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THE

ENCYCLOPEDIA

copy/paste:
DaddaRuleKonge
DaddaRuleKonge
This is book is made for people who collect for or are interested in
the Atari Jaguar. I made this book cause` I like to catalog and cat-
egorize stuff, and to learn more about the system.
I have tried to make the book well presented and easy to look
through. If you are happy with the book then please look at some of
the web-sites on the “Reference Guide” page. Find a site that you
like and give them some spending money.
If you are annoyed, or the owner of some of the content i took from
you, send an email to me: sennep@hotmail.com. The book is free,
and I hope the information and pictures I use comes under free-use.
I hope you will get some use of this book, and maybe help you in
your quest on collecting, or just having fun with this great system.

Similar books/PDF`s in the same format are books on NES, SNES,


PSX, SMS, N64, Game&Watch, NeoGeo, including several other
book in the same vein, from TMNT toys to Point and Click games.
http://daddarulekonge.itch.io/
DaddaRuleKonge.com

NoCopyright © 2016 by DaddaRuleKonge

All rights are NOT reserved. EVERY part of this publication may be reproduced, distributed, or transmitted in any form or by any means, in-
cluding photocopying, recording, or other electronic or mechanical methods, without the prior written permission of the publisher. I do not own
anything in this book. You use part of this publication on your OWN RISK though. As places in this book may have a copyright by the original
owner.
Atari Jaguar
This is a short wikipedia introduction for the Atari Jaguar.
The Atari Jaguar is a home video game console that was developed by Atari Corporation. The console was
the sixth and last programmable console to be developed under the Atari brand. Marketed as the first 64-bit
video game console, the Jaguar was designed to compete with the existing 16-bit consoles (Sega Genesis and
Super Nintendo Entertainment System) and the 32-bit 3DO Interactive Multiplayer platform (which launched
the same year).
The Jaguar was developed by the members of Flare Technology, a company formed by Martin Brennan and
John Mathieson. The team had claimed that they could not only make a console superior to the Genesis or
the SNES, but they could also be cost-effective. Impressed by their work on the Konix Multisystem, Atari
persuaded them to close Flare and form a new company called Flare II, with Atari providing the funding.
Flare II initially set to work designing two consoles for Atari Corp. One was a 32-bit architecture (codenamed
“Panther”), and the other was a 64-bit system (codenamed “Jaguar”); however, work on the Jaguar design
progressed faster than expected, so Atari Corp. canceled the Panther project to focus on the more promising
Jaguar.
The Jaguar was introduced in 1993 at a price of $249.99,
under a $500 million manufacturing deal with IBM. The
system was initially marketed only in New York City and
San Francisco, under the slogan “Do the Math”, claiming
superiority over competing 16-bit and 32-bit systems. A
US-wide release followed in early 1994.
The Atari Jaguar struggled to attain a substantial user base. In 1993, Atari reported that they had shipped
17,000 units as part of the system’s initial test market. By the end of 1994, Atari reported that they had sold
approximately 100,000 systems and had reduced the price to improve the competitive nature of the console.
By the end of 1995, Sony and Sega had entered the marketplace with competing consoles and Atari’s sales
declined rapidly. In Atari’s 1995 annual report, they noted:
“Jaguar sales were substantially below Atari’s expectations, and Atari’s business and financial results were
materially adversely affected in 1995 as Atari continued to invest heavily in Jaguar game development, en-
tered into arrangements to publish certain licensed titles and reduced the retail price for its Jaguar console unit.
Atari attributes the poor performance of Jaguar to a number of factors including (i) extensive delays in devel-
opment of software for the Jaguar which resulted in reduced orders due to consumer concern as to when titles
for the platform would be released and how many titles would ultimately be available, and (ii) the introduction
of competing products by Sega and Sony in May 1995 and September 1995, respectively.”
Lack of titles was attributable to two main factors: the Jaguar’s questionable long-term prospects among
third-party game-publishers and the problematic nature of developing games for the Jaguar. Atari had one
opportunity to convince third-party developers, vital for the diversity of Jaguar’s game library, with a solid
retail-performance, but as things played out, post-holiday sales figures questioned the viability of Atari’s busi-
ness; Atari failed to attract many third-party developers already committed to other game platforms. Also, an
annoying defects included a buggy UART. The memory controller flaw could have been mitigated by a mature
code-development environment, to unburden the programmer from having to micromanage small chunks of
code. Jaguar’s development tools left much to the programmer’s own implementation, as documentation was
incomplete. Writing game-code was often an endurance exercise in the tedious assembler.
In a July 1995 interview with Next Generation, then-CEO Sam Tramiel declared that the Jaguar was as pow-
erful, if not more powerful, than the Sega Saturn, and slightly weaker than the PlayStation.
By the end of 1995, Atari’s revenues declined by more than half, from US$38.7 million in 1994 to $14.6 mil-
lion in 1995. In late 1995, Atari Corp. ran early-morning infomercial advertisements with enthusiastic sales-
men touting the powerful game system. The infomercials ran most of the year, but did not significantly sell
the remaining stock of Jaguar systems. In its 10-K405 SEC Filing, filed April 12, 1996, Atari informed their
stockholders of the truly dire nature of the Jaguar business:
From the introduction of Jaguar in late 1993 through the end of 1995, Atari sold approximately 125,000 units
of Jaguar. As of December 31, 1995, Atari had approximately 100,000 units of Jaguar in inventory.
Atari had already suffered an ill-fated crash in the mid-1980s as a result of the oversaturation of the video
game market by third-party developers.
Production of the Jaguar ceased after Atari Corp. merged with JT Storage in a reverse takeover. In a last-ditch
effort to revive the Jaguar, Atari Corp. tried to play down the other two consoles by proclaiming the Jaguar
was the only “64-bit” system. This claim is questioned by some, because the CPU (68000) and GPU executed
a 32-bit instruction-set, but sent control signals to the 64-bit graphics co-processors (or “graphics accelera-
tors”). Atari Corp.’s reasoning that the 32-bit “Tom” and “Jerry” chips work in tandem to add up to a 64-bit
system was ridiculed in a mini-editorial by Electronic Gaming Monthly, which commented that “If Sega did
the math for the Sega Saturn the way Atari did the math for their 64-bit Jaguar system, the Sega Saturn would
be a 112-bit monster of a machine.” Design specs for the console allude to the GPU or DSP being capable of
acting as a CPU, leaving the Motorola 68000 to read controller inputs. In practice, however, many developers
used the Motorola 68000 to drive gameplay logic.

Jaguar CD
The Atari Jaguar CD is an add-on to the Jaguar that made use of CD-
ROMs to distribute games. Developed and marketed in response to the
PlayStation and Sega Saturn console, it was released in September 1995,
two years after the Jaguar’s launch. Twelve games were released for the
system during its manufacturing lifetime, with many more being made
after, by homebrew developers. Each copy of the Jaguar CD console
also came with a Virtual Light Machine, which displayed light patterns
corresponding to music, if the user inserts an Audio CD into the console. It was developed by Jeff Minter,
who had created the program after experimenting with graphics during the development of Tempest 2000. The
program was deemed a spiritual successor to the Atari Video Music, a system which served a similar purpose,
released in 1976.
An additional accessory for the Jaguar CD, which allowed Jaguar CD games to save persistent data such as
preferences and saved games, was also released. Known as the Memory Track, it was a cartridge that con-
tained a 128 K EEPROM, and was to be inserted into the cartridge slot on the Jaguar CD while the user played
a Jaguar CD game. The program manager for the Memory Track is accessed by pushing the option button
while the system is starting, and exited by pushing the * and # keys simultaneously. There were plans to make
a second model of the Jaguar console that combined both the Jaguar and the Jaguar CD into one unit, a la the
TurboDuo. Originally codenamed the Jaguar III, and later the Jaguar Duo, the proposed model was developed
to feasibly compete with the PlayStation and Sega Saturn, however, the idea was scrapped after the discontinu-
ation of the Jaguar.
After the Atari Corporation properties were bought out by Hasbro Interactive in the late 1990s, Hasbro re-
leased the rights to the Jaguar, declaring the console an open platform and opening the doors for homebrew
development.
CONTENT
Atari Jaguar . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 4
You are Here . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 6
Reference Guide . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 8
Corporations . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 10
Jaguar Games . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 14
A......................................................................... 16
B......................................................................... 17
C......................................................................... 20
D......................................................................... 22
E......................................................................... 23
F......................................................................... 24
H........................................................................ 25
I......................................................................... 26
K......................................................................... 28
M........................................................................ 28
N......................................................................... 29
P......................................................................... 29
R......................................................................... 31
S......................................................................... 32
T......................................................................... 35
U......................................................................... 36
V......................................................................... 37
W........................................................................ 37
Z......................................................................... 39

CoJag . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 40
Homebrew/Reproduction . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 42
Hardware . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 48
Overlays . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 50
Jaguar VR . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 51
Checklists
Jaguar Cart . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 52
Jaguar CD . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 53
8 • Reference Guide

Reference Guide
These are web sites that i use alot for pictures/screenshots, reference and much of the information. If I have
not used wikipedia on a game description, then I have tried to credit it at the bottom of the text.
I can recommend all of these websites, as they are very informative and fun to look through. If you are the
owner of one of these sites and feel that i have done you wrong, then please send me an e-mail and i will make
the necessary change to your wish.

the aLiVe! HQ

“Behind each and every issue is always a team. We always try to communicate as
much as possible during the creation phase of the magazine. ”

•Used for some info

A site that releases free articles, chiptunes, demoscene, etc.


http://alive.atari.org/

RGCD

“Welcome to the RGCD online store, the only place where you can purchase games
from our catalogue of independently published titles. We specialise in offering the
latest releases for vintage hardware in physical format, as well as selling faux-retro
games for modern platforms.”

•Used for some info.


It`s a web-shop.

http://rgcd.bigcartel.com/

Reeboot

“What we are is a group of active, productive Atarians. ”

•Used some info.


A site on developing homebrew and stuff for the Jaguar.

http://reboot.atari.org/new-reboot/news.html
Reference Guide • 9

GameFAQs

“Founded in 1995, GameFAQs has over 40000 video game FAQs, Guides and
Walkthroughs, over 250000 cheat codes, and over 100000 reviews.”

•Used for pictures and the review score.


A great webiste regarding many of games released with loads of information, faqs
and pictures.

http://www.gamefaqs.com/

AtariAge

“Have You Played Atari Today?”



•Used for some pictures, information and rarity score.

A giant site on Atari. Maybe the most important site for an Atari collector. It consist
of a huge forum, detailed information, pictures, and a great rarity score list. With-
out this site, I don`t think I could had made this book...

https://atariage.com/index.php

Moby Games

“MobyGames is the oldest, largest and most accurate video game database for
games of every platform spanning 1979-2014.”

•Used for info and information.


A good site for information and pictures on much of the games released.

http://www.mobygames.com/

Emuparadise

“Looking for video games? You’ve come to the right place! You will find hundreds
of thousands of roms, isos and games here.”

