beautiful gold-plated<br />
Monster Cable from your TV tuner<br />
to your Monster Sound input and<br />
install only Diamond's DOS drivers if<br />
you want to pretend President Bush<br />
is still in office. But be advised, the<br />
Monster's Sound Blaster support<br />
eats a total of three IRQs. It sheds<br />
two of those IRQs if run without<br />
the support.<br />
Sound processing is<br />
left up to an Analog<br />
Devices 2181 DSP<br />
(a 40 MIPS DSP) .<br />
Although the A3D<br />
algorithms are designed<br />
to support two speakers,<br />
Diamond tweaked<br />
the A3D drivers to add<br />
the quad support, so<br />
the sweet spot opens<br />
soundcard plays silver Corvette to<br />
an !SA-based Gremlin .<br />
Now three PCI cards leap forward<br />
to battle for your ears. While<br />
Aureai3D (AlQ) support was exotic<br />
when the clock rolled on <strong>1998</strong>, it's<br />
almost a feature checkpoint<br />
these days. The trend of<br />
more for less continues<br />
up in a quad<br />
configuration. In Unreal<br />
and Jedi Knight,<br />
objects are easily dis- The third<br />
cernable from front<br />
to rear as they<br />
bounce around you .<br />
Be advised, however,<br />
that while the quad<br />
support makes you<br />
salivate, it's at the<br />
expense of elevation .<br />
The card will also<br />
process DirectSound<br />
and DirectSound3D.<br />
The MX200's<br />
main weaknesses are<br />
Diamond's inability<br />
to support the two<br />
Thrustmaster digital<br />
sticks and not providing<br />
enough input<br />
time's the<br />
charm for the<br />
Monster Sound.<br />
Offering quadspeaker<br />
support<br />
with top-notch<br />
Roland MIDI<br />
patches in ROM,<br />
the MX200 is a<br />
tough card to<br />
beat if you're<br />
finally willing to<br />
lose those old<br />
DOS games.<br />
headers on the card for multiple<br />
peripherals. The MX200 also sports<br />
dual speaker outs and two inputs,<br />
as well as a joystick/MIDI connector<br />
on the bracket. The 1 /8-inch plugs<br />
detect when a speaker is plugged in,<br />
~!m!J:!J:~~ilt:·<br />
and a tray applet lets<br />
users select either quad<br />
or speaker and headphone<br />
configurations.<br />
The MX200<br />
doesn't have ru<br />
support yet because<br />
nothing uses it yet,<br />
Diamond says. A DLScompliant<br />
software<br />
as all the cards feature hardware<br />
wavetable, PCI 2.1, and DirectSound<br />
and DirectSound3D support.<br />
-Gordon Ung<br />
wavetable will be added<br />
only if developers support<br />
it. NT support didn't come<br />
in the bo x, but Diamond<br />
promises drivers shortly .<br />
The excellent Roland 4MB<br />
patch is upgradable and<br />
turned in the best MIDI of<br />
this roundup. Inside it has<br />
connectors for CD-ROM,<br />
aux. and modem , but no<br />
S/PDIF. Diamond skimped<br />
on hard copy, preferring<br />
to leave docs in HTML<br />
format on the CD .<br />
Although it may offer the steepest<br />
price of the bunch, the MX200<br />
offers the best bundle, along with<br />
the 64-voice hardware wavetable<br />
and eargasmic Roland MIDI<br />
samples in ROM.<br />
Now all grown up, this kid kicks<br />
butt and takes names too.<br />
MAXIMUM PC VERDICT<br />
Price $149<br />
Company Diamond<br />
Multimedia<br />
Phone 468.584.6334<br />
URL www.diamondmm.com 9
Montego A3DXstream<br />
It's junior high again and<br />
Aureai3D sound support is the<br />
equivalent of brown corduroy<br />
slacks. Wear them or feel out<br />
of place . Then you realize<br />
you 're just like everyone else.<br />
To be different, you part your<br />
hair to the left.<br />
Turtle Beach has taken the<br />
time to primp the Montego just<br />
enough to make it stand out in<br />
a crowd of Vortex-chip Me Too's,<br />
but it didn't go overboard and pierce<br />
its nose. Sure it has A3D, and<br />
DirectSound and DirectSound3D<br />
acceleration like all the others, but<br />
Turtle Beach included a S/ PDIF<br />
header for digital in and out, and a<br />
Waveblaster-compatible header.<br />
Lining the bracket are color-coded ,<br />
1 /8-inch jacks for speaker or headphone<br />
outputs, stereo and microphone<br />
inputs, and the MIDI/joystick<br />
connector. The PCB has connectors<br />
for a CD-ROM, a modem, and an<br />
auxiliary input for items such as a CD<br />
burner or TV tuner.<br />
The Sigmatel97<strong>01</strong> codec's 18-bit<br />
AQC and ~ promise crystal-dear<br />
MagicWave PCI<br />
We're still wearing those brown<br />
corduroys, but we've slicked the hair<br />
back, and we're chewing on a toothpick.<br />
1/0 Magic's PCI Vortex-based<br />
card takes a different tack.<br />
Sure, it has DirectSound, Direct<br />
Sound3D, and A3D support pumping<br />
from the same 8820 Vortex (a 300<br />
audio MIPS DSP) . But 1/0 Magic<br />
went a different way with Analog<br />
Devices' AD1819 CODEC and had<br />
to live with a 16-bit DAC and ADC ,<br />
and a worse sound -to-noise ratio.<br />
While the MagicWave doesn't<br />
have a S/PDIF or<br />
Offering<br />
a dedicated<br />
headphone output,<br />
the MagicWave will get<br />
you into the worlds of<br />
the Cl bus and 30<br />
positional sound on a<br />
small budget.<br />
represents the<br />
pinnacle of<br />
Vortex-based<br />
cards so far.<br />
With features<br />
such as digital<br />
inputs and a<br />
wavetable<br />
header, the<br />
Montego doesn't<br />
mess around.<br />
sound . Even<br />
though Turtle Beach<br />
put a digital interface<br />
header on it, this card<br />
will really appeal to<br />
gamers. It knocked down<br />
two of three digital joysticks,<br />
failing to detect only the<br />
Thrustmaster Rage3D.<br />
The 4MB MIDI patch resides in<br />
RAM and voices good neutral instruments,<br />
albeit with horns on the synthetic<br />
side. The Montego pumps out<br />
64 voices, with 32 handled by the<br />
hardware wavetable. An applet<br />
common to Aureal-based cards lets<br />
users switch between 32 , 64, and<br />
game or pro modes.<br />
The only real problems with the<br />
card relate to the Vortex chip itself,<br />
such as an inability to vary the size<br />
of the MIDI patch. All the Vortex<br />
cards we've seen so far wake you up<br />
by making a loud popping noise<br />
wavetable header, it is<br />
connector heaven.<br />
Adding to the standard<br />
speaker-out, mike-in,<br />
and MIDI/joystick<br />
ports, the MagicWave<br />
has a second nonamplified<br />
line-out for headphones.<br />
Internally, 1/0<br />
Magic has headers for<br />
two CD-ROMs, video,<br />
aux, and a telephone connector. A<br />
jumper is included for different joystick<br />
