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COft TE!<br />

The Leading Magazine of Home, Educational, and Recreational Oonrrfl L ijfcU fh<br />

LABS, LASERS,<br />

& <strong>LIGHT</strong>-<strong>YEARS</strong>!<br />

Sizzling Software!<br />

► 17 Top Science<br />

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► Award-Winning Writer<br />

Rates 11 Fantastic<br />

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YOU ARE THERE!<br />

55 Historical Games<br />

► Beat Napoleon<br />

► Discover the<br />

New World_^<br />

► Prevent World War II<br />

USA $2.95 Canada S3.50<br />

0 7 486 02193 s<br />

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COMPUTE!<br />

1CFYEAR


Arcade action brings the realism of the<br />

big time game home to you in this direct<br />

translation of the popular coin-op<br />

arcade game, "Magic Johnson's<br />

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Featuring<br />

•■ Arcade-quality animated graphics<br />

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any before seen in an IBM<br />

basketball game<br />

•a full-court scrolling screen<br />

•two-on-two play, WITH OFFICIALS!<br />

•full stats - see if you can achieve<br />

Triple Doubles like Magic!<br />

h unique training sequence not even<br />

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Make the "jump shot," the "alley oop,"<br />

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Magic's famous fast break with a<br />

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opponent to make the "lay up" that<br />

wins the game!<br />

Now you've gained the honor of<br />

playing the ultimate One-on-Qne ...<br />

Available now:<br />

Coming soon for:<br />

IBM 5-W<br />

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Amiga |1mg)<br />

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AvsrMT A/»i£ Access - O/vir $49<br />

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%<br />

QuickVerse Bible Concordance<br />

QuickVerse Bible Concordance is a fast, easy-to-use<br />

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JUNE<br />

1989<br />

VOLUME 11<br />

NUMBER 6<br />

ISSUE 109<br />

The Leading Magazine<br />

of Home, Educational, and<br />

Recreational Computing<br />

Science!<br />

FEATURES<br />

Watch your computer mutate into a scientific wonder with<br />

the right software. Seventeen topnotch packages make<br />

science fascinating and fun./David Stanton 18<br />

Light-Years and Lasers<br />

Science Fiction Inside Your <strong>Computer</strong><br />

Alien worlds, alien races, alien adventures. An awardwinning<br />

SF writer turns 11 science-fiction games inside<br />

out.<br />

Orson Scott Card 28<br />

Power Home Computing<br />

Pack power into your PC for hotshot play or high-tech<br />

home working. Dozens of products that upgrade your PC,<br />

Mac, or Amiga for less than $1,000.<br />

Heidi Aycock, Steven Anzovin, Gregg Keizer, and Peter<br />

Scisco 36<br />

Buyer's Guide<br />

Historical Games<br />

Relive history, then change it, with one of these 51 histori<br />

cal games./'Mickey McLean 41<br />

REVIEWS<br />

Fast Looks<br />

Kings of the Beach<br />

Apple II Video Overlay Card<br />

Project Firestart<br />

Menu Works .<br />

PC Tools Deluxe, Version 5.0<br />

J. Blake Lambert<br />

Who Framed Roger Rabbit<br />

Carol S. Holzberg<br />

62<br />

63<br />

65<br />

Leisure Suit Larry II: Looking for<br />

Love (In Several Wrong Places)<br />

Bob Guerra 66<br />

College Explorer<br />

Kristen Sternberg _<br />

Abrams Battle Tank<br />

Peter Scisco<br />

TV Sports Football<br />

Steven Anzovin<br />

Geometry<br />

Carol S. Holzberg<br />

67<br />

68<br />

69<br />

70<br />

Twilight Zone: Crossroads of<br />

Imagination<br />

David Stanton<br />

Cartooners<br />

Nancy Rentschler _<br />

Flodd, the Bad Guy<br />

Carol S. Holzberg _<br />

Publish It! Lite!<br />

Daniel Will-Harris<br />

WriteNow 2.0<br />

Heidi E. H. Aycock<br />

Hometown, U.S.A.<br />

Nancy Rentschler<br />

71<br />

71<br />

72<br />

74<br />

76<br />

77


COLUMNS<br />

Editorial License<br />

Science fact, science fiction—love 'em<br />

both, leave 'em both. It just depends<br />

on whether there's a computer<br />

around.fGregg Keizer<br />

News & Notes<br />

Sports on the wire, college on a disk,<br />

Apple on Beatles' bad list, and more<br />

news on our home computer<br />

beat./Editors<br />

Gameplay<br />

If you think of computer games as art,<br />

then game designers are artists.<br />

Orson Scott Card 12<br />

Impact<br />

Understand the miracles and wonders<br />

of science with your personal<br />

computer.jDavid D. Thornburg . 88<br />

Discoveries<br />

Cover photo © 7989 by Mark Wagoner.<br />

Computing isn't tough—not any more.<br />

So what's your excuse?<br />

David Stanton 16<br />

COMPUTE! SPECIFIC<br />

MS-DOS<br />

Clifton Karnes<br />

64 & 128<br />

Neil Randall _<br />

Apple II<br />

Gregg Keizer<br />

Amiga<br />

Steven Anzovin<br />

Macintosh<br />

Heidi E. H. Aycock<br />

Atari ST<br />

David Plot kin<br />

Letters<br />

Piracy and the ST: The Falcon<br />

6ebac\e./Editors<br />

New Products!<br />

Laptop with weight, finance update,<br />

chopper that's great, and more new<br />

products of \a\Q./Mickey McLean<br />

COMPUTE! The Leading Magazine of Home, Educational, and Recreational Computing (USPS: 537250) is published monthly by COMPUTE1 Publications, Inc.. ABC Consumer Magazines,<br />

Inc., Chillon Company, one of the ABC Publishing Companies, a pan of Capital Cities/ABC. Inc. Editorial Offices are located at 324 West Wendover Avenue. Greensboro. NC 27408. Domestic<br />

Subscriptions 12 issues, S20. POSTMASTER: Send Form 3S79 to: COMPUTE!. P.O. Box 3245, Harlan. IA 51537. Second-class postage paid at New York. NY and additional mailing offices<br />

Entire contents copyright & 1989 by COMPUTE! Publications, Inc. All rights reserved, ISSN 0194-357X.<br />

52<br />

53<br />

54<br />

56<br />

58<br />

60<br />

14<br />

79


Science Fact,<br />

Science<br />

Fiction. I Love<br />

Both, I Hate<br />

Both. It Just<br />

Depends on<br />

Whether<br />

There's a<br />

<strong>Computer</strong> in<br />

the Room.<br />

COMPUTE!<br />

• GREGG KEIZER<br />

Science fact, science fiction. That's what<br />

this issue is about. One I love deeply,<br />

the other I could do without.<br />

I was the kid in science class who<br />

turned on the Bunsen burner and pointed<br />

the flame across the lab table. Charred note<br />

book pages and some singed hair were the<br />

usual results. I refused to take biology in<br />

high school—not because of some open-<br />

mouthed respect for the rights of frogs, but<br />

because I thought lectures about the lym<br />

phatic system would be boring. Instead, I<br />

took chemistry my last year; a handful of<br />

seniors lorded it over a class composed of<br />

juniors who were science geeks from the get-<br />

go. Sometime in there we stuck an unfortu<br />

nate junior under the emergency fire-<br />

dousing shower and pulled the chain: 30<br />

gallons of water spilled over him and the<br />

classroom floor.<br />

In college I made the mistake of taking<br />

an Honors class in something called Practi<br />

cal Biology. I should have read the course<br />

description a bit more carefully. I ended up<br />

in a class full of pre-med majors, people who<br />

were born with knives in their hands. And<br />

the class! We operated on dogs at an animalresearch<br />

facility—simple operations at first.<br />

then more involved procedures. Everyone<br />

had to take turns playing head surgeon, or<br />

assistant surgeon, or nurse. There I was with<br />

a scalpel poised above a slowly breathing<br />

mongrel when I should have been in front of<br />

a typewriter in the journalism department. I<br />

was cured of science for good.<br />

Science fiction, on the other hand, was<br />

something I took to like dark to the night. I<br />

went through every SF novel in my home<br />

town library, then convinced my mother to<br />

let me use her card so that I could check out<br />

books from the adult section upstairs. Andre<br />

Norton, Robert Heinlein. Robert Silverberg,<br />

Isaac Asimov, Arthur C. Clarke, and hun<br />

dreds of other writers filled my head with<br />

tales of strange worlds, strange ships, and<br />

even stranger beings. It was everything sci<br />

ence wasn't—fresh, inviting, imaginative,<br />

creative, and most of all, lots and lots of fun.<br />

So when I decided I wanted to write fic<br />

tion, I knew it had to be science fiction. I<br />

wrote bad stuff, not-so-bad stuff, and, final<br />

ly, good stuff that someone wanted to pub<br />

lish. Now I write strange stories about<br />

people who can't die. prisoners in an alien<br />

war, Hitler coming back from the dead.<br />

Stuff my mother takes a rain check on. (You<br />

must be doing something right when your<br />

mom can't fathom your stories.)<br />

But there's no science in mv science fic<br />

tion. A dash here, a splash there—just<br />

enough to get me by. Not the nuts-and-bolts<br />

kind of science fiction that writers like Greg<br />

ory Benford or Larry Niven put out.<br />

Yet when I look at the computer soft<br />

ware for science and science fiction, I get the<br />

strangest feeling. I may have made a mis<br />

take somewhere. Science on a computer is<br />

cool. Cooler by far than science fiction.<br />

As David Stanton points out in this is<br />

sue's "Science!," science software lets you<br />

manipulate the universe. Pretend to experi<br />

ment with chemicals too dangerous for any<br />

teenager to handle. Track a grizzly bear<br />

through the wilds. Peer into the body of a<br />

human or a frog. All these windows on the<br />

world are only possible because of the per<br />

sonal computer. The future of scienceoriented<br />

simulations alone is staggering.<br />

Imagine splitting the atom, splicing genes.<br />

delving into the guts of a tornado—all from<br />

the safe side of a computer screen. Science<br />

software makes science come alive in ways I<br />

never dreamed of when I was mixing strange<br />

concoctions in an empty drawer during<br />

Chem class. If there had been personal com<br />

puters and science software when I was<br />

growing up, I might be sitting in a lab now<br />

instead of pounding keys like this.<br />

Science-fiction computer games, on the<br />

other hand, can't match the real thing. Orson<br />

Scott Card, in "Light-Years and Lasers,"<br />

takes a look at 11 topnotch games and draws<br />

the same conclusion: SF games are often not<br />

good science fiction. There's no contest be<br />

tween a well-written, contemporary SF nov<br />

el (Great Sky River, for instance, by Greg<br />

Benford) and a science-fiction computer<br />

game when it comes to plot, characteriza<br />

tion, even originality. Rather, SF computer<br />

games work because, as Card says, they "do<br />

an excellent job of what only computer<br />

games can do." That means letting you par<br />

ticipate in the science fiction, letting you in<br />

on the adventure to new worlds, new times.<br />

Yet for all its charm, science-fiction com<br />

puter entertainment dulls me; the anticipa<br />

tion of the game is almost always better than<br />

the game itself. It's like the feeling I get<br />

watching reruns of "Mister Ed"—the show<br />

isn't nearly as funny as I remembered it<br />

from my eight-years-old days. If there had<br />

been personal computers and science-fiction<br />

software when I was a kid, I might be writ<br />

ing stories that my mother, heaven forbid,<br />

would actually read.<br />

Science fiction. Science fact. I love<br />

both, I hate both. It just depends on whether<br />

there's a computer in the room. B


Fabulous Ad Lib synthe<br />

sized sound is now available<br />

with your favorite entertain<br />

ment software!<br />

If your ears perk up at th<br />

idea of adding even more<br />

excitement to your com- j<br />

puter, listen to this.<br />

Synthesizer Card that set<br />

the home computer music<br />

world on its ear just a year ago<br />

is now stepping out with some of the<br />

hottest entertainment software on PCs<br />

anywhere. So you get to experience<br />

a whole new dimension of thrills<br />

and excitement.<br />

Ail it takes is the Ad Lib<br />

Music Synthesizer Card and any one<br />

of the<br />

growing<br />

number<br />

of IBM<br />

PC pack<br />

ages that<br />

include<br />

an Ad Lib<br />

enhanced sound track.<br />

You'll find it in new games from Acti-<br />

vision. Electronic Arts, Lucas Films,<br />

Origin, Paragon, Sierra, and Taito.<br />

And in more titles, from more pub<br />

lishers, all the time.<br />

And remember, with the Ad Lib card,<br />

you've got one serious sound synthe<br />

sizer. In fact, it uses the same digital sound<br />

technology as the best electronic keyboards,<br />

so you hear rich, rumbling base, crystal clear<br />

highs, and true up-front mid-range. It also<br />

has up to 11 discreet channels for up to 11<br />

different instruments and game sounds<br />

playing at once. And the built-in amplifier<br />

and output jack let you listen with head<br />

phones, bookshelf speakers, or even<br />

your home stereo.<br />

So don't just sit there looking at<br />

your computer. Get the Ad Lib<br />

card for the kind of sensa<br />

tional sound that makes the<br />

PC worth listening to, as well.<br />

wmmn<br />

Ad Lib Music Synthesizer Card — $195.00<br />

You can also use the Ad Lib card with<br />

these exciting Ad Lib packages:<br />

Juke Box — FREE with the Ad Lib card.<br />

The original music playback program.<br />

Visual Composer — $89.95 Powerful<br />

spreadsheet-like music editor. Includes<br />

entry level composition guide.<br />

Visual Composer/MIDI Supplement —<br />

$39.95 MIDI sequencing option for Visual<br />

Composer.<br />

Instrument Maker — $49.95 Create thou<br />

sands of new instrument sounds.<br />

Music Championship #1, Basic Concepts<br />

— $39.95 Challenging music training<br />

jnd Space Quest III tram<br />

Sierra (bottoml.<br />

j*^ competition,<br />

Pop-Tunes<br />

Memory<br />

music play-<br />

back program.<br />

Programmer's<br />

anual —<br />

Complete<br />

technical<br />

guide with<br />

examples<br />

formats.<br />

Ad Lib Personal <strong>Computer</strong> Music System<br />

— $245.00 Includes the Ad Lib card,<br />

Visual Composer, and Juke Box at a great<br />

low price.<br />

System Requirements: IBM" PC, XT, AT or<br />

compatible, 256K RAM (384K for MIDI Supple<br />

ment}, DOS 2.0 or higher, CGA, EGA or MGA.<br />

For the name of your nearest<br />

dealer, for a phone demonstra<br />

tion, or to place your order, call<br />

us toll-free from the US or<br />

Canada today. (International:<br />

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Ad Lib Inc.<br />

50 Staniford Street,Suite <strong>80</strong>0<br />

Boston, MA 02114 AdLib<br />

1-<strong>80</strong>0463-2686


Hello, Sports Fans!<br />

Play ball! will be the call of<br />

Monday-morning quarter<br />

backs and armchair baseball<br />

managers when they hook<br />

their personal computers into<br />

an electronic sports network<br />

sponsored by Washington-<br />

based Gannett, the publisher<br />

of USA Today, and Line Net<br />

works of Greensboro, North<br />

Carolina.<br />

Susan Bokern, director of<br />

sales and marketing at Gannett<br />

News Media, said the USA<br />

Today Sports Center service<br />

grew out of the sports depart<br />

ment at USA Today, which<br />

wanted its own database both<br />

for research and for supplying<br />

Gannett's 88 other newspapers<br />

with sports information. "We<br />

saw that this was something<br />

we could offer to the public,"<br />

she said.<br />

Besides scores, stats, sched<br />

ules, and spreads, sports fans<br />

can field Fantasy/Rotisserie-<br />

league teams for baseball, bas<br />

ketball, football, and hockey. A<br />

chat line and electronic mail<br />

keep players in touch with one<br />

another, and a special service<br />

that crunches your fantasy<br />

6 COMPUTE<br />

nem&notes<br />

team's stats is also available<br />

($40.00 per season per mem<br />

ber, $60.00 per season per<br />

nonmember).<br />

Although the Sports Cen<br />

ter started up in mid-February.<br />

Gannett and Line anticipated<br />

that the Fantasy/Rotisserie<br />

leagues wouldn't be running<br />

until April 1. Other services,<br />

like shopping, have been<br />

scheduled for a iate May roll<br />

out. Bokern said agreements<br />

with vendors had been com<br />

pleted, but that the first prior<br />

ity was signing up new<br />

customers.<br />

If team games aren't your<br />

style, you can also play chess,<br />

backgammon, checkers, even<br />

blackjack. High scores for the<br />

week are posted, and you can<br />

play online against another op<br />

ponent. For baseball-card afi<br />

cionados, live online auctions<br />

and a trading post for collect<br />

ibles have been planned to de<br />

but in late May. Public forums<br />

and communications with the<br />

USA Today sports department<br />

add to the network's offerings.<br />

Cost for an individual<br />

membership is $ 14.95, which<br />

<strong>Computer</strong>ized<br />

College Come-On<br />

College recruiting may never<br />

be the same. The Illinois Insti<br />

tute of Technology, a high-tech<br />

university in Chicago, really<br />

wants the attention of high-<br />

school seniors. To get it, IIT<br />

has taken note of its own cur<br />

riculum and put together a<br />

computerized come-on aimed<br />

at kids with PCs.<br />

Instead of a flashy four-<br />

color brochure, IIT has been<br />

sending prospective students a<br />

single 5'/i-inch disk. When<br />

they pop the disk into an MS-<br />

DOS machine, high-schoolers<br />

are treated to an animated pre<br />

brings with it $ 15.00 worth of<br />

online time. There are no an<br />

nual or monthly dues. Other<br />

people within one household<br />

can join for an additional<br />

S4.95 each (no free<br />

time); club and<br />

team rates are<br />

also available.<br />

Optional SportsWare<br />

software, which presents a<br />

graphics face to the service,<br />

costs $24.95 and is available<br />

for the IBM PC and compati<br />

bles, Commodore 64/128,<br />

Apple II, and Macintosh com<br />

puter lines. Phone and net<br />

work charges vary depending<br />

on how you access the service;<br />

costs range from $ 17.95 per<br />

hour (for dialing direct<br />

through an <strong>80</strong>0 number be<br />

tween 6 a.m. and 7 p.m. week<br />

days) to $2.95 per hour (if<br />

you're lucky enough to live in<br />

the calling area for Greens<br />

boro, North Carolina). Cus<br />

tomers can also access the<br />

Sports Center through Tym<br />

net, Telenet, Telenet 2400, and<br />

ConnNet<br />

— Peter Scisco<br />

sentation that hypes the school,<br />

its strengths in high technol<br />

ogy, and its location. A menu<br />

system navigated with single-<br />

character keypresses lets the<br />

college-bound explore such<br />

areas as financial aid, student/<br />

faculty ratios, key majors, on-<br />

campus sports, and job<br />

placement.<br />

Running on any PC with<br />

CGA graphics or better, the<br />

Why Should You Consider IIT<br />

disk was created by The Learn<br />

ing Curve, a Chicago-based<br />

company that specializes in<br />

adding animation and graphics<br />

to training packages. The<br />

graphics, though lacking the<br />

polish (and in CGA, the color)<br />

of much commercial software,<br />

are enough to keep people<br />

pressing keys.<br />

Has the unique recruit<br />

ment tool been a success? Ac<br />

cording to Bill Black. IIT's<br />

director of admissions, "A<br />

high percentage of the inqui<br />

ries are from top students—<br />

just the sort of prospect that is<br />

suited to our programs."<br />

For more information<br />

about IIT and its disk, contact<br />

the Institute's public relations<br />

office at (312) 567-3104.<br />

— Gregg Keizer


Mean Mister Mustard<br />

vs. Macintosh<br />

The next time you buy an Ap<br />

ple product, it may be a Peach.<br />

In February, Apple Corps filed<br />

suit in Great Britain's High<br />

Court against Apple Com<br />

puter. Apple Corps is owned<br />

by the three surviving mem<br />

bers of the Beatles and the es<br />

tate of John Lennon.<br />

Apple Corps claims thai<br />

Apple <strong>Computer</strong> broke a 1981<br />

agreement in which the com<br />

puter company promised not<br />

to use the Apple logo on any<br />

products designed to produce<br />

music. These products include<br />

the MIDI interface, the Macin<br />

tosh line of computers, the Ap<br />

ple IIgs, and the Apple He.<br />

"We believe the case has<br />

On the Road Again<br />

It's back and it's hot. The gang<br />

that brought Test Drive<br />

screeching onto your computer<br />

screen is on the road again<br />

with The Duel: Test Drive II,<br />

New cars, new road, computer<br />

competition, and enhance<br />

ment disks are sure to give<br />

white-line fever to more com<br />

puter users than ever.<br />

Taking its lead from flight<br />

simulator programs, Accolade<br />

is also offering Test Drive ad<br />

dicts scenery and car disks. So<br />

far. one scenery disk (Califor<br />

nia Challenge) and one car<br />

disk (The Supercars) are avail<br />

$500<br />

$450<br />

£400<br />

1350<br />

S3 00<br />

| $250<br />

$200<br />

$150<br />

$100<br />

$50<br />

$0<br />

■nem&notes<br />

no merit," said Carleen LeVas-<br />

seur, spokesperson for Apple<br />

<strong>Computer</strong>. "And we do not be<br />

lieve that we are in violation of<br />

any agreement with Apple<br />

Corps."<br />

The Beatles' company has<br />

asked the court to force Apple<br />

<strong>Computer</strong> to change its name,<br />

to sell the music products un<br />

der a different name, or to<br />

change the computers by re<br />

moving the sound chips. Apple<br />

Corps lawyer Paul V. LiCalsi<br />

said a remedy might also re<br />

quire Apple <strong>Computer</strong> to pay a<br />

licensing fee for the products<br />

that have already used the<br />

logo.<br />

"The whole realm of the<br />

able. Although Accolade hasn't<br />

set a release date for future en<br />

hancement disks, a company<br />

spokeswoman said there<br />

would probably be another<br />

disk available by the end of the<br />

year. She said the release of<br />

scenery and car disks was in<br />

response to letters received<br />

from Test Drive players.<br />

Additional disks will<br />

probably be designed by Dis<br />

tinctive Software, the same<br />

team that developed The Duel<br />

and the original Test Drive.<br />

Car game enthusiasts may one<br />

dav be able to race from the<br />

Consumer Software Sales Hit the Ceiling<br />

music business was preserved<br />

for the Beatles' company by<br />

this contract," LiCalsi said.<br />

"Technology being what it is,<br />

these lines get blurred, and<br />

that's what we were protecting<br />

ourselves against."<br />

In 1986, Apple <strong>Computer</strong><br />

and Apple Corps negotiated<br />

another agreement to expand<br />

the use of the Apple logo to a<br />

wider range of products. Dur<br />

Big Apple to Big Sur in the car<br />

of their dreams. So if shifting<br />

gears and burning rubber is<br />

ing those ill-fated negotiations,<br />

LiCalsi said, Apple Corps real<br />

ized that Apple <strong>Computer</strong> had<br />

already broken the 1981<br />

contract.<br />

Apple <strong>Computer</strong> will file a<br />

response with the British<br />

court. Until then, the company<br />

won't affirm or deny any of<br />

Apple Corps' claims.<br />

— Heidi E. H. Aycock<br />

your idea of fun. buckle your<br />

self in to Test Drive 11 and run<br />

with the best.<br />

MS-DOS Takes Over<br />

— Peter Scisco ><br />

1984 1985 1986 1987 1988<br />

Home Education! MS-DOS M Apple II M acini os h Commodore<br />

JUNE 1989


That Old Ball and Chain<br />

It used to be that a person<br />

could get in real trouble slip<br />

ping a file into a jail cell. But if<br />

you're a member of the Prison<br />

er's User Group (PUG) in the<br />

Washington State Reforma<br />

tory of Monroe. Washington,<br />

you're encouraged to bring<br />

files into the Big House—com<br />

puter files, that is.<br />

Sponsored by Edmonds<br />

Community College, also of<br />

Monroe, the group consists of<br />

about 20 Commodore 64/128<br />

users. The group corresponds<br />

by way of iis PUG newsletter<br />

subtitled "The Computing Be<br />

What the Future<br />

Has in Store<br />

New York City has long been<br />

the center of finance and fash<br />

ion for the United States. But<br />

software? If Software. Etc. gets<br />

its way. the Big Apple will<br />

soon be toasting another cul<br />

tural focal point—the software<br />

store of the future.<br />

Cheat Right<br />

Slogging through complicated<br />

simulations and adventure<br />

games may be fun for folks<br />

with lots of time on their<br />

hands, but for those of us with<br />

lives to lead, every minute lost<br />

looking for the Magic Scroll is<br />

another minute lost to family,<br />

friends, and other hobbies.<br />

Enter the hint book, an in<br />

valuable aid to players who<br />

want to play detailed games<br />

but just don't have the time.<br />

Epyx, a noted publisher of en<br />

tertainment software, has just<br />

released an attractively pack<br />

aged booklet that includes tips<br />

8 COMPUTEI<br />

hind Bars Publication." In ad<br />

dition to prison news and hints<br />

on computer use. the newslet<br />

ter carries such items as "From<br />

the Soapbox." a general forum<br />

for discussing a variety of<br />

problems particular to using<br />

computers in prison.<br />

In the latest issue, for in<br />

stance, the editor blasts the<br />

Midnight Gamester, the com<br />

puter user who disturbs other<br />

prisoners with the sounds of<br />

game playing deep into the<br />

night. "This is the same lack of<br />

consideration for others that<br />

landed the Midnight Gamester<br />

Opened March 13 on fam<br />

ous Fifth Avenue, the 4323-<br />

square-foot store features an<br />

electronic chair connected to a<br />

16-screen Media Wall for mul<br />

timedia demonstrations of<br />

software programs. Called the<br />

Power Desk and adapted from<br />

the bucket seat of a Premiere<br />

car. the chair is equipped with<br />

and hints on four of its popu<br />

lar games: The Legend of<br />

Blacksilver, Space Station<br />

Oblivion, L.A. Crackdown, and<br />

Sub Battle Simulator.<br />

The Master Collection<br />

Hint Book contains general<br />

suggestions as well as hints to<br />

help you move past a particu<br />

larly troublesome spot in the<br />

game. A variety of detailed<br />

maps aid in game navigation;<br />

the maps for The Legend of<br />

Blacksilver are particularly<br />

helpful. Tips for the one non-<br />

adventure game in the quartet.<br />

Sub Battle Simulator, arc more<br />

in prison in the first place."<br />

writes editor and group presi<br />

dent Ed Mead. He also criti<br />

cizes computer users who run<br />

their printers after 10:00 p.m.<br />

in defiance of prison rules.<br />

Besides playing games<br />

and producing newsletters, the<br />

users at the prison can take<br />

part in community college<br />

two personal computers and is<br />

wired for sound. From the<br />

chair, salespeople and develop<br />

ers can demonstrate software<br />

packages on the Media Wall,<br />

which dominates the back of<br />

the store. "This incredibly fu<br />

turistic New York store re<br />

flects our predictions for where<br />

software is heading and how it<br />

will be merchandised in the<br />

years to come," said Jordan<br />

Levy, vice president and direc<br />

tor of marketing.<br />

The huge outlet will sup<br />

port the major persona! com<br />

puter platforms: IBM PC and<br />

compatibles, Apple II. Macin<br />

tosh. Commodore, and Amiga.<br />

In addition to software, visi<br />

tors will find more (han 1000<br />

different books and magazines<br />

tactical in nature but still<br />

valuable.<br />

Other tip books may use<br />

clever techniques to keep you<br />

from discovering too much,<br />

but Epyx's booklet can get<br />

quite specific. Thai may dis<br />

turb some who wani just a bit<br />

of aid, but for those of us<br />

pressed for time, it's more a<br />

benefit than anything else.<br />

For a copy of The Master<br />

Collection Hint Book, contact<br />

Epyx at 600 Galveston Drive,<br />

Redwood City, California<br />

94063; (415) 366-0606; $9.95.<br />

— Gregg Keizer<br />

classes, including Introduction<br />

to DOS. math (up to calculus),<br />

compuier programming, and<br />

computer literacy.<br />

Anyone interested in<br />

communicating with the PUG<br />

can write lo Mead at P.O. Box<br />

777, Monroe, Washington<br />

98272.<br />

as well as supplies and<br />

accessories.<br />

— Peter Scisco<br />

The slorc also boasts a<br />

special desktop publishing<br />

area, complete with a Macin<br />

tosh II computer, laser print<br />

ers, and scanners. Elsewhere in<br />

the outlet arc eight personal<br />

computers, stationed on a car<br />

ousel, that can be used for<br />

demonstrations. Theatrical<br />

lighting and vaulted ceilings<br />

complete the store's look.<br />

Opening ceremonies were<br />

attended by The Amazing<br />

Kreskin (who attempted to<br />

read a computer's "mind"),<br />

film designer Syd Mead (Blade<br />

Runner), financial guru An<br />

drew Tobias, and major league<br />

baseball manager Earl Weaver.<br />

— Peter Scisco


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M<br />

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3MPU1 EH<br />

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Collected Works<br />

For years, computers have<br />

promised to make things sim<br />

ple, to keep track of the detri<br />

tus of our lifes. Organization is<br />

supposed to be their forte: tire<br />

less cataloging, their domain.<br />

But have you ever tried to<br />

create a database? One that<br />

holds just the right infor<br />

mation for your record collec<br />

tion, your photograph file,<br />

your baseball-card boxes?<br />

With a database program, the<br />

chore isn't tough. But it may<br />

be more than you bargained<br />

for (especially if you don't al<br />

ready own a database and so<br />

have to go out and buy one) or<br />

take more time than vou can<br />

CD-ROM Surge<br />

More than 2,000 people gath<br />

ered in Anaheim for Micro<br />

soft's Fourth Annual CD-<br />

ROM (Compact Disc-Read<br />

Only Memory) Conference.<br />

The March conference ad<br />

dressed both the current state<br />

of CD-ROM and its potential<br />

for continued growth.<br />

CD-ROM is thriving in<br />

both areas. Software revenues<br />

last year approached half a bil<br />

lion dollars, and 1989 prom<br />

ises to be even larger. Because<br />

CD-ROM offer enormous<br />

amounts of storage, the tech-<br />

The Gospel<br />

According to<br />

Bubeck<br />

If you've been looking for an<br />

electronic bulletin board that<br />

calcrs to an unusual interest,<br />

lay your hands on the 1989<br />

BBS Bible, released by Bubeck<br />

Publishing. First of its kind,<br />

the 19S9 BBS Bible lists nearly<br />

5000 public computer bulletin<br />

board systems in the United<br />

States.<br />

The BBS Bible was com<br />

piled by Thomas W. Bubeck. a<br />

freelance writer who has edited<br />

magazines and annual directo<br />

ries, because he found a scarci<br />

ty of useful, up-to-date infor<br />

mation about BBSs.<br />

Using your computer and<br />

10 COMPUTE!<br />

devote.<br />

Call up Steve Hudgik,<br />

owner of HomeCraft Com<br />

puter Products. Hudgik has<br />

developed a whole scries of<br />

customized databases for IBM<br />

PC and compatible comput<br />

ers—databases specifically<br />

set up to track records, books,<br />

videos, baseball cards, jazz<br />

albums, comic books, and clas<br />

sical recordings.<br />

Each Organize Your Col<br />

lection database is complete<br />

and ready to run and has a va<br />

riety of fields already set. For<br />

instance, the For Record Col<br />

lectors database has three lev<br />

els, each of which provides<br />

progressively greater detail of<br />

nology is seen by many as cru<br />

cial to the elevation of the PC<br />

from data-crunching work<br />

horse to true multimedia ap<br />

pliance. Several conference<br />

announcements showed that<br />

such an appliance may be in<br />

our future.<br />

Philips. Microsoft, and<br />

Sony jointly announced CD-<br />

ROM XA (extended Architec<br />

ture), a standard that adds<br />

compressed audio capabilities<br />

to CD-ROM discs. IBM and<br />

Intel announced advances in<br />

DVI (Digital Video Interac<br />

tive), which further extends<br />

a modem, you can connect to a<br />

BBS for fun and conversation.<br />

Some BBSs offer electronic<br />

mail or live chat sessions: oth<br />

ers offer games, special-interest<br />

groups, or computer-specific<br />

information.<br />

The 1989 BBS Bible lists<br />

BBSs by area code and by<br />

more than 130 special interests,<br />

including machine-specific cat<br />

egories. Noncomputer inter<br />

ests include genealogy,<br />

religion, science, and music.<br />

Besides the directory,<br />

Bubeck has compiled several<br />

articles helpful to people using<br />

BBSs. For example, you can<br />

read about low-cost long<br />

distance services and about<br />

beating viruses before they<br />

attack.<br />

information that can be stored<br />

for a song. The simplest level<br />

offers only six fields: Catalog<br />

Number. Song Title, Artist,<br />

Year Released. Note, and Val<br />

ue. The most advanced level<br />

includes another 15 categories,<br />

ranging from Writer to Date<br />

Last Played.<br />

Hudgik's databases arc<br />

simple to use: All you have to<br />

do is enter the information.<br />

Data can easily be edited, and,<br />

of course, searched for and<br />

printed. It's a quick task to<br />

search for all the songs in your<br />

collection that were recorded<br />

by Neil Young, for example—<br />

a printout lakes just a moment<br />

longer.<br />

CD technology by the addition<br />

of full-motion video. Other<br />

product announcements in<br />

cluded CD-based telephone di<br />

rectories. Bibles, entertain<br />

ment and education packages,<br />

authoring systems, and mas<br />

tering processes that allow<br />

CDs to run on both MS-DOS<br />

and Macintosh machines.<br />

Perhaps the heaviest traf<br />

fic in the exhibit hall flowed<br />

toward two products unavail<br />

able here—Fujitsu's<br />

fm TOWNS, a 386-based PC<br />

Bubeck plans for the BUS<br />

Bible to be an annual affair<br />

with the 1990 edition due out<br />

in the fourth quarter of 1989.<br />

The current edition costs<br />

Even more interesting for<br />

some, however, is Hudgik's of<br />

fer to create a custom database<br />

for any collection. If Home-<br />

Craft doesn't already offer a<br />

database for whatever you col<br />

lect and Hudgik believes he<br />

can sell at least 6-10 copies,<br />

he'll do the programming and<br />

come up with a specialized<br />

database just right for you. The<br />

price is the standard $59.95<br />

that Homecraft charges for all<br />

its specialty databases.<br />

For more information on<br />

Homecraft's products, contact<br />

the company at P.O. Box 974,<br />

Tualatin, Oregon 97062; (503)<br />

692-3732.<br />

—Gregg Keizer<br />

with a CD-ROM drive; and<br />

NEC's phenomenally success<br />

ful PC Engine, a dedicated<br />

game platform that's sold<br />

more than a million units in<br />

Japan. In December, the com<br />

pany introduced a CD-ROM<br />

drive for the Engine and pro<br />

ceeded to sell 100,000 drives in<br />

three months—despite limited<br />

software.<br />

Neither NEC nor Fujitsu<br />

announced plans to release<br />

their products in the West.<br />

— Keith Ferreli<br />

$24.99. For more information,<br />

contact Bubeck Publishing at<br />

P.O.Box 104, Collcgcvillc,<br />

Pennsylvania 19426; (215)<br />

287-6356.<br />

—Heidi KH.Aycock h


SUMMER, IT WON'T BE THE<br />

WEATHER THAT MAKES YOU<br />

HOT.<br />

It may reach<br />

the 100's this<br />

summer, but<br />

that's mild<br />

compared to<br />

this scorcher<br />

from SSI:<br />

Curse or<br />

the Azure<br />

Bonos.<br />

It's the sizzling<br />

sequel to Foot<br />

of Radiauce,<br />

the best-selling<br />

AD&D* role-<br />

playing game<br />

from SSI.<br />

Advanced<br />

Dungeonsgdpragons<br />

wubuc ■.i»iunun i<br />

Look for Curse or<br />

the Azure Bonds this<br />

summer at a store<br />

near you.<br />

Available for most<br />

home computers.<br />

ADVANCED DUNGLON5 t< DRAGONS. AD&D.<br />

FORGOTTEN RKALM5 ,m


Judge<br />

<strong>Computer</strong><br />

Games as Art,<br />

Respect Game<br />

Designers as<br />

12 COMPUTE!<br />

Artists<br />

mmeplay<br />

The other day I was reading a book of<br />

lilerary biographies—you know, the<br />

kind of book where some star-struck<br />

academic tells us common people how it<br />

was that genius writers got to be so wonder<br />

ful in spite of the fact that they were horri<br />

ble, selfish people who ruined the lives of<br />

everybody around them and wrote stuff that<br />

nobody would ever read if they weren't re<br />

quired to by English teachers.<br />

You know—the kind of book I want<br />

somebody to write about me someday.<br />

At one point the author of this book, re<br />

ferring to a very popular writer of the early<br />

twentieth century, wrote, "His work showed<br />

some talent, but it was hardly literature."<br />

That sort of snobbery makes my skin<br />

crawl. You hear it all the time, from the sort<br />

of people who enjoy despising others* tastes.<br />

*'I suppose it's all right if you like that sort of<br />

thing, but it's hardly art. is it?"<br />

Often that attitude is used to react<br />

against anything new. That's how theatrical<br />

people referred to the movies—as commer<br />

cial trash, not art. Now. after <strong>80</strong> years, film<br />

is definitely accepted as an art—whose prac<br />

titioners sneer at television just as theater<br />

people sneered at them.<br />

Painters did it to photographers when<br />

photography was new. Elizabethan poets did<br />

it to playwrights.<br />

<strong>Computer</strong> games are new and subject to<br />

this same snobbery. But when I review<br />

games, I start from the assumption that<br />

gamewrights should be judged, criticized,<br />

and respected as artists, and that they—and<br />

we—should take their work seriously as art.<br />

I don't mean art and artist the way we<br />

might speak oUheart of'ditch-digging or a<br />

pickup artist. I mean that a gamewrighl can<br />

be an artist the way Shakespeare, Rem<br />

brandt. Bach, Chaucer, and Capra are art<br />

ists. Maybe gamewrights aren't as good<br />

yet—but they should aspire to the same sort<br />

of ageless greatness in their work.<br />

That's my view, but am I right? After<br />

all. computer games arc games, not art.<br />

Take football. Few would call a football<br />

game art, even though it has an audience.<br />

it's performed by professionals, it's loved for<br />

its own sake, and it has traditions, styles,<br />

schools of thought, and even critics declar<br />

ing who is good or bad. There arc even aes<br />

thetic moments—a beautiful catch, a<br />

gorgeous bit of footwork, a perfect punt.<br />

Still, it's a contest, not an art. Most of<br />

the events in the game arc random. The<br />

rules and the playing field are standardized,<br />

but during the game itself, as the opposing<br />

ORSON SCOTT CARD<br />

coaches constantly try to surprise each oth<br />

er, as players test each other's strength and<br />

wit in a series of individual contests, specific<br />

outcomes are always unpredictable.<br />

A football game is also not repeatable.<br />

You can see a play or movie or painting.<br />

read a book, hear a symphony over and over<br />

again, and each time can be as powerful and<br />

important as the first. However, if you<br />

videotape a game and watch it again, the<br />

outcome is known. The contest is over. It<br />

isn't real the second time around.<br />

Most importantly, no single intelligence<br />

guides the story that unfolds on the field.<br />

The course of the game is not created; it<br />

merely happens.<br />

But videogames aren't like football<br />

games. They're more like golf. Here, the real<br />

contest is between the player and the design<br />

er of the course. The designer's work is de<br />

fensive; the player's job is to attack. The<br />

only contest between the players is to com<br />

pare their scores—just like a vanity board at<br />

the end of a videogame.<br />

In golf, a single intelligence does guide<br />

the experience of playing. Aesthetics are pro<br />

foundly involved; beauty and drama are<br />

much of the reason for playing at one course<br />

rather than another. And the course is re<br />

peatable: You can play it again and again,<br />

discovering new things about it each time.<br />

Of course, some golf courses aren't very<br />

artlike. You play on them because they're<br />

cheap and close and you want to practice.<br />

I've played videogames like that. too. But<br />

just because some are bad doesn't mean the<br />

good ones aren't art.<br />

But I'm still comparing computer<br />

games to a game, not to an art. So how<br />

about architecture? There are a lot of ugly,<br />

uninspired buildings in this world—even<br />

uglier than the average municipal golf<br />

course. But that doesn't change the fact that<br />

some architects create buildings that are un<br />

deniably great art. inside and out.<br />

Furthermore, you don't just experience<br />

the architect's art from the outside. You can<br />

go inside and walk around. You can explore.<br />

discover, even live inside that art. Just the<br />

way you don't simply look at a golf course—<br />

you play through it.<br />

<strong>Computer</strong> games are works of art—a<br />

new art, one that has yet to earn respect. But<br />

it is an art nonetheless, and we the players<br />

arc the audience, as we control our own pas<br />

sage through the world of the game. We are<br />

collaborators with the gamewrights in an<br />

open-ended art. created for our pleasure,<br />

completed by our choices. n


HOT NEW SELECTIONS!<br />

OFFICIAL I<br />

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KING'S<br />

QUEST<br />

DAVENTRY AND BEYOND 1<br />

DONALD !i, TRlVfclTE<br />

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fay Donald B. Trivette<br />

ISBN 0-87455-155-2<br />

Retail: $10.95, pb, 144 pp<br />

This is ihe official guide to America's<br />

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describes the elaborate programming,<br />

artwork, and musical composition that<br />

goes into the making of a King's Quest.<br />

Includes eight pages of color photos<br />

showing the stunning graphics that<br />

have made King's Quest the king of 3-D<br />

adventure games.<br />

Mapping the Commodore 64<br />

and 64C<br />

bySheldon Leemon<br />

ISBN 0-87455-082-3<br />

Retail: $18.95, pb, 324 pp<br />

This sourcebook has been expanded and<br />

now covers Ihe new icon-based GEOS<br />

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make it work for you. For BASIC and<br />

machine language programmers of both<br />

the Commodore 64 and 64C.<br />

MACHINE<br />

LANGUAGE<br />

ROUTINES<br />

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COMMODORE<br />

Machine Language Routines<br />

for the Commodore 64 and 128<br />

fay Todd D. Heimarck and<br />

Patrick C. Parrish<br />

ISBN 0-87455-085-8<br />

Retail: $18.95, pb, 585 pp<br />

A must for every Commodore 128 and<br />

64 machine language programmer.<br />

Scores of routines that can simply be<br />

inserted into your own programs.<br />

Included is the assembly language code<br />

with easy-to-understand documentation<br />

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Sidplayer, the powerful and popular<br />

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ISBN 0-87455-178-1<br />

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The authoritative guide to computer<br />

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Written in a light yet information style,<br />

COMPUTE/'s <strong>Computer</strong> Viruses<br />

explains how viruses infect computers,<br />

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ORDER C O<br />

<strong>Computer</strong> Viruses (178-1) $14.95<br />

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128 and 64 (085-8) $18.95<br />

Companion Disk (E0858) $12.95<br />

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COMPUTE!<br />

Tttm ttodlng Vsgs: -," 01 Hor>«. i--j:r or-T Ar>d Ptcreattongl C - - r . - z<br />

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Senior Art Director<br />

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Assistant Editors<br />

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Staff Contributors<br />

Contributing Editors<br />

ART DEPARTMENT<br />

Assistant Art Director<br />

Junior Designer<br />

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Mechanical Artist<br />

Gregg Keizer<br />

Janice H. Fary<br />

Keith Ferrell<br />

Heidi E. H. Aycock<br />

Peter Scisco<br />

Caroline D. Hanlon<br />

Michey McLean<br />

Karen Siepak<br />

Tammie Taylor<br />

Karen Uhlendorl<br />

David English<br />

Clifton Karnes<br />

Arlan Levltan<br />

David Thornburg<br />

Robin L. Strelow<br />

Meg McArn<br />

Robin Case<br />

Scolty Billings<br />

PRODUCTION<br />

DEPARTMENT<br />

Production Director Mark E. Hillyer<br />

Assistant Prooucfton Manager De Potler<br />

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Advertising Production<br />

Assistant Anita Armfield<br />

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PuWisher/Edrtonal Director William Tynan<br />

Managing Editor Kathleen Martinek<br />

Senior Editor Lance Elko<br />

Editorial Operations Director Tony Roberts<br />

Executive Assistant Sybil Agee<br />

Senior Administrative<br />

Assistant Julia Fleming<br />

Administrative Assistant Iris Brooks<br />

ABC CONSUMER<br />

MAGAZINES, INC.<br />

Senbr Vice President Hichard D. Bay<br />

Vice Presdent, Advertising Peter T. Johnsmeyer<br />

Vice President. Circulation Robert I. Gursha<br />

Vice President, Production llene Berson-Weiner<br />

Director, Financial Analysis Andrew 0. Landis<br />

Senior Art Director John Ciofalo<br />

CIRCULATION<br />

DEPARTMENT<br />

Subscriptions Ora Blackmon-DeBrown<br />

Harold Buckley<br />

Maureen Buckley<br />

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Thomas D, Slater<br />

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Customer Senvce S. Adekemi-Adarafegbe<br />

ABC Consumer Magazines. Inc ffi<br />

CHILTON Company. One of the ABC Publishing Companies<br />

ADVERTISING OFFICES<br />

a pan ot Capital Cmes'ABC. Inc<br />

President Robert G. Burton<br />

825 Seventh Avenue<br />

•,■■■■■ ■•jrk, .NY 10019<br />

New York: ABC Consumer Magazines. Inc., 825 Seventh<br />

Ave.. New York, NY 10019. Tel. (212) 265-8360. Bernard J.<br />

Theobald, Jr.. Group Advertising Director.<br />

Greensboro: COMPUTE! Publications. Suile 200,<br />

324 West Wendover Ave., Greensboro. NC 27408. Tel.<br />

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(212) 315-1665; Kathleen ingram (919) 275-9<strong>80</strong>9.<br />

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[California],<br />

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Lucille Deravs. Jennifer Dells (415) 348-8222.<br />

Southeast & International: Bernard J. Theobald, Jr. (212)<br />

315-1665; Kathleen Ingram (919) 275-9<strong>80</strong>9.<br />

Address all advertising materials to Anita Armfield.<br />

COMPUTE1 Publications, Inc., 324 West Wendover Ave..<br />

Suite 200, Greensboro. NC 27408.<br />

Editorial inquiries should be addressed to The Editor.<br />

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Greensboro. NC 27408<br />

PRINTED IN THE U.S.A. ~..<br />

14 COMPUTE<br />

Simpler, Cheaper, Better<br />

I couldn't agree more with the February<br />

1989 "Editorial License"—computers<br />

cost way too much. The problem is that<br />

manufacturers are trying to give every<br />

one the cutting edge in technology<br />

when it really isn't necessary. Look at<br />

the successful Nintendo system. Does<br />

anyone know what microprocessor or<br />

graphics chip it uses? Does anyone care?<br />

How about a nice, solid home<br />

computer, one that's simple to operate<br />

but doesn't include such consumeruseless<br />

features as being able to finetune<br />

time slicing in a CONFIG file?<br />

Yes, outdated technology, but who<br />

cares? Forget computers that appeal to<br />

everyone from the Department of De<br />

fense to fifth graders—leave the hightech<br />

stuff to computer scientists and<br />

engineers.<br />

Stop Stealing<br />

James Hague<br />

Richardson, TX<br />

Talking to Atari users, we learned many<br />

wanted to see our best-selling air com<br />

bat simulator. Falcon, converted to the<br />

Atari ST.<br />

Many of our competitors warned<br />

us that releasing an ST product would<br />

be a money-loser. We were told that<br />

within weeks the product would be up<br />

on the bulletin boards and sales would<br />

fall to 0. We chose to disregard these<br />

comments and felt that the piracy prob<br />

lem only existed with a small handful of<br />

users.<br />

However, within 30 days of our re<br />

leasing Falcon ST, pirates had put the<br />

product up on the bulletin boards—<br />

complete with diagrams for the code-<br />

wheel protection, keyboard layout, and<br />

mission maps of the product.<br />

The real cost of such software pira<br />

cy is not the lost $49.95 sale, but rather<br />

the lost industry support for the Atari ST.<br />

Many ST owners argue that the ST<br />

has no more pirates than the IBM or<br />

Mac. Many of us at Spectrum HoloByte<br />

believe this to be true. The problem is<br />

that the number of installed STs is con<br />

siderably smaller than that of the IBM<br />

or Macintosh, thus increasing the im<br />

pact of piracy on sales. In addition, ST<br />

pirates seem better organized and pira<br />

liters<br />

cy seems more accepted (or, should I<br />

say, tolerated) by ST users.<br />

The cost of developing and pub<br />

lishing a product is quite high, especial<br />

ly on a complex machine like the ST.<br />

The Amiga version's sales volume is al<br />

ready double that of the ST, even<br />

though Amiga Falcon has been on the<br />

market for less time. When Macintosh<br />

and IBM versions were released, they<br />

sold four times the volume of product<br />

over the same period of time. Based on<br />

the current sales trend, the ST develop<br />

er will be lucky to break even.<br />

There is no clear-cut solution to<br />

the problem of piracy. All we can ask is<br />

that if you like a program, buy it. Think<br />

of it as an investment. The more invest<br />

ed, the more and better titles you'll see<br />

for the ST. It's a shame that a few users<br />

can hurt a market as badly as the ST pi<br />

rates can and deprive thousands of<br />

good ST users of the product support<br />

that other machines receive.<br />

Gilman G. Louie<br />

CEO/Chairman<br />

SPHERE, Spectrum HoloByte<br />

What's the Difference?<br />

Do you produce COMPUTED PC<br />

Magazine? If so, what is the main dif<br />

ference between it and COMPUTE!? I<br />

get COMPUTE! and don't want to go to<br />

the expense of subscribing to a parallel<br />

format.<br />

MaurineE. Phinisee<br />

Washington, DC<br />

COMPUTE! Publications publishes four<br />

magazines: COMPUTE!, COM-<br />

PUTEl's PC Magazine, COMPUTED<br />

Gazette, W COMPUTEI's Amiga Re<br />

source. COMPUTEI's PC Magazine dif<br />

fers from COMPUTE! in its focus (MS-<br />

DOS only), its content (features, reviews,<br />

and between five and eight ready-to-run<br />

programs on the accompanying disk),<br />

and price ($12,95 per issue). From our<br />

perspective, ifyou own an IBM PC or<br />

compatible computer, vou'llfind both<br />

COMPUTE! and COMPUTEI's PC<br />

Magazine invaluable resources. Thefor<br />

mer gives you a broad view about home<br />

computing in general, while the latter<br />

provides a focused perspective and useful<br />

software.