•Used for some pictures.


A giant site for emulators and Roms.

http://www.emuparadise.me/
10 • Corporations

Corporations
Atari Corporation was an American manufac-
Atari Corporation
turer of computers and video game consoles
from 1984 to 1996. Atari Corp. was founded in
Founded 1984
July 1984 when Warner Communications sold
Defunct 1996
the home computing and game console divi-
Headquarter United States
sions of Atari, Inc. to Jack Tramiel. Its chief
Successor JTS Corporation (1996–1998)
products were the Atari ST, Atari XE, Atari
Atari Interactive (division of
7800, Atari Lynx, and Atari Jaguar. The com-
Hasbro Interactive)
pany reverse merged with JTS Inc. in 1996,
(1998–2001)
becoming a small division, which itself closed
when JTS liquidated the IP to Hasbro Interac-
tive in 1998.
The company was founded by Commodore International’s founder Jack Tramiel soon after his resignation
from Commodore in January 1984. Initially named Tramel Technology, Ltd. (TTL), the company’s goal was
to design and sell a next-generation home computer. On July 1, 1984 TTL bought the Consumer Division as-
sets of Atari, Inc. from its owner Warner Communications, and TTL was renamed Atari Corporation. Warner
sold the division for $240 million in stocks under the new company.
Under Tramiel’s ownership, Atari Corp. used the remaining stock of game console inventory to keep the
company afloat while they finished development of their 16-bit computer system, the Atari ST. In 1985, they
released their update to the 8-bit computer line—the Atari XE series—as well as the 16-bit Atari ST line. Then
in 1986, Atari Corp. launched two consoles designed under the Warner Atari: Atari 2600 Jr and Atari 7800,
which had a limited release in 1984. Atari Corp. rebounded, producing a $25 million profit that year. The Atari
ST line proved very successful (but mostly in Europe, not the U.S.), ultimately selling more than 5 million
units. Its built-in MIDI ports made it especially popular among musicians. Still, its closest competitor in the
marketplace, the Commodore Amiga, outsold it 3 to 2. Atari eventually released a line of inexpensive IBM PC
compatibles as well as an MS-DOS compatible palm computer called the Atari Portfolio.
Atari under Tramiel had a poor reputation in the marketplace. In 1986 a columnist for Atari magazine
A.N.A.L.O.G. warned that company executives seemed to emulate Tramiel’s “’penny-pinching’ [and] hard-
nosed bargaining, sometimes at the risk of everything else”, resulting in poor customer service and docu-
mentation, and product release dates that were “perhaps not the entire truth ... Pretty soon, you don’t believe
anything they say”. He concluded, “I think Atari Corp. had better start considering how they’re perceived by
the non-Atari-using public”. The company, however, was much more open to the press than its predecessor
Atari Inc., which had refused to let Antic preview forthcoming announcements and even opposed the maga-
zine printing the word “Atari” on its issues.
In 1987, Atari acquired Federated Group for $67.3 million to have their own retail store shelf space. Atari
quickly discovered that Federated’s financial problems were far worse than they had believed. During this
time, the FBI investigated Atari for reselling Japanese DRAM chips in the US, “in violation of U.S. import
laws and contrary to import agreements”. Federated was eventually sold to Silo in 1989.
By 1996, a series of successful lawsuits followed by profitable investments had left Atari with millions of
dollars in the bank, but the failure of the Lynx and Jaguar left Atari without any products to sell. In addition,
Tramiel and his family wanted out. The result was a rapid succession of changes in ownership. In July 1996,
Atari merged with JTS Inc., a short-lived maker of hard disk drives, to form JTS Corp. Atari’s role in the new
company largely became a holder for the Atari properties and minor support; consequently the name largely
disappeared from the market.
In March 1998, JTS sold the Atari name and assets to Hasbro Interactive for $5 million—less than a fifth of
what Warner Communications had paid 22 years earlier. This transaction primarily involved the brand and
intellectual property, which now fell under the Atari Interactive division of Hasbro Interactive.
Corporations • 11

Accolade, Inc.
Accolade, Inc. was an American video game devel- Founded 1984
oper and publisher of the 1980s and 1990s. Head- Headquarter San Jose, California
quartered in San Jose, California, it was founded Defunct 1999
in 1984 by Alan Miller and Bob Whitehead after Successor Infogrames
leaving another game developer and publisher they Website accolade.com
had founded, Activision.
According to legend, Miller and Whitehead named their company “Accolade” because it came before “Activi-
sion” alphabetically—implying that Accolade was superior to their previous company, as reportedly the name
Activision was chosen as it came before Atari. Later, a new game development company, Acclaim, another
company formed from ex-Activision employees, apparently formulated their name because it came before
“Accolade.” Absolute Entertainment, again, a third company formed from ex-Activision people, ended up be-
ing first with the ‘first in the alphabet’ race.
Accolade’s revenues grew from $1.5 million in 1985 to $5 million in 1986. It developed for most 1980s-era
home computers, including the Commodore 64, Atari 400 & 800, the Amiga, Apple II and the PC. Some of
their first titles include Law of the West, Psi-5 Trading Company, The Dam Busters, Mean 18 Golf, Test Drive,
and HardBall!. Test Drive and HardBall! went on to become two of Accolade’s longest-running franchises.
Accolade did well in its early years, but by the 1990s, Accolade’s sales suffered and several rounds of lay-
offs ensued. Under Barnett’s direction, Accolade was rebuilt around action games and published Test Drive
4, 5 and 6, all of which sold millions of units and become part of Sony’s greatest hits program. Accolade was
eventually purchased by French publisher Infogrames in 1999, right after publishing their last game Redline.

Argonaut Games Argonaut Games plc was a British video game de-
veloper, founded in 1982 and liquidated in 2004. It
Founded 1982 was most notable for the development of the Star
Founder Jez San Fox Super NES game and its supporting Super FX
Headquarter Edgware, London, U.K. hardware.
Defunct October 2004 Founded as Argonaut Software by teenager Jez San
Fate Liquidated in 1982, the company name is a play on his name
(J. San) and the mythological story of Jason and the
Argonauts.
The company produced its first game, Skyline Attack, for the Commodore 64. It later produced the 3D Star-
glider games for the Amiga and Atari ST platforms.
In 1993, Argonaut collaborated with Nintendo during the early years of the NES and SNES. The combined
efforts from both Nintendo and Argonaut yielded a prototype of the game Star Fox, initially codenamed “Nes-
Glider” and inspired by their earlier Atari ST and Amiga game Starglider, that they had running on the NES
and then some weeks later on a prototype of the SNES. Jez San told Nintendo that his team could only improve
performance or functionality of the demonstration if Nintendo allowed Argonaut to design custom hardware to
extend the SNES to have true 3D capability. Nintendo agreed, so San hired chip designers and made the Super
FX chip. They originally codenamed it the Mathematical Argonaut Rotation I/O, or “MARIO”, as is printed
on the chip’s surface. So powerful was the Super FX chip used to create the graphics and gameplay, that they
joked that the Super NES was just a box to hold the chip.
In late October 2004, Argonaut Games called in receivers David Rubin & Partners, laid off 100 employees,
and was put up for sale. Lack of a constant stream of deals with publishers had led to cashflow issues and a
profit warning earlier in the year.
In 2005, the company was placed into liquidation and in 2006 was dissolved.
12 • Corporations

Bullfrog Productions
Bullfrog Productions was a British computer game
developer, founded in 1987 by Les Edgar and Peter Founded 1987
Molyneux. The company achieved recognition in Headquarter Guildford, United Kingdom
1989 for their third release, Populous. Defunct August 31, 2001
Successor EA UK
At the time of the company’s founding, Edgar and Lionhead Studios
Molyneux were already involved in an enterprise Mucky Foot Productions
called Taurus Impact Systems. Bullfrog’s name was
derived from “Taurus” (the Latin word for bull) and Edgar’s daughter’s love of frogs.
Following a move to Chertsey in 2000, the last titles to bear the company logo were published in 2001. Bull-
frog Productions was finally incorporated and merged into EA on 31 August 2001 upon the formation of EA
UK, effectively closing the studio. Bullfrog’s website remained until spring of 2002, at which point the web-
site link took visitors to Electronic Arts Europe instead.
Many former Bullfrog employees have remained within the games industry since the closure of the company.
Peter Molyneux would stay on with Lionhead Studios until the formation of 22Cans in February 2012. Les
Edgar later became EA’s Vice President of European Studio, and although he has some involvement with the
games industry, is now focused on other ventures. In August 2009, Electronics Arts was considering revising
some of Bullfrog’s games for modern-day systems, and in 2011 they signed a deal with Good Old Games in
order to do this.

id Software id Software is an American video game develop-


ment company with its headquarters in Richardson,
Founded February 1, 1991 Texas. The company was founded by four members
Parent ZeniMax Media of the computer company Softdisk: programmers
Employees 200+ (2011) John Carmack and John Romero, game designer
Headquarter Richardson, Texas, United States Tom Hall, and artist Adrian Carmack (no relation to
Website idsoftware.com John Carmack). Business manager Jay Wilbur was
also involved.

The founders of id Software met in the offices of Softdisk developing multiple games for Softdisk’s monthly
publishing. These included Dangerous Dave and other titles. In September 1990, John Carmack developed
an efficient way that would perform rapid side-scrolling graphics on the PC. Upon making this breakthrough,
Carmack and Hall stayed up late into the night making a replica of the first level of the popular 1988 NES
game Super Mario Bros. 3, inserting stock graphics of Romero’s Dangerous Dave character in lieu of Mario.
When Romero saw the demo, entitled “Dangerous Dave in Copyright Infringement”, he realized that Car-
mack’s breakthrough could have potential. The team that would later form id Software immediately began
moonlighting, going so far as to “borrow” company computers that were not being used over the weekends
and at nights while they designed their own remake of Super Mario Bros. 3. Despite their work, Nintendo
turned them down, saying they had no interest in expanding to the PC market, and that Mario games were to
remain exclusive to Nintendo consoles.
As a result, the team began the development of Commander Keen, a Mario-style side-scrolling game for the
PC, once again “borrowing” company computers to work on it at odd hours at the lake house at which they
lived in Shreveport, Louisiana. On December 14, 1990, the first episode was released as shareware by Apo-
gee, and orders began rolling in. Shortly after this, Softdisk management learned of the team’s deception and
suggested that they form a new company together, but the administrative staff at Softdisk threatened to resign
if such an arrangement were made. In a legal settlement, the team was required to provide a game to Softdisk
every two months for a certain period of time, but they would do so on their own. On February 1, 1991, id
Software was founded.
Corporations • 13

Midway Games
Founded 1988 Midway Games was an American video game de-
Successor NetherRealm Studios veloper and publisher. Their titles included Mor-
Defunct 2009 tal Kombat, Ms. Pac-Man, Spy Hunter, Rampage,
Fate Bankruptcy NFL Blitz, and NBA Jam. Midway also acquired
Headquarter Chicago, Illinois, United States. the rights to video games that were originally de-
veloped by Williams Electronics and Atari Games.