types, but it couldn 't get the<br />
Thrustmaster Rage3D to work. 1/0<br />
Magic confirmed that the problem<br />
lies with the Vortex itself.<br />
To bolster the stock<br />
4MB MIDI patch,<br />
1/0 Magic threw in<br />
Yamaha's S-YXG50<br />
and S-YG20 SoftSynth<br />
software. It ups the<br />
voices another 128 by<br />
offloading to the host<br />
CPU. With the Yamaha<br />
SoftSynth cranked to 128, MIDI<br />
experienced a mild improvement,<br />
but you'll take a<br />
performance hit.<br />
Both real-mode and<br />
Drivers for Windows 3.1 I<br />
9X, NT 4.0 and 5.0 I<br />
Voyetra Software Suite I<br />
OEM version of Battlezone<br />
when booted up. The final hitch,<br />
which also affected both Vortex cards<br />
here, was a slight distortion heard<br />
during a particularly heavy battle in<br />
Forsaken Mark.<br />
Although the card didn't sweat<br />
through most of our tests, it did<br />
exhibit the highest CPU utilization<br />
when we tossed 24 wave files at it.<br />
The score could be a result of the<br />
inaccuracy of System Monitor.<br />
While the price is steep, the<br />
Montego distinguishes itself enough<br />
to satisfy your aural needs.<br />
Price $129<br />
Company Turtle Beach<br />
Phone 800.233.9377<br />
URL www.tbeach.com<br />
Drivers for i<br />
9X, NT 4.0 and 5.0;<br />
Audio Station; Dark Forces<br />
II : Ambush at 5 Demo<br />
annoying popcrackle-fizzle<br />
on<br />
boot-up was also<br />
present. And installation<br />
was the fuzziest<br />
of the three cards<br />
here, although the<br />
printed docs were<br />
excellent and informative.<br />
Our main beefs relate to the<br />
Vortex and the sparse MIDI and<br />
sound applications. And although<br />
1/0 Magic pushes the feature of<br />
simultaneous speaker and headphone<br />
support, you still have to<br />
open the tray applet to switch 3D<br />
algorithms between headphones<br />
and speakers.<br />
While the card won't be as quiet as<br />
the Montego, trading the S/PDIF and<br />
wavetable header to save about $50<br />
lifts the MagicWave into popularity.<br />
UM PC VERDICT<br />
Price $79<br />
Company 1/ 0 Magic<br />
Phone 714.727.7466<br />
URL www.iomagic.com 8<br />
MINUSIS<br />
Not enough<br />
1nput connecto1 s<br />
Good<br />
documentlon<br />
MINUSIS<br />
SkilllfJ\ "'ttiV.lll'<br />
bundit'<br />
TVI
CAPITAL SHIP<br />
COMBAT 1<strong>01</strong><br />
When the orders come<br />
down to take out some<br />
lumbering destroyer, there's<br />
a sweet science to adding<br />
one of these bad boys to<br />
your kill list.<br />
Descentfreespace:<br />
The Great War<br />
Down and out in outerspace<br />
..<br />
•<br />
E<br />
~<br />
.,.. Expect a heavy fighter escort<br />
when facing any capital<br />
ship. When you warp into a<br />
combat situation, quickly<br />
assess how many enemy<br />
fighters are present by<br />
cycling through available<br />
targets (pressing m<br />
repeatedly). Lock onto a<br />
group, then command a<br />
wing to attack.<br />
... Never go after a capital ship<br />
alone-it's suicide. Once<br />
you've taken out the initial<br />
fighter cover, target one of<br />
the cap ships, then press [SJ<br />
to target individual parts of<br />
the ship-go for the turrets<br />
to strip a cap ship of its<br />
defenses and target the<br />
engines to stop it in its<br />
tracks.<br />
.,.. As you make your attack<br />
run, the cap ship will defend<br />
itself. Instead of flying in a<br />
straight line, jinx about and<br />
avoid their fire. If you've<br />
obtained a clean lock (look<br />
for a red square in your<br />
HUD), fire off a missile to<br />
make short work of the<br />
defenses. Once a couple of<br />
turrets are down, call in your<br />
posse to attack the target.<br />
... Always be on the lookout<br />
for incoming enemy fighter<br />
reinforcements. Your<br />
wingmen will scream<br />
something like • Head's up,<br />
we've got company!" If<br />
your wingmen are kneedeep<br />
in the cap ship attack,<br />
break off your own attack<br />
and take care of the enemy<br />
fighters personally. If you<br />
don't, your wingmen will be<br />
cut to ribbons.<br />
The only things that made the<br />
jump from Interplay's tunneldwelling<br />
original to its awe-inspiring<br />
sequel, Descent Freespace:<br />
The Great War, are the devious<br />
6J. and nauseating freedom of<br />
movement. In fact, this explosive<br />
person space-combat sim more<br />
resembles Origin's Wing Commander series.<br />
Once again, three races fight an epic interstellar<br />
war, and you, as a lowly Galactic<br />
Terran Alliance fighter pilot, are called in to<br />
work your space-combat skills against an<br />
enemy flying equally deadly starfighters.<br />
If you thought WCP's visuals made your<br />
hardware sweat, Freespace's intense firefights<br />
knock you around and set your 3D accelerator<br />
on fire. Limited to 640x480, Freespace will<br />
frustrate hardcore D3D/Giide owners who<br />
yearn for a higher res, but the results are still<br />
audacious. Space combat explodes across<br />
your screen in rich 16-bit color; today's burliest<br />
systems deliver locked-in 30fps+ with the<br />
appropriate 3D accelerator.<br />
l"'''tor.~~• With obligatory lens-flaring,<br />
Excellent v1sual<br />
effects w1th<br />
mass1ve cap1tal<br />
sh1 s<br />
Intense<br />
ame lay<br />
Real-t1me vo1ce<br />
over multiplayer<br />
MINUSIS<br />
No resolut1ons<br />
ast 640x480<br />
Some cut-scenes<br />
kmda hokey<br />
excellent sprite-based<br />
explosions, semitransparent<br />
shield<br />
effects, and<br />
alpha-blended<br />
engine glows,<br />
special effects<br />
galore adorn<br />
Freespace.<br />
Turning-and<br />
burning in space, you<br />
notice the attention to<br />
detail: point-specific<br />
damage, sparks<br />
spewing from damaged<br />
craft, slow-spinning wreckage,<br />
motion-blurs on turns, the<br />
tremble of the cockpit (and<br />
the wiggle of a compliant<br />
force-feedback stick) when<br />
you kick the afterburner.<br />
The ships are the stars<br />
here. Each craft's been meticulously<br />
detailed and texturemapped,<br />
with nary a repetitive<br />
texture among them.<br />
Freespace's intricately detailed<br />
capital ships are so huge, it lit-<br />
In Descent<br />
Freespace, this<br />
Terran carrier is a<br />
behemoth.<br />
Capital ships are<br />
tough to take<br />
down, but not<br />
impossible.<br />
erally takes minutes to<br />
cruise across the biggest<br />
ones. And it will take the<br />
combined efforts of you<br />
and your wingmen to take<br />
