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Street Fighter 3rd Strike Manual.1823.pdf - The Shaffer Distributing ...

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Q CAPC0.M CO ,LTD 1999 ALL RIGHT RESERVED<br />

0 CAPCOM LSA INC 1939 ALL RIGHT RESERVED<br />

OPERATORS MANUAL<br />

WARNING<br />

This game is for use in the United States of’.America<br />

and Canada. Sales, export. or operation outside of<br />

these countries may be constructed as copyright and<br />

kadelnark infringements and is strictly prohibited.<br />

Violators are subject to severe penalties and will be<br />

prosecuted to the full extent of the lax.<br />

SFTT1300<br />

0050599


~dCOIN-OP. INC.<br />

STREET FIGHTER III SRD STRIKE m -<br />

THANK YOU FOR PURCHASING STREET FIGHTER II! 3RD STRIKE? WE INVITE YOU TO USE<br />

THE FOLLOWING MAILING ADDRESS, TELEPHONE OR FAX NUMBER FOR PARTS OR SERVICE<br />

INFORMATION CONCERNING THIS GAME:<br />

CAPCOMB COIN-OP, INC.<br />

ATTN: CUSTOMER SERVICE<br />

475 OAKMEAD PARKWAY<br />

SUNNYVALE, CA 94086<br />

PHONE: (408) 522-5333<br />

FAX: (408) 522-5331<br />

THE SERIAL NUMBERS OF YOUR GAME ARE LOCATED ON THE PRINTED CIRCUIT BOARDS AS<br />

SHOWN BELOW. PLEASE HAVE THESE SERIAL NUMBERS AVA!_LABLE WHEN CONTACTING<br />

US FOR SERVICE INFORMATION.<br />

PLEASE RECORD THE AAMA SERIAL NUMBER HERE:<br />

1) AAMA SERIAL NUMBER:<br />

PLEASE APPLY PRODUCT SERIAL NUMBER STICKER HERE:


Ga!s!aYCOIt-OP. INC. STREET FIGHTER III 3RD STRIh-E AI<br />

TABLE OF CONTENTS<br />

Tl%rran ty Information ............................................................................................... 11<br />

Caution. HandlingInformation ....................................................................................... iii<br />

Kit Inspection<br />

Full Kit Parts List .................................................................................................. 1<br />

Software Kit Parts List............................................................................................ 2<br />

Iiit Instalia tion<br />

Preparation .......................................................................................................... 3<br />

Installation ........................................................................................................... 3<br />

hiarquee ............................................................................................................. 3<br />

Control Panel Overlay .......................................................................................... 3<br />

Cabinet Decals ..................................................................................................... 3<br />

Control Panel Components .................................................................................... 4<br />

PC Boards ............................................................................................................. 5<br />

CD-DRIS-E ............................................................................................................ 5<br />

CD-ROM ............................................................................................................... 5, 6<br />

L Tiring Control Panel ........................................................................................................ 4. 17<br />

Testfi’olume Bracket .............................................................................................. 4, 17<br />

PC Boards ............................................................................................................. 6. 17<br />

CD-DRIVE ............................................................................................................ 6<br />

Game =ldJ.ustmen ts<br />

Test Menu ............................................................................................................. ‘i<br />

:\ccessing the Menu ............................................................................................... 7<br />

How to Select an Item ............................................................................................ 7<br />

Closing the Menu ................................................................................................... 7<br />

hlenu Item Descriptions .......................................................................................... 7<br />

Configuration hlenu ............................................................................................... 8<br />

System Configuration ............................................................................................. 9<br />

Game Configuration ............................................................................................... 10<br />

Software Exchange Instruction<br />

Exchanging CD-ROM software ................................................................................ 11<br />

Rexvrltmg the software & procedure .......................................................................... 12<br />

SLlLll (SingIre Inline Memory Module) Instal’la tion Instruction<br />

Identify the SIhl&I location ...................................................................................... 13<br />

Upgrading the hardware ......................................................................................... 13<br />

Installing SIMXI ..................................................................................................... 15<br />

App en dk<br />

Removing SIhIhI (for reference only) ......................................................................... 16<br />

SIi\Ihl & SIMhl Socket (for reference only) ................................................................. 16<br />

Possible Error Messages and Solution ....................................................................... 16<br />

Reference Informa tion<br />

JAUIhl.A Connections . . . . . . . . . . . . . . .._........................................................................~....<br />

17<br />

Ausiliarv Cable Connections __._..... ,._.,. ,.___. .._.,_....._ ,._... ,..._., . . . ,_... . 17<br />

Test Switch wiring chart ,._... .._.._.._.._.. .._.,..,, ,.. . . ,.. ,...._..___. ._.___._.____.. .._......... ,.. . . . 1 i<br />

PCB Connector and Control location ,._...,....,....,_.._.........,._.___.._____.___ Inside of back corer<br />

Control Panel sample layout ,._., ,....,. ,._,., ,._.,..._..., ,_._____.. ,._.._.,_... .,_.,_ Inside of back cover


~‘COIN-OP. INC. STREET FIGHTER LII3RLl SI-RIKE m<br />

LIMITED PRODUCT WARRANTY<br />

(APPLIES TO DOMESTIC SALES ONLY)<br />

CAPCOM,B COIN-OP. INC. (Seller). warrants only to the initial purchaser of its products, that the items listed<br />

below are free from defects in material and \vorkmanship under normal use and serl ice for the n-ananty periods<br />

specified:<br />

A. Printed Circuit Boards: Ninety (90) Days<br />

B. Electronic and ,llechanical Components: Ninety (90) Days<br />

No other part of Seller’s products are warranted<br />

m’arranty periods are effective from the initial date of shipment from seller to its authorized distributors.<br />