Midway Mfg. Co. began in 1958 as an independent manufacturer of amusement equipment. It was purchased
by Bally in 1969. Bally, at that time, was a leader in the manufacture of slot machines. After some years mak-
ing mechanical arcade games such as puck bowling and simulated western shoot-out, Midway became in 1973
an early American maker of arcade video games. Throughout the 1970s, Midway had a close alliance with
Japanese video game publisher Taito, with both companies regularly licensing their games to each other for
distribution in their respective country. Midway entered the consumer market in 1977 by releasing the Bally
Home Library Computer, eventually renamed Bally Astrocade. This was the only home game system ever to
be developed by the company and was discontinued in 1985.
Meanwhile, Midway’s breakthrough success came in 1978, with the licensing and distribution of Taito’s semi-
nal arcade game Space Invaders in America. This was followed by Midway’s licensing and distributing the hit
U.S. version of Namco’s Pac-Man in 1980, and its unauthorized sequel, Ms. Pac-Man, in 1981. From the late
1970s through the late 1980s, Midway was the leading producer of arcade video games in the United States.
In 2008, Midway lost $191 million on sales of $220 million, and Redstone’s sale of his shares to Mark Tho-
mas, a private investor, eliminated Midway’s ability to take advantage of accumulated net operating losses
and other tax assets potentially worth more than $700 million. On February 12, 2009, Midway and its U.S.
subsidiaries filed for bankruptcy protection under Chapter 11 of the U.S. Bankruptcy Code. The company be-
gan to operate as a Debtor in possession. A company spokesperson said, “We felt this was a logical next step
for our organization, considering the change in control triggered the acceleration of the repayment options ...
we’re looking to reorganize and to come out on the other side stronger.”

U.S. Gold
U.S. Gold was a British video game publisher and
developer from the early 1980s through the mid- Headquarter Birmingham, United Kingdom
1990s, producing numerous titles on a variety of Fate Merged into Eidos Interactive
8-bit, 16-bit and 32-bit platforms.

U.S. Gold was founded in Birmingham in spring 1984 by Geoff and Anne Brown as the publishing division of
their software-distribution company Centresoft. Its primary purpose was to republish popular American com-
puter games—which, the company claimed, usually had larger budgets and longer production time than Brit-
ish games—in the UK and Europe. Brown sold them for £9.99, much lower prices than in the United States,
and purchased full-colour advertisements in computer magazines. By 1985 the company claimed to expect
$6 million in annual sales. It planned to release 150 games that year from 24 American software companies,
including up to 80 for the Commodore 64.
The company was voted Best Software House Of The Year at the Golden Joystick Awards. The publisher
continued to expand their operation well into the 1990s. However, a number of their more lucrative licensing
deals, particularly one with LucasArts, fell through, threatening to affect their income.
The last retail game to bear the U.S. Gold logo was Olympic Games: Atlanta 1996, released in June 1996 for
the Sega Saturn, PlayStation, PC and 3DO. The remaining U.S. Gold games awaiting publication at the time
of their acquisition by Eidos were released in August 1996 with the exception of Dream Team Basketball.
14 • Jaguar Games

Jaguar Games
This is the main portion of the book. A collection of every official Jaguar game with cover art, title screem, a
screen-shot and some information about the game.

Page Break-Down
This is a break-down on what the pages consist of:

G B E
A
C
Hover Strike: 8.0
Unconquered Lands
Developer Atari
Publisher Atari
Release date October 1995
Genre Shooter
Mode 1-2 Players

Unconquered Lands is the CD-ROM update to the Jag-


uar cartridge Hover Strike. This game is mostly similar
to the cartridge, but with some new features to take
advantage of the CD-ROM format: Improved Graph-
ics. FMV Sequences. CD Audio Soundtrack. And 10
new levels.
Rarity: 4 D
“mobygames.com”

A. Cover-Art
This represent the cover art. I used GameFAQs for much of the pictures. The cover is NTSC
(North-American), since most the bulk of games were only released in North-America.
B. Info
This is the Info box. I used mainly wikipedia and atariage.com for help for information on
the Developers and Publishers. I suspect some of the information is wrong, as often the
developer credited is actually the makers of the original game, e.g. arcades, and not the one
who did the home console port for example. Also, information often differ from different sourc-
es. “Mode” are what the maximum players the game support. I used the information that is
found on the box of the game if it was present. In the info or trivia section, I wanted some
content that would reflect on what the game is about, or an interest part of trivia. If I used
another site for information and did a direct transcript, I would try to credit the source material.
The credit is in italic.
C. Title Screen
This is a screenshot from the title screen of the game, found wherever. More often then not on
gametrailers.com or atariage.com.
D. Screen-shot
This is a random screenshot from the game. I mainly used gametrailers.com or atariage.com.
jaguar Games • 15

E. Web Reviews
The review score SHOULD and MUST be taken with a grain of salt. I used the review score
from “GameFAQs.com”, cause` they can often be seen as fair, as they usually are reviews by
several users. Though, some of the more obscure games often had few reviews, and could be
seen as biased. If the site did not have a review, i would not include one, as seen on the many
unlicensed games.
F. Rarity
In this section is used the rarity info found on atariage.com. The rarity scale is a general indica-
tor of how easy or difficult it is to come across a game. The scale starts at 1 (very easy to find)
and finishes at 10 (nearly impossible to locate). Thanks to auction sites such as eBay, even
extremely rare games come up for auction frequently enough, but these often command a fairly
high price depending on the rarity. Remember, you should just take these scores with a grain
of salt, and should only be used as a refrence point, and not to be taken all too literally.
G. CD Release
If a CD is present, then that means the game has a Jaguar CD release.
.

Collecting for the System.


Since the Jaguar is still a relatively young system, it’s generally pretty easy to build
up a sizeable collection of Jaguar games. This also means that there aren’t too many
extremely rare Jaguar titles. A good majority of Jaguar games can still be purchased
new from several vendors, although building a large collection of Jaguar titles in
this fashion can be very expensive. You’re not likely to find many Jaguar games at
flea markets and thrift stores, however, since the Jaguar wasn’t exactly a resounding
success and didn’t have great market penetration. So the primary means of acquiring
Jaguar titles are through trading with other collectors, purchasing them new, or buying
them on an online auction site such as eBay.
Unlike with the 5200 and 7800, Atari was actually able to convince many third-party companies to produce
software for the Jaguar. There are a good number of companies developing Jaguar titles that were then pub-
lished by a smaller number of companies. Atari by far was the largest publisher of Jaguar games, followed by
Telegames. There are many companies that only released a very small number of titles. Had the Jaguar been
successful, many more third-party titles would have been released. We can only imagine how many Jaguar
prototypes are out there floating around.
“atariage.com”
16 • Alien vs. Predator

Air Cars 6.8


Developer Midnight Entertainment Group
Publisher ICD, Inc.
Release date June 1997
Genre Shooter
Mode 1-8 Players

AirCars is a 3D shooter where the player must destroy


enemy bases from an air car. The game supports up to
eight players using CatBoxes or two players using a
JagLink.
The game came shrinkwrapped inside a box insert, but
the cartridge includes a label and manual, along with
a picture of what its overlay might look like. it was
Rarity: 9 released in very limited numbers.

Alien vs. Predator 7.6


Developer Rebellion
Publisher Atari
Release date October 20, 1994
Genre First-person shooter
Mode 1 Player

The game is a part of the Alien vs. Predator franchise,


and allows the player to play as one of three characters:
an Alien, a Predator, or human Private Lance Lewis of
the Colonial Marines.
The game is a first-person shooter which takes place on
flat plane environments with two-dimensional sprites.
Each player character has its own scenario, weapons,
Rarity: 4 and abilities.

Atari Karts 5.3


Developer Miracle Designs Ltd.
Publisher Atari
Release date December 22, 1995
Genre Racing
Mode 1-2 Players

Atari Karts is a kart racing game for the Jaguar. It


makes numerous homages to Atari and its games.
Bentley Bear, the main player character of Crystal
Castles, is a playable character. The Borregas Cup is
a reference to the old address of Atari: 1196 Borregas
Avenue, Sunnyvale. The Tempest Cup’s name is a trib-
ute to the classic Atari arcade game Tempest. The Mir-
acle Race is named after Miracle Designs, the game’s
Rarity: 8
developer.
Baldies • 17

6.5 Attack of the Mutant Penguins


Developer Sunrise Games
Publisher Atari
Release date March 1, 1996
Genre Action
Mode 1 Player

Attack of the Mutant Penguins was developed by Sun-


rise Games for Atari UK. The game has British humor
and its puzzles are comparable to that of Lemmings. It
was first demoed at the ECTS show in the UK.
The game received mixed reviews from critics. The
game’s main problem, according to many, is the con-
fusion that ensues when trying to complete the game.
Rarity: 7

5.1 Baldies
Developer Creative Edge
Publisher Atari
Release date December 1995
Genre Strategy
Mode 1 Player

Baldies is a real time strategy for the Atari Jaguar CD.


The game is a top view real-time strategy game, in the
vein of Command & Conquer and Warcraft. The ob-
ject of the game is to build a community of characters
called “baldies”, which appear as short, plump bald
people, and help them against the ‘hairies’, who are
bearded short little hairy people.
In 1998 a sequel named Skull Caps was released, but Rarity: 4
had little success when compared to its predecessor.

6.9 Battlemorph
Developer Attention to Detail
Publisher Atari
Release date December 1995
Genre Shooter
Mode 1 Player

Battlemorph is the sequel to Cybermorph, a pack-in


game for the Atari Jaguar. The game takes place 30
years after the original, and is also set in the universe
of The Pernitian Empire as with the original game.
The game plays similarly to Cybermorph, except with
some new gameplay features. Now, some missions re-
quire players to travel underground into caves and tun-
nels. It is also possible to dive under the oceans on the Rarity: 3
planet’s surface.
18 • BattleSphere Gold

BattleSphere 6.9
Developer 4 Play/ScatoLOGIC inc.
Publisher 4 Play/ScatoLOGIC inc.
Release date 2000
Genre Shooter, Simulator
Mode 1 Player

BattleSphere is a 3D space combat simulator. Released


after the Jaguar’s demise, cartridge components and
other supplies needed to manufacture the game were
scarce, resulting in not enough copies to meet demand.
According to 4Play/ScatoLOGIC Inc.’s Official Bat-
tleSphere Homepage all after-tax profits from Bat-
tleSphere went to diabetes research. The first copy of
BattleSphere (signed by the authors) went for $1,575.

BattleSphere Gold
Developer 4 Play/ScatoLOGIC inc.
Publisher 4 Play/ScatoLOGIC inc.
Release date 2002
Genre Shooter, Simulator
Mode 1 Player

A second edition of BattleSphere, with additional fea-


tures and improvements, was released as BattleSphere
Gold in 2002.
The Gold version is a limited edition collector’s ver-
sion of BattleSphere. Due to the high cost of memory
components, BattleSphere Gold was offered for a lim-
ited time to serious Jaguar Collectors based on a First-
Come-First-Served basis.

