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Amiga Computing - Commodore Is Awesome

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May 1995<br />

41k Images<br />

w 500 Ham<br />

images<br />

500 24-bit<br />

500 Hama<br />

Clip art<br />

2100 mono files<br />

1300 colour files<br />

Audio<br />

750 music modules<br />

2300 sound sam<br />

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Feature packed<br />

and extremely<br />

versatile, this<br />

unique art<br />

nackage caters<br />

or all age groups<br />

-it'd abilities<br />

COMPLETE PROGRAM Worth E30<br />

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100 Adobe fonts<br />

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Plus<br />

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• the ultimate<br />

in rendering<br />

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<strong>Is</strong>sue 86 El May • 1995 U E3.99 Overseas price £4.25 WI 18,95<br />

COMPUTING<br />

PLUS<br />

• Cross Mac<br />

• Arninet<br />

• DPaint 5<br />

• Easy Ledgers<br />

The,. t<br />

<strong>Amiga</strong><br />

magazine to<br />

bring you a<br />

useful CD!<br />

0 Cobra 275Mhz<br />

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Buving Mail Order is convenient and the prices are great. But sometimes it is important to actually see the product and take it Milly the same day. That's where our new<br />

Options scheme comes in. iNDi Niail Order or a 4,it to one of our Calculus Stores the choice is yours. The saine quality Sere and with this Exclusive reader offer,<br />

will match any iNDi Mail Order price on the Spot, Add No Deposit Credit and Nothing to pay rot<br />

ORDER ANY INDI ADVERTISED PRODUCT OVER t 100, WITH THE PRICE OF CD ROM's GOING DOWN IN PRICE iNDI AND<br />

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i s BUY TODAY t FROM hEITHER e ZAPPO AMIGA 1200 CD ROM DRIVE W<br />

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"A sooteme cholienge<br />

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new ' and °kr players dike"<br />

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INSTANT CREDIT AVAILABLE FROM<br />

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CREDIT CARDS<br />

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APR 296% subject to Star. •<br />

VISA<br />

EXPRESS CHEQUE CLEARANCE<br />

Simpay wine your theque guarantee sartl number. MOW and ado-ess<br />

on the back of your cheque and we MI normally be a* to despatch<br />

your ordec the day that we receive your cheque_ Cheques. received<br />

without a cheque guarantee card nurnber, will normally clear within a<br />

maximum 7 worion<br />

CUSTOMER CARE<br />

The substantial volume of sales calls comming into our<br />

office has resulted in delays in the crucial area of customer<br />

care. To ensure that all customer queries are handled<br />

speedily and efficiently a new customer care department<br />

has been established. Our new department will be happy<br />

to Mon assist -Fri you I Oam-iipm on their new number 01543 41992 I<br />

01543 419999<br />

9am - 6pm Monday to Friday 9.30am - 330 Saturday<br />

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the <strong>Amiga</strong> 600<br />

&1200 and is ready<br />

to go. Excellent<br />

build quality at an<br />

amazing price.<br />

12 Months<br />

Warranty<br />

LI49.<br />

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99<br />

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Please confirm toroatibilitv at the time of order as ca nhicir. accept msocrs•ariN for its problem<br />

2.5" INTERNAL<br />

HARD DRIVE PRICES<br />

The massive reduction in hard drive<br />

U<br />

prices has forced us to reconsider<br />

our position and stock 2,5" drives<br />

170 Mb £159.99<br />

260 Mb<br />

S<br />

£252.50<br />

420 Mb £269.99<br />

540 Mb £402.50<br />

Corn , lete with installation disk and lead<br />

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T'aa stipeit merator offers a<br />

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low rldLabCfl tote NFR-II<br />

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external Storm *makers and<br />

ricludes all heads - dvs n<br />

incylitor that we have all been<br />

waotrig for<br />

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last moving emptito„<br />

excellent gameSay.„<br />

game to be redo:tied<br />

wab"84%<br />

3A4a ilotmok RE WREDi<br />

PLUS a superb muki<br />

button, joypad<br />

worth El 4.99<br />

ZAPPO CD ROM<br />

DRIVE<br />

Limited Edition<br />

SHARP MONITOR TV<br />

The superb Sharp 14" Monitor I TV<br />

provides a real alternative to a<br />

<strong>Commodore</strong> Monitor with full<br />

function remote control 39 channel<br />

electronic auto search tuning.<br />

digital on screen display and 1.5<br />

watt Mpo audio output All you<br />

need to know is the low low price.<br />

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scant socket and connectivity cable<br />

DRIVES HAVE COM DOWN so 'NM PASS THE ADVANTAGE ONTO YOU<br />

30 Mb 1,419.99<br />

Includes Trivial Persuits. Myst.<br />

Rome AD. 92, E ic t/ 64.99<br />

7<br />

• A copy of this advert to it required to obtain our Mail Order Prices at Caicit-it Sus, es Pnces valid until 19th May 1995.Some Cakulut Stures may nut Carly the full R a nge . Phone to 3void &woody:mei ir<br />

MAIL ORDER S<br />

and includin 121<br />

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• Insured deliveries by securicor are delivered Free of Chargt Monday to FrEk sswchar e of il0 is rtnre d on a Sa turda t Mainland) Price s are subject to clue orde hou<br />

All trademarks are acknowledged. E&OE APR 29.8%<br />

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A 24 Pn colar printer. clewed those who neec low COSt<br />

outputgiong al or doarnerna and preserotons eye catchivccia.r. The NEW Of.<br />

a 20 page bulk sheetfeeder, a liat belt pusn tractor feed t0 torten easy loading<br />

together wtth a nose leo/ of orty 463dla f43.5daa n stper quiet mode)<br />

Qtaet Prating 463 fa - 433 dEla SQ Mode<br />

• Multiple for( capabilities inciAng 3 draft<br />

and 7 letter quaky<br />

Tractor feed<br />

2 per Paths<br />

7 Cclour printrg<br />

FREEPHONE<br />

0800 444220<br />

for your FREE <strong>Amiga</strong><br />

Driver Disk<br />

• 250 cpsOraftMi83c ps<br />

, Year W<br />

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note all Paratonit<br />

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NEC PINWRITER P2Q<br />

l i e d<br />

New to the Calculus Printer Range the NEC P2Q<br />

takes 24 pin dot matrix technology to its limit<br />

offering a real cost effective solution to the home<br />

or small office user ' Flexible paper handling.<br />

bottom fed cononuous, multipart cut sheet and<br />

envelopes * I6K print buffer *% CPS in letter<br />

mode and a superfast 192 CPS in draft mode • <<br />

4ed8A accoustic noise * Paper Parking ' Manual<br />

Feed slot<br />

£124.99<br />

\ FAS' Canon BJ<br />

-The<br />

NEW BJ-200ex I,at prnt speeds of over 3ppro, it incorporates and 1r built 'smoothing' function<br />

CALCULUS<br />

l) Printer Dust Cover I ulorEd cu5/ core, d Parasunc KX-2123 prnt,<br />

2) Paper Pad( -5(0 sheets of quality A4 paper<br />

3) Continuous Paper<br />

:::: 4) Pa rasheets lle l Printe r Cable -<br />

Used<br />

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5) Panasonic f oColour r Ribbon -Colckr nbbon fcr KX-P2123<br />

c6) oPanasonic r n e rBlack t n g Ribbon Black ribber for KX-P2123<br />

pA er r ut g a<br />

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P a n a s o<br />

p a p e<br />

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AM IGA REPLACEMENT FLOPPY DRIVES <strong>Commodore</strong> 601<br />

Do YOU OWN AN AMA A I 500 2/ 2 A2000/ . 4 9A3000<br />

Or A4000<br />

EXPANSION OPTIONS<br />

giving and effecove resolution of upto 720 a 360 dee At the faster speeds of 204cps HO. and<br />

200ex<br />

1413cps HS The 11J<br />

BLACK KEYBOARD £42.99<br />

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built in 100 x A4 automatic sheedeecler. v s l L 2 3 3 . 8 3<br />

ZAPPO FLOPPY DRIVE £49.09<br />

200ex Canon BJC-4000 % 1 V j<br />

9(1 Compatible<br />

' stall Colour desktop bubbe let with Separate CMYK ink tanks *360 DPI. 720 with black only 140 cps Ti. Arrazirg SX - Mudide -<br />

HS, M 173 a iCPS n tHaff3C-20 a i optI496 CPS HS. 346HQ ' Pnnts on media • Built in Sheetfeeder<br />

to nph into the back of ywr An<br />

'Windows -and<br />

a whale world ci expansion opens<br />

n s compatible * 8 stario.rd typefaces * I year Canon Warranty £351.33<br />

rip _o for tyou. 0 3Add 2 a keyboard, Ampy SX- I Expansion<br />

Canon t h BJC-600 e<br />

din or even fiti SUpeiaSt hare drive<br />

insiandy your CO32 it no mere Module<br />

wWirdows h cceRlactie i s '<br />

ink tanks' 8 resident tansok it I a real computer.<br />

typefaces. FREE FRED FISH *Black Keyboard<br />

pFe 20<br />

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truetppe fonts *<br />

£413.60<br />

Prints SX- I EXPANSION *Zappo Floppy Drive<br />

qast uprint o<br />

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L199.99 £ 2 6<br />

rc ac kt LOW i cost, Ii spec d effects cartndge plugs MO the printer port of the<br />

<strong>Amiga</strong> Y<br />

iu or Alloss.1 e<br />

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astereo<br />

surping from almost any musical source. PRICE £29.49<br />

TAKE r TWO. Animation package is a must for computer artists and<br />

4 . CALCULUS STORES NATIONWIDE<br />

enthusiasts oa<br />

i<br />

of all ages. As used in Rolf Harris Cartoon Club. PRICE 437.49 SOUTH<br />

- AM WORTH<br />

W<br />

f d a r r a<br />

VID I AMIGA 1<br />

AYLESBURY<br />

34 Ankerside<br />

9 9<br />

n 39 Friars Square Centre Shopping Centre<br />

4b<br />

t t y<br />

2. best value T h e full acolour<br />

digitiser onthe market", <strong>Amiga</strong> ForrnatPRICE £72.49<br />

TEL 0129-6 436811 TEL 01827 67776<br />

ROMBO<br />

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MAIDENHEAD<br />

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best<br />

a<br />

sellmg Vidi <strong>Amiga</strong> I 2. This all new version offers real time colour<br />

t TEL 01672 770768 Centre TEL 01922<br />

capture e from any video source. Full AGA chipset support as standard for all<br />

HEMEL HEM PSTEAD 21700<br />

lAap oa<br />

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w l ROMBO Aa<br />

t VIDI e AMIGA 24 (KT) Plus FREE Power Supply<br />

TR. 01442 250035 ALTRI NCHAM<br />

FARN BOROUGH<br />

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more serious user, this 24 - bit version will again capture from any video<br />

I PrirKes Mead Shopper% TEL 0161929 7431<br />

s0source aM<br />

with true photo realistic images! A staggering 16.8 million colours can be<br />

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TEL 01 /52 377722 II South Mall Frenthgatt<br />

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dAo i g SCOOP PURCHASE<br />

The the Octagon Centre.<br />

New Street TEL 01 13 2454098<br />

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T EL " P'11 014 10<br />

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BULK DISKS<br />

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Disk Pack E I 5.49 Disk Labels 500 Pack £7.49<br />

TEL 01925 575055<br />

EIG - The Parade The Spindles TEL 0161 e WIGAN<br />

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*Insured iLdeliveries g by securicor are delivered Free of Charge M oo* to Friday. A surcharge 01E10 is required on a Saturday,(Uk Mainland)<br />

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INDI PRICE LI 1,49<br />

IN DI PRICE L12.49<br />

IND1 PRICE L22.49<br />

INDI PRICEL1 1.49<br />

IND1 PRICE 115.49<br />

INDI PRI CE 0 _ 4 9<br />

Allows your Al200 to run 1.52 times faster than a A4000 030<br />

p Easy r trap i door n installation t (No soldering required,' Fast RAM upgradable to<br />

e128 rMb (72 s pin 32 bit) On board battery backed clock<br />

Does not interfere with PCMC1A port<br />

50mhz £204.99 50mhz +50mhz FPU E234.99<br />

<strong>Amiga</strong><br />

<strong>Amiga</strong><br />

500<br />

600<br />

/500+<br />

1200<br />

L<br />

6 7 7<br />

3 9 o n<br />

.1 : I • - C. • -<br />

Trapdoor<br />

upgrade for the<br />

<strong>Amiga</strong>600, S<br />

I 2 K , E<br />

2051_CSkItrEng1LER CARD<br />

• 6.6 Rams for use in the A4000 Upto 2Mb of 16 bit dips can be fitted<br />

' Any 3.5" SCSI Hard Drive can be kited<br />

' Install software for SCSI Hard Drive Any other standard<br />

SCSI device can be added<br />

' Tape streamer " SCSI Scanner<br />

256K DRAM memory £4.49<br />

MAIL ORDER SALES HOTLINE 01543 419999. 121<br />

£69.99


t<br />

IrtfM P<br />

Me 2550631 guide to limiga gaming<br />

System On-line<br />

<strong>Amiga</strong> games aplenty Tina Hackett bangs you the<br />

latest exciting news from the <strong>Amiga</strong> games scene<br />

Beat the System<br />

Plenty of hints and tips for Gremlins excellent<br />

beat-am-up, Shadow Fighter<br />

Preview: Brutal Paws of Fury<br />

On, two, three, •aah.• See this non-violent and<br />

rather cute beat-am-up from Gametek<br />

Preview: Baldies —<br />

Gareth Lofthouse takes a look at GametekS latest<br />

strategy game featuring the laically challenged<br />

Preview: Lost Eden<br />

Take a sneak preview at Cryo s stunning adventure<br />

coming to a 0032 near you soon<br />

System Essentials •<br />

System takes a look at the latest re-releases This month,<br />

Guardian for the Al200 and Theme Park for the 0032<br />

TFX<br />

It's Cricket<br />

Ruffian<br />

Whizz<br />

Super Skidmarks 2<br />

Championship Manager Italia<br />

Angst<br />

Flair Software pull out of M r hot o<br />

different kind of pOottonner poge 115<br />

min<br />

Camp FI2LA2W5<br />

1 2 4<br />

. • • • • • •<br />

•ainiw•<br />

100<br />

104<br />

106<br />

122<br />

126<br />

108<br />

112<br />

114<br />

115<br />

116<br />

120<br />

121<br />

Rums<br />

( as q Ledgers<br />

1<br />

Let your <strong>Amiga</strong> take the pain out<br />

of balancing the books<br />

Squirel<br />

The standalone<br />

SCSI II interface<br />

that makes an<br />

Al200 a very<br />

serious machine<br />

n n<br />

Uroint 5 - t o<br />

We lead the new look old soldier in to<br />

fray as the paint package battle hots up<br />

30 Digitiser 5<br />

1<br />

t<br />

Stevie Kennedy gets interacteve with<br />

the latest in modelling technology<br />

[1055 M8E 69<br />

Read is and format Mac hard drives and<br />

Woes with the best in cross-cornpatbilly<br />

Nuns<br />

Hine Office Roundup<br />

Would-be tycoons take note, as we out the best to the test<br />

Internet Add-ons 6 2<br />

Frank Nord continues the Internet<br />

crusade with details for the Internet<br />

newbie, including how to download all<br />

the files you need to get online with<br />

Demon Internet Services<br />

Software HP88iI5<br />

The ahcionado of assembler does what nobody does better<br />

Pro Filling Logos 79<br />

Video tuition frchrn the head honcho at<br />

Arnblin Imaging, A must for Wavenders<br />

35 Studio IE Pro ?9<br />

The ad of noise. A video guide to<br />

professional AV editing on the <strong>Amiga</strong><br />

r n<br />

36 Lodi° 3 11<br />

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The authoring system comes of age, Ben<br />

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The Game<br />

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Are you tired of those BASIC" game development systems? Ready for one that you can<br />

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Professional game development is made easy with the new GarrieSmIM Development<br />

System Over 3 years in the making. GDS gives you the low level power to create the<br />

masterpiece of your dreams in a single. comprehensive. easy to use development system.<br />

Build up your animations graphically in the interactive character animator CITAS and than<br />

output in C or Assembler source code<br />

M Customise all aspects of the object<br />

including sequence. placement,<br />

speed, display method. priority. &<br />

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M Custom copper lists<br />

Custom hardware sprees.<br />

M Over 350 pages of documentation l<br />

describing the system, utility progtams<br />

and over 130 library functions.<br />

through the creation oh an actual game<br />

that exercises all the major<br />

components ol the system'<br />

M Extra disks full of commented example<br />

source code,<br />

M Complete animation system with<br />

transparent double buffering and<br />

prioritised object display<br />

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5 Defi ne custom object-to-object and<br />

object-to-background collision<br />

detection and response<br />

Automatic placement and animation of<br />

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Chain objects. Animating one object<br />

animates them ale<br />

Automatic virtual space and virtual<br />

object handling<br />

Dynamic animation control<br />

Modify on the fly!<br />

Complete audio system to make audio<br />

playback easy' Automatic load and<br />

play of IFF samples Interrupt driven<br />

background sound replay.<br />

• Easy-to-use. customisabkt joystick<br />

polling routines<br />

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The GameSmith Development System fully<br />

supports and is compatible with all <strong>Amiga</strong>s<br />

including AGA. A C Compiler or 6130x0<br />

Assembler is required. From shoat 'em ups<br />

to graphic adventures. from intergalactic<br />

conquest to strategic simulation. the<br />

GameSmith Development System is the<br />

perfect solution<br />

GamesmiM now comes complete with<br />

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Telecommunications<br />

for your <strong>Amiga</strong><br />

Afraid of becoming a hedgehog on the information Super Highway Don't wortyl<br />

Termite is so easy to use that even a first time telecommunicator will feel at home Yet it<br />

has all of the power and flexibility to satisfy the most seasoned modem wamOrP<br />

Termite is designed to take full advantage of ail of the newest features of Workbench<br />

2 - arid beyond It is 100% <strong>Amiga</strong> Style Guide compliant and provides you with all of<br />

the modern user interface features to realty enjoy playing in the highway!<br />

M Speeds from 300 to 115,200 bps<br />

ffi Flexible phone book with unique<br />

configurations for each number<br />

• Supports <strong>Amiga</strong> standard XPR libraries<br />

allowing you to choose from a wide<br />

variety of transfer protocols such as<br />

Xmodern. Ymodern Zrnociern. Kermit<br />

and more<br />

ffe Supports <strong>Amiga</strong> standard XEM<br />

external terminal emulations in addition<br />

to the built in ANSI and VT-102 terminal<br />

emulations<br />

IM Confi gurable review buffer with cut and<br />

ipec paste editing between any window<br />

The unique scnpt recording function<br />

watches your actions arid writes<br />

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( Flexibility' Termite is so completely<br />

configurable that everyone can<br />

make it their own dream terminal<br />

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Multi-tasking chat window Great lot<br />

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Termite comes I complete with a comprehensive manual explaining the operation of<br />

every program function including a quickstan tutorial, Aliexx programming examples<br />

and a telecommunications glossary We have also set up the button bar with useful,<br />

Instant access to CIX and other popular BBSs<br />

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Bedford MK45 5DE UK<br />

Tel: +44 (0) 1525 718181<br />

Fax: +44 (0) 1525 713716


Punters left licking their wounds after dealing<br />

with the now notorious Luton-based<br />

WI'S Electronics mail order company can<br />

take comfort in the raid carried Out on the<br />

firm by the Bedfordshire fraud squad on 1<br />

March. While the main target was WTS,<br />

Total Computer Supplies, based in Hemel<br />

Hempstead, were also raided because the<br />

police believe the two firms may be<br />

connected.<br />

David Pleece, managing director of VVTS<br />

and his co-director. Mark Barnby, were<br />

arrested and company documents seized<br />

after a staggering 800 complaints were<br />

made to various governing bodies such as<br />

the trading standards council and the<br />

Advertising Standards Authority.<br />

Thirty Bedfordshire and Luton fraud<br />

squad officers, both plain clothes and uniformed,<br />

swooped on the suspects at dawn<br />

Also arrested were Sean Saint, company<br />

secretary of Total Computers, and the<br />

DRS<br />

1 ROAM PHIL1IP5<br />

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!flail order =pang<br />

raided bq fraud 5Quad<br />

Dark hor5P<br />

director, Patricia Dykes. DC Ron Lack, one<br />

of the key players in the operation, told<br />

<strong>Amiga</strong> <strong>Computing</strong> that the four individuals<br />

have been released on bail as he and his<br />

team continue their lengthy breakdown of<br />

the thousands of documents the case has<br />

thrown up. The department has been<br />

snowed under with phone calls from angry<br />

customers of WTS and he expects this to<br />

continue<br />

"People who ordered at Chnstmas usually<br />

phone a company up afterwards if they<br />

don't receive their goods. They're fobbed<br />

off with some excuse and then told they'll<br />

receive it in a month's time. This doesn't<br />

happen and come mid-March, beginning of<br />

April. people start to take serious action<br />

such as hiring a solicitor" commented Lack.<br />

The bad news for punters eager for a<br />

speedy conclusion is that they'll have to be<br />

patient for the time being while police<br />

continue their extensive investigations.<br />

When the German company Escom appeared for the first time last year. not many people<br />

outside ot its home country had heard of them, With over 200 retail stores in<br />

Germany and central Europe, the firm has only recently bought retail outlets in<br />

England. To give an idea of the size and success of the company. Escom is the second<br />

largest computer manufacturer in Germany and recently. two new shareholders have<br />

come on board, each allegedly worth BO billion and 15 billion German marks respectively,<br />

both having major plans to move into interactive media and cable television.<br />

With this kind of clout and an ex-<strong>Commodore</strong> chief in Its management. Escom are<br />

hopefully in a position to offer <strong>Amiga</strong> users a bright future it their buyout is successful.<br />

Interesting news has surfaced<br />

about an <strong>Amiga</strong>-compatible graphics<br />

and video workstation called<br />

the DraCo from German company<br />

Macrosystem GmbH The makers<br />

have side-stepped the <strong>Amiga</strong><br />

custom chips by replacing them<br />

with powerful software and hardware<br />

combinations.<br />

Macrosystem believe that any<br />

The nut gpopration of <strong>Amiga</strong>5?<br />

software compatible with the<br />

<strong>Amiga</strong> will work on the DraCo such<br />

as Lightwave. ImageFX and<br />

AdPro. Also, hardware that doesn't<br />

rely on the <strong>Amiga</strong> custom chipset<br />

should work fine.<br />

The first machine using this<br />

technology is planned to be<br />

unveiled at the NAB show in Las<br />

Vegas on the a April. with the<br />

1 1 • 1<br />

liffTS Electronics; Major<br />

police raid carried out<br />

after BOO cernplaints<br />

rec<br />

eiv<br />

ed<br />

product going on sale in early summer.<br />

It'll come in a full-size tower<br />

with a minimum of 4Mb expandable<br />

to 128Mb of on-board 72-pin<br />

SIMMs. A parallel port and triple<br />

speed CD-ROM drive will also be<br />

included. After this initial machine.<br />

a variety of different specced<br />

models are also being produced to<br />

suit particular user's needs<br />

<strong>Amiga</strong> <strong>Computing</strong><br />

MAY 1995<br />

GRAPHICS<br />

Bru5h with di5a5tpr<br />

The <strong>Commodore</strong> buyout has been at the<br />

centre of another shock with Escom. a<br />

German company that has over 200<br />

chainstares spread throughout Europe,<br />

apparently having their bid accepted by<br />

the liquidator, Franklyn Wilson This, as<br />

usual, means that the bidding process<br />

should gel underway in the next four to<br />

six weeks.<br />

The revelation came about after<br />

Escom bought a key <strong>Commodore</strong> trademark<br />

from the bankruptcy trustee<br />

Bernard Hembach of the now defunct<br />

German subsidiary. This sale went<br />

through on 16 February despite the US<br />

bankruptcy court trying to block the sale<br />

with a temporary restraining order.<br />

Allegedly, Escom's original intention<br />

was to use the trademark to produce<br />

clone machines to fill the hungry <strong>Amiga</strong><br />

market, and that they had no interest in<br />

the other facets of the defunct<br />

company.<br />

The reaction in the Bahamas and<br />

America was one of fury as the liquidators<br />

there said that the German liquidator<br />

had no right to receive the 61.4 million<br />

paid for the trademark because it belongs<br />

to CEL. not simply the subsidiary. The<br />

US iudge wanted to know why Hembrach<br />

shouldn't be held in civil contempt and a<br />

situation was created that could have<br />

derailed the whole proceedings for<br />

several weeks.<br />

Hembach has argued that the American<br />

court has no jurisdichon in the matter, saying<br />

the logo was owned by the German<br />

subsidiary, not the parent company,<br />

Allegedly, David Pleasance, managing<br />

director and head of the MBO at C=-UK,<br />

threatened to pull Out if <strong>Commodore</strong>'s<br />

trademark was not included in the buyout,<br />

While Pleasance wants to rename the<br />

company, they, like Escom,are rumoured<br />

to have intentions for licensing <strong>Amiga</strong><br />

technology to third-party developers, but<br />

without the trademark — this wouldn't be<br />

possible.<br />

Fortunately. Escom have now backed<br />

down and agreed to buy the remnants of<br />

<strong>Commodore</strong> from the Bahamian liquidators,<br />

with the promise of handing over the<br />

trademark if their bid should be topped by<br />

one of their competitors.<br />

At the moment the liquidators are in<br />

the process at arranging the day on<br />

Ate the bidding process will take place.<br />

II-


1<br />

0<br />

NEWS<br />

<strong>Amiga</strong> under the<br />

5potlight<br />

After the success of last year's show,<br />

Spotlight '95 returns again between the<br />

10 and 11 of June at the Hammersmith<br />

Novotel hotel. The exhibition is aimed<br />

at the more serious end user who.<br />

while interested in games, wants to get<br />

more out their machine.<br />

With the backing of our good selves<br />

at <strong>Amiga</strong> <strong>Computing</strong>, the show is also<br />

being sponsored by various manufacturers<br />

and distributors. The organisers,<br />

Gasteiner Technology, are predicting a<br />

fourfold increase in size, with a wide<br />

variety of companies attending. These<br />

Include <strong>Commodore</strong> UK. Power<br />

<strong>Computing</strong>. HiSolt, First Computer<br />

Centre, Meridian Software and more.<br />

For further information on booking.<br />

give Priscilla Bell a call on 0181-345<br />

6000.<br />

<strong>Amiga</strong> <strong>Computing</strong><br />

APRIL 1995<br />

Tahing qour<br />

CDR higher<br />

For owners wanting to make the most out of<br />

their CD32 console. Premier Developments<br />

have released the Combi-Centre 'workstation'<br />

for serious multimedia users. Designed to allow<br />

the CD32. SX1 Expansion, monitor, keyboard,<br />

disk drive and other peripherals to sit on a<br />

special shelving unit, the workstation's<br />

unique feature is the sliding shelf<br />

which allows easy access to the CD32*s<br />

loading bay.<br />

Costing E49.99, phone John<br />

Germany on 01487 823684<br />

for more details, or pay a<br />

.' visit to an <strong>Amiga</strong><br />

1 1 — " specialist near you.<br />

Co.rtbi-Centre orit•tation:<br />

Features a slide-out tray for act...<br />

to CO32 loading bay<br />

new wide bag<br />

printer<br />

Seikosha, makers of watches and printers,<br />

have announced the arrival of their latest<br />

addition to the dot matrix range, the<br />

MP-5450. Featuring a 9-pin print head and<br />

a tactility for printing larger than usual<br />

sheets, the company claim that the printer<br />

is capable at 300 characters per second<br />

and can print in colour if required.<br />

The price tag attached to the new model<br />

is a rather substantial E349. While prices<br />

will drop once in the shops, we haven't<br />

seen such an expensive recommended<br />

retail price for a low-end machine in quite<br />

some time. Let's hope it's something really<br />

special.<br />

The company is also releasing the<br />

Speediet 360 Colour at a more reasonable<br />

cost of t279. Featuring a colour print head<br />

with 51 nozzles and the ability to print both<br />

landscape and portrait orientation, more<br />

details can be obtained from Seikosha on<br />

01753 685873_<br />

(ampuSerue head5 for the Internet IF<br />

Taking a major step closer to offering its users the<br />

Internet via their services, CompuServe have acquired<br />

SPRY for approximately $100 million in the largest ever<br />

acquisition in the rapidly growing Internet industry.<br />

SPRY manufacture the number one selling Internet<br />

access product as 'Internet in a box.'<br />

"This move is of tremendous importance to the<br />

industry and offers outstanding opportunities for<br />

CompuServe," said Maury Cox, CompuServe President<br />

and Chief Executive Officer_ it addresses three significant<br />

opportunities available to CompuServe: Internet<br />

access from the CompuServe Information Service; the<br />

creation of future services on the Internet; and the ability<br />

to assist our corporate network customers in<br />

accessing the Internet, This acquisition turns us into<br />

the premier one-stop shop for Net access and<br />

services."<br />

The main benefit being touted for the end user is the<br />

Internet Made Easy feature of SPRY's one-button<br />

installation of their Internet Mosaic software. Internet<br />

access will be offered from 140 countries with more<br />

than 420 points of presence for local dial-up connection.<br />

DEWSg<br />

h<br />

41<br />

Internet 1 begin5<br />

• trading<br />

The First Bank of Ontemet, the FB01 for<br />

short, has announced the initiation of<br />

transaction processing services for the<br />

Internet electronic commerce. Purchases<br />

over the Internet can now be made without<br />

exposing personal credit card<br />

.<br />

I Usually, Internet purchase procedures<br />

nrequire<br />

personal credit card information<br />

fthat<br />

can be monitored by thousands of<br />

opeople<br />

all over the world. It has been<br />

rknown<br />

for users to attempt to either<br />

m<br />

decode the credit card information or<br />

a<br />

impersonate the customer in future<br />

transactions.<br />

t<br />

The new system uses the Automated<br />

i<br />

Teller Machine card which has a cash<br />

o<br />

limit prepaid by the customer. The F1301<br />

n<br />

say the system is sale because access to<br />

.<br />

ATM funds without the possession of<br />

both the ATM card and the Personal<br />

Identification Number <strong>Is</strong> not possible.<br />

All transactions are handled by the<br />

bank itself with both customer and supplier<br />

going directly through it via the use of<br />

e-mail_ The only downside is that the<br />

FBOI charges five per cent for every<br />

transaction, but if this system points the<br />

way towards a safer security on the<br />

information highway, perhaps it's a price<br />

worth paying.<br />

A complete range of paper and film<br />

specifically designed to give a quality output<br />

from inkjet printers has been launched<br />

by Infotec Supplies. For anyone whose<br />

used one of the temperamental machines<br />

they can be very picky about the paper<br />

they're printing onto.<br />

Bleeding text and images, paper lams<br />

and an assortment of other niggling<br />

details can often make a print out look as<br />

If it just popped Out of a 9-pin dot matnx<br />

machine. Bob Milford, head of Infatec's<br />

Supplies division commented: "Many<br />

inkjet printer users have expenenced serious<br />

problems by using paper not<br />

designed for inkjet printers. We have<br />

designed the lmagejet range solely for the<br />

inkjet market, even down to specific<br />

papers for specific machines, to ensure<br />

that these problems are eliminated."<br />

There a variety of paper types in the<br />

range to suit the needs and wallet of<br />

users, and a technical line has been set<br />

up to aid buyers in making the right<br />

choice for their particular printer. For<br />

more information, contact Infotec UK on<br />

0181-207 2700.


Art, darling<br />

For those that have a little cash stored away for a rainy day and have an avid<br />

fascination with computer graphics, a trip to the Bit Movie '95 from the 13 to<br />

; art<br />

the 17 April could be of interest. Being held at Riccione in Italy. the festival<br />

covers art derived from the production of computer images, animations and<br />

musical compositions.<br />

For more details, contact Carlo Mainardi on 39 541 643016.<br />

Sit Movie .<br />

95, ecompte or the WIEMIL<br />

A<br />

&wing<br />

n<br />

shown - True<br />

Lowe by Bony<br />

Mood in (ommodorp boort aript 5h011i<br />

With all the twisting and timing of the dragged Out <strong>Commodore</strong> situation, three major studios<br />

in Hollywood are offering substantial amounts of money to buy a script based on the<br />

bankruptcy proceedings for adaptation to the big screen. The unknown script writer, apparently<br />

a former MD of <strong>Commodore</strong>, is selling the rights for the story to the highest bidder.<br />

Several stars are rumoured to be interested including Omar Sheriff as corporate and<br />

bridge playing Medhi Ali, Warwick Davies as David Pleasance (famous for his role as lead<br />

Ewok in Return of the Jedi), Demi Moore as the cruel money-crazed creditor and Sharon<br />

Stone as the sun tanned liquidator with an attitude, Allegedly.<br />

You can expect to see this potential Oscar grabber called Delayed come January... 1999.<br />

Eod5end for inlijpt<br />

inktet-specifi c<br />

paper: Blooding<br />

text may welt<br />

become a thing<br />

of tho past<br />

new5 brief5<br />

adost-akiF,<br />

Stop thp 01P55<br />

Wired? Connected? Hooked? If you've recently plugged in to the<br />

Internet then your first port of call has to be <strong>Amiga</strong> <strong>Computing</strong>'s new<br />

home page packed with reviews, previews and news<br />

Reach us by tapping in this URL web address:<br />

ttltp://wvAv,demon.co. uktamigacompl<br />

Enjoy and make sure to send us your opinions and views on what you<br />

see and what you would like to see. Cybersurfs up dudes and<br />

dui:tette&<br />

Motion magic<br />

For non<br />

-Clips<br />

is a CD-ROM containing over 8,000 frames of royalty tree stock<br />

linear footage. Consisting of 20 image sequences that can be used as back-<br />

egrounds, d i t textures, or reflection maps, these anims can be imported to<br />

oa wide r s . selection of programs such as Lightwave, Wavemaker,<br />

DImageFX,<br />

Hollywood FX, AdPro and more. Look out for our review in<br />

Tnext<br />

months Amtga <strong>Computing</strong>.<br />

V<br />

u<br />

s tin5toppable print machine5<br />

e<br />

r<br />

Printers seem to be the only peripheral that, like modems, never go<br />

out of fashion, with a constant influx of new models pumping into the<br />

s<br />

showrooms Now. Intergex Systems have unveiled their ColourJet<br />

a<br />

Master, a thermal inkiet-based pnnter at a reasonable price of E249.<br />

n<br />

Offering 300 by 300 dpi in colour and 600 by 300 dpi in colour, the<br />

printer<br />

d<br />

has a built-in 150 sheet feeder and a duty cycle of up to 2000<br />

pages 3 a month.<br />

D<br />

a<br />

r<br />

5PCILIPI<br />

t<br />

After i the success of Envoy, the peer-to-peer networking software, its<br />

makers, s Intangible Assets Manufacturing, have released the sequel.<br />

Envoy t 2. Its new features include support of <strong>Amiga</strong> 2.04 DOS packet<br />

types, s support for removable media, enhanced reliability and robust<br />

recovery, , localisation, <strong>Amiga</strong>Guide documentation and more, For<br />

users t of the original Envoy, upgrades are available, and anyone interested<br />

can call Almathera, IAM's UK distributors, on 0181-687 0040.<br />

h<br />

e<br />

U<br />

S Swpiling D<br />

-<br />

After Lightwave Pro magazine comes the arrival of the latest addition<br />

b<br />

to Lightwave extras. Into The Light. This monthly newsletter has tutori-<br />

o o<br />

als, new product releases, tips, tricks and business advice for profes-<br />

r<br />

sional animators. Subscription charges are $25 for 12 issues and for<br />

more<br />

n<br />

details, e-mail Jose Burgos on IntoLight aol.com.<br />

M pulari<br />

o<br />

t<br />

i tHardman<br />

fP5Ult5<br />

A ofew<br />

months ago, we featured those homfically talented people at<br />

Aardman n Animations in our humble pages, While there, we managed<br />

to scrounge three gWallace<br />

and Gromit T-shirts from Nick Park and co.<br />

and set a competition for you, the readers. The results are as follows:<br />

Jon Glendening, Brighton, Adrian Pang, London and Lucy Marr up in<br />

sunny Glasgow. Well done, and expect your prize any day soon.<br />

<strong>Amiga</strong> <strong>Computing</strong><br />

MAY 1995


now open late<br />

night Wednesday<br />

IL Thursday<br />

till 7.30pm<br />

OPEN SUNDAY<br />

, I I AM TO 4PM<br />

1 Ft<br />

COMPUTER CENTRE<br />

OPEN 7 DAYS A WEEK<br />

OPEN MON - SAT 9.30AM-5.30PM<br />

SUNDAY OPENING I 1.00AM-3.1XIPM<br />

WEDNESDAY & THURSDAY<br />

Late Night Opening 9.30AI4-7.30PM<br />

OPEN HALF DAY MOST BANK HOLIDAYS<br />

TELEPHONE LEEDS<br />

24 HOUR MAIL ORDER SERVICE<br />

0113 23194144 10 LINES!<br />

FAX: 0113 2319191<br />

•<br />

SHOWROOM ADDRESS:<br />

DEPT AC, UNIT3, ARMLEY<br />

PARK COURT, OFF CECIL ST,<br />

STANNINGLEY RD,<br />

LEEDS, LS I22AE<br />

HOW TO ORDER<br />

rder by telephone quoting your credit<br />

• Please make cheques payable to the:<br />

'FIRST COMPUTER CENTRE?<br />

Inanycorrespondencepleasequoteaphone<br />

number & post code, Do not forget to<br />

Include the delivery tariff & Dept. code.<br />

Allow 5 working days for cheque clearance.<br />

•All prices include VAT @ 17.5%<br />

•Large showroom with free parking<br />

•Overseas orders welcome<br />

•Educational orders welcome<br />

•Established Multi million pound company<br />

UK MAINLAND<br />

DELIVERY TARIFFS<br />

•Standard Delivery £ 1 . 9 5<br />

•Guaranteed 2 to 3 day (week days)<br />

Delivery £ 2 . 9 5<br />

•Guaranteed Next Day (week days)<br />

Delivery £ 4 . 9 5<br />

First Comm Bulletin Board<br />

Why not place your orders on our new bulletin board.<br />

First comm is not Just a means of ordering. it aho<br />

gives you access to read or download technical support<br />

flies and advice.<br />

Tel. 0 I 13 23 I 422<br />

EAST ACCESS FROM 1142,111 and the Al<br />

N O M i m a m a<br />

144<br />

7<br />

torn<br />

Kota<br />

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WHITtraLt<br />

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FIRST CONPUTIA<br />

COME<br />

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ASA This wilimerge with the &Milt, fal&hant•<br />

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Frettl tite AC follow Ogn. for the Pial (ignore •ad for<br />

town centre). Take A1143 Eltand Rd hornog learn 11621.<br />

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Follow signs for A51. This merrn with Anriley gratory.<br />

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AFrom<br />

theA/ take the turnoff for the A64. INsenerges with<br />

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Asa (by-passing Leech town centre) which moon the<br />

/ Armley gyratory. After lam% World<br />

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I% 'surcharge on Am. X<br />

CD ROM Drives<br />

PRIMA<br />

A 12001600<br />

CD-ROM<br />

DRIVES<br />

CD-ROM drive. complete with heavy duty<br />

internal psu, (the PRIMA CD-ROM will not put.<br />

strain on your <strong>Amiga</strong>'. pie). Allows up to 6 further<br />

SCSI devices to be attached. Full SC51<br />

compatibility.<br />

Complete with the highly rated PRIMA Shareware<br />

Vol, I CD valued at (16.99<br />

and driver software,<br />

The PlaIMA CD-ROM drive cornet in a<br />

range of speed versions,<br />

PRIMA CO4(24E4.0 L 2 I 9.99<br />

PRIMA CD-X3t<br />

-PRIMA<br />

CD-X4(goed) £345.99<br />

1eiple)<br />

Toshiba 3601 II X4 (Quad) £269.99<br />

£ 2 4 5 . 9<br />

Panasonic CR5O3B Xliouart Li 32.99<br />

9<br />

SCSI Controllers<br />

GVP A4008 SCSI-II card 1124.99<br />

Oktagon ma SCSI-11 card L 124.99<br />

NEWSquirrel SCSI PCMCIA interface<br />

1Ionly nternal £40.00 w,,.,..,,,..,- SCSI CD ROM Drives<br />

HARD DRIVES<br />

PRIMA Al200/600<br />

External SCSI<br />

Hard Drives<br />

This maw range of PRIMA SCSI araternel Hard Drims<br />

bring, to the <strong>Amiga</strong> the capability of up to 9 GIG<br />

of Hard Drive spate Using a standard SCSI interface<br />

there's no need to go inside your <strong>Amiga</strong> or void<br />

your wieranty-<br />

The PRIMA HD range cornea in the following sites<br />

PRIMA HD-350050,,,b1 £259.99<br />

PRIMA HD-540 ocieue L 3 0 5.99<br />

PRIMA HO-730(71knii) £379.99<br />

PRIMA H13-1000/icin £544.91<br />

PRIMA HO-210012 low £899.99<br />

PRIMA HD-4300tiaGip L 1 89 4.99<br />

PRIMA HD-9 I 000.1e40 £2659.99<br />

-me sa nos. loOrAssui....<br />

2.5" Hard Drives<br />

with Al 200/600 install kit<br />

inc.software, cables and full fi tting instructions<br />

60Mb £99.99 I 30Mb LI 49 .99<br />

80Mb LI 09 .99 170Mb L179 .99<br />

250Mb L204.99<br />

3.5• IDE Hard Drives<br />

with Al200 installation kit<br />

...num..] 1 S Limer-,m statied uy fully<br />

altfind computer wegineetrai<br />

540 M n....L 1 99.99 720Mb...L260.99<br />

1.0GigMb...L389.99<br />

Full fitting service available. includes fully<br />

insured UK mainland pickup and delivery<br />

only £30.00<br />

3.5"H/drive upgrade kit no HD only t I 8_99<br />

4C...ft etlf.110.we twrt<br />

1 260Mb....41 S9.99 420Mb...E 1 79.99<br />

,<br />

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cab limin o tru STEREO/SPEAKER<br />

ctio sin<br />

a n d SYSTEMS<br />

* M t w<br />

aerospace r a ) Deluxe £ 4 7 . 9 9<br />

yfi StereoSystem £ 3 3 . 9 9<br />

yfi Pro Stereo System £ 5 7 . 9 9<br />

1:1<br />

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VIDI 24 R/T LI 39.99<br />

Re al tins. colour digitising from any isitleo source Full<br />

AGA support. I Z Volt PSU tor tartar included.<br />

VI DI 24 R/T Pro £209.99<br />

14 bit quiddity re•I tin, colour digitising train any<br />

vid e . source. Pull AGA soppert, 11 Volt PSU for<br />

ab o ve included<br />

VIM 12 AGA L59.99<br />

Full support tor AGA hipiet Colour images captured<br />

in less than a second, twathl images in mai time with<br />

Wily video laurel. ellsoltitssielog t a t &<br />

TAKE 2 £35.99<br />

Fretumo insiusle load and.... ernm D. Point aranoitorn and<br />

IFF flies. supports NAM graphics.<br />

Megamix Master £ 2 6 . 9 9<br />

a. added It real tiro., fully mukitablong S rosy tom..<br />

e w<br />

.<br />

PRINTERS<br />

All our printers are UK spec, come<br />

with ribbon/toner, printer drivers<br />

(if available). paper & cables!!<br />

Canon<br />

Canon BJlOsx L I 89,99<br />

110 dohs speed. 360 DPI, BlackiWhite, MO 449.99<br />

New! Canon 142.00ex £269.99<br />

3 piphn speed, 7201(360 DPI, 100 page sheetfeeder,<br />

New! Canon B1C4000 £345.99<br />

4 pOpirn speed, 120003 DPI, high quality maw.<br />

Canon BJC600 £ 4 3 4 . 9 9<br />

'<br />

C<br />

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Citizen printers have a 1 year guarantee<br />

ABC Colour printer L I 54.99<br />

simple (as easy as ABC) to use 24 pin printer. Comet<br />

as standard with SO sheet Auto sheet feeder.<br />

Tractor feed optional at 114.99<br />

only 1139 99 4 bought without the =Icor option<br />

NEW! Projet 11 colour £269.99<br />

High quality Colour Ink let, 300DPI, 11110c/pfs.<br />

Swift Auto Sheet feeder £79.99<br />

EPSON<br />

Epson LX300 L I 29_99<br />

Porsesi a Stria Mete Std. , 241 doh, Col, upgrade_<br />

LQ ISO Colour t 1 0 9 _ 9 9<br />

24 Pin Drift 216cps, I-079cps<br />

SfrilW, 800 + £ 2 3 9 . 9 9<br />

Mono likes, 269 a 260 dpi. 100 sheet kedge.<br />

Slytais Colour £ 4 3 9 . 9 9<br />

Colour Inkjet. up to T200P1.64k buffer. 3 print modes.<br />

[h<br />

HEWLETT<br />

PACKARD<br />

HP 320 Portable £ 2 3 4 . 9 9<br />

HP 320Auto sheetfeeder £69.99<br />

NEW/HP 540 mono 1279.99<br />

HP 320/540Colour upgrade £36.99<br />

NEW!HP 660 Colour £429.99<br />

All HPWii• tt Packard ...mom corm with a Mil year warranty<br />

M<br />

o<br />

The new Star range of i dot mama printer, are here<br />

featuring a built rin<br />

SS auto sheet feeder<br />

Star IC90 9 pin Col. LI09_99<br />

Star LC240C 24 pin Col. £144.99<br />

Star LC240 24 pin Mono LI 25.99<br />

Tractor Fred for the new range only t I 1.99<br />

Star SJ I 44 Colour Thermal<br />

SmasanalhnlabieceasurprimerlePlitliminoningoias<br />

only £239.99<br />

LASER PRINTERS<br />

Panasonic KXP4400<br />

L354.99<br />

s P<br />

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Oki ps 400ex<br />

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t 3 5 9 . 9 9<br />

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RIBBONS<br />

Citizen a Swift mono ribbon L 3.9 9<br />

Citizen t Swift Colour ribbon (<br />

.<br />

1Star I 1 LC90 . 9mono 9 ribbon £<br />

Star n LC I 0'100 mono £<br />

Star a ICI 0.100 tolour 4<br />

Star , 1C244k. colour 4 1<br />

Star w IC240<br />

1<br />

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COVERS<br />

a<br />

. ECanon<br />

printer coven L S . 9 9<br />

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Citizen r printer covers 4 3 . 9 9<br />

Hewlett e Packard printer covers i t S.119<br />

9I<br />

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PAPER r pow. apply [only orPoon ortkend sinth primes. -<br />

ro wsh o ase st carers <strong>Is</strong>om the thwwatrarr.<br />

.<br />

Fanfold (tractor lead) 5 0 0 illeets 44.99<br />

a<br />

Fanfold n (tractor lewd) 10(10 sheets t 0.99<br />

Fanfold a (tractor feed) 2000 sheNs LI 7,99<br />

Single n sheet S O O sheets 14.99<br />

Single w sheet 1 000 sheets 41.99<br />

Single r sheet 2 0 0 0 sh•ets i 1 7.99<br />

Brim,' o ,..e IWO sheets ISM Min purchased *newt anew<br />

r<br />

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a<br />

MODEMS<br />

,<br />

NEW LO<br />

PRICES<br />

Think again If you are ccmsidering buying a modern<br />

from anywhere eke. We are probably the largest<br />

supplier of modems for the <strong>Amiga</strong> supported by a<br />

wealth of expeelence. Log into our free BBS modern<br />

line for ter hnk al and sales, availallo 24 hours a day<br />

.<br />

S tip rco<br />

silwirlitiAm<br />

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1 4400 baud, incluti• oViZbis, V.11, V V 1 1 , V21.19NOrl•<br />

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Fan. Includes boo modem tonninsilnot Fac)<br />

only L I 54.99<br />

AU- CASLIS ARE INCLUDED WITH SUPRA<br />

MODEMS1<br />

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Cartridges<br />

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Canon BI200.<br />

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230 Canon SIC 4000 mon. cart inc head<br />

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g<br />

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Miscellaneous<br />

Printer Switch Sox 2 way<br />

Printer Switch Box 1 way<br />

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3 metre printer cable<br />

5 Metre printer cable<br />

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CUSTOM CHIPS<br />

Kickstart 1.3 4 2 3 . 9 9<br />

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l AMIGA REPAIR<br />

CENTRE<br />

We Ohl a Pfste quotatiom oil your <strong>Amiga</strong> or say<br />

peripheral (monitor,. printers etc). A delivery tariff of<br />

lust ES .041 it charged for return daivtr<br />

y you or can visit alternatively<br />

mar showroom- We tan also arrange a<br />

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All work <strong>Is</strong> cstried urn<br />

by our highly qualified<br />

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built premnes• We mil<br />

oho install any upgrade)<br />

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All repairs are covered by a 90 day warranty<br />

Tel. 0113 2319444<br />

The establisheel name in computer repairs<br />

NEW PRODUCTS<br />

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Single drive enclosure £69.99<br />

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All enclosures nave Wilt In SCSI ID Wetter, low<br />

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Personal Pairntl now only (999 1 ,<br />

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DISK DRIVES<br />

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MONITORS<br />

All our monitors art UK spec. All monitors<br />

come complete with a free <strong>Amiga</strong> lead*<br />

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This famous Stereo, colour monitor is back_ Similar<br />

spec to the old <strong>Commodore</strong> 101145.<br />

only £239.99<br />

Tilt and Swirell Stand only i9-99<br />

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now only £295.99<br />

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Viper 28 EC L I 14.99<br />

Viper 28 MMU £134.99<br />

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Real Time Al 200 internal clock module only LI 3,49<br />

Mouseujoystich automatic port switcher only LII.99<br />

<strong>Amiga</strong> A5006000•1200 Power Supply 134.99<br />

<strong>Amiga</strong> 500,100 Plus keyboard<br />

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<strong>Amiga</strong> 500 Plus Motherboard<br />

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QUALITY MOUSE MATS<br />

10 CAPACITY DISK BOX<br />

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AMIGA ASOO DUST COVER L 7 . 99<br />

AMIGA 600 DUST COVER £ 2 . 9 9<br />

AMIGA 1200 DUST COVER 1 2 . 9 9<br />

14" MONITOR DUSTCOVER 1 5 . 9 9<br />

NEW2 Keyboard C o v e n 1 1 4 .9 5<br />

AM IGA TO SCARY CABLES. 1 . 1 . 0 1 1<br />

STD 1.8 METRE AM I GA PRINTER LEAD 1 2 .9 9<br />

MODEM AN D NULL MODEM CABLES M VP<br />

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All disks are IOC% error free guaranteed<br />

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Y


14<br />

NEWS<br />

Ilmiga World 0115 it quits<br />

l o h e first all-<strong>Amiga</strong> magazine, <strong>Amiga</strong><br />

o l i l almost exactly ten years after the first<br />

W o issue r hit the stands, That issue offered little hard<br />

l d . information about the then new computer, and the<br />

c l graphics proudly displayed throughout the maga-<br />

o szine<br />

seem positively primitive compared to what's<br />

e<br />

a<br />

f<br />

t<br />

e<br />

r<br />

t<br />

h<br />

e<br />

d being done on <strong>Amiga</strong>s today. But to computer<br />

users of the day - weaned on <strong>Commodore</strong> 64s<br />

and CGA IBM XTs - they looked like digital<br />

masterpieces.<br />

Al one time there were 10 <strong>Amiga</strong> magazines in<br />

the US. With the death of <strong>Amiga</strong> World, due to<br />

fewer ads and a dropping number of subscribers,<br />

we're down to one <strong>Amiga</strong> magazine over here,<br />

and that hasn't been able to meet its monthly<br />

publication schedule lately. Luckily, we can still<br />

A obtain <strong>Amiga</strong> <strong>Computing</strong> and lesser UK <strong>Amiga</strong><br />

p magazines, so US users aren't completely out of<br />

r luck - although we get awfully jealous when we<br />

i read of how much software and hardware support<br />

l there is still available on your side of the Pond,<br />

1 Still, it's sad to see a magazine go that's support-<br />

9<br />

9<br />

5<br />

i<br />

s<br />

s<br />

ed the computer for a decade. R.I.P. <strong>Amiga</strong><br />

World.<br />

<strong>Amiga</strong> publishing isn't completely dead over<br />

here, mind you. There are a number of videooriented<br />

magazines that still cover our favourite<br />

u<br />

e<br />

, layt plane to ME<br />

Cutting it a little close, multimedia users needing<br />

expert advice and a look at some of the latest<br />

gear to aid in productions on all scales<br />

should consider heading for the nearest airport<br />

The NAB Multimedia World is a Las Vegasbased<br />

show that is running from 9 to 13 April<br />

and covers a wide range of topics such as<br />

Video Toaster and Lightwave to seminars on<br />

how to use America's holiest DV equipment<br />

There are more than 100 of the world's leading<br />

multimedia developers and manufacturers<br />

on call to answer questions and offer advice on<br />

how to improve your productions. For more<br />

details, fax the organisers on 0101 301 216 1847<br />

or e-mail them on register(rnab orig.<br />

Pgro mania cdntinue5<br />

After receiving glowing accolades from this humble<br />

magazine. VCE Inc are releasing the sequel to<br />

Pyromania, aptly titled Pyromania 2. Following in the<br />

footsteps of its predecessor, the special effects compilation<br />

is made up of 37 Ouicktime movies, 1736<br />

PICT files representing 16 PICT sequences. and<br />

three fire loops. The new visual trickery that can be<br />

incorporated into Lightwave and other packages is<br />

made up of fire, smoke, fireworks, and more,<br />

All footage was shot on 35mm motion picture film<br />

and, if it's anything like Its forefather title, should be<br />

something rather special. To order by fax, call 0101<br />

818 362 3490.<br />

<strong>Amiga</strong> <strong>Computing</strong><br />

MAY 1995<br />

AWN fitifin reports fill the derline<br />

of the 115 timiga mogaeine 1n1J115try<br />

The closure<br />

of Anglia<br />

World mean.<br />

only one<br />

<strong>Amiga</strong> meg<br />

left in the US<br />

computer, as well as on-line publications (such<br />

as the well-known <strong>Amiga</strong> Report) and some speciality<br />

newsletters. One of the best of the latter<br />

category is Scientific <strong>Amiga</strong>n, Walter Lounsbery's<br />

Utilities Unlimited's PC emulator for the Emplant<br />

board, the E5156DX, has finally shipped.<br />

Unfortunately, it seems that's not a call to rejoice,<br />

Jim Drew and company seem to have jumped the<br />

gun on this one, as the current emulation is incomplete<br />

and problem-plagued. Like the first release of<br />

the Emplant Mac emulator. compatibility problems<br />

abound and documentation is minimal_ Drew<br />

assures me that the problems will be addressed very<br />

soon with a new revision of the emulator ported from<br />

the PowerPC version he's been working on - this<br />

update should be smaller (500K versus 1.4MB) and<br />

more compatible.<br />

To UU's credit, though, while the first release of<br />

the Emplant Mac emulation was a disaster, the current<br />

revision of the emulator is a fine-tuned, highly<br />

compatible system that does a great lob running the<br />

vast majority of Macintosh software. Given time, the<br />

E586DX emulation will likely be similarly capable.<br />

The $99.95 module (which requires the Zorro<br />

based Emplant board, which starts at $279.95) is<br />

supposed to support the entire Pentium instruction<br />

set, including protected and virtual modes. The sales<br />

literature claims the emulation supports MDA, CGA,<br />

EGA, VGA, and SVGA video modes, sound, hard<br />

and floppy drives, CD-ROM drives, SCSI devices,<br />

joysticks, and other PC features. Advertisements<br />

feature the emulation running Doom II and Windows.<br />

The emulator that shipped to users in mid-March,<br />

though, didn't run Doom II or Windows. In fact, as<br />

this was written (about a week after the E586DX<br />

release), users on the online networks and Internet<br />

reported success-only In running DOS, some old<br />

games, and text-based programs like WordPerfect,<br />

n etv<br />

newsletter devoted to research, analysis, design.<br />

and technical education with <strong>Amiga</strong>s.<br />

If you want to use your <strong>Amiga</strong> for more than<br />

saving Lemmings, you'll enjoy this fascinating<br />

look at how the <strong>Amiga</strong> can be used in science.<br />

Some of the material could easily fit in a dry.<br />

scholarly journal, but this newsletter also packs<br />

plenty of interesting opinion and neat ideas on<br />

new uses for your <strong>Amiga</strong>. For information, write to<br />

Scientific <strong>Amiga</strong>n, P.O. 60685, Savannah, GA<br />

31420-0685 USA; e-mail waltalewellsf.ca.us; or<br />

call or fax (912) 898-1760.<br />

PrematurP PE - too soon for 1t5 own good<br />

Even getting those running was a challenge. though,<br />

since Utilities Unlimited shippod the product without I<br />

the BIOS ROM necessary for PC emulation - they<br />

had problems licensing a BIOS in time for release.<br />

Drew says he's writing a custom BIOS for the<br />

E586DX. but in the meantime users need to find a<br />

real PC to borrow a BIOS chip from, or download<br />

BIOS images from PC manufacturer bulletin boards<br />

or from FTP sites such as americanmegalrends.com.<br />

Also missing from the first release are serial and<br />

parallel port support, SVGA support (there are no<br />

drivers for custom <strong>Amiga</strong> graphics cards), and the<br />

ability to turn on the full CPU transcription mode that<br />

promises to make this faster than other PC emulators.<br />

Many users also reported problems getting<br />

CD-ROM support to work.<br />

In short, this product was released before it was<br />

completed. Given the precipitous state of the US<br />

<strong>Amiga</strong> market. UU may have felt pressure to lust get<br />

it out the door and prove that it was on the way.<br />

Whatever the reason. the PC Emplant just isn't very<br />

useful yet. But Jim Drew's track record with the Mac<br />

emulation suggests he'll get the PC emulation running<br />

smoothly in short order. It should be in better<br />

shape by the time you read this. Your best bet is to<br />

contact UK distributor Blittersoft and see if updated<br />

software is available.<br />

The E586DX module is available from Utilities<br />

Unlimited. 790 N_ Lake Havasu Avenue #11, Lake<br />

Havasu City, AZ 86403 USA_ Phone (602) 680-9004,<br />

or fax (602) 453-6407. It's distributed in Europe by<br />

Blittersoft, phone (0)1908 261466, fax (0)1908<br />

261488, or e-mail plesurf@cix.compulink.co.uk,


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EDITORIAL<br />

rs big. it's clever, but what the hell is<br />

it? And what exactly will I actually get<br />

Out of it - apart from the kudos of<br />

quoting an e-mail address once in a while.<br />

If you listen to pretentious ramblings of<br />

media, you'd be quite right to envisage the<br />

Internet as a pseudo intellectual utopia, where<br />

access guarantees a near psychedelic experience<br />

- what a load of old cobblers!<br />

What it does provide is a means for mere<br />

mortals to get the one thing which increasingly<br />

makes the difference between the haves<br />

and the have cots in the modern world, In<br />

short, access to information.<br />

It's obvious from the <strong>Amiga</strong> <strong>Computing</strong> mail<br />

that the average reader is getting just a little<br />

cheesed off with the seemingdy endless supply<br />

of mind-boggling acronyms and buzzwords<br />

that make up this ethereal electronic soup.<br />

Basically, if you strip away the hype you're<br />

left with five key areas, each of which boasts<br />

its own collection of utilities and applications to<br />

help control and access the information you<br />

send and receive.<br />

E-mail<br />

E-mail and your individual address is the beak<br />

element in the equation. For example_ ezra<br />

suds address is ezralitacomp.oremon.cauk.<br />

and in affect this works just like a virtual PO<br />

box number. Literally everything ezra sends<br />

and receives has to quote this unique<br />

address, and if you've got intemet access, a<br />

modem, and a phone line, you can send him<br />

e-mail from anywhere on the planet - but<br />

please don't.<br />

Better still, he can dial-in from anywhere,<br />

quote his password and account details and<br />

download all the mail sent to him. The actual<br />

information is constantly maintained and<br />

Web browsing<br />

A web browser such as AMosaic<br />

offers a similar means of filtering<br />

and navigating the net, however<br />

Web browsers filter information<br />

rather than files.<br />

When you read an Internet article<br />

you'll invariably come across a<br />

screen shot of a Web browser. In<br />

short, browsers are the pretty face of<br />

the intemet<br />

Like users. Web pages have their<br />

The 11( team<br />

What dop5 it all mean?<br />

Paul fiustin outs the Internet into oerspertio, with<br />

a rough guide to Piet fig what all the 11155 k about<br />

own addresses and all you need to<br />

do is enter an address into your<br />

browser and you'll go directly - or at<br />

least indirectly - to information you<br />

need.<br />

For example, if you're interested<br />

in a new sports car the motor sports<br />

homepage would seem a logical<br />

place to start, From there you might<br />

click on a hypertext button for new<br />

models, which in turn might have a<br />

EDITORPaul Austin CIRCULATION DIRECTOR D a vid Wren CHAIRMAN Richa rd Muse<br />

DEPuTT EDITOR Darren Evam<br />

ART EDITORS Tym Lecity<br />

Terry Thiele<br />

COMMERCIAL DIRECTOR ()a nise Wright<br />

DISTRIBUTION C ON AG (0195) 444055<br />

MANAGING DIRECTOR La n Bloomfield<br />

NEWS EDITOR Ada m Phillips<br />

SUBSCRIPTION 0S1-3571961<br />

We regret Arno Combistmg cannot offer technical help<br />

PRODUCTION EDITOR Judith Chapman<br />

STAFF WRITERS jomcha n Maddods<br />

Member the AWIE Bureau of Craihoorn<br />

on a persora basis either by telessnone or in writing. All<br />

reader eneones should be subrretted to the address in<br />

Tma Hackett<br />

Gareth Lofthouse<br />

this panel for possible publicroon.<br />

Dave Cauca [ ABC 54,305 <strong>Amiga</strong> Comiputaig is an ndependent Duritotron cod<br />

