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Andy Collins

Eytan Bernstein Frank Brunner


Owen K.C. Stephens John Snead
________________ c~o~~

trodu ct ion 3 Regalia of the Phoenix 208


apter 1: Armor 5 Seven Veils 210
rmo r Propert ies 6 Vestment of Divinity 213
ific Armor and Shields . . . .. . . . . . . . . . . . . . .. . . . . .. .. . . . l6 Wraith 's Woe 215
or and hield Augment Crystals 24 Chapter 6: Using Magic Items 217
pter 2: Weapons 27 Identifying Items 217
pe n Properties 27 Body Slots 218
ific Weapons ·~6
Size and Shape 219
~po n Augment Crystals 6-l Activating Magic [terns 219
Specia l Magic Item Rules 221
pter 3: Clothing 67 Augme nt Crystals 221
prer 4: Tools 149 Relics 221
pter 5: Magic Item Sets 191 Runestaffs 223
mol'of the Watching Master 191 ynergy Properties 224
y of the Manticore 193 Magic Item Sets 225
Virt ues 195 Item levels 226
I Warrior's Array 197 Placing Magic Item s 229
of the Hunting Cat 198 Buying and Selling Magic Items 231
ryn's Monas tic Array 200 Crafting Magic Items 232
ru mems ofrhe Blood Gift. 202 Appendix 1: Magic Items by Price 235
rnenr of th e Four 203 Appendix 2: Random Treasure 265
rnenr of the rorrn walker 205
lia of the Hero 207 Magic Item Record Sheet 286

Introduction
Item are an integral part of the DUNGEONS & DRAGOKS
boo ts, and belts in Chapter 3. Drool over the handy adven turi ng
tools in Chapter 4, and imagine how cool your ch aracter will look
when he's decked out in onc of the item sets in Ch apter 5. And
.perience. As long as 0&0 has been around, there have tha t doe n'r even cover the book ' exciting new take on relics, the
• 1 wordsand poriousofhel1lillg-they're as inex tricab ly lin ked immensely handy llugm ent errstills, the array of "sorcerer's-best-
e game's ident ity as 18th -level fight ers and n1<tgic mi.l sil ,~ friend" runes taffs, and so on .
Every fighter saves up for h is first magic weapon, and no
ho's played a paladin hasn't d reamed about what it would
to wield a holy ilveng'T.
IC items also make up a crucial part of every D&D character's Traditionally, magic items have been divided into categories based
i abilities. A magic weapon can slice through a creature' partially on form and partially on func tion , creating a system that
reduction, a rillg of protection diverts otherwise deadl y doesn't alway help the reader know wh ere ro go looking for some-
and a handy potion or scroll can tip the balance in a cri tical th ing. An item holdi ng 50 uses of a part icular Ist- ro 4th -level spell
me r, A character withou t magic items is like a wizard with i called a wand, but a similarly shaped item th at has an unusu al
Ii her spells prepa red or a fighter who hasn't bothered to non spell effecr th at it can generate a few time s per day mig ht be
11 his feats-he's simp ly incomplete . a rod or eve n a wondrous item. An item you wear th at provides a
com pared to pel I and feats, magic items haven't received continuous magica l effect is probab ly a wondrous item ... but it
uch "quality ti me" in the current edition of the game . Not might be a ring , or even a sui t of armor.
re th ey scattered across dozens of books wit h little sens e of Thi s book in stead div ide magic items into four ba ic catego-
zarion or theme, but their effects are often poorly defined ries-armor, weapo ns, clothing, and tools -with each category
ev're frequently- some m ight even say usua lly-over- receivi ng a separate ch apter. Thi s classification has no effect on
or underw he lming. As a resu lt, on ly a han dful of m agic game play-you still use forge Ring to craft an item describcd
re actually widely used, rang ing from th e hu mble +1 long- as a ri ng (or, more important , an item that has Forge Ring a a
• the renowned ring of invisibility. prerequisitc)- bur it shou ld make it a bit easier for you to find
no longer the case. var ious item s.
c Itelll COPllpclIdium ushers in a brave new world of mag ic Arm or (Chapter 1): Th is category includes both specific, pre-
~a world wit h clearl y defined effect s and activation times, cons tructed magic suit of armor or shields as well as the vario us
nte resring item at every pr ice point , and with exciting, properties that can be added ro any appropriate su it of armor or
ively priced opt ions for ever y class and cha racter level. shield (such as fortificatio n or acid resista nce). It doesn't include
ni ng hun dreds of revised and repriced items from previous robe (or other items worn in the same body slot as armor), since
• - with a wagonloa d of bran d-new, never-before-seen -or- mos t of those items don't offer th e same kinds of effects , nor does
magi ned magic items , thi s book is your D&D character's it include bmrers of nrmor or ot her items that provide similar pro-
the candy store. tection-those are both clothing item s.
don't jus t take our word for it: Go ahead , start turning th e Weapons (Chapter 2): Thi s category in cludes both specific,
Ch eck out the revam ped ar mor and weapon properties in preconstructed weapo ns as well as the various pro perties that
r 1and 2. Ma rvel at all the swift-action-activat ion glove , can be added to any appropriate weapon. It also includes rods
than simply kept in a pocket, pouch, or backpack) for its power to
that func tion primarily as weapons (such as the rod offlailing),but
func tio n. Aug ment crysta Is, a new type of magic item describ ed
no t tho e without suc h func tions, or whose weapo n functio ns
on page 221, have an entry of - (armor crystal),- (shield crystal),
are clearly secondary to their other func tions (such as the rod of
or - (weapon crys tal).
al~rtness)-thos e are tools. Sim ilarly, it doesn't inclu de offens ive-
Caster Level: The item's caster level, most ofte n used to deter-
based items that are n't wielded as weapon s (such as the circlet of
mine its resistan ce to dispel checks .
b/'Is lingor th e iron bands of Billlrro)-such items are either cloth ing
Aura: Th e item's aura strength, which is revealed if it is sub-
or tools, based on whether th ey're worn or jus t held,
jected to a detect I1lllgic spell , followed by a semicolo n. Nex t, in
Clothing (Chapter 3): This category includes all magic items
parentheses, is the Spellcraft DC requir ed to determine th e school
th at must be worn in orde r to funct ion, ot her than magic ar mor
of magic, followed by the school or schools of magic associated
and shie lds (which are in the armor category) , The clot hing cat-
with the item's aur a (usually determined by the spells listed in an
egory also inclu des jewelry an d sim ilar baubles. Most clot hing
item 's prerequ isites). Ifthe item requi res only unive rsal spells, or
items take up a body slot (see page 218).
if it requi res no spells, this reads "no school."
Tools (Chapter 4): Th is broad category incl udes all magic items
If mult iple spe lls of differe nt schools are requ ired, th e item 's
th at must be held, cons umed , or otherwise man ipulated in orde r
aura is of the schoo l of th e highest-level spe ll. W hen two spells
to func tion (rath er than simply being worn ), no t in cludi ng items
of di fferent schoo ls are equally h igh in level, the ent ry men tions
wielded as weapons. By definition, tools don't occupy a body slot ;
bot h schools.
mos t but no t all must be held to be activa ted. Poti on s, scrolls,
Activation: The type of acrion required to activa te the item's
wands, and staffs are also considered tools.
effect, along wit h what the user mus t do to act ivate the item (see
Item Sets (Chapter 5): This catego ry includ es items that fall
Activating Magic Items, page 219). An entry of - in dicates the
inro all four of the catego ries described above. Rather than split-
item opera res cont inuously, with out .m y need for act ivat ion.
ting these sets up by item category, however, each complete set
Weight: Item's weight, in pou nds . An entry of - indicates the
is prese nte d toget her for easy reference.
item has a negligibl e weight (less than 1/ 2 pound).
Using Magic Items (Chapter 6): Th is chap ter collec ts, revises,
and expands various ru les and guideli nes for ha ndli ng magic
A visl1t11dmriplion of tilt' item, read bythe OM to II pl'lyer whosechnr-
items in play, from placing the rig ht item in a treasure hoard to
acter has discoverell the item.
identifying the item to weari ng it properly.
Appendices: The boo k concl udes with two sets of extensi ve
A desc rip tio n of th e item's func tions, includ ing its effect, dura-
tables list ing all th e magic items in thi s book as well as those in
tion , range, uses per day, and so on.
the Dungcon Master'sGuide.The tables are designed to allow quick
Lore: In for mation about the item th at may be learn ed by
reference by OMs and players looking for just the rig ht item, as
making appro pr iate Knowledge checks. The item's na me and/or
well as for rand om gene ration of treasure hoards.
functio ns must be known before Knowledge checks reveal this
info rma tio n.
MAGIC ITEM Prereq uisites: Th e feats, spells , or ot her prerequ isites requi red
of the creator of the item.
Cosl 10 Crcnte: The item's gp cost, XP cost , and days to create.
Th is book in tro duces a new for mat for describ ing magic items,
whic h combines usefu l eleme nts of past item formats with the
familial'functionality of spell descriptions from th e Player'sHnnd- _ _ _~OT..ill..R SOURCES
bool1. Th e new for mat presents th e most imporrant informa tio n ,"' fagic Item Co mpendium d raws on ma terial from a number of
abou t each item-how it's activated , h ow much it cos ts, where sources aside from the thr ee DUNGEONS& DRAGONS$ core books-
it's worn, and what it does - in a simp le, predicta ble layout th at's the Player's HMl dbook (PH), Dungro» Mnster's Guidc (DMG), and
easy to refer to during play. ,vlollSter Manual (MM).
Th ese other sources , and the abbrev iations used to identify
them in th e followi ng text , are: Book ofExaltcd Deeds (HoEo), Com-
ITEM NAME plete Advcntllrer(CAd), Co mplete Menne (CAr), Complete Divine(CD),
Price (Item Level): The purchase price of the item, in
Complete Psion ic (CP), Comp lete Wnrrior (CW), EA ERRON Campaign
gold pieces (gp), Th e item's level (see page 226) is given in
Setting (ECS), Epic Level Ham/baal, (EU I), Expanded Psionics Hand-
pare ntheses .
baal, (EPH), LibrisMortis (LM), Miniaturcs Handbook (}vlH),Magic of
Body Slot: The location wh ere the item is worn on the body
l ncnrtllun (Mol), Plnyer's Hnndbool, II (PH2),Spell COl1ll'cndiwn (SC),
(see Body Slots , page 218). An entry of-indicates the ite m need
Sandsto rm (StH/), and Tome ofMagic (ToM). In genera l, possess ion
only be carrie d on th e body to fu nction . An ent ry of - (held)
of any or all of these other sou rces is not necessary to make use of
indica tes th e item must be physically held or manipu lated (rather
the materi al in th is book.

YOU CHANGED MY MAGIC ITEMS1 ch ange, wor k with yo ur OM to find an equita ble so lution. Maybe
Yes, we did. Chances a re, if your cha racter owns a mag ic ite m the wizard who crafted it for you offe rs a rebate (or an extra
that doesn 't appea r in t he Dungeon Master's Guide, someth ing item) to make up t he diffe renc e fo r an overpayment , o r perhaps
abou t that item-its price , act ivat ion , effec t, or even its bod y the DM jus t promises to make it up to you with some extra
slot-is different here from when it was origina lly publ ished . We treasure in the next few encounters. And if you underpa id for
did n't change these ite ms on a whim-th e revisio ns here are a n ite m, well, conside r yourself lucky ... but don't be surprised
de signed to create a better overa ll game exper ience . if the next couple of encounters provide a little less go ld than
If yo u own a magic item that un derwe nt a d ras t ic price you 'd expe ct!
or the average adventure r, a su it of magic armor is the TABL E 1-2: DARKWOOD SHIELDS
first and most importa nt defense against enemies. Not Armor
much can compa re wit h th e effectiveness of a magica lly Type Check Penalty Weight Cost
enhanced coat of tough leather, steel rings, or sturdy plates. Light 2-11 2 lb. 203 gp
l the poten tial pro tect ion of a suit of armor or sh ield does n't Heavy S ib. 257 gp
p with its en hance ment bonus.This chapter collects dozen s
TABL E 1-3: DRACONHIDE ARMOR
agical properties applicable to armor and sh ields, along wit h Type Cost
v pecific suits of armor and sh ields cons tructed with a par- Shield, light 318 gp
ar arr ay of useful pro pert ies. Shield, heavy 340 gp
Breast plate 700 gp
".My armor? +3 adamantine lightfo rtification Banded mail 800 gp
Half-plate 1,500 gp
II plate. I wouldn't leave home withoutit." Full plate 3,300 gp
- Tordek
Hardness and Hit Points: Each +1 ofenhancement bonus
cia l Materials: Five percent of armor or shields are made adds 2 to the hardness of a suit of armor or shield , and 10 to
cial materia ls, such as adamantine, darkwood, dragonhide, its hit points. Only the armor or shield's actual enhance -
u hral. Tables 1-1 through 1-4 summarize the effects of the ment bonus to Armor Class applies ; special pro perties
t common special materials used in armor and shields ; see with an enhancement bonus equ ivalent for the pur pose
ial Materia ls, DMG 283, for more details. All adama ntine, of det ermining market price don 't in crease th e hardness
vood, dragonhi de, and mirhra] items are automatically of or hit points of armor or a sh ield.
rerwork qua lity, and the costs in Tables 1-1 th rough 1-4 Armor Su btyp es: Some armor or shield entries have
ude masterwork costs. a subt ype , eit hertsynergy" or "relic,"in brackets follow-
ing the entry's name. A ynergy item has a prerequisite,
E 1-1: ADAMANTINE ARMOR typically an existing special propert y alread y imbued
pe DR Cost Modifier int o th e armor to be enhanced. A relic item has specia l
ght 1/- +5,000 gp effecrivene ss for a character devoted to a partic ular deity.
edi urn 2/- +10,000 gp Additiona l ru les for creating and using these items appear
eavy 3/- +15,000 gp in Cha pter 6,
T ABLE 1- 4: M IT HRAL AR MO R
Arcane
Max Armor Spell To add a special proper ty to a shield or suit of armor, the shield or
Dex Check Failure armo r mu st already have at least a +1 en hancement bon us. A single
Type Bonus Pe n. Chance Weigh t Cost su it of armor or shie ld cannot have a modified bon us (enhance-
Cha in sh irt +6 10% 12·1/2 lb. 1,100 gp me nt bonus plus special ability bonus equivalents) higher than
Chainmail ' +4 -2 20% 20 lb. 4,150 gp +10,nor can it have a market price (not counting special material
Breastplate' +5 -1 15% 15 1b. 4,200 gp or the price of the masterwork armor or shield itself) of grea ter
Full plate' +3 -3 25% 25 lb. 10,500 gp th an 200,000 gpo For armor or shields that exceed these lim its,
1 Treate d as light ar mo r for t he pu rpo se of movem ent , see Epic Level Handbook.
proficiency, an d other lim itat ions . Un less noted ot herwise in the property's Pro perry entry, each
2 Trea ted as me d ium armor fo r the pur po se of m oveme nt, special prope rt y in thi s chapter can be added either to a uir of
proficie ncy, and oth er lim itat ions. armor or shield. Some prop erties ca n be app lied only to a particu-
lar catego ry, and are so nored . A few pro perties can be added on ly
to a sma ller subse t of a category (such as heavy ar mor); these are
ind icated in th e item's Property ent ry.
The items in th is sect ion are arranged alphabetically.

ACIDIC PraeCjuisites: Craft M agic Arm s and Wh cn weari ng ar mor or a sh ield that has
Price : +1 bonu s Ar mor, ent's grace, ITSi,la llce. this property, you an: difficu lr to move
Pr oper ty: Arm or or shield Cost toCrente: 250 gp, 20 XP, 1 day. fro m your position dur ing a figh t. You
Cas t er Le vel: 6th gain a +5enha nce me nt bonus on any abil-
Au ra : Moderate; (DC 18) conjuration ity chec k to resis t a bu ll rush, overr un, or
Act ivation: -
AGILITY, GREATER tri p attac k.
[SYNERGY] Prerequisitcs: Craft Magic Arm s and
This item has Cl sllch·looJdng, greenish sheen, Pric e: +8,000 gp Ar mor, bul/'s streng /h.
I1lUl cl light, clcrid· mel/i ngmist colIStl1ntly rises Cas ter Level : 15th Cost to Create: Varies.
from itssurface. Aura: Stro ng; (DC 22) tr an sm utat ion
Syn ergy Prerequis ite: Improved
A thin film of acid conti nuously covers agil ity
ANCHORING , GREATER
the surface of this armor or hield, wh ich [SYNERGY]
is not dam aged by th i effect. An acidic As agili ty, except the ar mor gra nts a Price: +1 bonus
sui t ofar mor or sh ield deals 2d4 points of +5 resista nce bo nus on Reflex saving Cas ter Level: 10th
acid damage per full round of contact to throw. Aura: Moderate; (DC 20) tran sm utat ion
each oppone nt gra ppl ing you, and to any Cost toCreate: 4,00 0 gp, 320 XP, S days. Sy n ergy Pre req u is ite: Anchoring
objec t that remains in d irect contact with
it (except objects you are holdi ng) for that A single stylized I1 l1chor covers thechest of this
amount of time. However, th e acid deals
AGILITY, IMPROVED JllI/b llg ar/llor.
no da mage to creatures or objects that [SYNERGY]
remain in cont act wi th it for less than a Pr ice: +4,000 g p Th is armo r func tions as anchoring ar mor,
fu ll rou nd,such as when a crea ture makes Caster Level: 9t h excep t that it grants a +10 enhanc eme nt
a melee attack against you. Aura: Moderate; (DC 19) transmu tation bon us on ability c hec ks against bull ru sh ,
PrereCjllisites: Cra ft Magic Arm s and Synergy Prerequisite: Agili ty overru n, and trip attac ks.
Arm or, Melf sacid arrolV. Cost to Crcate: Varies.
Cos t 10 Create: Varies. As agility, exce pt the ar mor gran ts a
+3 resistance bon us on Reflex saving
th rows.
APORTER
AGILITY Cost toCreate: 2,000 gp, 160 XP, 4 days.
Pr ic e: +20,000 gp
Price: +500 gp Propcrty: Armor or shie ld
Property: Armor Caster Lev el: 10th
Cas ter Level: 5th ANCHORING Aura: Moderate; (DC 20) co njura tion
Aura: Faint; (DC 17) transmu tation Pric e: +1 bo nu Activation: randard (ment al)
Acti vation : - Property: Ar mor or shield
Cas ter Le vel : 5th You r eyes sbl' I1 rol/ndthisI1Cjua-tinged item, as
T"is suit of armor appears more streal1Jlined Au r a: Faint ; (DC 17) tra ns muta tion if hflldngdifficulty precisely lom/ing it.
awl elegllllt than others of its type. It has a Act ivation: -
smoothly!Vorked surface and no spikes or other When it is activated , a suit of armor or
accoutrements. Seve ral i/llages of stylized anchors cover this shield that has th is property tr an sports
strangelyden e-looking ar/llor. you and your equi pment to any spo t
\'V' hile wearing armor tha t has th is prop - with in 800 feet that you ca n visua lize or
erty, you gain a +1 resistan ce bon us on spec ify, as the dimellSioll door spe ll.
Reflex saving th rows.
e apo rter property fu nct ions tw o While wea ri ng armor that ha s this prop- o r Outsider, the DM chooses the speci fic
pe r day. erty. you gain a +5 competence bonus on subt ype th at this armor affects.
req u i s i t.~ s: Cra ft Magic Arms and Balan ce checks.
o r, dimension door. Prerequisites: Cra ft Magic Arms and d% Creature Type (Subtype)
st to Create: 10,000 gp, 800 XP , Ar mor, balancing lorecall(SC 23). 01-06 Aberration
avs. Cost to Create: 1,875 gp , 150 XP, 4 days. 07-13 Animal
14-16 Construct
17-26 Dragon
RTER BALANCE, GREATER 27-29 Elemental
ce : +13,000 gp [SYNERGY] 30-32 Fey
per t y: Shield 33-42 Giant
Price: +18,750 gp
te r Level: 5th 43-54 Humano id
Cas ter Leve l: 15th
ra: Fain t; (DC 17) enc hantm ent 55-60 Magica l beas t
Au r a: Strong; (DC 22) abjuration
ivat io n : Stand ard (mental) 61-65 Monstrous humanoid
y nergy Prereq uisite: Improved
66-68 Ooze
balance
/inely wrollgllt blacl: shield emanates an 69-71 Outsider , chaotic
of bardy contained menace. 72-74 Outsider , lawful
As the balance property, except the armor 75-81 Outside r, evil
grants a +15 co mpetence bonus on Bal- 82-83 Outsider , good
n you activate an averter sh ield , all
ance check s. 84-86 Plant
mi es who can see it must suc ceed on
1-1 \Vi ll s ave s or be overcome by 3 pow -
Cost toCreate: 9,375 gp , 750 XP, 19 da ys. 87-95 Undead
96-100 Vermin
aversion to the sh ield. Fo r th e next 3
nd ,a ffected creatures do not approach BALANCE, IMPROVE D Prerequisites: Cra ft Magic Arms and
In 30 feet ofyou . Thi s effect is a mind- [SYNERGY] Armor, greater invisibility.
ti ng co m pu lsion abilit y. Cost toCreate. 7,500 gp , 600 XP, 15 da y .
Price: +11,250 gp
e averter property fu nct ion s th ree
Cast er Le vel: 10th
per day.
(requisites: Craft Magic Arms and
Au ra: M od erate; (D C 20) abjurat ion BEASTSKIN
Sy n ergy Prer equi sit e: Balanc e Price: +2 bonus
o r, suggestion o r nversron (EPH 79).
Pro perty: Armor
1 to Create: 6,500 gp , 520 XP, 13 days.
As th e balance prop erty, except the ar mo r C as ter Level: 13th
grant a +10 compet en ce bonus on Bal- Au ra: Strong; (DC 21) transmutation
ance checks. Activ ation: -
c e: +2 bon us Cost to Create: 5,625 gp , 450 XP, 12 days.
per t y: Armor or sh ield This annor is lightly patterned with lines
rer Level: 7th rese mbling fllr, scales, Cln d feathers. It s color-
ra: • Iodera re: (DC 18) abju ration
BANE BLIND ation continuou ly shifts among IIll1led tones
Price : +15,000 g p
tlvat io n : - ofbrown, greell,and gray.
Pro perty: Armor
Cast er Level : 7th
ur(.1Ceof this item appears sfl'rated, sport- first created by powerful druids, armo r
Au ra: Moderate; (DC 18) illusion
ulldredsoftillY, Iwifelike edges. th at has this propert y is particularly
Activation: Swift (ment al)
useful to cha racters of that cla ss. When-
teblock sh ield or suit ofarmor mag i- ever you use wi ld hape, you can expend
This armor is patterned with muted colors,
tu rn s away slashing weapons, s uch one additional daily use of that ability to
textures, and shulli ng. On ils chestpiece is <m
. an d most swo rd . While wearing transform your beas rsk in armor alo ng
imageofa beholder lVith its eyes closed.
r or carrying a sh ield that has this wi th you, rather th an simply allow ing ir
rty, you gain damage reduction 5/ to me rge with your body. When you do 0,
Originally de sign ed for ra ngers an d
eo n ing or piercing. the armor transforms into a suit of armor
bou nt y hunters, ba ne bli nd armor affects a
requisites: Craft Magic Arms and of th e same type , fitted for your new form.
specific typ e or subty pe of creature .Three
or, stoneskin. The armor's weight changes to m atch your
times per day whil e weari ng th is armor,
110 Create: Varies . new size (and sh ape , if you assume a for m
yo u can render yourself impercept ible to
with a different bod y sha pe).
creatu res of the de igna ted typ e or sub-
If you are proficient w ith you r suit of
ANCE type. Such crea tures ca n n ot det ect your
be asrsk in armor in yo ur natural form ,
e: +3,750 gp presence using an y nonrnagical senso ry
then you ar e proficien t with the trans-
per t y: Armor me thod (including ce nt, hear ing, trem-
formed version as well , regardless of wh at
rer Level: 5th orsense , blindsen se, an d the like ). This
sh ape you take.
ra : Faint; (DC 17) abjuration effect last s for 10 ro unds o r u nti l you
Prerequisites: Craft Magic Ar ms and
ivat io n : - att ack (as de fine d for th e purpose of th e
Armor, irolllllood.
invisibility pell; PH 245).
Cost to Create: Varies.
tlegant armor appears streamlined yet To rand omly determine the ar mo r's des-
. lis SIIrface is decorated with precise, ignated creat ure, roll d% and consu lt the
ctly symmetrical,geometricdesigns, follow in g table. On a re u lt of Humanoid
it, or in your space or a designated adjacent
IN KING BLURRING, GREATER pace if you are.
Pr ice: +15,000 gp [SYNERGY] I f any other creature has worn your
Pr o p er t y: Ar mor
Price: +2 bonus called armor or shield since you last wore
C ter Level: 10th
Cas ter Level: 12th it, you can no longer call it until you wear
ura: Moderate; (DC 20) tran mutation
Aura : trong; (DC 21) illusion it again .
crivation: Sta ndard (com mand)
Synergy Prerequis ite: Blurring Prerequisites: Craft Magic Arms and
Armor, teleport.
t of this semitransparcnt armor seem to
A light mist mrrollnds this armor, obscurillg Co·t toCreate: 1,000 gp, 80 XP, 2 days.
till alldOllt ofcxistence, there onemomellt
itsexact details.
gone thenext.
As blurring armor, except that the effect 's
COMMAND ER
he n you activate armor that has th is Price: +2,000 gp
dura tion is LO minutes, and you can acti -
per ry, you can "blink" back and forth Pr operty: Armor or sh ield
vate the blurring property an y number of
tween the Material Plane and the Ethe- Ca s te r Le vel: 5th
times per day.
al Plane, as if affected by a blilll; spell. Au ra : Faint; (DC ( 7) transmurarion
Cosllo Create: Varies.
The blinking property function once Activati o n: -
r day, and the effect lasts for 1 minute.
Prerequisites: Craft Magic Arms and BUOYANT Thi s item 10011.1 particlilarly cleall and
rmor, blill/;. Price: +4,000 gp bright-ill .Ftlcl, it almost sccms lo shine with
Co; t to e m I le: 7, 00 gp , 600 XP, 15 days. Property: Armor its own/ig/1/.
Caster Le vel: 5th
Au ra: Faint; (DC 17) transmutation A suit of armor or shield that has this
Activat ion: - property always appears brilliant and
rice: +1,500 gp
gleaming, even in filthy or squalid condi-
perry: Metal armor
This bluish meta/armorseems oddly light in tions, though it doesn't shed any useful
rer Le vel: l 2th
your hand s, with a liqllid sheen . ligh t. Attempts to paint over or obscure its
u r a: trong; (DC 21) abjura tion
finish do not diminish its brightness.
ct ivarion: -
This armor is buoyant in water or similar While wearing commander armor or
liquids. Armor that has this propert y doe s carrying a commander shi eld , you gain
I armor glistells with a bllle-blad; shcw ,as
not appl y an armor check penalty on your a +2 competenc e bonu on Diplomacy
. n-cre covercd in Oily liqllid sll!'jlhin'. ~
Swim chec ks. Additionally, it grants you checks, and each ally w ithin 30 feet of
a +2 competence bonus on Swim checks you (not including yoursel f) gains a +1
uir of armor im bued with th is prop-
wh ile you wear it. mo rale bonus on will saves. However, the
ry never tarnishes and is im mune to
Prercqmsites: Craft Magic Arms and shiny finish makes you so no ticeable that
id da mage and r usting effect . While
Armor, swim (SC 21 7). you also take a - 5 penalt y on Hide checks
ri ng blueshine armor, you gain a +2
CoslloCreate: 2,000 gp , 160 XP, 4 days. (in addition to the normal arm or check
mperence bonus on Hide ch ecks.
penalty).
racqlliSl tes: Craft Magic Arms and
Prerequisites: Craft Magic Arm and
rrno r, Craft (alchemy) 5 ranks. CALLED Armor, t'llgle's splClldor.
Cost to Crrntc: 750 gp , 60 XI', 2 days. Price: +2,000 gp
Cost to Crrntc: 1,000 gp , 80 XP, 2 days.
Proper ty: Armor or shield
Cas ter Level: 9th
URRIN G Aura: Moderate; (DC 19) conjuration DAYLIGHT
ri ce: +1 bonus
Ac tivation: Standard (com mand) Price: +3,000 gp
perry: Armor
Property: Armor or shield
ter Le vel : 5th
At first glance, this 111'11I01' or shield 100115 liIu Caster Le vel : 5th
u r a: Faint ; (DC 17) illusion
llIlyother item of ifs bnd. closer inspection Au ra : Faint; (DC ( 7) evocation
crivat io n : Swift (com mand)
reveals a small image of a bee/Wiling hand Ac tivat ion : wifr (com mand)
iflScri[,ed on ils wr,filce.
II Llnnor appears ill distinct, as thollgh its
This bnghtly poliS/led item bears I1n illlage of
es tw rc smeared.
Provided tha t you and your called armor the sun and has a golde n tinge.
or sh ield are on the same plane, you can
he n you activate this armor, your
call it to you by speak ing the proper com- When activated, a suit of armor or a shield
ppearance becomes di storted and haz y,
mand word , regardless of the intervening that has this property glow s with the
if you were affec ted by a b1111' pell.
distance. If you aren 't wearing armor at the brilliance of a daylight spell. This effect
The blurring property functions three
time , a suit of called armor appears on your func tio ns for up to 30 m inutes per day,
me per day, and the effect lasts for 5
body, as though you had donned it in the bu t rhe dura tio n need not be continuous;
unds.
norma] fashion. If you are wearing other you can t ur n the effect off with a swift
Pre reqllisites: Craft Magic Arm and
armor when you peak the command action.
rmor, b/lir.
word , the called armor appears in your Prerequisitcs: Craft Magic Arms and
Cost toCreate: Varies.
space or in an adjacent space you designate Armor, daylight.
that is capable of holding it. A called shield Cost to Create: 1,500 gp , 120 XP, 3 days.
appears on the proper arm if you are not
already using ano ther shield when you call
DEATH WARD against breath weapons. Wh en-
Price: +1 bonu s ever a breath weapon would
Property: Armor or shield normally allow you a Reflex
Caster Level: 7th saving throw for half damage,
Aura: Moderate; (DC 18) you ins tead take no damage on
necromancy a succe ssful save.
Activation: Immediate Prerequisites: Craft Magic
(ment al) Arms and Armor, eat's grace,
Cost to Create: Varies.
This blach-enameled item has II
tralls/ucwl quality, as through EASY T RAVEL
it wer~ not ~ II t i rely of this world. Price; +1 ,500 gp
Smllll, white Images of shulls Property: Armor
decorate the armor's shoulders, Cas ter Level: 5th
Uhe grotesque eplw/ets. Au ra : Faint; (DC 17)
transmutation
Armor and shie lds that have Activation: -
th is property are favored by
those dedica ted to figh ting Thisnrmor seems toweigh less thlm
the fou l art of necrom ancy. it shoulti.
While wear ing or using death
ward armor or a death ward When weari ng armor that has
sh ield, yOll can activa te the +1 mlmacing large steel shield, +1 anchoring small tcooden shield,
this property, you can carr y up
armor to ignore any dea th +1blllrri flg spikedfllll plate
to a medium load as if it were a
effect (includ ing dea th spe lls, lig ht load (ig nori ng the max i-
magical death effects, and energy d rain) DISPLACEMENT mum Dexterity bonus, check pena lty,
or negative energy effect (such as inflicl Price: +1 bonus and reduced speed normally incurred by
spell or d lilll ouch). Property: Armor a medium load). These reductions apply
The death ward property fun ct ions once Caster Lev el : 5th only to pen altie for the load you carry,
per day. Aura: Faint ; (DC 17) illusion not to any reduction in speed caused by
Prerequisites: Craft Magic Arms and Activation: Swift (com mand) the armor itself
Ar mor, death ward. In add ition, you can walk for lip to 10
Cost toCreate: Varies. The shoulder pieces of thisnrmor lire embossed hours in a day before having to make Con-
withtmyarrowspointingoutlVllrJill olJposite stitution checks to avoid tak ing nonlet hal
DEE PDWELLER directioll s. damage (PH 16+).
Price: +12,000 gp PrereqUisites: Craft Magic Arms and
Property: Ar mor
When you activa te displacement ar mor, Ar mo r, bear' ~lId urallCC .
you appear to be standing right nex t to Cost to Create: 750 gp , 60 XP, 2 days.
Caster Level: 9th
your actua l location , as if affected by a
Aura: Moderate ; (DC L9) transm utation
displl1cement spe ll.
Activation: -
The displace ment pro pe rty funct ions
ECTOPLASMIC
once per day, and the effect lasts for 5 FEEDBACK
01111 black, the substancc of this llntlOr is
rounds. Price: +1 bonu s
flecluti with tilly part ides allti seelll s to swirl
Ii/w tilt. dept hsofthe sea .
Prereq uisites: Craft Magic Arms and Property; Armor
Armor, displllcemetit. Caster Level: 5th
Cosl to Create: Varie . Aura: Faint; (DC (7) abjuration
While wearing deepdweller ar mor, you
can breathe wate r and are immune to Activation: -
dam age from cold water and from pres- DRAGONDODGE R This armorappearstmllslucellt. Holy symbols
su re in extreme dep ths. Armor that has Price: +1 bonus
th is property does no t apply an armor Property: Ligh t armor
of II good-aligned deity decorate the arm or,

check pena lty on your Swim che ck s, and llIld they glow with a soft white light when
Cas ter Level: 9th
wearing dee pdweller armor allows you to it isdonned.
Aura: Moderate; (DC 19) tr an sm utation
converse with any water-breathing crea - Act ivation: -
ture that has a language. Additionally, you A suit ofarmor that has this propert y cre-
can see twice as far underwater as normal ates a backlash of positive energy against
This suitofIig/It urmor hilS a particularly hard
(see DlvfG 93 for details on underwater incorporeal attackers. An y time you are
lllld shillY fillish . The protective glyphs thai
effects and da ngers). ,"itlg its collnr mId waist glow briefly IVlun
hit by an incorporea l touch attack while
Prerequisites: Craft Mag ic Ar ms and wearing it, the armo r deals td6 points
it is donned.
Ar mor, darkvision, water breathing. of damage to the attacker (with no miss
Costto Create: 6,000 gp , 480 XP, 12 day . chanee for incorporealness).
W hen wearing armor that has this prop-
erty, you gain the evasion ability (see
Prerequisites: Craft Magic Arms and
Armor, ectop/anlliefeedback eSC 78).
the monk class feature, PH 41), but only
Cost to Create: Varies.
manufac tured melee weapon deals normal mare instead of you , becomi ng pa nicke d
OPLASMIC WALL da mage but also take Id6+10 poi nts of for 1 round. On a successful DC 16 Wi ll
rice: +2 bonus
energy dam age of th e specified type. save, th e c reature is shaken for 1 round
per ry: Shie ld
The energy defen e property functions ins tead.
rer Level: 1t rh T he fearsome property fu nc tio ns three
three times per day. The effec t lasts for
u ra: Modera te; (DC 20) co nju ra tion
5 rounds or until you d ismiss it (a swift tim es per day.
ivat ion : Sta ndard (com m an d)
action). Prerel]uisites: Craft Magic Arms and
Prcrequisitcs: Craft M ag ic Ar ms an d Armor, fcar.
paw l ofa substance so paleasto be trnns-
Armor.jire shield, resist energy. Cost 10 Crentc : 7,500 gp, 600 X P,
I, this shield hMfour protr usions aro und
Cost to Create: Varies. 15 days.
III thai hold it off tlte groulld even when
id f<1Ce down.
ENERGY IMMUNITY FREEDOM
en you ac tiva te a shield that has th is Price: +2 bo nus Price: +5 bonus
pe rr y and drop it at your fee t, a wall of Property: Ar mor or shield Property: Armor
pia m comes into be ing, as th ough ere- Caster Level: 13th Caster Level: 7th
by the wall ofeetoplasm psionic power. Aura: Strong; (DC 21) abjuration Aura: Modera te; (DC 18) abjuration
wa ll ha an area of up to ten ro-foot Activation: I mmedi ate (m en tal) Activation: -
are or for ms a sphere or he mis phe re
Ihall • a radius of u p to 10 feet. The shield This item is daOl'aled with elelllenlaimolifs. This armorexudes a s li cl~ offillI' 011, giving it a
be point of or igi n for the effect. O nce No parriLll/nrc/emc nl is fllVOI'cd in fhe design; stin/iIlnting d, ,' cn and al'ungent scent.
ted , the wa ll is stat ionary. waves, flame , rocl< forllla tiollS, lIIltl billows
I has e wall of ec toplas m is 2 inches thi ck of wind are all represented cqually in bright While wearing ar m or that has this prop-
up has 20 hit po ints and hardness 5. T he enlHlle!. erty, yo u move and attack nor m ally,
re a ength check DC to brea k throug h the even under circumstances tha t impede
naxi- 11 i 19. T he w al l ca n be d ispelled, bu t Upon act ivating ar mor or a sh ield that m ovement, as if affected by a freedom of
laity, ks to dis pel it are made w it h a - 4 has this pro pe rty, yo u ga in im mu nity 1II0vcment spell.
by na lry, pe lls, power s, and most effec ts to damage from one energ y type of your Prerequisites: Cr aft Magic Arms and
ply n 't pass th ro ugh the opaque wa ll, no r choice (aci d, co ld , elect ricit y, or fire). Armor, freedom of 1l1OVl'Pll cnt.
eth ereal creatures , but it doesn't block Each type of energy immu n ity produces Cosl to Create: Varie s.
po r tat ion . a correspo ndi ng mi nor effec t tha t does no t
Th e ec toplasm ic wall pro pe r ry fun c- alter the item's function. For exa mp le, you
10 n o nce pe r day; the effect lasts for 7 feel a rush of warmth ifthe ar mor or sh ield
GHOST WARD
Price: +1 bonus
nds or until you pick up th e shield . is protecting you against cold damage, or
Property: Ar mor or sh ield
Prerequisites: Craft Magic Arms and a chill wind if it is protecting you aga ins t
Caster Level: 5th
.rmor, wall of iroll or lVa ll of ectoplasm fire . A me tal lic tang fills yo ur mou t h and
Aura: Faint; (DC 17) co njura tion
a nd PH 140). nost rils ifelectricity pro tection is in force,
Activation: -
Cos t to Create: Varies. and an acrid tang pervades the air around
you if acid pro tec tio n has bee n act ivated.
Thi s item apl'ears 1l0Tnllli at first glance, but
The energy im mu n ity property func-
ERGY DEF ENSE lions o nce per day. The effect lasts for 1
closer examinatioll reveals the image of a
NERGY] minute or un til you dis miss it (a swift
ghostl)' face on ils surface.

rice: +1 bonus act ion).


A suit ofarmor or shield that has this prop-
ro p e r t y : Ar m or or sh ield Prerequisites: Craft M ag ic Ar ms an d
err y allows you to add its en ha ncement
te r Level: 10th A rmor, pro tectioll from t'tlergy.
bonus (b ut no t its armor or shield bo nus)
u r a: Ioderate; (DC 20) evocation Cost to Creatr : Varies.
to you r Ar mor Class agai ns t touch attacks
c rivat ion : Immed iate (com man d)
(includ ing incorp oreal touch attacks).
nergy Prerequisite: Energy
re si ranee, im proved e nergy
FEARSOME Prert'I]uisites: Craft Magic Ar ms and
Price: +15,0 00 gp Armor, magc armor.
bois re i ranee, or greater energy
Property: Armor or sh ield Cost to Create: Varies.
ror, reo istance
Caster Level: 7[h
'hen
Aura: M oderate; (DC 18) nccromancy
TIll item bears a styliw/ elemelltal motif
Activation: wift (co m m and)
GILLED
HOIl'I'ver, its fla llges tlIlt/ spikes indimte tltat it Price: +6,000 g p
e re- liS some offensive mpab ility lIS well. Property: Ar mor
li n t
This item is darl< ill color, and a llyotlt' view-
Caster Level: 5th
IlIg it sees flee ting, grotesque images on ils
are Thi armor conti n ues to g ive yo u the Aura: Faint ; (DC 17) t ran sm utat ion
b ile w rface.
be nefit of its prerequisite p ropenYl In Activation: -
mrs di tion , while wearing or usi ng this kind
Wh en you activate ar m or or a sh iel d th at
mi ss f ar mor or shi eld , you can w reath e it in A decorativefluted border surrounds tIle llecJ~
has this property, you create an aura of
the type ofenergy specified by its energy of this smle-elched arlllor.
terror in a 20-foOl radius around your-
a nd re istance. Wh ile t h is effec t is active , an y
elf. Every creatu re in t h is ar ea br iefly
cre ature that s tr ikes you w ith a na tura l A wa ter -breathing wea rer of gilled ar mor
perceives a c reat ure fro m its wors t night-
veapon , unarmed attack, or nonreach can breathe and spea k freely in air.
Prerequisites: Craft Magic Arms and Prerequisucs: Craft Magic Ar ms and do not share a language. No special effect
Armor, air breathlllg ( C S). Ar mor, [lire serious woullds. or influe nce is esta blished as a result of
Cosl to Create: 3,000 gp, 240 XP, 6 days . Cost to Create: 12,000 gp, 960 Xl', the bond.
24 days. The linked property fu nctions three
times per day, and the effect lasts for I
HAMMERBLOCK hour.
Price: +2 bonus HEARTENING Prerequisites: Craft Magic Arms and
Property: Armor or shield Price: +2,000 gp
Armor, Rary's telepathic bond or mindlink
Caster Level: 7th Property: Shield
(EpH 120)
Aura: Moderate; (DC 1S) abjuration Caster Level: 5th
Cost toCreate: 3,000 gp , 240 Xl', 6 days .
Acti vat ion: - Aura: Faint; (DC 17) necromancy
Activation: Immediate (men tal)
The mrface of this item is coverecJ wifl1 a 1'111- MAGIC-EATING
tern oftiny indentations. This sturdy shield is reinforced wifh Illatesand Price: +10,000 gp
rivels bul is no heavier thall 1I0rmai. Property: Armor
A hammerblock shie ld or suit of armor Caster Level: 16th
magically tu rn s away bludgeoni ng weap- When ac tivated, a heartening sh ield Aura: Strong; (DC 23) abjuration
ons, suc h as maces and clubs . While grants you 5 temporary h it poi nt s, wh ich Activation: -
weari ng ar mo r or carrying a shield that last up to 5 minutes. These temporary
has th is pro pe rty, you gai n da mage reduc- hir points don't stack wit h temp ora ry hi t Spimls andreliefs offanged mouths cover this
tio n S/piercing or slashing. poi nts from any other sou rce. dull-colo red armor.
Prerequisites: Craft Magic Arms and The heartening property functions two
Armor, stoncsbll . ti mes p er day. While wearing magic-eating armor,
Cosllo Create: Varies. Prerequisites: Craft Magic Arms and whenever you succeed on a saving throw
Ar mor, false life. against a spell that targe ts you, the armor
Cost to Create: 1,000 gp, SO xr, 1 day. heals you of 1 point of damage per level
HEA LING of the spe ll. This heali ng occ ur after the
Price: +S,OOOgp
spell takes effect.
Property: Armor LANDING Prerequisites: Craft Magic Arms and
Caster Level: 5th Price: +4,000 gp
Armor, spell resistance.
Aura: Faint; (DC 17) conjuration Property : Armor
Cost to Creule: 5,000 gp , 400 Xl', 10 day .
Activat ion: Swift (com mand) and - ; Caster Level: 5th
see text Aura: Faint ; (DC 17) transmutation
Activation: - MANIFESTER
This armor has a {tlint golden sheen, and its Price: +6,000 gp
urfa ce is embosscd with hen/ing runes. 011 its Altlrougll rotulld in form , this silveryarmor is Property: Shield
bretlstplate is tI depictioll of till open eye. no man' etlC llmbering than usual for its type. Cas ter l evel: 6th
Aura: Moderate; (DC 18) abjurat ion
When activated, armor that has this prop- A su it of armor th at has this property Activation: Free (men tal)
erty heals you of2dS+5 points of damage. allows you to ignore any da mage dea lt by
If your h it point s arc red uced to - 1 to -9, the firs t 60 feet ofa fall. Regardless of how Faintly glowing with in II er power, fhis shield
this effect occurs automatically, without far you fall, you can always lan d on your seems to inVigorate y011.
req uiring any action. fee t if you so choose.
The heali ng property functions once Prerequisites: Craft Magic Arms and Whi le using a shie ld th at h as th is prop-
pe r day. Ar mor, fealller fall. erty, you can draw 3 power points from
Prerequisites: Craft Magic Ar ms and Cost 10 Create: 2,000 gp, t60 Xl', 4 days. it to man ifest a psionic power. You must
Armor, [lire moderate IVounds. use all these points on the same power,
Cost to Create: 4,000 gp, 320 XP, S days. which canno t u e power points from any
LINKED other source.
Price: +6,000 gp
The manifester property functions once
HEALING" GREATER Pro pert y: Armor or shield
per day.
[SYN ERGYJ Ca ster level: 7th
Prerequisites: Craft Magic Arms and
Aura: Modera te; (DC IS ) divination
Price: +24,000 gp Armor, any 2nd-level psionic power.
Activation: tandard (ment al)
Caster Le vel: 15th Cost fa Create: 3,000 gp , 240 XP, 6 days .
Aura: "trong; (DC 22) conjuration
You sense this item's inner power more with
Syn ergy Prerequisite: Healing
your mind than your sight. MASKING
Price: +40,000 gp
As healing armor, excep t t h at grea ter
When you activa te a suit of ar mor or a Property: Armor
heali ng armor heals you of3ds +15 point s
shie ld th at has this property, you can form Caster Level : 10th
of damage.
a telepathic bond wi th any or all known Aura: Mo derate; (DC 20) abjuration
The greater healing property functions
wearer of othe r linked items wit hin 10 Activation: -
twice per day.
miles. \'qea rers can co mm unicate tele-
pathica lly through t he bond even if th ey
Iense blllCk smo/Ie stream from affecting spe lls and abilitie s until the start
" in this dad. armor, ob curing of your next turn.
RADIANT
Price : +4 bonus
The mindarrnor propert y functions
Property: Armor
three times per day.
Ca ster Le vel: 9th
rmor protects you an d your gea r Prerequisifes: Cra f t Mag ic Arms and
Aura : Moderate; (DC 19) abjuration
m arion spells and items (suc h Armor, heroism or empty mind (EPH 99).
Activation: -
II ) as if you were cons ta ntly Cost to Creafe: 1,500 gp , 120 XP, 3 days.
effect of a nondeteclion spell.
This urmor shimmer with a variety of hues,
I' 3 di vinat ion spe ll or effec t is
gai n t you, rhe caster mus t
MOBI LITY and it feels slich to the touch.
Price: +l bonus
n a DC 25 cas ter level check or
Property: Light armor A sui t of arm or that h as this property
n on fails.
Caster Le vel: 5th g ra nts resistan ce 10 against all energy
IIIslfe : Craft M agic Arms and
Au r a: Faint; (DC 17) transmutation att ac ks (acid, co ld , electricity, fire, and
ondeta tion.
Activation: - son ic). W hen you are the s ubject of an
to Create: 20,0 00 gp, 1,60 0 XP,
energy attack, the armor also radiates
This suit of light armor seems exceptionally light for a number of rounds eq ua l to the
slick andsupple. All abstmct tracery in asilvery points ofda m age absorbed (to a m aximu m
AC ING metaldecorates the limbs and torso. of to rounds). This light is sufficient 10
30, 000 gp brightly illuminate a 30-foot-radius area
rry: rm or Whi le wearing a suit of light ar mor that and casts shadowy illumination in a 60-
r Level: 9t h has thi s property, you gain the benefit of foo t-radius area.
: Mo derate; (DC 19) necro mancy the Mobility feat, even ifyou do not meet I f th e armor absorbs mo re energy
tion : randard (com m an d) it prerequisite . damage while it is radiating light, the
Prercqrnsitcs: Craft Magic Arms and fir st effect overlaps (d oes not stack with)
IIC visageofa heavily sca rred,homed Armor, ca f's gmce. th e effect that was alread y in place . For
IIwch of lhis armor. Seemingly Cost to Create: Varie s. exa mple, if th e armor ab sorbs 4 points
"' fiendish flesh, fhe armor seems of damage from one att ack and another
y .. . until it twitches. 6 points fro m an att ack 2 rounds later. it
NIMBLENESS rad iate s light for a total of S consecutive
Price: +1 bonu s
you act ivate me naci ng ar mor, you rounds (4 - 2 + 6). Likewise, if the armor
Pr o per t y : Armor
'Ill' fr ighten ing. Anyone creature absorbs 10 points fro m one attack and
Caster level: Sth
c ho ice) wi rh in 30 fee t and with another 5 points from an attack 2 rounds
Aura: Moderate; (DC 19) transmutation
H D than you m us t ma ke a success- later, it rad iates light for 10 consecutive
Activation: -
ill aving t h row (DC 10 + 1/ 2 your round s (because 8 rounds remain from
• yo ur Ch a modifier) or be panicked the earlier effec t, continuing past th e end
Th is suit of armor 10011 much less restr ictive
ro unds. A creatu re that succeeds on of the second effect's 5 rounds).
than others of it type.
vi ng throw is shake n [or I round Pre requisitcs: Craft Magic Arms and
d , and i immu ne to further uses of Armor, resist energy.
A sui t ofarmor that ha s this propert y has
roper ry from the same suit ofar mor Cost toCreate: Varies.
a maximu m Dexterity bonus I higher
• ho ur s.
than normal, and its armor c heck pe na lty
e menacing prop ert y functions three
per day.
is red uce d by 2. RANGED
Prcrcqnisites: Craft Magic Arms and Price: +1 bonus
re IIlisites: Craft Magic Arm s and
Armor, rut's grace. Property: Sh ield (except a tower
or,fear.
Cost to Create: Varie s. sh ields)
I to Create: 15,000 gp, 1,200 XP,
Ca ster Level: srh
Aur a : Faint; (DC 17) transmutation
QUICKNESS Activation: -
Price: +5,000 gp
DARMOR Property: Armor
1': +3,000 gp This streamlined,gmy metallic shield isheenly
Caster Level: 5rh
perty: Ar mo r or shie ld balanced andfeatures a mzor-sho rpedge.
Aura: Faint; (DC 17) transmutation
tel' Le ve l: 5t h
Activation: -
ra : Faint; (DC 17) enchantmen t While using a ranged shield, you can
ri vat io n : I m med iate (m ental) th row it in combat. The throw n sh ield
This silver)' arm or Jed; light und flex ible to
has a range increment of 30 feet. Whi le
the touch.
tructed of seamless and tightly bound in the air, the shield is treated in all ways
, this item steadies your thoughts when as a ranged weapon, and it cannot be
A uit of armor that has this property
~. blo cked or grabbed except by tho se with
grants a +5-foo t enhancement bonus to
appropriate feats . Regardless of your size ,
you r land spe ed.
en ac tivated, a suit of armor or a a ranged buckler or ranged light shield
Pn' re'jllisites: Craft Magic Arm s a nd
ield that has this pro perty grants you deals Id6 points of lashing damage, and
Armor, longstrider.
bo n us on w ill saves to resist mind- a ranged heavy sh ie ld deals Id s points.
Cost to Crrnl r: 2,50 0 gp, 200 XP, 5 days .
You add your Strength modifier and the
shi el d's enhancement bonus (but not its 10 or fewer points of damage, you la ke Prerequisites: Cra ft Magic Ar ms and
effective bonus from this or other special no damage from that attack. The ar mo r A rmor, magic vestment, essentia pool 2.
properties) to this base dam age. autom at ically turns back the projectile to Cos/to Crea te: Varies.
Afte r you have th row n it, a ranged st r ike the creature that fired it. Reroll th e
shield flies throug h the ai r b ack to you . I t da mage agains t the origina l attacker.
retu rns just befor e your next tu rn (and is While yo u wear this armo r, the
SOULBOUND, GREATER
therefore ready to use again on t hat tur n). embossed dragon head ro ars whe never
[SYNERGY]
You do not benefit fro m its sh ield bonus bat tle is im m inent, granting you a +4 Price: +2 bonus
10 AC whi le it is not in your po ssession . co mpe tence bonus on init iative chec ks. Caster Level: 18th
Catching a ra nged shie ld w hen it comes Prerequisites: Craft Magic Arms and Aura: Strong; (DC 24) abjurat ion
back is a free action, If you can't catch it, or Armor, protection from <lHOWS, tflle seeing. Synergy Prerequisite: Soulbound
if you have m oved since th row ing it, t he Cost to Create: Varies.
sh ield drops to the ground in the square This property functions as th e sou lbound
fro m w hic h it was t hrown. pro perty, exce p t a greate r soulbo und
Prem/llisites: Craft M agic Arms and
SOULBOUND sh ield or suit of armor has a m aximu m
Price: +1 bonus
Ar m or, hurl (SC 117) or far hand (EPH essentia capacity of 4, for a maximum
Property: Armor or shie ld
(0 6). enh ancement bonus to AC of +5.
Caster Level: 6th
Cost to Create: Varies. Prerequisites: Cra ft Magic Arms and
Aura: Mo de rate; (DC 18) abjuration
Armor, magic vcstment, essenria pool 4.
Activation: Swift (me nt al)
RETALIATION
Price: +2 bo nus This lookslikea normal itemofit, I:illd except SPEARBLOCK
Property: Ar mor for afaint blue sheell . Price: +2 bonus
Caster Level : 9th Property: Ar mor or shield
Aura: M od er ate; (DC 19) necroma ncy A sou lbo und sh ield or suit ofarmor serves Caster Lev el: 7th
Activation: - as a recep tacle for your esse nt ia, much li ke Aura: M od er ate; (DC 18) abjura tion
a so ulmeld does. Every point of essen tia Activation: -
The sl4rfllce of tllis nrmor roils wilh pent-up investe d in t he shield or ar mo r incre ases
energy. its en ha ncement bonus to Armor Class The SlIrface of this item aI'pl'tlrs rough, beillg
by 1, up to a maximu m enhancement covcred lVit lt Inllldreds of till)' poinls reminis-
A suit of armor th at h as th is property bonu s of +3. cell t ofspcarheads.
strikes back at foes wh o hit hard in melee. Each sou lbo und shield or suit ofarmor
W hi le wearing retaliat ion armor, each has an essenr ia capacity. The maximum A spearblock shield or suit of ar mor magi-
lim e you take 10 or more points ofdama ge n umber of essentia points th at can be cally tu rn s away pierci ng weapons, suc h as
fro m a sing le melee attack, th e armor deals in vested in it eq uals t his value or your spears and arrows. While wea ring armor
Id6 points of da mage to the attacker. 1£ a norm al esscntia capac ity (see Table 2-1: or carrying a shield that has th is property,
single melee arrack drops your h it points Essentia Capacity, Magic of lnwnlllnl 19), you gai n damage red uction 5/bludgeo n ing
be low 0, the ar mor strikes the attacker for w hic heve r is lower. or slashing.
3d6 poi nts of damage. A sou lbou nd shield or sui t ofar mo r has Prereljltisites: Craft Magic Ar ms an d
Damage from reta lia tion armor is a max imu m essentia capacity of z, Armor, stoneskil1 .
treated as m agi c for the pu rp ose of over- Chakra Bind: A so ulbound shi eld or Cosf 10 Create: Varies.
comi ng da mage red uc tio n. sui t of armor grants bo nuses when it is
Prerequisites: Cr aft M agic Ar ms an d boun d to a cha kra, 2S described below.
Ar mo r, symbol of pain . These effec ts function co nt inuous ly,
SPEED
Price: +6,000 gp
Cost to Create: Varies. w ith no need for activatio n. See Bin d-
Property: Armor or shie ld
ing Item s to Chakras (Mol 108) for m ore
Caster Level: 5th
inform at ion.
ROARING Anus : Binding a so ulbound shield to
Aura: Fain t; (DC 17) tr ans muta tion
Price: +3 bonu s Activation: Swift (m ental)
you r ar ms chakra grants you a +4 insig ht
Property: Ar mor
bonus on chec ks or rolls made to avoid
Caster Level: 13th TIlis ilem isdecorated lV ith silveryarabesques
being bull rushe d or overrun, or to avoid
Aura: St rong; (DC 21) div inat ion Iilld seems to vibrate with reslless energy.
having the item sundered .
Activation: -
50141: Binding soulbound armor to your
A su it of ar mor or sh ield that has thi s
soul chakra gra ms you a +4 ins ight bo nus
The sClllpted visage of a dragotl adol'lls the propert y can quic ken your movem ent s.
on saves m ade agains t the attacks of cre a-
chestl'iece of this gleaming armor. Embel- Three limes per day, you can com mand
lures whose alignments are opposed to
lis/w lents ill Hie shapesofdawsand draco nic it to prod uce a haste effect on you (as t he
yours in any way. For example, a lawful
wings accent the rest of its intimidating haste spell) that last s for 1 round .
goo d ch aracter wou ld gain this bon us
appearana. Prerequisites: Craft M agi c Arms an d
again st t he spells, spell-like abil ities, and
Ar mo r, haste,
supe rn atura l attacks of chaot ic o r evil
While you are wea ri ng armor tha t has th is Cost to Create: 3,000 gp, 240 X P, 6 days.
crea tures, while a ne utral goo d character
property, you gain so me pro tection from
wo uld gain it on ly against the attacks of
ranged attac ks . W he neve r you are h it by
evi l creatures. Neut ral charac ters gain no
a no n mag ical p roje ct ile t hat would deal
benefi t from th is chak ra bind.
d MI NA stitution , suc h as a vamp ire 's or stirge's A suit ofarmor or shie ld that has this prop-
blood drain ability, or the property of a erty renders you and all your equipment
ice: +500 g p
wounding weapon. comple tely imperceptible to other crea-
per ty: Armor
Prerequisites: Craft Magic Arms and tures. When you act ivate it, you become
rer Level: srh
Armor, cure critiwl wOl/nds, H eal 10 invisible and inaudible, and you cannot
u ra: Faint ; (DC 17) transmutation
ran ks. be detected by any non magical sensory
ct ivat io n : -
Cost toCreate: Varies . method (including scent , hearing, trern-
orsense, blindsense, and the like). Once
llnllorappears sturdier/hall other armor
act ivated , th is effect lasts for 3 minutes or
type, TIME BUTTRESS until you attack (as defined for the purpose
Price: +5 bonus
of the invisibility spell; PH 245). Creatures
ile wearing ar mo r that has t his prop- Property: Shield
immune to mind-affecting spells and abili-
- v you gain a +1 resis tance bonus on Cas ter Level: 17th
ties can perceive you normally.
nu de saving throws. Aura: trong; (DC 23) transmutation
The vanishing property functions two
Prereql/isites: Craft Magic Arms and Activation: Standard (m en tal)
ti mes per day.
rm or, bear's endumncc, resistallce.
Prerequisites: Craft Magic Arms and
t toCreate: 250 gp, 20 XP, 1 day. This magnificent platinum shield seems to
Armor, suggestion or cloud mind (EPH 84).
prl!se with an airof invincibility.
Cost to Create; Varies.
MI NA, GREATER W hen you activate a shield that has this
ERGY] p roperty, you can avoid inj ury by manipu- VARIABLE
ice: +8,000 gp lating time. You are invu ln erable to all Pric e: + 1 bonus
ter Le vel: 15th attacks, spells, and powers (bot h har m fu l Property: Shie ld
ura: trong; (DC 22) transmutation and he lpful), begin n ing im m ediately after Cas ter Level : 5th
nergy Prer eq u isit e : Improved you activate the effect and ending at the Aura: Faint; (DC 17) transmutation
t m in a end of your next turn. Activation : Swift (m en tal)
The time buttress property fu nctions
ramina, except the armor grants a once per day. This shield IS made Ill' of many smooth, over-
r i ranee bonus on Fortit ude saving Prereljllisites; Craft Magic Arms and lapping str ips.
w. Armor, tempom/ stasis or timele" body
- t toCreate: 4,000 gp , 320 X P, 8 days. ( EPH 138). A variable shield can change its size ,
Cost toCreate: Varies . becoming a buckler, light shield, heavy
shield, or tower shield (sized appropriately
MI NA, IMPROVED for you) upon activation. All the ru les for
ERGY] TWILIGHT carrying items while using shields apply
Price: +1 bonus
ice: +4,000 gp to the new shield size (sec Armor Desc rip-
Property: Armor
ter Le ve l: 9 th tions, PH 124).
Ca ste r Le ve l: 5th
ra : M odera te; (DC 19) transmu tation Prereqllisites: Craft Magic Ar ms and
Aura : Faint; (DC 17) transmutation
er g y Prer e q u i site: Stamina Ar mo r, shrink item.
Activation: -
Cost to Create: Varies.
la m in a, exce pt the armor g rants a
This nrmor possessl's a faint, sunset-colored
re i ranee bo nus on Fortitude saving
v.
sheen. WOODWALK
Price: +9,000 gp
o t toCreate: 2,000 gp, 160 XP, 4 days.
Armor that has t his property is favored by Property: Armor
elves and ot her characters who mix arcane Caster Level: 9th
YPTIC magic and melee combat. A suit oftwilight Aura: Moderate; (DC 19) conjuration
ice: +1 bonus armor looks translucent and semi-incor- Ac t ivation: Standard (com man d)
perty: Armor poreal when donned , reducing the chance
rer Le ve l: 7th of arcane spell failure by 10%. Thisarmor's surface IS etched tolook lille atree,
ra : Modera te; (DC 18) conjuration Prerequisites: Craft Magic Arms and wilh thechest serving asthe trtl11h and lower
rivat ion : - Armor, mfs grncc, bmllches, and thearms as tJlicl, bOllghs.
Cost toCreate: Varies .
blo od- red armor is lilled with a chalky If you h ave the woodla nd stride class fea-
tance and has Ill! ashingellt SCellt . ture , you can activate woodwalk armor to
VANISHING step into a tree and exit from another, as if
P r ice: +-3 bonus
.. wear ing armor that h as th is prop - affected by th e tree stride spell.
Property : Armor or shield
, you do no t suffer ongoing blood loss The woodwalk property functions three
C as ter Level: 5th
ra ny reason. Regardless ofth eir source, tim es per day, and the effec t lasts for t
Aura: Faint; (DC 17) enc hantment
ee din g wo unds automatica lly close. round.
Activation: Standard (m ent al)
u su stain no furt her hi t poi nt loss and Prereqllisites: Craft Magic Arms and
bi lize if you are dying. In addi tion, you Ar mor, tree stride.
This dlill gmy item appeal's IIIll·el1larkable.
ve a 25%chance to be un affect ed by any Cost to Create: 4,500 gp, 360 XP, 9 days .
Indeed, your eye easily straysfrom it.
d-d rain in g attack that depletes Con-
command word to return the buckler 10
SPECIFIC ARMOR its normal condition.
The wall of force ability functions th ree
times pe r day.
The following suits of ar mo r and shields
Prerequisites: Craft Magic Arms and
are usu all y constructed w ith exactly
Armor, wall offorce.
the properties described here. You can
Cost to Create: 2,000 gp (plus 165 gp for
increase the enhanceme nt bonus of these
masterwork buckler), 160 XP, 4 days.
ar mors and sh ields or add more special
properties, just as you would fo r any
other ite m . BEARSKIN ARMOR
The items in this section are arranged Pric e (I te m Level ): 14,350 gp (t-uh)
alphabe tically. Body Slo t: Bod y
Ca ster Level: srh
Aura: Moderate; (DC 19)
ARMOROF THE tran smutation
FALLEN LEAVES [RELIC] Act ivat io n: - and sw ift
Price (Item Level): 17,350 gp (14t h) (co m m and)
Body Slot: Bod y Weight: 30 lb.
Caster Level: zorl.
Aura: St rong; (DC 25) rransmura rion Shagg y black [ur, Wu tllat
Act ivation: Standard (com m and) ~l.t...of agreat bmr, rovers this
W eight: 15 lb. , - metal breastplate.

A riot of red, yellow, alldomnge leaves lias While wearing this +1


bt'era <'Ivn togetller into a rigid suit of breastplate, you gain a
armorresemblinga breastplate. +2 co mpetence bonus on
g rapple checks. In addi-
This suit of armor function as a +.1 lVild tion, the armor has th ree
bYL'astplate if you are neutral good , lawful '" special properties.
neutral , neutral, chaotic neutral, or neutral Once pe r da y, you ca n
evil. Because it is no nm etall ic, wear- activate th e armor to
ing thi s armo r does nOI viola te a d r uid 's gain a +4 enha ncement
spiritual oat hs, thoug h it has t he durabil- bonus to Cons tirurion
ity of steel. for 9 minutes.
Relic Power: If you have established Two rimes per day, you
the proper divine co nnec tion, once per can acti vate the armor to
day you can cause the leaves of the ar mor gain th e sce nt spe cial qu al-
to tu rn brow n and sca tter on the breeze. it y (MM 314) for 5 round s.
During this process, yOll merge with the Armor of /1)( fatten /MTJI?S Three tim es per Jay on command , the
fallen leaves and d isappear. Though the ar mor allow you to sprout a pair of claw s.
Cost to Create: 8,500 gp (plus 350 gp
leaves app ear to flu tter near t he ground , These claw s deal Id6 po in ts of damage
for m aste rwo rk breas tp la te ), 680 XP ,
they are act ua lly u nder yout dise mbodied each (assu m ing you are Medium) and
17 days.
co nt ro l. Whi le in t h is state , you can move extend you r natural re ach by 5 feer. You
and interact wi th your environment as can att ack with both claws a though they
if you were under the effect of a gaseous BARRICADE BUCKLER were pr imary natural weapons. Alterna-
form spell. Th is effect last s for up to 30 Price (Item Level): 4,165 gp (9t h) tively, you can use a single claw to make an
m in utes or un t il you use a standard action Body Slot: - (h eld) attack as a nat ural secondary weapon (- 5
to end ir. Caster Level: 9th on the arrack roll, no effect on yo u r other
To use t he relic power, you must wor- Aura: Moderate; (DC (9) evocation attacks), These claws last for 5 rounds.
shi p Obad-Hai and either sac rifice a Activation: Swift (co m mand) The special pro perties of a su it of bea r-
4t h-level div ine spell slot or h ave the Tr ue Wei ght: 5 lb. sb n armor fun ction nor m all y while you
Believer feat and at least 7 HD. If you sacr i- are ill wild shape (although it does not
fice a 6th-level divine slot (or have the True This buckler is set with IllImerOIlS polished grant its armor bonus to AC).
Believe r feat and at least 11 H D), you can green stones: Ollt' at Its center,tlIui tile rest in Prercqinsrtcs: Cra ft Magic Arms and
lise the relic power two tim es per day. collcentric n ngs arDlmd i/. The renter stolle is Armor, bt~ar's emillmllce, wild shape.
Lo r e: The first su it ofarmor oftile {tillen the smallest , lVith largcr stones in C<lch rillg Cost to Create: 7,000 gp (plus 350 gp
Imves was sewn toget her by Ehlonna and toward the budd er's edge. fo r m aster wo rk breastplate), 560 XP ,
p resented as a gift to Obad-Hai (Knowl- 14 da ys.
edge [religion] DC 20). By speaki ng the command word , you can
Prcn'quisites: Craft Mag ic Arms an d transform this +1 "udder in to a 5-foot-by-5-
Ar mor, Sanctify Relic, baleflll polymo rph, foot vertical wall offorce. The wall persists
gu I of wind. for I m inute or u ntil you speak a second
GONRIDER ARMOR EARTHPLATE ARMOR ELECTRIC EE L HID E
ce (It em Level): 18.300 gp (15th) Pr ice (I te m Le vel): 41,650 gp (17th) Price (I t em Le vel ): 14,165 gp (i-trh)
lo t: Body Body Slo t: Body Body Slot: Body
rer Le vel: 5th Caster Le ve l: 9th Caster Level: 9th
ra : Faint ; (DC 17) transmutat ion Au r a: Moderate; (DC 19) conjuration Aura: Moderate; (DC 19) abjurati on
ivat io n : - Activation: Stan dard (com mand) Activation: Standard (me ntal)
1 ht: 50 lb. Wei ght: 70 lb. Wei ght: 25 lb.

n nor seems to be mnlie From old, worn At first glance, thissuit offullpiMe loob filthy This armor is lI!ade frail! the rllbbery black
, ({l Ies, which give it n plea5nntly rustic mid ill/upt. On closer examination , you can /tide ofsomefine/pm/cd fish ora/ and is slick
see it is expertly emfted. IHld what appears to with a thin lime.
be dirt isactunlly the rotor ofthemetal ItSelf. A
mit of +1 dragon/nde full plate is made black crystal shard is set horizontally intothe When you activate this suit of +I buoy-
cast-off scales rather than the hide of front of tile armor across theabdo»lm . Runes ant slicl~ hide, it generates an electricity
n dragon. While wearing it. you have ill tile Gllome lnnguage mnrk itsgreaves alld shield that lasts 5 rounds. Any creature
ranee 10 against rhe form of energy gnwrtlcls, and the nrollIa offresh earlh senlls that strikes you wi th a natura l weapon,
iated with the breath weapon of the to ell!tltwte from tile suit. unarmed arrack, or non reach man u-
n that provi ded the scales (such as factured weapon takes Id6 poi nts of
the case of red dragonrider armor). A suit of earthp/ate armor functions as +1 electricity damage. Thi shield can be
a 0 gain a +5 com petence bonus on .f1l11 plate. Once per day while wearing this activated rhree times per day.
heck you make while riding any armor. you can activate a stoneskin effect, In addi tion, while the electricity shield
of the dragon type. as the stoneskill spell. As long as this effect is active , you ca n make a melee touch
dition, dmgonriderarllloraulOmali- is active , you also gain trernorsen e out attack to dea I 5d6 points of elect ricity
II\' produces a feather fall effect (as the to 5 feel (MM 316). Both effects last for damage. If underwater, you can produce
h.'r f'lll pell ) if you fall more than 5 feet 90 minutes or until the stoneskin effect a lightning burst that deals 2d6 points of
ile wearing it. absorbs 90 points of damage, whichever electricity damage to all other adjacent
Pr. Wluisites: Cra ft Magic Arms and comes first. creat ure . Using either of the e abilities
or. ({lrS grace. Prerequisites: Bind Elementa l (ECS 51) ends the electrici ty shield effect.
t 10 Crenle: 7.500 gp (plus 3,300 gp for or Craft Magic Ar ms and Armor, planar Prerequisites: Craft Magic Arms and
gonh idc fu ll plate), 600 XP, 15 days. binding, stoneskin. Armor, fl'cedoJtI ofIII 0 vctnml, grease, shocbng
Cost to Create: 20,000 gp (plus \,650 gp gl'l1Sp.
for masterwork full plate). 1,600 XP, Cost to Creale: 7,000 gp (plus 165 gp for
40 days. masterwork hide), 560 XP, 14days.

Barricade buckle,. 'lJragolllld Electric eel bide


I

Zombie bide ar mor Exoskeleton armor Ghoul shell armor Vampire hide armor

normal speed wi thout tak ing damage or


EXOSKELETON ARMOR FOXHI DE ARMOR su ffer ing any ot her impa ir ment (as the
Price (I tem Level): 21,350 gp (15th) Price (It em Level): 10,160 gp (13th)
druid's woodland stride class feature).This
Body Slot: Body Body Slot: Body
effec t lasts for 1 hour.
Caster Level: 5th Caster Level: 9th
The specia l properti es of a suit offoxhide
Aura: Faint; (DC 17) nec roma ncy Aura: Moder ate; (DC 19) transm uration
armor function norm ally wh ile you are in
Activation: - Activation: - and swift (comm and)
wild shape (alt houg h it does no t gra nr its
Weight: 30 lb. Weight: 15 lb.
ar mor bonus to AC),
Prerequisites: Craft Magic Arms and
Prcparedfro m theremaim ofell1 animated 511e1- This slIbtlycrafted leatherarmorseems to have
Ar mor , fox's wnning, pass withollt truce,
eton, Ihi, nrrnnr co vers the uFper body with u beCll formed fl'Om the hide ofa single large fox ,
wi ld sh ape.
white, ribliJw structure thaI rcsembles blcached patches ofred furado nlingmanyofthearmor's
Cost to Create: 5,000 gp (plus 160 gp for
bones. Largc s'w llsserve 11S cpaulets, wrvesand ridges. master work leathe r), 400 Xl', 10 days.

A sui t of exoskeleton armor provides pro - Wh ile wearing this suit of +1 leather, you
tect ion as a +1 brea stplate an d gra nts you gain a +2 competence bonus on Hi de and GHOUL SHELL ARMOR
damage reduction 5fb ludgeoni ng while Move Silent ly checks. In addition, the Price (Item Level): 10,160 gp (13th)
you wear it. ar mor has three 01 her special properties. Body lot: Body
Prerequisites: Craft Magic Ar ms and Once per day, you can activate the armor Cas ter Level: 12th
Armor, animate dead, Knowledge (religion) to gain a +4 enhancemen t bonus to Intel- Aura: Strong; (DC 21) necromancy
5 ranks. ligence for 9 m inutes. Activation: Standard (ment al)
Cost to Crenre: 10,500 gp (plus 350 gp Two t im es per day, you ca n activate the Weight: 15 lb.
for ma sterwork bre ast plate), 840 Xl', ar mor to gain the scent special qu alit y
21 days. (MM 314) for 5 rou nds. This armor consists ofshaped andfitted sections
Th ree times per day,you can activate the ofghoul flesh selVn together to cover fheentirc
armor to gain the benefit of a pass lVithollt body, cxcept for the head, hands, and feet. A
trace spell. Wh ile th is effect is active, you gaunt face isemblazon cd 011 thc clustpicce.
can move thr oug h un derg rowth at your
t of +1leather allows you to
p to th ree touch attacks per Ha7vlfealher
t replicate th e ghoul touch armor
r t DC 15 negat es).
III itcs: Craft M agic Arm s an d
r ate undead, Knowledge (reli-
- ran ks.
Create: 5,000 gp (plus 160 gp for
rk leathe r), 400 XP, 10 days.

KFEATHER
R
he m Level): 12,175 gp (13th)
lo t: Body
r Level: 9t h
{ dera te; (DC 19) tra nsm utation
tion: - an d sw ift (com man d)
t : 20 lb.

of ar lllor is covered by '1 Illyer of


Iden fellthers thlltseem tos/1imIll er
I d,mlllest light.

'car ing this +1 studded lellfher


T hre e tim es per day, you ca n caus e th e you r choice. The cha in deals Id6 points
u gain a co ntin uous +5 cornpe-
ar mor to sprout wing , allowi ng you to of blu dgeoning damage (no t r bon u s on
nus on po t checks. In addi tion ,
fly at a spe ed of 60 fee t (good man eu ver- da mage), and is treat ed as a magic weapon
r ha tw o ot her ped al abilities .
abili ty) for 5 ro unds. wit h an enhanceme nt bonu s equa l to th e
r day, you can activate th e armor
The sp ecia l properties of a suit ofhl1lvJ,- ar mor 's enhancement bonus to AC.
~ 4 en han cement bonus to your
fell titer armor fu nc tion nor mally while you Prerequisites: Craft M agic Arms and
for 9 minutes .
are in wil d sha pe (a It ho ugh it does n ot Ar mo r, Iln imale objects.
gra nt its ar mor bon us to AC). Th is ar mor Costto Crente: 6,000 gp (plus 1,100 gp for
includes n o met al parts, and thus druids mirhral shi rr), 480 XP, 12 days.
are not prohi bited fro m wearing it.
Prerequisites: Craft M agic Arm s an d
Ar mor, eagle's splendo l; wild shape.
Cost 10Creute: 6,00 0 gp (plus 175 gp for
mas terwork studded leath er), 480 XP,
12 days.

KYTON ARMOR
Price (I te m Le ve l): 13,100 gp (14th)
m an d Body lot : Body
ul truce, Cas ter Level: 11th
Au r a: M od erate; (DC 20)
o gp for tran smutation
days. Activation: Swi ft (com mand)
Weight: 12 lb.

OR Thisnn nor ofblll(k dlllinlinb hilS obviously


l3th) seen heavy u c: fi ve long ll'llgths ofcham, to
which /lasty-looking bllrbsandsmall blade
are t1jfixed. hllw ulln1veledalld nowdangle
ncy freefrolll the bottom of lite dIe I piece.

This suit of armor fu nc tions as a +1


milhral shirl. When you activa te it ,
d sectioll5 one of the five dangling cha ins ma kes
Ite entire one melee attac k (using your base att ack
d feet. A bonus) against an adjacent crea ture of Kytofl armor
friece. Faxhide ar mor
as you concentr ate, up to a ma ximum of
MILLENNIAL 10 rounds . Because you must keep you r
CHAINMAIL [ RELIC] shield arm raised wh ile t he wall offorce is
Price (I tem Le ve l): 8,150 gp (i zrh) act ive, you gain no be nefi ttoAC from th is
Body Slot: Bod y sh ield for the duration of the effect.
Cas t er Level: 20th Prerequisites: Cra ft Ma gic Arms an d
Aura: Strong; (DC 25) conjuration Armor, wall af force.
Ac tivat io n: - Coslto Create: 12,000 gp (plus 170 gp for
Weig ht: 20 lb. ma sterwork he avy steel shield), 960 XP,
24 days.
This sllit ofarlllorfee!slil.e fluthral cham-
mailto the tOllell , bill its l1Iillllscule rillg
nrc II pale green color that tllm brightl~r
OWLFEATHER
whet! exposed to the SUII .
ARMO R
If you are chaotic good , chao tic Price (I te m Level): 8,160 g p (12th)
ne utral , or neutral good , millellllla! Body Slot: Body
rlm ilwiail functions as +1 rlliHrra! Caster Level: 9t h
elHlimllail while you we ar it. It is Aura: Moderate; (DC 19) tra nsmutation
co nsid ered lig ht armor and has a Act ivation: - and swift (com m and)
maximum Dexterity bonus of +8, an Weight: 15 ib.
armor c heck penalt y of-2, and an arcane
spe ll fail ure chance of 15%. A layer ofwhite dow,1alld longgray owlfeath-
R elic Power : If you h ave establi shed crs (Overs this slra nge leath er nrmor, Affixed
the proper divi ne connection , a su it of mil- /0 tilt' matc/l ing he/III lire a pair of sweeping,
lellllia/ ellf1illmail painlessly extend t iny feathery horn s.
green roo ts into your skin when you don
it. This effect grants you fast healing 3 as While wearing this +1 Imth er, you gain a
long as you are in brighter than shadowy +2 competence bonus on Listen and Move
illu m in ation . Silently check s. I n add ition, the armor has
To use the relic power, you must worship three ot her special abilities.
Corellon Larethian and either sacrifice a NfillCJl11ioi chalnmail Once per day. you can act ivate the
4t h-level d iv ine spell slot or ha ve the True armor to gain a +4 enhancement bonu
bur does not interfere with you r vi sion.
Believer feat and at least 7 HD. to Wi sdom for 9 m in ut es.
The mist la t fo r 1 minute per activation,
Lore: The original su it of millellnial Twice per da y, yo u ca n act ivat e the
and it remains in the spa ce where you
cha inl1l a il was created by :I dryad cleric armor to gain a +5 competence bonus
act ivated the effect (it doesn't move with
for her lover, an el f hero who kept the on Spot c he ck s for 10 minutes; this
you if you leave that space).
su rro u nd ing woodlands sa fe. Upon the effect fu nc tio ns only while in shadowy
Prerequi sites: Craft Magic Arms an d
elf's death , the armor was consecra ted to illumina tion.
Ar mor, obsCll rirlg mist.
Corellon Larethian , who d uplicated it for Three times per day, you can cause the
CoslloCreate: 1,150 gp (plu s 1,100 gp for
several of his chosen heroes (Kn owledge armor to sprou t wi ngs, allowing you to
mit hral sh irt), 92 XP, 3 days.
[relig ion] DC 20). fly at a speed of 40 feet (good ma ne uver-
PI'CI"C'I"isites: Craft Magic Arms and ability) for 5 ro unds.
Armo r, Sanctify Relic, regcllerate. OVERHEAD SHIELD T he specia l properties of a suit of owl-
Cost to Create: 2,000 gp (plus 4,150 gp Price (I tem L evel ): 24,170 gp (15th) feat /lcr unnor function normally wh ile you
for rnirh ral cha inmail), 160 XP, 4 days. Body Slot: - (h eld) are in w ild shape (a lt ho ugh it does no t
Cas t e r Level: 10th grant its armor bonus to AC).
Aura: M od erate; (DC 20) evocation PrerelJllisitcs: Craft Magic Arm s and
MITH RALMIST SHIRT Activation: randard (co m m an d) Armor, ow/'swisdolll , wild shape.
Price (I t em Level): 3,400 gp (s th)
Weight: 15 lb. Cost toCreate: 4,000 gp (plus 160 gp for
Body Slot: Bod y
master work leath er), 320 XP, 8 da ys.
C as ter Level: sth
This wltitewas/ud circular sltield ha a flat,
Au r a: Moder ate ; (DC 18) conjurat ion
perfectly smootlt face interrllptcd only by
Ac tivat io n : Swift (m ental)
a small blile rectangula r crystal sel into its
SERPENT ARMOR
We ight : 10 lb. Pric e (I t e m Level): 12,160 gp (13th)
exact renter.
Body Slo t: Bod y
TIllS del imle-looking cha in shirt is forged C as t e r Level: 9t h
Once per d ay, you can ra ise th is +llteavy
from a silver-white mithral alloy thatgleam s Aura: M odera te ; (DC 19) transmutation
sleel sh ield sky ward and command a hori-
like tar light. zon tal tVaII offo,'CC into existence. The tVall
Activation: -
Weight: 151b.
of fo rce has a 20-foot radius and hovers 5
Up to seven ti mes per day, you can activate
fee t above you , remaining above yo u as
thi s +l mitltral shirt to fill your space wit h This suit of arlllor loob to have becn lI1ade
you move. It block s all attacks [rom above,
a bi llo wing silver mis t. This gleaming fog from the deep grecn scalcsofSOIl1,' gillllt mafl e.
includ ing catapult miss iles and indirect
gra ms you concealment again st att acks A serpentine motifgives the arill 0 r'sgauntlets
fire (PH2 161).The wallof force lasts as long
of
Ill r
is
Ii

nd

for
[ P,

Dn

h-
.,j
g,

3
e
I3S

e
ppeaYll ncc of fallged reptilian hemil. Its lO heal a creature by touch. The touched If you also wear a magi c Item th at
loo'-s like a coded s llal~e, alld 11 gemlike creat ure is healed of a number ofpoints of grants an enhancement bonus to your
led eye slim s Olft from the gorget. da mage equal to the ex tra damage [hat you Wis dom score , you add the item's bonus
wou ld have dea lt wit h the smite att ack . to the amount of damage healed by the
1 -'- I lea ther provides you wi th 3 +1 For example , a iurh-level paladin co uld shield of mercy. For example , if the 10th-
1 ranee bo nus on Reflex saving throws, expend one use of her smi le evi l ability level pa ladin described above also wore
hi le you wear it, you gain the be nefit of lO heal 10 points of damage. a periapt of Wisdom +2, each use of smite
Combat Reflexes feat. evi l she ex pended would heal 12 poi nt s
Prt'Ye'luisites: Cra ft Magic Arms and of damage.
e
r rnor, wt's grace. Prerequisites: Craft M agic Arms and
lO
Cos! to Create: 6,000 gp (plus 160 gp for Ar mor, cur e moderate WOUIHls, owl's
r-
rerwork leather), 480 XP, 12 days. wisdom.
I- Cost to Create: 1,000 gp (plus 170 gp for
master work heavy stee l shield ), 80 XP,
u JE LD OF MERCY 2 days.
ri ce (I t e m Level): 2,170 gp (srh)
dy Slot: - (h eld)
nd te r Level: 5th SHI ELD OF THE
ura: Faint ; (DC 17) conjuration, RESOLUTE [RELIC]
r tra nsmut ation
Price (Item Level): 5,520 gp (t ut h)
crlvat ion : Sta ndard (com mand)
Body lot: - (held)
e ig h t : 15 lb.
Caster Level : 20th
Aura: Strong; (DC 25) necromancy
I finely cmfled shield is mgmved with the
Activation : -
age of a holy warri or healing II woullded
Weight: 7 lb.
ar.
n This shield i madefro m hundredsofstripsof
lie/d of mercy funct ion s as a +1 heavy
cI shield and also allows you to channel /IIithml. each a different size. color. and tex-
ur des tr ucti ve powe r into heali ng. You
ture. riveted together in a plltchworll deSign.
an expend a smi te attemp t (such as from
Like other mithral shields, it is unuslllllly light
a palad in's smite evil class feature or th e
forits size.
t'
ranted power of the Destruction dom ain)
su-u 0/ m en ')'
Despi te its morley appearance, a sltleld of Lore: Shields of the resolu te are said to
tileresolllte is a bulwark of defense. It func- be assem bled from pieces of rhe shie lds
tions as a +1ligltt fortificatioll heavy llIithml carr ied by dwarves who fell in bartle
shield, provided that you arc lawful goo d, defending their homelands. When the
neu tra l good, or lawful neutral. Soul Forger gathe rs their souls, he creates
Relic Power: If you have established these shields in his forge in rem embrance
the proper divine connection, a sJ1ield ofthe of their valor (Kn ow ledge [relig io n]
resoillte terrorizes ene mies of the dwarves . DC 20).
Ever y goblinoid and giant w ith in 30 feet Prerequisites: Craft Magic Ar ms an d
of you that gazes up on the shield must Ar mor, Sanctify Relic.jeor; limited wish
succeed on a DC 17 w ill save or be shaken or miracle.
(if its Hit Dice are eq ual to or greater Cost to Crcn!c: 2,250 gp (plu s
than yours) or frightene d (if it has fewer L,020gp for heavy mirhral shield),
Hit Dice than you do) for 2 round. This 180 XP, 5 days.
effect functions like a gaze attack, 0 the
saves must be made at the beginning of
each affec ted crea ture's turn every round,
SHIELD OF THE
u nl ess it takes measu res to avoid seeing SEVERED HAND [ RELIC]
the shield (see DlIIlG 294 for gaze attack Price (I tem Level): 4,657 gp (9th)
ru les). Unlike with a tr ue gaze attack, you Body Slot: - (held )
can 't use a standard action on your turn Caster Level: 20th
to use this effect against a creature. Once Aura: trong; (DC 25) evocation
a crea ture has failed the save, the shield's Activation : Immediate (com mand)
power has no further effec t on that crea- Weight: LO lb.
ture for 24 hour .
To use th e re lic power, you mu st Tltis Itl'tlvy woodell shield is nllblnzofled
wors hip Moradin and eit her sacrifice a lvitlt II gory htllldprilli olld decorated with
6th-level divine spell slot or have the True bloody symbols. The bloody marb nppeor
Believer feat and at least II HD. fresh nlld wet.

This gory item is favored by orcs for its


shoc k value to enemies, as well as for its
special properties. A shield of the severed
flflllli func tions as a +2heovywoodell shield
if you are chaotic evil, chaotic neutral,
or neutral evil.
Relic Power: If you have estab-
lished the proper divine connection,
you can activate this shield to make
an im mediate bull rush att empt Sbield of the severed band
(w ith a +4 bonus on the rrength
check) against an adjacent op po- Prereq uisites: Craft Magic Ar ms and
nent that has just attacked you in Armor, Sanctify Relic, Bigby's forceful halld.
melee. This action does not provoke an Cost to Create: 2,250 gp (plus 157 gp
attack of opportunity from that opponent. for masterwork heavy wooden shield),
You can't fall prone during th is attempt, 180 XP, 5 days.
and you can' t follow the op ponent if you
push it back .
To use the relic power , you mUS I
TIGERSKIN ARMOR
Pr ice (I tem Level): 17,100gp (14th)
wors hip Gruums h and eithe r sacrifice
Body Slot: Body
a 4th-leve l d ivine spell slot or have the
Ca ster Level: 9th
True Believer feat and at least 7 H D.
Aura: Moderate; (DC 19) transmuta tion
Lo re: The original shield of the sewred
Activation: - and swift (com mand)
Italld was created when an orc warrior
Weight: 25 lb.
chopped off the han d of an elf king
and mounted it on h is sh ield. Upon the
Stripedfill', smellillgthidd)'o.fsome great henst,
warrior's dea th, the sh ield was placed on
cove rs this c!Jaill shirt.
his blazing fu neral pyre. Afterward, it was
found intact am id t he ashes , still bearing
While wearing this +1 milhml shirt, you
the palm print ofits grisly burden (Knowl-
Shield of the resolute gain a +2 competence bonus on Climb,
edge [religion] DC 20).
Hide, Jump, and Move Silently checks.
This armor is pre pared from a single layer This property func tions three limes per
ofvampire shin awl decorated with flanges day, and the effect lasts for 1 hour.
and spikes. A gaullt, s lw ll- liI~ e face with Prerequisites: Craft Magic Arms and
bat wings at tire temples decorates the Armor, darkvision , hidefrom undead.
clrl'stpiece. Cost to Create: 7,000 gp (plus 175 gp for
masterwork stu dded leather), 560 XP,
In addition to providing the pro tective 14 days.
qualities of +1 studded leather, a suit of
vll/llpire hide armor grants you damage
reducti on 5/sil ver or magic .
WfG HT HfDE SHIE LD
Price (Item Level ): 9,159 gp (12th)
Pre req uisites: Craft Magic Arm s
Body Slot: - (held)
and Armor, createundead, Knowledge
Caster Level: 12th
(religion) 5 ranks.
Aura: Strong; (DC 21) necromancy
Cos t to Create: 10,500 gp (plus
Activation: -
175 gp for mas te rw o rk st udded
Weight: 6 lb.
leather), 840 Xl', 21 days.

T igersei» armor
WfGHT ARMO R
Price (It em Le vel): 14,175gp (14th)
Body Slot: Body
addition, the armor has th ree other
Caster Level: 6th
ial abilities.
Aura: Moder ate; (DC 18) transmutation
nee per day,you can activate the armor
Activation: Standard (command)
in a +4 en hancement bonus to Dexter-
Weight: 20 lb.
or 9 min utes .
Two times per day, you can activate the
011 tire brea st of flr is blacl~ studded leeltlrer
mo r to gain the scent special quality
nrmor is tire ilnllgeof1111 oversized s'w llgnash-
I 314) for 5 round s.
IIIg its poillted teetlr. Seven' edges give the
Three times per day on command , the
armor a decidedly intimidllting appellrancc.
rmo r allows you to sprout a pair of claws.
e e claws deal Id4 points of damage
When you activate thi +1 shado\\'studded
h (assuming you are Medium) and
leather, it makes a single touched creature Wigh t bide shield
ten d your natur al reach by 5 feet. You
or yourself imperceptible to undead (as
n att ack with both claws as tho ugh the y
if affected by the hidefro m ulldead spell).
re pr imary natural weapons. Alterna- This shield is covered in the hideof a wight,
That creature also gains dark vision OUI to
ly, you can use a single claw to make and ill its WIler is a grotesque moc/wry of a
60 feet while so affected.
n arrack as a natural secondary weapon Iwmllnoid face. whell held, it seems to throb
- - on the attack roll, no effec t on your and pulse wilh unholyhunger.
ther attacks). If you charge a foe, you
a n attack with both claws at the end A wight hide shield functio ns as a +1 light
f the charge. These claws last for 5 sleel shield. When you use a shield bash
Ind unds. att ack wi th a wight hide shield to deal
.,ui. The special properties of a sui t of damage to a living creature, the target
'gp '. l'rsllill nrrnor function nor mally must succeed on a DC 14 Fortitude save
-ld), hil e you are in wild shape (although or gain one negative level (see PH 125 for
t does not grant its armor bonu s to rules on shie ld bash attacks).
,\C). Despite its mirhral construct ion , A wight hide shield can bestow no more
ru ids are not prohibited from wear- than three nega tive levels per day.
ng thi s armor. Prereqllisites: Craft Magic Arms and
Prerequisites: Craft Magic Arms Armor , createulldead, Knowledge (religion)
nd Armor, cal'sgrace, wi ld shape. 5 ranks.
Cost to Create: 8,000 gp (plus 1,100 gp Cost toCreate: 4,500 gp (plus 159 gp for
n
for mirhral shirt), 640 XP, 16days. masterwork light steel shie ld), 360 XP,
9day .
IAMPfRE HfDE ARMOR
ast, Pri ce (Item Level): 21,175 gp (i zrh)
Bod y Slot: Body
Cas ter Level: 12th
vou ura: Stro ng; (DC 21) necroma ncy
anb, ctivat ion : - {{7ight armor
c ks. Weigh t: 30 lb.
Cos!toCrente: 250 gp, 20 XP, 1day (least);
WRAPPED TOWER ARMOR 750 gp , 60 XP, 2 days (lesser); 1,500 gp ,
Pric e (I tem Level): 6,180 gp (10Ih)
Body lot: - (held) AND SH IELD 120 XP, 3 days (g reater).
Ca ster Level: 12th
AUGME NT
CRYSTAL OF
Aura: Strong; (DC 21) necromancy
Activation: Imm ed iate (com mand) ____
CRYSTALS ADAMANT ARMOR
We ight: 45 lb. Aug ment crystals are a new category of
Price (Item Level ): 300 gp (2nd) (least),
m agic item. See page 221 for details
1,400 gp (srh) (lesser), or 3,400 gp
Thi) tower shield is par- on how they function .
(sth) (greater)
tinily 5IIJnthed ill ,IH'
Body Slot: - (armor or shield crys tal)
funernry wYl1ppings of
n mummy. Atop it i) n
CLASP OF ENE RGY Caster Leve l: srh
crest modded to dcp ict PROTECTION Aura: Moderate; (DC 19) tran smutation
Activation: -
tilt' crcature's horrifying, Pr ic e (Ite m Lev el ): 500 gp (Brd)
Weight: -
IlIIwmpJled vi5l1gc. (least ), 1,500 gp (5th) (lesser), or
3,000 gp (7th) (greater)
Thi5 cla)p holds a Htlnll dialllond orb with n
Once per day wh ile Body Slot: - (shield crystal)
sphere ofsteel at it) center.
using th is +1 tOlVa shiclil Caster Level: 5th
10 gain total cover (PH Aura: Faint; (DC 17) abju ration
A crystal of (u!alllclIIt nrmor strengthens
125), yuu call activa te Activation: -
your armor or shield against damage.
its special property. At Weight: -
Leas t: This aug ment crys tal improves
you r co m ma nd, the
the ha rdness of a suit of armor or shield
mere sight of the shield's
mummylike facade
Fire Protection by 2.
TIllS fiery red crys tal is liglltly warm Lesser: This augment cryst al improves
requires each viewer in
to the touclt. the hardnes of a suit of armor or sh ield
front of it to succeed on
by 5.
a DC 16 will save or be
Greater:This augment cryst al improves
paralyzed with fear for Cold Protection the hard ness of a suit of ar mo r or sh ield
1M rounds. Thi) icy denr crystal is covered ill a
by 10.
Prcrcqu isifcs: Cra ft thin layer of.fros/.
Prt'reqllisite5: Craft Mag ic Arm s and
MagicA rm and Armo r,
Armor, c1iaHlolld5teel ( C 64).
create lI11 dead, Know l-
edge (religion) 5 ranks.
Acid Protection Cost to Create: 150 gp , 12XP, I day (least);
This hnzy greell crystnl hisses faintl y 700 gp, 56 XP, 2 days (lesser); 1,700 gp ,
Cost to Create:
II'h eli exposeil to the open air. 136 XP, 4 day (greater).
3,000 gp (plus 180 gp
for ma sterwork rower
shield), 240 XP, 6 days. Electricity Protection CRYSTAL OF
This brillil1llt blue-whitecrys tal cmddt's with ADAPTATION
stntic discharge when 'oudl ed.
ZOMBIE HI DE ARMOR Price (I tem Level): 500 gp (Brd) (least);
Price (I tem Level): 16,165 gp (t-trh) 1,500 gp (5th) (lesser); or 3,000 gp
Body Slot: Body Sonic Protection (7th) (greater)
Caster Level: 5th This decp purple crystal gives off n faint Body Slot: - (ar mor crysta l)
Aura: Faint ; (DC 17) necromancy hum, and rings with n sono rous cI,imc when Caster Level: 7th
Activation : - Inpped. Aura: Modera te; (DC 18) necromancy
Weight: 25 lb. Activation: -
A crystal of cllergyprotection protects against Weight: -
This arlllor is prepared frolll a sillgle lnyer of a specific form of energy: acid, cold , elec-
pieced nnd )titched zombie s1lin. "a liollS ofthe tricity, firc, or sonic. Thi bright green, cirCltI<1Y crystnl is pleasnntly
flesh appenr rolled and torn. Least: This augment crystal grams warlll to the touch.
resistance 5 to the designa ted ene rgy type .
This suit of +1 l1ide gra nts you damage O nce the crystal has preve nted a total of A crY5tlli of cldaptatioll protects you fro m
reductio n 5/s lashing. Th ough the armor 25 points of energy damage, it becomes hostile environments, bo th terrestrial
sports var ious holes and rents, I hese inert un ti l the followi ng day. and extra planar.
im perfections in no way compromi se its Le sser: As above, except the crystal Least: Thi s augment crys tal protects
integrity . grants resistance 10, up to a maximum of you from temperature extremes as an
Prerrquuitcs: Craft Mag ic Arm s and 50 points pe r day. t'ndure clements spell.
Armor, animalt: dead, Knowledge (religion) Greater: As above, excep t the cr ysta l Lesser: As the least crystal, and you are
5 ranks. grants resis tance 15, up ro a maximum of also protected from all alignment traits of
Cost to Create: 8,000 gp (plus 165 gp for 75 points per day. any plane (DMG 149).
masterwork h ide), 640 XP, 16 days. Prercquisites: Craft Magi c Arms and
Armor, resist t'Mrgy.
t); Gr ea t e r: As the lesser crys tal , and you A crystal of arrow deflectioll pro tects you Lesser: As t he least crys tal, but t he
g p, re also protec ted from the posi tive- do mi- fro m ranged weapon at tacks. bonus is +5.
na nt and nega tive -do m ina nt t raits of any Least: Th is augment crystal grants you Gr eat e r: As the least crysta l, but the
lanes (DMG 149). a +2 bonus to AC against ranged attacks. bonus is +10.
Prerequisites: Craft Mag ic Ar ms an d Lesser: As th e lea st crystal , except the Prerequisites: Craft Magic Arms and
rmor. death ward, endureelemellts. protec- bonus is +5. Armor, freedom ofmovement.
II from chao /good/evil/law. Gr ea t e r : As the leas t crystal, and you Cost to Crellte: 250 gp , 20 XP, 1 day (least);
t), Cost toCreate: 250 gp, 20 XI'. I day (least); ca n deflect one ranged attack per round l ,500 gp . 120 XP, 3 days (lesse r); 2.500 gp o
- _0 gp , 60 XI', 2 days (lesser); 1,500 gp , as if you had the Deflect Arrows feat. 200 XP. 5 da ys (g reate r)
20 XI' , 3 days (g reater). Prerequisites: Craft Magic Arms and
Armor, shield.
Coslto Create: 250 gp , 20 XI', 1 day (least);
CRYSTAL OF
Ion
YSTAL OF 1,250 gpo 100 XI' , 3 days (lesser); 2,500 gp, LIFEKEE PING
UATIC ACTION 200 XI' , 5 d ays (g rea ter). Price (I tem Level): 200 gp (2 nd ) (leas t),
Pr ice (I t e m Level): 250 gp (2nd) (least), 1,000 g p (4th) (lesser), or 5,00 0 g p
1,000 gp (4t h) (lesser), or 3,000 gp (srh) (g reate r)
!th a (7th) (greater)
CRYSTAL OF Body Slot: - (arm o r crys tal)
Bo d y Slo t : - (ar m or crystal) BENT SIGHT Caster Level: 7t h
a te l' Level: 5th Price (Item Level): 500 gp (3rd) Aura: Mod er ate; (DC 18) necro mancy
le ns u r a: Faint; (DC 17) transm utation Body Slot: - (sh ield crystal) Activation: - i see text
ct ivario n : - Caster Level: 5t h Weight: -
eves e ig h t : - Aura: Faint; (D C 17) divina tion
neld Activation: - Tllis bright crystal glea/lls and sparkl es in
II sea-green crystal alavays feel s moist to Weight: - the light.
oves touch.
ueld This small crystal is affixed to a plate of pol- A crystlll of lifehccping wards you against
cry tal of tlel 'llllic actioll aids the wearer is/wIsilver. necromantic and death effects.
ves hile underwater. Least: Th is augment c rystal grants you
ueld Least: Any ar mor bearing this aug ment A crystal of bent sight offers a grea t boon a +1 competence bonus on saving th rows
ta l does not impose an ar m or ch eck to a ny who face creatures th at have gaze against energy drain attacks, inflict spe lls,
a nd na lty on your Swim check s. att ac ks. Wh en this augment crysta l is dea th spells, and dea th effects.
Lesse r: As the least crystal, and you attached to you r hield, you can avert your Lesser: As the leas t crystal, except the
ea t); a gain a Swi m speed equal to one-half eyes from a creature t hat has a gaze attack bonus is +3.
g p, u r land speed (ro u nd dow n to the next wi thout suffering a miss ch ance on you r Greater: As the least crystal, except
-foo t incre ment). attack rolls against that c reature. the bonus is +5. In additio n , if yOll fail a
Gr ea t e r : As the lesser crys tal , and you Prerequisit,·s: Craft Mag ic Arm s a nd save against an y of these effec ts, you can
. 0 take no penalties o n attac ks o r m ove- Armor, clairaudiCllcc/clai rvoyance. choose to reroll the save a an im media te
en r wh ile under water (as if un de r the Cost to Crente: 250 gp , 20 XI', I day. (m e nt al) action. Th is ab ility fu nction
ec t of freedom of movemelll) and yo u ca n once per day.
I t); rearhe water as easily as air. PI"CI'eq uisites: Craft Magi c Ar ms and
Prl'l'eqllisites: Cra ft M ag ic Arms a nd
CRYSTAL OF Armor, death 1van1.
r rno r, frudo ln of Il10Veme nt, lValt~r GLANCING BLOWS Coslto Create: 100 gp, 8 XI', I day (least);
r(tlthing. Price (I t em Level): 500 gp (3rd ) (leas t), 500 gp, 40 X P, I day (lesser); 2,500 gp,
Co I to Create: 125 gp , 10 XI', I day (least); 3,000 gp (7th) (lesser), or 5,000 gp 200 XP, 5 days (g reate r).
:v '00 g po 40 X I', 1 day (lesser); 1.500 gp, (9th) (g reater)
20 XI' , 3 days (g reate r). Body Slot: - (ar m or crystal)
Cas t er Level: 7th
CRYSTAL OF
Aura: Moderate; (DC 18) abjuration MIND CLOAKI NG
Piltly
RYSTAL OF Act ivation: - Price (I t e m Level): 500 gp (3rd) (least),
RROW DEFLECTION Weight: - 4,000 gp (s t h) (lesser), or 10,000 gp
Pr ic e (I t em Level): 500 gp (3rd) (le ast), (12t h) (g reate r)
from 2, 00 gp (7th) (les ser), or 5,000 gp All till' hues of tile ra inbow-and mllny Body Slot: - (arm or crystal)
tri al 9th) (g reater) more- shimm er lind dmlCe across tile mrf.lCe Ca ster Level: 5th
B dy lot: - (sh ield crystal) of tllis multifaceledcrystal. Aura: Faint; (DC 17) abjurat ion
ects t el' Level: 5th Activation: - ; see text
an ura: Faint ; (DC 17) divination A crystalofglancingb/olt'scauses your armor Weight: -
crivat ion: - to t urn aside grasping attacks.
IIIare 'reig h t : - Leas t: This aug ment crystal g rants you Tilis crystal is black asa clouded night sf<)'.
ts of a +2 co mpetence bonus on grapple checks
hi blue sapphire is w t into a lnrge cabo- to p revent a grapple from being in itia ted A rrystnl of mind cloaking pro tects you
II . 11 cOll taim a small flillt arro whead ill (but not any ot her kind of gra pple check, against menta l in filt rati on .
liter. in clud ing those to initiate or escape a
g rapple).
Least: Th is augment cr ystal grants This dull rl'd crystal pulses in time with your
you a +1 competence bonus on aving heartbeat.
RESTFUL CRYSTAL
Price (I t em Level): 500 gp (3rd)
throws agains t mind-affecting spell s and
Body Slot: - (armor crysta I)
abili ties. A crystal of stamilla pro tec ts you fro m
Caster Level: 5th
Lesser: As above, except the cr ystal assaults agains t your physica l health.
Aura: Faint ; (DC 17) encha ntment
grants a +3 competence bonu s. Least: Th is augment crystal grants you
Activation: -
Greater: As above, except the crys tal a +1 compete nce bonus on saving th rows
Weight: -
grants a +5competence bonu s. In addition, agai ns t disease and poison.
if you fail a save again st a mind-affecting Lesser: As the least cry sta l, excep t th e
This silver clasp is decorated with sparkling
spe ll or ability, you can choose to reroll bonus is +3.
crystals shaped liIw stars.
the save as an immediate (ment al) action . Greater: As the least crystal, excep t the
This ability fu nc tions once per day. bonus is +5. In addi tion, if you fail a save
A restflll crystal is a grea t boon to any war-
Prerequisites: Craft Magic Arms and against a poison or disea se effect , you can
rior who must stay always at the ready.
Armor, resistance. choose to reroll the save as an immediate
Sleepi ng in armor tha t has this augment
Cost to Creale: 250 gp, 20 Xl', I day Ilcast): (mental) action. This ability functions
crystal attached does not make you
2,000 gp, 160 x r, 4 days (lesser); 5,000 gp, once per day.
fatigued.
400 X l', 10 days (greater). Prerequisites: Craft Mag ic Arms and
Prereq uisites: Craft Magic Arms and
Ar mor, /Icutm/ize poison, re move tlisease.
Ar mor, sleep.
Costto Create: 150 gp, 12 Xl', I day (least);
CRYSTAL OF 450 gp, 36 Xl', 1 day (lesser); 1,350 gp ,
Cost 10 Create: 250 gp, 20 X l', 1 day.
SCREENING 108 X P, 3 days (g reater).
Price (Item Level): 400 gp (znd) (least), RUBICUND FRENZY
1,000 gp (4th) (lesser), or 3,000 gp Price (It em Level): 500 gp (3rd) (least),
(7th) (greater)
IRON WARD DIAMOND 2,000 gp (6th) (lesser), or 6,000 gp
Price (It em Level): 500 gp (3rd) (least),
Body Slot: - (armor crys ra I) (iorh) (greater)
2,000 gp (s th) (le ser), or 8,000 gp
Cas ter Level: 5th Body Slot: - (armor crystal)
(tt rh) (g reater)
Aura: Faint; (DC 17) abjura tio n Caster Level: t tr h
Body Slot: - (armor crystal)
Activation: - Aura: Moderate; (DC 20) enchantment
Caster Level : 7th
Weight: - Activation : -
Aura: Mod erate; (DC (8) evocatio n
Weight: -
Activation: -
TIlis smooth, deep blue crystal ;s tv lll'm to
Weight: -
the touch. This rllby is wt into" torlls-beveledon top,
flat below. Jt is meant to be attached to a suil
This dU/l and ecru diamond is incredibly
A crystlll of screening enha nces a suit of of armor.
durable.
armor with force, ena bling it to protect
you agains t the attacks of incorporeal A rubicund frenz y dr inks your blood when
An iron ward diamond lends its tough -
foes. you are wounded, whipping you into a
ness to armor, helping it absorb blows
Least: This aug ment crystal imposes a savage frenzy. This item fun ctions only
in combat.
- 2 pen alt y on touch attacks made again t for living creatures.
Least:The least version of th is augment
you by incor poreal creatures . Least: As long as your current h it poin t
crys tal gran ts you damage reduct ion 1/- .
Lesser: As the least crys tal , except th e tot al is no greate r than half your full
Th is damage reduction stacks with simi lar
penalty is -5. nor mal hit poi nts, th is augme nt crys ta l
damage reductio n granted by any other
Greater: As the least crystal, except the gra nts you a +1 moral e bonus on weapo n
source. Once the cia p has prevented a
penalty is - 10. damage rolls and saves against fear.
total of 10 points of damage, it becomes
Prereq llisites: Craft Magic Ar ms and Lesser: As the least crystal, except
inert until the following day.
Ar mo r, magI' armor. it gran ts a +3 morale bonu s on weapon
Lesser: As the least crys tal, excep t that
Cost 10 Cl'mte: 200 gp, 16Xl', I day (least); damage rolls an d saves against fear.
it grants damage redu ct ion 3/ - unt il
500 gp , 40 XP, 1 day (lesser); 1,500 gp, Greater: As the least crystal, except
it has prevented a total of 30 poi nts of
120 X l', 3 days (greater). it grants a +5 morale bonus on weapon
da mage. A lesse r iron ward diamond func-
damage rolls and saves against fear.
tions on ly when attac hed to med ium or
Prerequisites: Craft Magic Arms and
CRYSTALOF STAMINA heavy armor.
Ar mo r, heroism.
Price (Item Level): 300 gp (2nd) (least), Greater: As the least crystal,except tha t
Cost toCreate: 250 gp, 20 Xl', 1 day (1east);
900 gp (4th) (lesser), or 2,700 gp (7th) it grants damage reduc tion 5/- until it has
1,000 gp, 80 xr, 2 days (lesser); 3,000 gp ,
(greater) prevented a total of 50 points of damage. A
240 XP, 6 days (greater).
Body Slot: - (armor crys tal) greater iro/l lVard diamond fu nctio ns only
Caster Level: 7th when attached to heav y armor.
Aura: Mo derate; (DC 18) conjura tion Prereqursites: Cra ft Magic Ar ms an d
Activation: - ; see text Armor, sfo neskin.
Weight: - Cost toCreate: 250 gp, 20 Xl', 1 day (least);
1,000 gp, 80 xr, 2 days (lesser); 4,000 gp,
320 Xl', 8 days (greater).
Lng

r-
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east);
Ogp,
Critical Extra
WEAPON Multiplier Acid Damage ARCANE MIGHT
x2 ldlO Price: +1 bonus
x3 2dl O Property: Bows (not cro ssbows)
A weapon with a special pro perty mus t x4 3dlO Caster Level: 15th
have at least a +1 en hance ment bonus. You Aura: Stro ng; (DC 22) t ransmutat io n
ca n't simply have a flaming 10ngslVord- it Projecti le weapon s besto w this propert y Activation: Sw ift (mental)
woul d have to be at least a +1 .nalllitig up on th eir am munit ion .
10ngslVord. A single weapo n ca nnot have a Prerequisites: Craft M agic Arms an d This elegant, stipple bow has intricate rllnes
modified bo nus (en hancement bonus plus Ar mor, Melfsacid arrow. C<1 rved along its length.
pro perty bo nu s equiva lents) h igh er th an Cost to Crea te: Varies.
+10, nor ca n it have a marke t price (not You can channel th e energy of your
co unti ng special materials or the price of arcane spells through th is bow to make
th e masterwork weapon itself) of grea ter
AQUAN the arrows fired fro m it more da maging.
Price: +2 bon us
tha n 200,0 00 gp (or 200,0 00 gp for each As a sw ift action, you can sacri fice a pre-
Property: Weapon
end of a doubl e weapon). For weapons pared arcane spe ll from memory (or an
Caster Level: 7th
th at excee d th ese li m its, see Epi( Levrl un used spe ll slot if you are a spontaneous
Aura: Moderate; (DC 18) evoca tion
Handbook. arca ne caster). Doing so gra nts a bonus
Activation: -
Unless noted ot herwis e in the Prop ' equa l to the sacrificed spell's level on the
erty entry, eac h special property in thi s next damage roll you m ake wi th the bow
Water constantl)' drips from the til' of this
ch apte r can be ad ded to any weapon . that turn.
blue-green [WIlpon. lis grip is inlaid with
ome pro perties can be applied only to a Prerequisites: Craft M agic Arms and
mother-of-pearl in a wavelike desig n.
particular catego ry of weapons, and are so Armor, greater magic weapon.
noted. A few pro perti es can be adde d on ly Cost to Create: Varies .
An aquan weapon auromarically overcomes
to a sma ller subse t of a category (such as
th e damage reduct ion of any crea ture
projec tile weapon s); th is fact is stated in
th e item's Prop ert y entry.
th at has the fire sub type. I n addi tion, the AURAN
weapon deals an extra 2d6 poin ts ofdamage Price: +2 bonus
The item in th is sec tion are ar ran ged
against such crea tures . Property: Weapo n
alp habe tically.
An aquan weapon also bes tows one Caster Level: 7t h
negative level on any crea ture th at has Aura: Moder ate; (DC 18) evoc ation
ACIDIC BURST th e fire sub type an d at tem p ts to wield Activation: -
[SYNERGY] it. The negative level remains as long as
th e weapo n is in han d an d disa ppears Wind coPlstantly whistles along the lePlgth of
Price: +1 bon us
when th e weapon is no lon ger he ld. This this whitc-enameled weapon. Its grip is inlaid
Property: Weapon
negative level never res ult in act ual level with whorlsofsilver that rr cmble douds.
Caster Level: 12th
loss, bur it can not be overcome in any way
Aura: St rong ; (DC 21) conju ration
(including restoration spells) while th e An auran weapo n automatically overcome
Activation: Standard (com man d) and
weapo n is wiel de d. the damage reduction of any creat ure
Projectile weapons bestow this pr op - th at has t he earth subtype. In addition,
Synergy Prerequisite: Corrosive
erty upo n their amm u ni tio n. the weapon deals an ex tra 2d6 point s of
Prerequisites: Craft Mag ic Arm s and damage agai ns t suc h crea tures.
Thc surfncc of this wcapon is pitted and
Ar mor, water subtype. An aura n weap on also bes tows one
worn.
Cost to Create: Varies. n egative level on any crea ture th at ha
the earth subty pe and at tempts to wie ld
An acid ic bu rst weapon fu nc tio ns as a
it. The nega tive level remai ns as long as
cor rosive weapon (see page 31). AQUATIC the weapon is in hand and disa ppear
I n add it ion, th e weapon auto ma tica lly Price: +2,000 gp
when the weapon is no longer he ld. This
showe rs an oppone nt with acid up on a Property: Weapon
negative level never resu lts in actual level
successful critica l hi t, dealin g extra acid Caster Level: 7th
loss, bu t it cannot be overcome in any way
da mage as set our on t he table below.This Aura: Moderate; (DC 18) abjuration
(includ ing restoration spe lls) while the
acid does not harm you or any creatu re Activation: -
weapon is w ielded .
other than th e target . This is a con ti nuo us
Projectile weapo ns bestow th is prop -
effect and requir es no act ivation . Even if This weapon flllS a silvery-blue tinge, like thc
erty upon th eir amm uni tion.
the weapon h as not b een act ivated to dea l sheeu of white smles in 51l ulight.
Prerequisites: Cra ft Magic Ar ms and
the ex tra Id 6 poin ts of acid damage that
Armor, air su btype.
comes from t he cor ros ive pro perty, the Wh ile wie ld ing an aqu ati c weapon , you
Cost to Create: Varies .
weapon still deals its ex tra acid damage do not incu r any penalties th at wou ld
on a succ essful cri tica l h it. ot herwise app ly to using the weapon
underwa ter (DMG 92), as th ough you were BANISHING
affected by a freedom of movement spell. Price: +2 bo nus
Prerequisites: Craft Mag ic Ar ms and Property: Wea pon
Ar m ors, freedom of movement. Caster Level: 13th
Cos t to Crea te: 1,000 gp, 80 XP, 2 days. Aura: Strong; (DC 21) abjura tion
Activation: Free (com man d)
A barely visible bead of light slowly traces tlte with it before the end of your t urn pre- Prerequisites: Craft Magic
outline of this weapon. vents the target from u ing any form of Armor, see invisibility.
ext radi rnensiona l travel, as the dimensiollal Cos t toCreate: Varies.
When you strike an exr rapl anar crearure anchor spell.
of 26 H it Dice or fewer while wielding a The binding property functions two
weapon tha t has this property, you can times per day, and the effect lasts for 10
BLOODFEEDING
Price: +1 bonus
activate the weapon to banish that crea- minutes.
Property: Melee weapon
ture back to its home plane (W ill DC 20 Projectile weapons bestow this prop-
nes Caster Level: 7th
negates). A creature so banished ca nnot erty upon their ammunition.
Aura: Moderate; (DC 1S) necromancy
retu rn for at lea t 24 hours. A creature that Prerequisites: Craft Magic Arms and
Activation: - and free (comm and)
ucceeds on its save cannot be ban ished by Armor, dl1tICl1sl onalanchor.
ur
the same weapon for 24 hours. Cost to Create: Varies.
lake TIllS weapon hasa blood-red tint.
I f the crea ture struck ha s damage
ng.
re duct io n that requires a particular
pre-
weapon alig n ment or special material
BLESSED Every tim e a blood feeding weapo n deals
r an Price: +1 bonus da mage to a living creature, it gains 1
to overcome, increase the save DC by
~ou s Property:\~e a p on "blood poi nt ," wh ich it can store for up 10
2 for each such prop er ty shared by the
InUS Caster Level : 5th 1 ho ur .The weapon can store a maximum
weapon . For example, if you use a holy
Ithe Aura: Faint ; (DC 17) tra ns mutation of 10 blood poin ts. Th is effec t is contin u-
ban ish ing cold iro n weapo n agains t a
bow Activation: - and swift (com mand) ous and requ ires no activat ion .
he zrou (da mage re duction 10/ good ),
When you deal damage to a cre ature
th e save DC would increase by 2, wh ile
and This weapon has a faint glot\! emanatingfrom while wieldi ng a bloodfeeding weapo n,
against a rnari lirh (damage reduc tion 10/
within it. you can activate the weapon to spend
good an d cold iron), the save DC would
up to 5 stored blood points. Each blood
increase by 4.
A blessed weapon is treated as good- poin t you spend in this way deals an extra
The ban ishi ng property can be acti-
aligned for the purpose of overcoming 2 points of da mage to that creat ur e. The
vated th ree times per day.
damage reduc tion . Th is effect is continu- weapon doesn 't gai n an y blood point s from
Projectile weapons bestow thi prop-
ous and requires no activation. a str ike on whi ch you u e this ability.
ert y upon their am munition.
In addition, three time per day you can Prerequisites: Craft Mag ic Arms and
Prerequisites: Craft Magic Arms and
activate a blessed weapon to auto matically Arm or, vampiric touch.
\rmor, banishPllCllt.
confirm all critical threats against evil foes Cost to Create: Varies.
Cos t to Create: Varies.
for 1 round (as if the weapon were affected
by the bless weapon spell).
titof ERSERKER Other effects related to threatening or
BLOODSTONE
"lid Pr ic e: +1 bonus
Pr ic e: +1 bonus confirming critical hits (such as the luePI
I. Prope r t y: Two-ha nded melee weapon edge spell or the vorpal weapon property)
Property: Me lee weapon
Caster Level: 10th
Cas ter Level: 7th don't confer an additiona l benefit on a
ornes Aura: Moderate; (DC 20) necroma ncy
ura: Moderate; (DC is) enchantment weapon th at has this property .
nu re Activation: Free (com mand)
ct ivat ion : - Prerequisites: Cra ft Magic Ar ms a nd
rion,
Ar mor, bless weapon.
Its of The blade of this weapoll beurs red crystals
Though tMllished (lIl d battered, this simple Cost to Create: Varies.
carefully inlaid in intrimte designs.
"11POIl is incredibly dumble, the sears of a
one
undred battles nHlrring itssllrface.
has BLINDSJGHTED A bloodstone weapo n can store and cast
lVield Price: +2 bonus a vampiric louch spell agains t a c reature
In your hands , a berserker weapo n dea ls
ng as Property: Weapon it strikes, j ust as if it were a spell sto ring
n ex tra ids points of da mage on any sue-
ears Caster Level: srh weapon (DM G 225). Any such spell cas t
e sful attack while you are raging.
.Th is Aura: Modera te; (DC 18) divination from a bloodstone weapon is automati-
Prere'll4isifes: Craft Magic Arms and
' level Activation: Standard (com mand) call y empowered (as if by the Empower
rmor, rage.
way Spell feat). A bloodstone weapon can
Cost to Create: Varies.
e [he The form of a screeching bat's head adorn s store no more th an on e such spell at an y
the end of this lwapon , and images of wings tim e, and it can not store a spell other than
rop- JNDING andf1ulterin g nochmllll forms l'tm along its vampiric touch.
Pr ice: +1 bonus length. Prerequtsites: Craft Magic Arms and
and Prop er t y: Weapon Armor, Empower Spell, vampiric touch.
Cas ter Level: 10th When activated , a blindsighted weapon Cos l to Create: Varies.
• ura: Moderate; (DC 20) abjuration emits a susurrus of whispered notes
ctivat io n: Swift (com mand) (Liste n DC 10). While wielding the acti-
vated weapon, yOll gai n bli ndsight out to
BLURSTRIKE
Price: +2 bonus
This weapon has a length ofchain looped deco- 30 feel. This effect is nega ted by silence
Property: Melee weapon
ra tively around itsgrip or head. spells and effec ts.
Caster Level: 6th
The blindsighted propert y fu nc tio ns
Aura: Moderate; (DC 1S) illusion
When you activate a bin ding weapon, three tim es per day, and the effec t lasts
Activation: Swift (comm and)
the next successful atta ck you make for 1 mi nute.
BRASH
Price: +1 bonus
Property: Me lee weapon
Caster Level: 5th
Aura: Faint; (DC (7) abjuration
Activation: -

A sligltl vibmtion runs III1'ouglt thisweapon,


and a barely alldiblt' sOl/nd, like th'ltofa dis-
tant battle cry, seems 10 aha from witltin it.

If you enter a rage while wielding a


brash weapon , the rage lasts for an ex tra
3 rounds. In addi tion, while raging and
wie lding a brash weapon , you gain immu-
ni ty to fear effects .
Pre requisites: Craft Magic Arms and
Ar mor, remove fear.
Cost 10Crrule: Varies.

BRUTAL SURGE
Price: +1 bonus
Property: Melee weapon
Caster Level: 11th
Aura: Moderate; (DC 20) evocation
Act ivation: Swift (command)

Titis weapon is broader, tlticher, antl darker in


color than a normal weapon of its type.

After a successful melee attack with a


bruta l urge weapo n, you can com mand
the weapon to initiate a bull rush attempt
A blurstrik« 7l1eapOfl against the target ofthe attack in addition
to deaIing its normal damage. This attempt
This weapofl is sel11il nlllsparenl, almost as BODYFEEDER does not provoke at tacks of opportunity
though it were glass, bill it is obviollsly of Price: +3 bon us and is resolved using your size, Stre ng th ,
sturdier make. Property: Weapon and other relevant characteristics. If
Ca ster Level: 9th you wield a brutal surge weapon in two
Whe n act ivated, a blursr rike weapo n Aura: Moderate; (DC (9) necromancy hands, you gain a +2 bonus on the opposed
partially fades from view for I round , Activation: - Strength check.
appe aring on ly as a faint outline (though If succe sful , the bu ll rush pushe
you, as the wielder, can see it normally). Composed ofa dark, tlull metal, tltis weapon the affected creature back the greatest
Whe n you arrack, an activated blurstr tke iscoltl tothe lauch. fntleed, it seems to absorb possible distance allowed by the result
weapon (along with your han d and arm ) YOllr botly heat. of the opposed check , but you do not
appears to others as an amorpho us blur, move along with th e target. Movem ent
preve nt ing a foe from knowing exactly Wheneve r a bodyfeeder weapon you wield caused by th is bull rush atte mp t provoke
where the blow is aimed . After you activate scores a successful critical hit against a attacks of opportunity from other crea-
this pro perty, your opponent is cons id- living creature, you gain temporary hit tures normally, bu t you cannot make an
ered fiat-footed against the first attack points equal to half the damage dealt attack of opportunity agains t the affected
you make with the blurs rrike weapon in by the critical hit. The e temporary hit creature.
the round when you activate it. Creatures points last for up to I minute and don 't The brutal surge property is usable a
that don't rely on sight for comba t (such as stack with those from any other source, number oftimes per day equal to 1 + your
t hose with the blindsig ht special qu ality) including additional critica l h its wit h Con bonus (if any). Once you activate this
an d creatu res wit h uncann y dodge aren 't this weapon. propert y, it can 't be activated by any ot her
treated as flat-footed against th is attack. Prerequisues: Craft Magic Ar ms and crea ture un til the following day.
The blurstrike property func tions ten Armor, vampiric tOIlCIt or elatVs oftltevalll- Prerequisites: Craft Magic Arms and
times per day. Plre (EPH 8+). Ar mo r, Bigby'sforceful/lIllld.
Prerequisites: Craft Magic Arms and Cost 10 Create: Varies. Cost to Create:Varies.
Ar mo r, blur.
Cost to Create: Varie .
Prerequnites: Craft Magic Arms and Prerequisites: Cra ft Magic Ar ms
HANGELING Armor, Spirited Charge, keen edge. Armor, weaponof impact(SC 237).
Pri ce: +2,000 gp
Cost to Create: Varies. Cost to Create: Varies.
Prop er t y: Spear, shortspear, or
longspear
Cas ter Level: srh COLLISION CONSUMPTIVE
ura: Faint ; (DC 17) transmutation Pric e: +2 bonus Price : +2 bonus
• ctivat ion : Swift (com mand) Property: Weapon Property: Weapon
pon, Caster Level: 6th Cas t er Leve l: 7th
lis- This pear appears to be made entirely of a Aura: Moderate; (DC IS ) tr ansmutation Aura: Moderate; (DC IS) necromancy
It. metal with a bright silversheen,andthehead Activation: - Activation: Standard (com mand)
I joined seamlesslyto the haft.
Ig a TIllS delicately balallced weapon settles into TIllS weapon isdark in coior, ulld its b/adc or
nra changeling weapon allows you to choose ),our grip as if )'011 fllld wielded it for years. heud iscOl/aed with menacing runes.
and It leng th and appearance each time you Jts blue-gra y hlle shiltlluCl's as you heft the
mu- attack with it. Once per round, by peak- weapon. when activated , a consumpt ive weapon
ing the appropriate com mand word , you is shro uded in negative energy that seems
and can change the weapon into a spear, a A coll ision weapon temporar ily increases to draw light into it. The nega tive energy
hortspear, or a longspea r sized appropri- its own mass at the end point of eac h does no t harm you as long as you have th e
rely for you . As parr of the same action, swing or shot. When you wield such a weapon in hand. The effect persists unti l
you can make its ha ft and head appea l' to weapon , you deal an ext ra 5 points of you speak a second command word . A
be composed of any wood , stone , metal, damage wit h each hit. weapon that has this pro perty deals an
r combination thereof that you want , Projecr ile weapons bestow this prop ' extra Ids point of damage to any livi ng
and add any decorative flourishes desired , erry upon th eir ammunition. creature on a successful hit.
though the spear's actual composition Projectile weapons bestow this prop-
does no t change. erty upon their ammunition .
Prerequisites: Craft Magic Arm s and Prerequisrles: Craft Magic Arms and
rmor, hrink item. Armor, CllerVlllioll.
Cost to Create: 1,000 gp , so XP, 2 day . Cos t 10 Create: Varies.
t'Y 1II

HARGEBREAKER CORROSIVE
it h a Pr ic e: +1 bonus Price: +1 bonus
nand Pr op er t y: Melee weapon Property: Weapon
ernp t Cas ter Level: 5th Caster Level: iorh
ition ura: Faint ; (DC 17) enchantment Aura: Moderate; (DC 20) conjuration
erupt ct ivat io n : - Activation: Standard (com m and)
unity
ngth, rIllS weapon's tip is rounded slightly, liIu that The mrface of tIllS weapon looks dark and
; . If ( 11 jO llsting 11l11ce. pitted, alld tht~ bladc, point, or head appears
t WO fragile, asif the}irst blow might break il.
posed ny charging creature hit by a charge-
breaker weapo n must succeed on a when activated , a corrosive weapon is
ushes DC 14 Forti tude save or be knocke d sheat hed in acid. The acid docs not harm
earest prone. you as long as you have rhe weapon in
result Pre reqllisites: Craft Magic Arm s and hand. The effect pers i rs unti l you speak
o not rmo r, dll zemonster. a second command word . A weapon th at
~ m e nt Cosl 10 Create: Varies. has rhis property deals an extra Id6 point s
vokes of acid damage on a successful hi t.
. crea- Projectile weapons bestow this prop-
Ik e an
" HARGING erty upon their ammunition.
Pri ce: +1 bonus
leered Prerequisites: Craft Magic Arm s and
Pro per ty: Melee weapon
Armor, acid fog, acid storm (SC 7), Melfs Ilcid
Caster Level: Sth
ble a arrow, or storm of vCllgeallce.
ura: Modera te; (DC 19) tr ansmutation
... your Cost to Create: Varies.
crivati o n: -
e th i
' other The imllge of a Il eal/ill' armored, mOllnted CURSES PEWIN G
knight, IellCling a ribbon-covered lance fo r a Price: +3 bonus
L and charge, adOniS this weapon. Property: Weapon
Caster Level: 11th
W hen you are mou nte d and wielding a Aura: Moderate; (DC 20) necromancy
weapon that has this property , you deal an Activation: -
extra 2d6 points of damage on a successful
charge attack.
A bruta] surge IOl1gsword
A barely pa ccptiblc dtlr" glow surrou nds this Prcrequisites: Craft Magic Arms and Plantl
Armor, lIie/d. Critical Extra Elemental
wcalJon.
Cost to Create: Varie . Multiplier Damage Damage
x2 ld8 2d8
W henever th is weap on scores a cri tica l
x3 2d8 4d8
hi! agains t a target, it bestow a curse
that imposes a - 4 pe na lty on attack rolls ,
DESICCATING x4 3d8 6d8
Price: +1 bonus
saving th rows, skill checks, and abili ty In addition, the critical hit renders the
Property: Weapon
checks for 1 m inu te. Mu ltip le strikes struck crea ture fatigued for 8 hou rs o r
Caster Level: sth
aren't cu mulative with o ne another. until it consumes at least 1 gallon ofwater
Aura: Moderate; (DC 19) necromancy
Prcrequisitcs: Craft M agi c Arms an d or so me other rehydrating liquid.
Activation: -
Armor, bestou: rursc. Projecti le weapons bestow this prop-
Cost to Create: Varies .
Th IS weapon looks cmcked <lnd parched, as Ifi! erty upon t heir ammunition.
has spelll decades babng ill Ihc desert SIIII. Prerctjllisitcs: Craft Magic Ar ms and
DEADLY PRECISION Ar mor, Irorrid wilting.
Price: +1 bo nus A desiccati ng weapon des troy the water Cost to Crrnre: Varie .
Property: We apo n in a living crea ture t hat it strikes, deal-
ing an extra 1d4 points of da mage (or an
Caster Level: 5th
Aura: Fain r; (DC 17) transmutat ion extra Ids point s against pla nts and against
DISARMING
Price: +2 bonus
Activation: - ele menrals that have the water sub ty pe).
Property: Weapon
Projec ri le weapons bestow th is prop-
Caster Level: 5t h
Tllis wea pon looks morc slcndcr and cleg'l1lt erty upon their ammunit ion.
Aura: Modera te; (DC 17) tran sm utat ion
than others of its typc. Jls bladc, point, or head Preretjuisites: Craft Magic Arm and
Activation: -
glitters ,15 tllough l1 tllousand tiny faccts were Armor, desiccatillg bubble (SC 63).
reflecting tilt' ambicntlight. Cos I to Creatc: Varies . Scveral jutting prongs alld ridge> cxtclld from
tlriswl'apon.
A de ad ly preci sio n weapon deals an extra
Id6 points ofdamage whenever you m ake
DESICCATING BURST
a successful sneak arrack o r udden strike
[SYNERGY] A disarming weapon grants you a +2 bonus
on disarm attempt. In addition, oppo-
(CAd S) wit h it. The propeny grants no Price: +1 bonus nents cannot disarm you of this weapon.
benefi t if you don't already have one of Property: Weapon Prerc'1l11sifes: Craft Magic Arms and
rhese class features, and irs bo nus doesn't Caster Level: 12th
Armor, bul/'s strength .
increase if you have bot h. Aura: Strong; (DC 21) necromancy
Cost 10 Crente: Varie .
PrcrequlSltes: Craft Magic Arms and Activation: -
Armor, "cell edge. Synergy Prerequisite: Dessicating
Cost to Create: Varies. DISLOCATOR
All thc moistllrc sccius to Irave beclI sllppcd Price: +1 bo nus
frolll tlns brill 'l', gray wmpoll, ,IS if it's been Property: Weapon
DEFENSIVE SURGE bllricd belolV slrifting Sllllds for cell furies. Ca ster Level : 12t h
Pr ice : +1 bonu s Aura: Strong; (DC 21) conjuration
Property: Melee wea pon A desiccating bur st weapon func tions as a Activation: Swift (men tal)
Cast er Level: 5th
desiccating weapon (see above).
Aura: f ain t; (DC 17) abjurat ion DiscolomliollS in llrc sllrfMc of tlris lVCllPOIl
In addition, the weapo n ex plodes w ith
Activation: Swifr (com m an d) nppenr, Ihcll f,ulc in II mndolll patlcn!. An
a dehyd rating blast on a successfu l criti-
ca l h it, dealing ex tra da mage as se t our in elaborate 'WildIe rontni ns a thu mb-sized
1'1115 WCllpo n is tllicker and heavier th,m (I t he table below. (Th is effect activa tes eve n ind"lIt.
norlllal weapoll of its type, but it fcels well
if the target is not norm ally vulnerable
bl1l'lPICfi/.1t hilt or grrp ISset lI'itlll1 sllloothly When you activate a disloc ator weapon,
to extra da mage from cri tical h irs.) The
roullded topaz. amo u nt of damage is de te rmined by t he the next successfu l attack you make befo re
weapon's critical muliplier and is doubled the end of your rum causes your target to
Afrer a uccessful melee attack wi th a be releporred up to 10feet in any direc tion
against plants and agai nst elernenta ls th at
defensive surge weapon in any round in you choo e (Will DC 17negares). Youcan't
have the wa ter ubrype. This burs t docs
which you use the Co mba t Expenise feat teleport a target into an occupied space
not harm you or any creature other than
or figh t defe nsive ly, you can activa te the (such an attempt automatically fail and
the target. This is a continuou effec r
weapon and gai n an additional +2 bonus wastes the effect).
and requires no activation. Even if t he
to Armor Class u nt il the stan of your
weapon ha not been ac tivated to deal Projectile weapons bestow this prop-
next turn. extra damage because of the desiccating er ty on their ammu ni tion.
This ability is usable a num ber of times A di locator weapon functions three
property, th e weapon sti ll deals it ex tra
pe r day equal (0 11- yuur In t bo nus (if any). times per day.
da mage on a succes ful cr itical hi t.
Once you activa te thi s pro pen y, ir ca n't be Plwe'luisites: Craft Magic Ar ms and
activated by any other crea ture unril the Ar mor, Iclepor!.
following day. Cost fo Crentc: Varies.
norma lly subject to extra damage from criti-
al DISLOCATOR, GREAT DIVINE WRAT H cal h it .This effec t doesn't stac k wit h itself
[SYNERGY] Price: +1 bonus
or w ith any other fear effects (it can't render
Property: Weapon
Price: +1 bo nus an already shaken creature frigh tened. for
Caster Level: 13th
Synergy Prerequisite: Dislocator example).
Aura: tro ng; (DC 21) evoca tion
Prercquisnes: Craft Magic Arms and
Activation: Swift (ment al)
Brilliallt discolomtlOlls ill the surf.1Ct' of this Armor, fear.
the
weapon appear, thell fade ill a ralldom pattern. Cost to Crentc: Varies .
or This weapoll has a go/dell shet'll, alldits grip
All elaborate halldle (olltaillS a tlllIn1b-siucl
rarer is illlprillted wilh 'llwlld holdillg n lightllillg
illdw f coated ill gold filigree.
boIL DRAGON DOOM
irop- Price: +1 bonus
This property func tio ns as a dislocator
Divi ne wra th weapons are especially Property: Me lee weapon
weapon (see above), except the target can
and pr ized by paladins and clerics of Hei rone - Caster Level: 7th
be relepo r ted up to 30 feet in any direc tion
ous. W henever you hold such a weapon in Aura: M od erate; (DC 18) tran sm utation
(W ill DC 20 nega tes).
your hand, you can expe nd a tu rn u ndead Activation: Swift (command)
Prerequisites: Cra ft M agic Arms and
atte mpt to imbue it wit h divine power for
Ar mor, greater telepo!'t.
I round . If your ne xt successful attack This Iveapon is engraved witlt Il scvercd
Cost to Crea te: Varies .
wit h it h its an u ndead tar get, the we apo n drago ll's head.
dea ls an extra Id6 points of da m age per
DISPELLIN G point of Charisma bonus you possess Wh en wielding a drago ndoom weapon,
Price: +1 bo nus (m in im um Id6 ). you can choose to deliver a smite att ack
Irion
Property: Weapon PrerequiSItes: Craft M agic Arms and against a large or larger crea ture of the
Cast er Level: 5th Armor, sfllrillg light, turn undead, good dragon typ e up 10 th ree times eac h day.
Aura: Faint; (DC 17) abjurat ion alignment. For every ize category ofthe dragon larger
I (rom
Activation: Free (com mand) Co t to Creutc: Varie . than Med ium , the smite arrack deals an
ex tra Id6 points of damage (+l d 6 against
Arca II I' symbols cover tins weapoll, (,ulmallY a Large dragon , +2d6 again I H uge, +3d6
nus
are scmtched out clIId defaced , ob CII rillg nuy
DOM IN EERIN G against Gargantua n, and +4d6 again t
oppo- Price: +2 bonus
meallillg. Colo al). You must declare the smite
pon. Property: Weapon
attack before you make your arrack roll.
and Caster Level: 11rh
When you strike a creature or object wi th If the arrack misses (or the creature you
Aura: Moderate; (DC 20) necromancy
a di pe lling weapon, you can activate it to tr ike is not of the dragon ty pe), the smite
Activation: -
targe t th at creature or objec t with a tar- is was ted .
geted dispel magic effec t (as the spell). PrereCJuisites: Craft M agic Arms and
A illgle, screamll1g shull adoms tIllS weapon ,
A di spelling weapon funct ions th ree Armor, fell tlte grelltest foe ( C 90).
itseyes set withraw blach OPl)'X mlayst'lllt gIve
times per day. Cosl to Crmte: Varies .
it a sOI/l/csslooh.
Prerequisites: Craft M agic Arms and
Armor, dispel magic.
Cost to Create: Varies .
A creatu re hit by 3 domineering weapon DRAGONHUNTER
beco mes shaken for 1 min ute (W ill DC 16 Price: +1 bonu s
nega tes), This effec t doesn't stack wit h Property: Projec ti le weapo n
"' 111'0 11
DISPELLIN G, GREATER itse lf or wi th any ot her fear effec ts (it Caster Level: 9th
TIl. All [S YNERGY] can't render an already shaken creature Aura: Modera te; (DC ( 9) transmu tation,
frig h tened , for example). necroma ncy
w-. ized Pr ice: +1 bo nus
Prereql/isites: Craft Magic Ar m and Activation: -
Cast er Level: i sr h
Ar mor, fenr.
ura: Stro ng; (DC 22) abjuration
Cost to Create: Varies . This weapoll is carvcd from a dragoPl's thigh-
eapon, y n e rg y Prerequisite: Di pell ing
bone, The imag" of n dragoll's s!u letoll is
-before
illlilid illjd.
irget to A sillg/e, illCredibly complex nrcnne formula DOO M BURST
recrion (overs every illch of this tveapOIl , but deep Price: +2 bonus
DU can't
A creature of the dragon type th at is hit
gashes nlld complex scmtches cover it, ns if Property: Weapon
by a projectile fired fro m thi we apon
i space pllrposefully destro yillgits meilnillg. Caster Level: 11th
lakes 1 point of trength dam age in
uls and Aura: Moderate; (DC 20) nec romancy
addition to the normal damage from
Thi s weapon fu nction as a d ispelli ng Activation: -
th e wea pon. In addition, the weapon's
prop- weapon (see above), exce pt that whe n you
critical multiplier increases by 1 if the
activate it, th e creat u re or object struck i This weapon is ellveloped in Il s/lrDud of
target is a dragon. For exa mple, a critical
three affected by a targeted grenter dispel magic dar/mess.
hi t from a dragonhumcr longbow has
effect (as the spell).
ms an d a X4 damage mu ltiplier (in stead of the
A g reater dispelling weapon funct ions W he neve r you score a critical hi t with th is
norma l x 3) agai ns t a dragon, so uch a
three times per day. weapo n, a wave of blackness washes over
crea ture wo u ld take fou r tim es norma l
Prerequisites: Craft M agic Arms and the targe t, causi ng it to become shaken
damage (but still on ly 1 poi nt ofStre ng th
Ar mor, grenterdispcl ll1agic. (no saving throw) for 5 rounds. Th is effec t
da mage) wit h a critical h it,
Cosllo Crea te: Varies. activa tes even if the creature str uck is no t
Other effec ts related to threatening
or confirming cri tica l h its (such as keen
ENERGY SU RGE ENERVATING
edge or bless weapoll spe lls) don't function [SYN ERGY] Price: +2 bonus
Property: Weapon
when placed on a wea pon that h as this Price: +1 bo nu s
Caster Level: l it h
pro perty. Property: Melee weapon
Aura: M oderate; (DC 20) necroma ncy
rm 'eqllisites: Craft Magic Arm s an d Caster Level: 5th
Activation: -
Ar mor , kee'l edge, my ofellfeeb/eme'lt, Aura: Fain t; (DC 17) evoca tio n
Cost to Create: Vari es. Activation: Swift (co m m and)
This weapon looks worn and its blade has
Synergy Prerequisite: Co rrosive,
ruddy tinge, as though It 11l1s bcCII stained
flam ing, fros t, or shock
EAGER WIth blood. Four blood-red rubies sllrround
Price: +t bo nu s the weapon's bronze pommel.
The pO/Plmel of this weapon bem' a single dia-
Property: Melee weapon
/Plond that flashes with all inner radiance.
Caster Level: 9th When you score a critical hit agains t
Aura: M od er ate; (DC 19) evocation a living crea ture with an enerva ting
An energy surge wea pon functions as a
Activation: - weapon, rh e weapon bestows one negative
weapo n of th e prerequis ite type (corro sive,
level on the target.
flaming, frost, or shock).
This weapoll, which is decamted with a Assuming t he subjec t survives, ir
I n addi tion, on a successfu l melee attack
wing motif, vibrates sligfltly, as thollgh wilh regains lost levels after 1 hour. Us ua lly,
wit h an energy surge weap on , you can
exciteme nt. neg ative levels have a chance of per ma -
com mand it to expel a blasr of energy, of
nen tly draini ng a victim's leve ls, but the
the same type as the prerequisi te property,
An eage r wea pon can be d rawn as a free nega tive levels fro m the enervating prop-
which deals an ex tra 3d6 point ofdam age
action. W hile w ielding it, you gain a +2 erty don't last lon g enoug h to do so .
to rhe rarge r of the attack. The synergy
bonus on in itia tive checks and a +2 bonus Prerequisites: Craft Magic Arms 'and
prerequisite property need no t be active to
on damage ro lls made during a surprise Armor, enervation.
activate the energy surge property.
round and th e firs t ro und of combat. Cost to Create: Varies.
T his abili ty is usable a nu mber of times
Prereqllisites: Cra ft M agic Arms and
per day equal to I + your Con bonus (if
Armor, cal'5 grace.
Cos t to Create: Varies.
any). Once you act ivate this property, it ETHEREAL REAVER
can't be activa ted by any othe r creature Price: +3 bonus
until t he followi ng day. Property: Melee weap on
ENERGY AURA A weapon can h ave thi s property more Ca ter Level: 12t h
Price: +2 bonus rh an once, but only once per synergy pre- Aura: Strong; (DC 21) divination
Property: Weapon req uis ite, and each activa tion on ly tr iggers Activation: -
Caster Level: 15th one rype ofsurge . For example, you could
Aura: ' t ro ng; (DC 22) evocation have a +1 corrosive surge flaming sllrge This weapoll appears ghostly, bllt it is ItS solid
Activation: Sta ndard (co m mand) 10llgswonl, and each ac tivation would alldullforgivlllg as nny otherofitstype.
deal eit her 3d6 points of acid da mage
TheStlrface ofthis weapollseems to gleam or 3d6 points of fire damage. An erhereal reaver weapon functions as a
witli ever-sJliftingcolors. From time fo time, Each dia mond set into the po mmel ghost touc h weapon (DMG 224). In addi-
it glows with heal, cmeldes with electricity, or haft ofan energy surge weapon radi- t io n , such a wea pon allows you to see
cmils (ul'id-smelling fllmes, or develops a ares a di fferen t co lor that co rrespo nds invi ible crea tures as if you wer e subject
rimeoffrost. to the ene rgy dam age dealt by the to a sec invisibility spe ll.
weapon : green (acid), blue (cold), Prerequisites: Craft M ag ic A rms and
Once activated, each h it by thi s weapon yellow (electr icity), or red (fire). Armor, sec illvisibilit y.
dea ls an ex tra ld6 point s of damage of Prerequisites: Craft Magic Arms Cost to Create: Varie '
an energy typ e of your choice (acid, col d, and Armor, spell for th e prereq-
electrici ty, or fire, chosen when activa ted ). u isite property.
Thi energy does nor harm you, regard less Cost to Create: Varies .
EVERBRIGHT
Price: +2,000 gp
of the typ e selec ted . T he energy damage
Property: Weapon
remains t he same until you activate the
Caster Level: 12t h
weapo n again.
Aura: Strong; (DC 21) evocatio n
Projectile weapon s bestow th is prop-
Activation : Sta nda rd (com m and)
erty upon th eir ammu ni tio n.
Prereqllisites: Craft M agic Ar ms and
flecks ofmarble alldpearl shilllmeracross this
Ar mo r, chill meta l, fla /Pl e blade, Melfs acid
WCltpOIl, set within images of bursti ng star'
arrow, 5110ching grasp.
and beaming suns.
Cost to Create; Varies .
An everbright weapon can flash with a
brilliant light tw ice per day at your com-
mand. When it is activated, all creat ure
wit hin 20 fee t of you are blinded for I
+1 enervating Imkri rou nd (Reflex DC 14 negates).
An everbright weap on is also immu ne (Knowledge [arcana] or Knowled ge [his- from a force weapon dea ls the same amount
to acid da m age an d rusting effects. tory] DC 30). of da mage a normal ammu ni tion.
Prerequisites: Craft Magic Ar ms an d Prerequisites: Craft Magic Arms and Prrreqursurs: C raft M agic Arms and
Armor, searing ligh t. Ar mo r, Sllll111l01l nronster 1. Armor, magIc mIssile.
Cost to Create: Vades. Cost to Create: Varies. Cost 10 Create: Varies.

