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World Club Champion Football

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World Club Champion Football


Arcade flyer for WCCF

Developer(s) Hitmaker

Sega

Publisher(s) Sega

Producer(s) Hisao Oguchi

Mie Kumagai

Jun Tsuchiya

Composer(s) Takenobu Mitsuyoshi

Junpei Mishiyama

Takahiro Kai

Mitsuhuru Fukuyama

Chihiro Aoki

Platform(s) Arcade

Release Arcade
JPN
2002, 2003, 2005, 2006, 2007, 2008, 2009, 2010,

2011, 2012, 2013, 2014, 2015, 2016, 2017, 2018,

2019, 2020
EUR
2005, 2006
Genre(s) Sports

Mode(s) Single-player, multiplayer

Arcade system Sega RingEdge, Lindbergh, NAOMI 2

World Club Champion Football[1] is a Japanese collectible card


game and football/soccer sports arcade video game released by Sega. The game is
officially abbreviated as WCCF. It is the first arcade game to combine trading cards
with a video game, establishing a new genre of arcade game.[2] The game was
mostly released in Japan and has never received a port.
The player builds a team by collecting and trading specially marked player cards,
produced by Panini.[3]
Gameplay[edit]
As a club team manager, the player builds and leads the team to win titles during the
contract. At first a starter pack is purchased, which includes 11 player cards, as well
as the club card. To start the game, the club card is inserted into the machine and
then a coin is inserted. In the game, you first sign your manager contract and then
build your new team. Then a number of details can be entered, including the
managers name and date of birth, the teams hometown, kit and badge. Next you are
on the team management section, where you practice, register new players and
communicate with your team members to increase the teams strength and decrease
their weaknesses, or enter a match. During the match, you switch between defense
and offensive at the appropriate situation. After the match, the player is rewarded
with a player card.
On the player cards itself a variety of info can be found, including the current club
logo, player picture and name, special skill and parameters for individual stats or in
total. On the back of the card you can also find the favourite position and card
number. There are three types of cards, rare, special and regular cards.
The club card acts as the IC card and contains information of the club team and
manager data. Stored is the team's growth, team roster, team result, manager result,
prize money, annual income and win or loss record. After the contract is completed,
another club card needs to be purchased. Inserting the old and new club card at
once into the machine imports the data from the old card to the new one.
The flat panel card reader of WCCF
Team management is done through several major areas: training, communication,
player registration and event. You can also find matches and view your team data. In
training you either train through specialized scenarios all based on training the 6
attributes of offense, defence, passing, possession, speed and power or through
training matches. Routinely it is also recommended to give the team days off to
revitalize the players. In order to speak to the player, the card is rubbed. Giving them
good advice raises their motivation and summoning two players at once to talk to
them improves their partnership. Player partnership can also be improved through
training sessions and friendly matches. It is also possible to assign a team captain
and change the shirt number of the player. Through team data, the individual players
number of games played, team experience, level of player partnership and
motivation can be viewed. New players are also registered but the player should be
aware of certain conditions for matches that don't allow certain combination of cards.
These 4 conditions are: regular cards only, no card limit, under five special cards and
lastly under five special and rare cards. Finding a friendly match is made through
requesting a match with people connected to the same game machine. Various
events are also activated which effect the team itself.
Other than friendly matches, there are also matches in the regular league. Regular
league is either played in Division 1 or Division 2. Winning regularly promotes you to
Division 1 which has more difficult opponents than Division 2. Prize money differs
heavily between the two. Between regular league matches, tournament matches are
held, which go through seven cycles, as well as with a tournament match, all with
their own entry conditions.
During a match, 2 graphics are displayed. The team grid and the formation view. The
team grid displays the ranking of the team, the play state that is calculated from the
formation view and team moral that ranges from "great" to "terrible". On the team
grid it also displays stats as a hexagon with the aforementioned attributes as stats.
Displayed on the hexagon are 3 areas of effect displayed in their own colors. The
formation level of the team, which changes depending on the formation, is marked
as green. The practice level which is yellow shows the stats gained from training.
The club performance is a bright green that is supposed to overlap and match the
practice and formation level. The more it matches them, the better the team plays.
The second graph displayed is the formation view which displays the pitch, strength
gauge of each player, substitution area and the opponents players cards. The
players own cards are also displayed as their own icons with a number of
information. Always displayed is the position of the players divided into four colors
(red for forward, orange for midfield, green for defense, and blue for goalkeeper), the
stamina meter which decreases gradually as well as the player's motivation and
morale. The players can also be injured, receive either a yellow or red card, be
swapped with others from the substitution area, or be completely removed.
Players are registered through placing a maximum amount of 16 players, including
substitutes, on the pitch of the flat panel card reader of the arcade cabinet. It is
critical to use the players strengths effectively, as it is not recommended to use a
quick or defense player for breaking the defense of the opponent. Many real life
formations can be replicated including diamond, balanced, offensive or defense. The
flat panel reader of the cabinet can detect if you swap the players from the substitute
area, or do a forward gesture on the card to be offensive and do a backwards
gesture to do defending. There are also several buttons on the cabinet, divided into 2
action buttons, and tactics buttons with 4 directional buttons and a center button.
With the actions buttons the player either shoots the ball or makes the goalie go for
the ball. Giving orders to the entire team is made with the tactics button either with
left, right, centre, counterattack or pressure buttons, which can be freely combined
by pressing multiple buttons at the same time. The buttons are also used to navigate
the menus.[4]
Versions[edit]

