Professional Documents
Culture Documents
Q&A BOARDS
Topic Archived
You're browsing the GameFAQs Message Boards as a guest. Sign Up for free (or Log In if you already have an
account) to be able to post messages, change how messages are displayed, and view media in posts.
Boards » Digimon World 3 » Digimon World 2003 PAL VERSION GAMESHARK CODES (CONVERTED)
I've just read some topics from the board requesting for GAMESHARK CODES for the PAL version of Digimon World 3
which is Digimon world 2003 and so I convert some NTSC CODES that I searched from the net to PAL and this is what i got
so far.
Credits to the one that make the first codes. ( Cause all I do is to convert it XD)
Kumamon
30049870 0004
Monmon
30049C4C 0005
Agumon
3004A028 0006
Veemon
3004A404 0007
Guilmon
3004A7E0 0008
Renamon
3004ABBC 0009
Patamon
3004AF98 000A
Agumon
50002C14 0000
8004A084 967F
50002C14 0000
8004A086 0098
Monmon
50002C14 0000
80049CA2 967F
50002C14 0000
80049CAA 0098
NOTE:
There is a bug that makes all the Finisher move "swing swing". If you have a better code for Monmon regarding DV skill level,
let me know it so I can convert it XD
Renamon
50002C14 0000
8004AC18 967F
50002C14 0000
8004AC1A 0098
Guilmon
50002C14 0000
8004A83C 967F
50002C14 0000
8004A83E 0098
Patamon
50002C14 0000
8004AFF4 967F
50002C14 0000
8004AFF6 0098
Veemon
50002C14 0000
8004A460 967F
50002C14 0000
8004A462 0098
Kotemon
50002C14 0000
800494F0 967F
50002C14 0000
800494F2 0098
Kumamon
50002C14 0000
800498CC 967F
50002C14 0000
800498CE 0098
Kotemon
800494B4 E0FF
800494B6 05F5
Kumamon
80049890 E0FF
80049892 05F5
MonMon
80049C6C E0FF
80049C6E 05F5
Agumon
8004A048 E0FF
8004A04A 05F5
Guilmon
8004A800 E0FF
8004A802 05F5
Renamon
8004ABDC E0FF
8004ABDE 05F5
Patamon
8004AFB8 E0FF
8004AFBA 05F5
Veemon
8004A424 E0FF
8004A426 05F5
NOTE:
One battle will let you level up to 99 but the " TP " you will acquired will be limited to "99" meaning you will lose the 396 TP
you will acquired through normal levelling.
99 * 5 = 495 ( 5 TP per level)
495 - 99 ( limited TP you acquired after the battle) = 396 (TP loss)
To prevent these adjust the last 4 digits
8004A424 ???? (EOFF is the largest value so try lowering it )
8004A426 ???? (05f5 is the largest value so try lowering it )
---
Rise and Rise ....until the Lambs become Lions
splakappa (Topic Creator) 8 years ago #2
* MAX STATS *
Kotemon
800494BC 270F
800494BE 270F
800494C0 270F
800494C2 270F
800494C4 03E7
800494C6 03E7
800494C8 03E7
800494CA 03E7
800494CC 03E7
800494CE 03E7
800494D0 03E7
800494D2 03E7
800494D4 03E7
800494D6 03E7
800494D8 03E7
800494DA 03E7
800494DC 03E7
Kumamon
80049898 270F
8004989A 270F
8004989C 270F
8004989E 270F
800498A0 03E7
800498A2 03E7
800498A4 03E7
800498A6 03E7
800498A8 03E7
800498AA 03E7
800498AC 03E7
800498AE 03E7
800498B0 03E7
800498B2 03E7
800498B4 03E7
800498B6 03E7
800498B8 03E7
Monmon
80049C74 270F
80049C76 270F
80049C78 270F
80049C7A 270F
80049C7C 03E7
80049C7E 03E7
80049C80 03E7
80049C82 03E7
80049C84 03E7
80049C86 03E7
80049C88 03E7
80049C8A 03E7
80049C8C 03E7
80049C8E 03E7
80049C90 03E7
80049C92 03E7
80049C94 03E7
Agumon
8004A050 270F
8004A052 270F
8004A054 270F
8004A056 270F
8004A058 03E7
8004A05A 03E7
8004A05C 03E7
8004A05E 03E7
8004A060 03E7
8004A062 03E7
8004A064 03E7
8004A066 03E7
8004A068 03E7
8004A06A 03E7
8004A06C 03E7
8004A06E 03E7
8004A070 03E7
Guilmon
8004A808 270F
8004A80A 270F
8004A80C 270F
8004A80E 270F
8004A810 03E7
8004A812 03E7
8004A814 03E7
8004A816 03E7
8004A818 03E7
8004A81A 03E7
8004A81C 03E7
8004A81E 03E7
8004A820 03E7
8004A822 03E7
8004A824 03E7
8004A826 03E7
8004A828 03E7
Renamon
8004ABE4 270F
8004ABE6 270F
8004ABE8 270F
8004ABEA 270F
8004ABEC 03E7
8004ABEE 03E7
8004ABF0 03E7
8004ABF2 03E7
8004ABF4 03E7
8004ABF6 03E7
8004ABF8 03E7
8004ABFA 03E7
8004ABFC 03E7
8004ABFE 03E7
8004AC00 03E7
8004AC02 03E7
8004AC04 03E7
Patamon
8004AFC0 270F
8004AFC2 270F
8004AFC4 270F
8004AFC6 270F
8004AFC8 03E7
8004AFCA 03E7
8004AFCC 03E7
8004AFCE 03E7
8004AFD0 03E7
8004AFD2 03E7
8004AFD4 03E7
8004AFD6 03E7
8004AFD8 03E7
8004AFDA 03E7
8004AFDC 03E7
8004AFDE 03E7
8004AFE0 03E7
Veemon
8004A42C 270F
8004A42E 270F
8004A430 270F
8004A432 270F
8004A434 03E7
8004A436 03E7
8004A438 03E7
8004A43A 03E7
8004A43C 03E7
8004A43E 03E7
8004A440 03E7
8004A442 03E7
8004A444 03E7
8004A446 03E7
8004A448 03E7
8004A44A 03E7
8004A44C 03E7
* Miscellaneous *
Infinite Bits
80048DA0 967F
80048DA2 0098
FINAL NOTES:
- All the Codes here are for Digimon World 2003 ( Digimon World 3 PAL Version)
- I've tested all the codes and it all works 100% ( I'm using epsxe 1.7 and PEC version 2.5).
- It will also work if you're using gameshark and console but your gameshark must support " 50" codes if you want to activate
the "Have All _____" cheats. PEC version 2.5 support '50' codes.
- Lastly if there's anything wrong, free to ask me so I can correct it, I'm just a human after all XD.
---
Rise and Rise ....until the Lambs become Lions
Boards » Digimon World 3 » Digimon World 2003 PAL VERSION GAMESHARK CODES (CONVERTED)
Topic Archived
More topics from this board...
help me with no random battle code digimon world 2003 2
Ultimate Starter Savefile: Digimon World 2003 PAL - PS3 Virtual Memory Card Save 4
GAMEFAQS Q&A
How can I get Veemon? 2 Answers
What are the ways on how I can train with 4 successive tries in a Gym? 4 Answers
facebook.com/GFAQs twitter.com/GameFAQs