Apple vs. Amiga<br />

Recently, while looking through some<br />

old issues, I came across the item "Ap<br />

ple Loves the Plus" in the November<br />

1988 "News and Notes" section. It's a<br />

wonder to me that anybody pays that<br />

kind of money for that kind of system<br />

when computers like the Amiga are<br />

available for less.<br />

Let's do a quick comparison of the<br />

Apple lie Plus and the Amiga 500<br />

(which is what I own). The Apple He<br />

Plus comes with 128Kof RAM; the<br />

Amiga 500 comes with 512K of RAM.<br />

The Apple has a very low screen resolu<br />

tion. Correct me if I'm wrong, but I<br />

think it has 320 X 200, the same as the<br />

C64. The Amiga has a maximum reso<br />

lution of 640 X 400. The Apple lie Plus<br />

has bleeps and tones for sound. The<br />

Amiga has four-channel stereo sound.<br />

The Apple has 16 colors; the Amiga has<br />

4096 colors. The Apple runs at a maxi<br />

mum speed of 4 MHz; the Amiga runs<br />

at a speed of 7.2 MHz. The Apple has a<br />

6502 microprocessor; the Amiga has a<br />

Motorola 6<strong>80</strong>00 microprocessor. And<br />

the list goes on.<br />

The final thing I would like to<br />

point out is that an Amiga 500,<br />

equipped with an RGB analog monitor,<br />

costs around $900. The Apple He Plus,<br />

equipped with a composite monitor,<br />

costs $ 1,099. As you can see from the<br />

above list and the prices, there really is<br />

no comparison. How can Apple justify<br />

this? It should price this computer<br />

down nearer to the price of a compara<br />

ble Commodore 64 system. Why any<br />

one would pay so much money for so<br />

little computer is beyond me.<br />

XTs for Less<br />

Layne Adams<br />

Rockwall, TX<br />

I just read your column on the cost of<br />

computers ("Editorial License." Febru<br />

ary 1989). You said it was possible to<br />

buy a color TV, CD player, and so on,<br />

for under $300, but "good luck" trying<br />

to find a computer system for that<br />

amount. I agree that there probably<br />

aren't any serious computer systems<br />

around for $300. but it is possible to put<br />

together an IBM PC XT-compatible<br />

system (less printer) for about $365, in<br />

cluding monochrome monitor, disk<br />

drive, and 128 K of RAM.<br />

I don't think you will see an EGAcapable<br />

system for $400-$500 (with<br />

printer) in the near future. The lowest<br />

priced EGA monitor I could find costs<br />

$320 all by itself. A more realistic figure<br />

is $900-$ 1,000.1 do not believe the<br />

$400-$ 500 figure will result even from<br />

high volume, direct sales, or mass mer<br />

chandisers, as the figures I found are<br />

the lowest direct-sales prices I could<br />

find.<br />

I, too, would like to see lower sys<br />

tem prices, but I think we have hit near<br />

bottom on PC compatibles based on<br />

the <strong>80</strong>88 and <strong>80</strong>286 microprocessors.<br />

Phil Imber<br />

Glendale, AZ<br />

Mr. Imber included a price list for XTcompatible<br />

components that hefound in<br />

<strong>Computer</strong> Shopper—a 4.77-flO-MHz<br />

motherboardfor $69, a computer case<br />

for $24, a power supply for $30, and so<br />

on. Ifyou 're willing to tinker and search<br />

for good prices, you can probably build a<br />

cheaper system than you can buy.<br />

Diet Search<br />

I'd like to ask for your assistance in lo<br />

cating a program. Several years ago, I<br />

purchased a program called the Scarsdale<br />

Medical Diet for my Apple He. I've<br />

since sold the Apple and replaced it<br />

with an MS-DOS system. I would now<br />

like to locate the MS-DOS version of<br />

the program, having sold the Apple ver<br />

sion with that computer.<br />

Garry G. Stiegman<br />

New York, NY<br />

Bantam Books has discontinued The<br />

Complete Scarsdale Diet, but there are<br />

other options. Try, for example, Your<br />

Personal Weight Loss and Nutrition<br />

Center ($49.95) from Instructional<br />

Systems, 14 East Fourth Street, Suite<br />

602, New York, New York 10012; (212)<br />

477-8<strong>80</strong>0.<br />

Neat Niche<br />

I think COMPUTE! magazine has defi<br />

nitely created a niche for itself. Several<br />

of your columnists are unique in their<br />

personal approach; I especially like<br />

Orson Scott Card.<br />

Furthermore, few magazines<br />

would have the ambition and courage<br />

to cover both very inexpensive and<br />

very expensive software in the same ar<br />

ticle as Caroline Hanlon did with word<br />

processors in May. Her list may not<br />

have been complete, but its diversity is<br />

a credit to your multidimensional ap<br />

proach to home computing.<br />

Arleigh Hartkope<br />

East Brunswick, NJ B<br />

ADVERTISEMENT<br />

Fight<br />

notes<br />

#8A<br />

-^4 "Hawaiian Odyssey" Scenery<br />

Adventure ■ Locating the secret jewel of the<br />

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distance and then flying toward it. Mo. you must<br />

find and follow an intricate set of clues scattered<br />

about the Hawaiian Islands that, with luck, will guide<br />

you to your goal.<br />

As with other mythical quests, only the proper<br />

approach can put you on the right track to finding<br />

the hidden jewel. Even if you can determine its<br />

location, the jewel is only visible under a<br />

strictly-defined set of conditions. Make a mistake<br />

during your final approach and you may get lost so<br />

completely that you'll never be able to find your way<br />

back!<br />

"Hawaiian Odyssey" Scenery Adventure disk can<br />

be used with any SubLOGIC flight simulation<br />

program, including Flight Simulator II, Stealth<br />

Mission and Jet The disk covers the entire island<br />

chain in such incredible detail you can almost feel<br />

the heat from the volcanic crater at Mauna Loa!<br />

"Hawaiian Odyssey" Scenery Adventure from<br />

SubLOGIC; you've never seen anything like it!<br />

Top Selling Commodore 64/128 Products<br />

This Month:<br />

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2.Stealth Mission (S49.95)<br />

3."Western European Tour" Scenery Disk<br />

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4.Scenery Disk # 7 - U.S. Eastern Seaboard<br />

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5.Jet ($39.95)<br />

6.San Francisco Scenery Disk (S29.95)<br />

7.Scenery Disk # 3 • CJ.S. South Pacific<br />

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See your dealer to purchase SubLOGIC products,<br />

or call us direct to order by charge card at (<strong>80</strong>0)<br />

637-4983. Illinois residents call (217) 359-8482.<br />

SubLOGIC Corporation<br />

501 Kenyon Road<br />

Champaign. IL 61820<br />

Please address any feedback/correspondence regarding<br />

SubLOGIC products, operations, or (his Flight Notes'<br />

column lo ATTN: Chairman's Office.<br />

JUNE 1989 15


Computing<br />

Gets Easier<br />

Every Day<br />

16 COMPUTE<br />

. DAVID STANTON<br />

Q £ "F" 'II never understand all those but-<br />

I tons," a colleague recently admit-<br />

\- ted. speaking of her VCR. "Playing<br />

back a tape is simple enough, but when I<br />

want to record something. I just ask my son<br />

to set up the machine."<br />

My nemesis is the telephone system at<br />

work: Three outside lines coming into the<br />

building serve who knows how many phones.<br />

Only those who understand all the lights and<br />

buttons can capture a dial tone, and that's<br />

only half the battle. The town of Friendship<br />

is just ten miles away—long distance in tele<br />

phone talk. Travel 25 miles in the opposite<br />

direction and you'll reach Olean—"local<br />

calling area ... no charge ... no need to dial<br />

1." explains the operator. What about Niag<br />

ara Falls, three counties and <strong>80</strong> miles away?<br />

Same area code. Alfred? Same county as<br />

ours but different area code—more numbers<br />

to dial.<br />

All this is not to suggest any basic fail<br />

ing of Ma Bell. It simply serves to highlight<br />

some of the common complexities we all<br />

cope with as part of the cost of modern<br />

technology.<br />

Like my friend the VCR-phobc, some<br />

of us resent all this unnecessary confusion.<br />

Others revel in it. Some have even figured<br />

a way to turn it into cash. But for many of<br />

us. high-tech and confusion have become<br />

synonymous.<br />

Until recently, microcomputers only<br />

served to exacerbate the growing division<br />

between techies and technophobes. Limited<br />

memory, a lack of programming standards.<br />

and hardware incompatibilities conspired to<br />

make it so. In the early 19<strong>80</strong>s. you never<br />

knew computers; instead, you knew the TI-<br />

99/4A or the Atari 400 or the Commodore<br />

PET. You didn't know word processing; in<br />

stead, you knew PapevMate or PaperClip or<br />

77 Writer. <strong>Computer</strong> literacy came slow and<br />

hard.<br />

Now, as then, RAM, ROM. CAD, CAI.<br />

CMI, WYSIWYG, <strong>80</strong>386, 65C8I6, 6510,<br />

CPU, and similar cryptic jargon add to the<br />

popular view that computing is a complex<br />

skill best left to the few. Knowledge is pow<br />

er, and those who learned the hard way too<br />

often oppose moves to simplify computing.<br />

What else could explain the resistance<br />

so many experienced computists have to<br />

ward simpler-to-learn operating systems?<br />

Can it really be true that some hard-core<br />

types actually prefer MS-DOS's command<br />

structure to the growing number of DOS<br />

shells that make things so much easier?<br />

What rational user could seriously object to<br />

the desktop metaphor made popular by the<br />

Macintosh and now available for virtually<br />

all popular microcomputers? Do some really<br />

believe that learning to use each new com<br />

puter brand or program should require<br />

hours of tedious study?<br />

No matter. Resist though some will,<br />

things are changing, and today's truth will<br />

out: Computing in 1989 need not be compli<br />

cated! Today's best computers are not hard<br />

to understand. Today's most powerful soft<br />

ware packages need not take hours to learn.<br />

Apple <strong>Computer</strong> probably deserves a<br />

large part of the credit. When the company<br />

introduced that first I28K Macintosh, many<br />

laughed. "Real computists don't use mice!"<br />

doubters scoffed.<br />

Considered in retrospect, that view was<br />

a bit shortsighted. Since then, point-andclick<br />

devices have proliferated faster than<br />

rabbits. Today it's almost impossible to find<br />

a computer system that doesn't come with a<br />

mouse as standard equipment or, at least, as<br />

a strongly recommended option. Similarly,<br />

graphics-based operating systems and DOS<br />

shells have spread everywhere. Consider<br />

GEOS for Commodore 64s and 128s. or<br />

GS/OS for the Apple IlGS. or GEM Desk<br />

top. Even IBM is making moves in the right<br />

direction with its DOS 4.0 operating system.<br />

Although these environments differ in<br />

some respects, they look and feel similar<br />

enough to ease the pain of moving from one<br />

machine to another and from one applica<br />

tion to another. Increasingly, software is<br />

bridging the gap of hardware incompatibil<br />

ity. As this trend accelerates, hardware will<br />

become almost incidental. What docs it<br />

matter which machine you're using if it<br />

boots to a familiar desktop?<br />

This trend toward uniformity of human<br />

interfaces holds great promise for both current<br />

and potential computer users. The less time<br />

we all spend learning about computers, the<br />

more time we can spend learning with them.<br />

Increasingly, computing is becoming as<br />

easy as it should have been all along. If<br />

you've avoided buying a computer out of<br />

some vague insecurity, now is the time to re<br />

consider. If hardware and software require<br />

hours to master, place the blame where it<br />

belongs—with the manufacturer or publish<br />

er. And if you can't program your VCR or<br />

dial your telephone without help, don't wor<br />

ry. Computing really isn't tough! H<br />

David Stanton can be contacted via Compu<br />

Serve (72407,102) or by mail at P.O. Box 494,<br />

Bolivar, New York 14715.


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SCIENCE!<br />

David Stanton<br />

born scientists.<br />

ever exploring, constantly striving to understand our world.<br />

From the moment we search for our own infant fingers and<br />

feet, we're hooked. Each new conquest inspires another search. Each question<br />

answered evokes unlimited new inquiries.<br />

Where does the sun go at night? How many feet does a snake have?<br />

What does electricity look like?<br />

The quickly approaching summer days provide the perfect environment<br />

for scientists of all ages. Woods and wildlife, beaches and lakes, blue skies<br />

and shooting stars vie for attention and offer unlimited opportunities to<br />

expand our knowledge of the universe and ourselves.<br />

But some subjects lie beyond the reach of personal<br />

experience. The stars, the seas, history itself guard<br />

their secrets with barriers of space and time.<br />

The risk of injury limits our ability to directly<br />

explore subjects like nuclear energy and human<br />

physiology. The abstract nature of electricity,<br />

temperature, and the law of acceleration makes<br />

them difficult to understand without help.<br />

The solution? A personal computer and<br />

good software. Science simulations, lab kits, and<br />

tutorials eliminate danger and provide untold oppor<br />

tunities for experimentation and analysis. With the right<br />

software, anyone can study astronomy or rocketry or the habits \g)<br />

of grizzly bears. Connect a few probes and suddenly an ordi<br />

nary home computer becomes the perfect science lab, ready<br />

to analyze real-life data.<br />

Unravel the mysteries of the universe<br />

with the kind of science software that<br />

puts the expertise of an Einstein, a Galileo,<br />

an Audubon inside your computer.<br />

JUNE 1989 19


•m-<br />

Hundreds of science programs are currently available,<br />

and their subjects cover the full range of scientific discov<br />

ery. We've selected a few of the most popular science pack<br />

ages to illustrate your opportunities. Some are classics.<br />

Others are new. But all invite you to expand your knowl<br />

edge of the world around and within.<br />

Back to the Past<br />

Dinosaur mania has infected a large part of the population.<br />

No longer are the prehistoric creatures content to keep to<br />

museums. Now dinosaurs turn up almost anywhere: in li<br />

braries, in malls, on television, even inside computers.<br />

Whatever their promotional secrets, they have achieved top<br />

billing and have developed a strong following.<br />

Among the most popular software packages for aspir<br />

ing paleontologists is Design Ware's Designasaurus. Three<br />

separate segments of the program provide something for<br />

everyone. With Build-a-Dinosaur, budding scientists can<br />

study several species, including the tyrannosaur, the bronto-<br />

saur, and the stegosaur. By mixing and matching fossils,<br />

kids can build a realistic onscreen dinosaur or create an en<br />

tirely new species. Walk-a-Dinosaur lets children assist their<br />

pet as it struggles to survive in a hostile world. Print-a-<br />

Dinosaur, though, will probably get the most use because<br />

it's so much fun. With it, you can print a dinosaur ref<br />

erence book, complete with pictures and explanatory text.<br />

Those who prefer wall decorations can print black-and-<br />

white posters for coloring and hanging. Best of alt, children<br />

can produce their own dinosaur T-shirts by using the sheet<br />

of heat-transfer paper included with the program.<br />

Design Ware publishes Designasaurus for most popular<br />

personal computers. Each version fully exploits the unique<br />

sound-and-graphics capabilities of its host. When it's time<br />

to explore the world as it was millions of years ago,<br />

Designasaurus is one program that's sure to please.<br />

Dyno-Quest approaches the same subject in a different<br />

manner. Designed for children ages 6-14, Dyno-Quest uses<br />

an adventure-game format in which players must help<br />

Donnie and his dog, Doobie, do research on one of 18<br />

dinosaur species.<br />

Secondhand knowledge from stodgy libraries and dusty<br />

books will not suffice. Instead, Donnie and Doobie must<br />

fly their Kaboom (a spaceship) through time and space in<br />

search of their special dinosaurs. During their travels they<br />

encounter uninhabited terrain, typical hazards of the era,<br />

dinosaurs, and other creatures.<br />

When did dinosaurs live? Which species lived where?<br />

What did the earth's continents look like so long ago? What<br />

did dinosaurs eat? And what did they do in their spare<br />

time, without radios and televisions? These are a few of the<br />

20 COMPUTE!<br />

questions children answer as they complete the quest.<br />

Donnie, Doobie, and the traveling Kaboom also<br />

encourage players to think clearly and make sound de<br />

cisions. Those who waste gas or fuel may be stranded in<br />

the past. Success comes only from careful planning and<br />

solid judgment.<br />

Griz!<br />

Recently, Advanced Ideas released Audubon Wildlife<br />

Adventures: Grizzly Bears. This program is just one in a se<br />

ries being developed by the National Audubon Society. As<br />

you might expect, the program encourages a better under<br />

standing and appreciation of grizzlies by providing factual<br />

information in an entertaining manner.<br />

Seven grizzly-related activities can be selected from the<br />

main menu. A database lets users search for information<br />

about bears and other animals that populate the forests. On<br />

the Spot with Dr. Pots is a simulation in which players as<br />

sist Dr. Pots in studying the bears of Bear Country. When a<br />

bear attacks a farmer's herd in Bear Encounters, the user<br />

must play a park ranger's role and decide what to do. Must<br />

the bear be killed, or can it be relocated?<br />

From an educational standpoint, Grizzly Bears has<br />

much to offer. Each activity requires users to read and an<br />

alyze information and make judgments based upon their<br />

new knowledge. The program's design is perfect for in<br />

dependent study and exploration, and a management sys<br />

tem maintains a record of each user's success. What better<br />

way to spur interest in a summer trip to one of our beauti<br />

ful national forests!<br />

It's Alive!<br />

How could you forget the day you dissected your first frog?<br />

Ah, the smell of formaldehyde, the nervous movements<br />

with the scalpel. Some of us were openly squeamish. Others<br />

concealed uneasiness behind childish snickers. All of us<br />

sensed that we were learning something profound.<br />

Now there's an alternative that will better suit many<br />

students and virtually all frogs. It's Scholastic's classic Op<br />

eration: Frog, a science simulation that guides beginning<br />

biologists through the dissection and reconstruction of a<br />

frog. During the process, you learn to use probes, dissecting<br />

scissors, forceps, and a magnifying lens. You can remove<br />

organs, magnify portions of them for closer inspection, and<br />

even replace them. Animated sequences demonstrate how<br />

each organ functions, and appropriate diagrams illustrate<br />

the placement of each organ within its own body system.<br />

Although Operation: Frog does not show everything<br />

quite as it is in the real thing, it does display all major or<br />

gans and their physical relationship to each other. The body


cavity is organized into three layers. Removing an organ<br />

from the top layer reveals additional organs beneath. In<br />

this way, the program forces students to progress in an or<br />

derly fashion much as they might in an actual dissection.<br />

One advantage over actual dissections is that you can<br />

stop at any point and save your progress to disk. In addi<br />

tion, the software provides onscreen help at the touch of a<br />

key and maintains a running score to help you judge your<br />

progress. More importantly, the kitchen table stays much<br />

cleaner when dissections are confined to computer screens.<br />

With Body Transparent, another DesignWare package,<br />

would-be doctors can study the human skeleton and learn<br />

about the placement and function of important organs in<br />

the human body. It's the perfect solution for anyone who<br />

thinks a patella is for flipping pancakes and a clavicle is a<br />

musical instrument. The program consists of three main<br />

sections: a tutorial, a quiz-based game, and an editor.<br />

Body Assembly, the tutorial, teaches the names and<br />

locations of bones and body organs. You use the keyboard,<br />

joystick, or mouse to move each part to its proper place.<br />

The computer explains incorrect responses and rewards<br />

correct ones. In Easy mode, the bone or organ and its name<br />

are presented. In Hard mode, only the picture of the bone<br />

or organ is given.<br />

Once young physiologists have mastered tarsals. tibias,<br />

lungs, and livers, they can try Body Facts and Functions,<br />

the game part of the program. Actually, it's essentially a<br />

quiz in which you point out body parts described in a se<br />

ries of questions. Additional quiz sets include questions<br />

about common diseases, complete body systems (respi<br />

ratory and circulatory), and the functions of various organs.<br />

The faster you respond with correct answers, the higher<br />

your score.<br />

One of the program's nicest features is its fact editor.<br />

With this, parents, teachers, or students can create their<br />

own specialized fact lists for the game. Overall, Body<br />

Transparent is carefully designed, easy to use, and some<br />

what addictive. One thing is certain: A few hours spent<br />

with this program will definitely improve your sense of<br />

humerus.<br />

Chemical Reaction<br />

Many of us grew up with chemistry sets. Their experiments<br />

were as much a rite of passage as they were a way to dis<br />

cover how things worked. At the same time, those experi<br />

ments made our parents prematurely gray as they worried<br />

about the explosive results of our unbounded curiousity.<br />

Fortunately for modern moms and dads, home computers<br />

and chemistry software make potluck potions safe for<br />

everyone.<br />

I '-::<br />

-■h—16ft:<br />

\5llzFt<br />

Simon & Schuster's Chem Lab illustrates the potential<br />

of such software. The program simulates a chemistry lab<br />

complete with flasks, Bunscn burners, other paraphernalia,<br />

and hundreds of chemicals. Budding chemists dispense<br />

ingredients from three special dispensers—one for gases,<br />

another for liquids, and a third for solids. Two keyboard-<br />

controlled robot arms move and manipulate equipment.<br />

The manual contains 50 experiments of various diffi<br />

culty. Each experiment provides just enough information to<br />

get things rolling. Students must produce the correct target<br />

chemical by proper mixing of specified ingredients. A chart<br />

of chemicals and their formulas, a glossary of chemistry<br />

terms, and the periodic table give students most of the<br />

information they'll need. Do things right and everything<br />

will work out fine. Do things wrong and ... KABOOM!<br />

As students attempt to make a synthetic diamond,<br />

some laughing gas, or a silicon chip, they'll also be learning<br />

about how chemical formulas are named and how chemi<br />

cals arc combined to make new products. Best of all, no<br />

one will ever be in danger. Simulated explosions, toxic sub<br />

stances, and caustic chemicals remain safely stored within<br />

your home computer—no fuss, no mess, and no gray hairs!<br />

Another chemistry lab simulation is The Incredible<br />

Laboratory, by Sunburst. You won't find any real chemicals<br />

here, though. Instead of teaching chemistry, this program<br />

teaches young scientists how to gather and record data,<br />

form hypotheses, test those hypotheses, and develop<br />

conclusions based upon their research.<br />

In this program, you must manipulate imaginary<br />

chemicals to determine what effects they have on the mon<br />

sters they create. In Novice level, for example, there are<br />

five chemicals that affect five body parts. Which chemical<br />

causes the head to turn yellow? Which causes amphibian-<br />

like feet? Which deforms arms? By careful observation.<br />

note taking, and logical thinking, you can match each<br />

chemical with its specific effect.<br />

In Challenge mode, two players compete against each<br />

other. One mixes chemicals to create a monster. Then both<br />

players attempt to select their new monster from a group of<br />

three candidates on the screen. The learning comes from<br />

losing: "If I'm wrong and she's right," a player might ask,<br />

"then what does she know that I don't?"<br />

Players who master the Novice level can move up to<br />

Apprentice and eventually to Scientist. Apprentices must<br />

cope with a wider variety of chemicals. On the Scientist<br />

level, ihe effects of chemicals change each time the program<br />

is used: consequently, students must study the chemicals<br />

before each new competition.<br />

Admittedly, a science program involving chemically<br />

created monsters may sound a bit bizarre. It is important<br />

JUNE 1 9 8 9 21


SCIENCE!<br />

to remember, however, that The Incredible Laboratory is<br />

not intended as a chemistry tutorial. Instead it hopes to in<br />

volve children in the process of thinking logically. It is ex<br />

cellent at doing just that.<br />

Probing Questions<br />

Science simulations and tutorials help children learn about<br />

the real world while protecting them from its dangerous<br />

realities. Keyboard, joystick, or mouse input may control<br />

graphics and text, but the programs themselves run inside a<br />

world of their own, separated from real life by plastic and<br />

glass. Some of the most exciting science software crashes<br />

through that artificial barrier between microchips and re<br />

ality and lures the world inside the machine.<br />

One of the most popular packages of this type is<br />

Broderbund's Science Toolkit: Master Module. Along with<br />

software and a User's Manual and Experiment Guide, the<br />

kit includes a temperature probe, a light probe, and an<br />

interface box for connecting these and other devices to a<br />

computer's joystick port. Any scientist over age 10 can<br />

hook everything up in less than five minutes, and the<br />

experiments in the manual are simple enough for any<br />

youngster and exciting enough for almost any adult.<br />

What do radiators and elephant ears have in common?<br />

One experiment begins with exactly that question. Its an<br />

swer explores the dissipation of heat. (Don't worry—this<br />

experiment doesn't require an elephant!) Experimenters take<br />

a series of temperature readings on containers filled with<br />

warm water. Does the water cool faster when stored in a<br />

pie plate or a coffee cup? Why?<br />

Why does it get darker and darker as you move farther<br />

and farther away from a light source? What happens when<br />

plaster of Paris hardens? How does color affect the reflec<br />

Science Software of the Future<br />

The abundance of science software offers something for every<br />

one, but a vague discontent keeps us constantly searching for<br />

more. True computer buffs demand the best and will be satisfied<br />

with no less.<br />

Imagine, for example, the perfect tutorial on human physiol<br />

ogy. It boots to the expected graphic of a human physique.<br />

Maybe parts are labeled and maybe they're not. Either way, the<br />

screen image rivals the best color photography imaginable. But<br />

having impressive graphics is only the start.<br />

The real power of this perfect tutorial is its ability to deliver<br />

unlimited information on any aspect of its subject. Point and<br />

click, and a fully labeled eye appears. Click on the retina to en<br />

large and analyze its structure. Click on any label for explanatory<br />

text. Use the menu bar to select information about retinal dis<br />

eases or current research or treatment procedures. Press the<br />

Escape key to continue with a study of the lungs or the human<br />

skeletal structure or the brain. Wander as you might from topic<br />

to topic—the knowledge you seek is instantly available.<br />

Maybe you'd like to check your heart rate. Just click on the<br />

heart, install a simple test device according to onscreen instruc<br />

tions, and select Test from the menu bar. Suddenly, the<br />

onscreen heart leaps to life, pounding beat for beat at your own<br />

heart's rate. A series of charts display related data.<br />

What does a diseased heart look like? A short mouse walk<br />

and a click activate a videodisc sequence complete with doc<br />

22 COMPUTE!<br />

tion and absorption of light? Experiments outlined in the<br />

manual help children discover answers to these and many<br />

other questions.<br />

Once you've mastered these experiments, you can ex<br />

pand your scientific horizons by purchasing one of the<br />

three add-on kits Brederbund offers (all kits require the<br />

Master Module).<br />

Speed and Motion adds a second photocell and a<br />

balloon-powered car to your growing lab. Two new measur<br />

ing instruments—a speedometer and a tachometer—help<br />

kids of all ages study jet propulsion, pendulum motion,<br />

acceleration, and similar phenomena. Earthquake Lab, the<br />

weakest of the kits, includes three experiments, an onscreen<br />

seismograph, and an assemble-it-yourself seisrnoscope; the<br />

latter is primitive at best. This one is best left for the class<br />

room, where it can be used by many different students or<br />

for demonstrations from year to year. The most recent en<br />

try is Body Lab. In addition to the usual manual and disk,<br />

this kit comes with a build-it-yourself spirometer (used to<br />

measure and display lung capacity). The spirometer, an<br />

onscreen heart-rate timer, and an onscreen response timer<br />

encourage experiments about the human body. With the<br />

kit's heart-rate timer, for instance, children can study the<br />

effects of exercise and caffeine on heart rate. Although the<br />

spirometer works only with difficulty, young scientists will<br />

still learn much about themselves and their own bodies.<br />

tors, nurses, patients, and operating rooms. Watch and learn.<br />

Advance, freeze frame, backtrack at will. No matter what you<br />

want, you're always in control of this software.<br />

How about a fully functional weather station? A few realtime<br />

probes combined with the right software could be just the thing<br />

for turning a home computer into a personal weather forecaster.<br />

Or imagine the perfect software-based chemistry lab. Start with<br />

a huge database of chemicals, mix a bit of artificial intelligence<br />

with just the right algorithms, and scientists could perform seri<br />

ous chemical research without the need for test tubes, Bunsen<br />

burners, and the rest.<br />

Does all this sound farfetched? It shouldn't. Today's Mac<br />

intosh II and IBM VGA graphics look sharp and clear. Current-<br />

generation <strong>80</strong>386 and 6<strong>80</strong>30 microprocessors have improved<br />

operating speeds significantly; next-generation chip research is<br />

already in the works. By the time you read this, the NeXT com<br />

puter should be shipping, complete with its 256-megabyte optical<br />

drive as standard equipment. And at least one manufacturer is<br />

already working on an optical disk device capable of holding one<br />

gigabyte (1 billion bytes) of read/write storage space. Couple all<br />

that with the trend toward ever more RAM and higher-capacity<br />

memory chips; factor in expected advances in input/output tech<br />

nology; and the potential is mind-boggling.<br />

Any way you look at it, the next few years should be an<br />

exciting time for scientific computer watchers.


Another inexpensive package that can turn a computer<br />

into a science lab is Sunburst's Playing with Science: Tem<br />

perature. The package includes a disk, three thermistors<br />

(temperature probes) that connect to an Apple IPs joystick<br />

port, and an extensive manual complete with lesson plans<br />

and activity sheets. Connecting the hardware takes less than<br />

five minutes even if you insist on reading the directions.<br />

Each of the experiments begins with a question. Can<br />

water be hot and cold at the same time? How far from a<br />

fire can you sit and still feel warm? What makes rocks hot?<br />

What kind of cup keeps water hot the longest? Each experi<br />

ment includes detailed directions for answering its question<br />

by gathering data and analyzing it.<br />

Students use three thermistors to gather their data. As<br />

temperature readings change, the results are displayed on<br />

the computer's screen. Depending upon the parameters cho<br />

sen in the software's setup menu, data can be represented on<br />

bar graphs, line charts, thermometers, or digital readouts.<br />

You can also configure the software for maximum and<br />

minimum temperatures, maximum time of the experiment<br />

(1 minute to 23 hours, 59 minutes), and number of active<br />

thermistors. Activity sheets guide you through the process<br />

of recording appropriate notes and analyzing results.<br />

Playing with Science: Temperature is easy and fun to<br />

use. The best part, though, is that all but the youngest chil<br />

dren can use it with a minimum of supervision.<br />

The Space/Time Continuum<br />

Not all science software is designed for free-flowing experi<br />

mentation and discovery. Broderbund's Physics, for ex<br />

ample, is a hard-driving tutorial that's suitable either as a<br />

classroom supplement or as a tool for independent study.<br />

The two-disk program for the Macintosh covers a full<br />

year's material and includes plenty of physics problems.<br />

Teachers' Pets<br />

What do educators look for when evaluating software for their<br />

own courses? Which packages do they especially like, and why?<br />

We asked a few computer-using teachers.<br />

Before becoming a teacher in Bolivar, New York, Jim Good<br />

win was a well-site geologist involved in oil and gas exploration.<br />

He spent most of his time analyzing core samples and deciding<br />

where to drill. Jim likes teaching, but he loves rocks.<br />

Ask him what software he prefers for his Earth Science<br />

classes, and the answer comes back quick and sure—Geolo<br />

gists at Work, by Sunburst "It's a perfect simulation of what<br />

geologists really do," he insists. Students select a site from<br />

which to drill and extract a core sample. Then they analyze the<br />

sample to determine its composition at various depths. Based<br />

on this information, students can deduce the history of a particu<br />

lar land mass as far back as 10 million years. By taking selected<br />

core samples in an area and comparing them, students can<br />

identify evidence of such geological processes as folding, fault<br />

ing, tilting, intrusion, and erosion.<br />

The program includes simple problems for beginners and<br />

more difficult ones for experts. Aspiring scientists especially en<br />

joy the simulation in which they become field geologists in<br />

search of oil and gas. Jim strongly recommends Geologists at<br />

Work for both school and home use.<br />

At first, Physics looks a bit like a computer-based text<br />

book. Twelve chapters cover such topics as vectors, ther<br />

modynamics, and the properties of light. Each chapter<br />

consists of pages of text that can be turned at the click of a<br />

mouse. Like most printed physics texts, each chapter ends<br />

with a series of problems to test comprehension. If that<br />

were the extent of Physics, there would be little to recom<br />

mend the program.<br />

However, Physics offers much more than any printed<br />

text. When you need a new term clarified, just click on it<br />

and you'll get an in-depth explanation. Diagrams that<br />

would sit lifeless on a printed page come alive and move in<br />

this software. What better way to describe motion or acceler<br />

ation than to demonstrate it graphically on a computer<br />

screen? And when the time comes to solve a few problems,<br />

Physics provides instantly available hints—or even solu<br />

tions, if necessary. Students willing to study on their own<br />

and those who want a little extra assistance with a high<br />

school course will find this package an invaluable aid. (In<br />

cidentally, under its Sensei label, Braderbund also publishes<br />

two math tutorials—Calculus and Geometry: the latter is<br />

available for the Apple IIgs as well as for the Mac.)<br />

You Don't Need to Be a Weatherman<br />

to Know Which Way the Wind Blows<br />

What's the average temperature in Dallas in January? What<br />

percentage of daylight hours are sunny in San Diego? How<br />

Bill Bauza teaches at Amsdell Heights Junior High School<br />

(Hamburg, New York), where he also serves as chairman of the<br />

science department. He uses many different programs with his<br />

seventh-grade students, but a special favorite is Broderbund's<br />

Science Toolkit series. He finds it especially effective for class<br />

room demonstrations, but feels it would be quite suitable for<br />

home use as well.<br />

His district has the entire set: the Master Module and the<br />

three add-on kits. The complete system contains light sensors,<br />

temperature probes, a balloon-powered car, a seismograph, and<br />

a spirometer. That should be enough equipment to keep any<br />

teenager busy experimenting for a long time.<br />

Lance Eggleston, a physics teacher at Hamburg Senior<br />

High School (Hamburg, New York), combines Precision Timer,<br />

from \ternier Software, with photoelectric instruments from<br />

PASCO Scientific to demonstrate important principles of physics.<br />

He and his students enjoy designing their own experiments and<br />

using their equipment to verify the physical laws explained in<br />

their textbooks.<br />

Eggleston feels that this combination offers greater flexibility<br />

and power than some of the more popular programs. He es<br />

pecially appreciates the fact that Precision Timer is written in<br />

BASIC and can be easily modified to suit any particular purpose.<br />

JUNE 1989 23


SCIENCE!<br />

many inches of snow fall during an average December in<br />

Albany, New York? Mindscape's Forecast! can answer all<br />

these questions and many more.<br />

Forecast! helps aspiring meteorologists learn about<br />

weather and the factors that affect it. The program consists<br />

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caster, for example, produces a realistic weather prediction<br />

based upon current data—temperature, wind velocity, baro<br />

metric pressure, and the like. Anyone considering a move<br />

to a more habitable climate will enjoy Weather Traveler be<br />

cause it quickly provides accurate data on such things as<br />

average rainfall, temperature variations throughout the<br />

year, and how often the sun shines. Weather Calculator per<br />

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knots to miles per hour, and such.<br />

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subzero winter temperatures as a necessary evil, very<br />

enlightening.<br />

Summer Science Software<br />

Audubon Wildlife Adventures: Grizzly Bears<br />

Ages 9 and up<br />

Apple II—$49.95<br />

Apple IIgs—$59.95<br />

IBM PCs and compatibles with CGA or<br />

better—$49.95<br />

Advanced Ideas<br />

2902 San Pablo Ave.<br />

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Body Transparent<br />

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Apple II—$39.95<br />

Commodore 64/128—S29.95<br />

IBM PCs and compatibles—$39.95<br />

Designasaurus<br />

Ages 7 and up<br />

Amiga—$49.95<br />

Apple II—$39.95<br />

Apple lies with 768K—$49.95<br />

Commodore 64/128 (requires joystick)—<br />

$29.95<br />

IBM PCs and compatibles—$39.95<br />

DestgnWare by Britannica Software<br />

345 Fourth St.<br />

San Francisco. CA 94107<br />

(415)546-1866<br />

Chem Lab<br />

Ages 9-14<br />

Apple II—SI 9.95<br />

Commodore 64/128—$19.95<br />

IBM PCs and compatibles~$19.95<br />

Simon & Schuster<br />

One Gulf + Western Plaza<br />

New York. NY 10023<br />

(<strong>80</strong>0) 624-0023<br />

(<strong>80</strong>0) 624-0024 (in New Jersey)<br />

Dyno-Quest<br />

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Apple II—$49.99<br />

IBM PCs and compatibles—$49.99<br />

MindPlay<br />

3130 N. Dodge Blvd.<br />

Tucson, AZ 85716<br />

(<strong>80</strong>0)221-7911<br />

24 COMPUTE!<br />

Forecast!<br />

Blinded by Science<br />

As you can see, science software covers a lot of territory.<br />

There really is something for everyone. Before you rush out<br />

and buy software that may not fit your needs, though,<br />

remember that not all educational packages work equally<br />

well at school and at home.<br />

Home users will be most satisfied with programs that<br />

require only a minimum amount of adult supervision. The<br />

best educational software for the home appeals to widely<br />

divergent age groups and offers enough activities to assure<br />

hours of enjoyable use. The wisest approach to selecting the<br />

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members of your family and then to try it out at a local<br />

software dealership.<br />

Ages 13-18<br />

Apple II—$59.95<br />

IBM PCs and compatibles (64K)—$59.95<br />

Mindscape<br />

3444 Dundee Rd.<br />

Northbrook, IL 60062<br />

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Geologists at Work<br />

Ages 14 and up<br />

Apple II—$65.00<br />

The Incredible Laboratory<br />

Ages 8 and up<br />

Apple II—$65.00<br />

Commodore 64/128—$65.00<br />

IBM PCs and compatibles (CGA or better)—<br />

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IBM PS/2 Model 25—$65.00<br />

<strong>TRS</strong>-<strong>80</strong> <strong>Color</strong> <strong>Computer</strong>—$65.00<br />

Playing with Science: Temperature<br />

Ages 5-13<br />

Apple II—$99.00<br />

Sunburst Communications<br />

39 Washington Ave.<br />

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(<strong>80</strong>0)431-1934<br />

(<strong>80</strong>0) 247-6756 in Canada<br />

(914) 769-5030<br />

Operation: Frog<br />

Ages 9-16<br />

Apple II—$59.95<br />

Commodore 64—$59.95<br />

Scholastic<br />

P.O. Box 7502<br />

2931 E. McCarty St.<br />

Jefferson City, MO 65102<br />

(<strong>80</strong>0)541-5513<br />

(<strong>80</strong>0) 392-2179 (in Missouri)<br />

Photogates (used with Precision Timer)<br />

PASCO Scientific<br />

1876 Sabre St.<br />

Hayward, CA 94545<br />

(<strong>80</strong>0) 772-8700<br />

All this takes time, of course, but the payoff may be<br />

worth far more than the investment. The child you inspire<br />

today just might be tomorrow's Nobel prize winner! H<br />

David Stanton, COMPUTE'.'^ "Discoveries" columnist, is the com<br />

puter coordinator (or the Bolivar school district in New York.<br />

Physics, Geometry, Calculus<br />

Ages 15-18<br />

Macintosh—$99.95 each (Home Edition);<br />

$109.95 each (School Edition)<br />

Apple IIgs (Geometry only)—$79.95 (Home<br />

Edition); $89.95 (School Edition)<br />

Science Toolkit: Master Module<br />

Ages 9-18<br />

Apple II—$79.95 (Home Edition); $99.95<br />

(School Edition)<br />

IBM PCs and compatibles (machines without a<br />

built-in joystick port require a special gamecontrol<br />

adapter card)—$79.95 (Home Edi<br />

tion); $89.95 (School Edition)<br />

Science Toolkit Module 1: Speed and<br />

Motion<br />

Ages 9-18<br />

Apple II—$39.95 (Home Edition); $49.95<br />

(School Edition)<br />

IBM PCs and compatibles—$39.95 (Home<br />

Edition); $49.95 (School Edition)<br />

Science Toolkit Module 2: Earthquake Lab<br />

Ages 13-18<br />

Apple II—S39.95 (Home Edition); $49.95<br />

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Science Toolkit Module 3: Body Lab<br />

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Apple II—$39.95 (Home Edition); $49.95<br />

(School Edition)<br />

Broderbund<br />

17 Paul Dr.<br />

San Rafael, CA 94903-2101<br />

(<strong>80</strong>0) 521-6263<br />

Precision Timer<br />

Ages 15 and up<br />

Apple II—$39.95<br />

PCs and compatibles (game card required)—<br />

$39.95<br />

vernier Software<br />

2920 SW 89th St.<br />

Portland, OR 97225<br />

(503) 297-5317


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28 COMPUTE!


<strong>LIGHT</strong> YEA<br />

ID LASE<br />

SCIENCE FICTION INSIDE YOUR COMPUTER<br />

and thrusting?<br />

hat computer game first<br />

seduced you? Was it As<br />

teroids, as you mastered<br />

the technique of flying<br />

through space, turning<br />

Was it Space Invaders?<br />

Galaxians? Star Raiders on the<br />

Atari <strong>80</strong>0? Zork? Hitchhiker's Guide<br />

to the Galaxy?<br />

What drew you into the games?<br />

Was it the strange adventures they<br />

let you have? The exotic places they<br />

let you visit?<br />

<strong>Computer</strong>s have been tied to<br />

science fiction from the start. Back<br />

when computers were house-sized<br />

behemoths—with fragile vacuum<br />

tubes providing a whopping 8K of<br />

memory and programs stored on<br />

perforated cards—science fiction<br />

Orson Scott Card<br />

cience fiction games<br />

are fun, but are they really<br />

science fiction? Avard-winning<br />

author Orson Scott Card puts 11<br />

games to the SF test.<br />

And computer people loved<br />

science fiction. Even though few<br />

science fiction writers foresaw the<br />

miniaturization that would make<br />

personal computers possible, the<br />

early programmers who first dis<br />

covered the possibilities of comput<br />

ers had science fiction in their<br />

blood.<br />

That's why when some young<br />

programmers were playing around<br />

with a prototype video display<br />

terminal—imagine, a TV screen<br />

hooked up to a computer!—one of<br />

the first things they invented was a<br />

game, and the game was a prototype<br />

of Asteroids. Science fiction was in<br />

their blood.<br />

A lot of these young program<br />

ming geniuses had cut their teeth on<br />

science fiction. Some of them may<br />

writers busily invented possibilities for the new have heard about computers for the first time in a sci-<br />

technology. ence fiction story. Science fiction set them to dreaming,<br />

There were stories about computers choosing the and when they got old enough, they set about making<br />

president, computers becoming intelligent beings, the dreams come true.<br />

computers running an intelligent house, computers go- Ever since, science fiction has been a strong theme<br />

ing crazy, computers that even turned out to be God. running through the arcades and, later, home computer<br />

Science fiction loved computers. games. ■><br />

llustration by Cary Henrie JUNE 9 8 9 29


Games Aren't Books<br />

But are these games good science fic<br />

tion? Yes and no.<br />

I remember 1977, when a friend<br />

at work told me about an incredible<br />

new movie called Star Wars. We all<br />

took a long lunch hour (nice boss!)<br />

and went to see it. It was wonderful.<br />

All the ray guns and blasters and<br />

aliens and space battles we had read<br />

about in science fiction were up there<br />

on the screen. I could finally see it<br />

with my own eyes.<br />

None of the hokey cardboard sets<br />

and sound-stage planets of "Star<br />

Trek," none of the witless writing and talentless actors that<br />

had been part of science fiction film and television almost<br />

from the start. With Star Wars, somebody had finally made<br />

a space movie that felt real as you were watching it.<br />

We loved it. We raved about it for days afterward.<br />

My friends knew I had sold a few science fiction sto<br />

ries, though none had yet been published. It was almost in<br />

evitable that one would say, "Hey, Card, don't you wish<br />

you could have written something like Star Wars?"<br />

It felt like he'd spit in my face. Write something like<br />

Star Wars? What a humiliating idea. Star Wars was a<br />

wonderful movie, but it was straight out of 1930s pulp sci<br />

ence fiction. Written science fiction had outgrown that<br />

space-opera stuff decades ago.<br />

That's the way it often is with science fiction games.<br />

We love them because they finally give us a chance to act<br />

out some of those old science fiction stories. Asteroids ac<br />

tually lets us feel how tricky it would be to pilot a ship that<br />

moves by rocketry—it can't slow down without turning<br />

around. Star Flight captures the feeling of exploring where<br />

no one has ever gone before.<br />

But compared to good science fiction, they aren't even<br />

in the same league. If I can't invent a better alien than<br />

those in Star Flight, I'm out of business as a storyteller.<br />

The point is, you don't measure games the same way<br />

you measure books. They do different things.<br />

A game isn't going to be very good at characterization.<br />

Point of View vs. Mapping<br />

Game designers use two strategies to take you through their<br />

game worlds. One is mapping: You are looking down on the ac<br />

tion, watching your player-figure (vehicle or character) move<br />

through a flat map of the world. You can see all around your<br />

player-figure, to the edges of the screen.<br />

The other strategy is point of view: You are seeing the<br />

world from ground level in a 3-D display. Far-off things are<br />

small; you can't see what's behind a wall until you go around<br />

the corner or through a door; and to see what's behind you. you<br />

have to turn around.<br />

One strength of mapping is clarity; you know where you<br />

are. Also, mapping is very frugal with memory. Maps can be<br />

graphically gorgeous (like the planet surfaces in Sentinel Worlds<br />

or the terrain in Firezone), but they do it by repeating certain im<br />

ages over and over again. One symbol always means moun<br />

tains, while another always means trees.<br />

Point of view, however, attempts to give you movielike im<br />

mediacy. You're actually seeing things, moving through the<br />

world yourself instead of maneuvering a player-figure around on<br />

a map. The trouble is that 3-D graphics are slow and they eat<br />

up memory in unbelievably large gulps. Each new angle of view<br />

30 COMPUTE!<br />

But then, it doesn't have to be, since<br />

the hero of the game is the player. The<br />

player supplies the character's motiva<br />

tion—game heroes do what they do<br />

for the players' reasons.<br />

Nor can you have an intricate,<br />

logical plot—not in a good game.<br />

That's because a game has to give the<br />

player options, give the player the<br />

power to make choices and carry them<br />

out. Games that force you to follow a<br />

plot step by step aren't all that much<br />

fun the first time, and once you've<br />

acted out the story the game designer<br />

has forced on you, there's no reason to<br />

go back and play again. So a good game has a whole bunch<br />

of incidents and adventures, but players discover them in<br />

fairly random order. Again, the player supplies the plot.<br />

World Creation<br />

There is an area, though, in which a game can be good sci<br />

ence fiction—sometimes better than anything in books or<br />

movies. Science fiction writers call it world creation.<br />

This doesn't mean simply inventing planets with neat<br />

aliens. Look at the movie Blade Runner. It takes place in<br />

Los Angeles. No aliens at all. But it isn't the L.A. we know.<br />

It's set in the near future, and things have changed. Lots of<br />

things, moving through the background of the film, give us<br />

a powerful sense of being in a strange new place, a place<br />

we've never seen before. And yet it feels absolutely real. We<br />

believe that the future might be this way, and so we believe<br />

in and care about the characters, even though their prob<br />

lems could not even exist in our own time.<br />

Science fiction is the literature of the strange. If the<br />

story doesn't differ from the known world in some im<br />

portant way, it isn't science fiction.<br />

The same thing applies to science fiction computer<br />

games. They are the opposite of sports games and flight<br />

simulators. Instead of letting us act out a real-world activity<br />

like playing basketball with Michael Jordan or landing a jet<br />

fighter, science fiction games let us do things that can only<br />

happen on the computer screen.<br />

requires a new picture, so you not only have to have a picture<br />

of each place, but you also have to have a new picture for every<br />

conceivable angle!<br />

The solution is usually to use vector graphics to draw the 3-<br />

D display. At a primitive level, this means straight lines to repre<br />

sent the bare walls of rooms, with one view for each of the four<br />

cardinal directions. When you turn, you lurch a full 90 degrees at<br />

a time.<br />

Space Station Oblivion and The Colony both attempt far<br />

more ambitious 3-D displays. Instead of having four views of a<br />

room, you scroll smoothly through dozens of different angles.<br />

The result is very satisfyingly realistic movement. Unfortunately,<br />

the cost of this is that you can never get the lush pictorials of<br />

mapping, and even on my speed-demon 386 machine, it can be<br />

a bit slow.<br />

As long as computers place limits on speed and memory,<br />

these tradeoffs are going to be unavoidable. But both strategies<br />

have been proven to work well, and some games now move<br />

easily back and forth between them—most notably Sentinel<br />

Worlds, which at one level uses mapping and point of view on<br />

top of each other.


