Professional Documents
Culture Documents
All reviews and opinions contained within this guide are the authors alone, and do not necessarily reflect the
views of other contributors to the Junkyard.
Dedicated to my Dad
4: Introduction
5: How to use this guide
10: Credits and Thanks
13: Disclaimer
15: Games A to Z - numbers
19: Games A to Z - A
32: Games A to Z - B
44: Games A to Z - C
64: Games A to Z - D
82: Games A to Z - E
96: Games A to Z - F
109: Games A to Z - G
124: Games A to Z - H
135: Games A to Z - I
140: Games A to Z - J
146: Games A to Z - K
156: Games A to Z - L
167: Games A to Z - M
190: Games A to Z - N
214: Games A to Z - O
218: Games A to Z - P
238: Games A to Z - Q
239: Games A to Z - R
256: Games A to Z - S
305: Games A to Z - T
322: Games A to Z - U
326: Games A to Z - V
334: Games A to Z - W
344: Games A to Z - Y
348: Games A to Z – Z
350: Worldwide Dreamcast Release Checklist
365: Upcoming Games
373: PAL collecting section (includes PAL release listings)
405: NTSC-U / North American collecting section (includes full NTSC-U listings)
432: NTSC-J collecting section (includes full NTSC-J listings)
468: Unlicensed & Indie collecting section (includes full Indie listings)
488: Hall of Fame
504: Currently playable online with DreamPi
505: This guide in numbers
A few years ago, I finished what would become 'The Dreamcast Junkyard: The Ultimate
Collectors Guide'; a culmination of many years of trying to gather an accurate
Dreamcast release list, which would contain regional variants, promo releases and any
other DC release which would help me towards my own collecting goals. It had taken
some time, trawling through various sources, trying to decipher the, at times,
contradictory, information, to put together as accurate a listing as possible. It was never
meant to be for anyone but myself, and formed only part of a project in my head which
would include reviews of all DC games. Events, however, unfolded in such a way that,
with the help of Tom Charnock, my listing ended up receiving quite a positive response,
leading us to produce a limited number of printed versions. In truth, it was never really
much of a 'guide', but more of a series of listings with important bits of info which I
hoped would help fellow Dreamcast devotees in their own collecting journeys.
After the initial positive reaction, events unfolded at quite some pace. A revised edition
was produced, and we struggled to keep up with demand – something I never
envisaged happening. We even gained some support from Sega themselves, via their
community channels on social media. Throughout this, I was still working on finishing
reviews of all DC games and refining the guide itself, newly emboldened by the positive
response, and keen to get that initial idea out of my head, and into words.
And then, somewhat surprisingly, Sega decided to slap us with a cease and desist order
in relation to selling the guide. It was out of the blue and honestly seemed somewhat of
an overreaction. Rather than taking it personally, which admittedly probably was my first
reaction, and with the free version of the guide not an issue – and now helped by some
unforeseen free publicity – I saw it as a chance to start afresh, and re-evaluate a new
version. That period of reflection led to a complete overhaul of the ideas I had for a
second guide, and the result you appear to be reading at this very moment.
This 'E-' version of the guide is free, and will remain free. My info is taken from the
numerous sources listed later, and whilst I'd appreciate a shout out from anyone who
feels anything here is useful to themselves to reproduce, I positively encourage sharing,
printing, discussion and use of this guide for any not-for-profit purpose there may be.
I've tried to pack as much info into the space available for each game as I possibly can into the A to Z section
of this guide, and so have had to abbreviate some bits, shorten others and generally keep things as compact
as we can. Due to this, a key to the layout of the pages for each game is a necessity. Below is a sample layout
of the look for each entry, followed by a complete run down of what everything in this guide means.
Sample Layout
Review: A review of the game. It will include any important background info, some brief thoughts and any other
information that it is felt necessary to include here.
(Star Rating for game.)
(note: For a run down of the content of each section above, refer to the corresponding number in the
following section.)
Game Naming
All games are listed by the same titles as they are in the Master List. This is the most common use of the name, so when
there are multi-regional releases with different names, I have chosen the one which is the most commonly used. This is a rule
which is no doubt open to some discussion, however I hope in the majority of cases, the selection of the title makes sense.
All titles will have their regional releases listed (NTSC-J = Japan, NTSC-U = North America, PAL = European/PAL regions, Indie
= a non-licensed release, and therefore worldwide. Note : some of the titles within the guide labelled as 'Indie' are not
technically within the definition of that type of game. Bootleg releases, the Bleem releases and any game released
commercially but not on GD-ROM will be classed as 'Indie').
All other titles that the name is known by commonly, including any extra subtitles or regional differences will be listed here.
Note: this will not include French/German etc. language releases, only the main PAL title. There will often be various different
titles with which the game is known, and I have attempted to present as many of these as possible.
There will then follow the Japanese script of the title. As I am not a speaker of Japanese and cannot read it, I have had to
rely on sources for this info.
The Box shot of each release, will by default illustrate just one release of the game, however some titles may have more than
one example pictured, for a variety of reasons.
An added element to this section, is an indication as to when a game is deemed to have 'Adult content'. I've included any
game which received the highest age rating for each area – indicated by the appropriate symbol in the top left. These are:
Japanese CERO 18+ North American ESRB Mature 17+ UK BBFC 18+ German USK 18+
Whilst some of these have changed over time (and PAL territories now have a more universal PEGI system), their symbolism
should be obvious. Included here to allow people to make sensible choices on the most 'adult' DC titles.
Due to the discrepancies in ages, there are far more North American M ratings. For PAL releases, I've included both the BBFC
UK rating, and the German USK, as there were some games rated 18+ in Germany but not elsewhere.
Game Information
Publisher: This lists the Publisher(s) of the game in all regions the title was released in. When more than one had
some role in publishing in a region, I've included both. Note: I have not included Tec-Toy in the
publishers section, as their actual relationship with the publishing of the titles is ambiguous.
Developer: Lists all Developers who had a major role in the development of the game. Usually this is the developer
usually listed as credited, but can also include developers if they had a major role i.e. developers of PC
titles that were ported to the DC by another company.
Year: Year of release for each region. Note: Some titles have ambiguous release dates, especially early PAL
titles, but the year listed here is the generally accepted one.
Also on: Other platforms the game was released on. If a DC title is an enhanced version of a title, the original
title's platform is usually listed, however it can depend on how 'unique' the DC's release enhancements
make it. Also included here are handheld titles that may not bare much relation to the main game, but
is generally regarded as being a 'portable' version.
Related Titles: This will detail any important related titles. These may be on the Dreamcast or not, and will include
direct sequels or prequels, similar games from the same developers and other linked games.
Series: This details if the game is part of a greater series.
Major License: This outlines if the game has a major non-game license associated with it – for instance a movie
license, or a sporting league.
Useful Extras: This includes any item which will enhance or be useful or simply add something else to the title. This is
mainly peripherals, compatibility with the VGA box, online functionality (whether now or in the past)
and single console split screen or co op potential.
We at the Dreamcast Junkyard have carried out 3 'Greatest Dreamcast games' polls, and this outlines the positions in each.
Often games that are part of a series will be grouped together, so the games will all be ranked accordingly. This section will be
highlighted in cyan throughout the guide.
Review
Each entry in the A to Z will have a short 6-12 line review (with some exceptions lower or higher), which will include my
impressions of the game, a general idea of the consensus of opinions of the title and some useful/interesting information
when possible.
Star Ratings
5 Star games. The very best DC titles, classics of the console and must plays for any DC owner.
4 star games. Great games, well worth a play, especially for fans of the genre as they stand as some of
the best examples of their types.
3 star games. Good games. May have some issues, but playable. Won't convince non-fans of the genre,
and there are significantly better games out there.
2 star games. Games with some issues. Some signs of potential may be there, but it lacks quality.
1 star game. Bad games. Either broken or lacking in major areas.
DCJY Presents: The A to Z of Dreamcast Games – A collectors guide 7
Game Listing
The game listing contains information on each distinct release for the Dreamcast.
Game Title: The name of this specific release (this can often be regionally distinctive)
Region: Region game was released in; EU = PAL release, JP = Japanese release, NA = North American release
(which also includes Brazilian releases), WW = Worldwide release,for unlicensed games.
Type: The type of release. There are several of these for each region to quickly distinguish what sort of
release a game is.
EU EU releases can be further divided into 2. First, there's 4 abbreviated types; EWLP, Ebc, Evar and Ebox.
EWLP is for the European White label promo discs, the white labelled discs that fulfilled numerous
promotional roles for many PAL titles.
Ebc are for European bundle copies, and are a variety of bundle or promotional copies of games.
There's almost certainly many more of these that have not yet been documented. These are often
indicated by stickers or on the discs themselves.
Evar are for European variants, covering any release which varies in some way from standard releases.
Ebox is for the European Box releases, those titles which came in a larger box, usually with a
peripheral. There are probably many more of these, especially retailer exclusives.
For standard PAL releases, the coding used indicates the languages/regions which the game was
released in. These are indicated by capital letters corresponding to their respective regions/languages.
This is often shown by the list of different language blurbs on the back cover. Non capital letters using
the same system indicates that the game does not show that language on the case, but it is present in
the instructions or in game. The letters used, and their corresponding regions, are:
D Dutch (Netherlands and Belgian releases)
E English (UK and Ireland, Australia and New Zealand as well as other parts of Europe)
F French (France and French speaking parts of Europe)
G German (Germany and Austria and other German speaking parts of Europe)
I Italian (Italy and Italian speaking parts of Europe)
S Spanish (Spain and Spanish speaking parts of Europe)
P Portuguese
N Norwegian
SW Swedish
DN Danish
FN Finnish
JP Japanese releases can have one of 4 types, JPN, JPN-L, JPN-D and JPN-O.
JPN is for any standard Japanese release.
JPN-L is for Limited edition Japanese releases. This can be any of the special editions of Japanese
released titles.
JPN-D is for the Japanese Dorikore releases. These were Sega's re-releases of classic titles for the
system, which had an initial 6 title run with different covers, followed by several other re-releases
which can only be distinguished by the addition of a sticker on the wrapper of the game.
JPN-O is for any other releases in Japan which do not fit into the above categories.
NA There are 5 types for North American releases; US, US-L, Usvar, US-AS and BRA.
US is for any standard US release.
US-L is for any non-standard US release, including boxed releases.
Usvar is for US variant releases, such as those stamped with 'Not for Sale'
US-AS is for the range of Sega All Stars budget releases.
BRA is for the Brazilian, Tec-Toy distributed Dreamcast releases.
WW These worldwide unlicensed releases have 3 types, HBW, HBW-L and HBW-O
HBW are for 'standard' releases.
HBW-L are for Limited edition or special edition releases.
HBW-O indicates a title which doesn't fit into either of the other 2 types.
Code: This indicates the catalogue code used for the game, as indicated (usually) on the case.
Rar./Price: Rarity and Value – see below for more info.
Notes: Any other information about the release.
One of the biggest overhauls to this edition of the guide, has been the inclusion of an expanded Rarity and Price guide. Now I
know what some of you are thinking 'But Mike' I hear you cry 'Isn't that pointless with the variances of the second hand
games market?'. Well, yes, and no. I initially thought much like you (you being the hypothetical people out there who are
thinking it's pointless), and so the rarity and pricing in the initial version of the guide was rather vague. However, to be a truly
essential companion to anyone compiling a Dreamcast collection, I felt it was necessary to include some more info for both
these points. You are, of course, quite allowed to utterly disregard this info as completely trivial.
For Rarity, then, I've include a 5 step guide. With most DC games being very common indeed, 5 steps should be enough to
cover the catalogue. Below is a break down of these grades:
A Common. Commercially released, relatively easy to obtain.
B Uncommon. Commercially released games that tend to be slightly harder to source I.e. more limited versions,
language specific versions
C Rare. These are games that had either limited commercial releases, are press/promo releases (for instance the
European White Labels) or are particularly hard to find regional variants. At most this category will have just a few
hundred releases.
D Very rare. These are the titles that have very limited releases, between double and triple figures. Unlikely that any
of these were standard commercial releases, or if they were they were limited heavily in numbers.
E Ultra rare. These are the holy grails of the hardcore, the titles on the Dreamcast that may well only be known of
from a handful of copies in the wild, ultra limited releases, rare oddities, competition prizes etc.
For pricing, a similar scale, but of 9 grades has been introduced, and are based on the cost of a regular release in today's
market. As always, these prices will be dependent on where you are situated. I yet again point out that these are only very
rough guidelines to pricing, and as always, paying what you are comfortable with is the way to go with building a DC
collection.
1 Games that are cheap. Pocket money prices up to about 1/5 of a current gen title.
2 Games that are great value. Ranging from around a quarter to a third of a current gen title.
3 Games that are affordable. Ranging from around a third to two thirds the price of a current gen title.
4 Games that are pricey. Not far off the price of a current gen title. These will usually include newly released DC
titles. Great condition may push it over the current gen title price.
5 Games that are around the price of a current gen title, or a little higher.
6 Games that are more expensive than current gen titles usually, up to around double the price.
7 Games that are double to triple the price of current gen titles. In the UK, this puts titles firmly in the triple figures.
8 Games that can be between 3 and 5 times the price of a current gen title. This is around the cost of pre-owned
current gen hardware
9 Games that are at the very highest price point. These can be anywhere between around 5/6 times the price of a
current gen game, the price of a new current gen console, and far beyond.
The grading will be presented in a simple 2 character expression. As a rule, A 1 titles are cheap and very common. E 9 titles
are the rarest and most valuable titles out there.
*Note: All rarity and Value is based on obtaining a game in the UK. Common US and Japanese games will have a low value if
you are patient regardless of where you are based, so they have been scored accordingly. Other language European titles will
often have higher rarity or value in the guide, partly down to not being as familiar with prices in these countries. As with
everything in the rarity and value section, it's a guide only and may very well be off – am happy to receive any
correspondence relating to incorrect data.
There are various other sections of this guide, aside from the A to Z, but most of these don't need a guide to how they are
presented.
'The Best Dreamcast Blog on the Internet' and who am I to argue with that?
(especially as I'm on the staff) Now celebrating more than 10 years in existence,
the Junkyard remains an intensely active part of the DC community, bringing you
news, reviews, articles and even quests for barbers. As well as printing the original
printed version of the first guide, we also produce the DreamPod podcast, with
well over 50 episodes as of time of writing, and have an active community on our
Facebook page and group. Yes, we intend to take over the DC world. Don't worry,
we're quite nice. (Just don't mention the Dreamcast 2 or stretch your games to 16:9....)
Sega Retro
www.segaretro.org
A detailed and expansive wiki with nearly 15,000 entries, and a huge amount of info on the Dreamcast as well
as other Sega machines and games. Sega Retro is the source for many of the pictures in this guide, as well as
a treasure trove of information for all things Sega.
Fantastic blog where the pursuit of a Japanese DC collection is laid out with some
fantastically in depth looks at several publishers entire outputs on the console.
Massive help throughout the guide, and demonstrates an extraordinary degree of
knowledge. Constantly rewriting and posting new articles, and ever fascinating.
Guardiana
www.guardiana.net
'The Sega Retro Database' is the perfect description of Guardiana. Massive amount of info available on
releases, and essential for any fan of retro Sega gaming. French based, but easily accessible no matter what
language you speak. Proved especially useful for some of the more obscure Japanese releases listings, and it's
in depth master list for the DC is superb.
Segagaga Domain
A long standing site which had plenty of short reviews for many games released on Sega systems. Proved
massively helpful, and inspirational, and was a particular help for limited edition Japanese release contents.
Now, sadly, no longer around (other than through the power of internet archiving), I owe a huge debt to this
site as I know many other DC fans do as well, as for many of us it was the first exposure to some of the more
obscure Japanese games out there.
Dreamcast Live
www.dreamcastlive.net
For all your online enabled needs! If it's guides to getting your
Dreamcast online, troubleshooting issues with games, or just
general news in the ever growing DC online scene, this should be your destination.
Dreamcast-talk
https://www.dreamcast-talk.com/forum
Sega-Dreamcast.com
http://www.sega-dreamcast.com/
This German website is rarely mentioned in English speaking circles, which is a shame, as it's one of the most
informative, in depth and great looking DC sites around. Wealth of pictures of the more desirable DC games
and limited editions, as well as tons of info and screenshots / box art. Fabulous site.
Retro Collect
www.retrocollect.com
SEGAbits
www.segabits.com
The internet's #1 source for Sega news, SEGAbits has been around
for a fair few years now, and is the place to be if you love all things Sega, and not just the little white box of
dreams.
Gamefaqs
www.gamefaqs.com/dreamcast/
Useful in getting info on US releases, it's the forums in particular that have been particularly helpful, especially
when it comes to the US variants of DC releases.
Executter.info
http://executter.info/
Personal site of the user 'Executter', his work on a thoroughly detailed White label listing should be
commended.
Mobygames
http://www.mobygames.com
Sonic Retro
http://www.sonicretro.org
Comprehensive site dealing with everyone's favourite blue hedgehog, with plenty of info on Sonics DC outings.
DreamcastGaga
www.dreamcastgaga.blogspot.com
Excellent blog all about the Dreamcast, from a passionate fan – direct from Japan no less! Informative,
interesting and another great site for the DC fans.
Special thanks to Tom Charnock of the Dreamcast Junkyard, who didn't dismiss my initial e-mail to him out
of the blue regarding the original guide. Indeed, he invited me to become part of the DCJY family, and has
been a constant support, fountain of knowledge and ever-enthusiastic promoter of everything Dreamcast.
He's also one of the nicest guys in the DC scene.
Also a big thanks to all of the Dreamcast Junkyard crew, the assorted band of ruffians and misfits that they
are. Whether through the ever insightful articles you contribute or the ever amusing DreamPod episodes we've
appeared on together, without you lot, my passion for the Dreamcast would not be as strong as it is.
My thanks also to David O'Neill, of the 'Dreamcastcollector.com' blog, who has shared his considerable
knowledge of Japanese Dreamcast releases and allowed this new guide to be even more accurate than what
came before. Whilst my knowledge of Japanese games has come from play testing and being confused, his, as
shown on his site, is of a level much more detailed than I could hope for. I implore you to check the site out!
And finally, my thanks and love to my wife Leanne, who has had to put up with me chattering on about the
various guises of this A to Z, and the guide before it, for more years than I care to remember, and in the
midsts of it all, still feeling that marrying me was a good idea! I knew it was love the second I realised she
had a Dreamcast console all those years ago.
Space doesn't permit me listing everyone I need to thank, but a quick shout out to DreamcastGuy, Adam
Koralik, Mike Hnatiuk, the guys at SegaDriven and SegaNerds, Darran Jones & the guys at Retro Gamer
magazine, Racketboy, The Video Game Critic, and anyone else who has inspired me to write this book.
This guide is not associated with, in any way, SEGA, Sega Japan, Sega Europe or Sega America, and is
completely, 100% unofficial and unauthorised by any individual, group or sentient robot army associated with
SEGA or any other company mentioned in the contents of this guide. All opinions contained within this guide
are my own, no one else packed my suitcase, I didn't have relations with the intern, I didn't shoot the deputy,
I have nothing to declare, there are FOUR lights, I want to believe, no one beats the Kobayashi Maru (Kirk
cheated) and we all know who shot first. Does that cover everything?
Note: All images contained within this guide are for illustrative purposes only and are predominantly taken
from various websites, but mainly from Sega Retro. The copyright of these images certainly isn't mine, so
don't be a dick and try to reproduce the contents of this guide for any sort of profit, as not only are you
probably doing something which is dodgy legally, you're also going to piss people off. Go help contribute
towards some of the sites and communities listed above instead, as they are the real heart of the DC scene.
All reviews and opinions in this guide are mine, and mine alone. Whilst the Dreamcast Junkyard presents this
guide, the views expressed within do not necessarily reflect the views of other Junkyard contributors. So no
moaning at the site in a collective sense if there's something here you don't agree with!
As I don't speak or understand Japanese, I cannot present myself as an authority on the Japanese titles
contained in this guide. If you are looking for detailed accounts of every visual novel released on the DC, I
would advise checking out one of the links above (Dreamcast Collector blog and the Visual novel database in
particular). I may have some translated titles wrong, however I have chosen, as a rule, the name which the
game is most commonly known as, with other versions listed if appropriate. I have approached the titles
which have limited accessibility to those unable to understand the language, as an average non-Japanese
speaker, however if this comes across as being overly critical to some titles, it was not intended. This guide
has always primarily been one aimed at the average western gamer, with all of the poor linguistic skills that
many of us exhibit, so for those able to understand the originals, I apologise now. I also use the terms
'Japanese language' and 'Japanese text' throughout the guide, with no distinction between system (Kanji,
Hiragana and Katakana) to make things simpler.
Contact Details
...because despite all the trials and tribulations, if it wasn't for them, this guide wouldn't
of ever needed to be made.
4x4 Evolution
NTSC-U exclusive
also known more simply as '4x4 Evo'
18 Wheeler
NTSC-U, NTSC-J and PAL release
Also known as 'Eighteen Wheeler'
エイティーン・ホイーラー
Publisher: SEGA Origin: Japan
Developer: SEGA AM2 Year: 2000 J, 2001 NA/PAL
Genre: Racing Also on: ARC, PS2, GC
Related titles: King of Route 66 (Sequel)
Useful Extras: Steering Wheel, VGA, a Friend (1-2 players)
2009 DCJY Poll: 76th 2013 DCJY Poll: 48th 2016 DCJY Poll: 71st
18 Wheeler is a prime example of Sega at it's best and worst. A great arcade racing title as you race big eighteen wheeler
trucks, and their cargo, through stages modelled after different parts of the US (with some stand out background moments,
like the awesome twister). Boasting some typical Sega 'blue sky' visuals, it loses something in it's transition to the home (and
I'm not just talking about the cabinet), as it lacks the depth that console gamers were demanding, and ends up being a bit
too short to justify being a 'full' retail release. Nevertheless, the game has the sharp controls you'd expect, little details to
appreciate (seeing the items on your dashboard sliding about is cool) and some solid fun gameplay focus that sums up Sega
of the era. Great whilst it lasts and a fan favourite (as our very own DCJY polls show), despite it's shortcomings. One of those
titles that probably only Sega could have gotten away with.