Seller’s sole liability shall be: at its option, to repair or replace products which are returned to Seller during the<br />

warranty periods specified, provided:<br />

A. Seller is notified promptly upon discovery by buyer that stated products are defective:<br />

B. Such products are properly packaged and then returned, prepaid to Seller’s designated plant<br />

This warranty does not apply to any parts damaged during shipment or handling, or due to improper installation.<br />

usage or alteration. In no event shall Seller be liable for any anticipated profits. loss of protits, loss of use,<br />

incidental or consequential damages or any other losses incurred by the customer in connection with the purchase<br />

of a CAPCOM(& CON-OP, INC. product.<br />

WARRANTY DISCLAIMER<br />

EXCEP’I‘ AS SPECIFICALLY PROVIDED IN A WRITTEN CONTR4CT BETWEEN SELLER AND<br />

PURCIIASER, THERE ARE NO OTHER WARR4NTIES. EXPRESSED OR IMPLIED, INCLUDING ANY<br />

IMPLIED WARRANTIES OF MERCHANTABILITY OR FITh!ESS FOR A PARTICULAR PURPOSE.<br />

IMPORTANT NOTICE<br />

THIS SHIPMENT H.4S BEEN CAREFULLY INSPECTED AND PROPERLY PACK4GED BEFORE<br />

LEAVING THE FACTORY. WE CAWOT -4SSUME RESPONSIBILITY FOR BREAK4GE THAT MAY<br />

OCCUR DURING TRANSPORTATION OF THE GAME. IF THIS GAME IS DAP*IAGED LiPON RECEIPT<br />

FROM 7‘1 IE CF\KRIER. IMMEDIATELY NOTIFY THE CARRIER AND FILE A DAMAGE REPORT.


STREET FIGHTER III 3RD STRIKE m<br />

CAUTION<br />

Please read the following instructions to keep the PC boards in good condition:<br />

+ Do not drop or bump the boards.<br />

+ Do not spill any liquids on the boards.<br />

PRECAUTIONS<br />

Handling of the Cassette.<br />

1. This cassette is for the exclusive use of CAPCOM’S CP SYSTEM III only. Any other<br />

usage may damage the cassette, CD DRIVE and the mother board.<br />

3-. Avoid shocks and extreme temperatures. Do not disassemble and keep the connectors in<br />

good condition.<br />

3. Make sure the power is OFF when removing or installing the cassette.<br />

Handling of the CD-ROAM<br />

1. When the power is ON, the CD-DRIVE must be connected to the mother board and the<br />

proper CAPCOM CD-ROM must be inserted in the CD-DRIVE at all times.<br />

3-. Be sure that the label on the CD-ROM is facing UP and all four(4) DISK LOCKS are<br />

firmly locked in place.<br />

3. This CD-ROM is for exclusive use of CAPCOM’S CP SYSTEM III only. Usage with<br />

any other systems such as CD Player may damage both the CD-ROM and that<br />

systemiequipment (speakers, headsets, etc.)<br />

LIABILITY<br />

Capcom assumes no liability for profit loss, conse uential damage resulting from<br />

breakdon-n of the system, and/or m the areas specs 7-led<br />

bellow:<br />

1. Acts of God.<br />

and tampering with the product.<br />

5. Use or install against Capcom’s instruction manual and handling.


1. , 8<br />

w COIN-OP. INC<br />

KIT INSPECTION<br />

STREET FICIITER III 3RD STRIKE m<br />

CFIECK THrZT ALL OF THE FOLLOWING PARTS HAVE BEEN SHIPPED WITH YOUR KIT. IF<br />

ANY PARTS ARE MISSING. CONTACT YOUR DISTRIBUTOR IMMEDIATELY.<br />

SFTTlOOO “STREET FlGHTER III 3RD STRTKE FULL KIT” PARTS LIST<br />

PART NO. DESCRIPTION QTl<br />

SFTTllOO PCB ASSY, CP3 SYSTEM, STREET FIGHTER III 3RD STRIKE 1<br />

SFTT4001 SECURITY CARTRIDGE, STREET FIGHTER III 3RD STRIKE 1<br />

SFTT-iOOZ CD-ROM DISK, STREET FIGHTER III 3RD STRIKE i<br />

A-007dl CD-ROhI DRIV’E ASSY I :<br />

c-00322 CD-ROM DRIVE DATA CABLE, SO-PIN 1<br />

c-00323 CD-KOM DRIVE POWER CABLE, d-PIN 1<br />

hLT00691 CD-ROILI DRIVE MOUNTmG BRACKET (1 PIECE TYPE) 1<br />

MT00692 CD-ROM DRTVE MOUNTJNG BR4CKET (2 PIECE TYPE) 2<br />

SCOO183-01 SCREW, STS #6X3/16 PPH “AB” ZC 4<br />

SCOO181-02 SCREW, MS ?-JOXlN PPH w/Washer 12<br />

SFTTlllO hIARQUEE, “STREET FIGHTER III 3RD STRIKE” 1<br />

SFTT1300 Mhh-UAL, OPER4TORS, STREET FIGHTER III 3RD STRIKE 1<br />

AW00215-2 DECAL, JOYSTICK & BUTTON SWITCHES 1<br />

SFTT2520-01 GAME PLAY INSTRUCTION-TOP, STREET FIGHTER III 3RD STRIKE 1<br />

SFTT2520-02 GAME PLAY INSTRUCTION-BTM, STREET FIGHTER III 3RD STRIKE 1<br />

GE1200 MONITOR CARD 1<br />

AW00117 DEC4L, CABINET SIDE 2<br />

AW00216 OVERLAY, CONTROL PANEL 1<br />

PLO0376 PLEX, M4RQUEE, CLE,ZR, 27.0 X 9.0 X l/S” 1<br />

03-0105 CABLE, AUXILIARY 1<br />

GE2030 / JOYSTICK, 8 WAY 2<br />

16-0130 SWITCH, l-PLAYER START BUTTOS (WHITE) 1<br />

16-0131 SWITCH, 2-PLAYER START BUTTON (W’HITE) 1<br />

16-0133 SWITCH, BUTTON (RED) 1<br />

16-0131 SWITCH, BUTTON (BLUE) 1<br />

16-0136 SWITCH, BUTTON (GREEN) J<br />

Kate: Because of availability, your kit may contain different color of push buttons.


