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Crisis Core: Final Fantasy 7 - Sony PSP - Manual - gamesdbase.com

Crisis Core: Final Fantasy 7 - Sony PSP - Manual - gamesdbase.com

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© 2007, 2008 SQUARE ENIX CO., LTD. All Rights Reserved. CHARACTER DESIGN: TETSUYA NOMURA.<br />

CRISIS CORE, FINAL FANTASY, SQUARE ENIX, and the SQUARE ENIX logo are registered trademarks or<br />

trademarks of Square Enix Co., Ltd. All other trademarks are the property of their respective owners.


Table of Contents<br />

Story & Characters . . . . . . . . . . . . . . . . . . . . . . . . . . 4<br />

Controls . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 8<br />

Starting a Game . . . . . . . . . . . . . . . . . . . . . . . . . . . . 10<br />

Field Screen. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 12<br />

Battle Screen. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 14<br />

Screen Overview & Basic Rules . . . . . . . . . . . . . 14<br />

Actions . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 16<br />

DMW Effects & Status Changes . . . . . . . . . . . . 18<br />

Main Menu . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 20<br />

Screen Overview . . . . . . . . . . . . . . . . . . . . . . . . 20<br />

Items / Equipment. . . . . . . . . . . . . . . . . . . . . . . . 22<br />

Materia / Materia Fusion. . . . . . . . . . . . . . . . . . . 24<br />

DMW / Missions . . . . . . . . . . . . . . . . . . . . . . . . . 26<br />

Mail / Shops . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 28<br />

Hints . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 30<br />

Credits . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 32<br />

Warranty . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 41<br />

1


Getting Started Starting Up<br />

Right side R view<br />

<strong>PSP</strong> ® (PlayStation ® Portable) system configuration<br />

Front view F<br />

buttons<br />

Disc cover DC OUT connectors<br />

IR port USB<br />

OPEN latch<br />

connector<br />

Set up your <strong>PSP</strong> ® (PlayStation ® Portable) system according to the<br />

instructions in the manual supplied with the system. Turn the system<br />

on. The power indicator lights up in green and the home menu is<br />

displayed. Press the OPEN latch to open the disc cover. Insert the<br />

CRISIS CORE -FINAL FANTASY® VII- disc with the label facing<br />

away from the system, slide until fully inserted and close the disc<br />

cover. From the <strong>PSP</strong> ® system’s home menu, select the Game icon and<br />

then the UMD icon. A thumbnail for the software is displayed. Select<br />

the thumbnail and press the button of the <strong>PSP</strong> ® system to start the<br />

software. Follow the on-screen instructions and refer to this manual<br />

for information on using the software.<br />

NOTICE: Do not eject a UMD while it is playing.<br />

POWER/HOLD switch<br />

Memory Stick Duo<br />

Warning! Keep Memory Stick Duo media out of reach of small children, as the<br />

media could be swallowed by accident.<br />

To save game settings and progress, insert a Memory Stick Duo into<br />

the memory stick slot of your <strong>PSP</strong> ® system. You can load saved game<br />

data from the same memory stick or any Memory Stick Duo containing<br />

previously saved games.<br />

L button<br />

Directional<br />

buttons<br />

MEMORY<br />

STICK<br />

DUO<br />

access<br />

indicator<br />

WLAN<br />

access<br />

indicator<br />

Analog stick<br />

Strap holder<br />

Left speaker<br />

HOME button<br />

LCD screen<br />

POWER<br />

indicator<br />

2 3<br />

Volume<br />

R button<br />

buttons<br />

HOLD<br />

indicator<br />

Right speaker<br />

START button<br />

SELECT button<br />

Sound button<br />

Display button


Story & Characters<br />

Seven years prior to the events of <strong>Final</strong> <strong>Fantasy</strong> VII—<br />