Blue Lightning 6.3


Developer Attention to Detail
Publisher Atari
Release date 1995
Genre Shooter, Simulator
Mode 1 Player

Blue Lightning is a pseudo-simulation computer game


in which the player controls a military airplane. The
game was one of the first games for the Atari Lynx, re-
leased in 1989 and was programmed by Epyx, headed
by lead programmer, Brian Bowhay, (who also devel-
oped the Lynx). The game was later released as a 1995
remake. It was released as a pack-in game for the Atari
Jaguar CD.
Rarity: 3
Breakout 2000 • 19

6.4 BrainDead 13
Developer ReadySoft
Publisher ReadySoft
Release date March 1996
Genre Interactive movie
Mode 1 Player

Lance, a young computer expert, is called to fix a com-


puter at a scary, dilapidated castle. After repairing a
large super-computer, Lance learns that his client, the
disembodied brain of Dr. Nero Neurosis, has a diaboli-
cal plan to take over the world.
The game consists entirely of quick time events. Dur-
ing gameplay exploration is freer than in most pre-
vious interactive games, with most rooms linked to Rarity: 5
crossroads.

6.1 Breakout 2000


Developer MP Games
Publisher Telegames
Release date December 1, 1996
Genre Breakout
Mode 1-2 Players

This is a reinvented Breakout. The object of the game


remains the same but in a 3D playfield. There are a to-
tal of ten different phases to survive, each consisting of
five playfields. Each playfield is more difficult to clear
than the prior one, and each phase adds more difficulty
and features. The game features good and bad power-
ups somewhat similar to Arkanoid. There are also un-
breakable bricks, multi-hit bricks and stacked bricks.
Rarity: 7

6.8 Brutal Sports Football


Developer Millenium Interactive,Teque
Publisher Telegames
Release date 1994
Genre Sports
Mode 1-2 Players

Brutal Sports Football, also known as Crazy Football,


features an oval ball which can be thrown or kicked,
often resulting in unusual up-and-under type kicks.
The gameplay is fast and flowing, and has one rule - if
one can’t get the ball, get the man, and decapitate him
if possible. There’s a lot of blood and flailing limbs,
giving things a gruesomely humorous edge. There are
four leagues to progress through.
Rarity: 2
20 • Cannon Fodder

Bubsy: Fractured Furry Tails 3.6


Developer Imagitec Design
Publisher Atari, Accolade
Release date December 1994
Genre Platformer
Mode 1-2 Players

Bubsy in Fractured Furry Tales was the third of four


games in the Bubsy series, and was released exclu-
sively for the Jaguar. It also marks the end of Bubsy’s
side-scrolling era before the character’s career-ending
transition to 3D.
The game plays very similar to the first two games in
the Bubsy series. While the goal is still to maneuver
Rarity: 3 Bubsy through the level to the end, this game empha-
sizes more puzzle elements.

Cannon Fodder 7.4


Developer Sensible Software
Publisher Virgin Interactive
Release date 1994
Genre Strategy, Shooter
Mode 1 Player

Cannon Fodder is an action-strategy shoot ‘em up. The


player directs troops through numerous missions, bat-
tling enemy infantry, vehicles and installations.
Cannon Fodder has a darkly humorous tone which
commentators variously praised and condemned. Its
creators intended it to convey an anti-war message,
which some reviewers recognised, but the Daily Star
Rarity: 3 and a number of public figures derided the game.

Checkered Flag 4.7


Developer Rebellion
Publisher Atari
Release date 1994
Genre Racing
Mode 1 Player

Checkered Flag for the Jaguar is a remake of the ear-


lier Lynx game. Unlike in the Lynx version, the game
features the option to change the color of a player’s car
in addition to the ability to modify the weather con-
ditions. The polygonal graphics of the Jaguar version
were reminiscent of an earlier Atari arcade hit Hard
Drivin’ from 1988, however by the time this game was
released in 1994, it looked very outdated compared to
Rarity: 2
SEGA’s more polished Virtua Racing.
Cybermorph (1 Meg) • 21

5.2 Club Drive


Developer Atari
Publisher Atari
Release date 1994
Genre Racing
Mode 1-2 Players

There are multiple game modes including single race


and tag. Like many 3D Jaguar games, Club Drive uses
little or no textures, instead using flat shaded polygons
which gives the game a simple and somewhat primi-
tive look.
The game is considered to be one of the worst Atari
Jaguar games ever released. Many reviewers criticized
this video game for its poor graphics, especially since Rarity: 2
the Jaguar was a system touted to be 64-bit.

4.6 Cybermorph (1 Meg)


Developer Attention to Detail
Publisher Atari
Release date November 23, 1993
Genre Shooter
Mode 1 Player

The game is a 3D shooter, with the player piloting a


space ship from a third person perspective. There are
five levels, each with several planets for the player
to explore, with a boss at the end of each level. The
player’s objective is to recapture lost pods spread out
across the different worlds. The player is accompanied
on their adventure by a green female computer guide
named Skylar.
Rarity: 1

Cybermorph (2 Meg)
Developer Attention to Detail
Publisher Atari
Release date 1994
Genre Shooter
Mode 1 Player

Two versions of Cybermorph were released with mi-


nor differences. The earlier version (copyright 1993 on
the label) is a two-megabyte (MB) cartridge. The later
version (copyright 1994 on the label) is a one-MB car-
tridge which excludes introduction and ending anima-
tion sequences and has fewer voice samples.
Electronic Gaming Monthly gave Cybermorph a 5 out
of 10. They commented that the graphics are moder- Rarity: 3
ately impressive but criticized the lack of music.
22 • DOOM

Defender 2000 7.3


Developer Llamasoft
Publisher Atari, Williams Entertainment
Release date February 1995
Genre Shooter
Mode 1-2 Players

Defender 2000 is an updated remake of Eugene Jarvis’s


1983 classic arcade game developed for the Atari Jag-
uar in 1995 by Jeff Minter.
The game contains 3 modes of gameplay (Defender
Classic, Defender Plus, and Defender 2000), as well
2 hidden mini-games: Flossie’s Revenge & Plasma
Pong.
Rarity: 6

DOOM 7.9
Developer Id Software
Publisher Atari
Release date November 28, 1994
Genre First-person shooter
Mode 1-2 Players

Like the PC version, this version of Doom was devel-


oped on the NEXTSTEP platform, and compiled to run
on the Jaguar. The bulk of the engine was programmed
by John Carmack, while Dave Taylor handled the mul-
tiplayer code.
The Jaguar version is the only console port that does
not feature any music during gameplay. This is because
Rarity: 4 Jaguar’s mathematics co-processor DSP chip also han-
dles playing music.

Double Dragon V 3.9


Developer Virgin
Publisher Atari
Release date April 1, 1995
Genre Fighting
Mode 1-2 Players

Double Dragon V: The Shadow Falls is a American-


produced sequel to Technōs Japan’s Double Dragon
series. Unlike the previously produced Double Dragon
games, Technōs had little or no credited involvement
in the development of the game outside of licensing
the series’ name. Also unlike the previous games,
which were side-scrolling fighting action games or
beat-em-ups, Shadow Falls is a head-to-head fighting
Rarity: 4
game based on the animated TV series.
Dragon: The Bruce Lee Story • 23

7.0 Dragon’s Lair


Developer ReadySoft
Publisher ReadySoft
Release date 1995
Genre Interactive movie
Mode 1 Player

Dragon’s Lair was first released as a laserdisc video


game by Cinematronics in 1983. In the game, the pro-
tagonist Dirk the Daring is a knight attempting to res-
cue Princess Daphne from the evil dragon Singe who
has locked the princess in the foul wizard Mordroc’s
castle. It featured animation by ex-Disney animator
Don Bluth. The game displays animated cutscenes,
and consist of quick time events.
Rarity: 5

3.6 Dragon: The Bruce Lee Story


Developer Virgin
Publisher Atari
Release date November 1, 1994
Genre Fighting
Mode 1-2 Players

Dragon: The Bruce Lee Story is a multiplatform fight-


ing video game based on the film, which is a semi-
fictionalized account of the life of Bruce Lee.
The Jaguar version is noted for having considerably
more frames of animation than the SNES and Gene-
sis versions without running any slower, resulting in
a much smoother and graphically impressive game.
However, the Jaguar version predates the release of the Rarity: 3
Team Tap, and thus only supports up to two players.

3.4 Evolution: Dino Dudes


Developer Imagitec Design
Publisher Atari
Release date 1994
Genre Puzzle, Strategy
Mode 1 Player

Evolution: Dino Dudes, also known as The Humans, is


a puzzle game. The goal varies per level, but is usually
to bring at least one of the player-controlled humans
to the designated end area, marked by a red tile. To do
this, the player must take advantage of the humans’
ability to build a human ladder and use tools, such as
spears, torches, wheels, ropes, in later levels, a witch
doctor.
Rarity: 3
24 • Fight for Life

Fever Pitch Soccer 7.4


Developer U.S. Gold
Publisher Atari
Release date December 1995
Genre Sports
Mode 1-2 Players

Fever Pitch Soccer, also known as Head-On Soccer, is


a slapstick game in which the player tends to have to
lean towards “dirty” play, and special player abilities
include the ability to dive in an attempt to win a free-
kick or penalty. There are two gameplay modes; tour-
nament and exhibition. A password is given out fol-
lowing the successful completion of each game in the
tournament so that play can be resumed at a later point.
Rarity: 3

Fight for Life 3.6


Developer Atari
Publisher Atari
Release date January 15, 1996
Genre Fighting
Mode 1-2 Players

Fight for Life is a 3D polygon-based fighting game.


The gameplay mechanics were very similar to Virtua
Fighter’s, but with two notable exceptions. First is that
the player begins the game with no special moves.
The player has the ability to “steal” two special moves
away from defeated opponents. Second, unlike all but
a few fighting games available at that time, fighters
could actually maneuver in 3D.
Rarity: 3

Flashback 8.1
Developer Tiertex
Publisher U.S. Gold
Release date July 1995
Genre Cinematic platformer
Mode 1 Player

Originally advertised as a “CD-ROM game on a car-


tridge”, Flashback features fully hand-drawn back-
drops and all animation is rotoscoped, giving move-
ments an unusual fluidity, similar to that of the earlier
Prince of Persia. The capture technique of Flashback
was invented independently of Prince of Persia, and
used a more complicated method of first tracing video
images onto transparencies.
Rarity: x
Highlander • 25

6.5 Flip Out


Developer Gorilla Systems
Publisher Atari
Release date 1995
Genre Puzzle
Mode 1 Player

FlipOut! is a puzzle game starring aliens from the plan-


et Phrohmaj. The objective in each puzzle is simple:
players must place all the colored tiles into the correct
spaces on the board. The tricky part is that there is al-
ways one more tile than there are spaces. That means
they are always juggling at least one tile in the air. The
game becomes more difficult as they have to juggle
more tiles, and the Phrohmajians try to interfere.
Rarity: 4
“mobygames.com”

4.2 Highlander
Developer Lore Design Ltd.
Publisher Atari
Release date October 1995
Genre Action-Adventure
Mode 1 Player

Highlander: The Last of the Macleods is based on


Highlander: The Animated Series. The player controls
Quentin MacLeod, the young Immortal on a quest to
defeat the evil Kortan who has murdered his mother
and kidnapped the people of his village. The gameplay
is similar to that of Alone in the Dark or Resident Evil
in that the player character moves through a world of
pre-rendered 3D environments, battles monsters, col-
Rarity: 4
lects items, and solves puzzles.