~=COIN-OP INC STREET FIGliTER 1113RD STRIKE -<br />

SFTTlOOOC “STREET FIGHTER 1113KD STRIKE SOFTWARE KIT ” PARTS LIST<br />

1 PARTNO. 1 DESCRIPTION<br />

ZESIMM63 SIMM 3iEhIORY CPS3 61Mbit (8Mb) 1<br />

ZESIiYIiVII28 SIhlhZ >lEMORY CPS3 128Mbit (16hlb) 2<br />

SFTTlOOl SECURITY CARTRIDGE. STREET FIGHTER III 31~ STRlKE 1<br />

SFTTlOO2 CD-R031 DISK, STREET FIGHTER III 3RD STRIKE 1<br />

SFTTlllO >I.ARQIJEE, “STREET FIGHTER III 3RD STRIKE” 1<br />

AWOO235-2 DECALL, .JOYSTICK 6: BUTTOS SWITCHES 1<br />

SFTT2520-01 GAME PLAY INSTRUCTION-TOP, “STREET FIGHTER III 3RD STRIKE” 1<br />

SFTT2520-02 GAME PLAY, INSTRUCTION-ET&I, “STREET FIGIITER III 3RD STRIKE” 1<br />

GE1200 I hlONITOR CARD 1<br />

Ajf’001-17 DECALL, CABINET CAPCOM 2<br />

A\%‘00216 O\‘ERL.AY, CONTROL P.4NEL<br />

i<br />

1<br />

PLO0376 PLEX. hL4RQUEE, CLEAR, 27.0 X 9.0 X l/8” 1<br />

SFTT1300 ~1.4NUAL. OPERATORS. STREET FIGHTER III 3RD STRIKE 1<br />

“STREET FIGHTER III 3RD STRIKE” REQUIRES MORE PROGRAM MEMORY TO BE INSTALLED.<br />

IMPORTANT<br />

IF YOU PLJCHASED SOFTWARE KIT.<br />

AND CONVERTING THE! GAME TO “STREET FIGHTER III 3RD STRIKE”<br />

INSTALL THE SIMM MEMORY<br />

BEFORE REWRITING THE NEW PROGRAM.<br />

PLEASE RE.4D SI>l>l INSTALLATION 15STRUCTIOK Ix THIS h’JANU.4L CAREFULLY ASD FOLLOM<br />

THE PROCEDURE FOR PROPER WSTALLATION.<br />

THIS GAhJE WILL NOT IYORK UNLESS THE SIMhl hlEhIORY JIODULE IS PROPERLY IT%TALLED.<br />

SIMM INSTALLATION IS NECESSARY FOR ALL PREVIOUS CPS 3 GAMES<br />

TO REWRITE THE PROGRAM FOR “STREET FIGHTER 3 - 3RD STRIKE”.<br />

PLEASE KEAD SOFTWARE EXCHANGE TNSTRUCTION LN THIS MAhUAL CAREFULLY .tiD<br />

FOLLOjV TIIE PROCEDURE FOR PROPER INSTALLhTION.