And in this area, computer games can be even better<br />

than movies and books.<br />

In books, the author can explain to you how this strange<br />

new world works, so you understand it; you grasp how and<br />

why it's different from present reality. Filmmakers can show<br />

you strange things—make them seem real because you see<br />

and hear them, even if you don't understand. But computer<br />

games let you actually do things—take part in the strange<br />

adventures that take place on the computer screen. That's<br />

something that books and movies can never do—and that's<br />

why computer games have a valid role within the science<br />

fiction tradition. They can be good science fiction, not by<br />

imitating science fiction books or movies, but by doing an<br />

excellent job of what only computer games can do.<br />

What Makes a Game Good Science Fiction?<br />

Strangeness. The game must take us to a place we've never<br />

been to before, let us do things we cannot do anywhere<br />

else. Not only must the game differ from the real world,<br />

but it must also differ from all previous science fiction<br />

games. If a game is just a rehash of another, with nothing<br />

new to offer, it has no reason to exist.<br />

Experience. There must be lots of detail, lots of things<br />

to see and do. The game must transform the act of punch<br />

ing a keyboard or wiggling a joystick<br />

or moving a mouse while staring at a<br />

screen into a fresh, meaningful,<br />

memorable experience.<br />

Depth. The game must give play<br />

ers the sense that the game world goes<br />

on forever and that wonderful or ter<br />

rible things are going on all the time,<br />

even in places they never visit.<br />

Rationality. Both people and na<br />

ture should act in believable ways. Sci<br />

ence fiction differs from fantasy in the<br />

requirement that natural laws must<br />

prevail, that things must make sense.<br />

Bizarre things can and should happen,<br />

but there should always be some hint that things are<br />

happening for a reason.<br />

Options. There should be many possibilities—lots of<br />

different things can and will happen. It is important in all<br />

computer games to give players the feeling that they have<br />

choices—that they are in control. But it's vital to science<br />

fiction games that players never feel that they're being<br />

forced into narrow channels without meaningful choices.<br />

People love science fiction because it opens up possibilities;<br />

it never walls you in.<br />

Playability. A game can't be good science fiction unless<br />

it's also a good game, just as print and film science fiction<br />

can't be good unless they tell a good story. If it isn't<br />

exhilarating to play—or terrifying, or astonishing, or just<br />

plain fun—then why should we bother leaving the present<br />

world to get there?<br />

When all these things come together in a game, when<br />

the game designer allows you to truly be a stranger in a<br />

strange land, then the game deserves to take its place as<br />

one of the classics of science fiction, along with movies like<br />

Blade Runner and Star Wars and The Day the Earth Stood<br />

Still, along with books like The Left Hand of Darkness and<br />

Dune and A Door into Summer. And just as these books<br />

and films are so different from each other that you can<br />

hardly recognize them as being from the same genre, so<br />

also the best science fiction games will surprise us, will re<br />

invent science fiction even as they fulfill it<br />

Let's take a look at some of the most recent science fic<br />

tion games and see how they measure up. To be fair, how<br />

ever, I not only looked at these games myself, but also had<br />

my ten-year-old son, Geoffrey, play them all. He isn't<br />

loaded down with all this critical philosophy. He doesn't<br />

care whether a game measures up to some set of principles.<br />

He just wants it to be fun. That makes him sometimes a<br />

better critic than I am. So I'll tell you which are his favor<br />

ites as well as which are mine.<br />

Star Flight<br />

Your crew must discover and explore new worlds to judge<br />

their suitability for colonization while you try to solve the<br />

mystery of why stars are destabilizing and blowing up—<br />

before your home world's star is destroyed.<br />

More than a year old, Star Flight deserves its status as<br />

the Star Wars of science fiction games. Brilliantly designed<br />

and programmed, this is the first game to really give you<br />

the sense of exploring space. You have tremendous free<br />

dom: You don't have to do things in any particular order<br />

and you can develop your own style of play.<br />

The depth of creation has always been astonishing. The<br />

alien species are different and interesting. Sometimes you<br />

have to fight and sometimes you have to run, but usually<br />

you can talk your way through en<br />

counters. The planets you explore can<br />

be dangerous, and no two are alike.<br />

It's thrilling to discover the ruins of an<br />

ancient civilization, and when you fi<br />

nally find out who the surviving an<br />

cients are, I promise it will blow you<br />

away—exactly the sort of discovery<br />

that can make a science fiction novel<br />

unforgettable.<br />

Star Flight remains the standard<br />

against which all other spaceexploration<br />

games must be measured.<br />

With superb full-screen graphics and<br />

intuitive game controls, it will make<br />

you impatient with games that clutter the screen with need<br />

less distractions or force you to waste time on tedious rep<br />

etition. Still, this is not a fast-action game; you have to<br />

think, and it takes a long time. It's a mid-list game for<br />

Geoffrey—enjoyable, but sometimes discouraging.<br />

Sentinel Worlds I: Future Magic<br />

Sentinel Worlds owes a lot to Star Flight—or perhaps Karl<br />

Buiter, the game designer, solved similar problems in simi<br />

lar ways. There are fewer worlds to explore, but once you're<br />

on a planet, you get to do far more than is possible in Star<br />

Flight. As you tool around in your all-terrain vehicle<br />

(ATV), you run across buildings—so you get out of the<br />

ATV and go inside, where an astonishing combination of<br />

overhead map and 3-D display lets you explore and meet,<br />

converse with, and sometimes fight with other characters.<br />

I have seen no other game, science fiction or otherwise,<br />

that matches Sentinel Worlds for sheer depth. Buiter has<br />

found an almost perfect balance, giving you plenty of<br />

choices without bogging you down with complex command<br />

structures and tedious repetition. The graphics are colorful<br />

and clear at every level; there isn't a moment when the<br />

game isn't a pleasure to look at and a pleasure to play. The<br />

music is interesting, a genuine movie score—but even<br />

tually, anything played on the computer's internal tweeter<br />

is going to drive me crazy.<br />

Buiter's solutions to programming problems are<br />

surprising but exactly right. Game designers are often torn<br />

JUNE 1989 31


etween the desire to put a lot of<br />

information into the game—especially<br />

when you're conversing with game<br />

characters—and the problem of<br />

putting huge amounts of text into<br />

memory and onto the tiny screen.<br />

Buiter has put the text into a book of<br />

"paragraphs." When you encounter<br />

the right character in the game, you<br />

are referred to the book to find out<br />

what he says.<br />

The paragraphs are believable di<br />

alogue, very well written (a rarity in<br />

games; compare it with the embarrass<br />

ingly bad writing in the Ultima series,<br />

for instance). To keep you from cheating and reading the<br />

paragraphs ahead, there are false clues; if you're peeking,<br />

you'll end up on wild goose chases that accomplish<br />

nothing.<br />

Your sensors immediately peg strangers as hostile or<br />

friendly. You can talk to the friendlies and can only fight<br />

with or flee from the hostiles. Not too subtle (don't you<br />

wish you had a machine like that?), but it's better than just<br />

killing anything that moves.<br />

Some of the world creation is medium-dumb: a planet<br />

where there are only two seasons—at every latitude? And<br />

Buiter has a rather lackluster sense of naming; he puts lots<br />

of unpronounceable letters together to fake alienness in<br />

stead of developing the sense of a linguistic tradition.<br />

But the game world is big enough to accommodate dif<br />

ferent experiences, and it doesn't force you into set pat<br />

terns. You can explore randomly, having the adventures<br />

you want to have. I call it the best of the space adventure<br />

games, and it placed high on Geoffrey's list as well.<br />

Firezone<br />

This simple futuristic war game has beautiful graphics and<br />

simple, intuitive controls. If you've ever played a war game<br />

before, you can literally start to play Firezone the moment<br />

it comes onto the screen. This was obviously one of the<br />

game designer's goals: The directions include Quickstart<br />

Creating Characters<br />

Most games that let you assemble a group of characters to take<br />

part in your adventures follow the role-playing pattern set years<br />

ago by the paper game Dungeons & Dragons. Your characters<br />

are different from each other because they have a range of abil<br />

ities. Some have a great deal of strength but aren't too bright.<br />

Some have considerable dexterity and quickness, but they're<br />

quite frail and can't withstand much injury.<br />

Strengths in one area mean weaknesses in another—no<br />

one character has it all. Thus all the characters in your party are<br />

necessary to overcome obstacles and accomplish your goals.<br />

Most of these games follow that basic pattern, but with vari<br />

ations. Sentinel Worlds, for instance, lets you choose faces for<br />

your characters from a group of pictures. Star Flight and Star<br />

Command require you to put your characters through training<br />

before they become reliable in using their skills. Star Command<br />

amusingly takes you through the ups and downs of your charac<br />

ters' education until they finally get good enough to bring along<br />

on your adventure.<br />

Most games use the standard ability groups: strength,<br />

dexterity, intelligence, and endurance. Star Command adds<br />

Esper ability, which serves the role that magical ability serves in<br />

fantasy games. Star Flight uses categories that apply to specific<br />

jobs on your starship: Characters train in areas like medicine,<br />

32 COMPUTEI<br />

instructions for those who don't want<br />

to bother with thick rule books.<br />

Yet despite its simplicity,<br />

Firezone is fascinating, with infinite<br />

choices in both strategy and tactics. If<br />

you play alone, the computer is a<br />

tough but fair opponent. If you play<br />

head to head with someone else, you<br />

can play the same scenario again with<br />

vastly different results. And the game<br />

includes a construction set, so you can<br />

devise more scenarios—though you<br />

won't soon tire of the ones that come<br />

with the game.<br />

This could have been a World<br />

War II simulation; setting it in the future adds little, except<br />

that the designer avoids the standard villains. There's none<br />

of this us-against-the-Nazis or us-against-the-commies stuff.<br />

As science fiction, the game isn't much, but it's still a<br />

fine war game. It is Geoffrey's absolute favorite.<br />

Star Command<br />

This game wants to be Star Flight or Sentinel Worlds, but<br />

it isn't. The setup phase is tedious and too detailed, though<br />

there are touches of wit in training crew members.<br />

It isn't just the primitive graphics; the look of the game<br />

is certainly adequate, and the screen communicates well.<br />

And there's some decent invention in the scenario. The<br />

problem is that there's no sense of experiencing anything.<br />

Mostly you're told about what's going on, and after a short<br />

time it seemed to me that it was a text game which con<br />

sisted of getting assignments from mission control and<br />

mechanically going out. doing them, and coming back. I<br />

wasn't having fun. Geoffrey did find it playable, though it<br />

isn't high on his list.<br />

Wasteland<br />

This game owes a lot to the Ultima series of fantasy games.<br />

You move through a map of post-nuclcar-holocaust Amer<br />

ica, entering surface villages and underground dungeons.<br />

The world creation is interesting and fun—not just jokes<br />

languages, navigation, engineering, and science.<br />

The benefit of this is that you get the sense that you're<br />

playing with well-drawn individual characters. You begin to feel<br />

that you know them personally; you're responsible for keeping<br />

them from getting killed. The drawback is that spending too<br />

much time creating the characters and manipulating them<br />

through the game becomes extremely tedious.<br />

This is particularly true in the area o! weapons and armor.<br />

Maybe some players really enjoy dressing up their characters<br />

like dolls. Star Command has more weapons options than I ever<br />

wanted. But if you're someone who cares about the difference<br />

between an LTV Ranger Seeker Missile and an SS-29 Bulldog<br />

Missile, go for it.<br />

I prefer the approach of Firezone: The game's choices are<br />

few, but those choices differ significantly. This is no more limit<br />

ing than, say, chess, with only a few kinds of pieces that never<br />

theless allow almost infinite possibilities.<br />

And Wasteland, with its full cast of interesting characters,<br />

lets you skip character generation altogether. You can use the<br />

existing characters and get right into the game, or, if you prefer,<br />

you can start from scratch and create your own. I like having<br />

that choice.


like mutant bunnies and prairie dogs, but intriguing villages<br />

and settlements where you can actually volunteer to help<br />

fellow survivors with their work.<br />

It's that real-life element that I liked best. What both<br />

ered me was the way you're constantly having to fight the<br />

same annoying creatures and pick up treasures in an ob<br />

vious rehash of generic fantasy adventures. Mutant bunnies<br />

can get boring, too, especially when the battles are reported<br />

by text instead of happening visually on the screen.<br />

In fact, the science fiction elements are the only virtues<br />

of this game: The world is visually and conceptually in<br />

teresting and I enjoyed exploring it. But the game designer<br />

brought nothing new to the actual game itself. This is still a<br />

kill-the-monsters-and-get-the-treasure game, without the<br />

overarching story that makes each Ultima installment<br />

meaningful. Geoffrey and I both enjoyed it at first; both of<br />

us got quite bored after a very short time. Devoted fantasy<br />

gamers, on the other hand, will probably love this.<br />

Space Station Oblivion<br />

The lame science fiction story here—you have to dig into a<br />

lot of places to release "natural gas" to keep a moon from<br />

blowing up—is a thinly veiled excuse for what's really a<br />

programmer's exercise in 3-D graphics. But once you stop<br />

expecting the story to make sense, this<br />

is a fun game, as you explore a strange<br />

world of geometric shapes. The move<br />

ment is smooth and believable, and<br />

the visual experience of this unnatural<br />

world is compelling. There are fas<br />

cinating puzzles to solve, dangerous<br />

enemies, and plenty of wonders to be<br />

hold, so the game succeeds in some of<br />

the goals of science fiction.<br />

It's also full of fast action, which<br />

makes it one of Geoffrey's favorites.<br />

And it still sticks in my mind as a fas<br />

cinating experience.<br />

The Colony<br />

David Smith's The Colony tries to do the same sort of<br />

thing with 3-D graphics that Space Station Oblivion at<br />

tempts, and while the line drawings betray the game's ori<br />

gin on the Macintosh, the graphics are marvelous and I<br />

salute the programming achievement.<br />

Too bad it's wasted on a very limited puzzle game that<br />

became so annoying and confining for me and Geoffrey<br />

that we both gave up in disgust. Your crippled spaceship<br />

lands on a planet after a collision with a black hole (scien<br />

tific nonsense, of course—if you collided with a black hole.<br />

you'd never come out). Your job is to figure out how to es<br />

cape from the ship and get into an underground colony.<br />

You have no options. You must solve puzzles in a cer<br />

tain order—and, to make matters worse, the game designer<br />

plays stupid tricks on you. For instance, if you pick up a<br />

cigarette from an ashtray, you're told, "Cigarettes are bad<br />

for your health." and you die immediately. The lesson? The<br />

game will randomly punish you for exploring—yet you<br />

have to explore in order to accomplish anything.<br />

There are other annoyances. Anytime you pick up the<br />

book to move it somewhere else, when you set it down you<br />

have to read the text again. You can move things around<br />

on the desk, but if you leave and come back later, every<br />

thing is back the way it was before. In other words, you<br />

don 'i make any difference in this world. You exist in order<br />

to do the designer's bidding.<br />

How did this game ever become a "game of the year"?<br />

Only because it originally appeared on the game-poor Mac.<br />

Tower Toppler<br />

In this arcade-style action game, you're a froglike alien, try<br />

ing to destroy towers by climbing them. There are doors<br />

that lead to other doors; you go from level to level using<br />

elevators, dodging various opponents. When you reach the<br />

top of a tower, it sinks down into the sea. Then you go<br />

fishing during a bonus round until you reach a new tower<br />

and start over.<br />

The science fiction element is irrelevant, but the game<br />

is fun and the graphics are terrific. The smooth animation<br />

as you move around the cylindrical tower is delightful, and<br />

there's a lot of good animation.<br />

As science fiction, it's fun but shallow. As an action<br />

game, it's just plain fun. This was Geoffrey's second<br />

favorite.<br />

Captain Blood<br />

Never mind the dumb copy protection (a key disk and a<br />

once-only hard disk installation). Never mind the incoher<br />

ent instruction book that keeps referring you from one seclion<br />

to another without ever making sense. Captain Blood<br />

should have been a triumphant game.<br />

The EGA graphics are gorgeous—<br />

though they owe a great debt to H. R.<br />

Giger by way of the movie Alien. The<br />

control panel is fascinating and orig<br />

inal. The planet's 3-D surface is craggy<br />

and beautiful. Movement is smooth.<br />

In other words, the graphics program<br />

ming is terrific.<br />

And as science fiction, it's pretty<br />

good. The story is inventive and<br />

intelligent. I especially liked the little<br />

fishlike alien that you send down to<br />

explore the world for you.<br />

Unfortunately, as a game, this one<br />

sucks pond scum. It was almost<br />

impossible even to tell what was going on, what we were<br />

supposed to do, and how we were supposed to do it. We<br />

couldn't tell what the onscreen signals meant as we tried to<br />

land on the planet's surface. We were never told why we<br />

crashed. Was it an enemy shooting us down? Did we bump<br />

into a rock? And when we did reach our goal, we had no<br />

idea what we had done right.<br />

Maybe we would have liked later phases of the game.<br />

But Geoffrey and I found it so frustrating that we didn't<br />

stick around to find out. In fact, Geoffrey blew up the<br />

planet—and I removed the game from the hard disk with<br />

out the uninstall option. We haven't regretted either<br />

decision.<br />

Star Saga: One—Beyond the Boundary<br />

This is a game that tries to transcend the limitations of the<br />

computer by having much of the action take place on a<br />

game board, with the machine serving primarily as game<br />

master, doing the housekeeping for a group of human play<br />

ers. The story of the game is wonderfully inventive, and I<br />

got far enough into the game to know that it shows great<br />

promise. Unfortunately, the game plays best when you<br />

have several people playing—and I wasn't able to assemble<br />

such a group in time for this article. But Star Saga looks<br />

like first-rate science fiction and a darn good game. (Later,<br />

when I've had a chance to play it with a group, as it's<br />

meant to be played, I'll review it at length in my column,<br />

"Game-play.") ><br />

JUNE 1989 33


Balance of Power: 1990<br />

Edition<br />

This may be the best-designed game<br />

ever. It's simple and beautiful, and it<br />

uses the Windows environment better<br />

than any application I've seen. It is<br />

also the most detailed, carefully<br />

extrapolated future world I've worked<br />

with.<br />

I should love this game. I'm the<br />

guy who, in the 1978 short story<br />

"Breaking the Game," described a<br />

Risk-like: game in which hundreds of<br />

players take part in a deep and perfect<br />

computer simulation of recent history.<br />

Game designer Chris Crawford has come closer than any<br />

one to making that sort of game a reality.<br />

But when I first played it, it infuriated me. When you<br />

push too hard in the wrong situation, nuclear war erupts,<br />

and Crawford slaps you with an insulting message about<br />

how he isn't going to show you a big mushroom cloud be<br />

cause he doesn't "reward failure." It makes you feel like<br />

you're in a college class with a professor who thinks he's<br />

God. The fact is, nobody knows what will cause a nuclear<br />

war because we've never had one, and for Crawford to<br />

taunt you because you didn't guess the same way he did is<br />

offensive.<br />

Nevertheless, one of the people I respect most picked<br />

the game as one of the 20 best games in this magazine<br />

[June 1988—Ed.]. I was baffled. So, as I reviewed science<br />

fiction games for this article, I resolved to look again.<br />

The game is still brilliant in the way it collects and<br />

uses data about the real world—you can practically use it<br />

as an almanac. Unfortunately, in simplifying geopolitics,<br />

Crawford made some choices that result in absurdities. For<br />

instance, if you're playing the part of the President of the<br />

United States, you're supposed to sit back and let the Sovi<br />

Software of the Future<br />

Balance of Power<br />

1990 Edition<br />

Amiga—$49.95<br />

Apple IIgs—S49.95<br />

Atari ST—$49.95<br />

IBM PC and compatibles—$49.95<br />

Macintosh—$49.95<br />

Captain Blood<br />

Amiga—$49.95<br />

Apple lias—$44.95<br />

Atari ST—$49.95<br />

Commodore 64/128—S34.95<br />

IBM PC and compatibles—$39.95<br />

Macintosh—$49.95<br />

The Colony<br />

IBM PC and compatibles—$49.95<br />

Macintosh—$49.95<br />

Mindscape<br />

3444 Dundee Rd.<br />

Northbrook, IL 60062<br />

(312) 4<strong>80</strong>-7667<br />

34 COMPUTE<br />

Firezone<br />

Amiga—$34.95<br />

Atari ST—S34.95<br />

Commodore 64/128—$24.95<br />

IBM PC and compatibles—$24.95<br />

(available on 5V4-inch and 3'A-inch<br />

disks)<br />

Software Toolworks and Datasoft<br />

Distributed by Electronic Arts<br />

1820 Gateway Dr.<br />

San Mateo, CA 94404<br />

(415)571-7171<br />

Sentinel Worlds I: Future<br />

Magic<br />

IBM PC and compatibles—$49.95<br />

Star Flight<br />

IBM PC and compatibles—$49.95<br />

ets introduce troops into Syria without<br />

protest. The historical fact is that when<br />

the Soviets proposed to do exactly that<br />

back in 1973, President Richard<br />

Nixon put the U.S. military on alert,<br />

and the Russians backed down. In<br />

Crawford's world, Syria is vital to the<br />

Soviet Union and unimportant to the<br />

U.S. In the real world, almost the<br />

reverse is true.<br />

Likewise, in the real world, no<br />

U.S. President could stay in office if<br />

he allowed the introduction of Soviet<br />

advisers in Mexico without taking<br />

massive countermeasures—and it's<br />

hard to imagine a Mexican government insane enough to<br />

try it. But in Crawford's world, resisting such Soviet adven<br />

turism often results in nuclear war. Hasn't he heard about<br />

the Cuban missile crisis?<br />

When I first reviewed Balance of Power, I assumed<br />

these absurdities reflected Crawford's political views. Since<br />

then, I've come to realize that they probably reflect the<br />

limitations of the game program. There are only so many<br />

variables that the computer can handle.<br />

So here's my advice. Pretend that Balance of Power<br />

takes place on an alien planet that through sheer co<br />

incidence is divided into nations and continents astonish<br />

ingly similar to those of Earth, with the same names. So,<br />

you must act solely on the basis of what the game tells you<br />

about the world. If you do that, you'll find this a deep and<br />

powerful game. If you don't, the game will drive you crazy, a<br />

Orson Scott Card is an award-winning science fiction writer, with<br />

two Nebula and two Hugo awards to his credit. His novels include<br />

Ender's Game, Speaker for the Dead, and Prentice Alvin. His most<br />

recent work is a novelization of the movie Abyss. His column on<br />

computer entertainment, "Gameplay," appears monthly in COM<br />

PUTE! magazine.<br />

Wasteland: Adventure in<br />

Post-Nuclear America<br />

Apple II—$49.95<br />

Commodore 64/128—$39.95<br />

IBM PC and compatibles—$49.95:<br />

$54.95 for combo pack (both 3Vz-<br />

and 51/4-inch disks)<br />

Electronic Arts<br />

1820 Gateway Dr.<br />

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(415)571-7171<br />

Space Station Oblivion<br />

Amiga—$19.95<br />

Atari ST—$19.95<br />

Commodore 64/128—$19.95<br />

IBM PC and compatibles—$19.95<br />

Epyx<br />

600 Galveston Dr.<br />

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Star Command<br />

IBM PC and compatibles—$49.95<br />

SSI<br />

1046 Rengstorff Ave.<br />

Mountain View, CA 94043<br />

(415)964-1353<br />

Star Saga: One—Beyond<br />

the Boundary<br />

Apple II—$79.95<br />

Apple lies—$79.95<br />

IBM PC and compatibles—$79.95<br />

(available on 5Va-inch and 3'/2-inch<br />

disks)<br />

Masterplay<br />

8417 Sun State St.<br />

Tampa, FL 33614<br />

(813) 888-7773<br />

Tower Toppler<br />

Amiga—$49.95<br />

Apple II—$39.95<br />

Atari ST—$49.95<br />

Commodore 64/128—$39.95<br />

IBM PC and compatibles—$39.95<br />

U.S. Gold<br />

Distributed by Epyx<br />

600 Galveston Dr.<br />

Redwood City. CA 94063<br />

(415)368-3200


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UTILITIES/APPLICATIONS<br />

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Heidi Aycock, Steven Anzovin, Gregg Keizer, and Peter Scisco<br />

What's it take to be a power<br />

user these days? How much<br />

can you really pack into your<br />

home computer system<br />

before the power lines melt?<br />

Just when is too much still<br />

not enough? Here's how to<br />

turn your wimpy home<br />

machine into the Bulgarian<br />

weightfifter of computers.<br />

■^t ower.<br />

It's the most seductive<br />

word in the computing lexi<br />

con. Hardware and software<br />

makers know this and use the word to<br />

tantalize- Apple puts the tag The<br />

power to be your best at the bottom of<br />

each ad; Paperback Software reminds<br />

everyone that Knowledge is Power.<br />

Home computer users aren't im<br />

mune to the power plague, either, Just<br />

as much as anyone in a corporate<br />

tower, we thirst for a machine that<br />

sings through spreadsheets, that whips<br />

through word processing. We hunger<br />

for the most complete, the bestequipped<br />

computer system we can<br />

afford.<br />

Ah. there's the rub, isn't it?<br />

Money. Because we don't have a<br />

capital-outlay budget—because it's our<br />

36 COMPUTEI<br />

money, not someone else's—we have<br />

to be careful about how our computer<br />

currency is spent. Hard choices are in<br />

store for anyone who wants to make a<br />

home computer more powerful.<br />

That's what this article is about—<br />

hard choices. Deciding that you want<br />

a more powerful machine is easy; the<br />

tough part is choosing how to make<br />

that machine a power beast.<br />

We've eliminated some of the<br />

guesswork by taking $1,000 and<br />

putting power into three typical home<br />

computer systems—an <strong>80</strong>88-based<br />

MS-DOS computer, a Macintosh Plus<br />

(or SE), and a Commodore Amiga<br />

500. And because not everyone uses a<br />

home computer for the same tasks,<br />

we've shown you more than one route<br />

to power computing. More interested<br />

in writing than in graphics? Planning<br />

on creating the ultimate game system<br />

instead of the ultimate database?<br />

Read on. And may the power be<br />

with you.<br />

MS-DOS<br />

Five years ago, when you bought your<br />

IBM PC or compatible, a power user<br />

was a gas-station grease monkey with<br />

an air wrench. Today, you're still<br />

clicking along with 512K. of RAM. a<br />

monochrome monitor, and two floppy<br />

disk drives. But something's wrong.<br />

Every computer magazine you open<br />

bristles with the hottest hardware this<br />

side of a crooked pawn shop. Face it:<br />

You're an <strong>80</strong>88 chip in a 386 world,<br />

and it's time for a makeover.<br />

Game Master<br />

If you're a gamester looking to bring<br />

your PC compatible up to the level of<br />

today's competition, you'll want EGA<br />

color, the minimum standard for top<br />

flight gameplay. You'll also want to in<br />

crease your computer's RAM to 640K.<br />

and add a game card and a joystick.<br />

The Boca Research EGA by Boca<br />

board will give you the colors you<br />

need for $249. The board supports not<br />

only EGA. but MDA, CGA, and<br />

Hercules standards as well. A scan of<br />

mail-order houses reveals no-name<br />

EGA cards priced as low as $145.<br />

Of course your new board is use<br />

less without a color monitor. The<br />

choices are mind-boggling. Mail-order<br />

prices for EGA monitors can be as low<br />

as $325. Mitsubishi's XC1410C mon<br />

itor lists for S659. but can be had<br />

through the mail for $375. Samsung's<br />

CM4531 display retails for $349.<br />

That's about $550 so far. The<br />

next step is to boost your PC's mem<br />

ory. For about $55, you can add two<br />

banks of 64K RAM chips {a total of<br />

18) to your computer's motherboard.


minimum for today's entertaining<br />

memory-munchers. Be sure to buy<br />

chips that match the speed of the<br />

chips already in your PC. Check the<br />

number on your installed chips and<br />

use the digits to the right of the dash<br />

to determine speed (for example,<br />

4164-15 signifies a 150-nanosecond<br />

chip; 41256-08 means it's an <strong>80</strong>nanosecond<br />

chip).<br />

To round out your game system,<br />

you'll want to pick up a game card<br />

with two ports and a decent pair of<br />

joysticks (for head-to-head competi<br />

tion). All told, these will set you back<br />

about 70 bucks: $20 for the card and<br />

$50 for the joysticks. With the $225<br />

you have left, you can buy several of<br />

the new games you've been lusting<br />

after; or, better yet, you can look for a<br />

deal on the Ad Lib Music Synthesizer<br />

Card (list price, $195) to replace the<br />

wretched warble of your PC.<br />

Your revamped PC will make you<br />

the envy of every gamester on your<br />

block. Play on.<br />

Pumped-Up Productivity<br />

Time is money, and to make your PC<br />

work faster, you need to boost it to<br />

AT status with a 286 accelerator<br />

board. Either AST's Hot Shot/286 (list<br />

price, $545; street price, $355) or Or<br />

chid's TinyTurbo (discount price,<br />

$279) will replace your computer's<br />

<strong>80</strong>88 processor with an <strong>80</strong>286. Both<br />

accelerator boards are fairly simple to<br />

install—much, much easier than<br />

replacing your PC's motherboard.<br />

To create an even more impres<br />

sive productivity machine, expand<br />

your computer's memory to 640K and<br />

then start looking at storage options.<br />

You'll want at least a 20-megabyte<br />

hard disk (a Seagate drive and control<br />

ler will set you back about $270 if you<br />

buy mail order), but for only a little<br />

more money you can have 50-percent<br />

more storage (street prices of 30-<br />

megabyte drives are around $290).<br />

If you have an older PC, it may<br />

not have the power to handle the extra<br />

storage capacity. Replacing your power<br />

supply isn't too difficult, and 150-watt<br />

units are available for about $ 150 from<br />

mail-order dealers. You may also have<br />

to upgrade your computer's BIOS<br />

PC Purchases<br />

Ad Lib<br />

50 Staniford St.<br />

Boston. MA 02114<br />

(<strong>80</strong>0) 463-2686<br />

Amdek<br />

1901 Zanker Rd.<br />

San Jose. CA 95112<br />

(<strong>80</strong>0) 722-6335<br />

AST Research<br />

2121 Alton Ave.<br />

Irvine, CA 92714-4992<br />

(714)863-1333<br />

Boca Research<br />

6401 Congress Ave.<br />

Boca Raton, FL 33487<br />

(407) 997-6227<br />

Electronics America<br />

991 Knox St.<br />

Torrance, CA 90502<br />

(213)515-3993<br />

Key Electronics Enterprises<br />

9112 Hwy. <strong>80</strong> W<br />

Suite 221-K<br />

Forth Worth, "D


upgrade options, depending on your<br />

artistic bent. Your first step: Boost<br />

your system's memory to 640K.<br />

If it's music you're after, you'll<br />

want to add a sound board like the Ad<br />

Lib or, even better, the Roland MT-32<br />

Multi-Timbre Sound Module, from Si<br />

erra. The Roland will set you back<br />

$550 if you buy it at full retail price.<br />

That leaves you about $400 for a<br />

MIDI interface like Midiator, from<br />

Key Electronics (interface, sequencer,<br />

and software for about $130), or<br />

PC/Musicpak, from Voyetra (retail<br />

price, $249). The rest of the money<br />

you can sock away for a sampling<br />

keyboard.<br />

If computer art is your passion,<br />

then you'll need the cream of displayadapter<br />

technology: VGA. The Video<br />

Seven Vega ($499, retail; $259, mail<br />

order) or another VGA card will get<br />

you started. Back your choice with the<br />

Amdek Monitor/632 ($595, retail) or<br />

the NEC MultiSynch II ($949, retail;<br />

$570, mail order). Keep in mind when<br />

matching cards with monitors that the<br />

display quality is tied to the highest<br />

resolution common to both products.<br />

Macintosh<br />

You probably thought your Macintosh<br />

was powerful enough to last a lifetime.<br />

Although it's a highly sophisticated<br />

computer—one that includes a stateof-the-art<br />

interface and sports more<br />

RAM than most MS-DOS machinesit's<br />

not, as the saying goes, everything<br />

it wants to be. You'll have to make<br />

some tradeoffs as you plan your sys<br />

tem expansion (don't expect to turn<br />

your Mac Plus into a Mac IIx), but<br />

with around $1,000, you can dramati<br />

cally transform your machine.<br />

Writer's Wonder<br />

Your Macintosh may be a premier<br />

writer's tool and a robust word proces-<br />

38 COMPUTE!<br />

For example, a board that supports a<br />

color resolution of 640 X 350 pixels<br />

won't drive an <strong>80</strong>0 X 600 pixel mon<br />

itor to its full potential. You can save<br />

money by matching a lower-resolution<br />

board to a comparable monitor. Use<br />

your last $100 for a Microsoft Mouse<br />

($99 from some mail-order houses,<br />

including a copy of PC Paintbrush).<br />

To make your PC a publishing<br />

system worthy of any potential Alfred<br />

Knopf, you'll want to add a 20megabyte<br />

hard disk to hold a desktop<br />

publishing program and a collection of<br />

fonts and art. A mouse will help you<br />

design the next Pulitzer winner. You<br />

won't be able to afford a full-page dis<br />

play with the $575 you have left, but<br />

you can upgrade your monitor to<br />

VGA status if you stick with a crisp,<br />

paper-white phosphor display like<br />

Samsung's ML4571 (14-inch screen;<br />

$249, retail). After you've paid for a<br />

VGA card, you'll still have enough<br />

cash left over for a multifunction card<br />

that will equip your PC with a serial<br />

port (just in case you can spring for a<br />

laser printer next year).<br />

— Peter Scisco<br />

sor, but it can be even more help to<br />

anyone who puts words on the screen<br />

if you punch up its power.<br />

Speed, print quality, and more<br />

storage are three of the most im<br />

portant things writers demand from a<br />

computer. Speed, because time is<br />

really money. Print quality, because<br />

editors have a nasty habit of not read<br />

ing illegible print. And more storage,<br />

because a good writer is a prolific<br />

writer.<br />

The easiest way to boost the<br />

speed of your word processor is to put<br />

as much of your document as possible<br />

into RAM, where it's instantly acces<br />

sible. Your first step to power writing,<br />

then, is to add memory to your Mac.<br />

Bumping up your Mac to 2.5 mega<br />

bytes (the most efficient path) will run<br />

$899 from your local Apple dealer, but<br />

you can do better by going to a thirdparty<br />

source. Levco's One-Plus-One,<br />

which turns a Mac Plus into a 2-megabyte<br />

machine, costs just under $400.<br />

Taking an SE to 2.5 megabytes costs<br />

around $470 when you use third-party<br />

RAM; one source among many is the<br />

Hardware House, of Philadelphia.<br />

You can also use some of the<br />

added RAM to run print spoolers and<br />

ram caches. Print spoolers let you<br />

keep working with your computer<br />

while you print by writing the file to<br />

disk or to memory. As you work, the<br />

printer retrieves the file, bit by bit,<br />

during the tiny increments of time<br />

when your computer isn't busy. Some<br />

recommended spoolers are Mainstay's<br />

MacSpool ($79.95) and SuperMac's<br />

SuperSpool ($99.95). Both work with<br />

the ImageWriter, but SuperSpool also<br />

works with LaserWriter printers. Disk<br />

caches store frequently used parts of a<br />

program in RAM, which the computer<br />

can access more quickly than it can<br />

access a disk drive. A disk cache is<br />

available via your Mac's Control<br />

Panel; if you have more memory, you<br />

can simply set aside more RAM for<br />

the cache.<br />

Once your Macintosh's memory<br />

needs are satiated, you can head for<br />

higher-quality printing. You won't find<br />

a laser printer for your $1,000, and the<br />

difference between your ImageWriter<br />

and a 24-pin printer is probably not<br />

enough to justify the expense. But you<br />

have other options. One printer to<br />

consider is the Hewlett-Packard<br />

DeskJet, an ink-jet printer that retails<br />

for $999 ($6<strong>80</strong>, mail order). Add a<br />

Grappler LQ interface ($149, retail;<br />

$98, mail order), from Orange Micro,<br />

and the DeskJet prints pages that rival<br />

a LaserWriter in quality if not in<br />

speed. Another ink-jet printer is the<br />

made-for-the-Mac WriteMove printer,<br />

from GCC Technologies. A small-<br />

sized printer, WriteMove retails for<br />

$699 but requires special paper—<br />

something the DeskJet can do without.<br />

If topnotch printing isn't a prior<br />

ity, you'll want to spend the rest of<br />

your $1,000 for a hard disk drive. Not<br />

only does a hard disk drive hold more<br />

than an <strong>80</strong>0K floppy disk can, but it<br />

also can load and save files far, far<br />

faster. Just as important is the fact<br />

that today's high-octane word proces<br />

sors take up three or more floppy<br />

disks, leaving you with some disk<br />

swapping to do unless you have a hard<br />

disk. Moving up to a hard disk is one<br />

of the smartest things you can do to<br />

power up your system.<br />

Hard disks come in different<br />

capacities; the 20-megabyte size is the<br />

most common. A 20-megabyte hard<br />

disk holds the equivalent of about 25


floppies and costs around $550.<br />

Companies like Crate and Jasmine sell<br />

hard drives at competitive prices.<br />

Spend $1,000 on RAM and a<br />

printer or on memory and a hard disk<br />

and you'll ensure your place in the<br />

halls of powerful writers.<br />

Superior Spreadsheets,<br />

Dynamic Databases<br />

Spreadsheets and databases run best<br />

from a hard disk, so that should be<br />

the first system enhancement to con<br />

sider if you're into numbers and lists<br />

for your home business. Spreadsheets<br />

and databases eat up even more stor<br />

age space than do text documents,<br />

though, so you should consider a<br />

larger-capacity drive. A 42-megabyte<br />

LaCie Cirrus hard drive, for instance,<br />

will cost you $650 direct from the<br />

company.<br />

If you want to see more of your<br />

spreadsheet or database form at one<br />

time, you'll find that a large-sized<br />

screen can be of immeasurable help.<br />

It's tough to find a name-brand largescreen<br />

monitor for your $1,000, but<br />

it's not impossible. The best advice is<br />

to scout the mail-order ads and hope<br />

for the best. One source is Icon Re<br />

view, which recently advertised a<br />

Cornerstone SinglePage Display for<br />

$899.<br />

A recently announced alternative<br />

to a Macintosh-specific full-sized<br />

screen is the Mobius card ($479), from<br />

Mobius Technologies. Installed in<br />

your Mac SE, the Mobius card lets<br />

you connect hi-res IBM-compatible<br />

monochrome monitors to your com<br />

puter. The benefit, of course, is the<br />

drastically reduced cost of such mon<br />

itors. A 14-inch NEC Multisync GS<br />

monitor, for instance, runs only $279<br />

at full retail; $ 190, mail order. For less<br />

than $700, then, a Mobius card/<br />

Multisync GS combination can display<br />

about 75 percent more than the stand<br />

ard Macintosh can. That means 75<br />

percent more of your speadsheet or<br />

database is on the screen.<br />

If you're a serious number<br />

cruncher and you already have a hard<br />

disk, you may be the perfect candidate<br />

for an accelerator board with a math<br />

coprocessor. Such boards either have a<br />

6<strong>80</strong>00 microprocessor running at a<br />

faster speed than the original, or a<br />

next-generation 6<strong>80</strong>20 microprocessor,<br />

an even faster chip. A 68881 math<br />

coprocessor chip speeds up numerical<br />

manipulations, making things like<br />

spreadsheet recalculations really swift.<br />

As with the large-screen monitor up<br />

grade, though, you can afford only this<br />

one improvement on your $1,000 bud<br />

get. Even then, you'll have to look<br />

hard. One possible buy is the SiClone<br />

Turbo SE accelerator, a board based<br />

on a 16-MHz 6<strong>80</strong>00 microprocessor.<br />

The accelerator itself costs $398, while<br />

the 68881 math coprocessor chip runs<br />

$298.<br />

Cheaper tactics, such as ramdisks<br />

and disk caches, can help. Follow the<br />

guidelines in the previous section if<br />

you want to up your Mac's RAM.<br />

Even trashing the Finder and switch<br />

ing interfaces can be a boon. Take a<br />

look at CE Software's DiskTop ($50,<br />

retail; $27, mail order) or Fifth<br />

Generation's Power Station ($60, re<br />

tail; $32, mail order); they can free up<br />

memory for your applications.<br />

Picture Perfect<br />

Macintosh artists need as much com<br />

puter speed as anyone does, but they<br />

also need high-quality printing, topnotch<br />

displays, and a lot of storage<br />

space. Trying to decide between<br />

increasing the quality of your printing<br />

or bumping up your storage capacity is<br />

tough. If you work with digitized pic<br />

tures, you're saddled with enormous<br />

files. And most high-powered graphics<br />

packages, such as PageMaker and<br />

Macintosh Merchandise<br />

Apple <strong>Computer</strong><br />

20525 Mariani Ave.<br />

Cupertino, CA 95014<br />

(408) 252-2775<br />

CE Software<br />

1854 Fuller Rd.<br />

P.O. Box 655<strong>80</strong><br />

West Des Moines, IA 50265<br />

(515)224-1995<br />

Crate Technology<br />

6850 Vineland Ave.<br />

Building M<br />

North Hollywood, CA 91605<br />

{818)766-4001<br />

Fifth Generation Systems<br />

11200 Industriplex Blvd.<br />

Baton Rouge, LA 70<strong>80</strong>9<br />

(504) 291-7221<br />

GCC Technologies<br />

5<strong>80</strong> Winter St.<br />

Waltham, MA 02154<br />

(617)890-08<strong>80</strong><br />

Hardware House<br />

3440 Market St.<br />

Philadelphia, FA 19104<br />

(<strong>80</strong>0) 356-2892<br />

(215) 386-2208<br />

Hewlett-Packard<br />

18110 SE 34th St<br />

Camas, WA 98607<br />

(206)254-8110<br />

Icon Review<br />

101 Reighard Ave.<br />

Williamsport, m 17701<br />

(<strong>80</strong>0)228-8910<br />

Jasmine<br />

1740 Army St.<br />

San Francisco, CA 94124<br />

(<strong>80</strong>0) 347-3228<br />

(415)282-1111<br />

Freehand, require a hard drive. Con<br />

sider a 40-megabyte (or larger) hard<br />

disk if you're active in desktop<br />

publishing or computer graphics.<br />

But if you must produce cameraready<br />

artwork, you'll have to find a<br />

way to get clear, sharp printouts.<br />

Again, $1,000 is not enough to put a<br />

laser printer next to your Mac. Some<br />

photocopy shops and typesetting firms<br />

can print your Macintosh files on a<br />

LaserWriter or even on a Linotronic<br />

typesetter for top-quality output. If<br />

you have access to such a service,<br />

your best option is to buy a hard drive<br />

and more memory. Spending the en<br />

tire $1,000 will be easy ($650-$700 for<br />

a 40-megabyte hard disk and $400 or<br />

so for additional RAM), but you'll<br />

have a more powerful graphics station<br />

at your beck and call.<br />

For clear, sharp printing without<br />

going to an outside printer, you can<br />

turn to the GrappIer/DeskJet combi<br />

nation or even the WriteMove option.<br />

The output rivals that of laser print<br />

ing, and the cost is much lower.<br />

— Gregg K£izer and<br />

Heidi E. H. Aycock ><br />

LaCle<br />

16285 SW 85th<br />

No. 306<br />

Tigard. OR 97224<br />

(<strong>80</strong>0) 999-0143<br />

(503) 684-0143<br />

Levco<br />

6181 Cornerstone Court E<br />

Suite 101<br />

San Diego, CA 92121<br />

(619)457-2011<br />

Mainstay<br />

5311-B Derry Ave.<br />

Agoura Hills, CA 91301<br />

(818)991-6540<br />

Mobius Technologies<br />

6020 Adeline St.<br />

Oakland, CA 94608<br />

(415)654-0556<br />

NEC Home Electronics<br />

1255 Michael Dr.<br />

Wood Dale, IL 60191<br />

(312) 860-9500<br />

Orange Micro<br />

1400 N. Lakeview Ave.<br />

Anaheim, CA 92<strong>80</strong>7<br />

(714) 779-2772<br />

SiClone<br />

1169 Borregas Ave.<br />

Sunnyvale, CA 94089<br />

(408)734-9151<br />

SuperMac Technologies<br />

485 Potrero Ave.<br />

Sunnyvale, CA 94086<br />

(408) 245-2202<br />

JUNE 1989 39


Amiga<br />

The recent explosive growth in the<br />

Amiga hardware market has made tak<br />

ing a basic Amiga 500 system—512K<br />

computer, single 3'/2-inch disk drive,<br />

and Amiga RGB monitor—to the<br />

hardware max a lot easier. For a mere<br />

$ 1,000, you can build a graphics com<br />

puter Max Headroom would be proud<br />

of. Or put together a home-productivity<br />

machine that will give you far-reaching<br />

number-crunching and databasesorting<br />

capabilities. Of course, there<br />

are other possible $1,000 Amiga addi<br />

tions to cover such uses as music cre<br />

ation, computer-aided design, and<br />

even gaming.<br />

Animated Workstation<br />

There are almost loo many exciting<br />

hardware tools for Amiga graphics: De<br />

ciding on the add-ons best suited for<br />

you can be daunting. Just keep in mind<br />

the capabilities you need for your art,<br />

though, and assembling a system<br />

should be simplified.<br />

Before you add any exotic graphics<br />

hardware, you'll want to turbocharge<br />

your Amiga 500 with additional memo<br />

ry by buying the A501 512K RAM ex<br />

pansion, from Commodore ($ 199).<br />

Amiga Add-Ons<br />

Commodore Business Machines<br />

1200 Wilson Dr.<br />

West Chester, PA 193<strong>80</strong><br />

(215)431-9100<br />

Creative Microsystems<br />

10110 SW Nimbus<br />

Suite B1<br />

Portland, OR 97223<br />

(503) 620-3821<br />

Great Valley Products<br />

Plank Ave.<br />

Paoli, m 19301<br />

(215)889-9411<br />

40 COMPUTE<br />

You'll also want to add more disk stor<br />

age with an external floppy disk drive; a<br />

good example is the Master 3A disk<br />

drive, from Oceanic America, widely<br />

available for $ 160. The extra memory<br />

and storage space will make it possible<br />

to create super-sized graphics and com<br />

pile animations without a lot of irritat<br />

ing disk swapping.<br />

Two simple devices can really ex<br />

pand your Amiga's usefulness as a<br />

graphics workstation. The Digj-View<br />

Gold video digitizer, from NewTek<br />

($200), complete with the Panasonic<br />

WV-1410 monochrome CCTV camera<br />

($2<strong>80</strong>; also available from NewTek),<br />

lets you capture any external image for<br />

later manipulation with a paint or an<br />

animation program. Digi-View pro<br />

duces accurate, full-color reproductions<br />

of anything you can focus a video cam<br />

era on. The system is simple and easy<br />

to use, and gives far better results than<br />

you'd get from any other digitizer on<br />

the market. For desktop video applica<br />

tions, nothing beats a genlock, a device<br />

for mixing live video and Amiga graph<br />

ics for taping on a VCR. The basic<br />

Amiga genlock of choice is the Amigen,<br />

from Mimetics ($179). This small unit<br />

is the only low-cost genlock on the mar<br />

ket that works with any Amiga. With it.<br />

Mimetics<br />

P.O. Box 1560<br />

Cupertino, CA 95015<br />

(408)741-0117<br />

NewTek<br />

115 W. Crane St.<br />

Topeka, KS 66603<br />

(<strong>80</strong>0) 843-8934<br />

Oceanic America<br />

P.O. Box 70587<br />

Eugene, OR<br />

(503) 741-1222<br />

you can easily put titles and animations<br />

on your videos for professional-looking<br />

effects.<br />

The total cost of your newfound<br />

graphics power is $1,018. Watch out,<br />

Walt Disney!<br />

Amortized Amiga<br />

You may not think of the Amiga 500<br />

as a business dynamo, but it can pack<br />

the same productivity wallop you'd get<br />

from an AT clone or a Macintosh SE.<br />

What the basic Amiga 500 lacks,<br />

though, are the hard drives and faster<br />

processor speeds that give those ma<br />

chines the clout to eat through big<br />

spreadsheets and massive databases.<br />

At the moment, the most efficient<br />

way to add mass storage to your<br />

Amiga 500 is with the Impact 20HD/<br />

RAM hard drive, from Great Valley<br />

Products ($795). This external SCSI<br />

drive allows up to six more SCSI<br />

peripherals to be connected to the<br />

computer. With the optional Autoboot<br />

EPROM (an additional $100; also<br />

from Great Valley), you can start your<br />

Amiga 500 directly from the hard disk<br />

under version 1.3 of the Amiga operat<br />

ing system. The Impact drive also has<br />

room to accept two megabytes of<br />

RAM, which you can purchase when<br />

and if the price of memory chips de<br />

scends from its current stratospheric<br />

level. (Commodore has promised, and<br />

even shown, a combination 20-<br />

megabyte hard disk/RAM-expansion<br />

unit. Called the A590, it may appear<br />

sometime in 1989; its price is<br />

undetermined.)<br />

If the 7.16-MHz 6<strong>80</strong>00 micro<br />

processor in your Amiga 500 seems a<br />

little pokey when you compare it to<br />

the 10- and 12-MHz <strong>80</strong>286 chips in<br />

current ATs, or even to the notexactly-maxed-out<br />

8-MHz 6<strong>80</strong>00 in a<br />

Macintosh SE, how about giving your<br />

Amiga a caffeine jolt with a faster<br />

processor? Creative Microsystems of<br />

fers a 6<strong>80</strong>00 microprocessor (S200)<br />

that runs at 14.32 MHz, double the<br />

standard speed. Simply pop out your<br />

current 6<strong>80</strong>00 and pop in the faster<br />

version for speed increases of up to a<br />

theoretical 200 percent. (Opening the<br />

Amiga 500 case voids your warranty.<br />

but the speed increase is worth it.)<br />

Pumping up your 500 to give it<br />

productivity prowess doesn't come<br />

cheap, but it shouldn't exceed<br />

$1.100—well worth the numbers when<br />

you're crunching numbers.<br />

— Steven Anzovin 3<br />

Heidi E. H. Aycock and Peter Scisco are the<br />

assistant editors, and Gregg Keizer is the<br />

editor, of COMPUTE!. Steven Anzovin writes<br />

the Amiga column for the "COMPUTE! Spe<br />

cific" department. All of them want more<br />

than $1,000 to spend on their computers.


