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TABLE OF CONTENTS
Installation Instructions. . . .6 Captn. Tripps’
Frontier Bargain Armoury. .23
Starting the Game. . . . . . . . . . . 8
Strategy . . . . . . . . . . . . . . . . . . . .25
Main Menu. . . . . . . . . . . . . . . . . . . 8
Wanted Posters . . . . . . . . . . . . .26
Main Game. . . . . . . . . . . . . . . . . . . 9
MultiPlayer Games . . . . . . . . .32
Keyboard Controls. . . . . . . . . 10
Host Game . . . . . . . . . . . . . . .33
Historical Missions. . . . . . . . . 12
Multiplayer Options . . . .34
Sheriff’s Office. . . . . . . . . . . . .12
Join Game . . . . . . . . . . . . . . . .36
Levels. . . . . . . . . . . . . . . . . . . . . . .12
Multiplayer Join . . . . . . . .36
Points. . . . . . . . . . . . . . . . . . . . . . .12
Outlaws Lobby . . . . . . . . . . .37
Video Mode Selection. . . . . . .16
Credits . . . . . . . . . . . . . . . . . . . . .40
Configurations . . . . . . . . . . . . .17
Customer Support . . . . . . . . . . .42
Game Options . . . . . . . . . . . .17
Software License Agreement .43
Joystick Configuration . .17

Mouse Configuration . . . .19

Keyboard Configuration . . .20

Volume . . . . . . . . . . . . . . . . . .20

Other Options . . . . . . . . . . .20

The In-Game Menu . . . . . . . . . .21

Save/Load . . . . . . . . . . . . . . . .21

Automap . . . . . . . . . . . . . . . . . . . .22

4
5
you how to get in touch with our
Installation Instructions: Product Support department. When

1 Put Outlaws Disc 1 in your CD


drive. You should now see a
window that looks
you are sure you wish to continue
installing, make sure Install is chosen,
then click on “Next.”
like the following
screen:
If you do not
3 When asked to
choose the size of
installation, most will
see this window, re- want to choose the
insert the disc and Standard option. You
try again… be sure may want to look at
to wait until the the Custom Install,
light on the disc which will allow you
drive goes off. Now to install fewer files on
click on the “Install Outlaws” button. your hard drive (but the game will
If you still do not see this screen, run slower) or install more files on
however, then please refer to the your hard drive, so the game will run
Installing Outlaws section of your more quickly. With either install,
Troubleshooting Guide on the Disc Outlaws will need an extra 20 megs
for more information. free on your hard drive for swap files.

2 You will now be asked to close any


Windows programs that are
running. Once you are
4 You will then be asked to choose
where to install Outlaws. The
default is to
sure you have done this, create an
Outlaws
directory in
Program
F i l e s \
LucasArts
on your C:
drive. If
this is not
what you
want, specify a different drive, or
directory name, but unless you have a
you may click on “Next.” You will good reason to do this, we advise you
then be asked if you wish to Install to merely hit “Finish,” which will
Outlaws, View the Read Me file, or actually install the game. If for any
view information about Support. You reason you do not want to install the
probably should view the Read Me to game at this time, this is your last
check on last minute changes that chance to Cancel.
may pertain to your computer.
Support will display a text file telling 5 During installation of Outlaws, you
will be asked about installing

6
DirectX… Microsoft’s system for A Screen, as follows, will come up
making games run more efficiently. If
you have trouble with your computer
7 for you to select which video mode
will run best on your system. You may
after installing DirectX, you should change resolution at this point, if
contact Microsoft Technical Support. you’d like, then click Next. You will

6 After the game is finished installing,


you will be asked if you want to add
Outlaws to the Program group on
be able to change the resolution again
while you’re in the game (see the
Video Mode Selection section in this
your Start menu and create a shortcut manual).
on your desktop. These options will
make it easier for you to find the game
and start it up. Otherwise you will
have to find the Outlaws directory on
your C: drive and double click on the
Outlaws icon or double-click the CD
ROM icon on “My Computer” each
time you want to play Outlaws, or
you will have to personally create a
shortcut. You will be asked if you
wish to read the Read Me file… a
good idea, since it contains last-
minute information that may not be You are now ready to play Outlaws!
included in your manual.

7
Starting the Game

Return with us
now to those
thrilling days of
If you want to play right away, the
launcher is already on screen, and you
yesteryear…
The Old West was a dangerous
can click on “Play Outlaws.” To
place, but it was even more so if you
access this launcher at another time,
had to deal with outlaws. Our hero,
you can double click on the LucasArts
Marshal James Anderson, doesn’t
icon in the “My Computer” window,
have a lot of choice… they’ve burned
or use your Start menu shortcut or
down his home and attacked his
Desktop shortcut if you made one.
family. If he wants to get his daughter
(For further information on
back, he’s got to go after her, and
Selecting Video Mode, see the Video
there’s a whole passel of desperados in
Mode Selection section of this
the way. He’s going to need courage,
manual.)
perseverance, quick wits, and a lot of
ammunition. Have you got the true
Main Menu
grit you’ll need to join him on the
When you begin Outlaws, after
Payback Trail?
the opening cutscene with the
locomotive, the first thing you’ll see is
the main menu. At any point in the
game you can return to this menu by
first hitting ESC and then selecting
End Game.

8
Main Game
This is the “story” of Outlaws, and
the standard single-player option. It is
probably best to start with the Main
Game in order to gain familiarity with
the way Outlaws works. After you
select the Main Game, you will be
asked to select a Difficulty Level.
As you might expect, beginning
players are advised to start out on
Good mode, although those familiar The items on the bar at the bottom
with first-person shooters may want of the screen are pretty
to try Bad. But for the true outlaws straightforward:
experience, try Ugly. 1 Ammo is how much
ammunition is in your gun.
2 Reserve is how much spare
ammunition you have for that
weapon (you have to reload to put it in
your weapon).
3 The thermometer is how
much energy you have… when it gets
to the bottom, you are exhausted, you
cannot jump as high, and the Run key
option is no longer available.
Underwater, your energy indicator
You will then see a cutscene that will turn blue to display how much air
gives you the next chapter in Marshal you have left… as it gets to the
Anderson’s story… after which you bottom, you will start to lose Health.
(Marshal Anderson) will find yourself 4 Item is the inventory item you
in Slim’s Hideout, ready to take on currently have active (if any).
the badguys. 5 Health is how strong you
are… if you lose all of your Health
hearts, your character dies, and a
skull and crossbones will be
displayed.
You start off with a pistol in your
hand, but you also may want to use
your fists or your rifle (see Keyboard
Commands). Other weapons will
become available as you play the
game. Happy Trails, Buckaroo!

9
Weapons
KEYBOARD
Below are the default keyboard
As you progress through the
game, you will encounter a variety of
controls. You may customise your different weapons. To select a
keyboard through the Main Menu by weapon, press one of the number
selecting Configure and then the keys on your keyboard. The
Keyboard button. In the Keyboard following is a list of the weapons you
Configuration screen, some functions will encounter, along with their
have two keys configured for the corresponding number key:
same action. The secondary keys are
on an alternate setup for using the
mouse and keyboard together. For
1 = Fists

more information on configuring your


keyboard, see the Configurations
2 = Pistol
section of this manual.
Movement
3 = Rifle and Toggles Scope
(must find scope first)

“ = Move
Forward ‘ = Move
Right
4 = Single Barrel Shotgun
… = Move
Left æ = Move 5 = Double Barrel Shotgun
Backward
= Move Fast (Hold down
6 = Sawed-Off Shotgun
ß
when
pressing one of the
7 = Dynamite (press Z to light,
and CTRL to throw)
arrow keys
to run). 8= Bowie Knife (Press Z to use
stabbing weapon, or CTRL
π = Nudge (used when
opening doors etc.)
to throw)

x = Jump/
Swim Up
9 = Gatling Gun

c = Crouch/
Swim Down
0 = Disarm
How to use
˚ = Slow Mode
(Caps Lock)
a weapon:

> å‘ OR +
=Strafe/Dodge
Right
¬= Secondary Weapon
= Primary Fire

< å… OR +
Strafe/Dodge
Left
z = Reload
Action key.