The Shinra Company is rapidly increasing its influence<br />

through its monopoly on mako energy and military might.<br />

With the burgeoning city of Midgar as its base and symbol<br />

of prosperity, Shinra is on the verge of establishing<br />

absolute dominance over the world.<br />

SOLDIER is a group of skilled <strong>com</strong>bat operatives within<br />

Shinra. The elite within the group—those strong enough to<br />

be deemed SOLDIER 1st Class—are respected and idolized<br />

by the citizenry.<br />

Zack is a young SOLDIER 2nd Class who aspires to be<strong>com</strong>e<br />

a 1st. He spends his days carrying out assignments under<br />

the guidance of his 1st Class mentor, Angeal.<br />

During an operation in Wutai, a large number of SOLDIER<br />

members, led by SOLDIER 1st Class Genesis, go missing.<br />

The severity of the situation prompts Shinra executives to<br />

deploy even more SOLDIER operatives in hopes of bringing<br />

an end to the war with Wutai--and conducting an<br />

investigation into the mass desertion. The ones assigned<br />

to the mission are Zack, Angeal, and the 1st Class hero<br />

who is known the world over as Sephiroth…<br />

What truths lie behind Genesis's disappearance?<br />

What secrets bind the three SOLDIER 1st Class operatives?<br />

For Zack, a cruel and fateful struggle awaits...<br />

Zack<br />

SOLDIER 2nd Class in the Shinra<br />

Company. Zack joined SOLDIER with<br />

dreams of be<strong>com</strong>ing a hero. Full of<br />

vitality, he is quick to act and has a<br />

cheerful disposition.<br />

4 5


Sephiroth<br />

The greatest SOLDIER<br />

1st Class, whose name is<br />

known all over the world.<br />

Sephiroth possesses<br />

superhuman powers that<br />

enable him to execute<br />

missions with absolute<br />

perfection. Though he is<br />

never one to express his<br />

feelings, there seem to be<br />

moments when he opens up<br />

to Angeal, Genesis, and Zack.<br />

Angeal<br />

SOLDIER 1st Class, often<br />

seen in action together with<br />

Zack. Stoic and morally<br />

straight as an arrow,<br />

Angeal is good friends<br />

with fellow 1st Classes<br />

Sephiroth and Genesis.<br />

For some reason, he<br />

hardly ever uses his<br />

giant Buster Sword in<br />

battle.<br />

Aerith<br />

A girl who grows flowers in the<br />

slums, Aerith is descendent of<br />

the Ancients, a people thought<br />

to possess the power to converse<br />

with the planet. She is<br />

under constant surveillance by<br />

the Shinra Company.<br />

Genesis<br />

SOLDIER 1st Class in the Shinra Company.<br />

Genesis is a devotee of literature, especially the<br />

epic poem "LOVELESS." While friends with<br />

Angeal and Sephiroth, he also regards Sephiroth<br />

as his rival. He goes missing in action during an<br />

operation in Wutai.<br />

6 7


8<br />

Controls<br />

<strong>PSP</strong>® (PlayStation® Portable)<br />

Some actions are only available in certain screens. Controls<br />

in the field are shown in green text. Controls in the battle<br />

screen are shown in blue text. Other general controls are<br />

shown in yellow text.<br />

L button<br />

Rotate camera<br />

Select <strong>com</strong>mand<br />

Analog stick<br />

Select<br />

Scroll zone map<br />

Move<br />

Directional buttons<br />

Select<br />

Scroll zone map<br />

Move<br />

HOME button<br />

Quit game<br />

Application Reset<br />

Press and hold the L, R, and START buttons simultaneously to reset the<br />

game and return to the title screen.<br />

This section details the game controls. For details<br />

on controls during battle, please see pages 15-17.<br />

START button<br />

Pause<br />

SELECT button<br />

Delete data*<br />

button<br />

Show zone map<br />

Evade<br />

R button<br />

Rotate camera<br />

Select <strong>com</strong>mand<br />

button<br />

Show main menu<br />

Guard<br />

button<br />

Cancel<br />

Advance text<br />

Select Attack<br />

<strong>com</strong>mand<br />

button<br />

Confirm<br />

Talk / Examine<br />

Advance text<br />

Save<br />

Execute <strong>com</strong>mand<br />

* Save data can be deleted only at save points and other certain<br />

points during the story (p.10).<br />

9


10<br />

Starting a Game<br />

New Game<br />

This will start the<br />

game from the<br />

beginning of the<br />

story. You can<br />

also select the<br />

overall difficulty of<br />

the game (Normal<br />

Mode or Hard<br />

Mode). Please<br />

note that once a<br />

difficulty mode is<br />

selected here, it<br />

cannot be changed<br />

during gameplay.<br />

Load Game<br />

Select the data to load. This will continue the game from<br />

where you left off.<br />

Saving data<br />

You can save your<br />

progress at any save<br />

point or at certain<br />

points during the story.<br />

Before you start the<br />

game, make sure to<br />

have a Memory Stick<br />

Duo or a Memory<br />

Stick PRO Duo with<br />

Save point<br />

at least 256KB of free space inserted into the<br />

Memory Stick Duo slot. When saving at a save point,<br />

enter the save point and press . Then select a file<br />

in which to save your data.<br />

To delete data, press SELECT at the save point and<br />

select the file to delete.<br />

During the opening movie, press START, , , , or<br />

to show the title menu.<br />

Advancing the Story<br />

Move Zack in the field screen in order to gather information<br />

and advance the story. Encounters with enemies<br />

will take you into the battle screen. Use the main menu<br />

to make adjustments to your equipment and use items.<br />

Field Screen p.12-13<br />

The field screen enables you to<br />

move through towns and various<br />

facilities. You can talk to people to<br />

gather information.<br />

Main Menu p.20-29<br />

While in the field screen, press<br />

to enter the main menu,where you<br />

can make adjustments to your<br />

equipment and use items.<br />

Battle Screen p.14-19<br />

When you encounter enemies in<br />

the field, or an event leads to battle,<br />

the resulting fight will take<br />

place in the battle screen.<br />

11


12<br />

Field Screen<br />

Field Screen Overview<br />

Use the directional buttons or the analog stick to control<br />

Zack. You can use the L or R button to rotate the camera.<br />

Chest<br />

Approach the chest and press to<br />

obtain the item within.<br />

The Field Screen and Zones<br />

Next zone Zone information<br />

Crossing this threshold<br />

takes you to the next<br />

zone. Red lines indicate<br />

that you cannot enter.<br />

Available action<br />

This shows the action, such as<br />

"Talk" or "Examine," available<br />

to you at specific locations.<br />

This displays the name of<br />

the next zone.<br />

The field screen allows you to move Zack through<br />

a variety of environments and advance the story.<br />

Talk / Examine<br />

When an available action is displayed, such as when Zack<br />

is near people or doorways, press to take that action.<br />

Press to advance the text.<br />

Showing the Zone Map<br />

In the field, you can press to display a map of the<br />

zone Zack is currently in. Use the directional buttons<br />

or the analog stick to scroll the map. You can also<br />

use to zoom in or out. Press to return to the field<br />

screen.<br />

Signal<br />

An "X" indicates that<br />

not enough information<br />

is present to display the<br />

zone map.<br />

Icons used in the<br />

zone map<br />

Save point<br />

Door<br />

No entry<br />

Next zone<br />

Elevator<br />

Zoom In / Out<br />

Zone information<br />

Current location<br />

The arrow indicates the<br />

direction in which Zack is<br />

facing.<br />

13


14<br />

Battle Screen<br />

Screen Overview & Basic Rules<br />

When you enter a battle, a section of the field be<strong>com</strong>es a<br />

battlefield where you must fight your enemies. You can<br />

pause the battle by pressing START.<br />

When you encounter enemies in the field, or an event<br />

leads to battle, the resulting fight will take place in the<br />

battle screen. This section explains the information<br />

on the screen and the basic rules of battle.<br />

Battle Screen Overview Basic Rules of Battle<br />

Current / Max HP (p.21)<br />

Current / Max MP (p.21)<br />

Current / Max AP (p.21)<br />

Current SP (p.21)<br />

Limit Gauge<br />

This monitors DMW status. (p.18)<br />

DMW<br />

Matching character panels or numbers<br />

can activate various status<br />

changes and special attacks. (p.18)<br />

Current Status<br />

This indicates Zack's status when a<br />

status change occurs. (p.19)<br />

Target Name<br />

Target<br />

This indicates<br />

which enemy Zack<br />

is locked on to.<br />

Available <strong>com</strong>mands<br />

Active <strong>com</strong>mand<br />

Take control of Zack and<br />

attack enemies with both<br />

blade and magic. Every<br />

enemy defeated earns gil<br />

(money), experience points,<br />

and SP. Higher SP can be<br />

earned by defeating foes in a<br />

chain without taking damage.<br />

A variety of items can also be obtained through battle.<br />

End of Battle<br />

Defeat all foes to successfully <strong>com</strong>plete the battle. A successful<br />