-‘COIN-OP. INC. STREET FIGHTER 1113RD STRIh-E m<br />

KIT INSTALLATION<br />

MAKE SURE ELECTRICAL POWER TO THE<br />

GAME IS OFF BEFORE STARTING THE KIT<br />

INSTALLATION.<br />

PREPARATION<br />

I. Disconnect and remove the old printed circuit board(s) from the<br />

cabinet<br />

2. Remove or open the control panel, and disconnect and remove<br />

the buttons and jo)stick(s) from the cont:ol panel.<br />

3. Remo\e any covermz from the control panel oxerlah. and then<br />

remove rhe control panel overlay.<br />

1. Determine \\here any ne\v holes should so Center punch any<br />

ncedcd ne\v holes on the control panel.<br />

5 Cut out :he new ho!ss usin: a I-316” hole saw.<br />

6. If there is an additional Control Panel Cover. figure I (such as<br />

plastic or Iexan) (hat i\ill be utilized cut any additional holes<br />

using the same template.<br />

-Cover is not included in the kit.<br />

7. Plug up unused holes irith a wood dowel (I-118” diameter) and<br />

sand any rough edpss.<br />

INSTALLATION<br />

MARQUEE INSTr\LLATION<br />

8 Remove the marquee plesi glass, marquee owrlay, and the<br />

cabinet graphics.<br />

9 tnstall the new marquee and replace thz plexi ylass. Cleat plexi<br />

glass is included in “full” kit.<br />

CONTROL PANEL OVERLAY INSTALLATION (See<br />

Figure 1)<br />

10 <strong>The</strong> control panel oberlaq in the kit is oversized to<br />

accommodate most control panel sizes. Center the ocerlay on<br />

the control panel, lea\ in: some excess material at the edges.<br />

11. Remove the protecti\ e backing from the ox crlay and press it<br />

down on the control panel. keeping it properly aligned. Press it<br />

dox+n firmly, smooth out any bubbles, and press it over the<br />

edges.<br />

12. Trim any excess from the overlay. Place the drill hole template<br />

on top of the overlay. aligning it with the joystick holes. Pierce<br />

through the overlay at each control panel hole. Thhsn, cut a\vay<br />

overlay material cowering the joystick and button holes.<br />

Remove the template and clean off the overlay.<br />

13. Peel off the backings of the 6-button and joystick decals. alipn<br />

over the control panel holes, and press in place on the oxerls!<br />

(refer to the drill holz template for proper placement) Csing a<br />

knife, trim matuial from the center hole of the joystick decal<br />

13. Install the control panel coxer. figure. I. (If xquiredi.<br />

Figure 1: Overlay Installation<br />

CABINET DECAL INSTALLATION<br />

15. Remove monitot glass and install monitor card<br />

16. Peel-off the backmg to the irlstruction decals and place on both<br />

the top and bottom of the monitor card. (See Figure 2.1 Also.<br />

apply the cabinet decals to both sides of the cabinet.<br />

Figure 2: Cabinet Decal Installation


�� � �<br />

- COIN-OP. INC<br />

RE-ASSERIBLY OF CO&IPONENTS<br />

17. Notice that there are two v.hite buttons. See figure 3. <strong>The</strong><br />

WHITE buttons are START buttons. Install rhe ens pialsr<br />

button on the rap left-hand side of the control panel. ar.d the<br />

nro player5 button on the top right-side of ihe control panel.<br />

Figure 3: Start Buttons<br />

Figure 4: Control Panel Buttons and Switches<br />

18. install all button> and retainmy rings on the control panel as<br />

shown in Fiyre 3. Install tuo red buttons to the immediate<br />

right of each joystick, install hvo green butronz lo the r:ght of<br />

the red ones, and install nro blue burtons to the right ofthc<br />

green 0tlc.s.<br />

19. Install the swii;ches on rhe buttons as shobn in figur? .I<br />

Orient the swirchss so that when a button is pressed, the<br />

plastic contact on the switch 1s depressed.<br />

20. Install the jo),ilcks on the control panel as shown in figure 5.<br />

& .%.I<br />

Figure 5: Joystick Installation<br />

CONTROL PANEL WIRING<br />

STREETt-IGHTER III 3RDSTRlh-EN<br />

NOTE: All su itch u ires ui,ed in this game must be M ired to<br />

theY.0. (Kormally-Open) connection on the witches. Each<br />

switch requires a ground wire on the COM. (Common)<br />

connector and the appropriate control or switch \\ ire on the N.O.<br />

(Normally-Open) connector ofrhe switch.<br />

2 I Recormrct the existing !AhlMA conncc~ors to the cofxrol<br />

panel according to rhe than in table I on page 17.<br />

22. Connect the player I an3 the player 2 stand bu+xms to th:<br />

auuiliam cable harness as shoun in figure 6. hike the<br />

connect&s according to rhe chart in table 2 on page 17.<br />

Figure 6: Auxiliary Cable Harness<br />

TEST . , SWITCH WIRINGI<br />

23. Your cabinet may already equipped \\irh rest switch. An<br />

optional test switch bracket (see Figure 7) is available<br />

through hour local CAPlCOM distributor (part number 03.<br />

0050). When installing. the test switch bracket should be<br />

mounted insIde the coin door and on top of rhe cash box<br />

for ea?y access. (See Table 3: for wiring detail)<br />

NOTE: only the test switch is used for this game; the volume<br />

up:down witches are not used.<br />

Volume adjustments must be made through the volume<br />

control knob located on tbe PC board.<br />

23.<br />

’ 1 \\<br />

,,,’ . \ Attention<br />

Figure 7: Test switch/Volume Bracket<br />

If you are converting a cabinet that is equipped wirh<br />

CAPCOMZZ Q-SOUND, you may use stereo audio output<br />

connect to existing Q-SOUND POWER AMPLIFIER.<br />

And set “SOUND MODE” to “External”. Set “SYSTESI<br />

CONFIGURATION” for detail.


~PColN-oP, INC STREET FIGHTER III 3RD STRIh’E N<br />

PC BOARD INSTALLATION CD DRIVE INSTALLATION<br />

25. install the caged PCB to the control panel shelf with 30. Install the CD-DRIVE in olace YOU can access easil\. Honrontal<br />

supplied wood screws, as shoun in figure 8<br />

placement is recommended for stable operation.<br />

(See figure 9).<br />

Figure 8: PC Board Mounting<br />

� Wood Screws are not included in<br />

Software Kits.<br />

PC BOARD WIRING CONNECTIONS<br />

WARNING<br />

Improper installation of the connector<br />

haness (JAMMA I CD-DRIVE I AUX) to<br />

the PC board connector may cause<br />

damage to the PC board and CD-DRIVE.<br />

3 1. Anach Power and Data Cable to CD-Drive. Connect<br />

other end to SC31 combination connector on rhs main<br />

PCB (Figure IO).<br />

32. Connect the JAMh3.4 harness connector to the edge<br />

connector on the PC Board (Figure IO).<br />

33. Attach the auxiliary cable connector to the PC Board.<br />

(Figure 10).<br />

X. If you elect [o USC Q-Sound .4udio Amplifier, connect<br />

audio cable to audio output on the PC Board.<br />

(Figure 10).<br />

USE ONLY supplied “Pan Head Screw” to mount CD-DRIVE.<br />

MISUSE of screw may cause mechanical damage to the unit.<br />

Rlake sure CD-DRIVE mounted horizontally and leveled.<br />

PPII 1.4O\l/-l Qb. 8 Total<br />

Figure 9: CD-DRIVE Mounting<br />

Carefully check connections before applying po\rcr.<br />

Check the Cassette seating, press firmly from top and confirm it<br />

is not loose.<br />

3 I. Pokver-up the game and set the CD-ROM into CD-Drive.<br />

(See Figure II)<br />

CD-Traj Door will not operate witbout power.<br />

Game will not work without the CD-ROM installed.<br />

CD-ROM INSTALLATIOK<br />

32. Press OpeniClose button to opcri the CD-Tray.<br />

33. Set the CD-ROM. Secure the CD-ROM with Disc Locks<br />

(See Figure I I)<br />

Make sure it is centered and locked in place.<br />

3. Close thz CD-Tray by pressing Open,‘Close button.<br />

35. After loading CD-ROM. the game is ready lo play.


~“COIN-OP. INC<br />

Figure 10: PC Board and CD-Drive cable connection<br />

Figure 11: CD-ROM Installation<br />

STREET FIGHTER III 3RD STRIKEE<br />

ADJUSTMENT (if required)<br />

33. After the CD-ROM is installed, the<br />

game is playable. Adjust the speaker<br />

volume by mrning the \~olume control<br />

knob clo<br />

pressing the TEST .witch. FoIlon the<br />

instructions under the TESTMEIVL~<br />

section of this manual.<br />

CAUTION: Do not remove the CD-ROM from the Drive<br />

during the game. It could result in break down.<br />

PrwrletarY and cooadenfral rnrnrmltlnn n”f w be d,rcl”rPn “7 C”p’Pd wtho”r ,he erD,crs pP’m>si~“” ofC.uTo>I~~ COlN OP. INC 6