10
Other Key
Functions

ç = Inventory Item toggle/


= In Game Menu OR fæ +
= Look
Back

[]= SelectScroll Through Inventory


© = Look
Up

Δ= OverheadItem/Use Item ∑ = Look


Down

† Map 5 = Look Center


(keypad)

ß +† Layers Toggle
= Show All Map åY +
= Type Message

; == Map
Map Level Up ¡ º thru
= Send Pre-defined
Taunt Messages
= Define
' = LampLevel Down
å¡ º
Taunt
+ thru Messages
L = Kill TableToggle π = Restarts Level
After Dying
T currently Toggle (list of players
in game, including
their relevant information). åT +
= Subtitles
(for movies)
Multiplayer only.
åP +
= Pause
(while you’re in the
game)
+/- = Change Screen Size
in Map Mode:
Zoom Map (In/Out)

G = Drop Item

f = Free Look
f+‘= Look Right
f+…= Look Left
f+“= Look Forward

11
Associate Deputy, moving through
Historical Missions
In the years before he became a
the ranks of Deputy, Sheriff, and
finally Marshal the more points you
full-fledged Marshall, James score. With each rank you get access
Anderson worked out of a tiny office to a clubhouse with your new title on
in El Chelo County, Arizona the outside of the building.
responsible for upholding the law and
dispensing justice in the surrounding Levels
territories. At this time, several Examine the Wanted posters to
dangerous Outlaws were at-large, decide which criminal you want to
threatening the neighboring towns pursue. When you’ve decided, either
and ranches. nudge or shoot the poster to enter the
With the nearest law enforcement level. Your goal is to kill badguys,
headquarters fifty miles away, James recover booty, find secrets, and
recognized it was his sole capture the wanted outlaw. Outlaws
responsibility to bring these can be captured by either shooting the
renegades to justice. So he strapped outlaw or knocking them out with a
on his father’s gun belt, loaded his .45 punch, knife jab, or knife throw. At
and went to work... any time, you can return to the
sheriff’s office by nudging your horse
Sheriff’s which is parked at the beginning of
Office the mission. You must nudge your
When selecting Historical horse to end the level after capturing
Missions from the Main Menu, you’ll or killing the outlaw.
see a brief introductory text and then
you’ll find yourself at the Sheriff’s Points
office. Points will be determined by the
Once you enter the Office, take a following factors:
look around the back at the jail cells. ✪ Shots Fired
Although cramped, they’re plenty big ✪ Kills
enough for the varmints you’ll be ✪ Gold Collected
bringing back. The Outlaw you ✪ Wounds
capture will appear inside once you ✪ Capturing or Killing the Outlaw
return from a mission. If you succeed in capturing or
Make sure to visit the shooting killing the wanted outlaw, a full screen
range to aquaint yourself with the version of the wanted poster will
variety of weapons you will encounter appear with a [CAPTURED] or
along the way. There are a number of [KILLED] stamp when the mission is
windows and old bottles to shoot at, exited. On top of the wanted poster, a
to practice your aim. Old West score screen will appear, where points
Recycling. willbetalliedandaddedtotheplayer’s
You’ll be starting out your frontier point total. More points will be
law enforcement career as an awarded if the outlaw is captured alive

12
than if the outlaw is captured dead.
Outlaws are captured alive when the
knockout blow is delivered with a
punch or a knife.
As points are accumulated, you
are promoted to higher levels of law
enforcement - allowing access to
corresponding clubhouses. Below is a

BUCKSHOT BILL
list of each item and its point value:
Gold Bar +100 of James Anderso
n:
From the Notes n as “Buckshot
Gold Bag +500 ill Mo rga n, kn ow

Kill
Wound
+25
-5
B Bill,” is wanted for
murde
wanted for
r,
qu
one
est
cou
ion
son
nt
ing
Flo
ars
in
od,
four counts of
on, and is also
the murder of
Esq., former
William Jeffer Pla nta tion near
Flo od
Outlaw Captured Alive +1000 owner of the wid ely believed
It is
Atlanta, Georgia. son of escaped
is the
Outlaw Captured Dead +500 that Buckshot Bill bac k to Flood’s
nt
slaves, and he we
On average, the maximum ntatio n for rev eng e. I don’t care much
pla
ors have it he is
number of points available on each about that, but rum Russell Simms’
tly hol ed up in
mission is 3,200 (assuming 20 curren w
the salt flats. Ho
enemies). With five levels, the total hideout, up on joined up is
an d Sim ms
Buckshot s
points for the game is 16,000. The t I intend to put thi
unknown to me, bu
following table shows the points an end .
partnership to two sawed-off
required for each law enforcement Bill likes to use
y clo se range. Several
level: shotguns at ver his vision isn’t
one d
sheriffs have menti the wid e spray of
ds
Deputy 9,300 too good, and he nee
saw ed- off to ma ke his target.
the s a convicted
Sheriff 12,400 At any rate, he’
rer , and a dan ger ous man. Best be
Marshal 15,500 murde
careful...
If the game total exceeds the point
requirement for the next law
enforcement level, a screen will follow
the point screen that awards you a
new badge.

13
BLOODY MARY
REWARD

$10,000 IN GOLD COIN


SPITTIN JACK
SANCHEZ
Letter received by
WILL BE PAID BY THE U.S. GOVERNMENT FOR THE
APPREHENSION OF James Anderson:
“BLOODY” MARY NASH
Lawmen: Ay, you Mrshal.
Please be advised that Mary Nash, alias “Bloody Mary” is at large in
your area. Miss Nash has been positively identified by witnesses in a
Lots a peeple think I cant
heist which occurred March 12, this year, at the Boorman Federal Gold write but I can yessir.
Depository. Also involved was Matthew Jackson, alias “Doctor
Death,” though his current whereabouts are unknown.
Yeah, maybe you heard a
Miss Nash is described as tall, with dark hair, and prone to smoking me. Im Jack Sanchez! You
men’s cigars. Please be aware, by all accounts she is a deadly shot, and friggin lawmen are all the
is considered highly dangerous.
Matthew Jackson is listed as owner of a local granary, and it is possible same, buncha chickns.
they will try to smuggle the gold to Mexico from there. Anyway, Im riting a letter
“Bloody Mary” is also wanted for solicitation, racketeering, unlawful
interstate transportation of stolen property (cattle), lewd conduct, to say, howdy partner, Im in
public profanity, fraud, arson, and two counts of murder. yer county and what are you
Also in Nash’s company are several corrupt lawmen, among them
Marshal Pierre Celine DeLajette from New Orleans, Louisiana. gonna do about it?
DeLajette boasts openly that, despite his law enforcement position, You know me? Im wanted for
his guns are for hire to the highest bidder. He and his men must be
brought to justice as well.
horse russlin, murder,
Absalom Baird, Major, 8th Missouri Cavalry, Commanding drunkeness, killing lots of
lawmen, and all that stuff.
So you come get me if yr
man enough.
I dont think you are.
Heh.

14
DYNAMITE DICK
From the Notes of
“C her
James Anderson:
okee” Dan Moss,
Wanted in
Qu est ioning of Ma son Bank,
bbe ry of Un ited
Connection with Ro
Coleridge County ss was reluctant to
admit to
“Cherokee” Dan Mo ber y, bu t soo n broke
the bank rob
his participation in on. ” He almost
e “persuasi
down after som mi te” Dick Clifton as
the
nam ed “D yna
immediately . Ev idently, Clifton made
the ope rat ion
ringleader of detonating
re of the gold, after
off with the lion’s sha h dynamite, and attempting
n wit
two of his hired me upying.
se Dan Moss was occ pants
Me? Im gonna have plenty of to detonate an outhou him my self , but my
cau ght
fun spittin in yr face when Moss said “I woulda
g ankles.”
were around my dan loded incorrectly,
dousing
you try to draw yer gun and The dynamite exp he wa s for ced to hide
age, and so
yer friggin hands all shaky Moss with raw sew er of day s. “T he flies was
a numb
out in the desert for
because you suddenly lookin incredible,” he noted. ex-Marshall called “St k
arin’
strate down the barrel of ole Moss implied that an with Dynamite Dic
t wa s ope rat ing
Mad” Dinnet to the semi-
Jack Sanchez pistol. two of them had fled
Clifton, and that the lch , in El Chelo County.
n of Dr ygu
Bye bye, Law Man. abandoned tow rently in connection
with
Clifton is wanted cur Ma son Bank, and the
p.s. If your so stupid you cant the murder of two gua rds at the
o wanted for
y there. He is als
figure out where I am, check subsequent robber of exp los ive s in a public
ona tion
the old Spanish fort up on the arson, unlawful det of pri vat e property, and
ona tion
place, unlawful det m extortion
part in a chicken far
high plains outside a racketeering, for his
Dogtown. You cant miss it. deal.
Im gonna be waitin.
Oh yeh, and I got all Jeb
Goode’s horses in back, and its
nine tens of the law for
possession. So there MINE,
mister.
Adios.
Jack