escape (p.17) can also bring a battle to an end, but<br />

not all battles allow for this.<br />

Game Over<br />

When Zack's HP reaches<br />

zero, the game ends, and the<br />

game will return to the title<br />

screen.<br />

15


16<br />

Battle Screen<br />

Actions<br />

Move<br />

Directional buttons / Analog stick<br />

Use the directional<br />

buttons or the analog<br />

stick to move<br />

Zack.<br />

Command Selection<br />

Select: L or R button / Execute: button<br />

Press to execute<br />

"Attack," or any<br />

other selected <strong>com</strong>mand.<br />

Use the L or<br />

R button to select a<br />

<strong>com</strong>mand. Pressing<br />

the button will<br />

default to the "Attack"<br />

<strong>com</strong>mand.<br />

Attack Zack uses his sword to execute physical attacks.<br />

Materia<br />

Items<br />

Equipped materia enables Zack to use magic such as "Thunder"<br />

and "Cure," as well as special abilities such as "Assault Twister."<br />

Items in Zack's possession can be used during battle. After<br />

selecting "Item," use the L or R button to select a specific<br />

item. Press to confirm your selection.<br />

Zack may attack a locked target using his sword or<br />

magic. Zack will automatically lock on to the enemy<br />

he is facing.<br />

Guard<br />

Press to guard<br />

against enemy<br />

attacks and reduce<br />

damage received.<br />

Guarding costs AP,<br />

and when AP reaches<br />

zero, Zack will be<br />

unable to guard.<br />

Evade<br />

Press to evade<br />

enemy attacks at<br />

the cost of AP. Use<br />

in conjunction with<br />

the directional buttons<br />

or the analog<br />

stick to evade in any<br />

direction.<br />

Continue moving<br />

outward from the<br />

battlefield to escape<br />

from a battle.<br />

However, some battles,<br />

including boss<br />

battles, may not allow<br />

Zack to escape.<br />

button<br />

button<br />

Escape Move outward from the battlefield<br />

17


18<br />

Battle Screen<br />

DMW Effects & Status Changes<br />

DMW<br />

Digital Mind Wave<br />

The DMW is a slot reel system<br />

that continues to spin<br />

and stop during battle by<br />

expending SP. Matching<br />

numbers or character panels<br />

can activate a variety of<br />

special effects, such as "Invincible" and "No MP Cost."<br />

* The DMW cannot be manually controlled by the player.<br />

* The DMW will not spin or activate effects if SP is insufficient.<br />

Limit Gauge<br />

The limit gauge monitors<br />

DMW status. It fluctuates<br />

between five levels (from<br />

LOW to HEAVENLY) depending on Zack’s emotional state<br />

and DMW results. A higher gauge level increases the<br />

chances of a limit verge.<br />

Limit Verge<br />

When the left and<br />

right slots have<br />

matching character<br />

panels, the screen<br />

changes to show a<br />

limit verge. Matching<br />

character panels or<br />

numbers on this<br />

screen can activate<br />

different effects.<br />

Matching<br />

characters<br />

Matching<br />

numbers<br />

Activate a limit break that corresponds<br />

with the character shown in the panels.<br />

Level up Zack or his equipped materia.<br />

The DMW can activate special effects during battle.<br />

Zack's status may also change as a result of enemy<br />

attacks.<br />

Status Changes<br />

During battles, certain attacks and DMW effects can cause<br />

status changes. Some changes are beneficial, while others<br />

(status ailments) are not. Most status ailments can be healed<br />

through the use of items such as remedies and elixirs.<br />

Status changes that are not canceled over time<br />

Poison Gradually drains HP at regular intervals.<br />

Silence Prevents use of magic.<br />

Curse Prevents DMW rotation.<br />

Raise Fully recovers HP from incapacitation<br />

Status changes that are canceled over time<br />

Stun<br />

Temporarily prevents action and <strong>com</strong>mand input. Pressing<br />

buttons repeatedly can help you snap out of it faster.<br />

Endure Prevents falling from received damage.<br />

Stop Temporarily halts the flow of time.<br />

Barrier Halves damage from physical attacks.<br />

MBarrier Halves damage from attack spells.<br />

Regen Gradually recovers HP at regular intervals.<br />

Null Physical Nulls damage from physical attacks.<br />

Null Magic Nulls damage from magic attacks.<br />

Invincible Nulls all damage.<br />

No MP Cost Stops magic-related materia from expending MP.<br />

No AP Cost Stops defensive actions and action-related materia<br />

from expending AP.<br />

Critical All attacks be<strong>com</strong>e critical hits.<br />

19


20<br />

Main Menu<br />

Screen Overview<br />

Navigating the Main Menu<br />

Use the directional buttons or the analog stick to select a<br />

submenu. Press to confirm your selection.<br />

Menu<br />

Gil (money)<br />

Items<br />

p.22 Sort and use items.<br />

Equipment p.23 Equip materia and accessories.<br />

Materia p.24 Sort and use materia.<br />

Materia Fusion p.25 Fuse materia in your possession.<br />

DMW<br />

Missions<br />

Mail<br />

Limit Gauge<br />

Submenus<br />

Shops<br />

p.26 Check DMW statistics.<br />

p.27 Participate in missions.<br />

p.28 Read messages received.<br />

p.29 Shop for goods online.<br />

Status<br />

Displays Zack's status. Any ailments<br />

will also be shown here.<br />

Zone<br />

Displays the<br />

name of your<br />

current location.<br />

Time<br />

Displays how<br />

long you have<br />

been playing<br />

the game.<br />

DMW Characters<br />

The characters that appear in the<br />

DMW are shown here. A larger<br />

number under the panel indicates<br />

a better chance of getting a match.<br />

Press while in the field screen to open the main<br />

menu, where you can check Zack's status and<br />

access menu items.<br />

Status<br />

The numerical value of<br />

each statistic can be<br />

affected by a variety of<br />

factors, such as the DMW<br />

(p.18) and equipped<br />

materia.<br />

Status<br />

SP<br />

SOLDIER points indicate strength based on mako.<br />

DMW results and defeating the enemy earn SP.<br />

DMW activation and materia fusion (p.25) cost SP.<br />

HP<br />

Current / maximum hit points. Decreases when<br />

damage is received in battle. The game is over<br />

when HP reaches zero (p.15).<br />

MP Current / maximum magic points. Use of magicrelated<br />

materia costs MP.<br />

AP Current / maximum action points. Use of Guard or<br />

Evade (p.17), or action-related materia, costs AP.<br />

ATK A higher value increases physical attack strength.<br />

VIT A higher value decreases physical damage received.<br />

MAG A higher value increases the strength of attack spells.<br />

SPR A higher value decreases magic damage received.<br />

LCK A higher value may increase the chance of critical hits.<br />

Maximum HP, MP, and AP<br />

Some DMW effects during battle increase the current<br />

values of HP, MP, and AP. An increase can sometimes<br />

lead to a status break, where the current value exceeds<br />

the maximum value. The increased value is retained<br />

even after battle.<br />

21


22<br />

Main Menu<br />