Release Region Type Code Rar./Price Notes
18 Wheeler: American NA US 51064 A 2 c This US release has a black spine.
Pro Trucker
18 Wheeler: American JP JPN HDR-0080 A 2 c
Pro Trucker
18 Wheeler: American JP JPN-D HDR-0080 B 2 c One of the Dorikore releases indicated
Pro Trucker by a sticker on the wrapping.
18 Wheeler: American EU E/F/G/S/i MK-51064-50 A 2 c Includes Italian instructions in the
Pro Trucker booklet, but not on rear cover.
18 Wheeler: American EU EWLP - C 2 c Disc codes: 950-0164-50 / 952-0158-50
Pro Trucker Same content as retail disc.
5 versions, 1 NA, 2 JP, 2 PAL
2009 DCJY Poll: n/a 2013 DCJY Poll: n/a 2016 DCJY Poll: n/a
A well regarded murder mystery visual novel, 21 – Two One – is a port of an adult orientated
PC title (Eroge), sanitised a little for the DC release. It's pretty standard genre fare, set in that
all too familiar setting of Visual novels, the hospital, and has a murder to investigate, with branching storylines and plenty of
choices to be made. It is a tough game to understand if you're not fluent in Japanese, but there are some good translation
guides around, and for newcomers to the genre, there's certainly worst choices out there. A solid example of the genre.
Release Region Type Code Rar./Price Notes
21 – Two one - JP JPN T-46504M C 2 c The Regular edition of 21 seems
particularly hard to find, although the
relative obscurity of the title means it's
still not a highly priced item.
21 – Two one - JP JPN-L T-46504M B 2 c Limited edition comes with a Calendar in
a slip case. Whilst not one of the more
desirable limited edition releases, it is
still a nice looking little package.
21 – Two one - JP JPN-D T-46504M C 2 c One of the Dorikore releases indicated
by a sticker on the wrapping.
3 versions, 3 JP
90 Minutes
NTSC-J and PAL release
released in Japan as 'J-League Spectacle Soccer'
J リーグ スペクタクルサッカー
2009 DCJY Poll: n/a 2013 DCJY Poll: n/a 2016 DCJY Poll: n/a
What the DC lacked in it's first couple of years, was a good football title, and with Smilebit (of Jet Set Radio fame) developing
this, you'd think maybe this would resolve that issue. It doesn't. The gameplay is painfully slow, unless you up the speed and
lose any semblance of accuracy in passing or shooting - not that there was much anyway. Passing seems random, shooting is
woeful, and worse, there is a very noticeable delay in players carrying out commands. Players turn like 18 ton trucks, and
appear to lack anything remotely akin to finesse. Simply, the gameplay is near enough unplayable. It's actually a shame, as
the game does have some things going for it. You can create your own teams, edit players and the like, and all too a far
higher degree than any customisation in other football titles. The selection of teams ready available is also impressive, and the
graphics, whilst suffering from some slowdown, are decent. Perhaps the final nail in 90 Minutes coffin, however, is the
commentary, which more resembles the translated intro to Zero Wing on the Mega Drive, than the poetic ramblings fans love.
The Japanese version sports the J-League license, but that's no compensation for a barely playable mess like this.
Release Region Type Code Rar./Price Notes
90 Minutes: Sega EU E/F/G/S/i MK-51190-50 A 1 c Includes Italian instructions in the
Championship Football booklet, but not on the rear cover.
90 Minutes: Sega EU EWLP - C 2 c Disc codes: 950-0181-50 / 952-0166-50
Championship Football Same content as retail disc.
J-League Spectacle JP JPN HDR-0154 A 1 c
Soccer
2009 DCJY Poll: n/a 2013 DCJY Poll: n/a 2016 DCJY Poll: n/a
This kid-friendly movie tie in takes a rather predictable 3D platformer route, although in
fairness what it does it does pretty well. You control Oddball or Domino, and as the subtitle
suggests, are on a mission to rescue your spotted canine pals from the evil Cruella de Vil. As
one of the many PS1/PC ports that didn't really take advantage of the power of Sega's
console, it is not a must-play title, but among a sea of terrible movie licensed platformers, it
does at least hold it's own. Levels are colourful and pleasant, with several taken from the film
as well as some obvious genre-standards. It won't win awards, but for it's target audience
especially, it ticks all the boxes. The same praise can be given to the audio – not exceptional, but solid and sure to please
fans. Some of the mini-games alone are worthy of some attention, and generally the entire product is well done. Kids and
Disney fans will enjoy.
Noticeable for it's European language variants where the local languages are used for the title of the game. It marks those
versions out for collectors.
Aero Dancing i
NTSC-J Exclusive
エアロダンシング i
Publisher: CRI Origin: Japan
Developer: CRI Year: 2001 J
Genre: Flight Sim Also on: PC
Related titles: Aero Dancing i: Jikai Saku Made Matemasen
Series: Aero Dancing/AeroWings
Useful Extras: Translation guide, VGA, ASCII Mission Stick,
VS Cable, a Friend (1-2 players)
2009 DCJY Poll: n/a 2013 DCJY Poll: 181st* 2016 DCJY Poll: 171st* *as AeroWings series
The third main entrant in the Aero Dancing series, Aero Dancing i sees the introduction of online play, as it's major draw, and
builds upon the improvements made in Aero Dancing F. It's also the only one of the three main entries not to make it's way to
the west, which is a shame as it's a very good addition to the DC's surprisingly abundant Flight sim repertoire, with better
graphics, better audio and a more complete package. One of the few titles that works with the VS (Dreamcast Taisen) cable.
Release Region Type Code Rar./Price Notes
Aero Dancing i JP JPN T-6807M B 2 c
1 versions, 1 JP
DCJY Presents: The A to Z of Dreamcast Games – A collectors guide 20
Aero Dancing i: Jikai Saku Made Matemasen
NTSC-J Exclusive
エアロダンシング i 次回作まで待てませ~ん
AeroWings
NTSC-U, NTSC-J and PAL release
released in Japan as 'Aero Dancing featuring Blue Impulse'
also known as 'Aero Wings'
エアロダンシング featuring Blue Impulse
Publisher: Crave (NA/PAL); CRI (Japan) Origin: Japan
Developer: CRI Year: 1999 J/NA/PAL
Genre: Flight Sim Also on: Dreamcast Exclusive
Related titles: Aero Dancing: Todoroki Taityou No Himitsu Disc
Series: Aero Dancing/AeroWings
Major License: Blue Impulse display team (Japan)
Useful Extras: VGA, ASCII Mission Stick
2009 DCJY Poll: n/a 2013 DCJY Poll: 181st* 2016 DCJY Poll: 171st*
*as part of the AeroWings series
The first entry in the AeroWings / Aero Dancing series for the Dreamcast, this title had the
'Blue Impulse' license in Japan (Blue Impulse are the Japanese aerial display team, much like
the Red Arrows in the UK) and a more generic approach in North America and Europe. As the
inclusion of the 'Blue Impulse' hints at, the game is centred solely around Flight display
techniques, eschewing any form of combat. Instead, you embark on a series of training and
then display missions to show off your skills. The nice graphics looked impressive for an early DC title, and give a good sense
of scale for the budding pilot. A decent flight sim, it's controls can be a little unwieldy at first (the ASCII mission stick makes
things better), but given some practise, they actually work well. There is a general lack of excitement, and it's sequels
obviously improve the core formula set up here, meaning few will return to this original entry in the series, but it would be
foolhardy to completely dismiss this as it remains a competent example of the genre for the Dreamcast.
Release Region Type Code Rar./Price Notes
Aero Dancing featuring JP JPN T-6802M A 2 c Japanese version with 'Blue Impulse'
Blue Impulse endorsement.
AeroWings NA US T-40201N A 1 c This US release has a white spine
AeroWings EU E/F/G/I/S T-40202D-50 A 1 c AeroWings is one of the PAL releases
lacking a 'Dreamcast' header on the
front cover.
AeroWings EU EWLP - C 2 c Disc codes: 950-0008-50
Same content as retail disc.
4 versions, 1 JP, 1 NA, 2 PAL
2009 DCJY Poll: n/a 2013 DCJY Poll: n/a 2016 DCJY Poll: n/a
Aikagi is a decidedly Adult themed, high school based romance visual novel (although the adult content has been toned down
a little for the DC release, it's still not something you'd play next to an easily offended family member!), which doesn't seem
to be massively well regarded or received by fans of the genre, possibly due to the fact that it takes a rather basic approach
to the format. There isn't a huge amount to recommend the game, with it's by the numbers approach, but as often is the case
with the genre, it does at least look decent. As always, knowledge of Japanese is a must to get anything out of the game, or
at the very least a decent Translation guide.
2 versions, 2 JP
Air
NTSC-J Exclusive
2009 DCJY Poll: n/a 2013 DCJY Poll: n/a 2016 DCJY Poll: n/a
Air is one of the most popular romance dating visual novel games ever released, and spawned versions on several platforms,
as well as an Anime TV series, film, comic books, music albums and several other forms of media. Focusing on the story of
Yukito who is searching for the 'Girl in the Sky', the game takes the normal route of the genre, where text content is followed
by decision making along the games branching storylines. There's a fairly decent amount of content here, with 5 plot-lines
and the game is set up to encourage multiple playthroughs. Originally, the title was of a rather adult persuasion, but the
sexual content was removed for the DC (and other console) ports. As I believe the anime made its way to the west, fans may
be able to take something from this game with a good translation guide. Despite it's high praise and popularity, it won't
necessarily convert those who haven't been convinced of the visual novel genre before.
2 versions, 2 JP
2009 DCJY Poll: n/a 2013 DCJY Poll: n/a 2016 DCJY Poll: n/a
With a long development process, Alice Dreams Tournament finally saw release on the DC in early 2017 after it's successful
Kickstarter campaign, and it's undeniable Bomberman influence and smart styling is a welcome addition to the ever growing
indie catalogue. Sprouting from the same teams mid 00's platformer cum-adventure project 'Alice Dreams', tournament
started off as one of the initial projects mini games before morphing into a game in it's own right under the title 'Dynamite
Dreams' and then eventually it's current title. Don't dismiss this as either a Bomberman-lite or a mere mini-game, as nothing
could be further from the truth. Yes, the gameplay will be instantly familiar to anyone versed in Hudson's classic bomb-em-up,
but the sheer amount of options available is almost overwhelming. There's tons of maps, loads of game modes, and loads of
individual settings to tinker with. The maps are incredibly diverse, including night mode ones which fully darken the arenas
allowing play on the VMU screen (!), and game modes range from single player experiences, through the traditional 'battle'
mode to more intriguing ideas such as Assault, Brain Battle and Bodyguard, each adding something a bit different to the mix.
Best experienced with friends, it's a great reason to connect 4 controllers and get some mates huddling around the TV, and
with the mass of arenas and options, there's lots to get your teeth stuck into. The control can feel a little 'sticky' at times, and
some of the modes can be a little confusing, but these are near trivial matters to consider, and I haven't even mentioned the
graphics and audio, both of which are of a high quality. One of the very best DC indie titles yet released.
The collectors editions include a second disc which contains both the final demo release of the original Alice Dreams and a
pixel-art inspired slimmed down version of Alice Dreams Tournament. The levels in this version are based around various
gaming systems, which is a lovely touch, and look superb.
5 versions, 5 WW
2009 DCJY Poll: not released 2013 DCJY Poll: not released 2016 DCJY Poll: n/a
Alice's Mom's Rescue is the first of French developer Orion's titles to hit the Dreamcast.
Marking a bit of a change from the usual shmup heavy DC indie release scene, Alice's Mom's
Rescue is an old school 2D platformer that isn't afraid of ramping up the difficulty as the levels
progress. Whilst it is undeniably a simple game, the mechanics work and frustration is kept
lower with limitless lives. The Alice in wonderland theme runs throughout the title, which gives
it a cute look and allows for little touches taken from Lewis Carroll's classic. There's plenty of
levels to make your way through, and that all important 'one more play' feeling sets in early. As
with many of Orion's titles, this one is available on smartphones and tablets for peanuts, so worth checking out a mobile
version if you're unsure.
Release Region Type Code Rar./Price Notes
Alice's Mom's Rescue WW HBW AMRJP-1 B 3 c Hucast unlicensed release. The standard
Alice's Mom's Rescue WW HBW-L AMRLE-1 C 4 c release is in a Jewel case, whilst the
Limited edition is in a DVD case with
soundtrack CD.
Both versions still have new copies
floating about on the internet and
possibly still from Hucast direct.
Alice's Mom's Rescue WW HBW-O - B 4 c Re-release of the game by JoshProd,
which comes in a PAL case with new
artwork. The game is a '1.5' version, but
is not noticeably improved.
Alice's Mom's Rescue WW HBW-O - B 4 c Reversible cover with US style.
Alice's Mom's Rescue WW HBW-O - B 4 c Reversible cover with JPN style. These
last two are the JoshProd re-releases for
non-PAL regions.
5 versions, 5 WW
2009 DCJY Poll: n/a 2013 DCJY Poll: 138th 2016 DCJY Poll: 103rd
The 4 title in the Alone in the Dark series, The New Nightmare centres on Edward Carnby's
th
investigations on Shadow Island and focuses heavily on darkness and light, with the torch-
based illumination of the static backgrounds giving the game a sense of depth. By this point,
Resident Evil had easily surpassed the series in the Survival horror stakes, and this instalment
takes some inspiration from Capcom's series, as well as elements from it's own predecessors.
It doesn't quite match the highs of titles such as Code Veronica, but it's good story, effective
graphics and interesting enemies, mean it's worth playing through, especially for fans of
Survival horror. The story is better than the sometimes mangled translations of Japanese genre
titles, and whilst it still falls into the 'before games had massive budgets' B-movie style, it is
often engrossing. It's also aged well, in part due to the contrast of lighting, effectively giving it
a period horror feel.
Angel Present
NTSC-J Exclusive
エンジェルプレゼント
2009 DCJY Poll: n/a 2013 DCJY Poll: n/a 2016 DCJY Poll: n/a
Regardless of the breast-focused cover artwork and the fact that it's published by NEC Interchannel, Angel Present is in fact
not just another visual novel title. Yes, granted, there is still huge amounts of text to go through, and a knowledge of
Japanese is vital, but the game takes place in a 2.5d environment with adventure elements in 2 different worlds, and 3d
battles giving more immediate action. The game mixes these more action-based elements, with static screens and text and
CG movies. The story centres around the main protagonist stumbling across a fairy and soon discovering they have magical
powers.
As with the less-action orientated NEC Interchannel titles, however, a translation guide is a must without knowledge of
Japanese.
Release Region Type Code Rar./Price Notes
Angel Present JP JPN T-20107M A 2 c
1 versions, 1 JP
2009 DCJY Poll: n/a 2013 DCJY Poll: n/a 2016 DCJY Poll: n/a
Another Pione Soft title and another high school based visual novel romance title ported from
the PC with the risqué content watered down. The story tells of how you discover you are
(somehow) the prince of a country, which you obviously travel to at once, and end up
attending school there, where of course all sorts of shenanigans occur, and the romancing of
girls is your number one priority. Probably a bit impenetrable without a decent knowledge of Japanese, the game seems to sit
at a very average level amongst the DC's visual novel repertoire.
2 versions, 2 JP
Animastar
NTSC-J Exclusive
アニマスター
2009 DCJY Poll: n/a 2013 DCJY Poll: n/a 2016 DCJY Poll: n/a
Animastar is an Animal breeding title, with a similar concept to Monster Rancher, in which you breed your 'Anima' and spend
time training and racing them. It's a familiar concept, but one which is done well by the game. There's towns to explore
(although these are a little on the generic side), the racing element itself is well done (and you have a certain degree of
control over these – issuing commands rather than full on control, however) and the graphics are nice (having that chunky
early DC feel to them). There is a language barrier if you don't understand Japanese, but it may be familiar enough to get
some enjoyment out of it for fans of the genre. It's not an exceptional title, but it's pleasant enough to warrant some time
spent getting to know.
Armada
NTSC-U Exclusive
2009 DCJY Poll: n/a 2013 DCJY Poll: 190th 2016 DCJY Poll: n/a
Retro compilations on a machine now considered retro may sound like some horrible time paradox that could destroy the
universe, but Atari Anniversary Edition did the rounds back in the day, and the license holders of the once great Atari name
don't have much more to do than licensing these compilations out every couple of years. It isn't all that bad though, as Atari
can at least call on some legitimate classics, the emulation is decent throughout, and whilst the extras included aren't up to
the standards of subsequent Atari collections, they are a nice inclusion.
Titles included are: Asteroids, Asteroids Deluxe, Battlezone, Centipede, Crystal Castles, Gravitar, Millipede, Missile Command,
Pong, Super Breakout, Tempest, Warlords
Release Region Type Code Rar./Price Notes
Atari Anniversary Edition NA US T-15130N A 2 c Atari Anniversary Edition came with a
nice Atari sticker in the case. There was
not, despite what at least one source
states, 2 versions, 1 with sticker, and
one without.
Noticeable by it's shiny cover. This US
release has a black spine.
1 version, 1 NA
2009 DCJY Poll: n/a 2013 DCJY Poll: n/a 2016 DCJY Poll: n/a
Long running alchemy themed collect and craft-em-up, Atelier Marie & Elie takes 2 earlier
PlayStation titles and reworks them for the Dreamcast. If you're a fan of the later games which
had western releases, the novelty of playing this on your Dreamcast may warrant picking it up alone, but the hefty volume of
text to wade through results in the usual good translation guide or strong knowledge of Japanese. It's quite a cute, charming
little title anyway, and was pretty well received upon release
Release Region Type Code Rar./Price Notes
Atelier Marie & Elie JP JPN T-44701M B 3-4 c Another Japanese release which never
~Salburg no Renkinjutsushi 1 & 2~ saw a 'standard' release as such, but
which came in an oversized box which
includes a phone strap and charms.
Some sites do claim a 'standard' jewel
case release as well, but these are from
the boxed version. An interesting extra
point – the extra disc for the game was
infected with the Kriz computer virus, so
users attempting to use the included
screen-saver on a PC risked some
unforeseen consequences. It doesn't,
thankfully, have any effect on the
Dreamcast itself.
1 versions, 1 JP
DCJY Presents: The A to Z of Dreamcast Games – A collectors guide 30
Atsumare Guru Guru Onsen
NTSC-J Exclusive
あつまれ!ぐるぐる温泉
2009 DCJY Poll: n/a 2013 DCJY Poll: n/a 2016 DCJY Poll: n/a
The first of the Guru Guru Onsen series, Sega's attempt to bring online table games to the
Dreamcast. This version includes Mahjong, Shogi and Trump, all wrapped up in Sega's usual
flair for presentation. Even with this online focus, the game is possible to play offline against AI
controller opponents. Whilst as you may expect there's a fairly large amount of text to read
here, those familiar with the games on offer can get something out of it with minimal
knowledge.
2009 DCJY Poll: n/a 2013 DCJY Poll: n/a 2016 DCJY Poll: n/a
It may be cheating a little bit to include this release as a separate release to the original Atsumare Guru Guru Onsen, but it is
generally listed as such in most sources. From what I can tell, this is the same basic game but now compatible with the
Dreamcast Broadband adaptor. It appears that the game has the same 3 titles (Mahjong, Shogi and Trump) and still features
the 3D presentation and single player modes. It's a bit tougher to find, as you may imagine.
Release Region Type Code Rar./Price Notes
Atsumare Guru Guru JP JPN HDR-0121 C 2-3 c Very similar cover to the original
Onsen BB 'Atsumare Guru Guru Onsen game, but
with a light blue background rather than
the green or terracotta colours of the
original.
1 versions, 1 JP
2009 DCJY Poll: n/a 2013 DCJY Poll: n/a 2016 DCJY Poll: n/a
A late and well regarded Japanese exclusive, Baldr Force EXE offers up an interesting mix of mech combat with visual novel
style adventure elements. Originally a PC title, the EXE release adds extra content and modes, and waters down some of the
more adult orientated elements of the story. The plot seems surprisingly deep, revolving around a group of hackers finding
their way into military systems and fighting it out with 'simulacrum', before a twisting story drops in death, vengeance and
terrorism. It spawned an Anime mini-series too. The game itself will test the patience of those not able to understand the
language or at least have a good translation guide to hand, but the mech combat is entertaining and frantic – helped by good
controls and some tactical play. An interesting, and often expensive, title.
2 versions, 2 JP
2009 DCJY Poll: n/a 2013 DCJY Poll: n/a 2016 DCJY Poll: n/a
With space sims relatively rare on the Dreamcast, Bang! Gunship Elite's cool visuals certainly grab attention. This North
American only release focuses solely on space based combat, tied together with a slightly cliched plot that plays second fiddle
to the visuals. Sadly, the game, as is a common complaint with titles in the genre, suffers from being repetitive with
uninspired missions that outstay their welcome very early on. The gameplay is okay in short bursts (it's nothing very original,
and those who have played space based sims will know the routine), but the lack of any empathy brewed up by the back
story makes it a rather shallow experience. Fans of the genre are better served with Starlancer, but Gunship Elite is not a
complete loss for those who just want to blast something in space..