15
BLOODEYE TIM
Video Mode Selection
In Select Video Mode you can
For General Dispatch configure your video and sound.
From: Warren C. Durant, Sergeant-at- To select another display driver
or change resolutions, click on the
Arms, Union Army
Display Configuration button and
then select the Display Driver and
WANTED!
resolution that you would like to
Timothy J. Shaver play in. We recommend using
Sergeant in the Union Army, DirectDraw as the Display Driver.
Dishonorably Discharged
To make changes to or to test
“Bloodeye” Tim Shaver is wanted for sound, click on the Sound
murder, theft, and conspiracy against the Configuration button. Click on the
Union of the United States of America. Advanced button in the lower left
Reports have it that Bloodeye Tim, as he is
known, is organizing a private militia in the
part of the screen. Alter the Movie
wilderness north of El Chelo County. A Audio Quality and Mixer Channel
number of men have been recruited, and Count fields as needed. You can test
are gathering at the old Fort Navarro, the sound by clicking on the Start
abandoned by the U.S. Cavalry some
thirteen years ago, possibly for a military
Test button.


strike against local towns, in preparation
for a larger strike against Union Army
targets.
Shaver’s distinguishing feature is his
eye patch, which covers a wound he
received in the Great Civil War. Several
witnesses have described his particular
cruelty in a gunfight— shooting his
opponent’s eyes out. He is also an
incorrigible drinker of alcohol, known to
frequent numerous saloons and other
places of ill-repute.
Shaver originally hails from Ireland,
which he fled, escaping a murder charge.
The Union Army accepted him, due to his
previous military experience; but
Bloodeye’s savagery in battle and
unwillingness to follow orders soon made
them regret their hasty decision.
Eventually, the death of three soldiers
under his command, and the severe
mistreatment of prisoners-of-war led to a
warrant for his arrest. Shaver fled into the
wilderness, and began gathering criminals
around him.
The Union Army wants him dead or
alive.

16
Joystick
Configurations
Game Options
Configuration
Default Joystick Movement
When you select “Options” from Control Screen:
the Main Menu, you will see this
screen:
Screen Size is how large your

Default Joystick Weapon/Action


Control Screen:
Outlaws window is in comparison to
the size of your monitor… the tan
screen to the right here is intended to
give you a visual approximation.
Decreasing the size of your screen can
increase the speed of your game.
Gamma is relative brightness…
brighter to the left, darker to the right.
If the colours on your monitor don’t
look quite right (individual monitors
can vary widely), try adjusting the
Gamma slider and see if it improves
your picture.

17
Default Joystick Miscellaneous move your joystick towards you
Screen: which will change the field from “Y
Axis Forward” to “Y Axis Back”. You
will notice that the field will be
highlighted in red along with the title
of the screen, see sample:

Upon selecting “Joystick” under


“Options,” you may want to calibrate
your joystick. To calibrate, click on
the “Calibrate” button and you will
see the following screen:
Make selections for the “Current The red colours indicate that
joystick” and another action is already configured
“Joystick at the position on the joystick you are
selection” trying to change to. Therefore, find
fields that the other action that is at the new
correspond to position (which in this example is the
your type of “Back” function) and change that
joystick. Then, function to another position. You
click on the would click in the “Back” field and
“Calibrate” move the joystick away from you so
button. Follow the on-screen that the selection changes from “Y
instructions until your joystick is Axis Back” to “Y Axis Forward”.
successfully calibrated. If you would like to return to the
If you would like to change the joystick defaults, then click on the
joystick defaults, you can do the “Defaults” button.
following: When you are finished
Example: Change the “Forward” configuring your joystick, click on
movement default from Y Axis “Accept”, which will lock in your
Forward to Y Axis Back. And change changes and bring you back to the
the “Back” movement default from Y “Options” screen.
Axis Back to Y Axis Forward.
Go to the “Movement Control”
screen by clicking on the button next
to “Movement Control”.
Click in the field next to
“Forward” with your mouse, then

18
Mouse Up and Down = Look Down, then by
Configuration selecting the “Flip Y Axis” button, Up
Mouse Configuration Screen. will equal Look Down and Down will
equal Look Up.
For both X-Axis and Y-Axis
Functions, the higher the Sensitivity
Setting, the less you have to move the
mouse in that particular direction for
your character to respond. When you
have completed configuring your
mouse, press “Accept.”

L = Left Mouse Button


R = Right Mouse Button
Only one action can be configured
per button. As in the example above,
the Left Mouse Button = Fire 1 and
the Right Mouse Button = Reload. To
Select a button, simply click on it. To
Deselect the button, you can either
click on the button again or select
another action.
The Primary X-Axis Function
controls the mouse’s left/right
movement. If, for the Primary X-Axis
Function, you have Strafe Left/Right
selected, then your X-Axis movement
will always default to Strafe. If you
select Turn Left/Right for your
Primary X-Axis Function, you can
activate strafe by either pressing the
“ALT” key on the keyboard or
configuring one of the mouse buttons
to enable “Strafe Mode.”
The Primary Y-Axis Function
controls the mouse’s up-
down/forward-back movement. If,
however, for the Primary Y-Axis you
would like the mouse response to be
reversed, then select “Flip Y Axis.”
So, for example, if the normal
response for the Y-Axis is Up = Look

19
Keyboard Volume
Configuration The Volume button brings up this
The keyboard control screens look
like this:
To change a key designation, click
in the field you want to change, then
press “Enter” followed by the actual
key you want that function changed
to. For example, if you wanted the
nudge key to be the Control key, you
would first click in the Nudge field,
then press the Enter key, followed by
the Control key.
screen:
“Master Volume” is how loud the
overall volume of the game is. Other
volume sliders are a percentage of the
Master Volume. All volume sliders
are louder to the right and softer to the
left.
Other Options
The “Other Options” button on
the original Options screen brings up
If (as in the example above) you this second Configuration screen:
select a key for which there is already Head Wave. Toggles head
a function, both keys will be shaded movement as you walk on and off.
red, as shown below. Default: On
You would then click in the other Auto Aim. Improves your aim if
field (in this case, the “Control” your line of sight is close enough to the
following “Fire”), hit Enter, then press enemy. Default: On.
the new key designation for that Map Rotate. The onscreen map
function. When you have changed all rotates to reflect your point of view.
the keyboard functions you want, Default: On.
press “Accept.” Cross Hairs. Displays Cross
Hairs for zeroing in on enemies.
Default: Off

20
The In-Game
Menu
Pressing the Escape key at any
point during the game brings up the
In-Game Menu:

Disable Cutscenes. Turns off


cutscenes. Default: Off
Invincibility. Your character
will not take damage. Default: Off.
Auto Pitch. This automatically This allows you to restart the
adjusts the pitch (angle of aim on your level, end the game and return to the
weapon) when your character is Main Menu, perform some
traveling on uneven or slanted configuration options, save a game,
ground. Default: On. load a game, or quit Outlaws
Tinting. At certain times during completely.
the game, the screen will become Save/Load
tinted red (to indicate damage). If you If you want to save at any point,
notice your performance slows down press the Escape key and then select
when this happens, you can toggle “Save Game.” You will then see a
tinting on or off with this button. screen as follows:
Default: On. Type in the name you want for
Map Overlay. The map appears this Save Game. Loading a game
over the scene pictured onscreen, rather works much the same (you would of
than being pictured with an opaque course select “Load Game” after you
background. Default: On. hit Escape), but you would move the
Pitch Return. If you move the cursor over the name of the game you
angle of your weapon up or down, wish to Load, then press Enter.
when you start walking, the line of
sight returns to the center. Default:
Off.
Gore. Allows you to toggle on/off
bloody deaths. Default: On.