Items / Equipment<br />

Items<br />

You can use or sort items in<br />

your possession.<br />

Use<br />

Select an item to use from<br />

the available choices.<br />

Sort<br />

Select either "Auto" or<br />

"<strong>Manual</strong>" to sort your items.<br />

Auto Sort items automatically.<br />

<strong>Manual</strong><br />

You can sort items according to your preference. First,<br />

choose the item to move, and then choose where you<br />

want the item to go.<br />

Select the "Items" and "Equipment" submenus to<br />

prepare Zack for battle by using items and equipping<br />

him with materia.<br />

Equipment<br />

You can equip or unequip materia and accessories in your<br />

possession. Press to check the abilities granted by the<br />

selected equipment.<br />

Equip<br />

First, select the slot in which<br />

to place the materia or accessory.<br />

Then choose the materia<br />

or accessory to equip. Materia<br />

that are usable in battle be<strong>com</strong>e<br />

materia <strong>com</strong>mands on the<br />

battle screen (p.16).<br />

Sort<br />

You can change the order of equipped materia or accessories<br />

by choosing what to move, and then selecting<br />

where you want it to go. The order of materia here will be<br />

reflected in the battle screen’s materia <strong>com</strong>mands.<br />

Unequip<br />

Best<br />

Abilities<br />

Select the materia or accessory to unequip. Then press<br />

to confirm your selection.<br />

This allows the system to automatically choose from<br />

materia and accessories in your possession for the best<br />

possible equipment based on offense (physical attack),<br />

magic (attack spells), or defense.<br />

23


24<br />

Main Menu<br />

Materia / Materia Fusion<br />

Materia<br />

You can use and sort materia<br />

in your possession. Please<br />

note that you can only carry<br />

99 of each kind of materia at<br />

a time.<br />

Use<br />

Select the materia you want to use. Keep in mind that<br />

using materia costs MP.<br />

Sort<br />

MP Cost<br />

Select "Auto" to let the system sort your materia, or<br />

"<strong>Manual</strong>" to sort them yourself (p.22).<br />

SP Convert<br />

Materia can be converted to SP. Move the cursor to highlight<br />

a materia, and check the upper left of the screen to<br />

see how much SP it is worth. Press to proceed with the<br />

conversion. Once a materia is converted to SP, it cannot<br />

be returned to its original form.<br />

Converted SP value<br />

Select the "Materia" and "Materia Fusion" submenus<br />

to use and fuse materia.<br />

Materia Fusion<br />

At the expense of SP, you can<br />

fuse two materia together to<br />

create one new materia.<br />

Materia fusion be<strong>com</strong>es available<br />

later in the story.<br />

How to fuse materia<br />

Select the two materia to be<br />

fused. Use to undo a selection.<br />

You will not be able to<br />

select equipped materia.<br />

Upon selecting "FUSE," you<br />

will see a confirmation screen<br />

that displays the resulting<br />

materia and the necessary SP cost. Select "Yes" to proceed<br />

with the fusion. Keep in mind that the two original<br />

materia will be lost once they are fused.<br />

Try fusing a variety of materia<br />

Different <strong>com</strong>binations of<br />

materia yield different<br />

results. Fusing together<br />

high-quality materia may<br />

produce something even<br />

more powerful. Later on in<br />

the story, obtaining the<br />

Item Fusion Tome enables<br />

fusing items with materia for a wider variety of results!<br />

25


26<br />

Main Menu<br />

DMW / Missions<br />

DMW<br />

You can check the kinds of<br />

DMW that can be activated<br />

during battle, and the progress<br />

(how many of the scenes you<br />

have viewed so far) with each<br />

DMW character. Press to<br />

check the number of limit<br />

breaks and limit verges that<br />

have been activated so far<br />

with each character.<br />

Gaining DMW Characters<br />

You will gain more DMW characters<br />

as you progress through<br />

the story and meet new characters<br />

or certain conditions.<br />

When a character is added, a<br />

silhouette is replaced with an<br />

image of the character, and a<br />

new limit break is learned.<br />

Select the "DMW" submenu to check DMW information<br />

(p.18). Select the "Missions" submenu to<br />

participate in missions.<br />

Missions<br />

Zack can accept a wide variety<br />

of missions—and can obtain<br />

useful items by clearing them.<br />

To activate missions, you must<br />

first register Zack at the mission<br />

board inside the Shinra<br />

Building. Once registered, you<br />

can enter any save point (p.10)<br />

and open the main menu to<br />

select the "Missions" submenu.<br />

Selecting missions<br />

When you select "Missions,"<br />

the screen will show the missions<br />

that are currently available.<br />

Select one to read its<br />

description, and then select<br />

"Yes" to start the mission.<br />

Aborting missions and game over<br />

To quit in the middle of a mission,<br />

keep moving towards a<br />

no-entry line to exit the area,<br />

or select "Missions" from the<br />

main menu. If Zack is incapacitated<br />

during a mission,<br />

he will be returned to the<br />

save point where he first<br />

accepted the mission.<br />

27


28<br />

Main Menu<br />

Mail / Shops<br />

Mail<br />

You can read mail through the "Mail" submenu. Mail is<br />

sorted by category in folders such as "SOLDIER" and<br />

"Shinra News." Select the folder and mail to check past<br />

correspondences.<br />

* Tutorial contents are also stored in a folder. If you have<br />

any remaining questions about the game, be sure to<br />

check here first.<br />

Folder<br />

New Mail<br />

Whenever you get new mail, a mail icon appears in the top<br />

right of the field screen. Select "Mail" in the main menu to<br />

see the subjects of the new mail in your Inbox. Select a<br />

subject to read the mail's contents. Once read, the mail is<br />

automatically stored in the appropriate folder.<br />

* When a new mail belongs to a new category, a new folder<br />

is created.<br />

Mail icon<br />

The "Mail" and "Shops" submenus are available<br />

anytime you open the main menu.<br />

Shops<br />

You can buy items from shops,<br />

or sell items in your possession.<br />

Your selection of shops<br />

will grow as the story progresses,<br />

or as a reward for <strong>com</strong>pleting<br />

missions.<br />

Buying items<br />

To buy an item, select "Buy," and then select the item and<br />

determine how many you want to purchase. Use the<br />

directional buttons or the analog stick to set the units; left<br />

and right will adjust units by one, while up and down will<br />

adjust units by ten.<br />

Selling items<br />

To sell an item, select "Sell."<br />

Then select the item and<br />

determine how many you<br />

want to sell.<br />

Total cost<br />

Gil remaining<br />

Unit price<br />

Item name<br />

29


30<br />

Hints<br />

Timing is critical<br />

Optimal timing when controlling Zack and entering <strong>com</strong>mands<br />