FIERCEBANE [SYNERGY] FLESHGRINDING GHOST STRIKE


Price: +1 bonus Price: +2 bonus [SYNERGY]
Pr o p e r t y: Wea pon Property: Piercing or slashing me lee
Price: +1 bonus
Caster Level: 12t h wea pon
Property: Melee wea pon
Aura: Strong; (DC 21) co nj ura tio n Caster Level: t irh
Caster Level: ttrh
Activation: - Aura: Moderate; ( DC 20) transm u tat ion
Aura: toderare; (DC 20) conjuration
lnst Sy n e r g y Prerequisite: Bane Activation: Free (com m a nd)
Activation: -
ing Synergy Prerequisite: Ghost touch
n ve Ctlrved into the hall dle of this I\'('apon is a UPOIl clOSt' illspt'Ction, Ihis weapoll al'l'ea rs to
sillgle n me ill theGllome Il1Ilg uage represent- have shallow sermliolls alollg its blnde.
Fine tendrils of wlrite smoke slowly risefrom
it it illg the foe Ihe weal,oll is dedicated to slaYlIIg.
this wmpon 's SIIrfnce.
ally, You ca n ac tivate a [leshgrl nding wea pon
rn a- A fierce bane we apon exce ls at attacking any ~i me you dea 1da mage wi th it to a living
A g host st ri ke weapon fu nctions as a
the one type or subty pe of creat ure. It ac ts creatu re in melee. When th is occurs, you
ghost to uch weapon (DMG 224). In addi-
ra p- as a bane weapon agai nst the creature let go of the weapon and it magically ani-
tion , sneak attacks and critical hi ts made
type (a nd su btype, if releva nt) to which ma tes ,g rinding itselfinto the foe's fie h . In
with a ghos t s tr ike weapon against an
and its synergy p re req uisite ab ility wa at- each ro und at the tart of you r turn , it au-
undead creature affec t it as if it were a
tu ned. Whenever it strike its designated tomatically damages that crea ture as if you
living c rea ture.
bane enemy, it beg ins to emit a low, eager had cored a normal hi t with it (includ ing
Pren'qllisites: Craft M ag ic Arms and
hum, as if it were ac tually feeding off the da mage from the weapon's enhancement
Armor, Ululeath to deatlt.
vic tim's life blood . bonu .other weapon properties, and your
Cost to Create: Varies.
A fiercebane weapon g lows when a de - normal bonus from trength, but no t extra
ignared foe comes within 60 feet , even if damage from feats uch as Power Attack).
you cannot see or detect it. 1n addition, the The grinding continues for - rounds or HARMONIZI NG
weapon dea ls extra damage on every uc- u nt il you or someone else pulls the flesh - Price: + 1 bonus
cessf ul c ri tical h it. The amount depend grinding weapon free ;doing this requires a Property: Melee weapon
on its critical m ultiplier, as follows. stand ard action and (for anyone other than Caster Level: 5th
you) a succes fu l DC 20 Strength check. Aura: Fai nt ; ( DC 17) illusion
Critical Multiplier Extra Damage After the duration expires, a Heshgrind - Activation: - ; see text
x2 ld lO ing weapon re tu rns to you r ha nd (as the
x3 2dlO returning weapon property). It will not A strang" melody seems to t'lIIa'lIlte from
as a x4 3dlO return to your han d if th e target has pu lled lVitllin tIJ is lVt'fl!'on.
addi- the wea pon free and still holds it.
o see Projec tile we ap ons bes tow thi s property Prerequisites: Cra ft M ag ic Ar ms a nd A ha rmon izing weapon acco mpan ies you
ibjec: u pon thei r am m un itio n . Armor, 11l1imnfe objects. in song if drawn , gra nting a +2 co mpe-
Lore: Few rangers acqu ire t he kills Cost fo Create: Varies . ten c e bonus on Perform (sin g) check s.
: and neede d to create magic items, b ut the I n ad d itio n, if you hold a ha rmon izing
gnom e ranger Tir Heartha nd learned to wea pon wh en you begin a bardic mu sic
hate orcs at an ea rly age. Unsa tis fied wit h
FORCE effec t. th e weapon ca n con tinue the
Price: +2 bonus
normal ore bane weapo ns, he devoted the effect for you , allowing you to focu s on
Property: Project ile wea pon
last half of h is life to crea ting the u lti- or her efforts. One ro und after you beg in a
Caster Level: 9th
mate weapon for slaying orcs (Knowled ge bardic music effec t that allows orrequires
Aura: Modera te ; (DC 19) evocation
[arc ana] or Knowledge [history] DC 20). continued use or concentration (incl ud ing
Activation: -
The first fiercebane weapon wa an inspire courage, countersong, Ja.cilll1/t',
a re bane scimi tar sized for a gnome and inspire compe tence, inspire greatness ,
TIllS weapoll appea rs Immlucmf, a. though ifs
na m ed H earr hand, after its creator. Tir son g offreedom , and in pire heroics), I he
sllbsl'lI1cCis not entirely of Ihi world.
Hearthand wielded this weapon for many weapon picks up and continue the per-
(ISS this years, and it eventually achieved a near-leg- formance flawlessl y for 10 rounds , until
A projectile weapon with the force prop-
g sta rs end ary status. Gnomes wi th an interes t in you tart another bardic music effect, or
erty tu rns ammunition shot fro m it into a
weaponcraft now believe it to be a po tent until you command it to end as a swift
force att ack. These force projectiles au to-
art ifac t capa ble of striking dea d any ore (m ental) action .
matically overcome da mage red uctio n and
with a tha t even set eyes up on it. The original Prt'requisite-: Craft Magic Ar ms and
suffer no m iss chance agains t incorporeal
I' com- weapon i beli eve d 10 have bee n 10 t in Ar mor, ghost SOli lid, bardic m usic.
targets, but they do n't dam age c reatures
:atu res the dark h ill s n earrbe long -dead ore king- Cost to Create: Varies .
im mu ne to force effec ts. Ammu n ition shot
I for 1 dom where Ti r Heartha nd met h is e nd
and others wh o share th eir valu es. A hol y overcome in any way (incl udi ng restomtioll
HEAVENLY BURST surge weapon func tio ns as a holy weapon spells) while th e weapon is wielded.
Price: +1 bonus
(D.MG 225).This is a contin uous effect and Projec tile weapons bes tow th is prop-
Property: Weapon
requires no activation. erty upon their am munition .
Caster Level: 7th
In addition, on a successful melee Prerequisites: Craft Magic Arms and
Aura: Moderate; (DC 18) evocatio n
attac k with a holy surge weapon , you Arm or, fire su btype .
Ac tivati on : -
ca n comman d it to emit a bu rst of holy Cost to Crcnte: Var ies.
energy. Against an evil rarger, this burst
This wea pon emits a low hum thaI sounds
deals an extra 3d6 point s of da m age. If
distinctly likea rhorus chmlting slowly.
u I'd against a non-evil creature, it deals
ILLUMINATING
Price: +500 gp
no additional da mage, and that u I' of the
On a cr itica l h it against an evil creatu re, Property: Weapon
property i wa red.
a heaven ly bu rst weapon d isch arges a Cas te r Le vel : 5th
This abi lity is usable a num be r of times
sho wer of radian ce that dea ls 3d6 points Au ra: Faint; (DC 17) evoca tion
per day equal to 1 + your Cha bon us (if
of dam age to th e target and blinds it for 1 Activat ion : -
any). O nce you activate thi s propert y, it
rou nd . A uccessful DC 14 Fortitude save
can't be activated by any other creat ure
negates the bli ndness. A sunburst set with tOJla: .necb gleallls upon
until the followi ng day.
Proje ct ile weapon s bestow th is pr op - tllis lVeapon.
Prerequisitcs: Craft Magic Ar ms an d
erty up on their am mu n itio n.
Ar mo r, holy smite or holy word.
Prerequisites: Craft Magic Arm s and W hen drawn , an ill um ina ting weapon
Cost to Crea te: Vari es.
Ar mor, ',ory smite. glows wit h pu re wh ite ligh t, brightl y
Cos t to Create: Varies. ill umi nating a 20-foot-radius area and pro-
HUNTING vid ing shadowy ill um ination for ano ther
Pric e: +1 bonus 20 feet beyond th at.
HIDEAWAY Prop erty: Weapon PrereqU isites: Cr aft Magic Arm s and
Price: +2,000 gp
Cas ter Le vel: 6th Arm or, lighl.
Proper ty: Weapon
Aura: Moderate; (DC 18) abjurat ion Cost to Create: 250 gp, 20 XP, 1 day.
Caster Level: 5th
Activati on: -
Aura: Faint; (DC 17) tran sm utat ion
Ac tivati o n: Swift (com mand)
This lVeapolibenrs toothlille inscriptionsncross
rLLUSION BANE
Pri ce : +1 bonus
itssurf.lce.
cvcyal stud tcxturethis weaJ'O Il, asdo numcr- Proper ty: Weapo n
ous hinges and slots, though none seems to Caste r Level : 10th
A hunt ing weapon inc reases your bonu s
impcde itseffectivencss. Aura: Mod erate; (DC 20) d ivin ation
on weapon damage roll s by 4 against your
Ac t iva tion: - and swi ft (com m and)
favored ene mies (see the ranger class fea-
Wh en activated , a hideaw ay weapon
tu re; PH 47).
folds up in to a bund le two size cate go- Worked into the grip of this II'Ca pOIl IS n
Prerequisites: Craft Magic Arm s and
ries smaller th an you, mak ing it easy to iron cross sel in the cellter of Iwo ronrcutn
Ar mor, grcatermagic f.lIIg.
co nceal. You ga in a +2 bonus on leight circles.
Cost toCreate: Varies.
of Ha nd chec ks to co ncea l a h ideaway
weapon wh en it's folded up (as if it were Any attack with an illusion ban e weapo
a dagge r). IGNAN igno res any miss cha nce created by an illu-
A seco nd co m ma nd word (also a swift Price: +2 bonu s sio n effect (including effec ts that mim ic
action) causes th e weapon to unfol d to its Property: Weapon ill usions, such as a dis place r beast's dis-
norma l shape . Caster Le vel : 7th placement effect). However, you must sn l
Prcyequisites: Cra ft Magic Ar ms and Au ra: Moder are; (DC 18) evocation targe t the correct square when mak in
Ar mor, shri ll'l item. Act ivati o n: - an attack against a for that has tot al con -
Cos t to Create: 1,000 gp , 80 XP, 2 days. cea lme nt. Th is is a co n ti nuous effec t and
Tiny fla mes consI(1ll tlyflic1ll'1' alollg thc sllrfncc requires no activation.
ofthis red-lillted wcapoll.lIs grip IS illlmd with In addi tio n, once per day you can actio
HOLY SURGE [SYNERGY] amber Ina flameliJIC deslgll . vate an illusion bane weapon to des tro
Price: +1 bon us
illu sion effec ts. This abil ity can take one
Pr op erty: Melee weapo n
An ign an weap on automatically over- of two for ms:
Caster Level : 11rh
co mes the damage reduction of any After hit ting a creature , you can activate
Au ra: Moderate; (DC 20) evoca tion
creature rhat has the water subty pe. In the weapon in th e same rou nd to make
Ac tivati o n : - and swift (com mand)
add itio n, th e weapon dea l an extra 2d6 dispel check (idzo- io) agai ns t each illu -
Sy nergy Pr e req uisite: Holy
poi nts of da mage agains t such targets . sio n spell curre ntly affecting the target
An ignan weapo n also be tow one This effect essentially acts as a targete
This elegant weapon appears smooth alld
negative level on any creature that has the dispel magic spe ll, but it fu nctio ns onl
pristine.
water su btype and atte mp ts ro wield it. against magi c of the illusion sc ho ol. You
Th e negative level rema ins a long as the must ma ke a separa te check for each illu-
Characters who serve gods of valor, honor,
weapon is in hand and d isappears when it sion spell affec ting the target.
an d othe r lofty pr incipl e craft these
is no longer held.This negative level never Alternatively, you can atte mpt to di pe
weapons of pure good ness for th emselves
result s in actual level loss, bur it cannot be a single illu sion by touch ing it wit h rh
I'll 11 all illusion bane weapon and speaking the diately become aware of its effect and its
appropriate comma nd word. For examp le, remain ing dura tion , an d you can activate
IMPEDANCE
Price: +2 bonus
prop- touchi ng a si/ellt image spell (or an image it at any time. You can choose a differen t
Property: Weapon
generated by th e mirror image spell) with target to be affec ted by the store d spe ll if
Caster Level: 11th
and the weapon subjects it to the dispel check you so desire. W hen the spell is activated ,
Aura: Moderate; (DC 20) abjuration
im mediately. A successful check agains t the duration begins passi ng again as if no
Activation: -
any part of the illusion dispels the whole time had elapsed.
effect, so dispelling one mirror image ends Once a stored illusion pell has been
This weapoll is reillforced with cold iroll and
the spell entirely for the targe t creat ure . discharged, you cannot activate the
set with chullks of obsidian in a foursquare
Lore: The illusio n bane property was weapon's illus ion theft property again
pattenl.
created by a ect of the church of St. until you have successfully d ispell ed
Cuthbert whose me mbers despised illu- ano ther illusio n (using the illusio n bane
An impeda nce wea po n mi mics the
sionists and desired a way to des troy their prop ert y), whi ch is then sto red wi th in
impede d magic planar trait (DMG 150).
protective illusions (Knowledge [religion] the weapon .
W he n you use it to strike a creature, the
DC 20). Prerequisiles: Craft Magic Arms and
target' abil ity to cast spell or use spell-
An illusion bane weapon functions Armor, true secillg, dispcl lllagic.
"5upon muc h like the dispel magic spe ll, but Cost toCrea te: Varies.
like abilities is impeded for Id6 rounds.To
ca t an impeded spell or use an impeded
on ly against illusion effects (Knowledge
spell-li ke abi lity, th e cre ature mu st
[arcana] DC 25).
II/eapon
Prerequisites: Craft Magic Arms and
IMPACT atte mp t a Spellcraft check, Intell igen ce
.rightly Price: +1 bonu check, or Ch arisma check (wh ichever
Armor, true SCei llg, di5pel magic.
Illdpro- Property: Bludgeoning weapon one is made wit h the highest bon us). The
Cosl to C!'clllc: Varies.
another Caster Level: 10th DC for this check is 15+ the spell level. 1f
Aura: Mod erate; (DC 20) evocation the check succeeds , the effect func tio n
m and ILLUSION THEFT Activation: - nor mally; if the chec k fail , the effect doe
[SYNERGY] not function and th e spell or the use ofth e
:lay. This weapoll .eems hcuvrer Ihall a typical spell -like abili ty is lost.
Pr ice: +2 bon us
weapoll of its type, alld ils Ilead alldhafl have Prerequisites: Craft Mag ic Arms and
Pro per ty: Weapon
a 'luare desigll. Armor, lllltimagic jield.
Cast er Level: 17th
Cost to Create: Varies.
Au r a: Stro ng; (DC 23) divination
An impact weapon has double the threa t
Act ivat io n : Standard (command)
range of a normal weapon of irs type. For
yn ergy Prerequisite: Illusion bane
example, an impact qua rrer taff scores a
IMPLACABLE
tion Price: +3 bonu
threat on a roll of 19- 20, and an impact
and) Thi5dark metallwapon is cmfled ofblack iron Property: Weapon
heavy flail scores a threa t on a roll of
and adamalllinc wor/,e,l illto a implcdesign. Caster Level: 9th
17-20. This effect doesn't stack with any
poll is all el into its po mmel orgrip i a CIIt tlPld polished Aura: Mod erate; (DC 18) necro mancy
other effec t that expands a weapo n' criti -
wllW llric piece of quartz. Activation: -
cal th reat range .
Prerequisites: Craft Magic Arms and
An illusio n theft weapon functions as an TIli weapoll has a lustrouspurple sheell.
Ar mo r, lVeapOII of impact ( C 237).
~w e a p o n illusion ban e weapon (see above).
Cosllo CrCllle: Varie .
bvan illu- In add ition , suc h a weapon allows you When an implacable weapon deals damage
tat mimic to disrupt oppo nents' illusions and tr ans- to a living creature, th e wound bleeds pro-
ast's dis- fer their prote ctive quali ties to yourself. IMPALING fu ely an d the creature takes 2 add itional
must sti ll The first illus ion spell that this weapon Price: +1 bon us points of damage at th e start of each of
n making dispels with its illusion bane property Property: Piercing melee weapon the wielder's turns for the next 5 rounds.
rot a] con - i automa tica lly store d wit hin it. This Caster Level: 9t h M ult iple wounds are cumu lative (a crea-
~ffec t and ability functions like the spe ll storing Aura: Moderate; (DC 19) transmutation ture struck th ree time in the same rou nd
propert y (DMG 225), with the followi ng Activation: wifr (command) would take 6 point s of damage per rou nd
11can actio exceptions. for the nex t 5 rounds).
o destroy • It must be an illusion spe ll, but it need This weapoll has 'I partiClllarly slmrp alld This bleeding can be stopped by a sue-
take one not be 3rd level or lower. slim poillt. ces fu l DC J 5 Heal chec k or any effec t
• A spe ll cannot be cast into the weapon i tha t re tore hit points (such as CIIre "gIlt
n activate it can store only a spell that it has act u- Three times per day, you can activate this woullds). However, while the wound is
I to make a ally dispelled through the illus ion bane weapon to treat it next attack (if made active, anyone atte mp ting to cast a spell
teach illu- ability. before the end of your turn) a a touch on the target th at would restore hit
th e targe t. • An illusion theft weapo n need nor attack. You must declare that you are points must succeed on a DC 15 caster
a targeted actually st rike a creature to activate the using this property before making your level check.
:tions on ly stored spel l. att ack roll. If the attack misses, the use An imp lacable weapon counts as ada-
hool. You is wasted. ma ntine for th e purpose of overcoming
each illu- The store d spell is preserved as originally Prerequisites: Craft Magic Ar ms and th e damage reduction ofaberratio ns.
cast in every way, except that its duration Armor, jiIIdlhegllp (SC 91). Prerequisites: Craft Magic Ar ms and
t to dispel is effectively arres ted at the time you stea l Cost 10 Create: Varies. Armor, vllmpiric louch.
t with the it. As soon as the spell is stored, you imme - Cost toCreate: Varies.
A m aim in g weapon tw ists and digs into
INCORPOREAL LUCKY the flesh of its target , ren d ing, tearing,
BINDING [SYNERGY] Price: +1 bon us
sm ashi ng, and bruising it. Whenever you
Property: Weapon
Pr ice: +1 bonus score a cr it ical h it with this weapon , it
Cas t er Level : 15th
Pr o p er t y: Me lee weapon deals an amount of ext ra damage de pend-
Aura: St rong; (DC 22) d ivinat ion
Caste r Level: 9th in g on its cr itical mu ltiplier.
Ac tivat io n : Fre e (m en tal)
Aura : M oderate; (DC 19) co njuratio n
Activation : - Critical Multiplier Extra Damage
The golden slueI1 on this wea pon mises your
Syner gy Prerequisite: Ghost tou ch x2 ld6
spirifs aHd fills you lVith cOH.fiden ce ill your
x3 2d6
fighting prowess. x4 3d6
This weapol1 is simple il1 desigrl al1d1l1'peltr5
misty gmy, ellen though the base /rIaterial
A lucky wea pon offers a second ch ance
used il1 its ronstrurhon IlI1s a distil1 c! color Prereqllisites: Craft M agic Arm s and
at success. O nce per day, you ca n rero ll a
of its OlV' !. Armor, keeu edge.
si ngle failed attack roI I.
Cost to Crcntr: Varies.
Prcrcqrnsitcs: Craft M agic Arms an d
An incor poreal binding weapon func-
Armor, mOPl1 et1t of presciel1ce o r fate of one
tion s as a g ho st touc h weapon (DMG 224).
In add ition, when this weapon strikes
( EPH 107). MANIFESTER
Cos t to Create: Varie s. Price: +12,000 g p
an in corporeal crea tu re, it emits a single
Property: Weapon
pulse of g ray energy tha t temporaril y
Caster Le vel: 8th
ancho rs the target m ore firmly to the MAGEBANE Au r a: Mod erate; (DC 19) d ivination
ma terial world . An inc or po real cre ature Price: +1 bonu s
Activation: Free (m en tal)
dam aged by thi s weap on loses the ben - Property: Weapo n
efit of its inco rporeal m iss cha nce (50%) Caster Lev el : srh
Radiati ng inlier power, this princely weapol1
and its 50 % cha nce to ignore spells for 1 Aura: Moderate; (DC 19) evocation
set tles and clarifie s YO llr lhonghts.
rou nd . It doe s, ho wever, re ta in all other Activation: -
be ne fits of inc o rpo real ness, in cl ud in g
Wh en ma nifes t ing a po wer , th e bearer
im mu n ity to all non magical attack form s, The surfilCt' of this brack iron lVeapon is
of this weapo n ca n d raw 5 power points
th e abil ity to pass th rough so lid objects, H1scribed with ru nes represePI ting lhcgroHnd-
fro m it. T hese point s m us t be all be used
an d a defle ction bonus to AC eq ual to its ingofenergy,and itspommel orgrip issci with
on th e same power, an d that power can not
Cha ris m a bonus (i f any). tllree diamonds.
be im bued w ith p ower points fro m any
Prerequisites: Craft Magic Arms and
o the r ou rc e.
Armor, dimell5iollal allchor, plalleshift. Weap on s th at have th is prope rt y are
A m an ifester weapon func tions onc e
Cost to Crellle: Varies. feared by arca ne s pe llcasters. Agai nst
per day.
any creat u re that can cas t arca ne spells
Prerctj llisi lt~s: Craft Magi c Arm s and
or use invocatio ns (CAr 7), a mage bane
KNOCKBACK weapon's en hance me nt bonus i 2 h ighe r
Ar mo r, any 3rd-leve l psion ic pow er.
Price: +1 bonus Cost 10 Create: 6,000 gp, 480 XP, 12 days.
th an norma l. (T hus, a +1 10ngsIVord w ith
Pr o perty: Wea po n
the mageban e p rope rty becom es a +3 /ong-
Caster Lev el : i i rh
Aura : Moderate; (DC 20) evocation
slVord whe n w ielded agai ns t such targers.) METALLINE
Fu rt he rmore, a rnagebaneweapon deals an Pr ice : +2 bonus
Act ivat io n: Swi ft (com m and)
ex tra 2d6 points of da ma ge against targ ets Property: Weapon
capable of cast ing arca ne spells or usin g Ca ster Level: 9th
Thiswe llpol1 loob broaderal1d lhie/u r tll11l1 a
invoca t ion s. Au ra : Mod erate; (DC 19) tran sm ut ation
typical item of its 'YI'e.A mill's head with ClI r1-
The mageban e pro pert y can be added Act ivation : Standard (com man d)
illg horn s dt'Comtes its head or 11111.
to a col d iron wea pon w it hout paying th e
ext ra 2,000 g p (DlvJG 284). The colorand textllre of fhis wCllpo n seem to
Th ree times per day, you can acti vate this
Project ile weapon s bestow th is prop- shifl willI each passing moment.
weapon and use it to d rive your o ppo ne nt
erty upon th eir amm u n itio n.
bac k. The nex t tim e you h it a creat ure
Prerc'!lIisiles: Craft Magic Arm s an d When you acti vate a metalline weap on ,
w ith t he weapo n before t he end of your
Arm or, dispel magic. you can ch ange its co mpositio n to ada-
t ur n , th e target m ust succeed on a DC 19
Cost to Crcnte: Varies. m antine, alche mic al silver, co ld iro n, or
Forti t ude save or be pu hed back 5 feet.
o rd inary steel.
If th e target can't move back , th is ability
Prcreqursites: Craft M agic Arms and
ha s no effect. The knockback pro perty MAIMING A rm or ,filbricale.
wor ks only o n creatur es of your own size Price: +1 bonus
Cost to Create: Varies.
category or smaller. Property: Weapon
Prerequisites: Craft Magic Ar ms an d Ca ster Level: 5th
Ar mor, repulsioH . Aura: Fain t; (DC 17) tr an smutation
Cos t to Create: Varies. Activation: -

This wc,lpon has /1 twisted lIaft or grip and


spifles along its blade, head, or point.
into ties of the other end are dormant but no t
m g,
MIGHTY SMITING MINDFEEDER lost; they become active again when the
Pr ice: +1 bonus Price: +1 bonus
vou morphing weapon once again becomes a
Pr o p er t y: Melee weapon Property: Weapon
n, it double weapon.
Caste r Level: 8th Caster Level: 15th
end- Prereqursrles: Craft Magic Ar ms an d
Au r a: Moder ate; (DC 19) evoca tion Aura: Strong; (DC 22) necromancy
Armor. fab rimte.
Ac t ivat io n: - Activation: -
Cost to Create: Varies.
Ige
This weapon feels heavier than a norll1al Composed of a flat, rough, slate-gra y crystal,
weapon of its type. Inscribed on its surface is thislVeapon seems to absorb yow' thollghts. NECROTIC FOCUS
II me'sage affirming its upcriority oversome Price: +3 bonus
category ofcreature. When you score a critical hit with a mind- Property : Melee weapon
feeder weapon, you gain I temporary power Cas ter Level: 7th
and
If you have a smite ability (sm ite, smite point for every 5 points of damage dealt Aura: Moderate; (DC 18) ne cromancy
evil , mite shadowlands, or the like), you by the cr itical hit. The e temporary power Activation: -
gain an extra +2 bonus on your smite points last for up to I minute. You gain
attack rolls and damage rolls. In addi- power poi nts even if the target has none. This IlIL'apOII has a golclen sliren lllld II series
tion, you gain one additional use of your As with temporary hit points, tem po- of black rune s inlaid ill jet along ils fellgth .
sm ite abi lity each day while wielding th is tary power points do not stack with each lis pommel or grip is set w/lh a black slar
weapon. If you have more than one mi te other; they overlap. Thus, if the wielder of SIlpphire.
ability, yuu mU~ 1 choose which one gains a mind feeder weapon successfully scores
the extra use . a cri t ical hit while still enjoying tempo- A necrotic focus weapon serves as a cha n-
A weapon of mighty smiting only rary power points from a previous cr itica I nel for your ability drain or energy drai n
grants one extra smite per day, regard le hit, the wielder gains only the higher of supernat ural ability. While wielding it,
upou of how many characters wield it. the two values : either her current number you deal ability drain or bes tow negative
Prerequisites: Craft Magic Arms and of temporary power point , or the new levels through it as ifattacking with your
Armor, divine power. influx of temporary power points, which- natural weapon . If a saving th row against
!Carer Cost toCreate: Varies . ever is greater. Creatures immune to extra the effect is allowed, add th e weapon's
lOints damage from critica l h its do not trigger en hancement bonus to t he save DC.
: used m ind feeder weapons. Prl'l'eqllisites: Craft M agic Arms and
an nor
MINDCRUSHER Projec tile weapons bestow this prop- Armor, enervation, spectral hallcl.
Price: +2 bo nus
n any erty upon their ammunition. Cost toCreate: Varies .
Prop er ty: Weapon
Prerequisites: Craft Magic Ar ms and
Caster Level: 12th
once Armor, vIl/lIpiric touch or p ychic vampire
Au r a: St rong; (DC 21) necromancy
(EPH 127).
PARALYTIC BURST
Activat io n: - Price: +2 bonus
and Cost toCreate: Varie .
Property: Weapon
days.
Thisred-tinted weapoll seems 10 draw light and C as te r Level: 9th
feelingfrom aroulld it. You sense its hunger. MORPH ING Aura: Moderate; (DC [9) enchantment
Price: +1 bonu Activation: -
Any psionic crea ture struck in comba t by Property: Melee or thrown weapon
a mindcrusher weapon loses a number of Caster Le ve l: 9th This weapon appears lilli/SlIGH)' straight alld
power po in t equal to hal f the amo unt Aura: Modera te; (DC [9) transmutation stiff Set II1tO the bnsc of ils blacle or head is
of hit point damage the weapon deals Activation: tandard a sllloolh/)' polished piece of allen/urin e that
rat ion on tha t strike. Only the base damage seemstoglow with an l'I1ergy all its 011'11 .
of the weapon contributes to th e power TIm weapon's shape cOlls/antl)' flows and
poin t loss; additional damage from h ig h reform s in slightl)'different colllpositions. Whenever you score a critical hit with th is
liCll I to treng rh or other so urces does not cause weapon, a wave of green energy washes
add it io n al power point loss. A crea- You can re hape a morphing weapon into over the target , paralyzing it for 1 round
rure with no p ower points, including any other melee or thrown weapon of the (W ill DC 17 negates). This effect activates
apon , any non ps ionic crea ture, mus t succeed same size and type (lig h t, one-handed, even if t he target is not normally subject
to ada- on a DC 17 w ill save or take 1 point of or two -handed). For instance, a morph- to extra da mage fro m critica l hi ts.
ro n , or Wisdom damage. ing greatsword could become a spear, Prerequisites: Craft Magic Arms and
A project ile weapo n bestows this prop- grentaxc, or dire flail. Armor, hold 1110115ter.
ns and ert y upon its amm un ition. If a si ng le weapon crea ted wi th the mor- Cost toCreate: Varies.
Prerequisites: Craft Magic Ar ms and phing property becomes a double weapon,
Ar mor, vam!,iric touch or psychic vampire on ly one end of the double weapon re tains
(EPH 127). the weapon's magical bonus, although
PARALYZING
Price: +1 bonus
Cost to Create: Varies. the other end is masterwork. If a double
Property: Me lee weapon
weapon created with the morphing
Cas ter Level: 10th
property becomes a single weapon, it
Aura: Moderate: (DC 20) enchantment
can have the properties of eit her end of
Activation: Sw ift (com m an d)
the original double weapon. The proper-
This weapon bears a til /mba of hard-la-see telepat hically wh ispers to you the name By speaking th e appropria te co m mand
parallel stria/iollS lIear itshandle. of the power currently stored within it. word , you can sheathe a profane weapon
A randomly generated power storing in crackling black negative energy. If you
When a paralyzing weapo n is ac tivated, weapon has a 50%chance to have a power have no Constitution score , this energy
the next creatu re struc k by the weapon stored in it already. does not harm you; otherwise you take
must succeed o n a DC 17 will save or be Prerequisites: Craft M agic Arms and 1 point of Cons titution damage for each
paralyzed. Each rou nd on its turn , the Ar mo r, m an ifesrer level 12th. ro und that you ho ld the weapo n while
targe t can attempt a new saving thro w to Cost to Create: Varies . the effect is activated. This effec t lasts
en d the effec t; otherwise, the para lysis u ntil you speak ano ther comma nd word
lasts for 10 rounds. to end it.
A paralyzin g weapon funct ions once
PRECISE While activated, a profane weapon
Price: +1 bonus
pe r day. dea ls an extra Ids points of da mage to
Property: Ranged weapon
Prereq uisites: Craft Magic Arms and any living target (or 2d6 points against a
Caster Level: 5th
Armor, hold monster, good outsider) on a successful h it. Also, it
Aura: Faint; (DC 17) evocation
Cost toCreate: Varies . is treated as evil-aligned for the purpo e of
Activation: -
overcoming damage reduction.
Projec tile weapons bestow th is prop-
PARRYfNG This ivenpon has 11 wrvedpeephole or sighling
er ty up on their ammu n ition.
Price: +2 bonu s Illbe worl;ed into its design, C1 nd its hilt is set
Prerequisites: Craft Mag ic Arm and
Property: Weapon with Il j.lcele,Jllialllond.
Armor, illflicl lighlll'ounds.
Caster Level: 15 1b
Cost to Create: Varies.
Aura: Stro ng; (DC 22) enchantment You can shoot or throw a precise weapon
Activation: - at an opponent engaged in melee wi thou t
incurring th e sta ndard - 4 penalty. Th is PROFANE BURST
TIll'de tailed CtIgravillgs onthisshiny IWllpon benefit does no t app ly if you already have [SYNERGY]
appea r to spill alld jUIllJl about. Even when the Precise ho t fear.
Price: +1 bonus
gra sped, it twitches and bucks. Prerequisites: Craft Magic Arm and
Property: Weapon
Armor, Preci e hot .
Caster Level: 12th
A parryi ng weapo n allows you to d iscern Cost to Create: Varies.
Aura: Strong; (DC 21) necrom an cy
eve nts an inst ant into the fut ure, gra nt-
Activation: Standard (com mand)
ing you a +1 in ighr bonu s to AC. The
weapo n makes you so adept at parr ying
PRISMATfC BURST and-
Price: +30,000 gp Synergy Prerequisite: Profane
tha t it gra nts you a +1 ins ight bonus-on
Property: \Veapon
saving throws. The bo nuses are granted
Caster Level: 13th This blllel, iroll weapon is decomted Witll
whenever you hold th e weapon, even if
Aura: Strong; (DC zr) evoca tion dozens of ilver slw lls. Runic phrasesdescribin
you are na t-footed.
Activation: - vile Mts rUII a/ollg its blade or hafl C1 nd glow
Prereqlllsiles: Craft Magic Arms and
when it iswielded.
Armor, divine proteclion (SC 70) or defellSive
This smoothly polished weapon is set with a
precognition (EPH 124).
rIlby, afire opal,a yello w topaz, an ollera/d, a A profane burst weapon fu nctions as a
Cost toCrea te: Varies.
b/llc topaz, CI Sllpphire, alld 1111 amethyst. profan e weapon (see above).
In addit ion, th e weapon ex plodes with
POWER STORING Wh en ever you score a successful cri tical negative energy on a successful cr itical
Price: +1 bon us hi t with th is weapon, multicolored ligh t hi t, dealing ex tra negat ive energy da mage
Property: Weapon springs from the gems and cascades along as set out in the table below. (Th is effect
Caster Level: 12th its blade or head , subjecting the target to a activates even if the target is not normally
Aura: Strong; (DC 21) evocation pr;sm,lfic s1'my effec t (save DC 20; see spell su bject to extra da mage from critica l hit .
Activation: Free (comm and) description, PH 264). This effec t activa tes A profane bu rst weapo n deals even more
even if the target is not normally su bject da mage to good outsiders on a succ essfu l
This wellpon isconlpoSClJ ofa white, honeycomb to extra damage from critica l hits. critica l hit .Th is burst does not harm you or
substance ofsubstantial weIgh!. Prcrrqinsitcs: Craft Magic Arm and any creature other than the target if you are
Armor, pri ttwtic spmy. undead; otherwise, you take Id4 points of
A power storing weapon allo ws a ma rii- Cost to Create: Varies. Constit ution damage (or Charisma damage
fester to store a single targeted power of if you have no Co nstit ution score). Th is i
up to 5 power point s in th e weapon. (The a continuous effec t and req uires no acti-
power mus t have a man ife tin g time of
PROFAN E vatio n. Even if th e weapon has not bee
Price: +1 bonus
1 standard acrion.) Any time the weapon activated to deal extra damage because
Property: Weapon
str ikes a crea tu re and the crea ture takes of the profa ne property, the weapon still
Caster Level: zrh
d amage fro m it, the weapon can mani- deals its extra nega tive energy dam age on
Aura: Mod erate; (DC 17) necroman cy
fest the power on that creatu re if you a succes sful critica l h it,
Activation: Standa rd (com mand)
desire. Once the power is man ife ted ,
the weapon is empty, and a man ifesrer
This bl'l& lroll weapoll is decomted with a
can store any other targeted power of
slIIgle sdvcr sbill. A n uuc phrase describing
up to 5 power point s inro ir. The weapon
,I Vile C1 cl runs along itsblade or !wft.
and Good based on the wielder's currenr powcr point Silvery-black llnd potellt, this weapon is very
Critical Extra Outsider reserve, as shown on the table be low. (Th is slllooth lllld difJicult to grip tightly.
apon
Multip lier Damage Extra Damage b e nefit doesn't st ack wi th the weapon's
f you
x2 1d10 2d10 normal enhancement bonus .) The weap- This weapon func tions as a pschokinetic
iergy
x3 2dlO 4d10 on ' enhancement bonus decreases (to a weapon (see above).
take
x4 3dlO 6d10 minimum of +1) as the wielder spends In addition, the weapon re leases a blast
each
vhile power points, and it increases whenever ofde structive psionic energy on a success-
lasts Projectile weapons bestow this property the wielder gains enough power points (by ful critical hit , dealing ex tra force damage
word u pon their ammunition. any means ) to put h is power point reserve as et out in the tab le below. (Th is effect
Prerequis ites: Craft Magic Ar ms an d int o the nex t h igh er category. acr ivates even if the targe t is not normally
pon Ar mor, inflict crilimilvollllds. su bject 10 extra da mage from critical
e to Cost toCreate: Varies. Power Point Enhancement hirs.) This burst does not harm you or
inst a Reserv e Bonus any c reat u re other than the target. This is
0* +1 a co nt i nuous effect and requires no acti-
o.it PSIBANE 1-29 +2 vation. Even if the weapon ha not been
D e of
Price: +2 bonus 30-79 +3 ac tivated to deal extra damage be cause of
Prop erty: Weapon 80-129 +4
p rop- the p yc hokinetic property, the weapon
Cas t er Le vel: 15th 130 or higher +5 still deals its extra force damage o n a suc-
Aura: Strong; (DC 22) d ivination * Includ e s any wielder without power
; and cessfu l critical hit.
Ac t ivat ion: - points.
PrerequIsItes: C raf t Magic Arms and Critical Extra
This extraonllllary weapon IS sllot throl/gll
Armor, wish or reillit)'revi ion (EPH 12S). Multiplie r Force Damage
with Imn sll/cent purple cry tal shards. You x2 ld6
Co -t to Create: Varies.
detecta vagl/e air ofmenace abol/t it. x3 2d6
x4 3d6
A psibane weapon is crafted to oppose PSYCHOKIN ETIC
psionic beings. W hen used against any Price: +1 bonus
This ex tra damage is not affec ted by
creatu re that has the psionic subtype (.EPH Property : Weapon
damage red uction, and it affe ct in cor-
(83), its effective enhancement bonu i 2 Cast e r L evel: 10th
poreal c reatu res even if the arrack would
hig her than its actual enhancement bonus Aura : M oderate ; (DC 20) evo ca tion
norm all y mi ss due to the incorporeal
( 0 a + J psibllPle longsword in stead has a +3 Activation: randard (com m and)
miss ch ance.
en hancem ent bon us against psionicfoes).1l
Projectile weapons be tow this prop-
deals an extra 2d6 points ofdamage again t This ilvery-ll'h ite tvellpon hilS<1 slllooth sheen
erty upon their ammunition.
psion ic opponents. IlIld 15 diffiCilIt to gr ip lightly.
with Prerequisites: Craft Magic Arms and
A psibane weapon bestows one negative
rn bll1g Armor, blast of fo rce ( C 31) or concussive
level on any psionic creatu re attempting to Up on command , a psychokinetic weapon
I!low billst (EPH 5).
wield it.This neg ative level remains as long g low s from the in sid e w ith letha l psionic
Cost to Crl'l1te: Varies.
a the weapon i in hand a nd disappear energy. uch a weapon deal s an extra ld4
whe n the weapon is no longer wielded. points of force d amage on a ucce ful
1< as a Th is nega t ive level never resu lts in actual h it. Th is extra damage is not affe cted by QUIC K LOADI NG
level loss, but it ca n not be overc ome in an y damage reductio n, and it affec ts in cor- Pr ic e: +1 bonus
with way wh ile the weapon is wielded. poreal creatures even if th e arrack would Property: Crossbow
:rit ical Projecti le weapons be stow this prop- normally m iss du e to the in corporeal mi ss Cast er Level : 9 th
mage er t y up on their am munition. c ha nce . The energy doc nOI harm you Aura: M oderate ; (DC 19) co nju rat io n
I e ffect
Prer equ is it es: Craft Magic Arm s while wield ing the weapon . Activation : Free (m an ip u latio n) or
ma lly an d Armor, dis pel /IIagic or bcnd rcality Proje crile weapons bestow th i prop- move (m an ip ulation); see text
II hi rs.) (EPH SO). erty upon their am m u n ition,
n more Cost to Create: Varies. Prerequisites: Craft Magic Arm and Volley ofsoarlPlgbollsareengraved upon this
tes sfu l Armor, billst of force ( C 31) or conCllSS lVC loaded crossbow.
•you or blllst (EPH 85).
rou are PSYCHIC Cost to Create: Varie . A qui ck loading crossbow accesses an
n nrs of Price: +2 bon us
exrradimensional space that can hold up to
arn age Pr o p e r t y: Weapon
100 bolt s, allowing you to reload the cross-
T h is is Cast e r Level: 17th PSYCHOKINETIC bow more rapidly than normal. Reload ing
no ac ti- Au r a: trong; (DC 23) no school BURST [SYNERGY] a qu ick loading hand or light crossbow is a
Dt bee n Ac t iva t io n : -
Price: +1 bonus free action (allowin g a character with m ul-
)Ccause Property : Weapon tiple attacks to use h is full attack rare), and
(I n still This weapon has an inner glow of varying
C aster Le vel: 12th re loading a quick load ing heavy crossbow
aage on brightness. 11 glOH1S lI10re brightly when
Aura: trong; (DC 21) evo cation is a move action.
brol/ghf nmr those wilh p5iollic ability.
Activation: Srandard (com m and) Different types ofbolrs ca n be held in
and - the extradimensional space, a nd you can
A psych ic weapon's power depends on it
Synerg y Prerequi s ite: Psychokinetic selec t freely from these when reload ing
wielder. It gains an enhancement bonus
the cro sbow, Adding or removing a bo lt
by hand from an ex tra d imensional sp ace we apon . Th is effect lasts unti l you speak
requ ires a move (manipulation) ac tion. anot her com mand word to end it.
SCREAMING
Price: +1 bonus
Plwequisi tes: Cra ft M agi c Arms and Wh ile ac tivated, a sacred wea pon dea ls
Pr o perty: Wea pon
Ar mor, Lcourund's saret chest, slmnll item. an extra Id 6 points of damage to any
Caster L ev el: 7t h
Cost to Create: Varies. undead target (or 2d6 points against an
Au r a: Modera te; (DC 18) evocation
evil outsider) on a successful hit. Also, it
Activation: Standard (com m and)
is treated as good-aligned for the purpose
RESOUNDING of overcoming da mage reduction.
Price: +1 bonus This wea~'oll is pierced witlt IlUlIlerou. tiny
Projectile wea pons bestow this pro p-
Property: Melee weapon hole in a decorative pattern. These holes
erty up o n their am munition.
Caster Level: 5th produce a whistling sound wllt'n air moves
Prereqllisites: Craft Magic Arm and
Aura: Fai nt; (DC 17) enchantment through Own.
Armor, cure light wOl/lltls.
Activation: -
Cost to Create: Varies .
Upon co mma nd, this weapon begi ns to
Tim wfIlpon bearSt1slllall engravi ng of(1 bell. vibra te ge n tly, though it emits n o actua l
SACRED BURST sound in th is mod e. W he never an acri-
A resound ing weapon em its a deep, ring- [SYNERGY] vared screami ng wea po n hi ts, it pro duces a
ing chime each tim e it successfully h its a hig h-p itched sou nd an d deals an extra Id4
P rice: +1 bo nus
target. Th e sou nd carries over the d in of points of so n ic da m age to the target. This
Pr o perty: Weapon
batt le, encouraging your all ies. Whe n you no ise is un pleasant, but it h as no adver se
Cas t e r L evel: 12th
st ri ke a foe w ith a resounding weapon, effect up on any crea tures o th er tha n
Au r a : Strong; (DC 21) c onj urat ion
all ies (includi ng you) wit hin 30 feet gain t he one truck. T he ability of a sc ream-
Ac tivation: -
a +1 morale bon us on attack rolls and saves in g wea po n to deal extra so n ic damage
Synergy Pre r equisite: Sacred
aga inst fear effects for 1 round. is negat ed in any area of m ag ical sileHCe.
Prereqllisites: Cra fr M ag ic A rms and Screaming weap on s have no additiona l
This silver-wltite weapon is decomted witlt
Armor, bless. adve rse effect on creatures wi th unusu al ly
dozcll5 of golden 5IIn motifs. Rllnic p/lmses
Cost to Create: Varies. acute heari ng, alt ho ugh such creatures
describing variolls heroic deeds run alollg it
tend to d islik e them.
bladt' or haftamI glow wlten it iswielded.
Projectile weapons bestow this prop-
REVEALING erty upon th eir am munition.
Price: +1 bo nus A sacred burst weapon functions as a
Prcrcquisucs: Crafr M ag ic Arms and
Pro perty: Wea pon sacred weapon ( ee above).
Armor, shollt or sound bllYS\.
Cas te r level : 5th In addi tion, th e weapon explodes wi th
Cost to Create: Varies.
Aura: Faint; (DC 17) evoca tion positive energy on a successful critical
Activatio n : - hi t, dealing extra posi tive e ne rgy dam age
to creatures as set out in the table below. SCREAMING BURST
A sea of jlames jlidul'5 upon this weapo n, (This effect activates eve n if rhe target [SYNERGY]
tllollgh it is perfectly cool to the tOllch . is not nor ma lly subjec t to ext ra dam age
Pr ice: +1 bonu s
from cri tica l h its.) A acred burst weapon
Property : Wea pon
A ny op po ne nt struck by a weapon that dea ls eve n more damage to evil outsiders
C as t er Leve l: 12th
has t his property is outl ine d in magica l on a successfu l critical hit. This burst
Aura: Strong; (DC 21) evoc ation
flam es, as the facrie fire spell, for 1 round. d ocs n ot ha rm you or any crea ture othe r
Activation: -
Prereqllisites: Cr aft M agic Arm s an d t han rh e targe t unless you are u ndead, if
Synergy Prerequisite: Scr eam ing
Ar mo r, faerie fire. yo u are, you ta ke Id4 points of Ch aris m a
Cosl toCrea te: Var ies. damage from the burst. Th is is a co ntin u-
This wea pon is decora ted with engravings of
ous effect and requires no ac tivation. Even
bells, cymbll ls,drums, andother images associ-
if the weapon ha s not been ac rivared to
SACRED deal extra damage bec ause of th e sacred
ated with loudnoises.
Price: +I bo n us
pro pert y, th e weapo n sril l dea ls irs ex tra
Prop e r ty: Weapo n A screa ming burst weap on fu nc tions a a
posi tive energy da mage on a successful
Cast e r L evel: 7th screa ming wea po n (see above).
critical hi t.
Aura: Mod erate; (DC 18) co njura tion In ad di tio n, the weapon explodes wi th
Act iva t io n : Standard (com m and) so nic energy on a successful cri tica l hi t,
Evil
deali ng extra son ic da mage as se t out
Crit ical Ext ra Outsider
This silver-white weapon is decomted with a Mu ltiplier Damage Damage in th e table below. (Th is effec r activares
slllgie goldell5ll1l. A n lllic phmse describing a x2 ldlO 2dlO even if the target is no t normally su bjecr
heroic deed ru ns along itsblade or haft. x3 2dlO 4dlO to ex tra damage from cri tica l hits.) This
x4 3dlO 6dlO burst does not ha rm you or any creature
By spea king the ap propriate co mma nd ot her th an rh e target. This is a continuo us
word, you can sheathe a sac red weapon in effec t and requ ir es n o activ at ion. Even if
Projectile weapons bes tow this property
lumino us posit ive ene rgy. If you are not the weap on has not been activated to dea l
upon rheir ammunition.
undea d, this ene rgy does no t harm you; ex tra damage because of the c reami ng
Prerequisites: Craft M agic Ar ms an d
otherwise, you tak e 1 poi nt of Charisma property, the weap on still deals irs extra
Ar mo r, cure criticalwolllllls.
da m age for each round rhar you h old rhe sonic dam age on a successfu l cri tica l h it.
Cost toCreate: Varies.
Critical The handle of this weapon has a hlllldguard A so u lbound weap on serves as a recep ta-
Multiplier Extra Sonic Damage shaped likeIt shidd. cle for your esse ntia , much as a so u l mel d
x2 ld8 does. Every poi n t o f esse n tia in ves ted in
x3 2d8 A sh ield in g weapon is most often employed the weapon i ncreases its en ha nce men t
x4 3d8 as an off-hand weapon . Activa ti ng a shield- bon u s on attack rolls and da mage ro lls
ing wea pon transforms it into a heavy steel by 1, up to a m ax imu m enha ncemen t
Projec ti le we apons bes tow this p ropert y shield, with the same enhancement bonu s bonus of +3.
up on their ammu n ition . as the weapon irself'(borhfor AC and when Each soulbound weapon has an essentia
tillY
Prerequisites: Craft Ma gi c Ar ms and m ak ing sh ield bas h at tacks). capacity. Th e maximum nu mber of esse n-
holes
Armor, shout or sound burst. Prerequisites: Craft Magic Ar ms an d ria po ints t hat ca n be invested in it eq u als
lo ves
Cos I to Create: Var ies. Armor, animate objects, sheeld. th is value or your normal essentia capacity
Co t to Create: Varies. ( ee Tab le 2-1 : Esse nria Capacity, Magic of
[IICllnJWII 19), whichever is lower.
ns to SHADOWSTRIKE A sou lbou n d weapon has a m aximu m
rtu al Price: +5,000 gp SIZI NG cssenria capacity of 2.
acti- Property: Weap on Price: +5,000 gp
Chakra Bind: A sou lbound weapon
Kes a Caster Level: 15t h Property: Weapon
grant bonuses when it i bo und to a
\l ld4 Aura: Stro ng; (DC 22) ill us io n Caster Level: 9t h
chakra , as described below. These effec ts
Th is Activation: Swift (m en t al) Aura: Modera te ; (D C 19) transm utat ion
func tio n continuously, wit h no need for
verse Activation: Swift (co m m and)
activation. See Binding Items to Chak ras
than This weapon is flI ade of a dull "/"rll milterial,
(M ol 108) for more information.
ream- ,HI d its edges seem indistinct. This weapon fellture II s(' riesof decorativenub.
Arms: Binding a sou lbo und weapon to
m age on tlte hill or haft.
your arms chakra g rams you a +2 insigh t
enrc. A shadowstrike weapo n can reach through
bonus on roll made to co nfirm critical
rional your ow n sha d ow to catch foes off guard. Activating a siz ing weapon cha nges its size
h its with the we apon.
sually O nce per day, you ca n act iva te the prop- category to any ot her th at you d esire.
Brow: Bin d ing a sou lbo und weapon to
uu res ert y to add 5 feet to th e wea pon's rea ch Prereqljisites: Craft Mag ic Arm s and
your bro w chakra allows you , if you mi ss
for a si ngle attack . The target is d en ied its Armor, shrill/; ilclIl.
an att ack becau e ofconcea lment, to reroll
pr op- Dexteri ty bon us to AC for th is attack. Cost to Crelltc: 2,500 gp, 200 XP, 5 day s.
your m iss cha nc e percentile roll o ne time
Prerequisites: C raft M agic Arms and
to see if you actually hit. This benefi t is
and Armor, shadow conjuration.
Cost to Crente: 2,500 gp, 200 XP, 5 days .
SLOW BURST usable once per round .
Price: +5,000 gp Hands: Bindi ng a ou lbo und weapon
Property : Weapo n to yo ur hands chakra g ra nts you a +2
HATTERMANTLE Caster Level: 5th ins ight bonus on in it iat ive check while
Pr ice : +1 bo nus Aura: Faint; (DC 17) transrnurat ion the weapon is held.
Pr o p e r t y : Weapon Activation: - PI"l'rcqllisites: Craft Magic Ar ms and
Cast e r Level: 5t h Armor, mtlgic weapoll, essentia pool 2.
ura: Faint ; (DC 17) divination Thil weapon hIlS ,111 image ofa SIInilworlwl Cost to Create: Varies.
Act ivat io n : - IIIt O ifs hilt or gr ip, alld it fecls cold to the
touch.
Tmnslucw t, writhing energy and bliu sl'arb
SOULBOU ND, GREATER
Clln he seen raging lV ithin IIIisweapon. A chill aura num bs this wea pon's vic tim
[SYNERGY]
when you strike tr ue. Whe neve r you score Price (I t em Level): +2 bo nu s
A hat ter rnan tle weapon d ama ges a foe's a critical hit with rhi weapon, the target is Caster Level: 18th
ngs of
pell resis ta nce. Eac h time the weapon slowed (as th e sloll' spe ll) for 3 rou nds (W ill Aura: Strong; (DC 24) abjuration
lHSDCi-
trikes a foe th at has spe ll resistance, th e DC 14 nega tes).Th is effect activa tes even if
value ofth at spell resis tance is red uce d by 2 the crearure struck is no t nor mall y subject This cntire weapon seems composed of some
for 1 rou nd .The pen al ties for mu lt iple h its to ex tra da mage fro m critica 1hits. bll/(' mat erial , llnd iI moves thro ugh tht' Il ir
In as a
during the same round Slack. For examp le, Prerequisites: Craft Ma gi c Arms and cffort lessly.
if you succeed on th ree attacks in the same Armor. sloiu
es wit h
ro u nd aga inst th e same foe, that foe's spell Cost to Create : 2,500 gp, 200 XI', 5 days . This p ro per ty functions as the sou lbound
al hi t,
resistance is redu ced by 6 u ntil th e begin- prope rty (see above), except a grea ter
et ou t
n ing of your nex t turn. soul bound weapon has a max imum
rrivates
Prerequisites: Craft M ag ic Arms and
SOULBOUND esscnria capacity of 4 (in stead of 2), for
ubjecr Price (It e m Level): +1 bon us
Arm or, a'say spell resista nce (SC 17). a maxi mu m enhancement bo nus of +5
. T his Property: Wea pon
Cost toCreate: Varies. (in stead of +3).
eatu re Caster Level: 6t h
Prerequisiles: C ra ft Ma g ic Arms and
rinuous Aura: Moderate; (DC 18) abjuration
Armor, mL1gic lVenpon, csscnria pool f .
Eve n if HIELDI NG Activation: wi fr (m en tal)
I to deal Price: +1 bo n us
arning Pro p er t y : Lig h t melee weap on This loob likea normalitemof itskindexccpl
extra Cas t e r Leve l: 10th for a f.li nl, blue sheell .
al hi t. Au r a: M oder ate; (DC 20) tran sm u tat ion
ct iva t io n : Swi f t (com ma nd )
A spellstrike weapon allows you to trans fer activate th is ability, it can't be activated
SOU LBREAKER some or all of the weapon' enha ncement by any othe r creature un til the follow-
[SYNERGY] bonus , using it as a bonu s on your saving ing day.
Price: +1 bonus throws against spells or pell-like abilities . Prerequisites: Craft Magic Arms and
Property: Weapon As a free action, you choo e how to allocate Ar mor, hold monster,
Caster Level: 17th the weapon 's enhancement bonus at th e Cost to Create: Varies.
Aura: Strong; (DC 23) necromancy start of your turn before using the weapon.
Activation: - and the effect on saving throws lasts until
Synergy Prerequisite: Enervating the start of your nex t turn.
STYGIAN
Price: +1bonus
Prereqursites: Craft Magic Ar ms and
Property: Weapon
Shrouded bymotes ofdarkness, this weapon is Ar mor, resrstnnrc,
Caster Level: 9th
thecolorof a deep bruise. Cost toCreate: Varies.
Aura: Moderate; (DC 19) necromanc y
Activation: wift (mental)
Th is weapon functions as an enervating
weapon (see page 34). However. a nega-
STUN NING [SYNERGY]
Price: +1 bonus This weapon iscomposed Ofll bllickcrystal that
tive level gaine d from an attack from a
Property: Weapon seell1s to absorb the light m'olllld il.
sou lbreaker weapon doesn't fade 1 hour
Caster Level: 9rh
later. Instead, 24 hours after being struck,
Aura: Mo derate ; (DC (9) encha ntment W he n you activate a srygian weapo n, the
if the negative level or levels have not been
Activation: - next successful attack you make before
purged, the subject must succee d on a
Synergy Prerequ isire: Screaming the end of your turn bestows one negat ive
DC 18 f ortitud e save for each negative
level on the targe t in addition ro dealing
level or lose a character level.
The SlIr{tlce of tllis weapon is covered witll normal dam age. This negative level lasts
Prerequisites: Craft Magic Ar ms and
jaggecl lines re5embling lightning bolts, for 10 minu tes, and thu s can't resu lr in a
Armor. energydmin.
permanent level decrea e.
Cost to Crea le: Varies.
A stunni ng weapon functions as a screa m- A tygian weapon fun ctions three
ing weapon ( ee page 42). rime s per day.
SOULDRI NKI NG In additi on , on a successful cr irical hi t Prereqllisift's: Craft Magi c Arm s and
[SYNE RGY] with a stunning weapon. the target mus r Armor, enervation.
succeed on a DC 17 Fortitude save or be Cost to Create: Varie s.
Price : +1 bonus
stunned for 1 round.
Property: Melee weapon
Projectile weapon s bestow this prop-
Caster Level: 5th
erty on the ir ammun ition.
SUNDERING
Aura: Faint ; (DC 17) necromanc y Price: +1 bonus
Prerequisites: Craft Magic Arms and
Activation: - Property: Melee weapon
Armor, hold monster.
Syn ergy Prerequisite: Enervati ng Caster Level: Sth
Cost to Create: Varies.
Aura: Faint ; (DC 17) tran smutation
A barely percepf iblt' shadow, in tile shape ofa Activation : -
screallling IwmmlOid{tlce,seems to flicllCl' on STU NNfNG SURGE
tllis weapon. Price: +1 bonus Dl'Corated with 5culpted, imp05ing fists.
Property: Weapon tllisitem seems denser than normal.
Thi s weapon funct ions as an enervating Caster Level: 9th
weapon (see page 34). In addi tion, when a Aura: Moderate; (DC 19) A su nde ring weapon allows you to
souldri nki ng weapon scores a cri tica l hi t encha ntment attack as if you have the Improved
on a living creature, it grants you 5 tem- Activation: Swift (command) un der feat. and it dea ls an extra
porary hit points and a +2 morale bonus Id6 poi nts of damage on a sunde r
on melee damage rolls . The temporary This weapon is broad I1nd heavy COIl1- attempt.
hit points don't stack with tem porary hit pared to other wea poll5 of its Jlind. Its Prerequisites:Craft Magic Arms and
poi nts fro m any other source. This effect rough but .olit! cmft511lallShip besl'eab Armor, Improved Sunder, weapon 0
fades after 10 minut es. stra ightforward functiotll1lity. impl1ct (SC 237) or metaphysicalwt'llpon
Prerequisites: Craft lagic Arms and (EI'f-1 118).
Armor, vampiric touch. O n a successful melee attack, you can Cost to Create: Varies.
Cost to Create: Varies. command rhis weapon toe mit asurge
of magical en ergy. Unles. the target
succeeds on a Fortitude save (DC 10
SWEEPI NG
SPELLSTRI KE + 1/2 your ch aracrer level + your Cha
Price: +1 bonus
Price: +1 bonu s Property: Me lee weapon
modifier). it is stunned for
Property: Weapon Caster Level: 5rh
1 round.
Caster Level: 8th Aura: Faint;
This abili ty is
Aura: Moderate; (DC 19) abjura tio n (DC 17)
usable a number
Activation: free (ment al) tra nsmutation
of times per day
Activation: -
equal to 1+ your
TIleilllage ofagreat he/Ill ornamentstheend
Charisma bonus
of this hefty. 111IIISlIa lIy solid weapon.
(if any). Once you

+1Sl/lIderilli,
tuarba mmer
ed Images of douds a/lll gu ling lVind COWl' tltis Once so changed, the weapon overcomes A gaping mawwith elongated itlcisorsadol'1ls
ow- strangely flexible urupon . the designated type of damage reduct ion thisweapon. Thefangs shimmer wetly.
for 10 rounds, or until you strike a crea ture
and This property grants you a +2 compe tence th at has a different type of damage reduc- A vampiric weapon deals an ex tra ld6
bonus on any Strength check made 10 t rip tion . In th is case , the weapon transforms in points of damage to any living creature
an opponent w ith t he weapon. th e same manner to overcome tha t damage it hits, and you heal damage equal to this
Prerequisites: Craft Magic Arms and reduction instead. If the target has multiple amount.
Armor, bul/'s strengtlt . types of damage reduction, the weapon Prerequisites: Craft Magic Arms and
Cost to Create: Varies. overcomes all ofthem. Ifthe creature gains Armor, vattlI'il'lc tOl/ch.
a new type of da mage reduction after ini - Cost to Create: Varies.
tially bei ng struck (fro m changing its for m ,
TERRAN for example), the weapon must change again
rv Price : +2 bo nus
before it can overcome the new type.
VANISHING
P rop e r ty:~eapon Price: +8,000 gp
A tran muting weapon does not gain
Cast er Le vel: 7th Property: Melee weapon
an y other benefit of the properties it take s
Itltal Au r a: Moderate; (DC 18) evo cation Cas ter Le vel: lOt h
on, and it alway s deal normal damage.
Activat ion: - Au r a: Moderate ; (DC 20) conjuration
Prerequisites: Craft Magic Ar ms and
Ac t ivation: Swift (com m an d)
Armor, fabricate.
I. the Tltis weapon appears /0 Itave been/lew,!from
Cost to Create : Varies.
efore crystal. Its grip is iniaidlVith gellls ill a cir- The gril' of this weapon is tmnsp'l re'lt,
d ve cular design. and its pommel or gl/l1rd is set wi/II white
ali ng UNHO LY SU RGE diam onds.
lasts A terran weapon automatically overcomes [SYNERGY]
I in a the damage reduction of any creature A vanishing we apon allows you to travel
Price: +1 bonus
that has the air subtype. In addition, short distances instantaneously. Once
P rope rty: Melee weapon
th ree the weapon dea ls a n ex tra 2d6 po ints of pe r day, after a successfu l melee attack,
Ca ster L ev el : t 1rh
damage agains t suc h targets. you can transport yourself and any eq uip-
Aura: Moderate; (DC 20) evocation
I and A terran weapon also bes tows one ment you are carrying to any spot within
Activation : - and swift (com m an d)
negative level on any creat ure that has 60 feet by activating the weapon. This
Sy nergy Pre requis ite: Unholy
th e air subtype and attempts to wield it. movement otherwise conform to the
The negative level remains a long as the limitation given for the dimen sion door
This vile weapon IS decorated with jagged
weapo n is in hand and disappears when it spell (PH 221).
spikes. .11111115, and other ml1cabre designs.
is no longer held.This negative level never Prereqllisiles: Craft Magic Arms and
resu lts in actu al level loss, but it can no t be Armor, dimCllsion door.
Cha racters who serve gods of murder,
overcome in anyway (includ ing restoration Cost to 01'l1le: 4,000 gp, 320 Xl', 8 days.
strife, and other base deeds craft these
pells) while the weapon is wielded.
ion weapons of pure evil for themselves and
Projectile weapons bestow this prop-
erty upon their ammunition.
for others wh o sh are their foul desires. VENOMOUS
This weapon functions as an unholy Pr ice : +1 bonus
Prerequisites: Craft Magic Arms and
weapon (DAl G 226). This is a continuous P r o perty: Weapon
Arm or, earth subtype.
effect and req uires no activation. Caster Level : sth
Cost to Create: Varies.
In addition , on a successful m elee Aura : Moderate; (DC 19) necromancy
vou to attack with an unholy surge weapon, you Activation: Swift (com m and )
proved TRANSMUTING can command it to emi t a burst of un holy
I extr a Price: +2 bo nus energy, which deals an extra 3d6 points of A carved make coil around ml/rh of this
sunder Pro per ty:\Veapon damage to a good-aligned target. If used weapon , itsbody ten sed to strike.
Cas t er Level: 13th against a non-good creature, it deals no
ms an d u r a: Strong; (DC 21) transmutation additional damage, and that use of the When activated, a venomous weapon coats
I'0n of ct ivat ion : - ability is wasted. itself in injury poison (Fort DC 14, ld4
l'<'lll'lHl Th i abi lity is usab le a numberof times Str/ld4 Str), which lasts for 1 m inute or
This odd-looking wea pon Itas both sharp lind per day equal 10 t + your Cha bonus (if until your next successful attack with the
blunt sections. lis pommel or grip issetwith II an y). O nce you ac tivate this property, it weapon, whichever comes first .
Jlamond,a piece ofjel,a sapI'ltire, atld a ruby. can 't be activa te d by any other creature A venomou weapon functions three
In addition, it isill/aid wi/h botlt adatnlllltint' unti l the follo wing da y. times per da y.
nd silver. PrereqUIsites: Craft Magic Arms and Projectile weapons bestow this prop-
Ar mo r, unh oly blrght or unholy word. erty on their ammunition.
W he n you score a successful hit with a Co I to Create: Vade . Prcreql/isites: Craft Magic Arms and
el: 5th tr ans mut ing weapo n against a creature Armor, poison.
nt; that has dam age reduction, tha t ar tack is Cosllo Create: Varie s.
resolved normally. At the start ofyour next
VAMPJRJC
u rarion Price: ..2 bo nu
tu rn , however, the wea pon transfo rm s,
n: - Propert :. leI e weapon
tak ing on the propert ie required to over-
Ca ter Level: rh
come that creature's damage reduction.
ura: . Iod erat ; DC 19) necr omancy
Activation : -
Tw ice pe r day, you ca n ac tivate th is +1

Price: +1 bon us
SPECIFIC whipafter successfully hitting a M ed iu m
or smaller target t hat is sta n d ing on th e
Property: Weapon
grou nd. Doing th is causes tendr ils of veg-
Caster L e vel : 7th The following weapons are usua lly con-
eta tio n to spring forth fro m the ground,
Aura: Mode rate ; ( DC 18) transmutarion structed with the properties described
entangling (he target and dealing 2d6
Ac tivation: - here. You can increase the enhancement
points of damage per ro u nd . This effect
bonus of these weapons or add more spe-
lasts for 3 round or u ntil the affec ted crea-
Four glass eyes cmle this weapOll ,each watch- cial properties just as you would for any
ture escapes from the te nd rils (a DC 20
ing a differellt direction . other item.
rrength check or DC 20 Escape Artis t
The items in rh i section are arranged
check ma de as a full-round action).
A warning weap on grants you a +5 insight alphabetically.
PYl're'Juisites: Craft M ag ic Arms and
bon us on in itia tive checks as long a it
Armor, ent,mgle.
is he ld.
Prerequisites: Craft M ag ic Arms and
ARROW OF BITING Cost to Create: 2,500 gp (plus 301 gp for
Price (I t e m Leve l): 506 gp (3rd ) mas terwork wh ip), 200 XP, 5 days.
Armor, eat's grace.
Bo dy Slot: - (he ld)
Cost to Create: Varies.
Caster Level: 7th
Aura: Mo derate; (DC 18) necroman cy
AXE OF ANCESTRAL
WEAKENING Activation: - (am m u n iti on)
VIRTUE [RELIC]
Price: +1 bonus Weig h t : - Pric e (I t e m Level): 8,530 g p (t z rh)
Property: Weapon Bo d y Sl ot: - (he ld)
Caster Level : 5t h This long arrow feat II res altCl'lllltingballcls of Caster Level: 20t h
Aura: Fai nt; (DC 17) necro m an cy red,yellow, lind blaell, similar to the 1I1llrllings Aura: Strong; (DC 25) tran sm u tat ion
Ac tivation: - of II poisonous serpenL IlISlellti of cHI nrrow- Activatio n : -
head, tile fiHlg of a giglllltic lilli/II' isfastcnctl Weigh t: 8 lb.
Mawbre Ol'llamentation and slrdched bits of to itstip.
leather m a '~ e this weapon look as though it A holy 5)'lIIbolof Momelill deeamles the joint
were madefrom a shriveled limb. This +1 arrow injec t any creature it strikes between tIlt' head allel th,' haft of fhis stu rely
with po i on (inju ry, Fort DC 16, 1d6 adamantine WlIl'Ilxe.
When you score a critical hit with a Con/ids Con).
weake ning weapon, the target take a-4 An arro IV of biting can also be created as When you wield an axe of ances tral
penalt y to its Strength score (to a m in i- a crossbow bolt for the same price. virt ue , it func tions as a +/ I:cen ildanlllntine
mum sco re of I) for 10 minutes. M ultiple Prerequisites: Craft Magic Arms and clwarvell waraxe if you are lawful good,
strikes aren't c um ulative. Ar mor, poison. lawful n eutral, or neut ral good. Prized by
Projectile weapo ns bestow t hi s prop- Cost 10 Create: 250 gp (plus 6 gp for mas- th e faithfu l ofthe Soul Forger, th ese weap-
erty u pon thei r am munition. terwork arrow), 20 X P, 1 day. ons have lon g been u ed in the defe nse of
Prerequisites: Craft M agi c Arms and dwarf h old i ngs.
Armor, my ofCIIfeeblement. Relic Power: If you have establis hed
Cos t to Create: Varies.
ASSASSIN WHIP the p roper d iv ine co n nection, an axe of
Price (I t e m Leve l): 5,301 g p (10t h)
ances tral virtue revea ls its inte llige nce
Body Slot: - (he ld)
an d se ntience (AL LN; Int 10, Wi s l7,
WHIRLING Caster Leve l: Srh
Cha 17; speech, telepath y, d ark vision 120
P r ic e: +1 bo nus Aura: Fain t; (DC 17) transmutation
fr., hearing; Ego sco re 17). In ad d itio n ,
Pro perty: Slas h ing mel ee weapon Ac tivation: Free (com m and)
the axe ca n use ble s, cure modemte wo unds
Caster Level: tt rh Weight: I lb.
(w ielder only ), and faerie fire , each three
Aura: M od erate; (DC 20) tra n sm ut at ion
times per day.
Ac tiva tion: Fu ll-ro u nd (mental) AltllOllgh thi seem s to be nothing more than
To use the relic power, you mu st worship
a tang led, long-leafed ville, one end has been
M orad in and ei ther sacrifice a 5th-level
TIll' hilt of thisweapoll istwisted IIIto a cork- Imotted inlo 11 stUI'd)' Iiallcllc IiIle thaI of a
d ivine pe ll slot or have th e True Believer
screw design, and its blacle is clramatically whip.
feat an d at least 9 H D. If you sacrifice a
curvecl.

Three times pe r day, you can use t h is


weapon to make a whirling attack that
has a c ha nce of striking all nearby oppo-
nents. Inst ead of m ak ing your regular
attacks, yo u instead make o ne melee
attack a t you r fu ll at tack bonus agains t
eac h o pponent wi t h i n reach of th e
weapon. T h is prope rty o therwise f unc-
tions like th e Whirlwind At tack feat.
Prerequisiks : Craft Magic Ar ms a nd
Ar rno r. Imste. Arr01P of biti11g
Cost to Create: Var ies.
+1 7th-level divi ne Prercquisites: Craft Magic Arms axe's haft. You and all allies within 15 feet
I iu r» lot (or have the and Armor, an cnfy Relic, of you gain a +2 morale bo nus on attack
n the Tru e Believer bless, rurc modcl'llte rolls . weapon da mage , saves , skill checks,
[ veg- feat and at least woullds, [aerie fire, and ability checks for 1 rou nd.
iun d , 13 H D), t h e hastc, hfell edge. In addition. you can speak a com -
: 2d6 weapo n can Cost to Creatc: mand word engraved upon the blade. All
~tIe c t also use hasle 2,500 gp (p l us ene mies within 15 feet ofyou beco me pan -
lcrea- (w iel d e r only) 3,030 gp for adamanti ne dwarven icked for 1 round (W ill DC 16 negates).
K 20 three ti mes p er waraxe), 200 XP, 5 days. Each of these abilities is usab le once
\ nist day. per day.
L o re: Untold Prcrequisites: Craft Magic Arms and
ye ar s ago, one of
AXE OFTHE Armor. fcar, heroism.
; and
Moradin's high priests SEA REAVERS Cost to Create: 5,0 00 gp (plus 320 gp for
~p for volu nt eered to be bound Price (I t em Level): 10,320 gp ma sterwork grearaxe), 400 XP, 10 days.
in to the origi nal axe of (13t h)
allreslral virtue so that t he wea pon wou ld Body lot: - (h eld)
have bot h int ell igence and the virtu- Caster Level: 7th
BLADED CROSSBOW
Price (I tem Level): 4,660 gp (sth)
ous natu re to serve Mor adin wel l. This Aura: Moder ate; (DC 18)
Body Slot: - (h eld)
priest's person ality has been du plica ted n ecroman cy
Caster Level: ttrh
in to the few copies of t he weapon that Activation: - and standard
Aura: Moderate; (DC 20) evocation
have been forged since . The weapon (co uu na nd)
Activation: -
h as never revea led the pries t's origi nal Weight: 12 lb.
Weight: 12 lb.
name to any user, but judging from the
fact th at the axe const antly urges it The bladeofIh islargt' greatllxe looks likc
Th" fro nt ofthis heavy crossbolV i. fittt'dwith a
wie lder to atta ck the ancient enernie tilt'curved tail finofsomegreatfish,mId
pmI' ofwr ved , sharp blndes. Thc gap bc/lveell
of the dwarves (goblinoids and giants), the haft is sculpted to 1001, li!,e a long
tllcm isperfatl y p05iflollCd to allow the IInhill-
It' joill l he m us t have been a fierce warrior serie ofcomplex sailor's kllOt5. Th,' axe
dered passage ofa cross bow bolt.
/lu'dy in deed. The weapon takes grea t delight slllt'lls of brille.
in "il lu min ating targets" (facriefire), "salv-
This crossbow has an excep tiona lly strong
ing honor-wounds" «(lire lIIodemte WOllllds), This +.1 greata,\(c allows you to float atop the
stock , which is sha ped so that you can grip
:es tral and granting "godspeed" (hnste), The axe water, no matter your weight. This effec t
and swing it as a melee weapon. You can
hllllillC also ju dges its wielders on how well they func tio ns continuously and requires no
use a bladed crossbow as either a +1 heavy
good , adhere 10 t raditiona l dwarf cu lt ure . and activation.
crossbow for ranged attacks, or as a +1 bat-
zed by it rebels m ightily against nondwarves You ca n also activate an axe of thc sea
tleclxc for melee att acks .
-weap- wh o so much as pick it up (Knowledge !'eell/en to acces s two addi tional abilities.
.n sc of [religion] DC 20). You ca n utter a war cr y engraved into the

.lish ed
I ll w of
ge nce
l'is l 7,
n 120
it ion,
ll'OIHi ds
I th ree

rsh ip
rh-Ievel
e liever
ri fice a A ;l:e ofthe
sea reauers
Crystal
ccboblade

B/azing
sky/anee
Prerequi,iles: Craft Magic Arms Cosl to Create: 2,000 gp (plus 600 gp
and Ar mo r, blade barnCl".
BOWOFTHE for masterw o rk quartersta ff), 160 XP,
Cost 10Creale: 2,000 gp (plus 660 gp WJNTERMOON 4 days .
for mas terwork h eavy crossbow and [RELIC]
masterwork batrleaxe), soXP, 4 days . Price (I tem Leve l): 3,400 gp (8th)
Bo dy Slot: - (held)
CHAIN OF OBEISANCE
Caster Level: 20th
[RELIC]
BLAZING SKYLANCE Aura: Strong; (DC 25) evocation Price (I t em Level): 20,400 gp (t Sth )
Price (I tem Level): 8,310 gp (12th)
Act ivation: - Bo dy Slot: - (held)
Bo dy Slo t : - (h eld)
Weight: 3 lb. Caster Level: zorh
Caster Level: 5t h
Aura: Strong; (DC 25) enchantment
Aura: Faint; (DC 17) evocation
This elegalll composile IOllgbow is Act ivation: -
Ac tivation : Standard (com mand)
carved of rownu alld II1ltl1d wifh silver Weig h t : 12 lb.
Weight : 10 lb.
tracer)' ill LlII rlvell design . lis lIps (1I'e
shod IVIHl silver, and ils grip ;.1 wound Thisspiked elwin isforged oflhid/Ille/al bands
Red alldorallge flames/ielllh e Inlglll of
with blue me/(11 wire. inter persed wilh long, shllrp dagger poin ls.
this silver Inlla. The hafl islvmpped III
,trips of red .1m/cd Jeather.
When you wield this bow , it func tions Followers of Hext or pr ize t hese gris ly
as a +1colliposile longbow if you are chao tic weapon s for keeping t heir prisoners sub-
Three tim es per day, you ca n com -
good, neutra l good, or chao tic neutral. It du ed. A elwin ofobeisllllce fu nc tio ns as a +1
mand thi s +1 lance to fire a Is -foot
adjusts it pull automatically, allowing you unholy spi/wlelwin if you arc lawful evil,
cone ofsea ri ng flames fro m its tip ,
to add your full trength bon us to your n eut ral ev il, or lawful neut ral.
dealing 5d4 points of fire damage
da mage roll wi th each arrow fired.
to targets with in the cone' area
Re l ic Power: I f you have e tablished
(Reflex DC 13 half).
the proper divine connection, this bow
"rerequisiles: Craft Mag ic Arms
gain the fro t and drow bane weapon
an d Ar mor, burn ing hands.
properties (DMG 224).
Co I 10 Creale: 4,000 gp (plu
To use the relic power, you must
3 10 gp for masterwork lance),
wor hip Corellon Laret h ian and either
320 XP, days .
sacrifice a 5th-level divine spell slot
or have the True Believer feat and at
BOW OF SONGS least 9 HD.
Price (Item Level): 12,330 gp (13th) Lore: Corellon Larethian gave the
Bo dy Slo t : - (held) original bow of Ihe winlermoon to the
Caster Level : 8th elfhero eskaya more th an two thou-
Aura: M od era te; (DC (9) san d year ago, but h is cle rics have
evoca tio n si nce made several copies (Knowl- Chain of
807V of tbe
Ac tiva ti on: wi ft edge [religion] DC 20). obeisance
1vinff!1"71100Jl
(com man d) Prerequisites:Craft Magic Arms
We ig h t : 2 lb. and Armor, Sanctify Relic, icc
storm, 51111I11I011 mo nster 1.
This bow i, lII ade offille wood and appeal'S Cost 10 Crcutc:1,500 gp (plus 400 gp Relic Powe r: Despite its size and
10 be ofclven design. for m aster work co mposi te longb ow), apparent unwieldi ness, if you have estab-
120 XP, 3 days. lished th e proper div ine connection, you
'Tnis +1s)lOrlhowbienas music wun can wic\a trus weapon i n a gTapp\e as 11: it
every shot to deadly effect. O n your wer e a ligh t weapon . If you pin you r oppo-
turn, you ca n ex pend one daily use of
BOWSTAFF ne nt while wieldi ng a chain of obeisa nc,',
Price (Item Level): 4,600 gp (srh)
your bardic music abili t y to gai n a bo nus th e foe m ust ucceed on a DC 22 Will
Bo d y Slot : - (h eld)
equal to your Charis ma bonu s on the next save or be dominated as by the dominale
Cas ter Level: 15th
attack roll and (if your attack h its) on the monsterspel l. No mor e t ha n one creature
Aura: tr ong; (DC 22) t ran sm ut at ion
correspondi ng damage roll that you ma ke can be domi nated at a tim e; if you u e
Activation: Swift (com mand)
with th e bow. th is power on a second creature, the first
Weight: 4 lb.
Prerequisites: Craft Magic Arm and effect ends .
Armor, sCIIlpt sound, elf, bardic music. To use the relic power, you must wor-
This Ihin, flexible quarterstnff has a bulge in
Cost to Create: 6,000 gp (plus 330 gp for hip Hextor and eit her sacrifice a 7th -level
Ihe center and lapered III'S.
mas terwork sho r rbow), 480 XP, 12 days. divine spe ll slot or have th e True Believer
fea t and at least 13 HD.
Byactivating a bowslaff, you can change th is
Lore: These weapons are forged from
+1/maslcrworfl quarlerslaffinto a +1 longbow
t he shackles in Hex to r's h ell ish prison-
or back again. Each version perfor ms like a
fortress. The fir st of them were used by
regu lar magic weapo n of irs kin d.
the strongest warriors in H exto r's horde to
Prerequisiles: Craft Magic Ar ms an d
subd ue priso ners taken on th e battl efields
Ar mor, polymorph ,lilY object.
10 gp of th e Outer Plane s To use these spell- This hca vy macc hasaflangcd iron hend and
) XI', (Know led ge [reli - like abilities, you must a lhicklVoodcn shaft wmpped in leatllerco rd.
g ion] DC 20). wor hip Tiamar and At its bnsr is an intrimtely mrved metal rep-
Prerequisites; either sacrifice a resentation of n stem , bearded [ace.
C ra ft M ag ic A r ms d ivine spell slot
E a nd A r m o r, Sa nc- or have t he Tr ue This weapon was created to aid the fol-
ti fy Relic, do minate Believer fea t and a lowers of St. Cuthbert in exac t ing just
monster. ce rtain n umber of Hit Dice. re tr ibu tio n for w ro ngfu l acts, When you
Cost 10 Creak The spe ll slot level an d Hit wield a wdgel thnl ncver forgets , it func-
10,000 gp (plu s Chromatic Dice required are give n for each tions as a +1<1XiOllllltic heavy mace if yo u are
400 gp for mas - rod en tr y in the table, lawful ne utral , lawful good, or n eutral.
terwo rk spiked Lore: The first chro matic rod was R elic Power: If you have established
chain), 800 XI', 20 days . forged in hellfire by the five consorts th e proper divine co n n ec t ion , thi s
of Tiarnar as a gift for their queen weapon reveal s its intelligence a nd se n-
litis (Knowledge [relig ion] DC 20). tience (AL LN ; Int 16, Wi s 10, Cha 16;
15.
HROMATJC ROD Prereqllisites: Craft Magic Ar ms speech [Abyss al, Ce lestia l, Common,
RE LIC] and Armor, Craft Rod, Sanctify Relic, a nd Infernal], dark vision 60 ft., hearing,
isly Pr ic e (Item Level): 12,308 gp (rsrh) dominate perSOIl , find Iltc path, insect Int imidate 10 ran ks for a to tal modi fier
ub- Bo d y Slo t: - (h eld) plagne, veil, wallof icc. of +13). In addit ion , t he mace can pro-
a +1 Cas t e r Level: 20 th du ce a cllrc Pllodemte wounds effect three
vii, u r a: St rong ; (DC 25) co njura tion times p e r day.
\ctivat io n: tandard (com m an d)
CRYSTAL To use the relic power, you must wor-
Weig h t: 1 lb.
ECHOBLADE sh ip r, Cu thbert and either sacrifice
Price (I t e m Level): 4,310 gp (srh) a 5th-level divine spell slo t o r have the
Tllis iron-shod rod is crowlled with five Body Slot: - (h eld) True Believer feat and at least 9 HD. If
ragon heads-olle mch of black, bille, Caster Level: iorh you sacrifice a zrh-level divine slot (or yo u
tree II , rca , alIa IVhitl\ The heaas all Aura: Moderate; (DC 20) evocation have the True Believer feat and at lea st
ace olltward, tlldr jaws partea lIS if Activation : - 13 HD), the c udgel also re members
o brcathe. Weight: 4 lb. whic h foes have struck yOll a nd
deals extra damage to the m in
\\:'he n you wiel d a chrolll atic rod , This 10ngslVord's blade is retribution th ereaft er. If a n
t fu nct io ns as a +.1 nlorn ingstar crafted from jngged violet enemy hit s you wi th a weapon
vit h the corrosive, fro st, flam - crystal. whell you hold it (includ ing a natura l weapon),
ng, or shock property if you close 10 your car, you hear the c udgel t h ereafter has
re ch ao tic evil, neutra l evil, or chaotic afaint hUIIl . an enha nce men t bonus
eu rral, You can select or change the prop - 2 higher than normal
tty by speaking the com m and word , bur A cryslnl ((hob/aae normally against tha t foe . It al 0
t can have no more than one such prop- function s as a +1 10llgswoni, deal an ex tra 2d6 points
tty at a t ime. bur is enhanced by your musi- of damage again st tha t foc .
Re lic Power: I f you have established cal abili ty. Ifyou use your bardic No d isg u ise o r shapechang-
e proper divi ne co nnection, you ca n also mu sic abi lity wh ile w ield ing in g ability can guard agains t
u e the chromatic rod's spe ll-l ike abi litie s, the weapon , the bla de resonate s th is abili ty.
given o n t he table below. Each is usable in h arm on y, dealing additional A wdgel Ihnt never forgets
nee per day. sonic damage on each attack eq ual speaks little excep t during
Cost to Create: 6,000 gp (plus 308 gp to half your bard level. co mbat, d uring which it reminds
r ma ste rwork mo r n in gst ar), 480 XI', Prerequisites: Craft M agic Arms yo u in stentorian tones about the
2 day . and Armor, bardic music. transgressions of each enemy,
Cost to Create: 2,000 gp (plus whe ther it has witnessed them
Spe ll Slot Spell-like Abilit ies 310 gp for masterwork long- personally ('T h at bugbear hath
l e vel/ H D Ga ined sword), 160 XI', 4 da ys. wounded Lidda most grievously")
5th / 9 Wall of ice pOO·ft. ra nge, or imply assumed wrongdoing
cove ring up to twe nt y based on creature type ("T hat suc-
10-foot squares) CUDGEL THAT cu bus hath surely te mp ted ma ny
r- Insect plague (1,200-ft. NEVER FORGETS good men towa rd evil ").The impre-
ei ran ge, crea t ing s ix [RELIC] ca tio ns of a cuagelthnt never forgct s
ad jace nt s wa rms )
er Price (I t e m Level): 20 ,312 gp (15th) count as an attemp t to demoralize
th/13 Dominate person (75 -ft. Body Slot: - (held) an op ponent with the Intimida te
range , Will DC 20
m C ast e r Level: 20th skill (PH 76). Unless it's he aling
negates)
n- Au r a: Strong; (DC 25) you, a c udgel attempts to demor-
Find the path (du ration
bv 20 0 m inu tes) conjuration alize an opponent every ..rou n L
Veil (Will DC 21) Ac t ivat i o n: - ; see tex t during your turn.
W eight: 8 lb. Lore : The first cudgel tl1I1f never
forgets was era fted by a master

Cudgel tbnt
ne«.er forg~/s
wea ponsmi th whose city was plag ued by evil, or c haotic evil, the dagger be trays a dawlIStar, it functions as a +2 Itlomingstar
shapes hifrers th at attacked citizens, then yo u at the first available opportunity, A if you are lawful good, neutra l good, cha-
disappeared into crowds. A select group dagger of dwial starts working agai nst otic good, or neut ral.
of city guards, ar med with the cudgels, yo u by surreptitiously dispelli ng your Relic Power: If you have establis hed
quickly sorred our the guilty from the spells and th ose of your allies, leavin g the proper divine connection, a dall'1I5tar
innocent and restored order to the city. you without the magic you depend on gains the brilliant energy property ( DM G
Thereafter, the cudgels were donated to for battle. 224). Furthermore, if it is ever sundered
the Church of St. Cut hbert (Knowledge Relic Power: If you have established or ot herwise broken, it explodes, dealing
[religion] DC 20). the proper divine connection, a dagger 200 poinrs ofdamage to every creature and
Prerequisites: Craft Magic Arms and of denial reveals its intelligence and sen- object within 10 feet , 150poinrsofdamage
Armor, Sanctify Relic, cure II10derafe tience (AL NE ; Int rs, Wis 10, Cha IS; to all within 20 feet , and 100 points of
wou llds, true seeing. peech, telepathy, durkvision 120 fr., damage to all within 30 feet. Each affected
Cost to Create: 10,000 gp (plu 312 gp for bli ndsense, hear ing, Intimidate 10 ra nks creature can attempt a DC 17 Reflex save
masterwork heavy mace ), 800 XP, 20 days . for a tota l mod ifie r of +13, Spellcrafr 10 to halve the da mage. You are unharmed
ranks for a tota l modifier of +14, Bluff by the exp losio n.
10 ranks for a total modifier of +14, Ego To use the re lic power, you must wor-
DAGGER OF DEFIANCE score 26). In addition, th e dagger can use ship Pclor and either sacrifice a 7th-level
Price (I t e m Level): 6,302 gp (10t h)
detect magic at w il l a nd grellladispelmagic d ivine spell slot or have th e True Believer
Body Slot: - (held)
o nce per day. feat and at least 13 HD.
Caster Level: 7t h
To use the re lic power, you must wor- Lore: Only four datvllStars are known
Aura: Modera te; (DC IS) abjura tion
ship Vecna and either sacrifice a 6t h-level to exist. They were origi na lly gifls from
Activation: -
d ivine spe ll lot or have the Tr ue Believer Pelor to four so lars who rescued one of hi
W eight: 1 lb.
feat and at least 11 H D. If you sacrifice mortal paladins from Baaror (Know ledge
an 8t h-leve l divine spell slot (or you have [rel ig io n] DC 20).
This oruute dilgger seems light, almost fragile,
the True Believer feat and at least 15 HD), I'raequisi tes: Craft Magic Arms and
with its stylized porce!ain hilt. Itsblade is10llg
the dagger grants you a continuous detect Ar mor, Sancti fy Relic, SIInburst.·
alld thin , likea tiny rapier.
scrying effect and can use nrrnue eye once Cost to Create: 4,500 gp (plus 30S gp
per day. for masterwork morningsrar), 360 XP
This +1 dagger grants you a +3 resi ranee
A dagger of denial takes great glee in 9 days.
bonus on saves against enchan tment and
disrupting other spellcaster . It giggles
fear effec ts.
and cackles to you constantly when faci ng
Prerequisites: Craft Magic Arms and
enemy spellcas ters . It generally readies
DEATH SPIKE
Armor, remove fear. Price (I t e m Level): 6,304 gp (LO th)
an ac tion to counterspell such a foe's
Cost to Crente: 3,000 gp (plus Body Slot: - (h eld)
spellcasti ng wi th greater dispel magic.
302 gp for masterwork dagger), Caster Level: 5th
Lore: T he four dagger ofdenia/ known
240 XP, 6 days. Aura: Faint; (DC 17) necromancy
to exist were or iginally gifts from Vecna
Activation : Free (co m m and)
to the wizards he charged wi th keeping
Weight: 6 lb.
DAGGER OF DENIAL h is priests in line (Knowledge [relig ion]
[ RELIC] DC 20).
This long, Il'rollgllt iro'l spear is clear/YCl1 pablt
Prerequisitl~s: Craft Mag ic Ar ms and
Price (I t e m Level): of cawing devastating wounds. Blacke'll,d
A r mor, Sanc tify Relic, arcane eye,
20,302 gp (15th) ritual runes ofdeath appear along ils lmgth.
detect magic, detect scrying, greaterdispel
Body Slot: - (held)
Itlagic.
Caster Level: 20t h A death spil:c allows you to d raw the life
Cost to Crea te: 10,000 gp (plus 302 gp for
Aura: Stro ng; (DC 25) energy our of a dying targe t, granting
master work dagger), soo XP, 20 days.
abjuration you temporary vitality. It functions a a
Activation: - ; see tex t +1 cold iron S!l('llr, bur whenever you re duce
Weight: 1 lb. DAWNSTAR [ RELIC] a living creat ure to - l o r fewer hi t po int
Pric e (I tem Level ): 9,30S gp (12t h) on a melee attack wit h the spear, you can
This blacl:-bladed dagga has a IVllVy Body Slot: - (h eld) activa te it to gain ids temporary hit point
blade and llhilt set with aclnlllkof Caster L evel: 20th and a +2 morale bonus on damage roll .
fool's gold. Aura: trong: (DC 25) evocation These benefits last for 1 hour; multipl
Activation: - uses of the spear don't stack. The spear can
When you w ield this weapon, it Weight: 2 lb. be activated three times per day.
functions as a +1 unholydagger. Ifyou also wear a magic item that grants
Unlike mos t relics, a dagger of This morningslar has a spil:ed adamantine a bonus to your Charisma score, you can
dwial fu nctions for a wielder of 'lJagger of head anti a Imob ofthesame metal bonded to add t he item's bon u s to the temporary hit
denial
any ali gnment , and it retains its tIlt' end of the 11aft. The junctures of the haft points granted by the spear.
se ntience an d basic relic power s and the metal portions arc decom ted with Prerequisites: Craft M agic Arms and
even if you d on 't es ta blis h the proper glowing, cabochon-cllt rubies. Ar mor, death 'mell, magic weapon.
divi ne co nnection, though it wi ll not Cost to Create: 2,000 gp (plus 304 g p for
reve al its intellige nce to you or use any Created to help bri ng the light ofgoo dness masterwork cold iron spear, plus 2,000 gp
re lic powers on your behalf. However, if in to places of th e darkest evil, a dl1ll' nstaris for enhancing cold iro n), 160 X P, 4 day .
you are n' t ne u tra l, law ful evil , ne utra l a favorite of Pelor's clergy. W hen you wield
'Dagger ofdefiance

hed
I.lar Gill/fltlet ofGruu msb
D.\ /G
lered
ling
~a nd
age
ts of
. cred
save
med

I wor-
i-level
Itever

.nown
I from
.ofh is
ledge

and

o gp
Forceful skylanc«
o XP,

'A RFCRUSHER EXPLOSIVE SLING THE FIST


hem Level): 9,010 gp (12t h) Price (It em Level): 36,300 gp (tz rh) Price (I t em Level): 7,005 gp (t t rh)
oy ~ot: - \h e\ ci) 1\ooy ~ot: - \'111.\' 0) 1\ooy ~o\: - \"ne\c)
Ca ter Level: 6th Ca ster Lev el : 15th Ca st er Level: 15th
ura: Moderate; (DC is) transmu tation Aura: trong; (DC 22) evocation Aura: Stro ng; (DC 22) evoca tion
c rivat ion : Swift (com mand) Activation: - Activation: - and swift (com mand)
eigh t: Bib. Weight: - Weight: -
tll'lt blf
kt'llcd
nOn1IOl/sgrentcll/bbcnrs Ih iel~ patchesof This sling is 'lindt' of leather that has been T'IOl/Slll'lI/S ofblack !inb lII a l~c III' this elwin-
tngt h.
.I mell1l bmcillg n sl'ikedstone lI'cigllt sel b lncl~CIl ed bY,rr re. lIIail gal/ntlet, its Imucld es ending in I'i tted,
he life
Illn the gnnrlcd head. bnttle-IVol'll spikes.
Th is +1 sling imbues stones launc hed from
nting
ns as a
"his Large +1 ndalllantinc gren tcll/b can it with an exp losive cha rge. Wh en you h it Forged long ago by dwar f hand s, tIll' fis t
nly be activated by a bearer who has a a target with a stone fired fro m an explosive is a +1 <ldlll1l a"tine spiked gauntlet. While
I reduce
trength of 21 or higher an d the Power sling, th e ton e explodes ,dealing an extra weari ng the gau ntlet, yo u are prorecred
I points
[lack feat. 2d6 po in ts of fire damage to the target
ou can
When it is activated, the next attack you (no save). Jn addi tion , each ot her creat ure
points
make with a dwarf crl/sher in that round within 10 feet of the targe t creat ure when
e rolls.
.1 ain st a dwarf, a construct, or a creatu re the stone explodes is engu lfed in flame
~u l tiple
tha t has the earth subtype is trea ted as a from the burs toffire and takes 2d6 point s
pear can
touch attack. You mu st also take at least of fire damage (Reflex DC 22 negates).
.1 - 5 penalty on th is attack roll usin g the Prerequisites: Craft Magic Arms and
It grants
Power Attack feat in order to gain this Ar mor, fireball .
ou can
nefi t. This effect fu nctions th ree ti mes Cost to Create: 18,000 gp (plus
rary hit
er day. 300 gp for masterwork sling),
Prereq ll h i l e~: Craft M agic Arms and 1,440 XP, 36 days.
ms and
rmor, bl/ Il's strt'llgth. giant.
Cosl 10 Create: 6,000 gp (plus 3,OlO gp
gp for
or Large adama ntine gr earclub), 240 XP,
OOOgp
days.
days.
from chill Hletal and heat metal spells. deals zds points ofacid damage to all crea-
This is a contin uo us effect and requires tures in the area (Reflex DC 14 hal f). Th is
GHOST NET
Price (It em Level): S,320 gp (t t th)
no activa tio n. effec t continues [or 3 rounds .
Body Slot: - (h eld)
In add it ion , o nce per day you can act i- Afoulltaillhead nrrotv can be create d as a
Caster Level: isrh
vate thefis t. When you do, your next attack crossbo w bolt [or the same p rice .
Aura: M oderate; (D C z t) abjura t ion
w ith th e gau ntlet before the end of your Prerequisites: Craft Magic Ar ms an d
Activation: -
tu rn dea ls an ex t ra 2d 6 p oints ofdamage , Arm or, Melf s llcid arrow.
Weight: 1 lb.
k n oc ks the target prone, and stuns it for Cost to Create: 150 gp (plu s 6 gp for mas-
1 round (Fort DC 22 negat es the stun and ter work arrow), 12 X P, I day.
This sheet of gossamer-thin netti ng has all
prone effects).
iridescent shew.
Prcrcqnisrtes: Craft M ag ic A rms
and Armor, Bigby's clellched fist, elldure
GALES DUHR HAMMER
Price (I te m Level): 5,312 gp (10th) You can throw th is item at a target as
elements.
BodySlot: - though it were an ordinary net. It has
Cost to Create: 2,000 gp (plus 3,005 for
Caster Level: 10th no effec t against corporea l targe ts, but
adama nti ne sp iked gauntlet), 160 XP,
Aura: Mo der ate; (DC 20) tran sm ut at ion any in corp oreal targe t h it by a gllDst net is
4 days .
Activation: - tr eated as corporeal forthe purpose of deal -
Weight: 15 lb. in g da mage to it wi th physical or m agical
FORCEFULSKYLANCE attacks (th oug h the net doe sn't enta ng le
Price (Ite m Level): 8 ,310 gp (12t h) Thehead of this Hlassive lVarllC1mlller is made an incorpo real targe t), It can be h it w it h
Body Slot: - (held) of living rock , normal weapons (t h ou g h its nor ma l
Caster Level: 5t h dam age redu ction , ifany, still applies), and
Aura: Faint; (DC 17) evocation Agaleb duh,. lmnuucracts as a +1 IVa rlllllllmer, it does not have th e usua l 50% chance to
Activation: Stand ard (co m m a nd) In addition , if you have the stonecunning ignore da mage [ro m corporeal so urces. A
Weight: 10 lb. racial ability, the hammer gains an ex tra crea ture en nared by a gllD,tucralso cannot
ability. Whenever you score a critical hi t turn ethereal (o r, i[snared on t he Ethereal
lmages ofblazing bluecomets streak across this wi th a galeb duh r hammer against a crea- Plane , can't rerurn to the M ater ial Plane).
slendersilver Inuce, Blueribbollstmilfrom the rure standing on the grou nd , the surface The creat ure retains all its other special
IVcapolI's hall die. your target is stand ing o n attempts to hol d abi lities a nd can ex tract itsel f [ro m th e
the crea ture in place . For 5 rounds, th e net with a successful DC 20 Esca pe Art ist
Th ree times per day, you can co mma nd victim's speed falls to 5 fee t an d it takes a c heck as a fu ll-round action. However,
this + / lallce to produce a magic Hlissilt~ - 2 pen alt y on attack ro lls and to AC. a gho~t net ca n't be burst with a Strength
effec t, firing three mi ssiles w it h each u e. Lore: Galeb duhrs are enigmatic and c heck a a normal net can.
These mi ssiles can be aimed at up to t hree taci tu rn rock crea tures. A ga/eb duhr Prerequisites: Craft Magic Arms and
targets withi n I SO fee t of you. hammer is actually the nascent form of Armor, ghost trap (SC 103).
Prerequisites: Craft Magic Arm a nd a galeb duhr, as yet unintelligent , gifted Cost to Create: 4,000 gp (plus 320 gp [or
Ar mor, mllgic missile. by the clan [at hers to certain dwarves masterwork net ), 320 XP, 8 days .
Cost to Create: 4,000 gp (plu 310 gp for and other earth friends to serve as a
mast erw ork lan ce), 320 XP, 8 days , living weapon against co mmon e nemies.
omeone who wield a glllebduhr hammer
HOOKED HAMMER
w ithout the perm ission of the ham me r's
OF THE HEARTHFJRE
FOUNTAINHEAD cre ato r faces th e possibil ity of be ing [ RELIC]
ARROW hu nted down and crushed (Knowledge Price (It e m Level): 5,120 gp (roth)
Price (Item Level): 306 gp (z nd) [arcan a] DC IS). Body Slot: - (held)
Body Slot: - (h eld) Prerequisites: Craft Magic Arms and Caster Level: zorh
Caster Level: 1 trh Armor, stone shape. Aura: Strong; (DC 25) evoca tio n
Aura: Mode rate; (DC 20) conjuration Cost to Create: 2,500 gp (plus 312 gp Activation: -
Activation: - (am mu nit ion) for mas terwork warharnrner), 200 XP, Weight: 6 lb.
Weight: - 5 days.
The metal ends of this gnome hool,cd hammer
This rcdwood arro w glolV IVlth aplint reddish hI/e. It, haft is deco-
smells acrid llIlIl feel s rated wit h iron bosses I1 ndlll1 cut gemstones.
da Hlp 10 the touch.
These wea pons were created to help the
A foulltaillhe ad a rrow is g no mes defend their hold ings. While you
an 'o ther wise normal ar row wield a hooked hClI1lmer of the hmrthfire, it
des igne d to be target ed at a point on [u nctions as a +1/+1 gnome hoohed hllmmer
the ground, a wal l, or any ot her flat su r- • if you are ne utral good , neutral, c haotic
face . If you h it th e target area (t reat as AC good, or lawful good.
5), the arrow creates a ge yser of spewing Relic Power: I[ you have es tablished
acid , Eac h rou nd on yourturn (start ing on the proper d ivine con nection, bot h ends
th e rum you fired the arrow), the arrow of this weapon also have the flaming
creates a i u-foot-rad ius burst of acid th at pro pe rty (D,\JG 224). Further more, your
Faun/ail/bead (/rr01/1
hooked IUHl1 lJl el' of the
hl'llrthfire auto matically
MANTICORE
dea ls Id6 poi nts of fire GREATSWORD
da mage per rou nd to Price (I tem Level): 5,350 gp (roth)
any kob old or gobli- Body Slot: - (h eld)
Hooked bammer
noid un fort un ate Cas te r Level: 10th
oftbe Leartbfire
enough to grasp Aura: Moderate; (DC 20) evoc ation
its h an dle. Activation: Standard (com man d) or
To use th e full -roun d (com mand)
as ell1
relic pow er, Weight: -
you m us t worsh ip Garl
LIVING CHAIN
Price (It em Level): 4,325 gp (9t h)
Clit tergold an d eit her sacr ifice This great tVord hllS a wavy blade and an
:et as a 4t h-level d ivine spe ll slot or have
Body lot: - (held)
ovcysized lIilt adorned witlI six s)lilles.
I has Caster Level : 7th
the Tru e Believer feat and at least 7
bu t Aura: Moderate; (DC 18)
HD. Ifyou sacrifice a 5th-level divine Mem licore greatslVords were de signed to
llt'l is tran sm utation
spell or have t he Tr ue Believer feat mimic th e spike-throwing abili ty of t h eir
' deal- Activation: -
an d at least 9 H it Dice, both en ds of the na mesake crea ture. Suc h a weap on fu nc-
Igical Weight: 10 lb.
weapon ins tead have the flam in g b urst tion s as a +1grm tsword. Wh en you activate
angle
pro pe rty (Dl'v1G 224). th is weapon, you can lau nch eithe r on e
with This ClIllitl sports wic/ud-Iook-
Lor e: It is said that Garl Cli trergold spike (a standard actio n) or all six spikes (a
rr rn a l ing , ruzor-s hurp bllr bs and
gave one of these wea pons ro eac h of full -rou nd actio n) fro m its h ilt as a ran ged
' , and seems to wri tlIe witlI a life
twelve noble gnome fami lies many ce n- attack that provo kes attacks of opportu -
lCc ro of its ou.u.
turies ago. of these, eight are believed to n ity. Treat th e spikes as th row n weapon s.
es, A
re mai n amon g the gnomes (Knowledge Each spi ke deals tds points of pier cin g
an no t This +1 spilled clIaln
[rel igion] DC 20). da mage and has a range inc remen t of 20
hereal co ils ar ou nd t he
Praet]uisites: Craft M agic Arms and feet. The spikes have an en ha ncement
llane). target 's lim b on a
A rrnor, Sanc tify Relic, flame strike. bonu s equa l 10 that of th e weapon , and are
ecial success ful attack,
Cost to Cml te: 2,250 gp (plus 620 gp trea ted as bein g made of the rarne material
m the g ranti ng yo u a +2
for m ast erwork/ m ast er work hooked and havin g the arne alig n me nt (if any) a
r tist bo nus on Streng th checks
hamme r), 180 X P, 5 days. th e weapon . The sp ikes cru mble to dust
\ 'ever, made to tr ip the target.
1 rou n d after t hey are launched fro m th e
:ength Prerequisites: Craft M agic Ar ms and
weapon. A tllClnticoregreatsLVo rd regene rates
LASH OF SANDS Ar mor, bull'sstrength.
any th rown spi kes at daw n eac h day.
an d Price (I t em Level): 22,301 gp (15t h) Cost to Create: 2,000 gp (plus 325 gp
Prerequisites: Cra ft M agic Arms an d
Bo dy Slot: - (held) for masterwork spiked chai n), 160 X P,
Armor, magIc missile.
gr for Cas ter Le ve l: 12t h 4 days .
Cost to Crerrte: 2,500 gp (plus 350 g p for
Au r a: Stro ng ; (DC 21) nec ro mancy
masterwork grcatsword), 200 XP, 5 days.
Act ivat ion : Free (m ent al)
Weigh t: 41b.
MACE OFTHE
DARK CHILDREN METEORIC KNIFE
E Strips of camel sbll wmp the handle of this Pr ice (I te m level ): S,012 gp (12th) Price (I t em Level): 2,S02 gp (7t h)
stra nge whip, bllt the rcsl of its length seellls Body Slot: - (h eld) Body lot: - (held)
II to be a ribboll ofcohesive salld. Ca ster Level: 9th Cast er Level: t i rh
Aura: Mod erate ; (DC 19) necromancy Aura: M od erat e; (DC 20) tran sm ut at ion
Thi s +1 desiccat ing bill'S! wllip is tw ice Activation: - Activation: wift (com mand)
as he avy as a normal wh ip, deals let h al Weight: 8 lb. Weight: 1/ 2 lb.
damage, and is effective even against
op pone nts in ar mo r. TlIis heavy mure's bltlcl/clled metal haft looks This th rowing IInife is mllde f rom II sCll mless
O nce per day, you can activate the whip /i/wII fleshless lIuman femur. Its helld is shaped )liece of slIining black metal.
mnnner when you st ri ke an opponent wit h it. likea slndlwith three screaming slleletalfaces ,
is clao- Doing so creates a mass of leathe r b ind - each howling in a diffemlt diration. This kn ife fun cti ons as a +1 dagger. In
tones. ings th at enw rap the tar get, enta ngl ing addi tion , a meteoric Imife h as th ree cha rges,
it as if w ith a net (PH 119) for 3 rounds or This +1 adamantine lIellVy mace grams you whic h are re ne we d each day at dawn.
elp the until it escapes . Each round the crea ture a +3 profane bonus on re bu ke und ead Spe ndi ng 1or more ch arges en ha nces the
ule you remains entang led, it takes Id4 poi nts of attempts. You also treat your level as tWO dagger's magica l prop erties as describ ed
hfire, it damage, or Ids po ints if it is a plant or hi gh er when determining how many Hi t below, Th e effe cts last for 1 round.
,HI lmer an elemen tal that has the water sub type. Dice of u ndead you can reb uke. 1 chllrge: Th e dagger gai ns the return-
chao tic Nonl ivi ng creatu res take no damage from r rcrcq"isilcs: Craft Magic Ar ms and ing prop eny.
th is effect. Armor, animate dead. 1 clIarges: The dagger ga ins the flam in g
Prerequisites: C raf t Magic Arms and Cost to Create: 2,500 gp (plus 3,012 for an d return ing prop er ties.
Armor, animate rope, desicca te (Slld 114). adama nti ne h eavy mace), 200 XP, 5 days. 3clI arges: The dag ger gain s th e flam in g
aming Cost to Create: 11,000 gp (plus 301 gp for and retu rn ing p roperti es (DM G 224-225).
, you r masterwork wh ip), 880 X P, 22 days. In add itio n, if il h its a creat u re, it dea ls
no rmal damage an d creates an explosion Three tim es pe r day, you ca n touch any
of fire that dea ls an extra 3d6 points of 1vfornitlgsfar 0/ objec t created oHorce (suc h as Bigby's fore,'-
fire dam age to the target and all creatures tbe mall)' flllhalldor a waHoffo l'cc) wi th th is + 1 heavy
adjacent to it (Reflex DC 14 ha lf) . pick. Trea t this touch as a touch at tack
Prerequisites: Craft Magic Arms and against the lauch AC provided by the spell
Armor, fireball, telekinesis. or AC 0, if the pell does not provide [he
Cost to Create: 1,250 gp (plus 302 gp force effect with an AC of its own. A suc-
for mas terwork dagger), 100 XP, cessful rouch arrack destroys rhe object as
3 days. if you had cas t disilltegratt' on it.
Prerequisites: Craft Iag ic Arms and
Armor, disintegrate.
MORNINGSTAR OF Cost to Create: 4,500 gp (plus 308 gp for
THE MANY [RELIC] masterwork pick), 360 XP, 9 days .
Price (Item L evel): 7,308 gp (i irh)
Body Slot : - (h eld)
Cas ter Level: 20 th
QUARTERSTAFF OF
Aura: Strong; (DC 25) n ecrom a ncy BATTLE
Ac tivation: Swift (co m m an d) Pr ice (I t e m Leve l): 24,600 gp (t sth)
Weight: 6 lb. Bo dy Slot: - (held)
Caster Level: 12th
This austere morningstar glows with an Aura: Strong; (DC 21) tran sm ut atio n
eerie blue light alall times, and its form feels Ac tivation: wifr (com m an d)
unstable. Weight: 4 lb.

It is said that these morningst ars have Lore: The s ix original A ring of /lapped nntnvs has been etelled atone
bee n d ipped in th e blood ofcreatures fro m mOrllingstars of the ,,,,lilY elldofthis /1Icta/ Ijlwrterst!1{f, tvhile arollnd HII'
eve ry known pla ne on the Great W hee l. were taken from defea ted other nUl S a ring ofbrokw 51,11115.
When you wi eld it, a mornings/ar of the champions from the Upper
IIwny functions as a +1 mornings tar if you Planes. The god Ery rhnul Wh ile wielding rhi +1/+ 1 qllarterstaff, you
are chaotic evil, neutral evil, or chaotic dipped them in the blood can attempt ro disarm opponents as ifyou
neutral. Furthermore, the weapon over- of their fallen owner and had the Improved Disarm feat .
co mes dam age reduct ion a if it has all four granted them a bit of his I n addi tion, a qllarterstaff of battle ha
of th e alig nment descriptors (ch ao tic, evil , chaotic essence before dis- t hree abilities you can use w he n you acti -
goo d, an d lawfu l). tributing them to h is own vate the weapon .
Relic Po wer: If you have established champions (Kn ow led ge 1. For the next 2 rounds, the staffauto-
the proper divine co nnec tio n, you can [religion] DC 20). matically deflecrs all ranged attacks from
co mma nd a morningstar of the many to Prerrquisitcs: Craft Magic Medium or smaller attackers, as well a
muta te for 6 rounds , taking on a different Arms and Armor, anctify all ranged attacks created by spells of 2nd
form and wea pon property each round, as Relic , circle ofdeafh . level or lower, that rarget you or any all
given o n th e foll ow ing table. The weapon Cost toCreate: 3,500 g p (plus 30 gp for adjacen t to you. This ability fu nc tion
reta ins its norma l en hancement bonus re- masterwork morningstar), 280 XP, three tim es per day.
gard less of its for m . 7 days . 2. Bo th ends of t h e
ra ff gain the speed
Round
1
Weapon and Property*
vicious morningstar PICK ......i1... llro. weapon prop-
erty (DMG 225
2 flaming burst shortspear OF for 5 round
3 anarchic morningstar PIERCING This ability functions once per day.
4 woundingbattleaxe Price (I t e m Level): 9,308 gp 3. Your next arrack w it h the quarter-
5 unholymorningstar
(t zrb) staffof baltle on this turn is a barrlesrrike.
6 vorpallongsword
Bo dy Slo t : - (held) If t he banlestrike hi ts, the quarters taf
* See DMG 223-22 6 for deta ils of Caster Level: l Ith deals an extra 2d6 poi nts of damage, and
th ese prop er t ies .
Aura: Mode rate; (DC 20) the targe t is knocked prone and stunned
transmutation for 1 round (Fort DC 22 negares the stun
After the srh round , a morningstar of the
Ac tivation: Free (co m m and) and prone effect ). This ability functions
manyagain becom es a +lmorni"gstaruntil
Weight: 6 lb. once per day.
you speak t he com mand wo rd again. Th is
Prerequisites: Craft Magic Ar ms and
abi lity fu nc tio ns five tim es per day.
To use t h e relic power, yOll m ust wor-
The lips of this heavy pick taper to Armor, haste, protectio/l from arrows, Teusrr's
needlelike l'oints. The styltzed Image IrllllSforlllalrou.
ship Eryrh n u l and either sacrifice a
ofastern, bearded dW'lrfglowe rs from Cost to Create: 12,000 gp (plu s 600 for
5th-leve l divi ne spell slot or have the True
the center ofthe tveupon. masterwork/masterwork quarterstaff
Believer feat and at least 9 HD .
960 XP, 24 days.

'Pick 0/ pirrci'lg
any
crre-
( (li l Y

trac k
pell Lash of sands
th e
\ sue-
ect as

i and

~p for

'11t one
1111 the

it~ar/ers/aff of bailie
I ., you
lif you
(DMG 225) while you have
RAPIER OF RAPIER OF UNERRING
'e ha DESPERATE
fewer than half you r full
normal h it points. DIRECTION [ RE LIC]
suacrt-
MEASURES [ RELIC] To II e the relic power, Price (I tem Level): 9,320 gp (r zrh)
ff auto- Price (I t em Level): 9,320 gp (t zrh) you mu st wor ship ou Body Slot: - (held)
~ fro m Bod y Slot: - (held) dam mara and either Caster Level: 20th
,,:ell as Cas te r Level: zorh sacrifice a 5th-level div ine Aura: Strong; (DC 25) divination
.ofznd Aura: Strong; (DC 25) spell slot or have the Tr ue Activation: -
n v ally tra nsmutation Believer feat and at least 9 Weight: 2 lb.
crions Act ivat io n : - HO.
Weight: 2 lb. Lore:The first of these rapiers This rapier has 11 curved blade allli a hallil
o f the was crafted by a rogue/sorcerer gutlrd of deliCl1tt~ golden filigree .
e speed The hill of this mpier i5 set wilh three who had been rescued one too
p rop - 1I100 1ls/o ne5. Al the base of fhe bllllie is many times by her party's pala- This dea dly weapon can find hi dden
rc 225) an inscriptioll HlIlt retlds, "Cnunon is for din , only to hear a lect ur e on her enemies and pierce the protec tive magic
ou nds. the cowardly." erratic behavior. he gave the that veils their true location s. When you
IV. rapier to a disguised Olidarn- wield a rapier of uuerriug direction , it fun c-
quarla - Those who live by thei r wit s often mara when she me t him in a tions as a +1 ghost touch rapier.
e tr ike. find the mselves in situations over tavern. Since then , the Laugh- Relic Power: If you have es tablished
t erstaff their heads. This rap ier is an incompa- ing Rogue has awarded one of the proper divine connection, a rapierof
I 1', and rable boon to those in such situatio ns. the se rapiers to a fellow traveler unerring direction automatically ignores
u n ned When you wield a rapier of despt'rtlle whenever the whim stri kes him all miss cha nces , whe ther they stem from
he stu n mea urcs, it fu nc tions as a +2 rapier if (Knowledge [relig ion] DC 20). concealment, blink, displa ceUlwt, or some
nc rions you are chaotic neutral, neutral, Prerequ isites: Craft Magic other source.
chaotic good, or chaotic evil. Arms and Armor, To use the relic power, you must wor-
m and Relic Power: If you Sanc tify Relic , hew ship Fharlanghn and either sacrifice a
Te nser's have established the edge. 5th -level divine spell slot or have the True
prope r d ivine con nec- CosI to Create:4,500 gp Believer fcat ami at least 9 HD.
600 for tio n, a rapier of despemle (plus 320 gp for masterwork Lore: Originally a gift to Fharlanghn
ers ra ff ), measuresgai ns the keen prop- rap ier), 360 XP, 9 days. from Olidam mara, th is rapier ha s
ert y (DMG 225) wh ile you have since been copie d several times b y
fewer th an your full normal hi t Fharlanghn's mos t powerfu l cler ics
poi n ts , and th e speed prop erty (Knowledge [relig ion] DC 20).
Rapi er of Rapier of
desperat« unerring
measures dir ection
Activation : See tex t
Weight: 5 lb.

As long asaquarterstaff. Ihis rod is cl1rved (1'0/1


11sillgle lenglh of arrow-straight llSh, Cl/;d I
ends are shod in gold and silver ballds.
Raptor arrou/
Designed lO battle the denizens of the
Lower Planes, a rod of cdestial migh
func tions as a +1/+1 qUl1rterstl1ff. Its abil
Prerequisites: Craft Magic Ar m an d ties can be activated on ly by a non-evi
Ar mor, Sanc tify Relic, Irue seeing.
ROD OF CATS character. A rod of celestial might has tw
Price (Item Level): 10,600 g p (13th)
Cosl to Create: 4,500 gp (plus 320 g p for abilitie you can activa te under specif
Body Slot: - (held)
m asterwork rapier), 360 XP, 9 days. circu ms ta nces.
Caster Level: 5th
1. Af ter a successful attac k wi th the r
Au ra: Faint; (DC (7) evoca tio n and
agai nst an evil ou tsider, you ca n t rigge
RAPTOR ARROW transm urarion
a holy smite effect ce ntered on the rarg
[RELIC] Activation: - and standa rd (com m and)
as an im me dia te (com mand) actio n. Th l
Weigh t: 41b .
Price (I te m Le ve l): 6,0 06 gp (10th) abi lity fu nc tio ns th ree times per day.
Bo dy Slot: - (he ld) 2. If you are w ithi n 60 feet of an ev
The l1elld of 111is lol18 rodof bInd: wood /Je"rs
Caste r Lev el : 12t h o~ltsider, you can summon an avoral gu a
the stylized visage ofa wise-looking fe /iue, Its
Aura: Strong; (DC 21) co nj ura tio n dinal (as SlmmlO' 1 ",ollStaVII ) as a uanda
grew gemstone eyes glimmerillg asif alive.
Activatio n: - (am munition) (com mand) action. This ability Iu nctio
Weigh t: - o nce per day.
When held, th is +1/ masla lllorl: quarterstaf!
Prere'lui ilcs: Craft M ag ic Arms an
gra nts you low-lig ht vision an d a +5 co m-
This lHTO IV ;s Cltrwd from a straighl IIiere of Armor, Craft Rod, holy slllite, SlUll'"
pe tence bonus on Hi de an d Move Silently
ash and jJctrhed wilh fea /has from II 1'J"('da- monsl<'Y VII.
checks. T hese are continuous effects and
tory bml. lIs fJead is curved al Ihe IiI', likea Cost 10 Create: 19,000 gp (plus 600
requ ires no activation.
mplor 's beal:. for masterwork/mas terwork qu a
Once per day, you can activate a
tersraff) , 1,520 XP, 38 days.
rod ofCItIsto gain one of two different
Roptor arrows harness the power of the
e~~ects: The rod creates a spider climb
falcon to skewer their prey. W hen you fire
a mptor arrow, it func tio ns as a +/ 111"1"011I
effect on you with a duration of ROD OF
wi th a varia nt of the re tu rni ng qua lity if
50 minutes, or it creates a dark- DEFIANCE
ness effect, targe ted on the rod .
you are neut ra l good, lawful good , chaotic Price (I tem Level): 7,312
You and anyo ne else touc hing
good, or n eut ral. At the beginning of t he (t tr h)
th e rod of cuts can see n orm ally
ro u nd afte r it is fired fro m a bow, a mptor Bo dy lot: - (held)
wi thi n th is dark ness.
~lYI'Oll' flies th rou gh t he air and res trings Cas te r Level: 10th
The rod also has a sec ret
itself on t he bow fro m whic h it was fired . Aura: Moder ate; (DC 20)
co mpartment (requir ing a suc-
Un like m ost am m uni tio n, mptor nrrows necroma ncy
cessfu l DC 25 Searc h check
are not dest royed wh en used. Ac tiva tio n : -
to fin d) large eno ugh to
Relic Power : If you have es tab lished W ei ght : 3 lb.
hold a se t of thieves' tools,
th e pro per divinc con nect ion, amp/or
a scroll, or anot her objec t of
arrow also gains the bane property (DMG This cruddy shaped, balle-white r
sim ilar size.
224) against th e targeted foe. resembles a cudgel.
Prere'luisiles: Craft Magic
To u se th e relic po we r, you must
Ar ms an d Ar mo r, C raft Rod,
wo rship Ehlonna an d eit her sac rifice a You can use a rod of defiallce
mt's gmre, darklless, low-light
-trh-level d ivin e spell slot or have the Tr ue combat as a +1 heavy maee. In ad
vision ( ' C 134), spider climb.
Believe r fear. tion, eac h undead crea t ure w ith
Cost to Crcutc: 5,000 gp
Lore: The firs t of these arrows (repur- 30 feet of you whi le you h
(plus 600 gp for masterwork/
edlya set offive) gai ne d relic sta tu when the rod i treated as ifi t ha
m aste r wo rk quarters taff),
Eh lonna used them to slay a great wyrm fewer H it Dice (m inim um
400 XP, 10 days .
green dragon th at was ram paging through H D) for the purpose of tu rn
a primeval fores t (Know ledge [religion] rebuke undead checks.
DC 20) ROD OF Prerequisites: Craft Ma
Prerequisites: Craft M agic Ar ms and CELESTIAL Ar ms and Ar mor, Craft R~
Armor, Sanc ti fy Rel ic, SUllm lon monster I. MIGHT turn undea d or rebu
Cost to Create: 3,000 gp (plus 6 gp for undead.
Price (I tem Level): 38,600 gp
masterwor k ar row), 240 X l', 6 days. Cos: to Create: 3,500
(17th)
(plus 312 gp for mas rerw
Bo dy Slot : - (held)
heavy m ace), 280 X P, 7 day .
Caster Level: 13th
Aura: Strong; (DC 21)
conjur at ion
Rod of
celestiatmigbt
rom
11,1 its
on your next atrack roll. You must decide Lore : These weapons were originally
OO OF before you make the attack whether you crafted by Lolth from the legs of driders
of the ERVATING STRIKE will activate this ability. who attempted to regain her favor(Knowl-
migh t Pr ice (I t e m Level): lS,3 12 gp ( 15t h) Third, any time you trike a creature edge [religion] DC 20).
r abili- Bo d y Slot: - (h eld) that is under a charm or compulsion Prcreqnrsitcs: Crafr Magic Arms and
n-evi] Ca ter Level: 15th effect with the rod , you can activate it as a Armor, Craft Rod , ancrify Relic. 1'0;5011.
as tWO ura: Strong; (DC 22) necromancy swift (co m mand) action to make a pecial Cost to Create: 4,500 gp (plus 305 gp for
pecihc ctivat io n: - caster level check ( ld 20+9) and attempt masterwork light mace), 360 XP, 9 days.
eigh t: s ib. to dispel the effect (DC 11 + caster level
the rod of the effect). This ability functio ns five
tr igger IS iron-shod oaken rod is blackwed and tim es per day.
, ta rget athered,yetsturdy. Prerequ isites: Craft Magic
n. T h is Arms and Ar mor, Craft Rod,
lay. rafted fro m wood exposed to the Nega- break ellchantmen!.
an evil • ve Energy Plane, a rod of CI1ervaling trille Cost to Create: 9,000 gp (plus
.1gu ar- ner ions as a +1 heavy mace. In addition, 402 gp for masterwork silver
ra; dard he n you successfully strike a creature heavy mace), 720 XP, IS da ys.
ac tions IIh the rod in me lee . t he target is sub-
ted to an inflict light 1V0ullds effect
and d +5 damage; will DC 11 half). If
ROD OFTHE
nnuon u score a critical h it with the rod, the RECLUSE [ RE LIC]
eatu re is instead subjected to an inflict Price (Item Level) : 9,305 gp
Rod of
600 gp TlOUSwounds effect (3d s +15 damage; will (12th)
surprises
qu ar- 14 half). Body Slo t: - (he ld)
W hen you use the rod on a minor nega- C aster Level: zorh
-dominan t plane, its inflict effects are Aura: trong; (DC 25)
po wered as if by the Empower Spell necromancy
t. When used on a major negarive-dorni- Activation: Swift (co m m and)
nr plane, these effects are maximized as Weight: 5 lb.
-.312 gp y the Maximize pell fear.
Prerequisites: Craft Magic Arms and TIllS rod resembles a giant spider
eld) r mor, Craft Rod , inflict senous wounds. leg, complete lVith segmenlalioll5
th Cost to Create: 9,000 gp (plus 312 gp (HId coarse blacll hairs .
IC 20) r mas terwork heavy mace), 720 XP,
days . Rods of the recluse are us ua lly
found in the possession of

o OF FREEDOM Lolrh's h ig h priestesses. When


you wield th is rod, ir functions
r ic e (Item Level): lS, 402 gp (15t h)
hl tt' 1'0,1 as a +2 1ighl ll1 t1CCif yOll are cha-
dy Slo t: - (held)
oric evil, neutral evil, orchaoric
ter Level: 9th
neu tral.
u r a: Mode rate; (DC 19) abjuration
,I II C,~ in Rel ic Power: I f you h ave
c t iva t io n : ee text
. In add i- established the proper divine
e ig h t : 6 lb.
re w it h in connection, you can activate
ou ho ld the rod to de liver poison (Fo rt
I macelilu scepter ha s (HI ornate head
if it had 4 DC 20 . 2d6 Str/2d6 Str) with
ni m u m I
hlolled ofgold filigree mOllnted Oil 11 thick Rod of
the next melee arrack you make
f ru r n or per shaft. Imrrvaliflg
with it. Ifyou score a critical h it, Rod of
' 5. the Strength damage from that strike
freedom
i +1 silver heally mace has three special
t Magic blow (bo th initial and second-
il iries.
:ra ft Rod. ary) becomes Strength drain
s long a the rod offreedom is in your
re b u ke instead. This ability functions
nd , you gain a +4 morale bonus on
five tim es per day.
ing throws aga ins t charm or compul-
3,500 g p To use t he relic power, you
n effects. This is a continuo us effect Rod
terwork mu t worship Lol rh and either
req uires no activa tion. of cats
- days. sacrifice a 6rh-level div ine spell
In addition, you can activate a rod of
slot or have the True Believer
edom as a free (m en tal) ac tion at will ro
fea t and at least 11 HD.
al nonletha l da mage without penalty
ThisdecI'red, tm nslrlcellt daggerismrved from (Fort DC 17 nega tes). Multiple strikes Cosf fa Creafe: 4,500 g p (plus 30 2 g p for
a singlc piece ofcrystal. H hasa rOllnded, razor- on the same crea tu re don't stack. m aster wo rk spe ar), 360 XP, 9 days .
sflnr!' bla d~ (md a sccond blnde-shapcd hcad at Prereqllisites: Craft Magic Ar ms and
its other CIld, thollgh thelatter is too sJ1lall to Arm o r, symbol ofpaitl.
he lIsable 115 11 wca pon. Its ornate design pays Cost Io Create: 13,000 gp (plus 320 gp
SPEAR OF
hOtllagt' 10 thegeJ1lclltter's art. for m ast er work scou rge), 1,040 XP,
RETRIBUTION [ REU C]
26 days . Price (Item Level): 9,302 g p (tz rh)
When you wie ld a Yllhy hlade, it fu nc- Body Slot: - (h eld)
tions as a +1 axiomalic daggl'Y if you are Caster Level: 20t h
lawfu l evil, law ful neut ral, lawful goo d,
SKEWE R- OF- Aura: Strong; (DC 25) tra nsmu tat ion
rde
or ne utral.
GNOMES [REUC] Activation: -
Relic Power: If you have establis he d Price (I t em Level): 9,302 gp (12th) Weight: 6 lb.
the proper divine co n nect ion , and if Body Slot: - (held)
you have levels in a class that allo ws you Caster Level: 20th Tfle shaJt of Ihis ro walllvood spear aN'el1rs
to rebuke u ndead , your effec tive level Aura: Strong; (DC 25) evocation slightly wr lled, 111ld its bnse is shod with 11
in tha t class is co nsi de re d 4 h igh er for Activation: - metal arro w point.
the purpose of bolstering, rebuking, or Weight: 4 lb.
com mand ing und ead.Th is is a conti nuous Spears ofretriblltioll are widely k now n as
effect and req u ires no act ivatio n . This spear has an oTlla te bone head carved rh e ins truments of Gruumsh's wrath.
In add ition, you can acti vate a rllhy to resemhle a skllil with its mouth open ill a Whe n you wi eld a spea r of retrih illioll,
blade to p rodu ce the effec t of a statlls pel! screllm. Its shaft is Sl' t with long spilus, and it funct io ns as a +1 retllrlling spellr if
once per day. the bose is shod with a metal lip molded in you are chao tic evi l, chaot ic neut ral ,
To use th e relic po we r, you mu st theshape ofa slw1l. or ne utra l evi l.
worsh ip Wee j as and eithe r sacrifice Relic Power: Ifyou h ave estab lished
a 6t h-level divine spe ll slot or have Carried primarily by ko bold h ero es, the proper divine con nec tio n, you gain
th e True Believer feat and at least th ese spea rs were designed to be a +2 morale bo nus on attack ro lls and
11 H D. tr ue to their name. When you carry da mage roll s m ade wit h a s"ellrof retribll-
Lore: Legend hold s th at the first a sIIClI'cr-of-gnomes, it func tio ns as a tion against any ene my t hat dealr damage
ruby bladl's were plucked fro m Small +1 gnome bllllt: sl't'ar if you to you in the previous rou nd . Againsr an
ion among the ge ms on the hem of are lawfu l evil, lawful ne urral, enemy t hat scored a critical hit against
Wee [as 's gown. Si nce then, cer- or neu tr al evil. you in the previou s ro und , rh e spear also
lain high priests have acquired the Relic Power: If you have gains rh e keen property (DMG 225).
skill to cre ate them (Knowledge es tabli shed t he proper divine To use th e rel ic po we r, you m usr wo r-
m !, i ~ r [religion] DC 20). co nnection, the spear also gain s sh ip Gruumsh and either sacrifice a
aking Prerequisites: Craft M agic Arms the unholy property (DM G 226) 5th- level divi ne spell slot or have the Tr ue
r Iy Mul and Armor, Sanc t ify Relic , order's an d revea ls its quasiscntience Believer feat and at least 9 HD.
"'lnsIr/,er-of wra th, status. and abili ties to you . A skewer-of- Spellr of Lore: O nce in a grea t w hile, Cr u-
Cost 10 Crea te: 10,000 gp (plus gtlome auto mat ically sets retribu tion umsh fli ngs a spear at one of his cleri cs
302 gp for masterwo rk dagger), 120 XP, itself agains t a cha rge, wi th whom he is annoyed. I f that
20 days. att acking and dea ling doubl e cler ic th en atones for the tra nsgression
,t hi s +1 damage whenever a foe cha rges you . and keeps t he spear, it becomes a spear of
ou w ith This attack uses yo ur highes t base retribution (Knowledge [religion] DC 20).
.1: spell COURGE OF PAIN atta ck bonus and all relevant mod ifiers, Prel'Cljuisites: Craft Ma gic Arms and
ret ends Pri ce (Item Level): 26,320 gp
just as if you we re m aking an at tack of Ar m or, Sanctify Relic, righ teous mig/II.
balding (16th)
opport uni ty. Cos t to Crcllte: 4,500 g p (plus 302 g p for
can be Bo d y Slot: - (held)
To use rhe re lic power, you mus r wor- mas te rwork spear), ISO XP, 9 days.
Caster Level : 9t h
ship Kurrul m ak an d eit he r sacrifice a
rms and \u r a: M od er ate; (DC 19) necroma ncy
5th-level divi ne spell slot or have t he
Act ivat io n : -
True Belie ver fea t an d at least 9 H D.
SPECT RAL DAGGER
320 gp We ig h t: 2 lb. Price (Item Level): 6,000 gp (i orh)
Lore: Th e firs t four skewers-of-
OXP, Body Slot: - (h eld)
gnoHles were cre ated lor th e ki ngs
r ile hlae/I leather lashes of this terr ihle Caster Level: 5th
of t he most power fu l kobold
ollrge arc covered ill lengths of rllSled Aura: Faint; (DC 17) ne cromancy
tribes by weapo nsmit hs wo rking in
WIre, hils of hl'Oken yed glass, and litly Activation: -
coo pe ration with Kurt ulmak's cle rgy.
angs. Weight: 1 lb.
Since the n , the secret of their manufac-
ture has been passed down fro m parent
302 gp Each t ime rh is +1 scourge strikes, it Tfm poe/led andnote/lcd pieceofyellowed hone
to child and is kn ow n to on ly a ha ndfu l
deals an extra Id s points of non lerha l secms to haveonce beetl used astile pommelfor
of ko bo ld weapo nmakers (Kn owledge
dam age and causes agonizing pain in a dagger, tllO ugh thebl'1de is nOli! missing.
[religion] DC 20).
the crea ture st r uck. Th e targe t rakes
Pn'reqllisit,,: Craft Magic Ar ms and
catio n 2 - 4 pe nalty on att ack rolls, saving W hen you grasp th e hi lt ofa spectl'llldagger,
Armor, Sanctify Relic , unholy bli,~hf.
rd th rows, and checks for Id4 rounds a "blade" of gh ostly light co alesces into
existe nce. The weap on has no en h ance -
men t bonus (an d can't be imbued with point pick on tlu other. The haft loob as
one). Attacks wit h a spectral dagger are
STAFF OFTH E thought it's made fro III cradled granite.
treated as touch attacks, bu t the weapon UNYIELDING OAK
does not deal damage no rmally. Instead, [RELIC] In th e h an ds of a no ndwarf stonereaver
any target struck by the weapo n is affected Price (Item Level): 5,600 gp (rorh) functio ns as a +1 greataxe.
by a chill touch spe ll (Fort DC 11 part ial or Body Slot: - (h eld) In th e hands of a dwarf, th e weapon
Will DC 11 nega tes; see PH 209). A spectral Caster Level: 20th also ga ins th e bane pr op ert y (DMG 224)
dagger fades away if i t leaves your ha n d, so Aura: Strong; (DC 25) tran smutation against eleme nta ls that have the earth
the weapon can 't be used to make ranged Activation: Standard (com man d) sub type an d against constructs primarily
att acks. Weight: 4 lb. m ade of earth, sto ne, or met al.
Prerequisites: Craft Magic Ar ms and Prerequisites: Craft Magic Arms and
Armor, chill lauch. This slllrdy qllarterstaff is fanned of living Armor, stone hape.
Co t to Crrnte: 3,000 gp , 240 XP, 6 days. wood, as evidencetl by the tender shoots and Cost toCreate: 3,000 gp (plus 320 gp for
leaves along itslength. ma sterwork grearaxe), 240 XP, 6 day .
SPIDER FANG A staff of the Ilnyielding oak is act ua lly a
Price (I t em Level): 5,302 gp (9th)
treant bou nd into quarterstaff form . Wh en
STUNSHOT SUNG
Body Slot: - (held) Price (I tem Level): 7,800 gp (I t rh)
you wi eld this weapon, it functions as a
Caster Level: 5th Body Slot: - (h eld)
+L/+1 ljlwrkrslaff if you are neut ral, n eu-
Aura : Faint; (DC 17) conjuration Caster Level: 5th
tra l good, neu tral evil, lawful neutra l, or
Activation: - and sta nda rd (com mand) Aura: Faint; (DC 17) evocation
chaotic neutral.
Weight: 1 lb. Activation: Free (command)
Relic Power: If you have established
Weight: -
the proper divine connection, you can
Of grotesque design, this seemingly organic
command th is staff to become a treanr.
tlagger appears 10 be made from sharpened This sling is stitched with tiny illlages ofstyl-
This abilit y fun ction like the chang-
layers of pllrple-black chitin. Sinister weblike ized bull's heads.
estaff spell, except that the treant is fully
patteI'm cover its mrface, and the blade OCCll-
real and can speak to ot her treant s and
sionallytwitches and jab of its OW'I aaortl. This weapon functions as a +1 sling. Three
animated trees . If a staffofthe Ilnyidtling Ollk
times per day, you can activate a stunsho
in rreanr form is reduced to 0 h it points or
This + 1 tlagger qu ickl y curs slingso th at the nex t target you h it on you
fewer, it reverts to staffform and can no t be
t h rou g h webs (m ag ic a I or current tu rn m ust succeed on a For titud e
used again for twent y-eight days. The staff
othe rw ise ) without getting save (DC eq ual to your attack roll res ult
can take treant for m any nu m ber oftim es
stuck. As a move action, or be stun ne d for 1 round.
per day, but can be in th at form for on ly 12
you can cut throug h a web Prerequisites: Craft Magic Arms an
ho urs overall during anyone day.
entangling you or ano ther Armor, sount! burst.
To use t he relic power, you must wo r-
creature . You can move Cost toCreate: 3,750 gp (plus 300 gp fo
shi p Obad-Hai and either sacri fice a
through webs created by mas terwork sling), 300 XP, 8 days.
8th-level divine spell slot or have the True
a web spell at h alf you r
Believer feat and at leas t 15 HD.
norma l speed (alt h oug h
t he weapon does n't prevent
Lore: These staffs, of which t hree SWORD OF MIGHTY
you from be ing st uck in
are known to exist, are rreanrs th at have THEWS [ RE UC]
willing ly bo un d themselves in to
ei t her of t hese webs in t he Price (Item Level): 9,350 gp (rzrh)
qu art er sta ff form to aid Ob ad-H ai's
first place). These arc con- Body Slot: - (held)
followers. Each willingly serves for
tinuous effec ts and require Caster Level: 20th
a year and a day, after wh ich another
no ac tivatio n. Aura: tro ng; (DC 25) abjuration
rrean r takes over the responsibili ty
O nce per day, you can Activation: -
(Kn owledge [religion] DC 20).
activate a spider plllg to Weight: 8 lb.
Prerequisites: Craft Wondrous Item ,
create a freestanding 10-
Sanctify Relic , changestaff
foo r-by- t o-Foot vertica l This ostentatious greatslVord is tlecoratcd wit
Cost to Create: 2,500 gp (plus 600 gp
curtai n of co bwebs. This goltlcn filigree , <HId its hill is set with ala r
for mas terwork/maste rwork quarter-
cur tain do esn't block move- rub)'. Along its blade isan illScription in D ~
staff) , 200 XP, 5 days.
ment, but does provide conicthat reads,"Size is not strengt h:'
concealment to creatures
beh ind it. Anyon e touch - STONEREAVER These swo rds were des ig ne d for drago
ing th e cur tain causes it Price (I t em Level): 6,320 gp (10t h) slayers ofgrea t streng th . W he n you wiel
to colla pse, deali ng 2d4 Body Slot: - (h eld) a sIVortl of mighty thcws, it fu nctions a
points ofacid dam age to that Caster Level: s rh +1 dmgonbane greatslVord, provided rh
crea ture. Aura: M od erate; (DC 19) you are chaotic good, ne utral good,
Prcreqnisites: Craft M agic tr an smut ation chao tic ne utral.
Arms and Armor, Melfs acid Activation: - Relic Power: If you have esrablis he
arrow, web. Weight: 121b. t he proper divine connection, you a
Cost to Create: 2,500 g p immu ne to the fr igh tful presence
(plus 302 gp for master work Halfof the head of this greataxe is a curved dragons as long as you wield th e swor
dagger), 200 XP, 5 days. blade, while theotherside lapel'S toa chisc/- In add itio n , you gain a +5 luck bo n

Staff of /he
uf/y ieldif/g oak
_ as weap on , it functions as a +1 holylongsword im proving a +1 slVortibow to a +2 slVonibolV
soard 0/ if you are lawful goo d, neut ral good, or cos ts 12,00 0 gp.j ust as if you were im prov-
mighty thews law fu l neutral. ing two +1 weapon s to +2). A slVordbo lV ca n
aver Relic Power: If you h ave es tablis hed have special weapo n properties added to
th e proper di vine co n ne ction an d you it (such as flaming); suc h properties cos t
po n fail a save against an enemy 's ch ar m or twice the normal amount (again , as if
224) compu lsion effec t while wi elding th e improving two separa te weapons) and apply
earth sword , you are im mune to its effects for to both weapon if possible. If a property
lar ily Id4 rounds (DM rolls sec retly). T he effect can't apply to bo th weapons (such as vor pal
is only suppressed d uring th is tim e, not or distance), it app lies only to the swordbow
and ne gated . When the period ofsuppression when it is in an eligible form (for instance, a
ends, any effects received d uring previous +/ 1V0nlbow ofdistanceis a distance weapon
p for rounds take effect. onl y in bow form). Ifa property can apply to
To usc the rel ic po wer, you must wor- the weapon in only one ofits for ms , it does
sh ip H eiron eous and either sac r ifice a no t cos t double the regu lar pr ice.
sth-level divine spe ll slot or have th e True Prerequisites: Craft M ag ic Ar m s an d
Believer [eat and at leas t II H D. Armor, shri rlk item, elf
Lore: Four of these lon gswords were Cost to Crecte: 3,000 gp (plus 375 gp for
com missioned fro m ce lestial dwarves mas terwork longbow), 240 XP, 6 days.
by th e grea t pala din Tardalius the H ead-
stro ng, who won favor from Hei ron eous
for his conspicuous va lor. Tarda lius pre -
SWORDBOW, GREAT
Price (I t e m Level): 6,775 gp (t tr h)
sented the swords to h is four sons, w ho
Weight: 8 lb.
followed in his foot te ps (Kn owledge
of sly1- [relig ion] DC 20).
This massive bow is mC ltle ,'n Urd )' razor-
Prercquisites: Craft Magic Ar ms
shaI1'sleel, yet it clearlyflHtctioJl5ll sapotent
an d Ar mor, Sanctify Relic, mind
T h ree ranged weapon.
blal111.
m shot on Reflex saves against a dragon's breat h
Cost 10 Create: 4.500 gp ( plus
11 you r weapon. T his ite m funct ions as a slVonlbolV (see
315 gp for rna terwo rk long word),
-rirude To use the rel ic po we r, you m us t wor- above), except tha t its two forms are a +/
180 XP, 9 days.
es u lt) sh ip Kord and eithe r sac ri fice a 5th-level composite lo ngbow (+4 Str bonus) an d a +1
div ine spe ll slot or h ave the True Believe r greatslVord.
and feat an d at least 9 HD. SWORDBOW PrereqUisites: Craft M ag ic Ar m s and
Lore: Kord's h igh clerics forged these Price (I t e m Level): Armor, sllrin l: item, elf.
gp for g rearswords in ho m age to t he god 's signa- 6,375 gp (10th) Cosl 10 Crente: 3,00 0 gp (plus
tu re wea po n, Kelm ar. Since their creation, Body Slot: - (h eld) 775 gp for mas terwork composite
Kor d h as awarde d one every deca de to a Caster Level: 5th long bow), 240 XP, 6 days.
hero who has earned h is favor (Knowledge Aura: Faint; (DC 17)
[religion] DC 20). transmutation
Prerequisites: Cra ft M agic Arms and Activation: Free (com m and)
SWORDBOW, LIGHT
Price (I t e m Level): 6,330 gp (iorh)
Ar mo r, Sanctify Rel ic , Ill1fitlragol1 llllra Weight: 3 lb.
Weight: 2 lb.
(SC (4).
Cosl to Create: 4,500 gp (plu s 350 gp for The Ii/nbs of this bow appear to be
Sl11all atld compact, tl1is bow scems madeof
mas te r work grea tsword), 180 Xl', 9 days. Plllld,' of sharpened metal, as if the
thin , bllt strong, metalshll rp enough 10 rival
bow IILld been crafted frolll two thill,
thedCildliest ofswords.
flexib le swords.
SWORD OF VIRTUE
~fcl with
BEYON D REPROACH This +l longboLV changes into a +1
Th is item fu nc t ions as a slVordbolV, except
[ RELIC] that its two forms are a +1 shortbow and
a large longsword (or vice versa ) when act i-
a +1 rapier.
I III Drn- Price (I t em Level): 9,315 gp (t zt h) vated . You ca n interch ange bow and
Prerequisites: Craft M ag ic Ar ms a nd
Body Slot: - (held) s word attacks as pa rt of [he sa me
Arm or, shrink item, elf.
Caster Level: 20th full arrack action.
Cos! to Crea te: 3,000 gp (plus 330 gp for
dragon- Aura: Strong; (DC 25) abjuratio n I n sword for m, the wea pon fea-
m asterwork shorrbow), 240 Xl', 6 days .
eu wield Activation: - tures a bowlike grip and a pommel
ons as a Weight: 4 lb. tha t resemb les the curving tip ofa
led that bo w. In bow form , the weapon is TENTACLE ROD
~ood , or Thebladeof Ihis golden 10llgsword is set witl1 mad e of metal, an d each lim b of Price (I t e m Level): 14,000 gp (t-trh)
foul'cabochon-wi rubies, and itspOllJmel spo rts t he bow resembles a swo rd blade. Body Slot: - (held )
•blished a ruby-centcred go ldfPI sun. In either form, a slVordbow has Caster Level: srh
rou are the same enhance ment bonu s. A Aura: M od erate; (DC 18)
nee of A sword ofvirtue beyond rcproacl1 is designed srvordbow's en ha ncement b onus tr an sm ut ati on
sword. to g ran t a mea su re of re spite fro m charms can be improved as if im p roving Activation: Stan dard (com man d)
bo n u s an d com pu lsions. When you w ield t his two separate wea pons (for example, Weight: 3 lb.

Sword if
eirtue beyo"d
rr:proach
Three long, russel-colored tentacles sprout Cost to Crea tc: 18,000 g p, 1,44 0 Xl' ,
fro lll the endof this 2-foot-long rod, writhing
TENTACLE ROD, 36 days.
sinuously.
GREATER
Price (I t em Level): 36,000 gp (17t h)
When activated , a lentacle rod makes Caster Level: 12th
TRIDENT OF SERENITY
Price (I t em Level): 5,315 gp (10t h)
three attacks (o ne per ten tacle) against Aura: trong: (DC 21) transmutation
Body Slot: - (held)
a single target wi thin your melee reach Weight: 6 lb.
Caster Level : 5th
th at you des ignate. The rod uses its own
Aura: Faint; (DC 17) enchantment
at tack bonu s (+12) rather t han yours , and Six longviolet tentacles sprout fromlheendof
Activation: Sta ndard (com m and)
eac h attack deals 6 point s of bludgeon ing 01;S 2-foot-loJl& rod, writhing siJlllolISly whm
Weight: 4 lb.
dam age. Trea t the rod as a mag ic weapon yOll gras)ll/w lltllldle.
for the purpose of overcomi ng da mage
This tridwt !oob 11111I051 delicate, with fil"
re duction. When activated, a greater tentacle rod makes
points 011 itsgradlhllly curving prollgs. ill'e
I f all th ree ten tacles strike the same six attack (one per tentacle) against a
and pearl inlays form lazy swirls dOlVlI til
living cr eat ure in a ro u nd, th at crea ture single targe t within your m elee reach
ll'cal'oll's IIllft.
becomes slowed (as the S/Oll! spell) for 5 that you de ignare, The rod uses its own
rounds (Fort DC 14 nega tes). attack bonus (+18), and each attack deal 9
When you activate th is +1 tridwt , it ere-
Lore: The secret to crafting the firs t poinr ofbludgeoning da mage. Treat the
ares a Cllim emotionseffect centered on yo
tmtacle rod was learn ed th rough nightmar- rod as a magic weapon for the purpo e of
(W ill DC 16 negates). The effect last s f,
ish visions gra nted by the Elder Elementa l overcom ing damage red uc tion.
5 rou nds an d does not require concenrra
Eye (a vile and mysteri ou s div ine enti ty) If at least th ree of a greater len/acle rod's
t ion . Any crea tu re th at successfu lly save
to its most de vot ed followers (Knowledge tentacle strike th e same living creature
again st th is effec t is imm une 10 furt her
[religion] DC 20). in a rou nd, that crea ture becomes fatig ued
uses of that ability for 24 hou rs.
Wie lding one of these gruesome items (Fort DC 20 nega tes); creatures already
This ability fu nctions th ree tim es pe
soo n bec am e a stat us symbo l among th e fatigued suffer no additiona l effec t. If all
day.
cu lt's leader s, whic h led to a need for a six tent acles strike th e same living creature
Lore: Originally created by aquati
greate r version for the m ost powerfu l in a rou nd , th at crea ture instead becomes
elves for use against the blood fre nzy •
follower of the E lder Elemental Eye exhaus ted (Fort DC 20 nega tes).
sahuagin, this weapon has becom e equalr
(Knowledge [religion] DC 25). Lore: ee tentacle rod, above.
useful in fending off savage barbarian
Prerequisites: Cra ft M ag ic Arm and PrereqUIsites: Craft Mag ic Arms and
who raid coastal areas (Knowledge [arcan
Armor, Craft Rod , animale objects, Evard's Armor, Craft Rod, anillltlt,' objects, Evanl's
DC 15).
black tentacles, SIOlV. blad: lw tacles, ray of exhallstion, ray of
Prerequisites: Craft Magic Arm s an
Cosl toCreate: 7,000 gp, 560 Xl', 14 days. {.ltigllC.
Armor, Cllim emotions.
/0 Create: 2,500 gp (plus 315 gp for / charge: +/d6 damage. you are d ifficult to di sarm. If the wh ip is
asrerwork trident), 200 XP, 5 days . 3 chlll"ges: +2d6 damage. knocked from your grasp, it immediately
- charges: +4d 6 damage. flow back in to your ha nd at the begi nning
Afrerrhesecharges have been expended, ofyour nex t turn (even ifi t is within some-
PE RBLAOE the rod remains a +1 light mace, bu t it no one else's grasp) as long as it is within 30
ri ce (I t cm Level): 6,302 gp (i o rh)
longer provide a bonus on ranged tou ch feer of you . Doing this requires no action
dy Slot: - (h eld)
attack rolls until irs charges are restored. on your part. in add ition, drawing a tvater
te r Level: 7th
Prerequisites: Craft M agic Arms and ivlnp is always a free action.
ur a: Modera te; (D C 18) necromancy
Armor, Craft Rod , bestow rursc, Both a fire elemental and water elemen-
ct ivat io n : Sw ifr (men tal)
Cost to Create: 4,000 gp (plus 305 gp for tal are bound within a tvlltertvhip, allowing
eigh t : t lb.
masterwork lig ht mace ), 320 XP, 8 days . it lO emana te either of two energy prop-
erties, flaming or frost ( DM G 224). You
hilt of Ihis dagger IS shaped lil,e a make,
choose the property when you activate
d thetwisted blade 'oob Wle 1m Impossibly WAT ER WH IP the whip, and it deals an extra ld6 poi nts
g tongue. Price (I tem Level): 20,301 gp (15th)
of the appropr iate kind of dam age (fire
Body Slot: - (held)
or co ld).
ared by cults th at wor hip serpe nt dei- Caster Level: 8th
Lore: The first tvlltcrwhipwas created by
• these +1 daggers are pri zed for their Aura: Mod erate; (DC 19) tra nsm utation
a sahuagin d ru id named Ak'ash'eck, who
rlity to sec ret e toxic veno m. A viperbladc Activation: - and standard (co m m and)
roamed [he fri nges ofa grea t reef a deca de
5 charges, which are re newed each Weight: 2 lb.
ago (Know ledge [his tory] DC 20).
at dawn . Spen ding 1 or m o re charges
Ak 'ash'eck enjoyed preying on u nwary
venoms t he blade (at no risk lO you) for This strange weapon looks less like a tradi-
folk saili ng south to trade with othe r
next att ack you make d uri ng th is turn. liolllll wllip and mOl"c likc a II/be of water,
ahuagin. He was famous for the trick
e poison deal l d6 poin t ofCons tirurion tapering along its length 10 icicle slltlrpnes5
of ensnari ng a victim nea r the raili ng of
mage (both pr im ary and secondary). at one end. The handle is emfted from a pale
a ship passi ng at n ight, the n pulling the
e ave DC depends on th e num ber of bluecrystlll shard.
vic tim overboard before an alar m could be
rges spe nt :
rai sed (Knowledge [ h istor y] DC 30).
I charge: Fortirude DC t 2. T his +1 whip sh im mer and undulates
? charges: Forti tude DC 15.
Prerequisites: Bind Eleme nta l (ECS 51 )
wi th deceprive grace when held. Unlike
or Craft Magic Arms and Ar mor, planar
• charges: Fortitude DC 18. a normal whip, a water whip deals lethal ~
Prerequisites: Craft Magic Arms and damage and can affect armored crea tures.
binding. !'1
Cost to Create: 10,000 (plus 301 gp for
rm or, poison. Furthermore. while wielding a tvaterwhip. ~
masterwork w hip), 800 XP. 20 days, ~
Cosl toCreate: 3,000 gp (plus 302 gp for
"::;
rerwork dagger), 300 XP, 6 days . ";:,.;,
WHIP OF WEBS e-
Price (I tem Level ): 6,301 gp ( to rh)
RLOCK'S SCEPTER Body lot: - (held)
r ic e (I tem Level): ,305 g p (12th)
Caster Level: 6rh
dy Slot: - (held)
Aura: Moderate; (DC 18) conj urat ion
a te r Level: 10t h
Activation: Free (com mand)
ur a: Modera te;
Weight: 1 lb.
(DC 20)
necrom ancy
Complex strands oftight!y braided spider
'1111 fill ct ivat io n : - or
__ilvl" wift (m en tal); see
tvebs have beCllwoVL'n toget her to create
this UIII/SUIl! whip. Tiny, multilegged
It' ll th te x t
blllel, shnpes skitter III' Ilml down its
ei g h t : 31b.
length, hiding 1ll11id itscountless knots.
I, it ere- IS stl/rdy ebollY rod is sUl"molinted bya
When you strike a crea ture with this
o n vo rving ofa demo nic, horned slwll.
last •f, r +1 whip, you can activate ir to wrap
the target in a web oftough , leathe ry
nce ntra- is +1 Iigh l mace confers a +1 pro-
filaments. T he crea ture is entangled
llv save ne bonus on your ranged touch
as if by a ncr (PH 119) for 3 rounds or
[u r ther Hack rolls while you hold it. This
until it escapes. Multiple strikes by a
a co n t inuous effect and requires
act ivation .
whipofwebs aren't cumulative.
rnes per
This ability functions three times
Furth erm ore, a warloc/,'sscepter has
per day.
aquatic ch arges, whi ch are renewed each day
re nzy 01 at daw n. Spe nding t or more charges
Prerequisites: Craft M agic Ar ms and
Armor, web.
equally impro ves the damage of the next
Cost to Create: 3.000 g p (plu s
rbari ans d dritch blast (CAr 7) you ma ke in
301 gp for mas terwork whip).
[arcana] rhar round.
240 X P, 6 days.
rm s and
Lesser: As the least crystal, an d it Cold Assault: Target 's speed is reduced Ir
WEAPON AUGMENT also grants you a +1 insight bonus on the 10 feet for 1 rou nd, to a minimum speed
5 feet (multiple hits on the same creatur
atta ck rol l.
Greater: As the lesser crystal, and it don't stack).
Aug me nt crys tals are a new category of Electricity Assault: Target is dazzled ~
also increases the save DC of the spell or
magic ite ms. ee page 221 for details on 1 round.
spell-like ability by 1.
how they fu nctio n. Fire Assault: Target takes an additions
Prt'requisites: Craft Magic Arms and
Armor, magic weapon. Id6 points of fire damage 1 round late
CRYSTAL OF ADAMANT Cost to Create: 250 gp, 20 XP, 1day (least); (multiple hits on the same creature don
WEAPONRY 1,000 gp , 80 XP, 2 days (lesser); 3,000 gp, increase the next round's damage beyon
240 XP, 6 days (greater). Id6).
Price (It em Level): 300 gp (2nd) (least); Prerequisites: Craft Magic Arms an
1,400 gp (srh) (le ser); 3,400 gp (sth) Ar mor; Melfs acid arrow, ra), offrost, liglt
(g reater) CRYSTAL OF nillg boll, or fireball ; or t'PIag)' bolt (EPf
Body Slot: - (weapon crys tal) ENERGY ASSAULT 100).
Caster Level: 9th Cost to Create: 300 gp, 24 XP, 1 day (lea t
Pr ice (Item Level): 600 gp (3rd) (least );
Aura: Moderate; (DC 19) tran smut ation 1,500 gp , 120 XP, 3 days (lesser); 3,000 g
3,000 gp (7th) (lesser); 6,000 gp (i orh)
Activation: - 240 XP, 6 days (greater).
(grea ter)
Weight: - Body Slot: - (weapon crysta l)
Thi, cia" , holds ,1 small diamo"d orb with tl
Caster Level: 5t h
Aura: Fain t; (DC 17) evocation
CRYSTAL OF
sphere of steel at its center.
Activation: -
ILLUMINATION
Weight: - Price (Item Level): 100 gp (Ist) (least );
A crystal ofadam anI weapon ry stre ng thens 400 gp (2nd) (lesser); 1,000 gp (4th)
your weapon agai nst damage. (greater)
Lea st: This crystal im proves the hard- Acid Assault Body Slot: - (weapon crystal)
ness of a weapon by 2. Thiscrystal seem to contaill all incandescCllt Cas ter Le ve l: 5th
Lesser: This cry tal improves the hard- green fluid . Au ra: Faint ; (DC 17) evocation
ness of a weapon by 5. Activation: wift (com m and)
Greater: This crystal improves the
Cold Assault Wei ght: -
hardness of a weapon by 10.
Covered in a falllt layer of condensation,
Prerequisites: Craft Magic Arms and this clear crystal radiates chilling waves of This faceted, ydlolV crystal glows as ifa sm
Armor, dilHllo/Hlsleel (SC 64). sparl: burns lVithin it.
energy.
Cost 1o Create: 150 gp, 12 XP, 1 day (least);
700 gp , 56 XP, 2 day (lesser); 1,700 gp , Activating a crystal of illwnillation cau s
136 XP, 4 days (g reater). Electricity Assa ult your weapon to glow.
A bl'iIlian' blue color, this crystal sparks alld
Leas t: The weapon sheds bright il.
snaps with electrical discharge.
CRYSTAL OF mina tion in a 5-foot radius and shadov
ARCANE STEEL illumination for 5 feet beyond that.
Fire Assault Lesser: The weapon sheds bright il
Price (I tem Level): 500 gp (3rd) (least); mina tion in a 20-foot radius and shade
This fic ,'Y red crystal appears 10 burn with 'I
2,000 gp (srh) (lesser); 6,000 gp (10th) illumination for 20 feet beyond that.
hea/les> flame.
(greater) Greater:The weapon sheds brig ht il
Body Slot: - (weapon crystal) ruina tio n in a so-foot rad ius and shado
A crystal of ellergy assault adds a particu-
Caster Le vel: 5th illum ination for 60 feet beyo nd that.
lar type of energy da mage ro a weapon's
Aura: Faint; (DC 17) transmutation Prerequisites: Craft Magic Arms a
attacks: acid, cold, electricity, or fire. This
Activation: - Armor, daylig/lt.
bon us damage doesn't stack with any
We ight: - Cost toCn'ale: 50 gp , 4 XP, I day (lea
energy damage of the sa me type dealt by
the weapon. 200 gp, 16 X P,1day (lesser); 500 gp , 40 .
The Ileedlelike iron deposits in Ihis spherical 1 day (greater).
Le a st: This cry ta l adds 1 point of
quartz crystal pulse with arcane energy.
energy damage of its type [Q the weapon's
A cry·talofarcane steel is designed for those
damage.
Les se r: This crystal adds an extra Id6
CRYSTAL OF LIFE
who can blend magical and martial arts
poi nrs of energy damage of its type ro the
DRINKING
into a single strike. It functions only when Price (Item Level): 400 gp (2nd) (lea
weapon's damage.
attached ro a melee weapon. 1,500 gp (srh) (lesser); 6,000 gp (l Ot
Greater: This crystal adds an extra Id6
Least: Th is crystal grants a +1 insight (greater)
points of energy damage of its type to the
bonus on yo u r weapon damage roll Bouy Slot: - (weapon crystal)
weapon's damage, as well as a secondary
whe n deli ver in g a spe ll or spell-like Cas t er Level: 5th
effec t depending on the type of crys tal:
ability through a melee attack with the Aura: Faint; (DC 17) necromancy
Acid Assuult:Target takes -1 penalty to
weapon. AC for 1 round (mult iple h its on the same Activat ion: -
creature don 't stack). Weight: -
Thi5 tran5parent blac/, crystal has a faint, Cost to Create:500 gp, 40 XP, 1 day (least);
51c//ly glow.
CRYSTAL OF SECURITY 1,500 gp , 120 XP, 3 days (lesser); 3,000 gp,
Price (I t em Level): 300 gp (2nd ) (least);
240 X P, 6 da ys (g reater).
1,000 gp (4th) (lesser); 3,000 gp (7t h)
t\ crY5tai of life drinkillg besrows a sma ll
(greater)
am oun t of life energy upon you each
d for
ti m e you damage a liv ing creature with
Body Slot: - (weapon cr ystal) FlE NDSLAYE R CRYSTAL
Caster Level; 5th Price (I tem Level): 1,000 gp (4th)
rional th e weapon ro w hich the crys ta l is
Aura: Faint; (DC 17) t ran smut at ion (least); 3,000 gp (7th) (lesser); 5,00 0 gp
later att ached. Dealing nonlethal da mage with
Activation; - (srh) (g reater)
do n't the weapon doesn 't activate t he crysta l's
Weight: - Body Slot; - (weapon crystal)
vo nd effect.
Caster Level: 9th
Least: Each tim e you deal da mage to a
Thi5 cool,5ilver-tintedcrys tal Cml1llate feeling5 Aura: Moderate; (DC 19) tra n smutati on
and living crea ture with the weapon to which
ofpeacc and 5afcty wlun held. Activation: -
IIght- th is crystal is attached, you heal t poin t
Weight: -
I [ PH f da m age. When the crysta l has healed
A cry·talof 5cCll rity m akes a weapon cling
a tota l of 10 points of da mage , it becomes
tightly to your hand during no rmal use , Thisl'crfcct crystal sphcrt, emits fI faint white
lea t ne tt until the following day.
Least: This crysta l grants you a +2 glow.
Og p Lesser: As t he least crystal , exce pt
bonus on any check m ade to d raw the
that you hea l 3 points of da mage w ith
weapon (such as when grap pling) or to A jicndslayer aystal helps you figh t crea-
ach att ack until rhe crystal has healed
keep the wea pon in you r ha nd (such as on tur es infused with evil.
30 points of da m age.
an opposed disarm check or an op posed Least: A weapon w ith this cr ystal
Gr eat er : As the least crys tal, exce pt
Strength check if you and an opponent attached deals an extra Id6 points of
ha t you hea ls point s of d am age wi th
bot h grab t he weapon). damage to evil ou tsiders.
east); ach attack until the crystal has healed
Lesser: As the least crys tal , exce pt the Lesser: As the least crys tal , and the
.1th ) o poin ts of damage.
bo nus is +5. weapon is treated as goo d-aligned for
Prerequi5ites: Craft Magic Arms and
Greater: As the least crystal, except t h e purpo e of overco ming da mage
\r mor, vampiric touch.
the bonu i +10. reduc tion.
Cost to Create: 200 gp , 16 XP, 1 day
Prcrcqursues: Cr aft Magic Arms and Greater: As the lesser crystal, and if the
least): 750 gp, 60 XP, 2 days (les er);
Armor, bul/'55trmg lh. weapon sco res a cri tical hit against an evil
3,000 gp , 240 XP, 6 days (g reater).
C05t to Crentr: 150 gp , 12 XP, 1 day outs ider, th at creatu re can 't u e any rele-
(l east); 500 gp, 40 XP , 1 da y (l esser); porrarion abilities or spells for I round.
_RYSTAL OF RETURN 1,500 gp, 120 XP, 3 day (g reater). Any evil creature grasping a weapon
Pr ice (It em Level): 300 gp (znd) (least); that bears a jicndslayer crystal gains one
1,000 (4th) (lesser); 4,000 gp (srh) negative level, which remain as long as
(greater)
DEMOLITION CRYSTAL it holds the weapon and disappears when
cause Price (I t em Level); 1,000 gp (4th)
o dy Slot: - (weapon crystal) [he weapon is no longer wie lded. T his
(least): 3,000 gp (7t h) (le ser);
Ca ter Level; 5t h negative level never result s in actual level
6,000 gp (turh) (g reater)
ura: fa int ; (DC 17) tran sm ut atio n 10 . b ui it can not be overcome in any way
Body lot: - (weapon crystal )
ct ivat io n : - (incl uding restomtioll spells) while the
I. Caster Level : t uh
e ig h t : - weapon is wie lded.
ght tllo- Aura: Moderate; (DC 20) transmutation
I'rereqlll silcs: Craft M agic Arms and
hadowv Activation: -
"1115 aystal is thecolor of a c1oudle5s sky. Armor, aligll Wl'fIl'0n, goo d align ment.
hal. Weight: -
Cost to Creak:500 gp, 40 Xl', 1 day (least);
ig ht lllu- cryst'll of rei urn a1I0ws a weapon to leap 1,500 gp , 120 XP, 3 days (lesser); 2,500 gp ,
ha dow diam ond b,',m
Thi 5 blllr-ll'h il,' 'I liny adfl-
nto its owner's hand . 200 XP, 5 days (greater).
hal. lI1a,lIill"l'I1lhlem ofll lHl mmer.
Least : This cr ystal allows you to draw
m and
he weapon to wh ich it is atta ched as a
ree actio n.
Demol ition crystals were designed for PHOEN IX ASH THREAT
y (lea t those who fight constructs, particularl y Price (I tem Level): 500 gp (Brd) (least);
Les ser: As the least crystal , and in
, 40 X P for the ervant of wi zard who battle 2,000 gp (sth) (lesser); 6,000 gp (ruth)
di t ion you can call t he weapon (if u nat-
e nemy golem s. (g reater)
ended) to your hand from up to 30 feet
Least: A weapon with this crystal Body Slot : - (weapo n crystal)
way as a move action.
attached deal an extra Id 6 points of Ca ster Level: 5th
Gr eate r: As th e lesser cr ystal, and the
damage to const ru ct . Aura; Faint; (DC 17) evocation
capon also gains the returning property
Lesser: As the least cr ystal , and the Activation: -
MG 225). This propert y functions only
(lea t .. weapon is treated as adamantine for the Weight: -
r a weapon desig ned to be thrown.
(10th , purpose ofovercoming the damage reduc-
Plwetjui5ites: Craft Magic Arms and
tion of const ructs. Altcl'l1at ing jirc opal5 a",J jacinths compri5e
rm or, mage hand.
Greater: As the lesse r cr ystal, and the lhi) glilln illg dlllirl ofgerm/orles.
Cost to Create: 150 gp , 12 XP, 1 da y
weapon can deliver sneak at tacks and
east); 500 gp, 40 XP, 1 day (lesser);
v critica l h its against constructs a if they The augment crystal known as a phoenix
. 000 gp, 160 XP, 4 days (g reater).
were living creatures . ash thrcat leaves smoldering embers on
Prcrcqlli5itc5: C raft Magic Ar ms and your enemies after every str ike. Each
Ar mo r, di5illtegm tc. round, at the start of your tu rn , the ember
deal fire damage to each target struck by Greater: As the lesser crystal, bur it also As its name suggests, a witchlight reser-
the weapon in the previous round. suppresses active effects on the damaged voir can hold a small quantity of magica
Least: If you h it a creature with a crea ture that grant concealme nt or similar power, which can be used to enhance th e
weapon beari ng this crystal, that target effects (such as blur or displacement) for 1 power of a melee weapon. To imbue rhi
takes 1 po int of fire damage on the fol- round. Th is has no effec t on co nceal ment aug ment crystal wi th power, you m us
low ing ro und. Mult iple hi ts by the granted by th e environmen t (such as fog direc tly ex pose it for 8 ho urs to one 0
we apon against th e same target are n' t o r a dark ness spell). the following su bstances: sunlight, moon-
cumu lat ive. Prerequisites: Craft Magic Arms and lig ht , blood, or w in e (at least one pint oj
Le sser: As the least crys tal , bur th e Ar mor, true seeing. either ofthe last two substances).Eac h on
ta rget takes 3 poinrs offi re da mage. Cost to Create: 200 gp , 16 XP, I day oE th ese substances grants th e item a du
Greater : As th e least crystal , bur the (least); 500 gp, 40 XP , 1 day (lesser); ferent effect, as described below. Exposin
target takes 5 points of fire damage. 2,500 gp , 200 XP, 5 days (g reater). a full reservoir to a new subs tance replac
Lore:This crystal was first employed by the old effect with the new effect.
rnystic swordsmen of t he Golden Desert When activated, a reservoir adds a
(K nowledge [arcana or history] DC 15).
TRUEDEATH CRYSTAL extra effect to its weapon's next successfu
Price (I tem Level): 1,000 gp (4th)
The first signs th at it was in use in mo re melee strike (as long as it is made befor
(least); 5,000 gp (9th) (lesser);
civilized lands were the charred bodies of the en d of your turn). T he effect depend
10,000 gp (12th) (g reater)
Craz'z t cultis ts left p iled ou tside their dark o n t he substance to which the lVitchligl
Body Slot: - (weapon crys tal )
abbey's doo r after Sir Al ax of Berg hold t reservoir was exposed (see above ).
Caster Level: 5th
cleansed the den wi th h is fiery sword Sunlight: +2d6 fire damage (or +4d
Aura: Faint; (DC 17) evocation
(Kn owledge [arcana or h istory] DC 20). fire damage if the target i undead).
Activation : -
Prerequisites: Craft Magic Arms and Moonlight: +2d6 electricity damag
Weight: -
Armor, bllming hands. (or +4d6 electricity damage if the targ
Cost to Create: 250 gp , 20 XP, 1 day is a lycanthrope).
This amethyst is cnrved in the shape of a
(lea r); 1,000 gp, 80 XP, 2 days (lesser); Blood: +2d6 damage to a living target
humanoid skull.
3,000 gp , 240 XP, 6 days (g reater). Wine: -2 penalty on Will saves for
round.
Clerics crafttruedeath crystals to aid them-
A witchlight reservoir functions fi\
REVELATION CRYSTAL selves and ot hers in sending un dead 10
ti mes before it loses its power an d mu
Price (Item Level): 400 gp (z nd) (leas t); thei r fina l rest.
be im bued again. It is considered a great
1,000 gp (4th) (lesser); 5,000 gp (9t h) Least: A weapon with th is crystal
augment crysta I.
(g reater) at tached dea ls an extra ids points of
Lore: Th e first witclllight rese rvoir \\'3
Body Slot: - (weapo n crysta l) damage to undead.
recovered by 199wilv from the vanit
Caster Level: 9th Lesser : As the least crystal, an d the
drawer of one of Craz'zt's previous pa
Aura: Moderate; (DC 19) divination weapon also functions as a g host to uch
amour (Knowledge [arcana] DC 15).
Activation: - weapon (DMG 224).
Who created the firs t sphere I
Weight: - Greater: As the lesser crystal, and the
unknown, but the Witch of the Yati
weapon can deliver sneak attacks and
made severa l more after her discover'
This liger's-eye gem bears a striking resem- critical hits against un dead as if they were
includi ng one for her daughter Drelzn
blance to the qe of a cat, itsgaze seeming 10 livi ng creatures.
who em ployed a bas tard sword called T
dart about. PrerelJ llisites: Craft Magic A rms and
Bleeding Infanta fitte d with a blood-fille
Ar mor, rcnserrnte.
witcltlight reservoir. She carried th e weapo
A revdntion crystal help you battle foes who Cost to Create: 500 gp, 40 XP, 1 day
until i[ was lost in battl e against a gnom
rely on invisibility. (least); 2,500 gp , 200 XP, 5 days (lesser);
army led by a gold dragon somewher
Least: When you da mage an invisible 5,000 gp, 400 XP, 10 days (g reater)
between Ker and Perrenland (Kn owledg
crea t ure using a weapon with this aug-
[arcana] DC 20).
ment cry tal attached, the creature emits a
glowi ng golden aura for 1 round , allowing
WITCHUGHT Prerequtsites: Craft Magic Arms an

everyone to know the square or squares it


RESERVOIR Armor, burning hands, shockinggrasp, tOIi C
ofIdiocy, vampiric tO llch.
occ upies and where it moves d uring that Price (Item Level): 5,000 gp (srh)
Cost to Create: 2,500 gp , 200 XP, 5 day
durat ion. The aur a i as br ight a a to rch. Body Slot: - (weapon crysta l)
De pite the glow in the squ are, crea tures C as te r Level: 10th
that at tack t he invisible foe st ill suffer a Aura: Modera te; (D C 20) necro man cy
50% m iss cha nce; t he glow m erel y allows Activation: Swift (m en tal)
them to determi ne the appropriate square Weight: -
to attack.
Le ss er: As the least crysta l, but any This will-sized erysta/sphcre isinscnbed willI
active invisibility effects on the da m- arcane sigils representing enrill, air, wind,
aged creature are also suppressed for 1 fire , magic, dmtlt , and beauty. II rattles like
round (even if the invis ibility is na tural soft thunder.
or ex traordi nary).
reser-
gic al
e the
ue th i

r +4d

arnag
tar g

tar get ::::


for :2'
l"'
~
- fi\

sui t of armor i nice , bu t any adventurer whose list of More than any other category of item , the collec tion in
garb begins and ends wi th "fu ll plate armor" just isn't t h is chapter rel ies on th e body lot entry to constrain your
giving himself a rea onable choice . Unless you' re co m fort-
cha nce of success , From the "Thc nrcn nist's glovcs lVould be halldy, of ab le making a lot of ad ho c
humble nllg of[t'lllher[tlllrllg decisions about wei rd co mbi na-
course, bll! til l' IiglJ tll illg ga l/II/lets matcll
the legendary vest of Ihe arrlllllagl, the t ion s, we rec mm end th at yo ur
weapon .ter ofuseful (even crucia l) rnagk;items /fl Ycloak better. . . ." campaign on ly lise th ese ite ms
gnome rn on the body is vast. -Devi , t ry in g to decide on a designed (rather th an witch-
ewh ere Th is chapter includes nearly 400 his n ext purchase ing abilities around between
wledge gic items desig n ed as clo thing, vario us body slots). 1'1' "Body
ewelry, and the like, orne are fashionable, others crude, but all lots" in Chapter 6 for information on how t he body slo t
ms and rovide usefu l be nefit that can contribute to your charac ter ' ysrern work .
sr.
tOllr rvival,

. 5 days, lvIIIWI"t' bras, bllrld,·. ruu from th,' elllld,' to / charge:+I o-foot enhancement
CLOTHING tile topoftIle ralf on til" " finel y rm flt'd , blll(l~ bonu .
leeltlur boo/so 2 rharges: +1 -foor enha nce -
ment bonus.
A pair of I1CrObt11 boots gram ' you a +2 3 rlllIrgts: +20-foot en ha nce-
competence bonu on Tumble checks. ment bonus.
This i a continuous effect and require Prcr"'1"i rtes: Craft \I:'ond rous
CROBAT BOOTS no activarion. Item cat's gmre,longstndrr.
Price (I t em Level): 900 gp (4th) I n add ition , these boot have 3 charges, Cos/ toCreate: 450 gp, 36 XP,
Body Slot: Feet wh ich are re newe d each day at dawn, 1 day.
aster Level: 3rd pending 1 or more charges gra nts you
Au r a: Faint ; (DC 16) tran sm ut ation an enhanc ement bonus to you r speed
ti vat io n: - and sw ift (co mma nd , for I rou nd.
eigh t: lIb.
AMBER AMUL ET O F V ERM I N
ADAMANTINE MIND Market Price
BLADE GAUNTLETS Vermin CL Aura (Item Level)
Price (I tem Level): 2,000 gp (srh) Giant bee 7th Moderate (DC 17) sao gp (3rd)
Body Slot: H and s Gian t queen ant 10th Mod erate (DC 20) 700 gp (3rd)
Caster Level: 9t h Giant praying mantis 10th Moderate (DC 20) 700 gp (3rd)
Aura: Moderate; (DC 19) tra nsm u tat ion Huge mo ns trous ce nt ipede 10 th Mod er ate (DC 20) 700 gp (3rd)
Activation: - Huge monstrous scorpion 10th Moderate (DC 20) 700 gp (3rd)
Weight: I lb. Large monst rous s pider 10t h Moderate (DC 20) 700 gp (3rd)
Giant wasp 15th Strong (DC 22) 800 gp (3rd)
Giant sta g beet le 19th Strong (DC 24) 1,200 gp (4th)
Each of these heavyleathagloves bears a violet
crystal set on a small plate of adamantine.

Adamlltltine mind blade glluntlclsallow you nature's ally). At the end of this dura tion, you, for 9 rounds. If any creature in rhi
to give your mind blade the properties of the creature vanishes. area (including you) atte mp ts to manife r
adamantine. If you are able to en hance Eigh t var ieties of the amber alllulct of a power, it must ucceed on a DC 17 w il
you r mind blade (w ith the m ind blade vermin exis r (see the tab le for the de rails save or pay 4 more points th an it other-
enhancemen t class feat ure), whenever of each version ).An amberamu/et of vermin w ise wou ld for that power man ifestation
you materi alize your mind blade wh ile works once per day. The limit on the number of power point.
weari ng these gau ntlets, you ca n choose Prerequisites: Craft \'qond rous It em , a subjec t can spend on a power remai
[0 trea t it as an adama nti ne weapo n for the giant vcrunn. in effec t, so a crea ture tha t fails its savin
purpose ofignoring hardn ess or overco rn- Cost toCreale: Varies. th row mig ht not be able to manifest it
ing damage reduction. This abi lity takes highest-level powers .
the place of a property with a +1 enhance- An 1tr11ulct of catapsi functions onc
ment bonus value .
AMULET OF per day.
For exa mp le , a 6th- level so ulk nife AQUATIC SA LVATION PrereqUisites: Craft Wondrous Item, 1II1t
wearing the gauntlets could eithe r choose Price (I tem Level): 500 gp (3rd) magic field or CIltapsi (EPH 82).
to ap ply the gauntlets' effec t or app ly Body lot: Throat Cost to Create: 8,000 gp, 640 Xl', 16 day
one of I he +I enhance ment bo nus value Caster Level: 5th
pro pert ies given on the table (EPH 29). A Au ra: Fain t; (DC 17) conjuration
10th-level sou lkn ife coul d apply bot h the Activation: I mmed iate (men tal)
AMULET OF
gaun tle ts' effect and a +1 en ha ncement Weight : - EMERGENCY HEALI NG
bonus value pro perty rather than apply- Pr ic e (I tem Level): 6,000 gp (i crh)
ing a combina tion of properties from the This small pendant contaillS a perfect sphere of Body Slo t : Throat
table totaling +2. aquamarine hung from II blue metal chain. Caster Level: 5th
Adamantine mind blade gauntlets func- Aura: Faint; (DC 17) conjuration
tion an un limi ted number of time per Th ese necklaces are boons to sailors and Activation: Immediate (command)
day. The gau ntlets req ui re no separate spe lun kers alike, because the y prevent Weight: -
activation; usi ng them is part of the action accidenta l drowning. When activated,
to materialize your mind blade. an amulet of aquatic salVlltion g rants you Thisglobe-shllped citrine is bisected bya s l u~
Prerequisites: Craft Won drous Item,fab- the abili ty to breat he water (as the water silverdlllit!.
nrn te, m in d blade. breathing spell) for 5 rounds.
Cost ro Crea te: 1,000 gp, 80 XP, 2 days. An amuletof aquatic SI1 /lIlltio n functions The weare r of an amulet of CI1H'rgency hea
once per day. ing can provide instantaneous aid to a
Prerequisites: Craft Wondrous Item, injured ally. When it is activated, you ca
AMBER AMULET OF wllter brelltlling. hea lld4+5points of damage to yourself
VERMIN Cost 10 Create: 250 gp , 20 XP, 1 day. a creature withi n 30 feet. You can use rh
Price (Item Level): See table effect to prevent the death of a creatur
Body Slo t : Th roat reduced below -9 hit points, as long
Caster Level: ee table
AMULET OF CATAPSI the healing provided returns the targe t
Price (I tem Level): 16,000 gp (t-trh)
Aura: See table; (DC varies) hit poin ts to - 9 or hig her. (For exarnp l
Body Slot: Throa t
trans mu tatio n you cou ldn 't save a creature whose h
Caster Le vel : 9th
Ac tivatio n : Standard (command) points had been reduced to - 19 or low
Aura: Moderate; (DC 19) enc ha ntment
Weight: - since the am ule t can't p rovide more th a
Ac tivation: Standard (men tal)
9 points of hea ling.)
Weight: -
This irregularly shaped pieceofn'ltura lamber This amu let has no effect on unde
is fa stened lit the end of a long golden chain. creatures or crea tures im mu ne 10 hea
Thiscrimson-tinted metal amulet is rimmed
Within the amber a tiny creuture ~ li ll ~eenl ~ ing pells,
with dozensofcoppern ra mids. Hllum s cheer-
to twitch . An anll4letof emergency healingfuncti o
fully wilen grasped.
three t im es per day.
This item sum mons a g iant vermin that Prerequisites: Craft Won dro us Item , d
When activated, this amulet emits a 30-foot-
appears and obeys your com mands for wounds (SC 48).
radius area of telepathic noise, centered on
1 m inut e (as if su mmone d by summon Cost to Create: 3,000 gp, 240 XP, 6 day
Wh ile you wear an amulet of inCl1rnum time a charge is expended, one garnet
M ULET OF shielding, you are immune to any effect th at turns a dull black color.
ORTUN E PREVAILING would drai n your incarnu m or unshape Prerequisites:Craft Wondrous Item, breal~
Pr ice (I t em Level): 5,000 gp (srh) one of your sou lmelds. An amulet of inrnr- enchantment.
Y lot: Throa t num sllie/ding ha 7 charges when created. Cosllo Create: 5,500 gp , 440 XP, 11day.
ter Level: 9th Each time your amulet negates an effect, it
u r a: Moderate; (DC 19) abjuration expends 1 charge. When an amu let loses
tivation: Immediate (com mand) its last charge, it crumbles into dust.
AMULET OF
eigh t: i lb, Prerequisites: Craft Wondrous Item , must RETR IBUT IV E
have an essentia pool. HEALIN G
15 delica te gold amul et is sllspended Cost to Create: 1,050 gp . 84 XP, 3 days. Price (It em Level): 2,000 gp (s th)
m a fine gold chain and set with three Body Slot: Throat
turines. Caster Level: 9th
A MULET OF Aura: Moderate; (DC 19) transmutation
can activate an IHnulet offortlme PJ"l~­ INVIO LATE FORM Activation : Swift (com man d)
IIIg to rero ll a saving throw. You must Price (I tem Level): 11,000 gp (13th) Weight: I lb.
ivate this ability before the success Body Slot: Throa t
failure of the saving throw has been Caster Level: 9th This stra nd of ceram ic beads is painted with
ermined,and you must use the second Aura: Mod erate; (DC 19) abjurat ion sedate earth tones.
It, eve n if it's lower. Youcan't use th is Activation: Immediate (command)
lily if you have already rerol led the save Weight: t lb. Devoting yu u r life to healing is often a
any reason. thanklessjob. An amulet of retributive heal-
n amuletoffortlmeprevailingfunction s This piati/ullli amulet is set wilh seven red ing ensures that if you tend to your allies,
per day. gamets. you are renew ed in turn.
requisites: Craft Wondrous Item, brea '~ When you activate your amu let, the
ntment. Th is am ulet protects you from spe lls and next effect you use before the end of your
I to Creale: 2,500 gp , 200 XP, 5 days. effect thai wou ld signi ficantly change turn that heal s ano ther creature's damage
your bodily form or composition. When- also heals you ofan equ al amount, as long
ever you are the target of such an effect, as you could be healed by that same effect.
ULET OF you can expend 1 charge to negate the If the effect heals multiple creatures, you
ARNUM SHIELDING transformation. You must decide whe ther onl y gain the retributive healing once
.ce (I tem Level ): 2,100 gp (srh) to use the charge before you attempt a per effect.
Y lot: Throat savin g throw. Effects that the amu let pro- For example, a human cleric casting curr
te r Level: 3rd tects against include, but are no t limi ted light wounds on an ally after act ivating thi s
a: Faint; (DC 16) abjura tion to, polymorph , petrification, the touch of amulet would gain the same amount of
ti vat ion : - an abolerh's tentacle, and the att ack of a healing, but a human wizard casting repair
ig h t: t lb. chaos beast. light dlll1l<lge on her warforged ally wou ld
An amuletof inviolatefOrtll has 7 charges not benefit from activat ing the amulet
ornate silver nee/dace is set wilh a bril- whe n created, one [or each garne t. Each (since that spell only affects cons tr ucts).
blue stone.
An l1l11ulet of rclributivr IWIling In addition , you can acrivat
fu nc tio ns th ree tim es per day. the am ule t 10 g ra nt both you a
Prerequ isit es: C ra ft W ondrous an adjac en t ally a +5 comperenc
[tern , mnss cure light 1V0ulids. bon us 10 AC for 1 ro und. You rnu:
Cos f 10 Create: 1,000 g p, 80 XP, be adjacen t ro an ally to ac tiv at
2 days . this pow er . T his abi li ty ca n be
use d onc e per d ay.
Prere'luisiles: Cra ft W on d ro
AMULET OF lrem.Ireroinu.
SECOND CHANCES Cost to Create: 1,000 gp, 80 .
Price (I t e m Level): 40 ,00 0 g p 2 days .
(17t h)
Body Slot: Thro at
Caster Level: 17th
AMULET OF
Aura: Stro ng; (DC 23)
TEARS
transm u tat ion Price (It e m Level): 2,300 gp
Activation: Swi ft (com m an d) (sth)
Weight: - Body Slot: Thro at
Caster Level: 4t h
This tiny, goldell Ii ourglass han gs fro m Aura: Fain t; (DC 17)
'I tlllll mithral chaill . enc ha nt m ent
Activation: Swift (co m m and
An llmul et of secolld chll/lces gives Weight: -
you th e abil it y ro rever se dis astro us
c ho ices. Wh en yo u activat e th e Adol'1li ng aglossysilverchaill,a 51'1
am u le t, you undo all the eve n ts of of pea rl tea rdrol1s circles a color!
you r current tu rn an d beg in th e tu rn crystal sphere.
again. This includes mov ing you r e lf
and an y o th er c reat ures back 10 the An am I/lei of tellrs h as 3 cha rg
pos irio ns they occ upie d ar rhe sta rt w hich are re newed eac h da y
o f your turn , rem oving any d amage dawn. Spe ndi ng 1 or more char
o r oth er cond it ions (harmfu l o r be n- when yo u activa te the arnu
eficial) tha t have occu r re d du ri ng gra nts you temporary hi t p oin t
you r turn (to you rse lf or ot hers), and as described below. Th ese
in a ll o th er ways "rese tt ing " even ts. po ints las t for up to 10 m inut
All affec ted c reat u res are aware of they don't stack wi th any o th
the eve nts of th e now -n onexi stent te m po ra ry h it po ints.
round , bu t th ey arc free to m ak e I charge: 12 te m p ora r y
entirely d ifferent choices fro m the po int s.
ones they origi na lly ma de. 2 charges: 18 tempo rary
An llml/let of SCCOfld chalices fu nc - poin ts.
tion s once per d ay. 3 charges: 24 temporar y h
Prerequisites: Craft Won d ro u s po ints.
Item , time stop or time regressioll Prereql/isilt~s: Craf t Wo nd r
( EPH 138). Ite m, aid.
Cost fo Create: 20,000 gp, 1,600 XP, Cost to Create: 1,150 gp, 92. '
4 0 day s. 3 d ays.