VERTISING MANAGER Simon Lets<br />

AD SALES Ja ne Normengtoia<br />

• A D SALES Sue Honafield<br />

AD PRODUCTION Ba rba ra Newall<br />

MARKETING MANAGER C la ire Maudsler<br />

PRODUCTION MANAGER Sandra Childs<br />

JuIrDec 1993<br />

Publuted by IDG Me&<br />

Meth% House, Arlington Park,<br />

Micriesfels1 SRO 4NP<br />

Tel Dan Bane<br />

Fa 0615 150651<br />

<strong>Commodore</strong> 8auless Mochines lid are nor resporsitiee fog<br />

ael of the c6the n tre issue of for cry of the °mons<br />

expressed<br />

01995 IDG Media material may be reproduced m<br />

whole or in part without written permission. While<br />

eyery care is takes, the publishers cannot be held legally<br />

reponsible for any errors in articles<br />

SYSTEMS MANAGER Da vid Stewart<br />

listings or advenisemene<br />

<strong>Amiga</strong> <strong>Computing</strong><br />

MAY 1995<br />

updated for you by your intemet provider - in<br />

this case Demon Internet, When ezra next<br />

logs-on, Demon knows when he last downloaded<br />

mail and will check the in-basket and<br />

send anything still pending.<br />

FTP sites<br />

In short, an PIP site <strong>Is</strong> the Internet's name for<br />

a freely accessible software archive. When<br />

you log-on to an FTP site you're actually<br />

directly accessing someone else's hard drive.<br />

This becomes obvious when you run utils<br />

such as Guip<br />

-you'll<br />

see your directories, and on the other<br />

rP. will be the O n list of directories and files at that<br />

oparticular n e site. If you see something you like,<br />

sselect i it dand<br />

copy it across - it's that simple.<br />

e There are literally thousands of FTP sites all<br />

oover the f world, some of which have dedicated<br />

t<strong>Amiga</strong> hsections<br />

known as the Aminet.<br />

e<br />

Gophering<br />

s c<br />

r e<br />

Actually visiting all the FTP sites individually<br />

e<br />

would<br />

n<br />

be impossible, and that's where utilities<br />

like Archie arid Gopher come into their own.<br />

Both offer an automated search facility. Archie<br />

Pink to a review of the latest Porche,<br />

and so on...<br />

That's how the majority of Web<br />

pages operate - you simply browse<br />

around for related links until you<br />

reach the precise information you<br />

need. And of course, if you find a<br />

page you'll want to visit regularly, it<br />

can be added to your hotlist and<br />

then visited directly whenever you<br />

feel like it,<br />

will search for keywords within a list of FTP<br />

sites and files maintained by your provider,<br />

whereas Gopher provides a point-and-click<br />

search facility of Gopher-specific FTP sites via<br />

an <strong>Amiga</strong> Guide front-end<br />

Basically, both provide an invaluable means<br />

of filtering file information, allowing you to find<br />

and get what you as quickly as possible.<br />

Newsgroups<br />

This is where the truly weird and wonderful<br />

matte their mark. Strange, surreal, interesting<br />

and in some cases outrageous is definitely the<br />

order of the day. If you're interested in a particular<br />

subject, no matter how obscure, I guarantee<br />

there'll be a newsgroup dedicated to it -<br />

and even if by some bizarre quirk of fate there<br />

isn't, you can always start one...<br />

Newsgroups are probably best described as<br />

off-line, topic-specific, citizens band e-mail,<br />

Confused? So you should be. Basically, when<br />

you subscribe to a newsgroup you become a<br />

member of a band of like-minded individuals,<br />

each of whom automatically receive all the<br />

new news posted in that particular group every<br />

time they elect to get their news.<br />

When you actually get news via nreptranster,<br />

the software checks which groups you're a<br />

member of then grabs all the new postings<br />

since your last visit, You can then reply directly<br />

to another member, comment on a message,<br />

or post your own messages of files.<br />

Well, that's the basics. There are many<br />

more involved but the point is, don't be put<br />

off, get involved, and most important of all<br />

have fun,<br />

' I<br />

O P D G<br />

• ' I A<br />

--<br />

For six years Amigo Comoubng <strong>Is</strong>m been the leading<br />

magazine for Arnip enthusiasts, As a key member of<br />

the IDG commiirsicatiom group, Allege <strong>Computing</strong><br />

promism to inform educate and entertain its readers<br />

each month with the most declicated coverage of the<br />

<strong>Amiga</strong> available_<br />

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50MHz S 030, 4Mb RAM E 419<br />

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Please call for X full specification & prices<br />

PHILIPS CM8833-II 14" PAL RGB, &<br />

Composite Input (0.38 dot pitch, Stereo) E 239<br />

MICROVITEC CUB-SCAN 1438 14"<br />

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2<br />

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AMIGANET Ethernet for A2/3/4000 E 249<br />

ARIADNE Ethernet for A213/4000 E 199<br />

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0<br />

PLCC - For A4000/030 etc, E 69<br />

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68040 25MHz R C<br />

- For Upgrading A4000-LC040 E 165<br />

68030 25MHz I .<br />

with MMU (PGA Style) E 59<br />

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with MMU (PGA Style) E 89<br />

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I Specification Sheet A vailable<br />

40MHz 68040 Version E 765<br />

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Fast SCSI-II Controller E 175<br />

I/O Module (SCSI-II, Ethernet<br />

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BLIZZARD 4030 TURBO 50MHz 68030 +<br />

MMU, Opt. FPU (For A300014000) E 209<br />

COMMODORE A3640 Card, 25MHz 68040<br />

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Expected Price E 695 + VAT. Buy V3.5<br />

now, upgrade to V4 and SAVE EEEE's<br />

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AUDIO PRODUCT<br />

SUNRIZE AD516 / STUDIO 16<br />

8 Track, 16-Bit, DAT Quality, Direct to Disk<br />

Recording. Timecoded Cuelist. Can be used<br />

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Full Specification Sheet Aallable<br />

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420 MB IDE 3.5" E 159<br />

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LREAL-TIME. i n e a r at , 50 fields/sec in broadcast quality -<br />

Ddirect ito Betacam g i tetc.<br />

The board has full LTC and<br />

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Complete System From 01.950 plus V,<br />

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System Requirements (minimum) :-<br />

<strong>Amiga</strong> 4000-030 or 4000-040 (2. +8Mb.0.56b HD'<br />

Broadcaster Elite (Zom Ill Card) with Software<br />

Warp Engine 28MHz with SCSI-II or Fastlane Z3<br />

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GIVING FULL BROADCAST QUALITY<br />

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All systems LI are fully configured and tested and are<br />

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support is additional for purchase of individual cards.<br />

FOR MORE<br />

,<br />

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FULL DEMONSTRATION, N<br />

PLEASE CALL<br />

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& Playback U Video & Animation card E 999<br />

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card. Play MPEG bitsreams<br />

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MM300 & MM400. Includes<br />

encoding software E 599<br />

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24Bit - with sfw & Cable E 699<br />

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& Cable E 989<br />

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NEW SEM/ICES<br />

We now offer a number of<br />

services to <strong>Amiga</strong> users :-<br />

RENDERING Immo, irom<br />

Lightwave, Rea! or Imagine<br />

Ot ' T frames to video<br />

tape (VHS/S-VHS/Beta SP)<br />

TRF lutiLa ersion<br />

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NON•LINEAR EDITING<br />

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DATA TRANSI.ATION<br />

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WE OFFER SERVICE. AND<br />

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DEMONSTRATIONS<br />

DEMONSTRATIONS OF OUR<br />

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DELIVERY CHARGES<br />

Express Small E 6<br />

Medium E 7<br />

For large items, please call.<br />

SURCHARGE<br />

If ordering with ACCESS or VISA<br />

there is a 2.5% surcharge.<br />

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HAVE YOUR CARD DETAILS<br />

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9.30 - 6 Monday - Fridav I<br />

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ORDER TO<br />

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P.O. BOX 38, WARE,<br />

HERTS. SG11 1TX


COVERDISK<br />

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ComputirPg! Yes indeedy (he says<br />

in dubious Ben Elton style), this<br />

one's for all you readers out there with<br />

CDTVs. CO32s or those nifty PCMCIA SCSI<br />

host adapters such as Squirrel.<br />

If you check out the adverts in computer<br />

magazines, you will no doubt find a lot of CD<br />

titles are sprouting up with masses of <strong>Amiga</strong><br />

gear on them_<br />

Well, we managed to gel our sweaty<br />

hands on one, and in conjunction with Weird<br />

Science we thought it would be a good idea<br />

to give it away, free, to all you wonderful<br />

readers because we love you so much.<br />

Name game<br />

And just what is the name of this CD<br />

adorning your beloved <strong>Amiga</strong> Compuling<br />

this month? Well, it's the Multimedia Toolkit<br />

with 547Mb of images. fonts, clip art, sound<br />

modules and samples.<br />

If you dabble in DTP or use a word<br />

processor, there are thousands of fonts.<br />

Images and clip an to help spruce up your<br />

artwork and documents. Or if you're a<br />

MEN!<br />

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music nut who likes to create luckin sound<br />

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there are thousands of complete music<br />

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which Workbench provides you with.<br />

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either a CDTV, CO32 or an <strong>Amiga</strong><br />

equipped with an adapter that allows you to<br />

connect CD-ROM peripherals, such as the<br />

Squirrel and Zappo devices.<br />

There are Iwo ways to access the files<br />

on the CD-ROM For CD<br />

-well<br />

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Cmachine D 3with 2 the , Multimedia Toolkit in the<br />

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Tootle' program.<br />

Once loaded, you are given the choice of<br />

what device to use for the program (mouse<br />

or joystick), Click on either and you will<br />

then find yourself at the Main Menu. From<br />

here you can choose to access the<br />

Multimedia Toolkit Main Program. or fire up<br />

the slideshow to sit back and view the<br />

many pictures on the CD.<br />

The Main Program provides you with an<br />

easy-to-use method of browsing<br />

through the files on the CD-ROM. With it<br />

you can view both images and clip art files,<br />

as well as listen to the thousands of music<br />

and sample files - all at the click of a<br />

button.<br />

Copying<br />

It also provides a simple file manager<br />

utility which supplies tools for copying files<br />

from the CD to your hard disk or floppy<br />

drive.<br />

Using this, you can transfer files such as<br />

the huge collection of fonts to your fonts<br />

directory for immediate use by the<br />

appropriate programs.<br />

To find out what the various buttons on<br />

the interface do. simply click on the blue<br />

Help button. This puts you in (yes, you<br />

guessed it) help mode. Now, clicking on<br />

any button will display a description of what<br />

that button actually does.<br />

With 547Mb of files, I'd call that a wellstuffed<br />

CD. So, what are you waiting for?<br />

Fire up your CD-ROM drive, jam the<br />

Multimedia Tookit CD in it and see how<br />

long it takes you to view and listen to<br />

everything.<br />

Bear in mind that although CDTV<br />

and CD32 owners can view and listen to<br />

the various images and sound modules on<br />

this CD, to transfer the files for use from<br />

the CD the appropriate hardware is<br />

required.<br />

What on earth?<br />

So. just what does this huge 547Mb of files<br />

consist of then? The following, that's what:<br />

• 500 original 24-bit images with HAM8 and<br />

HAM Interlace versions<br />

• Over 1300 coloured clip art<br />

• More than 2100 Mono clip art<br />

• 120 standard <strong>Amiga</strong> fonts<br />

• 100 plus coloured fonts<br />

• Over 100 Adobe fonts<br />

• 00 PostScript fonts<br />

• 750 music modules<br />

• 2300 samples<br />

• Utilities to view and listen to many of the<br />

files<br />

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When it comes to graphics, there's not much<br />

that can touch the <strong>Amiga</strong>'s powerful capabilities.<br />

That's why you can find the <strong>Amiga</strong><br />

generating the graphics for such TV series<br />

as Babylon 5 and Star Trek.<br />

Because of this obvious strength in the<br />

graphics department. it's hardly surprising to<br />

find that there's quite a lot of graphics<br />

software available for the <strong>Amiga</strong><br />

Most of these packages, you will find,<br />

tend to be aimed at users of intermediate or<br />

advanced experience, and the demands of<br />

such powerful packages also often require<br />

an <strong>Amiga</strong> with lots of memory and powerful<br />

add-ons - which are probably beyond the<br />

price range of many users.<br />

Novice to expert<br />

SmartyPaints is different. however. Its an<br />

art package that caters for users ranging<br />

from a young child, right up to intermediate<br />

level, You may ask how such a wide range<br />

can be catered for by one art package. and<br />

the answer lies in the 'smart menu' feature<br />

which allows you to customise Smart/Paints<br />

depending on the needs of the user. It can<br />

also run on <strong>Amiga</strong>& with a minimum of 1Mb,<br />

although the more memory you have the<br />

more screens you can work with.<br />

SmartyPaints has evolved from early<br />

1990 where it was available for the Nimbus<br />

PC as the Borealis trilogy of schools' art programs,<br />

Borealis Jnr was aimed at infants,<br />

Borealis was for 7-11 year olds and Borealis<br />

Gold was for adults. It is thus a natural progression<br />

from these early concepts and now<br />

serves all three age groups, thanks to its<br />

smart menu facility.<br />

This facility allows the owner to tailor the<br />

drawing tools icon display according to age<br />

groups and abilities. SmartyPaints is not<br />

designed to be immediately used by a small<br />

child without any adult intervention.<br />

It initially loads with all menus, icons and<br />

functions set up for a user with intermediate<br />

knowledge. It therefore needs to be configured<br />

for individual children according to their<br />

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There are lots of tools and<br />

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<strong>Amiga</strong> <strong>Computing</strong> 1<br />

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abilities before they are given it. Configuring<br />

the menus is very simple. To try it out, load<br />

up SmartyPaints and read the tutorial that<br />

follows. Once loaded, you will see there are<br />

many function icons to choose from. In this<br />

particular mode, all features and tools are<br />

available for the intermediate user.<br />

For a small child, you can choose which<br />

drawing tools should be displayed by altering<br />

the smart menu If you now click the<br />

right mouse button you will be taken to the<br />

drawing screen and as you can see, there<br />

is a selection of tools and palette icons to<br />

choose from.<br />

This is the smart menu and can be<br />

removed while drawing on the screen by<br />

clicking again on the right mouse button.<br />

Another right mouse click will bring it back<br />

again. Depending on the configuration you<br />

have set, there will also be a Main menu<br />

icon button on the far left of the screen.<br />

Clicking on this will take you back to the<br />

main menu.<br />

If you have a small child, so wish to create<br />

a special 'kids version' of the program,<br />

you need to decide which tools are<br />

appropriate for their age,<br />

Indicators<br />

Once you have a fist of appropriate tools,<br />

It may be a good idea to draw a simple layout<br />

design to indicate which tools will be<br />

grouped together etc. This needs to be<br />

done because when you are choosing tools<br />

to be included in your custom menu, they<br />

are added from right to left, top to bottom.<br />

SmartyPaints doesn't allow you to arbitrarily<br />

remove and replace a single icon from<br />

within the middle at a fist.<br />

Once you have a design for your custom<br />

layeut, it's time to configure SmartyPaints,<br />

First of all you will have to clear the default<br />

smart menu, so click on the light blue icon<br />

marked Clear S Menu. After a brief detay,<br />

the current smart menu will be displayed in<br />

blue at the top of the screen.<br />

You may now click on each icon to erase<br />

it from the list (be sure to click on the lower<br />

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For those budding<br />

coders Out there following<br />

our regular<br />

Assembler programming<br />

series, this<br />

month's example files<br />

can be found on the<br />

SmartyPaints disk in<br />

the drawer called<br />

AC_CoverDisk_Files.<br />

SmartriPaint5<br />

graphic5 (omptition<br />

Now that you have a versatile art package at your fingertips,<br />

why not create some of your own masterpieces and enter our<br />

great competition?<br />

All you have to do is send in any number of pictures created<br />

fat least partially) with SmartyPaints on a standard <strong>Amiga</strong>DOS<br />

formatted disk, along with the registration card you receive<br />

when you buy the SmartyPaints manual (see disk offers).<br />

There's no age limit, but age will be taken into consideration<br />

when judging the entries.<br />

The Kin<br />

The winner will receive an <strong>Amiga</strong> bundle of goodies which include<br />

the following:<br />

• 3.5<br />

- • 50 floppy disks<br />

A• A mdisk<br />

storage box to keep things tidy<br />

i<br />

•<br />

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A pair of Screenbeat 3 stereo speakers Great for playing games<br />

a<br />

• A cuddly cute <strong>Amiga</strong> mouse<br />

fl<br />

• A cartoon mouse mat<br />

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p<br />

All entries must be in by the 29th of June.<br />

p<br />

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Send your entries to SmartyPaints Competition, Chrome, 153 Holt<br />

dRoad,<br />

Fakenham, Norfolk NR21<br />

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<strong>Amiga</strong> <strong>Computing</strong><br />

MAY 1995<br />

The drawrag<br />

Screen and<br />

smart<br />

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right of each button icon). P . icon from the main menu to save yOur<br />

Notice that it's<br />

not possible to delete the Main Menu but-<br />

••• smart menu layout, and SmartyPaints<br />

ton. This is because you will always need • load your smart menu automatically when<br />

(<br />

some way of returning to the main menu •• it's run.<br />

screen.<br />

1L3 Of course, we all know how small chil-<br />

Once you have deleted 4the<br />

icons you S dren like to explore and experiment. so we<br />

don't need, click again on Clear S. Menu R<br />

now need some way of preventing them<br />

and you will see the smart 1menu<br />

disappear_ C<br />

from accessing the main menu and mess-<br />

If you now click on the right mouse button Z to ing up things like your PIN number, or<br />

revisit the drawing screen and smart menu accessing other inappropriate functions.<br />

1 -<br />

display, you will see that the buttons you<br />

Once you have your custom smart menu<br />

erased have indeed gone from the smart for your five-year old artist or whoever.<br />

monu. 1<br />

clicking on Menu Lock will disable the Main<br />

Menu icon button from the smart menu. For<br />

Availability<br />

security, you will be asked for a PIN number<br />

Click on the Main Menu button and we to enter before the function is executed.<br />

will now add our own buttons to the smart The default PIN number is 1234. but this<br />

menu. Click on the Stack S. Menu button can be changed to your own personal num-<br />

and the smart menu will again appear at the ber by clicking on the Change PIN If button.<br />

top of the menu (minus the buttons you You will be asked to enter your new PIN<br />

erased earlier). Now, by clicking on any of number twice for confirmation and then the<br />

the light grey icons you can choose which number will become permanent. Keep a<br />

functions will be available within the smart note somewhere of the new number so you<br />

menu. As you click on each function, you don't forget it.<br />

will see it appear in the smart menu When you have entered the PIN number<br />

displayed at the top of the screen.<br />

for the Menu Lock function, go in to the<br />

Continue adding functions until you are drawing screen with the smart menu and<br />

satisfied with the list that is going to be you will notice that the Main Menu button<br />

available for the smart menu, then click Will disappear, preventing your child from<br />

on Stack S. Menu to finish. If you click the accessing the main menu. SmartyPaints is<br />

right mouse button now, you will be taken now in 'kid proof mode.'<br />

to the drawing screen and will see the If at anytime you wish to access the main<br />

smart menu now contains your custom menu for some reason, a secret 'hot key'<br />

functions.<br />

lets you gain access Simply hold down the<br />

You may now click on the Save Config Help key and the letter M until the main<br />

menu appears.<br />

You can now click on Save Config and<br />

Smartt/Paint<br />

manual and<br />

di5k offer<br />

There are many more features available in<br />

SmartyPaints. so to get the most horn this<br />

versatile and educational program. you<br />

can send off for the printed SmartyPaints<br />

manual and disk. The disk contains lots of<br />

kids clip-art for your child to create their<br />

own pictures. For details of this special<br />

offer, turn to page 44<br />

your SmailyPaints disk will always load 4t<br />

in *kid mode' (until you alter things of<br />

course).<br />

That's it. Now you can customise your<br />

SmarlyPaints art package for either yourself<br />

or your little one to play with.<br />

laultg (OUPt0151i5<br />

If you should find your <strong>Amiga</strong> <strong>Computing</strong><br />

CoverDisk damaged or faulty, please<br />

return it to: TIB Plc. TIB House. 11 Edward<br />

Street. Bradford, W. Yorks 8D4 TBH.<br />

Please allow 25 days for delivery


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44a/b Stanley St. Bedford MK4 I 7RW<br />

iveries - are subject to stock availability<br />

Tel 01234 273000 Fax 01234 352207<br />

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low up to 7 days for cheques to clear<br />

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TELEPHONE 01234 273000<br />

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MEE<br />

SCSI Connectors<br />

POWER CD-ROM<br />

• I<br />

Audio In/Out<br />

The new Power CD-ROM for the <strong>Amiga</strong> 600/1200 plugs<br />

directly into the PCNICIA port and provides a direct SCSI-I<br />

and SCSI-II interface, allowing up to six additional peripherals<br />

to be connected, for example: Syquest Drives, Hard Drives,<br />

Flatbed Scanners and Dat Drives. What's more the Power<br />

CD-ROM features a 'Hot-Plug' and 'Un-Plug', which<br />

allows you to connect/disconnect at any time the Power<br />

CD-ROM and any additional devices, even when your<br />

<strong>Amiga</strong> is switched on.,<br />

The CD-ROM comes with a SCSI interface, PSU, manual,<br />

audio lead, mains lead* and software: Audio CD, CD32<br />

Emulation, MPEG Film Decoder and PhotoCD software.<br />

<strong>Amiga</strong> 600/1200<br />

Double - Speed<br />

CD-ROM £ 1 9 9<br />

Quad - Speed<br />

CD-ROM £ 2 9 9<br />

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<strong>Amiga</strong> 4000<br />

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Double - Speed<br />

CD-ROM £ 1 5 9<br />

Quad - Speed<br />

CD-ROM £ 2 5 9<br />

i<br />

i 10v 240v SCSI ID<br />

Switch<br />

Accessories<br />

<strong>Amiga</strong> 4000<br />

SCSI-Interlace 1129<br />

Multi-media Speakers<br />

80 Watt £ 5 4<br />

1<br />

Cooling<br />

Fan<br />

DOUBLE SPEED, MULTI SESSION<br />

MAX TRANSFER (INTERF<br />

CD32 EMULATION<br />

NUMBER OF SUPPORTABLE DEVI<br />

THRU PORT FOR ADDITIONAL DEVICES<br />

HIGH QUALITY METAL CASIN<br />

FULLY SUPPORTS 'HOT UN-PL<br />

AUTOMATIC BOOTING OF CD-ROMS<br />

CD + AMIGA SOUND MIXING FACILITIES<br />

COMPATIBLE WITH ACCELERATOR CARDS<br />

2 MONTHS WARRANTY<br />

COMPLETE WITH UTILITY SOFTWARE<br />

COS<br />

Trade and Educational orders welcome - Worldwide distribution available<br />

POWER COMPUTING LTD<br />

SCSI<br />

Connectors<br />

COMPARISON CHART<br />

Audio<br />

In/Out<br />

POWER OTHER<br />

111<br />

£199 £199<br />

80 WAn<br />

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DISK OFFER<br />

Weetd Sceeace<br />

Weird Science Ltd. 1 Rowland Close, Leicester. Leicestershire LE4 2SE<br />

Telephone 01116 2340682 Fax 01116 2364932<br />

SPECIAL OFFERS<br />

Multimedia Toolkit 2<br />

Toetteutzedefnei (Wet<br />

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POffer<br />

ends May 1995<br />

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150 Original r images<br />

80 <strong>Is</strong>-bit samples d<br />

From S19:15<br />

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to Nexus Pro<br />

HLI-LHLMLL DEWAR<br />

,<br />

/ C D - R O M<br />

E24.95<br />

Nexus Pro CD<br />

Reference Library CD-ROM<br />

• 3 0 0 NCW 24-bit backgrounds<br />

470 Compugraphic fonts<br />

From149:95 to E39.95<br />

Offer ends May 1995<br />

A Drop in the Ocean<br />

by The Craft Brothers<br />

A music Compact Disc completed entirely on the<br />

<strong>Amiga</strong> coupled with some sery high quality<br />

musical instruments and an awful lot of talent_<br />

<strong>Amiga</strong> <strong>Computing</strong><br />

MAY 1995<br />

The Craft Brothers<br />

Special Offer at only<br />

170.99<br />

Weeo Releale<br />

Multimedia Toolkit 2<br />

Following on from the highly succesful Multimedia Toolkit<br />

(featured with this magazine) is the NEW Multimedia Toolkit<br />

2. Multimedia Toolkit 2 comprises of TWO Compact Discs for<br />

the multimedia Professional. Over 1.2 gigs of the very best<br />

graphics and sound awaits. This double CD set has been geared<br />

towards the music and video professional with 500 new 24-bit<br />

images of backdrops and textures, Ham8, 256 and 16 colour<br />

versions included for use with Scala. Octamed 5.04 Full Version<br />

(with Aura support), support files from many Octamed experts<br />

such as modules and samples. Over 50 megs of Midicraft midi<br />

files, samples and modules. (Midicraft are professional musicians<br />

producing Compact Discs such as 'A Drop in the Ocean',<br />

described below.) 200 megs of Imagine and Lightwave objects<br />

and support files. Thousands of items of Clip art. Fonts,<br />

Samples, Modules and Midi files. Plus many, many tools and<br />

ultilities to improve your multimedia presentations. All the<br />

items are available direct from the Compact Discs with Octamed<br />

running straight from the CD.<br />

iiddotateeet a4te4te4ediee9 feezetier# cued oata,e ,Or oteueee<br />

7/eeltet Sceeettee<br />

ididdetio#tai<br />

E5.00 off<br />

all orders over<br />

£20.00<br />

excludes CDs on this page<br />

Offer ends May 1995


It co co Pc s<br />

EP A<br />

in<br />

Al209 Insider Guide Mastering Amega Arexx 07.95<br />

The perfect insight into the Mastenng <strong>Amiga</strong> Beginners E17 95<br />

<strong>Amiga</strong> Al200. covering AGA Mastering <strong>Amiga</strong> Printers El 7.95<br />

screen modes, Workbench 3 Mastering <strong>Amiga</strong> Dos 3.0<br />

and much, much more Reference El 9.95<br />

E12.95<br />

Mastering <strong>Amiga</strong> Dos 3.0<br />

Tulonal E19.95<br />

Mastering <strong>Amiga</strong> Dos Veil El 9.95<br />

E 8 , 9 5<br />

Mastering <strong>Amiga</strong> Dos Vo12 El 7.95<br />

Al200 Insider Guide E 1 2 . 9 5<br />

Mastering <strong>Amiga</strong> Scripts E19.95<br />

. Al200 Next Slops ...<br />

E12.95<br />

<strong>Amiga</strong> Beginner's Pack<br />

E36 95<br />

1 <strong>Amiga</strong> Disks & Drives. E 1 2 . 9 5<br />

thcaro'es Al2 0 0 Insider Guide Al2 0 0 Next Steps<br />

, Assembler Guicle<br />

E13.95 <strong>Amiga</strong> Insider Video • 4 disks of shareware<br />

Imagine Hints & Tips E 7 . 9 5 Workbench Booster Pack E 3 6 , 9 5<br />

Workbench A•Z<br />

E13.95 Inctudes Workbench 3 AZ insider Guide Disks A<br />

i Secrets kilerhaing of <strong>Amiga</strong> Frontier Amos Elite E l 7 95 Olives insider Guide & Monet video<br />

ArA4"E PI? C C-7,ESSLISI erie<br />

Imagine 3<br />

Lightwave E 4 4 9 . 9 5<br />

The latest version of the Macron Magic<br />

E23.95<br />

Bars&Pipes Pro v2.5 - E 1 9 9 . 9 5 PatchMeister<br />

Upgrade v2 to v2.5. P E 7 9 . 9 5 SuperJAM! 1.1+<br />

Creativity Kit E 2 4 . 9 9 SyncPro SMPTE Box<br />

Internal Sounds Kit<br />

C<br />

E 2 4 . 9 9 Triple Play Plus<br />

Multimedia Kit ' E 2 4 . 9 9 Aura 12 bit Sampler<br />

MusicBox A Or 0 M E 2 4 . 9 9 Deluxe Music 2<br />

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r<br />

Megalosound Sampler<br />

Power Tools Kit E 2 9 99 Music X 2<br />

Pro Studio Kit E) 2 9 95 Pro Midi Interface<br />

Rules for Tools EM 2 9 99 Technosourid Turbo 2<br />

i<br />

.<br />

j<br />

PC Task<br />

s<br />

3 allows you to run software designed tor IBM PCs and<br />

compatibles on you <strong>Amiga</strong> ! It emulates a 80286 based PC, so you<br />

can run iWindows<br />

3 1 arid applications like Microsoft Word and<br />

Excel On can<br />

AGA <strong>Amiga</strong> you can even run SVGA screen modes<br />

RRP E79.95 - Emerald Price E59.95<br />

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tions and more<br />

, Art morph Dept and Ad Dept add-ons<br />

l<br />

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rig Essence vol 1 2 + • Forge E 7t<br />

7 95<br />

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ot algonthrne textures For irnagarre 3 - 5<br />

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Still the best all round<br />

More conversion options COXL modules, nottinks w9Forge amanipulates r p them<br />

Personal Paint 8.1 E 3 9 . 9 5<br />

00 OPaint<br />

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X-CAD e n 2000 t E 3 9 . 9 5<br />

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o tuff 3D capabitibes am; 'endowing to XCAD<br />

7<br />

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The integrated ga me s<br />

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0<br />

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libraries,<br />

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0<br />

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Hisolt BASIC 2 £ 5 4 . 9 5<br />

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26<br />

SOFTWARE<br />

ots of people have good ideas for<br />

making money, but very few of<br />

us actually do anything about<br />

them. How many of us, for example, have<br />

heard about a new product or service and<br />

cried plaintively: 'Hey, that was my idea<br />

Getting a dream idea off the ground<br />

will take drive, imagination,<br />

hard work and<br />

persistence, and unfortunately<br />

your home<br />

computer will be no<br />

help whatsoever in<br />

these departments,<br />

However, organisation<br />

and presentation are<br />

equally Important ingredients<br />

in the recipe for<br />

success, and in this<br />

respect the <strong>Amiga</strong><br />

could be invaluable —<br />

even if you are starting<br />

on a shoestring.<br />

The three major packages available are<br />

not new products, but they can now be<br />

picked up at cheaper prices than ever<br />

before making them worthy of consideration<br />

for anyone taking their first tentative<br />

steps into the world of small business.<br />

ASSESS YOUR NEEDS<br />

The PC has become such a common<br />

feature in the workplace you'd be forgiven<br />

for thinking that starting a business without<br />

Microsoft's Windows is like deep diving<br />

without an air supply. Yet these<br />

machines are expensive; even if you get a<br />

cheaper (and consequently less reliable)<br />

make with all the software bundled in, its<br />

a big financial commitment to take when<br />

initially testing the<br />

water for your project's<br />

viability.<br />

Whether you start<br />

out with one of the<br />

all-in-one packages<br />

reviewed, or choose<br />

pricier but more professional<br />

options like<br />

x<br />

Wordworth 3.1 and<br />

TurboCale, the <strong>Amiga</strong>'s<br />

virtues as a machine<br />

for small business<br />

should not be overlooked.<br />

Remember, many business needs can<br />

be catered for very cheaply: Advertising<br />

leaflets, business correspondence,<br />

client<br />

databases or spreadsheets<br />

need not always<br />

be flashy to be effec-<br />

• • • • - I k e el •<br />

tive or efficient. What's<br />

more, even it your business<br />

outgrows your<br />

software's capabilities,<br />

these packages will<br />

already have paid for<br />

themselves within the<br />

t few months.<br />

<strong>Amiga</strong> Compati•g<br />

MAY 1995<br />

Europress's Mini-Office carries the distinction<br />

of being the only truly integrated business<br />

package of the bunch — the rest are<br />

really composed of separate programs<br />

thrown together into a bargain bundle.<br />

It's also the most comprehensive product<br />

of the lot, thanks to the fact that it<br />

included the five most commonly needed<br />

types of business program, all accessed<br />

from one main menu.<br />

The word processor is more capable<br />

than might be expected at the price.<br />

There's a 50.000 word dictionary, the<br />

option to import ASCII text, the basic text<br />

formatting facilities, and wrap-round text.<br />

Alongside Digita's Wordworth SE it may<br />

look rather unsophisticated and lacking in<br />

advanced features, but it makes a good<br />

account of itself as part of the overall<br />

package.<br />

Databases are an equally indispensible<br />

pad<br />

Ham DfriMOIuH<br />

Wad I Ow ryil<br />

1111M1111111<br />

ounsuzz<br />

EIBEIZZ<br />

Colourful ,con a onci or, integrated xystom<br />

make Mini Offi ce the moat enjoyable<br />

package to work with when it cornea to<br />

mwapping between programa<br />

type of business software, so its gooi<br />

news that this one is easy to use with a<br />

the standard sorting functions included.<br />

less obvious but undoubtedly useful inclu<br />

sion is the disk utilities program which act<br />

as a basic file manager so you can keel<br />

ffiCE<br />

The main strength of Disc Company's Horne Office Kit has got to be the inclusion<br />

the highly respected Maxiplan 4. For a long time the unchallenged leader in its fiek<br />

this feature-packed spreadsheet analyser would still be many <strong>Amiga</strong> accountant's fir!<br />

choice.<br />

Considering the price, Maxiplan is amazingly powerful and flexible. Allowing user<br />

to create spreadsheets of more than 500 columns and 65,000 rows, and featurin<br />

extensive linking, analysis and import/export facilities, it is a must for anyone requirin<br />

advanced lunctions at an affordable price. The availability of Macros to automat<br />

repetitive tasks is also a definite boon_<br />

Maxiplan includes a colour chart creator, which means that as well as crunchin<br />

numbers it can present your data professionally. This aspect of the software<br />

admirably simple, as usually you can select a range of data and a type of chart an<br />

the program will do the rest automatically.<br />

Kind Words, by comparison, has fared less well with time. Inferior to Digita'<br />

Wordsworth 1.1 when it came out a<br />

those years ago, it certainly can't con<br />

pete with the power of the budge<br />

WordWorth SE released recently.<br />

That's not to say it's worthless —<br />

your word processing needs are basi<br />

it will probably prove perfectly ad(<br />

quate• Though it's a bit long in th<br />

tooth, it does use Digita's Hume<br />

Interface Protocol. which in Englis<br />

No one's preleodine spreadsheets are<br />

*lolling, but at least Maxiplan denvers<br />

a bunch of powerful pr t a t i o n tool.


good<br />

th all<br />

d. A<br />

incluacts<br />

keep<br />

on of<br />

field,<br />

a first<br />

isers<br />

unng<br />

Jiring<br />

mate<br />

:•hing<br />

re is<br />

and<br />

)ita's<br />

Jt all<br />

com-<br />

dget<br />

- if<br />

Dasic<br />

adethe<br />

man<br />

gush<br />

re<br />

Pa<br />

your work organised. Spreadsheets, by their<br />

nature, are not so simple to use as. say,<br />

databases, but at least there are keyboard<br />

shortcuts as well as menus to work with<br />

What is appealing is the way data can easily<br />

be taken from the spreadsheet and<br />

made into a graph. which in turn can be<br />

imported into the word processor as part of a<br />

document.<br />

Like the Lotus Suite on the PC. Mini Office<br />

maximises ease of use by maintaining a consistent<br />

control system through each of the<br />

sub-programs. The video recorder-style toolbar<br />

isn't brilliantly successful, but it's<br />

nonetheless strange that more developers<br />

haven't attempted a similar approach on the<br />

<strong>Amiga</strong>_<br />

It has to be said that the package is looking<br />

slightly dated now, and the inclusion of a<br />

few new features would not go amiss. The<br />

<strong>Amiga</strong> needs an integrated package like this.<br />

so it's a shame that Europress has not seen<br />

hi to develop a new update - in my view,<br />

doing so would justify a higher price. For<br />

some, however. Mini Office remains a better<br />

option than other more expensive<br />

alternatives - and that's despite its age.<br />

Its ease of use and uniform control system<br />

should make it attractive to those who<br />

find some aspects of computing daunting,<br />

and as an all-rounder there is still nothing<br />

to beat it at this price.<br />

The bottom line<br />

Product: Mini Office<br />

Price: £59.99<br />

Supplier: Europress Software<br />

Tel: 0625 859333<br />

Ease of use 9<br />

Implementation<br />

7<br />

Value for money 8<br />

Overall 8<br />

Creat things often I<br />

1131 -<br />

- DMP<br />

those with big ideas but OWN pallets, Careth<br />

tiall f r o m<br />

eg 5 1 7 7 0<br />

t br e g i n<br />

une i n g s<br />

f ,<br />

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5 1<br />

1 1<br />

T P<br />

5 5<br />

can be moved and<br />

fi<br />

l l<br />

e<br />

De bottom fillp<br />

n<br />

Product: Home Office Kit Deluxe<br />

Price: £69<br />

t r<br />

Supplier: Silica<br />

Tel: 0181-309 1111<br />

e<br />

Ease of use 8<br />

p<br />

r<br />

e<br />

n<br />

e<br />

Implementation<br />

Value for money<br />

Overall<br />

7<br />

7<br />

7<br />

IfifthOLISP IP1101115 three b1151<br />

.<br />

17055 o a r i c a g e 5<br />

u n d e r<br />

1 5 1 1<br />

means it's easy to control.<br />

In the printing stakes, kindwords lack of support<br />

for Postscript fonts is quite a serious flaw, and<br />

advanced features like auto-correct were but<br />

dreams back in those days. Still, you get what you<br />

pay for.<br />

Infofile makes up the third and final part of the<br />

Building up a database starts here package, and it turns out to be a rather strange little<br />

bit defi ning the columns and type• of program. Primarily, ifs a simple database that<br />

Information with this control panel<br />

allows even technophobes to knock up information<br />

records within minutes. Columns and rows<br />

resized using the mouse<br />

and, for those daunted by Maxiplan, it<br />

also includes basic calculation options,<br />

That's all very dull and handy, but<br />

what's peculiar is the option to create an<br />

automated slideshow with sound using<br />

Infofile - especially since this is set up<br />

using the same database interlace. Why<br />

wst.<br />

this was included in the same package<br />

I'm not sure, but who knows, it might<br />

prove useful,<br />

If serious financial analysis is a must<br />

for your business then Maxiplan 4<br />

should make you give this package<br />

more than a cursory glance. Since it's<br />

available separately for E30, however,<br />

you may decide not to bother with the<br />

whole bundle. -<br />

<strong>Amiga</strong> <strong>Computing</strong><br />

MAY 1995<br />

SOFTWARE<br />

Digita HUMP Office<br />

This old chestnut is composed of four programs:<br />

Home Accounts, Mailshot Plus, DG<br />

Calc and Day by Day. and costs roughly hall<br />

as much as the other two packages.<br />

Digrta's package is the only one to include<br />

something resembling a diary/personal organiser,<br />

something that might have given it the<br />

edge over the other titles. Sadly, l*cl much<br />

rather stick with writing memos to myself<br />

because this system is drab in appearance<br />

and amateurishly implemented.<br />

Mailshot Plus is a handy little program for<br />

printing out labels for envelopes with the minimum<br />

of fuss, and naturally it allows<br />

for mailmerge with Wordworth. Our copy.<br />

however, was significantly bugged.<br />

The Home Accounts manager is the predecessor<br />

to the recently reviewed Money<br />

Matters, so it's all about keeping your personal<br />

finances in order, It doesn't have the latest version's<br />

pretty icons but it will keep track of all<br />

those standing orders for you. Alter working<br />

waniumen t o m m •<br />

;7<br />

1<br />

6<br />

I bi<br />

this program is supposed to remind you oi<br />

important dates and appointments, but it'. so<br />

drab I couldn't be botherod to too* at it<br />

with Maxiplan, the spreadsheet program in this<br />

package leaves a lot to be desired for the professional,<br />

and it's no surprise to find it lacks.<br />

the power of that benchmark title.<br />

Nevertheless, it's not quite so limited as if<br />

looks thanks to the availability of 52 formulae,<br />

a 'Goto cell' feature, password and cell locking<br />

Facilities, There's also a feature allowing any •,<br />

row or column to be held on screen as the.<br />

spreadsheet scrolls beneath.<br />

Overall, the package feels outdated, hit and<br />

miss and unstable on the Al200 we used. It is<br />

cheap and better targeted for household<br />

finances/records than the other products:<br />

reviewed, so it may be worth considering,<br />

Before spending any money I'd see what alternatives<br />

were available in the PO libraries first.<br />

the bottom 1111P<br />

Product: Digita Home Office<br />

Price: L'35<br />

Supplier: Digita International<br />

Tel: 01395 270273<br />

Ease of use 8<br />

Implementation<br />

5<br />

Value for money 6<br />

Overall 6<br />

1<br />

fl"


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Ith the impending launch Of<br />

Lightwave V4 on the PC, Alpha,<br />

SGI and of course the <strong>Amiga</strong>, the<br />

interest, hype and misinformation surrounding<br />

this latest revision to the ultimate in<br />

desktop rendering has already reached<br />

fever pitch.<br />

As the first magazine to actually use the<br />

software, <strong>Amiga</strong> <strong>Computing</strong> plans to bring<br />

you a two-part insider guide to the latest<br />

updates, stalling with a close inspection of<br />

the additions to layout.<br />

Although still in Beta test, this latest revision<br />

already promises much more than simply<br />

cross compatibility. Unlike its predecessor,<br />

version 4 <strong>Is</strong> by no means a simple face<br />

lift from a previous incarnation. In fact, even<br />

on its present tom it promises, and indeed<br />

delivers the most important change since<br />

the program's initial launch as a standalone<br />

PAL compatible.<br />

At first glance there seems little change<br />

from version 3.5, but look a little closer and<br />

you soon discover a whole host of new and<br />

Improved features lurking behind a seemingly<br />

insignificant collection of new buttons<br />

and envelopes.<br />

To kick things off we'll start with a stroll<br />

along the control panels. First up is the<br />

Scene section, which ironically only offers<br />

one major change - however it's still pretty<br />

dramatic.<br />

As you can see, the panel now offers a<br />

frames per second setting - in addition to an<br />

end-beeb option. Obviously. an FPS setting<br />

will make designing for a whole range of<br />

applications other than just video much<br />

more straightforward. However, there's an<br />

even more important underlying change. In<br />

the past. Lightwave calculated all its animation<br />

in meters per second. Now that's<br />

changed, with the introduction of FPS as<br />

the default measuring system for textural<br />

animation.<br />

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In this panel the variety of new features really stall to show. It's<br />

here where the first plug-in. entitled Plug-in Oise appears, l which<br />

in this case offers access for third-party developers to i produce<br />

add-on displacement programs, automated object manipulation<br />

and deformation systems, and of course particle animation g<br />

software.<br />

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Next-up comes Unseen-by-rays. This again is another major<br />

innovation, allowing selected objects to be rendered t as nontraced<br />

elements even though they're part of a ray traced u scene,<br />

Unseen-by-fog is another newcomer. It does exactly as the<br />

title suggests, thereby allowing certain objects, backdrops f and<br />

projection-mapped elements to play an uninhibited part in<br />

scenes which use the fog effect.<br />

Rolm 5pecial<br />

There are major changes across the<br />

board here, the first being a much<br />

improved reflection map option which<br />

Includes Backdrop only, Spherical map.<br />

ray traced & backdrop, and finally ray<br />

tracing & Spherical. As you've probably<br />

guessed. the latter two offer a new and<br />

much more flexible method ot adding<br />

realism to object reflections within a<br />

scene.<br />

Vet another new addition is an Alpha<br />

shadow option. This provides an easy<br />

method of adding shadow from objects to<br />

real-world elements within prooection<br />

mapped scenes - 'dancing on the desk<br />

effects' with added panache.<br />

Next-up come more plug-in options,<br />

this time the spotlight falling on plug-in<br />

textures. As you may already know,<br />

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MAY 1995<br />

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Like the images section, camera control<br />

hasn't really seen too many changes. In<br />

fact the only obvious addition is numerical<br />

input for aspect ratios. For the average<br />

videographer this isn't exactly earth shattering,<br />

but for anyone looking to work in film,<br />

or print, it is something of a godsend.<br />

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Afore plug-inx, the excellent new 'enaction<br />

Matures plus the atorious glow button<br />

Steve Worley - me creator of the essence<br />

procedural texture collection for Imagine -<br />

is already hard at work porting essence<br />

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have undergone a minor reshuffle to<br />

accommodate the new features, none<br />

have altered dramatically - except the<br />

Effects/composition panel. This highly<br />

undervalued aspect of Lightwave has<br />

seen a dramatic change with an all-new<br />

layout providing a much clearer indication<br />

of exactly of what's on offer. Better<br />

still, there are plans for image processing<br />

plug-ins - which rumour has it will<br />

Include a complete plug-in ImageFX<br />

module.<br />

Aside from the physical change to the<br />

composition panel, it also holds some<br />

new features including foreground dissolve<br />

with envelope, plus a new high/low<br />

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Unfortunately, they won't ship as a<br />

standard feature of Lightwave V4.<br />

The final newcomer in the Surfaces<br />

section is the long-awaited Glow Effect.<br />

Courtesy of glow you can add a userdefinable<br />

aura or incandescence around<br />

any surface - no need anymore to slap<br />

lerts flares everywhere if you need to fake<br />

some radiosity within a scene. Better still,<br />

Glow offers a means of easily generating<br />

some very tricky effects, such as realistic<br />

lasers, neon lighting and so on.<br />

However be warned - adding<br />

glow does increase rendering<br />

times quite dramatically, as a<br />

separate image processing<br />

pass is required during render<br />

to generate the effect.<br />

A spectacular<br />

object by Kevin<br />

Storming proves<br />

there's more to<br />

Lightwave than<br />

amazing a nima tion<br />

A new look for an old Interface, with new<br />

fader options and Improved ceiour controls<br />

colour feature for keying operations.<br />

The only remaining element is the control<br />

system for the aforementioned Glow<br />

Effect. As you can see from the screen<br />

shot, configuring the new feature isn't<br />

exactly a tricky business.<br />

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entirely to glow<br />

control<br />

At the top of the Lights panel sits<br />

another newbie to the Ligh!wave<br />

repertoire, namely Global Flare Int.<br />

Basically. this provides a means of<br />

ramping all the lens flares in a scene up<br />

or down automatically. The feature was<br />

specifically requested by makers of<br />

SeaQuest DSV to provide an easier method<br />

of controlling lens flares during power<br />

out/power ups and explosion sequences.<br />

Lens flares are another area that's seen<br />

some major attention, with one of the<br />

biggest changes being the ability to user<br />

define Anamorphic distortion. Unfortunately,<br />

this can't be enveloped at present, but even<br />

as it stands its pretty useful for generating<br />

the Star Trek TNG warp effect and other<br />

spatial anomalies.<br />

Add to that user-definable streak settings.<br />

which include the ability to set streak,<br />

intensity, density and sharpness, and you<br />

have a fairly comprehensive editing<br />

environment for all manner of flare effects.<br />

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Much improved user<br />

control over lens fl are<br />

has to be the highlight<br />

of seemingly<br />

unchanged lights panel<br />

The image section is unique, because it's the only section not to boast<br />

any major changes - assuming you don't have access to a Flyer that is.<br />

Not surprisingly, support for Flyer Clips has been added to the sequential<br />

image section. However, there's no direct support for the PAR, or any<br />

other third-party DV system, Plug-ins may appear later<br />

.<br />

<strong>Amiga</strong> <strong>Computing</strong><br />

MAY 1995<br />

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On the record<br />

Perhaps the most notable change in this<br />

section has to be the option for userdefinable<br />

fi le naming conventions.<br />

According to NewTek this has been added<br />

to make Lightwave files more compatible<br />

with the filename requirements of other<br />

packages. I think it's been added to make<br />

life a little easier for the PC.<br />

The Only other new arrival is a rather<br />

mysterious Fader Alpha button, which without<br />

the aid of a manual remains something<br />

of a mystery. Best guess is that it's another<br />

add-on for improved keying during image<br />

composition.<br />

Another notable change is improved support<br />

for third-party graphics cards.<br />

However, during testing I didn't notice any<br />

dramatic change with regards to the<br />

Picasso - although the interface was<br />

marginally faster when running a 800x600<br />

display. Unfortunately, the preview option<br />

flatly refused to play back either wiretrame<br />

or bounding box anims. Obviously with a<br />

Beta some bugs are to be expected and<br />

hopefully this one will be put to the sword<br />

prior to release.<br />

No major changes,<br />

apart from a fresh<br />

approach to fi le names<br />

Screamernet<br />

Unfortunately, power users aren't likely<br />

to be overjoyed when it comes to<br />

Network rendering. As it stands there<br />

appears to be no change to the basic<br />

ScreamerNet set-up.<br />

One of the biggest disappointments<br />

of ScreamerNet in Lightwave 3,5 was<br />

the lack of batch rendering. Alas that's<br />

still the case. Lets hope the profusion<br />

of plug-ins will offer support for some<br />

sort of batch rendering add<br />

-like<br />

all plug-ins it will undoubtedly<br />

on, mean additional b u t expense,<br />

).•<br />

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32<br />

GRAPHICS<br />

At first glance. life on the main layout screen<br />

seems almost identical to its predecessor. In fact<br />

the only obvious difference is the change from XY,<br />

XZ and ZY view buttons to a far more<br />

comprehensible Front, Top and Side selection.<br />

However, look a little closer and you'll notice<br />

what has to be the most important new arrival in<br />

the entire package. namely the mysterious Goal<br />

button. Believe it or not, this insignificant little gadget<br />

is the key to Inverse Kinematics_ Its new, it's<br />

cool, and best of all it's really easy!<br />

It's obvious that the arrival of features like<br />

bones. child bone and auto Key adjust in 3,5 was<br />

no accident. When these features - especially the<br />

bone options - are blended with the new found<br />

kinematic skills you arrive at spectacular end<br />

results. Unlike many 3D systems. kinematics in<br />

Lightwave is a dream to use and incredibly simple<br />

to set up. In the screen shot we've used bones to<br />

illustrate the technique. but you can use objects in<br />

exactly the same way.<br />

Firstly you add the basic elements - which in<br />

this simple example was just two null objects_ Then<br />

the four bones were added to the first null object -<br />

Fidded bonu5<br />

Although not immediately obvious, kinematics<br />

also provides a solution for another<br />

missing link in the Lightwave chain. In<br />

previous revisions it was impossible to target<br />

one object to another. However,<br />

thanks to Inverse Kinematics we finally<br />

have a solution. Because objectsibones<br />

don't need to be physically linked to each<br />

other, or the goal they're tracking, making<br />

one object 'watch and follow another is<br />

really easy.<br />

All you need is a parent, the tracking<br />

object and a target or goal object_ You<br />

then parent the tracker and tell it to use<br />

the target object as its goal. Better still,<br />

you can target the goal object with as<br />

many trackers as you want, so, you could<br />

have every head in a tennis crowd follow<br />

the ball, or every gun on a ship track the<br />

incoming attacker,<br />

Although this may not sound particularly<br />

revolutionary it's a feature that many<br />

pro animators have been longing for. In<br />

fact, for many this will been just as important<br />

as lull kinematics. •<br />

A Omuta example of kinematic tracking.<br />

as the arrows efl ortlessly follow the<br />

target around the scene<br />

A painfully sirrtple egotist:4e of Lightwave<br />

kinematics. But then again. that's the whole<br />

point? Ira really, realty, easy<br />

that's where child bone option comes into its own.<br />

Next the bones were parented four to three, three<br />

to two and two to one, and finally bone four was<br />

told to treat the null object number two as its goal.<br />

From then on it's playtime! You simply grab the<br />

second null object and move it around - at which<br />

point all the bones bend in classic kinematic style<br />

as they attempt to track the goal. I told you it was<br />

Gtow<br />

The aii-new colput<br />

I.. lure in action.<br />

Could this be the<br />

first of many<br />

image processing<br />

options to plug<br />

directly into the<br />

LightwaVe<br />

inforfaC•?<br />

<strong>Amiga</strong> <strong>Computing</strong><br />

MAY 1995<br />

Plug-in motion<br />

As already mentioned, plug-ins are going to<br />

play a big part in the future development of<br />

Lightwave. Nowhere will this be more apparent<br />

than within the move requester. which<br />

like its control panel counterparts has its own<br />

plug-in option.<br />

From here you can expect the likes of<br />

WaveMaker, Dynamic Motion Module,<br />

Power Macros and Impact to make their<br />

mark with all manner of motion specific addens.<br />

According to NewTeks' Brad Pettier. a<br />

number of projects are well under construction,<br />

including a new module from the<br />

creators of Sparks which employs particle<br />

animation to generate realistic fur effects and<br />

other organic forms. Even NewTO are<br />

easy! When you've arrived at a pose you like, a<br />

simple 'key all items' command makes it permanent.<br />

If you wish you can still move and edit the<br />

components in the kinematic chain without<br />

affecting their counterparts. or the basic kinematic<br />

relationship.<br />

All things considered it is a near perfect solution.<br />

The only element missing is the ability to limit the<br />

movement, or angle of rotation for the various<br />

elements in the chain. For example, a forearm<br />

would happily revolve at the elbow and go straight<br />

through the upper arm and back out the other side.<br />

NewTek have admitted that kinematics still<br />

requires development_ and are already working on<br />

the 'wish list' for the next revision.<br />

However, even with this minor inconvenience<br />

the overall implementation is excellent. For example,<br />

if we replaced null object one with a finger<br />

object, it would bend and flex just like the real<br />

thing. Thanks to the bones the object would also<br />

deform properly - given the necessary polygons.<br />

Seamless kinematic movement in a matter of<br />

minutes - impressive, no matter which way you<br />

look at it.<br />

getting in on the third•party act by enlistini<br />

the help of Elastic Reality - formerly knave<br />

as ASDG. As a result. NewTek will licensi<br />

the rights to include over 20 ADPro-styk<br />

loaders and Savers within Lightwave V4_<br />

Although not active in the Beta version<br />

NewTek have already guaranteed that a!<br />

the aforementioned loaders and savers wi<br />

be a standard element, and will cater for a<br />

the major image formats, across a<br />

platforms.<br />

And finalq<br />

Looks familiar, but when the plug-ins<br />

arrive motion control will probably be<br />

Ore of the biggest benefactors<br />

Obviously, with the software still effectively 'under construction' there's still t<br />

odd feature which isn't exactly firing on all cylinders. However, even as it Man<br />

,the new Lightwave has the makings of a truly spectacular product. Almost all t<br />

wish list elements have been included, in addition to a host of new features t<br />

quite literally put Lightwave on a par with the best that Wavefront. Alias a<br />

Softimage can offer. And all at a tiny fraction of their asking price.<br />

Internally there's also very little to complain about_ Lightwave 3.5 scenes, ob •<br />

and textures all appear to work faultlessly with the latest version. And better s<br />

there appears to be no problem in porting Lightwave 4 files between formats.<br />

Basically that's all that space will allow for this month. Next month we'll tali<br />

close look at the changes to modeller. However, if all goes well, we hope to br<br />

you the first full review of the complete package, plus another very spe•<br />

Lightwave exclusive. Stay tuned...


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Al2 3 0 Turbo 5 0<br />

E199.9<br />

E269.09<br />

4<br />

3<br />

£189.99<br />

El 3 9 .9 9<br />

C289-99<br />

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I<br />

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3ASOO/A500+<br />

& A1500 ACCELERATORS<br />

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68020 p ro ce sso r com plete with b<br />

0<br />

, running at 28mhz speeds up your A500 by ten times!<br />

I0<br />

. Up 8881 to 4mb COf RAM O can be added Plugs onto the<br />

D/<br />

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other peripherals. Can also be attached inside the Apollo<br />

1<br />

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S5<br />

A5 0 0 Acce le ra tor £ 1 4 9 . 9 9<br />

A1 5 0 0 6 8 0 3 0 +6 8 8 8 2 2 5 mhz•SC S1 £ 3 4 9 .9 9<br />

C0<br />

A1 5 0 0 6 8 0 3 0 +6 8 8 8 2 5 0 mhz+SC S1 £ 4 9 9 .9 9<br />

S0<br />

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111114 E R<br />

RA<br />

AR<br />

.5' HARD DRIV1 1 1 G KIT (Al200)<br />

M<br />

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. 0 EXTERNAL 3.5' FLOPPY DRIVE<br />

ri<br />

E 5 4 . 9 9<br />

t 00/Al200 CD ROM drive (POWER) '. 1 91 dr<br />

.99 GOLIATH HIGH OUTPUT POWER SUPPLY £44.99<br />

,<br />

i<br />

L<br />

f<br />

S<br />

f<br />

.<br />

1 for 1<br />

1 mail order ,<br />

SALES HOT-LINE 4<br />

FREEPHONE 1<br />

1<br />

0500 34054E<br />

.<br />

•<br />

;<br />

ENQUIRIES: 0161-796 52<br />

FAX: 0161-796 3208<br />

1 g<br />

No.1<br />

for <strong>Amiga</strong><br />

in Manchester<br />

rder NOW for immediate despatl<br />

FREEPHONE<br />

500 340548<br />

(for credit card sales only)<br />

0161-796 5279 or enquir<br />

P' or fax 0161 -796 32()8<br />

Open 9am to 6pm<br />

Monday to Friday.<br />

Saturday mornings<br />

9am to 12pm.<br />

Access, Visa & Switch accepted.<br />

opt S e n d cheques<br />

(Made payable to Siren Software)<br />

Postal Orders<br />

or credit card details to :-<br />

Siren Software,<br />

178 Bury New Road,<br />

Whitefield, Manchester<br />

r M45 6AF England<br />

Personal callers welcome.<br />

Please phone first to check<br />

availability of any item.<br />

Uirections<br />

From M62 junction 17. head towarc<br />

Bury. We are 50 yards<br />

on the right after the third set of<br />

traffic lights, opposite Masons pub<br />

All prices include VAT postage an<br />

packing will be charged at<br />

E3.50 per order (U.K.), E7.50<br />

Europe and E12.50<br />

rest of the World.<br />

F<br />

0<br />

1


Visage<br />

Computers<br />

(Dept AC)<br />

27 Watnall Road<br />

Hucknall<br />

Nottingham<br />

NG15 7LD<br />

cheaper price<br />

elsewhere in this<br />

magazine, call us<br />

and we will do our<br />

best to beat it.<br />

1 If you have found a<br />

To Order<br />

Telephone:<br />

(0115)<br />

944 4501<br />

AMIGA PD<br />

PARTY '94 DEMOS<br />

1 Andromeda - Nekus7 AGA<br />

2 Bomb - Motion 0 0 0 2 AGA (2)<br />

3 Sanity - Roots AGA<br />

4 Po lka Bros - Twisted AGA 44Ttb (4)<br />

5 Silents - Soul Kitchen AGA (2)<br />

6 Rebels-Whammar Stammer AGA(3)<br />

7 Mek)n - Nin a AGA<br />

8 Oxyron - Kit ling Time AGA (4 )<br />

9 Dig On3BMS-B011184MadnessAGA42i<br />

10 40k Intros<br />

We also stock - thieties, Fish I-1003,<br />

Assassins 1-220, Ft Lioensewate<br />

44, a n d a re n o w th e SOM distnbutor<br />

for L SO L e g a l To o ls f ro m $ 1 5 2<br />

onwards. Th e L SD L e g a l To o ls co st<br />

E125 per disk<br />

DISK PRICES &<br />

POSTAL RATES<br />

DISKS PR I C E PER DISK P&P<br />

1.10 e l m o o<br />

11-25 E 0 95 E l 2 5<br />

26* E O 90 El SO<br />

VISA -<br />

HARD DRIVES<br />

WESTERN DIGITAL<br />

3.5<br />

210MB - 1 2 m s E159,99<br />

340MB I 1 2 m s E169.99<br />

420MB D 1 2 m s E179.99<br />

540MB E 1 2 m s E229.99<br />

850MB tOrrts NEW! LOW PRICE E269.99<br />

1 GIG 10ms PRICE CRASH!!! E349_99<br />

QUANTUM<br />

3.5" IDE<br />

270MB 1 2 m s E139,99<br />

420MB 1 2 m s 0 5 9 . 9 9<br />

540MB 1 2 m s E189.99<br />

730MB 1 0 m s E239.99<br />

1-GIG 1 0 m s E499.99<br />

3.5" SCSI 2<br />

270MB 1 2 m s E199.99<br />

540MB 1 2 m s E239.99<br />

1-GIG 1 0 m s E549.99<br />

2.1-GIG 10ms E999.99<br />

IBM<br />

2.5<br />

- 80MB 1 6 m s E109.99<br />

130MB I 1 6 m s E129.99<br />

170MB D 1 6 m s E159.99<br />

340MB E 1 2 m s E239.99<br />

520MB 1 2 m s £429.99<br />

All 2.5' Drives include IDE cable<br />

3.5" IDE<br />

365MB 1 2 m s E l 49.99<br />

548MB 1 2 m s E189.99<br />

3.5' Hard Drives will fit into the Al20014000<br />

(cable required for Al200 119.99 - SEE<br />

ACCESSORIES). When you purchase your<br />

drive from us we can fit rt for a charge of £19.99<br />

(including collection & delivery). Ple a se confirm<br />

current prices & availability before ordenng.<br />

EXTERNALLY CASED DRIVES<br />

1200 OVERDRIVES<br />

270MB E 2 3 9 . 9 9<br />

420MB E 2 4 9 , 9 9<br />

540MB E 2 7 9 . 9 9<br />

730MB E 3 4 9 , 9 9<br />

1-GIG E 4 7 4 . 9 9<br />

A500 ALFA POWER EXTERNAL<br />

270MB E 2 3 4 . 9 9<br />

420MB E 2 5 9 . 9 9<br />

540MB E 2 8 9 • 9 9<br />

730MB E 3 4 9 . 9 9<br />

1-GIG E 4 8 9 . 9 9<br />

Ma Power HOs plug into the DMA port of the<br />

A500. Can be populated with up to 8MB of last<br />

ram Re q u ire s KickStart V2 *<br />

SX1 - CO32 EXPANSION MODULE<br />

Turns your CD32 games console into a full<br />

<strong>Amiga</strong> computer.<br />

With FREE GoldFtsh CD 1 1 9 4 . 9 9<br />

Keyboard for Ski 1 3 7 . 9 9<br />

GOLIATH 200W POWER SUPPLY<br />

High powered PSU for the <strong>Amiga</strong>. ideal<br />

replacement_ Only 1 4 4 3 5<br />

Look<br />

HOW TO<br />

ORDER<br />

AMIGA HARDWARE<br />

LOOK AT WHAT YOU<br />

GET FROM OUR Os<br />

Drives co m e re a d y to ru n prepped<br />

and formatted<br />

with W8<br />

Installed with 100MB of FREE<br />

top quality Public Domain<br />

Software<br />

Only quality drives used, with<br />

at least I year warranty<br />

(Most 2 to 5 year).<br />

EPSON<br />

PRINTERS<br />

4<br />

Stylus Colour Inkjet Printer<br />

Photographic quality output when used<br />

with optional 720DPI printer driver<br />

(coated paper required). Built in autosheetteeder.<br />

Only E 4 2 9 , 9 9<br />

STUDIO 2 - PRINTER STUDIO<br />

Professional print studio for the <strong>Amiga</strong>.<br />

Enhance the output of your printer Inc<br />

720 DPI on EPSON STYLUS Colour.<br />

Only E 4 9 . 9 5<br />

Canon<br />

BJ10sx Low Cost A4 BubbleJet 360<br />

DPI E 1 7 9 . 9 9<br />

BJ200 Mono BubbleJet Printer 80<br />

Page Auto Sheetteeder<br />

,<br />

360 DPI £ 2 3 9 . 9 9<br />

NEW...13JC4000 Colour BubbleJet<br />

Colour 360DPI - Mono 720 x 360 DPI<br />

An Amazingly Low E 3 9 9 , 9 9<br />

CDROM DRIVES<br />

MITSUMI QUAD SPEED<br />

Internal 600KB Per Second Transfer<br />

Rate E 1 9 9 . 9 9<br />

Requires Tendon CDROM<br />

Controller £ 6 9 . 9 9<br />

CD32 CRITICAL ZONE PACK<br />

32 Bit CD Console. With 7 games Inc<br />

Cannon Fodder, Ultimate Body Blows<br />

& Liberation.<br />

1<br />

O n l y E239.99<br />

IN STOCK NOW!.'.<br />

Al200 BLIZZARD 1220/4 NEW!!!<br />

Make yo u r Al2 0 0 t a st e r t h a n a n<br />

A4000/30 with this 4MB accelerator FitS<br />

into the trap door. Expandable to 8MB<br />

RAM.<br />

NOW AVAILABI EIII, ......... _1229.99<br />

Al200 BLIZZARD 1230/4 MKIII<br />

50MHz 68030-i-MMU.<br />

NOW AVAILABLE<br />

11, 4M8 RAM for Al230 E 1 3 0 . 0 0<br />

E<br />

CYBERSTORM<br />

2 2 9 ,<br />

040/40<br />

9 9<br />

Dramatically speed up your A4000 with<br />

this replacement daughterboard1999.99<br />

BY POST - Please make cheques & postal<br />

orders payable to "VISAGE COMPUTERS".<br />

Please allow 5 working days for cheques to clear.<br />

MODEMS<br />

ALTO 14.400 External fax<br />

modem. £ 1 3 9 . 9 9<br />

ALTO 28,800 External fax modem.<br />

Fax class 3, V34 £ 2 2 9 . 9 9<br />

Modems come supplied with Cables,<br />

manuals and Comms software.<br />

MEMORY SIMMS<br />

4MB 72 Pin 7Ons E 1 3 9 . 9 9<br />

8MB 72 Pin 700s E 2 7 9 . 9 9<br />

16MB 72 Pin 7Ons E 4 4 9 . 9 9<br />

DISK DRIVES<br />

• Amilek <strong>Amiga</strong> External E59.00<br />

• A500 Internal E 4 4 . 0 0<br />

• A6004k1200 Internal E 4 9 . 0 0<br />

FUSION GENLOCK<br />

Mixes video & computer graphics with<br />

ease. Inc. free Scala HT100 ..,.E99.99<br />

RAM BOARDS<br />

Machine Memory Clock Pr_kce<br />

A500 0.5MB N o E20,99<br />

A500 0.5MB Y e s £25.99<br />

A500+ 1 M B N o E30,99<br />

A600 1 M B N o E30_99<br />

A600 1 M B Y e s E40.99<br />

Al200 2 M B Y e s E134.99<br />

Al200 4 M B Y e s E l 89.99<br />

PRO-GRAB 24RT<br />

PARALLEL PORT VERSION<br />

24BI1 Reat•Time Colour Digitizer.<br />

Al200/4000 Recommended. 2.04 &<br />

1.5 MEG Required. ...... ...Only £129.99<br />

PCMCIA VERSION<br />

Same Specification as above.<br />

Increased speed, o n l y £159.99<br />

ACCESSORIES<br />

3.5 2.5" HD Lead E 1 9 . 9 9<br />

Canon I3J-10 Refills E 1 2 . 9 9<br />

Midi interface E 1 9 . 9 9<br />

MegaMouse 4000PI E 1 4 . 9 9<br />

Parnet Lead Inc Software E10.99<br />

Mouse Mats E 1 . 9 9<br />

<strong>Amiga</strong> Dustcovers E 4 . 9 9<br />

Parallel Printer Cable E 7 . 9 9<br />

50 Capacity Disk Box E 3 50<br />

100 Capacity Disk Box E 5 . 9 9<br />

TDK FLOPPY DISKS<br />

Call for best prices on TDK DSIDD,<br />

From. 3 0 p each<br />

SQUIRREL SCS12 INTERFACE<br />

Fits into the PCMCIA interlace of your<br />

Al200. Fast SCSI2 interface to connect<br />

CD Drives. Hard Drives, Etc.<br />

With Software J u s t E69.99<br />

DELIVERY CHARGES<br />

STANDARD (3-4 DAYS) £ 3 . 9 5<br />

NEXT DAY COURIER E 5 . 9 5<br />

SMALL ITEMS E 1 . 9 5<br />

All prices include VAT<br />

Prices are correct at time of going to press<br />

BY PHONE - Orders<br />

taken from 9.30am to<br />

5.30pm.<br />

CALL (0115) 944 4501 TO PLACE YOUR ORDER


that cost cutting is a key element to<br />

staying afloat in financially hard<br />

ernes. Clear and concise organisation of<br />

P9 c o s t s , expenses and wages are vital.<br />

Computers over the last few years have<br />

19 ? w i p e d businesses move from forests of<br />

s, ternociating paperwork into a single machine<br />

loth hopefully two hard drives - one to use,<br />

Me other for back-up purposes.<br />

)9<br />

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At present the PC rules, dominates and<br />

monopolises the work place. Whether it be<br />

286 or a Pentium, many companies<br />

have made the switch. What about the<br />

Fortunately for Easy Ledgers 2. this<br />

package isn't an example of a jack-ofall-trades,<br />

master-of-none. Produced by<br />

0 very small business owner knows<br />

some of the programmers that created<br />

utility masterpieces such as Directory<br />

Opus, this all-in-one accountancy software<br />

has created something of a stir in<br />

the accountancy department at ICG simply<br />

because, on first impressions for the<br />

price, they've been impressed by the<br />

value for money on offer here.<br />

Indeed, as you read, resentful looks at<br />

expensive PC-based hardware and software<br />

are being exchanged.<br />

el h ie M o lt<br />

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Check up on Comprehensive<br />