can sway the advantage your way in battle. You can<br />

chain attacks through swift <strong>com</strong>mand selection. When the<br />

enemy attacks, you can guard, evade, or otherwise avoid<br />

damage with a deft move. And when the enemy uses<br />

magic, the skill name is shown at the top center of the<br />

screen, giving you a split second to judge the best way<br />

to evade the attack spell.<br />

Be ready<br />

to evade<br />

quickly!<br />

When you see<br />

the enemy's<br />

skill name...<br />

Equip yourself appropriately<br />

Some enemies are skilled in<br />

fire-based attacks, while others<br />

are skilled in thunder-based<br />

attacks. Fighting fire-based<br />

enemies with "Firaga," for<br />

instance, would not be particularly<br />

effective. When you<br />

know the characteristics of<br />

the enemies you are facing in any area, you should make<br />

adjustments to your equipment accordingly.<br />

Here are some hints that may be useful while<br />

playing CRISIS CORE –FINAL FANTASY VII–.<br />

Keep an eye on your SP<br />

Because the DMW can activate<br />

various effects that can<br />

give you the upper hand, such<br />

as attacking multiple enemies<br />

or boosting Zack's status, it is<br />

important to have plenty of SP<br />

to keep the DMW rotating at<br />

all times. The longer the battle,<br />

the more the DMW spins, which expends more SP. Before<br />

fighting a tough enemy or after expending a large number<br />

of SP, check on the remaining SP and replenish if necessary.<br />

SP is earned by defeating enemies, but you can also convert<br />

materia to SP (p.24).<br />

Get the word on the street<br />

When you don't know where<br />

to go next, or when you can't<br />

find what you're looking for,<br />

walk around in the field screen<br />

to gather information. New<br />

information may even lead to<br />

new missions.<br />

Go on missions to hunt for treasure!<br />

There are many types of missions,<br />

some of which may<br />

offer rare materia or valuable<br />

items. Whenever a new mission<br />

is added, be sure to take<br />

a look at its description.<br />

31


32<br />

Credits<br />

PRODUCER<br />

Hideki Imaizumi<br />

DIRECTOR<br />

Hajime Tabata<br />

CREATIVE PRODUCER & CHARACTER<br />

DESIGNER<br />

Tetsuya Nomura<br />

SCENARIO<br />

Kazushige Nojima (Stellavista)<br />

MAIN PROGRAMMER<br />

Shun Moriya<br />

EVENT PLANNING DIRECTORS<br />

Masaru Oka<br />

Kazuyuki Shindo<br />

BATTLE PLANNING DIRECTOR<br />

Takatsugu Nakazawa<br />

MAP PLANNING DIRECTOR<br />

Kiminori Ono<br />

CHARACTER MODELING DIRECTOR<br />

Tomohiko Goto<br />

CHARACTER TEXTURE DIRECTOR<br />

Takuji Sasaki<br />

ANIMATION DIRECTOR<br />

Taisuke Ooe<br />

SUB-CHARACTER & MECHANICS<br />

DESIGNER<br />

Yusaku Nakaaki<br />

CONTINUITY DIRECTOR<br />

Toshiyuki Momose<br />

ART DIRECTOR<br />

Yoshihiro Hirota<br />

CONCEPTUAL ART SUPERVISOR<br />

Yusuke Naora<br />

3D MAP DIRECTOR<br />

Yasushi Iwasaka<br />

VFX DIRECTOR<br />

Tadachika Iima<br />

MENU DIRECTOR<br />

Madoka Tanaka<br />

MOVIE DIRECTOR<br />

Kazuyuki Ikumori<br />

MUSIC<br />

Takeharu Ishimoto<br />

DIALOGUE EDITOR<br />

Asako Suga<br />

CHIEF SOUND EDITOR<br />

Yoshitaka Fujita<br />

PUBLICITY PRODUCER<br />

Masato Kogure<br />

THEME SONG<br />

ayaka<br />

CAST<br />

VOICE ACTORS<br />

Zack Fair Rick Gomez<br />

Aerith Gainsborough Andrea Bowen<br />

Cloud Strife Steve Burton<br />

Lazard Stefan Marks<br />

Tseng Ryun Yu<br />

Cissnei Carrie Savage<br />

Reno Quinton Flynn<br />

Rude Crispin Freeman<br />

Hollander Sterling Young<br />

Hojo Paul Eiding<br />

Weiss Dave Boat<br />

Nero Mike Rock<br />

Gillian Hewley Takayo Fischer<br />

Angeal Hewley Josh Gilman<br />

Sephiroth George Newbern<br />

Genesis Oliver Quinn<br />

MOTION ACTORS<br />

EVENT MOTION<br />

Shinji Kasahara<br />

Teruaki Ogawa<br />

Takemi<br />

Hitoshi Ikeda<br />

MOVIE MOTION<br />

Daisuke Terai<br />

Kazuma Kano<br />

Akira Takahashi<br />

Yumiko Okuda<br />

Ryoji Okamoto<br />

Takenori Ito<br />

Takeshi Kawai<br />

Katsuyuki Yamazaki<br />

PLANNING<br />

SCENARIO PLANNER<br />

Sachie Hirano<br />

EVENT PLANNING CO-DIRECTOR<br />

Akihiko Maeda<br />

EVENT PLANNERS<br />

Takefumi Terada<br />

Masaki Kunikata<br />

Akiko Ishibashi<br />

BATTLE PLANNERS<br />

Keisuke Matsuhara<br />

Ginpei Tomoe<br />

Yoshiki Sato<br />

MAP PLANNERS<br />

Arata Matsushita<br />

Tomonari Okuda<br />

Tatsuhiko Enari<br />

CHIEF CONTINUITY DESIGNER<br />

Yoshinori Kanada<br />

CONTINUITY DESIGNERS<br />

Mamoru Kurosawa<br />

Kazunori Nakazawa<br />

Shinsaku Kozuma<br />

Akira Oguro<br />

PROGRAMMING<br />

3D ENGINE PROGRAMMER<br />

Koji Sugimoto<br />

BATTLE PROGRAMMER<br />

Masaki Kobayashi<br />

MENU PROGRAMMER<br />

Kei Yokohama<br />

VFX PROGRAMMERS<br />

Masahiro Kato<br />

Nobuhito Ishigaki<br />

CHARACTER MODELING<br />

CHARACTER MODELING DESIGNERS<br />

Takuya Naito<br />

Yasuhiko Muraoka<br />

Yoshinori Wakiya<br />

Yuko Ito<br />

Mineaki Sugata<br />

CHARACTER MODELING SUPERVISOR<br />

Tomohiro Kayano<br />

CHARACTER ART<br />

CHARACTER ART DESIGNER<br />

Mihoko Ishii<br />

CHARACTER TEXTURE DESIGNERS<br />

Kazuhiro Ohkawa<br />

Makoto Sawano<br />

Noriaki Kayanuma<br />

Daiju Komatsu<br />

Marie Iwanaga<br />

Satomi Kaeriyama<br />

Hiroyuki Nakamura<br />

CHARACTER TEXTURE SUPERVISOR<br />

Tomohiro Hasegawa<br />

CHARACTER ANIMATION<br />

BATTLE ANIMATION DESIGNERS<br />

Takayuki Kanbayashi<br />

Ryohei Sakai<br />

Rina Okumoto<br />

Yuichi Takasaki<br />

EVENT ANIMATION DESIGNERS<br />

Yoshiaki Teshima<br />

Shinichi Matsuda<br />

Mitsuhisa Ebisumoto<br />

Shusuke Momoi<br />

Tatsumasa Hori<br />

Masaya Katayama<br />

Ryo Shukunami<br />

Kazuhisa Katayama<br />

Masaki Koshikawa<br />

Eri Yamamoto<br />

Ryosuke Yagi<br />

FACIAL ANIMATION DESIGNERS<br />

Akira Iwasawa<br />

Yoko Abe<br />