21
Capture the Flag
Teammates: Always
v i s i b l e .
(Triangle in your team’s colour.)
Your Base Flag: Always
visible. (Triangle plus regular
arrow in your team colour.)
Your Flag: Visible unless carried
by a member of the opposite team.
(Fancy arrow in your team
Automap colour.)
If you want to keep track of where Opposite Team Flag: Visible
you are on a given level, you can bring only if carried by a member of
up the Map by using the Tab key. The your team. (Fancy arrow of opposite
map will display all the land you have team colour.)
already explored. Team Play
If you are in a structure, the Teammates: Always
Automap can display different levels v i s i b l e .
of that structure. It will also display a (Triangle in your team’s colour.)
text line showing how many secret
Kill the Fool with the Chicken
areas of the total possible
Chicken: Visible only if loose,
secret areas you have
not if carried by anyone. (Fancy
discovered. The
red arrow.)
following icons are used
for map information:
Your character ☛
(yellow icon).
The
level boss (the
person you
have to kill to move on
to the next level).
Yellow icon, unless boss
is on the same level as your character,
then icon would be outlined in red.

22
CAPTn. TRIPPS’
Bowie Knife High quality
FRONTIER tempered steel. Can be jabbed or
thrown at enemies.

BARGAIN ARMOURY
The best in weaponry for the
Single Barrel 10-Gauge
Shotgun
Range: 120 ft. Ammunition: Shells.
discriminating Shootist Single shot—must be reloaded
* ( O r i g i n a l after
inventory)

firing. The shotgun


offers less range, but a much
better spread than the .44 rifle,
so it becomes easier to hit your
target.
FISTS* Range: 8 ft.
The fist is a five-finger
organic appendage that
can knock out your Double Barrel
victim... permanently! 10-Gauge Shotgun

Range 150 ft. Ammunition: Shells.


.45 Pistol* Can fire two shells simultaneously.
Range: 300 ft.
Ammunition:
Bullets. Single frame
rod-ejecting six-shot
revolver.
Sawed-Off
Shotgun
Range: 900 ft.. Ammunition: Cartridges.
Sixteen-shot repeating rifle. Range 30 ft.with 20 ft. spread.
Ammunition: Shells. Although the
range is shorter than the conventional
.44 Rifle* shotgun, the spread pattern is even
broader.
23
Cartridges Box of
Gatling gun cartridges, brown
Revolutionary automatic weapon in boxes.
use by our brave Cavalry boys on the
Western frontier. Fires 5 shots per
second. Ammunition: Clips.
The obvious
advantage is
speed of shots Shells Box of
and consequent shells, white boxes.
stopping power. Note: You
cannot run or walk
around with this model
of gatling gun, it
becomes a stationary
object when you Clip Ammo for
decide to use it. gatling gun.
Ammo Belt Grab
Dynamite: Range: 30 ft. destroy bag of ammunition.
radius. Can be ignited by lighting fuse
or being shot… can be placed and
then ignited by shooting or by
explosion of other dynamite. Cannot
be ignited underwater, but fuses TNT
Box of
ignited on dry land are
Dynamite
waterproof.

Gear:

BADGE
Ammo: Good for protection
Bullets Box of from hits and
bullets, yellow boosts the power
boxes. of your weapon.

Canteen
Good for 1
unit of Health
(hearts)

Note to our customers… we are constantly making new


items available in locations near you. Keep your eyes
24 open for specials and surprises.
Medical Bag
Good for 3 units
Strategy
Unlike many first-person games,
of Health an Outlaws player must keep low and
(hearts) when avoid confronting enemies directly.
used
Crouching (use the C key) makes you
a smaller target; running (use the Shift
key, in conjunction with forward
motion) across open spaces or rooms
Boiler Plate will make you harder to hit; and
Temporary Strafing (in conjunction with side to
armor (frontal side motion) will allow you to face
hits only). enemies while moving side-to-side to
ELIXIR evade their guns.
Restores Health Remember, stealth is very
back to full level. important, so try to avoid alerting
enemies to your presence. Use the rifle
for distance shots; the knife is a deadly
weapon for close-quarters combat, as
Scope Attaches to rifle, allows long is the sawed-off shotgun. When using
distance aiming any weapon, aim counts. Take time to
line up your shots, and you will be far
Iron, Steel, Brass Keys more successful.
Open locked
doors.

Found in original

inventory. When
filled with oil, will
illuminate dark areas.
Lantern

Oil Can Fills


lantern for
short period of
time.

25
26
27
28
29
30
31
✪ IPX (LAN)
MultiPlayer Games
Outlaws supports up to 8 players
IPX is the network protocol used
most commonly on a Local Area
via IPX or TCP/IP network, or 2 Network (LAN). Choose this
players via Modem or Direct Serial connection if your computer is
Connection. connected to an IPX compatible
If you select Multiplayer from the network and configured to use an
Main Menu, you will see the IPX Protocol (check with your
following screen: network administrator). Note: not
available in Windows Vista. Must
manually install in Windows XP
✪ TCP/IP (Internet/LAN)
TCP/IP is network a protocol that
is also commonly used on many
LANs and is also the native protocol
used on the Internet. Select this
protocol if your computer is
connected to a TCP/IP compatible
LAN or the Internet.
✪ Modem
From here, you can name your Select this to play a head-to-head
character and choose to host or join a game over your 14.4 or higher
multiplayer game. Modem.
1 Click on the box to the right of
‘PLAYER NAME,’ then hit
backspace to erase the default name
✪ Serial
Choose this option to play a head-
to-head game between two
‘PLAYER’ and enter your name or computers over a Direct Serial
callsign. connection. To do this you need a
2 Next, you must choose a
method for connecting to other
players from the list under the
NULL Modem cable (or serial cable
with a NULL Modem adapter)
connected to a free Serial port on the
heading ‘Connection’. To select a back of both computers.
connection method just click on it.
See below for a description of each
connection type.
3 Once you have selected a
connection type, click Host
Game or Join Game. To create a game
for others to join, choose Host Game.
To join a game someone else has
already created, select Join Game.

32
must remember that lighting their
head-lantern allows them to see—
and BE seen— more easily in the
dark. Additionally, there are two or
three excellent sniping positions on
the catwalks.
✪ Wilderness: This level was
constructed with Capture the Flag
play in mind, but also works for Team
Play. A number of secret rooms and
Host Game areas are hidden throughout.
This menu allows you to select a ✪ Sanctuary: This scaled-down
location and the type of game you version of the town of Sanctuary is
wish to play. excellent for smaller (two to five
players) Death Match and KFC
1 Click on the location you wish to
go to for your Multiplayer game:
✪ Dry Gulch: The ghost town of
games. The reduced amount of health
and weaponry means players will
Dry Gulch is a good all-around level, have to rely more on skill than
suitable for most games, and larger equipment. Keep on the lookout for
Death Match play. There are a that Sheriff’s Badge.
number of sniper positions, so be sure
to collect rifles. 2 Click on the type of game
you wish to host:
Capture The Flag Play on
✪ The Fort: Spittin’ Jack Sanchez
has been known to use this fort for his either the Red or the Blue team. Your
cattle rustling activites. The Fort character will be coloured
features a large circular path around accordingly depending on which
the ground floor, and is suitable for team you choose. You start the game
most larger games, particularly in your home base, next to your flag.
Capture the Flag. The goal is to capture the opposing
✪ The Granary: Two large square team’s and bring it back to your home
rooms, each with multiple tiers, are base before the other team does the
the center-point for Death Match same. In order to get credit for
action in this level. In other games, capturing the flag, your flag must be
more coordination and strategy is at your home base when you return. If
required, due to the somewhat the flag is there, simply run over and
complex room layout. Try playing touch the flag stand to win. If it’s not,
Kill the Fool with the Chicken on this then you or your teammates better go
level... if you dare! get it! You will be able to tell who’s
✪ Simms At Night: After night carrying the flag by looking at the
falls, Russell’s Simm’s abandoned character, they will be flashing
adobe hideout makes for excellent between their team colour (red or
larger Death Match games. Most blue) and normal colour. If you kill
rooms are lit by lanterns, and players someone while they are carrying your