Teak* : • •<br />

customer<br />

details and<br />

whether<br />

they ate<br />

listings and<br />

cross<br />

referencing can<br />

be cahed up<br />

tomb<br />

Lon onto., ,<br />

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falling<br />

with ease<br />

Ill E i i O N S W -<br />

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flu kfli k t l a o f _ 1 JLJ behind on<br />

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in Easy<br />

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payments<br />

Ledgers 2<br />

O<br />

•<br />

artemattves, though, to the grossly expensive<br />

icit needed to run some of the more user<br />

friendly, graphically pleasing packages that<br />

have a resounding price tag starting from<br />

E150 themselves ?<br />

Fr. • There's the Mac which, unfortunately at the<br />

& moment, doesn't have any real accountancy<br />

)9 programs to mention. Then there's the <strong>Amiga</strong><br />

- a fraction of the cost of a PC and now, with<br />

the arrival of Easy Ledgers 2 at a mere<br />

e. E29.99, a very viable contender as a<br />

)9 business machine for company accounts.<br />

Coming on a single disk, the program is<br />

*Lard drive installable only but very simple to<br />

)9 set up. To stop the likes of pirates sinking<br />

)9 their teeth and hacking claws inlo the made-<br />

)9 in-Australia title, a dongle has been included<br />

)9 to slot into the joystick port on the <strong>Amiga</strong>, and<br />

)9 a 208 page manual, nicety bincted and an<br />

)9 essential addition, has been included to wear<br />

)9<br />

)9<br />

any potential thief's photocopier out<br />

50 This is divided into four principle books',<br />

39 but despite the excellent instructions, the<br />

user is going to need their imports sorted<br />

from their exports to get cracking with<br />

D.<br />

:h 11P5untful<br />

the wealth of facilities open to them with<br />

Easy Ledgers 2.<br />

The four books are purchases, sales,<br />

ledgers and jobs. Clicking on one of these<br />

takes you into their specific sub-directories.<br />

Sales and purchases are obviously there to<br />

keep track on all the selling and buying that<br />

goes on in a thriving company. and invoices<br />

are easily produced with a few keyboard<br />

entries.<br />

The Ledger is vital for detailing credits and<br />

debits, the Inventory holds all details of stock<br />

prices and quantities and, finally, the jobs<br />

icon gives you a breakdown of all work finished,<br />

in progress or lust simply a quote to a<br />

potential Customer<br />

COMPLEX<br />

It has to be said that while the package is<br />

easy to use once set-up, actually doing so is<br />

a complex affair. At the end of the day<br />

though, it doesn't matter how user-friendly a<br />

package is - it's going to take time to master<br />

anything that deals with facts and figures of<br />

this nature.<br />

There are masses of nominal codes for<br />

users to apply their own values to and there's<br />

little chance of ever actually running out.<br />

Customer lists, receipts. balances and credit<br />

card details can all be stored, shown on<br />

screen, exported to disk to be used on other<br />

packages, and printed Out to show those<br />

dreadfully nice people at the Inland Revenue<br />

when they come aknocking.<br />

If I have any criticism it would have to be<br />

the ledger. On most packages, when altering<br />

the balance you would not be allowed to go<br />

out of balance at any point without the computer<br />

telling you so. In Easy Ledgers 2 you<br />

can do all your readjustments, leave and<br />

then only be told when you try and move<br />

into another section that you're in the minus<br />

figures.<br />

This may sound like a minor detail, but<br />

when entering large amounts of figures it's<br />

always highly beneficial to be told at the time<br />

kamos<br />

g • E41.<br />

1<br />

Iamb<br />

""Glsllr4<br />

.........<br />

With Britain edging its Wag out of those<br />

17113filing reression-strkken gears,<br />

fidam Phillips looks at a parkage<br />

aid 51011 b1151<br />

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Ti,, four boo k% onnsi<br />

winch forms the hub<br />

of Easy Ledgers Z<br />

Click on on. of the<br />

loons and oft you go<br />

<strong>Amiga</strong> <strong>Computing</strong><br />

MAY 1995<br />

if l something / Z is wrung, and not later, Other<br />

than i a this though, for small businesses and<br />

dare I n I say it, medium-sized businesses as<br />

well, v eEasy<br />

Ledgers 2 makes perfect economic<br />

sense and has to come highly recommended.<br />

l<br />

Coupled with a low price and a substantial<br />

amount i i i of facilities that could till several<br />

pages i a of this mag, accountancy has never<br />

had l d so good.<br />

i m<br />

i u<br />

_ the bottom line<br />

p l<br />

e<br />

Prodact: Easy Ledgers 2<br />

Price: 129.99<br />

Supplier: Wizard Developments<br />

Telephone.' 01322 272908<br />

Ease of use 8<br />

Implementation 9<br />

Value for money 9<br />

Overall 9


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HARDWARE<br />

the m 5<br />

enthusiast will have considered in<br />

one way or another. It may be that<br />

they're interested in benefiting from the gigabytes<br />

of sounds, pictures and files available<br />

on CD-ROM, or they may require a second<br />

hard drive to supplement their internal HD.<br />

Equally, they may be attracted to portable<br />

storage media like Syquest or Flopticals.<br />

For a long lime there have been plenty of<br />

high quality add-ons<br />

available, the<br />

best of<br />

1•<br />

There are 111t5 of ta5ty peripheral5 to add —<br />

to Lau limiga, yet I'M' W15 flWflêf5 haue —<br />

been denied a (heap effertlue way of —<br />

115ing them. bafeth tofthou5e felJOrt5 on —<br />

how ill-5oft5 5ouirrel bridge5 the gap —<br />

new<br />

horieon5<br />

To get an idea of just how much flexibility the Squirrel allows for, here are some of the devices you could be<br />

adding to your <strong>Amiga</strong>.<br />

1. Hard Drives: SCSI is very<br />

fast, but limitations with the hardware<br />

mean you won't get the benefits<br />

of ultra-speedy Hard Drives.<br />

Nevertheless, that extra space<br />

could prove invaluable_<br />

2- CD Drives: Hi-Soft have their<br />

own range, but you should be able<br />

to use any CD-ROM Drive —<br />

including the latest jukebox disc<br />

changers !<br />

3. Syquest Drives: Highcapacity<br />

storage media with the<br />

advantage over your hard drive of<br />

being portable.<br />

4: Magneto optical's: Again<br />

cartridge based. but this media<br />

uses a laser to readhvrite information.<br />

Rather a pricey option.<br />

5: Tape Streamers: Most<br />

affordable method of backing up<br />

<strong>Amiga</strong> <strong>Computing</strong><br />

MAY 1995<br />

which were SCSI-compatible devices.<br />

Unfortunately. Al200 and A600 owners had<br />

no truly affordable way of using SCSI devices,<br />

which meant their options for expansion were<br />

severely limited.<br />

Now, Hi-Soft have produced the Squirrel<br />

SCSI device as an answer to this problem.<br />

Named after the famous storage-hungry animal,<br />

this utilitarian-looking device certainly isn't<br />

cute, but it could prove invaluable.<br />

The Squirrel package incorporates the<br />

device itself. software to run it, plus a couple<br />

of disks worth of useful PO programs applicable<br />

to using the product. Mercifully, since<br />

SCSI chaining isn't always as simple as it may<br />

appear, Hi-Soft have also Included an<br />

extremely comprehensive manual<br />

The hardware itself is very small, consisting<br />

of a black card connected to a SCSI cable.<br />

This cable is rather short but that's sensible<br />

when you realise the total length of the SCSI<br />

chains cabling shouldn't exceed a certain<br />

length.<br />

The Squirrel fits into the otherwise unused<br />

PCMIA slot on the side of your <strong>Amiga</strong>.<br />

Physical connection is a precarious procedure<br />

because the pins inside your machine are<br />

extremely delicate, but that's a problem with<br />

the <strong>Amiga</strong> hardware rather than the SCSI<br />

large volumes of data<br />

6; Printers: Not directly supported<br />

in the software. but if you<br />

do have a printer with a SCSI<br />

interface, connecting it for use<br />

should be simple,<br />

7. SCAMS011111 Some scanners<br />

are also SCSI compatible and<br />

that makes seven devices for<br />

starters.<br />

device. Using me PCMIA slot as the con<br />

tion port has the benefit of leaving the us<br />

more valuable trapdoor slot free.<br />

Unfortunately. the PCMIA interface c<br />

interfere with some memory expansions us<br />

the trapdoor. but again that's an <strong>Amiga</strong> h<br />

ware problem rather than anything to do<br />

HI-Soft. At least this connection meth<br />

avoids the need to open up your <strong>Amiga</strong>, wh'<br />

means there's no danger of invalidating<br />

warranty,<br />

The PCMIA is supposed to allow for 'pl<br />

and play', which means you should be able<br />

plug and unplug the Squirrel whether ye<br />

<strong>Amiga</strong> is on or off This could be slightly m<br />

leading when it comes to attaching the SC<br />

penpherals, however, since the manual r<br />

omrnends that the peripherals and the Co<br />

puler are turned off during the procedure. T<br />

best advice is to err on the side of caution.<br />

GUIDELINES<br />

Setting up a chain of peripherals (SC<br />

allows up to seven to be attached) will g<br />

ally be a problem-free process, providi<br />

some basic rules are followed. RA' each<br />

device on the chain you must select a differ<br />

number between nought and six to allow t<br />

to communicate together without conflict.<br />

This is rarely a difficult task since virtually<br />

SCSI devices have little switches on the ba<br />

allowing adjustments to the ID number to<br />

made quickly. The only possible problem m<br />

arise if there's no external switch at all— ho<br />

ever, there is probably a way of using t<br />

penpheral even if it means using the device<br />

the only machine in your chain,<br />

Termination, on the other hand, can be tril<br />

more problematic issue. Basically, each enill<br />

of the chain must be terminated to avoi<br />

'bounce back' interference. Trouble arises<br />

for example, an internally terminated device -<br />

placed in the middle of the chain or one end<br />

not terminated at all,<br />

Thankfully, Hi-Solt have not taken a gie


connec-<br />

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deal of technical knowledge for granted, so the<br />

mg-bound manual provided is very comprehensive<br />

and gives clear explanations of the<br />

more difficult areas of SCSI chaining. Add to<br />

that the fact that you will get tree technical support<br />

for one month after purchase and it<br />

seems even a patient simpleton will be able to<br />

overcome problems should they occur,<br />

Tecchies, and those with the need for<br />

speed, will be pleased to know that the transfer<br />

speeds achieved through the Squirrel are<br />

•iery reasonable - a rate of 1 2 Mb per second<br />

can be attained on the standard <strong>Amiga</strong>. The<br />

box claims that 3 Mblsec is possible on an<br />

accelerated machine, but unfortunately 1.6Mb<br />

6[51 2: What and whq ?<br />

The Al200 and A600 include an IDE interface as it is, so<br />

you may be wondering what's wrong with this method of<br />

connecting peripherals? Well. the problem is that the IDE<br />

interface was originally designed with just hard drives in<br />

mind and consequently suffers from marked limitations in<br />

comparison to SCSI, IDE, for example, can only control<br />

two devices at any one time, whereas the Squirrel can<br />

handle up to seven.<br />

SCSI stands for Small Computer System Interface,<br />

and is an international standard allowing different hardware<br />

devices to talk to each other. By now, most people<br />

are aware that SCSI represents the most desirable and<br />

is closer to the mark at the moment. This is<br />

not, as some have claimed, the fault of the<br />

PCMIA slot (which should allow for a transfer<br />

of 3Mb per second) but rather the fact that<br />

faster hardware would inevitably prove more<br />

costly to produce. Despite this limitation, the<br />

Squirrel will allow for transfers at speeds double<br />

that of your IDE drive, and for 95 per cent<br />

of us that will do very nicely indeed.<br />

HELPING HAND<br />

That's the hardware pretty much dealt with,<br />

but of course the software supplied is equally<br />

important. Installation couldn't be easier, and<br />

again the manual supplements the<br />

<strong>Commodore</strong> installer program with helpful<br />

advice concerning the questions you will be<br />

asked during the process.<br />

Most important is the inclusion of the vital<br />

software drivers which allow devices to be<br />

used. This means you should be able to use<br />

any SCSI CD-ROM drive, for example, which<br />

is a big bonus since the likes of Pioneer<br />

or Toshiba only supply driver<br />

software for PCs and Macs,<br />

There's no need to mess<br />

around with the software<br />

once it's<br />

•<br />

PO software is supplied,<br />

including a number of<br />

audio players like<br />

Jut.<br />

Eryone wanes to get<br />

into CO born a nd the<br />

Squirrel gives you the<br />

biggest range of options<br />

professional method of impending their computer.<br />

The difference between SCSI I and SCSI 2 protocols,<br />

however, may leave people with some confusion and<br />

uncertainty. Since the Squirrel is a SCSI 2 device, owners<br />

of peripherals that use the older standard may fear<br />

compatibility problems.<br />

Thankfully they need not worry. SCSI 2 is a new standard<br />

which makes improvements in the speed and<br />

power of the system, but compatibility was retained with<br />

the existing SCSI chips. So, even if you do have a SCSI<br />

1 device, you should have no problems using it with the<br />

Squirrel.<br />

<strong>Amiga</strong> <strong>Computing</strong><br />

MAY 1995<br />

HARDWARE<br />

Installed. Every time you plug your Squirrel in<br />

it will mount and dismount devices on the<br />

chain automatically.<br />

For the game players out there, the software<br />

is even boner thanks to the in-built CD32<br />

emulator. Until very recently. Al200 users<br />

who wanted to play CD32 games could only<br />

do so using a Zappo drive which, while being<br />

a perfectly good product, suffered from the<br />

limitation of not being a SCSI unit.<br />

Now, however. the Squirrel allows you to<br />

buy any CD-ROM Drive and it will run the<br />

majority of CO32 titles available. It should be<br />

remembered, however, that A00 users will<br />

not have this option available since they lack<br />

AGA graphics capability.<br />

As a final bonus, there are also two disks of<br />

PD software which include a variety of audio<br />

players so you can use the drive for music<br />

CDs, When you realise that computer drives<br />

are often better for audio reproduction than<br />

the average C D player, thanks to their<br />

greater accuracy, such additions begin to look<br />

very handy. There's also a CD to HD sampler<br />

for users of music editors<br />

Uerdict<br />

Considering its potential, this is undeniably<br />

a very humble, not to mention dull piece of<br />

equipment to look at. I just hope this<br />

doesn't prompt any <strong>Amiga</strong> owners to turn<br />

the page before they've considered what<br />

the Squirrel can do for them.<br />

It's hard to think of any package in the<br />

<strong>Amiga</strong>'s history that has done so many<br />

things for such a small amount of money.<br />

Not only is SCSI now an affordable option<br />

for Al200/600 users, but it allows them to<br />

use a huge range of peripherals.<br />

Add to that the CD32 emulation software<br />

and the quality of the documentation, and<br />

this product's exemplary standards become<br />

clear. Yes, the Squirrel is small and modest<br />

- but if you ever want your <strong>Amiga</strong> to evolve,<br />

do not overtook this product.<br />

SYSTEM ESSEDI1111.-<br />

RED r ssontlai BLACK • Recommended<br />

•11<br />

e, a t<br />

01<br />

A 1 200 or A600<br />

The bottom line<br />

Product: Squirrel SCSI device<br />

Price: E69<br />

Supplier: Hi-Soft<br />

Tel: 01525 718181<br />

Ease of use 8<br />

Implementation 1 0<br />

Value for money 1 0<br />

Overall 9<br />

II-


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I<br />

40<br />

GRAPHICS<br />

on par with Lightwave in some<br />

4 4 1 1 quarters_ he Deluxe Around Paint legend since the is nearly early<br />

days of the <strong>Amiga</strong>, the package has grown<br />

up and finally reached its fifth instalment<br />

under the protective wing of software giant.<br />

Electronic Arts.<br />

Used for the last few years by amateurs<br />

and professionals alike for picture creating,<br />

sprite making and animation, its reputation<br />

in its field has been second to none. Then<br />

Photogenics happened - while not boasting<br />

any animation facilities, it's a package that<br />

offers some extremely powerful image<br />

manipulation functions at a cut-throat price.<br />

With Deluxe Paint 5 and its pedigree in<br />

tow behind it, perhaps the young upstart<br />

can be put to shame. Well, yes and no...<br />

Coming on four disks with a rather substantial<br />

manual weighing in at 337 pages,<br />

DP5 requires the minimum of installation<br />

fuss. My initial reaction when booting the<br />

package up was one of disappointment -<br />

the interface remains the same, but for a<br />

few tweaks here and there. I can live with<br />

this non-development quite happily but the<br />

main, immediately obvious gripe is the<br />

same old lack of speed - go up to a<br />

pop-down menu and it croaks open.<br />

SLOW DOWN<br />

Fair enough that in high resolution modes<br />

you're going to have some slowing down<br />

but, even on a 4000_ the lack of speed is<br />

disheartening and easily detracts your<br />

attention away from some of the program's<br />

powerful features and upgrades. I couldn't<br />

help but feel that while there have been<br />

hest' rounds of ammo tucked into 0P5's<br />

artistic arsenal, the same cranking code<br />

that made up DP4 remains and doesn't<br />

appear to have been touched, even though<br />

the manual states differently.<br />

Getting through this disappointment<br />

though, and flicking to the new features list<br />

in the manual stops this tide of negativity<br />

and hope springs forth. There have been<br />

over 25 enhancements and updates to the<br />

program, some of which are extremely<br />

powerful and highly useful.<br />

True Colour and ARexx support. the<br />

much needed natural media option, light<br />

table enhancements, loading animations of<br />

any size, key frame animation, improved file<br />

format support that now includes Arum<br />

Op-8 as well as the old anim 5 format and<br />

many other facilities. options and fancy bits<br />

The main muscle<br />

of DP5's talent is<br />

animation and,<br />

whether it be<br />

brush or camerabased,<br />

is simple<br />

and produces<br />

some highly effective<br />

results. With<br />

the arrival of the<br />

latest version, we<br />

can show a couple<br />

of new features<br />

that deserve<br />

a mention:<br />

Set your animation frames at<br />

the desired antosiM and stamp<br />

yolar &Veil down. CaHing isp the<br />

movement!! menu. notice the<br />

adjust button - the ideal way to<br />

create beginning and end key<br />

harries<br />

balloon<br />

animation<br />

Clicking on adjust brings up a<br />

wirsitreme *satins Of your<br />

brush_ Wove rotate and<br />

mattipulate it into the desired<br />

position and hit enter. The<br />

opening key frame is set. De<br />

the aarree with end position...<br />

<strong>Amiga</strong> <strong>Computing</strong><br />

MAY 1995<br />

the newt<br />

With Photogenirs setting the<br />

graphits 5I<br />

-<br />

tdI7 the 181'251<br />

EnE<br />

a l i g h<br />

t ,<br />

1191510 fil MIME<br />

Paint rata;<br />

on lost ground?<br />

&lam<br />

?hies<br />

throws hi5<br />

(d11125 the<br />

bin and fik1f5 LIP d MUM<br />

have been included to create a formidable<br />

package.<br />

For those who don't know, Deluxe Paint<br />

5 has two main halves to it - the picture<br />

creating on one side and animation on the<br />

other. Each has always proven to be versatile<br />

and popular with users. Some of the<br />

professional companies interviewed by<br />

<strong>Amiga</strong> <strong>Computing</strong> during the last few<br />

months always quote DP4 as their main 20<br />

image and animation creator<br />

The main screen is presented as a drawing<br />

surface with a list of tools and palettes<br />

...and hit the draw<br />

button. The animation is<br />

produced in front of your<br />

very eyes. The same<br />

process <strong>Is</strong> used to<br />

cre ate camera<br />

movement<br />

down the right-hand side and a<br />

amount of pull-down menus along the all<br />

The painting side of the package has oal<br />

improved upon. Along with the If<br />

favourites such as smear, blend al<br />

smooth which are all as effective as heal<br />

there is now a set of natural media al<br />

textures.<br />

PAINTING ON CANVAS<br />

A series of canvases can be loa<br />

for example differing oil canvases<br />

mesh, and varying grades of paper<br />

can in turn be painted onto with<br />

different brush styles on offer. While the<br />

of textures for the canvas may<br />

substantial and on the whole look<br />

effective, there's only a paltry amourill<br />

brush types available - watercolour. chill<br />

fell tip and oil.<br />

Despite this, what is on offer works<br />

and satisfying results can be gleaned wl<br />

quickly. Remember though that this is MI<br />

puter graphics. not an exact simulation<br />

the mediums being emulated - there<br />

a few cases where the reactions seen<br />

,screen wouldn't happen on a real unveil<br />

24-bit graphics card users can rein<br />

the , new true colour option which enani<br />

the ' loading, saving and editing


d, and m<br />

before,<br />

lia and<br />

.ded in,<br />

s. wire<br />

r which<br />

ith the<br />

the list<br />

lay be<br />

ik very<br />

ount of<br />

, chalk,<br />

generati<br />

111[I5iLIP in5truction5<br />

There's nothing worse than having a<br />

powerful. flexible product being plopped<br />

in your lap followed by an illegible, unintelligent<br />

manual that makes the package<br />

harder to use if you do decide to read<br />

Witness Imagine 2 and its appalling<br />

accompanying paper-wasting literature.<br />

One of DP5's strong points is its<br />

mainly well-written manual, Easy to follow<br />

with a fair sprinkling of tutorials to<br />

break in the computer graphic virgins.<br />

Electronic Arts have come up with a<br />

hefty but not intimidating tome. There<br />

ate a couple of weak areas that do need<br />

a little time going through them and a<br />

few more illustrations here and there<br />

would have been nice to exemplify some<br />

of the options that aren't massively clear<br />

I textual form<br />

For ARinix users, a full list and<br />

description of each available command<br />

is documented and should aid the teamirig<br />

curve necessary for picking up the<br />

basics of <strong>Amiga</strong>DOS<br />

One of the 11105t welrorne<br />

i large<br />

the top. upgrades has to be the<br />

is been<br />

oldo airbrush and its romplete<br />

-<br />

kad<br />

very<br />

s is com-<br />

wation<br />

Cl<br />

e'e<br />

were<br />

leon<br />

on<br />

l<br />

nvas.<br />

elish in<br />

i<br />

l<br />

d<br />

24-bit images. This feature is highly useful<br />

and an absolutely necessary inclusion for<br />

professional users. One of the most<br />

'welcome upgrades has to be the airbrush<br />

arid its complete overhaul.<br />

Featuring a rather classy look, the new<br />

version puts the specKly, ST-like ancient<br />

effort to shame with a smooth spraying<br />

OkilOft, However, for those who wish to<br />

remain faithful to the original tool they've<br />

Probably been using for years, the makers<br />

have kindly included the old version as well.<br />

DP5 also includes an ARexx facility for<br />

engineering the paint package to your exact<br />

requirements - at last, Through the use of<br />

an extensive library of commands listed at<br />

me back of the manual with individual<br />

descriptions, the user can create the<br />

recordings of toolbox choices, menu<br />

choices and mouse and screen interactions<br />

that can be recalled via the series of<br />

inables user-definable macros available.<br />

ing of The more advanced out there can really<br />

1<br />

go to town interacting with other programs<br />

and can create complex scripts to suit their<br />

needs, The colour side of 0P5 has received<br />

something of a facelift as well. There's now<br />

an option to turn the grid around the colour<br />

cells on and off to do accurate side by side<br />

colour comparisons, and ROB and HSV<br />

sliders are shown simultaneously.<br />

OPTIONS<br />

Also, there are now true RGB colour<br />

cells, colour cell extended selections and a<br />

larger enhanced mixing area for the palette<br />

maestros among you. One feature that has<br />

been overlooked and would have benefited<br />

the program immensely is the lack of image<br />

processing abilities, for example being able<br />

to lay a texture over a picture as you can<br />

with Photogenic&<br />

There's no emboss, false colour, motion<br />

blur, displace or other 'paint-on effects' that<br />

could have pushed DP5 in to the pole<br />

There are now a wide<br />

range of textures,<br />

media and tools to<br />

choose from. Here is<br />

a list of some of the<br />

best and most eyecatching.<br />

•Heavy boarah at,aks<br />

The drawing<br />

screen<br />

the Sam. a.<br />

ewer with orgy<br />

the odd,<br />

Inconspicuous<br />

addition<br />

Multiple<br />

N<br />

.<br />

m<br />

e<br />

d<br />

The all new and Improved<br />

i<br />

a<br />

spray brush produces<br />

professions/ toodting results<br />

m,,,matto ottarbilo<br />

<strong>Amiga</strong> <strong>Computing</strong><br />

MAY 1995<br />

Watrwcotour nets the<br />

fighter tones used to give<br />

the investssion of water<br />

GRAPHICS<br />

A bugging 155UP<br />

On several occasions while running<br />

Deluxe Paint 5, the computer packed in<br />

and crashed for no apparent reason<br />

While not devastating by any stretch of<br />

the imagination, it's a worrying habit, so<br />

remember to save as frequently as possible<br />

to avoid losing your work, especially<br />

belore any major graphics Operation&<br />

Another area that requires a whinge is<br />

changing the screen modes — when a<br />

new resolution is selected the program<br />

flicks back to Workbench, changes the<br />

resolution and then moves back into the<br />

drawing screen. In some cases, though, it<br />

remained in Workbench and I had to flick<br />

back manually to Deluxe Paint 5. Not a<br />

massive complaint but an annoying glitch<br />

all the same.<br />

position as the ultimate art tool for professional<br />

artists, and given a whole new<br />

dimension to the animation side of the<br />

package in terms of special effects.<br />

The omission is surprising considering<br />

the programmers at Electronic Arts must<br />

have seen the potential thorn in their side -<br />

Photogenic& Perhaps they didn't realise, or<br />

didn't have the time to inject some of the<br />

ideas into their own product. Maybe in the<br />

next version?<br />

Deluxe Paint's strongest side has always<br />

been animation and it's that principle<br />

feature that has sold previous versions in<br />

lorry loads. One new feature outshines all<br />

the other in DP5: Being able to enter your<br />

key animation frame at both the beginning<br />

and end points of your sequence.<br />

Echoing the user friendliness of<br />

Lightwave, select either the start or end of<br />

your anim and click on adjust. A wire frame<br />

preview of either the beginning or final position<br />

of your logo, character or whatever<br />

appears on screen. It can then be<br />

Plough paper<br />

LE


Ii GRAPHICS<br />

MEM0 1<br />

management II<br />

The instructions say that to get the most<br />

out of Deluxe Paint 5, its best to have<br />

4Mb of RAM or more. The absolute minimum<br />

you can have is 2Mb of RAM - in aM<br />

honesty. this simply isn't accurate. When<br />

using the likes of the camera movement<br />

option in the animation section with a<br />

hi-res detailed picture. to even generate<br />

five frames of movement on a full screen<br />

image produces a not enough memory'<br />

message. And that's on a 4000 with 16<br />

megs of RAM.<br />

While using higher resolutions is always<br />

going to eat up the memory, for professional<br />

uses hi-res is absolutely essential -<br />

no client is going to fancy watching the<br />

logo for their new company in low resolution.<br />

With this in mind. I'd say the absolute<br />

minimum for animation work is 4Mb, with<br />

a recommended amount being in the 8<br />

meg region.<br />

manipulated. tilted and moved via the<br />

numeric pad 4 and then, with a press of the<br />

return key, whatever changes have been<br />

made are recorded and become the key<br />

frame for the animation. All numerical inputsare<br />

automatically updated by the<br />

computer.<br />

This approach makes the whole process<br />

so much easier and removes any frustration<br />

at having to do it numerically through interfaces.<br />

Add to this the slow in and out<br />

options when an animated object comes to<br />

the end of its path and you have the potential<br />

for creating some very flowing moving<br />

images without any hassle.<br />

For perfectionists out there, once the animation<br />

has been 'rendered you're able to<br />

play the piece back and, if your computer<br />

can't maintain a specified animation rate, a<br />

speedometer can be called up at any point<br />

while it's running to provide you with an<br />

estimated animation rate. A small but useful<br />

idea. It's now possible to edit, create, load<br />

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MAY 1995<br />

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something that the likes of &Mance boasted<br />

over DP4, and play them back in the<br />

improved DeluxePlayer that also allows<br />

anims to be played direct from the hard<br />

drive.<br />

One of the most revolutionary ideas to be<br />

implemented is the camera movement, In<br />

the past, it's only been brushes that could<br />

be shot all over the screen but now you can<br />

have the 'camera' pan. zoom in and zoom<br />

Out of a scene.<br />

The process is as simple as animating a<br />

brush, with the same key framing routine<br />

and X, Y, Z co-ordinates_ Two 'pages' are<br />

needed to create the likes of scrolling so<br />

that the computer can wrap round to create<br />

the illusion of a seamless routine.<br />

GOOD AND BAD<br />

On the whole, the end results are rather<br />

good and I can imagine the facility being of<br />

real value for game's development. Scala<br />

presentations and the likes. Its only shortcomings<br />

are zooming nght in. where everything<br />

becomes incredibly pixelised because<br />

it doesn't render each frame but simply<br />

uses the original. In turn, this affects the<br />

camera movement as it becomes<br />

horrifically jerky and slow.<br />

The other bad point, which is perhaps<br />

understandable. is when using the cam<br />

movement in higher resolutions. Slap up a<br />

medium-sized logo and you'll be tine for<br />

moving and zooming in on, but it trying to<br />

move on a screen full of detailed graphics,<br />

no matter how much memory you have.<br />

you'll run out - the computer's chip RAM<br />

can't handle it. Other than these limitations,<br />

the camera movement is a welcome<br />

inclusion to DP5's range of features.<br />

For those wanting to print their tine-tuned +<br />

results, full printing options are available<br />

and include an animboard feature - this<br />

facility allows certain frames to be taken<br />

from an anim and printed out as a storyboard<br />

for reference work or for showing to<br />

clients.<br />

An idea like this is invaluable for professional<br />

work. All these features add<br />

up to a very attractive proposition for<br />

animators who want a versatile 2D<br />

animation package.<br />

Verde<br />

The rivalry between Deluxe Paint and<br />

Photogenics has the potential to<br />

become as lull blown as the constant<br />

battle between Wordworth and Final<br />

Writer. Like the two word processors.<br />

it's a case of what you need the package<br />

for. While both boast extensive<br />

painting facilities for image making.<br />

when it comes to animation or image<br />

processing, neither shine in both<br />

departments.<br />

Animators will have to stick with,<br />

and in most cases be very happy to<br />

have Deluxe Paint 5. There are faults<br />

with memory management and lack of<br />

speed but its painting facilities are<br />

smooth and easy to operate, gleaning<br />

convincing and in some cases rewarding<br />

results just from moving the watercolour<br />

brush over a light canvas<br />

background.<br />

The main problem with the software<br />

<strong>Is</strong> twofold - speed and lack of image<br />

processing tools. Photogenics on<br />

the other hand has these in an abundance<br />

but lacks any kind of animation<br />

facilities.<br />

Perhaps some readers are sitting<br />

there shaking their heads and thinking<br />

these are two different packages for<br />

differing purposes. Correct in some<br />

ways. but if one of the enterprising<br />

companies involved could create an art<br />

package that encompasses all of the<br />

above. we could be looking at something<br />

exceptional and not just very<br />

good.<br />

Until this happens, decide what y9u<br />

need - in both cases these are high<br />

calibre packages. with Photogenics<br />

just pipping the post for all-round<br />

professional excellence and sheer<br />

value for money.<br />

5<br />

1<br />

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1<br />

8 Mb<br />

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bottom line<br />

1 Product: Deluxe Paint 5<br />

1<br />

Price: E89.99<br />

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or more for 24-bit<br />

buffer editing<br />

Supplier: All good <strong>Amiga</strong> retailers<br />

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<strong>Amiga</strong> <strong>Computing</strong><br />

S<br />

Have you finished doodling and scribbling<br />

with our exclusive and fully-working<br />

SmartyPaints CoverDisk? Do you want<br />

to fi nd out about all the other<br />

features hidden away in this great<br />

art program?<br />

If you do, send off for the SnnartyPaints<br />

manual which describes all the features<br />

and drawing tools available to the <strong>Amiga</strong><br />

artists.<br />

As well as the printed manual, we are<br />

also throwing in a disk containing lots of<br />

kid clip-art for the youngsters. With this<br />

clip-art, your child can easily create<br />

their own pictures by simply pasting<br />

the pictures to the drawing screen.<br />

Expiry Date<br />

III.1 I I M I M . I . 1 . 1 M M I 1.11.11 I I I = J<br />

SmartyPaints features<br />

# • Fully customisabl<br />

.• , to cater for all ages<br />

and abilities<br />

/ keep the kiddies<br />

interested<br />

•<br />

S<br />

interface for ease of use<br />

I o<br />

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A l b F•<br />

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Comprehensive cut and<br />

A m i u•<br />

Six d different drawing modE<br />

p a s • l Fast e access keyboard<br />

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shortcuts l f for many functions<br />

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for <strong>Amiga</strong>s i e<br />

with 2Mb or more<br />

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'So<br />

tie<br />

3<br />

Jes<br />

furrpot auallabilitg<br />

I am a subscriber to your magazine and was reading the article entitled 'Straw<br />

pole in January '955 ESP (issue 821. I was interested to read the first line which<br />

says that <strong>Amiga</strong> <strong>Computing</strong> is already available via the Internet. I would like to<br />

know in what way is it available. What services are currently accessible via the<br />

Internet and is it possible for me to access software, reviews etc? If so, how? Thanks for a<br />

great mag.<br />

Gary Harris<br />

garyhePion.apana org au<br />

Now this is what I'd call a timely letter. Although <strong>Amiga</strong> <strong>Computing</strong> has long been<br />

accessible on the Internet via our long-standing CIX account -<br />

amigacomputingOcix.compulink.co.uk. - we can also be accessed via our<br />

CompuServe account on 70007, 4734.<br />

However, as you're obviously well aware, having full Internet access to <strong>Amiga</strong><br />

<strong>Computing</strong> is what's really called for. And as luck would have it. that's exactly what<br />

will be available by the time you read this. <strong>Amiga</strong> <strong>Computing</strong> is proud to announce<br />

what we consider to be the best and most Interactive <strong>Amiga</strong> magazine on the Internet.<br />

Via our new <strong>Amiga</strong> <strong>Computing</strong> Homepage, anyone running a Web browser can fully<br />

interact with the magazine by mailing directly to ACAS, ESP, System and so on.<br />

In addition, we'll be providing tasters and even full reviews of the latest hardware<br />

and software, plus highlights of the forthcoming issue and special Internet subscription<br />

offers. The only element that won't be available - yet - will be an <strong>Amiga</strong><br />

<strong>Computing</strong>-specific FTP site. Watch this space.<br />

To access our URI/Homepage. search for <strong>Amiga</strong> <strong>Computing</strong> from any main index.<br />

Next month we will publish our URL/Homepage address for you so you can access<br />

the information directly.<br />

Price breaker?<br />

I have just bought your January '95 issue<br />

and was intrigued by the CanDo CoverDisk.<br />

However, the upgrade schemes are overpriced<br />

and do not cater for the low-end<br />

market, I am a student and unable to pay<br />

the high price, but I would like to team the<br />

package. <strong>Is</strong> there any way the manuals<br />

could be sold separately?<br />

This will probably generate more profit for<br />

INOVAtronics, as I doubt the majority of<br />

users can, or will, upgrade through your<br />

magazine. Surely this will then apply to the<br />

Pareto effect of economics - that 80 per cent<br />

of the potential market will buy 20 per cent of<br />

their products. If more people wrote into you<br />

this might happen - you made a similar mistake<br />

with the Publisher CoverDisk by not<br />

Catering for the mass market.<br />

Ryan Morse<br />

Milton Keynes<br />

if only it was that simple. Unfortunately.<br />

you have a rather naive idea of how<br />

commercial CoverDisk give-aways actually<br />

operate. Although we can persuade<br />

a supplier to allow <strong>Amiga</strong> <strong>Computing</strong> to<br />

Cover mount a particular product, we<br />

have no control whatsoever over the<br />

price for subsequent upgrades. Neither<br />

do we take a percentage if readers do<br />

indeed decide to upgrade.<br />

In fact, the only part we play In the<br />

upgrade process is the provision of free<br />

pagination and design for the actual<br />

upgrade offer - which again is paid for<br />

by <strong>Amiga</strong> <strong>Computing</strong>. In reality, we<br />

invariably make a substantial loss on<br />

the deal, as a supplier will often demand<br />

payment for the product Itself before<br />

they'll consider being a part of the initial<br />

promotion.<br />

To be honest you're probably right -<br />

lower cost equals higher profits. But<br />

alas that's something which is out of<br />

our hands_ Although we may distribute<br />

a product as a one-on, copyright and<br />

commercial decisions remain firmly in<br />

the hands of the supplier.<br />

Fitsing the forth<br />

We have an A500 with a 512k upgrade<br />

which is connected to an Intagrex Coloriet<br />

Series 2 printer, If I type anything into the<br />

15 angboclq there?<br />

I am writing to you in reference to B A Mills' letter in<br />

the February '95 issue about a Helm user group. I am<br />

a Helm user and purchased the program when it was<br />

released on the strength of two magazine reviews. I<br />

have had two disk-books reviewed in your magazine<br />

(History of the World Cup, and First-Aid Essentials)<br />

which I created with Helm and am currently working<br />

on a project to do with my job.<br />

I have tried to get in contact with Eagle Tree<br />

Software about upgrades as I have found a couple of<br />

bugs in the version I have (1.44), but with no success.<br />

I am not even sure If they are still in business. I<br />

would be grateful if you would include my name on<br />

• • • • • • • • • • • • •<br />

<strong>Amiga</strong> <strong>Computing</strong><br />

MAY 1995<br />

LETTERS<br />

•<br />

computer using any program (e.g.<br />

)


LETTERS<br />

problem. It sounds like you haven't<br />

told the machine you want to use<br />

the <strong>Amiga</strong> fonts rather than the<br />

printer's own internal fonts.<br />

To rectify the problem go to the<br />

printer set-up screen, which will<br />

probably appear as a button in<br />

the print requester. Once there.<br />

simply alter the settings from use<br />

printer fonts to use normal or<br />

internal fonts. The wording may<br />

vary, but the principle should<br />

remain the same.<br />

As for your queries concerning A500<br />

upgrades, you'll find a feature in the April<br />

<strong>Is</strong>sue which details a whole range of<br />

A500-specific accelerators, hard drives<br />

and RAM expansions which have just<br />

been released by Power <strong>Computing</strong>.<br />

However. I'd strongly suggest you consider<br />

investing in an Al200, regardless of<br />

what you decide to do about upgrading<br />

your A500. It you're looking for long-term<br />

compatibility, an Al200 is increasingly<br />

becoming an essential for any dedicated<br />

<strong>Amiga</strong> Ian.<br />

Power to replq<br />

I refer to your magazine's letters page in<br />

February '95s issue of <strong>Amiga</strong> <strong>Computing</strong><br />

concerning a Mr C R Oldham of<br />

Manchester.<br />

Mr. Oldham ordered a 200 Watt PSI)<br />

and a 50mhz FPU from my company in<br />

August 1994. Power does not and never<br />

has stocked 200 Watt PSUs and this was a<br />

genuine error on my sales department side<br />

whom I can only presume misheard the<br />

order and sent the wrong product. A refund<br />

was issued within three weeks and not the<br />

two months that is stated in this letter.<br />

As is common with other sellers of computer<br />

products, we do not issue refunds for<br />

computer chips or software as this can be<br />

copied, corrupted or mishandled. We will<br />

obviously exchange products if there is<br />

indeed a fault, but this was not the case<br />

(no fault was found by the company's technicians)<br />

and that is why a refund was<br />

I want to submit an article, as well as suggestions for subjects<br />

I'd be happy to provide articles on. My questions are<br />

as follows:<br />

1. Do you accept submissions by e-mail? If so, to what<br />

address?<br />

2. If sent snailmail. to which address should I mail<br />

submissions?<br />

3. Do you want disks with the text in addition to printed<br />

copies?<br />

4.11 so, what format should the text be in (ASCII)?<br />

5. Do you have any guidelines for submissions? (maximum<br />

line length, maximum and minimum number of<br />

words etc...)<br />

Vidar Horstad<br />

vidarh tPifi.wo.no<br />

Okay, first of all we're more than happy to receive<br />

e-mail submissions. In fact, e-mail is increasingly<br />

becoming the norm for almost all our freelance<br />

material. As for <strong>Amiga</strong> <strong>Computing</strong>'s e-mail address,<br />

Got<br />

something to say<br />

through the pages of AC?<br />

Ezra Surf is our mailmaii<br />

dedkated to reading your letters<br />

and selecting the most interesting<br />

for publication_ Drop him a feet at:<br />

Ezra Surfs Postbag <strong>Amiga</strong> <strong>Computing</strong><br />

Adlington Park. Macclesfield 5K10 4NP<br />

Remit don? enclose Saadi as Ezra just<br />

hasn't got enough paper to reply<br />

personally. He might also have to<br />

shorten your letters. so don't<br />

be offended it you end up<br />

getting the chop.<br />

aue5tion<br />

time<br />

*<br />

<strong>Amiga</strong> <strong>Computing</strong><br />

MAY 1995<br />

initially refused - we were unable to<br />

return the product to Mr Oldham as<br />

he said he would refuse the item if<br />

it was sent back to him. However,<br />

it was decided for customer relations<br />

to refund this gentleman in<br />

full, another fact Mr Oldham<br />

omits to point Out<br />

I do feel we should have<br />

been asked about this complaint<br />

first as it is clear the contents<br />

of Oldham's letter are<br />

untrue. Power <strong>Computing</strong> have a<br />

customer relations record second<br />

to none, and unsubstantiated complaints<br />

like this can give a completely<br />

wrong impression to a reader.<br />

I woulct.like to have your comments on<br />

this matter.<br />

Tony itinin<br />

Power <strong>Computing</strong> Ltd.<br />

It's pretty obvious that there's been a<br />

breakdown of communications across<br />

the board. However, that doesn't<br />

excuse a lack of professionalism on<br />

our part. It's true that greater efforts<br />

should have been made to substantiate<br />

Mr Oldman's story.<br />

However, I think even Power would<br />

agree the angle and tone of the reply to<br />

Mr Oldman's letter did more to defend<br />

Power's position and reputation than<br />

anything else.<br />

Over recent months <strong>Amiga</strong><br />

<strong>Computing</strong> has done more to champ<br />

ion the cause of the consumer than any<br />

other <strong>Amiga</strong> title, Obviously. In this<br />

case more care should have been<br />

taken, but I do feel we deserve some<br />

credit for defending the buying public<br />

In the face of a powerful financial lobby<br />

of the advertising community, while<br />

also being willing to except and learn<br />

from our mistakes.<br />

friendlti offer<br />

Having read the article on page 13 of the<br />

February '95 issue 'Stop Phoning', it<br />

would appear there are quite a few <strong>Amiga</strong><br />

you'll find a complete list of our assorted e-mail<br />

addresses in reply to the opening letter in this very<br />

column.<br />

If anyone prefers to submit articles by post. it's<br />

essential it is supplied on disk, and as you sugges<br />

ted, it's also vital that the file is provided in the ASCII<br />

file formal.<br />

However, It doesn't stop there. Any submission<br />

must also be accompanied with a collection of screen<br />

grabs and demo Images - where applicable - with on<br />

average three Images per page. Each of these must<br />

be accompanied by an appropriate caption.<br />

As for word count, <strong>Amiga</strong> <strong>Computing</strong> usually operates<br />

on 900 words per page - so multiplying this figure<br />

will roughly equal the required word count.<br />

However, it must be stressed that any unsolicited<br />

editorial will only be paid for if, and only If it appears<br />

in print. So be wamedl However, if you do fancy your<br />

chances as a freelancer, please feel free to give it a<br />

go. Our editor is always open to new ideas.<br />

A helping ear!<br />

I have only been using my <strong>Amiga</strong> 1200<br />

for a year now and have tried reading<br />

numerous magazines. Out of all ot them<br />

I prefer your magazine as it is easy to<br />

read and you give away some excellent<br />

disks.<br />

However. I have encountered problems<br />

on two of your disks, Easy Amos<br />

and Artirli Workshop. These, I think.<br />

could have been cleared up in a matter<br />

of minutes but instead I have to write in<br />

with the problem and wait for a reply.<br />

Why don't you have a Helpline so<br />

that you could make things easier for<br />

everyone. This is the only reason I have<br />

not subscribed to your magazine.<br />

Please consider this...<br />

Brian Goodfellow<br />

Northumberland<br />

In the past <strong>Amiga</strong> <strong>Computing</strong> ran a<br />

CoverDisk helpline as a permanent<br />

feature. However, over recent<br />

months we've been running without<br />

a full-time CoverDisk editor and<br />

unfortunately. until this situation is<br />

resolved I'm afraid the CoverDisk<br />

helpline will remain inactive.<br />

However, when a replacement is<br />

found, rest assured the helpline will<br />

be reactivated. If anyone out there is<br />

interested in the job feel free to send<br />

an application. Please mark your letter<br />

RE: CoverDisk Editor Application,<br />

users Out there who would like a copy<br />

your CoverDisk which contains InfoFile.<br />

I have the CoverDisk, and if you a<br />

agreeable am prepared to supply a co<br />

plate copy of the disk for El to cover<br />

cost of the floppy, plus post and packa<br />

ing. I will undertake to supply the copies<br />

return of post ASAP.<br />

Mr Johns<br />

Ox<br />

If you're interested in Mr Johnson<br />

offer, address your letters to: Mr<br />

Johnson. 67 Oakley Road, Chinnor<br />

Oxon 0X9 4HR<br />

Printing power<br />

I am looking for an easy-to-use sprea<br />

sheet which has good output on a ink<br />

printer_ Any suggestions ? Nicola! A. Axel<br />

Nor<br />

Just the way I like a letter. Short. sw<br />

and to the point. Although there are<br />

number of home officeispreadshe<br />

combinations, my personal favourite<br />

Maxiplan4. However, I strongly sugg<br />

you pop back to the contents page a<br />

take a close look at our home offi<br />

round-up for a slightly less blase<br />

opinion on the subject.


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Next Day £5.00<br />

:.-3 Days £2.50 Saturday LI 0 .00<br />

up to 7 days for cheques to clear<br />

1<br />

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!<br />

WIPER 68030 SERIES •<br />

FROM<br />

15.95<br />

it,)1,28Pottl<br />

''4-40Akt)<br />

•<br />

v<br />

I<br />

P<br />

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• RAM Up to 8MB (Viper 1)/128MB (Viper 2)<br />

• Full Kickstart Remapping<br />

• Optional SCSI-II adaptor<br />

• On-board battery backed clock168882 Co-processor<br />

• Instruction and data burst modes<br />

Viper -I 28MHz<br />

P(A"PIl<br />

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Viper -2 28MHz •<br />

0<br />

MROI<br />

only, En' upw 40MHz<br />

H<br />

z<br />

Bare Board ...L I 15.95<br />

4MB Viper ....L249.95<br />

ma Viper ....L399.95<br />

Bare Board ...L 135.95<br />

4MB Viper ...L269.95<br />

8MB Viper ...L419.95<br />

I<br />

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28MHz FPU L 2 5<br />

33MHz FPU L S O<br />

40MHz FPU £ 7 0<br />

SOMHz FPU (PGA) I I 00<br />

E4,aerd &met czi<br />

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Al rnct5 row* VAT SpOOSOPCM 4<br />

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s e '<br />

= N W 33-42MHz<br />

PGA/PLCC, FPL uric, 50MHz<br />

Bare Board 1 6 9 . 9 5<br />

4MB Viper ....L299.95<br />

smo Viper ...1439.95<br />

rViper -2 40MHz EC<br />

Pi 4, only. i P L upto 40 Nil I tz<br />

Bare Board . . 1<br />

1 9 9 . 9 5<br />

4MB Viper _1329.95<br />

8MB Viper ....L469.95<br />

• Viper Options<br />

SCSI-II Adaptor _ 1 7 9<br />

4MB simm L 139<br />

8MB SIMM £ 2 9 9<br />

Other SIMMS L P O A<br />

TELEPHONE 01234 273000<br />

68030 •<br />

68030 40MHz RC or 50MHz RC •<br />

with MMU, RAM upto 128MB, •<br />

FPU-PGA only. •<br />

Bare 40MHz £229.00<br />

40MHz-4MB £379.00<br />

40MHz-8M8 £499.00<br />

Bare SOMHz £249.00<br />

SOMHz-4MB £399.00<br />

SOMHz-OMB LS I 9.00<br />

E49.95<br />

IN( 1 1 0 1 '1 1 '<br />

I xrANtlitt<br />

All products ha ve a 1 2 month wa rra nty unle ss othe rwise spe cifie d<br />

Trade and Educational orders welcome - Worldwide distribution available<br />

t<br />

POWER COMPUTING LTD<br />

44a/b Stanley St. Bedford MK4 I 7RW<br />

Tel 01234 273000<br />

Ii<br />

Fax 01234 352207<br />

Ilika0WER 1208<br />

Al200 RAM board<br />

PCMC1A friendly<br />

Uses 1 x 32 SIMM<br />

• <strong>Amiga</strong> Format Gold award<br />

• Expand upto 8MB<br />

•<br />

2MB £ 1 3 9 . 0 0<br />

4MB L I 89.00<br />

8MB £ 3 2 9 .<br />

low<br />

0 0<br />

XL I .76MB<br />

The XL Drive 1.76MB measures half<br />

the height of a standard external<br />

floppy drive and allows you to store a<br />

massive 1.76MB on a high density<br />

disk. The A4000 internal drive fits<br />

perfectly underneath the original<br />

drive and no case cutting is required. o<br />

EXTERNAL<br />

f<br />

L 5 9 . 9 5<br />

INTERNAL £ 5 5 . 9 5<br />

A4000 INT. £ 5 5 . 9 5<br />

POWER DRIVE<br />

• _ 4<br />

The Power Drive now includes Blitz<br />

<strong>Amiga</strong> and Floppy Expander, free.<br />

Floppy Expander allows you to<br />

compress files on floppy disks by up<br />

to 50%. Other features include: Anti-<br />

Click, Anti-Virus, <strong>Is</strong>olation Switch, 2<br />

Year Warranty, Thru<br />

. Compatible Chip, Backup Hardware<br />

port, and Blitz Compatible feature.<br />

C y c l o n e<br />

EXTERNAL £ 4 9 . 9 5<br />

CYCLONE VW ONLY t I 0.00<br />

INTERNAL DRIVES •<br />

Our internal drives use the same drive<br />

mechanisms as the <strong>Amiga</strong> to ensure<br />

complete compatibility.<br />

PC88I AS00 / 3 0 . 9 5<br />

PC882 A2000 £ 3 0 . 9 5<br />

PC883 A60011200 £ 3 5 . 9 5<br />

yor et' J• aAat‘e free a• ceatie on mg.<br />

if


EN MN C0MPUTERGRAPH1C<br />

THE U.K.'S NUMBER 1 AMIGA FONT AND CLIPART DISTRIBUTORS - AMIGA COMPUTING ISSUE 52<br />

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PD and SHAREWARE<br />

sector<br />

AWE [115kif 5111<br />

-<br />

sarkfal 11015 of fill and 517dIPUldle OffEth7g5<br />

a n o t h e r<br />

d i u m<br />

world. An end to the long dark evenings is some-<br />

e<br />

0<br />

1114 p r i n g is at last here and everything is alright in the<br />

thing in itself, but I reckon people are generally less<br />

depressed and more inclined to irrational prolonged penods<br />

ol good temper at this time of year.<br />

It was, therefore, with a smile on my face that I tore open<br />

this month's bundle of jiffy bags and spread the contents<br />

across the desk. Among them, unable to be squeezed into<br />

the spacially•challonged PD pages. were yet more programs<br />

whose tale could be produced by rearranging the<br />

words Winner* and 'Lottery: (Still, only tour this month. so<br />

things are looking up).<br />

Also in there, and thoroughly worthy of reviews had they<br />

not graced these pages but a few issues ago. were new<br />

versions of two top-quality products: The definitive Thrust<br />

clone, Roketz, and the cheapest and best image processing<br />

package around, ImageStudio, which at version 2.0 now<br />

supports ARexx and can outpace Image FX, But enough of<br />

my drooling. The question on everyone's lips is: Will any<br />

the following join them as PDishareware classics?<br />

50<br />

Mougum *1<br />

Edited by: Philip C Swales<br />

Available from Philip C Swales<br />

This is the first issue of what, unsurprisingly.<br />

turns out to be a disk magazine dedicated to<br />

movies. First Impres<br />

.i'. r E r e<br />

g o o d ,<br />

w i t h<br />

..ordikvot,1<br />

O r i Z A W<br />

:<br />

I<br />

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-<br />

"In<br />

tr.<br />

5 i M M E . i i h r t t o . • ,<br />

•11 IIt<br />

ItradI<br />

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low ea tbo t o kat<br />

_„.- • I 1 ror. 1 , 0 , , . •<br />

eVi r 411i1<br />

di LPN owtarat prost<br />

-<br />

-<br />

,<br />

;a it ziE /<br />

r i m<br />

t o m<br />

Live near Atieton Keynes<br />

and want in fi nd a deceiye<br />

cinema? Fear not, because<br />

among the ItovieZone<br />

reviews there could be the<br />

answer to your prayers<br />

<strong>Amiga</strong> <strong>Computing</strong><br />

MAY 1995<br />

(Liberman<br />

Written by: Fabio Bizzetli<br />

Available from: Freestyle PD<br />

Here's a novel variation on an old theme.<br />

Cyberman is essentially Pacman in<br />

3D, with the action unfolding in full<br />

first-person glory. The impressively<br />

smooth and colourful graphics combine<br />

Meat some of Cyberrrien's enemies<br />

attractive introductory screens giving way to<br />

a clear and lengthy index. This high standard<br />

is maintained in the readable and generally<br />

well written articles, all of which are neatly<br />

presented and free from irritating mistakes in<br />

spelling and grammar.<br />

As one would expect, a few recent film<br />

releases are reviewed, including Forrest<br />

Gump, City Slickers 2. IT, and plenty more.<br />

But there's a great deal more to this magazine<br />

than simple reviews. Entertaining features<br />

on multiscreen cinemas, film censorship<br />

and TV language cuts, and even<br />

quizzes on some classic films.<br />

It is refreshing to find such a professionally<br />

produced disk magazine covering an area so<br />

well. The only criticism I would have is that<br />

many of the articles are perhaps a little brief,<br />

although on balance this is made up for by<br />

the wealth of varied features present. The<br />

editor and contributors have done a marvellous<br />

job, and future issues of this diskmag<br />

should certainly be worth looking out for.<br />

Ouatje<br />

Produced by: Tragedy<br />

Available from: Online PD<br />

Disk No. 0D28<br />

I know it's pretty racist of me, but I've always<br />

found the Belgians a strange bunch. For<br />

example, they build motorways with tight<br />

bends and steep hills, have two languages<br />

Beavis end Bullhead in "They're<br />

not tunny' shocker<br />

with authentically bleepy sound effects a<br />

produce a beautifully presented game<br />

Roaming around the maze of dots are I<br />

loathsome bunch of computer foes, Thi<br />

Macintosh apple, the ioypad, the Atari Fig<br />

symbol, an Acorn. and an Empty Insidi<br />

badge. Physical contact with these nestles II<br />

to be avoided at all costs. Fortunately, all<br />

ever, there are power pills dotted around cal<br />

maze which temporarily make them vulnerai<br />

ble. Additionally, it is now possible to lung<br />

over the nestles or to turn around hallwag<br />

along a pathway to flee. Nevertt elesa<br />

avoiding them isn't always easy.<br />

Cyberman is quite a tricky little crestriug<br />

and also very addictive. Part of the appel<br />

may come from the challenge of trying<br />

relate the 3D action to the conventional 20<br />

maze map in the top nght-hand comer of tht<br />

screen, something which can prove harda<br />

than you might think. This is an atiractrel<br />

and polished game featuring engrossing<br />

arcade action, and is the sort of game ttal<br />

will entertain everybody.<br />

For the &Pt 30 seconds or so, Zootie actually<br />

looks M. it might be a fairly normal demo<br />

and consequently two narrles for most of thou<br />

cities, and will charge you for using their tot<br />

lets. Still. I thought, slotting Zootje into thi<br />

drive. I've probably got the wrong impression<br />

Fruit 5a1ad<br />

Written by: S Hayne<br />

Available from: Cheetah PD<br />

Typically jolly platform frolics are on offer<br />

Fruit Salad, complete with compulsory<br />

ish graphics and tinkly tunes. Basically,<br />

object of the game is to scuttle and<br />

around a series of screens filled wi<br />

objects to collect and flashes to Ewa'<br />

Once the collectables are, arm, coil;<br />

the background colours will start to cyc<br />

producing a rather mad psychedelic elf' •<br />

A large red arrow will also appear, point<br />

the way to the next screen.<br />

While on paper there doesn't seem to •<br />

a lot to Fruit Salad, in practice it prese<br />

fairly tough challenge because after o<br />

the first couple of screens, things start<br />

get hard.<br />

Fruit Salad is hardly going to set t<br />

world on fire, but its not a bad effort<br />

there are plenty of far worse platform -<br />

about. The game is available from -<br />

libraries but it is shareware, so those<br />

play it are obliged to send the author<br />

fiver. Registered users receive<br />

enhanced version of Fruit Salad.