Haruka Suenaga<br />

Mayumi Yagi<br />

Satoko Funakubo<br />

ANIMATION SUPERVISOR<br />

Tatsuya Kando<br />

BACKGROUND GRAPHICS<br />

BG ART DESIGNERS<br />

Keisuke Wakaba<br />

Yukio Nakatani<br />

Masahiko Dairaku<br />

Kota Niihara<br />

3D MAP DESIGNERS<br />

Koichi Nakayama<br />

Makoto Kawatori<br />

Ryo Hasegawa<br />

Tomoko Ogawa<br />

Daisaku Nakamura<br />

Rina Tsujimura<br />

Katsuyuki Yoshioka<br />

Hitoshi Sugawara<br />

Yoshiki Takanashi<br />

Ayumi Iino<br />

VFX & COMPOSITES<br />

VFX DESIGNERS<br />

Mariko Nakamura<br />

Fumiko Hoshino<br />

Takahiro Yasuda<br />

Shizuo Kusano<br />

Seitaro Tsuchiya<br />

MENU DESIGNER<br />

Sayako Hirata<br />

MOVIES<br />

LEAD LAYOUT DESIGNER<br />

Hiroyuki Honda<br />

LAYOUT DESIGNERS<br />

Shuzo Tadokoro<br />

Ei Sato<br />

Kazuhito Shimada<br />

LEAD LIGHTING DESIGNER<br />

Hiroshi Fujiwara<br />

LIGHTING DESIGNERS<br />

Hideki Mizoguchi<br />

Momoko Daigo<br />

Yuki Akama<br />

LEAD CHARACTER MODELING<br />

DESIGNER<br />

Mitsuharu Fushie<br />

CHARACTER MODELING DESIGNERS<br />

Yusuke Suzuki<br />

Ken Yuasa<br />

Hiroshi Miyamoto<br />

Yuichi Itoyama<br />

Akio Hamashima<br />

Takafumi Asai<br />

Toshihide Funato<br />

LEAD SET & PROP DESIGNER<br />

Takafumi Nishimura<br />

SET & PROP DESIGNERS<br />

Megumi Yasue<br />

Kuniaki Saito<br />

Tsutomu Kokufu<br />

Takehiko Hoashi<br />

Hiroshi Nishinaka<br />

LEAD ANIMATION DESIGNER<br />

Satoshi Naito<br />

ANIMATION DESIGNERS<br />

Masayo Tateishi<br />

Shigeru Kawamura<br />

Tadashi Fujita<br />

Hikaru Murakami<br />

Kumiko Yamada<br />

Hiroshi Takeuchi<br />

Ryohei Sakumi<br />

Ayako Hayashi<br />

33


34<br />

Credits<br />

LEAD CHARACTER SETUP DESIGNER<br />

Mitsuharu Fukai<br />

CHARACTER SETUP TECHNICAL<br />

DESIGNER<br />

Akihiro Tsuchiya<br />

CHARACTER SETUP & SIMULATION<br />

DESIGNERS<br />

Kazuhisa Chida<br />

Akito Mogi<br />

Yujiro Tada<br />

Misato Sakuragi<br />

Hikari Mitsui<br />

Yasutomo Kawarai<br />

Yuki Danura<br />

Akira Shimazoe<br />

Eishu Takamura<br />

LEAD VFX DESIGNER<br />

Kiyoshi Abe<br />

VFX DESIGNERS<br />

Isamu Watamori<br />

Soichi Shirakabe<br />

Yoichi Iwata<br />

LEAD MOTION CAPTURE DESIGNER<br />

Hiroki Minami<br />

MOTION CAPTURE DESIGNERS<br />

Tomoya Suzuki<br />

Hiroaki Kibe<br />

Han Sok Kim<br />

Hiroko Masuda<br />

Kentaro Namiki<br />

COMPOSITORS<br />

Yasuharu Yoshizawa<br />

Yuko Kito<br />

EDITOR<br />

Keiichi Kojima<br />

CG ENGINEERS<br />

Keisuke Miyazaki<br />

Fred T. Y. Hui<br />

Hirofumi Kawai<br />

Kotaro Beppu<br />

Hirotaka Sato<br />

Yoshiyuki Sawada<br />

Tomohiro Shiga<br />

Chiharu Nakano<br />

Nobuaki Kume<br />

VISUAL WORKS ASSISTANTS<br />

Hazuki Fujimoto<br />

Saika Aoki<br />

Momo Nakabayash<br />

Keisuke Ishikawai<br />

VISUAL WORKS COORDINATOR<br />

Makiko Nasu<br />

VISUAL WORKS MANAGER<br />

Hiroshi Kuwabara<br />

SOUND<br />

SYNTHESIZER OPERATOR<br />

Keiji Kawamori<br />

SOUND & DIALOGUE EDITOR<br />

Ryo Inakura<br />

SOUND EDITOR<br />

Yukihiro Seta<br />

SOUND PROGRAMMER<br />

Satoshi Akamatsu<br />

SOUND SECTION MANAGERS<br />

Masashi Kitagawa<br />

Masayuki Tanaka<br />

SOUND SECTION ASSISTANTS<br />

Kazuki Hamamoto<br />

Saeko Kanazawa<br />

ORIGINAL MUSIC OF "FFVII"<br />

Nobuo Uematsu (SMILE PLEASE)<br />

PIANO & STRINGS ARRANGER<br />

Rieko Shimura<br />

ORCHESTRA ARRANGER & CONDUCTOR<br />

Kazuhiko Toyama<br />

ORCHESTRA RECORDING COORDINATORS<br />

Fumio Takano<br />

Tamami Aoki (COMPANY AZA)<br />

RECORDING & MIXING ENGINEER<br />

Yoshinori Nakayama<br />

RECORDING & MIXING STUDIOS<br />

VICTOR STUDIO<br />

prime sound studio form<br />

Bunkamura Studio<br />

CRESCENTE STUDIO<br />

...and OTHER ADDITIONAL STUDIOS<br />

Why<br />

VOCALIST<br />

ayaka<br />

COMPOSERS<br />

Yoshihiko Nishio<br />

ayaka<br />

LYRICIST<br />

ayaka<br />

ARRANGER<br />

L.O.E<br />

RECORDING & MIXING ENGINEER<br />

Suguru Aoki<br />

ASSISTANT ENGINEERS<br />

Kazuhiro Saito<br />

Kotaro Takada<br />

RECORDING & MIXING STUDIOS<br />

SUNRISE STUDIO TOWERSIDE<br />

SOUND CITY<br />

LICENSED FROM<br />

KEN-ON/WARNER MUSIC JAPAN<br />

THEME SONG COORDINATION<br />

KEN-ON/WARNER MUSIC JAPAN<br />

SOUND PRODUCER<br />

Yoshihiko Nishio<br />

A & R DIRECTORS<br />

Daisuke Yosumi (WARNER MUSIC JAPAN)<br />

Rie Kodama (WARNER MUSIC JAPAN)<br />

Yasuhiro Kawakami (WARNER MUSIC JAPAN)<br />

ARTIST MANAGERS<br />

Shoko Saito (KEN-ON)<br />

Shoko Hashimoto (KEN-ON)<br />

TIE-UP COORDINATION<br />

DENTSU INC.<br />

Kentaro Kawai<br />

Kentaro Kasama<br />

Daisuke Atarashi<br />

Kosuke Yonezawa<br />

ENGLISH VOICE RECORDING<br />

CASTING, RECORDING & PRODUCTION<br />

SERVICES<br />

Skylark Sound Studios<br />

DIRECTOR OF CASTING & PRODUCTION<br />

Rita Kedineoglu<br />

CASTING & PRODUCTION COORDINATOR<br />

Nadia Kedineoglu<br />

VOICE DIRECTOR<br />

Robert Buchholz<br />

TECHNICAL ENGINEERS<br />

Rita Kedineoglu (Recording & Editing)<br />

Gil Perez (Editing)<br />

3rd-PARTY CONTRACTORS<br />

CHARACTER MODELING & ANIMATION<br />

D3D CO., LTD.<br />

PRODUCER<br />

Shinji Watanabe<br />

DIRECTOR<br />

Soichi Kaburagi<br />

CHARACTER MODELING DESIGNERS<br />

Kenji Ishida<br />

Fujitaka Tani<br />

Akihiro Yanagi<br />

ANIMATION DESIGNERS<br />

Hiroshi Matsumoto<br />

Takaaki Kodama<br />

Mitsuhiro Kageyama<br />

Junko Matsumoto<br />

EDIT SUPPORT ENGINEER<br />

Naoki Uchiumi<br />

MOZOO Inc.<br />

PRODUCER & ANIMATION DESIGNER<br />

Saeko Kanazawa<br />

MOTION CAPTURE DIRECTOR<br />

Sakura Munakata<br />

ANIMATION DESIGNERS<br />

Shinjiro Nagao<br />

Yoshihiro Ozawa<br />

Kenichi Tachibana<br />

Wataru Yachida<br />

Daisuke Imahori<br />

Saki Sato<br />

MOVIES<br />

Silicon Studio Corporation<br />

Koji Matsumoto<br />

CGCG Inc.<br />

PRODUCER<br />

Ivan C<br />

PRODUCTION MANAGER<br />

Sareana Sun<br />

MODELING & TEXTURE DESIGNERS<br />

Marty Wu<br />