33
flag, they will drop it. All you need to Multiplayer
do is touch the flag and it will Options
instantly return to your home base. If If you are hosting an Outlaws
another member of the opposing team game, you will see a screen similar to
gets to the flag before you do, they can this one:
pick it up and try to return it to their
home base. The winning team is the
first to reach a predetermined number
of captures, or whoever has the
highest number of captures when
time runs out, depending on your
settings in Multiplayer Options.
Kill The Fool With The
Chicken First you have to find and
pick up the chicken. Whoever has the
chicken can shoot anybody.
Everybody else can only shoot the End After a Number of
player with the chicken. Whoever Minutes? Check this box to end the
keeps the chicken the longest wins. game after a number of minutes. In
The player who holds the chicken will the box on the right, you must enter
appear red. the number of minutes that you wish
Team Play Just like Death the game to last. When time runs out,
Match, except here your team has to the player (or team) with the most
kill more members of the other team. kills (or captures) is the winner.
You can’t shoot your own team Default is unchecked - No time limit.
members (unless Friendly Fire is Setting the minutes to zero also equals
checked in the Host’s Multiplayer no time limit
Options menu) but if you kill yourself End After a Number of Kills?
or your teammates with Dynamite or Check this box to end the game after a
if you fall to your death, it will be number of kills. If this box is checked
subtracted from your team’s kill list. you must enter a number of kills to
Death Match Winning is end the game, in the box to the right.
simple…kill more people than Whichever player or team reaches
anybody else. this number of kills first is the winner.
If you are hosting the game, you Default is unchecked - No kill limit.
can name the game if you wish (The End After a Number of
default is the name of your computer). Captures? If you are playing a
Regardless, the next step is to click on Capture The Flag game, you will see
“Start Game”. This will take you to this instead of “End After a Number
Multiplayer Options. of Kills”. Check this box to end the
game after a number of Captures. If
this box is checked you must enter a
number of captures to end the game,
34
in the box to the right. Whichever you will see one of these dialog boxes
team reaches this number of captures first:
first is the winner. Default is Modem
unchecked - no capture limit. Confirm that your modem is
Friendly Fire If this box is selected in the drop down box and
checked, players on the same team
can hurt each other during Team Play
and Capture The Flag games.
Default is unchecked - players of the
same team can’t hurt each other.
Allow Cheats If this box is
checked, Outlaws will allow players to
use cheats. If a cheat is enabled by then click Answer. This will set up
Player A, for instance, all other players your computer to listen for incoming
will see a message stating that Player calls. As soon as someone dials your
A is cheating and the Cheating phone number to join your game, you
character will flash yellow in the will be taken to the Outlaws Lobby.
game. Default is unchecked - no Direct Serial Connect
cheats allowed. Here’s a cheat to try Select the COM port or Serial port
out, OLASH for unlimited that you have connected the NULL
ammunition. Check out our web site Modem cable to, and then click OK.
periodically at www.lucasarts.com for This will take you to the Outlaws
more cheat codes in the future. Lobby.
Caution: By enabling cheats, the game
is not guaranteed to run at optimum
performance so use cheats at your
own risk!
Max Players Change this setting
to limit the number of players that can
join your game. Default is 8. Note:
this value can be set to a maximum of
255, but we only recommend up to 8
players.
Password If you want to have a
password for players to enter this
game, you can type that in.here. If you
are playing a Direct Modem or Serial
game, the Password option will not be
available.
When ready to continue, click the
“Accept” button. This will take you to
the Outlaws Lobby. If you are playing
via modem or direct serial connection,

35
Join Game all you need to do is type in the
After choosing Join Game, you telephone number that you wish to
may need to configure your dial and the click connect. Windows
connection, depending on which type 95 will now dial your modem. Once
of connection you have chosen. you have connected you will be taken
IPX This protocol needs no to the Multiplayer Join screen.
configuration, and will take you Direct Serial Connect
straight to the Multiplayer Join If you are hosting or joining a
screen. Note: not available in Direct Serial connect game, you will
Windows Vista. Must manually
see this screen:
install in Windows XP
Select the COM port or Serial port
TCP/IP If you are playing a
TCP/IP game, you will see the
following dialog before going to the
Multiplayer Join screen:

If you are on a LAN, just leave that you have connected the NULL
blank and click OK. Outlaws will Modem cable to, and then click OK.
search for a couple of moments for This will take you to the Multiplayer
local games. Clicking OK will take Join screen.
you to the Multiplayer Join screen. If Multiplayer
you are playing on the Internet, you Join
must first enter the IP Address of the
This is the Multiplayer Join
computer that is hosting the Outlaws
screen. On the left is a list of available
game.
Modem If you are joining a games on your network. If the game
Modem game, you will see the you wish to join has an asterisk next
following dialog box: to it, then it is a password protected
If your Modem is correctly set up, game.
Rescan Click the Rescan button
to search your LAN for new games
and refresh the Choose Game list.
Get Info Click on the game that
you would like information about and
then click Get Info. Information
about the location, game type, and
who is hosting the game, will appear
in the Game Status window.

36
Password If the game you wish team they have chosen. The letter to
to play has an asterisk next to it then the right of the player name
you must know the password for this represents one of the six characters
game. Click on game to highlight it available in Multiplayer Outlaws.
and then click in the password box B = Bob Graham
and type in your password. D = Matt “Dr. Death” Jackson
Join Game Once you have J = Ex-Marshal JamesAnderson
selected the game to join and entered M = “Bloody Mary” Nash
a password (if applicable), click Join S = Spittin’ Jack Sanchez
game to go to the Outlaws Lobby. T = Chief Two Feathers
Outlaws Choosing your Character To
Lobby choose a character, click on the
This is the MultiPlayer Lobby. “Character” button.
Here you can send messages to other You will then see this screen:
players, select a character, and, if This screen allows you to select
applicable, join a team. the player character you want by
Messages To send a message to clicking on their picture. Move the
everyone who’s name appears on the mouse around to each picture to view
player list, click to the right of each character’s mini-movie.
“Message,” type in your message, then Each character has his or her
press the Enter key. Messages appear special qualities and most carry
in the box on the left. special weapons in addition to a six-
Player list The players that have shooter. In general, the shorter
joined the current game will have characters can move faster and shoot
their names appear in the box on the faster, whereas the taller characters
right. The number on the left of the can take more damage.
players names is the current number
of kills that player has. If the player is
still in the lobby, they will have an (L)
next to their name. In Capture The
Flag and Team Play games, players
who have joined a team will appear in
either red or blue, representing the
37
After choosing a character, you
will then be returned to the lobby,
where you can click Enter Game to
start the game, or in CTF games and
Team Play, there will be a Red Team
and a Blue Team button This allows
you to choose sides and join the
action.

Spittin’ Jack carries dynamite,


and has a mean secondary-fire pistol.
He’s nimble and quick, but can’t take
as much damage as the larger players.
Marshall James packs his six-
gun and rifle, which can be used with
devastating accuracy at long range.
He’s also quick on his feet, especially
when strafing. Ingame Messages Hold Alt
Chief Two Feathers has a knife then press Y to bring up a chat
and a pistol. He’s strong and big, but window. Type in your text message
not as quick. Beware the blade of the and hit Enter. Messages will be
Chief. displayed in the upper left corner of
Matt “Dr. Death” Jackson is the screen.
a mean little varmint who totes his Kill Table This is the same as in
doctor bag for extra health, which the Lobby except Team Play and
he’ll need, as he can’t take so much Capture The Flag scores will appear
damage. But in a gunfight, he’s got along with individual player scores.
some fancy footwork. By default the kill table is at the
Bob Graham, not known to bottom of the screen on top of your
fight fair, brings his double-barrel HUD (Heads Up Display). Use the
shotgun into battle with him. He’s the “T” key to toggle the Kill Table’s three
toughest, but he’s gotten slower since display modes: the next is in the top
right corner and next is off.
retiring from gun-fighting.
1 On top of the HUD.
“Bloody” Mary Nash comes
2 Upper right-hand corner
prepared to battle, hiding a boiler
3 Off
plate under her shirt for extra
protection, and packing a custom
pistol. She may be slower, probably
because of the cigar habit, but her
shotgun is no less... painful.

38
Audio/Text Taunts Outlaws 1 Hold Alt and press one of the
has the ability to assign audio taunts function keys. A message window
or text messages to the function keys will appear with the name of an audio
F1-F10. By default, there are ten WAV file.
audio taunts assigned to the function 2 You can type in a text message,
keys. or the name of any WAV file and press
To change the message assigned to enter to save it.
a function key or change the audio 3 Now hit that Function key to
taunt, send your text message or audio
message to all players. Important : If
you try this with your own WAV files,
each player in a multiplayer game
must have the WAV file in the Outlaws
folder on their hard drive.