these leviathans down. But<br />
when they do go down,<br />
you're treated to a painful<br />
capital ship death worthy<br />
of a Babylon 5 season<br />
finale-something WCP<br />
failed to do.<br />
Rich sound effects and an action-dependent<br />
soundtrack set off an enemy AI (optimized from the<br />
original Descent) that bobs and weaves just enough<br />
to keep you on your toes,<br />
while capital ship hunting<br />
requires skillful dodging and<br />
attacking. Plus, the multithreaded<br />
nature of each<br />
mission means each combat<br />
run is totally different. If<br />
enemy freighters sneak past<br />
your ambush and manage<br />
An enemy fighter's about to get a to warn their friends,<br />
taste of your twin lasers. expect a fierce firefight.<br />
Destroy them, and the mission's complete. Also, not<br />
everything needs to be destroyed; new technologies<br />
await those who capture enemy fighters.<br />
Descent Freespace is the absolute best spacecombat<br />
sim to date.<br />
-Andrew Sanchez<br />
Price $50<br />
Developer Volition/Parallax<br />
Publisher Interplay<br />
Phone 800.1NTERPLAY<br />
URL www.interplay.com
Iomega Buz<br />
DV for the masses<br />
Iomega's Buz Multimedia Producer is<br />
an easy-to-use video capture/playback<br />
solution that's perfect for novice users.<br />
Without a sophisticated software<br />
editor and the ability to crank the data<br />
rates beyond 3MB/sec, savvy producers<br />
may thumb their noses at Buz,<br />
but first timers will relish being able<br />
to learn the system and create their<br />
first project in less than an hour.<br />
Despite being eminently userfriendly<br />
and affordable, Buz has its<br />
problems. The video-capture and<br />
out-put quality is barely passable, and<br />
severe installation problems plague<br />
the system . What Buz has going for it<br />
is that it's cheap.<br />
In addition to an Ultra SCSI port<br />
built into the card for capturing video<br />
to an external hard drive, Buz comes<br />
with a breakout box with composite<br />
and S-Video input/output, and<br />
audio pass-through jacks for quickly<br />
hooking up your video devices. Buz<br />
actually uses your computer's soundcard<br />
to capture audio. The package<br />
contains RCA A/V cables, but not an<br />
S-Video or SCSI cable.<br />
10 nPS POR BETTER<br />
DIGITAL VIDEO<br />
CAPI'URE<br />
.,. A high-quality source (such as a Hi-8<br />
camera) results in better captures. Avoid<br />
duped tapes.<br />
.,. Use a SCSI drive that's been specially<br />
optimized for video.<br />
.,. Run Scan Disk and Disk Defragmenter<br />
before installing the software.<br />
... Disable crash recovery, anti-virus shields,<br />
screen savers, and anything else running<br />
in the background.<br />
.,. If you're on a network, disconnect.<br />
.,. UseS-Video over composite, if your<br />
video player/recorder supports it.<br />
.,. If you're using 32MB RAM or less,<br />
upgrade to at least 64MB.<br />
.,. In Control Panel folder, go under System<br />
Properties/Performance/File System and<br />
change read-ahead optimization to<br />
"none."<br />
.,. While still in the File System property<br />
box, check the Troubleshooting tab and<br />
disable write-behind caching.<br />
.,. Under System PerformanceNirtual<br />
Memory, Disable virtual memory.<br />
Also included is<br />
MGI's Video Wave SE,<br />
mediocre video-editing<br />
software for chopping<br />
and gluing your clips<br />
together. VideoWave<br />
has just enough features<br />
to whet a budding producer's<br />
appetite, but<br />
after only a few<br />
minutes, we found ourselves<br />
yearning for<br />
something meatier, such<br />
as Ulead's Media Studio<br />
Pro or Adobe's Premiere.<br />
The buz's<br />
funky break-out<br />
box allows you<br />
to attach both<br />
composite and<br />
s-video sources<br />
to your PC and<br />
play junior<br />
movie mogul.<br />
We tested Buz on a variety of<br />
systems from Compaq, Micron, and<br />
Dell, with varying degrees of success.<br />
Sometimes it worked, sometimes we<br />
got the blue screen of death. Iomega<br />
tech support blamed the problem on<br />
Phillips' touchy btD98<strong>01</strong>V1 chip. If<br />
your Buz board has this chip on it,<br />
call Iomega for an exchange. Also,<br />
there are compatibility issues<br />
with BIOSes that<br />
don't support<br />
PCI-to-PCI bridge<br />
chips as outlined in<br />
the PCI 2.1 specs<br />
(such as Packard Bell's<br />
\ Many of the first Buz works for consumers<br />
who want to<br />
SCSI/video-capture<br />
boards provided with buz<br />
are plagued with a faulty dabble in digital video<br />
chip that leads to random without shelling out<br />
crashes. Contact Iomega serious dough. If highquality<br />
output to video-<br />
for a replacement if<br />
you're a victim.<br />
860CD, Compaq's<br />
Desktop 6150,<br />
Gateway's 2000 P5-<br />
100, HP's Vedra XA,<br />
and IBM's Aptiva built<br />
before 8/1 /97). We<br />
finally got Buz<br />
working in an NEC<br />
Direction PCL 333<br />
with 32MB RAM and<br />
a 9GB Seagate Cheetah (capable<br />
of sustaining 16MB/sec).<br />
Buz captures video at resolutions<br />
ranging from an Internetfriendly<br />
176x120 and TV-output<br />
720x480 at 30fps. Audio can be<br />
set between 11kHz 8-bit mono<br />
(AM radio quality) and 44.1 kHz<br />
16-bit stereo (CD quality).<br />
At the highest setting (100K<br />
per frame), we<br />
dropped frames.<br />
When we dropped<br />
to 90K, we<br />
dropped fewer<br />
frames, but the<br />
picture started to<br />
strobe about two minutes<br />
into the clip. Sliding the<br />
quality bar down to 50K<br />
improved it, but introduced significant<br />
artifacts. Overall, we wouldn't entrust<br />
Buz to capture video clips longer than<br />
three minutes. After that, Buz peters<br />
out, resulting in jittery clip playback.<br />
You don't need a Fast SCSI drive to<br />
use Buz. Your internal IDE hard drive<br />
will work, but it won't capture the<br />
data rates that a good SCSI card will.<br />
And when you're talking video quality,<br />
the higher the data rate, the higher<br />
the picture quality. It should also be<br />
noted that digital video is a space<br />
monger. When Buz is humming<br />
at its best, it's munching<br />
roughly 2.6MB/sec. Our<br />
three-and-a-half<br />
minute clip at the<br />
80K-quality setting<br />
created a 490MB file.<br />
tape is what you 're after,<br />
save your money and buy Pinnacle<br />
System 's miroDC30 Plus .<br />
MAKIMUM PC VERDICT<br />
Price $199<br />
Company Iomega<br />
Phone 800.697.8833<br />
