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State-of-the-art<br />

ART OF THE STATES<br />

Special American Issue<br />

Revealed: the secrets of Lucasfilms,<br />

Cinemaware, FTL, Electronic Arts, and Origi<br />

Jik<br />

WIN this £1500 CD-ROM computer!<br />

Your postcard entry form is miss<br />

Check with your newsagent<br />

• ST • AMIGA • C64 •<br />

CPC • SPECTRUM • PC<br />

• NINTENDO • SEGA •<br />

YANKEE<br />

DOODLES<br />

Endless American trivia inside<br />

You have been warned.<br />

• Avatar<br />

Ultima VI:<br />

Exclusive<br />

Preview<br />

STR:18<br />

DEX:26<br />

IHT: 17<br />

Mag i c<br />

1 7/17<br />

Health<br />

90/90<br />

1. e v e 1<br />

224 characters,<br />

16000 objects,<br />

imitless encounters<br />

Roman blockbuster<br />

from the designer of<br />

Defender of the<br />

Crown.


THE FASTEST,!<br />

MOST THRILLING<br />

VOTED<br />

ARCADE GAME<br />

OF THE<br />

YEAR ))Mg<br />

MMN I<br />

HCOOI<br />

Take the wheel of your turbo 1<br />

charged Porsche as you I<br />

and your partner go in |<br />

pursuit of danger- ^<br />

^ ous criminals all flH<br />

driving an evil<br />

m J array of J<br />

I - souped-up ^<br />

r^B-' A roadsters.<br />

TURBO<br />

BOOST!<br />

| Need to catch up in a hurry? Well, 1<br />

just one press of your Turbo Button will |<br />

1 leave your eyes in the back of your head!<br />

BARRELLING THROUGH<br />

THE CITY STREETS g alons the roughest of|<br />

I dirt tracks and through busy tunnels - if you can hold<br />

i the linerfhejow life can run, but they can't hide... I<br />

viWKy "mm<br />

ion imTinrrfr<br />

RESCUE ALL HOSTAGES<br />

Ocean Software Limited • 6 C Str<br />

Telephone: 061 832 6633 • Telex: V7 C


6 OI Street • Manchester M2 5NS<br />

lex: €77 OCEANS G • Fax: 061 834 0650<br />

action sequences put you in control<br />

of Elliot Ness's elite squad of crime-busters,<br />

ALLEYWAY SH00T0LTS<br />

THE BORDER RAID,<br />

The Railway Station confrontation and<br />

Warehouse bust culminating in the<br />

thrilling denouement of a<br />

as you re-live the knife edge Y .*<br />

i existence of Ness in his struggle<br />

/ M against the retribution of Capone!<br />

^ f THE L\T0l (HAKLKS - LI YK AX AMERICAS LEGEM)<br />

' * / - J n absolute corker of .1 ymc as a fine example of how to do the job<br />

smooth and polished as you tan Ret. property a cracking conversion ..<br />

S\ v , * animation is top notch a brilliant easily one of the most successful<br />

. /Nl / film conversion Games Machine licences to date' Sinclair User<br />

r „„ _. _<br />

EQSGCMEBOQQ KMIXMCPfi©<br />

C33b H K . .<br />

NOW WITH TWICE THE ACTION,<br />

TWICE THE FUN,TWICE THE CHALLENGE i<br />

Q^flEjara oBcmss i<br />

The Hi-jack report came from a DC10 leaving Paris for Boston -Arab y -V<br />

guerillas were in control of flight 102 and had turned the aircraft towards<br />

Africa...The plane lands in hostile territory and the terrorists begin<br />

their demands... / ><br />

or the bulletproof vest but watch out for<br />

Operation Thunderbolt the incredible Taito coin-op conversion<br />

brought NOW to your home computer.<br />

ci'SSIVo<br />

1OOO1


EMAP B & CP<br />

PRIORY COURT<br />

FARRINOOON LANE<br />

LONDON EC1R 3AU<br />

TIL: 01-251 6222<br />

FAX: 01-490 0991<br />

EDITOR<br />

Steve Cooke<br />

DEPUTY EDITOR<br />

Rik Haynes<br />

REVIEWS EDITOR<br />

Laurence Scotford<br />

DESIGN EDITOR<br />

Jim Willis<br />

CONTRIBUTORS<br />

Eugene Lacey<br />

Kati Hamza<br />

Gordon Houghton<br />

Jon Bates<br />

John Cook<br />

Christina Erskine<br />

Pat Winstanley<br />

Mark Smiddy<br />

ADDITIONAL DESIGN BY<br />

Pete Hawkes<br />

Justine Randall<br />

ILLUSTRATION<br />

Geoff Fowler<br />

PHOTOGRAPHY<br />

Edward Park<br />

ADVERTISING MANAGER<br />

Garry Williams<br />

DEPUTY ADVERTISING MANAGER<br />

Jerry Hall<br />

ADVERTISING PRODUCTION<br />

Melanie Costin<br />

PUBLISHER<br />

Terry Pratt<br />

SUBSCRIPTIONS<br />

EMAP Frontline, Subscriptions Department<br />

1 Lincoln Court, Lincoln Road,<br />

Peterborough. PE1 2RP<br />

0733 555161<br />

COLOUR ORIGINATION<br />

Balmoral Graphics, Canonbury Yd. Nt<br />

Preprint Repro. Stratford. E15<br />

TYPESETTING<br />

CXT. 74 Borough High Street. S£1<br />

DISTRIBUTION<br />

EMAP Frontline, Park House. 117 Park Road.<br />

Peterborough. PE1 2TR<br />

PRINTING<br />

Severn Vailey Press, Caerphilly<br />

© EMAP BACP 1990<br />

No part ot this publication may be reproduced<br />

in any torm without we pefftfssion.<br />

SPECIALS<br />

CITIZEN U.S.A. 19<br />

ACE takes off at dawn and returns with an exclusive<br />

report on computing USA. The trip starts here, with<br />

fool-long meatballs and a couple of software<br />

gurus who've invented a hyperspace engine.<br />

ULTIMATE ULTIMA 23<br />

No doubt about it. Ultima Wis shaping up to be the<br />

game of the year. We flew to Austin, Texas for an<br />

exclusive preview...<br />

WHEN IN ROME 29<br />

After the earthquake: just outside Francisco. Elec-<br />

tronic Arts are preparing to shake the world with<br />

Centurion - a Roman simulation and strategy title<br />

from the designer of Defender of the Crown.<br />

FASTER THAN LIGHT 33<br />

....Or FTL for short. Now's your chance to travel to<br />

San Diego and meet the people who created Dun-<br />

geon Master and Oids.<br />

ON SKYWALKER RANCH 37<br />

Our fearless correspondent braves rabid skunks,<br />

man-eating racoons, and a private security army to<br />

enter Lucasfilm's creative paradise and confront the<br />

creators of Loom. Maniac Mansion, and Indiana<br />

Jones.<br />

ONTO THE SILVER SCREEN 41<br />

They didn't come from the Desert: they came from<br />

Cinemaware's state-of-the-art CD development sys-<br />

tem.<br />

THAT'S HANDY! 99<br />

Hand-held consoles are sweeping America. John<br />

Cook reports.<br />

D-l-Y STUDIO 105<br />

Who's in the powerhouse?? Check out MIDI wid-<br />

gets that can make really bad sounds out of raw<br />

data.<br />

BITMAP BLARNEY 86<br />

Your chance to get a personal invitation to the ACE<br />

Conferences and meet some of the big names in the<br />

business in person.<br />

POWER TO THE PEOPLE! 11<br />

Fill in the form on this page and change history: by<br />

nominating your favourite games for the the presti-<br />

gious Golden Joystick awards. And win £150 worth<br />

of software into the bargain!<br />

SILICON<br />

UNIVERSE<br />

On page 21 you can meet two computer beachboys<br />

who've devised one of the most fiendish machines<br />

ever - a multi-media engine that can scan and<br />

respond to events within a room, manipulating data<br />

to fill the space with mesmerising lights and sound.<br />

We hope to have a demo at the Computer Enter-<br />

tainment Show in September. Don't miss it!<br />

WIN<br />

wmmmm<br />

THE ACE<br />

TREATMENT<br />

This month's games range from the<br />

simple but addictive (Pipedream) to<br />

the awesomely complex (Knights of<br />

Legend). Every one gets the rigorous<br />

ACE treatment...<br />

GRAVITY Imageworks 48<br />

DRAGON'S BREATH Palace 51<br />

KNIGHTS OF LEGEND<br />

Origin/Mindscape 52<br />

FIFTH GEAR Hewson 53<br />

SHERMAN M4 US Gold/Loriciels 54<br />

KID GLOVES Logotron 55<br />

PLAYER MANAGER Anco 56<br />

CROSSBOW Screen 7 58<br />

PIPEMANIA Entertainment Int'l 59<br />

PSYCHOFOX Sega 60<br />

TENNIS ACE Sega 60<br />

SPELLCASTER Sega 61<br />

OMEGA Origin/Mindscape 62<br />

DARK CENTURY Titus 63<br />

AFTER THE WAR<br />

Dinamic 65<br />

STRYX Psyclapse 68<br />

SEARCH FOR THE TITANIC<br />

CRb'Capstone 70<br />

GAZZAS SUPER SOCCER Empire .72<br />

FOOTBALLER OF THE YEAR 2<br />

Anco 73<br />

WILD STREETS Titus 74<br />

ROTOR Arcana 77<br />

VENDETTA System 3 78<br />

LORDS OF CHAOS (Preview)<br />

Target 79<br />

7 GATES OF JAMB ALA Grandslam. 80<br />

SAMURAI Microprose 79<br />

CHAMBER OF SHAOLIN<br />

Grandslam 80<br />

One of the images generated by the IMME<br />

machine: read all about it on page 21.<br />

pHr 1


k!<br />

• ><br />

JAM TODAY!<br />

Well, almosL.Certainly this could be the most exciting year or computer gamesplayers since the launch of the Spectrum -<br />

and every bit as significant. Just as went to press, reliable <strong>source</strong>s reported that Commodore's CD-ROM' Amiga is in fact a<br />

CD-ROM console. At the same time, NEC were reported to be seriously considering launching the PC Engine in the UK.<br />

The enormous boost that these machines will give to the development of CD-based games in the UK could change games-<br />

playing history. In America, almost every company is busy developing games either for the FM Towns CD-ROM super-<br />

machine, or for the PC Engine + CD-ROM drive. They know that in three years time CD will be THE storage medium for<br />

entertainment software, offering not only huge storage and full-motion video, but also the possibility of truly interactive<br />

video using CD-I technology. By writing CD software now, these companies are developing vital expertise for the future. Up<br />

until now, there has been a danger that the UK would get left behind in this race, but if Commdoore do release a CD unit<br />

here, everything could change. Our dreams about CD-based games could become reality much sooner than we think...<br />

ACE celebrates next month with a special free gift giving complete details on CD games and machines. Don't miss it!<br />

The secrets of Ultima VI development - see pages 25/26.<br />

GAMEPLAY<br />

SCREENTEST 37<br />

What a month! Player Manager chases Kick Off up<br />

the field; Gravity's a startlingly original game from<br />

Imageworks; Pipemania. a startlingly unoriginal but<br />

awesomely addictive game from Entertainment Inter-<br />

national.<br />

FM<br />

BRAVE NEW WORLDS 88<br />

Four glorious pages for adventurers and followers<br />

of the not-so-straight-and-narrow path. Pat Winstan-<br />

ley checks out the latest fantasy releases and offers<br />

some hints and tips for harassed explorers.<br />

TRICKS AND TACTICS 93<br />

No less than five pages of megatips for today's top<br />

games. Remember, when the going gets tough, the<br />

tough cheat.<br />

What goes up must come down in Gravity.<br />

REGULARS<br />

ACE NEWS 102<br />

SNK launch an astonishing games console that<br />

boasts 40Mbyte game cartridges; Sony launch Data<br />

Discman - CD-ROM in the palm of your hand;<br />

Amstrad launching new CPC games machines;<br />

Titus move into CD-I...all the latest from the ACE<br />

news team.<br />

MIGHTY MISSIVES 14<br />

Only two pages of letters this month, to make space<br />

for our US features...but you made every column<br />

inch count.<br />

FREE ISSUE! 84<br />

Take out a subscription and wake up once a month to<br />

your own copy of ACE - and save money into the<br />

bargain.<br />

IN THE PINK 107<br />

This month's Pinks feature the return of the ACE<br />

Hardware Upgrade Guide: everything you ever<br />

wanted to know about the machines most likely to<br />

make your dreams come true<br />

WIN! WIN! WIN!<br />

GO TO TOWNS! 44<br />

Yes, it's true, there's a card on the front of this issue<br />

that could you win you the world's most desirable,<br />

most exclusive CD-ROM games computer. Find<br />

out more inside - and be the first to join the CD<br />

games revolution!


CBM 64/128 DISK<br />

AMIGA<br />

IBM PC<br />

+CLUEBOOK<br />

AVAILABLE<br />

A d v a n c e d D u n g e o n s £ j ) i a g o n s<br />

ADVANCED DUNGEONS 4 DRAGONS, AD&D.<br />

DRAGONLANCE and the TSR logo art trademark* owned<br />

by TSR, Inc.. I Jit Genoa, Wl, USA and utcd undtr licensc<br />

from Strategic Simulation. Inc.. SuMyvafc, CA, USA.<br />

© 1990 TSR, Inc. © 1990 Strategic StamlaUon*. Inc.<br />

All nfhii rcicrvrd.<br />

COMPUTER PRODUCT<br />

T<br />

I he first fantasy role-playing<br />

epic set in the legendary game<br />

world of Krynn.<br />

CHAMPIONS OF KR YNN improves<br />

on the award winning game system<br />

used in SSI's mega-hits POOLS OF<br />

RADIANCE and CURSE OF THE<br />

AZURE BONDS.<br />

The war of the lance is over, but evil is<br />

a BAD loser... with the Dragon armies<br />

defeated and the lands to the east<br />

reconquered, the forces of good have<br />

withdrawn and settled down to a wellearned<br />

rest. Evil forces however; never<br />

rest and have been quietly plotting a<br />

cataclysmic return to power! Their goal:<br />

nothing short of establishing the Dark<br />

Queen, Takhisisy as undisputed ruler<br />

of Krynn!<br />

A<br />

DRAGONLANCE u<br />

FANTASY<br />

ROLE-PLAYING<br />

EPIC. VOL. 1<br />

U.S. GOLD LTD.,<br />

Units 2/3 Holford Way,<br />

Holford, Birmingham B6 7 AX.<br />

Tel: 021-625 3388.


-<br />

i——•— In the<br />

mystical world of Krynn, eight brave<br />

companions face Draconian monsters,<br />

skeletal undead, magic and the ancient<br />

dragon Khisanth in seeking the precious<br />

. disks of Mishakal.<br />

•<br />

®<br />

CBM 6il28, SPECTRUM<br />

AND AMSTRAD<br />

CASSETTE + DISK<br />

ATARI ST, AMIGA<br />

IBM PC<br />

+ CLUEBOOK AVAILABLE<br />

sjnji<br />

CBM 64/128, SPECTRUM<br />

AND AMSTRAD<br />

CASSETTE + DISK<br />

ATARI ST, AMIGA<br />

IBM PC<br />

+ CLUEBOOK AVAILABLE<br />

_ _ OFFICIAL -<br />

Advanced<br />

Dungeons££>ragoris<br />

COMPUTER PRODUCT<br />

elcome to the first AD&D®<br />

computers wargame. Prepare for<br />

fierce battles and all-out war when the forces of<br />

Whitestone clash against the evil Highlord<br />

Dragon-armies. The Prize: absolute rule over<br />

all Ansa Ion in the DRAG ON LANCE* game<br />

world of Krynn.<br />

Adv «nced<br />

CBM 64/128<br />

DISK,<br />

APPLE II<br />

Send forth your diplomats to forge treaties,<br />

and gain allies that will swell the numbers of<br />

your troops - but when words fail, armies of<br />

humans, draconians, ogres, dwarves, elves,<br />

dragons and other creatures may prove more<br />

persuasive. Enough talk. Let the WAR OF<br />

THE LANCE begin and the forces of good<br />

and evil battle for ultimate supremacy!<br />

Takhisis,<br />

Queen of p ^ j<br />

Darkness, ——<br />

and her Draconian<br />

hordes overrun much of the homeland of ~~—<br />

Krynn. Even the elven armies of Qualinost, valiant in their<br />

. resistance of this evil power, struggle on the edge of defeat.<br />

\ Heroes of the Lance come forward ...or Krynn will ,<br />

\ forever be consumer by evil!


Speed ball - total action - total aggression - the<br />

ultimate sport from the Bitmap Brothers.<br />

Computer Gamesweek - 94%<br />

"Speedball is fast, furious ar»d graphically very<br />

stylish"<br />

The One - 90%<br />

"Never in the field of reviewing has such an<br />

excellent game been played by so many for so<br />

long. A must buy!"<br />

C&VG Hit -<br />

"Speedball is going to be a monster hit"<br />

ST/Amiga Format Gold Disk Awardl • 90%<br />

This game is so visually brilliant and possesses<br />

those classic addictive qualities that once you've<br />

picked up your joystck you ]ust won't want to put<br />

it back down again".<br />

C • VG Hit!<br />

"II you're into missies, bombs and explosions in<br />

large, classy quantities. Blood Money « a game<br />

you should try and buy without delay*.<br />

ZZAP-94%<br />

'Save every penny you can get your hands on and<br />

acquire Rocket Ranger"<br />

Amiga Format - 90%<br />

Those who like a good puzzle and a bit of strategy<br />

will find Rocket Ranger compulsive'<br />

Ace Rating - 814<br />

"Superb graphics with arcade acton and strategy<br />

- probably the best Clnemawaro game yet".<br />

New Computer Express<br />

"Break out a spare can of Buddy and pop up your<br />

PC for this one"<br />

Distribution by: Mirrorsott Ltd.. Irwin House. 118 Southwark Street. London SE1 OSW AMIGA/ATARI ST/PC EM M


AC k<br />

\<br />

P<br />

FlAJ<br />

l l ?<br />

CD-ROM 'BOOK* ANNOUNCED, FIRST CDI GAME, NEW AMSTRAD CPC<br />

PORTABLE<br />

POWER FROM<br />

SONY<br />

Special thanks to Masato Nlizekl<br />

and ASCII Corporation for their<br />

assistance<br />

Sony has unveiled a prototype<br />

portable CD-ROM 'electronic<br />

book', a 500-gram palm-sized unit<br />

with built-in LCD used to display<br />

text stored on a normal audio<br />

Compact Disc. Data Discman had<br />

its public debut at a future tech-<br />

nologies exhibition in Tokyo last<br />

month. Although no price or avail-<br />

ability details are currently avail-<br />

able, Data Discman will be used<br />

to electronically manipulate vast<br />

amounts of text data - such as<br />

encyclopaedias, telephone direc-<br />

tories or even the Bible. Ifs also<br />

expected to double as an audio<br />

CD player.<br />

The Data Discman technolo-<br />

gies currently being developed<br />

could eventually lead to a portable<br />

CDI multi-media unit - capable of<br />

handling audio, video and comput-<br />

er graphics & text. Sony is hoping<br />

to create a standard for these<br />

'electronic book' technologies by<br />

announcing the Data Discman so<br />

early in its development. Expect<br />

to see a full feature consumer ver-<br />

sion of the Data Discman in your<br />

local store within the next two to<br />

three years.<br />

Meanwhile, Sony has also<br />

announced a revolutionary new<br />

portable computer. The Palm Top<br />

has a 68000 processor, 2Mb<br />

RAM, and an innovative 'keyboard-<br />

free concept' free hand system<br />

which replaces the conventional<br />

keyboard and mouse. This system<br />

can even understand Japanese<br />

hand writing - including the com-<br />

plex Hiragana, Katakana and Kanji<br />

alphabets. The Palm Top is due<br />

for mass production this summer,<br />

with units on sale in Japan by<br />

Christmas. No price details are<br />

currently available.<br />

NEW WORLD<br />

CONSOLE<br />

LAUNCHED<br />

SNK, the Japanese arcade manu-<br />

facturer responsible for the block-<br />

busting Ikan Warriors coin-op, is<br />

developing a new 16-bit console<br />

which promises to be the hottest<br />

deck this side of a cyberspace<br />

CDI unit.<br />

The NEO-GEO (New World)<br />

console is powered by a 68000<br />

main-processor and Z80 support<br />

processor. It can handle games<br />

cartridges with an astounding<br />

maximum storage capacity of<br />

330-megabits - that compares to<br />

the humble four-megabit (512K)<br />

game carts found on Sega's 16-<br />

bit Megadrive console. NEOGEO<br />

also uses IC technology (see<br />

TECHNO-rACE on page 11 for<br />

further details) to store player<br />

information like game hi-scores.<br />

This coupled with advanced<br />

graphics and sound hardware will<br />

effectively give the NEO-GEO the<br />

power of an arcade machine in<br />

your own home - the gameplay-<br />

ers ultimate dream machine.<br />

Industry rumours even suggest<br />

that NEO-GEO will come as both a<br />

home-based and coin-operated<br />

video games system.<br />

The console will be launched<br />

in Japan at the end of the month,<br />

priced around £290. SNK will ini-<br />

tially release six 40-megabit<br />

games carts, priced at a stagger-<br />

ing £130 each. This makes NEO-<br />

GEO carts the most expensive<br />

home video games ever released.<br />

Interestingly SNK doesn't see this<br />

as a problem and is predicting<br />

Japanese sales of 300000 NEO-<br />

GEO consoles and 1.2 million<br />

game cartridges by early '91.<br />

Details of the forthcoming<br />

NEO-GEO game titles and exact<br />

specifications of the console were<br />

not available as ACE went to<br />

press - SNK in Japan told us:<br />

"We're not ready to provide you<br />

with the information required. You<br />

will hear from us sometime<br />

around late spring". Look out for<br />

further NEO-GEO information in<br />

future issues of ACE...<br />

ADVANCED<br />

CPC OUT IN<br />

SEPTEMBER<br />

Amstrad is due to launch three<br />

new games machines - including<br />

a console - based around its pop-<br />

ular CPC micro later in Septem-<br />

ber. The console is expected to<br />

sell for around £100.<br />

The advanced CPC's exact<br />

specifications and price details<br />

are unknown at present - no-one<br />

will officially confirm these new<br />

machines - but their existence<br />

has been revealed to ACE in off<br />

the record conversations with vari-<br />

ous software developers. Amstrad<br />

itself was unavailable for com-<br />

ment as ACE went to press.<br />

The CPC464 Plus, CPC6128<br />

Plus and CPC console will replace<br />

the versions of the CPC currently<br />

on sale. These technically<br />

improved models should contain a<br />

faster main processor, hardware<br />

support for graphics - including<br />

sprites and hardware-scrolling,<br />

increased colour palette and six-<br />

channel stereo audio.<br />

The CPC Plus machines will<br />

be compatible with all existing<br />

CPC software - they'll also use<br />

cartridge-based games software.<br />

These carts will have a storage<br />

capacity of two-megabits (256K),<br />

priced in the region of £20-£30.<br />

Several titles are currently being<br />

developed, and a selection of CPC<br />

games cartridges should be simul-<br />

taneously released with the<br />

machines in September.<br />

TITUS<br />

PRODUCES<br />

CDI GAME<br />

Although no Philips/Sony CDI play-<br />

er will be commercially available<br />

before '91, Titus - the French<br />

games developer that wrote<br />

Crazy Cars - has produced one of<br />

the first games for this new multi-<br />

media device.<br />

Titan, an arcade puzzle game,<br />

was first released on all major<br />

micro formats last year. The CDI<br />

version was started last summer<br />

and took four months to develop<br />

using the original Macintosh game<br />

<strong>source</strong>-code as a basic founda-<br />

tion. The CDI version includes<br />

audio-visual enhancements over<br />

its micro cousins and a new intro<br />

sequence. You even have the<br />

choice of CD-quality classical or<br />

rock soundtracks during play.<br />

The game cost a hefty<br />

£250000 to develop - Titus used<br />

Interactive Support Group's (ISG)<br />

$30000 Macintosh-based CDI<br />

Workstation. In fact, Titus exclu-<br />

sively distributes the ISG CDI emu-<br />

lator in Japan. Its only rival system<br />

is Vax-based and costs over<br />

$100000. Eric Caen, Director of<br />

Development at Titus told ACE,<br />

"Many see the ISG product as the<br />

perfect CDI emulator". Japanese<br />

companies like Panasonic, Tech-<br />

nics and Toshiba may use the ISG<br />

system to develop their CDI prod<br />

ucts in the near future.<br />

Titus has also produced a ver-<br />

sion of Titan for Fujitsu's FM<br />

Towns 32-bit CD-ROM computer<br />

(for further FM Towns information<br />

- and a chance to win a machine<br />

- turn to page 44) which sells for<br />

around £40 in Japanese stores.<br />

On CDtosed interactive<br />

entertainment, Caen laments: "it's<br />

important to be first. This is the<br />

market for the future. There are<br />

currently no games designers or<br />

engineers in this field. Small com-<br />

panies will find it hard to fund the<br />

huge development costs".<br />

Now Titus has started work<br />

on a new CD game project which<br />

will take about 15-18 months to<br />

develop. The as yet unnamed<br />

game will be written for most CD<br />

decks including FM Towns, PC<br />

Engine, and the forthcoming CDI<br />

• Jm,,. Advanced Comouter Entertainment 9


Light and Magic - who both pro-<br />

duce computer graphic images<br />

and special effects for movies and<br />

television. The hires graphics will<br />

be rendered on a Cray mainframe<br />

system and transferred to micro<br />

format or recorded straight onto<br />

CDV (Compact Disc Video) in the<br />

CDI version. Caen enthuses, "it<br />

will be one of the most exciting<br />

games on CD..."<br />

MIDI MUSIC<br />

SHOW<br />

Eager MIDI musicians should<br />

check out The MIDI Music Show at<br />

London's Novotel in Hammersmith<br />

on 7th and 8th April. The exhibi-<br />

tion will include over 60 compa-<br />

nies showing off the latest MIDI<br />

hard and soft wares from the UK,<br />

Europe and USA. There will also<br />

be special seminars, demonstra-<br />

tions and conferences covering<br />

such subjects as sampling, cre-<br />

ative editing and sequencing. For<br />

further details contact the show's<br />

organisers, Westminster Exhibi-<br />

tions, on 01 549 3444.<br />

FLY A DRAGON<br />

SSI, the leading American strate-<br />

gy software developer, is releas-<br />

ing the world's first Dragon flight<br />

simulator next month. Dragon<br />

Strike is being distributed over<br />

here by US Gold. Good old USG<br />

isn't saying that much about the<br />

game yet, except that it's another<br />

SSI's Advanced Dungeons &<br />

Dragons (AD&D) release, giving<br />

you the viewpoint of sitting on the<br />

back of a Dragon. Like other SSI<br />

products, Dragon Strike will be<br />

released on PC first - closely fol-<br />

lowed by C64 - with an Amiga<br />

version due later in September.<br />

SSI is also working on anoth-<br />

er TSR-licensed product. Buck<br />

Rogers the 25th Century role-play-<br />

ing game is due out on PC and<br />

a!mago>iSte>fae<br />

Dragon Strike: the world's first<br />

Dragon Jlight-sim<br />

• Jm,,. Advanced Comouter Entertainment 10<br />

C64 this Christmas and uses the<br />

same game structure as Pool of<br />

Radiance. An Amiga version is<br />

scheduled for release in early '91.<br />

Unfortunately there are currently<br />

no plans for an ST version,<br />

although Pool of Radiance may<br />

eventually come out on the ST<br />

sometime this summer.<br />

interfACE<br />

ATPJllght simfrom Sublogic<br />

• Konami, a major Japanese<br />

coin-op manufacturer and offi-<br />

cial Nintendo licensee, has<br />

enlisted the help of a reaMife<br />

mum to promote video games.<br />

Charlyne Robinson, a mother of<br />

two Nintendo gamesters and<br />

holder of a Master's Degree in<br />

educational psychology, is tour<br />

ing America on behalf of Kona-<br />

mi, offering video game advice<br />

to parents worried about the<br />

type of games their kids are<br />

playing and the amount of time<br />

they spend playing video<br />

games.<br />

• Meldac is releasing a Game-<br />

boy game featuring 'powerful<br />

person-eating aliens in the feu<br />

dal Japanese city of Heiankyo'.<br />

Heiankyo Alien is due out in<br />

May.<br />

• In the ever growing range of<br />

Nintendo-licensed products and<br />

entertainments, lucky Ameri-<br />

can's can go and see the<br />

'Super Mario Bros, on Ice' ice-<br />

skating extravaganza.<br />

• FCI has launched Heroes of<br />

the Lance AD&D RPG for the<br />

Nintendo NES.<br />

• Sublogic's ATP (Airline Trans-<br />

port Pilot) lets you fly a Boeing<br />

737, 747, 767, or Airbus<br />

A300 jet airliner. Flight Simula-<br />

tor: ATP includes over 350 US<br />

cities with service to 25 major<br />

city airports, automatic weath-<br />

er generation, Air Traffic Con-<br />

trol feedback and six types of<br />

airborne traffic. The PC version<br />

costs $49.95.<br />

• Ocean's classic C64<br />

shoot'ermip, Wizball, is due to<br />

be released on the Nintendo<br />

NES.<br />

TITAN CDI TECHNOIR<br />

Titan on CDI was developed entirely on a ISG Macintosh CDI worksta-<br />

tion in four months. It was written using a Macintosh Ilex under MPW<br />

support with 600Mb hard-disk, and test run on Macintosh JNMS SCSI<br />

connections for quick load on Philips JNMS. CDI Titan's game code<br />

is less than 100K, plus 5Mb of graphics and a massive 120Mb of<br />

sound data. The flying ship in the intra sequence was designed using<br />

several 3D graphics packages on a Macintosh Ilex. Studio/8 files<br />

were converted to DYUV and CLUT formats. The music tracks were<br />

composed on a W.30 Roland keyboard and digitised on a Macintosh<br />

Ilex using the Digidesign board. The mixing of the sound was done<br />

using Sound Designer. PCM data was converted to ADPCM on Macin-<br />

tosh Ilex. The sound in the game is Level B stereo. The game's com-<br />

pact disc was compiled and emulated on Macintosh Ilex using the<br />

ISG CDI board and Disc Builder software. All the tools used were<br />

developed by ISG and are based on either original or green book<br />

algorithms. You can use both the CDI remote control or mouse for<br />

gamecontrol, and the game is compatible with any 625-line monitor<br />

and runs on current versions of the Philips JNMS player. The project<br />

director was Regis Bridon with software by Lee Chidgey, CDI emula-<br />

tion software by Jim Bumgardner and CDI hardware board by Vincent<br />

Le Chevalier.<br />

ARE YOU A<br />

EUROPEAN<br />

SOFTWARE<br />

DEVELOPER?<br />

ACE will be featuring an article on<br />

European Advanced Computer<br />

Entertainment in a future issue of<br />

the magazine. We want to contact<br />

West and East European software<br />

developers - games designers,<br />

programmers, graphics artists,<br />

musicians and software compa-<br />

nies. If you wish to be included in<br />

the article then write (including<br />

your details) to: ACE EUROPE,<br />

Priory Court, 30-32 Farring-<br />

1982<br />

don Lane, London EC1R 3AU<br />

Alternatively fax us on 01 490<br />

0991.<br />

THE PRESENCE<br />

OF THE FUTURE<br />

The next time you walk down the<br />

Champselyse6 in Paris check out<br />

a sci-fi store called Dune: The<br />

Presence of the Future. Among<br />

the cordless telephones, Rock 'n'<br />

Flowers and Sony Discmen you<br />

can pick up a electro-stun gun<br />

able to pump out 48000 volts,<br />

and surveillance and counter-<br />

surveillance equipment for indus-<br />

trial espionage!<br />

ACE APRIL BYGONES<br />

Atari Games' Battlezone vector-graphics coirvop hits UK arcades.<br />

1983<br />

Milton Bradley brings out the Vectrex video games console complete<br />

with its own vector-display monitor.<br />

1984<br />

Amstrad enters into micro market with the CPC464.<br />

1985<br />

EMAP-owned software company, Beyond, claims Shadowfire is the<br />

first icon-driven adventure to be released.<br />

1986<br />

Amstrad buys the worldwide manufacturing, marketing and brand-<br />

name rights to all Sinclair computer products for £5 million.<br />

1987<br />

System Three finally releases The Last Ninja some two years after<br />

first announcing the game.<br />

1988<br />

ACE exclusively reveals the first transputer game.<br />

1989<br />

ACE exclusively interviews Alex Blok about his Bit Bopper multi-media<br />

audiovisual entertainments deck.


•<br />

MIGHTIER THAN THE SWORD!<br />

Yup, that's the power of your pen. By making a few marks on the form below (a photocopy or postcard will do just as well), you can cast software<br />

houses, programmers, game designers, and graphics designers into deepest hell - or raise them up to the pinnacles of glory. We're talking, of<br />

course, about the annual Golden Joystick awards - in which we (along with our sister magazines C&VG, The One, Sinclair User, and Commodore<br />

User) dig into our pockets and reward deserving chaps and chappesses with medals of value and distinction. But we can only do it if you let us know<br />

who you think deserves to win...and what. Pay particular attention to the simulation category (8-bit AND 16-brt) since that is the award that ACE will<br />

be specifically presenting. Make sure you get your votes off to us ASAP, and by March 28th at the very latest. As an incentive, the first form out of<br />

the pack will receive £100 of free software for their machine and an ACE T-shirt.<br />

BEST COIN-OP CONVERSION<br />

BEST NON COIN-OP LICENSE<br />

(EG. FILM, CHARACTER, TV)<br />

BEST 8-BIT SIMULATION<br />

BEST 16-BIT SIMULATION<br />

BEST ORIGINAL GAME...<br />

PROGRAMMER OF THE YEAR<br />

SOFTWARE HOUSE OF THE YEAR.<br />

GAME OF THE YEAR<br />

NEW ON NINTENDO<br />

• In a shock admission, chart-top-<br />

ping pop group and teenybopper<br />

heartthrobs, Bros have owned up<br />

to playing Nintendo games. So<br />

the next time you go to a Bros,<br />

concert look out for Matt Goss<br />

playing with his Gameboy!<br />

A whole new meaning to Super<br />

Uario Bros...<br />

• In fact, Nintendo gamesters<br />

include a Who's Who of Hollywood<br />

stars: Tom Cruise, Robin Williams,<br />

Tom Hanks, Michael J Fox, Kurt<br />

Russell, Jeff Goldblum, Goldie<br />

Hawn, Matthew Broderick, Whoopi<br />

Goldberg, Don Johnson, Robin<br />

Givens (Tyson's ex), Henry Winkler<br />

Che/ remember the Fonz?) and<br />

Bruce Willis.<br />

• Unfortunately for mobile UK<br />

gameplayers, Nintendo isn't offi-<br />

cially releasing the eagerly-await-<br />

ed Gameboy handheld console in<br />

this country before September.<br />

• 91% of all children in the Grana-<br />

da region watched the Nintendo<br />

TV commercials an average of<br />

6.6 times over the pre-Christmas<br />

period.<br />

• Quickshot is selling a sighting<br />

scope add-on for the Nintendo<br />

This Quickshot Sighting Scope can<br />

help blow your head clean off - do<br />

you feel lucky punk?<br />

cn<br />

cn<br />

S Q<br />

< Q<br />

Z <<br />

NES Zapper gun. The deluxe<br />

sighting scope has an extra large<br />

eyepiece tor fast, accurate aiming<br />

and a precision range adjustment.<br />

• Do you need some tips on your<br />

latest Nintendo NES game? Then<br />

give the Nintendo Helpline a call<br />

on 0626 65500. They'll be able to<br />

give you advice on all games offi-<br />

cially released in the UK. The<br />

Helpine is open on weekdays from<br />

3pm to 9pm (closed on Wednes-<br />

day and Sunday), and from 9am<br />

to 5pm on Saturday.<br />

c*<br />

w<br />

H<br />

D<br />

a-<br />

£<br />

O<br />

CJ<br />

• Jm,,. Advanced Comouter Entertainment 11


TOYS 'R' ACE<br />

At the recent British<br />

International Toy &<br />

Hobby Fair at Earls Court<br />

some 500 exhibitors<br />

showcased their toy and<br />

hobby products for<br />

Christmas 90...<br />

WOOOPERS<br />

from Tonka<br />

"Just arrived from outer space!<br />

Soft and silky, adorable and<br />

appealing aliens who love talking<br />

to little children in their funny,<br />

happy 'wooopy alien language'.<br />

These innovative and imaginative<br />

voice operated 'space visitors'<br />

produce delightful random chirps,<br />

chatterings, whoops and whistles<br />

in response to human voices.<br />

Young children will find Wooopers<br />

simply out of this world.<br />

'Swhooop' down to your local toy<br />

shop and befriend one of these lit-<br />

tle critters today."<br />

COUCH POTATOES<br />

from Potato Creations<br />

"They took America by storm!<br />

Now they're set to invade Britain!<br />

You are going to see them every-<br />

where - anywhere there's a TV<br />

set! You're going to hear about<br />

them from the most unlikely peo-<br />

ple! Couch Potatoes need special<br />

care! Never feed them quiche!<br />

Always make sure they're seated<br />

upright for their favourite pro-<br />

grammes. Only talk to them dur-<br />

ing commercial breaks."<br />

COMPUTRAIN<br />

from Battat<br />

"The smart tram of the future is<br />

here for play! Computrain com-<br />

bines the sophistication of up-to-<br />

the-minute technology with the<br />

simplicity of child's play. Easily<br />

• Jm,,. Advanced Comouter Entertainment 12<br />

assembled and operated, Compu-<br />

train is a battery-operated train<br />

with a computerised control car.<br />

Using simple bar-code tiles that<br />

easily attach to the track, the<br />

child is able to program Compu-<br />

train's direction, sounds and<br />

lights. Computrain responds<br />

instantly to the commands the<br />

child programs into the track, giv-<br />

ing immediate feedback. Fun to<br />

plan, program and play, Compu-<br />

train is tomorrow's toy - today!"<br />

HITMAN<br />

from Matchbox Toys<br />

"Get hip with Hitman! Nothing<br />

amuses children more than weird,<br />

unexpected and sometimes vulgar<br />

noises! With the new Hitman from<br />

Universal Matchbox, children can<br />

deliver all kinds of crazy sounds<br />

simply by pushing a button. For<br />

Hitman presents a breakthrough in<br />

electronic sound chips which<br />

makes the reproduction of noises<br />

sound amazingly real - be it a<br />

burp or a snore! Compact-sized<br />

Hitman fits neatly into most pock-<br />

ets so it's well-hidden and children<br />

can carry it with them ready to<br />

deliver their surprise noises - cre-<br />

ating a few laughs, or even raised<br />

eyebrows! Hitman comes in three<br />

versions: Outrageous Hitman<br />

which makes six humours sounds<br />

such as a burp or a snore.<br />

Spooky Hitman - ghoulish noises<br />

to try to scare brothers, sisters<br />

and friends. And Movie Sound<br />

Effects - which with its screech-<br />

ing tyres and other action sounds<br />

mean endless amusement! Hip<br />

Hop eat your heart out - Hitman is<br />

here!"<br />

TECHNO-rACE<br />

"The first affordable cyberspace technology<br />

will be user-interface units - from people<br />

like Nintendo - for more intense video games."<br />

William Gibson,<br />

award-winning cyberpunk author<br />

Hughes Aircraft is licensing its IC (integrated cir-<br />

cuit) sound system - capable of reproducing the<br />

original ambience and dynamic range of a music stu-<br />

dio or live performance - to several electronics man-<br />

ufacturers. The system accomplishes this by record-<br />

ing and playing-back spatial sound - giving the listen-<br />

er a more realistic sound sensation. The Sound<br />

Retrieval System is already in use in a new range of<br />

Sony televisions, and is likely to be incorporated into<br />

other electrical products, including games consoles<br />

and computers, in the near future.<br />

JVC is working on a CD video system able to record<br />

a full-length movie on just two 12" disks. This is<br />

achieved by converting the analogue video signal<br />

into compressed digital code. The clever part of the<br />

system is the way it uses a computer to analyse the<br />

original video image and record only the changes<br />

that occur to that picture once every six frames -<br />

the system retains one 'key' frame and sends only<br />

image change data to the other five frames. This<br />

new JVC product enters the ever growing number of<br />

competing CD systems - including JVC's rival<br />

Sony/Philips' CDI and IBM/Intel's DVI systems. Per-<br />

haps it is a significant factor that JVC's parent com-<br />

pany, Matsushita, recently bought an Edinburgh-<br />

based company that specialises in hypertext - a<br />

software technology needed in the next generation<br />

of interactive CD products.<br />

Iterated Systems has invented a Video Modem that<br />

can transmit still and moving video pictures over<br />

ordinary telephone-lines. Iterated's current system<br />

DEENIE DINO AND<br />

DUDLEY DUCK<br />

from Bondwell<br />

"Deenie Dino and Dudley Duck,<br />

Quickshot's new radio controlled<br />

toys, move forward, left and right<br />

at the touch of one of three<br />

respective arrow-shaped buttons<br />

on the remote control unit. When<br />

speaking into the microphone of<br />

the unit, both toys transmit the<br />

speaker's voice within a range of<br />

20 feet. Each toy also features a<br />

synchronised sound effect, built-in<br />

receiver and amplifier, and three<br />

interchangeable eyes that give<br />

both Deenie and Dudley three dis-<br />

tinct expressions."<br />

uses applied fractal geometry to compress and<br />

transmit digitally-coded images, with an 8-bit colour<br />

or grey-scale palette and resolution of 256x256, at<br />

a rate of 30 frames per second. Once the images<br />

have been transmitted they can be reconstructed to<br />

any resolution.<br />

Toshiba and Fuji have jointly-developed a digital still<br />

video camera using Toshiba's IC memory card tech-<br />

nology. IC cards are a new credit card-sized storage<br />

medium powered by their own battery supply, thus<br />

they can be plugged in and out of a computer while<br />

retaining their data intact for a matter of months<br />

rather than milliseconds. The IC Memory Card cam-<br />

era cards each contain 18 one-megabit chips capa-<br />

ble of storing two million characters at a resolution<br />

of 400 horizontal lines - that translates into 12 digi-<br />

tally-coded still video pictures per card. Once cap-<br />

tured, these images can be transferred to computer<br />

or digital tape - an ordinary 120 minute audio tape<br />

could store over 1000 pictures. Toshiba and Fuji<br />

eventually hope to develop a system capable of stor-<br />

ing over 50 pictures on a single slice of plastic.<br />

Philips' Megane concept car includes many of the<br />

features expected to be incorporated in the average<br />

family car of the 21st C: rear windscreen replaced<br />

by dual back-pointing video cameras, Atlas naviga-<br />

tion aid including details of local hotels and tourist<br />

attractions, car manual on ROM, built-in colour LCD<br />

screen with remote control TV, VHS video and CD<br />

player, and the obligatory stick-on Garfield toy.<br />

Matsushita has launched a new audio-visual enter-<br />

tainments system for the home. Capable of cinema-<br />

quality picture and sounds, The Panasonic Home<br />

Theatre utilises both enhanced definition processing<br />

and digital compression technologies on a wide-<br />

screen, digital scan converting, video system. The<br />

catch? The £22000 asking price!


NEW!<br />

FROM<br />

DRAGONS LAIR<br />

Spec. Cass. 2.99<br />

CBM 64 Cass. 2.99<br />

Ams. Cass. 2.99<br />

Release Date - 2nd April<br />

Dragons Lair and Bluth<br />

Group Ltd. are Registered<br />

Trademarks owned by and<br />

used under Licence from<br />

Bluth Group Ltd. £ 1983.<br />

1986 & 1987 Bluth Group<br />

Ltd. Character Designs<br />


ACE LETTERS<br />

YOUR RIGHT TO REPLY...<br />

HYPERCONFUSED<br />

Reading your brilliant magazine<br />

one day as an avid reader (and<br />

Archimedes owner) I noticed that<br />

the hypergame Psycho Killer (ACE<br />

30) was running on an Archie<br />

monitor - however, I couldn't quite<br />

tell whether it was actually running<br />

on one!<br />

James Goodchild,<br />

Crigglestone, Wakefield<br />

• Sorry James, our Amiga monitor<br />

collapsed so we were forced<br />

to temporarily use the Archie<br />

monitor.<br />

SIERRA-ON LINE HELP<br />

I have decided to set up a hint<br />

service for most Sierra-On-Line<br />

adventures. I have completed<br />

Leisure Suit Larry 1, 2 & 3,<br />

Police Quest 1 & 2, Space Quest<br />

1 & 3, and more. If you want hints<br />

write to me - this is, of course<br />

free, but please send an unused<br />

stamp in your envelope to cover<br />

postage. That's it for now, keep<br />

up the great work.<br />

Lawrence Etchells,<br />

22 Seton Terrace, Skelmorlie,<br />

Ayrshire, Scotland PA17 5AR.<br />

GOLDEN OLDIES<br />

I miss the "golden oldies' such as<br />

Jet Set Willy and is there such a<br />

thing anymore as a simple<br />

shoot'em-up? Xenon 2 is admittedly,<br />

brilliant, but I look back happily<br />

on the days when my best friend<br />

and I used to stay up all night<br />

playing Zalaga on his BBC. Come<br />

on you software houses let's see<br />

games like Jet Set Willy, Spindizzy,<br />

Zalaga, Repton, Galaforce,<br />

Stryker's Run, Space Pilot, etc on<br />

the ST!<br />

John Haworth,<br />

Holly Walk, London<br />

GOLDEN OLDIES 2<br />

Please could you tell me where I<br />

could obtain decent versions of<br />

the cult arcade games: Defender,<br />

Galaxians and Phoenix on the<br />

C64. Nov/ I'm a regular reader of<br />

ACE I must congratulate everyone<br />

involved for producing quite an<br />

outstanding publication.<br />

DA Edge,<br />

Great Barr, Birmingham<br />

• Alligata had brilliant 'interpretations'<br />

of Defender and Phoenix<br />

called Guardian and Eagle<br />

Empire, and Kingsoft brought out<br />

Galaxy, a great version of Galaga<br />

- a souped-up Galaxians. Unfortu-<br />

• Jm,,. Advanced Comouter Entertainment 14<br />

DOUBLE THE FUN!<br />

THIS TIP WILL ENABLE READERS WHO OWN THE JAPANESE<br />

VERSION OF THE SEGA MEGADRIVE TO USE EITHER<br />

JAPANESE OR AMERICAN SOFTWARE! EFFECTIVELY DOU-<br />

BLING THE AVAILABILITY OF SOFTWARE IN THIS COUNTRY.<br />

I am the owner of a brand new Sega Megadrive,<br />

(Japanese model). As I am sure you know, this system is<br />

known as the Sega Genesis in the U.S.A. I ordered two<br />

games, and when they arrived they were marked 'Genesis<br />

system only', these games fitted into the cartridge slot but<br />

the machine would not switched on.<br />

PRIZE<br />

LETTER<br />

After examining the Japanese cartridges (these did<br />

work) against those that would not work I found that the difference<br />

was that the Japanese machine has a cartridge lock to stop the cartridge being withdrawn when the<br />

machine is on, the American machine (Genesis) does not!<br />

So one cartridge (JAPANESE) has a slot cut in the left hand side of the cartridge about half way up to<br />

allow the lock to activate, and the Genesis does not.<br />

REMEDY: Put both cartridges side by side and then, carefully, mark where the missing slot should be and<br />

slowly file a similar slot on the American/Genesis cartridge with the thin side of a woodworkers flat file.<br />

Take your time is the watchword here - you don't want to go into the side of the printed circuit board<br />

inside the cartridge!<br />

You will find that if you have added the slot in the right place, and to the correct depth, the machine will<br />

now switch on AND WORK PERFECTLY!!!!<br />

Chris Norris, Blackley,<br />

Manchester<br />

• We have printed this excellent tip because we believe it will be of much use to Megadrive owners. We<br />

must point out, however, that making any modification to equipment will invalidate your warrenty (on both<br />

the cartridge and the Megadrive). Please do not make these modifications unless you are absolutely sure<br />

of what you are doing. Any modifications you decide to undertake are made at your own risk. Have fun!<br />

nately, all these games are old<br />

(around 1983) and very hard to<br />

find, perhaps other readers could<br />

help...<br />

SOFTWARE STEREOTYPING<br />

I've read lots of letters in the past<br />

year or two about how sexism is<br />

killing the software market for<br />

women. I beg to differ! Sexism is<br />

not the correct term for the phenomenon<br />

which is causing so<br />

much dissent - it's really down to<br />

stereotyping.<br />

I wander into a software retailer<br />

and, after purusing the available<br />

range, ask if 'game x' is available<br />

for 'machine y' - it has been<br />

reviewed but doesn't seem to be<br />

on the shelf. "Afraid not Madam,"<br />

comes the response, "how old is<br />

your son? I'm sure I can find something<br />

else for him!" "I'm sure you<br />

can't," is my reply, "because my<br />

sons are only six and five and you<br />

have nothing suitable for them! I'm<br />

buying for myself."<br />

Am I alone in thinking that the<br />

vast range of software stocked by<br />

local retailers is intended for the<br />

adolescent boy. and that even<br />

they (the lads) become pretty fed<br />

up after a while with the lack of<br />

variety in the final gameplay of the<br />

titles pushed down their throats?<br />

Instead of the 'Women's Rights'<br />

campaigners complaining about<br />

the sex and violence which form<br />

the core of the gameplay of most<br />

software, why don't they complain<br />

to Mills & Boon who run a successful<br />

business dealing in this<br />

kind of material but are respected<br />

by a good proportion of women<br />

and men?<br />

Let's have more originality of<br />

gameplay, not plot. ShootAick/<br />

blast 'em-up's are fine when you<br />

want to take your frustrations out<br />

on the world, but they soon<br />

become tedious as an unrelenting<br />

diet. I will believe stereotyping is<br />

dead when men stop being astonished<br />

because a woman is helping<br />

them out of their technical difficulties<br />

over the phone!<br />

Pat Winstanley (Mrs),<br />

Wigan<br />

• Yes, you are probably correct<br />

in thinking that what is often seen<br />

as 'sexism' in the software industry<br />

does not really arise from any<br />

deliberately malicious exclusion<br />

of female interests, but merely<br />

lack of thought. No one has really<br />

bothered to sit down and consider<br />

that the ratio of male to<br />

female games players is being<br />

steadily evened out with each<br />

passing month. The other problem<br />

is, of course, that the majority<br />

of programmers, games<br />

designers, and graphic artists in<br />

the industry are male, but this to,<br />

is something that may well be<br />

cured in time.<br />

WHAT A BARGAIN<br />

Either ACE is very kind or perhaps<br />

you just need to sharpen your<br />

maths. If you hadn't noticed, the<br />

price of ACE is now £1.60, so the<br />

subscription charge per annum<br />

should be £19.20 not £17.95<br />

(ever considered buying a calculator?)<br />

J Kershaw.<br />

Harrogate, N.Yorks<br />

• It just goes to prove what a<br />

bargain subscribing to ACE is:<br />

13 issues of ACE for just £17.95<br />

and exclusive offers like ACE<br />

Conferences preferential placement<br />

and the InterfACE quarterly<br />

newsletter.<br />

LEARNING LANGUAGES<br />

I am a student at Swindon College,<br />

studying for a BTEC National<br />

Diploma in Computer Studies. I<br />

am learning Pascal at the moment


and wish to purchase an Atari ST<br />

compatible Pascal language trans-<br />

lator and compiler like Turbo Pascal<br />

5.<br />

I would also be interested in<br />

purchasing the same in Cobol and<br />

C. Could you please tell me which<br />

are the best Cobol and C transla-<br />

tors and compilers and where I<br />

could get them from.<br />

Last of all I must congratulate<br />

you on your production of an<br />

excellent magazine with up-to-date<br />

information on the computer<br />

scene.<br />

Mr. M. Brown, Swindon, Wilts.<br />

• Unfortunately there is not room<br />

here to give a detailed break<br />

down of the qualities and fea-<br />

tures of individual compilers.<br />

However, we suggest that you<br />

try either Hisoft (0525) 718181<br />

or Prospero Software 01-741<br />

8531.<br />

Both of these companies can<br />

supply a full range of compilers.<br />

The Prospero range are intended<br />

for professional use, and are<br />

more expensive, but very well<br />

supported. Hisoft's compilers are<br />

cheaper, and they also produce<br />

a C interpreter, which is an ideal<br />

tool for learning the language.<br />

ARTISTIC ENDEAVOURS<br />

I am an 'A' Level Art student cur-<br />

rently researching the theme<br />

Gold of the Americas<br />

Amiga & PC £24.99 *<br />

Note: • available on 5V," disk<br />

• available


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r I know I'll be completely bonkers not to join the Mean Machines<br />

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The rest of the world costs £20.00 (again, payment MUST be<br />

cash sterling) Send cheque to: C+VG MEGACLUB. PRIORY COURT,<br />

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K^iTiUEffilUAYOUlBljgEBft<br />

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INCLUDES<br />

8-BIT FORMATS ONLY.<br />

SPECTR!<br />

48/128K<br />

CASSET


Citize<br />

FM Towns everywhere. Thafs the first thing<br />

you notice as you wander in and out of plush<br />

carpeted, air-conditioned, open-plan Ameri-<br />

can software houses.<br />

With the Philips CD-I machine delayed until<br />

April 1991, there is still no machine on the<br />

market for the boffins to practise their inter-<br />

active CD skills upon. Hence the popularity of<br />

the Towns machine, which - while not exactly<br />

CW - still offers them the chance of developing CD-<br />

ROM expertise and selling their games into Japan at<br />

the same time.<br />

Everyone we spoke to was agreed that CD was<br />

the entertainment medium of the future. For this rea-<br />

son, the NEC PC Engine family was regarded by all as<br />

HOWDY<br />

jTJjTjjkljr<br />

Welcome to ACE's 1990 American<br />

issue. We scoured Silicon Valley, pris-<br />

ing the secrets of the latest games<br />

development, out of companies large<br />

and small - then we got down to the<br />

grassroots, checking out the comput-<br />

ing habits of Citizen USA.<br />

We gathered so much material<br />

that we've had to spread it between<br />

two issues. This month you can check<br />

out the latest developments at Cine-<br />

maware. Electronic Arts. FTL, Lucas-<br />

films. and Origin. We've also got more<br />

news for you on the current revolution<br />

in hand-held games computers that is<br />

currently sweeping the States and due<br />

to hit the UK later this year.<br />

But we didn't just check out the<br />

big boys. We visited the arcades, met<br />

programmers, and kept our ears to the<br />

ground for all the latest grassroots<br />

developments. We've given you a<br />

quick whistle-stop tour of our discover-<br />

ies on the next two pages.<br />

Don't miss next month, when we<br />

check out Cyan (creators of Cosmic<br />

Osmo) and American Interactive<br />

Media.<br />

Oh yes - one last tidbit for your<br />

all. On our trip we gathered a mind-<br />

numbing selection of American current<br />

affairs trivia. You'll find these little<br />

nuggets spread throughout the issue.<br />

Bon voyage.<br />

Brian Crawford was our host in Marin County.<br />

California while we visited Lucasjilms<br />

and Electronic Arts. However. Brian's a pretty<br />

mean programmer himse[f. He's just finishing<br />

off his first game, which is in some<br />

respects similar to iMcasJilm's Pipcmania.<br />

Very simple to play, but very addictive, it<br />

uses the concept of moveable puzzle blocks<br />

as you attempt to build a railroad across<br />

the screen from one designated point to<br />

another. Well be getting the first full Mac<br />

iwrsion for ACE to review in the next couple<br />

of months. When he's not writing games. Brian's<br />

cither programming IBM mainframes or<br />

luxuriating in his hot tub'. This is a jacuzzi<br />

style outdoor bath, big enough for four peo<br />

pie, that enables you to stretch out in hot<br />

water in the middle of the night and count<br />

the stars. Yup, these Cal\fomians know how<br />

to take things easy...<br />

• Jm,,. Advanced Comouter Entertainment 19


eing particularly significant, since it's the first enter-<br />

tainment module to offer a CD-ROM attachment that's<br />

actually sold in reasonable numbers. Most companies<br />

were either developing or keen to develop programs<br />

for the unit.<br />

When it came to CD-I, however, there was a lot of<br />

confusion and disillusionment. CD-I itself (as defined by<br />

Philips and Sony) had initially created a lot of interest,<br />

but after repeated delays most companies had lost<br />

interest - at least for the time being. Electronic Arts,<br />

who were busy developing CD-I titles when we last visit-<br />

ed them (over a year ago) have since closed down the<br />

CD-I division until the machines get onto the market.<br />

Further confusion was caused by the emergence<br />

of DVI and the prospect of CD-ROM XA with full motion<br />

video. In general, everyone agreed that had CD-I been<br />

released as originally planned, two years ago, it would<br />

have been a big hit. As it is, we will now have to wait to<br />

see which system will be first to achieve a reasonable<br />

user base.<br />

In the meantime, everyone was busy developing<br />

game systems that could, one day, be upgraded to<br />

work with CD technology. You can read about these<br />

systems elsewhere in this issue.<br />

HYPERSTATES<br />

Hypermedia (again, check out last month's ACE) is also<br />

making a big impact in the States. Many games com-<br />

panies have developed game design systems based<br />

on HyperCard. The most complex was that produced<br />

by Cinemaware, which allows the game designers to<br />

store all dialogue and other information in the system<br />

and then download it onto any target machine in a form<br />

immediately usable by the program code for the game.<br />

This means that, for example, if the designer sud-<br />

denly changes his mind about the third sequence in It<br />

Came From The Desert, he no longer has to get the<br />

programmer to change the code. All he does is boot<br />

up his Mac, make a quick alteration to the relevant<br />

scene, then download the new scenario into the pro-<br />

grammer's environment. Special utilities 'massage' the<br />

American arcades often feature older games than u>e see<br />

here in the UK. In this one we found original Frogger.<br />

Tempest, and Super FacMan consoles.<br />

Wifh food like this, you wonder why all Americans aren't<br />

at least 30 stone overweight. Answer: a lot of them are.<br />

and the rest are obsessed with dieting.<br />

• Jm,,. Advanced Comouter Entertainment 20<br />

A man in<br />

Georgetown,<br />

Arkansas,<br />

was so<br />

upset when<br />

he found<br />

his son<br />

sniffing gasoline that he<br />

slapped him. Hours later,<br />

having taken his son to<br />

hospital for treatment,<br />

nurses noted the boy's<br />

bruised cheek and<br />

reported it to the police.<br />

The father was promptly<br />

sentenced to four years<br />

in jail.<br />

Don't forget! You can win an FM<br />

Towns machine by entering this<br />

month's special competition. Check<br />

out the instructions on pages 42<br />

and 43. then till In the card on the<br />

cover.<br />

Americans don't just shoot aliens,<br />

as this No Shooting notice amply<br />

demonstrates. On closer inspection,<br />

we found it full of bullet holes.<br />

Sec last month s issue lor explanations<br />

ol CD-I, DVI, and other technoterms.<br />

CD-I is a Philips Sony standard.<br />

reviewed in ACE issue 24, and<br />

ottering ditterent levels ot complexity.<br />

ranging from simple interactive<br />

video to IV with full motion video,<br />

computer animation, and CD stereo<br />

simultaneously. The first unit is due<br />

for release in Spring 1991 (after a<br />

three year delay). DVI ts a more<br />

powerful technology currently associated<br />

with PC technology and<br />

owned by Intel.<br />

FTL arc just one of many companies using the FM Towns<br />

to rejlne their CD ROM programming skills. This is<br />

Wayne Holder, founder of FTL. with just one of tieveral<br />

Towns machines owned by the company. Dungeon Mas<br />

ter has already been converted to Towns format: sec<br />

page 35.<br />

data en route to ensure that it is compatible with the<br />

target machine and the program code.<br />

In fact, Macintoshes were being used for game<br />

development in ALL the companies we visited. One<br />

consequence of this is a growing degree of Mac skills<br />

amongst programmers and designers, which could -<br />

if Apple ever produceo a low-end Macintosh - make<br />

the machine the number one games unit of all time! If<br />

only...<br />

HOME FRONT<br />

Macintoshes were also, despite the long-standing<br />

superiority of the PC in America, very popular at<br />

home. Most of the users we visited had either got<br />

Macs or were planning to get one as soon as finances<br />

permitted. What was interesting was that many people<br />

with Macs didn't have much expertise on them (though<br />

users like Brian Crawford - see pic - are obviously an<br />

exception!).<br />

PC's were everywhere, but again we were<br />

intrigued to see how many users still possessed low-<br />

Although many people still use the old standard PC's.<br />

386 machines are far cheaper in the States than here<br />

in the UK. In this cash and carry we found well built<br />

VGA 386 systems ready to wheel out to your car - for<br />

only $1999.99 (£1180).<br />

VIP's in San Francisco<br />

have been plagued by<br />

dirty underpants. Someone<br />

has been posting<br />

soiled underwear, complete<br />

with accompanying<br />

porn pictures, to the<br />

city's leading citizens.<br />

'It's the most repulsive case we've ever<br />

worked on,' declared a post office<br />

spokesman.


Tough, burly, bearded<br />

L.A.Bowie was alleged to<br />

have robbed a 7-11 store<br />

in Maryland. On his<br />

arrest, he was given a<br />

strip search and police<br />

were somewhat disturbed<br />

by what they<br />

found - or rather what they didn't find.<br />

Mr Bowie was apparently a Mrs Bowie.<br />

His two sons were arrested with him,<br />

but despite Bowie's claims that he<br />

was their father, police are trying to<br />

find out whether he may, in fact, be<br />

their mother.<br />

end PC's rather than the more recent 286 and 386<br />

machines. Although VGA is becoming more and more<br />

popular, many users still have standard EGA models.<br />

CGA. however, despite its popularity in the UK, was<br />

more or less defunct.<br />

Finally, we noticed that despite the vast number<br />

of games available, most Americans still used their<br />

machines primarily for more serious tasks: writing let-<br />

ters, composing music, keeping their accounts, and<br />

so on. Here in the UK the success of the Spectrum<br />

as a games machine more or less shaped the future<br />

of the British computer user and ensured that a good-<br />

ly proportion of his time was spent blasting aliens. In<br />

the US, the prevalence of the PC has encouraged a<br />

more serious user. Down at the cash and carry, the<br />

only games we saw were bargain bundles of Sierra<br />

titles and a couple of old space trading game sims.<br />

Word processors and accounting packages, however,<br />

were piled high.<br />

.Jay Sachs is 35 years old and owns a beaten-up PC<br />

which he uses ax part of a MIDI set up with a Yamaha<br />

DX synth. When he's not hitting the ivories, howei/er,<br />

he's knocking the stuffing out of the Huns in Lucas<br />

films' Their Finest Hour. 'It's a mind-blowing experience.'<br />

he says, '..by around midnight I've gone into<br />

another state of consciousness. All there is in the world<br />

is the cockpit, the firing button, and the Hun.' Take<br />

their games seriously, these boys. Down at the arcade.<br />

Jay knocks up vast scores on Tetris (two player version,<br />

high score 995468).<br />

INTO HYPERSPACE<br />

One of the most extraordinary developments we came across in the States was<br />

Subjective Technologies' Video Room. It's a weird mixture of technical inspiration<br />

and mystic invention that could soon be revolutionising the way we interface with<br />

computers.<br />

In basic terms, the system - called IMME or Interactive Multi Media Engine -<br />

was designed to take the user interlace beyond the traditional mouse, keyboard, or<br />

touchscreen into more complex areas of physical interaction.<br />

The IMME hardware is capable of handling and integrating visual (video and<br />

computer graphics) data, audio data (CD quality stereo), and standard program<br />

data simultaneously. Most importantly, it can also handle up to 8000 separate<br />

inputs which can be configured by a sys-<br />

tem designer any format he choos* w<br />

To show off this beast. Subjective<br />

Technologies have designed a Video<br />

Room in which photo-electric sensors<br />

monitor up to 8000 locations within the ^^^^^^^^^^<br />

room on a 3D basis. This means that you<br />

can enter the room and control the sys-<br />

tem by moving any part of your body.<br />

Dancing, walking, jumping, or even<br />

lying still in the room trigger off the rele-<br />

vant sensors which in turn trigger off<br />

software events within the system. When ^ H j j E ^ ^ k ^ J<br />

we saw it in operation, the prototype soft-<br />

ware was manipulating abstract and digi-<br />

tised images together with both comput-<br />

er generated and digitised sound. The<br />

results varied from the impressively<br />

extraordinary to the simply weird juxtapo-<br />

sition of meaningless images, but there<br />

was no doubt that such a system could,<br />

with careful programming and data<br />

selection, present some unusual possi-<br />

bilities. ACE reckons it could go down a<br />

bomb in nightclubs, where it could be<br />

linked into a computer driven laser instal-<br />

lation. It could also provide the ultimate<br />

interface for Yie Ar Kung Fu\<br />

This was part of a swirling abstract<br />

sequence, generated by traditional video<br />

methods. It's accompanied by vocal and<br />

musical effects.<br />

One of the images appearing on the screen<br />

during the demonstration of the Video<br />

Room prototype.<br />

Washington da Silva. technical whizz-kid.<br />

and (right) Jack Lampl (president) of Subjective<br />

Technologies. And why are they<br />

smiling, you may well ask? Well, perhaps<br />

it's got something to with the fact that, in<br />

common with many American businesses,<br />

they can get a visiting masseuse (legitimate<br />

- not your typical Soho sweat session) to<br />

relieve the tensions of new technology.<br />

That's Nicola Groves of Essential Touch<br />

corporate massage services in the middle.<br />

ACE naturally wanted a freebie, but we<br />

didn't have time...<br />

The Video Room: sensor monitor your position,<br />

then the IMME sends sound and video<br />

data to four large monitors suspended in<br />

each corner of the room. The system we<br />

saw was set up to translate physical move<br />

mcnts based on the ancient alchemical<br />

principles of Earth. Air, Fire, and Water.<br />

Weird, man!<br />

• Jm,,. Advanced Comouter Entertainment 21


DATMAKI is a s^ ac^ ow in darkness^<br />

iDMIiYlMli as elusive as a dream. High<br />

labove the seamy streets of GOTHAM, he is a 1<br />

.criminal's nightmare.The only hope for a desperate 1<br />

city - BATMANL I<br />

•On. o* MM ytr'% b.ft C««<br />

(.mniTHE Him tw In »o><br />

qu.llty prrwnUtMn tnd<br />

(lldlMM. A |>Kt|(,<br />

tn ln4ibl* itmotpfcm<br />

to mM


At The<br />

Court of<br />

Lord British<br />

hen Richard Garriott first sold Ulti-<br />

ma I by mail order, he probably<br />

would have laughed (or giggled - he<br />

was of very tender years) if you'd<br />

told him that a few years later his<br />

games would be selling literally mil-<br />

lions of copies and he'd be rich and<br />

successful beyond most people's<br />

wildest dreams. But they do...and<br />

he is.<br />

The nice thing about Origin is its origin. Having<br />

started small, the company retains a friendly, intimate<br />

atmosphere that makes a refreshing change after the<br />

larger software companies of the West coast. 'We're a<br />

very author oriented company,' confirms Dallas Snell,<br />

in charge of product development, and this is certainly<br />

the impression you get as you wander along the nar-<br />

row corridors - there's a software designer/program-<br />

mer coding away behind each door, in his own little<br />

world of creativity.<br />

This is completely against all the tenets of the larg-<br />

er companies, who now put together programs in<br />

teams. Origin is one of the few companies where you<br />

can still see a single name on the credit list for a new<br />

game. This doesn't mean that teamwork isn't involved<br />

- every title benefits from the input of the excellent Ori-<br />

gin graphics department and is controlled by a produc-<br />

er - but it is still the case that Origin games tend to be<br />

the brainchildren of single creative minds.<br />

WORLDS UNDER<br />

WRAPS<br />

Right now there are three main titles under development<br />

(or just released) at Origin. The first is the long<br />

awaited Ultima VI (see later in this article), programmed<br />

by Lord British (a.k.a. Richard Garriott).<br />

ACE reckons this is probably the game that will finally<br />

prove to the world that role-playing games can be<br />

every bit as exciting and satistying as arcade action.<br />

The second is Bad Blood, programmed by Chris<br />

Roberts, who last year brought us Times of Lore. You<br />

can find out more about this later in this article.<br />

Finally there's a vast RPG scenario for D&D<br />

addicts - Knights of Legend, which is reviewed in this<br />

issue on page 52. We've also included a review of<br />

Omega (see page 62) although this was actually<br />

released late in 1989.<br />

High in the hills, out-<br />

side Austin, Texas; the<br />

drawbridge thunders<br />

down and grants us<br />

passage into Castle<br />

Origin. Six-foot-tall<br />

Texan overlords,<br />

brought up on a diet<br />

of steak, sausage and<br />

ribs, drag us into the<br />

presence of Lord<br />

British - the creator of<br />

Ultima...<br />

Lord British (a.k.a. Richard Garriott)<br />

masters time and space with<br />

the aid of one of his unique collection<br />

of antique horaries.<br />

CD RPG<br />

The company that brought you Knights of Legend and<br />

Ultima ought to be a safe bet for those wondering who<br />

will be the first to produce the definitive CD-ROM RPG.<br />

but game designer Todd Porter has some sensible<br />

caveats to make...<br />

'One of the problems with CD-ROM,' he points out.<br />

'is access time. Knights of Legend, for example, needs<br />

lots of data but doesn't need immediate access to it, so<br />

a CD-ROM version would offer lots of possibilities. In<br />

Ultima, however, the program is very disk-intensive and<br />

would need a lot of work to operate satisfactorily with a<br />

CD-ROM system. There's no doubt, however, that optical<br />

storage will be tremendously useful for fantasy RPG<br />

or large world simulations.'<br />

As a result, the best Origin games are unlike any-<br />

thing from anywhere else. As producer Jeff Johannig-<br />

man points out, 'The variety of our products released in<br />

89 is a tribute to what the authors can do.' Other com-<br />

panies are often quick to copy Origin products: 'My<br />

friends send me a new Ultima clone practically every<br />

week,' says Richard, 'it must be one of the most<br />

copied gamestyles ever.' Bad Blood and Times of Lore<br />

are also highly original game styles, and even Knights<br />

of Legend, although containing many traditional RPG<br />

elements, is different simply in terms of sheer scale.<br />

"We tell people to come to us with their ideas and<br />

we'll help bring out the best in them,' says company<br />

spokesman Greg Malone - but unlike other companies,<br />

the ideas will remain a personal challenge rather than a<br />

team production. 'On the other hand,' says Dallas, 'we<br />

don't have the luxury of being experimental. What I<br />

mean by being author oriented,' he jokes, ' is that we<br />

try not to screw authors! Ifs true that as at other com-<br />

panies our authors are no longer self managing - now<br />

they have to get things done on time!'<br />

INTO NEW WORLDS<br />

Origin are moving rapidly with the times. Not only are<br />

they producing more games than ever, but they are<br />

also moving into the console market, having become a<br />

licensed developer for Nintendo games. There is<br />

already a version of Ultima on the Nintendo in Japan,<br />

which is proving extremely popular. Now Richard Gar-<br />

riott is planning a Nintendo version of Ultima V and<br />

even a 'generic Ultima' for the Gameboy.<br />

• Jm,,. Advanced Comouter Entertainment 23


'Meanwhile,' says Greg Malone, 'we're all salivating<br />

for CD-ROM. The new consoles are pretty impressive<br />

too: the Sega Genesis is technically a very sexy<br />

machine. By 1991 we hope to have a selection of orig-<br />

inal titles on the Genesis and Turbographx (NEC)<br />

machines.'<br />

Much depends, they feel, on the current congres-<br />

sional investigation into the restrictive practises of<br />

Japanese console manufacturers. Most console com-<br />

panies forbid software companies to develop games<br />

and manufacture cartridges without special - very<br />

expensive - licenses. However, Electronic Arts are<br />

believed to have recently 'reverse engineered' a Ninten-<br />

do compatible games cartridge for release in the US,<br />

BAD BLOOD<br />

"We always program<br />

for the top flight<br />

machines - so we can<br />

say 4 This is the<br />

dream../ and then<br />

realise it on other<br />

formats."<br />

Grog Malone, Origin<br />

Just as Ultima VI is a quantum leap beyond Ultima V, so Bad Blood is a quantum leap from<br />

Times of Lore. TOL had 256 world blocks.' says programmer Chris Roberts, 'but in Bad Blood<br />

we've got a world built of 3800 different cells.' The resulting world is a nightmare of post-holocaust<br />

mutation as humanity struggles for survival on a barren, blasted plain.<br />

Gameplay involves exploration of ruined cities ar>d interaction with other bizarre mutants in a<br />

quick-to-learn menu command system.<br />

'All the graphics routines are in assembler,' points out Chris, which helps combine detail with<br />

high speed. We coded the intelligence routines in C - it means a tiny decrease in performance<br />

but it's in a part of the program where you won't notice it, and it triples our productivity."<br />

Watch out for a full preview (and review, of course) of Bad Blood in a forthcoming issue of<br />

ACE.<br />

Having a conversation inside a building: note the vastly increased graphical detail over<br />