5.6 Hover Strike


Developer Atari
Publisher Atari
Release date 1995
Genre Shooter
Mode 1-2 Players

Hover Strike takes place in the future where the hero


is placed in a Hovercraft. The game allows players to
shoot their way through 30 different 3D levels which
include terrain like ice, water, mountains and an en-
emy base they must infiltrate. Some of the weapons
include guided missiles, missiles, grenades and lasers.
Most of the enemies in the game are low flying aircraft
that follow and shoot at the player. There are also tur-
Rarity: 3
rets and enemy hovercrafts that are on the battlefield.
26 • Hyper Force

Hover Strike: 8.0


Unconquered Lands
Developer Atari
Publisher Atari
Release date October 1995
Genre Shooter
Mode 1-2 Players

Unconquered Lands is the CD-ROM update to the Jag-


uar cartridge Hover Strike. This game is mostly similar
to the cartridge, but with some new features to take
advantage of the CD-ROM format: Improved Graph-
ics. FMV Sequences. CD Audio Soundtrack. And 10
new levels.
Rarity: 4
“mobygames.com”

Hyper Force 4.2


Developer Visual Impact
Publisher Songbird Productions
Release date April 10, 2000
Genre Action-platformer
Mode 1 Player

HyperForce is an action sci-fi platform game with 2D


graphics. Players take the role as a warrior who has
been sent to destroy Trans Con, a deadly outfit that
plans to attack Terran.
There is plenty of fighting to do - shooting soldiers, se-
curity drones and robots. He’ll also be avoiding traps,
finding switches to open doors and shooting down
Rarity: 7 breakable walls to find hidden areas with goodies and
bonus points.

I-War 6.7
Developer Imagitec Design
Publisher Atari
Release date 1995
Genre Shooter
Mode 1-2 Players

In this game, the player must enter the virtual world


of a worldwide computer network nicknamed “I-Way”
and fight computer viruses.
There are 21 different levels inside this “virtual reali-
ty” 3D video game. Enemy tanks, turrets, and bombers
stand to impede the player’s forward progress. Players
can select between a fast tank, a medium tank, or a
Rarity: 5 slow tank - with damage absorption capabilities being
traded for speed the faster the tank is.
Iron Soldier II • 27

6.7 Iron Soldier


Developer Eclipse Software
Publisher Atari
Release date 1994
Genre Simulation
Mode 1 Player

The player controls a robot spanning 42 feet in a se-


ries of 16 missions consisting of destroying certain en-
emies and buildings. Some missions require the player
to obtain new weapons from an enemy base or destroy
other robots.
The player has a wide variety of weapons like rocket
launchers, a chainsaw, gatling gun, shield, and self-
controlled rockets, which can be equipped on any part Rarity: 2
of the robot.

7.1 Iron Soldier II


Developer Eclipse Software
Publisher Telegames
Release date December 1997
Genre Simulation
Mode 1 Player

Originally released on CD, Telegames later released a


cartridge version, featuring the same gameplay as the
CD version, but lacking music as well as having had
the FMV sequences replaced with still images due to
space constraints.
Iron Soldier 2 plays similarly to the first game. Play-
ers have new weapons, new enemies, and 20 super-
challenging missions to contend with. Rarity: 7
“mobygames.com”

7.8 Iron Soldier II


Developer Eclipse Software
Publisher Telegames
Release date 1997
Genre Simulation
Mode 1 Player

Iron Soldier 2 puts the players back in the pilot’s seat


of a 42 foot tall humanoid war machine. The old Iron
Fist corporation is gone, and a new democratic repub-
lic has been set up. The peace is short lived, though.
Iron Fist’s rival, PENTA corporation, is now threaten-
ing the United Republic’s stability. The players are a
pilot for the United Republic, and must stop PENTA’s
advances.
Rarity: 7
“mobygames.com”
28 • Kasumi Ninja

International Sensible Soccer 3.1


Developer Williams Bros.
Publisher Telegames
Release date 1995
Genre Sports
Mode 1-2 Players

First released alongside the 1994 World Cup, this was


the first version of Sensible Soccer to feature teams
from outside Europe. The World Cup tournament is
featured in full, and players can adjust which 24 teams
this features, a particularly crucial feature for Eng-
lish and French fans, as their nations failed to qualify.
Gameplay is much the same as previous editions, be-
ing viewed from above with small sprites and loose
Rarity: 4
ball control.

Kasumi Ninja 3.6


Developer Hand Made Software
Publisher Atari
Release date 1994
Genre Fighting
Mode 1-2 Players

Kasumi Ninja is one of a few fighting games released


for the Jaguar console that unsuccessfully sought to
capitalize on the trend of ultra violent fighting games
started by Midway’s Mortal Kombat.
The game features a three-dimensional battlegrounds
using parallax scrolling technology. The game’s con-
trol system feature punch, kick, and special move but-
Rarity: 3 tons. The two player versus mode requires the use of a
code for players to choose the same character.

Missile Command 3D 7.4


Developer Virtuality
Publisher Atari
Release date 1995
Genre Shooter
Mode 1 Player

Missile Command 3D is an update to the classic Atari


arcade game. The goal in Missile Command is to de-
fend the cities against an onslaught of missiles coming
from the sky. The arsenal consists of three anti-missile
flak cannons. Players have to position the anti-missile
clouds in the path of the incoming missiles to stop
them from impacting.
Rarity: 5
“mobygames.com”
NBA Jam: Tournament Edition • 29

8.0 Myst
Developer Sunsoft
Publisher Atari
Release date 1995
Genre Adventure
Mode 1 Player

Myst is a graphic adventure puzzle video game de-


signed and directed by the brothers Robyn and Rand
Miller. The game puts the player in the role of the
Stranger, who uses a special book to travel to the island
of Myst. There, the player solves puzzles and travels to
other worlds known as “Ages”. Clues found in each of
these Ages help to reveal the back-story of the game’s
characters. The game has several endings, depending
Rarity: 4
on the course of action the player takes.

9.0 NBA Jam:


Tournament Edition
Developer High Voltage
Publisher Atari
Release date 1996
Genre Sports
Mode 1-4 Players

NBA Jam Tournament Edition is an update of NBA


Jam. It featured updated rosters, new features and east-
er eggs combined with the same gameplay of the origi-
nal. The Jaguar version also had Atari’s Vice President
of Software Development Leonard Tramiel as a secret
player. Teams now consisted of three players, with the
exception of the new “Rookies” team, which consists Rarity: 6
of five players.

7.3 Pinball Fantasies


Developer Spider Soft
Publisher 21st Century Entertainment
Release date June 1, 1995
Genre Pinball
Mode 1-8 Players

Pinball Fantasies, sequel to Pinball Dreams, is a pin-


ball game first released for the Amiga in late 1992.
Like Pinball Dreams, Pinball Fantasies contains four
themed tables with various difficulty levels. “Party
Land” is oriented around an amusement park, where
the letters of either PARTY or CRAZY must be lit to
start a high-scoring event. “Speed Devils” is focused
on car racing, and the player must overtake cars to take
Rarity: 3
the lead.
30 • Power Drive Rally

Pitfall: The Mayan Adventure 7.0


Developer Imagitec Design
Publisher Atari
Release date October 1, 1995
Genre 1995
Mode 1 Player

A sequel to Activision’s 1982 Pitfall! for the Atari


2600, the player controls Pitfall Harry, Jr., son of the
protagonist of the original game, as he attempts to res-
cue his father from a Mayan jungle setting.
An extra feature is the ability to play the original Pit-
fall! (the Atari 2600 version) after finding a secret
doorway within the game.
Rarity: 4

Power Drive Rally 7.6


Developer Time Warner Interactive
Publisher Time Warner Interactive
Release date 1995
Genre Racing
Mode 1-2 Players

Power Drive Rally is an overhead-view racer featur-


ing real cars and tracks based on locations around
the world. The game’s design is similar to the earlier
Power Drive for 16-bit systems, however the circuit
designs are different.
After each round, players earn money for qualifying
or winning. They can then use this money to repair the
Rarity: 3 car, or save the money to purchase a new, faster car.
“mobygames.com”

Primal Rage 4.6


Developer Probe
Publisher Time-Warner Interactive
Release date December 1995
Genre Fighting
Mode 1-2 Players

Primal Rage takes place in a post-apocalyptic version


of Earth called “Urth”. Players control one of seven
large beasts that battle each other to determine the fate
of the planet. Matches feature many of the conven-
tions of fighting games from the era, including special
moves and gory finishing maneuvers.
The Jaguar CD release is based on the 3DO version,
Rarity: 6 although it has shorter loading times.
Raiden • 31

4.5 Protector
Developer Bethesda Softworks
Publisher Songbird Productions
Release date December 20, 1999
Genre Shooter
Mode 1-2 Players

Protector tells the story of Haven-7, a planetoid near


Earth whose inhabitants are in grave danger. Aliens
will arrive soon and plan to terraform Haven-7 which
will annihilate every living thing. The player, with the
last remaining spaceship, are the only one left to pro-
tect Haven-7 from the aliens.
The game features 3 difficulty levels and fast-paced
shooting action as players blast swarms of aliens all at Rarity: 7
once in fierce battle.

7.3 Raiden
Developer Imagitec Design
Publisher Atari
Release date 1994
Genre Shooter
Mode 1-2 Players

Raiden (Raiden Trad on the Genesis and SNES) is an


over-head vertical-scrolling shooter, based on an ar-
cade game of the same title. It features two forms of
weapon upgrades and two types of missiles (normal
or homing). Players start the game with several bombs
which they can use to destroy most enemies on the
screen to get themself out of a jam. Each level ends
with a large boss or bosses.
Rarity: 3
“mobygames.com”

8.1 Rayman
Developer Ubi Soft
Publisher Ubi Soft
Release date 1995
Genre Platformer
Mode 1 Player

Rayman is a side-scrolling platformer originally re-


leased in 1995 on the Jaguar. The game follows the
adventures of Rayman, who must save his world from
the evil Mr. Dark who has stolen the Great Protoon, an
energy orb that maintains the world’s balance.
Electronic Gaming Monthly gave the Jaguar version
an 8 out of 10, assessing that it is an outstanding plat-
former on its own terms but pales against the PlaySta- Rarity: 6
tion version.
32 • Skyhammer

Ruiner Pinball 6.8


Developer High Voltage
Publisher Atari
Release date 1995
Genre Pinball
Mode 1-4 Players

Ruiner Pinball is a collection of two fantasy pinball


tables: Ruiner, a two screen wide table that features
flashy scaling and rotation effects. There are lots of
ramps and animated moving targets to score on. Ru-
iner has a cold war nuclear holocaust theme. Tower is
an extra-tall table that features a medieval horror mo-
tif. Like Ruiner, it contains animated targets and scal-
ing effects. Both tables contain missions, or series of
Rarity: 5
targets to increase the scoring opportunities available.