URL www.iomega.com<br />
-Rick Popko<br />
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PlUSES<br />
lnex en~ive<br />
Output~<br />
Glplurcd vidPo<br />
to telcvr;ion<br />
Includes<br />
thorough<br />
tutorials<br />
wefi4,~igncdbreakout<br />
box<br />
-Built-in SCSI<br />
card<br />
MINUSES<br />
Requires<br />
separate<br />
soundcard for<br />
audio ca ture<br />
Capture tops<br />
out at 3MB/sec<br />
Does not<br />
includeS-Video<br />
or SCSI cablino<br />
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bundled<br />
software<br />
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00
Tektronix Phaser 580<br />
Makes a colorful impression<br />
If you're willing to drop more than a few<br />
thousand dollars on printer, chances are you're<br />
either (a) loaded to the gills with bills for thrills,<br />
or (b) looking for something with quality. If it's<br />
quality you're after, nothing beats a good laser,<br />
and the Phaser 560 doesn't disappoint.<br />
With a 33MHz AMD RISC controller delivering<br />
genuine Adobe PostScript processing,<br />
Tektronix claims print speeds of up to 5ppm for<br />
color and 14ppm for black and white. We didn't<br />
get anywhere near those speeds ourselves, but<br />
then our tests were designed to tax the printernot<br />
give it an easy workout. Nonetheless, the<br />
Phaser 560 produced some darn good<br />
results in the process.<br />
Output quality, especially with text<br />
and grayscale images, was impressive.<br />
Edges were sharp and crisp, with the<br />
text smooth and with nice, thick black<br />
lines. Photographic reproduction was<br />
also good: colors were bright and brilliant<br />
and fully saturated, with only<br />
minor dithering apparent in both our<br />
600dpi and 1200dpi tests. Banding<br />
was almost nonexistent, even when<br />
printed on transparencies or glossy<br />
stock. We did have to adjust the color<br />
calibrations slightly (magenta levels<br />
were too high for our liking), but you can also<br />
modify the settings to perform customized color<br />
matching or simulate standard Pantones. You can<br />
even adjust the toner density.<br />
Looks aren't everything, mind you, but inside<br />
the Phaser 560 is just as impressive. Automatic<br />
color correction, job pipelining, toner supply "gas<br />
gauges" that let you check the toner supply from<br />
either the front panel or from your <strong>web</strong> browser,<br />
and four separate paper trays for a variety of<br />
paper sizes and stocks are a few of the Phaser<br />
560's features.<br />
Don't let the<br />
$5,000 price tag<br />
scare you off. The<br />
nonextended<br />
version (maximum<br />
600dpi, 8MB<br />
RAM, less fonts,)<br />
costs $1,000 less,<br />
and you can still<br />
upgrade later-but<br />
at a price penalty.<br />
Installation is a breeze. Slide in<br />
the four starter toner cartridges,<br />
install the fuser and imaging unit,<br />
and attach the cables. And with a<br />
toner capacity twice that of standard<br />
laser printers, the cartridges<br />
won't have to be replaced until<br />
you've printed approximately<br />
10,000 color pages or 12,000<br />
monochrome. So, depending on<br />
your printing regimens, you may not have to buy<br />
replacement cartridges ($109 black; $299 color)<br />
for a while.<br />
If it's a laser you 're after, consider the Phaser<br />
560. It's a colorful contender.<br />
-Bryan Del Rizzo<br />
PlUSES<br />
Above-average<br />
out ut ua!Jt<br />
Easy as p1e<br />
mstallat1on<br />
Increased toner<br />
capac1ty<br />
Parallel port, SCSI,<br />
Ethernet (EtherTalk, Novell<br />
NetWare, TCP/IP), Token<br />
Ring (Novell NetWare,<br />
TokenTalk, TCP/IP), Serial<br />
and LocaJTalk<br />
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Print Time: 0:29 Print Time: 4:27 Print Time: 2:35<br />
Text can't look much better than this.<br />
If we'd printed these in color, they would've<br />
been good enough to open up a Swiss bank<br />
account with!<br />
A sweet, not sour, reproduction
1<br />
Goldmine 4.0<br />
Everything but<br />
the prosped's<br />
kitchen sink<br />
Not all contact managers are created<br />
equal. With Goldmine 4.0 , you can<br />
manage your contacts, automate sales<br />
activity processes, and even create<br />
telemarketing scripts. Much of its<br />
power, however, is most fully realized<br />
in a networked environment, and<br />
you'll have to climb a steep learning<br />
curve to make the most of it.<br />
Goldmine resembles most contact<br />
managers: a contact<br />
screen (importing<br />
records is a snap),<br />
calendar, and<br />
reminders. It's easy<br />
to sort contacts,<br />
gather them into<br />
groups, and search.<br />
The calendar has a<br />
strong networked<br />
presence , with an<br />
in/out pegboard<br />
Laplink 1.5<br />
and the ability to view<br />
several schedules.<br />
With its sales-specific<br />
features, Goldmine stands<br />
out. In addition to scheduling<br />
appointments, phone<br />
calls, and so forth, You can<br />
LapLink 7.5 exchanges information<br />
between computers-once you<br />
manage to get them connected.<br />
LapLink links via cable, wireless,<br />
modem, network, or dial-up. We had<br />
a heck of a time hooking our laptop<br />
and desktop computers, until we<br />
learned our U.S. Robotics modems<br />
don't get along well with LapLink.<br />
LapLink offers file transfer (it's set<br />
up like the Windows 95 Explorer),<br />
remote control, and a si m pie text chat.<br />
The excellent remote control offers full<br />
access. You can control the host computer<br />
remotely at full-screen on the<br />
guest computer or<br />
within a window.<br />
LapLink's security,<br />
unfortunately,<br />
needs improvement.<br />
Though it's<br />
easy to set up<br />
users for a log-in<br />
forecast sales (complete<br />
with probability percentage)<br />
and express these and other<br />
completed tasks in graphs.<br />
Goldmine can you script<br />
processes that initiate normal<br />
actions in a sales cyclesending<br />
a "thank you"<br />
letter, requesting referrals,<br />
surveying customers.<br />
Goldmine also has a solid<br />
list, when you add<br />
or edit a user, the<br />
password isn't<br />
shielded by asterisks<br />
and is clearly visible.<br />
Users can be given<br />
restricted access to<br />
the remote computer,<br />
limited only<br />
to chat, file transfer,<br />
remote control, or<br />
any combination.<br />
LapLink also offers<br />
logging of several<br />
interactions, including<br />
connections, file<br />
transfers, and callback numbers.<br />