Time* of Lore.<br />

Origin producers get together:<br />

Dalitis Snell tells his colleagues<br />

about the one that got away.<br />

• Jm,,. Advanced Comouter Entertainment 24<br />

The Bad Blood<br />

team; (hat's<br />

Lord British on<br />

the Iqfl, and<br />

Chris Roberts<br />

centre.<br />

and the American courts will have to decide whether<br />

such a flouting of Nintendo's strict control of the soft-<br />

ware supply is legal. If it is, it will open the way for a<br />

flood of ambitious, varied console titles - and Origin<br />

hope to be up near the top.<br />

Meanwhile, Origin will continue to support gifted<br />

authors and game designers in the production of new<br />

games. If they're anything like Ultima VI and Knights of<br />

Legend, this company is set to head right into the<br />

very big time indeed. Let's hope it doesn't spoil them.<br />

A LEGEND IN THE<br />

MAKING<br />

David Todd Porter began the design for Knights of<br />

Legend over eight years ago and has never looked<br />

back. The objective was quite simply to create the ultimate<br />

RPG system for players who demanded all the<br />

complexity of a traditional board-game RPG like Dungeons<br />

and Dragons but also wanted the opportunities<br />

and convenience of a computer version.<br />

KOL is the first FRPG (fantasy role playing game)<br />

to do things in extreme depth,' claims Todd, and once<br />

you've played the game it's difficult to disagree - you<br />

can get some feeling for the adventure in our review<br />

on page 52.<br />

The game was put together by Todd, but he also<br />

had the help of his role-playing friends, who were in at<br />

the start of the project when they first discussed it over<br />

a pint all those years ago. When Todd came to Origin,<br />

the first thing he did was to get in touch with his old<br />

companions and involve them in the game development.<br />

Todd himself took the research for the game to<br />

almost pedantic extremes. 'I even went to Englandhe<br />

recalls, 'to study mediaeval weaponry and castles. I<br />

read just about everything I could about contemporary<br />

armour, for example. I love it in other games when you<br />

can simply plonk on a suit of plate armour - that stuff<br />

weighs a ton I Most normal characters who might<br />

attempt to wear it would simply pass out from exhaustion.<br />

In KOL you really have to have the muscle to<br />

carry that stuff. All the details are there...'<br />

This level of detail involves, for example, no less<br />

than forty algorithms to decide whether a creature<br />

whould back off during combat. 'The artificial intelligence<br />

is the main cornerstone of the game,' says<br />

Todd, 'your enemies are highly intelligent. For example,<br />

KOL also introduces limb damage, and if you hurt<br />

an arm or a leg during combat other creatures will<br />

soon 'learn' to attack it specifically.'<br />

One reason why RPG's are so popular is the<br />

degree of identification you can build up with your<br />

characters. Sadly, many computer RPG's completely<br />

fail to capitalise on this, but Todd has really caught on<br />

here, allowing you not only to customise the appearance<br />

of your characters, but also to name your own<br />

weapons and spells. The level of detail is tremendous<br />

- you can even change the coats of arms on your<br />

fighters' shields! Check out the full review on page 52.<br />

Todd Porter:, designer and programmer of Knights<br />

qf Legend in hi* Origin programmer's dungeon.


her<br />

oft-<br />

r a<br />

gin<br />

:ed<br />

ew<br />

of<br />

the<br />

BUILDING A WORLD<br />

Lord British's guide to Ultima design •••<br />

Origin have produced the ultimate game design<br />

package for the Ultima programs, programmed by<br />

in-house genius Herman Miller. Here Lord British<br />

(Richard Garriott) and Greg Malone take you<br />

through the various functions of the package,<br />

showing how the game scenario is edited and<br />

defined: including objects, monsters, and map fea-<br />

tures.<br />

M l<br />

oooF 1 [<br />

• 6 •<br />

B0\) v x '<br />

HH r<br />

• T i<br />

) 228 \ t \ 7<br />

SC H / > r V<br />

HO ^<br />

23H \ ~<br />

<br />

1*1 3<br />

This is where you start in Ultima VI - in the Throne<br />

Room of Lord British's castle. The left window scrolls in<br />

four directions and the right window up and down. The<br />

upper two boxes in the right window show what would<br />

be placed on the map by pushing the left and right<br />

mouse buttons. Using these buttons, you can select<br />

which tile to use from the right window and plop down<br />

the tile repeatedly as needed, thus constructing the<br />

world and the people in it.<br />

,267 Dahciq 0<br />

m a Hbu<br />

MciO IgO x OpoO<br />

SuO BoO a MinO<br />

IrO cm ForO<br />

tHe HosO<br />

louble < X*-nt> X<br />

None: spinninq<br />

uKeel<br />

HCM Tgpe..... 1<br />

Hgt: 0.0 MP:000<br />

Hone: Spinnin9-<br />

WKeel<br />

Every object in the world has a mass of data associated<br />

with it. In this part of the utility, various object<br />

attributes can be defined. In this cast-, we're telling the<br />

game whether a spinning wheel should be impassable.<br />

hou; heavy it is. whether it emits light, its name, and so<br />

on.<br />

A 'monster generating egg' has been<br />

placed near the altar, which is surrounded<br />

by a ring of stones. Monsters<br />

generate from these predefined<br />

'encounter eggs', sort of like<br />

Gauntlet monster generators. But<br />

the player can neither see or<br />

destroy the eggs because, as he/she<br />

approaches their location, they<br />

hatch before they come into view on<br />

the screen. The game designer<br />

places whichever monster types he<br />

wished into each individual egg.<br />

Eggs can hold a number of monster<br />

types simultaneously (embryos) and<br />

has a percentage probability of<br />

hatching at all. It can even hatch<br />

two differently aligned creatures<br />

(e.g. good and evil, chaotic and neutral) from the same<br />

egg. which would create the curious spectacle of two<br />

monsters appearing and suddenly attacking each other<br />

before the player's eyes.<br />

O I 2 3 H S G 4 1 B f 9 R b C d E F<br />

sE i • BEEE<br />

5F e i & r<br />

go V; \ % Vrffl^ :s ^ ft ^ ^ & j<br />

b 1 %<br />

63 r, t V t» n > t? is<br />

6H 3 ^ 1 '-9 x v V ><br />

65 ic ^ 9%. %<br />

Copy Erase Renunber Hap Unde<br />

"The Ultima games<br />

are about morality:<br />

the decisions your<br />

character makes are<br />

significant for you<br />

personally.<br />

Richard Garriott<br />

0 I ? 3 H 5 B41 B f9 n b C d E F<br />

BF > >• f V * > S<br />

1° * * * * * * * * I \ - -<br />

i./ \ a * * * y t ^<br />

V » .•-vi<br />

TH| ^ ^ t *<br />

i5 9®0 j n /<br />

Copy Erase Renumber Map*Undelete Select*<br />

A part of the master list of 'chunks' containing a total<br />

of 4096 unique chunks which can be used as macro<br />

building blocks to construct large portions of the world.<br />

• Jm,,. Advanced Comouter Entertainment 25


THE ULTIMATE<br />

ULTIMA<br />

There's no doubt about it - Ultima VI has to be one of<br />

THE games of 1990, if not Game of The Year itself.<br />

Ultima V wasn't exactly lacklustre, but UVI takes the<br />

fantasy game into a whole new dimension.<br />

First, ifs extremely easy to play. One of the prob-<br />

lems with early RPG's (including Ultimas) was the learn-<br />

ing curve the player had to endure before he could<br />

really settle into the game. Menus had to be mastered,<br />

commands remembered, key-strokes noted. In UVI,<br />

everything is mouse-driven, but with-<br />

out in any way limiting the options<br />

open to the player.<br />

Movement in the game is<br />

mouse-controlled - a small arrow on-<br />

screen shows the current direction<br />

of travel and you simply move it in<br />

the direction you want to go and<br />

click. Quite apart from the enor-<br />

mously increased graphical presen-<br />

tation, there are other major refine-<br />

ments including having all your char-<br />

acters visible all the time, rather<br />

than a single 'party symbol'. Your . . _<br />

characters follow each other about<br />

intelligently as you move from one place to another or<br />

between obstacles.<br />

Mouse control has also been extended to object<br />

manipulation, so you can now pick up an object just by<br />

clicking on it. Clicking on character names also gets<br />

you character attributes and status. There are also<br />

graphic screens for your inventory, rather than the old<br />

lists, and for the clothes you are wearing as well.<br />

All the combat routines have been dramatically<br />

improved - which is saying something since Ultima V<br />

had one of the best combat routines of any RPG to<br />

date already. In addition to the usual individual control<br />

of each character, you can now issue more complex<br />

tactical orders that include commands to flank the<br />

enemy, retreat, go berserk, assault the nearest oppo-<br />

nent, change position, and so on. Going berserk, by<br />

the way, involves singling out the most dangerous<br />

opponent and heading for them, attempting to kill<br />

everyone who stands in your way.<br />

SILICON UNIVERSE<br />

The statistics of Ultima VI are pretty awesome. There<br />

are 2000 types of object, and 16000 objects in the<br />

game itself. There are 2000 different graphic tiles.<br />

Every single object has its own attributes, every one of<br />

the 224 characters in the game has its own personal<br />

Upon your world, five seasons have passed since<br />

your- tnunphant. honeconing fi on Britannia.<br />

• Jm,,. Advanced Comouter Entertainment 26<br />

"At last thou hast corn to N fulfill thy destiny<br />

the 9ypsy says. She sniles. as if in great relie<br />

"Sit before ne nou. and I shall pour the light of<br />

Virtue into the shadous of thy future."<br />

Character creation involves a simi<br />

lar set of moral decisions as in Ulti<br />

ma V - a lot more interesting than<br />

simply juggling numbers about.<br />

• Q<br />

The Origin graphic design team, responsible for many of<br />

the visual delights in Ultima VI. From left to right: Keith<br />

Burdak. Denis Loubet. Daniel Bourbonnais. and Glyn<br />

Johnson.<br />

history and dialogue, and the game only just squeezes<br />

onto seven disks - that's after heavy compression.<br />

The map itself is composed of 1048576 tiles - and<br />

thafs only the upper level! In addition there are anoth-<br />

er five underlying dungeon levels.<br />

On the magic side, there are 100 spells - and<br />

unlike most computer RPG's these are genuine, unique<br />

spells rather than a whole load of 'destroy monster'<br />

routines. Other nice touches include seeing invisible<br />

characters in faint outlines, and spell mixing is auto-<br />

matic.<br />

Ultima fans will also be pleased to hear that invisi-<br />

ble doors are now rather harder to spot. Mapping is<br />

more of a challenge too, since the large scale over-<br />

head view is no longer used: you are at close range<br />

(as you used to be in towns only) all the time.<br />

And the story line....One of Ultima's strengths has<br />

always been the plots Richard Garriott comes up with<br />

and UVI is no exception. This time (after a superb<br />

opening sequence) you're summoned back to Britan-<br />

nia, to find that the world is under attack by an evil<br />

race of gargoyles. The twist in the tale, however, is<br />

Energy Field<br />

-•Exp 1 os i on<br />

Insect Sworn<br />

Invisibi 1 ity<br />

1. igktning<br />

Paralyze<br />

Pickpocket<br />

Reveal<br />

5TH<br />

1 eve 1<br />

"Uas Por F1 an"<br />

J.ocat i on:<br />

Jester critical<br />

flwatar:<br />

>Cast-Explos*o»\<br />

7-0M-0161 6:23 "Uas Por Flan"<br />

Location:<br />

BEfe^ULLLBB<br />

^ * . . * < • ^ , t •<br />

From the opening sequence: there's<br />

a storm outside and you're about to<br />

be catapulted back to Britannia...<br />

m • that all is not as it seems. 'Ultima<br />

VI,' says Richard, 'was inspired by<br />

so many elements of our society.<br />

Take Jim Bakker, for example, the<br />

TV evangelist recently disgraced<br />

after revelations about his private<br />

life. The world is full of people pre-<br />

tending to be one thing but in fact<br />

they're hiding something quite dif-<br />

ferent. That's what Ultima VI: The<br />

False Prophet is all about...'<br />

Ultima VI - all spells are now in<br />

English, but Ultima q£ficionadoes<br />

chn still use the old style Britannic<br />

language if they wish.<br />

AND YET MORE<br />

IMPROVEMENTS!<br />

Check out these other features of UVI:<br />

• Waterways (rivers, oceans etc) are tidal - they<br />

flow in particular directions and at particular<br />

rates;<br />

• You can check out the battle statistics of<br />

opposing monsters during combat;<br />

• There's a help command for dialogue that<br />

highlights keywords in a character's speech for<br />

further interrogation (you can turn this facility off<br />

if you wish);<br />

• You get your own room in Lord British's castle!<br />

• Hierarchical object directories/icons: you can<br />

put items inside other items etc.<br />

• The whole world is in constant scale and per-<br />

spective.


C and VG Feb 1990 94%<br />

Pipe Mania is "a classic puzzle arcade game that is so addictiv<br />

Mania is a game of great ingenuity, simple in concept<br />

ill need to act instinctively, but think strategically!<br />

wrong move, one brief hesitation or mis-placed pipe<br />

(ST Action<br />

! "Pipe Mania is a conceptually simple and cheeky<br />

; game which is incredibly addictive"<br />

Commodore User Screenstar<br />

"Terrifically addictive... outlasts any arcade convers<br />

Zero March 1990 92%<br />

"Buy this game and you may never sleep again<br />

The Games Machine Star Player Award 83%<br />

^ "A puzzle game of great i ngenuity and add-ctivity,<br />

Pipe Mania is simple in concept, fiendishly<br />

challenging in play, and attractive to look at"<br />

f, Zzap Sizzler<br />

Abso' jtely guaranteed to drive you round the<br />

bend<br />

Amiga Computing Excellence Award 95%<br />

A game with a game play that shines"<br />

Game Players Award USA<br />

Best PC strategy game of 1989'<br />

Stannetts • Laindon North<br />

1<br />

1<br />

C+VG<br />

HIT!<br />

RMIGR<br />

• I inn<br />

n<br />

GOLD<br />

igame:Cobom]<br />

Basildon • Essex • SS15 60J


When in<br />

Rome...<br />

ACE infiltrates the<br />

techno-castle of<br />

Electronic Arts<br />

outside San Fran-<br />

cisco and discov-<br />

ers a company<br />

moving from CD-I<br />

to Ancient<br />

Rome...<br />

• Jm,,. Advanced Comouter Entertainment 28<br />

EA are making big progress - by going back<br />

in time. Two years ago, they were at the<br />

forefront of CD-I research and development,<br />

headed up by CD genius Greg Ryker. Today,<br />

they've closed down their CD-I division,<br />

Ryker has left to work for Microsoft's CD<br />

division, and EA are producing a string of<br />

excellent, but conventional titles. What's<br />

going on? Is this a retreat from new technology?<br />

Or simply a different approach?<br />

The company was the first into the CD-I development<br />

race, and the first out of it. 'We've really scaled<br />

down the whole thing,' says Senior Vice President Tim<br />

Mott. 'Four years back, when we saw the audio CD, we<br />

were really excited. We were involved with Sony and<br />

Philips in the CD-I specification, and very hopeful. But<br />

after a year we wound it down.'<br />

The problem lay with the constant delays in actually<br />

producing a user base fo r the new technology.<br />

Philips and Sony have consistently postponed the<br />

launch date for CD-I, originally planned for two years<br />

ago but now not expected until Spring 1991. It's just<br />

too long to wait. But EA aren't retreating: behind the<br />

apparent inaction lies a company who, while maintaining<br />

a strong base of conventional products, are still<br />

one of the most informed about optical game storage<br />

and its possibilities.<br />

CONSOLES FIRST<br />

'Did you know,' asks Tim, 'that over half the world's<br />

installed base of CD-ROM units is for the NEC PC<br />

Engine? It's not the high-tech CD technology that's<br />

going to really put CD-ROM and (eventually) CD-I on the<br />

map, it's the console market. Games machines are<br />

going to lead the way into optical technology - you'll<br />

soon be able to get a complete CD Turbographx system<br />

for around $500.'<br />

EA's view is that the heavyweight CD units - the<br />

Headstart $1999 PC CD-ROM machine, for example -<br />

have little future, at least as far as the games market is<br />

concerned. 'Big business is really only interested in<br />

writeable media,' asserts Tim, 'and what's more,<br />

machines like the Headstart simply aren't targetted<br />

properly. But read-only technology is ideal for games.'<br />

The real advances in CD-ROM programming, then, are<br />

going to be made on the games front, and that means<br />

at low prices. Low prices require high volumes, and<br />

only the console market can deliver those high sales.<br />

Us computer freaks may soon have cause to be very<br />

thankful to the likes of NEC and Sega, whose consoles<br />

may well be the most important hardware base for<br />

early CD-ROM research.<br />

Despite their back pedalling on CD-I, EA are obviously<br />

casting sideways glances at the console market.<br />

However, as Stewart Bonn points out, A genuine cause<br />

of concern is the cost of entering into the video game<br />

business...'. Companies wanting to publish on Nintendo<br />

and NEC have to put forward considerable sums of<br />

money or see their titles controlled by other distributors.<br />

But with so much expertise to be gained from<br />

producing CDR titles under the console umbrella, it<br />

seems unlikely that EA will wait on the sidelines for<br />

very long.<br />

CDR would also suit some of EA's gamestyles. 'I'm<br />

personally particularly interested in RPG technology,'<br />

says Tim, 'The idea of creating an environment and a<br />

character is very powerful. I think we'll soon be seeing<br />

the combination of RPG and simulation technologies -<br />

and the realism that comes from video processing and<br />

the storage capacity of CD-ROM is going to make products<br />

much more viable. We'll definitely be shipping our<br />

first volume CD ROM product within five years.'


Rob Hubbard, once the toast of UK con-<br />

noisseurs of game sound tracks, is now to<br />

be found deep inside the EA mansion, shut<br />

away in a sound proof room with no win-<br />

dows and hundreds of thousands of<br />

pounds worth of equipment. But the music,<br />

you'll be pleased to hear, sounds better<br />

than ever.<br />

We're getting MIDI and wringing its<br />

neck here,' grins Rob. 'Even the sound<br />

effects get the five star treatment. The<br />

engine noises on Indianapolis 500, for<br />

example, are all based on complex formu-<br />

lae that determing the pitch of the engine<br />

ROB'S DEN<br />

Ski or Die: you can't hear the music -<br />

mo re's the pity. Acrobatic skiing action set<br />

to a scorching Rob Hubbard sound track.<br />

Rob Hubbard in his den: two years Stateside and no intention of returning. With all that kit.<br />

who can blame him?<br />

for a different speed -<br />

and it's different for every<br />

type of engine.'<br />

The biggest differ-<br />

ence between the US and<br />

the UK, for Rob, has<br />

been the changing musi-<br />

cal tastes across the<br />

Atlantic. I've watched an<br />

awful lot of NBC and CBS out here,' he<br />

admits, 'and it's taken me a long time to<br />

get used to writing in the American style.<br />

Rob's attention to detail in his music is<br />

quite extraordinary for a computer musi-<br />

cian. That, coupled with a tremendous flare<br />

for composition, makes the tracks he puts<br />

out something very special. On Ski or Die,<br />

for example, there's a scorching guitar sok)<br />

which, when played over an MT32, practi-<br />

cally bestows hit status on the game all by<br />

itself.<br />

We got a guitarist in with a Korg MIDI<br />

guitar. After he'd done the solo, the instru-<br />

ment had output six channels and it took<br />

two days to edit it down to one. It's basical-<br />

ly designed for a young audience: a rock-<br />

style tune with a few little hooks on it.' After<br />

listening to it, we began yearning for the<br />

LP.<br />

'We're getting MIDI<br />

and wringing its neck<br />

here... r<br />

Rob Hubbard,<br />

cx-patriate British computer music<br />

genius, now lull-time at EA.<br />

Rob's inherited some<br />

very potent kit from the<br />

EA CD-I development divi-<br />

sion (now wound down),<br />

including multi-track tape<br />

decks ('useful for sam-<br />

pling'), mixers, CD sound<br />

libraries, and more. Most<br />

of his composing is done<br />

on a keyoard, then processed using a<br />

Voyetra sequencer. Rob's constructed sev-<br />

eral music utilities that enable him to mas-<br />

sage MIDI data into such a form that it is<br />

acceptable to the programmer's game<br />

code. He also provides drivers for the<br />

many different sound formats (AdLib, MT32<br />

etc) supported by the EA games. MIDI<br />

code and drivers are handed to the pro-<br />

grammer who can then call them up at any<br />

time during the game.<br />

Looking ahead to the future of game<br />

soundtracks, Rob sees a time when well-<br />

known artists will contribute special tracks<br />

- just as composers like Jarre and Vangelis<br />

currently produce film scores. If there's any<br />

justice in the world, by the time Eric Clap-<br />

ton and David Bowie are knocking out<br />

game tracks, Rob Hubbard should be just<br />

as famous.<br />

Stewart Ilonn. heading up development at EA. 'The<br />

most important skill here is the management of multiperson<br />

projects. The days of the programmer/designer<br />

Five years! Surely not. After all, other companies<br />

(as you can see elsewhere in this issue) are already<br />

shipping CD-ROM titles - but you can see EA's point.<br />

Almost all current CDR titles are simply enhancements<br />

of existing ROM/RAM-based games. FTL's Dungeon<br />

Master on the FM Towns, for example, is not a bit dif-<br />

ferent from DM on the ST (with the exception of an<br />

enhanced sound track).<br />

The fact is that almost anyone can produce a CD-<br />

ROM version of their game, but EA are one of the few<br />

companies who, because of their previous work in the<br />

area, know what's involved in writing a full-scale title<br />

that makes proper and complete use of CD-ROM's<br />

added features.<br />

'We have a very strong technical base here,'<br />

explains Vice President Stewart Bonn, 'and the good<br />

news is that that enables us to push existing hardware<br />

to the limits. But the bad news is that it also means<br />

we know what we can and can't do. And with respect<br />

to CD-ROM it's especially what we can't do.'<br />

This means, essentially, taking things slowly. 'It's<br />

fun to think about giant leaps in technology,' agrees<br />

Stewart, 'but in reality the market is not going to move<br />

that way. It'll move in a lot of small steps. The cost of<br />

producing a fully-fledged CD-ROM product is measured<br />

in millions of dollars, not tens of thousands, and until<br />

the market opens up you're going to see incremental<br />

improvements rather than huge advances.'<br />

Meanwhile, with games like Indianapolis 500,<br />

Centurion, and LHX on the way, who's complaining if<br />

EA don't give us CD-I products until we've got some-<br />

thing to play them on? Seems like good old-fashioned<br />

common-sense to us.<br />

Tim Mott: 'The 16 bit consoles arc far better for games<br />

than the PC's. The Genesis is a very sophisticated<br />

machine...'<br />

• Jm,,. Advanced Comouter Entertainment 29


The Chariot Race underway. Note the long range radar<br />

screen at the top. which enables you to pinpoint your<br />

position on the course<br />

Kellyn Beeck, designer of Defender of the Crown, sat<br />

back and looked at the game and saw that it was<br />

good.<br />

But it could have been a teensy bit better if it had<br />

a spot more (some would say a sackful more) game-<br />

play. So he sat down and started on Centurion. Still<br />

under development, it already looks as if Kellyn (pro-<br />

nounced Kellen) and EA are on to a winner.<br />

Centurion is a multi-level strategy scenario with<br />

some very attractive battle sequences. Your role is as<br />

an officer in the Roman army and your objective is to<br />

spread the imperial influence as far across Europe as<br />

possible. Objectives include recruiting Cleopatra (yup,<br />

there's another seduction scene somewhere in here),<br />

keeping the natives happy, and, of course, waging suc-<br />

cessful military campaigns.<br />

Central to the game is the Defender of the Crown-<br />

style map display, showing the various territories avail-<br />

able for conquest. Unlike DOC, however, there's far<br />

more to do when you enter into a campaign. Political,<br />

• Jm,,. Advanced Comouter Entertainment 30<br />

Dolores Pritzl ot<br />

Warrenvllle, Illinois,<br />

Is reported<br />

by the Weekly<br />

World News to<br />

have revived her<br />

daughter from a<br />

coma by playing<br />

an Elvis record.<br />

This is only one of a series of<br />

reported incidents in which Elvis<br />

fans claim to have received good<br />

luck, health, and marriage by<br />

praying to their patron saint, St<br />

King.<br />

Stewart Bonn sees CD storage as a means ot<br />

boosting 30 performance, with highly complex 30<br />

images being generated off-line during gume<br />

development, then finally stored as a set of refer-<br />

ence frames on CD. You can therefore combine<br />

richly coloured, high definrtion ptxol Images In<br />

the foreground with a detailed 30 background.<br />

This technique is already being used In some<br />

games (Clnemaware s Wings, for example) but<br />

today the 3D background still has to be generated<br />

on the fly' and Is thorofore very limited in detail<br />

due to processing restraints.<br />

ground. 3D backgrounds.<br />

$32 will buy you<br />

a 30-day course<br />

of The Primary<br />

Pill for weight<br />

loss. According<br />

to the manufac-<br />

turers:<br />

"...Observing<br />

how 211 patients<br />

were put on this Pill plan rapidly<br />

lost huge amounts of weight,<br />

doctors studied what they called<br />

a 'fat evaporation' effect on<br />

users." Call 1-800-444-5881<br />

(within the US, toll-free) and ask<br />

for Norma.<br />

Going into battle in Centurion. The semicircle of dots<br />

indicates your General's sphere of influence. Outside<br />

that, units are not under your direct control. The lines<br />

indicate troop movements under present orders. Watch<br />

out for the elephants!<br />

military, and economic forces all have to be balanced.<br />

Conflict takes place on land and sea and is also<br />

far more complex in execution than DOC. On land, for<br />

example, you have many different battle manoeuvres<br />

available to you, as well as different fighting units<br />

(including elephants!). One nice touch is that com-<br />

mands issued by your general are not effective out-<br />

side his sphere of influence - no radio contact in<br />

those days - and lines of attack are shown on screen<br />

for battle analysis and tactical planning. Both naval<br />

and land battles are shown in overhead view.<br />

In addition, there are several sub-games within<br />

Centurion. One of the most attractive is the chariot<br />

race, held as part of the games which, in an effort to<br />

keep the natives occupied (and therefore happy), you<br />

have the option to organise. There's also a gladiator<br />

event for beat-em-up fans. One final improvement over<br />

DOC is the inclusion of a SAVE GAME option - which is<br />

just as well because you aren't going to finish this one<br />

in a hurry.<br />

Centurion should be available in the UK, on PC<br />

first, within the next two months (price to be<br />

announced). Watch out for the full ACE review as soon<br />

as it's finished.<br />

Ooops! The natives arc getting restless. Time to build up<br />

your naval strength<br />

Frietxfly<br />

Diplomatic<br />

Aggressive<br />

The people are ftngry<br />

Rank Caesar<br />

Status 3<br />

; T*f>ts 1238<br />

• Honor 8$<br />

k<br />

| The wealth of Alpes is unremarkable, the<br />

I army is ordinary and the soldiers are<br />

known tor their tenacity.<br />

i Vmdefcc, the leader of Mp*s, offers a<br />

jyeeting:<br />

Much of the plahy interest in Centurion derives from the<br />

old Dictator style of game. The natives tend to start off<br />

fairly friendly, but unless you get your tribute and tax<br />

levels right, things arc going to turn sour rapidly.<br />

jtston<br />

'rforrr<br />

>rvettgtion<br />

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mild up<br />

ENTERTAINING<br />

—YOUR PC-<br />

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f^lgytelllR<br />

anding 3-D solid modelling<br />

ccura^moppmeof^<br />

tferr • u<br />

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/ette. Varying difficulty levels,<br />

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-~ J -^"^on'tbet^ -<br />

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In Franciscc<br />

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WELCOME TO THE<br />

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Theme Park to close down? Why does the mere<br />

mention of its name send shudders down your<br />

spine? What terrible secret drove its former<br />

owner mad?<br />

You're the inheritor of this mysterious pleasure<br />

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through four entirely different zones:<br />

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With outstanding visual effects, sinister sound<br />

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solving it is the most challenging part of all.<br />

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Out of the<br />

Dungeon<br />

High on the<br />

Mira Mesa, just<br />

outside San Diego,<br />

California, lurks a<br />

small company<br />

with some big, big<br />

games: FTL, cre-<br />

ators of Dungeon<br />

Master; Chaos<br />

ck, and<br />

Oids....<br />

r , 1<br />

' 1 Ju<br />

1<br />

The sun goes down on Software<br />

Heat


Oids on the Mac here you're designing a planetoid. Note<br />

the large icon mirnu top left, providing many conwmfional<br />

Mac editing fools.<br />

Joe's development is<br />

done in C on the Mac - 'a,.'^-1>_. __<br />

here's a section of i<br />

code from the original'• •<br />

Utility disk program V,,<br />

that's executed every.'J v *<br />

60th of a second (on *V JTT .<br />

the US system). Joes^ '**»»»,<br />

was so shy we dccidcd' 1 ^,,^<br />

to get him to auto* -,; ' "»<br />

graph it for us! ifittiy<br />

readers out there °"*»f9<br />

would like a chancwttp<br />

pin it on their walls, '"•


DUNGEON MASTER<br />

FROM BIRTH TO FM TOWNS •••<br />

Dungeon Master on the Sharp 68000 - there's another<br />

Japanese version currently being developed for the<br />

FM Towns.<br />

Up on the Mira Mesa, we took a time capsule right<br />

back to the beginning of the Dungeon Master devel-<br />

opment. Here's how one of today's most popular<br />

games evolved - from the very beginning to its recent<br />

conversion to ttie PC and FM Towns.<br />

It all started with Wayne Holder's desire to pro-<br />

duce a game in which players could experience, as<br />

nearly as possible, an individual journey. 'I wanted<br />

people to have a lot of tall tales to tell when they'd fin-<br />

ished a game - and I wanted those<br />

tales to be unique.'<br />

All the puzzles in the game are<br />

worked out individually. Early design<br />

is very basic (see pic A) and carried<br />

out on paper. Later on development<br />

was transferred to Macs. *We<br />

knew,' said Wayne, that there was<br />

absolutely no chance of our get-<br />

ting our money back with just one<br />

version of Dungeon Master. We<br />

had to set up a system that<br />

would serve as a foundation for<br />

later games.'<br />

Part of this system<br />

involved the development of a<br />

Dungeon Master construction<br />

utility (see pic B). Using this<br />

utility, a game designer can<br />

almost instantly create a DM dungeon comple<br />

K£y<br />

with all wall, floor, and ceiling features, monsters,<br />

and traps.<br />

The actual scenario was developed through<br />

group discussions within the company and<br />

Wayne's wife (who is a professional writer) later<br />

put together the prologue to the game. But in<br />

many ways, FTL concentrated on keeping the<br />

story as loose as possible. 'We are working<br />

towards a point where the story is scripted<br />

entirely by the player,' says Wayne, We take<br />

you to the starting point, but from then on ifs<br />

up to you.'<br />

One effect of this has been to confuse a<br />

lot of people in the States who communi<br />

cate about the program using bulletin<br />

boards. In America you can dial up a local<br />

"/ seriously tdoubt whether<br />

the FM Towns will still he a<br />

competitive machine by the<br />

time they 1 re ready to release<br />

it in the UK - there are<br />

many other CD-based computers<br />

preparing to make<br />

their debut."<br />

M r '<br />

f M f ,<br />

1<br />

Russ Boelhauf<br />

v^Awccv The very<br />

beginnings of<br />

Dungeon Mas<br />

ter - a Jew<br />

scribbles on a<br />

piece of paper...<br />

C - , , ! The details are<br />

/ added...Later the<br />

^ i design work was<br />

transferred to a<br />

Macintosh storyboarding<br />

utility.<br />

,hr« Ik- th, ' " 4 lertinJTi. ' "W ru„<br />

ll<br />

oth k<br />

Sf MrtTl i Mr. ..^"Al. c'• Ci T Jt (-or*<br />

^ r ^ rv<br />

C,/ G1 9fn,r rh hZZi rj'rZ"" "rnnZL"*' GJ<br />

-<br />

• Jm,.<br />

The Dungeon Master creation utility. Using this, you<br />

can knock together a spot of funnel torture in a few<br />

minutes. The program is menu/mouse driven and very<br />

fast, providing the programmer with comprehensive<br />

features and objects that can be placed anywhere on<br />

the map, drawn instantly using the mouse pointer on a<br />

grid.<br />

bulletin board and download DM characters, tips,<br />

and even player-persona designs for Chaos<br />

Strikes Back. But the random nature of the Dun-<br />

geon Master system has caused a few hiccups.<br />

'People leave a message saying they're stuck in<br />

such and such a place, and are haying a certain<br />

experience, and others dial in and say there's<br />

no such thing!.'<br />

PC DM<br />

After the success of Chaos Strikes Back, FTL are cur-<br />

rently working on conversions of the original Dun-<br />

geon Master for the PC and Macintosh. The PC ver-<br />

sion posed a few problems - 'We started off with a<br />

mono display, but soon found that the game really<br />

demands colour. Your perception of things on the<br />

floor, for example, was seriously degraded using a<br />

mono screen. The EGA/VGA version will now appear<br />

in April/May of this year.<br />

• Robert Brewster of<br />

Longmont, Colorado is<br />

mounting a legal claim to<br />

ownership of the entire<br />

Northern USA - on the<br />

grounds that the territory<br />

was granted to his family<br />

by King Charles I. If successful, he<br />

Intends to grant citizenship only to<br />

those people with blue and green eyes.<br />

Such people are, he claims, genetically<br />

superior to other humans.<br />

• According to the Boston Herald, Paul<br />

Newman's contributions to charity over<br />

the last seven years have totalled at<br />

least $22 million, mostly earned from<br />

commercials.<br />

Advanced Comouter Entertainment 35


THIS DISK WILL THIS DISK<br />

GIVE YOU COULD GIVE<br />

HOURS OF YOU 6 MONTHS<br />

FUN IN PRISON<br />

If you Pirate Software you are<br />

a thief. Thieves will<br />

be prosecuted.<br />

THIS CAMPAIGN IS ORGANISED BY<br />

- r N -px Any information on piracy D I D H f * V<br />

"N. J should be passed to rlKMvT<br />

J J—ikJl The Federation Against Software Theft. IPP1<br />

The Federation Against Software Theft. I f T I I C E T<br />

EUROPEAN LEISURE SOFTWARE ^ ^ ° I N K I 1 I<br />

PUBLISHERS ASSOCIATION TeIephone 01-240 6 756 l l l h l I


Looking down the front steps from the main ranch build<br />

ing. That's the Tech building (see pic overleqf) in the dis<br />

tance on the right<br />

Just north of San Francisco lies Marin County<br />

(pronounced Merinn, with the accent on the<br />

second syllable, chaps). After the dry,<br />

parched streets of LA and 'Cisco, Marin is a<br />

paradise of rolling hills and green grass, with<br />

narrow country lanes twisting past small<br />

ranches that house some of the best horse-<br />

breeding facilities on the West Coast - and<br />

some of the richest, most genteel Americans<br />

you're likely to meet.<br />

Life here is laid-back and luxurious. During the day,<br />

businessmen roar off down the driveway to spend the<br />

working hours in San Francisco; come the evening,<br />

they slip into their 'hot tubs' (heated jacuzzis) and let<br />

the pressurised jets bubble the water around them,<br />

easing away the tensions of the office, while they<br />

make a mental note to call their stockbrokers first<br />

Skywalker<br />

Ranch<br />

thing in the morning.<br />

Into this refined locality plunged George Lucas. He<br />

bought up 5000 acres of real estate, put a fence<br />

around it and an electronic gate at the end of the<br />

drive, created his own security force (two of whom are<br />

on permanent duty at a guard station just inside the<br />

gate) and a fire-brigade to boot, and - in the midst of<br />

this idyllic setting - brought a film to life. Literally.<br />

Skywalker Ranch is fantasy come true. In the<br />

beginning was a script, detailing the life history of a<br />

fictitious Mann family. According to the story, this fami-<br />

ly settled upon the land purchased by Lucas and built<br />

a beautiful colonial mansion. In 1990 the mansion still<br />

'There will be<br />

major cinematic<br />

releases based on<br />

computer titles within<br />

two years,'<br />

INTERACTIVE MOVIES ON CD<br />

A.J. Rcdmcr. In charge of game<br />

development at Lucasfilm.<br />

lucasfilm are another company keeping very close tabs on CD-I. When the system finally<br />

emerges, they'll have some very strong advantages over other companies. One of the big problems<br />

with CD development is generating all the data to feed those giga-byte hungry disks. No<br />

problem there for Lucasfilm. They'll have access to all the property rights and creativity of the<br />

Lucasfilm empire, not to mention the thousands of feet of film from the cutting room floors and<br />

extensive sound libraries.<br />

'The real problem with CD-I.' says Noah Falstein. 'is the installed user base. To do justice to<br />

the budgets concerned, the user base is going to have to be very, very big. The money involved<br />

tn any sort of film footage is enormous. To give you an example, a single special effects shot<br />

from ILM (Industrial Light and Magic, the sfx branch of the Lucas organisation) could cost as<br />

much as one million dollars!'<br />

Brian Moriarty has the same sinking feelings about finances. 'What about the data generation<br />

cost?' he asks. How on earth do you fill a CD with equivalent of 2000 PC disks?? It takes us<br />

a year to fill six!'<br />

Difficult»es apart. Lucasfilm are joining the band of US publishers who are developing FM<br />

Towns products to refine their CD skills. Loom is currently being converted for the Towns along<br />

with Indiana Jones - The Graphic Adventure and ZakMcKracken. It's unlikely that any of these<br />

games will be significantly different on CD-ROM than in their floppy disk originals, but Loom is<br />

bound to do something special on the music side.<br />

Once upon a time, George Lucas, the<br />

man behind Starwars and a string of<br />

other movie blockbusters, checked his<br />

bank account and noted that it was<br />

struggling under the burden of an<br />

enormous credit balance. He there-<br />

fore decided to lighten its load - and<br />

at the same time create a paradise on<br />

earth, a paradise in which numerous<br />

creative people would be protected<br />

from the rigours of the outside<br />

world. There they would be encour-<br />

aged by higher-than-average salaries<br />

to pursue excellence in the arts of<br />

computer game design, film produc-<br />

tion, and other worthy pastimes. ACE<br />

entered this Maniac Mansion of cre-<br />

ativity: and here's what we found...<br />

• Jm,,. Advanced Comouter Entertainment 37


Despite the movie connections, Lucasfilm do not, and have never claimed to<br />

be in the computer movie' business. "Lots of companies boast about how<br />

they produce computer movies,' Noah Falstein. project leader of behind the<br />

latest Indiana Jones game, told us, 'but here we're close enough to the real<br />

movie world to know just how sophisticated the film industry really is compared<br />

to your average computer title.'<br />

What Noah and his colleagues do is take movie scripts and turn them<br />

into games. The first computer movie is likely to happen when they take a<br />

game and turn it into a movie - something that development manager A.J.<br />

Redmer (known to everyone as 'A-J') reckons will happen within the next two<br />

years.<br />

stands, historically correct in every finest detail, but<br />

actually constructed about six years ago.<br />

Into this incredible historical environment (every<br />

window is composed of hand-finished panes and<br />

mosaics, every painting a contemporary original) the<br />

20th century subtly "pokes its technological head. In<br />

the recesses of the mansion there is a small 30-seat<br />

cinema, with wide leather seats and a ceiling con-<br />

structed entirely out of polished oak casks. There are<br />

offices housing besuited marketing executives, fax<br />

machines, computers. There's a dining room where<br />

Lucasfilms employees gather at midday (all food pre-<br />

pared by the in-house cordon bleu chef) and outside<br />

there are yet more buildings, all in period style, hous-<br />

ing different departments of the Lucas empire.<br />

Our destination was the stable building, home of<br />

the Lucasfilms programming team...<br />

MEET MORIARTY<br />

First on the schedule was a visit to the office of one of<br />

the company's newer recruits: Brian Moriarty, the ex-<br />

• Jm,,. Advanced Comouter Entertainment 38<br />

FROM SCREEN TO SILICON<br />

'The CD-I specifications<br />

look great, but<br />

where are the<br />

machines? If they'd<br />

come out four years<br />

ago, they'd have been<br />

hot, but now they're<br />

behind the times. 9<br />

Look «t «n the man I 90T since rvc b«cn 900c.<br />

Indy in glorious 256 colour mode on the PC. Like many other US companies,<br />

Lucasjilm are designing more and more for high end machine formats<br />

rather than the lowest common denominator.<br />

'Our questions always concern what we can do in the game that couldn't<br />

happen in the movie.' says Noah, 'We have to build on our own strength -<br />

interactivity - and at the same time do justice to the cinema original. We're<br />

lucky that we have direct access to George Lucas and Steven Spielberg and<br />

both of them have been very helpful in the past. This was especially true of<br />

Indy. where George was very supportive about plot divergence and made<br />

several suggestions that we incorporated in the game. Our ultimate objective<br />

is to allow the player to senpt the movie himself, by finding his own natural<br />

alternatives within the plot.'<br />

When Noah wants to think, he heads offfor the Ranch's luxurious conservatory<br />

and meditates amidst the foliage. At lunch-time, the lads and<br />

lasses bring their cordon bleu lunch here...<br />

Ron Gilbert. SCUMM programmer<br />

Loom has a complex storyline - this<br />

shot shows the loom itself in the<br />

Guild of Wieauers from which the<br />

game gets its name.<br />

Skywalker<br />

Ranch<br />

Pacific Ocean<br />

Jose SIERRA<br />

• Fresno<br />

GALIFORN<br />

Infocom creative genius who brought you Wishbringer,<br />

Trinity, and Beyond Zork. Right now. he's putting the<br />

finishing touches to the long awaited Loom.<br />

Brian joined Lucasfilm because, he says, 'I saw<br />

they had a lot of potential. They don't rely entirely on<br />

games and they've got lots of multi-media re<strong>source</strong>s.'<br />

Brian brings to the company a touch of the true com-<br />

puter veteran. He's been involved in games from the<br />

year dot and manages to combine technical excel-<br />

lence with other, more aesthetic considerations.<br />

'Music is my first love,' says Brian, 'and Loom was<br />

actually inspired by Swan Lake, which also contributes<br />

Brian Moriarty, cx-Iqfocom. now weaving new spells at<br />

Lucasfilm. Coming soon: musical fantasy extravaganzas<br />

on CD-ROM.


HIS FINEST HOUR<br />

Larry Holland is the man behind Their Finest Hour, prior<br />

to which he was able to claim responsibility for Battlehawks,<br />

Slnke Fleet, and P.H.M Pegasus. His game<br />

design career began in 1983 when he converted<br />

arcade games (including Super Zaxxon) for home<br />

micros. He works in C and assembler, using the latter<br />

for graphics routines. 'All the maths calculations for the<br />

3D worlds are done in assembler: those are the routines<br />

you really pore over for hours to get them as quick<br />

as possible. The secret is never the maths, of course,<br />

it's to make it fast.'<br />

Rigorous academic disciplines gained in the unlikely<br />

pursuit of a degree in Archaeology and Anthropology<br />

paid off while developing the Battle of Britain scenario<br />

for TFH. 'I tackled it like any other research project,' he<br />

recalls, 'and saturated myself in the literature of the day.<br />

I must have waded through at least 30 books on the<br />

subject, of which my favourite was probably First and<br />

Last by Adolf Galland. the German ace.'<br />

Larry's long term aim is to take the techniques<br />

developed in TFH and produce a multi-player game. 'I'd<br />

like to start with a direct non modem link between two<br />

PC's, then work my way onto the modem side.' Until<br />

lhen. his challenge '...is to put a human' at the other<br />

end of every game. The biggest difficulty is always the<br />

artificial intelligence side. I don't just want the player to<br />

have good opponents, I want him to have a variety of<br />

opponents also. I shall remain committed to simulations:<br />

I think that story games are always a closed system,<br />

whereas in a simulation you've got 3D space and<br />

everything's much more open.'<br />

the much of the musical score for the game. In fact. I<br />

think sound is generally very underrated in games and<br />

is destined to become much more important. That's<br />

one of the things about CD development - the main<br />

thing about it is that it gives you great sound.' Since<br />

Loom is currently being converted for the FM Towns,<br />

this is a clear pointer towards one the strengths of<br />

that version.<br />

As for Loom itself. Brian has clearly had his time<br />

cut out producing the game, which has been delayed<br />

several times during development. 'If Beyond Zork was<br />

Ron Gilbert - this is the man that<br />

programmed the system that coded<br />

the games, from Maniac Mansion to<br />

Loom.<br />

SCUMM<br />

SCUMM is the programming secret behind all Lucasfilm's<br />

graphic adventure titles, including Loom. Indy, and<br />

ZakMcKracken. The letters stand for Script Creation Utility<br />

for Maniac Mansion and it was written in C for the PC,<br />

Amiga, and ST versions and in assembler on the C64.<br />

SCUMM was developed by Ron Gilbert, programmer<br />

of Maniac Mansion. The central concept is a graphic<br />

adventure creation language that is particularly notable<br />

for its control over a central animated character.<br />

Once the game design has been storyboarded and<br />

scripted, the programmer can code the game using a<br />

simple text processor. This <strong>source</strong> code file is then compiled<br />

into a compact, tokenised form that is interpreted<br />

during run-time. In this respect. SCUMM operates like<br />

many interpreted 8ASICs. According to Ron. '...the tokenisation results in an execution speed as<br />

fast as assembler. It's also extremely compact: it only takes 3 bytes to walk a character from one<br />

side of the screen to another.<br />

'The SCUMM language also gives you high level abilities to manipulate objects and characters.<br />

To do all this, the SCUMM module as a whole actually comprises of an interpreter, a compiler,<br />

an animation package, and various utilities. In all. there are ten programs in the suite, but it's<br />

very easy to use. If you can program in BASIC, you can program in SCUMM.'<br />

different, Loom is different 2. Ifs by far the hardest<br />

game I've ever done. I believe it raises the stakes for<br />

everyone.'<br />

'One of my goals in the game was to avoid the<br />

Tolkien style of dwarves and little people which are<br />

really Hobbits but no-one dares call them that! The<br />

problem is that those stereotypes are useful if you<br />

want to avoid having to provide lots of background<br />

detail. All these gnomes, elves, and 'halflings' are use-<br />

ful conventions.'<br />

The lack of stereotypes in the game is made up<br />

for by including a 30 minute Dolby stereo cassette<br />

which tells the background story of Loom in glorious<br />

audio techmcolour. 'It was produced here by the<br />

Lucasfilms technical guys,' says Brian proudly, This is<br />

NOT a rinky-dink production!'<br />

You've never seen a picture of Skywalker Ranch, for the simple rea-<br />

son that photography of the main building is not allowed and the rule<br />

is strictly maintained for security reasons. You'd be surprised how<br />

many people out there think they're descended from Darth Vader<br />

and should destroy all Lucasfilm employees on sight. Check out<br />

these exclusive ACE security-conscious pics...<br />

Thank* to Betsy<br />

Irion for help<br />

getting these pics.<br />

inside the stables,<br />

home of the<br />

Lucasjtlm pro<br />

gramming team.<br />

You can meet other members of the team else-<br />

where on these pages. One thing's for certain: no-one<br />

ever found a more beautiful place to work.<br />

PHOTOGRAPHY NOT ALLOWED<br />

Having an office just outside<br />

San Francisco has<br />

its disadvantages. This<br />

split beam is just one<br />

small sign of the devastation<br />

caused by the recent<br />

earthquake.<br />

The Tech building. Pretty impressive, eh? And this is Just one of the outbuildings.'<br />

It houses film editing and post-production departments for<br />

Lucas' movie projects.<br />

RETURN TO FRACTALUS?<br />

Lucasfilm were one of the first companies<br />

to put out a fractal based game - Rescue<br />

on Fractalus Involved flying over a fractalbased<br />

landscape that generated convincing<br />

landscapes using compact algorithms.<br />

Since then we've soen two other fractal<br />

engines in operation: Koronls Rift, which<br />

Involved driving across a fractal landscape<br />

and Eidolon, which allowed you to<br />

go inside one.<br />

Lucasfilm are now working on a new<br />

fractal game, which could possibly tie in<br />

all three types of fractal landscape (Hying<br />

over, driving along, and going into) In a<br />

single game. Fractalus seems a likely scenario<br />

and although the company aren't<br />

giving much away the title of Return to<br />

Fractalus Isn't out of the question.<br />

One of the<br />

stained glass<br />

windows: each<br />

one individually<br />

crqftcd by<br />

an expert.<br />

• Jm,,. Advanced Comouter Entertainment 39


Please rush me an ACE poloshirt S • M<br />

I enclose a cheque/postal order for 8.99 inc p+p. (Make cheques payable to EMAP B+CP)<br />

NAME ADDRESS<br />

Send to: ACE Spring Collection, 30- 32 Farringdon Lane. London EC2R 8 BD


Defending<br />

duce<br />

movies'. Their latest<br />

game, It Came From<br />

the Desert, even fea-<br />

the Crown<br />

tures live actors on<br />

the CD version (see elsewhere in this<br />

article) and the company have also<br />

done pioneering work with interactive<br />

video tape technology (see Videomaster<br />

box).<br />

'Our aim/ says development<br />

manager Dave Riordan, 'is to open<br />

up a whole new market of interactive<br />

entertainment. We already have three CD-I titles under<br />

development for release in 1991 when the machines<br />

appear. We've converted Rocket Ranger for release on<br />

CD on the FM Towns, and we'll support DVI if it<br />

ever makes sense from an entertainment<br />

standpoint.'<br />

Dave Riordan thinks along much<br />

the same lines as Brian Moriarty<br />

at Lucasfilms when it comes to<br />

the implications of CD for<br />

games. 'Anything goes with<br />

CD-I - anything that we've<br />

seen on film or TV - and<br />

obviously the more full<br />

motion video capability we<br />

have the better. But in fact<br />

ifs the audio that's the<br />

key. Take someone talk-<br />

ing, for example, the into-<br />

nation in their voice is<br />

what really gives the words<br />

meaning. Reading text is<br />

nothing - but you can say 'I<br />

hate you' in so many differ-<br />

ent ways and even make it<br />

sound like 'I love you'. Or, to<br />

take another example, imagine<br />

watching a scary movie without<br />

music. The music tells you so much<br />

about what's going on; without it, it's<br />

just not scary at all - and when it comes to<br />

our games I want people to really back off from the<br />

screenf<br />

Dave has had a long involvement with the enter-<br />

tainment industry. He started with a laser disk project<br />

at MIT and co-designed Ballblazer. '...But it was such a<br />

programmer's medium in those days that as a director<br />

I got totally frustrated. I went to Atari and worked on<br />

com ops for a while, but then I saw Defender of the<br />

Crown. It had all the movie attributes and approaches<br />

that I had been trying to get George Lucas interested<br />

in back in 1980.'<br />

BEAN EATING BUDDY<br />

BLOWN AWAY!<br />

Mexican Eduardo Valdez<br />

is reported to have shot<br />

his best friend - for farting.<br />

Valdez claimed 23year<br />

old Hector Barrera<br />

had eaten two quarts of<br />

spicy beans. 'He stank<br />

up the whole apartment,"<br />

Valdez said, 'and still kept cutting loose." US<br />

newspapers reported the story under the<br />

headline 'Gone with the wind...'<br />

THE CREATIVE PROCESS<br />

Producing games like Defender of the Crown and It<br />

Came From the Desert involves Dave in very similar<br />

work to producing real movies. 'We work like a<br />

regular production company here,' he<br />

says, *we have a core group of people<br />

and when a new project comes<br />

along we enlarge the team, then it<br />

.shrinks back down again after-<br />

wards.'<br />

'One thing that's really<br />

changing is the money<br />

involved. The days of the $1<br />

million dollar game are<br />

rapidly approaching. Take<br />

sound tracks for example -<br />

we used to think in terms<br />

of $1500 to $3000 for a<br />

track, now we have to pay<br />

at least $10000.'<br />

Producing a game for<br />

the Amiga, for example,<br />

involves first story-boarding<br />

the project, then working out<br />

the internal logic and structure<br />

W of the game design using Cine-<br />

. maware's development utility,<br />

Masterplan (seebox). 'We're most<br />

interested in forming a good team for<br />

a game," says DT, 'around seven or eight<br />

people. The role of the individual is not as<br />

great as it used to be. One of the advantages is that<br />

when you're on your own you don't design beyond your<br />

own technical abilities, but in a team you're always<br />

being pushed: programmers are challenged by design-<br />

ers, designers by producers, and so on.'<br />

Once the game design has been laid out in Master-<br />

plan, the screenwriter writes the descriptive text and<br />

speech for the game. Even at this stage the design,<br />

although in a form ultimately usable by the core pro-<br />

gram code, is still machine independent. 'On CD, for<br />

example, you have speech facility,' says Todd, 'and in<br />

Masterplan text can be speech or<br />

simply text depending on the hard-<br />

ware platform the game will be pro-<br />

duced on.'<br />

During the coding stage, one of<br />

the most important tools Cine-<br />

maware have developed is called<br />

BOLT. 'BOLT allows us to define<br />

data consistently from one machine<br />

to another - it identifies sound,<br />

music, and text in a way that is<br />

machine independent. So, for exam-<br />

ple. a picture in 256 colour mode<br />

on a VGA IBM will display perfectly<br />

in 32 colours on an Amiga. The<br />

position, the timing, the animation<br />

remain essentially the same. We do<br />

YLIFORNIA<br />

Cinemaware's<br />

Defender of the<br />

Crown was one of<br />

the first programs to<br />

convincingly<br />

demonstrate the<br />

powers of 16-bit<br />

technology. At their<br />

offices in Los Ange-<br />

les, they're now<br />

* /<br />

pushing the bound-<br />

aries of entertain-<br />

ment technology<br />

even further..<br />

Cinemaivare's oj/lces are only a<br />

short drive from Hollywood.<br />

• Jm,,. Advanced Comouter Entertainment 41


GETTING<br />

IT TAPED<br />

Cinemaware won an award for<br />

their interactive tape game,<br />

based on Walt Disney's characters<br />

and already reported on in<br />

ACE. At their offices, we were<br />

able to get a closer look at the<br />

system and the results the company<br />

achieved.<br />

The biggest challenge was<br />

to put together a whole interactive<br />

movie based on existing<br />

footage. All this had to be cut<br />

together to produce the final version,<br />

which consists of a single<br />

video track and two audio<br />

tracks. And the audio was even<br />

more tricky...<br />

The first thing,' remembers<br />

Dave, 'was simply that all the<br />

people who did the previous<br />

generation of Disney voices<br />

were dead. There's a whole second<br />

generation of voice-over<br />

actors doing the work. We had<br />

to over-dub every single<br />

sequence - just doing Ludwig's<br />

voice took us over five days.'<br />

The result is a series of<br />

sequences, each of which sets<br />

up a situation (e.g. Donald getting<br />

a flat tyre) that the player -<br />

the games are targetted at<br />

young children - has to resolve<br />

by solving a puzzle. The computer<br />

graphic puzzles are overlaid<br />

against the cartoon background<br />

and the user has cursor<br />

control to manipulate the graphic<br />

objects, shoot at ghosts, or<br />

whatever.<br />

'The trouble with the Videomaster<br />

system,' explains Dave<br />

game was taken from existing Disney cartoons, then reedited<br />

to produce an entirely new storyline.<br />

days.<br />

the computer graphics and interact with the game.<br />

Here you're trying to rearrange puzzle blocks in the<br />

window on the right to put Donald back on the road<br />

again.<br />

Riordan, 'was that it was sold as a toy. It got lost on the shelves amongst the racing<br />

cars and the dolls.' In the end, however, the project helped Cinemaware further refine<br />

its skills at combining movies and computers - now being tested to the full in the<br />

development of the CD ROM version of It Came From the Desert.<br />

• Jm,,. Advanced Comouter Entertainment 42<br />

Daw? Todd: the man who designed Defender of the<br />

Crown, and has now overseen the coding of some of the<br />

industry's most powerful programming tools for computer<br />

games.<br />

sometimes do separate artwork, but the data descrip-<br />

tion doesn't change.'<br />

CODING FOR SPEED<br />

It's obvious that Cinemaware have made an enormous<br />

investment in programming tools - probably more<br />

than any other software house we've visited. This not<br />

only speeds up development, leaving more time to<br />

refine the game designs, but the programs themselves<br />

have become more compact and faster in execution<br />

as a result.<br />

BOLT, for example, ties all the data for a game<br />

together into a single file structure, compressing the<br />

data. As a result, loading times are enormously<br />

reduced - one section of code in Lords of The Rising<br />

Sun took seven minutes to load into the Amiga in the<br />

original version. After being BOLT'ed it took six seconds.<br />

This development is even more important when<br />

you remember how much data there is in a typical Cinemaware<br />

product that relies so heavily on hi-res colour<br />

graphics and sampled sound.<br />

Finally, like many other American companies, Cinemaware<br />

now target much of their development at the<br />

new 256-colour VGA PC systems rather than the<br />

Amiga. They use several<br />

different animation tools, and when the project is completed<br />

the graphics are ported over from the PC onto<br />

the Amiga, rather than the other way round, as used<br />

to happen. Combine this striving for the best result on<br />

the best systems with the startling experimental work<br />

you can see elsewhere on these pages, and you can<br />

see why Cinemaware are - despite occasional criticisms<br />

about the payability factor - still very much at<br />

the forefront of games technology. If we ever get a<br />

real computer movie, this is where it's going to come<br />

from.<br />

"I've always wanted<br />

to produce a game with<br />

really BIG bugs! 9<br />

Dave Riordan<br />

(on II Came From The Desert)<br />

• Dave Riordan. creative director of a new generation<br />

of computer movies. Note the Philips CD-I unit on<br />

the Icyfl. The equipment on the right is part of an interactive<br />

tape system that was never released - despite<br />

offering a powerful 4-track branching facility for complex<br />

games (see ACE issue 26).


LIVE ANTS<br />

Cinemaware are taking a giant leap with the CD-ROM version of It<br />

Came From the Desert- they're actually including live actors in the<br />

game.<br />

Scenes involving live action are shot against a green background<br />

that allows the actors to 'chromakeyed' into the final image against<br />

a computer generated landscape. The production involves 22 actors,<br />

recruited in the traditional way using casting agencies - not difficult<br />

when your office is close to Hollywood!<br />

'This market needs to appeal to a lot of people who have never<br />

picked up a computer - teenage girls and women, for example. These<br />

people don't want to shoot bugs - that's boys' stuff,' says Dave, 'We're<br />

opening up whole new genres with ICFTD. Not only that, but in future<br />

we have the possibility of using big name actors.'<br />

The celebrities are curious, it seems, and have shown a lot of<br />

interest in this new game form.<br />

They saw what happened with<br />

VCR's," says Dave, 'and how<br />

they made more money from the<br />

video releases than they did from<br />

the original movies. Now they're<br />

watching out closely to see what<br />

happens with computer games.<br />

We may get big names very<br />

soon for games: there are some<br />

particularly interesting possibili-<br />

ties for sports games which<br />

we're looking into.'<br />

The finished product: a live •<br />

actor in a composite digital scene.<br />

It's expensive: actors charge around<br />

$500 a day - that's just a teensy bit<br />

more than the average programmer!<br />

Cinemaware's HyperCard based game design system:<br />

Uasterplan. The games designer lays out the flow of the<br />

game using a flowchart approach. Buttons and fields<br />

idthin the system enable all the control logic to be<br />

defined, together with animation strips, backgrounds,<br />

and dialogue boxes. In It Came From the Desert, the system<br />

was used to design a scenario covering 15 days,<br />

each composed of 24 1 -hour slots and covering 37 locations.<br />

Finally, the Masterplan stack is simply exported<br />

to an Amiga. To make design changes, you simply alter<br />

the Masterplan file and re-export it.<br />

4 Programmers love<br />

the FM Towns - it's<br />

got all the bells and<br />

whistles..."<br />

Dave Riordan<br />

AND DON'T FORGET<br />

you can win an FM<br />

Towns in this month's<br />

competition!<br />

A<br />

Live actors rehearsing<br />

- the green background<br />

for ICFTD on CD-ROM<br />

is replaced by a computer<br />

generated landscape in the final game.<br />

Alternatively, of course, you can run computer<br />

generated images against a live video back-<br />

ground - this technique has been seen several<br />

•<br />

times before, notably in the old video disk<br />

coin-ops.<br />

A new storyboard utility under development, which will<br />

enable designers to 'cut and paste' scenario elements.<br />

• Jm,,. Advanced Comouter Entertainment 43


PICTURE C<br />

"Taken as a whole. • • • • • • • • • • I<br />

is probably the beat yet from Cinemaware - with<br />

special merit going to an atmospheric sound<br />

track - and anyone who enjoyed previous efforts<br />

are certain to enjoy this one."<br />

44 Advanced Computer Entertainment<br />

PICTlfRK D<br />

^ • • • M has had fu>o yearn of Infrnslur<br />

ejfort spent on (f. Graphic* arc "Slate of the art'<br />

3D and the gameplay and plot h«u«r been thor<br />

oughly worked through to provide un rnlrrfain<br />

ing, lotting challenge,"


CPU<br />

RAM (FM1)<br />

RAM (FM2)<br />

VRAM<br />

SPRITE RAM<br />

STORAGE (FM1)<br />

STORAGE (FM2)<br />

VISUAL<br />

AUDIO<br />

SIZE<br />

WEIGHT<br />

OPTIONAL XTRAs<br />

j* ft<br />

FM TOWNS SPEC<br />

im,H>(<br />

80386 (32-bit)<br />

1Mb<br />

2Mb<br />

512K<br />

128K<br />

CD-ROM (540Mb)<br />

CD-ROM (540Mb) + 2x1.2Mb 3.5" FDs<br />

640x480: 256 out of 16.770,000 colours<br />

640x480: 16 out of 4096 colours / 2 screens<br />

320x240:16 out of 32768 colours 12 screens<br />

640x400: 16 out of 4096 colours / 2 screens<br />

PCM sounds: stereo 8-channel<br />

FM sounds: stereo 6-channel<br />

sampling: 8-bit, 19.2Hz<br />

CD-ROM works as an ordinary CD player<br />

328mmx150mmx400mm<br />

11kg<br />

Keyboard • 80387 processor • video card<br />

modem card • SCSI card • 14" display • RAM<br />

3f ^<br />

m II<br />

TEN STEPS TO<br />

WINNING YOURSELF<br />

A FUJITSU FM<br />

TOWNS<br />

(1) Buy this issue of ACE that you're reading in the<br />

newsagent, round a friends house, etc.<br />

(2) Carefully unpeel the postcard on the front cover of<br />

ACE.<br />

• (3) Take a look at the sexy snaps of five great games<br />

lettered A-E on the opposite page.<br />

(4) Do you know the titles of these five games? To help<br />

you we've included a snippet from each one's ACE<br />

review.<br />

(5) All we want from you are the names of the five<br />

games.<br />

(6) Write [IN BLOCK CAPITALS] the game's titles on the<br />

back of the ACE postcard. You must use the post card<br />

provided on the front of this issue of ACE - all other<br />

entries are void.<br />

(7) Now write your name, address, telephone and com<br />

puter details on the back of the postcard.<br />

(8) Stick a first or second class stamp on the postcard.<br />

(9) Send the postcard to ACE - your postcard must<br />

reach us before the competition closing date of 9th<br />

April, 1990.<br />

(10) Sit back. Relax.<br />

THE COMPETITION RULES<br />

• Rule Number One: Break any of these rules and your entry is<br />

void.<br />

• Entries must be on the postcard provided with this issue of<br />

ACE - all other entries are void.<br />

• Multiple entries are allowed.<br />

• The closing date for entries is 9th April. 1990.<br />

• Employees of EMAP, MIRRORSOFT and FUJITSU are not eli<br />

gible for entry.<br />

• The Fujitsu FM Towns will be awarded to the first entry - drawn<br />

at random - giving the correct names to the five games.<br />

• The winner will be announced in the June 1990 issue of ACE.<br />

• The editors decision is final and no correspondence will be<br />

entered into.<br />

I Computer Entertainment 4 5


"3D GRAPHIC<br />

SYSTEMS<br />

CREATED BY<br />

DAVID BRABEN<br />

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Available on:<br />

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Action and simulation<br />

i—, for strategy without<br />

- M J repetition. Conqueror is<br />

the ultimate challenge of "leadership under fire"<br />

to wargamers of all interests. Engage in<br />

authentic World War II tactical wargaming,<br />

experience the bloody attrition exacted by<br />

the might of the armoured divisions, create<br />

your own scenarios and set your own<br />

jj challenges in bringing the elite war<br />

machines of the German, Russian and j<br />

American forces into head-to-head<br />

confrontation and combat.<br />

Fight your way through massed<br />

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— — — y o u r wits and the strength<br />

' of your will as you endeavour to<br />

outlast the awesome firepower of your<br />

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opposing platoon commanders and jfl<br />

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All the essential elements<br />

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• Action, Attrition and Strategy. T ^ U ^ t t M<br />

Unique 45 viewpoint external to command tank. IS!<br />

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# Select squadrons from the accurately product tanks.<br />

American: Chaffee, M36GMC, Sherman Firefly, Pershing.<br />

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1<br />

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SCREEN<br />

ALL NEW PIC CURVE POWER<br />

The PIC - Predicted Interest Curve - is the most sophisticated reviewing<br />

tool around. And now it's entered the 90's...<br />

We on ACE know you don't just play a game - you experience it. The newly upgraded Predicteded Interest<br />

Curve is the only review system that takes this all-important factor into account.<br />

The PIC Curve has been redesigned to immediately give you the info you need at just a glance. To<br />

back up our instant appraisal there is an expanded, in-depth comment at each stage o! the game's playiife.<br />

The curve is divided into six sect>ons. indicating the player's adrenalin level alter one minute, one hour, one<br />

day. one week, one month, and one year. But this tells you an awful lot than just what your interest level will<br />

be at any given time (although that's obviously important in itself)...<br />

For example, a high one minute rating means that the game must look fantastic and get you all excited<br />

•-om Iho word go. That means it's probabfy a good game to show off to the neighbours - after all. they prob<br />

aNy arenl goiog to pay attention for much more than a minute, after which they'll go back to drinking coffee<br />

and making rude remarks about 'those awful hostile games the boys play these days'.<br />

The minute, hour, and day ratings can tell<br />

you a lot about a game too. If there's a dip<br />

here, followed by a rise, youVe got a game that<br />

may take a bit of getting into - not recommend-<br />

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gnp. Check out the PIC comment for more<br />

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Finauy. you've got the month and year rat-<br />

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PIC curve construction takes a tot of ptay-<br />

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analyse is an art in itself. The reward is know-<br />

ing just what you're getting when you make the<br />

decision to splash out on Mutant Macdonald<br />

Gettysburgers....ot Player Manager-one of<br />

ths month's ACE rated bailWazers.<br />

PIC CURVES<br />

This umque feature to the<br />

ACE reviewing system<br />

charts the interest level that<br />

a game stimulates over a<br />

period of time. The curve is<br />

accompanied by a comment<br />

to explain why it's the<br />

shape it is. Find out more in<br />

the Pic Curve Power panel<br />

on this page-<br />

Each review also carries<br />

special 'Version Boxes' that<br />

give you details of the<br />

game's implementation on<br />

a specific machine. These<br />

boxes include ratings for...<br />

GRAPHICS<br />

All aspects ot the game's<br />

graplics with the limitations<br />

of each machine taken into<br />

account. A good-looking<br />

Spectrum game will thereforee<br />

score higher than an<br />

average-looking Amiga one.<br />

AUDIO<br />

The music and sound effects<br />

are rated here. A high rating<br />

PREDICTED INTEREST CURVE<br />

We've also enlarged the PIC commentary<br />

section beneath it. This gives us<br />

more space to tell you exactly what it's<br />

like to unwrap your game, load it up.<br />

and play it - giving you those essential<br />

snippets of information and reaction<br />

that determine whether or not this is a<br />

game you have to buy. the New PIC<br />

Curve - going straight to the heart of<br />

the Games Experience.<br />

THE ACE REVIEWING SYSTEM<br />

is possible on even limited<br />

machines like the Spectrum<br />

and PC if the computer's<br />

shortcomings are cleverly<br />

sidestepped.<br />

IQ FACTOR<br />

Yes, sometimes you have to<br />

use your brain. This rating<br />

evaluates the risk of mental<br />

effort - which some people<br />

actually enjoy...Note that<br />

ACE readers are generally<br />

reckoned to be more intelligent<br />

than other human<br />

beings, so the ratings may<br />

be lower than you expect...<br />

FUN FACTOR<br />

Basically a measure of mindless<br />

addictiveness. Games<br />

like Arkanoid and Flying<br />

Shark require virtually zero<br />

brain power but are still<br />

remarkably addictive. Most<br />

coin-ops score well here<br />

because they are designed<br />

for instant satisfaction.<br />

Games don't have to be<br />

either fun or intelligent -<br />

they can be both.<br />

ACE RATING<br />

This is not just plucked out<br />

of the air but is calculated<br />

from the area under the PIC<br />

Curve. To get a really high<br />

rating a game will not only<br />

have to be very addictive<br />

but stand the test of time<br />

as well. Just because a<br />

game does not get over<br />

900 does not mean we are<br />

not recommending it - the<br />

following is a general guide<br />

to what the ratings mean.<br />

900+ A classic game,<br />

recommended without<br />

reservation.<br />

800-899 A superb<br />

game, but perhaps lacking<br />

the long-term depth to last<br />

into the month and year categories.<br />

700-799 Still highly<br />

recommended, but probably<br />

has a couple of aspects to<br />

the gameplay that take the<br />

edge off it.<br />

600-699 The fair<br />

zone, where it tends to be<br />

very good if you like that<br />

sort of thing'.<br />

500-599 This still has<br />

good things going for it, but<br />

the game clearty has some<br />

noticeable problems.<br />

400-499 Problems<br />

with gameplay and programming<br />

make this an<br />

inferior game.<br />

300-399 Not only is<br />

the gameplay bad but the<br />

design was probably flawed<br />

in the first place.<br />

200-299 Things are<br />

getting really serious now...<br />

100-199 2X81 games<br />

running on an Amiga.<br />

Under 100 Nothing<br />

has ever achieved this<br />

appalling level of rating. If<br />

anything ever does, it<br />

wouldn't even be worth having<br />

it for free.<br />

VERSION BOXES<br />

This covers version-specific<br />

information on graphics,<br />

audio, loading problems etc.<br />

If there's no box for your<br />

machine but a version is<br />

planned, it'll be covered as<br />

an update in a later issue.<br />

THE TEAM<br />

Laurence Scotford is<br />

ACE's ever busy Reviews<br />

Editor - Laurence has been<br />

playing games since he was<br />

a nipper, but some of them<br />

we probably ought not to<br />

mention. There was hot<br />

competibon for the ACE<br />

Reviews Editor position from<br />

gamesters all over the country,<br />

but Laurence pipped<br />

them all at the post by<br />

showing that he could not<br />

only push a game to its<br />

limit, but he coukj push a<br />

pen too and tell you all<br />

about it.<br />

Steve Cooke, one of the<br />

original editors of this<br />

award-winning magazine, is<br />

known to thousands through<br />

his many other previous<br />

identities, including Zzapsl's<br />

White Wizard. The Pilgrim<br />

and Old Batdy. When he's<br />

not borrowing money and<br />

popping off to the States'<br />

Steve is often found playing<br />

Ultima Vand other narrative<br />

computer games.<br />

Player Manager<br />

gives Kick Off<br />

fans a chance to<br />

reach yet further<br />

heights of<br />

ecstacy. But can<br />

anything be as<br />

good as the original<br />

K.O.? Find<br />

out on page 56.<br />

M<br />

Rik Haynes was Reviews<br />

Editor on Britain's biggest<br />

selling computer weekly and<br />

has been hooked on electronic<br />

entertainment since<br />

spotting a Space Invaders<br />

machine in the comer of a<br />

Southend-on-Sea pub back<br />

in '78. Rik s reviews are<br />

renowned for being hardhitting<br />

and often outspoken...<br />

Eugene Lacey is one of<br />

Britain's most experienced<br />

games journalists.<br />

We don't review<br />

anything until we<br />

are 100%<br />

certain that<br />

we've got it right.<br />

We've checked<br />

them out<br />

thoroughly - now<br />

you can too.


Vou can adjust aspccts of the missiles used to<br />

suit your mode of combat (yet another feature you<br />

will want to experiment with over a couple of<br />

games).<br />

A rotating 3D display of your ship shows areas •<br />

of damage (useful qfter a heavy battle).<br />

MITIEC dre nasty llttle critters While the<br />

-<br />

WW I ICv civilised universe is happy minding<br />

its own business, all these extra-terrestrial types<br />

want to do is spoil the party, and here's why.<br />

Mankind has a problem - there are too many<br />

people, and not enough planets suitable for sup-<br />

porting life. Answer: get out there and find new<br />

planets to colonise, and if there are no suitable<br />

planets, create them. There is, however, a slight<br />

complication - before you can create a planet<br />

to colonise you require a star for it to orbit.<br />

This requirement might not seem too diffi-<br />

cult to arrange - after all, the universe has a<br />

countless number of stars, doesn't it? It does,<br />

but suppose something previously unknown was<br />

to arrive from a far corner of the universe, and<br />

suppose that something was to begin trans-<br />

The central display, showing your craft in space,<br />

also shows the gravitational lines of force. Here<br />

in deep space they arc flat, but near massive bodies<br />

they distort greatly. Incidentally, the starfield<br />

will only be seen on 1 meg machines!<br />

The distorted lines of force are clearly shown by<br />

the alternative rendering of the main display.<br />

• Jm,,. Advanced Comouter Entertainment 48<br />

forming stars into singularities (that's black<br />

holes to you and me) which they require for con-<br />

tinued existence? What happens? You end up<br />

with a lot of singularities, a lot of happy extra-<br />

terrestrials, but no suns, and no more Homo<br />

Sapiens. Not, I'm sure you will agree, a particu-<br />

larly joyful state of affairs.<br />

Unfortunately, this is exactly what has hap-<br />

pened in Gravity. The Outies as they have<br />

become known are slowly but surely turning the<br />

galaxy's suns into black holes. The only way to<br />

deal with these horrible ETs is to wipe out their<br />

fleet, and turn the singularity in their home sys-<br />

tem into a sun, while at the same time creating<br />

and colonising newly explored systems. Of<br />

course, while you are attempting to do this, the<br />

Outies are trying to turn the sun in your home<br />

system into a huge great black hole, so you<br />

haven't got time to hang about.<br />

Ironically, mankind also has a use for black<br />

holes. They are means of quick transport<br />

between distant parts of the galaxy. By setting a<br />

destination and plunging into a singularity, craft<br />

can be made to emerge at another singularity in<br />

the target system. So while it is imperative to<br />

prevent too many singularities from being<br />

formed by the Outies, one or two of them dot-<br />

ted strategically about.<br />

To perform your task you have sixteen UN<br />

Scoutcraft. These can be given orders to<br />

explore systems, engage in combat with Outie<br />

craft, prepare systems for colonisation, and<br />

then set up the colony. The nice thing about<br />

IMAGEWORKS launch a highly<br />

original deep space strategy game<br />

with a basis in modern physics<br />

The graphics in Grawiy make the most of the<br />

unusual theme, and manage to convey wel the<br />

sense of gravity wells. The menus and various<br />

screens are all quite nicely presented, it a little<br />

slow. There is not too much sound, other than<br />

a few spot effects and a rather unusual title<br />

sound track. Most control is from the mouse,<br />

apart from piloting indwiduai craft which is<br />

achieved with simple keyboard .control. Definitely<br />

a value for money buy.<br />

GRAPHICS 8 10 FACTOR 8<br />

AUDIO 6 FUN FACTOR 9<br />

You will initially be impressed by how much<br />

there is to do in Gravity. There is then a learning<br />

period in which you have to become<br />

accustomed to all of the options and the best<br />

way of going about things. The nice thing<br />

about this game is that your interest is not<br />

likely to drop significantly because their are<br />

so many skills (e.g. programming drones)<br />

which will require improvement that each time<br />

you play there will be something new to do.<br />

This gamo will definitely rival Elite in the staying<br />

power stakes.