2009 DCJY Poll: n/a 2013 DCJY Poll: n/a 2016 DCJY Poll: n/a
A 'Battle Beast simulation', Battle Beaster utilises the microphone as you, erm, battle beasts. It does sound a bit generic, and
indeed, it is. You pick a variety of beasts, train them up and do battle, with the microphone utilised to shout
instructions/encouragement to your charges. Unsurprisingly everything here is in Japanese, and there's plenty of text to deal
with too, meaning you're going to want to read up on your language skills to play the game. It's possibly the most generic
title ever, and the game wasn't exactly hotly received upon release.
Bikkuriman 2000
NTSC-J exclusive
full title 'Bikkuriman 2000 Viva! Festival!'
ビックリマン 2000 ビバ!フェスチバァ!
2009 DCJY Poll: n/a 2013 DCJY Poll: n/a 2016 DCJY Poll: n/a
There's not many games that are descended from an Anime series based on a collectible sticker series, that was itself a
marketing campaign for a chocolate wafer from a South Korean food company – but Bikkuriman 2000 is. It sounds ludicrous,
and the game isn't exactly normal either. A party style game, you play a series of mini games with the aim of collecting coins
to unlock more, and to collect seals (or possible stickers). It's all very Japanese, a bit mad but colourful and some of the mini
games are quite good fun.
The game is one of the few titles which use the NGPC link cable, and can be linked to the NGPC title 'Bikkuriman 2000 Viva!
Pocket Festival!', presumably to be able to trade over coins or stickers.
2009 DCJY Poll: n/a 2013 DCJY Poll: n/a 2016 DCJY Poll: n/a
Originally released on the Saturn as 'Black/Matrix', this Advanced sub-titled release adds some extras to the original and gives
the graphics an upgrade. It uses turn based tactical battles as it's primary mechanic, but intersperses these with static screens
to progress the plot, much like a visual novel. The Black/Matrix games are notable for using Christian themes as a plot device,
using a battle between good and evil, imagined here as black winged (bad) and white winged (good) characters, and
dropping in various references that makes the influence obvious. It's unusual to see such overt use of religion in the west
(although of course plenty of western gamers have no issue with games cannibalising eastern religious motifs, but I digress),
but it's a neat concept, that sadly will be lost on anyone unable to read Japanese or put some time into a good guide (which
do exist). As for the tactical RPG gameplay itself, it's relatively well received so is worth the time of genre fans.
Bleemcast : Tekken 3
Indie release (unlicensed for DC)
Publisher: Bleem! (orig. Namco) Origin: USA (orig. Japan)
Developer: Bleem! (orig. Namco) Year: 2001 (orig. 1998)
Genre: Fighter (3D) Also on: PS1, ARC
Series: Bleemcast series of 3 games
Useful Extras: VGA, a friend (1-2 players)
2009 DCJY Poll: n/a 2013 DCJY Poll: n/a 2016 DCJY Poll: n/a
The third of the Bleemcast releases, and another highly acclaimed title. Widely regarded
as one of the best fighting games ever, fighting fans will appreciate it's appearance on the
DC. It doesn't look as good as certain other Namco fighters on the console, but it's solid gameplay is timeless.
Release Region Type Code Rar./Price Notes
Bleemcast : Tekken 3 WW HBW - A 2 c In Jewel case. Requires version of the
original game on PS1.
1 versions, 1 JP
Blue-Sky-Blue
NTSC-J exclusive
full title: 'Blue-Sky-Blue: Sora o Mau Tsubasa'
-空を舞う翼- Blue-Sky-Blue【s】
Publisher: Ecole Origin: Japan
Developer: Reindeer Year: 2003 J
Genre: Visual Novel Also on: PC
Useful Extras: Translation Guide, VGA
2009 DCJY Poll: n/a 2013 DCJY Poll: n/a 2016 DCJY Poll: n/a
A visual novel / Dating simulator, Blue-Sky-Blue doesn't do much to make it stand out in a
crowded field, taking a rather generic approach to things, with nice pictures, lots of text, and
limited interactivity. The plot sees the main character relocating with their father to a new city where, of course, romance with
a variety of girls soon follows. The PC original had some adult content, which was removed from this release. It's difficult to
recommend an average visual novel, but genre fans will have another to add to their list (although finding a guide is essential)
Release Region Type Code Rar./Price Notes
Blue-Sky-Blue JP JPN T-23205M A 2-3 c
Blue-Sky-Blue JP JPN-L T-23204M B 3 c The Limited edition comes in an outer
sleeve with a bundled soundtrack / Fan
disc CD (in a second jewel case) as an
extra.
2 versions, 2 JP
Blue Stinger
NTSC-U, NTSC-J and PAL release
2009 DCJY Poll: n/a 2013 DCJY Poll: 184th 2016 DCJY Poll: 178th
Based on a post-apocalyptic submarine warfare versus mutant hybrids Manga and Animated series (OVA), Blue Submarine No.
6 is a lovely looking title which commands high prices. The game mixes great underwater action sequences, which look
excellent and play well, with well designed controls, and add it to the usual array of pre-mission screens and some beautiful
cel-shaded animation. Both the audio and visuals are excellent throughout, and fans of the source material will approve of the
high detail. Compared to the western underwater adventures, Blue Submarine is a far more rewarding experience, but whilst
the action sequences display a lot of on screen commands in English, a translation guide is still a necessity to understand the
plot – and without knowledge of what's going on, things can quickly become a little tiring. This though is one title where the
effort has a good chance of being rewarded. A bit pricey, but worth it.
1 versions, 1 JP
Bokomu No Tatsujin
NTSC-J exclusive
also known as 'Boku Yume no Tatsujin'
ボコ夢の達人
2009 DCJY Poll: n/a 2013 DCJY Poll: n/a 2016 DCJY Poll: n/a
Described as a 'life simulator', Bokomu No Tatsujin is a rather tough game to understand if Japanese isn't your language. The
aim seems to be to travel to various locations and make progress by taking part in various activities, but everything is so ever-
so-slightly unhinged, and odd, that any plot line went straight over my head. The various activities are a mix of mini game
based events, some of which are just plain weird, which are often poorly controlled. Graphics are a little archaic, and it never
impresses that much on a technical level. The game wasn't well received at the time, so this one is probably just more for the
collection.
1 versions, 1 JP
2009 DCJY Poll: n/a 2013 DCJY Poll: n/a 2016 DCJY Poll: n/a
Based on a long running and popular Anime series, Boku Doraemon is one of Segatoys few forays into the DC gaming market
(this separate section of SEGA also released Bikkuriman 2000 and are known unsurprisingly more for their Toy output. For
those in the UK, we often see the Sega Toys mark on Japanese import toys), and of course stars the eponymous blue robot
cat in a series of puzzle led adventures that anyone familiar with the series will feel right at home in. Although I've never
played it myself, DCJY writer TheGagaman wrote an in depth report of the title, in which he describes it as a sort of Shenmue-
lite with plenty of mini games, bold and colourful design with large sprites, 3D backgrounds and great music. There's plenty of
variety, from 3D First person parts to collecting items to the aforementioned mini-games. Of course, the language barrier is an
issue, but it's bright and cheerful demeanour means its worth a shot.
After it's original release, a bug came to light that saw the game crash repeatedly. It was recalled and reissued soon after. I'm
not entirely sure how you can tell the difference between these 2 different versions, as I presume only the disc was changed.
It's also unclear how many original discs still remained in circulation. For these reasons, only 1 version is listed here.
2009 DCJY Poll: n/a 2013 DCJY Poll: n/a 2016 DCJY Poll: n/a
From the same developers as Coaster Works / Jet Coaster Dream, Boku no Tennis Jinsei has some stiff competition on the DC
in the tennis arena, and sadly it doesn't fair well. Looking like 'Weebl and Bob' playing the sport, it doesn't have the strongest
aesthetics (and that is being kind – graphics are extremely basic), and there's some serious issues with poor collision
detection, which never helps in a sports game, especially when compared to the smoothness of Virtua Tennis / Power Smash.
There's not much in the way of content either, another element which reinforces the feel of the title being a cheap little game.
On the plus side, once the menus have been navigated, the game itself needs little in the way of translating, and being a
relatively hard title to find, it's a nice collection piece.
1 versions, 1 JP
2009 DCJY Poll: n/a 2013 DCJY Poll: n/a 2016 DCJY Poll: n/a
Boku to, Bokura no Natsu is another Visual novel title from prolific DC supporters Kid. Like
many of the companies titles, it doesn't do anything revolutionary, and plays out just as you'd
imagine a Visual novel would. The plot sees you assuming the role of Koseki who returns to his birth village and meets up
with old friends, before a dam is constructed that floods the valley, and to find a mysterious treasure they once buried. The
plot seems to be relatively well received by fans of the genre, but for those who must struggle with a translation guide to get
through it, the going could be tough. The collectors edition box remains the most noticeable thing about the game for most
gamers.
Bomber Hehhe!
NTSC-J exclusive
ボンバーヘッヘ
2009 DCJY Poll: n/a 2013 DCJY Poll: 169th 2016 DCJY Poll: n/a
Ever fancied being a Demolitions expert? Bomber Hehhe! Could be right up your slightly destructive street, as that is exactly
the concept of the game. You have a building to demolish, a set of explosives to do the job with and a game which doesn't
take itself all that seriously (the UFO level at least points in that direction). It's a fun game, once you get over the small
learning curve, and there's some scope for some serious strategic explosive setting underneath the more visceral 'blow
everything up' side. It is a little more focused than some of the other 'blow em up' games on other consoles, but luckily this
doesn't effect the enjoyment. There's mini games, plenty of story levels and a language barrier that isn't insurmountable –
although a guide is recommended. The audio and visual side of things is decent, but in truth neither are the main strong
points of the game. Bomber Hehhe! Is a solid and enjoyable title which even gamers with limited patience of Japanese
language games can get to grips with.
2009 DCJY Poll: 63rd 2013 DCJY Poll: 53rd 2016 DCJY Poll: 86th
Every console needs a Bomberman game, like Worms it's a classic multiplayer game that always adds something to a console
lineup. After the joy of Saturn Bomberman, this US only release (oddly it didn't get a release in it's native Japan) was tailored
with Online functionality in mind, and whilst that may now be just a memory, we're left with the classic Bomberman gameplay.
Sadly, the single player modes aren't as great as Bomberman's exploits on past Sega consoles, with a simple series of
different rules and game modes serving as the meat of the main 1 player offering. New modes (submarine mode?) are okay,
but as seasoned Bomberman fans will attest, it's the core gameplay of the classic game with a few mates crowded around a
console that is the beating heart of the game. Cel-shaded style graphics, nice animated sequences and plenty of options all
mean that the game is definitely worth still playing, especially with friends.
Release Region Type Code Rar./Price Notes
Bomberman Online NA US 51065 A 2 c This US release has a black spine.
1 versions, 1 NA
Border Down
NTSC-J exclusive
ボーダーダウン
Publisher: G.rev Origin: Japan
Developer: G.rev Year: 2003 J
Genre: Shmup Also on: ARC
Related titles: Under Defeat (same devs, another
shmup, but otherwise unconnected)
Useful Extras: VGA, Arcade Stick
2009 DCJY Poll: 73rd 2013 DCJY Poll: 102nd 2016 DCJY Poll: 67th
In the more than a decade space of time that the DC has been 'dead', the portfolio of post-life shmups on the console has
grown considerably. Border Down was one of the earliest of these life-after-death releases upon it's transition from Naomi
arcade title to the DC, and remains a highly sought after, and widely acclaimed, shooter. It takes many elements of classic
horizontal shooters and adds some neat ideas, most notably the border system. Simply put, when you lose a life you 'border
down', of which there are 3 on each level. Helping the game along, there are beautiful background graphics, impressive
electronic soundtrack and plenty of challenge, as well as a remix mode. The toughness will put off non-shmup fans, but on a
purely technical level it's highly impressive.
G.rev released both standard and Limited editions, both of which are pricey to get hold of, with the Limited edition in
particular reaching very high prices. The D-direct exclusive edition (Limited edition with extras, including Mouse mat) is an
even higher price, although is technically the same game and case as the Limited, so only completists need to worry.
The game is fully playable with no language barrier or need for guide.
Release Region Type Code Rar./Price Notes
Border Down JP JPN T-46703M B 6 c In standard Jewel case. Diff. Artwork.
Border Down JP JPN-L T-46702M C 7-8 c The Limited edition is the standard
Border Down JP JPN-O T-46702M C 8 c limited release, which comes with an
audio CD and is in a double jewel case.
There is also another release, the one
listed as JPN-O here, which is the D-
Direct release exclusive, and comes with
the same content as the Limited edition
but also a Mouse Mat. One of the first
'Last ever Dreamcast releases', and
quite an expensive one to get hold of,
especially the D-Direct version with
extras.
3 versions, 3 JP
DCJY Presents: The A to Z of Dreamcast Games – A collectors guide 41
Bounty Hunter Sarah
NTSC-J exclusive
full title: 'Bounty Hunter Sarah: Holy Mountain no Teiou'
バウンティハンターサラ ホーリーマウンテンの帝王
2009 DCJY Poll: n/a 2013 DCJY Poll: n/a 2016 DCJY Poll: n/a
Whilst many Capcom games made the leap to the West with ease, Bounty Hunter Sarah stayed firmly in Japan, which is not
surprising as it consists of a hell of a lot of text. Not your traditional style visual novel, this has a darker, more western graphic
novel feel about it. Taking the role of Sara Fitzgerald, you are a bounty hunter in 2060's Neo Tokyo, a place riddled with crime
and in which hiring mercenaries to do the dirty work seems to be common. The game sees you infiltrating and taking down
the gangster called the 'Lord of Holy Mountain'. You will definitely need a guide if you don't speak Japanese, as there really
are streams and streams of text, and there doesn't seem to be a massive amount of interaction – but the style and story may
be more appealing to those turned off by standard visual novel games.
Release Region Type Code Rar./Price Notes
Bounty Hunter Sarah JP JPN T-1243M A 2 c
1 versions, 1 JP
Breakers
Indie release
ブレイカーズ
2009 DCJY Poll: n/a 2013 DCJY Poll: n/a 2016 DCJY Poll: n/a
Rather uniquely amongst the DC Indie releases, Breakers is a version of a semi-obscure Visco 2D fighter from the mid 90's
that saw an appearance on the Neo Geo and Neo Geo CD, officially licensed and approved of by the original creators. It's a
heavily Street Fighter II inspired 2D fighter, with the characters closely resembling the types typical of other 90's fighters, and
boasts some nice pixel art and solid gameplay mechanics. As the game uses the Neo Geo emulator prevalent in the DC
homebrew scene, it does have the occasional moment of slowdown, and is not as smooth as the original release, which for
some could be a real turn off – but for those wanting a good mid 90's 2D fighter to add to their collection and can deal with
the less than 100% perfect version here, Breakers does the business.
Whether this game signals a change in the indie DC scene and a move to releasing older titles with license, only time will tell.
Release Region Type Code Rar./Price Notes
Breakers WW HBW - B 4 c JoshProd release in PAL case.
Breakers WW HBW - B 4 c Play-Asia exclusive Japanese style
release. Reversible cover with US style.
Breakers WW HBW - B 4 c Play-Asia exclusive US style
release. Reversible cover with JPN style.
3 versions, 3 WW
Bust-A-Move 4
NTSC-U, NTSC-J and PAL release
released in Japan as 'Puzzle Bobble 4'
パズルボブル 4
Publisher: Acclaim (NA / PAL) Origin: Japan
Taito / Cyber Front (Japan)
Developer: Taito / Cyber Front Year: 2000 J/NA/PAL
Genre: Puzzle Also on: ARC, PS1, GBC, PC
Series: Bust-A-Move / Puzzle Bobble
Useful Extras: VGA , a Friend (1-2 players)
2009 DCJY Poll: 92nd 2013 DCJY Poll: 105th 2016 DCJY Poll: n/a
The 4th instalment in Taito's much loved puzzle franchise comes to the Dreamcast with some minor gameplay changes, but all
the charm and addictiveness that has made the series so popular. There's a couple of additions over earlier entries in the
series, and plenty of modes to keep you busy, including the excellent 2 player options, a wealth of levels in single player and
the ability to make your own, all give the game depth. If you like Bust-A-Move/Puzzle Bobble you won't be disappointed, and
indeed if you don't you're not going to be converted. As always, the Japanese and western releases differ in titles, but the
gameplay remains the same.
Release Region Type Code Rar./Price Notes
Bust-a-Move 4 NA US T-8117N A 1-2 c This US release has a white spine.
Bust-a-Move 4 EU E T-8109D-05 A 1-2 c The 5 PAL versions of Bust-A-Move 4
Bust-a-Move 4 EU G T-8109D-18 A 1-2 c share the same disc with different
Bust-a-Move 4 EU D/F T-8109D-59 B 2 c manuals.
Bust-a-Move 4 EU S T-8109D-06 B 2 c Oddly, both the Spanish and Italian
Bust-a-Move 4 EU I T-8109D-13 B 2 c versions have both languages on the
back cover, but have different barcodes.
Bust-a-Move 4 EU EWLP - C 2 c Disc codes: 950-0067-50 / 952-0062-50
As with other Acclaim releases, the
white label comes in clamshell case with
instructions.
Puzzle Bobble 4 JP JPN T-42301M A 1-2 c
8 versions, 1 NA, 1 JP, 6 PAL
2009 DCJY Poll: n/a 2013 DCJY Poll: n/a 2016 DCJY Poll: n/a
There's usually a Caesar's Palace game hidden away in a consoles library, and this is the Dreamcast's entry. It does nothing
more than what you'd expect – at least 11 different casino games for up to 4 players to waste their imaginary digital cash on.
It's blurb states it has 'heart pounding action', which is a stretch. There's a couple of additions (tutorial, 'real' odds and
payouts), but really, this is just as slightly pointless as you'd expect.
2009 DCJY Poll: n/a 2013 DCJY Poll: n/a 2016 DCJY Poll: n/a
Originally a PC release with adult content, the Dreamcast as usual has the Adult content toned down. The plot concerns your
controllable character, an Amnesiac called Leon, who after eating at the Cafe Little Wish realises he has no money, and ends
up paying off the debt by working at the Cafe. Oh, and romancing 5 female waitresses. Yes, this is one of those Romance
visual novels, with the usual mix of branching storylines, lots of text and multiple endings compelling repeated playthroughs.
The game wasn't well received by the Japanese gaming press upon release, and without any sort of Limited edition, this will
no doubt end up more as shelf filler for completists (the game isn't the most common title, probably due to a limited print run,
but it doesn't command high prices). Translation guide is of course a necessity if you do want to play it and don't know
Japanese.
1 version, 1 JP
Canary
NTSC-J exclusive
full title 'Canary ~Kono Omoi o Uta ni Nosete~'; also known as 'Kanaria'
カナリア 〜この想いを歌にのせて〜
2009 DCJY Poll: n/a 2013 DCJY Poll: n/a 2016 DCJY Poll: n/a
Another title that saw the leap from adult content PC Eroge title to a slightly more sanitised release on the Dreamcast. Canary
doesn't stray far from the standard visual novel gameplay, with interactions between yourself and several female characters
providing the bulk of the story. There's an emphasis on music, as you're part of the school band as are the various characters
you'll meet, and the audio is of a good quality throughout. The game though wasn't that highly received on release, and the
story itself is not of the highest quality. And yes, you're probably going to need a guide to help you with the language barrier
here.
Release Region Type Code Rar./Price Notes
Canary JP JPN T-20111M A 2 c
1 versions, 1 JP
2009 DCJY Poll: n/a 2013 DCJY Poll: n/a 2016 DCJY Poll: n/a
A standard Romancing Visual novel style game, Candy Stripe is one of Sega's own entries into the genre. Taking the role of of
a Medical intern, you proceed along the normal route of interacting with the female nurses working at the same hospital as
you, with the aim of a potential romantic outcome. It's all quite average as far as the genre goes, and although it wasn't
massively well received, it may be worth a shot from genre fans.
The most noticeable thing about the game for most collectors is it's Limited edition. Coming in a larger cardboard box, it
contains a treasure trove of Nursing themed items, and is a good novelty addition to any DC collection, and one which can be
picked up for a fair price if found.
Release Region Type Code Rar./Price Notes
Candy Stripe JP JPN HDR-0172 A 1-2 c
Candy Stripe JP JPN-L HDR-0175 B 2-3 c Limited edition comes in a larger box
with a variety of extra goodies tied in
with the game's nursing theme,
including a case, clipboard, pen,
bandages... it's not exactly very manly,
but it is a nice little set.
2 versions, 2 JP
Cannon Spike
NTSC-J , NTSC-U and PAL release
released as 'Gunspike' in Japan
ガンスパイク
2009 DCJY Poll: n/a 2013 DCJY Poll: n/a 2016 DCJY Poll: n/a
Reasonably well received romance visual novel from NEC Interchannel, that began a series of sequels and a short OVA series.
The plot sees your character suffering from artists block, and the journey he goes on to recover his mojo with the help his of
childhood friend / love interest.
The game seems to be mainly commended for it's plot, as the mechanics in place are pretty ordinary. Nice graphics as always,
unplayable without a guide or knowledge of Japanese and lacking any sexual content the PC original had.