w ., , 5 COIN-OP INC<br />

Player 1 Joystlck Player : stari<br />

Player 1 Shot 1<br />

(Punch Light)<br />

Player 1 Shot 2<br />

(Punch Middle)<br />

TEST MENU<br />

1. ACCESSING THE TEST hfENU<br />

� <strong>The</strong> test menu \\ill alway appear on the screen:<br />

A) .4fter >ou ril liir “7. COSFIGL;K.4TION hlF.NU” and<br />

R) After the msmor) IS Tested from the menu. 9. hlE3IORY CHECK”<br />

4. TEST MENU ITE3I DESCRIPTIONS<br />

0 For a CAPCOMB cabinet or a converted cabinet with a test<br />

SM itch:<br />

Make sure the game is on. Open t’le coin door, find the location oi<br />

the tear switch. and press “Test”. <strong>The</strong> screen shown left uill<br />

appear on the monitor:<br />

� For a cabinet without a test &itch:<br />

Push “Test switch” on the PC Board.<br />

(See inside of back cover to locate test witch).<br />

2. HOW TO SELECT AN ITEM<br />

Use the PL4 IER I .JOYSTICK to move the amxr in front of the<br />

desired item and press the PL4YER I SHOT I button.<br />

To return to the test menu, push the PL.4 ?%R I SX4RT axl<br />

PL.ill%R I SHOT I button5 simulianeousty.<br />

3. CLOSING THE TEST bfENU<br />

To close the test menu, highlight “10. Exit” and push the<br />

PL.4 IER I SIIOT I button.<br />

1NPU-I I SED 10 TEST -ILL TIX i‘.PI T SIYITCHES. SUCH AS JOYS I ICKS AND BUTTOYS THE “0’ C~$A~?C;ES To A ..I<br />

\C 1 HF RI ‘iTO\ Ii PI \Ht I) OK JOYS IICL IS MOVED CHECK COXNFCTIONS AsD SV,‘ITC~(ES m CASE THE<br />

’ 0 LX ILit\lOK\I’ -0,i”APYEAKS VvHEIi EACH BLOCK OF MFhlORY PASSES TEST. “SG”.APPtAKI<br />

I\ C.4bE Or 5l~\Lrl~CTIO~ IT “XG” APPEARS. RFPEAT THE MEIIORY TEST .AND M’AIT FOR THE -0,i”<br />

IlFi


m ., . 2 COIN-OP.INC.<br />

CONFIGURATION MENU<br />

STREET FXHTER 1113RD STHIKEm<br />

Th+z configuration menu is used to ch.ange mrmus game settings such as level of difficulty, credits, sound<br />

configuration. etc <strong>The</strong>w sett1ng.s are stored in memoq on the PCB rather than DIP switches.<br />

<strong>The</strong> configuration menu is divided lntc ‘7 sections-.<br />

In the SYSTEM section J-ou can change credits. sound. and corn door configurations. In the GAME sectlon. you<br />

can change the play difiiculty level and duratl,?n of the game.<br />

r<br />

SYSTEM<br />

GAME<br />

t<br />

DEFAULT<br />

SAVE & EXlT<br />

%.LEC'I‘ TH,S liZ:.\, 'I" CH.Y,GE SETTISGS FOR CREDITS, \IOSITOK FLIP. SOCSD .L\'D COIK DOOR<br />

CONFIGl'R.\TIr~ss<br />

ST.l>ECT TIllS I-FAIT0 CFT.S:C,E DlFFICUI.~-I.E~~L,D.~~~GE LEIEL. TI'\IE COUNT SI'EED.M.~I?iU91<br />

SURIBER OF ROCSDS.kYD t\FN'I T‘iPE.<br />

iSE THIS I?E>: TO RES'1‘OY.t: COTFIGLX4TIOS SETTISGS TO THE ORIGINAL F.kCTORI- V.&LUES.<br />

I’KESS TH5 i’L4 l%R I P,!,‘.VCHLIGHT.,ND l’L-4 WR I PD;‘rTH.lf~~I~~~~BliTTONS .iT THE S.L\IE TIME TO<br />

SFI.T;CTTliISOPTJON<br />

CSE THIS TO S.?\C NE\YCOS:Z,G~;R.,TION SCTTIKGS.WD ESIT TO TflE TEST >fEKU THE h:ESSAGE<br />

S\\lNG SEiY CONFIGUE.~TIoN is EEPRO\r \VILL.%PPE.%R \VHILE THE NEW SETTITGS.%RE BEING<br />

SIVEL)<br />

DO NOT TURN POWER OFF TO THE GAME UNTIL “SAVING” IS COMPLETE<br />

AND THE TEST MENU REAPPEARS.


.I , 5<br />

w COIN-OP. INC<br />

SYSTHI CONFIGURATIOX I I’EhI DESCRIPTIONS<br />

._ L”... ..“Ub<br />

SYSTEM CONFIGURATION<br />

STREET FIGIITER III 3RD STRlfiE m<br />

2. CIIITE TYPE 1 ‘;tI IIC I THE S.I’lO\O I UH<br />

5. DE\,” so1 .SI)<br />

6. SOI 1” \lOL)E<br />

7. EXIT<br />

I CllL71 SI\I\GLL: I \!O PL.A’,‘ERS LX ONt COM CIlUTE AND PI.-\Y .A ITHE SAhll: TI\IF<br />

TIIC PL.Z,‘ER \VHC5E COIN W.AS PLiT IV F!KSl ST4RTS THE GAh,E<br />

2 041 TEs \li l.Tl: Tbo pi 4YFKS i sF wo colu CHUTES AxD PLAY SFPAR*TEL><br />

I tit Ci.A.ZfE jT.ARTS FRO>1 TIIE SAhll: SIDE .ZS THE COIN CHUTI: \!‘AS IlSFn<br />