Unfortunately, details about<br />
file transfer are made available<br />
only on the "guest"<br />
machine that downloads<br />
the files, and not the host<br />
machine.<br />
Goldmine offers<br />
a variety of sales<br />
tools, including a<br />
telemarketing<br />
script organizer.<br />
e-mail. Incoming e<br />
mail can be linked<br />
to contact records.<br />
Telemarketing<br />
scripts, the ability<br />
to change sales territories,<br />
and other<br />
sales-type extras<br />
fill in this program .<br />
But it'll take you a<br />
while to get your<br />
bearings with all<br />
the icons and<br />
screens. Sometimes<br />
a fortuitous rightclick<br />
or tap on the<br />
space bar will get<br />
you where a menu<br />
perusal couldn 't.<br />
And this manager<br />
is so network-oriented that using it<br />
solo may seem a strange. But you 'll<br />
find that there's a lot of power inside<br />
this initially overwhelming interface.<br />
-Tara Calishain<br />
MAXIMUM PC VERDICT<br />
Price $295<br />
Company Gold mine<br />
Phone 310.454.6800<br />
URL www.goldminesw.com 8<br />
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Soyo SY-888 AT<br />
Anemic 440BX Iovin•<br />
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PLUSES<br />
Clock settings<br />
accessible via<br />
BIOS<br />
Several systembus<br />
settings for<br />
overclocking<br />
erformer<br />
AT formfactor<br />
MINUSES<br />
Only three<br />
PCI slots<br />
Only three<br />
DIMM sockets<br />
No USB brackets<br />
packaged w1th<br />
board<br />
Odd pos1t1on1ng<br />
of EIDE header<br />
connectors<br />
With Intel finally busting loose<br />
the the mighty 1 OOMHz<br />
system bus, everyone's<br />
working that 440BX<br />
core-logic AGPset<br />
like it's going out of<br />
style. Soyotek is no exception;<br />
attacking on the AT formfactor<br />
front is the company's SY-6BB<br />
Baby AT board.<br />
A jumperless Award BIOS allows<br />
cranking the CPU speed setting<br />
adjustments without cracking your<br />
case open. In fact, the only jumpers<br />
waiting to be jumped on the PCB<br />
are the CMOS reset and 1/0 configurations.<br />
And with the latest<br />
BIOS revs, you can bump those<br />
system-bus speeds from 66MHz,<br />
:J~~=~~-~~~ 1 OOMHz, 103MHz,<br />
113MHz, and a burly<br />
133MHz-tres bon!<br />
Support for the Celeron<br />
and all flavors of Pentium II<br />
(from 233MHz through<br />
400MHz) is also present and<br />
accounted for.<br />
The SY-6BB will only run<br />
All the usual suspect ports are present and<br />
accounted for on Soya's SY-688 AT<br />
motherboard, but don't get hot and<br />
bothered for USB.<br />
world starved<br />
for a good<br />
440BX AT<br />
with your<br />
unbuffered168-pin<br />
DIMMs, but the designers<br />
at Soyotek must have<br />
been asleep at the switch,<br />
plopping in a measly<br />
three DIMM slots! What's<br />
up with that?<br />
And to add insult to<br />
injury, the SY-6BB only<br />
comes with three PCI<br />
slots, for a total expansion<br />
limitation of six slots.<br />
Hmmm, AT's standard<br />
layout calls for a hearty<br />
eight expansion slots.<br />
Soyotek could have easily<br />
slapped in the two more<br />
PCI slots this board desmotherboard,<br />
why couldn't<br />
Soyo slap in<br />
just a few<br />
more sockets,<br />
slots, and<br />
ports for us?<br />
perately needs. We understand the<br />
need to keep some slots free for PS/2<br />
and USB connectors, but come on!<br />
The EIDE header connectors are<br />
also in a closer-than-comfortable<br />
position, straddling either side of<br />
the AGP expansion slot. The lack of<br />
any USB ports hurts as well-would<br />
it have hurt to include the<br />
TESTING PARAMETERS: CPU: 400MHz Pentium II, RAM: 128MB of 100MHz SDRAM w/SPD<br />
(single DIMM), 0/S: Windows 98 Final, AGP card: Reai3D Starfighter 8MB AGP (Intel i740)<br />
Each test was ran five times and the average was used. RAM Speed score was taken using STREAM for<br />
DOS v2.0, with the resulting five scores averaged and converted into MB/s. STREAM measures 1MB<br />
as 1 ()()()()()() bytes, so adjustments were made in the final score. EIDE speed was taken using HDTach 98<br />
on an IBM Deskstar 14GB UDMA hard drive. The Intel i740 uses system memory for texture memory<br />
storage exclusively. Test was conducted using a 20.3MB texture setting<br />
necessary connector?<br />
The accompanying<br />
CD-ROM contains all the<br />
Soyo manuals in PDF<br />
format, which may save<br />
paper, but makes them a<br />
pain to read if your only<br />
system is in pieces .<br />
Performance wise,<br />
the SY-6BB is rock solid,<br />
and with the jumperless<br />
design, overclockers will have a<br />
field day bumping and nudging the<br />
mainboard into higher performances,<br />
thanks to no less than three other<br />
system-bus speeds. 350MHz CPU<br />
owners will be able to bump this rig<br />
up to 360MHz (103MHz x 3.5) or<br />
395MHz (113MHz x 3.5), but as<br />
always system stability may be<br />
compromised at the higher speeds.<br />
Slap more PCI slots, DIMM<br />
sockets, USB ports in the SY-6BB,<br />
and it might achieve Kick-Ass<br />
status. As it is, as one of only two<br />
440BX AT motherboards making<br />
the rounds today (Tyan's Thunder<br />
100 being the other), it will find a<br />
home in someone's older case . The<br />
SY-6BB performs superbly, and it is<br />
easy to overclock.<br />
-Andrew Sanchez<br />
URL www.soyo.com.tw<br />
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by Harold Sturman<br />
0<br />
ne day a friend asked my<br />
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For fastest service, call toll-free 24 hours a day<br />
800-992-2966<br />
lalllEJ-11;]<br />
~-~~ corntrad<br />
industries<br />
2820 Waterford Lake Dr. , Suite 102<br />
Midlothian, Virginia 23113
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""<br />
Despite<br />
some good<br />
components,<br />
this Pavilion<br />
proved<br />
sluggish in<br />
the stretch .<br />
PlUSIS<br />
400MHz<br />
Pent1um II<br />
DVD-ROM<br />
12GB hard dnve<br />
MINUSES<br />
Sub-par<br />
erformance<br />
Onboard v1deo<br />
Lousy DVD<br />
performance<br />
No portable<br />
storage<br />
HP Pavilion 8290<br />
Life in the slow lane<br />
The Pavilion 8290 is billed<br />
as the "machine that can<br />
take computer enthusiasts<br />
anywhere they want<br />
to go." If you're looking<br />
for a leisurely Sunday<br />
drive maybe. But if<br />
you're looking to go offroad<br />
and get mud on the<br />
tires, be forewarned: the<br />
Pavilion 8290 is like Kia 's Sportage<br />