Historical Games<br />

Mickey McLean<br />

The Ancient Art of War<br />

Broderbund<br />

IBM PC and compatibles. Macintosh<br />

<strong>Color</strong> graphics card required for IBM<br />

S44.95<br />

buyer's<br />

Wish you could be a legendary leader? Want to change the course of<br />

history? Can you think ofa better way to run the world or win the war?<br />

Players challenge eight of the greatest mili<br />

tary leaders in history—Genghis Khan, Alex<br />

ander the Great, Sun Tzu, and others.<br />

Players choose armies, weapons, battle for<br />

mations, and strategies. The game features<br />

11 historical and fictitious battfes, and new<br />

battles can be created. Joystick is optional.<br />

The Ancient Art of War at Sea<br />

Broderbund<br />

Apple II, IBM PC and compatibles. Macintosh<br />

Graphics adapter card required for IBM<br />

S44.95<br />

In this war-strategy game, enemies include<br />

Blackbeard, John Paul Jones, and Admiral<br />

Lord Nelson. Players can choose from 11<br />

sea battles or create their own. Battles are<br />

fought in realtime. Three levels of zoom bring<br />

players right down to the ship decks, and an<br />

illustrated guide explains the enemy's strate<br />

gies and tactics.<br />

Whether it's hobnobbing with Genghis Khan, rubbing shoulders with<br />

Napoleon, or shooting the breeze with MacArthur, there's a historical<br />

game in this buyer's guide that's as good as any time machine.<br />

In the race against nuclear war, players<br />

use diplomatic savvy and military finesse<br />

to preserve the safest Balance of Power.<br />

Ancient Battles<br />

Scorpion Software<br />

IBM PC and compatibles<br />

CGA required<br />

S44.95<br />

Ancient Battles is a strategy war game, with<br />

several battle scenarios, to be played by two<br />

players or one player against the computer.<br />

There is also a construction set for creating<br />

new scenarios.<br />

The Annals of Rome<br />

Datasoft<br />

Distributed by Electronic Arts<br />

Amiga, Atari ST, Commodore 64, IBM PC and<br />

compatibles<br />

S24.95 (Commodore)<br />

$34.95 (Amiga. Atari ST. IBM)<br />

As leader of the Senate's ruling party in<br />

Rome in 273 B.C., the player controls Roman<br />

armies at home and on foreign soil. The play<br />

er must reckon with 13 foreign powers and<br />

command 21 Roman officers who vary in<br />

their abilities and degree of loyalty.<br />

Balance of Power<br />

Mindscape<br />

Amiga, Apple II, Atari ST, IBM PC and compatibles,<br />

Macintosh<br />

$39.95 (Amiga. Atari ST, Macintosh)<br />

S44.95 (Apple)<br />

$49.95 (IBM)<br />

As U.S. President or General Secretary of the<br />

Soviet Union, the player has eight years to<br />

manage overt and covert actions, insurrec<br />

tions, political deceptions, divisions of troops,<br />

and diplomatic relations. During the game,<br />

each nation's prestige will rise or fall.<br />

Balance of Power:<br />

The 1990 Edition<br />

Mindscape<br />

Amiga. Apple Ngs, Atari ST, IBM PC and compati<br />

bles, Macintosh<br />

640K required for IBM<br />

$49.95<br />

This updated version of Balance oi Power in<br />

cludes more countries, a multipolar orienta<br />

tion, and an updated database. As U.S.<br />

President or Soviet General Secretary, the<br />

player tries to complete eight years in office.<br />

The goal is to avoid nuclear war and to earn<br />

prestige. i><br />

JUNE 1989 41


Battlefront<br />

Strategic Studies Group<br />

Distributed by Electronic Arts<br />

Apple II. Commodore 54<br />

$39.95<br />

Scenarios for Saipan, Bastogne, Crete, and<br />

Stalingrad recreate major land battles of<br />

World War II in this game. The player can<br />

command either the Allied or the Axis forces.<br />

Each side has as many as 60 battalions divid<br />

ed into three divisions. Units include infantry,<br />

armor, and antitank units. New games can be<br />

created with the game-design kit.<br />

Battlegroup<br />

Strategic Simulations<br />

Apple II, Commodore 64<br />

$59.95<br />

In this World War II game, the U.S. and Brit<br />

ish forces meet Hitler's army on the Western<br />

Front. The game features most of the weap<br />

ons from 1943 to 1945, including mortars,<br />

tanks, troop carriers, antitank guns, flame<br />

throwers, and bazookas. The computer cal<br />

culates the hit probabilities for each soldier<br />

and weapon.<br />

Battle of Antietam<br />

Strategic Simulations<br />

Apple II, Atari, Commodore 64, IBM PC and<br />

compatibles<br />

<strong>Color</strong> graphics card required for IBM<br />

$49.95<br />

Robert E. Lee's army meets General George<br />

McClellans forces at Antietam Creek in this<br />

Civil War simulation. The basic game has<br />

simple ruies and options, and it moves quick<br />

ly. The advanced and intermediate versions<br />

require more strategy and use factors such<br />

as hidden units and chain o( command. Each<br />

turn represents 30 minutes of actual battle<br />

time.<br />

Battles in Normandy<br />

Strategic Studies Group<br />

Distributed by Electronic Arts<br />

Apple II, Commodore 64<br />

$39.95<br />

This sequel to Battlefront features eight sce<br />

narios from the World War II Allied invasion<br />

of Normandy and the two months afterward.<br />

A map of the Normandy Peninsula and a his<br />

torical article for each scenario—Omaha,<br />

Utah, Sword, Cherbourg, Carentan, Villers<br />

Bocage, Goodwood, Epsom—are included.<br />

Each scenario may be edited, and new<br />

games can be created.<br />

Battles of Napoleon<br />

Strategic Simulations<br />

Distributed by Electronic Arts<br />

Apple II, Commodore 64<br />

S49.95<br />

Players can simulate almost any Napoleonic<br />

engagement on a detailed tactical level. The<br />

construction set recreates battles, and play<br />

er-generated maps and armies can also be<br />

used. Scenarios include Waterloo, Quatre<br />

Bras, Auerstaedt, and Borodino.<br />

42 COMPUTE!<br />

buyer's<br />

gum<br />

Black Monday<br />

Keypunch Software<br />

IBM PC and compatibles<br />

<strong>Color</strong> graphics card required<br />

$9.99<br />

Players can relive the stock market crash of<br />

Monday, October 19,1987. As many as six<br />

people can borrow and invest up to $5 million<br />

in 20 different stocks. Investors can compile<br />

personal daily reports, speculate on market<br />

trends, and identify market patterns.<br />

Blitzkrieg at the Ardennes,<br />

1MB version<br />

Command Simulations<br />

Amiga<br />

1 megabyte required<br />

$59.95<br />

This enhanced version of Blitzkrieg at the Ar<br />

dennes depicts the World War II Battle of the<br />

Bulge. New features include hidden unit<br />

movement, a more flexible attack rule, and<br />

aerial reconnaissance. New sound and<br />

graphics have been added. An upgrade from<br />

the 512K version is available for $10.00. The<br />

512K version sells for S52.95.<br />

Blue Powder Grey Smoke<br />

Garde<br />

Apple II, Commodore 64, IBM PC and compatibles,<br />

Macintosh<br />

$49.95<br />

Players fight in the Civil War battles of Gettys<br />

burg, Antietam, and Chickamauga. Players<br />

must reckon with 11 types of terrain and sea<br />

sonal changes. Players can choose to view<br />

any part of the battlefield in either a close-up<br />

or a broad overview.<br />

Carriers at War 1941-1945<br />

Strategic Studies Group<br />

Distributed by Electronic Arts<br />

Apple II, Commodore 64<br />

$49.95<br />

As task commander, the player locates and<br />

sinks enemy vessels in this simulation of<br />

World War II Pacific Ocean warfare. There<br />

are 31 carriers, 215 other ships in 63 classes,<br />

and more than 4000 aircraft in 126 squad<br />

rons. Six scenarios are included—Pearl Har<br />

bor, Coral Sea, Midway, Eastern Solomons,<br />

Santa Cruz, and Philippine Sea. Using a<br />

game-design kit, the player can create new<br />

battles.<br />

Conflict in Vietnam<br />

MicroProse<br />

Apple II. Commodore 64, IBM PC and compatibles<br />

CGA or EGA card required for IBM<br />

$19.95<br />

Full-color graphics recreate five battle sce<br />

narios of the Vietnam War. The player con<br />

trols the troop movements, counterattacks,<br />

and artillery bombardments. The battles can<br />

be replayed as they really happened, or dif<br />

ferent strategies can be used to try to alter<br />

the outcome.<br />

Crusade in Europe<br />

MicroProse<br />

Apple II. Commodore 64, IBM PC and compatibles<br />

CGA or EGA card required for IBM<br />

$19.95<br />

This war game recreates some of the major<br />

land battles of World War II, beginning with<br />

the Normandy invasion on D-Day. Players<br />

monitor troop movements across maps of<br />

France and Germany and wage battles<br />

against opposing generals. Battles can be<br />

played as they actually occurred, or new<br />

strategies can be attempted.<br />

Decision on the Desert<br />

MicroProse<br />

Apple II. Commodore 64, IBM PC and compatibles<br />

CGA or EGA card required for IBM<br />

$19.95<br />

The player can command either the Allied or<br />

the Axis forces in the desert warfare of World<br />

War II. As commander, the player controls air<br />

strikes, armored battalions, and infantry<br />

movement in North Africa from 1940 to 1942.<br />

The game features accelerated realtime,<br />

graphics, and variable skill levels.<br />

Decisive Battles of the Ameri<br />

can Civil War, Volumes I, II,<br />

and III<br />

Strategic Studies Group<br />

Distributed by Electronic Arts<br />

Apple II, Commodore 64<br />

S39.95 each<br />

Volume I, Bull Run to Chanceliorsville, cov<br />

ers six major battles of the American Civil<br />

War—First Bull Run, Shiloh, Second Bull<br />

Run, Antietam, Fredericksburg, and Chancel<br />

iorsville. Volume 2 of this historical-war-game<br />

series covers five Civil War battles—Gaines<br />

Mill, Stones River, Gettysburg, Chickamauga,<br />

and Chattanooga. The third game in the<br />

American Civil War trilogy features Spotsylvania,<br />

The Wilderness, Franklin, Nashville,<br />

Atlanta, and Cold Harbor. A graphics editor<br />

and war-game construction kit are included in<br />

all three packages.<br />

Desert Rats<br />

Scorpion Software<br />

IBM PC and compatibles<br />

CGA required<br />

$39.95<br />

Desert Rats, a collection of six battle simula<br />

tions, is set in the North African campaign<br />

from 1941 to 1942. The fight begins with<br />

Rommel's invasion of Tripoli and ends with<br />

the Battle of El Alamein. Maps and historical<br />

notes are included with this one- or twoplayer<br />

game. >


Magnavox<br />

BM7652 $89.95<br />

BM7622 $89.95<br />

7BM-623 $79.95<br />

CM87D2 $184.95<br />

CM8762 $239.95<br />

BCM-515 $259.95<br />

9CM-053 $345.95<br />

9CM-Q82 $419.95<br />

Si 1981<br />

C f PRINTERS<br />

.IL<br />

Seikosha<br />

SP Series Ribbon ....$7.95<br />

SP160DAI $179.95<br />

SP1200AS<br />

RS232 $189.95<br />

SLBOAi $309.95<br />

SK3000Ai $359.95<br />

SK30O5Ai $445.95<br />

SL130AJ $569.95<br />

MP5420FA $999.95<br />

SPB10 $2995-95<br />

Brother<br />

HR20 $339.95<br />

M1709 $439.95<br />

M1724L $569.95<br />

HR40 $599.95<br />

HR60 $699.95<br />

Twin writer 6 Dot &<br />

Daisy $899.95<br />

Lyco <strong>Computer</strong><br />

7 Marketing & Consultants<br />

Air Orders Processed Within 24 Hours<br />

MONITORS<br />

GoldStar<br />

2105 G Composite $79.95<br />

2105 A Composite $79.95<br />

1410CGA14- $219.95<br />

1420 EGA 14' $319.95<br />

1430 VGA 14- $379.95<br />

1440 Supetscan $459.95<br />

NX-2400<br />

Star Micronics<br />

NX-1000 $164.95*<br />

NX-1000C(64C) .$169.95*<br />

NX-1000 <strong>Color</strong> ....$217.95<br />

NX-1000C <strong>Color</strong><br />

Superior 24 pin performance<br />

is ngw a luxury you can<br />

afford. With 170 cps draft<br />

and 57 cps letter quality<br />

mode, your document needs<br />

are quickly taken care of.<br />

Add Star's paper parking<br />

feature, variety of print styles<br />

and you have unprecedented<br />

24 pin performance at a price<br />

(64C) $225.95-<br />

NX-15 $299.95<br />

NX-2400 $299.95<br />

NR-10 $319.95<br />

NR-15 $419.95<br />

NB24-1024 Pin ...$419.95<br />

N824-I5 24 Pin ...$545.95<br />

NB-1524Pin $669.95<br />

Lasers $1699.95<br />

' limited quantities<br />

Atari. C-64.& IBM<br />

Interfaces Available<br />

you can afford.<br />

$299 95<br />

NEC<br />

Multisync GS $189.95<br />

Multisync II $589.95<br />

Multisync* $899.95<br />

Multisync XL $2099.95<br />

Citizen<br />

120 D $137.95"<br />

1<strong>80</strong>D $159.95<br />

MSP-40 $279.95<br />

MSP-50 $299.95<br />

MSP-15E $315.95<br />

Tribute 124 $369.95<br />

MSP-45 $379.95<br />

MSP-55 $439.95<br />

Premiere 35 $489.95<br />

Tribute 224 $549.95<br />

- with interface cable<br />

Epson<br />

LX<strong>80</strong>0 $164.95<br />

LQ500 $294.95<br />

FX850 $329.95<br />

EX<strong>80</strong>0 $349.95<br />

FX1050 $429.95<br />

LQ850 $515.95<br />

LQ950 $569.95<br />

LQ1050 $719.95<br />

LO2550 $699.95<br />

Panasonic<br />

KX-P11<strong>80</strong><br />

The 11<strong>80</strong> by Panasonic<br />

offers you more than what<br />

you might expect in a low cost printer.<br />

With multiple paper paths, versatile paper handling, and<br />

front panel programmability through the EZ Set Operator<br />

panel, the 11<strong>80</strong> is an excellent value. The 11<strong>80</strong> also<br />

features 2 excellent print qualities: Near Letter Quality and<br />

Draft, with speeds up to 192 cps in Draft and 38 cps in<br />

Near Letter Quality plus crisp, clear graphics.<br />

$175 95<br />

1-<strong>80</strong>0-233-8760<br />

Avatex<br />

i200iPCCard $69.95<br />

i200e $65.95<br />

1200p $89.95<br />

1200hc $89.95<br />

2400i II PC Card $129,95<br />

2400 $129.95<br />

Panasonic<br />

11<strong>80</strong> $175.95<br />

1191 $245.95<br />

3131 $2B9.95<br />

1092i $2B9.95<br />

1124 $319.95<br />

1592 $359.95<br />

1595 $429.95<br />

1524 24 Pin $545.95<br />

Fax Partner $579.95<br />

Optical Scanner ..$859.95<br />

KXP 4450 User $1369.95<br />

Cables & Connections<br />

For All Applications<br />

Printer Ribbons Available<br />

MODEMS<br />

Hayes<br />

Smartmodem300....<br />

Srrartmodem 1200B<br />

Sn-artmodem 1200..<br />

Srrartmodem 2400B<br />

Smartmodem2400..<br />

PRINTERS<br />

Okidata<br />

Okimate 20 $129.95<br />

Okimate 20 w/cart $189.95<br />

182 $209.95<br />

1<strong>80</strong> $219.95<br />

182+ $228.95<br />

183 $249.95<br />

320 $337.95<br />

321 $475.95<br />

390 $469.95<br />

391 $639.95<br />

393 $989.95<br />

Laser6 SCALL<br />

Toshiba<br />

321 SL $449.95<br />

341 SL $599.95<br />

35! SX 400 cps ...$899.95<br />

m citizen<br />

Citizen 120 D<br />

if you are seeking world renowned<br />

printer performance for your home,<br />

look no further than the 120 D.<br />

Your data processing needs are<br />

handled quickly at a prim speed of<br />

120 cps (draft) or 25 cps (NLQ).<br />

The 120 D features 9 pin dot<br />

matrix print quality, standard<br />

parallel Centronics interface<br />

and a 4K text buffer.<br />

$13795<br />

PAGE Turn page for<br />

1 OF 4 more specials.<br />

$139.95<br />

$279.95<br />

$279.95<br />

$399.95<br />

$399.95


MAGNAVOX<br />

CM8762<br />

• 17% Larger Screen Ttian<br />

Standard 12" Monitors<br />

• RGB TTL (CGA)<br />

■ Composite Video Inputs<br />

• 640X 240 Resolution<br />

■ Green Text Display Switch<br />

• Audio Input<br />

• Built-in Till Stand<br />

• One-Year Limited Warranty<br />

JWLASER128<br />

•Built-in 12BKRAM<br />

• Built-in 5* Drive<br />

■ Built-in Parallel Port<br />

■ Built-in Mouse/Joystick Port<br />

■ High Res. Graphics<br />

Lyco <strong>Computer</strong><br />

Marketing & Consultants<br />

$235 95<br />

GoldStar<br />

THr Bnihitii Vi: in Flnunuu<br />

2405 A<br />

Attention<br />

Educational<br />

Institutions:<br />

II you are not currently<br />

using our educational service<br />

program, please call our<br />

re presences for details.<br />

$589 95<br />

Quantities Limited<br />

Cables Optional<br />

12" Composite Monochrome Monitor<br />

Compatible with IBM, Commodore, Apple computers<br />

Apple L/O m pat I Die • SO Character (8x8 Matrix) per line with 25 lines 640 x 200 pixel<br />

COMMODORE<br />

128 D<br />

• 128K Std.<br />

• 3 Mode Operation<br />

1-64: Runs 64 software.<br />

2-C128: Faster, more<br />

memory for increased<br />

productivity 3-CPM:<br />

Uses standard cpm<br />

titles<br />

$41895<br />

Seagate<br />

ST138R30Meg<br />

Internally Mounted Card<br />

• Premounted on its own Controller Card<br />

• EZ Slot Installation {app. 10 min.)<br />

$329 95<br />

20-30-49 meg drives available1<br />

Panasonic, ^ ,~-~QC<br />

Office Automation^"",/-V( ^"4 *Jfr?flH5<br />

KXP4450<br />

Laser Partner Special Purchase<br />

Move your business into the<br />

laser age with Panasonic. 512K<br />

memory comes standard. 11<br />

pages per minute print speed<br />

makes it the fastest in its class.<br />

Panasonic's laser technology and<br />

2-year warranty — committed to<br />

your printing needs.<br />

MLASER128<br />

Take a look at the Laser 128<br />

Apple-compatible computer,<br />

and beginning with its built-in<br />

disk drive and 12BK RAM of<br />

memory, you start to leel that<br />

this machine was designed<br />

with you in mind.<br />

$379 95<br />

2400 Modem<br />

When co mm uncial ion becomes an<br />

integral pan of your computing, stay<br />

wilh the Avatex 2400 baud modem.<br />

The Avatex features 300/1200/2400<br />

switch able baud rates, auto-da i I and<br />

auto-answer plus internal speaker.<br />

Stay Hayes compatible with (he<br />

Avatex 2400.<br />

$129 95<br />

^CITIZEN<br />

1<strong>80</strong> D<br />

■ 150 cps Draft<br />

■ 29 cps NLQ<br />

■ Graphics Capability<br />

■ Built-in Pull Tractor<br />

Apple llc-lle<br />

Compatible<br />

$10 off any Item Purchased<br />

With Laser 128!<br />

TOSHIBA<br />

3.5 Floppy Drive<br />

■ IBM PC XT/AT Compatible<br />

■720K<br />

■ 3.5" DSDD<br />

' Universal Installation Kit Included<br />

■ Full Manufacturers Warranty $84<br />

95<br />

See complete listings under Toshiba Drives.<br />

.IL<br />

NX-1000<br />

1-<strong>80</strong>0-233-8760<br />

$16495 ■<br />

Star's answer to 9 pin dot<br />

matrix printers. A sort touch<br />

control panel and Star's pa<br />

per park feature solves your<br />

murti-oocumerit needs. 144<br />

cps draft and 36 cps NLQ<br />

give you high resolution 9<br />

pin performance in an af<br />

fordable package from Star.<br />

Avatex<br />

PC's & Accessories<br />

Laser Compact XTE 640K $539.95<br />

Laser Turbo XT Model II $629 95<br />

BCC CG <strong>Color</strong>Card S94.95<br />

ATI VIP $299.95<br />

Mitsubishi MP 28GL Laptop .. $2495.95<br />

Metra 286-12 PC/AT $999.95<br />

^Seagate HARD DRIVES<br />

5.25" Half Heights<br />

ST223 20 meg 65msec MFM ... $209.95<br />

ST225N 20 meg SCSI S289 95<br />

ST238R 30 meg FILL $219.95<br />

ST251 40 meg 40 msec MFM ,. $339.95<br />

ST251-1 40 meg 28 msec MFM $399.95<br />

ST277R 65 meg 40 msec RLL $389.95<br />

3.5"<br />

ST125 20meg40msecMFM ..$235.95<br />

ST125N20megSCSI $329 95<br />

ST138R 30 meg RLL $249.95<br />

ST138N30megSCSI $334.95<br />

ST157R 49 meg RLL $399.95<br />

ST157N48megSCSI $445.95<br />

Seagate Internal Cards<br />

ST125 20 meg Internal Card .... $299.95<br />

ST157R 49 mBg Internal Card ,. $485.95<br />

TOSHIBA<br />

DRIVES<br />

5"" 360 KB PC/XT Compatible<br />

ND-04D $69.95<br />

3"" 720 KB PC/XT Compatible<br />

ND-354A $84.95<br />

3';H 1.44 MB PC/AT Compatible<br />

ND-356T $99.95<br />

5" 1.22 MB PC/AT Compatible<br />

ND-08DEG $89.95<br />

COMMODORE<br />

HARDWARE<br />

64C <strong>Computer</strong> $149.95<br />

C128O <strong>Computer</strong>/Drive 5418.95<br />

1541 II Disk Drive $179.95<br />

15S1 Disk Drive $187.95<br />

Excel FSD-2* C64 Drive $149.95"<br />

1<strong>80</strong>2C Monitor $189.95<br />

1084 Monitor $279.95<br />

C1351 Mouse $38.95<br />

1764 RAM C64 $117.95<br />

Coll PC $669 95<br />

Call for system pricing.<br />

' Limited Quantities<br />

LASER 128<br />

Compatible with Apple Software.<br />

Laser 128 EX $419.95<br />

Laser External 5' Drive J 119.95<br />

Laser External 3 ■ <strong>80</strong>0K Drive .$19995<br />

Two Slot Expansion Box $44 95<br />

Laser 128 EX Mouse S55.95<br />

We carry a full line ol laser accessories.


Turbo XT Model II<br />

Outperform the conventional PC/XT competition<br />

with Laser's Turbo XT-II. The Laser provides<br />

everything you ex peel from an XT plus such<br />

standard leaiures as 4.77/10 MHz speed. 102<br />

key enhanced keyboard, security lock and a<br />

clock/calendar with battery backup. Laser's compatability<br />

is guaranteed through a 150W power<br />

supply, four accessible drive slots, (t 360K5.25<br />

standard) 8 I/O expansion slots, parallel Centron<br />

ics and RS 232 interfaces, 640K RAM standard,<br />

(expandable to 1.6 MB) along with a CGA video<br />

card already installed. Introduce yourself lo the<br />

new generation XT through Laser's Turbo XT-II.<br />

MITSUBISHI<br />

MP 286L Laptop<br />

■ <strong>80</strong>286 Processor Running at 12 MHz or 8 MHz<br />

■ 640 KB RAM<br />

■11- Diagonal BSW Display<br />

1 <strong>Color</strong> Graphics Adapter<br />

■ 1.44 MB Capacity 3.5'<br />

Disk Drive<br />

■ Centronics Parallel Port<br />

■ 2 RS-232C Serial Ports<br />

' 4 Expansion Card Slots<br />

MS-DOS 3.30<br />

■ GW BASIC 3 20<br />

Internal Speaker<br />

1 -Year Manufacturer's<br />

Limited Warranty<br />

$249595<br />

95<br />

$629<br />

Monitor Oplional<br />

FCC Class B Approved<br />

COMMODORE { fl [ J $66995<br />

Monitor Optional<br />

FCC Class B Approved<br />

^CITIZEN<br />

World class competition<br />

in an <strong>80</strong>286 PC/AT Irom<br />

Citizen. One MB RAM is<br />

standard, along with 2<br />

serial and 1 parallel port,<br />

EGA video card and<br />

keyboard switchable<br />

6.25/12.5 MHz lor full<br />

PC/AT compatability.<br />

Citizen also includes<br />

added features such as,<br />

swilchable 150 watt<br />

power supply, 1.2 MB<br />

5.25- floppy drive. MS-<br />

Mate/12 AT<br />

PAGE<br />

3 OF 4<br />

DOS-GW Basic software to<br />

provide for your immediate<br />

computing needs. Leave the<br />

competition behind with the<br />

Citizen Mate 12 Plus.<br />

$1349<br />

ftft.<br />

fif/LASER XTE<br />

11 you are about to pick a<br />

personal computer tot your<br />

home or office and you need<br />

to be one step ahead ol the<br />

competition, choose the<br />

Laser Compact XTE. The<br />

Compact XTE features tha<br />

same standard equipment<br />

as the Compact XT,<br />

however, 64OK RAM and a<br />

m o n och ro me/CG A/ EGA<br />

video card is supplied. You<br />

won't beat its performance or<br />

extraordinary !ow price.<br />

Laptop PPC 640-2<br />

Step into a new era o( convenience and control with Amstrad's<br />

exerting new PPC 640 portable computer. The PPC 640 features<br />

640K RAM, full sized AT 101 keyboard, Hayes com pal ible modem,<br />

an <strong>80</strong>86 processor (6MHz) and your choice ol either one or two<br />

3.5" 720KB disk drives.<br />

$749 95<br />

The Commodore Colt is a<br />

computer with all the built-in<br />

features you need. The Colt<br />

includes 640K RAM, CGA video<br />

support, two 5.25 360K disk<br />

npy YT drives, serial and parallel ports<br />

• **/A I with ihrBa clock speeds (4.77/<br />

Monitor Optional<br />

FCC Class B Approved I<br />

7.16/9.14MHz). Plus.lookat<br />

these Commodore extras: full<br />

size keyboard, clock/calendar<br />

with battery back-up, MS-DOS<br />

3.2 and GW Basic 3.2 and<br />

Wordstar word processor. Try<br />

the Commodore Colt in your<br />

home or office and experience<br />

what a difference it will make.<br />

VENDEX (HI<br />

$729<br />

Monitor Optional<br />

VENDEX"<br />

VTI-55-AT<br />

• IBM AT Compatible with<br />

Award Bios<br />

• Small Footprint<br />

■ <strong>80</strong>286-12 Turbo Processor<br />

with 8 MHz Of 12 MHz<br />

Software Switchable<br />

• 640K, Expandable to 1MB<br />

• One 1.2 MB Floppy Disk<br />

Drive<br />

• Parallel Printer Port<br />

• RS232 Serial Pon<br />

• Clock Calendar with Battery<br />

Backup on Board<br />

• 101 Key Keyboard<br />

■ EGA Graphics Adaptor<br />

■ 5 total Empty Slots<br />

• 200 Wat! Power Supply<br />

$599 ,95<br />

FCC Class B Approved<br />

TOSHIBA<br />

T-1000 Laptop<br />

Pick up on Ihe T-1000 and >oull go far. Give<br />

yourself desktop PC power wherever you need it.<br />

Toshiba's T-1000 includes 512K RAM, one built-in<br />

720KB 3.5" disk drive supertwist LCD display with<br />

CGA capability.<br />

VT1-33-XT<br />

• IBM XT Compatible with Award<br />

Bios<br />

■ Small Footprint<br />

■ <strong>80</strong>38-1 Tubo Processor with<br />

4.77 or 9.54 MHz Software<br />

Switch able<br />

■640K<br />

■ 2-360K Floppy Disk Drives<br />

■ Parallel P-mter Port<br />

■ RS232 Serial Pod<br />

■ Clock Calendar with Battery<br />

Backup on Board<br />

■ AT Style 84 Key Keyboard<br />

■ CGA;MGA and Hercules<br />

Graphics Adaptor<br />

■ MS-DOS Version 3.3<br />

■ GW-Basic<br />

$1,19995<br />

Monitor Optional<br />

■ MS-DOS Version 3.3<br />

■ GW-8asic<br />

■ Easy Working Writer (Word<br />

Processor by Spinnaker)<br />

Turn page for more specials.


Lyco <strong>Computer</strong><br />

Marketing & Consultants<br />

• Price Guarantee •<br />

Since 1981,<br />

we have led the industry by continuing to offer<br />

the lowest national prices while providing<br />

quality service. Many companies have<br />

come and gone trying to imitate our quality<br />

and service. If by some oversight we do not<br />

have the lowest prices advertised on the products<br />

you desire, then we would appreciate the<br />

opportunity to rectify this oversight.<br />

Sales: 1-<strong>80</strong>0-233-8760 or 717-494-1030<br />

Hours: Monday through Friday, 9:00 a.m. to 8:00 p.m.<br />

Saturday, 10:00 a.m. to 6:00 p.m.<br />

Customer Service: 717-494-1670<br />

Hours: Monday through Friday, 9:00 a.m. to 5:00 p.m.<br />

Fax: 717-494-1441<br />

Activiaion:<br />

Might& Magic $27.95<br />

Broderbund.<br />

Print Shop $34.95<br />

Jel Fighter $28.95<br />

Epy*:<br />

California Games $22.95<br />

Print Magic $32.95<br />

4x4 Off Road Racing... .511.95<br />

Sporting News<br />

Baseball $22.95<br />

Firebird:<br />

Universal Military<br />

Simulator $28.95<br />

Microlaaguc:<br />

Microleag. Baseball S22.95<br />

GMDisk $16.95<br />

StatDisk $13.95<br />

88TeamDisk $11.95<br />

Micro pros*:<br />

Gunship $28.95<br />

5-1/4<br />

Disk Notcher $5.95<br />

Mutll:<br />

SSDD $7.95<br />

DSDD $8.95<br />

Bonus:<br />

SSDD $5.95<br />

DSDD $6.95<br />

DSDD $6.95<br />

DSHD $13.95<br />

Balance of Power il $27.95<br />

Ultima IV $34.95<br />

UltimaV $34.95<br />

Heroes of the Lance $25.95<br />

Jet Simulator $30.95<br />

Western Europe<br />

Scenery Disk $14.95<br />

WordwriterPC $27.95<br />

PC Quintet $49.95<br />

Partner PC $22.95<br />

Publish It $99.95<br />

Xldw:<br />

DSDD $4.95<br />

3.5<br />

Maxell:<br />

SSDD $11.50<br />

DSDO $17.95<br />

Bonus:<br />

SSDD $10.95<br />

DSDD $13.95<br />

Why shop at Lyco <strong>Computer</strong>?<br />

Lyco <strong>Computer</strong> Is one ot, it not the largest, and mosi established lifms to provide only quality name brand computer<br />

products a! prices 30% to 50% below retail. We've set many industry standards, and we are setting the pace for<br />

many more in the future. Our standards include: a separate departmenl for customer service; a price guarantee;<br />

guaranteed factory fresh merchandise; diverse payment and shipping policies, including a C.O.D. policy which al<br />

lows customers to have products in their hands before paying anything. Selection places Lyco at Ihe lorefront o! the<br />

industry. Due to our in-stock volume, we cannot advertise all of our products. If you do not see the product you<br />

want advertised, call Lyco Marketing toil free.<br />

How do I know I will gel Ihe product I need?<br />

Our marketing staff is well-educated in the computer industry. They receive continuous formal training by our<br />

manufacturers whtch enables them to develop and maintain a high degree of expertise on the products they<br />

represent. Though our strict guarantee on providing only new merchandise prohibits free trial periods and a<br />

guarantee on compatibility, a wealth of knowledge is available lo our customers to help with the purchasing decision.<br />

As thousands of people every week capitalize on our savings and services, we hope you too. will make Lyco<br />

<strong>Computer</strong> your first choice.<br />

Whal about warranty or service?<br />

We decided several years ago thai a Customer Service Department was needed in the industry. Unfortunately, few<br />

of our competitors offer this service. Our Customer Service Department is available at (717) 484-1670 lo provide<br />

assistance in all warranty matters. Our product line enjoys "name brand recognition," and we back all of our<br />

manufacturer's stated warranty terms. Many manufacturers will allow defective products to be exchanged. Before<br />

returning any Item that appears to be defective, we ask that you call our Customer Service Department lo assist you<br />

in determining il the product is defective. If the product is determined detective, they will give you a special<br />

authorization number and speed processing of your order.<br />

Will you rush an Item to me?<br />

Since 1981, we have set the standard in the industry by processing orders within 24 hours- not 4 to 6 weeks. We<br />

Offer next day air, two day air, standard UPS, and postal international shipping services. Our records show we fill<br />

95% of our orders daily. Temporary shortages are normally litled within 10 days. If an order cannoi be filled within<br />

60 days, we refund your money in lull, unless you choose to wail lor the order and benefit from the price savings.<br />

Any time prior to shipment, you may cancel or change the out of stock product by contacting our Customer Service<br />

representatives.<br />

How do I order?<br />

Send your order to Lyco <strong>Computer</strong>, P.O. Box 5088, Jersey Shore, PA 17740. Or. call 1-<strong>80</strong>0-233-8760 or (717) 494-<br />

1030. We provide four payment methods. We have always accepted C.O.D. orders through UPS. Prepaid orders<br />

over $50 are shipped freight-lree in continental U.S. For orders under $50, please add $3 for freighl. Orders<br />

prepaid by a certified check or money order are shipped immediately. Personal and company checks require a 4<br />

week waiting period pnor to shipping. Visa and MastBr Card orders are accepted for your convenience, but we<br />

cannot pass along the 4% discount offered for cash. Prices advertised are cash prices. Purchase orders are<br />

accepted from Educational Institutions. We only charge sales tax on items delivered in Pennsylvania. For APO,<br />

FPO, and International orders, please add $5 plus 3% for priority mail. Advertised prices and availabilrty are subject<br />

to changu. Not responsible for typographical errors.<br />

AATARI<br />

Access:<br />

Triple Pack $11.95<br />

Leader Bd. Double Pk. ...$9.95<br />

B rode round:<br />

PrinlShop $26.95<br />

Graphic Lib. I. II. Ill ea ..$14.95<br />

Lode Runner $9.95<br />

Mlcroprose:<br />

Silent Service $19.95<br />

F-15 Strike Eagle $19.95<br />

Mlndscape:<br />

Gauntlet $20.95<br />

Infiltrator $17.95<br />

Origin:<br />

Autoduel $24.95<br />

Ultima IV $34.94<br />

CALL FOR<br />

ATARI ST. LISTINGS<br />

Call for Apple Listings<br />

COMMODORE<br />

Mach128 $28.95<br />

Wld. Cl. Leader Brd $22.95<br />

LastNinja $19.95<br />

Mights Magic $22.95<br />

Maniac Mansion $19.95<br />

Ofttwrfes iasiuf-er<br />

Paperdiplll $31.95<br />

Geofile64 $29.95<br />

Geos64 $35.95<br />

Geos128 $39.95<br />

Geowrite 128 $39.95<br />

Berkeley TriPak $29.95<br />

Print Shop $26.95<br />

Graphic Lib. I. II, III ea .$14.95<br />

Jordan vs. Bird $19.95<br />

Epyx:<br />

COMMODORE<br />

FasHoad $22.95<br />

California Games $22.95<br />

4x4 Off Road Racing ....$11.95<br />

Mindroli $22.95<br />

Mlcroprose:<br />

Airborne Ranger $22.95<br />

F-15 Strike Eagle $19.95<br />

Pirates $22.95<br />

Stealth Fighter $22.95<br />

Red Storm Rising $23.95<br />

Qrgfrv.<br />

Ultima V $34.95<br />

Springboard:<br />

Newsroom $19.95<br />

Certificate Maker $14.95<br />

Strategic Simulations:<br />

Pool of Radiance $25.95<br />

Timsworks:<br />

Diskettes Joysticks<br />

Verbatim:<br />

SSDD $12.95<br />

DSDD $18.95<br />

DSDD $12.95<br />

SSDD $9.95<br />

DSDD $13.99<br />

1-<strong>80</strong>0-233-8760<br />

Tac3 $9.95<br />

Tac2 $10.95<br />

Tac5 $12.95<br />

Tad +IBM/AP $26.95<br />

Slik Stick $6.95<br />

Black Max $10.95<br />

Boss $11.99<br />

3-Way $19.99<br />

Buthandle $16.75<br />

SwrftcalCi28 $27.95<br />

Wordwriter3 $22.95<br />

Winner 909 $24.95<br />

Wico I8M/AP $29.95<br />

Llpstic Plus $14.95<br />

Kraft KC 111 AP/PC $16.95<br />

Kraft PC Joystick<br />

Card $24.95<br />

Kraft Maze Master $8.95<br />

i Controller $13.95<br />

Epyx 500 XJ (Atari,84C) $13.95<br />

Epyx 500 XJ (PC) $23.95


Europe Ablaze<br />

Strategic Studies Group<br />

Distributed by Electronic Arts<br />

Apple II, Commodore 64<br />

$49.95<br />

The player can be either a British command<br />

er during the Battle of Britain or a member of<br />

the U.S. Eighth Air Force during the bombing<br />

of Germany, planning bombing missions and<br />

air defense. A weather system provides vari<br />

ables such as wind strength and cloud cover.<br />

There are 37 types of aircraft and 255 squad<br />

rons operating from 127 airbases. Three sce<br />

narios are included.<br />

Genghis Khan<br />

Koei<br />

IBM PC and compatibles<br />

EGA or VGA required<br />

S59.95<br />

One to four players build empires in this mili<br />

tary, economic, and diplomatic simulation.<br />

Features include characters with distinct per<br />

sonalities and two scenarios with five leveis<br />

of difficulty. Players assume the role of Gen<br />

ghis Khan, Richard the Lion-Hearted, Emper<br />

or Alexius III, or Shogun Minamoto of Japan.<br />

Once the empire has been built, players must<br />

keep the population happy, the treasury full,<br />

subordinates loyal, and the enemies down.<br />

Gettysburg: The Turning Point<br />

Strategic Simulations<br />

Distributed by Electronic Arts<br />

Amiga, Apple II, Atari, Commodore 64. IBM PC and<br />

compatibles<br />

$59.95<br />

This war game reenacts the three days of<br />

fighting at Gettysburg in 1863. The game fea<br />

tures a command-control system to show the<br />

effects of the commanders, ammunition<br />

points, fatigue rules, and variable reinforce<br />

ment. Three versions—basic to advanced—<br />

are available. The computer can play either<br />

side. One or two people can play.<br />

Gold Rush!<br />

Sierra On-Une<br />

IBM PC and compatibles<br />

$39.95<br />

Players encounter problems as they travel<br />

from New York to California, searching for a<br />

fortune in gold. Players can choose to sail<br />

around the tip of South America, cut through<br />

Central American jungles, or ride across the<br />

North American landscape. A book detailing<br />

the story of the California Gold Rush is in<br />

cluded with the package.<br />

Guardians of Infinity<br />

Paragon Software<br />

Distributed by Medalist International<br />

IBM PC and compatibles<br />

512K; EGA or CGA required<br />

S44.95<br />

In this role-playing text game, scientist Adam<br />

Cooper travels back in time to November<br />

1963 and interviews 125 historical characters<br />

to prevent President Kennedy's assassina<br />

tion. The game is compatible with Aicom's<br />

Accent speech board.<br />

Buyer's.,<br />

guide<br />

Halls of Montezuma<br />

Strategic Studies Group<br />

Distributed by Electronic Arts<br />

Apple II, Commodore 64, IBM PC and compatibles<br />

S39.95 (Apple, Commodore)<br />

S44.95(IBM)<br />

Letting players join the Marines, this game<br />

simulates such battles as Belleau Wood, Iwo<br />

Jima, Okinawa, and Inchon. The program<br />

features night-capable units, brittle units, re<br />

ports, Al routines, historical articles, players'<br />

notes, and two programs for designing origi<br />

nal games.<br />

In Gold Rush, treacherous landscape and<br />

rough waters mark all routes west in the<br />

feverish search for precious gold.<br />

Kampfgruppe<br />

Strategic Simulations<br />

Distributed by Electronic Arts<br />

Amiga, Apple fl, Commodore 64, IBM PC and<br />

compatibles<br />

<strong>Color</strong> graphics card required for IBM<br />

S59.95<br />

In this World War II, Eastern Front simulation,<br />

players command German or Russian forces<br />

and their respective arsenals of tanks, tank<br />

destroyers, self-propelled artillery, assault<br />

guns, mortars, and flamethrowers. There are<br />

four historical scenarios, and new scenarios<br />

can be created. One or two people can play.<br />

Lords of the Rising Sun<br />

Cinemaware<br />

Apple IIgs, Atari ST, Commodore 64, IBM PC and<br />

compatibles<br />

EGA required for IBM<br />

$34.95 (Commodore)<br />

$49.95 (Apple !Igs, Atari ST, IBM)<br />

A civil war has begun in twelfth-century Ja<br />

pan. The Taira clan has killed your charac<br />

ter's father and subverted the emperor.<br />

Players command armies of samurai war<br />

riors, defend against ninja assassins, negoti<br />

ate alliances with other clans, and confront<br />

enemies in personal combat. The ultimate<br />

object of the game is to become shogun.<br />

Mac Arthur's War<br />

Strategic Studies Group<br />

Distributed by Electronic Arts<br />

Apple II, Commodore 54<br />

$39.95<br />

Set during the Korean War, MacArthur's War<br />

recreates the top battles of the conflict. Play<br />

ers command United Nations or Communist<br />

forces against human or computer oppo<br />

nents. Program features include historical ar<br />

ticles covering the entire campaign, with<br />

battle notes for each scenario; a war-game<br />

construction kit; and an icon editor for game<br />

customization.<br />

Nam<br />

Thunder Mountain<br />

Distributed by Mindscape<br />

Apple II, Commodore 64<br />

Joystick required<br />

314.95<br />

In this tactical war game of U.S. and Allied<br />

forces in Vietnam, introductory- and interme<br />

diate-level players test their command abili<br />

ties in six historical scenarios, including the<br />

Tet Offensive. Units are rated for strength<br />

and effectiveness and are armed with rifles,<br />

machine guns, mortars, and rocket launch<br />

ers. Play lasts from one to four hours for one<br />

player.<br />

Napoleon in Russia—<br />

Borodino 1812<br />

Datasoft<br />

Distributed by Electronic Arts<br />

Atari, Commodore 64, IBM PC and compatibles<br />

S24.95 (Atari, Commodore)<br />

S34.95 (IBM)<br />

Napoleon in Russia recreates the battle of<br />

1812 that changed the course of Napoleon's<br />

advance across Russia and eventually led to<br />

his overthrow. Players can let the Russians<br />

escape, as Napoleon did, or defeat the Rus<br />

sians and see how the war might have<br />

changed. Action takes place on scrolling<br />

maps recreated from Russian military<br />

cartography.<br />

Nobunaga's Ambition<br />

Koei<br />

IBM PC and compatibles<br />

EGA or CGA required<br />

S59.95<br />

Set in sixteenth-century Japan, Nobunaga's<br />

Ambition combines aspects of a war game<br />

with a role-playing adventure. Players as<br />

sume the role of Nobunaga Oda, who tried<br />

but failed to take over the nation. Nobunaga<br />

must successfully rule during war and peace.<br />

From one to eight players may play either of<br />

two scenarios at five different levels of<br />

difficulty. i><br />

JUNE 1989 47


The Oregon Trail<br />

MECC<br />

Apple II, IBM PC and compatibles<br />

CGA required for IBM<br />

S39.95<br />

The Oregon Trail reenacts the journey of set<br />

tlers traveling from Independence, Missouri,<br />

to Oregon in the nineteenth century. Players<br />

cross rivers, fend off grizzly bears, ration<br />

supplies, and repair covered wagons. The<br />

program is designed to help players practice<br />

and sharpen problem-solving skills.<br />

Overlord<br />

Scorpion Software<br />

Atari ST<br />

<strong>Color</strong> monitor required<br />

£39.95<br />

Overlord is based on the Max Hastings book<br />

of the same name. Players can control six<br />

different countries in this recreation of the in<br />

vasion of Normandy on June 6,1944.<br />

In Pirates!, players learn the essentials of<br />

a successful seafaring life—fencing, sail<br />

ing, cannon firing, and courtship.<br />

Patton vs. Rommel<br />

Electronic Arts<br />

Commodore 64. IBM PC and compatibles,<br />

Macintosh<br />

$14.95 (Commodore. IBM)<br />

$19.95 (Macintosh)<br />

Players assume the role of either General<br />

George Patton or Field Marshal Erwin Rom<br />

mel as these two World War II military lead<br />

ers meet in battle on D-Day in Normandy.<br />

There are 20 kinds of tactical orders, and<br />

each division can handle up to 32 different or<br />

ders at a time. After orders have been issued,<br />

players watch the battle progress. The gen<br />

erals may even appear on the screen to eval<br />

uate the players' strategies.<br />

48 C O M P U<br />

buyer's.,<br />

guide<br />

Pirates!<br />

MicroProse<br />

Apple II, Apple IIgs. Commodore 64, IBM PC and<br />

compatibles. Macintosh<br />

$44.95 (Apple. Apple IIgs, Commodore, IBM)<br />

$59.95 (Macintosh)<br />

In the role of captain of a seventeenth-century<br />

pirate ship, players search the Caribbean for<br />

treasures, Spanish ships, and cities to plun<br />

der. They develop skills in sailing, sword<br />

fighting, battle tactics, trading, and naviga<br />

tion. More than 70 graphics scenes and pic<br />

tures include a map of the Caribbean.<br />

Difficulty levels vary.<br />

President Elect—1988 Edition<br />

Strategic Simulations<br />

Apple II, Atari ST. Commodore 64, IBM PC and<br />

compatibles<br />

<strong>Color</strong> graphics card required for IBM<br />

$14.95<br />

Three players simulate any presidential elec<br />

tion from 1960 to 1988, using a roster of 71<br />

candidates and statistics. Candidates are rat<br />

ed on social, economic, and foreign policy as<br />

well as public image. Players alter the elec<br />

tion's outcome by varying economic and po<br />

litical factors. Fictional candidates may also<br />

be created. For grade 5 through college level.<br />

Ram<br />

Avalon Hill<br />

IBM PC and compatibles<br />

<strong>Color</strong> graphics board<br />

S30.00<br />

One player can recreate the naval battles in<br />

the Mediterranean Sea during the Pelopon-<br />

nesian War. The player commands the an<br />

cient Athenian navy against the Corinthians<br />

and Spartans. Five scenarios can be played<br />

in realtime.<br />

Rebel Charge at Chickamauga<br />

Strategic Simulations<br />

Distributed by Electronic Arts<br />

Amiga, Apple II, Commodore 64, IBM PC and<br />

compatibles<br />

<strong>Color</strong> graphics card required for IBM<br />

S49.95 (Apple, Commodore, IBM)<br />

S59.95 (Amiga)<br />

Players can test their strategies by recreating<br />

the battle at Chickamauga Creek. The battle<br />

takes place on a 64 X 54 square-grid map,<br />

and players can switch between strategic<br />

and tactical displays. The conflict is played in<br />

13 turns, with each turn representing two<br />

hours of realtime. Introductory, intermediate,<br />

and advanced game levels are included.<br />

Road to Moscow<br />

Game Designers' Workshop<br />

Commodore 64<br />

$40.00<br />

Players relive World War II in Russia through<br />

five strategy games, including the invasion of<br />

and fight for Poland. The object is to take and<br />

hold key Russian cities before the computer<br />

or an opponent can accumulate reinforce<br />

ments. Ten levels of difficulty and random<br />

events ensure that no two games play alike.<br />

Romance of the Three<br />

Kingdoms<br />

Koei<br />

IBM PC and compatibles<br />

CGA or EGA required<br />

$69.95<br />

Romance of the Three Kingdoms is a military,<br />

economic, and diplomatic simulation set in<br />

second-century China. The program merges<br />

a war game with a role-playing adventure.<br />

This game for one to eight players features<br />

255 distinct characters and five scenarios de<br />

tailing the struggle for control of China.<br />

As many as eight players can join in the<br />

struggle for control of second-century-<br />

China in Romance of the Three Kingdoms.<br />

Rommel Battles for North<br />

Africa<br />

Strategic Studies Group<br />

Distributed by Electronic Arts<br />

Apple II. Commodore 64<br />

$39.95<br />

This war and strategy game allows players to<br />

recreate eight of the major World War II bat<br />

tles between General Erwin Rommel and the<br />

Allied forces in North Africa, including Syria,<br />

Cauldron, and Tebourga Gap. A construction<br />

kit can be used to create new scenarios. This<br />

game is the fourth sequel in the Batttefront<br />

series.<br />

Russia: The Great War in the<br />

East, 1941-1945<br />

Strategic Studies Group<br />

Distributed by Electronic Arts<br />

Apple II, Commodore 64<br />

$39.95<br />

Players command the Russian Red Army or<br />

the German Wehrmacht in this simulation of<br />

the World War II conflicts on the Eastern<br />

Front. Each army has up to seven divisions<br />

and three theaters. An economic system pro<br />

vides replacements, reinforcements, rail re<br />

pair, and Western Front forces. Three shorter<br />

scenarios—Leningrad, Stalingrad, and<br />

Kursk—are also included.