39
End FX Animators Dybalski
Mark Christiansen International Lead Tester
Credits Chris Weakley Erik Ellestad
Designed by
Ron Lussier Testers
Daron Stinnett & Stephen R.
Opening Credits Greg “Antonioni” Land
Shaw Mark Christiansen Tim “Clusterwaste” Miller
Additional Design Sound Design Supervisor Jeffrey “Pinecone” Kung
Charlie Ramos Clint Bajakian Jo “Capt. Tripps” Ashburn
Adam Schnitzer Movie Sound Design Scott “Scruffy” Douglas
Production Manager Julian Kwasneski Christopher John “Kurtz”
Lleslle Aclaro Level Sound Design Snyder
Production Coordinators Jeff Kliment Buddy “Ruff” Hannon
Polly Jenkins Music Composed by Joe “Keyser” Chiang
Rachel Bryant Clint Bajakian Todd “Kid Gloves” Stritter
Script By Music Produced by Al “Big-Guns” Chen
Matthew Jacobs Clint Bajakian and Hans Geoff Jones
Story By Christian Reumschüssel Dana Fong
Stephen R. Shaw Music Engineered, Mixed Matthew “PorterSlug-B5C”
Programmers and Mastered by Azeveda
Stephen R. Shaw Hans Christian Reumschüssel Randy “Red Eye” Tudor
Stephen Ash All tracks by Trey “Buttercup” Turner
Richard Fife Clint Bajakian Jesse “Fenris” Moore
Aaron Giles except “Sanchez the Charlie W. Smith
Daron Stinnett Outlaw” by John “Unprintable” Drake
2D Animators Mark Crowley and Clint Jason “Fragbunnie” Yunker
Graham Annable Bajakian Dan Connors
Chris Miles Audio Systems Paul “Scooby” Zabierek
Yoko Lim Programming Stuart “StuBOB” Malkin
Charlie Ramos Michael McMahon Senior Compatibility Tech
David DeVan Sound Department Chip Hinnenberg
Derek Sakai Coordinator Compatibility Techs
Kevin Micallef Kristen Becht Jim Davison
Jesse Clark Voice Director & Producer Lynn Selk
Texture Artists Darragh O’Farrell Kevin Von Aspern
Patrick Sirk Senior Voice Editor Jason Laubourough
Kevin Evans Khris Brown Dan Mihoerck
Level Designers Assistant Voice Editor Network Compatibility
Christen David Klie Coya Elliott Specialist
Kevin Schmitt Voice Production Doyle Gilstrap
Doug Shannon Coordinator Burning Goddess
Object Placement Peggy Bartlett Wendy “Cupcake” Kaplan
Ryan Kaufman 3D Engine Enhancements Burning Assistant
3D Animators Stephen Ash Kellie “Twinky” Walker
Daniel Colon, Jr. Tools Product Marketing
Jim Rice Richard Fife Manager
Lea Mai Nguyen Glen Volk Barbara Gleason
Christina Napier Winston Wolff International Production
Japeth Pieper Aaron Giles Manager
Background Artists Installer/Launcher Cindy Leung
Adam Schnitzer Darren Johnson Manual by
Maria Bowen International Programmer Jo Ashburn
Render Artists Judith Lucero Doyle Gilstrap
Japeth Pieper Dark Forces 3D Engine Ryan Kaufman
Kathy Hsieh Ray Gresko Lleslle Aclaro
Oliver Sin Insane Video Compression Technical Writing by
Lee Ballard Vince Lee Lynn Selk
Art Technicians Lead Tester Chip Hinnenberg
Jillian Moffett Theresa “Calamity” O’Connor Dave Harris
Chris Weakley Assistant Lead Tester Manual Design by
Aaron Muszalski Diane “CompuWench” Mark Shepard
Kim Gresko
40
Package Design by Lead Compatibility
Terri Soo Hoo Technician Cast Voice Credits
Supervisor of Art Brian Deksnys Marshal James
Department Compatibility Technicians Anderson
Karen Purdy John Shields Jeff Osterhage
Manager of Product Lester Siat “Gentleman” Bob
Support International Sales Manager Graham
Dan Gossett Chris D’Avanzo Richard Moll
Manager of International Marketing Services Matt “Dr. Death”
Business Coordinator Jackson
Lisa Star Heather Wagner John de Lancie
Manager of Quality Operations “Rattlesnake” Dick
Assurance Global Planning, Materials Farmer
Mark Cartwright & Manufacturing Glenn Quinn
Supervisor of Quality Cynthia del Rosario “Slim” Sam Fulton
Assurance Myra Villadolid Cam Clarke
Dan Connors Steven Hosey “Henry” George
Manager of Sound Bowers
Development ACTIVISION UK Jack Angel
Michael Land Senior VP “Bloodeye” Tim
Manager of Voice Joerg Trouvain Morgan Sheppard
Tamlynn Niglio General Manager - Chief Two Feathers
Tools Manager Lucas Arts Peter Renaday
Aric Wilmunder Alison Cressey “Buckshot” Bill
National Sales Manager European Marketing Morgan
Meredith Cahill Manager - LucasArts Beau Billingslea
Senior Manager, Sales Keely Brenner
Operations “Dynamite” Dick
Senior Localisation Clifton
Jason Horstman Project Manager
Public Relations Manager Rob Daniel
Charlie Harris
Tom Sarris “Bloody” Mary Nash
EUP Manager, Creative
Public Relations Associate Dorothy Blass
Services
Heather Twist “Chubby” Russell
Jackie Sutton
Internet Marketing Simms
Creative Services Project
Specialist Michael Gwinne
Manager
Jason Deadrich “Spit’n” Jack Sanchez
Corinne Callois
Creative Services Jack Angel
LucasArts Co-ordinator, Box & Docs Anna Anderson
"Lucas Classics" Team Rachel Reenstra
Mélissandre Monatus
Creative Services Sarah Anderson
Senior Localization Kath Soucie
Producer Co-ordinator, Marketing
Materials Karl
Hiromi Okamoto Stu Levin
International Production Natalie Clarke
European PR Director Young James
Assistant
Tim Ponting Kath Soucie
Ken Balough
Mastering Lab & Product European Operations Cowboy 1
Support Manager Manager Peter Renaday
Jay Geraci Cowboy 2
Heather Clarke
Mastering Lab Senior Jack Angel
Production Planners
Technicians Lynne Moss
Scott Taylor Voices recorded at
Bernadette Cowan Screenmusic Studios,
John Carsey
Product Support Senior Studio City, CA.
Technician Very Special Thanks to Recording Engineer:
Jason Smith George Lucas Elliot Anders
Compatibility Manager Production Assistant:
and Lead Technical Writer Laurie Bean.
Lynn Taylor Special Voice department
Sr. Lead Compatibility thanks to Vikki Spensieri.
Technician
Chris Adams
41
Customer Support
Before contacting customer support, please consult the technical help file. It contains the answers to some of our
most frequently asked questions and may quickly and easily provide a solution to your difficulty. If after
reviewing the technical help file you are still experiencing problems, please feel free to contact us through any of
the online services listed. In order to assist us when dealing with your difficulty, please have the following
information ready when you call or attach it to your email to support@activision.co.uk.

Complete product title.


Exact error message reported (if any) and a brief description of the problem. A copy of your Direct X Diagnostics
report. To access this go to Start -> Run and type dxdiag c:\dxdiag.txt and press ENTER. The report will be
found in your My Computer C: drive.

If you are experiencing difficulty with the multiplayer or online portion of the product, please assist us by having
the following additional information ready when you call.

If you are using a modem:


What kind of modem is on each end (brand, model, speed, internal or external)?
Do you have more than one modem?
On which port is each configured?
Does Hyperterminal (or any other terminal program) work with your modem? This is an easy way to test
whether or not your modem is configured correctly.
At what speed are you connecting?
Have you made sure data compression, error detection, and flow control is turned OFF? Refer to your modem’s
manual to do this.

If using an external modem:


What kind of serial card is being used?
Do you have a seven-wire serial cable?
If you are on a LAN:
Can you see other computers on the network?
What is your network configuration?
What brand of network card do you have?
What network software are you running? What version number?