Skyhammer 8.5
Developer Rebellion
Publisher Songbird Productions
Release date 2000
Genre First-person shooter
Mode 1 Player

Skyhammer takes place in the mid-21st century where


power-hungry corporations rule the largest cities. The
player is an employee of Cytox, a Skyhammer pilot
that protects the corporate investments. The player un-
dertakes a wide variety of missions in order to prove
their ability and ensure Cytox’s long-term revenues.
The game’s look and gameplay resemble the earlier
Psygnosis release G-Police, as the game world con-
Rarity: 7
sists of three huge Blade Runner-esque cityscapes.

Soccer Kid 7.0


Developer Krisalis
Publisher Songbird Productions
Release date February 7, 2000
Genre Platformer
Mode 1 Player

Soccer Kid is a platform video game created by UK-


based developer Krisalis. The goal of the game is to
guide a little soccer player boy through various levels,
using his soccer ball as the main tool. The player char-
acter can perform runs, shots, bicycle kicks, headers
and other sorts of soccer moves to either advance in
the level or eliminate enemies.
Rarity: 7
Super Burnout • 33

8.1 Space Ace


Developer ReadySoft
Publisher ReadySoft
Release date January 1996
Genre Interactive movie
Mode 1 Player

Space Ace was unveiled in October 1983 as a laserdisc


game, just four months after the Dragon’s Lair game,
then released in Spring 1984, and like its predecessor
featured film-quality animation played back from a
laserdisc. The gameplay is also similar, requiring the
player to move the joystick or press the fire button at
key moments in the animated sequences to govern the
hero’s actions.
Rarity: 4

7.1 Super Burnout


Developer Shen
Publisher Atari
Release date 1995
Genre Racing
Mode 1-2 Players

Super Burnout is an arcade-style superbike racing


game inspired by Super Hang-On. Players control an
ultra-fast motorcycle through races that take place
on famous tracks throughout the world. There are six
bikes to choose from with races on a total of eight
different tracks. The usual racing game modes are
present. There is a single race mode, a practice mode,
and a championship mode. Players can also compete
Rarity: 4
against a friend in a single-race versus mode.

3.3 Supercross 3D
Developer Tiertex
Publisher Atari
Release date December 1995
Genre Racing
Mode 1 Player

Supercross 3D feature three game modes: Practice,


Single Race, and Tournament. In practice mode, play-
ers can race around any track for as long as they like.
In single race mode, they compete in one race against
the computer. Finally, in tournament mode, they com-
pete in a series of races to accumulate points and be-
come the Supercross champion.
Rarity: 4
“mobygames.com”
34 • Syndicate

Syndicate 7.1
Developer Bullfrog Productions
Publisher Ocean
Release date 1995
Genre Real-time tactics
Mode 1 Player

Syndicate is an isometric real-time tactical game from


Bullfrog Productions. Gameplay involves ordering a
one to four-person team of cyborg agents around cit-
ies displayed in a fixed-view isometric style, in pursuit
of mission goals such as assassinating executives of a
rival syndicate, rescuing captured allies, “persuading”
civilians and scientists to join the player’s company or
simply killing all enemy agents.
Rarity: 4
Theme Park • 35

8.5 Tempest 2000


Developer Llamasoft
Publisher Atari
Release date April 1, 1994
Genre Shooter
Mode 1-2 Players

Tempest 2000 is a 1994 remake by Jeff Minter of the


Dave Theurer 1981 arcade game, Tempest. Originally
an exclusive to the Jaguar, the game has since been
released on other systems.
Tempest 2000 received general critical acclaim. Re-
viewing the Jaguar version, GamePro praised the
graphics and high speed, said the music included “the
best techno-rave tracks anywhere”, and deemed the Rarity: 3
two-player competitive mode “well worth the price”.

7.4 Theme Park


Developer Bullfrog Productions
Publisher Ocean
Release date March 1, 1995
Genre Strategy
Mode 1 Player

Theme Park is a construction and management simula-


tion game designed by Bullfrog Productions, in which
the player designs and operates an amusement park.
The Jaguar version was scored a 6.5 out of 10 average
by Electronic Gaming Monthly. They commented that
the game itself is great fun, but that the Jaguar conver-
sion has confusing menus and dithered text which is
excessively difficult to read. Rarity: 4

6.6 Towers II
Developer JV Games
Publisher Telegames
Release date 1996
Genre Role-playing
Mode 1 Player

Towers II: Plight of the Stargazer, a single-player, sin-


gle-character, first-person RPG, is the sequel to Tow-
ers which was released for the Falcon system.
The entire game takes place within Daggan’s tower.
There are 11 floors, which players can move between
freely via stairs, teleporters, and the occasional levita-
tion through a hole in the floor. There are no shops for
buying and selling, so players must use what they find Rarity: 7
in the castle.
36 • Troy Aikman NFL Football

Trevor McFur in the 4.9


Crescent Galaxy
Developer Flare2
Publisher Atari
Release date 1993
Genre Shooter
Mode 1 Player

Trevor McFur in the Crescent Galaxy is a side-scroll-


ing space shooter video game for the Jaguar. Aside
from the pack-in game Cybermorph, it was the Jag-
uar’s only launch title.
Electronic Gaming Monthly commented “The graph-
ics are very nice, but the game is not very challenging,
Rarity: 3 not to mention the controller cramps your hand.”

Troy Aikman NFL Football 6.1


Developer Telegames
Publisher Williams Entertainment
Release date February 1, 1995
Genre Sports
Mode 1-2 Players

Troy Aikman NFL Football is a multiplatform Ameri-


can football game released for the Jaguar, SNES and
the Genesis.
Players can play exhibition matches, season matches,
playoff matches, make their own plays for use on the
field, and even make payments to the salaries of every
player. Each season schedule can either be customized
Rarity: 4 (to the player’s exact specifications) or the player can
use the schedule from the 1993 NFL season.

Ultra Vortek 4.2


Developer Beyond Games
Publisher Atari
Release date 1995
Genre Fighting
Mode 1-2 Players

Ultra Vortek is the title of an ultra violent fighting game


by Beyond Games. The game’s design followed the
90’s fighting game trend and attempted to capitalize on
the popularity of such games.
In their review, GamePro praised the game’s “impres-
sive” graphics and the ease of executing special moves,
but gave it an overall negative assessment based on its
Rarity: 4 lack of original elements.
Vid Grid • 37

4.9 Val d’Isere Skiing


& Snowboarding
Developer Virtual Studio
Publisher Atari
Release date 1994
Genre Sports
Mode 1-2 Players

Val d’Isére Skiing and Snowboarding is a skiing and


snowboarding game developed by Virtual Studio and
published by Atari for the Atari Jaguar in 1994. It is
named after and set in a Val-d’Isère ski resort. The
game contains 3 modes of gameplay: training mode,
freeride mode and the compete mode. The compete
mode consists of four championships (challenge), each Rarity: 3
of which is divided into three times events (race).

4.8 Vid Grid


Developer High Voltage
Publisher Atari
Release date 1995
Genre Puzzle
Mode 1 Player

Vid Grid is a simple puzzle game that takes place on


music video backdrops. The goal is to re-arrange the
jumbled up tiles of the video so that they are in the cor-
rect spots and the video can be viewed clearly.
The videos in Vid Grid are mostly from mid 90’s hard
rock bands. Some of them are: Aerosmith, “Cryin’”.
Peter Gabriel, “Sledgehammer”. Guns N’ Roses, “No-
vember Rain”. Jimi Hendrix, “Are You Experienced?”. Rarity: 3
And Metallica, “Enter Sandman”.

2.6 White Men Can’t Jump


Developer High Voltage
Publisher Atari
Release date July 1995
Genre Sports
Mode 1-4 Players

White Men Can’t Jump is a basketball game loosely


based on the 1992 20th Century Fox movie of the same
name. As in the movie, players play games of two-on-
two street basketball. It was bundled with the Team
Tap Adaptor, which allowed three or four players to
play in tandem despite the game box saying “1 or 2
players”. Due to its poor graphics, among other fac-
tors, it has been hailed as one of the worst games of all
Rarity: 3
time by some critics.
38 • World Tour Racing

Wolfenstein 3D 7.5
Developer id Software
Publisher Atari
Release date 1994
Genre First-person shooter
Mode 1 Player

Wolfenstein 3D feature the protagonist William “B.J.”


Blazkowicz, an American spy of Polish descent, and
his efforts to destroy the Nazi regime.
Because of Wolfenstein 3D’s use of Nazi symbols,
including the swastika and the Nazi Party’s anthem
“Horst-Wessel-Lied” as theme music, the game was
withdrawn from sale in Germany. The Jaguar version
Rarity: 3 was confiscated following a verdict by the Amtsgericht
Berlin Tiergarten on December 7, 1994.

World Tour Racing 8.0


Developer Teque
Publisher Telegames
Release date May 1997
Genre Racing
Mode 1-2 Players

World Tour Racing is an Formula 1-style racing game.


The player guides a Formula-1 car on road courses
based on countries around the world. The graphics in
the game feature fully 3D environments constructed
with texture-mapped polygons.
The various game modes include a championship, sin-
gle race, and arcade mode. Championship mode con-
Rarity: 7 sists of a 16-race season.
“mobygames.com”

Worms 6.9
Developer Team 17
Publisher Telegames
Release date 1998
Genre Strategy
Mode 1-4 Players

Worms is an artillery strategy video game developed


by Team17 and released in 1995. It is the first game
in the Worms series of video games and was initially
only available for the Amiga. The game is turn based
where a player controls a team of worms against other
teams of worms that are controlled by a computer or
human opponent. The aim is to use various weapons
to kill the worms on the other teams and have the last
Rarity: 7
surviving worm.
Zool 2 • 39

7.6 Zero 5
Developer Caspian Software
Publisher Telegames
Release date September 1997
Genre Shooter
Mode 1 Player

Zero 5 is a space shooter which places players in con-


trol of a small and maneuverable fighter craft, or a
powerful warship, depending upon which level they
play. Taking on the role of a pilot, they must defend
the earth from alien attack with dozens of missions
needed to succeed. The tour of duty includes travelling
through deep space to meet enemy convoys head on
and shooting across asteroid and planet surfaces taking
Rarity: 7
out installations.