Release Region Type Code Rar./Price Notes
Canvas: Motif of Sepia Color JP JPN T-20108M A 1-2 c
1 version, 1 JP
Capcom vs SNK
NTSC-J , NTSC-U and PAL release
released in Japan as 'Capcom vs SNK Millennium Fight 2000'
カプコン バーサス エス・エヌ・ケイ ミレニアムファイト 2000
CAPCOM vs. SNK ミレニアムファイト 2000
2009 DCJY Poll: 41st 2013 DCJY Poll: 21st * 2016 DCJY Poll: 55th
*along with Capcom vs SNK 2 and Capcom vs SNK Millennium Fight 2000 Pro
The first in the Capcom and SNK crossover fighting series, combining elements familiar from the two fighting powerhouses.
Taking SNK's fighting technique as it's main influence (a good choice, in my opinion), you assemble a fighting team using a
ratio system (more powerful characters have more points, from 1 to 4, with a team using no more than 4 in total) and battle it
out with characters mainly from Street Fighter and King of Fighters. There's many nuances in the fighting, as usual, with the
ability to use an SNK or Capcom 'groove' to power up the attack meter. Those familiar with the style of fighting will feel right
at home, and it plays a visceral, immediate game. Glorious 2D sprites and backgrounds, animated stage intros, awesome
music – the game has it all. Another fantastic fighter for the DC.
The PAL version won't run in VGA, or at least I've never managed to get past the 50/60hz screen.
The game can utilise the NGPC link cable and is compatible with the handheld 'SNK vs. Capcom: Match of the Millennium'.
Linking will unlock characters on NGPC and allow points to be spent on the DC game.
Release Region Type Code Rar./Price Notes
Capcom vs SNK NA US T-1218N A 4 c This US release has a black spine
Capcom vs SNK EU E/F/G/I/S T-7017D-50 A 3 c
Capcom vs SNK EU Ebc - C 3 c This Ebc is one of the Promotional
releases. Should have a sticker on the
front, and the disc itself will have a code
starting with P and 'Promotional Copy –
not for resale' printed on the inner
section of the disc.
Capcom vs. SNK JP JPN T-1217M A 2 c
Millennium Fight 2000
4 versions, 1 NA, 1 JP, 2 PAL
DCJY Presents: The A to Z of Dreamcast Games – A collectors guide 47
Capcom vs. SNK Millennium Fight 2000 Pro
NTSC-J exclusive
カプコン バーサス エス・エヌ・ケイ ミレニアムファイト 2000 PRO
CAPCOM vs. SNK ミレニアムファイト 2000 PRO
Publisher: Capcom Origin: Japan
Developer: Capcom Year: 2001 J
Genre: Fighter (2D) Also on: ARC, PS1
Related titles: Capcom vs SNK, Capcom vs SNK 2
Series: Capcom vs SNK
Useful Extras: VGA, Arcade Stick, a Friend (1-2 players), Online
2009 DCJY Poll: n/a 2013 DCJY Poll: 21st * 2016 DCJY Poll: 55th
*along with Capcom vs SNK and Capcom vs SNK 2
Whilst only an update to the original Capcom vs SNK, it's addition of new moves, new modes and 2 new characters, as well as
it being technically a port of an updated Arcade title rather than simply an update to the DC game, singles this out as a
separate release (it's also classified as such by most sources). Same great game as before, but tweaked. Japanese only
release, but fully playable for those without Japanese knowledge.
Release Region Type Code Rar./Price Notes
Capcom vs. SNK JP JPN T-1247M B 2-3 c
Millennium Fight 2000 Pro
Capcom vs. SNK JP JPN-D T-1247M C 2-3 c The Dorikore release is one of the many
Millennium Fight 2000 Pro where the only indication of it being a
Dorikore re-release will be from a sticker
on the front of the wrapper.
2 versions, 2 JP
Capcom vs SNK 2
NTSC-J exclusive
full title is 'Capcom vs SNK 2 Millionaire Fighting 2001'
カプコン バーサス エス・エヌ・ケイ 2 ミリオネア ファイティング 2001
CAPCOM vs. SNK 2 ミリオネア ファイティング 2001
Publisher: Capcom Origin: Japan
Developer: Capcom Year: 2001 J
Genre: Fighter (2D) Also on: ARC, PS2, XBOX, GC
Related titles: Capcom vs SNK, Capcom vs SNK Millennium Fight 2000 Pro
Series: Capcom vs SNK
Useful Extras: VGA, Arcade Stick, Dreamcast NGPC Link cable, a Friend (1-2 players),
Online
2009 DCJY Poll: 15th 2013 DCJY Poll: 21st * 2016 DCJY Poll: 42nd
*along with Capcom vs SNK and Capcom vs SNK Millennium Fight 2000 Pro
The sequel to Capcom vs SNK ups the ante with a larger roster that represents more games from each company, and makes
some significant, and less significant, gameplay changes. The emphasis on SNK fighting mechanics, has been replaced with a
more Street Fighter approach, the ratio system has been replaced and new modes included, and more grooves have been
introduced. The game retains great graphics (the background graphics on the Nairobi stage, with off-road racing cars sailing
over your characters, is particularly outstanding), great music and tried and tested gameplay. It's just as exciting to battle it
out here as in the original, and the roster is an exceptional mix of some of the greatest characters ever created for the genre.
There's a couple of weird bits – there's a visual disparity between some characters design, with Capcom seemingly content to
simply transfer old sprites over to the game which look markedly worse – but there's no denying it remains another superb
Capcom fighter.
A limited number (20,000) of the original release of the game came with the Capcom Taisen Fan disc, which contains a load of
extras, most in relation to the Capcom vs SNK games, but also VMU data for other Capcom titles. This disc is a collectable
itself, and can often go for higher prices than the main release.
Release Region Type Code Rar./Price Notes
Capcom vs. SNK 2 JP JPN T-1249M A 2 c
Millionaire Fighting 2001
Capcom vs. SNK 2 JP JPN-D T-1249M C 2-3 c The Dorikore release is one of the many
Millionaire Fighting 2001 where the only indication of it being a
Dorikore re-release will be from a sticker
on the front of the wrapper.
2 versions, 2 JP
2009 DCJY Poll: n/a 2013 DCJY Poll: n/a 2016 DCJY Poll: n/a
Based on the popular Cardcaptor Sakura franchise, this game takes inspiration from titles such as Pokémon Snap, with the
main aim to chase after, and record, Sakura in various scenes. I know little about Cardcaptor Sakura, and no doubt a prior
knowledge of the Manga or series will enhance the experience, but the game has good polygonal graphics (coming from Sega
Rosso (Cosmic Smash, Star Wars Arcade) that's not a surprise) and is praised for bringing the feel of the anime to the DC.
Knowledge of Japanese is an absolute must, although a guide may be able to help you along a bit. Perhaps the most notable
element of the game for most Dreamcast fans, is it's fabulous Limited edition box. Containing a Clock, Fork and Spoon, table
sheet and plate in a larger cardboard box, it's a nice addition to anyone going for the extravagant limited edition sets.
Release Region Type Code Rar./Price Notes
Cardcaptor Sakura JP JPN HDR-0115 A 1-2 c
-Tomoyo No Video Daisakusen-
Cardcaptor Sakura JP JPN-L HDR-0132 B 3 c The Limited edition comes in a larger
-Tomoyo No Video Daisakusen- box and contains several extras; a clock,
fork and spoon, sheet and a plate. It's
quite a nice little collection for a DC
limited edition.
2 versions, 2 JP
Card of Destiny
NTSC-J exclusive
full title is 'Card of Destiny: Hikari to Yami no Tougousha'
カード・オブ・デスティニー 〜光と闇の統合者〜
CARD OF DESTINY 〜光と闇の統合者〜
2009 DCJY Poll: n/a 2013 DCJY Poll: n/a 2016 DCJY Poll: n/a
Japanese trading card based RPG, Card of Destiny is the sort of text heavy game that will take some considerable knowledge
of Japanese to get anything out of. Beautiful artwork and interesting fantasy world, it was well received at the time in Japan,
with the card battling system allowing some deep strategy. It's the sort of game that would have found a receptive niche
market in the west, but sadly it remained in Japan. As someone who isn't that familiar with the ever-popular card game niche,
it all went over my head a bit, but I'm sure those who are heavily into this sort of thing will take more pleasure from the title.
Limited edition comes with a music CD
2009 DCJY Poll: n/a 2013 DCJY Poll: 176th 2016 DCJY Poll: 129th
Survival horror games were all the rage within the DC's lifetime, with seemingly every publisher wanting a slice of the gore pie
made popular by Resident Evil. Jaleco's entry into the field is Carrier – as a member of SPARC, you are sent to the Heimdal
aircraft carrier, pride of the US fleet, which has been running silently somewhere in the Pacific. Soon, you're facing down
mutants, navigating dark corridors and trying to work out what has gone on. Nice, dark aesthetics with great, stormy sound
effects can't really hide what is a pretty standard sub-Resident Evil genre game. And whilst many games have unfairly been
compared to Capcom's zombie killing mega-franchise, in Carrier's case the comparison is fair; at times it feels incredibly
derivative of the series. Fans of the genre will like it despite it's flaws (or indeed, because of them – it does, after all, play a
good survival horror game with a few scares), and the setting is well chosen (with an atmosphere that soon becomes
foreboding), but the same problems that plague other survival horror titles, like limited movement, are just as big an issue
here too.
2009 DCJY Poll: n/a 2013 DCJY Poll: n/a 2016 DCJY Poll: n/a
A reworked version of an earlier PC tactical-RPG title which adds considerable visual-novel style segments. The game is set in
a medieval fantasy style environment, which has seen a long running war between 2 nations. You take the role of Hewie,
commander of the Seventh Holy Knight Corps, engaging in tactical battles, interacting with friends and romancing (of course).
The Sprite based tactical RPG element is pretty standard stuff, and the additional visual novel style elements give some plot to
proceedings – if you can understand it. It's not top drawer for either genre, and not an essential play. A great online guide can
be found on Gamefaqs.
The standard release of the game comes in a larger box with an Alarm clock and phone card.
Release Region Type Code Rar./Price Notes
Castle Fantasia Seima Taisen JP JPN T-46901M B 2-3 c Large box with Alarm and Phone card.
Castle Fantasia Seima Taisen JP JPN-D T-46901M C 3 c with spine card (unlike standard)
2 versions, 2 JP
2009 DCJY Poll: n/a 2013 DCJY Poll: n/a 2016 DCJY Poll: n/a
Re-imagining old classics was all the rage as the 20 th century turned into the 21st, and several titles saw their way to the
Dreamcast. Centipede turns the old arcade hit into a 3D shooter, complete with storyline and graphics more fitting for the 3D
age. The gameplay itself, whether playing in arcade mode or adventure mode, lacks the pace of the original, and whilst
there's some interesting additions to the game, there's nothing to make it stand out. It often feels like the developers have
had to make some design decisions that aren't the best, just to better fit the brief of 'reimagined classic'. For the most part,
the game plays okay, with decent controls, and the audio/visual qualities aren't all that bad. Fans of the original won't see the
point in the changes, and non-fans are left with a game that's never more than average. The original game is indeed included
on the disc though, which is nice.
Championship Surfer
NTSC-U and PAL release
2009 DCJY Poll: n/a 2013 DCJY Poll: n/a 2016 DCJY Poll: n/a
The only surfing title on the Dreamcast, Championship Surfer unfortunately never makes it's way out of 'average'. Decent
graphics with bright skies don't make the most of the DC's power, and the gameplay exhibits a big learning curve. To be fair to
the game, once you get the hang of things, it's quite playable. Decent multiplayer modes are included, and when the game
sticks to what it does best – that is trying to be a more simulation style game – it's enjoyable. Sure, controls take a while to
grasp fully, and your first few attempts will result in the sort of disastrous outcome that newbies to real surfing no doubt also
suffer, but generally it's playable. The addition of the arcade modes with obstacles though are a misstep, as they just aren't
any fun. It's a shame more attention wasn't paid to the realistic side, where the game shines brightest. Looks better than the
PS1 version though, which is always good.
2009 DCJY Poll: n/a 2013 DCJY Poll: 168th 2016 DCJY Poll: n/a
Originally a Naomi Arcade release, it was released on the DC later the same year, and was the first Milestone release on the
console. Rather than going for the attack waves followed by boss battle approach taken by most shmups, Chaos Field takes a
boss-centric approach. However, spend some time with the game, and a deep and somewhat varied title emerges rather than
an unappealing boss-rush. There's 3 pilots to choose from, each having a different main attack, whilst the game also has an
up close 'sword' attack. But they are merely the surface mechanics – dig deep and you get to the meat of the game, the
'Order' and 'Chaos' fields. The Order field is slightly less challenging, with less rewards, whilst the Chaos Field can obtain
obscene levels of projectiles on screen, with greater rewards at your disposal. There's also 2 'special moves' a shield and 'lock
on' mode. Points are soon racked up, but it is a tough game. A very tough game. It doesn't look quite as good as some other
DC shmups, with bland backgrounds, but nice lighting effects keep things looking interesting.
Not going to be everyone's cup of tea, the game seems a little underrated amongst the other DC shmups, but stick with it and
a rewarding experience can be had.
Release Region Type Code Rar./Price Notes
Chaos Field JP JPN T-47801M B 5-6 c
Chaos Field JP JPN-L T-47801M C 5-6 c Limited edition is a Sega Direct Limited
edition and comes with a bonus audio
remix CD with 4 tracks. Disc and jewel
case is the same as standard release.
Audio CD comes in separate Jewel case.
Audio CD and case itself can be bought
relatively cheaply if found.
2 versions, 2 JP
2009 DCJY Poll: n/a 2013 DCJY Poll: n/a 2016 DCJY Poll: n/a
Charge N' Blast's roots as an arcade shooter should make this an enjoyable light gun game (and lets face it, there's not many
to choose from in that department) but instead CRI made a rather strange 3 rd/1st person shooter with an innovative, if not
completely successful, control scheme. The game sets you off on a series of battles with assorted baddies, on rails, which you
clear to carry on your travels. Blasting Godzilla as he attacks a nuclear power plant or facing down a handful of giant moths
sounds great, but when the entire game revolves around that same concept (numerous enemies at once, kill em all, repeat a
few times, finish with boss battle – repeat till finished) it soon becomes tiring – a problem in particular for a game which is too
easy and not very long. It's very much B-movie action gaming.
Release Region Type Code Rar./Price Notes
Charge 'N Blast NA US T-15127N A 2 c This US release has a Black spine
Charge 'N Blast JP JPN T-4402M A 1-2 c
Charge 'N Blast EU E/F/G/S T-44902D-50 A 2 c
Charge 'N Blast EU EWLP - C 2-3 c Disc codes: 950-0137-50 / 952-0130-50
There is no difference between the
White label and retail versions
4 versions, 1 NA, 1 JP, 2 PAL
2009 DCJY Poll: n/a 2013 DCJY Poll: n/a 2016 DCJY Poll: n/a
School based visual novel, although this time the emphasis is on interacting with other male characters on campus, increasing
or decreasing your relationships with others by scheduling a series of daily events and progressing the story, whilst trying to
find out who sent you a mysterious message on your phone. As usual the graphics are well drawn (with a hand drawn effect),
but the story doesn't seem to be very exciting, and does nothing to make the title stand out in a crowded market.
Release Region Type Code Rar./Price Notes
Cherry Blossom JP JPN T-37912M B 2-3 c
Cherry Blossom JP JPN-L T-37913N B 3 c Limited edition comes in larger slip case
with bonus audio CD.
2 versions, 2 JP
Chicken Run
NTSC-U and PAL release
Christmas Seaman
NTSC-J exclusive
full title is 'Christmas Seaman: Omoi o Tsutaeru Mou Hitotsu no Houhou'
クリスマス シーマン ~想いを伝えるもうひとつの方法~
Publisher: SEGA Origin: Japan
Developer: Vivarium Year: 1999 J
Genre: Software Also on: Dreamcast exclusive
Useful Extras: VGA, Online Series: Seaman
2009 DCJY Poll: n/a 2013 DCJY Poll: n/a 2016 DCJY Poll: n/a
On sale for just 10 days back in 1999, Christmas Seaman was available as part of the Christmas Seaman limited edition
Dreamcast console, or through Sega Direct. It consists of a slip case containing 2 separate disc cases, one for sending
messages and one for receiving messages. It's not really a 'game', and the servers have long gone, but at the time it would of
allowed you to receive or send gifts with Seaman. Also contains some stickers. The receiving disc (also called 'Present Disc')
has a separate code (T-39404M), and was available on it's own via Sega Direct. One for the collectors only.
Release Region Type Code Rar./Price Notes
Christmas Seaman JP JPN-L T-39403M B 3-4 c
Christmas Seaman Present JP JPN-O T-39404M B 2 c Present Disc
Disc 2 versions, 2 JP
2009 DCJY Poll: 22nd 2013 DCJY Poll: 13th 2016 DCJY Poll: 20th
In any list of legitimate classic Dreamcast titles, ChuChu Rocket! always gets a mention. Sonic
Team's puzzler was meant to be the gateway for the masses to experience online gaming, and
whilst it may have failed in bringing about that particular gaming revolution, it remains an
essential title. As with the best puzzle titles, it's all simple on the surface, with the aim of
getting as many of your Chuchu's onto your coloured rocket using arrows to guide them, all
the while avoiding the marauding KapuKapu's and competing for space with your opponents.
It's simple, fun and can get hectic. Single player modes are okay (including the puzzle mode), but it's multiplayer where the
game shines, and 4 player split screen mayhem is one of the highlights of the DC's library. You can create your own puzzles
and there's team battle options as well, but most of the time will be played on the 4 player competitive option. Simple and
bright, it embodies what Sega did, and arguably still does, best.
PAL owners in Europe could get the game free by visiting the Dreamarena service through their browsers, although it was
available in retail outlets too.
ChuChu Rocket! Is one of the Dreamcast titles that has been revived for multiplayer online gaming, an excellent addition to
the ever expanding lineup of titles, and arguably the best way to experience the game.
2009 DCJY Poll: n/a 2013 DCJY Poll: n/a 2016 DCJY Poll: n/a
Cleopatra Fortune is an Ancient Egypt themed puzzler with a Tetris flavour, where you have to
surround various gems, treasure and Egyptian characters to rack up your score. It's relatively simple, like all great puzzlers,
but the good looking bright graphics and theme add to the experience. It's not exactly pushing the DC technically, but it's a
playable game.
First released in the Arcades before finding it's way onto the Saturn and PS1, the Dreamcast version often commands high
prices and can be a tricky title to find. For those who just want to play the title, the PAL PS1 version goes for mere pence, but
for those on the hunt for the full DC set, you may have to dig deep.
Release Region Type Code Rar./Price Notes
Cleopatra Fortune JP JPN T-16603M B 6-7 c
1 versions, 1 JP
2009 DCJY Poll: n/a 2013 DCJY Poll: n/a 2016 DCJY Poll: n/a
Another Visual Novel style game from proficient DC supporters Kid, Close To – Inori no Oka- boasts the usual fine artwork,
Japanese voice acting and CG movies of the sort of high level the publishers are known for. The game has an interesting
concept – whilst on a date with your girlfriend Yuuna, the main character (Homura) saves her from being hit by a car but is hit
himself, ending up in a coma-like state in hospital. When he wakes up, he can see his injured body and is having an out of
body experience as a spirit like entity, and realises that Yuuna seemingly doesn't remember the accident, or indeed, him. The
game then proceeds on a narrative of attempting to get his girlfriend to remember him, so he can return to his body before
he dies. The usual genre style of play is used, with static shots, interactions with characters (albeit as a spirit) and choices
made to obtain one of several endings. As may be obvious, a guide or strong Japanese knowledge is a requirement, but the
game is well received with an intriguing storyline and good aesthetics.
Release Region Type Code Rar./Price Notes
Close To -Inori no Oka- JP JPN T-19704M A 2 c
Close To -Inori no Oka- JP JPN-O T-19704M D 5-7 c This 'Other' release of Close To, comes
Retailer exclusive in a semi-transparent plastic case,
adorned with illustrations from the
game. It was a retailer exclusive, and
although not certain, this may have
been Messe Sanoh.
As with all of these notable retailer
exclusives, they are very hard to come
by, although I don't know how many
would actually exist. The price may also
be well off, as sales of this version are
not exactly abundant.
Close To -Inori no Oka- JP JPN-D T-19704M C 2-3 c Close To 's Dorikore release is one of
the many where the only indication of it
being a Dorikore re-release will be from
a sticker on the front of the wrapper.
3 versions, 3 JP
Comic Party
NTSC-J exclusive
こみっくパーティー
Publisher: Aquaplus Origin: Japan
Developer: Aquaplus Year: 2001 J
Genre: Visual Novel Also on: PC, PSP
Related titles: To Heart (PC and console title which shares characters)
Major License: Comic Party (manga and Anime series)
Useful Extras: VGA
2009 DCJY Poll: n/a 2013 DCJY Poll: n/a 2016 DCJY Poll: n/a
A DC port of a PC title (removed of adult content) that spawned other forms of media output, Comic Party focuses on the life
of Kazuki, his creation of Dojinshi, self created manga, and exploits at a monthly comic party convention, as well as his day to
day life in between. Whilst the setting is interesting, and something which many may be able to relate to, the game itself
utilises the usual array of visual novel and dating sim mechanics, so plenty of text and pretty pictures, planning the main
characters schedule for the week and interactions with plenty of girls. As usual, a good guide or knowledge of Japanese is a
must, but the reward for the effort is a game which is generally well regarded.
Release Region Type Code Rar./Price Notes
Comic Party JP JPN T-38301M A 1-2 c
Comic Party JP JPN-L T-38302M A 2 c The Limited edition of Comic Party
comes in an oversized box featuring
different cover art (on both the box and
the Jewel case) and contains an art
book and a card game, as well as a
buildable figure. The discs in this
Limited edition are also different than
those in the standard, Pink and blue in
colour in the limited compared to
differently designed Yellow and Blue
ones for the standard.