I’\FD TO SF1 l Hbm C’ONTISL~OL’S PL4,’<br />

I 5Fi) T(G tLlP : I If: SCREEN. II lilt SCWtX .APPEARS UPSIDE DOU\. CK4NGC TIIE SFTTING<br />

rl’RN5 Al , li,C l SOUNDS 0% OR OFF<br />

Crl ri I t.\ I LH\.\L OR J.\\l\l\ FOR USE !!‘ITlI YOUR CABIWT<br />

hO It EITEN\ \I. SI IOLrLD O’.:.Y BF iF1 FCTFD FOR USE U ITH CAPCO11l3 QSOLSD CABIIETS OR THE C,%B,SE,-<br />

EQLWPED ‘?TiREO PO\%‘FK 421pLlFlFK<br />

To S4\7- 71 lL silrrixs Am KETL Rx To l HE C~S~IC~UIUTION hiCxL. ~~~GHI.IGH r THIS ITEXI AND puSi THE<br />

PL.,,Eii! C?!.,?ilil / 10,<br />

SYSTEM COKFIGL-RATION OPT105 SETTISGS<br />

1 l.COI\ I ICOIS I I COIS I I con4<br />

XOTE:<br />

? CHUTE h?ULTl<br />

I,FF


~*COIN-OP INC STREETFICHTERIII3RDSTRIKE”<br />

GAhIE COKFIGURATI04 lTEX1 DESCIUPTIOXS<br />

1. DIFFICI.I.T\’<br />

2. D.Ahl.\GE LEVEI. -~<br />

3. TIhfEH SPEED<br />

1. IP 31.4x ROf SD<br />

6. E\‘EST<br />

7. BOSZUS GlllE<br />

8. EXIT<br />

GA?lE CONFIGURATION OPTIOlUS<br />

GAME CONFIGURATION<br />

X1-S I III DIFFICULTY LEVEL<br />

SETS I Ht. OFFENSIV-E PO\\‘f.R LEVEL<br />

SEIS IHL iPFtD OF THE COI.‘?iTDOVX<br />

SETS THE Sl:‘\lBER OF ROIINIX PER SfATCH FOR -VS. CPU‘:<br />

1 ROISD: 1I’IhXER OF A SINGLE ROLWD a’INS.<br />

3 ROL;hDS: \VIhYtR OF ? OUT OF 3 ROlJhDS R’fKS:<br />

5 ROL SDS: \VIVht~R OF 3 OUT OF 5 ROUKDS WNS<br />

St IS l-fit IUMBER OF ROL’NDS PER MA1CH FOR “VS PL:\‘r’ER”.<br />

I ROUND: \\ ISNER OF A SINGLE ROLiSD \i’INS;<br />

3 ROL’YDS: ii IVh’ER OF 2 Ot! I’ OF 3 ROUh’DS K’fKS:<br />

5 ROI’ZDS: WVNER OF 3 OUT OF 5 ROUNDS Vv’fKS<br />

TLRbS OX t\‘tNT ?.IODE KSEtl!f. FOR CHA\IPIOSSHIP TOURKAMENT.<br />

OFF: ‘;ORkfAL SE I I KG. SETS THE hfODE TO NOWWL OI’ER4 I IOK<br />

I Xl.ATCH: CISLY OSI, CREDIT REOUIREU FOR A ?P GhhlE<br />

.: \\‘[N OR .4 LOSS RESULTS IN G.&Oi-CP (CONTISUE IS KOT AVAILABLE)<br />

__.<br />

I St11 IO SET THE BONUS GAhIE “ON” OR “OFF” is I PLAYER GAME..<br />

KFTL’RY TO 1 HE C:OSFIGLW..4TION hltNU<br />

1 6 7 8<br />

1IARD


~3COIN-0P. INC STREET FIGHTER III 3KD STRIKEa%<br />

(rn) SOFTWARE EXCHANGE<br />

INSTRUCTION<br />

Be sure to lock the CD-ROM<br />

with All the disc locks. Not doing so may<br />

result in a damage to the CD-ROM/Drive.<br />

+ EXCHANGE THE SOFTWARE<br />

Prior CD-ROM New CD-ROM<br />

OPEN/CLOSE<br />

BEFORE EXCHAh’GING THE SOFT\VARF, bl.AKE SURE YOU INSTALL> THE Si>lhl MOD’LILES FOR “STREET<br />

FIGHTER 3 - <strong>3rd</strong> STRIKE”<br />

PLEASE REFER “SIMM INSTALLATION INSTRUCTION*’ IN THIS MANUAL FOR DETAIL.<br />

AFTER THE INSTALLAl-ION OF THE SIMM MEMORY AND THE SECURlTY CARTRIDGE<br />

THt PCB IS READY TO REWRITE THE PROGRAhl.<br />

IF YOU INSTALLED THE SIMM MEMORY AT THIS TIME.<br />

IT IS RECOMMENDED THAT YOU COMPLETE THE REWRITE OF THE<br />

PROGRAM AND CONFIRM FUNCTIONALITY BEFORE RE-ASSEMBLING<br />

THE CASE.<br />

COhXECT PC-BOARD AND CD-ROM DRIVE. YOU ARE NOW READY TO REPLACE CD-ROM DISK WLTH SUPPLIED<br />

“STREET FIGHTER III 3RD STRIKE” DISK.


COIN-OP INC STREE’T FIG‘HTER IIl.iKD STRIKEm<br />

+ REWRITING THE SOFTWARE<br />

1. Turn the po\ver OFF.<br />

2. &lake sure the po\ver is OFF. Insert the ne\vly acquired<br />

cassette firmi!. to the place of the old one.<br />

Store the exchanged cassette inside the anti-static plastic bag<br />

(\\‘hich the new cassette \vas in) with the exchanged CD-<br />

ROhl, Rlanual, Instruction Stickers and marquee.<br />

3. Turn the po\vrr ON. In approximately 10 seconds. the<br />

following message 1141 appear ‘on the screen.<br />

” You have inserted an invalid CD-ROM.<br />

Please insert a valid CD-Roll.“’<br />

IF THE SYSTEM DOES SOT SHOW THE ABOVE<br />

MESSAGES ON THE SCREEN, TURN THE POWER OFF<br />

AND CHECK AGAIN TO RIAKE SURE SIMM AKD<br />

CASSETTE HAS BEES INSTALLED PROPERLY.<br />

3. Press OPEN/CLOSE button to open tray and exchange the<br />

existing CD-RObI to ne’s CD-ROM and engage Disc Locks.<br />

5. Press OPEhKLOSE button to close tray.<br />

6. After installation of CD-ROM. t.he message \vill appear.<br />

“1.0~ have inserted a new CD-ROM.”<br />

Use the Player 1 joystick to moie thiz arrow to your desired item<br />

and press 1P SHOT 1 button to reu-rite.<br />

(If Cancel is selected, the screen \vill automatically go back to<br />

the CD-ROM setting. -See diagram 3.)<br />

“Upon cancel, insert the prior CD-ROM. Not doing so may<br />

cause a damage.<br />

7. <strong>The</strong> screen shoxvn on the let7 will appear. It lvill take<br />

approximately 45 minutes” for the reciting process. After<br />

the rekvriting process is completed, the game screen will<br />

automatically come on.<br />

*<strong>The</strong> rewrite time may differ due to the size of the software.