feels to<br />

s are a<br />

?s: The<br />

tan Fur<br />

Inside<br />

asties is<br />

tely, as<br />

und the<br />

anerato<br />

jump<br />

halfway<br />

lestnut,<br />

appeal<br />

ying to<br />

alai 2D<br />

ir of the<br />

harder<br />

tractive<br />

ltossing<br />

ire that<br />

:t win y<br />

me<br />

of thee<br />

heir toiinto<br />

the<br />

ression<br />

offer ir<br />

1<br />

1Hy.<br />

the<br />

1 d leac<br />

d<br />

g<br />

with<br />

avoid<br />

a<br />

llected<br />

f<br />

cycle<br />

effect<br />

oinenc<br />

to tx<br />

sents z<br />

er onh<br />

start lc<br />

et the<br />

n anc<br />

ormen.<br />

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whc<br />

thor<br />

ve ar<br />

litionching through a<br />

Maw takes on a whole<br />

sew dimension in<br />

Calassirma<br />

GAME<br />

of the<br />

MONTH<br />

&Siam are probably perfectly sensible and<br />

mormal people. Five minutes later I was surer<br />

Ti, ever that Belgians are a peculiar breed.<br />

Zootje is a demo, and I won't even attempt<br />

to guess what the tale means in English. It's<br />

got decent enough music and graphics but<br />

to thing is, I can't understand why anybody<br />

'mould want to put together a two minute<br />

sequence featuring a heactbanging ostrich.<br />

Its not all ostriches, however - there is a<br />

bnet interlude featuring the twosome the<br />

Radio Times is keen to describe as the<br />

heavy metal anti-heroes*, Beavis and<br />

thAthead, I have to say that in all honesty,<br />

to term I would be keen to describe these<br />

%PO characters could not possibly be printed<br />

ati a family magazine, but suffice it to say that<br />

the aptly named programmers Tragedy have<br />

usielless pla tform tun by the<br />

rerriead with Fruit Sa te d<br />

impe cca ble timing is re quire d during<br />

Mee Meg. ot F,uU Sa la d - a nd it's<br />

may the third scre e n<br />

•<br />

got the cult MTV characters to a tee. As a<br />

consequence, if you're one of the distressingly<br />

large number of people who wander<br />

around mindlessly mumbling "Huh huh,<br />

that's like cool, and stuff then you'll be in<br />

heaven,<br />

More sane people might be impressed by<br />

the animation and crisp sound samples but<br />

will probably be eager to get back to the<br />

ostrich, and they won't be disappointed.<br />

After something at a repeat performance,<br />

our lone ostrich makes way for a looping animation<br />

of many things running along while<br />

the credits scroll up the screen.<br />

At the end of the day, it's quite well done<br />

and I'm sure it's very nice if you are into this<br />

sort of thing. Be warned though; don't expect<br />

to understand why on earth anybody would<br />

produce such peculiar 'entertainment.'<br />

Dead Of [light<br />

Produced by: Trecision<br />

Available from: Freestyle PD<br />

Despite suffering a little from some minor<br />

translation errors, this Italian murder mystery<br />

game is a pretty impressive effort, In a manner<br />

not entirely dissimilar from Delphine's<br />

Cruise For A Corpse, the plot finds several<br />

people together in an isolated location - in<br />

this instance a mountain chalet - where a<br />

murder has taken place. The victim, by the<br />

name of Diana, could have been killed by<br />

any one of the other eight individuals in<br />

residence. A good helping of pointy-clicky<br />

Ting bons (lip Art<br />

Produced by: David Hearne<br />

Available from: Online PD. Disk No. 0F5<br />

This selection of cartoon clip art covers themes<br />

and characters as varied as skateboarding<br />

ducks and Roadrunner. There are, in total, five<br />

coloured<br />

screens and 21<br />

black and white<br />

screens, each<br />

filled with<br />

plenty of<br />

pictures.<br />

The artwork (or it<br />

could be scannerwork,<br />

since it doesn't<br />

Awww, look at the cutesy• mention anywhere<br />

wootsy erebbits! Screenfuts of<br />

how the disk was pro-<br />

similarly twee cartoon charee•<br />

I.,. are on offer on the Tiny duced) is of a high<br />

standard throughout,<br />

Icons Clip Art disk<br />

Your room, from<br />

where you commence<br />

investigations In<br />

Dead Of Night<br />

Diana •tands at the<br />

cha le t window, una wa re<br />

el the tate that is about<br />

to be fe ll her, in the brie f<br />

but impressive introduc•<br />

tion to Dead Of Night<br />

<strong>Amiga</strong> <strong>Computing</strong><br />

MAY 1995<br />

PD and SHAREWARE Ii<br />

tEaling - all PO libraries!<br />

gram, A whatever its purpose, which you consider<br />

! n worthy of review. Whether it will be<br />

freely d distributable public domain, shareware<br />

or i licenceware. if it's of suthcient quality to<br />

! merit<br />

n<br />

coverage then stick it in a jiffy bag or<br />

padded envelope and send it in with all<br />

d<br />

haste. I promise I'll at least look at your<br />

i<br />

work. Please clearly label the disk, and •<br />

v<br />

include a cover letter supplying a description<br />

of i the disk contents arid some basic instructions.<br />

d The address to send the disks to is:<br />

u<br />

1Dave a<br />

Cusick<br />

l PO submissions<br />

s <strong>Amiga</strong> <strong>Computing</strong><br />

w Media House<br />

i Adlington Park<br />

t Macclesfield SK10<br />

h<br />

a<br />

b<br />

s<br />

o<br />

l<br />

u<br />

t<br />

e<br />

l<br />

y<br />

a<br />

n<br />

y<br />

detective work is the order of the day here.<br />

p<br />

While the majority of the screen area is<br />

r<br />

taken up with a well-drawn depiction of the<br />

o<br />

current location, complete with any occupants,<br />

-<br />

an inventory is also displayed in a<br />

strip across the bottom of the screen.<br />

When the right mouse button is pressed,<br />

an additional strip containing the options<br />

Close, Open, Take and Use appears.<br />

Actions are accomplished by moving the<br />

pointer to one of these options and releasing<br />

the button, then left clicking on the<br />

Some of the characters appear to be<br />

original, although it has to be said, a fair<br />

few are famous cartoon stars, which it<br />

must be said raises a few questions about<br />

copyright. With this in mind it appears to<br />

definitely be a case of 'for personal use<br />

only:<br />

Still, even in this sort of limited role the<br />

pictures<br />

could well be<br />

worth getting hold<br />

of. T h e<br />

coloured<br />

screens,<br />

attractive as they are,<br />

might not really prove<br />

very useful, but the<br />

black and white<br />

screens are certainly<br />

of sufficient variety and<br />

quality for use by keen<br />

desktop publishers.<br />

Attractive although slightly<br />

useless, the World Cup<br />

screen is one attire<br />

coloured pictures on the<br />

Tiny Toons disk<br />

do


object to perform the action,<br />

Graphics and sound are impressive - particularly<br />

the sampled sound effects which<br />

accompany many actions Also, there's<br />

always plenty of depth in games of this ilk, so<br />

Dead Of Night is a fairly fine game on all<br />

Counts. Although I haven't yet reached the<br />

message telling me that's as tar as I can go,<br />

this is apparently a demo version. The full<br />

mority costs US $10 and is available from the<br />

authors.<br />

Magoptic FieId5 Tanks<br />

Produced by: Magnetic Fields<br />

Available from On Line PD<br />

Disk No. 0G87<br />

From the title screen logo it appears this is<br />

the same Magnetic Fields responsible for<br />

the hit Lotus games. This might just raise<br />

expectations a little, although it would hardly<br />

be fair to expect PD offering Tanks to compare<br />

with that classic arcade racing series.<br />

Approach MF Tanks as if it were any other<br />

PD disk and you'll find it to be a competent<br />

and enjoyable blaster.<br />

Controlling your tank via the mouse, the<br />

obiective is simply to seek out and destroy<br />

enemy tanks before they do the same to<br />

you. Hitting the left button fires, whereas the<br />

right button activates one of your three<br />

smart bombs, killing all enemies in the area.<br />

The scanner at the top of the screen is an<br />

invaluable aid as increasingly large numbers<br />

of enemy tanks close in.<br />

The simple line graphics might not look<br />

too stunning but they contribute to a fast<br />

and smooth game. In fact, while Tanks is a<br />

very simplistic affair, it's actually quite entertaining<br />

for a while. Admittedly, after a bit it<br />

does start to drag, but it is the sort of thing<br />

you can whip out every now and again for a<br />

quick blast.<br />

altr<br />

ille<br />

ga<br />

Di<br />

sk<br />

*<br />

2<br />

1<br />

1<br />

1<br />

Compiled by: Jonathan Fisher<br />

Available from. Professional PC<br />

Disk No. MG02<br />

Hot on the heels of Mega Disk #1. which featured oodles<br />

of tiny top-quality games, comes this selection of utilities.<br />

A couple of these programs will already be favourites of<br />

<strong>Amiga</strong> users across the country such as GUlarc, which<br />

removes a great deal of the tedium from archiving and<br />

extracting LHA files. There are also plenty of decent<br />

programs that might not be part of everybody's collection.<br />

For instance, ARestaure is a file undeletion program,<br />

the sort of thing you might not fully appreciate the value<br />

of until that special file bites the dust and there's no backup<br />

copy to fall back on. Chopper performs the same<br />

function as JSplit, reviewed elsewhere in these pages,<br />

with a similarly attractive interface, and Crypt is an excellent<br />

file protection program ideal for paranoid comms<br />

butts.<br />

There's also SystemSpeed, a tiny benchmark program.<br />

SoftProtect, a way of tricking your machine into<br />

11=ex<br />

Slice M os up le tt°<br />

manageable chunks<br />

It might actually bet<br />

called ranks. hut *Mouth<br />

action is very much the<br />

name of the game here<br />

Imagine your worst<br />

enemy was in that<br />

exploding tank. Fat from<br />

provoking aggression.<br />

computer games can<br />

relieve it<br />

with -1Sptit<br />

<strong>Amiga</strong> <strong>Computing</strong><br />

MAY 1995<br />

Pluming iltils *2<br />

Written by: Various<br />

Available from: Online PD<br />

Disk No. 0U84<br />

A mixed bag of utilities are included on this<br />

disk, of which the highlight is probably JSplit.<br />

Imagine for a moment that you want to<br />

transfer a large file from your friends' hard<br />

drive to your own - possibly a picture or a<br />

huge archive. The problem is. it's too big to<br />

fit on a floppy disk.<br />

JSplit is designed to deal with this sort of<br />

situation. It takes a file and basically splits it<br />

into parts of a specified size. It can then<br />

rejoin them later, perhaps on another<br />

machine. It's a simple but good idea and the<br />

user-friendly interface makes this an<br />

extremely valuable program to have handy.<br />

The descriptively named ILMB2ASCII<br />

converts IFF pictures into text files. As well<br />

• •big<br />

lielsre tuttereer<br />

luttrritin<br />

/lir* kulentio -<br />

k<br />

i '<br />

sr<br />

irisual<br />

I \ Caul<br />

liG)<br />

.<br />

-<br />

4<br />

A software accelerator <strong>Is</strong> included<br />

on the Flummy Ettilitie• disk<br />

Ii<br />

•<br />

K11-%7<br />

t<br />

ilasitispciac<br />

41<br />

rkopt<br />

mtd.im<br />

Foutrile<br />

apm.0<br />

P:<br />

nitro<br />

t11<br />

i1cp<br />

l44<br />

'101<br />

Ite<br />

slli<br />

ThereW ' he no moro messing around with<br />

command -<br />

lines whenever you want to<br />

do•arc h an LNA archive thanks to OUlarc<br />

t<br />

thinking " a floppy disk is wnte-protected when it's not, and<br />

I<br />

a whole host of other interesting offerings. And for just<br />

"<br />

E1.75 for a total of 26 programs, Mega Disk 2 is also<br />

very good value,<br />

as possibly being of use to bulletin board<br />

operators, this could prove useful for people<br />

writing Read-Me documents as, for<br />

example, a logo could be incorporated.<br />

Games fans struggling with their<br />

favourites will be particularly interested in<br />

Frontier Trainer and Skodmarks Edit. These<br />

allow various settings to be altered, making<br />

the games slightly easier.<br />

Among the best of the rest is Sound:lox,<br />

a competent if slightly limited sound sample<br />

editor and converter. The small amount of<br />

documentation provided is in German but<br />

the interface is hardly difficult to work with<br />

and overall this isn't a bad effort. In conclusion,<br />

this is an interesting although scarcely<br />

essential compilation of utilities. Still, it<br />

might be worth getting hold of if only for<br />

JSplit. 1 1 7<br />

alekome to<br />

paradise._<br />

Cheetah PD<br />

29 Green Lane. Middlesborough,<br />

Cleveland TS5 7S,1<br />

Freestyle PD<br />

108 Woodside Way, Short Heath.<br />

Willenhall. West Midlands WV12 5NH<br />

(Tel: 01922 710985)<br />

OnLine PD<br />

1 The Cloisters. Helsel! Lane, Formby,<br />

Liverpool L37 3PX<br />

(Tel: 01704 834335)<br />

Philip C Swales<br />

28 Campbell Road, Hartlepool,<br />

Cleveland TS25 3BB<br />

(MovieZone costs E1.40)<br />

Professional PD<br />

28a Woodland Rise West. Sunway<br />

Park. Sheringham, Norfolk NR26 8PE


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EEX v32 MS 14,400 bps 4 1 6 9<br />

ACEEX v32 MS FastFax 28,800 bps £229<br />

TRAPFAX Fax Modem Software .449<br />

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GRAPHIC SYSTEMS •<br />

Microgen genlock allows you to overlay<br />

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movies, Microgen comes complete with<br />

titling software and hardware controlled fades<br />

MICROGEN sylISCallock .LI 79.95<br />

MICROGEN VHS GerticKk 199.95<br />

ideon 3_0 unlocks the <strong>Amiga</strong>'s graphic<br />

potential. Digitize and display all 4096 colours<br />

in high resolution mode and the stunning<br />

29.791 colours mode, Digitize in 24-bit. directly<br />

from a VCR, Video Camera, LaserDisc_<br />

VIDEON 3.0 £ 1 3 9 . 9 5<br />

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FIVIDEO DAC<br />

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262.144 colours simulraneously. The<br />

software can display images or animations<br />

created and saved with any other 24-bit<br />

Video Dac IS-bit plugs externally into<br />

the RGB connector with thru' port<br />

capabilities. allowing the use of<br />

-such<br />

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with your VCR any image you created in<br />

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Video Dac 18-bit is able to split the<br />

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IFIISOFT PRODUCTS<br />

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VIDEODAC £ 3 9 . 9 5<br />

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AURA 12116-bit direct- to -disk sampler A600/1200 £ 7 9 . 9 5<br />

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vIDEOMASTER AGA Realtime video with sound + stills A600/1200 159.95<br />

VIDEOMASTER AGA RGB VideoMasrer AGA plus ColourMastet .09.95<br />

VIDEOMASTER Realtime video with sound + stills A500/A500+ .152.95<br />

VIDEOMASTER RGB VideoMaster plus ColourMaster A5001A500. £89.95<br />

COLOURMASTER RGB splitter for VideoMaster £ 5 2 . 9 5<br />

PROMIDI INTERFACE <strong>Amiga</strong> Midi interface £ 1 9 . 9 5<br />

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<strong>Amiga</strong>. Picasso resolutions are available from the standard ScreenModes program, all<br />

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SCSI EXTERNAL L I S


GRAPHICS<br />

nyone interested in 3D modelling has,<br />

at some point, seen a model so well<br />

made it makes them stop and admire<br />

the creator's handiwork. Whether it be<br />

dinosaurs, animated human faces, or cars with<br />

smooth, flowing lines, there are plenty of examples<br />

around that make you think 'how did they<br />

do Mar<br />

Often, the answer is that they used a 3D digitiser<br />

to 'scan' a physical object and import its<br />

vital statistics to a ray tracing package, where<br />

the model is tidied up before textures and other<br />

effects are added. Indeed, much of the drudge<br />

work in modelling can be done by electronic<br />

sidekicks if you have the sort of production budgets<br />

enjoyed by Industnal Light and Magic.<br />

In high-end digitisers used by movie companies,<br />

a scanning laser beam builds up a picture<br />

of an object's surface in minute detail before<br />

passing the data to a Silicon Graphics machine<br />

for interpretation. The 3D artist can build a<br />

model in plastic or any other substance, or have<br />

it built by the traditional model makers who<br />

brought us the Star Wars designs, then digitise<br />

it to cut out most of the time-consuming job of<br />

translating the model to computer graphics.<br />

PRICE DROP<br />

For a long time now, small companies and<br />

enthusiasts have been unable to use this sort of<br />

technology, but a growing number of American<br />

manufacturers are releasing smaller, less<br />

expensive digitisers which are now coming<br />

down in price - enough for them to be a realistic<br />

option. One such unit is the Immersion<br />

Personal Digitiser which, though still not cheap,<br />

is a powerful tool for any modeller.<br />

Laser scanning would be tar too expensive,<br />

so the personal digitiser makes use of a jointed<br />

arm (much like a robot arm) with a stylus on the<br />

end. This sits on a bread-board-sized base and<br />

is connected to the <strong>Amiga</strong> via a control box and<br />

serial cable.<br />

Build quality is as good as you'd expect from<br />

a device costing this much. The arm itself is<br />

made of tough, thick plastic with a solid brass<br />

stylus. and the base board is half an inch thick<br />

with rubber feet to stop it sliding around. To<br />

avoid any plug difficulties on either side of the<br />

Atlantic, the control box uses a standard kettle<br />

lead connection, and all necessary cabling<br />

Eand for 'lour bum<br />

Why not just use splines, or the Forms editor in<br />

Imagine? I mean, it's not easy to create organic<br />

shapes, but it can be done. Why spend money on a<br />

digitiser? Apart from obvious benefits in terms of cutting<br />

design and modelling time, 3D digitisers make it<br />

much easier to create a complete model with one continuous<br />

skin. Until <strong>Amiga</strong> packages utilise the 'smart<br />

skin' techniques found in some Silicon Graphics software,<br />

even fairly simple objects such as a human head<br />

are difficult to produce without bolting two or more<br />

objects together,<br />

Three rough models<br />

created using the<br />

dig/tiger. Note tha t the<br />

human face uses more<br />

5amplos then the other<br />

two, and is therefore<br />

much more eccurate<br />

1•<br />

(including a custom serial cable) is supplied_<br />

The units Vedisketch software is installed<br />

in no time and uses ARexx macros to enable<br />

the digitiser to be controlled directly from<br />

Lightwave's Modeller. There are several con-<br />

trol macros, but the most important - Get<br />

Point - simply passes a position request to<br />

the digitiser's control unit which replies with a<br />

three dimensional co-ordinate. A point is then<br />

created on screen to correspond to the arm's<br />

position when the macro was invoked.<br />

Hardly any delay is involved in the process.<br />

so digitising a long series of points is a simple<br />

matter of moving the stylus to a new location<br />

with one hand and hitting the relevant function<br />

key with the other. The manual suggests<br />

using F10 for the Get Points macro, but you<br />

can set this system up any way you like<br />

Several macros are supplied to ensure<br />

agreement between the arm and Lightwave's<br />

internal 3D world. Set Origin, for example, can<br />

be used to select any point within the arm's<br />

reach and treat that point as Modellers equivalent<br />

of co-ordinate 0,0,0. and the Set<br />

Orientation macro ensures that your digitising<br />

table is oriented in the same way as the<br />

N<br />

the Wjoin<br />

will usually show, and there's nothing more<br />

realism-killing I<br />

than a dirty great line where, for example,<br />

M the shoulder joins the arm. Putting bones Into an<br />

object N like this will produce decent animated effects,<br />

but<br />

i<br />

with one continuous object the effect is far more Using tmagine'a Forms e ditor So cre a te orga nic sha pe s is<br />

convincing.<br />

one a nswe r, but it ca n be a ve ry time-consuming proce ss<br />

V<br />

4<br />

M<br />

<strong>Amiga</strong> <strong>Computing</strong><br />

MAY 1995<br />

I<br />

g<br />

1<br />

e<br />

nog<br />

•<br />

• t •<br />

Even relatively sample shapes, like this pipe<br />

bowl, cart be digitised lamter than you could<br />

model them from scratch<br />

Modeller environment. The latter becom<br />

very important because you have an °tail<br />

which is too big or awkward to digitise in o<br />

piece. By creating a simple triangle<br />

Modeller and aligning it with another that y<br />

create using the digitiser, users can arm<br />

that the centre of the digitiser's universe<br />

always in the same Lightwave position.<br />

With this common frame of reference,<br />

is much easier to ensure that two parts al<br />

larger object can be glued together agi<br />

once they've been digitised.<br />

I say much easier, but the process still is<br />

what you'd call a walk in the park. Probal<br />

the biggest limitation of digitisers such as II<br />

one is that they have problems with large<br />

oddly-shaped subjects.<br />

At full stretch, the tip of Me stylus will rea<br />

about 55cm from the base of the arm. t<br />

when you have to loop the arm up and ON<br />

an object, this reach comes down to atx<br />

3<br />

1 For objects such as a thigh bone (uSeC<br />

3one<br />

of the pre-supplied examples), this me<br />

cdigitising<br />

in two or more sections and<br />

rresulting<br />

hassles when the hnished modo<br />

a glued together in Lightwave.<br />

o For smaller objects, the arm is easily et<br />

r ble of digitising a complete object. anc<br />

\<br />

l<br />

e<br />

s<br />

s


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dillolhoor, but tricky for the user_ This ono doosn't this cat head, projections like the<br />

with deo<br />

levee *nowt] sample sphnes for a cletailect model ears can make life more diffi cult<br />

accuracy is impressive. When the stylus is<br />

neid to the subject's surface at a reasonable<br />

angle, errors are in the order of about half a<br />

n<br />

-no<br />

to reach a difficult spot with the stylus that<br />

a;cents<br />

can start to fly around a little.<br />

l If the angle between the stylus and the<br />

lobject<br />

is less than about 45 degrees, your<br />

i<br />

tkatised points sometimes appear in unpredictable<br />

places, though this can be rectified<br />

m<br />

with a quick move operation. Keep the arm<br />

e<br />

mthin its more comfortable limits and it hardly<br />

t<br />

aver misses the target.<br />

r<br />

The arm uses sensors at each joint similar<br />

eto<br />

those used in robotics, and these sensors<br />

. need only keep a very careful eye on the<br />

Iangle<br />

at which the arm is being rotated. With<br />

ttas<br />

information, and knowledge of the arm's<br />

'physical<br />

dimensions, working out the three<br />

s dimensional position of the stylus tip is a<br />

orelatively<br />

simple maths puzzle.<br />

nTRUE<br />

SIZE<br />

l<br />

The firmware on board the control box uses<br />

y<br />

real world measurements, so if you are digitis-<br />

w<br />

ing a model of a Spitfire which is only 15cm<br />

h<br />

icing you'll have to scale it up to its proper vir-<br />

etual<br />

size later on. This should be seen as an<br />

n<br />

advantage rather than a disadvantage,<br />

ythough,<br />

as it ensures the hardware Side of the<br />

oequation<br />

always knows what it's doing and,<br />

umore<br />

importantly. where.<br />

' Once all lines have been digitised, you<br />

rshould<br />

be able to use Modellers Skin feature<br />

to e create a continuous surface across the<br />

rsplines,<br />

or the Patch option if you want more<br />

control e - though this is a trickier method The<br />

finished<br />

a<br />

model's quality and accuracy are<br />

affected<br />

l<br />

more by the user's skill at iudging<br />

where to take sample points and how many<br />

l<br />

samples to take, rather than the<br />

y<br />

accuracy of the arm.<br />

s<br />

This is the tricky bit,<br />

and t requires a fair<br />

r<br />

e<br />

t<br />

c<br />

h<br />

-<br />

amount of patience and practice. The use of<br />

plasticine (again, a small amount of this is<br />

supplied) or tape to stick a subject firmly to the<br />

digitising table is highly recommended, and<br />

any time spent marking off the grid and thinking<br />

about the best way to digitise each object<br />

pays great dividends,<br />

Be warned that you'll need a steady hand<br />

to get the most from Immersion - the arm<br />

moves very freely on its joints and can't be<br />

positioned 'hands off,' There's an optional foot<br />

pedal which can be used to leave both hands<br />

free when sampling points, but I found that<br />

stomping on this usually caused my hands to<br />

wobble at exactly the wrong moment,<br />

Apart from these considerations, there's<br />

very little to worry about when using<br />

Immersion, and only those with absolutely no<br />

dexterity will have any real problems.<br />

You'd have to be a dedicated and wealthy<br />

enthusiast to splash out on a<br />

peripheral such<br />

MAY 1995<br />

The supplied macros ifIr kide several to hoip<br />

with alignment, but it's sliti very tricky when<br />

digitising an object In two part., then joining it<br />

Stole liennedii I110lf5 at —<br />

IMME151011 Per511l51 bligiti5er -<br />

and find5 317 PHOEINilE —<br />

5110d-tilt to modelling heauen -<br />

as this. but tor many small companies and<br />

self-employed 3D artists the Immersion<br />

Personal Digitiser is a high quality, accurate<br />

tool which would quickly repay the investment<br />

through offering increased flexibility and<br />

cutting down on modelling time.<br />

It's just a pity we're going to have to send it<br />

back.<br />

py5<br />

Es<br />

T<br />

1<br />

GRAPHICS<br />

Lightwave 30<br />

software<br />

s<br />

yp The bottom line<br />

B<br />

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11<br />

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Product:<br />

- Personal Digitiser<br />

Imm Price: 1'1,5994-VAT<br />

(prices evarry ascco rrArg to a n y software<br />

or Amplements included)<br />

ion<br />

Supplier: Raytech BBS<br />

Phone,<br />

-<br />

Ease of use 8<br />

0 1<br />

Implementation<br />

9<br />

8 6<br />

Value for money 8<br />

Overall<br />

2<br />

8<br />

8 3<br />

2 0<br />

0 0<br />

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You're undeletable<br />

3 I used to own an A500 computer<br />

with a GVP hard drive. One<br />

of my favourite games was Silent<br />

Service II, which was installed onto a<br />

geed drive partition by the programs<br />

Nen installer program.<br />

Atter about three months with my<br />

4500, I eventually had the opportunity to<br />

e.ay a second hand Al200, which I duly<br />

of course. I then set about transfer-<br />

'trig my programs on my A500's drive to<br />

vas Al200's internal IDE drive using<br />

3uatterbach,<br />

I have now finished Silent Service II<br />

and tried to delete it from my hard drive.<br />

rave managed to delete all the files in<br />

rre Silent Service II drawer but when<br />

ry to delete the drawer itself, I get the<br />

lirrOr message 'Icon in use.'<br />

I know a little about Workbench and<br />

<strong>Amiga</strong>DOS and realised that there was<br />

Probably an Assign statement in the<br />

6seestartup or startup-sequence scripts.<br />

However, after browsing through these<br />

Two files with a fine toothcomb, I can't for<br />

tie life of me find any Assigns relating to<br />

frie game. How can I get rid of the<br />

damned Silent Service II icon?<br />

G. Whittaker, Sussex<br />

There are a few ways to create<br />

Assigns for Workbench,<br />

besides having them directly<br />

stated in the user-startup or startup.<br />

sequence scripts. One way is to have a<br />

completely separate script file containing<br />

the Assign statements which is<br />

called from either the user-startup or<br />

startup-sequence by an Execute command.<br />

See if you can find any Execute<br />

Commands and check the files they are<br />

calling.<br />

Also, another common method <strong>Is</strong> to<br />

have a file in the WBStartup drawer.<br />

Anything in here is automatically execuled<br />

when you boot Workbench, and<br />

your game may well have placed a file<br />

in there which is creating the Assigns.<br />

Personal plea<br />

There were several things I wanted to<br />

for my <strong>Amiga</strong> 1200. Unfortunately, wh<br />

was ready for the Personal Font Ma<br />

update, I was not able to obtain it as it<br />

no longer available. Perhaps there e<br />

someone who has il and no longer has<br />

any interest in it? Can you help?<br />

Mr F Fa'lune, Fife<br />

We failed to turn up a possible source<br />

I for you Mr Fortune, but there may be<br />

someone Out there who can help you.<br />

So, if you have the item in question and<br />

no longer require it, drop us a line and<br />

we'll put you in touch with Mr Fortune.<br />

IlMEI for another bout of<br />

problem ba5hing tourte5q of the<br />

eHtremelq helpful gills fidgE5 —<br />

Fast math<br />

have an unexpended Al200<br />

•z. which is beginning to seem a little<br />

on the slow side since I started playing<br />

flight sims_ I am now looking to increase<br />

the speed at which my Al200 runs and until<br />

I can afford a 68030 accelerator board, I was<br />

wondering whether I can simply add a floating<br />

point unit (FPU) to my Al 200S insides to<br />

speed things up a little.<br />

<strong>Is</strong> there a simple FPU upgrade I can buy?<br />

I'm quite prepared to do a bit of soldering.<br />

Also, why are there no 68040 accelerators<br />

around for the Al200?<br />

J. Matthews. Gnmsby<br />

For a start, you need to upgrade<br />

your memory. Believe it or not,<br />

merely adding extra Fast RAM to<br />

your Al200 can significantly speed up<br />

some software, particularly flight sims.<br />

This is because Fast RAM is 32-bit memory<br />

independent of Chip RAM and can be<br />

accessed very quickly indeed.<br />

It's not possible to simply fit an FPU to<br />

your <strong>Amiga</strong>'s insides. Currently, the only<br />

way to do so is via a memory upgrade<br />

board which features an FPU socket (of<br />

which there are many), or through<br />

installing a processor upgrade board<br />

such as the many 68030 products<br />

around.<br />

Be patient, save up your dosh and buy<br />

a 68030 upgrade board with FPU slot and<br />

72-pin SIMM slots (preferably two or<br />

more). That way you will solve all your<br />

Al200's speed and memory problems in<br />

one go.<br />

There are no 68040 accelerators<br />

because there are problems in keeping<br />

these powerful chips cool, and in the<br />

extremely small confines of an Al200<br />

there is no room to fit a CPU fan on the<br />

68040. Another problem with fitting a<br />

68040 is that it's big enough without<br />

•<br />

TECHNICAL<br />

AMIGA COMPUTING ADVICE SERVICE<br />

having a fan stuck on top of it. So, It's all<br />

down to a space and heat problem.<br />

I suppose it wouldn't be too much of a<br />

conceptual leap to figure that maybe an<br />

external 68040 upgrade board in some<br />

sort of casing with a lead connecting it to<br />

the Al200's upgrade slot is possible, but<br />

no one has done it yet — presumably due<br />

to the costs involved. I certainly wouldn't<br />

mind a big bad -<br />

040 if any entrepreneurial i n boffin types are out<br />

mthere, y take heed,<br />

l i t t l e<br />

A l 2 0<br />

0 ,<br />

s Sim Mg co(liuo<br />

o<br />

1<br />

7<br />

3<br />

I and GVP 85Mb hard drive, which<br />

.<br />

U was installed by the shop I bought it from.<br />

.<br />

a The hard drive is split into three partitions:<br />

.<br />

BWorkbench<br />

(5Mb). Work, (40Mb) and<br />

I<br />

l<br />

Games (40Mb). I also have a <strong>Commodore</strong><br />

1942 h monitor and a Star LC24-200 colour<br />

i<br />

a<br />

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o<br />

Memorq manse r<br />

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d<br />

n<br />

16Mb 1 SIMMs are expensive because they<br />

price for 72-pin SIMM modules. I have a DKB<br />

e<br />

use 2extremely<br />

compact memory chips<br />

l e 1240 '030 accelerator card which has one 72-<br />

d<br />

compared 0 to 8Nb SIMMs. Such memory<br />

I pin SIMM socket. Ideally, I want 16Mb as I am keen on chips are, at<br />

a<br />

0the<br />

moment, more expensive to pro-<br />

hcomputer<br />

graphics. Unfortunately, this would mean I duce. As demand n<br />

/ increases and production<br />

awould<br />

need a single 16Mb SIMM. which is hard to find becomes more A<br />

4<br />

cost effective, we will no doubt<br />

vand<br />

is a lot more expensive then even two 8Mb soon see 16Mb m<br />

SIMMs.<br />

4 prices drop dramatically. and will<br />

e<br />

probably start i<br />

M<br />

drooling over even bigger SIMM<br />

b<br />

Why is il that one 16Mb SIMM is more expensive modules. g<br />

b<br />

e<br />

than two 8MB SIMMs when you are getting the same Such is life in a the fast moving field of computer<br />

f<br />

e<br />

amount of memory in fewer components? Are we being technology. Just 1think<br />

back to when you thought<br />

ripped off?<br />

1Mb was expensive<br />

a<br />

n<br />

2 and opulent before 4Mb and<br />

D. Taylor. Liverpool 8Mb SIMMs appeared.<br />

s<br />

s<br />

0<br />

t<br />

h<br />

0<br />

R<br />

o<br />

<strong>Amiga</strong> computing w<br />

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p<br />

MAY 1995<br />

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h


60<br />

TECHNICAL<br />

Anorali orth<br />

D o youhavea problem?Doyousometimes<br />

find yourself poised over your <strong>Amiga</strong> with<br />

axe in hand, spouting profanity at the stubborn<br />

refusal of your <strong>Amiga</strong> software or<br />

hardware to behave properly?<br />

(<br />

* -<br />

Well, calm down and swap the axe for pen e<br />

us must be a dull person with no lite and few friends.<br />

and paper, jot down your problems. along A<br />

Well, • this is not true. Now that I've got that off my chest, can you recommend a good<br />

with a thorough description of your <strong>Amiga</strong><br />

book<br />

t<br />

A on 3D graphics programming? I am keen to create demos and ultimately a game<br />

setup, and send it off to <strong>Amiga</strong> <strong>Computing</strong> Advice Service, IDG<br />

using<br />

t<br />

Media, Media House, Adlington Park. Macclesfield SKID 4NP.<br />

n 3D graphics?<br />

I<br />

K. Stanley Birmingham<br />

o<br />

w<br />

r<br />

a My definition of an Anorak is someone who's entire social life revolves<br />

"-<br />

a<br />

n around their computer. to the exclusion of all else. They are more than<br />

k<br />

printer. Last Christmas, my wife bought me<br />

t likely fashion unconscious, often wearing trainers in conjunction with<br />

Sim City 2000 and after following the install question5? tcasual<br />

s trousers and, even more disturbingly. sporting a tank top.<br />

procedure I tried to play the game. The<br />

o They<br />

.<br />

wear spectacles which have broken and have been taped in the middle<br />

result was my that <strong>Amiga</strong> crashed, allegedly<br />

sand<br />

Einvariably<br />

talk in a rather nasal fashion with a tone of voice akin to Terry<br />

due to the program not accessing the<br />

Christian v of The Word tame.<br />

e<br />

required libraries (according to a technical<br />

Unfortunately, e<br />

Anorak is mistakenly used to describe programmers in general.<br />

t<br />

guy at Maxis).<br />

This r may be due to the fact that long ago, when computers were found only in<br />

t<br />

That is not my problem. The problem now<br />

large y institutions and took up an entire room, programmers usually had David<br />

h<br />

<strong>Is</strong> that somehow my startup sequence file<br />

Bellamy-type b beards and did indeed wear tank tops.<br />

seems to have been affected and every time<br />

e<br />

They o may well have had no social life because programming a computer in<br />

I turn on my Al200 I get an ArnigaDOS<br />

rthose<br />

d days usually meant flipping switches for each command. A long and<br />

screen. The only way I can get the<br />

etedious<br />

y process.<br />

Workbench screen to appear is to boot with<br />

c Today,<br />

s<br />

however, most programmers are hip, especially those who can produce<br />

a Workbench floppy disk installed in DR:.<br />

ogames<br />

e<br />

with awesome graphics and intros. What would cool films like Terminator<br />

I have tried to find out how to install<br />

rbe<br />

without programmers to create those awesome graphics tools eh? So. not all<br />

e<br />

Workbench onto a hard drive but all the<br />

d programmers are Mr Harry Hypotenuse. sum of all the squares - just some of<br />

shops inform me that unless I am 'up to<br />

sthem<br />

m<br />

are.<br />

s<br />

speed' with <strong>Amiga</strong>DOS, I will find it difficult -<br />

t As for your request for a good book on 3D, you may still be able to get hold<br />

however, they will do it for me for a small<br />

rof<br />

t<br />

<strong>Amiga</strong> Real-time 3D Graphics by Andrew Tyler and published by Sigma<br />

remuneration, typically El 6 plus VAT.<br />

a(ISBN<br />

o 1-85058-275-0). Ask for it at any good bookstore.<br />

What I would like to know is:<br />

t<br />

i<br />

1. What is so difficult about installing<br />

h<br />

g<br />

Workbench onto a hard drive?<br />

though i your startup-sequence is script program (which answers ques-<br />

h<br />

2. Why doesn't Workbench have an install<br />

messed n up. Workbench should still be tion 2). Even though your internal hard<br />

t<br />

program?<br />

resident k on your hard drive. The start- drive was already formatted and parti-<br />

3. What is the best book to instruct a novice<br />

up-sequence<br />

a<br />

t file is actually responsible tioned when you bought it, you should<br />

on Workbench?<br />

for b loading<br />

h<br />

Workbench, but you can do still have received the Workbench<br />

4. Having looked at computer languages to<br />

this o manually yourself. Try typing installation disks as well as a disk for<br />

a<br />

learn, I am unable to distinguish between<br />

Loadwb. u This should set your hard your hard drive with the appropriate<br />

t<br />

GFA Basic. Easy Amos, and <strong>Amiga</strong>DOS.<br />

drive t into activity, hopefully loading utilities for formatting and partitioning.<br />

b<br />

Which will be the best one to get into?<br />

Workbench. p<br />

Next, type Endcli to close<br />

I also find that a 5Mb Workbench par-<br />

e<br />

D. Hargreaves-Turner, Norwich<br />

the r <strong>Amiga</strong>DOS screen, revealing tition is way too small. Many programs<br />

Workbench c<br />

o in all its glory.<br />

sometimes install their own files to this<br />

You a should now look in the S: drawer system partition during installation.<br />

g<br />

r<br />

(..- messed up your startup-<br />

and ulook<br />

for a file that looks like a back- such as libraries, fonts and other sys-<br />

r<br />

sequence file. Any installation<br />

up s<br />

-<br />

a<br />

of the startup-sequence, something tem files, so you may soon find pro-<br />

program worth its salt should have<br />

like e startup-sequence.bak or similar. grams refusing to install because your<br />

-<br />

m<br />

made a backup of your startup-<br />

Rename y this to startup-sequence and Workbench system partition is full. You<br />

-<br />

m<br />

sequence file before altering it. Even<br />

reboot o your <strong>Amiga</strong> - hopefully, this can get past this problem by using<br />

-<br />

should<br />

e<br />

u restore your original setup.<br />

ASSIGNS to re-direct some of<br />

-<br />

r<br />

As a for your specific questions - well, Workbench's *system' drawers, such<br />

-<br />

here s<br />

r we go with the answers!<br />

as FONTS: to another partition, but It is<br />

,<br />

w1.<br />

Workbench<br />

e<br />

is really easy to install a little clumsy and untidy.<br />

I<br />

and h does indeed have its own install 3. There are quite a few books on this<br />

a<br />

c<br />

o<br />

subject, all of them being pretty good.<br />

p<br />

a<br />

a<br />

However, the Insider Guide series of<br />

whatsoever. Check r your upgrade board's manual<br />

n<br />

r<br />

publications from Bruce Smith books<br />

1. I have an Al200 which is frtted with a 4Mb mem-<br />

' ory expansion board which also features an FPU<br />

for fitting instructions o<br />

e<br />

for the Fn.<br />

stand out in my mind.<br />

t socket. I have recently bought an FPU along with<br />

Some software g will not work when an FIPLI is 4. This depends on what type of pro-<br />

u<br />

i<br />

VistaPro version 3.<br />

detected and to r overcome this, many upgrade grams you want to write. GFA Basic is<br />

n<br />

boards have a 'jumper' (a kind of on-off switch)<br />

m After fining the FPU to my expansion board. I was look-<br />

a<br />

aimed mainly at application program-<br />

f<br />

a<br />

ing forward to using the floating pornt version of the pro-<br />

which allows you m to enable or disable the FPU mers, Easy Amos is generally for the<br />

without having<br />

a<br />

to remove it entirely from the board.<br />

g<br />

gram. Unfortunately, when I run the FPU version of<br />

m<br />

games programmer. and I wouldn't rec-<br />

VistaPro. I get the message 'Program failed (error BOO<br />

It may be that<br />

i<br />

this e jumper <strong>Is</strong> in the disable position. ommend <strong>Amiga</strong>DOS as a programming<br />

i<br />

0000B) Wait for disk activity to finish: What's going on?<br />

Failing that, r<br />

rI'm<br />

afraid your upgrade board or language.<br />

n<br />

R. Stilby, Warwickshire FPU may well l be<br />

,<br />

damaged. Take your board to the It you want to write utilities or appli-<br />

e<br />

supplier you y got<br />

y<br />

the FPU from and ask them to test cations. I would recommend HiSoft<br />

w It seems as if VistaPro isn't finding your<br />

It with another l FPU. This will allow you to check Basic from, er HiSolt actually - it's<br />

o<br />

h FPU. The same thing happens when you<br />

whether the aupgrade<br />

board or the FIDU itself is excellent. If it's games you're looking<br />

••••<br />

u<br />

y try to run VistaPro without any FPU<br />

faulty. b<br />

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Select any video source with composite output. This could be<br />

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FEATURE<br />

article. More boring comma talk.<br />

Obscure stuff about IP addresses.<br />

baud rates and WVVW sites. You'd probably<br />

rather drink a quart of paint But in case you<br />

aren't fed up with the whole prospect of having<br />

to wade through a few more pages of<br />

coverage on the superinfobahn, l'autoroute<br />

d'informatique, or the information superhighway,<br />

here is the article for the <strong>Amiga</strong> net<br />

newbie.<br />

If you've never used the net before, or<br />

have been struggling along with <strong>Amiga</strong> NOS,<br />

too scared to venture into the wild waters of<br />

AmiTCP<br />

thing • to bear in mind about this article is we<br />

tare h going e to be discussing the Internet with<br />

n relevance to one particular company,<br />

rDemon e Internet Services, who featured on<br />

alast d month's CoverDisk giveaway.<br />

o<br />

Demon don't officially support AmiTCP<br />

yet,<br />

n<br />

but do unofficially provide a lot of help<br />

for people trying to get to grips with it. There<br />

M<br />

is already an installer for AmiTCP on<br />

a<br />

Demon's FIP site, as detailed in one of the<br />

c<br />

boxouts on the following pages, so you<br />

D<br />

shouldn't have todo much fatting about to<br />

get u it lto<br />

work from scratch.<br />

t Having said that, AmiTCP does need<br />

some T tweaking to get the most from it. and<br />

you h will want to search out some of your<br />

own e tools to replace some of those that<br />

come f with it.<br />

iBARE<br />

ESSENTIALS<br />

r<br />

s<br />

This article is not going to try to explain<br />

how to use the Internet, or how to gel files<br />

t<br />

from it, but you will need several files from<br />

Demon to be able to follow this article<br />

through to its conclusion. These files are:<br />

ArniTCP-DISr10.1ha, R10-Updatel .1ha, and<br />

AmiDislitils.lha. They can all be found on<br />

Demon's ttp server in the pubfamigaiamitcp-<br />

/installer directory.<br />

The first of these files is the actual Demon<br />

installer for AmiTCP. This works really well<br />

and you shouldn't have any problems<br />

installing it. Before you dive back onto the<br />

net with your new-found AmiTCP-ness, you<br />

really ought to unpack both of the other two<br />

files as they contain newer versions of stuff<br />

in the main archive.<br />

Now, let's have a took at all the stuff you<br />

have just installed. In your AmiTCP directory<br />

you should find a directory called bin, one<br />

called db and one called usr. There will also<br />

be several other directories, but these three<br />

1 11 1<br />

1 1 1 1<br />

This ts a brillia nt tool.<br />

wonder who wrote it?<br />

Nat...demon co .uk I<br />

IkenOsubulay -de mon I<br />

Jne a s.de rion.co.uk<br />

1)emon don't ofkialq suoriort<br />

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with it<br />

<strong>Amiga</strong> <strong>Computing</strong><br />

MAY 1995<br />

Side<br />

MST •.—<br />

Here I am informing de mon of the<br />

la te st ve rsion of AmiTCPfte iptir<br />

are the most important. The directory called<br />

bin is so-called because it should contain<br />

binaries or programs, and if we look<br />

inside we find it does.<br />

This is the nexus ol operations for<br />

AmiTCP, where everything starts<br />

from. Make sure the following items<br />

in your bin directory have the 's'<br />

protect bit set:<br />

• Link - this is a script to let<br />

you get online.<br />

• netstat - an Alaexx program<br />

giving information about your<br />

connection. Not immediately<br />

important.<br />

• nntotransfer - very important<br />

This is the script that gets news<br />

for you from Demon.<br />

• postnews - again, very important.<br />

This script lets you write news<br />

articles or follow up other people's<br />

articles.<br />

• startnet - this script must be<br />

executed before you can do anything<br />

else. You might have chosen<br />

for it to be included in your<br />

user-startup when you installed<br />

AmiTCP.<br />

• stopnet - why would you want<br />

to?<br />

• SynClock this script synchronises<br />

your <strong>Amiga</strong>'s clock with<br />

another machines over the net.<br />

Especially useful to people who<br />

don't have a clock on their machines<br />

and want to download news (as we<br />

shall see later).<br />

• talkrequest.rx - not immediately<br />

important, this script lets you set up an<br />

AmiTCP talk session<br />

• telnet - this script lets you use telnet,<br />

• tin - this is your newsreader script and<br />

is very important.<br />

The db directory contains only two scripts<br />

EMI Header<br />

Itiokort4mipt-IN<br />

llorkorrOelevo<br />

,<br />

te Matoti-Atchho<br />

OW,<br />

and this is the<br />

requost•r that<br />

appears once I<br />

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Butons for Mous<br />

Once you are a confirmed netter, you might want to<br />

put some net-related buttons in your DOpus config.<br />

One that springs to mind is a button for the Aminet<br />

Index. You'll have to make sure you always put it in<br />

the same place, like Text:Index, or something similar_<br />

but you can make a button which lust needs a<br />

command to 'Read Text:Index' and Robert is your<br />

father's brother.<br />

You can also set up buttons for uuencoding and<br />

decoding, although not for compress (well, I<br />

haven't yet figured a way of doing it - if you have<br />

then let me know.) For uuencoding you will need<br />

we are initially interested on - dialscript<br />

and NewsStamp. You can edit your<br />

dialscript to change the number of<br />

retries you wish to perform when trying<br />

to connect, your modem settings, and<br />

what number your modem will dial.<br />

The NewsStamp script merely<br />

contains the exact date and time you<br />

last downloaded news. This is<br />

extremely important. If you go away<br />

for a couple of days, or go on holiday,<br />

make sure you check this script before<br />

you get back on the net - if you don't<br />

you could be looking at several thousands<br />

of articles to be downloaded for<br />

news and an enormous phone bill.<br />

The way the script reads goes like<br />

this:<br />

ritus,demon.co.uk 950305 10l014<br />

Your news server, year-month-day, hour-min-sec<br />

On the other hand, the usr directory is a<br />

real can o' worms. There are files galore in<br />

here that we might want to change, For<br />

starters you should see directories named:<br />

lib. mail, news, spool, and also one named<br />

after your username, in my case Ben. Let's<br />

111111111111<br />

d dbooMOMM<br />

—like this..<br />

•boino<br />

NO R<br />

toolOob<br />

AJ I Cille<br />

[ co.<br />

<strong>Amiga</strong> <strong>Computing</strong><br />

MAY 1995<br />

r<br />

FEATURE<br />

tll 111flif wmputer magaelne<br />

again, OP PIII35 3170thEll 'fiPt article. —<br />

Frank fiord 11111e5tigate5 —<br />

an '<strong>Amiga</strong>DOS' command like this:<br />

1<br />

C:uuut U U {o )<br />

for uudecoding you need:<br />

C:euttr (o )<br />

and for uudecoding with LHA decompression you can put:<br />

tiinat u (o)<br />

Remember to make sure that the flags for output window,<br />

no filename gotes and cd source are ticked for all<br />

of these. You might also want to put a button in to allow<br />

you quick and easy access to your AmITCP directory,<br />

scandir AmiTCP: for instance<br />

go into that directory first of all. In it you<br />

should find a directory called .tin and several<br />

files all starting with - _newsrc, _signature,<br />

etc. Come back out and have a look in lib.<br />

This will contain an aliases file, a Config file<br />

and a newsgroup file, among others, The<br />

aliases file is for working with Mail and lets<br />

you lust type someone's name rather than<br />

their entire e-mail address.<br />

VARIABLES<br />

Config is where all your environment variables<br />

are set: what your username is, what<br />

your host is, what tirriezone you are in, etc.<br />

Lastly, but by no means least, there is the<br />

newsgroups file, This sets what newsgroups<br />

nntptransfer goes looking for when you link<br />

up_ The number at the end of each line is<br />

the amount of days before the articles in that<br />

group will be able to be trimmed, so don't<br />

set it too high otherwise your hard drive will<br />

soon fill up. Because I am usually on every<br />

day, I set it for one day for most groups.<br />

Come back out of lib into the usr directory.<br />

The mail directory you should see is<br />

where any mail addressed to you will go, the<br />

news directory is where all your unbatched<br />

news articles will go, and the spool directory<br />

is where any mail or articles you send go<br />

,r•<br />

osodnodo<br />

•Clotrak•<br />

[room 1 s t N O W l o w o • ,Oom<br />

EDtiank<br />

Maim Pam& v. - m a r t<br />

Redraw I. - * w h i m<br />

kontrikacT ----<br />

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keenly Li•dildt _I 2i;<br />

komryknd _ _ I<br />

Start Iconsfied•<br />

or even like this<br />

Pm.<br />

Tog* Setert<br />

Cursor LIP<br />

Llano, Demrs<br />

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Pkorcet.<br />

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Word ldit<br />

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1F EATURE<br />

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. teir......et t crArohmetriner n•—• — •-•' .<br />

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dim<br />

IIMMEVICE1<br />

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Imminibmire<br />

until they can be sent,<br />

As a rule, you shouldn't need to investigate<br />

these directories in your everyday use<br />

of AmiTCP. The only time you might want to<br />

visit the Spool directory is if you have written<br />

a piece of mail or news you think you<br />

shouldn't send. For every piece of mail you<br />

will find three similarly-named tiles. You<br />

must delete all three otherwise your sendmail<br />

daemon will get confused.<br />

Now it's time to get online. The first thing<br />

to do is actually connect to Demon. By<br />

now you should have installed AmiTCP<br />

from the installer, setting your IP address,<br />

password, host name and modem settings,<br />

etc. You should also have copied the later<br />

versions of some of the files from the LHA<br />

archives I suggested previously. If you<br />

haven't done this because you haven't<br />

been able to use FTP, it doesn't matter -<br />

we will do it now.<br />

In preparation for full-on, shell-based.<br />

techie-type Internet access (we'll deal with<br />

the easier stuff later), you should edit your<br />

shell-startup script. This can be found in S<br />

-and you should add the following line to the<br />

end of it:<br />

nth nitcp:bin sweent on<br />

This will prevent you cd'ing to the AmiTCP<br />

directory all the time because it will make<br />

<strong>Amiga</strong>DOS automatically search those<br />

directories for any commands you might<br />

type. Next, open a Shell window and only<br />

type the following command if you don't<br />

1have Startnet in your user-startup script:<br />

storm<br />

Easy so far. Now we want to connect, so<br />

Don't despair it your mall goes astray at first or you can't<br />

post articles to newsgroups. It happens to everyone. Try<br />

to send mail to the technical guys at Demon, succinctly<br />

explaining your config and problems and I have no doubt<br />

they will be able to at least help you on your way to finding<br />

a solution, if not giving you the fix there and then.<br />

FTP and Mail are without doubt the most important<br />

(legitimate) uses for the Internet, but if that isn't enough<br />

you can try Mosaic which gives you access to the World<br />

Wide Web. - make sure your modem goes at at least<br />

14.4k for this as it can be very time-consuming. Even<br />

more time-consuming can be IRC or Internet Relay<br />

Chat, a sort of global 0891 chatline,<br />

As far as neliquette is concerned, try to be polite on<br />

the Internet. If you aren't very good at spelling, there are<br />

going to be people who pedantically pick on your every<br />

point of grammar if<br />

-<br />

they<br />

c a n ' t<br />

t h i n k<br />

o f<br />

a<br />

-<br />

Note we go again,<br />

connecting to Demon's rip<br />

server. It you haven't<br />

downloaded Gui-FTP yet,<br />

see how nic• Eli.<br />

compared to ncttp?<br />

the lalwiolow<br />

how what<br />

15 hOPRIling as qou trq to<br />

[vet l qov get an enmed<br />

ti02, thP11 the PidISMOt<br />

iti ftli d5 Man attempts a5<br />

qov have 5et<br />

In control<br />

<strong>Amiga</strong> <strong>Computing</strong><br />

MAY 1995<br />

make sure your modem is switched on and<br />

ready to roll. Type:<br />

Two windows should now appear on your<br />

Workbench screen, one claiming to be<br />

'AmiTCPIP Log' and the other 'Dialling...<br />

The dial window will show what is happening<br />

as you try to connect. If you get an<br />

engaged tone, then the dialscript will retry<br />

for as many attempts as you have set. If the<br />

modem seems to have connected, but the<br />

dialscript times out, you have two choices.<br />

You can either reboot your machine (pretty<br />

drastic and not very nice to have to do if<br />

you are seriously multitasking) or wait<br />

until the dialscript has run through all its<br />

iterations and then type link down.<br />

However, this probably won't happen.<br />

What will probably happen is you will connect<br />

to Demon, your 'Dialling,: window will<br />

disappear and the 'AmiTCPIP Log' window<br />

will say that Mailkick has been started.<br />

Mailkick is the program that sends any mail<br />

you have written, You are now on the net,<br />

Right, we are now going to download<br />

heaps of files. You don't have to download<br />

all of these programs, indeed you don't<br />

actually have to download any of them -<br />

they just make life a lot easier, and in some<br />

cases, more interesting. Here's my list of<br />

the best ones to get, and why:<br />

Very important<br />

Gui-FTP.tha<br />

- easier than using nottp, this gives you a file-<br />

amitcp<br />

manager-type window for downloading and<br />

lutils uploading files from filp sites and takes care<br />

-<br />

of logging on, etc.<br />

uuxt20.1ha<br />

4 0<br />

- you util/ want to send files in mail, or decode<br />

K b<br />

arc people's news articles, etc.<br />

.<br />

compress.lzh: -<br />

util/arc - 56Kb_ If you see<br />

M<br />

files 1 4that<br />

are labelled filename,Z, they are<br />

compressed.<br />

u<br />

K b . Use this program to decompress<br />

c<br />

Y them, Especially useful for INDEX<br />

files. h<br />

o<br />

u<br />

Fairly important<br />

n<br />

e<br />

mui23usr.the aminet/devigui - 678Kb.<br />

Magic e User Interface. This is needed for a<br />

lot<br />

d<br />

of programs most importantly, in this<br />

t<br />

h<br />

the points you<br />

i<br />

raise. Try to ignore this and don't get into<br />

what are known as llamewars' over petty matters (leave<br />

s<br />

it for important ones).<br />

i<br />

Don't make your signature more than six lines long it<br />

f<br />

you can help it and don't leave all the text in a reply to an<br />

article or item of e-mail. Also, it is important to remember<br />

that ASCII text isn't a very good conductor of emotion,<br />

so be very careful what you type. You might type something<br />

'in a sarcastic voice', but the person at the other<br />

end is going to be unlikely to realise this unless she is<br />

psychic - in which case, why are you bothering with<br />

e-mail?<br />

Use smileys (otherwise known as emotocons) or<br />

abbreviations such as for grin, etc. In case you are one<br />

of the four or so people who don't know what a smiley<br />

it's a set of ASCII characters that look like a face when<br />

viewed from the side, i.e. :-) or 8(.<br />

context, AMosaic,<br />

Mosaic_12 AmiTCP.lha. amitcp/extras -<br />

194Kb. The only World Wide Web browser<br />

available for the <strong>Amiga</strong> at the moment<br />

There is a newer, beta version al the<br />

AMosaic home page. Needs MUI<br />

AMHotlistV1.50.1ha amitcp/extras - 15Kb<br />

Hotlist for AMosaic, also needs MUI to<br />

work,<br />

plink21.11w amitcptutils - 33Kb, Plink is a<br />

replacement script for linking up and has<br />

many extra options,<br />

Not necessary but handy<br />

AutoSig121he amitcp/utils - 30Kb. Adds<br />

random signatures to your news postings.<br />

SynCrol 3.1he. amitcp/utils - 8Kb<br />

A system clock synchroniser.<br />

To get these files we are going to have to<br />

use ftp or file transfer protocol I'm not<br />

going to explain what file transfer protocol<br />

actually is. it's beyond the scope of this article<br />

and there are numerous books on the<br />

Internet so you should find literature galore<br />

on it. My recommendations are Ed Krol's<br />

The Whole Internet, which is available<br />

direct from Demon, or any of the FAOs you<br />

find online.<br />

You should still have your shell window<br />

open, so type:<br />

Workbench:3 nettle<br />

ftp.demon,to.ok<br />

pefte ito.denn.co.vk<br />

into it, ncttp is the nearest thing to a userfriendly,<br />

keyboard-based lip client on the<br />

<strong>Amiga</strong>, but I still suggest one of the first<br />

things you get is GUI-FTP in the list above.<br />

You should end up with an 'hp><br />

and . psome r o mtext p saying t welcome to Demon's<br />

hp server, You should then 'cd', just like<br />

normal, to the publamiga directory from<br />

where you can cd to the directories listed<br />

above for the files you want to download.<br />

FTP uses a command called get to<br />

download the files and Unix (which is what<br />

nearly all ftp servers are running as an<br />

operating system) is case-dependant,<br />

so you will have to get the exact<br />

spelling for your files. An<br />

ideal situation would look<br />

like this:<br />

Welcome to Demon<br />

Internet's ttp archive.<br />

Guest login ok, access<br />

restrictions apply,<br />

Logged into disabuse.<br />

demon.co.uk. 1.5.6<br />

(September 20, 1993),<br />

<strong>Amiga</strong> version 1.2<br />

(May 3 1994)<br />

ntitp3cd putdoeighlositcp<br />

Non lu. 25 OA:00:DO GAT 199t<br />

For Demon users to install<br />

AmiTCP, please download<br />

the AmiTCP-DiSrl 0 archive<br />

from the installer directory.<br />

Other people are welcome to<br />

download it, but the installer


tras -<br />

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Internet Services. Other users may still find<br />

'vs useful, as it contains a complete Mail.<br />

News, FTP, Telnet, Gopher and so on<br />

installation. Not Co be installed over existing<br />

ArniTCP setups,<br />

Wed Jan 12 12759:43 GMT 1994<br />

Meese upload AMITCP files into the directory<br />

ipublamigaiamitcptincoming. Files<br />

must be accompanied by a .<br />

.readme' 'lest' or - o r<br />

This _rea' file should contain an upload name (email<br />

o r address) and a single line description<br />

cl ethe l Me, s as well as any additional descriptive<br />

e information you wish to include.<br />

t h<br />

drver@demon.net.<br />

e y<br />

w i<br />

l l<br />

It<br />

'rue Jan 11 18:47:33 GMT 1994<br />

b<br />

P<br />

Please see the file README for details<br />

e out AmiTCP<br />

l<br />

PLEASE e r note that Demon InterNet do not<br />

e<br />

officially a support AmiTCP (yeti<br />

a<br />

s<br />

s<br />

edissbuse.deson.coAdc:/pubiamigatmeitcp<br />

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M<br />

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vsabuse.demom.co.uk:ipmblemigeamitcplutiis<br />

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on d<br />

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into -<br />

T<br />

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q<br />

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p<br />

. bbrel<br />

and repeated my instruction to 'get. If<br />

u i<br />

you<br />

ty<br />

lph th<br />

aren't sure exactly where you are, you<br />

'tan<br />

bt<br />

mit c type 'pwd' which will allow your current<br />

e<br />

ec<br />

d directory, or '<strong>Is</strong>' to list that directory's<br />

E contents.<br />

s plot<br />

irIts<br />

The file you lust 'got' will<br />

be wherever you started<br />

-e<br />

S<br />

ncflp from, so in my case<br />

c<br />

T<br />

it is in 'Workbench:'.<br />

e<br />

P<br />

Unpack this fi le and<br />

. i<br />

install it and we will have<br />

tv<br />

he<br />

more ftp fun, Gui-FTP<br />

a<br />

d<br />

gives you the opportunity<br />

:<br />

i<br />

to leave the keyboard for<br />

m<br />

a button-based ftp inter-<br />

4<br />

face. Now go and get<br />

some of the other files I<br />

6<br />

.<br />

have mentioned in the list<br />

0<br />

above - you should find it<br />

!<br />

fairly easy.<br />

s<br />

MUI is the only hard<br />

e<br />

one you'll need to get. The<br />

c current version isn't actually<br />

- on ftp.clemon.co,uk, but is<br />

available on the Aminet.<br />

What's the Aminet? It's a collection<br />

of files copied to various<br />

ftp servers around the world.<br />

Our nearest one is at the<br />

Once you have got used to fiddling around with ltp. here am some more files you might like to gel:<br />

Mailmarker.lha, amineticommimall - 12K. This little<br />

commodity watches for new mail and tells you<br />

when you have some. tt can watch as many mailboxes<br />

as you like.<br />

amineticommlmail - 39K. MUI-based<br />

email program. Nice and quick to use.<br />

MUIBuilder21.1ha: aminsitidevigui - 679K. Lets you<br />

build interfaces for MUI programs and can generate<br />

code for a number of different compilers<br />

including <strong>Amiga</strong> E.<br />

PGPArni.23a pubiamigaiutilicrypt - 235Kb. 11<br />

you want your email to be extremely private, then<br />

use PGP, which is a military-grade encryption<br />

Imperial College in London, next to the<br />

Science Museum. Ifs address (and I can<br />

assure you. you will be typing this one in a<br />

lot) is 'src.doc.ic.ac.ule<br />

If you lust want to get MUI right now.<br />

that's fine, but a good idea would be to<br />

download the INDEX file in the aminet<br />

directory. This is a complete listing of all<br />

files available on Amulet and you can use<br />

DOpus to search through it for files you<br />

want to get. Also, there is normally a<br />

RECENT file which details programs<br />

uploaded to Aminet in the last seven days -<br />

if you want to really be up-to-date. The<br />

INDEX file gets updated weekly.<br />

If you have already downloaded compress,<br />

you can download the INDEX.Z<br />

which should be much smaller To decompress<br />

it, make a copy of It in RAM:, open a<br />

shell window and cd to ram: and type:<br />

marts,<br />

I know I didn't put the 2 On the end, compress<br />

doesn't need or sort 111. You will then<br />

find that your INDEX2 file has disappeared,<br />

to be replaced by a fully-formed<br />

INDEX file which is plain old ASCII text.<br />

You can now browse through all the files on<br />

the Aminet without having to be online, pick<br />

the items you want, get on and retrieve<br />

them, and get off again in the shortest<br />

possible time.<br />

Next is mail and news. They go hand-inhand<br />

because the articles you send to<br />

newsgroups are treated lust like normal<br />

mail at your end of the Internet connection.<br />

Sending mail couldril be easier. Just load<br />

the prograrn i n your bin directory and<br />

hit the mail button By default. Mail will use<br />

Ed for you to write mail with, but you can<br />

change it to another text editor. Most <strong>Amiga</strong><br />

users on the Internet lend to use Cygnus<br />

Ed or Tuttotext, but you can use any nonresident<br />

text editor you like<br />

The hie you need to edit to change editor<br />

is AmiTCPArsubb/Config, but this is available<br />

from Mail, so you don't have to go<br />

searching for it. When you send mail make<br />

sure you get the address nght - unlike the<br />

The ultimate address book<br />

providing Instant access<br />

acro ss the .nth<br />

- There are<br />

. p l a n e t .<br />

hundreds or thousands<br />

of individual places and<br />

rmiated info just waiting to<br />

be browsed<br />

<strong>Amiga</strong> <strong>Computing</strong><br />

MAY 1995<br />

FEATURE<br />

Other fun 5tuff<br />

program. This file can be found at hp.demon.co.uk.<br />

<strong>Amiga</strong>Elm-v5.1ha: amineticommimail - 352K. The<br />

latest version of Elm. It can now automatically<br />

encrypt your malls if you are using<br />

PGP. tin123.1ha: amineticomminews - 181K.<br />

Updated version of Tin. Warning! Don't use the<br />

postnews command that comes with this version,<br />

stick with the postnews that came with AmITCP (it<br />

should be 87 bytes In size).<br />

grapevine-1 33.1ha: pubiamigaiamitcp/extras -<br />

243Kb. IRC or Internet Relay Chat client. Run your<br />

phonebills up even taster than 0891 numbers. This<br />

<strong>Is</strong> from ttp.demon.co.uk.<br />

post office the Internet is very unforgiving<br />

for wrong mail addresses, even down to the<br />

case of the letters. Once you have got used<br />

to Mail, you might like to try Elm which is<br />

also available on Demon's ftp server and is,<br />

I think, much better.<br />

News on the other hand, isn't quite so<br />

Yr-<br />

Hot<br />

SGI HOmepage<br />

NASA<br />

Hot Wired<br />

Demon UK<br />

Yahoo Search<br />

IDC HomePage<br />

Internet Shopping<br />

Motor Sport<br />

Music Index<br />

Coffee ? Homepage<br />

Kennedy Space Centre<br />

FBI HomePage<br />

Lycos Search<br />

Iconz Nviz<br />

London Music<br />

Subway Navigator<br />

The Whitehouse<br />

BBC TV<br />

Power PC HomePage<br />

CIX<br />

<strong>Amiga</strong> Homepage<br />

NewIek<br />

Ughtwave & Toaster<br />

Record Labels<br />

New Butts<br />

X-Files FIP<br />

Useless WWW pages<br />

AmiNet Homepage<br />

Cool Site of the Day<br />

Previous Cool Sites of the Da<br />

Jokes, and Fun<br />

Magazines<br />

Who's Who on the net<br />

World Wide Web Robots, Wan<br />

,WebCrawier<br />

CUSI Services<br />

lJumpStation Header<br />

JumpStation Title<br />

Video Games Page<br />

Add I Elelete<br />

Edit I<br />

II-


66<br />

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ta • PP AS, s P s •<br />

isei••••••••••••••••ssoss<br />

2 .•• 1041 -•<br />

1.111 .1111117111111<br />

. is•fl 1 I<br />

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Porte. 2114, illiimosxt t s s o • r r i ,<br />