AMULET OF AMULET OF
TEAMWORK TOXIN DELAY
Price (Item Level): 2,00 0 g p (srh) Incarnum items: ring of soulbound protection, ring of essentia, Price (I t e m Leve l): 400 g p
Body Slot: Thro at cloal: of sOlllbowld resistance, amule! of incarnto» shielding, (z nd)
Caster Leve l: 3rd glo·ve of incarnton theft Body Slot: T hroat
Aura: Fai nt; (DC 16) e nc ha n tme nt Caster Level: 3rd
you successfu lly use the aid ano ther
Activation: - and sw ift (co m m and) Aura: Faint; (DC 16) conjurat io n
action , th e bonu s gra nted to you r ally
Weight : - Activation: Immediate (com m an d)
im proves from +2 to +3. When you flan k
Wcight: -
an ene my, you and any allies als o flanking
This silverCh il i ll com es together in the f0 1'1II of
th at creatur e gain a +2 bonus on damage
a I'air oflinkedlIalids. Tile tran sparent crysl!11 ha ngll1g from t
rolls. Th ese ar e co ntin uous e ffects an d
naklaec colilains several drol'S of vise
requi re no acti vatio n.
A n amuletoftell rmllorl, all ows you to work green fluid.
mo re effec tively as parr of a team . When
en you activate an amulel of toxin delay, When you activate an alll,h of ascellsioll,
reates a delay poison effect on yo u (a
ANGELHELM you must sacrifice a prepared divine spell
Pric e (I tem Level): 10,000 gp (12t h)
pell, bUI with a duration of only 2 or divine spell slot. The caster level ofany
Body Slo t: Hea d
nds). You can activate th is item when- divine spells of that level or lower that
Ca ste r Le ve l: 9th
you wou ld be required to at tempt a you cast before your next turn increases
Aura: Moderate; (DC 19) tra nsmutation
ing th row against poison ( before ro ll- by 4.
Activation: - and standard (com m an d )
the save). An ankh of nscension functions three
Weight: 2 lb.
n amulet of toxin delay func tions once tim es per day.
day. Prerequisites: Craft Wondrous Item,
This winged '1lIlhral helm shines ill the light
OXP Prerequisites: Craft Wondrous Item, gate.
likea pricelessheirloom.
Y poisoll. Cost to Crcate: 4,500 gp , 360 XP, 9 days .
I to Create: 200 gp , 16 XP, 1 day.
An angclhelm allows a good-aligned
wearer [0 emulate certain traits ofcelestial ANKLET OF
ULET OF beings. Your me lee attacks are treated as TRANSLOCATION
gp
RDTWISTING good-aligned weapons for the purpose
Price (I t e m Level): 1,400 gp (5Ih)
of overcoming damage red uc tion. This
e (It e m Level): 6,000 gp (10 th) Body Slot: Feet
is a continuo us effect and requi res no
Y lot: Throat C as t er Level: 7th
activa tion.
te r Le vel: 5th Aura: Modera te; (D C 18) conjuration
In addition, your angelhclm allows
: Faint; (DC 17) divination Activation: Swift (co m m an d)
you to use rl/re rriliwl wOl/tldl, dill'eI evil
iva t io n : - and standa rd (command) We ight: -
(DC 17), and resist energy (acid or co ld
a nd ht:-
only) as spe ll-like abilitie each once
A pewter clllIne hangs fmlll this simple leathcr
per day.
of 10m alld Imolted scrolls seem 10 mal,e an/de-band.
The helm grams no benefit ro nongood
. 11 I',r , 11Il1 ulet. You call discern a fcw letters
wearers.
colorlt trll, Oil the tightly rolled parchmcllt, bul An anklet of tran slomtion allows you to
Prerequisites: Craft Wondrous hem,
Ylllbolsare W11rl'cd a,,,lllleallillgless. make short dimensional hops. When it is
dispel evil, wrc critical lvollllds, resist energy,
activated, you can instantly teleport (With
good alig nment.
lII ulel of l\!onitwisting grants you a no chance of error) up to 10 fee t. The new
Cost to Creutr: 5,000 g p, 400 XP,
n iglu bo nus on Bluff, Dip lomacy, space mus t be within line of sig h t and
10 days .
mi dare, and Sense Mot ive checks. line of effect.
i a contin uo us effect and requires You can't use the anklet to move into a
tivation. ANKH OF ASCENSION space occupied by another creature, nor
vou are an ore wearing an alllulet Pr ice (Item Level): 9,000 gp (12th) can you teleport i nro a solid object; if you
rdltvislil1g, you instead gain a +4 Body Slot: Throat attempt to do so , the anklet's activation is
ht bonus on the indicated skill Cas ter Le vel: izrh wasted. You can bring along objects weigh-
. In addition, once per day, you Au r a: Strong: (DC 23) conjurarion ing up to your maximum load, bur you
ra ry act ivate a tongues effect on yourself Activation: Free (com m and ) can't bring another creature with you .
rhe pell). W eight: 31b. An I1nklet oftmn slocatiol1 functions two
ra r y Prerequisites: Craft Wondrous h em , times per day.
IUS. Crudely Cllrvcd from splintcring lVood and Prerequisites: Craft Wo ndro us Item,
ra ry Cost to Crea te: 3,000 gp, 240 XP, 6 days . danglillgfrom frayed twinc, this simple anl,1! dimcnsion door.
100115 brit tIe and anciwt. Cost to Crcate: 700 gp , 56 XP, 2 days .

Mesmerist's
glovl!s

OO gp

rio n
m and)
Caster Level: 17th This glass lens is rimmed with gold and has a
ARCANIST'S GLOVES Aura: trong: (DC 23) conjuration fine gold e/rain attached to 'III ear clip.
Price (Ite m Level): 500 gp (3rd)
Activation : Sw ift (m ental)
Body lot: Hands
Weight: 1 Ib. Putting on a monocle is a standard acrion.
Caster Level: 3rd
While wearing an artificer's monocle. when-
Aura: Faint; (DC 16) transmutation
Numerous small diamonds adom tllis silver ever you successfully use your artificer
Activation: Swift (co m m and)
armband rihe filly constellation s. knowledge class feature (ECS 31) to detect
Weight: -
an item's magical aura or you cast detect
When you activate an armband of maxi- magic and have at least 5 ranks of Knowl-
These slee!. blue gloves bear tiny golden star s
mized healjllg, the next healing spell of 6th edge (arca na), you can spend 1 additiona
aero s the hnue/des.
level or lower tha t you cas t on your turn minute st ud ying the item. If you do, you
is automa tica lly m axim ized (as the Maxi- can identify the abilities of that item as it
When yo u activate arcani st's gloves, you
mize Spell feat , but with no adjus tment to yo u had cast identify upon it.
add 2 to the caster level of the nex t isr-
spell level or casting time). Prerequisites: C raft Wo ndro us Item
level arca ne spell you cast before the end
An armba nd of maximized hea ling func- identify, artificer k nowledge or Knowledg
of your t urn.
tion s th ree ti me per day. (arcana) 5 ran ks.
Arcani st's gloves functio n two tim es
Prerequisites : Craft Wo ndrous Item , Cost to Create: 750 gp , 60 XP, 2 days .
per day.
M axim ize Spe ll, heal.
Prerequis iles: Craft Wond rous Item ,
Cost to Create: 3,600 g p, 288 XP, 8 days.
fox's C11lml/lg. BADGE OFTHE
Cost toCreale; 250 gp, 20 X P, 1 day. svrRFNEBLIN
ARMBANDS OF MIGHT Price (I t e m Level): 15,000 gp (14th)
Price (I t e m Level): 4,100 gp (9th)
ARMBAND OF Body lot: Arms
Body Slot: Throat
ELUSIVE ACTION Cas t e r Level: 3rd
Caster Level: 3rd
Aura: Faint; (DC 16) illusion,
Price (I t e m Level): 800 gp (3rd) Aura: Faint; (DC 16) tran sm u tatio n
transmutat ion
Body Slot: Ar ms Activation: -
Activation: - and standard (com mand
C as t e r Le vel: 3rd Weight: 2 lb.
Weight: -
Aura : Faint; (DC 16) tran smuta tion
Activation: Immediate (ment al) These bron ze aTlnbands 'lre engra ved with
This brooch is litll ,' more than a Illmi. ofgra
Weight: I lb. imagesof bulls' horn s.
roch slwid eclwith II PIIlmberof colorflll, Il IlC
gems lind wm pI,ed in fam ished meta/wire
This solid gold band is polished to a bright When you wear these armbands, you
shine. gain a +2 bonus on Strength checks and
While weari ng this item, you gai n dar
Strength-based skill checks.
vision out to 30 feet and a +5 competen
An armband of elusive action allows yo u If yo u have the Power Attack feat, you
bonus on Hi de chec ks. These are contin
to protec t yourse lf fro m the h azard s of also gain a +2 bonus on melee damage rolls
OllS effe cts and req uire no activa tio n.
battlefield chaos. When it is ac tivated for any arrack on which you use th e Power
th e ba nd allows you to avoid provokin~
Once pe r day, you ca n activa te the bad
Attack Iea: an d take a penal ty of at least
to give yourself a blllr effect (as the spell
a sing le at tac k of opportunity th at you r -2 on your att ack roll.
I'rere'luisitcs:Craft Won drous It em , blr
actions wo uld ot he rwise in cur. Prerel]llisiles: Craft Won d ro us Item,
darl,visiotl, virfneblin.
An armband of eilisive action funct ion s bull's strellgt h.
Cost toCreate: 7,500 gp, 600 X l', 15 da
on ce per day. Cost to Create: 2,050 gp , 164 Xl', 5 days.
Prerequisites: Craft Wondrous Item , mt 's
gmce o r evade attach (CP 89).
Cost to Creutc: 400 gp, 32 Xl', 1 day.
ARTIFICER'S MO NOCLE BEAR HE LM
Price (I t e m Level): 1,500 gp (Srh)
Price (I t em Level): 1,500 gp (5th)
Body Slot: Head
Body Slot: Face
Caster Level: 7th
ARMBAND OF Caster Level: 5t h
Aura: Mo derate; (DC 18) abjuration
MAXIMIZED HEALING Aura: Fai nt; (DC 17) divination
Activation: Immediate (me ntal)
Activation: See text
Price (Ite m Level): 7,200 gp (11th) Weight: -
Weight: -
Body Slot: Arms

Arlijicer's monocle
I has a This Illrge helmet is wmpped in the hide of
II be'lr's head, with met<11 teeth worked into
BE LT OF BATTLE BELT OF THE
jts visor.
Price (I t em Level): 12,000 gp (13th) CHAMPION [ RELIC]
Body Slot: Wais t
[lion. Price (I tem Level): 4,500 gp (9th)
Caster Level: 9th
'h en- While ragin g, you ca n ha lve the da mage Body lot: Waisl
Aura: Moderate; (DC 19) transm utation
uficer dealt by a single snea k attack or critical hit Caster Level: zorh
Activation: - and swift (ment al)
erect scored against you. You can activate this Aura: Strong; (DC 25) transmutation
Weight: -
Id eet item after the damage from the attack has Activation: -
owl- been determ ined. Weight: 1 lb.
This leat her belt be'lr II pill/inum bl/ckle set
ional A bea r helm fu nctio ns once pe r day.
with IJm',~ mlllll blac/; pearls.
D, you Prere'lilisites: Cra ft Wondrous It em , This belt is forged of thick go/dell lillllS, each
as if ston,' sldn. set withll mbocholl-cut sWlipreciou5 stone. lis
Cos t to Create: 750 gp, 60 X P, 2 days. larg,\ ov1l1 buckle is embossed witll the closed
he m , fist of Kord.
ledge BEHOLDER CROWN These gem-studded belts are sacred to fol-
Pr ic e (Item Level): 20,000 gp (15Ih)
lowers ofKord , the god of strength. When
Bo dy Slot: Head
you wear one of these items, it functions
Cast er Level: 13rh
as a belt of gill/If strellgth +2 if you
Au ra: Strong; (DC 21)
are chaotic goo d, neutra l good ,
necroma ncy
or chaotic ne utr al. All of Kord '
Activat ion: Swift (ment al)
followers vie for the honor of win-
We ig h t: 1 lb.
ning one of these items, and each be lt
is passed down thro ugh generations of
Ten mel'll st,tfb sprold from this
his fairhful.
grotes'll/ely for med bronze crown. At
Relic Power: If you have established
/he tip of "lldr sIa l);, II different gern
and) the proper d ivine connec tion , you gain
gaw liI;e a glistening 1')'1'.
a +5 competence bonu s on Strength
checks an d a +4 morale bonus on saves
These strange crowns can shoot
(gm y against fear effects while wearing a belt of ~
rays from eyelike gems , much like
UlIC ut the attacks of their nam esake. Each
rilechallipion. Ifyou ever fail a ave against
IWlrc. a fear effec t while weari ng th is be lt, its
gem can fire a d ifferen t ray a ing le
relic po wer is negated for 1 hour.
time at a target (doing thi s burns out the
d ark- To use the relic powe r, you must wor-
gem). Eac h ray extends up to 30 feet and
ship Kord an d eit her sacrifice a 3rd -level
requires a range d rouch attack to success -
divine spell slot or have the Tr ue Believer
fully stri ke a target. Each ray funct ion s Bebolder crman
n. fear and at least 5 HD.
as a particular spell (thoug h the ray on ly
ebad Lore: The first belt of fhe cllall1J,ioll wa
affecrs a single target):
JX'1l). A belt of battle helps you avoid being caugh t forged by a priest of Kord in a tiny village
• charm momter(W ill DC 17 nega tes)
, blur, offguard in comb at and allows occasional for a traveling hero who , having failed
• cha rm person (Will DC 17 negates)
bursts of ex tra activi ty. Wh ile worn, it to persuade rhe villagers to flee before a
• deell sll/mber (W ill DC 17 negates)
• days. grant s you a +2 co mpele nce bon us on ini- horde of orcs , offere d to stay an d defe nd
• disintl'gmtc (Fort DC 17 partial)
tiat ive checks. Th is is a continuous effec t them. Each decade since then , Kord has
fea r(Will DC 17 partial)
and require no activation. given one of these belts to a favori te fol-
finger ofdeath (Fort DC 17 partial)
In add ition, a beltofbllttle has 3 charges. lower (Knowledge [relig ion] DC 20).
• fle sh to stone (Fort DC 17 negates)
which are renewed each day ar dawn. Prerequisites: Craft Wo ndrous Item,
• infhct moderate wOl/nds (W ill DC 17
Each time you activa te the belt, one of anctify Relic , bllll's slrellg/h.
half)
the black pearl set inro its buck le tu rn s Co t to Creole: 2,250 gp , 180 XP, 5 days.
n • sloti' (W ill DC 17 nega tes)
wh ite. The pearls ret u rn to normal whe n
tc1ebnl'sis (violent t h rust agai ns t a
the ring's charges renew. Spe nd ing 1 or
target of up to 325 pou nds; will DC 17
m ore charges grants you an ex tra actio n,
BELT OF GROWTH
nega res) Price (I t em Level): 3,000 gp (7th)
which must be raken im mediately (before
Prerequisites: Crafr Wondrous It em , Body lot: Waist
you take any other action).
charm monster, charm person , deep slwnba , Caster Level: 10th
1 chargc: 1 move action.
lisintegmte,fellr,finga of deat h,flesh to stone, Aura: Mo derate; (DC 20) transmuration
2 charges: 1 standard action.
mflict modemte WOII/ Ut S, slow, telebnesis. Activation: Standard (command)
3 rhurgcs: 1 fu ll-round act ion.
Cos/ to Crea te: 10,00 0 gp , 800 xr, Weight: -
Prerequisites: Craft Won d rou s Item,
20 days.
11",t e.
This thick brass belt looks like it is liddled with
Cost /0 Creute : 6,000 gp, 480 X P,
craclls. It bellds (IS thollgh i/lw5beell stretchcd
12 days.
out of shape.

When you activate a belt of growth, you


in stantly inc rease in size (as if affected
by enlarge person), This effec t lasts for to Belt ofbattle Aura: Faint; (DC 17) tra nsmuta tion
rmmnes Dr unlH'You comm:md 11 to end. Adiva~ion: wih (com man d)
This ability doesn't stack with any other Weight: 1 lb.
effec t that increases your size .
A belt ofgrowth functions once per day. The bucille of this widl' leather belt issetwitll
Prerequisites: Craft Wondrous Item, a sillgle blood-red carbullcle.
elllarge person.
Cost toCreate: 1,500 gp, 120 XP, 3 days. Activating a bel! of aile mighty bloll'grant-
ex tra damage on your next melee attac
made before the end of your turn. A
BELT OF light wea pon deals an extra Ids point 01
HIDDEN POUCHES damage, a one-handed weapon deals an
Price (I tem Level): 5,000 gp (9th) extra 2d6 points of damage, and a tw o-
Body Slot: Waist ha nded weapon dea ls an ex tra 3d6 point
Cas ter Level: 9th of da mage .
Au ra: Mo derate; (DC 19) conjuration A belt ofaile mightyblow functions onc
Act ivat ion: Move (co m mand), see tex t per day.
Weight: 1 lb. Prerequisites: Craft Wondrous Item
bill/'sstwlgth.
Ten liny pocllets rlln along the imide of this Cost to Create: 750 gp, 60 XP, 2 day
olhenviseIIllfclllarlwble lm/heT belt.

Hidden in side this belt are ten small


BELT OF
pockets, each of which seems big enough PRIESTLY MIGHT
to hold only a few coins. Each pocket Price (I te m Level): 6,000 gp (i orh)
actually functio ns as a small bag of hold- Body lot: Waist
ing and can ho ld up to 1/2 cubic foot or Caster Level: Sth
5 pounds of nonliving mat ter. No object Aura: Moderate; (DC (9) tran mutation
with any dimension exceeding 6 inches Activation: -
can be placed in a pocket. Anything placed Weight: 1 lb.
inside a pocket effectively has one- tenth
its normal weight, so a full pocket weighs A proll1inwt, yet woru, holysymbol adorn
only 1/2 pound at most. this tllreadbare cloth sash.
In add ition, two secret pockets lie
behind each visib le one , for a total of thirty This bel t features a deit y's holy sy mbo
pockets in all. The hidden pocke ts can be Belt of priestly migbt Followers of that dei ty or anyone of tha-
accessed only through a command word. deity's alig nment can wear t he belt safel.
A true seerng spell reveals the presence of Any other crea ture gains one negariv
the h idden pock ets but not the com mand level whe n wearing the belt. The nega
word nee de d to open them. rive level remains for as long a th
Even when a pocket is full , it never be lt is worn. This negative level neve
bu lges, so a belt of hiddell pouches resu lts in actual level loss, but it can n
stu ffed wi th 150 pounds of ite ms be overcome in any way (including rest
still looks like an ordinary belt. ration spells) whil e the belt is worn.
To place any object in the belt , While wearing the belr, you gain
you me rely press the object into th e belr. Belt ofultimatr ntbleticism +1 en hancement bo nus to you r exi t
Doing so while pea king the comm and ing natu ral armor bo nus. (A crea t ur
visib le pockets cannot reveal any thing
word places th e object in one of the hidden wi thout natural armor has an effec th
stored in the hidden pockets. It is possible
pockets (if one of the m is empty). Placing natura l ar mor bonus of +0.) The belt al
to use a leigh t of Hand check to pluck
an item in a pocket (h idden or visi ble) is a grants you a +2 enhancement bonu t
something out of one of the ten visible
move action that does not provoke at tacks trength .
pockets, but only someone wearing or
of opportunity. Prerequisites: Craft Wondrous Item
holding a belt can access the hidden
Naming a stored object and speaking a bllrbl~in, bull' strengfh.
pocket , and then only with the correct
second command word draws th e named Cost toCreate: 3,000 gp 240 XP, 6 day .
com mand word.
object out of t he belt and places it in your
Prcrequisttcs: Craft Wondrous I tem ,
hand. Doing this is a move actio n that does
no t pro voke attacks of opportunity.
Leomulld'ssecret chest. BELT OF
You can also reach into one of the [en
Cost 10 Create: 2,500 gp, 200 XP, 5 days . THEFT-HEALING
regular hi dde n p ockets an d draw out an Price (I tem Level): 2,000 gp (s th)
item , ju t as if ret rieving a stored object BELT OF ONE Body Slot: Waist
(a move act ion that provokes attacks of MIGHTY BLOW Caster Level: Sth
op portu n ity). Aura: Mod erate; (DC 19) tra nsmutation
Price (Item Level): 1,500 gp (5th)
A casual search won't reveal any objects Activation : Free (com mand)
Body Slot: Waist
placed in the belt , and sea rching the Weight: 1 lb.
Caster Level: 5t h
'11i. suppll' brown leather belt has a silver Lo re: Gruumsh, god of orcs, gave his Activation: -
lI&le engraved with numerous tiny IWIgr- shamans the k nowledge to craft the firs t Weight: 1/2 lb.
((1 / runes, blighter's Ju,~-eye to help his people clear th e
woodla nds of their enemies (Knowledge This hellll's face isa solid slab of iron, appar-
Desig ned and used by spc llthieves (CAd [h istory or religion] DC 15). Elves joke that ently allowing its Iwarer 110 way 10 see out.
l3), belts ofthefl-healing heighten the payoff th e orcs are so srupid that Gruumsh has to
of stealing spells. When you steal a spell teach every new generarion the secre ts of Despite it appearance and name, a blind-
ra nts or spell-like ability from an u nwill ing the eyepatch's construction again (Kn owl- he/III doesn't restrict your vision in any
• tack target, you can activate the belt ro also h eal edge [h isror y or relig ion] DC 20). way. More imporrant, it grants you blind-
n. A am age equa l ro the level of the spell or Prerequisites: Craft Wondrous Item, sense out to 5 feet and provides yo u w ith
t of spell-like abili ty stolen. keen dge. a +5 competence bonus on saves against
• 1 an A belr of theft-healing funct ions th ree Cost to Create: 700 gp, 56 XP, 2 days. gaze attacks.
I tW O- ti mes per day. Prerequisites : Craft Wondrous Item ,
ints Prerequisites:Craft Wondrous Item , bear's lrue seeing.
ndlmmce, steal spell. Cost to CrCllII': 7,500 gp , 600 XP, 15 days.
o nc e Cost 10 Crente: 1,000 gp , 80 XP, 2 days .
BOLT SHIRT
h em ,
ELT OF ULTIMATE Price (I t e m Level): 5,000 gp (9th)

Ida s.
T HLET ICISM Body Slot: Torso
Caster Level: 7th
Pr ice (I t e m Level): 3,600 gp (srh)
Aura: Moderate; (DC t 8) co njuration
Body Slot: Waist
Activation: Move (com m and )
Ca s t er Level: 9th
Weight: -
Aur a: Mo derate: (DC 19)
Vth) tra nsmuta tion
Goldenlighlrling bolts Me embroidered along
Act ivat io n: Swift (com m an d)
thesleeves of this sturdy Iwtic ofblue linCII .
We ig h t: -
arion You can teleport (w ith no chance oferror)
Th; simple cloth bell isa braid ofblack, green,
to a ny location wi thin 60 feet , as long as
and gold thrmds.
you have bo th line of sight and line of
~
effec t to that destina tio n. A harmless
adorns A belt of ultim a It' athleticism allows you to
trail of crackli ng sparks trace the p ath
reli ably perfo r m nor mal athletic feats, or
from you r original locat io n to your des-
occasionally pu ll of[ a tru ly amazing stunt.
tination, m aki ng it obvious where you
rvmbol. W hen you activa te th e bel t, you can take
have landed .
of tha t 10on a II Balance , Climb,Ju mp, Swim, and
Tumble checks m ade in that round, even
BLINDFOLD OF You can't use th e shirt to move into
afcly,
garive If you are in a stressful sit uation.
TRUE DARKNESS a pace occupied by ano ther creat ure,
nor can you telepo rt into a so lid object;
e nega- ln addition, once per day, you can acti- Price (I te m Level): 9,000 gp (r arh)
if you attempt to do so , the hirr's acti-
I as the \ te rhe belt ro treat the next Balance, Body Slot: Face
vation is wasted. You can bring along
el ne ver Climb.j ump, wi m, orTu mble c heck you Caster Level: 3rd
objects we ighing u p ro your maximu m
t cannot att e mpt as if you had rolled a 20. Aura: Faint; (DC 16) divina tio n
load, but you can't bring another creature
g resto- PrereqHlsites: Craft Wo ndrous Ite m, bllll's Activation: -
with you.
rn. lrt'tlglh, eat's grace. Weight: -
T his ability function once per day.
I gain a Cost to Create: 1,800 gp, 144 XP, 4 days.
Prerequisites : Craft Wo ndrous Item ,
tr exist- This black, sill.)' piece of cloth is completell'
dimellSion door.
OplllJlle ll'hell held Ill' to the ligllt.
creatu re LIGHT ER'S HEX-EYE Cost 10 Create: 2,500 gp, 200 XP, 5 days.
UTec tive Price (I t e m Level): 1,40 0 gp (5t h)
belt also When yOll wear thi s blindfold, you gain
Bo d y Slot: Face
IOn us to Cas t e r Level: 7th
t he bli nd sigh t abili ty our to 30 fee l (M"..t BONE RING
306). Because your eyes are protec ted, you Price (I t e m Level ): 20,000 gp (15t h)
ura: Mode rate; (DC 18) tra nsmut ation
• Item. are also immu ne to gaze attacks and spells Body Slot: Ri ng
Ac tivat io n: Swift (co m m and)
or effects that rely on sight. You cannot Caster Level: 12th
We igh t : -
6 days. use vision in any way while weari ng the Aura: Stro ng ; (DC 21) abjuration
blindfold. Activation: -
This blad. leather eyepatdl bears a blood-red
Prerequisites: Craft Wondrous I tem, see Weight : -
pelltngmm.
invisibility.
Cost to C reate: 4,500 gp, 360 XP, 9 days. SectllinglyfragilcmJ(l IlcarlylVcighflc5S, this }'illg
W hen you activate a blighter's hex-eye, your
thJ appears to be a sillgle10Ilg.(Jnger bone,blcadlCd
melee attacks agai ns t elves and creatures
white <lntl somehol\' bellt illto acircle.
of the plant lype dea l an extra 2d6 points BLINDHELM
of damage. This effect lasts for I round . Price (I tem Level): 15,000 gp (14t h)
u tation W hile wearing a bone rillg, you are pro-
A hex-eye func tions three times per Body Slot: Head
tec ted from ene rgy d rain and ability drain
day, but it ca n't be activa te d in consecu- Caster Level: i u h
( but not abil ity damage). A bone ring ha s
tive rou nds. Aura: Strong; (DC 20) d ivi n at io n
3 charges, whic h are renewed each di fficult terrai n and th rou gh
day at dawn. Every negative level or sq uares occ upied by allie
point of abil ity drain preven ted uses when making a charge afte r
1 charge. for examp le, a success- activa ting the boot s.
ful slam attack from a vampire, Youcan use this ability rw
which normally bestows two rimes per day.
nega tive levels, ins tead drains Prereqursites: Craft Wondrou
2 charges from th e ring. Item, eat'sgrace, longstrider.
Prerequisites: Forge Ring, negative Boots of Boots of Boots of Cost to Create: 1,00 0 gp , 80 XP
energy protection. agile leaping noift passage sidweppillg 2 days.
Cost toCrea te: 10,000 gp , 800 XP,
20 days.
BOOTS OFTHE BOOTS OF
BATTLE CHARGER BIG STEPPING
BOOTS OF Price (Item Level): 2,000 g p (srh) Price (Item Level): 6,000 gp (ruth)
AGILE LEAPING Body Slot: Feet Body Slot: Feet
Price (Item Level): 600 gp (3rd) Caster Level: 3rd Caster Level: 7th
Body Slot: Feet Aura: Fain t; (DC 16) tran smu tation Aura: Moderate; (DC 18) conjura tio n
Caster Level: 3rd Activation: Swift (com mand) Activation: - and standard (com mand
Aura: Faint; (DC 16) tra nsm ut ation Weight: 2 lb. Weight: 2 lb.
Activation: -
Weight: 2 lb. These heavy leather boots bear thiel/ copper These IVolfiticie boots are secured with leath
bandsjllSt above thealiI/Ie. thongs thaI IVmp Iwice about the ankle. Th
These aococlile-sbn bootsfed slightlyclastic. fur isexceptionally soft and hasa faIII t shee
When activa ted, boots of the battle cll<1 rger that malus the boots appear to shimmer I
Wh ile wearing boots of agile leaping, you allo w you to make a charge attack as a the light.
can add your Dexterity modifier (instead standard actio n (rather than a full-round
of your Strength modifier) on Jump act ion), th ough the charge on ly includes The spirit of a blink dog has been har
checks. movem ent up to your peed (rather than nessed wi thin these boo ts. While you at
If you have at least 5 ranks in Balance, dou ble your speed). You must make the wearing these boors , your caster level f,
you can stand fro m pro ne as a swift action. charge attack in the round you activa te all releportation spells is increased by •
W hen standing from prone, you do not the boots, or the effect is lost. This is a continuous effect and req uir
provo ke attacks of opportunity. If you also wear a magic item th at grants no activa tion.
Prereq uisites: Cra ft Wondrous Item , an en hancement bonus to your Dext eri ty In addit ion , when you speak the COlT'
eat's grace. score , you can move across ma nd wor d, you can teleport up to
Cos t to Create: 300 g p,
24XP, 1 day.

Regdar tests O1/f boots of stomping, boots qf the bnttte cbarger, boots of big Jleppillg,
sandals of springi7lg, sandals of sprinting, alld boots 0/ drag01lSfridillg
eet with no chance for er ror, as if using a These comfortable, black leatlrer boots have
reater teleport spell. This ability function s
BOOTS OF UIIUSHall )'sprillgy soles.
th ree times per day. DRAGONSTRIDIN G
Prerequisites: Craft Wondrous Item, Price (I tem Level): 1,500 gp (Srh) Boots of jumping allow you to jump excep-
two allllcllsioll door. Body Slot: Feel tionally long distances. You on ly need
Cost to Create: 3,000 gp , 240 XP, 6 days. Caster Level : 9th to move at least 10 feet in a st raigh t line
rou Aura : Mo derate; (DC 19) trans mutation to at tem pt a running ju m p (ra th er tha n
Activation: - and sw ift (ment al) 20 feet). This is a continuous effect and
XP
OOTS OF We ight: 1 lb. requires n o activation .
ESPERATION In addition, boots of jumpillg have 3
Pr ice (I tem Level): 2,800 gp (7t h) Thcse boots havc a scal)'look, as thougll thc)' cha rges, which are renewed each day at
Bod y Slot: Feet were madcfro m rcptilc Illde. dawn. Spendin g 1 or mor e cha rges grants
Caster Lev el: 3rd you a competence bonus on Jump checks
ura: Faint; (DC (6) transmutation Yougain a +2 competence bonus on Climb for 1 round.
ct ivat io n : Sw ift (com mand) an d Jump c hecks while wearing the se I cll<lrge: Gain a +10 competence bonus
Weig h t: - boots. Th is is a continuous effect and on Jump check s.
require s no activation. 2charges: Gain a +15 competence bonus
n TIlese sof t-soled boots look comfortable alld Once per day, you ca n activ ate boots of on Jump checks .
mand uiet. dmgollSll'idillg to gain a clim b speed equ al 3 charges: Gain a +20 compete nce bonus
to your land speed for 10 rou nd s. on Jump check s.
You can acti vate boots of despernlioll only Prercquisites: C raft Wondrous Item, Prerequtsues: Craft wo ndrous Ite m,
-hen your cu r rent h it point tot al is equal jump, spidcl' climb. jum p.
ro or Ie s th an half your full normal h it Cost to Creale: 750 gp, 60 XP, 2 days. Coot to Creale: 1,250 gp, 100 P, 3 days.
poi n ts. When activated , the boots grant a
· 30-foot enh ancement bonus to your base
peed and a +5 dodge bonus to AC again st
BOOTS OF JUMPING BOOTS OF LANDING
Price (I te m Level ): 2,500 gp (7th) Price (I tem Le ve l): 500 gp (3rd)
attacks ofopportun ity.These benefits last
Body Slo t: Feet Bo dy Slot: Feet
har- or 1 round.
Cas ter Le vel: 3rd Cas ter Leve l: 3rd
u are Th is abilit y functions th ree times per
Aura: Faint ; (DC 16) transm utation Au r a: Faint; (DC 16) t rans m utation
'el for day.
Activation: - and sw ift (com m and) Activation: -
by 2. Prereqljisites: Craft Wondrous hem,
W eight: 2 lb. Weight: I lb.
ui re xpeditiolls rel reat.
Cost to Crcnlc: 1,400 gp, 112 XP, 3 day s.
com-
to6

Tardel:sbops fo r lIe1U boots, fryillg ant rock boots, boots if tbe mountain "'iI/g,
stcadfa s: boots, boots if tremorsense, and boots if lon dil/g
These light blue leath er boots'IIIVe very thid,
BOOTS OF BOOTS OF STOMPING
soles, Walbng in thelll is li/,e dancing in
douds.
SIDESTEPPING Price (Ite m Level): 600 gp (3rd)
Body Slot: Feet
Price (I t e m Level): 6,000 gp (i orh)
Caster Level: 3rd
W hi le wearing boots oflandltlg, you land on Body Slot: Feet Aura: Faint; (DC 16) evocation
your feet no ma tter how far you fall , and Caster Level: 12th Activation: Standard (m an ipu latio n)
you take 2 few er dice of da mage from t he Aura: Strong; (DC 21) tran sm utat io n
Weight: 1 lb .
fall than nor mal (t h us, a fall of 20 feet or Activation: Swift (m en tal)
less dea ls you n o da m age). Weight: - Th e tltiel, metal sales of these airt-browli
Prereq uisites: C raft Wo n drous Item, bootsarc slightly wider thallthe vamp. BraSS\
feather fall or mtfall (£ 1'H 82). These soft leather boots are adonred witlt a metal band s 1'1111 from the sides ofthe soles to
Cost 10Crea te: 250 gp, 20 X l', 1 day, copper elwin around till' an'''e. the tops.
Boots of sidestepping allow you to sli de our
BOOTS OFTHE of range of an ene my's attacks. W he n you
When you sto mp yo ur feet and activate
MOUNTAIN KING boots of stomping, you ge nera te a 15-foot-
activa te the boo ts, you ca n take as-foot
long co ne -sha ped burs t of psychok i ne ti
Price (Item Level): L,500 gp (5th) step (PH 144). Unlike a normals -foo t step,
force th at tr avels along the ground, top'
Body Slot: Fee t you can ta ke this ac tion eve n if you have
pling crea t ures an d lo ose objects, Th e
Caster Level: 7th alrea dy mo ved during t he ro u nd , and it shoc k wave affects on ly creat ur es standing
Aura: Mod erate ; (DC 18) abjurati on doesn't preven t you fro m movin g again o n the grou nd with in the are a. Creat ure
Activation: - afterward (o r even rak ing your norm al th at fail a DC 13 Reflex save are th row n 10
Weight: 1 lb. 5-foo t step). For example, you co uld act i-
the grou nd, p rone, and tak e 1d 4 points ot
vate the boots to move 5 fee l aw ay fro m
n onlethal d amage.
These Iron-sllOd red leatlurbootsappea r n fgged an adjacent monster, spend a move ac tio n
Boots of stomping funct ion th ree time
and wonr . to m ove anothe r 20 feet away, t he n take :I
per day.
s ta ndard action. Prerequisltcs: Craft Wondrous Item, SOIll
W hile weari ng boots of tlte mOllntaln king, Boots ofsidestepping fu ncrion three tim e
blllst (SC 195) or stomp (EPH 133).
you can mo ve more easily than u su al over per day. Cost to Create: 300 gp, 24 XP, 1 day.
rough and difficu lt terrain. Prerequi sites: Craft Wondrous Ite m ,
The e boo t allow yo u to ignore haste.
increased movem ent cos ts and ski II check Cost to Creulc: 3,000 gp, 240 Xl', 6 days . BOOTS OF SWIFT
DC increases for light and dense rubb le. PASSAG E
In addit ion, you ca n move u p stai rs and
slope at norm al speed an d run or charge
BOOTS OF SKATING Price (I t e m Level): 5,000 g p (9t h)
Price (I t e m Level): 7,000 gp (t t rh ) Body Slot: Fee t
d ow nhill w it h out mak ing a Balance Caster Level: 7th
Body Slot: Feet
c heck ( DM G 89). T hese boots req ui re no Aura: M oderat e; (DC 18) conjuration
Caster Level: 3rd
activation . Aura: Faint ; (DC 15) transmu ta t io n Activation: Move (com m an d)
Prereqllisites: Craft Wond ro us ltem.jrcc- Activation: - Weight: 1 lb.
dom of movement. Weight: 2 lb.
Cosllo Crea te: 750 g p, 60 xr, 2 days. These co mfo rfllb!l~ hig!1 boots Ilrc nwdl' from
Tllese white leat her boots extcnd 10 mid-mlf de,'p rell !eatllt' r with brillian t Cop!)l'r-colored
BOOTS OFTHE 1l11d lure lip fro m toe 10 top. Tltey sport two Icather sales.
MOUNTAIN KING , dull metlll edges that s[allt downward from
Whe n act ivated, boots of swift pllsSllge tele-
the boltom ofeach side.
GREATER port you up to 20 fee t in an y d ir ec tio
Price (Item Level): 21,500 g p (15t h) (w ith no cha nce of error).
Th ese boots allow you 10 slide alon g th e
Activation: - and swi ft (com mand) You must have li ne of sigh t and line 01
grou nd as if on smoo th ice. You ca n grace-
f ully ska te along t he ground, tu rn , or stop effec t to you r de tin ation to use the boot
This rough-looking boots an' made of craggy suddenly as de ired. You gai n a -to-foor You can' t use the boo ts to move in to a spac
leathertltal resembles a rough granite cliffface, e nha ncement bonus to your land spee d occ upied by an other cr eature, nor can you
and tile)'are shotlwilh thickiron. wh ile wear ing th e boo ts.T his is a co ntinu- te leport into a solid objec t; if you attempt
ous effect and requi res no activation. to do so , the boots' ac tiva t io n is wasted
These boots fu nc tion as bootsof IIll' moun- You can bri ng along objects weig hing up
Skating up an incli ne rem oves the
lain king. In addi tion , you can activa te bonus to peed, w hile ska ting down a to your maximu m load , but you can't brin
grea ter boots to gain the be nefi t of a another creat u re wit h you .
decline increases th e boot s' enhancemen t
stonesllin sp ell. This abilit y functions Boots ofStVifl plls.llge funct ion five times
bon u s to land speed by a n additional 10
on ce per d ay. per day.
feet.
Prerequ isites: Craft Wondrous Item,frcc- Prerequisites: Craf t Wo ndrous It em
Prerequisites: Craft Wo ndro us Item, expe-
dom ofmovel11C111, sloHeskin. ditious retreat or slmte (E1'H 132). dimemion door.
Cost to Create: t 0,750 gp, 860 xr, Cost to Crente: 3,500 gp, 280 X P, 7 d ays. Cost to Crellte: 2,500 gp , 200 X P, 5 day ,
22 d ays.
These serviceable black leather boots a/ways
OOTS OF TEMPORAL scem to beur the dllSt of the road, regardlessof
CCELERATION YOllr effort to clean them .
Pr ice (I t e m Level): 43,000 gp (17th)
Bod y Slot: Feet Travel is a way of life for the fo llower s
Cas t e r Level: 17th of Fharla ng hn, an d these boo ts give h is
ura: Stro ng; (DC 23) co nj urat ion chosen followers a spring in their step.
ctiva tio n: Swift (com mand ) Wh ile wearing boots of the unendiJlgjollfllCY,
Weigh t: 1 lb. you gai n a -tu-foot enhancement bo nus to
your speed ifyou are neutra l good.lawful
rh n ' darlilellther boot fea ture a small image neutral , neutral, chaotic ne utral, or neu-
aSlIl1dial sewlI into each side. WllelllVOrll, t ral evil. This is a continuous effect and
rey pulse slightly once every second. requires no activation.
Relic Power: Ifyou have est ablished
ne e per day, you can e nter another the proper divine connection, you are
im e fra me for 2 rounds, speeding up consta n tly u nder a pass without trace
g reatl y that all other creatures seem effec t. Boots of the unending journey also
rozcn , tho ugh t hey are actually m ovin g rende r you immune to t he effec ts of
t no r m al speed. O ther creatu res are n or- fatig ue an d exhaustion .These are continu-
ally im mune to your attacks, powers, Boots of tbe IIIte"dingj ollrnc)' ous effects and require no ac tivat ion .
r spell s, b u t if yuu create an area effect To use t h e relic power, yo u must wor-
-hat lasts longer tha n 2 rounds, that effect This i a co n tinuous effect and requires hip Fharlanghn and either sacrifice a
pplies norma lly once the duration of the no activatio n. -trh-level d ivin e spell slot or have the True
e m's effec r expires. Once per day, you can activate the boots Believer feat and at least 7 H D.
rrn
W h ile under the effect of the boots, to become invisible (as greaterinvisibility) Lore: The first pair of these boots was
u can not enter an area protected by an for 7 rounds. made by an adventurer who had grown too
" nllmagic field , lIull psiollics field , or by a
pell o r power tha t ne utrali zes 9 th -level
Prerequisites: Craft Wondrous lrern ,
grellta invisibility, pass lVitholl! tracc.
o ld to travel wi t hou r m ag ical aid . When
she died , the boo ts were offe red to the god
pells o r powe rs. Normal and mag ical fire, Cost to Create: 5,500 gp, 440 XP, Fh arla nghn, who wore them h imself in
- ld,acid, and the like ca n st ill har m you . 11 days . h is ea rth ly travels. It is said that once per
cept as descri be d he re, this effec t func- centu ry, Fharla nghn give s his pair of boots
ions as a time stop spell. ofthe ullelldingjo urney to a fello w traveler,
W hen the duratio n exp ires, you resum e
BOOTS OF then endows an ordinary co bb ler with the
ti ng during your curr enr turn in norm al
TREMORSENSE power to make him a new pair (Knowledge
nne, bu t you are shaken for 1 round . Price (I t e m Level): 5,000 gp (9 th) [religion] DC 20).
pli nte red or partitioned minds wi thin Body Slot: Feet Prerequis ites: Craft Wondrous Item,
ur ow n mind, such as m ig h t be in effec t Caster Le vel : 5th Sanctify Relic , restoration, pass without
roug h the use of psion ic power suc h as Aura: Faint: (DC 17) transmutation tmec.
"i sm, are no t tempora lly sped up , even if Activation: Swift (com m and ) Cost to Create: 2,000 g p, 160 XP, 4 days.
ur seco nd mind ma ni fested this power. Weight: 1 lb.
o ur primary mind gains t he benefit,
h ile your seco nd m ind re mai ns st uc k The sales of these blaell boots arc IHiusually
BRACERS OF
e tandard time frame. wide 11 1111 their shape stnmgely cylindrical, ACCURACY
cn'quisites: Craft Wondrous Ite m, tillll' like tlte fcel of (HI elephallt. Price (I t e m Level): 4,000 gp (sth)
or temporal accc/eratioll (EPH 136). Body Slot: Arms
Cosl to Create: 21.500 gp, 1,720 XP, When you activate boots of tremcrsensc, Caster Level: 5th
days. you gain trem o rsen se out to 30 fee t [or Aura: Faine; (DC 17) divinatio n
5 rounds. This ability function s three Activation: Swift (m en tal)
times per day. Weight: 1 lb.
OTS OF Prerequisites: Crafr Wond rous It em ,
ACKLESSNESS trcmorsense, Each of these brollle bmrcrs IS ellgrtlved with
rice (I t e m Level): 11,000 gp ( i a rh) Cost to Crente: 2,500 gp, 200 X P, 5 days . an Image of aJl opl~ n eye.
YSlo t : Feet
te r Level: 7t h Weari ng bracers of ClCCllrtlCY allows you to
r a: Mo derate; (DC t8 ) illusion
BOOTS OFTHE make ra nge d attacks wi th ex tre me preci-
rivario n : - and sta ndard (m ental) UNENDING J OURNEY sion. The bracers ha ve 3 charges, which
ig h t : lib. [ REU C] are renewed each day at daw n . Spe nding
Price (I t em Level): 4,0 00 gp ( th) 1 or more c harge s gra n ts a benefi t to all
II
e pale green boots ure slim alld elegallt, Body Slot: Feel ranged attacks you make before the end
II perfectly smooth sales. Caster Level: 20th of you r turn.
;1
Aura: Strong; (DC 25) co nju rat ion I charge: Ignore AC bonus from cover
e n you wear th ese boo ts, you leave no Activation : - (excep t to tal cove r) for all targets.
ks (as if affec ted by p llSS witho ut trace). Weight: 1 lb.
Four times per day, you can turn the dia
to the right position as a standard action
and aim the len at a target, un leashing
searing light effec t (as the spell). The dia
automatica lly returns to the middle po 1-
tion after each use of thi s ability.
Even though on ly one brace r i
equipped wi th the lens-and-dial appar a
lUS, both must be worn for the magic t
be effective.
Prerequisites: Craft Wondrous It e
Bracers of da7UIl seaTi ng light.
Cost to C reat e: t 3,000 gp , 1,040 X
2 charges: Ignore mis s cha nce from Bmrersof the bltlst bllrricr allow you to turn 26 days.
concealment (except total concealment), a spell or pell-likeability in to a temporary
including miss cha nces from effects such wall of magical energy. When you activate
as bluror displacemellt(but not incorporeal- these bracers , the next spell you cast or
BRACERS OF THE
ity), [or all target s. spell-like ability you use befo re the end ENTANGUNG BLAST
3 charges:Ignore both cover and conceal - of your tur n in stead appears as a lo-foot- Price (I t em Level): 2,000 gp (6th)
ment (as previous en tries ) for a 11 targets. long , 10-foot-high opaque wall that lasts Body Slot: Arms
Prcrcquistrcs: Craft Wondrous Item, for 1 ro und per level of the spell, O ne end Caster Level: 3rd
c1almlld iellcelclurrvojuncc, of the wall must be placed at any corn er of Aura: Faint; (DC 16) conjura tion
Cosl to Crea te: 2,000 gp , 160 XI', 4 days. your space, and the wall can exte nd in any Activation: Swift (com mand)
d irection. The wall mu st be continuous Weight: 1 lb.
and unbroken when created. If its sur-
BRACERS OF face is broken by any object or creature, Each of thest' jet b/ach bmcers is scI with
ARCANE FREEDOM the wall fail 10 form and the spell and oval of lin )', ruby-reel stones.
Price (I tem Level): 2,300 gp (srh) activa tion are lost.
Body Slot: Arms Any crea ture passing th rough the wall Brnrcrs of the l'IItnngling bl'lsl allow you
Caster Level: 7th takes damage equa l to that normally dealt red uce the damage dea lt by your rna
Aura: Mod era te; (DC 18) abjuration by the spell or spell-like abili ty (with a to en snare those affected by it. w h
Activation: Swift (com mand) m inimu m of 1 point per level of the spell you activate these bracers, the n
Weight: t /2 lb. or spell-like ability). A successful Reflex spell you cast or spell-like abili ty v
save (using the norma l ave DC for a use dea ls on ly half its normal darna
Theseoruntc blue'Clllherl1nllbl1l1dstlre stitdled spell of that level cast by you) ha Ives this however, an y cre ature damaged by I
lVith depictions ofgO/dCII etlgles ill flight. damage . spell become s entangled for Id3 rou n
Thi s ability functi on s th ree rimes pe r taking an additional 1 point of dam
Bracers of arCClIlC freedolll allow you to cast day. per level of the spell each round on y
arcane spe lls wi thou t th e normal complex Prerequisites: Craft Wondrous I tem, turn. This damage is of the arne typ
gestur es requ ired. When you act ivate wllll offireo normally dealt by the spell (or your cho
these bracers, you omi t the somatic com- Cost to Creute: 1,600 gp, 128 XP, 4 days. if th e spell dea ls more than one type
ponent of the nex t arcan e spell you cast damage). These bracers have no effect
before the end of your turn (as ifapplying a spell or spe ll-like ability that doe.
the Still pell feat to it, but without alter-
BRACERS OF DAWN deal damage.
Price (It em Level): 26,000 gp (t srh)
ing the spell's level or cast ing ti me). Thi s abili ty fu nction three time
Body Slot: Arm s
This effect funct ions two times per day.
Caster Level: 6th
day. Prerequisites: Craft Wondrous It
Aura: Moderate; (DC 18) evocatio n
Prerequisites: Craft Wondrous Irem. jrec- web.
Activation: Move (man ipulatio n) and
clam of movemellt. Cost toCreate: 1,000 gp , 100 XP, 2 da
standard (manipulation)
Cost to Create: 1,150 gp, 92 XP, 3 days.
Weight: 1 lb.
BRACERS OF
BRACERS OF THE Thest' Imther bmrers areset with bmss studs. GREAT COLUSION
BLAST BARRIE R ail e of the pair also feat ures tI lens-alld-dilll
Price (Item Level): 1,500 gp (5th)
cOlltmption.
Price (Item Level): 3,200 gp (8th) Body Slot: Arms
Body Slot: Arms Cas ter Level: 5th
When you tu rn th e dial to th e left, both
Caster Level: 7th Aura: Mo derate; (DC 17) transmutati
bracers appear normal. When you tu rn the
Aura: Moderate , (DC 18) evocation Activation: Free (com m an d)
dia l to the middle posit ion. a beam oflight
Activation: Swift (command) Weight: -
emerges from the lens, illuminating your
Weight: 1 lb.
surroundings as a bullseye lantern wou ld.
These thicl1 platinum al'lnb'llids are el
Turning the dial to the left or back to the
These silvermltl red bmrers are setlVith round, wilh llpattem of crossed hammers.
mid dle is a move act ion.
jet-blacll stones,
raca sofgreat collisiollaIlow you to deliver opportunity granted to you by an oppo' You must wear bracers of quick strike
rtic ularly crushing attacks with blud- nent,even ifyou have already reached your for 24 hours before you can access their
coning weapo ns . When you score a norm al li mi t of at tacks of opportunity abilit ies. Ifyou take them off, they become
uccessful critical hi t with a bludgeon ing in the round. This ability fu nctions two inactive until worn for an additional 24
elec weapon, you can activate the brac- times per day. hours.
ers to deal an ext ra 2d6 point s of damage Prcrequiritrs: Craft Wondrous It em , Prerequisites: Craft Wondrous Ite m,
with that attack (or 3d6 points of damage Comb at Reflexes, ml 's gmce. haste.
f you wie ld th e weapon with two ha nds). Cost to Create: 1,150 gp, 92 XP, 3 days. Cosllo Create: 700 gp, 56 XP, 2 days.
a u must activate the brace rs before you
-oll da mage for the cri tica l hit.
Bracers of great collision function two
BRACERS OF BRACERS OF
mes per day. QUfCK STRIKE REPULSION
Prerequisites: Craft Wondrous Item, Price (I tem Leve l): 1,400 gp (Sth) Price (It em Leve l): 4,000 gp (s rh)
Ilt a magIc IveapOIl , keen edge. Body Slot: Arms Body Slot: Arm
Cost to Create: 750 gp , 60 XP, 2 days. Cas t er Level : 5th Caste r Lev el : 11th
Aura: Faint; (DC 17) transmutation Aura: Moderate; (DC 20) evoca tion
Activation: Swift (com mand) Activation: Swift (com mand)
ACERS OF We ight: 1 lb. Weight: -
PPORTUN fTY Each of these ll1ithral braccrs bears all inillge
Pr ice (It em Level): 2,300 gp (s rh) ofa l1I'edle-shllrpdagger. Each of these slee! bmcers bears /HI oVlll of
ody Slot: Arms smoky quartz CII rved witll the inlllj!.c of elfl
Caster Level: 3rd When you activa te bracers of quid, strille, upraised lllltid.
ura: Faint; (DC 16) transmutation you can make one extra attack with any
ct ivat ion : - and immediate (mental) weapon you are ho lding if you already Bracers of repulsiou produce an instan-
eigh t: 1/2 lb. made a fuJI attack on this turn. This attack taneous wave of force that pushes back
h is made at your fuJI base attack bonus, plus enemies. When you activa te the bracers,
e e matching I(~ather wristbands fcc/light any modifiers appropriate to the situa- all enemies within 10 feet must succeed
t strong. tion . This effec t is not cum ulative with on a DC 19 Forti tu de save or be pus hed ....
any ot her effect that grants you an ex tra 5 feet away fro m you. Huge and larger ~
rucers of 0J'!'0rtllllity allow you 10 rake attack when making a fu ll attac k, such as creatu res are unaffec ted by bracers of .::rr
vant age of oppo nents who let down the Rapid Sho t feat, a spee d weapon, or repuholl, tho ugh incorporea l creatures
eir defe nses . the hlls!e spell. can be affec ted.
If you have the Combat Reflexes feat, Bracers of quick strike function once This ability functions three times per
u gain a +2 compe tence bonus on any pe r day. day.
tack of opporrunity you make (whether
e attack of opportunity is granted
the brace rs or not ). This i a
nti nuous effec t and req uires
o activation.
When you activate these brac-
t , you can take an attack of

Bracers of
arcan efreedom
Armbands
ofmigbt

:2 day

urarion

Brac ers of Bracers of Bracers of


retaliation accuracy great collision
Prerequisites: Cr aft Wo ndro us Item, effec ts fu nc tio n continuous ly wh ile the
Bigby'sforcefllI halld. Brawler's bracers are activa ted .
Cost to Create: 2,000 gp, 160 XP, 4 days. gauntlets You can supp ress the winds about yo
by uttering "calm" in Auran, although
doing so also suppresses the benefi t th e
BRACERS OF bracers bestow. You can reactivat
RETALIATION the bracers by saying "zephyr" whil
Price (I tem Level): 5,000 gp (srh) focusing on the etchings of the silver
Body Slot: Arms plates.
Caster Level: 3rd Prercquisiles: Bind Elementa l (EC
Aura: Faint; (DC 16) enchantment 51) or Craft Wondrous Item , pleHlIl
Activation: - and immediate billdillg.
(com mand) Cost 10 Crellle: 5,000 gp, 400 XP, 10day
Weight: 1 lb.

These hard leather anllgllards 10011 stllrdy,


BRAWLER'S
yet flexi ble.
Brut« GAUNTLETS
gallfitlets
Price (I tem Level): 1,000 gp (4th)
Brnrcrs of retaliatiotl protect you from Body Slot: Ha nds
attac ks an d pu nish attackers for inj uring Caster Level : srd
you. They gra nt you a + 1 armor bon us to Aura: Faint, (DC 16) transmuta tio n
AC (as brncers ofarmor). This is a cont inu- Activation: Swift (com mand)
ous effec t and requires no activation. Weight: 2 lb.
In addition, when you are dealt da mage
by a mel ee attack, you can activa te the The iron lillks alld feather grillSofthese galmt
bracers and sacrifice an arcane pell or Ids arc rO tlgh alld uorn from hard lise.
spell slot of I sr level or hig her to daze your
attacker [or I round . A successful Will save Wrestlers and pries ts of the braw ler go
(DC 10 + the level of the spell sacri ficed) Kord prize these gau ntlets. When acu
negates this effect. This effect function s vated, for 1 round , they gra n t you a +.
th ree times per day. bonus on grapple checks and damage rol
Prereqllisites: Craft Magic Arms and when making unarmed attacks.
Armor, Craft Wondrous Item , daze man- Bmwler'sgllllllllelsfunct ion three time
sler; mage armor. per day.
Cost to Crecte: 2,500 gp , 200 XP, 5 days. Prercqinsrtcs: Craft Wondrous It em
bull'sstn'ngth .
Cost to Crenlc: 500 gp , 40 XP, 1 day.
BRACERS OF WIN D
Price (I t em Level): 10,000 gp (12th)
Body Slot: Ar ms BROOCH OF
Caster Level: 11th AVOIDANCE
Aura: Moderate; (DC 20) co njurat ion
Price (I te m Level): 3,100 gp (srh)
Activation: Standard (com mand)
Body Slot: Th roat
Weight: 1 lb.
Caster Level: 3rd
Aura: Faint; (DC 16) tr ansmut at ion
Tlwse bracers consist of ilva plates that call Activation: Swift (mental)
be attached to a person's forearms by ornate
Weight: -
lealha stmps. All etchillg 011 Iheir sllr[.1ce
echoesthe swirls lVithillcrystal shards set jllst
Thisbrooch fcatures a square, palegreen cryst
'lbove the wrists.
in II plain gol.l setting.
Bracersof lVilld co ntinuously emi t a faint
A brooch of avoi.lance allo ws you to bette
breeze, occas iona lly billowing your cloak
escape attacks of opportunity. Wher
or hair. Upon their activation, the winds
activated, it grants you a +4 dodge bonu
around you swell and surge, imposing a
against attac ks of opportu nity un til th
- 2 pena lty on ranged attacks made agains t
end of your turn,
you, as if fired in a strong w ind (DMG 95).
A brooch of IlvoidallCe fu nc tio ns th r
Siege weapo ns, th row n boul de rs, and the
tim es per day.
like are unaffect ed . Th is effect does not
Prcrcquisues: Craft \Von d rous Item
stack if the wind in the area is alrea dy
cat'sgrace.
stro ng or grea ter. I n addition , when you
Cost fa Create: 1,550 gp, 124 XP, 4 days
use a ranged weapon , you gai n a +1 com - Finfied
petence bonu s on the attack roll. These garwt/ers
day at dawn. Spending 1 or more charges
ROOCH OF STABILITY gra nts you a mora le bonu s on Strengt h
BURNOOSE OF
Pr ice (I tem Level): 1,000 gp (4th)
checks, Strength-based ski ll checks, and 1,001 THORNS
Bod y lot: Th ro at Price (I tem Level): 3,000 gp (7th)
melee weapon damage for 1 round.
C ter Level: 3rd
1 charge: +2 morale bonus. Body lot: Torso
ura: Faint; (DC 16) conjuration
2 charges: +3 morale bon us. Caster Level: 7th
ct ivat ion : - Aura: Moderate; (DC 18) transmut ation
3 charges: +4 morale bonus.
eigh t: -
Prerequisites: Craft Wondro us Item, Activation: - and swift (com mand)
b/ill's strengtlr. Weight: 2 lb.
n med silver brooch shows signs of COII -
Cost to Create: 250 gp, 20 XP, 1 day.
TIl ble lise. Thousands of strange pores cover this robe
of thick green cloth , Illakillg it look like tire
brooch is useful in dangerou s battles . BRUTE RING parched sllln of some desert plallt.
en your h it point s are reduced to-lor Price (I tem Level): 2,300 gp (sth)
er, you auto mat ically become stable Body Slot: Ring
A 1'"T1loose of 1,001 th01'll gra n ts you a
u ming the damage wasn't enough to Caster Level: 12th
+1 en hancement bonu s to your exist ing
you). Aura: Stro ng; (DC 2 1) tra nsm utation
natural ar mor bo nus . (A creature wit ho u t
brooch of stability fun ct ions once per Activation: Stan dard (comma nd)
natural armor has an effective natura l
Weight: -
armor bonu s of +0.)
Prereqllisites: Craft \X'ond rou s Item , ClOT You also gain a +4 bonus on saves to
(WOII/h ls. TIllS silver rillR is set with a sapphire carved resist be com in g dehydra te d fro m heat or
ost toCreale: 275 gp, 22 XP, 1 day. in the form ofa cmdefist.
exposure (but gain no p rotection fro m
desiccation damage, such as a horrid wilting
A brute ring allo ws you to push ano ther
UTE GAUNTLETS creatu re away from you with pu re force .
spell, or spe lls that cause you to becom e
ice (I tem Level): 500 g p (3rd) dehyd rated). This is a continuous effect
When you activate the ring, a blast of force
y lot: Ha nds and requires no activation.
issues fort h, making a bull rus h attack
rer Level: 3rd W hen activated, a bu rnoose sprouts
against a single creature up to 30 feet
ra: Faint ; (DC (6) transmuta tion hundreds of sharp th orns, whic h last for
fro m you . You can usc either the ring's
rivat ion: Swift (com mand) 5 rounds. Any creature that strikes you
check modifer (+5) or your own bu ll rush
ei g h t : - wi th a nat ural weapon or makes a grapple
check modifier, whichever is higher. As a
check against you (excep t to escape your
force effect, this ability affects incorporeal
This pairoflreavy blad, leathcrgallntlt,ts isst'l grapple or pin ) takes Id6 poi nts ofpiercin g
creatures.
"It11 lP1l'lal studs. damage fro m the needles.
A brute rillg function two rimes per
Th is abili ty functio ns once per day.
day. Prerequisites: Craft \Von drous Item, shill
Brute gallntlets allow you to tem poraril y
Prerequisites: Forge Ring, tele/,innis.
ncrease your physical migh t. Th ese gau nt- of the((let liS (Slid 120).
Cost to Create: 1,150 gp, 92 XP, 3 days. Cost toCrea te: 1,500 gp, t 20 XP, 3 days.
t have 3 charges, wh ich are renewed each

7Jispelli'lg
cord

Burnoose of 1, 001 thorns


While in viper form , you repl ace all
CADUCEUS BRACERS your normal statis tics and special abilitie
Price (I tem Level): 2,000 g p (s th)
with those of a typical vip er of th e appro-
Body Slot: Ar ms
priate size , exce pt for your alig n ment
Cas ter Leve l: tz rh
your h it points, your Hit Dice (for
Aura: Strong; (DC 21) conjuration
th e purpose of adjudicating effeci
Activation: -
base d on HD ), and your ability I
Weight: 1 lb.
unders tand (but no t speak) the lan-
guages you normally understand
These light weight silver bracers depict u
Any gear worn or carried meld
piliI'ofintertwined, 511llkelike shapes.
into the new for m and become
nonfunc tiona l. Treat this as a pol
Cilduceus bracers allow you to convert
mo rph effec t, as defined on pag
your in nate h ealing powers into
95 of Player'sHandbook II.
other for ms of restorative magic. By
Prerequisites: Craft Wo n drou
sacrifici ng 5 poi nts of healing (derived
Item, ability to wild sha pe.
fro m lay on hands, wholeness of body,
Cost to Create: 1,000 gp , 80 X P
or any simi lar abi li ty that measures your
2 days.
ability to h eal as a daily li mi t of points),
you can rem ove 1 point ofability da mage
or rern ova th e d aze d , fatigued , or sickened CASTING GLOVE
condition from one creature. Casting gllJ1)fS Price (I t em Level): 20,0 00 g p (15th)
Using th ese bracers in t his ma nner Body Slot: H and s
follows all the nor m al limita tions of your ing them grea ter power. Using an infusion Caster Level: 11 rh
healing abili ty. For example, a paladin to power Cclll uitfJgoggles requi res 10 m in- Aura: Mo derate; (DC 20) t ra nsmut atio n
us ing wdl/ceus bmcers m ust tou ch t he utes and the expendit ure ofan infusion of Activation: Free (man ipu lat io n);
targe t to be affe cted (ju st as w it h lay on the appropria te level. An infusion po wers see tex t
hands), w hile a mo n k wear ing th ese th e goggles for 24 ho ur s. Weight: -
bracers can affe ct on ly he rse lf (since she ClHlIIith goggles powered w ith a tst-level
can't use wholeness of bod y on anot her infusion gr ant low-light vis ion. Poweri ng This senmless black leather glovc has sma
crea ture). them with a 2n d-leve l in fusion grants the silver ami gold ru ues aro ulld the tip of ell
You can spend ex tra points forc umula- weare r low-light vision and darkvision ou t finger.
tive effe ct, For example, you cou ld spend to 60 feet. If powered w ith a 3rd-level in fu-
15 point s of heal ing to remove bot h t he sion, t he goggles provide low-lig ht vision A casting glove allows you to sto re an itet
fat ig ued conditio n and 2 points of abil- and da rkvision out to 120 feel. and make use of it wit ho ut firs t retr ievir-
ity damage. Lore: T he arti ficers ofa power ful no ble it. It func tio ns as a glove of storiug (D.M
You can also co mb ine nor ma l healin g fam ily ca lled Hou se Can nit h were tasked 257), a1I0w ing you to sto re or retrieve
with t he bracers' effect. For ins tance, you to fin d a way to en h ance hum an vision , single item w it hin it as a free act ion.
co uld spe nd 25 poi nt s to produce the and the results of the ir resea rch are Cau- In addi tion, once per ro und whi
effe cts in the previous exa mple and heal ,lith goggles (Knowledge [h istor y] DC 20). wearing a CClstitlgglove, you ca n activat e
10 po ints of dam age as wel l. Prerequ isites: Craft Wo n dro us Item, co nsu me a stored magic item as ifyou we
Prerequisites: Craft Wond rous Item , lesser hardCllil1g (EL ( 12). hold ing it in your hand. The activation a
res lo mlion. Cost to Create: 6,500 gp, 520 XP, 13 days. all effects function just as normal for tr
Cost 10 Create: 1,000 gp , 80 XP, 2 days. item, and the act ivation requ ires the sa
type of action.
CAPE OF THE VIPER PI-ereeluisites: Craft Wondrous lt e
CAN N ITH GOGGLES Price (Item Level): 2,000 gp (s rh)
shrillil item.
Price (Item Level): 13,000 gp (13th) Body Slot: Sho u lde rs
Cost to Create: 10,0 00 g p , 800 , '
Body Slot: Face Caster Level: 7th
20 days.
Caster Level: 5th Aura: M od erat e; (DC (8) tran sm ut at io n
Aura: Faint ; (DC 17) rransmutat ion Activation: Swift (com mand)
Activation: - an d 10 minutes; see tex t Weight: 1 lb. CAT'S-EYE BROOCH
Weight: 1/ 21b. Price (I t em Level): 9,000 gp (t 2t h)
TI1i5 viridielt1 CIIpC is shol with tlll'eads of Body Slot: Th roat
These light orange, round, transluccnt lellses greeuish metal. Caster Level: 5th
eire moullted wit hin a flexible mela l fmme Aura: Fai nt ; (DC ( 7) conj ura t ion
thai ha s a 50ft lealh er stmp with a elasp al A cape ofthe viper allows you to t ransform Activation: -
the back. into a poisonous serpen t. The cape has 3 Weight: -
charges , which are re rie we d eac h d ay at
CaJlnith goggles gra nt a +5 co mpe tence dawn. Spe nd ing 1 or mo re charges tran s- This silver brooch holds a greell chrysober
bo nus on Search and Spo t checks. This form s you into a viper for 7 rounds. elf its center, slitted wilh a blelck strealllikt'
is a contin uous effec t and req uires no 1 charge: Sma ll viper. living eat's eye.
activa tio n. 2cha rgcs: Medium viper.
In ad ditio n, an artificer (ECS 29) can 3charges: Large viper; add +2 to the save A eal's-l'ye brooch provides you wi th a +
power the goggles w ith infusions. grant- DC of your bite's po ison. luck bo nus on all sav ing throws and a
that dea ls hi t point damage can benefit
fro m th is effect.
Chronocharm ofthe
Prerequisites:Cra ft Wondrous Ite m, chaos Celestial Wandere r
halllmer or ddrilch blast. Price (I tem Level): 500 gp (Brd)
r Cost to Create: 4,000 gp, 320 XP, 8 da ys. Body lot: Throat
Caster Level: 5th
to Aura: Faint; (DC 17) transmutation
CHASU BLE OF FE LL Activation: Immediate (m ental)
POWER, GREATER Weight: -
Price (Item Leve l): 18,000 gp (t-tth)
Caster Le vel: 9th This charm resembles lltl ebon}' slllrburst.
Au r a: Mo derate; (DC 19) evocation
A chronod w rill of lheceleslial wlltldl'l'er slows
Arcane mites seem (0 ,t'rt(r'sr'owt,Y aCfV S' (Ir,)' your percep tion or rime, "lIowrng fVa
scarlel slr ip ofd olh. a second chance to recognize pot en tial
Cat's-ey e brooch danger. W hen you activate th is ch ro-
As a dWSlIble offell power, exce pt the grea ter nochar rn, you can im mediately reroll a
di tion al +4 bonus on saving throws chasuble adds an extra 2d6 point s of single Liste n or Spot check that you just
ain st disease. da mage to your ddritch bl'lsts or damag- attempted. The result of the second roll
Prerequisites: Craft Wondrous It em , ing spells you cast that h ave the chao tic rep laces t he first resu lt.
ISltlllCe, remove dise<tse. descriptor. This ability functions once p er day.
Cosl to Creale: 4,500 gp, 360 XP, 9 days. Prerequisites:Craft Won drous Ite m ,ChilDS Prerrquisites: Craft Wondrous Ite m,
11Ilmllll'l' or ddritch blllsi. hawkeye (SC 110 ).
Cosl to Create: 9,000 gp , 720 XP, 18 days . Cost to Create: 250 gp , 20 XP, 1 day.
ARM OF
UNTE RS ONG
r ice (I te m Level): 400 gp (2nd)
CH RONOCHARM Chronocharmofthe
y Slo t: Throat
A chronocharrn occupies the throat body Fateweaver
slot , but it ca n be worn simultaneously
a re r Level: 3rd Price (I t em Level): 500 gp (Brd )
with any number of other chronocharms,
ura: Faint; (DC 16) transmutation Body Slo t: Throat
which all functi on normally. However,
c t ivatio n : - Caster Leve l: 3rd
you can't wear more than one of the same
e ig h t : - Aura: Faint; (DC 16) transmutation
chronocharrn.
Activation: rmmcdiate (m ental)
You must wear a ch ro noc harm for 24
IS lII allsilvercharm depictslillesofpamllel Weight: -
hou rs before you can access its abilities.
ical notes.
/fit is taken off, it becomes inac tive until
This tillYgo/dm spindle dangles from a tlJin
worn for an add itional 24 hours,
ma ll ch arm, usua lly pinned ro the chain ofgray steel,
nt of you r sh irt or tun ic, allows you
.J e co u ntersong to in terrupt a sonic
• k. Once per day, you can activa te
.11' coun tersong bardic music ability as
Im med iate action .
Prerequisites: Craft Wondrous Item, Per-
m 6 ranks, co u nterso ng.
st to Create: 200 gp , 16 XP, t day.

SUBLE OF Chronocbarm
of tbe
L POWE R fate7vea1Jer Cbranocbar m
e (I tem Level): 8,000 gp (t irh) of tbe borizo»
, lot: Throa t 7valker
te r Le vel: 6th
ra : Moderate; (DC 18) evoc ation
ivat io n : - Chr01locharm
ig h t : - of the celestial
Cbronacbarm
7vande t'er
Th is tong strip o] scarlet cloth is embroidered
of the grand
m aster
I'lth llrClltie sigils IItid mystic desiglls.

hil e weari ng a chasubleoffell power, your


ldrilch blasts (CAr 7) or spells you cas t t hat
Clsronacbarm
ave t he chaotic descripror dea l an extra
Cbronocbarn: of the latlgbing
Id6 poi nts ofda mage . O nly a ch aor ic spell
of the uncaring. rogue
archmage
A chronocharl1l of tile fafelVeavcr slows your
Chronochar m of t he CIRCLET OF MAGES
perception of time, letting you avoid an Price (I tem Level): 5,000 gp (9th)
ill-advised step. When you activate this
Laugh ing Rogue
Body Slot: Head
chronocharm, you can immediately reroll Price (I te m Level): 500 gp (srd)
Caster Level: 7th
a single Balance, Climb, or Tumble check Body Slot: Throat Aura: Moderate; (DC 18) transmutation
that you just attempted. The result of the Caster Level: 5th Activation: - and free (com mand)
second roll replaces the first result. Aura: Faint; (DC 17) transmutation
Weight: -
This ability functions once per day. Activation: Immediate (m ental)
Prerequisites: Craft Wondrous Item, Weight: - This leather circlet has a silver headpice
wI'sgrace. showing cresrent moons on either side of 'I
Cost to Crente: 250 gp , 20 XP, 1 day. This miniature hourglass hangson a thin silver
sellfn-pomted sl'lr. .
chain . As the sand rims from one bulb to the
other, it turns fro 111 hlaell to white. A circlet of nillges grants you a +2 compe-
Ch ronocharm of t he
Grand Maste r tence bonus on Concentration check .
First imagined by skilled remple raid-
This is a continuous effect and require
Price (Item Level): 500 gp (3rd) ers devoted to Olidarnmara, the god of
no acrivar ion .
Body Slot: Throat rogues, chrollochanm of thc laughing rogue
In addition, this circlet has 3 charge ,
Ca ster Level: 3rd have found their way in to the toolboxes of
whic h are renewed each day at dawn.
Aura: Faint; (DC l6) t ran sm ut at ion thi eves of all stripes. When you activa te
Spending 1 or more charges whe n you
Activation: Immed iare (me nta l) th is chronoc harm, you ca n im me dia tely cast a spell allo ws you [ 0 avoid losing
W eight: - reroll a single Disa ble Dev ice skill check
t hat prepared spell or spell slot (as if you
t hat you just atte mpted. You can activa te
hadn't cast it).
This till)', hollow glass flower dallgles frol1l a this item after the success or failu re of the
1charge: Retain a spell of up to lst level
slim golden elwin. first roll has been de termined (even if your
2 rlmrges: Retain a spe ll of up to 2nd
failure res ul red in accidentally setting off
level.
A chronocharm ofthegmlld l1Iasterslows your a trap ), but before any ramifications of
3 charges: Retain a spell of up to 3r
perception of ri me, allowing you to better that roll have been applied. The result of
level.
dodge an incoming ranged attack. When second roll replaces the first result. Prerequisites: Craft Wondrous Item
it i activated, you gain a +5 dodge bonus to This ability functions once per day.
Rary's PlInePllollic fnllllnceY.
your AC against a single ranged attack. Prercquisites: Craft Wondrous Item,
Cost to Creutc: 2,500 gp , 200 XP, 5 day
This ability function once per day. haste.
Prerequisites: Craft Wondrous Item, Cost fo Crenlr: 250 gp, 20 XP, 1 day.
wI's grace. CIRC LET OF
Cost to Creale: 250 gp, 20 XP, 1 day.
Chronoc ha rm ofthe RAPID CASTI NG
Unca ring Archmage Price (I t em Level): 15,000 gp (t-tt h)
Chronocha rmof the Price (I tem Lev el) : 500 gp (3rd)
Body Slot: Head
Horizon Walker Caster Level : 111h
Body Slot: Throat Aura: Moderate; (DC 20) transmutation
Price (Item Level): 500 gp (3rd) Caster Level: 9t h Activation: Swift (com mand)
Body Slot: Throa t Aura: Moderate; (DC 19) transmutation
W eight: -
Caster Level: 3rd Activation: Swift (com mand)
Aura: Faint; (DC 16) transmurat ion Weight: - This golelell circlel ismgmved with dozen ,
Activation: Swift (com mand ) difFerelll symbolslind runes.
Weight: - A bloodstonc eye sta res FOI·th From this pCII-
tagonal trillke!. A cirelet of rapid casting allows you to ca
This charm shows a rising SlIIl half-obsCll red a small number of spells each day mor
b)'the horizon. . Aeltronocharl1l oflhe ullwrillg arelm1<1ge alters
quickly. This circlet has 3 charges, whicl
your percepti on of time, allowing you to
are renewed each day at dawn. Spending
Like ot her chronocharms, this item slows cast a single spell more quickly. When it
or more charges allows you to cast a single
your perception of ti me for a specific, is activated, th e next spell of 3rd level or
spell as part of th e same swift action yo
singular purpose. \'V'he n you activa te a lower you cast tha t has a cas ting time of 1
used to activate the circlet.This spell mu '
chronocllllrm of th,' honzou walllfr, you can full round can be cast as a standard action
be one that normally has a casting time
move up to half your speed as part of the instead. Ifyou don 't cast such a spell by the
no longer than I standard action. Doin
same swift action used to activa te it; [his end of your rum, the effect fades.
th is expends the prepared spell or spe
movement does not provoke attacks of This ability functions once per day.
slo t as if you had cast the spell norruallv
opportunity. W he n determining the dis- Prereqnisrtes: Craft Wondrous Item,
J dlarg,~: Cast a single spell of up t
tance you can move, round down to the Q uicken Spell.
2nd level.
nea res t 5-foOl increment. Cost to Creute: 250 gp , 20 XP, 1 day.
2 charges: Cast a single spe ll of up r
This ability fu nctions once per day. 3rd level.
Prerequisiles: Craft Wondrous Item , 3 charge: Cast a single spell of up t
expeditious ret reat. 4th level.
Cost toCreate: 250 gp, 20 XP, 1 day.
Prerequisites: Cra ft Wondrou Item , Prerequisites: Craft Wond rou s Item, protect ion lasts until the start of your
uicken Spell. wild surge. next tu rn .
Cost to Create: 7,500 g p, 600 XP, Costto Create: 2,100 gp, 168 XP, 5 days. A cloak ofeleme"tal proteelion functio ns
1- days. once per day. You must wear a cloa/: of
elemental protection for 24 ho urs before
CLOAK OF BATTLE you can access its abilities. If it is taken
(RCLET OF SOLACE Price (It em Level): 22,000 gp (t srh)
off, it becomes inactive u ntil worn for an
Pri ce (It em Level): 3,000 gp (7th) Body Slot: Shoulders
addi tio nal 24 hour s.
Body Slot: Head Caster Level: 14th
Prerequisites: Craft Wondrous hem,
ter Level: 3rd Aura: Stro ng: (DC 22) transmutation
resist energy.
u ra: Faint; (DC 16) abjuration Activation: - an d sta ndard (command)
Cosl toCreate: 500 gp, 40 XP, 1 day.
tivat ion : Swift (com mand) Weight: 1 lb.
eight: -
ThoUSllfHIs of thill, sill/ery clwin lillks make CLOAK OF
m cle! is made of dcliwte ivory threads up this /ollg cloak. PREDATORY VIGOR
m'ovell witlt sill/aba"dscovaed ill runes
Price (I t em Level): 1,400 gp (Srh)
11 li "g. A eloal1 of batlle grants you a +4 ar mor
Body Slot: Sho ulde rs
bonus to AC. Th is is a cont inuo us effect
Caster Level: 3rd
rrclet of solace allows you to bolster and requ ires no activation. Th e cloak also
Aura: Faint; (DC 16) conju ratio n
r heali ng spells. After act ivati ng the has two ot her abilities tied to uni que com-
Activation: Swift (mental)
c1e r, rhe next healin g spe ll YOIl cast on mann words ,
Weight: 2 lb.
ving ally befor e the end of your turn The first command trans forms th e
grants tha t creature a +5morale bon us cloak into an iron +//+ 1 quarterstaff th at
This leopardskin cloal1 appears comfortable,
saves against disease, fear, and poison leaps into your han ds (or falls at your feet
yet protalive.
1 minute. If th e spe ll affects multiple if you don't have an open hand).The same
rures, on ly one (your choice) gains the comman d rrnnsform s the sraffback inro a
A cloak of predatory vigor helps you cha nnel
let's benefit. cloak, returning it to your shou lders.
the power of your combat frenzy into reju-
m eld of solace fu nctio ns three times The second com mand allows the
venating ene rgy. While in a rage or frenzy,
Jay. cloak to make a disarm attemp t agains t
you can activate th is cloak to heal damage
rrqlllsiles:Craft Wondro us Item, delay an adjacent opponent (using your base
10 yourself equal 10 your Hit Dice.
n, removefear. attack bon us and size modifier, and with
This effect fu nctions two tim es per
st toCreate: 1,500 gp, 120 XP, 3 days. a +4 bon us on the roll ). This atte mpt does
day.
no t provoke attacks of opportunity. If
Prerequisites: Craft Wondrous Item , (lire
the disar m attempt succeeds, the cloak
RCLET OF can fling the weapon up to 10 feet in any
1I10derate wounds.
LD SURGING direction. (The disa rmed weapo n can't be
Cost to Create: 700 gp, 56 XP, 2 days.
ice (I tem Level): 4,200 g p (9th) thrown at a creature as an atrack.) If th e
YSlot: Head disarm attemp t [.1i ls, you can't be disarmed CLOAK OF QUILLS
rer Level: 7th in ret urn. Th i ability can be used three Price (Item Level): 2,500 gp (7th)
ra: Moderate; (DC 18) tr ansmutation times per day. Body Slot: Sho ulders
tivat ion : Free (command) Prerequisites: Craft Won drous Ite m, rut's Caster Level: 3rd
eig h t: lib. grace, mage armor, magic weapon . Aura: Faint; (DC 16) tran smutation
Cos t to Crea te: 11,000 gp, 880 XP, Activation: Free (command)
tlti" , platilllHl1 circler dt~picts bl'15tsofwild 22 days. Weight: 1 lb.
y nrross its surface.
TIlO ll5tlllds of small quills cover the exterior of
-lIr!er of wild Hlrgillg allows you to
CLOAK OF ELEMENTAL this thick, high-collared leather cloal1. While
nee YOllr emo tional slate to make PROTECTION 111051 of thequills are little morethantIle length
r wi ld surges more powerful. Wh en Price (I te m Level): 1,000 gp (4th) of a porcupine's, several OIl the shoulders and
u e wild surge wh ile mani festing Body Slot: Shoulders hacl1 are nearly 2 fee t long.
rer, you can activa te the circlet 10 Caster Level: 3rd
ase the bon us to your manifes rer Aura: Faint ; (DC 16) abjuration W hile grapp ling, each t ime you roll a
I by I. The increased wild surge srill Activation: Immediate (command) grapple check (other than the initial check
Ires the norma l extra power poin t cost Weight: 1 lb. to en ter or resist the grapple), you can acti-
-rn ally required to augment th e power. vate your eloa/: ofquills. Doing this lodges
al 0 increases your chance of psychic This white eloal1 is embroidered with runes quills in your opponent, dealing /d6
rvarion by 5%and increases the dura- reprcsentillg the five energy types in metal- points ofdamage to each other creature in
n of your surgi ng euph oria by 1 round lic thread. the grapple (Reflex DC 16 negates).
vou have rhat class featu re). Th is abilit y functio ns five times per
CI rclet of wild surgillg functi ons three W he n you activate a cloa~1 of elemental day.
"TIes per day, but won't fun ct ion in con - prolec /ion , you gain resistan ce 10 against Prereq uisites: Cr af t Wond rou s It em ,
utive roun ds. a single ene rgy type of your choice (acid, quillfire (SC / 64).
cold, electricity, fire , or sonic). Th is Costto Create: 1,250 gp, 100 XP, 3 days.
CLOAK OFTHE CLOAK OF
SALAMANDER SOULBOUND
Price (It em Level): 6,000 (i orh)
RESISTANCE,
Body Slot: Sho ulders GREATER
Caster Level: 7th Price (I tem Le vel): 13,000 gp (13th
Aura: Moderate; (DC 18) evocation Caster Level: 1 th
Activation: Immedia te (comm an d) Au r a: Strong; (DC 24) abjuration
Weight: 1 lb.
Madeof cloth tht' color ofa twilight sky,fou
This red-hlled cloak is made from the brrghl blue quartz crystals fo rm the cla sp
sCtllesofa n~pliliall rrenture alld feels rhis finely crafted cloak.
warm to the touch. When donned, it
erllpts in flame, whiclt dances colltinll- As a clOltl, of soulbounel resistan r
ollsly over its 51frfl1ce. excep t a greater doall of soulbolfll
resistance has a maximum essenti
A c1ol1k of lite salallla nder deals fire da mage capacity of 4, an d (he maxi mu
to t hose who strike you in melee wi th resista nce bon us it can grant is +5.
natura l weapons or non reach ma nufac- Pracqllisites: Craft Won dro us I Ie
tur ed weapons. The flames that cove r it resistance.
do not harm you or crea tures or objects CosI to Create: 6 ,5 UU gp, 52 U X
that you touc h. 13 days.
When you activate a clol111 oflite sllll1tnllll-
der, any creatures tha t strike you with such CLOAK OF STONE
weapo ns take ld6+ 7 poin ts offi re damage. Price (I te m Level): 8,000 gp ( t t th )
This effect last unt il the begin n ing of Body lot: hou lde rs
yournext turn.This ability fu nctions th ree Ca ster Level: srh
time s per day. Aura: Faint; (DC 17) transmutation
Prerequisites: Craft Wondrous Item , Activation: - and standard (com rnan
fire shield. We ight: 2 lb.
Cost 10 Create: 3,000 gp, 240 XP, 6 days .
Cloak if tbe salamander This mottleel gra ycloak loob likeallillcredlb
CLOAK OF THE A cloak of soulbound resistancegrants you a thill sheetof stone,
SALAMANDER, +1 resis tance bonus on your savi ng throws.
W h ile wearing a dOIlJI of stone, you gain
GREATER In add itio n, it serves as a rece ptacle for
your essentia, much as a soulmel d doe s. +5 compe tence bon us on Hide and Mo
Price (I tem Level): 36,000 gp (17t h) ilenrly checks. Thi s is a continuous efr,
Every poi n t of essenria invested in it
Activation: - increases the bo nu s by 1, su bject to the and requires no activat ion .
max imu m values noted below. In addi tion, you can activa te the clo
Milde from the scaly 'llde of some reptilian to me rge with sto ne as though using rh
Each cloak ofSOlllbolllld resist'\IIce has an
beas t, this crimsoll c!oall is conti/illously esse ntia capacity. The maximu m n umbe r mel,j illioslone spell .Th is abi lity fu nc tior
shrouded in 'l/1 nunt offll1 meand smoke. once per day.
ofesse nt ia points that can be invested in it
equa ls th is value or your n or mal esse ntia Prereqlfisites: Craft Wondrou I re
As a cloak of the salamander, exce p t th e meld into stone.
cap acity (see Table 2-1 : Esse nt ia Capaci ty,
effect is conti nuous an d requ ires no }vlagic of III Cll rtll lll1 19), wh ichever is lower. Cost to Crcnte: +,000 gp , 320 XP, 8 dav
acti vation.
Invest ing or realloca ting essentia in the
Prerequisites: Craft Wondrous It em ,
cloak is a swift action (and ca n be do ne as
fireshield. part of t he norma l swift act ion used for
CLOAK OF THORNS
Cost to Create: 18,000 gp, 1,44 0 XP, Price (I t em Level): 26,000 gp ( ts th)
rea llocating essentia).
36 days . Body Slot: ho ulders
A cloak of sO lllbollnd resisIIl/1Ce has a
Ca ster Level: 7th
maximum essenria capacity of 2, and
Aura: Mod erate; (DC 18) rransmuta rio
CLOAK OF SOULBOUND the maxi mum resista nce bonus it ca n
Activat ion: -
RESISTANCE gra nt is +3.
Weight: 1 lb.
Ch akra Bind (Sh ou ld er s): A cloak of
Price (I tem Level): 5,000 gp (s th)
soulbound resistance improves your resi -
Body Slot: hou lders This browll c1011JI seems 10 becomposedenii
ranee bon us by an addi tio na l 1 when it is
Caster Level: 6th of 10llg thorn s.
bound to your shou lders chakra, which
Aura: Mod er ate; (DC 18) abju rat ion
can exceed th e maxim um values described
Activation: - A cloal1 of thorns gra ms you a +2 en han
above . See Bindi ng Item s to Chakras (Mol
Weight: 1 lb. ment bonus to your existing natu
108) for more in form ation .
armor bonus. (A creatu re wit hout nat
Prerequisites: Craft Won d rous Item ,
Thisfinely crafted gar ment ISmadeofbllle and ral armor has an effective natural arm
resistmlce. bon us of +0.)
pllrple material.A pair ofmatclud bllle quartz
Cos t to Create: 2,500 gp, 200 XP, 5 days.
crystals for m the cloak's clasp.
Clonk ofquills Cloak ofpr~datory vigor Cloak of stone
---- ----..--
In addition, any crea tu re striking you in wea pon wi th a weight of up to 25 pou nd s
lee wi th a natural weapon or non reach
CLOAK OF WEAPONRY and a size no larger than M edi um . W he n
Price (I tem Level): 2,300 gp (s th)
n u facru red weap on takes t d4+3 points you act ivate the cloa k, you can d raw fo rt h
Body Slot: Shou lders
pierci ng dam age. the weapon (or stow a wea po n , if the cloak
Caster Level: 9t h
PrcreqlU sites: Craft Wo ndro us Item, is empty).
Aura: M oderate; (DC 19) co njurat ion
rksb n, CO Jll nH!tH! plants. Creatu res and no nweapon objec ts can't
Activation: Swift (co m m an d)
Cosl to Crea te: 13,000 g p, 1,040 XP , be sto red wi th in the cloa k.
Weight: 1 lb.
days. Prerequisites: Cra ft Wo ndrous Item ,
Leomlwd'ssarelchest.
This simple while lillen clollk is lilled with
Cos t to Crcnte: 1,150 g p, 92 X P, 3 days.
OAK OF a clark pelt thar seems 10 shimmel' ancl bll/ r
J RN RESISTANCE lwderclose scrl/tin)'.
ic e (Item Level): 11,000 gp (13th)
COLLAR OF HEALING
A cloak of weapon ry has an ex tra d imen- Price (I tem Level): 5,000 gp (9t h)
dy Slot: Sho ulders
sional space withi n it that can hold a single Body Slot: T hroat
rer Level: 10th
Caster Level: nih
u r a : Moderate ; (DC 20) necr orn a ncy
Aura: M oder ate; (DC 20) conj urat ion
ct ivat io n : -
Activation : - and im med iate
eig h t: 1 lb.
(com m and)
Weight: -
clOCII: 15 little1110re than a ta/lnecl piece
15
homespullcloth ,seCllred bya mltecl/eather
Thi lightweight animalcollar iscrafted from
ng at the lied:.
fine leather.
h ile you wear th is cloak, your turn
This collar allow you to heal you r truste d
i ranee in cr eases by 4.
ani ma l friend at a m oment's not ice. A
Prereqursrtes: Craft Wo ndrous Item,
collarofhealing fu nctio ns only when worn
uk e undead as a 10th -level cleric.
by your ani mal co m panion, familiar, or
Cost /0 Create: 5 ,5 0 0 gp, 440 X P,
special mount. Wh ile tha t creat u re wear
days.
th e collar, you always k now its exac t h it
point tot aL Th is is a co nti nuous effect and
requ ires no activat ion.
In addi tio n, you can activate th e collar 1 minut e. Moving the eyepa rch from one 3 clmrges: The morale bonus granted
from any distance (as long as you are on eye to ano ther requi res a move action that by your aura of courage increases by 4,
the same plane) to cu re the animal wear- doesn't provoke attacks of opportunity. and your aura of courage affects all allie s
ing it. This instantly heals the creature A corsa ir's eyepatch functions a total of within 60 feet of you.
wearing the collar of50 points of damage three times per day. Prerequisites: Craft Wondrous Item
and removes the fatigued or exhausted Prerequisites: Craft Won dro us Ite m, see remove fear.
condition (if the crea ture current ly suf- invisibility. Cost toCreate: 375 gp, 30 XP, 1 day.
fers from such ). This ability functions Cost 10 Create: 1,500 gp , 120 XP, 3 days.
once per day.
I'f«f,<q\\\sll,<s:Cta(t Wondmu<;; Item, (tell!
CRIMSON
or fortify familiar (SC 98) or heal mount,
COUNTERSTR\KE DRAGONH\DE
status. BRACERS BRACERS
Cost to Create: 2,500 gp, 200 XP, 5 days. Price (Item Level): 2,500 gp (7th) Price (Ite m Level): 5,000 gp (9th)
Body Slot: Arms Body Slot: Arms
Cas ter Level: 5th Cas ter Lev el: 3rd
CONTACT MEDALLION Au r a: Faint ; (DC 17) transmutation Au ra : Faint ; (DC 16) abjuration,
Price (I te m Le vel): 3,000 gp (zrh)
Activation: Imm ediate (command) transmutation
Body Slot: Throat
Weight: - Activation: -
Cas t er Level: srh
Weight: 1 lb.
Au r a: Moderate; (DC 19)enc hant ment
Act iva t ion : Standard (m e n tal)
Each of these steel bracers bears the image of
a stacked pair of daggers pointed ill opposite Tllese leatha bmcers are craftedfrom thesca
Weight: -
directiollS. red hideofa larg,· reptile.
This lViI!t', ovoid medallion hangs from ,t
COl/uterstrib' bmcers allow you to answer an Crimson dragonhide bmcers grant you rest
tig/Illy wrapped leather cord. It bears an
unsuccessful melee attack against you with ranee to fire 5 and a +1 enha ncement bonu
CIIgmving of two Ileads facing one another
an unexpected riposte. You can activate to your existing natura l armor bonu . (
with ajagged beam ofenergy conncctillg their
the bracers immediately after an enemy creatu re without natural armor has a
foreheads.
has missed you with a melee attack. Doing effec tive natural armor bonus of +0.)
th is grants you a free attack of opportu- Prerequisites: Craft Wondro us Ire
When you activate a contaef medallioll , you
nit y against that enemy (even if you have barbfdtl, resist energy.
forge a telepathic bond (as Rnry's telepathic
already used up your allotted attacks of Cost to Creat e: 2,500 gp, 200 XP, 5 da
bond) wi th one person who i wit hin 1
opportunity for the round ). Youmust acti-
mile and known to you. This bond lasts
vate the bracers before your enemy takes
for I minute.
any other attacks or actions.
CRYSTAL MASK OF
This ability fu nctions three times per
This ability functions two ti mes per DETECTION
day.
day. Price (Item Level): 10,000 gp (12th)
Prerequisites: Craft Wondro us Item,
Prerequisites: Craft Wondrous Item, Body Slot: Face
Rary's telepathic bond.
Ilaste. Ca t er Level: 7th
Cost toCreate: 1,500 gp , 120 XP, 3 days.
Cost toCreate: 1,250 gp , 100 XP, 3 days. Au ra: Moderate; (DC 18) divination
Activation: -
CORSAIR'S EYEPATCH CREST OF BRAVERY Weight: 1/2 lb.
Price (I te m Level): 3,000 gp (7th)
Price (Ite m Level): 750 gp (3rd)
Bod y Slot: Face Tllis crystal mask is held in place wilh bllt
Body Slot: Throat
Cas ter Lev el : 3rd clotll straps, 111 ILl it covers ollly tile top porh
Caster Le vel : 5th
Aura: Faint ; (DC 16) divination oftheface. Translucentandsltot tllrough IV'
Aura: Faint ; (DC 17) abjuration
Activation: Swift (command) golden flecks , tile mas/I is warm to tile touch
Activation: Immediate (com mand)
Weight: -
Weight: -
A crystal maskofdetection grants you a +1
A lellther stral'lllld a bil of hllrdened leafher competence bonus on Search checks.
I'llis cloal1 clasp bears tile engraved image ofa
Ilnd krenshar hide make up this mellllcillg Prerequisites: Craft Wondrous Ite
paladiu standing against a dragon.
black eyeI'lllclt. Search 10 ranks.
Costto Create: 5,000 gp, 400 XP, to dav
A crest of bravery adds a regal touch to
Despite its na me, t he improved visua l
your atti re, emphasizing your bravery
acu ity provided by a corsair's eyepatch is
equally useful to land lubbers . Wearing
and loyalty to your comrades. A crest CRYSTALMASK OF
this eyepatch has no negative impact on
has 3 charges, which are renewed each DISCERNM ENT
day at dawn. Spending 1 or more charges
your eyesight-it appears completely Price (Ite m Level ): to ,OOO gp (i zrh)
enhances your abiliry to bolster your allies
transparent to you. While you wear a cor- Body Slot: Face
agains t fear,as described below. The effect
sair's eyepatclt over your left eye, act ivating Cas ter Level: 7th
lasts for 5 rounds.
it grants you the ability to use see illvisibi/ily Aura: Moderate; (DC 18) divination
1 charge: The mora le bonus granted by
(as the spell ) for 1 round. While you wear Activation: -
your aura of courage increases by 4.
it over your right eye, activating it grams Wei ght: t /2 lb.
2 charges: Your aura of courage affects
you the benefit of the Blind-Figh t feat for
all allies within 60 feet of you.
rt

a
Tflis brightblue opaque eye covering extellds up
CRYSTAL MASK OF to the hairline,dOlVn below thenose, andback
MINDARMOR to the ears. Though easy to pull off if desired,
Price (I tem Level): 10,000 gp (12th) the lIlask fits snugly and needs no slmlls to
Body Slot: Face keep it in place.
Caster Level: 5th
Aura: Faint ; (DC 17) enchantment A crystal masll of psio"ic
Activation: - cmft grants you a +10
Weight: 1/ 2 lb. competence bonus
on Psicraft chec ks.
The front portion of Ihis l'eriwin/:le crystal Prerequisites: Craft
lIIasl: drops down below the eyes. Narrow Wondrous Item, Psicraft
slits in the mask allow the wea rer full mnge 10 ranks.
of vision. Cost /0 Create: 5,000 gp,
400 xr, 10 days. Crysta! mask ofvisual imigbt
A crystal III ask oflllilldarll1o r gran ts you a +4
insig h t bo nus on wi ll saving th rows.
Prrreqll;sifes: Craft Wondrous Item, remove
CRYSTAL MASK OF Whe n activated, a crystal lIlask of vislI

fellr or concca l lfloug hts(EPH 85). VISUAL INSIGHT illsight allows yOll to ignore the effects
concea lment (but not invisibility) on an
Cosl toCreatc: 5,000 gp, 400 XP, 10 days. Price (Item Level): 10,000 gp (t zr h)
creature wit hin 30 feet for 1 round.
Hody Slot: Face
Prerequisites:Craft \Vondrous Item, IT
Caster Level : 15th
CRYSTAL MASK OF Aura: Strong; (DC 22) divina tion
strilu or mOlllent ofinsight (Cl' 93).
PSIONIC CRAFT Activation: Swift (command)
Cost to Create: 5,000 gp, 400 Xl', 10da.
Pr ice (Item Level): 10,000 gp (12th) Weight: 1/ 2 lb.
Body Slot: Face
Cas te r Level: 7th This transparellt balld extcllds arollnd the
Aura: Moderate; (DC 18) divination head at eye level.
Activation: -
We igh t: 1/2 lb.
'IJcalbguarditlfl
bracers
THGUARDIAN
ACERS
e (I t em Lev el): 6,000 gp (10th)
y Slot: Arms
sre r Level: 7th
r a: Moderate; (DC 18) abjuration
ivat io n : Immediate (com mand)
igh t: 31b.

Iwogold coilswind aroulldthe arm


biccI' to wristlikeserpents. A tiny
I t't into each endof the coils.

Itgrwrdilill bracers allow you 10


arcane spells [or protection [rom
ical harm. When you activate the
rs, choose a prepared arcane spell
cast spell slot. You lose that spell or
lot (as if you had cast the spe ll) and
damage red uction equa l to twice the
of the spell or spell slot sacrificed.
damage reduc tion lasts until the stan
§lQidcsi/1Jet" boots
r next turn and can't be overcome
y type of weapon.
Thi s abilit y fun ction on ce per day.
thgllardiall bracers can be activated DESPERATION CHAIN You must wear a desperation cha in for 24
g as you have arcane spells remain- Price (It em Level): 15,000 gp (t -trh)
hours before you can access its abilities.
sacri fice. Body Slot: Waist
If it is taken off, it become s inactive u nt il
rCIJllisites: Craft Wond rou s item, Caster Le vel: 13th
worn for an add itiona l 24 hours.
m. Aura: Strong; (DC 21) no school
Prcreqrusitrs: Craft Wondrou s Item
110 Creafe: 3,000 gp, 240 XP, 6 days. Activation: Immediate (command)
litlllted wish. '
Weight: 5 Ib.
Cost 10 Crecte; 7,500 gp , 600 XP, 15 days.
THSTRIKE BRACERS Alternat ing links of a strange green metal and
e (I te m Level): 5,000 gp (s rh)
lot: Arms
ivorymllke lip this cllllinlille belt. DEVASTATION
r Level: 5rh GAUNTLETS
A desperalion chain gives an arcane spell-
: Faint; (DC 17) transm utation Price (Item Level): 2,000 gp (s th)
caster the opport u ni ty to either avoid
tion: Swift (mental) Body Slot: Hands
captur e or stri ke back against an enemy.
ht: 2 1b. Caster Level : 5th
You can activate a desperatiotl chain when
Aura: Faint; (DC 17) transmutation
you are be ing rendered help less by an
(theseblack slee! bmcersis mar/wd witll Act ivation : Swift (com mand)
enemy (such as being pin ned, paralyzed,or
'fllllg ofcrossed swords. Weight: -
dropped to - l or fewer hit points). When
you activate the chain , you can cast a single
n activated, deathsfrike bracers allow Stylized ]James relldered ill scarlet ellCllnel
arcane sp ell of 3rd level or lower without
o usc melee weapons ro deal extra ellcircle these steel gauntJets.
spending an addi tional action to do so.
I' from critical hits and sneak attacks
Doing this expends the prepared spell or
n tr ucts, elementals, oozes, plants , Devastatiollgauntlets are prized by anyone
spell slot as if you had cast the spell. The
ndead as if they were no r immune wh o earn s gold by fight ing in melee, from
chosen spell must have a casting time no
h extra damage . You must still roll a raging barbarian s to Wily swashbuckl ers.
~ong~r than 1 full round. Cast ing a spell
21 threa t and confirm it as a critical hit The se gauntlets have 3 charges, which are
111 this way requi res no verb al or somatic
lify to deliver sneak attack damage renewed each day at dawn. Spending 1 or
components and doc s not provoke att acks
n any benefit from the bracers. Th is mor e charges gr ant s you a bonu to th e
of opp.ortunity. Youmu st still provide any
docs not allow you to overcome any dam age dealt by a critical hit you make in
mater ial comp on ents or focu s required,
im munity or resistance to extra melee. You activate the gauntlets after you
as well as pay any XP or other costs of
I' from sneak attack s or cri tical hit s have confirmed a cr itical h it, but before
the spell.
a the fortification armor propert y). damage is rolled .
The spell you cast take s effect after the
feet lasts for 1 round. 1 cJlt1rge: +2d6 points of damage.
effect that rend ered you helpless (so it
IS abili ty functions three times per 2 charges: +3d6 points of damage.
can't prevent that effect), though it could
3 dlllrges: +4d6 poi nts of damage.
theoretically neutrali ze or reverse it. For
'Tl'qllisites: Craft Wondrous Item Prerequisites: Craft Wondrous Item
dge. ' exam ple, a bard wearing the chain could
fleen edge. '
cast CIIre lighlwoltnds in response 10 being
110 Create: 2,500 gp, 200 XP, 5 days. Cost to Creme:1,000 gp, 80 XP, 2 days.
reduced to -3 hit points.
GON SPIRIT DRAG ON'S-EYE
ULET AMULET
e (Item Level): 2,000 g p (srh) Price (Item Level): 55,0 00 g p (t s th)
lot: Th roa t Body Slot: Throa t
te r Level: srh Caster Level: srh
: Mo de rate ; (DC 19) tran sm utat io n Aura: M oder at e; (DC 19) t ran sm ut at ion
ivat io n : Swift (com m and) Activation: -
. ht: - Weight: 1 lb.

" a ''' acefeatures a large, clear crystal set This (wudet is a fist-sized orb pain ted to
r, alld tile silhouette of a dragon has resemble a dragon'seye. It hangs from a heavy
etdlcd OlltO if. gold chail!.

by dragon sha m ans (l' H 2 11), a W hil e wearing this am ulet, you gai n a +10
" spirit amulet expands th e rang e com pe tence bonus on Searc h and Spot
dracon ic aura ch an neled by those checks , an d bl lndsen se out to 30 feet.
ter s. W hen you activate th is amule t, Prerequisites: Craft Wond rous Item,
d raconic aur a affects you an d all allies dragollSight (SC 73).
III 60 feet to whom you have line of Cost to Create: 27,500 g p, 2,200 X P,
T h is effect last s for 1 ro u nd. 55 days.
ough or iginally des igned for dragon
ans, th is amu let functions equally
or any other cha racter who gains a
DRAGO NSCALE CLOAK
nic aur a (see Dmgon lvfagic page 86). [REUC]
i abili ty functions three tim es per Price (I t em Level): 5,000 gp (9t h)
Body Slot: Sho ul ders
TClll/isHes: Cra ft Wo nd ro u s It em , Caster Level: 20th
n type or d ragon bl ood su btype. Aura: Stro ng ; (DC 25) transm ut at ion
t to Create: L,OO Og p, so X P, 2 days. Activation: Sw ift (com m and)
Weight: 2 lb.
GON SPI RIT Tjlis long,flo wingdoa" issewnfrom ,m asso rt-
CTURE ment ofchroma ticdrago n sca les.
e (I tem Level): 2,00 0 g p (sth)
lot: Wais t Dragouscal« W hile wea r ing th is cloak, you have resis-
r Le ve l: 6th cloak tance 5 to an energ y type of your ch oice
: Mo de rate; (DC IS) evoca tio n Activation: - and free (m ental); (acid, cold, elec trici ty, or fire) provided
at io n : - see tex t that you are chaotic evil , neut ral evil, or
ht: - weight: I lb. chaotic n eutral. You can selec t or cha nge
th e resist an ce by spe aking t he co m ma nd
Ide, el1l llroidered licit sash is e/11 111tlZoned These thief,leatllC1"glllHltlets sport real dmgoll's word .
magesof fire-lIrcathing dragO/IS. teeth fo r studs. Relic Power: If you have est ablished
the proper div ine con nection, you can
you wear a drago n spirit cinctllfC, your Dragonfa'lg glllHltlets funct ion as master- also tra ns fo rm a dmgonscale doak into
h weapo n damage is inc reased by one work spi ke d gaun tlets an d also grant you functional d ragon win gs upon comm and.
r by 1 point if your breath weap on a +2 enha ncement bo n us to Streng th. The w ings (wh ich last for 2 hours per
'r de al dam age exp resse d in dice). In addition, th ree tim es per day, you can day, d ivided up as you w ish ) allo w you
u are also hold in g a mag ic weap o n activa te th e gau ntle ts to treat your nex t to fly wit h a speed of 60 feel an d aver-
eal the same type ofdam age as your melee att ack against a weapon or shi eld as age m an euverab ility. Add itio nally. the
h weapo n, you r breat h weap on save though you h ad the I mp roved Su nder feat, valu e of the cloa k 's resis tance to ene rgy
creases by 1. even if you don't meet its prereq uisit es. inc reases to 20.
rrquisitcs: Cra ft Wondrous Item, If you have Im proved Unarmed Strike, To usc the reli c po we r, you must wor-
h weapon . drago nfimggatHltletsallow you to ove rco me ship Tiamar and either sacri fice a 6th-level
t to Create: 1,000 g p, SOX P, 2 days. damage reductio n w it h you r unarme d divine spell slot or h ave the True Believer
st ri kes as th ough you were wi eld ing a feat and at least 11 H D.
magic weapon . In this case , you deal Lore: The firs t dmgonscale dO'lk is said
GONFANG u n armed st ri ke da ma ge instead uf sp ik ed to ha ve been cr ea ted Irorn the sc ales uf
UNTLETS gaun tle t da mage. Tiarn at he rself by a devoted h igh priest
e (I tem Level): S,610 gp (i zrh) Prerequisites: Craft Wondrous Item, 11111/'s who visi ted the dragon queen on her
Y lot: H and s strenglh, magicwenl'Oll , shattfl". hom e pla n e. Since th en , th ose w ho ally
- er Level: 3rd '0
Cos t Create: 4,00 0 gp (plus 610 gp for with evil d ragon s ha ve occasion ally col-
: Faint; (DC 16) evocation, ma st erwork spi ke d gau n tle ts), 320 X P, lected assort m ents of scales w ith which
n mut ati on 8 days .
to du plica te t he process (Knowledge [reli- Pt"e requ isilcs: Craft Wond ro us It em , This reddish crystal shard is lIIscribeci W I
gio n] DC 20). drea m, /Iigll/mare. arcane symbols, banded with mi/hral, ar
Prerequisi tes: Cra ft Wondrous Item , Cos/to Create: 3,750 gp , 300 X P, 8 days. hanging from a sll1allsilver chain.
Sanc tify Relic, polymorph, resist energy.
Cost toCreate: 2,500 gp, 200 XP, 5 days. An empowered pellshard is keyed to a
EAGLE CLAW cific spell of up to 3rd level. W he n y
TALISMAN cast the attuned spe ll, you can use yo
DREAMING BLINDFOLD Price (I t em Le vel) : 1,000 gp (4th) empowered spellsllard as a focus in additi
Pr ic e (Item Lev el ): 7,500 gp (i n h)
Bo dy Slot: Throa t to the spell's nor mal compone nts (ifan
Bo dy Slo t : Face
Caster Level : 5th Doing this empowers the spell (as thou r
Caster Le vel : 9th
Aura: Faint; (DC 17) transmuta tion using the Empower Spell feat, but with
Aura: Mod erate; (DC 19) illusion
Act ivat ion: Swift (com mand) adjus tment to spe ll level or casting tim
Ac tivation: 1 m inute (com mand)
Weight : - The spellsha rd is activated as a parr of t
Weight: -
spellcasring process. The markings
All eagle claw worked froll1 adamall/inc the shard reveal the spell to whic h it
This blaell silk blindfold is embroidered with
dangles fro111 a silver elwin. attuned to a character who make a
mys/iea1 symbols clone ill silver thread.
cessful DC 30 Spel lcrafr check. The pr i
The wearer of an eagle elal\! lafisll1(1P1 is and levels of empowered spe llshards
W hile wearing a dreamillg blindfold, you
capable of deliveri ng ruinous strikes described on the table below.
are effec tively bli nd ed, but you can send
against doors, locked ches ts, or ot her
a u sefu l or terrible dream to a sleeping
objec ts. When you activate an eaglc claw Spell level Price (Item level)
creature. Once per day, the bl indfo ld can
Itllisll1an, you gain a +5 competence bonu 1st 1,500 gp (5th)
p roduce either one of two effec ts (but no t 2nd 3.000 gp (7th)
on the nex t St rengt h check (or un armed
bot h in the sa me day): 3rd 6.000 gp (10th)
strike da mage roll ) you ma ke to break or
Dream: You send a phant asmal message
burst an ite m. This effec t last s for 1 round
to a specific known livin g crea ture. This
or un til used. An cmpowered spellshardfunc tions th
effec t functions as the dream spell, except
This abili ty funct ions th ree ti mes per times per day.
that the range is LOO m iles and you can 't
day. The school of magic an ..,IIPOII'
deliver the d ream through a messen ger.
Prercejllisitcs: Craft Wo ndrous It em , sJlellsll<1 rd radia tes is the same as th at
Night m are: Yousend a hideous phan-
sllal/er. the spell to wh ich it is att uned.
tasma l vision to a specific kno wn liv ing
Cost /0 Create: 500 gp, 40 XP, 1 day. Lo re:These shards were created du
crea tu re. Th is effect functions as the
the last g reat war to assist battle rna
nighlmare spell, except tha t the range is
on the front lines (Knowledge [h isto
LOO miles. EMPOWERED DC 10). As a result, many CPllP 0 1\' ,
If you are also wearin g a psicro wn (EPH SPELLSHARD sJlellslIards are keyed to des tructive ev
169), you can target [he rec ipient of the
Price (It em Level ): See text tion spells (Knowledge [h istory] DC 1
dream or n ight ma re with a single psion ic
Bo dy Slot: Throat Prt'l"cqlllsite : Craft Wondrous It
power generated by the psicro wn as if you
Caster Level: 9th Empower Spell . spe ll to which the sh
were adjacent to that crea ture. However,
Aura: Moderate; (DC 19) varie s is att u ned.
the power cos ts twice the normal number
Ac tiva ti on: ee text
of power points and rend ers the dreaming
We ig ht: 1/ 4 lb.
blilrdfold inert for seve n days.

Brooch if
stability
Eagle clm«
talisma n

A"klrlif
translocation
t toCreate: 750 g p, 60XP, 2 days (t st chosen by you when you activate it) for I
. 1.500 gp , 120 XP, 3 da ys (2nd level): ro u nd. Effectively, the helm temporarily
gp, 240 XP, 6 days (3rd level ). adds essenria to th e affec ted receptacle s
(sou lmelds, incarn u m feats, m agic item s,
and so on ) until it reaches its maximum.
URING AMU LET While th is ability is in effect, you can't
e (I tem Level): 1,500 gp (srh)
re allocate essentia from the affected
lot: Throat
receptacle .
er Level: 3rd
1 charge:M axim izes essentia investment
: Faint; (D C 16) abjura tio n
in one receptacle.
tio n: - and immediate
2 charges: Maximizes essentia invest-
rnrnand)
ment in two recept acles.
ht: -
3 charges: Maximizes essentia in vest-
ment in three re ce ptacles.
ITCu/ar, coin -s~ll1ped talisman 15 half
Prerequisites: Craft Wondrous Ite m,
ml alld halfice blue.
essentia pool, meldshaper.
Cost to Create: 1,500 gp o 120 X P,
lur illg afllldel protects you fro m
3 day.
mes of temperature, as if by the
t ele fll elltsspe ll. Th is is a ccnrin u-

ffect and re quires no act ivatio n. EXECUTIONER'S HOOD


add ition , the am ule t has 3 ch arges, [ RELIC]
are renewe d each day at daw n .
Price (I tem Level): 6,000 gp (10th)
mg I o r mor e charges g ran ts you
Body Slot: Hcad
ance to cold and fire for I round.
Caster Level: 20th
Itarge: Resistance to cold 10 and
Aura: Strong; (D C 25) transm ut atio n
o If a cre ature of the type ke yed to Activation: -
rhllrges: Resistance to co ld 15 and
the pouch wears th at pouch, it receives one W eight: -
nega tive level. The negative level rem ain s
lrges: Resistance to cold 20 and
for as long as the pouch is worn and dis - This black cloth hood is madeof coarse ftlbric.
appears when it is no longer carried. The Twoeyeholeshavebee II crudelYCllt toallow its
(quisites: Cr aft Wondrous Item,
nega tive level never results in actual level wellrertosee,alld it is securedat the neck with
nagy.
loss, bur cannot be overcome in an y way a piece ofrope tied in the styleofa noose.
t fo Create: 750 gp , 60 XP, 2 day s.
(includ ing restomtion spe lls) while the
pouch i worn. Death and de struct ion have accompanied
MY SPIRIT POUCH Prerequis ites: Cra ft Wondrous Item, the former wearers of an executioner's
(I t em Level): 2,100 gp (6th) detect allitllalsor plallts, ra nger with favored flood. Those who know of this item's dark
lo t: Throa t enemy type/s ub type m atch ing that of history are ter r ified to look upon one.
r Le vel : 3rd t he pouch . Whi le wearing an executioner's hood, you
: Faint; (DC (6) div ination Cost toCreate: 1,050 gp, 84 XP, 3 days. can attempt a co up de grace attack as a
lion: - standard action rather tha n a full -round
h t: 1 lb. act ion if you are chao tic evil , neutral ev il,
ESSENTIA HELM or ch aotic neu tral.
Price (Item Level): 3,000 gp (7t h)
I collection of teeth, small scalcs, kllots Relic Power: 1f you have established
Body Slot: He ad
nd strallgebits ofjerl:yfills tlris pouc11. the proper d ivine connec tio n, each time
Caster Level: Lt t h
TIl/cather bag's strrugsare long ellO tlgh you make a succ essfu l coup de grace
Aura: Mo derate; (DC 20) transmutation
the pOtu /, tobe won l lIS a necklllce. att em p t, you ga in a +1 morale bonus on
Activation: Swift (com mand)
melee attack rolls and damage ro lls and
Weight: 3 lb.
m is ke yed to a single typ e ofcrea- 1 temporar y hi t po int per level. These
ber rarion, ani ma l, magical beast, benefit last for 5 minutes and stack to a
A flawless sapphire is set 011 this heavy steel
on). A pouch keyed to hu manoids maximum ofa +5 bonus and 5 temporary
helm, shilling III most toofaintly to notfre.
ider must be keyed to a subtype as hit points per level.
d in the ranger's favored enemy To use the rel ic power, you must wo r-
These impo ing helmets are valued by
PH 47). While wearing an enmlY shi p Er yrhnul and ei ther sacrifice a
inc arn ates and other meldshapers, becau se
I/ch, you gain a +1 compe tence 5th-level divine spell slot or have the True
the y can temporarily superc harge one or
- on attack rolls against creatures Believer feat and at least 9 HD.
mor e of you r soulmelds or other essentia
rvpe. Lore: Legend holds that a high priest
rece ptacles (see ''''fagic of ll1wrIlum for
u are a ranger, rhe pou ch increases of Er ythnu l created the or iginal rh ree
de tails on incarn u m).
favo red en emy bo nus against crea- exeClltioner's Iioods and d istribut ed them to
An essentia Irelm has 3 charge , whi ch
fils type by 2. If you don't have the followe rs in large cit ies, who wore t hem
are renewed eac h day at dawn. Spending
enem y ability, the po uch grants to ter ri fy the local ci tizens (Knowledge
1 or more ch arges maximizes the essen tia
. 2 bonus on damage rolls an d certain [religion] DC 20).
inves tmen t in one or m ore of you r soul-
hecks as if t hat typ e of creature were One executioner's hood was worn by
melds o r other esscntia recep tacles (as
-avored ene my. a ru ler na me d Xeric IV, who publicly
Prerequisites: Craft Won d rou s Item, vam- Prerequisites: Craft Wond rous Item , Prerequisites: Cr aft Wondrous Ite m, clai-
IC 10llch an d limited wISh or power leedl magicfang or magic lVeapolI. raudience/cla irvoyance. message.
PH 124) and bend rcalit)' (EPH 80). Cos t to Create: 4,150 gp, 332 XI', 9 day s. Cost to Create: 3,000 gp, 240 XP, 6 days.
Cost 10 Create: 10,0 00 g p, 800 XP,
days.
FARSPEAKJN GAMULET FJE NDHELM
Price (Item Level): 6,000 gp (iorh) Price (I t em Level): 10,000 gp (12t h)
ES OF T RUTH Body Slo t: Throa t Body Slot: Head
.ce (Item Level): 5,500 gp (t orh) Cas ter Level: 5th Caster Level: 9th
dy s lo t: Face Aura: Faint; (DC 17) divination Aura: Moderate ; (DC 19) abjuration
te l' Level: 9t h Activation: wlfr (com m and) Activation: - and full-round
ra : Mo dera te; (DC 19) divinatio n Weight: - (co m m and)
ri vat io n: - an d swift (com mand) Weight: 2 lb.
ig h t : - TIllS dra in bears a large gn'en crystal in its
center. FO llr sma lin, )'Cmovable charm s ofred This Illlrtled, black ad(1mclttlinehelm seems to
p ili I' of thin , cr)'stlll It'nOes hclS II fai nt Cl'ystal also 11l1ngfrom II rt~ pendant. absorbtire light around It. The hd m's [.lceplate
tlllt. showscl fiendish vi5age,andhellish omnge light
To usc a farsl'eaking (lI/lliler, one character leaks from itslTes, 'lostrils, and mouth .
of trut h grant you im pro ved visua l wears the centra l cr y ta l, wh ile LIp to
ny, and ca n allow you briefly to see four others ca rry the four remova ble, red Afie ndhclm allows an ev il-aligned weare r
world as it tru ly is. W hile wo rn, th e crysta ls. Removable crysra ls don't occ upy to emulate certai n trai ts ofevi l ex tra planar
e gran t you a +5 co mpetence bo nus a body slot, and can sim ply be carried. crearures. Your melee attacks are treated as
po t checks. Th is is a continuous effect Ch arms can be removed or replaced as a ev il-aligned for the purpose of overco m-
req u ires no activ at ion . sta ndard act ion. The weare r can, with a ing damage red uction.This is a conti nuous
n add itio n , you can act ivate t he lenses standard (ment al) action, rerum a ing le effect and require no act ivation.
in a true seeing effect (as the spe ll) charm to the amulet from any distance, as In add ition, afiendhelm allow yo u to use
1 rou nd. This ability functions o nce long as it is on the same plane. dispel good, inflict Cl'ilica l lvounds, and resist
day. W hen you activate the amulet, you create energy (elec tricity or /ire onl y) as spell-li ke
e;eqllisites: Craft Wo ndrou s Item, a link be tween yourself and any or all ofthe abilitie each once per day. Use your own
.rw lg. characters carrying red charms, enabling character level as t he caster level , and th e
st to Crcctc: 2,750 gp , 220 XP, 6 days. all affec ted ch aracters to converse as if ave DCs equal 10 + the spell level + your
standing toget her. This effect lasts for up Cha modifier.
to to minutes, and the am ulet can be acti- A .~ e n d hel m grant no benefit to non-
GED MASK vated three times per day. Only characters evil wearers.
e (I tem Level): 8,300 gp (12th)
on the same plane as the amu let's wearer Prercquisttcs: Craft Wondrous Item,
Y lot: Face
can participate in the conversation . dispel good, inflict critica l WOUllds, resist
tel' Level: 3rd
If you also weara mag ic item tha t grants l'IIcrgy, evil align ment.
r a: Faint; (DC 16) tr ansm ut at io n
you a co mpe tence bonus on Listen checks Cost to Crmte: 5,000 gp, 400 XP, 10 days.
ivat io n : Sta ndard (m ental)
whe n you act ivate the amu let , you can
ig h t : lib.
c hoose to also listen to the env iro nme nt
of any or all of th e characters in the co n-
FJERYTUNJC
rows of overlappi ng, mismalclled tec/h Price (I tem Level): 5,000 g p (91h)
versatio n as if yo u were prese nt. The magic
11 curving ridge along the botto m of Body Slot: Torso
of t he am ulet allows you to differen tiate
bronze 'wlf-m ask's spill)' demollic visage. Caster Level: 7th
between the various locatio ns wi thout
d [.H1gs, sharb' leelh,filed 11I1I11all inci- Aura: Moderate; (DC 18) co njuration
undue confusion.
and other yellowed sl'ecimens create half Activation: - and swift (com m and)
"?Io nstrous maw. Weight: 2 lb.

n you activate a [.mgetl llIask, you Thiseye-catching tunic shifts and moves Uhe
make a natural bi te attack. The bite liquid flame. A crystal shanl burus a brilliallt
Id6 points of damage plus your red in themiddle ofthechest,fllsed seamlessly
ngrh modifier (ass umi ng you are lVitll theclothofthe shirt.
iu m; see DMG 28 for de tai ls on
ge for larger and sma ller crea- A fi a )' tunicgrants you resistance to fire 5.
.Th is attack is treated as a magic Th is is a continuous effect and requires
po n for the purpose ofovercoming no activa tion.
ge reduc tion, and the bite da mage When you activate the run ic, it gener-
n't stack wi th any bite attack you ate s a fire shield, as the spell (warm shield
dy have . effe ct o nly), th at last s for 5 rounds . In
"hrce times per day, upon biring a target addition, any me lee wea pons you h old
e act ivating the mas k, you can force while the fire shield is act ive are treate d
creature to make a successful DC 13 as flam in g wea pons (DAIG 224). You can
n ude save or be stunned for I round . deact ivate thi s effec t at any tim e w ith

Fiery tunic
another swift action. This ability func- Aura: Strong; (DC 21) abjura tio n To gain the benefit of a flesh ring ofscot
tions once per day. Activation: - or immediate you must wear it as a piercin g rhrou
PrereqUIsites: Bind Eleme ntal (ECS 51) or (com mand ) th e flesh of your upper chest. You c
Craft Wondrous Item, pll11ll1r bindillg. Weight: - activa te it whenever you score a crit i
Cost to Create: 2,500 gp, 200 XP, 5 days. threat on a creature. Th e critical threat
Thisfmgile pendallt is constructed from rose automatically confirmed, but the Jlesll n
gold and shaped into the form ofaJlower. It is ofSCOYII deals damage to you based on y
FINNED GAUNTLETS set lVith many tin)' fire opals. weapon' critical multiplier.
Price (I t em Level): 3,500 gp (St h)
Body Slot: Ha nds
A fireflo lVCI' pelldallt provides you with Critical
Caster Level: 5th
resis tance-or even br ief imm uni ty-to Multiplier Damage
Aura: Faint; (DC t 7) transm utation x2 2d6
fiery attacks. While it is worn, you gai n
Activation: - x3 3d6
resistance to fire 10. This is a continuo us
Weight: 1 lb. x4 4d6
effect and requires no activation.
When you activate the pendant, you
SlVeeping fins adorn these sharkskin
gain immunity to fire until the start of A Jlesh dug of SCOI'll functions rhr
gaulltlets.
your nex t tu rn . However, doing this ren- ti mes per day.
ders the pendan t powerless for 1 hour Prerequisites: Craft Won dro us Item , c
You gain a natural swim speed of 30 fee t
thereafter. rllpt weapon (DMG 182).
(which also gra nts you a +8 bon us on Swim
Prereq llisites: Cra ft Wondrous Item, Cost to Create: 4,000 gp, 320 XP, 8 da
checks to perform some special action or
energy imrmmily, Te~hl energy.
avoid a hazard ). You can always take 10
Costto Create: 6,500 gp, 520XP, 13 days.
on a Swim check, even if distracted or FORMLESS VEST
endangered, and can use the run action Pric e (Item Level): 3,200 gp (s th)
while sw im ming. FLESH RING OF SCORN Body Slot: Torso
Prerequisites: Craft Wondrous Ite m, Price (Item Level): 8,000 gp (t t rh) Caster Level: 9t h
S\Vi/II(SC 217). Body Slot: Throat Aura: Moderate; (DC 19) transmutati
Cost to Create: 1,750 gp, 140 Xl', 4 days. Ca ster Level: 3rd Activation: Imme diate (mental)
Aura: Faint; (DC 16) transmutation We ight: -
Activation: -
FIREFLOWER PENDANT Weight: - Th,s simple tunic seems misshapen, but it a
Price (Ite m Level): t 3,000 gp (13th)
allyfits perfectly well.
Body Slot: Throat
Barbs protrude from this tiny iron ring.
Caster Level: 13th
rmlm vest allo ws you ro bri efly make Gauntlets of arrow reflection allow you to
r body amo rp hous, allowing you to Gallntlets of redi rect a deflected th rown or projectile
part icu larly deadly st rik es. Once per mindfire weapon back at you r attac ker . When you
you can activate thi s vest to take half u se the Deflect Ar rows feat (PH 93) to
he damage dealt to you by a critical h it deflec t a ranged weapon attack, you can
neak att ack. You can activate th e vest activate the gauntle ts to cause the weapo n
r damage has been determ ined, but to fly back at the character who made the
; re it has actually been dea lt. attack. Use the attacker's original attack
u requisites: Craft Wo ndrous hem, roll to det ermine the attack's success, an d
usform. roll damage as normal as if your attacke r
st toCreate: 1,600 gp , 128 XP, 4 days. had successfully hit with th e weapon .
This ability functions three times per
day.
UNT LET OF Prerequisites: Craft Won dro us Item , pro-
UU M SH tection from arrolVS.
e (I tem Level): 8,302 gp (t t rh) Cost toCreate: 1,000 gp, 80 XP, 2 days.
Y lot : Hands
rer Level: 5th
ra: Faint; (DC 17) necroman cy
GAUNTLETS OF THE
ivat ion : Stan dard BLAZING ARC
rig ht : lib. Price (I t e m Level): 6,30 0 gp (i orh)
Body Slot: Ha nds
s of dried gore encrust this a ude iron Caster Level: 7th
nl1et. Upon its bac/1 is sl<lined tIle image Aura: Mod erate; (DC 18) evocation
ngle bloodshot eye. Activation: Standard (command)
Weight: 1/ 2 lb.
ree times per day, this +1gal/lltlet allows
to make a melee touch attack to blind These finelycraftedmelal gauntletsarc etched
target cre ature for 1 hou r (Fort DC 14 Galintlels with flames . Each is setwith small red cITstals
gales). Elves take a - 4 pen alt y on qf extended that rest on th ,~ tops ofthe knuckles.
i save. "alrge
Prerequisites: Craft M agic Arms and W hen activa ted, gauntlets of the blazing
rmor, Craft Won drous Item , blindness/ arc create a 1s-foot cone-s hape d burst
jness, ore. of flame that deals 4d4+4 point s of fire
Cost toCreate: 4,000 gp (plus 302 gp for damage to all creat ures in the area (Reflex
a rerwork gauntlet), 320 XP, 8 days. DC 14 half).
This ability func tions three ti mes per
day.
UN T LET OF Prereq uisites: Craft Wond rolls Item ,
FIN IT E BLADES bunting hands.
Pri ce (I t em Level): 6,500 gp (toth) Cost toCreate: 3,150 gp, 252 XP, 7 days.
ody Slot: Ha nd s 1 charge: +3 dagger.
ter Level: 12th 3 charges: +3 dagger ofseel1ing.
ura: Strong; (DC 21) conj ur ation , 5charges: +3 bane dagge rof seebng (choose
GAUNTLETS OF T H E
divination the creature type and sub ty pe, if needed , BLOOD- LORD [RELIC]
ctivat ion: Swift (mental) whe n acti vating the gauntlet ). Price (Item Level): 5,120 gp (t orh)
eig h t : 1 lb. Prerequisites: Craft Magic Ar ms an d Body Slot: Hands
Armo r, Craft Wondro us Item, greater 'llagic Caster Level: 20t h
is gl1l mtlet is made of braided mithral weapon, m'ljor creatioll, summon monster J, Aura: Strong: (DC 25) necromancy
nb . true seeing. Activation: -
Cost to Create: 3,250 gp, 260 XP, 7 days. Weight: 2 lb.
ga l/lltlet of infinite blades allow s you to
roduce a weapon at a momen t's notice. These fleavy spilled gauntlets are madefrom
hen it is activated , a dagger appears in
GAUN T LETS OF ARROW overlapping metal plates. Blood drips slowly
be hand wearin g th e gau ntlet. This abil- REF LECTION from the junrtu res, coating the mrfilce of the
tv func tions as of ten as need ed, though Price (It em Level): 2,000 gp (srh) gallntlets with a thick, red ooze.
he dagger disappear s 3 ro unds after it is Body Slot: H and s
cr eate d . Caster Level: 3rd Said to harbor th e b lood of 3 thousa nd
In addition, the gaun tle t has 5 cha rges, Aura: Faint; (DC 16) abju ration victims, each pair of these gau ntlets has
which are renewe d each day at dawn . Activation: Imm ediate (comm and) a long and grisly history. They func tion
pe ndi ng 1 or more ch arges creates a more Weight: I lb. as +1 spiked gau lltlets if you arc lawful evil,
potent dagger than norma l, as described lawful neu tral , or neutral evil.
below. These leather gauntlets have small polished Relic Power: If you have establishe d
steel disks set in theirpalms. the proper divine con nec tion, galHlt1e ts
of the blood·lord gra nt you a +2 luck bon us dama ge (the type of energy dep ends on
on melee touc h attacks while you wear the type of gauntle ts) instead of its norma
th em . damage type. You can't apply the gaunrle
To use the relic power, you must wor- effect to any blast alrea dy affected by an
sh ip Hex tor and eithe r sacrifice a 4th-level eldri tch essence invocation .
divine spell slot or have the True Believer Four varie ties of these gaun tlets exist
feat and at least 7 H D. If you sacrifice a Each appli es a different type of en erg)
6th -level divine spell or have the True damage to your eldriteh blast: gauntle
Believer feat and at least 11 H it Dice, every of delriteh frost (cold), g,HHltlels of delrit
3rd·level or lower melee touch spell th at lightrling (electricity), glllmtlets of ddr i!
you cast is automatically empowered as by fire (fire), and glll/Ilt /ets of ddriteh Hnma
the Empo wer Spell feat (although such a (sonic).
spell doesn't use a h igher-level spell slot This abili ty can be used three tim
and [he casting time of the spell isn't per day.
increased). Prerequisites: Craft Wond rous It em
Lore: The first pair of these gauntle ts cldritelJ billst.
was worn by a pri est of Hextor who mer- Cost to Create: 2,500 gp, 200 Xl', 5 day
cilessly slew ent ire villages to make way
for rhe Blood-Lord's approaching army
(Knowledge [relig ion] DC 15).
GAUNTLETS
Upo n the prie st's de ath, Hextor OF ENE RGY
reclaimed the gauntlets. Since then , he TRANSFORMATfON
has given a pai r to a favored follower at Price (It em Level): 1,000 gp (4th)
least once every centu ry (Knowledge Body Slot: Hand s
[religion] DC 20). Caster Level: 3rd
Prereqllisites: Craft Mag ic Arms and Aura: Faint ; (DC 16) evocatio n
Armor, Maxim ize Spe ll, Sanctify Relic, Gl1lmtlefS '!f tbe blood-lord Activation: Swift (command)
iplflid ,eriol/5 woullds. Weight: -
Cost to Create: 2,250 gp (plus 620 gp Activation: Swift (com mand)
for pair of masterwork spike d gauntlets), Weight: 1/2 lb. This pllir of leather glo ves is imprinted
180 xt, 5 days. arcllne sigils representing diffe rent f
These black leathagmlPltld s are studded with energy.
Ill llltirolorcd gellls,
GAUNTLETS OF G'Hmtlels ofenergy tmnsfonlliltioll allov
ELD RfTCH EN ERGY Gmllltlets of e1dritch energy ler you imbue to temporari ly cha nge the type of e
Price (Item Level): 5,000 gp (9th) your c1drifdl bl'lSts (CAr 7) with a particu lar produced by any weapon you hold.
Body Slot: Hands typ e of ene rgy. When you act ivate these you activa te the gaun tle ts, you ch
Caster Level: 10th gaun tlets, th e next ddr ilcl, bl'lSt you usc one type of energy damage product'
Aura: Moderate; (DC 20) tran smut ation before the en d of your turn deals ene rgy melee weapon you hold in to another

G,umtlets '!f Gauntlets


ar1'07V "ejlectioll '!f energy
transformation
Galwtfns 0/
giantfi//ing

Gauntlets 0/ Gatllltll:ts of Gauntlets of


infinite blades tbro7viJ1g 1l1eapQnry arcane
f energy da mag e (acid, cold, elect rici ty, larger th an you before the en d of your These gallntlets appeal' pitted alld decayed,
r fire) for 1 round. Tra nsform ed energy turn . 11lthollgh closer i11Spectioll reveals Ihem to be
oes the same amo u nr of dam age, bur a The extra damage is based on h ow sOtmd. Each is set lVith small amber cr)'stals
·1 }lamil1g 10ngslVonJ cou ld be cha nge d ma ny size categories larger th an you th e Ihat rcsl 011 the tops ofthellIlllckles.
o deal acid, co ld, or elec tr icity da mage targe t is.
n read of fire . Once per day, galllltlets of milldfire can be
if a weapon p roduces mo re th an one Size Categories activated to project a Is-foot cone-shaped
pe of energy, each activatio n affec ts only Larger Extra Damage burst of m ental ickness . A successful
e ty pe of ene rgy produ ced. For example, 1 Id6 DC 14 Fortitude save negates the effect.
you wield a +1 }lt1l11 l1lg s hoc1~ 10l1gslVonJ, 2 2d6 Any crea ture t hat fails its savi ng throw
u could acti vate the gaun tlets to cha nge 3 or more 3d6 contracts a virulent for m of mind fire. A
e fire dama ge to acid, cold , o r elec tricity victim ca n be infec ted only once; sub -
da mage, and you co ul d act ivate the gaunt- T his ability functions th ree times per day. sequent uses of this ite m on an infec ted
ts a eco nd ti m e to ch ange the elec t ricity Prcrequrslles: Craft Wo ndrous I tern , target produce no further effect.
mage dea lt by the shock property to reduce person. Mindfire has no incubatio n per iod- a
.id, cold, or fire. If your weapon doesn't Cost to Create: 1,000 gp, 80 XP, 2 da ys. victim immediately ta kes 1M poi nts of
31ene rgy da mage, t hese gaun tle ts have Intell igen ce dam age. Each da y th ereaf-
effect. ter, a v ict im m us t succeed on a DC 14
T h is ability funct ions three times per
GAUNTLETS OF Forti tu de save or tak e ano ther Id 4 poin ts
LASSITUDE of Int elligen ce dam age. I f a vic tim suc-
Prcreqllisites: Craft Won drous It em , awl Price (Ite m Level): 5,u UU g p (9th) ceeds on its For tit ude save two days in a
h, bllming llands, ra), offros t, shocbng Body Slot: Ha nds row, it figh ts off th e disease and takes no
Ca s ter Level : 5th more damage.
st to Crea te: 500 gp, 40 XP, 1 day. Aura: Fain t: (DC 17) transm utat io n Prereq uisites: Craft Wond rous Item, mind
Activation: - poison ( C 141) or milldfire (CP 93).
W eight: 2 lb. Cost 10 Create: 5,500 g p, 440 X P,
UNTLETS OF I I days .
TENDED RANGE These tan leathl'rglolles arc /lound in brass.
(lt em Le vel ): 2,000 gp (srh)
Y lot: Ha nds Three times per day, you can make a m elee
GAUNTLETS OFTHE
te r Le ve l: 5th tou ch attack with these gauntlet . i f your
TALON [ RE LIC]
ra: fain t; (DC 17) tra n sm utation attack is successful, th e target is subjected Price (I t em Lev el): 4,000 gp (srh)
tivat io n : - to t he effec t of a slow spe ll for 5 ro unds Body Slo t : Hands
ig h t: 1/2 lb. (Wi ll DC 14 nega tes). Caster Level: zorh
Prerequisites: Craft Wo ndrous Item , Au ra : Stro ng ; (DC 25) tr an sm ut at ion
h of these lvell-made ga lHltlds is set lvith slo w. Act ivat io n: -
a,c
1l 1'lI rl'Ie cr)'stals tlla t rcst across lops Cos t 10 Crea te: 2,500 gp, 200 Xl', 5 days . We ight : 21b.
c Im llddes.
These elegant gl1ll/l tlets arc made of a silver)'
be never you throw a weapon or ot he r
GAUNTLETS OF metal alld have a selll)' SlI l'fa ce. Each finger is
[ect, gl1l ltltlets of extelnlt·d ra nge give th e
MJNDFJRE tipped with a long taloll made of mpphirc.
eapon a telekinet ic push, doub li ng its Price (I tem Lev el): Ll,OOO g p (rsrh)
nge in crem ent . Body Slot: Ha nds Provid ed th at you are lawful goo d, lawful
Prerequisites: Craft Wond rous Item, Caste r Level: 5th neu t ral, or n eut ral good, gllrwtlets of the
;l wl~ e)'e (SC 110) or ex/wd ra nge (CP 89). Aura: Fain t; (DC 17) tra nsmu tat ion taloll g ram you tw o primar y natu ra l claw
Cost toCrea te: 1,00 0 gp, 80 XP, 2 days. Activation: tandard (com m an d) attacks tha t cou nt as mag ic weapons
W eight: 1/ 2 lb. for the purpose of overcoming da mage
red uction. Each claw dea ls Id6 points of
JAUNTLETS OF slashing damage (if you are Mediu m).
IANTFELUNG Relic Power: If you h ave esta blished
Pr ice (I tem Level): 2,000 gp (sth) t he proper divine connec tion and already
Bod y Slo t: Ha nd s have level s in the mo n k class, you are
Cas te r Level: 3rd treated as if you were a monk of five
u r a: fai nt; (DC 16) tra ns muta tion levels higher than you actually are for the
ct ivat io n: Swift (co m m and) purposes of AC, unarmed da mage , and
"'e ig h t: - t he iii strike ability. This benefit doesn't
stack with similar ben efits (such as fro m
Icse leather gluvD lirecrudml lind worn, but a monk's belt). Also, you can t reat your
III quitt dllrable. unarme d da m age as eit her bl udgeoni ng
or slashi ng damage (chosen eac h t im e
hen you activate gaulltlets of gian tfell- you att ack).
g,you gain a bonus on the nex t weapon To use the relic po wer, you mu st
am age roll you make agains t a creat ure worsh ip Bah arnut an d eit her sacrifice
a 3rd-level d ivin e spell slo t or have th e
CI/lillflt: /J 0/ tbe talon
True Believer feat and at least 5 HD. If overcome damage reduction a if it were
you sacrifice a 5th-level divine spell slot a magic silvered weapon.
or have th e True Believer feal and at lea t Prereqllisites: Craft Wondrous It em ,
9 H D, the gauntle ts also function as ghost magic w,~apoll .
touch weapons for th e purpose of attac k- Cost to Crenle: 3,000 gp, 240 XP, 6 days.
ing incorpo real creatu res. In additio n, you
gain a +4 bonu s on grapp le ch ecks .
Lore: It is said that thi s silvery set
GEM OFTHE
of gauntle ts was fashio ned by Baharnut
GUTTERDEPTH [RELIC]
hi mself, the n given to the master of a Price (I tem Level): 4,500 gp (9th)
now-defun ct order ofmon ks (Knowledge Body Slot: Throat
[religion] DC 15). Caster Level: 20th
Members of the order's inner circle Aura: rrong: (DC 25) transmutatio n
eventually discovered the ecrer of their Activation: -
manufactu re, but they managed to make Weight: -
on ly a few addi tiona l sets before their
order was destroyed by followers of'Tiarnar This blac/;, thollSalld-farded gem s,~e ms to Gem 0/ the glitterdeptb
(Knowledge [religion] DC 20). spar/de with ,1n inner fire regardless of the
Lore: According to legend . Moradin
Prereq llisites: Craft Wo ndrous Ite m, ambient light.
wres ted the five original gems oftheglitter-
anctify Relic, righteolls might.
depth from th e earth and gave them to Gar
Cost to Create: 2,000 gp, 160 XP, 4 days. To g nomes, these gems are the very
Clir tergcld , who cut and polished them
embodiment of the earth's ble sings.
and then hid them for his dedicate d clerg
When you wear a gem of theglilterdepth, you
GAUNTLETS OF gain a +2 enhancement bonus to Wisdom
to find (Knowledge [religion] DC 20).
THROWING if you are neutral good, lawful good , cha-
Prercquisttes: Craft Wondrous [tern
anctify Relic, owl's wisdom.
Price (I t em Level): 2.000 gp (sth) otic good , or neutral.
Cost to Crente: 2,250 gp o180 XP, 5 day .
Body Slot: Han ds Relic Power: I f you have establis hed
Caster Level: 3rd the proper divine co nnec tio n. you also
Aura: Faint ; (DC 16) transmuta tion have blindsense out to 30 feet while GHOST SHROUD
Activation: Swift (com mand) wea ring the gem . I n add itio n, you know Price (Item Level): 5,000 gp (9th)
Weight: - ins ti nc tively wh ere the walls. ceiling, and Body Slot: Body
floor are in any cavern you're in . no matter Caster Level: 12th
Thispairofficxible bul tough 111111'0011 leather how large or what the illumination. Aura: Strong; (DC 21) necromancy
ga ulltlet has a complex sigil on each I,allll . To use the relic power, you mu t wor- ctivation: -
ship Garl Clinergold and either Weight: -
Gauntlets of throwlllg turn any handhe ld sacrifice a 5th-level
weapon into a dead ly thrown weapon. divine spell slot Thi shroud looks like a ghostly. fYll nsluw
When you activate gaullllt'ls of thnJlVillg, or have the True version of a winding cloth used to W Yll p
you gra nt anyone melee weapon you ho ld Believer feat and body for burial.
the th rowing and ret urn ing properties at least 9 H D.
(DMG 225-226) for 1 rou nd. Wh ile wearin g a ghost shroud, yOll gain
This abilit y fun ctions th ree times per +1 deflection bon us to Arm or Class. lr
day. addit ion. all your melee attacks can affec
Prereqllisites: Craft W'ond rou s Item, incorporeal creatures as if you were wiel
magic stone, telebnesis. ing a ghost touc h weapon.
Cost to Create: 1,000 gp, 80 XP, 2 days. PrcrelJuisilt·s:Craft Wondrous [tern, crca
Imd ead, Knowledge (religion) 5 ranks .
Cost to Crea te: 2,500 gp , 200 XP, 5 da
GAUNTLETS OF
WEAPONRY ARCANE
Price (Item Level): 6,000 gp (t uth)
GHOUL GAUNTLETS
Price (I tem Level): 10,000 gp (12th)
Body Slot: Hands
Body Slot: H ands
Caster Level: 3rd
Caster Level: 3rd
Aura: Faint ; (DC 16) tran smutation
Aura: Faint; (DC 16) necrom ancy
Activation: -
Activation: Stan dard (com mand)
Weight: 1 lb.
Weight: 1 lb.
These long, leathergauntletsextend fa r up the
These mottled leather gau ntlets appear uor
forea rm. Silver stitching covers much of the
amJ threadbare.
leather, formi llgcolllplex arcane runes.
Ghoul gaullllet have no effect wh en won:
Any weapon (even a nonmetall ic one)
by a cons tr uct or u nd ead crea ture. If yo
you hold wh ile wea ring these gauntle ts
are a living crea ture , however. th ese gauru
Ghostshroud
ers vi rtua lly m eld wit h your flesh when Gloves of agile stribJlg g rant you brief or fire, as chosen by you each tim e yo u
'ou put them on , mak ing your ha nds bu rs ts of im pressive dexte rity in co m ba t. activa te the gloves.
ppear ga unt and rott ing. W he n you ac tivate these gloves, you 1 charge: +2d6 poi nts of damage.
Once per round while wear in g these dea l an extra 1d6 points of damage with 2 charges:+3d6 po ints of damage.
unrler , you can make a melee to uch ranged weap on s and light wea pons (as 3 charges: +4d6 poinr s of da mage.
track th at paral yzes the target for Id 6+2 we ll as non light weapons t hat can be Prereqllisite : Craft Wondrous Ite m,
rounds (Fort DC 13 negates). Elves ar c used w ith Weapo n Finesse, suc h as a Melfs awl arrow o r vitriolic bIas! inv ocati on
im mu ne to t h is paralysis. rapier). If you are deli veri n g a sk irm ish (CAr 136), scorchillg my or brimstone blast
You can also deliver thi attack as part of attack ( 1'1' the SCOllt class, CAd 10), t his invoca tion (CAr 132), my of ice (SC 167) or
an unarmed strike, sla m, claw, or similar bonu improve to 2d6 . This effect last hellrime hlast invocation (CAr 134).
na tural aerack ma de wi rh rhe h an d, bur for 1 rou nd . Cost to Create: 1,250 gp, 100 XP, 3 days.
n rhat case , you mu sr arrack no r mally, This abi lity fu nc tions rwo tim es per
o r w irh a touc h attack. If you die whil e day.
'eari ng gholllgallnllcts,they revert to th eir Prercqlli sites: Craft \Vo nd rou s Item,
GLOVES OF FLAME
Price (I te m Level): 7,000 gp (t t rh )
rm al appearance. divinc agility (SC 69).
Body Slot: Hands
Prer,'qllisites: Craft Wondrous Item, Cost toCreate: 1,100 gp , 84 XP, 3 days .
Caster Level: 5th
0 11 1 tOllCl!.
Aura: Faint; (DC 17) conjurat ion
Cos t to CrCCltc: 5,000 g p , 400 XP,
o days.
GLOVES OF THE Activation: - and standard (com m an d)
BA LANCE D HAND Weight: t/ 2 lb.
Price (I tem Level): 8,000 gp (t t rh)
TH BORN TALISMAN Body Slot: Hands
These leather gloves !wl'esteclpIatcsservu onto
ri ce (I tem Level): 1,800 gp (srh) thebac/< ofeelch 'Wild andfingcr. Small blad:
Caster Level: 12t h
dy Slot: T hroat crysta l s/lllnis arc mOlllltcd olll!w bad:ofcadI
Aura: Strong; (DC 21) trans mutatio n
a tel' Level: 7t h halld, glowing alleerie omllge that highligh ts
Activation: -
u r a: Mod erate; (DC 18) t ra nsm ut at ion fhe swirling lIIark within. A fai nt smdl of
Weight: -
crivario n : Immed iate (com m an d) slllfllr lIHOII'lIis theglove.
eig h t: -
Small, ol'CIIhalldsformed ofhardCllcd leather
ClaVI'S ofjlam,' provide you w it h the pro-
rest llptlln led onthebacbofeach ofthesl' thill,
ofmrvcd lImhesqllt'l lItar1<s th,' top of
ll,j rl recr ion of an endllrc elcmellts spe ll against
hro\.\m gloves.
\ othcrw;se uusterc gmy sIaliC pelldtlnt. cold tem pera! ures an d resis tance to co ld 5.
These are continuous effects and req u ire
While weari ng these gloves, you fight
rh gi th yanki knig hts who captain no activat ion .
as thoug h you possess the Two-Weapon
rral longship and gi rhze rai mon ks who In additio n , five t imes per day you can
Figh t ing fear, If you al ready have Two-
unr in rrak m as are k now n to wear th ese litter th e word "burn" in lgn an to generate
Weapon Fighting, you ca n m ake an
ones, which are desig ned for use agains t flam e in the pal m ofone hand.T his flam e
additiona l attack wi th your off hand as if
eir most hated ene mies. \Vh en you is as bri ght as a rorch and pers ists for up
using the Im p roved Two-Weapo n Eigh t-
rivare a githhorll lalislltlHl,you gain a +2 to 10 m inures or un til you litt er either of
ing feat.
igh r bon us on attack rolls and weapon two other command words, each ofwhich
Prereqllisiles: Craft Wondrous Item, righ-
am age rolls agains t aberra tions , as we ll creates a particular effec t and th en ex tin-
teolls /pligh t or Tenser's tmllsfonnation.
a +2 in sigh t bo nus on Wi ll saves ma de gu ishe th e flame.
Cost toCrea te: 4,000 g p, 320 XP, 8 da ys.
ainst th e ex t raordi nary, superna tura l, "Scorch": Cre ates a 15-[00t co ne-s ha pe d
nd spell-like abilities ofabe rrer ions. Th is bur st of fire th at deal 5d4 points of fire
ne fir last s for 1 round. GLOV ES OF El DRITCH damage (Reflex DC 11 half) .
If you are a git hyanki or girhzerai, these ADMJ XTU RE "Smge": lake a melee to uch attack th at
nu ses im prove ro +4. deals Id6 +5 poi nt of fire damage.
Price (Item Level): 2,500 gp (zt h)
This abil ity funct ions three times per Pn'lT<jll;sites: Bind Eleme nt al (ECS 51) or
Body lot: H and s
y. Craft Wondrous Item , plallar binding.
Caster Level: srd
Pra eqllisitcs: Cra ft Won d rou s Ite m, owl's Cost to Create: 3,500 gp, 280 XP, 7 days.
Aura: Faint; (DC 16) evoca tion
dOIlt, Inlt' str iJ:e.
Activation: wifr (com m and)
Cost to CJmlt!: 900 gp, 72 XP, 2 days .
Wcight: - GLOVES OF
fORTUNATE STRJKING
LOVES OF Dark whorls stream I! Cro SS Ihest' !eaHl a glolles,
cnr STRJKING dizzyi ngtheeye alld c10wlillg tile mind.
Price (Item Level): 2,000 gp (s rh)
Body Slot: Hands
Pr ice (I te m Level): 2,200 g p (s rh) Caster Level: 3rd
Warlocks (CAr 5) prize these gloves, which
Bod y Slot: Han ds Aura: Faint; (DC 16) d ivin atio n
allow th em to en hance their eldritch hlasts
Ca ster Level: 9 rh Activation: I mmed iate (m en tal)
w ith pure energy. Cloves of eldritch admix-
ura: Mod erate; (DC 19) transmutation Weight: -
tllre h ave 3 charges, wh ich are ren ewed
ct ivat io n : Swift (m en tal)
each day at dawn. Spe nding 1 or mo re
e ig h t : - These supple while leather gloves arc embroi-
charges adds extra da mage to the next
dad with billc symbols of Illch.
eldritdl blast you make before the end of
11t·sc forest-green silkgloves fcellil:c a second
t u t.
your rum. This dam age can be acid, co ld ,
You ca n act ivate glovesoffo rtunate striking The sto len essenria can immediately Strips of hardened blue lea ther rim to tit
to reroll an attack roll that you've made be inves ted in any soulmeld, inca rnum Inlue/des of this fingerless glove in II jagge
befor e you k now whethe r the attack suc- feat, or ot her essenria rece ptacle of yours lighting-bolt patlan.
ceede d. You must use the seco nd resul t, with no action requ ired , even if esse nria
even if it's lower. You can't use this abil ity inves tm en t woul dn't nor mally be allowe d Th ree times per day, you can ma ke
if you h ave already rerolled the attack for at th is time. If you have no means of range d touc h att ack (range 30 feet) tha
an y reason. using ess en tia, you gain no benefit , bur deals lds+s poi nts of elec tr icity da mag
This ability functions once per day. the target still loses the point. The sto len You gain a +3 bonu s on the attack if th
Prerequisites: Craft Wondrous Item , essent ia rem ain s in your essen ria poo l for target is wearing metal armor (or is mad
tme strike. 12 mi nutes, then returns to the original our of metal, is carrying a lot of meta
Cos t to Crenre: 1,000 gp, 40 XI', 2 days. possessor. and so on).
Chakra Bi nd (H an d s): If you bin d Prerequisites: Craft Wo nd ro us It em
gloves of il1CllnlWIl theft to your hands shoe/~iJ1g grasp.
GLOVES OF chakra, you instead teal 2 poin ts of essen - Cos l to Crente: 1,000 gp, SO XP, 2 days.
INCARNUM THEFT tia with a successful touch attack, and the
Price (Item Level): 8,000 gp (11th) save DC to resist its effect increases by 2.
Body Slot: Hands See Binding Items to Chakras (AJol 108)
GLOVES OF
Caster Level : 7th for more information. MANUAL PROWESS
Aura: M oderate; (DC [S) nec romancy Lore: The first gloves of incannHn til eft Price (I t em Level): 3,000 gp (7th)
Activation: Stan dard (mental) were crea ted by an arcane trickster named Body Slot: Hands
Weight: 1 lb. Hexandros who dabbled in incarnu m lise Caster Level: 3rd
(Knowledge [the planes) DC 15). Aura: Faint; (DC 16) t ransmutat ion
Thesefrne lcathcrglovesaredyed midnight blue. Prereqlllsites: Craft Wondrous Item , rcnd Activation: Swift (menr al)
A sil1gle ruby issetinto theback ofeach. essentia (lvtol 104). Weight: -
Cost to Crrnlr: 4,000 gp, 320 XP, S days.
While wearing gloves of incamum theft, if This pair offine, charcoal-gray It'a/her glol
you make a successfu l unarmed melee isexceptionallycomfol"lahle. Theyare so II
to uch attack (as part of the activat ion)
GLOVES OF LIGHTNING made that they do /lot Impair the S,'IIS,'
Price (Item Level): 2,000 gp (s th)
agains t a target wit h essenria, you gain tOHch.
Body Slot: Hands
1 point of essentia and the target lose 1
Caster Level: 5th
po int from its essenria pool (W ill DC 15 Gloves of mallual prowess allo w you
Aura: Fain t; (DC 17) evocation
negates). If the target has no essen tia pool, temporar ily excel at tasks involving fi
Activation: Standard (com mand)
the atta ck has no effect. manua l dexteri ty. These gloves have
Weight: -

GI()'tJl!s if tbe
GI()'tJes if titan's!!.,·ip
lightIJiIJg

Gloues if G!O'l)es of {be


fla me uldra Sl1'lJ4 IJt

GIlJ'ves if
fortunate striking
arges, which are renewed eac h day at In addi tion, th ree ti mes per day, you
w n . Spe nding 1 or more charges grants
GLOVES OF can imbue any melee weapon held in your
u a co mpetence b on u on the nex t Dis-
SPELL DISRUPTION hand wit h the frost propert y (DMG 224)
Ie Device, Forgery, Open Lock , leighr Price (I t e m Level): 1,000 gp (4th) for 5 rounds.
Hand, or Use Rope check you make. Body Slot: H ands Prerequisites : Craft Wondro us Item,
u must begin the check within 1 round Caster Level: 5th myoffrost.
ac tivat ing t he glove. You can't apply Aura: Faint; (DC 17) abjuration Coslto Create: 1,550 gp, 124 XP, 4 days.
till bonus whe n you take 10 or take 20-it Activation: -
Weight: -
Iy applies on a check you actua lly rol l.
I charge: +5 compe tence bonus.
GOGGLES OF DAY
Price (I t e m Level): 4,500 gp (9t h)
2 chllrges: +7 co mpetence bo nus. Blacll striatiom ruu across tlre .~ lI gers of'hese
Body Slot: Face
' cllIl rges: +10 co mpete nce bonus . red leaffler gloves.
Caster Level: 3rd
Prerequisite : C raft Wo n drous Item,
Aura: Faint; (DC 16) tra nsmutation
f, gmce. If you h it a creat ure wi th a melee at tack
Activation: -
Cosl 10 Crcnle: 1,500 gp, 120 X P, 3 days. wh ile it is cas ting a spel l, add 5 to the
Weight: -
DC of the Co ncentration check required
to avoid losing the spel l.
OVES OF Prerequisites: Craft Ma gi c Arms ami
Tht' lenses of Ilrese goggles are made of ilvcred
Sl ECT READING Ar m or, dispd magic.
ayslal, llild Ihe fmmes are helVIl fro lll 5111011)'
qimrtz.
r ic e (Ite m Lcvel): 3,000 gp (7th) Cost to Create: 500 gp , 40 XP, 1 day.
dy Slot: H ands When you place these goggles over your
a tcr Level: 3rd
ura: Faint; (DC 16) div ination
GLOVES OF THE eyes, you can ope rate without pe na lty in

c rivat io n : -
TITAN'S GRIP preternaturally brigh t light, such as m ig ht
result from a flare , SHllhea III , or sunbur t
eigh t : - Price (I t e m Level): 14,000 gp (i -trh)
spell. These goggles also allow a vampire
Body lot: H ands
wearer to rake a full-rou nd act ion prior
Ie pa/Ills alld finger/iI's of Ihese white lace Caster Level: 9th
to dissolution when co nfronted with
v,'s urc IIlreadeclwilh plal;lIll1l1. Aura: Moderate ; (DC 19) transm utat ion
sunlight, as opposed to jus t a move or
Activation: -
standard action.
'hi le wear ing these gloves and han- Weight: 2 lb.
Prerequisites: Craft Wondrous Item,
mg an inanimate object, you can learn
darkl'isioll.
tai l about that object's previou owner Blinded lVilh aged wood, rough me/Ill, IIl1d
Cost to Crente: 2,250 gp, 180 XP, 5 days.
roug h the psychic impressions it has chullb of stoue, these oversiud gloves rumble
cu mu lated .T he amount ofinformation when flexecl.
realed dep en ds on how long you study GOGGLES OF
e objec t. W hi le wearing these gloves, you gain a +8 DRACONIC VISION
I I IIH1lu le: Last ow ner's race. en hancement bon us o n gra pp le checks.
Price (I t e m Level): 16,000 gp (r-trh)
211 d nuuute: Last owner's gender. These g love automatically activa te when
Body Slot: Face
Jrd millute: Last owner's age . you e nter a grapple, and the effect lasts
Caster Level: 9th
-ftl l mim lle: Last owner's align ment. for 7 rou nds.
Aura: M od erate; (DC 19) t ran sm u tat ion
-fh millllte: How lust ow ner gained an d This abi lity func t ions three ti mes per
Activation: - and standard (com ma nd)
t rhe object. day.
Wcight: Jib.
61h+ min I/Ie: Next-to-last owner's race, PrereqUisites: Craft Wondrous Ite m , hull's
nd so on. strellgth or grip of ;1'011 (EPH 11J).
Thesr goggl,'s have 1II1l1S 11l1lly large, yellow-
G/oves of objeci rendillg will not iden- Cost to Crcntc: 7,000 gp, 560 XP,
tintecllenses, lVith a dark stripe resclIlblillg 'I
fy cas ual users as ow ners. (A n yon e 1+ days .
vertiCllI pupil in the cwler of ellch.
ho uses an objec t to arrac k someone or
merhing is not thereafter considered a
2 ua l user.)
GLOVES OF THE Goggles of ilmcon;c visioll grant you a +5
A n objec t w ithou t any previous owners,
ULDRA SAVANT bonus on pot checks, low-light vision,
a nd darkvision ou t to 60 feet. In addi-
r wit ho ut any owners in the pa t ten Price (I t em Level): 3,100 gp (sth)
tion, while wearing them , you cannot be
ea rs, reveals no information. If you Body Slot: Hands
blinded by th e cloud a hoveri ng dragon
rnploy th ese gloves additional rimes on Caster Level: 5th
crea tes (t houg h the cloud still provides
'he same objec t, the information yielded Aura: Faint; (DC 17) evocation
concealment for all within it). These
the same as the firs t time. Activation: randard (com m and)
are co ntinuous effects and require no
Prerequisites: Craft Wondrous Item , SC))'- Weight: 2 lb.
activa tio n.
"g or object rea dillg (EPH 123). O nce per day, you can ac tivate the
Cost to Creafe: 1,500 g p, 120 X P, 3 days. Mllde from a pale bluelIleflll and lldonlCd \Vith
goggles to gra nt you bli ndse nse OUlt 30
glowing, faint bllle runes, these gloves IIrc' CIlIICcl
fee t for 1 m inute.
\V ith lllyers offrostlllllj ice.
Prerequisites: C raft \'{Tondrou s It e m ,
dmgollsight (SC 73).
W hil e wear ing these gloves, you ca n
Cost to Crea te: 8,000 gp, 640 XP, 16 days.
cre ate a my offrosl at will.
GOGGLES OF TH E
EBON HUNTER
Price (I t e m Level): 18,000 gp (14th)
Body Slot: Face
Caster Level: 6th
Aura: Moderate; (DC 18)
transmu tation
Ac t iva t io n: -
Weight: -

Thesegoggles consisl of coin-sized lenses


scI in a wire fram e wilh a Ihill wire
balld apparelltly t1lCllllt toserure Iht'lII
to the wearer's head.

Goggles of Ihe ebO l1 1111 II IeI' grant


you darkvisio n ou t to 30 feet, as
well as a +1 co mpe tence bon us on
attack rolls an d dam age ro lls wi th
ranged weapons.
Prerequisites: Craft Wondrous It em , W hen you ac tivate t hese goggles, you bracelet and a periapt of Wisdom +4 waul
dlJrlwision, true strille. automatically know whether any visib le c reate berries that hea l3 points of darnag
Cos/ loCreatt': 9,000 gp, 720 XP, 18 days. creature within 30 fee t is alive, dead , (in stead of jus I 1 point).
undead , or nei ther alive nor dead (such as Prerequ isites: Craft \X'ondrous Ite m
GOGGLES OF a co nstr uct).Thi powe r can be blocked by goodberry.
any effe ct that wo uld prevent the effect of Cost to Crente: 1,000 gp, 80 XP, 2 day .
FOEFI NDING a detect undead spell.
P ri ce (I t em Level): 2,500 gp (7th) Th is abil ity function s three ti me s per
Body Slot: Face day.
GREATER PIWAFWI
Price (I t e m Level): 6,500 gp (10t h)
Cas t er Level: 5th Prereqllisilt~ s: Cra ft Wondrou Ite m ,
Body Slot: Shoulders
Aura: Faint; (DC 17) divination deathwatch.
Caster Level: 5th
Activation: - Cosl to Create: 1,000 gp , 80 XP, 2 days .
Aura: Faint; (DC 17) abjuration, illusion
Weight: -
Activation: -
The lenses of tlrcse goggles cOlllill ually fade
GOODBERRY BRACELET Weight: 1 lb.
Price (I t e m Level): 2,000 gp (erh)
bllCk alld fort h bt'ttVfell soot blad/alld snow
white.
Body Slot: Ar ms Formedoffine grayc/oth smootlterand fightc
Caster Level: 3rd IIwn silk, litisdel iwlecloak iscovered ill afin
Aura: Faint; (DC 16) tran smut at ion inycr of spider webs.
When you attack foes th at have cover
Activation: Standard (m an ipula tion)
wh ile you wear goggles of foe,lillding, you
Weight: - A gl'l'ater pill'tlfwi grants you resis tance t
can ignore the cover bo nus to AC they
fire 5 and a +5 competence bonus on Hi d
wo ul d normall y receive. The goggles do
Hallgillgfrom this simplesilverbracelet arca checks. A lesser version ofthis item is equi
not,I"lOWeVCT, allD\"\' )'01110cucwrnvcrntn e
number of charm s II1IIt 10011 Wl e berries. ale nt ro a c/oafl ofelvenflind(D,v!C 253).
effect of tota l cover.
Lore: The drow created piwafwis t
Prerequisrlcs: C raft Wondrous Item,
A goodbe rrybracelet provides basic nourish- co nceal their sco ut s a nd warriors fro
clairvoyallce/claimudiellce.
me nt and minor healing ro its wearer and th e eye s of enemies. They clai m that th
Cosllo Creale: 1,250 g p, 100 XP, 3 day .
her allies. Each day at daw n, as long as it clollb of elvellbl1l1 crafted by their surfac
is worn, t h is bracelet creates five silver, cousins are me re copies of th ese ite m
GOGGLES OF berry-shaped charms. W hen plucked from (Kn owledge [arcana] or Knowledge [du
LIF ESJGHT the bracelet , a charm becomes an edible geoneering] DC 15).
berry wi th magical properties equiva lent Prerequisites: Craft Wondrous Ite m
Price (I t e m Level): 2,000 gp (s rh)
to those created by a goodbelT)' pell, except ill visibility, resist energy, drow.
Body Slot: Face
th at no character can benefit fro m more Cost to Create: 3,250 gp , 260 XP, 7 days.
Ca s t e r Level: 9th
than one berry per day. Regardless of
Au r a: Moderate; (DC 19) divination
whether th e charm is eaten, re moved but
Activation: Sta ndard (com m and)
u neaten, or still on rhe brace let , all charms
GREATREACH BRACER
Weight: 1 lb. Price (I t em Level): 2,000 gp (s t h)
and ber ri es created by the bracelet disap-
Body Slot: Arms
pear 24 ho urs after they are create d.
The lenses of these goggles arc hewli from Ca ster Level: 7th
If you also wear a m agic item that grants
smoky qua rlz. A tillY hourglass decorates the Aura: Mo derate; (DC 18) tran sm ut at ion
a bonus to your W isd om score, you can
uI'per comer of each side of the fm III e. Activation: Swift (com m and)
add hal f the b on us granted by th at ite m
Weight: 5 lb .
to th e healing provided by each ber ry.
For exa mple, a charac ter we aring th is
This pllir of llrm-Iength, lellthery bmcers is While wearing these boots, you are
'fII'n from blackened sinewsand tl'lldons. affected as ifby a pass withol/llmee spell.
HAND OFTHE
In addition, you produce no smell and OAK FATHER
ometimes called "cho ker sleeves" due ca n not be detected by the scent extraor- Price (I te m Level): 5,000 gp (srh)
to their appeara nce and effec t, these pli- d in ary ability, Body Slot: Throat
able bracers allow you to attack from a Lore: See Gwaeron'sbelt. Caster Level: 5th
urprlsing distance, Wh en you activate Prereql/isites:Craft Wondrous Item , pass Aura: Faint; (DC 17) di vina tio n,
realreach bracers, you r arms stre tch an d withol/llmee. transmuta tion
elongate, extendi ng you r reach by 10 feet Cost toCreate: 3,000 gp , 240 XP, 6 days . Activation: tandard (com man d)
for 1 ro u nd . Weight: 1 lb.
This ability fu nc tions th ree times pe r
day.
HAIR SHIRT OF This intnmtely detailed 'wnd was carved
Prerequisites: Craft Wondrous Item ,
SUFFERING fro m oal, barll anddanglesfro m 11 crl/de 1001'
nlllrge p,'yson. Price (I t em Level): 3,400 gp (Sth) of twine.
Cost to Crente: l,OOO gp , 80 XP, 2 days. Body Slot: Torso
Caster Level: 9th A hand of the 01111 father has six abilities.
Aura: Mo derate; (DC 19) conjura tion eac h of which functions once per day :
WAERON'S BELT Activation: - and stand ard (com man d) ba rksl1in, entangle, goodbelTy, planl growth,
Pr ice (I t em Level): 2l ,000 gp (l 5th)
Weight: I lb. spellll with plants, and tree shape. All abilities
Body Slot: Waist
func tion as the spells of the same name.
C a s t e r Level: 13th
Layers ofcoarse brown hor ehllir 1I1l1fu I/P this A hand of theoar. filtlta has h ard ness 10
.\ u ra: Strong ; (DC 21) tran sm utation
sliff, crl/delywoven shir l. and resistance to acid 10, cold 10, electric-
crivat io n : Standard (com mand)
ity 10, fire 10, and son ic 10.
eigh t: I lb.
Prerequisites: C raft Wondrou Item,
bl1rksl1in, m tangl,', goodberry, plant growth,
:1l1S bellof tightly wo ven, white 1111111an1111ir
sl'eal< with plants, In'e shape.
<I seveml blue lind orange erystllls braided
Cost toCreate: 2,500 gp , 200 XP, 5 days.
'Illy throl/gh il.