Cabinets of WCCF 2011-2012


The first game titled SERIE A 2001-2002 was released in June 2002 on the NAOMI
2 arcade platform. It is based on the Italian Serie A football team.[5]
SERIE A 2002-2003 was released in September 2003.[6]
European Clubs 2004-2005 was released in August 2005. Four European football
teams are available from Spanish, Netherland, English and Italian leagues.
Nationwide online play has also been added with Sega's ALL.Net service.[7]
European Clubs 2005-2006 was released in August 2006. It added teams from
Germany and France. This version was released throughout Europe.[8]
Intercontinental Clubs 2006-2007 was released in September 2008 and added
teams from South America. It switched arcade boards to the Sega Lindbergh.[9]
Intercontinental Clubs 2006-2007 was released in February 2009.[10]
Intercontinental Clubs 2008-2009 was released in November 2009.[11]
Intercontinental Clubs 2009-2010 was released in December 2010. This was first
time national Japanese teams were added.[12]
Intercontinental Clubs 2010-2011 was released in November 2011 and added other
Asian teams in addition to the Japanese ones.[13]
Intercontinental Clubs 2011-2012 was released in November 2012 and now up to ten
teams can be saved on a single card. With the WCCF.Net it became possible to
check various informations of your own teams as well of your registered friends.[14]