4<br />

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easy to deal with. For a start, you have to<br />

actually get it. To do this you should type<br />

'nntptransfer in your open shell window<br />

when you are online. You will get one of<br />

two responses for this, either that Demon's<br />

newsserver is too busy and you should try<br />

again later, or that you are connected to it.<br />

By default you will only download news<br />

for the demon newsgroups dealing with the<br />

<strong>Amiga</strong>_ If you want to get stuff other than<br />

this, you will need to edit your<br />

ArniTCP:usreibinewsgroups file to include<br />

the groups you wish to subscnbe to. If you<br />

don't know what any of the groups are<br />

called, you will need to download the<br />

ACTIVE list from Demon's ftp server. This<br />

contains all the newsgroups available<br />

through Demon.<br />

If you want to subscribe to a whole hierarchy<br />

of news, for instance the<br />

comp.sys.amiga hierarchy, you can put an<br />

asterisk as a wildcard as follows;<br />

colvsys.amiga I cowlys.tligi.<br />

, 1<br />

This will subscribe to the newsgroups<br />

comp.sysamiga and any subordinate ones<br />

such as comp.sys_amiga.graphies.<br />

comp.sys.amiga,hardware, a n d<br />

comp.sys.amiga.marketplace, etc. without<br />

you having to type them all in by hand.<br />

Once you have edited this file to your satisfaction<br />

and run nntptransfer successfully,<br />

it is time for you to start reading the news<br />

you have downloaded. To do this you<br />

should run the Tin script in your bin directory.<br />

This should open a console window<br />

v•so.s•••.•••••••••••••••••...issw•••••••••.••••••.<br />

•••••s•fo.i•eass....••••••<br />

016<br />

alanift0E d<br />

11• • • • • • • •<br />

SE=<br />

WebBrawler hos to be one of the most<br />

•<br />

ILO<br />

00<br />

10<br />

.<br />

11<br />

e<br />

important URts for anyone running Amosalo<br />

_<br />

ttttt<br />

▪ ••••••• ••<br />

Wit ow<br />

• Peso<br />

,<br />

•••••<br />

A typical example of<br />

Tin trawling through<br />

Just one of tile endOess<br />

supply of now& groups<br />

just gagging for<br />

subscribers<br />

MAY 1995<br />

which will probably ask you if you want to<br />

subscribe to something (the name of the<br />

first newsgroup you entered in your newsgroups<br />

file). Hit the 'V key for each question<br />

to subscribe to those newsgroups.<br />

You should then get a window with a list<br />

of the newsgroups you have subscnbed to,<br />

with numbers by their left-hand side. These<br />

numbers represent the number of articles in<br />

each group. To enter a group and start<br />

reading you use the cursor keys to move up<br />

and down. and the right arrow key to enter.<br />

Then you will be at article level, so use the<br />

up and down cursor keys to move through<br />

the articles you have to read, and the return<br />

key to read one. If there is more text than<br />

will fit in the window, use the down cursor<br />

key to get to the next bit, and keep using It<br />

because that will move you to the next article<br />

in the thread once you have finished<br />

with the current one<br />

TWO-SIDED STORY<br />

A thread is a bit like a conversation in a<br />

newsgroup. One person starts it off, then<br />

another replies and so on. Moving through<br />

the thread ensures you get both sides of<br />

the story. You can come out of a thread by<br />

hitting the left arrow key. It you have subscribed<br />

to a binaries newsgroup you<br />

are going to want to join together several<br />

articles. save them as one piece and<br />

uudecode them.<br />

Tin can do this easily. If you have four<br />

articles that are numbered I0/31, [2/31<br />

and [3/31in the subject line (or title), you<br />

can ignore the one that says10/31— that's<br />

just a description of the rest of the articles.<br />

For the others, make sure the cursor is on<br />

the [1/3] article and hit the key for 'tag'.<br />

This will move the cursor down a line and<br />

put a little number 1 next to the title of the<br />

[1/3]article.<br />

It the [2/3] article is next you can hit thel<br />

key • again and proceed onto the [3/3] article.<br />

If not, position the cursor on the [2/3] article<br />

and hit it. Once you have all three with the<br />

numbers 1, 2 and 3 respectively by their<br />

titles, you can hit the 's' key for 'save'. You<br />

Will then be asked what you want to save,<br />

so you should press the shift key down and<br />

hit the 't' key again for lagged articles.<br />

You will then be asked for a filename for<br />

the files. If they are a split uuencoded file<br />

you can just type 'temp' as a filename, as<br />

the individual files are unimportant. If the<br />

files themselves are important you can give<br />

them a descriptive name and Tin will automatically<br />

append a .1, .2, etc. And if these<br />

0•<br />

0<br />

1<br />

':;:iZtar—""1<br />

,<br />

peatet=or---zzt--<br />

--k<br />

•••••<br />

•<br />

.•••••<br />

!-•ramosi seit.<br />

"<br />

•E i n . ••<br />

=7<br />

Everybody's getting in on the act. "Browsing<br />

the Beeb. It's not natural I tell you...'<br />

articles are uuencoded. Tin will let you<br />

uudecode them by choosing 'u' from the<br />

next set of options.<br />

If you have chosen to uudecode the files_<br />

Tin will eventually ask you if you want to<br />

delete post-processed files, to which you<br />

will be able to happily answer yes. The files<br />

you have saved will appear in your<br />

Amitcp:usr/usernamernews directory.<br />

If you have read an article you want to<br />

reply to, you have two choices. You can<br />

choose to reply by e-mail to the author (by<br />

hitting •r' on the keyboard while reading the<br />

article), or you can follow up to the newsgroup<br />

(by hitting 'ft while reading the article).<br />

This will bring up your text editor containing<br />

all the text that was in the article<br />

(which can, and should in some cases. be<br />

deleted so you don't waste space) to which<br />

you can reply_<br />

Once you have finished typing, you<br />

should save and exit, and Tin will check<br />

your article and let you either go back and<br />

edit it, forget it altogether or post it. When<br />

you have finished reading your news, you<br />

can quit Tin by repeatedly hitting the left<br />

arrow key until the Tin window disappears.<br />

You might also, at this juncture, want to<br />

run Trimnews in your bin directory. Eve put<br />

Trimnews into my tin script so that it asks<br />

me whether or not I want to trim my news<br />

articles every time I leave Tin, as follows:<br />

ksk 'On you mint to Trim Veils now iy0 1 )?' I t<br />

warn trisnevs else tndii<br />

Put these lines in before the end of the<br />

script, but after the line that starts tin.exe.<br />

There is so much more to discuss but l'<br />

running out of space here. so you'll have to<br />

explore mailing lists, batch tip, ping, finger.<br />

telnet and much more by yourselves. Have<br />

fun and don't get too frustrated.<br />

Finally. I'm just going to take a welldeserved<br />

opportunity to plug my little cont<br />

bution to making AmiTCP easier to use. It's<br />

called ArniTCPHelper and gives you a button-based<br />

interface for connecting to th<br />

Internet and using ftp and mail, etc. It at •<br />

gives you menu items to let you edit th<br />

venous config files I have mentioned in<br />

course of this article.<br />

I would also like to thank all those peep<br />

out there in net land who have helped me to<br />

the point where I could write this article. I'm<br />

not going to name them here (I don't wa<br />

to inflate their egos too much), but the<br />

know who they are, and they'll be the on<br />

helping you Out too.<br />

AC<br />

Where. when and how, it's all<br />

LIP there in one form or another


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MACS<br />

MACI<br />

MRC2<br />

MAC3<br />

KOS<br />

The CrossMac Commodity allows the user to<br />

octionally transiate Mac t•xt to or from the <strong>Amiga</strong><br />

Mem lots you view fi les or<br />

The Finder Manager Os a database program<br />

Using this utility, information<br />

memory in either hexadecimal<br />

which lets you maintain fi letype information<br />

from Mac resource fi les can<br />

or<br />

Share<br />

plain ASCU formal<br />

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for use by the Mac Finder<br />

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excel at, it's in creating human frus-<br />

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heights when trying to gel them to share<br />

information with ease.<br />

Of course, there are lots of expensive<br />

'hardware solutions to making these uncooperative<br />

beasts talk to one another, such as<br />

modems and network cards, but when it<br />

comes to the seemingly simple act of transferring<br />

the odd file via storage devices such<br />

as floppy disks, everything collapses into an<br />

archaic realm of incompatibility.<br />

Things aren't hopeless however, after all,<br />

!he <strong>Amiga</strong> is now on relatively good speaking<br />

terms with MSDOS PCs, being quite<br />

capable of reading and writing PC floppy<br />

disks, thus making the transfer of files quite<br />

easy between these two computers.<br />

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kr bench Screen<br />

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the Macintosh computer. Apple's little babies<br />

have always been a breed apart and it's<br />

when the average <strong>Amiga</strong> owner attempts to<br />

try and transfer files between these computers<br />

that they encounter an unscaleable wall<br />

with the words No trespassing. Apple<br />

employees only."<br />

This is mainly due to the fact that the<br />

Macintosh hie system is quite complex internally,<br />

and rightly so. This internal complexity<br />

is required to provide the end user with what<br />

is generally believed to be the most powerful,<br />

yet easy-to-use graphical user interface.<br />

INSPIRING<br />

Just look at all the window and icon-driven<br />

operating systems in use now, such as<br />

Windows on the PC and even the <strong>Amiga</strong>'s<br />

Workbench, and you can see where their<br />

designers got their inspiration from.<br />

There is a sneaky way to circumvent this<br />

Size:<br />

Dos Type:<br />

Pzritions:<br />

Size:<br />

Dos Type:<br />

Used:<br />

II 50ftillate utilitq whkh allow5<br />

MIT finliga to read and write IllOf<br />

d151f5 With no hardware in 512ht<br />

Any herd drives attached<br />

to your <strong>Amiga</strong> can be<br />

confi gured for use as<br />

Olthef a 'rear Mac hard<br />

drive or. a simulated one<br />

<strong>Amiga</strong> <strong>Computing</strong><br />

MAY 1995<br />

SOFTWARE<br />

Hard to beliPLIP? then read on —<br />

41<br />

16<br />

wall though. Utilities are available for the Mac<br />

which enable it to read PC formatted disks.<br />

So, armed with the fact that an <strong>Amiga</strong> can format<br />

a PC disk, courtesy of the<br />

PCO: device driver found in the DOSDrivers<br />

drawer within the Devs drawer on most<br />

<strong>Amiga</strong>s, a working, but potentially lengthy and<br />

arduous detour can be found around this wall.<br />

The problem is that in the somewhat questionable<br />

wisdom of the MSDOS operating<br />

system developers, they decided that filenames<br />

need never be more than eight characters<br />

long with a three letter extender, usually<br />

denoting filetype.<br />

This creates a problem when copying files<br />

between the <strong>Amiga</strong> and the Mac You see.<br />

the <strong>Amiga</strong> can safely handle 25 character filenames<br />

while the Mac toddles along nicely<br />

using up to 31. So, you can imagine the<br />

renaming session you will have to go through<br />

to get those filenames down to the eight character<br />

PC limit once on the PC disk,<br />

PROBLEMS, PROBLEMS<br />

Of course, you could just let the filenames<br />

be chopped off at the eighth character automatically<br />

when they are stored on the PC<br />

disk, but this has its problems. What, for<br />

instance, happens when you want to transfer<br />

300 sequentially named animation files called<br />

FLYINGLOG0001. FLYINGLOG0002 and so<br />

on? I'll tell you what – chopping each ot these<br />

down to the poky PC eight characters gives<br />

you the filename FLYINGLO_GOO. Which<br />

means all 300 files will take on this name and<br />

69


1<br />

70<br />

SOFTWARE<br />

Ira<br />

hell of a lot of Tile already exists' messages<br />

will be generated, presenting you with<br />

the prospect of renaming the whole lot.<br />

What would be much better is if the <strong>Amiga</strong><br />

could simply be made to read and write Mac<br />

files lust like it can with PC files. This usually<br />

meant investing in an expensive Mac emulator,<br />

like the Emplent. For simple file transfers<br />

though, it's ever so expensive.<br />

Well now there's a simple and, above all<br />

low-cost way to do it Some clever people at<br />

Consultron have come up with a softwareonly<br />

utility to allow your <strong>Amiga</strong> and a Mac to<br />

get on friendly speaking terms.<br />

The name of this wonder of wonders is<br />

CrossMac and with it your <strong>Amiga</strong> to Mac file<br />

transfer problems disappear. CrossMac<br />

allows your <strong>Amiga</strong> to format, read and<br />

write Mac-format floppy and hard disks with<br />

ease.<br />

Installation is simply a matter of running<br />

the installer script and once installed it works<br />

very well indeed, considering the complex<br />

way a Mac stores files on a disk. There isn't<br />

even the need for a chunky interface<br />

when copying files from an <strong>Amiga</strong>DOS drive<br />

to a Mac drive, thanks to the fact that<br />

CrossMac fully integrates itself into the<br />

<strong>Amiga</strong>'s operating system.<br />

Much the same way as you get a PCO:<br />

device driver, which when loaded displays a<br />

disk icon on Workbench for any PC disks in<br />

your <strong>Amiga</strong> drive, CrossMac provides device<br />

drivers called MACO. MAC1 and so on.<br />

Copying files from an <strong>Amiga</strong>DOS disk to a<br />

Mac disk is then simply a matter of dragging<br />

the file icon to the Mac disk and vice versa.<br />

ADDED CONCERNS<br />

There are a couple of things to boar in<br />

mind when using the CIA or third-party file<br />

utilities such as Directory Opus. CrossMac<br />

makes extensive use of the Comment field<br />

for an <strong>Amiga</strong> file in order to store important<br />

information.<br />

When dragging fi les for copying<br />

via Workbench, this field is automatically<br />

included in the copying process. When using<br />

CU though, you have to specify this explicitly<br />

using the COM option. File utilities usually<br />

have a 'Clone comment option, so check<br />

your manual on how to set up your software<br />

to take this step.<br />

There are also some neat file transfer<br />

facilities available when your files are traversing<br />

the <strong>Amiga</strong> to Mac road, such as the<br />

ability to recognise MacBinary files, providing<br />

transparent conversion into the correct type.<br />

Also available is a filetype database feature<br />

that automatically embeds the correct filetype<br />

and creator information for any data<br />

being copied from your <strong>Amiga</strong> to a Mac disk,<br />

11<br />

-1 woodor5 i5 frossMat and with<br />

1it<br />

'lour <strong>Amiga</strong> to Ma( filo<br />

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CrossMac certainly delivers the goods. It is especially useful for<br />

we humble <strong>Amiga</strong> <strong>Computing</strong> writers here at IDG Media. All the<br />

editorial and artwork for our magazines are laid out using<br />

Macintosh computers. There is thus a constant need to transfer<br />

both text files and picture files from <strong>Amiga</strong>s to give to our subs<br />

and art editors, and I have found that CrossMac is ideal for efficient<br />

trouble-free transfers.<br />

So if you find yourself wanting a low-cost, efficient and, above<br />

all, trouble-free method of transferring files between your <strong>Amiga</strong><br />

Mac, Consultron's CrossMac is currently the bees knees.<br />

<strong>Amiga</strong> <strong>Computing</strong><br />

MAY 1995<br />

- MEW<br />

Should you fi nd that CrositAtac isn't working as<br />

It should, the Or Crocalfac diagnostic program<br />

should shed some Sight on your dilemma<br />

thereby allowing the Mac operating system to<br />

Fully recognise the file.<br />

Probably the most common type of file<br />

which will be transferred between Mac and<br />

<strong>Amiga</strong>s will be ASCII text files. CrossMac<br />

allows for intermediate text translation during<br />

the tile copying process. This simple text<br />

translation feature converts some of the<br />

non-standard, or international. ASCII text<br />

characters.<br />

This is activated by simply adding the I<br />

character to the end of arty file which is being<br />

read or written, for example:<br />

Eney ootOeittoule,eit3 to<br />

CrossMac also allows <strong>Amiga</strong> owners access<br />

to Mac-format hard disks and CD•ROMs.<br />

Two main typos of Mac hard drive are supported.<br />

Type 1 is termed 'Real' and is a hard<br />

drive which has been formatted and peelhoned<br />

with the Mac file system. either by a<br />

Mac computer or configured so that<br />

CrossMac may format it.<br />

This is especially useful when using<br />

removable media hard drives such as the<br />

Syquest range, which utilise high capacity<br />

'cartridges' which can be brought to another<br />

Mac for data exchange.<br />

The second type of Mac hard disk is<br />

termed Simulated. This is essentially a Mac<br />

hard disk stored on an <strong>Amiga</strong>DOS partition.<br />

Such a simulated hard disk takes the form of<br />

a tile which is a complete 'image' of a Mac<br />

hard disk. This is generally only useful if you<br />

plan to share your existing <strong>Amiga</strong>DOS drive<br />

as a boot partition for hardware such as<br />

Emplant.<br />

A third type of high capacity disk is<br />

also available when wishing to read Mac<br />

formatted CD-ROMs.<br />

To create or access the above drives<br />

types, CrossMac provides two utilities,<br />

'ConfigDisk.CrossMAC' for setting up hard<br />

drives and 'ConfigOiskCDROM' for accessing<br />

CD-ROMs. I have to admit to being<br />

somewhat sceptical of CrossMac being able +<br />

li to provide an <strong>Amiga</strong> to Mac file transfer capability<br />

which would remain transparent, as if<br />

simply using copying between standard<br />

<strong>Amiga</strong>DOS disks, but that is exactly what you<br />

gel. If you have an <strong>Amiga</strong> with a 1.4Mb floppy<br />

drive that <strong>Is</strong>.<br />

You see. if your main activity will be transferring<br />

files via floppy disk, CrossMac only<br />

works without hardware when it is dealing<br />

with high density 1.4Mb disk drives. For<br />

those with low density drives, like those<br />

found in all A500s, A600s and Al200s - in<br />

As you can see, than. are plenty ot suppon<br />

programa and utilities lo help make your<br />

<strong>Amiga</strong> to Stec tita transfers easy and paone-ao<br />

other words the <strong>Amiga</strong> maionty -<br />

Emplant Mac emulator and its File T<br />

utility, or Amax drives (not available in<br />

UK to my knowledge), is required.<br />

Boo hoo, I hear all you non high-de<br />

owners crying, that's no use to me then is<br />

Well. not all is doom and gloom You<br />

we just happen to have been fooling wet<br />

neat bit of kit called Squirrel SCSI, a S<br />

host adapter from HiSoft which lets you<br />

nect up to seven SCSI devices to your A<br />

or Al200 via the PCMCIA slot.<br />

So I decided to check whether Cross<br />

would happily co-operate with the Squi<br />

when accessing Mac-format hard drives<br />

CD-ROMs, And guess what? It did<br />

admirably.<br />

One particular scenario involved a M<br />

only CD<br />

-and<br />

hundreds of high resolution 24-bit<br />

ROM tures. Armed with my Squirrel, I connected<br />

w<br />

CD-ROM<br />

h i<br />

drive to it, inserted the Mac pict<br />

CD-ROM into the drive and ran CrossMac'<br />

c h<br />

Config_CDROM utility, This duly took<br />

c o<br />

through a few simple procedures to create<br />

n<br />

mounthle<br />

t a<br />

that allowed me to access the<br />

i n e<br />

CD-ROM using a drive icon on I<br />

d Workbench to click on.<br />

h I then copied lots of the example pictur<br />

ufrom<br />

the CD-ROM onto my <strong>Amiga</strong> ha<br />

ndrive,<br />

simply by dragging them from<br />

dMac<br />

CD-ROM window into my ope<br />

rArnigaDOS<br />

partition window. I then fired<br />

ADPro to view them without any hiccu<br />

whatsoever.<br />

SYSTEM ESSEFITIFIL5<br />

RED Esse ntia l BLAC K R e comme nde d<br />

Ease of use<br />

Implementation<br />

Value for money<br />

Overall<br />

2.0 or<br />

higher<br />

The bottom line<br />

Product: CrossMac<br />

Supplier: Hi Soft<br />

Price.'f99.95<br />

Tel: 01525 718 181<br />

9<br />

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hen buying your new <strong>Amiga</strong>,<br />

part of the package is a one<br />

year on-site maintenance contract.<br />

When this runs out, those with<br />

money can renew it or take out an extended<br />

warranty from a third•party company,<br />

However, Joe Public is often left high and<br />

dry. especially when his five-year old<br />

workhorse A500 gives up and decides to<br />

take early retirement. Repairing a faulty,<br />

ageing <strong>Amiga</strong>, or one just past its warranty<br />

via a recognised <strong>Commodore</strong> dealer<br />

can be a costly business, with a lot of time<br />

spent fault finding.<br />

Frequently, the problem, albeit timeconsuming<br />

to detect can be quite simple.<br />

Naturally. this creates a niche for diagnostic<br />

software and hardware, so the cause of<br />

the problem can be discovered by the<br />

owner, in preference to paying an engineer<br />

to tackle the problem. Often, after<br />

running the diagnostics, the user may be<br />

surprised to find that the problem can be<br />

corrected quite simply by himself, without<br />

the need to involve a third party.<br />

Evidently the advantages of these diagnostics<br />

are quite clear. It allows the user<br />

to assess the problem with their computer<br />

before taking steps to correct the fault. In<br />

black and white, this is a very nice idea<br />

but there are many different types of diagnostic<br />

kit that do varying things, and even<br />

more different types of problems to deal<br />

with.<br />

DOUBLE DIAGNOSIS<br />

72<br />

Software for diagnosing different problems<br />

can be roughly categorised into two<br />

types. The first of these deals with physical<br />

hardware problems which may occur<br />

from damage to the computer caused by<br />

the user. The second deals with the general<br />

set up of the computer, i.e. if the system<br />

seems to be behaving correctly.<br />

with all the add-on devices functioning<br />

normally.<br />

Daily use of an <strong>Amiga</strong> can involve the<br />

plugging-in and unplugging of expansions.<br />

a lot of turning on and off, and many diskchanges.<br />

Inevitably, there will come an<br />

event when something goes wrong,<br />

because of a user mistake. The computer<br />

error may manifest itself in many ways, for<br />

example printing may not work, or the<br />

keyboard misbehaves.<br />

Diagnosing the fault can often involve<br />

examining the symptoms to find the<br />

cause, as many problemswill have a<br />

$111111. WI HIM<br />

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•<br />

—es<br />

• • —<br />

— • • •—• —<br />

• —<br />

— •<br />

• • 5<br />

• —<br />

The Advanced <strong>Amiga</strong><br />

Analyser cell be peen<br />

here, expleining the<br />

function and<br />

schematic routing of<br />

one of the pins of the<br />

4 4 F.4,11" tr. MAW 'OhV o l t , . I* conoottt •10 Inn'<br />

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MAY 1995<br />

orne he p<br />

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<strong>Is</strong> the prtnitry chanciest of the omelet<br />

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Dc1lcrIca-tI NO S'fIC I<br />

SCREEN EPEAks up air 15-Nrnoru1es<br />

VILA SOCke IS Cracked<br />

common route. One piece of software that<br />

carries out this job is called ECS<br />

Diagnostics. which is shareware, by<br />

Charles Clayton. Although it offers no real<br />

diagnostic functions and will not detect a<br />

fault on your computer, it will serve as an<br />

aid to determining what the problem has<br />

been caused by.<br />

The process is simple, and is almost<br />

like a flow-chart. First it determines the<br />

area of the problem, and then the particulars.<br />

The program will then offer an explanation<br />

to what it thinks is the culprit.<br />

lakt Coiod p<br />

v o<br />

Hardware te5t5<br />

ECS Diagnostics<br />

finds the cacaos<br />

of common<br />

problems by<br />

risking questions<br />

until a fi nat<br />

diagnosis <strong>Is</strong> made<br />

based upon the information you entered<br />

For example. the problem may be related<br />

to the mouse, and the problem with the<br />

mouse may be because the right mouse<br />

button doesn't work. ECS Diagnostics wi•<br />

then tell you that the problem is with the<br />

Paula Chip<br />

ENHANCEMENTS<br />

Although this soltware functions very<br />

well lor the purpose it was intended, there<br />

is much room for enhancement. It it gave<br />

reasons for how the error was caused, Or<br />

Printers, modems arid other peripherals failing to work are usually a result of damage to<br />

the ports on the rear of the computer. Advanced <strong>Amiga</strong> Analyser by Wilcom offers the<br />

ability to test for these problems.<br />

The kit comprises of four •D' type connectors, with LEDs protruding from the plastic<br />

casing, and a disk containing the software. The idea behind the hardware/software combination<br />

is to allow testing of all the functions of the I/O ports.<br />

The normal procedure for testing is to have the Serial, parallel and gameport 'clorigles<br />

connected to each of the corresponding ports. When the computer is turned on. the LEDs<br />

will light up to show whether the power pins on each port are supplying a current. The<br />

software is loaded to display a diagram of the I/O port about to be tested. All the information<br />

about the port is displayed on the screen, with the description of each pin labelled.<br />

One click with the mouse on a particular pin on the diagram will reveal more information<br />

about its use. By clicking on pin 1 of garnepod 1, the program will tell you that it has<br />

lour uses; for a digital joystick it <strong>Is</strong> up. on a mouse it is the vertical pulse and so on.<br />

Information related to system schematics is also given, so having detected a fault with<br />

the particular pin, the problem can be localised.<br />

On the same information window, the program states that pin 1 of gameport 1 is<br />

buffered through 74LS157 chip (1J2, pin 11) and into the 8632 Denise chip (0201).<br />

I Presumably, upon an error, either of these could be replaced.<br />

1 One interesting feature of the diagram of the I/O ports is that whenever there is a sig-


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a simple information tool.<br />

r Throughout the PD market there are<br />

many e different programs that boast the<br />

ability u to diagnose a fault with an <strong>Amiga</strong>.<br />

Unfortunately,<br />

s<br />

some of these fall short of<br />

their claims. The most popular format for<br />

e<br />

Olagnostic software is a compilation of<br />

a<br />

separate utilities, each testing a different<br />

s<br />

function of the <strong>Amiga</strong>.<br />

a<br />

Engineers Kit is an example of this, It<br />

contains ' 20 different utilities for testing the<br />

<strong>Amiga</strong>'s g innards and the tests range from<br />

cksplaying u a pretty HAM picture to benchmarking<br />

i the computer. The disk includes<br />

A500/A2000 d<br />

SysTest, which checks all<br />

<strong>Amiga</strong> e functions, from sprite handling to<br />

the t audio channels, in a diagnostic fashon.<br />

o As this is <strong>Commodore</strong>'s recognised<br />

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SCSI roster will saak eat any errors on a SCSI<br />

interface, l<br />

and reports beck into a log tile. Here<br />

tho t program ha• displayed a requester show.<br />

ell information about the drive and interface<br />

s<br />

testing software, it appears on most<br />

compilations under different guises.<br />

Although SysTest seems to analyse<br />

what appear to be rather crucial<br />

parts of your <strong>Amiga</strong>, the information<br />

it returns is particularly<br />

useless if there is an<br />

error. The results of each<br />

test are given by either a<br />

pass or a fail. If, for<br />

example, there is an<br />

error in the sprite<br />

testing, there is no<br />

additional information<br />

to explain the significance<br />

or origin of this<br />

error. The same applies to any<br />

sub-test of SysTest; a pass or fail is given<br />

SERIAL I t - LIE0(<br />

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Here Sr. the wiring<br />

diagrams tor the<br />

serial and parallel<br />

port don glee<br />

nal travelling through any of the pins, say from a mouse movement or button depression.<br />

the comparative pin is Illuminated on the screen, depicting its function.<br />

While any of the 'dangles' are attached to the computer, the lest on the corresponding<br />

1.'0 port may be carried out. These tests carry out multiple data transfers over all of the<br />

appropriate pins, verifying they ate working correctly. As each test on the ports is carried<br />

out, the process can be seen visually by the illumination of the pins on the screen. Like<br />

the gameporl diagram, detailed information about the schematic routing of any of the pins<br />

on the port is available at the click of a button<br />

If an error occurs during the testing, an elaborate explanation is given to amend the<br />

problem. For example, one error that occurred during testing was: 'DTP is not transmitting<br />

proper signal. Check the trace from serial pin 20 to CIA-B pin 9. Note that it passes<br />

through the 148-8 (U304). pins 11, 12 and 13 and EM1325. If the trace is OK, replace<br />

these, ii the problem persists, replace CIA-B (1)301, odd).'<br />

Obviously, undertaking a task such as this is not for the faint-hearted. but in comparison<br />

to most of the other diagnostic software reviewed, at least, it offers some information<br />

on how to repair A fault. If you are experienced with electronics and willing to carry<br />

out repairs yourself, an <strong>Amiga</strong> Schematics guide would be necessary to locate the<br />

troublesome parts.<br />

The software also facilitates disk and memory checking functions, which both seem to<br />

work adequately, With enough on-line information to explain any fault.<br />

•<br />

This illustration shows<br />

what the 'dangle' should<br />

look like when fi nished.<br />

Not. the LEDs<br />

protruding through the<br />

plastic casing<br />

<strong>Amiga</strong> <strong>Computing</strong><br />

MAY 1995<br />

FEATURE<br />

oly diagno5tic5<br />

If you do not wish to splash out on the<br />

Advanced <strong>Amiga</strong> Analyser, you can lest<br />

the output voltages with a meter, or make<br />

your own dongles with incorporated<br />

LEDs. The process is simple.<br />

Using a volt meter, place the negative<br />

probe on pin 7 of the serial port. Touch<br />

pin 9 and then pin 10. It all is OK they<br />

should read -12v and +12v respectively.<br />

Next, you will need to take readings from<br />

the parallel port, using pin<br />

number 17 as a<br />

ground. Test<br />

the voltages<br />

on pins 14<br />

and 16. Pin<br />

14 should<br />

read +5 volts<br />

Apr and pin 1 6<br />

should read +5 volts<br />

a few seconds after boot<br />

up, as this is the line to let<br />

peripherals know the <strong>Amiga</strong> has<br />

been reset.<br />

The test for the video port uses pin 20<br />

as a ground. Testing pin 23 should give a<br />

+5v reading and both 21 and 22 will give -<br />

12v and +12v respectively. Finally, both<br />

gameports use pin number 7 as a<br />

ground, Probe pin number 8 to give a +5v<br />

reading on the meter.<br />

It you are a master of soldering and<br />

intricate work the push-on dongles may<br />

be the answer to testing your <strong>Amiga</strong>. For<br />

a full set of four dongles you will need<br />

four 1 Kilo ohm resistors, and 4 220 ohm<br />

resistors, plus three green LEDs. three<br />

red and one yellow. These components<br />

are mounted inside the plastic cases of<br />

V' type connectors, and four of these.<br />

including the connectors themselves, will<br />

be needed: 1 x 25 pin male. 1 x 25 pin<br />

female, 1 x 23 pin female and I x 9 pin<br />

female.<br />

The LEDs can simply be pushed<br />

through holes drilled in the plastic casing.<br />

Follow the wiring diagrams for construction<br />

of the parts. Once constructed,<br />

these dongles can be used to test the<br />

power lines from each of the ports. Be<br />

careful not to plug-in and unplug these<br />

while the computer is switched on. All of<br />

the components for the dongles can be<br />

found at any good electrical/computer<br />

parts store. May all your diagnosis' be<br />

good ones!<br />

VIDEO<br />

23 PIN D FEMALE<br />

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74<br />

FEATURE<br />

without further information offered.<br />

The other utilities in the compilation are<br />

typical offerings for testing your <strong>Amiga</strong>. You<br />

can load the workbench 1,3 dock program<br />

if you wish which will display the correct<br />

time if everything is working okay. The keyboard,<br />

disk and joystick tests are perhaps<br />

the most useful of the three, but are not<br />

really necessary to determine that something<br />

does not work with any of these<br />

devices.<br />

In general, this is one of the better diagnostic<br />

compilations_ offering a higher<br />

degree of stability than its competitors -<br />

although the usefulness of some of the<br />

tests is somewhat dubious_ It is also doubtful<br />

that this compilation can be called a<br />

'diagnosis' disk, as most of the utilities will<br />

tell you there is a problem with the part<br />

tested, but give no further information on<br />

how to deal with it.<br />

For example, there is no information<br />

explaining the fault on your computer if the<br />

double-buffered, pretty rotating cube test<br />

does not work. Maybe it is your disk-drive<br />

having an allergy to blue polygons!<br />

TESTING, TESTING<br />

System Exerciser from PD Soft is an<br />

alternative shareware offering, with tests<br />

available for both the disk drive and the<br />

memory. Although both tests seem to function<br />

well, with errors detected properly, the<br />

presentation is quite poor, and the disk test<br />

program actually appears on the Engineer's<br />

Kit disk]<br />

<strong>Amiga</strong> System Checkers Toolbox is an<br />

alternative compilation from Ground Zero<br />

and contains some interesting programs for<br />

testing your system. The package includes<br />

<strong>Amiga</strong> Intuition Based Benchmarks (AIBB<br />

V3) which helps give you a better idea what<br />

your <strong>Amiga</strong> is all about, If this is not<br />

enough_ version 3,24 of Sysinfo is also<br />

included to divulge further information on<br />

your machine.<br />

Apart from these tlic utilities, the rest<br />

seem rather mundane and thrown together<br />

in comparison, including a keyboard matrix<br />

tester and Clock Doctor (which will not even<br />

see a clock even though there is one there!)<br />

There is also a joystick tester and various<br />

other system utilities and monitors. As per<br />

The allettad10.9 of the<br />

hiwes test-card on the<br />

Engineers Kit disk is<br />

somewhat dubious.<br />

Whet doom it mean if<br />

the magenta turtle out<br />

lime green?<br />

One of the pretty test<br />

pictures taken from<br />

Ifi rus•Fras PO's<br />

E111001•O FS K i t Disk<br />

<strong>Amiga</strong> <strong>Computing</strong><br />

MAY 1995<br />

WHITE YELLOW C YAN<br />

1i14 10 1<br />

1m10 15<br />

16<br />

Imo<br />

usual, the rather user-unfriendly<br />

A500/A2000 SysTest program is bundled<br />

in.<br />

For those of you who own SCSI hard<br />

disks, and are having problems with them,<br />

a program to look at is SCSI Tester V2.0.<br />

by John Yeager SCSI Tester will carry out<br />

a physical test of every sector on your hard<br />

drive, the SCSI bus in general_ It <strong>Is</strong> useful<br />

for determining problems with the SCSI<br />

cabling and SCSI device driver code, and<br />

faults present with the SCSI bus and any<br />

hard drives on it<br />

INVESTIGATING<br />

SCSI Tester V2.0 is a well-presented<br />

program, with an easy-to-use point and<br />

click interface. AD you have to do is choose<br />

which SCSI device driver the program is to<br />

investigate. The drive you choose to examine<br />

is selected by choosing the appropriate<br />

values of SCSI ID, Board and LUN. The<br />

program then scans the SCSI bus and all<br />

the sectors of the chosen hard disk, All the<br />

results are displayed in a log file, which<br />

contains information on all the bad sectors<br />

found and additional information about the<br />

specifications of the SCSI Hardware,<br />

Using Sys Info and other system performance<br />

monitors is useful if you own an<br />

accelerator or hard disk. By comparing your<br />

machine's benchmarks against others, it is<br />

possible to see what can be altered on your<br />

system to reach optimum performance_ For<br />

example, you may have a SCSI hard drive<br />

.5<br />

Itari ,1 ,<br />

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is not transferring data as fast as it cou<br />

be. To rectify this you could make sure ti<br />

SCSI disconnectireconnect is enabled.<br />

If the controller is a GVP product, yr<br />

may require the DMA bus hold feature c<br />

the gypscsi.clevice to be turned on -<br />

you have a higher performance hard dm<br />

attached. Sysinfo will also tell you if tr<br />

instruction and data caches are switche<br />

on, or if the system ROM has bee<br />

copied to 32-bit memory to speed-u<br />

access.<br />

ECS Diagnostics:<br />

17 bit software<br />

Tel: 01924 366982: (disk no. 3347)<br />

Engineers kit:<br />

17 bit software: (disk no. 2576)<br />

System Exerciser:<br />

PD Soft<br />

Tel: 01702 466933; (disk no. U30)<br />

Advanced <strong>Amiga</strong> Analyser:<br />

Grapevine<br />

Tel: 0101 914 357 2424;<br />

Price: £49.95<br />

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fthough there's been a number of<br />

video tutorial companies plying<br />

their wares to the <strong>Amiga</strong> world<br />

over the years, it must be said the overall<br />

standard has been pretty poor Having<br />

said that, there is one very notable example,<br />

namely Desktop Images, a company<br />

from across the pond who've made their<br />

name via a range of highly acclaimed<br />

Lightwave and Toaster-specific tutorials.<br />

When it comes to professionalism, presentation<br />

and overall quality, Desktop<br />

Images quite literally set a standard others<br />

rarely match. The question is, will that<br />

tradition continue with their latest efforts?<br />

Studio 16 pro Iludio for Video<br />

Amidst the graphical euphoria that sometimes<br />

dppears to completely engulf the <strong>Amiga</strong>, its<br />

success in the sound department often gels<br />

Dvertooked.<br />

At the forefront of this success has been the<br />

SunRize Industries AD1012 and A0516 directlo-disk<br />

sampling systems. It's no exaggeration<br />

!• place both alongside the very best on any<br />

:omputer platform. As a result. Desktop<br />

images have wisely set out to complement this<br />

amazing hardware with a tutorial video hosted<br />

by a professional Studio 16 demonstrator and<br />

a three time Emmy Award winning dialogue<br />

editor. Basically, the video is designed to offer<br />

all the insider knowledge needed to master the<br />

techniques required for pro-quality video post<br />

production.<br />

In the first section, our anchor man and professional<br />

demonstrator, Tony Shannon. takes<br />

you through a step-by-step guide to adding a<br />

complete sound track to a movie trailer.<br />

During the demo Tony adds sound effects,<br />

hp synchs vocals from the original rushes and<br />

narration, as well as a stereo musical backing<br />

track. After adding and synching samples.<br />

Tony moves on to the mix down process.<br />

As mentioned eadier, Ligh!wave and<br />

Toaster tutorials are what Desktop<br />

Images are best known for, and in<br />

an attempt to build on their existing<br />

success they've now targeted a<br />

specific, and often lucrative area for<br />

many commercial animators.<br />

Flying logos may lack the glamour of<br />

Babylon5 or RoboCop but they're nevertheless<br />

the bread and butler that<br />

keep many an animator in business. As<br />

a result, who better to take you through<br />

the finer points than the maestro of the<br />

flying logo Mr Tony Stutterheim.<br />

During Tony's inside guide you're<br />

shown some interesting tips on how to<br />

make more effective use of the cameras<br />

within layout. However, the<br />

video's real strength has to be Tony's<br />

explanation on how to create the kind<br />

of effects that make the difference<br />

between enthusiasts and professionals,<br />

while avoiding the sort of mistakes and<br />

production methods that can put hours,<br />

Instant<br />

PHOPiti5P<br />

detailing all the necessary skills needs to link<br />

tracks for automated lades and pans.<br />

In short, after Tony's excellent introduction<br />

- which takes up roughly 14 of the tape -<br />

you should be well versed in the Timeline<br />

Cuelist, Digital Waveform Editor, Automated<br />

if not days on the job. As well as layout<br />

hints, Tony also offers some essential<br />

tips for making the most of modeller<br />

when creating actual logos and adding<br />

bevels. However it's back in layout<br />

where most of the real points are<br />

scored, with the most valuable information<br />

being how to produce streak<br />

effects, the use of null objects and the<br />

creation of the ubiquitous moving<br />

sheen effect.<br />

Being an experienced Lightwave<br />

user, I must admit to being slightly<br />

disappointed with the overall content,<br />

as the majority of the tape will almost<br />

certainly run over familiar ground for<br />

anyone who's been using Lightwave<br />

regularly.<br />

Having said that, there are some real<br />

pearls in among the more obvious<br />

examples - with the most notable<br />

being the aforementioned moving<br />

sheen effect. Like most, I've had a<br />

bash at this effect and met with less<br />

Product:<br />

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for Video<br />

Product:<br />

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Techniques<br />

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than favourable results. Fortunately,<br />

Tony does have an easy solution which<br />

I guarantee will leave many animators<br />

slapping their foreheads in a 'why didn't<br />

I think of that' manner<br />

Like it's counterpart, the tape concludes<br />

with a separate section, during<br />

Torus dosing address attention turns,<br />

rather ironically, to WaveMaker_<br />

If you're a regular reader you may<br />

recall that WaveMaker is a standalone<br />

Lightwave add-on, designed by Tony,<br />

in conjunction with Axiom software. For<br />

those who are unfamiliar with the product,<br />

WaveMaker is a highly automated<br />

flying logo generator The irony is that<br />

WaveMaker largely negates the need<br />

for any practical modelling and design<br />

skills when it comes to quality flying<br />

logo animation.<br />

Admittedly. WaveMaker couldn't<br />

replicate the techniques covered in the<br />

tape, but after Tony's guided tour it's<br />

very tempting to put your new found<br />

<strong>Amiga</strong> <strong>Computing</strong><br />

MAY 1995<br />

a m Lqa<br />

1715 month the 5potlight fd115 on<br />

the aril latot 117 Well tuition<br />

for lightulaue and Studio 16 —<br />

Mixer, Sample List and of course the<br />

Recorder. To put the icing, or rather the marketing<br />

on the cake, Tony's efforts are followed<br />

by a rather brief, but nevertheless<br />

informative overview by David Scharf.<br />

During Mr Scharf's section you're taken<br />

through a basic tutorial on adding ambient<br />

sound and removing unwanted elements in<br />

the original rushes. In short, useful but not<br />

exactly inspiring stuff.<br />

However, overall, and primarily thanks to<br />

Tony Shannon, the tape does offer some<br />

excellent advice and tricks of the trade. I've<br />

been running Studio16 for quite some time<br />

and would still be happy to cough-up the<br />

necessary cash for this kind of essential<br />

information. Highly recommended.<br />

knowledge aside and simply invest in a<br />

copy ot WaveMaker.<br />

Obviously, there's been some serious<br />

horse trading when it comes to<br />

content. Stilt it must be said the overall<br />

package does deliver the goods, especially<br />

for those who are either new to<br />

Lightwave or make their money exclusively<br />

from corporate and commercial<br />

animation.


i<br />

Pt<br />

GRAPHICS<br />

It might seem odd that a developees<br />

tool like CanDo should be<br />

reviewed by a non-programmer like<br />

me, as opposed to, say. Phil South or Paul<br />

Overaa. both of whom have had a lot of<br />

good advice to give over the years when it<br />

comes to programming. But the thing is,<br />

that's what CanDo is all about, It gives people<br />

like me the ability to create standalone<br />

tools which can be given to anyone. Okay, it<br />

might not be as fast as a creation in C or<br />

Assembler, but hey, who cares? I haven't<br />

had to sit down and wade through heaps of<br />

technical jargon or <strong>Commodore</strong> ROM kernel<br />

manuals just to put a window on an <strong>Amiga</strong><br />

screen.<br />

CanDo should need no introduction to<br />

regular readers of <strong>Amiga</strong> <strong>Computing</strong> as an<br />

earlier version of it was given away on the<br />

January cover disk. If you played around<br />

with it you now know that CanDo is an application<br />

developer that lets you build fairly<br />

complex programs without needing to know<br />

how to code.<br />

SCRIPTING<br />

All you need is a basic understanding of<br />

scripting very similar to <strong>Amiga</strong>DOS to create<br />

Amos-type, custom screen programs, or<br />

window-based, Workbench-bound tools.<br />

Well-known programs that have been made<br />

with CanDo include ProControl, the ADPro<br />

batch processor, and Sparks, an add-on for<br />

Lightwave.<br />

So what does this new version offer by<br />

way of enhancements? Firstly, the interface<br />

has, once again, been redesigned. As<br />

shown in the pictures on these pages,<br />

instead of there being a static button bar<br />

there is now a dynamic list of options that<br />

can be changed to suit your tastes. If. for<br />

instance, you never program anything that<br />

needs a joystick, you can either remove the<br />

joystick option from the list, or simply move<br />

it to the end.<br />

This main layer is not the only thing that<br />

has been changed - most of the individual<br />

requesters for these tools have been rearranged<br />

and are now, for the most part,<br />

more sensibly arranged. The main purpose<br />

of this re-design seems to be an attempt to<br />

make CanDo look more professional; rather<br />

than using chunky buttons designed to<br />

Standalone stuff<br />

,V2<br />

t<br />

o<br />

ou can<br />

Someone<br />

with<br />

once told me that the<br />

national lottery en,r• a load of balls—<br />

C<br />

A<br />

N<br />

D<br />

O<br />

a<br />

r<br />

y<br />

travel around an endless city courtesy<br />

of CanDo's amazing orre-utay system<br />

As from version 3. CanDo no longer supports true standalone<br />

programs without the user paying extra. If you want to create a<br />

public domain or shareware program whose registration fee is<br />

going to be less than $50, you are entitled to distribute the<br />

CanDo library with your program. This is a similar idea to MUIbased<br />

programs where a MUlmaster.library is required before<br />

you can use the program. A 200k overhead might seem excessive<br />

if you are only using one MUI application, but when you<br />

have four or five running on your machine, all using the same<br />

library, It no longer seems such a sacrifice.<br />

The other advantage is that you don't have to incorporate<br />

everything into your program itself - the library takes care of all<br />

those functions - so your program size is small and easy to<br />

download. Users writing kiosk POI systems or full-on commercial<br />

applications are required to pay for a runtime or special<br />

licence version of CanDo.<br />

<strong>Amiga</strong> <strong>Computing</strong><br />

MAY 1995<br />

appeal to those who still run their <strong>Amiga</strong>'s<br />

on a TV, CanDo 3's interface is a strictly<br />

hi-res affair, even going as far as to support<br />

RTG graphics cards like Picasso. But this<br />

attempt to appear more professional is only<br />

partially successful.<br />

Although CanDo is now firmly oriented<br />

towards 2.x and 3.x development, it does<br />

not take advantage of all the added facilities<br />

offered by these versions of the<br />

Workbench. As an example, although the<br />

cycle gadget provided by CanDo looks and<br />

behaves like a normal <strong>Amiga</strong>DOS cycle<br />

gadget, the fact that programs like<br />

CycleToMenu won't work with CanDo-gen-<br />

°rated cycle gadgets is a bit of a give-away.<br />

One of my main problems with earlier<br />

versions of CanDo was the lack of a decent<br />

script editor. This has still not been<br />

addressed in version 3. which still has an<br />

editor that can only cut, copy and paste<br />

complete lines which first have to be<br />

Fick lotto balislmin:<br />

Max:541<br />

Unique Ba <strong>Is</strong> OW 6<br />

49i<br />

,•Ar shim a<br />

CanDo's main<br />

interface in<br />

glorious<br />

technicolour<br />

marked (two operations instead of one). My<br />

main wish for future versions of CanDo<br />

would be a user-definable, external text<br />

editor, with the button bar in the CanDo<br />

editor attached as a separate program<br />

running on the same screen<br />

As it stands at the moment, I am having<br />

to run Turbotext in the background to type<br />

in my text and then switch back and forth<br />

between Turbotext and CanDo to use the<br />

function tools_ This is a real waste of my<br />

time.<br />

FIRST AID<br />

The old-style help has been replaced by<br />

a large <strong>Amiga</strong>Guele document detailing all<br />

commands and !unctions, accessible by<br />

simply double-clicking on the word in question_<br />

However, with this leap towards standardisation,<br />

one of the more useful facets<br />

of CanDo's online help has been lost; that<br />

of being able to insert the correct command


•eall<br />

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Editing buttons in your interlece needn't<br />

be a pain, thanks to super button editor.<br />

template back into your script once you had<br />

thoroughly researched your topic.<br />

Hence the arrival of the Lexicon<br />

Assistant. This lets you use wildcards to set<br />

limits on which of CanDo's 448 commands<br />

and functions you wish to sort through. and<br />

clicking on the two buttons at the bottom of<br />

the window will either bring the ArnigaGuide<br />

help document back up or insert the command<br />

into your script - usually with a helping<br />

line giving options for that command<br />

which is commented out of the script so it<br />

can do no harm.<br />

As I didn't get a look at version 2 (or 2.5)<br />

of CanDo, I'm not really in a position to say<br />

whether the manual has changed since<br />

then, but it certainly has changed since the<br />

last version I own (which is 1.5). No more<br />

the spiralbound glossy manual. Now we<br />

nave a ring binder containing 634 pages<br />

packed with closely-typed information,<br />

along with a separate Tutorials manual. It<br />

CanDo•s not-too-hot<br />

script editor In action<br />

Hen tio5t 65(005 whether or --<br />

not the new UPT51<br />

.<br />

011 o f<br />

( a n &<br />

hues up to its past reputation —<br />

might just be me, but I found a really difficult<br />

to find what I was looking for in the manual<br />

as it seemed to be based on the<br />

<strong>Amiga</strong>Guide document,<br />

If you just look up a topic in the index.<br />

say Documents, it will refer you to a single<br />

page. not the several I was expecting. This<br />

page will contain an overview of the<br />

Document tool and give you page numbers<br />

to refer to for each command relevant to<br />

documents in CanDo In my opinion, my old<br />

version 1 manual dealt with this in a much<br />

better fashion, grouping all the document<br />

commands together alphabetically before<br />

moving onto another topic<br />

The manual that comes with CanDo 3<br />

has an overview for each topic near the<br />

start of the manual and then an alphabetically-sorted<br />

section of every single<br />

command - all 448 of them. This means<br />

that if you aren't exactly sure what you<br />

to-<br />

Clicking on the picture at the<br />

bottom ot this<br />

window demonstrates<br />

the ettoct highlighted in<br />

It,. above box<br />

rank is an<br />

appliration<br />

OAR( that Its LIOU bud<br />

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understanding 01.<br />

<strong>Amiga</strong> <strong>Computing</strong><br />

MAY 1995<br />

GRAPHICS<br />

Script editor t00I5<br />

This is a list of all the tools available every<br />

time you enter the script editor. Most at<br />

them are there to save you trom having to<br />

type in endless commands to achieve an<br />

effect, and will automatically enter<br />

into your script.<br />

Allexx - this tool looks for any A exii<br />

ports currently open and lets you talk to<br />

them.<br />

Bookmark - this is where you click to add<br />

a bookmark to the list.<br />

BrushAnim - this tool lets you load, show<br />

and edit the path of a biushanim. The<br />

results are entered Into your script.<br />

Butter - lets you work with all the butters<br />

in your application.<br />

Card - lets you insert various commands<br />

to do with the cards in your deck.<br />

Coordinate - this puts a cross hair on<br />

your interface and when you click, enters<br />

the co-ordinates into your script.<br />

CoordinateBox - this works the same<br />

way, only you draw out a box. The top lefthand<br />

comer co-ordinates are entered with<br />

the distances to the opposite corner into<br />

your script.<br />

Doe - this lets you run external <strong>Amiga</strong> programs<br />

from within your CanDo application.<br />

Ellects,Brush - this adds transitional<br />

effects to brushes you are showing in your<br />

program<br />

Ettects,Palette - this adds transitions to<br />

palette changes in your program.<br />

FileRequester - this brings up a file<br />

requester in which you can choose a file.<br />

This filename and its path are then inserted<br />

into your script.<br />

Layout - lets you flow text around your<br />

interface.<br />

Librarian - this lets you build up a library<br />

of code modules that you might want to<br />

use in other areas of your program, or<br />

even in other programs entirely.<br />

Objects - this tool lets you insert code into<br />

your script dealing with the objects (buttons,<br />

fields, documents. etc.) in your program.<br />

Paint - this is a simple drawing program<br />

that lets you draw into your interface.<br />

CanDo then converts what you have<br />

drawn into code and inserts it into your<br />

script.<br />

Picture - this brings up a file requester to<br />

let you choose a picture to show.<br />

Routines - this behaves in the same way<br />

as the main toolbar version with the added<br />

benefit that you can directly insert the<br />

name of the routine into your script.<br />

Sound - this tool lets you set the volume.<br />

channel and filename of a sound to be<br />

played.<br />

SoundSequence - this is an expanded<br />

version of the above command allowing<br />

you to play modules or sequences of individual<br />

sounds.<br />

Text - lets you print text into your interface.<br />

Variable Browser - this brings up a list of<br />

all the variables in your program and their<br />

contents so you can insert them intQur<br />

script. •<br />

81


82<br />

110<br />

GRAPHICS<br />

new feature5<br />

Ithere are many updated functions and commands as well as new<br />

ones In this version of CanDo Below are just a few examples.<br />

Improved<br />

Border Requester; Font Requester: Contig CanDo: Document<br />

Object Tool: Field Object Tool: Menu Object Tool: Proportional<br />

Object Tool: Timer Object Tool: Screen Definition: Window Editor;<br />

Window Options.<br />

New<br />

Editor Tools: ARexx Buffers: Brush Effects: Palette Effects;<br />

Librarian Objects: Variable Browser.<br />

Object Tools: Align Object: BufferManager: LastScript Print;<br />

Text VariableManager.<br />

Script Editor: Calculator; Help Menu (now uses <strong>Amiga</strong>Guide):<br />

Lexicon Assistant.<br />

need to know, you have to look in two separate<br />

places before you are guided to the<br />

right area, This might not be a problem in a<br />

40-page manual (you could probably flip to<br />

the right page anyway, with practice), but in<br />

this monster it is quite a nuisance.<br />

The resemblance of the manual to the<br />

accompanying on-line help is further<br />

reinforced by the fact that the entry for a<br />

command in the manual is exactly matched<br />

by that in the on-line documentation. There<br />

are no added examples or explanations<br />

which is a great shame as it can be quite<br />

frustrating to have to search through all that<br />

documentation, only to find that the explanation<br />

you were looking for isn't there -<br />

only a command template. I think my<br />

solution is going to be to get some dividers<br />

for my manual to at least make my<br />

searching easier.<br />

BETTER BY DESIGN<br />

The Tutorial manual is much improved<br />

over the rather simple examples provided<br />

with CanDo 1.5. There are complete script<br />

breakdowns, and the features demonstrated<br />

are, for the most part, a little more interesting<br />

and useful than showing a picture of<br />

a rabbit and a porcupine. They skip over<br />

certain features, but I think that in all my<br />

years of trying software tutorials I have<br />

never found one that explained absolutely<br />

everything, and I'm aware that other people<br />

might have different priorities.<br />

One of the other features that was sorely<br />

St atus<br />

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Des:gni<br />

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<strong>Amiga</strong> <strong>Computing</strong><br />

MAY 1995<br />

lacking in my previous version of CanDo<br />

was support for system file requesters, confirmation<br />

requesters, and so on. In my old<br />

copy of CanDo. if I wanted to have a file<br />

requester for my programs I would actually<br />

have to make a separate 'deck' (which is<br />

what CanDo calls the programs it creates)<br />

that contained the file requester I would<br />

have to write myself, then call that deck up<br />

from my original program.<br />

Well, now CanDo supports calls for ASL<br />

requesters and allows you to use the<br />

command AskForResponse, which puts a<br />

standard <strong>Amiga</strong> DOS requester on the<br />

screen, of the 'Are you sure you want to<br />

quit?' variety. These requesters are proper<br />

<strong>Amiga</strong>DOS ones and can have their choices<br />

selected with the left <strong>Amiga</strong>-V or -B keyboard<br />

combinations. If you are using ARC<br />

then these requesters do pop up in the middle<br />

of the screen.<br />

CanDo 3 now has a special effects feature<br />

which can be used for transitions<br />

between brushes, palettes or pictures,<br />

much like that which comes with Scala, and<br />

which takes exactly as long as you want<br />

them to - no matter whether you are using<br />

them on a humble A500 or the fastest<br />

A4000 going_ In addition to its already good<br />

brushanim support, this feature will guarantee<br />

fans who want to further jazz up their<br />

presentations.<br />

TUTORIALS<br />

CanDo's brushanim support is amply<br />

demonstrated in two of the tutorial scripts<br />

provided One is one of those practically<br />

ubiquitous lottery number picker programs,<br />

but this one is really nice as you can see by<br />

the picture on the previous page. The balls<br />

with the numbers on are actually all from<br />

one brushanim which shows a ball with the<br />

numbers from 1 to 100 on it.<br />

CanDo then simply sets the brushanim to<br />

whichever frame is required to show the<br />

correct number. Simple and effective. The<br />

other tutorial is an interactive drive-through<br />

of an endless city, created by having<br />

brushanims for moving straight ahead, turning<br />

left and right and doing a U-turn.<br />

But I don't want to cast too much of a<br />

downer on CanDo. It is probably the only<br />

way I am ever going to be able to produce a<br />

standalone program which could be run by<br />

anyone. II is an incredibly powerful program<br />

which can be used for things from the simplest<br />

button-based toolbar, through databases<br />

and spreadsheets to multimedia<br />

applications<br />

ACH<br />

tditor tools<br />

CanDo's complete set of editors include.<br />

Align Object - lets you neatly arrange the<br />

elements in your program on a grid basis.<br />

ARexx - this tool is for defining a script INV<br />

will occur when your program receives a<br />

message through its ARsoc( port.<br />

Bookmark - this comes in very handy wher<br />

you have a lot of scripts. In the script editor<br />

one of the first buttons down the right-hano<br />

side is the Bookmark button. Clocking on the<br />

makes CanDo take a note of the script you<br />

are editing_<br />

BrushAnim - this is for editing the<br />

BrushAnims that are going to be used by<br />

your program. It isn't used as a drawing<br />

package.<br />

ButterManager - brings up a requestet<br />

showing all current buffers and their contents<br />

and lets you play around with them.<br />

Button - one of the most used tools. This<br />

lets you create buttons of all shapes, colours<br />

and sizes, which can be dragged, singleclicked<br />

or double-clicked on_<br />

Confi gCanDo - basically CanDo Preis<br />

lets you edit vanous aspects of the CanDo<br />

interface to suit your tastes.<br />

Disk - this tool is for the creation of scripts<br />

when a disk is inserted into a drive or<br />

removed.<br />

Document<br />

- or scrolling L e t s text box in your program.<br />

yField o - u this one lets you create text or<br />

inumeric n c fields o for your program<br />

GamePort r p o r - lets you determine what poystice<br />

a<br />

or mouse<br />

t e<br />

actions do in your program.<br />

Keyinpul - lets you set keyboard-controlled<br />

a<br />

events in your program.<br />

l i<br />

LastMark<br />

s<br />

- Bookmark this you set, without having to use the<br />

t<br />

jBookmark u m tool.<br />

v<br />

pLastScript s - this jumps you straight to ths<br />

i<br />

ylast script o you edited.<br />

e<br />

u<br />

Menu - this tool lets you create menus fur<br />

syour<br />

program which can be standard text<br />

s t r<br />

a i g<br />

h t<br />

t<br />

o<br />

t<br />

h<br />

e<br />

l<br />

a<br />

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MenuRender - lets you perform a sonpt<br />

before the menus are created for a program<br />

ObjectLayer - this lets you rearrange the<br />

relative depth of your buttons, fields. etc.<br />

Print - this will print out your complete deck<br />

or parts of it, as you like.<br />

Proportional - lets you create proportions<br />

gadgets (sliders) for your application.<br />

RighlMousebutton - you can attach scepts<br />

to a right mouse button event with this toot.<br />

Routines - CanDo lets you have routines<br />

that are independent from the normal scripts<br />

and this tool lets you access them directly.<br />

Sound - this lets you attach scripts le<br />

sounds played in your application.<br />

SuperDuper - A tool to make copies ce<br />

buttons. fields, etc.<br />

SuperMover<br />

- more this objects around your interface using an<br />

tx.y ooffset. o l<br />

lText e - tthis s tool is for placing text into your<br />

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u<br />

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m o<br />

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84<br />

SOFTWARE<br />

ou know, I've tried a few database<br />

programs in my time, but very few of<br />

them ever seem to attain that fine<br />

line balance between ease of use and power.<br />

Mostly you have one end of the scale tipped<br />

to one side at the detriment of the other To<br />

easy to use and they often seem to lack any<br />

real power. Too powerful and they become<br />

overly cryptic with masses of commands and<br />

features hidden away within an ominously<br />

imposing and large manual, that has a page<br />

count that would make the encyclopaedia<br />

Brittanica blush.<br />

Yes, there are very few which can claim to<br />

maintain their footing between these two<br />

extremes. Twist 2, from the ever prolific<br />

HiSoft, is one of them, however.<br />

Versatility is one of Twist 2's strengths.<br />

allowing you to organise information easily<br />

and quickly and to manipulate it using some<br />

extremely powerful functions and features.<br />

Any project from a simple card-file-type<br />

address book or a complete, integrated sales<br />

system with relations between many other<br />

database files are easily achieved using<br />

Twist 2_<br />

Creating and using a database generally<br />

consists of creating fields containing specific<br />

data which is collected into records and then<br />

organised into forms. The user can then<br />

access, search and generally process this<br />

organised data in many weird and wonderful<br />

ways using various functions and features<br />

built into the database.<br />

A quick scan of the reference section of<br />

the Twist 2 manual is evidence enough to<br />

realise you have a comprehensive and powerful<br />

suite of functions and features at your<br />

ingertips_ Thanks to the ARexx interface.<br />

those requiring even more power can turn<br />

their hand to this programming tool to create<br />

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good<br />

Presentation of your data is an important factor in how easy to<br />

read and informative your records look. Twist 2 allows you to easily<br />

create the look of your database via the Form editor. Using the<br />

mouse, simply click and drag the various form objects into<br />

position. sizing them to your requirements.<br />

These form objects include database Fields, Text for adding<br />

informative descriptions on the form. Box. which allows you to provide<br />

a visual indication of grouped Items. Image, to enable you to<br />

display icons on the form and, more Interestingly. File objects.<br />

File objects are quite a powerful feature within Twist 2 and allow<br />

you to use external files thanks to Workbench's Datatypes feature.<br />

Such external files can Include !FT' pictures, sound samples and<br />

any other filetype supported by the Datatype.<br />

Some of these form objects can also have attributes such as<br />

colour, allowing you to create a visually informative and even<br />

aesthetically-pleasing database.<br />

<strong>Amiga</strong> <strong>Computing</strong><br />

MAY 1995<br />

twi5t and<br />

Using tha report aditor, you can da•ign the way<br />

in which your data i• formatted in a report Me<br />

even more features and functions. The basic<br />

building block of a database is its fields,<br />

which are specific data elements of a<br />

specific data type. Twist 2 has four main<br />

types of data which are text, numbers<br />

(integer or floating point) or a calendar date.<br />

The mark of a quality database program is<br />

In what functions and processes can be<br />

applied to these fields. Twist 2's real power<br />

stems from its comprehensive array of functions<br />

which include statistical, boolean, geometric,<br />

text string and conditional functions -<br />

more than enough for most applications.<br />

CALCULATIONS<br />

You can assign a mathematical process to<br />

fields to automatically calculate figures_ For<br />

example, say your database has a floating<br />

point field called Value which holds the price<br />

of a certain product excluding VAT.<br />

However, you want to be able to include<br />

VAT should the need arise_ Therefore, you<br />

assign a field called VAT to be a floating<br />

point number which can either hold the number<br />

0, for no VAT or 17.5 for the current rate.<br />

You would thus edit the Value field to contain<br />

the expression (Total • (VAT 100)) +<br />

Total, which will give the full price including<br />

any VAT if present. Although a somewhat<br />

simple example. the range of functions and<br />

possible expressions is almost unlimited_<br />

Other field functions that can be applied<br />

include validation, which ensures the correct<br />

data is being entered. An example of this<br />

would be the VAT field. Obviously, the only<br />

values valid here are either 0 or 17.5.<br />

To ensure the operator cannot enter any<br />

incorrect figures, this field could be validated<br />

using the expression VAT =-0 II VAT<br />

=17.5_ In English, this expression is essentially<br />

saying that the VAT field can only have<br />

the number 0 OR (expressed as the II<br />

characters) 17.5 in it, and anything else is<br />

just not on!<br />

Thankfully, for those who are currently<br />

scratching their heads at the above expression,<br />

there is a complete reference section in<br />

the Twist 2 manual which describes aN toe<br />

various symbols and mathematical opera<br />

tors. If, after reading this, I can get the gist cd<br />

it, anybody can.<br />

There are also five attributes which Team<br />

2 can assign to a field. These are Not<br />

edrtable (pretty self explanatory), Required -<br />

which means the field must have data<br />

entered into it, Fixed - meaning once data<br />

has been entered, no further calculation at<br />

validation will be performed - Zero -<br />

empty. forces a field to a zero value if no<br />

data is present - and the last attribute. Fille_<br />

brings up a pop-up list which displays three<br />

settings. Fixed length. Compressed and<br />

Virtual, These are very useful when your<br />

database starts to attain mammoth<br />

proportions.<br />

When you save your database, every field<br />

and record is saved to disk. The default setting<br />

is Fixed length. which means all parts cd<br />

every record in the database, whether al<br />

characters are used or not, are saved to<br />

disk. If you have quite large text fields, the<br />

size of the database can rapidly become<br />

extreme, taking up copious amounts of<br />

valuable disk space.<br />

This problem can be avoided by the use<br />

of the Compressed option. If a field is set to<br />

compressed it is not stored in the main database<br />

file but in a second file which contains<br />

all the other compressed fields that happen<br />

to be present within the database. The<br />

obvious drawback, of course, is that the<br />

information takes a little longer to retrieve<br />

because Twist 2 can't immediately find it in<br />

the database file.<br />

The final setting is Virtual, and no, Twist 2<br />

doesn't come with a VR headset. The Virtual<br />

setting stores nothing at all in the database<br />

file; instead the content of the field is computed<br />

every time the record is used from the<br />

calculation attached to the field.<br />

Fields can also be Indexed, which means<br />

all values for a field are contained in a separate<br />

file and can be set to either ascending<br />

Anital<br />

Database<br />

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using Twist 2 . This is a da ta ba se for Ow<br />