Comic Party JP JPN-D T-38301M B 2 c Comic Party's Dorikore release is one of
the many where the only indication of it
being a Dorikore re-release will be from
a sticker on the front of the wrapper.
3 versions, 3 JP
Conflict Zone
NTSC-U and PAL release
Full title in the US 'Conflict Zone – Modern War Strategy'
Publisher: Ubi Soft Origin: France
Developer: MASA Group Year: 2001 NA; 2002 PAL
Genre: Strategy Also on: PC, PS2
Useful Extras: none
2009 DCJY Poll: n/a 2013 DCJY Poll: n/a 2016 DCJY Poll: n/a
Developers MASA Group apparently now do high end battle simulation software for Armed
forces worldwide, but sadly those looking for a legendary slice of RTS gaming on their DC may be disappointed. Despite some
good ideas (the use of propaganda and the 'battle for hearts and minds' of the civilian population; two complete campaigns,
one each for the 'good guys' of the ICP and villains GHOST) the game never really feels polished enough to please fans of the
genre. No option for mouse control is a shame, although the developers deserve praise for their attempt at fitting all
commands onto the DC pad, and everything is quite simple, when compared to top tier RTS's of the time. It looks okay, and
the story is interesting, but ultimately it's a slightly too clumsy game, that doesn't utilise some DC strengths.
The game does have an unnervingly prophetic opening however, where you are sent into the middle of a conflict in Eastern
Ukraine, foreshadowing the events that have engulfed the country in the last few years.
Release Region Type Code Rar./Price Notes
Conflict Zone – Modern NA US T-17721N A 1 c This US release has a Black spine.
War Strategy
Conflict Zone EU E/F/G/S T-46603D-71 A 1 c Both versions of Conflict Zone have all 4
Conflict Zone EU E/F/G/S T-46603D-72 A 1 c languages on the back of the case,
however the -71 code has an English
and German language manual whilst the
-72 code has a French and Spanish
manual. The Disc for both is the same.
Conflict Zone EU EWLP - C 1-2 c Disc codes: 950-0189-50 / 952-0179-50
No difference in content between the
White label and retail release
4 versions, 1 NA, 3 PAL
2009 DCJY Poll: n/a 2013 DCJY Poll: n/a 2016 DCJY Poll: n/a
Originally brought to the attention of gamers as one of the demos on the infamous E3 2001 DC
tonic disc (the unlicensed disc of independent demos that impressed highly), the full release of Cool Herders is one of the
Goat Store releases of the mid noughties that helped keep the DC alive in the west. A sheep herding multiplayer game with
obvious Bomberman influences, the game sees you running over the various sheep to 'herd' them, whilst stunning the sheep,
and opponents with your magical shepherd staff, with winners determined by various scoring factors as well as number of
sheep herded. There's also a story mode, which allows for some single player fun as well. It's a polished Indie game, with
pleasant, colourful graphics and decent music. It can get tough in single player pretty quickly, and the game is far more
enjoyable generally when playing against other humans. Basic, but fun.
Cosmic Smash
NTSC-J exclusive
コズミックスマッシュ
2009 DCJY Poll: 84th 2013 DCJY Poll: 73rd 2016 DCJY Poll: 64th
Stylish, minimalistic and a work of art. Like it's fellow under-appreciated (at least, by the
gaming mainstream) Sega stable mate Rez, Cosmic Smash takes a simple gameplay style,
mixes it with striking, artistic minimalism and ends up with something quite special. Originally
a NAOMI arcade release in 2000, a year later it made it's way to the Dreamcast, although only
in Japan. Best described as the 21st century offspring of Breakout and the sport of Squash, the game consists of you clearing
a series of rooms, each holding a set of breakable blocks that must be cleared to progress along the games map, a branching
Underground style map, with only your transparent, skeletal character and the bright glowing red ball to help you. It's a
master class in simple design, with just 2 standard buttons to hit the ball and jump, as well as a more powerful trick shot
which can be changed depending on various moves. You clear the blocks, you progress. With unbreakable blocking sections
on some levels, the game forces you to use the shots at your disposal and the walls of each game room to their fullest.
The distinct lack of play modes betrays the arcade roots, with just the one mode to go through which isn't all that tricky to do
in a relatively short time, but that's the only real criticism. The game is also completely playable without knowledge of
Japanese, which is a bonus.
The game was originally a budget release in Japan, and came in a semi-transparent DVD case, which almost looks as good as
the game itself.
2009 DCJY Poll: 7th 2013 DCJY Poll: 3rd * 2016 DCJY Poll: 3rd
*along with Crazy Taxi 2
Chances are if you're reading this guide you know a little about the Dreamcast, and almost
certainly know something about Crazy Taxi as well. Rightly regarded as a classic of the 90's,
Crazy taxi's transition to the Dreamcast resulted in a game which was one of the first to make
owners of other consoles envious of Sega's little grey box. Seeing the bright yellow cab
speeding down a San Francisco-esque hill, dodging trams, cars and vans, with the bright blue
sky and sun-kissed Californian environment whizzing by to the 90's So-Cal Skate punk sounds
of the Offspring and Bad Religion, remains a seminal moment in gaming. The premise of the
game is much the same as the arcade one , but with a few extras thrown in – a whole new
city for one, as well as the crazy box with loads of missions, each one showcasing a different
skill needed to be a great player – but where the game really hits it right is that the central core of the gameplay is so damn
addictive. Pick up customers as fast as possible, drive them as crazily, but speedily, to their destination, then on to the next –
simple, no frills arcade driving which Sega do best. Along with Shenmue, it's probably the most recognised Dreamcast title,
even with it's appearance on several other platforms in subsequent years. An unquestionable Dreamcast classic.
2009 DCJY Poll: n/a 2013 DCJY Poll: n/a 2016 DCJY Poll: n/a
Fantasy board game Culdcept II (or Culdcept Second) had a huge following in Japan, and this Dreamcast release was very
well received upon release. Graphics are great, especially the artwork for the in game cards which are beautifully drawn.
Gameplay is typical of these types of games, with players moving around the play area and taking control of spaces with a
'guard' from your deck. There's a ton of strategy involved, plenty of stats to keep genre fans happy, and the DC version is a
big improvement over the Saturn version released earlier. Non-Japanese speakers may have some trouble understanding what
is going on, but a decent guide, some trial and error and common sense can see anyone enjoy the title. Non-fans of the genre
may not be totally convinced, but there's no denying the games quality.
Release Region Type Code Rar./Price Notes
Culdcept II JP JPN T-43903M A 1-2 c
Culdcept II JP JPN-D T-43903M B 2 c Culdcept II's Dorikore release is one of
the many where the only indication of it
being a Dorikore re-release will be from
a sticker on the front of the wrapper.
2 versions, 2 JP
2009 DCJY Poll: n/a 2013 DCJY Poll: n/a 2016 DCJY Poll: n/a
Dreamcast port of a NAOMI arcade title with added features for the home. Whilst it features some nice aesthetics, it does
come across a little pervy, with several female characters in various states of attire. As for the gameplay, it is pretty standard
mahjong, which is more than well represented on the system. It is relatively easy to get to grips without knowing Japanese,
assuming you have prior knowledge of the game of Mahjong itself.
2 versions, 2 JP
2009 DCJY Poll: 96th 2013 DCJY Poll: 49th 2016 DCJY Poll: 57th
The third and final entry in the WARP 'D' trilogy, and the only one to appear on the
Dreamcast after the 2 earlier Saturn releases. You control Laura Parton who, after
crashing in the Canadian wilderness, soon embarks upon an adventure in which Laura,
and a few fellow survivors, encounter a variety of odd monstrous creatures. The game
mixes genres, with third person exploration elements mixed with first person interiors and
monster encounters, as well as influences from a variety of other genres. There's many
things the game gets right (the story is good, as are the graphics and the interesting mix
of genres), but it's not quite the defining gem of the system that WARP would have hoped for, and many find the game a little
boring.
Originally, D2 was to be released on the 3DO successor, the Panasonic M2. Whilst that game had some major progress made
on it before the collapse of the console, the Dreamcast release is an entirely reworked title.
Release Region Type Code Rar./Price Notes
D2 NA US 51036 A 5-6 c 4 Discs, in double depth case. This US
release has a black spine.
D no Shokutaku 2 JP JPN T-30006M A 1-2 c
D no Shokutaku 2 JP JPN-L T-30003M A 1-2 c The 'Bliss' limited edition first print
release, with a translucent cover and t
he same 2000 AD calender that the
others have.
D no Shokutaku 2 JP JPN-L T-30004M A 1-2 c The 'Hope' limited edition first print
release, with a chromium, light metallic
blue cover and the same 2000 AD
calender that the others have.
D no Shokutaku 2 JP JPN-L T-30005M A 1-2 c The 'Eclipse' limited edition first print
release, with a black cover and the
same 2000 AD calender that the others
have.
The 3 limited edition versions of D no
Shokutaku 2 are all limited edition, first
print releases with 3 different covers.
The games themselves are identical,
with only the covers differing.
D no Shokutaku 2 JP JPN-O - E 9 c Since the original release of this guide,
Directors Box Set I've been asked several times why I
didn't include the D2 directors box – a
large box containing the game and
loads of goodies (reports differ as to
exactly what this actually contains, but
the game, poster and a music box is a
definite, as is possibly a figure of
Laura), which was hand-signed by Kenji
Eno, director of the game, who even
hand delivered one copy at least. It's
now included. Collectors beware though
– it's right up there with the Bangaioh
prize edition in extremely limited
quantities, with around 4 or 5 known to
exist. The game included itself is
probably a standard copy.
6 versions, 1 NA, 5 JP
Dabitsuku 2
NTSC-J exclusive
also known as 'Derby Tsuku 2' or 'Darby Tsuku 2'
ダビつく 2
Publisher: SEGA Origin: Japan
Developer: Land Ho! / Smilebit Year: 2001 J
Genre: Sport – Horse Racing Also on: Dreamcast exclusive
Related titles: Dabitsuku (DC predecessor) Series: Dabitsuku (Derby Tsuku)
Useful Extras: VGA, Translation guide
2009 DCJY Poll: n/a 2013 DCJY Poll: n/a 2016 DCJY Poll: n/a
Following on from the original Dabitsuku title, this is the final entry in the series before it made it's way onto the PS2. Nothing
groundbreaking on offer here over the first title, but everything has been tweaked and improved and upon release it received
exceedingly high praise from the Japanese gaming press. Easy to get hold of, a bit tougher to get to grips with the language
barrier, but worth a punt if the topic interests you.
Release Region Type Code Rar./Price Notes
Dabitsuku 2 JP JPN HDR-0167 A 1 c
1 versions, 1 JP
Daisessen
NTSC-J exclusive
full title is 'Tsuushin Taisen Logic Battle Daisessen', commonly known as Daisessen
通信対戦ロジックバトル 大雪戦
Publisher: Fortyfive Origin: Japan
Developer: Fortyfive Year: 2000 J
Genre: Puzzle Also on: Dreamcast exclusive
Useful Extras: VGA, Keyboard, Translation guide, a Friend (1-2 players), Online
2009 DCJY Poll: n/a 2013 DCJY Poll: n/a 2016 DCJY Poll: n/a
Fortyfive were semi prolific on the Dreamcast, with the quirky Tokyo Bus Guide possibly their best known release to those
outside of Japan (with all their titles remaining in their home country), but Daisessen (to use it's shorter name) is another odd
title that deserves some attention. Best described as a Japanese interpretation of the classic game Battleships, you lay out
your soldiers on a board and then use bombs to find your opponents. It's not quite Battleships (well, it's a little bit like some
of the more exotic forms of electronic Battleships that I played as a kid, but that's another matter), but the same luck/strategy
mix is in order. The game is relatively easy to get to grips with without knowledge of Japanese (some text is displayed) and
both the single player and multiplayer modes are good enough to recommend to those who want to expand their library.
Release Region Type Code Rar./Price Notes
Daisessen JP JPN T-35403M A 2 c
1 versions, 1 JP
2009 DCJY Poll: n/a 2013 DCJY Poll: 199th * 2016 DCJY Poll: n/a
*shared with Dance Dance Rev. Club Version
The Dreamcast's first experience of Konami's ever popular arcade series came to Japanese gamers only, with no western
release, but remains easily playable and attractive to the more... casual gamers who would rather make themselves look
slightly stupid dancing around to on screen prompts, then doing battle with hideous monsters, demons or finding where the
sailors really are. Use of the Dance mat is a must to fully experience the game as intended, and luckily there's very little
language barrier to deal with to enjoy the games commendably large repertoire of tracks. As usual with Konami Bemani
games, there's no major western licensed music, but the music is catchy enough for fans to dance along too.
1 versions, 1 JP
2009 DCJY Poll: n/a 2013 DCJY Poll: 199th * 2016 DCJY Poll: n/a
*shared with Dance Dance 2nd Mix
The second of the DDR games to hit the Dreamcast, the title tells you all you need to know about how this differs from the
first. The music has a far more 'Club' sound to it, which for a certain demographic I'm sure will appeal, but it does limit it's
enjoyment for those who aren't quite into that scene. Luckily, the game, as well as the first DDR title, are both cheap enough
to pick up for those with dance mat or two.
1 versions, 1 JP
2009 DCJY Poll: n/a 2013 DCJY Poll: n/a 2016 DCJY Poll: n/a
By the end of the 1990's, the craze for FMV adventures was pretty much consigned to the history books. The gameplay-
lacking genre that seemed to be the centre piece of every new console release, however, did have a few titles left up it's
sleeve, and Anime, with it's ready-made gaming affiliations, was still ripe ground for Interactive animation titles. Dancing
Blade is Konami's late entry in the genre, an impressive looking interactive Anime on your DC. There's little gameplay involved
– much like a visual novel, you get the occasional input with the objective of achieving one of the 4 endings and unlocking
some extra content. There's no text on display for the most part, which means those not versed in spoken Japanese will be
restricted to looking at the undoubtedly nice visuals. As I'm not able to understand the plot, all I can say about the story is
that it's got all the generally expected Anime type elements, 'cute' girls, strange half man-half animal hybrids, robots.. no, I
have no idea what was going on. The animation must be praised though, and it's worth a look for those wanting to see that
alone.
2009 DCJY Poll: n/a 2013 DCJY Poll: n/a 2016 DCJY Poll: n/a
More girls, more robots, more pretty much impenetrable plot from Konami with the follow up to Dancing Blade. The animation
is of the same high quality as the first game, and if a good looking interactive Anime adventure sounds like your sort of thing,
then this is a good choice. Knowledge of Japanese a must to enjoy it properly.
1 versions, 1 JP
2009 DCJY Poll: n/a 2013 DCJY Poll: n/a 2016 DCJY Poll: n/a
A sequel to a Saturn shooter infamous for being one of the very worst games on the system, Death Crimson 2 joins the ranks
of the DC's light gun lineup, but can't quite escape unfavourable comparisons to House of the Dead 2. It isn't your typical
genre-release, as there is a fairly substantial amount of 'adventure' segments (mostly static background areas where the
games ever-so-slightly odd storyline is progressed – all, of course, in Japanese), but the light gun sections are decent enough.
The game never manages to break away from looking a bit cheap, and it's gothic/horror themes, whilst pleasing enough,
aren't quite as interesting as Sega's own horror shooter attempt. Only released in Japan, the next entry in the Death Crimson
series (which did get a US release) takes many of the ideas from this title.
Release Region Type Code Rar./Price Notes
Death Crimson 2 JP JPN T-23201M A 1-2 c
Death Crimson 2 Messe JP JPN-O T-23201M C 6-7 c Another exclusive to the Messe Sanoh
Sanoh Box Japanese store, this Death Crimson 2
box set contains a standard copy of the
game plus light gun, but completely
different artwork on the box.
2 versions, 2 JP
Death Crimson OX
NTSC-J and NTSC-U release
デスクリムゾンOX
2009 DCJY Poll: n/a 2013 DCJY Poll: n/a 2016 DCJY Poll: n/a
A relative high point for the Death Crimson series, OX is a decent horror themed Light gun title for the DC which saw a
western release in the US. It doesn't manage to completely shed it's budget feel, but the B-movie horror style isn't adversely
effected by this. The story is suitably ludicrous, but relies far less heavily on the pace-sapping 'adventure' elements of Death
Crimson 2, and so is far more of a straight ahead, all guns blazing light gun shooter. Controllable completely with the
controller only (and not a complete loss played this way either), you will of course get more out of the title when played with
the right peripheral. It never manages to scale the heights of it's genre-peers, and never escapes being just a bit average.
The US release of the game does warn that it is not compatible with light guns, due to the lack of official release of the gun in
the US, but is still fully playable with one.
2009 DCJY Poll: n/a 2013 DCJY Poll: n/a 2016 DCJY Poll: n/a
Underwater Sub-based adventure title Deep Fighter, tries to do something a little different for
the Dreamcast and nearly succeeds. Criterion had already released the elite-underwater-like Sub Culture onto the PC a couple
of years previously, and Deep Fighter tries to add a little more story behind the underwater action, mostly by using FMV
interludes/briefings. It ends up making the game feel, today at least, like an odd mix of genres popular in the 90's. The FMV is
of course poorly acted and utterly cheesy (and notable for the inclusion of Little Britain's David Walliams appearance as Deav),
and some of the dialogue is tremendously bad (“Eat my weapon Jelly Baby” a particular early highlight!), but if anything that
just gives the game a bit of character. Combat is interesting, and there are some cool, large, marine life encounters to look
forward too. There's some variety as the game progresses but unfortunately, even with this variety, the game edges into
tedium too often, with plenty of missions just not fun at all. Decent controls and missions simply can't make up for what ends
up being a bit of a chore. If the setting intrigues you, it's definitely worth a play though.
Dejiko No Maibura
NTSC-J exclusive
でじこのまいブラ
2009 DCJY Poll: n/a 2013 DCJY Poll: n/a 2016 DCJY Poll: n/a
Tied in with the Di Gi Charat Anime/Manga series, Dejiko No Maibura isn't really a game at all, but instead is a piece of
software with internet browsing based around the Dream Passport 3 release. As the series itself was very popular in Japan,
this was designed to appeal to it's many fans, but for the rest of us it's only really a curio piece for a collection. Dejiko, by the
way, is the name of the main character in the series.
1 versions, 1 JP
2009 DCJY Poll: n/a 2013 DCJY Poll: 172nd 2016 DCJY Poll: 121st
Pitbull Syndicate had earlier released a couple of games in the long running Test Drive series, so they were well versed in the
racing genre by the time this US exclusive release graced the DC. It's a decent Destruction Derby inspired title. The racing is
fast with good control, the crashes are mildly satisfying, and the bowl-based arena action is good fun. Disappointing graphics
and uneven soundtrack don't help things, but the titles biggest flaw is in it's scoring system. Your finishing place dictates a
multiplier score, which multiplies your points garnered by causing destruction to your opponents. Winning the race means
nothing if you've played it safe, whilst engaging in numerous contacts is liable to push you too low in the rankings and
potentially leads to a DNF as your car is destroyed. It could be an opportunity for great tactical racing, but it plays out like a
game of chance, with no idea what your opponents scores will be.
1 versions, 1 NA
2009 DCJY Poll: n/a 2013 DCJY Poll: n/a 2016 DCJY Poll: n/a
A bizarre game based on a bizarre reality TV show in Japan where a comedian (known as Nasubi (eggplant) – which was also
the object the producers used to obscure his genitalia on screen) was stuck in a small apartment for a whole year, living only
off the proceeds and winnings he managed to generate from entering numerous competitions. Most of this time he spent in
the nude, and this wholly peculiar show became a big hit. This overly long titled release is the gaming spin off of the show,
and digitally recreates the whole thing. You could even win prizes yourself at the time. Without this online prize winning side
though, the game is left being a rather boring life simulator where not a huge amount happens. Japanese language
knowledge is essential to know what's going on.
1 versions, 1 JP
2009 DCJY Poll: n/a 2013 DCJY Poll: 163rd 2016 DCJY Poll: n/a
The long running Densha de Go! Series from Taito puts you in control of a high speed electric train across several different
routes reflecting real life Japanese railroads. The DC's only train simulator features a wide selection of real world trains and
routes, and DC trainspotter fans will positively lap it up. It's not the biggest looker on the system, with pixellated surroundings
and simple textures, but these transport simulators have a certain charm to them that always outweighs any aesthetic
shortcomings. Played with the DC Densha De Go! Controller, it's enormous fun as you try to achieve the pretty strict
conditions each scenario sets you – or in my case just floor it and hope for the best. True, there's a fairly large amount of
Japanese text included, so knowing your way around this is certainly useful, and when the novelty of using the controller (you
can use a standard pad as well, but that's not nearly as good) wears off, you are left with basically quite a simple and
sometimes tedious title. But, it's a rather unique experience on the console.
deSpiria
NTSC-J exclusive
デスピリア
2009 DCJY Poll: n/a 2013 DCJY Poll: n/a 2016 DCJY Poll: n/a
Despiria is a quite odd horror adventure with RPG elements. Using a static screen approach like Myst (although that doesn't
go anywhere near explaining the title, as it has heavy emphasis on stats, turn based sort of 3D one on one fights and lots of
text segments), it boasts some serious weird aesthetics as it mixes horror and cyberpunk Sci-fi themes with visual distortions,
trippy sequences and eerie, electronic soundtrack. It's a bit of an attack on the senses, but sadly, knowledge of Japanese is an
absolute must, as there's so much text included. Considered quite a gem by many at the time of it's release.