Gll'neron's belt has two abilirie , each of HAT OF ANONYMITY


rhich fu nctions once per day. Price (I t em Level): 12,500 gp (13th)
The first command causes your Body Slot: Head
eapon to bur st in to flames (as the Caster Level: 7th
aming weapon property; DMG 224) Aura: Moderate; (DC 18) abjuration
r 12 rounds. Activation: -
The second command produces a We ight: t lb.
'lIId wall, effec t, as the spell, but affec t-
ng only you. This plain blael< hal has a brand brim and a
Lore: The first of these belts was wide blad1 sill< band.
reared for Cwaeron W in ds trom, a leg-
ndary tracker and master ofwilderness This hat obscures yOll from detec tion,
re who serve d as an in tercessor be twee n al lowing you to blend into a crowd with
-norrals and various wilderness deities ease. Wh ile you wear it, you are un der a
Knowledge [nature] DC 15). conti nuous non detection effect and have a
orne claim t hat Cwaeron Windstorm Hair shirt if Silff~,.ill!, +5 bonu on Hi de check s.
ascended to the sta tu s of demigod, Pre requis it es: Craft Wondrous Item,
nd a few shrines even exist in his name nondeteetiol!.
' nowledge [nature] DC 20). Cost to Create: 6,250 gp , 500 XI', 13 days.
A 1wir shirt of SlIffering provides a +1
Prerequisites: Craft Wondrous Item ,
enhancement bonus to your ex isting
<lme blade, wind wall,.
Cos/ to Creale: 10,500 gp, 840 XP ,
natural ar mor . (A creature wi thout natu- HEADBAND OF
_I days.
ral armor has an effec tive natural armor CONSCIOUS EFFORT
bonus of +0.) Th is is a con tin uou s effect
Price (I t em Leve l): 2,000 gp (sth)
and requ ires no activa tion.
Body Slot: H ead
WAERON'S BOOTS Youcan also activate the shirt to use Cl!re
Ca ster Level: 6th
Pri ce (I t em Level): 6,000 gp (rot h) serious wOl/llds on any creat ure othe r th an
Aura: Mo de rate ; (DC 18) transmutation
ody Slo t: Feet you rself (healing sds-spoints ofdamage).
Activation: Immediate (ment al)
Caster Level: 3rd Th is abili ty fu nct ion s once per day.
Weight: -
ura: Faint; (DC 16) transmutation Prerequisues: Craft Wondrous Item,
ct ivat ion : - barbllin, cure serious wOl/nds.
The front ofthis delimte goldwheadband is sel
eigh t: 1 lb. Cost toCreate: 1,700 gp , 136 XP, 4 day s.
with a/I armyofthreematched tiger's-eye gem s
that seem 10 glow with il1P~.r fire.
lese boots are form ed of intricately knottt'd
lid irltenvoven green ropes. Small budsand
While wearing a headband ofconscia liS effort,
rves sprout from several oftile larger fibt'T .
you can atte mp t a Co nc entra tion check
Each time you would be requi red to rol1 A helm ofheroes i prize d by marshals (MH
LLCAT GAUNTLETS a save against a gaze att ack , a hdm ofgazes 11), because it allows them to better direct
ri ce (I tem Level): 3,200 gp (8th)
automatically absor bs the gaze (with no their allies in battle . When you wear this
dy Slot: Han ds
action require d). Th is abili ty functions helm and use your gra nt move actio n abil-
Ca ter Level: 7th
three times per day. ity, you can choose ins tead to gr am each
u r a: Moderate; (DC 18) transmut ation
Prerequisites: Craft ""ondrous Ite m, affec ted character a sing le melee attack
ct ivation : Swift (command)
spell turning. (using each ally's fuIl base attack bonus).
eigh t:-
Cost to Create: 2,500 gp. 200 XP, 5 days. This abili ty's activation is a part of the
gram move action activation .
e jingers of these gmy atldsmrletgauntlets
Th is ability func tio ns once per day.
/1 11 sll(lrp ta/ollS, and a faill t odor ofbrim- HE LM OF Prcrcquisttes: Craft Wo nd ro us Item ,
li e rises fro m Ihem. GLORIOUS RECOVERY shoul.
Price (It em Level): 5,600 gp (10th) Cost to Create: 2,800 gp, 224 XP, 6 J ays.
"hen you activate hellcat gllllJltlets, the
Body lot: Head
·t spell you cast during your tu rn that
Caster Level: 7th
ets a single creature al 0 deals Id6
Aura: Moderate; (DC 18) conjuration
HELM OF THE PU RPLE
ints of slashing damage per level of
Activation: Swift (co mmand) PLUME [RELIC]
pel l, unless th e spe ll has no effect on
Weight: 3 lb. Price (I tem Level): 4,500 gp (srh)
e target (due to spell resistan ce or a save
Body Slot: Head
atin g the spell, for exam ple), in whic h
This magnificent helmet is c/l(( ed with gold Caster Level: 20t h
se the ex tra da mage is negated .
and sliver, 11Ild set with three ydlow lopaze . Aura: Strong; (DC 25) transmutat ion
This abil ity fu nctions three times per
Activation: -
3V. but ir can 't be activated in consec u-
Developed by a militant, lawful good sect Weight: 41b.
rounds.
for its paladi ns, these helme ts are poten t
Prerequisites: Craft Wondrous [tern,
heali ng devices. O nce per day, th is helmet This golden 'Ie/III rovers three-q uarters of lhe
ctml Jwnd, 1IeeJl edge.
can hea l you of 4d8+7 poi nts of damage. face and sports (1 large, purplefeather.
Cost toCreate: 1,600 gp, 128 X P,'; days.
PrerequiS Ites: Crnft Won d rous Item , wre
critiml wollllds. ymbolic of honor and justice, the purple
LM OF BATTLE Co.~I}(I Cn'IIII': 2,SOOgp, 224 XI', 6 days. pl ume marks a warrior ofparticular valor
ic e (Item Level): 2,000 gp (erh) and conspicuous honor. While wearing
y Slot: Head a he/III of the purple plullle, you have a +2
te r Level: 5th
HELM OF HE ROES en ha ncement bonus to Cha ris ma if you
Price (I tem Level): 5,600 gp (10th)
u ra: Moderate; (DC 17) tran smutation are lawful good , neut ral good, or lawful
Body Slot: Head
tivat ion : Swi ft (com man d) neutra l.
Caster Level: 7th
eigh t: - Relic Power: If you have estab lished
Aura: Modera te; (DC 18) evocation
the proper divine connectio n, you also
Activation: -
degan/ mit/lml hd m islight, yet sturdy. gai n a +5 morale bonus on saving throws
Weight: 1 lb.
against fear effects while you wear the
dm ofbatlle is a usef ul tool if you favor helm . ot only are you more resis tant to
This iron Ire/III bears horns of
tical rnaneuvers over brute force. When fear, but exposure to fear actually embold-
ivory, earlr etched lVith
activate the helm, you gain a +2bonus ens you. Whenever you successfully
scenes frolll famo lts
the nex t att ack roll or abili ty check save against a fear effect, you rece ive
ba ttles.
make to att empt a bull ru sh, disa rm , the benefit of a heroism spell' for 10
Hu n, sunder, or trip atte mp t dur ing round . If you have immunity to fear,
r turn. you automatica lly gain th is benefit
This abili ty funct ions three times per whenever you are subjected to a fear
effec t from an ene my.
Prerequisites: Cr aft Wond rou s Item, To use the relic power , you must wor-
scllfHT ing. sh ip H eiron eous and either sacri fice a
Cosl to Create: 1,000 gp, 80 XP, 2 days. 4th-level divi ne spell slot or have th e True
Believer feat and ar least 7 H D.
Lore: The origi nal /lflms of the purple
LM OF GAZES plullle were given as trophies to the win -
r ice (It em Level): 5,000 gp (9th)
ners of jousti ng tou rn ament s held by
Y Slot: Head
followers of Heiron eous. Since the n, they
te r Level: 13th
have passed from nob le knight to brave
ra : Stro ng; (DC 21) abjuration
squire throughout the centuries (Knowl-
tiv at io n : -
edge [religion ] DC 20).
eigh t: 31b.
Prerequisites: Cra ft Wond rous Item,
Sanc tify Relic, heroislll.
_mIrror-bright steel mp is set with three
Cost to Create: 2,250 gp , 180 XP,
T'S-"Ye gems, each one loolling ill 11 dif-
5 days.
" t direction . Helm oftbe
purple plume
Premjllisites: Craft wo ndrous It em , blade
HORNED HELM barrier, lJIage nrrnur,
Price (Item L evel): 8,000 g p (t t rh)
Cost to em, te: 17,00 0 gp, 1,360 XP
Body Slot : Head
34 days .
C aste r L evel: 5th
Aura: Faint; (DC 17) transm u tat ion
Activation: - INCARNUM FOCUS
W eight : li b. P rice (Item Level): 15,000 gp (14t h)
Body Slot: See table
Thisdl1l'k leal llel' helm has 1111 opellfi,ce, anda Caster Level: 6th
pair ofdeer Illltlers rim fro m Ihe fore head. Au ra: Moderate; (DC 18) tra nsmutation
Activation: -
when you place a IlOnlt'd hcl~1I on your Weig h t : See table
hea d, the antlers joi n soli dly wi th your
sku ll. These ant lers gram you a nat u ra l ThisitelJl is forged orral'ved ofa blue materi" l
seco ndary go re attack that deals Id8 points and a tiny starsapphire JltH ",'en set into it.
of damage plus half your Streng th bonu s.
The antlers are trea ted as a mag ic weapo n
for the pu rpose of overco mi ng da mage
Incaruum
reduc tion .
focus
!'rere'luisile,: Craft Wondrous Ire m ,
haste, magic fll llg.
Cost 10 Crentc: 4,000 gp, 320 XP, 8 days.

IMPERVIOUS
VESTMENT
Price (I t e m Le vel): 34,000 gp (te th)
Bo dy Slot: Torso
Caster Level: 18th
Aura: Strong; (DC 2+) evocation
Ac t ivation: - and sta ndard (co m ma nd)
Weight: 3 lb.

!mper'lliolls 'vestment This black silk robe is cmbroidered with


,!ilallllllltille IhrCll d ill an e1egallt IVllterfal!
HEXBANDS paltcrIl.
Price (I t em Level): 3,100 gp (St h)
Bo d y Slot: Ar ms A n inrperviol ls vcs/mellt g ra nts a +5
Caster Level: zrh armor bon us to you r Armor Class. Th is
Aura: M od erate; (DC 18) tra nsmu tation is a co ntinuo us effec t an d req uires no
Activation : - a nd swi fr (com rn a nd ) act ivation.
W eight : 3 lb. In add it ion , you can command it once
per day to create a blade barrier as a r inged
TI1CSChcxllgOlIilI, roltl inlll blllldsilre sized 10{II wa ll of whirling blades only (20 feet high,
ovcl·thc bircpslllld bear vnriolisllrCllIIC rIIIlCS, up to 90 fee t in diameter, centered on your
c urrent location). This effect lasts for 18
Hexblad es (CW 5) rely on th ese items minutes or until dismissed as a standard
to enhance t heir c urse po wer an d t heir action. As long as you wear t he ves tme nt,
co mba t prowess. While worn, hexbtl/l(/s you can pass th rou gh your barrier w itho ut
inc re ase t he save DC of you r hexblade's ha rm, though you receive no such pro tec-
curse by 1. Th is is a contin uous effec t and tion against an y other blad,' barrier.
req ui res no act ivatio n.
In add ition, when you activa te your hex- INCARNUM Focu s
bands, you ca n add your Charisma bo n us Item Cha kra Body Slot Weight
(if any) on weapo n dam age rolls you ma ke Incarnum bra ce rs Arms Arms lib.
against any creature currently affec te d by Inca rn um gog gles Brow Face 1 lb.
your h exblade's c urse. T his be nefir lasts Inca rn um circlet Crown Head
for 1 rou nd , an d th is abili ry funct ions five Inca rn um bo o ts Feet Feet 2 1b.
times per day. Inca rn um gau nt le ts Han ds Hands 2 lb.
Inca rn um vestments Heart Tor so 1 lb.
l'rere'luisitcs: Cra ft Wo nd ro us Ite m ,
Incarnum cloak Shoulders Shoulders 1 lb.
eagle's 5plel1 dor.
Inca rn um robe So ul Body 21b.
Cost 10 Create: 1,550 g p, 124 XP, 4 days.
Incarnum a m ule t Throat Throat
Inca rn um be lt Waist Wa ist 1 lb.
hile worn, an illCarl1WII focus adds I
he essentia capacity of any oulmeld
KI STRAPS
Price (I tem Level):
upying or bound to the chakra it
5,000 gp (9th)
rches (u p to a maximum capacity equal
Body Slot: Hands
'ou r Constitution bonus). See Magic
Cas ter Level: 7th
ncarn 11I1 I for information on essentia,
ura: Moderate;
melds, and chakras.
(DC 18) transmutation
earing an illwl'llum fows does not
Activation: -
vent you from binding a soul meld to
Weight: -
cor respondi ng chakra. This is a spe-
exception to the norma l rule against
These two leather stmps seem
in g a sou lme ld to th e same chakra as
worn alldfTll)'I,d at the edges.
rn magic item.
n different ki nds of illcarnlltll fows
When wrapped around bot h ha nds , these
I . one for eac h cha kra (see the table)
straps grant a +2 enhanceme nt bonus to !\i straps
Ch akr a Bind (Any): Wh ile an illcar-
the DC of your Stunni ng Fi t attack (or
fortIS is bou n d to its chakra, any effec t as a a-level spell for the purpose of
any other effect gained by expe ndi ng dai ly
' meld occupying or bound to the same interac ting wirh dar/mess effec ts.
uses of t hat feat).
ra can't be un sha ped except by you, This abil ity functions three times per
Prere'luisites: Craft Wond rou s [tern,
can any essentia inves ted in it be lost
Stun ning Fist, 1lI11gir wea/1011. day.
rai ned, except as part of t he normal Prere'lrlisilrs: Craft \Von d rou s Item,
Cosl fo Create: 2,500 gp, 200 XP, 5 days.
oc ation process.
light.
u can bi nd an illcan lltln fows to its Cost to Crcnte: 300 gp, 24 XP, 1 day.
hi ng chakra even if it is already occu- LENSES OF
by a sha ped or bound sou lmeld . See BRIGHT VISION
ding Items to Chakras (Mol 108) for
Price (I te m Level): 600 gp (srd)
LENS ES OF TRUE FORM
in formation. Price (I tem Leve l): 10,000 gp (12th)
Body lot: Face
rt'quisites:Craft Wondrous Item, Spli t Body Slot: Face
Caster Level: 3rd
ora (Mol 41), essentia pool. Caster L evel: 13th
Aura: Faint; (DC 16) evocation
f to Create: 7,500 gp, 600 XP , Aura : Strong; (DC 21) divination
Activation: wift (com mand)
Act ivation: - and standard (com mand)
Weight: -
Weight: -

UISITOR BRACERS These tllill, yellow 'luartz lellses are the size These lenses urr small, clear, crystallille COII-
ice (I tem Level): 1,500 gp (St h) oftwo reins . structiolls set illto II golden fmme.
Y lot: Arm s
ter Level: 5th Lenses of bright ViSIOIl allow you to project
W hen you place th ese lenses over you r
r a: Faint; (DC 17) conj uration light fro m your eyes. W he n placed over
eyes, t hey becom e all bur invisible (SPO[
rivat io n: Swif t (co mmand) your eyes (a standard action), these len ses
DC 30 to no tice ). Wh ile wea ring the
ei g h t : lib. mel d into your face, and the irises of your
lenses, you gai n a +10 circums tance bon us
eyes take on a faint yellow hue.
on Spot checks to see th rou gh a disguise .
harsh SU IIS ca rved illto these heavy sleel W he n you activa te t he lenses, th ey
This is a contin uo us effect and req uires
a s resemble grim versiolls ofthe IIonnel lly crea te a Is-foot cone of b righ t lig h t ema-
no act ivatio n.
, Img visage of Pclor, god of the Stili. nating fro m your eyes. Un like normal
I n addition, once per day you can
l ight sources, t he le nses produce no
activate the lenses to force a single shape-
II itor bmcersprovide a pote nt met hod sha dowy illu mi nation. The ill umination
shifted crea ture within 30 feet to resu me
ort ing out normal townsfolk fro m lasts for 10 minutes or unti l you expe nd
irs natu ral for m. The target crea ture
n iving vampi res or sim ilarly stealthy ano t her swift action to douse it. Treat t his
can attempt a DC 14 Will save to resist.
ead. After you activa te these bracers, Failure means it im me dia tely assumes
next melee attack you make before the
its natural form, shape. and size , an d it
of you r tu rn includes a CIIre 1II0demfe canno t assume a different shape for the
ltd effect (in addition to the norma l next 2d4 rounds.
mage deal t by t he arrack ). Ideally, this Pren'quisites: Craft Wondrous Item, true
eci damages its undead target and seeing, JiJ'</,I'J magit or greater dis/,el magic.
cah it",c\li\ 1\atuIl.~, bu t \1\ cases of ffi\S- Cost to Create: 5,000 gp , 400 XP,
en ide ntity, at least the hea ling helps
10 days .
u nteract the damage deal t to a living
nd poss ibly in nocent) target.
You can't use these bracers as part of LIGHTNING
ch attack-only as parr of a normal GAUNTLETS
ce attack. This abil ity funct ions three Pricc (I te m Level): 1,000 gp (4th)
es per day.
Body Slot: Hsnd s
l'relltlisites: Craft \1Vond rous Item, WI'l'
Caster Level: 3rd
a ale tlIolmds. Aura: Faint ; (DC (6) evocation
sf toCrea te: 750 gp, 60 XP, 2 days. Iuqnisitor bracers
Prerequisites: Craft Won - Rivulets of blood gush down ti,e
rous Item , legend lore, secret f1e nsed fllee of this redlllel,tl mask.
I'.

Cost to Crea te: 3,750 gp, If you are weari ng a mash ofb/ooti
xr, 8 days. when you enter a rage or frenzy,
that ability lasts for 1 round longer
than normal. Th is is a continuous
NTLE effec t and requires no activation.
SECOND Th e liquid flowing over a
ANCES mask of blooti is normally har m-
rice (It e m Level): less, but when you activate the
12,000 gp (i s rh) mask, you can spit a stream of
dy slot: Shou lders blood as a ranged touc h attac k
tc r Level: 10t h (range 30 feet). T his st ream deals
u ra: Modera te; (DC 20) 4d 6 poi nts of acid damage to th e
di vination larger.Th is ability fun cti ons two
crivat io n : Immed iate tim es per day.
mental) Prerequisites: Craft Wondrous
eigh t : - Item , Melfs acid arrow, rage.
Cost to Create: 1,650 gp, 132 xr,
IS mantle is madeof brillian t 4 days.
e doth that is SlllO~tll to tIlt'
ueh, like silll. Symbols rcprc- MASK OF LIES
ting various elemen tsofgood Price (Item Level): 4,500 gp
tunc lire embroidered 'llong its (9th)
III in white llild silver.
Body Slot: Face
Caster Level: 5th
nee pel' day you can tap into
Aura: Faint; (DC 17)
e power of good fortu ne.
abjuration
'hen you do so, you can reroll Ac tivation: - and swift
ne roll that you have just (ment al)
ade befo re the OM declares
W eig h t: 1 lb.
he rh er it res ulted in success
r failu re. You must accept M'l1It/~ of secondchances
This blad:, fetlfurdcss mask has cross-shapcd
e resul t of the rero ll, eve n if it's worse
slits where tlu wearer's eyes a nti mouth
an the origi na l roll. You can access the
shollld be.
ma ntle's po wer even if you already have a
mi lar abi lity fro m a class feature (such as
Wh ile wear ing this mas k, you gain a +5
e g ranted power of th e Luck domain).
compe tence bo nus on Bluff checks
Lore: A hu ma n ba rd nam ed Elva, who
and your align ment is disgu ised as
ad a knack for getting herself into tight
if by an IIl1 dd a tablc alignml'P11 spel l.
tua tion s, desig ned the origina l maili/e
This is a con ti nuo us effec t and require
saond ehrmm (Kno wledge [h istor y]
no activat ion .
C IS). W he n you activa te t he mask ,
A nll1l ltl" of second ehllnccs make you
you can alter your appearance as
ucky an d allows you second chances
if by 3 di guiscsclfspell. This ability
-hen no ne sh ould be poss ible (Knowledge funct ion s three times per day.
isrory] DC 20). Prcrequisiks: Craft \X'o ndrou s Item,
Prrrcqnisites: Cra ft W1on d rous Ite m,
disgllisl' st'1f, IItldetcctable alignment.
~uc k domain.
Cosf to Create: 2,250 gp, 180 X l', 5 days .
Cost to Create: 6,000 gp, 480 xr,
_ days.
MASK OF MENTAL
SKOF BLOOD ARMOR
ice (I tem Le ve l): Price (I t em Le ve l):
3.300 gp (s th) 4,000 gp (s rh)
y Slot: Face Bo dy Slot: Face
rer Level: 7th Ca ster Level: 9th
ra: Moderate; Au r a: Moder ate; (DC 19)
DC (8) enchantment abjurat ion
tivat ion : - and sta ndard Activa t ion : -
men tal) We ig h t: -
eight : lib.

Mask of lies
Moonstone Alask oJ
ma sk mental armor

Broad lines radiale from the eyes of this blue penalty on Bluff checks. This is
leather mask, each ending ina spiml. a continuous effect and requ ire s no
activation .
You gain a +3 resist ance bonu s on saving MASK OF SWEET AIR Three tim es per day, you can activate
throws against mind-affecting spells and Pr ice (Item Le vel) : 2,000 gp (sth) the med al to use sanctuary on yours el f. If
abil ities. Body Slot: ra ce you attack while protected by this effect .
Prerequisites:Craft Wondrous Item , spd l Ca ster Level : 7th you take a - I morale penalt y on th at
resis tance. Aura: Moderate; (DC 18) conjuration attack and all subse quent attacks for I
Cost to Create: 2,000 gp , 160 XP, 4 days. Act ivat io n: - hour afterward.
Weight: - Prerequisites: Cra ft Wondrou Item,
MASK OF SILENT sanctuary.
Cut to coverthe lIIollth and nose, thisd ear crys- Cost to Crcnte: 675 gp , 54 XP, 2 days.
TRICKERY talhalf-mask has tiny, bubb/dikeimperfections
Price (Item Level): 5,000 gp (9th) HilI! mar the itlterior SlIrfa ce of.
Bod y Slot: Face
MESMERIST'S GLOVES
Pr ice (Item Level ): 8,000 gp (n rh)
Cas ter Level : 3rd While wearing a masf, ofsweet air, you can
Body Slot : Hands
Aura: Faint; (DC 16) tran smutation breathe freely in air fou led by smoke , dust,
Cast e r Level : 13th
Activat io n: Swift (mental) and fumes wit hour fear of suffocation . You
Aura: Strong; (DC 21) enchantment
Weight: - gain a +5 bonus on saves again st air borne
Act ivation: Free (mental)
stench attacks and inhaled poi sons , such
This pale gmy nU1SI, is designed to cover the Weight : I lb.
as the stench of a troglodyte or the effect
left Iwlfof your face. A moonstone is sci i/110 of dOlldbl/.
These dark leatlter gloves Itave pattern s 0
its chet'k. Prerequisites: Craft Wondrous Irern .jree-
swir ling, mlllticoloredlines embroidered OlltO
dom of breath ( nd 116), neutralize poison .
A maskof silent trickery allow s you to cast
tlte palms.
Cosl to Crentc: 1,000 gp , 80 XI', 2 days.
certain spells without others hearing you.
When you activate this mask,you can omit
Mesmenst's gloves allow a spellcaster to

the verbal component of the next enchant-


MEDAL OF GALLANTRY affect an extra target with her enchant -
Price (I te m Level ): 1,350 gp (5th) ment spe lls. An y time you cas t an
ment or illu sion spell you cast before th e
Body Slo t: Throat en chantment spell of 3rd level or lower
end of your turn (as ifappl ying the Silent
Caster Le vel : 3rd that target s an enemy, you can act ivate
Spell feat to it, but without altering the
Aura: Faint; (DC 16) abjuration thi s item to have the spell also target
spell's level or cast ing time).
Activation: - and sw ift (com mand) another enemy within 10 feet of the
This ability function s two times per
"\\.-b~'m: - "Ui\i.tttk~a-i~ .
day.
This ability functions two times
Prerequisites: Craft Wondrous Item ,
This silver brooch is shaped like the WI. A day.
Sile nt Spell, silenre.
golden rnhorhou ndorn s the center. Prercquisitcs: Craft Wondrous Irern. m
Cost to Create: 2,500 gp , 200 XI', 5 days.
suggestion.
A medal ofgallant ry gra nts you a +2 bonus Cos t to Create: 4,000 gp , 320 XP, 8 dav
on Diplomacy checks but imposes a - 2
affecting spells and abilities. However, you
IND BLADE MIND BLADE are dazed in t hat round as well.
AUNTLET GAUNTLET, LESSER You can activa te a mindvault afte r you
Pri ce (I tem Level): 24,000 gp (15th) Price (I tem Level): 10,00 0 gp (12th) learn t h e resu lt of an inco m ing mind-
od y Slot: H ands Caster level: 5th affecting spell, bu t b efore the effect is
a ter Level: i orh Aura: Faint; (DC 17) co njuratio n applied. For example, after failing you r
u ra: M oderate ; (DC 20) conjuration Will save and learning that an enemy
cri vat io n : Free (mental) This soft leat her gauntlet has an opalescent wiza rd ha affec ted you with dominate
eigh t : 1 lb. shine. persoll , you cou ld activate your mindvault
before the do mina tio n takes effec t (thu s
h"1/ mering opalescentgleam shifts slowly A lesser milld blade gallnllel funct ions as a negating it entirely).
ross this leather gauntlef. mind blade gallntlet, exce pt th at it hold s a A mi/ltlvault funct ions once per day.
weapo n property with a +1 bonus market You mus t wea r a mirItivault for 24 hou rs
mimi bl"dl' gal/ntlet allo ws a soul k nife price modifier that can be used by a before you can access its abil ities. I f it is
en hance the power of his m ind blade. sou lk nife wi th the mi nd blade en ha nce - taken off, it becom es inac tive until wo rn
h mind bladegal/ntlet is created with a me n t class feature. for an addit iona l 24 hour s.
rtic ular weapon propert y w ith a mar ket Prere'll1isiles: Cra ft Mag ic Ar ms and Prerequisites: C raft Wo ndro us Item ,
Ice mod ifier of +2(such as collision) that Ar mor, m in d blade, IIltlgicjar.
n be used by a sou lknife with the mind Costto Crcale: 5,000 gp , 400 XP, 10 days. Cos t 10 Create: 4,000 gp, 320 XP, 8 days.
de en h ance men t class feature (see the
ulknife class des crip tio n, EPH 26). MIN DVAU LT MITHRAL BELLS
When you ex pend your psio nic foc us
Price (I tem Level): 8,000 gp (n rh) Price (Item Level): 3,700 gp (sth)
b ile ma ni festing your mi nd blade, the
Body Slot: Head Body Slot: Arms
de gai ns th e weapo n property desig-
Caster Level: 9t h Caster Level: 3rd
ted by the gaun tle t. Th is effect lasts
Aura: M oderate; (DC 19) necrom ancy Aura: Faint ; (DC 16) evoc ation
I m inu te.
Activation: Im media te (com mand) Activation: - and standa rd (t hrown);
If you split you r mind blade into two
Weight: - sec text
rch ing blades, th e effect app lies only
Weight: 1 lb.
th e mi nd blade man ifested throug h
Thi circlet bears a tiny gem, which appearsto
rlllnd blade gCllHltlet. Unli ke most items
have a hollowwgedeep wit/lin itsfacets. A IIumberof tmy silvery bells adorn thisglis-
.at occupy the hand s bod y slo t, you can
twing bmeelet, each swlpted with swirling ?t1
ar two mind blade gauntlets simul tane-
A milHlvault offers its wearer tem por ar y alld curving embellishmfllts. ~
ly, allo wing an effec t to be applied to ::
shelter fro m ef fect s th at would in fluence
h mind blade (bur not two effec ts to
h is mi nd. W hen you activa te a rnilldva l/lt, As long as at lea t one of the eleve n bells
~
mind blade).
your consciousness is tra nsferred in to the th at ado rn this bracelet remain , it pro -
Prfl"elJllisites: Craft Mag ic Ar ms and
gem held in rhe circlet for 1 roun d. W hil e vides a +2 com pe te nce bonu s on Perfo rm
mor, m ind blade.
this effecr Iasrs,you are immune to mind- checks.
Cost 10 Crea te: 12 ,000 g p, 960 X P,
The bells are easily de tached, a1I0w-
days.
ing you to remove and throw one up to
40 fee t. When it reac hes th e en d of its
INO BLADE t rajectory, th e bell explodes in a sO IHld
UNTLET, GREATER bUl'St, as th e spel l. O nce activa ted, a bell
is expended and can not be used again.
ri ce (Item Level): 42,00 0 gp
W hen the last bell is removed, th e bracelet
17t h)
loses all magic.
ter Level: 15th
Prerequisite : C raft Wo n drous Item,
u r a: Stro ng; (DC 22)
sOlllld burst. bard .
conj ura rion
Costto Create: 1,850 gp, 1+8 xt; 4 days.

oftlyglowillgga untlet seems made


.eamlesscloth SpUI1 from opals. MONOCLE OF
PERUSAL
tel' milld blade ga II II tlet fu nc tion Price (I tem Level): 6,500 gp
mmdblade ga untlet, except th at it (i orh)
a weapon prop ert y wi th a +3
Body Slot: Face
ma rke t price mod ifier tha t
Caster Level: 3rd
be use d by a soulknife with Aura: Fai nt; (DC 16) divi nation
m ind blade en ha nce me nt
Activation: - and sta nda rd
featu re.
(command)
reqllisites: C raft Magic Arm s Weight: -
rmor, mind blade .
t to Create: 21,00 0 gp, 1,680 XP,
ys.

J\1ednl 0/gall,w try


This Inl5is Hlade of5111001111)' polls/wI crys tal Aura: Faint ; (DC 16) divi nat ion them with feelings of pleasure and co
and set imidean ebollY band. It is llltached 10 Activation: - tenrmenr. All creatures withi n 30 fe
a blacl, leathercord tied inlo (1/001' to secure it Weight: 1 lb. (includ ing the wearer) gain a +2 mora
to thewearer's clothing wlwi IIOt in nse. bonus on Diplomacy checks.
Thisshort naldace is COlli posed of whitejade PrerctjlflSiles: Craft Wondrous Ite
This lens provi des you wi th a +5 compe- and liny sapplmes. (111m emotiollS.
tence bonus on Appraise checks. This Cost to Create: 2,000 gp, 160 XP, 4 da
is a conti n uous etTecr an d requires no A nfc1dace ofwlInling warns you of impend-
activa tion. ing danger, granting you a +2 bonus to
Furthermore, it allows you to use iden- your Ilar-foorcd AC (up to a maximum
PHOENIX HELM
Pr ice (I t em Level ): 6,500 gp (10[h)
tify three tim es per day. value equa l to your normal AC).
Body Slo t: Head
Prerequisites: Craft Wondrous Item, Prerequisi!,'s: Craft \X'o nd rous Item ,
Caster Lev el: 9th
Idc n!ify· augury.
Aura: Mo de rate; (DC (9) abjuration
Cost 10 Create: 3,250 gp, 260 XP, 7 days. Cost toCreate: 2,000 gp, 160 XP, 4 days.
Act iva t io n: Sec tex r
Wei ght: 3 lb.
MOONSTONE MASK PEARL OF SPEECH
Pr ice (I t em Level): 15,000 gp (14th) Pr ic e (I t em Level ): 600 gp (3rd) This Ilelm is .forged of coppcr ,HId inlaid 11'1
Body Slot: Face Body Slot: Face 5i1vcr a1lli go /d . The whole ['iecc is st)'liud
Caste r Level : 3rd Ca ster Level : 7rh theslwl'e ofaphoenix with its l\Iillgs unfurl,
Au ra : Faint; (DC (6) divination, Aura: Moderare; (DC (8) d ivinarion its I~gs glllmling t ll~ temples, Ilnd its II<'
transmutat ion Activation: - and sta ndard (command) adonJiflg the brow.
Activat io n: - Weight : -
Weigh t: 1 lb. A phocnix helm gra nts you low-light visi
This large blue pearl isshot through withcriss- This is a conti nuous effecr and requir
Highlightsof11I0011510neaccentl/a!e ,'vcry ridge crossing broivn,green, andgold ve rus. no acrivat ion .
alldwrv,' of this angularsilver l1Iask. In addition, you can use each of the f,
These irems were originally created by lowing abilities once per day: feathcr {.
A moonstone masl; gra nts you a +5 compe- drow and used to command rheir slaves resist energy, and spell" with animals (bir
tence bon us on Listen and 'pot checks, as wit hout stooping to learn thei r foul lan- only). Each of rhese abilities can be u
well as dark vision out to 30 feel. guages. The secret of crea ting pearls of as a standard (com mand) action exce
Prerequisites: Craft Wondrous Item , clai- speech long ago became known to bards feather fall , which requires an imrnedia
mIllIience/c!airvoyance, dMllVision . and others who rely on languages. When (com mand) action ro activate .
Cost to Creatc: 7,500 g p, 600 XP, you place a pearl ofspeech upon your ton gue Prercquisites: Craft Wondrous Ire
15 days. (a sta ndard acrion), ir is absor bed into your fcathcr fall. low-light visioll (SC 134), re
mou th un ti l you speak the pro per com- energy, speak with (1IIimals.
mand word to release it. While absor bed, Cost toCrcatc: 3,250 gp, 260 XP, 7 da
NECKLACE OF COPPER the pearl gra nts you the abili ty to speak
DRAGON SCALES and u nder srand a sped fic language, such
Price (I tem Level): 570 gp (3n l) as Dwarven or Draco nic . Each pearl is
PIERCER CLOAK
Pri ce (Item Level ): 900 gp (4th)
B<ld.'j Stot.l nmat created for a soecific lal1,&ua,&e, and you
Body Slot: Shoulde rs
Cas ter Level: 3rd can have on ly one penr/ of 5!,cah active
Caster Le ve l: 3rd
Aura: Faint ; (DC 16) abjurat ion at a tim e.
Au ra : Faint; (DC ( 6) tra nsm uta tion
Act ivat ion: Swift (com ma nd) In add ition, while the pearl is active,
Activat ion : Swift (mental)
Wei ght: 1 lb. it can be activated to produce a COill/nand
Wei ght: -
effect once per day (W ill DC 11 nega res).
Six coin-sized copper drago n sCl1 /esadonl this Prerequisites: Craft Won drous Irem, com-
The b<lCI/ ofIhisdad; cloal: depicts a silver
silllple broivu cord. mand, tongues.
pointed dowlllvard.
Cost to Create:300 gp, 24 XP, I day.
Upon touching one of the ix scales that
The weare r of a piercercloaJ: can make d
make up rh is necklace and utter ing a
com man d word , you gain resistance to
PENDANT OF JOY a raring attacks when positioned above
Price (I tem Level): 4,000 gp (Srh) enemy. When you activate a pierceI' rl
acid 5 for 1 ho ur. Once all six scales are
Body lo t: Th roat any attack you make on yourcurrenr t
used, th e necklace beco mes dull and loses
Cast e r Le vel : 5th from higher gro und (PH 151) deal
its magic.
Aura: Moderate; (DC 17) enchantment extra Id6 points ofdamage. If you cha
Prerequisitcs: Craft Wondrous It em , your enemy from at least to feer above h
Act ivati on : -
re5ist energy. rhi extra damage increases to 2d6.
Wei ght: -
Cost to Create: 285 gp, 22 XP, 1 day.
ben efit lasts for 1 rou nd.
Thistcanirop-sl1l1l'ed al1lulet is made ofbluc- This ability funcr ions rh ree time
NECKLACE OF grecu cryslal. day.
WARNING Lo re: W hen rhe Ha lllin g Rain ca
When it is worn by a character who has at to Holtb erg- th e seven nigh ts wh
Pric e (It em Level): 4,000 gp (8th)
least 1 power poi nt, a !,CIIdant ofjoysubrly ha lll ing rh ieves poun ced fro m roof
Body Slo t: Throa t
reach es om to nearby minds, touching on to passersby, assass ina ting th em
Caster Level: 3rd
knocking them The lops of these leather
our and raking every boots are fo lded over to mal,e
last sti tch tb ey owned - ClIffs, reveali"ngl)u arcanesymboh
av olrhe thieves worethese th at nn'II 'IJl l t'J1 l1'jl h goJdm Ihrt'flIl
ks (Knowledge [history] or illto the hoots' lining.
Knowledge [localJ DC 15).
Prerequisites:Craft Wondrous Quicksilverhoots give you the
Item, hull'sstl'wgtlt, jilinI'. .-:::~jj"'- ability to flash across the
Cost to Create: battlefield with a
450 gp , 36 XP, moment's im-
1 day. pulse. When
you activate these boo ts, you
can move a distance up to
LATINUM HELM your lan d speed (as if us-
RE LIC] / ing a move action to do
Price (Item Level): 5,000 gp (9th) so). Th is extra moveme nt follows all the
Body Slot: Head no rmal ru les for movement , excep t that
Caste r Level: 20t h you can move across water or other liq-
\ur a: Stro ng; (D C 25) transmutation uld without fall ing in (as long as you start
Act ivat ion : Swift (com mand) and finish on solid ground). You provoke
Wei g h t : 3 Ib. attacks olopporrunity as nor mal for move-
me nt , thoug h the rapidity of your travel
This scaled llIeta/ltellll covers lite entire face. make s your form blurry, providing co n-
-\ pair of large, fully spread dmgon tvlllgs IS cea lment against such attac ks.
ttaclted at the temples. This abi lity func tions two times per
PS IONATRIX day.
Price (I te m Level): 8,000 gp (t tth)
-\ plafi nllll1 Itellll imbues you with the Prereqllisites:Craft Wondrous Item, hiliI',
Body lot: Throat
e . ence of Baham ut, lord of rhe good expeditious retreat.
Caster Level: 8th
dra gons, While wearing it , you are Cost to Create: 1,750 gp, 140 XP, 4 days.
Aura : Moderate; (DC (9) varies
Im mu ne to the frightful presence of evil
Activation: -
ragons if you are lawful good , neutral
ood, or lawful neutral.
Weight: - RAGS OF RESTRAINT
Price (I tem Level): 3,200 gp (srh)
Re li c Power: If you have established
This heavy bronze alllulet ffalures II pair Body lot: Torso
he proper divine connection , you can
of wings thaI cover tlte upper chest, At tlte Caster Level: 5th
rivate the helm as you make an attack
pendant's center rests It glimlliering, lIlulti- Aura: Faint ; (DC (7) conjuration
create a frightful presence effect. Whe n
faceted crystal. Activation: wift (com mand)
u do so, each foe within 60 feel of you
Weight: -
mu t succeed on a w ill Save (DC 10 +
Each d iscipline of psionics has its own
2 your Hit Dice + your Cha modi fier)
psionatrix. Wear ing one adds a +1 enhance- The ll/lCiC1lt strips of clotll tllltt make Ill' this
r be panick ed (if it has 4 or fewe r HD )
me nt bonu s to the save DC of powers of ragged shirl aredirty lind tattered.
r sha ken (if it has 5 or more H D) for
rhe appropria te discipline. For example,
d6 rounds . Th is abilit y funct ion s three
the DC to resi st psionic suggestron is 1 Rags of restraint allow you to cha n ne l b
n rnes per day.
hig her whe n the cas ter wears a psionatrix power to heal your ow n inj uries . When
To use th e relic power, you mus t
of telepathy. you activate this item , you must either
rorship Ba harnu t an d eithe r sacrifice
The glow in the heart of the cent ral expend a dai ly usc of your St u n ni ng Fist
Sth-level div ine spell slot or have the
crystal varies depending on its school: feat (if you arc a monk) or a daily use of
rue Believer feat and at least 9 H D. Ifyou
light blue (clairsenricnce), green (meta- your Iii power class feature (if you are a
crifice an srh-levelspe ll slot or have the
crea tivity), red (psyc hok inesis), vio let ninj a). Doing so heals you ofdamage equal
ru e Believer feat and at least 15 Hit Dice,
(psychornetabolism), orange (psychopor- to your monk or ninja level (or the su m of
u can command the he lm once per day
ratio n), and yellow (telepathy). both if you have both classes).
grant you blindsense with a so-foot
Prerequisites:Craft Wondrous Item ,spe - Prerequisites: Craft Wondrou Item ,
nge for 1 hour.
cialized in the approp riate discipline. CII re serious 1V0unds, wholeness of bod y or
Lore: The even origina l platinulllllelllls
Cost to Create: 4,000 gp , 320 XP, days. ki power.
'ere given to the gold drago ns that served
Cost to Create: 1,600 gp , 128 XP, 4 days.
Baharnur's consorts, In the centuries
nee, they have passe d to h is servants on QUICKSILV ER BOOTS
e Material Plan e (Knowledge [religion] Price (I t em Level): 3,500 gp (srh) RAPIDSTRIKE BRACERS
oc 20). Body Slot: Feet Price (Item Level): 3 , IOU gp (srh)
Prcre'luisites: C raft \Vondrous Item, Caster Level: 5t h Body Slot: Arms
ancrify Relic, fear or frig htfu l presen ce, Aura: Faint; (DC 17) illusion Caster Level: 5th
ue seeing. Activation: Swift (com mand) Aura: Faint ; (DC 17) transmu tation
Cost toCreate: 2,500 gp, 200 XP, 5 days. Weight: - Activation: Swift (com mand)
Weight: -
This pair ofpolished mit/mil bmrcrs Reacl: Prerequisitcs: Craft Wondr
are of simple but elegallt cmfts- gnlwtlefI [tern, l;cclI edge.
mallshir, cOlltow'ed to fit the Cost to Create: 2,500
forearms perfectly. 200 XP, 5 days.

Rapidstri"e bracers increase


the accuracy of a monk's
REINS OF
flurry of blows. When ASCENSION
you activate these bracers , Rendi/lg Price (I t em l evel): 3,300 gp (8t h)
you gain a -.-2 compe tence gallfltlets Body Slot: Throat
bon us on arrack rolls made Caster Level: 5th
as part of a flurry of blows until Aura: Faint; (DC 17) transmutation
the end of your rum. Activation: Swift (command)
This ability func tions three time per Weight: I lb.
day.
Prere'1uisiles: Craft Wond rous Itern, Tllt'sc sturdy lell/her reills arc stile/wi
haste. iml1gcs of horses soaring through the lII r.
Cos! to Create: 1,550 gp, 124 X I',
4 days. These reins allow your moun t to bri
break the bonds of grav ity. Reins of 11
siol1 h ave 3 charges, wh ich are renee
REACH GAUNTLETS each day at dawn. Spendi ng I or m
Price (I t em Level): 500 gp (3rd)
charges grants your mou nt a benefit
Body Slot: Hands
described below.
Caster Level: 3rd
I charge:+ t 0 competence bonus on [u
Aura: Faint; (DC 16) transmutation
the number of your vi ible, active allies checks for 10 rounds.
Activation: wifr (command)
(including yourself) within 60 feet, you :1 charges: Flyat normal land peed (a
Weight: -
can activate this cape. While it i active, age maneuverabi liry) for 5 rounds.
the bonus granted by your minor and 3 chl1rgcs: Fly at dou ble nor mal I
EiTch of Ilresc gauntlet b,'al". a lJrlm plair set
major auras improves by 2. peed (perfect maneuverability) fo
with a pmted pale blue crystal 011 Ihe bac1i
This benefi t lasts for 10 round or round.
of thc halld.
until you and your allies are no longer Prerequisites: Craft Wondrou It
I f you are a psionic character, reach
outnumbered . This ability functions .fI ', j lll ll p.
once per day. Cost to Crcate: 1,650gp, 132XI', 4 d
gaulIl/cts allow you to tem porarily create
Prcreqrusucs: Craft Wondrous Item,
a telekinetic extension of your normal
eagle'ssplclldor.
attacks. You must spend I power point to
Cost 10 Crentc: 1,000 gp, 160XI', 2 days.
RELIQUARY HOLY
activate the gaun tle ts, effectively extend- SYMBOL
ing your normal reach by 5 feet for all
Price (It em Level): 1,000 gp (4th)
melee att acks you make un til the end of RECIPROCAL BRACERS Body Slot: Throat
your tur n. Price (Item level): 5,000 gp (9th)
Caster level : 3rd
This ability fu nctions thr ee times per Body Slot: Arms
Aura: Faint; (DC 16) evocatio n
day. Caster Level: 5th
Activation: -
Prerequisitcs: Craft Wondrous Item, mnge Aura: Faint; (DC 17) tran smutation
Weight: -
hand or extelld reach (Cp 89). Activation: Immediate (command)
Cos! to Create: 250 gp, 20 XI', 1 day. Weight: -
This hollow holysymbol holds a pil1ch of
a fragment of bone,
lIlId
TllCSc darl. iTdallllln tillebracersarc slightlydif-
REARGUARD'S CAPE .ficult 10 separate, as if a magiCllI jil'ld attracts
Price (Item level): 2,000 gp (srh) As the repository of a tiny fragment
them to OIlC allotha.
Body Slot: Sho ulders long-dead h igh pri est of a parricular d
Caster Level: 3rd a reliqll<lry holysymbol func tions JUSt
Warriors tired of taking more damage
Aura: faint; (DC 16) transm utation any other holy symbol. In addition
than they deal all! appreciate the power
Activation: Swifr (command) each of the following prereq uisites [
of rcciproCllI bmrcrs, which allow them
Weight: 3 lb. you meet, the holy symbol grants you
to turn their enemies' powerful strikes
additional daily usc of your turn or reb
against them . If you score a hit in melee
Emblazolll'£1 uponIhewhitecloth of thisdoali undead ability.
against someo ne who sco red a critical h it
isun uzurc shield with twocrossed blacl. swo rds • At leas r 5 ranks in Knowle
or sneak attack against you since your
ill fro lit oJit. (religion)
last turn, you can activate these bracers to
• Im proved Turning feat
automatically consider your attack roll a
If you are a mars hal UvlH 10, a rmrglllmi's • At least one divine feat (C D 77)
crit ical thr eat. You must still confirm the
ClIpe provides you with a poten t ability
critical hi t as nor mal.
whenever you and you r allies are out- Each reliq ul1ry 1!Dly symbol is crafted fi
This ability func tions two times per
num bered. I f rhe num ber of visible, active specific deity and is only useful to c
day.
enemies within 60 feet of you exceeds acters dedicated to that deity (or in
case of a cha racter who isn't devoted 10 a and it failed its save agai ns t th e effect, you Prereljllisites: Craft Won d rous Item.
pecific deity, whose alignment matches wou ld push it 5 feet away fro m you in any Ride -By Attack, rnt's gntce.
that of the deity). For example, a rdiqllary direction and it would lose the remaining Cost to Create: 6,000 gp, 480 XP,
hoI)' s)'mbol of HeirOlleOIlS can be used by 20 feet of that move action. It co uld then 12 days.
any cleric of Heironeo us, or by any law fu l use another move action, ifit still had one ,
good character. to close the remaining dis tance. Ifthe wolf
Prerequisites: Craft Wondrous Item, were charging, its entire full-round action
RING OF
turn undead. wou ld be wasted. ADAMANTINETOUCH
Cost toCreate: 500 gp , 40 XP, 1 day. Th is ability functions once per day. Price (I te m Level): 6,000 gp (t orh)
Prcrcqmsrtcs: Craft Wondrous Item, Body Slot: Ring
Bigb)"s IIlterposlllg halld. Caster Level: 12th
RENDING GAUNTLETS Cost to Crrnte: 1,150 gp , 92 XP, 3 days. Aura : Strong; (DC 21) transmutation
Pr ice (I tem Level): 3,6tO gp (8th)
Activation: -
Body lot: Hands
Weight: -
Cas te r Level: 3rd RETRIBUTIVE AMULET
Au r a: Fain t; (DC 16) evoca tio n Price (I t em Level): 9,000 gp (12th)
Three strips of adamnnlinefOl'l1l tltis simplt'
Act ivat io n: Swift (com mand) Body Slot: Throa t
oalld. The nmcr sfrip hm 11 ol'llshed metnl
Wei gh t: - Caster Level: 5th
fillis /I. wltilt' tht' ollter strips arc polislJed to
Aura: Faint; (DC 17) abjura tion
a shine.
Theseheavy, fillger/ess/catlre rgloves bear S11ill- Activation: Immedia te (com mand)
IlIg ad rltllUJllille hll lld~ nrrn« 1 11t~ kJllldll,~~. Wei ght: 1/ 2 Ih.
While you wear th is ring, your melee
attacks (whether nat ural or with a weapo n)
These masterwork spi ked gauntlet allow This i'lc/J-wide disk bears 11 large red erystal
are treated as adamantine for the purpose
vou to tear the flesh of any crea ture you ill itscenter, Till)' Cllrvillgs arolllld fhe cr)'stal
of overcom ing da mage reduc tion.
trike wi th at least two weapon s. If you show all endless mnrch ofnllgels lttHl demolls
Prert'qllisiles: Forge Ring, tOl/ch of adlt-
deal da mage to a creature wit h at least two ntll'ar.
mallline (BaED ItO).
d ifferent weapons or natural attacks on
Cost 10 Crentc: 3,000 gp , 240 XP, 6 days.
your t urn, you ca n activate rClldillg gallllt- You can activate a retriolltiw a/JIlllet im me-
lets to dea l an ex tra 2d6 points of damage diately after another creature has dea lt
with the second attack. damage to you with a melee attack. Tha t RING OF ANTIVENOM
This abili ty function three time per creature takes damage equal to half the Price (I tem Level): 8.000 gp (t tth)
day. damage it dealt to you . This damage is of Body lot: Ring
Prcrequi ites: Craft Wondrous Item, the same type (or types). Caster Level: 7th
shatter. This ability functions three times per Aura: Modera te; (DC 18) conjura tion
Cost 10 Crente: 1,500 gp (plu 610 gp for day. Activation: Im med iate (com mand)
master work piked gauntlets), 120 XP, PrereqUisites: Craft Wondrous Item, Weight: -
3 days. shield other.
Cosllo Crrnlr: 4;.60 O.¥P" .360 X~•.9 days. A Ii}!),> ~lffHn( IJlwflrpom,frow,<)j'PJJJ llit liP
PE LLING of this granite ring.
UNTLETS RIDING BOOTS O nce per day, you can activa te the ring
Price (I t em Level): 12,000 gp (13th)
Ice (Item Level): 2,300 gp (6th) to gain the benefit of a neutralize poisoll
Body Slot: Feet
YSlot : H ands effect.
Caster Level: lOrll
ter Level: 9th Prcreqlll'sl'fe,: Forge Ring, 'lellfred,ze
Aura: Moderate; (D C 20) tra nsm utation
u r a: Mode rate; (DC 19) conjuration I'oi,oll .
Activation: -
ct ivat ion : Immediate (com mand) Cost to Crcnte: 4,000 gp, 320 XP, 8 days.
Weight: 2 lb.
eigh t : -

1'1- birds of prey, four slllnll chaills, nlld 11


These enIf-high 00015 Ilre made of smoolh. RING OF
cJ;-tlIld-yellow ched;ercd field ndol'll these
stipple Imther alld hlwe poillted toes. They ARCANE MIGHT
nrc l/Iladorned except for n flair of shillillg,
tJu r gloves. Price (I tem Level): 20.000 gp (15th)
silver Spill'S thnt set'm to It'ave n traceryoflighl
Body lot: Ring
beltilld them.
pired by the spells of the legendary Caster Level : rh
la rd Bigby, these gloves help keep Aura: Moderate; (DC (9) no sc hoo l
Ridillg boots react to your mount an d cor-
mies at a safe distance. You can acri- Activation: -
rect it when necessary. almost wit hout
e repellillg ga1111 Ilels on ly when a visible Weight: -
you r guidance. W hile moun ted, you gai n
my moves in to a squa re adjacent to
a +5 compe tence bonus on Ride chec ks
. That ene my mu st attem pt a DC 17 This br01lze ri1lg is forged ill lite shape of a
made during co mbat , plus the be nefi t of
flex save; if thi s fail s, it is immed iately serpent deVOl/ring ilsOlllll Inil.
the Ride-B)' Attack feat, even if you lac k
hed 5 feet away fro m you and it loses
the prerequ isites for it. In add itio n, if you
y remaining movement allowed in Whi le wea ring a ring of arCillle l1Iig1l1 , you
have the Spirited Charge feat, any cha rge
at action (tho ugh it can use additiona l gain a +1 bon u to your arca ne caster
attacks you make while mou n ted and
tions to move fart her). level for the pur pose of spe ll penetr a-
wielding a lance deal X4 damage on a criti-
For exam ple, if a wolf (speed 50 feet) tion checks, caster level checks, and all
cal h it (instead of the nor mal X3).
oved 30 feet into a square adjacent to you,
level-based variables of any arcane spells A ring of brief blessillg, whic h func tio ns More thallll dozell etchings ofdOSt,d eyes at
you cast. on ly if you are good-aligned, allows your this tarnished silver rillg.
Plwe'luisites: Forge Ring,/lIl1ited wish. attacks to pierce th e defenses ofevi l foes.
Cost to Create: 10,000 gp, 1,100 XP, When you act ivate th is ri ng, choose a You are invisible to darkvision, althou
20 days. sing le melee weapon you hold (or your you are fully visib le in normal light .
unarmed stri ke). Until the en d of your Prerequisites: Forge Ring, invisibllit .
turn , that weapon is conside red bot h Costto Create: 1,000 gp, 80 XP, 2 day
RING OF ARMING magic and good -aligne d for the purpose
Price (Item Level): 5,000 gp (9th)
of overcoming the damage reduction of an
Bod y Slo t: Ring
evi l creatu re, as well as for the pur pose of
RING OF DIVERGENCE
Caster Level : 10th Price (I tem Level): 18,000 gp (14th,
affecting incorporeal evil creatures.
Aura : Moderate; (DC 20) transmutation Body Slot: Ring
A rillg of brief bles illg functions once
Act ivation: Standard (command) Caster Level : 13th
per day. Once it is activated, its glow
Weight: - Aura: Strong; (DC 21) abjuration
fades . However, while wearing the r ing
Act iva tion: - and immediate (m ent
you can expend a turn undea d atte mpt as
This perfectly smooth adamantine ring bears Weigh t: -
a standard (command) action to recharge
a massive turquoise carved in the shape of 11
it (which also restores its glow).
'ww ilyarmored knight. This heftyri ngoftwisting metal splits "
Prere'luisites: Forge Ring, blessll'eapon.
timesantlturm bad, IIpo n itself
Cost to Create: 500 gp, 40 XP, 1 day.
Whe n you act ivate a rillg of anllillg, any
ar mor or weap o n s yOll currently we ar A ring of divergCllce provides resisra
disappear and are stored magically withi n RING OF 10 agains t a specific ty pe of ene rgy (
the ring, and any armor or weapons cur- COMMUNICATION cold, electricity, fire,or sonic),determ
rently stored wit hi n the ring appear in the when it is created.
Price (It em Le vel): 2,000 gp (s th)
appropriate places on you r body (items Once per day, if you are targeted
Body Slot: Ring
that mus t be held appear at your feet if spell of 3rd level or lower wit h the
Caste r Level: 5th
you don't have free hands). descriptor a the energy type the
Au ra : Faint; (DC 17) divination
Pren'quisites: Forge Ring, Shrillil item. prorects against, you can activate the
Activation: Free (ment al)
Cost to Create: 2,500 gp, 200 XP, 5 days. as an immediate actio n to reflect rhe
Weight: -
back at th e caster, as if spell tllm ing
bee n cast upon you.
RING OF AVOIDANCE Each ofthese identical silver rillgsis inscribed
Prerequisites: Forge Ring, resist en
Price (It em Level): 10,000 gp (12th) with the Draconic lVord for friendship.
spclltllming.
Body Slot: Ring
Co t to Create: 1,500 gp, 120
Caster Level: 15th When you activate a ring ofCOllllllllllication,
18 days.
Aura: Strong; (DC 22) abjuration for the next minute you can clear ly hear
Activation: Standard (command) any words spoken byanyonewithin 1 mile
We ig ht : - who is wearing another rillg ofcomlllllllim- RING OF
tioll to which you are attuned.The volume DRAGON FRIENDSHI
This solid gold ring is set with emeralds that of th e speech and the background noise
Pri ce (It em Level): 16,000 gp (14th
1'11I1 all arolmd the o utsidt~ of its balld. at eit her end make no difference; whis-
Bo dy Slo t: Ring
pers are aud ible above even th e sounds
Cas ter Level: 17th
A rillg of ,!Voidance protects you wit h a of com bat.
Au r a: Strong; (DC 23) enchant ment
nearly impassable shield ofinvisible force. Any rwo or more ring wearers nee d
Activation: - or sta ndard (comma
Three times pe r day, upo n activati ng the on ly touch their rings togerher (a stan-
Weight : Varies
ring, you gain a +20 deflection bonus to dard actio n) and speak the com man d
Armor Class tha t lasts unt il the beginning word in unison to attune the rings to each
This silver rillg is forged ill the Shill'
of your nex t turn . other. Any number of rings can become
tlragoll bitillg itsown tail.
Prerequisites: Forge Ring, shield. att uned to one another in this manner,
Cost to Create: 5,000 gp, 400 XP, so long as all are touche d together at the
While wearing a ring of dragon friend
10 days. same time.
you gain a +5 enha nceme nt bonu
A ring remains attu ned to the ot hers
Diplomacy chec ks made to influence
un til you att une it to a different ring.
RING OF Prere'luisifes: Forge Ring, tidal tllOltghts.
attit udes of crea tures of the dragon t
BRIEF BLESSING Cost to Create: 1,000 gp, 80 XP, 2 days.
In addit ion, once per day, you can
vate the ring ro prod uce a suggestioll e
Price (It em Level): 1,000 gp (4th)
directed at a cre ature of th e dragon t
Bo dy Slot: Ri ng
Caster Level: 3rd
RING OF THE Th e effect functio ns as a 9th-level spe
Aura: Faint ; (DC 16) transmuta tion DARKHIDDEN if affected by the Heighten Spell feat
its Will save DC is 23.
Activat io n : Swift (command); see text Price (It em Level): 2,000 gp (s th)
If you or one of your allies atrac
Weight: - Body Slo t: Ring
dragon in any way (including usin
Cas ter Level: 3rd
ring's suggestion power) whi le you \
The dear crystnlse! into this silver ring glows Aura: Fain t; (DC 16) illusion
the ring, it loses its powers for 24 h
fai lltly IVitJl a holy light. Activatio n : -
though any active suggestion effect con
Weight: -
ties worki ng while th e ring is inactiv
rt'l"equisites: Fo rg e Ring, Heigh ten
\\, dominate monster,s\\ggeshon.
RING OF ESSENTIA RING OF FLOATING
Price (Item Level): 6,000 gp (t oth) Price (I te m Level): 2,000 gp (6th)
Co·t to Create: 8,0 00 g p , 640 XP ,
Body Slot: Ring Body Slot: Ring
days.
Cast er Level: Slh Caster L evel : 1st
Aura: Faint; (DC 17) necrom ancy Aura: Faint; (DC 15) tran sm ut at io n
G OF ENT ROPIC Activation: - Activation: -
FLECTION Weight: - Weight: -

ee (I t em Leve l): 8,000 gp (t tth)


This pl,lill siltIer balld i set with a small sap- A scelle of a shat/ned ship allli wooden debris
Y lot: Ri ng
phire, lI'IlIch shimmersfitilltl)' when illvested floa/ing 0 11 the IV,JlIl~S (overs this /hid: drifj·
ste r Level: 3rd
lVlth essennn. wood b'lI1d.
f a: Faint; (DC 16) abjurat ion
ti vat io n : - ; see text
Any creature that has an essentia pool can You float upon any liquid or imilar sur-
ig h t : -
tran sfer 1 poin t of essentia from its pool face , and can no t swim below the sur face.
into a rmgofessCll til1 sim ply by touc hing it I f you arc u nder water wh en you put on a
plli tilllllll rillg isset with a largl', hYl1llotic
and willing the tr ansfer to occur (a stan - ring offloatillg, you rise tow ard the surface
0/'111.
It'
dar d action). Doing so reduces t he size of at a speed of 30 fee t pe r round.
th e don or's essenria pool by 1.The ring can Prereqllisites: Forge Ring,float (EPH 108).
Illg of entropic deflection provides a
ho ld no more than 1 poi nt of essenria. c osr ro Crcnte: 1,000 g p, 80 XP, 2 days .
ile wearer with protection agains t
At any time wit hin the next 24 hours,
ed att ack s. At the en d of any turn ,
you can use th is essenria as if ir we re parr of
u are at least 10 fee t from the point
your ow n essen ria pool-even if you don't
RING OFTHE
re you started yo ur turn , this ring
have essentia ofyour own- simply by will- FORCEWALL
tes a field of warping energy that lasts
ing its release while you wear the ring. Price (I t em Level): 5,100 g p (i orh)
11 [he sta rt ofyour nex t turn .This field
The stored essenria returns to its origi- Body Slot: Ring
tio ns as an elltropic shield spell. Any
na l ow ner aut omatically after you use it, Caster Level: 12th
ed attacks directed at you tha t require
or after 24 hours if it remains unused. Aura: itrong; (DC 21) tran smut at ion
trac k roll have a 20% m iss chance.
Alternatively, the donor of the rored Act ivation: randard (com m and)
is a continuous effe ct and require s
essentia can reclaim it earlier by tou ch- Weight: -
ctivation .
ing the ring and will ing it to return (a
you also wear a magic item that
standard action). Tltis ring is carved fro m clear qllartz '111.1 is
'ides a bonus to you r speed , the mi ss
Prerequ isites: Forge Ring, es entia pool, engraved with complex magicsigils.
nee provided by the ring in creases
S01l1 been (1vfoJ 104).
Cos t toCreate: 3,000 gp, 240 XP, 6 day s. A ring of tlte forcewall creates a small,
euqllisites: Fo rge Ring, enlropic
nigh-impenetrable barrier. This ring has
d.
3 charges, whic h are renewed each day at
sf to Create: 4,000 gp , 320 XP, 8 days.
dawn. Spe nding 1 or more charges cre- dispel magIC used to counter a spell, exc
ates a to -foot-sq ua re vert ical wall of force
RING OF GREATER that you add your cas ter level 10the c
(as the spell) up to 30 feet away from you . COUNTERSPELLS rerspell check (maxim u m +20). Thu
The number ofcharges spent determines Price (I tem Level): 16,000 gp (14th) 12th-level wizard wearing a ring ofgr f
the duration of [he wal l. Body Slot: Ring counterspells would rollld20+12when
1charge: 2 rounds. Caster Level: 151h vating t his ability. When you activate t
2 charges: 3 rounds. Aura: Strong; (DC 22) abjuration secondary effect, the braids of white
3 chargcs: +rou nds. Activation: - and immediate seem to twist and writhe on your fin
Prerequisites: Forge Ring, lVall offorce. (com mand) and th e metal glows faintly is if it \\
Cost to Create. 2,550 gp, 204 Xl', 6 days . Weight: - growing hot, alt hough you feel n o he
Prerequisites: Forge Ring, gl'eater til
This whitegold ring is forged in ,1 bmided pal- Illagic, imbue with sre/lability.
RING OF FOUR WINDS tern. A single rubyset ill its center f1idlCrs alld Cost to Create: 8,000 gp, 640
Price (I t em Level): 2,000 gp (srh)
pulses wifh I1lllglcal ellergy. 16 days .
Body Slot: Ring
Cas te r Level: 3rd
A ringofgrwtercounlmpdls can ho ld a spell
Aura: Faint; (DC 16) evoca tion
of t st th rough 61h level, m uch like a ring of
RING OF THE ICY SOL
Activation: Immediate (com mand) Price (I tem Level): 18,000 gp (14th ,
colluterspells. You cannot cast a stored spell
Weight: - Body Slot: Ring
out of t he ring, bu t should that spe ll ever
Cas ter Level: 9th
be cast upon you, it is im mediately co un -
FOil I' doUtls, !'ach 'I differenl shade ofgrecn 01' Aura: Moderate; (DC 19) rransrnutan
tered, as a counrerspell act ion , requiring
blue, adona this simple ivoorien ring. The faces Activation: -
no action (or even knowledge) on your
offourold mcn puffing u)' theirdlceb arc also W e ight: -
parr. This use cau es the ruby srone to flash
carved into the sides.
once and uses up the srored spel l. Once
There seems to be little physical substan
it is gone, a new spell (or the same one as
When you activa te a ring of the four winds, this dug . 11 resembles a jinc, cirwlarslu
before) can be placed into [he ring.
it creates gusts of wind [h at grant you a fl'llgile ice SIlI'l'OlUldet! by a bltlc-tvlritt' 1111
If you are a spellcaster capable ofcoun-
+2 deflec tion bo nus to AC against a single inrret!ible cold.
tering a spell on your own, you can also
attack.
access [he ring's secondary abili ty. Once
Alternatively, you can activate it 10 use You gain resistance to cold 20, but
per day as an immediate action, you can
a fwtherfall effect on yourself. also gain vulnerability to fire and 10 e
attempt to counter a single spell cast by
This ring fu nctions a rota 1offour time resistance or immunity to fire you alre
a spel lcaster you can see, provided he
per day. have. You take 1-1/2 times the now
is wi thin 100 feet . li ke th e ri ng 's ot her
Prerequisites: Forge Ring,feathcr fall , gust amount of da mage from fire, regard
ability, thi s one requires no preparation
of wind, shield of.fililh . of whether a saving th row is allowed
or knowledge on your part. You need nOI
Cost to Create: 1,000 gp, 80 Xl', 2 days. if the save is a success or a failure.
make a Spel lcraft check ro identify the
Prereqllisitcs: Forge Ring, mantle 0
spell being cast, and th e spell you use
icy50111 (SC 138).
to counterspell can be of any level. Thi
Cost to Create: 9,000 gp , 720 XP, 18 d
counterspell attempt functions like greater
Thiswhitegold ring bears a square-wt ruby.
ING OF RING OF MASTER Arcane runes are illScribed around Its band.
IG HTNING FLASHES ARTIFICE, GREATER
Pr ic e (Item Le vel): 11,500 gp (13th) Price (It em Level): 61,000 (18th) A ringofllI ysticdefiance protects you from
Body Slo t: Ring Caste r Le vel: 16th damaging magical effects . When you acri-
Caster Level : 5th Au ra: Strong; (DC 23) no school vate th e ri ng, you ignore up to 10 points of
u ra: Faint; (DC 17) evocation damage dealt by a spell or spell-like ability.
ct ivat ion : Swift (ment al) Several interlocking rings of many different You can act ivate the ri ng after you learn
e ig ht: - metals-inc/uding adalllantine, gold, and the damage a spell or spell-like ability
mithral- seem to thrulJIfamtly with power. will deal to you, but before the damage is
IS ring is crafted frolJl interwoven bandsof actu ally dealt .Thi s abilit y func tion three
ppa and cleclrul1l. Thi s item functions as a ring of masttT times per day.
artifice, except a greater ring provides you Thi s ability doe s not pro tect you from
'hen you activate a I"lng oflrghtningflashes, with one bonus 5th-level infusion and one ot her magical effec ts (such as those
• emits a powerful blast of lighrning th at bonus sth-level infusion (instead of on e generated by magic items, un less they
al 5d6 points of electricity damage bonus 3rd-level infusion and one bonus specifically mimic spells). For exam ple,
eflex DC 13 half) to all creatures within 4t h-level infusion). the ring wouldn't pro tect you from the
- feet (other than your self). Any creature Prerequisites: Forge Ring . extra damage dealt by a flam ing sword ,
at is in physical contact with you at the Cost to Create: 30,500 gp , 2,440 XP, but it would protect you from a fireball cast
me (grappling,engu lfing, swallowing,or 61 days. from a scroll, wand , or other item .
e like) receives no saving throw agaln sr If you also wear a magic item tha t
e blast. grants an enhancement bonus to your
This abilit y function s three times per Intelligence or Charisma , you can add
y. half that item's bonus as an insigh t bonus
Prerequisites: Forge Ring, lightnin g boll. on your Fortitude aves against spell
Cost 10 Create: 5,750 gp, 460 XP , and spell-like abilit ies (up to a max imum
2 days. bonus of +3). This is a continuous effect
and requires no activation.
,NG OF Pre requisite : Forge Ring , spell illlmunity.
Co tto Create: 3,750gp, 300 XP, days.
ASTER ARTIFICE
Pri ce (I te m Level): 25,000 (i srh)
dy s lo t: Ring
RING OF MYSTIC FIRE
Pr ic e (I t em Level): 7,500 gp (r t rh)
01 rer Level : 14th
Bod y Slot: Ring
ra : rrong; (DC 22) no school
Caster Level: 9th
ti vat io n: - ; see text
Aura: Moderate; (DC 19) evocation
ig h t: -
Activation: - and swift (com mand)
RING OF M ASTER Wei ght: -
thin, interlocking rings are madeofdif- ARTIFICE , LESSER
nl metals, including silver, adllllllHltine,
Price (Ite m Level): 5,000 gp (9th) This silver ring seem s to slllolder with all
Im1l, Clnd pltltinwn.
Caster Le vel: 12th inner heat.
Aura: Strang; (DC 21) no school
ng of nmster tll"lificc functions only if
A ring of myst ic fire provides a boost to
can imbue infusions (see the E BER RO N
This item fu nctions as a ring of master you r fire -based spell s. When casting
ntpaign Setting). Assembling the ring
artificc, excep t a lesser ri ng provide s you spells with the fire descriptor, you gain
ill its variou s components requires 5
w ith on e bonus isr-level infusion and one a +1 competence bonus to caster level.
n ures and a successful DC 22 Intel li-
bonus 2nd-level infusion (instead of one Thi s is a continuous effect and requires
ce check, which you can atte mpt any
bonus 3rd-level infus ion and one bonus no activation.
mber of times. Once assembled, a ring
4th- level infusion ). In addition, th is ring has 3 cha rges,
ster artifice mus t be worn for 24 hours
Prerequisites: Forge Ring . which are renewed each day at dawn .
It magic to take effect . After tha t time ,
Cost to Create: 2,500 gp , 200 XP, 5 days. Spending 1 or more charges grants a bonu s
gain the ring's benefi t every rim e you
to the amount of damage you deal with
entrate to regain your daily allotment
the next fire spell you cast before the end
nfusions. RING OF of your [urn. (If the fire spell doesn't nor-
The ring increase the number of infu- MYSTIC DEFIANCE mall y deal fire damage , this expenditure
you can imbue daily. A ring of Plhlslcr
Price (It em Level): 7,500 gp (11th) has no effect).
lice provides one bonu s 3rd-level infu-
Body Slo t: Ring 1 charge: +2d6 fire damage.
and one bonus -trh -lcvcl infusion .
Caste r Level: 7th 2 charges: +3d6 fire da mage .
aequisites: Forge Ring .
_ t to Cre'1te: 12,500 gp , 1,00 0 X P,
Aura: Modera te; (DC 18) abjuration 3 charges: +4d6 fire damage.
Activat ion: Im media te (com mand) Prerequisites: Forge Ring, .fireball or
and- flalllc strike.
Weig h t: - Cost 10 Create: 3,750gp, 300 XP, 8 days.
This blood-red, metallic signet nng bear
RING OF RING OF NEGATIVE cmblcm of II blacl< skull wilh wands Cl"
MYSTIC HEALING PROT ECTION bencath it.
Price (I t em Level): 3,50 0 gp (s th) Price (I t em L evel): 36,000 gp (17t h)
Body Slot: Ring Body Slot: Ring A ring of picrch lg spells allows you to
Caster Level: 5th Caster Level: 12th additiona l damage wit h your spells aga
Aura: Faint; (DC 17) co njura tion Aura: Strong; (DC 21) abjura tion a nearby, distrac ted targe t. W hen you
Activation: - and swift (command) Activation: - vare this ring, the next melee rouch
Weight: - Weight: - you cast agains t an enemy you are 11
ing deals an extra 2d6 points of da
This steel ring glimmers with a {<lint goldcn This glcaming, white gold ring is set wilh 11 Touch spells that don't normally
light. single piece ofpolished jet. h it point damage don't gain any be
from this ability. If you don't cast a to
A ring of lII)'stic healing provides a boost You can ignore the Id6 points of damage spell that deals hit point dam age bef
to your healing spells. W hen casting rure d ea lt by negative-dom inan t planes, such the end of you r turn , yo u gain no ben
spells, you gain a +1 co mpetence bo n us as the Negative Energy Plane, each rou nd. from (he ring.
to your cas ter leve l. This is a co nt inuous You also cannot gain negative levels. This ability fu nc tions t h ree tim e
effect and requ ires no act ivation. Prcrcq llis ites: Forge R ing, protectioll from day.
In addit ion , th is r ing has 3 c harges, llegatil1c CIle rg)' (LM 70). Prerequisiles: Forge Ring, inflict llIod
which are renewe d eac h day at dawn. Cosf to Crcntc: 18,000 gp, 1,440 XP , ll'olmds, sneak attack.
Spe ndi ng 101' more charges grant a bo nus 36 day s. Cu~t 10 Creute: 1,000 gp, SO XP, 2 da
to the damage healed by th e next CIIrc spell
you cast before the end of your turn.
1 charge: +2d 6 points of healing.
RING OF NINE LIVES RING OF POSITIVE
2 chargt's: +3d 6 points of healing.
Price (I t e m Level): 45,000 gp (17th) PROTECTION
Body Slot: Ring
3 chargt's: +4d6 points of healing. Price (Ite m Level): 36,000 gp (17Ih)
Caster Level: 13th
Prl'l'cquisitcs: Forge Ring, CIIrc serious Body Slo t: Ring
Aura: Strong; (DC 2 1) no school
1V011tlds. Caster Level: 12th
Activation: - a nd im mediate
Cosl to Crrute: 1,750 gp, 140 X P, 4 days . Aura: Strong ; (DC 21) abjuration
(co m m and)
Activation: -
Weight: -
Wcight: -
RING OF
MYSTIC LIGHTNING Thcstylized filee of a contcmplativc catadoms
This plain hlael: iron rin g IS sct with a 51
Hlis ivory ring. TlVo tiny cmcralds g/immcr
Price (I t e m Level): 7,500 gp (i irh) pcrfcct dialllond.
lVithin thccat' cycs.
Body Slot: Ring
Caster Level: 9th You can ignore the bl inding effec t of
Ifyou ever drop to 0 hit points or below, a
Aura: Moderate; (DC 19) evocation rive-dominant planes, such as the PO Sl
rin g of ninc livcs expends one of its charges
Activation: - and wifr (co m ma nd) Energy Plane. You also do not gain
to heal 20 point of damage. This effect
Wcight: - fast healing abilit y usually conferred
tr iggers automa tically, requ ir ing no action
such a pla ne, nor d o you gain add iti
on your part.
Tflis copper )'jllg ocms/onllll)' cmlts till)' h it poi nts when yo u re ach your nor
Also , once per day as an immediate
sparb. maxi mum.
act ion, you ca n expend a charge whe n
Fu rthe rmore , spells t hat c ha nnel
you fail a sav in g throw to treat the saving
A ring ofm)'stic lighilling provides a boos t to rive energy-typically CIIrc spells-s-h
throw as a success.
your electricity-based spells. When cas t- no effect on you .
A ring of nin e lives ha 9 cha rges when
ing spells wit h the elec trici ty descriptor, Prcrcqllisitcs: Forge Ring, protection J
created, but mos t are discovered wit h only
you gain a +1 competence bonus to cas ter positivc cnagy (LM 70).
2d4 charges left .
level. This is a contin uous effect and Cost to Creat e: 18,000 gp, 1,440 _
Prcreqllisih's: Forge Rin g , heal, limitcd
requires no activation . 36 days.
wisll.
In add ition , th is ring has 3 c harges,
Cost to Creatc: 22 ,500 g p, 1,80 0 XP ,
which are re newed eac h day at daw n.
Spe nding 1 or more ch arges grants a bon us
45 days . RIN G OF
to the d am age dealt by the nex t elec tr ic- SELF-SUFFICIENC Y
ity spe ll you c ast before the e nd of your RING OF Price (I t e m Level): 10,000 gp (12th)
tu rn. (I f the spell doesn't nor mally dea l PIERCING SPELLS Body Slot: Ring
elec tr icity da m age, th is ex pe nditu re has Caster Level : 7th
Price (I t em Level): 2,000 gp (6t h)
no effect). Aura: Modera te; (DC 18) tra nsrnu tari
Body Slot: R ing
1 chargc: +2d 6 electricity damage. Activation: -
Caster Level: 12th
2 charges: +3d6 electricity da mage. Weight: -
Aura: Strong; (DC 21) necromancy
3 charges: +4d6 elec tr icity damage.
Activation : wift (com m and)
Prerequisites: Forge Ring, call lightlling This fmgilc, crystal ring is palc green
Weight: -
or lightlling boft. etched in a swirling paftem that appcar
Cost to Crmt e:3,750 !,tp, 300 X P, 8 days . movcconstalltly.
You gain a +10 compete nce bonus on Auto- TIllS sturdy band of mitlnul is set with tin y
hy pnosis ch ec ks. sapphires.
RING OF SPELL-BATTLE
Price (I t e m Level): 12,000 g p (13t h)
Prerequisites: Forge Ring, Autohypnosis
Body Slot: Ring
EPH 36) 10 ranks. While wea r ing a ring of soulbound protec-
Caster Level: 14th
Cost to Create: 5, 000 gp, 400 XP, tion, you gain a +1 deflect io n bo nu s to AC.
Aura: Strong; (D C 22) abjuration
10 days. In addition, the ri ng serves as a receptacle
Activation: - and im mediate (m e nt al)
for your essenria, much like a soul meld
Weight: -
doe . Every point of esse n tia in vested in
ING OF SILENT SPELLS the ring increase its deflectio n bonus to
Pr ice (It e m Level): 2,000 g p (erh) Tltissimple gold band looks likeII iinv armored
AC by 1 (u p to a m aximum bo nus of +3).
Bo d y Slot: Ring girdle set witlt slllall spheresofsilver.
Each ring ofso ulbou nd protectioll has an
Ca st e r Level: 5th
essentia ca paci ty. The maximu m n umber
Aur a: Faint; (DC 17) illusion A ringot spell-battle info rms you ofall spell-
ofessenria poi nts that can be inves ted in it
c t iva t i on : Swifr (com ma nd ) casting that occ urs wit hin 60 feet of you,
equals chis value or your normal essencia
~ ig b t: - as well as allowing you co arrernpr a SpeIl-
capaci ty (lvlol 19), whichever is lower.
craft check (DC 15 + spell level) to ide ntify
A ring of soulbolHld protectioll (se t wi th
Ipted teelll SlIrround 111t~ soft silf; paddi ng the spell being cast (even if you ca n't see
two sap phires) has a max imum esse ntia
I/tis copper band, like <1 l11o uth biting do wn its cas ting or effect ). This is a co ntin uo us
capaci ty of 2.
n a gag. effec t and req u ires no ac tivation .
Prerequisites: Forge R ing, shield of.(nilh,
O nce per day, whe n you succeed in
essenria pool 2.
' he n you act ivate a ring of silent spells, it ide nt ifyin g a spell in th is ma n ner, yo u
Cos t 10 Creute: 5,000 gp, 400 XP,
reates a silenre effect , as th e spe ll, cen - can activate th e ring to cou n rers pe ll that
10 days.
red on you . W hil e th is effect lasts, you spe ll as if wi th dispel magic, or change the
an cast u p to three spells of 3rd level target of t he spell to any target wi thin 60
r lower w ithout ve rbal co m ponents RING OF SOU LBOUND feet of you . If you choose an illegal target
thoug h usin g th e Silent Spell fea t, PROTECTION, GREATER (because of the spell's range lim itat ion
.cept t ha t the spells do n ot requ ire a or other restrictions), the spell fu nc tions
Price (I t e m Level): 26,000 g p (I s th)
t her leve l spell slot o r increased cast- norma lly and the effec t is was ted .
Caster Level: 18th
n time). Pn'l"eqllisites: Forge Ring, ddect /IIagic,dis!,'"
Aura: Strong; (DC 24) abju ratio n
Th is ability func tio ns once per day. /IIagic, spell tllrtling, Spellcraft 10 ranks.
Prerequisites: Forge Ring, i1ent pell, Cost to Create: 6,000 gp , 480 XP, 12 days .
Crafted of braided /IIithra', thisfill ely cmfted
i nce.
ring is stlldded with perfat al'phires.
Cost to Create: 1,000 gp, 80 XP, 2 days .
RING OF
This item fu nc tions as a ring of sOlllbolllld THU NDE RCLAPS
NG OF SOULBOUND protectioll, except the maxim um bonus
Price (It e m Level): 6,000 g p (t orh)
OTECTION to AC you can gain wi th th is ring is +5
Body Slot: R ing
ins tea d of +3. A grcotcr ring of sou'boUlld
r ic e (I t e m Level): 10,0 00 g p (i z rh) Caster Level: 7th
prolcelioll (se t wit h four sapphires) has a
ody Slot: Rin g Aura: Mo der ate; (DC 18) evo cat ion
maximu m esse nr ia ca pacity of 4.
ter Level: 6th Activation: See tex t
Prerequisites: Forge Ring, shield of[<lith,
u r a: M oderat e; (DC (8) abjura tio n Weight: -
esse n ria pool 4.
c t ivat io n : -
Cosl to Crente: 13,000 g p, 1,04 0 XP,
eig h t : - Ri1if!, oflbe
26 days.
darkbidden

Ril1/!, of 7110ler
brealhi"f!,
This ring isCI1rVt'd fro m n single pial'of Inpis W he neve r a crea ture score a crin
law li and hns a lightning bolt etched along hi t on you wit h a mele e weapo n, thi s t'
its rim. unleashe an arc of divin e energy I
deals Sd6 points of damage to the creal
You can acti vate thi s ring as a swift (com- that scored the cr itical hit . This abi
ma nd ) action to ma ke a melee touch functio ns three tim es per day.
attack before the end of your turn that Lore: Originally given by archon:
deals ld8+S poi nts of elec tricity damage their morr al champions in the lost
if successful. T his ability func tions three of the world, the oldest of these n -
times per day. were ancient when the elves firs t be
Once per day. up on successfully using to record their histories.
the ri ng to damage a target, you can acti- Prcrequtsitcs: Forge Ring, vellge
vate a second ability of the ring as a free halo (BaED 111), good align ment.
(com mand) action to crea te a powerfu l Cost to Create: 2,250 gp, 180
thu nderclap that mimics a shout spell. 5 days.
Prerequisites: Forge Rin g, shocking
grasp, shout.
Cos l to Crcnte: 3,000 gp, 240 XP, 6 days.
RING OF
WATER BREATHING
Price (I t em Level): 6,000 gp (10th)
RING OF UNIVERSAL Body Slot: Rin g
ENERGY RESISTANCE Caster Level: 5th
Price (I te m Level): 60,000 gp (is rh) Aura: Faint; (DC 17) transm ut at ion
(m inor); 120,000 gp (21 r) (major); Activation: -
180 ,00 0 gp (24th) (greater) Weight: -
Body lot: Ring
Caster Level: 1St h This silver rillg is siJ 'lpcd fa depict a
Aura: Strong; (DC 22) abjura tio n hilillg its OIVII tail. Thefish has filly CIII
Activation: - for eyes.
Weight: -
While wearing th is ri ng, you can bre
This golcl ri ng is imprinted with symbols rep- freely underwater. This has no effer
l't'Se nti ng theJille cnergy typcs. you r abil ity ro brea the air.
Prerequisites: Forge R i ng , I
A ring of universal energy resistnfl ce fun c- breathillg.
tion s as a ring ofeflergy resistance (DMG 232) Cost to Crrule: 3,000 gp , 240 XI', 6
for all typ es of energy: fire, cold , electric-
Robe of arcane migbl
ity, acid, and so nic. A m in or ring provides
resista nce 10, a major ring resistance 20,
RINGS OF
and a grea ter ring resistance 30.
rounds. Spells or effec ts that detec t invis - FORCE ARMOR
ible crea tures (such as Se t' invisibil,tyor true
Prerequisites: Forge Rin g, resist cnergy. Price (I tem Level): 30,000 gp (t s th
seeing) sti ll func tion normally.
Cost to Create: 30,000 gp, 2,400 XP, 60 Body Slot: Rin g; see tex t
Th is abili ty functions three times per
(til'S (minor); 60,000 gp . 4,800 XP, 120 Caster Level: 9th
day.
days (major); 90,000 g p, 7,200 XP, 180 Aura: Mode rate; (DC 19) evoca tion
Prerequisites: Forge Ri ng, greater
days (g reater). Activation: -
ilJllisibilily.
Weight: -
Cost to Create: 15,000 gp , 1,200 XI',
RING OF VANISHING 30 days .
Each ofIII esc blnc!llroll Y1l1gs IS set lVith Sl
Price (I tem Level): 30,000 gp (t s rh)
pieces ofjet all nrOlllltl itsband.
Body Slot: Ring
Caster Level: 12th
RING OF VENGEANCE
Price (It em Level): 4,500 gp (s rh) Thi pair of black iro n ri ngs must be
Aura : Mod erat e; (DC 21) illu sion
Body Slot: Rin g as a se t, one on each ha nd, ro fu nc-
Activation: Swift (com mand)
Caster Level: 15th When so worn , I hey shea the you in a
Weight: -
Aura: tro ng; (DC 22) abjuration of magica I force , gra nting you a +Sar
Activation: - bonu to AC. This bonu s app lies
This object is a featurele 5, clear glllss ring.
Weight: - against incorporea l touc h attack
sheat h is harm ful to the touch, de
A ring of vnnishiflg allows you to br iefly
Sevcn sllI illllwlf-sphcrcs ris e fro111 the shi ning, ld4 point s of force damage ro any ere
become al most entirely imperceptible.
rejJa tive surfilce of this golde n l·ing. tha r succe sfully st rikes you with a
Wh en )'O U activate this rin g, you become
reach weapon . In add ition, your u nar
invisible (as grcater invisibility), as well a
A ring ofvengeance glows softly when worn stri kes deal an extra Id 4 poi nts ofda
un detectable by hearing, scen t, blind-
by a good -alig ned creature. Nongood crea- and can affect incorporeal crea ture s
sense , blin dslgh t, or tre rnorse nse , for 2
tures gai n no benefit from th e ring. they were force effects.
Prereqmsitcs: Forge Rin g, mage arillor, Prerequisites: Craft Wondrous Ite m, The robe can also be activated as a swift
magic weapon, wall offorce. lIlage a1'11Ior, specialist wizard in the rel- (command) aerio n by speak ing a word in
Cost to Create: 15,000 gp, 1,200 X p, evant schoo l. Ignan that causes four fiery orbs , each
30 days. Cost to Create: 10,500 gp , 840 XP, about 6 inches in diameter, to spring from
21 days. the sleeves. They circle slowly around
your bod y at waist height as long as the
ROBE OF robe rem ain active , but don 't interfere
ARCAN E MIGHT ROBE OF THE INFERNO with your actions in any way. As long as
Price (It em Level): 37,000 gp (17th)
Price (Item Level): 21,000 gp (15th) they are active , the y collectively provide
Body Slot: Body
Body Slot: Body light equal to that ofa torch and grant you
Caster Level: 10th
Cast er Level: 5th resistance ro fire 10.
Aura: Modera te; (DC 20) abjuration,
Au r a: Faint ; (DC 17) abjura tio n Two times per day, you can send one of
evocation
Activation : - the fiery orbs streaking toward a single
Activation: See text
Wei gh t: 1 lb. ene my wit hin 60 feet as a ranged rouch
Weight: 1 lb.
attack, which is a stan dard (com mand)
M)'s tica l sigils line the hems of this bull,)', action. Failure mea ns the orb misses and
The coal-colored doffl of this robe is decorated
thicl,-shouldered robe. Milluscule gelllsadorn explodes harm lessly in a shower of sparks.
with crimsoll-stitched runes. The ru nes ruu
thecuffs, colla r, and hems. Success means it explodes in a 5-foot-
aroulld thc bot toIII and up the length oflile gar-
radius burst aroun d the target,dealin g 8d6
menlillllleatllJering lillI'S, andarea llllxlure of
A robcof amme might grants you a +4artnor poin ts offire damage and leaving affected
nrruuc fomlu/'15 and pmiscstojirc wriltCll in
bonus ro AC. creatu res dazzled fur 1 ruu nd (Reflex
Ignall. The robeemits'1 faint odo rofbrimstonc,
In addition, each robe is attuned to DC 16 halves the damage an d negates the
andagentle warmth ulTounds it.
one of the eight schoo ls of magic, chosen dazzled condition).
during creation (and identifiable with Lore: The firs t robe of the inferno was
W hile you wear thi robe, it provides
a uccessfu l DC 20 pellcrafr check). crafted by an elf evoke r nam ed Killaith
you with a +4 armor bonus ro AC. This
When casting a spe ll from that school, Marcaun , who was badly burned in a battle
is a conti nuou effect and requires no
vou gain a +1 competence bonus 10 your agains t a large number of sum moned
act ivation .
ca tel' level. rhoqqu a, Deep ly humiliated by the scar ~

""
l"'
~
;::
.'i
ttl
~
;,-
§..

Robe ofthe inferno Robe ofmysterious coujnra tion Robe ofretaliation


they left, she construc ted the robe so tha t
she, too, could harn ess th e power of fire
ROCK BOOTS
Price (Item Level): 2,000 gp (s th)
(Knowledge [arca na or history] DC 20). Body Slo t : Feet
Prerequisites: Craft Wondrous hem, Cas ter Le vel: nrh
mage arlllor, resist energy, scorelling ray. Au ra : Moderate; (DC 20) conjuration
Cosl to Create: 18,500 gp , 1,480 XP, Activation: - and free (comm and)
37 days. We ight: 1 lb.

ROBE OF MYSTERIOUS Made frolll heavy Ienther, these boots


CONJU RATION solid Iron plating along thetoes andallk!
slllol,y crystal shard is setinto thebad,0
Price (I t em Level): 10,000 gp (i zrh) boot, '1 fell' inches above theheel.
Body Slot : Body
Cas ter Level: 9th Rock boots feel rigid , though they do
Aura: Mo derate; (DC 19) conjuration significantly impede move ment.
Activation: Standard (command) grant you a +4 bonus on Strength che
Weight: 2 lb. made to resist being bu ll rus he d
tri pped when standi ng on the gro
This robe sccins to have depth, asif )'ou were This is a continuous effec t and requ
gazing into a portal between worlds, where no act ivation.
ll<lg U f behemoths move at the limit of YO llr
W he n activa ted, rock boots allow y
visio n. ignore any additional movement co t
moving over difficulrrerrain for 1 ro
A rob,' ofmysterious cOlljumtioll in tens ifies This effect funct ions five times per d
your con nection to other pla nes , linking Prerequisites: Bind Elemental (ECS -
your mi nd to the d istant rea lms from Craft Wondrou Item, planar bindin
Rogl/f'Suest
which a puissa nt mage can pluck servants Co ·t to Create: 1,000 gp, 80 XP, 2 da
and bind them to his w ill. equa l to 1d6 points per level of the spell
Three times per day, you can activate
the robe and sacrifice a prepared arcane
sacrificed. This ability function three
time per day.
ROGUE'S VEST
spell (or arcane spell slot) to summon Price (Item Level): 18,000 gp (14th
Prerequisites: Craft Wondrous Item,
one or more monsters, as if you had cast a Bo dy Slot: Torso
fire shield. Caster Level: 13th
swnlllOl1 monster spell of the same level as
Cost to Create: 3,250 gp , 260 XP, 7 days. Aura: Strong; (DC 21) divination
the sacrificed spell from your class spell
list. The sum mo ned mo nsters can act Activation : -
immediately. Weigh t : 1 lb.
Pre requisites: Craft Wondrous Item ,
51l11ll11on monster V. This slick-loo/ling blael: vest ismade of u
Cost to Crea te: 5,000 gp, 400 XP, Il'el/-tvor/,ed leather. Its buttons arc can
10 days. dull black glass andseem to abso rb light r
thelll reflect it.

ROBE OF While wearing this vest, you gain a +2


RETALIATION pere nce bonus on Hide and Move sn
Price (It e m Level ): 6,500 gp (i orh) checks, and a +2 compe tence bon
Body Slot: Body Reflex saves. In addition , if you ha
Caster Level : 7th ski rmish, snea k attack , or sudden
Aura: Modera te; (DC 18) evoca tio n ability, you deal an extra 1d6 poir
Activati on: I mmediate (com mand) damage when making suc h an all
Weigh t : 2 lb. Lore: A halfling arcane tric
named Lena Wanderi ngeye creat
An illlage of a solar eclipse with a blazing first rogue's vest. he wore it for man y
corona can be seen on the back of this heavy before she retired from advenrurin
red robe. joined a carava n. She eventually p
the secret of its crea tion on to the a
A robe of retaliatioll allows you to react spellcasrers in the carava n (Know
to arracks with a bur st of magical [arcana or h istory] DC 20).
power. If you art: struck by a creature Prerequisites:Craft Wondrous I
wielding a melee weapon or a natu ral cat'sgrace, invisibility, tr ue strike.
weapo n, you can act ivate the robe and Cost to Create: 9,000 gp, 72
sacrifice an arca ne spell of Is t level or 18 days.
higher to deal da mage to your attacker
Ruby cincture 0/
im mutabillty
The laces ofthese well-madesalldals are bOlmd
UBY CINCTURE OF SAFEWING EMBLEM II I themlf by a silver c1as/, ill5et with a large,
MMUTABILITY Price (I te m Le vel): 250 gp (z nd)
smooth, hemis/,heriml blue crysta/.
Body Slot: Throat
Price (I t em Level): 12,000 gp (13th)
Caster Level: 3n.l
Body Slot: Wais l Salldal s of sprillgillg gran t you a +10
Aura: Fain t; (DC 16) transmutation
Cas t e r Le vel: t t rh enhancement bonus on Jump check .
Activation: Im med iate (ment al)
ura: Moderate; (DC 20) abjuration Prerelluisites: Craft Wondrous Itern.jmup
Weight: -
ctivat io n: 1m rnediate (com mand) or IIlighty Slll'illg (CP 93).
Weig h t : - Cosf to Create: 5,000 gp , 400 XP, 10 days .
Titisporcelain pill is sculpted to loolllille a/,ail'
ofolltstretclted wltite willgs. A tiny green stolle
r im SII/11ptuous red silll5tlSIT isfentllCr-/igfll. 11
IS leI wilh n 1111'ge ruby en bocllO II sUHounded
adorns the cCllfer, wIlerI' the willgs /IIeel. SANDALS OF
by Ill! embroidered silver circle. SPRINTING
Ifyo u fall at least 10 feet, a 50fewillgemblem
Price (I t e m Level): 2,300 gp (s th)
becomes a pair of feathery wings th at
Wearing a rubycillcture ofimmulabihtypro- Body Slot: Feet
grant you a feat/ IeI' fall effect, allowing
vides you with a safeguard aga ins t attacks Caster Level: 5th
you to descend safely from any height up
th at change your form. Once per day, you Aura: Faint; (DC 17) transmu tation
to 180 feet. W hen you land, the emblem
an instantly cou nter any effect tha t wou ld Activation: Swift (com m and)
shatters, its magic expended.
sig n ificantly change you r bodily form or Weight: 1/2 lb.
Prerequisites: Craft Wondrous Item,
composition . Effects that the sash protects
feather fall .
again st include polymorph, petrification, Thes,' lightweight salldals are soled with
Cosf fa Creole: 125 gp, 10 XP, I day.
disin teg ration , and transformative effects talllled cheetah hide, allli the stmps are !node
uc h as the touch of an abo leth's tentacle of dried, bmided sillelV.
or a chaos beast's attack. SANDALS OF
Prerequisites: Craft Wondrous Item, breall SPRINGING When you activate salldalsofsprilltmg, you
m e/lIllltmenl. gain a +30-fo ot enhancement bonus to
Price (I t e m Le ve l): 10,000 gp (i zrh )
Cost to Create: 6,000 g p, 480 XP, your lan d speed (to a maximum of twice
Body Slot: Feet
12 days. your normal speed) unti l the start of your
Caster Level: 3rd
next tur n.
Aura: Faint; (DC 16) tra ns muta tio n
This ability functions three times pe r
Activation: -
day.
Weight: 1 lb.
Rearguard'!
cape

Prerequisites: Craft Wo ndrous Item, Prerequisites: Craft Won drous Item


expeditious retreat.
SCARAB OF tillgcllcy, cure light wounds.
Cost toCreate: 1,150 gp, 92 XP, 3 days. STABILIZATION Cost to Crcate: 10,000 gp, 80
Price (I tem Lev el ): 20,000 gp (15th) 20 days.
Body Slot: Throat
SCARAB OF Caster Level: Hth
INVULNERABILITY Aura: Mo derate; (DC 20) evocation
SCENTBLINDER
Price (It em Level): 8,000 gp (i uh;
Price (I t em Level): 40,000 gp (17th) Activation: -
Body Slot: Throat
Body Slot: Throat Weight: -
Caster Level: 1u h
Caster Level: 15th
Aura: Mo derate; (DC 20) illu ion
Aura: Stro ng; (DC 22) transmutation This solid gold scarab has obsidian chips for
Activation: -
Activation: Swift (command) eyes. Glyphs of protect ion and hea lth are
Weight: -
Weight: - carved into itscarapace. A button at the base
of its abdomen makes its legs clench or release,
This baltcrcd pouch of rough burlap d ll
This broad ada mantine necklace bears a allowing it to be worn as a cloak clasp Or a
from a tatte red coni. A strong aroma a
scarab of the same metal, polished to a mir- decorative piece ofjewe!ry.
alld lICgetllble dccay cmnnntes throll
rorlike sheen.
fabric.
If your h it points drop below 0 bu t you are
A scarab ofinvulnembility provides you with sti ll alive (above - 10 h it points), a scarab
A sccntblinda masks your odor, ma
briefbur complete protection from all forms of stabilization automatica lly stabilizes
the scent abili ty ineffective again I
of damage. For 1 round after activating you. You are sti ll u nconscious from your
Creatu res cannot track you or detect
the scarab, you are immune to all forms of wounds, bu t you need not make a stabi liza-
location by scent. It also masks the
damage (including ability damage),whether tio n check each round to prevent further
of extraordinary, pell-like, and supe
from weapons, spe lls, psionic powers, hit point loss. If another wound causes
ral abilities that you possess rhat are
poison ,environmental effects, or any orher your h it points CO drop lower, the scarab
on scent, such as a troglody te's sten
cause. The scarab doesn 't protect you from automatically stabilizes you again at your
Prerequi itcs: Craft Wondrou 1
harmful effects that don 't deal damage. new hi t point total , provided that it is still
persistent illlage.
A scarab ofinllulnerability func tions once between -1 and -9.
Cosf fo Crcate: 4,000 gp , 320 XP,
per day. You must wear a scarab ofinlllllller- If a wound would drop you to -10 hit
ability for 24 hou rs before you can access its po ints or lower , the secondary power of
abilities . If it is taken off, it becomes inac- the scarab activates automatically. You do SCOUT'S HEADBAND
tive until worn for an addi tional 24 hours. no t d ie, but your hit point total becomes Price (I te m Level): 3,400 gp (Sth)
PrereqUisites: Craft Wo ndrous Item, -1 , an d you automatically tabilize. This Body Slot: Head
iron body. power funct ions only once-the scarab Caster Level: 9th
Cost to Crea te: 20,000 gp, 1,600 XP, c ru mbles int o dust as soon as this abil- Aura: Moderate; (DC 19) div ination
40 days. ity is used . Activation: - and stand ard (com
Weight: -
tattered strip of cloth is strangely resl1- Thistvristband seefheswithever-shifting shad-
ana when yOIl hola it, elven runesaIlpear
SEPULCHRAL VEST OIVS. Its tOl/ch feclsliJw frozen SiIJ1.
Price (I t em Le vel): 2,000 gp (s th)
• its /ength.
Body Slot: Torso
Actually a small rift between the Plane of
Cas ter Level : 7th
out's heaaband grants you a +2 com- hadow and the Material Plane , a shadow
Aura: Moderate; (DC IS) abjuration
ence bonus on Spot checks. This maniple allows characters adept at shadow
Ac ti vat ion: Immediate (com mand)
continuous effect and requires no magic to derive healing from their use of
Weight: -
arion . such magic.
n addition , this circlet has 3 charges, When you cast a spell with the shadow
The smell of fresh graves and decaying lilies
h are renewed each day at dawn. descriptor, or whenever you cast a my -
clings to this vest.
nd ing 1 or more charges enhances rery (see the shadowcaster class, ToM
r visual acuity as described below. 111), you can activate the maniple to heal
Some times jokingly dubbed "gravedigger's
ha rge: You gain da rkvision out to 60 damage equal to the level of rhe spell or
shi rts, " these items he lp characters who
for 1 hour, mystery.
battle undead . W hen activated, a seplllchmi
charges: You can see invisible crea - A shadow maniple fu nc tions three times
vest grants you a +5 sacred bonu s on saves
and objects (as Sl'e illVisib rlity) for 10 per day.
agai nst any effect generated by an undead
nutes. Pn~requisites: Craft Wondrous Item,
creature [or I round.
charges: You gain true seeing (as the s/ll1dow conjumtion or any apprentice
This ability [unctions t hree times per
'I) for 1 minu te. mystery.
day.
Lo re:The ru nes appearing on the head- Coslto Create: 1,850 gp, 148 XP, 4 days.
Prrrc'1uisih's: Craft Wondrous Item ,
are taken from the Saga of Filix, a
deldh tvaI'd.
t elf sco ut from long ago (Kn owledge
tory] DC 10).
Cost to Create: 1,000 gp , 80 XP, 2 days . SHADOW VEIL
Price (I t em Level ): 16,000 gp (14th)
Fili x bargained with Corellon for
Body Slo t: Body
aralleled powers of visio n, but the SHADOW MANIPLE Caster Le vel: 12th
t carne with a cu rse : The scout could Price (Item Le ve l): 3,700 gp (srh)
Aura: Strong: (DC 21) necromancy
th e dea ths of all his friends as well Body Slot: Arms
Act iva tion: -
owledge [history] DC 15). Cas te r Level : 7th
W eight: -
Driven nearly mad by the ghostly per- Aura: Moderate; (DC 18) illusion
rion s haunting him, Filix eventually Activation: wifr (com mand)
This greenish, indistinct robe is designed to
oc iery entirely, living out the re t W ei ght : -
envelop the en/ire body.
i long days alone in the wilderness
nowledge [history] DC 20).
A shadow veil is crafted from the essence
(requisites: Craft Wondrous Item , see of the undead creatures known as shad-
ibrlity, darkvision, true seeing.
ows . While wearing it, you gain a +1
o t to Creute: t ,700 gp, 136 XP, 4 days . deflection bonus [Q AC. In addition,
while in shadowy areas, you arc treated
YSHROUD as if you had concealment against crea -
.ce (I tem Level): 4,000 gp (srh) tures lacking darkvision, blindsighr, or
Y lot: Shoulders some o ther sensory ability th at does not
ter Level: 7th rely on light.
ra: Modera te; (DC 18) illusion Prerequisites: Craft Wondrous Item,
rivat ion : - an d immediate (ment al) Knowledge (reli g ion) 5 ranks , create
eigh t : - undead.
Cost to Creatc: 8,000 gp, 640 XP,
bladi liningof fhisnondescript gmycloak 16 days .
toabsorb both light and sound.

lie wearing a scry shrol4li, you gain a +5


SHIFTWEAVE
Pri ce (I te m Level): 500 gp (3rd)
petence bonus on saves against divina-
Bo d y lot: Torso
pells.This is a continuous effect and
Cas t er Le ve l: 3rd
uires no act ivation.
Au r a: Faint; (DC 16) transmutation
dditionally, if you see or otherwise
Act iva t ion : Swift (m ent al)
ect a magical sensor created by a srry-
We ight: 5 lb.
pell, you can activate the cloak to
orne invisible (as the invisibility spell)
This otherwise plain-loobng srf of clothing
10 rou nds.
seel1ls to have gossul1Ier lhre"ds woven run-
:'Terequisites: Craft Wo n drous [tern, I dondy into the fabric.
Jetection, invisibility.
o t to Crea te: 2,000 gp, 160 XP, 4 days. When you activa te shiftweave, it changes
SIJadaw veil your garb to resemble any of five specific
This shin is actually the metallic chest- Whe never a healing spell of 4th level or
plate from one of the constr ucts of lower is cast wit hin 30 feet of you , you
SHIRT OF RESI LI ENCE
Price (Item Level): 12,000 gp (13th)
Mechanus-a noble inevitable. It grants ins tantly recog nize the spell being cast .
Body Slot: Torso
you damage reductio n 3/chaotic. This is a continuous effec t and requires
Caster Leve l: 7th
Prerequisiles: Craft Wondrous Ite m, no activation.
Aura: Moderate; (DC 18) transmutation
righteous might. As an immediate action, you can acti-
Activation: -
Cost to Create: 7,500gp, 600 XP, 15 days. vate a shirt of the leech to gain the effect of
Weight: 3 lb.
any healing spell cast within 30 feet of you,
ins tead of the spell affecting its intended
HI RT OF I RON SKIN target. If the spell wou ld normally affect
This sturdy leather shirt is laced with a green
Price (I tem Level): 15,000 gp (i-trh) leather conI.
more th an one creature, you choose which
Body Slot: Torso
target does not gain the effecr. You must
Caster Level : 7th Thi s shin grants you damage red uction
have line of sight to both the caster and
ura: Mo derate; (DC 18) transm utat ion 3/mag ic.
the targe t to use this effecr.
c ti vati on: - Prerequisites: Craft Wondrous Item ,
This ability funct ions three times per
Weig h t: 10 lb. stonesb n.
day.
Cost to Create: 6,000 gp , 480 XP ,
Prerequisites: Craft Wondrous Item, mass
r IllS shirt is made of inter/oeldngIron plates. 12 days.
cure light !volI/lds.
Cost toCreate: 4,000 gp , 320 XP, 8 days.
This shirt grants you damage reduc tio n
3/adam antine.
SHIRT OF SLAADSKIN
Price (Item Level): 15 ,UUU gp (14th)
Prerequisites: Craft Wondrous Item , SHIRT OF THE MOON Body Slot: Torso
toneskin. Price (I t em Level): 15,000 gp (t -trh)
Caster Level: 9th
Cos t 10 Create: 7,500 gp, 600 XP , Body Slot: Torso
Aura: Moderate: (DC 19) tra nsmutation
1- days. Caster Level: 7th
Activation : -
Aura: Modera te; (DC 18) tra nsmutation
Wei ght: I lb.
Activation: -
HI RT OF T HE LEECH Weight: 1 lb.
Pr ice (It em Level): 8,000 gp (I t rh) TIm lightweight, brightly colored shirt ismade
Bo dy Slot: Torso from a rubbery, pebbled hide.
Thisshirt ismadeofgleanting, Slivery material
Caster Level: 9th
thatfeclslike cool silk to the touch.
. ura: Moderate; (DC 19) conjuration Thi s sh irr is made from the skin of a
ctivat io n : - and immediate slaad. It grants you damage reduction
Thi s shirt grant s you damage reduction
(comm and) 3/lawful.
3/silver.
eigh t : t lb. Prerequisites: Craft Wondrous Item,
Prerequisites: Craft Wondrous Item,
righteolls might.
stonesllin.
r Ills blood- red, silk shirt 100115 as though it was Cost to Crellte: 7,500 gp, 600 XP, 15 days.
Cos/ fa Create: 7,500gp , 600 XP, 15 days.
111!0red tobe form-fitting.

Shi rt 01 tbe leech Shirt oftbeIe} S hirt of slandski«


Th is is a continuous effec t and requires vated once per day : death kllell an d del
SHIRT OF THE TREANT no activation. undead.
Price (I t e m L e vel): 9,000 gp (12th)
In addition, once per day, you can ac ti- Prerequisites:Craft Wondrous Item , .Ie
Bo d y Slot: Torso
vate a silksJick bclt to gain a +10 compe tence Im ell, deteel undmd, pmyer.
C as t er Level: 7th
bon us on the nex t Esca pe Artist check you Cost to Create: 3,100 gp, 248 XI' , 7 da
Aura: Moderate; (DC 18) transmutation
begin before t he end of your next turn.
Activat io n: -
Prerequisites: Craft Wondrous I te m ,
Weight: t lb.
grease.
SNAKEBLOOO TOOTH
P ri ce (I t e m Level): 1,350 gp (5t h)
Cost toCreate: 1,000 gp , 80 XP, 2 days.
This vest is madeof woven leaves and laced Body Slot: face
with a strong ville. Caster Level: 7th
SKIRMISHER BOOTS Aura: Moderate ; (DC 18) conjuration
The leaves that m ake up the fabric of this Price (I tem Level): 3,200 gp (St h) Activation: - and immediate
shirt were gat hered from living t re nnts , Body Slot: Feet (command)
This shirr g rants you da mage reduction Caster Level: 5th We ight: -
3/s 1ashing. Aura: Faint; (DC 17) trans mutation
Prerequisites: Craft Wondrous Item , Activation: - and swift (com m an d) This tilly dllml~ of ivory resembles the
stolleskill. Weight: 1 lb. of a snnkc,
Cost to Create: 4,500 gp , 360 XP, 9 days .
These comfortable boots (lre made f rolll soft When placed into an empty too th soc
docsllil!. ~",a/uhland tnnth adhel'cs to your jaw
SH ROUD OFSCALES until removed. Placing or re movi n
Price (Item Lev el ): 24,000 gp (i s rh)
Scouts (CAd to ) pr ize skir misher boots, but tooth requires a st a ndard act ion . A li lt
Body Slot: Body
an y character can lise them to increase blood footh grants you a +5 alcherni
Cas t e r Level: 6th
co mba t prowess in a mobile battle. You bonus on saves agains t ingeste d poi
Aura: Mo derate; (DC 18) abjura tion
gain a +2 bonus on da mage rolls when This is a continuous effect and req ul
Activation: -
you make a ski r m ish attack.This is a con- no ac tivatio n.
Weight: 10 lb.
tinuous effe ct and requ ires no act ivation . In addition, a snakeblood tooth ha
A ch aracter without the skirmish class c harges, whic h are renewed each
Thisopaque, retiCl4 lated shtllvlappeat'S to COll-
feature does not gain this benefit. at dawn. Spe nding 1 or more ch ar
laill 11Hlldl't,ds ofpolychroillatic dmgoll smles
I n addi tion, you can activate sl1irm isher enhances a toot h's protective qualitie
stitched into its fibers. Deep, jlowillg sleeves
hoots to make a single extra melee or ranged described below.
htwg fr01l1 10 llg arm slits Cljt into the main
attack using your full base attack bonus. I charge: You gain a +5 alchem ical bo
body of the shawl.
You can on ly activate this ability if you on saves against all types of poison
have already moved at least 10 feet from the rounds.
Wh ile wea ri ng a sllroud of smles, you can
space where you started your rum . Move- 2 ch arges: You and up to three al
use your arms and hands no rmally and
ment while mo unted does not allow you wi thin 10 feet of you gain a +5 alch e
see through the garment despite its appar-
to act ivate the boots. Th is benefit docs not ca l bon us on saves against poison ft
ent opacity. You gain da mage red uction
requ ire the skirmish class fea ture and can rounds .
5/magic and are immune to a dragon's
be activated two times per day. 3 charges:You gain immunity to poi
frigh tful prese nce.
Prerequisites: Craft Wondro us Item, for 1 round .
Prerequisites: Craft Wondrous Ite m ,
haste. Prerequisites: Craft Wondrous it
stollesl~ill .
Cost to Crente: 1,600 gp, 128 XI', 4 days. lIeutralizepoison.
Cost to Create: 12,000 gp , 960 XP,
Cost to Create: 675 g p, 54 XP, 2 day
24 days.
SKULL PLAQUE
SILKSUCK BELT Price (I t em Le ve l): 6,200 gp (turh) SOU LS MJTE
Price (I t e m Level): 2,000 gp (6t h)
Body Slot: Throat GAUNTLETS
Caster Leve l: 5th
Body Slot: Waist Price (I t e m Level): 3,000 gp (7t h)
Aura: Fai nt; (DC 17) enchantment
Caster Level: 3rd Body Slot: H ands
Activation: - and standard (com man d)
Au r a: Fain t; (D C 16) t ran sm utatio n Caster Level: 5th
Weight: 2 lb.
Ac t ivat io n: - and swift (m e nt al) Aura: Faint ; (DC 17) evocat ion
Weight: - Activation: Free (com mand)
The image ofagrillning skull is ellgraved UpOl1
Weight: 2 lb.
this ivory amulet. Black Cllll1llel illltl)'s form a
This belt iscmfled from a thoumlld stmllds of
shield-shaped boc11groIHld.
sill~ , which <lre dyed thecolor of III idllight. Each oftitesc white steel galHitlets has a sm
cerulean gem moullted on the wrist.
Undead creatures take a -2 penalty on
A silkslid~ belt is a boon to burglars and
arrack rolls against t he weare r of a skull
contortionists, but als o to anyone w ho Soulsmite ga lmtlets allow a sou lborn (
plaque. This is a conti nuous effect a nd
wants to avoid being caught in a tight spot. 25) to channel the power of a soul
requires n o activation.
You can attempt an Escape Artist check into her sm ite opposition ability. W
A sklill pltlque also has two add itional
to escape from a gra pple o r pin as a move you use smi te oppos itio n, you can se
abi li ties, each of w hich can be ac ti-
action (rather than as a standard action). one soulmeld you have shaped. All e
tia invested in th at soul rneld bec o
u ninvested, and you ga in an w henever your SJ1arl~ hand is
add itional bon us on your attack no t carrying an ite m, you gain a
roll and damage roll eq ual to +2 co mpe tence bon us on Cli mb,
the essenria that was invested. Essentia belm Escape Artist, and grapple checks.
For exa mple, if you were an Sth- Without further augmentation
level soulborn with 2 essentia from an infusion (see below), a
inve ted in your iPllplllse boots, spare hand cannot do anything
you co uld drain that soul meld SOli/stone ot he r than hold an item -it cannot
te mpo rari ly to gai n an addi- wield a weapon, retrieve a stored
tion al +2 bonus on th e attack item, or perform any other task.
roll and dam age ro ll of your [f you power a spare hand with a
m ite attack. tst-level infusion (see the E BERRON
Essen ria d rained fro m a sou l- Campaign Setting), it gain addi -
meld in this way returns to tional qualities. Once per round,
your esse ntia pool and ca n be you ca n command the hand to
invested again as n ormal. stow an ite m or ret ri eve a stowed
Chnkra Bind (Hands): If item (incl ud ing a wea pon) as a
you bind sO il/smile gaunt/e!s to free action.
your han ds chak ra, you gain I fyou inste ad expe nd a 2nd-level
one addi t ion al dail y use of your infusion, th e spare hand ga ins the
mi te opposi tion abilit y. W hen above abili ty an d can also ho ld
the gau n tlets are bound, the a buckler or lig h t shield , free-
gems mou nted on them glow ing your nor mal han d while stil l
with soft in ne r light. ee MagiC providing a bonus to AC from the
of hlmrnllln for ru les on bi ndi ng Solt/smite gauntlets hield. You still incur any armor
magic ite ms to your chakras. check pe na lty or other drawbacks
Prerequisite: Craft Wondro us of ho lding the shie ld , and are sub-
Ite m, essentia pool. ject to norma l penalties if you are
Cos! toCreate: 1,500 gp, 120 XP, nOI proficient with the shield.
l f you also wear a magic item that gra nts
3 days. If you expend a 3rd -level infusion, a
an enhancement bonus to your Wisdom,
spare hand gains all the above abilities
a sou/stone al a allows you to unshape a
and becomes capa ble of wieldi ng a light
OULSTONE soul me ld bound to your brow chakra and
weapon. You can command a spare hand to
Pric e (It em Level): 10,000 gp (12th) immediately reshape another soulmeld,
make off-hand attacks with this weapon
Body Slot: Face even bind ing it to your browchakra ifyou
as if you were wielding it. A spare hand
Caster Level: 9t h wa nt. This ability requ ire a full-ro und
attac ks using your normal attack mod i-
u r a: Mod erate; (DC 19) tra nsmutation act ion and function once per day.
fier p lu any appropria te penalties for an
Act ivat io n: - j see tex t PrereqllJsiles:Craft Wondrous Item, bind
off-hand attack.
Wei g h t: - a soulmeld to a chakra, essentia poo l.
Using an infusion to power a spare hand
Cosl /0 Creat e: 5,000 gp, 400 XP, requ ires 10 mi nutes and th e expe nd irure
Thisfacded gemstmle is Ihe size ofa coin 'HId 10 days .
of an in fu sion of the appropria te level.
mO llnted on a go/dell di,/', covered in runes An infusion powers a spare 'wnd for 24
'lnd scrollworl,. SPARE HAND hours.
Price (Item Level): 12,000 gp (13th) Prerequisites: Craft Wondrou lrern.
_ollistonesare boon s to all those who chan- Body Slot: Wais t Cost to Create: 6,000 gp, 480 XP,
ne l the power of incar nu m (see Magic
Caster Level: 11th 12 days .
of Inccruurn). When you use the proper Aura: Mo de rate; (DC 20) tra nsmutation
com m an d thou g ht, this gem adheres to
the center of your forehead (the same
Activation: -
Weight: 5 lb.
SPELLMIGHT BRACERS
com m and thought causes the soulstone to Price (It em Level): 3,300 gp (srh)
di engage). W hile you wear a soulstone,you Body Slot: Arms
This stmnge item consistsofan alli/JIllted ann
can bi nd a sou lmeld to your brow chakra, C ast er Level : 5th
alld three-fingered claw attached to a hCllvy Aura: Faint; (DC 17) tran sm ut at ion
gai n ing the normal ability granted by
leather belt reinforced with strips ofmetal. Activation: -
such a bind. This effec t func tions despite
th e fact that you are currently wearing a Weight: 1 lb.
As its most basic function , a spare hand
magic ite m in th at chakra. T his bind is
can grasp or carry any objec t you could
in addition to any binds you are already These finely wrought, black steel bracers are
norma lly carry in one ha nd, free ing your
allowed (t houg h it doesn't let you bind an etched with the imaRe of a wand alld a staff
normal ha nds for other tasks. A spare hand
ex tra sou lmeld to you r brow chakr a), crossed. Magical runessurround both.
can hold m agic items suc h as wa nds an d
If you are alrea dy able to bind soul-
rod s for easy access, bur you can not acti-
melds to you r b row ch akra, the soulstone Spellmight bracers gra nt you t he abili ty to
vate th ose ite ms while they are so h eld .
in stead grants you 1 bo nus essentia that sacr ifice acc uracy for da mage whe n cas t-
Transferring an item to or from a spare
can be invested on ly ina soul meld bound ing your spells. When cast ing a spell th at
hand is a free action.
[Q your br ow chakra. requ ir es a touch attack and that dea ls h it
fu l), even if the weapon can 't nor mally be a human wearing the e brace rs co uld Prerequisites: Craft Wo ndrous Item,
et agai ns t a ch arge. wi eld Large or Mediu m weapons w ith- eagle's splendor.
Prereriuisites: Craft Wond rou s Ite m, out p en alt y. Cost toCreate: 2,000 gp, 160 X P, 4 days.
bul/'s slrengtll. The effec t of these bracers does n't
Cost to Creste: 700 gp, 56 XP, 2 days. stack wi th the powerful bu ild tra it (such
as that possessed by the half-giant and
SURGE CRYSTAL
Price (I tem Level): 18,000 (i-trh)
goliath races).
TORM GAUNTLETS Prerequisites: Craft Wo ndrous Item,
Body Slot: Head
Pr ice (It em Level): 10,604 gp (13th) Caster Level: 10th
enlarge person.
Bod y Slot: H ands Aura: Moderate; (DC 20) transmuta tion
Cost to Create: 3,000 gp, 240 XP, 6 days.
Ca s ter Level: 9th Activation: Swift (com man d)
ura: M od er ate; (DC 19) evoca tion Weight: -
Acti vat ion: - and sta nda rd
(com mand) Thi lelltlur band holds lin indigo crystlll that
We igh t : 1 lb. pulses with 11 vibmnt radillnce.

RibbollS ofelectricity cme/de over these glea m- A surge crystlll allows you to exceed your
mg, blue-tinged metalga unllets. ]Ilgged white nor mal man ifestin g limits briefly. A crys-
bolts arc be/weenlh e pa ir, fil/itlg the II iI' Witll tal has 5 charges, whic h are renewed each
tltescen t of ozone. day at dawn . pe nding 1 or more charges
increases your maniles ter level for the
When worn together, th is pair of +1 spiked nex t psionic po wer you manifest in tha t
'auntletsgrants you resis tance to electric- round. The manifesrer level boost gives
ry 5. This is a continuous effect and you the abili ty [Q augment the power
requires no act ivatio n. [Q a hig her degr ee th an you otherwise

In addi tio n, storm gll untlets have 4 coul d; ho wever, you must sti ll pay
ha rges, which are renewed each day the ext ra po wer point cost for thi s
at dawn. pe nd ing I or mor e charges augmenta tio n.
llows you to ge nera te a nu mb er of 1chllrge: +1 manifesrer level.
lectrciry-based effec ts. 3 charges: +2 manifeste r level.
1 charge: shoching gmsp. 5 chllrges: +3 manifester level.
:2 chl1l'ges: lightning bolt (Re flex DC 14 The be nefi t fro m a Sllrge crystlll doesn't
alf). stack with wil d surge or t he Overcha n-
charges: electric spllCres. These act like nci feat.
aming spheres, exce pt that you create four A sllrge crystal can be activated on ly after
pheres of crack ling elec tr icity. You can S urcoat ofvalor being worn con tinuo usly for 24 hours. I f
irecr any or all of t he sp heres wi th th e it is taken off, it become inac tive unt il
me action. Mu ltiple spheres directed at it is again donned and worn for a full 24
e same creature deal da mage epara rely hour .
eflex DC 13 ha lf). These sp heres deal
SURCOAT OF VALOR PrereqUIsites: Craft Wondrous Item, wild
Price (I te m Level): 4,000 gp (s rh)
lecrric damage. surge (EPH 31) or Ovc rchan ne l feat.
Body Slot: Torso
Prerequisites: Craft Magic Arms and Cos t to Create: 9,000 g p, 648 XP ,
Caster Level: 5t h
rmor, shockinggrasp, lightning bolt. 18 days .
Aura: Fai nt; (DC 17) tran smu tat ion
Cosl to Create: 5,000 gp (plus 604 gp
Activation: -
r two master work gauntle ts), 400 XP,
days.
Weight: 1 lb. SYMBOL OF
TRANSFIGURATION
This is a fine blue linen surmat , with gold
Price (I tem Level): 500 gp (Brd)
RONGARM BRACERS a/lll lvhitetrim andagolden dmgon mmpllnt
Body Slot: Th roat
rice (Ite m Level): 6,000 gp (10th) wlblllzoned 011 thechest.
Caster Level: 3rd
ody Slot: Arms
Aura: Faint ; (DC 16) tran smutation
a ter Level: 3rd If you are a k nigh t (PH2 24), a surcolI! of
Activation: Swi f t (com mand)
u ra: Faint; (DC 16) tra nsmutation valor gra nts you variou benefits associ -
Weight: -
crivario n : - ated wi th your challenge ability. You can
ei g h t: 1 lb. increa e the save DC of your knigh t's
This holy symbol is wllrm ami mdillh's a sense
cha llenge by 1.
of peace and security, as if 1111 ange/hlld been
hese flexible, blue-green ICl1tha armbands If you also wear a magic ite m tha t
wellring it close to Iter hea rt.
rtcovered with gold studs. prov ides a bonu s on Will saves (or on all
saves), the Juratio n ofyour k n igh t's ch al-
Many goo d-alig ned religion s have so me
hen wearin g stronglln n bracers, you can lenge increases by 1 rou nd .
es pecially well-wrought ho ly symbols
, eld weapons as if you were one size Despite t he described appea ran ce, a
that are actually symbols of tmJlsfigumtion.
tegor y larger th an normal. (You don't surcoar automatically changes its colors
Three times per day, a symbol of tmlls-
ke any pe na lty whe n using weapon and image to match your official symbol
figllmtion allows you to pr oduce a purify
nor mal for you r size.) For exam ple, or he rald ry.
food and drink effect. O nc e per day, you
can u se align wea pon (good only) on any To use th e relic power, you must wor-
weapon you ho ld, tho ugh the dura tio n is ship Neru ll and either sacrifice a 7th-level
on ly 1 rou nd. divine spell slot or have the True Believer
Prercqllisitcs: Craft Wond rous Item, align feat and at least 13 H D.
weaJlon, purifyfoo d anddrink. Lore: The first of these tabar ds is said
Cos t to Crerue: 250 gp, 20 XP, l day. to have been amo ng the bur ial raim ents
of Shed lazzar I V, a legendary wizard-
ki ng who haunted his castle for decades
TABARD OF THE after h is death . His grandson , a noted
DISEMBODIED [REUC] necro manc er in h is own right, wrested
Pr ice (Item Level): 6,000 gp (10th) the secret of the tabard's c reat ion from
Body Slot: Torso hi s ances tor's ghost usi ng an exception-
Caster Level: 20th ally cru elrorture technique des igned to
Au ra: Stro ng; (DC 25) transm ut ation psych ically flay the spirit (Knowledge
Act ivat ion : Standard (mental) [religion] DC 20). r

Weight: 1 lb. Prerequisites: Craft Wondrous Item ,


This misty gmy tahard is sill,y 50ft to the Sanctify Relic, ethereal jaunt.
tOllch. JI is embroidered with smtlll sequills Cost to Create: 3,000 gp, 240 XI', 6 days.
ill tlskull motif

A labard of the disenlbodied is connected


TABARD OF THE GREAT
to the Ethereal Plan e, th e realm whe re CRUSADE [R EUC ]
ghos ts hold sway. O nce per day, you can Price (I t em Level ): 5,500 gp (10th)
activate th is tabard to beco me ethe real for Body Slot: Torso
1 roun d, provided that you are neutra l evil, Caster Level: zorh
lawful evil, ch aotic evil , or neutral. Aura: Strong; (DC 25) conju ratio n
Tabard oftbe great crusade
Relic Power: If you have established Activation: - and move
Prereq uisites: Cra ft Wondrous Ire
the proper divine con nection, you can (manipulation); see text
Sanc tify Relic, heal.
activate a tabardofthedisembodied to tra ns- Weight : 1 lb.
Cost to Crea te: 2,750 gp, 220 XP, 6 da
port yourself ro the Ethe real Plane (as the
ethereal jatmt spell) for up to 10 rounds per This silvery tabard is emblazOIled with a styl-
day.This duration need not be continuous, ized sunburst dcsign . THIRD EYE
and the effect is dlsmissable with another Tllis small hemispherical crystn l 11l1s n II'
sta ndard (mental) actio n. Whil e you are Because of its associatio n with un com- flat facet on one sideand a multifaceted d
on the Etherea l Plane, the spells you cast mon valor and amazing healing power, a shape 0/1 the other. 1t spar/des with all 111
affect th e Mater ial Plane normally, unlik e tallaraofthcgreatcruSllae is a welcome sight gle'llI1.
those of spellcasters who reach the Ethe- at any scene of armed conflict. When you
real Plane by ot her mean s. wear one of these garme nts over ar mor, Wh en you issue [he proper comm a
you and every ally within 20 feet gains a +1 thought (a standard actio n) to a third
morale bonus on saving throws, provided it adh eres to th e center of your foreh
that you are lawfu l neut ral, lawfu l good, (the same comma nd causes the item
lawful evi I, or neutral.This is a conti nuo us disen gage). Some third eyes func n
effect and requires no activation. conr inuously when worn, while orh
Relic Power: If you have established requ ire act ivation .
th e proper divine connectio n, a tahard of
thegreat crusade also prov ides you with
damage reduction 5/evil. Fur thermore,
Third Eye Aware
Price (Item Level): 10,00 0 gp (r zth)
any ally oth er than you who gras ps the
Body Slot: Face
hem of the tabard (a move [manipula-
Cas ter Level: 7th
tion] action) can gain the benefit of a
Aura: Moderate; (DC 18) divination
heal spell. Th is abili ty fu nct ion s once
Activation: -
per day.
We ight: -
To use the relic power, you mu st wor-
ship St. Cuthbert and either sacri fice an
This erystnl glolVs with a pall!, faint
s rh-level divine spel l slot or have the
light.
True Believer feat and at least 15 HD.
Lor e: O nly seven of these tabards
Th is crystal continuall y grants you 3
ar e k no w n ro ex ist. O ri g in all y m ade:
competence bonus on Spo t ch ecks .
for an elire cadre of warrior-healers, they
Prerequisitcs: Craft' Wondrou s Ire
have since been passed down from one
Spot 10 ranks .
battlefield cleric to ano th er (Knowledge
Cosl to Crea te: 5, 00 0 gp , 40 0
[religion] DC 20).
10 days.
Tabard ofthe disembodied
Glowing with afaint magenta light, this crys- Emitting a white glolV, this crystal seems to
Third Eye Clarity taldraws your eyes into its/imitless depths. shed light into the deepest shadows.
Price (I tem Level): 3,000 gp (7th)
Body Slot: Face
Th is crys tal gra nts you a +10co mp ete nce This cr ystal gra nts you a +5 co mpe te nce
Ca s ter Level: 7th
bo nu s on Concen trat ion chec k . bon us on Se nse Motive checks.
Au r a : Mod er ate; (DC 18) co njuration
Prerequisites: Cr aft Wond ro us Ite m , Prerequisite s: Cra ft Wo n d ro u s It em ,
Activation: Im m ed iate (me ntal)
Concen trat ion 10 ranks. Sense Mot ive 5 ra nks.
Weight: -
Cosl to Create: 5,00 0 g p, 40 0 XP, Cost to Create: 1,250 gp, 100 XP, 3 days.
10 da ys.
This crystal is so clear that it is difficult to
see. Thi rd Eye Freedom
Thi rd Eye Dampeni ng Price (I tem Level): 2,600 gp (7th)
You can activa te th is crystal to negate any Price (I t em Level): 2,500 gp (7th) Body Slot: Face
one of the following condi tio ns affec t- Body Slot: Face Caster Level: 7th
ing you: confused, dazed , fascina ted, or Caster Level: 3rd Aura: Modera te; (DC 18) abjuration
tunned. Aura: Faint; (DC 16) abj uration Activation: Immediate (m en tal)
You ca n activate the eye in resp onse to Activation: I m me dia te (mental) Weight: -
an effec t that wou ld im pose one of these Weight: -
condit ion s (for instance, aft er failing your This crysta l flickers ra pidly through a mnge
save agains t a monk's Stu nning Fist attac k This matte blacl1 crystal seems to abso rb any of reddish hiles.
but befor e the stun takes effen). ambientlighl, ra ther theltl reflect or refracl it.
This ability fu nc tio ns once per day. You can activa te a third eyefreedom to trig-
Prerequisites: Craft Wo ndrous It em , You can activa te a tllird eye da mpening to ger a freedom ofmovCllwl1 effect lasting for
panacell (SC 152). reduce all var iable numeric effects of 1 round. Since this ability uppre sses only
Cost to Create: 1,500 gp, 120 XP, 3 days. th e next power, psi-like abil ity, spell, or th e effect h indering your movement, you
spell-like ability that affects you to the must either find some other method of
mi ni mum value (if th is po wer or spe ll removing or eli mi nat ing the effec t, or it
Th ird Eye Con ceal wo ul d affec t mul tip le crea tures, only you wi ll resume after the duratio n ends.
Pric e (Item Level): 120,000 g p (zt sr)
are protec ted ). Th is prot ect ion lasts unt il This ability funct ions once per day.
Bo d y Slot: Face
the end of your n ext tu rn . Prereqllisites: Craft Wondrous ltem. j rcc-
Cast er Level: 15th
Th is abili ty fu nct ions o nce per day. do m ofmovement.
ura: Strong; (DC 22) enchan tment
Prcrequuitcs: Craft Wond rous Ite m, Cost to Create: 1,300 gp, 104 Xl', 3 days.
Act ivat io n: -
dispel magic or damp power (CP 82)
W'e ig h t: -
Cost to Create: 1,250 gp, 100 XP, 3 days.
Third Eye Gat he r
A bright white light shines from the Ilea rt of Price (It e m Level): 10,000 gp (12th)
this crysfcl1, seeming to offer the promise of T hird Eye Dominate Body Slot: Face
protection. Price (Item Level): 120,000 gp (z isr) Caster Level: 7th
Body Slot: Face Aura: Mo derate; (DC 18) div inat ion
:\ third eye cOllceal pro tect s you fro m view Caster Level: 17th Activation: -
by all devices, spe lls, or powers th at detec t, Aura: t rong; (DC 23) enc ha nt me n t Weight: -
in fluence, or read emotio ns or though ts, Activation: Sta ndard (m ent al)
as well as those w ith mind-affect ing or Weight: - This rrystnl beams with a deep blue light.
' crying descrip to rs. It even foi ls bend
reality, limited wish, miracle,reality revision, This yellow, gleaming crystal pulses with This crysta l g ran ts you a +10 co mpetence
and wish wh en they are used to affect hYPPIOlic power. bon us o n Gather Information check .
ur m ind or to gain in formation abo ut Prerequisites: Craft \Von drou s Item ,
ou (however, melafaw lty can pier ce the A third eye dominate allows you to use Gather Informa tio n 10 ra nks.
protect ive quality). In the case of armne domilllltt' monster (as the spe ll) once per Cost to Create: 5,000 gp , 400 XP, 10days.
w, remote viewing, or a scrying spe ll used day on any crea ture withi n 60 feet (W ill
to can an area you are in , the effec t works DC 23 nega tes).
but you simp ly are n't detect ed . Prerequisites: Cra ft Wond rou s I te m,
Third Eye Improvisat io n
Price (I t em Level): 1,000 g p (4th)
Pn'requisilcs: Cra ft Wondrous Item , mind dominate mOllSter or psionic dominate
Body Slot: Face
I lltl '~ or psio nic mind blank (EPH 119). (EPH 96).
Caster Level: 5th
Cost 10 Create: 60 ,000 gp , 4,800 XP, Cosl to Creak: 60 ,000 gp, 4,800 X P,
Aura: Faint; (DC 17) divination
120 days . 120 days.
Activation: Swi ft (m en tal)
Weight: -
hird Eye Concen trat e Third Eye Expose
Pr ice (I tem Level): 10,000 gp (i z rh) Price (Item Level): 2,500 gp (7t h) This crystal flickers from onecolor to thenext
Bod y Slot: Face Body Slot: Face in the blink of an eye.
Ca ster Level: 7th Caster Level: 15t h
. u r a : Moderate; (DC 18) tran mutation Aura: St ro ng; (DC 22) tra nsmutati on You ca n act ivate this crystal to gain a +5
, ct ivat io n : - Activation: - competen ce bonu s on a single skill check
Wei g h t: - Weight: - for a ski ll in whic h you h ave no ranks. You
are tr eated as being traine d in the sk ill l\ thirdeye powerthieveallows you to borrow Prerequisites: Cra ft Won dro us lt e
[or the pur pose of maki ng th is chec k. one power from a psionic target with in 40 dispel magic or dispelpsimlics (EPH 94).
You m ust beg in th e check before the feet once per day. If th e rarget fails a DC 16 Cost to Create: 7,500 g p, 600 .
end of you r turn to gain this benefit , and Will save, it insta ntly loses one power of 15 days.
the check mus t be completed wit hin 10 your choice, and you ins tantly gain tem -
minutes. You can't take 20 on thi s check porary kno wledge of that power. You can
(th ough you can take 10). man ifest the borrowed powe r normally if
Third Eye Sense
Price (I t em Level): 24,000 gp (LSth)
This ability fun ct ion s once pe r day. you have ufficient power points to pay its
Body Slot: Face
Premjllisites: Craft Won drous Item , cost. You re tain k nowledge of th e power
Caster Level: 3rd
gl/id ,mce. for up to 70 minutes, at wh ich tim e you
Aura: Faint ; (DC 16) div inat ion
Cost fo Crea te: 500 gp, 40 XP, 1 day. lose knowledge of the power and th e
Activation: Stan dard (mental)
former ow ner regains it, rega rd less of
Weight: -
dis tance , If the former ow ner is dead , you
Third Eye Penetrate sti ll lose the bor rowed power.
Price (Item Level): 8,000 gp (11 th) Tllis bright orange crystal emits tJ ste
Prere'Juisites: Craft Wondrous Ite m ,
Body Slot: f ace ifll1erglol\!.
domilla tt' person or rhievillg milldlillli (EPH
Caster Level: 15th
12 1).
Aura: Stro ng; (DC 22) no school At will, you can activate this crys tal to
Cost to Create: 5,000 gp. 400 XP, 10 days.
Activation: - an d hea r a dis tant location . Line of i
Weight: - or line of effect is not necessary, but
Third Eye Repudiate locale must be a place familiar to you or
This crystal glows with a piercillg sapphire Price (Item Level): 15,00 0 gp (14th) obvious one ,such as beh ind a door. arou
light. Body Slot: Face a corner, or in a grove of trees , Once '
Caster Level: 10th locale ha s been selec ted , the focus of
A third eye pelletmte grants you a +2 bon us Aura: Moderate; (DC 25) abjur ation sig ht does not move, but can be rotar
on caste r level chec ks to overco me a Activation: Immedi ate (men tal) all direct ions to view th e area as desir
creature's spell resistance. Weight: - Psionically, magically, or superna rur:
Pre l'C ljllisitcs: Craft Wondrous Ite m, lil11- enhanced senses can not be used rhro
ited Ivisll or belld reality(EP11 80). Thiscrys ral emitsa powerful arurc light. th is item. I[ th e chosen locale is shrou
Cost to Cn'ate: 4,000 gp, 320 XP, 8 days . in magical or psionic da rkness, you
A third eye rePt/dillte allows you to use dispel not hing. If it is naturally pitch black .
magic (as the spe ll) once per day. can see in a to-foot rad ius aro un d
Third Eye Powerthieve
Price (Item Level): 10,000 gp (12th)
Body Slot: Face
Caster Level: 7th
Aura: Mod erate; (DC 18) enchant men t
Activation: Stan da rd (ment al)
Weight: -

This clear crysltl lfea tures afai ntly glollling


CHlemld-greell hmrt.
cent er of the effect or out ro th e ex tent
of your da rkvision. T h is effect does not
work across plan es.
Prerequisttes: Craft Wondrou s Item, scry- V ampire tore
ing or clairvoyant srn I' (EPH 83).
Cost to Creat e: 12,000 gp , 960 XP,
24 days.

Third Eye Surge


Price (I t em Level): 2,100 gp (eth)
Bo dy Slo t: Face
Caster Lev el: 13th
u ra: Strong; (DC 21) trans mutat ion
Act ivatio n: Swift (com m and)
Weigh t: -

A pulsin g grcen glow shi ncs froIII this


crystal.
Tore if tbe titans
A third eye w rge has 3 charges, which are
renewed each day at dawn. Spending 1
or m ore cha rges grants you an ins ig ht
bonu on Strength checks, Dexterit y Tore if P01/1t'I ·
checks, Streng th - and Dexterit y-based preservatio»
kill checks, and weapon damage roll s
fo r 1 ro u nd.
I chargc: +2 in sig h t bonu s.
2 chargcs: +3 insi g h t bonus.
TORC OF This copper nee/; band is inlaid with gole! ,
3 charges:+4 insight bonus.
HEROIC SACRIFICE silver, IWe! pla tinlHlI. The in/nys tnke fill'
Prerequisites:Craft Wondrous Item. true Pr ice (I tem Level): 6,000 gp (i orh) form of n e!mgon writhing nrross the urfnce
strille or adrcllnlin e boost (CP 78). Body Slot: Throat ofthe tore.
Co-t to Crent e: 1,050 gp , 84 XP, 3 days. Caster Le vel: 13th
Aura: Strong; (DC 21) enchantment Five times per da y, you can manifest a
Activation: Immediate (co m mand) power by payi ng power points equal to the
TORC OF Wcight: - sta nda rd cost minus 1 (m in im u m 1).
ISPLACEMENT Prerequisites: Craft Wondrous Ite m, lim-
Pr ice (I t em Level): 2,000 gp (6t h) This jet-blndl torc is crafted in theform of two ited wish or bmd reality (EPH 80).
Bod y Slo t: Throat dnsped hand s. Cost to Create: 2,000 gp , 160 XP, 4 da ys.
Cas ter Level: 5 th
u ra : Faint; (DC 17) ill usion A tore of heroic sacrifice allows you to take
ctivat io n : I mmediate (m en tal) an inj ury meant for your ally. W hen you
TORC OF THE TITANS
Price (I tem Level): 3,300 gp (8t h)
Weigh t : - activate this tore , you take all the damage
Body Slo t: Throat
dealt ro a single all y by a single att ack or
Ca ster Level: 5th
rl ,is glasstore is partiallysilvered. From some effect that has just occurred. The damage
Aura: Fain t; (DC 17) transmutation
ngles it is perfectl y tran sparent; fro m others dealt to you has no type, and therefore
Activation: Sw ift (com m and)
t refla ts Ii/I e 11 mirror. ignores any energy resistance , damage
Weight: 1 lb.
red uction, or immunities you m ig ht have.
tore of displacement allows you to rem- The all y mus t be wi thin 30 feet , and you
Drnmatic, but simple, illlnges of doud s nlld
rar ily sh ift your image slightly away mu st have line of sight to th at all y.
lightning blots cover Ill is thick, golden Ilecll
ro m your current location. A rorc h a 3 This abi lity fu nc tio ns o nce per day.
rillg.
harges, which are renewed eac h da y at Prerequisites: C raft Wondrou s Item,
aw n . Spending 1 or more cha rges grants grenter heroism.
When you activate a torc of the titnlls,
u concealm ent for 1 round. The effec- Cos t toCreate: 3,000 g p, 240 XP, 6 da ys.
you gain a +5 morale bonus on Strength
iveness of this concealment (the mis
checks, rrengrh-based skill ch ec ks, and
hance provided) varies depend in g on
he number of charge spem.
TORC OF POWER m elee weapon damage rolls for 1 round.

I charge: 20% miss chance.


PRESERVATION This ability functions three times per
da y.
2 charges: 30% miss chance. Price (I tem Level): 4,000 gp (sth)
Prerequisites: Craft Wondrous Item ,
3 charges: 40% miss chance. Body Slot: Throat
hull's strellgth.
Prerequisites: Craft Wondrous hem , Ca s ter Level: 15th
Cost toCreate: 1,650 gp, 132 XP, 4 days.
I placw rrn t. Au r a: Strong ; (DC 22) no school
Cost toCreate: 1,000 gp, 80 XP, 2 day . Act ivat io n: -
Weight: -
tion checks, not just those made to c
TOXIC GLOVES TRUE STRIKE spells.
Price (I te m Level): 6,000 gp (iorh) GAUNTLETS PrerequIsItes: Craft Wondrous Ite
Body Slot: Hands
Price (I t em Level): 3,500 gp (srh) bear'selldurallce.
Caster Level: 7th
Body Slot: Hands Cosl to Create: 1,250 gp, 100 XP, 3 da
Aura: Modera te; (DC 18) necromancy
Caster Level: 3rd
Activation: Swift (mental)
Aura: Faint; (DC 16) divination
Weight: -
Activation: randard (com mand)
UNICORN PENDANT
Price (I t em Level ): 6,000 gp (i orh)
Weight: -
These smooth black leather gloves fed ;lightly Body Slot: Throat
sticky to the touch. Caster Level: 10th
These supple leather gauntlcls are dyed the
Aura: Moderate; (DC 20) conjuration
color of ivory.
Toxic gloves allow you to imbue a held Activation: Swift (com mand)
weapon wi th poison without any ris k to Weight: 1 lb.
W hen you activate Irl/e strike g<1!mtlets,
you rself. W hen you act ivate these gloves ,
you gain a +20 insight bonus on the nex t
choose a single melee weapon you hold. A IIwrblc iuuroru's head with il Iroru
attack you make before the end of your
The next attack made with that weapo n gold hns bew sCIIlpted onto the face of I
next turn.
before the en d of your tu rn also po isons pendallt.
This ability functions once per day.
the target (injury; ld 6 Con / ids Con; For t
Prerequisites: Craft Wo ndrous Ite m,
DC 16 nega tes). A ullicortll'elldant has two abilities, each
true strike.
This ability func tions th ree t imes which ca n be act ivated once per day:
Cost to Create: 1,750 gp, 140 XP, 4 days.
per day. moderate wOlltlds (2d8+10 points of dam a
Prerequisites: Craft Wo ndrous Item , and lleulralize poison .
poison. TUNIC OF STEADY In addition , if you are a paladin wea
Cost to Create: 3,000 gp, 240 XP, 6 days. SPELLCASTING a unrroru pertdartt, you treat your C
risma as 4 points hig her than normal -
Price (Item Level): 2,500 gp (7th)
the purpose of your lay on hand abi!
TRANSPOSER CLOAK Body lot: Torso
This is a continuou effect and requ l
Price (I tem Level): 6,000 gp (iorh) Caster Level : 3rd
no activation.
Body Slot: Shoulders Aura: Faint; (DC 16) transmutation
Prereqllisites:Craft Wondrous Irern, c
Ca ster Level: izrh Activation: -
modemte Il'olltlds, rteutm/izepoiso»,
Aura: trong; (DC 21) conjuration Weight: 1 lb.
Cost to Create: 3,000 gp , 240 XP, 6 da
Activation: Swift (com mand)
Weight: - This earth-colored tunic is shll'lIy, though th,'
JIIaterwr 15 as 50ft as silk. Around the ned" VAMBRACES OF
This doakis divided diagonally into twocolors. wrists, and helll are runes of slability stitched WARDING
The upper portion is pure IVhite, while the ill gold thread.
Price (I tem Level): 8,000 gp (t t rh)
lower is blad: as night.
Body Slot: Arms
You gain a +5co mpe tence bonus on Con -
Caster Level: 5th
A tmnsposcr cloak allows you to swi tch centration checks. Despi te the nam e, the
Aura: Faint; (DC 17) abjuration
positions with ano ther creature. When tu n ic's bonus appl ies on all Concenrra-
Activation: -
yOll activate this cloa k, you an d anyone
Weight: 1 lb.
creatu re with in 30 feet swap positions.
Both you and the target mu st occ upy
These goldell bracer are engraved with I
the same size of space on the battlefield
sigil.
(for ins tanc e, a hu m an cou ld swap places
w ith a dwar f or a goblin, but not with
Vilm bmces of warding fit sn ugly over
an ogre or a cat). If th e other creatu re
arms of any crearure th at do ns them
is unw ill ing to trade position s, it is
goo d-aligned weare r gains a +2 sac
allowe d a DC 13 Will save to nega te
bonus to AC agains t ranged attack .
th e effect. Each crea ture can bri ng along
Prerequisites: Craft Wondrous Ir
objec ts weighing up to its maxi mu m load,
protection from arrows.
but additional crea tures can't be brough t
Cost to Create: 4,000 gp, 320.
along.
8 days.
This ability fu nctions three ti mes
per day.
Prereq uisites: Craft Wondrous Item, bule- VAMPIRE TORC
ful tmnsposition (SC 23). Price (I t em Level): 5,000 gp (srh)
Cost to Create: 3,000 gp, 240 XP, 6 days. Body Slot: Th ro at
Caster Level: 5th
Aura: Faint; (DC 17) necromancy
Activation: Swift (com mand)
Weight: -

Tunic ofsteady spellcasting


This black iroll tore bears a rllby thatseems to
wet'l' tenrs ofblood.
VEIL OF ALLURE
Price (Item Level): 14,000 gp (i-trh)
Body Slot: Face
A vampire tore allows you to heal you r
Cas ter Level: 5t h
own wou nds when you dea l da mage to an
Aura: Faint; (DC 17) transmutation
enem y. W hen you activate th is
Activat io n : -
tore, the next suc cessful melee
Weight: -
tack you make before the end
vou r tu rn also heals you of an amo unt
Dyed in swirls of pink llll d pUl'ple, tltis semi-
dam age equa l to ha lf the da mage you r
tmn Spltl'ellt veil loob IiIw thegarb ofa sultall's
rtack deal t. This abili ty functions equa lly
harem daileC!'.
11 regardless of your creature type. If
u do n't deal da mage wit h a melee attack
A veil oflll/Ilre increases the save DC of your
ore the end ofyour turn, that act ivation
en chantment spells or spell-li ke abilities.
the to re is was ted .
as well as the Charisma -based save DC s
Th is ability functions two times per
of your ex trao rd inar y or supernatural
v.
abilities, by 2.
Prere'lllisites: Cra ft \Von d ro u s I tem,
Prereqllisite;: C raft Wondrous It em ,
mpirie tOl/eh.
cagle's splendol'.
Cost to Create: 2,500 gp, 200 X P, 5 days. Unicorn pendant Cost to Create: 7,0 0 0 gp, 5 60 XP,
14 days .
NGUARD TREADS The massive spike and treads on the
.ce (Item Level): 3,100 gp (St h) oles of vangl/ard treads leave a distinc-
dy Slo t: Feet tive t rai l. Anyone following you gains a
VESTOFTHE
a ter Level: 3rd +10 circumstance bonus on Su rvival and
ARCHMAGI
u r a: Faint; (DC 16) transm utat ion Search checks made to track you. Price (I te m Level): 200 ,000 gp (25th)
crivntion : - Lore: Ancient giants m ade the first Body Slot: Torso
eig h t : 2 lb. vanguan! trends to aid their couts in Caster Le vel: 20th
navigating difficu lt ter rain and hazards Aura: Strong; (DC 25) no school
e massivt~ bootshave spil:ed, treaded soles (Know ledge [arcana] DC 15). Activation: - and sw ift (com m and)
look large eHO llgh to fitnheavilynrmored Prerequisites: Cra ft Wondrous Item, Weight: 2 lb.
. A row of inset amethy sts rims arollnd spidrr climb.
top wff. Cost to Create: 1,550 gp, 124 X P, 4 days. This gold-broCllded, burg undy ga rment seems
fit
10 be worn by the godsthemselves.
ngunnl treads prov ide you w ith superior
tio n and sta bility, whic h provides t he
VANISHER CLOAK The vest of the Imhl1lagi is legendary. It
Price (I te m Level): 2,500 gp (7th)
low ing effects: fills the d ream of eve ry apprentice sent
Body Slot: Shoulders
ou can move through diffi cult ter- to clean the inkpots and du st the tomes,
Cas ter Leve l: 3rd
rain (such as ru bble , undergrowth , but rumors of th is item are unfounded .
Aura: Faint: (DC 16) illusion
teep slo pes, stairs, or snow) at norm al Whispering in the bunkrooms of the
Activation: Sta nd ard (mental)
speed and wit ho ut suffer ing any ot her Academy at nigh t, after the oil lamps are
Weight: I lb.
Impairm ent. quenched an d curfew has long passed ,
• You are unaffected by lippery ice , wet eager apprentices claim th at a vest of the
This sill: cloa/: is seamless- a single sheet of
tones, or other surfaces where traction nrcltmagi provides its wearer with con-
gossamer, gra y filbri(.
i a problem. t inuous defensive bonuses equivalent to
You gain a +S bo nu on attempts to the mo st potent bracersofarmor(+S armor
A vanisher cloak allows you and nea rb y
re ist bull rushes and a +4 bo nus on bonus to AC) and clollk ofresistance(+5 resis-
allies to briefly d isappear from sig h t. A
ra pp le checks to resist a grapple tance bonus on saving throws).
clo ak h as 3 charges, which are ren ewed
att emp t if th at grapp le wou ld move you It is also said that the vest provides
each day at daw n. Spending 1 or m or e
in t o ano ther square, its wearer with the contin uo us ability
charges turns you (and perhaps one or
Areas tha t have been m agically manipu- to overcome the magical defenses of her
more allies) inv isib le, as t he invisibility
ed to im pede movement (such as by an enemies (+2 enhancement bon us on caster
pell, for 1 or more rounds.
ngle spell) still affect you, as do wate r, level checks made to overcome spell res is-
1 charge: You beco m e invisible for 4
icksand, and other no nsolid surfaces. tance), and t hat it allows him to recall up
rounds.
still have to slow down for narrow to three arcane spells that he had previ-
2 charges: You and one adjacent ally
ths requ iring Balance chec ks and for ously pre pared and cast (as a pearl of power,
become invisible for 3 rounds.
urfaces steep enoug h to require Climb except that it can be used for any spell up
3 d1l1l'ges: You and up to th ree adjacent
eck s. to 9th level and act ivating it requi res on ly
allies become invisible for 2 roun ds.
If the ter rain deals da mage (such as th e a swift act ion).
Prerequisites: Craft Wondrous Item ,
burn ing ground on the Elemental Plane Fina lly, it is suggested, the wearer of
invisibility.
of Fire), you still take that damage. the vest of the al'ehlllllgi could expend a
Cost to Create: 1,250 gp , 100 XP, 3 days.
prepared arcane spell or spell slot to heal
h imself of damage equa l to five times th e
level of the spe ll so expended. This act
requires but a momen t's thought (a swift
VESTOFTHE
act ion), and can be rep eated as often as MASTER EVOKER
desired throughou t the day. Pr ice (I tem Level): 10,000 gp (i zrh)
Sadly, these stor ies obviously have no Body lot: Torso
basis in reali ty, for such an item wou ld Cas ter Level: 9th
undoubted ly be prized above all orhers Aura: Modera te: (DC 19) evocation
by any mage with the resources to craft Activation : Swift (command)
one. of course, as a thing of myth, the Weight: 2 lb.
vest of the archmagi can't be created. But if
it could, it mig ht possib ly have the follow- This black sill/ vest is heavy with moonsl
ing prereq uisites and cos ts. alld jacillth beadwork sewlI illto urrnnc
Prerequisites: Craft Wondrous Item , terns 011 the back.
wisll.
Cost toCreate:100,000 gp,8,000 XP, Crack li ng with power, a vest 0
200 days. Hlasterevoker inte nsifies arca ne ev
tion spells you cast. Many an arnbiti
VEST OF DEFENSE evoker sees gaining thi s vest as a
of passage, much like cast ing his
Pri ce (I tem Level): 2,000 gp (s th)
Body Slot: Torso magic missile or fire ball, an d among e
warmages (CAr 10) tr serves as an unpa
Caster Le vel : 3rd
leled status symbol.
Au ra : Faint; (DC 16) tran smu tation
Three times per day, you can activate
Activatio n: Swift (command)
vest to en hance the next arcane evocat
Weigh t: 1 lb.
spell you cast before the end of your r
That spell deals additiona l damage e
This sllug-fittillg vest is emfted from the shll
ofa hllge tall-alid-black mIlk... to twice its spell level, and the save D
the spell increases by 2. Thi damage I
the same type as normal for the spell
A vest of defense improves your ability to
if the spe ll deals more than one ty
dodge attacks. Wh en activated, this vest
damage, of anyone of those types at
improves the dodge bon us to AC granred
discre tion ). If the spell doesn 't norm
by fighting defensively, th e tota l defen se
deal damage, th is use of the vest ha
act ion, or th e Com bat Expe rtise feat by 2.
effect .
Using mor e than one of these tech niques
doesn't provide more than a +2 bonus.Th is In addi tio n, you can apply the ef
of any sudde n metamagic feat (CAr
bonus lasts for 1 round .
you know to any evocatio n spell you
T h i ability fu nct ions three times
from a wand or staff as if you were c
per day.
ing the spell yourself. Doing this requ
Prerequisites: Cra ft Wo ndrous Item ,
no activation, but uses up tha t feat's d
eat's grace. V estme nts of ebonslll:
use as nor mal.
Cost to Create: 1,000 gp, 80 XP, 2 days.
Prerequisites: Craft Wondrous Item, Lore: Said to be woven from silk
pell Focus (evocat ion) or evoker, able to ex truded by Lolt h herse lf, vest ments
ast at least five evocation spe lls, two of of ebollsilk are occasio nally awar de d to
.hich mus t be 5th level or h ighe r. undeserving followers of Lolth as a test
Cos t to Create: 5,000 g p, 400 XP , to see how quickly her favored cle rics
o days. can appropriate th em (Knowledge [reli-
gion] DC 20).
Prerequisites: Craft Wondrous Item ,
EST OF RESISTANC E Sanc tify Relic,freedom ofmo vemCIII, spider
Pric e (Item Level): 1,000 gp (4th) (+1);
climb.
+,000 (8th) (+2); 9,000 (i zrh) (+3);
Cosl to Create: 2,500 gp, 200 XP,
16,000 (14th) (+4); 25,000 (i srh) (+5)
5 days.
Bod y Slo t: Torso
Ca te r Level: 10th
u r a: Moderate ; (DC 20) abjuration WAND BRACELET
ct ivat io n : - Price (I tem level): 12,000 gp (13th)
eig h t : 1 lb. Body lot: Arms
Caster Level: 6t h
lisd egarltly styled while Imlher vest is edged Aura : Mo derate; (DC 18)
<r Iver piping and has silver bultons. tra n sm utat ion If/and bracelet
Activation: See text
~',' I ofresistance offers magical pro tection Weight: -
the for m of a +1 to +5 resistance bonus
aving throws. This golden chain bracelet has a nunrber
WAR WIZARD CLOAK
Price (I t em level): 16,000 gp (l -tth)
Prerequisites: Craft Wondrous Item , of slllall mdal objects hanging fl'Om it lilw
Body Slot: Sho ulders
dlHlee. charms.
Caster Level: 9th
Cost to Creak 500 g p, 'W XP, 1 day (+1);
Aura: Moderate; (DC 19) evoca tio n
o g p, 160 XP, 4 days (+2); 4,500 gp, A wand bracelet can store up to four items,
Activation: - an d standard (com man d)
XP, 9 days (+3); 8,000 gp, 640 XP, 16 whi ch appearascharms along the brace let.
Weight: 1 lb.
(+4); L2.500 gp, L,OOOXp' 25 days Youcangrab one ofthe charms From the
bracele t as a swift (m an ip ulation) action,
This 10llg black cloak lms a high collar alld is
causing it to appear in your ha nd .
cut to overlap a wearer's chest alld tlrms. An
If you have an item in ha nd , you can
TMENTS OF use a move (m an ipu lation) action to store
open white palm in a circle adorns tile right
NSILK [RELIC] th e item in the bracelet or to sw itch a
brcnst, aJld a mmpa JlI purple dragon rages
on 1111~ left.
e (Item Level): 5,000 gp (9th) he ld ite m for a stored item by touc hing
Y lot: Torso t he item to the charm re presenting the
A IVaI' wizard cloak protects you from the
rer Level: zorh tored item. Storing an item causes it to
elements (as elldure elements) and also
: t ro ng; (DC 25) abjuration shrink down and appear as a charm hang-
activates a feather fall effect on you auto-
ivat ion r-e- ing from the bracelet. Any item stored
ma tically if you fall more tha n 5 feet .
rig h t : lib. can weigh no more t han 3 po und and
T his is a con tinuous effec t and requires
mu st be able to be hel d in o ne hand, such
no activation.
lighl1 veight blarll robes are covered ill as a wa nd or a light wea pon. O nly th e
In addition, th is cloak has fou r ot her
,'ry spidenveb tracery. The rlosp at tllC wearer of th e bracelet is able to re tr ieve
abi litie , each of wh ich ca n be activa ted
IS a silver brooch shaped like a spIder or slo re items.
once per day: d,mensioll door, mage armor,
lImethyst eyes, Lore:The name wand bmcell'!describe
pl'Otection from arrows,and sendiJlg
the most common use of th is item. Origi-
Prerequisites: Craft Wondrou Item ,
far, the only known veslmenls of na lIy de signed to ho ld small keepsakes
dimellSlon door, endure clemenls, fealh er
JIll have been fou nd in the possession as char ms. and crafted to be appropri-
fall, mage armor, protection fro m arrows,
row clerics. If you are chao t ic evil , ate for formal gatherings, walld bracelels
SCPI dillg.
tra l ev il, or chaotic neu tral, wearing have found populari ty among artificers
Cosl to Create: 8,000 gp, 640 XP ,
vest m en ts gra nts you a +2 resista nce (EC 29) who favor spell trigger devices
16 days .
us o n saving th rows. (Knowledge [history] DC 15).
elic Power: If you have es tablished Th ese bracelets arc also some times
pro per divine co nnection, the vest- known as assassills' charms, beca use small WATCH LAMP
nts also gra nt you a continual spIder weap on s ca n easily be con cealed wi thin Price (I tem Level): 500 gp (Brd)
b effect. them (Knowledge [h istor y] DC 20). Body Slot: Head
To use the rel ic power, you must wor- Prerequisites: Craft Wo ndrous I te m, Caster Level : 1 t
Lolt h an d eit her sacrifice a 4t h-level shriJlk item. Aura: Faint; (DC 15) evocation
ne spell slo t or have the Tr ue Believ er Cost to Creat e: 6,000 gp, 480 XP, Activation: Swift (com ma nd )
t and at least 7 H D. If you sacrifice a 12 days . Weight: -
h-Ievel spe ll slot or have at least 13 H D
th e True Believer feat, you al 0 gain a This plaill Illithml headband has JlO distill-
ntinual freedom of mOllClIlent effect. guishillgfeallires.
TIllS white cloall loob Wle it WllS WOl ,
'1gigantic 'ImcJlPlid. A large gmy Spl
embroiclered upon the back amid mdi
patlemsof lVebblllg.

You gain a +2 bonus on saves ag


poison. Thi s is a conti nuous effect
requires no activation .
In addition, th is cloak has two
abili tie s, each of wh ich can be acu v
once per day: spider climb and hold
Prerequisites: Craft Wondrous Item
person , resistance, spider climb.
Cost to Create: 2,100 gp, 168 XI', 5

WINK BROOCH
Price (I t em Level): 600 gp (3rd)
Body Slot: Throat
Caster Level: 3rd
Aura: Faint ; (DC 16) enc ha nt ment
Activation: Swift (mental)
Weight: -

The ruby set at the head of this st


pin twinkles like the eye of 'I gnome I
secret.