m A’ 0 eCOIN-OP. INC<br />

STREET FIGHTER III JR.9 STRItiE m<br />

(rn)<br />

SIMM<br />

(Single Inline Memory Module)<br />

INSTALLATION INSTRUCTION<br />

0 Carefully read the contents of this instruction before installing the SIMI\,I (Single Inline Memoq Rlodu!e)<br />

for proper operation.<br />

. Any previous CPS3 games require SINIM installation to program ”<strong>Street</strong> <strong>Fighter</strong> 1113”’ <strong>Strike</strong>”.<br />

�<br />

Please refer to “<strong>Street</strong> <strong>Fighter</strong> III <strong>3rd</strong> S:rike” PCB SIMM 1,ayout below for proper SIhlh,l alignment.<br />

CAUTION<br />

This SIMM is for CP-SYSTEM III only. Other usage may damage both the system and the<br />

SIMM. Avoid shocks, extreme temperatures, and extreme temperature changes.<br />

DO NOT TOUCH THE SIMM CONNECTORS. Doing so may cause damage to the system.<br />

SIMM INSTALLATION PROCEDURE<br />

0 Make sure the power is OFF before installing and/or removing the SIMM to the board.<br />

0 Make sure your body is free from static.<br />

0 Remove existing SfM31 #2 and SIMM #5 from SIM&l socket. Store removed SIMM in<br />

the anti-static bag.<br />

NOTE: Some previous titles may not have SIMMs in all these positions.<br />

0 Locate SI,MM #2 for installing new 63M bit SIMM as shown below.<br />

0 Locate SIRlM #5 and #6 for installing new 128M bit SIMM as shown below.<br />

SIMM LOCATION SCSI Connector + DC Input Conmxtor<br />

./<br />

BACK<br />

/ EMF=IY j (Topside view) FROM


~8COIN-OP. INC. STREET FIGHTER III 3RD STRIh’E’M<br />

UPGRADING THE HARDWARE (INSTALL THE SIMM MEMORY)<br />

.4ny prwious CPS3 games require SIMM installation to program “<strong>Street</strong> <strong>Fighter</strong> 111<strong>3rd</strong> <strong>Strike</strong>”.<br />

SCREW FOR THE CAGE<br />

UPGRADING EXISTING HARDWARE<br />

TO RE&IOVE THF: OLD C-IRTRIDGE,<br />

REhlOVE THE SCREW, WHICH HOLDS THE<br />

CARTRIDGE PROTECTION BR4CKET IS<br />

PLACE.<br />

SAVE THIS SCREW FOR RE-ASSEMBLY.<br />

REh1OJ.E THE CARTRIDGE FRO\1 THE<br />

MOTHER BOARD.<br />

PUT IT TN AXTl-STATIC BhG AND STORE IT<br />

lN A SAFE PL.4CE.<br />

5. REhIOVE THE WARRANTY STICKER FROM THE MET.4L CAGE AhD THOROUGHLY CLE.kV THE<br />

AREA.<br />

6. REMOVE THE SCREW, WHICH HOLDS THE TOP COVER A\D BASE PLATE. SA\‘E THIS SCRE\\<br />

FOR RE-ASSEMBLY<br />

7. IF THE REWRITE IS SUCCESSFIJLLY COMPLETED, YOU CAII PLAY .4 GAME TO CONFIRM<br />

FUNCTIONALITY AND CH.4NGE CONFIGm4TION IF NECESSI-IRY.<br />

8. PLEASE CONSULT OPERATORS hlANUAL FOR DEFAULT SETTLKG OF THIS GAhlE.<br />

9. REMOVE THE SECURITY CARTRIDGE AND RE-ASSEMBLE THE TOP COYER.<br />

8. RE-INSTALL CARTRIDGE AND CONFIRM THAT GAME IS UP .0-D RL%XING.<br />

9. APPLY THE NEW WARR-4NTY SEAL TO THE METAL CAGE AZD RECORD A.4hI.4 SERIAL NUMBER<br />

INSIDE OF FRONT PAGE OF THE OPERATORS MA?TUAL.<br />

IT IS IMPORTANT TO HAVE YOUR AAMA NUMBER AVAILABLE WHEN YOU<br />

NEED SUPPORT FROM CAPCOM.


~9COIN-OP, INC.<br />

< INSTALLING THE SIMM ><br />

� Install the SIMM.<br />

~ollfirnl that SIRIRI#2, SIMRI#5 and SIM;RI#6 has been removed from socket.<br />

Inhtall 64M bit SIM\1 with 4 memory; chips into SI31Mf#Z Socket.<br />

Illstall 128M bit SIMM nith 8 memory cliips into SIMRW5 and SIMRl#6 Socket.<br />

SIMM & SOCKET<br />

/<br />

C1.T 01-r<br />

(Pin I aide 10 left)<br />

\ItrAL CLIP<br />

\I013 II\G GLIDES<br />

>IE\IOR\‘CHIP<br />

.<br />

A<br />

STREET FIGHTER I/I 3RD STRIKE r”<br />

I IMPORTANT<br />

<strong>The</strong>re are a few different types of the<br />

connectors and some may differ<br />

slightly from the figure shown left.<br />

1. When installing the SIMh1, make sure that pin 1,<br />

which should be on the bottom left corner of SIhlhl.<br />

with the cutout coincides with the sockets on the<br />

board as shown at the right<br />

DO NOT INSERT THE SIMM VERTICALLY.<br />

2. Insert the SlhIM to the socket at a 45-degree angle.<br />

Do not force the SIMM when inserting.<br />

If you have any difficulty inserting the SIMM, gently<br />

remove the SIMM from the socket and repeat the<br />

procedure again.<br />

3. After making sure the SIhIhl is properly inserted In<br />

the socket, with your finger tips on both vertical edges,<br />

gently push the SIhIyf into a vertical position, so that<br />

the “Metal Clips” are securely fastened and plastic<br />

mounting guides fit in to the mounting holes on both<br />

sides of SIhlfiI.