Gravity makes use of something known as Einstein-<br />

Minkowski Four-Space. What's that? OK, here goes.<br />

As you probably know. Newton purportedly discovered<br />

gravity when an apple conveniently fell on his<br />

head. As wen as being struck by the apple, old<br />

Isaac was also struck by an idea - that being, that<br />

bodies in space attract each other. The size of that<br />

force of attraction, he concluded, was proportional<br />

to the mass, density, and velocity of each of the<br />

bodies involved. As simplistic as they seem, Newton's<br />

theorems provided the basis for Einstein's<br />

(now slightly wobbly) General and Special theories<br />

of Relativity.<br />

We are all very well aware of the three spatial<br />

dimensions (after all. we exist in them). Now imagine<br />

time as being a fourth dimension which, for<br />

simplicity's sake can be tacked onto the other<br />

ttwee to form, as it were, a fourth plane (You'll really<br />

have to use your imagination here). Suppose that<br />

we can form a spongy supercube (that is, a four<br />

dimensional cube). This supercube represents<br />

space and time. Now suppose we take a weighty<br />

ball bearing (which represents any body existing in<br />

time and space) and drop it onto the supercube.<br />

What happens? At the point in which the ball bearing<br />

comes to land, the cube, because it is flexible,<br />

will become distorted.<br />

Now suppose that we drop a smaller ball bearing<br />

onto the supercube. Providing that it lands far<br />

enough away from the larger ball bearing, it will<br />

form it's own indentation and come to rest there. If,<br />

however, it falls close to the larger ball bearing it<br />

will roll down into the indentation caused by the<br />

more massive body, inevitably colliding with its larger<br />

partner.<br />

This is exactly what happens with time and<br />

space. The normally linear lines of force (which we<br />

of course know as the force of gravity) become<br />

distorted by the presence of a body. The more<br />

massive, denser, and faster that body is, the more<br />

the lines of force are distorted, forming a sort of<br />

four-dimensional well around the body. When two<br />

bodies pass within each others wells, they become<br />

attracted to each other.<br />

Now imagine a body so dense that it stretches<br />

the space-time fabric infinitely (i.e. the well never<br />

bottoms out). This creates a distortion of such a<br />

degree that even photons cannot escape ifs pull.<br />

This theoretical manifestation is what is popularly<br />

known as a Black Hole.<br />

Enlightened now? Good.<br />

Programming the drones is done by a series of<br />

flow charts, so you don't have to be too technically<br />

minded to use this feature.<br />

Gravity is that you can set the ratio of orders<br />

given directly by HQ to the orders given manual-<br />

ly by yourself. This effectively means being able<br />

to swing the game from requiring almost total<br />

arcade type skills to total strategic skills or<br />

whatever combination of the two you require.<br />

The game is controlled from an attractive<br />

looking front panel, from which you access the<br />

various functions of the game with the mouse.<br />

Since most aspects are controlled via menus it<br />

doesn't take too long to get used to the way the<br />

game works, although learning about everything<br />

A COODLEY FELLOW<br />

Perhaps it was inevitable that programmer, Ross Goodley would end up tinkering with micros,<br />

since his passion for both machines and games inspired him to 'borrow" an access code to one<br />

of the computer terminals at University (even though he was actually reading German and Lin-<br />

guistics), and spent many hours at the keyboard.<br />

After graduating, Ross was introduced to the relatively new personal micros when a friend<br />

bought a ZX81. Even on such a limited machine the flair Ross had for programming soon<br />

became apparent. He managed to achieve a version of Space Invaders in IK, amongst other<br />

things.<br />

After applying to a newspaper advert he joined Alligata as a programmer. Here his fruitful<br />

career began in earnest. His past successes have included more Blagger conversions than he<br />

cares to remember, Challenge of the Gobots on the CPC, and Meltdown (which was something<br />

of a pre-cursor to Gravity). Gravity is his first major 16-bit project. When Ross is not juggling with<br />

op-codes he is doing much the same with balls and similar thingies, or alternatively playing some<br />

that there is to do will take a lot longer.<br />

The most unusual thing about Gravity is the<br />

central display which shows your craft in space.<br />

Here space is represented by a grid of lines<br />

showing local gravitational force. These become<br />

distorted around planets and suns, and are<br />

stretched to infinity by black holes. Obviously if<br />

your ship falls into one of these distorted areas<br />

you will have to fight against the gravitic pull to<br />

escape. This means that you are constantly hav-<br />

ing to adjust the attitude of your craft to coun-<br />

teract the effects of gravity, but it is possible,<br />

with a bit of careful manoeuvring, to maintain a<br />

reasonably stable orbit around a planet or sun.<br />

As you succeed in missions you accumulate<br />

more credit which can be used to upgrade the<br />

mean guitar.<br />

Gravity, so Ross tells us, came about from<br />

a layman's interest in physics. The 'rubber<br />

sheet' idea of the universe has always<br />

intrigued him, and the challenge of trying to<br />

model that system in real-time spurred him<br />

into writing the code that eventually became<br />

one of the more original games of the past<br />

year.<br />

Now that Gravity has appeared Ross plans<br />

to further exploit the fascinating universe<br />

that the game is set in. The next game,<br />

which is called Drop Soldier at the moment<br />

will be a planet based game dealing with<br />

small unit combat. If Gravity is anything to<br />

go by it should certainly be a game to look<br />

forward too.<br />

Entering a black hole. Provided you set your destination on the cube correctly, you should emerge at<br />

another hole near to the target system.<br />

weaponry and drives on your craft, and pur-<br />

chase more tools to allow you to terraform<br />

dead planets for instance. Your opening strate-<br />

gy should then be to complete as many mis-<br />

sions as possible to build up equipment to allow<br />

for more long term planning.<br />

Gravity is one of the most unusual games<br />

I've seen over the past year. In scope it is abso-<br />

lutely vast (with the ability to program drones,<br />

for instance, adding to the possibilities).<br />

Undoubtedly the game will not appeal to die-<br />

hard shoot-anything-that-moves addicts, but for<br />

anybody who likes an involved game which exer-<br />

cises the old grey matter, it's a must!<br />

• Laurence Scotford<br />

• Jm,,. Advanced Comouter Entertainment 49


I<br />

QUIDS<br />

Over a £10'<br />

worth of<br />

goodies up<br />

for grabs!<br />

i l ^<br />

_ | IUI ^<br />

SA.60<br />

MARCH<br />

A 990<br />

(A<br />

3 i<br />

m I<br />

ON THE MEGATAPE!!<br />

DEMO - Space Harrier II<br />

DEATH ZONE - a previously unreleased game!


E 3 DRAGON'S<br />

BREATH<br />

You will Initially be attracted by the superb<br />

audio-visual aspects of the game. Once you<br />

start to play you may find the game a little<br />

limiting until you become accustomed to<br />

some of the more difficult aspects like spellcasting.<br />

After several games you will begin to<br />

build up a recipe book of spells, which should<br />

make the game a lot more interesting.<br />

Because of this variable aspect you are likely<br />

to keep coming back to this one for some<br />

time.<br />

ATARI ST C29.99dk<br />

AMIGA £29.99dk<br />

RELEASE BOX<br />

No other versions planned.<br />

IMMINENT<br />

OUT NOW<br />

There's only so much you can do on the graphics<br />

front for a strategy game and Palace seem<br />

to have done. There are several animated<br />

sequences which spice it up a bit, and the static<br />

screens are equaly attractive. The soundtrack<br />

manages to convey al the atmosphere of<br />

the game without imposing itself too much.<br />

GRAPHICS 9 10 FACTOR 8<br />

AUDIO 8 FUN FACTOR 7 m<br />

An egg on the boil. The timer in the corner is not<br />

to arrange hard or soft boiled, but counts down<br />

the time to hatching.<br />

• Jm,,. Advanced Comouter Entertainment 51<br />

STRATEGY always been Dragons rule OK<br />

limited by one vital factor -<br />

strategic decisions made within<br />

a computer game are always<br />

part of a closed system, as<br />

in a stunning<br />

opposed to real-life decisions<br />

which are subject to an infinite Strategy game from<br />

number of unpredictable exter-<br />

nal influences. The answer is to<br />

devise a system which, rather PALACE<br />

than presenting the player with<br />

a set menu of choices at each<br />

stage of the game, allows him to continually<br />

alter the parameters that effect play in some<br />

way - in other words, experiment.<br />

Palace have managed to do just that in<br />

Dragon's Breath. The basic idea behind the<br />

game is to find the three parts of a Talisman<br />

that allows entry to the throne room of the Great<br />

Castle on Dwarf Mountain at the centre of the<br />

land of Anrea (phew!). The reason that this talis-<br />

man is so important to you is that within the<br />

throne room lies the secret of immortality. Not a<br />

bad prize, eh?<br />

There are three characters competing for<br />

eternal life: Bachim the Alchemist; Quered the<br />

She-Vampire; and Ametrin the Green Beast.<br />

Each can be controlled by the computer or a<br />

human player. This means that you can view a<br />

demo game by making the computer control all<br />

three.<br />

Initially there are all the sort of options you<br />

expect in strategy type games: the ability to<br />

read up on recent happenings (mostly battles in<br />

this case), and view your accounts, as well as<br />

dealing with any traders who happen to call.<br />

Most of your dirty work, which in this game<br />

involves conquering as many towns as you can,<br />

is done by your collection of dragons.<br />

Each player begins with one dragon but<br />

may breed more. You require at least three to<br />

win the game, since you must use one dragon<br />

to guard each piece of talisman as it is found.<br />

The dragon's have three main tasks: conquering<br />

local towns and villages for taxes, attacking<br />

enemy dragons and strongholds, and searching<br />

for and guarding the pieces of the talisman.<br />

Obviously in the later stages of the game you<br />

will want to do all three of these tasks concur-<br />

rently, so it helps to have as many dragons as<br />

possible.<br />

Breeding dragons is achieved by heating<br />

eggs from your stock. The hotter an egg is<br />

kept, the quicker it will hatch, but slow cooked<br />

Using the relief map of the land you can zoom in<br />

on possible locations of the pieces of talisman.<br />

eggs tend to produce stronger<br />

dragons. So if you are desper-<br />

ate for more of the creatures<br />

you can produce them swiftly,<br />

but at the cost of having a less<br />

effective force.<br />

The major part of the<br />

game, and the most interest-<br />

ing, is spellcasting. Unlike a lot<br />

of other games involving<br />

spells, you are not simply pre-<br />

sented with a list of pre-<br />

defined spells to choose from<br />

- that would be too easy. Instead you have to<br />

produce them yourself. This is done by mixing a<br />

number of elements in different ways to pro-<br />

duce the final potion. This means, of course,<br />

that you will have to do a lot of experimenting to<br />

gradually build up your own recipe book of<br />

spells.<br />

The spells can be directed at almost any-<br />

thing in the game from towns to dragons, and<br />

obviously they can have either harmful or good<br />

effects. The nice thing about Dragon's Breath is<br />

that it is not essential to master spellcasting in<br />

order to enjoy the game. You can begin playing<br />

without spells and then start to use them as<br />

soon as you feel confident enough with the<br />

basic game.<br />

Dragon's Breath is probably the most<br />

accomplished strategy game I've seen for some<br />

time, and combined as it is with attractive<br />

graphics and an atmospheric soundtrack,<br />

should please most people who enjoy a more<br />

cerebral type of game than the standard fare.<br />

The ability to concoct your own magic brews<br />

provides endless possibilities and should keep<br />

you playing, even after you've managed to<br />

achieve the game's objective.<br />

Laurence Scotford<br />

The lab - this is where all your spells are concocted,<br />

for better, or for worse!


KNIGHTS OF<br />

LEGEND<br />

ACCORDING<br />

Porter, "This is the first fantasy<br />

role playing game to do things in<br />

extreme depth". We didn't take his<br />

word for it. but several hours of<br />

intensive play proved that he cer-<br />

tainly wasn't joking.<br />

The game is set in the<br />

medieval land of Ashtalarea. a<br />

very wild place in which adventure<br />

is to be found anywhere and<br />

everywhere. There are no less<br />

than twenty-four quests to be<br />

undertaken in the game (although<br />

if you wish you may ignore any or<br />

all of them, and simply enjoy<br />

exploring the land).<br />

Before you can begin playing<br />

you must generate some charac-<br />

ters, choosing from the thirty-nine<br />

possible classes. Up to six can be<br />

to program- QRIGIN/MIND-<br />

in play at any one time, selected from those you<br />

have stored on your character disk. It is also<br />

possible to save your characters during play by<br />

staying the night at an appropriate inn. This way<br />

you won't loose any gained possessions and<br />

experience points when you next play.<br />

Movement is achieved by steering a cursor<br />

either around the town or city you are in, or<br />

alternatively through the wilderness. When it is<br />

necessary to interact with a character you are<br />

presented with a dialogue screen and a strip of<br />

icons which allow you to engage in conversa-<br />

tion. buy and sell supplies and equipment, and<br />

so on. Each of the NPC characters has a dis-<br />

tinctive personality, and encounters can some-<br />

times be quite humorous (the medieval joke<br />

shop assistant being a fine exam-<br />

ple).<br />

Where the detail in Knights of<br />

Legend is really apparent is in the<br />

combat and spell-casting systems.<br />

Because combat is not handled in<br />

real time (as in Dungeon Master),<br />

but in melee rounds, there is time<br />

to consider all the strategic ele-<br />

ments of each battle, rather than<br />

just madly hacking away at things.<br />

At the beginning of each round<br />

every surviving member of the part<br />

is allocated their offensive and<br />

defensive tactics for that round.<br />

Once this is done, the whole round is played<br />

through and any damage assessed. The beauty<br />

of this system is that you only need to reset tac-<br />

tics when you require them to change. If you<br />

• Jm,,. Advanced Comouter Entertainment 52<br />

SCAPE stun us<br />

with the most<br />

detailed and excit-<br />

ingcomputer- based Role<br />

Playing Game yet<br />

produced<br />

wish to a character to repeat his<br />

or her action from the previous<br />

round then you simply select OK.<br />

Todd Porter told us that<br />

'the key buzzword in this program<br />

is Artificial Intelligence', and this<br />

really shows in the way that your<br />

enemies react. They will, intelli-<br />

gently, repeatedly attack limbs<br />

that have already been damaged,<br />

and there are no less than forty<br />

different algorithms to decide<br />

when and how an enemy retreats.<br />

Similar attention to detail<br />

can be seen in the magic system<br />

(which is superficially similar to<br />

the element construction used in<br />

Dungeon Master). It is possible to<br />

create your own spells by com-<br />

bining various elements of the<br />

Elven language - so. as in real<br />

life, experimentation can pay off.<br />

When you add details like an art package<br />

for redesigning character icons and shields, the<br />

ability to name your own weapons and spells,<br />

individual damage status for limbs, and accu-<br />

rately modelled fatigue, then it is not easy to<br />

see that Knights of Legend offers game players<br />

a whole lot more than any similar game. Further<br />

good news is, that because the system is 100%<br />

data driven, it is only limited by the program-<br />

mer's imagination. The first module for the<br />

game will be. believe it or not. a science fiction<br />

scenario! Knights of Legend has impressed us,<br />

and it will impress you - buy it!<br />

t Laurence Scotford<br />

While exploring the town your party is represented<br />

with a helmet icon. Entering buildings allows<br />

you to interact with NPCs.<br />

You can view your party (in this case just a single<br />

character), and check their kit.<br />

The game looks very attractive indeed if you<br />

have a machine capable of supporting it's EGA<br />

graphics. II not. it is possible to install a CGA<br />

or monochrome version instead. Sound is kept<br />

to a minimum (thank heavens), so you will only<br />

have to suffer the occasional bleep. The program<br />

supports standard joystick and mouse<br />

drivers, although keyboard control is perfectly<br />

acceptable if you have neither of these.<br />

GRAPHICS 9 10 FACTOR 7<br />

AUDIO 2 FUN FACTOR 8<br />

It will take you quite a while to set up your first<br />

characters and wade through the informative<br />

(and large) manual. Even when you have done<br />

that you will want some time to become<br />

accustomed to the way the game works and<br />

things like combat and magic. Then you can<br />

begin to explore and take on quests in<br />

earnest, and I suspect it will be at this point<br />

that people will begin to burn the midnight oil.<br />

Because there is so much to do in Knights of<br />

Legend it is certainly not a game you are<br />

going to complete in a hurry, and even when<br />

you do. there's the planned modules to look<br />

forward to.<br />

V 1<br />

I<br />

\<br />

ACE RATED<br />

• • nm,r<br />

/• MUMMM BARBARIAN<br />

. , , rcnsANT stnr<br />

J - I C II"<br />

Lo»r«: 1 339 LBS<br />

STREMOTH : 88 UE '* OH S K I L L °<br />

QUICKNESS: 58 S2FSJ2FI ORD<br />

HEALTH I 77<br />

FORESIGHT: 89<br />

CimWIIHH : 6H<br />

INTELLECT: «2 coco CROONS<br />

BALANCE I 7H «OVENTURC PIS!<br />

ENDURANCE: 82 MOVEMENT RATE:<br />

Comprehensive character definition and status<br />

screens arc all part of the tremendous attention<br />

to detail within the game.


I An mpressive soundtrack from Jochen Hippel<br />

is probably the best part of the game. The<br />

graphics are ok, but not overly impressive by<br />

Amiga standards. Fortunately the controls are<br />

a little less sensrtive than those on the ST making<br />

this version a lot more piayabte.<br />

GRAPHICS 7 10 FACTOR S<br />

AUDIO 8 FUN FACTOR 7<br />

This version


TAklifsimulat,0T1s seem t0 be the ,|avour<br />

IAlilV the day at the moment. A couple of<br />

issues back we looked at the impressive MJ<br />

Tank Platoon from Microprose. In last month's<br />

issue we reviewed the Zarch based game, Con-<br />

queror. from Rainbow Arts, which, like Sher-<br />

man M4, simulates battle scenarios from World<br />

War II. This month also sees reviews of<br />

Origin/Mindscape's Omega, and Dark Century<br />

from Titus - both futuristic tank simulations<br />

which allow you to adapt your own battle logic<br />

by using the built-in programming languages.<br />

SHERMAN<br />

Sherman M4 is something of a tribute to<br />

the vehicle of the title, which played a significant<br />

role in many WWII campaigns. This simulation<br />

allows you to play three scenarios with the tank:<br />

Normandy, Ardennes, and North Africa. Each is<br />

characterised by distinctive background graph-<br />

ics, although the filled vectors that are used to<br />

create objects like tanks, trees, buildings, and<br />

bunkers remain the same throughout (bar the<br />

changes to camouflage of course).<br />

Each of the campaigns is split into several<br />

missions, all of which must be undertaken suc-<br />

cessfully by your squadron (which comprises<br />

four Shermans and two jeeps). You are given<br />

the option of playing each of the campaign mis-<br />

sion separately, which is obviously easier, and<br />

therefore a good choice for beginning players.<br />

One thing that becomes immediately appar-<br />

ent with this simulation is the possibility for<br />

determining yourself the ratio of strategy to<br />

arcade type play. It is not only very easy to<br />

switch your control between any of the four<br />

tanks, but also a simple matter to flip between<br />

manual control and 'automatic pilof. Admittedly<br />

this facility is also available in Conqueror, but<br />

here it has been particularly well implemented.<br />

The advantage of having the controls arranged<br />

in this way is that you can choose to play<br />

almost entirely with the map (just giving battle<br />

orders to your vehicles as and when necessary)<br />

or you can become actively involved in each<br />

offensive or defensive action by taking manual<br />

control of one of the four Shermans.<br />

Orders are given via the radio and in con-<br />

junction with the map. which shows the loca-<br />

tions of enemy and allied vehicles, bunkers and<br />

emplacements, and all the other normal carto-<br />

graphic features. You give movement orders to<br />

your vehicles by placing a cross-hair on the des-<br />

You can call up attractive stats panels for all of<br />

the vehicles in the game. (PC - VGA)<br />

• Jm,,. Advanced Comouter Entertainment 54<br />

Got one - one of the opposition<br />

on the ST.<br />

goes up in smoke<br />

Yet another tank sim<br />

enters the fray as<br />

LORICIEL/U.S.GOLD<br />

show their appreciation<br />

for the allied workhorse of<br />

World War II<br />

tination. Tanks under automatic control will do<br />

their best to follow your orders but may be side-<br />

tracked, if they come under attack for instance.<br />

At all times the individual vehicles and your<br />

HQ report back to you via a scrolling message<br />

window at the bottom of the screen. This is very<br />

useful when you are in the map mode for warn-<br />

ing you of ambush as well as new directives.<br />

As well as all the essential bits and pieces,<br />

the game also boasts a few gimicky features.<br />

You can select between interior view (which is<br />

best for shelling because its the only mode in<br />

which you get sights) and an exterior view. While<br />

the exterior view is called up you can switch<br />

between four different viewing angles. There is<br />

also a telescope mode, in which you can only<br />

see a small section of the forward view, but<br />

each object that comes into sight is identified.<br />

Sherman M4 is certainly a very attractive<br />

game, and all the bits are in the right places<br />

(which will please hardened sim fans). The mis-<br />

sions are a little too easy to begin with, but you<br />

can alter the parameters for both allied and<br />

enemy forces to even up the stakes a bit. My<br />

only criticism of the game is that it is almost<br />

totally lacking in atmosphere. The game does<br />

not manage to conjour up any sense of really<br />

being there. It is this factor alone that stops me<br />

from unreservedly recommending this game.<br />

• Laurence Scotford<br />

•<br />

•<br />

•<br />

•<br />

The Desert Campaign on the ST. viewed from<br />

the interior of one of the Shermans.<br />

w<br />

i-J<br />

M4<br />

Absolutely no complaints on the graphics front<br />

(VGA). The backgrounds are distinctive « each<br />

campaign, and superbly evocative of each<br />

location. Speedwise the game is fme too (even<br />

a 286 PC seems to run faster than the ST version!.<br />

The only problem is the complete lack of<br />

atmosphere, not helped at ad by the usual dnppy<br />

PC sound. Even so, there is stfl some satisfaction<br />

to be had out of the game.<br />

GRAPHICS 9 10 FACTOR 7<br />

AUDIO 3 FUN FACTOR 7 E<br />

3<br />

The background and vector graphics are absolutely<br />

fine, although they don't run particularly<br />

quickly on this machine. Loricie* have not done<br />

too badly sound-wise considering that the frequency/noise<br />

generator in the ST is so limited.<br />

As with the PC version, however, this station<br />

is completely devoid of atmosphere, making<br />

it very dry to p»ay.<br />

GRAPHICS 9 10 FACTOR 7<br />

| AUDIO 7 FUN FACTOR 6 L<br />

RELEASE BOX<br />

ATARI ST £19.99dk OUT NOW<br />

J<br />

AMIGA £24.99dk IMMINENT<br />

t<br />

PC £24.99dk OUT NOW<br />

No other versions planned.<br />

dnr «*•» ntnn |M<br />

Unlike Ml Tank Platoon there are not so many control<br />

to have to become accustomed to and memorise.<br />

This means that you can get straight dorni to playing<br />

(after a pause to admire the graphics of course).<br />

Your level of interest should climb slightly once you<br />

have played a few single missions and become accustomed<br />

to giving orders, but once you have played<br />

through all of the campaigns you probably won't want<br />

to come back to it, unless you are a real Sherman fan.


The frozen wastes - as you can see this game outcutes a lot of similar product (aren't those pengie s<br />

sweet? No? OK)<br />

KID GLOVES<br />

CI IDCD ^ ar '° Brothers, Bubble Bobble,<br />

d U r C n Verminator, New Zealand Story,<br />

and Rainbow Islands are just a few of the titles<br />

to exploit the recent rise of cutesie games. You<br />

know the sort of thing - sprites that look like<br />

they've just walked out of the sickliest Hanna<br />

Barbera cartoon you can think of, and sound<br />

effects to match. Now Logotron have upped the<br />

stakes with the release of Kid Gloves, which is<br />

so cute it brings tears to your eyes.<br />

The idea behind this one is that, being tired<br />

of listening to his uncle Indiana Stallone (sounds<br />

familiar) rattling on about his adventures, young<br />

Kid (that's you matey) wanders off into uncle<br />

Indy's study where he finds a pair of old red<br />

leather boxing gloves. Trying them on he finds<br />

himself magically transported to a primeval for-<br />

est. And then the fun begins.<br />

Kid Gloves is a fairly traditional platform<br />

game. Your aim is to get from the left to the<br />

right side of each screen by jumping from one<br />

platform to another. Unlike some recent similar<br />

releases. Kid Gloves does not scroll, but flips<br />

from one screen to another. This system actual-<br />

ly does not really detract from the game, but<br />

adds to the challenge because sometimes you<br />

will have to double back to an earlier screen to<br />

solve a later one.<br />

There are five levels to complete including<br />

Somewhere in the Frozen Wastes (with extra-<br />

cute penguins), London: Industrial Revolution<br />

(which features various animated machine<br />

parts), and Psychedelia (which is not at all rec-<br />

ommended to readers who suffer from epilep-<br />

sy). Each level consists of ten screens. Once<br />

you reach the right hand side of the tenth<br />

screen the gloves will transport you to the next<br />

level.<br />

Like all good platform games there are a<br />

number of alternative weapons to use against<br />

the bad guys. You begin with the death coins<br />

LOGOTRON double the<br />

stakes in the super-cute<br />

jump-'iv-collect platform<br />

market<br />

^dki^jnrS:<br />

0 0 2 9 Q Q 0 looaofc<br />

Technophobia strikes in the Industrial Revolution<br />

stage - how do they make glum so colourful.<br />

Psychedelia is quite... well... psychedelic. What<br />

can I say?<br />

PREDICTED INTEREST CURVE<br />

You will be captivated by this game from the<br />

moment it first loads. The appeal will of<br />

course gradually die after a few games. You<br />

will probably pick it up again after a while,<br />

perhaps to try and complete it. Once you've<br />

gone right the way through ifs unlikely that<br />

you will want to play it again.<br />

RELEASE BOX<br />

ATARI ST £24.99dk OUT NOW<br />

AMIGA £24.99dk IMMINENT<br />

Kid Gloves immediately makes an impact on<br />

the audio-visual front. The sprites are al very<br />

aooealing and there is lots of variety across<br />

the levels. The sound has also been done very<br />

well and includes extremely cute digit/ed<br />

speech as well as a suitably fluffy soirdtrack.<br />

A very wen presented and highly playable<br />

game, even if the theme is a bit hackneyed.<br />

GRAPHICS 8 10 FACTOR 7<br />

AUDIO 8 FUN FACTOR 9<br />

which bounce around the screen hitting ene-<br />

mies, but require several hits to destroy large<br />

creatures. Other weapons to be had are Flames,<br />

Deathstar, and Megalaser. These can be<br />

obtained in the occasional shops (again some-<br />

thing to be found in most good platform cuties).<br />

What is a little more unusual are the spells<br />

that are available to you. There are six different<br />

spells, one of which can be used on each<br />

screen providing you have the magic. Unfortu-<br />

nately you can never predict which spell will be<br />

used or how effective it will be, so they are obvi-<br />

ously intended as something of a last resort.<br />

Unlike many similar games, Kid Gloves<br />

involves a lot more than timing your jumps cor-<br />

rectly and doing away with various nasties.<br />

There are particular ways to solve each screen<br />

and maximise your gains (which in this case are<br />

fruit for points, and cash for shopping). Some<br />

events, like disappearing walls and extra mon-<br />

sters are controlled by time-outs so if you hang<br />

around for long enough on a screen this can<br />

have either beneficial or detrimental effects,<br />

depending on the stage.<br />

You will also have to collect keys en route<br />

to get you past certain obstacles. Even if you<br />

have the keys, a lot of careful thinking is<br />

required. A very useful feature if you do foul up<br />

a screen is 'back in time'. This allows you to go<br />

back three screens and re-run them (a far better<br />

option than having to replay the whole game).<br />

On the whole Kid Gloves doesn't really offer<br />

anything that you can't get in other platform<br />

games, with the possible exception of the magic<br />

feature and the 'back in time' feature. Having<br />

said that this sort of game is fairly timeless, and<br />

cutie fans will probably not be disappointed to<br />

see another one on the shelves. Definitely one<br />

of the most attractive platform games to be<br />

released for some time.<br />

• Laurence Scotford<br />

• Jm,,. Advanced Comouter Entertainment 55


PLAYER MANA<br />

ANCO get into the footy big-time<br />

with a Kick Off sequel that gives<br />

you the chance to hire and fire<br />

as well as get the goals in<br />

IMAGINE strategic management game<br />

bolted on. That is exactly what Dino Dini of<br />

Kick Off fame has dreamt up for Anco.<br />

Player Manager offers a wealth of manage-<br />

ment options in an easy to implement, icon-driv-<br />

en play system.<br />

You start by picking your team. A squad of<br />

thirteen players have to be chosen to take part<br />

in a full league and cup programme.<br />

There are many weighty managerial deci-<br />

sions to be made. You can study the form of all<br />

the players in the list, check out their transfer<br />

fee asking price, and even improve on their per-<br />

formance by selecting appropriate training.<br />

To limit the length of championship cam-<br />

paigns the divisions have been restricted to five<br />

or six of the most famous teams in that league.<br />

Right liberties have been taken here. Take Divi-<br />

sion Three, for example. One of the teams pre-<br />

sent is called "Bristol". But Bristol what ? City or<br />

Rovers? Surely it would have been better to opt<br />

for Bristol City if there was not room for both -<br />

not only to add realism, but also because City<br />

are the biggest and historically most successful<br />

team from the west country.<br />

Club Records<br />

The Club<br />

Managerial Match Reports<br />

fissesnent On<br />

t\fter the game options do you really want to<br />

know what that dark blue window will reveal.<br />

But this is a minor gripe and the overall<br />

decision to limit the number of teams is a sensi-<br />

ble one.<br />

Vou begin your managerial career as Play-<br />

er/Manager in the Third Division. Your impres-<br />

sive international career fills the fans and club<br />

officials with hope that you will provide the<br />

spark that will end their residence in the lowly<br />

Third. But its a funny old game football and a<br />

manager's existence is a precarious one. as you<br />

will soon discover if the goals don't start going<br />

in.<br />

When you have set up your team, checked<br />

the transfer list, club finances , carried out all<br />

pre-match training and practised tactics its time<br />

for the Kick Off. Fans of the original will recog-<br />

nise the hit soccer game immediately.<br />

• Jm,,. Advanced Comouter Entertainment 56<br />

On Match Day you have a decision to make.<br />

Are you going to select your self and join in the<br />

frantic end to end action of Kick Off. or are you<br />

going to stay on the bench where you have a<br />

number of match monitoring devices at you fin-<br />

ger tips.<br />

The best of these is the camera which you<br />

can instruct to follow the ball or train it on a<br />

player who you want to keep a closer eye on.<br />

Matches can be played at normal Kick Off<br />

speed or fast mode, viewed from above in a<br />

rectangle which shows the whole pitch in minia-<br />

ture - your team scrambling around like bugs.<br />

If you decide to play then you have to<br />

choose to play in position (the best option) or as<br />

a team, where you control all of the players in<br />

your team. Once the the match is in progress it<br />

plays just like Kick Off. with the same unique<br />

pace and variety of set piece moves that made<br />

the game such a hit.<br />

(A<br />

s<br />

g<br />

Makes a good strong first impression thanks<br />

to the well presented strategy screens, with<br />

their various icons and windows. From the<br />

very start Player Manager avoids the most<br />

common mistake of management games -<br />

lists of boring tables of statistics. You are<br />

never more than a couple of mouse clicks<br />

away from the action, and that action is a<br />

modified version of Kick Off - the state of the<br />

art in computer arcade soccer. Player<br />

Manger has strong long term appeal with its<br />

save game options and potential to take part<br />

In a full league and cup season, match by<br />

match. Coded by Oino Dini (the author of<br />

Kick Off), the boy done well.<br />

< •<br />

Full marks to Anco for getting it all onto one<br />

disk. It would have been easy for them to put it<br />

on two - strategy on or*. Kick Off on the<br />

other, necessitating interminable disk swapping.<br />

The ST also boasts an advantage over<br />

other versions wth a white dol indicator to aid<br />

shooting and passng. One of the ST"s finest.<br />

GRAPHICS 7 10 FACTOR 8<br />

AUDIO 7 FUN FACTOR 9 1 3<br />

RELEASE BOX<br />

i ATARI ST £19.95dk OUT NOW<br />

AMIGA £19.95dk IMMINENT<br />

SPECTRUM £9.95cs£14.95dk IMMINENT<br />

C64/128 £9.95cs£l4.95dk IMMINENT<br />

AMSTRAD £9.95cs£14.95dk IMMINENT<br />

No other versions planned<br />

After each match you get a results service<br />

of all the other league games or cup ties.<br />

Depending on the performance of your side you<br />

may wish to go back to the main menu to select<br />

Training, Transfers, or have a look at the League<br />

Placings. One option that may not wish to select<br />

is the Club Information - where you are given the<br />

Board verdict on your performance.<br />

Even if you avoid the views of your board<br />

there is no way of missing the news updates<br />

that appear after the game on Match Day.<br />

These reports provide useful snippets of infor-<br />

mation about rival clubs. Things like players on<br />

the move, manager sackings,and sending offs.<br />

The Coach Report is another vital informa-<br />

tion <strong>source</strong> for the manager that wants to keep<br />

in touch. The coach provides updates on individ-<br />

ual and team morale, both of which directly<br />

effect team performances.<br />

Of the management scenes, the Tactical<br />

Training window is the best. This enables you to<br />

set up a number moves that you can execute<br />

on match day, as well as selecting and experi-<br />

menting with different formations.<br />

The player statistics are sufficiently compre-<br />

hensive to satisfy the most pernickity of arm<br />

chair managers, with ratings in all of the vital<br />

skill categories. The save option also enables<br />

you to play a full league championship if you<br />

have a whole season to spare.<br />

The beauty of Player Manager is that it suc-<br />

cessfully blends a challenging soccer manage-<br />

ment game with all of the frantic end to end<br />

arcade action of Kick Off. Designers have been<br />

trying to marry arcade footy with management<br />

games for years • almost always failing abysmal-<br />

ly. Player Manager brings it off in style.<br />

• Eugene Lacey<br />

Ixtoksfamiliar match day action is rtfined<br />

version of Kick Off. You can look on from the<br />

bench or put your hoots on and join in.


p\aV<br />

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W e Sd C U P<br />

Bring Back The Glory Days, the brief of the newly appointed<br />

PLAYER MANAGER, an International class player, as he takes<br />

charge of a third division club. His success depends on four distinct<br />

aspects of the game.<br />

PLAYING SKILLS OF THE MANAGER<br />

This part of the game is a refined version of the KICK OFF,<br />

retaining it's pace, flavour and the universally acclaimed game<br />

play. Play in your position or control the nearest player.<br />

The first option combined with a tailor made tactics can<br />

play havoc in the opposition goal mouth.<br />

MANAGERIAL SKILLS<br />

Devising winning tactics, acquiring players with right skills<br />

from the Transfer market and selecting a well balanced team<br />

is the test of his Managerial skills. When to hang his boots up<br />

is the toughest decision he has to make.<br />

TACTICS<br />

Four well proven tactics are provided to suit most situations<br />

but you can design your own tactics. See the tactics in action<br />

using the Ray Trace facility.<br />

trj<br />

m m<br />

W •"SS<br />

f ^ l AMIGA<br />

U ATARI ST £19.95<br />

^ CBM 64 - SPECTRUM - AMSTRAD -<br />

ATARI 800 £9.95(Cassette) £14.95(Disc)<br />

THE PLAYERS<br />

Over a thousand players in the four division league.<br />

Each player with a unique combination of the<br />

following attributes: SHOOTING ACCURACY,<br />

PASSING ACCURACY, PACE, STAMINA, APPLI-<br />

CATION, AGGRESSION, HEIGHT and TACKLING<br />

SKILL.<br />

These attributes are influenced by the player's<br />

Age, Mental and Physical Dexterity, Quality of<br />

Experience, Weight, Temperament and Morale.<br />

There are several other factors such as injury,<br />

disciplinary points, unsuitable playing position<br />

which influence a player's performance.<br />

Hosts of other factors like referees, injuries, disciplinary problems, team morale etc. can lay to waste the best laid<br />

plans of a manager. The PLAYER MANAGER brings everyday realities of a Manager's life, his talents as a manager<br />

and a player into a sharp FOCUS. THE FOCUS IS ON YOU.<br />

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WILLIAM<br />

THE LEGEND<br />

OF WILLIAM TELL<br />

Tell and cross-<br />

bows go togeth-<br />

er like Geoff Capes and a couple<br />

of cabers. No-one understands<br />

the intricacies of arrows and quiv-<br />

ers better than Will and he's a dif-<br />

ficult man to beat in swordplay as<br />

well. Childcare, on the other<br />

hand, is something he doesn't<br />

excel at. Unsupervised, his son<br />

has managed to get himself into<br />

a scrape with the evil duke<br />

Gessler who's throwing him into<br />

prison for refusing to bow down<br />

to the ducal hat. For a man like<br />

Will this isn't a matter of choice; he's deter-<br />

mined to find his son and give Gessler a lesson<br />

he'll never forget.<br />

The search for Tell junior turns out to be an<br />

icon-driven arcade adventure with plenty of<br />

fighting sequences thrown in. Tell's exploits,<br />

which take place in the top half of the screen,<br />

are directed using a selection of icons.<br />

Basically, ifs a question of exploring the<br />

countryside, collecting objects and dealing with<br />

the people and animals that you meet. Equip-<br />

ment is your first priority. Back at your hut you'll<br />

find a staff and an axe but the forest itself hides<br />

a whole armoury of extra swords, different<br />

types of arrows, crossbows and arrow winders.<br />

Any jewellry and travel documents lying about<br />

are bound to come in useful; provisions are<br />

essential if William's energy is running low.<br />

Ifs best to deal with most characters by<br />

talking to them. Some will give you an object<br />

without any prodding at all; others need to be<br />

persuaded with a morsel of food or a little kind-<br />

ness. Icons let you offer provisions, jewels or<br />

show papers though when you start out you'll<br />

have limited supplies of these.<br />

SCREEN 7<br />

cross swords with<br />

ancient legend in<br />

this new animated<br />

arcade adventure.<br />

Gessler's black knights<br />

are under instructions to arrest<br />

anyone who bears a passing<br />

resemblance to William Tell.<br />

However much you try to avoid<br />

them, you'll have to go into com-<br />

bat eventually. The appropriate<br />

icon lets you choose your<br />

weapon and execute a few basic<br />

fighting moves. If you choose<br />

the crossbow, a target position-<br />

ing window appears at the base<br />

of the screen; ifs up to you to<br />

set the sights yourself.<br />

There's obviously plenty of<br />

substance to the story; certainly enough to sup-<br />

port hours of playing time - if you can spare it.<br />

Even so, The Legend of William Tell is .good<br />

rather than outstanding; a lot of*the location<br />

and character graphics are repeated and it<br />

takes a fair amount of exploration before you<br />

start to make much progress. Not only that,<br />

some of the initial fighting sequences are<br />

extremely tough and may put you off if you're<br />

not very patient. Definitely one to consider only<br />

if you've got lots of time on your hands and are<br />

addicted to arcade adventures.<br />

• Kati Hamza<br />

Not a bad arcade adventure, but not a really<br />

good one either. Your initial expectations are<br />

not that high, and you won't really find much<br />

more to hold your interest after the first few<br />

games. Your interest will peak once you've got<br />

the hang of things. Of course once you've<br />

solved it - that's i«<br />

Will engages one of Gessler's black knights in a<br />

little melee! Whoops! Tell tries to shoot his way onto the drawbridge without any arrows.<br />

• Jm,,. Advanced Comouter Entertainment 58<br />

RELEASE BOX<br />

ATARI ST £19.99dk OUT NOW<br />

AMIGA £l9.99dk OUT NOW<br />

SPECTRUM £9.99cs«£14.99dk IMMINENT<br />

C64/128 £9.99cs«£14.99dk IMMINENT<br />

AMSTRAD £9.99cs £14.99dk IMMINENT<br />

PC £24.99dk IMMINENTNo<br />

Graphics and presentation are generally slick<br />

with user-friendly icons and helpful save/Toad<br />

options. Sound is limited to effects iivgame but<br />

a jolly Lone Ranger title tune goes some way<br />

to compensating for that. Fun for a while but<br />

tedious m the long run.<br />

GRAPHICS 7 10 FACTOR 6<br />

AUDIO 5 FUN FACTOR 6<br />

Graphically and sorecally more colourful than<br />

the ST version though some of the definition<br />

isn't quite as good. A tad faster but no real differences<br />

in the gameplay.<br />

GRAPHICS 7 10 FACTOR 6<br />

AUDIO 5 FUN FACTOR 6 '


PIPEMANIA<br />

I<br />

can still remember quite<br />

clearly an old coin-op in<br />

which a little steam train<br />

chuffed its way merrily round<br />

a series of rectangular sliding<br />

blocks, each of which con-<br />

tained a different shaped sec-<br />

tion of track. The idea was to<br />

ensure that the train contin-<br />

ued to move for as long as<br />

possible before meeting an<br />

obstruction, or the end of the<br />

track. This was achieved by sliding the sections<br />

of track around the screen in a similar way to<br />

the classic sliding letter puzzles. Considering<br />

the simplicity of the idea, the resultant game<br />

was surprisingly compulsive.<br />

Now Entertainment International have pro-<br />

duced a game for micros which is superficially<br />

similar, and just as addictive. In Pipemania,<br />

rather than a steam train you must control the<br />

flow of a rather yucky substance called Flooz,<br />

and instead of sections of track you must place<br />

sections of pipe in order that the gooey stuff<br />

can continue flowing without leaking.<br />

O.K. So far, so good. You simply tack sec-<br />

tions of pipe onto the <strong>source</strong> pipe to form a<br />

length of tubing which the stuff can flow<br />

through. There are complications, however. To<br />

begin with you have a fairly respectable amount<br />

of time to make headway with your construc-<br />

tion, but once the goo starts flowing it contin-<br />

ues to do so at a steady rate, leaving you little<br />

time to stop and think about what you are<br />

doing.<br />

The other little complication is that sections<br />

of pipe are presented to you in a set order, and<br />

you must use them as they come, so you will<br />

often have to look at the stack of pieces to see<br />

what is in the pipeline, as it were. It is permissi-<br />

ble to place a new section of pipe over an old<br />

one (as long as it is not in use) to replace the<br />

original piece. This process, known as 'bomb-<br />

ing', takes more time than placing a section of<br />

pipe in an empty space. It is no good simply<br />

dumping unwanted pieces anywhere either - at<br />

the end of each round, any pieces of pipe that<br />

are gooless are removed, along with a sizeable<br />

chunk of your score.<br />

If you get clever enough to be able to form<br />

loops and other fancy structures you receive<br />

bonus points. There are also points to be had<br />

for directing the sticky stuff through pipe sec-<br />

tions that are placed on screen before the start<br />

inn<br />

g M<br />

1<br />

HH<br />

M * n 231 EJM<br />

I 1 I a* a<br />

•I< 1! a] * * a I a a a<br />

1 si * * B a a a<br />

H 1 | li f j* a * a<br />

i •<br />

^V/l a 1 * 1 • mk<br />

m 1*1*1* * [* 1<br />

|B1 1<br />

If you manage to form a bop you can acquire<br />

some useful bonus points<br />

ENTERTAINMENT<br />

INTERNATIONAL<br />

show that plumbing<br />

can be fun...<br />

of the round. Then there are<br />

obstacles to be avoided, and<br />

these become more haz-<br />

ardous with each passing<br />

level.<br />

At the end of each level<br />

you get to play a bonus<br />

screen. The objective is the<br />

same, but this time the pieces<br />

of pipe slide back and forth at<br />

the top of the screen and<br />

must be dropped into place<br />

(there are shades of Tetris here). This is even<br />

more difficult than the standard game because,<br />

of course, pipe sections must be stacked,<br />

which entails using a lot of otherwise unneces-<br />

sary pieces.<br />

A useful feature is the use of passwords to<br />

gain entry to levels you have reached in previ-<br />

ous games. This should give the game a longer<br />

life than it would otherwise have had if players<br />

had been forced to continually replay levels they<br />

had already mastered.<br />

Pipemania is destined to become a huge<br />

success. It has all the elements that made<br />

Tetris such a superb game: an engaging sim-<br />

plicity. instant accessibility, timelessness, and<br />

bags of fun. When you add the two-player and<br />

advanced features of the game, it is not difficult<br />

to see that a monster hit is in the making. Unre-<br />

servedly recommended.<br />

• Laurence Scotford<br />

On later levels there are plenty of obstacles,<br />

reservoirs and fixed pipe sections<br />

COMING IN FROM ALL ANGLES!<br />

Pipemania hasn't even hit the streets in the UK and it<br />

has already made a hell of an impression on the<br />

entertainment software industry.<br />

Lucasfilm were quick to snap-up the program<br />

for marketing in the states, and by all accounts it is<br />

already doing very well over there. As you can see<br />

from our release box. Entertainment International are<br />

so sure that the game will have universal appeal that<br />

they plan to release it across every popular format.<br />

In addition to the micro versions, there is a coinop<br />

also in development - and it shows real achievement<br />

wtien a development for micros gets taken on<br />

for the arcades rather than the other way round.<br />

And that's not the end of it. A version of the<br />

game for the Nintendo gameboy and an NE§ cartridge<br />

wil both be available around the mid'dle of the<br />

year.<br />

iliSwiSSi' 1 I I H h L M I I<br />

IF<br />

RELEASE BOX<br />

i<br />

ATARI ST £19.95dk OUT NOW<br />

AMIGA £19.95dk IMMINENT<br />

SPECTRUM £9.95cs £14.95dk IMMINENT<br />

C64/128 £9.95cs£14.95dk IMMINENT<br />

AMSTRAD £9.95cs£14.95dk IMMINENT<br />

PC £19.95dk IMMINENT<br />

MACINTOSH £24.95dk IMMINENT<br />

ARCHIMEDES £24.95dk IMMINENT<br />

MSX £9.95cs £14.95dk IMMINENT<br />

BBC/ELECTRON £9.95cs£14.95dk IMMINENT<br />

PREDICTED INTEREST<br />

Pipemania does not look like anything too special at<br />

first sight, but I guarantee that the moment you begin<br />

to play it you wil become instantly addicted. This is<br />

one that you are going to play and play until you are<br />

absolutely sick of it But even then you are likely to<br />

keep going back to it. A classic game.<br />

The comments made for the Amiga apply<br />

equally to this version. To be honest there isn't<br />

really anything to ten between the two - both<br />

are superbly implemented games with stacks<br />

of playability. It is r*ce to see that there are stf<br />

some games which don't rely on stunning<br />

audovsual elements to mask a total lack of<br />

gameplay.<br />

GRAPHICS 6<br />

AUDIO 7<br />

10 FACTOR 8<br />

FUN FACTOR 10<br />

ACt MAIWC.<br />

•1<br />

Oaphicaty, the game is qi*te simple, but then<br />

it doesn't need ntncately drawn sprites to<br />

keep it's appeal. Smilarly the sound is restricted<br />

to suitable Mps and bleeps at appropriate<br />

moments. But although the game may be pnmitrve<br />

on an audiovisual basis, it makes up for it<br />

with ifs nstant appeal and payability. A superb<br />

game!<br />

910<br />

• Jm,,. Advanced Comouter Entertainment 59


CONSOLE CAPERS<br />

ACE looks at some of the latest releases for the Sega Master System<br />

TENNIS ACE<br />

I. Lender? J. McKm? Do these names sound<br />

familiar? Well, Tennis Ace incorporates them in<br />

its comprehensive attempt to emulate the fast-<br />

paced sport, and (just for good measure) gives<br />

you bags of options, realistic ball movement<br />

and occasional flashes of humour (bring back<br />

Des Lynam, I say).<br />

Every possible permutation of two players<br />

and computer opponents has been included;<br />

you can play solo against the computer or<br />

against a friend; or you can play with a friend in<br />

a doubles match against two simulated oppo-<br />

nents; or with a computer partner against a<br />

friend and his partner... in fact, it's this flexibility<br />

which makes the action enjoyable. In one-player<br />

mode alone it would die an early death.<br />

There are four basic types of game: training<br />

(which helps to hone your skill level), Open Tour-<br />

nament (against another human player), Exhibi-<br />

tion match (so you can show off your talent) and<br />

Grandslam Tournament, where you face the big<br />

boys (and girls). On top of this, there are three<br />

types of court surface to play on - clay (high<br />

bounce), grass (limited rebound) and hard court<br />

(high and wide bounce) - all of which do play<br />

significantly differently.<br />

The action is presented from overhead, the<br />

court scrolling to accommodate shots travelling<br />

Once play begins you revert to an overhead view<br />

- still a little odd. but at least you can see the<br />

whole court.<br />

beyond the lines. Serving is different, however;<br />

it's a '3D' side-on view which switches to over-<br />

head once the ball has been struck. Many differ-<br />

ent types of shot are available, including lobs,<br />

drop shots, volleys and smashes, all of which<br />

help to spice up the action, which doesn't (and<br />

maybe should) move along at a heart-stopping<br />

pace.<br />

The one major niggle is the amount of time<br />

it takes the program between points. You have<br />

to wait at least fifteen seconds: this may not<br />

sound so bad, and for the first few games it<br />

isn't, but when you're playing three sets (particu-<br />

larly against the computer) it gets on your<br />

nerves.<br />

• Jm,,. Advanced Comouter Entertainment 60<br />

Tennis Ace isn't a bad sports sim, but it<br />

could have been better. The range of options is<br />

great, but the actual in-game variety is not so<br />

hot. Playing alone can become laborious, even<br />

with a password system; fortunately, the two-<br />

player options more than make up for this. How-<br />

ever, if you haven't got a friend coming round<br />

every night, you might want more for your £25<br />

than just a decent tennis game.<br />

Initially, Tennis Ace strikes you as being far<br />

too easy; the computer opponents are pre-<br />

dictable, and the collision detection between<br />

ball and racquet is very kind. Then you enter the<br />

Grandslam Tournament and things begin to get<br />

harder - but not astoundingly so. After a<br />

month's play, you'll probably find that you can<br />

beat most of the opposition quite easily and,<br />

unfortunately, that's when the one-player game<br />

dies.<br />

More comprehensive than Super Tennis,<br />

this is still far from being the perfect simulation.<br />

The graphics are detailed enough and the ball<br />

movement works very well, but the sound<br />

grates even with the wide choice of tunes open<br />

to you. Despite the huge variety of options, the<br />

action itself doesn't quite hit the mark for a solo<br />

player. For two players, though, it's great!<br />

• Gordon Houghton<br />

SEGA £24.95ct OUT NOW<br />

GRAPHICS 7 10 FACTOR 6<br />

AUDIO S FUN FACTOR 8<br />

ACC RATING<br />

760<br />

The service must be delivered from a side-on view<br />

- not exactly conducive to good play y<br />

PSYCHO FOX<br />

Dont be put off by the title. The fox in Sega's lat-<br />

est platform caper is really quite cute. Your chal-<br />

lenge is to negotiate him around the various<br />

platforms and several levels in a bid to defeat<br />

the evil Madfox Daimyojin.<br />

Foxes are respected creatures in Japan -<br />

worshipped at Inan temples as gods of the har-<br />

vest. But this vaunted position is about to be<br />

usurped by Daimyojin. who has thrown the world<br />

into turmoil. He has populated the land with evil<br />

creatures bent on destruction.<br />

Psycho Fox must visit all seven staged of<br />

the game eliminating these creatures with what-<br />

ever weapons he can muster. The stages have<br />

three rounds each and you have just three lives<br />

with which to conquer its extensive network of<br />

platforms.<br />

Your fox can punch the enemies to destroy<br />

them or jump on them if he is agile enough. He<br />

can also enlist the support of his trusty ally -<br />

Bird Fly. BircJ Fly will launch himself at the enemy<br />

and knock them off the platform clearing a path<br />

for Psycho Fox. To get Bird Fly to perch on your<br />

shoulder you must first crack open an egg - but<br />

be careful in doing this as some of the eggs<br />

contain enemies.<br />

The Psycho Stick is another useful artifact<br />

to look out for. It enables Psycho Fox to trans-<br />

form into either a hippopotamus, monkey, or a<br />

tiger. Certain forms are more appropriate than<br />

others depending on the situation. The Hippo,<br />

for example, has powerful punching power that<br />

can smash through walls but he weighs a good


deal and may sink through some of the plat-<br />

forms.<br />

Taking the correct route is the key to Psy-<br />

cho Fox. as some paths are a good deal more<br />

difficult than others.<br />

Alongside all the hazards and creatures out<br />

to get you there are also plenty of 'leg-ups' for<br />

Psycho Fox. There are excellent lumping boards<br />

which enable him to trampoline high into the air<br />

to move around. There are also swing poles,<br />

jumping boards, wind rides and bridges.<br />

Sega are still masters of cute as the Psycho Fox<br />

islands in the sky demonstrate.<br />

Psycho Fox - the route through the clouds is just<br />

one of the many.<br />

Manoeuvring Psycho Fox takes a bit of<br />

practice. He can be made to move a consider-<br />

able speed and carries the momentum of this<br />

speed into the air with his leap, carrying forward<br />

a good deal. On landing you can immediately<br />

right his position by moving the joypad in the<br />

opposite direction, often creating an excellent<br />

'steaming heels' effect as he lands on a plat-<br />

form. Just like a Tom and Jerry cartoon.<br />

Before you confront Daimyojin you must<br />

complete the treacherous seventh stage, where<br />

all of the traps that you have previously encoun-.<br />

tered must be negotiated again. As if this were<br />

not enough to worry about there are also some<br />

tricky escalators that can throw you off the<br />

scent. Daimyojin himself is as tough to defeat<br />

as any mean-looking end of level nasty from a<br />

shoot 'em up - a huge sprite taking up a third of<br />

the screen.<br />

Apart from the mam business of platform<br />

leaping in an attempt to confront Daimyojin<br />

there is also a secondary game in between<br />

stages.This is a gambling game called Amida,<br />

where you place bets with the money you have<br />

gathered in the platform scenes on how far you<br />

will get along the paths. At the end of each path<br />

is a prize. The more money you have, the more<br />

paths you can bet on.<br />

Secondary games are popular in Japanese<br />

console games, particularly those involving an<br />

element of gambling, and they certainly do add<br />

an extra dimension, as well as providing light<br />

relief from the main business of the challenge.<br />

Psycho Fox is very much a game for plat-<br />

form officianados. It is Marioesque and features<br />

some very tough pieces of platforming. It has<br />

real lasting value. There is more than one way to<br />

get around it, adding to the appeal. The Sec-<br />

ondary Game is also fun, offering something<br />

else to boast about apart from how many of the<br />

platforms you have so far mastered.<br />

Graphically the game is superb, particularly<br />

some of the later stages such as the Ice Zone,<br />

Wind Zone, and Underground Cavern. Perhaps<br />

not quite as appealing as the Alex Kidd games<br />

but certainly one of the best platform offerings<br />

available for the Master System.<br />

SPELLCASTER<br />

1 Eugene Lacey<br />

The Japanese love role playing games. They are<br />

the most popular type of game amongst the<br />

many millions of console owners, regularly out-<br />

stripping the latest shoot 'em ups and arcade<br />

games.<br />

This explains the comparatively high num-<br />

ber that are available for the Sega. But if you<br />

have always reasoned that RPG's with all that<br />

puzzling and adventuring are not for you then<br />

you might be wise to reconsider. Spellcaster is<br />

a very different type of game. It is much more<br />

arcadey than computer RPG's, and the plot and<br />

characters are all introduced to you in snappy<br />

cartoon-style cameos.<br />

You are the ambitious young warrior Kane,<br />

determined to prove your valour to the leader<br />

Daikak. An opportunity arises when ten of<br />

Daikak's warriors are slaughtered by a mysteri-<br />

ous enemy when they were dispatched to guard<br />

some remote mountain temples.<br />

Daikak instructs you to journey to Izumo to<br />

find out what happened to he men. This is where<br />

the action begins, as you find yourself journey-<br />

ing through a forest and under attack from<br />

strange teddy-bear like creatures.<br />

You are armed with a Dokko which you can<br />

throw at the enemy to kill them before they can<br />

tough you and reduce your strength rating which<br />

is displayed above the action window. Your ener-<br />

gy level is also displayed at this point.<br />

You are never far away from the action in<br />

Spe/lcaster, which is where the game departs<br />

from more pure RPG style games like Dungeon<br />

Master. You have to complete each of the mini<br />

arcade missions in order to reach the destina-<br />

tions, where you encounter other characters<br />

whom you can talk to.<br />

Once you reach once of the eleven destina-<br />

tions you are given a menu of possible moves.<br />

You select either Move, Talk, Look. Take, Use,<br />

or Spell by highlighting your chosen-action with<br />

the joypad and pressing fire.<br />

Normally it is best to have a good look<br />

around first as the game will give you clues in<br />

its descriptions of the location. Look gives you<br />

a further "At what?" request which enables you<br />

to move a finger pointer around everything in<br />

the graphic window display, examining anything<br />

that you think may be of use. If something is<br />

identified you may use TAKE to grab it.<br />

There are a further seven weapons to be<br />

picked up m the game, all of them more power-<br />

ful than the Dokko with which you start. There<br />

are also the spells and you will need to cast<br />

these during certain action screens if you are to<br />

survive them and solve the mystery.<br />

You have not really got to grips with Spell-<br />

caster until you start to wield the magical pow-<br />

ers of the spells. The best of them is the Nobo-<br />

ta spell that creates a shield impervious to all<br />

the enemy's missile attacks. The Indira Spell is<br />

one of the most spectacular, bringing down<br />

bolts of lightning to strike down your enemies.<br />

You can cast a spell at any time you wish by<br />

pressing the pause button. This will bring down<br />

the Status Screen where you can select your<br />

spell (Providing you are carrying it) and then<br />

return to the action screen where the spell is<br />

executed. This information screen also enables<br />

you to use the "Password Save" feature which<br />

enables you to quit the game and then resume<br />

the next time you play at exactly the same posi-<br />

tion by making a note of the password.<br />

Mars calls on the God of the War to restore<br />

your strength, Makiri enables you to fly (very<br />

useful in some of the trickier platform action<br />

screens), Fudo gives you a huge and deadly ball<br />

of fire, and Hatten calls on the God of Winds to<br />

whip up a tornado against your enemies.<br />

There is good variety in the in the action<br />

screens that Kane must journey through. Apart<br />

from the the temples and shrines the quest also<br />

takes you into space, across time, and into the<br />

Land of the Dead.<br />

Mastering the use of the spells and<br />

weapons makes for a good tough challenge.<br />

Ultimately Spellmaster is limited by its finite<br />

plot. Once you have done it you are unlikely to<br />

plug it in again. It provides a fun challenge whilst<br />

it lasts though.<br />

Spellcaster is more of an arcade game with<br />

adventure style graphical rewards between lev-<br />

els than a pure RPG. Its arcade screens are<br />

tough and graphically satisfying with the added<br />

curiosity of the mystery. A competent game.<br />

• Eugene Lacey<br />

SEGA £29.95ct OUT NOW<br />

ACE RATING<br />

710<br />

•<br />

Kane learns of the slaughter of the warriors.<br />

DAIkAkl kfiNE•VOU<br />

C*»N • T DIE VET!<br />

MOT HERE f<br />

Spellcaster • the fun is in casting the spells<br />

• Jm,,. Advanced Comouter Entertainment 61


OMEGA MINDSCAPE<br />

Flippy cybernetic engineer worth his<br />

CVCnT weight in microchips knows that to<br />

reach the pinnacle of his career is to join the<br />

Organisation of Strategic Intelligence. That's<br />

where the country's experts are designing<br />

cybertanks - armoured vehicles capable of com-<br />

pletely independent fighting, movement and<br />

thought.<br />

You're a new recruit to this hotbed of<br />

defence intelligence and your assignment is to<br />

create the most efficient cybertanks possible on<br />

a limited budget. Design is implemented using a<br />

combination of pull-down menus and keyboard<br />

commands.<br />

There are two main engineering points: the<br />

chassis and the tank's artificial intelligence. For<br />

the chassis it's mainly a question of choosing<br />

equipment (fuel cells, drive system, weapon<br />

type, enemy scanner etc) from a menu of avail-<br />

able components. New recruits have a budget<br />

of 1,000 credits. This increases as the efficien-<br />

cy of your tank designs improve, enabling you to<br />

purchase more advanced equipment as well as<br />

extras such as energy misers, repair kits,<br />

defence shields and accelerators.<br />

Programming a tank's Al is much more com-<br />

plicated. Using the Cybertank Command Lan-<br />

guage (CCL) you type in a list of commands<br />

intended to control abilities like movement,<br />

searching, scanning, rotating, firing and so on.<br />

CCL works like a mini programming language<br />

(luckily, it's based on English) and it's not some-<br />

thing you'll learn to master in an afternoon.<br />

About 50 pages of the manual are devoted to<br />

teaching you how to use it and it probably helps<br />

if you've had some minor experience of pro-<br />

gramming before. If that all sounds a bit too<br />

complicated, you can just string together a<br />

selection of ready-made Al capsules selected by<br />

menu from the Al library: they aren't as flexible<br />

but speed up the engineering process.<br />

Every completed design has to be autho-<br />

rised. This works a bit like a primary debugging<br />

process. A more in-depth de-bugging routine is<br />

STRRT<br />

OO<br />

III]<br />

* F M.MHIT t .INN-B'T N . T «FCT I..»P-.U I<br />

IRNRStRHCH<br />

H!THCHIRHH<br />

UIPFR<br />

HRRNCH It) STRRT<br />

T RNRSF RRCM<br />

OU Ft IPO IM<br />

5CHN FOR I Ml MV IRNH<br />

IF I MFMV THhR MRS fOONO<br />

TRUTHOONO<br />

I ROT RTF SCRNNiR LEFT 1<br />

DETECT OBSTRUCTION RT<br />

il » MOVE<br />

I # TORN<br />

SCRH "T| ROTH 11<br />

* IF<br />

RFSOMI<br />

Designing I 'SpecihiTm<br />

a tank's brains is the most time-consuming<br />

operation. Completed tanks be transferred to another<br />

computer I • 00 via modem.<br />

• Jm,,. Advanced Comouter Entertainment 62<br />

also included. If there are mis-<br />

takes in your Al routines,<br />

they're identified for you to go<br />

back and alter them. If not,<br />

you're free to go on to test the<br />

design in combat simulation.<br />

There are several complete<br />

battlefields on the disk but you<br />

can construct your own using a<br />

construction kit. Options<br />

screens allow you to pick the<br />

number and type of your oppo-<br />

nents as well as whether or not<br />

you're going to be fighting in<br />

teams. If fitted with a comm-<br />

link, tanks in your team may<br />

communicate with one another.<br />

During the simulation, which<br />

runs automatically, you can switch between<br />

localised and overhead viewpoints. At the end of<br />

the sim, your design can be evaluated; if it's<br />

good enough, you're given promotion and a big-<br />

ger budget. If not, it's back to the drawing<br />

board.<br />

• SI Merio lOBe'13: It has been<br />

requestrd that software engineers<br />

not tie up the lavatories tar<br />

overextended periods hn using the<br />

opportunitn to studq their latest<br />

<strong>source</strong> I•st i na.<br />

Cqbernetic UaI Ihm — Cqberchi<br />

costs sHqrocHet as inflation<br />

continues in the United States.<br />

Cqbernetic tianufacturers declare<br />

shortage on all HI hoards.<br />

One of many neat presentation touches, the bul<br />

letin board keeps you ir\formed about the day to<br />

day running of the OSJ.<br />

Omega is probably one of the most com-<br />

plex games you'll ever come across. It comes<br />

with an in-depth manual which runs to about 200<br />

pages and there's much more to it than can be<br />

adequately summarised in a<br />

review. In many ways, ifs more an<br />

exercise in programming tech-<br />

niques than a tank sim or a strate-<br />

gy game. The design possibilities<br />

are endless but it probably won't<br />

appeal to the average gamesplay-<br />

er. Presentation throughout has<br />

been made as user-friendly as pos-<br />

sible and the documentation is<br />

extremely helpful but if you really<br />

want to master this game you're<br />

looking at weeks and weeks of in-<br />

depth playing time. Omega is an<br />

excellent product but it's only going<br />

to appeal to a handful of cult enthu-<br />

siasts. Joystick junkies steer clear.<br />

discover<br />

the ORIGIN of cybernetics,<br />

and create a game that will<br />

appeal to programmers and<br />

simulator fans alike<br />

S i r-iii 1 «i t i (in<br />

H N M B H<br />

F 1<br />

I 1<br />

______ i<br />

H 1 • M W<br />

T • S S S S S<br />

•SBHBB<br />

• H B H 1<br />

5 1 OS t o<br />

H<br />

D 1 • •<br />

t<br />

g XLS • I f t<br />

/<br />

I/*' A<br />

Kati Hamza<br />

UIPFR 1<br />

u flT<br />

;; nil"<br />

o p T<br />

— —<br />

The nail-biting finale. If you can't stand to<br />

ivatch. there's an option to switch to manual control.<br />

Despite miramal soracs and graohics, Amiga<br />

Omega is fast, user-fnendly and extremely wellpresented.<br />

Clearly aimed at a minority market<br />

though.<br />

GRAPHICS 4<br />

AUDIO 2<br />

10 FACTOR<br />

FUN FACTOR m<br />

Omega will take a long time to master. It will<br />

take you at least a day to wade through the<br />

hefty manual. However, if you persevere,<br />

there are plentiful rewards to be had. Because<br />

the game uses a programming language of<br />

sorts, there are endless possibilities. This is<br />

one simulation that is definitely not going to<br />

receive an early retirement.<br />

RELEASE BOX<br />

£29.99dk<br />

£29.99dk<br />

£29.99dk<br />

£19.99dk<br />

£29.99dk<br />

No other versions planned.<br />

OUT NOW<br />

IMMINENT<br />

IMMINENT<br />

IMMINENT<br />

IMMINENT


DARK<br />

CENTURY<br />

TITUS engage in a bit of<br />

programming wizardry and<br />

say Tanks for the Memory'<br />

in another future tank sim<br />

1<br />

Comprehending all the program subtleties<br />

which comprise the main (automatic) part of<br />

the game takes more than a couple of hours<br />

of hard slog. Once you've mastered th« system<br />

you'll want to prove how effectively you<br />

can use it. though as there aren't many variations<br />

in terrain or tank design and no battle<br />

involves more than six tanks there's not that<br />

much opportunity to spin the experience out.<br />

RELEASE BOX<br />

ATARI ST £24.99dk TBA<br />

AMIGA £24.99dk TBA<br />

SPECTRUM £8.99cs TBA<br />

AMSTRAD £9.99cs£14.99dk TBA<br />

PC £24.99dk TBA<br />

No other versions pianned.<br />

The emphasis is on planning rather than portrayng<br />

the action so the 3D graphical display<br />

of what's going on isn't too heavy on detail.<br />

Presentation, however, is excetent, with indepth<br />

instructions, clear icons, and some<br />

classy introductory graphic touches. Sound,<br />

predictably, is on the poor side.<br />

GRAPHICS 7 IQ FACTOR 9<br />

AUDIO 4 FUN FACTOR 6 '<br />

i<br />

IF prisons are overcrowded now<br />

I just think what it'll be like by AD<br />

2250. Luckily, Titus predict that the<br />

governments of the future will come<br />

up with an ideal solution. No more<br />

messing about with rehabilitation,<br />

electronic tagging or psychology -<br />

just ship them off to the nearest<br />

inhabitable planet and leave them<br />

there.<br />

Unfortunately the hard-nosed<br />

beneficiaries of this humane venture<br />

don't see it quite like that. They've<br />

managed to commandeer a selection<br />

of specially designed government<br />

issue tanks and are running riot<br />

on their prison world. Unless you and<br />

your team of penitentiary guards<br />

manage to stop them in your own<br />

set of armoured vehicles, the stolen tanks' complicated<br />

self-destruct system is sure to destroy<br />

the planet.<br />

Up to a maximum of six tanks (including the<br />

enemy) take part in each encounter, which can<br />

be played manually or in automatic mode by one<br />

or two players. Unlike a car, it's a lot more<br />

straightforward driving in manual. Just suss out<br />

the position of enemies and allies using the<br />

radar and use the joystick to hunt out the prison<br />

tanks and blast them<br />

to bits.<br />

In automatic it's up to you to program the<br />

movements of tanks in advance. This means<br />

selecting and arranging a sequence of icons to<br />

specify such details as angle of turret, different<br />

speeds according to whether you're in attack or<br />

surveillance modes, targetting, number of consecutive<br />

shots and auto destruct mechanism.<br />

When you've fiddled about with all this technical<br />

%<br />

r.<br />

Z "Till<br />

?<br />

-A- mm<br />

Ur\fortunately a screen shot does not give an impression of the<br />

game's speed. The opposing tanks whip past you at a rate of<br />

knots.<br />

II t ^ 1<br />

;;<br />

H H<br />

Objects, like the city in the background, manage to convey a<br />

sense of depth and speed.<br />

detail to your heart's content, you watch the<br />

ensuing battle on screen.<br />

It takes a while to get to grips with all of<br />

this, as getting the hang of the controls, setting<br />

your parameters and putting together an effective<br />

program is a complex, strategic process.<br />

This is clearly not the sort of game you can just<br />

pick up and play for half an hour - it requires<br />

study and plenty of practice.<br />

As such it resembles Origin's complicated<br />

tank programming game, Omega. It can't really<br />

match it in terms of complexity, though, and if<br />

you're really determined to spend hours programming<br />

and watching tanks, Omega, with its<br />

artificial intelligence routines, specially designed<br />

programming language and its wide variety of<br />

vehicles, is bound to be a greater challenge.<br />

Dark Century can only cope with a maximum of<br />

six tanks and there are few variations in landscape,<br />

or vehicle capabilities.<br />

77T1<br />

Within these limitations,<br />

Dark Century is a competently programmed,<br />

well-implemented piece<br />

of software clearly aimed at gamers<br />

with a strong bent towards programming.<br />

Even with the manual options,<br />

however, its specialised subject<br />

matter is unlikely to appeal to the<br />

average lover of shoot 'em ups,<br />

arcade adventures, even simulations.<br />

If you do feel like hiding away<br />

with a manual for a couple of<br />

weeks, make sure you know exactly<br />

what you're buying first.<br />

1 5 a<br />

I 3 ! 4 4 Kati Hamza<br />

• Jm,,. Advanced Comouter Entertainment 6 3


FROM<br />

OK? 00 US A FAVOUR. PLUG ME INTO A SEGA<br />

games<br />

"DB MfATOiua...<br />

PlUG SIA/TQ A siia<br />

DISTRIBUTED BY VIRGIN MASTERTRONIC LIMITED. VERNON YARD. PORTOBELLO ROAD. LONDON W11 2DX. TELEPHONE: 01-787 8070.