4x4. You'll eventually get stuck in<br />
the mud without sufficient horsepower<br />
to pull yourself out.<br />
With a 400MHz Pentium II<br />
processor, an Asus P2B98-XV motherboard,<br />
Intel's 440BX AGPset, and a<br />
honking huge 12GB hard drive, the<br />
8290 seems primed to deliver. And<br />
with an Ensoniq AudioPCI soundcard,<br />
DVD-ROM drive, and AGP 2x<br />
graphics under the hood, it would<br />
appear that Hewlett-Packard is at<br />
least intent on giving you the cuttingedge<br />
technologies Maximum PC<br />
readers demand. But the benchmark<br />
results, prove the 8290's at the back<br />
of the pack in the 400MHz race .<br />
So what makes this potential<br />
screamer a dreamer? Well, how about<br />
the "I 'm soldered to the motherboard<br />
so there's no way in hell you can<br />
upgrade me" ATI 3D Rage Pro? You<br />
may save a few bucks using an OEM<br />
motherboard and going without an<br />
AGP slot, but those cost savings disappear<br />
the minute you want to upgrade.<br />
And since you can't, you 'll be forced<br />
to (a) buy a new motherboard, or (b)<br />
shell out for a new<br />
system . Either way,<br />
you'll be out of pocket<br />
and out of luck.<br />
And besides, the 3D<br />
Rage Pro is looking<br />
anemic these days.<br />
Although its TV-output<br />
is still stellar-both<br />
S-Video and analog<br />
outputs are includedthis<br />
chip is in desperate<br />
need of a 3D overhaul.<br />
Polished OpenGL<br />
drivers would be a<br />
useful accessory too.<br />
DVD is a nice touch,<br />
but the bundled Zoran/<br />
CompCore soft-DVD<br />
solution provides video<br />
quality on par with a<br />
25-cent peep show.<br />
Banding, ghosting, and<br />
severe dithering are<br />
readily apparent, with<br />
the resulting out-of-sync chaos dropping<br />
frames and lurching more than a<br />
Dodge Viper on low-octane juice.<br />
Worse, whenever you hook up a TV,<br />
the screen resolution defaults to an<br />
off-kilter 848x480-fine for TV, but<br />
letter-boxed on the monitor.<br />
The case is roomy inside, though,<br />
with seating available for three<br />
5.25-inch and two 3.5-inch drive<br />
bays. Three PCI slots provide ample<br />
expansion, but we were disappointed<br />
that a removable storage option<br />
(such as a Zip drive) wasn't included .<br />
Three 5.25-inch, two 3.5-inch<br />
Two USB, two serial, one parallel, one<br />
gameport, video-out, S-Video-out, two<br />
PS/2 audio in/ out<br />
ATI 3D Rage Pro AGP 2x<br />
with 4MB SGRAM<br />
----+H;.:.:. ewlett Packard M70 17-inch with<br />
~-:--=0_.2Bmm dot pit""'ch~-- ---~--<br />
1280x1 024@70Hz<br />
Despite its 440BX pedigree, the<br />
8290 doesn't burn rubber. In fact,<br />
it's the overall slowest 400MHz<br />
system we've seen to date. However,<br />
hardware MPEG decoding, a better<br />
monitor (the included 17-inch,<br />
1280x1024 is a major letdown), and<br />
a beefed up video subsystem would<br />
turn the 8290 into a road warrior.<br />
00<br />
"' f-<br />
Cl.<br />
UJ<br />
"'<br />
Pump Up The Volume The keyboard is<br />
a multimedia delight, with controls for CD<br />
action and system volume nicely positioned<br />
above the QWERTY keys.
Isn't this ironic? There's lots of expansion<br />
space inside the case, but the only thing<br />
you can't upgrade is the onboard videoone<br />
of the few PC subsystems you'd<br />
definitely want to improve sometime in<br />
the future.<br />
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..<br />
Playing Chicken<br />
With the Sun A dedicated<br />
fan and heatsink<br />
keep the Pentium II<br />
inside mighty cool.<br />
Uncouth, Uncool This is so<br />
sad ... a spot on the motherboard<br />
for an AGP slot, but alas. The<br />
Rage Pro is soldered smack dab<br />
on the motherboard. The only<br />
way to get rid of it is to buy a<br />
whole new motherboard or PC.<br />
Drive-In Express Check out all<br />
of the free spacel The 8290's case<br />
design is clear and clutter free.<br />
Cables don't obstruct any of the<br />
free slots or drive bays, but. ..<br />
Hatchback To Nowhere .. . to gain<br />
access to those extra drive bays,<br />
you'll have to pop off this annoying<br />
front panel. Make it a sliding door, or<br />
get rid of it entirely.<br />
V><br />
m<br />
~<br />
00 "'
Final Fantasy VII<br />
Living in a materia world<br />
I<br />
f<br />
I<br />
J<br />
t<br />
I<br />
I<br />
f<br />
I<br />
I<br />
l<br />
The archetypal RPG on the Sony<br />
PlayStation has finally made the jump<br />
to the PC, bringing with it enhanced<br />
graphics that 32-bit console owners<br />
can only dream about.<br />
FF VII combines pre-rendered,<br />
stylized backgrounds with realtime<br />
gouraud-shaded texture-mapped<br />
polygons. Action takes place in a skillful<br />
weave of Alone In The Dark-esque<br />
camera angles and an active,<br />
cinematic camera-tracking<br />
system for its quasi-turnbased<br />
combat system. At<br />
640x480/16-bit and using all<br />
those cool visual niceties<br />
Direct3D PC users are accustomed<br />
to, such as bilinear<br />
filtering, alpha-blending, and<br />
more, FF VII roars. Unfortunately,<br />
the developers opted not<br />
to re-render the gorgeous 320x240<br />
PlayStation background artwork,<br />
resulting in pixelation. Also, the FMV<br />
suffers from massive artifacting.<br />
As monsters are summoned and<br />
weapons discharged, the camera<br />
tracks to capture the action. Framerates<br />
on a pimped-out machine remain<br />
smooth and fast. But check carefully<br />
which D3D cards are supported, as<br />
Riva 128 owners are crying foul over<br />
FF VII's lack of hardware support.<br />
Prepare to invest major time in FF<br />
VII. This four-CD brute contains<br />
much adventuring-while<br />
the<br />
main plot is linear,<br />
there are side<br />
quests aplenty<br />
(mainly for extra<br />
party members or<br />
super-secret<br />
weaponry and<br />
magic). The extra-<br />
ordinary combat system verges on<br />
the extreme, but it's the only way to<br />
pump up those characters and get<br />
them strong enough for the final<br />
confrontation.<br />
Some folks may be turned off<br />
by the gameplay mechanics and<br />
big-headed anime character designothers<br />
will be offended by the game's<br />
My, what a big sword<br />
you have! Final Fantasy<br />
VII's pseudo realtime<br />
combat takes some<br />
getting used to, but the<br />
spell effects are well<br />
worth it.<br />
adult situations<br />
and blatant stereotyping.<br />
But RPG<br />
lunatics lusting for<br />
a long adventure<br />
until the next<br />