CUSTOMER AND TECHNICAL SUPPORT IN EUROPE

Online Services with Activision Forums, E-Mail and File Library Support
We advise for cost efficiency that you use our online web support.Web Support
http://www.activision.com/support Our support section of the web has the most up-to-date information
available. We update the support pages daily so please check here first for any solutions that you require. This
service is available 24 hours a day, 7 days a week and offers a fully comprehensive list of known issues as well
as providing the latest updates/patches. Email Support If you require email support on a specific issue not
covered by our website, please contact: support@activision.co.uk
NOTE: Internet/e-mail support is handled in English only.
Phone Support For any other issues not covered by our web or email support, you can contact Activision’s phone
support in the UK on + 44 (0)870 241 2148 between the hours of 8.00am and 7.00pm (UK time) Monday to
Friday with the exception of holidays. Local rates apply.

Your calls may be monitored.


NOTE: Please do not contact Customer Support for hints/codes/cheats; only technical issues.

42
Software License Agreement
IMPORTANT - READ CAREFULLY: USE OF THIS PROGRAM IS SUBJECT TO THE SOFTWARE LICENSE TERMS SET
FORTH BELOW. "PROGRAM" INCLUDES ALL SOFTWARE INCLUDED WITH THIS AGREEMENT, THE ASSOCIATED
MEDIA, ANY PRINTED MATERIALS, AND ANY ONLINE OR ELECTRONIC DOCUMENTATION, AND ANY AND ALL
COPIES OF SUCH SOFTWARE AND MATERIALS. BY OPENING THIS PACKAGE, INSTALLING, AND/OR USING THE
PROGRAM AND ANY SOFTWARE PROGRAMS INCLUDED WITHIN, YOU ACCEPT THE TERMS OF THIS LICENSE
WITH ACTIVISION PUBLISHING, INC. AND ITS AFFILIATES ("ACTIVISION").

LIMITED USE LICENSE. Subject to the conditions described below, Activision grants you the non-exclusive, non-transferable,
limited right and license to install and use one copy of this Program solely and exclusively for your personal use. All rights not specifically
granted under this Agreement are reserved by Activision and/or its licensors. This Program is licensed, not sold, for your use. Your
license confers no title or ownership in this Program and should not be construed as a sale of any rights in this Program. Activision may
make improvements, modifications or updates to the Program at any time and with or without notice to you, which may be made
available to you as Activision may determine. Such improvements, modifications, or updates may change the game play associated with
the Program.

LICENSE CONDITIONS.
You shall not:
- Exploit this Program or any of its parts commercially, including but not limited to use at a cyber cafe, computer gaming center or
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Program available for commercial use in their sole discretion. Activision or its licensors may charge a fee for any such separate
license; see the contact information below.
- Use this Program, or permit use of this Program, on more than one computer, computer terminal, or workstation at the same time.
- Make copies of this Program or any part thereof, or make copies of the materials accompanying this Program.
- Unless an authorized copy of the Program is electronically delivered to you, copy this Program onto a hard drive or other storage
device; you must run this Program from the included compact disc ("CD") or digital versatile disc ("DVD") (although this Program
itself may automatically copy a portion of this Program onto your hard drive during installation in order to run more efficiently).
- Use the program, or permit use of this Program, in a network, multi-user arrangement or remote access arrangement, including any
online use, except as otherwise explicitly provided by this Program.
- Sell, rent, lease, license, distribute or otherwise transfer this Program, or any copies of this Program, without the express prior
written consent of Activision.
- Reverse engineer, derive source code, modify, decompile, disassemble, or create derivative works of this Program, in whole or in
part.
- Remove, conceal, disable or circumvent any proprietary notices or labels contained on or within the Program.
- Export or re-export this Program or any copy or adaptation or any portion or derivative thereof in violation of any applicable laws
or regulations of the United States government.

OWNERSHIP. All title, ownership rights and intellectual property rights in and to this Program (including but not limited to any
patches and updates) and any and all copies thereof (including but not limited to any titles, computer code, themes, objects, characters,
character names, stories, dialog, catch phrases, locations, concepts, artwork, animation, sounds, musical compositions, audio-visual
effects, methods of operation, moral rights, any related documentation, and "applets" incorporated into this Program) are owned by
Activision, affiliates of Activision or Activision’s licensors. This Program is protected by the copyright laws of the United States,
international copyright treaties and conventions and other laws. This Program contains certain licensed materials and Activision’s
licensors may protect their rights in the event of any violation of this Agreement.

PROGRAM UTILITIES. This Program may contain certain design, programming and processing utilities, tools, assets and other
resources ("Program Utilities") for use with this Program that allow you to create customised new game levels and other related game
materials for personal use in connection with the Program ("New Game Materials"). The use of any Program Utilities is subject to the
following additional license restrictions:

- You agree that, as a condition to your using the Program Utilities, you will not use or allow third parties to use the Program Utilities
and the New Game Materials created by you for any commercial purposes, including but not limited to selling, renting, leasing,
licensing, distributing, or otherwise transferring the ownership of such New Game Materials, whether on a stand alone basis or
packaged in combination with the New Game Materials created by others, through any and all distribution channels, including,
without limitation, retail sales and on-line electronic distribution. You agree not to solicit, initiate or encourage any proposal or offer
from any person or entity to create any New Game Materials for commercial distribution. You agree to promptly inform Activision
in writing of any instances of your receipt of any such proposal or offer.

43
- If you decide to make available the use of the New Game Materials created by you to other gamers, you agree to do so solely without
charge.
- New Game Materials shall not contain modifications to any COM, EXE or DLL files or to any other executable Program files.
- New Game Materials may be created only if such New Game Materials can be used exclusively in combination with the retail
version of the Program. New Game Materials may not be designed to be used as a stand-alone product.
- New Game Materials must not contain any illegal, obscene or defamatory materials, materials that infringe rights of privacy and
publicity of third parties or (without appropriate irrevocable licenses granted specifically for that purpose) any trademarks,
copyright-protected works or other properties of third parties.
- All New Game Materials must contain prominent identification at least in any on-line description and with reasonable duration on
the opening screen: (a) the name and E-mail address of the New Game Materials’ creator(s) and (b) the words "THIS MATERIAL
IS NOT MADE OR SUPPORTED BY ACTIVISION AND/OR ITS LICENSORS."
- All New Game Materials created by you shall be exclusively owned by Activision and/or its licensors as a derivative work (as such
term is described under U.S. copyright law) of the Program and Activision and its licensors may use any New Game Materials made
publicly available by you for any purpose whatsoever, including but not limited to, for purpose of advertising and promoting the
Program.
- Activision may revoke your right or permission to use the Program, or to make or distribute the Program Utilities or New Game
Materials, at any time and in its sole discretion.

PROGRAM UTILTIES AND ANY ACCOMPANYING DOCUMENTATION ARE PROVIDED AS IS. ACTIVISION DOES
NOT PROVIDE ANY TECHNICAL OR PRODUCT SUPPORT FOR PROGRAM UTILITIES.

LIMITED WARRANTY. Excepting patches, improvements, modifications, updates and any downloaded content, Activision warrants
to the original consumer purchaser of this Program that the recording medium on which the Program is recorded will be free from
defects in material and workmanship for 90 days from the date of purchase. If the recording medium is found defective within 90 days
of original purchase, Activision agrees to replace, free of charge, any product discovered to be defective within such period upon its
receipt of the product, postage paid, with proof of the date of purchase, as long as the Program is still being manufactured by Activision.
In the event that the Program is no longer available, Activision retains the right to substitute a similar program of equal or greater value.
This warranty is limited to the recording medium containing the Program as originally provided by Activision and is not applicable to
normal wear and tear. This warranty shall not be applicable and shall be void if the defect has arisen through abuse, mistreatment, or
neglect. Any implied warranties prescribed by statute are expressly limited to the 90-day period described above.