C64/128 £9.95cs£14.95dk IMMINENT<br />

AMSTRAD £9.95cs £14.95dk IMMINENT<br />

No other versions planned.<br />

Mastering all the moves will take time, and<br />

getting to the final level will take even longer.<br />

Once you have succeeded in escaping though,<br />

that's it. It is unlikely to whirr inside your disk<br />

drive again.<br />

Scrolls nice 'n' smoothly and makes tremendous<br />

use of the Amiga's cotour palette. Possibly<br />

the prettiest beat 'em up to date, even if it<br />

»s appallingly hackneyed in its choice of a post<br />

nuclear-war New York for its fight scene locations.<br />

Still, you don't really expect originality<br />

these days, do you?<br />

GRAPHICS 9 10 FACTOR 8<br />

AUDIO 7 FUN FACTOR 7 i s<br />

TUC depressing obsession with post nuclear<br />

I HE wastelands continues unabated in the<br />

imaginary world of computer games - despite<br />

the biggest reductions in thermonuclear<br />

weapons for decades now taking place in the<br />

real world.<br />

After The War sounds like the definitive<br />

post-holocaust, 'mean streets' beat 'em up. It<br />

looks like it too - with giant rats running wild<br />

and assorted mutants terrorising the hapless citizens<br />

of Manhattan in 2019. (Just think, Kylie will<br />

be 60 by then, if she doesn't get nuked down<br />

under!)<br />

Into this grim metropolis comes one<br />

Jonathan Rogers. That, at least, makes an original<br />

change from Rick Fist or Danny Dangerous.<br />

But if he doesn't have a tough name - he sure<br />

has a tough job. Jonathan's objective is to reach<br />

the XV-238 launching platform - from where he<br />

can escape to one of the colonies.<br />

- i<br />

t wwxcimrf<br />

K •<br />

Very pretty backdrops but nothing new in the<br />

game play.<br />

AFTER THE<br />

WAR<br />

DINAMIC engages in some<br />

Post-holocaust fisticuffs as<br />

one more beat 'em up<br />

hits the shelves<br />

After the War - twenty possible moves and<br />

aggressive opponents.<br />

The launch platform is located inside Professor<br />

McJerin's secure compound. The mad prof<br />

is protected by a weird assortment of animal-like<br />

robots. These include Kangaroo Fighters, Kangaroo<br />

Destroyers. Flying Rats, and R.A.D Bulls.<br />

Dinamic have set the difficulty level very<br />

high - with two separate loads - three levels in<br />

the first and two in the second. A password<br />

enables the experienced player to start on the<br />

more advanced levels once the secret word has<br />

been discovered.<br />

The first level takes you through the streets<br />

of Manhattan where you have to battle it out with<br />

the "radio gladiators" - street dwellers who are<br />

so badly contaminated that they hardly care<br />

whether they live or die.<br />

The "punkies" (quaint Spanish translation)<br />

live beneath the bridge in Manhattan and you<br />

must pass them on your journey towards the<br />

outskirts of the city. They are armed and have<br />

the cowardly habit of sneaking up on you from<br />

behind.<br />

Your toughest opponents above ground are<br />

the R.A.D Bulls - massive, aggressive creatures<br />

that will slash you to bits as soon as look at you.<br />

To compensate for the toughness of the<br />

adversaries Dinamic have programmed in twenty<br />

possible moves for Jonathan to make in his<br />

defence. These include three types of kick, two<br />

jabs, and two punches as well as normal jumping.<br />

moving forward, retreating and ducking. He<br />

can also pick up an FX Machine Gun and use<br />

mines to destroy the nasties when the going<br />

gets really tough.<br />

Mastering a goodly number of moves is<br />

essential to deal effectively with the varying<br />

attack styles of the enemy.To the<br />

games' credit the moves can all be<br />

implemented crisply as instructed in the<br />

manual- and it pays dividends to practice<br />

these moves before setting out seriously<br />

to reach McJerins hideout.<br />

If you make it to the second load the<br />

action switches to below ground where<br />

McJerin's cronies have taken over the<br />

Manhattan subway. It is here that you will<br />

come up against the Flying Rat Robots<br />

and "Pneumatic Shooting Torretas" (That<br />

Spanish translation again). You need to<br />

use your gun to survive this level as fists<br />

and boots aren't enough - especially in<br />

the case of the tough, human-like<br />

Guardian Androids.<br />

At the end of this level is a lift that will take<br />

you to McJerins base. This is where the fighting<br />

becomes most intense - and you will need to<br />

exercise quick and nimble control of Jonathan if<br />

he is to survive.<br />

After the War is competent in every department.<br />

A beat 'em up squarely aimed at the<br />

tougher, well practised exponents of computer<br />

pugilism. Graphically it is excellent, providing<br />

cinema-like atmosphere in the street and subway<br />

scenes.<br />

My only criticism is the lack of imagination<br />

in the game play. Pretty as it is, gameplay has<br />

hardly improved at all since the days of Kung<br />

Fu Master. Surely it is possible to incorporate<br />

elements of strategy without spoiling the frenzied<br />

business of throwing punches, kicks and<br />

laying people out? Last Exit From Beat 'Em Boredom.<br />

Rated PG (pretty good).<br />

• Eugene Lacey<br />

This chain wielding skinhead absorbs a good<br />

kicking before he bites the concrete.<br />

• Jm,,. Advanced Comouter Entertainment 65


The Untouchables<br />

from Ocean<br />

Re live the knife existence of<br />

Elliot Ness in his struggle<br />

against the retribution of mobster<br />

Capone.<br />

The ultimate six exciting action<br />

sequences put you in control of<br />

Elliot Ness's elite squad of crimebusters.<br />

Alleyway shootouts. The Border Raid.<br />

The Railway Station confrontation and<br />

Warehouse bust culminating in the<br />

thrilling rooftop duel as you re live the knife edge existence<br />

of Ness in his struggle against the retribution of<br />

Capone!<br />

The Untouchables<br />

Commodore 64 Cass<br />

Commodore 128 Disk<br />

Spectrum 48K Cass<br />

Spectrum +3 Disk<br />

Amstrad CPC Cass<br />

Amstrad CPC Disk<br />

Atari ST Disk<br />

Amiga Disk<br />

BIG FOUR MAIL ORDER<br />

• Fast delivery<br />

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We re backed by the re<strong>source</strong>s of<br />

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publishers so you can order with<br />

confidence.<br />

It's so simple!<br />

You may find it hard to believe that<br />

we're GIVING away software but it's<br />

true. You simply buy any of the titles<br />

on this page at the normal retail<br />

price listed and then you can pick<br />

any other title (or the same title on a<br />

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The only condition is that the value<br />

of the free game must not be<br />

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Apart from that there are no<br />

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FIRST CLASS POST, PACKING<br />

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£ 9.99 BF801CC<br />

£14.99 BF802CD<br />

£ 9.99 BF803SC<br />

£14.99 BF804SD<br />

£ 9.99 BF805AC<br />

£14.99 BF806AD<br />

£19.99 BF807ST<br />

£24.99 BF808AM<br />

OOSE ANY ONE<br />

Michael Jackson<br />

Moonwalker<br />

from U S Gold<br />

After conquering the world<br />

of pop mus»c, Micheal<br />

Jackson channelled his<br />

energy and talent into<br />

making his first film. Now<br />

U S Gold present the<br />

home computer version of<br />

that film, endorsed by the<br />

Superstar himself. Feel<br />

the rhythm in Club 30.<br />

transform into a futuristic silver<br />

robot and ultimately beat the<br />

drug peddling MR BIG in the<br />

unique world of MOONWALKER •<br />

a game like no other.<br />

'You will be unable to tear yourself<br />

away from the screen even<br />

when it's way past midnight'<br />

Mark Higham - ST Format<br />

Moonwalker<br />

Spectrum 48K Cass<br />

Spectrum + 3 Disk<br />

Commodore 64 Cass<br />

Commodore 128 Disk<br />

Amstrad CPC Cass<br />

Amstrad CPC Disk<br />

Atari ST Disk<br />

Amiga Disk<br />

PRICE<br />

£ 9.95<br />

£14.95<br />

£ 9.95<br />

£14.95<br />

£ 9.95<br />

£14.95<br />

£19.95<br />

£19.95<br />

CODE<br />

BF816SC<br />

BF817SD<br />

BF818CC<br />

BF819CD<br />

BF820AC<br />

BF821AD<br />

BF822ST<br />

BF823AM


Operation<br />

Thunderbolt<br />

from Ocean<br />

LazerSquad<br />

Follow up to last years No 1 hit "Operation Wolf.<br />

The game brings you enhanced shoot-em up action for one<br />

or two players. Thunderbolt not only reporduces the horizontally<br />

scrolling gameplay of Wolf, but adds 3D action to<br />

the scenario as you test your nerve against swooping jets,<br />

helicopters, tanks and many more awesome adversaries!<br />

Use the laser sight, or the bulletproof vest, but watch out<br />

for those air-to-ground missies.<br />

'Brilliant is the only way fo describe Thunderbolt" - not a<br />

game for the faint hearted'<br />

Trenton Webb -Amstrad Action<br />

Operation Thunderbolt<br />

PRICE<br />

Spectrum 48K Cass £ 9.99<br />

Spectrum +3 Disk £14.99<br />

Amstrad CPC Cass £ 9.99<br />

Amstrad CPC Disk £14.99<br />

Commodore 64 Cass £9.99<br />

Commodore Disk £1499<br />

Atari ST Disk £19.99<br />

Amiga Disk £24.99<br />

Laser Squad<br />

from Bladesoft<br />

Laser Squad combines<br />

strategic skill with the use<br />

of grenades and a variety of<br />

automatic weapons to defeat<br />

your foe. You can take the<br />

part of hunter or hunted - play<br />

with a friend and take turns at<br />

opposing roles. One player option<br />

plays against artificial intelligence<br />

so highly develped it bites!<br />

laser Squad is a terrific game that is superbly playable<br />

and can defmately be recommended as one for the library<br />

of any gameplayer.' Andy Smith. Amiga Format<br />

PRICE CODE<br />

Spectrum 48 Cass £ 9.95 BF809SC<br />

Amstrad CPC Cass £ 9.95 BF810AC<br />

Amstrad CPC Disk £14.95 BF811AD<br />

Commodore 64 Cass £ 9.95 BF812CC<br />

Commodore 128 Disk £14.95 BF813CD<br />

Atari ST Disk £19.95 BF814ST<br />

Amiga Disk £19.95 BF815AM<br />


Mining/or energy crystals in the Oids-like hive below the Domed City.<br />

PSYCLAPSE unleash droids to<br />

avoid in an impressive multi-<br />

section arcade adventure with<br />

a puzzling twist in it's tail<br />

A r r A D m y r t o Asim° v- ° ne the * ,rst<br />

AvvvnUiriVJ and cardinal rules of<br />

robotics is that a droid can never knowingly<br />

harm a human being. It is a good job that this<br />

law is regularly flouted in books and computer<br />

games as if the droids were law abiding hunks<br />

of metal than these creations would be fairly<br />

dull affairs.<br />

The droids in Stryx haven't the least regard<br />

for any of the laws of robotics. They are sys-<br />

tematically seeking out and murdering the<br />

inhabitants of the pollution-free domed cities of<br />

Earth in the year 3106. This rather hackneyed<br />

sci-fi yarn provides the background for Psy-<br />

clapse" latest game.<br />

Sfryx is an arcade adventure split into three<br />

separate sections - each providing a different<br />

game challenge. You start off in one of the four<br />

domes where the droids are running wild. You<br />

must arm your self as well as you can and set<br />

about eliminating the Cyborg Assassins before<br />

they wipe out all the humans. Your first move is<br />

to find the jet pack. Exploring the dome on foot<br />

is guaranteed to get your nowhere as you are<br />

likely to be pushed off a platform and land on<br />

an electrified surface that will quickly sap your<br />

life force.<br />

You, by the way, are Sfryx - half man and<br />

half robot, capable or running at great speed<br />

• Jm,,. Advanced Comouter Entertainment 68<br />

and leaping great distances. A sort of Six Mil-<br />

lion Dollar man deluxe version.<br />

The platform capers provide a tough chal-<br />

lenge. The aliens - particularly the Red Guards<br />

- make tough adversaries and you need to be<br />

quick thinking, as well as quick with the fire but-<br />

ton, to defeat them<br />

As you explore the domes you will find<br />

various objects. Three of these can be carried<br />

in your backpack at a time. There is a storage<br />

screen and operate screen in the control panel<br />

- objects being moved by one to the other by<br />

the Function keys. The main thing to keep an<br />

eye on in your control panel is your life force<br />

barometer. You must prevent this from reaching<br />

zero by topping it up. You only have one life so<br />

if it does reach zero that's it - and you are in for<br />

an annoying 30 seconds of disk whirring if you<br />

want another go.<br />

The main items to look out for in the<br />

Domed Cities are the keys to the 'Lifeforce'.<br />

Once you have all of these you can travel to the<br />

Central Dome where you can use the keys to<br />

switch on the 'Lifeforce' annihilating all of the<br />

droids and rebel computers at a flick of a<br />

switch.<br />

Beneath each Domed City is a hive - where<br />

energy is generated to keep the cities running.<br />

This is an Oids type challenge - where you float<br />

around in your mining craft picking up crystals<br />

to replenish your energy reserves.<br />

The droids are not going to let you do this<br />

easily though - having several ground based<br />

defence installations constantly spewing out<br />

missiles, flying saucers, and rocket fire. You<br />

really need to be able to master the 'thrust' and<br />

'rotate' controls of the mining vehicle if you are<br />

to survive.<br />

Oids fans will love the 'Hive' part of Stryx. It<br />

provides all of the Asteroids-like fun of floating<br />

Stryx has the right degree of compulsion to<br />

keep you battling against those droids until<br />

you have solved the adventure. Once you have<br />

completed the challenge though, you are<br />

unlikely to go back to It. That is the problem<br />

with all arcade adventures, however good they<br />

RELEASE BOX<br />

ATARI ST £19 95dk<br />

AMIGA £19.95dk<br />

No other versions planned.<br />

IMMINENT<br />

OUT NOW<br />

Comes on two disks and has the usual grapt*<br />

cal fnlls during loading and at the end of the<br />

game that are now the hallmarks of this talented<br />

Scouse software house. Didn't like the load<br />

time after each go, and felt that the sound<br />

effects could have been more «naginat>ve.<br />

Overall the game packs a lot of deferent challenges,<br />

provides a very colourful spectacle to<br />

look at. and makes good use of the Amiga.<br />

GRAPHICS 7 10 FACTOR 7<br />

AUDIO 6 FUN FACTOR 7 HQ<br />

but with the addition of full colour and a fantas-<br />

tic assortment of aliens.<br />

The third section of the game takes place<br />

in the Connection Tubes - linking the four<br />

Domed Cities to the fifth Central Dome. This<br />

was the most disappointing level from a game<br />

play point of view. It would have been better<br />

had it been a pure speed test - racing down the<br />

tunnels blasting the aliens. As it is, the tubes<br />

are cavernous, like the hive, and you keep<br />

banging into things. The jet bike you ride is fun<br />

though - very well drawn and capable of real<br />

speed.<br />

When you have all of the keys you need to<br />

journey to the Central Dome you can attempt to<br />

program the computer. This provides a little bit<br />

of puzzling right at the end of game, and is a<br />

well though out conclusion to the adventure.<br />

Three arcade challenges - well two and a<br />

half really - cobbled together in one game.<br />

Arcade adventure fans will not be disappointed<br />

with Stryx. There is still a shortage of decent<br />

AA fun to be had on 16-bit machines and Stryx<br />

helps fill the gap.<br />

Grab that fuel - you are going to need it.<br />

• Eugene Lacey


MEGA DRIVE<br />

WARNING!<br />

Sega of Japan and Virgin Mastertronic, as the exclusive<br />

authorised distributor for Sega in the UK, strongly advise all<br />

potential customers against purchasing 'grey imported<br />

16-bit Mega Drives.<br />

Mega Drives which have already reached the UK have been<br />

unofficially converted to run on the PAL system; this work<br />

has NOT been authorised by either company and therefore<br />

the hardware is NOT covered by any guarantee of safety or<br />

workmanship and will NOT receive any after sales service<br />

from Sega or Virgin Mastertronic .<br />

Sega also announce that 'grey' imported Mega Drives will be<br />

incompatible with the software which will be marketed in<br />

Europe when the official Mega Drive is launched later this<br />

year, and that owners of the 'grey imports will not therefore<br />

be able to run this software.<br />

VIRGIN MASTERTRONIC LTD • 1-4 VERNON YARD<br />

PORTOBELLO ROAD • LONDON Wll 2DX<br />

CTW Survey '89 CTW Survey<br />

SECTION G - MAGAZINES<br />

Consumer Magazines aiding<br />

magazines read stocking decisions<br />

by trade<br />

ACE 1. ACE<br />

2. PCW 2. C+VG<br />

3. Games Machine 3. Crash<br />

4. Crash 4. Games Machine<br />

5. Zzap 5. Zzap<br />

6. C+VG 6. PCW<br />

7. Commodore User 7. The One<br />

8. Gamesweek 8. ST Action<br />

(Combined with 9. NCE<br />

Pop mid-Feb) 10. Sinclair User<br />

Sinclair User<br />

10. Your Sinclair<br />

Source CTW Dealer survey 1989<br />

To get your dealer to stock more of your<br />

product - advertise in ACE.<br />

Phone : 01 251 6222 ext 2518 for details


SEARCH FOR THE<br />

TITANIC<br />

UIUPU she was con-<br />

fin CN structed in<br />

1912, the Titanic was the<br />

biggest moving object ever<br />

built by man. She weighed<br />

46,000 tons, carried over<br />

2,000 passengers and was<br />

declared the ultimate<br />

unsinkable ship. After the<br />

collision with the iceberg,<br />

which came just four days<br />

into her maiden voyage,<br />

the exact location of the<br />

wreck remained an unfathomable mystery, until<br />

it was finally discovered in 1985. Capstone's<br />

oceanographic sim lets you enact that search.<br />

Not that the Titanic is your immediate objec-<br />

tive. Basically, you're short on the necessary<br />

readies and need to amass a reputation akin to<br />

Jacques Cousteau's before the big sponsors<br />

start writing out blank cheques. The only way to<br />

do that is to go on low-budget wreck-hunting<br />

trips (about ten) and bring back plenty of under-<br />

sea evidence.<br />

Each expedition is divided into two separate<br />

phases: planning and execution. Both are heavy<br />

on strategy, low on action; most commands are<br />

performed via key presses and menu selection.<br />

Graphic representation is minimal and confined<br />

to the second part.<br />

Planning involves selecting your ship and<br />

starting port, deciding what sort of equipment,<br />

if any, to buy and hiring enough suitably qualified<br />

crew. As you've got to finance salaries and<br />

enough water, food and fuel to last the trip as<br />

well, your initial budget of $10,000 isn't likely to<br />

stretch very far. That's when you apply for spon-<br />

sorship from a menu of potential companies<br />

picking one of a selection of good reasons why<br />

you want the cash. It's all a question of clinical<br />

key presses; the begging, wheedling and grovel-<br />

ling 'just like real life' promised by the manual,<br />

doesn't really come into it.<br />

You can't leave port if you've bodged up<br />

essential arrangements like hiring divers or mak-<br />

ing enough safety provisions. Get them right<br />

and you head out into the open sea. You're after<br />

the co-ordinates of one specific wreck and your<br />

first job is to get out there in one piece by alter-<br />

ing direction and speed.<br />

When you've made it, it's time to survey the<br />

ocean floor using divers and any equipment like<br />

a minisub, bathysphere, sonar platform or suc-<br />

tion tube you might have bought. First trip out.<br />

you'll probably only be able to afford to send<br />

divers down on searching and surveying expedi-<br />

• Jm,,. Advanced Comouter Entertainment 70<br />

CAPSTONE/CRL prove<br />

that life under the ocean<br />

waves might not be<br />

quite as exciting as<br />

andlubbers think<br />

tions to the ocean floor. If<br />

you find anything, great, if<br />

you don't you'll just have to<br />

keep looking.<br />

You couldn't ask for a<br />

more complex game-<br />

design. There are more<br />

than enough options to<br />

allow for innumerable dif-<br />

ferent wreck-seeking trips<br />

and lots of screens and<br />

tables to give information<br />

on factors which might<br />

affect their outcome. Bad weather, crew health<br />

and how carefully you've stocked up are all<br />

important considerations.<br />

What is missing is any real sense of sus-<br />

pense or excitement. The action moves very<br />

slowly and there's not enough visual representa-<br />

tion or sound to give much incentive for explo-<br />

ration. This is no problem if you like your simula-<br />

tions long, involved and ponderous. If you don't,<br />

the repetitive diving and searching (which takes<br />

ages to reap any rewards and has practically no<br />

visual impact) will just get too tedious. One for<br />

very serious simulation fans only.<br />

• Kati Hamza<br />

Sesssffl<br />

Careful navigation is essential in your search for<br />

the wreckage of the world's greatest liner.<br />

Once you have acquired a ship, some personnel<br />

and equipment, you can hegin the hunt for wrecks.<br />

Digesting the long and informative manual,<br />

getting to grips with the controls and playing<br />

right through your first game successfully is'<br />

likely to take about a day. It took them three<br />

quarters of a century to find the Titanic so you<br />

should be prepared for a long wait if you're<br />

determined to play this to the bitter end. Maximum<br />

enjoyment requires the sacrifice of lots<br />

of playing hours.<br />

No other verstons planned<br />

Graphically and sontcaffy. Search For The<br />

Titanic is severely limited. Apart from a few<br />

maps in drab colours there's httte to comment<br />

about other than the menu displays - they're<br />

easy to use and comprehend. In keeping with<br />

the lethargic speed of the diving section is the<br />

long (fcsk-toadmg time. Make a cup of tea while<br />

you're waiting.<br />

GRAPHICS 3<br />

AUDIO I<br />

1 n ij<br />

10 FACTOR<br />

FUN FACTOR<br />

•<br />

1


In 2320, interstellar<br />

travel has become as<br />

commonplace as<br />

Intercity, and man's<br />

mission to colonise the<br />

universe is well underway.<br />

But then the Outies<br />

appeared. No-one knew<br />

where they came from,<br />

but it was obvious what<br />

they were after . . . energy<br />

— and they'd stop at<br />

nothing to get it. They<br />

favour charged Black<br />

Holes. And they just<br />

turned your latest colony<br />

into one. But this galaxy's<br />

not big enough for the<br />

both of you.<br />

c 1990 Mirrorsoft Limited


DA III<br />

GAZZA'S<br />

SUPER SOCCER<br />

Gasco'8 ne» as<br />

rMUL any football fan<br />

worth his salt will tell you,<br />

is like George Best. They'll<br />

inform you that he's one of<br />

those players who has an<br />

amazing amount of skill<br />

and potential, but his tem-<br />

perament lets him down.<br />

The Mars Bar Boy' and<br />

'Fatty' are just a couple of<br />

this lovable, cheeky character's previous appel-<br />

lations; most people these days call him 'Gazza'<br />

and this is where Empire and the programming<br />

boys at ODE step in.<br />

Gazza's Super Soccer gives you three<br />

basic options; you can play a single game, cre-<br />

ate a league or generate a cup competition. If<br />

you play a one-off, you're offered the choice of<br />

one or two players, each of whom can select<br />

teams (drawn from the current First Division),<br />

name their players individually and<br />

decide on skill levels and tactics.<br />

League and Cup competitions<br />

follow a similar pattern. For exam-<br />

ple, in both you decide on the<br />

tournament size (between four<br />

and 20 teams for the League, and<br />

between eight and 64 for the<br />

Cup), then create a new team or<br />

load a saved one. You can also<br />

name the contest: unfortunately,<br />

the program doesn't allow many<br />

letters, so if you wanted to call<br />

your cup 'Littlewoods', it would<br />

read 'Littlewoo'. There's an extra<br />

option which allows saved code<br />

from any 8-bit machine to load<br />

into any other 8-bit machine - a<br />

nice touch.<br />

THE SOCCER SYNDROME<br />

Without a shadow of a doubt. Soccer simulations have<br />

atoays been the most popular sport titles for micros. Over<br />

the past decadc there has been a whole plethora of<br />

games from huge turkeys to absolutely stunning timeless<br />

pieces of programming.<br />

Perhaps the first program to reaJy make its mark<br />

was Ocean's MatcMay. developed by programming supremo<br />

Jon Ritman (also responsible for superlative games<br />

like Head over Heels and the original Batman isometric 3D<br />

adventure.<br />

Most recently, however, the crown has been taken<br />

easily by Anco's superb Kick Off. This utilises an overhead<br />

view rather than MateWa/s sideon perspective.<br />

With so many soccer games around at the moment,<br />

and in the face of such strong competition, it will be interesting<br />

to see whether titles like Gazza's Super Soccer and<br />

Footballer of the Year 2 can hold their own. It also<br />

remams to be seen whether Anco can rema«i at the top of<br />

the league with their impending management sim Player<br />

Manager (see the review elsewhere in this issue for more<br />

details).<br />

• Jm,,. Advanced Comouter Entertainment 72<br />

EMPIRE and the Mars Bar<br />

Boy make a real soccer<br />

turkey with this no-go<br />

footie sim<br />

angle above his head.<br />

Unfortunately, the action<br />

doesn't complement the<br />

meticulous pre-match pre-<br />

sentation. It's displayed in<br />

three parts: a central sec-<br />

tion viewed from the side,<br />

and two end sections<br />

seen from the viewpoint of<br />

the attacking team. In any<br />

event, the player in pos-<br />

session is marked by a tri-<br />

The system used is a big let-down. The con-<br />

trols are fiddly (you have to change direction<br />

when the viewpoint changes, and you have to<br />

press 'Enter' to access the goalkeeper), and the<br />

graphics are poor, particularly the sense of per-<br />

spective, the pitch proportions and the player<br />

animation. This latter aspect is so jerky that it's<br />

hard to see what's going on a lot of the time, a<br />

fact aggravated by the seemingly aimless wan-<br />

In the centre of the pitch you yet a side-on view similar to Match<br />

day.<br />

Approaching the ends of the pitch, the view<br />

switches to a head-on display.<br />

RELEASE BOX<br />

ATARI ST £24 S9dk IMMINENT<br />

AMIGA £24.99dk IMMINENT<br />

SPECTRUM £999cs £14.99C< OUT NOW<br />

C64/128 £999cs£14.99dk IMMINENT<br />

AMSTRAD £9 99cs£l4.99a< IMMINENT<br />

No other versions planned<br />

If you've ever played Matchday It, you'll know<br />

what a Spectrum can do with a soccer game.<br />

It can provide easy-tohandle controls, tense<br />

and exciting gameplay and a wide variety ot<br />

options. Gaza's Soccer scores ten out of ten<br />

for options, but forgets the most important bit:<br />

the action! It's better to watch the man IwnseK<br />

on tv than subject yourself to a football Simula<br />

tion which fails miserably m the • gameplay<br />

department.<br />

GRAPHICS 3 IQ FACTOR 6<br />

AUDIO 2 FUN FACTOR 2<br />

PREDICTED INTEREST CURVE<br />

Confusing and disappointing to begin with,<br />

Gazza's Super Soccer never even scales the<br />

foothills of mediocrity, preferring the quiet,<br />

grassy plains of football game oblivion. If you<br />

do take to the style of gameplay (which is<br />

unlikely), the multiple options for generating<br />

your own leagues and cups may well keep you<br />

happy for a week or so. Aftor that, the game<br />

will be consigned to the bin marked 'I wish I<br />

hadn't bought that'.<br />

derings of most of the other players on the<br />

pitch. To cap it all, the sound is limited to a few<br />

measly blips and vague roaring noises.<br />

If the other versions are anything like this,<br />

avoid them. The programmers don't seem to<br />

have captured the feel, speed or excitement of<br />

real football, and certainly haven't matched the<br />

addictiveness of other soccer sims. It's enough<br />

to put Gazza back on the Mars Bars again.<br />

MODI FY TIME<br />

MODI FX KICKING<br />

SAVE TEAM<br />

RESTART PROGRAM<br />

• Gordon Houghton<br />

There are plenty of options in Gazza, hut they<br />

don't make up for the disappointing action.


GREMLIN resurrects<br />

the footballer of yesteryear<br />

as yet another micro soccer game<br />

joins the ranks of the many<br />

l l l l<br />

that have gone before<br />

Like many existing soccer games. FOTY 2 relies<br />

on an overhead view of (he pitch.<br />

Initial reaction is lukewarm, as understanding<br />

the system's subtleties takes some time. After<br />

a period of playing on one skill level, interest<br />

may begin to wane, but once you replay at a<br />

higher standard it becomes rewarding again.<br />

With nine different skill levels the gameplay<br />

will remain challenging for some time.<br />

The strategy isn't Wmdingly comptex, nor are<br />

the arcade sequences the most fun youl have<br />

from a footy game, but despite that F0TY2 sti<br />

rematns playable - largely due to the neat<br />

graphical touches, and a *ide variety of statistical<br />

information which you can access at any<br />

time. Had there been better action and more<br />

depth m all departments (but particularly the<br />

gambkig secbon), the game would have been<br />

much more enjoyable.<br />

ATARI ST £l9.99dk<br />

AMIGA £l9.99dk<br />

RELEASE BOX<br />

670<br />

OUT NOW<br />

IMMINENT<br />

SPECTRUM £9.99cs£l2.99dk IMMINENT<br />

C64/128 £9.99cs£H.99dk IMMINENT<br />

AMSTRAD £9.99cs£14.99dk IMMINENT<br />

No ahef versions panned.<br />

FOOTBALLER<br />

OF THE YEAR<br />

U/ITUthe World mere weeks away-<br />

•VII n there's bound to be a glut of soccer<br />

games on the market; Gremlin has decided to<br />

sidestep the conventional management/arcade<br />

footy sim and revive an aging formula they first<br />

used on 8-bit many moons ago.<br />

Before you even tie up those laces, you<br />

have the option of radically changing the game.<br />

Enter your first and second names, then edit<br />

the names of national and international teams.<br />

You begin in the UK Superleague, which incor-<br />

porates English, Irish, Scottish and Welsh clubs<br />

(well, that's the only explanation for Swansea<br />

City appearing alongside Liverpool).<br />

The game proper offers you a choice of<br />

options: gamble money in a double or nothing<br />

trivia game, check your current team or individ-<br />

ual status, opt for a transfer (for which expen-<br />

sive transfer cards have to be purchased, but<br />

you also get a cut of the fee) - or play a match.<br />

Matches place you in a variety of national/inter-<br />

national league and cup competitions, and offer<br />

you the chance to purchase goalcards. Goal-<br />

cards boost your team's score in that particular<br />

game, but only if you successfully memorise<br />

and execute a pre-match plan.<br />

What would a soccer star be without the<br />

option of an international career? Score goals<br />

and impress the right people and you may just<br />

get the nod from whichever national side you<br />

opted for at the beginning. If you don't, you can<br />

always complain that the manager has constant-<br />

ly frowned upon players of extraordinary talent,<br />

and that you're in the same company as Alan<br />

Hudson and Glenn Hoddle.<br />

Score the most goals by the end of the sea-<br />

son (why can't you win the title for being a<br />

defender?), and the accolade 'Footballer of the<br />

Year' is your rich reward.<br />

You begin the game in the U.K. Superleague. Here<br />

you can select which team to play for.<br />

Apart from the basic lack of variety, there are a<br />

couple of other problems with this game. First-<br />

ly, accessing the various tables means a short<br />

wait whilst they're drawn up, but they're statisti-<br />

cally comprehensive and add a lot to the enjoy-<br />

ment of the game's strategic elements.<br />

More serious than this is the depth of the<br />

'double or nothing' section, which contains too<br />

few questions, many of which are repeated in a<br />

slightly different form too soon after they were<br />

first asked. During the same gambling<br />

sequence, the game threw up 'Which side were<br />

beaten by Leeds in the 1973 final?' (Sunder-<br />

land), followed by 'What was the year in which<br />

Sunderland beat Leeds in the FA Cup Final?' This<br />

wouldn't be too bad if the questions v/ere hard-<br />

er, but they're too simple for anyone with a<br />

moderate knowledge of football.<br />

If you don't know too much about soccer,<br />

FOTY 2 is a reasonable enough strategy game.<br />

It has plenty of tactical options, some compact<br />

arcade sequences and the ability to save/load<br />

games so that you can go on for seasons. In<br />

the end, though, you'll wish there was a bit<br />

more to it.<br />

The control menu allows you to select your next course of action.<br />

• Gordon Houghton<br />

• Jm,,. Advanced Comouter Entertainment 7 3


While the two goons are intent on you. they fail<br />

to notice Black Virgin springing from behind...<br />

This unusual beat-em-up<br />

from TITUS becomes<br />

RELEASE BOX<br />

• Jm,,. Advanced Comouter Entertainment 74<br />

something of a<br />

walk on the wild side<br />

WILD STREETS<br />

a beat 'em up. any beat 'em up. What<br />

does it contain? A Magnum 357<br />

maybe, but a black panther in the official<br />

employment of the CIA? - certainly not. Presumably<br />

that's why Titus have used them as gimmicks<br />

to add a touch of originality to their latest<br />

game.<br />

The scenario follows the standard urban<br />

beat 'em up line. It's 1998 and downtown New<br />

York has degenerated into a ruinous shanty<br />

town. The guys in charge are the Mafia and<br />

their latest caper involved kidnapping the director<br />

of the CIA.<br />

Without further ado, James Taylor, Panamanian<br />

veteran and professional CIA bully-boy, is<br />

helicoptered in. This isn't the sort of mission<br />

even a guy on steroids accepts alone, so<br />

before he leaps out into the urban jungle he's<br />

equipped with a limited ammunition gun and his<br />

own personal feline bodyguard, aptly named<br />

Black Virgin.<br />

There are five separate levels but the objective<br />

in each one is roughly the same: beat your<br />

way through thugs and hoodlums along a flick<br />

screen city path to the end of the level and an<br />

even harder hoodlum. You can use your Magnum<br />

any time but it's wise to save any bullets<br />

you've got left for the final showdown, when it's<br />

easier just to shoot the big guy down. Black Virgin<br />

trots obediently behind you most of the<br />

time, springing on the occasional street fighter<br />

to help you out.<br />

ATARI ST £24.99dk OUT NOW<br />

AMIGA £24.99dk OUT NOW<br />

SPECTRUM £8.99cs IMMINENT<br />

PREDICTED INTEREST CURVE<br />

It doesn't take too long to get the hang of a<br />

beat 'em up so it doesn't take long to discover<br />

that Wild Streets isn't going to keep you glued<br />

to your screen. As it's fairly easy, however,<br />

once you've started you may want to see if<br />

you can finish it. Whether you stay the course<br />

is likely to depend on what else you've got to<br />

play. Even so. in the long term. Wild Streets is<br />

the kind of program which makes you wish<br />

you'd waited for the reviews before you<br />

bought it.<br />

Stiff animation and an almost interminable<br />

series of loofcalike sprites do little to nprove<br />

on the wooiy control method and tedious<br />

gameotay. The use of flick-screen rather than<br />

scrokig action, means that it's easy for the<br />

main character to get caught between<br />

screens. That way he gets a beating from both<br />

s»des without you actually being able to see<br />

what's gomg on. Sound-wise, the title tire «s<br />

appropriately actonpacked with some weak<br />

sampled speech, but the in-game FX are limited.<br />

nvc nn i<br />

384<br />

The only significant difference between this<br />

and the ST version is sightly enhanced sound.<br />

The unremarkable title tune plays right through<br />

each level instead of at the start and the growling<br />

panther and beating effects are slightly<br />

more reafrstic. Apart from that all the ST criticisms<br />

apply.<br />

nwc "" i ir«u<br />

401<br />

In theory the selection of ten different<br />

punching and kicking movements (not all that<br />

many by sophisticated standards) should provide<br />

enough spice for a varied fight. In practice,<br />

the moves you select aren't always translated<br />

accurately into what's going on on screen. That<br />

wouldn't matter too much if you didn't have bullets<br />

to save but repeatedly firing your last bullet<br />

when all you actually wanted to do was a flying<br />

kick can get a little frustrating.<br />

Even so, the worst thugs New York City can<br />

muster don't require too much complex punching<br />

to beat. The fighting element lacks speed,<br />

fluidity and variety; it's fairly easy to dispatch<br />

most villains with a couple of blows.<br />

Blow by blow, Wild Streets degenerates<br />

into less and less of a challenge. Technically the<br />

absence of scrolling and stiff animation are a<br />

disappointment. It doesn't take long for the<br />

action to become repetitive and extremely<br />

tedious - and a couple of gimmicks can't make<br />

up for that.<br />

There's trouble ahead, but a knee to the groin<br />

soon fixes things!<br />

Kati Hamza


—<br />

THERE WILL BE MOMENTS WHEN YOU'LL WISH<br />

YOU HADN'T 1AKEN OFF!<br />

'F-16 Combat Pilot pulls out all the stops'<br />

- game of the month. The Games Vachine.<br />

I'm primed for action as my F-16 leaves the runway. This time<br />

my ir ss on is to destroy a battalion of tanns. Suddenly, threat<br />

wig - interceptors closing fast! I quickly select dogfight<br />

male and arm a Sidewinder. We both fire at the same time -<br />

daff end a high-g turn out manoeuvres his missile. A loud<br />

explosion tells me he's not so lucky.<br />

'The mil between action and realism is terrific'<br />

- ACE rated 952 - Advanced Computer Entertainment.<br />

F-16<br />

COMBAT PLOT<br />

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I fire six missiles in QUICK succession. Lanti fn automatically<br />

locking on to each tank. With flak bursting around me I dive for<br />

cover and head for home. Approaching base, I contact the tower<br />

and request a talkdown for my night landing.<br />

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ROTOR<br />

ARCANA get into some heavy Gravitar style thrusting<br />

with their compelling shoot and collect game<br />

Don't be decieved by the minimalist graphics in the simulator section - this game has bags of<br />

playability and is hellishly addictiite.<br />

the future, so say Arcana, there will be two<br />

options for people such as us: work like<br />

slaves for no reward or enlist with the Roto-<br />

Raiders. These fine upstanding citizens are part<br />

of a crack squad of flying battle tank pilots on a<br />

mission. Mission objective: destroy enemy<br />

defences, steal energy, ammunition and fuel,<br />

then come home.<br />

THE ARCHIMEDES FACTOR!<br />

The Acorn Archimedes was supposed to be a milestone in<br />

microcomputer history - the first affordable machine to<br />

use RISC technology. It promised so much for the games<br />

player and yet. up to now, it has delivered so little.<br />

There can be no denying that for any serious games<br />

designer the machine rs a prayer answered - not only do<br />

it's graphic and sound capabilities rival those of the<br />

Amiga, but the presence of the BSC processor allows the<br />

programmer to indulge in more complex routines without<br />

sacrificing the speed of execution land that is exactly<br />

what you want to hear if you are trymg to generate hundreds<br />

of soW three-dimensional, fast moving polygons for<br />

instance).<br />

So why have companies been so slow to develop<br />

software for the machine? The answer. In part, can be put<br />

down to ifs small, but rapidly growing, user base as well<br />

as Acorn's reluctance to market the Archie as an entertainment<br />

machine. But that is becoming fess of a reason<br />

able excuse with each passing day.<br />

It is nice to see a relatively smaB company like<br />

Arcana developing Archimedes versions alongside traditional<br />

16-bit games, even rf this particular game doesn't<br />

really exptort the machine's capabilities to the fufl. Let us<br />

hope that other software developers are Quick to follow<br />

Arcana's example and give this superb micro the recognition<br />

it deserves.<br />

Fair enough. But before you even get near<br />

the leather of a ROTOR's yoke, you have to<br />

undergo six simulator levels in order to prove<br />

your worthiness. These pocket missions still<br />

end your game if you lose all three simulated<br />

ships, but you can take comfort in the fact that<br />

at least no one really died. Every three missions<br />

you gain a password which allows you to tackle<br />

the next set: eventually you get to tackle the<br />

eighteen non-simulator stages.<br />

Throughout the game you have a pocket<br />

computer informer. This handy gadget gives<br />

details about your mission successes and<br />

details your level of prestige units (PUs). PUs<br />

are necessary to gam access to later missions,<br />

and are acquired by carrying out tasks and<br />

blowing up empty containers.<br />

Your ship can be improved in the missions<br />

proper by opening caskets which contain<br />

pearls. An on board transformer converts these<br />

into useful customisations such as extra rota-<br />

tion speed, engine upgrades, hull renewal and<br />

more powerful lasers. Once you start collecting<br />

these, the craft becomes appreciably easier to<br />

handle. On the negative side, opening contain-<br />

ers sometimes reveals mines, which weigh your<br />

ship down considerably. If you don't collect<br />

them they explode, and a life is lost.<br />

Each level is a self-contained unit, the size<br />

of which increases as the difficulty advances.<br />

The only way out is to find a randomly-generat-<br />

RELEASE BOX<br />

ATARI ST £l9.99dk OUT NOW<br />

AMIGA £19.99dk OUT NOW<br />

ARCHIMEDES £24 99dk OUT NOW<br />

PC £24.99dk IMMINENT<br />

No other versions planned<br />

Quite tough to begin with, the ROTORS in all<br />

versions are difficult to control. Once you've<br />

eased through the excellent simulators, however.<br />

the mission levels are challenging and<br />

(literally) rewarding: the upgrades give you<br />

greater control and keep you coming back for<br />

just one more go. The ST version falls shorter<br />

in appeal because poor graphic movement<br />

inhibits the gameplay. making it a little too<br />

frustrating.<br />

It's not just the poor scrofong (which some<br />

times disorientates you) or the sparse effects<br />

which make the ST version less worthy; it's<br />

also the fact that Rotor has OIOS as a direct<br />

competitor. OfDS is a far superior game, but<br />

anyone with a liking for Grawtar-influenccd<br />

action shouW check it out anyway.<br />

IS)<br />

GRAPHICS 6 IQ FACTOR 6<br />

AUDIO 6 FUN FACTOR 7<br />

For a supposedly superior machine the<br />

Archimedes has yet to prove itself on the<br />

games front. Rotor is no exception m this<br />

case. This versxxi does not really score much<br />

over the Amiga game. Slightly nicer sound and<br />

smoother scrolling are al that give it the edge<br />

over the other two versions. Nevertheless, full<br />

marks to Arcana for even bothering to think<br />

about this too often ignored machine.<br />

IS<br />

GRAPHICS 8 IQ FACTOR 6<br />

AUDIO 8 FUN FACTOR 9<br />

There are too few Grawtarstyle games on the<br />

Amiga, so anything half-decent is bound to<br />

prove by far and away the best. Even so, a<br />

great soundtrack, smooth and polished graphics.<br />

excellent presentation and a fair degree of<br />

difficulty help make it an appeatflg game in its<br />

own right. For the price, ifs worth a look.<br />

is GRAPHICS 8 IQ FACTOR 6<br />

AUDIO 8 FUN FACTOR 8<br />

ed exit once you've successfully destroyed ene-<br />

mies and collected the spoils. Later missions<br />

contain nasty surprises like artificial gravity gen-<br />

erators, laser bases, snake bases and rapid-fir-<br />

ing cannon. If you haven't got some nifty control<br />

upgrades by then, you won't be coming home<br />

for tea. And even if you do defeat the enemies,<br />

you won't be able to return unless you collect<br />

all the sun crystals lying in caskets. It's a tough<br />

old life, isn't it?<br />

• Gordon Houghton<br />

• Jm,,. Advanced Comouter Entertainment 7 7


VENDETTA<br />

f A date the Last Ninja series<br />

I v have been System 3's<br />

biggest products. All that seems<br />

set to change with Vendetta, a mix-<br />

ture of Ninja, Outrun and a lot of<br />

improvement.<br />

It may look like Last Ninja's<br />

programming routines with differ-<br />

ent graphics, but the whole thing<br />

has been kicked up a gear. The<br />

opens with a video display depict-<br />

ing some of the kidnap of a nucle-<br />

ar physicists daughter. Rather than<br />

the usual ransom demands these<br />

terrorists are forcing the professor<br />

to build them a nuclear bomb, allowing them to<br />

spread even more fear throughout the world.<br />

Playing the part of a lone vigilante it's down to<br />

you to rescue the Prof, and his daughter before<br />

find anything more deadly than a knife.<br />

• Jm,,. Advanced Comouter Entertainment 78<br />

Guns, violence,<br />

terrorists and<br />

SYSTEM 3.<br />

Where's a ninja<br />

game when you<br />

need one?<br />

the bomb is completed. Seeing as<br />

you're operating in an above the<br />

law status, it's not only the terror-<br />

ists you have to look out for, but<br />

the police.<br />

The first level turns out to<br />

be a warehouse, staffed with ter-<br />

rorists. Though some of them are<br />

armed, most of them tend to be<br />

relatively harmless, especially<br />

when you find a weapon. No<br />

namby pamby bamboo staffs or<br />

bows here, we're talking machine<br />

guns that can cut through most of<br />

the enemy forces. That, coupled<br />

with the ability to fire and run backward makes<br />

you pretty confident, until you come across ter-<br />

rorists in kevlar body suits. Then it's down to the<br />

thump and grind of martial arts to get you<br />

through.<br />

Discovery is the better part of progress in<br />

this case, which means keeping an eye out for<br />

every possible object. Apart from finding<br />

weapons you need to find computer disks, video<br />

recordings and other evidence to prove the bad<br />

guy's exist and that you're not one of them.<br />

It's not just a case of leaving one level and<br />

entering the next. Nowadays hero's travel from<br />

place to place in a turbo charged Porsche, in an<br />

excellent driving sequence. The road scrolls per-<br />

fectly. all the twist, turns and junctions move as<br />

realistically as roads can be on an 8-bit micro.<br />

With the addition of terrorist cars and missile<br />

launchers the whole thing's a tad hectic.<br />

Vendetta isn't your usual run of the mill<br />

arcade adventure. The graphics are excellent,<br />

displayed fast and don't confuse matters too<br />

i<br />

A classic easy to get Into game. The only<br />

beginning problem is getting used to moving<br />

about on the perspective screen. Once that<br />

has been accomplished, ifs a case of getting<br />

to know where all the locations and useful<br />

objects are.<br />

With the addition of a separate, quality driving<br />

section, the payability is strengthened<br />

even further.<br />

Once completed (which is no mean feat).<br />

Vendetta is one of those games thafs worth<br />

digging out again and again just because of<br />

the quality of the graphics and presentation.<br />

Graphical. Vendetta is one of the best 64<br />

games I've seen in ages. The screens are<br />

drawn fast, and the detail is excellent. The presentation<br />

impresses right from the start, and<br />

lots of extra touches are included throughout.<br />

A game vtfiich comes close to pushing the<br />

64 to its limits in speed, graphics and sound,<br />

leaving room for an absorbing, taxing game.<br />

GRAPHICS 9 10 FACTOR 7<br />

AUDIO 9 FUN FACTOR 9 U U<br />

RELEASE BOX<br />

C64/128 C9.99CS £12.99dk OUT NOW<br />

much. A driving soundtrack accompanies the<br />

graphics and adds even more atmosphere to an<br />

already tidy game.<br />

The last of the three levels in set in a terror-<br />

ist's favourite bolt hole, a plane. To give the<br />

effect of a confined space the screen is cut<br />

down to a third of it's size. Leaving no room to<br />

manoeuvre and even less room to fight. It's<br />

worth noting that the further you get the more<br />

bloodthirsty the action is. All the opponents<br />

come complete with Uzi's and bullet proofing, all<br />

the useful items are guarded and the pace is<br />

really stepped up.<br />

Probably the best thing about Vendetta is<br />

it's accessibility. It's easy to get into, taxing and<br />

doesn't leave you a gibbering wreck with awe-<br />

some problems. Definitely a game worth buying.<br />

If anything it tops Myth as one of the best origi-<br />

nal 64 games in a long time.<br />

• Mark Patterson


LORDS OF CHAOS<br />

project - his brother, Nick Gollop, is working on<br />

the comedian Richard Digance observed<br />

recently, if a hurricane hit Harlow New<br />

Town it would make an improvement. 'Concrete'<br />

was the middle name of whoever designed the<br />

town centre, a geometric mass of the stuff, with<br />

post-war school-building aesthetics and a<br />

depressing line in sharp corners and bland<br />

paving stones.<br />

Hard then to believe that one of Britain's<br />

most consistently good development houses<br />

haven't thrown themselves off a concrete walk-<br />

way in despair instead of writing a string of<br />

great strategy games. Yet Target Games are<br />

beavering away on the next potential hit now, a<br />

"fantasy, strategy, role-playing game" called<br />

Lords of Chaos.<br />

The aim of the game is simple - playing a<br />

wizard you must defeat other wizards and reach<br />

a portal somewhere on the landscape within a<br />

certain number of turns - it is the method of<br />

play and the execution of strategy which makes<br />

the game cause for interest. For the overriding<br />

aspect of the game is magic, the use, selection<br />

and potency of spells to defeat all of your oppo-<br />

nents.<br />

There are several types of spells. Creature<br />

spells range from the utterly pathetic giant bat.<br />

to the ultimate... red. green and gold dragons.<br />

Projectile spells such as lightning can be useful<br />

in times of crises and close combat; terrain<br />

Nick Gollop<br />

Julian Gollop<br />

TARGET GAMES reveals its<br />

strategy for the past, present<br />

and future<br />

Target Games, with the delightful Harlow in the<br />

background<br />

spells like Flood multiply insidiously to make a<br />

landscape impassable; more other-worldly incan-<br />

tations such as Subversion do things like turn an<br />

opponent's creature to your own side.<br />

Each spell costs "mana" to cast, which<br />

regenerates each turn and can be boosted by<br />

some of the objects found on the huge scrolling<br />

landscape (viewed from above with the crea-<br />

tures displayed in a psuedo-3D fashion). The<br />

amount of "mana" needed is dependent upon<br />

the level of the spell, the higher the level the<br />

greater the drain.<br />

Every creature, even a wizard, has a certain<br />

number of Action Points which are used up in a<br />

turn by movement, firing and, if a wizard is<br />

selected, casting spells.<br />

A wizard will send their creatures off to<br />

seek and destroy the other wizards (up to eight,<br />

which can be either human or computer con-<br />

trolled and who take it in turns to move) and<br />

their creations as well as pick up objects on the<br />

ground and in chests. These aid life and are vital<br />

for the casting of some spells - notably the<br />

dragon spells.<br />

The game ends when the last, surviving wiz-<br />

ard (who by this time should have many victory<br />

points) makes it to the portal and on to the next<br />

level. During the wizard definition section (which,<br />

at the moment, is a separate program) the play-<br />

er builds the strength and attributes of a charac-<br />

ter and chooses spells in return for points.<br />

"The idea of using magic in a strategy game<br />

gives an infinite variety of strategies," says<br />

Julian Gollop, a founder of Target Games. He is<br />

the Commodore 64 version whilst Martin Beadle<br />

is embarking upon 16-bit versions.<br />

Julian has an intriguing past. He began pro-<br />

gramming in 1984 for the short-lived Red Shift<br />

software before moving on to Games Workshop<br />

where he wrote the original Chaos (re-released<br />

on Firebird Silver last year) upon which Lords<br />

of Chaos is vaguely based. His break came in<br />

1986 with the highly acclaimed Rebelstar for<br />

Firebird Silver, followed by the sequel, Rebel-<br />

star 2, in 1987/8.<br />

His most recent work, Laser Squad, the<br />

first for Target Games, gained yet more<br />

acclaim, combining strategy with a touch of<br />

action. It was recently published by Blade Soft-<br />

ware for all major formats.<br />

Julian is programming the Z80 versions and<br />

is the ideas-force behind this game. What<br />

inspired him to get into strategy games? "A little<br />

set of tabletop figures for Lord of the Rings.<br />

Five or six fantasy figures - a few hobbits and<br />

ores and things like that". In fact, the original<br />

Chaos was a board game.<br />

"To create things is good," announces<br />

Julian, musing on a suitable philosophy for Tar-<br />

get Games - "Get drunk" shouts Martin beadle<br />

from the background - "to break the straitjacket<br />

of mediocre computer gaming" comes back<br />

Julian.<br />

"Lords of Chaos is as good as we can do<br />

on 8-bit," he says, "it's fantastically complex<br />

compared to Laser Squad'. Of course, "the 16-<br />

bit versions will be significantly enhanced with<br />

more spells and adventurey-type things". There<br />

may even be a quest: "to recover a magical<br />

staff or whatever".<br />

And what about his hopes for the game?<br />

"For it to be liked by the people that play it... to<br />

be recognised as something a bit different. If<br />

people are playing the game in a few years<br />

time, I'd be happy."<br />

one of the three programmers working on the Martin Beadle<br />

• Jeffrey Davy<br />

• Jm,,. Advanced Comouter Entertainment 7 9


THE SEVEN GATES OF<br />

JAMBALA<br />

Discover if seven is<br />

GRANDSLAM/THALION's<br />

lucky number in their new<br />

platform cutie<br />

CUflDTon ,eg anci sma" 'n stature<br />

Oflvnl in courage and cuteness factor),<br />

dwarves, pixies and Mario-clones are favourite<br />

heroes in arcade adventures. Dravion, the sor-<br />

cerer's apprentice doesn't differ significantly<br />

from the norm - but then nor does his arcade<br />

adventure. In fact, it looks like a genetic hybrid,<br />

cleverly constructed from the components of<br />

several other platform games.<br />

The most notable resemblance is to Ubi<br />

Soft's Twin World - the horizontally scrolling<br />

landscape looks very similar and though the<br />

execution isn't quite as slick, the plot runs along<br />

roughly the same lines. Partly by accident and<br />

partly by nefarious design, Dravion has fallen<br />

into the notorious labyrinth of Jambala. The only<br />

way out is to travel through seven different<br />

mazes in search of all the scattered pieces of a<br />

magic wand and then put them together again<br />

in a specially designed arcade sequence.<br />

As he's skipping along ledges, leaping<br />

across chasms, searching through passages<br />

and trying to access the right sets of doors, our<br />

small and plucky hero has to fight his way<br />

through the usual selection of underground<br />

beasts. Giant wasps, nipping rats and strange<br />

green creatures get top billing in Jambala's<br />

magical menagerie. A couple of flashes with a<br />

hastily devised spell usually put them out of<br />

their misery; some even leave<br />

stronger, long-range spells behind -<br />

useful for defeating the slightly harder<br />

end-of-level meanie.<br />

Wandering around Jambala cast-<br />

ing spells at people does have its<br />

compensations. Every now and then<br />

you pick up goodies like extra lives,<br />

even bigger, better spells, and ham-<br />

mers. The latter are designed to help<br />

you in a DIY search of the ground for<br />

gold and other treasures. You can<br />

spend them in the locations marked<br />

by little wooden doors you find along<br />

the way. The idea is that their inhabi-<br />

tants dispense information, extra<br />

jumping ability and the like at a rea-<br />

• Jm,,. Advanced Comouter Entertainment 80<br />

sonable price. Unlike the streets of Dick Whit-<br />

tington's London, however, the paths of Jam-<br />

bala aren't paved with gold, so shopaholics<br />

won't find much they can afford to buy.<br />

In fact, for a sophisticated platform based<br />

adventure, pickups are pretty thin on the<br />

ground. As a result Dravion's frantic to-ing and<br />

fro-ing scores lower on variety and action than<br />

you might expect. Coupled with the absence of<br />

two-way horizontal scrolling and some occasion-<br />

ally tight collision detection this does tend to<br />

reduce Jambala's long-term appeal.<br />

There is a plus side though; the graphics<br />

and sound create just the right sort of magical<br />

atmosphere and the Dravion sprite is made all<br />

the more endearing (or nauseating depending<br />

on how you feel about it) by some slickly ani-<br />

mated touches. For serious games players its<br />

average content won't provide as much of a<br />

challenge as some of the other platformers<br />

around - Axel's Magic Hammer or Twin World,<br />

for example. Younger computer owners and<br />

platform addicts might find it has more appeal.<br />

Our hero leaps towards a not so cute nasty.<br />

s c o n w VOID -r\<br />

, 000444 OOOl<br />

. 002 1 . 7<br />

• Kati Hamza<br />

No. it's not lunch - this bird is about to ojjer you something<br />

in return for a little gold.<br />

V < :<br />

, OOOOOO<br />

r n v o c<br />

oooo<br />

f Mves r- 1MEV£*.1X ,<br />

009 1 .Z<br />

The cutsie hero contemplates which of the pretty<br />

houses to enter.<br />

RELEASE BOX<br />

ATARI ST £19.99dk OUT NOW<br />

AMIGA £24.99dk IMMINENT<br />

SPECTRUM £9.99cs£14.99dk IMMINENT<br />

C64/128 £9.99cs£14.99dk IMMINENT<br />

AMSTRAD £9.99cs £14.99dk IMMINENT<br />

No other versions planned.<br />

Polished graphics, detaied animation and a<br />

metow soundtrack manage to steep the game<br />

in a cute olde woride fantasy atmosphere. FX<br />

on the other hand - a mash mash of familiar<br />

arcade adventure sounds - are Jess imaginatwe.<br />

The oneway horizontal scrolling is generaty<br />

smoother than the twoway vertical movement.<br />

GRAPHICS 7 IQ FACTOR 4<br />

AUDIO 7 FUN FACTOR S ^<br />

Pretty graphics and atmospheric sound are<br />

attractive enough to entice at first but a few<br />

minutes play reveal that there isn't enough<br />

cake to go with the icing. The action lacks the<br />

variety and originality that should koep you<br />

playing past the first couple of hours - after<br />

that ifll probably go straight back into the<br />

software drawer.


tniQl ACTION<br />

•AGREAT PLATFORM GAME AND<br />

BHILI.IANTLY PROORAMMED... WELL<br />

WORTH ANYBODY'S TIME AND MONEY<br />

•CUTESY GAMES NEARLY<br />

ALWAYS SEEM TO OFFER THE BEST<br />

VALUE FOR MONEY THESE DAYS -<br />

RAINBOW ISLANDS IS NO EXCEPTION.<br />

THE GRAPHICS ARE BRIGHTLY<br />

COLOURED AND VERY ORIGINAL...<br />

AN EXCELLENT GAME AND ONE<br />

THAT OFFERS A GOOD DEAL OF<br />

LONG-TERM ENJOYMENT".<br />

-THE GRAPHICS WITHIN RAINBOW<br />

ISLANDS ARE VIRTUALLY IDENTICAL<br />

TO THE ARCADE & VERY<br />

NICELY DEFINED".<br />

a aJjSfo'<br />

framWmm mmJ


SWORD OF THE<br />

SAMURAI<br />

The peasants ^runble, but you delnser- a stern Message<br />

remrndritii thew that ft rs therr dwt«j to oben.<br />

Time to crack the whip over the peasantry - the part of the game for sadists.<br />

when you thought<br />

Microprose were<br />

scraping the bottom of the<br />

contemporary simulation<br />

barrel, they changed the<br />

barrel. This time those mas-<br />

ters of sim and sophistica-<br />

tion are taking their cus-<br />

tomers back in time to feu-<br />

dal Japan, land of hard-<br />

nosed samurai warriors.<br />

Samurai have three out-<br />

standing traits: they're easily offended, they<br />

have a great sense of loyalty and they don't<br />

mind doing people over (only when necessary,<br />

of course).<br />

To succeed in this simulation, you need a<br />

whole host of other samurai qualities, too: tact,<br />

a knowledge of battlefield tactics, stealth and a<br />

ruthless willingness to succeed. If you're the<br />

kind of person who worries about the choles-<br />

terol in a cream bun, this isn't for you.<br />

A piece of advice before you start: read the<br />

102-page manual. Not only does it provide<br />

superb background knowledge about the peri-<br />

od, it also helps a lot in tactical planning. The<br />

action takes the form of a series of menus<br />

interspersed with some concise arcade<br />

sequences. The very first menu you'll face gives<br />

you the option to practice some of these ele-<br />

ments, such as duelling or battle encounters: if<br />

you just want a short, snappy game this is quite<br />

handy.<br />

• Jm,,. Advanced Comouter Entertainment 82<br />

MICROPROSE<br />

invade feudal Japan<br />

with their latest<br />

sophisticated simulation<br />

If you haven't got a saved<br />

game to load in, it's time to<br />

put on that ol' ambition hat<br />

and get down to some seri-<br />

ous business. You name<br />

your samurai (a 15-year old<br />

novice) and align him to one<br />

of the clans. Each clan is<br />

distinguished by its relative<br />

strengths in honour, general-<br />

ship, swordsmanship and<br />

land management: statistics<br />

which you will need to learn well if you're to suc-<br />

ceed in the variety of subtle situations the game<br />

offers you.<br />

It's vital that you think thoroughly before<br />

you take any decision, as other samurai are<br />

competing with you for the immediate goal: to<br />

become daimyo, or clan leader. One rash action<br />

can end the game, and that means a lot of disk-<br />

access hassle.<br />

Becoming daimyo means gaining land, hon-<br />

our and strength. Once you've established your-<br />

self, you can then go on to conquer more terri-<br />

tory (at least 24 provinces) until you think your-<br />

self fit to be declared Shogun, a position grant-<br />

ed by the Emperor to the military ruler of feudal<br />

Japan.<br />

There's so much to do in Samurai that it will<br />

be a long time before you've exhausted its pos-<br />

sibilities: you can explore, conquer, wage wars,<br />

acquire honour, marry and reach a state of<br />

appeasement with your rivals, each action com-<br />

As with every simulation Microprose produce,<br />

this is a very tlvorough emulation of the sublet.<br />

The only game to approach it for detail<br />

about feudal Japan is Cinemaware's Lords of<br />

the Rising Sun: Samurai is far more indepth,<br />

chalenging and rewarding. As an added bonus,<br />

the game supports an AdLib sound board or a<br />

Roland MT-32 Mk* board. In fact, the only<br />

aspect on winch you can really fault Samurai is<br />

its graphical quality: even m VGA mode the<br />

sprites are poorly drawn, coloured and animated.<br />

As a result. CGA mode is a better option,<br />

smce the characters move a little more rapidly<br />

and there is little lost in aesthetic appeal.<br />

GRAPHICS 4 10 FACTOR 9<br />

AUDIO N/A FUN FACTOR 7<br />

PREDICTED INTEREST CURVE<br />

The massive instruction manual and confusion<br />

of options take some time to get used to. but<br />

they won't deter serious simulation fans. The<br />

massive variety of options, four skill levels and<br />

great subtlety of the gameplay prove very<br />

compulsive with extended play, and the manual<br />

provides enough background information<br />

and atmosphere to help you Ignore the poor<br />

visual effects. The only deterrent to lasting<br />

enjoyment is the repetitiveness of certain<br />

actions: some of the text options are limited<br />

and the disk access a little slow on low MHz<br />

PCs. Even so. It will take a long time to even<br />

become daimyo. and ifs the kind of game<br />

you'll be coming back to in a year's time.<br />

prising a complex sub-set of other actions. The<br />

only real trouble is the disk access time (very<br />

frustrating, but not too onerous on a hard disk)<br />

and the poor visual presentation. With those<br />

aspects up to scratch it would have been a seri-<br />

ous gamesplayer's dream.<br />

• Gordon Houghton<br />

The map shows the disposition of the samurai<br />

in the game.


PREDICTED INTEREST CURVE<br />

All multi-eventers take some getting used to.<br />

though the graded complexity of Shaolin's<br />

events Is definitely designed to break you in<br />

gently. It's a game of two halves bound to gain<br />

double the attention, especially as the four<br />

and two-player options contribute to long-term<br />

playability. Once you've exhausted solo play,<br />

it'll always be one to bring out when you're<br />

playing with friends.<br />

ATARI ST £19.99dk<br />

RELEASE BOX<br />

AMIGA £24.95dk<br />

OUT NOW<br />

IMMINENT<br />

SPECTRUM £9.99cs£14.99dk IMMINENT<br />

C64/128 £9.99cs £14.99dk IMMINENT<br />

AMSTRAD £9.99cs£14.99dk IMMINENT<br />

No other versions planned<br />

Skk presentation, clear instructions and<br />

accessible controls ensure a high level of<br />

playability. The main drawback is the animation<br />

erf the main sprites which aren't as we* defined<br />

as they could be and can look rather stiff.<br />

Sound ts a combmabon of C64-style oriental<br />

music and a few insignificant punchang effects<br />

which don't contribute much to the action.<br />

GRAPHICS 7 10 FACTOR S<br />

AUDIO S FUN FACTOR 8<br />

IJACT beat 'em ups include so many com-<br />

Iwlvw • plex fighting moves that they require<br />

an initial learning period before you really start<br />

to get to grips with them. Chambers of Shaohn<br />

has the usual selection of punches, but instead<br />

of ignoring the learning curve, German software<br />

house Thalion has actually made a feature of it.<br />

The program works in two parts; first you build<br />

up your character's skills in six different training<br />

events, then when he's experienced enough you<br />

save him to disk and enter him in the fighting<br />

contest proper.<br />

There are six Chambers of Shaolin, each<br />

one dedicated to uniting the body and mind in<br />

harmony through a special discipline. Each is<br />

aimed at a particular ability like balance, speed<br />

or strength and features such supposedly oriental<br />

pursuits as jumping between four rising and<br />

sinking poles, dodging flying objects, kicking<br />

burning baskets off a wooden bridge and chopping<br />

through boards with your bare hands (the<br />

only joystick waggler). Up to four players can<br />

take part; each character can be separately<br />

saved to disk.<br />

All this eastern circuit training is very reminiscent<br />

of the kind of multi-eventers (Winter<br />

Games, etc) Epyx used to produce in the good<br />

old 8-bit days. All the events (with the possible<br />

exception of the board chopping) are extremely<br />

well implemented, easy to get the hang of and<br />

good clean fun. In effect, they comprise a medium<br />

sized game in their own right.<br />

Surrounded by Jim. our hero had better get kicking if he doesn't want his tootsies burned.<br />

CHAMBERS OF<br />

SH AOLIN<br />

Does GRANDSLAM/<br />

THALION' Oriental beat-em-up<br />

live up to its Eastern Promise<br />

hit the gongs in order to avoid a watery end...<br />

Having learnt how uncoordinated you really<br />

are, it's time to leap into the arena and face a<br />

number of opponents. The objective is to save<br />

your sister who's been kidnapped by a rival<br />

gang and to succeed you'll have to make use of<br />

all the skills you learned at the academy - and<br />

more. In addition to traditional punches, moves<br />

include such specialities as the splits and the<br />

Tigerclaw. The colour of your belt (and consequently<br />

your strength) are determined by how<br />

well you did in the Chambers. This is more<br />

important if you're playing a computer rather<br />

than human opponent - the artificial variety is<br />

tougher to beat.<br />

Both sections are well-presented, absorbing<br />

and enjoyable. Neither outweighs the other;<br />

once you've played through the Chambers<br />

once, you've got two excellent games which are<br />

practically independent of one another and give<br />

you the added bonus of two and four player<br />

options.<br />

The only annoying aspects are the animation<br />

- which is nearer adequate than outstanding<br />

- and the uneventful sound. In every other<br />

respect Chambers of Shaolin lives up to its<br />

eastern promise.<br />

• Kati Harrna<br />

The only Joystick waggler' in the game - the traditional<br />

karate chop on a piece of wood.<br />

• Jm,,. Advanced Comouter Entertainment 8 3


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ife HEROES OF THE PAST ARE HERE TO SAVE THE Fbtafr<br />

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Travel to a local soft-<br />

BIT-MAP<br />

BLARNEY!<br />

ware house, meet<br />

strange exotic pro-<br />

grammers, eat a won-<br />

drous buffet lunch,<br />

walk away with ACE<br />

freebies, and get your<br />

name in the maga-<br />

zine: all courtesy of<br />

the ACE Conferences.<br />

Last month we told you all<br />

about the ACE Conferences.<br />

If you missed out, the message<br />

is that we're organising<br />

a series of meetings between<br />

you, the readers, and<br />

Britain's top software houses.<br />

You not only get the chance<br />

to meet the programmers<br />

and publishers of today's<br />

greatest games, but you also get a light<br />

lunch, some ACE freebies, and the<br />

chance to let the software houses know<br />

exactly what you think about the games<br />

you play. Chances are you'll also pick up<br />

some freebies from the software houses<br />

themselves, but we're not promising anything!<br />

Last month we gave you advance<br />

warning of some of the conferences to<br />

be held in the London area. We're also<br />

arranging some in the North of the country,<br />

details of which we were planning to<br />

print this month but which will now have<br />

to wait until the next issue while we complete<br />

the necessary arrangements.<br />

Expect, however, to get the opportunity<br />

to visit Ocean in Manchester, Psygnosis<br />

in Liverpool, and US Gold in Birmingham<br />

for starters. We'll also do our best to<br />

sort something out for readers in Scotland.<br />

Any suggestions?<br />

Meanwhile, we've now fixed the date<br />

for the first conference (see box). This<br />

will be with the infamous Domark and will<br />

give you a chance to get first-hand experience<br />

of one of Britain's longest estab-<br />

WHAT YOU HAVE TO DO<br />

Each month, we'll let you know about forthcoming conferences around the country. If you think<br />

you might be interested in attending one, all you have to do is send us a postcard with your<br />

name and address clearly written, together v/ith a daytime telephone number if at all possible.<br />

You also need to tell us which conference you would be interested in attending (one choice<br />

only, please) and your age. We need to know how old you are so that we can ensure a good<br />

spread of age groups at each conference.<br />

Unfortunately we have to limit the number of people attending each conference to 15. In<br />

addition, we have to make a nominal charge of £5.00 to help cover costs. All places are allocated<br />

on a first-come, first-served basis. There is however an exception to both these conditions: as<br />

a special offer to subscribers we are giving them priority allocations for the first ten places in<br />

each conference, and they may also attend free of charge. You can find out how to become a<br />

subscriber on page 49 (and you get other benefits too - a free issue, a special newsletter, and<br />

guaranteed delivery).<br />

As soon as we decide on a date, time and venue for a conference (Domark is the only one<br />

fixed at the time of going to press), we'll select the lucky readers from those who have applied<br />

and inform them of the relevant details. If anyone can't attend, they'll be shortlisted for a future<br />

conference and another selection will be made for someone who can take their place.<br />

• Jm,,. Advanced Comouter Entertainment 86<br />

Castle Warrior artwork from Domark/Inccntive. You can find out the<br />

reality behind the poster {f you attend the Domark conference: there<br />

are still some places Itft. so write in now!<br />

lished software houses, with a great string of hits<br />

behind them including APB, the Bond games, Splitting<br />

Image, and Trivial Pursuit. Not only that, but you'll also<br />

be meeting the boys from Incentive - who in tha past<br />

have given you games like Darkside, GAC, and Driller.<br />

In particular, you'll be able to check out Castle Warrior.<br />

their latest release.<br />

MEET THE BIT-MAPS!<br />

We've also arranged another ACE Conference in London,<br />

with Mirrorsoft. In particular this should be a<br />

golden opportunity for Xenon fans, because the<br />

Bitmap Brothers are expected to attend. And. of<br />

course, you'll also get the chance to find out more<br />

about products from Cinemaware, Imageworks, FTL,<br />

and others.<br />

Just to very things a bit, we'll also be fixing up an<br />

ACE Conference...with ACE! This will give readers the<br />

opportunity to visit the ACE office, chat to all of use<br />

here, get a bite to eat, and give their frank opinions on<br />

the magazine. Details soon...


OPTIONS<br />

Every once in a while a game comes<br />

along which cannot be classified into<br />

a convenient style. This is one of<br />

them. The plot centres around you as Prince<br />

Cirion of Morenor attempting to save the kingdom<br />

from the clutches of the evil goddess<br />

Medusa who is attempting to control the world<br />

with her hell army.<br />

As Medusa is not actually in the country<br />

Cirion must find five rings which have been<br />

scattered around the country, put them together<br />

in a temple and force her to battle. Sounds<br />

• Jm,,. Advanced Comouter Entertainment 88<br />

STARBYTE<br />

defies description with<br />

its new release<br />

easy enough but Cirion has no army and very<br />

little money.<br />

The landscape of Morenor is shown as an<br />

overhead view with a small blob indicating your<br />

position. Movement is simply a matter of using<br />

the mouse to place the cursor where you want<br />

to go. then holding the button down. The landscape<br />

is beautifully depicted with mountains,<br />

forests, marshes, castles and towns looking<br />

quite real. Upon entering towns the display<br />

changes to a stylised view of the various buildings<br />

there (the same view for all the towns, and<br />

buildings are entered simply by clicking on<br />

them). Inside buildings you are presented with<br />

various menus showing all the available<br />

options.<br />

Your first task is to make some money in<br />

order to pay for the army you will need. There<br />

are several ways this can be done such as<br />

gambling in the casino, attacking caravans,<br />

conquering towns and plundering their treasuries,<br />

mining for raw materials and finding<br />

treasure.<br />

By far the most reliable though is trading<br />

which although slow to begin with has the<br />

advantage of being easy and more or less<br />

under your control. All sorts of items are available<br />

for trade such as sheep, books, leather,<br />

beer etc. Horses and wagons are always available<br />

and each such outfit can carry up to 80<br />

items. The trick is to buy cheap and sell dear<br />

which generally means a long trek across country<br />

to a distant town. Assuming you aren't<br />

ambushed on the way and robbed of all your<br />

possessions you can soon start generating a<br />

handsome profit.<br />

As the game progresses so the state of<br />

various towns changes. What begins as a<br />

booming commercial centre with a high cost of<br />

living may eventually degenerate to a ghost<br />

town where prices are low. Also the amount of<br />

stock of particular items in a town changes<br />

from time to time, so keeping careful records<br />

of different prices can be no more than a guide<br />

• intuition plays the major part.<br />

Once you have accumulated some money<br />

a variety of options are open to you. You can<br />

hire scouts and search for possible <strong>source</strong>s of<br />

raw materials then open mines and sell the<br />

products in town. Alternatively you might wish<br />

to buy a cargo ship and trade with distant<br />

islands. Whatever you decide the aim is to<br />

accumulate enough money to hire a big enough<br />

army to eventually defeat Medusa.<br />

1<br />

RELEASE BOX<br />

ATARI ST £29.99dk OUT NOW<br />

AMIGA £29.99dk OUT NOW<br />

1,0 £29.99dk OUT NOW<br />

LANDSCAPE 90<br />

Beautifully detailed graphics and a large playing<br />

area enhance the atmosphere of the game.<br />

ENCOUNTERS 75<br />

Except during battle between matched armies there<br />

is little for the player to try out.<br />

CHALLENGE 90<br />

The game world Is complex, has great depths and is<br />

well thought out. If you want a game to tax your<br />

Intellect, Intuition and memory simultaneously, this<br />

is it.<br />

SYSTEM 85<br />

The mouse control could have been rather more precise<br />

and loading of the Amiga version more reliable.<br />

ACE RATING<br />

850<br />

An excellent game which has you living<br />

in its world rather than simply<br />

playing in it.