C.J. Chang<br />

Soyoung Cheng<br />

Famwater Liu<br />

Ruei-Yun Deng<br />

Hsin Che Chen<br />

Chun-Hsiung Wang<br />

Chieh Yuan Chuang<br />

Jinghui Lu<br />

Li-Chen Chen<br />

Hui Wei Fan<br />

RIGGERS<br />

Chien Sheng Wu<br />

Julien Liao<br />

ANIMATION DESIGNERS<br />

Yu Tai Chen<br />

Ming-Wei Cheng<br />

VFX DESIGNERS<br />

Vincent Chou<br />

Jamie Yu<br />

Chia Chun Lin<br />

LIGHTING & COMPOSITE DESIGNERS<br />

Kung Jen Liu<br />

Coddy Hsieh<br />

Shui-Wen Tsai<br />

Indigo Tang<br />

PRODUCTION COORDINATOR<br />

Sake Li<br />

CGCG Studio Inc.<br />

3DCG DESIGNERS<br />

Yuta Homma<br />

Koji Kubota<br />

Satoru Tomari<br />

Ai Wakinaguni<br />

Shih Han Liu<br />

Shinsaku Gushiken<br />

Tetsu Nakamura<br />

Yoshikazu Katsuren<br />

Sho Hori<br />

CHARACTER SETUP<br />

Hiromichi Shimizu<br />

TITLE & ENDING MOVIE EDIT<br />

DIRECTOR<br />

Isao Nakajima (SLACK KEY)<br />

EDITOR<br />

Shunji Matsutani (drop in <strong>com</strong>pany)<br />

PRODUCTION COORDINATOR<br />

Yukihiko Kono (Lansdale)<br />

EDIT STUDIO<br />

NTT MEDIA LAB<br />

PROJECT MANAGEMENT<br />

PROJECT MANAGERS<br />

Tatsuya Nonaka<br />

Yosuke Ikeda<br />

CREATOR COORDINATION STAFF<br />

Takako Yamashita<br />

Nobuyuki Kashihara<br />

Kaori Sugitani<br />

Yutaka Kurosu<br />

Daiki Sakoda<br />

35


36<br />

Credits<br />

RATINGS ADVISOR<br />

Sueko Kogai<br />

RATINGS SUPERVISOR<br />

Reiko Kondo<br />

CHARACTER LICENSING ADMINISTRATOR<br />

Ichiro Hazama<br />

GENERAL PRODUCER<br />

Koji Yamashita<br />

LEGAL & INTELLECTUAL PROPERTY<br />

LEGAL AFFAIRS COORDINATOR<br />

Ayako Hino<br />

INTELLECTUAL PROPERTY COORDINATOR<br />

Haruko Yamazaki<br />

PUBLICITY<br />

SENIOR PUBLICITY PRODUCER<br />

Akio Ohfuji<br />

PUBLICITY CO-PRODUCER<br />

Kakuko Obinata<br />

PUBLICITY STAFF<br />

Yumi Katsuyama<br />

GENERAL PRODUCER<br />

Koji Taguchi<br />

QUALITY ASSURANCE<br />

QA COORDINATOR<br />

Koji Numata<br />

QA PLANNER<br />

Mikihiro Hayashi<br />

TECHNICAL QA ENGINEER<br />

Kazuya Okamoto<br />

TECHNICAL QA ASSISTANT<br />

Yusuke Sadamasa<br />

QA TESTERS<br />

Susumu Kurihara<br />

Naoko Asazuma<br />

Ryoko Koga<br />

Akiko Toyoshima<br />

Takeyuki Suzuki<br />

...and ALL QA TESTERS<br />

TECHNICAL QA DIRECTOR<br />

Hideyuki Kato<br />

Junko Kuroda<br />

QA MANAGER<br />

Yukihiro Shibuya<br />

NETWORK SYSTEMS<br />

NETWORK SYSTEM ENGINEERS<br />

Shin Yamamoto<br />

Tomohiro Hayasaka<br />

Shingo Niwano<br />

Takayuki Arai<br />

Keisuke Takahashi<br />

NETWORK SYSTEM COORDINATORS<br />

Ryuhei Ozai<br />

Takako Naganuma<br />

ADMINISTRATORS<br />

Takayuki Komine<br />

Junko Kuroda<br />

RIGHTS & MERCHANDISING<br />

PROPERTY & RIGHTS MANAGER<br />

Izumi Tsukushi<br />

PROPERTY & RIGHTS STAFF<br />

Yasuhiro Takamatsu<br />

CHARACTER LICENSING MANAGER<br />

Hidemi Matsuzuka<br />

LOCALIZATION<br />

TRANSLATOR<br />

Robin Kodaira<br />

LOCALIZATION COORDINATORS<br />

Shizuka Uchida<br />

Mayo Ogawa<br />

LOCALIZATION DIRECTOR<br />

Mayumi Kawakami<br />

LOCALIZATION MANAGER<br />

Kazuyoshi Tashiro<br />

LOCALIZATION GENERAL MANAGER<br />

Masashi Hiramatsu<br />

SQUARE ENIX, INC.<br />

SENIOR QUALITY ASSURANCE MANAGER<br />

David "Ribs" Carrillo<br />

ASSISTANT QA MANAGER<br />

Aaron J. Adams<br />

SENIOR QA COORDINATOR<br />

Bryan D. Chen<br />

QA COORDINATOR<br />

Alfred Holz<br />

ASSISTANT QA COORDINATOR<br />

Isagani Camangian<br />

QA ADMINISTRATOR<br />

Keith P. Martz<br />

QA ASSOCIATE<br />

Joshua D. Boden<br />

QA TEAM<br />

Stephen Valdez<br />

Darren Harvey<br />

Eric Lea<br />

Ryan Macalino<br />

Max Mayer<br />

Pablo Padilla<br />

Max P. Mena<br />

Brenton Roberts<br />

Joseph Salmingo<br />

Eric Lee<br />

QA TRANSLATOR<br />

Raio Mitsuno<br />

LOCALIZATION SPECIALIST<br />

Jyun Takagi<br />

LOCALIZATION & QA DIRECTOR<br />

Yutaka Sano<br />

EXECUTIVE DIRECTOR OF C & S<br />

Yasu Kurosawa<br />

SENIOR MANAGER OF OPERATIONS<br />

Franko F. Fonseca<br />

INFORMATION CENTER MANAGER<br />

Micah Bravo<br />

INFORMATION CENTER SUPERVISORS<br />

Carl Hidalgo<br />

Jereme Skelton<br />

INFORMATION CENTER REPRESENTATIVES<br />

James Massey<br />

Neil "Tak" Herrera<br />

BACK-END SUPPORT MANAGER<br />

Sean Michael<br />

BACK-END SUPPORT ASSOCIATES<br />

Gene Messerschmitt<br />

Jose Osio<br />

PR & PROJECT COORDINATION<br />

Sonia Im<br />

PUBLIC RELATIONS<br />

Amelia Cantlay<br />

Klee Kuo<br />

PROJECT COORDINATION<br />

Naoko Yamamura-Rice<br />

Wilbur Lin<br />

Emi Maurer<br />

Miki Hamasaki<br />

MARKETING<br />

Patrick H. Cervantes<br />

Charles McCarter<br />

Issei Shimizu<br />

Laurie Ma<br />

Parker Sapp<br />

Tim Law<br />

Sakura Minamida<br />

Maiko Sakurai<br />

Johnny Fournier<br />

Patrick Lofstrom<br />

SALES<br />

Ron Kurtz<br />

Kanji Tashiro<br />

Daniel McConnell<br />

Jaysen Rodriguez<br />

John Siy<br />

EXECUTIVE DIRECTOR, SALES & MARKETING<br />

Shinji Futami<br />

SENIOR VICE PRESIDENT<br />

Shinji Hashimoto<br />

VP OF LEGAL AFFAIRS & GENERAL COUNSEL<br />

Clinton Foy<br />

PRESIDENT & CEO<br />

John Yamamoto<br />

SPECIAL THANKS<br />

Takeshi Nozue<br />

Sayoko Hoshino<br />

Masahiro Saito<br />

Masashi Takizawa<br />

Takashi Wako<br />

Hiroshi Bunno<br />

Tomoko Sekii<br />

Masaaki Kasai<br />

Patrick Chen<br />

Makiko Noda<br />

Tomohiko Hirano<br />

Kosei Ito<br />

Yosuke Matsuda<br />

Akihiko Kasuga<br />

Emiko Aoike<br />

Tomoyuki Hiraoka<br />

Takashi Fuchigami<br />

Hiroshi Harada<br />

Ryoichi Murakawa<br />

Katsuji Kotani<br />

Shinya Nakamura<br />

Mizuki Kubo<br />

Katsunobu Iida<br />

Manami Nakayama<br />

Mariko Hirayama<br />

Kazuhiro Hasegawa<br />

Takashi Idogawa<br />

Yoko Tamai<br />

Akitada Sakamoto<br />

crea tech. inc.<br />

ALL COMPILATION OF<br />

FINAL FANTASY VII STAFF<br />

"FINAL FANTASY VII ADVENT CHILDREN"<br />

"BEFORE CRISIS -FINAL FANTASY VII-"<br />