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of your re cords I ncluding the a bility<br />

to ha ve gra phics, buttons a nd boxe s<br />

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or descending order. Once you have all your<br />

fields created, it's time to start entering your<br />

data. Twist 2 can display your fields in one of<br />

two ways, as a record form or list. A record<br />

form will display one record at a time whereas<br />

a list will display multiple records on one<br />

screen row, with the columns defining the<br />

Buttons at the top of the screen allow you<br />

to select whether you wish to Query (or<br />

search) the database as well as add, edit or<br />

delete records, Two arrow buttons allow you<br />

to browse through records one at a time, or<br />

you can use the arrow keys on your <strong>Amiga</strong>'s<br />

Keyboard<br />

GOOD RELATIONS<br />

Twist 2 is a relational database which<br />

means you can build relations into your<br />

database forms. Simpler databases are<br />

generally termed 'flat-file', which means<br />

their forms simply consist of the fields within<br />

the one database file. Using Twist 2 you<br />

can create fields whose contents can be<br />

found in another database file. This<br />

provides for a more powerful and highly<br />

efficient database structure.<br />

Relational databases are extremely useful<br />

in areas such as a sales system, where you<br />

may have various departments or people<br />

handling areas such as stock, orders and<br />

customers. They allow you to create relational<br />

fields within records and these fields get<br />

their information from separate database<br />

hies.<br />

Its quite possible to have all the information<br />

to hand in just one big database file, but<br />

this would obviously be overly complex to<br />

create, would make searching unnecessarily<br />

slow and would probably be very cumbersome<br />

to maintain_ It would be much easier to<br />

have separate database files which could be<br />

integrated into each other, and this is exactly<br />

what relational databases allow.<br />

A good example of this would be for a mail<br />

1.<br />

order firm who regularly send out promotional<br />

leaflets on their stock. Obviously, such a<br />

firm would have separate departments<br />

dealing with stock control and ordering, as<br />

well as customer details.<br />

It is decided that a promotional leaflet is to<br />

be produced detailing a new range of software<br />

for the <strong>Amiga</strong> and this leaflet is to be<br />

sent off to their customers_ The firm also deal<br />

in PC and Macintosh software so they will<br />

not want to target these customers for the<br />

promotional run. Using Twist 2's relational<br />

features, a separate database dedicated to<br />

producing the required information for the<br />

promotional run could be created,<br />

REQUIREMENTS<br />

This database would allow the user to<br />

search the stock database for machinespecific<br />

software and search the customer<br />

database for households with the required<br />

computers, thereby producing the required<br />

data for the promotional leaflet. Such versatility<br />

and efficiency would be difficult to<br />

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Because of the demands on the <strong>Amiga</strong><br />

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Twist 2 to run on a 1Mb floppy-based<br />

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are highly recommended if you are to get<br />

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Twist 2 is powerful. fast, easy to use and<br />

the most versatile database application available<br />

for your <strong>Amiga</strong>, if you are intent on<br />

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<strong>Amiga</strong> <strong>Computing</strong><br />

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E<br />

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T<br />

E586DXsm Emulation Module<br />

The new E5B8DX emulation module otters a high speed<br />

• 5136DX (FPU. MMU, and new instruction set) emulation<br />

with complete low-level architecture support, giving you<br />

the ability to run DOS. OS12, NT. Windows 3.x. and even<br />

Chicago! There is support for MDA. CGA, EGA, VGA,<br />

SVGA video modes (dependant on hardware. AGA or a<br />

supported graphics card is required for VGA/SVGA)<br />

sound, joysticks, floppy drives. hard drives, extended<br />

memory. and morel<br />

Macintosh® Emulation Module<br />

The Macintosh emulation module is a 'generic Macintosh<br />

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processor your <strong>Amiga</strong> is using. An A3000 is equivalent to<br />

a MAC ltd. An A4000 is equivalent to a Quadra 900.<br />

Support for up to 16 colours is provided for non-AGA<br />

machines_ A4000 owners can use a lull 256 colours! Up<br />

to 24 bit (16 million+) colours is supported using third<br />

party video boards_ Built in multiple file transfer allows for<br />

quick and easy transfers between the <strong>Amiga</strong> and MAC<br />

emulation. Support tor <strong>Amiga</strong>DOS devices, Scanners. CO<br />

ROM. MIDI, SyQuest removable drives. Printers. Modems<br />

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Macintosh ROMs (not supplied).<br />

The possibilities with a multi-plattorm machine are<br />

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PICASSO II is the leading graphics card on the <strong>Amiga</strong>. It<br />

offers unrivalled support and retargetable graphics on any<br />

Zorro based <strong>Amiga</strong>. Workbench emulation otters 256<br />

colours, even on non-AGA machines (Requires 0531) at<br />

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There is no longer a Chip RAM limitation and screen<br />

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PABLO is the new Video Encoder option for Picasso II,<br />

expandingil with two additional video ports, one standard<br />

Composite Sync Signal. and one S-VHS (Y-C) compatible<br />

port. All PAL compatible video devices can be plugged<br />

into Pablo, such as a colour TV or a video recorder. Pablo<br />

has 15KHz overload protection and is supplied with<br />

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, animation player.<br />

, PICASSO H 2MB<br />

ithz.<br />

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OS 3.1<br />

AMIGA<br />

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e ARIADNE<br />

t o<br />

Ever wanted to set up a network but been afraid of the<br />

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solution for any Zorro based <strong>Amiga</strong>. In addition. Anadne<br />

has two extra parallel ports and includes <strong>Commodore</strong>s<br />

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Ariadne offers 100ase-2 (Thin ethernet coax cable) and<br />

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You can hook up additional <strong>Amiga</strong>'s to the parallel ports<br />

with Liana.<br />

ARIA ONE E 1 9 9 . 9 5<br />

LIANA<br />

Liana is the ideal solution for a quick, easy yet efficient<br />

connection between Iwo <strong>Amiga</strong>'s. Simply plug the special<br />

cable into the parallel port, install the software and you are<br />

ready to go. Now you can share hard drives etc. without<br />

on a small budget The software supplied is ENVOY.<br />

LIANA E 5 9 . 9 5<br />

PICCOLO SD64<br />

The Piccolo SD64 graphics board is a state al the art<br />

Zorro 11/11I (auto-sensing) graphics card with a built in<br />

<strong>Amiga</strong> video pass-through and expansion port for<br />

forthcoming modules (such as video encoder).<br />

Using the latest 64 bit Alpine graphics processor, 64 bit<br />

bhtler and last Zorro Ill interlace, incredible 24-bit speeds<br />

are achieved.<br />

Piccolo SD64 comes with the latest EGS system and 24bit<br />

paint package as well as loaders/savers for many<br />

common packages and a slideshow program. A full<br />

Workbench emulation is also part of the package.<br />

The b o a rd is a va ila b le a s a 2 M b o r 4 M b syst e m . wit h n o<br />

chip RAM limitations.<br />

The maximum pixel clock is 110 MHz and user definable<br />

resolutions to 1600x1280 are achievable<br />

The 2Mb board can display a maximum at 800x600 in lull<br />

24 bit colour, whilst the 2Mb board can display 1024x768<br />

(interlace).<br />

PICCOLO 5054 2Mb<br />

PICCOLO 5064 4ittb<br />

WE HAVE MOVED,<br />

We can now arrange<br />

C2<br />

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5<br />

5<br />

demonstration of any product at<br />

our new premises. All<br />

demonstrations by appointment<br />

only so please call first<br />

CyberStorm <strong>Is</strong> a fully modular system offering huge<br />

increases in power and expansion capabilities. This<br />

design allows processor upgrades from the base 40MHz<br />

040 system to the world beating 50MHz 0601 With<br />

additional upgrades such as the SCSI-II and the I10<br />

module. CyberStorm offers unequalled possibilities.<br />

The CyberStorm carrier board inserts into the 200 pin<br />

<strong>Amiga</strong> last slot, and has ports for the CPU, Memory and<br />

1(0 modules. The CPU module is prepared for clock<br />

speeds to 80MHz, with active cooling and an extra<br />

expansion port for future modules (ie DSP board). The<br />

CyberStorm memory board can carry 4 SIMMs using<br />

standard 72 pin modules, single or double sided and<br />

either 4,8,16,or 32Mb (Max 128Mb). Data transmission of<br />

>50Mbisec is achieved. The CyberStorm I/0 module<br />

consists of a Fast SCSI-II interlace with up to 7Mtws<br />

Asynchronous, 10Mb<br />

, bus terminations, 10Mbitis Ethernet controller (10Basel<br />

s . with SANA driver and BNCIDSub 15 connectors and high<br />

S) speed 2MBaud RS232 Serial interface The CyberStorm<br />

SCSI<br />

y n<br />

module<br />

c h r o<br />

has<br />

n o<br />

the same specification as the SCSI<br />

us interface on the I/0 module.<br />

t r a n s f<br />

e CyberStorm r s 040 40 MHz No proc.. E449-95<br />

CyberStorm 0 4 0 4 0 M Hz<br />

1729.95<br />

a n<br />

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E899.95<br />

d<br />

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049.95<br />

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E349-95<br />

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v e<br />

upgrade 040 to 060 E39e.95<br />

CyberVision 2Mb<br />

E299,95<br />

CyberVision 4Mb<br />

E369,95<br />

The CyberVision64 graphics card compnses of a 64 bit<br />

graphics processor and Butter with 32 bit Zorro III bus<br />

interlace. It is available in 2Mb or 4Mb versions (using<br />

common memory modules), offering up to 1600x1200<br />

Interlaced, 1280x1024 non-interlaced and 135MHz video<br />

bandwidth. Planar-to-Chunky pixel conversion is<br />

performed by on board hardware, some 6-8 faster than<br />

typical software solutions and accelerating Workbench<br />

emulation. Support for draggable and virtual screens,<br />

expandable bus for future cards (video, JPEG, MPEG..)<br />

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The CyberStorm 060 and CyberVision64<br />

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CIF611<br />

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PholoWorX software to read PholoCd<br />

format, save, image process etc_ E 4 9 , 9 5<br />

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aieopieectxcon'golnk.co.uk 0 cur contoutInk•covk


minet is the <strong>Amiga</strong>-specific side to<br />

the Internet. Some bright spark out<br />

there decided that all the best share•<br />

sere programs, graphics, sounds, samples<br />

area the other mass of material gust sitting<br />

ewe in cyberspace deserved an official<br />

anwase as a set of four CDs at a very reasonam<br />

once. It has to be said, the end result LS<br />

rarer impressive.<br />

Armnet Set 1 is the culmination of this idea,<br />

asnwig in a satisfyingly chunky box with four<br />

elver discs sitting inconspicuously in their<br />

mots, <strong>Amiga</strong> delights bursting from each<br />

7oove. For people worried about value for<br />

•roney, there's no need to - for the hungry,<br />

neigh greedy user, there are four megabytes<br />

at data here to be pillaged, abused and used.<br />

With 12,500 separate archives, you're not<br />

'ping to be bored with this for quite some<br />

So what exactly is the whole collection<br />

-<br />

-answer<br />

in one page - there's that much on<br />

a:fter.<br />

Paint programs, sound modules, rayi-<br />

da<br />

:reators, 3D objects, icon replacements,<br />

e canimbrushes,<br />

games (both shareware and<br />

ue<br />

•=nmercial demos). drivers for hardware,<br />

p d xmmunications progs such as envoy net-<br />

og<br />

work software. SaarAG and Fish disks, develcement<br />

software and more and more and<br />

fr<br />

-<br />

? a<br />

" Aar downloads so you can access the good<br />

Tp<br />

oguff<br />

immediately - there's something here for<br />

everyone h<br />

r<br />

ai<br />

SEARCHING<br />

e<br />

tc<br />

.<br />

's<br />

This amount of tiles may sound daunting to<br />

P<br />

cxunder s . through, but the cpmpilers have also<br />

l<br />

come as<br />

up with an excellent system for finding<br />

out<br />

u<br />

n p exactly what you want. On each disk is a<br />

full s<br />

ir<br />

index for both the particular CD in your<br />

drive ,<br />

me<br />

and a global index listing everything on<br />

the t four discs.<br />

pa<br />

h<br />

od<br />

To make things even simpler, there is a<br />

local e and global search system where you<br />

s<br />

enter r a key word such as Imagine and the<br />

sh<br />

computer e subsequently hunts through the<br />

ie<br />

catalogue a quickly, presenting you with a rundown<br />

be<br />

r of any files that are connected. On one<br />

Side, lt<br />

there's an archived file and on the other<br />

e<br />

is e s a description of that particular file.<br />

c<br />

q,<br />

With some compilation discs you may well<br />

h<br />

get us<br />

a huge amount of data to surf through,<br />

a<br />

but et<br />

there's invariably hair pulling as the nght<br />

r<br />

viewers se<br />

need to be set up and assigns fiddled<br />

with<br />

t<br />

r to make many of the programs work,<br />

And s<br />

ie<br />

here is another strength of the Aminet<br />

discs. o<br />

o<br />

f<br />

n g<br />

The system has been set up so various<br />

viewers t and other facilities that aid in the<br />

tr<br />

h<br />

oa<br />

e<br />

m Make5 5P115P<br />

o<br />

Another s enticing aspect of this collection<br />

t is that once you've spent the cash,<br />

it's p going to be cheaper in the long term<br />

than<br />

o<br />

downloading all the stuff from the<br />

Internet. No enflamed phone bills, dodgy<br />

p<br />

phone lines or slow loading because of<br />

-<br />

spooling large amounts of graphics for<br />

viewing. Indeed, this collection makes<br />

perfect economic sense at only C29.99.<br />

The otnrction'S versatility I. apparent.<br />

View lonagine.created artwork or...<br />

Nam Phill05 TeUIPUJ5 111771<br />

.<br />

aget 170<br />

. -S<br />

e t 1<br />

t h e W<br />

running, listening and viewing of flies are<br />

already in position. In most cases, when you<br />

select the file you want a menu appears offering<br />

1 to edher run/show the file there and then<br />

or extract it to RAM.<br />

More u toften<br />

than not the system works surprisingly<br />

well and quickly. Run an animation,<br />

flick tacross e to a game and then extract a file<br />

into RAM that can be used in Imagine as an<br />

object r - lthis<br />

kind of versatility is satisfying and<br />

relatively hassle tree, leaving you to enjoy the<br />

goods y on offer. It has to be said, though. that<br />

there are limes when things don't go to plan -<br />

the pcomputer<br />

crashes or the file you have<br />

selected consistently fails to load up or<br />

extract. a<br />

In fairness to the collection, a substantial<br />

part rof<br />

this data is shareware and public<br />

domain, so there has to be a certain amount<br />

of leeway k granted to the compilers for any<br />

small glitches - PD and shareware material<br />

doesn't e receive the play testing that most<br />

commercial software gets, so expect some<br />

oversights, d mistakes or bugs. In some cases,<br />

using a file manager such as Directory Opus<br />

can help sort any cumbersome files. If you<br />

Ron the<br />

isearch motto<br />

many a key<br />

word and me<br />

index la tithed<br />

with all the<br />

relevant Mao<br />

101 maq IOW need another W-1111111 again<br />

tifin<br />

51<br />

w<br />

i<br />

t<br />

•<br />

Pon • mooed. —<br />

r<br />

Amigo <strong>Computing</strong><br />

MAY 1995<br />

•<br />

Op*. ••.<br />

00•.• •<br />

0••••.•<br />

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...hunt down a ha rdwa re drive r<br />

you've ahvays needed<br />

GRAPHICS<br />

Ease of use 9<br />

Implementation<br />

9<br />

Value for money_ _10<br />

Overall<br />

9<br />

n\<br />

only have a slight interest in the <strong>Amiga</strong> and<br />

want to find out all about its ins, outs and<br />

capabilities, you can't go far wrong with this,<br />

The Aminet Collection is one of the most<br />

impressive packages I've had the fortune<br />

to come across, and I look forward to giving<br />

the next selection a glowing review if the<br />

makers can keep this standard up. Highly<br />

recommended.<br />

The bottom line<br />

Product: The Aminet Set 1<br />

Ptice: E29.99<br />

Supplier: 17 bit Software<br />

Tel: 01924 366982<br />

89


THIS MONTH IN<br />

ER SKIDMARKS<br />

MANCHESTER UNITED: THE DOUBLE<br />

Reviewed!<br />

A<br />

I 0 0 0 0 3 1 2 A S P S 1 1<br />

LEN<br />

Revie I<br />

YOB LOSE<br />

ft<br />

A%<br />

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SUPER STREET FIGHTER 2<br />

Previewed!<br />

1<br />

1<br />

e 13 April. For a few weeks.<br />

iaIa<br />

v


ler code, even when reasonably<br />

0 Vs well a documented, well known fact is rarely that assem- easy to<br />

understand unless you have a good idea of<br />

what the code is supposed to be doing in<br />

tie first place. Needless to say, this makes<br />

-<br />

',luage<br />

coders look far more difficult than<br />

a-<br />

ne<br />

Db of making an <strong>Amiga</strong> display 'smooth<br />

y ;croll' and since it seemed to me this would<br />

or<br />

:e an area many of you would be interested<br />

f e<br />

in, I've chosen to devote some time to<br />

pust<br />

ta<br />

this subject.<br />

In fact, over the next two instalments I'll<br />

hl<br />

no modifying and extending the 680x0<br />

e l<br />

code provided last month in order to pro-<br />

ty<br />

duce a demo that vertically smooth scrolls<br />

an ra<br />

Intuition screen. Before explaining how<br />

this ir<br />

type of smooth scrolling is actually<br />

done, ce<br />

however, let me kill off one false trail.<br />

k.<br />

Those of you who have the <strong>Amiga</strong>'s<br />

graphics s A library documentation may have<br />

seen ut<br />

that there is a library routine called<br />

ScrolIVPort() sy<br />

that can be used to produce<br />

display<br />

ep<br />

scrolling effects. The plain truth is<br />

that<br />

d i while, in theory, this routine could conceivably<br />

bc<br />

be used to produce smooth<br />

scrolls,<br />

y a the results obtained by using this<br />

function<br />

al<br />

are lust not good enough.<br />

The autodocs themselves mention that<br />

sc<br />

the ScrolIVPort() function is slow and can<br />

sa<br />

produce visible 'hashing' of the display, So,<br />

if es<br />

ScrolIVPort() can't be used, is there an<br />

alternative me<br />

course ot action available to us?<br />

The bi<br />

answer here is very definitely yes, but<br />

in ln<br />

order to appreciate it it's necessary to be<br />

clear y p in your mind how <strong>Amiga</strong> displays are<br />

generated. Io<br />

ai<br />

All displays are created by allocating<br />

blocks n of memory called 'bitplanes,' in<br />

which<br />

-t<br />

each 'bit' represents a pixel position<br />

on i the display. Normal displays will contain<br />

a s number of separate bitplanes and by<br />

taking<br />

t<br />

the appropriate pixel bit from<br />

each bitplane, the <strong>Amiga</strong>'s display hard-<br />

h<br />

ware is able to generate a colour register<br />

number. e<br />

F<br />

Values stored in each colour register<br />

177Z 7<br />

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05moothq!<br />

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determine the actual colours seen on the<br />

screen, and it's because a screen's colour<br />

register number range depends on the<br />

number of bitplanes being used that the<br />

colours available with different screen<br />

types varies. A one bitplane screen can<br />

only have two colours (corresponding to<br />

any single bit in the bitplane, being either a<br />

0 or a 1). two bitplane screens can have<br />

four colours (each bit from each bitplane is<br />

combined to produce one of four values<br />

00, 01, 10, or 11) and so on.<br />

MEMORY<br />

Although display bitplanes have to be<br />

stored in chip memory (because they need<br />

to be accessible to the custom chips) they<br />

do not have fixed positions as such. In fact,<br />

when a screen is opened the bitplanes will<br />

be allocated in any convenient area of chip<br />

memory available.<br />

Needless to say this means the graphics<br />

system needs to have some way of identifying<br />

the position of these bitplanes and<br />

the structure used is called a BitMap_ This<br />

structure can be found in the graphics/06<br />

include file and you'll notice from the<br />

description below that it contains space for<br />

Smooth I S one of the 177051'<br />

LISP& ttirk5 1317 d501fing 58111111 fimiga<br />

(oder ran learn about th15 month<br />

Paul thiErdd 5tdrt5 Pllfildinifig how it 1.5<br />

Some simple<br />

smooth scroll<br />

rputinos in<br />

pction<br />

<strong>Amiga</strong> <strong>Computing</strong><br />

MAY 1995<br />

TUTORIAL<br />

Part 10<br />

done u5kg a55embN language<br />

up to eight bitplane pointers:<br />

STUCTUIE DitAR.D<br />

VOID bo_ D yte sPe rtoo<br />

VOID<br />

DTI bo_ Fie gs<br />

etvE be _ le pth<br />

VOID blue d<br />

PERT De _ PLa ne o, Doe<br />

the OitpLeoes<br />

LABEL bo_ SU EOF<br />

;R iote rs Co<br />

Because the BilMap's bitplane pointers<br />

define the memory locations used to produce<br />

the display that appears on your monitor,<br />

you might expect that, by arranging for<br />

a display's bitplane pointers to be<br />

increased by an amount which corresponds<br />

to the pixel-width of the screen, it would<br />

be possible to shift the display memory<br />

downwards by one line.<br />

Similarly, by decreasing those pointers<br />

by the same amount the display might be<br />

expected to shift upwards one line.<br />

Although very close to the truth, this<br />

doesn't work because a part of the story is<br />

still missing. While the BitMap structure<br />

certainly defines the initial display memory<br />

being used, the <strong>Amiga</strong>'s graphics coprocessor<br />

(the 'Copper') which handles the<br />

display generation doesn't actually collect<br />

its bitplane information from this source<br />

Instead it uses copies of the bitplane pointers<br />

that have been embedded into a sehes<br />

of instructions called a 'copper list'.<br />

Once Intuition has opened a screen and<br />

generated these copper instructions, the<br />

bitplane pointers held in the BitMap struc•<br />

hire's are essentially redundant as far as<br />

the display generation process is concerned.<br />

The important bitplane pointer<br />

91


92<br />

TUTORIAL<br />

values are those in the hardware copper<br />

list, so if beplane pointer adjustment needs<br />

to be done quickly, this is the place to do it.<br />

In short we need to search this list, find<br />

the instructions which set up the biplane<br />

pointers at the start of each display frame,<br />

and alter these.<br />

To avoid visible display disturbance. it's<br />

obvious that such adjustments need to be<br />

made at times when the Copper is not trying<br />

to read the bitpiane addresses itself. The<br />

secret here lies in realising that the Copper<br />

re-initialisation occurs as part of the housekeeping<br />

that goes on during vertical blanking<br />

intervals. A number of options are available<br />

but I'll discuss these when I deal with<br />

the scroll code itself.<br />

As you increase (or decrease) a screen's<br />

bitplane pointers, the effect will be to bring<br />

new bitplane memory into the visible display<br />

area. If, therefore, you set up a normal<br />

sized screen, the result of any bitplane<br />

pointer adjustment will be to move the<br />

memory area being used for the real display<br />

640 pixels wide<br />

Within the screen data that Intuition sets up there is<br />

a pointer to a View structure and the first thing we<br />

need to do is get the address of this using Intuition's<br />

ViewAddress() function. The result comes back in<br />

de and can be used immediately, because within the<br />

View structure there is a field called v_LOFCprList.<br />

This points to a cprlist structure which provides a<br />

pointer to the copper list the hardware actually executes.<br />

The end result is that we identify the sten of<br />

the required hardware list using this sort of code:<br />

CALLSTS Vie cAddre ss, _ EntuitionSist<br />

loce.1 dO, a 0 copy to an address righte r<br />

acce.1 c_ LAFC prtistia 0 ), a 0<br />

cri_start(a0),a0 pointe r to sta rt<br />

List Amm in e t<br />

Once we've got to this stage a loop needs to be<br />

used to locate the appropriate bitplane instructions.<br />

Copper instructions consist of two lb-bit words<br />

where the first word specifies the instruction type<br />

and the second specifies a data item. The instruction<br />

we need to locate is the first of a series of<br />

Figure 1 : Only the lowe r<br />

port of each! Chole r,* will<br />

iso vfuibl. whe n the<br />

'croon first ope ns.<br />

Top part of display will not be visible<br />

when screen first opens<br />

This lower part of display will be<br />

visible when screen opens<br />

<strong>Amiga</strong> <strong>Computing</strong><br />

MAY 1995<br />

EALISTS Vie cAddre ss, _ I ntoitiontise<br />

love d<br />

sove.t<br />

one.1<br />

march copia<br />

bed.'<br />

eddo.t<br />

Pre.'<br />

alecceendedlo_ I<br />

note.<br />

Listing t TimGoppor tAit se a rching code in its glory!<br />

outside the memory holding valid screen<br />

graphics information. This usually means<br />

that rubbish gets displayed on the screen.<br />

so the secret is to create an oversized<br />

display-memory area so that you only ever<br />

scroll within the bounds of whatever valid<br />

graphics data you've set up.<br />

CREATIONS<br />

As far as screen and window creation is<br />

concerned, very few changes are needed<br />

to last month's code The screen's title and<br />

.<br />

4<br />

t<br />

i<br />

o<br />

.<br />

p<br />

o•move<br />

instructions that copy bitplane pointer values<br />

iinto<br />

the <strong>Amiga</strong>'s bitplane hardware registers.<br />

n As the hardware registers can only hold 16-brt val-<br />

tues<br />

it actually requires a pair of registers, and there-<br />

e<br />

fore two separate copper instructions, to store a full<br />

r<br />

32-bit memory pointer. It just so happens that the<br />

first pair of high and low bitplane registers set up in<br />

Intuition-created copper lists are those of the lowest<br />

numbered bitplane. conventionally known as<br />

bitplane 1.<br />

The corresponding registers, called BPL1PTH<br />

and SPIAPTL. have absolute addresses of $0080<br />

and $00e2 above the custom chips base address,<br />

so what we need is a search loop which moves<br />

through a hardware copper list two words at a time.<br />

Riff)lane start<br />

identified by<br />

onginal bitplane<br />

Searching the hardware copper I15t<br />

comparing the first word of each instruction until it<br />

finds one which starts with Sea<br />

.search copi.c<br />

becks<br />

addo.t<br />

lion<br />

114,te0) look at insteoction<br />

Jearchend found e l instruction<br />

14,10 move to nest instruc—<br />

Oraa a e a rch N I A keep searching<br />

limAr<br />

0,10 o 0 A T to an Address re giste r<br />

c_LOFiprtistialThs0<br />

cr1_startfa0t,10 s t a r t of tilt nom in 10<br />

ASe0,fa0<br />

[oat a t instruction<br />

.seerchend f o u s d e0 instruction<br />

ei,10 m o v e to next instruction<br />

.sesrch and keep searching<br />

02a0 e v e r to 2nd instruction war<br />

•0,rappertistic a n d save Pointe r<br />

title bar will be removed by setting<br />

SA_Oulet tag to true and, because a<br />

play window is needed that is free fr<br />

any of Intuition's system gadgets. I<br />

going to turn the window into one of<br />

'invisible' borderless backdrop variety.<br />

To implement these latter changes I<br />

the WA_Borderless and WA_Backdroe<br />

tags to true, add false WA_DepthGadgee<br />

and WA_CloseGadget tags, and modify<br />

the window's title and drag bar tags. At<br />

these lags are defined in the system head<br />

ers but, as per usual, I'll be defining ir%<br />

own versions so that those of you withou'<br />

the official includes can still assemble the<br />

code. The end result is that you'll fine<br />

these changed tag definitions incorporate<br />

into the window's tag list:<br />

dc.IWA_Dragaer,TALSE<br />

dc.tiktittediALL<br />

dc.tdA_Bordertess,TRUE<br />

dc.t4A_Baccdrop,ILIE<br />

dc.tilt_DepthGadget, FALSE<br />

dc.tilA_CloseGadget, FALSE<br />

Screen and window sizes also have to<br />

be changed and here I have, somewhat I<br />

arbitrarily, chosen to use a high-res 640<br />

pixel wide screen with a height of 600<br />

lines. The resulting arrangement of the<br />

screen's bitplanes in memory, relative to<br />

what you as a viewer would see on you<br />

monitor, is shown in figure 1. 4 7 0<br />

,<br />

When the loop terminates, the first bitplane oriented<br />

copper instruction has been found, so just add two<br />

to it so that a0 is pointing to the second word (the<br />

data word) of the instruction, and then you can store<br />

the result for future use<br />

.<br />

.searctend Addo.1 $2,e0 e o n to 2nd !Attraction<br />

cord<br />

move.1 e0,coonertist_n e n d sive<br />

pointer<br />

If we put all these ideas together we end up with<br />

the code shown in listing 1. Don't worry if some of<br />

the ideas seem like magic to start with — just concentrate<br />

on understanding the basis of what we're<br />

doing. The important thing is that this code fragment<br />

enables us to find out the whereabouts of the<br />

instructions which set up those bitplane addresses<br />

in the copper list Intuition places. The only bad news<br />

from your point of view is that you now have to wait<br />

until next month's instalment to see how we make<br />

use of this informationl


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1if<br />

to th<br />

•<br />

ISE<br />

e all know that 3D ray tracing<br />

demands powerful processors, and<br />

many <strong>Amiga</strong> owners would kill for a<br />

68040 to make Imagine, Real 3D or<br />

Lightwave really buzz. However, in the big<br />

bad world of commercial rendering, even<br />

the <strong>Amiga</strong>'s fastest chip <strong>Is</strong> a non-starter.<br />

When a production company needs several<br />

minutes of broadcast quality graphics<br />

in a hurry, only the Silicon Graphics<br />

machines have been able to produce the<br />

sort of speeds required. The Raptor<br />

(reviewed in our December '94 issue)<br />

changed that and gave the <strong>Amiga</strong> world<br />

some big guns of its own, and now Cobra<br />

AXP brings top-end professional<br />

performance tantalisingly closer.<br />

You<br />

lege. - but with Cobra you get 64Mb RAM, a<br />

1Gb II hard drive, and the DEC Atpha<br />

processor st running at a whopping 275MHz.<br />

All ill this in a neat tower system complete<br />

with<br />

p<br />

14 inch multisync monitor, keyboard,<br />

mouse. and Windows NT.<br />

a<br />

Windows? Yup, 'field so. Cobra runs the<br />

y<br />

DEC Alpha version of Microsoft's network-<br />

a<br />

ing front-end and uses its ethernet card to<br />

b<br />

talk to the <strong>Amiga</strong>. By running a PC version<br />

at<br />

o<br />

Lightwave's core rendering engine<br />

through u an emulated MS-Dos window,<br />

Cobra t is able to work in partnership with<br />

the C<strong>Amiga</strong>,<br />

even though running under an<br />

alien 7 environment,<br />

The , <strong>Amiga</strong> side needs only a copy of<br />

Lightwave, 0 NewTek's Screamer Net software,<br />

0 and a suitable ethernet card. With<br />

0<br />

f<br />

o<br />

r<br />

t<br />

5teule &medal tne5 (abra MP and<br />

glues<br />

- worhi's fastest mittoolo(essor<br />

hi<br />

s<br />

Il<br />

m<br />

ig<br />

a<br />

a<br />

t<br />

a<br />

s<br />

t<br />

e<br />

o<br />

f<br />

t<br />

h<br />

e<br />

the network connections made, the user<br />

runs Lightwave then uses the Screamer<br />

Net panel in Layout to initialise the Cobra,<br />

send data to it, and collect the rendered<br />

images it sends back<br />

TECHNICAL HITCHES<br />

It sounds easy, and when everything is<br />

up and running it is, but getting to this<br />

stage can be a minor nightmare. To be fair,<br />

we were testing with a beta copy of the<br />

Screamer Net software and an alpha test<br />

copy of the Lightwave engine on the Cobra<br />

side, and we didn't have the benefit of an<br />

automatic installation routine you'd find in a<br />

finished product. When the quirks are<br />

P la(25<br />

:O W<br />

l00<br />

frame<br />

This<br />

animation<br />

would tato<br />

over 21 tours<br />

to render on the<br />

A4000 and a Cobra<br />

would race through it<br />

in only 2.2 hours, but<br />

without a batch option,<br />

overnight rendering<br />

would waste tit least six<br />

hours of precious UM.<br />

The sample t•xtures<br />

example scene<br />

renders in 17 minutes<br />

50 seconds on an<br />

A4000, and only 1<br />

minute 41 seconds on<br />

the Cobra. That's a<br />

964 per cent<br />

speed increase!<br />

<strong>Amiga</strong> <strong>Computing</strong><br />

MAY 1995<br />

GRAPHICS<br />

ironed out, there's no reason to believe<br />

that the Cobra won't function as a virtual<br />

plug-in-and-go machine, but for the<br />

moment the user is faced with a lot of<br />

messing around with host names and IP<br />

numbers before the ethernet side of things<br />

is happy. With full release versions of the<br />

software, Screamer Net in particular, users<br />

will hopefully find that this part of the initial<br />

setup procedure is taken care of behind the<br />

scenes.<br />

Once operating, the link between the two<br />

machines works very reliably and it's possible<br />

to mess the system around without<br />

confusing the network. Worry-free handsoff<br />

reliability is important when you might<br />

want to leave the machine rendering<br />

overnight, though this kind of operation<br />

does expose a few damning weaknesses<br />

in the Screamer Net software.<br />

The scenes which make up a complete<br />

3D animation don't all have to lake hours<br />

and hours to render, not even with the<br />

Alpha chip. but Screamer Net is mostly<br />

manually operated and has no facility for<br />

batch processing. This means that if a<br />

large scene is set to render overnight it<br />

might take only a few hours, after which the<br />

Cobra and <strong>Amiga</strong> are sitting idle and using<br />

Alpha prO(P5501<br />

When the Digital Equipment<br />

Corporation (DEC) began work on its<br />

64-bit Risc chips a few years ago, they<br />

were only the latest in a long line of<br />

companies who had trodden the<br />

reduced instruction set path. By 1992,<br />

however, the DEC Alpha had been<br />

recognised by the Guineas Book of<br />

Records as the world's fastest microprocessor.<br />

and it gets faster all the<br />

time.<br />

Full 64-bit from start to finish, the<br />

chip is capable of up to two CPU<br />

instructions per clock cycle, giving the<br />

Cobra a maximum theoretical performance<br />

of 550 millions of instructions<br />

per second (Mips) compared to the<br />

A4000's 18 Mips. What's more.<br />

because DEC had just dropped development<br />

on their failed Prism processor,<br />

they decided the next family of<br />

chips would have a 25-year development<br />

life, which means the current<br />

chips could end up running at over<br />

1000 Mips.<br />

97


98<br />

GRAPHICS<br />

up electricity for no good reason.<br />

To set up a scene for use with Screamer<br />

Net, the user loads it as usual in Layout,<br />

then brings up the network panel using the<br />

SN button found in later versions of<br />

Lightwave. He or she then has to go<br />

through a ridiculous sequence of initialising<br />

the Alpha chip (fair enough). clicking on<br />

buttons to send the scene, object, and<br />

image data to the Cobra, another to tell it to<br />

load the scene, and a final button to start<br />

rendering.<br />

PREFERED ASPECTS<br />

Separate buttons are available to send<br />

just the object, image or scene data across<br />

in case changes have been made to one of<br />

these since the scene was last sent to<br />

Cobra, but though this is useful, a batch<br />

render option would have been much more<br />

welcome. With the machinery and software<br />

at your disposal when using Lightwave on<br />

the Cobra, it's very frustrating not to be<br />

able to give the beast a long list of scenes<br />

and tell it not to bother you until it has finished<br />

them. ARexx scripts could be used to<br />

automate things. so why didn't NewTek<br />

take this option?<br />

A second complaint is the amount of<br />

time the Cobra chip sits idle, even dunng<br />

rendering, while the data is passed<br />

between the two machines and written to<br />

disk on the <strong>Amiga</strong>. For some reason. the<br />

Screamer Net programmers have made it<br />

possible to link up to huge machines with<br />

super-fast chips, massive hard drives, and<br />

sac Ock.• .ccip EIPCSI MN M O O me moos •or..• . 0 =<br />

Weft Cmicl l e t i c . • P . m O h m C m E l .<br />

- - --<br />

----<br />

An 6.•••••.•<br />

VAIMPAIMIMM<br />

Y A M I d l n .<br />

WelaMiP er t<br />

Keeping up with<br />

the big boo<br />

1, The Screamer Net<br />

process begins with a click<br />

on the Ind button, which<br />

instructs the <strong>Amiga</strong> to<br />

search for available<br />

processors on the<br />

ethernet connection<br />

2. Nest, the user uses this<br />

bank of buttons to send a<br />

Scene and its objects and<br />

images to the Cobra. This<br />

takes less than a minute for<br />

most scenes<br />

of c<br />

In lull operation the Cobra is about 20 times faster than<br />

the 68040-based A4000. though some of the performance<br />

is squandered by the networking software. Our<br />

62 seconds example was based on actual rendering<br />

time Once the PC and <strong>Amiga</strong> Lightwave programs<br />

had finished shuttling data around and writing it to disk,<br />

this became 111 seconds per frame, a 79 per cent<br />

slow down.<br />

Don't get me wrong - Cobra is one mean piece of<br />

equipment which at the E7,000 price mark blows<br />

Raptor out of the water and leaves all other desktop<br />

power stations for dead (it eats Pentiums for breakfast),<br />

but the fact that it could be a lot faster with more<br />

0<br />

,<br />

U<br />

p<br />

d<br />

a<br />

t<br />

e<br />

S<br />

Send Scene Fite<br />

r<br />

e<br />

a<br />

m<br />

( E ) L S c reamer Render )<br />

e<br />

4 Screamer Shutdown 1<br />

r<br />

L<br />

W<br />

1<br />

A performance monitor<br />

running on the Cobra<br />

under Windows Ni' gives<br />

a graphical display of the<br />

amount of time the Alpha<br />

chip is forced to sit<br />

around and wail. The<br />

yellow line show. prosios.<br />

for activity, which drops<br />

to zero for long periods<br />

between rendering<br />

Screamer ' n i t<br />

Amigo <strong>Computing</strong><br />

NIA Y 1995<br />

(tear fi ll Fillies<br />

3. no fi nal panel is used to<br />

load the scene into the<br />

Cobra's remote copy of the<br />

Light<br />

-plus<br />

buttons to begin ren-<br />

wove dering or shut Screamer Net<br />

rdown e<br />

n d<br />

e r i<br />

n<br />

4„<br />

g<br />

Any available processors<br />

eup<br />

to a masimum of eight<br />

nwill<br />

be shown in this win-<br />

gdow<br />

and their status is indi-<br />

isated.<br />

Screamer Net can<br />

nUre.<br />

more than on. type of<br />

e<br />

,<br />

1 f___11=2.c_2....-21±11W<br />

the control panel<br />

processor in two or three<br />

neheorkeri machines<br />

5. The individual buttons tor<br />

sending image and object<br />

likes are useful when you<br />

Franc.<br />

are experimenting with a<br />

scene, and change just a<br />

couple of things before<br />

rendering again<br />

Waiting for CPUs to fi nish rendertng<br />

CPU<br />

2<br />

3<br />

4<br />

5<br />

6<br />

T ype<br />

A<br />

l<br />

p<br />

h<br />

a<br />

Send Alt Fites<br />

Status<br />

Rendering<br />

r an e<br />

Send Object Fties s e n d Image F i j i<br />

---<br />

Cont inue<br />

oodles of RAM, and then make use of all<br />

this hardware only 50 per cent of the time,<br />

For example, the standard Space<br />

Fighters scene from the Lightwave samples<br />

takes between 44 and 70 seconds per<br />

frame when rendered on a 68040 at medium<br />

resolution and no anti-aliasing. The<br />

Cobra is often slower.<br />

Yes, slower. Data can be passed across<br />

ethernet connections at megabytes per<br />

second, but Lightwave takes 40 seconds or<br />

more to grab the rendered data from the<br />

Cobra and write it to disk, during which<br />

time the Alpha chip is doing absolutely<br />

nothing.<br />

STAGE FRIGHT<br />

Lightwave has always been a bit slow off<br />

the mark when it goes into the integrating<br />

pixels' and 'writing RGB data to disk'<br />

stages, but as there's a version of the core<br />

rendering engine on the Cobra and an<br />

awful lot of spare space on its hard drive<br />

and in its 64Mb RAM, you'd think someone<br />

efficient disk writes on the <strong>Amiga</strong> Lightwave side is<br />

something any prospective owner would find as<br />

frustrating as I did.<br />

Smaller companies and very wealthy freelance<br />

graphic artists, however, will see Cobra as a chance to<br />

join the big leagues without spending hundreds of<br />

thousands of pounds. Indeed, a suitable summary for<br />

this product is that you could buy a complete network<br />

of machines and software for the price of just one<br />

(slower) Silicon Graphics Indigo and one copy of its<br />

superb but ludicrously expensive software.<br />

Think about it. For the cost of a small business loan.<br />

you could be the next industrial Light and Magic.<br />

Aduanc<br />

Last Frame Rendered: 1<br />

Rog Rendering Time: 1 4 2 s<br />

„<br />

IL Frame advance can We<br />

set to manual or 1161161111fint<br />

as in Lightware, bet Ow<br />

independent sotting •WNW<br />

when you have arodalease<br />

processors- AS they sag al<br />

work away on their ease<br />

frames, thus reducing<br />

waiting periods<br />

Independent<br />

would have thought it a good idea to p•<br />

this excess capacity into service<br />

Rendering the frames mentioned above<br />

on , the Cobra takes between three and<br />

seconds (lings!), which makes it all -<br />

more frustrating when the rest of Mir<br />

process makes this up to 45 seconds pa<br />

,frame. Until the basic operation c•<br />

Screamer Net and Lightwave are changed<br />

to make more use of the Alpha chip, the<br />

system as it stands is surprisingly<br />

inefficient.<br />

With more complex frames which<br />

require proper ray tracing or more intensive<br />

calculations, the efficiency of the sys<br />

tern improves, but there's always at least<br />

30 seconds per frame lost, and when yot.<br />

render 300 or more this adds up very<br />

quickly. Having said that, when you watch<br />

a frame which would take the A4000 18<br />

minutes churned out in only 62 seconds by<br />

the Cobra, it's difficult not to step back ir<br />

awe_<br />

17<br />

-<br />

1<br />

Eh e bottom lirm<br />

Product: Cobra 275AXP<br />

Supplier: Carrera Inc<br />

Price E7,000 approx<br />

Phone: 0101 714 707 5051<br />

Ease of use<br />

Implementation<br />

Value for money<br />

Overall<br />

W


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IFX<br />

108<br />

It's Cricket 112<br />

Ruffian<br />

Whizz<br />

Super Skidmarks 2<br />

Championship Manager Italia<br />

Angst<br />

Your P55entidi guide to <strong>Amiga</strong> gaming<br />

114<br />

115<br />

116<br />

120<br />

121<br />

Here at la5t the state of the<br />

art 5iM gets the full Statem<br />

flight test<br />

104<br />

systErn Hays's<br />

Beat The System<br />

Want to impress your friends at<br />

Shadow Fighter? Look no further<br />

with our hints and tips<br />

Brutal Paws of Fury<br />

A close look at the furry<br />

fracas in the pipeline<br />

from Gametek<br />

Shiny pates i n a<br />

fun strategy game<br />

designed by Creative Edge<br />

Lost Eden<br />

System searches out<br />

paradise, coming<br />

soon on the CO32


scam is " T h i s mouth<br />

Tma Had takes a lid at what's<br />

at Team 17 mil Arnie.<br />

Arcane's games<br />

The <strong>Amiga</strong> market looks set to be bombarded with some top quality<br />

software over the coming months, thanks to Kent based company,<br />

Arcane.<br />

A release is imminent of their very stylish race-'em-up Turbo Trax<br />

and work has already started on the AGA version. A pinball game is<br />

also in progress at the moment and boasts an impressive list of stats<br />

and features. Due for release in September, this game will have an<br />

optional split-screen view in multi-ball allowing you to see all balls<br />

at one time, a highilow-res toggle, triple layered tables and a larger<br />

LED dot matrix scroll panel.<br />

It also promises to be very authentic with left/right/up nudge,<br />

realistic ball motion and collision. Other features will include up to<br />

four flippers on each table, three balls running at full speed, drop.<br />

targets, kick backs and new ideas such as whirlpools, magnets, flipup<br />

ramps and spinners outholes. The game will have over 1000<br />

frames of LED animation per table, animated balls including lightsourcing<br />

and larger tables - 320640 all in 256 colours,<br />

They also have an arcade/adventure coming soon based around<br />

Robert E. Howards' Hyboria Chronicles, Called Conan the<br />

Conqueror, the story follows on from Conan the Destroyer. You play<br />

Conan and find yourself locked underground in a dungeon and it is<br />

your quest to get the throne back from the evil wizard Kaltotuen.<br />

It will be viewed from an isometric point and already looks as if it<br />

will have some very impressive graphics. It's being coded by<br />

Monoceros Design of Finland and looks set for a June release.<br />

It is also rumoured that Arcane are working on a Thunderhawkstyle<br />

helicopter flight sim and we'll be bringing you more news and<br />

previews on these developments as they happen.<br />

lilU<br />

Bureau 13<br />

Gametek are busily working on the <strong>Amiga</strong><br />

version of Bureau 13. It's a high-tech adventure<br />

based on the paper role-playing-game<br />

by Richard Tucholka. The scenario takes place<br />

around a highly classified government<br />

agency whose aim is to wipe out all forms of<br />

paranormal and supernatural phenomena.<br />

You can choose your team from the six available<br />

such as The Hacker, an expert in computers,<br />

biophysics and weapons or The<br />

Vampire, with superhuman powers and the<br />

ability to morph into mist. The puzzles vary<br />

depending on your team.<br />

a Monomer<br />

lI 1N1<br />

AU \LI 13<br />

Atmospheric adventures in Bureau 11<br />

00000<br />

system 6<br />

7.<br />

ff<br />

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CD<br />

Howzat!<br />

There are cricket games galore at the<br />

moment, especially with Team 17<br />

working on their latest project, Final<br />

Over, Arcade Sports Cricket. The game<br />

is the follow-up to Arcade Pool and<br />

King Pin and continues their Arcade<br />

sports series. At another bargain price<br />

of 112.99, it promises that 'while being<br />

the most comprehensive game of its<br />

ilk, it still remains easy to play and<br />

forever entertaining.'<br />

It also boasts intricately designed<br />

arid animated sprites who throw. run.<br />

Lap it up<br />

There is a racing game on the<br />

horizon from Black Legend/<br />

Kellion Software called<br />

Leading Lap. It is a polygon<br />

racer that has you competing<br />

in illegal road races. As you<br />

race through the city you'll<br />

have to avoid all the other<br />

traffic and obstacles that get<br />

in your way. ft also employs a<br />

'fairness' system so if you're<br />

very good the computer<br />

keeps up to your pace, but if<br />

you're failing miserably the<br />

cars are put back to your level<br />

and lap.<br />

Also from Kellion is a<br />

rather bizarre puzzler game<br />

that revolves around Ants -<br />

strange but true!<br />

ftIIUU<br />

Aah, look a t the little sprite s - Fina l Ow,<br />

looks like it will be a very fun game<br />

catch, bowl and even celebrate. All di<br />

players have different abilities such a<br />

individual bowling skills, strength aril<br />

A nor&<br />

twist to the<br />

usual ow<br />

-<br />

tiers<br />

Conan the<br />

Conqueror will<br />

be a highly<br />

atmospherk<br />

title with top<br />

quality graphks


pace. There are many predefined teams<br />

ncluding county and national - and if<br />

these don't suit then you can create your<br />

own. Realistk sound effects and a detailed<br />

scoreboard will add authenticity.<br />

Martyn Brown, Creative Director for<br />

Team 17 stated: The emphasis is firmly<br />

on delivering a completely playable, fun<br />

simulation in the mould of our other<br />

arcade sports series titles. Final Over certainly<br />

has plenty of amusing animations<br />

and all the features that cricket fans<br />

demand:<br />

. Final Over is due out for AGA <strong>Amiga</strong>s<br />

and on CD32 very soon.<br />

'<br />

1- -<br />

r<br />

AR the the players will have different attributes<br />

1<br />

Thalion's beat-'em-up<br />

Another feature to be included is the<br />

Seesaw Fight where instead of having<br />

two energy bars, there is only one split<br />

Into two colours.<br />

When you hit your opponent his<br />

colour 1goes down and yours goes<br />

up, but if he hits you it goes back<br />

to the middle. This is a fairer<br />

system and means matches could last<br />

for ages for two equally-matched<br />

opponents. A tag team mode will also<br />

be included,<br />

7<br />

There's always been a bit of a gap in the <strong>Amiga</strong> market as far as Zelda-style<br />

games go. That is until now. Binary Emotions are working on a game called The<br />

Speris Legacy which will be in much the same vein. This comes at a welcome time<br />

for Team 17, who are publishing the game, because their earlier plans to release<br />

a similar title on the <strong>Amiga</strong>, called Witchwood, 1have been shelved.<br />

You play Cho and have just inherited the throne of Speris off your chum Kale<br />

(who has just been murdered by his evil brother who wanted the throne for himself).<br />

Gallus (his bother) is now after your blood and you, being an all round<br />

good guy, vow to crush Gallus and restore order. You then have to wander<br />

around the land, solving the puzzles and talking to the other characters.<br />

From what we've seen from the screenshots it will be a very nice looking<br />

game, with brightly coloured graphics. The adventure will take you over many<br />

locations including Sharma City - a place reserved for Royalty -Cow Tree <strong>Is</strong>land -<br />

an island inhabited by intelligent but mad people and where the cows do their<br />

business from trees (oh, very nice!) - and Makiah, Garden of O'Talia. Look forward<br />

to The Speris Legacy early this Summer.<br />

Thalion have a beat-'em-up in progress<br />

and as yet it hasn't got a name, but<br />

things are already looking pretty good<br />

at this stage. It's more than likely to<br />

oe CD32-only and is a first effort from<br />

programmer, Kwok Man.<br />

There will be 32 fighters in all and<br />

each will have their own (and easy to<br />

find) special moves. As well as these,<br />

there skill be Super Moves which can<br />

be carried out once your character has<br />

pulled off a particular combination.<br />

The Speris Legacy<br />

The Spans Legacy looks like<br />

it will be a visua lly bright<br />

and coiourfui game<br />

A Zeida-esque game on<br />

the Amig.d - at last?<br />

m<br />

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Graphics look like the y will be ve ry appealing<br />

First impressions<br />

Impressions, the people behind those rather serious strategy games, have gone<br />

for a change in direction with their latest venture, Ultimate Soccer Manager.<br />

Although there are always plenty of management games around, Impressions<br />

believe this one is going to be different as they have explored three new<br />

angles. These are match view, development of the ground and stadium, and<br />

the seedier side to the game!<br />

The programmers all felt that with some previous management games, the<br />

actions of the manager, such as changing the formation mid-match, didn't<br />

really affect the game. They've rectified this with an over head match view system<br />

which shows how effective your tactics are and how your changes are<br />

affecting the game.<br />

The stadium development will also be more detailed, with a full business<br />

option. The aim is to make your ground as profitable as possible with club<br />

shops, bars, fast food outlets, training ground and effective access to the<br />

ground. You will also be responsible for setting club merchandising prices as<br />

well as the gate prices. Ultimate Soccer Manager will show your empire<br />

growing from your basic ground to a first class stadium.<br />

USM has a totally new aspect to it with its dirty tricks elements and will give<br />

you the opportunity to play underhand! You can rig matches, offer bungs<br />

to other managers to get the player you want, and bet against your own<br />

team winning - be warned though, you do run the risk of an investigation<br />

by the FA.<br />

Other features will include a Talent Scout Option, Press Conferences,<br />

Sponsorship and advertising, and Bank Loans. Publishing is by Daze and LISM<br />

should be available very soon.<br />

Ca ITT I PARX 47<br />

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110111 X 4 » 111111111<br />

1


As far as beat'-em-ups go on the <strong>Amiga</strong> I've<br />

been more than pleasantly surprised by<br />

Shadow Fighter. It could go from strength<br />

to strength after the release of the AGA<br />

version and finally take the beat-rem-up<br />

crown away from games like Body Blows<br />

and Mortal Kombat. Shadow Fighter is,<br />

quite simply, thumping good fun.<br />

111 R a y WI<br />

The all New World of Lemmings<br />

Skeleton Krew<br />

Shadow Fighter<br />

This is my first musical highlight of 1995 and it's<br />

all thanks to Core Design who have obviously got<br />

the intelligence to use someone who is skilled at<br />

creating original pieces of high quality music that<br />

belong in the '90's and not the '80's, The graphics<br />

are very impressive and it's obvious theyve been<br />

created by someone with a love for science fiction<br />

films and comic books.<br />

All Terrain Racing<br />

On the balance of things it beats its predecessors<br />

because of a greater long-term incentive. The<br />

rewards of winning the money, then spending it to<br />

soup up my motor filled me with a boyish flush of<br />

satisfaction - and that's the sort of thing to keep a<br />

player going. It's got the looks, the features and the<br />

speed to take the chequered flag. Go forth and<br />

spend your money.<br />

With all the new releases<br />

available, you're probably<br />

wondering which ones to<br />

spend your hard-earned<br />

cash on. Well, just take a<br />

look below--<br />

Anyone who played the original game and liked it<br />

will love to get their hands on a copy of Psygnosis'<br />

latest offering_ It's what you might call a conglomeration<br />

of old and new. The old being the original and<br />

incredibly addictive gaming concept, the new being<br />

the advances in graphics and sound. These two elements<br />

combined make for a rip-roaring, actionpacked<br />

90-level puzzler that just gets better and<br />

better the more you plav<br />

Extractors CD32-Rom<br />

Extractors is graced with some of the best graphics<br />

I've ever seen for this type of game and is packed<br />

to the brim with more addictive gameplay than<br />

you can possibly cope with, There are literally thousands<br />

of hours of play contained within the game_<br />

Fans of Diggers will no doubt be interested in<br />

Extractors, but I hope Millennium gain a few more<br />

fans through this release and people don't ignore<br />

it this time around.<br />

the 5(01P5<br />

on the door5<br />

A guide to how our revolutionary<br />

scoring system works...<br />

Were sure many of you are now familiar with ow<br />

new storing system, but for those reading <strong>Amiga</strong><br />

<strong>Computing</strong> for the first time and those who might<br />

have forgotten exactly how it works, here is our<br />

guide to the System scoring, err system.<br />

In our opinion, review scores have lost their context<br />

as a percentage: some products receiving scones<br />

which were only a few percentage short of being the<br />

"perfect game. when in truth they were only<br />

marginally above average.<br />

OK, so the scores might seem unnaturally low at<br />

first, but that's only because other scoring systems<br />

tend to be on the high side and perhaps not as<br />

comprehensive or honest as they could be.<br />

In the long run you'll receive a more concise and<br />

reader-orientated review that's geared towards the<br />

consumer.<br />

0-20 This is given to the lowest of the low<br />

21-30 An all-round poor game that<br />

may have a single saving grace<br />

31410 Just below the average, perhaps<br />

let down by a few indiscretions.<br />

41-55 Games of this score are roughly average<br />

with SO being a perfectly average score.<br />

56-66 This is an above average game<br />

and is worth buying. For this reason<br />

It would be awarded the BRO<br />

award.<br />

61-77 A game<br />

you as a revie n o<br />

reservation in recommending.<br />

Anything of this ilk would be<br />

awarded the SILVER<br />

90-100 The best in its genre. This<br />

receives the PLATINUM title.<br />

MAGA<br />

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You art soil Inky Cairtasyst gremfin, we alve<br />

you a Patna • 12 the various kicks, punches and<br />

special milianures contained Mail Ills spat<br />

alkimporing beat•em-up<br />

Moves selector<br />

Just to make our lives easier, I've devised this handy table.<br />

Simply find the special move you wish to perform, read the<br />

corresponding letter next to it and then look up the<br />

joystick move on the table. Easy!<br />

Letter Manoeuvre<br />

A Forward, downiforward, down + fire<br />

8 Backward, down/forward, down + fire<br />

C Down, down/forward, forward + fire<br />

D Down, down/back, back + fire<br />

E Down/forward, down, down/back, back + fire<br />

F Rapid fire<br />

G Back, forward + fire<br />

H Down, up + fire<br />

Jump, down/back + fire re<br />

Shad<br />

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beat the co<br />

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3<br />

If you're having major problems with Gremlin's superb beat-'emup,<br />

you can do the dirty deed and use these type-in cheats<br />

Cheat What exactly does it do?<br />

REKAKKU<br />

PARAPONZIPOPO<br />

IFIBBRAVOSECal<br />

Gives you unlimited credits<br />

Allows you to fight as Puppaz<br />

IVIDISOCCAFFARIMMARI Allows you to fight as Shadow Fighter<br />

Type in at start of each round and<br />

opponents will lose all their energy<br />

Name Slamdunk<br />

•<br />

Nilotic= Demmark E<br />

p<br />

Special moves: Jumping B-ball w - C;<br />

Spinning fire kick - H; Speed<br />

.<br />

attack<br />

- G; Spinning fire B-ball - D;<br />

-<br />

Head<br />

spring kick-8<br />

Name: Fakir<br />

Nation: Pakistan<br />

Special moves: Genie hurricane - D;<br />

Mystery fire - C; Teleport - E; Magic<br />

carpet - A<br />

Name: Yarado<br />

Natio= bleak°<br />

Special moves: Electric speed E;<br />

Spirit power - D; Electric body - F;<br />

Electric splash • J; Spinning arms - G<br />

1<br />

Special moves: Spinning roundho..-9•<br />

- D. Flying kick - G; Double drop<br />

kick -J<br />

Name: Kury<br />

Nation: Tibet<br />

Special moves: Power smash fist - D;<br />

Body drop - C; Rock roll- G;<br />

Spinning fire hand -E<br />

Name; Okura<br />

Nal:loot: japan<br />

Special moves, Electrics ord - F;<br />

Spinning blade - C; Thunder power<br />

-.1; Steel sword - A; Teleport - A


Name: Electra<br />

Nation: Denmark<br />

Special moves: Electric body - F;<br />

Power launch - C; Earth power<br />

energy - E; Electric boomerang - D;<br />

Double kick - H; Spinning jump - G<br />

Name: Toni<br />

Nation: Italy<br />

Special moves, Burning uppercut - A,<br />

Spinning fire E; Flame kick - B,<br />

Massive uppercut H<br />

Name: Toshio<br />

Nation: Japan<br />

Special moves: Fireball - D; Speed<br />

dragon - E; Dragon uppercut - H;<br />

Dragon kick -C; Circle of fire A<br />

Nation: Germany<br />

Special moves. Gun fire - D; Power<br />

fist C; Earthquake fist - A<br />

Name: Lee then<br />

Nation China<br />

Irg<br />

Special moves. Fire hand spring - H,<br />

Fist of Falling sun -C: Fire fist - D;<br />

Fury kick -F; Falling nunchaku - A<br />

Special moves: Liquid silver attack<br />

D. Melting body - E<br />

Nation: USA<br />

Special moves: Kuto kick - A; Fast<br />

punch - F; Flying power kick - G<br />

-Kuto fireball - D<br />

Name: Marx<br />

Nation: Unknown<br />

Special moves: Fire hands - A;<br />

Cutting claws C; Rolling claw clash<br />

-G; Tiger pounce attack - D; Falling<br />

angel - I<br />

Name: Puppaz<br />

Nation; Taiwan<br />

Special applications: Bowling Ball;<br />

Buzzing Saw; Electric Fence Force;<br />

Flame Thrower; Jack in the Box<br />

Punch; Head Bomb<br />

2Ati<br />

Name: Salvador<br />

Nation: Spain<br />

Special moves: Spinning poweA ,:-;; -<br />

C; Turning flip kick H; Pas'<br />

,panther - G<br />

bier<br />

Name: Top-Knot<br />

Nation: Thailand<br />

Special moves: Fast tire somersault -<br />

D; Spinning kick A; Power combination<br />

E; Speed elbow smash - G;<br />

Hangmans uppercut H<br />

Name: Shadow<br />

Nation: Unknown<br />

Special Moves: Unicnown<br />

AMES J<br />

1


amp_<br />

The e ight characters will a ll have a<br />

va rie ty of diffe re nt fighting moves<br />

s stem -<br />

6<br />

-1 B<br />

r u<br />

to you think all beat-'em-ups are nothing more<br />

than gratuitous blood and gore? Do bloodied<br />

torsos make your stomach churn? Fear not<br />

because Gametek have an alternative you<br />

could even ainvite the Vicar laround to play. Called Brutal<br />

Paws of Rini, it's still a beat-'em-up, but with a difference.<br />

Forget ferocious characters that would rip your<br />

head off as soon as they look as you, and clean up the<br />

entrails and the headless corpses - there is a new fighting<br />

game taking to the ring. Already available on the<br />

consoles, Brutal Paws of Fury is almost ready to hit the<br />

<strong>Amiga</strong> and could well steel the hearts of many.<br />

The premise behind it is a little unusual: It's a 'cartoon'<br />

martial arts game and certainly promises to be<br />

original. There are lots of cute creatures all aiming to<br />

beat each other up (in the nicest possible way, of<br />

course!) to decide who is worthy of wearing the Belt of<br />

Heaven - an award which brings great honour.<br />

This contest is judged by the Dali Llama, who every<br />

four years goes on a quest to find the world's greatest<br />

warriors. The fighters are all invited to his peaceful<br />

island to compete against each other and are judged<br />

not only on their martial arts skills but also how much of<br />

the 'warrior spirit' they possess. The winner can then<br />

claim the coveted Belt of Heaven. Now I say cartoon<br />

lily 1111<br />

Backdrops look ve ry de ta ile d and<br />

there a re ma ny diffe re nt se ttings<br />

es


Ole nature of the game should still keep the competitive<br />

II Paws at<br />

re<br />

et<br />

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to<br />

nto<br />

ry<br />

?It<br />

es<br />

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of<br />

it,<br />

nt<br />

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ay<br />

Dy<br />

ell<br />

a<br />

to<br />

spirit - either against friends or the computer<br />

compete in a single tournament Or you can play in<br />

teams to try and defeat each other.<br />

Level Passwords and a Save game Option will<br />

make life easier .as well because not only does it<br />

store levels but it also remembers belt grade, moves<br />

learnt, the number of victories and losses and<br />

even the player's name so each password can be<br />

individualised.<br />

As you can see from the screenshots, the game is<br />

going to be an absolute visual treat. The backdrops<br />

are detailed with varied settings, from jungles to<br />

beaches The actual characters look good as well and<br />

Kong F. Bunny<br />

Leon the Lion Ivan Bear<br />

•-•4<br />

1 '<br />

411111<br />

The .2111111'11; carton<br />

-<br />

promises to<br />

provide<br />

a nima<br />

humour<br />

tion<br />

are cute enough to appear in any cartoon. A great<br />

deal of attention to detail will make all the characters<br />

charming.<br />

See? No blood, no gore. Brutal Paws of Fury is going<br />

to be so squeaky clean you could take it home to meet<br />

your parents. Gameplay promise to keep the fundamental<br />

excitement of more traditional beat-'em-ups,<br />

but gone is the controversial excessive violence so it<br />

should have widespread appeal and make this genre<br />

more accessible for a wider audience.<br />

Brutal Paws of Fury will be available early in May<br />

priced 129.99 for both the disk and CD32 vers<br />

i<br />

on<br />

Meet some of•<br />

the characters<br />

Kung Fu Bunny<br />

Motto: To know fear is courage<br />

A kind and considerate character who gains<br />

great pleasure from seeing how he has helped<br />

someone succeed<br />

Some moves: Double Flash Kick, Dance of Death<br />

Tai i Cheetah<br />

1<br />

,<br />

Motto: To teach someone is to be 0<br />

responsible for them<br />

1<br />

He is devoted to those close to him but cold<br />

towards enemies and he lacks the self-motivation<br />

to excel<br />

Some moves: Fire Kick, Fire Punch<br />

dos<br />

Leon the Lion<br />

Motto; I have only one judge, the world<br />

Leon never forgets a debt and will always even<br />

up the score.<br />

Some moves: Roar, Lightening Fury<br />

Ivan Bear<br />

Motto: You can rest when you're dead<br />

A down•to•earth character who stands for no<br />

nonsense and believes any problem can be overcome<br />

by a bit of common sense<br />

Some moves: Penjat Silat Mind Throw, Big Belly<br />

MO chara cte rs may look cuddly<br />

but they still pack • punch<br />

ov.2 2 7 4 4 5 6 7 C<br />

,<br />

'<br />

1 1 1 2 4 S .<br />

6 7 0<br />

0 0 i<br />

•<br />

,<br />

Leo the lion pe rforms his<br />

special guita r move<br />

Prutal Pa ws of Fury promise s<br />

to be visua lly stunning<br />

As you progress you ora l le a rn more fight move s


as old as home computing itself, this<br />

type of game always attracted a<br />

hardcore fan base. There were, and<br />

still are, people who relish the oppor-<br />

O tunity h. good to old immerse flight themselves snit. A genre in almost completely<br />

authentic flying experiences -<br />

people to whom accuracy is more important<br />

than appearance.<br />

An equally large number of game players.<br />

however, found the whole genre deadly dull.<br />

Ground details were bland and unconvincing.<br />

There was no sensation of motion, and socalled<br />

dogfights often boiled down to electronic<br />

combat with specks on the horizon. Then<br />

1<br />

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TFX stands for Tactical Fighter<br />