Dino Crisis
NTSC-J , NTSC-U and PAL release
ディノ クライシス
Publisher: Capcom (Japan / NA) Origin: Japan
Virgin Interactive / Capcom (PAL)
Developer: Nextech / Capcom Year: 2000 J / NA / PAL
Genre: Survival Horror Also on: PC, PS1
Related titles: Resident Evil series
Series: Dino Crisis
Useful Extras: VGA (FMV will not play in VGA)
2009 DCJY Poll: n/a 2013 DCJY Poll: 79th 2016 DCJY Poll: 81st
Take Resident Evil and add a bit of Jurassic Park, and you pretty much sum up Dino Crisis exactly. This isn't a bad thing –
Resident Evil helped cement a genre as a fan favourite, and Capcom have taken everything the game did so well (tense
atmosphere, fittingly moody graphics and sound, survival gameplay) and replaced them with Dinosaurs, a more terrifying
enemy than stumbling zombies. Although it looks very much like the PS1 port it is, it uses some nice touches (for instance the
VMU screen's health display), and plays very much to it's strengths throughout; so expect plenty of jump out of the seat
moments interspersing the tense atmosphere. It is, however, very similar to Resident Evil, and shares that series problems as
well as it's strengths. It feels a little clumsy at times, and the camera is a real love it-hate it experience. Even with some flaws,
the game is a very enjoyable Survival horror title.
Release Region Type Code Rar./Price Notes
Dino Crisis NA US T-1217N A 2-3 c This US release has a Black spine and
significantly different (and arguably
inferior) front artwork than the other
regions.
Dino Crisis JP JPN T-1220M A 1 c
Dino Crisis EU E T-7019D-05 A 3 c The 5 PAL regions of Dino Crisis have
Dino Crisis EU S T-7019D-06 B 3 c different Discs and Instruction booklets.
Dino Crisis EU F T-7019D-09 A 3 c
Dino Crisis EU I T-7019D-13 B 3 c
Dino Crisis EU G T-7019D-18 A 3 c
Dino Crisis EU Ebc - C 3 c This Ebc is one of the Promotional
releases. Should have a sticker on the
front, and the disc itself will have a code
starting with P and 'Promotional Copy –
not for resale' printed on the inner
section of the disc.
8 versions, 1 NA, 1 JP, 6 PAL
DCJY Presents: The A to Z of Dreamcast Games – A collectors guide 74
Disney's Dinosaur
NTSC-U and PAL release
also known as simply 'Dinosaur'
2009 DCJY Poll: n/a 2013 DCJY Poll: n/a 2016 DCJY Poll: n/a
Movie licensed games have never had the best of reputations, despite some exceptional examples, and Disney's Dinosaur
doesn't surprise. As a game it has some interesting points – it's a puzzle adventure title, aimed at the kids market, where you
switch between 3 characters, each of whom have different abilities and skills, and make progress by utilising the right
character for the right task. The isometric/top down graphics are okay, and there's loads of snippets from the film included,
but the game suffers from being just a bit average – which is a criticism that can be levelled against the movie as well.
Puzzles aren't that interesting, relying on the sort of generic setup that the all-encompassing 'action-adventure' genre revels
in, combat is disappointing, and the control leaves something to be desired. It's not terrible, especially if you're a fan of the
movie, but there's little to recommend it to any other gamer.
2009 DCJY Poll: n/a 2013 DCJY Poll: n/a 2016 DCJY Poll: n/a
Hex-based strategy/tactical warfare game with a fantasy/sci-fi setting, Dogu Senki -Haoh- is an interesting title. The opening
sequence alone sees armies of wasps, spiders and rock golems fighting it out, in a quite spectacular video with Anime
character overlays. The game itself doesn't look quite as good, but there's plenty of 3D models on display and the gameplay
doesn't veer too far away from what you'd imagine a tactical hex based strategy game to do. There is a ton of Japanese text
to get to grips with if you want to get full enjoyment out of the game, but patience and some common sense may get you
through some of it. The game received a mix reception upon release, but fans of the genre should check it out.
2009 DCJY Poll: n/a 2013 DCJY Poll: n/a 2016 DCJY Poll: n/a
Before G.rev went on to produce two of the DC's most notable shmups, Border Down and
Under Defeat, they released this little puzzle title, remixed from it's original arcade release. For
fans of the developers latter games, it may come as a bit of a shock approaching this title unaware, as it's far away from the
hectic energy of a shooter. At it's heart, Doki Doki Idol is a Minesweeper clone – and it really is as simple as it sounds. There's
some story elements (all in Japanese, and all a bit ludicrous), a time limit which quickly makes things quite tough, and lot's of
anime girls in various states of dress; but no amount of gloss can disguise it's true nature. There's nothing wrong with that,
it's a time consuming popular puzzle title that we've all had experience of, and it's perfectly playable with little knowledge of
Japanese too, but it is all a bit too simple to recommend too highly.
Release Region Type Code Rar./Price Notes
Doki Doki Idol Star JP JPN T-46701M A 2-3 c
Seeker Remix
1 versions, 1 JP
Dreamcastnoid
Indie release
2009 DCJY Poll: n/a 2013 DCJY Poll: n/a 2016 DCJY Poll: n/a
Originally an entry into the DCJAM contest in 2016, Dreamcastnoid is a notable release for various reasons. An unashamed
Arkanoid clone, the game mischievously plays on the common enemy of the Dreamcast community, the PlayStation 2, and
allows you to control a paddle in the form of a VMU in your attempt to destroy the enemy. Don't expect anything approaching
a 'proper' release, as this is very proudly Homebrew with a capital H, slightly shaky graphics and audio, and more than a few
nods to the scene at large. There's lots of 'secrets' and Easter eggs (all listed in the manual, which does take away the 'secret'
aspect somewhat), and whilst fans will be pleased, it's not the triple A quality title to start your Indie collection.
The other notable aspect of the release is it's format – the very first commercially released Indie title on mini CD. The case
and disc are tiny. It's kind of cute, but it does look a bit off stuck next to the larger releases.
Release Region Type Code Rar./Price Notes
Dreamcastnoid WW HBW - C 2-3 c Released on Mini-CD format
1 versions, 1 JP
Dreamstud!o
NTSC-J exclusive
more commonly known as 'Dream Studio' or 'Dreamstudio'
ドリームスタジオ
Publisher: SEGA Origin: Japan
Developer: Nextech Year: 2000 J
Genre: Game Creation Also on: PC
Useful Extras: VGA, Keyboard, Translation Guide
2009 DCJY Poll: n/a 2013 DCJY Poll: n/a 2016 DCJY Poll: n/a
Japanese only game creation software that features an extensive, and impressive, array of features with which to make
adventure games of your very own. There's loads of objects, characters and environments with which to tinker around with,
and some well designed scripting commands with which you can create some impressive looking stories. It's not going to
allow you to create the next Shenmue (in part due to being restricted by saving your creations onto a VMU), but it's an
impressive release. Knowledge of Japanese is essential, although there are some decent attempts at guides available online.
Release Region Type Code Rar./Price Notes
Dreamstud!o JP JPN HDR-0114 A 1 c 1 versions, 1 JP
DUX
Indie Release (region-free)
Publisher: Hucast Origin: Germany
Developer: Hucast / KonTechs Year: 2009 WW
Genre: Shmup Also on: Dreamcast exclusive
Related titles: Dux 1.5; Redux Dark Matters Series: Dux/Redux
Useful Extras: VGA, Arcade Stick
2009 DCJY Poll: n/a 2013 DCJY Poll: 108th * 2016 DCJY Poll: n/a (10th in Indie)
*shared with DUX 1.5
Prolific DC indie supporters Hucast's initial offering for the console came with this title, Dux.
Taking a horizontal shooter approach, it is highly stylised and puts a lot of emphasis on the
bullet soaking mechanic. Indeed, approach this as a straight ahead shooter and you're more
than likely going to be suffering frustration, as the game throws dozens of colourful enemies
and bullets in your direction. The art style is nice, especially as you progress through the
levels, but the high resolution visuals can look a little clinical at times. The game is sadly unbalanced, and a re-spawned craft
is woefully underpowered, leading to yet more frustration – not helped by a couple of disappointing bugs and super high
difficulty. It's still a nice looking indie release, but not at the top end of the DC's Shmup arsenal. Hucast would release an
updated (1.5) and reimagined (Redux) version of the game, both of which are slightly better than this original.
Release Region Type Code Rar./Price Notes
Dux WW HBW DX10RE B 3 c DVD case.
Dux WW HBW-L DX10LE C 3 c Limited edition comes with bonus Audio
CD and was limited to 500 copies.
Individually numbered on the back, with
Japanese spine. Case is also Black
rather than white. Posters and various
stickers were also available for pre-
orders. DUX also got a reprint,
although not listed as a separate entry,
as it's identical to the original and
printed on demand.. The various DUX
releases are a bit convoluted.
2 versions, 2 WW
D+Vine [LUV]
NTSC-J exclusive
also known as 'Divine Love', 'D Vine' or 'D Vine [Luv]'
Publisher: Princess Soft Origin: Japan
Developer: Princess Soft Year: 2001 J
Genre: RPG; Visual Novel Also on: PC, DVD
Major License: D+Vine [LUV] (short anime series)
Useful Extras: Translation Guide
2009 DCJY Poll: n/a 2013 DCJY Poll: n/a 2016 DCJY Poll: n/a
Not Princess Soft's usual visual novel output, D+Vine [LUV] is actually a 16-bit looking RPG (although it doesn't completely
lose Princess Soft's trademark style, with plenty of visual-novel style segments). Playing as a dungeon explorer named Hyde,
you engage in a bit of quite linear dungeon questing and some not very exciting adventuring. It wasn't overly well received at
the time, and it isn't the high point of DC RPG's. Originally a PC game with adult content, it's toned down for the DC. And,
yes, you're going to need to know Japanese to get anywhere here.
Release Region Type Code Rar./Price Notes
D+Vine [LUV] JP JPN T-46501M B 2 c Standard ed.., black background cover.
D+Vine [LUV] JP JPN-L T-46502M A 2 c Limited ed., white background cover
and comes in a double size jewel case.
D+Vine [LUV] JP JPN-D T-46502M B 2-3 c The Dorikore release has a black
background cover like regular, but
shares the Limited editions coding.
3 versions, 3 JP
2009 DCJY Poll: n/a 2013 DCJY Poll: 109th 2016 DCJY Poll: 82nd
Birthday have delivered a little gem with EGG: Elemental Gimmick Gear. Fans of 16-bit RPG's like Zelda will be instantly at
home, as it takes the same overhead 2D approach. The story sees the discovery of the EGG, a strange ovoid shaped machine
in an ancient ruin, inside of which is a figure, asleep. The machine is taken away and held in storage, it's pilot still in a state of
slumber, whilst humanity builds machines inspired by the EGG for a variety of uses. A century passes, with the use of EGG's
proliferating and becoming essential to humanities development, before a device in the same ancient ruins that gave up the
original machine is triggered, and the ruins spring to life with strange, tentacle like appendages sprouting out and destroying
much of the surroundings. The sleeper (you) is awoken, and, lacking any memory, sets out to remember just what he is. It's
an odd plot, but is at least interesting. The game itself plays very similar to the aforementioned 16-bit RPG's. You battle an
assortment of nasties, gathering parts for upgrades and coins, and solving a ton of puzzles. The puzzles are well constructed,
and the adventuring itself is kept constantly interesting, in no small part to the lovely looking 2D hand drawn artwork of the
world. There's also 3D boss battles, which work well. There's a couple of issues – the difficulty level is high, and death is not
uncommon, often due to a poorly implemented combat system in the overhead view. It's often hard to know exactly where to
go next or what your current goal is, which can lead to some aimless wandering. But these issues can be forgiven. Beautiful
visuals, enticing soundtrack and an interesting world to explore means EGG is a game worthy of anyone's collection.
Release Region Type Code Rar./Price Notes
EGG: Elemental Gimmick GearNA US T-41601N A 4-5 c This US release has a white spine
EGG: Elemental Gimmick GearJP JPN T-14302M B 1-2 c
2 versions, 1 NA, 1 JP
2009 DCJY Poll: n/a 2013 DCJY Poll: n/a 2016 DCJY Poll: n/a
Eisei Meijin 3 continues a series originating on the Saturn, and is a well received Shogi title. Shogi may not be massively
popular outside of Japan, but the chess like board game is immensely popular in it's native country, spawning several titles,
including on the Dreamcast, and this title is regarded as one of the best. The subtitle refers to the creator of the games
AI/Engine at Konami. It doesn't do anything flashy, it doesn't need to, but it's strengths lie in the game engine itself.
Knowledge of Shogi will of course be a help, as will some knowledge of Japanese,
Release Region Type Code Rar./Price Notes
Eisei meijin 3: game creator JP JPN T-9503M B 2 c
Yoshimura Nobuhiro no Zunou
1 versions, 1 JP
2009 DCJY Poll: n/a 2013 DCJY Poll: n/a 2016 DCJY Poll: n/a
Orion became somewhat prolific in 2015/2016, as the French Indie released no less than 4
retail DC titles to the public, spanning several genres from 2d platformer, puzzle compilation,
RPG and this, a point and click adventure very much inspired by Myst. Originally released on
the Jaguar CD as 2 separate releases, the pair were bundled together in a single DVD package
on 2 CD's, a game on each. Elansar takes a static screen approach, whilst the technology is a
bit more advanced in Philia which uses 360 degree views, but both use the standard find item-
use item approach to progress, with a healthy smattering of puzzles thrown in (especially in
Philia). The puzzles are of a decent quality, and the graphics bring back memories of the mid 90's – both games could easily
pass for examples of the genre in it's 'glory days'. The plot and writing in both are decent, and it's nice to have another type
of game emerging from the indie scene. It's not without it's problems, with some obtuse puzzles and retracing your steps to
find well hidden objects, but that's not unusual. Elansar is a bit more basic than Philia, but feels more like an adventure, whilst
the latter focuses on puzzles a lot more. Graphics aren't going to set the world alight, but the audio on both games is good.
The package is worth a pick up for those who want something a bit different from their DC gaming.
2009 DCJY Poll: n/a 2013 DCJY Poll: n/a 2016 DCJY Poll: n/a
The first volume of a series of bi-monthly RPG's released by Capcom, Eldorado Gate is certainly an interesting approach to
releasing a game, and not a common occurrence upon release (although we're now used to chapter based games being
released in segments, take Telltale games adventures on modern consoles as an example). The idea is sound – get gamers
hooked by the story (which is split here into 3 chapters) and they'll come back in around 60 days, chomping at the bit to get
their next slice of the Eldorado Gate pie. The core game has to be gripping enough though, and Eldorado Gate does a good
job. The story, which tells of 12 characters personal quests and eventual coming together to battle the evil Dios, is split
amongst the various volumes, with this first title containing 3 characters chapters to start it all off (Gomez, Kanan and Radia).
Technically, it's a familiar 16-bit RPG territory that the series calls home, with a 2D view and turn based battles, dungeon
crawling and monster dispatching and the usual gathering of money to buy, upgrade and improve weapons and items. There's
the usual mix of magic, exploration and fighting, although this volume at least seems to be more of a scene setter. The audio
is good, but the graphics are lovely, really intricate 2D artwork that doesn't push the console but oozes atmosphere.
The series never made it to western shores, sadly, and as this is an RPG there is a ton of Japanese text to contend with here,
making those not competent in the language unlikely to progress much. Well, that would be the case, but there is an excellent
guide on Gamefaqs (as often is the case) for this volume which makes things a little easier and allows you to get to grips with
the story.
It's not the best of the genre on the DC, but RPG-fans should give it a try, to experience the lovely atmosphere at least.
Release Region Type Code Rar./Price Notes
Eldorado Gate volume 1 JP JPN T-1223M A 2 c
1 versions, 1 JP
The second volume of the Eldorado Gate serial RPG, and a shift in location to the continent of
Escaluro. This contains a further 3 chapters each dedicated to a new character (Bud, Elishin and Ein), and the artwork
continues the interesting and high quality trend from the first volume. Obviously, you're going to want to play the first volume
before this, and as with the initial volume, there's an excellent guide on Gamefaqs for those who aren't fluent in Japanese.
Release Region Type Code Rar./Price Notes
Eldorado Gate volume 2 JP JPN T-1224M A 2 c
1 versions, 1 JP
2009 DCJY Poll: n/a 2013 DCJY Poll: n/a 2016 DCJY Poll: n/a
The series continues in volume 3, this time with 2 chapters (which are longer than those on the previous volumes) and
changes the format slightly. The first of the chapters here (7th of the series if you're keeping count) sees Kanan disappear and
the events following this, and the second sees the addition of a new character (Pamela). The locations change again, and the
2D artwork looks great as always, and as usual you're going to want to have played the earlier two chapters and have either a
knowledge of the language or the excellent guide on Gamefaqs (all the guides were written by user Lord_ADK, and really do
allow some enjoyment from the game for those stuck behind the language barrier).
Also worth noting that this volume generally had some of the best responses upon release.
Release Region Type Code Rar./Price Notes
Eldorado Gate volume 3 JP JPN T-1225M B 2-3 c
1 versions, 1 JP
2009 DCJY Poll: n/a 2013 DCJY Poll: n/a 2016 DCJY Poll: n/a
The 4th instalment of the series returns to a 3 chapter format, introducing 3 new characters (Mima, Mamma and Gigi). The
usual change in locations and setting keeps things interesting, the monsters are levelled up a little to keep things balanced in
the battles, and the graphics retain their high quality. If you've read this far you'll know about the language barrier as well...
Although you can play this stand-alone, you really do need to have played the first trio of titles before attempting this one.
Release Region Type Code Rar./Price Notes
Eldorado Gate volume 4 JP JPN T-1226M B 2-3 c
1 versions, 1 JP
1 versions, 1 JP
Erde
NTSC-J exclusive
full title is 'Erde ~Nezu no Kinoshitade~'
Erde 〜ネズの樹の下で〜
Publisher: Kid Origin: Japan
Developer: Kid Year: 2003 J
Genre: Visual Novel Also on: PS2
Useful Extras: VGA, Translation Guide
2009 DCJY Poll: n/a 2013 DCJY Poll: n/a 2016 DCJY Poll: n/a
Kid have a habit of making interesting DC visual novels, and Erde is certainly interesting. The main character here is Takumi,
an ordinary man living in an ordinary village, when one day a girl riding a motorcycle crashes into his house. This of course
gives the opportunity for the rider, Yoko, to stay to repair the bike and awake a sense of adventure in Takumi. Whilst it's a
pretty standard visual novel, it soon ventures into slightly unfamiliar surroundings, with elements of sci-fi thrown in as the
characters access a virtual world away from the village surrounding them. There's no real gimmicks here, other than the
setting, but it's a decent genre entry. You will need to know Japanese, as always.
Release Region Type Code Rar./Price Notes
Erde: ~Nezu no Kinoshitade~ JP JPN T-19720M B 3-4 c
1 versions, 1 JP
es
NTSC-J exclusive
Publisher: TV Asahi / SEGA Origin: Japan
Developer: TV Asahi / Four-Some Year: 2001 J
Genre: FMV Adventure Also on: Dreamcast exclusive
Major License: es (TV series)
Useful Extras: Translation guide
2009 DCJY Poll: n/a 2013 DCJY Poll: n/a 2016 DCJY Poll: n/a
Based on a crime thriller drama series in Japan, es is best described as a cross between an
FMV adventure, hidden object title and general point and click adventure-lite. There's not a
massive degree of interactivity to be had, but the game was well received and, as it uses the same cast as the series, is well
acted with an engrossing storyline. If you can understand it, it's worth a look, but for those unable to speak Japanese it may
be best to steer clear, as with no guides online for the game itself and mostly audio speech rather than text, progress would
be very tough.
Release Region Type Code Rar./Price Notes
es JP JPN T-45501M A 1-2 c Double sized jewel case; 3 discs.
1 versions, 1 JP
2009 DCJY Poll: n/a 2013 DCJY Poll: n/a 2016 DCJY Poll: n/a
Orion's one man mission to give the DC Indie scene as many genres as humanly possible
continues with Escape 2042, a title that takes inspiration both in gameplay and aesthetics,
from the 8-bit world of the 80's. Set in a dystopian future, the game is somewhat of a homage to titles such as Impossible
mission, and features unforgiving platform action with puzzle elements, as well as a couple of mini games, including a great
'reverse-shmup'. What elevates the game is it's dark, moody atmosphere which perfectly fits in with the 80's dystopian view of
an Orwellian future, with a great soundtrack and some spot-on pixel art. There's plenty of challenge on offer, although it's fair
to say this may put some off, and there's a fair amount of, thankfully, instant re-spawning as you attempt to navigate your
way through the levels. Later on, the game changes setting and colour palette from the blues and blacks that set the earlier
scenes, but it never moves away from being a nostalgic, and well programmed, nod to a gaming era now gone.
It doesn't push the console, and if you don't have nostalgic feelings about a time when cold war paranoia and less-than-
positive view of the worlds future was rife, you may not quite get as much enjoyment out of the game as those that do, but
it's a well crafted, enjoyable platformer and yet another example of what a talented bloke Orion really is.
Release Region Type Code Rar./Price Notes
Escape 2042: The Truth WW HBW - B 4 c
Defenders
1 versions, 1 WW
Espion-AGE-NTS
NTSC-J and NTSC-U release
released in the US as 'Industrial Spy: Operation Espionage'
エスピオネージェンツ
2009 DCJY Poll: n/a 2013 DCJY Poll: n/a 2016 DCJY Poll: n/a
Oh dear. Something went wrong here. After a good first impression with impeccable presentation, things go down hill fast.