Soldiers of various races and fighting<br />

styles are recruited in the towns. Each race<br />

has its own attributes which makes it more<br />

suitable for particular tasks. Thus elves make<br />

good scouts, while gnomes have the correct<br />

qualities to make good magicians. The more<br />

you recruit the stronger your army will be • and<br />

the higher the payroll. Fine economic balance<br />

is essential to ensure that your soldiers don't<br />

kill you off because you haven't enough money<br />

to pay them.<br />

Once you have accumulated enough wealth<br />

to support a large army you can begin attacking<br />

towns and castles. The castles, once conquered<br />

can be used to train your soldiers while<br />

towns yield the contents of their treasuries and<br />

give you the opportunity to collect taxes.<br />

While this is happening you should also be<br />

searching for the five rings two of which are<br />

found on the main continent, two on the islands<br />

and the fifth is hidden among an army which<br />

must be defeated. Possession of the rings confers<br />

benefits which range from increasing<br />

your army's strength by 50% to giving the player<br />

information on which goods are produced in<br />

With Level 9 having pulled out of the<br />

text/graphics market it's good to<br />

see Melbourne House weighing in<br />

with a contribution. Demon's Tomb is set in<br />

rural England where a Edward Lynton, scholar<br />

of ancient Egyptology dies in a fire while exploring<br />

a burial tomb. His son Richard then sets<br />

out to find his father, only to discover a greater<br />

mystery.<br />

The game begins with a prologue in which<br />

you control Edward who has only a few moves<br />

before being overcome by the fire in which to<br />

preserve his belongings. Those coming after<br />

him must find various items intact if they are to<br />

solve the mystery.<br />

After Lynton Snr. expires, you take control<br />

of Richard and his dog Sam. Together they set<br />

out to discover the whereabouts and fate of<br />

Edward then use those possessions he has<br />

managed to save to help solve the riddle of his<br />

murder and the more horrifying mystery yet to<br />

come.<br />

I always enjoy adventures where interaction<br />

with other creatures is possible and in this<br />

game Sam is a classic example. Not only will<br />

he do as he's told (usually) but he will also do<br />

his own thing at times (usually the most inconvenient<br />

times). For instance, try climbing down<br />

a cliff without taking proper precautions and<br />

your canine capers after you sending you to<br />

your death. Mind you, on another slippery slope<br />

nearby his help is invaluable.<br />

Problems are many and varied, not too difficult<br />

with a bit of thought and observation and<br />

mainly logical. In addition to problems which<br />

need solving to progress, there are several<br />

background difficulties built-in which are prone<br />

to have you tearing your hair with frustration.<br />

The excessively litter conscious seagull needs<br />

a particular town (and therefore where the<br />

prices are lowest).<br />

Throughout the game your actions can<br />

influence other events. The banks can be<br />

robbed with impunity but they seem to have a<br />

central intelligence system so that while a life<br />

of plunder may be very profitable at first you'll<br />

soon discover that stealing from one branch<br />

and depositing it in another is rather futile as<br />

once a theft has taken place the establishment<br />

will not deal with you again.<br />

Keeping in well with the bank is a must.<br />

MELBOURNE HOUSE<br />

goes for text adventuring<br />

in graphic detail<br />

RELEASE BOX<br />

ATARI ST £19.99dk OUT NOW<br />

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| PC £19.99dk OUT NOW<br />

Vou can borrow money but if you don't pay the<br />

interest within a set time the local stores will<br />

refuse to deal with you.<br />

Attacking caravans is also a little risky. If<br />

you attack the same town's caravan repeatedly<br />

the town will then refuse to deal with you. If you<br />

are attacked yourself there are a number of<br />

strategies. Bribery may get you off the hook as<br />

might bluffing the enemy. If the worst comes to<br />

the worst you'll have to fight it out, but until you<br />

have accumulated a fair sized army you'll have<br />

no chance of winning. If you lose, all your<br />

goods and cash are stolen (but you will be left<br />

with your wagon).<br />

Overall this game is an excellent blend of<br />

strategy and role playing. The playing area is<br />

large (although much of it seems to be covered<br />

by water and ifs easy to get lost at sea despite<br />

having a constant display of latitude and longitude),<br />

options are broad and each is well<br />

detailed and flexible, and the scope of gameplay<br />

is vast. With such a lot to think about it will<br />

take many hours to complete but the difficulties<br />

you face increase nicely in conjunction with<br />

your increasing strength and powers.<br />

watching if you drop certain of your possessions.<br />

Your inability to progress in certain areas<br />

while carrying much weight means and end to<br />

the casual "drop all" to which we are so<br />

accustomed. Similarly water behaves realistically<br />

destroying fragile materials for ever - don't<br />

drop your notebook while crossing the ford!<br />

One thing which annoyed me was the proliferation<br />

of hints and clues written in to the text<br />

as "asides". These often spoilt my enjoyment in<br />

solving a puzzle by giving me too much help<br />

too early. One of the things I like about adventure<br />

puzzles (and cryptic crosswords) is having<br />

to think laterally. Being pointed in the right<br />

direction rather than misled rather spoils the<br />

point. Since the manual contains a list of hints<br />

covering most of the problems (coded in a<br />

manner to allow simple access without giving<br />

away what you don't want to know) the hints in<br />

the game seem rather superfluous.<br />

The adventure system itself is quite novel<br />

giving you the choice of normal typed input or<br />

menus. While in menu mode a list of verbs<br />

appears at the bottom of the screen where you<br />

simply click on the one you want. In theory this<br />

seems a good idea but in practice it is rather<br />

unworkable due to the sheer number of verbs<br />

listed. Scrolling through is rather tedious and<br />

also tends to give away yet more hints by suggesting<br />

possibilities you hadn't yet thought of.<br />

At one stage you find a piece of charcoal which<br />

is used with another object in a particular way.<br />

After seeing the relevant verb while scrolling<br />

through the menu I solved the problem without<br />

thinking.<br />

In addition to the input options a number of<br />

other aspects of display can be adjusted to<br />

your liking. Screen display can be adjusted to<br />

40. 60 or 80 column and even two columns of<br />

• Jm,,. Advanced Comouter Entertainment 8 9


LANDSCAPE 75<br />

Location descriptions are rather terse even In verbose<br />

mode but the graphics do provide some atmosphere.<br />

ENCOUNTERS 80<br />

The dog is exactly like my next-door-neighbour's •<br />

and just as likely to induce a love hate relationship.<br />

CHALLENGE 60<br />

Too many clues given away to what sre not particularly<br />

difficult puults In the first place.<br />

SYSTEM 90<br />

About the only thing missing is an option to have<br />

graphics on all the time Instead of only on demand<br />

at individual locations.<br />

ACE RATING<br />

760<br />

An excellent game for beginners<br />

which will also be enjoyable to old<br />

hands looking for light relief.<br />

i i /<br />

11 Vj ^ » \<br />

1 f\ V<br />

'..always seen ed nuch colder.."<br />

36 are possible. What with options to have the<br />

text free or enclosed in a border, status line on<br />

or off. menu height etc. your preferences can<br />

be accommodated easily. It is even possible to<br />

change the on-screen colours to your taste and<br />

echo text to the printer.<br />

Graphics are small but well drawn - nothing<br />

outstanding but pleasant. More pleasant is that<br />

they only come up if you deliberately ask for<br />

them. If you aren't accessing the pictures you<br />

can play with your saved-game disk in the drive<br />

- useful in sections of the game where you are<br />

continually dying. A very handy graphic is acti-<br />

vated by another function key • it shows a blank<br />

screen except for a prompt in the top corner<br />

which implies you are actually programming.<br />

This also acts as a pause command.<br />

The parser is both friendly and flexible han-<br />

dling even complex inputs well. Multiple com-<br />

mands are generally understood - even some<br />

ambiguous ones where the program will<br />

prompt you if it gets stuck. Thus "get" on its<br />

own will furnish you with a list of available<br />

objects from which to choose.<br />

All the usual system commands such as<br />

ramsave. again, undo etc. are included togeth-<br />

er with verbose, brief and superbrief options<br />

for room descriptions. All in all the system is<br />

excellent in its handling of the game and the<br />

flexibility of display available to the player.<br />

I hope this isn't a one-off attempt by the<br />

programmers and would like to see further<br />

plots (rather more difficult ones perhaps) in the<br />

future.<br />

• Jm,,. Advanced Comouter Entertainment 90<br />

ACE NEW WORLD'ERS<br />

At last - enough space to let you have your say again. Letters this month from Andy Bright-<br />

more and David Guest. If you have something to say why not write in to me at the following<br />

address: ACE NEW WORLD'ERS. Priory Court, 30-32 Farringdon Lane, London, EC1R<br />

3AU.<br />

THERE'S MORE TO ADVENTURES...<br />

...than beautiful pictures. The main attributes that the game must have are a good game story<br />

and a well developed language. A game without graphics leaves more to the imagination and<br />

therefore the player can have different ideas about locations. With the C64 I used to buy Level<br />

9 adventures, not because they had the best graphics available for adventures on the Com-<br />

modore but because the language was<br />

well in advance of what other companies had to offer. Now on the ST with the stunning graph-<br />

ics capabilities I have started to buy adventures by Magnetic Scrolls because they have a com-<br />

bination of good graphics and an easy but detailed language. I also think that in a<br />

game where the player is a detailed assigned character (eg. Fish) then graphics actually help<br />

the flavour of the game. Lastly I think that comedy games are far better than the old serious<br />

adventures. I would much rather play Knight Ore or Guild of Thieves than any Zork game which<br />

have been exploited to the full and are getting boring and too easy to complete. Also when the<br />

Zork self-mapping system was introduced this took a lot of the playability out of the game.<br />

Couldn't they just have a GOTO feature like Knight Ore?"<br />

• Larger memory machines and more use of disks means adventures can be virtually unlimit-<br />

ed in size and complexity but this in turn means<br />

longer development and thus higher costs. Whether or not a text based adventure has graph-<br />

ics should make no difference to the text side of things but too many programmers now rely<br />

on graphics to sell a game and plot/gameplay seems to be getting lost on the way.<br />

TRY THIS RIDDLE...<br />

...What did Level 9 used to do. clubs and mags try to do, SSI still do (all the way from Califor-<br />

nia!) but US Gold never do? Answer: Reply to the "I'm stuck" letters! What a golden opportunity<br />

to get feedback from customers, build mailing lists to rival Readers Digest and help you finish<br />

their old games so you can buy their new ones and get stuck all over again. They could even<br />

discourage piracy by replying only to the registered users, a tried and tested method of pro-<br />

tecting business software. I still have my handwritten tips for Adventure Quest, penned by the<br />

author himself (Mike Austin of Level 9) on the "fly back with a clue" sheet which was enclosed<br />

in each game together with the "eternal loading guarantee" given for each tape. None of your<br />

90 day limited warranty disclaimers in those days. They even included a stamped addressed<br />

envelope to send to them for your clue. Of course the games were great but could this level<br />

(no pun intended) of customer service have something to do with their subsequent rise to fame<br />

and fortune. I struggled through each new release with their help and kept coming back for<br />

more and others must have done the same. What chance of the same treatment nowadays.<br />

And Activision/lnfocom please note, hint books costing more dollars than the game from USA<br />

addresses only is no way to do it. Bring back the human touch.<br />

• Couldn't agree more. Trouble is, mass distribution means masses of queries which cost<br />

money to answer. Perhaps the software houses could set up and finance a joint help service<br />

manned by experienced players with access to game programmers/authors. There again you<br />

NO PROBLEM<br />

DEJA VU - GETTING STARTED<br />

Get the coat and gun then find the door<br />

marked 'private' and go in. Take the bill from<br />

the desk and the key from the wallet. Use key<br />

then enter locked room and open body. Unlock<br />

the desk and get everything then go to the cel-<br />

lar. Hit the bottle on its own to open a secret<br />

passage. Go to the casino and use money in<br />

right hand machine until you win. Take lift to top<br />

floor and open wastebasket to get syringe.<br />

Take lift to bottom floor and kill the alligator! Go<br />

to the bar and unlock door to the street.<br />

UNINVITED • GETTING STARTED<br />

Get out of the car and open mailbox, wear<br />

amulet. Examine books in the library to get<br />

spell translations. Get the Spider Cider and No<br />

Ghost from the store cupboard upstairs. Take<br />

the axe from the staircase. Take the scroll from<br />

the nightstand in the bedroom and read the<br />

book. In the master bedroom wear the mask to<br />

ward off evil. Read the journal then go to the<br />

lounge and get a key from the chair which will<br />

open the cabinet in the master bedroom. Take<br />

the box then go to the downstairs hallway<br />

where opening any door will bring the skeletal<br />

belle who can be disposed of with No Ghost.<br />

LEISURE SUIT LARRY GOES<br />

LOOKING FOR LOVE IN SEVERAL<br />

WRONG PLACES<br />

The following tips should help on the cruise<br />

ship: Go to room and take fruit. Go next door<br />

and come back immediately. Return next door,<br />

open nightstand and take sewing kit. Go to bar<br />

and take dip. Go to room and change into<br />

swimsuit. Go to pool and rub sunscreen on<br />

body. Lie on chaise lounge. Enter pool and dive<br />

under and take bikini top. Go to barbers and sit<br />

down (get wig). Go to captain and pull blue


lever behind him. Go to lifeboat and jump in<br />

and wait for it to lower. Wear sunscreen, eat<br />

dip and wear wig ASAP. On the island head in<br />

to the undergrowth.<br />

MANHUNTER NEW YORK<br />

Day 1: Investigate explosion at Bellvue Hospital.<br />

Access Mad and note suspect's movements.<br />

At Bellvue, examine corpse for identity.<br />

Access Mad for more info. Go to Trinity and<br />

investigate left side of church. Go to the bar<br />

and play knives with bartender. Play video<br />

game: The game involves negotiating a maze<br />

where at several points one lands on red<br />

squares and can thus throw balls at three rows<br />

of kewpie dolls. If successful the game flashes<br />

a screen depicting a funfair. The game's packaging<br />

contains a map of the maze. Make note<br />

of the kewpie dolls which are dislodged by the<br />

squares which cannot be avoided when progressing<br />

through the maze (there are three of<br />

them). Go to ladies loo in Prospect Park and<br />

go to end cubicle. Sit and flush three times •<br />

woosh!<br />

CHAOS STRIKES BACK<br />

When using the oracle save your position as<br />

close as possible to the problem for specific<br />

help.<br />

ROS • PART ONE:-<br />

Don't worry about the knives from the wall - collect<br />

them to throw past the moving force field<br />

(careful timing needed) to operate the pressure<br />

pads. The knights behind the wooden door are<br />

easily defeated by approaching from the other<br />

side and dropping them down TWO pits - the pit<br />

on the floor below is directly under the one<br />

above. In the corridor with pit and gate stand<br />

with back to pit to see force field. Throw dagger<br />

at field to pass through gate. Upstairs<br />

remove torch from bracket to move wall. Up<br />

again, full strength fireshields • lots of them -<br />

before removing gem - then back to the closed<br />

door which should now open. Up again - turn<br />

left then keep moving forward, stepping around<br />

pit. You'll be spun so watch your compass -<br />

about turn then keep moving forward. On entering<br />

open room your final exit is in the centre of<br />

the far side. Follow the corridor to find the Diabolical<br />

Demons.<br />

NETA - PART ONE:-<br />

From the room with screamers go through<br />

door and bear left past the pit which generates<br />

hordes of red monsters. Up the stairs, fill the<br />

cells with mummies. Up again - simply keep<br />

walking straight on across the large open area.<br />

Cross the room with poison balls to gain<br />

access to the Diabolical Demons. These two<br />

routes should help you explore more of the<br />

game but there's plenty to do along the way<br />

which you can discover for yourself!<br />

DUNGEON MASTER<br />

A healthy tip for those wanting to increase their<br />

skills ready for Chaos: Wizard - if you have the<br />

firestaff use INVOKE repeatedly. Priest • keep<br />

making potions. Ninja • find as many objects as<br />

possible then throw them back and forth along<br />

a corridor. Fighter - use any weapon repeatedly<br />

• into thin air if you like. Level 13 • (knights!) -<br />

you don't need to complete this level. Once you<br />

have found the Ra key and assuming you<br />

already have two, go to level 7 and collect the<br />

winged key then the long staircase which takes<br />

you to level 14. Deal with the dragon (or<br />

dodge) then up to level 12 for the master key<br />

which is needed to access the firestaff. Then<br />

retrace your steps to level 7. Long winded<br />

maybe but it avoids over two thirds of level 12.<br />

FISH - THE JAGGED WARP<br />

Put jeans on then go south. Move rubbish then<br />

take torch. Turn on torch then go outside. At<br />

the abbey take pew, turn off torch then north<br />

twice. Drop pew then go down and move rubble.<br />

Move lid then down for cord and back to<br />

pew. Stand on pew and climb up. Tie cord to<br />

gargoyle, down then pull cord, untie cord, take<br />

gargoyle then down. Put lid in doorway then go<br />

down. Put gargoyle in hole, take chalice and<br />

look inside. Take grommet and wait for mob to<br />

attack.<br />

SPACE QUEST II<br />

Can't cross the ravine? Climb the tree - when it<br />

snaps press right cursor key to crawl across.<br />

Can't escape from the hunter's cage? Call<br />

hunter twice, throw the spore then get key and<br />

unlock door. Can't climb down the chasm? Tie<br />

rope to log then climb down. Then swing rope<br />

and jump. Little pink creatures won't open the<br />

stone door? Type 'word'. Can't find a light<br />

<strong>source</strong> in the caves of the killer squid? Hold the<br />

gem in your teeth. Can't reach the landing platform?<br />

Blow whistle in clearing to get something<br />

to clear your way. Getting fried by acid on the<br />

asteroid base? Attach plunger to barrier.<br />

BARDS TALE I<br />

Try to get a barbarian as a special monster as<br />

he does a lot of damage. Get a hobbit with a<br />

dexterity of 18 and make him a monk. He will<br />

usually get first hit. To gain experience fast,<br />

pick a team, go south and fight samurai. Go<br />

back to guild, save then reboot, reload team<br />

and repeat. Each time you'll gain 204 experience.<br />

El Cid has a horn of fire which does 40-<br />

50 damage. The Review board is the second<br />

house on Trumpet Street. High level (4) paladins<br />

and warriors get double hits. Dungeon 1<br />

is in the Scarlet bard. Develop a level 2 (level 3<br />

spells) conjuror fast!<br />

BARDS TALE II<br />

The tombs; Only have six members in your<br />

group. Join old warrior to group. Poison all but<br />

the old warrior by drinking water from the fountain.<br />

Kill toxic giant. Give torch to old warrior<br />

then put him at front of group and poison him.<br />

Then go back to entrance.<br />

BEYOND ZORK<br />

Pick up every scroll and stick/wand/stave you<br />

find. Go to the magic shop and ask the old<br />

woman about their uses. Sell Mischief and Fireworks<br />

- both useless. Sell valuable objects -<br />

tusk, crown, jewel, doubloon. To use the spells<br />

• point sticks and say scroll words.<br />

CHRONOQUEST<br />

The Chateau - 1922 AD Hall - Look lid of urn,<br />

pick up punch card. Study - Pick up oriental<br />

sphere. Hall - Use sphere on top of bannister.<br />

Landing • Look at feet of statue, get golden<br />

key, use on bureau, look at open drawer, get<br />

leather gloves, look at right hand corner of rug,<br />

get punchcard. Father's - Look under bed, get<br />

grapple and rope, look at pillows and get<br />

punchcard. Bedroom - Push drawer, look and<br />

get combination. Kitchen - look in bottom left<br />

cupboard, use combination on safe, drop combination<br />

and get lighter. Get bottle and drop<br />

wine. Hall - NE then light lighter Stairs - up,<br />

east. Chapel - Look left of photo, get candles,<br />

light candles and extinguish lighter. Look at<br />

book and get punchcard. Library - Drop photo,<br />

letter and bottle. Look mirror, push switch. Hall<br />

- Get sphere then drop it. Library - push drawer<br />

in desk, look then get fuses and drop candle.<br />

Machine • Push lever up, use fuses on fuse box,<br />

push lever down, go up, push switch, use<br />

punch card in slot.<br />

GUILD OF THIEVES<br />

How do I get out of the boat? Jump west. How<br />

do I get into the castle? Help man in the scrub.<br />

How do I bet on the rat race? Bet on the grey<br />

rat when the race is in the courtyard with note<br />

from cushion in drawing room. How do I placate<br />

the bear? Fish in the moat with a rod made<br />

from cue, cotton, needle and maggot. Put poison<br />

on the fish. Why can't I open the safe?<br />

Because it is a red herring! How do I get into<br />

the wine cellar? On the stairs, pull the pipe,<br />

open stopcock, wait then close stopcock. What<br />

do I do in the toilet? Another red herring. What<br />

do I do with the cauldron? Put an eye, heart,<br />

skin, berries and cube in it then open sachet.<br />

What can I do with the billiard balls? Open the<br />

red ball and look inside it. How do I get into the<br />

mill? Shout "Stop the mill". How do I buy the<br />

lute? With your winnings on the rat race. How<br />

do I stop the lute from breaking? Put it in the<br />

bag. How do I climb the slippery slope? Wear<br />

gloves (in temple garden)<br />

INDIANA JONES AND THE LAST<br />

CRUSADE<br />

At the university; Enter your office after talking<br />

your way through the student. Take all the junk<br />

mail then the package and open it. Leave<br />

through the window. After meeting Donovan go<br />

to Henry's house and take the painting then go<br />

to Venice. In Venice; At the restaurant look at<br />

the wine bottle then take it. Enter the library.<br />

Take the Mein Kampf in the bookshelf which is<br />

not completely filled (you'll have to search for<br />

the correct shelf). At the stained glass window<br />

look at the Grail Diary. Note the picture of the<br />

window that is drawn in the diary and the statement<br />

(first on the right etc.) Press enter and<br />

leave the area. Search the place for the metal<br />

post and then take it (the red cordon comes<br />

too). Search the library for the stained glass<br />

window that matches the one in the diary. Look<br />

at the pillar corresponding to the statement in<br />

the diary, either left or right. Using the post,<br />

open the slab represented by the inscription on<br />

the pillar. Climb in to enter the sewers.<br />

• Jm,,. Advanced Comouter Entertainment 9 1


OUT OF THE SHADOW<br />

ACE SHOWCASES CARL CROPLEY'S COMPUTER GRAPHICS...<br />

ack in 1983, Carl Cropley had a<br />

very tough decision before him:<br />

should he become a computer<br />

graphics artist or start a career<br />

as a qualified refrigeration engineer? Fortunate-<br />

ly Cropley opted for art, designing graphics for<br />

such computer games as Redhawk, Kwah,<br />

The Mystery of Arkham Manor, Brian Clough's<br />

Football Fortunes, Colossus Ten Chess and<br />

Casino Roulette. More recently he's worked on<br />

Demon's Tomb, Imperium and Hound of Shad-<br />

ow.<br />

"Before starting the graphics for any game<br />

I usually research the project - referring to<br />

library books, taking photographs and produc-<br />

ing rough sketches. In the case of Hound of<br />

Shadow, the idea to produce all the pictures in<br />

sepia tones came from a discussion I had with<br />

Chris Elliot and Richard Edwards, the creators<br />

of the game. I began to research the 1920's<br />

and visited the locations in London that Chris<br />

and Richard had specifically requested appear<br />

in the game. I then produced my initial roughs<br />

before producing the final screen versions. The<br />

16 shades of brown used to pro-<br />

duce the sepia effect gave me the<br />

scope to produce more realistic<br />

images."<br />

Cropley uses a 2Mb Amiga<br />

1000 and Electronic Arts' Deluxe<br />

Paint III and Deluxe Video III to pro-<br />

duce his graphics.<br />

"All my pictures start out as<br />

simple filled line drawings. Using<br />

the shade, blend, smooth and sten-<br />

cil functions of Deluxe Paint III, I can<br />

then add shadows, highlights and<br />

textures. One screen I'm particular-<br />

ly pleased with is 'The Reading<br />

Room Desk in the British Museum'<br />

in Hound of Shadow. The lights<br />

used in this room during the 1920's<br />

were single light bulbs rather than<br />

the more modern fluorescent strips<br />

used today. This meant I had to<br />

completely recreate the way the<br />

light would have fallen in the<br />

1920's. This, together with the per-<br />

spective in which the desks span<br />

out like spokes of a wheel, created<br />

quite a challenge to my abilities."<br />

• Jm,,. Advanced Comouter Entertainment 92<br />

Cropley is currently working<br />

on the static and animated<br />

graphics for a Dragon's Lair<br />

style game, "I'm a big fan of<br />

both Don Bluth and Chuck<br />

Jones". As for the future,<br />

Cropley believes: "artists and<br />

animators have been limited for<br />

quite a long time but with the<br />

advent of CD technology, games<br />

designers will have to become<br />

interactive storytellers - games<br />

will become more film orientat-<br />

ed".<br />

In the meantime, Cropley<br />

would be pleased to hear from<br />

anyone who needs the talents of<br />

an experienced computer graph-<br />

ics artist. Write with SAE to: Carl<br />

Cropley, 111 Squires Avenue,<br />

Bulwell. Nottingham NG6 8GL.<br />

NOW ITS YOUR CHANCE<br />

Are you a talented computer graphics artist? Do<br />

you want to give your work international exposure?<br />

Are you looking for a lucrative contract<br />

with a games software company? ACE wiB try to<br />

help you achieve these ambitions, and more...<br />

Just send examples of your work, with a brief<br />

description of yourself and how you design computer<br />

graphics, and you may just see your talents<br />

on display in a future issue of the magazine.<br />

Send to: ACE ART. Priory Court.<br />

30-32 Farringdon Lane, London EC1R 3AU.


TRICKS 'N' TACTICS<br />

THE ROUGHEST & TOUGHEST CRACKED BY ACE READERS<br />

SPACE<br />

ACE<br />

The Complete Solution<br />

Don Bluth's rather pricy, but very<br />

pretty interactive cartoon is fortunately<br />

not quite as frustrating as<br />

Dragon's Lair owing to a very useful<br />

SAVE option. This complete<br />

solution will, however, undoubtedly<br />

prove useful to those still meeting<br />

rather sticky ends. It has been<br />

compiled from the solutions sent<br />

in by David Williams of London,<br />

and Chris West of Egham, Surrey.<br />

Scene 1: solution is in the manual.<br />

Scene 2: When Dexter appears<br />

move right to avoid the first<br />

stomping arm. Once the arm goes<br />

up, move left When the third<br />

crack appears in the ground,<br />

move left. Wait for the second<br />

stomping arm to go up then move<br />

left<br />

Scene 3: When all three spaceships<br />

come close to Dexter, move<br />

down. When he reaches the rock,<br />

move up.<br />

Scene 4: When the spaceship<br />

starts heading down towards the<br />

station, move up<br />

Scene 5: When the muck monster<br />

appears, press fire.<br />

Scene 6: Wait for the arm to go<br />

down, then up, then move right,<br />

and quickly up.<br />

Scene 7: Wait for the platform to<br />

come up for the second time,<br />

then move right. When Dexter<br />

lands on the platform, move right<br />

again.<br />

Scene 8: When Dexter appears on<br />

the path move down, quickly followed<br />

by right.<br />

Scene 9: Just before Dexter<br />

reaches the corner in the path,<br />

move down, then quickly move<br />

left<br />

Scene 10: When Dexter is<br />

grabbed by the monster's tentacle,<br />

press fire.<br />

Scene 11: When the right-hand<br />

monster drops below the bridge<br />

then move up.<br />

Scene 12: As soon as the dogs<br />

pounce, move up.<br />

Scene 13: When Dexter stops running,<br />

move right.<br />

Scene 14: When Dexter stops running.<br />

move up.<br />

Scene 15: When the robots begin<br />

to move their arms quickly, move<br />

right<br />

Scene 16: When Ace approaches<br />

the corner in the corridor, move<br />

left<br />

Scene 17: When Ace reaches the<br />

centre of the floor, move left.<br />

Scene 18: When Ace is approaching<br />

the corner in the corridor,<br />

move right.<br />

Scene 19: Just before Dexter<br />

reaches the ladder, move up.<br />

Scene 20: When Borf's staff is in<br />

mid-air, press fire.<br />

Scene 21: As above<br />

Scene 22: When Ace picks up the<br />

staff, press fire. When Borf's staff<br />

is in mid-air, move left or right.<br />

Scene 23: As soon as the scene<br />

begins, press fire. When Borf<br />

begins his round house kick,<br />

move down.<br />

Scene 24: When Borf's staff is in<br />

mid-swing, press fire.<br />

Scene 25: When Borf swings his<br />

staff, move up. When he swings<br />

again, move down.<br />

Scene 26: When Borf swings,<br />

move left. When Ace is behind<br />

borf, move down.<br />

Scene 27: When Borf's goons<br />

approach, move up. When the<br />

screen changes, move left.<br />

Scene 28: When Ace is over the<br />

platform, move down.<br />

Scene 29: Just as the platform is<br />

about to hit the lava, move right.<br />

Scene 30: When you see the ray,<br />

move right<br />

Scene 31: When Ace reaches the<br />

corner of the corridor, move left.<br />

Scene 32: When Ace reaches the<br />

penultimate mirror, move right.<br />

Scene 33: When the ray hits the<br />

ground, move left, then immediately<br />

right<br />

All being well, you have now completed<br />

the game.<br />

THE DUNGEON<br />

MASTER GUIDE<br />

Part Three<br />

A guide to help you through each<br />

level of the dungeon<br />

Locations of monsters have<br />

been omitted to leave some surprise.<br />

Level One<br />

All 24 characters exist here frozen<br />

in pictures. By clicking on one the<br />

inventory will be displayed along<br />

with the option to resurrect or<br />

reincarnate.<br />

Resurrecting a character will<br />

return him/her to life exactly as<br />

before death, retaining all<br />

attributes.<br />

Reincarnating a character will<br />

return him/her to life, but without<br />

previous attributes.<br />

A few items are to be found<br />

before going to level 2.<br />

Level Two<br />

Items to be found: 3 Falchions, -2<br />

Daggers, 1 Arrow, 3 Throwing<br />

Stars, 2 Small Rocks, 1 Buckler<br />

Shield, 2 Blue Magic Boxes, 1<br />

Copper Coin, 4 Torches, 5 Flasks,<br />

2 Chests, 2 YA Potions, 1 Elven<br />

Doublet, 2 Pairs of Leather Boots,<br />

1 pair of Leather Trousers, 1 pair<br />

of Ghi Trousers, Numerous Keys.<br />

'Small details can hide great<br />

rewards' - Press button on wall<br />

for a Falchion.<br />

Two pressure pads in room<br />

with gate - step on first pad, then<br />

one step right, two forward, one<br />

left, and out.<br />

Large room with gate and 9<br />

pressure pads - forward 3 steps,<br />

back one, forward 2 steps, back<br />

1, forward and out.<br />

Pressure pad with rock laying<br />

nearby - place rock on pad to<br />

open gate.<br />

'Step inside, take a ride' -<br />

step into transporter and search<br />

• Jm,,. Advanced Comouter Entertainment 9 3


the floor.<br />

Pressure pad and trap door -<br />

place an item on the pad to close<br />

the pit.<br />

Pressure pad with writing on<br />

wall - It says nothing useful, continue.<br />

Large room with pressure pad<br />

and green button wall - Press button<br />

to open gate and step around<br />

the pad to leave.<br />

Blue transporter and open pit<br />

- Place an item on floor to close<br />

the pit and search the floor.<br />

Wooden door closes as you<br />

approach - wall says 'None shall<br />

pass' - simply chop door with a<br />

sword to get to a chest.<br />

'This fountain accepts one<br />

wish' - Put a coin in fountain to<br />

open door.<br />

Unopenable gate with sword<br />

behind - Continue around corner<br />

and throw switch on wall. Go back<br />

to find gate open and throw<br />

switch to open secret room in<br />

place you've just come from.<br />

Level Three<br />

Items to be found: sword, sabre,<br />

sling, numerous small rocks for<br />

sling, 5 arrows, wooden shield,<br />

wand, 2 bezerker helms, helmet,<br />

blue magic box, rabbit's foot, blue<br />

gem, Ra key, 2 flasks, 3 chests,<br />

mirror of dawn, compass, numerous<br />

coins, mail Aketon, suede<br />

boots, 2 leather pants, 2 leather<br />

jerkins, elven huke, 2 fine robes.<br />

On entering level 3, take 8<br />

paces forwards, button on left<br />

wall opens secret passage. A fast<br />

run is required to get through<br />

transporter.<br />

'Choose your door, choose<br />

your fate' - six cryptic rooms.<br />

One golden key to be looked for<br />

in each room.<br />

The Matrix. Enter room, 2<br />

steps right, 6 steps forward, turn<br />

left, 4 steps forwards, turn right,<br />

press button in alcove, proceed<br />

the way you were going to find a<br />

secret room.<br />

Time is of the Essence: Blue<br />

button on wall. 'Hit and Run'.<br />

Press button and quickly move 4<br />

steps left, one forwards to get<br />

through wall.<br />

Blue button and open pit -<br />

press button and turn quickly to<br />

see a transporter, throw a fairly<br />

heavy item into it to shut pit.<br />

Second blue button and pit -<br />

Press button and immediately<br />

take 2 paces back while pit is<br />

shut (This pit can be opened for<br />

your exit by a blue button further<br />

in.<br />

Creature Cavern: Fight your<br />

way through the monsters to the<br />

gold key.<br />

Chambers of the Guardian:<br />

the last of the seven rooms contains<br />

a chest. Press the blue button<br />

and a transporter moves the<br />

• Jm,,. Advanced Comouter Entertainment 94<br />

chest to another room, repeat this<br />

until a chest appears out side the<br />

last room. Use mirror of dawn to<br />

open secret room half way along<br />

corridor.<br />

The Vault: 'You must pay for<br />

your entrance' - 2 gold coins.<br />

'Cast your influence, cast your<br />

might' - ZO spell to open door,<br />

then throw an item onto pad to<br />

close pit.<br />

Take silver coin and replace it<br />

with something to keep the door<br />

open, use the silver com to open<br />

next door.<br />

Open chest and use coins to<br />

open secret room on your right,<br />

enter room and press button to<br />

open secret room back the way<br />

you came.<br />

Room of the Gem: Place an<br />

object on the pad to close pit.<br />

Blue button opens gate and also<br />

opens the pit behind you. Turn<br />

around and throw object back<br />

onto pad.<br />

Find secret button at end of<br />

passages. Press to open a secret<br />

room and retrieve blue gem. You<br />

can now return to the entrance<br />

and open the door by placing gem<br />

in slot provided.<br />

When all rooms have been<br />

completed you will have 6 gold<br />

keys, use them to leave the level.<br />

Just before the stairs, to leave the<br />

level, you will find a wooden door<br />

which can be opened by one of<br />

the gold keys. In the room are<br />

some useful objects and a button<br />

on the wall. Press the button to<br />

open a secret room a few paces<br />

back down the corridor.<br />

Level Four<br />

Items to be found: Numerous<br />

coins, axe, rapier, bow, Teo wand,<br />

hosen, leg mail, elven boots,<br />

leather pants, leather jerkin, small<br />

shield, bassinet, 2 small rocks,<br />

blue magic box, 3 flasks, water<br />

bottle, Neta position, horn of fear.<br />

'Don't let a closed door stop<br />

you' - Chop down with axe.<br />

Coin slot in wall turns on blue<br />

haze, use unknown.<br />

'Short cut' and key hole - Use<br />

gold key to turn on transporter.<br />

Step in and appear further on.<br />

'This is my prisoner, let him<br />

suffer' - Throw something to kill<br />

the prisoner, it opens your exit at<br />

the end of level.<br />

Chop closed door.<br />

Level Five<br />

Items to be found: mace. 3 poison<br />

darts, dagger, staff of claws,<br />

large shield, 2 helmets, casque 'n'<br />

coif, mail Aketon, hosen. leg mail,<br />

choker, illumulet, mirror of dawn,<br />

rabbit's foot, ekkhard cross, 4<br />

VEN potions, gem of ages, 3 blue<br />

gems, DANE potion, KU potion,<br />

chest, FUL bomb, blue magic box.<br />

The first left turn on this level<br />

takes you into a large room containing<br />

four doors, these are the<br />

treasure stores. Working anticlockwise<br />

as you enter the room:<br />

First door: This room is full of<br />

transporters. Step into this room<br />

and move in the following order:<br />

right, back, forwards, left, right,<br />

back. Keep an eye on the floor as<br />

you do this.<br />

Open pit: behind you is a lever<br />

to close pit.<br />

Second door: Smaller of two<br />

rooms. Button in wall opens door.<br />

Larger of two rooms. Buttons<br />

around wall reveal more buttons<br />

until correct combination is<br />

achieved and secret panel opens.<br />

Third door: On entering the<br />

large room, turn right and walk<br />

into corner where you will find a<br />

button. Press and walk back past<br />

the entrance to the other corner.<br />

Turn right and walk to the next<br />

corner. Turn right again and walk<br />

until you find passage on left. Forget<br />

walking straight across room<br />

as it becomes never ending.<br />

Fourth Door: There are two<br />

passages on the other side of<br />

pits, the one on the left cannot be<br />

accessed until level six. The one<br />

on the right is reached by making<br />

your way through the pits on the<br />

right. A number of attempts may<br />

be needed before the pits close in<br />

the correct order.<br />

When all rooms have been<br />

explored, return to the starting<br />

corridor a few paces down where<br />

you will find a stair case. Climb<br />

and press button to open wall to a<br />

corridor on level 4.<br />

Level Six<br />

Items to be found: Large shield,<br />

casque YT coif, mail Aketon, torso<br />

plate, mitheral Aketon, mitheral<br />

mail, torches, crossbow, 2 throwing<br />

stars, 2 vorpal blades, 3 slayers,<br />

2 green magic boxes, blue<br />

magic box, UNVEN potion, VEN<br />

potion, yew staff, water flask.<br />

'I am all, I am none' - nothing.<br />

'Hard as rocks, Blue as sky.<br />

Twinkle in a woman's eye' - Blue<br />

Gem.<br />

'I arch yet I have no back' -<br />

Bow.<br />

'A golden head yet no body' -<br />

Gold coin.<br />

Room with pit and gate that<br />

closes as you try to get to it -<br />

throw lever on right wall to turn on<br />

transporter, place an object in the<br />

transporter to open gate. Step<br />

into transporter to retrieve object,<br />

green button closes pit.<br />

'The grave of King Filius' -<br />

Press 4 buttons around wall until<br />

correct combination is found. This<br />

opens a secret panel.<br />

'The grave of King Milias' -<br />

Place a gold coin in hole in the<br />

wall to open secret room.<br />

'If you want to stay alive,<br />

you'd better turn and run' - Right<br />

hand corridor: On left wall soon<br />

after entering room is a button.<br />

Press this to open a secret room<br />

on far left. In this other room is<br />

another button which opens a<br />

room near the exit.<br />

There is also a room which<br />

opens when you step on a pressure<br />

pad and closes when you<br />

step off. No amount of weight<br />

seems to keep the door open.<br />

Left hand corridor: After<br />

passing through the gate you will<br />

find a door on the left. Nearly<br />

opposite is a metal ring set in the<br />

wall, press this to open a secret<br />

passage. Towards the end of the<br />

passage is another secret passage<br />

opened with a button on the<br />

wall.<br />

Stuck between two gates with<br />

a blue haze turning on and off -<br />

cast a spell to open the gate then<br />

take off armour to move faster<br />

and run through haze.<br />

'Test your strength' - throw an<br />

item down corridor to open a gate<br />

further on.<br />

As you travel along you will<br />

find a room on your right with a<br />

staircase leading up. This is the<br />

way to the restricted area on level<br />

5 in the pit room.


DM GUIDE<br />

Some useful additions<br />

Here are some additions to the Dungeon Master guide provided by fellow<br />

fan. Matthew Hill of Brighton, Sussex.<br />

(1) DELTA - Adds 1 to Mana<br />

(2) BOLT BLADE - is found on Level 7 (NOT 11)<br />

(3) SMALL ROCKS - are also found on Level 4<br />

(4) FUL BOMBS - are only found on Levels 7,8,9,10,11,12<br />

(5)WAND-also+1 to Mana<br />

(6) FIRESTAFF - +1 to all levels & Brandish, Spellshield. & Fireshield.<br />

FIRESTAFF + POWER GEM - +2 to all levels & Fuse<br />

FLUXCAGE & INVOKE - INVOKE produces varying strengths of fireball,<br />

poison bolt and spirit bolt (DES EW)<br />

(7) SCEPTRE OF LYFE - should be spelt LYF<br />

(8) STAFF OF MANA - should be spelt MANAR - has LIGHT spell, not<br />

Fireshield<br />

(9) DRAGONSPIT - +4 MANA not +7<br />

(10) YEW STAFF - Found on levels 8 +10, not 6 + 9<br />

(Yew Staff + Staff of Manar only have limited charge)<br />

(11) FERAL PENDANT - is called PENDANT FERAL, Level 9<br />

(12) HELLION - enhances physical skills<br />

(13) GEM OF AGES - enhances mental skills<br />

(14) EKKHARD CROSS - enhances character protection<br />

(15) JEWAL SYMBOL - should be JEWAL SYMAL which adds 15 to Anti-<br />

Magic<br />

(16) MIRROR OF DAWN - also an 'answer' to one of the riddles on Level<br />

6.<br />

(17) HORN OF FEAR - doesn't just frighten water elementals, but also<br />

worms, spiders, winged snakes, triffids, blue trolls, rust monsters,<br />

beholders, wizards, ghosts, etc. - not all monsters, however.<br />

Do not enter transporter saying<br />

'Ha Ha Ha', you will end up<br />

back on Level 5.<br />

Towards the end of the level<br />

is a passage with a lever at one<br />

end and a gate and transporter at<br />

the other. Ignore the transporter -<br />

it only takes you to an earlier part<br />

of the level. To enter the room you<br />

must throw the lever and move<br />

quickly to the gate and enter<br />

before it closes.<br />

Level Seven<br />

Items to be found: the firestaff,<br />

Bolt Blade, flamebain, crown of<br />

Nerra, the inquisitor, FUL bomb,<br />

VEN potion, sceptre of lyfe, Gem<br />

of Ages, lllumulet, Dragon spit,<br />

Boots of Speed, 2 Green Magic<br />

Boxes. 4 Flasks, Water Flask,<br />

Orange gem. Corbamite,<br />

Magnifier, Torch, Ra Key, Winged<br />

key, Turquoise Key.<br />

Although all the following<br />

information guides you through<br />

level 7, on first entering the level<br />

you can only open one gate (with<br />

a Ra Key). The other three Ra<br />

Keys and other keys must be<br />

obtained from lower levels.<br />

'The Tomb of the Fire staff' -<br />

after passing through the first 3<br />

doors that require Ra Keys, you<br />

will come across 4 rooms on the<br />

right. Only one of these can be<br />

opened with the turquoise key that<br />

you will find on this level. A lift of<br />

items to be found within these<br />

rooms was given in an earlier part<br />

of this guide.<br />

'Danger, Enter with caution' -<br />

First you will find alcoves that may<br />

prove rewarding. As you turn right<br />

along a long corridor with short<br />

passages on the right, a button<br />

will be found on the left wall (three<br />

and a half passages along), press<br />

this button to open a passage on<br />

your return journey.<br />

In the room at the end of corridor<br />

will be found a Turquoise Key<br />

under some ashes. To the left is a<br />

button that opens a passage at<br />

the end of which are some scrolls<br />

and a Ra Key.<br />

On your return to the room<br />

with the alcoves you will find a<br />

passage has opened in front of<br />

you. Enter, turn left, right, left and<br />

seven paces forwards to find a<br />

button on your left, press the button<br />

and walk back the way you<br />

came to find the winged key has<br />

been revealed. Travel down the<br />

corridor, it is a direct route to<br />

level 13. Open pan and return.<br />

Return to the 'Danger, Enter<br />

with caution' door. Opposite is<br />

another corridor at the end of<br />

which are some very useful items.<br />

Leave this corridor and open the<br />

door on your left with the Ra Key.<br />

Walk along this corridor for some<br />

distance taking many turns to find<br />

the Ra Key. Don't hang around<br />

when you find the Firestaff! You<br />

now need the Power Gem from<br />

Level 14.<br />

Ruby Key opens 'Enter with<br />

caution' door.<br />

Master Key opens door to<br />

retrieve Firestaff.<br />

Level Eight<br />

Items to be found: Delta, Rabbit's<br />

Foot, 4 FUL bombs, 2 Chests.<br />

Mac of Order, Staff of Manar, Yew<br />

Staff, Throwing star, Green Magic<br />

Box, Jewal Symbol, Torch, Copper<br />

Coin.<br />

Level 8 consists of a very<br />

large room with a number of<br />

secret passages, also numerous<br />

pits.<br />

Around the wall you will find a<br />

short corridor with a chest and<br />

two holes in the wall. The holes<br />

fire fireballs which pass through<br />

various blue hazes and travel<br />

around the room. At the start of<br />

this passage you will find a button<br />

on the wall. Press it to open a<br />

secret panel behind the blue haze<br />

on your right, press the green button<br />

behind this panel to switch off<br />

the hazes and thus stop the fireball<br />

from hitting you as you search<br />

the level. If you stand with your<br />

back to the fireball holes and walk<br />

forwards you come to the end of<br />

a wall. Step around this to the<br />

other side and take a further 10<br />

steps forwards to find a key in<br />

front of you.<br />

One of the buttons around the<br />

wall will reveal a series of passages<br />

culminating in what seems<br />

to be an endless passage. In<br />

effect you are being transported<br />

back top the start of the passage.<br />

Stand with your back to the beginning<br />

and take 26 paces forwards,<br />

then turn right and wait for a<br />

moment for a panel to open. You<br />

will find a gate behind which is a<br />

button on the left wall. Press to<br />

open a secret room.<br />

One passage you find will end<br />

in a gate (you should have a solid<br />

key on you to open it). At the end<br />

of the passage you will find a skull<br />

on the wall. Use the skeleton key<br />

that you found in the chest to<br />

open a secret panel. You will find<br />

a number of these in the levels to<br />

come. Always open them to reveal<br />

access to the master staircase<br />

which begins on Level 8 and finishes<br />

on Level 14, opening on all<br />

the levels in between.<br />

If you drop down one of the<br />

pits in the room you will find a<br />

series of corridors, search them<br />

to find another pit at the bottom<br />

of which is a Yew Staff.<br />

Well, that lot should keep you<br />

happy for some time. In the final<br />

instalment, next month, levels 9 to<br />

14 get a similar treatment.<br />

• Jm,,. Advanced Comouter Entertainment 9 5


SUPER HACK<br />

OPERATION THUNDERBOLT<br />

(AMIGA)<br />

Master hacker, Mark Lawrence<br />

of Basildon, Essex here provides<br />

some relief for Amiga owners<br />

being shot to pieces in Operation<br />

Thunderbolt. This gives you infinite<br />

'life". Type the program below<br />

in Amiga Basic and save it for<br />

future use. Now insert Operation<br />

Thunderbolt disk 1 in drive 0 and<br />

if an alert comes up click on cancel<br />

to remove it. Now run the program<br />

and after a few seconds the<br />

screen should go black. Operation<br />

Thunderbolt will now load as usual<br />

but you should have infinite 'life'.<br />

10 DIM C0DE%(255)<br />

20 FOR N = 0TO 95<br />

30 AEAD AS : A = URL l &H" •<br />

R$)<br />

40 C0DE%IN)-fl<br />

50 NEHT N<br />

60 CHEHT = HARPIR(CODE%IOI><br />

65 CRLL CHERT<br />

70 REM TYPE IN THIS EISTING<br />

AND SHOE FOR FUTURE USE.<br />

80 REM INSERT OPERRTION<br />

IHUNOERROET DISK AND RUN<br />

1HIS PROGRAM<br />

90 REM GAME SHOOLD LOHO AS<br />

USOAl 111 ITH INFINITE HUES<br />

100 DATA ?OFE. 2C 78. 0004.<br />

4ERE. EEB6. 2200, 5280. 6772<br />

110 DATA 4BFA. OOEE, 3HFC,<br />

0400, 429D, 3RC 1, 93C9, 4EAE<br />

120 DATA EEOA, 2AC0. 2A80.<br />

2B40. 0008, 5890, 4295, 4BEA<br />

I 30 DATA 0090, I ABC, 0005,<br />

3B7C, 0030, OOOA, 41 HI. 00)8<br />

140 DATA 2B48. 0006, 4IFA,<br />

0060, 7000, 7200. 43EA. 006A<br />

150 DATA 4EAE, FE44, 4A80.<br />

662A. 700C. 99CC, 6126, 7002<br />

160 DAIA 4919. 0007, 0000.<br />

61 I C, 397C, 5340. 0030, 297C<br />

170 DATA 343C, 4A69. 0032,<br />

297C, 3IC2, 73BA, 0054. 4EEC<br />

• Jm,,. Advanced Comouter Entertainment 96<br />

FUTURE<br />

WARS<br />

The Complete Solution<br />

Well, the animated puzzler from<br />

Delphine/Palace certainly seems<br />

to have got adventure addicts<br />

worldwide burning the midnight<br />

oil. We have been getting three or<br />

four calls a week, here at the<br />

ACE office, from frustrated readers<br />

anxious for help. So, to save<br />

your sanity and our ears, here is<br />

the complete solution courtesy of<br />

Phil Thompson.<br />

The Start<br />

Take bucket. Operate lift up but-<br />

ton. Operate open window. Enter<br />

room.<br />

First room<br />

Operate carpet to get key. Take<br />

plastic bag. Operate WC door to<br />

Start<br />

get red flag. Operate cupboard to<br />

get insecticide. Use bucket on<br />

sink to fill. Use bucket on centre<br />

door. Operate right hand door<br />

then exit right.<br />

Office<br />

Open desk drawer to get paper.<br />

Operate cupboard to see type-<br />

writer. Make a note of number on<br />

typewriter. Examine map. Use red<br />

flag on hole. Exit right. Examine<br />

keypad. Operate keypad entering<br />

number found on typewriter one<br />

digit at a time and exit to office<br />

after each one. After final digit go<br />

through passage.<br />

Control Room<br />

Use paper on slot. Operate green<br />

button. Operate red button and<br />

FUTURE WARS<br />

KEY<br />

Way in Way out<br />

quickly move under spotlight.<br />

Swamp<br />

Go left walking on green areas<br />

only. Use insecticide on<br />

mosquitoes. Examine ray of light<br />

to get pendant. Go left.<br />

Lake<br />

Examine tree by lake to get rope.<br />

Use rope on branch. After peas-<br />

ant goes for swim, take clothes.<br />

Go left.<br />

Castle<br />

Go round back of castle. Operate<br />

large tree to get coin. Go back to<br />

pub in front of castle. Use com to<br />

buy a drink. Listen to gossip. Go<br />

to castle.<br />

Inside Castle<br />

Listen to information then leave,<br />

taking lance from sleeping guard.<br />

Go back to large tree. Use lance<br />

to get monk's habit and put it on.<br />

Go to lake. Use plastic bag with<br />

lake. Go bak to castle and exit<br />

bottom of screen.<br />

Outside Monastery<br />

Use plastic bag on v/olf.<br />

Inside Monastery<br />

Enter door on left, leave and<br />

Stairs to be used<br />

7


enter door on right. Go to room<br />

on left. Take cup. Go middle<br />

door. Use cup on barrel. Give<br />

wine to leader. Examine him for<br />

remote control. Use remote<br />

control on cabinet. Take magnetic<br />

card. Go to wine cellar.<br />

Use remote control on cabinet.<br />

Take magnetic card. Go to wine<br />

cellar. Use remote control on<br />

top barrel. Enter secret passage.<br />

Control Room<br />

Examine glass case to get gas<br />

cannister. Use magnetic card<br />

on computer.<br />

Wastelands<br />

Take blowtorch from bottom<br />

right of first screen. Take fuses<br />

from white rubble. Go through<br />

manhole.<br />

Sewers<br />

Use blowtorch on tap to fill. Use<br />

blowtorch on monster. Go up<br />

steps.<br />

Metro<br />

Get coin from coin collection in<br />

newspaper machine. Use coin<br />

on money slot on newspaper<br />

machine. Repeat, get on metro<br />

train.<br />

Shuttleport<br />

Go down stairs. Use fuse on<br />

fuses in fuse box. Go upstairs.<br />

When recpetionist checks make-<br />

up go between arrows.<br />

Prison Cell<br />

Use metal key on grill. Use gas<br />

canister on metal grill. Use<br />

newspaper on metal grill. Exit<br />

through door.<br />

Control Room<br />

Use magnetic card on machine.<br />

Slippery slope<br />

Go to Lo-ann.<br />

Outside Spaceship<br />

Shoot any crughons in red danger<br />

boxes until crughon leader<br />

appears on flying podium.<br />

Shoot him. When Lo-ann is shot<br />

search her body twice. Use pendant<br />

on Lo-ann. Search dead<br />

crughon.<br />

Spaceship Cockpit<br />

Use magnetic card on machine<br />

near door. Operate case. Take<br />

garment. Use garment on video<br />

camera. Get in case. Operate<br />

case.<br />

Crughon Base<br />

Use invisibility pill on hero as<br />

soon as door starts to open.<br />

Leave spaceship. Hide in box<br />

on lower left of screen.<br />

Cargo Hold<br />

Operate door at far end. Follow<br />

enclosed map to computer cen-<br />

tre. Use magnetic card on con-<br />

sole. Follow map to exit. This<br />

completes the game.<br />

100 DRTH 000C, 4E75. 43FR,<br />

0032, 3340. 001C, 234C, 0020<br />

190 DOTO 42H9, 002C, 237C,<br />

0000. 0400, 0024, 337C, 0030<br />

200 OHIO 0012, 4ECE, FE38,<br />

7472, 61 63.6B64, 6973. 6B2E<br />

210 DRTH 6465, 7669. 6365,<br />

0000. 0000. 0000, 0000. 0000<br />

You can also gain infinite men by<br />

typing either WIGAN NINJA or<br />

EDOM TAEHC when you get a<br />

high score. From examining the<br />

program it appears that typing<br />

SPECCY MODE when you get a<br />

high score does something but I<br />

haven't managed to find what it<br />

does do (Switches to yukky two<br />

colour displays and tinny sound<br />

perhaps?).<br />

A TNT<br />

SURVIVAL<br />

GUIDE<br />

ZX SPECTRUM<br />

As promised last month, here is<br />

the first of our detailed run downs<br />

on how to use pokes for individual<br />

machines.<br />

If you are attempting to modify<br />

a very early Spectrum game<br />

then the chances are that you<br />

won't have to get round any tricky<br />

protection. Most of the early<br />

Spectrum titles used an auto-running<br />

BASIC program to load one<br />

or more blocks of code into memory<br />

and then execute them using<br />

a simple USR call.<br />

The best way to find out if the<br />

game is of this type is to use<br />

MERGE rather than LOAD to load<br />

the program (see your user manual<br />

for details on how to do this).<br />

This will load the program as<br />

normal, but will stop it from autorunning.<br />

All being well you can<br />

now examine the listing of the<br />

boot program. If you can't, or the<br />

computer crashes, then the program<br />

is protected and you will<br />

have to resort to other methods.<br />

If you see a single line number<br />

(possibly zero) and nothing<br />

else then the program has embedded<br />

colour codes which make it<br />

invisible. These can be edited out<br />

as normal, but if the first line has<br />

a number of 0 you will find that<br />

you are unable to bring it down for<br />

editing. This is the solution.<br />

Enter directly: PRINT PEEK<br />

23635+256*PEEK 23636. and<br />

a five figure number will appear.<br />

Make a note of it. Now enter<br />

directly: POKE n+1,1 where n is<br />

the number you noted down. If<br />

you now rexamine the listing you<br />

will see that the number of the<br />

first line has changed to 1. You<br />

should now be able to edit it as<br />

normal.<br />

You may have problems if<br />

there is already a line 1. In this<br />

case you will have to repeat the<br />

procedure, but using a number<br />

other than 1 that is not in use (But<br />

make sure you reorder the lines<br />

afterwards).<br />

To remove the colour codes<br />

move the cursor onto the partly<br />

visible line and call it down with<br />

the EDIT key. Now move the cursor<br />

slowly along the line until it<br />

disappears. At this point press<br />

DELETE once. Now repeat the<br />

process until the line becomes visible.<br />

Re-enter the line.<br />

You may have to do this with<br />

several lines to clear the whole<br />

listing. If you are using a +3 then<br />

the codes will be ingnored by the<br />

machine, but they are still there.<br />

Nov; you should have a clear<br />

listing. Find the last line in the program<br />

which loads a section of<br />

code, and the line with the first<br />

USR call. You must place any<br />

pokes you wish to employ<br />

between these points. Once you<br />

have done so, save your new loader<br />

on a seperate tape.<br />

Now all you have to do is load<br />

your adjusted loader program,<br />

replace the original program cassette<br />

wound past the original loader<br />

program, then run your new<br />

program and start the tape playing.<br />

Unfortunately most of the<br />

existing programs for the Spectrum<br />

are not so ridiculously easy<br />

to access - more on this machine<br />

next month.<br />

Jojo Cicero and Mark Hook of Caerphilly, Mid-<br />

Glamorgan have already treated Sega Master System<br />

owners to some great tips from R-Type to Spy vs. Spy<br />

II. Now they're back with some tips for Altered Beast.<br />

i) It is possible to continue in all five times. To continue<br />

the second and all later times just press both buttons<br />

but push a different diagonal direction. Some diagonals<br />

can be used more than once.<br />

ii) To destroy:-<br />

...boss 1: stay at the left of screen. Fire at him continu-<br />

ously (using fireballs). When a head is above you use the<br />

'flaming arrow' trick so you stop just outside boss body.<br />

Keep fireballing him. When another head is above you,<br />

face left and use 'flaming arrow'. Keep repeating the pro-<br />

cess.<br />

...boss 2: not much to do really, just fire at eyeball<br />

and each spore endangering you. If a number of spores<br />

are close, electrify them!<br />

...boss 3: always remain relatively<br />

close. Duck the fireball waves, shoot-<br />

ing fireballs continuously. Never once —^ ^<br />

use the 'pillar of fire trick'.<br />

...boss 4: keep at opposite side of<br />

screen. Fire a single fireball at him and LmImJ<br />

as he runs at you, jump and in mid-air ^p<br />

use the 'flaming arrow' trick to gain<br />

distance. Keep repeating, and if he ^ ^ ^ ^<br />

ever does take a life from you, fire like LJSiib<br />

hell at him while he remains invincible.<br />

More tips from the daring duo will be<br />

coming your way soon.<br />

CONSOLE<br />

• Jm,,. Advanced Comouter Entertainment 9 7


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Here's an interesting fact to slip out at one<br />

of those intimate soirees, where you are<br />

trying to impress A.N.Other with your<br />

cosmopolitan intellect and vast knowledge<br />

of world affairs - "Guess how many<br />

Walkmans were sold in America last<br />

year?"<br />

How about this then - an estimated<br />

22.5 million units, worth something<br />

just over a billion dollars over the counter. These are<br />

lean years for headset audio, however, gone are the<br />

days when the tape machine attached to the belt was<br />

de rigeur, but it does give you some idea, even in a<br />

relatively stable market, the kind of demand there is<br />

for entertainment on the move.<br />

Once Walkmans (and all the clones) became available.<br />

a whole new area of personal entertainment was<br />

opened up and going to work on the bus became<br />

slightly more bearable. Those ghetto blasters disappeared<br />

over night and - OK - so the treble leak from<br />

neighbours' cheapo headsets could be annoying, but<br />

that can always be solved by turning your own up that<br />

little bit louder....<br />

That was the revolution in portable audio, this year<br />

comes the revolution in portable video games which is<br />

going sweep across the USA like never before. I guess<br />

it's true to say that portable video gaming has been<br />

with us for years. The first time most of us ever heard<br />

of Nintendo, it was probably because we found a<br />

Game and Watch tucked away in the depths of the<br />

Christmas Stocking. And companies such as<br />

Tomytronic have been producing larger non-programmable<br />

battery operated games for, it seems like,<br />

even longer.<br />

But this is the year that every player in the 3.4 billion<br />

dollar videogame market has either got a programmable<br />

handheld in the shops or in the final<br />

stages of development. The big boys are taking this<br />

one very seriously - and you only have to look at the<br />

numbers that the Gameboy has been generating to<br />

comprehend why.<br />

From nothing to an installed base of one million<br />

units, all achieved in the last five months in 19$9» tn<br />

my book, that goes under S for Spectacular, r<br />

"We think Gameboy just showed a shreH of its<br />

potential in 1989 and we're looking forward to<br />

phenomenal sales in 1990." said Peter t/ain, Nint<br />

of America's vice-president of marketing. By that<br />

means to sell four million more by the end of<br />

year. He's unlikely to be wrong.<br />

Atari has the Lynx • technologically w* ahead of<br />

Gameboy - and reports wonderful things<br />

demand") of its test market in New York over the<br />

Christmas season, with a reported 75000 gomg out<br />

the door.<br />

But poor old Atari. For a brief moment it<br />

claim to be the world's only portable colour game<br />

tem - a fragile claim that was viciously spiked by NE<br />

previewing working model of its own handheld at the<br />

recent Las Vegas Show.<br />

The NEC handheld is colour alright, with a full<br />

400x270 pixel TV display and what's more has an<br />

instant and rapidly growing software base, as it utilises<br />

existing PC Engine/Turbo Grafix-16 software. That<br />

has to be a big plus, although there is still some work<br />

in the lab to do on the battery life of the unit which will<br />

have to be better than the present three hours in order<br />

to be a competitor.<br />

Finally, bullish from its successful Christmas with<br />

the Genesis, there are rumours of a Sega handheld hitting<br />

the streets later this year - again in colour and<br />

compatible with, fancy that, Sega Master carts. Is this<br />

a bandwagon or is this a primitive transportation<br />

device piled high with a lot of musical instruments?<br />

OK. So which one of these babies is going to win<br />

out? There are a number of factors to be taken into<br />

That<br />

John Cook reports<br />

from America where<br />

gaming on the move<br />

looks set to hammer<br />

home Nintendo's<br />

domination of the<br />

videogame market


Gator and Shanghai: a fatal Game<br />

boy combination dtrvastating your<br />

spare time!<br />

Nintendo will be spend-<br />

ing around $30 million<br />

dollars in advertising the<br />

Gameboy and other Nin-<br />

tendo products in the<br />

first half of 90. Atari's<br />

initial ad spend for the<br />

Lynx is $1 million consideration, but why don't we cut them down to<br />

Gameboy Jordon vs Bird One on One<br />

Basketball from Milton Bradley<br />

Nintendo has been<br />

smart in the type<br />

of software it is<br />

'encouraging' its<br />

licensees to produce<br />

Acclaim is a major Nintendo developer<br />

with both software and peripherals<br />

•••••nsNipaa TIME<br />

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• • • • • B I O N I Z E 052<br />

•S E FL S 0 N • • • • •<br />

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t>wt»<br />

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Who needs The Times crossword<br />

when you've got Gameboy Scrabble?<br />

Advanced Computer Entertainment<br />

three major areas for consideration. Technological<br />

sophistication, software base and price.<br />

TECHNOLOGY<br />

I suppose, first must come the Lynx which, when you<br />

first get your hands on it, is a very impressive piece of<br />

hardware. A backlit 160x102 display of 16 colours out<br />

of a 4096 palette. Cool. A 4 Meg 6502 does the house<br />

keeping, but there are custom chips in there to give<br />

hardware sprite scaling, hardware scrolling plus all the<br />

four channel hoopy sound you could eat. Fast and<br />

Loud.<br />

Joe 90 would have been happy with one of these -<br />

and this 'gosh wow' factor is the major plus of the<br />

machine. A minus factor is the power hungry screen<br />

giving a quoted six hours of battery life. That'll be Dura-<br />

cell hours, not rechargeable hours, of course. That<br />

won't get you across the Atlantic - let alone through US<br />

Immigration procedures.<br />

A strong second comes the NEC hand held. Its true<br />

TV screen has astonishing clarity at only three inches<br />

across and it's unlikely that anyone will notice the differ-<br />

ence that the 16 colours on the display only come from<br />

a 512 palette. Its 6502 may not have the super-<br />

charged aid of the Lynx's, but there's enough help for<br />

the thing to cope with wildly sprite intensive games<br />

such as Gunhed, although there is, of course, no hard-<br />

ware scaling. Big minus right now - only three hours of<br />

battery. It would be lunacy to release the thing to Joe<br />

Public like that, so expect it to at least double before<br />

you can get it in the shops.<br />

As the Sega machine is yet to be shown, any con-<br />

jecture about it is wildly speculative, but let's hope its<br />

Master System compatibility (if indeed it is) is a low end<br />

capability rather than the thing performing at max out-<br />

put.<br />

But even if it was, the Gameboy would still look<br />

lame. Mono LCD screen. A blurry 160x144 dis-<br />

play. A cut down Z80. Mmmmm. State of the<br />

technological art this isn't. But a battery<br />

life of thirty hours or so will keep you<br />

going all the way to the West Coast<br />

by plane, let you have the odd<br />

game while you're over there and<br />

see you all the way through Cus-<br />

toms and Excise back at Heathrow.<br />

On technology alone, then, it's Atari<br />

ahead by half a length, with Nintendo still<br />

at the starting game.<br />

SOFTWARE BASE<br />

No problem here - on a ratio of sophistication and<br />

availability, the NEC, when it comes out, must surely<br />

be streets ahead. There are already 20 titles out there<br />

and the same number again are due to hit the streets<br />

in the first half of this year - with familiar titles such as<br />

the 7V Sports series from Cinemaware. Most PC<br />

Engine games are impressive graphically and have<br />

great payability. In the short to medium term, the soft-<br />

ware base can only grow larger and better.<br />

Again, if the Sega machine is compatible with<br />

Master System games, it already has a great number<br />

of very solid titles to plug in and go. The quality of<br />

Master System games to broadly acknowledged to be<br />

improving - the recent release of Golden Axe being a<br />

fine example. Old technology compared to the Lynx<br />

'though.<br />

The Lynx has the original six games that were pro-<br />

grammed for it by Epyx and right now that's it. I don't<br />

suppose anyone can deny the impressive display of<br />

Blue Thunder • an AfterBurner clone - it's out perform-<br />

ing even an Amiga. But do you want to play California<br />

Games again?<br />

Atari are bullish about future software develop-<br />

ment, of course, and substance has been added to<br />

that with the announcement of a link-up with Atari<br />

Games/Tengen which should ensure a goodly supply<br />

of reasonable coin-op originals. Here and now, howev-<br />

er, there must still remain a small question mark until<br />

we see the software on the streets.<br />

Again, on by any sophistication standard, the<br />

Gameboy must limp behind. That mono screen is<br />

never going to blow you away. But unexpectedly, the<br />

quality of the software that is available for the machine<br />

cannot fail to impress. Revenge of the 'Gator, from<br />

Hal of America for instance, is a pinball simulation that<br />

has the best ball movement algorithms I've seen on<br />

any computer anywhere for the past ten years. When<br />

you find yourself tipping the Gameboy in a vain<br />

attempt to nudge the ball in the right direction, you<br />

know that someone, somewhere has done something<br />

rather clever.<br />

Nintendo has also been smart in the type of soft-<br />

LOW BUDGET HANDHELDS<br />

Game and Watches have always been with us - well...<br />

that's what it seems like anyway, but with the very<br />

rapid expansion of this programmable hand held market<br />

in the past year, a whole host of non-programmable<br />

games have appeared from unlikely<br />

<strong>source</strong>s such as Konami and Aklaim (the latter being<br />

successful NES cart publishers).<br />

And know what? They're all completely crap. Forgive<br />

the blunt approach - and God knows I'm usually<br />

the type to call a spade a manually operated terrain<br />

moving device - but these game are universally going<br />

for the low. low end of the games market and this is<br />

reflected in the price of around $19.99. Which in turn is<br />

reflected in the quality and sophistication of the<br />

games. You don't even get a watch in<br />

some of em<br />

Maybe the Tetris might be<br />

worth a look - but other than<br />

- that, take the advice of a<br />

sadly disillusioned man.<br />

Don't!