6.7 Zool 2
Developer Gremlin Graphics
Publisher Atari
Release date 1994
Genre Platformer
Mode 1-2 Players

Zool 2 is very similar gameplay-wise to the original


game, but with more cartoonish and detailed graph-
ics. It also adds the option to play as Zool’s female
counterpart, Zooz, who is armed with an energy whip.
The two characters played similarly, although there are
some subtle differences in their abilities. Most notably,
Zool is capable of destroying parts of the scenery that
Zooz could not, and vice versa, resulting in a slightly
Rarity: 3
different route through the levels.

7.0 Zoop!
Developer Viacom
Publisher Atari
Release date January 1996
Genre Puzzle
Mode 1 Player

In Zoop!, the player controls a triangle in the center


of the screen. Every second, a piece comes in from
the side and possibly pushes other pieces forward. Two
consecutive pieces will never come in from the same
quadrant, and runs of consecutive identical pieces on
one row are longer, statistically, than one might think.
If a piece falls into the center square, the game is over.
If the player shoots a piece of the same color as their
Rarity: 4
triangle, it will be “zooped” and points are earned.
40 • CoJag

CoJag
by: RobertJung@AtariAge.com

After the Jaguar was released, Time-Warner Interactive (now a subsidiary of


WMS/Midway known as Atari Games) licensed the Jaguar architecture for use
in arcade games. These systems were called “CoJag” games, and consisted of
a Jaguar chipset with additional memory, extra storage, and other architectural
changes.
Two CoJag games have been released: CoJag’ board

Area 51 6.5
Developer Mesa Logic
Publisher Atari Games/TimeWarner, (jp) Soft Bank
Release date 1995
Genre Light-gun
Mode 1-2 Players

The plot of the Area 51 involves the player (Peterson)


taking part in a STAAR military incursion to prevent
aliens, known as the Kronn, and alien-created zombies
from taking over the Area 51 military facility.
The game uses digitized video stored on an on-board
hard disk, and gibs into which every enemy blows
apart when shot, in exactly the same way. While ene-
mies, innocents, and explosions are 2D digitized video
sprites, the levels and vehicles are pre-rendered in 3D.

5.4 Maximum Force


Developer Mesa Logic
Publisher Atari
Release date 1997
Genre Light-gun
Mode 1-2 Players

Like its predecessor Area 51, Maximum Force is nota-


ble for its use of digitized video stored on an on-board
hard disk, and the bizarrely contrasting unrealistic gibs
into which every enemy blows apart when shot, in ex-
actly the same way. While enemies, innocents, and ex-
plosions are 2D digitized video sprites, the levels and
vehicles are pre-rendered in 3D.
In 1998, Atari Games re-released the game as part of
one machine called Area 51/Maximum Force Duo.
CoJag • 41

by: BrucePhilip@alive.atari.org

In a really interesting twist to the CoJag legacy is that unmodified Jaguars were used as the main controller for
two “kiddie rides”. The company that manufactures a few of the kiddie rides, Carousel Entertainment, actually
had plans of using Atari Jaguars in the rides themselves. Unfortunately, this never came to pass due of certain
issues with the Jag’s reliability in wet and/or hot environments, and thus the product was eventually discon-
tinued. The Jaguar was to bee used in three rides by Carousel International -- Speedster II, Skycopter II, and
SpaceGuy (never released). All of the rides were programmed by Mario Perdue, who wrote Breakout 2000.
The rides are no longer manufactured, but may still be found near supermarkets, K-Marts, and some Chuck E.
Cheese pizza parlors to this day.

Speedster II
Developer Carousel Entertainment
Publisher Carousel Entertainment x.x
Release date n/a
Genre Racing
Mode n/a

This prototype resurfaced in 2001 and was sold on Ebay. It was intended to be used
by Carousel Entertainment in kiddie rides in places like K-Mart, Wal-Mart, and other
discount stores and supermarkets. As it was only intended to amuse small children,
the game isn’t very challenging and it simply ends at a prescribed time without
“extended play” or penalties for crashing. Nothing in game can damage the car, and
players will always finish at the Carousel Entertainment parking lot. Speedster II
was written by Mario Perdue right after he finished Breakout 2000, and he also wrote
Skycopter II for the same use.
“atariage.com”

SkyCopter II
Developer Carousel Entertainment
Publisher Carousel Entertainment
Release date n/a
Genre Racing
Mode 1 Player

SkyCopter, or SkyCopter II, looks like it has much the same gameplay and feel of
Speedster II, where kids play as a helicopter instead of a Formula-1 car. They must
dodge incoming targets and score points before landing at the Wall-mart center.
Both games has a rarity score of 9 from the atariage.com website.
42 • Homebrew/Reproduction

Homebrew/Reproduction
After the Atari Corporation properties were bought out by Hasbro Interactive in the late 1990s, Hasbro re-
leased the rights to the Jaguar, declaring the console an open platform and opening the doors for homebrew
development. A few developers, including Telegames and Songbird Productions, have not only released previ-
ously unfinished materials from the Jaguar’s past, but also several brand new titles to satisfy the system’s cult
following.
The Jaguar continues to have a very small and dedicated game development circle.

Alice’s Mom’s Rescue


Developer Orion
Publisher Orion
Release date 2015
Genre Platformer
Mode 1 Player

Alice’s Mom’s Rescue is a puzzle/platformer in the


pure style of old school pixel art. The giant raven has
captured Alice’s mother. Players must help Alice save
her mother through the 3 worlds and 25 levels. Change
Alice’s height by jumping on the magic mushrooms to
get through the tiny spaces. But the small size will also
affect Alice’s physical abilities. Solve puzzles, beware
of the evil cats, birds, bats & spikes, and find the right
path to victory.

Arena Football ‘95


Developer V-Real Interactive
Publisher Atari, Jaguar Sector II, B&C ComputerVisions
Release date July 15, 2006
Genre Sports
Mode 1-2 Players

Arena Football ‘95 is a canceled Jaguar game sched-


uled to be released sometime in 1995. It eventually saw
the light of day after Hasbro dropped the licensing fees
for the Jaguar. Independent publishers could now re-
lease original content and prototypes bearing the Atari
Jaguar brand name. On July 15, 2006, Jaguar Sector II
released 35 copies of Arena Football ‘95 including box
and manual for $50 apiece. They later ran off ten more
copies for a total of 45.
Homebrew/Reproduction • 43

6.0 Elansar
Developer onorisoft
Publisher RGCD
Release date July 2013
Genre Adventure
Mode 1 Player

After two years in development, Orion’s Myst-in-


spired adventure has migrated from its PC/Mac/Linux
and Atari Falcon roots and arrived on the Jaguar in
4MB cartridge format. Players can explore the beauti-
fully rendered tropical island, taking in the sights and
sounds, solving logic puzzles and making good your
eventual escape in this classic-style first-person per-
spective point-and-click adventure.
“rgcd.bigcartel.com”

Full Circle: Rocketeer


Developer Reboot
Publisher RGCD
Release date 2013
Genre Shooter
Mode 1 Player

In Full Circle: Rocketeer, players must rebuild and re-


load their crashed space craft whilst fending off end-
less waves of hostile aliens and meteors in 16 unique
levels spread over 4 worlds. The game features 50/60
FPS fluid gameplay (PAL/NTSC) powered by Re-
boot’s Raptor game engine, 8 channel digital sound
(music and effects), collectable bonus items, online
high scores (via webcodes), MemoryTrack saving and
ProPad controller support.

GORF Classic
Developer 3D Stooges
Publisher Self-Published
Release date 2006
Genre Shooter
Mode 1-2 Players

GORF Classic for the Jaguar faithfully reproduces all


the levels from the arcade. The objective in GORF
Classic is to defend the universe against the five unique
waves of the Gorfian Invasion, culminating in the de-
struction of the Gorfian flagship.
The game was released in two versions: A “Special
Release” version limited to 50 copies and an unlim-
ited version that was sold after the “Special Release”
44 • Homebrew/Reproduction

Impulse X
Developer MD Games,Duranik
Publisher MD Games
Release date 2012, 2013
Genre Breakout
Mode 1 Player

Impulse X is a Breakout-like game, it’s a port of Du-


ranik’s Impulse for the Atari Falcon. Players use the
bat to control a ball to clear 40 playfields full of bricks.
Some bricks release PowerUps when destroyed, but
some release enemies. The game also feature level edi-
tor for another 40 levels.

JagMIND: Bomb Squad


Developer Starcat Developments
Publisher Self-Published
Release date 2005
Genre Puzzle
Mode 1-2 Players

JagMIND: Bomb Squad is an explosive and addictive


arcade/puzzle homebrew game for the Jaguar. As part
of a special bomb squad it is the players mission to
disarm bombs by cracking the secret codes before they
detonate. Fast reflexes and speed are a must, all while
keeping a cool head in order to master the game and
reach the highest scores.
The game is the sequel to the original JagMIND game,

Kobayashi Maru 8.0


Developer Reboot
Publisher Reboot
Release date 2011
Genre Shooter
Mode 1 Player

Kobayashi Maru is a 50/60 fps rotary action shooter


for the Atari Jaguar games console and was written uti-
lising a version of the new Raptor Engine by Reboot.
It can be played with either a rotary controller (such
as Chaos Reins, Tyrant or Jonathan Ascough pad) or a
regular Jaguar joypad.

“reboot.atari.org”
Homebrew/Reproduction • 45

Mad Bodies
Developer Force Design
Publisher Force Design
Release date 2009
Genre Shooter
Mode 1 Player

In this game, a new form of evil is out and only ET-


Hunter, Clay, Skip, Thunderbird, and Wes are trained
enough to stop the devastating madness The Graphics
Man caused with fusing the world’s reality within his
ebonic mind to rule all. And the only way to get The
Graphics Man is to enter the Dark Knight Games tour-
nament co-hosted by Dave Vaporware!
Mad Bodies contain 10 stages of solid gameplay, color-
ful graphics, excellent sfx, and cool bosses.

Ocean Depths
Developer Starcat Developments
Publisher Starcat Developments
Release date 2004
Genre Compilation
Mode 1 Player

Ocean Depths is composed of three different parts:


Ocean Depths is a relaxing 3D ocean tour, with great
looking graphics. Those familiar with “Ambient Mon-
sters” on the NUON will have an idea of what this sec-
tion is like. Eerievale Demo - Eerievale is the a Jag-
uar horror adventure game in development by Starcat
Developments. JagMIND - Here, players can play the
classic game of Mastermind on the Jaguar. The objec-
tive is to guess the sequence of four color pegs.

Painter
Developer Sinister Developments
Publisher Sinister Developments
Release date 2003
Genre Puzzle
Mode 1 Player

Painter is a fast-paced retro style arcade puzzle game


featuring 100 addictive levels. Each level of Painter
is a grid which must be fully traversed within a pre-
defined time limit that differs per level while avoid-
ing the grid monsters that patrol the grid looking for
intruders. Bonus points are awarded for completing
individual boxes and for remaining time left on com-
pletion of a level.
“atariage.com”
46 • Homebrew/Reproduction

Protector: Special Edition 6.5


Developer Songbird Productions
Publisher Songbird Productions
Release date April 10, 2002
Genre Shooter
Mode 1-2 Players

Protector SE is an update of Songbird’s earlier Protec-


tor, which shares many similarities to Defender. The
Special Edition version includes many improvements
over the original game, including new waves, new en-
emies, new landscapes, gameplay enhancements, and
more.