Graphics are beset with terrible glitches, jerky players who float into place, whilst the animation is woeful with missing frames
the norm. The gameplay is slow, buggy and broken. 3 point scoring is an exercise in futility, as it's almost impossible to score
from the outside, and up close it's no better with your players often clipping through the backboard, other players and
anything else nearby. Passing, somehow, is broken completely, taking an age as the players cycle through terrible animation
sequences, and has no accuracy. The AI is terrible, frequently going out of bounds, and the control is horribly delayed. A
complete disaster, no amount of official NBA rules and teams can save this from being a total mess.
2009 DCJY Poll: n/a 2013 DCJY Poll: n/a 2016 DCJY Poll: n/a
Crimson had been responsible for Viva Football on the PS1, known for it's ridiculously high team count (40 years of national
teams), but go the completely other direction here with just 16 teams in a fantasy European Super League. It's an idea which
seems sound – dispose of those unimportant minor teams of European football, and just stick with the big guns. Sadly,
regardless of potential, the game isn't great. Play feels loose, with difficulty in setting up any sort of tactical, realistic football,
and it just feels lethargic – especially in 'simulation' setting, which likes making things awkward for the sake of it. You never
get a sense that the game was made by people who love the beautiful game – and that lack of fluidity in gameplay is a killer.
There's some good attention paid to the 16 available teams, as you'd hope, but it still offers a much more shallow experience
then we deserve on the Dreamcast.
3 versions, 3 PAL
2009 DCJY Poll: n/a 2013 DCJY Poll: n/a 2016 DCJY Poll: n/a
Eve Zero is a prequel to the highly regarded Eve: Burst Error (which appeared on the Saturn, amongst other systems), and
takes a similar path. You control 2 characters, the P.I. Kojiroh Amagi and secret agent Marina Hojo, flipping between their
parallel storylines throughout the game, and eventually seeing the story merge from distinct origins to a connected plot. Like
it's predecessor, the game is superbly written and contains a far more serious, mature theme than many Visual novels on the
DC – which carries on through to the darker, more serious visuals. A guide will help for those who don't speak Japanese, as
without it progress will be tough.
The 'Perfect Edition' denotes that this is an enhanced port of the original PS1 version of the game, and the game shipped with
an EVE encyclopedia which details elements of the game world.
Release Region Type Code Rar./Price Notes
Eve Zero -Ark of the Matter- JP JPN-L T-39802M A 1-2 c The Limited edition release of Eve Zero
Perfect Edition is the only release. Comes in a gold
slipcase, with an EVE encyclopedia.
1 versions, 1 JP
2009 DCJY Poll: n/a 2013 DCJY Poll: n/a 2016 DCJY Poll: n/a
The second entry in Kid's Infinity series of visual novels, Ever 17 -The Out of Infinity- is widely regarded as one of the best
examples of the genre. Set in an underwater marine theme park, an accident occurs trapping 7 individuals in the flooded park
and blocking all routes of escape or communication with the outside world. What follows is a high quality tale of mystery and
intrigue, with a sci-fi theme, as the trapped characters attempt to work out what happened, why it happened, and how to
escape. Boasting wonderful visuals, branching plot lines and 11 possible endings, Ever 17 was widely considered as one of the
best examples of a visual novel, and still retains a strong fan base. Due to it's popularity and fame, there are numerous guides
available online to help those not able to speak Japanese, meaning this is one Visual novel that everyone can get some
enjoyment out of.
Release Region Type Code Rar./Price Notes
Ever 17 -The Out of Infinity- JP JPN T-19716M A 2 c
1 versions, 1 JP
2009 DCJY Poll: n/a 2013 DCJY Poll: n/a 2016 DCJY Poll: n/a
A re-release of Ever 17 -The Out of Infinity-, no doubt due to the massive popularity of the first, which includes an extra
promotional disc and new artwork, but not a great deal more. Sega themselves classed this as a separate release, hence why
it has it's own listing here, but there really is nothing notably different to take an interest in. It is Ever 17 though, and
therefore is still as strong a genre example as before.
2 versions, 2 JP
2009 DCJY Poll: n/a 2013 DCJY Poll: n/a 2016 DCJY Poll: n/a
Having all the ingredients at hand to make a rather succulent Survival horror pie, it's a shame that this one leaves a rather
bitter taste in the mouth. There's a series of great ideas here. Taking the Evil Dead franchise into the gaming world was a
great idea; getting Bruce Campbell back as Ash was a great idea; taking the basic idea of Resident Evil with static
backgrounds could have been a great idea. But somewhere, it went a bit wrong. Ash is hard to control and the monsters keep
regenerating, and take all too much mindless hammering on the buttons to defeat, which just isn't that much fun. Combat
needed to be entertaining to keep the game alive, as it plays a far more integral role here, than in your average survival
horror, but it quickly becomes tiresome. It does look and sound like the source material to it's credit, and fans of the films may
get a kick out of that at least, but it comes across as a poor attempt to create a Resident Evil clone, with the Evil Dead name
never used to it's full potential.
Release Region Type Code Rar./Price Notes
Evil Dead: Hail to the King NA US T-10003N A 2 c This US release has a black spine
Evil Dead: Hail to the King EU E/S T-10005D-05 A 2-3 c
Evil Dead: Hail to the King EU E/F T-10005D-80 A 2-3 c
Evil Dead: Hail to the King EU F/G T-10005D-83 A 2-3 c The 3 PAL releases of Evil Dead appear
to have overlapping regions, and have
different discs depending on the
languages. The manual is shared
between them.
Evil Twin
PAL exclusive
full title 'Evil Twin: Cyprien's Chronicles'
Publisher: Ubi Soft / Big Ben Origin: France
Developer: In Utero Year: 2002 PAL
Genre: Action-Adventure Also on: PC, PS2
Useful Extras: VGA (not indicated on inlay)
2009 DCJY Poll: n/a 2013 DCJY Poll: 131st 2016 DCJY Poll: 102nd
Much delayed, Evil Twin Cyprien's Chronicles finally found it's way to the Dreamcast in 2002,
after it's PS2 version was released, and only in PAL territories. It tells the tale of orphan
Cyprien, who finds himself in the cursed world of 'Undabed' on a search for his teddy bear and
imaginary friend Lenny. The aesthetics are straight out of a Tim Burton film, mixing childish nightmares with a dark, gothic
feel, and boasts a fantastic atmospheric audio score. The ability to transform into 'SuperCyp', a twisted transformation into a
powerful version of Cyprien, adds something to the mix. Sadly, the game itself isn't great. It's a pretty standard 3D platformer
underneath the Burtonesque looks, with fiddly controls and some tiresome levels to trudge through before you get to the
really interesting (aesthetically, at least) later levels. The design of the games world and the atmosphere alone are worth a
trip into Cyprien's dark adventure, it's just a shame that the game never really plays as well as it looks.
Release Region Type Code Rar./Price Notes
Evil Twin EU E/F/G/S T-46605D-71 B 6 c
Evil Twin EU E/F/G/S T-46605D-80 B 6 c The -71 version and -80 version appear
identical apart from the back cover
having the order of the language blurbs
different – in the -80 it's English,
French, German and Spanish, whilst the
-71 is German, English, French and
Spanish. The discs are also different
pressings, although both versions share
the same manual.
Evil Twin EU EWLP - C 6-7 c Disc codes: 950-0190-50 / 952-0180-50
3 versions, 3 PAL
Evolution 2
NTSC-J , NTSC-U and PAL release
full title 'Evolution 2: Far Off Promise'; released in Japan as 'Shinkisekai Evolution
2: Tooi Yakusoku'
神機世界 エヴォリューション 2 ~遠い約束~
Publisher: ESP (Japan); Ubi Soft (NA / PAL) Origin: Japan
Developer: Sting Year: 1999 J;2000 NA;2001 PAL
Genre: RPG Also on: GC (in Evolution Worlds)
Related titles: Evolution (predecessor) Series: Evolution
Useful Extras: VGA
2009 DCJY Poll: n/a 2013 DCJY Poll: 146th* 2016 DCJY Poll: 128th
(* with Evolution)
Evolution 2 continues the adventure from the first game in the series, this time seeing Mag, Linear and gang travel to
Museville to continue their artefact hunting for the Society, through another set of dungeons filled with monsters and treasure
to find (and sell, still a key component of the game). The same bright and colourful graphics with solid characters return, and
whilst there's a couple of tweaks here and there, it looks and plays pretty much the same as the first game. The battles are
still fun, but simple, 3D turn based affairs, and there's still maybe a few too many to grind your way through as you progress
through each destination. Sadly, the same issues that the first title had return this time, with a less than exciting story and a
rather plodding feel to the whole thing. It's enjoyable enough for a rather unremarkable RPG experience, but it falls some way
short of competing with the best on the system. The PAL release, exclusive to GAME stores, is consistently one of the more
expensive titles out there – it's a shame the game doesn't justify the price tag.
Release Region Type Code Rar./Price Notes
Evolution 2 NA US T-17711N A 3 c This US release has a white spine
Evolution 2 JP JPN T-38703M A 1 c
Evolution 2 EU E/F/G/I/S T-45005D-50 B 7 c
Evolution 2 EU EWLP - C 7 c Disc codes: 950-0171-50 / 952-0164-50
No content difference between this
white label and the standard release.
4 versions, 1 NA, 1 JP, 2 PAL
2009 DCJY Poll: n/a 2013 DCJY Poll: n/a 2016 DCJY Poll: n/a
When DC aficionados make lists of DC games that deserved sequels, Titus's Roadsters would probably not rank highly. That's
probably why Exhibition of Speed (E.O.S.) shed any baggage of being labelled a sequel to that game, despite it quite plainly
being so. The trophy mode is practically copied over, and despite their being a whole host of new tracks to 'enjoy' this time,
they are all incredibly dull. Graphics are weak, the quick race gives access to most of the content from the off meaning there's
little reason to keep with the main mode of the game, sticky collisions, stupid, crash-happy AI and rubbish physics plague the
racing. How Player 1 managed to make another terrible racing game is beyond me, and they certainly learnt nothing from
their earlier attempt. E.O.S. Is a PAL exclusive, and quite cheap, but it really isn't worth playing.
Release Region Type Code Rar./Price Notes
Exhibition of Speed (E.O.S.) EU D/E/F/G T-22903D-50 A 2 c
I/S
Exhibition of Speed (E.O.S.) EU Ebc - C 2 c This Ebc is one of the Promotional
releases. Should have a sticker on the
front, and the disc itself will have a code
starting with P and 'Promotional Copy –
not for resale' printed on the inner
section of the disc.
2 versions, 2 PAL
2009 DCJY Poll: n/a 2013 DCJY Poll: n/a 2016 DCJY Poll: n/a
Exodus Guilty NEOS is an enhanced version of a PS1 visual novel released in 1998, and it has some interesting ideas. The
'action' takes place over 3 time periods, all connected, and you switch between them and make decisions that ultimately effect
the future. The plot takes in several visual novel standard themes; treasure hunting, world on edge of disaster, ancient gods
etc., and has the usual array of decent artwork and lots and lots of text to read through. Overall it's pretty standard genre
fare, and those looking for another visual novel to get their head round it's a decent choice, but as always knowledge of
Japanese, or lack of, may dictate whether you give this one your time.
Release Region Type Code Rar./Price Notes
Exodus Guilty NEOS JP JPN T-44404M A 1-2 c Comes with a couple of celluloid sheets
with illustrations of characters on them.
1 versions, 1 JP
F1 Racing Championship
PAL exclusive
Fast Striker
Indie Release (region-free)
also known, more correctly, as 'Fast Striker 1.5'
高速ストライカー
Publisher: NG:DEV.TEAM Origin: Germany
Developer: NG:DEV.TEAM Year: 2010 WW
Genre: Shmup Also on: NEO GEO, iOS
Related titles: Last Hope, NEO XYX (same developer)
Useful Extras: VGA, Arcade Stick
2009 DCJY Poll: n/a 2013 DCJY Poll: 103rd 2016 DCJY Poll: n/a (7 th in Indie)
Flying the flag for the homebrew scene, NG:DEV.TEAM follow up Last Hope with another Neo
Geo port, this time with an updated version of Fast Striker. Eschewing the Horizontal approach
of their first release, FS is a Vertical shooter which owes a lot to the 16 bit era of the genre. It never quite pushes the DC
hardware, but the mixture of detailed (if slightly dull), mainly grey backgrounds with an orgy of colourful sprites, and no hint
of slowdown, is enticing nevertheless. There's 4 difficulty settings available, and unusually, each offers a slightly different
game. The Easy mode, for instance, is a pretty much straight ahead shooter, whilst bump it up to Extreme or the ridiculously
hard 'Omake' mode and the subtleties of the games mechanics become clear. Chaining is important throughout, whilst on
harder difficulty levels grinding makes an appearance, and the games use of a shield system gives a degree of tactical play.
Sharp controls and tough but fair bullet patterns mean death in Fast Striker is usually fair. It doesn't redefine the genre or
deliver anything particularly inventive, but it remains a fun and engaging addition to the DC Shmup library.
Release Region Type Code Rar./Price Notes
Fast Striker WW HBW NGDT-301-P C 5 c DVD style case. Standard release.
Fast Striker WW HBW-L NGDT-301-PLE C 5-6 c DVD style case, alt. Artwork & OST CD.
Fast Striker WW HBW-L FSRE2-DC C 4-5 c NG:DEV.TEAM re-released 3 of their
titles in April 2016 in Jewel cases, as
part of a bundle, Fast striker being one.
Limited, originally, to 333 copies.
3 versions, 3 WW
2009 DCJY Poll: 45th 2013 DCJY Poll: 54th 2016 DCJY Poll: 49th
The much respected Fatal Fury series was a Neo Geo staple, and Mark of the Wolves is considered the high point of the
series, and one which pushed it's original hardware to the limits. It's port to the Dreamcast was well received by fighting fans,
and continues to be held in the highest regard (and is a personal favourite for several of the DCJY staff members). For those
who prefer their 2D fighters to come from the SNK stable (like me), there's lot's to appreciate, with an intricate, technical
fighting style, and silky smooth gameplay. Unlike the many Capcom fighters, proceedings feel a little more intimate, and the
well tuned fighting engine is superbly balanced. Like the other SNK fighters on the system, the animation is fantastic, and the
artwork is superb throughout, effortlessly displaying both visual flair and a high degree of style. The cast of characters is
refreshed, with only Terry Bogard appearing from previous games, but as usual, SNK manage to create interesting characters
to battle with. It would be SNK's final release before going bankrupt, and is rightly regarded as one of their very best.
Release Region Type Code Rar./Price Notes
Fatal Fury: Mark of the NA US T-44306N B 5-6 c This US release has a black spine
Wolves
Garou : Mark of the Wolves JP JPN T-3108M A 3-4 c
Garou : Mark of the Wolves JP JPN-O T-47302M B 3 c The standard edition is the SNK release,
whilst the JPN-O release is the Playmore
release, which features wholly different
artwork.
3 versions, 1 NA, 2 JP
Feet of Fury
Indie Release (region-free)
2009 DCJY Poll: n/a 2013 DCJY Poll: 194th 2016 DCJY Poll: n/a
The Goat store's Independent releases of Dreamcast games in the years after the consoles official demise, helped greatly in
keeping interest alive in Sega's machine, and Feet of Fury (the first) is arguably one of the best. Capitalising on the always
popular craze for dancing titles, it features several dance friendly tunes and plenty of modes to enjoy them. There's the item
battle mode, the core of the game, in which a split screen dance off against the AI or a human opponent is the attraction,
practise mode to perfect your moves and a 'Typing of the Fury' mode, sort of a mash up between Typing of the Dead and
Dance Dance Revolution. The music is okay – there's no big name artists here, but they're suitably danceable, and the
gameplay is simple and fun, even without the dance mat, with the controller an acceptable substitute. There's even the ability
to make your own swap CD's to bring other music into the game. High quality and with a professional look, Feet of Fury
remains one of the best Indie DC releases.
Release Region Type Code Rar./Price Notes
Feet of Fury WW HBW NA008 A 2 c Jewel case.
1 version, 1 WW
Fighting Vipers 2
NTSC-J and PAL release
ファイティング バイパーズ 2
Publisher: SEGA Origin: Japan
Developer: SEGA AM2 / CRI Year: 2001 J / PAL
Genre: Fighter (3D) Also on: ARC
Series: Fighting Vipers
Useful Extras: VGA, Arcade Stick, a Friend (1-2 players)
2009 DCJY Poll: n/a 2013 DCJY Poll: 104th 2016 DCJY Poll: 143rd
The original Fighting Vipers, in Arcades and on the Saturn, was unfairly dismissed by some as
a Virtua Fighter with Armour gimmick, whilst in reality it was a pretty decent fighter. Fast forward the years to the release of
it's sequel on the Dreamcast, however, and things aren't quite as bright. Released 4 years after the Model 3 version hit the
arcades, FV2 shows it's age, and can't compare with the graphical sophistication of other 3D fighters. It's got good looking
characters, but the arenas are a let down. Several characters return from the original, but where once they could be
considered fresh and interesting, they come across like goofy 90's oddball stereotypes (read – 'extreme' sports) and generic
fighters. The fighting itself is disappointing, as you engage in rather uninteresting fighting to eventually unleash a super KO
move to send your opponent over, or through, the arena walls. The Super KO's are cool, but the fighting is just a bit dull. The
games also anaemic on the options front, which doesn't help it. It's not terrible, it's just a bit average.
Release Region Type Code Rar./Price Notes
Fighting Vipers 2 JP JPN HDR-0133 A 2-3 c
Fighting Vipers 2 JP JPN-D HDR-0133 B 2-3 c One of the Dorikore releases
distinguished only by sticker on wrapper.
Fighting Vipers 2 EU E/F/G/S MK-51154-50 A 3-4 c
Fighting Vipers 2 (Beta) EU EWLP - C 3 c Disc codes: 950-0142-50 / 952-0135-50
Despite the '(Beta)' this version is
identical to the retail one.
4 versions, 2 JP, 2 PAL
DCJY Presents: The A to Z of Dreamcast Games – A collectors guide 100
Fire Pro-Wrestling D
NTSC-J exclusive
ファイヤープロレスリング D
2009 DCJY Poll: 83rd 2013 DCJY Poll: 167th 2016 DCJY Poll: 150th
For many fans of professional wrestling, there's only one true place to turn to when they want to recreate the grappling action
in game form, and that's the Fire Pro-Wrestling series. This Dreamcast outing for the series will no doubt leave those people
happy, and it should leave plenty of others with the same feeling. The isometric sprite based gameplay looks even cooler now
in a retro-chic way, but it's the gameplay which always gets the most attention, with solid, tactical, timing based grappling
action the order of the day. It also boasts an astonishing amount of options. Seriously – astonishing. There's unlicensed
rosters from loads of (mostly) Japanese wrestling promotions, tons of different game types, allowing just about any sort of
match you'd feasibly want to see, and customisation options by the bucket load. In fact, there's only one drawback – and
that's the fact that you're going to need to know Japanese to make your way through the copious amounts of Japanese text
in game. With a guide (or with the fan translated version available for those who know where to look) it's very much
enjoyable. Great game for all wrestling fans.
Release Region Type Code Rar./Price Notes
Fire Pro-Wrestling D JP JPN-L T-18804M A 1 c Listed by some sources as having 2
separate releases, and others as just
having the Limited release. It appears
that the apparent 'standard' edition has
never been found in the wild, and it is
generally considered not to exist –
despite being listed on the Sega.co.jp
website.
1 versions, 1 JP
2009 DCJY Poll: n/a 2013 DCJY Poll: n/a 2016 DCJY Poll: n/a
First Kiss Story 2 is a sequel to a PC-FX and PS1 romance visual novel, and this follow up
continues the theme of romancing several female characters in a style very much like the many,
many similar games out there in the genre. The visuals are pleasant enough, and the story is
about as unadventurous as you'd imagine. Indeed, possibly the most notable thing about the release on the DC, is the Limited
edition larger box release which contains the original First Kiss Story as an extra on 2 discs. Which is nice. You will have to
know Japanese to get anything out of either game, and to be honest neither offer anything noteworthy for those new to the
genre or those well versed in Visual novel games.
Release Region Type Code Rar./Price Notes
First Kiss Story 2 JP JPN T-46305M A 1-2 c 2 discs; double jewel case.
First Kiss Story 2 JP JPN-L T-46304M A 2-3 c Limited edition includes the first 'First
Kiss Story' game as well as some
postcards, a phone card, and all in a
larger cardboard box.
2 versions, 2 JP
2009 DCJY Poll: n/a 2013 DCJY Poll: n/a 2016 DCJY Poll: n/a
Victor's Fish Eyes | Wild (released as 'Reel Fishing | Wild' in North America) takes a somewhat more realistic approach to the
sport of fishing than Sega's arcade offerings. Each of the locales featured in the game are modelled on real life areas and use
photo realistic footage to depict the surroundings, only switching to the standard computer generated graphics whilst
depicting the activity under the water. It also revels in detail, with your fishing lodge playing home to fishing glossaries, an
equipment room and so on, all meant to make things feel as much of a simulation as possible. And it works, for the most part.
Things are more laid back than the pressurised time limits of other fishing experiences on the DC, and there's something quite
relaxing about just kicking back and learning which equipment is best to capture the right fish to progress through the games
levels. There's plenty of variety, lots of different fish throughout the different locations (all of which look great as well), and
more depth than most similar games with a strong strategic element. For those who have no interest in the sport, it probably
isn't going to win them over, but for those who want a more refined, faithful recreation, it's a winner.