Simple handheld fun with KIT and the Knight Rider<br />

ware it is 'encouraging' its licensees to produce.<br />

Smart move number one was to bundle Tetr/s with the<br />

thing - the game most likely to appeal to the widest<br />

possible audience across the age ranges and across<br />

the sexes.<br />

Many other puzzle games are in the works, includ-<br />

ing a surprisingly playable version of Shanghai. Sure<br />

there are arcade blasters • Nemesis being an unlikely<br />

example from Konami and Classic Invaders a forehead<br />

thumpingly obvious release from Taito. But there has<br />

been a deliberate approach to pitch much of the soft-<br />

ware away from the traditional shoot'em-up brigade<br />

and towards older users. The ones that take trains and<br />

planes to work. There's only one way to describe this<br />

particular curve ball. Sneaky.<br />

The Lynx and the NEC neck and neck now, with<br />

Sega falling back and Nintendo just breaking into a<br />

brisk trot.<br />

PRICING<br />

This is where it all becomes really interesting. How<br />

much would you pay for a hand held machine? You've<br />

probably already got a computer or console, remem-<br />

ber. This is going to be your secondary device - the<br />

one you play on the way to work, in the back row of<br />

the classroom, down the canteen; whatever.<br />

Well, expect to see the Gameboy selling in the<br />

$80-90 dollar range. Sixty quid. Does that sound much<br />

to you? A nice birthday present, yes? Something you<br />

might get from a well-off granny at Christmas maybe.<br />

Carts for the things - most seem to be lining up at<br />

around $20-$25, that's cheaper than the majority of<br />

NES cartridges.<br />

The Lynx - the only other contender yet to make it<br />

into the shops. Well, you can double the price of the<br />

basic Gameboy unit - say around $180 dollars. You<br />

can pick up a Genesis or NES for that kind of money<br />

and surely puts Atari's machine well beyond the scope<br />

of the impulse buy. Software? To you. $35-$45 dollars<br />

- just a little bit more than the average Nintendo cart.<br />

Add to this the thirsty running cost in batteries and the<br />

Lynx becomes what the marketeers like to call a 'pre-<br />

mium' machine - wot you and me call 'pricey'.<br />

The NES handheld, if anything, is likely to be a lit-<br />

tle bit higher than the Lynx - but will have the added<br />

advantage of being able to be used as a TV set with<br />

the addition of a low-cost tuner which no doubt will<br />

be thrown in as part of the deal by particularly rabid<br />

retailers. Who knows about the Sega, but it can't hope<br />

to undercut the Gameboy if anything that's leaked out<br />

about its technical spec is true.<br />

The Gameboy suddenly puts on a spurt of speed<br />

and races up on the inside of the Lynx as the field<br />

approaches the Winning Post'<br />

CONCLUSION<br />

So - who wins? The NEC and Sega are bound to have<br />

an impact when they come to market, because of the<br />

large existing software bases - but here and now,<br />

Mousetrap Hotel: a wacky tacky<br />

slice of life as a mouse from MB<br />

In the cold hard<br />

reality of the market<br />

this is a one horse<br />

race...<br />

Nintendo clean up -<br />

again!<br />

He's lean. He's mean. He's amazeing!<br />

He's Kwirk - the punk tomato..<br />

Atari Lynx... the 'gosh<br />

wow' factor is the major<br />

plus of the machine<br />

The Atari Lynx: in UK stores within<br />

the next three months for £149.99<br />

doesn't the wunderkind Lynx seem to blow the techno-<br />

logical dwarfish Gameboy completely away?<br />

Well, hang on. We have forgotten one small point.<br />

Nintendo itself. Let us not forget that in the USA, Nin-<br />

tendo is now a phenomena like you would not believe.<br />

By the end of this year it will have an installed based<br />

of 26 million NES consoles in American homes. Every-<br />

one calls it, of course, the Nintendo. And the merchan-<br />

disers have not missed the opportunity to make large<br />

amounts of dosh on the back of this.<br />

There's Nintendo breakfast cereal, you can wear<br />

the shirts, coats, jeans, slippers, sit on the chairs and<br />

bedspreads, use the Nintendo crockery and realise<br />

you've been playing Tetris for the past five hours by<br />

the Nintendo clock. Even when you turn the telly on.<br />

there's a high probability you've tune into the Super<br />

Mario Bros. Show.<br />

And what does everybody outside the industry call<br />

the Gameboy. The New Nintendo. One kiddie goes up<br />

to another with this little hand held device (just the<br />

right size), says, "Have you seen the new Nintendo?" -<br />

the immediate reflex answer is, "Want One Now".<br />

Here's another thing - with an estimated $2.7 bil-<br />

lion dollars in sales generated by the Big N and its<br />

mates in '89 it isn't short of a few bob when it wants<br />

to promote a new product. There's 30 million • yes -<br />

30 million dollars being spent by Nintendo on advertis-<br />

ing alone in the first half on 1990. Not all of it is<br />

directed head-on at the Gameboy, but say "Nintendo"<br />

that often to the consumer and expect it to positively<br />

effect their buying choices even if you bring out a Nin-<br />

tendo brand of condoms.<br />

Nintendo expect to sell another four million Game-<br />

boys in 1990. Atari say they are going to sell one mil-<br />

lion Lynx machines. It's publicly announced ad budget<br />

is presently one million dollars. I know who my money<br />

is on to succeed.<br />

Sure - the colour revolution in handhelds will come<br />

- but until all the major machines have been released<br />

(all likely to be around the $200 mark) I strongly sus-<br />

pect that many prospective Lynx buyers will wait and<br />

see what the competition will offer. And while they're<br />

waiting - what could be better than just one more<br />

game of Tetr/s on the Gameboy<br />

In the cold hard reality of the market, this is a one<br />

horse race - and I'd put my shirt, jummy. Toyboy boxer<br />

shorts and anything else that came to hand, on a<br />

wager that this is the year that Nintendo clean up -<br />

again.<br />

• Jm,,. Advanced Comouter Entertainment 101


COIN-OPS<br />

BEAST BUSTING - WHO YA GONNA CALL?<br />

After all the hustle bustle of the ATE I Show last month,<br />

it's back down into the arcades - as John Cook gets<br />

through large amounts of small change and focuses on<br />

that or Silver Ball<br />

BEAST BUSTERS<br />

SNK<br />

Regular readers will know that I have a virulent<br />

dislike of the "mow-em-down" style of game<br />

that has become so popular in the last couple<br />

of years.<br />

These are electronic shooting galleries,<br />

with the player gripping a simulacrum of an<br />

automatic weapon and blowing away moustachioed<br />

loony letters, young children, nuns, etc,<br />

all in the cause of truth, justice and lower<br />

petroleum prices.<br />

Now I know it makes me sound like a bit of<br />

a wimp • but while I don't mind giving all kinds<br />

of alien being pure hell, I draw the line at pretending<br />

to kill large sprites representing real<br />

human beings.<br />

Why? Well - cop this for a powerful intellectual<br />

arguement • it's not<br />

nice. Shooting aliens is creating<br />

a fantasy world to<br />

have fun in - putting realistic<br />

human beings in that world<br />

and then killing the odd hundred,<br />

is starting to impinge<br />

on the real world in a rather<br />

disturbing manner.<br />

So, as far as I'm concerned,<br />

you can trash Op<br />

Wolf, Mechanised Attack,<br />

Op Thunderbolt and Line of<br />

Fire but I think you could<br />

save Beastbusters if you<br />

really wanted to.<br />

Beastbusters is the latest<br />

mow-em-down from<br />

SNK and has all the<br />

• Jm,,. Advanced Comouter Entertainment 102<br />

pharaoh we have come to know and love.<br />

Guns - three of 'em. Things to massacre by<br />

the score. But ifs the theme that saves<br />

Beastbusters from a sorry fate - it's slockhorror,<br />

straight out of the Evil Dead.<br />

The theme of the thing has you (plus two<br />

others if you like) entering a town where<br />

something has gone very wrong - it's full of<br />

zombies, werewolves and nasty squidgy<br />

things. Imagine Southend High street on a<br />

Saturday afternoon. And you get to blow<br />

them all away - but do they lie down and<br />

stay dead? Nope!<br />

Apart from that, it's a bit conventional - you<br />

shoot special power-ups for more ammo,<br />

grenades, napalm, etc - but the novel theme<br />

and the 'tasteful' graphics bring it through.<br />

Having played it through to the end • and it<br />

look like SNK are planning a follow-up by the<br />

way • I can tell you that the surprises keep<br />

coming all the way through to the final screens,<br />

although you'd have to be phenomenally good,<br />

or spend a lot of dosh, to reach them.<br />

It's not trying to make you feel like Rambo<br />

and all the time it's obvious it's just a game.<br />

Splatterhouse meets Op Wolf - give it a try.<br />

Incidently -1 played Line of Fire to the end<br />

in the same session...! won't waste space<br />

describing it...suffice to say it was technically<br />

superb...but as a game, a load of rubbish. OK?<br />

SHADOW<br />

DANCER<br />

SEGA<br />

What do you get when you cross One Man and<br />

his Dog with Shinobi? Shadow Dancer, thafs<br />

what, where. "The young Ninja battles together<br />

with his faithful pet dog."<br />

These terrorists have set time bombs all<br />

over the city and you have to • excuse me a<br />

moment...get down Shep... you have to deactivate<br />

them.<br />

OK, so it's a jumpy, jumpy, kicky, kicky<br />

clone with a novel twist, but it is very playable<br />

and quite challenging. Shep follows you around<br />

and when you crouch down and press both the<br />

jump and fire buttons at the same time, he<br />

leaps forward and starts gnawing at the throat<br />

of your nearest opponent.<br />

At this point you have to leap up and give<br />

some help, 'coz left to his own devices, Shep<br />

might get hit • where upon he shrinks to the<br />

size of a poodle.<br />

He does get back to his full size after a bit,<br />

but all he'll do in this state is "Siiiuttttttt". As in


Shinobi, you can throw Shukren around are<br />

have a Ninja Magic smart bomb that kills all<br />

known terrorists dead.<br />

Hardly breath-takingly original, but an effort<br />

that'll probably appeal to Shinobi fans and dog<br />

lovers everywhere.<br />

FINAL<br />

FIGHT<br />

CAPCOM<br />

What on earth does Capcom think it's doing<br />

with the super-fab CP System board? The<br />

release before last was UN Squadron - a banal<br />

horizontal scroller. Yawn. And now, we are<br />

offered Final Fight • a beat-em-up.<br />

OK, so the sprites are big, but does the<br />

world seriously need another one of these?<br />

Capcom are definitely suffering from a distinct<br />

lack of imagination, despite the fact that they<br />

have the hardware to out-perform almost every<br />

other system in the arcades.<br />

More, faster and prettier is not always better,<br />

boys. Anyone with some startlingfy original<br />

game ideas • send them in to us and we'll pass<br />

them on to Capcom. They need 'em!<br />

AMERI<br />

DARTS<br />

AMERI CORP<br />

There have been a fair few darts games on<br />

home formats, but I can't think of one on coinop<br />

• until now. And y'know, it's quite a laff.<br />

First you have to choose a type of game,<br />

traditional 301 and cricket, plus some hi-tech<br />

ones where you have to hit flashing sections of<br />

the board within a time limit.<br />

You then use a trackball to give force and<br />

direction to the throw and press the fire button<br />

for the precise to 'let go' of the dart.<br />

THE SILVER BALL<br />

Hove pinball. I love vids too, but there is something<br />

altogether more sophisticated about<br />

leaning on a pintable, trapping the ball on a<br />

flipper, surveying the admiring crowds of<br />

underlings, then nonchalantly taking the jackpot<br />

with a single well placed shot.<br />

The skills involved are slightly different to<br />

those used by vid junkies and the concentration<br />

needed to play well, produces a slightly<br />

different effect • less intense, slightly more<br />

refined. Ring any bells with anybody?<br />

In the US, where the coin-op business is<br />

worth about six billion dollars (compared to<br />

the five billion generated by the movie business),<br />

almost half of that is generated by pinball.<br />

In France, you can't walk into a cafe without<br />

bumping into a pinball table - and playing<br />

off the Champs Elysee, with a double expresso<br />

on one side and a cognac on the other<br />

must surely be one of life's more perfect<br />

moments.<br />

In the UK, you are lucky if an arcade has<br />

a single table...luckier if it's in full working<br />

order. Why? Well....it's the Law. Very early pinball<br />

tables in the 30's - this was in the pre-flipper<br />

days, when the game was a variant of<br />

bagatelle - there were payout machines where<br />

you could bet where the ball would land. This<br />

resulted in the banning of almost all pinballs,<br />

Score is automatic, of course • although<br />

that is unlikely to stop some people chalking up<br />

on the side of the cabinet. I bet.<br />

The control system does take a bit of getting<br />

used to, but after a while you can control<br />

the flight of the dart very well and it becomes a<br />

lot of fun.<br />

I expect this will find its way into a fair number<br />

of pubs - yippee for that, particularly if it<br />

gets rid of all those appalling Nintendo Play-<br />

Choice 10's.<br />

despite most were for amusement only.<br />

Modern games don't pay-out. of course,<br />

but you can win more than your initial (only in<br />

credits), so that pinball is firmly classified as a<br />

game of chance.<br />

This means you have to have a gaming<br />

licence to operate one and also limits the<br />

ways that the distributors can sell tables to<br />

the arcade operators.<br />

Despite all these problems, there seems<br />

to be a growing interest in pinball - largely<br />

because of a massive increase in the complexity<br />

of the hardware that runs the tables.<br />

Large amounts of flashing lights and<br />

Megabytes of digitised sound are now the<br />

order of the day. More about the mechanics<br />

of these new age tables in later issues - but<br />

why not rush off and try one of these newer<br />

efforts in the meantime.<br />

Bally had a big hit last Fall with a table<br />

based on the Elvira character - an easy to<br />

understand table with well defined goals, such<br />

as multiple ramp shots.<br />

It's latest. Mousin' Around, is far more<br />

complex in design - although it's still a good<br />

bash. My favourite manufacturer, however, is<br />

still Williams. This company has been producing<br />

great table for a long, long time • with<br />

classics such as Cyclone, Comet, Taxi...but<br />

they've gone back to a simpler playfield with<br />

Bad Cats.<br />

Particularly good for the first-timer, if<br />

you've not played pinball for some time, try<br />

going back and giving this one a go. And<br />

don't worry • it won't make you deaf, dumb or<br />

blind.<br />

• Jm,,. Advanced Comouter Entertainment 103


zine of the decade is about to take-off<br />

The complete guide to entertainment for the IBM PC<br />

and compatibles.<br />

FIRST ISSUE FEATURES INCLU<br />

FLIGHTS OF FANCY<br />

We round up the<br />

latest in simulations


Roland CF-IO and CN-20: turn your simple<br />

music programs into state-of-the-art with these<br />

specially designed Roland computer mi* and<br />

edit modules<br />

110 sample player and come in families of<br />

instruments: pipe organs and harpsichords,<br />

Latin percussion, orchestral strings, orchestral<br />

wind, etc.<br />

EFFECTS<br />

Contained on the LA side of the tracks is the<br />

rhythm section which incorporates 30 percus-<br />

sion sounds and an entertaining 33 sound<br />

effects. The latter cover a wide range from the<br />

sound of car crashes, punches being thrown,<br />

footsteps, thunder, screams, trains, jets,<br />

water, sea, etc. The drum sounds aren't too<br />

bad either.<br />

The CM-64 also has two built-in digital<br />

reverb units which are preset on some voices.<br />

Each of the two sections has its own reverb<br />

unit, which are quite wide ranging with various<br />

room sizes and depths of effect. Unfortunately<br />

you will need programming software in order to<br />

use them. There are no easy commands to set<br />

them up, streams of system exclusive data are<br />

needed - that's the heavy end of the MIDI code<br />

which needs handshaking routines and check<br />

sum data to even get a response, and you will<br />

need two entirely separate routines for each<br />

reverb unit.<br />

SOUNDS GOOD<br />

The range of sounds on offer is excellent. The<br />

LA sounds are quite good at impersonating<br />

instruments, though my own preference is to<br />

use them for the more synthesizer type of voic-<br />

es: lead solo, bass or general background. For<br />

realism the PCM department takes an awful lot<br />

of beating. It is also considerably quieter than<br />

the LA section which has a fair suspicion of<br />

hiss about the sounds on close inspection. I<br />

would go for the pianos, choirs and large bass<br />

department without any hesitation.<br />

Although the CM-64 is quite expensive, I<br />

doubt whether you could have 14 channels of<br />

sound and one percussion channel plus reverb<br />

for less money.<br />

FM MELODY MAKER<br />

FROM HYBRID ARTS<br />

£69.95<br />

For less than one tenth of the outlay required<br />

for the CM-64 tone module, ST owners can pur-<br />

chase the FM Melody Maker. Comprising of a<br />

plug-in cartridgesand controlling software, the<br />

package does a surprising amount for your<br />

money. First of all you have a set of 78 Fre-<br />

quency Modulated sounds to go at output in<br />

stereo - well pseudo stereo. FM, by the way,<br />

was the method of syntheses spawned by<br />

Yamaha. Secondly, you can write you own<br />

songs in step-time and have them accompa-<br />

nied in no less than 16 styles. Thirdly, you have<br />

a drum programmer which supports MIDI, and<br />

finally there is a real-time sequencer. Its devel-<br />

opment company, Richard Watts Associates,<br />

were responsible for the very successful bolt-<br />

on FM 'Sound Expander' for the C64 a few<br />

light-years ago.<br />

SEQUENCER<br />

On booting up the program you are presented<br />

with the step-time sequencer. As the name<br />

implies, step-time sequencing is the process<br />

where notes are inserted individually - rather in<br />

the manner of a typewriter. All notes are insert-<br />

ed by selecting the correct note value from the<br />

lower part of the screen and inserting in the<br />

single stave in the upper half of the screen.<br />

This could be a slight problem if you don't hap-<br />

pen to read music. On the other hand you<br />

couid always copy the music from one of the<br />

many books available in any music store. To<br />

help you position the note, the name of the<br />

note is displayed above and below the stave as<br />

you move it about. On clicking it into place it<br />

will sound and it has a range of four octaves<br />

you can choose from. You can perform the<br />

same trick for rests also. The spacing of the<br />

notes is automatically worked out for you and<br />

notes can be tied, although there is no option<br />

for joining the tails of notes - 'beaming' as it is<br />

known in the notation business. I found that you<br />

could fool the notation scoring a little without<br />

too much effort though. Bum notes can be con-<br />

demned to the trashcan and you can scroll<br />

back and forth through the music either by<br />

using the scroll bars on screen or the left and<br />

right cursor buttons. Most of the mouse fea-<br />

tures of Melody Maker are duplicated on the<br />

QWERTY keys.<br />

The clever part of this section comes when<br />

you add the chords. If you are copying from a<br />

score this should present few problems as the<br />

Hybrid Arts<br />

01 444 9126<br />

Kawai<br />

0202 296629<br />

Roland<br />

01 568 4578<br />

range of chords offered is quite wide from the<br />

simple straightforward chords to the outer lim-<br />

its of diminished sevenths and augmented<br />

chords. Wherever you want the chord to sound<br />

you simply click and it appears above the note<br />

on the stave in shorthand form: e.g. AM7. The<br />

reason for this is that Melody Maker has the<br />

ability to accompany your ditties in any one of<br />

sixteen styles - rather like a single keyboard.<br />

Having entered your song - complete with<br />

repeat sections, number of beats per bar and<br />

repeat sections - you can then play the whole<br />

work back and the accompaniment will chug<br />

merrily along with you in the style you have<br />

chosen, inserting drum breaks every eight and<br />

sixteenth bars for you. Even better is its ability<br />

to let you mix the relative volumes - but you<br />

can also change the four voices. Click on the<br />

mixer icon and not only can you alter their rela-<br />

tive volumes but you can also change the voic-<br />

es. You can assign MIDI channels to the voices<br />

used and select velocity sensing. This I found<br />

to be of great advantage as I found that the FM<br />

drums were lacking in depth. If you have a<br />

synth or tone module lying around then plug it<br />

in. and expand on the sound already wacking<br />

out of the speakers.<br />

OTHER SECTIONS<br />

The other parts of the program are sadly not<br />

integrated with the main part. The drum<br />

machine has an excellent grid display that lets<br />

you set up to 20 patterns with ease, using not<br />

only the internal drums but also several extra<br />

MIDI drum voices to which you assign both<br />

channel and note number to get the correct<br />

drum voice. You set the patterns up. then flip<br />

screen pages to find the song page which lets<br />

you sequence the patterns in any order you<br />

like. Up to thirty of the patterns can be<br />

sequenced. It is one of the easiest MIDI drum<br />

programmers I've seen.<br />

Option number two is a one-track, real-time<br />

MIDI recorder with a metronome click option, a<br />

selection of number of beats to the bar and the<br />

number of bars count-in. Really it is more like a<br />

jotter than a sequencer. You can't edit anything<br />

or overdub although you can save and reload<br />

your scribblings. But it works!<br />

Option number three turns the hardware<br />

into a nine-voice expander via any external MIDI<br />

keyboard. Each voice can be allocated a sepa-<br />

rate MIDI channel and there is provision to have<br />

only six pitched voices plus five drum sounds.<br />

You can beef up the sound considerably thanks<br />

to the page which lets you detune the voices<br />

and offset them up to two octaves up or down.<br />

It has a MIDI thru option as well and the sounds<br />

can respond to velocity. No recording possible<br />

here but as an expander it works too!<br />

VERDICT<br />

Although it only uses two operators (an FM<br />

term) to create sounds, the variety and clarity<br />

of them is very good and due to the ability of<br />

the internal chip to change one of the opera-<br />

tors wave forms to give greater tonal expan-<br />

sion. There is room to improve on the program<br />

but it represents excellent value for money. It is<br />

a pity that its facilities are not integrated: the<br />

various components cannot load into one<br />

another. FM Melody Maker is fun - it converts<br />

your ST into a low budget single keyboard. It is<br />

very easy to use, and the on screen help pages<br />

(in three languages) are most welcome. As an<br />

easy-to-use starter music package, FM Melody<br />

Maker has very few rivals.<br />

• Jm,,. Advanced Comouter Entertainment 1 0 5


DIY MUSIC STUDIO<br />

HOW WOULD YOU LIKE TO SET UP A COMPLETE SOUND FACTORY AT HOME? JON BATES EXPLAINS HOW.<br />

Music companies are now selling tone modules<br />

for home consumption. These keyboard-less<br />

synthesizers - capable of producing many<br />

sounds simultaneously - were previously the<br />

domain of the professional studio or serious<br />

gigging musicians with lucre to spare. Now<br />

they are coming down in price and appearing in<br />

nice neat stand-alone boxes with rubber feet to<br />

fit on your best bit of Chippendale or MFI.<br />

KAWAI PHM<br />

£299<br />

Top of the list for value has to be the brand<br />

new tone module from Kawai, who have been<br />

very successful in the synthesizer world with<br />

their 'K' series of keyboards and modules.<br />

From this they created a series of dinky little<br />

fixed sound keyboards - the 'PH' range. They<br />

look a bit of a joke - sort of plastic and remi-<br />

niscent of a Sooty organ. The modular version<br />

has 200 sounds on board and at least 70% of<br />

them are absolutely cracking. They can sound<br />

like real instruments - check out the acoustic<br />

guitar harmonics - or like the fattest synth<br />

imaginable and there are enough "spacey'<br />

sounds to do the soundtrack for 'Startrek VII'.<br />

SOUND AND RHYTHM<br />

Not only do you get the sounds but you also<br />

get 30 built-in rhythms complete with fill-ins and<br />

introductions. The percussion sounds can also<br />

A mighty baby, the Kawai Phm is smalt in<br />

dimensions and short on buttons but has more<br />

fhan enough sounds and features<br />

be accessed on MIDI channel 10 as indepen-<br />

dent instruments, and if this is not enough for<br />

you there are additional percussion instruments<br />

as part of the 200 sounds on board. These are<br />

sensibly arranged so that by picking one of the<br />

preset percussion sounds you will have a two<br />

or three split across the keyboard. To make<br />

sure of complete MIDI compatibility the<br />

rhythms can be synchronised to either internal<br />

or external clock pulse. It would have been nice<br />

to have the nifty patterns output in MIDI notes<br />

as well.<br />

Like all tone modules it has multiple func-<br />

tion buttons on the front panel - via these you<br />

can set up the instrument to your require-<br />

ments. At its most basic level you simply plug<br />

a MIDI keyboard/synth into it - making sure<br />

that the MIDI channels match on both pieces of<br />

equipment - and play away. The Phm outputs<br />

in stereo or mono from the guitar jack sockets<br />

on the back, and the overall volume is con-<br />

trolled from the fader on the front. Perhaps a<br />

headphone socket on the front might have<br />

been a useful - as would a MIDI data light. The<br />

latter flashes any time any MIDI data is<br />

received by the instrument - very useful when<br />

working out why on earth your equipment is<br />

failing to work. Under the LCD display are the<br />

increment buttons to take you through all the<br />

sounds one by one and the Phm comes with a<br />

handy plastic card with a sound list on one side<br />

and the basic set-ups and percussion notes on<br />

the other.<br />

MIDI<br />

The internal MIDI functions are most compre-<br />

hensive: separate receive and transmit chan-<br />

nels. program changes, velocity and after-<br />

touch sensing, pitch bend, modulation, volume,<br />

sustain pedal. All these are separately switch-<br />

able from the front panel. Needless to say you<br />

can also transpose, fine tune, and alter the<br />

rhythm speed. If you are running the module<br />

with a sequencer on your computer you will<br />

doubtless want to access sounds on separate<br />

channels. This too is possible as the Phm is<br />

also a multhtimbral instrument capable of play-<br />

ing up to four sounds plus the percussion parts<br />

simultaneously. To help you set this up there<br />

are 30 'Forms' contained on an internal table.<br />

These set up the instrument in a variety of<br />

ways. You can't deviate from the preset forms,<br />

but they are pretty comprehensive. The forms<br />

include various dual settings, with two voices<br />

spread over the whole keyboard, and have sev-<br />

eral preset detunings and transpositions to var-<br />

ious split options. The latter will allow you to<br />

have several varieties of sound split into areas<br />

of the keyboard and sometimes overlapping.<br />

There are three presets for use with<br />

sequencers and even an optional chord facility<br />

where a chord is played under each note<br />

depressed. When used with sequencers there<br />

is even the possibility to change part of the<br />

preset sound and call up other preset combina-<br />

tions of sounds whilst the sequence is running.<br />

MIXING IT DIGITALLY<br />

As well as producing sound modules specifically<br />

designed for computers, Roland have taken two more<br />

steps down the road for computer based musicians. Both<br />

products are a way of 'souping up" a more basic<br />

sequencer with tangible hardware without having to learn<br />

a new system. The CF-10 is the digital equivalent of a<br />

mixing desk, and is a 'hands-on' MOI mixer that will run<br />

up to 10 MOI channels. As the sequencing software<br />

plays back your music you can mix it. altering the relative<br />

volumes via MIDI and also set the panning left and right.<br />

When used with a sequencer that allows real-bme recording<br />

of tins information (which will mean most sequencers)<br />

the effect wi be of an automated mix down<br />

When added to simple sequencers the CN-20 will let<br />

you e


THE ACE UPGRADE GUIDE 108<br />

At last: a complete, highly detailed guide to the<br />

specifications of all the commonly available com-<br />

puters. This is the place to look for information on<br />

everything from disk drive reliability to games soft-<br />

ware prospects. And consoles are listed too...<br />

THE ACE STOCKMARKET 116<br />

Which games are heading for the top of the charts<br />

this month? And don't forget - these are the only<br />

charts that aren't based on hyped-up sales,<br />

they're based on a thorough market survey of the<br />

opinions of games reviewers throughout the coun-<br />

try.<br />

GAMES YOU'VE GOT TO HAVE 121<br />

The ACE guide to the games you just have to buy<br />

includes simulations, puzzles games, arcade<br />

action and more - everything for the discerning<br />

reader who wants to build up a collection of defini-<br />

tive titles..<br />

ACE READERS PAGES 135<br />

Small ads for ACE Readers who want to do big<br />

business.<br />

COMPO RESULTS 136<br />

Did you win a Nintendo Gameboy, or a Deluxe<br />

Entertainment System, or have you got your paws<br />

on some great free games? Find out here...<br />

THE ACE PRIZE PUZZLE 134<br />

Get your brain in gear and win yourself some<br />

cash.<br />

THE ACE PRIZE CROSSWORD 114<br />

Cryptic clues, anagrammatic hints, and a prize to<br />

boot.<br />

THE ACE DIARY 130<br />

All the events you need to know about in the com-<br />

ing month...and some you don't.<br />

ACE DEALS 128<br />

Free posters, special offers, and hot promotions.<br />

Find out who in your area is giving away the<br />

goodies...


1 O 8 P I N K P A G E S<br />

HERE IT IS: A COMPLETE, DETAILED GUIDE TO ALL THE MAJOR MACHINES AND CONSOLES CURRENTLY AVAILABLE IN<br />

THE SHOPS. YOU CAN COMPARE PRICES, POWER, AND POTENTIAL FOR EACH MACHINE, TOGETHER WITH THE GAMES<br />

SOFTWARE POSSIBILITIES AND PROSPECTS. WHETHER YOU'RE A MUSICIAN, A GRAPHIC ARTIST OR A PROLIFIC AUTHOR<br />

- WHATEVER YOU NEED A MACHINE FOR, THIS IS THE PLACE TO START.<br />

Here it is: the one and only hard-<br />

ware guide to give you COM-<br />

PLETE details on ALL the<br />

machines you're likely to be looking out<br />

for in the shops. Not only do we grve you<br />

essential information on hardware, but<br />

we've also included equally vital informa-<br />

tion on software prospects for each<br />

machine - so you don't have to worry<br />

about buying a machine that will never<br />

have any games to play on it.<br />

ACORN ARCHIMEDES<br />

Models: Archimedes 310. 3000. 410<br />

420, 440<br />

Package: keyboard, mouse and<br />

drive: keyboard mouse and drive<br />

plus monitor (colour or mono)<br />

Memory: 3000 512K; 310 1Mb;<br />

410 1Mb; 420 2Mb; 4404Mb<br />

Processor: Acorn ARM<br />

RRP: Prices range from £668.85 for<br />

A3000 alone to £2645 for<br />

A440 with colour monitor<br />

Contact: Acorn 0223 245200<br />

Still ibe cutting edge ol microtechnology.<br />

Acorn's ARM is about the fastest thir>g this<br />

skJe ol a Cray. This very exciting machine -<br />

although gathering admirers since the introduction<br />

of the A3000 - still lacks a good software<br />

base and $ best left to ihe enthusiast.<br />

GRAPHICS AND SOUND<br />

Resolution: 320 x 256 or 640 x 256<br />

with normal monitors.<br />

640 x 512 available<br />

with multi sync monitors.<br />

Palette: 4096<br />

Colours: From mono up to 256 (320<br />

x256) or 16(640 x 512).<br />

TV: No<br />

Monitor Output: Mono composite video;<br />

colour RGB » sync.<br />

Monitor Supplied: Depends on package.<br />

Monitor Options: Acorn dedicated 14 »ich<br />

medium res.colour; 12 inch high res<br />

mono; Multi-sync colour.<br />

Sprites: 1<br />

Speed: Bistering<br />

SOUND<br />

Speaker Quality: Good<br />

MIDI:<br />

Stereo Output:<br />

Performance:<br />

With extra hardware.<br />

Yes<br />

16 channels (8 stereo pairs);<br />

6 octaves. 1 internal speaker.<br />

HARD FACTS - SOFT SELL<br />

Disk format: 3.5 mch • 8COK<br />

Disk Pricc: From £1.20 upwards.<br />

Disk Performance: Good and last.<br />

Keyboard: 103 keys with programmable<br />

autorepeat. Early keyboards<br />

have a cheap feel gwen the<br />

quality of themachine.<br />

Joystick/Mouse: 3 button mouse;<br />

Interfaces:<br />

no support for joysticks.<br />

25 pin D parallel: 9 pin mouse; 3.5mmstereo<br />

headphone jack; 64 way din; 41612 expansion<br />

port: IEC 320 video outlet; I/O interlace.<br />

SOmVAffL<br />

Existing Software Base: Still my limited.<br />

Some games avarfable most software is<br />

for productivity and business.<br />

Current Releases: Spb above.<br />

Games: Most famous are Zarch (Virus)<br />

and Conqueror.<br />

Graphics: Potential is enormous.<br />

Sane excellent packages avalable<br />

Music: Like graphics, but developers<br />

remain shy.<br />

Prospects: Limited Even the cheaper models<br />

find it tough competing with S Is and Amigas. Disk Format: 3 inch 180Kflippable.<br />

Software Loading: Very reliable.<br />

BUYLINES<br />

Best Buy Price: As RRP<br />

Second Hand: Sti scarce,<br />

some 305 and 310s starting to appear but<br />

expect to pay for them<br />

Maintenance: One year'sguarantee.<br />

Return faulty machines to dealer.<br />

AMSTRAD CPC6128<br />

Package: Keyboard with built-in<br />

disk drive and dedicated colour monitor.<br />

Memory: 128K<br />

Processor: Zilog Z80B<br />

Recommended Retail Price: £399<br />

Contact: Amstrad 0277 228888<br />

Amstrad's CPC6128 evolved from the compa<br />

ny's fast excursion into home computers - the<br />

CPC64. Although it proved to bo a very popular<br />

machine at the time, the dedicated monitor<br />

caused problems for people wishing to<br />

upgrade to colour This last incarnation sees<br />

ihe monochrome display dropped, twice as<br />

much memory and a disk drive. Nevertheless,<br />

at th«s price level an ST orAmiga is probably a<br />

better bet for gamospiayers.<br />

GRAPHICS AND SOUND<br />

Resolution: 160 x 200: 320 x200;<br />

640 x 200<br />

Palette: 27<br />

Colours: 16. 4 or 2 depending<br />

on resolution.<br />

TV: No<br />

Monitor Output: RGB<br />

Monitor Supplied: Yes<br />

Monitor Options: Dedicated monitor is<br />

supplied.<br />

Sprites: None<br />

Speed: Average<br />

SOUND<br />

Speaker Quality: Fair<br />

MIDI: No<br />

Stereo Output: Yes<br />

Performance: 3 channel stereo<br />

sound is reasonable but nothing special<br />

by current standards.<br />

HARD FACTS - SOFT SELL<br />

Disk Price: £2.50 £3.00<br />

Disk Performance: Reliable<br />

Keyboard: 74 raised plastic keys<br />

with audible tactile feedback. Separate cursor<br />

cluster and redefinable numeric keypad. Very<br />

good (or word processing etc.<br />

Joystick/Mouse: Standard 9 pin D type;<br />

mouse drivers available from third parties.<br />

Ports: Edge connector takes<br />

RS232 interface and Centronics parallel printer;<br />

sockets for disk dnve, cassette and joystick;<br />

RBG output supphoscustom monitor.<br />

SOFTWARE<br />

Existing Software Base: Good<br />

considering the age of the machine.<br />

Current Releases: Most major titles<br />

appearing on 8 bit are converted.<br />

Games: Genera»y good, but some<br />

games run slower than other machines due to a<br />

more complex screen. Adventures OK. Runs<br />

existing Infocom CP/M based adventures (if you<br />

can still get fookl of themi<br />

Graphics: A good selection of titles j<br />

Music: Reasonable, but poor when<br />

compared to C64 '<br />

Prospects: Uncertain, as with al ,<br />

8-brt formats. Further weakened by lack of US I<br />

user base: a <strong>source</strong> of titles that currently sn> j<br />

port the C64. j<br />

Software Loading: Tape is quick and j<br />

BUYLINES<br />

reliable; disk is last arid secure.<br />

Bost Buy Price: Shop around - I<br />

targe chainsoften offer good value but watch out j<br />

for after sales service, j<br />

Second Hand Availability: Very good, j<br />

Plenty in the classified ads. Beware paying tco<br />

much for the cassette based or monochrome j<br />

versions.<br />

Maintenance: One year's guarantee.<br />

Faulty machinesreturn to dealer.<br />

AMSTRAD PCW<br />

Models: 8256;<br />

8512:9512<br />

Package: 8256 - keyboard, monitor<br />

with built-in single diskdrive and dot-matr«<br />

printer. Locoscript word processor.<br />

CP/Moperating system, Dr Logo; 8512 -<br />

as above with second (dualdensity) disk<br />

drive; 9512 • restyled keyboard, monitor<br />

with singledisk drive, daisy wheel printer,<br />

Locoscript 2 wordprocessor.<br />

Memory: 8256 256K; 8512 512K;<br />

9512 512K<br />

Processor: Zilog Z80<br />

Recommended Retail Price:<br />

PCW8256 £343.85; PCW8512£458.85;<br />

PCW 9512 £573.85<br />

Contact: Amstrad 0277228888<br />

The PCW was designed purely as a word processor<br />

and not a general purpose machine<br />

although the CP.M operating system gave it a<br />

vast - if outdated software base. A great deal<br />

of third party software was produced as saies<br />

rocketed It is not suitable for games although<br />

some do exist.<br />

GRAPHICS AND SOUND<br />

Resolution: 720 x 256<br />

Colours: 8256 &8512 green and black: 9512


wtiite and black<br />

TV: No<br />

Monitor Output: Monochrome only giving 90<br />

columns on the dedicateddisplay.<br />

Monitor Supplied: Yes<br />

Monitor Options: None<br />

Sprites: None<br />

Speed: Sic// but adequate lor what it<br />

SOUND<br />

wasdesigned to do.<br />

Speaker Quality: Dreadful<br />

MIDI: Extrahardware available.<br />

Stereo Output: No<br />

Performance: Beeps only, although some<br />

monies are available to improve matters.<br />

HARD FACTS - SOFT SELL<br />

Disk Format: 3 inch -173K fhppable on8256<br />

720K second drive and 9512<br />

Disk Pr.ce: £2.50 £3.00<br />

Disk Performance: Reliable<br />

Thrd parties have produced some addon drives<br />

to allow ASCII file to be transferred to and from<br />

CP/M 5.25 inch format. There is even a hard disk<br />

system available.<br />

Keyboard: Includes many extra keys for the<br />

word processor. Early keyboards felt cheap,<br />

although this was remedied on the 9512<br />

Joystick/Mouse: Not supported. Joysticks and<br />

mice can beattaclwd via third party interlaces.<br />

SOfTWAflE<br />

Existing Software Base: Limited by the disk<br />

format. Most programs are good quaMy though.<br />

Current Releases: Very few.<br />

Games: Arcade titles arescarce. Adventures are<br />

fading although some Infocom games and early-<br />

Magneto scrolls titles are still to be had<br />

Graphics: Scmelowend CAD available.<br />

Music: None<br />

Prospocts: Grim. A lot of machnes use. but<br />

sates are slowing down now. Software support-<br />

should be alright for the time being.<br />

Software Loading;: Fast andreliable.<br />

BUYLINES<br />

Best Buy Pricc: Usually RRP - still too popular to<br />

discount.<br />

Second Hand Availability: Good. Older<br />

machnes are more in abundance, hold out if you<br />

reaiy want the9512. Beware faulty printers.<br />

Maintenance: One year's guarantee. Faulty<br />

machines return todealer.<br />

APPLE MAC<br />

Models: Macintosh SE; Macintosh II<br />

SE30; IIX; IICX<br />

Package: Monitor with built-in CPU and<br />

disk drive, separate keyboard<br />

Memory: 1Mb<br />

Processor: SE Motorola 68000:<br />

I Motorola 68020; SE30/1IX/1ICX 68030<br />

Recommended Retail Price: SE:<br />

from £2.294.26<br />

II: £4329.75 upwards<br />

Contact: Apple 01-569-1199<br />

A very expensive up-market machine lor those<br />

•sen on desktop publishing. WIMP syslems<br />

and up-market software Software is very<br />

eipensrve. Imported games from US are very<br />

good but very expensive - and in monochrome<br />

on cheaper systems. Good 'or MIDI musicians<br />

but be prepared to pay extra for software.<br />

GRAPHICS AND SOUND<br />

Resolution: S£ 512 x342; 1 10027 x 760<br />

Palette: SE • black and white;<br />

II (with colour monitor) 16 million,<br />

Colours: With colour monitor - 16 to256<br />

TV: No<br />

Monitor Output: Integral monitor.<br />

Monitor Supplied: Builtffi<br />

Monitor Options: SE - use dedicated model only:<br />

H Apple hi res monochrome or<br />

AppleColor hi-resRGB.<br />

Sprites: None<br />

Speed: SE reasonably fast: II verylast.<br />

SOUND<br />

Speaker Quality: Good<br />

MIDI: Tlwd party interfaces avaiable<br />

Stereo Output: SE no; llyes<br />

Performance: 4 channels give good<br />

HARD FACTS - SOFT SELL<br />

performance.<br />

Disk Format: 3.5 inch - 800K<br />

Disk Price: £1.50 £2.00<br />

Disk Performance: Generally fast.<br />

Keyboard: Separate with 81 keys including<br />

function keys and numeric keypad. Optional extra<br />

is the Apple Extended keyboard with 105 keys.<br />

Joystick/Mouse: Joystick is not<br />

supported: higbguality single button mouse is<br />

supplied with machine.<br />

Ports: SE - Apple Desktop Bus connector.<br />

2 RS232/RS422 serial; external disk dr


1 1 o INK<br />

GRAPHICS AND SOUND<br />

Resolution: low- res 320 x 200;<br />

medium res 640 x 2C0; high res 640 x 400<br />

Palette: STFM 512; STE 40%;<br />

Stacy 2<br />

Colours: Black and white m high-res;<br />

4 colours in medium-res; 16 in low- res.<br />

TV: Yes. Not Stacy.<br />

Monitor Output: STFM models only,<br />

others through TV modulator<br />

Monitor Supplied: No; Stacy has integral<br />

LCD monitor<br />

Monitor Options: Atari monitors SMI 24 high res<br />

mono; SC1442 med res colour.<br />

Sprites: 1<br />

Spocd: Fast<br />

Note: H»gh resolution display is only available<br />

on monochrome monitor: medium and low resolution<br />

displays only available on colour monitors<br />

or TVs. Blittor fitted to late STFMs (standard<br />

on STE) (improves the GEM access.)<br />

SOUND<br />

Speaker Quality: Depends on monitor.<br />

MIDI: Yes<br />

Steroo Output: STEonly.<br />

Performance: 3 channel sound is average to<br />

good depending on software. STE features 8 bet<br />

PCM sound but no current software uses it.<br />

HARD FACTS - SOFT SELL<br />

Disk Format: 3.5 inch - 72CK<br />

Disk Price: £1.20 to £1.50<br />

Disk Performance: Reliable and fast.<br />

Note: Early machines were supplied with a<br />

single sided disk dnve.<br />

Keyboard: 96 keys including 10<br />

function keys. Has a cheap feel which can be<br />

improved with third party springkits.<br />

Joystick/Mouse: 2 Joystick ports are<br />

standard; 2 button mouse is supplied with<br />

machine. Stacy is supplied with a trackball.<br />

SOFTWARE<br />

Existing Software Base: Very good. A lew<br />

budget titles are starting to appear no-//.<br />

Current Releases: None of the maior<br />

software houses ignore the ST so it is 'well<br />

served with plenty of good software.<br />

Games: Range of arcade titles is<br />

constantly improving. Adventures remam thn -<br />

but the fe« available are generally excellent.<br />

Graphics: Very good with some<br />

excellent software to manipulate them.<br />

Music: Excellent. Plenty of sound samplers,<br />

editors and MO software make this tlve musi-<br />

cian'schoice.<br />

Prospccts: Excelent. Recent hardware<br />

*riprovements and pnee cuts make the ST range<br />

more competitive.<br />

Software Loading: A hangover from the<br />

original machines is the 360K disk format which-<br />

means few companies bother to supply double-<br />

sided disks. This means large games require two<br />

or more disks with al the tedious diskswapping<br />

BUYLINES<br />

this entails.<br />

Best Buy Price: As RRP. Watch out for<br />

the twice yearly bundles.<br />

Second Hand Availability: Very common<br />

and quite cheap. STs do not hold their value well -<br />

beware very old. smgte-sided machines.<br />

Maintenance: One year'sguarantee.<br />

Return to dealer if faulty.<br />

ATARI VCS<br />

Package: TBA<br />

Memory: N/A<br />

Processor: 6507 (2600)/6502


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112 PINK PAGES<br />

for a home machine.<br />

Music: Needs better support for MIDI.<br />

Internal sound software is well supported thanks<br />

to IFF standards.<br />

Prospects: Excerent now the Amiga 500<br />

has gained a firm footing.<br />

Software Loading: Noisy but usually<br />

BUYLINES<br />

reliable. Plagued by wuses.<br />

Best Buy Price: Old Amiga 1000s can<br />

be picked up cheaply enough but these lacked<br />

the extra graphics modes of later models. Try to<br />

find a good value pack. Avoid grey imported<br />

Amiga 2000s. Although cheap, they will not be<br />

supported by Commodore or their official agents.<br />

Second Hand Availability: Becoming<br />

common. Best buys are late Amiga 500s with<br />

Kickstart l .2 -l .3 can cause problems with<br />

games and only adds autoboot to hard disks.<br />

Maintenance: One years guarantee.<br />

Return faulty machines to dealers.<br />

KONIX MULTI-SYSTEM<br />

Package: Multi-system plus joystick<br />

and B/kers game.<br />

Memory: 256K + 512K expansion.<br />

Processor: 8086 + 12Mhzcustom RISC<br />

chip<br />

Price: £229<br />

Contact: Michael Baxter 0273675503<br />

The Konix multi-system looked a winner when<br />

it was first exclusively unveiled in ACE. For the<br />

fust time, a games console has the option of<br />

changing between a joystick yoke, steenng<br />

wheel and a handle bar - depending on the<br />

game being played. There is also a motonsed<br />

chair • (the Power Chair changed from ElectricChair!)<br />

although it remains to be seen if it<br />

can be produced in large enough quantities to<br />

b'ing the price down - currently around £350.<br />

The only bug in the lettuce is the constant<br />

delay in bringing the machine to market - the<br />

competition gets more impressive every day<br />

Disk Price: Applies to developers only.<br />

Disk Performance: Fast + reliable<br />

Keyboard: No<br />

Joystick/Mouse: 3 proportional channels<br />

built in.<br />

Ports: Joystick: Sound 3.5mmjack, 8 pin<br />

DIN RGB; expansion port for light gun and Power-<br />

SOFTWARE<br />

Chair.<br />

Existing Software Base: Almost nonexistent.<br />

Current Releases: last Winya II; Sifters: Mutant<br />

camels"90; Harnrnerfist; Star Ray. .<br />

Games: All likely to be arcade titles.<br />

Jeff Writer (Llamasoft) and Jez San (Argonaut)<br />

have beenlinked with the machine so what soft-<br />

ware eventually appears should be good.<br />

Prospects: Weakening - would improve if<br />

Konix can get something on the shelves before<br />

BUYLINES<br />

the Japanese and Americans take over.<br />

Best Buy Price: As RRP<br />

Second Hand Availability: Not on sale yet -<br />

so no S/H market.<br />

Maintenance: Expect one year's guarantee with<br />

normal return procedures.<br />

NINTENDO<br />

Package: Nlintendo Entertainment<br />

System: Standard version:<br />

console, plus game controllers plus 1<br />

game (Super Mario Brothers); Deluxe ver-<br />

sion • console, game controller, light gun,<br />

Recommended Retail Price:<br />

ROB Robot, 2 games.<br />

Standard model £99;<br />

Deluxe model £149<br />

Contact: Deighton PR 01-836 2973<br />

A reasonable buy if a console is what you<br />

want. Interesting too, because we may see<br />

more add ons Irom Japan that give it extra<br />

power. However, at the moment all the software<br />

is Japanese in origin and tins is not to<br />

everyone's taste.lt remains to be seen if it will<br />

receive any third parly support.<br />

BUYLINES<br />

Best Buy Price: As RRP.<br />

Second Hand Availability: Rather thin on t<br />

ground.<br />

Maintenance: One year's guarantee.<br />

Faulty machines return to dealer.<br />

NINTENDO GAMEBOY<br />

Package: Main unit • 1 game (Tefris)<br />

Memory: 64Kbit (8Kbytes)<br />

Processor: Custom 8 bit<br />

Price: Not yet released in theUK.<br />

US price is around $89.<br />

Contact: Deighton PR 01 836 2973<br />

Nintendo were the first company to produce a<br />

dedicated console of this type and now it<br />

seems everyone wants to get in on the act On<br />

reflection even the Game Boy was along time<br />

commg since the technology employed by the<br />

display is starting to look old Although this<br />

means the machine looks like a 'Game and<br />

Watch" it has not stopped sales in Japan<br />

breaching the 1 Million barrier.<br />

GRAPHICS AND SOUND<br />

Resolution: N/A<br />

Colours: 2 (monochrome)<br />

Monitor Supplied: Yes - LCD display is lit by<br />

amtxent light.<br />

Sprites: N/A<br />

Speed: Fast for what itis.<br />

SOUND<br />

Speaker Quality: Depends on headphones.<br />

Stereo Output: Yes<br />

Performance: Good.<br />

HARD FACTS - SOFT SELL<br />

Keyboard: Select and Start + 2 option buttons.<br />

Joystick: Sngle 8 way controller.<br />

Ports: Headphone socket; dualmachme<br />

SOFTWARE<br />

interface.<br />

Existing Software Base: 12 titles available.<br />

Current Releases: N/A<br />

Games: All games software is arcade type<br />

GRAPHICS AND SOUND<br />

Prospects: Not due for UK release until at least<br />

GRAPHICS AND SOUND<br />

Resolution: 256 x 200 to 512 x 200<br />

Isoftware programmable)<br />

Resolution:<br />

Palette:<br />

Colours:<br />

256 x 240<br />

52<br />

16<br />

September. Game Boy will be hard pressed to<br />

beat the Lynx, although it will be cheaper.<br />

Software Loading: Instant<br />

Palette: 4096<br />

Colours: 512 available at low resolutions:<br />

16 in hi res.<br />

TV: Yes<br />

Monitor Output: Yes<br />

Monitor Supplied: No<br />

Monitor Options Analogue RBG +<br />

TV:<br />

Monitor Output:<br />

Monitor Supplied:<br />

Monitor Options<br />

Sprites:<br />

Speed:<br />

SOUND<br />

Yes<br />

No<br />

No<br />

None<br />

N/A<br />

Average<br />

BUYLINES<br />

Best Buy Price: Only availablethrough g<br />

imports as yet.<br />

Second Hand Availability: None.<br />

Maintenance: Watch out - grey imported<br />

machines rarefy have any real warranty.<br />

Sprites:<br />

sound: composite<br />

No<br />

Speaker Quality:<br />

Stereo Output:<br />

N/A<br />

No NEC PC ENGINE<br />

Note: Multi system uses four hardware screen-<br />

Performance:<br />

Average<br />

planes (like Amiga's dual playiield). The blitter<br />

Models: PC Engine. PC Engine 2<br />

HARD FACTS - SOFT SELL<br />

is capable of 12 million pixels per second. In<br />

Package: PC Engine • controller and 1 game<br />

Joystick/Mouse: 2 dedicated controllers<br />

other words, over 50 frames per second.<br />

Memory: 64K internal » 8K video;<br />

suopbed. IR wreless controllers with 30ft range<br />

Speed: Very fast<br />

2 • 128K internal 32K wJeo<br />

now available for £39.95.<br />

SOUND<br />

Processor: 8 bit custom<br />

SOFTWARE<br />

Speaker Quality: Depends onTV/monitor.<br />

Price: N/A (US price around $1991<br />

Existing Software Base: Around 50 titles<br />

MIDI: No<br />

Contact: No official contact as yet in UK<br />

available here. Many more available m Japan but<br />

Stereo Output: 3.5mm jack toheadphones<br />

these require a converter to run.<br />

Performance: Digital Signal Processor could<br />

This is one of those machines every one has<br />

Current Releases: Nintendo predct about 2-3<br />

produce up to 40 channels of sampled sound if<br />

waited tor and by the way things are lootong.<br />

titles per month. we wi:i all have to keep waiting In reality the<br />

you want a game as well this drops to a 8 chan-<br />

Prospects: Reasonable. The machines strongest machine has been availablo Irom grey<br />

nels (4 left. 4 rightl over 9 octaves - superb.<br />

selling point are extras like the ROB robot. importers for quite some time. If and when the<br />

HARD FACTS - SOFT SELL<br />

Disk Format: 3.5m • 88CK (similar toAmiga).<br />

Software Loading: Instant<br />

machine does get an official release it is likely<br />

the software lor the UK version will be incompatible<br />

with grey imported machines.<br />

GRAPHICS AND SOUND<br />

Resolution: 256x216<br />

Palette: 512:2-1024<br />

Colours: 32 -16 background and 16 shared by<br />

TV:<br />

Monitor Output:<br />

Monitor Supplied:<br />

Monitor Options<br />

Sprites:<br />

Speed:<br />

Speaker Quality:<br />

MIDI:<br />

Stereo Output:<br />

Performance:<br />

SOUND<br />

sprites.<br />

Yes<br />

N/A<br />

N/A<br />

N/A<br />

64; 2-128<br />

Very fast considering<br />

this is an 8 bit<br />

Depends on monitor.<br />

No<br />

Yes<br />

6 channel stereo sound is very<br />

HARD FACTS - SOFT SELL<br />

impress^.<br />

Disk Format: ' CD ROM at extra cost.<br />

Disk Price: N/A :<br />

Disk Performance: Superb - the CD ROM adds<br />

a new dimension.:<br />

Joystick: Supplied with dedicated<br />

SOf 7WARE<br />

controler.<br />

Existing Software Base: Large<br />

Current Releases: Appearing<br />

constantly m Japan.<br />

Games: Arcade only - but they look very good.<br />

Prospects: Very good • if the maclwie<br />

ever appears in the UK officially.<br />

Software Loading: Cartridge is instant; ;<br />

BUYLINES<br />

CD very fast<br />

Best Buy Price: Only available through<br />

grey imports as yet<br />

Second Hand Availability: N/A<br />

Maintenance: Watch out grey imported<br />

machmes rarely have any real warranty.:<br />

IBM PC & CLONES<br />

Model: IBM's PC was the first PC to<br />

be accepted in large quantities (not the<br />

first PC) and remains the standard by<br />

which all others arejudged. There are hun-<br />

dreds (literally) of clones and variations on<br />

the theme including offerings from<br />

Amstrad. Atari and Commodore. The<br />

specifications here apply to most models<br />

but check first before you buy. In general,<br />

with PCs you pay for speed - cheap<br />

machines are slow...<br />

Package: Depends on the<br />

manufacturer although most are supplied<br />

with monitors. They can even be bought in<br />

kit form at no extra saving<br />

Memory: Usually 512K or 640K.<br />

Can be anything from 64K to lMb+. I<br />

Processor: Intel 8088/8086 in base I<br />

machine is sometimes replaced with the<br />

faster NEC V20/30. More expensive '<br />

machines are based on Intel's much faster<br />

286, 386SX, 386 and even the latest |<br />

Recommended Retail Price:<br />

486.:<br />

Can be picked up for as little as £299 for<br />

a "no frills" machine. With top of-therange<br />

486 based clones • and the official IBM<br />

versions - the sky's the limit.<br />

Superb value if you want the ultimate al- -<br />

rounder, the PC Still betrays its business oh- j<br />

gins. Almost every major software house now \<br />

=


pert their titles to the PC but these remain limited<br />

by the constraints of the basic (most com<br />

iron) machines which means they tend to be<br />

limited in sound and graphics. Delinitely NOT<br />

fcrst chosce rt entertainment is your preterred<br />

use for computers.<br />

GRAPHICS AND SOUND<br />

The first PCs weren't fitted with graphics as<br />

standard but most dones incorporate the necessary<br />

hardware and come with a monitor.<br />

There are three mam standardsiCGA - a nasty<br />

but all too common cotour display EGA about<br />

the lowest colour display worth considering,<br />

and Hercules monochrome. To get Amiga'ST<br />

graphics you musl go for at least VGA which<br />

are usually only fitted as standard to more<br />

expensive machines (Amstrad's PC2086 is<br />

one exception).<br />

Resolution: CGA 320 x 200; EGA 640 x 360;<br />

Hercules 720 x 384<br />

Palette: CGA 8 (in two fixed sets); EGA 64; VGA<br />

256<br />

Colours: CGA 4; EGA 16; Hercules 2<br />

Monitor Output: TO. RG8/RGBI (CGAI;<br />

analogue RGB (EGA)<br />

Monitor Options: Vast. Many monitors are<br />

cfcdcated to just one or two modes - some have<br />

amber, green or white monochrome displays<br />

check before buying.<br />

Sprites: None<br />

Speed: From very slow - 8088 to very fast<br />

SOUND<br />

80486<br />

Speaker Quality: Anything from poor to<br />

downright diabolical.<br />

MIDI: Third part interfaces available.<br />

Stereo Output: No<br />

Performance: Not a machine for the musically MGT's machine started life as a low-cost<br />

bent - an Atari ST offers more for MIDI, the Amig<br />

spectrum clone but in response to apparent<br />

amore for software sound purists.<br />

market trends its speolicalion has changed for<br />

the better. Nevertheless, it should still run the<br />

HARD FACTS - SOFT SELL<br />

Disk Format: 5.25«i -180/360K/1.2Mb:<br />

3.5in 720K/144Mb<br />

Disk Price: 60p - £3.00<br />

Disk Performance: Average.<br />

Nste: Most PC ownors also buy hard disks<br />

Especially lor the larger machines since the<br />

tiappy d'Sk drive islar too limiting in terms of<br />

speed, storage and overall performance<br />

Some PC software refuses to work unless you<br />

have a hard disk or second lloppy dnvo.<br />

Keyboard: Almost as many variations as<br />

there are clones. Go for the AT or extended AT<br />

layouts rather then the XT layout since it's easier<br />

to use.<br />

champon as others lall by the wayside it carries<br />

on getting faster and better all the time Th»s is<br />

aided by Intel constantly improving the machine's<br />

processor and the vast user base demanding<br />

better equipment.<br />

Software Loading: Fast and reliable;<br />

BUYLINES<br />

very last from luird disk.<br />

Best Buy Price: Watch out lor package<br />

deals from large chains and mail order compa-<br />

n»es If you don't know too much about PCs go<br />

for a name you know.<br />

Second Hand Availability: Common, but rarely<br />

much below RRP. S/H PCs can sometimes be<br />

had at office auctions but be careful you do not<br />

get a clapped out monitor/keyboard.<br />

Maintenance: Usually one year's guarantee -<br />

but competition has forced the price of mainte-<br />

nance contracts down to an affordable level. This<br />

often means they fix the machine in-situ for free.<br />

SAM COUPE<br />

Models; SAM Coupe<br />

Package: T.B.A.<br />

Memory: 256K expands to512K<br />

(£39.95)<br />

Processor: Zilog Z80B (6Mhz)<br />

Recommended Retail Price:<br />

£172 with cassette: £251 with single disk<br />

system; £329.85 dual disk system;<br />

£89.95 second disk drrve.<br />

Contact: Miles Gordon Technology<br />

0792 791100<br />

majonty ol Spectrum 48K software bridging the<br />

"no software base' rift laced by most new<br />

micros. The price is keen and the specification<br />

good - but with the price ol STs dropping ever<br />

lower only time w.ll decide its eventual success<br />

or failure Check out the ACE review next<br />

month.<br />

GRAPHICS AND SOUND<br />

Resolution: 32x24:32x 192;<br />

256x192; 512 x 192<br />

Palette: 128<br />

Colours: 16 or 4 depending onscreen resolution.<br />

128 possible insoftware.<br />

TV: Yes<br />

Monitor Output: SCART RGB<br />

Joystick/Mouse: Yes<br />

Ports: UHF PAL; SCART RGB: Mouse;<br />

Lightpen; Lightgun; Cassette; MCI in and out;<br />

Network 7-pin DIN; 64 pin expansion;RS232 and<br />

SOFTWARE<br />

parallel via interface.<br />

Existing Software Base: Massive smce it<br />

can use many Spectrum titles 10 major software<br />

houses are developing for the Coupe.<br />

Current Releases: First release is U.S. Gold's<br />

Joystick/Mouse: Neither supplied as standard. Monitor Supplied: No<br />

GRAPHICS AND SOUND<br />

The better clones include a mouse or at least a Monitor Options: Anything suitable for an ST<br />

Resolution: 256x192<br />

mouse port.<br />

or Amiga vsil do nicely.<br />

Palette: 8<br />

SOFTWARE<br />

Sprites: No<br />

Colours: 8 Onfy two colours can be used<br />

Existing Software Base: Vast! Speed: Fast in its class<br />

within any one character (8x8 pael) souare.<br />

Current Releases: All maior software houses<br />

SOUND<br />

This limits the graphics potential although this<br />

new. produce something for the PC although few Speaker Quality: Depends on TV/monitor<br />

hasn't stopped some remarkable games<br />

UK companies bother to support VGA - you may MIDI: In and out. Thru supported m software.<br />

appearing.<br />

stll have to play with dreadful CGA colours and Stereo Output: Yes<br />

resolution.<br />

TV: Yes<br />

Performance: 6 channel stereo sound puts the<br />

Games: Many of the latest games are now being<br />

Monitor Output: TTL RGB<br />

SAM Coupe at thetop of the tree in terms of 8 bit<br />

converted - older titles will not.<br />

Monitor Supplied: No<br />

sound performance.<br />

Graphics: Given the right graphics adaptor,<br />

Monitor Options No dedicated monitor is<br />

the PC has nice graphics and the software is usu- HARD FACTS - SOFT SELL<br />

available but most low- end RGB monitors should<br />

aly excc*ent. On a standard CGA PC the graph- Disk Format: 3.5in - 720K using new<br />

suffice.<br />

cs are very poor no matter how good the soft-<br />

Citizen ultra-sAm drives.<br />

Sprites: None<br />

ware is. Di*k Price: £1.50 to £2.00<br />

Speed: Average to fast for an 8 bit<br />

Music:?athetic. Even the very best PCs can only Disk Performance: Very good.<br />

SOUND<br />

manage a weak Weep unless fitted with a sound<br />

Keyboard: 72 full travel keys including<br />

Speaker Quality: N/A<br />

expansion card.<br />

10 function keys Unusual designplaces the keys<br />

MIDI: Yes - but uses non standard socket.<br />

Prospects: The PC is the eternal<br />

further back than normal.<br />

Stereo Output: No<br />

PINK PAGES 113<br />

Stricter<br />

Games: Not much specific Coupe software avail<br />

able yet..<br />

Graphics: Too early for good software to<br />

appear • the maclwie can display static Atari ST<br />

low res pictwesthough.<br />

Music: The standard MIDI interface could<br />

be a bonus it developers botlwr to use it. Just<br />

look at the ST.<br />

Prospects: Depend heawly on the machine's<br />

acceptance among the buying public.ll it sells<br />

well, then more developers wrtl start to wnte soft-<br />

warefor it - if not...<br />

Software Loading: Should be reliable. Tape<br />

BUYLINES<br />

based systems mil atoays be slow.<br />

Best Buy Price: As RRP -remains in short<br />

supply.<br />

Second Hand Availability: St* too early for a<br />

lot of machines to be changing hands legally.<br />

Maintenance: One years guarantee. Faulty<br />

machines return to dealer.<br />

SPECTRUM<br />

Models: Plus 2. Plus3<br />

Package: Keyboard and build-in tape,<br />

plus joystick, light gun and selection of<br />

software; Plus 3 replaces cassette with<br />

disk drive and adds CP/M compatibility.<br />

Memory: 128K<br />

Processor: Zilog Z80<br />

Recommended Retail Price:<br />

Plus 2 £139.00: Plus 3£199.00<br />

Contact: Amstrad 0277 228888<br />

The Spectrum is games machine and should<br />

nowadays only ever be bought as such Its low<br />

memory capacity and 32 column screen dis-<br />

play make it unsuited to business applications<br />

For productivity - graphics and sound - the<br />

Spectrum lacks the sophistication of its rivals<br />

to make It uselul lor senous projects. Utilities<br />

la", but serious users will quickly outgrow this<br />

generally limited machine.<br />

Performance: 3 channels give poor sound.<br />

This has never been a selling point and never will<br />

be. Few software titles attempt much more than<br />

HARD FACTS - SOFT SELL<br />

a casual beep.<br />

Disk Format: 3in -180K formatted on<br />

built-in drwe.<br />

Disk Price: £2.50-£3.00<br />

Disk Performance: Generally fast and reliable.<br />

Some problems may arise with commercial soft-<br />

ware, however none have shown up as yet.<br />

Keyboard: AH new Spectrums have a hard<br />

plastic keyboard which - although a vast mprove<br />

ment on the original model - stil feels a bit<br />

"squidgy."<br />

Joystick/Mouse: Non-standard joystick<br />

on all models but suitable interfaces are widely<br />

available. Mouse interfaces are availabte but pre<br />

cious few titles use them.<br />

SOFTWARE<br />

Existing Software Base: Vast<br />

Current Releases: Very common • Spectrum<br />

versions are almost always the first 8 bit vers*>n<br />

to appear. Even impossible conversions like<br />

ZiWCl) have been performed lalbeit with maior<br />

surgery on the graphics and sound).<br />

Games: A huge number of arcade titles exist<br />

ranging from br&ant to abysmal. There isalso a<br />

wide range of home-brew adventures thanks to<br />

the Quill.<br />

Graphics: Fair selection some of which manage<br />

to squeeze far better performance from the<br />

machine than many would have dared magine.<br />

Music: A couple of M^DI interfaces are available.<br />

plus Cheetah Specdrum drum synthesizer.<br />

Prospects: It must die eventually but si showing<br />

signs of life thanks to a healthy software market.<br />

Software Loading: Cassette games stfl<br />

BUYLINES<br />

take ages; disk improves matters.<br />

Best Buy Price: Older Spectrums can be<br />

got secondhand very cheaply but the keyboards<br />

tend to suffer. If you are prepared to risk the very<br />

old machine make sure you get the 48K models<br />

the 16K machine is completely useless for<br />

today's software. Better go for a newer model<br />

Second Hand Availability: Numerous.<br />

Maintenance: Amstrad badged Spcctrums<br />

have a year's guarantee • take the machine back<br />

to the dealer. Other models are now out of war<br />

ranty.<br />

SEGA MASTER SYSTEM<br />

Package: Console using cartridge or<br />

smart card plus game controller and<br />

Recommended Retail Price:<br />

lgame (Hang On).<br />

£79.95; £99.95


Speaker Quality:<br />

Performance:<br />

SOUND<br />

Depends on TV.<br />

3 channels give good<br />

sound effects on most games.<br />

HARD FACTS - SOFT SELL<br />

Joystick: Game controller supplied<br />

Existing Software Base: Very good<br />

Current Releases: Slowing down<br />

Games: All arcade.<br />

Prospects: Continued support ensured, but new<br />

machines on the horizon.<br />

Software Loading: Instant.<br />

BUYLINES<br />

Best Buy Price: As RRP<br />

Second Hand Availability: N/A<br />

Maintenance: One years guarantee<br />

Faulty machines return to dealer.<br />

SEGA MEGADRIVE<br />

Machine: Megadrrve<br />

Package: Megadrive plus controller<br />

and one game.<br />

Memory: 74K main + 64K video<br />

Processor: 68000 +Z80B<br />

Price: "Expected" to be under £200<br />

when it finallyappears.<br />

Contact: Virgin Mastertromc 01-727<br />

8070<br />

The cutting edge in the console market - at<br />

least the one we will be able to boy this year.<br />

Although the Megadrive is still not officiary<br />

available, grey importers are laughing at the<br />

way to the bank. All will cease when Virgin<br />

MastertroniC Start importing the official UK ver<br />

sion. If you wait, your machine will run the new<br />

software - if not. you may find the sottwarc well<br />

drying up very quickly<br />

GRAPHICS AND SOUND<br />

Resolution:<br />

Palette:<br />

Colours:<br />

TV:<br />

Sprites:<br />

Speed:<br />

Speaker Quality:<br />

MIDI:<br />

SOUND<br />

320 x 224<br />

512<br />

64<br />

Yes<br />

Monitor: No<br />

80<br />

Very fast<br />

N/A<br />

No<br />

Stereo Output: Yes<br />

Performance: 12 channel stereo sound >s<br />

produced by a custom FM cfop and soundsfan-<br />

HARD FACTS - SOFT SELL<br />

tastic.<br />

Joystick: Suppked wth dedicated<br />

SOfTWARE<br />

controller.<br />

Existing Software Base: Very few titles.<br />

Current Releases: N/A<br />

Games: All arcade • can you tell the difference<br />

from the comop original?<br />

Prospects: The process*ig muscle ol<br />

this machine virtually guarantees it resounding<br />

success. Even though the software base is limit-<br />

ed what there is, is good. Release date shouldbe<br />

around Easter 1993.<br />

Software Loading: Instant<br />

BUYLINES<br />

Best Buy Price: Only available<br />

through grey imports as yet<br />

Second Hand Availability: N/A<br />

Maintenance: Watch out • grey<br />

imported machines rarely have any real warranty.<br />

NOTES ON LISTINGS:<br />

All prices are correct at time of going<br />

to press - but shop around and try for<br />

special deals, especially with bundled<br />

software or peripherals.<br />

Sprites refers to software<br />

sprites and is really only included for<br />

specialist interest: most modern pro-<br />

grammers use software sprite rou-<br />

tines.<br />

Many machines are available via<br />

grey imports' - units individually<br />

imported by retailers. These machines<br />

ought to be avoided since you may<br />

experience warranty problems or<br />

even, with some of the latest con-<br />

soles, software loading problems<br />

when the machine is finally officially<br />

released in the UK. This is because<br />

Japanese companies frequently engi-<br />

neer deliberate incompatibilities<br />

between machines supplied to differ-<br />

ent territories.<br />

PRIZE CROSSWORD<br />

APRIL '90<br />

NAME:<br />

ADDRESS:<br />

CLUES ACROSS<br />

5. Game played by Rod and<br />

I in Bono's house (8)<br />

6. Basic instructions, pe<br />

rhaps (4)<br />

7. Person striking joker's<br />

enemy in game (6)<br />

9. A few bits - sounds like a<br />

bit? (6) .<br />

10. Intends to change<br />

names. (5)<br />

11. Wired up in a strange<br />

way. (5)<br />

14. CIA is cracking the code<br />

(5)<br />

15. Nonsense about old boy<br />

being an android. (5)<br />

17. The French female gets<br />

caught in a senile game. (6)<br />

18. Doctor gets a satellite<br />

receiver - it's fashionable. (6)<br />

19. One with branches in<br />

every street. (4)<br />

20. Rex notes characters for<br />

a game. (8)<br />

CLUES DOWN<br />

1. Ocean traveller's game (7)<br />

2. Indication that top<br />

game's in the wrong. (4)<br />

3. One is about to go ahead<br />

with game. (7)<br />

4. Solid state of stars. (5)<br />

6. Unusually nice boy Dr.<br />

Hewson produces. (9')<br />

8. Mental picture of a software<br />

house. (9)<br />

12. Traipse around for a<br />

computer game.<br />

13. Addictive game for a<br />

marksman. (7)<br />

16. Rolls Royce layabout<br />

lounge lizard appears with.<br />

(5)<br />

18. Team playing friend. (4)!<br />

Completed crosswords<br />

should be sent to:<br />

April '90 Crossword<br />

ACE Magazine,<br />

30-32 Farringdon Lane,<br />

LONDON.<br />

EC1R3AU.<br />

To arrive not later than 4th<br />

April 1990.


Ail prices and manulaclurers<br />

specifications subiect to<br />

change without notice<br />

All offers subiect to<br />

availability. Oilers subiect lo<br />

change in price without notice<br />

36<br />

Delivery Charges<br />

24 hour Courier Service<br />

C10 00<br />

4 Day Courier Service £5.00<br />

Consumables Free Post<br />

Overseas Orders Pnone<br />

SPECIALISTS IN MAILORDER<br />

WHY MEGALAND<br />

24 HOUR DELIVERY • 12 MONTHS WARRANTY ON ALL HARDWARE • ON SITE<br />

MAINTENANCE OPTIONAL • TECHNICAL SUPPORT • HELPFUL FRIENDLY SERVICE<br />

SPECIAL PRICE OFFERS • MEGASOFT CLUB MEMBERSHIP FOR EXTRA SPECIAL<br />

OFFERS • EXPORT SPECIALISTS (ASK FOR DETAILS 0703 332225)<br />

WE ACCEPT ACCESS & VISA<br />

HOTLINE<br />

RETURNS SERVICE<br />

AND TECHNICAL<br />

SUPPORT<br />

TELEPHONE<br />

0703 330544<br />

< MEGALAND S-W-MtfS & LADDERS •<br />

THERE'S NO DOWN WITH MEGALAND<br />

Satisfied<br />

Customer<br />

PRICES FROM<br />

£69<br />

35<br />

AMIGA 3.5 EXTERNAL DRIVE<br />

WITH ON OFF SWITCH AND<br />

STEEL SLIM CASE<br />

PRICE<br />

£65<br />

25 ^ v ^ ^<br />

Yv 26<br />

FERROTEC<br />

PSION ORGANISER V y / ' r \ v<br />

WE STOCK THE FULL RANGENN<br />

3VS AMIGA ORIVE<br />

AIARI DRIVE<br />

24<br />

EPSON LQ550 24 PIN PRINTER<br />

PLUS FREE IBMCABLF<br />

PRICE<br />

£269<br />

^ ^ ^ ONLY<br />

IW 6<br />

23<br />

EPSON LX850 9 PIN<br />

PLUS FREE IBM CABLE<br />

PRICE<br />

£173<br />

MEGALANO SUPERPACK ONE PLUS AMIGA A500<br />

(SEE STANDARD FEATURES)<br />

BATMAN THE MOVIE (GAME). F18 INTERCEPTOR NEW ZEALAND<br />

STORY DELUXE PAINT II 8LASTFR0IDS WICKED<br />

THUNOERBIRDS. THAI BOXING DEFCON 5. SAINT & GRFAVSEY<br />

THE PRESIDENT IS MISSING. A500 OUSTCOVER MOUSEPAD<br />

QUICKSHOTII JOYSTICK<br />

£347<br />

12 STAR LC10 MONO PRINTER<br />

9 PIN DOT MATRIX<br />

NLQ STILL A VERY POPULAR<br />

PRINTER PI US FREE<br />

IBM CABLE<br />

I<br />

PRICE<br />

£130<br />

Start<br />

Dissatisfied<br />

11 ,<br />

AMIGA A501 RAM EXPANSION//<br />

WITH CLOCK & CALENDARZC<br />

PRICE y / ^ .<br />

£100y^<br />

2 U<br />

BATMAN PACIC<br />

WITH JOYSTICK<br />

ONLY<br />

£325<br />

34<br />

20<br />

is<br />

AF880 3.5 EXTERNAL DRIVE<br />

ON OFF SWITCH<br />

PRICE<br />

£65<br />

33 32<br />

MEGALANO SUPERPACK THREE PLUS AMIGA A500<br />


THE ACE<br />

STOCK MARKET<br />

EVERY MONTH ACE PRINTS ITS OWN GAMES CHARTS. UNLIKE OTHER CHARTS, THEY'RE BASED ON REVIEW MARKS<br />

AND NOT ON SALES...SO YOU CAN USE THEM AS A RELIABLE GUIDE TO WHICH GAMES TO BUY. NOT ONLY THAT,<br />

BUT IF YOU CAN PREDICT NEXT MONTH S ENTRIES YOU CAN WIN SOME GREAT PRIZES.<br />

Cor blimey! You're getting good at this!<br />

Last month, several people got very<br />

close to getting all the entries right -<br />

AND in the right order. Check out the prize winners<br />

for round two on page 120.<br />

One small point for entrants to round four:<br />

the closing date for that round was incorrectly<br />

printed as 27th March 1990 (that's the closing<br />

date for THIS month's round) so we'll do the<br />

usual: put all entries into a hat and pick out<br />

seven winners at random. Sorry about that,<br />

everyone, but it's the fairest way of dealing<br />

with the situation. Everything's back to normal<br />

this month and we'll take especial care to see it<br />

doesn't happen again. Make sure you get your<br />

entries for this month in on time...<br />

THE COMPANY COUNTER<br />

FTL, which has been basking in some ecstatic reviews for Chaos Strikes Back,<br />

has managed to hold its own near the top of the Company Counter,while, Micro<br />

Style is still riding high on the acclaim<br />

received forSfunf Car Racer. System 3's<br />

high placing comes from a very small number<br />

of highly favourable reviews. T h e<br />

Company Counter is based on publishers'<br />

performance according to how well received<br />

their titles are by reviewers in all the UK'scomputer magazines. The column<br />

headed Rating' is a rating based on actual review scores received during the<br />

previous month.'*/-' Indicates whether this rating has gone up or down from the<br />

previous month.<br />

The Share Price tells you how well a company is doing relative to itspast<br />

performances. Here, 100' is the base' amount: if a company sprice is over 100,<br />

THIS MONTH'S SOFTWARE INDEX RATING:<br />

71.58<br />

NOW IT'S EVEN EASIER TO WIN!<br />

You now only need to fill in your predictions for<br />

the top three entries in each chart and you don't<br />

even have to get them all right to stand a chance<br />

of winning. The entry form is on p. 118, latest<br />

winners on p. 120.<br />

the firm's reviews are improving; anything under 100, and this month's batch<br />

just aren't up to previous standards. 100 is also the initial share price given to all<br />

newcomers to the CompanyCounter;<br />

these new entries' are marked with<br />

an asterisk (*). In order to earn a<br />

Share Price, companies must be<br />

releasing games and getting them<br />

reviewed in the magazines. No releases,<br />

no reviews, and we'll dock 10 points from their Share Price until they come<br />

up with the goods.<br />

Finally, there's the Index figure. The average score for all games reviewed<br />

this month is printed below; each publisher's index figure shows how well its<br />

games have done compared to the average mark. This month's average mark of<br />

70.33 is the lowest yel in what is often a quiet time of year for games releases.<br />

Rating Shares Index Thalion 71.09 n'a 100' 0.76 Exocet 33 n/a 100' -37.33<br />

Micro Style 96 •18.17 123.35 25.67 Accolade 71 •1.79 102.59 0.67 Alternative n'a 45.06 na<br />

System 3 93.5 n/a 112.99 23.17 Encore 70.86 •13.96 124.53 0.53 Beau Jolly n/a 75 n/a<br />

FTL 93 •0.17 100.18 22.67 Titus 70.42 •10.36 117.25 0.09 Bethesda n/a 70 n/a<br />

Innerprise 92 •11.33 114.04 21.67 Logotron 70.25 •6.5 110.2 -0.08 Byte back n'a 64.37 n/a<br />

Thalamus 86.5 n'a 102.44 16.17 SSI/US Gold 69.56 -1.77 97.52 -0.77 CDS n'a 45.5 n/a<br />

PSS Mirrorsoft 84.3 n/a 159.06 13.97 Infogrames 69.49 •2.25 103.35 •0.84 Cinemaware n'a 74.14 n/a<br />

Palace 84 n/a 100' 13.67 Edge 69.25 •5.06 107.88 -1.08 CP Software n/a 75 n'a<br />

ARC 82.4 •23.9 140.85 12.07 Lorlclels'US Gold 68.5 n'a 100* -1.83 Digital Int'n n/a 75.6 n'a<br />

Microprose 81.75 •3.42 104.37 11.42 Artronic 68 n/a 127.7 -2.33 Digitek n/a 55 n/a<br />

Anco 81.5 •10.83 115.32 11.17 Players Premier 67.88 •6.34 110.3 -2.45 Dinamlc n'a 106.72 n/a<br />

Delphine Palace 81 -8.5 90.5 10.67 Domark 67.75 -3.69 94.83 •2.58 Dynamix n'a 86.5 n/a<br />

Rainbird 80.7 •6.87 109.31 10.37 Actionware 67.5 n'a 100' •2.83 Epyx US Gold n/a 59 n'a<br />

Goliath Games 79.67 n/a 100' 9.34 Cartoon Time 66.5 n'a 100" -3.83 Gainstar n/a 81.97 n'a<br />

Electronic Arts 79.54 -0.88 98.91 9.21 Activision 65.99 -7.94 89.26 -4.34 Hit Squad n/a 68.% n/a<br />

Ocean 79.5 -1.57 98.06 9.17 Grandslam 65.61 -1.14 98.29 -4.72 Image Works n'a 79.53 n/a<br />

Virgin 78.17 •3.91 105.27 7.84 Empire 65.36 -15.89 80.44 -4.97 Infocom n'a 55.21 n/a<br />

Mindscape 77.75 •5.85 108.14 7.42 Microlllusions 64.5 na 81.23 -5.83 Kixx n'a 48 n/a<br />

Sierra On-Line 77.42 -4.08 94.99 7.09 Mastertronic 62.29 •5.01 92.56 •8.04 Level 9 n/a 73.91 n'a<br />

Origin/Mindscape 77.33 -20.17 79.31 7 Code Masters 62 •6.13 91 -8.33 Magic Bytes n/a 50 n'a<br />

Leisure Genius 76.75 •11.75 118.08 6.42 Psyclapse 61.67 -13.92 81.58 -8.66 Novagen n/a 70 n/a<br />

Addictive 76.5 •5.3 107.44 6.17 New Line 60.5 n/a 100* -9.83 Players na 51 n/a<br />

Gremlin 76.25 •4.03 105.58 5.92 Linel 60 n/a 100' -10.33 Psygnosis n'a 57 n/a<br />

Firebird 76 no change 100 5.67 Elite 59.17 -6.16 90.57 -11.16 RAD n/a 91.82 n/a<br />

Smash 16 76 •11 116.92 5.67 Readysoft 58.7 -8.05 87.94 -11.63 Rellne n/a 90.5 n'a<br />

UbiSoft 74.93 •0.29 100.39 4.6 16 Blitz 57.36 •6.97 89.17 -12.97 Screen 7 n/a 65 n'a<br />

Digital Magic 73 n'a 100* 2.67 Tynesoft 55.2 -7.11 88.59 -15.13 Shades (G'Slam) n'a 70 n/a<br />

US Gold 72.67 •4.06 94.71 2.34 Image Tech 55 n/a 100' -15.33 Starbyte n'a 46.67 n/a<br />

Arcana 72 n/a 100* 1.67 Hewson 54.13 -10.41 83.87 -16.2 SubLoglc n'a 60 n/a<br />

Blade 72 -12.75 84.96 1.67 Impressions 45.75 n'a 109.58 -24.58 Wicked n/a 55.5 n'a<br />

Rainbow Arts 71.88 -4.3 94.36 1.55 Pandora 44.33 -39.17 53.09 -26<br />

Tomahawk 71.5 n/a 100* 1.17 Act'l Screenshots 36.67 •9.08 80.15 •33.66


SpeciaC Reserve<br />

Club Privileges membership £5.00<br />

• Bi-monthly Buyer's Guide each with details of 40 games.<br />

• Membership Card. Release Schedule and a folder for the Buyer's Guides.<br />

• Fast despatch of stock items. Most lines in stock.<br />

• Games sent individually by 1st class post. Most fit through your letter box.<br />

• 7-day hotline, until 8pm weekdays. 10 to 5.30 Saturdays. 11 to 5 Sundays.<br />

• Written confirmation of order (with receipt).<br />

• Instant refunds on request if there is a delay.<br />

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We're miles cheaper than elsewhere. Below are a selection of offers at prices<br />

you might not believe. You can buy games at the same time as joining • or join<br />

now and select from our full catalogue. All items advertised are only for sale to<br />

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Note: Upgrade to Official Secrets is offered to members of Special Reserve.<br />