"DIRGE of CERBERUS -FINAL FANTASY VII-"<br />

FINAL FANTASY VII STAFF<br />

TECHNICAL DEMO FOR<br />

"PLAYSTATION 3" STAFF<br />

SQUARE ENIX STAFF<br />

...and ALL FANS OF FINAL FANTASY<br />

PRODUCTION EXECUTIVES<br />

Yoichi Wada<br />

Keiji Honda<br />

EXECUTIVE PRODUCER<br />

Yoshinori Kitase<br />

37


WWW.BRADYGAMES.COM<br />

www.square-enix.<strong>com</strong><br />

Blood<br />

Drug Reference<br />

<strong>Fantasy</strong> Violence<br />

Mild Suggestive Themes<br />

© 1997, 2007 SQUARE ENIX CO., LTD. All Rights Reserved. CHARACTER ILLUSTRATION: Akihiko Yoshida. FINAL FANTASY,<br />

FINAL FANTASY TACTICS, SQUARE ENIX, the SQUARE ENIX logo and THE WAR OF THE LIONS are trademarks or registered trademarks<br />

of Square Enix Co., Ltd. “PlayStation”, “PS” Family logo, and “<strong>PSP</strong>” are registered trademarks of <strong>Sony</strong> Computer Entertainment Inc.<br />

Memory Stick Duo may be required (sold separately). The ratings icon is a trademark of the Entertainment Software Association.


SQUARE ENIX ONLINE MERCHANDISE STORE<br />

FOR DETAILS VISIT WWW.SQUARE-ENIX-SHOP.COM<br />

— STERLING SILVER ”LOVELESS” LOCKET —<br />

READ & QUOTED BY GENESIS IN CRISIS CORE . ADORNED WITH SWAROVSKI CRYSTALS.<br />

— SOLDIER KEYRING —<br />

FEATURES THE MOTIF WORN ON THE BELTS OF SOLDIER OPERATIVES.<br />

© 2008 SQUARE ENIX CO., LTD. All Rights Reserved. FINAL FANTASY, CRISIS CORE, SQUARE ENIX<br />

and the SQUARE ENIX logo are registered trademarks or trademarks of Square Enix Co., Ltd.<br />

Limited Warranty<br />

The following warranty and support information applies only to customers in the United<br />

States and Canada, and only to original consumer purchasers of products<br />

covered by this warranty.<br />

LIMITED WARRANTY<br />

Square Enix, Inc. (“SEI”) warrants to the original purchaser of the enclosed product (the<br />

“Product”) that the media containing the Product (which includes any replacement media provided<br />

under this warranty) will be free from defects in materials and workmanship for a period of<br />

ninety (90) days from the date of purchase (the “Warranty Period”). SEI’s entire liability and your<br />

exclusive remedy under this limited warranty shall be, at SEI’s option, repair or replacement,<br />

without charge, of the whole or affected portion of any Product that proves to be defective in<br />

material or workmanship during the Warranty Period.<br />

EXCLUSIONS FROM WARRANTY<br />

This warranty applies only to defects in factory materials and factory workmanship. Any condition<br />

caused by abuse, unreasonable use, mistreatment, neglect, accident, improper operation,<br />

destruction or alteration, or repair or maintenance attempted by anyone other than SEI is not a<br />

defect covered by this warranty. Parts and materials subject to wear and tear in normal usage are<br />

not covered by this warranty.<br />

IMPLIED WARRANTIES AND INCIDENTAL AND CONSEQUENTIAL DAMAGES<br />

Under state or provincial law, you may be entitled to the benefit of certain implied warranties.<br />

ANY APPLICABLE IMPLIED WARRANTIES, INCLUDING WARRANTIES OF MERCHANTABILITY AND<br />

FITNESS FOR A PARTICULAR PURPOSE, WILL CONTINUE IN FORCE ONLY DURING THE WARRAN-<br />

TY PERIOD. Some states and provinces do not allow limitations on how long an implied warranty<br />

lasts, so the above limitation may not apply to you.<br />

NEITHER SEI NOR YOUR RETAIL DEALER HAS ANY RESPONSIBILITY FOR ANY INCIDENTAL OR<br />

CONSEQUENTIAL DAMAGES RELATING TO YOUR USE OF THE PRODUCT, INCLUDING, WITHOUT<br />

LIMITATION, ANY DAMAGES FOR LOSS OF DATA OR LOSS OF PROFIT, OR FOR ANY INCIDENTAL<br />

EXPENSES, LOSS OF TIME, OR INCONVENIENCE. As some states and provinces do not allow the<br />

exclusion or limitation of incidental or consequential damage, the foregoing limitation or exclusion<br />

may not apply to you.<br />

HOW TO OBTAIN WARRANTY SERVICE<br />

To obtain warranty service, please send the defective Product, together with a copy of your original<br />

sales receipt, your return address, name and telephone number, should contact be necessary,<br />

and a brief note describing the defect to SEI at the following address: Square Enix, Inc.,<br />

Customer Warranty, 999 N. Sepulveda Blvd., 3rd Floor, El Segundo, CA, 90245.<br />

THE DEFECTIVE PRODUCT MUST BE POSTMARKED WITHIN NINETY (90) DAYS FROM THE DATE<br />

OF PURCHASE. PROOF OF PURCHASE IN THE FORM OF A DATED RECEIPT MUST BE INCLUDED<br />

TO OBTAIN WARRANTY SERVICE.<br />

The shipping costs for sending the defective Product to SEI is a sole responsibility of the<br />

Customer. SEI will not be liable for any damage or loss that occurs during shipping. To minimize<br />

loss during shipping, you may opt to use a tracking method when shipping.<br />

If you have warranty questions, you can also contact our Customer Warranty department at (310)<br />

846-0345 during its hours of operation, Monday – Friday, 9:00 am – 6:00 pm, Pacific Standard<br />

Time.<br />

CUSTOMER SUPPORT<br />

For customer support and technical support questions, please call (310) 846-0345 during the following<br />

hours of operation: Monday – Friday, 9:00 am – 6:00 pm, Pacific Standard Time.<br />

For information and services by Square Enix, Inc.,<br />

go to www.square-enix.<strong>com</strong><br />

NOTICE: The Product, this manual, and all other ac<strong>com</strong>panying documentation, written or electronic,<br />

are protected by United States copyright law, trademark law and international treaties.<br />

Unauthorized reproduction is subject to civil and criminal penalties. All rights reserved.<br />

“PlayStation”, “PS” Family logo, and “<strong>PSP</strong>” are registered trademarks and “UMD” is a trademark<br />

of <strong>Sony</strong> Computer Entertainment Inc. “Memory Stick Duo” and “Memory Stick PRO<br />

Duo” are trademarks of <strong>Sony</strong> Corporation.<br />

41

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