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Saga
Publisher(s) Sega
Designer(s) Manabu
Kusunoki
Genre(s) Action-
adventure, role-
playing
Mode(s) Single-player
Gameplay
Unlike the other Panzer Dragoon
games, which are rail shooters,
:
Panzer Dragoon Saga is a role-
playing video game (RPG).[1] The
player controls Edge, a young
mercenary who rides a flying
dragon. Gameplay is divided into
three modes: traversing large areas
on the dragon, battling enemies,
and exploring on foot.[2] On foot,
Edge can talk to non-player
characters (NPCs), upgrade his
weapons, buy items such as
potions,[3] and use a targeting
reticle to interact with elements
such as doors and locks. When the
:
player explores on the dragon, this
reticle is used to fire lasers to
activate triggers or break
objects.[4] In one sequence, Edge
rides a hoverbike instead of the
dragon.[5] The player travels
through environments including
canyons, deserts, forests, and
subterranean ruins.[6] These are
accessed from the map screen, and
new areas are added as the game
progresses.[2][3] Campsites serve
as rest areas and save points.[3]
The game features full voice
:
acting[3] and numerous FMV
cutscenes.[2]
Edge and his dragon in combat, with the enemy's weak point exposed. Note the
combat menu on the left, radar indicating safe and dangerous zones in the center,
and the three action gauges, one depleted, in the bottom-right.
Development
Panzer Dragoon Saga was one of the last games Sega released for the Saturn.
:
In March 1995, following
completion of the original Panzer
Dragoon, the producer, Yoji Ishiji,
suggested making an RPG to
explore the Panzer Dragoon world,
as this had been praised in
reviews.[7] Sega's president
instructed the team to create an
RPG to outsell Final Fantasy and
help the Saturn compete with
PlayStation.[11] Sega's Team
Andromeda studio split into two
teams: one worked on Saga while
the other developed a shooter
:
sequel, Panzer Dragoon II Zwei.[12]
Saga had a staff of about 40, twice
that for Zwei. Both teams used the
Zwei engine and the 3D modeling
software Softimage.[4]
Battle design
:
Akihiko Mukaiyama, who had
worked on RPG series including
Sakura Wars, was brought in to
design the battle system, replacing
the Zwei producer Tomohiro
Kondo.[11] Mukaiyama expected his
job to be simple, but found
problems with Kondo's prototype:
there was no strategic element, as
the player had no reason to change
positions.[11] Some staff felt they
should create a traditional RPG
battle system in which players
select commands from a menu,
:
while others wanted to focus on
shooting, similar to earlier Panzer
Dragoon games.[11] Mukaiyama's
compromise was to allow players to
use a menu or trigger commands
immediately with button
shortcuts.[11]
Story
Art
:
The art director, Manabu Kusunoki,
had been the main character and
art designer for the previous Panzer
Dragoon games. For Saga, he
brought in several new artists:
Katsumi Yokota created the
character and cover art, and
Satoshi Sakai and Ryuta Ueda
designed the dragons.[11] They
resisted creating "spiky-haired"
characters similar to those of Final
Fantasy VII or Resident Evil, which
were popular at the time, and
competed to create unique
:
designs.[11] The team credited the
animes Nausicaä and Neon
Genesis Evangelion, the Star Wars
films and the comic artist Jean
Giraud as influences.[11] The
dragon's unconventional design
came partly from the need to
morph smoothly between different
models.[11]
Soundtrack
Release
Panzer Dragoon Saga was
released in Japan in January 1998
as Azel: Panzer Dragoon RPG.[20]
North American and European
:
releases followed in April,[10]
making Saga one of the last Saturn
games published by Sega outside
Japan.[9] It spans four CDs.[9] In
the UK, the first disc was released
as a demo with Sega Saturn
Magazine; in 2010, GamesRadar+
named it one of the greatest demos
of all time.[21]
Aggregator Score
Review scores
Publication Score
Edge 9/10[2]
GameRevolution A[25]
GameSpot 9.2/10[3]
Sega Saturn
96%[1]
Magazine
Retrospective
Legacy
Sega disbanded Team Andromeda
after Saga 's completion and
reassigned some staff to Smilebit,
which developed the final Panzer
Dragoon game, Orta (2002), for
Xbox.[39] Meanwhile, Ueda worked
on Jet Set Radio (2000), Sakai
worked on Phantasy Star Online
(2000) and Yokota worked on Rez
(2001), all for Dreamcast.[11]
:
Futatsugi left Sega and joined
Konami.[19]
Notes
a. Azeru –Pantsā Doragūn Arupījī–
(Japanese: アゼル –パンツァード
ラグーン RPG–)
References
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30_-_april_1998_UK#page/n61/
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:
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Retrieved from
"https://en.wikipedia.org/w/index.php?
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