90 POOL<br />

A P8<br />

AFTER8URNER<br />

ALTERED BEAST<br />

AMERICAN ICE HOCKEY<br />

AOUANAUT<br />

ARTHUR UNFOCOM)<br />

BAAL<br />

BAD COMPANY<br />

BALLISTIX<br />

BALLYHOO (INFOCOM I<br />

BARBARIAN ? (PALACE)<br />

BARDS TALE 1 .....<br />

BARDS TALE 2<br />

BATMAN CAPED CRUSADER<br />

BATMAN THE MOVIE<br />

BATTLE OF AUSTERLITZ<br />

BATTLE SQUADRON<br />

BATTLECHESS<br />

BATTLEHAWKS 1942<br />

BATTLETECH (INFOCOMi<br />

BEACH VOLLEY<br />

BEYOND DARK CASTLE<br />

BEYOND ZORK (INFOCOM)<br />

BLADE WARRIOR<br />

BLOOD MONEY<br />

BLOOOWYCH<br />

BLOOOWYCH DATA DISK<br />

BOMBER<br />

BRIDGE PLAYER 2150 GALACTICA<br />

BUGGY BOY<br />

C-LIGHT (3 0 ANIMATION)<br />

CABAL<br />

CAPTAIN BLOOD<br />

CARRIER COMMAND<br />

CHAMBERS OF SHAOLIN<br />

CHAMP (USA) FOOTBALL<br />

CHAOS STRIKES BACK<br />

CHASE HO<br />

CHESSMASTER 2000<br />

CHRONOOUEST<br />

COLLOSUS CHESS X<br />

CONFLICT EUROPE<br />

CONTINENTAL CIRCUS<br />

CORRUPTION |M,SCROLLS!<br />

CUTTHROATS<br />

CYBERBALL<br />

DAMOCLES<br />

OAY OF THE VIPER<br />

DEADLINE |INFOCOM|<br />

DEFENDER OF THE CROWN<br />

OEJAVU<br />

DEJAVU2<br />

DELUXE MUSIC CONSTR SET ....<br />

DELUXE PAINT III<br />

DEMONS WINTER (SSJ)<br />

DOUBLE DRAGON 2<br />

DRAGON NINJA<br />

DRAGON S LAIR (1 MEG)<br />

DRAGONS BREATH<br />

DRAGONS OF FLAME I SSI I<br />

DRAKKHEN<br />

DRIVING FORCE<br />

DUNGEON MASTER<br />

DUNGEON MASTER |1 MEG)<br />

DUNGEON MASTER EDITOR<br />

DYNAMITE DUX<br />

EDDIE EDWARDS SUPER SKI<br />

ELIMINATOR ..<br />

ELIMINATOR (12 AMIGAS ONLY)<br />

ELITE<br />

ELVIRA MISTRESS OF THE DARK<br />

ENCHANTER (INFOCOM)<br />

EXOLON<br />

EYE OF HORUS<br />

F16 COMBAT PILOT<br />

F16 FALCON<br />

F16 FALCON MISSION OISK<br />

F29 RETALIATOR<br />

FEDERATION OF FREE TRADERS<br />

FERRARI FORMULA 1<br />

AMIGA ST AMIGA ST<br />

15 49<br />

1299<br />

1599<br />

14 49<br />

1999<br />

699<br />

1599<br />

699<br />

16 49<br />

18.49<br />

799<br />

16 49<br />

115 99<br />

16 49<br />

15.99<br />

16 49<br />

16 49<br />

16 49<br />

1599<br />

999<br />

1599<br />

14 49<br />

1549<br />

999<br />

18 49<br />

8 99<br />

.31 49<br />

1549<br />

8 49<br />

.799<br />

1499<br />

499<br />

15 99<br />

1549<br />

9 49<br />

15 49<br />

999<br />

1299<br />

13 99<br />

16 49<br />

1299<br />

15 49<br />

16 49<br />

.8 49<br />

15 49<br />

46 47<br />

51 49<br />

17 49<br />

13 49<br />

.9.49<br />

28 49<br />

1899<br />

17.49<br />

1699<br />

16 49<br />

115 49<br />

749<br />

1599<br />

649<br />

5 49<br />

15 49<br />

19 49<br />

18 49<br />

1599<br />

1599<br />

18 49<br />

899<br />

1599<br />

19 49<br />

16.49<br />

1549<br />

1299<br />

8 49<br />

1299<br />

15 49<br />

14 49<br />

699<br />

1299<br />

699<br />

999<br />

1549<br />

799<br />

999<br />

1599<br />

16 49<br />

16 49<br />

1649<br />

16 49<br />

1299<br />

999<br />

15 99<br />

14 49<br />

15 49<br />

999<br />

18 49<br />

18 49<br />

899<br />

13 49<br />

12.49<br />

499<br />

1599<br />

12 99<br />

15 49<br />

9 49<br />

15 49<br />

16 49<br />

12 99<br />

1399<br />

12 99<br />

15 49<br />

1649<br />

16 49<br />

8 49<br />

599<br />

15 49<br />

17 49<br />

13 49<br />

899<br />

1899<br />

17 49<br />

1699<br />

16 49<br />

15 49<br />

7 49<br />

13 49<br />

6 49<br />

5 49<br />

1549<br />

19 49<br />

499<br />

1599<br />

1599<br />

15 49<br />

899<br />

1599<br />

19 49<br />

1649<br />

FIEN04SH FREDS BIG TOP FUN 17 49<br />

FIFTH GEAR 15 99<br />

FIRE BRIGADE (1 MEG) 17 49<br />

FIRST CONTACT<br />

FIRST WORO PLUS<br />

FISH! (M-SCROLLS) 13.99<br />

FLIGHT SIMULATOR 2 25.49<br />

FLYING SHARK<br />

FOOTBALL MANAGER 2 8 49<br />

FM2 EXPANSION KIT 6 99<br />

FUN SCHOOL 2 (2-®) 12.49<br />

FUN SCHOOL 2 16-fl) .12 49<br />

FUN SCHOOL 2 (8.) 12.49<br />

FUTURE WARS 16.49<br />

GALDflEGON S DOMAIN 12.49<br />

GATO (SUBMARINE SIM)<br />

GAUNTLET 2 16.49<br />

GHOSTBUSTERS2 15.99<br />

GHOULS n GHOSTS 1649<br />

GOLD RUSH' ISIERRA) 16.49<br />

GRAND PRIX CIRCUIT 16.49<br />

GRAVITY 16.49<br />

GREG NORMAN'S ULTIMATE GOLF 16 99<br />

GRIDIRON IU S FOOTBALL) 15 49<br />

GUILO OF THIEVES (tt'SCROLLS) 13 99<br />

GUNSHIP 15 99<br />

HARO ORIVIN 12.99<br />

HARLEY DAVIDSON 15.49<br />

HELLFIRE ATTACK<br />

HEWSON PREMIER VOL1<br />

HILLSFAR (SSI) 17.49<br />

HIT DISKS VOLUME 2<br />

(LEATHERNECKS. MAJOR MOTION.<br />

TIME BANDIT TANGLEWOOO) 9.49<br />

HITCH HIKERS GUIOE IINFOCOM)<br />

HOLLYWOOD HIJINX IINFOCOM) .19 49<br />

HONDA RVF 750 15.49<br />

HOSTAGES 7 49<br />

HOUND OF SHADOW 16 99<br />

HYBRIS 7.49<br />

HYPERFORCE « ARTIFICIAL DREAMS 7 99<br />

INCREOIBLE SHRINKING SPHERE<br />

INDIANA JONES ACTION 1199<br />

INOLANA JONES ADVENTURE 16 99<br />

INFESTATION 14 99<br />

INFIDEL (INFOCOM) 16.49<br />

INGRIDS BACK (LEVEL 9| 7 99<br />

INTERNATIONA! KARATE -<br />

INTERPHASE 15 99<br />

IRONLORO 15 99<br />

IT CAME FROM THE DESERT (1 MEGl 18 49<br />

I.C.F.TD DATA OISK (1 MEG) 10 49<br />

JACK NICKLAUS GOLF 16.49<br />

JEWELS OF DARKNESS (LEVEL 9)<br />

JINXTER (M'SCROLLSl 13 99<br />

JOURNEY (INFOCOM) 19.99<br />

KAMPFGRUPPE (SSI) 19.99<br />

KARTING GRAND PRIX 4 49<br />

KEEF THE THIEF 16 99<br />

KICK OFF 12.99<br />

KICK OFF EXPANSION DtSK 7 49<br />

KINO WORDS 2 0 (WPROCESSOR) 29 99<br />

KING OF CHICAGO 6.49<br />

KINGS QUEST 1.2« 3 (SIERRAi . 2149<br />

KINGS QUEST 2 ISIERRA) 6 99<br />

KINGS QUEST 4 ISIERRA)<br />

KNIGHT ORC (LEVEL 9)<br />

KNIGHTFORCE<br />

KRISTAL 9.99<br />

KULT 7.99<br />

LANCASTER 13.49<br />

LANCELOT (LEVEL 9) 13.49<br />

LASER SQUAD 12.99<br />

LEAOERBOARD BIROIE .16 49<br />

LEATHER GOODESSES (INFOCOMl<br />

LEATHERNECKS 5 99<br />

LEGE NO OF THE SWORD<br />

LEISURE SUIT LARRY 1 iSIERRA) .16 99<br />

LEISURE SUIT LARRY 2 (SIERRAi .21 49<br />

LIGHT FORCE (R TYPE. VOYAGER<br />

BIO CHALLENGE. IK») 1599<br />

17.49<br />

1599<br />

1649<br />

58 99<br />

1399<br />

25 49<br />

6.99<br />

849<br />

699<br />

12.49<br />

1249<br />

12 49<br />

16.49<br />

12 49<br />

7 49<br />

13 49<br />

15 99<br />

13 49<br />

1649<br />

16 49<br />

1699<br />

15 49<br />

1399<br />

15 49<br />

1299<br />

3 49<br />

1799<br />

17 49<br />

1349<br />

999<br />

999<br />

15 49<br />

749<br />

1699<br />

7 99<br />

7 49<br />

13 49<br />

1699<br />

14 99<br />

999<br />

799<br />

849<br />

1599<br />

1599<br />

699<br />

1399<br />

1299<br />

7 49<br />

22 49<br />

699<br />

21 49<br />

599<br />

14 49<br />

17 49<br />

799<br />

13 49<br />

1299<br />

13 49<br />

999<br />

599<br />

11 99<br />

11 99<br />

1599<br />

LIFE AND OEATH<br />

LIVERPOOL<br />

LOMBARD RAC RALLY<br />

LOROS OF THE RISING SUN<br />

LURKING HORROR (INFOCOM)<br />

MAGNUM 4 (COMPILATION!<br />

IMNHUNTER NEW YORK (SlERRA|<br />

IAANHUNTER SAN FRANCISCO<br />

MANIAC MANSION<br />

MATRIX MARAUDERS<br />

MAVIS BEACON TEACHES TYPING<br />

MENACE<br />

MICKEY MOUSE<br />

MICROPROSE SOCCER<br />

MIDWV4TER<br />

MILLENIUM 22<br />

MIND FOREVER VOYAGING<br />

MINI OFFICE PRO'COMMS<br />

MINI OFFICE PRO PRO GRAPHICS<br />

MINI OFFICE PRO' SPREADSHEET<br />

MOCNMIST (INFOCOM)<br />

NEUROMANCER<br />

NEVERMIND<br />

NEW ZEALANO STORY<br />

NIGEL MANSELL S GRAND PRIX<br />

NINJA WARRIORS<br />

NORTH AND SOUTH<br />

o«s<br />

OIL IMPERIUM<br />

OMEGA<br />

OMEGA (DOUBLE S«ED DRIVE) .<br />

OMNI PLAY BASKETBALL<br />

OMNI PLAY HORSE RACING<br />

ONSLAUGHT<br />

OOZE<br />

OPERATION THUNDERBOLT<br />

OUTLANDS<br />

P47THUNDERBOLT<br />

PACLAND<br />

PACMANIA<br />

PANOORA<br />

PAPERBOY<br />

PASSING SHOT (TENNIS)<br />

PAWN (MSCROLLS)<br />

PERSONAL NIGHTMARE<br />

PHANTASIE 3 (SSI)<br />

PHOBIA<br />

PHOTON PAINT<br />

It's expensive not to join<br />

AMIGA ST AMIGA ST<br />

1549<br />

11 99<br />

1499<br />

999<br />

1999<br />

18 99<br />

18 49<br />

18 49<br />

16 99<br />

12 49<br />

1799<br />

699<br />

OFFICIAL SECRETS<br />

11 99<br />

1499<br />

999<br />

1899<br />

18 49<br />

Annual Membership costs £22 (UK)<br />

including<br />

Myth by Magnetic Scrolls<br />

Gnome Ranger by Level 9<br />

6 issues of Confidential<br />

Adventure Helpline and<br />

Special Reserve membership.<br />

Please write for full details or enter<br />

£22 as the membership fee<br />

instead of the normal £5 fee for<br />

Special Reserve. Or upgrade later<br />

for £17. You may request a<br />

surprise alternative instead of<br />

Gnome Ranger.<br />

Myth is exclusive to members of<br />

Official Secrets and is not<br />

available in the shops.<br />

PIRATES 15.99 15 99<br />

PLANET BUSTERS .15 49 15 49<br />

PLANETFALL 19 99 16 49<br />

PLAYER MANAGER 12 99 12 99<br />

POLICE QUEST 1 (SIERFIA) ..15 99 15 99<br />

POLICE OUEST 2 (SIERRA) 16 49<br />

POOL OF RADIANCE (SSI) 17.49 17 49<br />

POPULOUS 16 49 16 49<br />

POPULOUS PROMISED LANDS ... 7 99 7 99<br />

POWER ORIFT 15 99 15 99<br />

POWERDROME 16.49<br />

PRO TENNIS TOUR 16 49 16 49<br />

PROTEXT WORD PROCESSOR 64 99 47 99<br />

PUBLISHERS CHOICE DTP (1 MEG) 59 99<br />

PURPLE SATURN OAY 7 49 7.49<br />

QUEST FOR THE TIMEBIRD 16 99 16.99<br />

QUESTRON 2 (SSII 17 49 17.49<br />

R-TYPE 7.49<br />

RALLY CROSS CHALLENGE 12 99 12 99<br />

REAL GHOSTBUSTERS 7.49 7.49<br />

RED LIGHTNING (SSI) 19 99 19 99<br />

RED STORM RISING 16 49 16 49<br />

RICK DANGEROUS 15.49 15 49<br />

ROBOCOP 15 49<br />

ROCK H ROLL 12 99<br />

ROCKET RANGER 9.99<br />

RUNNING MAN 8 49<br />

SARGON 3 CHESS 13 97<br />

SCAPEGHOST ILEVEL 9) 12 49<br />

SCRABBLE DE LUXE 12 99<br />

SONY 3.5"<br />

DS/DD DISK<br />

1299<br />

1299<br />

7.99<br />

749<br />

1699<br />

SD« (ACTIVISION) m<br />

SEASTALKER (INFOCOMi ... .1999<br />

12.49<br />

1299<br />

799<br />

999<br />

12.49 SHADOW OF THE BEAST<br />

19 99<br />

15 49<br />

699<br />

1799<br />

699<br />

5.99<br />

1599<br />

1599<br />

699<br />

SHADOWGATE<br />

SHINOBI<br />

SHOGUN l INFOCOM I<br />

SHOOT EM UP CONSTR KIT<br />

SIDEWINDER<br />

SILICON DREAMS {LEVEL 9|<br />

10 49<br />

1299<br />

15.49<br />

18 49<br />

7.49<br />

7 49<br />

1299<br />

18 49<br />

5.99<br />

19 99<br />

SILKWORM<br />

.1299 12.99<br />

17 49 SIM CITY<br />

11 99<br />

17 49 SKYCHASE<br />

5 99 7.49<br />

19 99<br />

1699<br />

12 49<br />

17 49<br />

16 49<br />

12 49<br />

SORCERER (INFOCOM)<br />

SPACE ACE<br />

SPACE HARRIER 2<br />

SPACE QUEST 1 (SlERRAi<br />

27 49<br />

.12 49<br />

16 49<br />

1649<br />

27 49<br />

12 49<br />

16 49<br />

1599<br />

499<br />

1649<br />

10 49<br />

1299<br />

499<br />

1299<br />

10 49<br />

699<br />

SPACE QUEST 2 (SlERHAi<br />

SPACE QUEST 3 (SIERRA)<br />

SPEEDBALL<br />

SPELL BOOK (4 6 YEARS)<br />

SPELL BOOK |7» YEARS)<br />

12 49 1649<br />

21 49 19 49<br />

.899 899<br />

13 49 13 49<br />

13 49 13 49<br />

16 49<br />

17 49<br />

15 49<br />

1549<br />

15 49<br />

1599<br />

1599<br />

12 49<br />

16 49<br />

.7 49<br />

1299<br />

8 99<br />

1399<br />

16 49<br />

17 49<br />

15 49<br />

1599<br />

1299<br />

12 49<br />

16 49<br />

599<br />

599<br />

5 49<br />

1299<br />

899<br />

1399<br />

SPELLBREAKER (INFOCOM)<br />

ST ADVENTURE CREATOR<br />

STAR BLAZE<br />

STAR COMMAND (SSI)<br />

STAR WARS TRILOGY<br />

STARCROSS (INFOCOM)<br />

STARFLIGHT<br />

STARGLIOER<br />

STARGLIOER 2<br />

STATIONFALL UNFOCOMl<br />

STEVE DAVIS SNOOKER<br />

STORMLORD<br />

STOS (GAMES CREArORl<br />

STRIOER<br />

STRYX<br />

STUNT CAR RACER<br />

.18 49<br />

16 49<br />

1999<br />

1599<br />

18 49<br />

1699<br />

5 49<br />

699<br />

12 49<br />

1599<br />

1699<br />

12 49<br />

1599<br />

999<br />

26 99<br />

16 49<br />

1999<br />

1599<br />

16 49<br />

6 49<br />

699<br />

999<br />

12 49<br />

1599<br />

1749<br />

1349<br />

1249<br />

1599<br />

1899<br />

17.49<br />

12 49<br />

6 49<br />

1899<br />

1749<br />

12 49<br />

SUPER HANG ON<br />

SUPER LEAGUE SOCCER .<br />

SUPER WONDERBOY<br />

SUSPENDED (INFOCOM) ...<br />

SWITCHBLADE<br />

15 49<br />

1599<br />

.13 99<br />

8 49<br />

15 49<br />

1299<br />

1649<br />

1399<br />

SWORD OF SOOAN<br />

849<br />

SWORDS OF TWILIGHT<br />

16 4 9<br />

TEENAGE QUEEN<br />

8 49 849<br />

TETRIS<br />

4 49 549<br />

THE LOST PATROL . • 16 49 12 99<br />

THINGS TO DO WITH NUMBERS .13 49 13 49<br />

THUGS TO DO WITH WORDS 13.49 13 49<br />

THRE E STOOGE S (CINE MAWARE) 6 99<br />

THUNOERBIROS<br />

7 49 7 49<br />

TIME<br />

TIME & MAGIK iLEVEL 9)<br />

TIME BANDIT<br />

18 99<br />

1349<br />

1899<br />

13 49<br />

5 49<br />

TIMES OF LORE<br />

16 49<br />

T MEWCRKS DESK TCP PUBLISHER 74 99<br />

TOWER OF BABEL<br />

TRACKER<br />

16 49 16 49<br />

549<br />

TRIAD VOL1<br />

9 49<br />

TRIA0 V012 (MENACE. BAAL. TETRtS) 14 99<br />

TRINITY (INFOCOM)<br />

14 99<br />

16 49<br />

TRIVIAL PURSUIT 12 99 845<br />

TURBO CUP 649<br />

TURBO CUP (WITH CAR)<br />

7 49<br />

TURBO OUTRUN<br />

TV SPORTS BASKETBALL<br />

1649<br />

18 49<br />

13 49<br />

TV SPORTS FOOTBALL (U S A | 1199 1099<br />

ULTIMA 5 •<br />

1799<br />

UNINVITED<br />

13 49 599<br />

UNTOUCHABLES<br />

1599 1299<br />

VETTE (CORVETTE!<br />

18 49<br />

VIRUS<br />

VIXEN<br />

VOYAGER<br />

WAR IN MIDDLE EARTH<br />

WATERLOO<br />

WAYNE GRETZKY HOCKEY<br />

12 49<br />

4 49<br />

949<br />

15 49<br />

10 49<br />

1599<br />

5.99<br />

4 49<br />

599<br />

15.49<br />

10 49<br />

1599<br />

WHIRLIGIG<br />

599<br />

W FRAMED ROGER RABBIT (1 MEG) 8 49<br />

WICKED •<br />

899<br />

WILD STREETS<br />

1599 1599<br />

WINOWALKER<br />

17 49<br />

WISH8RINGER (INFOCOM)<br />

WITNESS (INFOCOM)<br />

X-OUT<br />

XENOMORPH<br />

XENON II. MEGABLAST<br />

19.99<br />

19 49<br />

1349<br />

15 49<br />

15 49<br />

999<br />

16 49<br />

13 49<br />

1549<br />

15 49<br />

ZOMBIE<br />

1299<br />

ZORK 1 IINFOCOMI<br />

ZORK 2 (INFOCOM)<br />

ZORK TRILOGY (INFOCOM)<br />

ZORK ZERO (INFOCOM)<br />

1999<br />

999<br />

999<br />

1999<br />

69p<br />

INNEVITABLY, SOME OF THE ABOVE GAMES MAY NOT YET BE RELEASED. ALL GAMES ARE DESPATCHED AS SOON AS POSSIBLE.<br />

SALES LINE 0279 600204. PLEASE NOTE THAT THERE IS A SURCHARGE OF 50P PER GAME FOR ORDERS PLACED BY TELEPHONE.<br />

Order Form Non-members please add the membership fee<br />

Name<br />

Address<br />

Post Code<br />

Phone No.<br />

Computer<br />

*5.257*3.57*3.07*TAPE<br />

Payable to: Special Reserve or Official Secrets<br />

P.O. Box 847, Harlow, CM21 9PH<br />

Special Reserve and Official Secrets are trading names ol Inter Mediates Ltd.<br />

Reg. Office: 2 South Btock. The Maltings. Sawbndoeworth, Herts CM21 9PG.<br />

Registered in England Number 2054713. VAT reg no. 424 8532 51<br />

Existing members please include your membership number<br />

Special Reserve membership £5 UK, £6 EEC or £7 World<br />

hem<br />

Item<br />

Item<br />

Credit card expiry date<br />

'CHEQUE'POSTAL ORDER"ACCESS'VISA<br />

(Including Connect. Mastercard and Eurocard)<br />

' Delete where applicable<br />

1<br />

ACF<br />

TOTAL<br />

Ovorseas orders must be paid by credit card<br />

Prices include UK Postage and Packing<br />

EEC orders please add 70p per item<br />

World orders please add £i .50 per item


THE ACE STOCKMARKET ENTRY FORM<br />

NAME: Tel. Number.<br />

ADDRESS<br />

My prediction for next month's top three<br />

entries in the Company Counter is:<br />

1.<br />

My prediction for next month's top three<br />

game on the Commodore 64 is:<br />

My prediction for next month's top three<br />

games on the Spectrum is:<br />

1.<br />

My prediction for next month's top three<br />

games on the Amstrad CPC is:<br />

1.<br />

My prediction for next month's top three<br />

games on the Atari ST is:<br />

My prediction for next month's top three<br />

games on the Amiga is:<br />

THE MACHINE COUNTER<br />

1.<br />

ROUND<br />

FIVE<br />

Post ttus form or a photocopy<br />

to ACE Stockmarket. Priory<br />

Court. 30-32 Farringdon<br />

Lane. EC1R 3AU. Closing<br />

date 27th March 1990..<br />

My prediction for next month's top three<br />

games on the PC is:<br />

1<br />

2<br />

3<br />

Rules:<br />

All entries must be received by the Closing<br />

date for tins round of March 27thl990.<br />

No employees ol EMAP. or of any company<br />

involved in the production, distribution, or sale<br />

of ACE Magazme are eigible for entry.<br />

Only one entry per household.<br />

AMIGA RATINGS AMSTRAD CPC RATINGS SPECTRUM RATINGS<br />

The decision of the judges is final and correspondence<br />

cannot be entered into.<br />

Stunt Car Racer Micro Style 90.5 Chase HQ Ocean 86.75 Dan Dare III Virgin 89.17<br />

It Came From the Desert Cinemaware 88.57 Dan Dare III Virgin 84.5 Operation Thunderbolt Ocean 79.38<br />

Space Quest III Sierra On-Line 87.75 Wild Streets Titus 72 Turbo Outrun US Gold 77<br />

Battle Squadron Innerprise 86.34 Knight Force Titus 71 Leisure Genius Compnd'm Leisure Genius 66<br />

Dragon's Breath Palace 84 Turbo Outrun US Gold 61 Moonwalker US Gold 61.5<br />

Stunt Car Racer and Desert have been around for<br />

several months now, but as Micro Style and Cinemaware<br />

stagger their format releases, reviewers<br />

continue to be amazed by them.<br />

COMMODORE 64 RATINGS<br />

Dragon Wars<br />

Ghouls'n'Ghosts<br />

Blue Angels<br />

Dan Dare III<br />

Toobin'<br />

Electronic Arts<br />

US Gold<br />

Accolade<br />

Virgin<br />

Domark<br />

86.75<br />

76.88<br />

67.25<br />

67.17<br />

66.75<br />

It's no secret that many software houses are having<br />

difficulties finding top notch Commodore 64<br />

programmers these days and these marks bear<br />

this out. C64 ratings have been dropping since we<br />

began the Stock Market - come on. programmers,<br />

give buyers the conversions they deserve.<br />

Better late than never, Chase HQ has found general<br />

favour, and the Z80 version of Dan Dare III<br />

(see Spectrum, below) is obviously the one to go<br />

for.<br />

PC-COMPATIBLE RATINGS<br />

Conflict 16 Blitz 86.5<br />

Pro Tennis Tour UbiSoft 85.33<br />

Indianapolis 500 Electronic Arts 84.59<br />

Austerlilz PS&'Mirrorsoft 77.6<br />

European Space Simulator Tomahawk 74<br />

In the (admittedly short) history of the Stock Market.<br />

the quantity of PC titles has been rising steadily<br />

- and, until this month, the quality was consistently<br />

high as well. This month, we see a clear split<br />

between the top three and the rest.<br />

No question where Spectrum owners should be<br />

placing their orders this Easter. Dan Dare III has<br />

cleaned up all the awards, leaving everything else<br />

as an also-ran.<br />

ATARI ST RATINGS<br />

Chaos Strikes Back<br />

Tower of Babel<br />

Future Wars<br />

North and South<br />

Untouchables<br />

FTL 92.92<br />

Rainbird 86.25<br />

Delphine/Palace 85<br />

Infogrames 83.5<br />

Ocean 83<br />

While current 8-bit games are generally getting a<br />

lukewarm reception at present. 68000-based titles<br />

are keeping the standards high, although with an<br />

unchanged top three from last month, the market<br />

isn't exactly flooded with new releases.<br />

THE 16-BIT COUNTER THE 8-BIT COUNTER<br />

Midwinter Rainbird PC. ST 94.75<br />

Chaos Strikes Back FTL ST 92.92<br />

Stunt Car Racer Micro Style Amiga 90.5<br />

It Came From the Desert Cinemaware Amiga 88.57<br />

Space Quest III Sierra On-Line Amiga 87.75<br />

Battle Squadron Innerprise Amiga 86.34<br />

Tower of Babel Rainbird ST 86.25<br />

Future Wars Delphine/Palace ST 85<br />

Lost Patrol Ocean Am. ST 85.17<br />

Indianapolis 500 Electronic Arts PC 84.59<br />

Bubbling under: Pro Tennis Tour (UbiSoft) on Am, PC. Austerlitz (PSS/Mirrorsoft)<br />

on Am. PC. The Untouchables (Ocean) on Am, ST.<br />

Look out for Midwinter in the machine-specific counters next month.<br />

Everyone is raving about the graphics and gameplay in Mike Singleton's latest<br />

effort.<br />

Dragon Wars Electronic Arts C64 86.75<br />

Buggy Boy Encore C64. CPC. Sp 86<br />

Dan Dare III Virgin C64, CPC. Sp 80.28<br />

Ghouls'n'Ghosts US GokJ C64 76.88<br />

Operation Thunderbolt Ocean C64, Sp 75.19<br />

Leisure Genius Compend'm Leisure Genius C64, CPC. Sp 72.67<br />

Duel: Test Drive II Accolade C64. CPC. Sp 71.33<br />

Elven Warrior Players Premier CPC. Sp 70.75<br />

Chase HQ Ocean C64. CPC 69.88<br />

Turbo Outrun US Gold CPC. Sp 69<br />

Bubbling under: Sailing (Mastertronic) on C64, Sp. Blue Angels (Accolade) on<br />

C64, and Toobin'(Domark)<br />

Some games date very quickly: some still look fresh and exciting two<br />

years after their original release. Buggy Boy, now from Encore at u2.99, is a<br />

case in point - and now at an irresistible price.


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Roc»elRy


1 20 THE PINK PAGES<br />

STOCKMARKET WINNERS!<br />

ROUND TWO<br />

Everyone s getting much better this, you know. In round one,<br />

hardly anyone got anywhere close to picking forecasting the<br />

names that would appear the following month, let alone which<br />

order they would appear in. This month, however, not only did people<br />

frequently pinpoint as many as four entries in a section, but R.S. Eadie<br />

of Wedmore even managed to get four entries for the Spectrum chart<br />

in their correct places! Just one more right and he would have hit the<br />

jackpot with £150 worth of software. As it is, he is one of our six prize<br />

winners this month.<br />

Other winners include R.P.Maxfield of Rotherham, wtio managed to<br />

pinpoint the top three entries in the Amiga chart in their correct order.<br />

People with long memories may recall that the closing date for this<br />

round was wrongly printed, so that it ws possible to fill in your forms<br />

AFTER the next issue had appeared, therefore getting all the answers<br />

right! As it was, both RPM and CE got their entries in before the next<br />

issue appeared. All other entries, regardless of when they were<br />

received, were given an equal chance of winning through random selec-<br />

tion from the traditional hat.<br />

The winners of round two were:<br />

R.P.Maxfield, Rotherham<br />

Daniel Grenham, Heme Bay<br />

R.S. Eadie, Wedmore<br />

James Verdier, Welwyn<br />

Darren Garbutt, Leeds<br />

S. Cresci, Clapton<br />

Each entrant wins £25 of software for their machine. Prize winners<br />

please contact us if you have any special preferences.<br />

MONTHLY PAYMENT TERMS ARE NOW AVAILABLE THROUGH LOMBARD TRICITY FINANCE ON ALL PURCHASES OVER £150.00. PLEASE RING FOR DETAILS<br />

ATARI 520ST<br />

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W


T H E P I N K P A G E S 1 2 1<br />

SOMETIMES YOU KNOW YOU'VE GOT TO FACE UP TO THE TRUTH. YOUR SOFTWARE COLLECTION IS GETTING YOU<br />

DOWN, YOUR DOG'S SICK, YOUR FRIENDS ARE CONVINCED IT WAS YOU THAT LOST THE WINNING POOLS COUPON,<br />

YOUR MOTHER HAS DECIDED YOU NEED TO CHANGE YOUR IMAGE, AND YOUR GIRLFRIEND (OR BOYFRIEND) HAS JUST<br />

BECOME A MISSIONARY...THERE'S ONLY ONE THING FOR IT...GO OUT AND GET A NEW GAME. AND TO MAKE SURE YOU<br />

REALLY SEE THE BRIGHT SIDE, HERE'S A LIST OF GAMES YOU'VE JUST GOT TO ADD TO YOUR COLLECTION.<br />

ARCADE<br />

STYLE<br />

Including coin-op conversions. Games with a high fun factor<br />

and plenty of addictive action feature in this category.<br />

ARKANOID<br />

Imagine • Spectrum<br />

£7.95cs • C64 £8.95cs<br />

£l2.95dk • Amstrad<br />

£8.95cs £l4.95dk •<br />

Atari XL/XE £8.95cs •<br />

Atari ST £l4.95dk •<br />

MSX £8.95cs • IBM PC<br />

£l9.95dk<br />

Conversion from<br />

Arkanoid the coin-op, in<br />

its turn the best version<br />

of the classic Breakout.<br />

Simple in concept: the<br />

player controls a bat at<br />

the base of the screen,<br />

whizzing it left and right.<br />

The object is to keep a<br />

small ball in play, bounc-<br />

sng it off the bat to<br />

destroy formations of<br />

bricks in the top half of<br />

the screen. Eliminate all<br />

the bricks and move on to<br />

the next of 33 screens.<br />

Clever extra features con-<br />

tribute to the addictive-<br />

ness. As a faithful coin-op<br />

conversion, Arkanoid<br />

comes out top. but for a<br />

different slant on the<br />

same theme and some<br />

nifty music, try ASL's<br />

Impact, which also builds<br />

up the difficulty levels<br />

more gradually.<br />

* ACE CLASSIC<br />

BOUNDER<br />

Gremlin Graphics • Spec-<br />

trum £7.95cs*C64<br />

£9.95cs £l2.95dk •<br />

Amstrad £8.95cs<br />

£l3.95dk<br />

A great arcade bounce<br />

em-up. and very addictive<br />

too. You guide a ball as it<br />

bounces from one plat-<br />

form to another, high<br />

above the vertically<br />

scrolling landscape. Land<br />

on marked squares and<br />

you can stay aloft longer<br />

or gain a mystery bonus.<br />

Fill in a gap or hit one of<br />

the game's many nasties,<br />

however, and you'll lose a<br />

life. Bonus bouncing sec-<br />

tions at the end of each<br />

level help vary the pace,<br />

and those tough gaps<br />

really keep you coming<br />

back for more. Bright,<br />

witty graphics, great<br />

music - and ifs so<br />

playable.<br />

* ACE CLASSIC<br />

BUBBLE BOB-<br />

BLE<br />

Firebird • Spectrum<br />

£7.95cs • C64 £8.95cs<br />

£l2.95dk • Amstrad<br />

£8.95cs £l4.95dk •<br />

Atari ST £l9.95dk<br />

Payability is the essence<br />

of this two-player coin-op<br />

conversion. You and a<br />

friend play bubble-blowing<br />

dinosaurs, travelling<br />

through 100 maze-and-<br />

platform screens, fighting<br />

off the bullies' by encap-<br />

sulating them in your bub-<br />

bles to turn them into<br />

juicy fruit. More firepower<br />

and various bonuses<br />

await as you reach the<br />

more difficult later<br />

screens. Enormously<br />

good fun, if a little on the<br />

cutesy side. Can also be<br />

played as one player<br />

against the computer.<br />

* ACE RATED 958<br />

CONQUEROR<br />

Superior • Archimedes<br />

£24.95dk (Amiga and ST<br />

versions under develop-<br />

ment)<br />

Drive around in your very<br />

own tank! Blast the enemy<br />

in close combat and plan<br />

your strategy for the cam<br />

paign. This is a tricky<br />

game to get to grips with,<br />

but if you persevere you'll<br />

find you soon become<br />

mesmerised by the thing.<br />

If you ain't got a l Mb<br />

Archie though - forget it?<br />

* ACE RATED 931<br />

ELIMINATOR<br />

Hewson • Spectrum<br />

£7.99cs £12.99dk •<br />

C64 £9.99cs £14.99dk<br />

* Amstrad £9.99cs<br />

£14.99dk • Atari ST<br />

£19.99dk • Amiga<br />

£19.99dk<br />

Graphically wonderful<br />

roadway blastem-up by<br />

John Phillips, which will<br />

twist your joystick inside-<br />

out. It'll even have you<br />

driving on the ceiling.<br />

Though it's tough to get<br />

to grips with at first, the<br />

addiction level's so great<br />

you'll keep coming back<br />

for more.<br />

* ACE RATED 904<br />

EXOLON<br />

Hewson • Spectrum<br />

£7.95cs • C64 £8.95cs<br />

£12.95dk • Amstrad<br />

£8.95cs £14.95dk<br />

Graphically superb hori-<br />

zontally scrolling shoot-<br />

envup in which you run,<br />

duck and jump your way<br />

along a planefs surface<br />

blasting away at alien<br />

defences. A gun and a<br />

missile launcher are used<br />

to blast the foes, but if<br />

things are still too tough<br />

then you can grab an<br />

exoskeleton for extra pro-<br />

tection and fire power.<br />

* ACE CLASSIC<br />

NEW<br />

ZEALAND<br />

STORY<br />

Ocean • Spectrum<br />

£8.95cs, C64 £9.95cs,<br />

Amstrad £9.95cs, ST<br />

£19.99. Amiga £24.99<br />

Although pipped at the<br />

post in a head to head<br />

with Rainbow Islands. New<br />

Zealand Story is not a<br />

game to be ruled out. It is<br />

immense fun to play, pro-<br />

vides lots of varied action<br />

across many levels. Defi-<br />

nitely worth checking out.<br />

• ACE RATED 875<br />

OIDS<br />

Mirrorsoft • Atari ST<br />

£19.99dk<br />

A magnificent ThrusNsh<br />

blast. The Oids are relying<br />

on you to save them, but<br />

the Biocretes aren't going<br />

to let them go without<br />

throwing missiles, rockets<br />

and a number of other<br />

weapons at you. Included<br />

with the program is an<br />

edit facility that allows<br />

you to design your own<br />

planetoids - great stuff!<br />

• ACE RATED 969<br />

PITSTOP 2<br />

Epyx/US Gold • Available<br />

only on Epyx Epics compi-<br />

lation • C64 £9.95cs<br />

£14.95dk • IBM PC<br />

£29.95dk<br />

(in compilation with Win-<br />

ter Games and Summer<br />

Games 2]<br />

Thrilling racing game<br />

where the screen is split<br />

into two and you can race<br />

the computer or a friend.<br />

Lots of different Grand<br />

Prix circuits, tyre blow<br />

outs and of course the all-<br />

important pitstops guar-<br />

antee to give you hand<br />

cramp and your brain a<br />

real racing treat.<br />

• ACE CLASSIC<br />

POWER-<br />

DROME<br />

Electronic Arts • Atari ST<br />

£24.95dk<br />

This superb arcade-style<br />

futuristic driving simula-<br />

tion will have you<br />

enthralled for months to<br />

come. It may not be terri-<br />

bly easy to get straight<br />

into but it's well worth<br />

persevering with. You'll be<br />

playing this for months.<br />

* ACE RATED 925<br />

PURPLE SAT-<br />

URN DAY<br />

Exxos • Atari ST<br />

£24.95dk • Amiga<br />

£24.95<br />

A terrific mix of games<br />

that delivers punch both<br />

audio and visual. The con-<br />

sistently good gameplay<br />

ensures you'll enjoy play-<br />

ing each sub-game time<br />

and again. It's a little<br />

tricky to get the hang off,<br />

but master it and you'll be<br />

pleased you persevered.<br />

• ACE RATED 912<br />

RAINBOW<br />

ISLANDS<br />

Firebird, Spectrum<br />

£9.95cs £14.95dk, C64<br />

£9.99cs S14.99dk.<br />

Amstrad £9.99cs<br />

£14.99dk, ST £24.99.<br />

Amiga £24.99<br />

The sequel to Bubble Bob-<br />

ble is nothing short of fan-<br />

tastic. The graphics and<br />

sound are superb, as is<br />

the gameplay.<br />

One of the best (and<br />

cutest arcade conver-


1 2 2 THE PINK PAGES<br />

sions of the year that<br />

should not be missed.<br />

* ACE RATED 934<br />

RVF<br />

Microstyle. ST £24.99.<br />

Amiga £29.99<br />

RVF offers a near endless<br />

supply of fast paced bike<br />

action as you race your<br />

Honda RVF. Attention to<br />

detail is paid out all along<br />

the route with your rider<br />

giving the bike a push<br />

start after a crash.<br />

An excellent mix of<br />

arcade and simulation.<br />

* ACE RATED 915<br />

SPIDERTRON-<br />

IC<br />

Ere International • Atari<br />

ST £19.95dk<br />

Guide your spider-like<br />

character around the<br />

game area, collecting<br />

coloured panels in the<br />

correct order. The built-in<br />

construction set means<br />

you'll be knocking out<br />

your own levels till the<br />

cows come home.<br />

• ACE RATED 903<br />

SUMMER<br />

GAMES<br />

E pyx/US Gold • C64<br />

£9.95 cs £14.95dk •<br />

IBM PC £29.95dk<br />

Epyx sporting simulations<br />

are of high quality but<br />

none have quite captured<br />

the payability and style of<br />

the original Summer<br />

Games and its immediate<br />

successor. Summer<br />

Games 2. One to six play-<br />

ers can take part in high<br />

jump, gymnastics, spring<br />

board diving, clay pigeon<br />

shooting, swimming, pole<br />

vault - and others - with<br />

lovely large graphics and<br />

smooth animation<br />

throughout. Control of<br />

your athlete can be com<br />

plex so practice is recom-<br />

mended.<br />

• ACE CLASSIC<br />

SUPER<br />

SPRINT<br />

Electric Dreams • C64<br />

£9.99cs £14.99dk<br />

Amstrad £9.99cs Spec-<br />

trum £9.99cs • Atari ST<br />

£19.99dk<br />

One of the better coin-op<br />

conversions currently<br />

available. With up to three<br />

players all competing at<br />

once, the action is fast<br />

and furious and it will take<br />

a finely-tuned car to com<br />

plete some of the more<br />

tortuous circuits that<br />

appear later in the game.<br />

* ACE RATED 907<br />

THRUST<br />

Firebird • Spectrum<br />

£1.99cs®C64£1.99cs<br />

• Amstrad £1.99cs<br />

Terrifyingly sensitive con-<br />

trols and a large helping<br />

of real-life physics make<br />

this budget title an abso-<br />

lute must. Flying down<br />

through the caverns of an<br />

enemy-held planet, you<br />

have to pick up fuel and<br />

destroy hostile gun tur-<br />

rets without crashing into<br />

the tunnel walls. Tough<br />

enough as it is, but then<br />

you've got to make the<br />

return journey with a<br />

heavy load slung under<br />

your craft. Very mean,<br />

very addictive.<br />

• ACE CLASSIC<br />

URIDIUM<br />

Hewson • Spectrum<br />

£8.95cs • C64 £9.95cs<br />

£12.95dk • BBC<br />

£9.95cs £14.95dk<br />

The piece de resistance<br />

of scrolling shoot-em-ups:<br />

blast the dreadnought and<br />

attacking ships while<br />

dodging around any large<br />

structures. Great metallic-<br />

looking dreadnoughts and<br />

the smoothest scrolling<br />

you'll ever see put this<br />

head and shoulders above<br />

the opposition. A game<br />

not to be missed, espe-<br />

cially now that C64 ver-<br />

sions come packaged<br />

with the excellent<br />

Paradroid.<br />

ACE CLASSIC<br />

ZARCH /<br />

VIRUS<br />

Superior Software •<br />

Archimedes £19.95dk •<br />

Firebird (16 and 8-bit ver-<br />

sions) Amiga £19.95dk<br />

• Atari ST £19.95dk •<br />

Some 8-bit versions under<br />

development<br />

A solid three dimensional<br />

shoot-em-up with such<br />

graphic perfection and<br />

timelessly addictive game-<br />

play that it became an<br />

instant classic. Now the<br />

16-bit versions have<br />

arrived and they're just as<br />

good as the 32-bit ver-<br />

sions.<br />

• ACE RATED 981<br />

ADVENTURES<br />

After a brief surge of RPG_related<br />

popularity, the traditional text-entry<br />

adventure is rapidly disappearing.<br />

But for those of you who savour the<br />

powers of the imagination, the ver-<br />

bal twist, and the thrill of encounter-<br />

ing other characters, this game<br />

genre still has much to recommend<br />

it. Here are some of the all-time<br />

great computer fantasies...<br />

BEYOND<br />

ZORK<br />

Infocom/Actrvision • C64<br />

£19.99dk«PC £24.99dk<br />

• Amiga £24.99dk • Atari<br />

ST £24.99dk<br />

Infocom's attempt to mus-<br />

cle in on the role-playing<br />

market is a great success.<br />

Locate the fabulous<br />

Coconut of Quendor in a<br />

game that combines the<br />

wit and ingenuity of one of<br />

the world's most original<br />

software companies with<br />

state-of-the-art parsing and<br />

gameplay. Text-only, but<br />

with an on-screen mapping<br />

facility.<br />

* ACE RATED 902<br />

CORRUPTION<br />

Rainbird • Atari ST<br />

£24.95dk • Amiga<br />

£24.95dk • PC £24.95dk<br />

• Spectrum £15.95dk#<br />

C64 £17.95dk • Amstrad<br />

6128 £19.95dk<br />

This tale of insider deal-<br />

ings. infidelity and crooked<br />

business deals is unlikely<br />

to appeal to adventurers<br />

who prefer to wander<br />

through vast dungeon net-<br />

works seeking treasure.<br />

But for those who are fed<br />

up with traditional adven-<br />

turing, it's like a breath of<br />

fresh air. Superb graphics,<br />

great atmosphere and a<br />

nail-biting plot makes this a<br />

terrific game that grips<br />

from the start.<br />

* ACE RATED 920<br />

FISH<br />

Magnetic Scrolls • PC<br />

£24.99dk Amiga<br />

£24.99dk<br />

More gameplay than Cor-<br />

ruption, better game<br />

design than Mnxter. and<br />

not as quirky as The<br />

Pawn. This is definitely<br />

MS's best release since<br />

Guild Of Thieves. Good<br />

stuff indeed.<br />

• ACE RATED<br />

GUILD OF<br />

THIEVES<br />

Rainbird • C64 £19.95dk<br />

• Spectrum £15.95dk«<br />

Amstrad 6128 £19.95dk<br />

• Amiga £24.95dk • Atari<br />

ST £24.95dk • PC<br />

£24.95dk<br />

One of Britain's newer<br />

adventure software houses<br />

- Magnetic Scrolls - man-<br />

aged to produce a tradi-<br />

tional treasure hunt with<br />

superb graphics and some<br />

very tricky puzzles. Power-<br />

ful parser helps to create<br />

a convincing game world<br />

with humour and imagina-<br />

tion.<br />

* ACE CLASSIC<br />

INGRIDS<br />

BACK<br />

Level 9 • Atari ST<br />

£19.95dk<br />

A great follow-up to<br />

Gnome Ranger. Level 9<br />

have really got to grips<br />

with the use of characters<br />

in their games and how to<br />

program them very effec-<br />

tively.<br />

• ACE RATED 920<br />

JEWELS OF<br />

DARKNESS<br />

Rainbird • C64 £14.95cs<br />

• Spectrum 128£14.95cs<br />

• Amstrad £14.95cs<br />

£l9.95dk • PC £19.95dk<br />

• Amiga £19.95dk« Atari<br />

ST £19.95dk<br />

Level 9 have put together<br />

three of their classic<br />

releases. Colossal Adven-<br />

ture. Dungeon Adventure<br />

and Adventure Quest in<br />

one bundle. The games<br />

have been updated with<br />

graphics and larger vocab-<br />

ularies and are as close to<br />

the original spirit of adven-<br />

turing as you're likely to<br />

find.<br />

* ACE CLASSIC<br />

LURKING<br />

HORROR<br />

InfoconVMediagemc •<br />

C64£19.99dk«ST<br />

£24.991 Amiga £24.99 •<br />

PC £24.99<br />

Infocom's tribute to H.P.<br />

Lovecraft and the horror-<br />

fantasy genre sends you<br />

into a cold sweat as you<br />

discover something very<br />

nasty lurking beneath your<br />

college laboratory. Superb<br />

text-only game that defies<br />

you to play it after dark...<br />

* ACE CLASSIC<br />

TIME AND<br />

MAG IK<br />

Mandarin • Spectrum<br />

£14.95cs £14.95dk •<br />

C64 £14.95cs £14.95dk<br />

• Amstrad £14.95cs<br />

£14.95dk • Atari ST<br />

£19.99dk • Amiga<br />

£19.99dk • PC £19.99dk<br />

This compilation of the<br />

Level 9 games, Lords Of<br />

Time, Red Moon and The<br />

Price Of Magik have been<br />

re-vamped with better<br />

parsing, bigger vocabular-<br />

ies and pictures added.<br />

Superb value if you don't<br />

already own them.<br />

• ACE RATED 919<br />

ZORK ZERO<br />

Infocom Versions due out<br />

about now. Watch this<br />

space for price info.<br />

Highly enjoyable with a<br />

variety of challenges that<br />

make for instant addic-<br />

tion. A bit more character<br />

interaction would have<br />

made this a real<br />

humdinger, but even so it<br />

remains one of the best<br />

games of the year so far.<br />

• ACE RATED<br />

PUZZLES<br />

If you're after a game that will pro"<br />

vide you with a real challenge,<br />

without necessarily requiring large<br />

doses of strategic thinking, then<br />

it's a puzzle game you want.<br />

BONE-<br />

CRUNCHER<br />

Superior Software • C64<br />

£9.95csll.95dk •Amiga<br />

£14.95<br />

At first sight this recent<br />

release may appear to be<br />

nothing more than a boul-<br />

derdash ripoff. However<br />

there are a number of<br />

innovative gameplay fea-<br />

tures which give<br />

Bonecruncher a feel all of<br />

its own. Highly recom-<br />

mended for those who pre-<br />

fer to solve problems<br />

rather than shoot them.<br />

* ACE RATED 948 -<br />

AMIGA<br />

BOULDERDASH<br />

Prism Leisure Corporation<br />

• Spectrum £2.99cs •<br />

C64 £2.99cs • Amstrad<br />

£2.99cs<br />

A game that has every-<br />

thing - instant addiction,<br />

long-term challenge, fre-<br />

netic excitement as the<br />

clock ticks down and<br />

extremely tricky puzzles.<br />

You must collect jewels<br />

hidden in caverns, digging<br />

away earth and boulders<br />

to get tat them. Boulders<br />

can drop and cause you<br />

serious damage, while the<br />

jewels are often hidden by<br />

seemingly impenetrable<br />

walls. Complex but great<br />

fun. Boulderdash is a clas-<br />

sic you can't afford to<br />

miss in its budget incarna-<br />

tion.<br />

• ACE CLASSIC<br />

DEFLEKTOR<br />

Gremlin/Vortex • C64<br />

£9.99cs • Spectrum<br />

£7.99cs • ST £19.95dk<br />

Optics are the order of the<br />

day here (not the spirit dis-<br />

pensers) as the player<br />

tries to connect a laser<br />

beam to a receiver and at<br />

the same time destroy a


number of cells that are<br />

on screen as well. You'll<br />

need to make full use of<br />

the mirrors, fibre-optic<br />

conduits and polarising<br />

and refracting blocks if<br />

you're to achieve your<br />

aim. Clear the first screen<br />

and you'll only have 59<br />

more to do. Fascinating<br />

stuff that's horribly addic-<br />

tive.<br />

* ACE RATED 906 -<br />

ST<br />

NEBULUS<br />

Hewson • C64 £9.99cs<br />

£14 .99 dk® Atari ST<br />

£14.99 dk<br />

Guide pogo to the top of<br />

eight towers using the spi-<br />

ral of platforms, lifts and<br />

ledges that form the<br />

route. It's a highly original<br />

game that strikes a fine<br />

balance between frustra-<br />

tion and addiction, added<br />

to which is the rotary<br />

scroll, thus making it a<br />

good-looking, playable<br />

winner of a game.<br />

* ACE RATED 943 -<br />

C64<br />

SENTINEL<br />

Firebird • Spectrum £9.95<br />

cs • C64 £9.95cs<br />

£14.95dk« Amstrad<br />

£9.95cs £14.95 dk •<br />

Atari ST £19.95dk •<br />

Amiga £19.99dk<br />

Bizarre and compelling<br />

strategy game played<br />

over the chequered sur-<br />

face of a planet dominat-<br />

ed by the Sentinel. Funda-<br />

mentally you have to<br />

absorb energy while trying<br />

to stop the Sentinel from<br />

absorbing yours. A clean<br />

brain and fast trigger fin-<br />

ger are both necessary in<br />

this very onginal and large<br />

-10,000 possible land<br />

scapes - game.<br />

* ACE RATED 963 -<br />

AMIGA<br />

SKULL<br />

DIGGERY<br />

Nexus® Atari ST £19.95<br />

Boulderdash clone that<br />

completely outdoes the<br />

original on this particular<br />

machine. Again (see Boul-<br />

derdash above) you're dig-<br />

ging for diamonds in cav-<br />

erns over a hundred differ-<br />

ent screens - with a time<br />

limit for each screen.<br />

Skulldiggery scores on<br />

payability (easier screens<br />

to begin with and a choice<br />

of starting point) and its<br />

entertaining two-player<br />

option.<br />

* ACE RATED 919-ST<br />

SPORE<br />

Bulldog • C64 £1.99cs •<br />

Amstrad £ 1.99c s* Spec-<br />

trum £1.99cs<br />

The winning combination<br />

of strategy, frenzied blast-<br />

ing and great graphics<br />

make Spore a worthy full-<br />

priced release - what a<br />

bargain then to be able to<br />

pick it up for £1.99!<br />

* ACE RATED 919-<br />

C64<br />

TETRIS<br />

Mirrorsoft • Spectrum<br />

£8.99 cs • C64 £8.99cs<br />

£12.99dk • Amstrad<br />

£8.99cs £12.99 dk»<br />

Atari ST £19.95dk •<br />

Amiga £19.99dk • IBM<br />

PC £19.99dk<br />

A fascinating geometrical<br />

oddity, this Russian puz-<br />

zler turns the obscure<br />

mathematical topic of<br />

packing into a cult game.<br />

One at a time, shapes fall<br />

downwards into a rectan-<br />

gular playing area. Left to<br />

their own devices they'll<br />

pile up until they reach the<br />

top of the screen; your<br />

task is to guide them<br />

down and pack them tight-<br />

ly so that doesn't happen.<br />

Different versions have<br />

proved to be rather van-<br />

able in their arcade<br />

aspects, but the brilliantly<br />

simple idea behind them<br />

means they're well worth<br />

a look whatever your<br />

machine.<br />

* ACE RATED 959 -<br />

C64<br />

THINK!<br />

Firebird •C64£1.99cs»<br />

Amstrad £1.99cs* Spec-<br />

trum £1.99cs<br />

Originally released by Ark><br />

lasoft at full price, but now<br />

available for a fraction of<br />

that from Firebird. It's a<br />

horribly addictive game<br />

played on a 6x6 grid -<br />

either one or two player -<br />

in which you attempt to<br />

connect four counters,<br />

honzontally, vertically or<br />

diagonally.<br />

* ACE CLASSIC<br />

XOR<br />

Logotron • BBC £9.95cs<br />

£12.85dk •Amstrad<br />

£9.95cs£14.95dk«<br />

Spectrum £7.95cs<br />

Extremely tricky maze<br />

game involving the player<br />

controbig two shields, and<br />

collecting masks through 15<br />

mazes, which increase in<br />

complexity as you progress.<br />

Also m later stages, fish and<br />

chickens be in wait, often<br />

blocking the masks and just<br />

waiting to fall on you and<br />

ATF<br />

Digital Integration • C64<br />

£8.95cs £12.95dk •<br />

Amstrad £8.95cs<br />

£12.95dk® Spectrum<br />

£8.95cs£13.95dk<br />

Excellent combat/flight<br />

simulator that's a bit of a<br />

change for Digital Integra-<br />

tion, the simulation spe-<br />

cialist. The emphasis is on<br />

solid action, the result<br />

being a sure-fire hit.<br />

* ACE RATED 956 -<br />

SPECTRUM<br />

DARK SIDE<br />

Incentive • C64 £9.95cs<br />

£14.95dk •Amstrad<br />

£9.95cs £14.95dk«<br />

Spectrum £9.95cs<br />

£14.95dk<br />

The second game using<br />

the Freescape program-<br />

ming system, which sets<br />

more of an arcade chal-<br />

lenge. The 3-0 graphics<br />

are again superb as are<br />

the tasks and puzzles.<br />

* ACE RATED 915-<br />

AMSTRAD<br />

ELITE<br />

Firebird • C64 £14.95cs<br />

£17.95dk •Amstrad<br />

£12.95cs£14.95dk®<br />

Spectrum £14.95cs •<br />

BBC £13.95cs £14.95dk<br />

(available from Superior<br />

software)<br />

Still the best space trading<br />

game, Elite set a standard<br />

for other companies to fol-<br />

low. One of the first space<br />

games to use vector<br />

graphics, it's a shooting<br />

and trading effort set<br />

across several galaxies,<br />

with plenty of variety to<br />

the game play. You can<br />

trade legal goods in (rela-<br />

tively) safe systems, or<br />

run the gauntlet of pirates<br />

in the galaxies' danger<br />

spots with your hold full of<br />

contraband. Either way<br />

brwig your quest to a prema-<br />

tire end. Later still, things<br />

hot up as bombs, trans-<br />

porters and dols conspire<br />

against you. Smooth<br />

scrolling, simple graphics,<br />

this one requires planning to<br />

complete successfully.<br />

SPECIALS<br />

Original works that are simply<br />

unclassifiable feature in this sec'<br />

tion.<br />

there's a nice line in zero-G<br />

dogfighting. and as big a<br />

task as you'll find any-<br />

where.<br />

* ACE CLASSIC<br />

INCREDIBLE<br />

SHRINKING<br />

SPHERE<br />

Electric Dreams • C64<br />

£8.99cs £14.99dk •<br />

Amstrad £9.99cs<br />

£14.99dk • Spectrum<br />

£9.99cs £14.99dk • Atari<br />

ST £19.99dk • Amiga<br />

£24.99dk<br />

A manic maze world where<br />

mass, size and inertia<br />

combine to provide wicked<br />

gameplay. Tricky puzzles<br />

and endless nasty obsta-<br />

cles will have you rolling<br />

around in delight.<br />

* ACE RATED 923 -<br />

C64<br />

M1 TANK PLA-<br />

TOON<br />

Microprose • PC<br />

£39.99dk<br />

This is a welcome break<br />

from flight-sims that<br />

boasts enough detail to<br />

keep even the most com-<br />

pulsive nitpicker happy,<br />

and at the same time has<br />

a breadth of challenge and<br />

combat scenarios that<br />

should satisfy the most<br />

ardent gamester. A winner.<br />

* ACE RATED 926<br />

MAGNETRON-<br />

Firebird • C64 £8.95cs<br />

£12.95dk • Spectrum<br />

£8.95cs£12.95dk<br />

Puzzles and action Steve<br />

Turner style. Save the<br />

world by dismantling eight<br />

satellites. Steal parts from<br />

enemy droids to upgrade<br />

your own droid and hopeful-<br />

ly make your job a little eas-<br />

ier. The ideal game for<br />

Quazatron fans looking for<br />

a similar, new challenge.<br />

P I N K P A G E 3 1 2 3<br />

* ACE RATED 904 -<br />

SPECTRUM<br />

QUEDEX<br />

Thalamus • C64 £9.95cs<br />

£14.95dk<br />

In this impressively chal-<br />

lenging game you must<br />

steer a metallic ball<br />

through ten different<br />

screens of mazes, bonus-<br />

es and obstacles, an within<br />

a set time limit. This simple<br />

game concept has a host<br />

of added features to make<br />

it particularly pleasing: you<br />

can carry over unused time<br />

to the next screen, for<br />

example, and tackle the dif-<br />

ferent screens or planes'<br />

in any order you wish.<br />

Excellent graphics and<br />

utterly absorbing play.<br />

* ACE RATED 934 -<br />

C64<br />

SPINDIZZY<br />

Electric Dreams • C64<br />

£9.95cs £14.95dk •<br />

Spectrum £9.95cs •<br />

Amstrad £9.95cs £14.95<br />

Disk<br />

Tremendous stuff; steer<br />

your spinning top over<br />

tough obstacles and col-<br />

lect jewels, against a<br />

fiendish time limit. The<br />

game landscape is a vast<br />

system of catwalks,<br />

ramps, towers and trampo-<br />

lines surrounded by lethal<br />

drops - and NO safety rails.<br />

Floor switches activate lifts<br />

and bridge traps, but trip-<br />

ping them in the right order<br />

can be harder than it looks.<br />

A few bad guys and a lot of<br />

nice touches, but the<br />

explorations the thing.<br />

* ACE CLASSIC<br />

STARGLIDER<br />

II<br />

Rawibird • Atari ST<br />

£24.95dk • Amiga<br />

£24.99dk<br />

One of the finest examples<br />

of a game using vector<br />

graphics to their full advan-<br />

tage, gets the solid 3D<br />

treatment and comes out<br />

looking every bit a winner.<br />

You've got a large task to<br />

complete and there's plen-<br />

ty of Egron's to destroy,<br />

making thts combination of<br />

blasting and exploration<br />

that stands head above the<br />

competition.<br />

* ACE RATED 927 - ST<br />

STAR TREK V<br />

Mindscape • PC £34.99dk<br />

* MAC £34.99dk<br />

This is easily the best inter-<br />

pretation of Star Trek yet.<br />

The gameplay provides<br />

absorbtng and challenging<br />

hours of fun. A must for<br />

Trekkies and an entertain-<br />

ing space strategy /simula-<br />

tor for everyone else.<br />

* ACE RATED 930<br />

TAU CETI/<br />

ACADEMY<br />

CRL • C64 £9.95cs<br />

£14.95dk • Amstrad<br />

£9.95cs£14.95dk*<br />

Spectrum £9.95cs • Atari<br />

ST £19.99dk •Amiga<br />

£19.95<br />

Flight simulator/shoot 'em<br />

up and its sequel which are<br />

both incredibly smooth and<br />

well put together. The<br />

attention to detail is impec-<br />

cable as you set off on<br />

hair-raising missions as a<br />

space cadet. In Academy<br />

you get to design your own<br />

space skimmer craft as<br />

well.<br />

* ACE CLASSIC<br />

TOTAL<br />

ECLIPSE<br />

Incentive® C64£9.95cs<br />

£12.95dk • Amstrad<br />

£9.95cs£12.95dk •Spec-<br />

trum £9.95cs£14.95dk<br />

The third game using the<br />

Freescape system is a bit<br />

of a departure from the<br />

first two, but it's still an<br />

incredible game. In total<br />

eclipse you're battling<br />

against time back in the<br />

1930's trying to prevent<br />

the moon exploding. For<br />

arcade adventurers who<br />

love puzzles, the<br />

Freescape system is a god-<br />

send.<br />

* ACE RATED 907 -<br />

AMSTRAD<br />

WIZBALL<br />

OCEAN* C64£8.95cs<br />

£14.95dk • Amstrad<br />

£8.95cs$12.95dk •Spec-<br />

trum £8.95cs£14.95dk<br />

Become Wizbafl and con-<br />

quer the colour creatures'<br />

which are intent on eliminat-<br />

ing the spectrum and ren-<br />

denng the landscape grey<br />

and drab. One of the most<br />

playable games around,<br />

despite the simple sce-<br />

nario.<br />

ACE Classic


-I 24 INK<br />

RPG<br />

Role-playing games have exerted<br />

an enormous influence on modern<br />

game-styles. They combine the<br />

atmosphere of text adventures with<br />

the action of arcade games and the<br />

brain exercise of strategy - but<br />

their graphical presentatio tends to<br />

be weaker than other game genres.<br />

Gameplay centres around develop-<br />

ing characters by raising their<br />

experience and skill levels in con-<br />

flict with other, computer-controlled<br />

nasties. All that - and a quest too....<br />

THE BARD S<br />

TALE II<br />

Electronic Arts, C64<br />

£16.95, Amiga £24.95dk<br />

The highly successful pre-<br />

decessor to Bards Tale III.<br />

BT B has the advantage of<br />

being slightly easier to<br />

advance. THe Amiga ver-<br />

sion features some very<br />

nice sampled monk chants<br />

when you enter a temple<br />

and excellently coloured<br />

graphics. And of course,<br />

you can update your<br />

favourite characters, their<br />

attributes and equipment<br />

for use m BT III.<br />

• ACE RATED 920<br />

THE BARD'S<br />

TALE III<br />

Electronic Arts • C64<br />

£14.95dk<br />

The latest Bard s Tale<br />

game offers a number of<br />

refinements over its pre-<br />

decessors (all of which<br />

are still well worth taking<br />

a good look at). First, the<br />

graphics are better ani-<br />

mated. Second, there<br />

are ranged combat rou-<br />

tines which take careful<br />

account of the distance<br />

between you and your<br />

opponents. Finally, the<br />

game's large and repre-<br />

sents excellent value for<br />

money.<br />

• ACE RATED 920<br />

BATTLETECH<br />

Infocom. PC £29.95, ST<br />

Battletech features some<br />

incredible cartoon<br />

sequences, arcade style<br />

action, role play and<br />

strategy. In short a com-<br />

plete, full game. A bril-<br />

liant RPG purchase even<br />

though it missed out on<br />

an Ace rating.<br />

• ACE RATED 801<br />

DUNGEON<br />

MASTER<br />

Electronic Arts • C64<br />

£14.95dk<br />

Quoted as being a "mile<br />

stone in Advanced Com-<br />

puter Entertainment",<br />

Dungeon Master offers<br />

14 levels, loads of<br />

spells, atmospheric<br />

graphics and sound. All<br />

going to make Dungeon<br />

Master one of the best<br />

roleplaying adventures to<br />

have appeared on any<br />

machine.<br />

* ACE RATED 949<br />

POOL OF<br />

RADIANCE<br />

US GOLD/SSI<br />

• C64 £14.99dk<br />

SSI were very brave to<br />

attempt to capture the<br />

complex concept of the<br />

AD&D system on a com-<br />

puter, but they managed<br />

superbly. An RPGnnflu-<br />

enced game that will<br />

appeal to not only AD&D<br />

fans but to anyone look-<br />

ing for an enthralling<br />

game that will keep them<br />

playing for months.<br />

* ACE RATED 921<br />

ULTIMA V<br />

OriginSystems/Microprose<br />

• C64 £24.95dk« PC<br />

£29.95 • ST/Amiga to be<br />

announced<br />

Astonishing level of detail<br />

in this role-playing influ-<br />

enced epic. Travel round<br />

Britannia trashing the<br />

opposition and learning the<br />

magical, tactical, and<br />

geographical secrets that<br />

will enable you to defeat<br />

the forces of evil far under-<br />

ground. Superb romp,<br />

BRAIN GAMES<br />

Fed up with mindless blasting? Want a game that offers you<br />

worthy of your skills? Then this is your section...<br />

CHESS MAS-<br />

TER 2000<br />

Electronic Arts • C64<br />

£9.95cs £14.95dk •<br />

Amiga £24.95dk • Atari<br />

ST £24.95dk • IBM PC<br />

£24.95dk<br />

Strongest chess game on<br />

the Amiga, with excellent<br />

graphics, 2D or 3D view<br />

point, 12 levels of difficul-<br />

ty and all the playing<br />

options you could wish for.<br />

Plus some fairly nifty<br />

speech synthesis.<br />

• ACE CLASSIC<br />

COLOSSUS<br />

CHESS 4<br />

CDS* C64 £9.95cs<br />

£14.95dk • Amstrad<br />

£9.95cs£14.95dk»<br />

Spectrum £9.95<br />

Best bet for 8-bit machine<br />

owners, with a choice of<br />

2D or 3D view, umpteen<br />

levels of difficulty, and a<br />

ARNHEM<br />

CCS, Spectrum £8.95cs,<br />

Amstrad £9.95cs, C64<br />

£9.95cs<br />

One of the oldest quality<br />

wargames featured in the<br />

section. Arnham was easi<br />

oty the best in the held. It<br />

has all the expected atmo-<br />

sphere. five seperate sce-<br />

narios and one of the<br />

toughest computer oppo-<br />

nents you could ever wa't<br />

to meet. A thoroughly<br />

absobing wargame which<br />

can be classed as one of<br />

the old masters.<br />

• ACE RATED 910<br />

great lasting interest, and<br />

tough challenges galore.<br />

* ACE RATED 928<br />

WASTELAND<br />

Electronic Arts • C64<br />

£14.95dk<br />

myriad options which<br />

enable you to play, watch,<br />

work out chess problems,<br />

etc against a fine comput-<br />

er opponent.<br />

* ACE CLASSIC<br />

COLOSSUS<br />

MAH JONG<br />

CDS • C64 £9.99cs<br />

£14.99dk •Amstrad<br />

£9.99cs £14.99dk<br />

Rummy-like oriental game<br />

of stratagy and chance. A<br />

tutor program and a short<br />

manual make this an easy<br />

to use and highly entertain-<br />

ing piece of software for<br />

veterans and novices<br />

alike..<br />

• ACE RATED 937 -<br />

C64<br />

INFOGRAMES<br />

BRIDGE<br />

lnfogrames» Amstrad<br />

£12.95cs £15.95dk •<br />

MSX £12.95<br />

CONFLICT<br />

EUROPE<br />

Mirrorsoft, ST 24.99,<br />

Amiga £24.99, PC TBA<br />

The 16 bit progression of<br />

Theatre Europe. Lots of<br />

extra graphical and sound<br />

effects. The computer<br />

controlled intelligence was<br />

marginally sophisticated<br />

but still enough to give a<br />

challenging game. The<br />

correct balance between<br />

strategy and exitement<br />

throughout. Great for<br />

beginners and intermedi-<br />

ate players.<br />

* ACE RATED 882<br />

Charge around irradiated<br />

USA whopping mutant bun-<br />

nies and biker scum in this<br />

role-playing epic. The<br />

atmosphere may not be<br />

as good as the Bard's<br />

Tale series of games, but<br />

the extra dimension of<br />

Graphically the best of all<br />

contract bridge simula-<br />

tions, with large playing<br />

cards depicted against a<br />

suitably green baize back-<br />

ground. Plays a good<br />

game (for a computer,<br />

which after all is a bit<br />

short in the imangination<br />

and flair department), and<br />

features a wide range of<br />

options and bidding con-<br />

ventions which you can<br />

toggle of according to<br />

your style.<br />

* ACE CLASSIC<br />

POWERPLAY<br />

Arcana • C64 £8.95cs<br />

£14.95dk •Amstrad<br />

£8.95cs £14.95dk •<br />

Amiga £19.95dk • Atari<br />

ST £19.95dk<br />

If you want to try out your<br />

general knowledge, we<br />

reckon you'd be better off<br />

with this original and chal-<br />

lenging combination of<br />

THEATRE<br />

EUROPE<br />

PSS, Spectrum £9.95cs,<br />

C64 £0.95cs £14.95dk,<br />

Amstrad £9.95cs<br />

£14.95dk<br />

The perfect game for 8 bit<br />

owners who go green with<br />

envy when they look at<br />

Conflict Europe. Theatre<br />

Europe is the forerunner to<br />

the excellent 16 bit game.<br />

The graphics and overall<br />

play are not as sophisticat-<br />

ed, but on the whole it still<br />

is one heck of a game.<br />

• ACE RATED 915<br />

strategy leaves the cut,<br />

slash and spell scenario of<br />

the BT series way behind.<br />

* ACE RATED 921<br />

an opponent who's<br />

strategy game and quiz<br />

than with the admittedly<br />

monster selling Trivial Pur-<br />

suits. Powerplay is graphi-<br />

cally very pretty in its set-<br />

ting on Mount Olympus,<br />

home of the Gods.<br />

* ACE RATED 935 -<br />

Amiga<br />

SCRABBLE<br />

Leisure Genius • C64<br />

£12.95cs £14.95dk •<br />

Amstrad £9.95cs £14.95<br />

• IBM PC £24.95dk<br />

The hugely popular word<br />

game translated very suc-<br />

cessfully onto the micro.<br />

Fast, excellent display, and<br />

a suprisingly large vocabu-<br />

lary (even if it does include<br />

some strange looking<br />

words on some occa-<br />

sions). Good enough to<br />

give even strong human<br />

opponents a tough game<br />

at the higher levels.<br />

• ACE CLASSIC<br />

WAR GAMES<br />

Fancy yourself as a master of grand strategy, marshalling hordes of troops and<br />

sending them of to do battle on your behalf? Look no further than the ACE war<br />

games section...<br />

UMS<br />

Rainbird, ST £24.95, PC<br />

£24.95, Macintosh<br />

£34.95, Amiga £24.95<br />

Probably the greatest war<br />

game to date. UMS' uniqe<br />

3D systems enables the<br />

creabon of almost any bat-<br />

tle in history. As well as a<br />

very sophisticated comput-<br />

er opponents yet. On top<br />

of this are add on scenar-<br />

ios and a very neat corv<br />

truction kit to keep you<br />

going for even longer. An<br />

essential purchase<br />

* ACE RATED 907


INK PAGES 1<br />

FLIGHT SIMULATIONS<br />

How about flying the latest US Stealth Fighter on a mission over Siberia? Or perhaps a quick flight over Hawaii would be<br />

more relaxing? Computer flight simulations can fulfill any flight of fancy<br />

BATTLE-<br />

HAWKS 1942<br />

Lucasfilm Games/US Gold<br />

• ST £24.95dk • Amiga<br />

£24.95dk • PC £24.95dk<br />

A WWII NAVAL AIR<br />

COMBAT SIMULATOR<br />

COVERING THE FOUR<br />

MOST IMPORTANT BAT-<br />

TLES OF THE 1942<br />

PACIFIC WAR. FOR<br />

KNUCKLE-WHITENING<br />

ACTION THIS ONE HAS<br />

EVERYTHING - THE<br />

SENSE OF BEING<br />

THERE' IS TREMDOUS.<br />

THRILLING AND SUR-<br />

PRISNGLY ADDICTIVE<br />

STUFF.<br />

• ACE RATED<br />

928<br />

BOMBER<br />

Activision • Spectrum<br />

£14.99cs £19.99dk •<br />

C64 £14.99cs £19.99dk<br />

• Amstrad £ 14.99cs<br />

£19.99dk • ST £24.99dk<br />

• Amiga £24.99dk • PC<br />

£34.99dk<br />

Vector Grafix has spent a<br />

long time on this one -<br />

and it certainly shows. The<br />

game gets the balance<br />

just right between convinc-<br />

ing simulation and enter-<br />

taining game. Highly rec-<br />

ommended.<br />

• ACE RATED<br />

925<br />

|CHUCK<br />

YEAGER'S<br />

ADVANCED<br />

FLIGHT<br />

TRAINER<br />

Electronic Arts • Spec-<br />

trum • C64 • CPC • ST<br />

• Amiga • PC £24.95dk<br />

Fly a multiude of aircraft<br />

from an early bi plane to<br />

the Space Shuttle. It's<br />

entertainingly different<br />

from your standard flight<br />

sim and there's so much in<br />

this game that it will take<br />

many hours of instructive<br />

fun to experience and<br />

master all the available<br />

options.<br />

• ACE RATED<br />

912<br />

F-16 COMBAT<br />

PILOT<br />

Digital Integration • ST<br />

£24.95dk • Amiga<br />

£24.95dk • PC £24.95dk<br />

This took nine person<br />

years to develop, and you<br />

can feel that quality of<br />

work when playing it - it's<br />

one of the most realistic<br />

flight sims on the market.<br />

If you are a connoisseur of<br />

flight simulators then this<br />

is an essential addition to<br />

your collection.<br />

• ACE RATED<br />

970<br />

FALCON<br />

Spectrum Holobyte/Mirror-<br />

soft • ST £24.95dk •<br />

Amiga £24.95dk • PC<br />

£24.95dk • MAC<br />

If you really want the ter-<br />

ror, exhilaration and sheer<br />

everything-happens-at-<br />

once confusion of combat<br />

flying, this game delivers.<br />

Make no mistake, this<br />

game is the real thing. An<br />

essential purchase for<br />

fast-jet fans.<br />

• ACE RATED<br />

945<br />

FLIGHT<br />

SIMULATOR II<br />

Sublogic • C64<br />

£39.95dk • ST £49.95dk<br />

• Amiga £49.95dk • PC<br />

£49.95dk • MAC<br />

£49.95dk<br />

The flight sim that put the<br />

genre on to the map. Thor-<br />

oughly realistic flight sim<br />

of a domestic Cessna<br />

plane, which is even used<br />

by flight schools to tram<br />

would be pilots. Can be<br />

enhanced by a variety of<br />

Scenery Disks.<br />

• ACE CLASSIC<br />

INTERCEPTOR<br />

Electronic Arts • Amiga<br />

£24.95dk<br />

A low level flight sim with a<br />

hi-level of fun.Purists may<br />

dispute the label simula-<br />

tor' - it certainly wouldn't<br />

train you to fly a real life<br />

Hornet - but this program<br />

combines realism and<br />

gameplay far too well for<br />

that to matter. If you want<br />

seat-of-the-pants air com<br />

bat action, miraculous<br />

graphics and NO six<br />

month training period, look<br />

no further!<br />

• ACE RATED<br />

934<br />

RACING SIMULATIONS<br />

In You can't have too much of a good thing, even if the excitement is liable to giv ethe old ticker a good going over. Racing<br />

sims have really come into their own over the past couple of years - and this is where you find out how to get the best of<br />

motor raciong action - all from the comfort of that armchair in fromt of your computer....<br />