The Seven Cities of Gold<br />

Electronic Arts<br />

Apple II, Atari, Commodore 64, IBM PC and com<br />

patibles, Macintosh<br />

S14.95 {Apple, Atari, Commodore, IBM)<br />

$19.95 (Macintosh)<br />

Players assume the role of a Spanish explor<br />

er from 1492 through 1540, seeking out the<br />

Aztec and Inca cities. Over 2<strong>80</strong>0 screens rep<br />

resent the different worlds to explore. Play<br />

ers can generate computer-drawn maps as<br />

they explore sixteenth-century North, South,<br />

and Central America.<br />

; ' ■.:;■■ .. ■■-': ■ ■■■ ■<br />

Players can fight in five historic battles<br />

and design new 3-D battle grids when<br />

they play The Universal Military Simulator.<br />

Shiloh: Grant's Trial in<br />

the West<br />

Strategic Simulations<br />

Distributed by Electronic Arts<br />

Apple II, Commodore 64, IBM PC and compatibles<br />

$39.95<br />

In 15 turns, this game recreates the Confed<br />

erate Army's surprise attack on General<br />

Grant's Union forces. The terrain of Shiloh is<br />

displayed on a 30 X 30 square-grid battle<br />

field, and all the brigades and artillery are<br />

included. Play can be switched between stra<br />

tegic and tactical display. The program has<br />

three levels of play.<br />

Sons of Liberty<br />

Strategic Simulations<br />

Distributed by Electronic Arts<br />

Apple II, Commodore 64, IBM PC and compatibles<br />

<strong>Color</strong> monitor required<br />

$34.95 (Commodore)<br />

$39.95 (Apple, IBM)<br />

Three major battles of the Revolutionary War<br />

are recreated in this simulation: the Battle of<br />

Bunker Hill (the easiest of the three), the Bat<br />

tle of Saratoga (a turning point in the war),<br />

and the Battle of Monmouth (the battle that<br />

proved George Washington's abilities). In<br />

Solitaire mode, the computer can direct one<br />

side or both sides. Each game has three lev<br />

els of difficulty.<br />

buyer's<br />

guide<br />

Tsushima<br />

Avalon Hill<br />

Apple II, Commodore 64<br />

S30.00<br />

Set in the Russo-Japanese War of 1905, Tsu<br />

shima recreates ship battles on both strate<br />

gic and tactical levels. The strategy game<br />

involves sightings and battles, with ship-toship<br />

maneuvers and combat. In the tactical<br />

game, each side selects a fleet drawn from<br />

the 29 ships available. One or two people can<br />

play-<br />

Under Fire<br />

Avalon Hili<br />

Apple II, Commodore 64, IBM PC and compatibles<br />

Hercules or color graphics card required for IBM<br />

$59.95 (Apple II)<br />

$34.95 (Commodore. IBM)<br />

This World War II simulation contains three<br />

maps of Europe, nine scenarios, and a mapmaker<br />

disk. The computer can control the<br />

U.S., German, or Russian armies, and it al<br />

lows simultaneous movement. The armies<br />

are divided into ten-person squads, which<br />

are rated by weapons and quality of training.<br />

The Universal Military<br />

Simulator<br />

Rainbird<br />

Amiga. Apple lies. Atari ST, IBM PC and compati<br />

bles, Macintosh<br />

$49.95<br />

This game reenacts five historical battles-<br />

Gettysburg, Arbela, Hastings, Marston Moor,<br />

and Waterloo. Players can use the built-in<br />

editor to design new maps, the order of bat<br />

tles, objectives, and what-if scenarios. Batties<br />

take place on a 3-D grid system so the<br />

player can view the field from any angle or<br />

zoom in on an area. Digitized sound accom<br />

panies the play. Two additional scenario<br />

disks, The American Civil War: Scenario Disk<br />

One and Vietnam: Scenario Disk Two, are<br />

also available for $19.95 each.<br />

Vulcan<br />

Scorpion Software<br />

IBM PC and compatibles<br />

CGA required<br />

$39.95<br />

Vulcan is a simulation of the Tunisian cam<br />

paign from 1942 through 1943. Features in<br />

clude five different scenarios and a special<br />

hidden-movement option. Players control five<br />

different armies—three Allied and two Axis.<br />

Wooden Ships & Iron Men<br />

Avalon Hill<br />

Commodore 64<br />

$35.00<br />

Wooden Ships & Iron Men recreates the tacti<br />

cal actions of the era of the Napoleonic Wars<br />

and the American Revolution. The battles in<br />

clude the Bonhomme Richard versus the Serapis<br />

and The Constitution versus the<br />

Guerriere. Players can also recreate 20-ship<br />

skirmishes such as the Nile, Chesapeake,<br />

and Trafalgar battles. One or two people can<br />

play.<br />

Publishers of Historical Games<br />

For more information about the historical games listed in this buyer's guide, con<br />

tact the publishers listed below.<br />

Avalon Hill<br />

4517 Harford Rd.<br />

Baltimore, M0 21214<br />

Brederbund<br />

17 Paul Or.<br />

San Rafael. CA 94903<br />

Cinemaware<br />

4165 Thousand Oaks Blvd.<br />

Westlake Village, CA 91362<br />

Command Simulations<br />

297 N St.<br />

Bldg. #3<br />

Hyannis. MA 02601<br />

Datasoft<br />

Distributed by Electronic Arts<br />

1820 Gateway Dr.<br />

San Maleo. CA 94404<br />

Electronic Arts<br />

1820 Gateway Of.<br />

San Mateo. CA 94404<br />

Game Designers' Wtorkshop<br />

P.O. Box 1646<br />

Bloomington. !L 61702-1646<br />

Garde<br />

8 Bishop Ln.<br />

Madison, CT 06443<br />

Keypunch Software<br />

1221 Pioneer Bldg.<br />

St Paul, MN 55101<br />

Koei<br />

20000 Mariner fve.<br />

Suite 100<br />

Torrance, CA 90503<br />

MECC<br />

3490 Lexington Ave. N<br />

a Paul. MfJ 55126-9097<br />

MicroProse<br />

1<strong>80</strong> LakefrontDr.<br />

Hunt Valley. MD 21030<br />

MinrJscape<br />

3444 Dundee fid.<br />

Northbrook. IL 60062<br />

Paragon Software<br />

Distributed by Medalist International<br />

A division of MicroProse<br />

1<strong>80</strong> Lakefront Dr.<br />

Hunt Valley, MD 25030<br />

Rainbird<br />

3885 Boharmon Dr.<br />

Menlo Park, CA 94025<br />

Scorpion Software<br />

19 Harbor Dr.<br />

Lake Hopatcong, NJ 07849<br />

Sierra On-Line<br />

P.O. Box 485<br />

Coarsegold. CA 93614<br />

Strategic Simulations<br />

1046 N- Rengslorff fve.<br />

Mountain Vi2w,CA 94043<br />

Strategic Studies Group<br />

Distributed liy Electronic Arts<br />

1820 Gateway Dr.<br />

San Mateo. CA 94404<br />

Thunder Mountain<br />

Distributed by Mindscape<br />

3444 Dundf« Rd.<br />

Northbrook IL 60062<br />

JUNE 1989 49


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PC's Newest<br />

Norton; Latest<br />

128 Delights;<br />

Junior League<br />

Apple-zines;<br />

Amigas Take<br />

Wall Street;<br />

MacProduce;<br />

ST Juggles<br />

COMPUTE!<br />

COMPUTE! v<br />

specific<br />

Choosing a PC mouse used lo<br />

be simple: You bought Micro<br />

soft's mouse or Logitech's. But<br />

the increasing popularity ofthe<br />

mouse with PC users has creat<br />

ed a hotbed of competition.<br />

After Microsoft introduced its<br />

new, streamlined mouse last<br />

year, everyone seemed lo be<br />

releasing new mice, many em<br />

ulating Microsoft's Dove bar<br />

look.<br />

Logitech, which made the<br />

three-button mouse popular,<br />

hasjuslintroduced a threebutton,<br />

high-resolution mouse<br />

with a sleek new look (Logi<br />

tech, 6505 Kaiser Drive, Fre<br />

mont. California 94555; <strong>80</strong>0-<br />

231-7717; $139). Besides its<br />

new took, the Logitech mouse<br />

shares two important features<br />

with Microsoft's newest offer<br />

ing: It has a short button travel<br />

and its trackball has been<br />

moved from under the palm lo<br />

near the front.<br />

The curvaceous shape of<br />

the new Logitech mouse may<br />

take some getting used to, es<br />

pecially if you're familiar with<br />

the traditional, wedge-shaped<br />

Logitech mouse. The new<br />

mouse doesn't support your<br />

hand with ridges on the but<br />

tons and grooves on the side<br />

the way Logitech's previous<br />

C7 did. And the new Logitech<br />

isn't happy with just any<br />

mouse pad—in feet, the only<br />

pad it works well with is a<br />

hard-surfaced pad such as the<br />

MouseTrakL/F(930Dow<br />

Dell Lane. Saint Helena. Cali<br />

fornia 94574; 707-963-8179;<br />

$11.95). But on the right sur<br />

face, ihis mouse is fast and<br />

surefooted.<br />

Perhaps the biggest threat<br />

to the dominance of Microsoft<br />

and Logitech in the mouse<br />

market is Key Tronic. Famous<br />

for its high-quality keyboards.<br />

Key Tronic recently intro<br />

duced a new 200-dpi, high-<br />

quality two-button mouse<br />

(P.O. Box 14687. Spokane,<br />

Washington 99214; 509-928-<br />

<strong>80</strong>00: $119). The Key Tronic<br />

mouse is shaped something<br />

like Microsoft's, but it's larger<br />

and will probably fit a large<br />

hand better. Key Tronic shows<br />

a conservative bent when it<br />

comes to trackball location: It<br />

places the trackball directly<br />

under the palm. Another inter<br />

esting feature is the raised<br />

nubs on the left mouse button.<br />

The left button gets the most<br />

use. and these nubs make a<br />

good nonslip surface for your<br />

index finger.<br />

The Key Tronic mouse<br />

has a solid feel, with just the<br />

right weight and resistance.<br />

And it glides effortlessly across<br />

almost any surface. The button<br />

travel is a liltle longer than<br />

Logitech's (which many people<br />

may prefer), and it has jusl the<br />

right amount of resistance.<br />

If you're interested in<br />

buying a mouse, it's best to try<br />

a variety ofthe devices and<br />

decide which is best for you.<br />

But if you don't have an op<br />

portunity to go comparisonshopping<br />

and you want a twobutton<br />

mouse, you can't go far<br />

wrong with Key Tronic.<br />

SideTalk<br />

Background telecommunica<br />

tions can certainly take the<br />

sting out of uploading and<br />

downloading. While your<br />

computer burns up the phone<br />

lines transferring files in the<br />

background, you can work un<br />

disturbed in another applica<br />

tion in the foreground.<br />

Invisible Link (see this<br />

column in the February 1989<br />

issue) is a good, basic package<br />

that uses less than 30K, but it<br />

does have some limitations. It<br />

has no script language, it sup<br />

ports only XMODEM Check<br />

sum and CRC error-checking<br />

protocols, and it doesn't gel<br />

along very well with other<br />

memory-resident programs.<br />

At the other end ofthe<br />

spectrum from Invisible Link<br />

are high-powered, industrialstrength<br />

programs such as Re<br />

lay Gold. Mirror 111, and<br />

BackComm, Unfortunately,<br />

the power of these heavy<br />

weights comes at a price: Each<br />

uses about 200K of RAM<br />

when operating in its memoryresident,<br />

background mode.<br />

Between Invisible Link<br />

and the big guns is SideTalk<br />

(Lattice. P.O. Box 3072, Glen<br />

Ellyn, Illinois 60138; <strong>80</strong>0-533-<br />

3577; S119.95). In its default<br />

configuration. SideTalk uses<br />

about 75K. supports an array<br />

of communications parame<br />

ters, offers speeds ranging<br />

from 300 to 9600 bps, and<br />

sports a powerful BASIC-likc<br />

script language that can handle<br />

complex communications.<br />

SideTalk supports not only<br />

XMODEM Checksum and<br />

XMODEM CRC protocols,<br />

but also the staples ofthe<br />

BBS world, YMODEM and<br />

YMODEM BATCH. And the<br />

program has ANSI emulation<br />

(though unfortunately, it<br />

doesn't support ANSI color).<br />

In ils background mode<br />

(the program can also be used<br />

as a one-time command), Side<br />

Talk performs flawlessly: II<br />

doesn't crash your system, it<br />

works well with other memoryresident<br />

programs, and it com<br />

pletes transfers without muss<br />

or fuss. I tested SideTalk with<br />

a variety of foreground and<br />

memory-resident programs,<br />

including Borland's SidcKick,<br />

and experienced no problems.<br />

In fact. I even loaded and un<br />

loaded SideKick from memory<br />

while SideTalk was download<br />

ing in the background—Side-


Talk didn't miss a byte.<br />

Background communica<br />

tions is only half the SideTalk<br />

story. SideTalk's powerful<br />

script language Is an excellent<br />

partner for the program's back<br />

ground ability. The language is<br />

so complete that you can even<br />

write games in it. More to the<br />

point is the fact that you can<br />

write your own simple, singleuser<br />

BBS in less than 20 lines<br />

of code. An example that's<br />

easy to customize is included<br />

with the package.<br />

There's very little to com<br />

plain about with SideTalk.<br />

The manual contains a lot of<br />

useful information, but it also<br />

contains some errors, and.<br />

though the number for the Lat<br />

tice BBS (which offers techni<br />

cal support and files for<br />

downloading) is included in<br />

the autodial directory, the<br />

number is incorrect. These mi<br />

nor reservations aside, Side-<br />

Talk is a winner. If you're<br />

interested in communicating<br />

in the background, don't over<br />

look it. It may be as close as<br />

we're going lo get to an ideal<br />

background telecommunica<br />

tions program.<br />

Still the King<br />

Peter Norton built his reputa<br />

tion on The Norton Utilities,<br />

but he has never been content<br />

to rest on his laurels. Each new<br />

release of The Norton Utilities<br />

has introduced new programs<br />

and new features. If you trace<br />

the changes in the Utilities,<br />

you can see the evolution of<br />

the average PC user.<br />

When The Norton Utili<br />

ties was introduced, the rankand-file<br />

PC user was techni<br />

cally oriented and probably<br />

had some programming skill.<br />

The first edition of The Norton<br />

Utilities was intended for a<br />

techie group. As the PC market<br />

matured, more and more non<br />

technical people started using<br />

the machines. There was a<br />

need for software that would<br />

perform critical disk chores<br />

but be easy to use. Each new<br />

version of The Norton Utilities<br />

has addressed more of these<br />

users.<br />

The Norton Utilities, ver<br />

sion 4.5 (Peter Norton Com<br />

puting. 100 Wilshire Boule<br />

COMPUTE!. _<br />

specific<br />

vard. 9th Floor, Santa Monica.<br />

California 90401-1104; 213-<br />

319-2000; Standard Edition—<br />

S100, upgrade—S25; Ad<br />

vanced Edition—$150, up<br />

grade—$39), is the easiest of<br />

the Utilities to use yet. Almost<br />

every program in the package<br />

has had at least a minor face<br />

lift, and several new programs<br />

have been added.<br />

The Norton Utilities Ad<br />

vanced Edition's new offerings<br />

include File Date and Time.<br />

Norton Control Center, Safe<br />

Format. Norton Disk Doctor,<br />

and a book, Norton Trouble<br />

Shooter. And all the utilities<br />

now work with DOS 4.0 and<br />

DOS 3.3's extended partitions.<br />

In the flurry of new fea<br />

tures, it's easy to miss 4.5's big<br />

news, which is NDD—the<br />

Norton Disk Doctor. This is<br />

an automated disk-tcst-andrepair<br />

program that performs<br />

more than 100 tests on your<br />

disk's logical and physical<br />

structure.<br />

Norton Disk Doctor can<br />

be operated in two modes:<br />

quick and complete. In quick<br />

mode, NDD is like a superversion<br />

of CHK.DSK. It ana<br />

lyzes your disk's logical<br />

structures: the boot record, the<br />

FAT (File Allocation Table),<br />

and the directories. This series<br />

of tests is quick enough to run<br />

every day.<br />

If you specify the com<br />

plete switch, in addition to<br />

performing the logical tests,<br />

NDD tests every sector on<br />

your disk for data integrity. If<br />

bad sectors are found, the pro<br />

gram moves the data to a safe<br />

location and marks the sectors<br />

as bad. This test is similar to<br />

but more thorough than Disk<br />

Test (familiar from previous<br />

editions of The Norton Utili<br />

ties). NDD takes quite a while<br />

lo run a complete lest.<br />

You can run NDD either<br />

interactively or as a command<br />

line option. Peter Norton's<br />

technical support suggests that<br />

you run NDD with the quick<br />

switch every day to catch logi<br />

cal problems before they be<br />

come critical and that you run<br />

either NDD with the complete<br />

switch or Disk Test even1 week<br />

to insure the physical integrity<br />

of your disk. If you're thinking<br />

of upgrading to The Norton<br />

Utilities 4.5, NDD alone is<br />

worth the price.<br />

— Clifton Kames<br />

A few columns ago I took<br />

SSG's Ian Trout to task for an<br />

announcement he made in<br />

Run 5 (SSG's house maga<br />

zine). He said that the 64 was<br />

in a state of demise and that<br />

SSG would probably stop sup<br />

porting it.<br />

Well. Trout leads off the<br />

latest Run 5 editorial with an<br />

apology for what he wrote, re<br />

assuring his readers that all of<br />

SSG's new games, including<br />

the Napoleonic system and the<br />

new World War II commandlevel<br />

system, will indeed be re<br />

leased for the 64. This is<br />

excellent news, because SSG's<br />

games grow stronger all the<br />

time. If you haven't tried an<br />

SSG war game, start off with<br />

one of the Decisive Battles of<br />

the American Civil War vol<br />

umes ($39.95), with the superb<br />

Reach for the Stars, third edi<br />

tion ($39.95). or with Halls of<br />

Moniezuma ($39.95).<br />

Contact SSG at 1820<br />

Gateway Drive, San Mateo,<br />

California 94404; (415) 571-<br />

7171.<br />

Fun Fare<br />

New games have been released<br />

on several fronts.<br />

From Mindscape (3444<br />

Dundee Road, Northbrook. Il<br />

linois 60062; 312-4<strong>80</strong>-7667)<br />

comes Willow ($29.95), the<br />

game based on the unsuccess<br />

ful movie. Excellent graphics<br />

and good gameplay (as well as<br />

support for fast-load car<br />

tridges) can't hide the fact that<br />

the movie was flawed, but as a<br />

game it's pretty good. Mindscape<br />

has also released the<br />

long-awaited Uninvited<br />

($34.95). This program uses<br />

the same game mechanics<br />

found in Deja Vu, and its plot<br />

is every bit as absorbing. With<br />

Deja Vu 2 around the corner,<br />

you'll probably want to get<br />

through Uninvited as quickly<br />

as possible. But take your<br />

time; it's worth it.<br />

Sega (of videogame fame)<br />

is now releasing games in Com<br />

modore 64/128 format. Alien<br />

Syndrome ($29.95), available<br />

now, is an arcade shoot-'em-up<br />

with well-executed graphics<br />

and good game speed. Sega<br />

games for home computers are<br />

distributed by Mindscape.<br />

Mastertronic a division of<br />

Virgin Mastertronic Interna<br />

tional (711 West 17th Street,<br />

Unit G9, Costa Mesa, Califor<br />

nia 92627; 714-631-1001) has<br />

released a computer rendition<br />

of Shogun ($9.99), the epic<br />

novel by James Clavell. Your<br />

goal is to become the military<br />

ruler of Japan. Although Mas<br />

tertronic calls the package an<br />

interactive novel, it's mostly<br />

just good, fast arcade action.<br />

Trilogy(${4.9% another<br />

Mastertronic release, offers a<br />

trio of graphics-and-text ad<br />

ventures—Venom, Kobayashi<br />

Naru, and Shard of Inovar. In<br />

an interesting twist, the games<br />

come on flippy disks—one<br />

side for the 64 and the other<br />

for MS-DOS.<br />

Melbourne House a divi<br />

sion of Virgin Mastertronic In<br />

ternational (71! West 17th<br />

Street, Unit G9. Costa Mesa,<br />

California 92627; 714-631-<br />

1001) has converted Barbarian<br />

($29.99) to the 64/128 format.<br />

A graphics masterpiece in the<br />

Amiga and Atari ST formats,<br />

this Psvgnosis release takes full<br />

advantage of the 64*8 capabili<br />

ties. As a barbarian warrior<br />

seeking to destroy the evil Necron.<br />

you move through the<br />

underground world of Durgan.<br />

You'll find this game addic<br />

tive. The monsters are inter<br />

esting and the interface works<br />

well.<br />

In contrast to the worlds<br />

of fantasy and the worlds of<br />

the past, consider the world of<br />

hockey. Electronic Arts (1820<br />

Gateway Drive, San Mateo,<br />

California 94404; 415-571-<br />

7171) has released Powerplay<br />

Hockey ($24.95). which pits<br />

the United States against the<br />

Soviet Union. A fast-moving<br />

JUNE 9 8 9 53


arcade game, Powerplay com<br />

bines solid graphics with rea<br />

sonably accurate gameplay to<br />

produce a contest that's espe<br />

cially fun between two players.<br />

The problem is that hockey is<br />

one of the most difficult team<br />

sports to simulate properly,<br />

but EA has managed to cap<br />

ture a good part of the feeling<br />

of a game always on the verge<br />

of chaos.<br />

128 Only<br />

Here's some good news for<br />

Commodore 128 owners. If<br />

you bought your 128 under the<br />

impression that 128-specific<br />

software would be plentiful<br />

and quick to arrive, you've<br />

probably been quite disap<br />

pointed. One of the 128's ma<br />

jor selling points is its total<br />

compatibility with the 64, a<br />

point that's worked more<br />

against the 128 than for it: Be<br />

cause the 128 is also a 64, there<br />

is very little reason for publish<br />

ers to develop software tai<br />

lored specifically for the 128.<br />

Berkeley So'ftworks (2150<br />

Shattuck Avenue, Berkeley,<br />

California 94704; 415-644-<br />

0883) is one of the publishers<br />

that has made its packages<br />

available for the 128.<br />

GEOS128. geoCalc!28. geo-<br />

Fiiel28—all have been re<br />

leased for the machine, with<br />

considerable appreciation by<br />

128 users. Each program costs<br />

$69.95. Timeworks (444 Lake<br />

Cook Road. Decrficld. Illinois<br />

60015; 312-948-9200) is anoth<br />

er publisher with a strong line<br />

of 128-specific products, offer<br />

ing Word Writer 128 ($49.95).<br />

Sylvia Porter's 128 Personal<br />

Financial Planner ($49.95),<br />

and several other packages<br />

available in different versions<br />

for the 64 and 128. For many<br />

companies, though, the 128 is<br />

given only lip—or, in ihis case,<br />

boot—service. A few games<br />

autoboot on the 128, but other<br />

wise they are no different from<br />

the 64 versions.<br />

Some new packages add<br />

to the 128-specific category,<br />

though. Free Spirit Software<br />

(58 Noble Street, Kutztown,<br />

Pennsylvania 19530:215-683-<br />

5699) has recently released<br />

three titles, all exclusively de<br />

signed for the 128. in fact.<br />

54 C O M P U T E I<br />

COMPUTE!. „<br />

specific<br />

these packages go so far as to<br />

require not just a Commodore<br />

128. but a 128 with a mouse,<br />

the 64K video RAM chips,<br />

and an RGB monitor. In other<br />

words, you need a top-of-thcline<br />

128 or, better still, a USD.<br />

The 128D already has the vid<br />

eo chips in place, and many of<br />

these computers are sold with<br />

the 1084 monitor. All three<br />

programs support the 1750<br />

RAM expansion unit and the<br />

1581 3'/:-inch disk drive.<br />

Spectrum 128 ($39.95) is a<br />

paint program complete with<br />

an interlace option for those<br />

who own multisync monitors<br />

or high-persistence monitors.<br />

The package lets you draw and<br />

color several classes of<br />

shapes—boxes, circles, poly<br />

gons of various kinds, spheres,<br />

donuts. cylinders, and spools.<br />

You can adjust shading and<br />

lighting, and you can work<br />

with individual pixels. You<br />

can access 16 colors in high<br />

resolution and 128 colors in<br />

low resolution.<br />

Sketchpad 128 ($29.95) is<br />

a drawing program that uses<br />

the 128's video capabilities to<br />

let you draw smoothly curved<br />

objects. Rays, boxes, circles,<br />

arcs, and lines are available,<br />

and you can load Print Shop<br />

graphics directly. The Lock<br />

command is a strong feature<br />

lhat saves your picture to<br />

memory while you experiment<br />

with it and then lets you bring<br />

it back intact if you wish.<br />

News Maker 128 ($29.95)<br />

is an easy-to-use desktop pub<br />

lishing package designed for<br />

newsletters, signs, posters, and<br />

the like. The package includes<br />

almost 50 fonts and five preset<br />

page formats with different<br />

column layouts. Using pictures<br />

from Basic 8.0 or The Print<br />

Shop, along with text created<br />

on a notepad, you can pour<br />

words into columns and wrap<br />

ihem around graphics.<br />

Because the company sup<br />

ports the 128's superior capabil<br />

ities and because its programs<br />

aren't copy-protected. Free Spir<br />

it deserves commendation.<br />

But Berkeley Softworks<br />

isn't left out of this 128-specif<br />

ic discussion. Following close<br />

on the heels of version 2.0 of<br />

GEOS for the 64 comes ver<br />

sion 2.0 of GEOS 128. The<br />

same improvements found in<br />

the Commodore 64 upgrade<br />

have made their way to the<br />

128 version, geoWrite 2.1 and<br />

geoPaint are more powerful<br />

packages, with more impres<br />

sive features. GEOS now in<br />

cludes geoSpell for accuracy,<br />

geoMerge for mail-merging,<br />

gcoLaser for printing on an<br />

Apple LaserWriter, and Paint<br />

Drivers for converting nongraphics<br />

files into geoPaint<br />

format.<br />

In other words. Berkeley<br />

has answered the criticisms<br />

made by the host of GEOS<br />

users. Given the 128's <strong>80</strong>column<br />

mode and its larger<br />

memory, GEOS becomes a su<br />

perior product. The program's<br />

added support of the 1750<br />

RAM expansion unit and the<br />

1581 disk drive make GEOS<br />

128 a serious productivity pro<br />

gram. Even the problem of sys<br />

tem lockup, which some users<br />

have complained about with<br />

the original GEOS, seems to<br />

have largely disappeared.<br />

— Nell Randall<br />

School kids know this crimi<br />

nal. She's been followed by<br />

more children than the Pied<br />

Piper. Carmen Sandiego, infa<br />

mous star of Where in the<br />

World Is Carmen Sandiego?<br />

(as well as two sequels, Where<br />

in the U.S.A.... and Where in<br />

Europe... ), has been eluding<br />

students for years, all the while<br />

teaching them about geogra<br />

phy, history, and cultures. But<br />

now Broderbund's popular<br />

educational scries puts on a<br />

finer set of clothes for the Ap<br />

ple IIgs. A IlGS-specific Where<br />

in the World Is Carmen San<br />

diego? works like the original<br />

but looks so much better that<br />

it's a crime if you have to play<br />

the old version.<br />

The plot remains the<br />

same: Track down one of Car<br />

men's minions (or Carmen<br />

herself) by using clues scat<br />

tered around the globe. You<br />

search for evidence, decide<br />

where to investigate next, and<br />

jet from city to city in your<br />

pursuit of these pilferers of na<br />

tional treasures.<br />

Carmen's success has al<br />

ways depended on tricking<br />

children into thinking that<br />

they're having fun when actu<br />

ally they're learning about ge<br />

ography, culture, flags, and<br />

more as they practice using a<br />

reference book (Where in the<br />

World... puts the 1989 World<br />

Almanac in the box). The IIgs<br />

version of Where in the World<br />

Is Carmen Sandiego? retains<br />

this trait and adds terrific<br />

graphics, mouse support, and<br />

pull-down menus to make<br />

learning even more fun.<br />

Although the graphics are<br />

a peripheral part of gameplay<br />

(they simply illustrate your<br />

present location), their quality<br />

ups the ante in Apple educa<br />

tional software. More impor<br />

tant to the pursuit of Carmen<br />

and her gang, however, are the<br />

dossiers on disk and the pro<br />

gram's mouse support. The<br />

mouse makes menu selection<br />

simpler, and with the gang's<br />

files on disk, kids hardly need<br />

to crack open the documenta<br />

tion to pinpoint the guilty<br />

party.<br />

Where in the World Is<br />

Carmen Sandiego? retails for<br />

$44.95. For more information,<br />

contact Bredcrbund at 17 Paul<br />

Drive, San Rafael, California<br />

94903; (415) 492-3200.<br />

Dinosaurs in Town<br />

Kids and dinosaurs are nearly<br />

inseparable. Take a quick peek<br />

into most kids' rooms and<br />

you'll find at least one dino<br />

saur. Classrooms aren't im<br />

mune, either, posters and<br />

stickers of the terrible lizards<br />

are everywhere. <strong>Computer</strong><br />

software publishers haven't let<br />

this fascination of the little for<br />

the large go untapped. From<br />

Designasaurus to Dinosaurs<br />

Are Forever, educational soft<br />

ware packages have made


$2.99 Public Domain Software and Shareware* for IBM~and Compatibles, DOS'<br />

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BUSINESS<br />

3 IICKIEX V4.2 (552) - Tick let/ calendar/<br />

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0 EZ-FOBMS R«v. D15 (66}. Menu-driven<br />

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□ FAST BUCKS V4.07 (S64 ft 865] - Menudriven<br />

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D EXPRESSSRAPH VI.04 [457] - Business<br />

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D IN CONTROL V2.702 (17d&175)- (2 disk<br />

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□ CATALIST V3.21 [163 & 164) - (2 disk setj<br />

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n BUSINESS IETTEBS (303 & 304] - (2 disk<br />

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Edit with anv word processor.<br />

0 EASYPB0JECTV3.1 (440] -A Complete<br />

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0 ftENIALS V2.04 (585) - Menu-driven.<br />

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3 PCLOAN4 V4.07 (799] - Does loan cal<br />

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D MANAGING PEOPLE (643] . Manage<br />

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3 PAINLESS ACCOUNTING VC2.50 (774-<br />

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O BIUPOWER PLUS V4.1 (794 ft 795] ■ (2 disk<br />

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COMMUNITIONS<br />

O OMODEM V3.1A [293 S 294) - |2 disk set)<br />

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3 PROCOMM V2.42 [53 ft 54) - [2 disk set]<br />

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DATABASE<br />

3 INSTANT RECAIL V1.64F (515)- Memory<br />

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3 FILE EXPRESS V4.28 (33 4 34) - (2 disk set)<br />

Menu-driven database; report generator,<br />

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O WAMPUM V3.3S" (37) - Menu-driven<br />

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EDUCATION<br />

3 PC-FASTYPE V3.01 (120)- Improve your<br />

touch typing skills. CGA required.<br />

I<br />

3 PIANOMAN V4.00 (4 & 5| - (2 disk set)<br />

Turn your PC into a piano, create & edit<br />

music. {PC-DOS.)<br />

3 THE WORLD V2.9 * WEADATA V2.0 (127) -<br />

Displav maps of the world. CGA, EGA.<br />

a DOS TUTORIAL V4.4 (256)- Menu-driven<br />

tutorial that teaches DOS commands, etc<br />

O FUNNELS & BUCKETS V2.0 (130) - Learn<br />

ing game; add, subtract, etc. Ages 6-10.<br />

3 PLAY -H LEARN V2.01 (624) ■ Contains 7<br />

games designed for kids up to 6 years old.<br />

CGA required.<br />

D SPANISH TEACHER V1.2 (121] -Menu driv<br />

en language tutorial. Basic required.<br />

3 ALGEBRA TUTOR (577) - Teaches various<br />

operations ol algebra. CGA , DOS Ver 3 xx<br />

3 BALLOON SPELLER (<strong>80</strong>9) - 3 different<br />

types ol spelling gomes<br />

3 DIGITAL BASEBALL VI.1 (344| - Pick your<br />

team and players. Nice graphics .CGA req.<br />

3 BLACKJACK GAMES Vl.l (95) - 3 ad<br />

vanced blackjack games, multiple players/<br />

setup.<br />

3 GAMES OF SKILL (100] ■ Contains pool,<br />

bowling. & backgammon. CGA required<br />

3 MONOPOLY V6.7 (106) -Just like the<br />

board game. 21o 4 players. CGA req.<br />

3 SAILING IN THE BERMUDA TRIANOLE (757]<br />

- Try and rescue the survivors and moke it to<br />

port. CGA required.<br />

3 SUPER PINBALL (212] - 5 different<br />

games. CGA required.<br />

3 SLUETH (89] - A who ■ dun ■ it - mystery<br />

gome similar to 'Clue'.<br />

Please print disk numbers<br />

□ 3-0 CHESS V1.0I [215] ■ Excellent chess<br />

game. Switch between 2-D ft 3-D.<br />

3 EQA-1REK V1.0 (677] - Star-Trek with super<br />

graphics EGA required.<br />

3 CAPTAIN COMIC V3.0 (755] - Arcade<br />

style odventure gome with super graphics.<br />

EGA required.<br />

3 PC-PRO-GOLF V4.0 [667} - 16 hole golf<br />

course with nice graphics. CGA required.<br />

GRAPHICS<br />

3 VGA PAINT Vl.l (S06) - A graphics<br />

drawing program, 246 colors at once! VGA<br />

& mouse required.<br />

3 PC DRAFT II V3.20 [629)-A pointing/<br />

drafting program uselul lor producing clipart<br />

for desktop publishing. CGA required.<br />

3 PRINTMASTER GRAPHICS (319. 549 &<br />

550) • (3 disk set) Over 440 misc. graphics<br />

for Print master/Plus. Requires Printmaster or<br />

Plus. For Prlntihop Graphics- Ord*r disks #<br />

320. 589, 590 respectively.<br />

3 PC-KEY-DRAW V3.53 (748-751] - [4 disk<br />

set) Combines features ol a CAD & paint<br />

program lor power/flexibility. Includes a lull<br />

graphic database HYPERDRAW. CGA . hard<br />

drive required. Nmw<br />

3 IMAGE 3-D V2.6 (676)-3-D wire frame<br />

modeling CAD. 512K, CGA, 2drives req.<br />

3 CHARTS UNLIMITED (812) - Integrates<br />

graphics & text into one system; flowcharts,<br />

organizational charts, floorplans. electrical<br />

diagrams. Gaont charts, etc. 256k. CGA.<br />

3 MEAL MASTER Y5.22S(120)- Manage your<br />

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3 HUMOROUS DOS TRICKS [236) - Various<br />

tricks 1o play on your friends. A must for any<br />

joker.. CGA required<br />

3 CROSSWORD CREATOR V3.30 (422) - De<br />

sign, solve & print professional looking<br />

puzzles. 256k required.<br />

3 PC LOTTO V2.2 [651) - Playalmost any lot<br />

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3 THE DIET DISK (566)- How to lose thoto<br />

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3 FAMILY TIES V1.17(154]- Complete gen-<br />

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3 HOME INSURANCE V3.01 (626) - Home in<br />

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3 THE ONLINE BIBLE (B47 ■ 855] - (9 disk set]<br />

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rch 8t look-up capability Hard drive req.<br />

3 FOR FILMS & VIDEO TAPES VI. 10 (621)-<br />

Catalog all your films ft video tapes. 256K. 2<br />

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3 THE NUTRITIONIST V3.0 (670) Food evalua<br />

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PRINTER UTILITIES<br />

3 ON-SIDE V1.01 (560)- A sideways print<br />

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3 LQ V2.32 [509] ■ Produces hign quality text<br />

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3 LASERJET FONTS/1 [765 & 766)- [2 disk set)<br />

Fonts include: Century Schoolbook. Gara-<br />

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3 LASERJET UTILS/3 (759) - Various utilities<br />

including one that allows true Epson emula<br />

tion on your Laserjetl HP LJ+ or II.<br />

3 LOTUS LEARNING SYSTEM V2.4 (769 ft 770)<br />

- (2 disk set) Explanations, illustrations. &<br />

practice sessions. Tutor Does NOT require<br />

Lotus. 512K. 2 drives required.<br />

3 QUBECALC V3.02(591] -A 3-D spread<br />

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3 AS EASY AS V3.01F (302) - Lotus clone. 52<br />

column sheet, graphing, supports functions<br />

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UTILITIES<br />

3 ALT VI.16* (581 & 582 ] ■ (2 disk sef) Com<br />

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3 GAME UTILITIES [220] - Great for most programs<br />

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3 DOS HELP (255)- Help screens lor DOS<br />

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3 PC-DESKTEAM V2.01 (276) - Sidekick like<br />

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3 AUTOMENU V4.W [260)- Excellent menu<br />

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a FLU-SHOT PLUS V1.4 [541)- Various pro<br />

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3 LIST V6.2A (274) - Best utility for viewing<br />

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3 WINDOW BOSS V8.15.8i (782 & 763)- (2<br />

disk set) Powerful programming techniques<br />

Hard drive required.<br />

■ of 5.25" disks 5 S2.99 Each. H of 3.5" media 3 $3.99 Each. = Calif. Res. Sales Tax 16.5%)=. Shipping & Handling =<br />

3 CATDISK V3.71 |237) - Inventory system<br />

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WORD PROCESSING<br />

3 GALAXY V2.42 |11) - Eosyto use word<br />

processor; menus & quick commands.<br />

3 PC-WRITE V3.02 [784-786] - (3 disk set]<br />

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tures of the expensive ones. Nmw.<br />

3 IDEA TREE |947; - Personal information<br />

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3 NEW YORK EDIT V2.10 (&60) - A powerful<br />

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3 WORDPERFECT MACROS FOR V5.0 (189]<br />

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3 WORDPERFECT LEARNING SYSTEM (&66 ft<br />

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3 MR- MILWAUKEE V2.04 [932)- Over <strong>80</strong>0<br />

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3 PC-DRAFT-CAD VI.01 (938) - Complete<br />

CAD program with 'ots of features. 384K. 2<br />

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3 PC-JIGSAW VI.00 (939| - Displays a pic<br />

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3 BASS TOUR VI.0 (952) - A graphic bats<br />

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3 MAXI-READ V2.B [878) - Improve your<br />

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3 IASK MASTER V2.0 I960) - All purpose pro<br />

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3 GRAB PLUS V5.2 (951) - A memory -<br />

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3 BUSINESS CONTACTS MANAGER VI.10<br />

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stegosaurs, brontosaurs, and<br />

tyrannosaur rexes major moni<br />

tor stars.<br />

A new entry in the elec<br />

tronic dinosaur category is an<br />

entertaining and educational<br />

program called Return ofthe<br />

Dinosaurs (American Educa<br />

tional <strong>Computer</strong>. 7506 North<br />

Broadway Extension, Suite<br />

505. Oklahoma City, Oklaho<br />

ma 73116; <strong>80</strong>0-222-2811:<br />

$39.95).<br />

Your friend, Professor T.<br />

Rex, has invented a time<br />

transporter, but the machine<br />

has malfunctioned. To save<br />

your hometown, you must<br />

identify and collect the dino<br />

saur that's slipped through a<br />

crack in time. In a process<br />

that's reminiscent of the Car<br />

men Sandiego series, you track<br />

down clues by going from<br />

place to place and by talking<br />

with the townspeople who<br />

have seen the beast. You move<br />

through four separate screens,<br />

combing Main Street, the Mu<br />

seum Park, the Museum itself,<br />

and the nearby countryside as<br />

you hunt for your next infor<br />

mant. With $60 in your pock<br />

et, you head out to converse<br />

with Sergeant Prime Evil in<br />

the police station: talk to Di<br />

nah, the rural mail carrier; and<br />

even gab with Auntie Sedcnt.<br />

The clock is licking, though,<br />

and you've got to find the di<br />

nosaur and zip it back in time<br />

by the end of the week. You<br />

can walk from place to place<br />

or. to save time, spend money<br />

and take a taxi or bus.<br />

Press Control-N to call<br />

up your notebook; then enter<br />

the clues you've uncovered.<br />

How large is the dinosaur?<br />

What does it eat? Does it walk<br />

on four legs or two? When<br />

you've gathered a few clues,<br />

you can use the Dinofile, a<br />

database of 70 dinosaurs, to<br />

determine the dinosaur's exact<br />

name, the period in which it<br />

belongs (so you can return it),<br />

and where it lived. The Dino<br />

file is the heart of the package,<br />

for it's there that children learn<br />

how to access a computerized<br />

database and extract infor<br />

mation from it.<br />

Return ofthe Dinosaurs<br />

offers passable graphics and<br />

meager sound so that it can<br />

run on the lowest-cornmondenominator<br />

Apple II sys<br />

tem—a 128K lie or He (and an<br />

Apple IlGS in He mode).<br />

Sound and graphics are good<br />

56 COMPUTE<br />

COMPUTE!..<br />

specific<br />

enough to hold a kid's interest,<br />

though. One plus is that the<br />

package contains both 5Vi-inch<br />

and 3'/2-inch disks.<br />

Using dinosaurs as its<br />

bait. Return ofthe Dinosaurs<br />

makes kids think through a<br />

problem; by showing children<br />

how to use a database, the pro<br />

gram helps them find the facts<br />

to solve that problem. Return<br />

ofthe Dinosaurs doesn't have a<br />

computer publishing jugger<br />

naut's advertising budget be<br />

hind it, but it deserves a look<br />

by teachers and parents.<br />

Up and Down<br />

Although Apple II sales during<br />

the 1988 Christmas season—<br />

typically the time of year when<br />

Apple pushes computers hard<br />

est at consumers—were off<br />

nearly 50 percent from 1987.<br />

software sales last winter were<br />

up significantly.<br />

Figures released by the<br />

Software Publishers Associa<br />

tion, a collection of 440 lead<br />

ing software publishers, show<br />

that Apple II software sales<br />

were up nearly 20 percent dur<br />

ing the last three months of<br />

1988 when compared to the<br />

same period in 1987. Leading<br />

the increase were sales in the<br />

desktop publishing category,<br />

up almost 130 percent. Print<br />

It!, from Timeworks: Spring<br />

board Publisher, from Spring<br />

board Publishing; and geo-<br />

Publish, from Berkeley Softworks,<br />

are the front runners in<br />

the category.<br />

Not far behind was the in<br />

tegrated software category,<br />

which increased by 102 per<br />

cent. The release of Claris's<br />

AppleWorks GSduring the<br />

quarter undoubtedly played a<br />

major role in the sales jump,<br />

since the category only grew by<br />

5 percent for all of 1988.<br />

AppleWorks GS's release may<br />

also have affected word pro<br />

cessor sales, which dropped by<br />

9 percent—AppleWorks GS's<br />

word processing module is ar<br />

guably its strongest feature.<br />

Educational software<br />

went up 17 percent, while<br />

game programs crept up only 4<br />

percent. The big losers were<br />

graphics packages; that catego<br />

ry dove 25 percent.<br />

For all of 1988. however.<br />

Apple II software sales were<br />

flat, crawling up only 4 percent<br />

(in fact, when inflation is taken<br />

into account, Apple II software<br />

sales probably declined slight<br />

ly). Yet Apple II owners can<br />

lake comfort in the fact that<br />

ihings are worse for someone<br />

else: Commodore 64 software<br />

sales grew by only 0.8 percent<br />

during the year.<br />

Micro Fun<br />

Home computer users are al<br />

ways on the lookout for good<br />

software at bargain prices.<br />

When you're spending your<br />

own money on Apple II soft<br />

ware, you want the most for<br />

your dollar.<br />

One source of inexpensive<br />

but still worthwhile education<br />

al software is Scholastic Soft<br />

ware, the publisher of a unique<br />

series of disks called Microzine<br />

and Microzine Jr. Long a sta<br />

ple in many classrooms,<br />

Microzine and Microzine Jr.<br />

make the transition to the<br />

home with ease. If you have<br />

kids and an Apple II computer<br />

in your house, check these out.<br />

Microzine is aimed at kids<br />

ages 9 and up. while the newer<br />

Microzine Jr. 's audience is<br />

children ages 6 to 9. Each issue<br />

of Microzine and Microzine Jr.<br />

includes four programs, either<br />

on two 5'/i-inch disks or on<br />

one 3'/;-inch disk. A booklet<br />

offers instructions and tips as<br />

well as program-related activi<br />

ties teachers and parents can<br />

do with their kids.<br />

One recent issue of Micro<br />

zine. for instance, included a<br />

certificate creator, a delightful<br />

(and fast-paced) math game<br />

based on percentages, a visualdiscrimination<br />

program much<br />

like those what's-wrong-withthis-picture<br />

pages in children's<br />

magazines, and a graphics ad<br />

venture story in the Twistaplot<br />

scries. A sample Microzine Jr.<br />

issue offered a mask maker, a<br />

Twistaplot adventure where<br />

kids take on the identity of<br />

various African animals, a ro<br />

bot simulation that mimics<br />

the game twenty questions,<br />

and a graphics screen where<br />

children locate inappropriate<br />

objects.<br />

Both Microzine and<br />

Microzine Jr. use a menu sys<br />

tem to select programs and the<br />

issue's other features, which<br />

range from Letters to the Edi<br />

tor to disk-formatting selec<br />

tions. The menu, while help<br />

ful, isn't the slickest around.<br />

For instance, you have to use<br />

the arrow keys to move the<br />

pointer, even if you have a<br />

mouse.<br />

The proof is in the pro<br />

grams, though, and, on that<br />

count. Microzine and Micro<br />

zine Jr. are definitely a par<br />

ent's good buy.<br />

Home versions of Micro<br />

zine and Microzine Jr. run<br />

$32.95 an issue (five issues are<br />

produced in a school year). To<br />

find out the current price of a<br />

year's subscription, contact<br />

Scholastic at 2931 East<br />

McCarty, P.O. Box 7502. Jef<br />

ferson City, Missouri 65102;<br />

(<strong>80</strong>0)541-5513.<br />

— Gregg Keizer<br />

Who would have thought that<br />

Commodore Business Ma<br />

chines would ever become the<br />

darling of Wall Street? Well,<br />

that's what's happening, as an<br />

alysis scramble to explain the<br />

company's recent financial<br />

success. Earnings for 1988<br />

were up 74 percent over 1987.<br />

sending the price of Commo<br />

dore stock to a four-year high<br />

that even beat Apple's current<br />

stock price. Sales of Amigas<br />

and Amiga peripherals ac<br />

counted for about 40 percent<br />

of the profits, and Commo<br />

dore's PC-compatible line<br />

brought in about 20 percent of<br />

the bacon. The rest was mainly<br />

from the Commodore 64 and<br />

128. which, despite their aging<br />

technology, show no sign of<br />

imminent demise because of


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their immense software base.<br />