Experiment, a fact which should remind<br />

prospective buyers that this is not just a<br />

flashy visual feast, but rather a very<br />

serious simulation.<br />

There are three hi-tech planes to<br />

choose from: The Eurofighter 2000, the<br />

Lockheed F-22 or the F-117 Stealth<br />

Fighter. Each one handles differently and<br />

possesses different armament capacities.<br />

Several varying modes allow for different<br />

levels of action and involvement To<br />

start with, the arcade mode is a bit of nononsense<br />

fun that sets the player off<br />

right in the middle of the action. The<br />

plain object here is to compete for kills<br />

against the dock and work your way up<br />

the hi-score board.<br />

In preparation for more serious challenges,<br />

ten training missions must be successfully<br />

completed. This should give<br />

players a good introduction to mastering<br />

the navigation and weapon systems.<br />

Once players prove themselves to be<br />

up to the job, they can take on the role<br />

of pilot flying for the United Nations in a<br />

large variety of missions. Alternatively,<br />

they may wish to test their skills against<br />

all the different flying conditions in the<br />

simulator mode.<br />

Combat is realistic yet exciting. You'll<br />

find it very difficult, for example, to bring<br />

anything down with a chain gun, but<br />

tracking MiGs with the right missile isn't<br />

too tough.<br />

The copy we had did still have some<br />

bugs, most of which were minor, One of<br />

the worst was the Chinook helicopters -<br />

the models had been imported incorrectly,<br />

leaving them distorted in design<br />

DID are aware of these flaws so hopefully<br />

they will be swiftly corrected.<br />

IFX is highly configurable, so it's possible<br />

to mess with various options during<br />

flight. For example, players can alter how<br />

strictly the laws of physics are applied to<br />

their aircraft.<br />

Similarly, adjustments can be made to<br />

the level of G-force effects the pilot will<br />

suffer. Set it to maximum and some players<br />

will find it too restrictive - any<br />

manoeuvre seems to have the pilot<br />

blacking out and breathing heavily.<br />

TFX came along to make the sceptics sit up and<br />

think again. Developed originally for the PC it<br />

featured convincing ground terrain, fluffy 3D<br />

clouds, satisfying explosions and gorgeous,<br />

state-of-the-art airborne technology. In short<br />

here was a sim that looked exciting.<br />

Now, Digital Image Design have unveiled<br />

vx for the <strong>Amiga</strong>. Possibly the most demanding<br />

piece of software your machine has ever<br />

had to cope with, we test fly the state-of-theart<br />

sim to see if the conversion was worth the<br />

wait.<br />

Taking a sideways look at the<br />

night-life before I get down to<br />

serious business<br />

Action at the break of dawn:<br />

The F2.2 swoops Over<br />

., c i t y<br />

Ws not all fun in the sun<br />

INTRODUCTMII<br />

features • whole range of climates.<br />

including this all too familiar gloom<br />

The F22 evading incoming missiles -<br />

remembering to lift the undercarriage<br />

would have helped<br />

SOUPEII-up SIM<br />

Forget the empty, flat landscapes and<br />

the basic block-like shapes used by some<br />

flight Sims to represent enemy units, TFX<br />

was designed to inspire and awe, and<br />

the words 'if looks could kill' have never<br />

seemed so apt,<br />

From the moment the player starts<br />

the engines up, there are significant differences<br />

between the look of this game<br />

and the standard sim fare. The skies in<br />

TFX have space and depth, and<br />

once airborne, the player<br />

has a panoramic view of<br />

patchwork fi elds or<br />

detailed cities passing<br />

beneath them, It is a far<br />

cry from the blue sky,<br />

yellow desert simplicity of<br />

some flying games,<br />

Missions can take place in<br />

a range of conditions including<br />

day, night and dawn flights, and players<br />

may encounter cloud cover or even<br />

storm weather accompanied by sheet<br />

lightning.<br />

The visual realism gives each mission<br />

a different flavour. Night-time bombing<br />

doesn't just mean flying with a blacked.<br />

out screen - the sky in IFX has a faint,<br />

gradiated luminescence, while on the<br />

Mission de tarts are given in • tmospheric brio fi ng scenes<br />

Having read how demanding TFX is as a piece of software, you may be wondering<br />

what the minimum amount of kit is to get it running properly.<br />

The bottom line is that it can be played on a basic Al200 - just about - but you<br />

will have to turn down the detail to its minimum setting, which means missing<br />

out on some of the finer touches. Having said that, it still looks better than the<br />

opposition in most respects.<br />

If you've got an accelerator things start to get more impressive, and the more<br />

fast RAM available the better. There's also an FPU version, so if you're lucky<br />

enough to have an accelerator fitted with a maths co-processor you should be set<br />

up for a pretty stunning experience.<br />

Whatever your machine's specifications are, however, one thing must be<br />

stressed if you want to enjoy playing the game: It needs an analogue joystick.<br />

While there is an option to use a digital joystick or keyboard, this seriously undermines<br />

the smoothness of control, especially when flying the planes at high speed<br />

For whatever reason, the digital controllers can't keep up with the graphics_<br />

ground, cities are represented by<br />

convincing clusters of light.<br />

Cross over enemy gun installations<br />

and the air is filled by streams of rising<br />

light as tracer bullets track onto your aircraft.<br />

At times it can be breathtakingly<br />

atmospheric.<br />

Stormy conditions are gloomy and<br />

grey, with the most convincing clouds<br />

seen in any game I've played yet_ As<br />

you pass into them the view<br />

outside the window gradually<br />

mists before becoming<br />

completely obscured.<br />

Explosions, special<br />

effects and fancy camera<br />

views are offered as a satisfying<br />

reward for honing<br />

those flying skills. Physical<br />

danger is represented by more<br />

than a flashing warning light in the<br />

cockpit, as AA guns pump the skies full<br />

of clouds of shrapnel.<br />

It may not be politically correct, but<br />

the kill is what a game like this is ultimately<br />

about It's rewarding, therefore,<br />

that explosions are impressive and that<br />

it's easy to view any victim going down.<br />

Players can launch missiles and watch<br />

them streak off leaving a trail behind,


ly<br />

ls<br />

Jig<br />

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then they can change to the missile's<br />

view to watch it close Pn on the enemy.<br />

When it comes to different views in<br />

general, TFX i 5 better equipped than<br />

any rival as far as impressing your<br />

mates is concerned, One mode allows<br />

you to look in any direction from the<br />

cockpit (as opposed to the usual left,<br />

right and behind view), but the best is<br />

the fly-by shot which brings your<br />

fighter swooping impressively towards<br />

the camera,<br />

Cockpit detail is high, with all neces<br />

sary indicators being visible from the<br />

normal cockpit view. There are three<br />

screens on which a huge range of<br />

information displays can be selected, so<br />

the purists should feel well catered for.<br />

The important thing to realise,<br />

unfortunately, is that IFX can only be<br />

seen in its full glory if played on a fast,<br />

powerful machine, because basic<br />

Al200 users will find the screen update<br />

too slow with the game detail turned<br />

up high.<br />

Most players will probably be able<br />

to play IFX with medium detail. This<br />

means going without a few frills, such<br />

as emblems on a fighter's tailwing, but<br />

on the whole TFX still looks highly<br />

impressive.<br />

9<br />

3<br />

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Divelipers<br />

Dist I<br />

Pitt 131 59<br />

an PIK<br />

mitill<br />

Oceal<br />

Ceitril lystes iltyrtmt<br />

Sloes 11111 A40111<br />

leneleftel 1E111 gulp ON<br />

You yet your<br />

vary awn<br />

SIWatth bomber<br />

It's the flight sim <strong>Amiga</strong> owners<br />

have been waiting for<br />

s but i s<br />

excitement justified? Gareth<br />

t h e<br />

Lafthause locks on target<br />

•Eir<br />

•-•<br />

to snoop V P , , E<br />

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surt•cknern • n the


+17hr<br />

FLASHBACK<br />

For a long time, Microprose were<br />

the developers the sim fanatics put<br />

their faith in. One of the first game<br />

makers to introduce combat missions<br />

into the genre, their product's<br />

playability was always strong, even<br />

when the graphics were rather dull<br />

Featuring a stealth bomber as<br />

one of its planes, TFX bears comparison<br />

with Microprose's Fill-A<br />

Accuracy levels seem to be pretty<br />

much the same, but when it comes<br />

to the graphics department the<br />

Microprose game is old, and it looks<br />

it.<br />

The closest rival technically to<br />

IFX has got to be Tornado<br />

Featuring some stunning graphics,<br />

unprecedented accuracy and involv<br />

ing campaigns, It remains a very<br />

impressive game.<br />

TFX surpasses its predecessor in<br />

most respects, however, simply<br />

because it combines even more<br />

detailed graphics while making<br />

improvements on the running<br />

speed. In short, DID have produced<br />

the best <strong>Amiga</strong> sirn ever<br />

Missions are given more authenticity with<br />

a few extra details sorb as news reports<br />

'Take on the missions - fight for peace.'<br />

Flying for the UN give s TFX a sma ll twist<br />

on rho usua l Sifit theme<br />

401<br />

900/0<br />

TFX was originally designed with the fastest megabuck<br />

PCs in mind, so there were understandable<br />

doubts as to whether a conversion was worthwhile<br />

for the much cheaper, and in some respects less<br />

powerful AI200.<br />

So now that it's finally here, what's the verdict?<br />

DID have pushed the <strong>Amiga</strong> to the limit in an<br />

attempt to bring us the best flight sim ever. They<br />

have undoubtedly done an excellent job, but<br />

whether or not TX is for you will depend on a<br />

number of factors. Firstly, the basic Al200 cannot<br />

An e ne my about to<br />

bite the ba lle t as<br />

my missile locks in<br />

for the kill<br />

Another twinina ting meeting with<br />

a typica lly sour fa ce d colone l<br />

must stop tra shing planes<br />

SOUND<br />

show the game off at anywhere near its best - a<br />

point worth considering if you're only interested in<br />

those gorgeous graphics. Even so, with minimum<br />

detail it still looks good and the real sim fan will find<br />

plenty of depth and accuracy in the actual gameplay<br />

to occupy many an early morning.<br />

The more powerful your <strong>Amiga</strong> is, however, the<br />

more impressive IFX becomes, and at its best it<br />

really can be quite stunning. With a suitably accelerated<br />

machine, this game has the visual flair and<br />

excitement to attract fans usually put off by the Simdesigners'<br />

fetish for complexity.<br />

It's a shame that only the select few will be able<br />

Try before you buy<br />

As has been mentioned elsewhere<br />

in the review, minor bugs<br />

cropped up here and there, but<br />

generally they were no great<br />

cause for concern,<br />

More worrying is the fact that<br />

our copy of TFX did not seem stable<br />

running on a basic Al200,<br />

thanks to regular crashing in the<br />

middle of a game. DID are aware<br />

of the problems and have made<br />

assurances that any problems<br />

will be resolved before the product<br />

hits the streets. The cautious<br />

among you, however. may like to<br />

see it up and running before you<br />

splash any cash.<br />

Let's start with the bad point - the music. Imagine you've just bought the<br />

ultimate flight simulator boasting an unprecedented level of realism and<br />

excitement, and you're looking with anticipation at the introductory<br />

screens in preparation for the experience of Tactical Fighter Experiment.<br />

In come the martial drum sounds sim games use to get you keyed up for<br />

the mission. So far so good, but as you prepare to arm your fighter with<br />

the latest deadly hardware, things on the music front start to go ludicrously<br />

wrong. Enter the noodling tinny noise of a theme played on a 1983<br />

Casio.<br />

Not that this matters one iota, but it made me laugh. Otherwise, the<br />

game's audio is proficiently handled, with plenty of varied effects to flesh<br />

out the atmosphere for the game.<br />

A number of voices pipe up with information for the pilot during the<br />

game, including the girl with the home counties accent at take-off<br />

("engines °nil and the redneck yank who, when you shoot a plane<br />

down, tastefully jeers 'toasted bogey!'<br />

Bay doors, the brakes and landing gears all make a satisfying hydraulic<br />

groan when activated - small touches maybe, but ones which make the<br />

game that bit more convincing.<br />

to play the game in<br />

its best form, but<br />

DID can't be blamed<br />

for pushing the<br />

<strong>Amiga</strong>'s capabilities<br />

to the limit. An outstanding<br />

sim in its<br />

own rights, there's a lot to recommend it to owners<br />

of lower-powered machines.<br />

Problems aside, this game beats its closest rival<br />

both in detail and in speed. IFX is the best sim on<br />

the <strong>Amiga</strong> of all time, and that's a fact unlikely to<br />

change in a long, long time


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afternoon than pottering along to the local pavilion to watch<br />

0 the he village game of team cricket or maybe - what even could partaking be nicer on in a warm game summer's yourself?<br />

Its a nice image, but being in good old England we don't get<br />

many warm summer's afternoons so what better way to enjoy the<br />

sport than from the comfort of your armchair in front of the monitor.<br />

This in mind, it is perhaps rather surprising that there haven't been<br />

many computer cricket games. In fact the only good one that springs<br />

to mind is Audiogenic's Graham Gouch. But this could all be set to<br />

change. Team 17 are working on their more arcadey Final Over cricket<br />

game and now we also have Grandslam's latest contribution. But will<br />

it really bowl you over?<br />

GRAPHICS<br />

I must say I was slightly confused by the<br />

graphics for Ws Cricket - I mean, when I<br />

saw the batting or bowling screens I<br />

was impressed. They are nicely set out,<br />

the sprites are large and well-animated<br />

and the stadium is detailed_ But (and<br />

this is a big but) when the fielding<br />

screen came up it looked absolutely<br />

abysmal. The sprites are tiny and very<br />

basic and took me back to graphics<br />

from about ten years ago! It just looked<br />

very strange - like two different games.<br />

At the beginning, not surprisingly,<br />

are the title sequences, which show a<br />

selection of digitised pictures containing<br />

cricket memorabilia. This is a very<br />

nice touch that cricket fans are bound<br />

to love. The pictures are used throughout<br />

the game to select your players and<br />

they give the game a more human<br />

touch rather than having to choose<br />

from a lot of facts and figures. You can<br />

also put in your own images by using a<br />

paint package.<br />

The different animated sequences<br />

that appear throughout the game work<br />

well, such as Umpire decisions, and<br />

there's even a rather strange but realistic<br />

animation of a duck for, you<br />

guessed it, no runs scored<br />

SO%<br />

on<br />

INTRODUCTION<br />

It's Cricket<br />

triereie,.!<br />

Itah<br />

3<br />

Tory minister. It's Cricket literally. Tina Hackett is your umpire<br />

th<br />

e<br />

c<br />

r<br />

a.<br />

a<br />

c<br />

Ee<br />

•-•<br />

k<br />

There a re a nice range of animations<br />

and the digitise d picture s work we ll<br />

SOUND o The introduction for the game is a loud dancey tune, but<br />

what is really impressive on the sonics front though is the<br />

speech f samples. These have been taken from match commentary so you<br />

get things like "It's in the air" of "He's out" and these phrases fit in with<br />

the l action and give an authentic feel. The crowd effects work well too<br />

with cheers, boos and the like going off when appropriate,<br />

all ehelping<br />

to create a good international cricket atmosphere, 70<br />

a<br />

OPINION<br />

t 42%<br />

6<br />

/<br />

1-4-94<br />

11111<br />

Overall this game just didn't work in the playability stak<br />

h The bowling aspect is okay, as is the batting, but the fielding<br />

is absolutely dreadful. Once the batsman has hit the<br />

ball eyou<br />

then get an overheadview of the rest of the field.<br />

If you're on the bowling side you have to pick a fielder,<br />

move r him to where the ball is probably going to land and<br />

then he will throw the ball back. This is very fiddly and<br />

tedious o and it's more a case of guesswork than actual skill.<br />

The bowling isn't too bad -you get to pick whether you<br />

want n to bowl the ball around or over the wicket and then<br />

you can choose whether you want spin or not. Pace or spin<br />

bowling w is determined by the player's attribute in the<br />

Player's Profile. This works well enough but after a while<br />

i<br />

l<br />

l<br />

11 111•1<br />

1111.<br />

The fie lding pa rt of the game is fa t<br />

too random a nd ve ry fiddly<br />

1•]<br />

-<br />

.<br />

11<br />

M<br />

b<br />

s<br />

PME-ointi CM I 67t-<br />

, 3 4 5<br />

The memora bilia in<br />

the introduction is<br />

a nice touch a nd<br />

will appeal to a ll<br />

true cricke t fans<br />

would become rather repetitive. The batting part is quite<br />

nice though - once you've remembered which controls do<br />

what. There are 12 moves available and you press the joystick<br />

once, twice or three times followed by up, down, left<br />

or right depending on the shot you want_ This method<br />

allows for some really nice moves to be executed.<br />

The game has its good points, such as having plenty<br />

of player stats which should go down well with the<br />

real cricket buffs, and it is also expandable for future<br />

add-ons, However, despite some nice graphics, a great<br />

cricketing atmosphere and some cleverly-used speech<br />

samples, the fielding aspect lets the whole thing down<br />

A shame.


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*AU? VI*<br />

w j L L 1 : J<br />

s .<br />

INTRONICTION<br />

latforrners are regular cannon fodder in the<br />

laser-mounted sights of cynical reviewers.<br />

Constant complaints of the genre being dead<br />

and ready for burial are levelled at the software<br />

houses - yet the platform phenomena keeps rolling<br />

onwards.<br />

This particular reviewer doesn't actually have a<br />

problem with a game style that has been round for the<br />

last 14 years or so as long as it's done well. Take a look<br />

at Flashback on the <strong>Amiga</strong> or Donkey Kong Country on<br />

the SNES and it's obvious there's still life in the genre<br />

yet - it just takes a little time, imagination and a fresh<br />

GRAPHICS<br />

While effective, Ruffian's visual presenta•<br />

tion is of a decidedly average quality. The<br />

main character. Ruffian, while 'packed<br />

with character', is not exactly the most<br />

satisfying of sprites to see leaping from<br />

platform to platform. Like all jump-'emups<br />

these days, he too has his own little<br />

routines when left standing still for too<br />

long - the most memorable one being a<br />

full-on moonie.<br />

The other creatures that infest the forest<br />

are again average, with not much in<br />

the way of character. The gorillas are<br />

especially badly drawn and walk round as<br />

if they have a corn cob stuck in a particularly<br />

sensitive orifice. Another annoyance<br />

is that some of the platforms and enemies<br />

can sometimes blend all too easily in<br />

to the background. While adding to the<br />

challenge, it can also lay on the frustration<br />

in large thick wads as you fall for the<br />

fourth time down a level and have to<br />

work your way round again.<br />

While the multi-directional scrolling is<br />

of a high quality, the lack of any parallax<br />

scrolling and the PD-ish look of the<br />

whole game really doesn't make one<br />

ache to get further into it on a search for<br />

graphical delights, but just to turn the<br />

computer off.<br />

2<br />

'No<br />

we i<br />

a a<br />

a<br />

-0•<br />

aas<br />

GM<br />

sas<br />

m<br />

411<br />

11<br />

/11<br />

SOUND<br />

pair of eyes to see the possibilities of increasing the<br />

genres potential.<br />

Enter Ruffian then, the latest recruit to the platform-<br />

ing ranks. Set in a jungle, you take on the unfortunate<br />

role of Ruffian, a cross between Tanen Mowgii from<br />

the Jungle Book and Sid the Sexist. The mission is to set<br />

free a certain amount of pixies caught up in carnivorous<br />

plants dotted over the scrolling landscape of each<br />

level. The player achieves this by spitting plant seeds to<br />

liberate the little fellas and also take out the various<br />

creatures that festoon the dimbable vegetation.<br />

Once done, race to the exit to move onto the next<br />

level Dotted all over the place are jewels. gold cups,<br />

potions and spells that can be used to progress further<br />

into the game. And that's pretty much it.<br />

The various effects that make<br />

up the atmospheric soundtrack<br />

of Ruffian are probably<br />

the game's strongest area.<br />

The jungle noise of crickets<br />

clicking in the background is<br />

complimented by the<br />

screeches and calls of unseen<br />

animals- While it's all rather<br />

cliched, it works well.<br />

The most novel and perhaps<br />

gross sound effect is the<br />

guttural noises of Ruffian as<br />

he fires a healthful glob of<br />

flem-covered, bullet-like<br />

seeds at anything that moves.<br />

Charming...<br />

OPINION<br />

L rap and<br />

dash through<br />

the mufti<br />

scrolling<br />

levels in the<br />

search of<br />

pixies<br />

At first, it's easy to pass this game off without so much<br />

as a second glance. unfortunately, for the reviewer, on<br />

second, third, fourth and fifth intense gazes at the<br />

screen, it doesn't really get any better. Ruffian can be<br />

best described as a game that uncomfortably lands<br />

somewhere between PD and a fully-fledged commercial<br />

release.<br />

On its good side, there are a couple of novel elements.<br />

Firstly there's the spitting of seeds which requires<br />

aiming Ruffian's head with the left and right keys and<br />

then releasing the fire button to send the seed hurtling<br />

on its way to its destination. Then, having to shoot the<br />

pixies to release them can involve bouncing said seeds<br />

off walls to reach them - a nice idea.<br />

The game tries to imitate instead of establish its own<br />

Another<br />

platiormer graces the<br />

<strong>Amiga</strong>. Adam Phillips goes<br />

into the jungle to find out if it's any good or<br />

Ruffian<br />

simply another lethargic run 'n' jump effort<br />

On finding the<br />

little stackers, spit a<br />

seed to fre e the m<br />

from ca ptivity<br />

One of the e ndmfle<br />

ve t-style bosses tha t<br />

must be de stroye d to<br />

reach pre viously<br />

inaccessible areas<br />

platforming identity. On your travels, power-ups are<br />

available which increase firepower, make your jumps<br />

higher and give other intially tempting bonuses such as a<br />

magic carpet- End-of-level-like bosses have to be<br />

destroyed to reach particular points but unfortunately,<br />

all these usually enticing elements, which probably<br />

sounded good on paper, seem rather half-hearted and<br />

simply fail to capture the adrenaline or imagination of<br />

the player.<br />

The game is certainly a challenge with its time limits<br />

and tough goings on through the large areas of each<br />

level, but the whole experience leaves you with an<br />

empty feeling of having seen and done this all before<br />

Not a platformer I on recommend, unfortunately - perhaps<br />

those cynical reviewers were right after all.


miga platformers have always<br />

been rather hit and miss when it<br />

comes to quality in comparison<br />

to their console counterparts. People have said good things<br />

about games like Zool or Superfrog, but good as they were. I<br />

found them to be pale reflections of the best Sega and Nintendo<br />

rivals.<br />

Now this jaded genre has a newcomer designed by Flair Software.<br />

Featuring a rabbit remarkably similar to the one in Disney's Alice in<br />

Wonderland. Whizz is slightly unusual in that it's an isometric adventure<br />

- in other words, a platformer in 3D.<br />

The story behind Whizz is simple, you'll be surprised to hear. Our<br />

rapidly rotating rabbit is being chased by his adversary Ratty in a balloon<br />

around the mystical world, leading to adventures set on levels like<br />

the Green Grassed Castle or the South Sea Beaches.<br />

Disembarking from his aerial transport. Whizz sets off on each level in<br />

a race against time, frantically seeking a variety of collectables needed<br />

to complete his mission. If the sands of time run out before he succeeds.<br />

however, Ratty will catch him up and finish him off.<br />

SOUND<br />

Sadly this game's sound.<br />

track is more likely to irritate<br />

than give Whizz<br />

appeal. It's the sort of sonic<br />

sewage we've been listening<br />

to on computer games<br />

since the mid-'80s, and<br />

frankly I'd rather play with<br />

the sound turned off than<br />

suffer it all over again.<br />

If old ideas are going to<br />

get rehashed, developers<br />

should at least attempt to<br />

perfect them. To me, the<br />

humdrum nature of the<br />

sound effects in Whizz give<br />

it away as a half-hearted<br />

affair.<br />

GRAPHICS<br />

Whirl is hardly going to turn heads as far as<br />

its looks go, but it's not too bad. The isometric<br />

view is an unusual touch in this type of<br />

game, the main character is likeable enough,<br />

and the general effect is cheerfully colourful.<br />

Details have been added to give Whizz a<br />

dream-like appearance. For example, the first<br />

level appears to be set high up in the sky,<br />

with the ocean visible miles below the action.<br />

Then there's the Indoor World of Gamesville,<br />

a bizarre land of puzzles featuring giant cards<br />

that again would look perfectly at home in a<br />

INTRODUCTION<br />

Our rabbit spins to shatter the oce door<br />

1<br />

Lewis Carroll adventure. Unfortunately there<br />

are a fair few drawbacks as well. The monsters<br />

are at best unimpressive and at worst<br />

ineptly designed - the bouncing tubes, for<br />

example, shouldn't really have made it off<br />

the drawing board.<br />

There are various features to visually<br />

reward the player_ Hopping onto some buttons<br />

will launch bonus scoring rockets, doors<br />

shatter when approached using the correct<br />

device, and as in the Nintendo Mario series,<br />

there are power-up mushrooms to be consumed.<br />

Why these platform programmers are<br />

fixated by magic mushrooms I<br />

couldn't say.<br />

Whiza has to race through each land<br />

because his arch enemy is a lwa ys in puesuit<br />

Flair Software are hack<br />

hoping their latest game<br />

will inject some new life<br />

into the platform genre.<br />

Gareth tolthouse takes<br />

Whizz for a whirl<br />

5<br />

4<br />

%<br />

OPINION<br />

L,7•<br />

-<br />

•iir<br />

mnr<br />

•;.<br />

—<br />

Me be ginning sets the tone with<br />

Lewis Ca rroll-style V IfF4Jail<br />

40'<br />

1<br />

10<br />

Pollster Fitt Silwere<br />

lists' 1<br />

trite: 015.08<br />

Ceere Plalerm<br />

Hair Serrate<br />

lirl Oist ImaU111n tolier<br />

Cleft: Jaystich<br />

Supeerts: 11200<br />

Rectinmeedel: 08010<br />

Okay, I'm a bit tired of platformers, so the likelihood of me<br />

being stunned into silent awe by Whizz was rather unlikely.<br />

Nevertheless, I was hoping for some entertaining puzzles<br />

and a few fresh twists on an old idea.<br />

Whizz does feature the odd interesting innovation, but<br />

unfortunately they are not successfully pulled off. Take the<br />

isometric view, for example. This device has worked well in<br />

a lot of games since Knightlore on the Spectrum, but try to<br />

zip round in Whizz and things get frustrating. The problem<br />

is that Whizz is about a race against time, and the traditional<br />

Sonic Hedgehog view seems better suited to that sort<br />

of challenge.<br />

The way players are supposed to spin the rabbit into<br />

enemies to kill them is another example of either a singular<br />

lack of imagination or effort on the developer's part.<br />

Added to that is the fact that it's tough from the outset<br />

and you have to go right back to the level's beginning -<br />

factors which won't help to win new friends for the genre.<br />

For those who've had enough of the usual platform fare<br />

to last a lifetime, my advice is to give Whizz a wide berth.<br />

Then again, my advice for those who do like the genre is to<br />

give it a miss in the hope that something half professional<br />

might come along.


INTRODUCTION<br />

are really building a reputation for<br />

0<br />

top-quality<br />

ow Zealand<br />

software<br />

company.<br />

at<br />

Acid<br />

the<br />

Softw<br />

moment.<br />

Just a few months ago they released the<br />

superb Guardian, a 3D isometric shoot-'em•<br />

up. then followed Roadkill, a stunning overhead<br />

racer.<br />

This time they are once again concentrating<br />

their efforts on another racer - one that has a<br />

hard act to follow if it wants to live up to the<br />

reputation of its predecessor. Yes, it's the<br />

sequel to their highly acclaimed race-'em-up,<br />

Skidmarks and has many new features. There<br />

are new cars, caravan towing and new<br />

tracks a-plenty, but with all the current<br />

racers around can it still stand up to the<br />

competition?<br />

Fun race-'em-ups are undergoing a bit of a revival<br />

of late. We've had Team 17's ATR which scored a<br />

healthy 89 per cent, and was packed with playability<br />

thanks to being able to win money to soup<br />

up your car. ATR also had some very nice looking,<br />

varied tracks with tunnels and oil slicks on the<br />

road, and although there were only three cars<br />

they all handled significantly different, However,<br />

in Skidmarks 2 it actually feels more competitive<br />

and the rough and tumble approach works well as<br />

you all scramble to the finish.<br />

Skidmarks 2 will also have to watch its back<br />

from the new competition, Arcane's racer Turbo<br />

Trax, which also looks very promising.<br />

Another fun racer that springs to mind is Micro<br />

Machines - the tabletop matchbox car game that<br />

had you racing around school desks and kitchen<br />

tables. Although Skidmarks 2 is set in 'proper' surroundings,<br />

it does remind me of Micro machines<br />

in it's chaotic, fun and cutesy approach_<br />

This time round, Skids' 2 has a lot of advantages<br />

over its rivals with its many options, multiplayer<br />

features and many screen modes. It also has<br />

millions of cars to choose from - where else can<br />

you race cows towing caravans?!<br />

She cars look robrivt and as though they will<br />

stand up to the rough and tumble garner:day<br />

Yes, I t's cows towing caravans - you can<br />

see why the y're ca lle d Acid Softwa re<br />

All the drHe re nt backdrops look good and are va rie d<br />

There a re sortie ve ry windy tra cks and you'll<br />

have to think a bout whe re you're going<br />

GRAPHICS<br />

The original Skidrriarks was never the most graphically<br />

high-tech of racing games but was definitely<br />

one of the most appealing. It gave the genre a<br />

whole new slant with a real fun, almost cute, look<br />

to it with Its miniature matchbox•type cars.<br />

Skidmarks 2 has kept this same approach and made<br />

it even better.<br />

As stated before, there are the vehicles from the<br />

original plus others, including the option to race<br />

some cows and tow caravans! This all looks terrific<br />

and adds a very humorous touch. The different cars<br />

are all fantastic, from the VVVs to the Midget, and<br />

there is even the option to change their colours<br />

And we 're oft - ge t re a dy to burn rubber.<br />

Oh no, boy racer mode se tting in again<br />

Super<br />

Pellisher<br />

Ilmleper Acid :shim<br />

toot<br />

Price:1191P<br />

Cert: beer<br />

Pere flee mete: Yes<br />

Coetril eyelet Joystickillikure<br />

Seppirts: MI blies Ill']<br />

81001 mares<br />

from the blues and greens to a fluorescent tone.<br />

There are many more tracks included this time<br />

with a variety of different settings. There's an icy<br />

terrain, a desert, and a Grand Prix circuit among<br />

others, and each works really well with bright<br />

colourful backdrops and plenty of detail. Miniature<br />

spectators fit in with the cute style, and other additions<br />

such as signs and advertising hoardings look<br />

good.<br />

A lot of the graphics have been designed with<br />

the gameplay in mind, for example, textured tracks<br />

and ramps have been included to provide a more<br />

challenging race, but they also look good - especially<br />

when the cars leap up into the air over the<br />

bumps!<br />

75%<br />

1


Okay, la st again know. it wa sn't my faukt. it's the<br />

Joystick e rr, I wa sn't ready, the y'vo cheated etc.<br />

triple-screen mode a nd it's time to gra b some<br />

friends for a ,,,ad dash a round the tra ck<br />

Skidmarks<br />

Tina Hackett dons her helmet and<br />

leathers and gears up to review the<br />

i sequel to Skidmarks. Damon Hill<br />

eat you heart out!<br />

TIlid' KLEMM<br />

11111111 1 SE111(1112 1 SFIECTS3 1 S 11014<br />

•••• 1<br />

thent's a quick foupd of Pong<br />

to ka yo you occuptod while the<br />

game loa ds - but the Interface<br />

•sn•t reartiy user<br />

-<br />

friendly<br />

Same of the<br />

&arils have<br />

bumps or<br />

ramps to<br />

provide<br />

variety<br />

PLAYABILITY<br />

mwl E-1 I A 1 a I<br />

Playability is what Super Skidmarks is<br />

all about. It's a pure race-'em-up,<br />

there's no doubt about that, and<br />

whereas other racing games penalise<br />

you for bumping into other cars, this<br />

one actively encourages itl You burn<br />

off from the starting line in true 'boy<br />

racer' style, nudge other cars into the<br />

barriers, skilfully steer around the<br />

bends and negotiate the ramps. And<br />

what great fun it is too!<br />

Unfortunately, there isn't a feature<br />

where you can collect bonuses or win<br />

money to upgrade your car which<br />

would have provided more longevity<br />

to the one-player games. However, the<br />

Championship mode does compensate<br />

in some way as it provides some kind<br />

of long-term objective and gives more<br />

of a purpose to the proceedings.<br />

Where the game really shines,<br />

though, is through the multi-player<br />

mode. Extra players can make use of<br />

Keyboard controls or the joystick adaptor<br />

and it's definitely worthwhile dragging<br />

a few friends into the<br />

proceedings to experience all the<br />

thrills and spills_<br />

There are plenty of different tracks<br />

available now to test even the most<br />

experienced racer. Twelve new ones<br />

have been included, plus the game is<br />

compatible with the original 12. Each<br />

has a variety of challenges from the<br />

simple figure of eight tracks to complex,<br />

windy courses with hairpin bends<br />

and ramps or bumps you will need to<br />

leap over in true rally style. A lot of the<br />

tracks have arrows showing you where<br />

to go but it still takes a lot of practice<br />

to learn where you are going, how to<br />

master the corners and the like.<br />

Control of the game is either via the<br />

keyboard or the joystick. The accelerator<br />

on the joystick is implemented by<br />

pushing forward or by pressing fire,<br />

and the keyboard controls are either<br />

through the arrow or control keys.<br />

Both work equally well and a lot is<br />

down to which you think is easier.<br />

Skids 2 caters for both the experts<br />

and those new to the game because<br />

you can change how the car handles.<br />

For example, as well as the usual<br />

Classic you can choose Slippery which<br />

makes the car totally difficult to handle,<br />

or Pedal Car which gives you a<br />

chance to practice - and if you haven't<br />

played it before you're going to need<br />

it!<br />

The trick is to treat the vehicles like<br />

Rally cars and try to slide them round<br />

the tracks rather than steer them<br />

around. And it's recommended you<br />

don't take your finger off the<br />

accelerator button!<br />

Oh and while you wait for the disks<br />

to load you can have a game of Pang -<br />

a nice, novel touch that saves you<br />

sitting around doing nothing.


1<br />

ii<br />

-<br />

M<br />

r<br />

c<br />

s<br />

)<br />

: os<br />

Ouch! Caravan t o w in g o ve r the bumps,'<br />

EIMIAS<br />

Super Skidmarks 2 has plenty of extra features this time,<br />

including the ability to customise your own vehicles. By<br />

using Imagine 2 you can render your cars and add them<br />

to the game.<br />

Add Software are going to be releasing their<br />

SkidMarks Racer magazine for fans of the game which<br />

will inform players of new tracks and upgrades. It will<br />

also run competitions such as designing trackside details<br />

and a car modelling competition. A GrandPrix registration<br />

section will let readers contact each other to organise<br />

race meetings and through a BM, schedule playoffs.<br />

The game is hard disk installable but Acid feel that<br />

because of Piracy problems they have not yet made the<br />

track disks installable. However, they are hoping that<br />

with the first issue of their magazine they will be<br />

including a Track Disk Install utility.<br />

The multi-player aspect of the game is brilliant and the<br />

game supports four joystick adapters which connect two<br />

extra joysticks via the parallel port - the manual even<br />

contains instructions on how to build such a device.<br />

Skidmarks 2 also has improved comms support for<br />

local and remote linking, so if you have a Modem you<br />

can link to other players and race over the phone lines.<br />

Another nice addition is the different screen modes<br />

available. There's Hi (on an AGA machine) and to-res<br />

(low gives you a large, closer view of the cars) or if two or<br />

three players are taking part then the screen splits either<br />

two or three ways. A Shared screen mode is also available<br />

for four-player team racing.<br />

AGA owners can also race up to eight cars at once and<br />

if your machine has more than 1Mb of memory, you will<br />

be able to race more than one type of car in one race and<br />

listen to the option screen music. Talking of sound, it is<br />

also possible to replace audio samples in the six drawer<br />

with your own.<br />

OPINION<br />

This is one hell of a race-'em-up it has to be said<br />

.0kay, so it just relies on the racing part and has no<br />

(11bnuses or upgrades to strive for, but it's great fun,<br />

especially when you have two or more players. It<br />

works really well in bringing Out the competitive<br />

edge in you and with all the different tracks it pro-<br />

.•,;s a challenge. The many different championships<br />

Wad variety too.<br />

The extra cars you get this time round are a great<br />

aspect. Some are just there for novelty value, such as<br />

the cows, but with -<br />

a lighthearted<br />

g a m<br />

118 M y 1115<br />

e<br />

s u c<br />

h<br />

The d if f e re n t screen m odes a re a g re a t ttrea<br />

The game starts with a loud rock tune which<br />

gets you in the mood for some serious racing.<br />

It's not the kind of tune you'd like to sit<br />

and listen to but it does fit in with the feel of<br />

the game.<br />

In the actual game itself you do get some<br />

very good authentic racing noises. You are<br />

given a countdown bleep before each race,<br />

your engine roars into life, there's a clash of<br />

bumpers as the cars fight for pole position<br />

and tyres screech as you spin around the next<br />

comes across really well. The VWs and Minis look good<br />

too - they're cute and fanatics of these vehicles will<br />

love having the opportunity to race around in their<br />

favourite cars.<br />

Caravan towing is more than just a novelty too<br />

because it is very tricky trying to race around the tracks<br />

with these cumbersome vehicles strapped to the back.<br />

Graphics are not particularly advanced but they<br />

look colourful and fun, which definitely fits in with<br />

the feel of the game. The options screens could do<br />

with some work on them though - they didn't look<br />

particularly good and were fiddly to operate. It didn't<br />

look exactly polished and I would like to have seen<br />

something more user-friendly and a bit more<br />

The dinky spectators fi t in with the fun feet of the game<br />

bend. This all conjures up the competitive<br />

racing spirit in you and has you tearing<br />

round the circuits like a thing possessed.<br />

A quirky addition is the horn - you can<br />

activate this by pulling back on thejoystick<br />

or left and right keys together. This is great<br />

when you are right behind someone and you<br />

can let rip with the horn before sneakily<br />

overtaking them on the inside.<br />

Music kicks in again on the options<br />

screens and it's adequate enough and fits in,<br />

but as I say, you won't want to listen to it for<br />

long.<br />

attractive to look at. There<br />

were a few minor<br />

glitches and bugs along s..<br />

the way but I can't say<br />

they happened all that G o L D<br />

often or were particularly<br />

noticeable - they A W A R<br />

certainly don't detract<br />

from what is a thoroughly<br />

enjoyable game.<br />

This is one of the most playable and fun race-'emups<br />

around and with the vast amount of new features<br />

added it's certainly worth a look, even if you<br />

have the original.<br />

I.<br />

Those with more<br />

memory will be<br />

able t o race<br />

different cars<br />

against each<br />

other


1<br />

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„ 27J<br />

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1<br />

Pfitisker mirk<br />

INTRODUCTION<br />

Search ogN,._<br />

Seveleoer: Ittelek<br />

1a<br />

k<br />

omark's Championship<br />

Nis: 112 IluneDflidl<br />

Manager was highly acc- i .1I.<br />

i g<br />

Prise: 114.11<br />

laimed by both the press and<br />

li<br />

I,rgf<br />

public alike and now its been re- S<br />

Affair A M<br />

Sort Sportstralimeol<br />

released to contain one of the most liPassit47.11 arriativitIMI<br />

exciting leagues in the world - Italy. a<br />

Nil lisk Milli: Yes<br />

Championship Manager Italia '95<br />

Cootrol: Mum<br />

has full details on players in Serie l<br />

Influencl11111<br />

A and Serie B and contains all<br />

Supports: All Ilion 1111F1<br />

u<br />

the major domestic and European<br />

Recommenea 611000 mar<br />

competitions.<br />

t<br />

Championship<br />

R<br />

Man er<br />

i<br />

m<br />

a s<br />

u<br />

Italia '95<br />

n<br />

e<br />

Italy — pasta<br />

g<br />

s<br />

Pisa.<br />

ice-<br />

Oh yeah and football<br />

a<br />

cream<br />

s<br />

i<br />

s<br />

Domark exciting have taken their Championship<br />

-••••110•••_. f o o t b a l l !<br />

Graphics are mainly table-based, l so it is<br />

tManagement h game and given it an Italian<br />

essential these are clearly set-out.<br />

Fortunately, Championship Manager l<br />

e<br />

has always been nicely presented with plenty of bright,<br />

flavour. Tina Hackett has a taste of the action<br />

colourful screens and an easy-to-access icon system. There's a<br />

L e<br />

background screen, showing a footballer, which can be<br />

changed, along with the background colour - it's really just a<br />

novelty aspect but does add some variety. The match is viewed with a series of bars<br />

showing the performance of each teams defence, midfield and attack, and gives a<br />

running commentary. This doesn't look as good as some of the matches in other<br />

games but it still keeps the essential excitement.<br />

Championship Manager won't blow you away with super high-tech visuals but<br />

as management games have never really been under too close a scrutiny with<br />

regards to graphics anyway, as long as they work well enough it doesn't matter<br />

too much. The emphasis in the game is on good old-fashioned playability, but then<br />

again it may look slightly dated against the latest Premier Manager.<br />

a n i<br />

n g<br />

T o<br />

w<br />

e r<br />

There a re a we a lth of stats a ., players<br />

oto<br />

he lp you to choose a good %quad<br />

••••=•<br />

ititterM1111111'<br />

Itimnuna le<br />

iSt 1419 I<br />

t<br />

"<br />

I M A L ( V<br />

The match da y fina lly a rrive s -<br />

watch how your team shapes up<br />

PLAYABILITY<br />

f<br />

OPINION 70%<br />

There's a great deal to get to grips with in<br />

Championship Manager_ It is a very in-depth<br />

simulation but is still a great deal of fun and<br />

remains as addictive as hell! There are plenty<br />

of up-to-date stat3 available to ensure you<br />

pick a winning team.<br />

You can send your scout to look for new<br />

players and give specific instructions on the<br />

type of player you want and you have all<br />

the other tasks to keep an eye on too,<br />

whether it be player fitness or arranging<br />

friendlies.<br />

As this is the Italian version you get to<br />

play in the Italian League which simulates<br />

Serie A and Serie B. In Serie A, 18 teams play<br />

each other twice (home and away). Serie<br />

has 20 teams, who again play each other<br />

twice. You also get to play in the Italian Cup<br />

(La Coppa Italia), This starts with 32 teams<br />

with two from Serie A, 20 from Serie B and<br />

10 from Serie C_ The second round takes the<br />

16 winners of the first round plus 16 from<br />

Serie A until it gets down to two for the<br />

final You can also take part in the European<br />

Cup, the UEFA cup, the Cup Winners Cup<br />

and the Anglo-Italian Cup, so there's absolutely<br />

loads to keep you occupied.<br />

One thing to remember about this Italian<br />

game is that the playing style varies enor•<br />

mously. Teams in Serie A and Serie B have a<br />

more continental style, with a far more tactical<br />

element such as testing each other's<br />

strengths and weaknesses, and it leaves you<br />

with the dilemma of whether to bring your<br />

knowledge of English football into the<br />

game or adopt their style - so even experts<br />

have a new challenge!<br />

85<br />

6<br />

/o<br />

Okay, the game is still basically the<br />

original Championship Manager, so it<br />

keeps the great addictive playability of<br />

the first, but if you've played its predecessor<br />

to death then whether you buy it<br />

or not will depend on how much you 4<br />

want to have a version with the Italian<br />

League. Saying that though, it will provide a<br />

new challenge and it's great to see a different slant<br />

on the genre rather than just the English League.<br />

There's going to be a great deal of competition around soon for<br />

football management games and although this isn't as modern or<br />

stacked full of new ideas, it sticks to its routes and remains as playable<br />

as ever. This is still one of the most realistic and stats-packed management<br />

games around, and if you've not experienced the joys of this title<br />

before or you want to try your hand at the Italian League, it's<br />

definitely worth giving this a try.


eads of sweat roll down your body,<br />

trepidation delays each step you<br />

take, and terror grips your heart in<br />

its icy grasp. Killer droids and<br />

beasts of voracious appetite stalk<br />

the cramped, dimly lit corridors of<br />

this desolate cargo freighter; the invasion<br />

force of an alien race committed to the<br />

extermination of humanity. Strewn through<br />

Ang<br />

OPINION<br />

•-••-•<br />

ESE<br />

MIDE?<br />

=<br />

-mu<br />

S.<br />

1<br />

r<br />

f<br />

l<br />

i<br />

I<br />

MINN<br />

Dun;<br />

21%<br />

Meciticits are<br />

one o f the<br />

few ite m s<br />

Visually unimpressive games can sometimes conceal<br />

gameplay of a surprisingly high calibre - just look at<br />

Tetris, for example. Sadly, there's no redemption for<br />

Angst in this department either.<br />

Fighting aliens in claustrophobic corridors could<br />

be great, but there's zero skill involved and the<br />

whole experience is completely unconvincing. Add<br />

to that the tragic nature of the graphics and you<br />

should get a picture of how unsatisfying it all is.<br />

I've managed<br />

to fi n a l a f t e r<br />

an e t e rn it y o f<br />

ro o m<br />

searching<br />

INTRODUCTION 1 4 1<br />

the dark halls is evidence of the beasts passage;<br />

corpses litter the grated deck and the<br />

sweet smell of blood is strong in the air,"<br />

This is how Angst is introduced in the<br />

manual - now why do I feel an anticlimax<br />

coming on?<br />

the in t ro d u ct io n se ts<br />

the sta ndard for<br />

what's to follow<br />

Canadian software developers Rave<br />

may be new, but they show high<br />

ambitions. Gareth Lolthouse finds<br />

out if they can pull it off<br />

Straight Into the achon on the fi rst level with an<br />

attack f ro m th e ra n d o m ly appearing p o d<br />

There are supposed to be puzzle levels included as a<br />

break from the action, but my only experience of<br />

this was wandering around empty corridors, opening<br />

door after door and finding the odd key pass. I<br />

daresay there's more to it later on, but I think I did<br />

well to persevere for a couple of hours.<br />

Unbelievably. Angst won't work with a 1Mb <strong>Amiga</strong><br />

because the program requires another 512k of RAM<br />

to run. Other peculiarities include the fact that it can<br />

muititasic the benefits of which are unclear to me<br />

This game has been previewed elsewhere as some<br />

SOUND<br />

wifir _;;I:•.0<br />

This is a bit better. True. tne<br />

unsatisfying, but at least there's<br />

some sampled speech and the doorways<br />

open with a suitable noise. When you're<br />

being attacked by the pods there's a passable<br />

electric sizzling and the dinosaur monsters<br />

let loose a strangulated roar when<br />

killed.<br />

However, you needn't expect any in-game<br />

music to increase the tension as you wander<br />

from dead end to dead end.<br />

36<br />

INAPHICS<br />

1<br />

/<br />

11<br />

Set on a spaceship designed using Lightwave<br />

and featuring aliens developed in Imagine, the<br />

graphics for Angst could have benefited from<br />

two of the <strong>Amiga</strong>'s finest creative packages<br />

Why then, does it look only slightly more<br />

colourful than your average database program?<br />

Why are those lightwave-rendered<br />

walls generally so blank and featureless?<br />

There are only five critters (sic) to fight<br />

within the game, and the ones I've seen are<br />

none too impressive. The first level features<br />

the pathetic pods with pincers, while later<br />

there are dinosaur monsters that could make<br />

the creatures in Deathrnask look threatening_<br />

Considering the lack of detail in the game,<br />

you'd think you could at least view the action<br />

through a decent sized window, but in Angst,<br />

three quarters of the scepn ken up by the<br />

A body on the third debit -pe rha ps<br />

they die d of boredom<br />

control panel. There's not much excuse for<br />

this, because some of the icons there are just<br />

space wasters.<br />

A lot of time is spent wandering around<br />

mazes, so the inclusion of a mapping device it<br />

a perfectly good idea. Unfortunately, this is so<br />

tiny as to be almost useless It also updates<br />

very slowly, a problem Rave software say arises<br />

from the 'primitive radio wave technology'<br />

your character is using - hands up<br />

who's convinced. 3<br />

0<br />

0<br />

/<br />

0<br />

kind of Doom variant, but you only have to look at<br />

the screen shots to see how ridiculous that comparison<br />

is. If anything, it's more like the ancient<br />

Dungeon Master, only with inferior graphics and<br />

gameplay.<br />

I'm sorry to stick the boot in on a game that has<br />

probably taken a lot of work, but it should not have<br />

been put out as a full priced commercial release.<br />

Angst means anxiety - presumably for the makers,<br />

because this game's about as exciting as a walk in a<br />

multi-storey car park.<br />

Ilat 1115<br />

1<br />

/<br />

1<br />

-


Bre e ding Baldies will mean your e nergy Heigh-ho haigh-ho, it's off to work Traps a nd pe rils a bound- Selecting the ha nd icon will a llow<br />

bar gets replenished more rapidly - but<br />

beware ove rpopula tion Can be a proble m<br />

we go! The Ba ldie s manufa cturing<br />

weapons of mass de struction<br />

you can even drown<br />

galdies in the sea<br />

players to pick up a nd place the<br />

takties with point a nd click ck ease<br />

system g<br />

• .<br />

•<br />

6• •<br />

his month seems to be one of extremes, with the ultra detailed sim accuracy<br />

of IFX at one end of the pole and the pure adrenaline-kicking<br />

action of Skidmarks at the other. Both are excellent, but it has to be said<br />

that the first can seem so serious as to be po-faced,<br />

while the other is fun but hardly involving enough<br />

to tie you up gaming for days on end,<br />

Fortunately, gameplayers looking for fun and a small<br />

dose of mental stimulation won't have to hold their breath<br />

for too long. Developed by newcomers Creative Edge,<br />

Baldies is shaping up well to enter the exclusive top<br />

drawer reserved for classic games like Populous and<br />

Lemmings.<br />

The Baldies may look completely harmless, but beneath<br />

their placid exterior it turns out they're a right old bunch<br />

of vicious, conniving creatures. The graphics are sweet and<br />

bright, but this game is about nothing short of tribal<br />

warfare.<br />

Players will lead a band of Baldies through quirkilythemed<br />

worlds, their object being to collect materials,<br />

strategically invent devices and kill off the enemy tribes<br />

The a tte ntion to de ta il is obviously highly<br />

impre ssive with diffe re nt type s of Ba ldie s<br />

exhibiting diffe mt cha ra cte ristics<br />

Just some of those<br />

pleasant little<br />

Inventions you<br />

can tinke r with -<br />

traps, mine s a nd<br />

firehead bombs<br />

will give you a<br />

good sta rt<br />

Life is tough<br />

when you've<br />

got no ha ir -<br />

here one<br />

Rattly<br />

disappears<br />

into a hola<br />

le ft by.. pla nt<br />

pit trap, while<br />

two others<br />

are victims Of<br />

the spring<br />

they'll inevitably encounter, Needless to say, however, the opposition is not going<br />

to take it lying down.<br />

The game is controlled from a god-like position. To get started players will have<br />

to build houses for their Baldies and then find the right balance between collecting,<br />

inventing and breeding - yes, that's right, breeding, because no matter how<br />

unsavoury the at of baidy procreation may be, the bigger the tribe the more<br />

you'll be able to accomplish.<br />

Our press release warns that this game is not to be compared to Lemmings or<br />

Settlers, but Baldies is going to appeal to fans of strategy games with arcade<br />

front-ends. There are also similarities to old favourites like Populous, Sim City and<br />

particularly Megalomania, but thankfully Creative Edge have injected large<br />

amounts of creativity and humour to give the title an original flavour,<br />

Though Baldies will be a strategy game, the designers<br />

have concentrated their efforts on making it easy to control<br />

and get in to. In fact, any task that took more than two<br />

clicks on the mouse was abandoned in order to make sure<br />

the game was quick and easy to play.<br />

There are going to be a number of different types of<br />

Baldy to control, ranging from workers and soldiers to scientists<br />

and giants. Each will have their own characteristics -<br />

some will have a nap when they're bored, while others will<br />

take shelter under trees when it rains.<br />

Many actions taken by the player will be rewarded graphically.<br />

Drop a firehead bomb on your enemy, for example,<br />

and they'll run screaming and waving their arms in a torturous<br />

blaze of flame. It all sounds very pleasant.<br />

A huge range of weird and wonderful inventions have<br />

been included in the game, though in the interests of playa•<br />

bility they're introduced a few at a time as you progress


A number of tribe s ge t together, but<br />

Ers ha rdly happy fa milie s - just look<br />

St<br />

Ilia<br />

the devastated buiidings<br />

&tidie s I n the fore ground have a minor<br />

altercation, while a mine furthe r beck<br />

will le a d to some gory visua ls<br />

from level to level. Mines and fox traps are some of the first ones players will use,<br />

and they come in a variety of sizes to inflict varying levels of destruction.<br />

If it's as good as it sounds at this stage, Baldies could be one of the few gaming<br />

experiences that will actually have you laughing. Mad inventions like exploding<br />

cows can be dropped on enemy houses or left on timers so that they blow up in<br />

fields. As you might expect, the consequences for any nearby fialdies will be gory.<br />

CURIOUSER AND CURIOUSER<br />

Cars will later become available, allowing players to mow down the enemy,<br />

while helicopters will take the murderous heroes to the air. Stranger still is the<br />

rabbit invention: Drop one of these on your house and you'll increase the Baldies<br />

rate of breeding.<br />

By dabbling about on each level, players will begin to pick up strategies, and<br />

the more cruel and cunning the better. One tactic is to place a foxtrap outside<br />

your enemy's doorway, then drop a skunk on top of the house. This will have the<br />

effect of stinking the Baldies out, and of course as they come charging through<br />

Houses must be built before inve nting can begin • I've managed to reach the emtie stage already<br />

Though this <strong>Is</strong> a stra te gic game with a kit of depth, the makers<br />

have trie d to make it as simple to contr& as possible . Here the<br />

hand icon is use d to pick up a nd move members of your team<br />

el* es<br />

the door there'll be yet another<br />

unpleasant fate awaiting them.<br />

Players have to think strategically<br />

about how they extend<br />

their houses as well. Building a<br />

garage, for example, will allow<br />

your scientist to invent the<br />

car, and if you want that helicopter<br />

then you'll have to erect<br />

a castle.<br />

A lot of additional touches<br />

have been added for the sake of<br />

pure entertainment. There are<br />

Baldies who will snatch fish as<br />

they leap out of the sea, while a<br />

rather more seedy slaphead can<br />

be caught urinating on-screen.<br />

Players will have the opportunity<br />

to vent their malice over a<br />

variety of themed levels, many<br />

of which have already been<br />

designed. Creative Edge haven't<br />

yet decided which ones are<br />

going to appear in the final<br />

game, but you might find an<br />

ita ldie s can grow up to e nte r five diffe re nt<br />

professions, from worke rs a nd soldie rs to<br />

the more e cce ntric scie ntists<br />

Antarctic land in which Baldies can die of exposure or a hell level featuring<br />

demonic housing.<br />

Naturally, you can go up against computer-controlled tribes, but the option<br />

to link <strong>Amiga</strong>s and challenge a friend promises an extra level of enjoyment In<br />

fact, it's this factor that makes it reminiscent of an ancient Spectrum game<br />

called Spy Versus Spy. Like Baldies, the object of this game was to spring traps<br />

on your friends, allowing you to savour their expressions as their character helplessly<br />

exploded, got squashed or frazzled, Bringing this type of sadistic appeal<br />

into the Populous genre should give Baldies added originality and an addictive<br />

buzz.<br />

How well the game turns out remains to be seen, but it's encouraging to see<br />

the amount of effort gone into designing Baldies for playability. It's often said<br />

that the best games have simple rules while offering a challenge with depth.<br />

This is equally true for computer games, and with the strategy element<br />

combined with an arcade-style method of controlling, the game sounds very<br />

promising.<br />

Forget suicidal rodents - the Lemmings series hasn't progressed much since<br />

it's first incarnation anyway. We'll be giving this game the definitive <strong>Amiga</strong><br />

<strong>Computing</strong> assessment as soon as possible, but as it stands Baldies could give<br />

Gametek another winner and make Creative Edge a name to remember.<br />

123


Every a tte ntion to de ta il has gone Onto —<br />

making the seta a t re a listic<br />

U M _<br />

s stem'<br />

Would you Ada aid Eve it<br />

Tuna Hackett dklift when she took a kid at<br />

Cryo's gorgeous new adventure concept,<br />

CBMIng to a CI132 near you 51100<br />

C CD-ROM owners have been somewhat spoilt<br />

of late, having a wealth of quality adventure<br />

titles to choose from, while the humble CD32<br />

owner had to merely look on and drool. But all<br />

that is set to change because there's an adventure<br />

coming your way soon that is going to take the<br />

CO32 by storm. Okay, admittedly it was out on the PC<br />

CD-ROM first, but a version for the CD32 is well under<br />

way and if it stays true to its predecessor (which we're<br />

promised it will - if not better!) we could be about to<br />

witness a whole new era for the machine that has been<br />

perceived by some as the underdog.<br />

Containing 3D rendered graphics and full speech<br />

throughout, Lost Eden looks to be something totally<br />

different to anything done on the CD32 before.<br />

Development is by Cryo - the French team behind KGB<br />

and the CD version of Frank Herbert's Dune.<br />

The actual concept is quite unusual for an adventure<br />

and takes place in a time when dinosaurs and humans<br />

roam the earth. But the dinosaurs fall into two types:<br />

The non-violent vegetarians and the blood thirsty<br />

predator types like the Tyrannosaurs. Moorkus Rex is<br />

the Tyrannosaurs leader and wants to destroy the<br />

human race so that he can rule the whole planet.<br />

Humans hide out in caves but they still fair badly<br />

against the aggressive attacks.<br />

One town, however, staves off the Invasions This is<br />

114 /' 111<br />

5<br />

of the la rge r dinosaurs conve y the ir size<br />

and the ir sheer e normity comes across<br />

_AL ANL<br />

CD<br />

4<br />

the Citadel and is the first<br />

fortified place of mankind.<br />

Built by Priam the Builder,<br />

this fortification has protected<br />

the Priam dynasty<br />

from the Tyrannosaurs and<br />

you, as Adam, must discover<br />

the secret of the Citadel<br />

because you will soon have<br />

to succeed your father,<br />

Priam the Conqueror.<br />

Gameplay focuses on wandering<br />

around the environment,<br />

picking up clues and<br />

solving the puzzles. These promise to be fairly straightforward<br />

and logical rather than those frustratingly<br />

obscure puzzles found in some adventures.<br />

There will be a vast amount of different locations to<br />

explore on your quest. These vary from the dark and<br />

dingy caves with crumbling skeletons to vast expanses<br />

of lush countryside. The screenshots (PC CD-Rom)<br />

shown on these pages will probably give you some idea<br />

as to how visually stunning the game will be, but you<br />

really have to see the game in action to fully appreciate<br />

how good the graphics look. Every attention to detail<br />

has been paid and will really make a difference to the<br />

whole presentation. The atmosphere comes across very<br />

'<br />

The a nimation of the creatures<br />

makes them ve ry life like<br />

strongly and with each of the settings you will feel as if<br />

you a r e<br />

actually there.<br />

The characters are rich and vividly portrayed too.<br />

Each has a wide range of mannerisms and features that<br />

create their personalities and backgrounds well. The<br />

animations are very smooth and life-like, especially<br />

with the dinosaurs who move realistically - well, as far<br />

as we know! For example, the bigger dinosaurs actually<br />

look heavy and cumbersome.<br />

ENHANCEMENTS<br />

The music will enhance the game considerably and<br />

each environment will contain different sound effects<br />

to reflect the atmosphere. As you walk around, the dramatic<br />

changes in sound will work well in transporting<br />

you from each location.<br />

In the past, even some good adventure games have<br />

fallen into the trap of being too fiddly to control. Lost<br />

Eden will resolve this by using an intelligent cursor system.<br />

You have your normal on•screen icon and as you<br />

move it around the picture it will change according to<br />

the appropriate action. For instance, if there is another<br />

character there you can move the cursor over them and<br />

it will turn to a 'talk' icon. This will make life easier,<br />

rather than having to click on the person and then go<br />

to a separate panel to find the talk icon,<br />

All the settings,<br />

both indoor a nd<br />

out, will be<br />

packed with<br />

atmosphere


Another useful feature will be the map system<br />

which will allow you to move from one place to the<br />

other simply by clicking on the area you want to go<br />

to. The icon also lets you move around freely and<br />

turns to an arrow to show you where you can travel,<br />

and if you've come to the end of a section it becomes<br />

a stop symbol - this will save precious time,<br />

What will really make Lost Eden stand out on the<br />

CO32 though is the full speech system throughout. As<br />

you meet with each character they will talk to you<br />

and impart vital clues. All the characters will have<br />

their own voices with appropriate accents, and their<br />

tone of voice will match what they are saying - not<br />

Team talk<br />

The team behind Lost Eden are Cryo<br />

Interactive Entertainment. Established in<br />

January 1992, they now have a network of 110<br />

programmers, graphic artists, designers and<br />

musicians. Cryo has a wide range of different<br />

ventures and as well as developing for many<br />

platforms, from the 300 to the SNES, Cryo also<br />

have connections with film production<br />

through its parent company, Compagnie des<br />

Images.<br />

In 1993 Czyo embarked upon a joint venture<br />

with 103D, a computer graphics company. and<br />

Publicis, an advertising agency. The company<br />

concentrates on the production of digital<br />

images for feature films, advertising and multimedia.<br />

Sony Music, L'Oreal, Esselte, France<br />

Animation and Canal+ are among their clients.<br />

Cryo have interests in film and television<br />

and are developing a feature film with Canal+<br />

and a TV series using high-end computer<br />

graphics with Gaumont Television. The company<br />

also has connections with Dark Horse<br />

Comics, the number four comic book publisher<br />

in the USA.<br />

e<br />

like in some speech adventures where the characters<br />

mumble on in monotone! The actual things they say<br />

will be useful too and not there for the sake of it. If<br />

you've heard the information before you can skip it,<br />

but if you miss anything the information is backed up<br />

by text underneath.<br />

Obviously, until we've played the final version we<br />

can't comment on how the actual gameplay will shape<br />

up, but it's fair to predict that with the fantastic graphics,<br />

full speech and an intriguing plot already implemented,<br />

it has plenty of ingredients<br />

to ensure one hell of a title,<br />

Lost Eden will be<br />

released in the<br />

very near<br />

future, so<br />

look out<br />

+6111lEW<br />

As you walk arcamd the iecattonS you will<br />

need to look carefully tor important cluea<br />

The backdrops are absolutely stunning arid highly detailed<br />

There's no doubt that<br />

the game will be<br />

visually striking


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Theme Pa rk can be pla ye d in thre e ways,<br />

whether you wa nt a compiea busirtyks<br />

sins or Just the ba sk elements<br />

syst<br />

The game looks specta cula r<br />

and e ve rything has been<br />

well a nimate d<br />

0<br />

1<br />

Its e time again. This nod 1 Tina Hackett<br />

prepares b fly with Guardian 1112110 i and explores<br />

all the tun of the fair with Electronic e Arts Theme<br />

0<br />

pare for the CO32 0<br />

0<br />

0<br />

•<br />

bal<br />

k p<br />

This fast-paced shoot-'em-up was a huge success on the CD32<br />

and thankfully its now been converted to the Al200, so those<br />

lucky enough to own one can enjoy one of the finest 3D<br />

blasters on the <strong>Amiga</strong>.<br />

Guardian is set in the future in a shrinking universe only a<br />

few light years in diameter. Different life forms are battling for<br />

the last resources and it is your job as a 'Guardian' to protect<br />

the remaining human species In theory the objectives sound<br />

fairly simple but as<br />

always, the reality is<br />

far different. You<br />

have a nice big<br />

spacecraft, armed to<br />

the teeth with<br />

weapons, and with it<br />

you must destroy the<br />

Dronoids - alien craft<br />

armed with Tritium<br />

bombs. You track<br />

them down with<br />

your scanners and<br />

choose whether to<br />

Guardian re a lly looks smooth e ve n<br />

when the screen becomes cha otic<br />

Theme Park is now available fcr<br />

your CD32. Bullfrog's hit bus.<br />

ness sim, which requires you tt<br />

build your own amusemen<br />

,park, has been tweaked<br />

enhanced and made all that b-<br />

-nicer<br />

for the CD version_ Yo,<br />

tart ! off with your piece of lane<br />

and can then go on to build rides galore, hire staff<br />

purchase shops and attractions and everything else that will turn you'<br />

park in to a success story.<br />

However, life isn't that easy. There are other, greedier, entrepreneurs trying to lure<br />

the Joe Public into their parks instead. It's not just a case of building the biggest and<br />

best attractions either, because being a shrewd businessman comes into it too. Yot,<br />

have to negotiate salaries, plan your site, and keep an eye on the little people's opinions.<br />