Many a diplomat wears a wink br


court to gain an edge in conver a
Trausposer doak II/hite donie of tb« spider IPnter donie
When activated, rhi brooc h grant
When activated, a watch lamp creates a had evasion. Whenever you make a suc- a +2 competence bonus on a single
globe of light that hovers at you r shoul- cessful Reflex saving th row agains t any or Diplomacy check attempted befor
der and she ds light as a torch. The light fire effect that deals half damage on a suc- end of your turn.
follows you wherever you move. It can be cessful save, you ins tead rake no damage. Thi abil ity functions three tim e
extinguished wit h a econd com mand. This is a conrinuou effect an d requ ires day.
Prerequisites: Craft Won drous Item, no activat ion. Prere'luisites: Craft Wo ndrou s I
dancing lights. In addition, a water e/oal; offers two charm person.
Cost to Create: 250 gp, 20 XI', 1 day. ot her activated abilities. Cost to Create: 300 gp , 24 XI', 1 da .
Extinguish: The cloak extinguishes
allnon magical fires wit hin 30 feet. Th is
WATER CLOAK ability has no effect on fire creatu res. lr
WYRMFANG AMULET
Price (Item Level): 12,000 gp (13th) Price (It em Level): 1,350 gp (5th)
functions five tim es per day.
Body Slot: Shou lders Body Slot: Throat
Counterfire: The cloa k can counter
Caster Level: 10th Caster Level: 12th
any spell wit h the fire descriptor (as if
Aura: Moderate; (DC 20) conj ura tion Aura: Stro ng; (DC 21) transmutation
you were casting dispel mngic). This abil-
Activation: - and im media te Activation: -
ity func tions once per day. Atte mp ti ng to
(com mand) Weight: 1 lb.
counter a spell that doesn't have the fire
Weight: 1 lb.
descriptor wastes the effect.
This necklace consists ofaleather thong st
Prerequisites: Bind Elemental (EC ' 51) or
This sailcloth cloak's elabora te embroidery with dragon's teeth.
Craft Wondrous Item , planar bindillg.
evolles the waves of lhe Sell. \'Vi/hin the pat-
Cost to Create: 6,000 gp, 480 XP,
tern of tht' waves, a repeating swirl of thread All attacks you make with natu ral w
12 day .
maldw the symbol writhing within the large, ons or unarmed strikes while wea
dark crystal shard thatfonm theclasp at the this amulet overcome damage reduc
neck of th,' cloak. The cloak appears damp, WHITE CLOAK OF as th rough they were magic wea
alld the lowcredge looksasthough it has bWI THE SPIDER (The attacks don 't gain an enhance
oaked in water. bon us, just the ability to overcome
Price (It em Level): 4,200 gp (s rh)
c rea t ures' d am age red uction .)
Body Slot: hou lders
Desp ite irs damp appeara nce, a watere/oall Prerequisite : Craft Won drou s It
Caster Level: 6th
always feels com pletely d ry to its wearer, greater magic fill1g.
Aura: Modera te; (DC 18) enchantment
even in pou ring rain. This cloak grants Cost to Crellte: 675 gp, 54 XP, 2 day
Activation: - and standard
you a +5 bonus on Reflex saves agains t
(com mand)
any effect th at dea ls fire da mage an d
Weight: 1 lb.
allows you to avoid fire da mage as if you
This set of mas terwork thi eves' tools is TIllS wt crystal bottle is fill ed with
ANSTRUTH HARP th e p er fect accessory if you depen d on a liquid. The bottle's stopper is a single r
Price (Item Level): 32,100 gp (Is th) sPllo'~y qllflrtZ.
blend of magi c and sk ill to achieve your
Body Slot: - (h eld) thieving goals . In addit ion to granting
Ca ster Level: 14t h the normal +2 circumstance bonus on One round after you appl y this ell
Aura: Strong; (DC 22) conjuration, your k in , it creates an invisible cl
Disable Device and Open Lock checks,
enchantment, transmutation gas in a to-foot radiu s th at move s wit
these 100Is can grant a ch aracter with the
Activation: - and wift (com m and) and persists for 5 rounds. You are im
trapfind ing class feature a special benefit.
Weight: 3 lb. When activat ing the 1001s, you can expend to the cloud's effect s, but each round
an arcane spell or arcane spell slot of 1st end of your turn every other creatur
Thisteahvood lap Jlllrp isslenderal1d gm(efuJ, level or h igher to gain a +5 com peten ce the area with 10 Hit Dice or fewer
its strings made of silver wire. An engmved bonus on either a Disable Device check rnake a successful DC 14 Fortitude
desigll depIcti ng waves and fog graces tIle or an Open Lock check begun before the fall asleep for 1 minute. Furthermore
lVood. end of that turn. cr eat ure re maining in the area I
Prerequisites: Craft Wondrous Item, later (wheth er already asleep or not
This masterwork h arp grants you a +2 make a second successfu l DC 14Fa n
IIIIOc1" rrapfinding,
circu ms tance bonus on Perform (stri ng save or fall asleep for i hour. Cr ea
Cost to Crcutc: 700 gp, 56 Xl', 2 days.
ins tru ments) checks. If you have at least wi th more than 10 H it Dice are im
12 ra nks in Perfo rm (stri ng in st rument s), to t he effect.
you can also command it to produce one AROMA OF If you open the bottle but do not i
of th ree spe ll effec ts (rontrol lVilter, mass CU RDLED DEATH diarely app ly the liquid, the cloud
cure light lVounds, or mimi fog), each once Price (I t em Level): 4,500 gp (9t h) sp read [Q fill a 5-foot-radi us area , ce
per day. BodySlot: - on the opened bot tle or the place \
If you pick up an Ans/ruth harp but do the liquid was pou red out. This clo u
Caster Level: 9t h
not have 12 or more ranks in Perform sisrs for 1 minu te.
Aura: Moderate; (DC 19) conjuration
(st ri ng inst ru ments), the instrume n t Prerequisites:Craft Wondrous Item
Activation: Standard (man ipu lation)
bestows one nega tive level on you, which sluPll b!'r, Craft (alchemy) 4 rank .
Weight: -
persists for as long as you ho ld it. This Cos t toCreate: 750 gp o60 XP, 2 da
negative level never res ults in actua l level Thiselegant. stoppeYl'll glass bottle holdsadarl,.
loss, but it cannot be overcome in any way
(including rcstomtion spells) whi le the
viscou fluid. BAG OF BOULDE RS
instrument is held. Price (I t em Level): 1,400 gp (Srh)
One round after you apply this elixir to
Lore: A wise and powerful bard named BodySlot: -
your skin, it crea tes an inv isible cloud of
Falataer reported ly created the firs t of Caster Level: 5th
gas in a to -foot radius tha t moves with you
these in st ru ment s, whic h he used 10 test Aura: Faint; (DC 17) tran sm utation
an d persists for 1 m inute. Youare im mune
and reward th e st udents at all seve n levels Activation: Standard (th rown)
to the clou d's effects, but eve ry other
of h is bardic college . O the rs h ave since W eight : 1 lb.
crea ture in the area that has 3 Hit Dice or
copied the des ig ns but honored Fala-
fewer im med iate ly die (no save). A cre a-
taer by keep in g the na me Ans/ruth harp This tvoru doeskin pouch Irolds a few 1111
ture that has 4-6 Hit Dice m ust succeed
(Knowledge [arcan a] or bardic k nowledge lfIarlwble pebbles.
on a DC 17 Forti tude save each round it
DC 15). remai ns in the area or die . A creatu re t hat
Prerequisites: Craft Won dro us It em , Th is pouch creates tin y pebb les tha t sm
has 7 H it Dice or more takes t M points of
cont rollvaler, »mss CII rc light wouuds, milld wi th the force of a catapu lt sto ne wh
Constitu tio n da mage (Fort DC 17 half)
fog, bard . thrown. Each sto ne has a range inc
per round of ex posure. m erit of 50 feet . You are proficien t WI
Cost to Create: 16,000 gp (plus 100 gp for Ifyou open the bo ttle but do not im me-
masterwor k ha rp), 1,280 Xl', 32 days . the sto nes and must make a succe s
diately apply the liquid, the cloud of gas
ranged attack to strike wi th one. A st
sp reads 10fill a 5-foot-radius area, ce ntered
disappear after it com pletes its flig
ARCAN E on the ope ned bottle or the place whe re
Activating a bag of bOlllders is a stand
THIEVES' TOOLS the liquid was poured out. This clo ud per-
action that incl udes both drawing a
sists for 1 minute.
Price (I tem Level): 1,400 gp (5t h) throwing a sto ne.
Prerequisites: Craft Wond rou Item , Each bagofboillde rshas 3 ch arges, wh
Body Slot: - (held) doudkill, Craft (alche my) 4 ran k s.
Caster Level: 5th are renewed each day at dawn. Spendin
Cost to Create: 2.250 gp, 1 0 Xl', 5 days. or more cha rges when you draw a pe b
Aura: Faint; (DC 17) transmutation
Activation: Swift (men tal) from the bag determines the damage de
Weight: 1 lb. AROMA OF DREAMS by the stone when thrown.
Price (I t em Level): 1,500 gp (51h) 1 charge: Deals 2d6 points ofbludge
This set of picb, pins, and levers is housed in BodySlot: - ing damage.
a supple lea/her bag decomted lVith Ilrcrl1le Caster Level: 5t h 2 charges: Deals 3d6 point s ofbludge
runes. Aura: Faint; (DC 17) enchant ment ing da mage .
Activation: Standard (man ipulation) 3charges: Deals 4d6 po in ts ofbludg e
Weight: - ing damage.
Prerequisites: Craft Wondro us I tem, 3 charges: Faint wisps of flame sp read within 20 feet fro m becoming confused
<hrirr /~
item. up your arm and cover your bod ~: This or stunned.
Cost to Create: 700 g p, 56 XP, 2 days . sheath provides im mu ni ty ro fire for 1 Alternative ly, yo u ca n m ount th e
hour or un til it has nega ted 60 poi nts of banner on a bac kpac k frame to leave
fire damage. As a standard action, you your hands free. The backpack fra me
AG OF ENDLESS can rouch an adjacent creature ro grant it costs 5 gp and weighs 10 pounds. Whi le
ALTROPS any remaining immunity to fire you have so mounted , the banner occupies your
Pr ice (I t em Level): 800 gp (3rd) fro m this effect (you lose the re maining shoulders body slot.
Bocly Slot : - immunity). Lore: The SWirling pattern on this
Ca tcr Level: 9th Prerequisites: Craft Wondrous Item, pro- banner was common to elite military
ura: Moderate; (DC 19) conj u rat ion dllce jlll/ne, protection from energy, summon units in the last grea t wa r (Knowledge
ct ivat io n : Move (man ipu lation) nalllre'sally 11. [h isrory] DC 15).
eigh t: 21b. Cost to Create: 1,750 gp , 140 XP, 4 days. Such banners provided p rotect ion
fro m psych ological tric ks employed by
liS nO'ldescript brown leatiter pO lich is Banner 0/tbe storm's eye crea tures suc h as mind flayers (Knowledge
t ured lVi/h a piece of twisted lVire fha t has [h istory] DC 25).
era l sharp points. Prerequisites: Craft Wond rou s Ite m ,
ca lm emotions.
lye times per day, you can reach in to thi s Cost to Crmte: 7,500 gp, 600 XP, 15 days.
uc h and pull out a h an dfu l of calrro ps
no ugh to cove r a 5-foot squa re). In add i-
n to the act ivatio n cost, filli ng a 5-foot
BATTLE BRIDLE
Price (Item Level): 9,000 gp (12t h)
are with caltrops by ha nd requires a
Body Slot: Face; see text
andard action.
Caster Level: 7th
The ca lrro ps produced are not magi-
Aura: Moderate; (DC 18)
I and follow all the ru les for no rma l
enchantment
Itro ps (PH 126).
Activation : -
Pra eqllisites: Craft Wo ndrous [tern,
Weight: 1 lb. .....
'Hil l/ HI'S secret chest. ::::
:::
Co t to Create: 400 gp, 32 XP, 1 day.
A stampede of horses is depicted charg- .;
ing across this SIlrprisillgly light leather
G OF FLAMES ,addle.
ri ce (I t em Level): 3,500 gp (St h)
Y lot: - A battle bridle occupies a mount's face
te r Level: 5th body slot .
u ra: Faint; (DC 17) t ran sm u tat ion W hile you are mo unte d upo n a crea ture
tivat io n : randard (man ipulation) th at is wearing a battlebridle, you gain a +5
ei g h t : - BANNER OF THE com pe tence bo nus on Ride checks and
STORM'S EYE t he benefit of the Mounted Comba t feat,
red bllr/ap sad1 feels lVann to !lIe loud l. If you already have M ounted Co mba t,
Price (Item Level): 15,000 gp (14th)
you ins te ad gain the benefit of Ride -By
Body Slot: - (h eld) or shoulders
g of fla mes con tains a tin y em ber of Attack.
Caster Level: 3rd
re element al fire. The bag has 3 charges, Prerequisites: Craft Wo ndrous It em ,
Aura: Faint; (DC 16) enc han tme n t
ich arc renewe d eac h day at dawn . M ou nt ed Com bat, Ride-By Arrac k, calm
Activation: -
nd ing t or more charges when you ilnimals.
Weight: 2 1b. (12 lb. if backpack fra me
e you r hand into the bag allows you Cost to Create: 4,500 gp, 360 XP. 9 days .
worn)
dr aw fort h fire to create a partic ula r
ct.
1 charge: Flame burns in your hand, as
This bannel' is a rectangular military standard BEETLE ELIXIR
depicting a white,two-tailed swirl-lib' astyl- Price (I tem Level): 1,350 gp (Sth)
prodlice flame spell, wit h a durat ion of
ized overhelld viewof a IllIrrican e-onadar" Body lot: -
inure. Your melee tou ch attack deal s
green bad1ground. The banner's jluttel'lng Caster Level: 6th
+5 points of fire da mage, or you can
movements seem slower than they should be. Aura: M oderate; (DC 18) transmu tation
rI the flame up to 120 feet as a ranged
Activation: Full-round (man ipu lation)
h attack that deals ld6 +5 points offire
An un fu rled bannerofthe ston n's eye always Weight: -
mage (and ends the duration).
waves more slowly than nearby flags, and
~ charges: You hurl the flame up to 30
it seems unaffected by the wind or by the The visco liS liquid in this vial hasan oily brolVTl
away, whereupon it immediately turns
movem ent of its bearer. color and smells a little liIu ivet leaves.
a Sm all fire ele men tal. The elernenra I
As long as it is he ld aloft , the banner
nder your co ntrol (as if summoned by
auroma tically suppresses (bur doe s nor Dr inking beetle elixir causes your ski n to
1I10n nature's ally II) an d remains for
dis p el) fear effec ts on all creatures wit hin harde n, darken, and glo ss over, and shorr
u nds.
20 feet. It also prevents an y creat u re an tennae to spro ut from your fore hea d .
You gain darkvision out to 60 feet and crea ture receives a -2 penalty on the save that loca tion and crea te an explosion
a +2 enhancement bonus to you r exist- agains t t he blast. a 20-foot-radius spread. Any crea ture
ing natural armor. (A creature without A billst disk can also be set to auto - the area takes rods points of fire dam a
nat ural armor has an effective natural matically explode up to 10 rounds after and 2d6 points of sonic damage, is de
ar mor bonu s of +0.) These effects last for placement. ened for 2d6 rounds, and is pushed 1
12 hours. A character who has trapfin ding can squares away from the center of the bl
Prerequisites: Craft Wondrous Item, alter find ( earch DC 28) and disable (Disable A successful DC 15 Reflex save halve t
self, darlwisioll, Craft (alchemy) 5 ranks. Device DC 28) a blast ,lisk. fire damage and negates the push. wh
Cost to Create: 675 gp , 54 X P, 2 days. Prerequisites: Craft Wondrous Item, a successful DC 15 Fortitude save nega
fireball. the deafening effect.
Cost to Create: 450 gp , 36 Xl', L day. After exploding, the glo bes reform
BLAST DISK your hands or at your feet (if your ha
Price (Ite m level): 900 gp (4th)
are full ). Th is abi lity functions once
Body Slot: - (held) BLAST GLOBES day.
Caster level: 5th Price (I t em l evel): 8,000 gp (Ltr h)
Prerequisites: Craft Wondrous It
Aura: Faint; (DC 17) evoca tion Body Slo t: - (held)
firebllll , shout.
Activation: Standard (man ipulat ion) Caster level: 11Ih
Cost to Create: 4,000 gp, 320 Xl'. d·
Weight: 1 lb. Aura: Moderate; (DC 20) evocation
Activation: Stan dard (com mand);
This jrl-black, S-illclt·diamefer plllte hears see text BLESSED BANDAGE
a has relicf 111ltllalloid slmll SIIrYOlllldccl by Weight: 1 lb. Price (I t e m Level): to gp (1/2)
runes alld sigHs. Its other side IS perfectly Body Slot: - (held)
smoolh alld flat. Dozens of smaller glass spheres comprise this Caster level : 3rd
fist-sized orb. The fIicllerof a small flame seems Au r a: Faint ; (DC 16) conjuration
A blilst disk can be set to explode through to reflect from deep within . Activation: Standard (manipu lation
proxim ity or on a timer. In either case , Weight: -
when the disk ac tiva tes it explodes, W hen you act ivate a set ofblilst globes, the
destroying the blilst disk and dealing Sd6 transpare nt globes separate and begin A single, softlyglowing fhread run alon
points of fire damage to all creature circling each ot her . One round after they side of this linen bandage.
and objec ts within to feet (Reflex DC 14 activate ,you can direct the globes to strike
half). (as a group) any location within 400 feet Applying a blessed baudage immedia
If set to explode th rough proximity. as a free action. The globes then move to stabilizes the recipient (but heal
a blast disk must be er down in a square damage).
on the battlefield. The next creat ure of
ma ll or larger size to ente r that
squa re (eith e r on the
ground or airborne
within 5 feet) sets
off the blast
disk. That
Prcrcquisites: Cr aft Wondrous Item , (lire If you pick up a Canaitl1 mandolin but
minor II'oullds. do not have 8 or more ran ks in Perfor m
Cosllo Crcate: 5 gp , 1 XP, 1 day. (st r ing instrume nts), the in st rume nt
bestows one nega tive leve l on you ,
LIGHT STONE which persists for as long as you
hold it. This negative level never
Price (I t em Level): 300 gp
resu lts in actual level loss , but it
(2n d)
cannot be overcome in any way
Body Slot: - (h eld); see text
(including restomtioll spells) while
Cas te r Level: 3rd
the instrument is he ld.
\ u r a: Faint; (DC 16) necromancy
Lore: See Anstruth harp (page
Act ivat io n: Standard (th row n) or
150).
- (ammu n ition)
Prerequisites: Craft Wondrous Item,
Weigh t : 1 lb.
cure seriouswOl/llds, dispel magic, sww llon
Bligbl Slone II I ouster III , bard.
This stone is tacky lVith a putrid grwl
Cost to Crcate:+,000 gp (plus 100 gp for
siduc.
mas terwork ma ndolin), 320 XP, 8 days .
A hlight slone crea tes an insta nt aneous CANAJTH MANDOLIN
burst of vapor th at da mages pla nt s an d Price (I te m Level): 8, 100 gp (i zrh) CENSER OF THE
plan t-based creatures. The sto ne mus t Body Slot: - (held) LAST BREATH [RELIC]
e throw n (range inc re ment 10 feet) or Caster Level: 8t h
Price (I t em Level): 2,50 0 gp (7th)
hurled from a sli ng (usi ng t ha t weapo n's Aura: M oderate; (DC 19) abjuration,
Body Slot: - (h eld)
or m al range increment) as a ra nged conjura tio n
Caster Level: 15t h
uc h att ack. Activation: - and wi ft (com mand)
Aura: Stro ng; (DC 22) conj ura tion
W hen the sto ne strikes its targe t or a Weight: 3 lb.
Activation: Standard (man ipu lation)
rd surface, it dea ls no da mage but ex-
Weight: 1 lb.
lodes in a to-foot-rad ius burs t of noxiou This Orllllte, eight-stringed IIIllndolin ismrllcd
apor . This cloud ofgas deals 5d6 points of ebo ny llnd decomted lVith t/lother-oJ-pcarl
Thiscenser is a pcrJomted iron b'llllnmgJrom
da mage to all plants and plant crea tures m/llysdepictingfillltllsti( 1II0115ter .
IIjcweled chllin. TIll' holy symbol of Nerull is
n the area (Fort DC 14 hal f).
inscribed ana boss at its cClltcr.
Prcrcquisitrs: Craft Wondrous Item, This mas terwork mandolin grants you a
Ig/lt. +2 circums tance bonus on Perfor m (string
Neru ll's fait hful fill the rcnscr of thc Illst
Cos t 10 Create: 150 gp, 12 XI', 1 day. ins truments) checks. If you have at least
breath with ground gems rather th an
8 ra nks in Perform (string in st rumen ts),
incense. W he n you burn 10 gp worth
you ca n al 0 com mand it to p roduce one
MOUFLAGE PAINT of three spell effec ts (rure serious 1lI0111lds,
of quartz dus t in it, the censer prod uces
Pr ice (I t em Level): 1,500 gp (5th) an 0/1 wring mist effect, wh ich , if you arc
dispellllagic, or 511l11l11on monster lII ), each
Bo dy Slot: - (held) neutra l evi l, neut ral, lawful evil, or cha-
once pe r day.
Ca ter Level: 3rd otic evil, you can see th ro ugh as if it
ura: Faint; (DC (6) transmutario n weren 't t here.
ct ivat ion : Standard (m an ipulation) Fill ing the censer is a stan-
ei g h t: 1! 2 Ib. dard actio n. Once it has been
filled, it au toma tically star ts
1115 jar eo nlains a (olorful, jelly/ikc bu rn ing t h e quartz dust ,
ubstanec. creati ng a cloud in a 20-fo01-
radiu s emanat ion centered
a standa rd act ion, the user of cam- on you. For the duration of
,uflage paint can spread a glob of th e the effect, the cloud moves
ubstan ce across he r face. Once app lied , wi th you as long as you hold
IlIIouflage paint changes t he color of the the ce nser. The quartz dus t
u cr' sk in, clo th ing, and gear to tha t of burns in t he censer for 10
her sur roundings. This effec t provides a rounds, after which the clo ud
- - circu mstance bo nus on Hide checks, dissipates.
Ul on ly whe n th e user is stationary. An Relic Power: If you have es tablished
pp licarion of camouflage paillt lasts for 2 the prop er divine connection, you can
hours. Each 3-inch-d iam eter, 2-inch-deep burn ot her kinds of gem dust in t he
iar of (11I110 uflllgCpaint h as enough material ce nser to produ ce add itio na l effects , as
for five applicati ons. detailed on the tab le below. In eac h case,
Prercquisites: Craft \Vond rou s Item , the clo ud produced is the sam e size as
dIsguise self the one produced by the quartz dust and
Cost to Create: 750 gp, 60 Xl', 2 day . behaves in the same way, exce pt as noted
on the table. You are always u naffected by
th e cloud crea ted.

Censer oftb« last breath


C ENSER OF T H E L A ST BR EAT H
Spe ll Level!
COGNIZANCE CRYSTA
Price (I t em Level): See tex t
Hit Dice Gem Type Value Effect
Solidfog (as th e spell, exce pt that on ly BodySlot: -
5th!9 Diamond du st 250 gp
living creatures are slowed) Caster Level: See table
6th!1 1 Emerald dus t 500 gp Cloudkill (as the sp e ll, exce pt that it Aura: See table; (DC varies ) evocation
hovers near you [Fort DC 17 pa rtial}) Activation: Free (men tal)
7th!13 Sapphire dust 1,000 gp Acidfog (as the s pe ll, except th at only Weight: I lb.
living creatures are slowed)
8th!1 5 Ruby dust 2,000 gp Incendiary cloud (as the spell, except th at ilver wire gentlyencloses and binds a I
it hove rs near you [Reflex DC 22 halfJ) core crrstaland several smaller crystals I
geometric design . The aqllalllllrine cry
elllit a fain t glow.
To use the relic power, you must wor-
sh ip Nerul! an d eit her sacrifice a divine
CLI LYRE A cogniza nce crystal stores power poi
Price (I t em Level): 18,100 gp (15th)
spell slot or have the True Believer feat and whic h the holder can lise to rnani
Body Slot: - (held)
a mi ni mu m num ber of Hi t Dice. The spell a psio nic power she kn ows (instead
Caster Level: n rh
level and Hi t Dice req ui red are give n for spending points fro m her ow n po
Aura: Moderate; (DC 20) abju rat ion
each entry in th e table. pool). You ca n no t d irectl y repl en ish
Activation: - and sta nda rd (co mmand)
Lore: An ancient h igh pries t ofNeru l! personal power point s fro m those sto
Weight: 3 lb.
forge d the first cellseroftl1e Illst hrelltl, over in n cognizllnce crystal. nor can you d
a fire fueled by the entire hoard of an old power poi nts from more than one sou
Thiseleganf lyre iscarved fro III jade (lIld strllng
red drago n. Th ereafter, he used it to se nd to man ifest a power (even if that sec
with gold wire. Rllbies adoYl! its fmllle.
the sou ls of cou ntle s helpless pri son ers source is your own power pool).
to their just reward (Knowle dge [relig ion ] A cognizance crystal can store ani
Th is master work lyre gra nts you a +2
DC 20). ma ny power point s as its or iginal m
circ ums ta nce bonus on Perfor m (string
Prerequisites: Craft Wond ro us Item , mum, set at the time of its creatio n. W
instruments) checks. If you have at least
Sanctify Relic, acid fog, dO lldbll, incendiary a crysta l's power poi nts are used lip.
10 ran ks in Perform (string instrume nts ),
dOlld, obsCliring mist, solid fog. glow of the crystal dims. A user
you can also com mand it to produce one
Cos t to Create: 1,250 gp, 100 XP, 3 days. recharge it by paying power point
of three pel! effects (break ene/lIlntmenl,
t-for-t basis (a standard [m en tal] acn
dimension door, or ShOlll), each once per
While doi ng this de pletes the user'
CHIME OF day.
power poin t reserve for the day, th
HARMONIC AGONY If you pick up a cli lyre but do no t
power points remai n availab le in
have 10 or more ranks in Perform (st ring
Price (I t em Level): 3,100 gp (sth) crys ta l un ti l used .
ins trume nts), the ins tr ume nt bestows one
Body Slo t: - (held) Before you ca n use a cogniz'lPIce cry
negat ive level on you, wh ich persists for
Cas ter Level: 7th you must ho ld or have it on your pe
a long as you ho ld it. This nega tive level
Aura: Moderate; (DC 18) evocatio n for at least 10 co nt inuous minute .
never res ults in act ual level loss, but it
Activation: Standard (comma nd ) A typical cognizance crystal ha A
can not be overcome in any way (including
Weight: 1/ 2 lb. 10 hi t points, hardness 8, and a br
rcstomtion spells) while the inst ru ment
DC of is .
is held .
This coustnully vibrating silver chime is Prerequisites: Craft Cog n izanc e Cry
Lore: See Anstruth harp (page (5 0).
inscribed with bizarre, alien II1l1sical notes. (EPl:-I44).
Prerequisites: Craft Wondro us Item , brenk
Cost to Create: See table.
emllllntmerIt, dimension door, shollt, bard.
A chime of harmonic agollY allows you to
Cost fo Creafe: 9,000 gp (plus 100 gp for
cha nnel musical power th rough you r own
masterw ork lyre), 720 XP, 18 days.
bod y to wre ak harm on your enem ies.
When you act ivate th e chi me, you must
spe nd one daily use of your bard ic music
ability and tar get a creatu re wit hi n 30
COGN IZANC E CRYSTALS
feet. The ch ime deals sonic damage eq ual
Max Power
to 3d6 + your Charis m a mod ifier (Fort Point
DC 16 half). Sto rage CL Aura (DC) Market Price Cost to Create
If you also wear a magic item that grants 1 1st Faint (15) 1,000 gp (4th) 500 gp , 40 XP, 1 da y
an en ha nceme nt bonus to your Co ns titu- 3 3rd Faint (16) 4,000 gp (8th) 2,000 gp. 160 XP, 4 da ys
tio n sco re, you can add th e item's bonus to 5 5th Faint (17) 9,000 gp (12th) 4,500 gp , 360 XP, 9 days
the dama ge dealt by the chime. 7 7th Moderate (18) 16,000 gp (14th) 8,000 gp, 640 XP, 16 days
A chime of harmonic agony fu nc tions 9 9t h Moderate (19) 25.000 gp (15th) 12.500 gpo1.000 XP. 25 da
th ree times pe r day. 11 11t h Mod e rate (20) 36,000 gp (17th) 18,000 gp, 1,440 XP, 36 da
Prereq uisites: Craft Wond rou s Item , 13 13th Strong (21) 49,000 gp (18th) 24,500 gp , 1,960 XP. 49 da
shollt. 15 15th Strong (22) 64,000 gp (18th) 32,000 gp , 2,560 XP, 64 da
Cost toCreate: 1,550 gp , 124 XP, 4 days. 17 17th Strong (23) 81.000 gp (20th) 40 ,500 gp , 3,240 XP, 81 da
CORNUC O PI A OF THE NEEDFU L
NDUIT ROD d% Fruit Effect
ri ce (Item Level): 6,000 gp (10th)
01-15 Apple You are healed (as the heal spell)
Bo dy Slot: - (held) 16-30 Grape cluster If split into twelve portions, each por tion functions as a
Cast er Level: 13lh heroes' f east s pell for the individua l who consumes it
ura: Strong; (DC 21) abju ration (on ly functions for LG, NG, or LN characters)
crivation: Swift (com mand) 31-45 Tangerine This fruit produces a breakenchantment effect on you
eigh t : 3 lb. 46- 60 St rawbe rry You gain spell resi stance 25 for 5 roun ds
61-74 Cherry You gain the benefit of a death ward spell for 12 m inutes
cit endof tltis ste'lder ebollY rod is setwitlt 75-89 Peach You gain the be nefit of a divine power spell for 10 rounds
clcar,jaggt'd crystal. A wildellergy seems to 90-100 Lemon You gain the benefit of a neutralize poison spell (self only)
rcl,a ill thedepths oftltese stones, alldgazillg for 2 hours
rtl"lI11y into one reveals minult' fla res offire,
nvspl1rh ofelectricity, allli a/Iter glimpses of lawfu l good, neu tral good, or lawful neu- Prere'luisites: Craft Wondrous Item,
pprcssed energy. tral. When consumed by such a character Sanctify Relic, brCllh elldranhnent, death
(a standard action), this frui t has an effect ward, fiivine pOWl'l', Ileal, heroes'feast,lIelltl'll/-
ndllit rods alter the fundamenta l ways based on its type, as given in the table. izepoison , spell resistance.
n which magical energies interact. When Cost to Create: 3,000 gp, 240 XP, 6 days.
u activate a collduit rod and specify an
ne rgy typ e (acid, cold , elect ricity, fire,
r so n ic), your existing resis-
CRYSTAL ANCHOR OF
ance to energy of the chosen ALERTNESS
vpe inc reases by 20. This Price (I t em Level ): 2,500 gp (7th)
rotec tion also exte nds to Body Slo t: - (held)
very creature adjacent Caster Level: 5th
you (though the value Aura: Faint; (DC 17) abjuration
based on the value of Act ivation: Standard (manipulation)
he energy resistance of Wei ght: 1/2 lb.
ho e creatures rather
han you r own) and la rs TIllS lightweight sllaft of transparent cry tal
r 1 round. The rod has no is 4 feet IOllg 11Pld tapers to 11 point all both
ffeer on creatures that are elias.
rnune to the chosen energy
ty pe or have no resistance to When planted in the ground
t at all. and activa ted, a crystal anchor
This ability functions three ofalertness burns with clear
roes per day. light (provid ing illumi-
Prerequisites: Craft Rod , alltimagic Jield. nation as a lantern). In
Cos t 10 Creale: 3,000 gp, 240 XP, 6 days, addition, your allies
gain a +5 bonus on
Listen and Spot checks
ORNUCOPIA OF THE as long as they re main
EEDFUL [RELIC] within 30 feet of the anchor.
Pr ice (Item Level): 6,000 gp (t urh) Each fruit disappears after 24 ho urs if This effect lasts for 1 hour, and the
o dy Slot: - (held) no t eaten. The following morni ng, the anchor functions three times per day.
Caster Level: 20t h cornucopia again yields one frui t. Prerequisites: Craft Wondrous Item,
ura: Strong; (DC 25) co njura tio n Relic Power: If you have established alarm or zo neofalertlless (CP 104).
ct ivarion : Stan dard (command) and the proper divine connection, a cornllcopia Cost /0 Create: 1,250 gp, 100 XP, 3 days.
randard (manipulation) of the lIeeaflll contains Id4 +1 fruits each
eigh t: 8 lb. morning (roll d%and consult the table for
each) rather than only one. As before, the
DAERN 'S
i ll collical basket is wovell from thebarf, of cornucopia once again yie lds Id4 +1 fruits INSTANT TENT
mo us deciduouslre,'s. Attached 10 it witlla the following morning, regardless ofhow Price (I te m Le vel): 9,000 gp (i zrh)
It ofdriedgrapeville ISl! clay medalllDlI bear- many were withdrawn and consumed. Body Slot: - (held)
tlte Italy symbol ofYOlldalla . To use the relic power, you must Caster Level: 7th
worship YondaIIa and either sacrifice a Aura: Moderate; (DC 18) conjuration
..ortlucopias of the lIeedflll were crea ted to 6th-level divine spell slot or have the True Activation: Standard (com m and)
rovidc Yondalla's most intrepid followers Believer feat and at least 11 HD. Weight: 1/2 lb.
IIh aid for their jo urneys. For as long as Lore: Yondalla wove these conical bas-
u possess the cornucopia, you can with- kets herself, th en gave them to her favored Thisstril' ofconvas,folaea intoa Sill all triangle,
raw one fr uit fro m it every morn ing (roll high priests to distribute to the followers bears n sillgIl' black sigil 011 onesiae.
each morning to determine the kind who needed them most (Knowledge [reli-
fruit obtai ne d), provided that you are gio n] DC 20).
When ac tivated , Dner n's insta nt Upon dr inki ng a domain dr
tent grows to become a 20-foot- you gain access to its domain
square tent. T he in side of the ten t 24 ho urs. You can use the do
is alway s temp erate in clima te , granted power, an d if you no
as the Leomund's tiny hut spell. prepare domain spells, you ca
Cots inside can sleep up to eight those from (he draught's dom
Medium creatures. T he ten t also your choices until the effect ex
featu res afire pit w ith a smoke I f you drink a second doma in dr
hole. The tent h as resista nce to before using the first one, the
elec tricity 10, fire 10, and acid 10, of the firs t one is lost .
as well as immu n ity to cold. Prerequi site :Craft Wondrou
Prerequisites: Craft Wo ndrous acce ss to the associated doma in
Item , Lcomund's tiny hut. Cost to Create: 1,650 gp , 13_
Cost to Create: 4,500 gp , 360 X P, 4 days.
9 days.

DOSS LUTE
DAYLIGHT PELLET Price (It e m Level): 4,100 gp
Price (I t e m Level): 150 gp (t st) Body Slot: - (held)
Body Slot: - (he ld) Caster Level: 5th
Caster Level: 5th Aura: Faint; (D C 17) conj urer
Aura: Faint; (DC 17) evo catio n enchan tme nt , illusion
Activation: ta nda rd (t h row n) Activation: - and sta ndard
Weight: - (com m and)
Weight: 3 lb.
Within a thiel~ black pouch, you see a
handful of tiny ceramic beads. T/lln This graceful lute is carved of aId
veinsof light shine through cmcb in inlaid with abstract designs in co
ellel, bead.
Domain dral4gbts This m asterwo rk lute grams
A daylight pellet can be thrown up to +2 circumstance bonus on Pe
50 feet ; when it lan ds, it shatters and cre- 1 dra llght: Damage reduction 2/ada ma n- (st ri ng instruments) c hecks. If yo
ates ill umination equivalent to a daylight ti ne , which lasts for 1 hour until 20 points at least 6 ra nks in Perform (st r ing i
s pell, but with a d urat ion of 10 rou nds. of da m age have been prevented. merits), you can also co mmand
These sma ll stones are usu ally fou nd in 2 dra ughts: Dam age reduction 3/ada- prod uce o ne of three spell effect
pouc hes co ntaini ng 3d4 pellets. Us ing a mant in e, which lasts for 1 hour or u ntil 30 poison, hold person, or mirror imag~
pellet destro ys it. po ints of damage have been preven ted . once per day.
Prerequisites: Craft Wond rou s It em , 3 dm ughls: Dam age red uc tion 4/ada- I f you pick up a Doss lute but d
daylight. mantine, wh ich lasts for 1 ho ur or unt il 40 have 6 or more ranks in Perform (
Cost 10 Crea te: 75 gp, 6 X P, 1 day. poi nts of da mage have been pr evented . ins tru me nts ), th e ins t rument besrov
Pre requisites: Craft Wond rou s Ite m , nega tive level on you, which persi
sloneshi,!. as lon g as you ho ld it. This negative
DIAMONDSKIN Cos t to Create: 2,500 g p, 200 X P, 5 days. never resu lts in act u al leve l loss,
DECANTER ca nnot be overcome in any way (incl
Price (I t e m Level): 5,000 g p (9th) restoration spells) whi le the insrru
Body Slot: - (held)
DOMAIN DRAUGHT is h eld .
Price (Ite m Level): 3,300 gp (Srh)
Cas t er Level: 7th Lore: See Anstrut]t harp (page 1-
BodySlot: -
Aura: M od erate; (DC 18) abju ration Prereqllisiles:Craft Wond rous Item
Caster Level: 20t h
Activation: Standard (m an ipulation) poison, hold persoll, nnrro r imnge, bar
Aura: Strong; (DC 25) transmuta tion
Weight: 1 lb. Cost to Create: 2,000 gp (p lus 100
Activation: Standard (m an ipu lat ion)
masterwork lute), 160 XP, 4 days.
Weight: -
This glittering pitcher is wrough t of platinutll
worked into theshape of dragon scales.
This jewel-toned liqu id comes in a small, DOVE'S HARP
trallS/ucent via/ illScribed wi th religious Price (I t e m Level): 12,100 gp (13th
When tipped, a diatllondskin decanter pours
iconography. Body Slot: - (held)
out a thin, silve r oil sho t th rou gh with
Caster Level: 9th
flickering mot es of ligh t. A diamondskin
A domain draught is the d i tilled essence Aura: Mode rate; (DC 19) conjurario
decanter ca n pour fort h up to 3 d raughts.
of a cleric domain . A successfu l DC 15 Activation : -
which are rene wed eac h day at da wn .
Knowledge (relig io n) che c k iden tifies Weight: 3 lb.
Pouring 1 or more draughts onto yourself
the specific dom ain with which a given
or an adjacent creatu re gra nts it da mage
d raugh t is asso ciated from the markings A fligh t ofsculpted porcelnill doves adorn
red uction.
on t he bot t le, elegant hnrp.
xrhen you play this masterw ork harp DRAGO N'S DRA UG HTS
while using your bardic music ability, all Color Breath Weapon Price (Item Level)
allies withi n 60 feet gain fast healing 3 Brass 60-foot line, 6d6 fire (DC 23) 1,200 gp (4th)
ior 1 minu te. White 30·foot co ne, 6d6 cold (DC 23) 1,200 gp (4th)
Pre requisites: Craft Wondro us [tern, lIlass Black 80 -foot line, l 2d4 acid (DC 24) 2,400 gp (7th)
CIIn' light wounds. Copper 80-foot line, 12d4 acid (DC 24) 2,400 gp (7th)
CosI to Create:6,000 gp (plus 100 gp for Bronze 100·foot line, l 2d 6 elect ricity (DC 25) 3,500 gp (8th)
masterwork harp), 480 XP, 12 days. Gree n SO-foot cone, l2 d6 acid (DC 25) 3,500 gp (8th)
Blue 100-foot line, l2 d8 elect ricity (DC 25) 4,500 gp (9th)
Silver SO-foo t cone , l2d8 cold (DC 25) 4,500 gp (9th)
RAGON'S DRAUGHT Gold SO-foot cone , l 2dlO fire (DC 26) 5,500 gp (lOth)
Pr ice (Item Level): See text Red SO-foot cone , l 2dl Ofire (DC 26) 5,500 gp (l Oth)
Body Slot: -
Cas ter Level: 12th
u ra: Strong; (DC 21) evocation Dmgon's dra ughts come in ten differen t DRAGONDOOM
ct ivat io n : Standard (manipulation) varieties ,one for each kin d oftrue dragon. SCEPTER
Wcigh t : - See the table [or the size, shape, damage,
Pri ce (I tem Level): 18,000 gp (t -tth)
Reflex save DC (for half damage), and
Body Slot : - (held)
-\ ing/eilmgon'sloollzsavers as IIll' sto pper for marke t price of each dmgo n's dmught.
Ca ster Level : itth
IS ovm ized }Jask. The liq uid within bubbles Prerequisites: Cra ft Wondrous It em ,
Au r a: Moderate; (DC 20) evocation
urbulm lly wit/, bard )' contained mel'S),. drago n ty pe or dragonb lood subtype.
Activa tion: - an d swift (com mand)
Cost to Create: 600 g p, 48 XP, 2 days
Weigh t: 3 lb.
When a d ragon or a creat ure that has (brass or white); 1,200 gp, 96 XP, 3 days
he drago nb lood sub type (see Races of (black or cop per); 1,750 gp , 140 XP, 4 days
Carved chrolllatic and lIletallic dmgon scales
II( Drago n or Dmgon Magic) consu mes a (bronze or gree n); 2,250 gp, 180XP, 5 days
descend like lC<lves down the length of this
mgon's dmugltt, it gains th e ability to use (blue or silver); 2,750 gp , 220 XP, 6 day
regal scepter.
particular type of breath weapo n once (gold or red).
uri ng the nex t ho ur as a standard action .
A dmgondoolll scepter aids spellca ters in
, you dr ink a second dmgo n's dml/gh t
defea ting dragons. W hen you hold this
fore using the firs t, the effec t of the
scepter, you gain a +2 com petence bonus
rsr is lost.

V oss lute

GI/amb bnrp
on caster level checks made to overcome Creatures wi thin the clo ud ma ke ranged • The acorn func tions as a sp lash wea
the spell resis tance of dragons. This at tacks norma lly. that dea ls nds points of fire da
is a contin uo us effect and requ ires no The cloud per sists for 3 mi nutes, but a upon impact. This effect o the r'
act ivat ion. mod erate w ind (11+mp h) d isperses it in 4 funct ion s li ke the fire seeds spell, e
J n add ition, when you act ivate a dragon- rou nds. A strong wi nd (21+m ph) dis perses t hat the da mage isn' t spli t up a
doom scepter, the next spe ll of 6th level or th e cloud in 1 round , an d any spell t hat m ultiple acorns.
lowe r you cast before the end ofyour turn deals fire damage burns away any pan
dea ls an ext ra 50%da m age to any creat ur e of the clo ud in its area . Dus! of dispeYSlon To use th e rel ic power, you m ust wo
with the d ragon typ e. Spe lls that don't deal cannot be used u nd erwater. Eh lonna and eit her sacrifice an 81h-
da mage are unaffec ted. This abi lity can be O nce activated, th is dust is ex pe nded divine spe ll slot or have the True Bel
activated three times per day, but not in and cannot be u sed agai n. feat and at least 15 H D.
consecutive rou nd. Prerequisites: Craft Won drous Item, blur, Lore: Legend ho lds that Ehlonn
Prerequ isites: C raft Won dro us Item, glitterdllst. ated the first of these pouches and u
E mpower Spel l. Cost to Crcnle: 250 gp, 20 XP, 1 day. to seed the wo rld's g reat forests wi th
Cost to Create: 9,000 gp, 720 XP, and trean ts. Since t hen, she has occa
18 days . ally given a pouch to one of her fa\
EHLONNA'S SEED clergy in recognition of service (Kn
POUCH [ RELIC] edge [religio n] DC 20).
DRUMS OF MARCHING Price (I t em Level): 1,400 gp (5t h) Prereljuisiles: C raft Wo ndrous It
Price (Item Level): 1,100 gp (4t h)
BodySlot:- Sanctify Relic, cl1I1 ngestllff, fire
Body Slot: - (h eld)
Caster Level: 20th goodberry.
Cas ter Level: 3rd
Aura: Stro ng; (DC 25) tra nsmutation Cost to Create: 700 gp , 56 X P, 2 day
Aura: Fain t; (DC 16) tran sm ut at ion
Activation: ta n da rd (m anipu lat io n
Activation: See text
and th row n); see text
Weight: 5 lb.
Weight: 4 lb.
ELECT RIC EEL ELIX I R
Price (I t em Level): 400 gp (znd)
Each of these two drullls benrs n line of runes BodySlot: -
TJlis brolVn fill'/,OIl C" isseCllred Witll 11 lea ther
engmvcd arouud its base. Caster Level: 3rd
IluJllg t"rmded througll a large brass bllckle.
Aura: faint; (DC 16) transmutation
This pair ofdru ms includes a harness th at Activation: Standard (manipulatio
When first opened, this pouch holds three
allo ws them to be strapped to a humanoid Weight: -
ord ina ry-looki ng acorns. If you are neu -
crea ture. A charac ter who plays drllllls of
tral goo d, lawfu l goo d, chaotic goo d, or
marching during overlan d movem en t an d This vial contaim blue liq uid WIth spa
neut ral, these acorns function as goodher-
succeeds on a DC 15 Perform (percussion yellow motes dancing lV i/hill it.
ncs, Each morning, the pouc h once again
instru men ts) check gra nts allie within 120
holds three acorns, no matter how many
fee t a +4 bon us on the Co nstitution check I mbibing electriceel elixir turns you r
were in it before.
to avoid non lethal damage from a forced silvery and g rants you a +1 enha nce
Relic Power: If you have esta blished
m arch (PH 164). Usi ng th e dru ms does n't bonus to your existi ng natu ral a
th e proper divi ne con ne ct ion , you ca n
adverse ly affect a performer's spee d . bo nus. (A creature wi thout natural a~
crea te one of the following effec ts (you r
Prcrcqrusites: Craft Wondrous It em, has an effective natural armor bon
choice) to occur whe never you fling an
longstrider. +0.)
acorn from the pou ch , An acorn can be
Cost fa Crea te: 500 g p (plus 100 g p for Furt hermore, o ne tim e w hile the
th row n up to 100 feet .
master work d rums), 40 XP, 1 day. is in effec t, you ca n make a melee t
• A trea nt emerges fro m the acorn into
attack that dea l Id8+1 poin ts of el
any pace in whi ch it will physically fir.
ity damage. You gain a +3 circum t
DUST OF DISPERSION Th is effect othe rw ise functio n like th e
bo nus on t he arrack ro ll if th e larg
Price (I t em Level): 500 g p (Brd) challgestaff spell, last ing for 1 hou r.
wearing metal ar mor. The elixir' e
BodySlot: - • A Will! ofthorns (as the spell) springs up
last s for 12 hour s.
Caster Level: 3rd from th e grou n d
Prerequisites: Craft Wond rous 1
Aura: Faint; (DC 16) co njura tio n, where the acorn
aller self, s"od~ing grasp, Craft (aleh
ill usion lands.
5 ranks.
Activation: Sta ndard (throw n)
Cost to Create: 200 gp , 16 XP, 1 dav
Weight: -

ThisfillepOlVder s/,a r/des lilu groulld gems. ELIXIR OF


ADAMANTIN E SLOO
You can Ding this powder in to th e air up
Price (Item Level): 500 g p (3rd)
to 10 feet away from yoursel f to crea te a
BodySlot; -
tran slucent cloud that occupies a to-foo t
Caster Level: 7th
cube. Creatures out sid e th e clo ud ca n see
Aura: Mod er ate; (DC 18) abjurati on
int o it and through it (t houg h t he ir sig ht
Activation: Standard (rnan ipulari
is slig htly blurred ), but any ra nge d
Weight: 1 lb.
arrack enteri ng or passing through
the cloud has a 50% miss chance.
Tltis heavy vialappears to be filled witlt solid exceeds even their ex pe rtise. If you are
la d~metal, but wltetl upended, tire blackness lawful evil , lawfu l neutral, or neutral ev il,
ESSENTI AJEWEL
Price (I tem Level): 400 gp (zn d)
'lows slowly dowllward. an enveloping pit functions like a portable
Bod y Slo t r-e-
Itole, excep t th at it is 50 feet deep.
Cast er Level: 3rd
n dixirofadamantille blood causes a reac- An euveloping pircover a 10-foOI quare
Aura: Faint; (DC 16) necromancy
Ion that hardens your flesh. You gai n 10 when opened fully, but the opening can
Ac tivatio n : Free (com m an d)
temporary hi t poi nts, which last for up be as sma II as 1 foot in diameter if it is
Weigh t : -
0 1 hour. These tem porary hi t points do laid upon the ground while still folded .
or stack with any other effects tha t grant The pi t opens fully only if it has enough
The facetsof this small, translucent white crys-
ernporary hit poi nts . flat space to do so; it stops openi ng when
talgleam with faint light.
If you wear adama nti ne ar mor when an edge h its a wall or an obs truction of
u drink [his el ixir, you instead gain similar size.
When activated, an essentia jewel add s 1
~O temporary hi t po ints (t houg h if you Re lic Power : Ifyou have established the
point of essentia to your essenria pool
move the armor before t he dura tio n proper div ine connection, you ca n open
for a ingle rou nd . Th is essentia can be
apses, you lose 10 of the tem porary hi t or close an enveloping pit wit h a co mmand
inves ted as normal. Only one essenl ia jewel
ints im med iate ly). word fro m anywhe re wit hin 60 fee t.
can be u sed in each rou nd , and each can be
Pre reqtlisites: Craft Wo n drous Item ,
us ed o n ly once, after whic h it crumbles
oncs1lin.
to du st.
Cost 10 Create: 250 gp, 20 XP,
You need no t hold an essentill
da y.
jcwel to activa te it. but you must
keep il somewhere on your bod y
JXJR OF (in a po uch or a backpack, (or
MJNG FISTS example).
Lore: Essentia jewels are mined
.ce (I tern Level): 300 g p
fro m enormou s crysta lline true-
2nd)
tures on the Posit ive Energy Plan e
y 510 t: -
(Knowledge [the plan es] DC 15).
srer Le vel: 3rd
These crys talli ne struc t ures are
ra: Faint ; (DC 16) evocation
actually font s of unborn souls. Pure
ri var io n : Standard (m an ipu lat ion)
soul energy flow like water through
ei g h t : -
these areas. imbuing the su r rou nd ing
st ruc t u res with echoes of incarnurn
viscoll5 liquid inside this cutglass bottle
A favori te kobold tactic is [0 lie in wait (Knowledge [th e planes] DC 25).
-ornuge and roils like tire heart of all
until foes are standing close to a concealed Prerequisrres: Craft Wondrous Item, soul
mo.
enveloping pit, then give the co mmand boon (Mol 104).
word to open i r. An y c rea ture t hat Cos t toCrcate: 200 gp o16 XI', 1 day.
hen you drink this elixir, your ha nds
suddenly finds an envelo/ling llit be neat h
me d iatel y burst into flame , allow-
it falls in. A succe sfu l DC 22 Reflex save
you to dea l an ex tra Id6 points of
allows the crea ture to move [0 an adjacent
ETE RNAL WAND
da mage w ith each of your un arm ed Price (I t em Level): See table
safe sq uare , if one exis ts.
ck s. These flames do no t har m you. Bo dy lot: - (held)
To u se th e relic power, you must wo r-
IS effect las ts fo r 3 mi nutes. C as ter Le vel: Sec tab le
ship Kurrulmak and either sacrifice a
Prt'Ycquisites: Cra ft Wo nd ro u s Ite m, Aura: Faint; (sec table) school of spell
5th -level div ine spe ll slo t or have th e True
lIi ng fwnds. co ntained in etcl'/wl wand
Believer feat and at least 9 H D.
Cost to Crea te: 15 0 g p, 12 XI', 1 day. Ac t iv atio n : Standard (com m an d)
Lore: Centuries ago, Kurt ulrnak gave
Weight : -
hi s high p riests a half-dozen of th ese
VELOPING PJT portable pit tr aps to aid t hem in acquir-
This 'Ollg, tapered wand ends with a pink
Ue] ing new lands and wealt h (Know ledge
crystal containing red swirls.
[relig io n] DC 20).
.ce (It em Level): 3,600 gp (8t h)
Prerequisit es: Craft Wondrous It em ,
Y 10t : - An eternal walld ho lds a si ngle arcane
ancrify Reli c, planc shift.
ter Level: 20th spell of 3rd level or lower, de termined
Cost toCreate: 1,800 gp, 144 XI', 4 days.
ra : rrong: (DC 25) conjuration during creation. An y character wh o can
ivat io n : Swift (com m and) cast arcane spells can activate the wand
ei g h t: - to use the spell contai ned in it, regard-

fitlt black square looks liJu apiece of silken ETERNA L WAND


I, fo/dd man )' times upon itself. fl eeting Spell Caster Price Spellcraft Cost to
ages of rreu tn res a nd objects fiit across tlte level level (Item level) DC Create
r ,I CC of tile fabric. o 1st 460 gp prd) 15 230 gpo18 XP, 1 day
1st 1st 820 gp (4th ) 15 410 gp, 32 XP, 1 da y
ba lds are amo ng t he fines t trapmak- 2nd 3rd 4 ,420 gp (9th) 16 2,2 10 gpo 176 XP, 3 days
in the worl d, but th is po rtab le pit trap 3rd 5t h 10,900 gp (13t h) 17 5,450 gpo 436 XP, 11 d a ys
les of whet her the spell appears on his Whe n you place an everlasting feedbag remove it from the ground (a stand a
class spell list. around the muzzle of a horse, donkey, or action) to render it harmless and re
An eternal wand functions two times othe r equ ine animal, su itable feed fills for reuse.
per day. the bag and is continuously reple nis hed Prerel/uisiles: Craft Wondrous Ire
Lore: During the fina l years of the last until it is removed from the animal. Any fireball.
grea t war, the artificers and wizards of a uneaten feed disappears at that time. Cosl toCreate: 750 gp o60 XP, 2 day
powerful noble family per fected a new An everlasting feedbag can be used once
form ofwand built around a crys tal hard per day. FJELD PROVISIONS Be
(Knowledge [history] DC 10). Prerequisites: Craft Wondrous Item, Price (It em Level): 2,000 gp (s th)
The development of the eternal lVand create food and water. Body Slot: - (held)
allowed lesser arcanists to take the place Cost to Create: 400 gp . 32 XP, 1 day. Caster Level: 5rh
of war wiza rds dur ing the final days of Aura: Faint; (DC 17) conjuratio n
the last great war, supplementing their
passive spe lls with more aggressive magic
EVERLASTING Activation: Standa rd (command)

(Knowledge [his tory] DC 15).


RATIONS Weight: 1 lb.

W hile the artifice rs have been search- Price (Item Level): 350 gp (2nd)
This well-cmfled wooden box i carved
ing for ways to strea mli ne the process Body Slot: - (held)
runes denoting abunda nce.
of creatio n, the technique is still in its Caster Level: 5th
infancy. Currently, the wan ds are rarely Aura: Faint; (DC 17) conjuration
W he n activated, a fidd provisio ns bo\
seen except in mil itary units, but a few Activation: - duces a full day's sustenance (food
sold iers who served in the war bro ught Weight: z lb,
water) for up to fifteen hu mans or
their eternal wands of IWlgic missile home horses.
from the front lines (Knowledge [history] This nondescript, small leather pouch has a
A field provinous box func tion
DC 20). fight blue sill,drawstring.
per day.
Prt'l'equi ites: Craft Wand, Craft Won- Prerequisites: Craft Wond ro u I"
drous Item, the spell contained in the This pouch contain eno ugh trail rations
create food and waleI'.
t'leYllalwe1l1d. to feed a Medi um creature for one day.
Cost to Create: 1,000 gp, 40 XP, 2 d
Cost to Creetle: ee table. Every morning at unrise, the pouch
magically crea tes ano ther day's worth
EVERFULL MUG of ration . FLESHEATER
Prerequisites: Craft Wondrous Item, Price (Item Level): 12,000 gp (13th
Price (Item Level): 200 gp (znd) Body lot: - (held)
create food and water.
Body Slot: - (held)
Cost toCreale: 175 gpo 14 XP, 1 day. Caster Level: 91h
Caster Level: 3rd Aura: Moderate; (DC 19) conjurari
Aura: Fain t; (DC t 6) conju ration Activation: Standard (command)
Activation: Standard (command) EXPLODING SPIKE Weight: 3 lb.
Weight: - Price (It em Level ): 1,500gp (5th)
Body Slot: - (held)
Titisbrown srepter is lopped with adevrc
This conllnon-Iooking broiun clay mug has Caster Level: t u h
looks Iii" a toolh-filled mOll lit.
persisfent stainsjust WIder the rim. Aura: Modera te; (DC 20) evocatio n
Activation: Standard (man ipu lation)
Th ree times per day, whe n you reci te the Weight: 1/2 lb.
comma nd word, this mug fills with 12
ounces of water, cheap ale,or watery wine This IJlain, iron spikefeels warm tothe touch
(your choice). and pulses with slored energy.
Prcrrqu isttcs: Craft Won drou Item,
create water. An exploding spike becomes invisible
Cost to Create: 100 gp, 8 XP, 1 day. I round after you plant it firm ly in
the ground. Thereafter, as soon as any
creature comes within 10 feet of it. rhe
EVERLASTING spi ke explodes in a fireball that
FEEDBAG deals rods points of fire
Price (It em Level): 800 gp (3rd) damage (Reflex DC 14
Body Slot: - (held) half) to every creature
Caster Level: 5th wi thin 20 fee l of it.
Aura: Faint; (DC t 7) conjuration This blast destroys
Activation: - the spike.
Weight: t lb. Duri ng the round
that an eXIJloding
This leather feedbag is adorned with a SIl1l11l spike remain vis-
medallion bearing I1n embossed cornucopia ible afrer being
symbol. planted. any crea-
t ure can safe ly
'h e n yo u ac t ivat e a fles1lealer, yo u hold in g the sea l; doi ng this is called
m rno n forth horrible, hu ng ry appa- keying the sea l. You can safely transport
-u ions o f green e n e rgy re se mb ling a keyed glyph swluntil you activate it by
in uscu le imps o r qua sits . T he se ap pa- pressing the seal to the d esired surface.
-n ion s surrou nd a livi ng creature you The seal can adhere to any nonmagical ,
esig nare wit hi n 30 feet. Tha t crea ture nonliving object, An activa ted glypll seal
us r succeed on a DC 18 For tit ude save funct ions as the spe ll g lyph func tio n of a
r take 3d6 points of damage each roun d glyph of lVarding and can be d etect ed and
r the next 4 ro u n ds. disa bled as a m ag ic tr ap (DC 30).
A flesheater fu nc tio ns two times pe r A glyph seal is u naffected by the spe ll
v, within it. Once act ivated, [he now-empty
Prerequisites: C raft Wo n dro us Item , glyph seal can be re tr ieved (tho ug h it
mlllO tl monster Ill. req uires a successfu l DC 30 Searc h ch ec k
Cost to Create: 6 ,0 0 0 g p , 480 XP, Hammerspbere to find ) and used. You c an always rem ove
• d ays. any glyph seal yo u keyed an d activated to
invisib le creat u res in the area become redeploy it elsewhere.
coated in g littery du st , m ak ing t he m Prerequisite s: Craft Wondrous It e m ,
CHLUCAN BANDORE visible for 3 rounds. Any coated c reat ure glyphofwardillg.
r ic e (I t e m Level): 1,350 gp (5t h)
takes a-40 penalt y on H ide c hecks for the Cos t to Create: 500 gp, 4 0 X P, 1 d ay.
dy Slo t : - (h eld)
duratio n of t he effect.
- rer Level: 3nl
Prerecjllisites: Craft Wondrous It em ,
u ra: Faint; (DC 16) evocation ,
glitterdml.
GLYPH SEAL, GREATER
transm ut at ion Price (I t em Leve l); 4,000 gp (8th)
Cost toCreate: 225 gp , 18 XP, 1 day.
t iva t io n : - an d stand ard (com mand) Caster Level: i t th
e ig h t : 3 lb. Aura: Moderate ; (DC 20) transm u tatio n
GLOBE OF SUNLIGHT
tJm e-strillged bando rc iscarved ofstrialed Price (I t em Level): 6,000 gp (10th) This opal glows with multi/wed light, <lIId
pIealld Scl l.\! itll tiger's-eyt~ stones, Body Slot: - ( held ) orllate armlle symbols have been etched into
Cas ter Level: 15th ifs swIrlce.
I ma s terwo rk ba ndo re gr a n ts you a +2 Aura: Strong; (D C 22) evocation
u m stance bo nu s on Perfo rm (stri ng Activation: Standard (t h ro w n) A greater glyph seal fu nc tions like a glyph
tr u rneru s) c hecks. if yo u have at least W eight: 1 lb. seal, with the following exceptions: It can
-anks in Perfor m (string in stru me nts), be keyed with any spe ll of 5th level or
can also comma nd it to prod uce one of Tilis goldell, fist-sized orb is set with faceted h igher, it funct ions as the greater glyph of
r pell-lik e abilitie (jl are, light, l1l w diug. rubiesandyello lV topazes. warding spe ll , d etect ing an d d isabling it
Image), each once pe r d ay. requ ires a successfu l DC 33 check, and a
Lo re: See Anslrulh harp. You can h url a globe ofm nlight u p to 50 feet. successful DC 33 earch check is n ee ded
Prert'quisiles: Craft Won d ro us l rem .jlnre, W hen it arrives at the end of its trajecto ry, to find it.
I, l1lt'tlditlg, tllt~ss age, ba rd . it detonates as a sllnbursl spell (Reflex PrerelJltisites: Craft Won d ro us Item,
ost to Create: 675 gp (plus 100 gp for DC 22 p art ial), except that the rad ius of greater glyph oftvardillg.
terwork bandore), 54 XP, 2 d ays. th e burst is on ly 40 feet. Once activated , Cost 10 Create: 2,000 gp, 160 XP, 4 days .
t h e globe is ex pended and cannot be
use d again.
ITTER STONE Prerequisiles: C raft Won d rou s Ite m ,
HAMMERSPHERE
ice (I t em Level): 450 g p (3rd) Price (I t e m Level): 1,500 gp (5th)
sunburst.
y Slo t : - (h eld ); see tex t Body Slot: - (hel d)
Cost to Create: 3,000 g p, 240 XP , 6 d ays.
ter Level: 3rd Caster Level: 7th
r a: Faint; (DC 16) conjurat ion Aura: Moderate; (DC 18) transmu tatio n
iva t io n : St an dard (t h ro w n) or GLYPH SEAL Activation: Standa rd (com m and)
- (am m u n ition) Price (I t em Level): 1,00 0 g p (4t h) Weight: 1/2 lb.
e ig h t : - Bod y Slot: - (he ld)
Caster Level: 5th Th is sphere is If illches ill diameter, mrlde
rkles of light glitter Otl this stone's Aura: Fain t; (DC 17) transmutation of silver, and covelTd in sm'lll rubi es. The
<lee. Activation : Standar d (man ip ulation) 11l1rmller-rmd-anvil symbol of Moradin is
Weight: - etchedonto its surface ill four places.
lIt tel' stone re nde rs hidde n crea tures
ble. The stone m ust be thrown (range This IIllllticolored, th ulIlb-sized opal is carved Once per day , when held aloft an d acti-
rr em en r 10 fe et) or hurled f ro m a sling with 11 Iitlriety ofareal/i' symbols, vated , thi s sphere conjures for th a giant
lll g th at weapon 's norm al ra nge incre - ha m mer. Th is h amm er f u nction s as a
nr) as a ra n ged tou ch att ack. W hen t he A glypl1 seal allows you to co nve rt an y spiritual weapon except th at it dea ls 3d6
ne stri kes its targ et or a hard su rface , arcane or di vin e spell of u p to 2nd level poin ts of da m age on a successful h it. You
a ls no d am age, but explodes in a to - into a sy mbol si rnilar to a glypll of warding. do not have to concentrate on the ha m mer
-rad ius burst of gl ittering shards. All To do so, you m us t cast the spell while or keep the sphere aloft while it at tacks.
Prerequisites: Craft Wondrous Item, This short, slightly ClIrved hom looks like a
greater magic weapon, sI,irillHlllVellpon. cOrPlucopill and bears engravings of vnrious
INFINITE SCROLLCA
Price (I tem Level): 2,800 gp (7th)
Cost to Crente: 750 gp, 60 XP, 2 days. foods.
Body Slot: - (he ld)
Caster Level: 91h
Once pCI' day, you can blow a horn ofplenty
HARROW ROD to create a heroes' feast , as the spell, for
Aura: Moderate; (DC 19) conjuratio
Price (Ite m Level): 14,000 gp (i-trh) Activation: Move (manipulation);
twelve participants.
Body Slot: - (held) see tex t
Prerequi ites: Craft Wondrous Item,
Caster Level: 9th Weight: 3 lb.
/uroes' feast .
Aura: Moderate; (DC 19) co njuration
Cost to Create: 6,000 gp, 4S0 XP ,
Act ivat ion : Standard (com mand) Tllis elaborate mahogany tube hus a slIt
12 days.
We ight: 3 lb. rum Illong itslengtll.A wooden dowel, CIl
on theends lVith gold, fits against tile lit, I
TillS sliglltly tlVisted metlll rod is black as ICY STRAND OF ing into place with jeweled clasps.
pitcll. THE NORTH
An infinite scrolfcasl' holds up to fifty scr
Price (I t em Level): 2,500 gp (7th)
W hen activated, a lmrrow rod sprays forth or other parc hments, whic h can be pi
Body Slot: - (held)
a 30-foot cone that dea ls 9d6 point s of within it or remove d as with any no
Caster Level: 7th
acid da m age to all with in the area (Reflex scrol lcase, Whe n you activate an in '
Aura: Moder ate: (DC IS) evoc ation
DC 17 half). scrol/case, the desired scroll unfurls th r
Activation: Standa rd (th rown)
A llCl rrolV I'od function three time s the slit, rf'~cly to read or cas ! from.
Weight: 1 lb.
per day. you cast a spe ll from a scroll unfurled
Prerequisites: Craft Rod , Mclfs acid an infinite scrolfcase, you gain a +4 co
'eveml jagged shards oficearc frozen outo this
urrmv, tence bonus on Concentration ch
wllite cord. These ice crystals are still coldalld
Cost to Create: 7,000 gp, 560 XP, made to cast that spell defensive ly.
sh01ll no evidence of melting.
14 days. I f you have at least a +1 base at
bo nus , you ca n retrieve a scroll fro
You can de tach and throw one of the ice
infinite scrolfcase as part of a move a
HEALING SALVE crystals on this cord as a sta ndard action.
similar to drawing a weapon.
Price (Item Level): 2,250 gp (srh) Each crys tal can be thrown up to SO feet.
Prerequisites: Craft Wondrous I
Body Slot: - (held) When it reaches the end ofits trajectory, it
Ll'oltlund's sard chest.
Cas te r Level: 5th exp lodes to crea te an ice storm or led storm
Cost to Cnu Ie: 1,400 gp, 112XP, 3 d
Aura: Faint; (DC 17) conjuration (as the spells) centered on its endpoinr.
Activation: Standard (man ipu lation) Each of two opaque crystals creates a
Weight: t lb. s/l~et storm effec t, while each offour trans- JUMPING CALTROPS
pare nt crystals creates an ice storm. Price (It em Level): 250 gp (z nd)
Tllis jar colltlliPlS a greasy, yt'llolV, jelly/il:e Prerequisites: Craft Wondrous Item, icc Body Slot: - (held)
suhstnurc. storur, sleet storm. Caster Lev el : t it h
Cos t 10 Crrnte: 1,250 gp , 100XP, 3 days. Aura: Mo derate; (DC 20) tr ansmur a
A single app lic ation of lIealillg sa lve Activation: Standa rd (com mand)
smeared across a wo u nd heals tds- r Weight: 2 lb.
points of damage. A do ub le app licat ion
INCENSE OF
hea ls 2ds+3 po int s of damage. A triple
CONCENTRATION This it'll/ herbagperiodica llytwitches IlIl d
applica tion heals 3ds+5 points ofdam age. Price (Item Level): 250 gp (z nd) as though it holds something alive.
No matt er how much salve is use d, each BodySlot: -
application takes a standard action to Caster Level: 7th Jumpingcaltrops function just like n
ap ply. A 3-inc h-d iamete r, 2-inc h-deep Aura: Moderate; (DC 18) transmu tation ones, except tha t each round at the Sl
jar holds eno ugh salve for ten single Activation: Standard (ma ni pula tio n) your turn, if no targe ts are in th eir sq
app licat ions. Weight:- th ey move 5 feet toward the nearesr e
Prerequisites: Craft Wondrous Item , cure (chosen randomly if more than 0
serious1V0ullds. This golden yellow block ofincense isimprinted eq uidistant). Upon enreri ng an occup
Cost to Create: 1,175 gp, 90 XP, 3 days . with a rune represelltillg memory. square, the jumpin3 ca/trops "arrack " t
creature as norm al for caltrops.
If burned while you prepare spe lls, this remain capab le of movement for 5 rour
HORN OF PLENTY incense allows you to prepare one extra after bei ng activated, then fu nc tion
Price (It em Level): 12,000 gp (13th)
1st-level spell for the day. You can benefit normal caltrops until dawn the next
Body Slot: - (held)
from only one exposure to incense of con- Prerequisites: Craft Wondrous It
Caster Level: 12th
cenh'ation in a 24-hour period. 1lIlimate objects.
Aura: Strong; (DC 21) conjuration
prerequisites: Craft Won drous It em, Cosllo C reate: 125 gp. 10 XP, 1 day.
Activation: Stan dard (m an ipulation)
Rary's mnemonic enhancer.
Weight: 2 lb.
Cost to Crente: 125 gp , 10 XP, 1 day.
This woo/en sleeplllg bag 15 "mbrold red with edge (geograph y) and Survival checks if ally given one to a large tribe of hal
stars and mOOI1Sin silver alid bluethrcad. alili you are neut ral good , lawful goo d, chaotic in ten ding to st rike out for new territ
it smellsoflavender. good, or neut ral. (Knowledge [religion] DC 20).
Relic Power: Once per day, if you have Prereq uisites: Cr aft Wo n drous I
A magic bedroll gra nts you a comfortable establis hed th e proper d ivin e co n nection, Sanctify Relic, discern lomtioll.
and peacefu l n ight's sleep. As long as you you can co mma nd a Cost to Create: 2,700 gp, 208 XP, 6 d
lie in it, you gain t he be ne fit of an endure map of unseen lands
elements spell. After sleepi ng for 8 hours to spe nd 2 minutes
in the bed roll , you reco ver 1 h it point per red rawing itself. Doi ng
MEMENTO
character level, in addition to the h it points so causes it to map th e MAGICA
you recover nor mally. Ge tt ing in to or ou t terr ain wi thin a Price (I t em Level):
of a magic bedroll is a full-round action . See table
Prerequisites: Cr aft Wond rou s Item, wre BodySlot: -
light \Voumls. endure clements. Caster Level : 17th
Cost to Crcute: 250 gp, 20 XP, Aura: trong; (DC 23) transmuta tion
1 day. Activation: Standard (com mand)
Weight: -
MAGIC SIPHON Map of
unsee» lallds Carved into theshape of" dmgoll's scale, tillS
Price (I tem Le ve l):
ofamethystswirls with foggy images ofru
25 ,000 gp ( 15t h)
Bo dy Slot: - (he ld) to -mile rad ius with tot al accuracy but
When activa ted, a memento mag,ea a
Caster Level: 20th only middli ng detail. This ability doesn't
you to regain anyone spell slot rhar
Aura: Stro ng; (DC 25) abju ration function un de rgrou nd .
have p reviously used t h is day. The
Ac tivation: Stan dard (com man d) When t he redraw command is issued,
slot is available j us t as if th e spe ll ha
Weight: 3 lb. the DM shou ld spe nd no more th an 2
been cast. A mementomagiea recalls a
mi nut es of real time ske tc h ing out a map,
slot of the level it was created to hol d
This short /J urgrmdy sreptcr has a spiral des ign adding items from the following list in the
ferent mementos magiea exist for each
n mning alollg its length II lid all open, dCllvlike given or der of priori ty.
fro m 1 t through 9th.
swlpture at each end. • Genera l ter rain features (mou n tains,
A memellto magjea functions one
rivers, and so forth), labeled if th eir
day.This item h as no effect for spellc
A magic siphon drains the magical energy na mes are widely k nown.
who pre pa re th eir spe lls.
from ex isting spell effects, renderin g • Str uc t ures encompas sing more tha n
Prereq uisites: Craft Won d rous item
the m powerl ess and ineffec tive in the 5,000 square feet (castles, temples, and
ity to spo ntaneo usly cast spells of the
same mann er t h at dispel mllgic wou ld. ru ins), n am ed eit her speci fically ("for-
level to be regain ed .
Every crea ture adjace nt to you when you t ress of the Undyi ng") or generally
Cost to Creulr: ee table.
activa te a magicsi!,hon is affected as though ("bardic college").
by a targe ted greater dispel magic spell. This • Str uctures important fortravel (bridges,
rod fu nctions once per day. dungeon en trances, an d magic portals), METAMAGIC RODS
Prerequisites: Craft Rod, grwter dispel labeled only if they are u nusu al in some A metamagic rod holds th e e sen
magic. resp ect. a met amagic feat but does no t eh
Cost to Create: 12,500 gp, 1,000 XI', • Lair s of crea tu res of CR 12 or h igh er, th e spe ll slot of t he altered spell.
25 days. label ed by crea ture type only. met amagic rods presented here fun e
in all respec ts as those described on
To use th e relic p ower, you must worship 236 of the Dungeou Master's Guide.
MAP OF UNSEEN Yondalla and eit her sacrifice a 5th-level Lesser and Greater Me ta m agic R
LANDS [RELIC] divine spe ll slo t or have the True Believer Norma l rnetarnagic rods can be used
Price (Item Level): 5,200 gp (10t h) feat an d at least 9 H D. spells of6t h level or lower. Lesser rod
Body Slo t: - (held) Lore: The first iliaI' of unseen /and s was be used wi th spe lls of 3rd level or I
Caster Level: 20th sketc he d out by f harlanghn as a gift for wh ile grea ter rods can be used with
Au r a: Strong; (DC 25) evocation Yond alla. Since t he n, she has occ asion- of 9t h level or lower.
Activation: - and standa rd (com m an d)
Weight: -
MEMENTO MAG ICA
Spell Slot
This rolled-upslreetofvellum is generally kept Rega ined Price (Ite m Level) Cos t to Create
in a dark-colored scroll tube decora ted witlr 1st 1,500 gp (5th) 750 gp, 60 XP, 2 days
wagon wlreel motifs. 2nd 6,000 gp (10th) 3,000 gp , 240 XP, 6 days
3rd 13,500 gp (14th) 6,750 gp , 540 XP, 14 days
A mapof unseen lan ds is a boon to caravans 4th 24,000 gp (l 5th) 12,000 gp , 960 XP, 24 days
of halfling pilgrim , who use it to avoid 5th 37,500 gp (l7th) 18,750 gp , 1,500 XP 38 day s
danger and make th ei r way through the 6th 54 ,000 gp (l 8t h) 27,000 gp , 2,160 XP. 54 days
wil dern ess. While ho ldi ng the map, you 7th 73,500 gp (l9th) 36 .750 gp , 2,940 XP, 74 da ys
gai n a +5 com pe tence bo nus on Knowl- 8th 96 ,000 gp (20t h) 48 ,000 gpo 3,840 XP, 96 da ys
9th 121,500 gp (22nd) 60,750 gp , 4,860 XP, 122 da ys
\1eta magic Rod (Chaining) Afeldllldgic rod
Pr ice (I tem Level): 14,000 gp (t-trh) V'each)
(lesser); 54,000 gp (18t h) (n ormal);
121,500 gp (zznd) (greater) Melnmagic rod
Body Slot: - (held) (scll/pling)
Cast er Level: 17t h
Au r a: Strong; (DC 23) no sc hoo l
cti vat ion : - M elnmagic rod
Weigh t : 3 lb. (m bstillllioll)

lurdy chain links mrvedofmetal andfused


together fo rm the haft of this sturdy rod. The M elilmagi c rod
head isa single ruby. (chaining)

You can cas I up 10 three spells per day You ca n cas t up 10 three spe lls per day Till' tam ishetl pewter back and Il andleof this
that are ch aine d as tho ugh affected by t he whose areas are mod ifie d as though small hand mirrorare engraved lVith complex
Chain Spe ll feat. affected by the Sculpt Spe ll feat. swirling patterns.
Prercq rusites: Craft Rod , Chain Spell Prerequisites: Craft Rod, Scu lpt Spe ll
(CAr 76). (CAr 83). W hen activ ated, a mirror of suggestion
Cost to C reate; 7,00 0 g p, 560 XP, 14 Cost to Cre ate : 1,5 0 0 gp, 120 x r, J da ys mu st be held in such a wa y as to force
days (lesser); 27,00 0 g p, 2,160 X P, 54 days (lesser); 5,500 gp, 440 XP, 11 days (norm al); a crea ture wi th in 30 feet to see its own
nor mal); 60,750 g p, 4,860 XP, 122 days 12,250 gp, 980 XP, 25 days (grea ter). reflection. This functions as a gaze attack;
greater). any crea ture tha t fails a DC 14 will save is
subject to .1mgg/'J/ion madeby the mirror's
Metamagic Rod wi elder.
ta rnaqic Rod (Reach) (Subst it ut ion) A mirror of SIIgge fio n functions two
Pr ice (I tem Level): 9,000 gp (12th)
Pr ice (I tem Level ): 2,700 gp (7th) times per day, and each activa tio n of the
(lesser); 32,500 (16t h) (n ormal); 73,000
(lesser); 10,500 gp (13th) (normal); mirror can affect on ly a sing le creature.
(t srh) (greater)
24,300 gp (15th) (g reater) The m ir ror's wie lder is immune to its
y lo t: - (h eld)
Bo dy Slot : - (held) effect.
te r Level: 9th
Caster Level: 17th Prerequisites: Craft Wondrous Item, sug-
ura: M oderate; (DC 19) transmuta tion
Aura: Strong; (DC 23) no school gestion or psionic suggestion (EPH 133).
crivat ion : -
Activation: - Cost toCreate: 1,800 gp, 144 XP, 4 day.
eigh t: l ib.
We ig ht: 3 lb.
I Ihick iron rod IlllS a handle wrapped in
This fragile- looking glass rod is filled lVith
MIRROR OF TIME HOP
rn leather, and a small golde n icon of an Price (Item Level): 9,000 gp (i zrh)
elementalenergy-flickeringflames, crackling
t Iretched hand at its lip. Bo dy Slo t : - (held)
clalricity, cllllrn ing greeH acid, or frosty rime,
Caster Level: 7th
depending upon its type.
u can cast up to th ree spe lls per day as Aura: Mod erate; (DC 18) conjuration
ough their ranges were affec ted by the Activati on: Stan dard (com mand)
Fou r di ffer en t versio ns of t his rod exis t,
ach Spe ll feat. We ight : 1( 21b.
each keyed to a different ty pe of energy
Prerequisites; Craft Rod, Reach Spell
(acid, cold, electrici ty, or fire).Three times
D 84). This silver Il<l nd mirror isexceedingly smooth,
per day, you can cast a spell as thou g h
Cost to C reate: 4,500 gp, 360 XP, 9 days even slippery, to tile touch.
using th e appropriate Energy Substit u-
e ser); 16,250 g p, 1,300 XP , 33 days
tion feat.
ormal): 36,500 g p, 2,920 XP, 73 days When act ivated, a mirror of tillle 11011 m us t
Prerequisites; Craft Rod, Ene rgy Sub -
reater) be held in such a way as to force a crea ture
stitu tion (CAr 79) for the appropria te
wi t hi n 30 feet to see its own reflec tio n.
energy type.
This func tions as a gaze attack; any crea-
eta magic Rod (Sculpting) Cost to Create: 1,350 gp, 108 XP, 3 days
ture tha t fails a DC 14 W ill ave is pus hed
Pr ice (I t em Level): 3,000 gp (7t h) (lesser);5,250 gp , 420 XP, 11days (normal);
5 rounds forward in time. In effect, the
(lesser); 11,000 gp (13t h) (nor mal); 12,150 gp , 972 XP, 25 days (greater).
creature disappears in a shi mmer ofsilver
14,500 gp (t srh) (g reater)
energy. then reappea rs af ter t he duration
ody Slot: - (h eld)
Ca s te r Le vel: 17th
MIRROR OF expi res in the same p ositi on , orienta tion,
ura: Stro ng; (DC 23) no sch ool SUGGESTION an d cond itio n. From the crea ture's poi nt
of view, no tim e has passed . Any active
c t iv a t io n: - Price (Item Le ve l): 3,600 g p (8th)
effec ts on the creat u re si mply resume
ei gh t: 3 1b. Bo dy Slot : - (h eld)
whe n it appears as if no time had passed .
Ca st er Level: 5th
The creatu re can act normally on its ne xt
Ie haftof Ihis elegant rod isscu lpted ofsilvt'Yy Au ra: Faint; (DC 17) enc ha nt me nt
tu rn after the effec t ends.
etal ill graceful curves. At its tal' glitter a Activation: Stan dard (comm an d)
A mirroroftime hal' fu nctio ns tw o tim es
",ted sapphire. Weight: 1/2 lb.
per day, and each activat ion of the m irror
includ ing restoratroll spells) wh ile the TIllS trallSparent crystal splrere failltly glows or another. To use the orb, you mu st hol d
instru ment is held . green alld is tht' size ofa slllall plulII. it wh ile touch ing the target to be affec ted
Lore: See AIIStYll tl1 Ira rp (page 150). (or merely hold the or b, if affecti ng your-
Prl'Yequisifes: Craft Wondrous Item , COII- An orb offIll1ironnrenlal adapfalioll provi des elf). The orb has 3 charges, wh ich are
lrol weather, eyebite, repulsio n, bard . a group of crea ture relief from ex treme renewed each day at dawn. Spending 1 or
Cost to Create: 25,000 gp (plu 100 gp for environ me nts. When you hold the orb in more charges heals damage to one or mo re
masterwork har p), 2,000 XI', 51 days. you r hand and activate it, it transforms mental ability scores.
into a fain tly glowi ng sphere of prote ction 1 charge: Heal 4 points of Int, Wis, or
centered on you . The radi us of this sphere Cha damage (your choice), or 2 points of
RB OF BUNDING can vary between 5 and 30 fee t (and can damage to all three abili ty scores.
Pr ice (I tem Level): 5,000 gp (9th)
be altered by you as a move action). All 2 charges: Heal 6 point s of Int, Wis , or
Body Slot: - (h eld )
crea tures and objects wi th in th e sp here Cha damage (your choice), or 3 point s of
Cas te r Level: 3rd
take no har m from bei ng in a hot or co ld da mage to all three abili ty scores.
u ra: Faint; (DC 16) illusio n
environme nt. They ca n exist comfor t- 3 charges: Heal 8 points of Int , Wis, or
c t ivat ion : Standard (com mand)
ably in condition between - 50 and 140 Cha dam age (your choice), or 4 points of
"eig h t: -
degrees Fahrenheit, and th eir equipme n t damage to all th ree abili ty score .
is like w ise pro tec ted. Prerequisites: Craft Wond rous It em ,
1115 round, fisHized opalescent 0')'5talglOIVS
An orbofenvironmentaladaptation fu nc- lesser restoratio n.
IIIt!y.
tion s for up to seven co nsecu tive days, Cost toCreate: 1,550 gp, 124 XI', 4 days.
aft er wh ich it is dormant for seven days.
n arbafblindi'lg ca n e mit a bri ll iant burst
Prereq uisites: Cra ft Wondrous It em ,
light th at blin ds all creat ures with in
endure elements.
PEARL OF BRAIN LOCK
15-foot co ne for 1 rou nd (Fort DC 16 Price (I t em Le ve l): 900 gp (4th)
Cos t toCreate: 1,000 gp, 80 XI', 2 day .
gates). An orb of blinding ca n generate Bo d y Slot: - (held)
i effec t th ree tim es pe r day, but it ca n't Caster Level: 3rd
activated in consecutive rou nds . ORB OF Au ra: Fain t; (DC 16) enc ha ntme nt
Prerequisites: Craft Wond rous Item , MENTAL RENEWAL Ac tivation: Sta ndard (th rown)
lor spray. Weight: - ~
Price (I tem Level): 3,100 gp (s th)
Cos t to Create: 2,500 gp , 200 XI', 5 days.
Body Slo t : - (held) ~
Thi tilly pcarl is cngravetllVith thedraconic ~
Caster Level: 3rd
symbol for the mind. ~
RB OF Aura: Faint; (DC 16) conjuration
~
VIRONMENTAL Activation: randard (comm and)
Youca n hurl a pearl ofbrain/ocl, as a ranged ~
APTATION Weight: 1 lb.
touch attack wi th a range increment of ~
'ce (I tem Level): 2,000 gp (6th) to fee t. If the cugcr Fails a DC 13 Will ~
Tllisorb ofbrollZe andgold shines li/u the sun
ody Slot: - (held); see [ext savi ng th row, the pea rl see ms to im pact
risl llg over thedesert.
Cas ter Level: 3rd and then enter (he flesh of the creature,
u r a: Faint; (DC 16) abjuration dazing it [or 3 rou nds. This is a mi nd -
An orb ofmenfal rene wal allows you to hea l
ct ivario n : Standard (com mand) affec ti ng abili ty.
ment al abili ty da mage taken by yourself
Weig h t: -

Aberrant
sphere
A flying creature affected by a pearl of This set of plln pipes is made of hollowed-o
bramlocl: is allowed to descend to the near-
PERSONAL OASIS reeds lashed together withsturdy vlIles. _
Price (Item Level): 4,600 gp (9th)
est safe, level area rather than be dazed, where on the surface of eelCh ret'd is tlu sp
Body lot: - (h eld)
wh ile a sw im mer incapable of breathing of oIJdam ilia 1"11 .
Caster Level: 5th
wate r is allo wed to he ad d ire ctly for the
Aura: Faint; (DC 17) conj urat ion,
surface. I n eit her case, the cre ature is When you play these pipes, you ga
evocat ion
dazed for the remain ing dura tion once it +5 com pe te nce b on us on Perfor m (\\
Activation: Standard (com mand)
has reac he d safety. instruments) chec ks if you are ch
Weight: 3 lb.
O nce activated, a pearl is expe nde d an d ne utral, ne utral, chao tic good, or ch
can no t be used again. evil.
A brightly colored oasis complete with fruit-
Prereqllisiles: Craft Wondrous Item, dau Relic Power: 1f you have esrabl is
beelYlllg desert trees alld bright blue water
monster or braill lock (EPH 81). the proper divine connection, you
covers the sllrface of this 1V0vell blc1Ill:et. It
Cosllo Create: 450 gp, 36 XP, 1 day. attempt a DC 25 Perfo rm (win d in
smells slightly ofold illcense.
merits) check each round th at you
playing th e pipe . If you succeed , e
PEARL OF W he n you u nroll th is i u-foor-by-t e -foor
living crea ture withi n 30 feet m ust
BREATH CRISIS bla nket and activate it, a 5-foot-by-W-foo t
a successful DC 16 Wi ll save or be affe
tent springs fro m the bla n ket , along wit h
Price (Item Level): 2,000 gp (s th) as if by a confusion spell, wi t h one ex
a ca m pfire, a bowl ofdates, an d a gallon of
Body Slot: - (h eld) tion: Wheneve r the die roll ca lls for
coo l water. The lent func tio ns in all ways
Caster Level: 5th su bject to arrack ano ther crea ture
as a Leolll ll'I<l's tillY 1wl spell. The campfire
Aura: Faint; (DC 17) encha ntment subject in ste ad makes a mildly am o
burn conti nuously, neve r needing fuel,
Activation: Standard (thrown) advance (such as an embrace or
an d the date provide enough food to sus-
Weight: - toward the targe t crea ture. For
tain a person for one day. W hen you speak
affected creature, thi effec t lasts a
the command word again, a persollal onsrs
A dmco ,ucrwlt' represt'lltillg the body hIlS bWI as the piping con tinues (a randard a
rolls back up into blanke t form.
((Ireflllly l'ugmved 011 litis smelll pearl. each rou nd ) and you are wit hin 30 e
A persollal oasis functio ns once per day
tha t creat ure at the end of you r ru
for up to 10 hours.
You can hurl a peell'l of brent'l crisis as a your playing is interrupted , or you
Prt~reqllisites: Craft \Von d rous Item,
ranged touch arrack w ith a range incre- Perform check and the n resu me pi
creale food and lVater, LeorlllHld's lilly 11111,
me nt of 10 fee t. If it stri kes a humanoid wit h a successful check, every crea
prodl4cc flame.
th at fails a DC 14 Will saving throw, the withi n 30 fee t can m ake a new
Cost to Create: 2,300 gp , 184 xr, 5 days.
pearl seems to im pac t and then enter attempt. Subjects that successfull
t he flesh of th e crea ture, co mpelling it are im mune to the pipes offrenzied n
to purge itself of breat h. For the nex t for the next 24 ho urs.
5 rounds, th e creature can continue to PIPES OF FRENZIED To use the relic power, you mu I
breathe only by taki ng a standard action REVELRY [RELIC] hip Olidarnrnara and either sacrif
each round to do so. This is a mind-affect- 5th·level divine spell slot or have the
Price (I t em Level): 3,100 gp (s rh)
ing abil ity. Believer feat and at lea t 9 HD .
Body lot: - (held)
At the en d of each of t he target's turns Lore: Th ese pipes we re originall
Caster Level: 20th
in which it chooses not to consciou ly ared by a secretive order of bard /cl
Aura: Strong; (DC 25) enc hant ment
take a breath , it m ust succeed on a DC 14 devot ed to Olida mmara. For t he pa t
Activation : randa rd (m an ip ulation)
Fortitude save or begi n to suffoca te, fall- eral centuries, membe rs of th e order
Weight: 1 lb.
in g to 0 hit points and pot en tially dying distributed them to m u ically in c!
in later rou nds (DMG 304), as lo ng as th e followe rs of the deity (Knowledge
dura tion co nti n ues. If the effeer ends gio n] DC 15).
before a suffoca ti ng cre ature has died , the Rumor holds that a satyr named Eli.
creat ure is no longer considered to came into pos es ion of a set of I
be suffocating. pipes and used them to woo
O nce ac tiva ted, a pearl is princess while she was on a p
expe n ded an d ca n no t be use d in th e woods wi th her court.
again. then , members of t hat nation'
Prerequisites: Craft Wondrous family have occasiona lly d isp
Item , sugges tioll or cmls of breath od d ph ysical quirks, suc h as un
(EPH 89). ally h air y legs and vestigia l h
Cos! to Create: 1,00 0 gp, 80 XP, as well as an unusua l aput
2 days. for music (Knowledge [reli
DC 20).
Prerequisites: Craft Wondrou I
Sanctify Relic, confusion.
Cost to Create: 1,550 gp, 124 X P, 4

'Pip~J of
fre11zied revel ry
as needed, such as when the
RCUPINE ELIXIR wearer nee ds to eat or access a
Pri ce (I tem Level): 800 gp (Br d)
back pack. Hel d items or ite ms
Body Slot: - (held)
speci fica lly excluded are not
Caster L evel: 3rd
covered up .
Au r a: Faint; (DC 16) transmutation
Up to three skins can be worn
Ac tivation: Standard (man ipu lation)
si m ulta neously, although
Weight: -
only the outermost is
active in any given round
The liquid i" this vial is dM" browll, shot
(t he powers of the hidden
tlrl'O lIgll with vertical threads of white
skins cannot be activated
,mel Inn .
or accessed). Sk in layers
can be changed as a standard
Imb ib in g )'orcupille elixir tough-
(ment al) action, which causes
ens your skin, granting you a +1
the des ired lower-layer skin to
hanccmenr bonus co your exist-
come to the su rface,
natu ral armor bonus. (A creature
uhout natural armor has an effective
atu ral ar mor bonus of +0.) In addi- Skin of the Celestial
n, hundreds of needle-sharp quills Pr ice (I tem Level): 6,000 gp
ro ut [rom your body. These quills (t orh)
able you to deal ids points of pierc- Bo dy Slot : -
damage with a successful grapple Caster Level : ioih
ack. The quills sproUl through Aura: Moderate; (DC 20)
hr ar mor or hide armor, bur heavier rra nsmutation
-mors prevent them from growing. The The ef]i!el 0/ a porcupin« elixir is dramatic Activation : wifr (mental)
eCI of th is elixir lasts for 12 hours. Weight: 2 lb.
Prerequisites:Craft Wondrous Item, aller
Craft (alchemy) 5 ranks. Thissoot )', blael, powdercollies ilia slllall 1m, Oncr llctivllted, thestainless white skin ofthe
Cost to Create: 400 gp , 32 XP, 1 day. which is set with pieces of jet in the sha)'e of celestial bathes ),OU ill a shimlllerilig go/dell
dark-coloredgoggles. halo.
RTABLE FOXHOLE When you cast this soo ty, black powder When activated, t his skin grants you the
ice (Item Level ): 5,000 gp (9th)
into an area , it creates a lO-foot-bigh cloud followi ng abilities for 7 round (if you
dy lot: - (h eld)
in a iu-foot spread, centered on you (but already have one of these abili ties , use
rer Le vel : I Ith
nor moving wit h you). The cloud remains your own values if higher):
r a: Moderate; (DC 20) tran sm u tation
for 2d4 rounds, and any creature, other • Damage redu cti on 5/magic.
ti vat ion: Standard (com mand)
than you , caugh t in the area (or one that Darkvision 60 feet .
~ight : -
enrers it) i blinded for as long as it stay • Resistance to acid 10, cold 10, and elec-
in the cloud and for 1d4 rounds after it tricit y 10.
It' of till)' runes lilles Iheedge ofthis lIIafle
leaves (W ill DC 13 negates). • Smite Evil (Su): Once during the skin's
ck piece ofcirwlar ca"vas.
Once activated, a dose of th is powder is duration, you can att em pt a no rm al
expended and cannot be used again. melee atta ck to dea l an extra 10 points
en placed on a flat su rface, a par/able
PrerelJlIisiles: Craft Wondrous Item , of damage agains t an evil foe. If you
ole creates a sh allow exrradimcnsional
bUll d11 ess/deafllcss. accidentally sm ite a creature that is
. : feet square and 3 fee t deep. A foxho le
Cost to Create: 375 gp , 30 XP, 1 day. not evil, or if your smite attack misses,
ides cover against ra nged atta cks . Any
the sm ite has no effect, but the ability
or creatur es in a portable foxhole when
is still used up for that day.
pic ked up (anot her standard action) PSYCHOACTIVE SKIN • Spell resis tance 15.
du mped our un h armed in the space This fi st-sized blob of 111111'1,)' ecloplaslll shim-
foxhole occupied. nrm faillt ly in thelight.
A ski'l ofthecelestilll functions once per day.
,'n'qllisites: Craft Wo n drous Item,
At the end ofits duration, it falls dormant
,·arth. Once a psychoactive skin is donned, the
until the follow ing dawn.
~os t to Create: 2,500 gp, 200 XP, 5 days. ball unfolds, ext end , and surrounds a
Prercquisucs: Craft Wondrous Item, lesser
Medium or smaller wearer' entire body
holy tmnsforll1ation (SC 116) or planar npo-
in a variegated second skin, g rant ing the
WDER OFTHE wearer access to a particular array ofabili-
lheosis (CP 93).
CK VEIL lies (see below). Donning a psychoa tcive
Cost toCreate: 3,000 gp , 240 XP, 6 days.
ce (H em Level): 75u gp (3rd) skin requires a menial com ma n d as a
y Slo t: - (h eld) standard action.
rer Leve l: 3rd A dep loyed skin completely covers the
ra: Faint; (DC (6) necromanc y wearer and all hi s equipment , but allows
rivat ion : Standard (t h rown) him to see , hear, and breathe norm ally. It
ei g h t: - rolls away from various pans of the body
Th is skin grants you a +8 ar mor bon us.T
Skin of Celestial Embrace Skin of the Claw skin has a maximu m Dexterity bo nu
Pric e (I tem Level): 24,000 gp (15th) Price (Item Level): 12,000 gp (13t h)
+2, a -6 armor check pen alt y, and a 25
BodySlot: - BodySlot: -
arcane spell failure chance. It is t reated
Caster Level: 15th Caster Level: 5th
light armor for the purpose of affecti
Aura: Strong; (DC 22) t ran sm utation Aura: Faint; (DC 17) transmutation
class features and move ment.
Activation: Swift (ment al) Activation: Swift (ment al)
Prerequisites: Craft Wondrous Item , "111
Weight: 21b. Weight: 2 lb.
armor or inertial armor(EPH 113).
Cost to Create: 3,000 gp, 240 XP, 6 dav
This iridescent white skin bathes )'011 in a shim- TIllS skin ri)/ples with sllppressed power once
mering golden halo when activated. wOnJ.
Skin of t he Fiend
When activated , a skill of cdestial embmce A sid" of tile claw benefi ts you only if you Price (I tem Level): 6,000 gp (i orh)
gra nts you the followi ng abili ties for 15 are a psychic wa rrior. If you are a psychic BodySlot: -
ro unds (if you already have any of these warrior and you wear th is ski n, you can Caster Leve l: torh
abili ties, use your own values if hig her): transfor m your hands in to dead ly claws . Aura: Modera te; (DC 20) rran srnutatio
• +4 bonus on Fortitude saves against You gain two prima ry natural claw attacks, Activation: Swift (men tal)
poiso n. each dealin g ld 6 poi nt s ofdamage (if you Weight: 2 lb.
• Damage reduc tion lO/magic. are Med iu m) plus your Strength mod ifier.
• Darkvis ion 60 feel. You can't comb ine th e e claw attacks wit h This deep red skin raises tiny horus from )
• Feathered wings that allow you to fly at ot her weapon or natu ral weapon attacks as fOre ltClld.
twice your base la nd speed wi th goo d pa rt of the same fu ll attack action. You can
maneuverab ili ty. ret u rn your han ds to t hei r previous for m W hen activated, a skill of the fiend gra n
• Immunity to d isease. wi th ano ther swift (mental) act ion . you [he following abilities for 7 round
• Resistance to acid 10,cold 10,and elec- Prerequisites: C raft Wondro us Item, you already have any of these abilirle ,
trici ty 10. claws of thebellI' (SC 47) or claws of the beast your own values if h igher):
mite Evil (Su): Once during the ski n's (EPH 83). • Damage red uc tion 5/magic.
duration, you can attempt a nor mal Cost to Create: 6,000 gp, 480 XP, • Darkvision 60 feet.
melee attack to dea l an extra t5 points 12 days . • Resistance to co ld to and fire 10.
of damage agains t an evil foe. If you • Smite Cood ( u): Once during the ki
accidentally smi te a creature that is duration, you can atte mp t a nor m
not evil, or if your smite attack misses,
Skin of t he Defende r me lee attack to deal an extra to po i
Price (I te m Level): 32,000 gp (i srh)
the smite has no effect, but the ability of damage against a good foe. If y
BodySlot: -
is still used up for t hat day. acciden tally smi te a creature th at is
Caster Level: 5th
pell resistance 25. good, or ifyour smi te attack misses, [
Aura: Fain t; (DC 17) transmutatio n
mi te has no effect , bur the ability is t
Activation: -
A sbll of celestial embrace fu nctions once used up for [ha l day.
Weight: 2 lb.
per day. At the en d of its duration, it falls • Spell resisranee 15.
do r ma nt unt il the following dawn.
This thick, rough ski" gives ),our bod)' a"
Prereqllisites: Craft Wondrou s Item , holy A ski" of thefic/ld functions once per d
appCllml1Ce similar totree bl1rl..
ImllSformatioll (SC 1 t6) or plallar embrace A[ [he end ofits dura tio n, it falls donna
(CP 94.). u n ri] the fo\\owing dawn.
Th is sk in co nti nually gra ms a +4 en hance-
Cost to Create: 12,00 0 gp, 960 XP, Prcrcljllisites: Craft Wond ro us Item, I
me nt bon us to your natural armor bon us.
24 days. infenlaI tmnsformation (SC 122) or pill
(A creature wit hou t natu ral ar mo r h as an
ll)lo theosis (CP 93).
effective natural armor bonu s of +0.)
Cost to Create: 3,000 gp, 240 X P, 6 d
Skin of the Chameleon Prereq uisites: Craft Wo ndrous Item ,
Price (I t em Level): 15,000 gp (H th) bl1rb kin or thicken skill (EPH 137).
BodySlot: - Cost to Create: 16,000 gp , 1,280 XP, Skin o f Fie ndish Embrace
Caster Level: 3rd 32 days . Price (I te m Level): 24,000 gp (15t h)
Aura: Faint; (DC 16) evocation BodySlot: -
Activation: - Caster Level: 15th
Weight: 2 lb.
Skin of Ectopl asmi c Armo r Aura: tro ng; (DC 22) transmutation
Price (Item Level): 6,000 gp (10t h)
Activation: wifr (men tal)
BodySlot: -
This51,ill adjllsts itHolorCllH/ text lireaeconlillg Weight: 2 lb.
Caster Level: 9th
to yoII I' sl4lTollndings.
Aura: Moderate; (DC 19) conj ura tion
TIllS glistening, blood-retl skin mises horns tile
Activation: -
A sldn ofthechameleon adjusts to your sur- color ofbloodied bones from yourforehead.
Weight: 2 lb.
rou nd ing textu res an d colors , continually
gra nt ing you a +10 com pe tence bonu s on W hen activated, a skill of fiendish embmcc
This silver)', trall5hICt'IIt skill appea rs to sur-
Hi de checks. grams you the following abilitie for 15
round you In 11 suit ofcrystalline plates.
Prereq llisiles: Craft Wondrous Item, darl.- rounds (if you already h ave any of th ese
ness or chameleon (EPH 82). abilitie , use your own values if higher):
Costto Crente: 7,500 gp, 600 XP, 15 days.
Damage red uction 1O/magic. est-level spellcasting class (your choice)
o

and deals 4d6+4 points of fire damage,


Skin of Iro n
o Darkvision 60 fee t.
Price (I tem Le vel): 40,000 g p (17th)
o Barlike wings that allow you to fly Prerequisites: Craft Wondrous lre rn,
BodySlot : -
at your base land spee d with average scorching my or CIIt!rgyretort (EPH 137).
Caste r Level : 15th
m aneuverabilit y. Cost to Create: 30,000 g p, 2,400 XP,
Au r a: Stro ng; (DC 22) transmutation
o Claws: Two primary claw attacks that 60 days.
Activation : Swift (ment al)
each deal i ds points ofda mage (assum-
Weight : 2 lb.
ing you are Med ium).
o Immunit y to poison.
Skin of the Hero
Pr ice (Item Lev e l): 77,000 gp (i s rh) Your bocly t UnIS a uniform gray color while
o Resistance to acid 10, cold 10,electricity
Body Slot: - thisskin is IVOYll andactive.
10, and fire 10.
Caster Level: isrh
mite Good (Su):Once dur ing the skin '
Aura: Strong; (DC 24) no school Whe n activated, this skin grant you
duration, you can atte mpt a nor mal
Activa tion : - the benefit of the iron body pell with a
melee arracrc to deal an extra (Spot'nrs
Weight: 2 lb. dura tion of 15 minutes. At the end of its
of da mage agains t a good foe. If you
duration, it falls dorma nt un til the fol-
accide ntally sm ite a creature that is not
This skin gives your boely a silvery hue. lowi ng dawn.
good, or if your smite attack misses, the
Prerequisites: Cra ft Won dro us I tem,
sm ite has no effect,but the ability is still
Th is skin con ti nuall y gr ants its wearer a iron body.
used up for th at day.
+3 deflec tion bo nus to Arm or class, a +3 Cost to Crea te: 20,000 gp, 1,600 XP,
pe ll resistance 25.
resista nce bonu s on saving th rows, and a 40 days.
+3 en ha nce ment bon us on attack rolls .
A sbn offiendis h embrace functions o nce
Prerequisi tes: Craft Won drous Item, lim-
per day. At the end of its dura tio n, it falls
ited wish or bendWIlity (EPH 80).
Skin of Nimble ness
dor mant until the following dawn. Price (I t em Level): 15,000 gp (t-trh)
Cost to Create: 38,500 gp, 3,080 XP,
Prerequisites:Craft Wondrous Irem.rnjer- BodySlot: -
77 days.
nal tl'lln sformation (SC 122) or planar Caste r Level : 81h
embmce (C P 94). Aura: Moderate; (DC 19) transm utation
Cos t to Creu lr : 12,00 0 g p, Act iva tion : -
960 XP, 24 days. Weigh t: 2 lb.

Thissllin is s14 pporfi ve ,mel slightly t,uky.


kin of Fiery
espo nse This skin conti nu ally gra nts you a +10
Pr ice (Item Leve l): competence bo nus on Tumble checks.
60,000 gp (t s th) Prerequisites: Craft Won drous
Bo d y Slo t: - Item , Tum ble 10 ran ks.
Cas ter Le vel : 5th Cost to Creat e: 7,500 gp ,
u rn: Faint; (DC 17) evocation 600 XP, 15 day .
Act ivat ion : -
Weig h t: 21b.
Skin of Power
ure do nned , this Sl1ill pulses with occasional Damping
urs!s of energy the color offlame. Price (I tem Level ):
tO,OOO gp (t 2th )
kill of fiery response answers the first BodySlot: -
elee or ranged attack made agains t Cas te r Level : I tt h
ou in each roun d with a targeted blast Aura: Mod erate; (DC 20)
gains t the attacker. The blast of fire abjura tion
emit from the sk in at the starr of Act iva tion: Im med iate (mental)
vour nex t turn, makin g a ranged We ig h t: 2 1b.
rouch att ack agains t the attacker
if wit hin lin e of sight an d line of YOl/r body Illl ' lI filint bll/e cast lVhile )'Ol/lVelll'
effect (up to a maximu m dista nce this transll/ce nt skin.
of 40 feet). You mu st also be able
10 ide ntify the source of th e Th is skin provi des no ben efits whi le worn
attack. For in stance, if the att ack un less it is activated. Wh en it is activated,
comes from a foe that is hid ing all nume ric effects of any spe ll, spell -
r in visible, [he atta cker cannot like ability, powe r, o r psi-li ke abilily th at
be identified and is not targeted by affects you (wheth er harmful or ben efi-
he effect. Th e ranged touch attac k use cial ) are minimized for you (bur not for
ur base attack bonu s plus either any ot her crearures affec ted by
vour Dex terity mod ifier or the 1he spell, power, or ability)
ey ability modi fier of your high- for 1 rou nd.
For exa mp le, if you were struck by a for at least 1 round before being d rawn
lightning boll from a 5th- level wizard, you
Skin of the Troll deal an extra tds points of the appro pri at
Price (I t em Level): 61,000 gp (tsrh)
would tak e on ly 5 points of damage (or 2 ty pe of damage.
BodySlot: -
points if you successfully save). The project ile 10 es this extra dama
Caster Level: 17th
A sl,inofpower damping fu nct ion s th ree after it is used in an attack, or 1 round aft
Aura: Strong; (DC 23) conjuration
times per day. At t he end of its du ration , it it is drawn (wh ichever comes first ).
Activation: -
falls dormant until th e foll owing daw n. Prerequisites: Craft Wondrous Ite
Weight: 2 lb.
Prerequisites: Craft Wondrous Item , anti· energy missile (CP 88) or the appropriat
magic field or damp power (CP 82). spell from the following: lightning bolt,
Your body appenrs 1'0IIgh, cracked,a",lcovered
Cost to Create: 5,000 gp, 400 Xl', 10 days. storm, fireball , or Melfsacid arrow.
with blemishes as longas you wear this skin.
Cost to Create: 7,500 gp, 600 .
15 day .
Skin of the Psio n Th is skin heals you of 5 poin ts of da mage
Price (I t em Level): 90,0 00 gp (zorh) pe r minute. This benefit is not effective
BodySlot: - against damage from starvatio n, thirst, RADIANT SPH ERE
Cast er Level: 13th or suffoc ation. The kin also reg rows los t Price (Item Level): 3,500 gp (srh)
Aura: Strong; (DC 21) abjuration po rtions of your body an d allows you to Body Slot: - (h eld)
Activation: - rea ttach severed lim bs. Caster Level : ttrh
Weight: 2 lb. If you don't have a Constit ut ion score , a Aura: Mo derate; (DC 20) evocation
skin of rhe ~ ro ll has no ef fect on you. Activation : See tex t
This psychoactive sb n glows pale blue witlt Prerequisites: Cra ft Won dro us It em . Weight: 1 lb.
power when active. regenerate or true met'lbolism (EPH 124).
Cos t to Create: 30,500 gp, 2,440 xr, Thisbright yellow crys Ial globe feels falll
This skin grants you 7 addi tio nal power 61 days . warln to lhe lOtlch.
points per day an d spe ll resistance 21.
Prerequisites: Craft Wond rous Item , spell These spheres are prized possessio
resi tance or power resistnnr« (EPH 124). of priests who worship a god of su n
Cost to Create: 45,000 gp, 3,600 Xl', light. A long as at least I charge rernat
90 days . (see below), a radiant sphere conti nuo u
~..uiverif
sheds bright illumination in a 20-ft
elurg)'
radius and shadowy illumination OUt
Skin of the Spider 20 fee t beyond that. This effect requi
Price (I t em Level): 40,000 gp (t zrh)
no activation.
BodySlot: -
A radiant sphere has 3 charges, wh i
Caster Level: 5th
are renewed each day at dawn. Spendin
Aura: Fain t; (DC 17) tr ansmutation
or more charges as a standard (com ma
Activation: - an d standard (men tal)
action creates a ray of pure light I
Weight: 2 lb.
extends up to 60 fee t. The ray require
successfu l ranged touch att ack.
This midnight-blueskin is highlighted with a
1 charge: The ray dea ls 4d6 point
red spiderweb pattem and largeblack-rimmed
damage to any un dead crea tu re it hits.
while eyes.
2 charges: Th e ray deals 6d6 point
da mage to any un de ad crea ture it hit .
This sk in grants you a +10 competence
3 charges: The ray deals 6d6 point
bo nus on Cli mb ch ec ks. The skin also
da mage to any u ndea d crea t ure it h i
auto matically adjusts your body's equ i-
as well as 2d6 poi nts of damage to ea
libr ium to correspond wit h any solid or
undead crea ture wit hin 10 feet of I
liq uid upon which you stand . Th is allows QUIVER OF ENERGY target (no save).
you to move (but not run) across water , Price (Item Level): 15,000 gp (t -tth)
Whi le ho ld ing a sphe re , you c
quic ksand, or even a spi der's web at your BodySlot: -
recharge it by expending a daily u e
normal speed. These are co n ti n uo us Caster Level: 7t h
your turn u ndead ability or sacrificin
effec ts and req uire no activa tion. Aura: Modera te; (DC 18) evocation
spell with the light descriptor. Thi i
Three times per day, you can fire a Activation: -
full -round (man ipulation) action. E
glob ofgoo at a Medi um or sma ller target Weight: 1 lb. (3 lb. whe n full )
expended spell or turn undead at re m
within 30 feet as a ranged touch attack. If
add 1 charge to I he sp here, up to its rna
successfu l, th e target is entangled for 5 Constructed of stipple lea ther, this quiver is
mum of3 charges.
rounds (St rengt h DC 20 or Escape Artist festooned with arcane symbols.
Prerequisites: Craft Won drous It em , d
DC 20 to escape).
light, searing light, tu rn undea d.
Prereq uisi tes: Craft Wondrous Item, A 'Illiverofel1crgycan ho ld up to 20 arrows
Cost 10 Create: 1,750 gp, 140 XP, 4 da
water wall, or body equilibrillm (EpH 124), or bolts. Each quiver imbues arrows or
lVeb or entangling ectop/nslll (EPH 104), bolts draw n from it with a pa rticu lar type
Cli mb 10 ra n ks . of energy (acid, co ld, electricity, or fire),
Cos t to Create: 20,000 gp, 1,600 XP, indicated by the arcane sym bols it bears.
40 days. Suc h projectiles, if lefr wi thi n the quiver
EPLENISHING SKIN ROD OF BODILY ROD OF ESCAPE
Pr ice (I t em Level): 1,000 gp (4th) RESTORATION Price (I tem Le vel): 3,500 gp (s t h)
Body Slot: - (held) Body Sl ot : - (held)
Price (I tem Level): 3,100 g p (s rh)
Cas ter Le vel: 3rd Cas ter Level: 9th
Bo dy Slot: - (held)
Au r a: Faint; (DC 16) conjurat ion Au ra: M oderate; (DC 19) tr ansmutation
Ca s ter Lev el : 9th
ctivat ion : - Activation: Sta nda rd (command)
Aura: Mod erate; (DC 19) conjura tio n
Weig h t : 4 1b. Weigh t: 21b.
Ac tivati o n : Stan dard (com man d and
manipulat ion)
Thiswaterskin /oob to bemadefro m the hide fmgile in appeamnce, this rod is shaped liJlC
We ig h t: 4 lb.
fil lizard or toad. It is moist to thl,t ouch, as if a long Ihin ladder.
he kin were still alive.
Dawn tHo tifs 1m ' worked into this leathcr-
A rod of escape allows you to use jump
WYtlpp,'d rod.
/hen ever a replenishing sllin becomes and knodl (as th e spells) each two times
mpty, it slowly refills with co ol, pure per day. Also, once per day you ca n create
A rod ofbodily restora tion allows you to heal
vater over a period of 1d4 hou r . a 5-foot-radi us sp he rical ward th at repels
ph ysical abili ty da mage. To use th e rod,
Prereq uisites: Craft Wondrous Item, ope n water or oth er non mag ical water-
you must touch th e target to be affec ted (or
rmte water. base d liquids (bur no t creatures), allowi ng
mere ly hold the rod, if affecting yourself).
Cost to Create: 500 gp, 40 x r, 1 day. you to cross sh allow river s or full y enter
The rod has 3 cha rges, whic h are renewed
deep bod ies of water and rema in dr y. Th e
each day at daw n. Spen di ng 1 or more
rod generates fresh air wi t h in th is sp ace,
HIN O ELIXIR charge s he als damage 10 one or more of
so no cha nce of su ffoca tion exis ts. Th is
Pr ice (I tem Lev el): 1,600 gp (5t h) th e target's ph ysical abi lity sco res.
effec t lasts for 10 m inutes.
Body Slot : - I charge: He al 4 points of Str , Dex, or
Prereq uisites: Craft Rod, conlrol waler,
Cas ter Level: 9th Con dama ge (your choice), or 2 points of
jUll1p,IIIIOdl.
Aur a: Mo dera te; (DC 19) tran smutation da mage to all three ability sco res.
Cost toCreate: 1,750 gp, 70 Xl', 4- days .
ct ivat ion: Standard (m an ipulation) 2 charges: Heal 6 points of Str, Dex, or
ei g h t: - Co n da mage (your choice), or 3 poi n t of
dam age to all three ability sco res. ROD OF FORCE
his vial holds a light gray liljllid. Cur/itlg J charges: Heal 8 points of Str , Dex, or Price (I tem Level): 60,000 gp (t s th)
aym oflightcr antidarker colors wit/li n it give Con da mage (you r choice), or 4- points of Body lot: - (held)
he impression of IVri nklesl1tld folds . dam age to all th ree abili ty scores. Caster Le vel: 13th
Prerequisites: Craft Ro d , lesser Aura: trong; (DC 21) evoca tion
ri n king rhino elixir causes your skin restomtion. Activation: See text
o thicken and rurn gr ay, granting you a Cost to Crea te: 1,550 gp, 124 Xl', 4- days. Weight : 1 lb.
· 3 en hanceme nt bonus to your existi ng
ru ral ar mo r bon us. (A creat ure wi th out
natu ral ar mor h as an effec tive nat u ral
rmor bonus of +0.) In addit ion , you gain
+1 bo nus on mele e dam age roll s. These
ffects last for 12 hours.
Prerequisites: Craft Wondrous Item , alter
1[, Craft (alchemy) 5 ra nk s.
Cost toCreate: 80 0 gp , 64 Xl', 2 days.
effect. Th is is an enchantment (com pu
sion ), m in d-affect ing ability.
A rod offllmbling functions two tim
per day.
Prere'lu isites: Craft Rod, conmwJld.
Cost 10 Creale: 1,150 gp , 92 XP, 3 da y.

ROD OF GRIEVOUS
WOUNDS
Price (Ite m Level): 2,0 00 gp (sth)
Body Slot: - (held)
Caster Level: 9th
Aura: Moderate; (DC 19) necromancy
Activation: Standard (com m and)
We ight: 3 lb.

Every imh of this long, stark while I~


scepter is adortled with abslract cill'vi
The tiny lines of the engraved symbols hI
(Ifld twitle together to forll1 aile romplete
complex design.

When activated , a rod of gr ievous LVo U


dea ls Ids +5 points ofdam age to each c
ture adjacent to you that has fewer th an
Conduit Han'o711 Rod oj' Magic Rod oj'
full n or m al hit poin ts.
rod Fiesbeater rod Fast sipbon force
A rod of gri evous wounds fu nc tion
tim es per day.
This b!aek irou rod is 18 inches 10llganda h,llf Thi s :I-foo l-longrodof stee/-llllrd, ice-blueglllss
Prerequisites: Craft Rod , mass inflict I
inch wide. It hw1IS \\lith sllppressed power. is boulld with iron ballds.
wowlds.
Cost to Create: 1,000 gp , SO XP, 2 da
A rod of fom can be use d five tim es per A rod of frost emits a beam ofcold that can
day. Eac h time you activa te thi s rod, you create a var iety of effec ts.
can choose to crea te one of t he following Three times per day, yOll can fire a 30- ROD OF REVERSAL
effects. foot line of fro st from the rod . The line [R ELIC]
Blade of Force: Upon com mand, a 3- of frost dea ls 2d6 po in ts of cold dam age
Price (I t e m Level): 10,000 gp (12th
foo t-long g low ing blade of force sp r ings to all crea tures in [he ar ea (Reflex DC 14
Body Slo t : - (held)
fort h fro m t he rod. This "blade" can be half), Natura l fires in the area of th e li ne
Cas t e r Level: 20 th
used as a +1 bril li(lflt energy !ollgs\llord a nd are automat ically exting uished, and open
Au r a: Strong; (DC 25) abju ration
last s for 10 rounds. Activa ting th is power water in the area of the line free ze s to a
Activation: Sta ndard (com m and)
is a sw ift (co m m an d) ac tio n. dep th of 1 foot - thick enough for a Large
and -
Blast of Force: Upon co mma nd, a crea ture to walk upon safely. The ice melts
Weight: 5 lb.
ray of force proj ects fro m the ro d out to normally.
a maxi mu m d istan ce of 100 feet. This Prerequisites: Craft Rod, ray offrost.
Tllis steel rod looks like 11 length of thickcit
ranged mu ch arrac k deals 10 d6 point s of Cost to Crea te: 700 gp , 56 XP, 2 days .
but its lillb are fixed in plrlct', prevenh
dam age. Act ivat in g th is power is a stan-
fro m bending ellen slightly.
da rd (com m and) action.
Wall of Force: This effec t fu nctions
ROD OF FUMBLING
Price (Ite m Level): 2,300 gp (s th) T hough they were created fo r arc
as the spell. Activ ati ng thi s power is a
Body Slot: - (held) spellcasters who engaged in freq
standard (com m a nd) actio n .
Caster Level: 9th magical duels , th ese rods are also a b
Pre reql4isiles: Craf t Rod , magic missile,
Aura: Moderate; (DC 19) ench an t me nt anyone who battles spellcaste rs. When
Morden /win en's sword, wall afforce.
Activation: Swift (co m m and) wie ld a rod of reversal, you can com
Cosl to Crcntc: 30,000 gp, 2,400 XP,
We ight: - it to automatically reflect the nex t th
60 days.
level s of spells that target you, as if
A spiml groove runs HIe lellgtl1 of this 3-foot- were under a les ser version of a spell t
ROD OF FROST long, gmy IM'luaed 1IJ00dell rod. illg spell, provided that you are ne ur
Price (I t e m Level): 1,400 gp (5th) ne utral good, neutra l evil , chaot ic neut-
Body Slot: - (held) A mil of fumbling ins tills sudden clum- or law fu l neutral. This ability funct i
C ast er Level: 9t h siness in a nearby cre ature. \X'hen you t hree ti mes per day.
Aura: M oderate; (DC 19) evocation activate the rod, a chosen creatu re w ithin Turning a spe ll changes the rod 's co
Activation: Sta nd ar d (com m and ) 30 feet m ust im m ed iately dr op all items depe nd ing on t he school of the
Weight: 5 lb. it ho lds (w it h out wait ing unti l its rum). turned, as give n on t he following tab
A successful DC 15 Wi ll save negates the
Schoo l Color en ti tled to a DC 11 Will saving throw to
Abjuration Blue nega te the effect.
Conjuratio n Yellow A rod of sliding fu nctions three tim es
Divinat ion Ind igo per day.
Enchantment Green Prerequisites: Craft Rod , slide(SC 191).
Evocation Red Cost to Create: 700 gp , 56 XP, 2 days.
Illusio n Violet
Necro mancy Black
Trans mutatio n O range ROO OF SURE
STRIKING
Relic Power: If you have establis hed
Pri ce (I t em Le ve l): 4,000 gp (s rh)
th e proper divin e co n nec tion, a rod of
Body Slot: - (h eld )
rcva slll ins tead reflect s the next nine
Caster Level: 9th
levels of spells cast at you wh en it is acti o
Aura: Moderat e; (DC 19) divin ation
vated. It also con tinu ou sly gra nts you the
Activation: Standa rd (com mand)
Improved Counte rspe ll feat.
We ig h t : 3 lb.
To lise th e re lic power, you mu st
worsh ip Boccob and eit her sacrifice an
1\ p'lle blue crystal adorns ellch end of this
th-level div in e spell slot or have the Tru e silvery rod.
Believer feat and at least 15 HD .
Lor e: Th ese rods were ori gi nally ere- w hen yuu ac t ivate a rod of sure 5trilwlg,
ared by an elite group of wizard s wit h
every ally adjacent to you gains a +5 insig ht
a penchan t for magical dueling. In the
bon us on its next attack roll, provided that
cent u ries since, th ey have come into the
the attack occu rs before the beginning of
possession of mage h un ters as well as
your nex t tu rn .
magical due lists (Knowledge [religion]
A rod of sure strib ng func tio ns th ree
DC 20).
time per day.
Prerequisites: Craft Rod, Sanctify Relic,
pd l fuming.
ROO OF SLIDING Prerequisites: Cra ft Rod, Ir1lt~ stril/e.
Pr ice (I te m Le ve l): 1,400 gp (5th) Cost to Crrule: 2,000 gp , 160 XP, 4 days.
Cost to Create: 5.000 gp, 400 XP,
Body Slot: - (held)
10 day.
Ca ster Level : 9th
Au r a: Moderate; (DC 19) tran sm ut ation
ROO OF
00 OF SILENCE Activation : tand ard (com mand)
TRANSPOSITION
Price (I tem Level): 4,000 gp (srh) Wei ght: 3 lb. Price (It em Level): 6,000 gp (rorh)
Bod y Slot : - (he ld) Body Slot: - (held)
Ca ter Le ve l: 9th 11I1111 IIlagnd s 'lre st't into the euds of this Ca ster Level : 9th
u ra: Moder ate; (DC 19) evocat ion iron rod. Au ra: Moderat e; (DC 19) co njuration
ct ivat ion : - and sta nda rd (com mand) Activation: Standard (com mand)
eigh t: 21b. When activa ted, thi s rod can either pu sh Weight: 3 lb.
a targeted crearu re 5 feet farther away
r 4-l{(](.ArrrlJ r1ll1 ,l cfdn":- r«<'ltr/ cfl.1frr {'rum fvcr Of" pCi'l~1 Ie f h,' ClbsC'[,v ! v,~: SI/illi{{JmlYq'!i,.,M))~tr,m'ifi'm·';}w·/~ I!,'J~0,(,­
It'illlpression of It single ea t's pll W Ilt 0 11 ,' The target must be wit hi n 30 feet of you engraved eOPI,errod to the other.
unded end. and must end its mo vem en t in an un oc-
cupied squa re. The moveme nt does Whe n you act ivate a roll of transpo-
hile holding th is rod, you gain a +4 no t pro voke attac ks of oppo rt u- sition, you excha nge position s with
nus on saving throws against effects nity. An unwi lli ng creature is anothe r creature with in 30 feet. An
-hat have the son ic descr iptor or th at deal u nwi lling crea tu re gets a DC 13 Wi ll
nic damage. saving thro w to negate th is effec t.
nce per day, you ca n urround your- A roll of transposItion func tion s th ree
If with a field ofsilence, wh ich fu nctions tim es per day.
- a silence spell exce pt it affects on ly you Prerequisites: Craft Rod, baleful fra ll spo~i­
nd can be d ism issed a a free (ment al) lion (SC 23).
ti on on your turn. Cosl to Create: 3,000 gpo 240 XP, 6 days.
The rod can also create a shout effect
nce per day, alth ou gh th is abili ty cannot
use d while the silence effec t i in
ROO OF
peration.
UNDEAD MASTERY
Pra CtJu isile5: Craft Rod , shoul, sil m re, Price (I t e m Level): 10,000 gp (12th)
is/alice. Body Slot: - (h eld)
Cost to Crrule: 2,000 gp , 160 X I', 4 da -s. Caster Level : 10th
Au ra: Modera te; (DC 20) evocation
Activation: -
Weig ht: 3 lb.
This /II etal rod isfashioned torese/ll- Activation: As spell used
hlc a stad,of /IIiniature slwlls. Weight: 4 lb.

While holding a rod of ulldead This roughlymrved staffis madefro


/IIastery, you can con trol twice as the heartwood ofallancienl Iree.
many Hi t Dice of undead as you
normally could. For instance, A runeslaff of abjuration a 110\
if you can normally con trol 12 you to cast any of the followi n
HD of undead, you can control spells (each three times per da-
24 HD of un dea d while ho ldi ng by expending a prepared area
the rod . spell or arcane spell slot of th
Prerequisites : Craft Rod, arne level or higher.
desecrate. • diSllnsStlI
Cost to Crea te: 5,000 gp, 400 X P, • dispellllagic
10 days. • lesser globeofinvulnerability
• repulsioll
• resist t'Ilagy
ROD OF VISCID • shield
GLOBS Prerequisites: Craft Staff, d
Price (I tem Level): 2,000 gp missal, dispel II1<lgic, lesser gl
(6t h ) of ipllIlIlllerabi!ily, repulsioll, re
Body Slot: - (held) wagy, shield.
Caster Level: 9th Cosl to Create: 16,000 g
Aura: Mod erate; (DC 19) 1,280 XP, 32 days.
transmu tat ion Rod of
Activation: Stan dard I l11dflld

(comm and) mastery Soul anchor RUNESTAFF OF


Weight: 2 lb. THE ARCHITECT
Price (I tem Level): 30,000 gp
An ooze of amber fluid leab fro/ll tIllS (i s rh)
strangely sappy lIIahogany rocl. The rod's ROPE OF STONE Body Slot: - (held)
surfact' is carved with tUlllorous bll/llps and Price (I t em Level): SOO gp (3rd) Cas ter Level: 12th
lVt'cping cysts. Body Slot: - (held) Aura: 'trong; (DC 21) transmu tation
Caster Level: 5th Activation: As spell used
A rod ofviscid globs fi res a sp he re of sticky Aura: Faint; (DC 17) transmuta tion Weight: 5 lb.
material that acts like a ranglefoor bag. Activation: Swift (com mand)
The rod ca n fire a glob up to 100 feet, an d Weight: 5 lb. Tllis slllffis PIIllde of ollk sllod willi iron.
a glob act s as a splash weapon.
A I'od of viscid globs can be used three This 50-!oof roil of silk ropl' has a silvery A nmellaffof HIe IIrchitect allows you to c
times per day. sheen. any of the follow ing spells (each rhr
Prereqllisiles: Craft Rod , elltl1 ngle. times per day) by expend ing a prepar
Cost10 Create: 1,000 gp, SOXP,2 days. This silk rope becomes as hard as sto ne arcane spell or arca ne spell slot of the sa
(ha rdness S, 15 lip) when you speak the level or h igh er.
ROPE OF CLIMBING , co m man d word (b u t rem ai ns jus t as • move carlll
climbable as normal), A second command • slolle shape
SUPERIOR word returns the rope to its norma l com- • lIIall of StOIlC
Price (Item Level): 5,500 gp (t nrh) position . The rope retai ns its exac t shape • 1II00d shal'e
Body Slot: - (held) when hardened (wh ich adds 5 to the DC of Prereqll;site.: Craft Staff, PIIove el1l'HI, j
Ca ster Level: 3rd Escape Artist checks made to slip free of shal'e, WIIIl of stone, wood sllape.
Aura: Faint; (DC 16) trans mutation it). If the rope is ever broken in eit her Cosl 10 Crcntc: 15,000 gp, 1,200
Activation: Standard (com mand) form, it is destroyed. 30 days.
Weight: 3 lb. Prerequisites: Craft Wondrous Item,
stone shape.
This thiell length of knotted rope IS slightly Cosl to Create: 400 gp , 32 XP, 1 day.
RUNESTAFF OF
Sticlly to tht~ 101lch. THE ARTISAN
Price (I te m Level): 23,000 gp (15th)
Th is item func tions like a rop,' of climbing
RUNESTAFF OF Body Slot: - (held)
(DMG 266), exce pt that it also grants a +5 ABJURATION Caster Level: 12th
circu ms tance bonus on Cli mb checks Price (I t em Level): 32,000 gp (is rh) Aura: Strong; (DC 21) conj uration,
m ade to ascend it. Body Slot: - (held) tran smu tat ion
Prerequisites: Craft Wondrous It em, Caster Level: 12th Activation: As spell used
animate rope. Aura: Strong; (DC 21) abjuration Weight: 5 lb.
Cost to Creale: 2,750 gp, 220 XP, 6 days.
Thi' extremely well-crafted staff is gilded in A 1'1III estaft of eacol'hollya llows you to cast Prerequtsites:Craft Staff, cloudkil/, 1111ll0r
gold. It bears a small rune of a hand at the any of the follow ing spells (eac h three (rea tion, stinking clo ud, SlI Il1f11 0111110nster VI,
centerof its length. t im es pe r day) by exp en di ng a prepared SllllWlOtl swan n, liliseen servallt.
arca ne sp ell or arcan e spell slot of the same Cos t to Create: 12,500 g p , 1,000 XI',
A I'IlII estaff of tIle artisan allows you to cast level or h igher. 25 days.
any of the follow in g spe lls (each three • shout
times per day) by expe n d ing a prepared • shout, greater
arcane spell or arcane spell slot ofthe same • sound burst
RUNESTAFF OF
level or higher. • sympatheticvibratioll DESTRUCTION
• [<ibrim te Prereq rus itcs: Craft Staff, greater shout, Price (I tem L e vel): 27.000 gp (i srh)
• major rrentior t shout, sound burst, sympathetic vibmtion. Body Slo t : - (h eld)
• lIIelldillg Cost to Crea te: 13,000 g p, 1.04 0 X P, Caster Level: 15th
• minor ereatioll 26 days. Aura: St ro ng ; (DC 22) evoca tion
Prerequisites:Craft taff,[<1brlmfe, major Ac tivation: As spell used
(reation, lIIending, mmor creation Weight: 3 lb.
Cos t fa Create: 11,500 g p, 920 XP ,
RUNESTAF F OF
23 days.
CHARMING This staff is very 10llg and lII ade of marble.
Price (I t em Level ): 8,0 00 gp (t t rh) Despite appeara nces, it is extremely light. It
B ody Sl ot: - (held) bears a small r une of a shattered lllasil OIl
UNESTAFFOF Caster Level: 12th the lop elld.
TH EASSASSIN Aura: Strong: (DC 21) e nchan unent
Pr ice (Ite m L e vel): 10,000 gp (i zrh) Activation: As spell use d A nmestaffoIdeslructioll allows you to ca I
Bo d y Slot: - (held) Weight: 4 lb. any of the follow ing spells (each once
Cas t e r Level: 12th per day) by expend ing a prep ared arcane
lura: StlVllg,' (DC 2 1) i ))l/sioll T)Ii.( 11/'i.f/iNg 11m} t>nM1I')}' 1'I11'wd ,ffll/f i.f speJJ OT arcane speJJ sJot of the same level
Ac t ivat ion: As spell used shaped from brightly colored tropi(al wood. or h igh er.
We ig h t: 3 lb. • disillll'grate
A rllllestliffof clIllrmillg allows you to cast • CIlrl /ul'w!u'
Tlus simple, slim stllff is o,dy '+ fe,'t long. It is eit her of th e followi ng spe lls (each th ree • s/llltter
'lsfw t'd fa a leat ha stmp to t1"lb~ it easy to tim e per day) by expendi ng a pre pared Prerequisites: Craft taff, disintegrate,
51 tr1g over your shoulder. 11 bears a small l'lllle arcane spe ll or arcane spell slo t of th e same earthquake, shatter.
(a dagger on one wd . level or hi g her. Co ·t /0 Crea te: 13,500 gp, 1080 XI',
• charm lllollSter 27 days .
rllllcst'lf( ofthe asmssin allo ws you to cas t • d wrm persall
any of the followi ng spe lis (each two ti mes Prerequisites:Craft ' taff, cha rflllllo llsfer,
r day) by expendi ng a pre pared arcan e eha rlll perso n.
RUN ESTAFF OF
pell or arca ne spe ll slot of th e a rne level Cos t to Crcutr: 4,000 g p, 320 XI', S days. DIVINATION
r higher. Price (It e m Level ): 21,000 gp (15th)
greater illvisibility Bo dy lot: - (held)
• obsw r;ng mist
RUNESTAFF OF Caste r Level: 13t h
• /1,lSS lVitl lOut trace
CONJURATION Aura: Stro ng; (DC 21) d ivinat ion
poison Price (Item Level): 25,0 00 g p (15th) Act iva tio n: As spell use d
Pre requisites: C raft Sta ff, greater invis- Body Slo t: - (h eld) We igh t: 2 1b.
bl/ity, obscur;lIg mist, pass wit houf fmce, Caster Le vel: 13th
rso u. Aura: Strong; (DC 21) conjuration This forked staffis made of mpple willow. A
Cost to Create: 5,000 gp, 4 0 0 XP, Ac tivation: As spell used nme of an eye sits bclolll the fori,.
10 days. Weight: 4 lb.
A nmestllffof divillation allows yOll to cast
This ash staffbears a IIwnber of onra le runes an y of th e following spells (each two times
UNESTAFF OF depictillgall ifllals. per day) by ex pe ndi ng a prepa red arcan e
ACOPHONY spe ll or a rcane spell slo t of the same level
Pr ic e (I tem Level): 26,00 0 g p (tsth) A rlllrestaffofcolljumt ion all ows you to cas t or h igh er.
Bod y Slot: - (held) any of th e follow ing spells (each tw o tim es • detect sccrcl doors
Cas t e r Leve l: rst h per day) by expen d in g a prepared arcane 10mte erealure
Au ra: Stro ng; (DC 23) evocation spell or arca ne spell slot of th e same level locateobject
c t ivat ion : As spe ll used or hi gher. • /'rying eyes
Weig h t : 3 lb. • doudki ll • tongues
• rni110r cretltlon • tnll' sl'eillg
This thin, iron staffisforl,edaloneend.A nm c • stillb ng cloud Prerequisites: C raft Staff, dclect scercl
Jipictillg 11 warped milsical lioll' i ill cribed • Sllllllllon mOllster VI <loors,/ocate creature,lomteobject, pr ying eyes.
'low thefork. • summoll swarm tongues, true seeing.
• unseen servant Cost to Crt'ale: 10,500 gp , 840 XI', 21 days.
Thissmootlt, yew staff has a I'lHie oflllllll'l'o
RUNESTAFF OF EARTH RUNESTAFF OF halfway clown itslength.
AND STONE ENTRAPMENT
Price (I tem Level): 24,000 gp (tSth) Price (Item Level): 12,000 gp (r srh) A nmestaff of evocation allows you to ca
Body lot: - (held) Body lot: - (held) any of the following spells (each two ti
Caster Level: 12th Caster Level : 12th per day) by expending a prepared area
Aura: Strong; (DC 21) transmutation Aura: Strong; (DC 21) abjura tion , spell or arcane spell slot of the same le
Activation: As spell used evocation or higher.
Weight: 4 lb. Activation: As spell used • Chllill lightning
Weight: 4 lb. • firebllll
Tltis hort Stclff iscarved ofu/mosl Im brm/wble • icc storm
gmy stone, tipped on nne elldwith u fist-si: ed This 4-foot-long stnff of brass is covered ill • magic missile
ememld Oll1t gleums wilh smolderillg power. allciellt carvillgs. • shllller
• wall of force
A nmestaffofearth lllldstom allows you to A rImestnffofentrapment a1I0ws you to cast Prerequi sites:Craft Staff, cha inlightlll
cast either of the following spells (each either of the following spells (each three firebtJlI, ice storm, mllgic missile, shntter, I
three times per day) by expending a pre- times per day) by expe ndi ng a prepare d of fire.
pared arcane spell or arca ne spell slot of arcane spell or arcane spell slot of the same Cos t 10 Create: 12,500 gp , 1,000
the same level or higher. level or hig her. 25 days.
• move eurth • dimensiollalunrhnr
• atiluke's resilient sphere
• p"'''lIulI
Prerequisites: Craft Staff, moll(' earth, Prerequisites: Craft Staff, dimCllsiollal
RUNESTAF F OF EYES
Pr ice (Ite m Level ): 11,000 gp (13t h)
passwIlll. nllcltolj ati/ul,e's resilielltsphere.
Body Slot: - (held)
C(ISt to Create: 12,000 gp , 960 XP, Cost to Create: 6,00 0 gp, 480 Xl',
Cast er Level : 12th
24 days. 12 days.
Aura: Stro ng; (DC 21) divination
Activation: As spell used
RUN ESTAFF OF RUNESTAFF OF Weight: 4 lb.
ENCHANTMENT ETHEREAL ACTION
This spimlingstaff iscovered with silva I
Price (It em Level): 32,000 gp (16th) Price (It em Level ): 31,300 gp (i s rh)
nllcl to!,p...i with a /urge piece ofnmber.
Body Slot: - (held) Body Slot: - (held)
Caster Level : 13th Caster Level : 14th
A runestaff of eyes allows you to cast
Aura: Strong; (DC 21) enchant ment Aura: Strong; (DC 22) transmutation
of the following pells (each three ti
Activation: As spell used Activation: As spell used
per day) by expending a prepared arc
Weight: 3 lb. Weight: 4 lb.
spell or arcane spell slot of the same I
or higher.
This applewood staff is mppecl witlt a clear Tltis long staff is made of wltite wood and
• I1rcan,' eye
zircon crystal. It has a small rune depictillg udorned with thn'e silver bands.
• remove blindness/deafness
c1aspeclhands.
• see invisibility
A nmestaff ofethemll actioll is a +l/ master-
Prerequisites: Craft Staff, Ilrcan e
A rlmestnff of cl'lcl1(1ntmel'lt allows you to work ghost touch quarterstnff that also allows
remove bli"dness/d"l1f"ess, sec jllvisibih t
cast any of th e following spells (each th ree you to cast either of the following spells
Co t to Creale: 5,500 gp , 44 0
times per day) by expendi ng a prepared (each three times per day) by expe nding a
11 days.
arcane spell or arcane spell slot of the same prepared arcane spell or arcane spell slot
level or higher. of the same level or higher.
• crusltingdespair • blinl: RUNESTAFF OF
• mass suggestioll • ethereal jnuut FIENDISH DARKNESS
• /IIiudfog Prerequisites: Craft Magic Arms and
Price (Ite m Level ): 48,000 gp (17th
• sleep Armor, Craft taff, blill", ethereal jaunt.
Body Slot: - (held)
• suggestion Cost to Create: 15,500 gp (plus 300 gp
Caster Level: 18th
• Tasl1(1's hideo us luughter for masterwork quarterstaff), 1,240 Xl',
Aura: Strong; (DC 24) conjura tion
Prerequisites: Craft Staff, crushing deslmir, 31 days.
Activation: As spell used
muss suggestion, nllJld fog, sleep, suggestion,
Weight: 4 lb.
Taslta'shideous Iallghter.
Cost to Create: 16,000 gp, 1,280 XP,
RU NESTAFF OF
32 days. EVOCATION This starJ is madeofpolished ebony topped
a tllJ'1lished iron claw at either end.
Price (I tem Level): 25,000 gp (r srh)
Body Slot: - (h eld)
A nm estllff of fiendish darlmess be t
Caster Level: 13th
one negative level on any good-alig
Aura: Stro ng; (DC 21) evocation
creatu re as long as it carries or hold
Activation: As spell used
runestaff.The negative level never re
Weight: 3 lb.
in actual level loss, bur cannot be
..,

R ,,~sfaffs, l~ft to ,oigbt: di'Vi1U,tion,frost,fire,fiendisb darkness, evocati on,


etber til "ion, etlcba,lIment, cbarm;lIg, cacophony, the artisan, abjllr,ltiol1
come in any way (including restoration Prerequisites: Craft Staff. celebration, Otto's
spells) whil e the runes taff is held. irresistible dance,Tasha 's hideous laughte r.
RUNESTAFF OF
This staff allows you to cast any of Cost to Creule: 9,000 gp, 720 X P, ILLUSION
the following spells (each three times 18 days. Price (I tem Level): 19,000 gp (i s rh)
per day) by expending a prepared arcane Body Slot: - (held)
spell or arcane spell slot of the same level Caster Level: 13th
or hig her.
RUNESTAFF OF FROST Aura: trong; (DC 21) illusion
Price (It e m Level): 20,000 gp (i srh)
• 11IIimate dead Activation: As spell used
Body Slot: - (held)
• darkness Weight: 3 lb.
Caster Level: 12th
• dispel magic
Aura: Strong; (DC 21) evocation
• summon mOllSter IX (nig htmare only) This twisted ebony staffhasa rune of 11 hlllf-
Activation: As spell used
Prerequisites: Craft Staff, aPlimate dead, mas'~ near one Wll.
Weight: 4 lb.
dadmess, dIspel magic, summon monster IX,
evil alig nment. A nlllestllff of illusion allows you to ca t
This rUPle-covered staff is madl' from Ivhile
Cost to Crea te: 24,000 gP. 1,920 XP. any of the following spe lls (each onc
wood andsilver, aIHI is tipped at wch end with
48 days. per day) by expe ndi ng a prepared arcan
a glitterirlg diamond.
spell or arcane spell slot of the same leve
or high er.
RUNESTAFF OF FIRE A nlnes/af!of frost allo ws you to cast any
• disguise sclf
Price (I tem Level): 8,400 gp (izrh) of the following spells (each th ree times
Body Slot: - (he ld) per day) by expending a prepared arcane
• major image
• mirror image
Caster Level: 12th spell or arcane spell slot of the same level
Aura: Stro ng; (DC 21) evocatio n or higher.
• mislead
• persisteut imllge
Activation: As spell used • cone ofcold
• minbolV pllttem
Weight: 4 lb. • icc storm
Prerequisites: Craft Staff, disguise I'
• wall oficc
This staff is crafted fro m brollZewood with major image, mirror image, mislead, persiste
Prerequisites: Craft Staff, cone of cold, icc
il11age, minbolV pill/em.
rune-scribed brass bindings. storm, wall of ice.
Cost to Creak: 9,500 gp . 760 xr, 19 day-
Cost 10 Crrnlc: 10,000 gp, 800 XP,
A nlllestaff of fire allows you to cas t any 20 days.
of the following spells (each th ree times RUNESTAFF OF
per day) by expe nding a prepared arcane
RUNESTAFF OF INSANITY
spell or arcane spell slot of the same level
or h igh er. ILLUMINATION Price (It em Level): 46,000 gp (17th)
Body Slot: - (held)
• buming hands Price (I tem Level): 34,500 gp (16th )
Caster Level: 17th
• fireba ll Body Slot: - (held )
Aura: Strong; (DC 23) ill usio n
• walloffire Caster Level: t s rh
Activation: As spe ll used
Prerequisites: Craft Staff, bllming hands, Aura: Stro ng; (DC 22) evocat ion
Weight: 5 lb.
fireba ll,wall offire. Activation: As spell used
Cost to Create: 4,200 gp, 336 XP, 9 days. Weight: 3 lb.
This staff is formed fro m wildlylwisting ~
ofsolid iron. It bellrs numero us rullt's dqJlcll
This slim silvl'Y staffferllures a mne of 11 sun-
RUNESTAFF OF burst. 1t seems to reflect light as if it were a
crae/wl, warped, 11II man skulls.
FORCED HAPPINESS polished mirror that never tamishes.
A nlllestaff of illSal1ify allows you to cast a
Price (I t em Level): 18,000 gp (t-trh)
Body Slot: - (held) of the following spells (each two tim
A runestaff of illl/mination allows you to
per day) by expending a prepared arcan
Cast er Level: 16th cast any of the following spells (each three
spell or arcane spell slot of the same lev
Au ra: trong; (DC 23) enchantment times per day) by expending a prepared
or hig her.
Act ivat ion: As spell used arcane spell or arcane spell slot ofthe same
We ig ht : 3 lb. level or higher.
• confusion
• insllnity
• dancing lights
This smooth alab,jster staff feels hollow, but
• lesser confusioll
• daylight
doml't seem fragile or easily chipped. • weird
• flare
Prerequisites: Craft Staff, confusion, m
• sunburst
ity, lesser confusion, weird.
A runestaffofforml happinessallows you to Prerequisites: Craft Staff, d'lIlcmg lights,
Cost to Create: 23,000 gp, 1,840 .'
cast any of the followi ng spells (each two daylight,flare, SlInburst.
46 days.
ti mes per day) by expending a prepared Cost to Create: 17,250 gp, 1.380 XP,
arcane spell or arcane spell slot ofth e same 35 days.
level or high er. RUNESTAFF OF
• celebration (SC 44 ) NECROMANCY
• Otto's irresistibledance
Price (Item Level): 32,000 gp (isrh)
• Tas /w's hideous lallghter
Body Slot: - (held)
Caster Level: 12th
Au r a: Strong; (DC 21) necrom ancy Ac tiv atio n : As spell used an d swift
Act ivat io n : As spell used
RUNESTAFF OF (me n tal); see text
We ig h t : 4 lb.
OPENING W ei ght: 4 Ib.
Price (I t em L evel): 15,0 00 g p (14th)
Made ofebony tlnd carved with inltlges ofbones Body Slo t: - (held) At the lo!, of tl1is slllooth, jel-bltlck stnff is It
,Hi d slll/Ils, this sttlff is fitted tit ench end with C as t e r Level: 12th slllgle glistening gelll . Several Ilrca/le ru nes
,1 snltlll ivory sku /I. Aura: Strong; (DC 21) tran sm u tat ion hn lle been etc hed into the crystal.
Activat ion: As spell use d
A rrmestaffof necroma ncy allo ws you to cast Weight: 41b. A nlllestaff of power allows you to cast
any of th e follo wing spe lls (each th ree any of the following spe lls (each once
Ita ti mes p er day) by ex pendi ng a p repa red This wooden staffisCllrved witll the imtlges of per day ) by expe ndi ng a pre pared arcane
arcane spe ll or arcane spell slo t ofthe same doors,mtlnyofwhiclt htlveembosscd iron bindings pell or arca ne spell slot of the same level
level or higher. tlnd mini,tture-Jlonfunctiontll-keyholes. or higher.
camefear • cone of cold
circleofdeatll A runestctffofopening allows you to cast any • continua l flame
enervation of the following spe lls (each th ree ti mes • fireball
ghoul touch per d ay) by expending a prepar ed arca ne • globe of invulncmbilify
• ha lf 1mdead spe ll o r arcane spell SIOI of the same level • hold monster
• waves offcttigue or h ig her. • levitntc
Prerequisites: Craft Staff, cause fear, circle • knod, • light ning bolt
, death,enerl!lllron, ghoullOllch, ha ll lmdctld, • open/close • magicmissile
1Il1 W S offatigue. • ptl55lvall • my ofenfeebleme nt
Cost to Creu!e: 16,000 g p , 1,280 XP, • shatter • lVall of force (i n a 5-foor -radius hem i-
32 days. Prerrqnisites: Craft Staff, Imod" open/dose, sphere around the wielder on ly)
passwall,sJltltter.
Cosl to Create: 7,500 gp, 600 XP, 15 days, I n add it io n, a nllleslnif of power func tions
UNESTAFF OF NIGHT as a +2/mastenl'o rh quarters/tiff a nd g rants
Pr ice (I t e m Leve l): 14,000 g p (14t h)
you a +2 luck bo nus to AC a nd o n saves as
Bo d y Slo t: - ( held) RUNESTAFF OF long as it is he ld .
Cas t er Le vel : 12th PASSAGE As a swift act ion , you can ex pend a
urn: Strong; (DC 21) conju ra tion
Price (Ite m Level): 75,0 00 gp (19th) i st-leve l arca ne spell or spe ll slot w hile
crivarion : As spe ll used
Body Slo t : - (held) hold ing a n llle taff of po wer to activate a
ei g h t : 4 lb.
Caster Lev el : 18t h smite abil it y. Un ti l the start of your next
Aura : trong; (DC 24) necrom an cy turn , all melee attacks m ade w it h the
"ck onyx end caps adorn this ebony staff,
Activation: As spell used runestaff of power dea l double d ama ge (or
lich isCtIrved with runes ofdtlrkness, night,
W ei ght: 4 lb. triple da mage on a critica l hit).
d sta rs, aswell as a rrme that resem bles ItIl
If you aren't attuned to a nlllestaffof
be l'hu lk.
AlterJltlting sections of glass tlnd mirror-pol- power (see page 224 for de tails on art un-
is/w i stee! comprise thisslenderstaff. ement), its enha nceme nt bonus remains,
runcstaff of night a llow s you to cas t any
bur all its other ab ilities are unavailable
th e follo w ing spe lls (each t hree t imes
A rrmes ftlffofptlssage allows yo u to cas t any to you.
r day) by expen d ing a p re pa red arcan e
of th e following spe lls (eac h three times Prerequ isites: Craft M ag ic Arm s an d
II or arca ne sp ell slot o f the sa me level
per day ) by ex pending a prepared arca ne Armo r, C ra ft Sta ff, cone of cold, contill11l11
hig her.
spell or arca ne spell slot of th e same level flnllle, fireba ll, globe of invulnera bility, hold
• dar/mess (can co u nte r or di sp el any light
or higher. monster,levitale, light ning bolt, mtlg;c missile,
pe ll, regardless of level)
• astral projeclion ray ofellfeeblement, wallafforce.
• darkvison
dim ension door Cost to Create: 19,0 00 gp (plus 300 gp
ow-light vision
• greater tdeport for masterwork quarrers taff), 1,520 XP,
• ptlsswall 39 days .
I ru nes raff also allows you to cas t the
• phase door
low ing spell once pe r d ay by ex pe nding
Prerequisift,s: Craft Staff, astral projection,
repared arca n e spe ll or arca ne spell slot
dimell5ion door, greafH te/ellO rt, passwall,
RUNESTAFF OF
the same level or h ig he r.
phase tioor.
SIZE ALTERATION
ummon monster VI (su m mons one
Cosf to Creute: 37,50 0 g p, 3,000 XP , Pric e (Item Level): 12,0 00 gp (13th)
fiend ish u m be r hu lk only)
o Prerequisites: C ra ft Staff, dar/mess, dad,-
75 d ays. Body Slo t: - (h eld)
Caster Level: 12t h
n, lo w-light vision (SC (34), snmmon
Aura: trong; (DC 21) tran smutatio n
nster VI. RU NESTAFF OF POWER Activation: As spe ll used
ost to Create: 7,000 gp, 56 0 X P, Price (It e m Level): 38,300 gp (i zrh)
W e ight: 5 lb.
J ays. Body lo t: - (held)
Cas ter L evel : 12th
Au ra: Strong ; (DC 21) abj u ration
This sturdy oak staff has a rlwe of a mouse A nmestaff of trallSmutation allows you to • death ward
morphing into an elephant Itt its lip. Tile staff cast any of th e follow ing spe lls (each tw o • detect undead
issJlIlped Ii/Ie IIIl ho urglass-thicl~ atbolll ends, times per day) by ex pending a pr ep ared • disrupting weapon
hutthin in the middle. arca ne spell or arcane spell slot ofth e same • searing light
level or higher. • IlIldeath todeath
A rlwest'lffof illumination allows you to cast • alter self Praequisites: Craft Staff, death wa
any ofthe following spells (each two times • balefulpo/ymorl,11 detect undead , disrupting lVeapon, sea
per day) by expending a prepared arcane • blink light, undeath to death .
spe ll or arcane spell slot of the same level • disintegrate Cost to Create: 18,500 gp , 1,480 ,
or hig her. • expeditious retreat 37 days.
• enlargc person • stone sllape
• mass enlarge person Prerequisites: Craft Staff, alterself, baleful
• muss reduce person polymorph, blinh, disin fegmk, expeditions
RUNESTAFF OF THE
• reduce person retreltt, stone shnpc. UNDYING
• sllri n l~ item Cost to Create: 12,500 g p, 1,000 XP, Price (I t em Level): 16,000 gp (14th )
Prerequisites: Craft Sta ff, enlarge person, 25 days. Body Slot: - (h eld)
mass enlarge person, mass reduce person, Caster Level: 12t h
I'edllce person, shrink item. Aura: Strong; (DC 21) nec rom an cy
Cost to Crea te: 6,000 gp, 4 8 0 XP,
RUNESTAFF OF Activation: As spe ll us ed
12 days.
TRAN SPORTATION Weight: 5 lb.
Price (Item Level): l Y,UUU gp (i sr h)
Body Slot: - (held) This staffis formed from 11Imlrln bones!
RUNESTAFF OF TIME Caster Level: 12t h together h)'col'l'envire. Each bOlle bears
Price (I tem Level): 35,000 gp (isr h)
Aura: Stro ng; (DC 21) tran sm utation shull runes.
Body Slot: - (held)
Activation: A spell used
Ca ter Level: 17th
Weight: 4 lb. A nlllestaffofthe undying allows you 10
Aura: Strong; (DC 23) t ran m uta tio n
any ofthe Iollow ing spells (each two t
Activation: As spe ll used
A hollow coil of wire fashioned in the sllltpe per day) by expending a prepared a
Weight: 3 lb.
of a slaff, it IlIlS It mottled brown gemstone spell or arcane spell slot of the same
at both ends. or higher.
When you look at this staff, it becomes hard for
• animate dead
your eyes to foCl/S, as if tile item is conslantly
A runeslaff of lrllllsportation allow you to • create tlndead
blurri ng and shifting.
cast any of rhe following spells (each th ree Prerequisites: Craft Staff, animate
ti mes pe r day) by expending a prepared create undead.
A runestaff of time allo ws you to cas t any
arcane spell or arca ne spe ll slot of the same Cos t to Create: 8,00 0 gp, 64
of the follo wi ng spells (each once per
level or h igh er. 16 days .
day) by expe nd ing a pre pared arca ne
spell or arca ne spell slot of th e same level
• blinll
• dimension door
or h igher.
• teleport
RUNESTAFF OF VISIO
• expedilious rctrwt Price (It em Level): 16,000 gp (14th)
Prereq llisites: Craft Staff, blillk,dimension
• haste Body lot: - (he ld)
door, teleport.
• tcmpoml st<\S\S Caster Level; rzrh
Cos t to Crcnlr: 9,5 00 gp, 760 XP,
• time stop Aura: Strong', (DC 21) divination
19 days.
I'rer eqllisites: Cr aft taff, expeditiollS Activation: As spell used
rcl rea !, h'lSte, temporal stasis, timestop. Weight: 4lb.
Cost 10 Crea te: 17,500 gp, 1,400 XP, RUNESTAFF OF THE
35 days. UNDEAD SLAYER Cut from bamboo andfitted with IlIlute
stmps elegantly inked lVi th runes, tlus .
Price (I te m Level): 37,000 gp (tzrh)
staffseems IlIlusually delicate.
RUNESTAFF OF Body Slot: - (h eld)
TRANSMUTATION Caster Level: 12th
A runestaff ofvision allows you to ca t
Aura: Strong; (DC 21) necromancy
Price (Ite m Level): 25,000 gp (i srh) of the follo wing spe lls (each t hree u
Activation: A spell u ed
Body Slot: - (h eld) pe r day) by expending a prepa red ar
Weight: 5 lb.
Caster Level: 13th spell or arcane spell slot of the same
Aura: Stro ng; (DC 21) transm ut ation or higher.
This staff is fonned from a solid piece ofblack
Activation: A spell used • dal'lwision
marble. II is veined with lines of gold and
Weight: 4 lb. • see invisibility
silver.
• trueseeing
Tllis petrified wood staff liasa rllflt'depicting Prerequisites: Craft Sraff darkvislo
A nlllestaffof the undead slayer allows you
tile symbol for infinity emblazo ned over bars IIlvisibility, true seeing.
to cast any of th e following spells (each
of 1 1~ltd and gold. Cosl to Creu re: 8,000 gp, 64 0
th ree tim es pe r day) by expending a pre-
16 days.
pared arcane spell or arca ne spell slot of
the same level or h igher.
Sevcra l glyphs that promIse power over the wit hi n the same sente nce. Th us, a success-
ACRED SCABBARD ulidead are illciscd a/ollg flu length ofthis ful hour of reading req uires a uccessful
Price (I t em Level): 4,400 gp (9th)
plain sleel batoll. DC 20 Kno wledge (religion) check. You
Bod y Slo t : -
receive a +2 bo nus on the check for every
Cast er Level: 4t h
If you can turn or re buk e language you speak. So cryptic are the
Au r a: faint; (DC 17) transmutation
undead , holding a scepter of scrolls th at even read PHagic, comprchcnd
ctiv at ion: Swift (co m mand)
thc nclhenvor/d allows you languages, or other spells don't help you
Wei g h t: I lb.
to do so as if your level in understand them, nor does the Decipher
the relevant class were three Script skill.
TlJ is hardened leather scabbard is
levels higher,
IrtScr ibed with pictograPHs depicting
Prerequisites: Craft Rod , Time Benefit
wny different llinds of weapolls. Renewal pact for yourse lf
turn or rebuke u ndead . 1 hou r
Cost to Create: 4,500 g p , 2 hours Renewal pact for an other
slI crcd sCll bbard can cha nge 3 hours Death pact for you rsel f
360 XP, 9 days.
h ape to fit any dagger, sword, 4 hours Death pact fo r a noth er
r axe tou ched to it, eve n 6 hou rs True resurrection for
'11 a king allowances for SCROLLS Of anothe r (an d the scrolls
uble weapons. The scab- UNCERTAIN disa ppear)
rd keeps any weapon PROVENANCE [RELIC]
ar r ied in it cl ean an d
Price (I t em Level): 8,000 gp (I I t h) If your check is uccessfu l, you gain te m -
arp. Furthermo re, three
Body Slot: - or - (held) porary u nderstan ding of one ofthe scrolls'
rue s per day, you can
Caster Level: 20th sec rets depending on how long you have
m mand it to produce a blcss weapon
Aura: Strong; (DC 25) necromancy spen t reading them. Your hours ofsuc-
fee t on the weapon it holds as you draw
Activation: - o r I hour; see text cessful reading stack for th is purpose,
. Th is effect lasts for 10 rounds. A sacred
Weight: 5 lb. so you can read over mu l-
Ibbanf functions only for good-alig ned
tip le days to gain a greater
haracrers.
benefit, if desired. The time
Prcrcquisues: Craft Wondrous Item ,
spent need no t all be spent
<"5 5 wt'apon .
at once; you can divide it as
Co. 110 Crcate: 2,200 gp , 176 XI',
you choo e for t he purpose
J ays.
ofgaining benefits.
Reading scrolls of ullcertain prove-
LVE Of Scl'ollsof IIllIlCC is not without risk, since delving

INOR SPELL uncertain prrn:ennllCl! into their mys teries draws you near to the
ESISTANCE border be tween life and death. When·
ever you spend an ho ur reading scrolls of
Pri ce (I tem Level): 1,350 gp (srh)
ullcerlaill provemlllce, you m ust roll o n the
o d y Slot: - (held)
This blllldle of rough parchmen t rontmus following table, whe ther or not you learn
Cast er Level: 9t h
scmpsof VI1Yyilig shl1pcs alld size; SOt/H' appear anything useful.
ura: Mo derate; (DC ( 9) abjuration
old millo/hers lIew.1I is bOlllld with a braided
ct ivat ion : fu ll-round (m anipulat io n)
cord llild seCll l"etl with II Illedallioll bearingtllc d% Effect
eigh t: 1/ 21b.
holysymbol ofWce jns, 01-1 0 Go insane (as the insanity
s pe ll); Will DC 20 nega tes.
ms glass callister is filled with tl gray StlIt'e 11-30 The scrol ls bes to w a
Scrolls of lIlIccrttlin provcuunce are no t
,It seems to be fleclled with crushed bits of perma nen t cur se upon
spells stored in wr itte n form, but col-
erts. you, a p plying a - 4 pe na lty
lections of dea t h-o bsessed wri ti ngs in
an unknown hand. Pop ular myth holds on attack ro lls , saves,
po n spreading this salve upon your ability checks, and skill
[hat those who can com mand the lore
in, you ga in spe ll res ista nce 17 for 5 checks; Will DC 20 ne gat es.
contained in a set of these scrolls have
"lin Ules. 31-60 Receive a geasjquest to
power over life and death. As long as
Prerequisites: Craft Wondrous Item, spell perform for Wee [as:
yo u possess scrolls of ullcertain provenallce,
Slstllllce. Will DC 20 negates .
you gain a +5 competence bonus on
Cost 10 Create: 675 gp, 54 XP, 2 days . 61- 90 Gain 1d6 negative levels
Knowledge checks, provided that you (Fort DC 20 removes them
are lawful neutral, lawful evil, lawful after 24 hours).
EPTER OF THE good , or neutral. 91-100 Become a ghost for a year
ETHERWORLD Relic Power: If you have established and a day; Fort DC 20
a proper divine co n nec tio n, you can nega tes.
Pr ice (I tem Leve l): 9,000 gp (i zrh)
attemp t to read from the scrolls once per
Bod y Slot: - (h eld)
day for 1 ho ur. Understanding their lo re,
Caster Level: 10th To use the relic power, you m us t worship
however, is not an easy task. To be gi n
ura: M od erat e; (DC 20) necromancy Wee las and either sacri fice a s th -level
with, [he scrolls are written in nearly
. ctivat io n : - divine spell slo t o r have the True Believer
every language, ancient and modern, and
:Veig h t : 3 lb. feat and at least 11 H D.
the text sometimes switches lan gu ages
SCIJillg sbard

Eternal wand

Lor e: Srroll of I/llcer/ail/ prOVL'llancc SCRYING SHARD sto ne of th e pai r is des troyed, the oth
have long been associ ated wit h Wee Ias, Price (I tem Level): 1,350 gp (5th) becom es use less.
although even h er lorekee pers do n't kno w Body lot: - (held) Prereljllisites: C raft Wo n dro u It
wh ere th e firs t ones ca me from (Knowl- Caster Level: 7th sending.
edge [relig ion] DC 15). Aura: Mod erate; (DC (8) di vination Cost toCreate: 700 gp, 56 X P, 2 day .
In fact, the y were pen ned by beings th at Activation: -
lost their sa nity in th e pursu it of arcane Weight: 1 lb.
knowledge and collected by age nts of Wee
SHACKLES OF SILENCE
Price (I te m Level): 6,000 gp (10th)
[as for th e sake of th e knowledge [hey con- Ever-shifting, deep red swirls wl,ithe wilhin
Body lot: - j see text
tai n (Knowledge [relig ion] DC 20). this fis t-sized pillilcrystal.
Cas te r Le ve l: 3rd
PI"Cl"I'ljllisites: C ra ft Wond rou s Item ,
Aura: Fai nt; (DC 16) illusion
anctify Relic, death pari (SC 60), relll'lvai A character of any class can cast scrying
Activation: -
pari (SC (73), trlle reSllrreetion. usi ng a scryi ng shar d a a foc us.
Weight: 2 lb.
Cosl \0 Cre ate: 4 ,0 0 0 gp, 320 xr, 8 days. Pverequisitcs: Cr aft W on drous h em ,
saying.
Thesc iron 111lll1ucies 1001/ oid, slightly )"II I
Cost to Create: 675 gp, 54 XP, 2 days.
SCRYING BEACON and hCtllli/y denkd.
Price (Item Level): 750 gp (Brd)
Body Slot: - (h eld) SENDING STONES SJ1lIckles ofsilw ce fit any Small , Mediu m,
Cas te r Level: 5th Price (Item Level): 1,400 gp (5th) Large creat ur e. A creatu re ma nacled WI
Aura: Faint ; (DC (7) d ivin ation Body Slot: - (held) th ese shac k les is affected by a silellcc err.
Activation: - ; see tex t Caster Level: 7th (as [he spe ll) that fills th at creature's spac
We ight: - Aura: Mod erate; (DC 18) evoca tio n A creature ca n slip free fro m shacll
Activation: randard of silwee wi th a successful DC 28 Esca
Thisbllflon-sized, blttell half-sphereappears 10 Weight: 1 lb. Art ist chec k.or break free w ith a succ
bemlldeofebony or jet. ful DC 28 trength check. How ever, if tl-
These Jis t-sized rhl/n11 of I/ lllVorlud stone are crea ture bound by shacllles ofsilellce esca
If you spend [ m inute attu ni ng yourse lf mirror images of one another. by breaking them or usin g Esca pe Am
to a scrying belleon, you ca n choose for the th e silCPIre effec t ends and the hackl
nex t clainllldience/elairvoyllllre spell you cast Thes e unremarkable-loo king stone come ring for 1 round , a an alarm spell's audib
to be centered on the beacon , as long as you in pai rs. O nce per day, th e hearer o f each alar m, Bro ken shacillesof silence lose th
are within [ mile ofit. Once this power has sto ne ca n se nd a me ssage (as the sending power after sou nding th is alarm, heco
been used, the beacon beco mes dor ma nt spell) to the bearer of t he ot her stone. If a ing non magical an d useless,
until you att une your self to it again. sto ne's mate is not in a creatu re's pos ses- Prercljuisites: Cra ft \X'o n dro us Ire
Prereljllisites: Cra ft Won d rou s Item, sion, no message is se n t and you k now I1I"r m, silence.
rlaimlldicnce!clairvoyanrl'. th e co m m u n ication has failed . If either Cos t to Crmte: 3,000 gp, 240 XP, 6 da}
Cos t to Crea te: 375 gp, 30 XP, I day.
When you fling slashing 51111d onto the
SHARD OF THE SUN SKILLSHARD ground, it covers an area of up to four con-
~ RE UC] Price (It em Level): 50 gp (1/ 2)
tiguous qua res wit h razor- harp obsidian
(normal); 300 gp (2nd) (greater)
Pr ice (I t em Level): 3,500 gp (s rh) shards for I hour (the equ ivalent ofa spihe
Body Slot: - (held)
Bo d y Slot: - (held) stOIlCS spell). At least one affected square
Caster Level:7th
Czster Level: 20th must be adjacentto yourspace. Once acti-
Aura: Modera te; (DC IS) tra nsm utation
u ra: Strong; (DC 25) evocation vated, this item is expended and canno t
Activation: Swift (com mand)
crivat io n : - or standard (com mand) be used again .
Weight: -
eig h t: 1 lb. Prerequisites: Craft Wondrous Item,
spiJu stones.
ThistillYfmglllent of(list-offcrystlll glolVslI'ith
I brightly glowing holy symbol of Pelor is CMt to Crentr: 1,000 gp , SO XP, 2 days.
alllinuswle bitofpower.
Ie of 11Il1lllllaed gold cHId set with sll1all
monds.
W hen held, a sldll slum/ telepat hically SLEEPI NG SPIKE
whispers its com man d word into your Price (Item Level): 3,500 g p (sth)
11Il rd of the sun is mention ed in severa l
m ind. Whe n you activa te it, you gain a Body Slot: - (held)
ligious tex ts as "Pelot's gift, which I
com pe tence bonu s on your next check Caster Level: 9th
rry into darkn ess- a sun tha t never
with a specific skill, chosen during the Aura: Moderate; (DC 19) enc hant ment
t ." When you hold th is item , it con -
item's crea tion . The chec k mus t begin Activation: Standard (man ipulation)
uously em its a war m light equiva lent
before the end of you r turn and m ust be Weight: 1/ 2 lb.
a daylight spe ll he ighte ned to 5th
comp leted withi n lO mi n utes. A sbll shIm!
I, provi ded tha t you arc neutral good ,
disint eg rate when use d. This twisted 1V00d,'n spilw Wl1S carved fro m
'ful good, chaotic good, or neu tral. The
Normal : +2 competence bonus. the misshapw limbof all ash tree.
mbol mus t be covere d completely to
Greater: +5 competence bo nus .
I' its light.
Prereq uisites: Craft Wondrous Item , A leeping spike becomes invisible 1 round
Reli c Power: If you have established
specified ski ll 2 ranks (lesser) or 5 ranks afte r you plant it firm ly in the gro und .
e proper d ivine connection, you can
(greater). Thereafter , as soon as any creature comes
mmand a slllmi of the sun to fire two
Cosl toCreate: 25 gp . I XP, 1day (lesser); wi thin 10 feel of it, the spi ke emits a slecp
mu lraneous searing light spells, though
150 gp , 6 XP, 1 day (greater). effect (W ill DC 17 negates) in a 20-foot-
h must be aimed at a differe nt target.
radius bur t tha t affects all crea tures with
h beam deals rods points of damage
10 Hit Dice or fewer.The spi ke is destroyed
undead, sd6 points to constructs and SLASH ING SAND when the slap effect is triggered .
jee rs, and sds points of damage to Price (It em level): 2,000 gp (6th)
Durin g the round tha t a sleepil1g spilu ~
her crea tu res. Creatures part icularly BodySlot: -
remains visible after being pla nte d, any ~
lnerable to bright ligh t, such as varn- Caster Level: iorh
creature can safely remove it from the
res, take rods po ints of damage from Aura: Moderate; (DC 20) transmutat ion
gro und (a stan dard action) to render it
I' e bea ms. Th is ability func tions three Activation: randard (th row n)
harmless and ready for reuse.
me per day. Weight: -
Prerequisites: Craft Wo ndrou Item,
To use the relic power, you must wor-
sYPllbol of slccp.
ip Pelor an d eit her sacrifice a sth-Ievel A hom/ful of thic1~ , glassy blael: s(ll1d fills this
Cost to Create: 1,750 gp, 140 XP, 4 days.
ivine spe ll slot or have the True Believer s1l1011 lizards):iH sock.
at and at least 11 H D. If you sacrifice
n s rh-Ievel spell slot or have th e True SOUL ANCHOR
liever feat and at least 15 H 0 , you Price (It em Level): 10,000 gp (12th)
a n fire four searing light beams wit h Body Slot: - (held)
ach activation (no two at the same Caster Level: 9th
ar ger), Aura: Moderate; (DC 19) enchantment
Lo re: The first shards ofthe Still were Activation: tandard (com mand)
ewn by Pelor himselffrom the orb Weight: 3 lb.
f the sun and molded into the
hape of his symbol. Over the Thill iroll ballds twine llroulld jagg,' d frag-
enruries, he gifted them to ments of jt'l-black obsidiall to form thc
i mos t favored high priest . and haft of this crud-Ioolling rod.
most of th em rem ain in the hands
f his clergy today (Knowledge \Vhen you activa te a soul al1chor,
religion] DC 20). each creature adjacent to you mus t
PrereqUisites: Craft Wondrous succeed on a DC IS will saving
Item, Sanctify Relic , daylight, throw or be una ble to move from
,,'aring light. its cu rren t space for 1 round. Crea tures
Cost fo Create: 1,750 gp, 140 XP, that are ny ing or sin king wh en the spe ll
days. takes effec t are magically held in place.
However, affecte d crea tures are neither
paralyzed nor enta ng led, so they can fight
and cast spe lls normally.

Shard if tbe sun


The power of a sou! nnchor p reven ts all from sleep (wh et her mundane or magi- To use a spool ofendless rope, you feed
volunta ry movem ent t h at wo uld allow cal in o rigin). In addition, any fatigue as li ttle or as much rope as desired , up
the affec ted creat ures to leave their o r exhaustion affecting you and those a maximum of 500 feet ar anyone ri
respective spaces (incl ud ing relepor ra- allies immedia tely ends. Furthermore, When you are finished wi th the rope , v
tion magic or other spells and ite ms that you and all affected allies gain immu- can simply wind it back onto t he sp
allow m ovem en t). H owever, it docs not n ity to fatigue, ex haust ion, and sleep (Feedi ng ou t or rew inding req uires I fu
preclu de involuntary m ovem ent , such effects for 10 minutes after th e sphere round ac tion per 50 feet of rope.)
as th at res ulting fro m a bu ll rush. If an is activated. The rope can 't be entirely separat
affec ted creat ure is invo luntarily moved A sphere of awakening functions once from rhe spool, though it can be
out of its s pace for any reason , the effect per day. or broken like a normal silk rope.
on that crea ture ends im media tely . Prercquisites: Craft Wondrous Item, brenl: portion of rope cut away from the IX
This abi lity fu nc tions five times per end uUltmenf. disappea rs ins tantly.
day, bu t it can't be activated in co nsecu- Cost toCreate: 900 gp, 72 XP, 2 days . Rope from a spool ofendless rope can
tive rounds. spliced or knotted together wit h anot
Prercqmsites: Craft Rod , hold monster. rope (incl ud ing one from a second
Cost to Crente: 5,000 gp, 400 XP,
SPIDER ROD ofendless rope), bur it can't be wound b
Price (I tem Level): 15,000 gp (t-trh)
1.0 days. into rhe spool while so attached.
Body Slot: - (h eld )
Prerequisites: Craft Wondrous Ire
Caster Level: 9th
secret chest.
SOULVOID ORB Aura: Mo derate; (DC 19) necromancy
LeOll1lttlll'S
Cost to Create: 700 gp, 56 XP, 2 day .
Price (I te m Level): 700 gp (3ro) Activation; Standard (com m an d)
Body Slot: - (h eld) Weight: 3 lb.
C as t er Level: 3rd STENCH STONE
Aura: Faint ; (DC 16) necromancy A complex relief of webs and tiny nrachnids Price (I t em Level): 300 gp (zn d)
Activation: Standa rd (th row n) covers this silvery rod. Its m rfllCe is stra ngely Body Slot: - (held); see rex r
Weight: 1 lb. stichy to the touch. Caster Level: 3rd
Aura: Fain t; (DC 16) necromancy
This bIael:,fisl-sized orb feels [.lilltly greasy to A spider rod has two differem abilities that Activation : tandard (th rown) or
thc tOIICh . each function th ree tim es per day. - (am mu nition)
silk Strand: The rod produces an Weight: -
Whe n you throw a sou/void orb against a entangling strand of silk as a ranged
hard surface, it explodes in a shower of touc h at tack (range 100 feet ). A target h it This stone recb of rotting meat.
orange sparks tha t fills a to-foot-radius by this strand is entangled for 1 minute
burst. Eac h creature within that area (Reflex DC 20 negares entanglement, A stench stone nausea tes irs target
is af fected as if by a dives l esscnt in spell but the creature's speed is st ill ha lved for sickens those nearby. The srone m
(ivlol 10 1). t he durarion of rhe effecr). Treat th is as be rh ro w n (range increme nt 10 feet
Lore: SOlllvoid orbs we re fi rsr create d by a ne r arr ack , excep t tha t the trand h as h urled fro m a sli ng (using th at wea
the git hyanki for usc in a struggle with a 15 h it poi nts and rakes dou ble damage normal range incre ment) as a ran
splinter group ofgi rhze rai who had taken from fire . attack. I f the stone stri kes its targe
up the practice of me ldshaping (Knowl- Poison Touch: You can make a melee deals no damage but bursts inro a clou
edge [th e planes] DC 15). touch attack wit h the rod to deliver a noxiou s vapor. I f a stench stone m isse
Prerequisites: Cra ft Wo nd ro us Item , vir ulen t contact poiso n (Fort DC 16, 1d6 target, it is consumed wit hout effect
divest essentin. Con/tds Con). Any living crea ture struck by a sl
Cost to Create: 350 g p, 28 XP, 1 day. Prerequisites:Craft Rod, poison, web. stone becomes nauseated for 1 round
Cost to Create: 7,500 gp, 600 XP , DC 13 negares). Regardless of rhe suc
15 days . or fail ure of the save, rhe target exu
SPHERE OF ste nc h for 3 rounds th at causes all c
AWAKENING tu res withi n 10 fee t of ir ro be sicke
Pr ic e (Item Level): 1,800 gp (sth)
SPOOL OF for the re maining duration of the re
Body Slot: - (held)
ENDLESS ROPE (Fort DC 13 negates). Creat ures imm
Caster Level: 9th Price (I t e m Level): 1,400 gp (5th) to poison are unaffecred by stench sf
Aura: M od erate; (DC 19) abjura tio n Body Slot: - (h eld) any effecr that ne urralizes or de
Activation: Sw ift (m en tal) Caster Level: 9th poison also protects aga inst th e effe c
Weight: 1 lb. Aura: Moderate: (DC t 9) conjuration O nce activate d, this item is ex pI'
Activation: - and can no r be use d again.
This fist-sized sphere of crystal is perfectly Weight: 1 lb. Prerequisites: Crafr Wondrous It
denr. ghoul touch.
This spool of sill: rope comes with 11 belt loop Cosl to Create: 150 gp, 12 X P, 1 day.
A sphere of awnkening allows you to so thnt if Cilll be hung conveniently at fhe
silently rouse your all ies from slumber, user's side.
even if m ag icall y crea ted. W hen you
activate the sphere, all allies in a so-foot- A spool of t'ndless rope h olds an un limited
radius bu rst arc immed iate ly awakened amount of the fines t si lk rope.
Thisbronze sl'ilw spa rb with static electncity.