EXCEPT AS SET FORTH ABOVE, THIS WARRANTY IS IN LIEU OF ALL OTHER WARRANTIES, WHETHER ORAL OR
WRITTEN, EXPRESS OR IMPLIED, INCLUDING ANY WARRANTY OF MERCHANTABILITY, FITNESS FOR A
PARTICULAR PURPOSE OR NON-INFRINGEMENT, AND NO OTHER REPRESENTATIONS OR CLAIMS OF ANY KIND
SHALL BE BINDING ON OR OBLIGATE ACTIVISION AND/OR ITS LICENSORS. IN NO EVENT WILL ACTIVISION OR
ITS LICENSORS BE LIABLE FOR SPECIAL, INCIDENTAL, PUNITIVE, OR CONSEQUENTIAL DAMAGE RESULTING
FROM POSSESSION, USE OR MALFUNCTION OF THIS PROGRAM, INCLUDING DAMAGE TO PROPERTY AND, TO
THE EXTENT PERMITTED BY LAW, DAMAGES FOR PERSONAL INJURY, EVEN IF ACTIVISION OR ITS LICENSORS
HAVE BEEN ADVISED OF THE POSSIBILITY OF SUCH DAMAGES. SOME STATES/COUNTRIES DO NOT ALLOW
LIMITATIONS ON HOW LONG AN IMPLIED WARRANTY LASTS AND/OR THE EXCLUSION OR LIMITATION OF
INCIDENTAL, PUNITIVE, OR CONSEQUENTIAL DAMAGES, SO THE ABOVE LIMITATIONS AND/OR EXCLUSION OR
LIMITATION OF LIABILITY MAY NOT APPLY TO YOU. THIS WARRANTY GIVES YOU SPECIFIC LEGAL RIGHTS,
AND YOU MAY HAVE OTHER RIGHTS WHICH VARY FROM JURISDICTION TO JURISDICTION.

Please refer to Warranty procedures relating to your country of residence from the lists below.

In Europe:
When returning merchandise for replacement please send the original product disks only in protective packaging and include:
1. A photocopy of your dated sales receipt.
2. Your name and return address, typed or clearly printed.
3. A brief note describing the defect, the problem(s) you encountered and the system on which you are running the product.
4. If you are returning the product after the 90-day warranty period, but within one year after the date of purchase, please include a
cheque or money order for £6.00 sterling per CD replacement or £9.00 sterling per DVD replacement.
Note: Certified mail is recommended.

In Europe send to:

WARRANTY REPLACEMENTS
ACTIVISION (UK) Ltd., 3 Roundwood Avenue, Stockley Park, Uxbridge UB11 1AF, United Kingdom.
Disc Replacement: +44 (0) 870 241 2148

44
In Australia:
For all Warranty replacements, please return to the store of purchase along with your receipt or proof of purchase.

If you are returning the software product after the 90-day warranty period, but within one year after the date of purchase, please contact
Activision on 02 9869 0955. Note: No returns will be issued unless you have contacted Activision first.

If an Activision representative advises you that your game is valid for a return, please return the original software product disc to:

In Australia send to:

Activision Asia Pacific, Level 5, 51 Rawson St Epping, NSW 2121, Australia and include:

1. A Photocopy of your dated sales receipt.


2. Your name and return address, typed or clearly printed.
3. A brief note describing the defect, the problem(s) you encountered and the system on which you are running the software product.
4. Please include a cheque or money order for AUD $20 per CD or AUD $25 per DVD replacement (subject to availability).

LIMITATION ON DAMAGES. IN NO EVENT WILL ACTIVISION OR ITS LICENSORS BE LIABLE FOR SPECIAL,
INCIDENTAL, PUNITIVE, OR CONSEQUENTIAL DAMAGES RESULTING FROM POSSESSION, USE OR
MALFUNCTION OF THE PROGRAM, INCLUDING DAMAGES TO PROPERTY, LOSS OF GOODWILL, COMPUTER
FAILURE OR MALFUNCTION AND, TO THE EXTENT PERMITTED BY LAW, DAMAGES FOR PERSONAL INJURIES,
EVEN IF ACTIVISION OR ITS LICENSORS HAVE BEEN ADVISED OF THE POSSIBILITY OF SUCH DAMAGES.
ACTIVISION AND ITS LICENSORS SHALL ALSO NOT BE LIABILE FOR ANY DELAYS, SYSTEM FAILURES OR
SYSTEM OUTAGES WHICH MAY, FROM TIME TO TIME, AFFECT ONLINE GAME PLAY (IF ANY) OR ACCESS
THERETO. NEITHER ACTIVISION’S NOR ITS LICENSORS’ LIABILITY SHALL EXCEED THE ACTUAL PRICE PAID
FOR THE LICENSE TO USE THIS PROGRAM. SOME STATES/COUNTRIES DO NOT ALLOW LIMITATIONS ON HOW
LONG AN IMPLIED WARRANTY LASTS AND/OR THE EXCLUSION OR LIMITATION OF INCIDENTAL, PUNITIVE, OR
CONSEQUENTIAL DAMAGES, SO THE ABOVE LIMITATIONS AND/OR EXCLUSION OR LIMITATION OF LIABILITY
MAY NOT APPLY TO YOU. THIS WARRANTY GIVES YOU SPECIFIC LEGAL RIGHTS, AND YOU MAY HAVE OTHER
RIGHTS WHICH VARY FROM JURISDICTION TO JURISDICTION.

TERMINATION. Without prejudice to any other rights of Activision or its licensors, this Agreement will terminate automatically if
you fail to comply with its terms and conditions. In such event, you must destroy all copies of this Program and all of its component
parts.

U.S. GOVERNMENT RESTRICTED RIGHTS: The Program and documentation have been developed entirely at private expense
and are provided as "Commercial Computer Software" or "restricted computer software." Use, duplication or disclosure by the U.S.
Government or a U.S. Government subcontractor is subject to the restrictions set forth in subparagraph (c)(1)(ii) of the Rights in
Technical Data and Computer Software clauses in DFARS 252.227-7013 or as set forth in subparagraph (c)(1) and (2) of the Commercial
Computer Software Restricted Rights clauses at FAR 52.227-19, as applicable. The Contractor/Manufacturer is Activision, Inc., 3100
Ocean Park Boulevard, Santa Monica, California 90405.

INJUNCTION. Because Activision and/or its licensors would be irreparably damaged if the terms of this Agreement were not
specifically enforced, you agree that Activision and/or its licensors shall be entitled, without bond, other security or proof of damages,
to appropriate equitable remedies with respect to breaches of this Agreement, in addition to such other remedies as Activision or its
licensors may otherwise have under applicable laws.

INDEMNITY. You agree to indemnify, defend and hold Activision, its licensees and each of their partners, affiliates, licensors,
contractors, officers, directors, employees and agents harmless from all damages, losses and expenses arising directly or indirectly from
your acts and omissions to act in using the Program pursuant to the terms of this Agreement.

MISCELLANEOUS. This Agreement represents the complete agreement concerning this license between the parties and supersedes all
prior agreements and representations between them. Activision may make improvements, modifications or updates to the Program at
any time and with or without notice to you, which may be automatically downloaded to your system used in connection with this
Program. Such improvements, modifications or updates may change the game play associated with the Program. Except as provided
herein, this Agreement may not be amended except in a writing signed by both parties; provided, however, that Activision has the right
with or without a writing signed by both parties, to amend this Agreement in connection with any improvements, modifications or
updates to the Program. If any provision of this Agreement is held to be unenforceable for any reason, such provision shall be reformed

45
only to the extent necessary to make it enforceable and the remaining provisions of this Agreement shall not be affected. This Agreement
shall be construed under California law as such law is applied to agreements between California residents entered into and to be
performed within California, except as governed by federal law and you consent to the exclusive jurisdiction of the state and federal
courts in Los Angeles, California.

If you have any questions concerning this license, you may contact Activision at 3100 Ocean Park Boulevard, Santa Monica, California
90405,USA, (310) 255-2000, Attn. Business and Legal Affairs, legalaffairs@activision.com.

This game and manual are each a work of fiction. All of the characters and events portrayed in this game are fictional. Any resemblance
to real persons, living or dead, or actual events, is purely coincidental.

LucasArts and the LucasArts logo are trademarks of Lucasfilm Ltd. Outlaws is a trademark of Lucasfilm Entertainment Company
Ltd. © 1997-2007 Lucasfilm Entertainment Company Ltd. & ™ as indicated All rights reserved.

Online play (if applicable) subject to terms of use and privacy policy as may be available online at www.lucasarts.com or such other site
as LucasArts may designate.

ACTIVISION (UK) Ltd., 3 Roundwood Avenue, Stockley Park, Uxbridge UB11 1AF, United Kingdom.

Activision Asia Pacific, Level 5, 51 Rawson St Epping, NSW 2121, Australia

46

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