The company has broadened<br />

its dealer base to 1500, about<br />

twice as many dealers as last<br />

year. And a new president,<br />

Mchdi Ali, has taken Ihe reins,<br />

although Irving Gould re<br />

mains chairman and undoubt<br />

edly still wields the real power.<br />

While a number of market<br />

analysts have been recommend<br />

ing Commodore stock as underpriced,<br />

many others arc still<br />

struggling to catch up with the<br />

new Commodore image.<br />

Three years ago Commodore<br />

was nearly in receivership,<br />

with its creditors operating the<br />

company by proxy. Some illinformed<br />

Wall Strceters appar<br />

ently have Commodore<br />

pegged as a toy manufacturer,<br />

probably confusing it with<br />

Coleco. As a reader of this col<br />

umn, you have a definite ad<br />

vantage over these market<br />

pros, since you know Commo<br />

dore for what it really is. If you<br />

like to play the stock market,<br />

now might be a good time to<br />

give Commodore a hard look.<br />

So what is Commodore<br />

going to do with its newfound<br />

wealth? Among the things I'd<br />

like to see is a complete over<br />

haul of AmigaDOS, Intuition,<br />

and the Workbench look and<br />

feel. It's not enough to have<br />

the only multitasking operat<br />

ing system—the Amiga operat<br />

ing system should be internally<br />

consislent, carefully detailed,<br />

easy to access and program, at<br />

tractive to look at, and above<br />

all. bulletproof. Operatingsystem<br />

redesign, more than<br />

new hardware or new market<br />

ing efforts, will convince cor<br />

porate buyers that the Amiga<br />

is a serious computer. Better<br />

quality control on Commo<br />

dore products and a respon<br />

sive customer-service operalion<br />

would go far in that<br />

direction also.<br />

Register your own opin<br />

ion by contacting Commodore<br />

Business Machines, 1200 Wil<br />

son Drive, West Chester,<br />

Pennsylvania 193<strong>80</strong>; (215)<br />

431-9100.<br />

Dateline: AmiEXPO<br />

The New York AmiEXPO<br />

show (March 3-5) looked like<br />

the biggest Amiga-only show<br />

58 COMPUTE!<br />

COMPUTE!,<br />

specific<br />

ever held in the United States.<br />

Attendance was larger than ex<br />

pected, the hubbub was deaf<br />

ening, and the place was so<br />

crowded that it was hard to<br />

squeeze from one aisle to the<br />

next.<br />

And this was without any<br />

visible suppon from Commo<br />

dore or many of the other ma<br />

jor players in the Amiga<br />

market—Commodore didn't<br />

even have a booth. Gale Wel<br />

lington, Commodore's Gener<br />

al Manager for Worldwide<br />

Software and Product Support.<br />

said in her keynote address<br />

thai this was because there<br />

were too many conflicting<br />

shows before and after<br />

AmiEXPO. But the rumor is<br />

that Commodore has an un<br />

specified grudge against the<br />

AmiEXPO organizers.<br />

Video professionals were<br />

hobnobbing with artificial-<br />

intelligence mavens, per<br />

formance artists with regional<br />

sales reps, while roving gangs<br />

of teens—hapless dads in<br />

tow—were blitzing every game<br />

on display, especially Space<br />

Harrier. Excitement over the<br />

Amiga's creative capabilities<br />

was palpable everywhere.<br />

Crowds gathered around the<br />

latest killer demos, such as<br />

Chris Williamson's Walker<br />

Demo II, NcwTek's sciencefiction<br />

demo reel, and Glen<br />

Graham's glistening Sculpt-<br />

Animate 4D dragon.<br />

Amiga hard drives,<br />

scarcely to be seen at last year's<br />

New York AmiEXPO. were in<br />

evidence all over the floor.<br />

Great Valley Products (225<br />

Plank Road, Paoli, Pennsylva<br />

nia 19301; 215-889-9411)<br />

showed a complete line of ex<br />

ternal and internal drives, in<br />

cluding a 44-megabytc SCSI<br />

removable media drive ($1,299<br />

for drive, and $139 for the<br />

storage media), a first for the<br />

Amiga. Interactive Video Sys<br />

tems (15201 Santa Gertrude<br />

Avenue, Y102, La Mirada,<br />

California 90638;714-994-<br />

4443) also displayed a range of<br />

fasl, autobooting controllers<br />

and hardcards for the A2000/<br />

A25OO. The IVS cards looked<br />

especially sturdy and cleanly<br />

designed.<br />

New genlocks were popu<br />

lar, loo. The trend is toward<br />

pro-quality genlocks that inte<br />

grate into supcrformal sys<br />

tems. Communications Spec<br />

ialties (89A Cabot Court,<br />

Hauppauge, New York 11788;<br />

516-273-0404) showed its<br />

Gen/One ($895), a profession<br />

al genlock/keyer/encoder<br />

that's both NTSC and Super-<br />

VHS compatible. The Scanlock<br />

Model VSL-I (VidTcch<br />

International, 2822 NW 79lh<br />

Avenue, Miami, Florida 33122;<br />

305-477-2228; $995) is similar<br />

ly capable, with the addition of<br />

front sliders for fade control. It<br />

also comes in a PAL version<br />

($1,095), compatible with Eu<br />

ropean video standards.<br />

There was plenty of new<br />

software to be seen and tested.<br />

Haitex Resources (208 Carrollton<br />

Park. Suite 1207, Carrollton,<br />

Texas 75006; 214-241-<br />

<strong>80</strong>30) showed Adnim ($79.95),<br />

a nice drum machine capable<br />

of loading up to 26 sound sam<br />

ples. Another music program.<br />

M (Intelligent Music, 116<br />

North Lake Avenue, Albany,<br />

New York 12206; 518-434-<br />

4110; $200), is a full-featured,<br />

realtime MIDI sequencer with<br />

an unusually powerful pattern<br />

editor. M looks to be one of<br />

the holiest Amiga music pro<br />

grams of 1989.<br />

Ifyou looked around,you<br />

could also find new business<br />

software. Projeci Master, from<br />

Brown-Wagh (16795 Lark Av<br />

enue. Suite 210. Los Gatos,<br />

California 95030; 408-395-<br />

3838; $ 195), is a well-thoughtout<br />

and easy-to-use graphical<br />

project-planning tool. You de<br />

fine the various tasks and goals<br />

of your project, name your re<br />

sources, and eslimate how<br />

much money and time each<br />

lask will take. Then Project<br />

Master graphs the best way to<br />

organize the project and pro<br />

vides complete time, resource.<br />

and cost breakdowns at each<br />

stage. A program like this can<br />

be usefully applied to any<br />

complicated job, like writing a<br />

large software program, pro<br />

ducing a film, or managing a<br />

production run on the shop<br />

floor.<br />

A Lot of Elan<br />

The besl new graphics pro<br />

gram at AmiEXPO was Elan<br />

Performer, from Elan Design<br />

(P.O. Box 31725, San Francis<br />

co, California 94131; 415-621-<br />

8673; $59). Elan Performer is a<br />

utility program that displays<br />

all kinds of Amiga graphics, in<br />

cluding IFF, HAM, RGB, AN-<br />

IMs, and RIFF animation<br />

files. A program like this really<br />

comes in handy when you<br />

have many different kinds of<br />

images to show, but you don't<br />

want to carry around the appli<br />

cation programs used to create<br />

the graphics. Assign picture or<br />

animation files to keys on the<br />

keyboard by clicking a simple<br />

keyboard diagram; to play the<br />

slide show, press the chosen<br />

keys. The show also can be<br />

automated. ANIMs can be<br />

played forward and backward<br />

at various speeds by moving<br />

the mouse. Elan Performer al<br />

ways keeps your memory as<br />

full of graphics as possible, so<br />

disk access during a show is<br />

held to a minimum.<br />

Elan Performer offers<br />

basic animation capabilities as<br />

well. You can sequence images<br />

and use the program to com<br />

pile them into an ANIM or<br />

RIFF animation. Elan Per<br />

former even tells you which<br />

animation file format pro<br />

duces the smallest file, and<br />

then it lets you choose the best<br />

format. Use the control screen<br />

to synchronize your show with<br />

music or other events. The<br />

screen gives you precise con<br />

trol over liming, duration, and<br />

looping of each image. Elan<br />

Performer is one program that<br />

every Amiga artist should own.<br />

— Steven Anzovin<br />

Next time you're in the grocery<br />

store, check the produce sec<br />

tion—you may find Macin<br />

tosh and Apple II computers


nestled among the fruits and<br />

vegetables. Apple has joined<br />

with grocery chains around the<br />

country to offer computers in<br />

exchange for cash-register<br />

receipts.<br />

By January, the program<br />

had attracted 504 grocery<br />

stores and about 7000 schools.<br />

Students collect as many re<br />

ceipts as possible in a 26-week<br />

period and trade them for Ap<br />

ple components. To get an<br />

ImageWriter. for instance,<br />

schools need $65,000 worth of<br />

receipts. To get a Macintosh<br />

Pius, they need $! 85,000 worth.<br />

Participating supermarket<br />

chains are located all over the<br />

country, from Michigan to Flor<br />

ida, from Nevada to Virginia.<br />

The giveaway is John<br />

Connelly's idea. His company,<br />

J. Edward Connelly Asso<br />

ciates, develops incentive mar<br />

keting campaigns. Connelly<br />

buys the computers from Ap<br />

ple at a discount and then sells<br />

them to the supermarkets. The<br />

supermarkets expect boosted<br />

business as a result of their<br />

participation. Some have re<br />

ported sales increases of as<br />

much as 10 percent.<br />

If you're interested in<br />

starting an Apples-for-the-<br />

Student movement in your<br />

community, join forces with a<br />

supermarket chain that serves<br />

your area and contact Peter<br />

Jarvis or George Pittei at Ser<br />

vice Marketing Group. 300<br />

Garden City Plaza, Garden<br />

City, New York II530; (516)<br />

747-7111.<br />

Magic Lessons<br />

Programming may not be the<br />

most popular activity among<br />

Macintosh owners, but its<br />

magic is strangely compelling<br />

to thousands. Creating just the<br />

right spells and incantations<br />

can be difficult, though, so Sy<br />

mantec has released a package<br />

for the programmer's appren<br />

tice in all of us.<br />

Just Enough Pascal ($75)<br />

is a Pascal programming tuto<br />

rial that works with THINK's<br />

Lightspeed Pascal, from Sy<br />

mantec. By showing you how<br />

to build a program step by<br />

step, JEP teaches you about<br />

programming logic. Pascal<br />

commands, Macintosh-specific<br />

COMPUTE!<br />

specific<br />

routines, and Lightspeedspecific<br />

debugging. You may<br />

open JEP as a novice, but<br />

you'll close it knowing enough<br />

to write your own applications.<br />

The tutorials are stored in<br />

a desk accessory. Choose JEP<br />

Instructions from the Apple<br />

menu and you'll find a hyper<br />

media system with buttons for<br />

program assembly instruc<br />

tions. Other buttons take you<br />

to explanations of concepts<br />

and tinkering sessions for ex<br />

perimenting with the code.<br />

Just Enough Pascal is a<br />

terrific teacher. If you have a<br />

little programming back<br />

ground, you'll be surprised at<br />

how well the lessons explain<br />

tough concepts. Each variable<br />

type, each function, each pro<br />

gram unit is explained carefully<br />

with detailed, practical exam<br />

ples. If you have no program<br />

ming experience, you'll never<br />

know how hard it can be to<br />

grasp some of the necessary<br />

information, because Syman<br />

tec's program makes it fairly<br />

easy.<br />

Although Just Enough<br />

Pascal is specific to THINK's<br />

Lightspccd Pascal, that's not a<br />

real drawback. Lightspeed is a<br />

particularly good Pascal com<br />

piler with excellent debugging<br />

tools.<br />

Nothing makes program<br />

ming a snap except a perfectly<br />

logical mind. For most of us,<br />

only practice and experiments<br />

will improve our skills. So<br />

don't be surprised if the infor<br />

mation in Just Enough Pascal<br />

isn't instantly transparent—<br />

that's simply not the nature of<br />

programming. If you want to<br />

learn the magic of the Mac,<br />

though, you can get a good<br />

start with Symantec's package.<br />

Contact Symantec at 135<br />

South Road. Bedford. Massa<br />

chusetts 01730; (617) 274-4<strong>80</strong>0.<br />

Holy Writ<br />

If you don't have The Macin<br />

tosh Bible, get it. The book<br />

gathers together a wealth of<br />

information about the Mac:<br />

tips, ideas, hints, and minireviews<br />

that help you choose<br />

new products and make better<br />

use of old ones.<br />

Not a book to be read<br />

straight through, The Macin<br />

tosh Bible, Second Edition is<br />

best used as a reference when<br />

you think there must be a bet<br />

ter way to do something. It's<br />

organized by topic—Fonts,<br />

Page Layout, Utility Programs,<br />

and so on. If you're wondering<br />

whether there's a way to close<br />

all open windows at once, for<br />

example, look in the "Tips<br />

about Windows" section in the<br />

"Basic System Software" chap<br />

ter. Sure enough, it's there:<br />

Jusl hold down the Option key<br />

as you click in the close box of<br />

an active window tc close all<br />

other windows, too.<br />

Ifyou'reanold hand at<br />

the Macintosh, you may find<br />

the book too elementary at<br />

first glance. It is, however, one<br />

of the few places you can find<br />

all this information under one<br />

cover. You'd have to search<br />

bulletin boards, join user<br />

groups, peruse CompuServe,<br />

and subscribe to most of the<br />

Macintosh magazines to repro<br />

duce the work that Arthur Naiman<br />

and his crew have done in<br />

The Macintosh Bible.<br />

The Macintosh Bible<br />

($28) is published by Gold<br />

stein and Blair, Box 7635,<br />

Berkeley, California 94707;<br />

(415) 524-4000. The price in<br />

cludes two free upgrades to<br />

keep you up-lo-date with im<br />

portant changes in the Mac<br />

world.<br />

Or Not to Upgrade<br />

When is an upgrade not an up<br />

grade? When you don't need it.<br />

Apple has described the<br />

latest upgrade to HyperCard<br />

(version 1.2.2) as a mainte<br />

nance release, and many of its<br />

new features won't apply to<br />

home users. Version 1.2.2 of<br />

fers improved display and<br />

printing of Japanese, Arabic,<br />

and other characters, for in<br />

stance, and provides CD-ROM<br />

drive support for international<br />

users and A/UX compatibility.<br />

Doesn't sound too inter<br />

esting, but surely some home<br />

users could use these new<br />

offerings.<br />

HyperCard 1.2.2 docs fix<br />

some minor bugs from earlier<br />

versions, and the new version<br />

also has improved sound capa<br />

bilities. Of particular interest<br />

to you may be its improved<br />

operation in low-memory situ<br />

ations. If you have a onemegabyte<br />

Mac, HyperCard<br />

1.2.2 is a good upgrade for<br />

you.<br />

Apple calls this version an<br />

optional update, and U.S. cus<br />

tomers aren't required to up<br />

grade. If you're interested, the<br />

update is available from all<br />

registered Apple dealers.<br />

Under the Apple<br />

When they're stored as desk<br />

accessories, applications take<br />

on a new character. Word pro<br />

cessors under the Apple menu<br />

become handy scratch pads<br />

with text-manipulation capa<br />

bilities. Databases under the<br />

Apple become easy-access<br />

fountains of information. Gen<br />

erally, desk accessories aren't<br />

as feature-packed a;; stand<br />

alone programs in the same<br />

genre, but they offer enough<br />

for people who have only an<br />

occasional need for the<br />

application.<br />

Preferred Publishers has<br />

released two such packages:<br />

DAtabase and Vantage. DAtabase<br />

h as good an informa<br />

tion manager as most of us<br />

need. Vantage, on the other<br />

hand, really can't replace your<br />

word processor. (But then,<br />

your word processor prob<br />

ably can't replace Vantage,<br />

either.)<br />

Although its reporting fea<br />

tures are limited, DAtabase of<br />

fers many useful functions..<br />

Using a HyperCard-hkc inter<br />

face called DAtabase Builder,<br />

that's part of the package, you<br />

create forms that look like<br />

cards. Besides graphics tools,<br />

DAtabase Builder offers basic<br />

text fields, calculated fields,<br />

check-box fields, and pop-up<br />

menu fields.<br />

Once you've designed the<br />

look of your database form,<br />

you quil DAtabase Builder<br />

and start up DAtabase from<br />

the Apple menu. From there,<br />

you can enter, browse, sort,<br />

and search for your infor<br />

mation. DAtabase stores text<br />

and graphics, so you can cata<br />

log clip art and other pictures<br />

as well as phone numbers and<br />

addresses.<br />

Too bad DAtabase Build<br />

er isn't more closely linked<br />

JUNE 1989 59


with its parent, DAtabase;<br />

you'll probably want to adjust<br />

the form once you start enter<br />

ing data.<br />

Vantage is a good desk ac<br />

cessory for people who share<br />

text files with other computer<br />

formats. As a mini-word pro<br />

cessor, it can't compete with<br />

something like QuickLetter,<br />

but as a utility for stripping<br />

control characters, sorting text<br />

lists, adding line numbers, and<br />

editing text, it's a good package.<br />

Even if you perform these tasks<br />

only a few times each year, you<br />

still may want a program to do<br />

the dirty work. Vantage will<br />

clean up cheerfully.<br />

DAtabase retails for<br />

$129.95; Vantage, for $99.00.<br />

For more information, contact<br />

Preferred Publishers at 5100<br />

Poplar Avenue, Suite 706,<br />

Memphis, Tennessee 38137;<br />

(901)683-3383.<br />

— Heidi E. H. Aycock<br />

Wouldn't it be nice if you<br />

could switch between two pro<br />

grams at a moment's notice?<br />

One way to do this is to use<br />

Juggler 2, from MichTron<br />

(576 South Telegraph, Pontiac,<br />

Michigan 4<strong>80</strong>53; 313-334-<br />

5700; $49.95).<br />

The package actually in<br />

cludes two programs. The first<br />

is the original program, called<br />

The Juggler. It displays several<br />

programs in separate windows<br />

at the same time. To switch be<br />

tween the programs, you just<br />

click on the window contain<br />

ing the program you want.<br />

While The Juggler is handy, it<br />

doesn't work with programs<br />

that don't follow the rules for<br />

60 COMPUTE!<br />

COMPUTE!. _<br />

specific<br />

programming under GEM.<br />

Juggler 2, the other pro<br />

gram in the package, works<br />

with many more programs.<br />

Depending on memory, as<br />

many as eight partitions can be<br />

set aside, each independent of<br />

the others. To switch between<br />

the partitions, simply press<br />

Shift and Alternate simulta<br />

neously. The partitions can<br />

contain either GEM or TOS<br />

programs, and these programs<br />

can even be in different resolu<br />

tions on a color monitor.<br />

The first time you switch<br />

to a partition, that partition is<br />

booted to the desktop with any<br />

programs or accessories that<br />

you have in your AUTO folder.<br />

By naming boot disk folders<br />

AUTOI,AUTO2,AUTO3,<br />

and so on, you can customize<br />

the partitions and what auto<br />

matically appears in each. The<br />

desktop layout of each parti<br />

tion can also be customized by<br />

placing a DESKTOP.INF file'<br />

in the AUTOX folder.<br />

You may find two small<br />

glitches in Juggler 2. The<br />

JUGGLER2.PRG file must be<br />

the last to run from an AUTO<br />

folder; however, even then,<br />

JUGGLER2.PRG doesn't run<br />

all the programs ahead of it<br />

when booting a partition after<br />

it's been added to an existing<br />

AUTO folder. The problem is<br />

easily solved: Simply delete<br />

the AUTO folder and rebuild<br />

it by dragging files to it in the<br />

exact order that they should<br />

run in.<br />

The desk accessory Univer<br />

sal Item Selector II (mentioned<br />

in this column in the February<br />

1989 issue) caused Juggler 2 to<br />

crash repeatedly. Oddly,<br />

though, UISII didn't cause this<br />

crash when used inside Multi-<br />

Desk, perhaps because the ac<br />

cessory is loaded after Juggler<br />

2 in this configuration.<br />

Another switching solu<br />

tion is Revolver (Intersect Soft<br />

ware. 2828 Clark Road, Suite<br />

10, Sarasota, Florida 34231;<br />

<strong>80</strong>0-826-0130; $49.95). Revolv<br />

er aWows you to separate your<br />

ST's memory into partitions of<br />

256K. or more. The partitions<br />

can be different sizes and offer<br />

different resolutions on a color<br />

monitor.<br />

Cycling through the differ<br />

ent partitions takes just a key<br />

stroke. A partition can be<br />

rolled out—saved to disk in a<br />

compressed format—or rolled<br />

in—retrieved from disk. The<br />

first time you access a parti<br />

tion, it's booted from disk.<br />

Pressing Reset reboots only the<br />

current partition, leaving the<br />

others alone. You can even<br />

view one partition while in an<br />

other partition.<br />

The package includes a<br />

reset-proof ramdisk, a print<br />

spooler, and a disk I/O buffer,<br />

all of which will survive a<br />

warm boot.<br />

A control-panel button<br />

gives you access to a screenful<br />

of file functions, such as copy,<br />

rename, move, and delete. The<br />

control panel also lets you ad<br />

just such items as key-click<br />

control, key repeat on/off, bell<br />

on/off, mouse speed, and time<br />

and date settings. A built-in<br />

VT52 emulator is also includ<br />

ed, along with a timed auto<br />

matic reminder to roll out a<br />

partition. You'll also find a fix<br />

for the famous 40-folder bug<br />

(this bug crashes the ST after<br />

you've accessed 40 folders).<br />

The one problem with Re<br />

volver is that you can't perform<br />

certain operations on the partilion<br />

you're in. so you must<br />

first switch to another parti<br />

tion. The control panel, how<br />

ever, doesn't tell you which<br />

partition you're in and will let<br />

you choose the active partition<br />

or even a nonexistent partition.<br />

Bloody Games<br />

There's nothing delicate about<br />

Technocop, from Epyx (600<br />

Galveston Drive, Redwood<br />

City. California 94063; 415-<br />

366-0606; $39.95). In this<br />

graphically violent game, you<br />

play a police officer of the fu<br />

ture. In the first segment you<br />

drive your car down a winding<br />

road. If you're feeling nice, you<br />

can avoid enemy cars and<br />

motorcycles, but if you're feel<br />

ing belligerent, you can run<br />

them off the road or blast them<br />

with your guns. The game<br />

ends when your vehicle be<br />

comes damaged (by running<br />

off the road, ramming a tree,<br />

and so on).<br />

In the second segment,<br />

you arrive at a crime scene.<br />

You enter a building and. un<br />

der a time limit, try to appre<br />

hend the criminal. You can<br />

duck, jump, use elevators, and<br />

defend yourself in the quest for<br />

the miscreant, whose presence<br />

is monitored on a wristmounted<br />

radar.<br />

As you move through the<br />

building, various toughs as<br />

sault you with axes, whips,<br />

knives, and other instruments<br />

of mayhem. Blasting them<br />

with your .88 Magnum re<br />

duces them to a quivering pile<br />

of bloody bones. You must<br />

also avoid blasting innocent<br />

bystanders. This game is load<br />

ed with gratuitous violence<br />

and is not recommended for<br />

the squeamish.<br />

Accessorize<br />

The six-desk accessory' limit of<br />

the ST has become a problem<br />

as larger memory configura<br />

tions become more common.<br />

A variety of all-in-one desk ac<br />

cessories have been marketed<br />

to address this problem, but<br />

they share one drawback: You<br />

may not need everything that<br />

such packages offer, but you<br />

still have to sacrifice the mem<br />

ory required for the whole<br />

package even if you only need<br />

one or two of the tools offered.<br />

Yet another ST desk ac<br />

cessory limitation is that the<br />

accessories are set when you<br />

boot up and can't be changed<br />

unless you reboot.<br />

Codehead Software (P.O.<br />

Box 4336. North Hollywood,<br />

California 91607; 213-386-<br />

5735) intends to change ail<br />

that. Its Multi-Desk ($29.95) is<br />

a remarkable utility that cir<br />

cumvents the ST's desk acces<br />

sory problems.<br />

Multi-Desk lets you access<br />

as many as 32 desk accessories<br />

from a single slot in the Desk<br />

menu. (And because Multi-<br />

Desk can occupy more than<br />

one of these slots, the number<br />

of desk accessories is virtually<br />

unlimited.) Further, Multi-<br />

Desk lets you load and unload<br />

accessories at any lime. Con<br />

figuration options allow you to<br />

store accessories in a folder.<br />

load a slate of desk accessories<br />

at boot-up, and reserve memo<br />

ry. You can even run Multi-<br />

Desk as a regular program—<br />

just change the extension—so<br />

you can run desk accessories<br />

from the Desktop the same<br />

way you run regular programs.<br />

— David Plotkin 0


aslowas IT<br />

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ARCADE GAMES (106) Has<br />

Kong. 3-D Pacmon. Bricks.<br />

Pango. (Requires color.)<br />

BASIC GAMES (107) Pacman,<br />

Lunar Lander. Startrek.<br />

Meteor. Breakout, and others<br />

CARD GAMES (109) Canasta,<br />

hearts, draw poker & bridge<br />

STRIKER (HO) Defender-like<br />

game. "Top Gun" in space.<br />

F<strong>LIGHT</strong>MARE (112) Futuristic<br />

fighter pilot game, (Requires<br />

color graphics adapter.)<br />

SLEUTH (117) Who done \Y><br />

DND (119) Like Dungeons<br />

and Dragons.<br />

ROUND 42 (120) Better than<br />

Space Invaders. 42 levels.<br />

GAMES IN BASIC (124) Land<br />

er, biorhythms, desert. Phoe<br />

nix. Star Wars, others.<br />

QUEST (152) Role playing<br />

adventure fantasy game<br />

(Requires CGA.)<br />

SPACE WAR (158) Dogfight in<br />

outer space, using phasers,<br />

photon torpedoes, etc.<br />

BRIDGE PAL (171) Complete<br />

game of contract bridge,<br />

with tutorial.<br />

FENIX (193) Just like the<br />

lamous arcade game.<br />

PINBALL GAMES (197) Pinball,<br />

Rain. Twilight Zone.<br />

Wizard, etc.<br />

KID-GAMES (GAM8) Animals<br />

math, clock game, alpha<br />

bet, etc.<br />

CHESS (GAM9) Incredible.<br />

2D and 3D. Many levels. Ray<br />

back moves, store games.<br />

EGA RISK (GAM11) World<br />

domination in great color.<br />

Includes EGA Asteroids.<br />

PC PRO-GOLF (GAM27-28)<br />

Great graphics. Complete<br />

18 hole. 72 par course. (CGA)<br />

PEARL HARBOR (GAM32)<br />

Shoot down Jap Zeros before<br />

they destroy US Fleet. (CGA)<br />

ULTIMA 21 DELUXE (GAM34)<br />

Best Blackjack game around,<br />

includes Video Poker.<br />

FORD SIMULATOR (GAM37)<br />

Great driving simulation.<br />

(Requires CGA).<br />

PIANOMAN 4.0 (301) Turn<br />

your keyboard into a piano<br />

PC-MUSICIAN (302) Com<br />

pose, save, and play music.<br />

PC-Write 3.0 (434, 435, 436)<br />

(3 disks) Newest version!<br />

Very popular and complete<br />

Includes spelling checker.<br />

PC-TYPE+ (421-423) (3 disks)<br />

Excellent. Includes mail<br />

merge. 100,000 word spell<br />

ing checker. Interfaces with<br />

PC-File+, PC-Style.<br />

MAXI-MAX (432) 59 macros<br />

to use with Word Perfect 42<br />

or later. 11 templates for<br />

forms, border designs, etc.<br />

RtruRAW CAD SYSTEM (1001,<br />

1002, 1065, 1066) (4 disks)<br />

Popular. Also uses mouse.<br />

(Requires color graphics).<br />

CURSOR IWCE SCI PC89<br />

SIDEWAYS (1007) Prints text<br />

sideways. Useful for Lotus.<br />

SIMCGA/HGCIBM (1027,<br />

1062) (2 disks) Use with Her<br />

cules graphics card/com<br />

patible to run programs<br />

requiring CGA on your mono<br />

chrome PC.<br />

IMAGE 3-D (1048) Create<br />

and edit 3-D objects. Move,<br />

scale, rotate and tip image.<br />

FINGERPAINT (1050) Use key<br />

board or mouse to draw.<br />

Like MacPaint. (Requires<br />

CGA or EGA).<br />

DANCAD 3-D (1051, 1052) (2<br />

disks) Create 3-D graphics.<br />

Rotate, magnify, etc. Runs<br />

on CGA EGA, or Hercules.<br />

FANTASY (1057) Create flow<br />

ing graphic images with<br />

mouse or keyboard. (CGA).<br />

FLOWCHARTING (1078-1079)<br />

Complete system for How<br />

charts, organizational, elec<br />

trical, etc.. with symbols.<br />

AS-EASY-AS (505) Great. In<br />

cludes screen help menus.<br />

Utilizes function keys. A Lotus<br />

clone that reads Lotus files.<br />

PC-CALC+ (512-514) (3 disks)<br />

Jim Button's famous Lotuscbne.<br />

PC-PROFESSOR (1401) BASIC<br />

tutorial. Good.<br />

BASIC PROGRAM GENERA<br />

TOR (1402) The menu driven<br />

way to write programs.<br />

B-WINDOW (1407) Give win<br />

dowing capabilities to your<br />

Basic program.<br />

HOMEBASE (2608, 2612, 2613)<br />

(3 disks) Complete desktop<br />

organizer. Great.<br />

PROFESSIONAL MASTERKEY<br />

(2S05) Like Norton's. Retrieve<br />

deleted files. A lifesaver.<br />

BAKER'S DOZEN (2621) 13<br />

utilities from Buttonware.<br />

AUTOMENU (3003) Make PC<br />

menu driven. Incl passwords<br />

SCREEN (3006) Save your<br />

monitor from screen burn-in<br />

DOT MATRIX FONTS (3061-<br />

3062) (2 disks) Print your test<br />

in different fonts.<br />

MARKET CGA (BUS17) Per<br />

forms sophisticated analysis<br />

on stocks, funds, etc. (EGA<br />

version is BUS16).<br />

BILLPOWER+ (BUS 40, 41) (2<br />

disks) Bill clients for time and<br />

materials, advances, retain<br />

ers, etc. Computes, taxes,<br />

past due interest, etc. Has<br />

full G/L<br />

CPA LEDGER (706-708) (3<br />

disks) Complete general<br />

ledger for corporations, part<br />

nerships or sole proprietors.<br />

PERSONAL FINANCE MAN<br />

AGER (715) Household bud<br />

get manager, Track check<br />

ing, savings, investments.<br />

PAYROLL USA (725-726) Up to<br />

2.000 employees in any state.<br />

dBaselll and Lotus compati<br />

ble. Complete P/R system.<br />

EXPRESS CHECK (786) Check<br />

account with running bal<br />

ance, monthly reports, etc.<br />

Prints checks.<br />

FINANCE MANAGER II (774-<br />

775) (2 disks) For personal or<br />

small business financial<br />

management.<br />

DOS TUTORIAL (1301) Teaches<br />

you to use DOS,<br />

STILL RIVER SHELL (1304) Run<br />

DOS commands from a<br />

menu. Makes DOS easy.<br />

BATCH FILE TUTORIAL (1305)<br />

Utilize batch file processing.<br />

MORE DOS TIPS (1318, 1323)<br />

(2 disks) More about DOS.<br />

HELP DOS (1326) On line<br />

DOS help with menus. In<br />

cludes DOS dictionary of<br />

terms and a hints menu.<br />

THE BIBLE (3301-3306) (6<br />

disks) Old Testament. King<br />

James version.<br />

THE BIBLE (3307-3308) (2<br />

disks) New Testament. King<br />

James version.<br />

WORD WORKER (3309-3310)<br />

(2 disks) Bible search pro<br />

gram. New Testament, King<br />

James version,<br />

BIBLEMEN (3330) Excellent<br />

Bible quiz program.<br />

AMY'S FIRST PRIMER (248)<br />

Child's learning game<br />

teaches letters, numbers,<br />

keyboard.<br />

ni Bb Cc<br />

• 4~<br />

ffi"B c<br />

X « ic<br />

»U3<br />

OK 50MG<br />

K0RY FUN LETTERS<br />

BUhKV LITTERS<br />

BEAK FUN COUNTING<br />

HELF THE FBOCCI<br />

LOAD THE TRUCK<br />

UKV'S FIRST PB1MR<br />

FUNNELS AND BUCKETS (201)<br />

A fun way to learn math,<br />

MATHPAK (202) Tutorial with<br />

lessons in higher math.<br />

PC-TOUCH (204) Learn typing.<br />

BASIC TUTORIAL (208) Learn<br />

programming with BASIC.<br />

BEGINNING SPANISH (211)<br />

Tutorial.<br />

SPANISH II (232) Sequel.<br />

BIBLEQ (214) Learn the Bible<br />

with this Q-A tutorial.<br />

FACTS 50 (239) Geography<br />

lessons for U.S Nice graphics.<br />

LOTUS MACROS (601) Save<br />

hours of work. (Req. Lotus)<br />

LOTUS SPREADSHEET TEM<br />

PLATES (602) Ready-made.<br />

(Requires Lotus 1-2-3)<br />

GOAL-SEEKER V3.5 (624)<br />

Achieve objectives by chang<br />

ing spreadsheet and seeing<br />

result, (Requires Lotus).<br />

LOTUS TUTORIAL (630) Learn<br />

Lotus (requires Lotus).<br />

FORM LETTERS (1907) Com<br />

monly used form letters and<br />

business applications.<br />

E-Z FORMS (1908) Make forms<br />

to meet different needs.<br />

INCREDIBLY<br />

lowprices<br />

1-9 Disks $2" ea.<br />

10-19 Disks 526'ea.<br />

20 or more 5249ea.<br />

MANAGER'S PLANNER (1920)<br />

Daily planner. Prints out.<br />

HOME INVENTORY (1966)<br />

Track all your possessions.<br />

BIORHYTHM (1990) Display<br />

the 3 biological cycles; phys<br />

ical, emotional, intellectual.<br />

FAMILY HISTORY (2203-2204)<br />

(2 disks) Create files and<br />

genealogical reports.<br />

LOTTO PROPHET (2364) Best<br />

Lotto program we've seen.<br />

CITY DESK (2513) Simple<br />

desktop publisher.<br />

Q-MODEM 3.1 (1101, 1102,<br />

1144) (3 disks) Powerful but<br />

easy to use. Fast.<br />

RBBS V16.1A (1107-1109,<br />

1150) (4 disks) Multi-user bul<br />

letin board system.<br />

PROCOM 2.43 (1156) Out<br />

standing modem software.<br />

SECURITY/HACKING<br />

COPY PROTECTION I (1219)<br />

Instrucfions for unprotecting<br />

commercial software.<br />

COPY PROTECTION II (1220)<br />

More software unprotect.<br />

COPY PROTECTION III (1221)<br />

More software to unprotect.<br />

FLUSHOT (1225) Checks soft<br />

ware for viruses.<br />

PC-FILE (ill (853, 854, 855) (3<br />

disks) Newest version! Rated<br />

better than dBase III+.<br />

FILE EXPRESS 4.0 (<strong>80</strong>3-<strong>80</strong>4)<br />

Powerful system. Allows 32.000<br />

records. Sorts to 10 fields.<br />

DBASE III+ ROUTINES (851-<br />

852) (2 disks) Latest utilities<br />

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m reviews<br />

Tool DOS, Tackle<br />

Toons, Lounge<br />

with Larry, Explore<br />

College, Tread<br />

Softly, Hit and<br />

Stick, Play the<br />

Angles, Zone Out,<br />

Create Cartoons,<br />

Share a Story,<br />

Write It Up, Build a<br />

Town, and More<br />

62 COMPUTE!<br />

Each month, "Fast Looks" offers up<br />

snapshots of some of the most interest<br />

ing, unusual, or important software and<br />

hardware for the IBM PC and MS-<br />

DOS, Commodore 64/128, Apple II,<br />

Amiga. Macintosh, and Atari ST lines<br />

of personal computers. Get the last<br />

word on what's new—here, fast, first.<br />

Kings of the Beach<br />

Kings of the Beach is volleyball the way<br />

volleyball was meant to be, save that<br />

you play it on your computer—spikes,<br />

sun, and sand from California and Ha<br />

waii to the beaches of Australia.<br />

Using some complicated joystick<br />

controls, you have a choice of three<br />

serves, three offensive plays, and a de<br />

fensive block. You can also use a<br />

mouse or the keyboard to control the<br />

game, but the joystick is best. Seldom<br />

can you return a ball on the first hit, so<br />

you really get a feel for the pass/set/<br />

spike strategy used by competitive<br />

teams.<br />

The court appears 3-D and is hard<br />

to get used to at first. But if you learn to<br />

follow the ball's shadow you'll gain an<br />

edge. Spiking the ball onscreen is al<br />

most as hard to master as it is on the<br />

court. It's a matter of timing: Jump at<br />

the wrong time and you'll hit the ball<br />

out of bounds or miss it entirely.<br />

Luckily, you don't have to face<br />

your opponents cold. A visit to the<br />

practice courts will hone your skills—<br />

and you'll need the drill. This tough<br />

game demands that you start out easy.<br />

You can always increase the difficulty<br />

later.<br />

If you're itching to put your fingers<br />

on leather and your feet in the sand,<br />

this game's for you. Don't forget the<br />

sunscreen.<br />

— HA<br />

IBM PC and compatibles—$39.95<br />

{$44.95 for a package with both a 5'/4-incti version<br />

and a 3'/!-inch version)<br />

Electronic Arts<br />

1820 Gateway Dr.<br />

San Mateo, CA 94404<br />

{415)571-7171<br />

Apple II Video Overlay<br />

Card<br />

Desktop video may be the newest buzz<br />

word in the computer business, but the<br />

phrase is just phosphor on the screen<br />

unless you have the right equipment.<br />

Until recently, that left the Apple He<br />

and IlGS out of the picture. Not any<br />

more.<br />

Acting essentially as a genlock<br />

card, the new Apple II Video Overlay<br />

Card fits inside an Apple lie or IIgs and<br />

accepts video input from a VCR, video<br />

disc, video camera, or television. It<br />

then synchronizes these video signals<br />

with the Apple II so that you can super<br />

impose Apple II graphics on the video<br />

pictures. Immediate uses for such a<br />

card might include titling the video you<br />

shoot at home or in the classroom or<br />

combining computer animation you<br />

create with a program like Cartooners<br />

with a video of the new baby gamboling<br />

about the living room.<br />

The Overlay Card dramatically im<br />

proves the video signal that leaves the<br />

Apple II, ensuring that what goes out is<br />

just as crisp as what goes in. Special<br />

VideoMix software makes it a snap to<br />

control the mixing of video and com<br />

puter graphics. And a variety of al<br />

ready-available software is compatible<br />

with the Overlay Card, including such<br />

first-rate Apple He and IlGS packages as<br />

Deluxe Paint II, Fantavision, and Art &<br />

Film Director.<br />

If you're trying to marry these two<br />

technologies—computers and video—a


genlock board is a must. And for the<br />

moment, Apple's Video Overlay Card<br />

is the only card game in town.<br />

Apple lie and lies—$549<br />

Apple <strong>Computer</strong><br />

20525 Marian! Ave.<br />

Cupertino, CA 95104<br />

(415)996-1010<br />

Project Firestart<br />

— GK<br />

Since it's been called "a horror movie<br />

in space," you can probably guess<br />

which film Project Firestart took as in<br />

spiration. Inexorable, insatiable crea<br />

tures are loose on a space station. You<br />

have to stop them.<br />

You arrive at the station, aware<br />

only that something is very wrong. Im<br />

mediately, you encounter carnage of the<br />

most gruesome sort: severed limbs,<br />

blood-splashed walls, rooms carpeted<br />

with corpses. This is not a game for the<br />

squeamish or the very young.<br />

The rest of us can have grim fun<br />

exploring the large, multilevel station.<br />

unlocking its secrets, walking its long<br />

corridors, looking for lurking monsters.<br />

Pay attention—your life depends on it.<br />

While you're armed with lasers<br />

and can find other weapons, your most<br />

important tool is your wits. By access<br />

ing computer records, for example, you<br />

can uncover the creatures' tolerances<br />

and vulnerabilities. If you're quick, you<br />

can manipulate station systems to pro<br />

duce deadly traps.<br />

Cutaway scenes enhance the<br />

game's cinematic feel. Graphics and<br />

animation are well realized, and the<br />

soundtrack is excellent. Documentation<br />

is slight, but a few minutes with the<br />

game should familiarize you with most<br />

of its conventions.<br />

This is an entertaining, if unspec<br />

tacular, program that succeeds at what<br />

it sets out to do—put you in a horror<br />

movie in space.<br />

— KF<br />

Commodore 54/128—$29.95<br />

Electronic Arts<br />

1820 Gateway Dr.<br />

San Mateo, CA 94404<br />

(415)571-7171<br />

MenuWorks<br />

This program won't plan nutritious<br />

meals or draw up a grocery list. But it<br />

will customize your IBM PC or com<br />

patible computer so that you can run<br />

your favorite programs at the touch of a<br />

key—without ever facing the DOS<br />

command line.<br />

Upon installation, MenuWorks<br />

will search your hard disk for execut<br />

able files (.EXE) and build menus for<br />

those applications. For instance, if it<br />

finds WordPerfect in your computer<br />

(WP.EXE), it will construct a menu<br />

called Word Processing and make<br />

WordPerfect an item on that menu.<br />

MenuWorks'artificial intelligence rou<br />

tines recognize more than 1000 popular<br />

software programs, from business ap<br />

plications to games.<br />

If you'd rather design the menus<br />

yourself, Menu Works gives you that<br />

option as well. The program works with<br />

color and monochrome systems, offers<br />

mouse support, allows for password<br />

protection, and supports an almost un<br />

limited number of menus with as many<br />

as 81 choices in each. It also features<br />

several useful DOS commands that are<br />

tied to function keys—everything from<br />

setting the date to copying files.<br />

If you want to move away from the<br />

DOS prompt but the thought of creat<br />

ing batch files and arranging the syntax<br />

in your AUTOEXEC.BAT file gives<br />

you heartburn, this nifty little program<br />

sets a fine table.<br />

IBM PC. PS/2, and compatibles—S24.95<br />

PC Dynamics<br />

31332 Via Colinas<br />

Suite 102<br />

Westlake Village, CA 91362<br />

(818)889-1741<br />

Contributing to "Fast Looks" this month<br />

were Heidi E. H. Aycock, Keith Ferrell,<br />

Gregg Keizer, and Peter Scisco.<br />

PC Tools<br />

— PS<br />

Deluxe, Version<br />

5.0<br />

PC Tools Deluxe is more than a diverse<br />

collection of utilities—it's truly a pro<br />

gram for everyone. Beginners seeking a<br />

single program to help them get started,<br />

intermediate users looking to improve<br />

their productivity, and power users<br />

wanting to wring out the last bit of per<br />

formance from their PCs will find what<br />

they need in this renaissance package.<br />

Beginners will benefit from PC<br />

Tools Deluxe's PC Shell, which gives<br />

MS-DOS a friendlier face, making it<br />

easier and faster to use. Managing files<br />

with PC Shell's V-2-J-style menus<br />

works well, although some of the key<br />

assignments could benefit from a better<br />

arrangement.<br />

In the shell, a drive directory tree<br />

appears on the left of the screen, a list of<br />

files in the currently highlighted direc<br />

tory on the right. Choose from Copy,<br />

Move, Compare, Change, and other<br />

commands when working with files; for<br />

disk management, you can also select<br />

Search, Format, Park Disk, and Get<br />

Disk Info. Users can maintain directo-<br />

Move quickly from task to task with the<br />

latest version of PC Tools Deluxe.<br />

ries, print files, use a simple text editor,<br />

run programs, and perform other tasks<br />

from the shell.<br />

If desired, you can customize the<br />

PC Shell screen colors, size of windows,<br />

and other attributes. More importantly,<br />

you can also add your favorite pro<br />

grams to the Applications menu and,<br />

from there, launch WordPerfect, 1-2-3,<br />

or other applications with only three<br />

keystrokes.<br />

The Applications menu comes<br />

packed with utilities: Compress Disk, to<br />

improve disk performance; PCBACKUP,<br />

with optional fast-backup and sizecompression<br />

features; MIRROR, which<br />

offers great insurance against acci<br />

dentally formatting a disk; PC Format,<br />

which replaces the standard DOS com<br />

mand; and PC Secure, for password<br />

protection and file encryption.<br />

If the shell provides comfortable<br />

shelter for beginning PC users, then PC<br />

Tools Deluxe's Desktop furnishes pow<br />

er with an expansive versatility. Open<br />

as many as 15 windows at a time.<br />

Switch between tasks at will. Besides a<br />

notepad, a database (a nonrelational file<br />

manager), a calculator, and a calendar,<br />

the Desktop includes an outline editor,<br />

a telecommunications program, a mac<br />

ro editor, a clipboard, and miscella<br />

neous utilities.<br />

The notepad won't replace a fullfeatured<br />

word processor, but it's great<br />

for popping up over another applica<br />

tion to create or edit a file quickly. The<br />

notepad's autosave and spell-checking<br />

features are also a boon to busy com<br />

puter users, as are the macros that let<br />

you produce special printing effects—if<br />

you're prepared to spend time and ef<br />

fort learning how. Until you gain that<br />

experience, you can port important<br />

JUNE 1989 63


documents over to a full-featured word<br />

processor for editing and printing.<br />

The Desktop's outliner, while no<br />

MaxThink, is a solid worker. You can<br />

expand the current outline level, ex<br />

pand all levels, show the current level<br />

only, collapse the current level, show<br />

the main level only, or promote and de<br />

mote the current item and its subsets.<br />

The database manager is a great<br />

way to create, view, and edit dBasecompatible<br />

database files. Printing data<br />

is easy, though you've got to use the<br />

notepad to do so. But as easy as print<br />

ing data is, I would have liked more<br />

flexibility in defining the records 1 want<br />

to select.<br />

The program's appointment sched<br />

uler outperforms many stand-alone re<br />

minder programs. It offers the essential<br />

features, like a monthly calendar dis<br />

play, as well as options for defining re<br />

peating appointments. The built-in To-<br />

Do List works well enough, sorting<br />

itself by priority and allowing for future<br />

to-do items. You can also assign items a<br />

starting and an ending date.<br />

The three desktop calculators are<br />

each designed for a different kind of<br />

Kids are key to America's future. And so are computers.<br />

By the year 2010. virtually every job in our nation<br />

will require some computing skills. That means preparing<br />

all of our youth today to take on technology tomorrow.<br />

Our students' math and science scores are far below those<br />

in other countries. To excel in our high tech times, our<br />

kids need to catch on to computers. They're tools that can<br />

inspire them to think more independently. More creatively.<br />

math. The Algebraic calculator offers a<br />

visual scrolling tape, the Financial cal<br />

culator emulates the Hewlett-Packard<br />

12C calculator, and the Programmer's<br />

calculator operates in and converts be<br />

tween hexadecimal, octal, binary, and<br />

decimal number systems.<br />

PC Tools Deluxe'* telecommunica<br />

tions module includes background com<br />

munications capabilities, XMODEMprotocol<br />

support, and a script language.<br />

The program's macro editor lets you re<br />

define keys on the keyboard and assign<br />

commands and keystrokes to those<br />

keys (subject to some limitations). If<br />

you use the macro editor with the ap<br />

pointment scheduler, you can run pro<br />

grams or enter DOS commands auto<br />

matically at preset times.<br />

With all it has to offer. PC Tools<br />

Deluxe is a terrific one-shot power<br />

boost to any PC or compatible. But<br />

there's room for improvement. Help<br />

screens could be better, with beginner<br />

and expert help files that you can read<br />

from the disk. It would also be helpful if<br />

the notepad supported more file for<br />

mats and offered more cursor-control<br />

options. Lastly, the program would<br />

benefit from a pop-up 7-2-i-compatibIe<br />

spreadsheet program for editing work<br />

sheets.<br />

Those criticisms notwithstanding,<br />

the breadth and depth of PC Tools De<br />

luxe assure it a place in the world of<br />

power computing. Fortunately, its ease<br />

of use extends its reach even further,<br />

bringing full functionality to both ex<br />

pert and novice at an extremely attrac<br />

tive price. Instead of spending your<br />

money on several packages, this one<br />

program can do it all. Few programs<br />

cover so much ground so well for so<br />

little.<br />

— J. Blake Lambert<br />

PC Tools Deluxe, version 5.0<br />

For...<br />

IBM PC and compatibles—$79<br />

From...<br />

Central Point Software<br />

15220 NW Greenbrier Pkwy. #200<br />

Beaverton, OR 97006<br />

(503)690-<strong>80</strong>90<br />

And...<br />

Owners of version 4.0 can update for $15.<br />

The <strong>Computer</strong> Learning Foundation is a non-profit<br />

organization that's taking the lead in computer literacy<br />

efforts nationwide. We're bringing together companies,<br />

state departments of education, national non-profits and<br />

local groups.<br />

Our <strong>Computer</strong> Learning Month in October is a focus for<br />

thousands of community and classroom programs. We've<br />

involved millions in discovering the benefits of computing.<br />

7Tif <strong>Computer</strong> Learning Foundation is sponsored by: Academic Computing-. Broderbund Software, Inc.. Classroom <strong>Computer</strong> Learning, Compile! <strong>Computer</strong> Gamfnfl World<br />

Electronic Learning, IBM Corporation, mCider Magazine. Logo <strong>Computer</strong> Systems. Inc.. MECC. Mindscupe. Inc.. Prodigy Services Company. Scholastic Software'". Inc.


Who Framed<br />

Roger Rabbit<br />

□ REVIEWS<br />

Who Framed Roger Rabbit is an actionpacked,<br />

gag-filled software salute to<br />

Hollywood's full-length feature of the<br />

same name. Loosely based on scenes<br />

from the film, players join Roger Rab<br />

bit in three madcap, arcadelike adven<br />

tures as he tries to save Toontown from<br />

the evil Judge Doom. The dastardly vil<br />

lain wants to destroy Toontown by dis<br />

solving its Toon inhabitants, who are<br />

made of ink and paint, with buckets<br />

of Dip.<br />

But first, the story: The year is<br />

1947. Marvin, owner of Toontown and<br />

the Gag King genius behind the Gag<br />

Factory, supplies novelties and props to<br />

the cartoon industry. One night Marvin<br />

turns up dead, his will missing. Since he<br />

had promised to give Toontown to the<br />

Toons, they have only one hope for sur<br />

vival—find the missing will. They call<br />

upon Roger, our hare-brained hero, to<br />

recover the document and rescue the<br />

seductive but lovable Jessica from the<br />

menacing manacles of the malevolent<br />

Judge Doom.<br />

Join us. We're here to help you discover the ease and fun<br />

of computing.<br />

Contact the Foundation now for more information about<br />

our contests, books, free materials, programs and events.<br />

We're dedicated to sharing computer learning ideas. Write<br />

us today: <strong>Computer</strong> Learning Foundation, Dept. CP6<br />

P.O. Box 60007, Palo Alto, CA 94306-0007.<br />

Toontown remains on the brink of<br />

portentous peril and Jessica languishes<br />

at the Gag Factory while you, in the<br />

role of Roger, outmaneuver the Judge<br />

and his wily weasel henchmen. Your<br />

mission is fraught with danger. With<br />

every mishap, another bucket of Dip is<br />

added to your tally. If you accumulate<br />

five buckets, you vanish from computer<br />

memory as fast as a Toon dissolves in<br />

Dip.<br />

You begin your quest behind the<br />

wheel of Benny the Cab, steering your<br />

way through the bustling streets of Los<br />

Angeles. You must beat Judge Doom to<br />

the Ink and Paint Club while avoiding<br />

numerous obstacles. Stay away from<br />

the weasels in their Toon Patrol wag<br />

ons, avoid collisions with the Red Cars,<br />

and parry the puddles of despicable<br />

Dip. But be quick: The sooner you ar<br />

rive at your destination, the more time<br />

you'll have to rescue Jessica.<br />

Benny the Cab's accordionlike sus<br />

pension lets him rise to the occasion.<br />

He leaps out of trouble by hopping onto<br />

buildings. You can also maneuver him<br />

to help you grab useful items along the<br />

Curriculum Product News, Davidson & Associates, Inc., DLM Teaching Resource;,. Early Childhood News, Education Systems Corporation,<br />

Soft-Kai/Baker & Taylor, Teaching and <strong>Computer</strong>s, T.H.E. Journal. Today's Catholic Teacher<br />

way. Grab a tire for a burst of super-<br />

speed, rubber gloves to protect you<br />

from the Dip puddles, and diamonds to<br />

reduce your Dip tally by one bucket.<br />

Once at the Ink and Paint Club,<br />

you must answer a question from the<br />

1947 summer edition of the Gag Fac<br />

tory Catalog, which is included with the<br />

game. This method of copy protection<br />

gives you three chances—answer incor<br />

rectly and the game ends abruptly; an<br />

swer right and you're inside the club.<br />

Inside, it's a mad rush to find the<br />

missing will. You circle the club's seven<br />

tables, each set with drinks and papers.<br />

One of the papers contains the will, but<br />

since Marvin used invisible ink when<br />

he penned his final testament and you<br />

don't know which of the papers is the<br />

real thing, you have to grab them all.<br />

It's not easy. If you accidently grab<br />

a drink, you lose time. As you near your<br />

goal, penguin waiters pop up to restock<br />

the tables with more drinks and papers.<br />

Watch out for Bongo, the gorilla bounc<br />

er—a chance encounter with him, and<br />

he'll boot you from the club. You're<br />

also working against a clock, trying to<br />

make your rounds and collect the pa-<br />

COMPUTER<br />

LEARNING<br />

FOIIKOHION


REVIEWS<br />

pers before the music stops. If time runs<br />

out, it's good-bye Ink Club, hello Ben<br />

ny, as you find yourself back on the<br />

streets of Los Angeles, racing Judge<br />

Doom to the Gag Factory.<br />

At the Factory, weasels galore stop<br />

at nothing to pound Roger to a pulp.<br />

Your only hope is to grab the gags that<br />

lie strewn about and use them to dis<br />

able your opponents. The more gags<br />

you try, the more the weasels laugh.<br />

Eventually, they giggle themselves into<br />

oblivion.<br />

Who Framed Roger Rabbit sets you off on<br />

three madcap adventures.<br />

But watch your step: Some of those<br />

stray gags will backfire and there's al<br />

ways a perilous puddle of Dip to avoid.<br />

Survive the weasel onslaught and you<br />

confront the evil judge himself—just as<br />

he's about to send Jessica to that big<br />

Toontown in the sky. Defeat Judge<br />

Doom, rescue Jessica, and you become<br />

Toontown's greatest superhare-o.<br />

Who Framed Roger Rabbit is as<br />

entertaining as it is exciting. It's packed<br />

with amusing animated high jinks.<br />

<strong>Color</strong>ful graphics, while not as threedimensional<br />

as the Toons in the film,<br />

add a flamboyant touch. Add music<br />

and sound effects, and you have a rich,<br />

if simple, program.<br />

This merry chase through Toontown<br />

offers several hours of pleasurable<br />

playing—easy to start but hard to fin<br />

ish. It's loads of fun—but when you<br />

mix Disney with Spielberg, and then<br />

add Buena Vista, it's hard to imagine<br />

anything else.<br />

— Carol S. Hoizberg<br />

Who Framed Roger Rabbit<br />

For...<br />

Amiga—$44.95<br />

Apple I!—S39.95<br />

Commodore 64/128—S29.95<br />

IBM PC and compatibles—$39.95<br />

From...<br />

Buena Vista Software<br />

500 S. Buena Vista<br />

Burbank.CA 91521<br />

{818)972-3300<br />

COMPUTE<br />

Leisure Suit<br />

Larry II: Looking<br />

for Love (In<br />

Several Wrong<br />

Places)<br />

You know the type—terribly obnoxious<br />

but somehow endearing. The kind of<br />

guy you'd never hang out with, but you<br />

would get a kick out of watching from<br />

across the room as he hits on, and is<br />

promptly rejected by, every woman he<br />

approaches. You know the type—a guy<br />

like Larry Laffer.<br />

Larry's special brand of charisma<br />

surfaced in Leisure Suit Larry in the<br />

Land of the Lounge Lizards and returns<br />

in the sequel, Lookingfor Love (In Sev<br />

eral Wrong Places). Sierra's latest in<br />

stallment not only lives up to the<br />

original, but surpasses it: The graphics<br />

and animation are better and the story<br />

line is more intricate and sophisticated.<br />

One thing that remains unchanged,<br />

however, is the humor. Lookingfor<br />

Love doesn't focus quite as much on the<br />

adult aspects of Larry Laffer's adven<br />

tures as did Lounge Lizards, but it's<br />

every bit as funny.<br />

Lookingfor Love opens with our<br />

favorite nerd down and out near Bever<br />

ly Hills. After he's told in no uncertain<br />

terms to hit the road by Eve, the wom<br />

an he had planned to spend the rest of<br />

his life with. Larry sets out in search of<br />

romance. Before leaving, however, he<br />

finds a dollar in Eve's garage—all he<br />

needs to turn his life around. He buys a<br />

lottery ticket at the local convenience<br />

store, then weasels his way into a near<br />

by television station and onto the set of<br />

the Lucky Life lottery show. A spin of<br />

the big wheel turns Larry's buck into a<br />

million dollars a year for life. What's<br />

more, while waiting in the green room<br />

at the TV studio. Larry is mistaken for<br />

Bachelor Number 2 and ends up as the<br />

big winner on the Dating Connection<br />

show. His prize: a cruise to the South<br />

Pacific aboard the U.S.S. Love Tub.<br />

Before setting sail. Larry gets to<br />

spend some major bucks. First stop:<br />

Rodeo Drive. (Where else can you<br />

break a million-dollar bill?) After he's<br />

bought a $ 100,000 swimsuit for his<br />

cruise and dropped a cool $ 100 for a<br />

haircut, Larry heads back to the<br />

convenience store for a 32-gallon Gro<br />

tesque Gulp—a soft drink the size of a<br />

small trash can that somehow fits into<br />

Larry's jacket pocket (along with every<br />

thing else he collects during his<br />

adventure).<br />

Unfortunately for Larry, his luck<br />

soon begins to run out. A case of mis<br />

taken identity puts him right in the<br />

middle of a bizarre plot of international<br />

intrigue involving an evil doctor's plan<br />

to take over the world. The cruise ends<br />

in disaster, with Larry escaping to a<br />

small island in the Pacific, where he is<br />

pursued by KGB agents. To survive,<br />

Larry must resist the temptation to fall<br />

for every pretty face he sees.<br />

Looking for Love is thoroughly en<br />

tertaining from beginning to end. The<br />

story is as interesting as anything you're<br />

likely to find on network television, and<br />

less predictable to boot. In addition, the<br />

way Larry moves around in his 3-D<br />

world (you use the keyboard, a mouse,<br />

or a joystick) and interacts with other<br />

people and objects creates a realistic en<br />

vironment that makes you forget you're<br />

sitting in front of a computer.<br />

Join Larry Laffer in his search for everlast<br />

ing love in Leisure Suit Larry II: Looking for<br />

Love (In Several Wrong Places).<br />

Also impressive is the way the<br />

game's designers have included effects,<br />

such as animated traffic flowing in the<br />

distance, and employed adventure<br />

"extras": characters who have nothing<br />

whatsoever to do with the story but<br />

who go about their business oblivious<br />

to your, or even Larry's, presence.<br />

These features create the illusion that<br />

you're peeking into a world that contin<br />

ues to function even when you put the<br />

disks away.<br />

A variety of game options let you<br />

adjust the overall speed of the anima<br />

tion, control the volume, or toggle the<br />

sound on and off. You can adjust a set<br />

ting in the game to minimize or maxi<br />

mize the adult aspects, and you can<br />

insert your own favorite cliche to re<br />

place the Have a nice day line.<br />

Because of the adult nature of<br />

Looking for Love, it isn't suited for<br />

young players—not because it's overtly<br />

offensive, but because a certain amount<br />

of sophistication and experience is re<br />

quired to appreciate the puns, double<br />

entendres, and innuendos that compose<br />

the game's humor. If such risque ri


□ reviews<br />

poste appeals to you, this is a terrific se<br />

quel to one of the best adventure games<br />

ever written.<br />

— Bob Guerra<br />

Looking for Love (In Several<br />

Wrong Places)<br />

For...<br />

Atari ST—$49.95<br />

IBM PC and compatibles—$49.95<br />

From...<br />

Sierra<br />

P.O. Box 485<br />

Coarsegold, CA 93614<br />

(209) 6&W468<br />

And...<br />

Hard disk recommended; the IBM version<br />

supports Roland MT-32, Ad Lib, and IBM<br />

music cards and includes 3Va- and 5V4inch<br />

disks.<br />

j College<br />

Explorer<br />

Choosing a college isn't easy. You're<br />

faced with stacks of catalogs, piles of<br />

brochures, and mounds of applications.<br />

Out of all that, how do you cull the<br />

school that best fits your goals, your<br />

abilities, and your financial situation?<br />

It's a laborious process, but one made<br />

much easier by College Explorer, a soft<br />

ware package in a class by itself. Second<br />

ary schools, libraries, college-placement<br />

services, parents, and students will find<br />

this program a nearly indispensable<br />

tool during the search process.<br />

Hunting for the right school is made a littfe<br />

easier with College Explorer.<br />

College Explorer's two databases<br />

include pertinent information on more<br />

than 2<strong>80</strong>0 colleges. The program works<br />

as a kind of filter, guiding you first<br />

through broad criteria like type of de<br />

gree offered (associate's or bachelor's)<br />

and, in the end, allowing you to narrow<br />

your choices by means of some 400 fea<br />

tures and preferences. The program fo<br />

cuses on Fields that can help this<br />

narrowing-down process: Location,<br />

size, campus life, fees, competitive<br />

sports, and majors offered are among<br />

the fields you can explore. And after<br />

you've made your choices, College Ex<br />

plorer can sort your list by a number of<br />

criteria, including location, tuition, and<br />

enrollment size.<br />

Because of the breadth of infor<br />

mation, plan on spending at least 30<br />

minutes with the program each time<br />

you start it. Surprisingly, one of College<br />

Explorer's strengths leads to one of its<br />

weaknesses: Although specification in<br />

each field is encouraged, the program<br />

gives no warning as to how many ex<br />

plicit choices you can make before you<br />

run the risk of eliminating every college.<br />

The guidelines for stating necessities<br />

and preferences should be clearer. I fre<br />

quently put down so many preferences<br />

that the computer couldn't find a match.<br />

But don't worry if that happens to you,<br />

because you can easily reenter the pro<br />

gram to make more general selections<br />

and to continue your explorations.<br />

Immediate entry into the database,<br />

an easy-to-use manual, and helpful<br />

menus make College Explorer a plea<br />

sure to use. Its impeccable technical<br />

performance—complete and simple<br />

menu access to features, effortless load<br />

ing and operation, quality recordkeeping,<br />

and easy saving and printing of<br />

your selections—is without flaw. The<br />

user's guide is concise, explicit, and in<br />

formative. No special skills are needed.<br />

Even if you haven't had much previous<br />

computer experience, you should be<br />

able to use the program easily and ex<br />

tract its valuable information smoothly.<br />

College Explorer will help you in<br />

your search for a college, but that's just<br />

the beginning of the search process.<br />

You still must write to each college for<br />

catalogs and detailed information. The<br />

database descriptions of colleges are ex<br />

tremely dry. In future updates I'd like<br />

to see a sampling of courses offered at<br />

the colleges, listed according to prefer<br />

ences I indicate; also, a listing of faculty<br />

and their respective distinctions would<br />

be informative. Any attempt to person<br />

alize the directory of colleges would be<br />

welcomed.<br />

The listing of degrees offered for<br />

each selected college is somewhat con<br />

fusing, if complete. The list itself is<br />

much like that found in standard col<br />

lege guides; the only difference is that a<br />

Y or an N appears before each degree to<br />

indicate whether it is offered. It would<br />

be much clearer if those not offered<br />

were struck from the list. This criticism<br />

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and extracurricular activities.<br />