Ultima, Wizardry,<br />
or Fallout should<br />
look no further<br />
than Final Fantasy<br />
VII-the cure for the common RPG.<br />
-Andrew Sanchez<br />
Price $50<br />
Developer Squaresoft<br />
Publisher Eidos Interactive<br />
Phone 415.547.1200<br />
URL www.eidosinteractive.com
...,. Tech Terms Revealed<br />
aperture grille itself is a collection A3D see Aureai3D at startup, configures devices,<br />
of fine metal strips that stretch<br />
and then boots the OS. Because<br />
ATX A motherboard formfactor<br />
Accelerated Graphics Port vertically from the top of the<br />
the BIOS is so integral to getting<br />
that's smaller than AT, it's a stan-<br />
AGP is an expansion bus devel- screen to the bottom. The<br />
your computer started, it's stored<br />
dard configuration definition for<br />
oped by Intel specifically for the monitor's electron beam is shot<br />
on a separate ROM chip, not<br />
most modern full-size desktop<br />
videocard subsystem. It operates through the grille, which posiand<br />
tower PCs. Subsets of this<br />
your hard drive, to isolate it from<br />
independent of the PCI bus and tions the beam so that it corinclude<br />
NLX, LPX, and MicroATX.<br />
crashes.<br />
normally runs at 66MHz (i.e., rectly excites the red, green, and<br />
There are numerous differences blue screen of death Slang to<br />
1x). Whenever you see multipli- blue phosphor dots that ultibetween<br />
the older Baby AT form- describe the Fatal Exception Error<br />
ers attached to AGP, such as 2x mately comprise the picture you<br />
factor and ATX, including reloca- screen that appears after a fullor<br />
4x, they are referring to how see on the screen . Because an<br />
tion of the CPU to an area closer blown system crash.<br />
much faster the bus will run-2x aperture grille allows more electo<br />
the power supply fan and<br />
means 66MHz x 2, or 133MHz. trons to pass through than a<br />
browser-centric world A futurconcentration<br />
of 1/0 ports in one<br />
ADC Analog Digital Converter. shadow mask, it tends to foster a<br />
istic paradigm in which everyone<br />
rectangular cluster. How do you<br />
See DAC.<br />
more brilliant image. Currently,<br />
accesses shared applications and<br />
know which one you have?<br />
Sony and Mitsubishi manufacture<br />
information through browser<br />
ADSL Asymmetric Digital<br />
Generally, an ATX-type machine<br />
all the aperture-grille CRTs used<br />
software.<br />
Subscriber Line. A protocol for<br />
will turn itself off after selecting<br />
by the world's many monitor<br />
high-bandwidth data transmis- shut down in Windows 95 or NT. brushes 2D sprite-based elecompanies.<br />
ments integrated with transparsion<br />
. Uses regular, old copper<br />
Aureai3D A proprietary API for<br />
API see Application Program<br />
ent margins in a 3D engine.<br />
telephone lines to support down-<br />
handling 3D positional sounds<br />
stream throughput from 1.5 to Interface<br />
and Doppler effects. Using algo- bump mapping A technique<br />
9Mbps. Application Program Interface rithms developed for NASA, A3D for simulating textured surfaces<br />
AGP see Accelerated Graphics A set of programming protocols. is able to simulate 3D positional by varying the way in which<br />
Port<br />
Instead of a programmer creating sounds on two speakers. A3D objects reflect light.<br />
custom codes to talk to an oper- will support four or more speak- bus A data channel connecting<br />
AGPset Any core logic chipset<br />
ating system directly, he or she ers, but is optimized for two. two or more parts of a computer.<br />
that supports the AGP bus. See<br />
can write an application to an<br />
The expansion bus, for example,<br />
core-logic chipset.<br />
API specification, and the instruc-<br />
is the conduit through which PCI<br />
AI see Artificial Intelligence tions will be passed on to the cards share data with the CPU<br />
alpha-blend The ability to give<br />
operating sytem .<br />
banding Extraneous lines in a and system memory.<br />
a pixel a value that will render it Application Specific lnte- printed page or displayed image.<br />
bus-mastering drivers A<br />
solid, invisible, or partially trans- grated Circuit A silicon chip On a monitor, banding occurs<br />
feature that enables a controller<br />
parent. The process is often used hard-coded to run a specific when the color depth of the<br />
connected to the bus to commuin<br />
games to depict special application. video signal isn't rich enough<br />
nicate directly with other devices<br />
effects, such as explosions and<br />
to display a continuous color<br />
artifact Graphical flaw caused<br />
on the bus without going<br />
weapon discharge. When<br />
gradient.<br />
by the shortcomings of a com-<br />
through the CPU . Most modern<br />
mapped onto polygons, alphapression<br />
technology. Often mani- bezier path In drawing applica- bus architectures, including PCI ,<br />
blending can simulate semi - tested as blotchiness in what tions, a curved line defined by at support bus mastering because it<br />
transparent objects, such as should be a solid color. least three adjustable points. The improves performance.<br />
water and glass.<br />
shape of the curve can be altered<br />
Artificial Intelligence The<br />
bytecode Java programs are<br />
algorithmic procedure textur-<br />
by tweaking the handles extendcompiled<br />
to produce bytecode.<br />
"brains" of a computer-con-<br />
ing A formulaic method of ren-<br />
ing from each point.<br />
trolled game character. AI deter-<br />
Because Java is designed to be<br />
dering imagery capable of mines how the computer reacts bilinear filtering Bilinear inter- machine agnostic, the bytecode<br />
generating potentially unlimited to human decisions, and in polation. An algorithm that can is again compiled on the<br />
detail. theory should "learn" human be used to apply textures to 3D machine that executes it by a<br />
Amiga The first true multimedia strategy as the game progresses. objects. An example would be to Just-In-Time compiler.<br />
computer. Anyone who is cool<br />
apply a texture of bricks over a<br />
ASIC pronounced "a-sick. " See<br />
either worked on an Amiga,<br />
sphere, making it look as if it<br />
Application Specific Integrated<br />
owned an Amiga, or claims to<br />
were composed of bricks.<br />
Vl<br />
Circuit.<br />
m<br />
have been on the periphery of BIOS Basic Input/Output cache A dedicated or reserved "-i<br />
ATAPI ATA Packet Interface.<br />
\1)<br />
the Amiga's design.<br />
System. Software that contains bank of memory that is used to 00<br />