A stunning spikcbecomes invisible I roun d


after you plant it firmly in the ground.
Thereafter, as soon as any creature comes
with in 10 feet of it, the spike bursts into
frag ments, stu nni ng all creatures in a
20-foot radius for 1 rou nd (Will DC 20
negates). Thi effect destroys the spike.
During the round that a stunning sl'il:t'
remains visible after be ing planted, any
crea ture can afely remove it from the
ground (a sta ndard act ion) to render it
harmless and ready for reuse,
Prereq uisites: Craft Won d rou s Ite m,
symbol of stunning,
Cost toCreate: 4,500 gp, 360 XP, 9 days.

SUMMONER'S TOTEM
Price (I t em Level): 3,100 gp (St h)
Body Slot: - (h eld)
Caster Level: 3rd
Stencb stone Aura: Faint ; (DC 16) conj uration
Activation: - ; see text
Weight: 2 lb.
TRANO OF STRANO OF This crudelycarved, foot-long woodcn rod bears
CIO PEARLS LIGHTNING a vaguely animalvisage at ilshead.
Pri ce (I t em Level): 10,700 gp (13th) Price (I tem Level): 4,350 gp (sth)
Bod y Slot: - (held) Body Slot: - (held) A boon for those who magically conjure
Cas ter Level: t ir h Caster Level: 7th ani mals to aid them in combat,a SlImm Oller'S
ura: Moder ate; (DC 20) conju ration Aura: Moderate; (DC 18) evocation lotcm allows instantaneous enha ncement of
ct ivat ion : Standard (thrown) Activation: Standard (th rown) your summoned allies. When you um mon
Weig h t: I lb. Weight: 1 lb. a single animal using a swmllonllClt urc's ally
spell , you can cast ano ther spell target ing
'l'CII greenI,earlsshill thissilvcychaill. One is Seve n coifs of brightly polisht'd copper wire the ummoned creature as a swift actio n.
rge, alld theothers an' ill tlll-et' progrmively dangle from this slmlld of interwoven si/wr The secon d spell must be no higher than
",1l1rr pairs. The sloues slosh asthough filled andcopper threads. 3rd level, it must target the sum moned
'Ith Iilluid. creature (and only the summoned creature),
Each of the seven coils on this chain can its casting tim e must be no longer than I
Each of the seven pea rls on this chain be detac hed and throw n. When thr own , a standard action, and it expe nds the spell or
an be det ach ed and thrown up to 50 coil explodes into a 30-foot line oflightning spell slot as normal.
et. When a pearl str ikes its dest inat ion, orig inating from you. Each creature in the For exam ple, im me diately after sum-
explodes in to a 20-foo t-radius, 20- area rakes electricity dama ge based on the moning a brown bear with mml1101lllatllrc's
t-hig h, cylinder-s haped clo ud of acid size of the coil (Reflex DC 14 half) . lilly 1V, you could cast bill/'s strctlgth up on
entered on the end poi nt. This cloud Each of the four smallest coil deals 3d6 that bear as a sw ift action (as long as you
eals acid damage to any crea ture in the points of damage. The next larger two each were adjacent to the bear). Youcouldn't use
rea (Reflex DC 19 half). deal Sds damage, and the largest coil deals the totem to cast obscuring mist (since that
tmnd ofacid I,earls has four different 7d6 points of da mage . spell does n't target the bear).
zes of pearls, each of which deals a dif- Prerequi itcs: Craft Wondro us Item, Prcrequisitl'S: Craft Wondrous Item, speak
rent amount of acid damage. The two lightning bolt. with allilllals, summOil nuture's ally II.
allest each deal 3d6 poi nts of damage, Costto Crmte: 2,175gp, 174XP, 5 days. Cost to Create: 1,550 gp, 124 XP, 4 days.
ac h of the next larger pair deal 5d6
tn t of da mage, each of the next larger
ir dea ls 7d6 po ints of damage, and the
STUNNING SPIKE SURVIVAL POUCH
Price (Ite m Level): 9,000 gp (t zrh) Price (It em Level): 3,300 gp (s rh)
gest pearl deals 9d6 poi nts of damage.
Body Slot: - (held) Body Slot: - (held)
Prere'l uisites: Craft Won dr ou . Item , aCId
Cas ter Level: 13th Caster Level: 9t h
I'm (SC 7).
Aura: Stro ng; (DC 21) enc ha ntment Aura: Moderate; (DC 19) conj ur ation
Cost to Create: 5,3 50 gpo 42 " P,
Activation: Standard (manipulation) Activation: Standard (manipu latio n)
days.
Weight: 1/2 lb. Weight: 5 lb.
This pouch looks like it's sml its share of increases by 100 pou nds per point of A talismanofundyingfortitude funct io
TOugh IHe. n is tattered and stained from use bonu s gra nted by the ite m. two times per day.
in the wild. Prereq uisites: Craft Wondrous Item , bull's Prerequisites:Craft Wond rous Item, t
strength, Tenser'sfloating di k. of IIndeath (SC 229).
Five tim es per day, you can reach in to a Cost to Create: 250 gp, 20 XP, 1 day. Cost to Create: 4,000 gp, 320 XP, 8 day
SIIrviva l pouch and retrieve your choice of
one of the followi ng items . You can draw
out the same ite m five times in one day,
TALISMAN OF TANGLEPATCH
draw out five different items , or pro duce UNDEAD MASTERY Price (I t em Level): 200 gp (znd)
Body Slot: - (held)
any combi nation of up to five ite ms. Price (I tem Level): 3,000 gp (7th)
Caster Level: 3rd
Each item lasts for 8 hours or u ntil indi - Body Slot: - (he ld )
Aura: Faint; (DC 16) transm ut ation
cated below, whi chever comes first. Caster Level: 3rd
Activation: Standard (th rown)
• Trail rat ions [or one Me dium crea t ure Aura: Faint; (DC 16) necromancy
Weight: 1 lb.
[or one day. Act ivation: Swift (ment al)
• Two gallons of water sto red in a water- Weight: -
Vine s, creeplllg ivy, and gnarled r
ski n. The waterskin disappears if it is
knot logetlter to forlll this dellse tangl
em pt ied completely. Tllis famis hed silver skullfits comfortably in
vegetation.
• A ten t an d two be drolls sized for a htH/lIIII 11l1lld.
Med ium crea tures.
To use a langlepatch , you must th ro
• A 50-foo t coil of hempen rope. A talisman of undead mastery be nefits
(it can be thrown up to 50 feet ). w h
• A shovel. any character capable of either turni ng
lands, it crea tes an entangle effect (
• A campfire (about 2 feet square). The fire or rebuking undead. The talisman has
spell) centered on the poi nt of im
can be left to burn, or it can be pulled 3 charges, which are renewed each day
with a duration of 5 rounds. Once
apar t to pro duce eigh t lit torches . Each at dawn. Spending 1 or more c harges
vared, a tanglepatclt is expended and ca
removed torc h lasts for 1 hour and increases your effective cler ic level for the
be used again .
reduces th e remai ning burning time purpose of a single turn or rebu ke u ndead
Prerequisites: Craft Wo ndro us I
of the ca mpfire by 1 hou r. If the fire check, whic h must be made before the end
entangle.
is exti ng uis hed, the u nbu rnt portion of your turn.
Cos/ to Create: 100 gp , 8 X P, 1 day.
vanis hes. 1 charge: Increase effec tive turning
• A composite shortbow (+1 rr bonus) level by 2.
an d a quiver of 20 arrows. The bow 2 charges: Increase effective turning THORN POUCH
disa ppears 1 rou nd after th e last ar row level by 3. Price (I tem Level): 4,400 (9th)
has been dra w n fro m the quiver. 3 cha rges: Increase effective turni ng BodySlot: -
• A mul e with bit, br idle, saddle , and sad- level by 4. Caster Level : 9t h
d lebags (treat as a su m moned creat ure, Prerequisites:Craft Wondrous Item, CO/ll - Aura: Moderate; (DC 19) conjurau
excep t th at it wi ll not fight [or you). mand undead. Activation: wift (m anipulation)
Prerequisites: Craft Wo ndrous Item, Cost to Create: 1,500 gp , 120 XP, 3 days. Weight: 1 lb.
major crealion.
Cost to Creole: 1,650 gp, 132 XP, 4 days. This greenish sad. is stid,y with sap.
TALISMAN OF
UNDYING FO RTITUDE A thorn pOlich allows you to bring
TALISMAN OF Price (I tem Level): 8,000 gp (11th) severa l types of magic al plant effe
THE DISK Body Slot: - (held) offensive and defensive purposes. A
Price (I te m Level): 500 gp (3rd) Caster Level: 15th has 5 charges, wh ich are renewed eac
Body Slot: - (held) Aura: Strong; (DC 22) necroman cy at dawn. Spen di ng 1or more charg es
Caster Level: 3rd Activation: Swift (com ma nd) you place your hand withi n th e bag
Aura: Faint; (DC 16) transmuratio n Weight: - you to draw fort h a single thorn [
Activation: Standard (command) one of the followi ng effec ts (each
Weight: - This plum-sized skull carved fro m silver is spell of the same name, but wit h
tam ished blael•. tion of 9 roun ds):
This convex Ie PISofcrystaldangles from achain 1 dlllrge: Entangle.
carved from blue glllss. A talisman of undying fortitude allows you 3 charges:Spike grow/h .
to take on some of the ph ysical qualities S charges: Wall of thorns.
Act ivatin g a talisman of tile disk creates a of undead. When you activate th e tali s- To use a th orn after drawing it fo
Tense r'sfloati ngdisl. (PH 294).The dis k ca n ma n, you gain immunit y to poison , sleep drop it in to your own space or any a
hold 300 pou nd s and lasts for up to 3 hou rs effec ts, par alysis,stunning, d isease, dea th square (a free actio n). After 1 rou r-
(or un ti l d ismissed with anoth er standard effec ts, critical hits, nonleth al damage, th orn produces th e desired effect
act ion). Th e disk 's maximum range fro m physica l ability damage, abili ty drain, don' t drop a th orn wit hin 1 rou n
you is 30 feet . energy d rain, fatigue, ex hau rion , death drawing it, it d isapp ears wit h no er
If you are also wearing a mag ic item fro m massive damage, and any effec t that Prerequisites: Craft Wondrou
that provides an enhancement bonus to requires a Fortitude save. Al 0, you do entangle, spike growth , wall of thorn
St reng th , the d isk's carryi ng capaci ty not need to breathe. Th is effect fa rs for Cost to Create: 2,200 gp , 176 XP, -
3 rounds.
casting d ragons, and powerful wizards
(Knowledge [religion] DC 20).
Prerequisites: Craft Won drous Item,
Sancti fy Relic, secretpage.
Cost to Create: 2,750 gp, 220 XP, 6 days.

TOME OF T H E STILLED
TO N GUE [ RELIC]
Price (Item Level): 7,500 gp (t i rh)
Body lot: -
Caster Level: 20th
Aura: Strong; (DC 25) transmutation
Activation: See text
Weight: 5 lb.

This Ihick, lealher-bound manuscripl has a


partiwlarly disgusting decoration-a desic-
cated longue l1ailed 10 ilsfront cover.
You have a 50% chance
A 10llleoftllestilled tongue is a treasure trove
of finding any arcane spell of
of arcane pote nt ial. lf you are neut ral evil ,
Tame 0/" the hi ghes t level you can cast, and
chao tic evi l, lawfu l evil , or neutral, the
ancient lore a 100%chance to find any other spe ll th at
book reveals fu ll instructions for creating
you can cast. The book functio ns in this
a lich 's phy lactery and offer s 500 blank
manner once per day.
spell pages that function like those in
OM E OF To use the relic power, you must wor-
Hoccoh'sblessed bOO/I (DMG 249).
NCIEN T LORE [R ELIC] sh ip Boccob and either sacrifice a 5th-level
Relic Power: A lomeofthestilled tongue
d ivin e spell slot or have the True Believer
Pr ice (I te m Level): 5,500 gp (ioeh) also contains directions for eldritch
feat and at least 9 HD .
Bod y Slo t: - mental exercises designed to strengthen
Lore: Alleged ly pe nned by Boccob
Cas ter Level: 20t h your spellcasti ng. If you h ave establis hed
him sel f an d "borrowed" from his library,
Au ra: Strong; (DC 25) tran sm utation the proper divine connec tion and read rhe
the origi nal tome d isapp eared for ce nt u-
ct ivat ion : 1 hour; see text appropriate sect ion of the tome (requir-
ries. Even tually ,copies began to appear in
Weigh t: 2 lb. ing 1 hour of mental exercises), you can
the possession of arcane college s, spell -
inc rease your effective caster level for all
This al1ciel1t, leat her-boulld book is stuffed spells by 1 for 24 hours. However, because
10 overflolVing with yello wing sheets of rhe exercises are mystically stre nuous,
parchment. doing the m reduces your full normal hit
point rota I by 1 per character level
boon to arcane spe llcasrers of all sores,a wh ile the caster level increase is
lo meoftltlcient lorecon tains every conceiv- in effec t, This abili ty functions
able spel l. Perusing it for 1 hour gives you once per day.
a +5 competence bonus on Knowledge To use the relic power, you mu t
arca na) and Spe llcraft checks worship Vecna and either sacrifice
made that day, provi de d that you a 5th-level divine spe ll slot or
are neutra l, neut ral good , neut ral have the True Believer feat and at
evil. Iawful neutral, or cha otic neu - least 9 BD.
ral. The hou r spent studying th e Lore: The grisly cover decora-
me is in addition to any time you tion on the orig inal tome of tlle slilled
pe nd preparing spells. tongue once belonged to a former
Relic Power: Thoug h the page cleric of Vecna who could n't keep
f thi s book conta in all the worl d' her orde r's secrets. Now five copies
rca ne knowledge, a lome ofancienlloTl' are known to exist , but the origins of
cursed wit h a deliberately con fu in g, the ot her four tongues have never been
'er-changing syste m of cro ss-referenc- revealed (Knowledge [religion] DC 20).
g. Because its pages constantl y rearra nge Prerequisites: Craft Wondrous It em ,
hemselves, apparently at ran dom, find- Sanctify Relic , Scribe Scroll, secret
ng any useful information by brow ing page.
-he book is im possible. Howe ver, if you Cost to Create: 3,750 gp, 300 XP,
ave established th e proper divine con- 8 days.
ction , you can use a tOlll eof al1Clel1 t lore
-hile preparin g arca ne spell to prepare
ingle spe ll th at isn't in your pellbook.

Tome af Ibe stille d langue


3 charges: Gain a +8 competence bonus ThIS lllntel'll iselabomtelycmfted from fla
TOME OF on your caster level check to overcome touched iron, bUl'llished 10 a silwry hue
WORLDLY MEMORY spell resistance. continuous, tmll5lucen/ white flame flic
Pric e (I t e m Level): 1,500 gp (5th) You can divide the 3 charges between within, though it sheds no helll.
Body Slot: - (held) spells, or spend all three to enhance a
Cas t e r Level: 3rd single spell. For example, you cou ld grant A lruclight fllntem continually ernan
Aura: Faint; (DC 16) transm u tat ion three spells each a +4 bonus, one spell a +6 bright lig ht as a contilllwl fl'll1le spell.
Activation: 1 m inu te or 1 sta ndard bo n us and another a +4 bo nu ,or a Sing le Its true power can be ac tivated by s
actio n; see text spell a +8 bo nus. No spellbook can have ing the word "reveal" in Celes tial. 0
Weight: 1 lb. more tha n one of these items affixed to it is activated, a truelighl llln/ern provi
it, and you can't gain benefits from more bright illumination in a 60-foot cone
This mall booll is boulld ill hlHllmen,d than one eye in a given day. hadowy illumination for another
sr/ver Illld engYllwd willt lite colltillents of Prereqmsttcs: Craft Wondrous Item , abil- feet beyond that. Everything within
theworld. ity to prepare 3rd-level arcane spells. so-foot cone of bright illumination
Cost to Crellte: 3,500 gp, 280 XP, 7 days. be seen as if all viewers were under
A tome of worldly memory allows you to effect ofa true seeillg spell. This effect
call upo n the secre t memories of the for 10 mi nutes.
world to aid you in un locking forgot- A truelighl lcwlall can nor mall
ten knowledge. By studying the activa ted once per day, bUI ca
book for I m in ut e, you gai n activa ted addi tio nal times if a
a +5 compete nce bo nu s on seeing spell is cast into it (
a single Knowledge check. riding the normal large
The tome functions t hree restriction of the spell). E
times per day. casting of true seeing al
If you have at least 5 a lantern to be activated
ranks in the Knowledge more time per day.
sk ill in question, you need P1Trequisi/es: Cra fl Won
only peruse the book as a stan- Ite m, true seeing.
dard ac tio n to gai n its benefit. Cost to Create: 18,00
Prerequis ites: Craft Wo n d ro us 1,440 XP, 36 days.
Irern.jox's CIInnillg.
Cost to Create: 750 g p, 60 XP, 2 days .
WILDING CLASP
Price (I t e m Le vel): 4,000 gp (s rh)
TOMEBOUND EYE TROLL GUT ROPE BodySlot: -
OF BOCCOB Price (I te m L evel): 500 gp (3rd) Caster Level: 5th
Body lot: - (held) Aura: Faint; (DC 17) transmuta tion
Price (I t e m Level): 7,000 gp (i tth)
Ca ster Level: 7th Activation: -
BodySlot: -
Aura: Moderate; (DC 18) conjuration Weight: -
Caster Level: 5th
Activation: Standard (com m an d)
Au r a: Faint; (DC 17) enchantment
Weight: 7 lb. This 3-illch-long gold chain JIll S a ria p
Activation: Sta nda rd (com mand)
each ena.
WCight: -
aile elld of this pile ofpUllgent-smellillgintes-
lines hilS been tied with 1111 IIltricate Imot. A wilding clllSP can be attached to any it
The lVll ld lful Eye oftlte UIICIlrillg aile stares
worn on the body. When so worn, a c
out from this sell!.
Once per day, you can comma nd t his 50- prevenrs the worn item from mel ding
foot rope to grow up to 350 feet in length. your new form when you use wild sh,
When affixed to a wizard's spellbook, this
Any length beyond the original 50 feet (as long a the item could reasonabl
seal provides a foc us for arcane energy.
decays to no thingness after 12 hours. I f worn by the new form). Thus, the it
A tomebolmd eye of Boccob has 3 charges,
the large knot on one end i ever untied or remains fully functional and can be u
whic h are renewed each day at dawn.
cut open, the rope's m ag ic is destroyed. norma lly in yo ur new for m .
Spe ndi ng 1 or more charges when you
Prerequisites: Craft Wo ndrous Ite m , Prerequisites: Craft Wond rous Iter-
prepare your wizard spells from a spell-
minor rrenuon. wild sh ape.
book 10 which a tomebound eye is at tached
Cost toCrente: 250 gp, 20 X 1', I day. Cost toCreate: 2,000 gp, 160 X P, 4 day
grants one or m ore spells a compe tence
bon us on caster level checks to overcome
a target's spell resistance. TRUELIGHT LANTERN
I charge: Gain a +4 co mpetence bonus Price (I t e m Level): 36,000 gp (i zrh)
on your caster level check to overcome Body Slot: - (held)
spell res istance. Caster Level: t irh
::1 cltllrges: Gai n a +6 competence bonus Aura: Moderate; (DC 20) divination
on your caster level check to overcome Activation: - and standard (com m and)
spell resista nce. Weight: 3 lb.
f
I

magic item set consis ts of th ree to six th em at ically


linked magic items that provid e ex tra bonuse or
LORE
c h aracters wh o have ranks i n Knowledge (arcana) or Knowl-
effec ts when worn togeth er,The abilities scale or accu-
edge (t he planes), or who have th e bardic knowledge abili ty,
m ulat e with the number of item s worn . A charac ter
ca n research the anllor of ti lt' IVl1tch illg lIIaster to learn more
gains a particu larly potent effec t wh en all the item s
about these items. When a character succ eeds on a check,
et are worn or used toge ther.
the following lore is revealed, in cluding th e information
from lower De s,
DC 15: Th e first set of the 01'111 01' of llae l\Il1tching l11asla
ARMOR OF THE belonged to a powerful elf pal adin wh o returned from
planar travel weari ng th e item s. The palad in founded an
organization devoted to guard ianshi p and order, and sets of
e who wear th e I1 rltlor of liT,' lVl1 tcliing /t ill ler know wha t it the llmlor of till' watclling nlclSter became standard issue for
lik e 10 be in com mand and to sense what othersm iss. Th ey th e h ighest-ran.king member. of th at group. The organiza-
ess unnat ural sigh t an d unusual powers to blind , burn, an d tion, ca lled the Watchful Eyes, collapsed due to internal
lIv their enemies. Individually, each piece of th e a rmor oj the st rife one hundred years ago, and now sets of this armor
t flg lII<1f /c'/" providesa usehs] ,lbilirJ~ buronlv rho e with the continue co ,IFpearErom rime co rime in the hand oEvari-
er know its true power . ous individuals.
The 111'11101' of the lI!Cllching lila ler work best in the ha nds of a DC 20: The Watch ful Eyes colla psed because many
barian or other melee warri or. A . rned iu armor, a brcastp/l1le of its pal adin members becam e blackguards at about
rror allows a barbarian to use h i fa t . emem abili ty, and the same time th at its founder vani shed. Lacking lead-
dam age reduction stacks with the ar nan s, The urmor of ership and warring internall y, the group eventually
m fchlllg n1l1sler also prov ide s other usef u l to any d isintegrated .
e-orien red character, su ch a frig blinding foes, DC 25: rories persist that the founder of the orga -
ri ng hardness, and overc om ing da rion .I ote th at nization was the first to fall from grace, and that she
trengrh bonus pro vided by the clung 1Ill1Sta returned fro m [h e planes tainted by evil. The srorie don't
be increased using t he rule in C sa)' how he managed ro hide this from other members of the
Activat io n : - and swi ft (com mand) When a 11c1m ofwotmdillg sight is act ivated,
Weigh t : 2 lb. the embossed pupil sheds light wit h the ARRAY OF THE
brightness of a lighl spell un til it is com-
rMh of these spiked steel gauntlets has all manded to cease or the he lm is rem oved.
This strik ing set of mag ic items gra ms you
mbossed im'lge of11I1 eye on ils back. Each eye In ad di tio n, three tim es per day, a helm
the free dom of the skies and t he power to
IS all emerald for a pupil. of IVOlllldillg sighl can be ac tivated to em it
wreak havoc from above. Crafted in honor
an ins tantaneous s o-foot-long cone of
of their na mesake creature, the llrmyoftlw
Jlm llels of destr uction gra nt you a +2 bright, bu rning lig ht. This co ne deals
lIli1nticore is tailored for the individual who
nh ancem ent b on us to St rength. 2d6 points of fire da mage an d blinds all
fights iI1 rh e air or fights airborne foes,
In add ition, you can activate the ga unt- creatures in the area for 1 ro und. Crea tures
bestowi ng t he ferocity of a mant icore and
ts to ena ble t he nex t m elee at tack m ade that succeed on DC 20 Reflex saves take
its fearsome sting.
uri ng your tu rn to overcome da mage ha lf damage and are dazz led for 1 ro u nd.
Characters foc used on making ra nge d
duction an d ignore hard ness as if the Prerequisites: Craft Wo ndrous Item,
weapon attacks get the m ost ben efit fro m
tack were ma de w ith a n ada mantine light, !1IH'/lillg ha llds, pos session of a pie ce
the arrayoftlie manticore. Sco uts and rang-
eapon. This ability functions three of rhe ser,
ers see the most be nefi t, since an airborne
mes per day. Cost to Crentc. 3,250 gp, 260 XP, 6 days.
sco ut can skirmish mo re easily and a
Calmtletsof destn lclioll are masterwork
ra nge r 's combat styles prove usefu l.
iked ga un tle ts an d ca n be u sed as a
apon . You ca n e nh ance a gaun tlet
MASK OF MASTERY
Price (I t e m Level): 3,500 gp (Sth)
rond its base abilit ies by using the ru les
Body Slot: Face
LORE
- c r afrin g a magic weapon, bu t each charac ters who have ranks in Knowledge
Caster Level: 5t h
unrler m ust be e nha need separa tely. (arcan a), or who have th e bardic knowl-
Aura: Faint; (DC 17) e nchantme nt
Prl'l'equisiles: C raft Magic Arms and edge ab ility, can research the army of tile
Activation: - and standard (co mma nd)
rm or, bl4 1l's slreng lh. shatter, possession 1J111llticore to learn more abo ut these items.
Weight: lib.
piece of the se t. W hen a charac ter succeedson a check, the
....0 I to Create: 3,000 gp (plus 610 gp following lor e is revealed, including the
This stecl half-IIl'lSk covers only the 10IVer
two mas terwork spiked gauntle ts), in format ion fro m lower DCs.
face. Oller the wenrer's mouth, 'HI emblem
XP, h days. DC 15: A hobgobli n sorcerer crafted the
depiclingl11i1 l'ge eye wilh '1 crystnlfor its pupi l
first nrmy of llll' 11IIHtticore [or his favori te
slares forth.
bugbear bodygua rd . This bugbear rod e a
LM OF tamed rnan t icore into battl e, an d it see med
')UNDING SIGHT Wea ring a mask of mastery ca uses the
fitting to the ho bgobli n to reward h is
wea rer 's voice to sound mo re com ma nding
ce (I t e m Level): 6,500 gp (ruth) se rvant's skill and braver y with a tri bute
an d aut hor it ative, addi ng a +5 co mpetence
r lot: H ead bonus on Int imi dat e chec ks.
to his ferocity.
ster Level: 5th DC 20: A gro up of h umans and h alfings
When activated, th is mask allows you to
: Faint; (DC 17) evoca tio n attacked th e goblinoid stronghold . The
utt er a COI1I1111H llj (as the spell; Wi ll DC 20
ivarion : Sta ndard (com m an d) goblins were eventually defeated, bu t only
negates). Unlike the CO llWI 'H1d spell , th is
h t: lib. after many of the invaders died from the
effec t is not langu age-dependent- the
javeli ns an d spi kes cast do wn upon th em
target nee ds on ly to be able to hear you.
It'cI be/met covers all ofthewearer's head from t he air. T he few su rv ivors d ivided
Th is ability func tio ns once per day.
e face. A sillgle huge eye witb a crystal up the nrmy of Ihe mnnlicore among them-
Prerequisites: Craft Wo ndrous Item, com-
I t' l1I bossed all Ihe helill's fore bead. selves, not u nders tanding the power the
lIulIld, possession of a piece of t he se t.
items he ld w he n wo rn toge ther. When
Cost to Crrn te: 1,750 gp, 140 XI', 4 days .
one of the ha lflings in her ited a second

rlI ND THE CURTAIN:


GIC ITEM SETS se t feels mo re like wo rking off a debt t han seek ing so m et hing
co nce pt o f t he m at ically lin ked sets of magic ite m s t hat fun . Instead, the bala nci ng fac to r of t he sets comes fro m t he PC
de m ore power when used to ge t he r ha s a g re at ped igree us ing his item s lots for t he items of the set ins te ad of items that
nt asy fict ion , bu t D& D has la rge ly igno red thi s co nce p t. might be more advanta geo us.
c Item Comp endium presents item se ts to rem edy t ha t. The value of a co llec tion benefit s t ays wit hin certai n bo unda r-
co llec t io n be nefits of ea ch set are careful ly d esigned to ies . The collection be nefi t for two pieces sh o uld eq ua l roughly
de a p pe al ing bonus a bilit ies t ha t are n't unba lanci ng . The 10 % of the com bined co st of the two cheapes t ite m s in t he se t.
ter ne ve r pays gold for t hes e ext ra powers: T hei r val ue is Thereafter, collection benefits are va lued at rou ghly 25% of t he
ded to t he cos ts of the ite m s in the se t. We do n't wa nt a cost of the chea pest ite m or combinat ion of ite m s you ne ed to
• who se item set co mp o ne nts have not yet yield ed a ny ad- reach the threshol d of gain ing t he abi lity. The ca ps tone ab ilit y
al ab ilities to feel like he has paid t o o m uch fo r his ite m s. of the set m ight be as m uch as 30 % of the value of t he mo s t
ar acte r must som ehow pay fo r t he ab ility, col lectin g t he expens ive it e m in the s et .
piece from a Iallen "1::a('tl ar'1I1ese)lIlf hfh'trrntL'n1~Thl in
companion, she dis- goldC1l image ofa sllJooping malllico
covered the power of feather
fall granted by possessing two Bracers ofaerial combat grant you a +\ co
pieces ofthe array. When [his petence bonus on attack rolls if you or t
knowledge spread among foe you attack is airborne.
the o thers, infight- Prerequisites:Craft Wondrous Item, g
ing broke out, and of wind, possession of a piece of the set
eventually only two Costto Create: 2,500 gp, 200 XP, 5 da
remained. They made a truce,
and each parted to investigate
the means ofcreating the miss-
GLOVES OF
ing companion pieces. In this ENDLESS JAVELINS
way, use and knowledge of the Price (Item Level): 7,000 gp (t irh
array spread. Bod y Slot: Hands
DC 25: Although the array Cas ter Level: 5th
ofthe manticore bears no curse Aura: Faint; (DC 17
or m ag ic tha t makes one evoca tio n
vu lnerable, legen d says Activat io n : Free
that the hobgobli n who (com man d)
created the [irst set also cre- Weight: -
ated a spell whereby he could
command the movement s of This pair ofblack leather gloves is set
the wearer by impelling the golden studs, each embossed lVillltlll' I
items to move, accomplishing a jerky, of 0 mallticore'shead.
puppe t Ii ke control over a wearer's body.
This spell also prevented the item from Gloves of elldless javelins allow you to
being removed. Many have sought the IVitlJ the com plete set of this array, death down on your enemies. wh r
JOII cau !tW11110lt ,I mn nticor e
spell or attempted to recreate it, but no activate these gloves, a +\ jllllelin m
to ser ve ) '011
one is kn own to have succeeded. pure force appea rs in your hand.
DC 30: A check result of 30 or higher A javelin created by the glove
(CL 5th). You can negate or renew thi
reveals the loca tion ofanother piece of the until you resolve an attack wit h
power as a swift (men tal) action.
set. Use this to drive further adventure until the end of your turn, wh ic
S P ieces: You can summon a mariti-
and direct the PCs toward some location or comes first .
core (as if usi ng a summon mon tel' spell)
story you wou ld like them to explore. Prerequisites: Craft Magic Arm
with a swift (mental) action, which ligh ts
Armor, Craft Wondro us Item, illOgI C
on your behalf for 5 rounds. The man-
ARRAY O F T H E MANTICOR E si/e, po session of a piece of the set .
ticore has damage reduction 10/magic
COLLECTION BEN EFITS Cost to Create: 3,500 gp , 280 XP, 7
and gains a +5 competence bonus on
Pieces Worn Benefi t
2 pieces Featherfall at will attack rolls. This ability functions two
5 pieces 2/day summon times per day, bur ummoning a second HELM OF THE HUNTE
manticore manricore causes the first to disappear Price (I t em Level): 9,000 gp (i zrh)
if still present. Bod y Slo t : Head
Cas ter Le vel: 5th
COLLECTION BEN EFITS BRACERS OF Au r a: Faint; (DC 17) divination
Wearing any two pieces of the array ofthe Activation: - or standard (m ent al
manlicore grants you free dom from t h e AERIAL COMBAT Weight : I lb.
th reat offa lling damage. Wearing the full Price (I tem Level): 5,000 gp (s th)
set allows you [0 call upon a rnan t icore for Body Slot: Arms This gold and milhml lIellll loob IiI,
aid , bringing it into battle on swift wings Cas ter Level: 5th bristle-bearded head ofa manticore.
to rain death down upon your foes . Aura: Faint; (DC 17) evocation
2 Pieces: You function as [hough Activation: - A lIellll of tile hunler grants you a +5
perpetually affected by a feather fall spell Weig ht: 1 lb. pete nce bonus on Spot checks an d

ARRAY OF THE MANTICORE PIECES AND ABIL ITIES


Body
Piece Slot Price (Level) Ability
Bracers ofaerial combat Arms 5,000 (9th ) +1 attack while yo u or foe is airborne
Cloves of endlessjavelins Hands 7,000 (11th) Creat e tem porary +1javelin
Medallion ofaerial defense Throat 8 ,000 (11th) DR 10/magic against ranged attacks if you or foe is airborne
Helm ofthe hunter Hea d 9,000 (lZth) +5 Spot; Far Shot; l/daylow-light vision an dd arkvision for 4 hours
Winged vest Torso 12,000 (13th) 5/day fly 60 ft. (good) for 5 roun ds
benefit of the Far Shot fear. These effects dri ps rone . In it th ey found som e barely
-unc tion continuously. preserved records of the knightly orde r.
Whe n you act ivate th is hel m, you gain Whe the r bra ve or m eek, you will wake The inco m plete records clai med a dea d
, w-lighr vision and da rk vision out to 60 to valor whe n girde d with the five vir- mi nd flayer comm un it y lay sealed beneath
'eet for 4 hours. Thi s abil ity fu nc tio n 11m, legendary implemen ts of cou rage the lake, and within that carcass of ancient
nee pe r day. brand is he d by k nigh ts of a previous age. evil lay one or more pieces of th e five virtues
Prerequisites: Craft Won drous Item , When the five virtues are worn in p ar t or stolen from the k nights.
I.liraudiw ce/clairvoyance, darkvision, pos- in whole, bold heroism blazes within D C 30 : A check resu lt of 30 or higher
es ion of a piece of t he ser. your chesr. reveals the location of another piece of
Cost to Create: 4,500 gp, 360 XP, 9 days. These five ite ms were crea ted to hel p t he se t. Use th is to drive furt her adve n-
kn igh ts uphold th eir value s. T he abi li- ture an d direc t the PCs toward some
ties g ra nte d by th e e t bo lste r vari ous location or story you wo uld li ke th em
'EDALLION OF abilities of tha t clas s (PH2 24), bur th e to exp lore.
ERIAL DEFENSE item s are also use fu l for warriors ofothe r
Pri ce (Item Level): 8,0 00 gp ( 11th) d isciplines.
Bod y Slo t: Throa t
COLLECTION BENEFITS
The wearer of th e five virtuesgain s be ne fits
Caster Level: 3rd
ura: Faint; (DC 16) abjura tion
LORE th at aid h is abili ty to fight ho norably an d
Ch aracters who have rank s in Knowledg e h elp his alli es.
ct ivation : -
(nobility and roya lty), or who have th e Wh en you wear tw o pieces of th e set,
eigh t : -
bardic kn owled ge abilit y, can research th e your eyes sh ine an d spa rk le wit h brav-
five virtues to learn mo re abou t these item s. ery. When you wea r all five virtues an d
1m lI1edallio n is co ll1I'0sed of a lI1 anticore's
W he n a charac ter succee d on a chec k, the activa te t he p ower of the shield of vigor,
adand wings exquisitely crafted in goldand
following lore is re vealed , including t he the virtues take on a silvery sheen as if
ngfrolll a blael. leather band.
informatio n from lower DCs. lit fro m a plan e whe re valor and virtue
DC 15: I n an age now pas t, an orde r of rule upre me .
lI1..dallion of aerial defCllse g ran ts you
kni gh ts was char tered to defe nd against 2 Pieces: You gai n a +1 mor ale bo nus
arnage red uctio n to/ mag ic ag ains t
illithid incursions. For hu ndreds ofyears , on Will saves.
nged weapons, as long as either you or
the knigh ts fough t agains t all man n er of 5 Pieces: Adjacent alli e gain a + 1
r attacker is air borne.
infi ltration, control, and eve n attemp ts at bo nus to AC.
Pra equisites: Craft Won dro us Item , 1'1'0-
invad ing small border ki ngdoms.Through
'IO n from arrows, possession of a p iece
it all, the knigh ts prevailed , relyi ng on
t he set.
their code to give them streng th and
ARMBAND OF
Cos/ to Create: 4,000 gp, 320 X P, 8 days,
reso lve. This co de was a ma nifes tatio n CONFRONTAT ION
of five virt ues upon whi ch the order was Price (I t em Level ): 1,400 gp (5t h)
INGED VEST foun de d. Bo dy Slot: Arms
ice (It em Le vel): 12,00 0 gp (13t h) Those vi rtues came to be em bodied Caster Level: 5th
dy Slo t: Torso in a specia l se t of mag ic item s ca lled , Aura: Faint ; (DC 17) evoca tio n
te r Level: 5t h approp riately eno ugh , t he five virtues. Th e Act iva tion: -
ra: Faint; (DC 17) tran sm utat ion items exemplified hon or, free do m, valor, Weigh t : -
tivat ion : Swi ft (com mand) vig ilance, and sacrifice.
e igh t : 2 Ib. DC 20:The knigh tly orde ris long gone, This brig!l! reel baud is won! around tire
and even its name is lost to h istor y. Ho w- biccI'.
hlael. leatha vest is deCOi'll/cd with fine ever, arch ivis ts have st udied relics found
k sru lcs and llils a pan'ofdragon/Ike wings in the an cient ruins of t heir st ro ngho ld. While wearing an annbandofconfrolltatioll,
d agaim f ifs back T h roug h knowledge gaine d the reby, you r fighti ng ch alle nge (PH2 25) lasts an
they learn ed about t he lost vir tues of the extra 3 round.
en you acti vate a winged vest, it unfolds knights. Arc hiv ists suspect, based on Prerequisites: C raft Wo ndrous Item ,
man ticore wings and allows you to fly at clues uneart he d in thei r de lvings, that diville favo r, possession of a piece of the
ed of 60 feet (good ma ne uverabilit y) some or all of t he five virtues migh t yet be set.
5 rou nds. fou nd in far-separated kee ps, or per hap s Cost to Create: 700 gp, 56 XP, 2 days.
winged vest fu nctions five times per in isola ted t reasures of long-lived subter-
ranean mons ters .
Crt'quisi/es: Craft Won d rous Item, fly, DC 25: Rece ntly , a group of m iners
CRYSTAL OF ALACRIT Y
Pr ice (I t em Level): 3,500 gp (sth)
e ion of a p iece of th e set. opened a n ew face on a coal seam they
Bo dy Slot: - (ar mor crysta l)
_osl /0 Create: 6,000 gp, 480 XP, had found long ago. Almost immediately
Cas te r Level: 5th
Jay s. they broke in to a cavity long sealed from
Au ra: Fai nt ; (DC 17) tr ansm ut at ion
the surface. Th e cavi ty co ntai ne d a war m ,
Activa t io n: -
salty lake in whi ch eyel ess, albino, many-
Weigh t: -
legge d creatures swam . Unable ro plum b
rh e lake' dep th , the miners did find an
This small crystal brar a carved relief of an
ancient ru in on the lake's edge -some
armored 'might.
sor t of fort ress, ca lcified u nd er years of
FIVE V IRTU ES P IEC ES AND ABI LI TI ES
Body
Piece Slot Price (Level) Ability
Armband of confrontation Arms 1,400 gp (4th) Fighting challenge lasts 3 extra rounds
Standardof valor Shou lde rs 1,400 gp (5th) Grant ally extra save aga inst fear effect
Medal ofsteadfast honor Throat 1,500 gp (5th) Immed iately stand if knocked prone
Crystal of alacrity - (armo r 3,500 gp (8th) +5 ft. speed crystal)
Shield of vigor - (held) 6,170 gp (10th) + 1 heavy shield grants fast heal ing 5 for 3 round s

FIV E VIRTUES COLLECTION B EN EFITS


Pieces Worn Benefit
2 pieces +1 on Will saves
S pieces P-d\at.en\ a\\ies ,&ain ...."\ f>..C

When att ached to mediu m or heav y This heavygold mcdal is engraved with a grif- SHIELD OF VIGOR
arm or, this lesser augm en t crys tal (see fon aboul to tallc flight. Pr ice (It em Level): 6,170 gp (iorh
page 221 for det ails) grant s you a +5-foot Body Slot: - (held)
mora le bon us to your land speed . If you are knocked pro ne, you can acti- Caster Level: 5th
Prerequisites: Craft Mag ic Ar ms and vate a medal of sleadfast honor to instantly . Aura : Faint ; (DC 17) conjuration
Armor, longstrider, posses sion of a piece regain your feet in the space where you Activation: Swift (command)
of the set. were stand ing. Weight: 15 lb.
Cost 10Create: 1,750 gp, 140 Xl', 4 days. A meda l fun ct ion s once per day, but
if you have th e knight's challenge class This solid shieldis lacquered ill w/lite II.
feature (PH2 25), you can activate the
MEDAL OF medal again by expendi ng a daily u e of
image of a gold dragoll althe renter,
Yt,d learfallsfro 111 the ,1ragoll's Icft e.
STEADFAST HONOR that ahiHty.
Pr ice (Ite m Le vel ): 1,500 gp (5th) Prerequisites: Craft Wondrous Item , Th i +1 heavy slcel shield reward
Body Slot: Throat feather fall, possessi on of a piece of the your unw avering loyalty and self-
Cast er Le vel : 5th set. Wh en you activate the sh ield, you
Au ra: Faint; (DC 17) transmutation Cos t to Crcute:750 gp , 60 xr, 2 days. healing 5 for 3 roun ds.
Act ivat io n: Immediate (ment al)
We ig ht: -
A shield ofvigor functions once per day, The warriors received pieces of th e fleet
bur if you have the k n ight's cha llenge FLEET warrior's armyas an indica tion of rank. The
class feature (PH 2 25), you can activa te
the shield again by expending a daily use
WARRIOR'S h ighest-ran king mem bers owne d all th ree
and were elevated our of the ranks of the
of tha t ability. ARRAY legion to serve as an elite cad re of Green
Prerequisites: Craft Magic Arms and The fleet warrior's urrny is a work of art, Runner guards for the royal family. Each
rrnor, vigor (SC 229), possession of a bot h in craftsmanship an d magic . Apart, of the elves in this group effec tively held
piece of the set . the ite ms prove a great boon, but together the rank of general and acted as an advisor
Cost fo Create: 3,000 gp (plus 170 for they make their wearer as swift as the to the king and queen, a position to which
masterwork heavy steel hield), 240 XP, wind and jus t as elusive . The items in this every Green Runner could aspire.
6 days. set ena ble the elfwarriors it was designed Tales of the Green Runners have trav-
for to mo ve exce ptionally quickly, a well eled wide ly, and in many of the lands
as to fight effect ively u nder any con d itions su rrounding their forme r kingdom, elves
TAN DA RD OF VALOR and in all types of terrain. Wh ile weari ng and ha lf-elves tell rales of th eir braver y
Pr ice (Item Level): 1,400 gp (5th)
th is set, these warriors were almost im pos- and prowess. An elfor half-elf weari ng an
Body Slot: Shoulders; see tex t
sib le to capture or even slow down. ite m from the fleet Wlll'rioy'sarray is often
Cas te r Level: 10th
The flee t warrior's arra)' should appea l to mi staken for one of the Green Runners
Au r a: Mo de rate; (DC 20) abjura tio n
virt ually any character, though spellcast- by those who kno w the stories.
Act ivat ion : I m media te (com mand)
ers get less benefit from bracers ofb/jnt/jug DC 20: When the elf kingdom was
Weigh t : 4 lb.
strike than adve nt urers wh o focus on conque red by its ene mies, the Green
weapon attacks. Rogues and other stealthy Ru n ner gene rals wem In to h id ing, taking
This Imlgni[rcen t standard isemblazollCd with
characte rs in particu lar sho uld co nsider wi th them the preg nant queen and th e
h,' inll1ge ofa red griffon.
th e fleet warrior's nrmy. Gaining an extra last hope of preserving the dynas ty. Th ey
sne ak attack while flan ki ng can be criti- vanished into the depths of a huge and
Thi magic banner is part of a wide mantle
cal, and th e benefit s to mob ility provided ancient fores t, and effort to locate their
u can wear attached to your shoulde rs.
by the array allow a rogue to focus less on hi deou t proved futi le.
he randard ca n also be affixed to a pole,
sk ills such as Tumble an d Escape Artist, W hen the Green Runners fled into
pear, or polearm, thus free ing up your
and instead inves t in othe r useful skills. the forest wit h the elf quee n they plit
houlders slot but requiri ng you [0 wield
into many small group to confuse their
• e weapon to whic h it is attached in order
pursuers. T he group that guarded the
gain the item 's benefit. LORE queen never rejoined the res t, and now
The sta ndard en hances your abi lity characters who have ranks in Know ledge
the Green Runners who remain search
inspire your allies on the battl efield. (arcana), or who have the bardic knowl-
for clues to what happened to their leader
'he n you activa te a standard of Vlllor, you edge ability, can research rhe fleet warrior's
and he r child. If the queen gave birth, the
n granr one ally wit hin 60 feet another l1ITa)' to learn more abou t rhese items.
royal heir wou ld now be an adu lt, perhap s
'e agains t a fear effect currently affec t- When a characte r succeeds on a check,
ignorant of his or her heritage.
him or about to affect him. the [ollowing lore is revealed, including
DC 25: Some say that th e Green Run ner
stlltHlnrd of valor fu nctio ns once per the information from lower DCs.
gene rals were traito rs to rhe elfki ngdom,
y,but if you have the kn ight's cha llenge D C 15: The flat warrior's army was
and they kidnapped the quee n for some
feature (I'H 2 25) or the mars hal's created by an elf ki ngdo m for a leg ion
personal gain. Those who tell these tales
ram move act ion class feature (MH 13), of warriors chosen for their speed and
bla me the fall of the emp ire on the gen-
can activate the standard ofvaloraga in endu rance. Called the Green Ru nners,
erals, because the king lacked h is best
expending a daily use of one of those th ese warriors received special rrai ning
fighters an d advisors when the kingdom
ilities. that built upon their talen ts. They were
was attac ked and was forced to div ide
Preretjllisites: Cr aft Wond rous Item, no red for tirel essly runni ng long distances
his atte ntion bet ween two foes. Tha t
ovc fear, possession of a piece of the and for act ing as expert sco urs an d com-
the Gree n Run ners now seek the queen
mandos . The Green Runners were the
and he r child ther e can be no dou bt , but
Cosl to Create: 700 gp, 56 XP, 2 days. kingdo m's elite fighting force , and band s
whet her the Green Run ners who eek
of Gree n Runners were occasionally sent
them are the generals or those from the
to aid the kin gdom's allies .
rank and file, none can say.

ET W A RRI O R' S ARRAY PIEC ES AND AB I LIT IES


y
e Slot Price (Level) Ability
cers ofblinding strike Arms 5.000 gp (9th) +2 initiative; 3{day extra attack with full attack
ndals of the light step Feet 9,000 gp (l 2th) +10 s peed; pass with out tr ace ; not slowed by difficult te rrain;
l{d ay water walk
st of free movement Tors o 2 000 gp (13th) 3{dayfreedom ofmovement for 3 rounds

ET W A RRI O R' S ARRAY CO L LECT I O N BE EFITS


ces Worn Benefit
ieces +2 AC aga s a' ac s of o ppo rtunity
pieces Dimension door' !d ay
DC 30: A check result of 30 or high er
reveals th e location of another piece of the
SANDALS OF THE GARB OFTHE
set. Use this to drive fu rther adventure UGHT STEP
and direct the PCs toward some location or Pric e (It em Le vel ): 9,000 gp (12th)
Although made of mere steel and skin. rh
story you woul d like the m to explore. Body Slot : Feet
garb ofthe hunting cat presents a powerfu
Cas ter Level: 5th
comb inat ion of abilit ies that makes an
Aura: Fain t; (DC 17) tran smutation
COLLECTION BENEFITS Act ivati on: - and swift (mental)
wearer a deadly pre dator. This garb give.
Part s of the flert warrior'sarray give th eir you the rend ing claws, incredible stea lth .
We ig ht: 1 lb.
wearer th e abili ty to dance in and our of and hunting ability of a tiger. While
melee with im punity, an d wearing the anyone can wear the garb and become like
These exquisite sandals are PIlade of mithml
who le set allows the wearer to insta nt a- the beast, only the most skilled combat-
and green leather, and they bear intrimte
neously travel to a nearby location and ants can use the abili ties of the garb ofIh,
overlapping pieces of leather emfted 10 10011
take others along. Wh en someo ne wears hunting caito their fullest.
lib· leaves.
the entire set, the mirhral parts of the Charac ters ofany melee-oriented cla
items turn into glowing emeralds that can find the garb of the hunting cat useful
Wearing a pair of sandals of the light step
briefly leave a trail of green light in the but the set provi des benefi ts most suited
provides you with a +1O-foO[ enhancemen t
air as th e wearer moves. to rangers, rogues, ninjas, and SCOUI
bonus to your base land speed, and you
2 Pieces: You gain a +2 dodge bon us to Feats that help you capita lize on th e set'
can ignore any extra moveme nt cos ts for
AC again st attac ks of opport u nity. abili ties include Spr ing Att ack and Two-
diffic ult terrain (PH 148). You also leave no
:3 Pieces: You can u e dimensio n door Weapon Figh ting.
tracks, as if affected by puss lV/thout trace.
(CL 7th) as a sta ndard (command) action
W hen you activate t hese sandals, you
once per day.
gain th e bene fit of a wa ter w'lll~ spe ll for LORE
60 minu tes. You can share th is effect wit h characters who have ranks in Knowled
BRACERS OF up to five allies adjacent to you when you (arcana), or who have the bard ic knov
BUNDING STRIKE activate the sanda ls, tho ugh doi ng th is edge abil ity, can researc h the garb of t
reduces the overall duration accordi ngly. InlJltingmt to learn more about these ill'
Price (Ite m Le vel): 5,000 gp (9th)
For example, if you share the effect with When a character uccceds on a check, t
Body Slot: Ar ms
one other person , the dura tion is 30 mi n- followi ng lore is revealed, inclu din g t
Cas te r Leve l: 12th
utes apiece; if you share it wit h 5 orher infor mation from lower DCs.
Aura: Stro ng; (DC 21) tran smutation
peo ple, the dura tion is !0 minutes apiece. DC is: The ga rb of the hl/nting cat fi
Activation: - and swift (com man d)
This ability funct ions once per day. came to light due to a num ber ofshock!
Weight: I lb.
Prerequisites: Craft Wond rous Item. attacks upon huma n and elf seule me
longstridcr, pass without tmre, waleI' wa ll~, The countryside was terrorized by srran
'1'11 is pail' of elegant bmrcrs is emflt'd from
possession of a piece of the sel. tigerlike people who wou ld slaught
grew leather wilh mit/m11 trace r)' Ihal loob
Cost 10 Crentr. 4.500 gp, 360 XP,9 days. whole vill ages. The creatures were d
lille vines. Tiny, leaf-sha ped plates of silver
ficult to track an d, when overmatch
bmnch off the /IIit hral to create (1 glimmer-
vanished in to thin air. When at last
ing pattern. VESTOF
FREE MOVEMENT
These bracers grant you a +2 compe-
Pr ice (Item Leve l): 12,000 gp (13th)
tence bonus on initiative checks. This
Body Slo t : Torso
is a continuo us effect and requires no
Cas ter Level : 7th
activation.
Au ra : Moderate; (DC 18) abjuration
W he n you activate bracers of blinding
Activatio n: wifr (command)
strike, you can make one addi tiona l attac k
Weight: -
with any weapon you are holding, as long
as you have al ready used th e full attac k
TJJis forcs f green vesl is sd with fine lIlithml
act ion during the turn. This attac k is
studs. Whorls of silver thread create vinelil~e
made at your fu ll base attac k bonu s, plus
designs tlllll crawl over its surface.
any mod ifiers appro priate [0 the situa-
tion . This effect is not cu mu lative with
When activated, a vest of freedolll grants
any oth er effect that gra nts you an extra
you fl'l'edo m of movement (as the spell ) for
attack when ma king a full attack, suc h as
3 rounds. This abil ity fun ct ions three
the Rapid Shot feat, a speed weapo n, or
times per day.
the haste spe ll.
Prerequisiles: Craft Wondrous Item,
This ability can be used th ree ti mes
freedom ofmovclllenl, possess ion of a piece
per riay.
of th e set.
Prerequisites: Cra ft \'\Ton dro us h em ,
Cost to Create: 6,0 00 gp, 480 XP,
haste, possession of a piece of the set.
12 days.
Cost to Crea te: 2,500 gp, 200 XP, 5 days.

Clau' gloves
was killed, t he vic tors di scovered not a and direct the PCs toward some loca tion or
monster but a m an wearing the garb of story you wou ld like t hem to explore.
the hunting en t.
DC 20: Th ose wh o att acked t he
elves and hu m an s we re mem bers
COLLECTION BENEFITS
The gllrb of tlte hUllting cat provides you
of a cul t of rak sh asa worshipers.
wi th a dea dly rend ing attack and t he
Each of th e cultists was outfit-
power to disa ppear from sight. When
ted with a set of th e gnrb of the
wearing th e entire garb of the huntingcat ,
hunting rut, an d participat-
you tak e on th e appea rance ofa humanoid
ing in a "hu nt" agains t o ther
tiger duri ng com bat. When th is occ urs,
hum anoids was a necessary
the fur on the various ite ms appears to
par t of th e r ite of passage to
be th at of a living creature, ma ki ng you
receive a set. M ost of th e sets
appea r so me th ing like a best ial rak sh asa
ended up in th e hands of those
or weretiger.
who survived cult ist assa u Its
2 Pieces: If, d uri ng your tu rn , you h it
and we re later sold. Ma ny who
a single foe wi th bot h a primary claw
now wear parts of t he garb of the
glo ve attac k and an off-hand claw glove
hunting en t are ignoran t of t he set's
att ack, th e secon d attack ren ds, dealing
bloody h isto ry.
an ex tr a 3d6 poi nts of dam age. You
DC 25:The raksasha at the center
can re nd on ly once per round.
of the c u lt was conf ro nted, bu t it
3 Pieces: O n ce per day, you can
e caped and mig ht sti ll be alive. It's
use invisibility on yourself (C L 3rd)
aid tha t the evi l creat u re ca n be
as a standard (m ental) action.
recog n ized in an y fo rm it adopts
ecause its natu ral form has pure
-hire fu r wi thout stripes, and it CLAW GLOVES
em inc apabl e of crea ting hair Price (I tem Le ve l): 5,604 gp
uh any pig me nt w he n it ado pts (i orb)
no rh er shape. Bo dy Slot: H ands
Ma ny of those who have Cas te r Level: 5th
llecrcd th e entire garb of the Au ra: Faint; (DC 17)
wlting cal set have died by transmut at io n
he claws of some kind of Activation: -
n anim al. Stori es abound Weight: 1 lb.
hunti ng tr ips go ne w rong,
pposedly dom est icated beasts These gloves are made from tiger
m g w ild , and even of ter- skin and fitted with sharp sted
ble bloody deaths behi nd cllllVS on theend ofeach finger.
ked doo rs th at no animal
ould be able to penetrate. The Claw gloves are tr eated as a
m mo n th read t h rough all th ese pai r of +1 plUlc!Jing dllg-
series is that the de ath occ urred wh en gel's for th e purp ose
e ow ner of the gar b was not wearing it. of fig ht in g w it h th em
th e rakshasa is at fau lt, as m any suspec t, when both are worn.
mot ives remain a mys te ry becau se the Howe ver, wearin g clnlV
eces are always left behind w ith the body gloves does not in hib it your
their owner. abi lity to wield other weap-
DC 30: A check resu lt of 30 o r h igher ons or ot h erwi se use you r h and s.
-eals the loca tion ofano ther piece of the Garb oftbe bll1lting cot In add it ion , if you cha rge or use Spri ng
t Use th is to drive fu rt he r adventure Attack while you are wearing cI'lW gloves

RB OF THE HUNTING CAT PIECES AND ABILITIES


Body
ieee Slot Price (Level) Ability
ask oj the tiger Face 4,000 gp (8th) Gain Track (or +5 Survival); low-light vision
'"la w glo ves Hands 5,604 gp (10th) +7punching daggers; two claw attacks on charge or Spring Attack
antle oJthe predator Shoulde rs 8,000 gp (11th) +5 on Hide and Move Silent ly; +l d6 against foes den ied Dex bonus
to AC

B OF THE HUNTING CAT COLLECTION B EN EFI TS


ces Worn Benefit
pieces Rend with claw gloves
pieces l/day invisibility
and both your hands are empty, you can This steel masl, is covered with tiger skill 1m
make an off-hand ciaII' glove attack in fitted [pith aetualtiger tee/h.
addi tio n to the normal clawglove arrack
gra nted (th oug h bo t h attacks take A l11<1sl1 of the tiger provides you wi th t
normal penalties for figh ti ng with two benefit of the Track feat (or, if you alrea
weapons). You can't com bine have that feat, a +5 competence bonu
this extra attack wi th an arrack Survival checks). In addition, you ga
wi th any other weapon, nor is it low-light vision.
cumulative with any other effect Prerequisites: Craft Wondrous It e
th at grants you extra attacks low-lighl visicn (SC 134), possession 0
when chargi ng or usi ng Spring piece of the set.
Attack. Cost 10 Create: 2,000 gp , 160 XP, 4 da
Prerequisites: Craft Mag ic
Arms and Armor, Craft
Wondrous Item , magic GHARYN
fallg , possession of a MONASTJ
piece of the ct.
Cos/ to Create: ....RRA:.
_____A
2,500 gp (plus 604 gp The half-moon shaped blade of the karn
for two masterwork dangerous enough, but it becomes dea
punc hing daggers), when infused wi th the powerofb. W
200 X P,5 days. wielding this array of monastic tools , \
become as the wind: at times violent a
unstoppable, at other times a darting b
MANTLE OF of speed.
THE PREDATOR GharYIl's mOllastic arm)' is most useful
Price (It em Level): 8,000 gp a monk, especial ly one who uses a kam a
(t tth) enhance her hand-to-hand fighting. Ea
Body Slot: Shou lders of the items allows it wielder to bel
Cast er Level: 5th mimic the natural movements of a certa
Au ra : Faint ; (DC 17) transmuta tion animal, and some wielder believe that
Mantle of the predator Activation: - mimicking motions found in nature, rh
Weight: 2 lb. wi ll be able to merge their physical a
spiritual consciousnesses.
This short ,~exible wI'e ismade from tigersl,ill
alldfeels warm to tile touch. LORE
Characters who have ranks in Knowle
A malltle of thl' I'red'llor grams you a +5
(arcana), or who have the bardic kn o
competence bonus on Hide and Move
edge ability,can re earch Ghar)'II's mOlla
Silently checks. In addition, you deal
'Irra)' to learn more about these iten:
an ex tra Id6 points of damage with
When a character succeeds on ache
melee attacks against foes denied
the following lore is revealed, includi
their Dexterity bonus to AC. Crea-
the information from lower DC .
tures wit h concealment , crea tures
DC 15:The original monas tic array \
without di cernible anatomies, and
discovered amid the ashes ofa fallen mo
creatures immune to extra damage
known as Gharyn. He died sacrificing
from critical hits are all immune to
life to protect hi brot her monks from I
this extra damage.
wra th of a red dragon. Many believe I ~
Prerequ isites: Craft Wondro us
the dragon's fire charged Cha ryn's ar
Item , rut'sgrace, possession ofa piece
with magical power.
of the set .
DC 20: The Monastery of the 1
Cost to Crrntr: 4,000 gp, 320 XP,
Dove, a haven for ascetic monks devor
8 days.
to Pelor, had strict policies of ascetici
silence, and discipline. Brothers ate r
MASK OF THE TIGER bowls of rice per day, were allowed
Price (Item Level): 4,000 gp (8th) speak len words outside of prayer, and h
Body Slot: Face to be in their chambers by sundown. So
Cas te r Level: 7th brothers chafed under this strict regim
Aura: Moderate; (DC 18) One was a monk named Gharyn.
rran mutation Gharyn didn't believe such rest
Acti vati on: - tion applied to him. While he espous
lvlask of tbe tiger Weight : i lb. the support of law and order, he felt I
mo nas tery's st ri ct u res were meaning- Str icr ures brin g st ruc t u re, struc ture cobm stmps to mo ve 5 feet away fro m
less, and he claimed they even hindere d len ds itsel f to law and an ascetic lifes tyle. the target wit hou t provoking att acks of
the success of a lawful society. Nee d- Nobara's anger over th e rebell ious spiri t opp ortun ity.
less to say, this be lief did no t ma ke hi m popularized by Charyn's "luck y" sacrifice Prerequisites: Craft Wondrous Item,
part icu larly pop ul ar am on g his very has grown so ex tre me that h is days are expeditioll5 retreat, possession of a piece
conservative and tradition al br oth ers. He now spe nt tr avelin g between mon aster- of the set.
knew that a cha nge was neede d, but th at ies to p roclaim his views. W he never he Cost 10 Create: 700 gp, 56 X P, 2 days.
it had to occ ur gra dua lly for th e brot he rs co mes upon omeone wearing a pie ce of
to acce p t it. Glraryn's monastic army, wh et her origina l
Gharyn slowly altered his behavior or a copy, he calls that person out in a due l
PANTH ER MASK
Price (I tem Level): 2,700 gp (zrh)
and routi ne. He su bstit uted barley for to the deat h.
Body Slot: Face
his bow l of rice and used long, mult isyl- DC 30: A check resu lt of 30 or h igh er
Caster Level: 5th
labic words for h is te n pe r day. He was in reveals th e location of ano ther piece of th e
Aura: Faint; (DC 17) transmu tation
his room by su ndow n, but stayed up well set. Use this to dr ive fu rt her adve nture
Activa tion: -
past midnight. and direct the PCs toward some location or
Wcight: -
While many brothers objected to his story you would like them to explore.
action s, Gha ry n developed a cult follow -
This sill, lIa lf-mash u/IIIlis ta/whlr mimics tlJe
ing in the monast er y. He beg an to train
h is supporters in unu sual figh ting styles
COLLECTION BENEFITS vimge ofa lIuntillg ((It.
Any com binatio n of two parts of Clmryn's
from aro u nd the world. He urged them to
1II0llastic army grants dead ly efficacy to A palltl,e,' masl: gr311ts you the benefit
reject mea n ingless stric tures, but encour-
your stunni ng at tacks and gives your of the Run feat. If you wear light or no
aged people to follo w the grea ter rules of
ph ysical mo vem en t an animalistic sw ift- armor, you also gain a +5-foot enhance-
society. Th is was no t a rejectio n of orde r
ness and savagery. W hen using all three ment bonus to your land speed .
as muc h as an ac k nowledg ment o f the
pieces , your ar m bri efly see ms to take the Prereq uisitt:s:Craft Wondrou lrem. Ioug-
un iverse's tru e laws and mys te ries .
for m of a stri k ing sco rpion's tail. t rida, possession of a piece of the set.
The Mon astery of the Lone Dove had
2 Pieces: Add +1 to the save DC ofyour Cosl to Create: 1,350 gp , 108 XP, 3 days.
beg un proceedings to expel Charyn, bu t
Stunning Fist attacks.
fate step ped in when a flight of rampagi ng
3 Pieces: When you score a cri tica l h it
dr agons att acked. Man y of th e mo nks, so
wit h a scorpioll kama, you ca n expend one
SCORPION KAMA
used to their daily routi nes, were una ble Price (Item Level): 6,302 gp (t orh)
of you r da ily uses of Stunning Fist as a
to co nd uct a proper defense agains t a Body Slot: - (held)
free action to make that att ack a stu nning
siege by d ragon s. Gharyn too k charge and Caster Level: 10th
attack. (If you don't have th e Stunning Fist
led the monks in battl e, provi ng an able Aura: Moderate; (DC 20) transmutation
feat, this benefit has no effect).
leader. In th e en d, he sacrificed h imself Activation: -
by shielding the other mo nks from the We ight : 2 lb.
breath of a red d ragon . His sacr ifice gave COBRA STRAPS
th e othe rs time to mou nr an offense that Price (I t em Level): 1,400 gp (Srh) Tllis simple IllllI!a is unadorned except for a
repelled th e dragons. In his ashes, three Body Slot: Feet singlescorpion etched into Ille blnde.
Items rem ain ed : a set of foot wra ppings, a Caster Level: 5th
mask, and a kama. Aura: Faint; (DC (7) transmutation Th is +l /,nma deals damage eq ua l to your
T he ite ms th at re mained amo ng Ac tivation: Free (m en tal) u narmed strike da mag e (if that is greater
Gharyn's ashes became the u ni for m of the Weight: - t han t he no rmal da mage for a kam a).
Monaste ry of the Lon e Dove. The monks Prerequisites: Craft Magic Ar ms and
traveled far an d wide, popularizing the These simple gree'l srmps lire mennl to be Armor, ru n ning Fist, mngic weapolI , po s-
!iefs-and atri re-ofGharyn. wrapped arou nd lilt' feet. sessio n ofa piece of the SCI.
DC 25: A monk nam ed No bara Lam e Cos t to Creute. 3,000 gp (plus 302 gp for
decries Chary n's me mor y, saying that When you make an unar med attack at mas ter wo rk kama ), 240 XP, 6 days.
those wh o fon dly remember [he rebel- th e end of a charge, immedi ately after
lious monk arc lyin g to th em selves: you att empt the attac k, you ca n act ivate

G H A RY N ' S MONASTIC ARRAY P I ECES AND AB ILIT IES


Body
Piece Slot Price (l eve l) Ability
Cobra straps Feet 1,400 gp (5th) l/day move 5 feet after charge
Panther mask Face 2,700 gp (7th) Run; +5-f1. bonus to speed in light or no arm o r
Scorpion kama - (he ld) 6,302 gp (lOth) +1kama dea ls unarmed st rike damage

GH A RYN'S MONASTIC ARRAY COL LECTION BENEFITS


Pieces Worn Benefi t
2 pieces +1 to Stunn ing Fist attack DC
3 pieces Critical hit with scorpion kama de livers Stunn ing Fist att ack
DC 20: A cabal known as the Wi z- with in the dead magic zone-he blast
INSTRUMENTS ards of the Pure sought to elimin ate all hi mselfand h is companions free. Unp
OFTHE inborn magical talent in the world. The
cabal des pised all those who came by
pared for the escape, th e Pure saw
power base destroyed .
thei r magic from birth witho ut stu dy or With the in sight gained while in c
The three illStrumentsoftileblood gift fu el sacrtfice -i-rhey equated such gift with tivi ry, Palamandius crafted his item
magic through person al sacri fice. When devilish pacts and demo nic corruption . which is powered through a sacrifice
precio us blood is spilled, magical energy The Pure spoke of the dangers of uncon- blood. As a result, he named them
is un leashed. With th e pro pe r instru- tro lled magical abili ty and "u ntrained illStrumen Is oftheblood gift.
m erits, that energy can be harnessed , ta len t." DC 25: A scattering of surviving m
directed, and used toward ends bo th In tru th , the Wiza rds of the Pure did bers of the Wizar ds of the Pure still I
foul and fair. more than seek- t hey sent OuI agents to in large cities and village. Now and tht
The illStrumentsoftheblood gift are most secre tly round up a sampli ng of sorcerers one or more of them , working alone or
usefu l for sorcerers who want to furt her and other spontaneo us spellcas rers, Across tem porary alli ance, decides to murd
en hance their sorcery- if th ey aren't [0 0 many lands, sorcerers of power large and passing sorcerer our of fear and rage
squeamish to sacrifice their own blood. small went missing. th e splintering of th eir once-power
Characters of dracon ic origin can also The capt ives found th em selves bou nd cabal.
make use of the ins tr uments' power, wit hi n the confi nes of a dead zone where DC 30: A chec k resu lt of30 or h igh
regardless of class. magic, both inb orn and learned , was reveals th e location of ano th er piece
suppresse d. The re they were housed, th e set. Use th is [0 drive furt he r adv
wi thou t explanat ion an d wit hout ho pe tu re and dir ect th e pes toward so
LORE of release. The Wizards of the Pure hoped location or story you wou ld like the
Characte rs who have ranks in Knowledge
th at they could kill a creat ure 's talent [0 exp lore.
(arcana),or who have the bardic knowledge
for sorcery if the flame was dou ed long
abili ty, can research the Iustrumeuts of tile
eno ugh. All th e kidna pped sorcerers
blood gift [0 learn more abour these items.
served the Pur e as su bjects in th is hare-
COLLECTION BENEFIT
Whe n a char acter succeeds on a check, the Whe n you wear two illslrumCllts oftile bl
fu l experiment.
follow ing lore is revealed, including the gift, your eyes take on a reddish ti nt a
Fortu nately for the captives,one among
info rma tio n from lower DCs. your skin beco mes faintly ruddy. wh
them , a spel lscalc (see Rum of the Dragon)
DC 15: The illStruments of the blood gift wearing all three parts , your eyes smol
named Palamandi us, possessed particu lar
were created by a sorcerer named Palarnan- wit h liquid fire and your skin flushes w
talent. In h is dreams , he could almos t taste
dius , who used the prin ciple behind th eir empowered blood.
again the magic th at once ran in his blood.
man ufactu re [0 free h imself and other 2 Pieces: You auto matically stabili
In those dreams,he found salvation. Using
sorcerers from th e tyra nny of a mysterious when reduced to - 1 [0 -9 hit point s.
th e power of h is own blood [0 wake and
group called the Wizards of th e Pure. 3 Pieces: You can expend a sorce
catalyze his su ppresse d sorcery-even
spell slot as a swift (command) acn
to heal yourse lf of a number of pa in
of damage equal [0 twice the spell I
level. This ability func tions th ree Ii
per day.

BANDS OF
BLOOD RAGE
Price (Item Level): 2,600 gp (7th)
Bod y Slot: Arms
Caster Level : srh
Au r a: Faint; (DC 17) enchantment
Activation: Swift (ment al)
Weig h t : 2 lb.

These urmbullds ure ml1de from red


studded with tltly rubies. Dozens of lie
shl1rp spilus extend slig/Illy from the In
oftile bUilds.

Each time you don bl1l1ds Ofblood mgc. t


deal t point of damage to you.This dam
can't be healed as long as you wear r
armba nds.
Wh en you act ivate bl1nds of blood
you and any will ing ally with in 30 feet
en ter a blood rage th at lasts for 5 rou

In struments of the Moodgift


I N ST RU M EN T S O F THE B LOO D GIFT P IEC ES A ND AB IL ITI ES
Body
Piece Slot Price (Leve l) Abilit y
Bands of blood rage Arms 2,600 gp (7th ) 3/day g rant blo od rage
Barb of retribution Hands 4,500 gp (9th ) l / day for ce en emy to rerol l save with pe nal ty
Blood clawchoker Throat 12,000 gp (13th) +2 Con; 2Jday regain sorcerer s pell slot

I N ST RU M EN T S OF THE BLOOD G IF T CO LLECT IO N B EN EFIT S


Pieces Wo rn Benefit
2 p ieces Auto m at ical ly s ta b ilize at - 1 to - 9 hp
3 piece s 3/ day expe nd so rce rer s pe ll slot to hea l da m age

This blood rage can't be ended pr erna- 1£ you have th e dragonblood subtype Prerequisites: Craft Wondrous Item, bear's
rurely except by unconscio usness or an y (see Races ofthe Dmg on or Dmgon Magic), endumllce, vllftll"ric touch. possession of a
effect that would end a rage (such as a enlm you can in stead acrifice you r own h it piece of the set.
..,noliolls spell). Un li ke a barbarian's rage, point s whe n ac tivati ng t he barb s. You Cost to Create: 6.000 gp, 48 0 XP,
th e blood rage doesn't lim it your act ions m us t sacri fice at least 5 hi t point s, and 12 days.
III any way. th e reroll ed save is m ade with a pe nalty
W hile in a blood rage, a charac ter eq ual to - 1 per 5 hi t po int s expende d
gains a +5 mor ale bon us on melee wea pon (m aximu m - 5 for 25 hi t po inrs spent). RAIMENT OF
dam age rolls. H owever, each affec te d
creat u re also ta kes 5 points of da mage
This effec t mani fest s as a st ream of fiery
blood flowi ng from your hands toward
_ _ _I.t:ILFQUR
The items of the milllcnt of the four are
each rou nd at th e end of its t u rn as its the target .
ene rgized by th e four corner tone s of the
ow n bo dy suffe rs u nd er t h e strai n . i f Bllrbs of retribu tion fu nc tio n once per
worl d: eart h , sky , ea, and sun. When you
vou are a sorc erer or you have the d rago n- day.
don piece of the four, you become mo re
blood sub type (see Rurcs of the Dmgoll or Prerequisites: Craft Won d ro us It em,
att uned wi th realit y itself, even ga ining a
Dmgon Magic), you also ga in a +5 m orale bestol\! curse, sorc ere r or d rago nb loo d su b-
mea u re of control over it.
bonus on dam age w ith your arca ne spells typ e, possession of a piece of th e set.
Ind ividu al ite ms from the raiment are
wh ile in a blood rage crea ted by ban ds Cost toCrea te: 2,250 gp, 180 X P, 5 days.
useful to any character, an d the entire set
vou wear.
is part icu larly usefu l for d ru ids, ranger ,
Bands of the blood mge function three
ti mes pe r day.
BLOOD CLAW CHOKER and any other spe llcas rers who travel to
Pr ic e (I t em Level): 12,00 0 g p (13th) difficu lt, dan gerou s places.
Prerequisites:Craft Wond rous it em , mge,
Body Slo t : Th ro at
orcerer o r d rago nblood subtype, po sse s-
Caster Level : 12th
<io n of a piece of th e set.
Aura: Strong ; (DC 21) necro ma ncy an d
LORE
Cosl lo Crea le: t ,300 gp , 104 XP, 3 days . c ha rac ters who have ra nks in Kn owledge
tran smut ation
(arcana) or Knowledge (natu re), or wh o
Activation: - and sw ift (m ental)
have the bardic knowledge ability, can
ARBS OF Weight: -
research the mill1wt of lhe four to learn
ET RIBUT ION mo re abo ut these item s. When a charac ter
This ullusua! deviceappears to besomesort of
Pr ice (I tem Level): 4,500 g p (9 th) suc cee ds on a check, th e followi ng lore is
mmdet worn as a choker Il eddacc. Howcver,
Bod y Slo t : H and s revealed , incl uding the in form ation fro m
sl1<1rp barbs poin! illward. and 1001, capableof
Cas ter Le vel: 7th lower DCs .
shredding /Iluscle andflesh.
Au r a: Mod erate; (DC 18) necro m an cy DC 15: A charisma tic drui d named
Activat io n : i mmed iate (ment al) Alain m ade h is hom e in the village of
Each time you do n a blood claw choker,
Weigh t : i lb. Ra'anan, The village was th e target of vari-
it dea l 1 poi nt of da mage to you. Thi
ous n atura l disas te rs-droughts, floods ,
da m age ca n't be healed as long as you
These barbed chaitlS are fo rged of reddish torna dos, and mo re. Alain was able to fend
wear the ite m .
Hl etal. off m any of th ese disasters because of h is
A blood " [ltV c11O!,e r g ra n ts yo u a
bond with natur e. O ne nigh t a vision came
+2 enh anceme nt bo nus to you r Co n-
Each ti me you don ba rbs of retri butioll, they to hi m, ins tr ucting h im in the me thods to
sti t ution score. This effe ct fu nc tions
deal t po i 111 ofdam age to you.Th is dam age create a set of magic ite ms tied to the earth,
co ntinuously.
can't be healed as long as you wear th ese sky, sea, and sun. Following the ins truc-
In addi tio n, when you act ivate a blood
barbed ha nd wrappings. tion s from h i vision , Alain traveled to
claw choher, you regain an y on e so rcerer
W he n you activate barbs of retributioll th e four co rners of th e worl d to gathe r th e
spe ll slot that you have al ready used today
and sacrifice a so rce rer spel l slot of 2n d ne cessary compo ne nts for eac h item.
(up to a m aximum of srh level). Th e slo t
level or h igh er, you can force an enemy O nce constructed, the mimcllt of/hefo ur
become s available as if you had never cast a
w it h in 30 feet to reroll a savi ng th row aid ed Alain in hi s exploi ts, whic h event u-
spe ll of th at level. At the tim e you activa te
that jus t succeeded , w ith a penalty equal ally expa nded beyon d t he sma ll village in
it, the choker dea ls damage to you equal to
10 hal f th e level of the spell sacrificed. wh ich he was born . W ith th e rai ment he
twice the level of t he spel l slot regain ed .
Th is effect man ifest s as a stream ofarca ne cou ld trave l safely th rough dead ly areas of
This ability fu nc tio ns tw ice per day.
energ y Ilowi ng from your hands toward the wo rld , and survive o nce there. Alai n
the target .
RA IMENT OF T H E FOUR PIECES AND AB I LIT IES
Body
Piece Slot Price (Level) Ability
Gloves of the starry sky Hands 1,100 gp (4th) Emit light; 3jday spontaneously cast magicmissile
Goggles of the golden sun Face 4,000 gp (8th) Immune to blindness, dazz ling; 3jd ay spontaneously cast fireball
Periapt ofthe sullen sea Throat 6,000 gp (lOth) Hold breath 12 hours; 2jday spontaneously castfreedom cfmovemem
Belt of the wide earth Waist 8,000 gp (11 th) Carrying ca pacity doubled; 2jday sp o nta neou sly cast teleport

RAIMENT OF THE FOUR COLLECTION BENEFITS


Pieces Worn Benefit
2 piece s Res istance to co ld 5
3 pieces Resista nce to cold 5, electricity 5
4 pieces Resist an ce to co ld 5, electricity 5, and fire 5; 1jday commune (4 quest ions)

traveled the worlds for the rest of his days, you have fro m yo u r race , cla ss , or can ask four questions of the spirit of th
never again return ing to Ra'anan, template. dr uid Alain, as th e COIIHIllIl1C spel1(Cl 9th
DC 20: Alain 's spi rit is said to be drawn 3 Pieces: You gain resis tance to cold 5 but using this ability negates the ene r
to pieces of the raiment. If all four pieces and electric ity 5,wh ich stacks as descri bed resista nces gra nted by th e rai me nt unt
are brought toget her, Alain's spirit can above. the next sunrise.
co rn rnu n icare w it h tht· w ear er, imp ar t ing 4 Pi ec es: YOII ga in re si s tan ce to co ld
sec rets of the mu ltiverse. 5, elec trici ty 5, and fire 5, whic h stacks
DC 25: The ore sha man Crorarb the Sly as described above. Once per day, you
BELT OFTHE
once wore the mimcllt of tht' fOil 1', bu t on ly
WIDE EARTH
br iefly. The orcs of Grotarb's tr ibe heard Price (I tem Level): 8,000 gp (t tt h)
strange cries in the night from the Body Slot: Waist
shaman's private cavern. The next Cas ter Lev el: 9t h
day, the orcs of the tribe found the Aura: Moderate; (DC 19) conju ration
drowned, burned, and par tly di '- Ac ti va ti o n : - and standard (menrah
membered body of their shaman, but Weight: -
no piece s of the rai ment. It's said to
this day that Crotarb 's dark spirit is Madc of thiel. Icathcr, Ihis bclt is covcrcd
sometimes dra wn to those who find cmcksalld fis5llres reminiscent ofdryearth a
two or more pieces of the raiment, filStflled by a farge, obsidian buckle.
ho ping to visit upon the m the same
harm th at the grea t spiritual force While wearing a bclt of the wide ea
visited upon h im. your carrying capacity is dou bled . Th
DC 30: A chec k resu lt of 30 or is a continuous effec t and req uire s
hig her reveals th e location ofanother activation.
piece of the set, Use this to dr ive In addit ion , two times per day you c
fur ther adventure an d direct the PCs activa te the belt and sacrifice a prepar
toward some location or story you spell or spell slot of 5th level or h ighe r
would like them to explore. lise teleport (as the spell), using your 0\
caster level or that of the belt, whichev
is hig he r,
COLLECT ION Prerequi sites: Craft Wond rous Item , t
BENE FITS port, possess ion of a piece of the set.
Weari ng multiple piece of the Cost to Create: 4,000 gp, 320 XP, 8 da
mimcllt of the fo ul' gra nts you an
increasi ng nu mb er of pro tection s
derived from aspec ts of the ky,
GLOV ES OF THE
un , sea, an d earth.
STARRY SKY
When you wear al1 four Price (I tem Leve l): 1,100 gp (4th)
parts an d usc a bcll of thc wide Body lo t: Hands
carth to teleport , it seems as Cas te r Leve l: 3rd
if a pillar of fire strikes down ura: Faint; (DC 15) evocation
from th e sky to engulf you (and Act ivat ion : - and standard (mental
anyone else being transport ed). Weight: -
W hen the flam e dissipates, the
travelers are gon e. TIICe 1l1'ple glovcs arc vel
2 Pie ces: You gain resis- blllck. III thcir dar/mess, sf
tanee to cold 5; th is stacks seem to swim.
with an y similar resistances
Raiment of the four
While wearin g gloves ofthe starry sl,y, you While wearing a )'CYia)'t of the sullen sen, the title ofSrorrnwalker have been pa sed
emit a bright , silvery radiance equivalent you can hold your breath for up [0 12 on to others.
o a liglrt spell. You can douse or ren ew this ho urs before having to make Cons titu - DC 20:The fir r tormwalk erwas killed
19ht with a standard (ment al) action . tion chec ks. Th is is a continuous effect by h is half-sister in revenge for h is deadl y
In addition, th ree times per day you and requ ires no activation. attack on th eir hu man mother's hom e.
an activate these gloves and sacr ifice a In additi on, two times per day you he was killed out of vengeance as well,
prepared spell or spell slot of 1st level or can act ivate the per iapt and sacrifice a dying at th e han ds of the Stor rnwalker's
higher to use magic missile (as th e spell), prepa red spell or spell slot of 4t h level or ore father, who desired the power of his
sing you r own caster level rath er than hig her to use freedom of movcnlent (as the son 's creatio ns. The secrets of the rai ment
,hat of the gloves. The missiles crea ted spe ll), using your own caster level or that thu s passed into the possession of bot h
v the gloves appear as a series of ti ny of the periapt, whic hever is higher. orcs and hu ma ns, and now druids ofboth
-ailing stars . Prerequisites: Craft Wo nd rous Item , races claim the tormwalker title,crafting
Prrrcquisucs: Craft Wondrous Item , freedom ofmovelllellt, possession ofa piece item with the same name.
'tlllgic missile, possess ion of a piece of of the set. DC 25: An inesca pable vortex of ven-
he set. Cost to Create: 3,000 gp, 240 XP, 6 days. geance seems to follow th ose who wear
Cost toCreate: 550 gp, 44 XP, 2 days. th e whole raiment. No curse can be
detected on th e items, but putting on the
JOGGLES OF THE RAIMENT whole raime nt an d becoming one of th e

JOLDEN SUN OFTHE Storm walker always seems a har binger


of troub le to come. o ld ene mie retu rn
Pr ice (Item Level): 4,000 gp (s rh) and the wearer soo n finds tha t onc e-fast
Body Slot: Face To wear the raiment of t/lf stoY/mva/ker is friends become foes.
Caste r Level: 5th [0 become the stor m. With it, you can DC 30: A check result of 30 or hig her
ura: Faint ; (DC 17) evocation travel on the th unde rclo ud and strike reveals the location ofano ther piece ofthe
crivat io n: - and standard (mental) at foes like lightning. Cloaked in cloud , set. Use th is to drive furt her adventure
eig h t: - booming like thu nder, and crackling with and di rect the PCs toward some location or
electrici ty, you become a temp est. story you wou ld like them to explore.
" reflective gold fC lISes of these goggles are The raiment of tire stoY/mvalker work s
TI pped ill tlrick midnigltt"'"l' stee/ wrapped bes t in the han ds of a mon k, druid, or
COLLECTION BENEFITS
tlier. other cha racter who enters melee but
Wearing multiple pieces of the rai /llC1l I
prefers not to wear armor. In part icul ar,
of the storllllVa lker gives you th e power to
hile wearing goggles of tlte golden sun, you a dr uid sho uld consider th e items of th is
crea te clouds, call down electrici ty from
immune to blindness and dazzling set, as its powers are available while in
th e sky, and laugh offlight ning strikes.
-ects. Thi s is a conti nuous effec t and wild shape. However, a chara cter of any
W hen you wear the ent ire raimmt of
uires no activation. class shou ld consider colleen ng at least
tire stonlllval1~er, the robe of IIlImder flashes
In addition, th ree times per day you two pieces of the set to gain some of the
with lightning that crac kles across the
n activate th ese goggle and sacrifice a raiment's lesser collection benefits and the
other part s of the raime nt.
pared spell or spell slot of 3rd level or abili ties of the des ired items.
All the collec tio n ben efits of the rai-
he r to use fireball (as th e spe ll; Reflex
men t func tion normally for and can be
1+ half), using your own caster level
that of the goggles, wh ichever is h igher.
LORE activated by a d rui d whi le in wild shape,
c haracters who have ranks in Knowledge even if th e items have melded wit h ber
fi reball created by th e gloves re embles
(arcana) or Knowledge (nature), or who form an d would othe rwise be consi dered
urtling, exploding comet.
have the bardic kno wledge ability, can no nfu nctional.
Prl'Yequisites: Craft Wond rou s Irem.jire-
research the raiment of tile storml\lalker 2 Pieces: Youcan use obsCllrillg mist(CL
I. possessio n of a piece of the set.
to learn more about these items. Wh en 5th) as a standard (men tal) action three
Cosl toCreate: 2,000 gp, 160 XP, 4 days.
a charac ter succeed on a check , the fol- times per day.
lowi ng lore is revealed, incl udi ng th e 3 Pieces: Youcan use call lightning (CL
RIAPT OFTHE information from lower DCs. 5th) as a standard (mental action ) once
LLEN SEA DC 15: The first Stor mwalker was a per day.
half-ore druid. Unwelcome in the societies 4 Pieces: You take on ly half damage
ri ce (I tem Leve l): 6,000 gp (i orh)
of both paren ts, he learn ed to live in the from elect rici ty. If such an arrack allows
dy Slot: Th roat
wilderness. The seasons were h is teach- a save for half damage, you instead take no
~ ter Leve l: 7t h
ers, and the beasts his famil y. Th e half-ore dam age on a success ful save.
u ra: Moderate ; (DC 18) abju ration
brought the rains to wash away his fath er's
ti vat ion : - and standa rd (mental)
village and a ligh tning str ike to consume
eig h t: -
his mothe r's home.Then he took the stor m
as his symbol and came to be kn own as the
15 en-blue gem seems tv slriver lI/1l1 floll',
rormwalker. He crafted the first rai ment
oJdro)'of seawaterbarely able to maintain
of the stoY/l1lvall,er for h imself, and since
Ira )'e.
his deat h, the secrets of its creation and
RAIMENT OF THE STORMWALKER PIECES AND ABILITIES
Body
Piece Slot Price (Level) Ability
Stormfire ring Ring 4,000 (8th) 5/day faeriefire deals 1d6 damage/round for 5 rounds
Bracers of lightning Arms 11 ,000 (13th) Attacks deal +l d 6 electricity da ma ge
Robe of thunder Body 38,000 (l7th) Take half or no damage from son ic attacks; deal 2d6 sonic damage to attacke rs
Clo udwalker anklets Fee t 50,000 (18th) Cont inuo us airwalk

RA IMENT OF THE STORMWALKER COL LECTION B ENEFITS


Pieces Worn Benefit
2 pieces 3/day obscuring mist
3 pieces l/ da y col/lightning
4 pieces Half or no damage from electricity

Clo udwa lker anklets allow you 10 move W he n activa ted, a robf of tllll
BRACERS OF th rou gh th e air as if affected by an air surrounds you in an invisible, fain
LIGHTNING wall. spe ll. ru mbling aura of thunder that lasts
Price (Item Lev el ): 11,000 g p (13th) A dru id benefits from wearing th is item 5 rounds (Listen DC to to hear the au
Body Slot : Arms even while in wild shape. Th is aura deals 2d6 points ofsonic dam
Ca ste r Leve l: 5th Prerequisites: Craft Won dro us It em , air to any creature striki ng you with a naru
Au r a: Faint ; (DC 17) evocatio n walk, poss ession of a piece of the set. attack or nonr each melee weapo n. T'
Activation: Swift (mental) Cost to Create: 25,000 gp , 2,000 XP, ability functions three times per day.
Wei gh t: 1 lb. 50 day . A druid benefits from weari ng
item and can activate it even whi le
Each of these wide, faintly glowillgbmccrs is wild shape .
made oftour thin, rectangularquart: crystals
ROBE OF THUNDE R Prerequisitfs: Craft Wondr ous It
Price (It em Level): 38,000 gp (i zrh)
joilled by narrow silver blllHis. COliIrol weather, posses ion of a piec
Body Slo t: Body
the et.
Cas ter Level: 13th
A set of bmrers of lightlling allows you to Cosl to Create: 19,000 gp, 1,5::!
Aura: Strong; (DC 21) transmutation
charge your melee and ranged weapon 38 days.
Activati o n: - or standard (mental)
attacks with electricity. When you acti-
Weight: 1 lb.
vate th e bracers, they visib ly crackle wit h
elec tr icity for 1 round. During th i time,
STORMFI RE RIN G
This silk robe roils with the colors of storm Pr ice (I tem Leve l): 4,000 gp (s rh)
you r melee and range d att acks gain the
clouds, constantly shifting in shadeand hue. Body Slo t: Ring
shock prop erty (DMG 225). Eve n your
Caste r Level: 12th
melee touc h attacks deal this extra elec-
While you wear a robeof thunder, you take Au ra : tran g; (DC 21) evocation
tricity damage.
only half dam age fro m sonic attac ks. Activation: Standa rd (mental)
A d ruid can activate this item while in
If such an attack allows a save for half Weight: -
wild shape.
damage, you ins tead take no damage with a
Prereq uisites: Craft Wond ro us Item , call
successfu l save. This is a con tinuous effect TIJlsrrngoffacereddCllrcr)'stalcontaim a
lightning, possession of a piece of th e set.
and requ ires no activation . bIlle-whiteglo w.
Cos t to Create: 5,5 0 0 g p, 44 0 XP,
11 days.
Wh en you activate a sronnjire n
creates a faerie fire effect of crae
CLOUDWALKER ligh tning tha t lasts for 5 round s.
ANKLETS effec t fun ct ions as the spell, except
each creature affected take Id6
Pr ice (Ite m Level ): 50,000 gp (is rh)
of elec trici ty da mage each rou nd f,
Body Slot: Feet
dur ation. Using the ri ng on a ere
Cas te r Level : 7th
that is already affected doesn't inc
Au r a: Moderate; (DC 18)
the da mage dealt, but it does exten
tran smutation
effec t's durat ion .
Act ivat ion: -
A stormjirc ring func tions five
We ight: -
per day.
Adruid can activate thi iterr
Designedtogo aro und thewea rer's anl.les,
wh ile in wild shape.
eachofthese bands consists oftwo half-
Prereq uisites: Fo rge Ri n g,.f.t
circles of Cllnled qumiz joined bya
possession of a piece of th e
silver lringeandclasp.
Co t toCreate: 2,
160XP, 4 days.
plan s and codes, but before the ra iders DC 25: The Coalit ion of th e Bu lwark
REGALIA OF cou ld retreat, the cre atures m ounted a persists yet, always vigilant to the pos-
fier ce co untera ttac k. Reynard fo ught sibili ty of another grea t ore invas ion
in the rear gu ard as they ret reated , his into civil ized land s. The Coa lition seeks
Th e th ree pieces of the regalia of the hero
en coura ging sho uts an d skill with his acco mplished spies and advent urers to
are excellent too ls for in spi ring trust in
blad e allowing his fellow soldie rs to supplement their own patrols,They occa-
oth ers. The trappings aid their wea rer by
escape. Reynard, however, failed to return sionally send such groups in to orc-in fested
enabling h im to aid oth ers.Through me re
through th e breach . W hile holding off wi lderness to monitor the orcs and gauge
desi re, th e wearer can inspire tru st and
the ene my, he was slain by the th rong the probability of a new leader arising who
greatness, and pull victo ry from seem-
of orcs . could pull thei r dispa rate tribes toget her.
ingly ins urmountable odds.
The pilfered plans and codes allo wed Anyon e applying at the Fortress of the
The regalIa of the hero is useful for a bard
the Coalition of the Bulwark to finally Bulwark could be assigned such a mission,
or a marshal (MH I I), oranyone who want s
thwart the invasion. In the aftermath, as well as given aid and assis tance in the
to motivate allies (or oneself) to grea ter
some of Reynard's items were recove red, fulfillment of that mission.
heig hts of abili ty and inc rease his chance
includi ng his hel m, horn, and badge. The DC 30: A check res ult of 30 or h igh er
of success.
inte nsi ty of Coalition members ' thank- reveals th e location of anot her piece of
fulness and remo rse over Reyn ard's loss the set. Use th is to drive further adven-
LORE is said to have dire ctl y transfigured the tur e an d direc t th e PCs toward some
c haracters who have ranks in Knowledge items, cre at ing the ite m set now called location or story you would li ke them
(arcana), or who have th e bard ic k nowl- the regaliaofthe hero. to explore.
edge abil ity, can research the regalia of
the hero to learn more about th ese item s.
When a character succeeds on a chec k, th e
COLLECTION BENEFITS
Wearing multiple parts of th e regalia ofthe
following lore is revealed , inclu di ng the
hem awakens your abili ty to inspire and
information fro m lower DCs.
command ot hers . When you wear two
DC 15: The th ree items of this set
items, your eyes par kle with the clarity
belonged to a co urageo us soldier named
of convictio n, and your post ure straight-
Reynard. He sacrificed his life 10 allo w
ens with confidence. Wh en you sound a
his fellow soldiers to escape fro m an army
hont of resilience wh ile wear ing th e ot her
of orcs. Ma ny be lieve that his sacr ifice
two pieces , all three items flash wi th gold
empowered the regalia, allow ing th em to
light, like th e prom ise of sunrise chasing
inspire fu ture generations.
away nigh t's d reary doub ts.
DC 2 0 : Bards fondly recall in ong
2 Pie ces: You can gra nt a single ally
and pro se th e Coalition of the Bulwark,
wit hin 30 feet (other than yourself) a +5
whose brave sacri fices enabled the defeat
ins ight bo nus on a single attack, ave, or
of a grea t ore invasion . One of [he great
kill check as an im mediate (com mand)
eroes of th e war was a you ng sold ier
actio n. This ability func tio ns once per
named Reynard Ell ison .
day.
Reynard served as an elite scout for the
3 Pieces: You use a standard (com-
army, but his bes t talents lay elsewh ere.
man d) act ion to gran t a single ally w ithin
His songs were elect ri fyi ng, his words
30 feet (other than you) an ext ra move
calmed fear s, and his very presen ce in
act ion, taken im me diately. (If you have
ombat see med to steady the ha nd s of his
th e marsha l's g ram move action class fea-
llies on th eir weapon s.
tu re, this benefit ins tead affec ts all allies
Duri ng th e war, Reynard conducted
wit hin 30 feer of you .) This ability func-
raid into th e heart of the or cs' offense.
tions once per day.
e raid successfully d iscovered the ore's
Badge 0/ 'IM I or

EC A LI A OF THE HERO PIECES AND ABIL ITIES


Body
Piece Slot Price (Level) Ability
Badge of valor Throat 1,200 gp (5th) 3/day allies gain +2 on saves against charm/fear, or increase inspire
courage bonus by 1
Helm oftactics Head 2,000 gp (6t h) 3/day allies dea l +2 damage aga inst flanked foes , or increase effect of
mino r au ra by 1
Horn ofresilience - (held) 5,000 gp (9th) 2/day allies gain DR 5/- , or increase effect of major aura by 1, or grant
50 temporary hp

EGA LI A OF THE HERO COLLECTI O N BE NEFITS


Pieces Worn Benefit
2 pieces l/day grant nearby ally +5 on attack, save, or skill check
3 pieces l/day grant nearby ally bonus move action
REGALIA OF
Worn by royalty and born e by conquero
the regalia ofthe plicenix has no equalam o
the magic crafted by hum ans or elves. In
vidually,th e pieces that make up the regal
are magic items of stu nning beauty a
reasonable power, but together they ma
you a commanding figure of flames, le
ing you the regal aut hority of th e regal'
namesake and allowing you to stave
death time and again.
Horn of resilience The I'cgl11ia ofthe phoeJlix can be use d
goo d cffect by rna ny cha racters, but
If you are a marsha l, you can activate cerers and warlocks (CAr 5) find it m
BADGE OF VALOR a helm of tactics to inc rease the effect of useful. Both ki nds of characters relv
Price (Item Level): 1,400 gp (5th )
your m inor aura by 1. Thi s effect lasts for Charisma an d can wiel d the taloll seep
Body Slot: Throat
1.0 rou nds. a simple weapon. Rem em ber that '
Caster Level: 5th
A Ire/ltl of tacti(~ functions th ree rimes call use the rules ill Cha pter 6 to inc re
Aura: Moderate; (DC 17) abjura tion
p er day. the ben efit th e items gra m , so th e _
Activation: Im me diate (men tal)
Prereq uisites: Craft Won drous Item , fox'S Ch arisma g rante d by a crOWII of flit
Wcight: -
cl/lllling, possession of a piece of the set, cou ld become +4 or highe r. If you
Cosl to Create: 1,000 gp, 80 XP, 2 days. a warlock or sorce rer wh o has a pho.
This hadge is s/alllped with tITe illl age of 1111
c1 01l 1~ , con sider replacin g any invocar
impelletrable fo l'tress over which slrilles a
or spell that gra nts you the abilit y to
go ldl~' 1 WII . HORN OF RESILIENCE you will ben efit more fro m the ite m
Price (Item Level): 5,000 gp (9th)
the versatili ty of having access to a
W hen you activate a badgeofvalor, you and Body Slot: - (held)
ferem effect th at you can bri ng to
all allies wit h in 60 feet gain a +2bonus on Caster Level: 8th
on your foes.
the nex t save you or they make agains t a Aura: Modera te; (DC 19) enc hant ment
char m or fear effec t before the start of Activation: Standard (manipulated)
your next turn. Weight: - LORE
1f you h ave th e bardic music ability to characters who have ran ks in Knowle
inspi re courage , you can activate a badge of Tlris boue horn isba uded with agolde u-hued (arcana), or who have the bardic kn
valo na increase th e bonu s granted by tha t iron alloy. The illl age of all idealized fOI'/ress edge ability, can research the regnlia 0
ability by 1 for th e duration of its effec t. issc ribed deeply ill thehom's siae. phoellix to learn more about these ite
A badge of valor functions thr ee tim es When a cha racter succee ds on a ch
per day. Whe n you activate a horll of resi!iellce, you [he following lore is revealed, inclu
Prereq msites: Cra ft Wondrous Item, an d all allies within 30 feet gain damage the information from lower Des.
remove fear, possession of a piece of the red ucti on 5/- . Th is benefit lasts for 5 DC 15: The I'ega lin of the phoenix
set. roun ds, but allies who move more than 30 its story into the mi nd of every a
Cos t 10 Crcnte: 700 gp, 56 XP, 2 days. feet from you lose the benefit until they tious nob le who hear s it. It made it
ret urn within the area. fiery appearance in the possession 0\
If you are a m arsh al, you ca n activate Phoenix Queen, a sorcerer of tre men
HELM OF TACTICS a 110 m of resiliellce to increase the effect powe r who rook the thro ne of a I
Price (Item Level): 2,000 gp (s rh)
of you r major aura by 1. Thi s effect lasts forgotten kingdom by force . Bec
Body Slot: Head
for 5 rounds . th e Phoen ix Q ueen possessed all
Caster Level: 7th
If you have the bar d ic m usic abili ty to elements of the regalia, she could n
Aura: Mod erate; (DC 18) transm utat ion
ins pire greatness , you can act ivate a hom defeated, an d anyo ne who rose aga
Activation: Swift (men tal)
ofresilie/lCf to grant th e target of that ability her was bu rnt to a ci nder . After v
Weight: 1 lb.
an ext ra 50 temporary hit points .Th ese hit of her vicious rule, a lover tricke d
point s last un til depleted or the dura tion into remov ing her mask, pleading
This metallic helm is forged ofagra y, stmngcly
of you r inspire greatness ability ends, and her to see her face. Wh en she pu lle
swirled iro li llUoy.
they don't stack with any other source of m ask away, revealing a face of cold be
temporary hi t poi nts . untouched by remorse or sorrow, as
When you activate a IIt,JIIl oflactics, you and
A 110m ofresiliel1ce fu nc tions two tim es sins rose fro m the shadows , and she
all allies within 60 feet gain a +2 bonus
per day. beneat h their many blades.
on melee weapon da mage rolls against
Pl'Cl'equisitcs: Craft Wondrous Item, hero- DC 20: Aft er rhc assassins kille d
ene mies tha t you or they are flanking,
ism, possession of a piece of the set. Phoe nix Q ueen, they quarreled ave
Th is benefit lasts for 10 rounds, bur all ies
Cost /0 Crente: 2,500 gp , 200 XP, 5 days. regalia. On ly four survived, each ra
who move more than 60 feet fro m you
a single piece, Feari ng att empts b
lose the benefit until they retu rn within
others to steal thei r pieces, th ey fle
the area.
kingdom , spread ing k nowledge of the
regalia of lhl' phoen ix to foreign la nds.
DC 25: The forgo tte n k ingdom of
legend was an el f empi re, and so me say
that t he Phoenix Queen's lover also sur-
vived the assassin's qua rrel, According
to so me , th e lover was tr ue to his pitiless
misrre: s, and the assassi ns tr icked him
m ro asking t he queen to re move her
mask. Ru m ors pe rs ist th at this elf lives
ti II, clutching to life despite hi extreme
age and t he ca ll of h is ancestors, han ging
on wi th the in human st rengt h that o nly
a th irs t for vengea nce can give. It's said he
seeks any wh o woul d dare profi t from th e
as assins' foul deed by using any piece of
the reg alia or its copies. W he n he finds
them , he sn uffs out th ei r lives as ca lm ly
a on e m ight blowou t a can dle.
DC 30 : A check res u It of 30 or h igh er
reveals the loca tion of anothe r piece of the
et. Use th is to d rive fu rth er adve nt ure
and direct I he PCs toward some location or
tory you wo ul d like them to explore.

~ O L L ECT I O N BENEFITS
eari ng parrs of t he regal ia of t he phoe-
IX grants its ow ner protectio n from fire
d even the im munity to flames t ha t th e Rt'gn/in ofIh~ phOMi.\·
en dary phoe nixes enjoy. When a crea-
re wears all rhe pieces of the regalia oflhe The tille of this gem-eurrn ted rrown arc
tim es per day. Only after all five use of
cllix and wields t he tnlou sceptcr,all the this power are expended does the set's lwislcd alldsharp, lil,e a ring offlames f rozen
em ap pear to tran sform into pure fire,
re isrance to fire co llec tion benefi r (see in gold.
nd the phoCllix cloak takes on th e sha pe of
above) function.
ery wi ngs, Shou ld the user of th e whole A crown offlames co nt inuously gra n ts you
4 Pieces: The regalia automa tically
galla fall in ball le, he r bod y see ms to be
produces a heal effect (Cl t ir h) on you if a +2 enhancement bo nus to Cha risma. In
n umed by th at fire and then rema de, addition , o nce per day, it ca n be act ivated
you are reduced to 0 to - 9 hi t poin ts. Th is
hole and ha le again, in a bur st of r ub y-
abil ity func tions once per day. to surround you in a sheath of red flames
lored lig ht. th at funct ions like a fire shield spell (warm
2 Pieces: When you are dealt fire
only ) last in g for 5 rounds.
ma ge, the set auto mat ically provides CROWN OF FLAMES Prerequisites: C raft Wo ndro us It em ,
u wi th res ista nce to fire 5 against th at Price (I tem level): 8,5 00 g p (i zrh)
eagle's splcndor, fire shield, possession of a
rrack only. Th is abil it y fu nc tio ns five Body Slot: Head
piece of th e set.
imes pe r day. Cas ter Level: 8t h
Cosllo Create: 4 ,250 gp , 340 XP, 9 day s.
3 Pieces: W hen you are dea lt fire Aura: M oderate; (DC 19) transmutation
amage, the set auto m at icall y provides Activation: - or im m ediate (m ental)
ou w ith im munity to fire against th at Weight: -
track on ly. Th is abi lity fu nctions five

EGA LI A OF THE PHO ENI X PI ECES AND ABI LI T I ES


Body
Piece Slot Price (Level) Ability
Rapier's mask Face 3,500 gp (8th) +5 o n Spot chec ks; im m unity to blindness and dazzling effects
Crown of fl ames Head 8,500 gp (l 2th) +2 Charisma; l/d ay fi re shield
Talon scepter - (held) 10,305 gp (13th) +1fla ming light mace; sw ift ray offire deals ld6 damage
Phoenix cloak Shou lde rs 50 ,000 gp (l8th) Fly with perfect mane uverabi lity at you r lan d speed

EGA LI A OF T H E PHOEN IX COLLECTION B EN EFITS


Piec es Worn Bene fit
2 pieces 5/day res istance to fire 5
3 pieces 5/day immun ity to fire
4 pie ces l/day hea l autom at ically when you reach 0 to - 9 hp
A phoenixcloctll gra nts you a
fly speed equ al to YOllr land
speed, with perfect
maneuver ability.
Pra equisites:
Craft Wond rou s
Item, fly, possession of
a piece of the set.
Cost to Create:
25,000 gp , 2,000 XP,
50 da y .
Raptor's mask
Crmo» ofj/ames

The head of this golden scepter is WrDllgll


RAPTOR'S MASK the shape of all eagle's claw. The talon
PHOENIX CLOAK Price (I t em Level): 3,500 gp (srh)
to be made of rubies, andajJa 111 I' motif ad
Price (I t em Level): 50,000 gp (Is th) Body Slot: Face
theentire length of the item.
Body Slot: Shou lders Ca ste r Level: 5th
Caster Level: 10th Aura: Faint; (DC 17) divination
A talon scepter func tio ns as a +1 jJl1I
Aura: Modera te ; (DC 20 ) tr a n sm u tat io n Activation: -
light nruce, In addition, you ca n acri
Activation: - Weight: -
the scepter to crea te a ruby-colored
Weight: 1 lb.
that ex tend up to 30 feet. T his requ i
This golden half-lIIasil ha s a large, sharp beak
ranged touch attack an d dea ls Id6 po
Wle that ofan cagle andfeatheryflanges ofgold
of fire damage.
1/1111 swcep awayfrolll Ihe eyes. Eadl eyehole
Prerequisites: Craft Magic Arm
is covered by a large ruby that glelltns with
Armor, flame blade, jJame strille, or fi rt
an IIlIIerhght.
po session of a piece of t he set.
Cost to Create: 5,000 gp (plus 30-
A mptor's lIIas/1 grants you a +5 bonus on
for ma sterwork light mace), 400
pot chec ks and render you immune to
10 days .
effects that would leave you blinded or
dazzled.
Prerequisi tes: Craft Wondrous Item ,
c1alnludience/dairvoyance, glitlerclllsl, pos -
Brigh t and diaphanous , the seven ved
sess ion of a piece of the et.
magic made physical. Split from light
Cost 10 Crente: 1,750 gp , 140 XP, 4 days .
a god and sown onto the world like e
the veil s represent the promise of p
TALON SCEPTER for wizards and other spellcasrers,
Price (I te m Level): 10,305 gp (t nh ) Wizards get the most benefit from '
Body lot: - (held) seven veils. Alt hough any arcane s
Caster Level: ioth cas ter m ight benefi t fro m so me or
Aura: Moderate; (DC 20) evoca tion of the veils-and would app recia te
Act ivation: - or swift (m ental) versa ti lit y gra nted by wea ring the em
Weight: 4 lb. set toge ther-a w izard typicall y ha
greater variety of sp
necessary to put the
to best use.
Each of the seven v
'Pboenis cloak corresponds to one of f
colo rs that signify the v
This cloak is made ofincredibly fine goldchalll. ou s effects of a prisrna
Its exterior is covered in paper-thin feath ersof spell, such as prismat ic
solidgold andstrewn with tiny rubies. Despite (SC 161), prismatic mist (P
its material, it feelsalmost as light as cloth and 121), prismatic my (SC 1
flows on the wind lifle silk. pn smntic spray, and prism
lVall.
Taloll scepter
sewn veils mi ght some how ind uce this
LORE state. Those wh o concern th emselves with
c haracters who have ranks in Knowledge
such th in gs wond er if Boccob truly cre-
(arcan a), or who have the bar dic knowl-
ated th em , or if perhaps Wee jas crafted
edge abi lity, can resea rc h th e seven veils
th em for some purpose of her ow n. Both
to lea rn more about th ese item s. Whe n
deities re ma in sile nt on th e m atter, an d
a characte r succeeds on a check, th e fol-
no one else is k nown to have worn a
low ing lore is revealed , incl uding the
fu ll se t.
in formation from lower DCs.
DC 30: A check res u It of 30 or higher
D C 15: It 's sa id th e fir st seven veils
reveals th e location of an other piece of
were d rawn from a rai nb ow by Boccob
th e set. Use thi s to drive fu rt he r adven-
hi mse lf. The Lord of All Mag ics t he n let
ture an d di rect t he PCs towa rd some
t he veils fall to t he ea r th , each Ilu ueri ng
locat ion or story you wou ld like them
dow n to a par ticu la r w izard . The seven
to explore.
veils correspo nd to th e seven co lors of
th e rai nbow an d th e even co lors created
by pells suc h as prismaticwall. Each veil COLLECTION BENEFITS
grant s an abilit y mo de led after th e effec t Th e veils are potent item s that improve Dt/mill/!,
of a colo r of a pri smatic spe ll. Each veil you r magical versati lity, giving you the veil
also g uards its wear er fro m that color's resour ces to overcome any obstacle . \X1ear-
e ffe c l if she is th e subjec t o f a pri smatic in g m ult iple vei ls im proves your magica l
pell. ski ll and focus, gra nts you resistan ce to
DC 20: Th ree of th e wizards who some types of energy da mage, and even-
received one of th e seven veils decided tua lly allows you to trea t the vei ls as a
to cra ft their own sets, but four of th em potent r u nes taff.
chose in stead to tr y to claim th e six veil s 3 Pieces: Vall gai n a +2 com pe te nce
BURNING VEIL
Price (I te m Level) : 1,000 g p (4th)
Boccob gave the oth ers . A series of battles bo nus on Co nce n t ratio n, Kn owl ed ge
Body Slot: Head
ns ue d, and in the end two wi zards pos- (arcan a), and Spe llc raft checks.
Caster Level : 3rd
e ed co mp lete se ts whi le th e re t lay 5 Pieces: You gain resis ta nce 5 to acid ,
Aura: Faint; (DC 16) evocat ion
dead. The ext ra pieces t hat had been ere- electricity, and fire.
Ac tivation : - and swift (men tal)
ated were left uncla imed, an d so th ey fell 7 Pieces: You can use the eve n veils
Weight: -
in to the han ds of others. like a runesraff ( ee page 223) to cast (oneof
DC 25: The two wizard s wh o manage d mId, dayhght,disintegrate, dispclmagi(,gmt of
Th is s ilf~y rca veil is facet/ with ga mds. 11 is
to clai m full sets bot h became liches.This wind, magi( missile, and passwalleac h once
meant to be pinned 10 the ftflir above the ear
turn ofevents is consi de red a co inci de nce per day by spending your own arca ne spell
or tied llbollt the head like <1 ba"dmw.
by most , but some wonder if wearing all slots of equal or h igh er level.

SEV EN VEILS PIECES AND ABILITIES


Body
Piece Slot Price (Level) Abilit y
Burning veil Head 1,000 gp (4t h) Immun ity to red prismatic effect; 3/day deal 1d6 fire dam age to foe alread y
damage d by yo ur fire s pe ll
Caustic veil Waist 2,000 gp (6th) Immunity to orange pr ismatic effect; 3/day d eal 2d 6 acid damage to foe
alread y dam aged by you r acid spell
Veil of storms Torso 4,000 gp (8th) Immunity to yellow prismatic effect; 3/day deal 4d6 e lect ricity damage to foe
already damaged by your e lectricity spell
Veil of whispers Face 7,000 gp (111 h) Im m unity to indigo prismatic effect ; 3/day confuse creatu re alrea dy affect ed
by your ench an tmen t s pe ll
Veil of doors Shoulde rs 11 ,000 gp (13th ) Immun ity to violet prismatic effec t; 2/day dism iss creat ure dam aged by your
sum mon ed crea t ure
Serpent veil Neck 16,000 gp (14th) Im m unit y to green prisma tic ef fect; 3/ day poison ta rget of your me lee touc h
spell
Turquoise veil Eyes 22 ,000 gp (15th) Imm unity to blue pr ismatic effect; l /d ay pet rify creatu re alrea dy affected by
your transmutation spel l

SEVEN V EILS COLL ECTION B EN EFIT S


Pieces Worn Benefit
3 pieces +2 Concentratio n, Knowledg e (arcana), Spe llcraft
5 pie ces Res istance to acid 5, elect ricity 5, and fire 5
7 pieces Spontaneo us ly cast cone ofcold, daylight, disintegrate. dispel magic, gust ofwind, magic missile, an d passwall
each l/day
Wearing a burrtingveilgives you imm unity
to the red effec t of any prismatic spell.
TURQUOISE VEIL
Price (I te m Level): 22,000 gp (15th)
This is a con tinuous effec t and requires
Body Slot: Face
no activation.
Caster Level: 11th
When you activate a burning veil, it deals
Aura: Moderate; (DC 20) transrnurari
1d6 points of fire damage to a single crea-
Act ivation: - and swift (menta I)
ture that has already taken fire damage
Weight: -
from an arcane spell you cast in this
round. This ability functions th ree times
Waves ofclqllantarinc and tnrquoise ripp
per day.
thegallzy!<lhricof thisfinely emfted veil m
Prerequisites: Craft Wondrous Item,
to be 1V0rn ova the eyes.
hllnring hands, possession of a piece of
the set.
Wearing a tllrqlloise veil gives you im rr
Cost to Create: 500 gp, 40 XP, 1 day. niry to the blue effect of any prism
spell. This is a con tin uous effect
CAUSTIC VEIL requires no activat ion .
Price (I t em Level): 2,000 gp (srh) When you activa te a tnrquoise WI
Body Slot: Waist tur ns to sto ne (as th e fles ll to stollespel
Caster Level: 3rd single creatu re wit hin 30 feet that fat
Aura: Fai nt; (DC 16) co nju ra tion a save against an arcane transm u rat
Activation: - and swi ft (mental) spell you cast in this round (Fort D
Weight: - negates ). This ability fu nctions once
day.
This orallge silkveil run bc wonr (15 (I sash, a A fllrq llOise veil can be worn conc
bdt, or a short skirtknotted at one hip. crea ture that has already taken acid ren tly with a veil ofwhispers, but not \\
damage fro m an arcane spell you cast in any other item for the face slot.
Wearing a Ctlllstic veil gives you im munity this round. Thi s function three times Prcn'lJuisites: Craft Wondrous Item .
to the orange effect ofany prisma tic spell. per day. fo stone,possession of a piece of the
This is a conrinuo us effect and requires Prerequisites: Craft Wondrous Item, Cost to Create: 11,000 gp , O.
no activation . Melfs acid nrrow, pos essio n of a piece of 22 days.
When you activate a celllstic veil, it deals the set.
2d6 points of acid damage to a single Cost to Create: 1,000 gp, 80 XP, 2 days.
VEIL OF DOORS
Price (I tem Level): 11,000 gp (13th
SERPENT VEIL Body Slot: Shou lders
Price (Item Level): 16,000 gp (14th) Caster Level: 9th
Body Slot: Throa t Aura : Modera te; (DC 19) abjura tion
Caster Lev el : llt h Activation: - and swift (mental)
Aura: Mod erate; (DC 20) necromancy Weight: -
Activation: - and swi ft (mental)
Weight: -

Green rdim /alion covers this veil, and emerald


serpent headsweighr rhe roruers,

Wearing a sapellt veil gives you immunity


to the gree n effect of any prismatic spell.
This is a con tinuous effec t and requires
no activa tion .
When you activate a serpent veil, it poi-
ons a single creature affected by an arcane
melee TOuch spell you cast previo usly in
th is round. The initial and secondary
damage of the poison is sdio points of
damage (Fort DC 20 negates).This ability
func tions thr ee times per day.
Prerequuitcs:Craft Wondrous Item , circle
of tlwt h, possession of a piece of the set.
Cost to Create: 8, 000 gp, 640 XP,
16 days.

Caustic vel !
Da r!: purple like a day-old bruise, this VEIL OF WHISPERS
veil is fell' heelvier theln an)' gel uze of sill: Price (Item Le vel): 7,000 gp (1 1rh)
sllO uld be. Body Sl ot: Face
Cas ter Level: 7th
Wearing a veil ofdoors gives you immu- Aura: M od erate; (DC 18) enchantme nt
nity to th e viole t effect ofany pr ismatic Activation: - and swift (ment al)
spel l. Th is is a co nti nuous effec t and Weight: -
requires no activa tio n.
W he n you act ivate a veil ofdoors, it This thin mesh veil is scarcely more theln el
magic ally d ismisse s (as th e .Ii.missal cloud ofilldigo mist.
spell; Will DC 27 m inus crea ture's
H D negate s) a sing le exrraplanar Wearing a veilofwhispers gives you immu-
creatu re wi thin 30 feet of you that was n ity to the in digo effect of any pr ismatic
damaged in this round by a creatu re spe ll. This is a continuous effect and
vou sum mo ned or called with an arcane req u ires no activa tion.
conjur ation spell. Th is ability funct ion s W hen you act ivate a veil of whispers, it
tWOtim es per day. renders confused a single creature within
Prerequisites: Cr aft Wondrous Item , dis- 30 feet th at failed its save again st an arcan e
missel l, posses sion of a piece of the set. enc ha n tme nt spe ll you cas t in this round
Cos f 10Create: 5,500 gp, 4+0 XP, 11 days. (W i II DC. 20 negates). Th is effec t lasts
for 2 ro u nds an d fu nct ions three times
Vri/ qf sI01"1/IS
per day.
A veil of whispers can be worn co nc ur-
When you activate a veil of storms, it
rently wit h a turquoise veil, bur no t wi th
darkens in color [ 0 that ofan angry storm
any other ite m for th e face slot .
wi th lead en clo uds marked by wh ite-gold Prerequisites:Cr aft Wondrous Item, COII-
lig htning. It deals 4d6 poi nts of electric-
fusioll, possession of a piece of th e set.
ity da mage to a single creature that has
Cost to Create: 3,500 gp , 280 XP, 7 days.
already taken elec trici ty da mage fro m an :::
arcane spell you cast in this rou nd. Thi s
effec t func tions t h ree times per day.
Prerequisites: Craft Won drous Item ,
VESTMENTS OF
lightning bolt, possession of a piece of
the set. The vestments of divinity are a set of h al-
Cost to Create: 2,000 gp, 160 XP, 4 days. lowed items t hat allow you to de ny sin ,
wage war against ev il, and pur an end to
ma levole nce wherever it is found .
The vestmCPIts of divlllity are mo st
useful if you are a goo d-alig ne d cleric or
a palad in , ince they en ha nce your divine
abi lit ies to co mba t evil and dest roy
unde ad. However, any character can
appreciate the be nefi ts of at least
some of th e items in th is set.

El L OF STORMS LORE
r ice (I te m Level) : 4,00 0 gp (s th) Cha rac ters who have ra nks in
ody Slot: Torso Knowledge (arcana) or Kn owl-
a te r Level: 5th edge (rel igion), or who have
ura: Fai nt; (DC 17) evoca tion t he bardic knowledge abi lity,
ct ivat io n : - and swift (men tal) can research the vestments of
ei gh t: - divinity to learn more abo ut
these items. W he n a char-
IStapestrylike veil is the coror of el acter succeeds on a check,
toml sunrise. the following lor e is revealed ,
in cl ud in g t he in fo r ma tio n
caring a veil of storms gives you fro m lower DCs.
rnu n iry to th e yellow effec t of any D C 15: The vestments of divlfl-
smaric spell.This is a conti nu ous effeer ity wer e revealed to a holy man na med
req u ires no act ivation. Rees h N'Faeren in a vision. H e spe nt years
Veil of 1vIJispers t racki ng down each sacre d relic unti l h e
gathe red th em all.
DC 20: W hen Reesh N 'Faeren was a
child, his village was terrorized by flail-
Vestments of divinity
wielding cultists calling themselves the
Heralds of Hell. The cull was eventually
driven off, bur nor before Reesh's family
was taken from him. Reesh was spared, bur
he grew into an adult with an unflinching
hatred ofall those unaligned with his own
sense of righteousness. His purity of pur-
pose was given expression in the temple
where he began training as a cleric. One
night, whi le still an acolyte, Reesh received
a visio n , imparti ng to him vague knowl-
edge concerning the locat ion offivesacred
relics. He was given to understand that ifhe
gathered all the items together, he could use
them to des troy th e Heralds of HelL
Reesh spent years adve n turing, fol-
lowi ng treasure maps , tracking leads,
and following up cl ues, until he finally
located all the ite ms his vision h ad shown
him years before. Wi rh these vestmen ts,
Reesh set out to fu lfill t he pe nultima te
quest of his life . Whether he succeeded
or ultima tely failed , h isto r y does not
record.
DC 25: A group of destruction wor-
shipers called the Heralds of Hell has
cells in several large cities. The Heralds
utilize both devils and undead in their
destructive rites. Some t ime back, sev-
era l of their cells were eradicated by a COLLECTION BENEFITS BADGE OF GLORY
holy vigilante. It's uncl ear whether t his Wearing the vestmentsofdivillity grants you Price (I t em Le vel): 3,+00 gp (s th)
vigilante was Rees h N'Faeren himself, powers t hat bolster your ability to battle Bo d y Slot : Throat
or so meone to whom Rees h passed along evi l creatures, from a stronger resolve Cas ter Level: 5th
his vestments . Ultimately, a few cells against their attacks to a srronger resis- Aura: Faint; (DC (7) transm utation
escaped destructio n, and the Vigilante tance agains t their mac hina tions. Wi th Activation: Swif: (com mand)
disappeared. I t is wh ispered rhat he was eac h new ite m added, you gain additional W ei ght: 1 lb.
ki lled in a conflict with the cult, and rhat divine confidence. When all five pieces
the cells of the He ralds that remained arc worn together, your body takes on a This ornate platillulIl badge is set with r
eac h took one of th e ves tments, hopin g silve ry sheen, and your eyes becom e t he large cabochon aquamarines.
to ensu re th at n o one co uld gat her them colo r of g lowi I1g aqua marine.
a II toge ther agai n. 2 Pieces: You gai n a +1 sacred bonus When you activate a badge of glory, t
DC 30 : A check result of 30 or higher on saves against effects cre ated by evil next me lee attack you make on the sa
reveals the location ofanother piece of the creatures. rum against an evil creature deal
et . Use this to drive further adventure 5 Pieces: Your melee attacks deal extra 1 point of damage per two cha r
and direc t the PCs toward some location or an extra Id6 points of da mage to evil rer levels . A badge of glory functions r
story you wou ld li ke t hem to explore. creatu res . times per day.

VESTMENTS OF DIVINITY PIEC ES AND ABILITIES


Body
Piece Slot Price (Level) Ability
Ephod ofauthority Torso 800 gp (3rd) Turn undead as if 1 level higher
Lensesof revelation Face 1,40 0 g p (5th) Reveal foe as undead or evil outsider
Cord offavor Waist 3,000 gp (7th) +5 on Sense Motive ; 3/day divine favor
Badge of glory Throat 3,400 gp (8t h) 2/day d eal +1 damage / Z levels to evil cre at ure
Phylactery ofvirtue Head 6,500 gp (10th) +2 on saves against energy dra in, death effects, and negative ene rg
effects; 2Jday death ward

VESTMENTS OF DIVIN ITY COLLECTIO N BENEFITS


Pieces Worn Benefit
2 pieces +1 on saves aga inst evi l creatures
5 pieces +l d6 me lee damage to evil creatures
[f you have the smite evil clas feature,
the extra damage gr anted by a badge of
LENSES OF
lo ry is instead equal to th at granted by REVELATION The items that make up the wraith's woe
vour sm ite evil ability (or 1 point per two Price (I tem Level): 1,400 gp (5rh) live up to the name. making you a de adl y
levels, whichever is grea ter). Body Slo t : Face enemy both to spirits and the wa lk ing
Pre requisites: Crafr Wondrous Irern , Caste r Leve l: 5th de ad. However, although th ey were co n-
ability to smi te evil, possession of a piece Aur a: Faint; (DC 17) divination st ru cted to battle undead, the items in th e
of th e set. Act ivation: tandard (ment al) set are useful in encounters with a vari ety
Cos t toCreate: 1,700 gp, 136 XP, 4 days. W eig h t : - of creatu res, both living and unl iving.
W izards, sorcerers, and other spell-
These nvo small, concave glass discs have a casters who have poor Fortit ud e saves
ORO OF FAVOR tratlSlucent silversheen to thelll. li kel y benefit from thi s set [he most.
Pr ic e (Item Level): 3,000 gp (7th)
since they are in more danger from the
Body Sl ot: Waist
You can activate lensesofrevelation to per- ne cromantic powers typicall y posse ed
Cas ter Le ve l: 6th
ceive the true nature of an y crearu re in by undead. Also , level drain reduce a
ura: Moderate; (DC 18) evocation
sight. Activating the lenses creates a faint spel lcaster's effe ctiveness dram arically,
Act ivat ion : - and sta ndard (com mand)
aura for 1 rou nd around the target creature whereas a figh ter or other c harac ter
Weig h t : 1 lb.
(visible only to you) of a particular color focused on physical attacks can lik ely srill
based on its nature: get by even with the penalties of negative
li S silver co rd is IVOI'II aboul the body as a
Evil O u tside r : Red . level s. Finally, galmtlcts of ghost jightlllg
tlt,
Un dead: Bone -white. offer a rare opportunity for spellcaster
Any O t her : Green. to affect incorporeal foes no rmally. A et
cord of favorgrants you a +5 comperence
An y effect that would defeat a detect evil of the tvraitll's woe makes a good inve t-
nus on Sense Motive ch eck s. This
spell or effect also masks a creatu re from ment for an y ch aracter preparing to face
a co ntinuous effe ct and requires no
lenses ofrevelation. undead. The relatively low pr ices of rhe
rivatio n.
Prerequisites: C raft Wondrous It em , item s make purchasing particular pieces
In addirion, th ree tim es per day you can
lmgllry. po ssession of a pie ce of the set. an option even for a low-level party. You
ri vare the cord an d acr ifice a prepared
Cost 10 Create: 700 gp, 56 XP, 2 days. might consider having a few ch ar acter
ivine spell or div ine spell slot of Ist level
purchase the different pieces of ivnuth's
r h igh er to use divine favor (as the spell),
woe and then having the PC who suffer
ing your own cas ter level or that of the PHYLACTERY OF rhe mo st fro m the attacks of undead put
rd, whichever is higher. VIRTUE on all the items to restore ability damage
Prerequisites: Cra ft Wondrous Item,
Price (I tem Level): 6,500 gp (i orh) and drain.
vrne favor, possession of a piece of the
Bo dy Sl ot: Head
r.
Caster Level: 7th
Cost to Create: 1,500 gp , t 20 XP, 3 days.
Au ra: Mod erate ; (DC 18) ne cromancy
LORE
character who have ranks in Knowl edge
Activation: - and standard (com man d)
(arcan a) or Knowledge (religion), or wh o
PHOO OF AUTHORITY We ig h t: -
have the bardic knowledge ability, can
ric e (Item Leve l): 800 gp (3rd)
research the wraith's woe to learn mor e
o dy Slot: Torso This small blM" 'ellther box attaches 10 two
about these items. When a character uc-
a ter Level: 5th leather simps 1V0n ) arollnd the brow. Inside
ceeds on a check. rhe following lore i
ura: Faint; (DC 17) necromancy the box isa parchment ofmaed pmyers.
revealed, including the information fro m
crivat ion : -
lower DCs.
eigh t : 2 lb. A phylacteryof virtue allows you to better
DC 15: The first example of this set was
resist th e life-d rain ing powers wielded
created over a century ago by a human
IIIsilver vestment isset with acircleof nine by m inions of u ndeath. You gain a +2
my tic theurge wh o devoted herself to
uprecious ge mstones surrounding a raised, morale bo nus on saves against energy
hunting undead after her family wa slain
ver hemisphere. drain, dea th effec ts, an d negat ive energy
by wra iths.This mystic theurge founded a
effec ts ( uch as inflict spells or chill touch).
holy order devoted to battling undead and
hi le wearing an ephod of auth ority, Th is is a conti nuous effect and requires
created sets of the wraith 's woe for th o e
ur effe ctive cleric level is tre ated as no activation.
who joined her quest. Members of [h is
e higher tha n your actual level for th e In add ition, rwo times per day you
order had to earn items from these set s
rpose of t urning (b ut not reb uking or can ac tivate th e ph ylactery and sacrifice
by slaying a sufficient number of undea d
m manding) undead. a prepared d ivine spell or divine spell
while also adhering to the order's idea ls
Prerequisites: Craft Wond rous Item , turn slot of 4th level or higher to use death
of bravery, self-sacrifice, and compassion
ndead , possession of a piece of the set. ward (a the spe ll), us ing your own caster
for innocent mortals.
Cost to Create: 400 gp , 32 XP, 1 day. level or t hat of the phylactery, whichever
DC 20: The order, known as the Blades
i h igher.
Against Death, still ex ists . Composed
Prere'l uisites:Craft Wondrous Item, death
mainly of paladins and clerics, the order
\Vard. possession of a piece of the set.
sponsor s adventurers of every stripe in
Cost 10 Crea te: 3,250 gp, 260 XP, 7 days .
quesrs against undead. Adventurer who
perform well are often offered member-
shi p in the organization and granted
WRAI TH 'S WO E PIECES AND AB I LI TI ES
Body
Piece Slot Price (Level) Ability
Choker ojlife protection Throat 14,000 (14th) +2 AC aga inst undead: pro tecti on from 3 negative levels/day
Gauntletsoj ghostJighting Hands 4,000 (8t h) Igno re inco rporea l miss chance; +l d6 me lee damage against
inco rporeal creatures
Shirt ojwraith stalking Tor so 6,000 (10th) Hide from undead

WRA ITH'S WOE COLLECTION BENEFITS


Pieces Worn Benefit
2 pieces Detect undead
3 pieces l/day cure all your ability damage plus drain on one ability

pieces of the lVmi/Il's woe, much a the 3 Piece s: You can activate lVmith's woe as
order's founder rewarded the origina l a sta nda rd (ment al) action to cure all abil-
GAUNTLETS OF
mem bers . Being a member has other ity da mage you have, as well as restore all GHOST FIGHTING
benefits, since Blades Against Death points drai ned from a sing le ability score Pr ice (I t e m Lev el ): 4,000 gp (8th)
has decades of experience confronting of your choice. This abili ty can be used Bo dy Slot: Hands
undea d, and ib me rub ei s have learned once per day. C aster Level: 13th
much duri ng that ti me that can aid those Aura: Strong; (DC 21) conjuration
who share their cau e. Activation: -
DC 25: High-ranking members of the
CHOKER OF Weight: 1 lb.
Blades Against Death have been heard to LIFE PROTECTION
speak of the order's founder a though Pr ice (Item Level): 14,000 gp (t -tth) This pair of hcavy, black leather gloves
she sti ll lives and speaks to them. If it's Body Slot: Throat SlIIISand s/1IIlIs of golcl all the 11tIuchl,~
true, she must be undead herself, [or no Caste r Level: 7th arollPld each IVris/.
human coul d live so long. Those who Aura: Mo derate; (DC 18) conjuration
open ly suggest this possibil ity are labeled Activation: - or immediate (mental) The wearer of gClIllItlets of ghost fight
blaspheme rs by the Blades Against Death We ight: - dea ls damage nor mally to incorpor
and exiled fro m the order. Such indivi du- creatures with spells or attacks , ignor
als are then never seen again, leading some This slim blllcllleatller collar is sel with three an incorporeal creature's 50% miss cha
to think that the Blades Against Death is goldeu stones thesize ofslllall gmpes. In addition, melee attacks made b .
capturing or killing these ex-members. wearer deal an extra 1d6 point ofdam
of course, to suggest such or question As long as a collar of life protcctioll can still against incorporeal foes.
the order about how it handles blas- protect you as described below, you gain Prercquisites: Craft Wondrous Item, pi
phemers causes a me mber to be labeled a a +2 dodge bonus co Ar mor Class again t shift, posses ion of a piece of the set.
blasphemer, a fate all members take grea t rhe attac ks of undead. Cost to Crcatc: 2,000 gp, 160 X P, 4 da
pains to avoid. A chollcr of life protection also pro tects
DC 30: A chec k resu lt of 30 or higher you from energy drain attacks. Whe n you
reveals the location of another piece of the wou ld normally gain up to three nega-
SHIRT OF
set. Use this to drive fu rther advent ure tive levels, you can activate the choker to WRAITH STALKING
and direc t the PCs toward some location or negate the negative levels. A choker can Price (It em Level): 6,000 gp (i orh)
story you would like them to explore. negate three negat ive levels per day, so Body Slo t: Torso
it can be u ed three rimes to negate one Cast er Level: 3rd
negative level with each activa tion, once Aura: Faint; (DC 16) abjuration
COLLECTION BENEFITS co negate three negative levels all at once , Activation: Standard (mental)
Wearing two pieces of the wmi/Il's woe
and so on . We ight: 1 lb.
grants you the ability to know where
Each negative level prevented renders
undead hide and to pierce th e ir disg uises .
one of the collar's three stones gray and This shiny black Icat/ll'r hirl bears
Wearing the who le set also allows you
dul L Every day a t dawn, all three scones goldcn sun alld skullemblems around ItSCt
10 undo the effec ts of enco unters with
automa tica lly d issipate the co llec ted shoillders, alldcuffs.
undea d th at damage or drain ability
n egative energy and once again become
scores.
golden. When you activate a shirt ofll'mith stllik
A cha racter weari ng all of the wmi/Il's
Prerequisites: Craft Wondro us Item, resto- you gain the benefit of a hide from WI d
woe takes on a hau nted and pale appear-
ration, possess ion of a piece of the set. spell at will, except that undead are
ance. "You look like you've seen a ghos t"
Cost to Crcntc: 7,000 gp , 560 XP, allowed a saving throw regardless ofth
is commonly heard by those who regularly
14days. Intelligence.
dress in all three pieces.
Prcrequisites: Craft Wondrous Ire
2 Pieces: You can activate cleteclullclead
hide frolll wltl,~ad , posse sion of a pi
(CL 3rd) as a standard (mental) action at
of [he set.
wil l.
Cost to Create: 3,000 gp, 240 XP, 6 d
agic ite ms do n't fu nc t ion by th em selves-they typ i- pel/era t: A cha racter using th e actect lIIaglc pell ca n attem pt
rIa cally req u ire so me effort or action on th e part of th eir a pe llc rafr check to det erm ine the chool of mag ic a ocia ted
t. ow ne r. Ge nerally, usi ng a magic ite m has four epa- with the item 's power . I f th e character exceed th e DC forrh is
da rate steps : ident ifyin g th e item, wearing th e item, check by 10 or mo re, th e character magi cally divine the item 's
activat ing the item , and re olving the item's effec t. funct ions , its mea ns of act ivation, and the number ofcharges
Each of th ese steps is di scussed in de ta il below. rem ai ni ng.
Of course. to use a magic item -you have to get your ha nds o n A cha racter ca n also use Spe llcraft to idenri y potions. T he
it. Later sections of thi s cha pter d iscuss how to place m agic items DC is 25, the chec k takes 1 m in ut e, and she cannot re t ry if
h in the cam pa ign, ho w to buyand sell th em. and how to create and she fail .
improve t he m . Use M agIC Device: I fa cha rac te r succeeds on a Use Mag ic
Device check to act ivate a m agic item and exceeds the DC by
5 or more, the character magically div ine the item's func-
tions , its mea ns of activat ion , and t he nu mb er of charges
When PCs find magi c items as tr easure, t hey ne ed to determ in e remain ing.
wha t th e items do. The following met hod s are availa ble to iden- Bardic,Kntlll'ledge: Whi le not qui te as useful as the ski lls
m tify mag ic items. d iscu ssed above , a uccessful bardic k no wledge chec k
kill Checks: Certain sk ills allo w a charac ter to accurately m ig ht reveal the bac kground. functio ns , and mean of
Ident ify an item. act ivati ng legendary or otherwise well-know n ite m . If
Kllowlt'dge (arcalla ): A charac ter can arrcrnpr a DC 30 Knowledge th e item is Standard equipment for a we ll-k no w n faction
arcana) check to determine if he remember reading ofan item or per on , rhe DC is 20 . If the ite m is uncommon or
.11 one point d uring her studies. A ucce ful result m ight give ancien t, bur many item like it are in circ u lat ion, th e DC
are
" hin t to th e item's fu n ctio n or reveal everv de tai l about it. This is 25. If the item is known only in lege nd, the DC is 30
of ( met h od is m ost appro priate for legendary items or items that have or h igher. II successfu l re su lt sho uld reveal so meth ing
a tr aditional sh ape associated wit h their funct ion . of th e item's h istor y an d give at least a h in t about th e
It Search: You mi g ht allo w close tud y ofan item to pr ovi de some irern's func t ion .
pi m for rnnt io n. A command wo rd cou Id be etched in tiny lett ers on Spells: Spe lls are th e mos t reliable way to identify
the inside of a ring, ora feathered de ign might hint th at an item ite ms .
allows its weare r to fly. In such a ca e, a uccessfu l DC 15 Sear ch Defect Ma gIC Obviously, the easiest way for cha racters 10
check shou ld reveal the clue . discern whe ther a n obje ct is magic is to use ,letat IIltlglC.
When focused on an item, a character can attempt a Spellcraft For items you create, if more than one spe ll is given as a prer
check to determi ne the schoo l (or schools) of th e h ighest-level uisi re, th e high est-level spell used in the item'screation deterrnin
spell (or spells) involved in the ite m's crea tio n, as well as the the stre ngth of the item 's au ra, If no spells are included in t
stre ngth of the item's au ra (based on its caster level). Also, a char- pre requis ites, use th e following defau lt guidelines.
acter m ak ing suc h a check can divine the function of an item by
succee ding by 10 or more. Item Nature School
When a character uses de ted magic on a mag ic ite m, the infor- Armor and protective items Abjuration
ma tion you provide often ser ves as a clue to a smart player for Weapo ns or offe ns ive item s Evocat io n
ide ntifying the item. See the detcct IMgic spe ll descript ion, PH Bonus to abi lity score, on skill check, Transmutation
219, for details. and so on
Identify: Th e idcntify spell determines the fu nctions, means of
activation, and number of charges remaining for any item of less
th an art ifact power. It takes an hour to cast and has an expensive BODY Sl.QTI
material compo nent, bur it's also th e su rest way to identify most Each item's description has a Body Slot entry that descri
magic items. See th e idetltify spell description, PH 243, for details. wha t pal'! of the body it mus t be worn on to function . A nor
Analyzc Dweorner: This spe ll functions like idcntify, but the hu manoid creature has twelve body slots, en umerated here WI
casting time is shorter, there's a foc us ra ther [han an expensive some examples of the kinds of items th at m ight be worn there 1
materiaI component, and the caster can determ ine the pro pe rties nonhu manoid creatures, see Size and Shape, below).
of severa l items wit h one casting of the spe ll. This spell is the Arms: ar mba nds, bracelets, bracers .
swiftest and sures t way to identify many magic items. See the Body: armor, robes .
,ItHllyze ,/wcumn spell descr iptiun, PH 197, (or details. Face: goggles, lenses, masks , spectacles, third eyes.
Hired Help: The PCs migh t wa nt to consult bards, sages, or Feef: boots, sanda ls, shoes, slip pers.
high-level spellcasters to identify ite ms thro ugh the means our- Hallds: gauntlets, gloves.
lined above. Such NPCs m igh t also know some details or rumors Head: circlets, crowns, ha ts, hea d bands, h el m e
about an item's hisro ry. They always want some th ing in return for phylacteries.
th is in formation.Th e prices for spe llcas ring services are note d on Rirlgs (2 slots): rings.
page t29 of the Player's Handbook and described in more detail 011 Shoilldcrs: capes , cloaks, ma ntles , shaw ls.
page 130. If an NPC call identify the item without using spe lls, Throat: amu lets, badges, brooches, collars, me dals , medalli
the ch arac ter might ask for an amo unt of gp eq uiva lent to the necklaces , pendants, periapts, scarabs, scarfs, teres.
typical spell cos t. ofcourse, an NPC might ins tead demand some Torso: shirts, t unics, vests, vestments.
service or trade ins tead of money. Waist : belts, girdles, sashes.
DM Explanation: It might be sim pler to tell the pl ayers wha t Each body slo t ca n acco mmoda te only a single active rna
an item is. This appro ach is part icu larly usefu l when the item pro- item (except for the rings body slot, wh ich allows two active nn..-
vides a bonus you must track on actio ns the PC is alrea dy taki ng. worn one on each hand or bot h on the same hand). Additio
Ifyou have a PC using an u n iden tified +2 short slvonl, for example, magic items could be worn in the same bod y slot , but only
use this option when it becomes a burden for you to kee p mentally first-worn item confers its magical abilities upon the wearer.
addi ng +2 to all the character's att ack rolls and dam age rolls with Some body slots are described as a match ed pail' of body pa
tha t un iden tified (to him) ite m . (such as arms, feet, or hands). I f an item uses one of these b
Trial and Error: The last refuge of desperate ch aracters with slots, it takes up both "halves" of the body slot even if worn
an unidentified mag ic item , th is process is often comical, but it on ly one of the pair. For example, a glovc of storillg takes up [
can become an annoying waste of time, The tria l-and-error pro- entire hand s body slot , even though it's only one glove. Simila
cess usually en tai ls a PC att emptin g to use the item. A character items that come in pairs m ust be worn toget her in order to fu
ho ping that the cloa k he's just fou nd is act ua lly wings offlying tion-wearing a single gallntlet of ogre power has no effect.
mig ht say, "I put the cloak on and jum p up and down, flapping my The Magic Item Record sheet on page 286 in dica tes all the \
arms ."Previous D&D supplements, inclu ding th e DlIl1geoJl }"faster's body slots on a cha racter. Feel free to pho tocopy this page for .
Gilide, have advised reward ing clever cha racters who purs ue this personal use; it can provide a useful visual aid to reme mber IV
line of inq uiry. As long as you an d the players find tria l and error your cha racter is wearing and whe re.
to be a fun met hod oflearning abou t magic items, that's stil l fine Some ite ms- particularly th ose that have a li mi ted num
advice . If, however, your player s turn it into a tedious checklist of uses per day-indicate that they mus t be worn for a cert
of tests ("Now I try to breathe un derwater. Now I try to walk up length of time before they can be used. Th is attunement per
the wal l. N ow 1 think about turning invisible. No luck ? Maybe prevents characters fro m treati ng them as dis posable tools to
it only works for dwarves; Torde k, now you try it."), it's time to do nned and stowed repea tedly th rough out the day.
step in an d move the ga me along . It's perfectly reaso nable to rule
that un til a character has deter mined a magic item's powers, com-
ma nd word, or othe r secrets in one of the man ners not ed above,
NONWORN MAGIC ITEMS
Some magic item s aren't worn on th e body, but are ins tead cal'
no amou nt of crazy experime ntat ion will help.
or held by the owner to gain their benefit. Such items have
of the follow ing entr ies on the Body Slot line.
MAGIC ITEMS AND DETECT MAGIC - :The item func tions or can be act ivated as long as it is carr
When detect magic ident ifies an item's school of magic, thi s somew here on your body (but not if it's stored in an ex tradirn
inform ation refers to the school of the spell placed wit hin the siona l or n ond irnen sion al storage space, such as a bag of hold.
pot ion , scroll, or wand, or the prereq uisite for the ite m's creation. Some rare items in th is category might describe a parr icu
The description of eac h ite m provides its aura st rength and the manner in which you must carry t hem for th e item to funct
school it belongs to, (such as iotm stones),
- (h eld): You m ust hold the item or otherwise manipu late d% Size
the ite m wit h your h an d for it to function or be activated. All 01- 30 Sma ll
weapo ns and shiel ds have this entry, as do man 1001 . In the 31-90 Medium
case of a shield, simply carrying it isn't enough-vou must wear 91- 100 Large or larger*
It pro perly as described on page 125 of the Pia)' r' Hlllldbook. * DM's choice
- ([a r m or, s hield , or weapon] crystal): Augment cry rals are
magic ite ms tha t fu nc tion only when at tached to a suit of armor, As a defau lt rule, treat crea tures of any hape a having all the
hield, weapo n, or other appropriate item. Like properties, you normal body slots available. Crea tures never gain ex tra bo dy
can only gain an augment crys tal's benefi t while you 're wearing slots for h avin g ex tra body parts (for exa mple, a marilith still h as
r hol di ng the item in th e app ro pr iate manner. ee Augment on ly one hands bod y slot and two rings body slots). For unusual
Crystals, page 221, for det ails. cases, here are some guidelines to help a DM particularly dedi-
cared to det ails:
Amorphous Crea tures:Creatu res without any shape, uch as mos t
TEM PROPERTIES oozes an d the ph asm (in its nor mal form), have no body slots and
Propert ies are part of ano ther ite m (a weapon, shield, or suit of
ca n't wear mag ic ite ms at all.
armor), and t hey func tion or ca n be activated as long as th e item
Armless Creatures: Creatures witho ut forel imbs, uch as sna kes,
I worn or held prop erly. A shi eld pro pert y offers no ben efit if
don't h ave the ar ms, ha nds, or rings body slot (but see multilegged
the sh ield is slu ng over your sho u lder, and a weapo n (ty pically)
crea tures, below). A crea tu re wit h only a single forelimb retai ns
do esn't offer any b en efit if it's shea the d.
these body slo ts, an d can wear bot h of a pair on the same li mb
Instead of a body slot entry, a pro perty h as a proper ty entry,
(such as both gloves on th e same hand, an d so on ).
which describes t he types of item s to wh ich t hi s p rop er ty can be
FingerlelsCreatures: Cr eat ures w it hou t Oc:xiblc: JigiLs or extremi -
applied.
ties, suc h as ho rses, lack th e rings body slot. A creature need no r
Un like most ot her ite ms, propert ie h ave no weigh t.
be able to manipula te objec ts to wear rings-a hell hound ca n
wear a ring on a toe of irs for elimb.
Hel1clless Creatures: Creatu res without an identifiable head,
suc h as sha mbling mounds, lack th e face, head , and throat body
lost of th e ti me wh en a magic item is di scover ed , a cha rac ter's
slots.
ize or sha pe shou ldn't be an issue. As a r ule.size shou ld nOIkeep
Legless Crmtures: Crea tures witho ut hind limbs, such a lillends,
verweigh t characters, cha rac ters of various ge nders, or charac-
do n't have the [ee l body slot.
er of various races from usi ng magic items. Players shou ldn 't
,',,(ullilegged Crent nrcs: Creatures with more than two legs can
pena lize d for choosi ng a halfling charac ter or decidi ng that
treat thei r fore most pair of limbs as their arm (allowing them
he ir charac ter is especially tall, so as a ru le any mag ic item auto-
access to th e ar ms, hands, and rings body lots), even if tho e limbs
matically adjusts to fit its wea rer.
are used for locom ot ion ra ther than for man ipu lation. Creatures
A few exceptio ns to this ru le are g iven below.
wi th mul tipl e legs t hat also have ar ms (such as centaur or drid-
Ar m o r : As lon g as you're th e sa me size ca tegory a nd t he
ers) don 't lack any body slots.
arne general sha pe as th e ar mor's origi nal owner, the ar mor
u nction s no r mally for you. Hal flings ca n wear ar mo r made
r gobli ns, and centau rs ca n wear arm or made for wemics.
owevcr, inappropria tely size d or sh aped ar mor ca n't be worn .
To use a magic item , it mu st be act ivated, alt ho ugh some times
r rnor doesn 't resize to fit a wea rer of a d iffere nt size ca tegory,
activation si mply means purring a ring on your finger. Some items,
-~--d"1 7l1t/? -c&71:J'2t r/c:: (?t;'f/J~[q -..,Pfhll?~,nl'V;bJ...r:rf~cp~&c.~?tll~.D
once donned , [unction co ns tantly. In man y cases, usin g an item
a non huma noid-s hape d crea ture. In cas es wh er e a no n h u-
req ui res an act ion of some kind.
anoid-shaped crea t ure tri es to wea r armor cre ate d for anot her
You can no t activa te an ite m th at you do not pro perly possess,
n h u rna no id , you m us t use your best judgme nt. A blink dog
h old, or wear. A rod or wand must be held in your ha nd , a cloak
u ld certa in ly fit into bard ing cra fted for a ri di ng dog or other
m ust be worn on your back, an d soon. Some item s merely requi re
tediu m quad ruped , but it p rob ably co uldn't wear armor cra fte d
tha t you ca rry th em on your person but not spe ci fically worn in
r a Med iu m mons t rous spider.
a slot or carried in a hand (in a backpack, floating aro u nd your
Weap on s: Weapon s do n't change size to match t he wielder.
head , and so on). Each item in thi s book descri bes ho w you m ust
u can wield an inappro pri ately sized weapon wit h a penalty (see
carry it to ben efit fro m its capabilities in the Body Slot entry of
1-/ 113). Regardless of a weapon's size, as long as you can hold a
its description. A "- " in dica tes that rhe item merely need s to be
apon you ca n act ivate its abili ties; for example, a hu man cou ld
car ried on your person.
111activate the wishes held wi thin a Huge luck blade even tho ugh
Every magic item in thi book has an Activation entry in its
cou ld n't wie ld it in combat.
description tha t describes the type of actio n necessary (if any)
hields: Like weapons, shield don't change size to ma tch the
to activa te rhe ite m and the mea ns of activa tio n. The action typ e
l~lde r. Unlike wi th weapons, you gain no benefi t from using
migh t be standard, full-round, move , free, sw ift, or immedia te.
n inappropr iarely sized shield. You can use the following table
For definit ions of sta ndard, fu ll-rou nd, move, and free actions,
deter m ine the size of armor, shields , and weapons found at
see pages 138-139 of the Player's Hal1dboofl. Swift an d im me dia te
n dom . H owe ver, it's us ua lly best to choose the size for an item
actio ns are des cribed in th e sidebar on page 220.
determ in ing who in th e adventuring group cou ld ge t the most
Following the act ion type is a parent hetical descriptor th at
e out of ir,
furt her de scribes the mean s of activation; these ar e describ ed
below.
- : A dash on the activation line indicates that the item is to cast the spell alreadyIf he can 't already cast the spell, the r
always active so long as you wear, wield, or possess it in the proper a chance he'll make a mistake (see Scroll Mishaps, DMG 23 "
manner. Sim ply wearing a cloak ofrcsistancc provides you with its possib le conseq uences).
bo nus; you do not need to activate it. Similarly, a +2 flaming bat- Activating a spell completion item provokes attacks ofop
tleaxe grants the benefit of its magic on attacks you make with it runiry exactly as casting a spell does. You cannot activate a
without any special action on your part. comp letion item if you would normally be prevented from casu
Using an item of this type does not provoke attacks of the spell (for instance, you're in the area ofa silence spell and t
opportunity. spell has a verbal component).
[Act ion Type] (com m a n d): Command activation means that [Action Type] (spell t rigger): pell trigger activation is i
a character speaks a com mand word and the item activates . 0 lar to spell completion, bur it's even simpler. No gestures or
ot her special knowledge is needed. finishing is needed, jus t a knowledge ofspellcastingand a si
A command word is the key to the item's lock, a it were. It can word that must be spoken. Thi means that if a wizard pick
be a real word such as "Vibrant," "Square ," or "Horse," but when a spell trigger activation item (such as a wand or a staff) and t
this is the case, the holder of the item runs the risk of activating item stores a wizard spell , she knows how to use it. Specifica
the item accidenta lly by speaking the word in nor mal conversa- anyone with a spe ll on his or her spell list kno ws how to u
tion. More often, the com mand word is a seemi ngly nonsensical spell trigger item that stores that spell. (Th is is the case
word , or a word or ph rase from an ancient lang uage no longer in for a charac ter who can't actually cast spells, such as a 3rd·(
com mon use. paladin.) The user must sti ll determine what spell is stored in •
Activating a command word magic item does no t provoke item before she can activate it.
attacks of opportunity. You cannot activate a comma nd word Activati ng a spell trigger item does not provoke attack
item in the area of a sire/Ice spell or if you are unable to speak. opportunity.
[Act ion Type ] (m an ip u lat io n): Activating this type of item - (a m m u n it ion) :This type ofirern must be fired from a
requ ires some physical manipulation of it, such as moving an jecrile weapon, suc h as a bow, crossbow, or sli ng. It acrivat
immovable rod or pulling a patch from a robe of uscful item. This f1 ighr or upon reaching its targe t. Activating magic arnmuru
movem ent is simi lar to the somatic component ofa spell, in that requires no special action; uch items are activa ted as part I
you need a free hand to perform the action. action of firing the projectile weapon. orne kinds of magic am
Activa ting a manipulation item provokes attacks of nition can also be activated by throwing them (see below).
opportunity. [Act ion Type] (t h row n): ThL type of item must be thr
[Act io n Typ e] (men t al): Thi type of item merely requires and is activa ted upon impact or in flight. It has the same Opt
that you will it to function. Activating the item is a purely mental for targeting as a splash weapon (PH 158).
action. You can use the item in the area of a silence spell , while Throwing an item is a ranged attack and provokes attac
grappled, while paralyzed, and so on, as long as you have control opportunity. Unless stated otherwise, a thrown item is de t
of your own thoughts. after its effect is resolved , and it cannot then be reused .
Activat ing such a magic item does not provoke attacks of
oppo rtunity. You cannot use a mentally activated item if you are
dominated, unconscious, sleeping, turned to stone, or otherwise
incapable of conscious indepe nde nt thought. (However, someone A magic item's descript ion either pecifica lly de tails its e
who dominates you could make you use a me ntally activated whe n activated or refer you to a particular spell, power, C
item or give you free rein to use it wit hin the bounds of his other feature , or ot her ent ry to learn the effect. Don't assu me that
instructions.) because a spell is a prerequisite that the item necessarily repli
[Action Type] (sp ell completion): This is the activation that spell-in ma ny cases , the pell is sim ply the closest rea
meth od for scrolls. A scroll is a spell that is mostly fin ished . The able effec t to the item 's power.
prepa ration is done for the caster, so no preparation time is needed
beforehand as wit h normal spel lcnsring. All that's left to do is
perform the sho rt, simp le, finis hing parts ofthe spellcasting (the
SAVE DCS AND CASTER LEVELS
Most item descriptions indicate the save DC (if any) forthe it
fina l gestu res, word s, and so on). To use a spell comp letion item
powe rs. In cases where the save DC isn't given, the DC i
safely, a character must be ofhig h enough level in the right class
(1-1/2 x the level of the spell or effect [rounded dow n]). (E

SWIFT AND IMMEDIATE ACTIONS


The se ac tion types were intr oduced in previo us su pplements. larger expenditure of effort and energy tha n a free actio n. Un
A de script ion of how they work follows. a swift act ion, an imm ediate acti on can be performed at
Swift Action: A swift acti on consumes a very s ma ll a mo unt of tim e-even if it's not your turn.
time, bu t re prese nts a larger expe nd itu re of effort a nd energy Usin g a n immediate actio n on your turn is the sa me as usi
than a free action. You ca n perfo rm o ne swift ac tion per turn swift acti on, an d it co unts as you r swift action fo r that turn.
withou t affectin g yo ur abi lity to pe rfor m othe r ac tions . In that ca nnot use an ot he r immed iate acti on o r a swift ac tion until a'
reg ard, a swift action is like a free ac tion. However, you ca n your next turn if you have used an im me dia te ac tio n when
pe rfor m o nly a single sw ift act ion pe r tu rn, reg ard less of what not currently yo ur turn (effectiv ely, usi ng an im me diate ac
othe r act ions yo u take . before yo ur t urn is equ ivalen t to us ing you r swift act ion for'
Immediate Action: Much like a swift action , an im me dia te co m ing tu rn). Yo u also cann ot use an im mediate action if
act ion co ns umes a very sma ll amount of time, but re presen ts a are cur re nt ly flat-footed,
rively, this ass u mes that th e ite m ha s the minimum ability sco re An augment crysta l is a sm all gem, c rys ta l, or si m ilar object
requ ired to cast the spell.) tha t provides a m agical effect when affixed to a wea pon , h ield ,
Simila rly, each item's description indica tes the cas ter level of o r suit of ar mor (or any o ther magic item that grants an a rmor
its effect. If an item doesn't me n tio n a caster leve l, ass u me th e bo n us to AC). Each item can hold a single augme nt crys ta l, but
caster level is equal to the mi nimum caster level required for the an attached c rystal can be swapped for another one at any time.
hi gh est-level spell given as a prerequisite for the item. For an item Attaching an augment crystal to (or removing it from) an item
w ith on ly an enhanceme nt bonus and no other abilities (suc h as requires a move action that doesn't p ro vok e attacks ofopportu-
a +3 longsword), the cas ter level is three ti mes the enhancement nity. Effectively, each eligible item has a single "slot" that can
bo nus. be filled by any appropriate aug ment crystal. Each augment
The descript ion ofan item 's effec t always upersedes the cas te r crystal's Body Slo t entry gives the appropriate item to which
level given in the Caster Level entry. For example, even if an ite m it ca n be attached.
wi th caster level 7th mimics a spell wi th a duration of 1 mi nute pe r Augme nt crystals are ranked as least , lesser, or greater. (Any
caster level , if t he item effect g ives its duration as only 1 m inu te, c rysta l w ithout a ra nk is considered a least augment crysta l.) The
vou should ig nore the n or mal d ura tion in favor of th is value. ra nk not o nly d esc ribes the rel ative po wer level of the crysta l's
Staffs an d runesta ffs (see page 223) are exce pt io ns to this r ule . effect, b u t also the m in imu m requ ired qual ity or enha nce-
Treat th e savi ng throw DCs for these ite ms as if rhe w ielder had me nt bo nus of th e ar m or, shield, or wea pon for the crys ta l to
casr the spell hersel f, including cas ter level an d all modifiers to function :
the save DC. • A least aug me n t cr ystal [unct io ns whe never attac he d to an
objec t of at least mast erwo rk quali ty, eve n if the object itself
has no m ag ical properties .
: HARGED AND SING LE-USE ITEMS • A lesser aug ment crystal f u nc tio ns o nly w he n attached to a n
No t all m agic items allow un limited use of t heir powers. Some,
object wi th a magica l en hancement bon us of +1 or hig her (such
. uc h as wands and a chi me of opellillg, have a lim ited numbe r of
as a +1 10llgsword or bl'l1Cfrs of nrmor +1).
uses (or charges) before their powers are perma ne n tly depleted.
• A grea ter aug me nt c rys tal funct ions only whe n attached to
rhers, such as pot ions and scrolls, function only a si ngle t ime.
an object w ith a magical e nhance ment bo nus of +3 or higher.
Iter you use up th e last charge or use of one of the se items , it
Only the item's ac tual bonus ap plies, no t its "effect ive" bonus;
becomes a nonmagical object. Partia lly depleted cha rged items
for example, a +1 keell holy jlamitlg bllrst longsword won't a llow
ca n't be rec harged.
a grea te r augment cry tal to function , since its ac tual bonus is
only +1.
All Y-USE ITEMS
Ma n y m ag ic items have a limited number of uses or charges per Augment crystals are found in Chapter 1: Ar mor and Chapter
day. When the last of these charges is used , tha t power is no longer 2: Weapons.
available, b ut t he item is still m agi cal (and m ig ht even sti ll have
ot her power s available). Un less otherwise no ted , a ny item with
da ily uses regains all of those cha rges at dawn each day.
RELICS
Bralldor stoodfirm as the greaf dragoll dltlrged. Tllough theIroll-lIlelllt'd
huma ll could fee/waves of prdenll1tural fear wa shing over h im, he paid
SPECIALMAGIC ITEM them 110 heed. The all rushing dragoll's jaws nappt'd with riglltning

_ _ _ _ _ _ _ _ --.;FJ.lll.5 speed, bllt its 11lVeSO '11l' teeth did ll'l sill/: into Brn udor's armored body.
Imtead, they closed all his grellt sIVord, shattering thesteel as Ihollgh it
Th is book presents a variety of new or revised su bca tegories of were brittie glass. The dl'l1gon'seyes took on II wicked glfll /tl as Sllllrds
m ag ic ite ms t hat sha re certai n att ri bu tes or game ru les. Eac h ofbroketl steel fell like min, bIll it waSll't prepMed for whllt happell ed
ubcaregory is d escr ib ed below . next. Bmndorcastaside the useless sword hilt and, IVith 1I ijuidl prayer
to Konl, seized the dragoll's lrorus alld wrellched at the mllssive head.
UGMENT CRYSTALS Befuddled allddismayed, thedmgon tried to shake off the PIlIlY hllman
with 1I toss of its head. But Brandor held all , wrellchillg at the great
To rdel< fO lllld a glowillggreell ge m ill the dmgoll's hoard. When he
head wilh all his might and maill . Th e dragoll resisted the illexomhle
tOlld led thegem to his axe'shaft, it attached to file weapoll's base. Ton/e/:'s
force of Bmndor's gripfo r a heartbeat; then it was lifted off ils feet and
.lxe IlOll' glowed with the SlHlle green m ergy, acid drippillg a/ollg its
thrown down W:e /111 immense rag doll. Olltraged, the dmgoll writhed
Im g lh. whl'll he removed thegem alldaffixed it to his dagga, the aXI'
alld tore at the IlIlIIlall willi it claws, bllt Bnnuior pressed hisadvallt/lge,
10 t this ability, but thedagger dripped with acid illStead.

EHIND TH ECURTAIN: charac ter to be p repa red fo r m ore even t ua lit ies . Paying fo r t he
UGMENT CRYSTALS ghost touch we a po n p rop e rt y is no t only a significant inves tm e nt
gm e nt c rysta ls offe r ch aracters a chea p m eth o d o fi mproving in gol d, bu t a lso fe e ls like wasted space whe never th e characters
apo n s and a rmor. Unl ike ad d ing a n ormal ar m o r or weapon ar e n' t fight in g sh a d o ws and w rait hs. On the other ha nd , a lesser
o pe rt y, buying and usin g an augment crystal d o e sn' t re quire truedeath crystal (page 66) prov ides t he same effect bu t c a n be
king a pe rm anent d e cis ion about the item-if it la ter p roves s wa p pe d for a nother cr ys ta l wh en you don 't fa ce inco rpo re a l
nte res t ing, it can be sold or traded to hel p pa y fo r a mo re c reat u res. Even lo w-level cha rac ters can affo rd to ca rry a couple
.....e rful c rysta l or item . of le as t cr ys t a ls, a nd high -leve l charac ters ca n eas ily afford to
he "s wa p pa ble" na tu re of augment crystals a lso allows a keep a few e xt ras in a bag of holding for s pe cial situations.
jJlfllllllg thc drago ll to the gro lHld. As his allies dosed ill, the p!'oud good (th at is, wit hin one step of Mora di n's LG align ment). I
drago ll was fo rced toyield, alld Bnmdor stood aSIde wllile the dragoll the hands of a cha racte r no t of one of these alig nments, the ire
lVas bOllnd. Flexillg his muscles once, he allowed himselfa broad grin has no magical abilities whatsoever and is sim ply an adarnanrin
and casually /t oo),ed his tllll1 nbs into the bdt of thiel" gem-sltldded dwar ven waraxe.
goldell lillks that he wore. Wit h a successfu l DC 20 Knowledge (religion) check , a cha
tel' can identify any relic on sight. You might consider gra ntin
A relic is a mag ic item that provides its fu ll functio n on ly for a character a +5 bo nus on chec ks made to identify a relic dedica t
ch ar acte r devoted to the deity to whom the relic is ded icated. to his ch urch.
Th e use r mu st devote a measure of spiritua l energy to mai ntain Furthermore, a character can improve an exist ing relicju r
a d ivin e connectio n bet wee n t he relic he wie lds and his deity's he could any other magic ite m. An axe ofancestral virtue ha
power. (Relics appear th roughout Chapters 1 th rou gh 4.) effective enhanceme nt bonus of +2 (+1 plus another +1 for t
Th is d ivine connection can be opened in two ways. kee n property), so improving it to a +2 ),CCII adflmalltilledWll n
• A d ivin e spe llcaster devoted to the relevant deity can tempo- wamxe would cost 10,000 gp , just as it would for any orb
rari ly sacri fice a spe ll slot of the level specified in the re lic's weapo n. In ge nera l, a character can add only to th e item 's n
description . He can't use the spe ll slot anymore, bur he can re lic power s; however, you might allow a par ticularly dedic at
use the relic. Whenever the character prepares or readies his cha racter to add a new rel ic power (with an appropriate cost). A
d ivine spells, he decides whether he wants to keep the divine addit ions to a relic- wh eth er relic powers or no t- mus t fit t
con nec tion to the relic active by sacrifici ng the spell slot. the me of the deit y to which the item is dedicated. For exam
• Wh eth er the character is a d ivine caster or no t, he can wie ld a adding the me rciful weapon property to th e morni ngs/ar of
relic 's power if he has the True Believer feat (see sidebar) an d mallY(a relic ded icated to the murderous god Erythnul) wo
a sufficiently high charac ter level (measured by H it Dice), as be in appropriate, The DM Is always th e fina l arb iter of u
described in th e item descr iprion . Typically, his character decisions.
level must be h igh eno ugh th at he could cast spells of th e level
requ ired for sac rifice if all h is levels were in th e cleric class . Putting Relics into Play
Relics are genera lly nOI avai lable for pu rchase, no r wi ll a ch
For exa mple,[ozan is a 9th-level cleric of Pelor who finds himself acrer trying to sell one auto matically find .1 bu yer. These ire
in possession of a dawllstm' relic . At dawn (that is, when prepar- are rarer than other magic ite ms ; usually no more tha n a h
ing h is cleric spells), he can sacrifice a 4th -level spell slot to gain doze n copies ofeach relic exist. Seco ndly , they're tied so tigh
the fu ll usc of the daumslar for the day. Alternatively, he can to wors hip of a partic ular deity th at on ly a few character c
pre pare all his 4th -level spells and choose not to use the magi c use them .
of the dawllstar. Item desc rip tions provide market prices for each relic , b
If Alhand ra the paladin has the True Believer feat and worsh ips PC will never find a price tag on a relic . Prices are given for rei
Pelor, she can use the a<llllflstaras long as she's 7th level or higher, to help the DM design appropriate treasure for the monste rs
because th at's th e level at which she wou ld first have a 4th-level NPCs in the campaign, A church might offer a finder's fe
spell SIOI if she were a cleric. If Jozan had the Tru e Believer feat, gifts equivalent to half the market price if a party were to ret
he could like wise use rhe dawllsta!' at 7th level or higher, and a lost relic , bur such a situation sho uld be roleplayed , sinc e '
would n't have to give up a spell slot to do so. dea l depends greatly on the re lationship be tween the church 3
Some relics have two or more tie rs ofrelic powers , each requir- the PCs who acquired the relic .
ing a differ ent level of spell sacrifice (or character level, for those Here are a few ways a DM can put a relic into play.
wit h the True Believer feat). Un less indicated othe rwise, paying • The tradit ional enemy of a PC's church-i-kuowlngly
th e seco nd cos t (or mee ting the second level req uire ment) grants unk now ingly-c-has acquired a holy relic dedic ated to
the cha rac ter all the relic powers of the item . character's deity. You migh t send the PCs look ing specifi c
All relics have a caster level of 20th , regardless of the creator's for the relic or let them stu mble across it accidentally.
caster level. • A relic once wielded by a great hero might show up in
In additio n to its relic power, each relic has a base effect or treasure hoard of the powerful monster (such as a d ragon)
power available to any ch aracte r whose alig nme nt is wi thin one caused the hero 's deat h many years (or decades or cenru n
ste p of the associated de ity'S. For example, the axe of allcestral virtuc earl ier. The characters mig ht d iscover the relic unex pect
funct ions as a +1 kec li adamantine dWl1Yvcn Wl1mxe in the hands or (using Gather Information or div ina tion magic) inren ri
of any cha racter who is lawful good, lawful neu tra l, or neutra l ally follow its trail.