~‘COIN-OP. INC STREETFIGHTERII!3RDSTRIKEm<br />

+ APPENDEX:<br />

Check both “Mounting Guides” on the SIMM to see if it is all the way through the “Mounting Hole”<br />

lf not. remove the SJMM from the socket and follow the procedure again.<br />

<br />

ff?JgJfk<br />

f”<br />

MOUNTING GUIDE -c<br />

<br />

Gently pull bath edges oftbe SI.\lIi to disconnect.<br />

FRONT<br />

CK<br />

BACK<br />

MOUNTING GUIDE<br />

1<br />

\<br />

FRONT MOUNTING HOLE<br />

( VIEW FROM TOP )<br />

/<br />

snm1<br />

How to remove SIMM Memory. In the case<br />

you need reseat the SIMM Memory.<br />

1. Open both “Metal Clips” b’y pushing them outlvard.<br />

Push the SIMM toward you and out of the “Metal<br />

Clips”.<br />

2. <strong>The</strong> SILl\4 should be at a 15-degree angle. If the<br />

SIMM still stands vertically, gently press the top of<br />

the SIMM to tilt it.<br />

3. Clasp both vertical edges of the SIhJlhl and gent11<br />

pull at a 45.degree angle to disconnect the SIM?vl.<br />

POSSIBLE ERROR MESSAGES AND SOLUTION:<br />

“Invalid CD-RORl”: CHECK THAT YOU HAVE REPLACED SECURITY CA.RTRIDGE.<br />

“Please insert CD-ROM”: MAKE SUKE NEW CD-ROM IS IiY THE CD-ROM DRIVE.<br />

“<strong>The</strong> CD-HOM Drive is not properly connected”: MAKE SURE ALL CABLES ARE CONNECTED.


~@CO,N-OS? INC. STREETFIGHTERIII~RDSTRI~E'<br />

Table 1: JAMMA Harness Connections<br />

Table 2: Auxiliary Cable (P/N 03-0105) Connections<br />

LViring of the Auxiliary cable requires expanded push buttons/Features as shown in Table 2:<br />

Table 3: Test Switch Wiring Chart<br />

\Viring of the test bracket requires connections to the main JAILT~M harness as shown in Table 3.


~mCOIN-OP. INC STREET FIGHTER III 3RD STKlIiL‘ M<br />

PC BOARD CONNECTIONS AND CONTROLS<br />

Volume Control<br />

Knob<br />

Stereo Audio<br />

Connector<br />

JAMMA Harness<br />

REFERENCE INFORMATION<br />

Auxiliary Cable<br />

TYPICAL CONTROL PANEL LAYOUTS FOR ‘STREET FIGHTER iii 3RD STRIKEm’


WARNINGS & NOTICES<br />

WARNING<br />

A very small portion of the population has a condition which may cause them to experience epileptic<br />

seizures or have momentary loss of consciousness when viewing certain kinds of flashing lights or<br />

patterns that are present in our daily environment <strong>The</strong>se persons may experience seizures while<br />

watching some kinds of television pictures or playing certain video games. People who have not had<br />

any previous seizures may nonetheless have an undetected epileptic condition.<br />

If you or anyone in your family has experienced symptoms linked to an epileptic condition (e.g.<br />

cpi7,,roc nr loss of a!“AJareness) irn”1”rli”tnl” ,.-n-l.!* a--* . . -L..-c-z--<br />

UUIL”, CY “I , II I 111 LularGly L,UI I~UIL YUUI pl I~ILI~I I b&ie usrrig any video games. Vve<br />

recommend that parents observe their children while they play video games. If you or your child<br />

experience the following symptoms: dizziness, altered vision, eye or muscle twitching, involuntary<br />

movements, loss of awareness, disorientation, or convulsions, DISCONTIWE USE IMMEDIATELY<br />

WARNING<br />

Federal law provides severe civil and criminal penalties for the unauthorized reproduction,<br />

distribution, or exhibition of copyrighted audiovisual works and video games.<br />

<strong>The</strong> Federal Bureau of Investigation investigates allegations of criminal copyright infringement.<br />

NOTICE<br />

This equipment has been tested and found to comply with the limits for a Class A digital device,<br />

pursuant to Part 15 of the FCC Rules. <strong>The</strong>se limits are designed to provide reasonable protection<br />

against harmful interference when the equipment is operated in a commercial environment. This<br />

equipment generates, uses, and can radiate radio frequency energy and, if not installed and used in<br />

accordance with the instruction manual, may cause harmful interference to radio communications.<br />

Operation of this equipment in a residential area is likely to cause harmful interference, in which case<br />

the user will be required to correct the interference at his own expense.<br />

NOTICE<br />

Information in this manual is subject to change without notice. CAPCOM COIN-OP, INC. reserves the<br />

right to make improvements in equipment function. design, or components as progress in engineering<br />

or manufacturing methods may warrant.<br />

NOTICE<br />

No part of this publication may be reproduced by any mechanical, photographic, or electronic process.<br />

or in the form of a photographic recording, nor may be transmitted, or otherwise copied for public or<br />

private use, without permission from the publisher.<br />

W@<br />

A P<br />

475 Oakmead Parkway<br />

Sunnyvale, CA 94086<br />

Phone: (408) 774-0500<br />

Fax: (408) 522-5331<br />

COIN-OP, INC.<br />

Copyright 0 1999 CAPCOM @ COIN-OP, INC., All Rights Reserved

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