Given the amount of time and<br />

money many of our college-bound stu-<br />

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H REVIEWS<br />

dents spend requesting catalogs, prepar<br />

ing essays, visiting colleges, and thinking<br />

about the many choices before them, an<br />

investment in College Explorer is mini<br />

mal and can pay handsome dividends.<br />

Deciding which college to attend is up<br />

to you. College Explorer doesn't rob<br />

you of that responsibility, but it does<br />

assist you in the more tedious opera<br />

tions. And that will make your hunt for<br />

the right school a pleasure.<br />

— Kristen Stemberg<br />

College Explorer<br />

For...<br />

Apple II (128K RAM and extended <strong>80</strong>column<br />

card needed for lie)—$49.95<br />

IBM PC, PS/2, and compatibles in either<br />

5V4- or 3«nnch disks—$49.95<br />

From...<br />

The College Board<br />

College Board Publications<br />

Box 886. Dept. PO8<br />

New York. NY 10101 -0886<br />

(212)713-8165<br />

Abrams Battle<br />

Tank<br />

There's a firestorm every minute in the<br />

land of rolling thunder, Western Eu<br />

rope, where the Warsaw Pact has bro<br />

ken through NATO defenses to begin<br />

World War III. You're in command of<br />

an M1A1 Abrams tank, history's most<br />

sophisticated armored fighting vehicle.<br />

If Patton had ridden in this tank, Berlin<br />

would have made him mayor.<br />

Abrams Battle Tank gives you a<br />

taste of what it's like inside one of these<br />

60-ton iron maidens. Whether guiding<br />

your crew through a single mission or<br />

holding your own in a World War III<br />

invasion scenario, be prepared for firing<br />

action from every angle—east, west,<br />

north, south, and even from above.<br />

From the main menu, you select<br />

from four options: Scenario, Campaign,<br />

Mi-Info, and Exit. Mi-Info gives you a<br />

rundown of your weapon systems, using<br />

illustrations and appropriate military<br />

jargon. Select Scenario to choose a sin<br />

gle battle from among eight missions;<br />

choose Campaign to move through all<br />

eight missions in an order randomly se<br />

lected by the computer.<br />

Before you head to war with the<br />

Russkies, you'll report to the fuel depot.<br />

That's where you choose your arma<br />

ment mix, balancing Sabot (very effec<br />

tive against tanks and other armored<br />

vehicles), HEAT (very effective against<br />

infantry and constructions like enemy<br />

68 COMPUTE!<br />

headquarters), and AX (an experimen<br />

tal wire-guided weapon that can vapor<br />

ize enemy helicopters) rounds. It's<br />

enough to make weapons procurement<br />

part of your everyday vocabulary.<br />

Out on the battlefield, you play<br />

three roles: commander, gunner, and<br />

driver. Each position offers a unique<br />

view of the outside world and is ac<br />

cessed by a specific function key (Fl to<br />

move to the gunner's position, for<br />

instance).<br />

In the heat of battle, moving from<br />

one station to the other can cost you<br />

time—and your life. Therefore, you'll<br />

almost always stick with the command<br />

er and gunner stations. The driver's sta<br />

tion is more an afterthought than a<br />

necessity: You can get speedometer<br />

readings from the commander's station<br />

and receive warnings if you're working<br />

the motor too hard. I would gladly<br />

trade the driver's perspective for a good<br />

pair of binoculars: Spotting the enemy<br />

at a distance is imperative to survival.<br />

Guiding the tank is your first chal<br />

lenge. You'll have to learn to distin<br />

guish between heading (the direction in<br />

which the body of the tank is pointing)<br />

and bearing (the direction the turret—<br />

and therefore the main gun—is facing).<br />

To turn the tank or the turret, press the<br />

left- or right-arrow key or move your<br />

joystick to the right or left. The A key<br />

aligns the turret and the tank; the C key<br />

switches control between the tank and<br />

the turret.<br />

For example, suppose you're in the<br />

commander's station and your heading<br />

is 270 degrees (there are no compass di<br />

rections in this game—just degrees).<br />

You take a hit bearing 2 degrees. You<br />

can swing the entire tank toward the<br />

right (0 degrees is due north), or you<br />

can switch control to the turret and<br />

change your bearing to point your can<br />

non at the enemy. Getting a moving,<br />

southbound enemy into your sights<br />

when you're rolling west at 40 kilome<br />

ters an hour is a skill that takes hours to<br />

develop.<br />

Your main defenses are speed, nat<br />

ural cover, and smoke canisters that<br />

blind the enemy for about 20 seconds.<br />

To see through the smoke or to see at<br />

night, you can switch on your thermal<br />

imaging system (press the T key). If<br />

your tank is too heavily damaged to<br />

continue the fight, you can return to<br />

base for repairs.<br />

When you contact enemy forces,<br />

use your target acquisition and designa<br />

tion system (press the Enter key while<br />

in the gunner's station) to identify the<br />

target—don't shoot friendly forces, or<br />

headquarters will have your head. Press<br />

the L key to lock onto the target and hit<br />

the space bar to fire. If your hit takes<br />

out the enemy, your commander ap<br />

pears onscreen to acknowledge the kill.<br />

My few objections to Abrams Bat<br />

tle Tank center on its operation. The<br />

game ran well on an AT clone, but the<br />

tank was slow to respond on my Tandy<br />

1000 EX. To compensate, I had to an<br />

ticipate my movements—another level<br />

of confusion to an already-complex<br />

game. Also, the skill levels—Novice,<br />

Moderate, and Expert—function only<br />

in the Scenario mode; if you choose<br />

Campaign, you must play on the Expert<br />

level. Fighting on that level, while<br />

much more realistic than fighting on<br />

the other two (no tank can survive hit<br />

after hit without serving up its crew like<br />

so much fondue), is frustrating for be<br />

ginners eager to fight an entire cam<br />

paign. My tours usually ended with a<br />

snap, crackle, and pop—and I'm not<br />

talking Rice Krispies.<br />

Hit your enemies on the run if you want to<br />

survive in Abrams Battle Tank.<br />

Abrams Battle Tank provides<br />

hours of rapid-fire warfare simulation<br />

without much emphasis on real NATO<br />

defensive strategies. (No one expects a<br />

single tank to rescue a stranded con<br />

voy—that's a job for a helicopter gun-<br />

ship—or to take on single-handedly<br />

several enemy battalions.) But if you<br />

put those questions aside and accept the<br />

game as a graphically excellent, tactical<br />

ly complex simulation, you'll get a lot<br />

of bang for your buck.<br />

Abrams Battle Tank<br />

For...<br />

IBM PC and compatibles—S39.95<br />

From...<br />

Electronic Arts<br />

1820 Gateway Dr.<br />

San Mateo. CA 94404<br />

(415)571-7171<br />

— Peter Scisco<br />

And...<br />

A combination pack for the IBM that in<br />

cludes 514- and 3Y2-inch disks sells for<br />

$44.95; an Amiga version is planned for an<br />

August release, but no price has been set.


n reviews<br />

TV Sports Football<br />

Red dog 23! Hut! Hut! Hut! Thud! Ooof! Crash! XJunhl<br />

Arrgh!<br />

Once you've heard Cinemaware's TV Sports Football,<br />

you'll know this program is, as the package says, "so<br />

real... il sweats!" Its bone-crushing, in-the-trenches ac<br />

tion propels this gridiron simulation to the top of the<br />

computer-football heap.<br />

As in real football, there are strategic and tactical lev<br />

els to the game. You can play with either the 28-franchise<br />

Cinemaware Football League (CWFL), modeled on the<br />

NFL, or use the program's editing features to build your<br />

own players, teams, and leagues. The computer can run<br />

any or all of the franchises, or you and up to 55 (!) of your<br />

friends (one each as offensive and defensive captains of<br />

each franchise) can play against each other. This game en<br />

courages team play, an aspect lost in many other sports<br />

games. You have to play an entire season, but if you can't<br />

devote that much time to the turf, the computer can play<br />

most of the games for you.<br />

The CWFL franchises have offensive and defensive<br />

strengths and weaknesses modeled after the actual records<br />

of NFL teams; you can even play a franchise against itself,<br />

which can settle those nagging postseason disputes about<br />

the relative merits of one team's offensive and defensive<br />

squads. The program saves league stats on a separate disk,<br />

which must remain in a second drive while you play.<br />

You perfect your tactics by watching exhibition<br />

games and then trying practice plays. Learn how to hand<br />

off, pitch out, rush, kick, and pass with the joystick. It<br />

takes practice to learn how to drop into a pocket, spot a re<br />

ceiver, avoid the rush, fire the ball, and then make a div<br />

ing catch. Don't rush into a season before you're prepared.<br />

You select your plays from the Playcalling screen,<br />

which also shows play diagrams, the score, the down,<br />

yards to go for a first down, and the game clock. Choose a<br />

play by selecting the appropriate icon in the lower part of<br />

the Playcalling screen, or let the computer call the play for<br />

you. Over time, TV Sports Football learns the kind of<br />

plays you are likely to call in any situation and will call<br />

those plays if you're temporarily away from the game raid<br />

ing the fridge.<br />

Once you have selected a play, you switch to the play<br />

ing-field screen to run it. With the joystick you can control<br />

key players, such as the quarterback, receivers, and defen<br />

sive backs; or, you can let the computer handle them. If<br />

you want to veg out in front of the screen as you do during<br />

a real TV game, the computer will run the entire game.<br />

Calling and running plays is exciting, but TV Sports<br />

Football also scores in the visceral-impact department.<br />

The look and feel of the game are amazingly authentic.<br />

The design, pacing, and graphics accurately mimic a tele<br />

vised game, with commentators, pregame and postgame<br />

shows, commercials, and a halftime extravaganza. The<br />

colorful screens, detailed players, and smooth animation<br />

are what you'd expect from a Cinemaware game, especial<br />

ly on the Amiga; you won't be disappointed.<br />

Added to the stunning visual effects is the game's<br />

realistic sound. With the digitized samples you'll hear the<br />

explosive grunts of colliding linebackers, the roar of the<br />

crowd, and the calls of the refs. The ball does make a<br />

funny arcade-type noise as it flies through the air, but that<br />

helps you read its flight and position your receiver. Even<br />

the program's musical score sounds like the kind of<br />

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m reviews<br />

hyped-up fanfare that opens and closes<br />

every NFL game. I do have one quib<br />

ble: The announcers are silent. Instead<br />

of reading text, I would have liked to<br />

hear John Madden's ravings. Maybe<br />

Cinemaware couldn't fit him on the<br />

disk.<br />

Another gripe I have, at least with<br />

the Amiga version, is that you can't run<br />

it from one disk drive, install it on a<br />

hard disk, or multitask it with other<br />

programs. Cinemaware has bypassed<br />

the Amiga operating system entirely in<br />

its new games, resulting in software that<br />

loads faster from disk but behaves bad<br />

ly by Amiga standards. That won't<br />

bother the typical fan, however.<br />

The onscreen action rivals the real thing in<br />

TV Sports Football.<br />

By making a game that mirrors the<br />

good and bad points of televised sports,<br />

Cinemaware has achieved something<br />

new, something more than the standard<br />

run-of-the mill computer football<br />

game.<br />

If you're turned off by the video<br />

hoopla and blather of professional foot<br />

ball, you'll want to pass up TV Sports<br />

Football. But no gridiron addict should<br />

be without it; it's simply the most real<br />

istic football simulation ever created.<br />

The only problem fans face is whether<br />

to watch the game on TV or play it<br />

themselves.<br />

— Steven Amovin<br />

70<br />

TV Sports Football<br />

For...<br />

Amiga with external disk drive and joy<br />

stick—$49.95<br />

From...<br />

Cinemaware<br />

4165 Thousand Oaks Blvd.<br />

Westlake Village. CA 91362<br />

(<strong>80</strong>5)495-6515<br />

And...<br />

Release of a version for the IBM PC and<br />

compatibles is imminent. AppSe lies, Atari<br />

ST. and Commodore 64/128 versions are<br />

under development.<br />

COMPUTE<br />

Geometry<br />

Almost all students will, from time to<br />

time, need some extra coaching when<br />

confronting their studies. Unfortunate<br />

ly, teachers and parents are sometimes<br />

unavailable or unprepared to offer help.<br />

Enter the electronic tutor.<br />

Geometry, newly released for the<br />

Apple IIgs and long available for the<br />

Macintosh, follows a standard highschool<br />

textbook approach. It offers ten<br />

chapters on a variety of topics: points,<br />

lines, planes, angles, triangles, congru<br />

ence, parallel lines, parallelograms, and<br />

more. Each chapter contains about a<br />

dozen subtopics for further exploration.<br />

For example, some of the subjects<br />

covered in Points, Lines, and Planes in<br />

clude geometric figures, the distance<br />

postulate, the angle-measure postulate,<br />

and theorems about complementary,<br />

supplementary, and vertical angles. A<br />

student interested in similarity can ex<br />

amine ratios, proportions, the proper<br />

ties of proportion, and more.<br />

Geometry retains its book meta<br />

phor throughout; students can "turn"<br />

pages with a mouse or brush up on a<br />

particular concept by looking it up in<br />

the program's online index—an alpha<br />

betized list of terms arranged on tabbed<br />

indexlike cards.<br />

To use the index (located under the<br />

Subject menu), students click on the tab<br />

where the term is likely to be listed. For<br />

example, to find out more about hypot<br />

enuse, the student would select the tab<br />

labeled F-l. Then, he or she could se<br />

lect hypotenuse directly with a double<br />

click. The student can use the scroll bar<br />

to examine all the index listings on a<br />

particular card in searching for a specif<br />

ic subject.<br />

Throughout the program, students<br />

advance at their own pace. They can<br />

work on more than 350 problems, or<br />

they can stick to the tutorials, reviewing<br />

each chapter's concepts. The graphics<br />

capabilities of the IIGS and Macin<br />

tosh—and both computers' intuitive in<br />

terface (icons, dialog boxes, point-andclick<br />

mouse control, and pull-down<br />

menus)—enhance the program's opera<br />

tion. Keyboard commands also assist<br />

with cursor control.<br />

One advantage to selecting subjects<br />

on a chapter-by-chapter basis is the ani<br />

mated graphics that appear at the start<br />

of each lesson, illustrating the concepts<br />

under discussion. For example, the<br />

chapter on congruence opens with two<br />

animated triangles. As the triangles ro<br />

tate, they change shape. At some points<br />

in their movement, the triangles are<br />

congruent, while at others they are not.<br />

providing a clear sense of what congru<br />

ence means.<br />

Among Geometry's several<br />

convenient features is the Save Place<br />

command, which lets you place a<br />

"bookmark" in the program and auto<br />

matically return to that point the next<br />

time you run Geometry. To find your<br />

place, click on the BookMark icon from<br />

the Finder or the Restore Place com<br />

mand in the File menu. If you're run<br />

ning Geometry from a hard disk, the<br />

Save Place and Restore Place com<br />

mands are fully functional, but you<br />

won't be able to take advantage of the<br />

BookMark file directly from the Finder.<br />

Other useful features include the<br />

Help menu options, which provide<br />

background information on the current<br />

page or problem, clues to solve the cur<br />

rent problem, and even the solution to<br />

problems.<br />

The program does suffer from an<br />

initial lack of grace. Because Geometry<br />

comes on three <strong>80</strong>0K floppy disks, it<br />

demands multiple disk swaps to<br />

launch, even if you have two 3V;-inch<br />

disk drives.<br />

Use Geometry to get the right angle on<br />

your math studies.<br />

A hard disk will reduce the time it<br />

takes to boot and reboot, but not all<br />

users are prepared to make that pur<br />

chase. Likewise, not all users are pre<br />

pared to increase their computer's<br />

memory. While Geometry runs on a<br />

IIgs with 512K. you'll encounter prob<br />

lems if you print pages that include ani<br />

mation, because such printing cats a lot<br />

of memory. Printing such pages with<br />

the Print Page command means reboot<br />

ing when printing is done. Apple IIgs<br />

programs arc notorious for their long<br />

launch time, so the last thing you want<br />

to do is reboot on a regular basis. Ge<br />

ometry doesn't take advantage of<br />

GS/OS. which could have sped up pro<br />

gram loading. And the program sup<br />

ports AppleTalk only if your system is<br />

equipped with at least 768K.<br />

Geometry's user's guide provides a<br />

thorough explanation of program oper<br />

ation, but it's an inadequate reference


n reviews<br />

tool. Concept definitions and references<br />

are available only on disk. Students<br />

should bring their geometry text home<br />

from school or use the program index,<br />

from which they can print the infor<br />

mation they need.<br />

Despite the demands it places on<br />

your hardware, Geometry successfully<br />

underscores the computer's role as an<br />

instructional aid. Its interactive learn<br />

ing abilities and animated geometric<br />

figures that rotate through several<br />

planes bring abstract theorems and clas<br />

sical postulates to life. This may be the<br />

angle teachers and parents need to get<br />

kids to enjoy their geometry lessons.<br />

— Carol S. Holzberg<br />

Geometry<br />

For...<br />

Apple lies—$79.95<br />

Macintosh—$99.95<br />

From...<br />

Broderbund Software<br />

17 Paul Dr.<br />

San Rafael. CA 94903-2101<br />

(415)492-3200<br />

And...<br />

A school edition, with supplemental teach<br />

ing aids, retails for $109.95 (Macintosh)<br />

and $89.95 (Apple IIgs); a lab pack, with<br />

five copies of the program and supple<br />

mental teaching aids, retails for $219.95<br />

(Macintosh) and $199.95 (Apple lies).<br />

Twilight Zone:<br />

Crossroads of<br />

Imagination<br />

Consider for your approval: You're an<br />

average person in a routine situation<br />

going through the everyday motions we<br />

all find so comforting. But take a wrong<br />

turn at a strange intersection or a walk<br />

down an unfamiliar road, and suddenly<br />

you find that you've crossed over into a<br />

new dimension—a world of imagina<br />

tion, a strange place to which others re<br />

main oblivious.<br />

You have just returned to the Twi<br />

light Zone, but not to the late-fifties-toearly-sixties<br />

television series. Instead,<br />

the popular science-fiction show lives<br />

on in The Twilight Zone: Crossroads of<br />

Imagination, the first in a series of roleplaying<br />

adventures from First Row<br />

Software Publishing based on Rod<br />

Scrling's classic show.<br />

Twilight Zone begins with a nor<br />

mal setting. It's a typical 19<strong>80</strong>'s un<br />

kempt bachelor's bedroom, complete<br />

with blaring television set. Bleary-eyed<br />

and unshaven, the hero awakens and<br />

glances around his room. He has no<br />

idea of the problems that lie ahead—<br />

perhaps a meeting with the Grim Reap<br />

er himself. Suddenly, a very ordinary<br />

day takes a very nasty turn.<br />

Once you enter the sixth dimen<br />

sion, there's no going back. You must<br />

conquer all obstacles or face a horrible<br />

fate. Before it's all over, you'll save a<br />

young girl from a fiery death, perform<br />

valiantly in an important race, and<br />

serve honorably a grateful king. You'll<br />

wander city streets, bury the wounded<br />

in distant jungles, and solve baffling<br />

riddles. And when it's all over, then ...<br />

well, only then will you discover how it<br />

all ends.<br />

Of course, you understand that I'm<br />

sworn to secrecy. But—what the heck—<br />

a few brief hints won't give anything<br />

away. Just don't tell anyone where you<br />

heard them. If A. J. Foyt calls, remem<br />

ber to request a few pointers; a consul<br />

tation with a member of the local<br />

volunteer fire department wouldn't<br />

hurt; and if your memory isn't as sharp<br />

as it once was, you might consider re<br />

reading the legend of Excalibur. Take<br />

these suggestions for what they may (or<br />

may not) be worth. From here on my<br />

lips are sealed.<br />

This game is a classic text adven<br />

ture. You interact by reading text and<br />

then reacting to it with typed com<br />

mands. The program responds predict<br />

ably to the usual direction commands<br />

(North, South, and so on), as well as In<br />

ventor}', Load, Save, and Quit. In addi<br />

tion, it recognizes an unusually large<br />

vocabulary of verbs and objects.<br />

One of Crossroads ofImagina<br />

tion's most noteworthy attributes is an<br />

especially good parser. The manual<br />

credits artificial-intelligence routines<br />

for taking the game far beyond the com<br />

mon verb-object syntax of many text<br />

adventures. The command Take book<br />

and read it, for example, works fine. In<br />

some instances, the program even re<br />

quires qualified commands like Tie<br />

hunter with rope.<br />

The game's numerous graphics<br />

aren't necessary to the adventure, serv<br />

ing only to help players imagine the de<br />

scribed settings. That doesn't mean the<br />

artwork looks bad. But players who run<br />

the text-only version will suffer no dis<br />

advantage and, in fact, will gain speed<br />

by deactivating the pictures.<br />

Similarly, sound also plays an un<br />

important role. On occasion, your com<br />

puter speaker will emit a few notes<br />

from the television show's theme song,<br />

but mostly you're left alone to think<br />

and type. Although some players might<br />

prefer interactive graphics and more<br />

sound, an engaging plot with carefully<br />

constructed responses ensures the<br />

game's success.<br />

Cross the threshold into danger in Twilight<br />

Zone: The Crossroads of Imagination.<br />

Unfortunately, the well-planned<br />

responses are marred by many mis<br />

spellings and grammatical errors. It's<br />

not unreasonable to expect professional<br />

software to deliver a higher measure of<br />

technical excellence.<br />

Twilight Zone rates high marks for<br />

plot construction and player involve<br />

ment. It's easy enough for beginners yet<br />

challenging enough for more advanced<br />

players. With a bit more polishing, it<br />

could be outstanding, sparking renewed<br />

interest in that world of space and time,<br />

the world of imagination.<br />

Too tee too doo too tee too doo....<br />

— DavidStanton<br />

Twilight Zone:<br />

The Crossroads of<br />

Imagination<br />

For...<br />

Amiga—$39.95<br />

Apple Jl—S39.95<br />

Commodore 64/128—S29.S5<br />

IBM PC and compatibles—539.95<br />

From...<br />

First Row Software Publishing<br />

900 E. 8th Awe.<br />

Suite <strong>80</strong>0<br />

King of Prussia. PA 19406-9773<br />

(215)337-1500<br />

Cartooners<br />

You wake up Saturday morning. You<br />

hear nothing. The TV is silent. Where<br />

are the kids? Surely not sleeping—no<br />

kid sleeps late on Saturday. After all, it's<br />

the day of the marathon cartoon.<br />

The answer is in the computer<br />

room. Your kids are creating their own<br />

cartoons. They squeal with laughter as<br />

they program a rabbit to jump high in<br />

the air, turn around, and land next to a<br />

JUNE 9 8 9 71


P REVIEWS<br />

weasel. They giggle uncontrollably as a<br />

pig does the moonwalk in a cornfield. If<br />

it's unusual for your kids to use brain<br />

power on Saturday morning, wait until<br />

you boot up a copy of Electronic Arts'<br />

Cartooners. The Flintstones were never<br />

like this.<br />

Cartooners uses the excellent<br />

graphics and sound capabilities of the<br />

IlGS to full advantage, Background<br />

scenes take on a 3-D effect. Clouds, for<br />

example, look multilayered in the sky<br />

behind the windmill. And the only way<br />

to improve the lively and complex mu<br />

sic would be to hook your Apple IIgs<br />

into vour stereo.<br />

ffdd Scene<br />

Blank Scene<br />

Cemetery<br />

Cornfield<br />

•Country.Rood<br />

Write your own gags and be a comic<br />

genius with Cartooners.<br />

These fantastic features extract<br />

their price. You'll need at least one<br />

megabyte of memory and, though the<br />

program will run on one drive, you<br />

should have a second disk drive. Cartooners<br />

comes with a program disk and<br />

an art disk; another drive makes the<br />

program easier for young children to<br />

use. If you've been waiting to add<br />

memory to your computer, this pro<br />

gram gives you a pretty good excuse for<br />

opening your wallet.<br />

Making animation with Car<br />

tooners is a blast. The instructions are<br />

easy to follow, and the menu-driven<br />

program is easy to use. The menu bar<br />

across the top of the screen allows for<br />

every scene, actor, action, and text<br />

needed for creating a cartoon. While the<br />

program disk carries some of the infor<br />

mation, the art disk has most of the<br />

selections.<br />

The program includes plenty of<br />

background scenes, ranging from a<br />

cornfield to a park to a graveyard on a<br />

dark night. Choose one and you're on<br />

the way to producing your first cartoon.<br />

The next step is to select the actors,<br />

which can be animal characters or ob<br />

jects such as clouds, shrubs, weasels,<br />

and butterflies. Each actor can be pro<br />

grammed to move independently of the<br />

other actors in the scene. The rabbit can<br />

walk. hop. turn around, or freeze. The<br />

72 COMPUTEI<br />

butterfly can fly forward, backward, up,<br />

or down. You can also program the<br />

timing and speed of the action, but<br />

you'll need practice to get everything<br />

coordinated. You can have one actor<br />

walk in front of or behind another. Five<br />

copies of an actor can be placed on the<br />

scene at once: for example, you could<br />

have a group of squirrels dancing<br />

around a campfire and a raccoon doing<br />

the shimmy nearby.<br />

The cartoon's action is controlled<br />

by the number of frames it takes to<br />

complete a move. The menu bar at the<br />

bottom of the screen provides the op<br />

tions for movement. To set the frames,<br />

click on the forward button and ad<br />

vance it as far as needed. To go back.<br />

click on the rewind button. When the<br />

play button is clicked, the cartoon starts<br />

from the beginning. The frame counter<br />

indicates which frame the cartoon is<br />

showing and changes according to the<br />

action on the screen.<br />

Actors speak through the use of<br />

speech balloons, which you can fill with<br />

as much or as little text as needed. An<br />

invisible balloon programmed to move<br />

upward and off the screen can give the<br />

effect of a scrolling caption. Speech bal<br />

loons are controlled the same way the<br />

actors are; a pause feature lets you hold<br />

a frame, giving you time to read the<br />

text.<br />

After you've created and saved<br />

your cartoon, you can string it with<br />

others to run as a show. You can also<br />

record your cartoons on videotape,<br />

freeing you from the computer when<br />

you want to put on a show.<br />

Cartooners does import graphics<br />

from Deluxe Paint II; however, the<br />

color palette may be a little different, so<br />

be watchful. Music can be composed<br />

and imported as well, using Instant<br />

Music.<br />

If you get up really early next Sat<br />

urday morning, maybe you'll beat the<br />

kids to the computer and get to try Cartooners<br />

for yourself. Bui since most kids<br />

think they can operate a computer bet<br />

ter than any adult can. don't be sur<br />

prised if they find you funnier than the<br />

cartoon you create.<br />

— Nancv Rentschler<br />

Cartooners<br />

For...<br />

Apple IIgs—S59.95<br />

From...<br />

Electronic Arts<br />

1820 Gateway Dr.<br />

San Mateo, CA 94404<br />

(415)571-7171<br />

Flodd, the Bad<br />

Guy<br />

In a kingdom far. faraway, kindly<br />

young King Alex rules, and everyone<br />

lives happily and without a care in the<br />

world. Alex and his canine cohort, 01lic.<br />

have great times together. Life is so<br />

terrific, in fact, the young monarch has<br />

never had to use his magic lamp with<br />

its genie and three wishes.<br />

This peaceful scene is the setting<br />

for Flodd, the Bad Guy. an electronic<br />

lapware adventure from the Reading<br />

Magic Library of Tom Snyder Produc<br />

tions. The program builds reading,<br />

problem-solving, and decision-making<br />

skills in youngsters ages 2 through 6<br />

while giving kids and adults the oppor<br />

tunity to share a computer. It's known<br />

as lapware because kids can sit in a<br />

grownup's lap while reading the story<br />

and playing at the computer.<br />

In the story. Flodd, the bad guy,<br />

sneaks into town one summer night. He<br />

pulls the plug from the water tower,<br />

leaving Alex's subjects high and dry.<br />

Alex summons the genie and uses wish<br />

number 1—rain to fill up the tower.<br />

When Flodd threatens to pull the plug<br />

again. Alex rubs the lamp once more<br />

for wish number 2—the water tower<br />

plug to stick forever.<br />

he .genie cane oul <<br />

ttle. "What<br />

sited<br />

Share a tale of genies, magic, princes,<br />

and villains in Flodd, the Bad Guy.<br />

In a fit, Flodd kidnaps Ollie, Alex's<br />

trusty companion. In desperation, Alex<br />

summons the genie for wish number 3,<br />

his last. Much to everyone's surprise,<br />

however, Alex doesn't plead for Ollie's<br />

return. Instead, he asks the genie to<br />

make Flodd happy. The story ends on a<br />

heartwarming note when Flodd returns.<br />

carrying Ollie in his arms, and the boy<br />

king and his dog are reunited.<br />

The story of Flodd, the Bad Guy is<br />

simple. The accompanying graphics are<br />

colorful, but not exceptional. The ani<br />

mation is dynamic, yet uncomplicated.<br />

Nevertheless, the program is a success.<br />

Prereaders will find its highly interac<br />

tive quality very appealing. >


Advertisers Index<br />

Reader Service Number/Advertiser Page<br />

102 Ad Lib 5<br />

103 California Freeware 55<br />

104 <strong>Computer</strong> Direct 50-51<br />

105 <strong>Computer</strong> Learning<br />

Foundation 64-65<br />

Crutchfield Personal Office 67<br />

106 Indus-Tool 77<br />

107 Lyco <strong>Computer</strong> 43-46<br />

108 Mad Scientist Software . . 75<br />

109 Melbourne House IFC<br />

110 MIBROCo., Inc 84<br />

111 Micro Star 61<br />

112 Montgomery Grant 57<br />

NRI Schools 9<br />

113 Paragon PC Software ... 85<br />

114 Parsons Technology 1<br />

115 Parsons Technology .. 26-27<br />

116 Precision Data Products . 75<br />

117 Radio Shack IBC<br />

118 Renco <strong>Computer</strong> Printer<br />

Supplies 77<br />

119 Sierra On Line BC<br />

120 Smart Luck <strong>Computer</strong><br />

Systems 75<br />

121 Soft-Byte 73<br />

122 Software Discounters of<br />

America 87<br />

123 Software Excitement .... 35<br />

Strategic Simulations Inc. 11<br />

124SubUOGICCorp 15<br />

125 United <strong>Computer</strong> Express 69<br />

COMPUTE! Books Hot New<br />

Selections 13<br />

COMPUTER'S Amiga Resource<br />

Subscription 25<br />

COMPUTEPs PC Disk<br />

Subscription 17<br />

COMPUTE! Publications, Inc. is seek<br />

ing a fulltimo Assistant Editor to join<br />

its inhouse staff in Greensboro, NC.<br />

The position requires extensive<br />

experience using MS-DOS computers<br />

and a knowledge of the computer<br />

industry. Excellent writing and editing<br />

abilities required. Undergraduate degree<br />

in journalism, English, or technical<br />

writing required.<br />

Excellent company benefits.<br />

Send resume in complete confidence to:<br />

Personnel Department<br />

COMPUTE! Publications, Inc.<br />

P.O. Box 5406<br />

Greensboro, NC 27403<br />

A Capital Cities/ABC, Inc. company<br />

JUNE 73<br />

COMPUTE!<br />

Publications<br />

Back Issues/<br />

Disk Orders<br />

Individual back copies of maga<br />

zines and disks are available by<br />

mail only while quantities last.<br />

Please clip or photocopy, and<br />

mail completed coupon and<br />

check to:<br />

Name:<br />

Street:<br />

City: _<br />

COMPUTE! Publications<br />

Single-Copy Sales<br />

P.O. Box 5188<br />

Greensboro, NC 27403<br />

State: Zip:<br />

Type o( computer.<br />

Quantity<br />

Issue<br />

(Month 'Year)<br />

Magazine<br />

or Disk Name<br />

SUBTOTAL:<br />

NY residents—Add ffl&% Tax:<br />

NC residents—Add 5% Tax:<br />

TOTAL<br />

Price*<br />

Back issues of COMPUTE1, and COMPUTE! s Ga<br />

zette aie S6.00 each No issues dated poor to Janu<br />

ary, 1986. are available. In addition, the following<br />

issues are NOT available Gazelle; 1/86, 3/86.<br />

Single disks for COMPUTERS Gazelle are S15.00.<br />

Disk/magazine combinations are S16.00 NOTE No<br />

disks dated prior to June 1986 are available. The<br />

October. 1987 Gazefle disk is no longer available.<br />

Back issues of COMPUTE! s PC Magazine are<br />

S16 00 each. This publication is available only as a<br />

magazine/disk combinations. The lollowing issues<br />

are NOT available- PC Magazine: 9/87, 11/87<br />

Back issues ol COMPUTE'S Amiga Resouce maga<br />

zine are available beginnng with Spring, 1989 for<br />

S6.00 each Back issues of COMPUTES Amiga Re<br />

source Disk are available beginning with Summer.<br />

19B9 for S10.00 each. Disk/magazine combinations<br />

are $12.00.<br />

Shipping ana handling included.<br />

NO CREDIT-CARD ORDERS ACCEPTED.<br />

Payment must be in U.S dollars by check drawn on<br />

U.S. bank.<br />

95<br />

The original lotto data analyzer.<br />

ANALYZES 6 & 7 number lotto's AND<br />

THREE & FOUR NUMBER DAILY GAMES<br />

(freq., tracking, pairs, odds/even, etc). It's<br />

the sensible way to INCREASE your odds.<br />

Entirely MENU driven, it's the easiest to use<br />

software of its kind. Contains a built-in TU<br />

TORIAL to get you started fast. Sold by<br />

leading software dealers or call us for FAST<br />

service!<br />

Commodore 64, AMIGA, APPLE .... $29.95<br />

MS/DOS (IBM) version 539.95<br />

SOFT-BYTE<br />

513-278-1110 —<br />

P.O. Box556-ForestPark<br />

Dayton, Ohio 45405 cp<br />

MAIL TO:<br />

COMPUTE!<br />

SUBSCRIBER SERVICE<br />

P.O. Box 3245, Harlan. IA 51537<br />

Change of Address: Please advise as early as<br />

possible. Attach label with your old address and<br />

write in new address below.<br />

New Subscriber: Fill in your name and address<br />

below. Use separate sheet for gift orders.<br />

Renewal: Attach label.<br />

PLACE LABEL HERE<br />

One year S24.00 Two years $45.00<br />

(Foreign subscribers please add S6.00 per year for<br />

postage)<br />

CITY | STATE/2 IP<br />

Please bill me Payment enclosed<br />

For other subscription questions or problems,<br />

please write a note and send entire form to the<br />

above address.


n reviews<br />

As a parent or other adult reads the<br />

story aloud, the child gets to "turn" the<br />

pages by pressing any key on the key<br />

board. Children may turn pages for<br />

ward or use the left-arrow key to go<br />

back to previous pages. Once a page is<br />

turned, the built-in timer waits fora full<br />

second before the child can advance the<br />

story any further. This keeps the child<br />

from skipping ahead before the pages<br />

can be read.<br />

At numerous points in the narra<br />

tive, youngsters must make decisions<br />

about what happens next. Should Alex<br />

ask people where Flodd lives, or should<br />

he follow Ollie's nose? Should he and<br />

Ollie enter the dark passage or the lit<br />

one? Is it better to follow Flodd to the<br />

aquarium or take the shortcut?<br />

Children decide how to proceed by<br />

pressing the first letter of the choice<br />

word. To ASK, for example, a child<br />

would press A; to take a SHORTCUT,<br />

the child would press S. Each choice<br />

word appears onscreen in colorful capi<br />

tal letters, with its first letter standing<br />

out from all the rest. Every choice word<br />

is accompanied by an expressive graph<br />

ic clue—kids use it to figure out the cor<br />

responding letter. Next, they locate the<br />

letter on the keyboard and press the<br />

key. The story continues when the cor<br />

rect letter is pressed. There's no nega<br />

tive feedback if the youngster presses an<br />

incorrect key. however, once a decision<br />

is made, it can't be reversed.<br />

The story's numerous turning<br />

points are highlighted by flashing ani<br />

mated graphics with positive-sounding<br />

audio reinforcement. Some kids will<br />

want to hear the story again and again<br />

in order to try out all the possible plot<br />

variations. Others will feel more com<br />

fortable making the same choices every<br />

time. Either way, this tale provides a<br />

wonderful opportunity for prereaders to<br />

polish their early reading skills in a<br />

nonthreatening electronic setting.<br />

Besides promoting reading skills,<br />

Flodd, the Bad Guy introduces young<br />

children to the computer keyboard and<br />

promotes shared computer time be<br />

tween adults and kids. This successfully<br />

interactive storybook strengthens letter<br />

and word recognition as it gives chil<br />

dren a sense of power over their com<br />

puting environment. The package<br />

comes with a copy-protected program<br />

disk, an instruction booklet, and a color<br />

poster. You may purchase a backup for<br />

$ 10 or swap the 5 '/t-i nch floppy for a<br />

3'/2-inch version (or vice versa) for $2<br />

plus the original disk.<br />

The next time you turn on your<br />

computer, think about Flodd, the Bad<br />

Guy (or any of the other stories in the<br />

Reading Magic Library) and share your<br />

74 COMPUTE!<br />

lap and some time with a small person.<br />

If you sit still and don't misbehave,<br />

your child may even let you make some<br />

of the program's important decisions.<br />

— Carol S. Holzberg<br />

Flodd, the Bad Guy<br />

For...<br />

Apple II—$34.95<br />

IBM PC and compatibles with CGA—<br />

$34.95<br />

From...<br />

Tom Snyder Productions<br />

90 Sherman St.<br />

Cambridge. MA 02140<br />

(<strong>80</strong>0) 342-0236 or (617) 876-4433<br />

And...<br />

Also in the Reading Magic Library lire.<br />

Jack and the Beanstalk for Apple II and<br />

PC—$34.95; EGA and Tandy 16-color ver<br />

sions scheduled (or February release.<br />

Publish-lt! Lite!<br />

Just because you're on a budget doesn't<br />

mean you want your documents to look<br />

like Brand X. Publish-lt! Lite! can help.<br />

Despite its silly name (I guess they<br />

couldn't call it Publish-lt! Less), it's the<br />

best of the very-low-end IBM PC and<br />

compatible desktop publishing packages.<br />

This program differs significantly<br />

from competitors iike First Publisher,<br />

The Newsroom, and Pages. Using<br />

Lite—Ihe baby sibling of Timeworks'<br />

Publish-lt!, a medium-price desktop<br />

publishing program that has earned<br />

rave reviews for its ease of use and<br />

power—is like driving the base model<br />

of a luxury car. Not all the features are<br />

there, but the quality still is. Like its<br />

older sibling, Lite is fast and easy to use<br />

and has well-designed fonts and good<br />

print quality.<br />

On the screen. Lite looks similar to<br />

Ventura Publisher. It uses the familiar<br />

GEM interface with drop-down menus,<br />

scroll bars, and a sidebar that contains<br />

the mode selector and a list of files or<br />

attributes. You can view a page as actu<br />

al size or double size, and in full-page<br />

mode.<br />

With Lite, you create up to six col<br />

umn guides to help you design pages.<br />

These guides don't print, but appear on<br />

the screen as dotted lines. The guides<br />

also have a snap-to feature that aligns<br />

your frames within the column guides.<br />

Use your frame to place text or<br />

graphics on the page. You create a<br />

frame by clicking on the frame icon and<br />

then clicking and dragging the mouse. If<br />

you don't already have a frame select<br />

ed, Lite presumes you want to create<br />

one. You can then create four styles of<br />

lines around the frame box: thin, thick,<br />

thicker, and double.<br />

To load text, click on the frame<br />

and then on Import Text, which dis<br />

plays a list of file formats. Publish-lt!<br />

Lite! reads files from WordWriter and<br />

Quintet but doesn't directly read files<br />

from WordPerfect. WordStar, or Micro<br />

soft Word. To import text from those<br />

programs and others, you'll have to<br />

save your work in ASCII. This limita<br />

tion means Lite can't import bold, un<br />

derline, or italic attributes from your<br />

word processor. However, it does con<br />

vert normal typewriter quotation marks<br />

into real typographic quotation<br />

marks—a small victory.<br />

If all your text won't fit in one<br />

frame, you can create another. Lite<br />

automatically redirects text so that it<br />

wraps around a new frame placed on<br />

top of a frame already filled with text.<br />

This feature helps you create more at<br />

tractive and professional-looking pages<br />

because text will continue to wrap<br />

around the frame no matter how often<br />

you move it, making it easier for you to<br />

experiment with design. Besides im<br />

porting text from a word processor, you<br />

can also type directly onto the page.<br />

Lite automatically scrolls the screen<br />

and offers a handy scareh-and-replace<br />

function—even Ventura Publisher lacks<br />

these features.<br />

Publish-lt! Lite! offers low-cost entry into<br />

the world of desktop publishing.<br />

You place graphics on the page as<br />

you place text—by creating a frame and<br />

importing the graphic. Lite will read<br />

only PC Paintbrush and GEM Paint<br />

files; while this is somewhat limiting,<br />

these are the two most popular bit-


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n reviews<br />

mapped formats. You can use the pro<br />

gram's graphics editor to edit bit<br />

mapped graphics and object-oriented<br />

graphics (for drawing lines, boxes, and<br />

circles). And unlike Pages, which takes<br />

forever to display pictures, Publish-h!<br />

Lite'quickly handles that task. That<br />

means you can use the program effi<br />

ciently on a PC or XT—no need to up<br />

grade to an AT-class computer.<br />

Publish-W. Lite!'really shines when<br />

it prints. While the font quality of some<br />

low-end publishing programs is suited<br />

only for children's play, Lite's printing<br />

is a cut above. That quality, however, is<br />

limited to Epson-compatible 9- or 24pin<br />

dot-matrix printers.<br />

Lite comes with three typefaces:<br />

Dutch (Times Roman), Swiss (Helve<br />

tica), and Bullets. You can print any of<br />

these fonts in sizes ranging from 7 to 36<br />

points.<br />

The program's excellent manual<br />

is easy to follow and includes a com<br />

plete tutorial. The onscreen help is lim<br />

ited—enough to jog your memory, but<br />

not complete enough to replace the<br />

documentation.<br />

As good as it is, however, Publish-<br />

It! Lite! has some significant limitations.<br />

More experienced users will find the<br />

program lacking in advanced features.<br />

It can't, for example, create documents<br />

longer than four pages, and it hogs<br />

memory when producing graphics.<br />

Also, there are no automatic head<br />

ers, footers, or page numbers. Hyphen<br />

ation is completely manual, a blow to<br />

justified text. You can't move frames<br />

from page to page, and you can't turn<br />

off the nonprinting page and frame<br />

guides, so your screen display, while ac<br />

curate, isn't what-you-see-is-what-you-<br />

get quality. Most inconvenient, you<br />

can't set a default type style for import<br />

ed text: You must manually select the<br />

text and then select a type style.<br />

Publish-WLite.'is also missing<br />

manual control for leading (the space<br />

between lines). This limitation can be a<br />

benefit to the beginner, who is ensured<br />

that text is always set with enough lead<br />

ing (no complicated settings to master).<br />

More limiting, however, is Lite's inabil<br />

ity to print landscape (sideways) pages.<br />

Despite these limitations, Publish-<br />

W. Lite! operates on a more professional<br />

level than its low-priced competitors.<br />

Its greatest edge is its upgrade path, n.i<br />

inexpensive Laser Accessory Pack lets<br />

you print to a laser printer. And, if you<br />

outgrow Publish-W. Lite!'(and you will<br />

if you're a frequent desktop publisher),<br />

you can graduate to the standard Pub<br />

lish-W., a full-featured program with all<br />

the bells and whistles Publish-W. Lite!<br />

lacks.<br />

76<br />

COMPUTE<br />

Publish-W Lite! offers a stable, af<br />

fordable entry into desktop publishing.<br />

Though limited, it offers beginners an<br />

easy-to-use framework within which<br />

they can hone their page-design skills.<br />

Ifs a good place to start.<br />

— Daniel Will-Harris<br />

Publish-lt! Lite!<br />

For...<br />

IBM PC. PS/2, and compatibles with two<br />

disk drives or a hard disk; 512K RAM<br />

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From...<br />

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(312)948-9202<br />

And...<br />

A Laser Accessory Pack sells for $19.95;<br />

users may upgrade to Publish It! for<br />

$99.00.<br />

WriteNow 2.0<br />

There's nothing wrong with a word pro<br />

cessor that doesn't jump through hoops<br />

blindfolded, as long as it's designed to<br />

handle pure text processing with grace<br />

and common sense. In this regard.<br />

$400 word processor that eats up more<br />

than a megabyte of RAM. But if you<br />

want a shallow learning curve, the en<br />

durance of a marathon runner, and just<br />

the right features to produce basic docu<br />

ments, buy WriteNow. You only have<br />

to feed it 512K of RAM.<br />

As with most Macintosh word pro<br />

cessors, you format paragraphs in<br />

WriteNow 2.0 by changing settings on a<br />

ruler at the top of the screen. Icons con<br />

trol various tabs, margins, first-line in<br />

dents, line spacing, and text alignment.<br />

If you've been using a more powerful<br />

word processor, you may miss features<br />

that automate paragraph formatting,<br />

like the style sheets in Microsoft Word.<br />

WriteNow has similar features, but<br />

they're not as elegant. To transfer for<br />

mats, you must copy and paste rulers<br />

throughout your document. You can<br />

change all paragraphs controlled by<br />

identical ruler settings, though, by se<br />

lecting them and holding the Shift key<br />

when you change ruler settings for one<br />

of the paragraphs: the others will<br />

change accordingly. A similar control<br />

works on fonts, type styles, and type<br />

sizes. For example, select several lines<br />

of text, starting with a boldface entry;<br />

then hold the Command key as you se<br />

lect Underline from the Styles menu.<br />

and all selected, boldface entries will<br />

change to underline.<br />

The program's spelling checker is<br />

speedier than some because it skips text<br />

Write Now 2.0 is a high-performance word processor in an entry-level package.<br />

T/Maker's WriteNow 2.0 holds its own.<br />

WriteNow is a good example of<br />

what an entry-level word processor<br />

should offer: ease of use. sufficient<br />

speed, and economy. If you want a<br />

complicated program that runs like an<br />

Olympic sprinter and offers a long list<br />

of obscure features, go out and buy a<br />

previously checked until those sections<br />

are revised. Several buttons control the<br />

spell-checking procedure. One suggests<br />

intelligent alternatives to misspelled<br />

words—it's even smart enough to sug<br />

gest transposed spellings. Another but<br />

ton ignores spellings that are unique to<br />

a particular file. Other buttons add and


n reviews<br />

subtract words. The 100.000-word dic<br />

tionary is so well stocked that it recog<br />

nizes contractions and some possessives.<br />

WriteNow 2.0 includes several lit<br />

tle details that affect case of use and the<br />

general appearance of your document.<br />

You can, for example, set typographicstyle<br />

quotation marks and apostrophes<br />

by choosing Smart Quotes in the Page<br />

Setup dialog box when you start a docu<br />

ment. (It won't change any punctuation<br />

you've already typed, though.) The<br />

Window menu is another nice feature;<br />

it lets you move from one open file to<br />

another. Center, right, and decimal tabs<br />

increase your options for designing ta<br />

bles and charts; flexible line spacing<br />

makes room for graphics that are too<br />

big for the line of type they inhabit.<br />

Headers, footers, and automatically<br />

numbered footnotes give your docu<br />

ment a professional or scholarly ap<br />

pearance. Tab leaders add a little zip to<br />

your tables of contents. All in all. these<br />

little features are as welcome as the<br />

more significant ones. They don't slow<br />

down the program, and they improve<br />

the look of your pages.<br />

Features like mail merge were once<br />

the territory of more expensive word<br />

processors. WriteNow's mail merge lets<br />

you use conditional statements and<br />

merge more than one document into<br />

your template. A stationery feature<br />

stores default formats as well as text<br />

and graphics that will appear on each<br />

new document you open. You can sup<br />

press this feature by holding down Op<br />

tion when you launch WriteNow,<br />

Many people who have been using<br />

Microsoft Word would be pleased with<br />

WriteNow, so T/Maker has included a<br />

system of filters for converting Word<br />

files into WriteNow format. The pro<br />

cess, however, is relatively clumsy, for<br />

you must first save the Word file in<br />

RTF format. There's also a filter for<br />

converting MacWrite files directly into<br />

WriteNow's format. Filters for other<br />

word processors will be available soon.<br />

Text-only files, of course, are easily im<br />

ported to WriteNow.<br />

WriteNow 2.0 answers your de<br />

mands and more. Some of its features<br />

work very well; however, others can't<br />

compete with similar features in fullfeatured<br />

packages like Microsoft Word<br />

or WordPerfect. The multicolumn op<br />

tion is impressive, but the format you<br />

choose controls the whole document.<br />

You can't even run a headline across<br />

several columns without a pair of scis<br />

sors and a bottle of glue. Background<br />

printing is another impressive offering,<br />

but it's sluggish and slows down any<br />

other computer work you do while you<br />

wait for your printing to finish.<br />

Compared with the entry-level<br />

word processors that used to dominate<br />

the Macintosh market, WriteNow 2.0 is<br />

a slick, sophisticated writing tool. But<br />

it has limits. Use it to produce plain<br />

documents—letters, reports, great<br />

novels—and you'll be pleased with its<br />

performance.<br />

— Heidi E. H. Aycock<br />

WriteNow 2.0<br />

For...<br />

Macintosh—S195<br />

From...<br />

T/Maker<br />

1390 Villa St.<br />

Mountain View, CA 94041<br />

(415)962-0195<br />

Hometown,<br />

U.S.A.<br />

If you've ever wanted to design the<br />

exterior of a house or build a small vil<br />

lage, then you'll want to visit Home<br />

town, U.S.A. Publishing International's<br />

program is just the thing for budding<br />

architects and closet city planners.<br />

Designed for adults and children.<br />

Hometown, U.S.A. includes templates<br />

of 13 large structures and several small<br />

er ones. Also included are patterns for<br />

doors, windows, signs, and other items<br />

you can use to "dress up" the buildings<br />

you design.<br />

The program's Ideas Book con<br />

tains hints for getting the most out of<br />

the program and suggestions for cutting<br />

and assembling the buildings. A second<br />

manual contains loading instructions,<br />

shots of the parts of each structure, and<br />

miscellaneous items. Also included are<br />

predesigned buildings that will give you<br />

an idea of how your buildings could be<br />

placed and decorated.<br />

The first step to designing a build<br />

ing is picking the basic structure. Since<br />

there are so many choices, you'll have<br />

no problem locating a pattern you like.<br />

It gets trickier when you must decide<br />

which doors, windows, balconies, fenc<br />

ing, and other additions to use. If you're<br />

building a store, for example, you'll<br />

have to pick a sign, which you can alter<br />

further with the program's paint/gra<br />

phics capabilities.<br />

The paint/graphics feature is also<br />

handy for adding shingles and bricks to<br />

your building—just select Patterns<br />

from the menu bar. Flood Fill lets you<br />

instantly create a roof. (You'll have to<br />

add color by hand. Crayons will do, but<br />

COLOR RIBBONS & PAPER<br />

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T-SHIRT RIBBONS IHeat Transfer) - Call For Price.<br />

COLOR DISKETTES<br />

5 1/4" DS/DD Rainbow Pack. 10/pack - 512.50<br />

For ribbons & paper not listed above, call for price &<br />

avail. Price & spec, subject to change w/o notice. Min.<br />

order S25.OO. Mm. S & H S3.5O. Add S2.25 C.O.D.<br />

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n reviews<br />

Right Side (3) Rear (2)<br />

Left Side (4) Froni ( 1 )<br />

Build the house of your dreams with Hometown, U.S.A.<br />

markers or watercolors give a more fin<br />

ished look.)<br />

After you've finished designing<br />

your building, you can print it out on a<br />

dot-matrix or laser printer {Macintosh<br />

version only). For best results, you'll<br />

want to use heavy bond or textured pa<br />

per. Several pieces of the structure ap<br />

pear on each page, and it may take two<br />

or three pages to prinl all the parts your<br />

building requires.<br />

The next step is to put your cre<br />

ation together. The program's manual<br />

offers excellent suggestions about how<br />

to cut. paste, and assemble your build<br />

ing. There are step-by-step directions<br />

for putting together each structure.<br />

Numbers printed on the tabs of the<br />

parts identify the section and indicate<br />

to which part it is to be glued. To make<br />

your structures even sturdier, glue the<br />

parts to cardboard or cardstock before<br />

you start. Use sharp scissors or an X-<br />

ACTO knife to get more finely cut<br />

edges.<br />

The buildings differ in size, but arc<br />

close to the HO scale familiar to modeltrain<br />

users. {To give you an idea of the<br />

basic size, a cassette tape fits nicely in<br />

side the hotel.) If you want to make<br />

your buildings larger or smaller, you<br />

78 C O M P U T E I<br />

can enlarge or reduce the printed tem<br />

plates with a photocopier before<br />

cutting.<br />

There's no wanting for ideas on<br />

using your model buildings around the<br />

house. The tiny homes could be turned<br />

into containers for cookies or candies<br />

given as holiday gifts. Reduce the size<br />

of the buildings and they make clever<br />

Christmas tree ornaments or. placed on<br />

a table, form a Christmas village. Con<br />

struct a town for your child's (or your<br />

own) electric train. Stuff some potpour<br />

ri in a schoolhouse for a great gift for<br />

your child's teacher. You'll find lots of<br />

clever ways to use your buildings.<br />

Hometown, U.S.A. also has many<br />

classroom applications. For example, a<br />

social studies project might have chil<br />

dren design the neighborhood where<br />

they live. The stcp-by-stcp design pro<br />

cess, followed by the construction of the<br />

buildings, bolsters logical thinking<br />

skills. Vocabulary and cooperativelearning<br />

skills are practiced as groups of<br />

children work together to create their<br />

own community.<br />

Parents eager to share in their<br />

child's learning experience will benefit<br />

from the teamwork that a program like<br />

Hometown, U.S.A. fosters. Adults and<br />

children work as partners, creating a<br />

place they can call home.<br />

— Nancy Rentschler<br />

Hometown, U.S.A.<br />

For...<br />

Apple II—S39.95<br />

Apple Has—$39.95<br />

Commodore 64/128—S39.95<br />

IBM PC and compatibles—$39.95<br />

Macintosh—S39.95<br />

From...<br />

Publishing International<br />

333 W. El Camino Real<br />

Suite 222<br />

Sunnyvale. CA 94087<br />

(408) 738^1311<br />

And...<br />

Print drivers for laser printers are being de<br />

veloped for the IBM version. Q<br />

To receive additional<br />

information from the<br />

advertisers in this issue,<br />

use the handy reader service<br />

card in the back of<br />

the magazine.