WCCF FOOTISTA 2019 arcade cabinets


2012-2013 was released in December 2013. A single player mode called league
mode was added.[15]
2013-2014 was released in November 2013.[16]
2015-2016 was released in January 2016.[17]
2016-2017 was released in January 2017 and added the ability the train the
manager in various characteristics.[18]
2017-2018 was released in January 2018.[19]
The game was renewed with WCCF Footista 2019 which included a new cabinet that
simulates a stadium.[20] It also switched the engine to Unreal Engine 4.[20] It was
released in March 2019.
WCCF Footista 2020 was released in January 2020.[21]
WCCF Footista 2021 was released in December 2020.[22] The service will end in
March 2022, bringing to an end a series that has lasted almost 20 years since the
release of the first game.
Development[edit]
The game's development took two and a half years, while usually arcade games take
about half that time. Overall, about 20 people were on the development team. The
game's cabinet set-up was overall unprecedented with 8 players playing at the same
time and 9 monitors. 10 NAOMI arcade boards are connected to a PC which acts as
a server. Also new was the flat panel card reader surface which was completely
developed by the hardware department of Sega, along with the deck reading
mechanisms later used in The Key of Avalon. It was decided that the flat panel would
be more suited to WCCF, rather than the deck reader. The game used Serie A from
Italy as a way to promote the game alongside the world cup in 2002. The game was
planned to be expanded to Europe.[23]
Reception[edit]
Since its debut in 2002, it has sold 850 million player cards, as of 2016, making it the
best-selling arcade digital collectible card game.[24] As of 2020, a billion cards have
been sold.[2] At its peak, the game made a million yen a day.[25]
The game was released in 2005 in Europe, however royalty fees for the likenesses
of the football players were far more expensive in Europe than in Japan. This made
the game far too expensive and risky for western arcade owners.[26]
References[edit]
1. ^ ワールド クラブ チャンピオン フットボール
2. ^ Jump up to:a b 「セガい共通テスト」公式対策オンライン講座「セガゼミ」 第3回 アーケード
西村先生, archived from the original on 2021-12-22, retrieved 2021-07-11
3. ^ "World Club Champion Football (WCCF)". Highway Games. Retrieved 2021-07-11.
4. ^ "WORLD CLUB Champion Football Official Web Site". Archived from the original on 8 October
2007. Retrieved 2021-07-11.
5. ^ "WORLD CLUB Champion Football SERIE A 2001-2002 – 株式会社セガ". セガ・アーケード
ゲームヒストリー|株式会社セガ (in Japanese). Retrieved 2021-07-11.
6. ^ "WORLD CLUB Champion Football SERIE A 2002-2003 – 株式会社セガ". セガ・アーケード
ゲームヒストリー|株式会社セガ (in Japanese). Retrieved 2021-07-11.
7. ^ "WORLD CLUB Champion Football European Clubs 2004-2005 – 株式会社セガ". セガ・アー
ケードゲームヒストリー|株式会社セガ (in Japanese). Retrieved 2021-07-11.
8. ^ "WORLD CLUB Champion Football European Clubs 2005-2006 – 株式会社セガ". セガ・アー
ケードゲームヒストリー|株式会社セガ (in Japanese). Retrieved 2021-07-11.
9. ^ "WORLD CLUB Champion Football Intercontinental Clubs 2006-2007 – 株式会社セガ". セガ・
アーケードゲームヒストリー|株式会社セガ (in Japanese). Retrieved 2021-07-11.
10. ^ "WORLD CLUB Champion Football Intercontinental Clubs 2007-2008 – 株式会社セガ". セガ・
アーケードゲームヒストリー|株式会社セガ (in Japanese). Retrieved 2021-07-11.
11. ^ "WORLD CLUB Champion Football Intercontinental Clubs 2008-2009 – 株式会社セガ". セガ・
アーケードゲームヒストリー|株式会社セガ (in Japanese). Retrieved 2021-07-11.
12. ^ "WORLD CLUB Champion Football Intercontinental Clubs 2009-2010 – 株式会社セガ". セガ・
アーケードゲームヒストリー|株式会社セガ (in Japanese). Retrieved 2021-07-11.
13. ^ "WORLD CLUB Champion Football Intercontinental Clubs 2010-2011 – 株式会社セガ". セガ・
アーケードゲームヒストリー|株式会社セガ (in Japanese). Retrieved 2021-07-11.
14. ^ "WORLD CLUB Champion Football Intercontinental Clubs 2011-2012 – 株式会社セガ". セガ・
アーケードゲームヒストリー|株式会社セガ (in Japanese). Retrieved 2021-07-11.
15. ^ "WORLD CLUB Champion Football 2012-2013 – 株式会社セガ". セガ・アーケードゲームヒス
トリー|株式会社セガ (in Japanese). Retrieved 2021-07-11.
16. ^ "WORLD CLUB Champion Football 2013-2014 – 株式会社セガ". セガ・アーケードゲームヒス
トリー|株式会社セガ (in Japanese). Retrieved 2021-07-11.
17. ^ "WORLD CLUB Champion Football 2015-2016 – 株式会社セガ". セガ・アーケードゲームヒス
トリー|株式会社セガ (in Japanese). Retrieved 2021-07-11.
18. ^ "WORLD CLUB Champion Football 2016-2017 – 株式会社セガ". セガ・アーケードゲームヒス
トリー|株式会社セガ (in Japanese). Retrieved 2021-07-11.
19. ^ "WORLD CLUB Champion Football 2017-2018 – 株式会社セガ". セガ・アーケードゲームヒス
トリー|株式会社セガ (in Japanese). Retrieved 2021-07-11.
20. ^ Jump up to:a b "» FOOTISTA(フッティスタ)". セガ 製品情報サイト (in Japanese).
Retrieved 2021-07-11.
21. ^ "» WCCF FOOTISTA 2020". セガ 製品情報サイト (in Japanese). Retrieved 2021-07-11.
22. ^ "» WCCF FOOTISTA 2021". セガ 製品情報サイト (in Japanese). Retrieved 2021-07-11.
23. ^ "株式会社ヒットメーカーインタビュー - CRI Middleware". www.cri-mw.co.jp. Retrieved 2021-
07-11.
24. ^ "中村静香さんら秘書が『WCCF』新バージョンをお披露目! セガ『WCCF 2015-2016』PR イ
ベントリポート". Famitsu (in Japanese). 2016-01-28. Retrieved 25 January 2019.
25. ^ うきゅう (2023-11-10). "『三国志大戦』をはじめ、数々のアーケードゲームに影響を与えた伝
説のタイトル『アヴァロンの鍵』とは? その濃密すぎる開発秘話を中核メンバーに聞いてみ
た". 電ファミニコゲーマー – ゲームの面白い記事読んでみない? (in Japanese). Retrieved 2023-
12-26.
26. ^ updated 2016-10-26T11:02:52.299Z, Dr Marco Zangirolami Last (2016-09-06). "Made in Japan:
How virtual trading card games are transforming Japan's arcades". T3. Retrieved 2021-07-11.

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