“atariage.com”

Space War 2000


Developer B&C Computervisions
Publisher B&C Computervisions
Release date 2001
Genre Shooter
Mode n/a

At the 2001 Classic Gaming Expo, B&C Computervi-


sions introduced the unfinished prototype of Space War
2000. B&C sold all copies of the game they brought to
the show, even though they didn’t include a case or
instructions. Soon after the show, B&C released Space
War 2000 complete with a case, label, and instructions
for $60.

“atariage.com”

Total Carnage
Developer Hand Made Software
Publisher Songbird Productions
Release date 2005
Genre Shooter
Mode 1-2 Players

Total Carnage is the classic arcade game originally


ported by Hand Made Software and licensed from
long-time game publisher Midway. Total Carnage was
never commercially released, but is one of the most
complete Jaguar prototypes to surface in recent years.
Songbird Productions licensed Total Carnage from
Midway Games and released the game in cartridge
form (complete with box, manual and label) in 2005.
“atariage.com”
48 • Hardware

Hardware
These pages consist of different Jaguar hardware. Nearly all the hardware available for the Jaguar was pro-
duced by Atari and is generally pretty easy to come by, even today. However, there is one piece of hardware
produced by a third party company that’s very difficult to get hands on and that’s ICD’s CatBox. There are
very few accessories available for the Jaguar since it wasn’t exactly a resounding success.
Most of the information on these pages are form atariage.com.

Jaguar Controller
Developing ergonomic controllers was never Atari’s forte, but with
the Jaguar they finally abandoned joystick controllers and created a
controller with a directional keypad that was comfortable to use with
enough buttons to suit most games. This is the standard controller
that shipped with the Jaguar. In addition to the directional keypad
it has three action buttons (A, B, and C), Pause and Option buttons,
and a numeric keypad over which an overlay can be secured into
place.

Jaguar Pro Controller


The redesigned second controller for the Jaguar, named the “Pro-
Controller” by Atari, added three more face buttons, two triggers,
and had a flat interface. The controller was created in response to the
criticism of the original controller that the console came with. Sold
independently, however, it was never bundled with the system after
its release. The Pro Controller is compatible with all Jaguar games,
but some games, such as Primal Rage were designed with the Pro
Controller in mind. However, some games that were created before
the Pro Controller arrived can still take advantage of the new keys if
they used the numeric keypad.

Jaguar TeamTap
A peripheral that allowed 4 controllers to be plugged into the console
was also released. Dubbed the “Team Tap”, it was released inde-
pendently and as a bundle with White Men Can’t Jump. However,
the Team Tap was only compatible with White Men Can’t Jump and
NBA Jam Tournament Edition. Eight player gameplay with the Team
Tap peripheral is also possible if a second Team Tap is plugged into
the second controller port on the console.

Jaguar MemoryTrack Cartridge


An additional accessory for the Jaguar CD, which allowed Jaguar CD games to
save persistent data such as preferences and saved games, was released as the
Memory Track. It was a cartridge that contained a 128 K EEPROM, and was to
be inserted into the cartridge slot on the Jaguar CD while the user played a Jaguar
CD game. The program manager for the Memory Track is accessed by pushing
the option button while the system is starting, and exited by pushing the * and #
keys simultaneously.
Haardware • 49

Jaguar JagLink Interface


Local area network multiplayer gameplay was achieved through the use of the Ja-
glink Interface, which allowed two Jaguar consoles to be linked together through
a modular extension and a UTP phone cable. The JagLink box plugs into the DSP
port on the back of the Jaguar.
The Jaglink was compatible with three games: AirCars, BattleSphere and Doom.

Jaguar Game/TV Switch


The Game/TV Switch allows you to connect a Jaguar to a television using a coaxial RF input.
This is least desirable method of connecting a Jaguar to a TV, as it results in the poorest im-
age and sound quality.

Jaguar S-Video Cable


This cable allows you to plug a Jaguar into a television using an S-Video input, which
results in an excellent video image.

Jaguar Composite Video Cable


The Jaguar Composite Video cable allows you to plug a Jaguar into a television using a
standard composite (RCA-style) video connector. While this is better than using an RF
Game/TV switch, image quality is better when using the Jaguar S-Video cable.

Jaguar AC Adapter
The AC Adapters for the Jaguar base unit and the Jaguar CD-ROM are interchangeable.

Jaguar CD AC Adapter
The AC Adapters for the Jaguar base unit and the Jaguar CD-ROM are interchangeable.

CatBox
The CatBox is a much sought after piece of hardware for Jaguar fans.
The CatBox is a nifty little peripheral that has quite a few useful ports:
• Composite and S-Video Jacks
• RGB Monitor port
• Stereo/Mono Line-Out Audio Jacks
• Two Powered Headphone Jacks with Volume Control
• RS232 and RJ11 CatNet communication ports
• DSP-through connector
50 • Overlays

Overlays
The Atari Jaguar was Atari’s second (and last!) console to support overlays. Only a small number of Jaguar
games actually use overlays. The overlays slip into the Jaguar controller over the numeric keypad (they also
work just fine in the Jaguar Pro Controller). Aliens vs. Predator is unique in that it came packaged with three
controllers--you’d use a different overlays depending on whether you’re playing the marine, alien or predator.
Unlike 5200 overlays, which were generally pretty plain (and in fact all of Atari’s overlays used the same exact
style), Jaguar overlays are more varied in their appearance.
“atariage.com”

Alien vs. Predator Alien vs. Predator Alien vs. Predator Baldies

Battlemorph Blue Lightining Cybermorph DOOM

Hover Strike Iron Soldier Trevor McFur Wolfenstein 3D

JagMIND: Bomb Squad


Jaguar VR • 51

Jaguar VR
A virtual reality headset compatible with the con-
sole, tentatively titled the Jaguar VR, was unveiled
by Atari at the 1995 Winter Consumer Electronics
Show. The development of the peripheral was a re-
sponse to Nintendo’s virtual reality console, the Vir-
tual Boy, which had been announced the previous
year. The headset was developed in cooperation with
Virtuality, who had previously created many virtual
reality arcade systems, and was already develop-
ing a similar headset for practical purposes, named
Project Elysium, for IBM. The peripheral was target-
ed for a commercial release before Christmas 1995.
However, the project was eventually cancelled, and
Atari severed ties with Virtuality afterwards. After
Atari’s merger with JTS in 1996, all prototypes of
the headset were allegedly destroyed. However, two
working units, one low-resolution prototype with red
and grey-colored graphics, and one high-resolution
prototype with blue and grey-colored graphics, have
since been recovered, and are regularly showcased
at retrogaming-themed conventions and festivals.
Only one game was developed for the Jaguar VR
prototype; a 3D-rendered version of the 1980 arcade
game Missile Command, entitled Missile Command
3D, though, a demo of Virtuality’s Zone Hunter was
also created for Jaguar VR demonstrations.

ScatBox
ScatBox is a Jaguar peripheral which makes full use
of the Jaguar Expansion Port, giving it a full suite
of Audio/Video standard connections and provid-
ing 100% Catbox compatible networking for Battle-
Sphere™ (2-16 Consoles), Air Cars (2-8 Consoles),
DOOM (2 Consoles), and all future Catbox compat-
ible software.
ScatBox was created due to requests made for a com-
patible device to replace the discontinued Catbox and
allow players to play networked games. The ScatBox
was designed from the start to be Catbox compatible,
for use in networks with (or without) existing Catbox
units.
52 • Checklist
These pages consist of (hopefully) every official jaguar game. Though, I am not sure if every game listed here
is an official release, as some lay in the grayzone. The games are listed in two categories: Regualar Jaguar
Cartridge release and Jaguar CD release.
I used the site atariage.org for making this list.
The Checklist are made for people to cross out the games they have. “C” measn the cart, or CD. “I” is the
manual/information. “B” is the box. And “S” is for collectors who collect sealed games.

Jaguar Cart
The first list is made up of only games released on cartridge. The Cartridge version of a Jaguar game can be
recognised by it not having the Jagurar CD print on the cover.

Game Title Game-ID Pg C I B S


Air Cars n/a 16
Alien vs. Predator J9008E 16
Atari Karts J9091E 16
Attack of the Mutant Penguins J9072E 17
BattleSphere J9807E 18
BattleSphere Gold J0201G 18
Breakout 2000 J9093E 19
Brutal Sports Football JA100 19
Bubsy: Fractured Furry Tails J9020E 20
Cannon Fodder 02763-00162 20
Checkered Flag J9007E 20
Club Drive J9003E 21
Cybermorph (1 Meg) J9000E 21
Cybermorph (2 Meg) J9000 21
Defender 2000 J9041E 22
DOOM J9029E 22
Double Dragon V 21941 22
Dragon: The Bruce Lee Story J9036E 23
Evolution: Dino Dudes J9006 23
Fever Pitch Soccer J9106E 24
Fight for Life J9037E 24
Flashback 43175-79126 24
Flip Out J9040E 25
Hover Strike J9009E 25
Hyper Force CF3003 26
I-War J9043E 26
International Sensible Soccer JA250 28
Iron Soldier J9026E 27
Iron Soldier II JA910 27
Kasumi Ninja J9012E 28
Missile Command 3D J9097E 28
NBA Jam: Tournament Edition J9089E 29
Pinball Fantasies J0144E 29
Pitfall: The Mayan Adventure J9101E 30
Power Drive Rally 31763-11153 30
Checklist • 53
Game Title Game-ID Pg C I B S
Protector CF3004 31
Raiden J9005 31
Rayman C3669T 31
Ruiner Pinball J9061E 32
Skyhammer CF3001 32
Soccer Kid CF3002 32
Super Burnout J9052E 33
Supercross 3D J9044E 33
Syndicate 8002-SYNJAG 34
Tempest 2000 J9010E 35
Theme Park 8001-TPKJAG 35
Towers II JA256 35
Trevor McFur in the Crescent Galaxy J9001 36
Troy Aikman NFL Football 21942 36
Ultra Vortek J9082E 36
Val d’Isere Skiing & Snowboarding J9060E 37
White Men Can’t Jump J9070E 37
Wolfenstein 3D J9028 38
Worms JA103 38
Zero 5 J4011 39
Zool 2 J9042E 39
Zoop! J9109E 39

Jaguar CD
The second list is made up of only games released on CD. The CD version of a Jaguar game can be recognised
by it having the Jagurar CD print on the cover.

Game Title Game-ID Pg C I B S


Baldies J9055E 17
Battlemorph J9017E 17
Blue Lightning J9016E 18
BrainDead 13 35028 19
Dragon’s Lair 35003 23
Highlander J9031E 25
Hover Strike: Unconquered Lands J9086E 26
Myst J9069E 29
Primal Rage 301108-0182 30
Space Ace 35008 33
Vid Grid J9078E 37
World Tour Racing JA152 38

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