LOMBARD<br />

RAC RALLY<br />

Mandarin • ST • Amiga<br />

• PC<br />

Race through many types<br />

of terrain, such as moun-<br />

tain or forest, and through<br />

many types of weather<br />

condition, such as fog or<br />

night. The game has a<br />

nice atmosphere, and<br />

though the variety of<br />

gameplay may be a little<br />

low, ifs still a game you'd<br />

be playing for a good<br />

while.<br />

FERRARI<br />

FORMULA<br />

ONE<br />

Electronic Arts • ST<br />

£24.99dk • Amiga<br />

£24.99dk • PC £24.99dk<br />

A bit old this one, but still<br />

a game that was way<br />

ahead of its time to start<br />

with. Take the wheel of a<br />

Formula One Ferrari racer<br />

on some of the most<br />

famous racecourses in the<br />

world. A true thorough-<br />

bred.<br />

R.V.F.<br />

Microstyle • ST £24.99dk<br />

• Amiga £24.99dk<br />

The champion in the Best<br />

Sprite Based Racing Game<br />

stakes, and a superb simu-<br />

lation, this one puts you<br />

into the world of perfor-<br />

mance bike racing on none<br />

other than the Honda<br />

RVF750. Brilliant graphics,<br />

brilliant sound, brilliant<br />

game.<br />

STUNT CAR<br />

RACER<br />

Microstyle • Spectrum<br />

£9.99cs £14.99dk • C64<br />

£9.99cs £14.99dk • ST<br />

£24.99dk • Amiga<br />

£24.99dk • PC £24.99dk<br />

This places itself in the<br />

annals of computer history<br />

as being one of the most<br />

amazing spectacles to<br />

watch, let alone play. The<br />

game is first-person per-<br />

spective, with the outside<br />

world made up of really<br />

fast smooth filled vectors,<br />

and the impression of real-<br />

ism is unbelievable. An<br />

amazing experience, and a<br />

clear winner. Where can<br />

things go from here?<br />

SUPER HANG<br />

ON<br />

Electric Dreams • Spec-<br />

trum £9.99cs • C64<br />

£9.99cs £l4.99dk •<br />

Amstrad £9.99cs<br />

£14.99dk • ST £24.99dk<br />

• Amiga £24.99dk<br />

Not so much a simulation<br />

as a perfect arcade con-<br />

version of a brilliant bike<br />

racing Sega coin-op.<br />

Great game, excellent con-<br />

version.<br />

THE DUEL -<br />

TEST DRIVE II<br />

Accolade • C64 • ST •<br />

Amiga • PC • MAC<br />

Accolade tried to right all<br />

the Test Drive wrongs with<br />

this sequel, and to an<br />

extent they succeeded.<br />

There's nothing serious<br />

about the game. Ifs just a<br />

lot of fun. It doesn't claim<br />

to be technically or visually<br />

accurate, but why should<br />

it?<br />

THE BOOKS YOU HAVE TO<br />

HAVE!<br />

If you ever find it possible to drag yourself away<br />

from your computer and watch the TV instead you<br />

might have seen a programme on BBC last month<br />

about computer junkies - those people who just<br />

can't get enough of their micros and are quite<br />

happy to burn the midnight oil just to be with them.<br />

The program suggested that such activities might<br />

be unhealthy (could it be true?). Never being a<br />

magazine to promote ill health ACE has decided to<br />

back a sensible, adult activity, namely READING.<br />

So here goes with the books you have to have:<br />

1. Doctor Seuss's ABC - A very colourful read,<br />

and just the right place to start if you've never<br />

done any before.<br />

2. Fox in Sox - A toungue twisting Dr. Seuss book<br />

for more advanced readers.<br />

3. Dougal and the Blue Cat - Probably the best<br />

book ever written (well, with pictures anyway).<br />

4. Any Pooh Book - Any hours you spend with the<br />

bear of little brain are hours well-spent. All the<br />

philospophy you need for survival is contained<br />

henn.<br />

5. The Tao of Pooh - All that philosophy explained!


PREMIER MAIL ORDER<br />

8 BIT TITLES 16 BIT TITLES<br />

GAME SPEC CBM AMS<br />

CASS DISC CASS DISC CASS DISC<br />

Airbourne Ranger 6.99 999 9.99 13.99 9.99 13.99<br />

Altered Beast 699 6.99 9.99 699 999<br />

APB 6.99 9.99 6 99 999 6.99 9.99<br />

Bards Tale 2.99 2.99 5.99 2.99<br />

Bards Tale 2 or 3<br />

12.99<br />

Batman The Movie 6.99 9.99 699 9.99 6.99 9 99<br />

Battiechess 10.99<br />

•Beach Volley 6.50 9 99 6.99 9.99 6.99 9.99<br />

Bomber 1099 13.99 10.99 13.99 10 99 13.99<br />

Buggy Boy 299 2,99 2.99<br />

Cabal 6 50 9.99 6.99 9.99 699 999<br />

Carrier Command 9.99 13.99 9.99 13.99 T3.99<br />

Carriers at War 14.99<br />

Chase HO 6.99 9.99 699 9 99 6.99 9.99<br />

Continental Circus 6 99 9.99 6.99 999 6.99 9 99<br />

Crazy Cars 2 6.50 6.50 9.99<br />

Cricket Master 650 650 6.50<br />

Curse ol Azure Bands 16.99<br />

•Cyberball 6.99 9 99 6.99 9.99 6.99 9.99<br />

Double Oragon 2 6.99 9.99 6.99 9.99 699 9.99<br />

Dragon Spirit 6.99 9.99 6.99 9.99 6.99 9.99<br />

Dragon Ninja 6 50 9.99 6.99 9.99 6.99 9 99<br />

Dynamite Dux 6.99 699 999 6.99 9.99<br />

Emlyn Hughes FBai' 699 9.99 6.99 9.99 6.99 9 99<br />

Fighting Soccer 6.99 6 99 999 6.99 9.99<br />

Foot Man 2 Exp Kit 5 50 5.50 7.99 5.50 7.99<br />

Football Oirector 6.50 6 45 6.45<br />

Football Manager 1 2.99 2.99 2.99<br />

Football Manager 2 6.99 9.99 6.99 699 9.99<br />

Forgotten World 6 99 750 7.45<br />

Fun School 2 (6-8) 7 99 9.99 7.99 9.99 7.99 9.99<br />

Fun School2 (Over 8) 7.99 999 799 9.99 7.99 9.99<br />

Fun School 2 (Under 6) 7.99 9 99 7.99 9.99 7.99 9.99<br />

Gamo.Set S Match 2 8.99 8.99 8 99<br />

Garfield Winter 6.00 650 9.99 6 50 9.99<br />

Ghostbusters 2 6.99 6.99 9.99 6 99 9.99<br />

Ghouls and Ghosts 7.50 7.50 10.99 7.50<br />

• Golden Shoe 6.99 9.99 6.99 9.99 6 99 999<br />

Grand Prix Circuit 7.45 10.99<br />

Gunship 6.99 9.99 9.99 13 99 999 13 99<br />

Hard Drivin 6.99 9.99 6 99 9 99 6.99 9.99<br />

Hillstar 13.99<br />

Indy Jones Crusade 6.99 8 90 1099 7.50 10.99<br />

Ikan Warriors 299 299 2.99<br />

•Klax 6.99 9.99 699 9 99 6.99 9 99<br />

Kick OH 699 6 99 9.99<br />

Laser Squad 6.99 999 6.99 9.99 6.99 9 99<br />

License to Kill 6.99 9 99 699 9.99 6.99 9.99<br />

Mega Mix 8 99 8.99 12.99 899<br />

Micro Soccer 6 99 999 999 13.99 9.99 13.99<br />

Mini OKice 2 10.99 13.99 999 13.99<br />

Mr Heli 6.99 6.99 6.99<br />

Myth 7,99 7.99 7.99<br />

New Zealand Story 6.50 9.99 6.99 999 6 99 9.99<br />

Ninja Warriors 6.99 9.99 6.99 9.99 6.99 9.99<br />

100% Dynamne 9.99 9.99 12.99 9 99<br />

Operation Thunderbolt6 99 999 6.99 999 6.99 9.99<br />

Operation Wolf 6 50 9.99 6.99 9.99 699 999<br />

Pitstop 2 2 99<br />

Quaterback 6.99 6.99 699<br />

"Rainbow Islands 6.99 9.99 699 999 6.99 9.99<br />

Red Heat 599 7.50 6.50<br />

Red Storm Rising 9 99 12.99<br />

Rick Dangerous 6 99 9.99 6.99 9.99 6.99 9 99<br />

Robocop 5.99 9.99 650 9.99 6 50 999<br />

Rocket Ranger 1299<br />

Run the Gauntlet 5.99 6.50 9 99 6 50 9.99<br />

Shinobi 6.99 9 99 699 9.99 6.99 9.99<br />

Shoot em up con Kit 10.99 14.99<br />

Shoot Out 3.99 6 99 3.99 7.45 10 99<br />

Silent Service 6.99 6.99 9.99 6.99 9 99<br />

Skate or D* 6.99 10 50 7.50 10.99 7.45 10.99<br />

Speedbatl 7.99 9.99<br />

Star Wars Trilogy 8.99 10 99 8.99 10 99 899 10.99<br />

Strider 6.99 7.50 9.99 7.50 9.99<br />

Stunt Car Racer 6.99 9.99 6.99 9.99<br />

Super Wonderboy 6,99 6.99 9.99 699 9.99<br />

Taito Coin Op 8.50 8.99 8 99<br />

The Biz 8.99 899 12.99 899<br />

The In Crowd 899 8.99 8.99<br />

The National 6.99 699<br />

Tolkien Trilogy 899 8.99 13.99 899 13.99<br />

Toobm 6.99 9.99 6.99 999 699 9.99<br />

Tracksuit Manager 6 50 6.99 6.99<br />

Turbo Outrun 7.50 7.50 10 99 7.50<br />

Tusker 799 7.99 7.99<br />

Ultimate Golf 9.99 14.99<br />

Unloochables 6.50 999 699 9.99 6.99 9.99<br />

Vendetta 7.99 10.99<br />

GAME<br />

3D Pool<br />

8.68 Attack Bub<br />

A Ma.<br />

A-Ma» with ROM<br />

Abrahams BaiBe Tank<br />

Airbcume Ranger . .<br />

AP8. ..<br />

Altered Beast<br />

Alien Strike<br />

"Amos<br />

Austerlitz<br />

Balance ol Power 1930<br />

Bar Games<br />

Bards Tate 2<br />

Batman Caped Crusader<br />

Battfechess<br />

BatBehav»43<br />

Chuck Yeager AFT.<br />

Colossus Chess X<br />

Cra2y Cars 2<br />

Chase HQ ...<br />

Captain Blood<br />

Craps<br />

Chaos Stokes<br />

Oty Defence<br />

Continental Circus<br />

C)tiefbail<br />

Day ol ttie Vpe<<br />

Degas E»te<br />

Deluxe Music Con Set<br />

Deluxe Paint 3


R<br />

TITLE AMIGA IBM PC ST<br />

Afterburner 22 50 —<br />

Altered Beast 18 99 — 14 99<br />

Aquanaut 17 50 — 1750<br />

Armada<br />

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Da


128 PINK PAGES<br />

IF YOU GO DOWN TO YOUR STORE TODAY, YOU'RE IN FOR A BIG SURPRISE... ACE DEALERS GIVES YOU THE LOW-DOWN<br />

ON ALL THE LATEST BARGAINS, SPECIAL OFFERS, PROMOTIONS, STICKERS, POSTERS, FREEBIES, DEMOS, CARRIER<br />

GREAT APRIL<br />

BARGAINS<br />

There are posters<br />

galore available around<br />

the country in the next<br />

month or so, to promote<br />

various games. If<br />

you think your bedroom<br />

walls could do<br />

with brightening up,<br />

wander down to your<br />

local independent retailer,<br />

where some, if not<br />

all, of the following<br />

should be available free<br />

of charge, with the<br />

game concerned:<br />

All FORMATS:<br />

X-Out (Rainbow Arts);<br />

Space Harrier II (Grand-<br />

slam);<br />

Cyberball (Domark);<br />

PC ONLY:<br />

Samurai (Microprose)<br />

Knights of Legend<br />

(Mmdscape)<br />

Space Rogue (Min<br />

scape)<br />

Windwalker (Mindscape)<br />

Bruce Lee Lives (Mind-<br />

scape)<br />

FREE MGT<br />

BROCHURE<br />

Many retailers are also<br />

stocking free<br />

brochures to tell you<br />

everything you ever<br />

wanted to know about<br />

this Sam Coupe beast,<br />

the new Spectrum<br />

compatible machine<br />

from MGT. So, if you're<br />

interested in the Sam,<br />

pick up some literature<br />

• again from your<br />

friendly local.<br />

MICROBYTE<br />

JACKETS<br />

From the end of March,<br />

there will be Blue Angel<br />

baseball jackets<br />

just waiting to be won<br />

from selected branches<br />

of Microbyte in a<br />

competition organised<br />

with Accolade. Freebies<br />

will be given away<br />

with each Blue Angel<br />

purchase, and your<br />

BAGS, AND THINGS THAT GO BUMP IN THE NIGHT...<br />

name goes into the<br />

draw for the big prizes<br />

• there's one jacket to<br />

be won per store (participating<br />

stores are<br />

Microbyte in<br />

Gateshead, Bradford,<br />

Birmingham and Wakefield).<br />

AND THERE'S<br />

MORE...<br />

Microbyte has also<br />

launched a special card<br />

scheme for its regular<br />

customers. You can<br />

'earn' some exciting<br />

free gifts through your<br />

Microbyte purchases<br />

when you pick up one<br />

of the free<br />

Collect'n'Select cards.<br />

Every time you buy<br />

a product from any<br />

branch of Microbyte<br />

software shops (see<br />

store list below), your<br />

card will be stamped<br />

in one of the 60<br />

squares on the card.<br />

As you fillup the<br />

squares,<br />

you can choose when<br />

to stop and claim your<br />

gift - the more<br />

squares you've filled,<br />

the bigger the prize!<br />

For example,<br />

seven stamps gets you<br />

a special Microbyte<br />

pen. After that there<br />

are T-shirts, sweatshirts,<br />

sports bags,<br />

baseball caps software<br />

vouchers, and joysticks<br />

to be claimed.<br />

The Collect'n'-<br />

Select scheme is operating<br />

in all Microbyte<br />

stores, and you can<br />

join in right away. To<br />

get the scheme off to a<br />

flying start, the store is<br />

offering ACE readers<br />

an exclusive headstart.<br />

See the voucher below<br />

for details.<br />

POT OF GOLD<br />

Ocean is bringing out<br />

Rainbow Islands at long<br />

last, after the game<br />

never made it out of<br />

Telecomsoft when the<br />

British Telecom division<br />

was sold off to Microprose.<br />

The Computer<br />

Shop chain is offering<br />

you a oncein-a-lifetime<br />

opportunity to get your<br />

hands on your very<br />

own special edition<br />

Rainbow Islands pen -<br />

with every purchase of<br />

the game. Whew!<br />

You can find Computer<br />

Shop outlets in<br />

the Arndale Centre,<br />

Manchester; Newcastle,<br />

Leeds, Preston,<br />

Sunderland, Stockton<br />

and Nottingham. Also<br />

part of the Computer<br />

Shop chain are the two<br />

Games Store outlets in<br />

Carlisle and Middlesbrough,<br />

which stock<br />

role-playing games as<br />

well as computer software.<br />

There are<br />

Microbyte stores in the<br />

Arndale Centre, Manchester;<br />

the Broadmarsh<br />

Centre, Nottingham;<br />

Kirkgate, Wakefield; the<br />

Metro Centre,<br />

Gateshead; the Green-<br />

PRIZE CROSSWORD<br />

SOLUTION<br />

PRIZE<br />

CROSSWORD<br />

SOLUTION<br />

FOR FEB '90<br />

The winner of the February<br />

Crossword is Paul Sinclair.<br />

Wimbledon.<br />

Fans of the Crossword<br />

please note that a<br />

new puzzle appears on<br />

page 114.<br />

Meanwhile, to keep<br />

all you bramboxes happy,<br />

the Prize Puzzle appears<br />

on page 134.<br />

BONUS<br />

PUZZLER<br />

I know that a lot of ACE<br />

readers enjoy the Crosswords<br />

and Puzzles in the<br />

Pink Pages (quite naturally<br />

of course, as you are all a<br />

lot smarter than the readership<br />

of most other Computer<br />

Entertainment magazines).<br />

So as we have got<br />

a bit of space left over on<br />

this page, here is a bit of<br />

a quizzer for you to ponder<br />

over. The answer will<br />

be printed in the Pinks<br />

next month.<br />

THE PUZZLE<br />

A short while ago our illustrious<br />

editor came into the office<br />

aremarkabfy good mood<br />

(possibly because he had just<br />

spent in fortnight in the states<br />

researching this special US<br />

issue).<br />

8ecause he was in such<br />

a good mood he decided that<br />

he would allow one of the editorial<br />

team to be unchained<br />

from his Mac for the day in<br />

order that the lucky individual<br />

could go and remind Iwnself<br />

what the sun looked like<br />

To select the person he<br />

picked up five 3 and half nch<br />

discs (three blue ones and two<br />

white ones) and pinned one of<br />

them on the back of each of<br />

the other three members of<br />

the team (leaving two discs<br />

spare). None of us were<br />

market, Newcastle<br />

Upon Tyne; the Kirkgate<br />

Centre, Bradford;<br />

the Bull Ring Centre,<br />

Birmingham; and the<br />

County Arcade, Leeds.<br />

THIS is A<br />

PUBLIC<br />

WARNING<br />

All offers and promotions<br />

are subject to<br />

availability of stock.<br />

Although we do our<br />

best to ensure our<br />

dealer promotion information<br />

is accurate at<br />

the time of going to<br />

press, ACE cannot take<br />

any responsibility for<br />

changes or cancellations<br />

to dealers' plans.<br />

GET IT FOR<br />

FREE!<br />

Attention dealers! Don't<br />

keep your promotions,<br />

competitions, special<br />

offers, etc, a secret.<br />

Tell us at ACE and we'll<br />

tell everybody else.<br />

allowed to speak to each other<br />

(or look in a mirror), but we<br />

could look at each other's<br />

backs.<br />

Whoever correctly<br />

announced the colour of his<br />

disc first would be allowed to<br />

go free for the day.<br />

I ought to mention that<br />

we were only altowed one<br />

guess, and if we got it wrong<br />

we'd be consigned to Gary<br />

William's desk for the rest of<br />

the month. (How horrible!)<br />

Eventually Rfo (the management)<br />

Haynes piped up and<br />

went free. How did he logically<br />

work out the cotour of the disk<br />

on his back.<br />

That should keep you<br />

thinking till next month.<br />

See you then.


S T J I R s o f t w a r e i k j h k *<br />

29A Bell Street, Reigate. Surrey RH2 7AD Tel: 0737-223869 Fax: 0737 246733<br />

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1 3 O PINK PAG E S<br />

THE APRIL SHOWE<br />

MARCH<br />

WEEK ONE<br />

11<br />

12<br />

13<br />

14<br />

Birthday of Michael Caine, 1933<br />

EY BRING THE RAIN, THAT GROW THE FLOWERS, WHICH BLOOM IN MAY - DRIP, DRIP, DROP<br />

LITTLE APRIL SHOWERS - APRIL LOVE - ETC, ETC, ETC...<br />

SUNDAY<br />

MONDAY<br />

TUESDAY<br />

WEDNESDAY<br />

15 THURSDAY<br />

16 FRIDAY<br />

Anniversary of the first English FA Cup final<br />

between Wanderers (1) and the Royal Engineers<br />

(0). v(r<br />

17 SATURDAY<br />

St Patrick's Day. St Patrick was born on the west<br />

coast of Britain and abducted by slave traders at<br />

the age of 16. He became a slave in Ireland. After<br />

six years, he escaped, but returned to Ireland to<br />

preach after being summoned in a dream.<br />

WEEK S RELEASES AT A GLANCE<br />

Image Works • Gravity (ST, Amiga)<br />

Empire • Pipemania (ST, Amiga, PC, Spectrum.<br />

C64, CPC. BBC/Electron, MSX, C16, Archimedes.<br />

Macintosh) Puzzle game very loosely based on<br />

sliding blocks with Lucasfilm backing.<br />

Titus • Dark Century (ST, Amiga, CPC, PC)<br />

Arcade game with sophisticated graphics.<br />

Arcana • Rotor (ST, Amiga, Archimedes) Futuris-<br />

tic shoot 'em up with flight sim elements.<br />

Microprose • Pirates (Amiga) Junketing on the<br />

high seas: an old(ish) 8-bit game makes it on to<br />

the Amiga.<br />

Microprose • Red Storm !<br />

from Tom Clancy's book,<br />

October (which was cor<br />

Micro Style • RVF H<<br />

popular motorbike racing]<br />

Rainbird • First Cor<br />

WEEK TWO<br />

18<br />

Birthday of Alex Higgin<br />

19<br />

20<br />

First day of Spring.<br />

iga) Taken<br />

I to Red<br />

Grandslam).<br />

rsion of<br />

UNDAY<br />

MONDAY<br />

TUESDAY<br />

21 WEDNESDAY<br />

Feast Day of St Nicholas von Flue, a Swiss farmer<br />

born in 1417. Married and father of ten children,<br />

he vowe to become a hermitafter 20 years of fam-<br />

ily life. As a recluse, he became much in demand<br />

as an advisor to politicians and ecclesiastical fig-<br />

ures, and his reputation reached its peak when his<br />

counsel averted a Swiss Civil War.<br />

22 THURSDAY<br />

Birthday of William "Captain Kirk - Shatner, 1931.<br />

23 FRIDAY<br />

Pakistan Day - celebrated in Pakistan, funnily<br />

enough.<br />

24 SATURDAY<br />

How about a quick flutter on the horses at the Lin-<br />

coln Handicap?<br />

WEEK S RELEASES AT A GLANCE<br />

Electronic Arts • Imperium (ST, Amiga) Strategy<br />

game of global expansion and intergalactic poli-<br />

tics.<br />

EA • Starflight (ST, C64 disk only) Strategy cum<br />

arcade game set in outer space.<br />

EA • Budokan (Amiga) Martial arts game with<br />

heavy emphasis on learning authentic moves and<br />

techniques.<br />

WEEK THREE<br />

25<br />

Mother's Day<br />

SUNDAY<br />

British Summer Time begins - clocks forward one<br />

hour.<br />

Independence Day, Greece.<br />

26 MONDAY<br />

Independence Day, Bangladesh.<br />

Birthday of Leonard "Mr Spock" Nimoy. 1931.<br />

27 TUESDAY<br />

28 WEDNESDAY<br />

Beginning of Ramadan - Mosle month of fasting<br />

during daylight<br />

hours.<br />

Birthday of Neil Kinnock, Leader of the Labour<br />

party. 1942.<br />

29 THURSDAY<br />

Anniversary of the first London Marathon, 1981.<br />

30<br />

31<br />

FRIDAY<br />

SATURDAY<br />

WEEK S RELEASES AT A GLANCE<br />

Digital Integration • Advanced Tactical Fight-<br />

er (ATF) PC/ST Another old 8-bit game is convert-<br />

ed to 16-bit formats - can Dl repeat the critical<br />

success of F16 Combat Pilot?<br />

Activision • Sonic Boom (all formats)<br />

Activision • Warhead (ST, Amiga) Space combat<br />

game with 40 linked missions.<br />

Ocean • The Official Liverpool FC Soccer<br />

game (all formats) After a right old licensing mud-<br />

dle, this management and playing soccer game<br />

features the team of the last decade and quite<br />

possibly this one as well.<br />

WEEK FOUR<br />

APRIL<br />

1 SUNDAY<br />

April Fool's Day<br />

Last day of the Ideal Home Exhibition<br />

2<br />

3<br />

4<br />

Liberation Day, Hungary.<br />

MONDAY<br />

TUESDAY<br />

WEDNESDAY<br />

5 THURSDAY<br />

Brush up on your Leaderboard skills - the US Mas- j<br />

ters begins at Augusta, Georgia.<br />

6 FRIDAY<br />

7 SATURDAY<br />

Armchair racegoers will have their eyes peeled on<br />

the 3.20 steeplechase at Aintree - better known as<br />

the Grand National. The FA Cup reaches the semi-<br />

final stage today.<br />

WEEK S RELEASES AT A GLANCE<br />

Image Works • Dungeon Master (PC)<br />

Role-playing exploration game par excellence.<br />

Cinemaware • TV Sports Football (C64 disk<br />

only) Yet more footie.<br />

Domark • Castle Master (all formats) Incentive's |<br />

latest arcade-adventure based on its Freescape<br />

programming system, part of a Domark-lncentive '<br />

publishing deal.<br />

Domark • Hard Drivin' (C64)<br />

Better late than never - the C64 version of the<br />

Christmas hit finally sees the light of day.<br />

Electronic Arts • Ski Or Die (PC)<br />

Skate Or Die on ice.<br />

EA • Low Blow (PC) Boxing game in which the<br />

object is to knock out your foe by fair means or<br />

foul.<br />

EA • Inferno (PC)<br />

EA • Ferrari Formula One (C64)<br />

Another racing game making a belated appear-<br />

ance on this format.<br />

GET YOURSELF IN<br />

THE DIARY!<br />

Whether you're a software house with a launch or a<br />

charity with a lunch: let us know and we'll put you in<br />

the ACE diary. Write to the ACE Diary. 30-32 Farring<br />

don Lane. London. EC1R 3AU.<br />

Print deadlines: the second Thursday in every month<br />

for the issue on the shelves in the following month.


FREE DISKS ! ! !<br />

1 FREE DISK FOR EVERY 10<br />

THAT YOU BUY<br />

10 3.5" DISKS + BOX £09.00<br />

25 3.5" DISKS £19.00<br />

50 3.5" DISKS £33.50<br />

50 3.5" DISKS + BOX £38.00<br />

100 3.5" DISKS £63.00<br />

100 3.5" DISKS + BOX £67.50<br />

ALL PRICES INCLUDE VAT<br />

ALL PRICES INCLUDE DELIVERY<br />

ORDER DESPATCHED SAME DAY<br />

m D<br />

|<br />

n<br />

= = 10 CHANDLERS CT eaton 0603<br />

J J J = K J J = NORWICH 5 0 3 3 8 2<br />

COMPUTER SPECIALIST NORFOLK<br />

CONSOLE QUEST<br />

Tel: (0424) 718961<br />

Office Hours: 10pm - 1 pm 2pm - 6pm Mon-Fri<br />

TOP GAMES FOR THE AMIGA 500 & ATARI ST<br />

SECTION 1. (ALL GAMES IN THIS SECTION ARE PRICED AT £14.99).<br />

GHOULS ANO GHOSTS. BATMAN THE MOVIE, NINJA WARRIORS. HARD DRIVIN. X-<br />

OUT*. SWITCHBLADE. ONSLAUGHT, NEVERMIND. LASER SOUAD. FAST LANE,<br />

STRIDER, MOONWALKER. PASSING SHOT, SILK WORM. DOUBLE DRAGON II.<br />

SECTION 2. (INDIVIDUALLY PRICED SPECIALS).<br />

UNTOUCHABLES (ST) £14.49. STUNT CAR RACER £17.50. SPACE ACE £32.50.<br />

CAME FROM THE OESERT (1 MEG/AMIGA) £22.50, CHAOS STRIKES BACK £17.50,<br />

DRAKKHEN £22.50. FOOTBALL DIRECTOR II (AMIGA) £14.49. SIM CITY £22.50',<br />

SHADOW OF THE BEAST (AMIGA) £24.50. PIPELINE £17.50*.<br />

(ST) or IAMIGA) means i1 is available for this lormat only. SORRY!<br />

• not released when adveri placed.<br />

Special note for SEGA-MEGADRIVE & PC ENGINE OWNERS. WE HAVE STOW<br />

Please ring lor latest ichangingi details. And, yes, we 00 answer the phone. Pnces tor games<br />

rarvge between £28 50 & £36.99. Go on. we dare you. try us<br />

We do try and supply the Consoles '.or the SEGA and PC ENGINE, bul it is not easy. Please<br />

ring as wo may be able to help.<br />

All pnces. whatever formal, include VAT. post and packaging (please add £1.50 per item<br />

overseas) Despatch will be quicker than you think<br />

To: CONSOLE QUEST. P.O. BOX 115, HASTINGS, EAST SUSSEX TN34 2TT<br />

11 wish to order FORMAT<br />

' I enclose chequo< P.O for £ i<br />

tor charge Access Visa No.<br />

I Name<br />

[Address<br />

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WE SPECIALISE IN BRITISH/IMPORTED SOFTWARE for ST AMIGA IBM C64 APPLE<br />

ADVENTURES-FANTASY-WARGAMES-STRATEGY<br />

OUR NEW STORE AND 318 Kensington. Li verpool. L7 OEY<br />

yl^/Z Telephone: [051] 263 6306.<br />

LA TEST TITLES: INCLUDING IMPORTS FROM THE USA.<br />

CHAMPIONS OF KRYNN LATEST SSI/TSR FANTASY RPG IN POOLS OF RADIANCE/AZURE BONDS'STYLE .. IBM .... £37 50<br />

FLIGHT SIM IV ... LATEST ULTRA REALISTIC SIM FROM SUB LOGIC:INCLUDES DESIGN OWN AIRCRAFT .... IBM £42 50<br />

BATTLE OF AUSTERLITZ .. FROM USA:R E A LTIME SIMULATIONS SCEN AR IOS.MANY NEW FEATURES ... ST/IBM £37 50<br />

WHITE DEATH ... 1942 3 CONFLICT ON RUSSIAN FRONT:HIGHL Y DET A ILED:HEXES ON SCREEN ... AM IMG ONLY ... £42 50<br />

THE MAGIC CANDLE ... LARGE SCALE ULTIMA STYLE' GRAPHIC PARTY RPG:DETAILED WORLD ... AM/IBM/C64 ... £32 50<br />

ULTIMA V ... AT LAST'THE BIGGEST & BEST YET:COMPLETE WITH ORIGINS DETAILED HINT BOOK .. ST/AM/IBM ... £29 50<br />

EMPIRE OF 3 KINGDOMS .. EXCELLENT 8. DETAILED SIM OF THE UNIFICATION OF ANCIENT CHINA ... AM & IBM .... £49 50<br />

UNIVERSE III .... OMNITR END'S LARGE GRAHIC QUEST RPG': ANIMATED COMB A I: ZOOM FEATURE .. AM/ST/IBM ... £3250<br />

MIGHT & MAGIC II ... HUGE FANTASY GRAPHIC PARTY RPG:DETAILED WOK LD:MAN Y QUESTS .. I BM/C64/APPLE .. £39 95<br />

STARFLEET II ... LARGE SCALE DETAILED GALACTIC W ARG AME:PL ANET AR Y INVASIONS 8. MORE .. IBM SO FAR .. £3995<br />

MICROLEAGUE BASEBALL II ... "THE" TOTAL BASEBALL SIMULATION INC. MANAGEMENT & LEAGUE ... ST/IBM .... £42 50<br />

PURE STATS FOOTBALL .... SPLIT SCREEN DETAILED 'US' SIMULATION INCLUDING THE 86 SEASON TEAMS .. C64 ... £32 50<br />

MANY -SIMULATIONS CANADA COMPUTER MODERATED BOARD WAUG AMES A VAIL ABLE AT £3i~00 : ST/A M/IBM/C6 4<br />

LATEST OFFICIAL 'HINT & SOLUTION' BOOKS: MANY IMPORTED TITLES :<br />

QUEST FPU CL UESII 40 DETAILED A MAPPED SOLUTIONS BOOK FPOU OPIGINS' INCLUDING.<br />

POOLS OF RADIANCEUL TIM A VMANHUNTER NY-STAR COMMAND TIMES OF L ORE SPACE OUESTIIA MORE £18-50<br />

ULTIMA V .. £8-95 : AZURE BONDS OR POOLS OF RADIANCE.. £7-95 EACH : KINGS QUEST I.II.III.OR IV .. £7-95 EACH<br />

MANHUNTER NY .. £8 95 : SPACE QUEST I OR II .. £7 95 EACH : POLICE QUEST I OR II .. £7 95 : L.SUIT LARRY .. £8 95<br />

BARDS TALE ML OR III . £6-95 EACH : MIGHT 8. MAGIC I OR II . £10-50 : WASTELAND . £7 95 .MANY MORE A VAIL A BL E!<br />

SEND LARGE 38p SAE FOR FREE DESCRIPTIVE CATALOG & DISCOUNT VOUCHER<br />

THIS DETAILS OUR SPECIALIST GAMES' 8. MORE : PLEASE STATE YOUR COMPUTER FORMAT WHEN ORDERING.<br />

PA YMENT: MASTERCARD/ACCESS VISA UK CHEQUE OR POSTAL ORDER EUROCHEQUE REGISTERED CASH<br />

POSTAGE : IN UK IS FREE PER GAME EUROPE £2 A ELSE WHERE £5 : SENT IST. CLASS RECORDED/AIR MAIL<br />

I Computer Venture<br />

Bank Buildings, 1A Charing Cross, Birkenhead L41 6EJ<br />

Telephone: 051-6661132<br />

i<br />

REF ACE APR<br />

Advanced Computer Entetainment 131


WORLDWIDE SOFTWARE<br />

106A CHILWELL ROAD, BEESTON<br />

NOTTINGHAM<br />

NG91ES<br />

WORLDWIDE<br />

SOFTWARE<br />

TTTLF AUIf.A ST TITLE<br />

AMGA ST<br />

Kjuarau 1795 17 91 Elle<br />

1695 16 95<br />

MrSteSm 499 499 Cy- If MCTjiS 16 95 16 tt<br />

1795 14 95 FteCcmwi PW 16 95 16 95<br />

Amga A5C0 Co.v 699<br />

F16Facon 2195 16 95<br />

A^flaGWSHIs 17 95 — F16FaKon<br />

to" 1695 9 j Msaon D«c M95 14 95<br />

Aran ST Co»*' 699 F??R«»5 640 9 90 690 9 90<br />

Bl«> T^i, 7 25 11 2C 7 25 11 20 Grand Pni C.'tu» jmm 799 11 »<br />

Bc-Cr- 1050 13 M 1050 13 99 Hr: Owi 690 i V- 690 9 9C<br />

Bcn-g 725 1120 7 25 11 20 Inos Las; C'usad* 6 90 — 690 9«<br />

CiCJ 640 SK 690 950 Kan-Y OMsf Socc 6 50 990 690 990<br />

Clrr»- Co--.<br />

690 99C 690 990<br />

FiAi"«HM"> 1795<br />

P*o Tx< 7 25 1120 725 1120<br />

0'«o-Nna 690 9 90 690 9c»cr P'S 9 99 999<br />

Sftnob 650 990 690 990<br />

B«,o'e< LtaD.c Sxcc 6 90 — 690 —<br />

» Cunt iiofl r«><br />

r»fan Tormua Or"<br />

1795 Tesl On.a i 650 _ U V.<br />

DaMtiiowgi 2195<br />

l-d, SCO-<br />

17 95<br />

ThjUm,tlfi»MH —<br />

«ca~e tf>» Ontr<br />

Wl TwkRItoV<br />

26 95<br />

950 13 50<br />

Off' Ma's. Racnj<br />

1795 Th»Bu« 1120 U50 1120 1310<br />

PdOilOUI*<br />

17 95 ToKmr Trtofl, 949 999 13 K<br />

fcck Oarotrous<br />

'795<br />

690 990 690 990<br />

SW-jSMtlf'<br />

'795 T'«ot) Oa-vo-e 690 — 690 —<br />

Sp*0* w^'<br />

26 95 Turtle Oulnr 690 1120 690 990<br />

8M OK<br />

UimjieGor — 16 95<br />

1050 13 99<br />

Xe-on 2 Voji&a-.:'<br />

17 95 U'-lcxJ'iOrs 6 90 — 690 9W<br />

Xo-ocrcoe<br />

1695<br />

. — 690 990<br />

'495 1495 • A»ai*64» MX] y • 5 25' P ON*<br />

»Oui. 725 " 20 725 11 20<br />

Europe (other than UK)<br />

shipping costs are:<br />

£1.50 per disc tor normal airmail<br />

£2.50 per disc for express airmail<br />

Please make cheques or postal orders payable to WORLDWIDE SOFTWARE.<br />

All prices include postage and packing In UK.<br />

ADVERTISED PRICES ARE FOR MAIL AND TELEPHONE ORDERS<br />

WORLDWIDE SOFTWARE<br />

106A CHILWELL ROAD, BEESTON<br />

NOTTINGHAM<br />

NG91ES<br />

TITLE AMIGA<br />

Karat*<br />

KO CI '495<br />

K-tfc on E>1'J Time 7 99<br />

KidOtOKM 17J5<br />

Kilna Gair« Show 17 95<br />

KJCIQS OuaS 4 2695<br />

Outs*<br />

T-pij Pat" 26 95<br />

Urv.a»J*« 14 95<br />

LJMf SQuld 14 95<br />

loaMtKo-a Col«ocr 17 95<br />

Larry 17 95<br />

lan 2 2i 95<br />

U* 8"«! Cw«r* 17 95<br />

bgriFro 17 95<br />

Lorca'3 RAC Pal, 16 9*<br />

IMS 0-Rs.nfl So" 2'56<br />

Los; Paw 17 99<br />

Mm«eU a-tnr 17 95<br />

MH«I UtrtuMik 14 95<br />

Mc/OffUM Socca- 16 45<br />

Woon*a*a< .17 95<br />

Mrlh iSyDfcn 31 17 95<br />

Mtf»rr*> 17 95<br />

U»j«,m 4 CoTp4Mon22 95<br />

Mro Bocw Chil 4 99<br />

W 2o*and Slot) 17 56<br />

14»<br />

Noni a-d $OJt'< 16 95<br />

OMInpMM* 16 95<br />

'•••••... 2195<br />

O-HasQ't • 7 95<br />

O-n Rice ' T 95<br />

0»"» PUy BasMbtl • 7 95<br />

Out '695<br />

i Tr^nOftosf'7 95<br />

CXtUf»3s 1*95<br />

Owa-dc '4 95<br />

P47 '699<br />

PwBoy '4 95<br />

Pmi D»J( RalV 17 95<br />

P"MiVa>: .1795<br />

fral« —<br />

fa/fVa't gt< 14 95<br />

P jmo.*. FVcmtM<br />

Lands 799<br />

Popoous «795<br />

Pwwooa-USA —<br />

1795<br />

P-D Tao'it Iw 1795<br />

Pxoca 1795<br />

P»ft» 1795<br />

Ouant. '795<br />

QilMlaifIMM 2195<br />

u 95<br />

RarCoo lUind'. 17 95<br />

Raatft 1« in« Sia-s 1795<br />

Rw UMirn 22 95<br />

RMSMmHvq 1695<br />

R« (01 22 95<br />

S445<br />

Tnad2 16 95<br />

Tnp a Tton 26<br />

Tu-seo Oifir 17 «<br />

TV Sw100 17 95<br />

HK'T, 17 95<br />

Ware b-ea-ns 16 95<br />

VSStlSCMlt 16 95<br />

WWFI US OEW 22 95<br />

XOU 14 95<br />

XfMT 7 17 95<br />

XtfKnwph 1 7.95<br />

16 95<br />

2O~TO 17 95<br />

ST<br />

1695<br />

14 M<br />

22 96<br />

16 95<br />

1495<br />

14 «<br />

34 95<br />

14 95<br />

»»<br />

21 95<br />

14 95<br />

14 95<br />

14 tt<br />

1695<br />

14 95<br />

16 95<br />

14 95<br />

14 95<br />

4 99<br />

1795<br />

22 95<br />

16 95<br />

21 95<br />

14 »<br />

i695<br />

14 95<br />

16 95<br />

14 95<br />

1795<br />

17 95<br />

14 95<br />

14 95<br />

1795<br />

1795<br />

16 M<br />

16 S«<br />

22 95<br />

14 95<br />

1795<br />

1795<br />

16 95<br />

17 95<br />

Outside Europe shipping costs are:<br />

£2.00 per disc for normal airmail<br />

£3.00 per disc for express airmail<br />

A GREAT DEAL ALL ROUND!<br />

I •• — — * — • • T—- I I - |<br />

GMEX • Manchester<br />

15 -18 March 1990<br />

OPEN HOURS: Thursday 1 5 and<br />

Friday 16 March: 10am - 8pm<br />

Saturday 17 March: 10am - 6pm<br />

Sunday 18 March: 10am - 4pm<br />

Visit the ultimate 4 day computer extravaganza<br />

featuring over 100 nationwide suppliers.<br />

Thousands of bargains at unbelievable prices<br />

wait you at the largest show of its kind ever<br />

staged outside London.<br />

Whatever your interest - business, home or leisure<br />

- you'll find Computer Cash 'n' Carry '90 offers a<br />

great deal all round!<br />

• HARDWARE<br />

• SOFTWARE<br />

• PERIPHERALS<br />

• GAMES<br />

• ACCESSORIES<br />

• SUPPLIES<br />

ADMISSION - SAVE £1<br />

£4.50 per person or £10 family ticket<br />

(2 adults • 2 children)<br />

Save £1 on entry - simply cut the<br />

voucher from page 1 20


• Full compatibility with all Atari ST<br />

models, Amiga 500 & Amiga 1000<br />

• Top quality drive mechanism<br />

• One megabyte unformatted capacity<br />

• External plug In PSU (Atari ST)<br />

• Throughport (Amiga)<br />

• Very quiet<br />

• Slimline design<br />

• Colour matched to computer<br />

• Long cable for location<br />

either side of computer<br />

• Full 12 months guarantee<br />

X M l FA Rl ri la rd wa re 0 ffers<br />

520 SI r POWER PACK<br />

ng value<br />

©ames joystick, mouse<br />

selection of chart-topping software (over £500<br />

R Type Pacmania Cut Run Nebukus<br />

Afterburw SlargUder Bombuzal Sta/gooje<br />

DooNo Dragon Super Huey Xenon First Music<br />

Super Hangon Elimrator Gauntlet II Fret Bast<br />

Spaas Harrier Prodator Blac* Lamp<br />

Ova tender Bon-tojac* Starray<br />

user guide, 5 disks of public domain software, plus an Incredible<br />

RRP In total) Software includes:<br />

Organiser<br />

£ £339.00<br />

only Inc VAT & delivery<br />

NEW! 520 and 1040 STE<br />

New STE models feature an extended palette of 4096<br />

colours, enhanced PCM stereo sound, an additional two<br />

analogue device inputs and TOS 1.6 operating system.<br />

520 STE Explorer Pack with 512K RAM, 1Mb Drive £259.00<br />

1040 STE with 1Mb RAM and 1Mb Drive £399.00<br />

520STFM 1MEG internal drive upgrade kit with full instructions £74.95<br />

520 STFM 1MEG memory uprade kit. requires soldering £79.00<br />

520 STFM 1MEG memory upgrade fined by us £109.00<br />

Mega ST1 with mono monitor £599.00<br />

Mega ST2 with mono monitor £849.00<br />

Mega ST4 with mono monitor £1099.00<br />

SM124 high resolution monochrome monitor £119.00<br />

SCI224 colour monitor £279.00<br />

Megafile 30Mb hard disk £439.00<br />

Megafile 60Mb hard disk £589.00<br />

Vortex HOplus 40Mb hard disk £499.00<br />

5.25" External 40/80 track drive (36Q/720K) IBM compatible £99.00<br />

VkJi-ST 16-tone video frame grabber inc. digitising software £95.00<br />

Philips CM8833 medium res. stereo colour monitor, with A/V inputs ... £249.00<br />

Contriver Hi-Res. Mouse including mouse mat & pocket £22.95<br />

520/1040 STF/STFM Joystick accessibility extension adapter £ 4.95<br />

DOUBLE TAKE!<br />

PYE 15" FST<br />

TV/MONITOR<br />

(MODEL 2325)<br />

Superb quality, stylish medium<br />

resolution FST colour TV/monitor<br />

to suit the ST or Amiga.<br />

Features teletexi, full Infra-red<br />

remote control. Euroconnector.<br />

Video/Audio input and headphone<br />

output connectors, 40<br />

tuner presets, external aerial<br />

connector and loop aerial. Suppled<br />

with cable (please state<br />

computer type when ordering).<br />

10 Bulk packed<br />

with labels, fully<br />

25 bulk disks as above<br />

10 disks as above with plastic case<br />

25 disks as above, with 40 capacity<br />

lockable storage unit<br />

Kodak DS/DD 3.5" disks, top quality<br />

storage media, fully guaranteed. Box of 10 ... £17.95<br />

Don't forget - all prices shown<br />

include VAT and delivery<br />

r GREAT<br />

VALUE !<br />

£249.00<br />

includes VAT<br />

and computer<br />

connection lead.<br />

How to order from<br />

Evesham Micros:<br />

MAIL ORDER SALES:<br />

® 0386-765500<br />

Technical Support (Morvfrl)<br />

0386-40303<br />

ATARI ST VERSION ONLY<br />

AMIGA VERSION ONLY<br />

including VAT and delivery<br />

AMIGA 500 LOW COST RAM UPGRADE<br />

•A 512K RAM/CLOCK unit : directly replaces A501 expansion<br />


1 THE PINK PAGES<br />

PINK<br />

APRIL 90<br />

PRIZE<br />

PUZZLE<br />

Set by Archie Medes<br />

Down at the 'Dog and Pud-<br />

dle" the usual Saturday<br />

afternoon darts match was<br />

m progress. At one point<br />

in the game a rather<br />

unusual score was noted.<br />

Three darts had been<br />

thrown and each had<br />

scored a 'single'. What<br />

was unusual was that if the<br />

three darts had landed in<br />

the next sector clockwise<br />

from where they actually<br />

were, the score would<br />

have been the same.<br />

Even more remarkably, the<br />

same total would also<br />

TEL EG AMES<br />

(Nintendo)<br />

have resulted had they all<br />

landed one sector of the<br />

board anticlockwise.<br />

For example, if a 20.<br />

a 5 and a 6 had been<br />

score (totalling 31) the<br />

next sectors of the board<br />

clockwise are 1, 20. and<br />

10 respectively. These also<br />

total 31. However, in this<br />

case the anticlockwise<br />

scores of 5, 12 and 13<br />

only come to 30 - so this<br />

obviously was not the posi-<br />

tion of the darts in the 'Dog<br />

and Puddle'.<br />

Can you determine<br />

what the score was for<br />

each of the three darts?<br />

(Remember, there were no<br />

doubles or trebles, neither<br />

was any 'buir scored!)<br />

In case you don't have<br />

one to hand, a picture of a<br />

dart board has been pro-<br />

vided for your convenience<br />

(aren't we race?).<br />

SOLUTION TO JAN '90<br />

PRIZE PUZZLE<br />

The winner was Mr.<br />

Saleem Siddiqui,<br />

Chiswick, London.<br />

Answer: In the crossnum-<br />

ber puzzle A=462 and<br />

B=323.<br />

Solution: The problem<br />

involves finding values for<br />

A and B such that the grid<br />

can be filled in accordance<br />

with the clues given. For<br />

example, the second digit<br />

of the product A bmes B<br />

must be the same as the<br />

fifth digit of the value of A<br />

squared. Only if this is the<br />

case can the two values fit<br />

into the gnd and interlock<br />

correctly. As both A<br />

squared and B squared<br />

have six-digit totals, the<br />

values of A and B must lie<br />

in the range 317 to 999.<br />

These are the bound-<br />

ary values defined in the<br />

two FOR/NEXT loops in<br />

the program (lines 100 to<br />

130). From these two val-<br />

ues the remaining three<br />

values in the grid are com-<br />

puted (lines 110, 140, and<br />

180). In each case the<br />

numeric variables so cal-<br />

culated are converted to<br />

their string equivalents.<br />

Note that some computers<br />

introduce an extra space<br />

at the beginning of the<br />

string formed when using<br />

the STR$ command. For<br />

example, the line<br />

X=1234:XS=STR$(X):PRIN<br />

T LEN(X$) would give the<br />

result of 5 and not the<br />

expected 4. This is<br />

because the string is actu-<br />

ally represented as<br />

71234" (here the space is<br />

indicated by the /). To get<br />

fc Europes Largest Stock of Video Games & Cartridges For —<br />

NINTENDO<br />

GAMEBOY<br />

PC SUPER GRAFX<br />

The leading Video game specialists. Send for lists (state make of game)<br />

rid of this simply use<br />

thwe command<br />

XS=MID$(X$,2). So if<br />

your computer produces<br />

a length of 5 in the<br />

above example you will<br />

need to use this tech-<br />

nique to bring the first<br />

digit of the answer into<br />

first position of the<br />

string, failure to do so<br />

may result in strange<br />

answers appearing!<br />

After each string is<br />

created the positions of<br />

matching digits are<br />

checked. The failure of<br />

any match will result in<br />

that pair of values being<br />

ditched, only if all tests<br />

are passed is the result<br />

printed out at line 210.<br />

100 FOR R-31? TO 999:R$-STR$(RI<br />

110 R$-fi*R:fiS$-STRSIR$l<br />

120 IF MIDtlRS$,2,l)* 1" THEN GOTO 230<br />

130 FOR B-317 TO 999:B$-STRSIBI<br />

140 BS-8*B:BS$-STRS(BS)<br />

150 IF MID$(BS$.3.1K>MI0$(R$.l.n THEN<br />

GOTO 220<br />

160 IF MI0$(RS$.3.nMI0$(B$,3.n THEN<br />

GOTO 220<br />

I 70 IF MI0$(B$,2,t )" 0" THEN GOTO 220<br />

180 M-R*B:M$-STR$(M)<br />

190 IF MI0$(M$,2,t )MID$(HS$,5,I I THEN<br />

GOTO 220<br />

200 IF NI0$(M$.5.nMI0$(BS$.5.l) THEN<br />

GOTO 220<br />

210 PRINT R;" ";B;" ";R$;" ";B$;" ";M<br />

220 NEHTB<br />

230 NEHT R<br />

r APRIL'^"P^RTZE PUZZLE"" 1<br />

I<br />

NAME:<br />

ADDRESS:<br />

TELEPHONE:<br />

DART ONE SCORED:<br />

DART TWO SCORED:<br />

DART THREE SCORED:<br />

ANSWER<br />

LISTING ENCLOSED (optional): •<br />

Send your completed entry to:<br />

ACE April "90 Prize Puzzle<br />

Priory Court,<br />

30-32 Farringdon Lane,<br />

LONDON. EC1R 3AU.<br />

To arrive not later than 5th April 1990.<br />

Sill /71EGIX DRIVE<br />

A<br />

AARJ<br />

2600<br />

and<br />

7800<br />

TELEGAMES, IV1CST0N. LEICESTER. LE8 TfE. (0553-880445)


PINK PAG E S<br />

ACE<br />

READERS' PAGES<br />

ATARI ST520FM + over<br />

£850 worth ot software<br />

titles. Total package for<br />

£350. Tel: Paul 0494<br />

729173 for detarls<br />

(evenings).<br />

FOR SALE<br />

ATARI 520STFM D Drive<br />

excellent boxed £700's<br />

games 4 joystick,4 adap-<br />

tor basic, demo, disks,<br />

mouse. 80 magazines.<br />

£450. Marcus 751 0523.<br />

NEW ATARI 520 STFM<br />

power pack games,<br />

moose 20 extra games.<br />

Phone 0268 411014. Sell<br />

£425 unwanted gift worth<br />

£750.<br />

AMSTRAD CPC464, colour<br />

monitor. £240's software<br />

(originals) + cheetah mach<br />

1+ joystick, instruction<br />

manual, introductory tape.<br />

In perfect condition. Worth<br />

£500+ sell £240 ono Tel:<br />

Ross 0621 741224 after<br />

5pm.<br />

COMMOOORE 64, Ask<br />

drive, datasettes, 30<br />

games, joystick and disk<br />

box. A bargain at £180.<br />

Tel:0543 257762 after<br />

4pm.<br />

C64, datasette. lots of<br />

games, perfect working<br />

order, £75ono. Also Atari<br />

ST originals, £8 will swap<br />

Call 0889 564554 after<br />

4.30pm.<br />

C64 PD Demos. 10 disks<br />

£1.70 each £13 for the<br />

lot. Full instructions,<br />

demos include Batdance,<br />

contex. S-Xpress, Crunch-<br />

es, music and hundreds<br />

more. D Walton. 18<br />

Heysham Park, Heysham,<br />

Lanes, LA32 2UD.<br />

AMSTRAD 6128, colour.<br />

£450 of software, Op.<br />

Wolf, Stargliders, multi<br />

face 2. Boxed. Worth<br />

£900 plus accept £450.<br />

Tel:0378 75577 after<br />

5pm (Kris).<br />

ORIGINAL CPC games on<br />

tape and disk. Many<br />

recent titles. Phone Mark<br />

for list 0428 717440.<br />

Evenings.<br />

520STM 1 meg ram fitted<br />

on 4 meg expansion<br />

board Atari and comana 1<br />

meg drives. Mouse mat.<br />

manuals etc. Excellent<br />

condition £330.Tel:0708<br />

866014.<br />

STAR LC10 printer for<br />

C64 £100 ono Tel: 061<br />

773 5815. Before 5pm<br />

0706 877320 after 7pm<br />

(ManchesterAancs area).<br />

PC Engine. CD Rom. 5<br />

player adaptor, 2 loypads,<br />

15 games, boxed, cost<br />

£980 sell £550 Tel: 0908<br />

618937.<br />

LOADS of Computer mag-<br />

azines backcopies, lots of<br />

titles. Send to S Williams,<br />

7 Holly Grove, Upton on-<br />

Severn, Worcs. WR8 OPH<br />

ATARI 520STFM,<br />

computer mouse, philips<br />

CM8852 colour monitor,<br />

boxed games including<br />

UMJ Dungeon Master,<br />

Carrier Command. £375.<br />

Tel: 0827 717136.<br />

X X Advanced Computer Entertainment<br />

PENPALS<br />

CONTACTS needed! every<br />

one welcome write to: Dom,<br />

49 Ruskin Av, Manor Park,<br />

London. E12 6PJ guaran<br />

teed reply.lAMlGA)<br />

AMIGA CONTACTS waited to<br />

swap latest stuff. Write to<br />

Skyfire. 27 New Penkndge<br />

Rd, Cannock. Staffs. WS11<br />

1HW.<br />

ASIAN LASS, otherwise very<br />

lonely, seek Amiga. ST pen-<br />

pais for swap, chit chat and<br />

friendship. Vforidwide. SAE<br />

for reply appreciated. MS SH<br />

Haridas. 33 Rutland Rd.<br />

Chesterfield. Derbyshire.<br />

WANT a cool Australian con-<br />

tact? If you're fast and cool<br />

contact Judas! c/o 22 Gold<br />

en Court. Shepparton 3630.<br />

Victoria. Austraka. (Amiga)<br />

AMIGA contacts waanted<br />

wrote to WiH 24 Gosplegate,<br />

Louth. Lines.<br />

ST contacts wanted 100%<br />

reply. Send fcts/tfsks to<br />

Danny Russel. 7 South<br />

Close. Burgess HW. West<br />

Sussex. RH15 9PZ.<br />

AMIGA CONTACTS: Garfield,<br />

5 Straand Rd, CJonakikty, Co<br />

Cork, freland. Acid demos<br />

(esp) and games also.<br />

AMGA CONTACTS wanted,<br />

send disks and lists to Pad<br />

Richards, 63 Manor Rd. Des-<br />

ford, Leicester. LE9 9JQ.<br />

100% reply guaranteed.<br />

AMGA CONTACTS wanted<br />

100% reply all users wel-<br />

come. Write now to Adam<br />

Shaw. 273 Rush Green Rd,<br />

Romford, Essex.<br />

HELPLINE<br />

URGENTLY needed, some-<br />

one wrth spare who is over<br />

18 and would like to write a<br />

6 page magazine for free (a<br />

computer magazine). It is a<br />

free magazine so quite a bit<br />

of work must go into it. If<br />

you are interested send<br />

SSAE with some small<br />

pieces of your work to<br />

Wiiam. 13 West Parade.<br />

Norwich. NR2 3DN.<br />

Software exchange service<br />

for Amiga/ST/C64/Spec-<br />

trurrVPC/Amstrad<br />

CPC/Sega/Nintendo. 50p<br />

registration fee, £2 for<br />

swap. Send form to: CRB,<br />

22 Roman Rd, Bearsden.<br />

Glasgow G61 2SL.<br />

FREE Amstrad CPC464 or<br />

664 computer games for<br />

you. Send a £1 coin for a<br />

upto date list. In the Sst are<br />

Robo cop: Zynaps, Zub, Bat<br />

man the movie, Xcel, Blas-<br />

trexds, Jet set W*y 2, Silk-<br />

worm. Purple Saturn Day.<br />

Space Harrier. Jad Break,<br />

Red Heat. Stormlord. and<br />

loads more over 100.<br />

Please only write to Free<br />

games of 1990. C Wilson.<br />

64 Fishponds Rd. Kenil-<br />

worth, Warks. CVS 1EZ,<br />

England. Earth. 1990.<br />

HELP I seriously need to sell<br />

my C64 (slimine) I have<br />

over 100 games, a joystick<br />

an a mouse (needs repair-<br />

ing). For £200ono. I iso<br />

have a radio controlled car<br />

up for sale £70. Phone<br />

Homoaurca 49011 ask for<br />

Jamie.<br />

SECOND Hand software<br />

service for the Atari ST.<br />

Even though these games<br />

are second hand they retain<br />

the standard of new<br />

games. For a membership<br />

form and full free list of all<br />

the games on offer send a<br />

SSAE to: WAam Pacgrave-<br />

moore. 13 West Parade.<br />

Norvwch. NR2 3DN.lt will<br />

be worth it!<br />

BLOODWTCH help urgently<br />

req'd contact Phil on Bristol<br />

698914 or 109 Pretoria Rd.<br />

Patchway. Bristol. BS12<br />

5PY.<br />

PROGRAMMERS! Armga<br />

sprites, music, bitmaps,<br />

Blrtter. copper ect,<br />

Explained in a new book:<br />

"Amiga Games Program<br />

mers Guide'. All you need to<br />

know about the Amigas cus-<br />

tom Hardware to write that<br />

Mega game! All budding and<br />

existing games writers must<br />

get a copy! Send SAE to:<br />

CJ Drtchbum, 12 Eden<br />

Court. The Scores. St<br />

Andrews. Fife. Scotland<br />

KY16 9BD.<br />

HELP wanted does anyone<br />

know how to get the mis-<br />

sions m Elite (C64) version,<br />

once Elite rank is reached.<br />

Also has anyone got any<br />

pokes or listings for Boul-<br />

derdash 4. Any help would<br />

be appreciated. Contact:<br />

Peter. 42 BnghtfiekJ Rd, Lee<br />

Green. London. SE12 8QF<br />

HELP needed wrth Myth and<br />

The Last Nnja on the C64.<br />

On Myth how do you get<br />

past the one headed Green<br />

Dragon in Ancient Norse<br />

(level 4) and so on? And how<br />

do you get past the two fire<br />

breathing dragons at the<br />

end of level 2 on The Last<br />

Ninja? Any assistance grat-<br />

futty accepted. Paul<br />

Nichloas, 206 Neath Rd,<br />

Briton, Ferry Neath, West<br />

Glamorgan, S Wales.<br />

IBM owner wants help with<br />

Hitchkers guide to the<br />

Galaxy. I can help wrth<br />

Defenders of the crown plus<br />

others. Write to Dawd But-<br />

ler, PO Box 35771 Menlo<br />

Park. 0102. S.AFRICA.<br />

WANTED<br />

ST POWER transformer<br />

urgently required or old ST<br />

with working power. Contact<br />

Phi on 0272 698914. Or<br />

wrote to 109 Pretoria Rd.<br />

Patchway, Bristol. BS12<br />

5PY.<br />

WANTED Pokes, hps. maps,<br />

and cheats for Amiga. Write<br />

to Gareth Keyes. 4 Glanmor<br />

Ores, Newport. Gwent. NP9<br />

8AX. UK or Tel: 0633<br />

280958<br />

NOTICE!!<br />

DO YOU HAVE ANYTHING<br />

TO SELL? NEED HELP ON<br />

ANY GAMES? YES?<br />

THEN JUST GO TO PAGE<br />

121, FILL IN THE ENTRY<br />

FORM AND SEND IT TO<br />

US- NO PROBLEM!


136 THE PINK PAGES<br />

PINK RESULTS<br />

YES! Its back again, the<br />

bastion of the (soon to be)<br />

rich (slightly) and famous<br />

(vaguely). Yep, it's the spot<br />

where we announce those<br />

lucky souls whose post-<br />

cards, letters, etc have<br />

managed to crawl out of<br />

the confines of the editor's<br />

hat (and who can blame<br />

them?), and lustily declare<br />

themselves as winners of<br />

Ye Olde Pinke Page Com-<br />

pos. So without more ado.<br />

read on, and see if you're<br />

one of 'em.<br />

NO NONSENSE<br />

NINTENDO<br />

Back in the Jan issue we<br />

ran a little compo in conjunction<br />

with Nintendo. The<br />

prizes up for grabs were a<br />

Deluxe NES set (oooh!)<br />

and a Nintendo Game Boy<br />

complete with the absolutely<br />

fabby Tetris (aaah!).<br />

Winner of the NES set<br />

is Miss K. Stirzaker.<br />

Wokingham. Berkshire.<br />

Winner of the Gameboy,<br />

with Tetris (yeah!) is<br />

Gareth 0' Hara, Lisburn.<br />

Co. Antrim, Northern<br />

Ireland.<br />

Congratulations to<br />

both of you. Get the kettle<br />

on next weekend, 'cose<br />

the ACE team will be round<br />

for a few quick games.<br />

LOGOTRON<br />

LOVELIES<br />

Remember last decade?<br />

Good, 'cos thafs when we<br />

ran our Pink Compo with<br />

Logotron in which five<br />

copies of Bad Company<br />

and Starblaze were up for<br />

grabs. The lucky winners<br />

are:<br />

Tony Skinner. Newbury,<br />

Berks.; Philip Anthony<br />

Bram, Gedling, Nottingham;<br />

Steve Wood, Penn,<br />

Wolverhampton; Nathan<br />

Hill. Woking. Surrey:<br />

David Exton, Stafford.<br />

Staffordshire.<br />

VIRGIN ON THE<br />

RIDICULOUS!<br />

Thanks for your good<br />

response to our crazy cap<br />

tton compo in the Jan issue.<br />

You wifl remember that we<br />

asked you to supply a suitable<br />

capton for a piccy of<br />

Richard Branson promoting<br />

the Sega Light Gun.<br />

The winner (who wins<br />

on the basis of his bp more<br />

than his caption is Alan<br />

Johnson. Fleetwood.<br />

Lanes.<br />

CAPTION:<br />

Who said this is a light gun?<br />

It's really qurte heavy!<br />

TIP: Dont go on any balloon<br />

trips with this man.<br />

Hmmm! Says it all really...<br />

PICTURE THIS!<br />

Back in Feb we had a competition<br />

in conjuction with<br />

Domark in which there wer<br />

five copies of the Pictionary<br />

board game up for<br />

grabs.<br />

To win these wonderful<br />

prizes all you had to do<br />

v/as identify three piccies<br />

produced by the worst artsist<br />

we could find in the<br />

building (namely our very<br />

own reviews editor!). Unfortunately<br />

nearly everybody<br />

managed to identify what<br />

he meant by his childish<br />

doodles, so we have to<br />

give away the games<br />

rather than keeping them<br />

ourselves to play next<br />

Christmas. Oh weH, C'est<br />

La Vie! These are the lucky<br />

HOW TO PLACE YOUR ENTRY<br />

All you have to do is send off the form below, together with your payment;<br />

people who have deprived<br />

the ACE team of their fun:<br />

Mark Daniel Wake.<br />

Southend-on-Sea.<br />

Essex Arthur Owen,<br />

Caernarvon. Gwynedd;<br />

Sean Glover, Throney,<br />

Cambs., Steven Gallagher,<br />

Canterbury.<br />

Kent; Richard Moore,<br />

Leeds<br />

O.K. Thafs all folks! There<br />

will of course be more Pink<br />

Results next month, Meanwhile.<br />

this month's winners<br />

can sit back and wait for<br />

their prizes!<br />

Entries to the Pink Pages cost just £4.00 each. (Except for helpline which is free).<br />

• The maximum is 20 words except for Helpline. (Helpline entries can be extended to<br />

100 words max - use another sheet of paper if necessary).<br />

• The service is NOT open to trade advertisers.<br />

• We will print your advertisement in the first available issue.<br />

• Entries which could be interpreted as encouraging software piracy will not be accepted.<br />

ENTRY FORM<br />

POST TO: ACE Readers Page, Category of entry: Write your Advertisement here, one word per box.<br />

Emap B+CP, Priory Court, Include your name, address and phone number if<br />

30-32 Farringdon Lane, • Helpline • For Sale y° u want them P rinted-<br />

London EC1R 3AU. n Wanted n Pen Pais<br />

Please place my ad in the<br />

• User Groups • Other<br />

next available issue of ACE. Method Qf Rayment<br />

Mamo<br />

Address<br />

• Cheque • P.O.<br />

Please make cheques and<br />

postal orders payable to<br />

ACE MAGAZINE.<br />

————»i


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Card Number. Signature<br />

Anco 57<br />

Bondwell 98<br />

Computer Ad<br />

World 131<br />

Console Quest 131<br />

C +VG 16,17<br />

CES 76<br />

Digital Intergration 75<br />

Elite 13<br />

E.A 15<br />

Evesham 133<br />

Euromax 111<br />

EMAP 120,132<br />

ADVERTISERS INDEX<br />

Future 66,67<br />

Graphic Music<br />

Centre 69<br />

Hewson 43<br />

Intermediates 117<br />

Logotron 87<br />

Mirrorsoft 8,32,71<br />

MCD 126<br />

Megaland 115<br />

Mail Centa 120<br />

Microbyte 129<br />

MPH 131<br />

Ocean IFC.IBC.81,22<br />

PC Leisure 104<br />

Rapid 127<br />

Rainbow Arts 46<br />

Shekhana 127<br />

Star 129<br />

Turbosoft 119<br />

Telegames 134<br />

US Gold IBC.6,7,18<br />

Virgin 64<br />

Worldwide 132


The BUTTER END<br />

Ye gods! Is this the future<br />

of mankind after the great<br />

console takeover? We couldn't<br />

believe our eyes when<br />

this little baby showed up in<br />

the office, featuring the New<br />

Ecto Popper' and 'Ecto Goggles'<br />

from the Real Ghostbuster<br />

range. With kids like<br />

this on the block, who needs<br />

ghostbusters?<br />

CD REVOLUTION<br />

Gor blimeyi Can this be true? Are we<br />

about to get the games of the future<br />

right now? Could it just possibly be that<br />

hardware manufacturers are about to blast our<br />

woolly socks off v/ith a whole string of exciting<br />

new games machines?<br />

The almost unbelievable answer is yes. Last<br />

month you would have been forgiven for thinking<br />

that here in the UK we were settling dov/n to a<br />

couple of years of ST/Amiga dominated gaming.<br />

No real CD-ROM development for at least two<br />

years, no CD-I. no FM Towns (unless you win one<br />

in this month's competition), in fact nothing very<br />

exciting on the horizon at all.<br />

How wrong you would have been. In the<br />

space of three weeks, there have been three separate<br />

developments that together will revolutionise<br />

the games scene here in Britain within the next<br />

twelve months.<br />

Development number one. NEC are seriously<br />

contemplating importing the PC Engine officially<br />

into Europe. And why is this so important, dear<br />

reader? Aren't we sick to death of the PC wotsit?<br />

Aha. but of the world's entire installed base of<br />

CD-ROM drives, over half are attached to PC<br />

Engines. And lots of people are developing CD-<br />

ROM software for the NEC machine. The PC<br />

Engine could be the first major CDR-compatible<br />

unit in the UK with a decent games software base<br />

- and that's the first step towards CD-I, since it<br />

gives software companies the CD production<br />

experience they'll need for the interactive optical<br />

disk games.<br />

Development number two. Commodore are<br />

producing a CD-ROM games console. No, it is not<br />

(apparently) a CD-ROM with an Amiga attached (or<br />

.vice-versa) but a stand-alone keyboardless unit,<br />

codenamed Baby', retailing for under £500, and<br />

styled more like a hi-fi unit than a computer.<br />

If this is Commodore's answer to the<br />

Japanese (see last month's column) then Blitter<br />

takes back everything he said about C64 based<br />

138 Advanced Computer Entertainment<br />

consoles last month. In fact, Blitter dashes out<br />

and buys Commodore shares. Blitter joins a<br />

Christmas Club and starts saving up. Because<br />

make no mistake, a standalone CDR unit at that<br />

price from a major company with a strong involvement<br />

in the games market could, if the hardware<br />

spec is OK (if...), prove to be the most exciting<br />

item on the market this year.<br />

And finally. Amstrad are planning their own<br />

console. Long rumoured, not yet officially<br />

announced, it joins a couple of upgraded CPC<br />

models capable of taking cartridge software to be<br />

released this autumn - or so we hear on the<br />

grapevine. Whatever the specs, it'll be cheap,<br />

widely available, and probably well supported by<br />

UK software houses. The only questionmark hangs<br />

(as in the case of Commodore's Baby ) over the<br />

hardware spec. There's a lot of powerful competition<br />

looming up in the console market.<br />

One thing's for certain. With at least one. and<br />

possibly two CD-ROM compatible systems about<br />

to hit these shores, ACE readers are guaranteed<br />

some exciting software developments during the<br />

next year.<br />

Meanwhile, in another significant development for<br />

the UK CD-ROM games scene. Mirrorsoft has just<br />

taken over the marketing and development of<br />

leisure (e.g. Guinness Book of Records) and<br />

games CD titles from sister company Pergamon<br />

Compact Solutions (now disbanded).<br />

One of the machines Mirrorsoft will be looking<br />

very closely at will doubtless be the Commodore<br />

unit. According to company boss Peter Bilotta.<br />

...CD based games will be big news within the<br />

next two to three years.' He also reckons that<br />

Commodore's machine could do '...very well<br />

indeed in the European market. Don't miss next<br />

month's special ACE free CD guide...<br />

BI it-BI it!<br />

GREAT<br />

GIFT!<br />

We've got a great freebie<br />

for you next month that<br />

will put you right at the<br />

forefront of the CD<br />

games revolution.<br />

After giving you an exclusive<br />

chance to win an FM<br />

Towns machine this<br />

month, next month we're<br />

giving away a special<br />

ACE cover-mounted<br />

guide to the world of<br />

compact disk games<br />

technology. You'll be able<br />

find out which games are<br />

currently on CD, the<br />

specs of the machines<br />

they run on, how CD<br />

games work, and what<br />

both British and American<br />

software houses are<br />

planning for this new<br />

medium in the near<br />

future.<br />

We're also hoping to<br />

bring you our interviews<br />

with Cyan, which we had<br />

to leave out of this chockfull<br />

issue, and AIM -<br />

American Interactive<br />

Media, plus an in-depth<br />

investigation of 'cuteness'.<br />

Don't miss it,<br />

sweetie pie.<br />

Ooops!<br />

Pepe Merino's system, as detailed last<br />

month, boasts 256 colours per panel,<br />

NOT per page! Sorry, Pepe - It's even<br />

more impressive than we thought.


' ^r. nter a medtaex'aC era in a mysticaC World "Where Ivanhoe, our<br />

Izjjp 1^ diix'aCroii^ fiero, pursues a perilous quest... a quest from which most<br />

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ATARI ST AMIGA<br />

Ocean Software Limited • 6 Central Street • Manchester • M2 5NS Telephone: 061 832 6633 Telex: 669977 OCEANS G Fax: 061 834 0650


LTD. Manufactured under liconse from CAPCOM CO., LTD., JAPAN. BLACK TIGER and CAPCOOT" ar« trademarks of Capcom Co., Ltd.<br />

U.S. Gold Ltd., Units 2/3 Holford Way, Holford, Birmingham B6 7AX. Tel: 021 625 3388.

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