RELI C FEATS
The fol lowing feats prev iously appeared in Co mplete Divine, a nd True Believer
a re rep rinted he re for co nve nie nce. Your deit y rewar ds your unqu estio ning fa ith and devotion ,
Prerequis ite: Must choose a s ingle de ity to worship. Mus t
Sanctify Relic [Item Creation] with in o ne st e p of that dei ty's a lignmen t.
Yo u can create mag ic items that a re im bued with a co n nection Benefit: Once pe r day whe n you are a bou t to attempt a savi
to yo ur de ity. throw, yo u can dec lare that you are us ing this fea t to ga in a -
Prerequis ite: Any ot he r ite m creat ion fea t. insi ght bonus on that saving throw.
Benefit: Yo u ca n craft relics-mag ic items that rely o n a This feat also allows you to use a relic of the deity yo u wors h
d ivine connection to a specific deit y to func tio n. wit ho ut sacrificing a s pell s lot.
• In exchange for a gre at service to the church, a PC could be
awarded the use of a relic-perhaps in place a a monetary
reward of similar value. Thi s loan might be a reward for a task
already completed, or a tool provided to accompli h a newly
acqui red quest.
The Sanct ify Relic feat (see sidebar) allows a character to craft
a relic for which he meet s th e requirements. While the prereq-
uisite for th is feat (any other item creation feat) is easy for any
caster to meet , a DM could int roduce story-based requirements
or ramificat ions for a character who wants to craft such an item.
Certai n ly, any local church dedicated to the same deity would
take an interest in a character who sudd en ly appears with a
hiny new relic .

reat inq Relics for Your Campaign


The relics in th is book are based on the deitie s of the core D&D
antheon, bur the y don't have to be. Moradin 's axeofallces/ral Vll'tue
vorks just as well for any dwarven deity you create yoursel f-or
ny warlike but good deity, for that matter.
If you create your own relic, price the base item-that is, the
ffect available to a character who doesn't have the True Believer
eat and chooses not to sacrifice a divine spell slot-just as you
auld any other magic item. The relic's special power, however,
hould be virtually fre e- rather th an assessing a gp cost, the
cost" to the character is the spell slot or feat required to unlock
he power.
The key is to balan ce the lost spell slot agains t the potency of
e relic's special power or powers. A relic that requires a charac-
r to sacrifice a 4th-level spell should prov ide a power roughl y
uivalent to (or maybe a little bit better th an) a typical 4th -level
pell. Such a power shouldn't simpl y be a single daily use of
other 4th -level spell- after all, the ch aracter could just have
repared that spell in the sacri ficed spell slot. Instead , it should
ornerh ing that the chara cter couldn't do with a spell slot of
at level.

Mialee researches ancient lore to create a net« magic item


UNESTAFFS
1ttlllet stepped boldly towal'd the red dragon AzynlOndian, who gave Hennet stlliled back. "You're right, dmgon, it 1V0n't." Then he reached
" ,'vil cllIIclde. Thallb to its tvell-placed agellts, the dragon Imew fu/l illio his bag of/TOlding allddrewforth <I pale 1V00dw staff chased with
ii/ th,lt the sorcerer's best weallon s-h isspells of fil'e-would be use- silvel'Tim es alldtippedat cach elld with a glittering diamond. "But as
s. " YOII dOIl't really thinll that yo III' precious wall offire can hold tile my uncle used to say, sometimes what )'OU knowisn't as limitillgasyou
ck, do YO II?" think."

EHIND THE CURTAIN: RELICS


lies are somewhat more complex than stan dard magic items, axe ofancestral virtue, for example, originally had a price sim ilar
~ they don't require a player to learn any co m plicated new to a +S weapon , but by the time a character could reasonably
-ste rns . Many have magical effe ct s th at no s pell dup licates "find" the axe, he probably already had a better weapon, so he 'd
actly, which gives them the feel of "artifacts o n the cheap, " have to sell his existing weapon to "make room" for the axe.
their overall power leve l is n't out of line with other mag ic And many players just aren 't interested in selling an expensive,
ms in the game. powerful item in order to make room for another ite m- eve n if
As originally presented , most re lics were extrao rdi narily ex- the second ite m is more flavorful.
ns ive- a fact that effectively des igna ted th em as usable only To make relics more palatable to characters , we have reduced
high-leve l characters. An unfo rtuna te s ide effe ct of the high their prices so that they can show up earlier in the campaign-
ce, however, was that by the t ime the average cle ric or paladin often even before a character is experienced enough to un lock
uld "affo rd " to find a relic ded icated to his de ity-that is, by their extra powers , so that they can "grow" along with the char-
time such a valuab le ite m was reasonab le to recover in an acter. In some cases, th is tactic required us to reduce the relic's
emy's t reasure hoard-the characte r probably already had a power as well, but in many cases the extra ab ility a de dicated
re expensive and powerful ite m filling a similar niche. The wielder gets is bet ter tha n what the item previously provided .
The dragon howled in pain and surprise asgreat hailstones j10llllded • If the spell has any other prerequisite required ro cast it (sue
dOIVn upon it from the sJ~y above. If it SII rvived this battle, it valVed, it as an alignment or racial res triction), you must meer the pr
IVo uld ta '~ e great pleasure in devouring its"well-placed agents." requisite ro cast the spell fro m a runestaff.

A runest aff allow s its wielder to use her own arcane energy to You ca n apply the effect of me rarnagic feats th at you kn ow
generate magica l effect s. Typica lly, a runestaff has any where spells from a runestaff, but you mu st expend a spell wh ose le
from two ro five spe lls. By expending a prepared arc ane spe ll or equ als or exceed s th e adjusted level of the affected spell. Conti
arcane spell slot , the wielder can cast a spe ll of the same level or ing the example given above, M ialee could apply her Empow
lower from the runesraff's list , as lon g as that spell also appe ars pell feat ro the ru nestaff ice storm, but she'd have to acrific
on th e wielder's cla s spell list, The spell is treated exactl y as if th e prepared spell of 6th level or high er (since Empower pell ad
wielder ca t the spell herself, in cluding caster level, save DC, and two to th e spell's level).
any other effects related ro the spell. Unle ss stated otherwise in A run est aff appear s essentially ident ical to a normal Star
the runes taffs description, each pell can be cast from a runesraff th e same nam e, though it alway bears arca ne runes (lar ge a
three times per day. bold on some staffs, faint on other s) that reveal it name and t
Exa m p le: Mialee wield s a nlllestaff of frost, wh ich hold s In' spells it holds to anyone who uses read magic or succeeds on a
storm, IVaI! of ice, and cone orcold. she can sacrifice a prepared 20 Spellcraft check.
dimension door (a 4th-level spe ll) to cast either ice stnn n or IvaI! Run est affs appe ar in Chapter 4: Tools.
or icc, since those are 4th-level wizard spells. 1f she sacr ificed a
prepared Ideport (a 5th -level spell ), she could cast any of the staff's
th ree spells (since they are all 5th level or lower on the wi zard
Creating New Runestaffs
Ifyou want to create a runestaff of your own design, it should
spell list).
two to five arcane spells associated with it, and the spells sho
Exa m p le: Hofgren the hexblade (CW 5) could sacrifice a 2nd-
be thematically linked in some way. The lowest-level spel l i
level spell slot to cast SIIgg(~s/ ion from a rIlII estaff of enchallfrn,mf,
runestaff hou ld be at least 3rd level.
since th at's a 2nd-level hexbladc spe ll. He cou ld n't use the staffs
Crafti ng a runesraff requ ire the Craft tafHeat,along with
crus/lingdespair, mind fog,or masssuggestion pell s,since tho se aren't
spe lls held by the runestaff. You don 't need to su pply any m
on the hexblade spell lis I.
ria l compo nents or foci required by the spells in a runestaff
In order to use a ru nestaff, you mu st att une yourself ro it as part
do you need to pay any XP co t required by the spe ll, since
of your preparation or readying ofarca ne spell. You can't attune
wielde r of [he staff pay tho se costs.
you rself ro more than one runes raff at a tim e; attuning yourself
To set the pric e of a runesraff mult iply the level of the hI
to a second rune taffbreaks your previou s arrunement ,
est-level spell in the runes taff by itself, th en by 400 gpoFor
Activating a runest aff'(rhat is, ca ting a spe ll from it) i almost
add itiona l pell in th e runestaff, square [hat spell 's level and
like casting the pell your elf, including ca ting ti me and even
tiply by 200 gpoAdd th e values together to find the final pric
provok ing attacks of opportunity. You mu st supply any com-
the runestaff. Ifa spell can be used less than three rime s per
ponents or cost s normally required by th e spell cast fro m th e
redu ce th e gp multiplier for th at spell by 100 per use below tr
runestaff, just as if you had cast it your self.
(or 50 per use below th ree. for pells after the first).
• If the spe ll has a verbal component, activati ng the runesraff
Exam p le: Steve's sorcerer want s to invent the rulles/a!!of
req uire s you ro perform that verb al compo ne nt (and thu s the
fravel , wh ich would provide dll1lell5ioll door(4th),jly (3rd),and
spell can't be cast if you're in capable of speaki ng).
ditiolls ret reat (I t), The pr ice for th is item would be 6,400 (4
• If the spe ll has a somatic compo ne nt, you don 't need to have
400) plu s 1,800 (3 x 3 x 200) plu 200 (I x 1 X 200), or 8,400 g
an ext ra hand free; simply manipulating th e staff can meet
he only wanted to be able to u e dilllCllSioll door onc e per da .
th e requirement (though arcane spe ll failure chance still
pri ce would be redu ced to 6,800 gp (4 x 4 x 200 gp for dml' lI
applies ),
doo r, plu s the other costs a norm al).
• I f th e spell has a materi al compone nt or focus , you must supply
it as part of the cast ing. For example, if a ru nestaff held stollcsb n,
you'd have ro supply 250 gp of diamond dust each ti me you cas t SYNERGY PROPERTIES
that spell from th e runestaff. orne of the ar mor, sh ield, and weapon properties describ
• If a spell has an XP component, you mu st pay it each tim e you Cha pters I and 2 incl ude th e term [ ynergyJ after their na
use a runestaff to cast that spe ll. A synergy property has a prerequisite, much as a feat d
Specific ally, the item must already po ssess another part ie

BEHIND THE CURTAIN: s imply inc reasi ng the power of existing abilities or gran
RUN ESTAFFS entirely new ab ilities) .
A runestaff al lows an arcane spellcaster to augment her In general , runestaffs are priced so that they are most like
normal versatility without rel ying on charged it e m s or to appear in a character 's hands shortly after he becorn
simply add ing mo re spells or s pel l-like a bilities per day . capable of casting spells of the ite m' s high es t level. A ru
Since a run estaff relie s on the character's own spe ll s lots staff offire, for examp le, costs 8,4 00 gpo Th at' s nearly no
to pro vide pow er , it s p rice might seem artificia lly low. How- of the average character we alth fo r a 7th-lev el character (,
ever, a lthoug h inc reas e d versatility can resu lt in a powe rful min imum level to cast 4th-l evel spe lls), so it 's likely ou t
cha racte r, it typ ically does so in d irect ly (by rewa rd ing good his p rice ra nge. By 9t h level, though, it' s on ly a qu arte r of
strategy and ch ar acte r-buildi ng) ra t her than di rec tly (by character's expecte d wea lth, and we ll with in reach .
TABLE 6-1 : VARIANT SYNERCY ABI LIT I ES For example, +1 greater allChoring fllll plate has a to ta l effect ive
(A RM OR/SH I ELO) enhancement bonus of +3 (+1 enhan cem ent + 1 anc h or ing + 1
Armor/Shield Pre requis ite Base Price greater anchoring), w ith a value of9,170 g p and an aura strength
Pro pe rty Property Modifi er equal to th at of +3 fullplate. However, +1greaterllnchoringfllllplate
Ene rgy res istance, Energy resis t a nce -24,000 gp does not still give it wearer the anchoring property's +5 bonus on
im p roved * checks to resi t being tripped, overrun, or bull rushed. It instead
Energy resistance, Energy resistance, -24,000 gp gives the wearer the greater anchoring property's benefit (a +10
greater* im pr oved bonus on such checks).
Fo rt ifica tio n, Fortification , light - 2 bonus A synergy property still count as any of its synergy prereq-
mode rate
ui ite properties for the purpose of qualifying an item for still
Fortification, he avy Fortification , moderate +2 bonus
more synergy properties. For example, a +1 acidic bllrst longslVord
Sha d ow, improved' Shadow -11 ,250 gp
is still considered a corrosive weapon for the purpose ofqualify-
Shadow, greater' Shadow, improved +18,750 gp
ing to receive the energy surge synergy property (see Chapter 2
Sile nt moves , Silen t moves +11 ,250 gp
for de tai ls on the e weapon properties).
improved"
Silent m oves, greater' Silent moves, improved +18,750 gp Many exis ting armor and weapon properties cou ld be consid-
Slick, improved" Slick +11,250 gp ered sy nergy abilities ; see Tab les 6-1 and 6-2 for some optio ns.
Slick, greater' Slick, improved +18 ,750 gp This doesn't really change the end price of t he ar mo r or weapon,
Sp ell resistance (15) Spell resistance (13) +1 bonus but it creates an inexpensive sta rting poi nt and obvious up g rade
Spell resistance (17) Spell resistance (15) +1 bonus path to reach what wou ld otherwise be an exceptiona lly expensive
Spell res istance (19) Spell res istance (17) +1 bonus end point. Typically, these synergy abilities supersede or simply
*Includes acid, co ld , elec tr icity, fire, an d sonic resist a nce , replace the prerequisite property.
A: Pro perty only a p plies to a rm o r.

AB LE 6-2: VARIANT SYNERC Y ABILI TI ES (WEAPONS)


MAGIC ITEM SETS
Magic item sets (Chapter 5) use an expanded version of the normal
Wea po n Prerequ is ite Base Price
magic item format to present their information. The new portions
Pro pe rty Pro pe rty Mod ifie r
Fla m ing bu rst Flam ing +1 bonus of the set descriptions are de cribed be low.
Icy burst Frost +1 bo n us I nt r o d u ct io n: A sho r t introductory paragraph follows the
Shock ing burst Shoc k +1 bonus set's title. This paragraph introduces the set in a general way. The
paragraph that follows describes the types ofcharacters who will
likely find the set useful.
propert y before a synergy ability can be added to it. Otherwi e, Lore: The Lore section includes DCs for Knowledge and bardic
mergy abilities function the same as any other armor or weapon knowledge checks, as well as the information the DM should
roper ry, impart when a PC meet or exceeds the DC. A character who meets
De pi te [he requirements for adding synergy abili ties to armor or exceeds a result gets all the information given for lower DCs .
nd weapons, mos t adventurers consider them well worth the cost. The lowest DC typically gives the item set 's general his tory. The
These properties allow you to upgrade a favored ability ofan item next higher DC (ells a litt le more about that history, and the DC after
ver tim e, rather than paying for it all at once. Synergy properties that reveaIs some secret that m ight be important to a PC collecti ng
Iways replace their prereq uisite property. Ma ny synergy proper- (he set . The high est DC provided shou ld tell a PC where a piece of
'Ies expand upon or improve the prerequisi te property, and others the set was last known to have been used,and perhaps who possessed
th su bs ume t he prereq uisite property and ad d new abilities. it. As a DM , you should use suc h a result to spur adventure. As wi th
To de ter mine a synergy ite m 's effective en hancemen t bonus all Knowledge and bardic knowledge check, a PC cannot take 20
nd thu s its aura streng th and overall gp value ), add together the or retry the check, but a PC who wants more in formation tha n the
n us equiva lent of the synergy property, the bonus equivalent check resu lt provided ca n spend additional time to research more
f the sy ne rgy prerequisi te property, the item's enha ncement abo ut the item or try to find so meo ne wi th more knowle dge,
n us, and any bo nus eq uiva lents for ot her properties the item Tables: Two tables accompany each item set description. The
as. However, afte r addi ng a sy nergy property, [he item loses its Pieces and Abilities table ummarizes the items in the set , the ir
' nergy prerequisi te ab ilities. costs, the item slots they use, and their abilities. You can look at

MAGE AND REPAI R It is unattended:


ess othe rwise noted, a magic item can be damaged just like It is specifically targeted by an effect (such as a shatt er spell):
ot he r o bject, but they are often more durable than non magical or
ec ts. Magic a rmor, shields, and weapons, for example, add 2 to • Its wield er rolls a natural 1 on his save aga ins t an effect that
r hard ness a nd gain 10 hit points for each -"-1 of enhancement can harm obj ects.
us. Other magi c items have hardness and hit points norm al fo r A damaged magic item con tinu es to function (an d can be
r ma te rial a nd ite m type, tho ugh exceptions can exist. re pai red) as lo ng as it has at lea st 1 hit po int. If red uced to 0 hit
magic item's save bonus (for all saves) equals 2 + 1/2 its points , it is des t royed a nd all it s m agical power lost for e ver.
te l' level (rou nded d ow n). An inte llige nt magic ite m (OM G It cos ts no m ore to re pa ir a ma g ic item with t he Craft s kill
I also ad ds its W isdo m bo n us on Will saves. Tha t sa id , a (PH 70) t han it does to re pai r its no nma g ica l coun terpar t. T he
ic item do es n't eve n need to attemp a saving throw again s t m ake whole spell a lso repairs a da maged- but no t dest royed -
arm fu l effect unle ss it meets one of th ree criteria: ma gic item.
this table to tell at a glance if the item set is something in which The item level system retains most of the economy of magI
a cha racter might be interested. The Collection Benefits table items , but replaces the precision of market price with the absrra
summarizes the abilities granted by collecti ng the sets an d the lion oflevel. A cloal~ of resistallce +1, pipes of tile sewers, and a clivi
number of items necessary to gain each collec tio n benefi t. scroll of slay livillgare all 4th-level magic items, even tho ugh thei-
Collect ion Benefit s:This sect ion of th e set's descrip tion tells marke t price are slightly different .
you how each collection benefit works . Where necessary,the col- Coincidentally, an ite m's level also provides a usefu l gu ideli n
lection benefits describ e the necessary action typ e, caster level, to the DM as to when suc h an item becom es appropriate for th
and so on. PCs. In gene ral, PCs shou ld own items of their own characte
Pieces of the Set: The ind ividual items in the set follow, pre- level or lower. Small except ions to this general guideline exist-
sented in the for mat used thro ughout Magic Item Compendium. 12th -level magic irem is okay in the hands ofa tor h-level PC-b
straying too far can cause trouble.
Be warned th at this ystern consciously trades precision f,
Creating Magic Item Sets speed. It allows you to equip a character quickly, bur it doe s
Each magic ite m set began with one original set. That original
necessarily spend every last gold piece available, nor does it exact
set was created or discovered in some legenda ry fashion , but now
replica te what you could purchase with the "normal" sy te
others can copy the items in the set so long as they have a piece
available. W he n crea ting an important NPC, build ing a pia
of a se t to work from. If your c haracter has a piece of a set, he can
charac ter's equipment list for a long-term campaign, ordesigni
create (or have someone else create) any other piece of the set
a treasure hoard (see page 265), consider using the norm al ru l
using th e nor mal magic item creation rul es. He does n't need to
in place of these.
find one of the original set's pieces to make h is own; any piece he
finds can (unctio n as the genes is for recrea ting the entire set. He
might also add other pro perties to items in the set using the rules TABLE 6-3: ITEM LEVELS BY PR ICE
found in the DUIIgl'OIl Master'sGuide and on page 233 of this boo k. Item Market Price
You cannot alter or add to an item set' collection benefits. Level Range (gp) Sample Items
1/2 1- 50 potion or scroll (l st-Ievel
spell) , alchem ist's fire
Collecting Magic Item Sets 1st 51- 150 masterwork arm or,
Because a character must first have a piece ofth e set to create more, scroll (2nd-level s pe ll)
DMs can control the introduction of the sets and the ir prevale nce 2nd 151-400 masterwor k wea pon ,
in the world . Once a set piece is in tro duced , a character might be potio n (2nd-leve l sp ell)
able to create th e other piecesor pay for them to be created. Depend- 3rd 401- 800 wand (1st-level s pe ll),
ing on how prevalen t the set is, it might be possible to purchase a poti on (3rd-leve l s pe ll)
4th 801-1,300 +1 armor
piece. However, ifa PC is interested in collecting a set, a OM should
5th 1,301-1, 800 brooch ofshielding,
can ider placin g add itional pieces in treasure hoards and allowing
full plate armo r
PCs to discover them based on rumors oftheir usc. 1,801-2,300 +1 wea pon
6th
A PC can usually obtain the first item ofa set at a relatively low 7th 2,301-3 ,000 cloak of elvenkind
level, collec ti ng more expensive et piece as he advances . Each 8th 3,001-4 ,000 +2 armor,
piece ofa set has an item level, allowing a OM to know at a glance gauntlets ofogre power
when an item in a set is approp riate for the PCs in his campaign. 9t h 4,001-5,000 wand (2nd- level spell)
10th 5,001- 6,500 boots ofstridingand springing
11th 6,501- 8,000 +2 wea pon
12th 8,001-1 0,000 +3 armo r
Thi s book assigns a level rating to each magic item , based on the 13t h 10,001-13,000 boots ofspeed,
item's mar ket price. This is not the same as an item's caster level. wand (3rd-level spe ll)
14t h 13,001-18,000 +3 weapo n, +4 armor,
Instead , the level rating of a magic item is a tool for the OM.
gloves of Deaerit» +4
Whe the r you're creating a monster's treasu re hoard, build ing
15th 18,001-25,000 +5 ar mo r,
an N PC oppone nt , or crafting a player character above tst level, wa nd (4th-level sp ell)
choosing the appropriate magic items to include is crucial, and 16th 25,001-35 ,000 +4 weapon
each item's level helps you do exactly that. 17th 35,001-48,000 amulet ofhealth +6
Mechanically, an ite m' level has no bearing on the game. It 18th 48,001-64,000 +5 weapon
doe n't tell you (except indirectly) how potent the item is, how 19th 64,001-80,000 robe ofthe archmagi
much damage it dea ls, or how difficu lt it is to sup press or dispel 20th 80,001-1 00,000 amulet ofmighty fi sts +4
its effects. 21th 100,001- 120,000 robe of eyes
Cur rently, the game assigns a budge t of gold pieces based on 22th 120,001- 140,000 holy avenger
the level of a mo nster, NPC , or PC to "spen d" for that creature's 23th 140,001-160,000 efreet! bottle
treasu re hoard or perso na l gear. This syste m is precise and 24th 160,001-180,000 staffofpassage
25th 180,001- 200,000 +5vorpal weapon
monetarily efficient- it enco urages you to spe nd every last gp
26th 200 ,001- 220,000 staffofpower
allott ed- but it's also slow. When you need to equ ip a bunch
27th 220,001-240,000 ringof elemental immunity
of NPCs in a hurry, or yOll jus t want a playable: PC (or tonight's (ELH)
game , you mig ht reasona bly choose for speed to take precedence 28th 240,001- 260,000 boots ofswiftness (ELH)
over precision. Even if you're not choosing items randomly, the 29th 260,001- 280,000 staffof mighty f orce (ELH)
random tables in Appe ndix 2 provi de a list of all items in th is 30th 280 ,001-300,000 mantle ofepic spellresistance
book and the DJ-fG sorte d by item level. (ELH)
N PC Level 21s t and up: Assign item s as shown below.
SETTING AN ITEM'S LEVEL
An item's market price determines its level. Find the market price
NPC Level Ite m Levels
range on Table 6-3: Item Levels by Price in which this value falls;
21st 19,18 ,17,16 ,15 ,14
this tells you its leveL For example, a cloak of elvenldnd has a market 20, 19,18 ,17
22nd
price of2,500 gpoThis falls between 2,301 gp and 3,000 gp , which 23 rd 20,19,18 ,17, 16
makes the cloak a 7th-level magic item. 24th 20,20,19,18
Fast-Play Exception: For magic weapons and armor, it's easiest to 25th 21,20,19,18
ignore the porrion of m arke t price derived from the masterwork 26th 21,20,19, 18,17
item itself, as long as that's JUSt a small fraction of the overall 27th 22, 21, 20, 19
price. For example, treat a +1 greatslVo rd (2,350 gp) as a sth-level 28th 23,22.21 ,20
item, even though its actua l market price is a little bit above th at 29th 24, 23 , 22, 21
range. Don 't abuse this shorrcur by claiming that +1 full plate (2,650 30th 25,24,23 ,22
g p market price) is on ly a 4th -level item (801- 1,300 gp ).
When c hoosing gear for an N PC, start with the most important
items tha t he needs in the encounter. For example, an NPC fighter
EQUIPPING AN NPC sh ou ld pick his ar mor and weapon before making any other selec-
Selecting equipment for an NPC is similar to building a treasure
tio ns. This ensures that the charac ter has what he needs to keep
hoard , with two significant exceptions:
u p with the PCs in a fight.
• Each NPC's gear includes mu ltiple items specifically useful to
You shou ld selec t most or all of an NPC 's magic item s rather
that character; and
t ha n generat ing t he m random ly-random ro lls ca n too easily
• Mos t of an NPC's treas ure takes th e form of equipment.
result in an opponent without an y usefu l combat item s. A single
randomly generated magic item can add a little spice to an encoun-
Th us, equipping an N PC with this system is a bit more complicated
ter , tho ugh , as well as suggesting a new tactic or unu su al t rategy
than ju t bu ilding a hoard , but it's s till faster than accou nting
for the character.
for every last gold piece using the standard method. Because
If needed, your NPC can trade up to ga in a more powerful item
NPC gear value doesn't scale at th e same rate at low level s and
or trade down to increase the number of items he has . Tr ading the
at high levels , use one of the following methods depending on
NPC's weakest item [or multiple sc roll or porions is a good way
th e PC's level:
to give the character a few more interesting options in com ba t.
See Equipping a PC, below, [or detail s.
NPC Levcl1st-6 t h : Assign items as show n below.
In add ition to equipment, each NPC should carry approximately
100 gp worth of nonequipment tre a ure per character level (in
NPC Level Item Levels
2, 1,1 the [arm ofgold, gems, jewelry, and th e like).
1st
2nd 3, 3, 2
3rd 4, 3, 2
4th 4,3,2,2
5th 5,4,3
6th 5,4, 4,3

N PC Le vel 7t h-2 0th : Starting two levels below the NPC 's
ch aracter level, selec t one item per level until you have five magic US ED WANDS
items. Then choose one addi tiona l item two levels below the N PC's Particu larly w hen equipping an N PC, affording a fully charged
level. For example, a 12th -level NPC wizard would selec t one item wand ca n be difficult. Since the typ ical N PC won 't ha ve a
per level of 6th through 10th level , plus an extra iorh-level item. c hance to use more t ha n a few wand cha rges in a ny co mbat,
ee the tab le be low. cons ider equi pp ing such characters wit h partia lly us ed
wands-that is , wan ds with fewe r than full charges. This is
NPC Level Item Levels also a good way to put a cheap wand into a treasure hoar d ,
7th 5,5,4, 3, 2, 1 and you can even allow PCs to se lec t a wand or two th is wa y
8th 6, 6, 5, 4, 3, 2 as well.
9th 7, 7, 6, 5. 4, 3 Use the table below to assign an item level for less than fully
10th 8,8 ,7,6,5,4 charged wands .
11th 9, 9, 8, 7, 6, 5
12th 10, 10, 9, 8 , 7, 6 Wand (Charges) Item Level
13th 11,11 ,10,9,8,7 l s t-level spell (10) 1st
14th 12,12,11,10,9,8 1st-level spell (20) 2nd
15th 13, 13, 12, 11, 10,9 2nd-leve l spell (10) 4th
16th 14, 14, 13, 12, 11, 10 2nd- level spell (20) 5t h
17th 15,15,14,13,12 ,11 3rd -leve l spell (10) 6th
18th 16,16,15 , 14, 13, 12 Jrd-level spell (20) 9th
19th 17,17, 16, 15,14,13 4th-leve l s pell (10) 8th
20th 18, 18, 17, 16, 15, 14 4th-leve l s pe ll (20) 11th
pe r En counter on page 51 of the Dungeon MllSter's Guide and al
o n Table 6-8: Sample Treasures. O bviously, you houldn'r place
I nc1uding magic items as parr of a treasure is a vira l ra k of t he ite ms wo rth significantly more th an a monster 's expected treasure
OM; it's also delicate and difficu lt. It ca n be tem pt ing to hand value w ithout a good reason; o therwise you 're over reward ing th e
OUI po wer fu l or particula rly in te res t ing items toO soon or too charac te rs (and contributing to u n necessa ry po wer inflation
of le n . (Some DM s make the oppos ite m ist ake, being too stingy Si milarly, if more than half of a mo ns ter's treasu re consists of a
an d ha ndi ng out too few m agic ite rns .) A single overpowering single ite m, t his ca n lead to argume nts over whether any char-
item can ruin a wh ole camp aig n- but if the PCs don't get enough acter "des erves" to get such a valu able item when th e ot hers get
magic ite ms, they wo n't be power fu l e no ug h to deal with the little or nothing. (O f course, if you have a lot of hoards like th i ,
challenges t hat h ave been bala nced for ch aracter of their level. the tota l equa ls out over time, bu t m ake ure that you r player
The ran dom m agic ite m tables in Appendix 2 were de igned recognize t hi s to be tru e.) Finding items th at fall in an appropri·
to hel p in th is reg ard . Freque n tly, ho wever, you 'll want to give ate pr ice range is much easier if you use th e li L of item level
your pla yer s items you h ave hand-picked a especially uitable by price found in App endix 1.
for their cha r acters. Feel free to do this more and more as you T he sec ond im po rt ant value is the recommended wea lth of
gain experience as a DM and-most im porta nt-as you beco me PCs based on th eir level. Table 6-9: Ch aracter Wealt h by Level
fam ili ar wit h wh at items can an d ca n't do . reproduces this infor m at ion , w hic h was pr eviou ly pre ented in
Remember that magic item s can and probabl y w il l be used t he Dungeon Master's Guide and Epic Level Handbook, coll ect ing it
by th e NPC s wh o own th em . If an ore chi ef has a +210ngslvord in o ne loc at ion for easy reference. When you place magic ite ms,
in h is tr easure h oa rd, he is likel y to use it in h is bat tle w it h t he any thi ng worth less th an 5%ofa PC 's expected wealth often falls
PCs. Creatures suc h as a m edu sa o r a lammasu mi ght be able below h is notice- not onl y is it probably too weak to be us efu l,
10 use ce rta in items, such as a necklace of adaptatIon, an d eve n but it's barely eve n wo rth w r iting down on the loo t li t for ale
a dragon can d ri nk a pot ion. See Size an d Sh ape, pa ge 219, for later . Exce pt ions exis t, to be su re-an 8t h-le vel fighter won 't
ad vice on ho w to h an d le odd-shaped creat ures using magic pass up a potion ofcuresertous lVolwds-but even th e e exce ption s
Hems. are n't very exciting. Co nversely, an item worth more than 50%of
When pl aci ng ma g ic ite ms, keep two im portant nu mb ers in a charac ter's ex pec te d wea lth is almos t certainly too big a ch u n k
m ind . Firs t is the expected treasure value for th e mon st er o r to swa llo w all at once; most PCs are sorely tempted to II uc h
challen ge overcom e, as described on Table 3-3: Tre asures Values an item to buy m ultiple chea pe r items (and you 're al 0 pr ob ably

UPGRADING ITEMS: TAB LE 6-5: ARMOR , SH I ELDS , A ND R ESIS TA N CE BONUS


AN EFFICIENT ALTERNATIVE Bon us Item Level Brea kdo wn
a ny of a character's most common ite m s aren 't gained (or +2 8 (7 + 4)
purcha sed ) as single , discrete ite m s, bu t rather upgraded ove r +3 12 (9 + 7 + 4)
th e course of many levels. Th is category incl ud es weapons, +4 14 (10 + 9 + 7 + 4)
arm o r, abi lity-sco re boo s te rs , and a ny other ite m with a bonus +5 15 (12+ 10+ 9+ 7+ 4)
that can be im pro ved from it s starting va lue . +6* 17(13 + 12+10+9+7 + 4)
+7* 18 (13 + 13 + 12 + 10 + 9 + 7 + 4)
When a player charac ter se lects any of these ite ms, you have
+8* 19 (14 + 13 + 12 + 10 + 9 + 7 + 4)
two options: the fast option or the efficien t op t ion. The fas t option
+9* 20 (15 + 14 + 13 + 12 + 10 + 9 + 7 + 4)
sim ply ass igns the ite m a level based on its tot a l market price -a
+10* 21 (16 + 15 + 14 + 13 + 12 + 10 + 9 + 7 + 4)
+3 longsword (18,315 gp) is a 14th -level item, This approach is
* Refer s to armor o r shield 's to tal effective bonus , includ ing
quick, easy, an d allows you to move quick ly fro m ite m to item . specia l properties.
A more efficien t (and favorab le) approach is to pay for the
ite m w ith mult ip le weake r item slots-sort of like buy ing it on
T A BLE 6-6: WEAPON , D EFLECTIO N BO NUS, OR
an installm e nt plan. T his m im ics t he ac tual method by which
NATURAL ARMOR BON US
m ost characters ge t the ir hands on magic ite m s wit h high
Bonu s Item Level Brea kdown
bo nuse s- by pay ing smalle r qu an tities of go ld re peate d ly ove r +2 11 (10 + 6)
he course of mul t iple levels to increase the ite m from its most +3 14 (12 + 10 + 6)
basic for m to its more powerfu l fo rm . After all, that +3 longsword +4 16(13 +12 + 10 +6)
m ig ht have started as a + 1 longsword (and a mas terwork long- +5 18 (14 + 13 + 12 + 10 + 6)
swo rd before that) and on ly ach ieved its cur rent enhancement +6* 19 (15 + 14 + 13 + 12 + 10 + 6)
bo nu s because someone pa id a wiz a rd to im prove it. +7* 21 (15+ 15+1 4+ 13+12+1 0+ 6)
To use the efficient option , choose the table appropr iate to +8* 23 (16 + 15 + 15 + 14 + 13 + 12 + 10 + 6)
yo ur ite m, then find the bon us in the left-hand column . The +9* 25 (17 + 16 + 15 + 15 + 14 + 13 + 12 + 10 + 6)
co rres po nd ing numbers in t he right-hand co lumn ind icate the +10* 27 (17 + 17+ 16+ 15 + 15 + 14 + 13 + 12 + 10+6)
lower-level ite m s that you can "sacrifice" in place of the norma l * Refer s to weapon 's to tal effective bo nus , includ ing special
item leve l s lot . Us ing t he +3 longsword as an example, rather properties .
ha n se lecting it as a 14th-level ite m , you could pay for it with
a 6th-level s lot (which represents the +1 longsword you started TAB LE 6- 7: AB ILI TY SCORE BON U S
with), a 10th-level slot (representing the sword's im prove m e nt Bonu s Item Level Brea kdo wn
fro m +1 to +2), and a 12t h-leve l s lot (the fina l im p rove m e nt from +4 13 + 8
+2 to +3). +6 15 + 13 + 8
TABL E 6-8: SAMP LE TR EASURE S
Sample Sample Sample
Encounter Treasure/ Treasure Treasure Treasure
Level Encounter (Low Magic) (Half Magic) (All Magic)
1 300 gp Level 1/2; 250 gp Levell ; 150 gp Level 1,1
2 600 gp Level l; 450 gp Level l, 1; 300 gp Level 2, 1
3 900 gp Levell ; 750 gp Level 2; 500 gp Level 3, 1
4 1,200 gp Level 2; 800 gp Level 2, 1; 600 gp Level 4
5 1,600 gp Level 2; 1,200 gp Level 3; 800 gp Level 5
6 2,000 gp Level 2; 1,600 gp Level 3, 1; 1,050 gp Level 6
7 2,600 gp Level 3; 1.800 gp Level 4; 1,300 gp Level 7
8 3,400gp Level 3; 2,600 gp LevelS ; 1,600 gp Level 8
9 4,500 gp Level 4; 3,200 gp Level 6; 2,300 gp Level 9
10 5,800 gp Level 4; 4,500 gp Level 7; 2,800 gp Level 10
11 7,500 gp LevelS; 5,700 gp Level 8; 3,500 gp Level"
12 9,800 gp Level 6; 7,600 gp Leve l 9; 4,800 gp Level 12
13 13,000 gp Level 7; 10,000 gp Level 10; 6,500 gp Level 13
14 17,000 gp Level 8; 13,000 gp Level " ; 9,000 gp Level 14
15 22,000 gp Leve l 9; 17,000 gp Level 12; 12,000 gp Leve l 15
16 28,000 gp Level 10; 21,500 gp Level 13; 15,000 gp Level 16
17 36,000 gp Leve l 12; 26,000 gp Level 14; 18,000 gp Level 17
18 47,000 gp Level 13; 34,000 gp Level 15; 22,000 gp Level 18
19 61 ,000 gp Level 13; 48,000 gp Level 16; 31,000 gp Leve l 19
20 80,000 gp Level 14; 62,000 gp Level 17; 40,000 gp Level 20

faced with th e "do you dese rve this item" arg ume nt describ ed
earl ier, nor to mention th e power infla tio n issue).
CHOOSING THE RIGHT ITEMS
Placing magic item s in a treasure hoard is more th an just cru n
As an example, it's just as ina ppro priate to place a suit of +5
ing nu mbers. It doesn' t do much good to put in items worth
filII platr in th e nes t of an errercap as it is to place a +11ollgslVord right amou nt if none ofth e PCs finds th em inte resti ng enoug
in the hoard of a beho lder. In th e formcr case, th e item is well
keep. Players are ofte n coldly an d br utally efficient in rating
beyon d th e recommend ed treasure value for a creature of the
perceived value of magic items found in a dungeon . No rna
et terca p's Cha lle nge Rating, as well as signi ficantly higher than
how lovingly crafted or integral to your world's h istory an it
the exp ected total wea lth of any PC who would fin d the errer-
might be, if it doesn't fit the need of any of th e character
cap a challenging oppone nt. In th e latte r case , not only is the
going up for sale.
weapon a relatively in signifi cant por tion ofa beholder's average
To increase th e odd s of a magic item find ing its way in'
treas ure hoard , it's unlikely that any PC involved in th e beh older's
ch aracter's list of gear, th in k carefu lly about th e kinds of
defeat will find suc h a wea k magic item useful cn ough to keep.
tics your players (and the ir charac ters) prefer. If Neil's fig ht
You're bcrter offj ust inclu ding a piece ofjewelry worth a si milar
extremely risk-averse , cha nces are he favors defen sive itcm.
amount, or at least a couple ofscro lls or pot ion s th at are likely to
boost his AC or saving th rows. On the othe r hand, sin ce V
find use.
paladin values offens ive might over every thi ng else, he's alv
A useful tool in trod uced by th is book to help you place appro-
looking for ways to increa se th e amoun t of damage he deals. E
priately valued magic items is th e conce pt of item levels (see
though both cha racte rs fill a similar role in the party, the
page 226). That sec tion includes advice on placing magic items
magic item won't necessaril y appeal equally. Neil's more li
in treasu re hoard s as well as in th e hands ofN PCs.

BEHIND THE CURTAIN:


HOW ITWORKS Since NPCs don't accumu late treasu re at the same rate as
In this system , each item represents roughly half of the total net (if they did, every NPC of your level you defeated would dou
treasure a PC gains in the course of achieving the item's level. your treasure) , they can 't use the same system for ass ign
The top end of each level's market value range was created by gea r. Nor does a one-s ize-fits-all system work at all levels,
su btracting a character's expected gear of level N-1 from that to the uneven progressio n of NPC gear. This makes the ad
of level N-that is, the net treasure gained by the character in nature of the three system s desc ribed above necessary.
achieving the item's level- then halving the result. For example, In theory, you could use this system to buy many items'
a 6th-level item (1,801-2 ,300 gp) has a value equa l to one -halfthe are low on the value range for a level and accidentally un
difference between the wealth of a Sth-level character and a Sth- requip your PC or NPC. However, the market price ranges
level character (13,000- 9,000 = 4,000 gp). Assigning a PC's gear, narrow enough that it' s unlikely your resu lt will vary significa
then, is a Simple process of selecting which two items he gained from the norma l organic nature of character wealth acqu isit
at each of his levels. This is an abstraction, to be sure- PCsdon 't If you are really worried about spend ing all of a charac
necessa rily gain magic items at such a steady rate-bu t it works budget, you're better off using the norma l system for equ ipp
reasonably well when speed is your primary goal. a charac ter.
than an unexciting 4,OOO-gp item, even though the net gai n is the
TA BLE 6-9: CHARACT ER WEA LTH BY L EVEL
same . Similarly, mos t adventuring patties are happier to find four
Cha racter PC NPC
useful 2,OOO-gp items than a single useful 8,OOO-gp ite m- the
Level Wealth Wealt h
see PH 111 900 gp for mer option is a lo t easier to spli t up among th e character than
1st
2nd 900 gp 2,000 gp the latt er.
3rd 2,700 gp 2,500 gp
4t h 5,400 gp 3,300 gp USING ITEM LEVELS
5th 9,000 gp 4,300 gp To assign items quickly using ite m levels, compare the Encounter
6th 13,000 gp 5,600 gp Level to Table 6-8: Sample Treas ures . The table includes three
7th 19,000 gp 7,200 gp columns: low magic (appro pri ate for creat ures tha t neit her use
8th 27,000 gp 9,400 gp
nor are likely to collect magic items), half magic (appropriate for
9th 36,000 gp 12,000 gp
creat ures that might use an item or two , or who often encounter
10th 49,00 0 gp 16,000 gp
magic-wield ing prey), or all magic (for monsters wi th the capa-
11th 66 ,000 gp 21,000 gp
12th 88 ,000 gp 27,000 gp bility ofeasily turning gold into new items). Choose the colu mn
13th 110 ,000 gp 35,000 gp tha t bes t fits th e ty pe of h oard you want to crea te; when in doubt,
14th 150,000 gp 45,000 gp use the midd le column.
15th 200,000 gp 59,000 gp If you wan t, you can replace a single magic ite m in t he hoard
16th 260 ,000 gp 77,000 gp with two weaker items. Beware of doi ng this too often-while
17th 340 ,000 gp 100, 000 gp it can provide variety in a treasure hoard, it also decreases the
18th 440,000 gp 130,0 00 gp chance that a PC will find an ite m worth keeping and using. In
19th 580 ,000 gp 170.00 0 gp a norma l D&D campaign, ite ms more t han six levels below the
20th 760,000 gp 220,000 gp PCs' level aren 't usually very interesting. See Table 6- 4: Item Level
21st 975,000 gp 240,000 gp Equiva lencies to see how to rep lace a single item with multiple,
22nd 1,200,000 gp 265,000 gp less powerful items.
23rd 1,500,000 gp 290, 000 gp After you've deter mined the levels of t he items in the hoard,
24th 1,800,00 0 gp 320,000 gp go to the item tables in Appendix 2 to eit her randomly determ in e
25th 2,100,000 gp 350,000 gp or ha ndpick wh ich items are present.
26th 2,500,00 0 gp 390,000 gp
27th 2,900,000 gp 430,000 gp
28th 3,300,000 gp 470,000 gp RANDOM TREASU RE
29th 3,800,000 gp 520 ,000 gp Rolli ng random treasure values from Table 3-5: Treasu re in th e
30th 4,3 00, 000 gp 570,000 gp Dungeon ,"Jllster'S Guidc can be fun, but it's also slow. The new
random treasure tables in Appendix 2 collect all the items from
th is book and the Dungeon Milstcr's Guide in one place , produce
to go after a ring of pro/cetioll or minorcloak ofdisplaccmcnt, whi Ie
treasure tha t is more consistent from encoun ter to encounter, an d
Viet's eyes will light up when he sees t he glllllltiets of ogrc powcr
make treasu re generation much faster.
or bel l of nne might)' blow (see page 74). Neither of them is going
to jump at the chance to do n a hilt of disguise, so why bother to
include it in a drago n's h oard]
Avoid th e tem ptation to second-guess your players, and don't
BUYING AND SELLIN G
assu me t hey know wha t mig ht come in ha ndy later in th e cam-
paig n. Even though it's clear to you that Chris's wizard desperately A player poi nts to an ite m published in this book or the Duugcou
needs an amillet ofhcalth for a few ex tra hit points, he might find Milster's Guide and asks , "Can I buy t his?" The answer shoul d
the IIcddllCe offirebrJlls more fun. If you h aven't told the players that usually be, "Yes."
[he next advent ure will lead them to the Elementa l Plane of Fire , Magic items are an important pa r t of every charac te r's ar se-
is it any surprise that they prefer to sell the ring offire resistllnce na l of abilities. Most monsters and encoun ters assume tha t
they just found? characters have a certain amount ofgear to make t he challenge
Don't place an item whose only purpose is 1'0 rep lace a valuab le appropriate. Furthermore, at many levels magic items represent
item already possessed by one of the charac ters un less you're sure a character's only option for custorniza tion; picking lip a new
it's what the cha racter wants. A +2 flilming mOI'll;ngstllrmight look magic ring or bag of potion is significantly mor e fun th an allot-
beu er than the figh ter's +1 l,eclI IOllgsword at firs t glance, but if thar ting ski ll points .
fighter has Weapo n Foc us, really enjoys the longsword's greater That's not to say rha t you can't apply occasional constraints
critical rh reat ra nge, or ex pects ro fight a lot of hell hounds in to how and when magic items can be purchased, on ly t ha t t he
the near fu ture, he's not going to consider the morni ngs tar to constraints shou ld be reasonab le and should n't prevent players
be "better" t han his longsword, even if ir might be demons trably from equippi ng t heir charac ters fairly. For ins ta nce , a character
superior in ma ny ways. Instead, place items that complement the seeking a magic item should be in a commu ni ty whose gold piece
fighter's prized gear, such as augment crys tals (sec page 221), re us- lim it is equal to or grea ter th an the cost of the desired item (see
able items (suc h as t he hrule gllwltlds on page 83), or low-priced Table 6-10: Com mun ity CP Limits). You m ig ht also choose to
one-sh ot items (such as oilofbless IVcapon). limit particular items for campaign story reasons- may be t he
No t every magic item has to be a huge prize-plenty of fun, knowledge of how to create certain items is a closely guarded
usefu l, and rela tively inexpensive magic items can be foun d secret of a particular group, or even forgotten to all.
th rough out t his book. (In fact , this book has a h igher concentra- In gene ral, tho ugh, you should allow characters with sufficie nt
tion ofsuc h items than any other D&D resource to date .) Players funds to equip themselves as they desire. Even the most thought-
wou ld mu ch rather find two interesting, usefu l 2,OOO-gp items fu lly cons tructed series of treasure hoa rds almost certain ly fails
item's caster level). If the Gath er In formation check is succe .
TAB LE 6-10: COMMU N ITY GP L I MI T S
ful , the PC finds the item wi thin the time con straint . On a faile
PC Purchase Item PC Sale
check, a PC can check agai n if time per mits.
Town Size Limit Level'i' Li m it*~t
Tho rp 40 gp 1/2 50 gp
Ha mlet 100 gp 1st 500 gp WHERE TO SE LL
Village 200 gp 1st 5,000 gp As noted on page 112 of th e Player's Ha lltlbool" PCs ca n seI.
Sma ll town 80 0 gp 3rd 50,000 gp their loo t for h alf its list ed pr ice. Just as descr ibed above under
Large town 3,000 gp 7th 500,000 gp Wh ere to Buy, PCs au to ma ti ca lly fin d a buyer w illing to tak
Sm all city 15,000 gp 14t h no limit thei r item (for half its market price) w ithin an hou r or two
Large city 40 ,000 gp 17th no limit aski ng aro u nd (or less, if they know th e loc al curio sho p take
Metropolis 100,000 gp 21st no limit
all suc h oddi ties ). Rememb er that part ially depleted wand
Met ro po lis, planar* 600 ,000 gp nla no lim it
sim ilarly cha rged items are worth only a perce ntage of rh
* As de scribed in Epic Level Handbook (popul ation 100 ,000+).
value (equal to the perce n t of charges re maining; [or exampl
"i" See "Ite m Leve ls" on page 226 . (While the ite m levels given
don 't prec isely ma tch the gp numbers given fo r each a wa nd w ith 10 charges remai ni ng is worth only 20 % of th
com mu nity, they're close enough for DMs who just want no rm al value).
ea sy refe rence.) Ge nera lly, an item ca n't be so ld if hal f its listed price excee
"* This app roxima tes the value de rived by the for mula th e co m mu n ity 's IOta! amou nt of ready cash (noted in the ..
presented un de r "Co mm unity Wea lth and Pop ulation" on Sale Limit" colu m n of Table 6-10: Com m u nity GP Lim its), b
page 137 of the DMG. you ca n allow th e PCs a Gathe r In forma ti on che ck as describe
above to find a buye r with f un ds sufficie n t to take it off rh
PCs' ha nds for one -fou rth its market price (or th e PC sale lim
wh ich ever is lower).
10 pro vide all you r playe rs th e items they want 10 maximize their
enjoyment as they advance in level.

WHERE TO BUY To create mag ic ite ms, spel lcasrers use specia l feats. They in"
Large one-stop-shop "mag ic em po riu ms" are unrealistic an d rare tim e, money, and the ir own personal energy (in the for m of expe
even in metropolis-sized cities. Instead, a community's tota l ence poin ts) in an item' cre ation. Th is sec tion reiterates th e ba I
stock of magic item s for sale is wide ly dis tribute d amo ng dus ty of m agic item creat ion: for more details o n creati ng the differe
alc hem ist's shops, boo kstores , scrib ers' boutiqu es, pawn shops, type s of magic item s, see th e informa tion on item cre ation fe
elixir brewers , th e reside nces of reti red adven tu rers, th e old mage in Chapter 5 of th e Player's Hn/ldbook, as well as the appropris
on the co rne r, curio shops, and so on. sec tions in Ch apt er 7 of the DungeonMasler's Guide.
Exce pt whe n you wan t to advan ce an adventure or campaig n All item s have prerequi sites in the ir desc riptio ns. Th ese prer
story are, abstract the purch ase of a parti cul ar magic item such uis ires mus t be met for the item to be crea ted. M ost of th e ti
that, given a few hou rs ofeffort ask ing aro un d an d tr ack ing down th ey take the for m of feats an d spells that the item's cre ator m
the sough t-for item, a PC finds and purc hases th e item she eeks if k now, altho ugh acce s thro ugh ano ther magic item or spellca
it market price i equal 10 or less tha n the town 's gp lim it (g iven is allowed. It 's perfectly acce ptable for two or mo re character .
in th e "PC Purch ase Lim it" co lu mn of Table 6-10: Co mm u ni ty work together to crea te a magic ite m , wit h eac h character
GP Lim its). plyi ng some of the pr ereq ui sites. (I n all places wh er e rh i re
If time is an issue in th e purch ase of an item (for exam ple, a pair refe rs to th e "cre ato r" of a mag ic ite m, it incl udes all charact
of gogg les of /light is needed before nightfall), you migh t requ ire supp lyi ng at least one pr erequ isite [or th e ite m's cr eatio n.) T'
the PC to att emp t a Gathe r In formation chec k to tra ck th e item XP cos t must always be paid by the cha rac ter wh o sup plies t
down. Set th e DC of the Gath er Infor mat ion check equal to the item cre ation feat requi re d by the item, no matter ho w rna
DC in th e Aur a entr y ofeach item (wh ich is equal to 15 + 1/ 2 the othe r cha racters cooperate in its crea tion.

PSIO NICS AND CRAFTIN G ps ionic power that repl icates the same effec t can be used to sa
MAGIC ITEMS isfy the prerequ isite . For example, a character can create a he
Many of the items in th is book can also be created by a charac te r ofteleportation us ing psionic teleport as a power p rereq uis ite.
with the appropr iate ps ion ic item creation feat. energyburst as a power to create a necklace offireballs,
For the purpose o f mee ting ite m prerequ isites , a cha rac te r The p rerequis ites of some items , su ch as the eldritch bla
who has the Craft Psion ic Arms and Armor feat is treated as requ ired for gauntlets ofeldritch energy, have no psion ic eq ui
having Craft Magic Arms and Armo r. Likewise, a cha racte r who le nt, and so cannot be created by a ps ion ic character with
has Craft Un iversal Ite m meets the feat p rerequis ite for items the aid o f a character who does meet the requ irement.
that requ ire Craft Wondrous Item . If yo u are using the Psionics Is Different var iant (EPH 6_
If an ite m includes a spell prerequisite, but the effect of the then an item created by a ps ion ic cha racter us ing a ps io
ite m does not directly im ple m e nt that spell, then a psionic item creation feat would be a ps ion ic ite m. The guidel ines giv
power of sim ila r flavo r can be substitu ted. If the ite m rep licates above should be used to determ ine the ps ion ic ite m' s fea t a
a spell effect, then only the psionic vers ion of that spell or a power prerequ isites .
The creator also needs a fairly quiet, comfortable, and well-lit (98,315 - 2,315 =96,000 gp). The character improving the magic
place in which to work. Any place su itable for preparing spells item must meet the same prerequisi tes a if he were creating the
(see Preparing Wizard Spells, PH 177) is suitable for making items. item from scratch.
Creating an item requires one day per 1,000 gp in the item's base It's recommended that you add new magical abilit ies only to
price (rounding up), with a min imum of at least one day. Potions items that occupy the same body slot as the added effect would
are an exception ro thi s rule ;they always take just one day to brew. normally occupy. f or example, it's okay to add the power of boots
The character must spend the gold and XP at the beginning of of slridillglllld springing to slipI'm ofspidel' climbing,since both of
the constr uction process. those items occupy the same body slot, However,adding the power
The creator works for 8 hours each day. He cannot rush the ofboots ofstridingllndspringing to a cloall of rcsis lllllCe doesn't make
process by working longer each day. But the days need not be much sense. This isn't a hard and fast ru le, but it's a reasonable
consecutive, and the caster can use the rest of his time as he ees guide th at helps maintain some levelof flavorand verisimilitude
fit. Acharacrer who takes a break from item creation to adventure in the magic item system.
should keep track of how many days of work remain on the item In most cases, if the item is one that occupies a body lot, the
currently being crafted. cost of adding any additional ability ro that item is 1-1/ 2 time the
Acharac ter can work on only one item at a tim e. If a character value of the added power (or the value of the added power plus 1/ 2
starts work on a new item, all materials used and XPspent on the the value of the existi ng item, if the added power normally costs
under-construction item are wasted . more than the existing item). For example, if a character adds the
Magic supplies for items always cost half of the base price in power to confer feilihafll ll to her ring ofjwnping, the cost of adding
gp and 1/25 of the base price in XP. For many items, the market this ability is 3 ,300 gp, the same as for creating a ring offe llt her
price equals the base price. For example, a cloah of elvcnkind has [cllliligX 1-1/2 . On rhe other hand, if she were addi ng the power
a market price (and base price) of 2,50 0 gpo Making one costs of a ring offorce shield to that ringofjulllpillg, th e cost of addi ng the
1,250 gp in raw materials plus 100 XP. Armor, sh ields, weapons, ability wou ld be 9,750 gp (8 ,500 gp for the rillg offorce sIJidd plus
and items with a value indepe nde nt of th eir magically enhanced half of 2,500 gp, the price of a rillg ofj UHlpIII e).
propert ies add their item cost to the market price . The item cost This added cost doesn't necessarily apply when adding some
does not influence the base pr ice (which deter min es the cost of com mon effecls to existing items; see below.
magic supplies and the experience point cost), but it docs increase
the final market price.
Adding Cornman Item Effect s t o
Existi ng Items
MPROVING MAGIC ITEMS One of the most frustrati ng roadblocks to using interesti ng,
You can add new magical abilities ro a magic item with virt ually
unusual magic items is that they take up body slots that you need
no restr ictions.The cost and prerequisites to do this are the same
for an ability-boosting item (such asglltlllticts ofogrepower),a rillgof
as if the item was not magical. Thus, a +1 10ngSlvonI can be made
protection, or anothe r must-have item.To address this issue, Afllgic
into a +2 1I0rpllI 10ngslVonl, with the cost to create it being equal
Itelll Co mpendiulll present official rules for addi ng common item
to that of a +2 1I0rpll/ fongs lVord minu s th e cost of a +1 10ngsH'ord
effects to existing magic items.

BE HINDTHE CURTAIN: doesn 't do much good to say that a new item is wort h about the
PRICING MAGIC ITEMS same as a magnificent capeofdivine eminence if the latt e r item is
This boo k intentionally does not present any detailed rules on priced so exorbitan tlythat charac ters aren 't interested in buying
pricing new magic items t hat you create . The Dungeon Master's o r keep ing it. Instead, compare new items to those that char-
Guide provides various metho ds of es timat ing (and don't un- acters are already choosing and using -magic weapons and
derestimate the impor tance of tha t word in this task) gold piece armor , rings ofprotection, cloaks of resistance, rings ofinvisibility,
values fo r s imple magic items you design, but the very nature boots of striding and springing, and of cou rse, the various abil-
of magic item design in D&D doesn't lend itse lf to hard-and- ity-score boosters . If you want your cha racters to find a newly
ast rules for setting these prices. Any two ite ms that replicate des igned magic item compell ing, make su re that it can co mpete
ifferent spe lls can, and probab ly shou ld, vary drama tically in with the obvious cho ice they would have ot herw ise made.
price, even if the spell level and caster level are identical. (Ifthat If you compare the item s in this book to those in othe r books
seems hard to believe, compa re the value of a ring ofinvisibility (or part icularly, with previously published versions of the same
with an item that allowed you to cast make whole at will.) On items in other books), you might be shocked at the price d iffer-
op of tha t, layer all the other interestin g variations that mag ic ences. Many of the items repro duced in th is book have had the ir
Ite ms ca n have-a lterna tive activatio n times, limited uses per prices shaved or even s lashed dramatica lly. Sometimes, that 's
day, situationa l restrictio ns on use, and so forth-and even t he because we also reduced the overall effect of the item (so tha t
most d iligently designed "system" of price dete rmination can't it is available to a broader range of cha racters) , but often the
help but fall apart. item is just as good as it always was but now costs 10%, 25%,
The magic item prices in this boo k aren' t the resu lt of any or 50% less t han it did before . That's all just part of the same
ntricate formulas or deta iled eq uat ions . Instead, each price is process of comparing new items to older, mo re popular items.
set individ ually by compa ring the item (and mo re impor tant, its In a way, it's simp le supply and dema nd- if characters weren 't
likely perce ived value to player cha racters) to other items com- buying sandals ofsprinting, that likely means that they were just
monly use d by pe s. That last part bea rs em phas izing again : It too expensive for the ir effect.
TAB LE 6-11: ADDING/IMPROVING COMMON IT EM EF FECTS
Effect Body Slot" Prerequ isites ! Price
AC, +1 d eflect io n bonus B, R, S shieldoffaith 2,000 g p
AC, +1 to +2 d eflect io n bonus B, R, S shieldoffaith 6,000 g p
AC, +2 to +3 de flect ion bonus B, R, S shieldoffaith 10 ,000 g p
AC, +3 to +4 de flect ion bonus B, R, S shieldoffaith 14,000 gp
AC, +4 to +5 deflect io n bonus B, R, S shieldoffaith 18,000 gp
AC, +1 armo r bonus' A, B mage armor 1,000 gp
AC, +1 to +2 armo r bonus? A, B mage armor 3,0 00 gp
AC, +2 to +3 arm or bo nus' A, B mage armor 5,000 gp
AC, +3 to +4 armo r bo nus' A, B mage armor 7,000 gp
AC, +4 to +5 armor bo nus ' A, B mage armor 9,000 gp
AC, +5 to +6 armor bo nu s' A, B mage armor 11,000 gp
AC, +6 to +7 a rmo r bo nus! A, B mage armor 13,000 gp
AC, +7 to +8 armor bonus? A, B mage armor 15,00 0 gp
AC, +1 e nh ance m ent bon us to natu ra l a rmor B, To barkskin 2,000 gp
AC, +1 to +2 enhanceme nt bonus to natura l armor B, To barkskin 6,000 gp
AC, +2 to +3 enhance ment bo nus to nat ural arm or B, To barkskin 10,000 gp
AC, +3 to +4 enhancement bo nus to natu ral armor B, To barkskin 14,000 go
AC, +4 to +5 en hancem ent bonus to nat ura l armor B, To barkskin 18,000 gp
Charisma, +2 enhanceme nt bo nus Hd, S eagle's splendor 4,00 0 gp
Char ism a, +2 to +4 en ha nceme nt bo nus Hd , S eagle's splendor 12,000 gp
Cha risma, +4 to +6 enhancement bonus Hd , S eagle's splendor 20 ,000 g
Cons tit ut ion , +2 en han cem e nt bo nus Th, To, W bear's endurance 4,000 gp
Const itu tion, +2 to +4 enhancement bonus Th, To, W bear'sendurance 12,00 0 gP
Const it ution , +4 to +6 e nhanc em e nt bo nus Th , To, W bear's endurance 20 ,00 0 gp
Dexte rity, +2 enhancemen t bonus A, Ft , Ha eat's grace 4,000 g
Dexte rity, +2 to +4 enhancemen t bon us A, Ft , Ha eat's grace 12,00 0 g
Dexte rity, +4 to +6 enhancement bonus A, Ft, Ha eat's grace 20,000 g
Int elligence, +2 enha nce ment bo nus Fa, Hd fox's cunning 4,000 gp
Int elligence, +2 to +4 en ha nce ment bo nus Fa, Hd fox's cunning 12,000 g
Inte lligen ce, +4 to +6 enhance ment bonus Fa, Hd fox's cunning 20, 000 gp
St rengt h, +2 enhanceme nt bo nus A, Ha, W bull's strength 4,000 g"
Stren gt h, +2 to +4 enha ncem e nt bonus A, Ha, W bull's strength 12,000 gp
St rength , +4 to +6 e nhancemen t bo nus A, Ha, W butt's strength 20,000 gp
Wisdom , +2 en hance me nt bo nus Hd , Th owl'swisdom 4,000 g
Wisdom, +2 to +4 enhancemen t bonus Hd , Th owl'swisdom 12,000 g.
Wisdom , +4 to +6 e nha nce ment bo nus Hd , Th owl's wisdom 20,000 g
Resis tance to energy, 5 B, R, S, To resist energy 4,000 g
Resis ta nce to energy, 5 to l O B, R, S, To resist energy 8,000 g
Resis ta nce to energy, 10 to 20 B, R, S, To resist energy 16,000 g
Resista nce to energ y, 20 to 30 B, R, S, To resist energy 16,000 g
Sav ing throws, +1 resistance bonus S, To resistance, CL 3 x bonu s 1,00 0 g
Sav ing t hrow s , +1 to +2 resista nce bon us S, To resistance, CL 3 x bonus 3,000 g
Sav ing throws , +2 to +3 resistance bon us S, To resistance, CL 3 x bonus 5,000 g
Saving t hrows , +3 to +4 resistanc e bo nus S, To resistance, CL 3 x bo nu s 7,00 0 g
Saving t hro ws, +4 to +5 res istance bo nus S, To resistance, CL 3 x bonus 9,000 g
" A = Arms; B = Body; Fa = Face ; Ft = Feet ; Ha = H ands ; Hd = Head ; R = Ring ; S = Sho ulde rs; Th = Throat ; To = Torso; W = Wais
1 T he cha rac te r perfor m ing t he crafting m ust also ha ve t he ite m creatio n fea t approp riate for the ite m to wh ich the effect is
added .
2 Cannot be ad ded to any item t hat al ready p rovides a (non mag ical) armo r o r shie ld bon us to AC.

Table 6- 11:Adding/ Im proving Com mon Item Effec ts prese n ts rh e price an d XP equa l to 1/ 25 t h e pr ice, an d must spe nd 1
a list of co m mon item effec ts, fro m abili t y score enhan ce ment pe r 1,000 gp of the pri ce.
bonuse s to en ergy resi stance, and the p rice to add that effect to Exam p le: Lidda has a pair of bootsofstriding and springing, at'
an item . she wants to add a Dex terity bonus (rather than buyi ng glol't
The table also ind icates the app rop riate body slo t (or slots) for Dexterity). He r frie nd M ialee isn't aro un d, so Lidda m ust track d
eac h effect. For example, you can add an enhan cement bo nu s to a stra nger to do th e work she pays the w izard 4,000 gp , and
Char isma on ly to an item tha t occ upie s the he ad or sho ul de rs body days later her boot s now also grant her a +2 enhance me nt bon u
slo t (suc h as a he adband or cloak), A DM can choose to dev iate Dexterity. When Lidda later de cides to improve the bonus to +4, _
hom ttus 'buld.cHne, b u t shoul d.avoid.nonseusical. combinations mana'bes to talk Mialee (who has the Craft Wondrous Ite m teat
(such as gloves th at provide a bon us to W isd om), knows th e eat's gracespell ) into per form ing the work. After spend
Adding one of th ese effects to an exis ting item works m uch eigh t 8-hour days of wo rk and expe nding 6,000 gp of compon
li ke crea ting an item from scr atch , The crafting character m ust (likely supplied by Lidd a) and 480 XP, Mi alee succeeds in inc re
meet th e given prerequ isites, mu st expend gol d equa l IO one -ha lf ing the +2 en h an cement bonus to Dex te rity to +4.
Appendix 1: Magic Items by Price
This appendix cont ain s all the magic items from Magic Item versions, propenies with improvedand greater versions,and similar
Compendium and the Dungeon Masler's Guide arranged by body items are listed according to the second word in the name.
slot and price . Effect: A summary of the item's effect or benefit can be found
These tables serve as shopping lists-a way to find magic items here; refer to the item's de cription for specifics.
that fall wit hin your budget. The tables are in the same general Market Price: The typical purchase price for this item. Note
order as the body of this book, but clothing is separated by body that it might not alwaysbe possible to buy the item at this price-
slot. Item set pieces arc integrated into the tables that corres pond check with your DM .
to their body slots. The prices for armor, shields, and weapons that have on ly an
Each entry contains the following infor mation : enha ncement bon us are represented by a gp amou nt followed by
Page: The page number where the item can be found is indi - a plus sign. In these cases, the plus ign stands for "in addition
cated here, along with a letter code associated with the book it to the cost of the armor, shield, or weapon itself."The given gp
1 in. Most entries begin eith er with "M" to indicate Magic Item amount includes the cost of the masterwork qualit y.
Cornpendill1l1 or "D" for Dungeon lv/asler's GUIde. Items that use Synergy properties, reiic , and item set pieces are ind teared
mdividual spells (such as wands, scrolls, and po tions) use "P" to with superscripts: Synergy with " relics with R, and set pieces
reference spell descript ions in the Player's Handbook. with r.
I te m Name: Items that have the same price are presented
alpha betic ally within the price range. Items with greater and lesser

_ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ -----.;ITEM..LlSIS
RMOR PROPERTIES
Page Item Name Effect Market Price
M6 Agil ity +1 on Reflex saves +500 gp
M1 5 Stamina +1 on Fortitude saves +500 gp
M9 Blueshine Immune to acid damage and rust, +2on Hide, metal armor only +1,500 gp
M10 Easy travel Carry medium load as light load, walk10 hours a daywith no Con check +1,500 gp
M9 Called Call armor to you on command +2,000 gp
M9 Commander +2 on Diplomacy, allies within 30 ft. gain +1 on Will saves and - 5 on Hide +2,000 gp
D219 Glamered Can change to look like normal clothing, on command +2,700 gp
M9 Daylight Daylight for 30 minutes/day +3,000 gp
M13 Mindarmor 3/day gain +5 on Wi ll saves agai nst mind-affecting spells and abil ities +3.000 gp
M6 Acidic Deals 2d4 points o( acid damage/round on contact +/ bonus
6 Anchoring +5 bonus on checks to resist being moved +1 bonus
6 Anchoring, greater" +10 bonus on checks to resist being moved +1 bonus
M9 Blurring 3/dayblurfor 5 rounds +1 bonus
10 Deathward 1/day ignore death effect or negativeenergyeffect +1 bonus
10 Displacement l/day displacement for 5 rounds +1 bonus
10 Dragondodger Evasion ability against breath weapons, light armor only +1 bonus
M10 Ectoplasmicfeedback 1d6 damage to incorporeal ereatures +1 bonus
11 Energy defense" 3/day 1d6+10 energydamage to attacker +1 bonus
0 219 Fortification, light 25%chance to negate eriticals, sneak attacks +1 bonus
11 Ghost ward Armor's enhancement bonus applies against touch attacks +1 bonus
13 Mobility Gain benefit of Mobilityfeat, lightarmor only +1 bonus
M13 Nimbleness Maximum Dex bonus 1 higher, armor check penalty2 less +1 bonus
M14 Soulbound Stores up to 2 points of essentia for enhancement bonuses +1 bonus
M15 Styptic Stabilized if dying, resistance to blood-draining attacks +1 bonus
M15 Twilight Arca ne spell failure chance reduced by 10% +1 bonus
M7 Balance +5 competence bonus on Balance +3,750 gp
D219 Shadow +5 on Hide +3,750 gp
D219 Silent moves +5 on Move Silently +3,750 gp
0 219 Slick +5 on EscapeArtist +3 ,750 gp
6 Agil ity, improved! +3 on Reflex saves +4,000 gp
9 Buoyant +2 on Swim, no armor check penaltyon Swim checks +4,000 gp
M12 Landing Ignore first 60 ft. of falldamage, always land on feet +4,000 gp
M15 Stamina, improved! +3 on Fortitude saves +4,000 gp
M13 Quickness +5 ft. to land speed +5,000 gp
M1 1 Gilled Water-breathi ng wearer breathes and speaks freely in air +6,000 gp
M12 Linked 3/day telepathic bond with other linked item wearers for 1 hour +6,000 gp
14 Speed 3/day haste for 1 round +6,000 gp
M6 Agility, greater! +5 on Reflex saves +8,000 gp
M12 Healing l/day healed of 2d8+5 damage +8,000 gp
M1 5 Stamina, greater" +5 on Fortitude saves +8,000 gp
ARMOR PROP ERTI ES [cont.]
Page Item Nam e Effect Mar ket Price
M7 Axeblock Damage reduction 5/bludgeoning or piercing +2 bonus
M7 Beastskin Armoreffectivein wild shape +2 bonus
M9 Blurring, greater! As blur spell for 10 minutes, at will +2 bonus
Mll Energyimmunity l/daygain immunity to energydamage of choice for 1 minute +2 bonus
M12 Hammerblock Damage reduction 5/piercing or slashing +2 bonus
M14 Retaliation Deals damage when you are attacked +2 bonus
M1 4 Soulbound, greater" Stores up to 4 points of essentia for enhancement bonuses +2 bonus
M14 Spearblock Damage reduction 5/bludgeoningor slashing +2 bonus
D219 Spell resistance (13) Spell resistance 13 +2 bonus
M15 Woodwalk 3/day tree stride for 1 round +9,000 gp
M12 Magic-eating Heal 1 point per spell level if you save against a spell +1 0,000 g
M7 Balance, improved' +10 competence bonus on Balance +1 1,250 g
M10 Deepdweller Breatheand function in deep water, see twiceas far underwater +12,000 gp
M7 Bane blind Imperceptible to specified creature type +15 ,000 go
M9 Blinking l/day blink +15 ,000 g
Mll Fearsome 3/day panics creatures within 20 ft. for 1 round +15,000 gp
D219 Shadow, improved +1 0 on Hide +15,000 gp
D21 9 Silent moves, improved +10 on Move Silently +15,000 gp
D219 Slick, improved +10 on Esca pe Artist +15,000
D219 Fortification, moderate 75% chance to negate critical hits, sneak attacks +3 bonus
D219 Ghost touch Effectiveagainst, can be used byincorporeal creatures +3 born,
D219 Invulnerability DR 5/magic +3 bonus
M14 Roa ring Reflects nonmagic projectiles, +4 on initiative +3 bonus
D219 Spell resistance (15) Spell resistance 15 +3 bonus
M15 Va nishing 2/daycompletelyundetectable for up to 3 minutes +3 bonu
D219 Wild Bonuses applywhile in wild shape +3 bonus
D217 Acid resistance Absorbs 10 points of acid damage per attack +18,000 go
D218 Cold resistance Absorbs10 points of cold damage per attack +1 8,000 gP
D21 8 Electrici ty resistance Absorbs 10 points of electricitydamage per attack +1 8,000 go
D21 8 Fi re resistance Absorbs 10 points of fire damage per attack +18,000 g
D219 Sonic resistance Absorbs10 points of sonic damage per attack +18,000 g
M7 Balance, greater" +15 competence bonus on Balance +18,750 g
M6 Aporter Transports you up to 800 ft. as dimensiondoor +20,000
M12 Healing, greater" 2/day healed of3d8+15 damage +24,000 gp
M13 Rad iant Resistance 10 against all energyattacks: radiates light +4 bonus
D219 Spell resistance (17) Spell resistance 17 +4 bonus
M13 Menacing 3/day panics one creature within 30 ft. for 5 rounds +30,000 &!
D219 Shadow, greater +15 on Hide +33,750 gP
D219 Silent moves, greater +15 on Move Silently +33,750
D219 Slick, greater +15 on Escape Artist +33,750 g
D219 Fortification, heavy Always negates critical hits, sneak attacks +5 born,
Mll Freedom Continualfreedom of movement +5 bonus
D21 9 Spell resistance (19) Spell resistance 19 +5 bonu
M12 Masking Continual nondetection +40,000 gc
D217 Acid resistance, improved Absorbs 20 points of acid damage per attack +42,000 ~
D218 Cold resistance, improved Absorbs 20 points of cold damage per attack +42,000 g
D218 Electricity resistance, improved Absorbs20 points of electricitydamage per attack +42,000 "
D219 Fire resistance, improved Absorbs 20 points offiredamage per attack +42,000 gc
D219 Sonic resistance, improved Absorbs 20 points of sonic damage per attack +42,000 gc
D218 Etherealness l/day can become ethereal +49,000 gc
D219 Undead controlling Control up to 26 HDof undead per day +49,000
D218 Acid resistance, greater Absorbs 30 points of acid damage per attack +66,000 gc
D218 Cold resistance, greater Absorbs 30 points of cold damage per attack +66,000 g
D218 Electricity resistance, greater Absorbs 30 points of electricity damage per attack +66,000 g
D219 Fire resistance, greater Absorbs 30 points of fire damage per attack +66,000 g
D219 Sonic resistance, greater Absorbs 30 points of sonicdamage per attack +66,000 go
SH IELD PROPERTI ES
Page Item Name Effect Market Price
M9 Called Call shield to you on command +2,000
M9 Commander +2 on Diplomacy, all ies wi thin 30 ft. gain +1 on Will saves and - 5 on Hide +2,000 g"
M12 Heartening 2/daygain 5 temporary hit points for 5 minutes +2,000
M9 Daylight Daylight for 30 minutes/day +3,000 g~
M13 Mindarmor 3/daygain +3 on Will saves against mind-affecting spells and abilities +3,000
M6 Acidic Deals 2d4 points of acid damage/round on contact +1 bon
SHi el D PROP ERTI ES (cont).
Page Item Name Effect Market Price
M6 Anchoring +5 on checks to resist being moved +1 bonus
M6 Anchoring, greater! +10 on checks to resist being moved +1 bonus
0218 Arrow catching Attracts, gives +1 bonus against projectiles and thrown weapons +1 bonus
0218 Bashing Deals bashingdamage as a weapon of two size categories larger +1 bonus
0218 Blinding 2/day blinds all but you +1 bonus
M10 Deathward 1/day ignore death effect or negative energy effect +1 bonus
M11 Energy defenses 3/day1d6...10 energydamage to attacker -'-1 bonus
0219 Fortification, light 25% chance to negate critical hits, sneak attacks +1 bonus
Mll Ghost ward Shield's enhancement bonus applies against touch attacks +1 bonus
M13 Ranged Shield can be thrown as a weapon, returns to you; not tower shield +1 bonus
M14 Soulbound Stores up to 2 points of essentia for enhancement bonuses ~1 bonus
M15 Va riable Changes size on command +1 bonus
M12 Linked 3/daytelepathic bond with other linked item wearers for 1 hour +6,000 gp
M12 Ma nifester 1/day draw3 power points from shield +6,000 gp
M14 Speed 3/day haste for 1 round +6,000 gp
0218 Ani mated Floats wi thin 2 ft. of you on command +2 bonus
0218 Arrow deflection Protects you as Oeflect Arrows feat +2 bonus
M7 Axe block Damage reduction 5/bludgeoning and piercing +2 bonus
M10 Ectoplasmic wall 1/day wall of ectoplasm +2 bonus
Ml l Energyimmunity l/daygain immunity to energy damage of choice for 1 minute +2 bonus
M12 Hammerblock Damage reduction 5/piercingand slashing +2 bonus
M14 Soulbound, greater" Stores up to 4 points of essentia for enhancement bonuses +2 bonus
M14 Spearblock Damage reduction 5/bludgeoning and slashing +2 bonus
0219 Spell resistance (13) Spell resistance 13 +2 bonus
M7 Averter Enemies within 30 ft. can't approach +13.000 gp
M11 Fearsome 3/day panics creatures within 20 ft. +15,000 gp
0219 Ghost touch Effective against, can be used byincorporeal creatures +3 bonus
0219 Fortification, moderate 75% chance to negate criticalhits, sneak attacks +3 bonus
0219 Spell resistance (15) Spell resistance 15 +3 bonus
M15 Van ishing 2/daycompletely undetectable for up to 3 minutes +3 bonus
0219 Wild Bonuses applywhile in wild shape +3 bonus
0217 Acid resistance Absorbs 10 points of acid damage per attack +18,000 gp
0218 Cold resistance Absorbs 10 points of cold damage per attack +18,000 gp
0218 Electricity resistance Absorbs 10 points of electricitydamage per attack +18,000 gp
0 21 8 Fire resistance Absorbs 10 points offi re damage per attack +18,000 gp
0 21 9 Sonic resistance Absorbs 10 points of sonic damage per attack +18,000 gp
M6 Aporter Transports you up to 800 ft. as dimension door +20,000 gp
0219 Spell resistance (17) Spell resistance 17 +4 bonus
0 21 9 Fortification, heavy Always negates critical hits, sneak attacks +5 bonus
0219 Reflecting l/day reflect a spell as spell turning +5 bonus
0219 Spell resistance (19) Spell resistance 19 +5 bonus
M15 Time buttress 1/day ignore all attacks, spells, and powers for 1 round +5 bonus
0217 Acid resistance, improved Absorbs 20 points of acid damage per attack 42,000 gp
0218 Cold resistance, improved Absorbs 20 points of cold damage per attack +42,000 gp
0218 Electricity resistance, improved Absorbs 20 points of electricity damage per attack +42,000 gp
0219 Fire resistance, improved Absorbs 20 points of fire damage per attack +42,000 gp
0219 Sonic resistance, improved Absorbs 20 points of sonic damage per attack +42,000 gp
0219 Undead controlling Control up to 26 HDof undead per day +49,000 gp
0218 Acid resistance, greater Absorbs 30 points of acid damage per attack +66,000 gp
0218 Cold resistance, greater Absorbs 30 points of cold damage per attack +66,000 gp
0218 Electricity resistance. greater Absorbs 30 points of electricity damage per attack +66,000 gp
0219 Fire resistance, greater Absorbs 30 points of fire damage per attack +66,000 gp
D219 Sonic resistance, greater Absorbs30 points of sonic damage per attack +66,000 gp
SPECI FI C ARMOR AND SH I el DS
Page Item Name Effect Market Price (gp)
P126 Armor/shield, masterwork -1 to armor check penalty 150+
0221 Darkwood buckler Light wooden shield has no armor check penalty 215
0221 Darkwood shield Heavy wooden shield has no armor check penalty 257
D221 Mith ral heavy shield Mithral heavyshield has 5% arcane spell failureand no armor check penalty 1,020
D220 Mithral shirt Mithral chainshirt is lightweight 1,100
D216 +1 armor/shield +1 enhancement bonus to AC, -1 to armor check penalty 1,150+
M21 Shield of mercy +1 heavysteel shield, expend smite attempts to heal damage 2,170
D221 Caster's shield +1 light wooden shield, can havea spellscribed on it (as a scroll) 3,153
0220 Oragonhide plate Identical to masterwork full plate, but can be worn bydruids 3.300
SP ECIFI C ARMO R AND S H IELDS (cont.)
Page Item Name Effect Market Price (gp)
M20 Mithralmist shirt +1mitnro! shirt, 7jdayconcealment against attack for 1 minute 3,460
0 220 Elven chain Mithral chainmail is considered light armor and has lower penalties 4,150
0216 +2 armorjshield Armoror shield with a bonus equivalent to +2 4,150-
M1 6 Barricade buckler +1buckler, 3jdayturns into 5 ft. by 5 ft. vertical wall afforce for 1 minute 4,1 65
M22 Shield of the severed hand" Gruumsh: +2 heavy wooden shield plus relic powers 4,657
0220 Rhino hide +2 hide, deals extra 2d6 damage on successful charge attacks 5,165
M21 Shield of the resolute" Moradin : +1/ight fortificat ionheavy mithral shield plus relic powers 5,520
0221 Spined shield +1heavy steel shield, 3jday fire a spine 5,580
M196 Shield of vigor" +1heavy steel shield, ljd ayfast healing5 for 3 rounds (five virtues) 6,170
M24 Wrapped tower +1 towershield, l jday paralyze enemywhile using shield to gain total cover 6,180
M20 Millennial chainmail" Corellon Larethian: +1 mithral chainmail plus relic powers 8,150
M20 Owlfeather armor +1 leather, various owl-therned bonuses and effec ts 8,160
0216 +3 armorjshield Armor or shield with a bonus equivalent to +3 9,150-
M23 Wight hide shield +1 light steel shield, shield bash with negativelevel effect 9,159
0 221 Lion's shield +2 heavy steel shield, 3jdaylion's head can attack 9,1 70
M18 Foxhide armor +1 leather, vario us fox-themed bonuses and effects 10,1 60
M18 Ghoul shell armor +1 leather, 3/day ghoul touch 10,160
0219 Ada mantine breastplate Gives OR 2/- 10,200
M20 Serpent armor +1 leather, +1 on Reflex saving throws , gain benefit of Combat Reflexes fea t 12,160
M19 Hawkfeather armor +1studded leather, various hawk-t hemed bonuses and effects 12,175
M19 Ky ton armor +1mithral shirt, chains on armor can be activated as weapons 13 ,100
M192 Breastplate of terror" +1adamantine breastplate, ljday frighten foe (armor ofthe watching master) 13,200
M17 Electric eel hide +1buoyant slick hide, 3/dayvarious electricitydamage effects for 5 rounds 14,165
M23 Wig ht armor +1shadowstuddedleather, 3/day hidefrom undead, 60 ft. darkvision 14,1 75
M16 Bearskin armor +1breastplate, various bear-therned bonuses and effec ts 14,350
0216 +4 armorjshield Armor or shield with a bonus equivalent to +4 16,1 50·
M24 Zombie hide armor +1hide, damage reduction 5jslashing 16,165
0220 Owa rven plate Adam antine full plate gives OR 3j- 16,500
M16 Armor of the fallen leaves" Obad-Hai: +1 wild breastplate plus relic powers 17,35
M22 Tigerskin armor +1mithral shirt, various tiger-themed bonuses and effects 17,1 00
0221 Winged shield +3 heavy wooden shield, ljday can fly at speed of 60 ft., carrying you 17,25
M17 Oragonrider armor +1 dragonhide full plate, various dragon-themed bonuses and effects 18,300
0 220 Banded mail of luck +3 banded mail, l/ week can require that an attack roll against you be rerolled 18,90
M23 Vampire hide armor +1studded leather, damage reduction 5/silver or magic 36,175
M18 Exoskeleton armor +1breastplate, OR 5jbludgeoning 21 ,350
0220 Celestial armor +3 chainmail, lighter than normal, l/dayfly 22,400
M20 Overhead shield +1heavysteelshield, ljday20·ft.·radius horizontal wall afforce for 10 rounds 24,170
0220 Plate armor of the deep +1full plate, no Swim penalty, breathe underwater, speak with water-breathing creatures 24,650
0220 Breas tplate of command +2 breas tplate, +2 on Chachecks, +2 bonus to Leadership score 25,400
0220 Mithral full plate of speed +1mithral full plate, 10 rounds/day haste effect 26,500
M17 Earthplate armor +1 full plate, l/day stoneskin, tremorsense 5 It., both up to 90 minutes 41 ,65
0221 Absorbing shield +1heavy steelshield, once per two days can disin tegrate an object it touches 50,170
0220 Oemon armor +4full plate, clawattacks wi th contagion effect 52,26
ARMOR AN D SH IELD CRYSTALS
Page Item Name Effect Market Price (gp)
M25 Crystal of lifekeeping, least +1 on saves against energydrain attacks, inflict wounds, and death effects 200
M24 Crystal of adamant armor, least +2 to hardness of armor or shield 30C
M25 Crystal of aquatic action, least No armor check penaltyon Swim 25
M26 Crystal of stamina, least +1 on saves against disease and poison 30
M26 Crystal of screening, least - 2 on touch attacks made against you by incorporeal creatures 40
M24 Clasp of energy protection, least Resista nce 5 to specific energy type, prevents up to 25 damage per day 500
M24 Crysta l of adaptation, least Protected as endure elements SOC
M25 Crystal of arrow deflection, least +2 to AC against ranged attacks SOC
M25 Crystal of bent sight Ave rt eyes from creature with gaze attack without suffering attack miss chance SO
M25 Crystal of glancing blows, least +2 on grapple checks to preventa grapple from being initiated SO
M25 Crysta l of mind cloaking, least +1 on saves against mind-affecting effects SOC
M26 Iron warddiamond, least OR 1/- , prevents up to 10damage per day 500
M26 Restful crystal Sleep in armor without becoming fatigued 50
M26 Rubicund frenzy, least +1 on weapon damage rolls and saves against fear when at halfor fewer hp SO
M26 Crysta l of stamina, lesser +3 on saves against disease and poison 900
M25 Crystal of aquatic action, lesser No armor check penalty on Swim; swim speed equal to halfland speed 1,00
M2 5 Crystal of lifekeeping, lesser +3 on saves against energydrain attacks, inflict spells, and death effects 1,000
M26 Crystal of screening, lesser - 5 on touch attacks made against you by incorporeal creatures 1,000
M24 Crystal of adamant armor, lesser +5 to hardness ofarmor or shield 1,400
M24 Clasp of energy protection, lesser Resistance 10 to specific energy type, prevents up to SOdamage per day 1,50
ARMOR AND SHiElD C RYSTALS (cont.)
Page Item Nam e Effect Market Price (gp)
M24 Crystal of adaptation, lesser Protected as endure elements; immune to alignment traits of planes 1,500
M26 Iron ward diamond, lesser DR 3/- , prevents up to 30 damage per day 2,000
M26 Rubicund frenzy, lesser +3 on weapon damage rollsand saves against fear when at half or fewer hp 2,000
M25 Crystal of arrow deflection, lesser +5 to AC against ranged attacks 2,500
M26 Crystal of stamina, greater +5 on saves against disease and poison; reroll1 such failed save 2,700
M24 Claspof energy protection, greater Resistance 15 to specific energy type, prevents up to 75 damage per day 3,000
M24 Crystal of adaptation, greater Protected as endure elements; immune to alignment and positive/negative 3,000
traits of planes
M25 Crystal of aquatic action, No armor check penalty on Swim; swim speed equal to half land speed; 3,000
greater breathe and move freely underwater
M25 Crystal of glancing blows, lesser +5 on grapple checks to prevent a grapple from being initiated 3,000
M26 Crystal of screening, greater -10 on touch attacks made against you byincorporeal creatures 3,000
M24 Crystal of adamant armor, greater +10 to hardness of armor or shield 3,400
M195 Crystal of alacrity" +5 ft. morale bonus to speed (five virtues) 3,500
M25 Crystal of mind cloaking, lesser +3 on saves against mind-affecting spells and abilities 4,000
M25 Crystal of arrowdeflection, greater +5 to AC against ranged attacks; deflect 1 ranged attac k/round 5,000
M25 Crystal of glancing blows, greater +1 0 on grapple checks to prevent a grapple from being initiated 5,000
M25 Crystal oflifekeeping, greater +5 on saves against energydrain attacks, inflict spells, and death effects; 5,000
reroll 1 such failed save
M26 Rub icund frenzy, greater +5 on weapon damage rolls and saves against fear when at half or fewer hp 6,000
M26 Iron ward diamond, greater DR 5/-, prevents up to 50 damage per day 8,000
M25 Crystal of mind cloaking, greater +5 on saves against mind-affecting effects; reroll1 such failed save 10,000
M ELEE WEAPON PROPERTI ES
Page Item Name Effect Market Price
M36 Ill uminating Bright illumination to 20 ft., shadowy illumination to 40 ft. +500 gp
M28 Aquatic Freedom of movement underwater +2,000 gp
M31 Changeling Change length and appearance of spear at will; +2,000 gp
spears, shortspears , and longspears only
M34 Everbright 2/day blinding effect, weapon is immune to acid damage and rusting +2,000 gp
M36 Hideaway Collapses to two size categories smaller, easy to conceal +2,000 gp
M43 Shadowstrike 1/dayadd 5 fl. to reach and deny target Dex bonus to AC +5,000 gp
M43 Sizing Changes size category on command +5,000 gp
M43 Slow burst On critical hit, target slowed for 3 rounds +5,000 gp
M28 Acidic burst" As corrosive, extra acid damage on critical hit +1 bonus
D224 Bane +2 bonus, +2d6 damage against one type of creature +1 bonus
M29 Berserker +1d8 damage while raging; two-handed weapons only +1 bonus
M29 Binding 2/day dimensional anchoron target for 10 minutes +1 bonus
M29 Blessed Gains some bless weapon traits +1 bonus
M29 Bloodfeeding Stores blood points that can be released for extra damage +1 bonus
M29 Bloodstone Stores and empowers one vamp/ric touch sperr +r bonus
M30 Brash Ra ge lasts for 3 additional rounds, immune to fear effects +1 bonus
M30 Brutal surge 1 + Con bonus times per day, make powerful bullrush attack +1 bonus
M3 1 Chargebreaker Charging targets knocked prone +1 bonus
M31 Charging +2d6 damage on charge attacks while mounted +1 bonus
M31 Corrosive +ld6 acid damage +1 bonus
M32 Deadly precision +ld6 damage on sneak attackor sudden strike +1 bonus
D224 Defending Addenhancement bonus to AC +1 bonus
M32 Defensivesurge 1 + Int bonus times per day, +2 to AC for one turn if using +1 bonus
Combat Expertise or fighting defensive ly
M32 Dessicating +ld4 damage, +ld8 damage to plants and water elementals +1 bonus
M32 Dessicating burst' As desiccating, extra desiccating damage on critical hit +1 bonus
M32 Dislocator 3/day struck target teleponed up to 10 fl. +1 bonus
M33 Dislocator, great" 3/daystruck target teleponed up to 30 ft. +1 bonus
M33 Dispelling 3/day struck target subject to dispel magic +1 bonus
M33 Dispelling, greater" 3/daystruck target subject to greaterdispel magic +1 bonus
M33 Divine wrath Expend turn undead use to imbue weapon with divine power +1 bonus
M33 Dragondoom 3Jday deliver smite attack against creature of dragon type +1 bonus
M34 Eager Various speed-themed bonuses +1 bonus
M34 Energy surgeS As prerequisite property, 1 + Con bonus times/day, +3d6 energydamage +1 bonus
M35 Fiercebane" As bane, extra benefits against bane type or subtype +1 bonus
D224 Flaming 1d6 fire damage +1 bonus
D224 Frost +1 d6 cold damage +1 bonus
M35 Ghost strike" As ghost touch, can deal sneak attacks and critical hits to undead +1 bonus
D224 Ghost touch Deals damage normally to/can be used by incorporeal creatures +1 bonus
M35 Harmonizing Various bonuses to bardic music +1 bonus
MELEE WEAPON PROPERTIES (cont.)
Page Item Name Effect Market Price
M36 Heavenly burst On criticalhit. +3d6 damage and blinding effect to evilcreatures +1 bonus
M36 Holy surge" As holy, 1 + Cha bonus times per day. +3d6 damage to evil target +1 bonus
M36 Hunting +4 on weapon damage rolls against favored enemies +1 bonus
M36 Illusion bane lJday destroy illusions. ignore miss chance from ill usion effects +1 bonus
M37 Impact Doublethreat range, bludgeoning weapons only +1 bonus
M37 Impaling 3/day treat next attack before end ofturn as touch attack, piercingweapons only +1 bonus
M38 Incorporeal binding" Asghost touch, incorporeal target loses some incorporeal traits for 1 round +1 bonus
D225 Keen Double threat range. piercingor slashing weapons only +1 bonus
D225 Ki focus Use ki attacks as if unarmed +1 bonus
M38 Knockback 3/day pushes backtarget 5 ft. +1 bonus
M38 Lucky lJday rerollone failed attack roll +1 bonus
M38 Magebane Extra benefits against arcane spellcasters, invokers +1 bonus
M38 Maiming On critical hit, deal extra damage based on critical multiplier +1 bonus
D225 Merciful +l d6 damage. all damage is nonlethal on command +1 bonus
D225 Mighty cleaving One additional cleave attempt per round if you have Cleavefeat +1 bonus
M39 Mighty smiting +2 on smite's attack roll and damage roll. one extra smite per day +1 bonus
M39 Mindfeeder Gain 1 temporary power point per 5 points of critical hit damage dealt +1 bonus
M39 Morphing Can become any melee or thrown weapon of same size and type +1 bonus
M39 Paralyzing l/day target paralyzed for up to 10 rounds +1 bonus
M40 Power storing Stores single targeted power of up to 5 power polnts +1 bonus
M40 Profane +1d6 damage to living creatures, various evil-themed abilities +1 bonus
M40 Profane burst" As profane. on critical hit, extra negative energyand Con damage +1 bonus
M41 Psychokinetic +ld4 forcedamage +1 bonus
M41 Psychokinetic burst! As psychokinetic. extra force damage on critical hit +1 bonus
M42 Resounding On successful attack. all ies gain +1 morale bonus on attacks and against fear for 1 round +1 bonus
M42 Reveali ng Struck target subject to faeriefire +1 bonus
M42 Sacred +l d6 damage to undead or +2d6to evil outsider. good-aligned for overcomi ng DR +1 bonus
M42 Sacred burst" As sacred. extra positiveenergyand Cha damage on critical hit +1 bonus
M42 Screaming +l d4 sonic damage +1 bonus
M42 Screaming burst" As screaming, extra sonic damage on critical hit +1 bonus
M43 Shattermantle Struck target's spell resistance reduced by2 for 1 round +1 bonus
M43 Shielding Transforms into heavy steel shield on command, light weapons only +1 bonus
D225 Shock +ld6 electricitydamage +1 bonus
M43 Soulbound Stores up to 2 points of essentia for enhancement bonuses +1 bonus
M44 Soulbreaker" As enervating. negativelevels from enervatingproperty might be permanent +1 bonus
M44 Souldrinking! As enervati ng, on critical hit gain 5 temporary hp, +2 on melee damage roll s +1 bonus
D225 Spellstoring Store single targeted spell of up to 3rd level +1 bonus
M44 Spellstrike Transfer enhancement bonus to saves against spells or spell-like abilities +1 bonus
M44 Stunning! As screaming.struck target stunned for 1 round on critical hit +1 bonus
M44 Stunning surge +1 Cha bonus times per day, target stunned for 1 round +1 bonus
M44 Stygian 3/day next attack bestows negative level on target for 10 minutes +1 bonus
M44 Sunderi ng Attack as Improved Sunder. +1 d6 damage on sunder attacks +1 bonus
M44 Sweeping +2 on Strength cheeks to trip an opponent with the weapon +1 bonus
D226 Throwing Ra nge increment of 10 ft., can be thrown +1 bonus
D225 Thundering Deals sonic damage. deafens on critical hit +1 bonus
M45 Unholy surge" As unholy, 1 + Cha bonus times per day, +3d6damage to good target +1 bonus
M45 Venomous 3/daycoat weapon in poison dealing l d4 initial and secondary Str damage +1 bonus
D225 Vicious +2d6 damage, l d6 damage to you on every attack +1 bonus
M46 Warning +5 on initiative +1 bonu
M46 Weakening On critical hit, target takes - 4 to its Strength +1 bonus
M46 Whirling 3/day strikeall adjacent opponents as Whirlwind Attack +1 bonus
M45 Vanishing 1Jday after attack, transport self and gear up to 60 fl. as dimension door +8,000 gp
M38 Manifester lJday draw 5 power points from weapon when manifesting power +12,000 gp
D223 Anarchic +2d6 damage against lawful creatures +2 bonus
M28 Aquan Extra benefits against creatures with fire subtype +2 bonus
M28 Auran Extra benefits against creatures with earth subtype +2 bonus
D223 Axiomatic +2d6 damage against chaotic creatures +2 bonus
M28 Bani shing 3/day banish a struck creature back to its home plane +2 bonus
M29 Blindsighted 3Jday gain bli ndsight out to 30 fl. for 1 minute +2 bonus
M29 Blurstrike 10/day first attack made in round treats target as flat-footed +2 bonus
M31 Colli sion +5 damage on each successful attack +2 bonus
M31 Consumptive +l d8 damage against living creatures +2 bonus
M32 Disarming +2on disarm attempts, you cannot be disarmed +2 bonus
D224 Disruption Destroy undead (bludgeoning weapons only) +2 bonus
M33 Domineering Struck target shaken for 1 minute +2 bonus
M ELEE WEAPO N PRO PERTI ES(cont .)
Page Item Name Effect Market Price
M33 Doom burst On critical hit, target shaken fo r 5 rounds +2 bonus
M34 Energyaura +ld6 damage of energytype of choice +2 bonus
M34 Enervating On critical hit, bestow one negative level on living target for 1 hour +2 bonus
D224 Fla ming burst +l d6 fire damage, extra fire damage on critical hit +2 bonus
M35 Fleshgrinding Lodges in creature and deals normal damage fo r 5 rounds; piercing or slashingweapons only ...2 bonus
D225 Holy +2d6 damage against evilcreatures +2 bonus
D225 Icy burst +l d6 cold damage, extra cold damage on critical hit +2 bonus
M36 Ignan Extra benefits against creatures withwater subtype +2 bonus
M37 Illusion theft" As illusion bane, l/ day steal illusions +2 bonus
M37 Impedance Impedes struck target's abilityto create spelleffects +2 bonus
M38 Metall ine Change composition to adamantine, silver, cold iron, or steel +2 bonus
M39 Mindcrusher Struck psionic target loses power points, nonpsionictarget takes Wis damage +2 bonus
M39 Paralytic burst On critical hit, target paralyzed for 1 round +2 bonus
M40 Parrying +1 to AC, +1 on saves +2 bonus
M41 Psibane Ex tra benefits against psionic creatures +2 bonus
M41 Psychic Gains enhancement bonus based on power point reserve +2 bonus
D225 Shocking burst +l d6 electricitydamage, extra electricity damage on critical hit +2 bonus
M43 Soulbound, greater" Stores up to 4 points of essentia for enhancement bonuses +2 bonus
M45 Terran Ex tra benefits against creatures with air subtype +2 bonus
M45 Transmuting Transforms to overcome target's damage reduction +2 bonus
D225 Unholy .,.2d6 damage against good creatures ...2 bonus
M45 Vampiric +l d6 damage to living creatures, healed of amount equal to extra damage +2 bonus
D225 Wounding +1 point Con damage ...2 bonus
M40 Prismatic burst On critical hit, target subject to prismatic spray +30,000 gp
M30 Bodyfeeder Gain temporary hp equal to half damage dealt by critical hits +3 bonus
M31 Cursespewing On critical hit, bestows curse for 1 minute +3 bonus
M34 Ethereal reaver As the ghost touch property, and continuous see invisibility +3 bonus
M37 Implacable Target loses 2 hp/ round for 5 rounds +3 bonus
M39 Necroticfocus Deal abilitydrain and bestow negative levels as with natural weapons +3 bonus
D225 Speed Extra attack with fullattack +3 bonus
D224 Brilliant energy Sheds light, ignores armor bonuses to AC and nonliving matter +4 bonus
D224 Dancing Fights on its own for 4 rounds, on command +4 bonus
D225 Vo rpal Sever foe's head on critical hit; slashing weapons only +5 bonus
AN GED WEAPON PROPERTIE S
Page Item Name Effect Market Price
M36 Il luminating Bright illu mination to 20 ft., shadowy illum ination to 40 ft. +500 gp
M28 Aq uatic Freedom of movement underwater +2,000 gp
M34 Everbright 2/day blinding effect, weapon is immune to acid damage and rusting +2,000 gp
M36 Hideaway Collapses to two size categories smaller, easy to conceal +2,000 gp
M43 Shadowstrike l/dayadd 5 ft. to reach and deny target Dex bonus to AC +5,000 gp
M43 Sizing Changes size categoryon command +5,000 gp
M43 Slow burst On critical hit, target slowed for 3 rounds +5,000 gp
M28 Acidic burst! As corrosive, extra acid damage on critical hit +1 bonus
M28 Arcane might Sacrifice spell use for extra damage on next bowattack; bows only +1 bonus
D224 Bane +2 bonus, +2d6 damage against one type of creature +1 bonus
M29 Binding 2/day dimensional anchor on target for 10 minutes +1 bonus
M29 Blessed Gains some bless weapon traits +1 bonus
M31 Corrosive +l d6 acid damage +1 bonus
M32 Deadlyprecision +l d6 damage on sneak attack or sudden strike +1 bonus
M32 Dessicating +ld4 damage, +l d8 damage to plants and water elementals +1 bonus
M32 Dessicating burst" As desiccating, extra desiccating damage on critical hit +1 bonus
M32 Dislocator 3/daystruck target teleported up to 10 ft. +1 bonus
M33 Dislocator, great! 3/daystruck target teieponed up to 30 ft. +1 bonus
M33 Dispelling 3/daystruck target subject to dispel magic +1 bonus
M33 Dispelling, greater" 3/daystruck target subject to greater dispel magic +1 bonus
D224 Distance Doublerange increment +1 bonus
M33 Divine wrath Expend turn undead use to imbue weapon with divine power +1 bonus
M33 Dragonhunter Dragon target takes 1 Str damage. critical hit multiplier increases against dragons; +1 bonus
projectileweapons only
M35 Fiercebane! As bane, extra benefits against bane type or subtype +1 bonus
D224 Flaming +ld6 fire damage +1 bonus
D224 Frost +l d6 cold damage +1 bonus
M36 Heavenly burst On critical hit, +3d6damage and blinding effect to evil creatures +1 bonus
M36 Hunting +4 on weapon damage rolls against favored enemies +1 bonus
M36 Illusion bane 1fday destroy illusions, ignore miss chance from illusion effects +1 bonus
RAN CED W EAPO N PROP ERTI ES (co nt.)
Page Item Name Effec t Market Price
M37 Impact Doublethreat range; bludgeoning weapons only +1 bonus
M38 Knockback 3/daypushes backtarget 5 ft. +1 bonus
M38 Lucky l/day reroll one fai led attack roll +1 bonus
M38 Magebane Extra benefits against arcane spellcasters, invokers +1 bonus
M38 Ma iming On critical hit, deal extra damage based on critical multiplier +1 bonus
D225 Merciful +ld6 damage, all damage is nonlethal on command +1 bonus
M39 Mi ndfeeder Gain 1 temporary powerpoint per 5 points of critical hit damage dealt +1 bonus
M39 Morphing Can become any melee or thrown weapon of same size and type; thrown weapons only +1 bonus
M40 Power storing Stores single targeted powerof up to 5 power points +1 bonus
M40 Precise Shoot or throw into melee without - 4 penalty +1 bonus
M40 Profane +ld6 damage to living creatures, various evil-therned abilities +1 bonus
M40 Profa ne burst" As profane, on critical hit, extra negative energyand Con damage +1 bonus
M41 Psychoki netic +ld4 force damage +1 bonus
M41 Psychokinetic burst" As psychoki netic, extra force damage on critical hit +1 bonus
M41 Quick loading Re load quickly, store 100 bolts in extradimensional space; crossbows only +1 bonus
D225 Returning Returns to thrower +1 bonus
M42 Revealing Struck target subject to faerie fire +1 bonus
M42 Sacred +ld6 damage to undead or +2d6 to evil outsider, good-aligned for overcoming DR +1 bonus
M42 Sacred burst" As sacred, extra positive energyand Cha damage on critical hit +1 bonus
M42 Screaming +ld4 sonic damage +1 bonus
M42 Scream ing burst" As screaming, extra sonic damage on critical hit +1 bonus
D225 Seeki ng Negate any miss chances +1 bonus
M43 Shattermantle Struck target's spellresistance reduced by 2 for 1 round +1 bonus
D225 Shock +ld6 electricity damage +1 bonus
M43 Soulbound Stores up to 2 points of essentia for enhancement bonuses +1 bonus
M44 Soulbreaker! As enervating, negative levels from enervating property might be permanent +1 bonus
M44 Spellstrike Transfer enhancement bonus to saves against spells or spell-like abilities +1 bonus
M44 Stunning! As screaming, struck target stunned for 1 round on critical hit +1 bonus
M44 Stunning surge +1 Cha bonus times per day, target stunned for 1 round +1 bonus
M44 Stygian 3/day next attack bestows negative level on target for 10 minutes +1 bonus
D225 Thundering Deals sonic damage, deafens on critical hit +1 bon s
M45 Venomous 3/day coat weapon in poison dealing 1d4 initial and secondaryStr damage +1 bonus
M46 Warni ng +5 on initiative +1 bonus
M46 Weake ning On critical hit, target takes-4 to its Strength +1 bonus
M38 Manifester l/daydraw5 power points from weapon when manifesting power +12,000 g
D223 An archic +2d6 damage against lawful creatures +2 bonus
M28 Aquan Extra benefits against creatures with fire subtype +2 bonus
M28 Au ran Extra benefits against creatures with earth subtype +2 bonus
D223 Axiomatic +2d6 damage against chaotic creatures +2 bonu
M28 Banishing 3/day banish struckcreature back to its home plane +2 bonus
M29 Bli ndsigh ted 3/daygain blindsight out to 30 ft. for 1 minute +2 bonus
M3 1 Collision +5 damage on each successful attack +2 bonus
M31 Consumptive +ld8 damage against living creatures +2 bonus
M32 Disarming +2 on disarm attempts, you cannot be disarmed +2 bonus
M33 Domineering Struck target shaken for 1 minute +2 bonus
M33 Doom burst On critical hit, target shaken for 5 rounds +2 bonus
M34 Energyaura +ld6 damage of energy type of choice +2 bonus
M34 Enervating On critical hit, bestowone negativelevel on livi ng target for 1 hour +2 bonus
D224 Flaming burst +ld6 fire damage, extra fire damage on critical hit +2 bonus
M35 Force Turns projectiles into force attacks; projectileweapons only +2 bonus
D225 Holy +2d6 damage against evil creatures +2 bonus
D225 Icy burst +ld6 frost damage, extra cold damage on critical hit +2 bonus
M36 Ignan Extra benefits against creatures with water subtype +2 bonus
M37 Illusion theft" As illusion bane, l/ daysteal illusions +2 bonus
M37 Impedance Impedes struck target's ability to create spelleffects +2 bonus
M38 Metalline Change composition to adamantine, silver, cold iron, or steel +2 bonus
M39 Mindcrusher Struck psionic target loses power points, nonpsionic target takes Wis damage +2 bonus
M39 Paraly tic burst On critical hit, target paralyzed for 1 round +2 bonus
M40 Parrying +1 to AC, +1 on saves +2 bonus
M41 Psibane Extra benefits against psionic creatures +2 bonus
M41 Psychic Gainsenhancement bonus based on power point reserve +2 bonus
D225 Shocking burst +ld6 electricity, extra electricity damage on critical hit +2 bonus
M43 SouIbound, greater" Stores up to 4 points of essentia for enhancement bonuses +2 bonus
M45 Terran Extra benefits against creatures of air subtype +2 bonus
M45 Transmuting Transforms to overcome target's damage reduction +2 bonus
RANG ED W EAPON PROPERT IES [cont.]
Page Item Name Effect Market Price
D225 Unholy +2d6 damage against good creatures +2 bonus
M40 Prismatic burst On critical hit, target subject to prismatic spray +30,000 gp
M30 Bodyfeeder Gain temporary hp equal to halfdamage dealt bycritical hits +3 bonus
M31 Cursespewing On critical hit, bestows curse for 1 minute +3 bonus
M37 Implacable Target loses 2 hp/round for 5 rounds +3 bonus
0 225 Speed Extra attack with full attack +3 bonus
D224 Brilliant energy Sheds light, ignores armor bonuses to AC and nonliving matter +4 bonus
SPECIFI C W EAPO N S
Page Ite m Name Effec t Market Price (gp)
D228 Sleep arrow +1 arrow, deals nonlethaldamage and might put target to sleep 132
D227 Screaming bolt +2 bolt, enemies in path must makeWill save or become shaken 267
M52 Fountainhead arrow (or bolt) Creates acid burst (2d8damage) for 3 rounds when fired at a flat surface 306
M46 Arrow (or bolt) of biting +1 arrow, poisons target, dealing initial and secondary 1d6 Con damage 506
D226 Javeli n of lightning Becomes 5d6 lightning bolt when thrown 1,500
D228 Slaying arrow +1arrow, kill one type or subtype of creature (Fort OC 20 negates) 2,282
D222 +1 weapon Weapon has +1 on attack rolls and damage rolls 2,300+
M53 Meteoric knife +1dagger, 3 charges, gains flaming and returning properties and other effects 2,802
M48 Bow of the wintermoonR Corellon La rethian: +1 composite longbow plus relic powers 3,400
D228 Slayi ng arrow, greater +1 arrow, kill one type or subtype of creature (Fort DC 23 negates) 4,057
M49 Crystal echoblade +1 longs word, deals extra sonic damage while using bardic music 4,310
D228 Shatterspike +1 longsword, more damage when sundering if you have Improved Sunder feat 4,315
M53 Living chain +1 spiked chain, +2 on Strength checkto trip a target 4,325
M48 Bowstaff +1/masterwork quarterstaff, becomes +1 longbow on command 4,600
M47 Bladed crossbow +1 heavy crossbow, also functions as +1 bauieaxe 4,660
M52 Hooked hammer of the Garl Glittergold:+1/+ 1 gnome hooked hammer plus relic powers 5,120
hearthfire"
M46 Assassinwhip +1 whip, 2/daytarget subject to entangling plant attack for 3 rounds 5,301
M60 Spider fang +1dagger, cut through webs, create free-standing curtain of cobwebs l/day 5,302
M52 Galeb duhr hammer +1warhammer, on a critical hit, floor holds target in place if you have stonecunning 5,312
M62 Trident of serenity +1trident, 3/day calm emotions for 5 rounds 5,315
M53 Manticore greatsword +1greatsword, 6/daylaunch spikes as thrown weapon 5,350
M60 Staffof the unyielding oak" Obad-Hai: +1/+1 quarterstaffplus relic powers 5,600
M58 Rod of surprises Becomes various magic weapons, can store a message as magic mouth spell 6,000
M59 Spectral dagger Chill touch on touch attack 6,000
M56 Raptor arrow" Ehlonna: +1 arrow plus relic powers 6,006
M63 Whip of webs +1whip, 3/daytarget entangled as if by a net for up to 3 rounds 6,301
MSO Dagger of defiance +1dagger, +3 on saves against enchantment and fear effects 6,302
M201 Scorpion kama" +1 kama, deals unarmed strikedamage (Gharyn 's monastic array) 6,302
M63 Viperblade +1 dagger, S charges/day, secretes poison of variousstrengths 6,302
M50 Death spike +1 coldiron spear, reduce target to fewer than 0 hp to gain several bonuses 6,304
M60 Stonereaver +1 greataxe, bane property against earth-based creatures ifyou are a dwarf 6,320
M3 1 Swordbow, light Becomes+1 shortbow or +1 rapier 6,330
M31 Swordbow Becomes+1 longbow or +llongsword 6,375
M31 Swordbow, great Becomes +1 composite longbow (+4 Strbonus) or +1 greatsword 6,775
M51 The fist +1 adamantine spiked gauntlet, immune to chill metal/heat metal, 7,005
l/day stunning attack
M54 Morningstar of the many" Erythnul: +1 morningstar plus relic powers 7,308
M56 Rod of defiance +1heavy mace, undead treated as having 4 fewer HD for turn/rebuke checks 7,312
M60 Stunshot sling +1sling, 3/daytarget stunned for 1 round 7,800
M53 Mace of the dark children +1 adamantine heavy mace, +3 on rebukeundead checks, improved rebuking ability 8,012
0222 +2weapon Wea pon has +2 on attack rollsand damage rolls 8,300+
0226 Daggerof venom +1 dagger, l/day poison 8,302
M63 Warlock's scepter +1light mace,S charges/day, +1 on ranged touch attack rolls, eldritch blast bonuses 8,305
M48 Bl azing skylance +1 lance, 3/day 15-ft. cone of 5d4 fire damage 8,310
M52 Forceful skylance +1 lance, 3/day magic missile (three missiles) 8,310
M52 Ghost net Incorporeal target treated as corporeal 8,320
M46 Axe of ancestral virtue" Moradi n: +1 keen adamantine dwarllen waraxe plus relic powers 8,530
M51 Dwa rf crusher Large +1 adamantine greatclub, benefits against dwarves, constructs, earth creatures 9,010
M59 Skewer-of-gnomes" Kurtu lmak: Small +1 gnome bane spear plus relic powers 9,302
M59 Spear of retribution" Gruumsh: +1 returning spear plus relic powers 9,302
M57 Rod of the recluse" Lolth: +2 light mace plus relicpowers 9,305
M50 Dawnstar" Pelor: +2 morningstar plus relicpowers 9,308
M54 Pick of piercing +1heavy pick, 3/daydestroys object created of force (as disintegrate) 9,308
M61 Sword of virtue beyond reproach" Heironeous: +1 holy longsword plus relic powers 9,315
M55 Rapier of desperate measures" Olidammara: +2 rapier plus relic powers 9,320
SPECIFIC WEAPONS [cont.]
Page Item Name Effect Market Price (gp)
M55 Rapier of unerring direction" Fharlanghn: +1 ghost touch rapier plus relic powers 9,320
M60 Sword of mighty thews' Kord: +1 dragonbane greatsword plus relicpowers 9,350
0229 Trident of warning +2 trident, locate aquatic predators 10,115
M210 Talon scepter" +1 flaming light mace, ray of firedeals ld6 damage (regalia of the phoenix) 10,305
M47 Axe of the sea reavers +1 greataxe, float on water, l/dayeach, various morale bonuses and panic effects 10,320
M5 6 Rod of cats +1/masterwork quarterstaff. various stealth-themed effects 10,600
M49 Chromatic rod" Tiamat:+1 corrosive, fro st,flaming, or shock morningstar plus rel ic powers 12,308
M58 Rog ue blade +1rapier, 2jday blink for 6 rounds 12,320
M48 Bow of songs +1shortbow, expend bardic musicfor Cha bonus on attack rolls and damage rolls l2 ,33e
0228 Shifter's sorrow +1/+1two-bladed sword, +2d6 damage to shapechangers, 12,780
force return to natural form
0236 Python rod +1/+1 quarterstaff. transforms into python and backon command 13,00
M61 Tentacle rod Makes three tentacleattacks with slow effect 14,000
M58 Rod of whips 3/day becomes +1 dancing whip that can strike incorporeal creatures 15,00C
0222 +3 weapon Weapon has +3 on attack rolls and damage rolls 18,300-
0226 Assassin's dagger +2 dagger, +1 to Fort save OC for assassin's death attack 18,302
M57 Rod of enervating strike +1 heavy mace, various inflict wounds effects 18,312
M57 Rod offreedom +1 silver heavy mace, various freedom-t hemed effects and bonuses 18,402
0229 Trident of fish command +1 trident, charm, speak with animals on aquatic animals 18,650
0237 Viper rod +2 heavy mace, ljday produces poisonous viper head on command 19,000
M63 Waterwhip +1whip, lethal damage, +ld6 fire or cold damage and difficu lt to disarm 20,301
M50 Dagger of denial" Vecna: +1 unholy dagger plus relic powers 20,302
M58 Ruby blade" Wee [as: +1 axiomatic dagger plus relic powers 20,302
M49 Cudgel that neverforgets" SI. Cuthbert: +1 axiomatic heavy mace plus relic powers 20,31
M48 Chain of obeisance' Hextor: +1 unholy spiked chain plus relic powers 20,400
0226 Flame tongue +1flaming burst longsword, l/day 4d6 firedamage on ranged touch attack 20,71 5
0227 Luck blade (0wishes) +2 short sword, +1 on saving throws, power of good fortune 22,060
M53 Lash of sands +1 desiccating burst whip, lethal damage, l jday entangling attack 22,30
0228 Sword of subtlety +1 short sword, +4 on attack rolls and damage roll s when making sneak attack 22,310
0228 Sword of the planes +llongsword, enhancement bonus improves depending on plane/opponents 22,31
0227 Ni ne lives stealer +2Iongsword, draw life force from an opponent nine times 23,057
0262 Mattock of the titans Gargantuan +3 adamantine warhammer, loosens earth, smashes rock 23,34
M54 Quarterstaff of battIe +1/+1 quarterstaff. various combat-based effects 24,600
0237 Rod of wi thering +1light mace, deals Str and Con damage instead of hit point damage 25,00
0262 Maul of the titans +3 greatclub, triple damage against inanimate objects 25,305
0227 Oathbow +2 composite longbow (+2 Strbonus), more effec tiveagainst swornenemy 25,60
0228 Sword of life stealing +2Iongsword, bestow negative level, gain ld6 temporary hp on critical hit 25,71
M59 Scourge of pain +1scourge, +ld8 nonlethal damage, pain effect for l d4 rounds 26,32
0222 +4 weapon Weapon has +4 on attack rolls and damage rolls 32,300-
0237 Rod of thunder and lightning +2 light mace, various thunder and lightning effects 33,000
M62 Tentacle rod, greater Makes sixtentacle attacks with fatiguedjexhausted effect 36,000
M51 Ex plosive sling +1sling, +2d6fire damage to target and creatures within 10ft. 36,300
0227 Mace of terror +2 heavy mace, 3/dayaffect creatures as fear spell 38,5 5 ~
M56 Rod of celestial might +1/+1quarterstaff, 3jday holy smite attack, ljday summon avoral guardinal 38,GOe
0227 l.lfe-drinker +1 greataxe, bestows 2 negative levels on target and one on you 40,32
0229 Sylva n scimitar +3 scimitar, gain Cleave, +ld6 points of damage whenoutdoors 47,31:
0235 Rod offlailing Becomes +3 dire flail on command, ljday +4 to AC and on saving throws 50,000
0222 +5 weapon Weapon has +5 on attack rolls and damage rolls 50,3OC
0227 Rapier of puncturing +2 wounding rapier, 3jday +ld6 Con damage on touch attack 50,32
0228 Sun blade +2 bastard sword, wielded as short sword, +4 against evil creatures, l/ day sunlight 50,33
0226 Frost brand +3frost greatsword, shines light when under O°F, grants protection from fire 54,475
0226 Owa rven thrower +2 warhammer, additional benefits if you are a dwarf 60,3
0227 Luck blade (1 wish) +2 short sword, +1 on savingthrows, power of good fortune, one wish 62,3
0235 Rod of lordly might Transforms into various magic weapons, severa l other effects 70,0
0227 Mace of smiting +3 adamantine heavy mace, more effective against constructs and outsiders 75 ,3 1 ~
0234 Rod of alertness +1 light mace, +1 on initiative, various detection and other effects 85.0
0Z27 Luck blade (2 wishes) +2 short sword, +1 on savingthrows, powerof good fortune, two wishes 102,6
0226 Holy avenger +2 cold iron longsword, +5 holy cold iron longsword for paladin, other benefits 120,63
D227 Luck blade (3 Wishes) +2 short sword, +1 on savingthrows, powerof good fortune, three wishes 142,9
0245 Staff of power +2/masterwork quarterstaff. create various powe rful effects 211 .0
WE APO N CRYSTA LS
Page Item Name Effect Market Price (gp)
M34 Crystal of ill umination, least Weapo n sheds bright light to 5 ft., shadowy ill umination to 10 ft. 100
M34 Crystal of adamant weaponry, +2 to hardness ofweapon 300
least
M65 Crystal of return, least Draw weapon as free action 300
M65 Crystal of security, least +2 on checks made to draw a weaponor keep it in your hand 300
M64 Crystal of illumi nation, lesser Weapon sheds bright light to 20 ft., shadowy illumination to 40 ft. 400
M64 Crystal of life drinking, least Heall damage every time you damage a living creature, up to 10 damage per day 400
M66 Revelation crystal, least Invisible struck target surrounded by glowing aura for 1 round 400
M64 Crystal of arcane steel, least +1 on weapon damage roll whendelivering spellvia melee attack 500
M65 Phoenix ash threat, least Target takes 1 point of fire damage next round 500
M64 Crystal of energyassault, least +1 point of specificenergydamage to attack 600
M64 Crystal of illumination, greater Weapon sheds bright light to 60 ft., shadowy illumination to 120ft. 1,000
M65 Crystal of return, lesser Draw weapon as free action, callweapon from up to 30 ft. away 1,000
M65 Crystal of security, lesser +5 on checks made to draw a weapon or keep it in yourhand 1,000
M65 Demolition crystal, least +ld6 to weapon damage against constructs 1,000
M65 Fiendslayer crystal, least +ld6 to weapon damage against evi l outsiders 1,000
M66 Revelation crystal, lesser As least revelation crystal and invisibility suppressed for 1 round 1,000
M66 Truedeath crystal, least Weapon deals +ld6 damage to undead 1,000
M64 Crystal of adamant weaponry, +5 to hardness of weapon 1,400
lesser
M64 Crystal of life drinking, lesser Heal 3 damage every time you damage a living creature, up to 30 damage per day 1,500
M64 Crystal of arcane steel, lesser +1 on attack roll and weapon damage roll when delivering spellvia melee attack 2,000
M65 Phoenix ash threat, lesser Ta rget takes 3 points of firedamage next round 2,000
M64 Crystal of energy assault, lesser +1d6 points of specificenergydamage to attack 3,000
M65 Crystal of security, greater +10 on checks made to draw a weaponor keep it in your hand 3,000
M65 Demolition crystal, lesser +ld6 on weapon damage against constructs, overcomes DR as adamantine 3,000
M65 Fiendslayer crystal, lesser +ld6 on weapon damage against evi l outsiders, overcomes DR as good 3,000
M64 Crystal of adamant weaponry, +10 to hardness ofweapon 3,400
greater
M65 Crystal of return, greater As lesser crystal of return and weapongains returning property 4,000
M65 Fiendslayer crystal, greater As lesserfiendslayer crystal and struck evil outsider can't teleport 5,000
for 1 round on critical hit
M66 Revelation crystal, greater As lesser revelation crystal and concealment effects suppressed for 1 round 5,000
M66 Truedeath crystal, lesser Weapo n deals +ld6 damage to undead, functions as ghost touch weapon 5,000
M66 Witchlight reservoir En hance melee weapon in various ways,S enhanced strikesJ8 hours of charging 5,000
M64 Crystal of arcane steel, greater As lesser crystal ofarcane steel and +1 to save DC of spell 6,000
M64 Crystal of energyassault, greater +ld6 points of specific energy damage to attack, plus secondaryeffect 6,000
M64 Crystal of life drinking, greater HealS damage every time you damage a living creature, up to 50 damageJday 6,000
M65 Demolition crystal, greater As lesser demolition crystal and can score sneak attacks and 6,000
critical hits against constructs
M65 Phoenix ash threat, greater Target takes 5 points of fire damage next round 6,000
M66 Truedeath crystal, greater As lesser truedeath crystal and can score sneak attacks and critical hits against undead 10,000
ARMS
Page Item Name Effect Market Price (gp)
M72 Armband of elusive action l Jday avoid provokingattack of opportunity 800
D250 Bracers of armor +1 +1 enhancement bonus to AC 1,000
M192 Armband of confrontat ion" Fighting challenge lasts an extra 3 rounds (five virtues) 1,400
M81 Bracers of quick strike l/ day makeone additional attack after a full attackaction 1,400
M80 Bracers of great collision 2Jday deal extra damage on a critical hit with a bludgeoni ng weapon 1,500
Mll3 Inquisitor bracers 3/daycure moderate wounds along with next melee attack before end of turn 1,500
M80 Bracers of the entangling blast Nex t spell cast deals halfdamage and entangles target 2,000
M84 Caduceus bracers Sacrifice 5 points of healing to remove 1 point of ability damage or a condition 2,000
M108 Goodberry bracelet Createfive berries per day as goodberry spell 2,000
M108 Greatreach bracers 3/day +10 ft. to reach for 1 round 2,000
M80 Bracers of arcane freedom 2Jday omit somatic component of next spell cast beforeend of turn 2,300
M81 Bracers of opportunity 2/dayalways takeattacks of opportunity, extra benefits with Combat Reflexes 2,300
M90 Counterstrike bracers 2/daytake one free attack of opportunityafter enemy's failed melee attack 2,500
M202 Ba nds of blood rageSP 3/daygrant blood rage to allies (instruments of the blood gift) 2,600
Ml12 Hexba nds +1 to save DC of hexblade's curse, 5Jday add Cha modifierto 3,100
weapondamage against cursed target
Ml19 Rapidstrike bracers 3/day +2on attack rolls made as part of a flurryof blows 3,100
M80 Bracers of the blast barrier 3Jday turn a spell or spell-like ability into a wallof magical energy 3,200
Page Item Name Effect Market Price (gp)
M137 Spel lmight bracers Take - 5 penalty on attack roll for a touch attack spell to deal +ld6 damage 3,300
Ml17 Mithral bells +2 on Perform, throw to create sound burst 11 times 3,700
M133 Shadowmaniple 3/day healed of damage equal to level of shadowspell or mystery cast 3,700
M79 Bracers of accuracy 3 charges/day, deliver ranged attacks withextreme precision 4,000
0250 Bracers of armor +2 +2 enhancement bonus to AC 4,000
M81 Bracers of repulsion 3/day, push creatures back 5 ft. 4,000
M72 Armbands of might +2on Str checks and Str-based skillchecks, extra benefits with Power Attack 4,100
M194 Bracers of aerial combat" +1 on attack rolls while you or foe are airborne (arrayof the manticore) 5,000
0250 Bracers of archery, lesser Use all bows, +1 on att ack rolls using bowswith whichyou are proficient 5,000
M198 Bracers of blind ing strikeSP +2 on initiative, 3/day extra attack in addition to fullattack (fleet warrior'sarray) 5,000
M82 Bracers of retaliation +1 to AC, 3/day sacrifice a spell slot to daze attacker for 1 round 5,000
M90 Crimson dragonhide bracers Resistance to fire5, +1 enhancement bonus to natural armor 5,000
M93 Oeathstrike bracers 3/day use melee weapons to deal critical hits or sneak attacks 5,000
to creatures immune to such attacks for 1 round
M120 Reci procal bracers 2/dayautomatic critical threat after taking critical hit or sneak attack damage 5,000
M93 Oeathguardian bracers Sacrifice spell slot to gain DR (2 x level of spell slot)/- 6,000
Ml39 Strongarm bracers Wield weapons as ifone size category larger than normal 6,000
M72 Armband of maximized healing 3/day next healing spell of 6th level or lower is maximized 7,200
M144 Vambraces of warding +2to AC against ranged attacks for good-aligned wearers 8,000
0250 Bracers of armor +3 +3 enhancement bonus to AC 9,000
M82 Bracers of wind Ranged attacks against you take a -2 penalty as if fired in strong wind, 10,000
+1 on ranged attacks
M206 Bracers of lightningSP Attacks deal +ld6 electricity damage, works in wi ld shape (raiment of the stormwalker) 11 ,000
M147 Wa nd bracelet Store and retrieve up to four items of no more than 3 lb. each 12,000
Ml12 Incarnum focus (bracers) +1 to essentia capacity of soulmelds occupyi ng arms chakra 15,000
0250 Brace rs of armor +4 +4 enhancement bonus to AC 16,000
0250 Bracelet of friends Four friends can be summoned once each 19,000
0250 Bracers of archery, greater Use all bows, +2 on attack, +1 on damage using bowswith which you are proficient 25,000
0250 Bracers of armor +5 +5 enhancement bonus to AC 25,000
M80 Bracers of dawn Project beam of normal light; 4/day searinglight 26,000
0250 Bracers of armor +6 +6 enhancement bonus to AC 36.000
0250 Bracers of armor +7 +7 enhancement bonus to AC 49,000
0250 Bracers of armor +8 +8 enhancement bonus to AC 64,000
BODY (N O N-A RMO R)
Page Item Name Effect Market Price (gp)
0265 Robe of bones Create a number of undead creatures 2,400
Ml04 Ghost shroud +1 to AC; allyou r melee attacks affectincorporeal creatures 5,000
Ml30 Robe of retaliation 3/day upon taking damage, sacrificearcane spell or spellslot to deal damage 6,500
0266 Ro be of useful items Create a number of mundane items 7,000
Ml30 Robe of mysterious conjuration 3{day sacrifi ce spell slot to use summon monster spellof same level 10,000
Ml12 Incarnum focus (robe) +1 to essentia capacity of soulmelds occupying soul chakra 15,000
M133 Shadow veil +1 to AC; concealment in shadowy areas 16,000
M129 Robe of arcane might +4 armor bonus to AC; +1 to caster level for spells of a specific school 21,000
Ml36 Shroud of scales DR 5/magic. immune to dragon's frightful presence 24,000
0265 Robe of scintillating colors Colors daze surrounding creatures. concealwearer. illu minate area 27,000
0265 Robe of blending +10 on Hide, disguise selfat will 30,000
M129 Ro be of the inferno +4 armor bonus to AC; create fieryorbs that can be thrown 37,000
M206 Robe of thunder" Gain sonic-related benefits. works in wild shape (raiment of the stormwalker) 38,000
0265 Robe of stars Travel to Astral Plane, +1 on saving throws. use up to six +5 shuriken 58,000
0265 Robe of the archmagi Various resistance, spellcasting, and defensive bonuses 75,000
0265 Ro be of eyes See all things within 120 It., various vision-related effects 120,000
FACE
Page Item Name Effect Market Price (gp)
Mll3 Lenses of bright vision 3{day project 15-ft. cone of brightlight from eyes 600
M11 8 Pearl of speech Speak and understand one specificlanguage, l{day command 600
M141 Third eye improvisation l/ day+5 on one checkin a skill in which you 're untrained 1,000
0257 Goggles of minute seeing +5 bonus on Search for concealed objects wi thin 1 ft. 1,250
Ml36 Snakeblood tooth +5 on saves against ingested poison; 3 charges/day, 1,350
various protections against poison
M75 Blighter's hex-eye 3/day+2d6 points of damage against elves and plants for 1 round 1.400
M215 Lenses of revelation'" Reveals foe as undead or evil outsider (vestments ofdivinity) 1,400
M72 Artificer's monocle Use artificer knowledge or detectmagic to determine abilities of magic item 1,500
Ml08 Goggles of lifesight 3/day knowwhether creatures are living, dead, or neither 2,000
FACE(cont .)
Page Ite m Name Effect Market Price (gp)
M116 Mask of sweet air Breathe in unclean air, +5 on saves against stench attacks and inhaled poisons 2,000
M143 Third eyesurge 3 charges/day, bonuses on Str- and Dex-based checks and weapon damage 2,100
M91 Crysta l mask of knowledge 5 on a specifictypeof Knowledge check 2,500
M91 Crystal maskof languages Speak, read, and write five specific languages 2,500
D256 Eyes of the eagle +5 on Search 2,500
M108 Goggles offoefinding Ignore enemies' AC bonus from cover 2,500
M138 Spellsight spectacles +5 on Spellcraft to decipher scrolls and Use Magic Device to use scrolls 2,500
M141 Third eyedampening l/day reduce numeric effects of next power or spell affecting you to minimum 2,500
M141 Third eyeexpose +5 on Sense Motive 2,500
M141 Third eye freedom l/dayfreedo m of movement for 1 round 2,600
M20l Panther mask" +5-ft. speed, benefit of Ru n feat in light or no armor (Gharyn's monastic array) 2,700
M90 Corsair's eyepatch 3/day see invisibility for 1 round or gain Blind-Fight for 1 minute 3,000
M141 Third eye clarity l/day negates confused, dazed, fasci nated, or stunned condition 3,000
M98 Eyes of expanded vision +1 on Spot, flanki ng foes get only +1 bonus, - 2 on saves against gaze attacks 3,200
MllS Mask of blood Ra ge lasts 1 round longer; 2/day ranged touch attack deals 4d6 acid damage 3,300
D261 Lens of detection +5 on Search and +5 on Survival while tracking 3,500
M193 Mask of mastery'" +5 on Intimidate, l/day command (armor of the watching master) 3,500
M21 0 Raptor's rnask' " +5 on Spot, immune to blinding and dazzling effects (regalia ofthe phoenix) 3,500
M94 Dragon mask 2/day seeinvisibility for 5 minutes 4,000
M205 Goggles of the golden sun'" Immune to blinding, dazzling; 3/dayfireball (raiment ofthefour) 4,000
M115 Mask of mental armor +3 on saving throws against mind-affecting spells and abilities 4,000
M200 Mask of the tiger" Gain benefit ofTrack feat.Iow-light vision (garb of the hunting cat) 4,000
M107 Goggles of day Operate without penaltyin preternaturally bright light 4,500
M115 Mask of lies +5 on Bluff, continuous undetectable alignment; 3/day disguise self 4,500
M116 Mask of silent trickery 2/dayomit verbal component of next enchantment or illusion spell 5,000
M99 Eyes of truth +5 on Spot; l/d ay true seeing for 1 round 5,500
M117 Monocle of perusal +5 on Appraise, 3/day identify 6,500
M213 Vei l of whispersSP Confuse creature affected by your enchantment spell (seven veils) 7,000
M96 Dreaming blindfold l/daysend dream or nightmare to a sleeping creature 7,500
M142 Third eye penetrate +2 on caster level checks to overcome spell resistance 8,000
M99 Fanged mask Make bite attacks; 3/daystun creature you bite 8,300
M75 Blindfold of true darkness Bli ndsight out to 30 ft., immune to sight-based effects 9,000
M90 Crystal maskof detection +10 on Search 10,000
M90 Crystal mask of discernment +1 0 on Sense Motive 10,000
M91 Crysta l maskof dread +1 0 on Intimidate 10,000
M92 Crystal maskof mindarmor +4 on Wi ll saving throws 10,000
M92 CrystaI maskof psioniccraft +1 0 on Psicra ft 10,000
M92 Crystal mask of visual insight Ignore effects of concealment on any creature within 30 ft. for 1 round 10,000
M98 Eyes of power leech l/day drain 1d6 power points from target per round, 7 consecutiverounds/day 10,000
M113 Lenses of true form +10 on Spot to penetrate disguise, l/day forcecreature to assume true form 10,000
M137 Soulstone Bind soulmelds to brow chakra 10,000
M140 Third eye aware +10 on Spot 10,000
M141 Third eyeconcentrate +10 on Concentrate 10,000
M141 Third eye gather +10 on Gather Information 10,000
M142 Third eye powerthieve l/day borrow one powerfrom a psionic target for 70 minutes 10,000
D258 Goggles of night Darkvision out to 60 ft. 12,000
M84 Cannith goggles +5 on Search and Spot, artificers can power the goggles with infusions 13,000
M145 Veil of allure +2 to save DCs of enchantment spells and Cha-based supernatural abilities 14,000
M11 2 Incarnum focus (goggles) +1 to essentia capacity of soulmelds occupying brow chakra 15,000
M118 Moonstone mask +5 on Listen and Spot, darkvision out to 30 ft. 15,000
M142 Third eye repudiate l/day dispel magic 15,000
M107 Goggles of draconic vision Various vision-enhancing effects; l/day blindsense out to 30 ft. for 1 minute 16,000
M108 Goggles of the ebon hunter Darkvision out to 30 ft.; +1 on attack and damage rolls with ranged weapons 18,000
M91 Crystal mask of insight +9 on Search and Spot 20,000
M98 Eyes of power leech, vampiric l/day drain ld6 powerpoints from target per round, 13 consecutive rounds/day 20,000
D262 Mask oft he skull l/day mask flies up to 50 ft., attacks a creature as fingerof death 22,000
M212 Tu rquoise veilsp Petrify creature affected byyour transmutation spell (seven veils) 22,000
M142 Third eyesense See and hear a known, distant location, at will 24,000
D256 Eyes of doom Use doom (one lens), usefear and death watch (both lenses) 25,000
D256 Eyes of charming Cha rm person at will 56,000
D256 Eyes of petrification Petrification gaze attack 10 rounds/day 98,000
M141 Third eyeconceal Protected from devices and effects that detect or affect emotions or thoughts 120,000
M141 Third eyedominate l/ day dominatemonster within 60 ft. 120,000
FEET
Page Ite m Name Effect Market Price (gp)
M77 Boots of landing Always land on yourfeet, 2 fewer dice of falli ng damage than normal 500
M76 Boots of agile leaping Add Dex modifier on jump, stand from prone more easily 600
M78 Boots of stomping 3/day topple creatures in 15·fl. cone 600
M67 Acrobat boots 3 charges, bonuses to land speed; +2 on Tumble 900
M71 Anklet of translocation 2/day teleport 10 fl. 1,400
M168Steadfast boots +4 bonus to resist being moved, constantly set against charge 1,400
M201Cobra straps" After unarmed charge attack, move 5 fl. (Gharyn's monasticarray) 1,400
M77 Boots of dragonstriding +2 on Climb and jump; l/day gain climb speed equal to land speed for 10 rounds 1,500
M78 Boots of the mountain king Ignore some movement-based penalties and skill checks 1,500
M76 Bootsof the battle charger 2/day charge as standard action 2,000
M94 Dimension stride boots +2 on Jump; 5 charges/day, teleport up to 60 fl. 2,000
Ml30Roc k boots +4 on Str checks to avoid bull rushes or trips; 5/day ignore difficult terrain 2,000
Ml3lSandals of sprinting 3/day +30fl. enhancement bonus to land speed until start of next turn 2,300
D250Boots of elvenkind +5 on Move Silently 2,500
M77 Boots of jumping Running jump more easily; 3 charges/day, bonus on Jump 2,500
D250Boots of the wi nterlands Move across ice and snow at normal speed, endure cold 2,500
M77 Boots of desperation 3/daygain movement and dodge bonuses when at half hit points or lower 2,800
M145Va nguard treads Various stabili ty. and movement-based effects 3,100
Ml36Skirmisher boots Make more effective ski rmish attacks and mobile attacks 3,200
M119Quicksilver boots 2/day make an extra move up to land speed, even over liquid 3,500
M79 Bootsof the unending journey" Fharla nghn: +10-ft.enhancement bonus to speed plus relic powers 4,000
D266Slippers of spider climbing Wa lkon wallsor ceiling wi th speed 20 fl. 4,800
M78 Bootsof swift passage 5/dayteleport 20 fl. 5,000
M79 Bootsof tremorsense 3/day tremorsense out to 30 fl. for 5 rounds 5,000
D250Bootsof striding and springing . 1O·fl. enhancement bonus to speed, +5 on jump 5,500
M76 Boots of big stepping +2 caster level with teleportation spells; l/day teleport up to 60 fl. 6,000
M78 Boots of sidestepping 3/day take one free 5·foot step 6,000
Ml09Gwaeron 's boots Continuous pass withouttrace, undetectable byscent 6,000
M78 Boots of skating +10-fl. enhancement bonus to land speed, +20-fl. bonus on decline 7,000
D250Boots of levitation Levitate at will 7,500
M198Sandals of the light step" Various free movement effects (fleet warrior's array) 9,000
Ml3lSandals of springing +10 on Jump 10,000
M79 Boots of tracklessness Leave no tracks; l/day become invisible as greater invisibility for 7 rounds 11 ,00
D250Boots of speed Haste self 10 rounds total per day 12,000
M121Riding boots +5 on Ride during combat, other mounted combat bonuses 12,000
M1l2Incarnum focus (boots) +1 to essentia capacity of soulmelds occupying feet chakra 15,000
D250Winged boots 3/dayfly for 5 minutes 16,OOC
M78 Boots of the mountain king, Ignore some movement-based penalties and skill checks; l/day stoneskin 21 ,500
greater
M79 Boots of temporal acceleration l/day enter another time frame for 2 rounds 43,00C
D250 Boots of teleportation 3/day teleport 49,000
M206 Cloudwalker anklets" Airwalk, works in wild shape (raiment of the storm walker) 50,000
HANDS
Page Item Name Effect Market Price (gp)
M72 Arcanist's gloves 2/day+2 to caster level of next 1st-level arcane spellcast before end of turn 50
M83 Brutegauntlets 3 charges/day, bonuses on Str checks, Str-based skill checks, melee damage 50
M120 Reach gauntlets 3/day expend 1 powerpoint to extend melee reach by 5 fl. until end of turn 500
M82 Brawler's gauntlets 3/day+2 on grapple checks and damage with unarmed strikes for 1 round 1,0
M102 Gauntlets of energytransformation 3/daychange energytype produced by any weapon you hold for 1 round 1,0
M107 Glovesof spell disruption Enhances ability to interrupt opponents' spells 1,0
Mll3 Lig htning gauntlets 3 charges/day, deal electricity damage to adjacent target 1,0
M204 Gloves of the starry skysp Emits light, 3/day magic missile (raiment of thefour) 1,1
M62 Ad amantine mind blade gauntlets Mind blade is granted powers akin to adamantine 2,0
M93 Devastation gauntlets 3 charges/day, bonus damage on critical hits 2,0
M10l Gauntlets of arrow reflection 3/day redirect ranged weapons toward attacker if you have Deflect Arrows 2,0
Ml 03 Gauntlets of extended range Doubles range increment of thrown weapons and objects 2,0
Ml03 Gauntlets of giantfelling 3/daygain bonus on next damage roll against creature larger than you 2,0
M104 Gauntlets of throwing 3/daygrant melee weapon throwing and returning abilities 2,00
Ml05 Gloves of fortunate striking l/day reroll1 attack roll 2,0
Ml06 Gloves of lightning 3/day ranged touch attack dealing ld8+5 points of electricitydamage 2,OC
Ml05 Gloves of agilestriking 2/day +ld6 damage wi th ranged and light weapons, +2d6 during skirmish attacks 2,2
M121 Re pelling gauntlets l/day repel and halt an enemy moving into a square adjacent to you 2,3
Ml05 Gloves of eldritch admixture 3 charges/day, bonus energydamage with eldritch blasts 2,5
Ml06 Gloves of manual prowess 3 charges/day, bonuses to some Dex-based skillchecks 3,0
H ANDS (co nt .)
Page Item Name Effect Market Price (gp)
Ml07 Gloves of object reading Learn details of object's previous owner 3,000
M136 Soulsmite gauntlets Uninvest essentia for attack bonuses when using smite opposition 3,000
Ml 07 Gloves of the uldra savant Create ray offrost at will; 3/daymelee weapon gains frost property for 5 rounds 3,100
Mlll Hellcat gauntlets 3/day next spell deals additional 1d6 slashing damage per spell level 3,200
Ml00 Finned gauntlets Swi m speed 30 ft., can always take lOon Swi m, can run while swimming 3,500
M144 True strike gauntlets l/day +20 on nex t attack made before end of next turn 3,500
M121 Re nding gauntlets Masterworkspiked gauntlets, 3/day gain rending effect 3,610
M216 Gauntlets of ghost fightingSP Ignoremiss chance, +l d6 melee damage to incorporeal creatures (wraith's woe) 4,000
0257 Gauntlets of ogre power +2 enhancement bonus to Str 4,000
Ml 03 Gauntlets of the talon" Bahamut: Natural claw attacks plus relic powers 4,000
0257 Gloves of arrow snaring 2/day gain the benefit of the Snatch Arrows feat 4,000
0257 Gloves of Dexterity+2 +2 enhancement bonus to Dex 4,000
M203 Ba rbs of retribution" l/day force enemyto reroll save with penalty (instruments of the blood gift) 4,500
Ml02 Gauntlets of eldritch energy 3/dayimbue eldritch blasts with specificenergytype 5,000
Ml03 Gauntlets oflass itude 3/day melee touch attack with slow effect that lasts 5 rounds 5,000
Mll3 Ki straps +2 enhancement bonus to DC of Stunning Fist attacks 5,000
M199 Clawgloves" +1punching daggers , extra benefits when you charge or Spring Attack 5,604
(garb of the hunting cat)
M10l Gauntlets of the blood-lord" Hextor: +1 spiked gauntlets plus relic powers 5,120
Ml04 Gauntlets of weaponry arcane Weapons overcome damage reduction as silver weapons 6,000
M144 Toxic gloves 3/dayimbue a melee weapon wi th poison effectiveon next attack 6,000
0 257 Gloves of swimming +5 on Swim and Climb 6,250
and cli mbing
Ml0l Gauntlets of the blazing arc 3/daycreate cone-shaped burst of flame that deals 4d4+4 fire damage 6,300
Ml0l Gauntlet of infinite blades Creates mundane dagger; 5 charges/day. creates magic daggers 6,500
M192 Gauntlets of des truction " +2 to Str, 3/day treat attack as adamantine (armor of the watching master) 6,610
M194 Glovesof endless javelins" Create temporary +1javelins (array of the manticore) 7,000
Ml05 Gloves of name Resistance to cold 5 and endure elements against cold; 5/day name effects 7,000
Ml05 Gloves of the balanced hand Fight as with Two-Weapon Fighting, additional bonuses for those with the feat 8,000
Ml06 Gloves ofi ncarnum theft Steal 1 point of essentia from target with unarmed melee touch attack 8,000
Ml16 Mesmerist's gloves 2/day affect one extra target wi th an enchantment spellof 3rd level or lower 8,000
M101 Gauntlet of Gruumsh +1gauntlet, 3/daymake melee touch attack to blind target for 1 hour 8,302
M95 Dragonfa ng gauntlets +2 enhancement bonus to Strength, various attack-based bonuses and effects 8,610
Ml04 Ghoul gauntlets l/round make melee touch attack with paralysis effect 10,000
D257 Glove of storing Stores one item in stasis 10,000
M1l7 Mi nd blade gauntlet, lesser Mind blade manifests with a specific weapon propertywith price modifier +1 10.000
M139 Storm gauntlets +1spiked gauntlets, resistance to electricity 5; 4 charges/day, 10.604
various electricity-based effects
Ml03 Gauntlets of mindfire l/day create cone of mindfire sickness 11,000
D257 Gauntlet of rust l/dayaffect object as rusting grasp, wearer and gear protected from rust 11 ,500
M107 Gloves of the titan's grip 3/day+8 on grapple checks for 7 rounds 14,000
M112 Incarnum focus (gauntlets) +1 to essentia capacity of soulmelds occupyi ng hands chakra 15,000
0257 Gloves of Dexterity+4 +4 enhancement bonus to Dex 16,000
M84 Casting glove Store item in stasis, can activate or consume stored item 20,000
M1l7 Mind blade gauntlet Mi nd blade manifests with a specificweapon property with price modifier +2 24,000
D257 Gloves of Dexterity +6 +6 enhancement bonus to Dex 36,000
M1l7 Mind blade gauntlet, greater Mind blade manifests with a specific weapon propertywith pricemodifier +3 42,000
HE AD
Page Item Name Effect Market Price (gp)
M147 Watch lamp Creates torchlike light at shoulder 500
M211 Burning veilsp Deal 1d6 firedamage to target damaged byyour fire spell (seven veils) 1,000
0264 Phylactery of faithfulness Know ifsomething could adversely affect your alignment or standing wi th deity 1,000
M72 Bear helm l/day take halfdamage from one sneak attack or critical hit while raging 1,500
Mll O Headband of the lorebinder +4 on bardic knowledge checks, 3/day read magic 1,600
0258 Hat of disguise Disguise self at will 1,800
M109 Headband of conscious effort l/day make a Concentration check in place of a required Fortitude save 2,000
Mlll Helm of battle 3/day+2 on next bull rush, disarm, overrun, sunder, or trip attempt 2,000
M208 Helm of tactics!" 3/day+1 to minor aura or allies deal +2 damage to flanked foes (regalia of the hero) 2.000
M87 Circlet of solace 3/day next healing spell also grants +5 on various savingthrows for 1 minute 3,000
M97 Essentia helm 3 charges/day, temporaril y adds essentia to essentia receptacles 3,000
M132 Scout's headband +2 on Spot; 3 charges/day, provides vision-based bonuses 3,400
0258 Headband of intellect +2 +2 enhancement bonus to Int 4.000
M87 Circletof wild surging 3/daywhen using wild surge while manifesting a power, +1 to manifester level 4.200
0252 Circlet of persuasion +3 on Charisma-based checks 4,500
Page Item Name Effect Market Price (gp)
Mlll Helm of the purple plume" Heironeous: +2enhancement bonus to Cha plus relic powers 4,500
M86 Circlet of mages +2 on Concentration; 3 charges/day, retain spell slots after casting 5,000
Mlll Helm of gazes 3/dayabsorb gaze attack requiringa save 5,000
M1l9 Platinum helm" Bahamut: Immunityto frightful presence of evil dragons plus relic powers 5,000
0259 Helm of comprehend Understand all languagesand text, +5 on DecipherScript for 5,200
languages and read magic incomplete messages
Mlll Helm of glorious recovery l/day heals 4d8+7 points of damage 5,600
Mlll Helm of heroes lJday use grant move action abilityto grant allies melee attacks instead 5,600
M97 Executioner's hood" Erythnul: Coup de grace as standard action plus relic powers 6,000
0252 Circlet of blasting, minor lJday searing light 6,480
M193 Helm of woundingsight SP Light at will, 3Jday 60-ft. blinding fire cone (armor of the watching master) 6,500
M1l8 Phoenix helm Low-light vision;1Jday each feather fall, resist energy, speak with animals (birds) 6,500
M215 Phylactery of virtue" +2 bonus on some saves, 2Jday death ward (vestments ofdivinity) 6,500
Ml14 Lore gem +2 on all Know ledge,acts as a spellbook with a capacityof 30 spell levels 7,500
M1l2 Horned helm Gain secondary gore attack dealing l d8 damage + 1/2 Str bonus 8,000
M1l7 Mindvault l/day immune to mind-affecting effects but dazed for 1 round 8,000
M209 Crown of flames!" +2 to Cha, l/day fire shield for 5 rounds (regalia of the phoenix) 8,500
M194 Helm of the hunter'" +5 on Spot, FarShot, l/day vision bonuses for4 hours (array of the mantkore) 9,000
M71 Angelhelm Emulate certain traits of celestial beings 10,000
M99 Fiendhelm Emulate certain traits of evil extraplanar creatures 10,000
0264 Phylacteryof undead turning Turn undead as if four levels higher 11 ,000
M1 09 Hat of anonymi ty +5 on Hide, under continuous nondetection effect 12,500
M75 Blindhelm Blindsense out to 5 ft., +5 bonus on saves against gaze attacks 15,000
M86 Ci rclet of rapid casting 3 charges/day,cast spells as swift actions 15,000
Ml12 Incarnum focus (ci rclet) +1 to essentia capacityof soulmelds occupying crown chakra 15,000
0258 Headband of intellect +4 +4 enhancement bonus to Int 16,000
M139 Surge crystal 5 charges/day, increase manifester level for next power manifested in round 18,000
M73 Beholder crown Create rayeffects as a beholder 20.000
0252 Circlet of blasting, major lJday maximized searinglight 23,760
0259 Helm of underwater action See five times farther underwater, breathe underwater on command 24,000
0259 Helm of telepathy Detect thoughts at will , send telepathic messages, l/day suggestion 27.000
0258 Headband of intellect +6 +6 enhancement bonus to Int 36.000
0259 Helm of teleportation 3/day teleport 73,500
0258 Helm of brillia nce Createvarious energy-and light-based effects 125,000
RIN GS
Page Item Nam e Effect Market Price (gp)
M122 Ri ng of brief blessing l/dayweapon attack or unarmed strike considered magic and good-aligned 1,000
M122 Ring of communication Can hear all words spoken bywearers of attuned rings within 1 mile 2,000
M122 Ri ng of the darkhidden Invisible to dark vision 2,000
M123 Ring of floating Floaton any liquid, rise at speed of30 ft. if underwater 2,000
M1 24 Ri ng of fourwinds 4/day+2 to AC against a single attack or gainfeather fall 2,000
M126 Ri ng of pierci ng spells 3/day next melee touch spell that targets flanked foe deals +2d6damage 2,000
0232 Ri ng of protection +1 +1 deflection bonus to AC 2,000
M127 Ri ng of silent spells l/day create silence effect and while in that area, you can cast spells silently 2,000
0 232 Ring offeather fall ing Triggers feather fall ifyou fall more than 5 ft. 2,200
M83 Brute ring 2/day blast of force makes bull rush attack against opponent 2,300
0 230 Ring of climbing +5 on Climb 2,500
0232 Ring of jumping +5 on Jump 2,500
0233 Ring of sustenance Nourished, 2 hours of sleep gives benefit of 8 hours 2,500
0233 Ri ng of swimming +5 on Swim 2,500
M1l4 Lockpicking ring +5 on Open Lock, lJday knock 3,500
M126 Ring of mystic healing +1 caster level with healing spells; 3 charges/day, healingspells more potent 3.500
M206 Stormfire ringSP 5Jday faerie fire deals damage for 5 rounds, works in wild shape 4,000
(raiment of thestormwalker)
0230 Ring of counterspells Counter a stored spellof 1st to 6th level 4,000
M128 Ring of vengeance 3/daywhen critical hit is scored on you,attacker takes 5d6 points of damage 4.50
M122 Ring of arming Swap current armor and weapons with another set stored inside ring, at will 5,000
M125 Ring of master artifice, lesser Gain 1 bonus I st-Ievel and 2nd-level infusion per day 5,00
M123 Ring of the forcewall 3 charges/day, creates 10-ft.-square wall offorce 5,100
M121 Ring of adamantine touch Melee attacks treated as adamantine for overcoming DR 6,000
M123 Ring of essentia Ring can hold 1 point of essentia 6,000
M127 Ring of thunderclaps 3Jday l d8+5 electricitydamage with melee touch attack; l/day shout 6,00
M128 Ring of water breathing Breathe freely underwater 6,000
M125 Ring of mystic defiance 3/day ignore up to 10 points of damage from a spellor spell-likeability 7,500
RING S(cont .)
Page Item Name Effect Market Price (gp)
M125 Ring of mysticfire +1 caster level withfire spells; 3 charges/day, fire spells more damaging 7,500
M126 Ring of mystic lightning +1 caster level with electricity spells; 3 charges/day, electricity spells more damaging 7,500
M121 Ring of antivenom l/day neutralize poison, self only 8,000
M123 Ring of entropicdeflection Create entropic shield effect for 1 round after moving at least 10 ft. 8,000
0232 Ring of mind shielding Immune to detect thoughts, discern lies, magical discernments of alignment 8,000
0232 Ring of protection +2 +2 deflection bonus to AC 8,000
0232 Ring of force shield Generate shieldlike wall afforce on command 8,500
0232 Ring of the ram Creates force effect that can make bull rush attacks, open heavy doors 8,600
M122 Ring of avoidance 3/day+20 to AC until beginning of next turn 10,000
0230 Ring of improved climbing +10 on Climb 10,000
0232 Ring of improved jumping +10 on Jump 10,000
0233 Ri ng of improved swimming +1 0 0n Swim 10,000
M126 Ring of self-s ufficiency +1 0 on Autohypnosis 10,000
M127 Ring of soulbound protection +1 to AC; stores up to 2 points of essentia for extra bonuses 10,000
0230 Ring of animal friendship Charm animal at wi ll 10,800
Ml25 Ri ng of lightning flashes 3/day5d6 electrici ty damage to creatures within 5 ft. 11,500
0232 Ri ng of energy resistance, minor Resistance 10 to one type of energy 12,000
M127 Ringof spell-battle Awa re of allspellcasting in area; l/day dispel magic as a counterspell 12,000
D230 Ri ng of chameleon power +1 0 on Hide, disguise selfat will 12,700
D233 Ring of waterwalking Continuous water walk 15,000
M122 Ring of dragon friendship Communication and diplomacy bonuses when dealing with dragon creatures 16,000
M124 Ring of greater counterspell s Counter a stored spell of 1st-6th level, l/day attempt to counterspell one spell 16,000
M122 Ring of divergence Resistance 10 to specific energy, l/day reflect spells of that energytype 18,000
M124 Ring of the icysoul Gain resistance to cold 20 but gain vulnerability to fire 18,000
D232 Ring of protection +3 +3 deflection bonus to AC 18,000
D233 Ring of spell storing, minor Cast up to three levels of spells stored in the ring 18,000
M75 Bone ring 3 charges/day, protected from energydrain and abilitydrain 20,000
M121 Ring of arcane might +1 to arcane caster level 20,000
D232 Ring of invisibility Invisibility at will 20,000
D233 Ring of wizardry I Doubles l st-level spells per day 20,000
D232 Ring of evasion Grants evasion ability 25,000
M125 Ring of master artifice Gain 1 bonus 3rd-level and 4th-level infusion per day 25,000
D233 Ri ng of X-ray vision See into and through solid matter 25,000
M127 Ri ng of soulbound +1 to AC; stores up to 4 points of essentia for extra bonuses 26,000
protection, greater
D230 Ring of blinking Blink at will 27,000
D232 Ring of energyresistance, major Res istance 20 to one type of energy 28,000
M128 Ring of vanishing 3/day become nearly undetectable for 2 rounds 30,000
M128 Rings of force armor (pair) +5 armor bonus to AC, attackers take damage, bonuses against incorporeal 30,000
D232 Ring of protection +4 +4 deflection bonus to AC 32,000
M126 Ring of negative protection Various protections against negative energy 36,000
M126 Ring of positive protection Various protections against positiveenergy 36,000
D232 Ring of freedom of movement Continuous freedom of movement 40,000
D233 Ring of wi zardry II Doubles Znd-Ievel spells per day 40,000
0232 Ring of energy resistance, greater Res istance 30 to one type of energy 44,000
M126 Ring of nine lives 9 charges, heals you at 0 hp or fewer, or succeed on one fai led save per day 45,000
0232 Ring of friend shield (pair) Use shield other on wearer of mated ring, at will 50,000
0232 Ring of protection +5 +5 deflection bonus to AC 50,000
D232 Ring of shooting stars Createvarious light- and lightning-themed effects 50,000
0233 Ring of spellstoring Cast up to five levels of spells stored in the ring 50,000
M128 Ri ng of universal energy Resistance 10 to all types of energy 60,000
resistance, minor
M125 Ring of master artifice, greater Gain 1 bonus 5th-level and 6th-level infusion per day 61 ,000
D233 Ring of wizardry II I Doubles 3rd-level spells per day 70,000
D233 Ring of telekinesis Telekinesis at will 75,000
D232 Ring of regeneration Heal damage quickly over time, regenerate body parts 90,000
0233 Ring of three wishes Use wish three times 97,950
0233 Ring of spellturning 3/day reflect nine levels of spells as spell turning 98,280
D233 Rin g of wizardry IV Doubles 4th-l evel spells per day 100,000
M128 Ring of universal energy Resistance 20 to alltypes of energy 120,000
resistance, major
D230 Ri ng of djinni calling Djinni serves you for up to 1 hour/day 125,000
M128 Ri ng of universal energy Resistance 30 to all types of energy 180,000
resistance, greater
D231 Ri ng of elemental command (air) Creates various air-therned effects 200,000
RINGS (cont.)
Page Item Name Effect Market Price (gp)
D231 Ring of elemental command (earth) Creates various earth-therned effects 200,000
D231 Ring of elemental command (fire) Createsvariousfire-themed effects 200,000
D231 Ringof elemental command (water) Createsvarious water-themed effects 200,000
D233 Ring of spell storing, major Cast up to ten levels of spells stored in the ring 200,000
SHOU LDERS
Page Item Name Effect Market Price (gp)
M118 Piercer cloak 3/dayattacks made from higherground deal extra damage 900
M87 Cloakof elemental protection l/day resistance 10 against energytype of yourchoice for 1 round 1,000
D253 Cloakof resistance +1 +1 resistance bonus on all savi ng throws 1,000
M87 Cloak of predatory vigor 2/day heal damage equal to your HDwhile raging 1,400
M197 Standard of valor" l/day grant ally extra save against fear effect (five virtues) 1,400
M84 Capeof the viper 3 charges/day, transform into a viperfor 7 rounds 2,000
M120 Rearguard's cape l/day +2to minor and majorauras when outnumbered, marshalonly 2,000
M89 Cloak of weaponry Store one Medium weapon 2,300
D253 Cloak of elvenkind +5 on Hide 2,500
M87 Cloak of quills 5/daywhile grappling,deal 1d6 points of damage to grappling opponent 2,500
M145 Va nisher cloak 3 charges/day, you and allies become briefly invisible 2,500
D253 Cloak of Charisma +2 +2 enhancement bonus to Cha 4,000
0253 Cloak of resistance +2 +2 resistance bonus on all savi ng throws 4,000
M133 Scry shroud +5 on saves against divinations: ifyou detect suying sensor, 4,000
become invisible for 10 rounds
M148 White cloak of the spider +2 on saves against poison; 1/day spider climb, hold person 4,20C
M88 Cloak of soulbound resistance +1 on allsaving throws; stores up to 2 points of essentia for extra bonuses 5,000
M95 Dragonsca le cloak" Tia mat: Resistance 5 to energytype of choice plus relic power 5,00C
M88 Cloak of the salamander 3/daydeals 1d6+7 points of firedamage to anycreature striking you in melee 6,000
M144 Transposer cloak 3/dayswitch positions with another creature within 30 ft. 6,ODe
Ml08 Greater piwafwi Resistance to fire 5; +5 on Hide 6,500
D253 Cloak of the manta ray Become a manta ray, as the polymorph spell, upon entering salt water 7,20C
M88 Cloakof stone +5 on Hideand Move Silently; l/day meld into stone 8,000
M200 Mantle of the predator" +5 on Hide and Move Silently, +ld6 iftarget is denied Dex bonus to AC 8,00
(garb of the hunting cat)
D253 Cloak of resistance+3 +3 resistance bonus on all savingthrows 9,0
D252 Cape of the mountebank l/day dimension door 10,0
M89 Cloakof turn resistance +4 bonus to turn resistance 1l,OOC
M21 2 Vei l of doers" Dismiss creature damaged byyoursummoned creature (seven veils) 11,00
M1 15 Mantle of second chances l/day rerollanyone roll 12,0
M148 Water cloak +5on Reflex against fireeffects, various fire- negating abilities 12,00l
M88 Cloak of soulbound +1 on all saving throws; stores up to 4 points of essentia for extra bonuses 13,0
resistance,greater
D252 Cloakof arachnida Va rious web and spider-based effects 14,0
M112 Incarnum focus (cloak) +1 to essentia capacity of soulmelds occupying shoulders chakra 15,0
D253 Cloakof Charisma +4 +4 enhancement bonus to Cha 16,0
D253 Cloak of resistance +4 +4 resistance bonus on all saving throws 16,0
M147 War wiza rd cloak Continuous endure elements, feather fall; l/day dimension door, mage armor, 16,0
protection from arrows. sending
M87 Cloak of battle +4 armor bonus to AC, turns into +1/+1 quarterstaff; 3/daydisarm attempt 22,0
D253 Cloak of displacement, minor Continuous 20% miss chance 24.0
D253 Cloak of resistance+5 +5 resistance bonus on all saving throws 25,0
D252 Cloakof the bat +5 on Hide; hang from ceiling, fly, polymorph into a bat at will 26,0
M88 Cloak of thorns +2to natural armor, creatures striking you in melee take 1d4+3 damage 26,0
D253 Cloakof Charisma +6 +6 enhancement bonus to Cha 36.00
M88 Cloak of the salamander, greater Deals1d6+7 points of firedamage to anycreature striking you in melee 36,0
D253 Cloak of displacement, major As the disp laceme nt spell (50% miss chance), 15 rounds total per day 50,0
M210 Phoenix cloak" Fly at your land speed with perfect maneuverabi lity (regalia of thephoenix) 50,0
D268 Wi ngs of flyi ng Fly 60 ft. with good maneuvera bility, at will 54,0
D253 Cloak of etherealness As etherealjaunt for 10 minutes total per day 55,0
D261 Mantle of faith Damage reduction 5/evil 76,OC
0261 Mantle of spell resistance Spell resistance 21 90,
THROAT
Page Item Name Effect Market Price (gp
Ml3l Safewing emblem Featherfall up to 180 ft., 1 time 2S
M85 Charmof countersong Usecountersong to interrupt a sonic attack <I
M70 Amu let of toxin delay l/day delay poison for 2 rounds <I
M68 Ambe r amulet ofvermin, l/day summons a giant bee to serve you for 1 minute 5
giant bee
HRO AT (cont.)
Page Item Name Effect Market Price (gp)
M68 Amulet of aquatic salvation l/day breathe water for 5 rounds 500
M85 Chronocharm of the l/day reroll one Listen or Spot check 500
celestial wanderer
M85 Chronocharm of the fateweaver l/day reroll one Balance, Climb, or Tumble check 500
M86 Chronocharm of the l/day +5 dodge bonus to AC against one ranged attack 500
grand master
M86 Chronocharm of the l/day move up to half your speed as a swift action 500
horizon walker
M86 Chronocharm of the l /day reroll one Disable Device check 500
laughing rogue
M86 Chronocharm of the l/day cast one spell of Jrd level or lowerwith casting time of 1 full round 500
uncaring archmage as a standard action
M139 Symbol of transfiguration 3/day purifyfoodanddrink, l/day align weapon (good) for 1 round 500
M1l8 Necklace of copper dragon scales Res istance to acid 5 for 1 hour, 6 uses 570
M148 Wink brooch 3/day +2 on Bluff or Diplomacy check 600
M68 Amber amulet of vermin, l /day summons a giant praying mantis to serve you for 1 minute 700
giant praying mantis
M68 Amber amulet of vermin, l/day summons a giant queen ant to serve you for 1 minute 700
giant queen ant
M68 Amber amulet of vermin, l/day summons a Huge monstrous centipede to serve you for 1 minute 700
Huge monstrous centipede
M68 Amberamulet of vermin, l/day summons a Huge monstrous scorpion to serve you for 1 minute 700
Huge monstrous scorpion
M68 Amberamulet of vermin, l/day summons a Large monstrous spider to serve you for 1 minute 700
La rge monstrous spider
M90 Crest of bravery 3 charges/day, bolster yourself and alliesagainst fear if you haveaura of courage 750
M68 Amber amulet of vermin, l/day summons a giant wasp to serve you for 1 minute 800
giant wasp
D258 Hand of the mage Mage hand at will 900
M83 Brooch of stabili ty l/day automatically sta bilized if at - 1 hp or lowe r 1,000
M96 Eagle claw talisman 3/day +5 on Str checks made to break or burst an item 1,000
M120 Reliquary holy symbol Grants additional uses of turn or rebuke undead 1,000
M68 Amber amulet of vermin, l/day summons a giant stag beetle to serve you for 1 minute 1,200
giant stag beetle
M1l6 Medal of gallantry +2 on Diplomacy, -2 on Bluff: 3/day sanctuary (selfonly) 1,350
M148 Wyrmfa ng amulet Unarmed strikes and natural weapon attacks overcome DR as magic weapons 1,350
M208 Badge of valor" 3/dayalliesgain +2 against charm/fear or +1 to inspire courage (regalia of the hero) 1,400
D250 Brooch of shielding Absorb up to 101 points of damage from magic missile 1,500
M96 Empowered spellshard, 3/dayempower specific 1st-Ievel spell 1,500
1st-level spell
M97 Enduring amulet Protected by endure elements spell; 3 charges/day, resistance to cold and fire 1,500
M196 Medal of steadfast honor" Immediately stand if knocked prone (five virtues) 1,500
M105 Githborn talisman 3/dayvarious bonuses against aberrations 1,800
D246 Amulet of natural armor +1 +1 enhancement bonus to natural armor 2,000
M69 Amulet of retributive healing 3/day healed for as much damage as you heal others 2,000
M70 Amulet of teamwork You and allies gain bonuses; l/day gain +5 bonus to AC for 1 round 2,000
M95 Dragon spirit amulet 3/daydraconic aura effectiveto 60 ft. for 1 round 2,000
M138 Spellsink scarab 3 charges/day, reduces damage from spells and psionic powers 2,000
M143 Tore of displacement 3 charges/day, gain concealment for 1 round 2,000
M69 Amulet of incamum shielding 7 charges, immune to one incarnum-draining or soulmeld-unshaping effect 2,100
M97 Enemyspirit pouch +1 on attack rolls against creatures of a specific type, extra bonus for rangers 2,100
M70 Amulet of tears 3 charges/day, gain temporary hit points for 10 minutes 2,300
D266 Golembane scarab Detect golems within 60 ft., overcome golems' damage reduction 2,500
M90 Contact medallion 3/day Rary's telepathic bond with one creature within 1 mile, for 1 minute 3,000
M96 Empowered spellshard, 3/dayempower specific Znd-level spell 3,000
2nd-level spell
MllO Heartseeking amulet 3/day treat next melee attack as melee touch attack 3,000
M82 Brooch of avoidance 3/day +4 dodge bonus against attacks of opportunity until end ofturn 3,100
M120 Re ins of ascension 3 charges/day, grant mount jumping and flyin g abilities 3,300
M143 Toreof the titans 3/day +5 on Str checks, Str-based skill checks, melee damage rolls for 1 round 3,300
M214 Badge of glorySP 2/day deal +1 melee damage/2 levels to evil creature (vestments ofdivinity) 3,400
D246 Amulet of health +2 +2 enhancement bonus to Con 4,000
M118 Necklace of warning +2 to flat-footed AC 4,000
M1l8 Pendant of joy +2 on Diplomacychecks to creatures within 30 ft. (1 power point required) 4,000
D263 Periapt of Wisdom ~ 2 +2 enhancement bonus to Wis 4,000
TH ROAT (cont.)
Page Item Name Effect
M143 Tore of power preservation 5/dayspend 1 less power point than normal when manifesting a power
Ml04 Gem of the glitterdepth" Garl Glittergold: +2 enhancement bonus to Wis plus relic powers
M69 Amulet of fortune prevailing lJday reroll one saving throw
M89 Collar of healing Know animal's hit point total; l/day cure 50 points of damage to animal
Ml09 Hand of the oak father Various druid spell-likeabilities
M144 Va mpire tore 2Jday heal damage equal to halfthe melee damage you deal
M68 Amulet of emergency healing 3Jday heall d4+5 points of damage, even to creatures under - 9 hp
0246 Amulet of mighty fists +1 +1 enhancement bonus on attacks and damage with unarmed attacks
and natural weapons
M71 Amulet of wordtwisting +2 on Bluff, Oiplomacy, Intimidate, Sense Motive; orcs gain +4 and l/day tongues 6,0
M96 Empowered spellshard, 3/dayempower specific 3rd-level spell 6,0
3rd-level spell
M99 Farspeaking amulet 3Jdayconverse with four linked characters for 10 minutes
M205 Periapt of the sullen seasp Hold breath 12hours, 2Jdayfreedom of movement (ra iment of thefour)
M143 Tore of heroic sacrifice 1Jday take damage dealt to a singleallywith 30 ft.
M144 Unicorn pendant l /day cure moderate wounds, neutralizepoison; extra bonus for paladins
M136 Skull plaque Undead have- 2 on attacks against you, lJday death knell, detect undead
0263 Periapt of health Immunity to disease
0246 Am ulet of natural armor +2 +2 enhancement bonus to natural armor
M85 Chasuble offe ll power +ld6 points of damage with eldritch blasts or chaotic damaging spells
Ml00 Flesh ring of scorn 3Jday automatically confirm critical threats, but take damage
0258 Hand of glory Extra ring slot, lJday each use daylight and see invisibility
M195 Medallion of aerial defenses. OR 10Jmagic against ranged attacks if you or foe is airborne (array of the manticore)
M119 Psionatrix +1 to save OCof powers of a specific psionic discipline
M132 Scentblinder Undetectable bythe scent ability
M71 Ankh of ascension 3/daygain +4 caster level bonus bysacrifici ng divine spell or spell slot
M84 Cat's-eye brooch +1 on all savingthrows, +4 on savingthrows against disease
0263 Necklace of adaptation Immune to harmful vapors and gases, can always breathe
M121 Retributiveamulet 3Jday creature attacking you takes damage equal to halfwhat it dealt
M69 Amulet of inviolate form 7 charges, protects against shape- or composition-changing attacks
M203 Blood claw choker" +2 to Con, 2Jday regain sorcerer spell slot (instruments of the blood gift)
0262 Medall ion of thoughts Detect thoughts, at will
Ml 00 Fireflower pendant Resis tance to fire 10; l/ hour immunityto fire until start of next turn
M21 6 Chokerof life protection" Protection from 3 negative levels/day, +2 to AC against undead (wraith 's woe)
M72 Badge of the svirfneblin Oarkvision out to 30 ft., +5 on Hide; l/day blur (selfonly)
M11 2 Incarnum focus (amulet) +1 to essentia capacity of soulmelds occupying throat chakra
0 264 Periapt of wound closure Automatically stabilizes dying characters, increases natural healing
M68 Amulet of catapsi l/daycreates 30-ft. radius of telepathic noise
0246 Am ulet of health +4 +4 enhancement bonus to Con
0263 Periapt of Wisdom +4 +4 enhancement bonus to Wis
M212 Serpent veilsp Poison target already affected byyour arcane melee touch spell (seven veils)
0246 Amulet of natural armor +3 +3 enhancement bonus to natural armor
M85 Chasuble of fell power, greater +2d6 points of damage wi th eldriteh blasts or chaotic damaging spells
M132 Scarabof stabilization Automatically stabilize; once, if at - 10 hp or below, instead stabilizeat - 1 hp
0246 Amulet of mighty fists +2 +2 enhancement bonus on attacks and damage with unarmed attacks
and natural weapons
0 263 Periapt of proof against poison Immunity to poison 27
0 246 Amulet of natural armor +4 +4 enhancement bonus to natural armor 32
0247 Amulet of proofagainst Protection as nondeteetion spell 35
detection and location
0246 Am ulet of health +6 +6 enhancement bonus to Con 36
0 263 Periapt of Wisdom +6 +6 enhancement bonus to Wis 36
0266 Scarab of protection Spell resistance 20, negates various types of attacks twelve times 38
M70 Amulet of second chances lJday undo allevents of current round and beginturn again 40
M132 Scarabof invulnerability lJday immunityto alldamage for 1 round 40
0 246 Am ulet of natural armor +5 +5 enhancement bonus to natural armor 50
0246 Am ulet of mighty fists +3 +3 enhancement bonus on attacks and damage with unarmed attacks 5~
and natural weapons
M95 Oragon's-eye amulet +10on Search and Spot, blindsense out to 30 ft. 55
0246 Amulet of mighty fists +4 +4 enhancement bonus on attacks and damage with unarmed attacks 96
and natural weapons
0247 Amulet of the planes Plane shift at will, OC 15 Intelligence checkto specifyending location 120
0246 Amulet of mighty fists +5 +5 enhancement bonus on attacks and damage with unarmed attacks 150
and natural weapons
TO RSO
Page Item Name Effect Market Price (gp)
M133 Shiftweave Mimics five specific outfits 500
M215 Ephodof authority" Turn undead as if 1 level higher (vestments of divinity) 800
M94 Dispelling cord 5/day +2 on dispel checks until end ofturn 1.000
M1 47 Vest of resistance +1 +1 on saving throws 1,000
M133 Sepulchral vest 3/day+5 on saves against effects generated byundead 2,000
M146 Ves t of defense 3/day +2 to AC fighting defensively, or using total defense or Combat Expertise 2,000
M144 Tunicof steady spellcasting +5 on Concentration 2,500
M83 Burnoose of 1,001 thorns Va rious desert- and thorn-themed effects 3,000
M1 00 Formless vest l/day take half critical hit or sneak attack damage 3,200
Ml19 Rags of restraint Expend Stunning Fist or ki power to heal damage equal to monk or ninja level 3,200
M109 Hair shirt of suffering +1 to natural armor; l/day cure serious wounds on another 3,400
M139 Surcoat of valor +1 to save DC ofkn ight's challenge 4,000
M213 Veil of storms" Deal 4d6 electricity damage to target alreadydamaged byyour electricity spell (seven veils) 4,000
M147 Vestof resistanee +2 +2 on saving throws 4,000
M75 Bolt shirt 1/dayteleport 60 ft. 5,000
M99 Fierytunic Resista nce to fire 5; l/ dayfire shield and all weapons are flaming 5,000
M147 Vestments of ebons ilk" Lolth: +2 on allsaving throws plus relic powers 5.000
D268 Vest of escape +4 on Open Lock, +6 on Escape Artist 5,200
M140 Tabard of the great crusade" St. Cuthbert: +1 on allsaves for you and allies within 20 ft. plus relic powers 5,500
MZ16 Shirt of wraith stalki ng'" Hidefrom undead (wru ith's woe) 6,000
M140 Tabard of the disembodied" Nerull: l/day become ethe real for 1 round plus relic powers 6,000
M114 Lightning tunic 3 charges/day, deal electricitydamage to attackers for 3 rounds 8,000
M135 Shirt of the leech Automatically recognize healing spells, 3/daydivert healing spells to you 8,000
M13 4 Shirt of bone Damage reduction 3/bludgeoning 9,000
M134 Shirt of chains Damage reduction 3/piercing 9,000
M136 Shirt of the treant Damage reduction 3/slashing 9,000
M147 Vestof resistance +3 +3 on saving throws 9,000
D268 Druid 's vestment Grants one additional use of wild shape per day 10,000
M1 46 Vest of the master evoker Va rious evocation-enhancing and metamagic effects 10,000
M135 Shirt of resilience Damage reduction 3/ magic 12,000
M198 Ves t of free movement" 3/dayfreedom of movement effect for 3 rounds (fleet warrior'sarray) 12,000
M195 Winged vest" 5/day fly speed of 60 ft. for 5 rounds (arra yof the manticore) 12,000
Mll2 Incarnum focus (vestments) +1 to esse ntia capacity of soulmelds occupying heart chakra 15.000
M134 Shirt of angels Damage reduction 3/evil 15,000
M13 4 Shirt of demonskin Damage reduction 3/good 15,000
M134 Shirt of the fey Damage reduction 3/cold iron 15,000
M134 Shirt of the inevitable Damage reduction 3/chaotic 15,000
M135 Shirt of ironskin Damage reduction 3/adamantine 15,000
M135 Shirt of the moon Damage reduction 3/silver 15,000
M135 Shirt of slaadskin Damage reduction 3/lawful 15,000
M147 Vest of resistanee +4 +4 on all saving throws 16,000
M130 Rogue's vest Vario us rogue-therned bonuses and effects 18,000
M147 Vest of resistance +5 +5 on all saving throws 25,000
Mll2 Impervious vestment +5 armor bonus to AC; l/day blade barrier that lasts for up to 18 min. 34,000
M145 Vest of the archmagi Vario us powerful defensive, healing, and spe llcastingeffects 200,000
WAI ST
Page Item Name Effect Market Price (gp)
Mll O Healing belt +2on Heal; 3 charges, heal damage with a touch 750
M74 Belt of one mighty blow 1/day extra damage on next melee attack before end of turn 1,500
M74 Belt of theft-healing 3/day heal damage equal to level of one spell you steal 2,000
M21 2 Caustic veils. Deal 2d6 acid damage to target damaged by your acid spell (seven veils) 2,000
M95 Dragon spirit cincture Breath weapon damage increased by1 die, can increase breath weapon save DC 2,000
M136 Silkslick belt Various bonuses on Escape Artist checks 2,000
M73 Belt of growth l/ day affected as enlarge person for up to 10 minutes 3,000
M215 Cordof favor" +5 on Sense Motive, 3/day divinefavor(vestments ofdivinity) 3,000
M75 Belt of ultimate athleticism Ta ke 10 on various skill checks. l/day take 20 on one such skill check 3,600
M73 Belt of the champion" Kord: Functions as belt of giant strength +2 plus relic powers 4,500
M74 Belt of hidden pouches Holds items in 30 pockets, which function as small bags of holding 5,000
M74 Belt of priestly might +1 enhancement bonus to natural armor, +2 enhancement bonus to Strength 6,000
M204 Belt of the wide earth" Carryingcapacity doubled, 2/day teleport (raiment of thefour) 8,000
M73 Beltof battle +2on initiative; 3 charges/day, perform extra actions 12,000
Ml3l Ruby cincture of immu ability l/day counter shapechanging and body-altering effects 12,000
M137 Spare hand Holds items, animates further when powered with infusions 12,000
D248 Monk's belt AC and unarmed damage as monkof five levels higher, extra uses of stunning attack 13,000
D248 Belt of dwarvenkind Bonuses and penalties on some Cha checks. gain some dwarf racial bonuses 14,900
WAIST (cont.)
Pag e Ite m Nam e Effect Ma rket Price (g
M93 Desperation chain l/day cast one arcane spell of3 rd level or lower when you are helpless 15,0
Ml12 Incarnum focus (belt) +1 to essentia capacity of soulmelds occupying waist chakra 15,0
D248 Belt of giant strength +4 +4 enhancement bonus to Str 16,
M109 Gwaeron's belt l/dayweapon is flaming for 12 rounds, l/day wind walk 21,0
D248 Belt of giant strength +6 +6 enhancement bonus to Str 36,
TO O LS
t>age \\ em'\{jame 'i.~e\:.\ ~~~"-<:!.t..lJ ~i.<:.<:!. ~'b~
M1 52 Blessed bandage Immediately stabilizes target
D237 Scrol l, Q-Ieve l spell Use a particular O-Ievel spell, once 12.5
D237 Scroll, 1st-level spell Use a particular1st-level spell, once 25
P251 Oil of magic weapon Weapon gains +1 enhancement bonus 5
P215 Potion of cure light wounds Heal 1d8+1 points of damage 5
P226 Potion of endure elements Exist comfortably in extreme environments
P226 Potion of enlarge person Double in size 5
P249 Potion of mage armor +4 armor bonus to AC 5
P250 Potion of magicfang Natural weapon gains +1 enhancement bonus
P266 Potion of protection from +2 on saves and to AC , counter mind control, hedge out elernentals/o utsiders 5
chaos/evil/good/law
P271 Potion of removefear Suppresses fear or gives +4 on saves against fear
P278 Potion of shield of faith +2 +2 bonus to AC
D264 Quaal's feather token, anchor Rendera craft immobilefor up to 1 day
M1 85 Ski ll shard +2 on next checkwith a specific skill
D268 Universal solvent Dissolves sovereign glue, tanglefoot bags, and kuo-toa adhesive
P205 Oil of bless weapon Weapon automatically confirms crits against evil foes, good-aligned
M156 Daylight pellet Throw to create illum ination equivalen t to daylight spell for 1Q rounds
D255 Elixi r of love Drinkeris charmed with first person seen
D237 Scroll, 2nd-level spell Use a particular Znd-level spell, once
D268 Unguent of timelessness Once-living material resists passage oft ime
M160 Everfull mug 3/dayfill with 12ounces of water, ale, or wine
D264 Quaal's feather token, fan Provides enough wind to propel one ship for up to 8 hours
M185 Skill shard, greater +5 on next checkwith a specific skill
WI,'/,'/, , ;mglep'a\tn , 1"1\0'» \0 oell\e en\lIn%l,ee{{el:.\ {Ol ') 10lmds , OIKe
D255 Dust of tracelessness Conceals evidence of passage
D255 Elixir of hiding +10 on Hide
D255 Elixir of sneaking +10 on Move Silently
D255 Elixir of swimming +10 on Swim
D256 Elixir of vision +10on Search
M162 I ncense of concentration Prepare one extra lst-level spell for the day, once L