HFS-III Upgraded<br />

Jay Gold Software has updated its<br />

Home Finance System-Ill for the IBM<br />

PC and compatibles to version 3.2. The<br />

financial management program tracks<br />

income and expenses, balances check<br />

books, writes reports, and prints checks.<br />

With this version, users can view a<br />

report onscreen, send the report to disk,<br />

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Smart menus follow keystrokes to the<br />

desired menu entries. A Quick Ques<br />

tions card refers to the Main Menu and<br />

answers other common user questions.<br />

The program supports laser printers for<br />

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Jav Gold Software, P.O. Box 2024,<br />

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Powerful Lightweight<br />

Weighing in at 11.6 pounds, the T1600<br />

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to 5 megabytes), a 20-megabyte hard<br />

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and a high-capacity 1.44-megabyte 3'Ainch<br />

IBM PS/2-compatibIe disk drive.<br />

A detachable backlit supertwist<br />

EGA liquid-crystal display is standard;<br />

an external monitor can be connected<br />

through the system's EGA port. Other<br />

system ports include a parallel, two seri<br />

al, one for an external 5!/i-inch external<br />

disk drive, and one for a numeric key<br />

pad. The dedicated modem slot accom<br />

modates Toshiba's optional 2400 bitsper-second<br />

Hayes-compatible modem.<br />

A general-purpose expansion slot is also<br />

available.<br />

The computer comes with one 15-<br />

ounce battery pack but can support<br />

two. A Sleep Mode for the microproces<br />

sor and power-down features for the<br />

hard disk drive and backlit display con<br />

serve battery power. An AutoResume<br />

feature allows for instant reentry into<br />

an application without rebooting or re<br />

loading application software.<br />

The T1600 comes with MS-DOS<br />

3.3, PC-Kwik Power Pak disk-cache<br />

utility software, a hypertext diskresident<br />

DOS, and user documentation.<br />

The suggested retail price is $4,999.<br />

Toshiba America, Information Sys<br />

tems Division, 9740 Irvine Blvd., Irvine,<br />

CA 92718<br />

Circle Reader Service Number 201.<br />

The Toshiba T1600 portable PC weighs<br />

11.6 pounds.<br />

Copter Rescue and Attack<br />

ThunderChopper, SubLOGIOs heli<br />

copter flight simulator, requires players<br />

to execute rescue and combat missions.<br />

But before facing the enemy, players<br />

must complete a set of training missions.<br />

In the first combat mission. Armed<br />

Escort, players must guide ground<br />

troops to safety through enemy territo<br />

ry', protecting them from guerrilla fight<br />

ers. Rescue at Sea asks players to locate<br />

and rescue the survivors of a major na<br />

val engagement. Players must search<br />

the floating wreckage while staying on<br />

Mickey McLean<br />

wductsl<br />

alert for enemy ships.<br />

An on-board flight computer pro<br />

vides mission instructions and perfor<br />

mance feedback. Flight instrumentation<br />

includes Forward-Looking Infrared,<br />

CO2 laser radar, and zoom television.<br />

The helicopter's armament includes<br />

TOW and Stinger missiles. Zuni rock<br />

ets, and a Hughes Chain Gun.<br />

ThunderChopper requires an IBM<br />

PC or compatible with a CGA, EGA, or<br />

VGA graphics card and a color or<br />

monochrome graphics monitor. The<br />

suggested retail price is $39.95.<br />

SubWGIC, 501 Kenyon Rd,<br />

Champaign, 1L 61820<br />

Circle Reader Service Number 202.<br />

Goofy Golfing ST Style<br />

Electronic Arts' Zany Golf has come to<br />

the Atari ST. On this unusual miniature<br />

golf course, as many as four players<br />

compete for best score over nine holes,<br />

each of which provides a different chal<br />

lenge and experience.<br />

For example, players must maneu<br />

ver a golf ball through flashing lights<br />

while on the Pinball hole; putts must<br />

clear a bouncing burger on the Ham<br />

burger hole; and the Energy hole fea<br />

tures dart laser beams, particle rays,<br />

and transporter pads. Other holes have<br />

moving walls, magic carpets, a castle.<br />

and, of course, the classic windmill.<br />

One hole seems to have a mind of its<br />

own, while another remains a secret.<br />

The suggested retail price for the<br />

Atari ST version of Zany Golf is $39.95.<br />

The game was previously released for<br />

the Apple IlGS and the IBM PC and<br />

compatibles at the same price.<br />

Electronic Arts, 1820 Gateway Dr.,<br />

San Mateo, CA 94404<br />

Circle Reader Service Number 203.<br />

That's Some Display<br />

Boca Research's Dual Graphics Adapt<br />

er enables IBM PC and compatibles<br />

users to enhance monochrome-monitor<br />

resolution and upgrade to a CGA moni<br />

tor with one adapter. The board com<br />

bines the functions of CGA, MDA, and<br />

JUNE 1989 79


the Hercules graphics card.<br />

Display enhancements on TTL<br />

monochrome monitors include stand<br />

ard <strong>80</strong> X 25 line text and 720 X 348<br />

Hercules graphics. On CGA, EGA, or<br />

other RGB monitors, the adapter deliv<br />

ers <strong>80</strong> X 25 sixteen-color text, 320 X<br />

200 four-color graphics, or 640 X 200<br />

two-color graphics.<br />

Other features include automatic<br />

mode switching and a 25-pin parallel<br />

port. The installation procedure con<br />

sists of the board's insertion into any 8-<br />

or 16-bit PC-style bus and setting its<br />

jumper; no software is required.<br />

The Dual Graphics Adapter carries<br />

a suggested retail price of $99.<br />

Boca Research, 6401 Congress<br />

Ave., Boca Raton. FL 33487<br />

Circle Reader Service Number 204.<br />

Boca Research's Dual Graphics Adapter<br />

enhances both monochrome and CGA<br />

monitors.<br />

New and Improved GEOS 128<br />

A new and enhanced GEOS 128 has<br />

been released by Berkeley Softworks.<br />

The new version includes geo Write 2.1,<br />

a full-featured word processor; geoSpell<br />

128, an <strong>80</strong>-column spelling checker;<br />

and geoPaint, a high-resolution graph<br />

ics workshop.<br />

Also included with the package is<br />

an enhanced deskTop program that<br />

supports two disk drives and a RAM<br />

expansion unit, offers multiple file se<br />

lection, and displays the date and time.<br />

Other features include geoMerge, which<br />

creates customized form letters and la<br />

bels; Text Grabber, which imports text<br />

from any Commodore word processor;<br />

and the Desk Accessories, which in<br />

clude a calculator, a notepad, an alarm<br />

clock, a screen preference manager, and<br />

both photo and text managers and<br />

albums.<br />

<strong>80</strong><br />

GEOS 128 {version 2.0) supports<br />

COMPUTE!<br />

nemftwductsi I<br />

numeric keypad, keyboard, and other<br />

input device options, as well as more<br />

than 70 printers. The system is compat<br />

ible with the entire family of GEOS ap<br />

plication products. The suggested retail<br />

price is $69.95. Upgrades are available<br />

for $35.00 plus shipping and handling.<br />

Berkeley' Softworks, 2150 Shattuck<br />

Are., Berkeley?, C4 94704<br />

Circle Reader Service Number 205.<br />

Circle Gets the Square<br />

For those tired of waiting for an invita<br />

tion to a game show, GameTek offers<br />

home computer versions of "Holly<br />

wood Squares," "Super Password," and<br />

"Double Dare!."<br />

Hollywood Squares asks players to<br />

second-guess computer celebrities in<br />

the popular game of tic-tac-toe. The<br />

game comes complete with the show's<br />

theme music and wisecrack comments<br />

and answers. Two computer contes<br />

tants can compete head to head or one<br />

can play Gametek's expert player.<br />

Micro kid.<br />

In Super Password, one or two<br />

players are paired with computer celeb<br />

rities to give and receive word clues.<br />

Players go through the same rounds<br />

that their television counterparts do, in<br />

cluding the S10,000 speed round, in<br />

which the champion must correctly<br />

guess ten words in 90 seconds.<br />

Double Dare, based on the syndi<br />

cated game show produced by MTV,<br />

combines questions with physical chal<br />

lenges, including launching contestants<br />

off a teetertotter and onto a trampoline.<br />

Players control their onscreen charac<br />

ter's ability to jump over, throw, or toss<br />

objects.<br />

The three games are available for<br />

the IBM PC and compatibles, the Com<br />

modore 64/128. and the Apple II for<br />

$14.95 each.<br />

GameTek/Navarre, 6750 W.<br />

Broadway, Brooklyn Park, MN 55428<br />

Circle Reader Service Number 206.<br />

Crime Solver<br />

Avalon Hill has released a detective<br />

mystery game that challenges your<br />

crime-solving abilities. Police Blotter<br />

places you in the role of a rookie detec<br />

tive of the 13th Precinct of the Queensport<br />

Police Department. You must<br />

interview witnesses, decipher police re<br />

ports, and gather clues.<br />

The game features seven mysteries<br />

involving blackmail, kidnapping, theft,<br />

and murder. Each of the seven cases is<br />

programmed for three levels of com<br />

plexity. False clues, red herrings, and<br />

dead ends tend to make finding a solu<br />

tion difficult. An onscreen case clock<br />

tracks the time it takes you to appre<br />

hend a suspect.<br />

The game is currently available for<br />

the Apple II and has a suggested retail<br />

price of $29.95. Versions for the Macin<br />

tosh and the IBM PC and compatibles<br />

are planned.<br />

The Ai-alon Mill Game Company,<br />

Microcomputer Games Division, 4517<br />

HarfordRd., Baltimore. MD 21214<br />

Circle Reader Service Number 207.<br />

One to four players can attempt to solve<br />

mysteries in Police Blotter.<br />

Roll With It<br />

Test your joystick skills as you maneu<br />

ver a ball through a multidimensional<br />

puzzle on ten different planes in Mind-<br />

Roll, from Epyx. Each successive plane<br />

increases in difficulty, but players can<br />

rearrange the planes in any order for<br />

play or practice.<br />

Players must walk a plank, hunt<br />

for hidden amulets, fill the screen with<br />

tiled squares, and roll over puzzle<br />

squares in a predetermined sequence.<br />

All onscreen activities must be com<br />

pleted before time expires. Plane 7 fea<br />

tures time boosters that give you extra<br />

seconds to negotiate obstacle courses,<br />

roll down a racetrack, or complete a<br />

maze.<br />

After each plane, any remaining<br />

time units are converted into points. t>


Crossroads II: Pandemonium<br />

Action-packed shooc-'em-up that<br />

you'll play for hours—includes maze<br />

editor for customizing.<br />

Basketball Sam & Ed Delightfully<br />

clever one- or two-player arcade<br />

game with outstanding graphics and<br />

animation.<br />

Delta War Fast and furious two-<br />

player game loaded with options.<br />

YES! Send me<br />

For Arcade and Strategy Game Lovers<br />

Gazette has published more than 200 games in the past six years. Which are the<br />

best? The most exciting? The most challenging? The editors have looked at them all<br />

and picked the best dozen arcade and strategy games for the 64. Now they're all on<br />

one disk—with documentation—ready to load and play.<br />

12 Top Ready-to-Run Games for the 64!<br />

Heat Seeker Arcade action at its<br />

best—for the nimble-fingered and<br />

nimble-minded.<br />

Omicron Frantically paced, multi<br />

level arcade action.<br />

I've enclosed $9.95 for each copy.<br />

Name<br />

Address<br />

City Suit1<br />

Powerball Futuristic version of<br />

Breakout, packed with challenges.<br />

Q-Bird Graphically stunning<br />

action/strategy game.<br />

Trap 3-D universe that demands<br />

your best strategy skills for survival.<br />

Arcade Volleyball Fast-paced, two-<br />

player arcade version of America's<br />

favorite beach sport.<br />

Mosaic Classic battle of wits for one<br />

or two players.<br />

Power Poker One of the most<br />

addictive strategy games you'll ever<br />

play—guaranteed.<br />

Scorpion II Superb game of mental<br />

challenge with great graphics.<br />

copies of the Best Gazette Games disk.<br />

Amount.<br />

Sales Tax*.<br />

Total.<br />

Mail personal check or money order for S9-95* to Best Gazette Games Disk<br />

P.O. Box 5188<br />

Greensboro, NC 27403<br />

"Residents of New York, Pennsylvania, and North Carolina add appropriate sales tax for your state. All orders must be paid in U.S. funds by a check drawn on a<br />

U.S. bank. Sorry, no credit card orders accepted. Please allow 4-6 weeks for delivery.<br />

-


Players also have the opportunity to<br />

improve their score with bonus rounds<br />

following each completed plane.<br />

Mind-Roll is available for the<br />

Commodore 64/128, the Amiga, and<br />

the IBM PC and compatibles. The sug<br />

gested retail price is $29.95.<br />

Epyx, 600 Galveston Dr., P.O. Box<br />

<strong>80</strong>20, Redwood City, CA 94063<br />

Circle Reader Service Number 208.<br />

Keyball or Trackboard?<br />

Octave Systems has combined a key<br />

board and a trackball in KeyTrak,<br />

which was designed to save desk space<br />

and increase the efficiency of computer<br />

users.<br />

The trackball is compatible with<br />

both Microsoft and Mouse Systems se<br />

rial mouse drivers. It has a serial port<br />

and a X-shaped cable that plugs into the<br />

keyboard port; plus, it can switch be<br />

tween XT- and AT-class computers.<br />

Three mouse buttons are located above<br />

the trackball, and the primary button is<br />

duplicated on the left-hand side of the<br />

keyboard.<br />

KeyTrak has a suggested retail<br />

price of$ 189.<br />

Octave Systems, 1715 Dell Ave.,<br />

Campbell, CA 95008<br />

Circle Reader Service Number 209.<br />

KeyTrak combines a trackball with a<br />

keyboard.<br />

Start Off Right<br />

Curtis Manufacturing has introduced<br />

The <strong>Computer</strong> Starter Kit, five com<br />

puter accessories designed to protect<br />

computers, save valuable desktop<br />

space, and provide greater user com<br />

fort. The kit contains a disk file, a Cur<br />

tis Clip copy holder, universal printer<br />

legs, a computer-cleaning kit, and a<br />

surge protector.<br />

The kit can contain either a 3lh- or<br />

a 5%-inch cleaning kit that rids disk<br />

drives of dust and debris and a disk file<br />

that holds up to fifty 5'A- or forty 3Viinch<br />

disks. The Curtis Clip attaches di<br />

rectly to the monitor and swings out of<br />

B2 COMPUTE<br />

wemfiroductsi ■I<br />

the way when not in use. Any desktop<br />

printer can be elevated with the kit's<br />

printer legs, and the Safe-Bloc Surge<br />

Protector, with hot-to-neutral protec<br />

tion, features six multipurpose outlets<br />

and mounts directly into any duplex<br />

wall outlet.<br />

The <strong>Computer</strong> Starter Kit carries a<br />

suggested retail price of $59.95.<br />

Curtis Manufacturing, 30 Fitzger<br />

ald Dr., Jajfrey, NH 03452<br />

Circle Reader Service Number 210.<br />

The <strong>Computer</strong> Starter Kit combines five<br />

computer accessories into one package.<br />

In Stereo<br />

Give your Commodore 64 or 128 sixvoice<br />

stereo music capabilities with the<br />

SID Symphony Stereo Cartridge from<br />

Dr. Evil Laboratories. The cartridge lets<br />

you play Sidplayer songs, both standard<br />

and enhanced, including ones available<br />

in the public domain, such as Mark A.<br />

Dickenson's Stereo Player version 10.0.<br />

You can also create your own stereo<br />

Sidplayer songs with COMPUTED<br />

Music System for the Commodore 128<br />

and 64: The Enhanced Sidplayer, writ<br />

ten by Craig Chamberlain and available<br />

from COMPUTE! Books.<br />

The SID Symphony Stereo Car<br />

tridge requires no assembly; however,<br />

you will need two RCA male-to-male<br />

cables to connect the outputs of the<br />

computer and cartridge to a stereo sys<br />

tem. The cartridge is powered by a re<br />

placeable 9-volt alkaline battery.<br />

The suggested retail price for the<br />

SID Symphony Cartridge is $34.95.<br />

Dr. Evil Laboratories, P. O. Box<br />

190, St. Paul, IN 47272<br />

Circle Reader Service Number 211.<br />

Portable Fax and Data<br />

Touchbase Systems has released the<br />

WorldPort 2496 Portable Fax/Data<br />

Modem. The small battery-powered<br />

modem combines a 9600-bits-persecond<br />

(bps) Group III facsimile mo<br />

dem with a full-featured 2400-bps data<br />

modem. Designed for use with IBM<br />

PC-compatible portable and laptop<br />

computers, the external unit can also be<br />

used with desktop computers.<br />

Features include two standard<br />

RJ11 telephone jacks and an interface<br />

for acoustic-coupler operation, which<br />

allows the unit to be used in phone<br />

booths, hotel rooms, and with non-<br />

U.S. phone jacks.<br />

The unit can automatically detect<br />

and route an incoming fax or data call.<br />

Proprietary PC software allows unat<br />

tended background operation for send<br />

ing or receiving fax transmissions and<br />

sending group broadcasts; it integrates<br />

full data-communications features for<br />

the data-modem section.<br />

Data-modem features include AT<br />

command-set compatibility, autodial/<br />

auto-answer/auto-rate select. Bell and<br />

CCITT compatibility, a speaker, and<br />

LED indicators.<br />

The WorldPort 2496 has a suggest<br />

ed retail price of $699.<br />

Touchbase Systems, 160 Laurel<br />

Ave., Northport, NY 11768<br />

Circle Reader Service Number 212.<br />

The WorldPort 2496 Portable Fax/Data<br />

Modem combines fax and data.<br />

Label It<br />

A program for creating and customizing<br />

mailing labels for the IBM PC and com<br />

patibles is now available from POP<br />

<strong>Computer</strong> Products. Labels! can store<br />

as many as 4000 names and addresses<br />

and features a Lookup Engine that al<br />

lows for quick recall if the user remem<br />

bers only a few characters such as part<br />

of a name or street address.<br />

Users can type labels in any for<br />

mat, with or without fields. Up to ten<br />

different address and label formats can<br />

be kept in memory. The program can<br />

also import and export ASCII text files.<br />

The Grabber feature lets you enter<br />

an address once and then have the data<br />

available later for printing an envelope.<br />

The address is stored until it's time to<br />

print, but the feature isn't a traditional<br />

memory-resident program: The Grab-


er is only memory-resident while the<br />

user writes a document.<br />

Labels! supports most printers. It<br />

carries a suggested retail price of<br />

$29.95.<br />

POP <strong>Computer</strong> Products, P.O. Box<br />

1833, Evergreen, CO <strong>80</strong>439<br />

Circle Reader Service Number 213.<br />

Users can create and customize labels<br />

with Labels!.<br />

C-128 Wall Decorator<br />

Free Spirit Software has released Poster<br />

Maker 128 for the Commodore 128<br />

running in 128 mode. The program al<br />

lows users to create posters as large as<br />

five feet by five feet.<br />

You can print the posters or save<br />

them to disk as picture files. A graphics<br />

utility lets you import Basic 8, Sketch<br />

pad 128, or Spectrum 128 graphics files.<br />

These files can also be enlarged on both<br />

the x- and the _v-axes. A utility that re<br />

duces the size of graphics screens to cre<br />

ate clip an is also included.<br />

Poster Maker 128, which operates<br />

in 128 mode with an <strong>80</strong>-column dis<br />

play, runs on the Commodore 128D or<br />

the Commodore 128 with 64K video-<br />

RAM upgrade. Resolution is 640 X<br />

200 pixels. A 1351 or compatible<br />

mouse and a 1571 disk drive are re<br />

quired. Optional support is provided<br />

fora 1571 or 1581 diskdrive as a sec<br />

ond drive. The suggested retail price is<br />

$29.95.<br />

Free Spirit Software. P. O. Box 128,<br />

58 Noble St., Kutztown, PA 19530<br />

Circle Reader Service Number 214.<br />

From Across a Crowded Room<br />

Salespeople, educators, and others re<br />

sponsible for presentations and demon<br />

strations will find Forte Communica<br />

tions' remote-control device handy for<br />

working with an IBM PC or compatible<br />

computer from a distance. With Re<br />

mote Keyboard, users can run and ma<br />

nipulate programs from as far as 50 feet<br />

away.<br />

Remote Keyboard transmits infra<br />

red signals to a receiver that plugs into<br />

the computer's serial port. Users point<br />

the device at the computer's display<br />

and then press a button to control the<br />

PC. Built into the product's disk-based<br />

software is a pointer that can be used to<br />

call attention to specific displays during<br />

presentations.<br />

The hand-held device weighs less<br />

than ten ounces, including batteries.<br />

The suggested retail price is $395.<br />

Forte Communications, 6<strong>80</strong> W.<br />

MaudeAve., Sunnyvale, CA 94068<br />

Circle Reader Service Number 215.<br />

Users can control their PC from as far as<br />

50 feet away with Remote Keyboard.<br />

Convoy Escort Service<br />

Command a Destroyer Escort ship in<br />

the North Atlantic during World War II<br />

in Destroyer Escort, from Medalist In<br />

ternational's MicroPlay Software line.<br />

The safety of a World War II sup<br />

ply convoy is your responsibility. There<br />

are six convoy routes to choose from,<br />

each with three difficulty levels. Players<br />

can pick a route that provides the type<br />

of challenge they seek, such as one that<br />

is prone to submarine attacks.<br />

The escort ship's weapons include<br />

torpedoes, a five-inch gun, depth<br />

charges, and an antiaircraft gun you can<br />

use against submarines, aircraft, and<br />

surface ships. Seven different battle<br />

screens provide control over your ship.<br />

Destroyer Escort, a one-player<br />

game, is initially available for the Com<br />

modore 64/128 and has a suggested re<br />

tail price of $39.95. Medalist Inter<br />

national is a division of MicroProse<br />

Software.<br />

Medalist International, 1<strong>80</strong> Lakefront<br />

Dr., Hunt Valley, MD 21030<br />

Circle Reader Service Number 216.<br />

Escort a convoy of World War II supply<br />

ships in Dsstroyer Escort.<br />

Attack Copter<br />

The Sega arcade hit Thunder Blade has<br />

been released by Mindscape for the<br />

Commodore 64/128, the IBM PC and<br />

compatibles, the Amiga, and the Atari<br />

ST.<br />

As a helicopter pilot, you must de<br />

feat the enemy while flying over sky<br />

scrapers, mountains, deserts, and<br />

ocean.<br />

The game offers two different vis<br />

ual perspectives: top-down and from<br />

behind the helicopter. The top-down<br />

view lets you see the surrounding area<br />

in 3-D, while the rear view lets you see<br />

forward through the approaching<br />

landscape.<br />

The Commodore 64/128 version<br />

of Thunder Blade has a suggested retail<br />

price of $34.95. The IBM PC and com<br />

patibles version sells for $39.95; the<br />

Amiga and Atari ST editions retail for<br />

$49.95.<br />

Mindscape, 3444 Dundee Rd.,<br />

Northbrook, IL 60062<br />

Circle Reader Service Number 217.<br />

Young Storytellers<br />

Compu-Teach has released a sequel to<br />

Once Upon a Time.... Like the origi<br />

nal, the program allows children ages<br />

6-12 to write, design, and publish their<br />

own illustrated books.<br />

The new version. Once Upon a<br />

Time... II, features subjects associated<br />

with the forest, dinosaurs, and under<br />

water. Hundreds of graphic images are<br />

JUNE 1969 83


wempvductsi I<br />

available to encourage children to use their imagination lo<br />

create stories and illustrations. Vocabulary, reading, and<br />

spelling skills are combined with concepts that teach story<br />

creation and illustration techniques, including those asso<br />

ciated with perspective and other spatial relationships.<br />

Available for the IBM PC and compatibles and the<br />

Apple II, the program retails for $39.95. A classroom pack<br />

with five sets of disks and instruction booklets sells for<br />

$79.95 in SV^inch format and $99.95 in 3'/:-inch format.<br />

Compu-Teach, 78 Olive St., New Haven, CT065J1<br />

Circle Reader Service Number 218.<br />

Free Game Offer<br />

Consumers who purchase any two Cinemaware products<br />

can receive a third product free, while supplies last.<br />

Buyers can select from such packages as Lord ofthe<br />

Rising Sun, TV Sports Football, Rocket Ranger, and The<br />

Three Stooges, as well as Spotlight titles like Deathbringer,<br />

Federation, Dark Side, and Speedbaii. Other titles will be<br />

come available through June 1989.<br />

To receive their free software, consumers must send<br />

in the original dated sales receipts and completed registra<br />

tion cards from two qualifying packages, a coupon found<br />

in specially marked packages or available at many soft<br />

ware retailers, and $3 for shipping and handling. Consum<br />

ers can choose their free program from among Defender of<br />

the Crown, S.D.I.. Sinbad and the Throne of the Falcon, or<br />

The King of Chicago.<br />

Cinemaware, 4165 Thousand Oaks Blvd., Westlake<br />

Village, CA 91362<br />

Circle Reader Service Number 219.<br />

Amiga Gunship<br />

MicroProse's helicopter simulation, Gunship. will soon be<br />

available for the Amiga. The game puts you behind the<br />

controls of a U.S. Army AH-64A Apache attack helicopter<br />

armed with Hellfire and Sidewinder missiles, folding-fin<br />

aerial rockets, and a 30mm cannon capable of firing 625<br />

rounds per minute.<br />

A variety of skill and reality levels, mission types, and<br />

specific mission objectives are available for players who<br />

can earn commendations, medals, and promotions during<br />

gameplay.<br />

Gunship pilots must fly missions in Southeast Asia,<br />

Central America, the Middle East, and Western Europe. A<br />

training scenario conducted in the U.S. gets players used<br />

to the helicopter in a less hostile environment.<br />

The Amiga version runs on the Amiga 500, may be<br />

installed on a hard disk, uses the key-disk copy-protection<br />

routine, and can be controlled by joystick. The suggested<br />

retail price is $54.95. Gunship is already available for the<br />

Commodore 64/128, the IBM PC and compatibles, and<br />

the Atari ST.<br />

MicroProse, 1<strong>80</strong> Lakefront Dr., Hunt Valley, MD<br />

21030<br />

Circle Reader Service Number 220.<br />

SEE US AT _<br />

world of _<br />

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MAY 19-21.1989<br />

84 COMPUTE!<br />

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OUR ONLY STORE<br />

ESTABLISHED 1950<br />

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NEW YORK CITY<br />

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CALL TOLL FREE 1-<strong>80</strong>0-451-97<strong>80</strong><br />

NEW YORK STATE RESIDENTS CALL (112) 691-711]<br />

CUSTOMER SERVICE CALL {112) 967-2151 FAX NO. (Ill) 69S-O9B2<br />

MOM. SAT. IO:OOAM-7:10PH • SUN. IO:30AM-6:00PM<br />

EQUITY I +<br />

PACKAGE<br />

IBM XT<br />

COMPATIBLE<br />

PACKAGE INCLUDES. Equity 1 + CPU & KeyboW<br />

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•Disc Drive Head Cleaner 'Owners Manual 'Word Pio<br />

cesso' 'Spread Sheet 'Oala Base S Jty€ O<br />

SANE PACKAGE AVAILABLE WITH:<br />

10 HE'ABYTE HARD DRIVE SB9S<br />

10 MEGABYTE HARD DRIVE SV4I<br />

40 MEGABYTE HARD DRIVE S99S<br />

EPSON<br />

EQUITY 11-4—<br />

25 PIECE<br />

PACKAGE<br />

IBM AT<br />

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PACKAGE INCLUDES Equity II * CPU & Keyonard *1.2<br />

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cessor 'Spread Sheet *Data . ■$ IAQQ<br />

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IBM XT<br />

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PACKAGE INCLUDES: Model 0 CPU & Keyboard 898<br />

30 MEGABYTE HARD DRIVE $948<br />

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VENDEX HEAD START II<br />

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Use !.' C. Visa. AMEX Or Send Money Oidei. Cemtied Checks. All Meichandist Brand New FtCW) Fresh Shipping<br />

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Good for Mail Orders Only.


Classified<br />

Quality IBM SOFTWARE from $2 per disk.<br />

Cames/WProc/DBases/F-duc/Sprsht/Util/More.<br />

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OUTSTANDING IBM SOFTWARE<br />

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ACL., 1621 Fulton =35-C6 Sac. CA 95825<br />

ATARI <strong>80</strong>0/XL/XE SOFTWARE—New Releases,<br />

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HO42, Hicksville, NY 11<strong>80</strong>2 (516)932-5330<br />

FREE SOFTWARE FOR C64. Send one stamp<br />

for catalog or S2.00 for 30 sample programs and<br />

catalog (refundable). RVH Publications, 4291<br />

Holland Rd, =562-A. Virginia Beach, VA 23452<br />

TOUR IBM & COMMTIBLE SHAREWARE DISTRIBU<br />

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TECHNICAL SOFTWARE for technicians,<br />

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Box 17554, Greenville, SC 29606<br />

IBM SOFTWARE SALE - 6 DISKS ONLY $10<br />

Enjoy our most popular programs including<br />

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•FREE' IBM SOFTWARE "FREE"<br />

5'/4" AND 3W FORMATS<br />

FREE CATALOG: AP-JP, INC.,<br />

BOX 1155, W. BABYLON, NY 11704<br />

TRY BEFORE YOU BUY: C64, 128, AMIGA.<br />

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FREE CATALOG OF DISCOUNT SOFTWARE.<br />

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WMJ Data Systems-C, 4 Butterfly Drive,<br />

Hauppauge.'NY 11788. <strong>80</strong>0-962-1988 ext. 122<br />

FREE PUBLIC DOMAIN SOFTWARE—Request<br />

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catalog (refundable), APPLE, C64-128 (specify)<br />

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FREE G\TALOC-OVER 1000 PUBLIC DOMAIN<br />

Programs of IBM PC and Compatibles.<br />

Buy or Rent. Low as Sl.OO/disk. Write to<br />

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Large library of the best public domain<br />

software for the IBM, C64. and the 8 bit<br />

Atari. Free catalog, (specify computer)<br />

C&T, Box 393-E, Clinton, OK 73601<br />

BULK PRICED SOFTWARE FOR THE IBM & COMP.<br />

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GAMES »1 produces 11 million bytes or 31<br />

disk's full for $29.95, Business =1 over<br />

15meg, Utility »1 over 15meg, Programming<br />

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SAVEWARE, P.O. 274F, Glenview, IL 60025<br />

COMPUTER BOOK5 AND SOFTWARE CATALOG!<br />

Send $2.00 (refundable with first order)<br />

for catalog, disk 5-1/4" or 3-1/2" formats.<br />

DOYLE SYSTEMS, 12178 Greenspoint Drive<br />

No. 318, Houston, TX 77067<br />

COMPUTE! Classified is a low-cost way to tell over 250,000<br />

microcomputer owners about your product or service.<br />

Rates: $25 per line, minimum of four lines. Any or all of the first line set in capi<br />

tal letters at no charge. Add S15 per line for boldface words, or $50 for the entire<br />

ad set in boldface (any number of lines.) Inquire about display rates.<br />

Terms: Prepayment is required. Check, money order, American Express, Visa, or<br />

MasterCard is accepted, Make checks payable to COMPUTE! Publications.<br />

Form; Ads are subject to publisher's approval and must be either typed or legibly<br />

printed. One line equals 40 letters and spaces between words. Please underline<br />

words to be set in boldface.<br />

General Information: Advertisers using post office box numbers in their ads must<br />

supply permanent address and telephone numbers. Ad will appear in next avail<br />

able issue after receipt.<br />

Closing: 10th of the third month preceding cover date (e.g., June issue closes<br />

March 10th). Send order and remittance to: Kathleen Ingram, Classified Manager,<br />

COMPUTE!, P.O. Box 5406, Greensboro, NC 27403. To place an ad by phone,<br />

call Kathleen Ingram at (919) 275-9<strong>80</strong>9.<br />

Notice: COMPUTE! Publications cannot be responsible for offers or claims of<br />

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SHAREVVARE/PD Programs for IBM PC and<br />

compaiibles-5.25". Cames/Util + more.<br />

For list send SASE to; Desert Diskware<br />

PO Box 9399, Scottsdale, AZ 85252<br />

ONLY S2/DISK. IBM PD SW. FREE CATALOG WITH<br />

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Preformatted 5'/i" DD/DS, 25 for $14.00;<br />

50 for S24.00; 101) for $44.00. Postage<br />

Paid. Send check/money order to American<br />

Software, TO Box 750233, Houston, TX 77275<br />

COMPUTERS SERVICES<br />

CONVERT 720Kb diskettes to 1.44Mb easily<br />

& reliably! Save 60% Complete details,<br />

$19.95 ck/mo. NASH Engineering Ent.<br />

Box 514, Mary Esther. FL 32569<br />

BUSINESS OPPORTUNITIES<br />

WORK AT HOME. 1000-r companies hiring.<br />

<strong>Computer</strong> & other skills. Specific job<br />

leads. Deatils: TWN, Box 820a, Rancho<br />

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PERSONAL COMPUTER OWNERS CAN EARN $1000<br />

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JUNE 1989 85


Cocaine can<br />

make you blind.<br />

Cocaine fools your brain.<br />

When you first use it, you<br />

may feel more alert, more<br />

confident, more sociable, more<br />

in control of your life.<br />

In reality of course, nothing<br />

has changed. But to your<br />

brain, the feeling seems real.<br />

From euphoria...<br />

You want to experience it again.<br />

So you do some more coke.<br />

Once more, you like the .<br />

effects. It's a very clean high.<br />

It doesn't really feel like you're<br />

drugged. Only this time, you<br />

notice you don't feel so good<br />

when you come down. You're<br />

confused, edgy anxious, even<br />

depressed.<br />

Fortunately that's easy to fix.<br />

At least for the next 20 min<br />

utes or so. All it takes is another<br />

few lines, or a few more hits<br />

on the pipe.<br />

You're discovering one of<br />

the things that makes cocaine<br />

so dangerous.<br />

It compels you to keep on<br />

using it (Given unlimited<br />

access, laboratory monkeys<br />

take cocaine until they have<br />

seizures and die.)<br />

If you keep experimenting<br />

with cocaine, quite soon you<br />

may feel you need it just to<br />

e 19H7. DPI) Nttdham Worldwide Inc.<br />

function well. To perform<br />

better at work, to cope with<br />

stress, to escape depression,<br />

just to have a good time at<br />

a party or a concert<br />

Like speed, cocaine makes<br />

you talk a lot and sleep a little.<br />

You can't sit still. You have<br />

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sive and suspicious towards<br />

people. You don't want to eat<br />

very much. You become unin<br />

terested in sex.<br />

To paranoia...<br />

Compulsion is now definitely<br />

addiction. And there's worse<br />

to come.<br />

You stop caring how you<br />

look or how you feel. You<br />

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You may have hallucinations.<br />

Because coke heightens your<br />

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As one woman overdosed,<br />

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now" So many people have<br />

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When coke gets you really<br />

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ticularly downers like alcohol,<br />

tranquilizers, marijuana and<br />

heroin. (A speedball-heroin<br />

and cocaine—is what killed<br />

John Belushi.)<br />

If you saw your doctor<br />

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frightening? Despite everything<br />

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in control.<br />

That's the drug talking.<br />

Cocaine really does make you<br />

blind to reality And with what's<br />

known about it today you<br />

probably have to be something<br />

else to start using coke in the<br />

first place.<br />

Dumb.<br />

Partnership for a Drug-Free America


Software Discounters<br />

of America , l<br />

USA/Canada Orders—1-<strong>80</strong>0-225-7638<br />

PA Orders—1-<strong>80</strong>0-223-7784<br />

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Can one Hack writer,<br />

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Our Discount Price $29<br />

ACCOLADE<br />

Aie of Acts $9.88<br />

Apollo 18 524<br />

Bubble Ghost S23<br />

Fast Break S24<br />

4lh & Inches Football .$24<br />

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Hardball S9.88<br />

lack Nicklau* Coif . . .$32<br />

Mini-Pult $24<br />

Rack 'Em S24<br />

Serve & Volley 524<br />

Tesl Drive S24<br />

Test Drive 2: The Duel $29<br />

T. Drive 2 Calif. SceneryS14<br />

T. Drive 2 Super Cars.S14<br />

The Train S23<br />

T.K.O $25<br />

ACTIVISION<br />

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Batllehawks 1942 532<br />

Black Jock Academy . .524<br />

Lasi Ninja S26<br />

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Music Studio 3.0 S65<br />

Prophecy 1: Trinadon ,S25<br />

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Zak McKracken $29<br />

ARTWORX<br />

Bridge 6.0 Call<br />

Centerfold Squares . . .519<br />

Creative Cuisine 519<br />

Daily Double Horse RacingCall<br />

Data Disk =1 Female .514<br />

Data Disk =2 Male .. .514<br />

Data Disk =3 Female .514<br />

Linkword languages . .Call<br />

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\rw-u \ru-<br />

THE DUEL is on. Head to|<br />

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Psycho S16<br />

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World $25<br />

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Jet Fighter: Adventure 532<br />

Karateka $6.88<br />

Lode runner S6.88<br />

Print Shop S36<br />

P.S. Companion $32<br />

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Space Racer $29<br />

Star Wars 525<br />

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Copy 2 523<br />

PC Tools Deluie 547<br />

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Three Stooges S3!<br />

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Bad Dudes S25<br />

Guerilla War 525<br />

Heavy Barrel Call<br />

Ikarl Warriors S25<br />

Karnov 525<br />

Lock On S25<br />

Platoon S25<br />

Scenery & Super Cars Disk at $14 Ea.<br />

Test Drive 2: The Duel<br />

List $44.95<br />

Our Discount Price $29<br />

Over 50 New Titles Added This<br />

Month For Your IBM Or Compatible!<br />

Super Hang-on Call<br />

Victory Road $25<br />

DATASOFT<br />

Fire Zone 519<br />

Hum for Red October ,S32<br />

Time & Magik 526<br />

DAVIDSON<br />

Algeblaster $32<br />

Math Blaster Plus $32<br />

Reading & Me 524<br />

Word Attack Plus 532<br />

DF-SIGNWARE<br />

Designasaurus $25<br />

Jigsaw $25<br />

ELECTRONIC ARTS<br />

Software Classic Series:<br />

Arctic Fox $9.8a<br />

Lords of Conquest.. .$9.88<br />

Marble Madness . .. .59.88<br />

Pallon vs. Rommel . .$9.88<br />

World Tour Golf $9.88<br />

ELECTRONIC ARTS<br />

Bard's Tale 1 or 2 .S32 Ea.<br />

Chessmaster 2100 $32<br />

Chuik Veager's AFT. . .$26<br />

Deluxe Paint 2 S65<br />

Demon Stalkers $26<br />

Double Dragon 526<br />

Earl Weaver Baseball . .S26<br />

Empire $32<br />

[ordan vs. Bird 526<br />

Kings Beach Volleyball $26<br />

Modem Wars $26<br />

Scavengers $32<br />

Sentinel Worlds:<br />

Future Magic 532<br />

5kale or Die S23<br />

Starflight 532<br />

Strike Fleet S26<br />

Wasteland S32<br />

Zany Golf . $26<br />

EPYX<br />

California Game* $24<br />

Death Sivord $19<br />

Destroyer $14<br />

Dive Bomber 514<br />

Final Assault $14<br />

4x4 Off Road Racing. .514<br />

Home Video Producer. S32<br />

Impossible Mission 2 . .514<br />

Omnicron Conspiracy .Call<br />

Print Magic S39<br />

Sporting News Baseball524<br />

Street Sports Baseball .514<br />

Street Sports Basketbal!514<br />

Street Sports Soccer . .$14<br />

Sub Battle Simulator. .$14<br />

Summer Games 2 . . , . S14<br />

The Games:<br />

Summer Edition . . . .532<br />

Winter Edition 532<br />

Winter Games $14<br />

World Games $14<br />

GAMESTAR<br />

Champ. Baseball ...59.88<br />

Champ. Basketball . .$9.88<br />

GFL Ch. Football . . .$9.88<br />

Pelc Rose's Pennant Kver$29<br />

RM250 MolOCTOB , . .Call<br />

GAMETEK<br />

Candy Land $9.88<br />

Chutes & Ladders . .$9.88<br />

Double Dare $9.88<br />

Go To Head of ClassS9.8B<br />

Hollywood Squares .$9.88<br />

Super Password . . . .$9.88<br />

HI-TECH<br />

Desk Power 59.88<br />

Fun House Call<br />

Muppet Print Kit Call<br />

Print Power $9.88<br />

Remote Control Call<br />

Ses. St. Print Kit $9.88<br />

5es. St. Writing Kit .59.88<br />

Swim Wear $6.88<br />

Win, Lose or Draw . $B.88<br />

INFOCOM<br />

Battlelech $32<br />

Beyond Zork $9.88<br />

Hitchhikers Guide . .59.88<br />

Journey .Call<br />

Leather Goddesses. .$9.88<br />

Shogun Call<br />

Zork 1 $9.88<br />

Zork Trilogy $32<br />

Zork Zero Call<br />

LEARNING COMPANV<br />

Math Rabbil $25<br />

Reader Rabbit $25<br />

Think Quick! $32<br />

Writer Rabbil 532<br />

MECA<br />

Andrew Tobias: Managing<br />

Your Money S139<br />

MELBOURNE HOUSE<br />

lohn Elway's QB $19<br />

War In Middle Earth. 532<br />

MICHTROS<br />

Time Bandil $25<br />

MICROPROSE<br />

Airborne Ranger $25<br />

F-15 Strike Eagle 523<br />

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Turn On Your<br />

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DAVID D.THORNBURG<br />

The popular cartoon image of science<br />

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It's hard to imagine what scientific re<br />

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lecting data. Typically, one measures a vari<br />

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pressure, for example) under varying condi<br />

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the stimulus and the response. It's not un<br />

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When data is taken by hand, the oppor<br />

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Inexpensive products for the personal<br />

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Today's high school students, armed<br />

with personal computers, are exploring sci<br />

entific ideas that were beyond the reach of<br />

the best nineteenth-century scientists. Much<br />

of the excitement in scientific circles today<br />

revolves around exotic subjects like chaos—<br />

a branch of science with simple principles,<br />

but whose results remained obscure prior to<br />

the spread of computers. But now many of<br />

these fascinating theories can be explored<br />

outside the laboratory—by individuals<br />

using their personal computers.<br />

Historically, physicists and other scien<br />

tists developed theories laden with simpli<br />

fying assumptions in order to make the<br />

resulting equations simpler to compute by<br />

hand. The result was a collection of theories<br />

filled with various "fudge" factors designed<br />

to compensate for these simplifying assump<br />

tions. Scientists could often adjust these fac<br />

tors to allow a theory to fit any set of data<br />

that was handy—hardly the basis for a rigor<br />

ous proof. Now that computers allow scien<br />

tists to deal with the complexity and nonlinearity<br />

of the real world, theories of greater<br />

accuracy can be proposed and tested.<br />

Besides theoretical explorations, anoth<br />

er application for computers in the sciences,<br />

and one with a tremendous future, is simu<br />

lation. <strong>Computer</strong>s allow us to construct<br />

microworlds based on certain assumptions.<br />

By monitoring the behavior of these<br />

microworlds over time, we can see what the<br />

long-term consequences of these assump<br />

tions might be. For example, simulations<br />

that show collisions of two galaxies over<br />

millions of years can be presented, in ani<br />

mated form, on a display screen in a few<br />

minutes. The popularity of simulation pro<br />

grams (often offered as games) reflects some<br />

of the power that can come from these<br />

microworlds. In any software store, one can<br />

find simulations of nuclear reactors, war,<br />

and aircraft flight—and recently even a sim<br />

ulation of an entire city.<br />

The growth of the home video market<br />

has opened even more doors for simulation<br />

and scientific exploration. Genlock cards<br />

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be blended or overlaid with computer<br />

graphics. An animated computer model of a<br />

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ample, to show how various bones move in<br />

relation to each other. Or. a teacher might<br />

use a videodisc to illustrate cell division to a<br />

class. During the presentation, the teacher<br />

can freeze the image and then label its parts<br />

with a drawing program.<br />

The impact of computers on science is<br />

tremendous, but another aspect of scientific<br />

computing is even greater. Personal comput<br />

ers have made science accessible to people<br />

who had felt intimidated by the field's ap<br />

parent abstractions. By allowing people to<br />

"mess around" with ideas and to play with<br />

those ideas until they make sense, the per<br />

sonal computer has greatly increased people's<br />

awareness of scientific issues.<br />

The personal computer helps to make<br />

abstract theoretical ideas tangible and con<br />

crete. It demystifies science without taking<br />

away any of its wonder, informing all of us<br />

with the miracle of our world. At a time<br />

when science and technology are playing an<br />

increasing role in private life, the need for<br />

an informed public has never been greater.


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Tandy® <strong>Computer</strong>s: The broadest One of PCs in America.<br />

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Such Adventure Such Danger Such Wonderfully Silly Fun<br />

YOU'RE IN DEEP PLASMA<br />

THIS TIME, ROGER WILCO!<br />

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This time it's those Two Guys from<br />

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TRASH HEAPS OF PRAISE<br />

FOR OUR TWO GUYS<br />

Game reviewers throughout the<br />

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■ Quest bust its<br />

Battle for your life in the arena with the ,\ukt 'em-Duke 'em<br />

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it might as veil be yours,<br />

HAVE YOU GOT WHAT IT TAKES?<br />

NOW'S YOUR CHANCE TO FIND OUT<br />

But don't take their word for it - blast off<br />

for adventure, challenge, and laughs with<br />

Roger Wilco and the Two Guys from<br />

Andromeda in Space Quest III. Tiie Pirates of<br />

Pestulon.<br />

^

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