Defines a set of commands supyour<br />
computer's most rudimen- improve your computer's per-<br />
aperture grille A CRT technol- ported through the ATA-2 interogy<br />
that fosters a bright display<br />
tary instructions on how the formance. It provides a tempoface<br />
for peripherals other than<br />
(compared to the competing<br />
operating system communicates rary storage area for instructions<br />
hard drives, such as CD-ROM,<br />
shadow mask technology). The<br />
with hardware. Your BIOS runs and data that acts as a fast swap<br />
DVD-ROM, and tape drives.<br />
I
hen I started working as Microsoft's game<br />
evangelist, I paid my first visit to id Software<br />
to meet a guy named john Carmack. My<br />
mission: learn what Windows needed to<br />
become a great gaming OS.<br />
asked if we should buy id Software.<br />
Afterward, Bill Gates sent me e-mail<br />
asking if I thought id would ever become a<br />
competitive threat to Microsoft, then he<br />
I wish I still had the mail I sent Bill, but I remember saying<br />
something to the effect that the potential for virtual worlds to<br />
become platforms was tremendous in the game industry, but that<br />
it wasn't clear to me that id had fully realized that yet.<br />
I said it would take time for the then-DOS-bound community<br />
of game developers to wake up and migrate from making<br />
dedicated single-player disposable applications, to persistent<br />
multiplayer game universes ... and then to develop the business<br />
model to turn them into platforms such as Windows.<br />
I think I used that mail as an opportunity to point out that<br />
simply making better multimedia drivers to migrate DOS game<br />
developers to Windows would not provide Microsoft any security<br />
or significant advantage when the developers finally started<br />
making successful game platforms.<br />
Today, I think id may actually be aggressively discovering the<br />
power of being a platform. john Carmack is the first and only<br />
person I've ever met in the game industry whom I believe might<br />
applications for which it was never<br />
intended. id has carefully modularized<br />
the engine to support extensibility<br />
and component replacement.<br />
john has an IQ lock on the<br />
technology that makes that kind<br />
of realtime world possible. Sure,<br />
other people make pretty good 3D<br />
shooters, but id has created a<br />
network infrastructure, it has OEMs<br />
who license the technology, and of<br />
course everyone buys the client<br />
software. john is making a completely<br />
new kind of OS for the PC,<br />
one based on the delivery of 3D<br />
content via the Internet. In many<br />
less-than-obvious ways, Quake II is<br />
already well beyond any other 3D engine currently on the<br />
market. The game he puts on his engine, Quake III, for example,<br />
is just his best content offering, just as Office is Microsoft's best<br />
content offering for its own platform.<br />
john has also started flexing serious platform muscle.<br />
He's telling Microsoft where to stick its 3D strategy, which by<br />
itself means nothing. But he's also using his emerging platform<br />
power to shove Microsoft around for a change.<br />
As an OS, Quake is already powerful enough to demand<br />
Quake: Windows' Biggest Threat<br />
THE ULTIMATE 3D GAME HAS THE BEST SHOT AT FRAGGIN ' MICROSOFT<br />
actually have the potential to grow up to be the next Bill Gates.<br />
To date, Microsoft is the only company that has actually<br />
mastered platform power and refined it to an art. But Microsoft<br />
is blind to the game industry, and id's technology is increasingly<br />
showing the hallmarks of a developing platform.<br />
A platform is more than a set of tools that a community<br />
of applications are<br />
dependent on. There<br />
is a spark of magic in<br />
the idea behind a<br />
platform, and the<br />
process by which it<br />
is created, adopted,<br />
and evolved.<br />
support for its own driver model from the entire 3D hardware<br />
community. He's also told Apple that he'll only port Quake<br />
to Rhapsody. It reminds me of the first moves Bill made to<br />
subjugate IBM .. . right up to the day he told them he would<br />
decide what OS they'd use from then on.<br />
I'm sure Carmack wouldn't necessarily find the characterization<br />
John Carmack is the first and only person I've ever met in the<br />
game industry I believe might adually have the potential<br />
to grow up to be the next Bill Gates.<br />
Sun, Novell, IBM, Lotus, and Adobe have all tried to contrive<br />
a platform. Adobe succeeded with PostScript and then lost its<br />
leverage. Netscape had one, but didn't know how to use it, and<br />
so succumbed to Microsoft, as well. java, of course, is a rapidly<br />
decaying attempt to create another one.<br />
Ah, but Quake .... id is the best at something everyone<br />
wants now, and something everyone will soon need. Quake is<br />
the best 3D solution for the Internet. It has a huge community<br />
of content developers, and it's being used for content and<br />
of being a budding Gates complimentary, but in my opinion, he's<br />
the only kind of competitor that has a chance against the Empire.<br />
There are still many hurdles id has to leap to get there, and it<br />
isn't completely clear that john wants to take them. Supporting<br />
thousands of screaming developers and OEMs just doesn't seem<br />
like John's bag. But it's a necessary step for an evolving platform.<br />
If id doesn't take it, somebody else eventually will. I predict that<br />
very shortly a number of 3D engines designed to be platforms<br />
will appear in the market, and id may have a different kind of<br />
competition cut out for it. •
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TO ORDER TOLL-FREE<br />
800·757·8442<br />
TO ORDER ONLINE 24 HRSJDAY<br />
www_dell.com/buydell<br />
Mon-Fri 7am-11pm CT · Sat-Sun 8am-8pm CT<br />
In Canada~ call 800-839-<strong>01</strong>48<br />
In Mexico~ call 0<strong>01</strong>-800-210-7607<br />
I Keycode #88344 I<br />
Reference the order code listed above to receive featured configuration and pricing.<br />
0<br />
Personalleasing arranged by Dell Financial Services LP., an independent entity, to qualified customers; amount of monthly lease payments above based on 36-month<br />
lease. All above monthly lease payments exclude taxes which may vary (for example, Hartford City, IN sales tax $4.32/month); shipping cost due with first payment;<br />
no security deposit required; subject to credit approval and availability. Lease terms subject to change without notice.