M162 Jumping caltrops Caltrops move5 ft./ round toward nearest enemy,S consecutive rounds per day
D266 Silversheen Givesweapon properties of alchemical silver for 1 hour
M1 53 Blight stone 5d6 damage to all plants and plant creatures in lO·ft. radius 3
M159 Eli xir of flaming fists +ld6 points offire damage with unarmed attacks for 3 minutes 3
P203 Potion of barkski n +2 +2 enhancement bonus to natural armor 3
P203 Potion of bear's endurance +4 enhancement bonus to Con
P206 Potion of blur Gain concealment
P207 Potion ofbull's strength +4 enhancement bonus to Str
P208 Potion of eat's grace +4 enhancement bonus to Dex
P216 Potion of cure moderate wounds Heal 2d8+3 points of damage
P216 Potion of darkvision Gain darkvis ion out to 60 ft.
P217 Potion of delay poison Temporarily stop poison from harming you
P225 Potion of eagle's splendor +4 enhancement bonus to Cha
P233 Potion of fox's cunning +4 enhancement bonus to Int
P245 Potion or oil of invisibility Turn invisible
P272 Potion of lesser restoration Magical abilitypenalty is dispelled or 1d4 ability damage is repaired
P248 Potion or oil oflevitate Move up or down at will
P259 Potion of owl's wisdom +4 enhancement bonus to Wis
P271 Potion of remove paralysis Frees subject from paralysis or slow effect
P272 Potion of resist energy 1Q Ignore 10 points of damage per attack from specified energytype
P278 Potion of shield of faith +3 T3 bonus to AC
P283 Potion of spider climb Can walk on wallsor ceilings
D264 Quaal's feather token, bird Delivers a small written message, as a carrier pigeon
M186 Stench stone Target nauseated, creatures within 10 ft. sickened, once
M160 Everlasting rations l/ daycreates trail rations for one Medium creature
D237 Scroll, Jrd-level spell Use a particular 3rd-level spell, once
D245 Wa nd, Ovl evel spell Use a particularQ-Ievel spellSO times
TO O LS(cont.)
Page Item Name Effect Market Price (gp)
M158 Electriceel elixir +1 to natural armor for 12hours; melee touch attack w/electricity damage, once 400
M159 Essentia jewel +1 point of essentia to your essentia pool for 1 round, once 400
M163 Life ring Featherfall for up to four creatures, once 400
D264 Quaal's feather token, tree Produces a great oak tree 400
M161 Glitterstone Renders hidden creatures visible within io-n, radius, once 450
D264 Quaal's feather token, swan boat Produces a swan boat with speed 60 ft. on water for up to 1 day 450
M159 Eternal wand, O-Ievel spell 2/day use particularO-Ievel spell 460
M158 Dust of dispersion Createcloud that gives 50% miss chance to ranged attacks passing through 500
M158 Elixir of adamantine blood +10 temporary hp, +20 temporary hp ifwearing adamantine armor 500
D256 Elixir of truth Drinker must say nothing but the truth for 10 minutes 500
M163 Magic bedroll Recover 1 extra hp per character level, gain endure elements when sleeping 500
D264 Quaal's feather token, whip Produces a +1 dancing whip for up to 1 hour 500
M188 Talisman of the disk 3 hours/day create Tenser'sfloating disk 500
M190 Trollgut rope Grows to 350 ft., up to 12consecutivehours 500
P203 Potion of barksk in +3 +3 enhancement bonus to natural armor 600
P278 Potion of shield of faith +4 +4 bonus to AC 600
P272 Potion of resist energy 20 Ignore 20 points of damage per attack from specified energytype 700
D237 Scroll, 4th-level spell Use a particular4th·level spell, once 700'
M186 Soulvoid orb Throw to affect creatures as divest essentia, once 700
P251 Oilof greater magic weapon +1 +1 enhancement bonus to weapon, or up to 50 projectiles 750
P246 Oilof keen edge Normal weapon's threat range is doubled 750
P251 Oil of magicvestment +1 +1 enhancement bonus to armor or shield 750
P216 Potion of cure serious wounds Heal 3d8+5hit points of damage 750
P223 Potion of displacement Gain total concealment 750
P232 Potion of fly Fly speed of 60 ft. 750
P234 Potion of gaseous form Becomeinsubstantial and fly slowly 750
P250 Potion of greater magicfang +1 +1 enhancement bonus to one or all natural weapons 750
P239 Potionof haste Move faster, +1 on attack rolls, AC, and Reflex saves 750
P240 Potion of heroism +2 on attack rolls, saves, skill checks 750
P249 Potionof magic circle +2 on saves and to AC, counter mind control, hedge out elernentals/outsiders 750
against chaos/evil/good/law
P257 Potionof neutralizepoison Immunity to poison, venom in or on you neutralized 750
P266 Potion of protection from energy Absorb36 points of damage from one kind of energy 750
P270 Potion of remove Cure normal or magical blindness or deafness 750
blindness/deafness
P270 Potion of removecurse Freesyou from curse 750
P271 Potionof remove disease Cures you of all diseases 750
P300 Potion of water breathing Breathe underwater 750
M169 Powder of the black veil Creates cloud with blinding effect, once 750
M184 Scrying beacon Choose to center next clairaudience/clairvoyance spell on the beacon 750
D245 Wa nd, lst -level spell Use a particular lsi-level spell 50 times 750
M151 Bag of endless caltrops 5/daycreate caltrops to cover a 5-ft. square 800
M160 Everlasting feedbag 1/day create feed for one horse 800
M169 Porcu pine elixir +1 to natural armor, deal ld6 piercing damage wi th grapple attacks, 12 hours 800
M1 76 Ro pe of stone Rope becomes as hard as stone on command 800
M159 Eternal wand, 1st-Ievel spell 2/day use particular1st-Ievel spell 820
D255 Dust of dryness Destroys 100 gallonsof water, destroys water elementals 850
D248 Bag of tricks, gray 10/week creates one random animal that serves for 10 minutes 900
M152 Blast disk Effectiveas proximity or timed mine that deals fire damage 900
M167 Pearl of brain lock Throwto daze creature for 3 rounds, once 900
P203 Potion of barkskin +4 +4 enhancement bonus to natural armor 900
M154 Cognizance crystal, 1 point Stores 1 power point 1,000
M161 Glyph seal Converta spellof up to 2nd level into a glyph of warding effect, once 1,000
D263 Pearl of power, 1st-level spell l /day regain one lst -Ievel spell already cast 1,000
M173 Replenishing skin Slowly refills with waterwhen empty 1,000
D266 Salveof slipperiness +20 on EscapeArtistfor 8 hours 1,000
P237 Potionof good hope +2 on attack rolls, damage rolls , saves, and checks 1,050
M158 Drums of marching You and allies gain +4 on Con checks to avoid nonlethal damage from forced march 1,100
D255 Elixi r of fire breath Gain ability to breathe fire three times 1,100
P272 Potion of resist energy30 Ignore 30 points of damage per attack from specified energytype 1,100
D237 Scroll, 5th-level spell Use a particular 5th-level spell, once 1,1 251
D264 Pipes of the sewers Attract l d3 rat swarms 1,150
M157 Dragon's draught, brass Dragons/dragonblood gain breath weapon:60-ft. line, 6d6 fire damage 1,200
M157 Dragon's draught, white Dragonsjdragonblood gain breath weapon: 30-ft. cone, 6d6 cold damage 1,200
D254 Dust of ill usion Affect creature as disguise selffor 2 hours 1,200
Page Item Name Effect Market Price (gp)
P251 Oil of greater magicweapon +2 +2 enhancement bonus to weapon or up to 50 projectiles 1,200
P251 Oilof magicvestment +2 +2 enhancement bonus to armor or shield 1,200
P203 Potion of barkskin +5 +5 enhancement bonus to natural armor 1,200
P250 Potion of greater magicfang +2 +2 enhancement bonus to one or all naturalweapons 1,200
M151 Beetle elixir Darkvisio n out to 60 ft. and +2to natural armor, 12 hours 1,350
M161 Fochlucan bandore +2on Perform (string instruments); use spell-like abilities if2 ranks in Perform 1,350
M183 Salveof minor spell resistance Spell resistance 17for 5 minutes 1,350
M184 Scrying shard May use as a focus for scrying 1,350
M1 50 Arcane thieves' tools Sacrificearcane spell for +5 on next Disable Device or Open l ock check 1,400
M150 Bag of boulders 3 charges/day, create thrown rocksthat deal bludgeoning damage 1,400
M158 Ehlonna's seed pouch" Eh lonna: Producesthree goodberries per day plus relic powers 1,400
M174 Rod offrost 3/daycreates a 30-foot line of frost for a varietyof effects 1,400
M175 Rod of sliding 3/day push or pull one targeted creature 5 ft. 1,400
M184 Sending stones (pair) l/day send a message as sending to bearer of other stone 1,400
M186 Spool of endless rope Create up to 500 ft. of silk rope 1,400
M150 Aro ma of dreams Put nearbycreatures to sleep 1,500
M153 Camouflagepaint 5 applications, +5 on Hide when stationary for 2 hours 1,500
M160 Exploding spike Effectiveland mine deals fire damage, invisible 1 round after planted 1,500
M161 Hammersphere l/ dayconjure giant spiritual hammer that deals 3d6 points of damage 1,500
M164 Memenlo magica, I s t-level spell l/day regain a previouslyused 1st-level spell slot 1,500
M190 Tome of worldly memory 3jday+5 on single Knowledge check 1,500
M173 Rhino elixir +3 to natural armor and +1 on melee damage rolls, 12hours 1,600
D263 Necklace of fireballs type I Hurl up to three fireballs of variousstrengths 1,650
D237 Scroll, 6th-level spell Use a particular 6th·level spell, once 1,6501
D255 Dust of appearance Reveals objects as they are, negates invisibility 1,800
P251 Oil of greater magic weapon +3 +3 enhancement bonus to weapon or up to 50 projecti les 1,800
P251 Oil of magic vestment +3 +3 enhancement bonus to armor or shield 1,800
D264 Pipes of sounding Ghost sound at will 1,800
P250 Potion of greater magicfang +3 +3 enhancement bonus to one or all natural weapons 1,800
D265 Quiver of Ehlonna Stores up to eighty-fourobjects of various sizes 1,800
M186 Sphere of awakening l/day allies withi n 60 ft. awa kened from sleep, immune to tiring effects 1,800
M160 Field provisions box l/day produces fullday's sustenance for up to fifteen humans or five horses 2,000
D259 Hewa rd's handy haversack Holds up to 120 lb., but weighs only5 lb.;allobjects stored are easilyaccessible 2,000
D259 Horn offog Creates 10 square ft. of fog similarto obscuringmist 2,000
M167 Orb of environmental Exist comfortably in conditions between - 50°F and 140°F 2,000
adaptation for 7 consecutivedays
M168 Pearl of breath crisis For5 rounds, target must spend standard action or suffocate,once 2,000
M174 Rod of grievous wounds 5jday1d8+5damage to each inju red adjace nt creature 2,000
M176 Rod of viscid globs 3/dayfire globs with tanglefoot bag effect 2,000
M185 Slashing sand Creates equivalent of spike stones spell, once 2,000
M163 Mac-Fulrmidh cithern +2 on Perform (string instruments); use spell-like abilities if 4 ranks in Perform 2,100
D255 Elemental gem Summon large elemental as summon nature's ally 2,250
M162 Healingsalve Heals various amounts of damage, 10 applications 2,250
P251 Wa nd of magic missile Use magic missile (C l 3rd) 50 times 2,250
0237 Scroll, Zth-level spell Use a particular 7th-level spell, once 2,275 '
M174 Rod of fumbling 2/day creature within 30 ft. drops all items it holds 2,300
M157 Dragon's draught, black Dragons/dragonblood gain breath weapon: 80-ft. line, 12d4acid damage 2,400
M157 Dragon 's draught, copper Dragons/dragonblood gain breath weapon: 80·ft. line, 12d4 acid damage 2,400
P251 Oilof greater magicweapon +4 +4 enhancement bonus to weapon or up to 50 projectiles 2,400
P251 Oilof magic vestment +4 +4 enhancement bonus to armor or shield 2,400
P250 Potionof greater magicfang +4 +4 enhancement bonus to one or all natural weapons 2,400
0266 Sovereign glue Bi nds anytwo substances together permanently 2,400
0248 Bag of holding type I Holds up to 250 lb. or 30 cu. ft., but weighs only 15 lb. 2,500
D251 Candle of truth Creates zoneof truth spell in 5·ft. radius for 1 hour 2,500
M153 Censer of the last breath" Nerull: Obscuring mist effect plus relic powers 2,500
M155 Crystal anchor of alertness Area is lit, +5 on Listen and Spot for you and allies within 30 ft. 2,500
M162 Icy strand of the north Hurl up to sixcold missiles of variousstrengths 2,500
M1 65 Metamagic rod, Substitution, 3/day cast a spellof up to 3rd level as though affected by Energy Substitution 2,700
lesser
D263 Necklace of fireballs type II Hurl up to five fireballs of various strengths 2,700
D267 Stone of alarm Sets an alarm on any object, screeches for 1 hour ifalarm is tripped 2,700
M149 Aberrantsphere 3 charges/day, summons aberrations but you take a penaltyon Will saves 2,800
M162 Infin ite scrollcase Holds up to 50 scrolls, +4 on Concentration checks to cast defensively 2,800
D248 Bagof tricks, rust 10/week creates one random animal that serves for 10 minutes 3,000
TOO LS(cont.)
Page Item Name Effect Market Price (gp)
0248 Bead of force Explodes when thrown, then acts as Oti/uke'sresilient sphere 3,000
0252 Chime of opening 10 charges, looses or opens locks, doors, lids,and so on 3,000
0260 Horseshoes of speed +30-fl. enhancement bonus to animal's speed 3,000
0236 Metamagic rod, Enlarge, lesser 3/daycast a spell of up to 3rd level as though affected by Enlarge Spell 3,000
0236 Metamagic rod, Extend , lesser 3/day cast a spellof up to 3rd level as though affected by Extend Spell 3,000
M165 Metamagic rod, Sculpting, lesser 3/daycast a spell of up to 3rd level as though affected bySculptSpell 3,000
0236 Metamagic rod, Silent, lesser 3/daycast a spell of up to 3rd level as though affected bySilent Spell 3,000
P251 Oilof greater magic weapon +5 +5enhancement bonus to weapon or up to 50 projectiles 3,000
P251 Oilof magic vestment +5 +5 enhancement bonus to armor or shield 3,000
P250 Potion of greater magicfang +5 +5enhancement bonus to one or all naturalweapons 3,000
0266 Ro pe of climbing Can be commanded to uncoi l in anydirection, can fasten or knot itself 3,000
0237 Scroll, 8th-level spell Use a particular Sth-level spell, once 3,0001
M188 Talisman of undead mastery 3 charges/day, gain bonus to turning level 3,000
M154 Chime of harmonicagony Expend bardicmusic use to deal 3d6+Cha modifier of sonic damage 3,100
M1 67 Orb of mental renewal 3 charges/day, heal Int, Wis , or Cha damage 3,100
M168 Pipes offrenzied reve lry" Olidammara: +5on Perform (wind instruments) plus relicpowers 3,1 00
M173 Rod of bodily restoration 3 charges/day, heal Str, Dex, and Con damage 3,100
M187 Summoner's totem Can instantaneously cast one spell on single animal you summon 3,100
M156 Oomain draught Gai n access to specificcleric domain for 24 hours 3,300
M187 Survival pouch 5/daycreate various useful survival items 3,300
M151 Bag offla mes 3 charges/day, create various fire-based effects 3,500
M157 Dragon's draught, bronze Dragons/dragonb lood gain breath weapon: 100-fl. line, 12d6electricity damage 3,500
M157 Dragon's draught, green Dragons/dragonbloodgain breath weapon: 50-fl.cone, 12d6 acid damage 3,500
0255 Oust of disappearance Greater invisibility for 2d6 rounds 3,500
Ml72 Radiant sphere Sheds brightlight; 3 charges/day, deals damage to undead 3,500
M173 Rod of escape 2/day each,jump, knack; l/day create water-repelling sphericalward 3,500
M185 Shard of the sun" Pelor: Continuous heightened daylight plus relic powers 3,500
M185 Sleeping spike Effective land mine with sleep effect, invisible 1 round after planted 3,500
M159 Enveloping pit" Kurtu lmak: Actsas portable hole, but 50 fl. deep plus relic powers 3,600
M165 Mirror of suggestion 2/day makegaze attack with suggestian effecton one creature 3,600
P251 Wa nd of magic missile Use magicmissi/e (CL5th) 50 times 3,750
0256 Figurine of wondrous power, Becomes a raven as affected byanimal messenger, 24 total hours/week 3,800
silver raven
0237 Scroll, 9th-level spell Use a particular 9th·level spell, once 3,825\
M154 Cognizance crystal, 3 points Stores up to 3 power points 4,000
M161 Gl yph seal, greater Converta spell of up to 5th level into a greater glyph oj warding effect, once 4,000
0260 loun stone, clear spindle Sustains you without food or water 4,000
0261 Keogh tom's ointment Acts as neutralizepoison, remove disease, or cure light wounds 4,000
0263 Nolzur's marvelous pigments Create mundane objects bypainting their images 4,000
0263 Pearl of power, 2nd-level spell l/day regain one 2nd-leve l spellalready cast 4,000
M175 Rod of silence +4 on saves against sonic effects.lrday silence (centered on you), shout 4,000
M175 Rod of sure striking 3/dayallies adjacentto you gain +5 bonus on next attack roll 4,000
0267 Stone salve Acts as stone toflesh or stoneskin 4,000
M190 Wi lding clasp Item can be used normally in wild shape 4,000
M15 6 Doss lute +2 on Perform (string instruments); use spell- like abilities if 6 ranks in Perform 4,100
0263 Necklace offireballs type III Hurl up to sevenJirebalis of various strengths 4,350
M1 87 Strand of lightning Hurl up to seven electricity coils of various strengths 4,350
M183 Sacred scabbard 3/day bless weapon for 10 rounds 4,400
M188 Thorn pouch 5 charges/day, create various plant-based effects 4,400
M159 Eterna l wand, 2nd-level spell 2/day use particula r 2nd-level spell 4,420
M150 Aroma of curdled death Kill nearby creatureswith low Hit Oice 4,500
M157 Dragon's draught, blue Dragons/dragcnblood gain breathweapon: 100·fl. line, 12d8 electricitydamage 4,500
M157 Dragon's draught, silver Dragonsjdragonblood gain breath weapon: 50-fl.cone, 12d8 cold damage 4.500
0245 Wand, 2nd-level spell Use a particular 2nd-level spell50 times 4,500
M168 Personal oasis l/day create small tent and one day's sustenance 4,600
0260 Incense of meditation Prepare all spells as ifaffected by MaximizeSpell feat, at their normal level 4,900
0248 Bag of holding type II Holds up to 500 lb. or 70 cu. ft., but weighs only25 lb. 5,000
M156 Oiamondskin decanter 3/daygain OR 2/adamantine, OR3/adamantine, or OR 4/adamantine 5,000
M208 Horn of resilience" 2/daygain various protection effects to you or allies (regalia oJthehero) 5,000
0235 Immovable rod Stays in place, even in midair 5,000
0260 loun stone, dusty rose prism +1 insight bonus to AC 5,000
M166 Noble pennon 3 charges/day, various knight-and paladin-themed bonuses and effects 5,000
M167 Orb of blinding 3/daycreate blinding effect for 1 round 5,000
M169 Portable foxhole Createsshallow, extradi mensional pit 5,000
M164 Ma p of unseen lands" Yo ndalla: +5 on Knowledge (geography) and Survival plus relic powers 5,200
TO OLS(co nt.)
Page Item Name Effect Market Price (gp)
P251 Wand of magic missile Use magic missile (Cl 7th) 50 times 5,250
D256 Eversmoking bottle Covers up to 100·ft. radius in smoke 5,400
D262 Murlynd's spoon Createsenough gruel to sustain up to four humans 5,400
D263 Necklace of fireba lls type IV Hurl up to ninefire balls of various strengths 5,400
M157 Dragon 's draught, gold Dragcns/dragonblocd gain breath weapon: 50-ft.cone, 12dl0 firedamage 5,500
M157 Dragon's draught, red Dragonsjdragonblood gain breath weapon: 50·ft. cone, 12dlO fire damage 5,500
M176 Rope of climbing, superior As rope ofclimbing, and +5on Climbto ascend this rope 5,500
M189 Tomeof ancient lore" Boccob: +5 on Knowledge (arcana) and Spellcraft plus relic powers 5,500
D268 Wind fan l/day (or more) gust of wind 5,500
D263 Necklaceof fireballs type V Hurl up to seven fireballs of various strengths 5,850
M155 Conduit rod 3/dayyou and adjacent creatures gain +20to energyresistance of choicefor 1 round6,000
M155 Cornucopia of the needful" Yondalla: Create fruit with healing and protectiveeffects plus relic powers 6,000
M161 Globeof sunlight Throw to create effectas a sunburst spell, but with 40·ft. radius, once 6,000
D260 Horseshoes of a zephyr An imal travels withouttouching the ground 6,000
M164 Mementomagica, 2nd-level spell l/day regain a previouslyused Znd-Ievel spell slot 6,000
D264 Pipes of haunting 2/day creatures with 5 or fewe r HObecome frightened 6,000
M169 Psychoactive skin of the celestial Gain various celestial benefits, 7 rounds/day 6,000
M170 Psychoactive skin of 8 armor bonus to AC, max Oex+2, - 6 armor check, 25% arcane spell failure 6,000
ectoplasmic armor
M170 Psychoactive skin of the fiend Gain various fiendish bonuses, 7 rounds/day 6,000
M175 Rod of transposition 3/day exchange positions with another creature within 30 ft. 6,000
M184 Shackles of silence Silence shackled creature, escape triggersalarm 6,000
D248 Bag of tricks, tan 10/weekcreates one random animal that serves for 10 minutes 6,300
D259 Hornof goodness/evil l/day magiccircle against evil or good (depends on youralignment) for 1 hour 6,500
D266 Shrouds of disintegration Turn corpse to dust 6,600
P251 Wand of magic missile Use magic missile (Cl 9th) SO times 6,750
M190 Tomebound eye of Boccob 3 charges/day, gain bonus on caster level checks to overcome spell resistance 7,000
D249 Folding boat Becomes a boat or ship on command 7,200
D250 Bottle of air Continually retains and replenishes fresh air 7,250
D248 Bag of holding type III Holds up to 1,000 lb. or 1SO cu. ft., but weighs only35 lb. 7,400
D258 Harp of charming Suggestion once per 10 minutes with successful OC 14 Perform check 7,500
M189 Tomeof the stilled tongue" Vecna: Information on becominga lich , 500 blank spell pages plus relicpowers 7,500
M152 Blast globes l/day use as ranged explosives, dealing fire and sonic damage with other effects 8,000
D258 Golem manual, flesh Contains information and spells necessary to create a flesh golem 8,000
D260 loun stone, deep red sphere +2enhancement bonus to Dex 8,000
D260 loun stone, incandescent +2 enhancement bonus to Wis 8,000
bluesphere
0260 loun stone, pale blue rhomboid +2 enhancement bonus to Str 8,000
0260 loun stone, pinkand green sphere +2 enhancement bonus to Cha 8,00
0260 loun stone, pink rhomboid +2 enhancement bonus to Con 8,000
D260 loun stone, scarlet and +2 enhancement bonus to Int 8,00
blue sphere
Ml77 Runestaff of charming Create various charm effects by expendingarcane spell s or spellslots 8,000
M183 Scrolls of uncertain provenance" Wee [as: +5 on Knowledge plus relic powers 8,ODe
M188 Talisman of undying fortitude 2/daytake on some undead qualities for 3 rounds 8,000
M153 Canaith mandolin +2 on Perform (string instruments): use spell-likeabilities if 8 ranks in Perform 8,100
D254 Oeck of illusions Creates a majorimage of a random creature 8,100
D263 Necklace of fireballs typeVI Hurl up to ninefireballs of various strengths 8,1 0e
D251 Candle of invocation Vario us morale and spellcasting effects for characters of a given alignment 8.400
M180 Ru nestaffoffi re Createvarious fire effects byexpending arcane spells or spell slots 8.40
D263 Necklace of fireballs typeVII Hurl up to ninefireballs of various strengths 8,700
M151 Battle bridle Rider gets +5 on Ride and benefitof Mounted Combatfeat, mount only 9,00e
M154 Cogn izance crystal, 5 points Stores up to 5 power points 9,000
M155 Daern's instant tent Grows into tent large enough to accommodateeight Medium creatures 9,00
D254 Decanter of endless water Creates various amounts of water, on command 9,000
0236 Metamagic rod, Empower, lesser 3/daycast a spell of up to 3rd level as though affected by Empower Spell 9,00
M165 Metamagic rod, Reach, lesser 3/daycast a spell of up to 3rd level as though affected by Reach Spell 9,00
M165 Mirror of time hop 2/day makegaze attack to push one creature 5 rounds forward intime 9.00
0263 Pearl of power, 3rd-level spell l/day regain one Jrd-level spell already cast 9,000
M183 Scepterof the netherworld Turn or rebuke undead as if 3 levels higher 9.00
M187 Stunning spike Effective land mine stuns creatures within 20 ft., invisible 1 round after planted 9,00
0256 Figurine of wondrous power, l/day becomes a normal-sized horned owl or giant owl for8 hours 9,10
serpentine owl
0267 Strand of prayer beads, lesser Creates various divine spelleffects 9,60
D248 Bag of holding type IV Holds up to 1,500 lb. or 250 cu. ft., but weighs only60 lb. 10,00
TOO LS (cont .)
Page Item Name Effect Market Price (gp)
0256 Figurine of wondrous power, 2jweek becomes a griffon for 6 hours 10,000
bronze griffon
0256 Figurine of wondrous power, 3jweek becomes a rideable, pony-sized flyfor 12 hours 10,000
ebonyfly
0260 loun stone, dark blue rhomboid Alertness as the feat 10,000
M171 Psychoactiveskin of 3jday numeric spell and powereffects targetingyou are minimized for 1 round 10,000
power damping
M174 Rod of reversal" Boccob: Reflect the next 3 spell levels targeted on you plus relic powers 10,000
M175 Rod of undead mastery Control twice as manyHOof undead as normal 10,000
M177 Ru nestaffof the assassin Createvarious stealth-themed effects byexpending arcane spellsor spell slots 10,000
M185 Soulanchor 5jday creatures adjacent to you are held in placefor 1 round 10,000
0267 Stone horse, courser Becomes tireless heavy horse, on command 10,000
M165 Metamagic rod, Substitution 3jday cast a spell of up to 6th level as though affected by Energy Substitution 10,500
0236 Rod of metal and mineral detection Find metal or minerals within 30 feet 10,500
M187 Strand of acid pearls Hurl up to seven acidic missilesof various strengths 10,700
M159 Eternal wand, Jrd-level spell 2jday use particular 3rd-level spell 10,900
0236 Metamagic rod, Enlarge 3jday cast a spell of up to 6th level as though affected by EnlargeSpell 11 ,000
0236 Metamagic rod, Extend 3jday cast a spell of up to 6th level as though affected byExtend Spell 11 ,000
M165 Metamagic rod, Scul pting 3jdaycast a spell of up to 6th level as though affected by Sculpt Spell 11 ,000
0236 Metamagic rod, Si lent 3jdaycast a spellof up to 6th level as though affected bySilent Spell 11.000
0234 Rod of cancellation Drains one item of all magical properties 11,000
M178 Runestaffof eyes Create various vision effects by expendi ng arcane spells or spell slots 11,000
0245 Wand, 3rd-level spell Use a particular 3rd-level spell 50 times 11,250
M160 Flesheater 2jday summon apparitions that deal 3d6 damage to living creature for 4 rounds 12,000
0258 Golem manual, clay Contains information and spells necessary to create a clay golem 12,000
M162 Hornof plenty 1jday heroes'feast for twelve partici pants 12,000
0264 Pipes of pain Creaturesare fascinated, then damaged and shaken after playing stops 12.000
Ml70 Psychoactive skinof the claw Gain two primary natural clawattacks, psychicwarriors only 12,000
0237 Rod ofwonder Createrandom effects 12,000
M178 Runestaff of entrapment Create various imprisonment effects byexpending arcane spells or spell slo s 12.000
M181 Runestaffof size alteration Createvarious size alteringeffects byexpending arcane spells or spell slots 12,000
M156 Dove's harp Bardic musicgrants allies within 60 ft. fast healing 3 for 1 minute 12,100
0249 Boccob's blessed book Scribespellswithout payi ng material cost 12,500
0257 Gem of brightness 50 charges, produces various degrees of illum ination, some blinding 13,000
0261 Lyre of building l jday negates attacks on buildings; ljweek magically construct edifices 13,000
M164 Memento magica, 3rd-level spell lj day regain a previously used 3rd-level spellslot 13,500
P275 Wand of searing light Use searing light (C L6th) 50 times 13,500
M162 Harrow rod 3jday 30·ft. cone of acid that deals 9d6 acid damage 14,000
M165 Metamagic rod, Chaining, lesser 3jday cast a spellof up to 3rd level as though affected byChai n Spell 14,000
0236 Metamagic rod, Maximize, lesser 3jdaycast a spellof up to 3rd level as though affe cted by Maximize Spell 14,000
M181 Runestaff of night Create various darkness effects by expending arcane spellsor spell slots 14,000
0267 Stone horse, destrier Becomes tireless heavywarhorse, on command 14,800
M151 Banner of the storm's eye Suppresses fear effects, prevents confused and stunned conditions within 20 15,000
M171 Psychoactive skin of nimbleness +10 on Tumble 15,000
M1 70 Psychoactive skin of the chameleon +10 on Hide 15,000
M172 Quiver of energy Arrows and bolts stored wi thin deal +ld6 energydamage 15,000
0235 Rod of flame extinguishing Extinguish magical and nonmagical fires 15,000
M181 Runestaff of opening Createvarious opening effects by expendi ng arcane spellsor spellslots 15 ,000
M186 Spider rod 3jday each, entangling silkstrands and poison touch attacks 15,000
0260 Horn of the tritons Createsvarious sea- and water-based effects 15,100
0263 Pearl of the sirines Breathe and act underwa ter without hindrance, 60·ft. swim speed 15,300
0256 Figurine of wondrous power, ljweek becomes an intelligent, perceptive ridingdog for up to 6 hours 15,500
onyx dog
M154 Cognizancecrystal , 7 points Stores up to 7 powerpoints 16,000
0263 Pearl of power, 4th-level spell ljday regain one 4th-level spell already cast 16,000
M182 Runestaffof the undying Create various undead-creation effects byexpending arcane spells or spe s ots 16,000
M182 Ru nestaff of vision Createvarious sight effects byexpending arcane spells or spell slots 16,000
0266 Scabbard ofkeen edges 3jday keen edge, can accommodate anyknife, dagger, or sword 16,000
0256 Figurine of wondrous power, ljday figurines become two normal lions for up to 1 hour 16,500
golden lions
0244 Staff of charming Create various charm effects 16,500
0252 Chimeof interruption Oncejl0 minutes, spells withverbal components require Concentration chec s 16,800
0250 Broom of flying Fly as overlandflight spell for up to 9 hoursjday, comes when called 17,000
0256 Figurine of wondrous power, 4jmonth becomes elephant for up to 24 hours 17,000
marble elephant
TO O LS [cont.]
Page Item Name Effect Market Price (gp)
M157 Oragondoom scepter Vario us spellcasting benefits against creatures of the dragon type 18,000
0260 loun stone, iridescent spindle Sustains you without air 18,000
M180 Ru nestaffof forced happiness Createvarious forced celebration effects byexpendingarcane spellsor spell slots 18,000
M154 eli lyre +2on Perform (string instruments); use spell-like abilities if 10 ranks in Perform 18,100
M180 Runestaffof illusion Createvarious illusion effects byexpending arcane spells or spell slots 19,000
M182 Runestaffof transportation Createvarious transportation effects by expending arcane spells or spell slots 19,000
0252 Carpet of flyi ng, 5 fl. by5 fl. Flies as if affected by overlandflight; fly speed 40 ft., capacity 200 lb. 20,000
0259 Horn of blasting l/day (or more) deals sonic damage and deafens creatures 20,000
0260 loun stone. pale lavender Absorbs spellsof 4th level or lower, 20 total spell levels maxi mum 20,000
ellipsoid
0260 loun stone, pearly white spindle Rege nerate 1 point of damage per hour 20,000
M163 l ens of the desert 3/daysunbeam 20,000
0264 Portable hole Extradimensional storagespace with 6 fl. diameter and 10 fl. deep 20,000
M180 Runestaffoffrost Createvarious cold effects by expending arcane spells or spellslots 20,000
0267 Stone of good luck +1 on saving throws, ability checks, and skill checks 20,000
0256 Figurine of wondrous power, Figurines become three goats, each with different traits 21,000
ivorygoats
0266 Ro pe of entanglement Entangles a creature on command 21 ,000
Ml77 Runestaffof divination Createvarious divination effects byexpending arcane spells or spell slots 21,000
0245 Wand, 4th-level spell Use a particular4th-level spell 50 times 21 ,000
0258 Golem manual, stone Contains information and spells necessaryto create a stone golem 22,000
P223 Wand of dispel magic Use dispelmagic (Cl 10th) 50 times 22,500
P231 Wa nd offireball Usefireball (Cl 10th) 50 times 22,500
P248 Wa nd of lightning bolt Use lightningbolt (Cl 10th) 50 times 22,500
P275 Wand of searing light Use searing light (Cl 10th) 50 times 22,500
M176 Runestaff of the artisan Createvarious fabrica tion effects by expending arcane spells or spellslots 23,000
0235 Rod of enemydetection 3/dayidentify all hostile creatureswithin 60 fl. 23,500
M164 Memento magica, 4th-level spell l/day regain a previouslyused 4th-level spellslot 24,000
M170 Psychoactive skin Gain powerful , celestial benefits 15 rounds/day 24,000
of celestial embrace
M170 Psychoactive skin Gain powe rful fiendish bonuses, 15 rounds/day 24,000
of fiendish embrace
M178 Ru nestaffof earth and stone Createvarious earth and transportation effects byexpending 24.000
arcane spells or spell slots
M165 Metamagic rod, Substitution, 3/daycast a spellof up to 9th level as though affected byEnergy Substitution 24,300
greater
0236 Metamagic rod, Enlarge, greater 3/day cast a spellof up to 9th level as though affected by Enlarge Spell 24,500
0236 Metamagic rod, Extend, greater 3/day cast a spellof up to 9th level as though affected byExtend Spell 24,500
M1 65 Metamagic rod, Sculpting, greater 3/daycast a spell of up to 9th level as though affected by Sculpt Spell 24,50
0236 Metamagic rod, Silent, greater 3/day cast a spell of up to 9th level as though affected by Silent Spell 24,500
0245 Staffof swarminginsects Create various insect swarmeffects 24.75
M154 Cogn izance crystal, 9 points Stores up to 9 powerpoints 25,00
M164 Magicsiphon l/day creatures adjacent to you affected by targeted greater dispel magic 25,00
0263 Pearl of power, Sth-level spell l/day regain one 5th-level spellalready cast 25,0
0236 Rod of splendor +4 enhancement bonus to Cha, creates fineclothes and palatial pavilion 25,00
Ml77 Runestaffof conjuration Createvarious conjuration effects byexpending arcane spells or spell slots 25,0
M178 Runestaff of evocation Create various evocation effects by expending arcane spells or spell slots 25,0
M182 Runestaffof transmutation Create various transmutation effec ts byexpending arcane spells or spell slots 25,0
0261 Iron bands of Bilarro l/day bind large or smallercreature 26,0
Ml77 Runestaff of cacophony Create various sonic effects byexpending arcane spells or spell slots 26,0
0253 Cube of frost resistance Create10-fl. cube-shaped area that negates cold-based attacks 27,0
Ml77 Ru nestaff of destruction Create various destructive effects byexpending arcane spellsor spell slots 27,0
0261 Manual of bodily health +1 +1 inherent bonus to Con 27,50
0262 Manual of gainful exercise +1 +1 inherent bonus to Str 27,S
0262 Manual of quickness in action +1 +1 inherent bonus to Oex 27,S
0268 Tome of clearthought +1 +1 inherent bonus to Int 27,S
0268 Tome of leadership and +1 inherent bonus to Cha 27,S
influence +1
0268 Tomeof understanding +1 +1 inherent bonus to Wis 27,S
0244 Staffof healing Create vario us healing effects 27,75
0255 Oimensional shackles Affects bound creatures as dimensional anchor spell 28,0
0256 Figurine of wondrous power, l/week becomes a heavy warhorse for 24 hours 28,5
obsidian steed
0 244 Staff of fire Create various fire effects 28,5
0245 Staff of sizealteration Createvarious size alteration effects 29.0
TOO LS [cont.]
Page Item Name Effect Market Price (gp)
0255 Orums of panic l/day affect creatures as fear spell 30,000
0260 loun stone, orange prism +1 to caster level 30,000
0260 loun stone, pale green prism +1 on attack rolls, saves, skillchecks, and ability checks 30,000
0261 Lantern of revealing Reveals creatures and objects as invisibility purge 30,000
M176 Ru nestaff of the architect Createvarious construction effects byexpending arcane spells or spell slots 30,000
M178 Runestaff of ethereal action +l/masterwork quarterstaff. create various ethereal effects byexpending 31 ,300
arcane spellsor spell slots
M170 Psychoactive skin of the defender +4 to natural armor 32,000
M1 76 Runestaff of abjuration Createvarious abjurationeffects byexpending arcane spells or spell slots 32,000
M178 Runestaff of enchantment Createvarious enchantment effects byexpending arcane spellsor spell slots 32,000
M180 Runestaff of necromancy Createvarious necromancyeffects byexpending arcane spells or spellslots 32,000
M150 Anstruth harp +2 on Perform (string instruments), use spell-like abilities if 12 ranks in Perform 32,100
0236 Metamagic rod, Empower 3/day cast a spellof up to 6th level as though affected by EmpowerSpell 32,500
M165 Metamagic rod, Reac h 3/daycast a spellof up to 6th level as though affected by Reac h Spell 32,500
P285 Wa nd of stoneskin Use stoneskin 50 times 33,500
M180 Ru nestaff of illumination Create various light effects byexpending arcane spells or spell slots 34,500
0252 Carpet offlying, 5 ft. by10 ft. Flies as ifaffected by overlandflight; flyspeed 40 It., capacity400 lb. 35,000
0258 Colem manual, iron Contains information and spells necessary to create an iron golem 35,000
0236 Metamagicrod, Quicken, lesser 3/daycast a spellof up to 3rd level as though affected byQuicken Spell 35,000
M182 Ru nestaff of time Create various time effects by expending arcane spells or spel] ~I O I S 35,000
M154 Cognizance crystal, 11 points Stores up to 11 power points 36,000
0260 loun stone, vibrant purple prism Stores three levels of spells, as a ring of spell storing 36,000
0263 Pearl of power, 6th-level spell l/day regain one 6th-level spell alreadycast 36,000
M190 Truelight lantern Continualflame, can form cone of light l/day true seeingeffect for 10 minutes 36,000
0236 Rod of negation 3/day negate spell-likefunctions of a magic item 37,000
M182 Runestaff of the undead slayer Createvarious undead-slaying effects by expending arcane spells or spell slots 37,000
M164 Memento magica , 5th-level spell l/day regain a previously used Sth-level spell slot 37,500
M181 Runestaff of power +2/masterwork quarterstaff. create various powerful effects byexpending 38,300
arcane spells or spell slots, smite
0260 loun stone, lavender and Absorbs spells of 8th level or lower, 50 times 40,000
green ellipsoid
M171 Psychoactiveskin of iron l/day iron body, 15 minutes/day 40,000
Ml72 Psychoactive skin of the spider +10 on Climb, various spider-themed bonuses and effects 40,000
0265 Ring gates Transfer up to 100 lb. of material per day up to 100 miles between gates 40,000
0253 Crystal ball Scryingat will 42,000
0258 Colem manual, greater stone Contains information and spells necessaryto create a greater stone golem 44,000
0267 Strand of prayer beads Creates various divi ne spells effects 45,800
M180 Runestaff of insanity Create various madness effects byexpending arcane spells or spell slots 46,000
0263 Orb of storms Create various weather effects 48,000
M178 Runestaff of fiendish Create various darkness and other effec ts byexpending 48,000
darkness arcane spellsor spell slots
0244 Staff of ill umination Create various light effects 48,250
M154 Cognizance crystal, 13 points Stores up to 13 power points 49,000
0263 Pearl of power, 7th-level spell l/day regain one 7th-level spell already cast 49,000
0 253 Crystal ball with see invis ibility Saying at will, can use invisibility at will through crystal ball 50,000
D260 Horn of Valhalla Summons construct barbarians to fight opponents 50,000
0234 Rod of absorption Negate up to 50 spell levels, store them for later use 50,000
M1 66 Ollamh harp +2 on Perform (string instruments); use spell -like abilities if 14 ranks in Perform 50,100
0253 Crystal ball with detect thoughts Saying at will, can use detect thoughts at will through crystal ball 51 ,000
M1 64 Memento magica , 6th-level spell l/day regain a previouslyused 6th-level spell slot 54,000
M165 Metamagic rod, Chaining 3/daycast a spellof up to 6th level as though affected byChai n Spell 54,000
0236 Metamagic rod, Maximize 3/day cast a spellof up to 6th level as though affected by MaximizeSpell 54,000
0254 Oaern's instant fortress Becomes adamantine fortress on command 55,000
0261 Manual of bodilyhealth +2 +2 inherent bonus to Con 55,000
0262 Manual of gainful exercise +2 +2 inherent bonus to Str 55,000
0262 Manual of quickness in action +2 +2 inherent bonus to Oex 55,000
0268 Tomeof clear thought +2 +2 inherent bonus to Int 55,000
0268 Tomeof leadership and +2 inherent bonus to Cha 55,000
influence +2
0268 Tome of understanding -r2 +2 inherent bonus to Wis 55,000
0244 Staff of frost Create various cold effects 56,250
0244 Staffof defense Create various protection effects 58,250
0 252 Carpet of fly ing, 10 ft. by 10 ft. Flies as if affected by overlandflight; fly speed 40 ft ., capacity 800 lb. 60,000
0254 Darkskull Emanates continuous unhallow effect 60,000
Page Item Name Effect Market Price (gp)
M171 Psychoactive skin of fiery response Blasts opponents who made attacks against you last round 60,000
M173 Rod of force 5/day create various force-based effects 60,000
0236 Rod of rulership Ru le up to 300 HO of creatures, 500 minutes total 60,000
Ml72 Psychoactive skin of the troll Heal S points of damage/minute, regrowlost body parts 61 ,000
0236 Rod of security Transports creatures to nondimensional pocket paradise 61,000
0 253 Cube of force 36 charges, produce cubes made of walls offorce, charges renewed daily 62,000
M154 Cognizance crystal, 15 points Stores up to 15 power points 64,000
0263 Pearl of power, 8th-level spell l/ day regain one 8th-level spell alreadycast 64,000
0243 Staff of abjuration Create various abjuration effects 65,000
0244 Staff of conjuration Create various conjuration effects 65,000
0244 Staff of enchantment Create various enchantment effects 65,000
0244 Staff of evocation Create various evocation effects 65,000
0244 Staff of ill usion Create various illusion effects 65,000
0244 Staff of necromancy Create various necromancy effects 65,000
0245 Staff of transmutation Create various transmutation effects 65,000
0253 Crysta l ballwith telepathy Sayingat will , can use telepathyat will through crystal ball 70,000
0259 Horn of blasting, greater l/day (or more) deals sonic damage, stu ns, and deafens creatures 70,000
0263 Pearl of power, two spells Rega in two spells already cast (different levels, 6th or lower) 70,000
0236 Metamagic rod, Empower, greater 3/day cast a spell of up to 9th level as though affected by Empower Spell 73,000
M165 Metamagic rod, Reach, greater 3/day cast a spell of up to 9th level as though affected by Reach Spell 73,000
M164 Memento magica, 7th-level spell l/day regain a previously used 7th-level spell slot 73,500
0244 Staff of divination Create various divination effects 73,500
0257 Gem of seeing See as though affected by true seeing, 30 minutes total per day 75,000
M181 Runestaff of passage Create various passage effects byexpending arcane spells or spell slots 75,000
0236 Metamagic rod, Quicken 3/day cast a spell of up to 6th level as though affected byQuickenSpell 75,500
M171 Psychoactive skin of the hero +3 to AC, +3 on saving throws and attack rolls 77,000
0253 Crystal ballwith true seeing Scrying at will, can use true seeing at willthrough crystal ball 80,000
0244 Staff of earth and stone Create various earth and movement effects 80,500
M154 Cognizance crystal, 17points Stores up to 17 power points 81,000
0263 Pearl of power, 9th-level spell l /day regain one 9th-level spell already cast &1,0
0268 Well of manyworlds Transports objects or creatures to a random other world or plane 82,0
0261 Manual of bodilyhealth +3 +3 inherent bonus to Con 82,S
0262 Manual of gainful exercise +3 +3 inherent bonus to Str 82,5
0262 Manual of quickness in +3 inherent bonus to Dex 82,5
action +3
0268 Tome of clear thought +3 +3 inherent bonus to Int &2,5OC
0268 Tome of leadership and +3 inherent bonus to Cha 82,500
influence +3
0268 Tome of understanding +3 +3 inherent bonus to Wis 82,50
0 247 Apparatus of Kwa lish Functional submarine fits two Medium creatures 90,00
M172 Psychoactive skin of the psion +7 power points/day, spell resistance 21 90,00
0262 Mi rror of oppos ition Creates exact double of whoever looks into mirror,which attacks original 92,000
0267 Strand of prayer beads, greater Creates various divine spells effects 95,8OC
M164 Memento magica, 8th-level spell l/day regain a previously used 8th-level spell slot 96,000
0250 Bowl of commanding Summon one water elemental at a time, at will 100,000
water elementals
0250 Brazier of commanding Summon one fire elemental at a time, at will 100,000
fire elementals
0252 Censer of controlling Summon one air elemental at a time, at will 100,000
air elementals
0267 Stone of controlli ng Summon one earth elemental at a time, at will 100,000
earth eleme ntals
0245 Staff of the woodlands Create various nature effects 101,25C
0261 Manual of bodily health +4 +4 inherent bonus to Con 110,000
0262 Manual of gainful exercise +4 +4 inherent bonus to Str 11 0,00
0262 Manual of quickness in action +4 +4 inherent bonus to Oex 110,000
0268 Tome of clear thought +4 +4 inherent bonus to Int 110.00
0268 Tome of leadership and +4 inherent bonus to Cha -----..~ 110,000
influence +4
0 268 Tome of understanding +4 +4 inherent bonus to Wis 110,000
M164 Memento magica, l/d ay regain a previouslyused 9th-level spell slot 121,500
9th-level spell
M165 Metamagic rod, Chaining, greater 3/ day cast a spell of up to 9th level as though affected byChain Spell 121,500
0236 Metamagic rod, Maximize, greater 3/day cast a spell of up to 9th level as though affected by Maximize Spell 121 ,500
0261 Manual of bodily health +5 +5 inherent bonus to Con 137,500
TO O LS [cont.]
Page Ite m Name Effec t Market Price (gp)
02 62 Manual of gainful exercise +5 +5 inherent bon us to Str 137,500
0262 Manual of quickness in action +5 +5 inherent bonus to Dex 137,500
0268 Tome of clear thought +5 +5 inherent bonus to Int 137,500
0268 Tome of leadership and +5 inherent bonus to Cha 137,500
influence +5
02 68 Tome of understanding +5 +5 inheren t bonus to Wis 137,500
0 255 Efreeti bottle Conta ins imprisoned efreet i who (usually) serves character each time released 145,000
0244 Staff of life Create healing and resurrect ion effects 155,750
0252 Chaos diamond Create various chaos-therned spell effects 160,000
025 4 Cubic gate Open a gate or transport self and those around you to one of six planes 164,000
0261 Iron flask 1jday captu re extrap lanar creature and force it to serve you for 1 hour 170,000
0 236 Metamagic rod, Quicken, greater 3jday cast a spe ll of up to 9th level as though affected by Quicken Spell 170,000
0245 Staff of passage Create various transportation effects 170,500
0262 Mirror of menta l prowess Create various divination spell effects, use as a transport portal 175,000
0262 Mirror of life trapping Extradimensio nally imprisons up to fifteen creatures who look at it 200,000
1 Price of scro ll does not include cost of expens ive material components required for the given spell. Such a cost must be added to the
listed price of the scroll, when necessary.

Appendix 2: Random Treasure


Th is appendix presen ts a new random treasu re generation system
for OMs to use whe n creating rand om treasure hoards. It con -
HOW TO USE THE TABLES
Using the tables involves four basic steps:
tai ns all the items from M'lglC Item COlllpendilll1l and the Dungeon
Step 1: Roll on Table A-I :Treasure, using the monster's CR to
Masler's Guide.
de termine which row you will u e.
Step 2: Roll the numberofdice indicated and multiply as show n
WHY NEW TABLES? to determine the number of coins.
This new set of tab les is designed to make random treasure gen- Step 3: Use Table A-2: Goods to generate each piece using th e
eration quicker, easier, and more consistent. The DMGtables can letter codes provided. You can either roll dice to determine it
produce powerful items even at low levels, which can be exciting, value or use the given average value. Repeat if you have multiple
but the party can also end up with too little gold or items for their goods. You might want to choose a type of gem or art from th e
level. These tables are geared for keeping the party's treasure in sample goods list for a flavorful description.
line wit h Table 3-3: Treasure Values per Encounter on page 51 of Ste p 4: Find the table that lists items of the level or levels in th e
the OMG. It's now far less likely that you will get hardly any gold, "Items" column on the table you referred to. For instance, if you
hardly any goods, and hardly any items. Each level'sentry ha three are generating a treasure for a CR4 monster and you rolla 30, th at
tiers: low treasure, average treas ure, and high treasure. Within result provides one znd-level item and one tsr-level item . Go to th e
each tier, the individual res ult s are balanced toward more gold , znd-Level Items table on page 270 and roll for tha t item , then to th e
more goods, or more items (and the top tier is high everythi ng). isr-Level Items table on page 269 and roll for that item .
Now you need to roll only once to get all three results. Each entry on the ite m level tables gives a source where the
Goods are no longer separated into gem s and art , and they are item is described: a page number preceded by a letter symbol.
now coded with letters. An "N indicates a gem or art piece worth Most page numbers are preceded either by "M" to indicate Magic
to gp, a "B" corresponds to 50 gp , and so on . An expanded list of Item COll1pelldiull1 or "D" for Dungeon lllllister's Guide. Items that
samples increases your choices. use individual spells (such as wands, scrolls, and potions) usc "P"
Magic items have been organized by item levels to make it easier to reference spell descriptions in the Player's Ham/boo/: or "5" for
to de termi ne what is considered a reaso nab le item for a party to those in Spell Compendium.
find. This arra ngement streamlines the process, eliminating many The scrolls, potions, and wands on these tables are not a com-
of the rolls formerly needed to generate an item. These tables also plete list of all possible items-just the ones that are most useful.
collect all the items from both books in one place, increasing the If you want to substi tute a different spell for one of these items , use
var iety of items you ca n generate. Because this book contains a pell of the same level, raking the cost ofexpensive components
more usefu l items for low-level characters, hoards will have more into account if necessary. All listings for scrolls specify whether
interesting items if you use these tables. their spells are arcane (A), divine (D), or either (A or 0 ).
Pag e: The page n umber where the item can be found is indi- Ifyou don't like a particular item, feel free to substitute one of the
cated in this colum n, along with a letter code to describe the book same level or many items ofa lower level (as described in Equipping
it is in. Mos t entries begin eit her wit h "M " to indicate Mllgic Item a PC on page 228). Repeat this step iJ you have multiple items.
COlllpelldil4l11 or " U" for Dungeon Master's Guide. Items tha t usc Usually, that's all you have to do 10 generate a complete trea-
in dividual spells (such as wands , scrolls, and potions) use "P" to sure. However, random armor, h ie Ids, and weapons req uire
reference spell description in the Player's Halltlhook or "S" for tho e more work. These entries refer you to the tables you will use
in Spell Compendium . to generate these types of items. A guide to creating random
armor, shields, and weapons can be found on page 282.
TABLE A-l: TREASURE
CR d% Coins Goods Items CR d% Coins Goods Items
1 01-07 6 01 -07 1d10xl ,000 sp 3
08-10 1d3x1 ,000 cp 08-10 1d8x1,000 sp D,B 3
11 -21 1d3x100 sp 1/ 2 11 - 21 1d12x1,000 sp C,C 3,1
22-44 3d6xl00 sp A 1 22-44 1d12x100 gp C,D 3,1
45-60 4d4xl00 sp B 1 45-60 1d8x100 gp B, 0, E 3, 1
61-78 2d8xl0 gp A 1, 1/2 61-78 2d6xl00 gp C, D 4
79- 83 2d4x100 gp A 79- 83 2d6xl00 gp E, F 3,1
84-9 1 l d6x100 gp B 1 84-91 2d8x100 gp D,E 4,2
92-99 2d4x100 gp A 1, 1/2 92-99 1d12xlOO gp E, F 5
100 1d12xlO pp B 1, 1/2 100 l d12x10 pp B, 0, E 6

2 01 -07 2d12xl ,000 cp 7 01 -07 2d8xl ,000 sp 3


08-10 3d6x100 sp A,A 08-10 2d6xl ,000 sp D,C 3
3, 1
11 -2 1
22-44
2d4xl 00 sp
1d6xl ,000 sp
1
1, 1/2
11 -21
22-44
2d8xl ,000 sp
2d8xl00 gp °E 4
45-60 1d4xl ,000 sp A, B 1, 1 45-60 3d4xl00 gp E, 0, C 4
61-78 ld4 xl00 gp B 1, 1,1/2 61-78 2d8xl00 gp E 4,2
79-8 3 ld 10xl00 gp B 1, 1/ 2 79-83 2d8x100 gp E, D 4, 2
84-9 1 1d10xl0 0 gp A,A 1,1 84-91 2d8x100 gp E 5,1
92-99 ld 12x100 gp B 2 92-99 3d4x100 gp E, D 6
100 2d8xl0 pp B 2 100 2d8x10 pp E, D 7

3 01 -07 1d4x1,000 sp 1 8 01 -07 2dl0 x1 ,000 sp D 4


08-10 1d4xl ,000 sp B 1 08-10 2d8x1 ,000 sp E 4
11 -2 1 1d4x1 ,000 sp 2 11-21 2d8x100 gp D, C 4,1
22-44 1d8xl ,000 sp C 2 22-44 2dl0 x100 gp E, C 5
45-60 ld 6xl ,000 sp C,C 2 45-60 4d4xl00 gp E,D , D 5
61-78 ld8 xl00 gp B, B 2,1 61-78 4d4xl00 gp E, C 6
79-83 ld12x100 gp C,C 2, 1/2 79-83 4d4x100 gp F, C 6
84-9 1 ld12x100 gp C,C 2,1 84-9 1 2dl0 x1 00 gp F 6,3
92-99 ld12x100 gp C, B, B 3 92-99 2d1 0x10 pp F, C 7
100 ld12x10 pp D,B 3 100 2dl0 x10 pp F, C 8

4 01 -07 1d8xl ,000 sp 1,1 /2 9 01-07 2d12x1,000 sp D,C 4


08-10 l d6xl ,000sp C 1,1 08-10 2d10x1,000 sp E, C 4, 1
11-2 1 1d8xl ,000 sp 2, 1 11 - 21 2d10x100 gp E 5
22-44 1d10xl, 000 sp B,C 2,1 22-44 4d6xl00 gp F 5
45-60 1d8xl ,000 sp B, D 2, 1 45-60 2d12x100 gp F, D 6
61-78 1d8xl 00 gp B,C 3 61-78 2d12x100 gp F 6, 3
79-83 1d12xl 00 gp B,D 2,1 79-83 3d10x100 gp F, D 6, 2
84-91 1d12x100 gp D 3 84-9 1 3d10x100 gp F 7
92-99 1d12xl 00 gp C, C, C 3, 1 92- 99 4d6x10 pp F, D 8
100 1d12x10 pp C,D 4 100 2d12xlO pp F, D 9

5 01-07 1d12x1,000 sp 2 10 01-07 3d8x1,000 sp E 5


08- 10 1d8xl ,000 sp D 2 08-10 2d12x1,000 sp F 5
11-21 1d10x1 ,000 sp 3 11 - 21 3d8x100 gp E, D 6
22-44 1d12x1,000 sp B, D 3 22-44 6d4x100 gp F, E 6, 1
45-60 1d6xl ,000 sp C, E 3 45- 60 4d6x100 gp F, F 6, 2
61-78 1d6xl 00 gp B,D 4 61-78 4d6x100 gp F, E, D 7
79-83 1d12x100 gp C, E 3 79-83 3d10x100 gp F, F, D 7
84-9 1 1d12x100 gp B,C ,D 4 84-91 3d10x10 pp F, F 8
92-99 1d6x100 gp B, B, E 5 92-99 6d4x10 pp F, F, D 9
100 1d12xl0 pp C,E 5 100 3d10xlO pp F, F, D 10
CR d% Coins Goods Items CR d% Coins Goods Items
11 01-07 6d4xl ,000 sp F 6 16 01 -07 ld12xl,OOO gp G, E 11
08- 10 4d6xl ,OOO sp F, E 6 08- 10 ldl0 xl,OOO gp H 11
11 - 21 4d6xl00 gp F 7 11 -21 ldl0xl,000 gp G, F 12
22-44 4d8xl00 gp F, F 7 22- 44 3d4Xl ,000 gp H,G 12, 6
45- 60 6d4xl 00 gp G 7,2 45-60 l d12xl, OOOgp I 13
61-78 6d4xl 00 gp F, F, D 8 61-7 8 1d12xl ,OOO gp H,G 13,8
79-83 4dl0xl 00 gp G, F 8 79-83 3d4xl00 pp I, F, E 14
84-91 4dl0xl0 pp G, E 9 84-91 3d4xl00 pp I, E 14, 8
92-99 3dl0xl0 pp G, F 10 92-99 2d6x100 pp I, F, E 15
100 4dl0 xl0 pp G, F 11 100 3d4xl00 pp I, F, E 16

12 01 -07 3d12xl ,OOO sp F 7 17 01 -07 3d4xl ,OOO gp H 12


08-10 4d8xl ,OOO sp F, D, C 7 08- 10 ld12x1 ,OOO gp H, F, F 12
11 -21 3d12xl ,OOO sp F 8 11- 21 l d12x1,000 gp H, F 13
22- 44 3d12xl 00 gp G 8 22-44 2d8x1 ,000 gp I 13
45-60 l d4x1,000 gp G, E 8 45- 60 3d4x1 ,000 gp I, G 14
61-78 l d4x1,000 gp G 9 61- 78 3d4x1 ,000 gp I 14, 7
79-83 1d6xl ,OOOgp H 9 79-83 2d8x1,000 gp I, G 15
84-91 1d6xl 00 pp G, F, F 10 84- 91 2d8x1,OOO gp 1 16
92-99 1d4xl00 pp H 11 92-99 3d4x1 ,OOO gp I,G 17
100 1d6xl 00 pp H 12 100 2d8xl ,000 gp I,G 18

13 01-07 4d12x100gp F 8 18 01-07 2d8xl ,000 gp H,G 13


08- 10 ld4xl,000 gp F, E, C 8 08-10 3d4xl ,000 gp I 14
11 -21 ld4xl,OOO gp F, C 9 11- 21 3d4xl ,000 gp H,G 14, 9
22- 44 ld8xl ,OOOgp G,D 9 22- 44 4d4xl ,OOO gp I 15
45- 60 1d6xl,OOOgp G, F 10 45-60 2d8x1,OOO gp I, H 15
61-78 1d6xl ,OOOgp G, E 10, 5 61-78 2d8xl ,000 gp I, F 16
79-83 1d8xl ,OOOgp H, E 11 79-83 4d4xl00 pp I,G 17
84-91 1d8xl 00 pp H 11, 5 84-91 4d4xl00 pp I, F 18
92- 99 ld6xlOO pp H, F 12 92-99 2d8xl 00 pp I, G 19
100 l d8xl0 0 pp H, F 13 100 4d4xl00 pp I, G 20

14 01-07 l d6xl ,000 gp F, D 9 19 01 -07 3d6xl,000 gp I 14


08- 10 l d6xl ,000 gp F, E 9 08-10 2d8xl,OOOgp I, F 15
11 -21 ld6xl ,000 gp F, D 10 11- 21 2d8xl ,000 gp I 15,7
22-44 2d4xl ,000 gp G, F 10, 5 22- 44 3d8xl ,000 gp I, F 16
45-60 ld8xl ,OOO gp H 11 45-60 2dl0x1 ,OOO gp I, H 16,1 0
61-78 l d8xl ,000 gp G, F 11, 6 61-78 2dl0 x100 pp I, F 17
79-83 2d4xl ,000 gp H, F 12 79-83 3d8xl00 pp I, H 18
84- 91 2d4x100 pp H 12,5 84-9 1 3d8xl00 pp I, F 19
92-99 l d8x100 pp H, G 13 92-99 3d6xl00 pp I, H 20
100 2d4xl0 0 pp H, G 14 100 3d8xl 00 pp I, H 21

15 01-07 2d4xl ,000 gp G 10 20 01-07 2d12x1,000gp I, F, F 15


08- 10 ld 8xl,00 0 gp G,F 10 08-10 2dl0 x1 ,OOO gp H 16
11-21 ld8xl ,OOO gp G, E 11 11- 21 2d10xl,OOO gp F, F 17
22-44 l d12xl ,OOOgp H, F 11 22-44 4d6xl ,OOO gp H 18
45-60 1dl 0xl,000 gp H, G 12 45-60 2d12xl ,OOO gp H,G 19
61-78 l dl 0xl ,OOOgp H, F 12, 8 61 -78 2d12x100 pp H 20
79-83 2d6x100 pp H,G, E 13 79-83 4d6xl00 pp H, G 21
84-9 1 2d6xl00 pp H,G 13,6 84-91 4d6xl 00 pp H 22
92- 99 ld12xl00 pp H, G, F 14 92-95 2d12xl00 pp H,G 23
100 l d12x100 pp H, G, F 15 96- 99 2d12xl00 pp H, G 24
I
99-100 2d12x100 pp I 25
I
I
I
TAB LE A-2: GOODS peacock-feather mask Type F: Average Value 1,000 gp
Type Value Average broad-brimmed velvethat emerald
A 4d4 gp 10 gp zircon-studded dancing slippers white, black, or fire opal
B 2d4x10 gp 50 gp blue sapphire
C 4d4x10 gp 100 gp Type C: Average Value 100 gp fiery yellow or rich purple corundum
D 1d4x1 00 gp 250 gp amber blue or blackstar sapph ire
E 2d4x100 gp 500 gp amethyst star ruby
F 4d4x100 gp 1,000 gp chrysoberyl gold dragon comb with red garnet eye
G 1d4x1 ,000 gp 2,500 gp coral gold and topaz bottle stopper cork
H 2d4x1 ,000 gp 5,000 gp red or brown-green garnet ceremonial electrum dagger with star
I 4d4x1 ,000 gp 10,000 gp jade ruby in pommel
jet eyepatch with mock eye of sapphire and
white, golden, pink, or silverpearl moonstone
SAMP LE GEMS/AR T fire opal pendant on gold chain
red, red-brown or deep green spinel
Type A: Average Value 10 gp tourmaline masterpiece portrait of an elite general
banded, eye, or moss agate cloth of gold vestments dinosaurhide tapestry depicting a mage
azurite black velvetmask adorned with citrines mother-of-pearl statue of a naga
blue quartz silverchalice with lapis inlay mithral comb with opal runes
hematite coral saucer silvercrown with opal inlay
lapis lazuIi heraldic banner edged with swan feathers vestments of celestial lion fur
malachite marble relief of dwarfwrestlers set of six gold and silver bells with
obsidian copper anklet plated with silver jeweled handles
rhodochrosite prayer mat with inlaid gold thread
tiger eye turquoise Type G: Average Value 2,500 gp
freshwater pearl Type 0 : Average Value 250 gp embroidered silk and velvet mantle with
steel pledge pin large wool tapestry moonstones
boarskin hat brass mug with jade inlays sapphire pendant on gold chain
embroidered linen blanket harp painted with pastoral scene embroidered and bejeweled glove
platter carved from maple mountain landscape in ash frame jeweled anklet
sealskin boots wall hanging of a forest in blackink golden circletwith four aquamarines
teak bowl velvet cloak with eagle feathers necklace of pink pearls
cotton tunic with roya l crest small marble statue of an athlete basalt pyram id with images of dragons
bronze spectacles granite cup carved with staring eyes inlaid in gems
granite dice ivory bust of a high priest lead crown adorned with black pearls
satin belt mithral circlet engraved with elvish poetry bejeweled gold tiara shaped like dragon
hammered brass wine cup dragonhide gloves horns
onyx hourglass set with malachite bronze music boxwith pearl inlay
Type B: Average Value SO gp coral brooch with oval jasper setting mahogany bracelet plated with gold and
bloodstone gold anklet with bloodstone cabochons platinum
carnelian adamantine armband with filigree dragonhide formal shoes with electrum
chalcedony carvings buckles
chrysoprase oil painting of a roya l wedding
citrine jade cameo pendant Type H: Average Value 5,000 gp
iolite life-size darkwood cat sculpture with bright green emerald
jasper yellow topaz eyes blue-white, canary, pink, brown,or blue
moonstone diamond
onyx Type E: Average Value 500 gp jacinth
peridot alexa ndrite jeweled gold crown
clear quartz aquamarine jeweled electrum ring
sard violet garnet bone mug set with opals
sardonyx black pearl platinum sunburst crown
rose, smoky, or star rose quartz deep blue spinel
zircon golden yellow topaz Type I: Average Value 10,000 gp
silverewer silvercomb with moonstones gold and ruby ring
carved bone or ivory statuette silver-plated scabbard with jet cabochons gold cup set with emeralds
small gold bracelet carved darkwood harp with ivory inlay regal scepter set with sapphires
bronze statue of a knight and zircongems platinum locket ringed with garnets
mahogany bust of a poet solid gold idol (10 lb.) mithral statue of a noble horse
silver ringwith blue quartz linen tapestrydepicting giants destroying platinum tiara
small perfume bottle of blackcrystal a town giltdragon's skullwith opal eyes and
purple velvet gloves with silver stitching obsidian statue of a hunting dog adamantine teeth
ornate wooden box painting of a sailing ship
bronze earrings set with ceramic ovals onyx sphere with trees carved in reli ef
copper horn ringed with seashells silk banner embroidered with performing
oak candlestick musician
mahogany tray carved with flowers small masterpiece portrait in gold frame
rhinoceros-hide sack inlaid with opal
1/2.LEVEL ITEMS l ST·LEVElITEMS
d% Page Item Name d% Page Item Name
01 P1 28 Acid 01 - 04 P219 Wand of detect magic (10charges)
02-03 P126 Lantern, bullseye 05-07 P248 Wand of light (10charges)
04 542 Scroll of caltrops' " (A) 08-10 P269 Wand of read magic (10charges)
05 P215 Scroll of create water (D) 11 P130 Climber's kit
06 P216 Scroll of dancing lights (A) 12-14 P124 Chain shirt
07 S59 Scroll of dawnsc (D) 15 M64 Crystal of illumination, least
08 P219 Scroll of detect magic (Aor 0) 16 D228 Sleep arrow
09 P248 Scrollof light (A or D) 17-18 P205 Oil of bless weapon
10 P253 Scrollof message (A) 19 P205 Scroll of bless weapon (D)
11 P267 Scrollof purifyfood and drink (D) 20-2 1 P128 Everburni ng torch
12-13 P128 Alchemist'sfire 22-25 P243 Scroll of identify (A)
14- 16 P127 Rope, silk (1 00 ft.) 26 M156 Daylight pellet
17-18 P128 Smokesticks 27 D255 Elixir of love
19-20 P130 Holy symbol, silver 28 S23 Scrollof baleful transposltion'" (A)
21-22 P128 Holywater 29-30 P203 Scrollof bear's endurance (A or D)
23 516 Scroll of aspect of the wolfSc (D) 31-32 P207 Scrollof bull 's strength (A or D)
24 S27 Scroll of benign transposition'" (A) 33-34 P208 Scrollof eat's grace (A or D)
25 531 Scroll of blessed aimsc (D) 35-37 P216 Scrollof cure moderate wounds (D)
26 P212 Scroll of comprehend languages (Aor D) 38 P216 Scroll of darkvision (A)
27-28 P21S Scrollof cure light wounds (0) 39 P217 Scrollof delay poison (D)
29 P222 Scrollof disguise self (A) 40 576 Scroll of earthbind" (A or D)
30 P226 Scrollof endure elements (Aor D) 41 P230 Scrollof find traps (D)
31 S1 08 Scroll of hail of stone'" (A) 42 5102 Scroll of ghost touch armorsc (A or D)
32 P256 Scroll of mount (A) 43 P236 Scroll of glitterdust (A)
33 P266 Scroll of protection from chaos (Aor D) 44-45 P245 Scroll of invisibility (A)
34 P266 Scroll of protection from evil (A or D) 46-49 P246 Scroll of knock (A)
35 P266 Scroll of protection from good (A or 0) 50-52 P271 Scroll of remove paralysis (D)
36 P266 Scroll of protection from law (A or 0 ) 53-55 P272 Scrollof resist energy (Aor D)
37 P271 Scroll of removefear (A or D) 56-57 P272 Scrollof lesser restoration (D)
38 S174 Scrollof resurgence'" (D) 58 P275 Scrollof see invisibility (A)
39 P274 Scrollof sanctuary (D) 59 P279 Scrollof silence (D)
40 5189 Scrollof signSC (D) 60 D268 Unguent of timelessness
41 5193 Scrollof snake's swlftness" (D) 61 527 Wand of benign transpositio n'" (1 0 charges)
42 P281 Scrollof speak wi th animals (D) 62-63 P205 Wand of bless (10charges)
43 5229 Scroll of lesser vigor SC (0) 64- 71 P215 Wand of cure light wounds (10charges)
44-45 P129 Thunderstone 72-73 P226 Wa nd of enlarge person (10charges)
46-47 P128 Antitoxin 74 S229 Wand of lesser vigor" (10charges)
48-49 M152 Blessed bandage (5) 75- 78 P249 Wand of mage armor (1 0 charges)
50-51 P130 Disguise kit 79-84 P251 Wand of magic missile (CL Ist , 10charges)
52-53 P130 Healer's ki t 85 P269 Wand of ray of enfeeblement (1 0 charges)
54-56 P251 Oil of magic weapon 86 5173 Wa nd of repair light damageSC (10 charges)
57-65 P21 5 Potion of cure light wounds 87 5174 Wand of resurgence'" (10charges)
66-68 P226 Potion of endure elements 88-89 P278 Wand of shield (10charges)
69-7 1 P226 Potion of enlarge person 90 5193 Wand of snake's swiftnessSC (10charges)
72-75 P249 Potion of mage armor 91 P125 Light wooden shield, masterwork
76-78 P250 Potion of magic fang 92 P125 Heavywooden shield, masterwork
79-81 P266 Potion of protection from chaos/evilJ 93 P125 Light steel shield, masterwork
good/law 94 P125 Buckler, masterwork
82-83 P271 Potion of remove fear 95 Pl25 Leather, masterwork
84- 85 P278 Potion of shield offa ith +2 96 P125 Hide armor, masterwork
86-88 5229 Potion of lesser vigorSC 97 P125 Heavy steel shield, masterwork
89-90 D264 Quaal's feather token, anchor 98 P126 Studded leather, masterwork
91 -92 M185 Ski llshard 99 P124 Chainmail
93-94 P128 Tanglefoot bag 100 P125 Tower shield, masterwork
95-98 P130 Thieves' tools, masterwork
99- 100 D268 Universal solvent
2ND - LEVEL ITEMS 76 P250 Scroll of magic circle against good (A or D)
d% Page Item Name 77 P250 Scrollof magiccircle against law (A or D)
01 P200 Scroll of arcane lock (A) 78 P257 Scroll of neutralize poison (D)
02 M25 Crystal of lifekeeping, least 79 P266 Scroll of protection from energy (A or DJ
03 M160 Everful l mug 80 P270 Scroll of remove blindness/deafness (D)
04 D264 Quaal's feather token, fan 81 P270 Scroll of removecurse (D)
05 M185 Skill shard, greater 82 P271 Scroll of remove disease (D)
06 M188 Tanglepatch 83 S193 Scrol l of mass snake's swiftness'" (D)
07 P124 Chai n shirt, masterwork 84 P281 Scrollof speak with dead (D)
08 D221 Darkwood shield 85 P294 Scrollof tongues (A)
09 D221 Darkwood buckler 86 S229 Scrollof vigorSC (D)
10 M25 Crysta l of aquatic action, least 87 S229 Scrollof mass lesser vigorSC (D)
11 D255 Dust of tracelessness 88 P300 Scrollof water breathing (A or D)
12 D255 Elixir of hiding 89 M70 Amulet of toxin delay
13 D255 Elixir of sneaking 90 M85 Charm of countersong
14 D255 Elixir of swimming 91 M64 Crystal of illumination, lesser
15 D256 El ixir of vision 92 M64 Crystal of life drinking, least
16 M162 Incense of concentration 93 M26 Crystal of screening, least
17 M162 Jumping caltrops 94-95 M158 Electriceel elixi r
18 Ml3l Safewing emblem 96 M159 Essentia jewel
19 D266 Silvers heen 97 M163 Life ring
20 M24 Crystal of adamant armor, least 98-99 0264 Quaal's feather token, tree
21 M64 Crystal of adamant weaponry, least 100 M66 Revelation crystal, least
22 M153 Blight stone 3RD-LEVEl ITEMS
23 M65 Crystal of return, least d% Page Item Name
24 M65 Crystal of security, least 01 M161 Glitter stone
25 M26 Crysta l of stamina, least 02 D264 Quaal's feather token, swan boat
26 M159 Elixir of flaming fists 03 M68 Amberamulet of vermin, giant bee
27 M52 Fou ntainhead arrow 04 M68 Amulet of aquatic salvation
28 P216 Oil of darkness 05 M72 Arcanist's gloves
29 P203 Potion of barkskin +2 06 M46 Arrow (or bolt) of biting
30 P203 Potion of bear's endurance 07 M77 Boots of landing
31 P206 Potion of blur 08 M83 Brutegauntlets
32 P207 Potion of bull's strength M85 Chronocharm of the celestial wanderer
09
33 P208 Potion of eat's grace 10 M85 Chronocharm of the fateweaver
34-37 P216 Potion of cure moderate wounds 11 M86 Chronocharm of the grand master
38 P216 Potion of darkvision 12 M86 Chronocharm of the horizon walker
39 P217 Potion of delaypoison 13 M86 Chronocharm of the laughing rogue
40 P225 Potion of eagle's splendor 14 M86 Chronocharmof the uncaring archmage
41 P233 Potion of fox's cunning 15 M64 Crystal of energyassault, least
42 P245 Potion of invisibility 16 M24 Claspof energyprotection, least
43-44 P272 Potion of lesser restoration 17 M24 Crystal of adaptation, least
45 P248 Potion of levitate 18 M64 Crystal of arcane steel, least
46 P259 Potion of owl's wisdom 19 MZ5 Crys tal of arrowdeflection, least
47-48 P271 Potion of remove paralysis 20 M25 Crystal of bent sight
49-50 P272 Potion of resist energy (type) 10 21 M25 Crystal of glancing blows, least
51 P278 Potion of shield offaith +3 22 M25 Crystal of mind cloaking, least
52 P283 Potion of spider climb 23 M158 Dust of dispersion
53 DZ64 Quaal's feather token, bird 24 M158 Elixir of adamantine blood
54 M186 Stench stone 25 D256 Elixir of truth
55 D227 Screaming bolt 26 M26 Iron ward diamond, least
56-58 M282 Masterworkweapon 27 M163 Magic bedroll
59 D228 Silverdagger, masterwork 28 M65 Phoenix ash threat, least
60 D227 Cold iron longsword, masterwork 29 D264 Quaal's feather token, whip
61 P124 Breastplate, masterwork 30 M120 Reac h gauntlets
62-63 M160 Eve rlasting rations 31 ,M26 Restful crystal
64 P21 4 Scrollof create food and water (D) 32 M26 Rubicund frenzy, least
65-66 P216 Scrollof cure serious wounds (D) 33 M133 Shiftweave
67 P216 Scrollof daylight (Aor D) 34 M139 Symbol of transfiguration
68 P223 Scrollof dispel magic (A or D) 35 M188 Talisman of the disk
69 P231 Scroll of fireba ll (A) 36 M190 Troll gut rope
70 P232 Scrollof fly (A) 37 M147 Watch lamp
71 P239 Scroll of haste (A) 38 Mll8 Necklace of copper dragon scales
72 P245 Scroll of invisibility purge (0) 39 M76 Bootsof agile leaping
73 P248 Scroll of lightning bolt (A) 40 M78 Bootsof stomping
74 P249 Scroll of magic circle against chaos (A or D) 41 M1l3 Lenses of bright vision
75 P249 Scroll of magic circle against evil (Aor D) 42 M1l8 Pearl of speech
43 P203 Potion of barkskin +3 04 P251 Eternal wand of magic missile
44 P278 Potion of shield of faith +4 05 P266 Eternal wand of protection from chaos/evil/
45 M1 48 Wink brooch good/law
46 M68 Amber amulet of vermin, 06 P269 Eternal wand of ray of enfeeblement
giant praying mantis 07 S173 Eternal wand of repair light damage' "
47 M68 Amber amulet of vermin, giant queen ant 08 P278 Eternal wand of shield
48 M68 Amber amulet of vermin, 09 D255 Dust of dryness
Huge monst rous centipede 10 M67 Acrobat boots
49 M68 Amber amulet of vermin, 11 D248 Bagoftric ks, gray
Huge monstrous scorpion 12 M152 Blast disk
50 M68 Amber amulet of vermin, 13 M26 Crystal of stam ina, lesser
Largemonstrous spider 14 D258 Hand of the mage
51 P272 Potion of resist energy (type) 20 (A or D) 15 M167 Pearlof brain lock
52 P196 Scroll of air walk (D) 16 M118 Piercer cloak
53 P215 Scroll of cure criticalwounds' " (D) 17 P203 Potion of barkskin +4
54 S59 Scroll of darkvision, masssc (A) 18 P203 Wand of bear's endurance (10charges)
55 P217 Scroll of death ward (D) 19 P206 Wa nd of blur (10charges)
56 P221 Scroll of dimensional anchor (A or D) 20 P207 Wand of bull's strength (10 charges)
57 P222 Scrollof dismissal (D) 21 P208 Wand of eat 's grace (10 charges)
58 P233 Scroll of freedom of movement (D) 22 P216 Wand of cure moderate wounds (10charges)
59 P243 Scroll of ice storm (A) 23 P217 Wand of delaypoison (10charges)
60 P245 Scrollof greater invisibility (A) 24 P245 Wand of invisibility (10 charges)
61 5129 Scrollof know vulnerabilitles'" (A) 25 P246 Wand of knock (10charges)
62 P247 Scroll of Leomund's secure shelter (A) 26 P254 Wand of mirror image (10charges)
63 5152 Scroll of panaceasc (D) 27 S173 Wandof repair moderate darnage'" (10charges)
64 P270 Scroll of remove curse (A or D) 28 P274 Wand of scorching ray (1 0 charges)
65 S175 Scrollof revenance'f (D) 29 P275 Wa nd of see invisibility (10charges)
66 P275 Scrollof sending (D) 30 P284 Scroll of stoneskin (A)
67 P294 Scroll of tongues (D) 31 D250 Bracers of armor +1
68 M186 Soulvoid orb 32 M82 Brawler's gauntlets
69 M90 Crest of bravery 33 M83 Brooch of stability
70 M110 Healing belt 34 M211 Burning veil sp
71 P251 Oil of greater magic weapon +1 35 M87 Cloak of elemental protection
72 P246 Oil of keen edge 36 D253 Cloak of resistance +1
73 P251 Oil of magic vestment +1 37 M154 Cognizance crystal, 1 point
74-75 P216 Potion of cure serious wounds 38 M25 Crystal of aquatic action, lesser
76 P223 Potion of displacement 39 M64 Crystalof ill umination, greater
77 P232 Potion ofny 40 M25 Crystal ofl ifekeeping, lesser
78 P234 Potion of gaseous form 41 M65 Crystal of return, lesser
79 P250 Potion of greater magic fang +1 42 M26 Crystal of screening, lesser
80 P239 Potion of haste 43 M65 Crystal of security,lesser
81 P240 Potion of heroism 44 M65 Demolition crystal, least
82 P249 Potion of magic circleagainst chaos/evil/ 45 M94 Dispelling cord
good/ law 46 M158 Drums of marching
83 P257 Potion of neutralize poison 47 M96 Eagle claw talisman
84 P266 Potion of protection from energy 48 M65 Fiendslayer crystal, least
85 P270 Potion of remove blindness/deafness 49 M102 Gauntlets of energy transformation
86 P270 Potion of remove curse 50 M107 Glovesof spell disruption
87 P271 Potion of remove disease 51 M204 Glovesof the starry skysp
88 S229 Potion of vigorSC 52 M161 Glyp h seal
89 P300 Potion of water breathing 53 Mll3 Lightning gauntlets
90 M169 Powder of the blackveil 54 D263 Pearl of power, ls t-Ievel spell
91 M18 4 Scrying beacon 55 D264 Phylactery of faithfulness
92 P251 Wand of magic missile (CL 5th, 10 charges) 56 M120 Re liquaryholysymbol
93 M68 Amber amulet of vermin, giant wasp 57 M173 Reple nishing skin
94 M151 Bag of endless caltrops 58 M66 Revelation crystal, lesser
95 M160 Everlasting feedbag 59 M122 Ring of brief blessing
96 M72 Armband of elusive action 60 D266 Salve of slipperiness
97 M215 Ephod of authorlty" 61 M141 Third eye improvisation
98 M169 Porcupine elixir 62 M66 Truedeath crystal, least
99 M176 Rope of stone 63 M147 Ves] of resistance +1
100 P272 Scroll of restoration (D) 64-73 M282 +1 armor/shield
74 D221 Mithral heavyshield
4T H -L EVEL ITEMS
75 P237 Potion of good hope
d% Page Item Name
76 D220 Mithral shirt
01 P215 Eternal wand of cure light wounds
77 D255 Elixir of fire breath
02 P226 Eternal wand of enlarge person
78 P272 Potion of resist energy (type) 30
03 P249 Eternal wand of mage armor
79 P207 Scroll of breakenchantment (A) 44 M164 Memento magica, lst-level spell
80 P212 Scroll of contact other plane (A) 45 M72 Artificer's monocle
81 S64 Scrollof greater dimension doorse (A) 46 M72 Bear helm
82 P222 Scrollof dismissal (A) 47 M74 Belt of one mightyblow
83 P223 Scrollof disruptingweapon (D) 48-49 M77 Bootsof dragonstriding
84 S92 Scrollof fire shield, massse (A) 50-51 M78 Bootsof the mountain king
85 S96 Scrollof mass flyse (A) 52-53 M190 Tome of worldly memory
86 P256 Scrollof Mo rdenkainen's private sanctum (A) 54-55 M110 Headband of the lorebinder
87 P262 Scroll of plane shift (D) 56-57 M173 Rhino elixir
88 P275 Scroll of sending (A) 58-59 P124 Full plate, masterwork
89 P292 Scroll of teleport (A) 60-61 0263 Necklace of fireballs type I
90 S229 Scroll of vigorous circlese (D) 62 P205 Scroll of blade barrier (D)
91 0264 Pipes of the sewers 63 P208 Scroll of chain lightning (A)
92 M68 Amber amulet of vermin, giant stag beetle 64 S48 Scroll of cloakof the sease (A)
93 M157 Dragon's draught, brass 65-67 P222 Scroll of disintegrate (A)
94 M157 Dragon's draught, white 68-70 P223 Scroll of greater dispel magic (A or D)
95 0255 Dust of illusion 71 S80 Scroll of energyimmunityse (D)
96 P251 Oil of greater magic weapon +2 72-72 P230 Scroll of find the path (D)
97 P251 Oil of magic vest ment +2 73 S103 Scroll of ghost trapse (D)
98 P203 Potion of barkskin +5 74-76 P239 Scrollof harm (D)
99 P250 Potion of greater magic fang +2 77- 80 P239 Scroll of heal (D)
100 D257 Goggles of minute seeing 81 P277 Scroll of shadowwalk (A)
82-83 P285 Scrollof stone to flesh (A)
5TH-LEVEL ITE MS
84-85 P302 Scrollof wind walk (D)
d% Page Item Name
86-87 0255 Dust of appearance
01 M151 Beetle elixir
88 M105 Githborn talisman
02 M161 Fochlucan bandore
89 0258 Hat of disguise
03 Ml16 Medal of gallantry
90-92 P251 Oilof greater magic weapon +3
04 M183 Salve of minor spell resistance
93-94 P251 Oil of magicvestment +3
05 M1 84 Scrying shard
95 0264 Pipes of sounding
06 M136 Snakeblood tooth
96-97 P250 Potionof greater magicfang +3
07 P251 Wand of magic missile (CL 9th, 10 charges)
98-99 0265 Quiverof Ehlonna
08 M148 Wyrmfang amulet
100 M186 Sphere of awakening
09 P296 Scrollof true seeing (D)
10 M24 Crystal of adamant armor, lesser 6TH -LEVEL ITEMS
11 M64 Crystal of adamant weaponry, lesser d% Page Item Name
12 M71 Anklet of translocation 01 M68 Adamantine mind blade gauntlets
13 M150 Arca ne thieves' tools 02 0246 Amulet of natural armor +1
14 M193 Arm band of confrontation" 03 M69 Amu let of retributivehealing
15 M208 Badge of valor" 04 M70 Amuletof teamwork
16 M150 Bag of boulders 05 M74 Belt of theft-healing
17 M75 Blighter's hex-eye 06 M76 Boots of the battle charger
18 M81 Bracers of quick strike 07 M80 Bracers of the entangling blast
19 M87 Cloak of predatoryvigor 08 M84 Caduceus bracers
20 M201 Cobra straps" 09 M84 Cape of the viper
21 M158 Ehlonna's seed pouch" 10 M212 Caustic veil sp
22 M215 Lenses of revelatlon'" 11 M64 Crystal of arcane steel, lesser
23 M174 Rod of frost 12 M93 Devastation gauntlets
24 M175 Rod of sliding 13 M94 Dimension stride boots
25-2 6 M184 Sending stones (pair) 14 M95 Dragon spirit amulet
27 M186 Spool of endless rope 15 M95 Dragon spirit cincture
28 M197 Standard of valor" 16 M160 Field provisions box
29 M138 Steadfast boots 17 M101 Gauntlets of arrowreflection
30 M150 Aroma of dreams 18 M103 Gauntlets of extended range
31 M80 Bracers of great collision 19 M1 03 Gauntlets of giantfelling
32 0 250 Brooch of shielding 20 M104 Gauntlets of throwing
33 M153 Camouflage paint 21 M105 Gloves of fortunate striking
34 M24 Clasp of energy protection, lesser 22 M106 Gloves oflightning
35 M24 Crystal of adaptation, lesser 23 M108 Goggles of lifesight
36 M64 Crystal of lifedrinking, lesser 24 M108 Goodberrybracelet
37 M96 Empowered spellshard, 1st-level spell 25 M108 Greatreach bracers
38 M97 Enduringamulet 26 M109 Headband of conscious effort
39 M1 60 Exploding spike 27 Mlll Helm of battle
40 M161 Hammersphere 28 M208 Helm of tactics"
41 Mll3 Inquisitor bracers 29 0259 Heward's handy haversack
42 0226 Javelin of lightning 30 0259 Horn offog
43 M196 Medal of steadfast honor" 31 M26 Iron warddiamond, lesser
32 Ml16 Mask of sweet air 7TH -LEVEL IT EMS
33 M167 Orb of environmental adaptation d% Page Item Name
34 M168 Pearl of breath crisis 01 S174 Scroll of restoration, masssc (D)
35 M65 Phoenixash threat, lesser 02 M157 Dragon's draught, black
36 M120 Rearguard 's cape 03 M1 57 Dragon's draught, copper
37 M122 Ring of communication 04 P251 Oilof greater magicweapon - 4
38 M123 Ring of floating 05 P251 Oilof magicvestment +4
39 M124 Ring of four winds 06 P250 Potionof greater magic fang +4
40 M126 Ring of piercing spells 07 D265 Robeof bones
41 D232 Ring of protection +1 08 Pl75 Scroll of revenance" (A)
42 M122 Ring of the darkhidden 09 D266 Sovereignglue
43 M127 Ring of silent spells 10 D248 Bag of holding type I
44 M130 Rock boots 11 D250 Bootsof elvenkind
45 M174 Rod of grievouswounds 12 M77 Boots of jumping
46 M176 Rod of viscid globs 13 D250 Bootsof the winterlands
47 M26 Rubicund frenzy, lesser 14 D251 Candle of truth
48 M133 Sepulchral vest 15 M153 Censer of the last breath"
49 M136 Silkslickbelt 16 D253 Cloakof elvenkind
50 M185 Slashing sand 17 M87 Cloak of quills
51 M138 Spellsink scarab 18 M90 Counterstrikebracers
52 M143 Tore of displacement 19 M155 Crystal anchor of alertness
53 M146 Vestof defense 20 M91 Crystal mask ofknowledge
54-60 M282 +1 weapon 21 M91 Crystal mask of languages
61 M69 Amulet ofinca rnum shielding 22 M25 Crystal of arrowdeflection, lesser
62 M97 Enemy spirit pouch 23 D256 Eyes of the eagle
63 M163 Mac-Fuirmidh cithern 24 M105 Gloves of eldritch admixture
64 M143 Third eye surge 25 M108 Goggles of foefinding
65 S176 Scrollof revivifysc (D) 26 D266 Golembane scarab
66 M21 Shield of mercy 27 M162 Icy strand of the north
67 Ml05 Gloves of agile striking 28 D230 Ring of climbing
68 D232 Ring of feather falling 29 D232 Ring ofju mpang
69 D255 Elemental gem 30 D233 Ring of sustenance
70 M162 Healing salve 31 D233 Ring of swimming
71 P207 Wandof call lightning (10charges) 32 M138 Spellsight spectacles
72 P216 Wandof cure serious wounds (10charges) 33 M141 Third eye dampening
73 P223 Wandof dispel magic (10 charges) 34 M1 41 Third eye expose
74 P223 Wandof displacement (10charges) 35 M144 Tunic of steady spellcasting
75 P231 Wandof fireba ll (10charges) 36 M1 45 Vanisher cloak
76 P232 Wandof fly (10charges) 37 M202 Bandsof blood rage"
77 P239 Wand of haste (10 charges) 38 M141 Third eyefreedom
78 P245 Wand of invisibility sphere (10charges) 39 M64 Crystal of energyassault, lesser
79 P248 Wand of lightning bolt (10charges) 40 M26 Crystal of stamina, greater
80 S229 Wand of mass lesser vigorSC(l0 charges) 41 M165 Metamagic rod, Substitution, lesser
81 5173 Wand of repair serious damage'" (10charges) 42 D263 Necklace of fireballs type II
82 S229 Wand of vigorSC(10charges) 43 M201 Panther mask"
83 P203 Scroll of banishment (AJ 44 D267 Stone of alarm
84 580 Scroll of energyimmunitySC (A) 45 P275 Wandof searing fi ght (Cl6th , 10charges)
85 P227 Scroll of ethereal jaunt (A or D) 46 M149 Aberrant sphere
86 P245 Scrollof invisibility, mass (A) 47 M77 Bootsof desperation
87 P256 Scrollof Mordenkainen's magnificent 48 M162 Infi nite scrollcase
mansion (A) 49 M53 Meteoric knife
88 P270 Scroll of regenerate (D) 50 D248 Bag of tricks, rust
89 P282 Scrollof spell turning (A) 51 D248 Bead of force
90 P289 Scrollof sunbeam (D) 52 M73 Belt of growth
91 P293 Scroll of teleport, greater (A) 53 M83 Burnoose of 1,001 thorns
92 D228 Slaying arrow 54 D252 Chimeof opening
93 M70 Amulet of tears 55 M87 Circlet of solace
94 M80 Bracers of arcane freedom 56 M24 Claspof energy protection, greater
95 M81 Bracers of opportunity 57 M90 Contact medallion
96 M83 Bru te ring 58 M21S Cord of favor'"
97 M89 Cloak of weaponry 59 M90 Corsair's eye patch
98 M174 Rod of fumbling 60 M24 Crystal of adaptation, greater
99 M121 Repelling gauntlets 61 M25 Crystal of aquatic action. greater
100 Ml3l Sandals of sprinting 62 M25 Crystal of glancing blows , lesser
63 M26 Crystal of screening, greater
64 M65 Crystal of security, greater
65 M65 Demolition crystal, lesser
66 M96 Em powered spellshard, Znd-level spell 31 M20 Mithralmist shirt
67 M97 Essentia helm 32 M151 Bagof flames
68 M65 Fiendslayer crystal, lesser 33 M195 Crystal of alacrity"
69 M1 06 Glovesof manual prowess 34 M157 Dragon's draught, bronze
70 M107 Gloves of object reading 35 M157 Dragon 's draught, green
71 M110 Heartseekingamulet 36 D255 Dust of disappearance
72 D260 Horseshoes of speed 37 M100 Finned gauntlets
73 D236 Metamagic rod, Enlarge, lesser 38 D261 Lens of detection
74 D236 Metamagic rod, Extend, lesser 39 Ml14 Lockpicking ring
75 M165 Metamagic rod, Sculpting, lesser 40 M193 Mask of mastery"
76 D236 Metamagic rod, Silent, lesser 41 M119 Quicksilverboots
77 P251 Oil of greater magicweapon +5 42 Ml72 Rad iant sphere
78 P251 Oilof magic vestment +5 43 M210 Raptor's masksp
79 P250 Potion of greater magic fang +5 44 M126 Ring of mystic healing
80 D266 Rope of climbing 45 M173 Rod of escape
81 S39 Scroll of brilliant aura" (D) 46 M185 Shard of the sun"
82 P215 Scroll of cure critical wounds, mass (D) 47 M185 Sleeping spike
83 P217 Scroll of death ward, masssc (D) 48 M144 True strikegauntlets
84 P221 Scrollof dimensional lock (A or D) 49 M75 Belt of ultimate athleticism
85 P222 Scrollof discern location (D) 50 M159 Enveloping pit"
86 P225 Scrollof earthquake (D) 51 M165 Mi rror of suggestion
87 P231 Scrolloffire storm (D) 52 Ml17 Mi thral bells
88 S130 Scrollof ghostforrn '" (A) 53 M121 Rending gauntlets
89 P242 Scrollof horrid wilting (A) 54 M133 Shadowmaniple
90 S125 Scroll of invisibility, superiorsc (A) 55 D256 Figurine of wondrous power, silver raven
91 P245 Scrollof iron body (A) 56 P233 Scroll of freedom (A)
92 P253 Scroll of mind blank (A) 57 P239 Scroll of heal, mass (D)
93 P262 Scroll of greater plane shift (A) 58 D246 Amuletof health +2
94 P262 Scroll of polar ray (A) 59 M79 Boots of the unending journey"
95 P289 Scroll of sunburst (D) 60 M79 Bracers of accuracy
96 M136 Soulsmite gauntlets 61 D250 Bracers of armor +2
97 M1 88 Tal isman of undead mastery 62 M81 Bracers of repulsion
98 M141 Third eye clarity 63 D253 Cloak of Charisma +2
99 D226 Adamantine dagger 64 D253 Cloak of resistance +2
100 D226 Adamantine battleaxe 65 M154 Cognizance crystal , 3 points
66 M25 Crystal of mind cloaki ng, lesser
8 TH - LEVEL ITEM S
67 M65 Crystal of return, greater
d% Page Item Name
68 M94 Dragon mask
01 M82 Brooch of avoidance
69 M216 Gauntlets of ghost fighti ngSP
02 D221 Caster's shield
70 D257 Gauntlets of ogre power
03 M1 54 Chime of harmonic agony
71 M103 Gauntlets of the talon"
04 M1 07 Gloves of the uldra savant
72 D257 Gloves of arrowsnaring
05 Ml12 Hexbands
73 D257 Gloves of Dexterity+2
06 M167 Orb of mental renewal
74 M161 Glyph seal, greater
07 M1 68 Pipes of frenzied revelry"
75 M205 Goggles of the golden sun'"
08 M11 9 Ra pidstrikebracers
76 D258 Headband of intellect +2
09 M1 73 Rod of bodily restoration
77 D260 loun stone, clear spindle
10 M187 Summoner's totem
78 D261 Keoghtom's ointment
11 M1 45 Va nguard treads
79 M115 Mask of mental armor
12 M80 Bracers of the blast barrier
80 M200 Mask of the tiger"
13 M98 Eyes of expanded vision
81 Ml18 Necklace of warning
14 M1 00 Formless vest
82 D263 Nolzur's marvelous pigments
15 M1 11 Hellcatgauntlets
83 D263 Pearl of power, Znd-Ievel spell
16 Ml1 9 Rags of restraint
84 Ml 18 Pendant of joy
17 M136 Skirmisher boots
85 D263 Periapt of Wisdom +2
18 M156 Domain draught
86 D230 Ring of counterspells
19 Ml15 Mask of blood
87 Ml75 Rod of silence
20 M120 Re ins of ascension
88 M175 Rod of sure striking
21 M137 Spellmight bracers
89 M133 Scry shroud
22 M187 Survival pouch
90 D267 Stone salve
23 M143 Tore of the titans
91 M206 Stormfire ringSP
24 D220 Dragonhide plate
92 M139 Surcoat of valor
25 M24 Crystal of adamant armor, greater
93 M143 Toreof power preservation
26 M64 Crystal of adamant weaponry, greater
94 M213 Veilof storms"
27 M214 Badge of glorySP
95 M147 Vest of resistance +2
28 M48 Bow of the wi ntermoon"
96 M1 90 Wilding clasp
29 Ml09 Hair shirt of suffering
97- 100 M282 +2 armor/shield
30 M132 Scout's headband
9TH -lEVEL ITEMS 70 M25 Crystal of arrow deflection, greater
d% Page Item Name 71 M25 Crystal of glancingblows, greater
01 D228 Slaying arrow, greater 72 M25 Crystal ofl ifekeeping, greater
02 M72 Armbands of might 73 M66 Truedeath crystal, lesser
03 M156 Doss lute 74 M93 Deathstrike bracers
04 M49 Crystal echoblade 75 M156 Diamondskin decanter
05 D220 Elven chain 76 M95 Dragonscale cloak"
06 M16 Barricade buckler 77 M65 Fiendslayercrystal, greater
07 M87 Circletof wild surging 78 M99 Fiery tunic
08-09 P215 Wandof cure critical wounds (10 charges) 79 M102 Gauntlets of eldritchenergy
10 P217 Wa nd of death ward (10 charges) 80 M103 Gauntlets of lassitude
11 P233 Wand of freedom of movement (10 charges) 81 M104 Ghost shroud
12 P245 Wand of greater invisibility (1 0 charges) 82 M1 09 Hand of the oak father
13 P243 Wand of ice storm (10 charges) 83 Mlll Helm of gazes
14 5173 Wand of repair critical darnage'" (1 0 charges) 84 M208 Horn of resllience'"
15 M148 White cloakof the spider 85 D235 Immovable rod
16 D228 Shatterspike 86 D260 loun stone, dusty rose prism
17 M53 Living chain 87 Ml13 Ki straps
18 D2263Neck laceof fireballs type III 88 Ml16 Maskof silent trickery
19 M187 Strand of lightning 89 M166 Noble pennon
20 M183 Sacred scabbard 90 M167 Orb of blinding
21 M188 Thorn pouch 91 Ml19 platinum helm"
22 P206 Eternal wand of blur 92 ~ M1 69 Portable fox hole
23 P216 Eternal wand of cure moderate wounds 93 M120 Recip rocal bracers
24 P245 Eternal wand of invisibility 94 M66 Revelation crystal, greater
25 P254 Eternal wand of mirror image 95 M122 Ring of arming
26 5173 Eternal wand of repair moderate darnage'" 96 M12 5 Ring of master artifice, lesser
27 P275 Eternal wand of see invisibility 97 M60 Spider fang
28 5193 Eternal wand of snake's swiftness'" 98 M144 Vampire tore
29 P30l Eternal wand of web 99 M147 Vestme nts of ebonsllk"
30 P272 Scrollof greater restoration (D) 100 M66 Witchlight reservoir
31 M150 Aroma of curdled death lOTH-lEVEL ITEMS
32 M203 Barbs of retrlbutlon'" d% Page Item Name
33 M73 Beltof the champion" 01 M56 Raptor arrow"
34 D252 Circletof persuasion 02 M123 Ring of the forcewall
35 M157 Dragon's draught, blue 03 M10l Gauntlets of the blood-lord"
36 M157 Dragon's draught, silver 04 M52 Hooked hammer of the hearthfire"
37 M104 Gem of the glitte rdepth" 05 D220 Rhino hide
38 M107 Goggles of day 06 D259 Helm of comprehend languages and
39 Mlll Helm of the purple plume" read magic
40 Mll5 Maskoflies 07 M164 Map of unseen lands"
41 M128 Ring of vengeance 08 D268 Vestof escape
42- 43 P223 Wand of dispel magic (Cl 10th, 10 charges) 09 M52 Galeb duhr hammer
44-45 P231 Wa nd of fireball (Cl 10th, 10 charges) 10 M46 Assassin whip
46-47 P248 Wand of lightning bolt (Cl 10th, 10 charges) 11 M62 Trident of serenity
48 P275 Wa nd of searing light (Cl 10th, 10 charges) 12 M53 Manticore greatsword
49 M22 Shield of the severed hand" 13 D256 Eversmoking bottle
50 M48 Bowstaff 14 D262 Murlynd's spoon
51 M168 Personal oasis 15 D263 Necklaceoffireballs type IV
52 M47 Bladed crossbow 16 D250 Boots of striding and springing
53 D266 Slippers of spider climbing 17 M157 Dragon's draught. gold
54 P293 Scroll of teleportation circle (A) 18 M157 Dragon's draught, red
55 D260 Incense of meditation 19 M99 Eyes of truth
56 M69 Amulet of fortune prevailing 20 M176 Ropeof climbing, superior
57 D248 Bag of holding type II 21 M140 Ta bard of the great crusade"
58 M74 Beltof hidden pouches 22 M189 Tome of ancient lore"
59 M75 Bolt shirt 23 D268 Wind fan
60 M78 Boots of swift passage 24 M21 Shieldof the resolute"
61 M79 Boots of tremorsense 25 D221 Spined shield
62 M194 Bracers of aerial combat" 26 M111 Helm of glorious recovery
63 0250 Bracers of archery, lesser 27 M111 Helm of heroes
64 M198 Bracers of blinding strike'" 28 M60 Staffof the unyielding oak"
65 M82 Bracers of retaliation 29 M199 Claw gloves"
66 M86 Circlet of mages 30 D263 Necklaceof fireballs type V
67 M88 Cloak of soulbound resistance 31 M68 Amulet of emergency healing
68 M89 Collar of healing 32 D246 Am ulet of mightyfists +1
69 M90 Crimson dragonhide bracers 33 M71 Amulet of wordtwisting
34 M74 Belt of priestly might llT H· LEVEl ITEMS
35 M76 Bootsof big stepping d% Page Item Nam e
36 M78 Boots of sidestepping 01 Gauntlets of destruction"
M1 92
37 M88 Cloakof the salamander 02-03 Wand of stoneskin (10 charges)
P284
38 M155 Conduit rod 04 M61Swordbow, great
33 M1 55 Cornucopia of the needful" 05 M78Bootsof skating
40 M64 Crystal of arcane steel, greater 06 Gloves of endless [aveli ns'"
M194
41 M64 Crystal of life drinking, greater 07 Gloves offlame
M105
42 M93 Oeathguardian bracers 08 Robe of useful items
0266
43 M96 Empowered spellshard, Jrd-leve] spell 09 Tomebound eyeof Boccob
M190
44 M97 Executioner's hood" 10 Veil of whispers"
M213
45 M99 Farspeaki ng amulet 11 M51The fist
46 M104 Gauntlets of weaponry arcane 12 M72Armband of maximized healing
47 M161 Globe of sunlight 13 Folding boat
0249
48 M109 Gwaeron's boots 14 Cloak of the manta ray
0253
49 0260 Horseshoes of a zephyr 15 Bottle of air
0250
50 M164 Memento magica, Znd-level spell 16 M54Morn ingstar of the many"
51 M205 Periapt of the sullen sea" 17 M56Rod of defiance
52 M64 Crystalof energy assault, greater 18 M60Stunshot sling
53 M65 Demolition crystal, greater 19 Bag of holding type III
0 248
54 M65 Phoenix ash threat, greater 20 Periapt of health
0 263
55 0264 Pipes of haunting 21 D250
Bootsoflevitation
56 M169 Psychoactive skin of the celestial 22 M96Oreaming blindfold
57 M170 Psychoactiveskin of ectoplasmicarmor 23 Harp of charming
0 258
58 M170 Psychoactive skin oft he fiend 24 M114
Lore gem
59 M121 Ring of adamantine touch 25 Ri ng of mystic defiance
M125
60 M123 Ri ng of essentia 26 Ringof mystic fire
M125
61 M127 Ri ng of thunderclaps 27 Ringof mystic lightning
M126
62 M128 Ring of water breathing 28 Tomeof the stilled tongue"
M189
63 M58 Rod of surprises 29-3 1 Amulet of natural armor +2
0246
64 M175 Rod of transposition 32 Belt of the wide earth ' "
M204
65 M26 Rubicund frenzy, greater 33 Blast globes
M152
66 M184 Shacklesof silence 34 M85Chasuble of fell power
67 M216 Shirt of wraith stalking" 35 M88Cloak of stone
68 M59 Spectral dagger 36 M64Crystal of energyassault, greater
69 Ml39 Strongarm bracers 37 Flesh ringof scorn
M100
70 M140 Tabard of the disembodied" 38 Gauntlet ofGruumsh
M10l
71 M143 Tore of heroic sacrifice 39 M52Ghost net
72 M144 Toxic gloves 40 Gloves of the balanced hand
M105
73 M144 Transposer cloak 41 Gloves of incarnum theft
M106
74 M144 Unicorn pendant 42 Golem manual, flesh
0258
75- 77 P268 Scrollof raise dead (D) 43 Hand of glory
0258
78 M196 Shield of vigor" 44 Horned helm
Ml12
79 M24 Wra pped tower 45-47 loun stone, deep red sphere
0 260
80 Ml36 Sku ll plaque 48-50 loun stone, incandescent bluesphere
0260
81 0 257 Gloves of swimming and climbing 51-53 loun stone, pale blue rhomboid
0260
82 0248 Bag of tricks, tan 54-56 loun stone, pinkand green sphere
0260
83 M101 Gauntlets of the blazingarc 57-59 loun stone, pink rhomboid
0260
84 M63 Whip of webs 60-62 loun stone, scarlet and blue sphere
0260
85 M50 Oagger of defiance 63 M26Iron ward diamond, greater
86 M20l Scorpion ka ma" 64 Lightning tunic
Ml14
87 M63 Viperblade 65 Ma ntle of the predator"
M200
88 M50 Deathspike 66 Medallion of aerial defense"
M195
89 M60 Stonereaver 67 Mesmerist's gloves
Ml16
90 M61 Swordbow, light 68 Mindvault
Ml17
91 M61 Swordbow 69 Psionatrix
M119
92 0252 Circletof blasting, minor 70 Ringof antivenom
M121
93 M10l Gauntletof infinite blades 71 Ring of entropic deflection
M123
94 M108 Greater piwafwi 72 Ringof mind shielding
0232
95 M193 Helm of wounding sight" 73-76 Ri ng of protection +2
0232
96 D259 Horn of goodness/evil 77 Ml77 Runestaffof charming
97 Mll7 Monocle of perusal 78 M132 Scentblinder
98 M11 8 Phoenix helm 79 M183 Scrolls of uncertain provenance"
99 M215 Phylacteryof virtue?" 80 Ml35 Shirt of the leech
100 Ml30 Robe of retaliation 81 M188 Talisman of undyi ng fortitude
82 M142 Thirdeye penetrate
83 M144 Vam braces of warding
84-100 M282 +2 weapon
12TH- LEVEL ITEMS 68 M92 Crysta l mask of psioniccraft
d% Page Item Name 69 M92 Crystal mask of visual insight
01 M153 Canaith mandolin 70 M25 Crystal of mind cloaking, greater
02 D254 Deck of ill usions 71 D268 Druid's vestment
03 D263 Neckl ace of fireballs type VI 72 M98 Eyes of power leech
04 M53 Maceof the dark children 73 M99 Fiendhelm
05 M20 Millennial chainmail ' 74 D256 Figurine of wondrous power, bronze griffon
06 M95 Dragonfang gauntlets 75 D256 Figurine of wondrous power, ebony fly
07 M20 Owlfeather armor 76 M104 Ghoul gauntlets
08 M99 Fanged mask 77 D257 Glove of storing
09 D226 Dagger of venom 78 D260 loun stone, dark blue rhomboid
10 M63 Warlock's scepter 79 Mll3 Lenses of true form
11 M48 Blazing skylance 80 Ml17 Mind blade gauntlet, lesser
12 M52 Forceful skyla nce 81 M171 Psychoactiveskin of powerdamping
13 M46 Axe of ancestral virtue" 82 M122 Ring of avoidance
14 D251 Candle of invocation 83 D230 Ring of improved climbing
15 M1 80 Runestaff of fire 84 D232 Ring of improved jumping
16 M209 Crown of flames" 85 D23 3 Ring of improved swimming
17 D232 Ring of force shield 86 M126 Ring of self-sufflciency
18 D232 Ring of the ram 87 M127 Ring of soulbound protection
19 D263 Necklace of fireballs type VII 88 MB O Robe of mysterious conjuration
20 M71 Ankh of ascension 89 M174 Rod of reversa l'
21 M151 Battle bridle 90 M175 Rod of undead mastery
22 M75 Blindfold of true darkness 91 Ml3l Sandals of springing
23 D250 Bracers of armor +3 92 M185 Soul anchor
24 M84 Cat's-eyebrooch 93 M137 Soulstone
25 D253 Cloakof resistance +3 94 D267 Stone horse, courser
26 M154 Cognizancecrystal, 5 points 95 M140 Third eye aware
27 M155 Daern's instant tent 96 M141 Third eye concentrate
28 D254 Decanterof endless water 97 M141 Third eyegather
29 M194 Helm of the hunter" 98 M1 42 Third eye powerthieve
30 D236 Metamagic rod, Empower. lesser 99 M66 Truedeath crystal, greater
31 M165 Metamagic rod, Reach, lesser 100 M146 Vestof the master evoker
32 M165 Mirror of time hop 13T H-LEVE L ITEMS
33 D263 Necklace of adaptation d% Page Item Name
34 D263 Pearl of power, 3rd-level spell D252 Cape of the mountebank
OJ
35 M121 Retributiveamulet 02 D229 Trident of warning
36 M57 Rod of the recluse' 03- 04 M18 Foxh ide armor
37 M198 Sandals of the light step" 05 M18 Ghoulshell armor
38 M183 Scepter of the netherworld 06- 07 D219 Adamantine breastplate
39 M134 Shirt of bone 08 M210 Talon scepter"
40 M134 Shirt of chains 09 M47 Axe of the sea reavers
41 M136 Shirt of the treant 10 M165 Metamagic rod, Substitution
42 M187 Stunning spike 11 D236 Rod of metal and mineral detection
43 M147 Vestof resistance +3 12 M56 Rod of cats
44-46 M282 +3 armor/shield 13-14 M139 Storm gauntlets
47 M51 Dwarfcrusher 15 M187 Strand of acid pearls
48 D256 Figu rine of wondrous power, serpentine owl 16- 19 P216 Eternal wand of cure serious wounds
49 M23 Wigh t hide shield 20 P223 Eternal wand of displacement
50 D221 Lion's shield 21-22 P245 Eternal wand of invisibilitysphere
51 M59 Skewer-of-gnomes" 23-25 P248 Eternal wand of lightning bolt
52 M59 Spear of retribution' 26 S193 Eterna l wand of mass snake's swiftness'"
53 M50 Dawnstar" 27 S173 Eterna l wand of repairserious damage "
54 M54 Pick of piercing 28 D230 Ring of animal friendship
55 M61 Sword of virtue beyond reproach' 29 M69 Amulet of inviolate form
56 M55 Rapier of desperate measures' 30-31 M79 Boots of tracklessness
57 M55 Rapier of unerring direction' M206 Bracers of lightning'"
32
58 M60 Sword of mightythews' 33 M89 Cloak oftu rn resistance
59 D267 Strand of prayer beads, lesser M103 Gauntlets of mindfire
34
60 M71 Angelhelm 35 D236 Metamagic rod, Enla rge
61 Ml77 Runestaff of the assassin D236 Metamagic rod, Extend
36
62 D248 Bag of holding type IV 37 M165 Metamagic rod, Sculpting
63 M82 Bracers of wind 38 D236 Metamagic rod, Silent
64 M90 Crystal mask of detection 39 D264 Phylactery of undead turning
65 M90 Crystal mask of discernment 40 D234 Rod of cancellation
66 M91 Crystal mask of dread 41- 42 M178 Runes taff of eyes
67 M92 Crystal mask of mindarmor 43 M212 Veil of doors"
44 D257 Gauntlet of rust 22 M93 Desperation chain
45-46 M125 Ring of lightning flashes 23 Mll2 Incarnum focus (DM'schoice)
47- 48 M73 Belt of battle 24 Ml18 Moonstone mask
49 M203 Blood claw choker" 25 D264 Periapt of wound closure
50-5 1 D250 Boots of speed 26 Ml7l Psychoactive skin of nimbleness
52 M156 Dove's harp 27 Ml70 Psychoactive skin of the chameleon
53 M160 Flesheater 28 Ml72 Quiver of energy
54 D258 Gogglesof night 29 D233 Ring of waterwalking
55 D258 Golem manual, clay 30 D235 Rod of flame extinguis hing
56 M162 Horn of plenty 31 M58 Rod of whips
57 M115 Ma ntle of second chances 32 M181 Runestaff of opening
58 D262 Medallion of thoughts 33 M134 Shirt of angels
59 D264 Pipes of pain 34 M134 Shirt of demonskin
60 M170 Psychoactiveskin of the claw 35 M134 Shirt of the fey
61 M1 21 Riding boots 36 M134 Shirt of the inevitable
62-64 D232 Ring of energyresistance, minor 37 M135 Shirt of ironskin
65- 66 M127 Ring of spell-battle 38 M135 Shirt of slaadskin
67-68 D237 Rod of wonder 39 M135 Shirt of the moon
69 Ml31 Rubycincture of immutability 40 M186 Spider rod
70 M178 Ru nestaff of entrapment 41 M142 Third eye repudiate
71 M181 Ru nestaffof size alteration 42 D260 Horn of the tritons
72 M135 Shirt of resilience 43 0263 Pearl of the sirines
73 M137 Spare hand 44 0256 Figurine of wondrous power, onyx dog
74-75 M198 Vest offree movement" 45 M68 Amulet of catapsi
76 M147 Wa nd bracelet 46 D246 Am ulet of health +4
77 M1 48 Water cloak 47 D248 Belt of giant strength +4
78-79 M195 Winged vest" 48 D250 Bracers of armor +4
80 M20 Serpent armor 49 D253 Cloakof Charisma +4
81 M19 Hawkfeather armor 50 D253 Cloakof resistance +4
82-84 P272 Scroll of resurrection (D) 51 M1 54 Cognizance crystal, 7 points
85 M49 Chromatic rod" 52 D257 Gloves of Dexterity +4
86 M58 Rogue blade 53 M107 Gogglesof draconicvision
87 M48 Bow of songs 54 D258 Headband of intellect +4
88 D249 Boccob's blessed book 55 D263 Pearl of power, 4th-level spell
89 M109 Hat of anonymity 56 D263 Periapt of Wisdom +4
90-91 D230 Ri ng of chameleon power 57 M122 Ri ng of dragon friendship
92 D228 Shifter's sorrow 58 M124 Ring of greater counterspells
93 M84 Cannith goggles 59 M182 Ru nestaff of the undying
94 M88 Cloak of soulbound resistance, greater 60 M182 Runestaff of vision
95 M100 Fireflower pendant 61 D266 Scabbardof keen edges
96 D257 Gem of brightness 62 M212 Serpent veil"
97 D261 Lyre of building 63 M133 Shadowvei l
98- 99 D248 Monk's belt 64 M147 Vestof resistance +4
100 D236 Python rod 65 M147 Warwiza rd cloak
66 D250 Winged boots
14TH- LEVEL ITEMS
67-70 M282 +4 armor/shield
d% Page Item Name
71 M24 Zombie hide armor
01 M19 Kyton armor Figurine of wondrous power, golden lions
72 D256
02 M192 Breastplate of terror"
73 D220 Dwarven plate
03 M164 Memento magica, 3rd-level spell
74 D244 Staff of charming
04 M216 Choker of life protection"
75 D252 Chime of interruption
05 D252 Cloa kof arachnida
76 M16 Armor of the fallen leaves"
06 M107 Gloves of the titan's grip
77 D250 Broom of flyi ng
07 M1 62 Harrow rod
78 D256 Figurine of wondrous power, marble elephant
08 M165 Metamagic rod, Chaining, lesser
79 M22 Tigerskin armor
09 D236 Metamagic rod, Maximize, lesser
80 D221 Winged shield
10 M181 Runestaff of night
81 D246 Am ulet of natural armor +3
11 M61 Tentacle rod
82 M85 Chasuble offe ll power, greater
12 M145 Veil of allure
83 M1 57 Dragondoom scepter
13 M1 7 Electriceel hide
84 M108 Goggles of the ebon hunter
14 M23 Wight armor loun stone, iridescent spindle
85 D260
15 M16 Bearskin armor
86 M122 Ring of divergence
16 D267 Stone horse, destrier
87 M124 Ring of the icy soul
17 D248 Belt of dwarvenkind
88 D232 Ring of protection +3
18 M72 Badge of the svirfneblin
89 D233 Ring of spellstoring, minor
19 M151 Banner of the storm's eye
90 M130 Rogue's vest
20 M75 Blindhelm
91 M1 80 Runes taff of forced happiness
21 M86 Ci rclet of rapid casting
92 M139 Surge crystal 69 M136 Shroud of scales
93- 100 M282 +3 weapon 70 M142 Third eye sense
71 M20 Overhead shield
1 5T H - l EVEL ITEMS
72 M165 Metamagic rod, Substitution, greater
d% Page Item Name
73 D23 6 Metamagic rod, Enlarge, greater
01 D226 Assassin's dagger 74 D236 Metamagic rod, Extend, greater
02 M154 Clilyre 75 M165 Metamagic rod, Sculpting, greater
03 M17 Dragonrider armor
76 D236 Metamagic rod, Silent; greater
04 M57 Rod of enervating strike
77 M54 Quarterstaff of battle
05 M57 Rod of freedom
78 D220 Plate armor of the deep
06 D229 Trident of fish command
79 D245 Staff of swarminginsects
07 0 220 Banded mail of luck 80 0250 Bracers of archery, greater
08 0250 Bracelet off riends 81 D250 Bracers of armor +5
09 M180 Runestaff of illusion
82-83 0253 Cloak of resistance +5
10 M1 82 Runestaff of transportation
84 M154 Cogniza nce crystal, 9 points
11 0237 Viper rod
85 0256 Eyes of doom
12 M73 Beholder crown
86 M164 Magic siphon
13 M75 Bone ring 87 D263 Pearl of power, 5th-level spell
14-15 0252 Carpet of flying, 5 ft. by5 ft. 88 D232 Ring of evasion
16- 17 M84 Casting glove 89 M125 Ri ng of master artifice
18 M91 Crysta l mask of insight
90 D233 Ring of X-ray vision
19 M98 Eyes of power leech, vampiric
91 D236 Rod of splendor
20 D259 Horn of blasting 92 D237 Rod of withering
21-22 0260 loun stone, pale lavender ellipsoid 93 Ml77 Runestaff of conjuration
23-24 0 260 loun stone, pearly white spindle
94 M178 Ru nestaffof evocation
25 M163 Lens of the desert 95 M182 Runestaff of transmutation
26-27 D264 Portable hole
96 M147 Vest of resistance +5
28 M121 Rin g of arcane might
97-100 M282 +5 armor/shield
29 0232 Ring of invi sibility
30 D233 Ring of wizardry I 16TH-LEVEL ITEMS
31 M180 Runestaff of frost d% Page Item Name
32 M132 Scarab of stabilization 01 D262 Maul of the titans
33 D267 Stone of good luck 02 D220 Breastplate of command
34 M63 Water whip 03 0227 Oathbow
35 M50 Oagger of denial" 04 0228 Sword of life stealing
36 M58 Ruby blade" 05 M80 Bracers of dawn
37 M49 Cudgel that never forgets" 06 0 252 Cloak of the bat
38 M48 Chain of obeisance" 07 M88 Cloak of thorns
39 0 226 Flame tongue 08 0261 Iron bands of Bilarro
40 D256 Figurine of wondrous power, ivory goats 09 M127 Rin g of soulbound protection, greater
41 M109 Gwaeron's belt 10 Ml 77 Ru nestaff of cacophony
42 M129 Robe of arcane might 11 M59 Scourgeof pain
43 D266 Rope of entanglement 12 D220 Mi thral full plate of speed
44 M177 Ru nestaff of divination 13 D253 Cube offrost resista nce
45 M1 8 Exoskeleton armor 14 D259 Helm of telepathy
46 M78 Boots of the mountain king, greater 15 0263 Periapt of proof against poison
47 M87 Cloakof battle 16 D230 Ri ng of blinking
48 0258 Golem manual, stone 17 0265 Robe of scintillating colors
49 D262 Mask of the skull 18 Ml77 Runestaffof destruction
50 M212 Turquoise veilsp 19- 20 0261 Manual of bodily health +1
51 0 227 Luck blade (0 wishes) 21-22 0 262 Ma nual of gainful exercise +1
52 M53 Las h of sands 23-24 D262 Manual of quickness in action +1
53 D228 Sword of subtlety 25-26 D268 Tome of clear thought +1
54 0228 Sword of the planes 27-28 0268 Tome of leadership and influ ence +1
55 D220 Celestial armor 29-30 D268 Tome of understanding +1
56 M176 Runestaff of the artisan 31-32 D244 Staffof healing
57 D227 Nine lives stealer 33 D255 Dimensional shackles
58 D262 Mattock of the titans 34-35 0232 Ring of energy resistance, major
59 D235 Rod of enemy detection 36 D256 Figuri ne of wondrous power, obsidian steed
60 D252 Circlet of blasting, major 37-38 D244 Staffoffire
61 D246 Amu let of mighty fists +2 39-45 P296 Scrollof true resurrection (0)
62 D253 Cloak of displacement, minor 46 0245 Staffof size alteration
63 0 259 Helm of underwater action 47 D255 Drums of panic
64 M164 Memento magica, 4th·level spell 48-49 0260 loun stone, orange prism
65 M117 Mind blade gauntlet 50- 51 0 260 loun stone, pale green prism
66 M170 Psychoactive skin of celestial embrace 52-53 0261 Lantern of revealing
67 Ml70 Psychoactiveskin of fiendish embrace 54 M128 Ri ng of vanishing
68 Ml78 Runestaff of earth and stone 55-56 M128 Rings offorce armor (pair)
57 0255 Rob e of blending 95-97 0 229 Sylvan scimitar
58 M175 Runestaff of the architect 98 0253 Orb of sto rms
59 M178 Runestaff of ethereal action 99 M178 Run estaff of fiendish darkness
50-52 0245 Am ulet of natural armor +4 100 M52 Tentacle rod, greater
53 M170 Psychoactive skin of the defender
18TH -LEVEl ITEMS
54-55 0232 Ring of protection +4
d% Page Item Nam e
57 M175 Runestaff of abjuration
01 0244 Staff of illumination
58 M178 Runestaff of enchantment
02 0250 Boots of teleport ation
59 M180 Ru nestaff of necromancy
03-05 0250 Bracers of armor +7
70-87 M282 +4 weapon
05 M154 Cogniza nce crystal, 13 points
88 M150 Anstruth harp
07 0253 Pearl of power, 7th-level spell
89 0235 Metamagic rod, Empower
08-13 M282 +7 armor/shield
90 M155 Metamagic rod, Reach
14 0245 Amulet of natural armor +5
91 0237 Rod of thunder and lightning
15 0253 Cloakof displacement, major
92 Mll2 Impervious vestment
15 M205 Cloudwalker anklets"
93 M180 Runestaff of illumination
17 0253 Crystal ball with see invisibility
94 0247 Amulet of proofagainst detection and location
18 0250 Horn of Valhalla
95-95 0252 Carpet offlying, 5 fl. by 10 fl.
19 M210 Phoenix cloak"
97 0258 Golem manual, iron
20 0232 Ring of friend shield (pair)
98 02 35 Metamagic rod, Quicken, lesser
21-24 0232 Ring of protection +5
99- 100 M182 Ru nestaff of time
25 D232 Ring of shooting stars
17 TH-LEVEl ITEMS 26 0233 Ring of spell storing
d% Page Item Name 27 0234 Rod of absorption
01-03 0245 Amulet of health +5 28 0235 Rod of flailing
04-05 0248 Belt of giant strength +5 29-42 M282 +5 weapon
07-08 0250 Bracers of armor +5 43 M155 Ollamh harp
09-11 0253 Cloak of Charisma +5 44 0221 Absorbing shield
12 M88 Cloakof the salamander, greater 45 0227 Rapie r of puncturing
13 M154 Cognizance crysta I, 11 points 45 0228 Sun blade
14-15 0257 Gloves of Oexterity+5 47 0253 Crystal ball with detect thoughts
17-19 0258 Headband of intellect +5 48 0220 Oemon armor
20 0250 loun stone, vibrant purple prism 49 0245 Amulet of mighty fists +3
21-22 0253 Pearl of power, 5th-level spell 50 M154 Memento magica, 5th-level spell
23-25 0253 Periapt of Wisdom +5 51 M155 Metamagic rod, Chaining
25-27 M125 Ring of negative protection 52-53 0235 Metamagic rod, Maximize
28-29 M125 Ring of positive protection 54 0268 Wi ngs of flyi ng
30 M190 Truelight lantern 55 0226 Frost brand
31 -39 M282 +5 armor/shield 56 0253 Cloak of etherealness
40 M23 Vam pire hide armor 57 0254 Daern's instant fortress
41 M129 Robe of the inferno 58 M95 Dragon 's eye amulet
42-43 0235 Rod of negation 59-60 0251 Manual of bodilyhealth +2
44-45 M182 Runestaff of the undead slaye r 51-52 0262 Manual of gainful exercise +2
45-47 M1 54 Memento magica, Sth-level spell 63-64 0262 Manual of quickness in action +2
48-49 M205 Robe of thunder' " 65-66 0258 Tome of clear thought +2
50-51 0255 Scarab of protection 67-58 0268 Tome of leadership and influence +2
52 M51 Explosive sling 69-70 0268 Tome of understanding +2
53-54 M181 Runestaff of power 71 0256 Eyes of charming
55 0227 Mace of terror 72 0244 Staff of frost
55-57 M55 Rod of celestial might 73 0265 Robeof stars
58-59 M70 Amulet of second chances 74 0244 Staff of defense
50-52 0250 loun stone, lavender and green ellipsoid 75-76 0252 Carpet of flyi ng, 10ft. by 10 fl.
53 M17 1 Psychoactive skin of iron 77 0254 Oarkskull
54 Ml72 Psychoactive ski n ofth e spider 78 M1 71 Psychoactive skin of fiery response
55 0255 Ring gates 79-81 M128 Ri ng of universal energy resistance, minor
55-71 0232 Ring of freedom of movement 82 M173 Rod of force
72-73 0 233 Ring of wizardry II 83 0235 Rod of rulership
74-75 M132 Scarab of invulnerability 84 0225 Owarven thrower
75 0 227 Li fe-drinker 85 Ml72 Psychoactive skin of the troll
77-78 M17 Earthplate armor 86 M125 Ring of master artifice,greater
79 D253 Crystal ball 87 D236 Rod of security
80 M117 Mind blade gauntlet, greater 88 0 253 Cube of force
81-82 M79 Boots of temporal acceleration 89 0227 Luck blade (1 wish)
83 0 258 Golem manual, greater stone 90-93 D2 50 Bracersof armor +8
84- 88 0232 Ring of energy resistance, greater 94 M154 Cognizance crystal, 15 points
89- 90 M1 25 Ring of nine lives 95 0263 Pearl of power, Bth-level spell
91-92 0257 Strand of prayerbeads 96-100 M282 +8 armor/shield
93- 95 M180 Runesta ff of insanity
19T H -LE VEL ITEMS 21ST-L EVEL ITEMS
d% Page Item Nam e d% Page Item Name
01-03 0243 Staffof abjuration 01 -06 0245 Staffof the woodlands
04-06 0244 Staffof conjuration 07-14 0227 luck blade (2 wishes)
07-09 0244 Staffof enchantment 15-23 0261 Manual of bodily health +4
10-12 0244 Staffof evocation 24-32 0262 Manual of gainful exercise +4
13-15 0244 Staffof illusion 33- 41 0262 Manual of quickness in action +4
16-18 0244 Staffof necromancy 42-50 0 268 Tomeof clear thought +4
19-2 1 0245 Staffof transmutation 51-59 0 268 Tomeofleadership and influence+4
22-23 0253 Crystal ball with telepathy 60-68 0268 Tomeof understanding +4
24-25 0259 Horn of blasting, greater 69-74 0247 Amulet of the planes
26-28 0263 Pearl of power, two spells 75-83 M128 Ring of universal energy resistance, major
29-32 0233 Ring of wizardryIII 84-90 0265 Robe of eyes
33-36 0235 Rod of lordly might 91 -95 M141 Third eyeconceal
37-52 M282 +6 weapon 96- 100 M141 Third eye dominate
53-56 0236 Metamagic rod, Empower, greater
22NO- LEVEL ITEMS
57-60 M165 Metamagic rod, Reach , greater
d% Page Item Nam e
61 -62 0259 Helm ofte leportation
01-10 0226 Holy avenger
63-66 M164 Memento magica, 7th-level spell
11-15 M164 Memento magica, 9th·level spell
67-70 0244 Staffof divination 16-20 M1 65 Metamagic rod, Chaining, greater
71-73 0257 Gem of seeing 21-25 D236 Metamagic rod, Maximize, greater
74-77 0233 Ring of telekinesis Helm of brilliance
26-29 0258
78-81 0 265 Robe of the archmagi Ring of djinni calling
30-33 0230
82-85 M181 Runestaffof passage
34-58 M282 +8 weapon
86-87 0227 Maceof smiting Manual of bodily health +5
59-65 0261
88-91 0236 Metamagic rod, Quicken
66-72 0262 Manual of gainfulexercise +5
92-94 0261 Man tle off aith Manual of quickness in action +5
73-79 0262
95-96 M171 Psychoactive skin of the hero Tomeof clear thought +5
80-86 0268
97-100 0253 Crystal ball with true seeing Tomeof leadership and influence+5
87-93 0268
20T H -LE VEL ITEMS 94-100 0268 Tomeof understanding +5
d% Page Item Name
23RO -LEVEL ITEMS
01 -03 0244 Staffof earth and stone
d% Page Ite m Name
04-05 M154 Cognizance crystal, 17 points
01- 25 0227 l uck blade (3 wishes)
06- 08 0263 Pearl of power, 9th·level spell
26-43 0255 Efreeti bottle
09-14 M282 +9 armor/shield
44-63 0246 Amulet of mighty fists +5
15 0268 Wellof manyworlds
64-83 0244 Staffof life
16-19 D261 Manual of bodily health +3 84-100 0252 Chaos diamond
20-23 0262 Manual of gainful exercise+3
24-27 0262 Manua l of quickness in action +3 24TH-LEVEL ITEMS
28-3 1 0268 Tomeof clear thought +3 d% Page Item Name
32-35 0268 Tomeof leadership and influence +3 01 -30 M282 +9 weapon
36-39 0268 Tome of understanding +3 31-40 0254 Cubicgate
40-42 0234 Rod of alertness 41- 51 0261 Iron flask
43 0247 Apparatus of Kwa lish 52-61 0236 Metamagic rod, Quicken, greater
44-47 D261 Mantleof spell resistance 62-73 0245 Staffof passage
48-49 Ml72 Psychoactive ski n of the psion 74-81 0262 Mirrorof mental prowess
50-53 0232 Ring of regeneration 82-100 M128 Ring of universal energy resistance, greater
54- 55 0262 Mirror of opposition
25TH -LEV EL ITEMS
56-57 0267 Strand of prayerbeads, greater
d% Page Item Name
58-59 0246 Amulet of mightyfists +4
01 - 08 0 262 Mirror of life trapping
60-61 M164 Memento magica, Sth-level spell
09-16 0231 Ring of elemental command (air)
62-65 0233 Ring of three wishes
17-2 4 0231 Ring of elemental command (earth)
66-67 0256 Eyes of petrification
25-32 0231 Ring of elemental command (fire)
68-82 M282 +7 weapon 33-40 0231 Ring of elemental command (water)
83-84 0233 Ring of spell turning 41 -50 0233 Ring of spellstoring, major
85-86 0250 Bowl of commandingwater elementals
51-58 M145 Vestof the archmagi
87-88 0250 Brazier of commanding fire elementals
59-88 M282 +10 weapon
89-90 0252 Censer of controlli ng air elementals
89-100 0245 Staff of power*
91-92 0233 Ring of wizardry IV
* Though this item's price actually puts it at 26th level. it is
93- 94 0267 Stone of controlling earth elemcntals included in this list.
95-100 M282 +10armor/shield
24 Falchion 375 gp
RANDOM ARMOR 25 Flail, dire 690 gp
315 gp
26 Flail, heavy
27 Flail, light 308 gp
To randomly generate magic armor, weapons, or shields , follow 28 Gauntlet 302 gp
th ese steps: 29 Gauntlet, spiked 305 gp
Step 1: Determ ine the item's type by rolling on Table A- 3: 30 Glaive 308 gp
Random Armor/Shield Types or Table A-4: Random Weapon 31 -32 Greataxe 320 gp
Types. If you are creating an item with a +1 enhancement bonus , 33 Greatclub 305 gp
you're done. Otherwise, go to Step 2. 34-35 Greatsword 350 gp
Step 2: Go to the table showing the corr ect bonu s value. For 36 Guisarme 309 gp
example, if you rolled +5 full plate, use the +5 Bonus Table (page 37 Halberd 310gp
285).This tablewill tell you wheth er the item has onlyan enh ance- 38 Hammer, gnome hooked 620 gp
ment bonus or both an enhancement bonu s and one or more 39 Hammer, light 301 gp
properti es. 40 Handaxe 306 gp
Step 3: If you need to determine any propertie s, go to Table 41 Javelin 301 gp
A- 5: Random Armor/ Shield Properti es or Table A-6: Random 42 Kama 302 gp
Weapon Properties. For armor and shields, roll on the left per- 43 Kukri 308 gp
centile column if you are generating ar mor and on the right for 44 Lance 310 gp
a shield. For weapons, roll on the left percentile column for a 45-46 Longbow 375 gp
melee weapon and the righ t colu m for a ranged one. Item s that 47 Longbow, composite (+0Str bonus) 400gp
are rest ricted to more specific types of weapons have footnotes. 48 Longbow, composite (+1 Str bonus) 500 gp
If you roll a property that is inappropriate for that type of item 49 Longbow, composite (+2 Str bonus) 600gp
(as indicated by a note beneath the table), reroll. 50 Longbow, composite (+3 Str bonus) 700gp
51 Longbow. composite (+4 Str bonus) 800gp
52 Longbow, composite (+5 Str bonus) 900 gp
TABLE A-3: RANDOM ARMOR/SHIELD TYPES 53 Longspear 305 gp
d% Armor or Shield Price 54-55 Longsword 315 gp
01 -02 Padded 155 gp 56-57 Mace, heavy 312 gp
03-06 Leather 160gp 58 Mace, light 305 gp
07-21 Studded leather 175 gp Morningstar 308 gp
59
22-37 Chain shirt 250 gp Net 320 gp
60
38-52 Hide 165 gp 61 Nunchaku 302 gp
53-55 Scale mail 200gp 62 Pick. heavy 308 gp
56-59 Chainmail 300 gp 63 Pick, light 304 gp
60-74 Breastplate 350gp 64-65 Quarterstaff 600 gp
75-77 Splint mail 350gp 66 Ra nseur 310gp
78-81 Banded mail 400gp 67-68 Rapier 320 gp
82-85 Half-plate 750gp 69 Sai 301 gp
86-92 Full plate 1,650gp 70 Sap 301 gp
93 Buckler 165 gp 71-72 Sci mitar 315 gp
94-95 Shield, light wooden 153 gp 73 Scythe 318 gp
96 Shield , light steel 159 gp 74-75 Shortbow 330 gp
97-98 Shield, heavy wooden 157 gp 76 Shortbow, composite (+0Str bonus) 375 gp
99 Shield, heavy steel 170 gp 77 Shortbow, composite (+1 Str bonus) 450 gp
100 Shield, tower 180 gp 78 Shortbow, composite (+2 Str bonus) 525 gp
TABLEA-4: RANDOM WEAPON TYPES 79 Shortbow,composite (+3 Str bonus) 625 gp
d% Weapon Price 80 Shortbow, composite (+4 Str bonus) 725 gp
01 -02 Arrows (50) 350gp 81 Shortbow, composite (+5 Str bonus) 825 gp
03 Axe, ore double 660 gp 82-83 Shortspear 301 gp
04 Axe, throwing 308 gp 84 Shuriken 301 gp
05 Battleaxe 310 gp 85 Siangham 303 gp
06 Bolas 305 gp 86 Sickle 306 gp
07-08 Bolts , crossbow (50) 350gp 87-88 Sling 300 gp
09-10 Bullets, sling (50) 350gp 89 Spear 302 gp
11 Chain, spiked 325 gp 90-91 Sword, bastard 335 gp
12 Club 300 gp 92-93 Sword , short 310gp
13 Crossbow, hand 400 gp 94 Sword , two-bladed 700 gp
14-15 Crossbow, heavy 350gp 95 Trident 315 gp
16-17 Crossbow, light 335 gp 96 Urgrosh, dwarven 650 gp
18 Crossbow, repeating heavy 700 gp 97 Waraxe, dwarven 330gp
19 Crossbow, repeating light 550gp 98 Warha mmer 312gp
20-21 Dagger 302 gp 99 Whip 301 gp
22 Dagger, punching 302 gp 100 Other/DM's choice
23 Dart 300 gp
+2 BONUS 12-14 15-17 M9 Commander
d% Enhancement Bonus/Property 15-17 D219 Glamered
01 -62 +2 enhancement 18-20 18-23 M9 Daylight
63- 100 +1 enhancement, +1 property 21-24 24-29 M13 Mindarmor
25-27 30-32 M6 Acidic
+3 BONUS 28-31 33-36 M6 Anchoring
d% Enhancement Bonus/P roperty 37-40 D218 Arrow catching
01-44 +3 enhancement 41-48 D218 Bashing
45-79 +2 enhancement, +1 property 49-56 D218 Blinding
80-91 +1 enhancement, +2 property 32-35 M9 Blurring
92-100 +1 enhancement, two +1 properties 36-38 57-59 Ml 0 Deathward
+4 BONUS 39-41 Ml 0 Displacement
d% Enhancement Bonus/Property 42-44 Ml 0 Dragondodger'
01-44 +4 enhancement 45-47 Ml0 Ectoplasmic feedback
45-79 +3 enhancement, +1 property 48-50 60-68 D219 Fortification, light
80-91 +2 enhancement, +2 property 51 - 54 69-76 Mll Ghost ward
92-100 +1 enhancement, +3 property 55-58 M13 Mobility"
59-62 M13 Nimbleness
+5 BONUS 77-84 M13 Ra nged'
d% Enhancement Bonus/Property 63-64 85-89 M14 Soulbound
01 -40 +5 enhancement 65-67 M15 Styptic
41-75 +4 enhancement, +1 property 68-70 M15 Twilight
76-88 +3 enhancement, +2 property 90-100 M15 Variable
89-95 +2 enhancement, +3 property 71-73 M7 Balance
96-100 +1 enhancement, +4 property 74-77 D219 Shadow
+6 BONUS 78-81 D219 Silent moves
d% Enhanceme nt Bonus/Property 82-85 D219 Slick
01 -43 +5 enhancement, +1 property 86-88 M9 Buoyant
44- 77 +4 enhancement, +2 property 89-91 M1 2 la nding
78-89 +3 enhancement, +3 property 92-94 M6 Ag il ity, improved'
90-95 +2 enhancement, +4 property 95-97 M1 5 Stamina, improved!
96-100 +1 enhancement, +5 property 98-100 M13 Quickness
+7 BONUS +2 PROPERTY
d% Enhancement Bonus/Property Armor Shield
01 -47 +5 enhancement, +2 property d% d% Page Item Name
48-79 +4 enhancement, +3 property 01-03 Mll Gilled
80-92 +3 enhancement, +4 property 04-08 01-08 M1 2 li nked
93- 100 +2 enhancement, +5 property 09-13 M12 Ma nifester
09- 17 14- 20 M14 Speed
+8 BONUS 18-25 M12 Healing
d% Enhanceme nt Bonus/Property 26-32 21 -24 M6 Anchoring, greater?
01 -52 +5 enhancement, +3 property 25-33 D218 Ani mated
53-85 +4 enhancement, +4 property 34-41 D218 Arrow deflection
86-100 +3 enhancement, +5 property 33- 39 42-49 M7 Axeblock
+9 BONUS 40-43 M7 Beastskin
d% Enhancement Bonus/Property 50-57 M11 Ectoplasmic wall
01-52 +5 enhancement, +4 property 44-5 1 58-66 M1 1 Energy defenses,l
53-85 +4 enhancement, +3 property, +2 property 52-60 67-7 5 Mll Energyimmunity'
86- 100 +4 enhancement, +5 property' 61-67 76-83 M12 Hammerblock
68-73 M14 Retaliation
+1 0 BONUS 74- 80 84-91 M14 Spearblock
d% Enhancement Bonus/Property 81 -88 92-100 D219 Spell resistance (13)
01-50 +5 enhancement, +3 property, +2 property 89- 93 M15 Woodwalk
51-85 +5 enhancement, +5 property 94-100 M12 Magic-eating
86-100 +4 enhancement, two +3 properties
+3 PROPERTY
Armor Shield
TABLE A-5: RANDOM ARMOR/S HIELD PROPERTIES
d% d% Page Item Name
+1 PROPERTY
01 MlO Deepdweller
Armor Shield
02-05 M7 Balance, improved'
d% d% Page Item Name
06-09 M6 Agility, greater"
01 -02 M6 Agility
10-13 M15 Stamina, greater'
03- 04 M15 Stamina
14-17 M7 Bane blind
01 -07 M12 Heartening
18- 22 M9 Blinkin g
05-06 M9 Blueshlne'
23-26 01-07 M11 Fearsome
07-08 M10 Easy travel
27-31 D219 Shadow, improved
09-11 08- 14 M9 Called
32-37 D219 Silent moves, improved TABLEA-6: RANDOM WEAPON PROPERTIES
38-42 D219 Slick, improved +1 BONUS
08-14 M7 Averter Melee Ranged
43-46 M9 Blurring, greater" d% d% Page Item Name
47-51 15-22 D219 Fortification, moderate 01 01 M36 Illuminating
52-55 23-30 D219 Ghost touch 02 02 M28 Aq uatic
56-59 D219 Invulnerability 03-04 M31 Changeling'
60-62 M14 Roa ring 05 03 M34 Everbright
63-64 31-33 M14 Soulbound, greater" 06 04-05 M36 Hideaway
65-69 34-42 D219 Spell resistance (1 5) 07 06-07 M43 Shadowstrike
70- 73 43-49 M15 Vanishing 08-09 08-09 M43 Sizing
74-76 50-54 D219 Wild 10-11 10- 11 M43 Slow burst
77-81 55-63 D217 Acid resistance 12- 13 M28 Arcane might?
82-86 64-72 D218 Cold resista nce 12-13 14- 15 D224 Bane (roll on table in DMG)
87-91 73-81 0218 Electricity resistanee 14 M29 Berserker'
92-9 6 82-90 D218 Fire resistance 15 16 M29 Binding
97- 99 91-98 D219 Sonic resistance 16 17-18 M29 Blessed
100 99- 100 +2 property, +1 property 17-18 M29 Bloodfeeding
19 M29 Bloodstone
+4 PROPERTY Brash
20 M30
Armor Shield M30 Brutal surge
Page Item Name 21
d% d% Chargebreaker
22 M31
01 -07 M13 Rad iant
23 M31 Charging
08-19 01-37 D219 Spell resistance (17)
24-25 19- 20 M31 Corrosive
20- 28 M13 Me nacing
26 21-22 M32 Deadly precision
29-38 M12 Healing, greater"
27- 28 D224 Defending
39-48 M7 Balance, greater"
29 M32 Defensive surge
49-58 0 21 9 Shadow, greater
30 23-24 M32 Dessicating
59-69 0219 Silent moves, greater
31-32 25 M32 Dislocator
70-78 0219 Slick, greater
33 26-27 M33 Dispelling
79-89 38-62 +3 property, +1 property
28-29 D224 Distance
90- 100 63-100 two +2 properties
34 30-31 M33 Divine wrath
+5 PROPERTY 35 M33 Dragondoom
Armor Shield 32-33 M33 Dragonhunter
d% d% Page Item Name 36-37 M34 Eager
01-04 01 -04 D219 Fortification, heavy 38-40 34-36 D224 Flaming
05-09 M11 Freedom 41-43 37-39 0224 Frost
05-11 0219 Reflecting 44-45 D224 Ghost touch
10-15 12-18 0219 Spellresistance (19) 46 M35 Harmonizing
19-24 M15 Time buttress 47-48 40-4 1 M36 Heavenly burst
16- 19 25-28 M6 Aporter 49 42-43 M36 Hunting
20-24 M12 Masking 50 44-45 M36 Illusion bane
25-32 29-36 0217 Acid resistance, improved 51- 52 46-47 M37 lmpact!
33-40 37-44 0218 Cold resistance, improved 53 M37 lmpallng"
41-48 45- 52 0 21 8 Electricityresistance, improved 54-57 0225 Keen'
49-5 6 53-60 0219 Fire resistance, improved 58 0225 Ki focus
57-63 61-67 0219 Sonic resistance, improved 59 48-49 M38 Knockback
64-68 0218 Etherealness 60-61 50-51 M38 Lucky
69-70 68-69 0219 Undead controlling 62 52-53 M38 Magebane
71 -76 70-75 0218 Acid resistance, greater 63 54-55 M38 Maiming
77-82 76-81 D218 Cold resistance, greater 64 56 0225 Me rciful
83-88 82-87 0218 Electricityresistance, greater 65-6 6 0225 Mig hty cleaving
89-94 88-93 D219 Fire resistance, greater 67 M39 Migh ty smiting
95-98 94- 98 0219 Sonic resistance, greater 68 57-58 M39 Mi ndfeeder
99 99 +4 property, +1 property 69-70 59-60 M39 Mo rphlng"
100 100 +3 property, +2 property 71 M39 Paralyzing
S Synergyitems include the value of their synergy 72 61 M40 Power storing
prerequisite properties. 62-64 M40 Precise
1 Metal armor only. 73 65-66 M40 Profane
2 Light armor only. 74 67-68 M41 Psychokinetic
3 The DM chooses the type of energyfor this item. 69-71 M41 Quick leading?
4 Can't be applied to tower shields. 75 M42 Reso unding
72-7 3 D225 Returni ng
76 74-75 M42 Revealing
77 76-77 M42 Sacred
78 78-79 M42 Screaming
80-81 0225 Seeking 87-88 92 M45 Terran
79 82-83 M43 Shattermantle 89-9 1 93-96 M45 Transmuting
80 M43 Shielding" 92-93 97-98 0226 Unholy
81 - 83 84-85 0225 Shock 94-9 5 M45 Vampiric
84 86 M43 Soulbound 96-98 0226 Wounding
85-87 0225 Spellstoring 99- 100 99-100 two +1 properties
88 87 M44 Spellstrike
89 88-89 M44 +3 BON US
Stunning surge
90 90-91 M44 Melee Ranged
Stygian
91 M44 d% d% Page Item Name
Sundering
92 M44 01 -09 01-12 M40 Prismatic burst
Sweeping
93 0226 Throwing 10-17 13- 23 M30 Bodyfeeder
94 92-94 0225 Thundering 18-25 24-32 M31 Cursespewing
95 95-9 6 M45 26- 32 M34 Ethereal reaver
Venomo us
96-97 0226 Vicious 33-39 M36 Holy surge'
98 97-98 M46 40-47 33-45 M37 Implacable
Warning
99 99-100 M46 Weakening 48-54 M39 Necrotic focus
100 M46 55- 57 46-53 M43 Soulbound, greater!
Whi rli ng
58-61 54-59 M44 Soulbreaker"
+2 BONUS 62-66 60-64 M44 Souldrinking!
Melee Ranged 67-76 65-78 0225 Speed
d% d% Page Item Name 77- &4 M45 Unholy surgeS
01 M45 Vanishing 85-92 79-89 M37 Illusion theftS
02 01 M38 Manifester 93-100 90- 100 +2 property, +1 property
03-04 02-04 M28 Acidic burst!
05-06 05-06 0 223 +4 BONUS
Anarchic
07 07 M28 Aquan Melee Ranged
08 08 M28 Auran d% d% Page Item Name
09-10 09-10 0223 Axiomatic 01-19 01 -31 0224 Brilliant energy
11-12 11-12 M28 20- 41 0224 Dancing
Ba nishing
13-14 13-15 M29 Blindsighted 42-64 32-61 +3 property, +1 property
15- 16 M29 Blurstrike 65- 83 62-82 +2 property,+2 property
17-18 16-17 M31 Collision 84-100 83-100 +2 property, two +1 properties
19- 20 18-19 M31 Consumptive +5 BONUS
21-22 20-21 M32 Oessicating burst! Melee Ranged
23 22-23 M32 Disarming d% d% Page Item Name
24-25 24-26 M33 Dislocator, great! 01-20 0226 Vorpal"
26-27 27-2 8 M33 Dispelli ng, greater! 21-40 01 - 38 +4 property, +1 property
28-29 0224 Disrupt ion' 41-60 39-71 +3 property, +2 property
30-3 1 29- 30 M33 Domineering 61-80 72- 91 two +2 properties, +1 property
32-33 31-33 M33 Doom burst 81-100 92-100 +2 property, three +1 properties
34- 35 34- 36 M34 Ene rgy aura S Synergy items include the value of their synergy
36-37 M34 Energy surges.• prerequisite properties.
38-39 37-38 M34 Enervating 1 Spears, shortspears, or longspears only.
40-41 39-40 M35 Hercebane' 2 Bows onIy (not crossbows).
42- 44 41- 45 0 224 Fla ming burst 3 Two-handed weapons only.
45-46 M35 Fleshgrinding' 4 The OM chooses the type of energyfor this item.
46-48 M35 Force 5 Bludgeoning weapons only.
47-48 M35 Ghost strike" 6 Piercing weapons only.
49-51 49-51 0 225 Holy 7 Piercing or slashing weapons only.
52-54 52-56 0225 Icy burst 8 Melee or thrown weapons only.
55 57 M36 Ignan 9 Crossbows only
56-57 58-60 M37 Impedance 10 Light weapons only.
58-5 9 M38 Incorporeal binding! 11 Slashing weapons only.
60-61 61-63 M38 Metalline
62-63 64-65 M39 Mindcrusher
64-65 66-67 M39 Paralytic burst
66-67 68-69 M40 Parrying
68-69 70-71 M40 Profane burst"
70- 71 72-73 M41 Psibane
72-73 74-75 M41 Psychic
74- 75 76- 77 M41 Psychoki netic burst"
76-77 78-79 M42 Sacred burst"
78- 79 80- 82 M42 Screaming burst!
80-83 83-88 0225 Shocking burst
84-86 89- 91 M44 Stunning!
MAGIC ITEM RECORD SHEET

FACE HE A
Goggles, lenses, masks, spectacles, third eyes. Circlets, crowns, hats, headbands
helmets, phylacter i

THROAT
. .
Amulets, badges, brooches, collars,
medals, medallions, necklaces,
SHOULD E
pendants, periapts, scarabs,
scarfs, torcs. Capes, cloaks, mantles, sha

BODY
Armor, robes.
TOR S
Shirts, tun i
vests, vestmen

HANDS
. .
Gauntlets, gloves.
AR
Armbands, bracelets, brae

WAIST
Belts, girdles, sashes.

RIN C-

FEET
Boots, sandals, shoes, slippers.

WEAPONS SHIELDS AND OTHER ITEMS

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