Luckily they don't keep their thoughts to themselves because a memory bubble<br />

appears over their heads letting you no if they are hungrytthirstyttired of walking/think<br />

your park is a con etc. and you can alter your park accordingly.<br />

Graphics are superb and will make the most hard-hearted go "Aaah." Each ride has<br />

been well animated and even the little sprites are endearing. The sound effects work<br />

well too and create the atmosphere of the park, with children laughing in the background<br />

and music playing for the different rides.<br />

Three different simulation levels enable you to play the game as simply or as complex<br />

as you want. Sandbox level is for beginners and you won't have to worry about all<br />

the finaqcial decisions. The next level brings in some of the managerial aspects where<br />

you'll have to negotiate with staff and so on, And if you want the proper business simulation<br />

you can play on Full level, whereby all the finances are down to you and rivals<br />

can buy shares in your park.<br />

The differences to the CD version are mainly cosmetic and the intro has been<br />

improved. Another thing<br />

PoNlisker: Electronic Arts to note is the use of a CD<br />

controller rather than a<br />

Developer: Beltrop<br />

Disks: N/A<br />

Price: E21.99<br />

Genre: Business simulation<br />

Hard disk lostall N/A<br />

Conn! System: 'lewd<br />

Supports: CO32<br />

Reconiteided: C1132<br />

6<br />

' at first but stil works excep-<br />

C<br />

O<br />

L<br />

D<br />

launch missiles. smart bombs or tracking a<br />

r<br />

As this was originally a CD32<br />

r<br />

game,<br />

a<br />

control is either<br />

4<br />

via<br />

1<br />

a t<br />

keyboard/mouse, but this<br />

is slightly more fiddly.<br />

However, this is still a<br />

highly recommended rerelease<br />

for CD32 owners<br />

and for a light-hearted,<br />

but in-depth business<br />

sim, you couldn't go far<br />

wrong with Theme Park.<br />

C Control Pad Aor a combination W of A R<br />

91P/0<br />

keyboard and mouse. This is a little',strange<br />

tionally well, giving you full control over<br />

your spaceship. You can perform backflips which allow you to<br />

get enemies in your sight, and with the enemies following<br />

different patterns of attack things get very challenging.<br />

The 3D polygon graphics still look good and the action is<br />

incredibly smooth. Sound-wise it isn't bad, especially with<br />

explosions, bangs and engine roars going off left, right and<br />

centre - you really do get the satisfying blast-'em-up feel of the<br />

game.<br />

The gameplay is fast and frantic and as you progress things<br />

become very chaotic - it 903 the adrenaline pumping, making<br />

it an excellent example of its genre. Al200 owners should<br />

thank their lucky stars that this is now available and if pure<br />

blastem-ups are for you, then I'd say this is an<br />

essential buy.<br />

82%


System Medical 1 2 9<br />

Frank Nord takes a look at how configuration can make<br />

your life and that of the computer a little more bearable<br />

•<br />

<strong>Amiga</strong> 30 1 3 3<br />

Stevie Kennedy shows you how to make realistic<br />

models without the use of a 3D digitiser<br />

Amos<br />

Phil South rests his brain for a month and lets an avid<br />

Amos fan take all the credit with his two useful programs<br />

Allexx 1 3 7<br />

Do you understand what all your file names and codes moan?<br />

If not, Paul Overaa guides you through a perfect system<br />

COMMS<br />

Enjoy all the forthcoming movies on the Internet<br />

before they are released over here.<br />

Video 1 4 1<br />

Get rid of those nasty Jagged edges by •<br />

anti-aliasing your work. Gary Whiteley reveals all<br />

Music<br />

As promised, Paul Overaa reviews Steinberg's Pro 24<br />

<strong>Amiga</strong> sequencer - Its better late than never<br />

Publishing 11.11<br />

Origami! No we haven't gone mad. Frank Nord shows you<br />

how to make those cards and brochures through the art of<br />

DTP paper folding<br />

Leading<br />

the way in <strong>Amiga</strong><br />

advice, the definitive<br />

guide is back to keep<br />

enthusiasts fully<br />

informed


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fijjqjng<br />

II of you, I hope, have some sort of<br />

directory and file utility running<br />

on your <strong>Amiga</strong>, and some of you<br />

may even have Directory Opus, a<br />

program that simply cnes out for<br />

configuration. the topic of this month's<br />

medical<br />

To make best use of DOpus you should try<br />

to give as much space as possible to the<br />

directory windows: use a small font for the<br />

buttons and title bars, run in a higher<br />

resolution, that son of thing_ Then finally, and<br />

most importantly. do some surgery on those<br />

buttons.<br />

One of the first things I changed when I got<br />

my copy of DOpus was the fact that although<br />

you could copy files to the destination<br />

GUI: Graphical User Interface. A visually-oriented system allowing<br />

you to tell a computer what to do by using visuals symbols rather<br />

than typing in commands.<br />

HAM: Hold And Modify. An <strong>Amiga</strong> graphics mode that allows all<br />

the 4096 colours in an ECS-based <strong>Amiga</strong>'s palette to be displayed<br />

on screen at once,<br />

IDE• Integrated Drive Electronics. The other popular hard drive<br />

standard OE drives don't rend to be as fast as SCSI ones and due<br />

to lortaDons within the IDE spec, can't go up to sizes as large as<br />

SCSI.<br />

IFP Interchange File Format. Although people refer to pictures on<br />

the <strong>Amiga</strong> as being IFF, this is not strictly true. IFF is a standard<br />

developed by <strong>Commodore</strong> for creating file formats that can be used<br />

with any machine and any hie type.<br />

Thus <strong>Amiga</strong> pictures are actually in the ILBM (qv.) format, IFF<br />

directory by dragging and dropping them,<br />

you unpacked LHA archives by doing the<br />

same thing. Uh-uh No. LHA is a distinct file<br />

type, so it is really easy to set up a command<br />

for DOpus to use if you double-dick on it.<br />

Make the CIKk-M-Clicti function into copy, the<br />

same as it is fox normal files, and make extract<br />

a double-click function.<br />

Following this, lets play around with those<br />

Copy, Copy As, Move, Move As buttons I like<br />

the simplicity that single key shortcuts give,<br />

whereby if you want to copy something you<br />

hit the C' key. Why not duplicate this in<br />

DOpus and go further - make Copy As 'shift<br />

c', and Move V and Move As -<br />

shift V O K ,<br />

Look no Workbe nch, ma l And a synchronoos opossums to boot. be sa id In a smug voice<br />

TUTOR I<br />

up<br />

fi L<br />

Organi5ation 15 the<br />

name of the game a5<br />

Frank ford get5<br />

Oirettorq Onus running<br />

to hi5 5ati5faction<br />

you've still got Delete to assign to a<br />

keyboard shortcut - you could use "x' to<br />

carry the analogy further - but there is a key<br />

just crying out to be used as a shortcut for<br />

this command: the 'Del' key.<br />

Okay. now were rolling. There are actually<br />

filetypes set up for more file types than<br />

DOpus actually has commands for in the<br />

default configuration, so let's make use Of<br />

some of those If you own a copy of GPFax,<br />

you can get DOpus to show all your FAKt<br />

files - you can also get DOpus to show 24-bit<br />

pictures on a non-24-bit system by assigning<br />

the Jpea and ILEM 24-bit filetypes to a viewer<br />

like Viewtek<br />

There s now a utility you could run from<br />

DOpus to view Imagine and Lightwave<br />

objects in a window so you can pick out all<br />

your 3D models. If you are lucky enough to<br />

own a 24-bit display card of some<br />

description, you can set up filetypes to show<br />

24-bit arid Jpeged pictures on that, along<br />

with 24-bit animatiori formats like AVI or<br />

Mpeg - provided your card has software that<br />

supports those file formats.<br />

Another ding I don't like about DOpus is<br />

its dnvelist buttons. If you re-read the list in<br />

the ConfigDopus program, they lose all their<br />

Acronym alert - part two: G-P<br />

sound samples are in the 8SVX format. etc.<br />

IL8M InterLeaved &Map. The <strong>Amiga</strong> IFF picture file format.<br />

JPEG: Joint Photographic Expert Group. The now famoos<br />

interpretive image format which can make still 24-bit images as<br />

small as lit 00th of their original size. See also MPEG_<br />

SAM,: Memory Management Unit. For a 68020 the MMU is a<br />

separate chip called the 68851. In a full 68030 not 68ECO301 or<br />

68040, the MMU is inside the main chip.<br />

MPEG: Motion Picture Expert Group. A new standard required for<br />

animations. MPEGs are like a single JPEG image followed by a<br />

stream of delta images (delta images only store the changes<br />

between the previous frame and the current frame) interspersed<br />

with further JPEG images to act as checkpoints<br />

PCSACIA: Personal Computer Memory Card International<br />

Association.<br />

<strong>Amiga</strong> <strong>Computing</strong><br />

MAY 1 995<br />

<strong>Amiga</strong> Medical Part 4<br />

shortcuts. never bother So I P y<br />

to use it, except for those<br />

1<br />

first six buttons. If I want to get easy access to<br />

an assign, say, or a drive that might not be<br />

on my system all the time, like a CD-ROM or<br />

ParNET. I make a normal button for it This<br />

has the added advantage that you can have<br />

two complementary drives in the same place,<br />

accessed by clicking either the left or right<br />

mouse button For instance, I now have a<br />

button that has Downloads: on one side and<br />

Uploads: on the other. You can do the same.<br />

If you are running DOpus on a<br />

Workbench 3.* machine, what about<br />

viewing <strong>Amiga</strong>Guide documents on the<br />

same screen? Make a button for this, or<br />

create a filetype to recognise <strong>Amiga</strong>Guide<br />

documents as opposed to plain ASCII text<br />

files /Have a took at some <strong>Amiga</strong>Guide<br />

documents, they always contain the word<br />

'database' at the start, so you can use the<br />

'Match' command to check for this). Then<br />

specify an ArnigDOS command to view the<br />

<strong>Amiga</strong>Guide documents:<br />

irsiutliftltsfoutliviev tf) 0<br />

08StAtEi<br />

-<br />

D<br />

When o you double-dick on one of these<br />

documents. e the Multiview window will<br />

appear u on your DOpus screen instead of the<br />

Workbench. t<br />

. One more thing. Are you still opening up<br />

a shell l window and typing: en S•startuo<br />

sequence. • Make a button in DOpus that lets<br />

you edit all those script files without having<br />

to enter their names by hand. In addition to<br />

Startup-sequence and user-startup, you might<br />

also consider adding Ed-startup. if you use Ed<br />

a lot. Shell-startup, if you use the shell a lot,<br />

and if you run Parnet quite often, what<br />

about button. an If you - want to run other programs<br />

Edit from within DOpus. like Multiview make sure<br />

NetS you have the Asynchronous nag switched<br />

ys/ on. so you don I have to wait until you've<br />

sista finished reading that document. or<br />

aup- whatever, before you can get on and copy<br />

sequ some files.<br />

ence'<br />

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number of times the 3D<br />

modelling beginner will finish a<br />

0 complex either you object nor that I could has count taken the<br />

many hours of work, then scratch his or her<br />

head and say 'y'know. it doesn't look quite<br />

right.* The problem is usually one of overall<br />

proportion and shape, and even a very<br />

carefully constructed model can be ruined by<br />

subtle inaccuracies.<br />

Keeping a model in tune with the real<br />

world object or design you've based it on rs a<br />

lot easier than you might think, arid as long<br />

as you have a hand scanner or digitiser you<br />

should never have to resort to guesswork.<br />

Unless you have a photographic memory and<br />

artistic skills to match designing an object off<br />

the top of your head only works with<br />

completely fictitious shapes such as<br />

spaceships<br />

Even in this area. though, starting with a<br />

set of blueprints is preferable to jumping in<br />

with both feet. Creating plans for an object in<br />

advance is the best way to decide exactly<br />

what shape it will take, how complex it needs<br />

to be and whether it looks any good to<br />

begin with<br />

If you draw these blueprints on paper,<br />

they can be scanned in, and if you create<br />

them in Dpaint just save them to disk as an<br />

IFF. Plans for real-world objects can be<br />

scanned from photographs or grabbed from<br />

video using one of the many low-cost video<br />

grabbers such as Vtab or Vali <strong>Amiga</strong>. and<br />

once on disk they can be used as a cheat's<br />

shortcut to accurate modelling.<br />

We'll look at Imagine 3.0 and Ughtwave<br />

for examples of how this can be done. but<br />

the technique used by both programs is very<br />

similar. On Ughtwave, use Layout to load the<br />

various scans, grabs or &wirings you've<br />

created, then go to the display options panel<br />

in modeller to se( the background image on<br />

the X. V. or Z axes.<br />

Imagine users can select a backdrop image<br />

from the View menu and it will appear in<br />

whichever of the three views was last active.<br />

Oraitised iMIMIPS aren't always easy to<br />

on a Oaaaltrois, but Dpaint can be<br />

used to clean thorn up if need be<br />

The games industry have made 'rotoscoping into a buzzword and<br />

given the technique a high-tecri image it doesn't deserve. It is one of<br />

trie most basic cheating methods you'll ever see, and anyone with a<br />

digitiser can do it with ease.<br />

Just take a video tape of a person doing whatever it is you want to<br />

recreate on screen - walking, running, jumping, kicking a ball. serving<br />

in terms. and so on - then grab a number of frames from the complete<br />

action sequence. These can then be used as backdrops to ensure your<br />

human model is put into the correct postures at the correct ome, and<br />

•<br />

Getting the<br />

pkture<br />

StPUIP liennedg PliaMill25 a 5iITIOIP Wag to MaliP<br />

reall5tic model5 a5 a 5 13o55ib1e and<br />

without the aid of an enen51UP 30 digiti5er<br />

Of the two packages. Imagine works with<br />

backdrop more accurately because it<br />

automatically retains pixel aspect ratios, but<br />

Ughlwave users can edit the image's<br />

dimensions to compensate if the picture<br />

comes in looking a little stretched.<br />

For an example, I've used an American<br />

jeep modelled in Lightwave. though the<br />

same process could easily be used in<br />

Imagine. First, a search through my Old<br />

videos produced a tape of A Bridge Too F.<br />

which is ideal because there are zillions of<br />

jeeps in the movie.<br />

GRAB ADD SAVE<br />

Next. VLab was used to grab a shipload of<br />

images from some of the jeep-laden scenes,<br />

the images then saved to hard drive as basic<br />

16-colour greyscale IFFs. After all, you don't<br />

need to bother with huge 24-bit scans and<br />

grabs if all you want is an outline to follow<br />

Some of the grabs were taken with tracing in<br />

mind, and I took care to capture frames<br />

when the camera was looking directly at a<br />

jeep's front or side views.<br />

Other images were taken with jeeps in<br />

different positions, distances from the<br />

camera. arid So on to be used as reference<br />

It an image isn't a clean. side-on Wow,<br />

you'll fume to componsais for the<br />

anglo at which you hese to trace<br />

Rotoscoping is easy<br />

your finished animation will look as lifelike as Flashback ever did<br />

If you have a hand scanner but no digiuser you can look in kbranes<br />

for books that include sequenced images of people or animals in action<br />

ltry the photography and natural history secbons), or just pause your<br />

VCR at the same points you'd normally grab a frame and trace a<br />

iratcnsbck outline of the position of the persons hmbs Use these as a<br />

guide or scan in your matchstick drawings and use them as IFF<br />

backdrops,<br />

Accuracy is always wont the effort<br />

The whole grabbing process took about 30<br />

minutes, leaving me with a much better<br />

idea of what a jeep looked like, arid some<br />

very useful images.<br />

You'd get much the same result with one<br />

• trrz • = •<br />

i• • • • ••• ••<br />

•••_...•••• •••••••<br />

Imagine users can US4 the backdrop option<br />

on the latest versions of the program, if you<br />

want to use this, you'll need the upgrade<br />

<strong>Amiga</strong> <strong>Computing</strong><br />

MAY 1995<br />

at I<br />

<strong>Amiga</strong> 3D Part 2<br />

Ti,. fi nished<br />

model benefi ts becausie<br />

It M accurate enough for the<br />

right effi rci without having to be perfect<br />

of tnose illustrated books that always end up<br />

in remainder bins or bargain bookshops.<br />

Find one with lots of pictures of the sort of<br />

vehicles or aircraft you want to model, then<br />

keep it by your side and scan in any side-on<br />

images for direct tracing.<br />

Not found in remainder bins, but worth<br />

their price to any modeller, are the Janes<br />

series of reference works. These, in common<br />

with the Observer seines, usually have A<br />

photograpn and side, front and top<br />

elevations shown in wireframe. They mioh•<br />

have been designed for 3D modellers, and<br />

just one book can contain outlines for<br />

dozens of aircraft, ships, or vehrcles<br />

• Plastic model kits are another source of<br />

good blueprints, and they have the bonus<br />

that you can build the model to keep as a30<br />

reference. With a cheap greystale hand<br />

scanner, you /I have as accurate a template as<br />

you can wish for In only a few mmutes<br />

Whatever your chosen method, capturing<br />

and using good images of the obiect vou are<br />

trying to model makes for the best start in any<br />

project. If something doesn't look quite right<br />

your finished image or animation can ho<br />

ruined by something as simple as the •ivrteeis<br />

looking a NI too large - hardly the residt<br />

•••<br />

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his month's programs were sent by BL<br />

Gaunt - I wish people would send their<br />

first names, it's much more personal.<br />

Actually. they ate called procedures or PROCs, as<br />

that's what they are, and is such they can be<br />

bolted onto any program The PROCs are<br />

Shadowtext and Typewriter. the latter being a<br />

better version of the program included with Amos<br />

Pro. Both programs work in Arnos Pro and AMOS<br />

1.3.<br />

To start off well look at the Typewriter PROC.<br />

The code is good because it makes a noise if there<br />

is a letter to type, and if there is a space It remains<br />

silent, The sample provided is the sound of a<br />

typewriter key, which could, of course be<br />

replaced by the sound of a computer keyboard if<br />

you want to be a bit more modem The font<br />

could also be changed to make It a useful special<br />

effect for science fiction films. The proper usage of<br />

the PROC<br />

where XI' equals the location on the screen, S is<br />

the speed the text is typed at, and TS is a string of<br />

text to be typed.<br />

First off the initialise screen line is:<br />

1111<br />

6.<br />

and then a sample tol<br />

S<br />

-<br />

c r<br />

e<br />

4<br />

e n Illoor<br />

O1<br />

. 1 1 . 1 1 1 . 8 Dint 3<br />

pThis<br />

refers to the sample of a typewriter key being<br />

ehit,<br />

which you must load into bank 3 by hand<br />

n before you start coding - it will then be saved<br />

1<br />

with<br />

,<br />

the program. Finatty, before we get into the<br />

e<br />

routine<br />

4<br />

you turn off all the screen Junk:<br />

2 3<br />

6 .<br />

1 .<br />

ese Oil: Paper 1 : Curs Oil: Kid.: cts 411<br />

1 1<br />

r e<br />

s<br />

Stioalooksiot by S<br />

.L<br />

i9 li<br />

-<br />

14<br />

19<br />

W<br />

e<br />

e r<br />

,<br />

'<br />

y<br />

o<br />

u<br />

r<br />

d<br />

r<br />

e<br />

give you a nice has relief effect.<br />

a<br />

m<br />

c<br />

a<br />

m<br />

'<br />

, like this that you come up with.<br />

k<br />

r<br />

.<br />

o<br />

e<br />

•<br />

Remake,<br />

remodel<br />

This now means we are starting with a clean<br />

sheet of paper.<br />

The text to be typed is fed into the<br />

procedure. as are the other attributes•<br />

_tTPINIITEIC10,10,1,1o0 Typewriter effect<br />

aces. to sore eked to ale 8 due thicket.<br />

1<br />

km<br />

TIPSWIITEIC1,12,1,<br />

Key : Welt Key : idle<br />

. -<br />

The<br />

ith tou<br />

clear<br />

w<br />

and<br />

e<br />

wart are included to make sure<br />

the<br />

s s<br />

finished<br />

e e s<br />

text can be seen before the<br />

oprogram<br />

t o ends<br />

u hThe procedure e Itself <strong>Is</strong> very simple<br />

n e- o l<br />

Procedatt<br />

d l<br />

t<br />

oFirstly,<br />

set up the length Of the text in your<br />

oMing<br />

in characters using the LEN function<br />

.<br />

-P<br />

i l l<br />

IF<br />

O P<br />

Then usirig the RightS lure nun grail trie firSt<br />

t i -<br />

character in the string:<br />

O<br />

T<br />

o t<br />

Lh Check<br />

i<br />

for spaces tn me text, and if any are<br />

o i ( i<br />

found you don't play the sound<br />

S t )<br />

I TISTOiscatftiteS,1)) , .<br />

t If USW? Teee Sas PIey<br />

T<br />

1<br />

O<br />

1<br />

Next use Locate and print string to the<br />

. green:<br />

1<br />

1<br />

1<br />

1<br />

1<br />

III/1/1 1 Locate Led I I,T : Primt toftS01,1) 1<br />

Ming me Inc command to move along to the<br />

next letter Finally. insert a small wait command<br />

to delay the characters as they type onto the<br />

screen:<br />

Lurking in the shadows<br />

This <strong>Is</strong> an interesting routine, nicely coded and you could expand on it in a number of<br />

ways. For example, create a white drop shadow with no letters la very trendy text<br />

effect' by making the colour of the letters the same as your background, and making<br />

the colour of the shadow white or at least a lighter tone of the same colour. Another<br />

Idea would be to make two shadows, one brighter and one darker than the text, and<br />

make the text the same colour as the background. Then offset the lighter coksur up<br />

and left of the text, and the darker colour to the right and below the text. This will<br />

Text effects are cheap in processing time and easy to create, as long as you are<br />

creative with the way you display them. You can also animate the effects with a bit of<br />

judkious coding - for example, you could fade up the has relief effect to make it look<br />

as though the text is emerging from the surface. Id be interested to see any effects<br />

Wait P<br />

Nit I<br />

And that's it Quick and easy, and a rather good<br />

effect If I was using it for a film effect Id add a<br />

random element to the pauses between frames.<br />

just a little, to simulate the way people type<br />

Now ro move on to Shadowtese. This creates<br />

drop shadows on the text on screen. and its a nice<br />

routine which adds a little bit of pizzazz to game<br />

programs and any sort of mulurnecka The proper<br />

usage of the PROC is<br />

where xy Text position, SC Shadow colour. IC<br />

Text colour, and of course IS.Your text suing.<br />

Firstly, round up the usual suspects:<br />

Screen Opep 0,320,256,4,Lowrel<br />

Flask Off<br />

Curs Off : Hide On : Cts 0 : Oaf:<br />

111111<br />

111111<br />

to set up the screen. Then we can feed 11the<br />

data to<br />

the PROC:<br />

.514OOSTM(75,100,1,2,1kedowtest by 1.1.61<br />

! SMAINVICIIC10,130,1,2,4MOS-P10 veer, your<br />

;Imes cos. true.1<br />

their Key : Waft Key : lilt<br />

This is the same ending as before, with a clear and<br />

wait so you can see the effect. Now we define the<br />

PROC<br />

11111<br />

1<br />

The first thing we do in the PROC is to enable JAM<br />

Pr<br />

mode via the Gr Writing command<br />

oc<br />

ed<br />

ur<br />

6r iritiog 0 M I R O -<br />

e<br />

Next we set op a loop<br />

j e<br />

l l<br />

For An To 1<br />

O<br />

Ink St<br />

O<br />

S T<br />

If 1181<br />

EBy Ichanging<br />

the vaiues of X and Y you can increase<br />

Tthe Cdepth<br />

and direction of the shadow:<br />

W ,<br />

SI<br />

M<br />

C ,<br />

I l a 0 t 3 : Te r-1 : I nk TC<br />

1The Cendlif<br />

and the Text command end the loop and<br />

,<br />

IP<br />

print T the text to the screen<br />

1 . ]<br />

led If<br />

test 3,7,11<br />

lest i<br />

Ind hoc<br />

and it returrri for more, if there rs more. Knot it<br />

ends the PROC, returning you to the main program<br />

<strong>Amiga</strong> <strong>Computing</strong><br />

MAY 1995<br />

Phil South<br />

turns his<br />

atention to a<br />

[ontribution<br />

sent in IN an<br />

add Amos Ian<br />

Write<br />

stuff<br />

If you have an Amos<br />

question, or a routine<br />

you'd like to share I<br />

with the work', then<br />

please write to Phil<br />

South, Amos Column,<br />

<strong>Amiga</strong> <strong>Computing</strong>.<br />

Media House,<br />

Adhngton Park,<br />

Macclesfield SKR/ 4NP<br />

Please send routines<br />

on an <strong>Amiga</strong> disk with<br />

notes on how the<br />

program works on<br />

paper. Make the<br />

routines short (use<br />

these routines as a<br />

guide] and reasonably<br />

independent of any<br />

graphics and sound<br />

support files. although<br />

I will make provision<br />

for these if necessary<br />

•<br />

13


allionew<br />

p<br />

mag<br />

of<br />

t h e<br />

t o<br />

p<br />

t e l<br />

l y<br />

s h<br />

o<br />

w<br />

•IDG<br />

D I A<br />

1<br />

9 771355 173022<br />

1 i<br />

AJ<br />

III be bock on pose 16 of<br />

this rather splendid mog.<br />

See the review of True ties<br />

on video. Be amazed ot the<br />

quality of the words and, in<br />

fad, the pictures too!<br />

Six times i n<br />

Videos! Freddy Krueger's<br />

jacket! Shawshank<br />

Redemption and Andre<br />

gear! And loads more!<br />

INSIDE: MOV's Very own Oscar winners for last<br />

year, How to make a blockbusting movie, interview<br />

with Kryten (Red Dwarf) and Dennis Hopper (Speed<br />

1


vs<br />

I)<br />

• • 0<br />

• • • •<br />

• • •<br />

• • 111 •<br />

his months theme, in a nutsnell, is<br />

about writing understandable code,<br />

and while most programmers will<br />

doubtless have their own ideas on<br />

what constitutes an easy-to-read program, I<br />

thought it might be useful to recap on the<br />

Conventions I use. One thing that is obviously<br />

helpful is the use of understandable names for<br />

variables and I tend to use lowercase names.<br />

adding underscore characters to improve<br />

readability.<br />

For example, an Mexx statement which reads:<br />

iii t_f ligT<br />

f. se t nit fle e - didif<br />

lUE .1<br />

/, has decided to dolt *I<br />

!s<br />

s<br />

I<br />

n<br />

With m function names I capitalise the first letter of<br />

each y part of the function name -<br />

CalculateAverageo, m<br />

GetResponsen and so on.<br />

ARexx i itself doesn't care about the capitalisation<br />

(function n names are all treated as upper case<br />

anyway) d but the above mentioned arrangement<br />

does , seem to aid readabefity.<br />

m Above all make sure the name tells you<br />

something u about what the function does -;t<br />

may c seem all very clever at the time to create a<br />

function h called HaveANiceDay() but six months<br />

later p its likely to be you who's sitting there<br />

wondering r what on earth It does!<br />

e ARexx variables are effectively typeless so<br />

you f don't need to declare variables as hokdino<br />

enumbers,<br />

strings and so on Despite this,<br />

rbelieve<br />

it is actually very useful to be able to<br />

r<br />

imply something about the type of data held in<br />

ea<br />

variable from its name.<br />

d<br />

You may have noticed that I often add a S<br />

t<br />

Suffix to Men variables which are specifically<br />

o<br />

used to hold text smngs. I might, for example<br />

suse<br />

nameS and address$ to collect name and<br />

o<br />

address strings from a user. If. on the other<br />

m<br />

hand. I knew that the user input was going to<br />

e<br />

be a number then id use variable names like<br />

t<br />

value, age, x, or n.<br />

h<br />

should point out that in this case these<br />

i<br />

'pseudo type' arrangements are not a common<br />

n<br />

ARexx convention and internally. ARexx cares<br />

g<br />

little about the types of values placed into a<br />

l<br />

variable. Nevertheless the convention has<br />

i<br />

Served me well and it is one I recommend.<br />

k<br />

e<br />

With some advanced applications it is also<br />

: occasionally useful to adopt additional<br />

conventions. Prefixing global variables with the<br />

character g_ and suffixing pointer variables<br />

I1a5511 wding• •••• Il • •••<br />

lte115<br />

•••<br />

•••<br />

i[H<br />

1<br />

Praire.. 1<br />

1<br />

•:<br />

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ite rkbe nch<br />

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his micro w<br />

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sut s<br />

lions •e sotts<br />

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•d :C ld:t. tc4<br />

s t t<br />

* /<br />

Set pe rsm•te rs to be to rotor units. .0 .<br />

' tit 0o<br />

Outer<br />

simply by loading values into vanables [which<br />

are subsequently never changed[ My<br />

preference is to use uppercase names for<br />

constant values like this.<br />

ESCAPE • 'WA<br />

By getting into the habit of placing such<br />

Fair comment<br />

All Mem( programs have to start with a comment line so there's a good chance there<br />

will, at least, be a program name at the start of your scripts. But why stop there -<br />

additional comments can make a world of difference to understanding a program.<br />

Don't make the mistake. inCidentally, of thinking that comments are just for the<br />

benefit of other users and that you understand your code well enough not to need<br />

additional remarks. You may understand your code when you write it. but it<br />

amazing how code tricks, which seemed perfectly obvious at the time they were<br />

written, appear to loose their 'inherent obviousness' as time goes on.<br />

You should not get carried away to the point where you impose unreasonable<br />

numbers of restrictions on either yourself or anyone else who has to read your code.<br />

The aim is to adopt a set of coding guidelines which help and are easily usable, and<br />

luckily, for the most part at least, all that s needed is common-sense coupled to a<br />

consistent methodical approach!<br />

Copy Je st<br />

T<br />

O<br />

N<br />

.<br />

▪ ftine<br />

lt 1 1<br />

1 1<br />

t • C a C<br />

i<br />

s g::1 :<br />

h<br />

e•<br />

a /<br />

d<br />

• Oft the So<br />

4. I t thpfe •F<br />

/4.<br />

"<br />

•.4 t .rne .141<br />

-<br />

,<br />

b<br />

r<br />

pleti<br />

o " - • a/NOV<br />

a<br />

'<br />

r t<br />

e<br />

.<br />

0/<br />

A hills extra Cara g when wrelona Allema script*<br />

can produce clividanda ) In the ions run!<br />

:<br />

t<br />

Using _p can help tell e you something about the definitions near the start of a program. you will<br />

data stored in the variable. l<br />

t<br />

Another rule of thumb' i concerns avoiding<br />

always know where to look for them the<br />

separation also makes the values easy to change<br />

the use of absolute Constants n within the bulk of and because symbolic names rather than the<br />

your program code unfortunately. ARexx<br />

underlying definitions themselves are used, the<br />

doesn t provide much direct help in this area program automatically becomes easier to<br />

but 'pseudo constant' values can still be set up understand.<br />

This 'trick' is especially useful when dealing<br />

with control character sequences (this of course<br />

was what last months instalment was all about'<br />

but the ideas can also be applied in other areas<br />

as well. There is. for instance. a good case,<br />

particularly with larger scripts, for eliminating<br />

explicit text messages from the bulk of your<br />

code. If. for example, you Set up this initial error<br />

message definition<br />

Indium/ . 'sorry this •ILUS is not<br />

correct'<br />

then within the main sections of the program<br />

the appropnate error message can be displayed<br />

using:<br />

say WRONG_ViLin<br />

Equally important is trie fact mat the message.<br />

which may actually get used in a number of<br />

different code areas of the script, is now defined<br />

in a single place This ensures that any changes<br />

Co the initial definition results in those<br />

modifications automatically being used<br />

throughout the program!<br />

<strong>Amiga</strong> <strong>Computing</strong><br />

MAY 1995<br />

•••• •<br />

If qou haue<br />

trouble<br />

understanding<br />

Ahem (Ode<br />

qou'ue written<br />

months or<br />

gears ago,<br />

the5e guide<br />

lines from<br />

Paul OLIPrad<br />

(fluid make<br />

tour coding<br />

life ea5ier


'1111<br />

only one magazine can fill this space...<br />

IS COMING<br />

ca's Premier Video Giaeagazine


es • • •<br />

-<br />

6<br />

.<br />

6<br />

eople who don't use comms are often<br />

mystified by what you can get on the<br />

Internet and why you should want to<br />

use it. The common comment is that you must be<br />

into computers to want to use one, or need to<br />

know about them to use the Internet. Both<br />

comments are true in one sense, but nonsense in<br />

another.<br />

You don't have to like computers to use them<br />

for fun and you don't have to know how d game<br />

works to enjoy playing it. By the same token, if<br />

you are into something like films, which I arn,<br />

then you still have something on the Internet<br />

Delphi and CompuServe which is going to help<br />

you with your interest.<br />

For a start there's the big daddy of them all,<br />

the Cardiff Movie Database. This is a place where<br />

you can find out almost anything you want to<br />

know about movies. You can do a word search<br />

for a Nm title. actor, actress, director or<br />

cinematographer, or indeed any number of film<br />

people, and the resultswill be displayed on your<br />

screen. Not only that - once you have an item on<br />

the screen, you can click on the names and get a<br />

list of the other films that person was involved in.<br />

This is an invaluable cross referencing tool.<br />

even if you aren't Barry Norman or perhaps you<br />

are, and if you are then why shouldn't you be?) If<br />

you're Just into films then this is better than<br />

hundreds of film books crammed together.<br />

What's more, if the entry for a film isn't in there<br />

and you eventually find out what it is, you can<br />

put it tn. thereby expanding the database. Every<br />

time you log into it there will be more and more<br />

titles for you to read, and the informanon is bang<br />

up to date.<br />

I typed in Hal Hartley, a US film maker who<br />

makes quirky low-budget films, and I got all of his<br />

Ho 'rag far •••• •7• •••••••<br />

•••••••<br />

7HaiNwood<br />

•••<br />

films op including the one which was<br />

on Channel4 a few weeks ago, Simple<br />

••<br />

Men, plus Amateur, which is currently<br />

on release as we speak and playing to<br />

packed houses all over the country.<br />

To use the Cardiff Movie Database,<br />

simply set your Wet) browser to the<br />

URL:<br />

and you're in If you like films<br />

you have got to add this to<br />

your menu of favourite<br />

places.<br />

I've mentioned the<br />

Babylon5 Writers Guide<br />

before, butiliskim that<br />

again in case anyone<br />

wasn't paying attention<br />

The series has Just started<br />

again on UK TV so if you're<br />

a fan of this series you can<br />

get the definitive on-line<br />

guide to the show by setting<br />

your browser to.<br />

Ittp:Iimmv.hyperion.cositutiliarker.h•I<br />

allowing you access to the files on the series,<br />

pictures from the HP site and profiles On all the<br />

actors. If you've ever been watching the program<br />

and thought who is that under all that make-up.<br />

the voice is familiar,' then this is the place to find<br />

Out.<br />

For example, Andreas ItatSulaS who plays<br />

Ambassador G'kar, also plays the one aimed<br />

baddy rn the recent Harrison Ford version of<br />

The Fuottive. and he is also the Rornulan<br />

Torrialok in Star Trek: The Next Generation.<br />

On the Delphi Internet system you<br />

an we the X-Files stuff as rve said before.<br />

but you can also go to the<br />

tioltywood On-Line pages<br />

which contain the excellent<br />

publicity photos and<br />

animations from new films<br />

released in the US. This<br />

often means you can see<br />

a picture from a new<br />

film long before it ever<br />

premieres over here.<br />

Also, you can download<br />

MA files from the system,<br />

playable on PC. What good<br />

is that to me you may ask?<br />

Well, not too much unless<br />

you use the MainActor animation<br />

processor program, which<br />

means you can translate the<br />

program from an AVI into an<br />

Anim file. The pictures and<br />

sound samples are in OF<br />

or Jpeg format, and the<br />

sour ids ale in WAV format, easily convertible into<br />

<strong>Amiga</strong> sounds using sound converters like Sound<br />

Exchange - which is available on CIX.<br />

At the moment rm busy downloading some<br />

files from Stargate, a film I've Just seen, and now I<br />

have one of the best scenes from the selection<br />

sitting on my Workbench.<br />

The licilywood On-Line pages are also to be<br />

found on CompuServe, if you can afford to<br />

download them that is. I know the costs for<br />

CompuServe have gone down in recent months,<br />

but it's still one of the most expensive ways to get<br />

on-line They do have a number of other movie<br />

resources but you mainly get Celebrity Pictures<br />

which can be accessed by typeng GO ARCHIVE<br />

and go to Library 4, Film TV Stage and Radio,<br />

Contact point<br />

If you have any BBSs you'd hke to tell me about or there's<br />

anything you'd like to find on the Internet but can't, please feel<br />

free to ask me You can reach me by e-mail at thew locations<br />

.<br />

Internet<br />

C1X<br />

The Direct Connection<br />

CompuServe<br />

Delphi<br />

philesnouty demon.co.uk<br />

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or by post to Phil South, Comms Section. <strong>Amiga</strong> <strong>Computing</strong>,<br />

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MA Y 1 9 9 5


ack in the late 1980s. when I was using<br />

an <strong>Amiga</strong> 1000,1 got tired of the laggededged<br />

images DPaint was producing and<br />

decided there must be a way to make things better<br />

looking After all, expensive TV graphics rochines<br />

could make nice-looking text and images, so why<br />

couldn't my costly AI ODD be coaxed into doing<br />

similar things?<br />

I'd read about something called anti-aliasing<br />

the professional TV broadcasting and graphics<br />

journals of the time and decided this was what I<br />

needed. Unfortunately, none of the <strong>Amiga</strong> software<br />

then available was able to do automatic anti-<br />

abasing, soI had to devise my OW11, hand-crafted,<br />

techniques.<br />

My research indicated that ano-akaung is a<br />

method used to smooth out the lagged appearance<br />

produced. where the edges of contrasting coloured<br />

pikels clash - a good example being the visibly<br />

stepped edges of a white diagonal on a black<br />

background. Such blockiness didn't look<br />

professional enough for me, so I started adding<br />

intermediate colours by hand in order to smooth<br />

out the Jaggies<br />

As mentioned in last months colurnn, I work<br />

almost exclusively in I-11*s interlace - something<br />

which often pushed my A1000 (expanded to 2Mbl)<br />

to its limits. Even so, I persevered using carefully<br />

chosen I 6-colour palettes which would allow me to<br />

design static texts and logos_ while still being able<br />

to provide the intermediate colours necessary for<br />

Of course AGA and graphics card owners won't<br />

have such restrictive palette problems. but there are<br />

still plenty of <strong>Amiga</strong> owners who don't have that<br />

luxury. To them !Say at if you do some Judicious<br />

planning, there's lots your Arnica can do without<br />

needing a huge palette range.<br />

Anti<br />

a smooth , graduation between strongly contrasting<br />

colours abaOften<br />

Just a single carefully-chosen<br />

intermediate sin colour will suffice, though better<br />

result g will be obtained using two or three colours<br />

which w blend successively between the colours to be<br />

anti-abased, o r<br />

kHowever,<br />

anti-aliasing at low resolutions vat not<br />

be s as successful because it is much easier to see the<br />

larger b pixels, so the intermediary pixels won't be as<br />

misleading y to the eye and the illusion (for that is<br />

what f anti-aliasing ist is unlikely to be convincing.<br />

o<br />

o<br />

l<br />

i<br />

n<br />

Worth it in<br />

the end<br />

g<br />

Experimentation t<br />

with anti•aliasing<br />

settings h will usually pay dividends and<br />

you'll e find that you can often increase<br />

your e rendering speeds. so achieving<br />

better y throughput without significant<br />

quality e loss. Of course, you could always<br />

splash i out a few thousand on a blindingly<br />

fast n accelerator or perhaps a Raptor 'for<br />

Lightwavel, t<br />

but most of us don't have this<br />

kind o of money to throw around, so any<br />

increase s in speed while keeping quality<br />

levels e up is going to be viewed as a happy<br />

compromise.<br />

e<br />

i So get out your paint or JD program,<br />

experiment n<br />

with anti-aliasing and then<br />

honestly g ask yourself if you could ever go<br />

back to those unsightly jaggies ever<br />

again!<br />

5fillifithEr • •<br />

IJIDEO<br />

• ••• • •<br />

fini5h all faun<br />

The hardest part is knowing where to place the<br />

intermediate colours to the best effect but as usual<br />

practice makes perfect Dent think that only images<br />

with restricted palettes wiN benefit from anti-aliasing<br />

- even 24434 images look better with non-jagged<br />

edges as they appear to more closely resemble what<br />

we see in the real world In the end ris all down to<br />

looks, and if it looks right, it is nght<br />

Nowadays, all good 20 and 3D graphics<br />

programs offer some form of anti-aliasing, whether<br />

automatic or through manual operations such as<br />

smoothing However, if you're using text in a 2D<br />

program there could be a better way - make anti-<br />

abased versions of fonts by using either Zerfs AntiA<br />

to turn Compugraphic and <strong>Amiga</strong> bitmap fonts Into<br />

multicoloured Colorfonn, or A2A (available from<br />

Alternative Image) to turn Type I Postscript fonts<br />

into <strong>Amiga</strong> Colorfonts.<br />

ERICULATIOnS<br />

Programs such as AnnA and A2A as well as 20<br />

paint and 3D rendering programs use calculations<br />

to determine the optimum intermediary colours, so<br />

take much of me hard work out of anti-abasing<br />

It you're applying anti-altasing by hand to a 2D<br />

animated sequence such as a flying logo, there's<br />

little point in cleaning up every frame, as each stays<br />

„i<br />

u ••••<br />

t •<br />

w<br />

•••••<br />

• • • • ••<br />

e<br />

on screen for so little time that the eye wont be able<br />

to tell whether they have the Jaggies or not. Fixing<br />

up any frames where the logo remains Static for any<br />

period of time will suffice.<br />

Of course, there isn't atways a need for anti-<br />

abasing, and in the long run it greatly depends on<br />

what you for your clients! are happy with. If you<br />

produce 31) images and animations you are<br />

probably already aware how much extra time can<br />

be added to your rendering by turning on any antiabasing<br />

cows.<br />

If you use Imagine there's often no need to turn<br />

the anti-abasing settings all the way up to maximurr<br />

unless you require perfect stills, especially when<br />

producing sequences for animation. With Lightwave<br />

it is usually acceptable to stick to the Low anti-<br />

allasing setting and often quite permissible to reduce<br />

the level of Adaptive Sampling from its default<br />

setting of 8 to 48, 68 or even more.<br />

Contact<br />

Whiteley can be e-mailed as<br />

Anti-slissing<br />

smooths out<br />

the lagged ends' of<br />

bitritapped graphics<br />

by applying<br />

intermediate tortes<br />

to graduate<br />

between two<br />

strongly contrasting<br />

colours. A normal<br />

blemapped font is<br />

shown al the top,<br />

with its anti•aliased<br />

•quivialont<br />

underneath<br />

drgazilOux.compuknkcouk. He also has a book<br />

on <strong>Amiga</strong> urv available - -<br />

Amp from Future Publishing.<br />

D e s k t o p<br />

<strong>Amiga</strong><br />

V i d<br />

<strong>Computing</strong><br />

e o<br />

MAY 19 9 5<br />

Garq Whiteleg<br />

turns his<br />

atention to<br />

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little over five years ago Steinberg<br />

released a version of their Pro 24<br />

sequencer for the <strong>Amiga</strong>. Despite the<br />

fact that the <strong>Amiga</strong> was badly in need of additional<br />

good quality music software. Pro 24 <strong>Amiga</strong> failed<br />

to have the same impact of the Atari ST version.<br />

This was little Of nothing to do with the<br />

software itself, but simply a reflection that relatively<br />

few people were using Arnigas for sequencing at<br />

that time. In recent years, interest in <strong>Amiga</strong> Midi<br />

sequencing has grown considerably and, since<br />

many of you will have missed this sequencer first<br />

time around, I thought some up to-date details of<br />

the Steinberg offering might be useful<br />

Pro 24 <strong>Amiga</strong> is actually a rewrite, rather than a<br />

direct port, of the onqinal Atan ST program. It is<br />

supplied on a single disk and, as expected, comes<br />

with a 'Steinberg key' - i.e. a dongle - that must be<br />

present in the second joystick port at all times. The<br />

manual is very well written and has good<br />

introductory and tutorial material, but the best<br />

news is that despite some fairly detailed accounts<br />

in later chapters, the manual has been kept to a<br />

reasonable size so it doesn't take forever and a day<br />

to read.<br />

The top half of the main Pro 24 <strong>Amiga</strong> display<br />

contains the track indicators, track selection, record<br />

pointer icons NO the activity bars for each of the<br />

24 tracks. Needless to say. the set of tape-transport<br />

controls of Pro 24 <strong>Amiga</strong> look much the same as<br />

those found on other sequencers, with each track<br />

having a set of playback parameters that determine<br />

whether data is transposed, quantized, delayed.<br />

hitered or muted<br />

As well as a tape mode there is a sequence<br />

mode which allows you to create finks for<br />

repeating sections and so on A Master track',<br />

quite separate from the 24 normal tracks, is also<br />

available and is used for storing tempo changes,<br />

time signatures and other global characteristics.<br />

Losing its<br />

way<br />

Although there is almost nothing that<br />

cannot be done with this sequencer, I'd<br />

be less than honest if I didn't mention<br />

that I think the package is now she<br />

its age. <strong>Amiga</strong> software, like that of<br />

other machines, has moved forward a<br />

long way In five years.<br />

There's no doubt at all that Steinberg's<br />

Pro 24 <strong>Amiga</strong> sequencer <strong>Is</strong> extremely<br />

powerful, and would clearly be ideal for<br />

any user that has had previous experience<br />

with Pro 24 on the Atari ST. For everyone<br />

else though I'm not so sure. and I suspect<br />

that what is really needed is a revamp to<br />

bring the package up-to-date.<br />

Ella5t from?" •••• • •• • •<br />

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As with r most 'heavyweight sequencers, there are<br />

Simply<br />

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far too many facilities to be able to mention<br />

them<br />

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all. Pro 24 <strong>Amiga</strong> supports internal and<br />

external r clocks. MTC and SMFTE, and offers a<br />

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1I<br />

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the sending<br />

,<br />

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When editing. a track survey window let you<br />

.<br />

see a visual picture of the data present. while a<br />

•<br />

track content display provides detailed event-by-<br />

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event info. Location markers make it possible to<br />

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mark out specific areas of a sequence and, in<br />

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conjunction with the editing facilities, this forms an<br />

r<br />

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a<br />

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split and redirected to specific tracks and of course<br />

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all the<br />

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usual things like channel reassignment on<br />

output, automatic purictms arid punch-out etc. are<br />

provided<br />

Pro 24 <strong>Amiga</strong>, like its original ST counterpart<br />

has as own grid-StVe drum editor, provides some<br />

comprehensive Sysex facilities, support Midi file<br />

load/save options and (surprisingly) can even<br />

handle SMUS format. There are also plenty of nice<br />

touches like a score editor. alternate channel echo 4<br />

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Ease of usal<br />

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Value for money<br />

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<strong>Amiga</strong> <strong>Computing</strong><br />

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I<br />

rigami? In a DTP column? Well, only in<br />

the loosest sense of the word I'm<br />

talking about folded paper - two-fold<br />

and three-fold brochures, greetings cards, paper<br />

aeroplanes and so on. They might seem like<br />

tough tasks when you first look at them, but they<br />

can actually be quite easy and a lot of fun to do.<br />

The only thing they really rely on is the ability to<br />

rotate graphics and text. So your PageStream,<br />

ProPage, Wordworth 3.1 and Final Writer will be<br />

fine, but things like PageSetter or kindWords<br />

aren't suitable<br />

The very first thing to bear in mind is that you<br />

cant do this solely on the computer (well, not<br />

unless you have a brain the site of a planet) So<br />

get out a spare piece of A4 arid have a good<br />

look at rt.<br />

What sort of printer do you have? If rts one<br />

that relies on tractor or friction feed you know<br />

you won't be able to print on the bottom inch or<br />

so of the paper If it's a laser. you wont be able<br />

to phM nght up to the side edges. Know the<br />

limitations you are stuck with and don't jump<br />

straight into your design without considenng<br />

these elements of space<br />

MEHUREMER5<br />

The n e xt th in g yo u w<br />

ruler , out. Fold Me paper so that it resembles the<br />

11 n a v e<br />

final shape you want, whether it be the complex<br />

t o<br />

folds d of a o paper aeroplane or simply folded into<br />

quarters i s for a birthday card Then measure<br />

where g the e Crease t marks are.<br />

y o u<br />

The best way of assuring accuracy is to draw<br />

r<br />

your fold lines in your DIP package and then<br />

adjust them numerically, rather than by eye. For<br />

lines at an angle, you might find it easier to use a<br />

protractor to calculate the angle from the edge<br />

of the page and enter it this way, instead of<br />

trying to fix start and end points in space.<br />

Once you have marked up your page with<br />

lines, you are then ready to proceed onto the<br />

design side of things. As a birthday card is the<br />

simplest example, we will have a look at that first.<br />

Your page should be divided into four quarters.<br />

Looking at the piece of paper you nave folded<br />

you will see you need to use the toplett hand<br />

corner for the inside of the card and the bottom<br />

nght-hand corner for the (over.<br />

The inside of the card has to be upside-down,<br />

so your best bet is to create your greeting in that<br />

section of the page the right way up), and once<br />

you are satisfied that it fits, looks nice, and is<br />

going to print, you can then select all the items<br />

in the section, and group them together if<br />

Faling into plam<br />

1<br />

• Web.<br />

111 rhi• <strong>Is</strong> the atrt•<br />

sIde of our<br />

three- fold brochure<br />

(sections two, eie<br />

end one)<br />

necessary, before rotating the whole bunch<br />

through 180 degrees. A three-fold brochure is<br />

somewhat more difficult to plan as you will<br />

almost certainly want to print on both sides of<br />

the paper. You will need two pages. both divided<br />

Into three in the same places lir you have a<br />

master page facility in the program you are<br />

using, I would suggest you use that).<br />

Then you wit need to decide which flap will<br />

inow on the outside, whether you want a<br />

The illustranom On this page show the two Imges I have clone in PageAream 2 1 tor this sort of<br />

brixnure The quality of the globe seems shoddy but as It is an EPS graphtc it will print okay. This type<br />

of three-fold brochure takes a lot more thought, and in this instance was achieved using three copies<br />

of the clip, one on sections three, four and five, and one on section one - moved so this section had<br />

the middle of the cyaphsc in It The remainder of the graphIc falls off the tight-hand side of the page<br />

and also cOverS section stir.<br />

The last dip is used on section two. again with the middle pan of the graphic over it and the left-<br />

hand portron of the graphic has fallen off the left-hand side of the page and the other third is covering<br />

secOon six. This is why I have covered the whole of section six with a white tKirclecless box to cover up<br />

the overlapping images<br />

Play around with these concept- and try your rand at the paper aeroplane idea The techniques<br />

have explained might prove more protilernatir with one of me<br />

, bit wof oingenuity. r d p you u bshould l i sbe haf:Xe & to cope<br />

p r o g r a m s<br />

b u t<br />

W<br />

a<br />

i t h<br />

Turning<br />

Japane5e<br />

continuation of a graphic from one half Of toe<br />

brochure to the other, and if you are going to<br />

need to print on the back or the middle section.<br />

For ease of use, you will probably find it less<br />

conftsung to sketch out your idea onto your sheet<br />

of A4 first and numtier Me sections from one to<br />

six Repeat dm numbering in your DTP program -<br />

you can always get rid of them once the design is<br />

complete.<br />

Imagine a three-foicl brochure folded up in<br />

front of you. The section you can see first (the first<br />

flap) is called section one, the next flap is section<br />

two, then the three spread sections are three.<br />

four and five, leaving the middle panel on Me<br />

back of the brochure as section so<br />

One of the nicest examples of continuity in a<br />

three-fold brochure is where there is a picture on<br />

the cover (section II which, when opened,<br />

reveals the same picture on the second flap, but<br />

perhaps with some more text on it 'section 2),<br />

which also continues onto the inside of the first<br />

section 'section 31 When you open the second<br />

Rap, Me entire inside of the brochure is revealed<br />

to show The complete picture.<br />

<strong>Amiga</strong> <strong>Computing</strong><br />

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T . to Sibo<br />

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As you can See, the <strong>Amiga</strong> press has gone nuts over our new Squirrel SCSI interlace for the<br />

A6001Al200. In case you've missed these reviews, the Squirrel SCSI is a plug-and-play add-on that<br />

w<br />

allows you to Connect Up to 7 SCSI peripherals to your <strong>Amiga</strong>. Just think of rt. CD-ROM, Hard drive,<br />

Scanner, DAT. Optical. SyOueSt. Tape Streamer • all on line at the Same time! No wonder we named it<br />

o<br />

after that famous Storage-hungry iapiMall To go with Squirrel, here are some great value devices...<br />

L<br />

SCSI s CD-ROM Drives<br />

•<br />

s<br />

s<br />

'<br />

SuperDouble - I n t E1 2 9 , e xt E1 8 9<br />

a SuperTriple - in t El 8 9 , e xt E2 4 9<br />

Not all CD-ROM drives are The same. Our SuperDouble and<br />

SuperTriple drives are fast, modern devices supporting all the<br />

SCSI features that you'll Reed, based on quality units from the<br />

world's leading manufacturers of CD-ROM. Sony & Toshiba.<br />

<strong>Amiga</strong> Format 93% CU <strong>Amiga</strong> 94%<br />

<strong>Amiga</strong> Shopper 95% JAM "The best piece of<br />

hardware I've ever<br />

SyQuest Drives 1<br />

18Mb - in t £ 2 6 9 . e e l £ 3 2 9<br />

270Mb - in t E4 1 9 , e xt E4 7 9<br />

Both drives are cased in extremely stylish enclosures with all<br />

SCSI connectors and offer fast access times, stereo<br />

headphoee sockets with volume control, phono line output,<br />

PhotoCCI<br />

- Squirrel SCSI interface). CD-DA compatibility with the<br />

multi convenience of tray-loaded action. The SuperDouble<br />

--CD-ROM<br />

drive offers 360Kbisec transfer while the<br />

SuperTriple<br />

sessi<br />

on competitive - drive tor the <strong>Amiga</strong>. 90% <strong>Amiga</strong> t ormat<br />

attain<br />

s<br />

These<br />

u<br />

are the drives we use for developing and testing the<br />

s Squirrel hardware and software - need we say more?<br />

p p<br />

5 1 0 K<br />

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b , ' s<br />

. Squirrel Storage Systems!<br />

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t SCSI ID<br />

Phono<br />

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lockets<br />

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m Power in<br />

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Fan SCSI<br />

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(<br />

All our Squirrel Storage Systems II come either bare (int -<br />

II<br />

tready<br />

for installation internally VL within a suitably-equipped<br />

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e<strong>Amiga</strong><br />

or other computer) or fully-cased t (awl) with integral<br />

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r power supply. SCSI infout. SCSI r ID selector and audio Out<br />

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(for CD-ROM) The cases we supply are high<br />

h quality, shielded, snap-together enclosures,<br />

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teach<br />

wile 40MI p o we r su p p ly - the b a ck<br />

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h<br />

panelof the 5.25 case is shown above<br />

n These SCSI enclosures are available at<br />

e<br />

a£6995<br />

each (please specify 3.5' or 5,25' •L . F . I L<br />

nwhen<br />

ordenng)<br />

, I<br />

yThe<br />

neat Squirrel SCSI interface is shown<br />

on the right. The unit simply plugs into the<br />

PCMCIA slot, comes complete with all the<br />

01•<br />

Introducing removable SCSI drives for your<br />

.<strong>Amiga</strong>. Based on reliable, proven SyOuest -<br />

'mechanisms, these 88Mb and 270Mb LIMN offer<br />

transportable, compact, high performance and,<br />

above all, expandable storage for all your<br />

computing needs. SyOuest is the world leader in<br />

this technology across computer platforms which<br />

means that you can transfer work between<br />

<strong>Amiga</strong>, Macintosh and PC. with ease. We<br />

recommend the CrossDOS and CrossMac<br />

software packages to simplify portability -call for<br />

pricing. Our drive prices include 1 tree cartridge<br />

Tv t<br />

Twist -2 is the new, friendly, relational database for<br />

all <strong>Amiga</strong>s. Twists range of power leatur es such<br />

as its integrated forms designer, its varied 8<br />

multi-level querying, its Nil 1 rN & relations<br />

coupled with its un-cluttered, well-designed user<br />

interlace make it ideal tor both the first-time and<br />

the seasoned fidatabase user.<br />

Twist 2 is the only database<br />

you will ever need a<br />

product that expands to<br />

meet yo u r re q u ire m e n t s a s<br />

They<br />

st<br />

grow So, before you<br />

buy another database, why<br />

not take a look at the Twist demo disk?<br />

2 ; L The latest of our highly acclaimed<br />

LI • sound samplers for the AE00IAl200.<br />

Aura otters high performance 1216<br />

I r 1 11 bit quality with direct-to-disk sampling<br />

plus a host of software features.<br />

software you need together with a cable<br />

1<br />

Octamed 504 up compatible.<br />

which terminates in a 50-way Amphenol<br />

plug to attach to your first SCSI device.<br />

1<br />

theSquirreISCS1<br />

-<br />

96% Amigo Shopper 90% Atill<br />

Ordering Information<br />

All HiSoft products (see the complete list below) should be available through your favourite Atniga dealer. If<br />

you nave difficulty in obtaining any title you can order directly from HiSoft - just call us free on 0500 223660,<br />

armed with your credit or debit card. we will normally despatch within 4 working days or, for an extra ES, by<br />

guaranteed next day delivery (tor goods in stockl. Alternatively, you can send us a cheque or postal orders.<br />

All prices include VAT Export orders<br />

- HISolt call products o r for fyour a <strong>Amiga</strong> x<br />

tAura - 121113 o bit sampler - E99.95. Megalosound 8 bit sampler-- £34 95, ProMidi nterface-- 124.95. HoSoft<br />

cDevpac . Squirrel<br />

o n3.14 fi• £79 r95, m HiSoft BASIC 2 - 179.95, hirghSpeed Pascal - 199.95, Gamesmrth - £99.95. Termite -<br />

p<br />

£39.95.<br />

S Cr Twist<br />

iS c<br />

2 database<br />

I i n g<br />

- 199.95. Maxon Magic - E29.95. Upper Disk Tools - 114.95, VistaLite into<br />

MakePathiTerraForm • 139.95 and much more. Co rifir,n1 1 so o n<br />

a<br />

-i<br />

n t ne r l d a c e<br />

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bought for my Al200<br />

well done, HiSoft! "<br />

SCSI Hard Drives<br />

270Mb £169, 540Mb 039<br />

730Mb £279, tGb E479<br />

Add E60 for externol units<br />

Hard drives are becoming more and<br />

more affordable and we can now otter<br />

some tre m endous p rice s o n a ra n g e o f<br />

superb Quality, Quantum drives in a range of capacities.<br />

These drives offer fast seek times (1 arns @ 270Mb,<br />

ltms @ 540,7304vib, 9ms (g) 1Gb), large caches and<br />

high speed data transfer rates 11 .5Mb!sec with<br />

Squirrel) All units can be supplied for you to fit in your<br />

awn case or pre-installed in one of our professional<br />

Squirrel Storage Cases. The Squirrel does not<br />

auto-boot external hard disks but you can do this from<br />

floppy or from internal IDE hard disk.<br />

We can supply a feeds. termitletOtS etc_ Please feet tree to<br />

discuss yaw exact recaprements Cita our fnendey, te ch .ca t stati<br />

Professional game development is made easy with the<br />

new GarneSmith Development System. Over 3 years in<br />

the making, GDS gives you the low level power to<br />

create the masterpiece of your dreams in a single,<br />

easy-to-use, comprehensive environment, using C or<br />

assembler Conies complete with tumor versions of Dice<br />

C and Devpac 3. 90% ALli 92% CU <strong>Amiga</strong><br />

Termite<br />

Afraid of becoming a hedgehog on the<br />

Information Super Highway? Don't worry.<br />

Termite is so easy to use that even a first time<br />

user will feel at home. Yet it has all the power and<br />

flexibility to satisfy the most seasoned modem warrior!<br />

Termite is packed with features and comes with its<br />

superb Button Bar already set up for instant access to<br />

CIX and many BBSs. 88% <strong>Amiga</strong> computing<br />

95% AUI C U Amigo<br />

t<br />

HThe Old School, Greenfield<br />

Bedford MK45 5DE UK<br />

i<br />

S Y S T E M S<br />

Tel: +44 (0) 1525 718181<br />

Fax: +44 (0) 1525 713716<br />

I.

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