Release Region Type Code Rar./Price Notes
Fish Eyes | Wild JP JPN T-9105M B 2-3 c
Reel Fishing | Wild NA US T-44303N B 2-3 c This US release has a black spine.
2 versions, 1 NA, 1 JP
Flag to Flag
NTSC-J and NTSC-U release
released in Japan as 'Super Speed Racing'; the C.A.R.T. License also often used in
the title
スーパースピード・レーシング
2009 DCJY Poll: n/a 2013 DCJY Poll: n/a 2016 DCJY Poll: n/a
Developers Zoom, also responsible for minor cult favourite Mister Mosquito, have done a decent job with this early DC take on
the Cart championship, the US-centric alternative to the F1 behemoth. It's strength lies in it's recreation of the oval tracks
which are a championship staple. Control is good, lying somewhere between arcade and sim and requiring some skill to get
the best times. With plenty of options, it recreates the excitement of these types of races well. It's not a graphical
powerhouse, with plenty of draw in and a grainy appearance, but the real issue with the game, is when oval tracks give way
to street and circuit races. The tracks look okay, but the AI and control are broken. There's plenty to admire here – from first
person perspective views with accumulating debris on your visor to recreating the actual weather from the 98 season, but
ultimately, it's best to keep to the oval tracks and ignore the rest.
Release Region Type Code Rar./Price Notes
Flag to Flag (CART) NA US 51007 A 1 c This US release has a white spine
Flag to Flag (CART) NA BRA 197106 C 4-6 c The Brazilian release can be
distinguished by the mash up of
Japanese and US style covers, especially
from the orange quarter circle
containing the DC swirl in the bottom
left of the cover. Whilst it shares the
same cover art as the other western
releases, it's back cover is in Portuguese
with Tec-Toy symbols.
Super Speed Racing JP JPN HDR-0013 A 1 c
3 versions, 2 NA, 1 JP
2009 DCJY Poll: n/a 2013 DCJY Poll: n/a 2016 DCJY Poll: n/a
Originally released in 1992, Flashback was a visually stunning 16-bit release that boasted animation that wowed gamers, and
was graced with a mature, science fiction themed story. A pseudo-sequel to Another World, it's seen release on numerous
platforms over the years, and thanks to JoshProd and their Indie revolution, an official Dreamcast port now graces our
system. You play Conrad B. Hart, scientist turned wanted man after discovering a sinister plot by a race of shape-shifting
aliens, determined to conquer the Earth. After escaping, and a brief pursuit, as depicted in the intro sequence, you're
stranded on an alien planet. The gameplay is cerebral 2D platforming – puzzles, gun fights, lots of alien technology, and a
fairly large array of controls to get your head round. The 'rotoscoped' animation is still impressive, and few games of the era
managed to envelop you in a world like Flashback did. The DC version is an amalgamation of other releases, featuring
graphical filters, CD-ROM or original cutscenes, the full 16-bit version (via Mega Drive emulator), new or original music and on
the fly saving – the last of which is most welcome. Flashback is a classic, and a great platform game, and with the extras
included, it's one of the most impressive indie releases. It is, however, a game where the cerebral nature, backtracking and
sometimes slow pace, may put some off. And it is a 25 year old game. If those things bother you, don't pick this one up, but
for the rest of us, Flashback is a welcome addition to the DC library.
Release Region Type Code Rar./Price Notes
Flashback WW HBW - B 4 c Released in PAL style packaging.
Flashback WW HBW - B 4 c Reversible cover with US style.
Flashback WW HBW - B 4 c Reversible cover with JPN style.
3 versions, 3 WW
2009 DCJY Poll: n/a 2013 DCJY Poll: n/a 2016 DCJY Poll: n/a
The Flintstones – Viva Rock Vegas was one of the few DC games that never got a release, but which many DC collectors will
have a copy of. Available on download sites in it's fully realised state, many will of downloaded to a CD-R and enjoyed the
game...well, enjoyed is a bit much maybe. It's a standard kart racer, based off the film of the same title, but in a cartoon style
more similar to the original animation. Sort of. If I sound unsure, it's because the looks don't really fit either the film or
original TV, which is a theme taken over into the gameplay, which is tired, a little bit broken in places and consisting of tracks
that don't really look finished. It's not a great example of the genre.
But why am I including a game that didn't get released in this guide? Well, unlike Half Life and Propeller Arena, other
unreleased titles, Flintstones does have a White Label release which contains the entire game (Half Life had a white label but
it consisted solely of video footage), showing how close the game was to being released at retail. It's a particularly uncommon
White Label, with only a few known to be in existence, and due to this, the price can be rather high when it irregularly comes
up for sale.
Release Region Type Code Rar./Price Notes
The Flintstones – Viva Rock EU EWLP - E 9 c Disc codes: 950-0183-50 / 952-0174-50
Vegas
1 version, 1 PAL
2009 DCJY Poll: n/a 2013 DCJY Poll: 160th 2016 DCJY Poll: 140th
With developers Visual Concepts at the helm, away from their usual sports heavy hitters, Floigan Bros. Episode 1 (there never
was an episode 2) had the pedigree behind it to be a hit, and in many ways it probably deserved to be. Visually great, and
with some great voice acting, the gameplay revolves around controlling the smaller of the brothers, Hoigle, to directly and
indirectly solve a variety of puzzles, usually by interacting with the larger dim-witted brother Moigle. There's a wide variety of
interaction types, and the game's humour runs through them. The puzzles aren't all that taxing, and most of the enjoyment of
the game comes from learning new interactions, but it's a charming and fresh approach which is short enough not to wear out
it's welcome. That said, it never manages to quite be as entertaining as it desperately wants to be – it has the feel of a well
loved childhood cartoon, but the humour and characters aren't as endearing as they think they are. It's a shame we never
saw any more from the brothers Floigan though, as some of the ideas are great.
2009 DCJY Poll: n/a 2013 DCJY Poll: n/a 2016 DCJY Poll: n/a
An unremarkable high school love simulation visual novel from Takuyo, 'For Symphony' is not going to be the one example to
convert those who are unconvinced by the appeal of the genre. The artwork is okay, but the subject matter doesn't really
make for a visual treat – and to explain the story, you really could pick random stereotypical plot devices from the genre and
chances are, it would apply here. You can play as a male or female character, which is unusual, and the audio is of a good
quality throughout. Without a knowledge of Japanese the game will be a slog, and there are better genre examples out there.
2009 DCJY Poll: n/a 2013 DCJY Poll: n/a 2016 DCJY Poll: n/a
Sporting an odd mix of Celtic and Christian mythology, Fragrance Tale can be neatly summed up as a visual novel which
involves mixing perfume. It may sound odd, and to be fair, to a western audience it certainly does come across that way (it's
also an example of the sub genre of 'BL' game, or 'Yaoi', which concentrate on romantic relationships between only male
characters, written and designed primarily by female gamers, and a sub genre of games that sadly never would of sold to a
western audience). Angels and demons both make an appearance, with your character tasked with creating the perfect
fragrance which will end the age old war between the two forces, with the usual mix of love simulation and visual novel
elements making the game a difficult one for those who can't handle the large amount of Japanese text. It's no reinvention of
the genre, but it looks good and was well received upon release.
Frame Gride
NTSC-J exclusive
フレームグライド
2009 DCJY Poll: n/a 2013 DCJY Poll: n/a 2016 DCJY Poll: 176th
FromSoftware have had a long history of fan favourite releases, most notably the long running Armored Core series and more
recently the Dark Souls series, but they only released one title on the DC in the form of this Medieval fantasy sci-fi mecha title
that never saw release outside of Japan. Emphasising one on one mech combat (either player on player, player on AI or using
the internet), it's a good looking and satisfyingly aggressive affair. There's plenty of upgrades available, allowing more
impressive weapons, parts and 'squires', to help out fight your opponents. The setting makes a change from the shiny sci-fi
standard, and it looks and sounds good for an early DC title. Control can be a little awkward, and the game can sometimes
feel a little lifeless, but overlook those faults and there's a decent game here. Japanese knowledge is certainly useful, as there
is a fair amount of text in between battles, but as the action itself is easily understood, a good guide will ease you in. A fully
English translated patched version is online too
Publisher: Crave/ Ubi Soft (PAL); Crave (NA) Origin: Australia / USA
Developer: Shaba Games / Year: 2001 NA; 2002 PAL
Titanium Studios
Genre: Sport - Extreme Also on: PS1, N64, GBC, GBA
Major License: Razor (Scooter brand)
Useful Extras: VGA, a Friend (1-2 players)
2009 DCJY Poll: n/a 2013 DCJY Poll: n/a 2016 DCJY Poll: n/a
It's easy to dismiss Freestyle Scooter / Razor Freestyle Scooter as a cheap cash in on the scooter craze using a Tony Hawk
style formula, but there is a decent game here. The graphics are sharp and colourful and nip along at a constantly good frame
rate, whilst the soundtrack consists of inoffensive nasally pop-punk that fits the target demographic for the title. The game
suffers from a distinct lack of content, but when it does it right, the first 2 levels of the game for instance, it's a decent stab at
recreating Tony hawks with scooters, but it's an uneven experience that has little originality.
Oh, before I forget, the game has a credits movie watchable from the main menu which is, truly, one of the most bizarre and
strange things you'll ever see, involving guys dressed up in Crocodile, Chipmunk, Rabbit and Gorilla costumes, riding scooters.
It's bizarre, but oddly compelling to watch, and sadly is probably the most unique thing about the game.
Release Region Type Code Rar./Price Notes
Freestyle Scooter EU E T-46604D-50 B 2-3 c
Freestyle Scooter EU EWLP - C 2-3 c Disc codes: 950-0191-50 / 952-0181-50
Razor Freestyle Scooter NA US T-40219N A 1-2 c This US release has a black spine.
Frog Feast
Indie Release (region-free)
2009 DCJY Poll: n/a 2013 DCJY Poll: n/a 2016 DCJY Poll: n/a
Possibly the rarest commercial DC release out there, Frog Feast is a rough and ready title
where, despite 100 copies being indicated by it's numbering system, no one is quite sure how
many are out there in the wild. The game was released on numerous platforms by it's creator,
Charles Doty (Rastersoft), and is a homage to an old Sega-Gremlin arcade title 'Frogs' (a title
which saw copycat releases under various names on other systems, including 'Frogs and Flies' on the Atari 2600). It's not a
great game; with ultra simple gameplay as you jump between lily pads trying to catch flies, with graphics and sound barely
improved from other versions.
Due to the rather amateur nature of the games production (seemingly copied onto CD-R on demand), the quality isn't high,
with several copies suffering from glitches, and the individual numbered copies appear to also be repeated in some instances.
It's probable that far fewer than 100 copies are out there (although some sources do state 200 copies, others estimate as low
as 20). None of this effects the collectable nature of the game, which is exceedingly high, despite it's issues. How many
reproduced copies are out there is also unknown, adding another layer of confusion over the games release. A 'genuine' copy,
if possible to confirm it's status, would very likely be at the very upper end of DC gaming prices.
2009 DCJY Poll: n/a 2013 DCJY Poll: 162nd 2016 DCJY Poll: n/a
This sequel to the reimagined Frogger released on the PS1 a couple of years before (as opposed to the original Konami
developed game) was part of a seemingly never-ending series of classic Arcade titles released at the turn of the millennium
which, depending on your point of view, could be either applauded for trying to breath new life into games with modern tech,
or criticised for trying to make a quick buck off of nostalgic gamers. Frogger 2, thankfully, is at least enjoyable. The goal is to
find the 5 baby frogs on each level, and utilises the timing and placement strategy of the series, but in levels that are spread
out with various obstacles with interesting arrangements. There's loads to unlock, including classic Frogger levels, which play
well, and everything is bright, cheery and fun. It doesn't revolutionise gaming, and it's a rather simple affair which can
frustrate at times, but it does a good job at bringing it's hoppy star to a new generation.
1 version, 1 NA
Fruit'Y
Indie Release (region-free)
2009 DCJY Poll: n/a 2013 DCJY Poll: n/a 2016 DCJY Poll: n/a
Coming a little out of the blue when announced, this release comes from Retroguru (a
talented collective of coders, responsible for download only DC games such as Xump that
deserve some play time) and DragonBox Shop, and whilst it had a limited amount printed, it
was at an incredibly good value price (just a few Euros!).
Sporting a nice retro pixel look and an excellent soundtrack, it plays like old Amiga title Gem'X,
with two screens full of fruit on screen, with the goal to change the left hand side to match
the right hands layout, by selecting fruit which then change corresponding to which you selected (directly selecting a fruit
changes it two steps up the sequence of fruit changes, whilst the fruit above and below and to the left and right change 1
step). It's a simple concept but can tax the brain as the 120 levels on offer progress, although there are a few helpful options
to get through the trickiest stages. It's retro look, simple mechanics and superb value all add up to a fun little game to play. It
doesn't push the DC in the slightest, but it's hard not to like it.
1 version, 1 WW
2009 DCJY Poll: 71st 2013 DCJY Poll: 72nd 2016 DCJY Poll: 59th
From the creators of MSR, Fur Fighters has gained a cult following over the years, thanks in no
small part to the pairing of it's cutesy animated animal characters with a hefty dose of weapon
based violence. With a large cast of colourful, charming controllable cartoon animals, Fur Fighters is probably the best
example of the 3rd person shooter genre on the console. Your goal is to defeat the evil General Viggo and rescue the many
animal babies captured by his henchmen, and the game takes you on a long, ever changing journey to do so. Levels are
large, with plenty of opportunities to explore the detailed environments, and being able to change your character and make
the most of their various abilities throughout also allows the game to never become stale. The 3 rd person shooting is great,
but the elements of puzzling, platforming and exploring are what gives the game the edge. The graphics and audio are also
excellent, but what else would you expect from those talented Bizarre boys and girls?
Release Region Type Code Rar./Price Notes
Fur Fighters NA US T-8107N A 2-3 c This US version has a white spine.
The cover of this version has a lenticular
cover, which should be attached to the
case.
Fur Fighters EU E T-8113D-05 A 1 c Fur Fighters 4 PAL releases share the
Fur Fighters EU I/S T-8113D-13 A 1-2 c same Disc but have different Instruction
Fur Fighters EU G T-8113D-18 A 1 c Booklets
Fur Fighters EU D/F T-8113D-59 A 1 c
Fur Fighters EU EWLP - (clamshell case) C 3 c Disc codes: 950-0072-50/952-0068-50
same content as the standard versions.
6 versions, 1 NA, 5 PAL
Fushigi Dungeon
NTSC-J exclusive
full title is 'Fushigi Dungeon – Furai no Shiren Gaiden: Onnakenshi Asuka Kenzan!'
rough translation is 'Mystery Dungeon: Shiren the Wanderer Gaiden:
Swordswoman Asuka Kenzan'
不思議のダンジョン 風来のシレン外伝 女剣士アスカ見参!
2009 DCJY Poll: n/a 2013 DCJY Poll: n/a 2016 DCJY Poll: n/a
Part of the long running and hugely popular Mystery Dungeon series, Fushigi Dungeon brings some much needed Rogue
influenced gameplay to the DC. Boasting some beautiful art design which makes the most of the game's classical Japanese
historical setting, fans of dungeon crawling and RPG's will feel right at home, although, as the title never left it's home
country, those not versed in Japanese may find it challenging. As well as the superb art on display, it has a wonderful
soundtrack, but it's the ever-popular trekking through the game's many maze like levels and typical Japanese RPG elements
which will appeal most. The story takes a bit of a back seat at times, and there's a certain amount of inevitable retrying of
levels inherent in the design, but for those who can understand the Japanese text heavy menu's this often overlooked title is
certainly worth a bash.
Release Region Type Code Rar./Price Notes
Fushigi Dungeon JP JPN HDR-0187 B 4-5 c
1 versions, 1 JP
2009 DCJY Poll: n/a 2013 DCJY Poll: n/a 2016 DCJY Poll: n/a
This updated version of an earlier PS1 release boasts the usual high quality Capcom artwork on it's cover, and it's enough to
get any fan of the company a little excited by the possibilities of what this game could possibly be. And then... you realise it's
really just Monopoly set in a fantasy universe. There's no denying the usual high quality Capcom presentation, artwork and
graphics, but at the same time, you can't get away from the games principal inspiration, and your enjoyment of this title will
vary depending on your affection for the classic capitalist board game. There are some extra touches thrown in, most notably
battles in which the various characters play differently, but you can't escape the source. As a game, it plays okay, with a
variety of 'boards', decent aesthetics and good competitive action in the best traditions of the original, but there's nothing
overly exciting here. Some knowledge of Japanese is certainly helpful, although there's an excellent guide on Gamefaqs which
can help you through. Worth a look, but not one of the highlights of Capcom's DC output.
Release Region Type Code Rar./Price Notes
Gaia master Kessen! JP JPN T-1212M A 2 c
Gaia master Kessen! JP JPN-D T-1212M B 2 c This Dorikore release is one of the many
where the only indication of it being a
Dorikore re-release will be from a sticker
on the front of the wrapper.
2 versions, 2 JP
Gakkyuu Oh Yamazaki
NTSC-J exclusive
also known as 'Gakkyu~O~Yamazaki' or 'Gakkyuu Ou Yamazaki: Yamazaki Oukoku
Daifunsou!'
学級王ヤマザキ 〜ヤマザキ王国大フン争!〜
2009 DCJY Poll: n/a 2013 DCJY Poll: n/a 2016 DCJY Poll: n/a
Poorly received Board game title that didn't make it out of Japan – possibly because of the poo. Yes, this is the board game,
based on an Anime, which revels in the sight of dancing turds and a seemingly unhealthy obsession with toilet activities. Aside
from the faecal matter, this is a pretty unremarkable example of the genre on the DC, and seeing as even the best examples
of console board games have their issues, a lower tier example just doesn't cut the mustard. With average at best graphics
and sound, and a need to read Japanese text to understand what is going on (although as things are just so....weird,
understanding them could be a mixed blessing), this isn't a game to go at the top of a 'to play' pile.
2009 DCJY Poll: n/a 2013 DCJY Poll: n/a 2016 DCJY Poll: n/a
Another one of the JoshProd releases, this time a port of a pretty average Neo Geo side
scrolling hack and slash. Whilst it's great to see yet more titles on the DC indie release list, and the port itself is decent, it's
the original game itself which is the issue here. Inspired by the legendary figure of Miyamoto Musashi, this Shinobi-like title
puts you in historical Japan, and challenges you to make your way through 5 levels, all the while having to fend off a
seemingly never ending supply of rather generic looking enemy ninjas. The gameplay is uninspired, a basic side on affair
which looked outdated on it's original release in the late 90's, and as the enemies constantly spawn above you whilst
progressing through the stages, it's not long before tedium sets in. Add to that some cheap deaths, whether from poor
spawning or blind drops, and a generally unimpressive graphical look, and you have a product that really didn't deserve this
re-release attention. We are lacking in this sort of title on the DC, and the game is not impossible to enjoy for short periods if
you can forgive the many flaws, but playing it for some time just leaves a rather sour taste in the mouth. The idea of Neo Geo
to DC 'official' indie releases is still tantalising, but Ganryu is not the game to fulfil this promise.
3 versions, 3 WW
Gauntlet Legends
NTSC-U and PAL release
2009 DCJY Poll: n/a 2013 DCJY Poll: 99th 2016 DCJY Poll: 85th
Upgrades to classic arcade titles were all the rage at the time of the DC, but arguably none did it better than Gauntlet
Legends. Taking the basics of the original, Legends goes full 3D for it's hack and slash gameplay, with tons of levels
containing plenty of dungeons to bash your way through. Whilst it's pretty simple at it's core (beat enemies, find keys, find
exit, repeat), there's RPG-lite elements with levelling up which gives it a bit more depth. The levels can be packed full of a
variety of nasties, and it's fun to fight your way through the varied settings. The real strength here however is in it's 4 player
gameplay. Get 3 friends, huddle around the DC and experience a classic multiplayer experience. It's hectic, but enormously
good fun. Don't expect anything revolutionary, but, with friends especially, Gauntlet Legends is just pure fun for your DC.
Ghost Blade
Indie release
2009 DCJY Poll: n/a 2013 DCJY Poll: n/a 2016 DCJY Poll: 193rd* *with Giant Gram 2000
Whilst we in the west were stuck with PS1 ports of Acclaim's WWF and ECW series, there was a much more impressive
wrestling lineup for the Japanese. Giant Gram was Scarab's first entry of their All Japan Pro Wrestling series on the machine,
and it looks leagues ahead of the western grappling offerings. Tactical wrestling is the key here, with timing and strategy far
more important that remembering abstract button combinations. There's 20 odd wrestlers, plenty of arenas and the standard
array of Arcade and versus modes to get your teeth into. The language barrier isn't insurmountable, but a guide is advisable.
Release Region Type Code Rar./Price Notes
Giant Gram – All Japan Pro JP JPN HDR-0005 A 1 c
Wrestling 2
1 versions, 1 JP
2009 DCJY Poll: n/a 2013 DCJY Poll: n/a 2016 DCJY Poll: 193rd* *with Giant Gram
A refinement rather than a revolution, Giant Gram 2000 takes the foundations of the first DC entry in the series and makes it
just that bit better. Solid visuals and audio elements give it an aesthetic edge over it's contemporaries, but again it's the
strategic gameplay which is the real winner. Matches ebb and flow like the real thing, the drama coming from the sporting
tactics deployed rather than gimmicks or over the top matches. There's plenty of modes on offer, including historic matches
and a create-a-wrestler mode, both of which outshine the modes western grappler's were offering at the time, and the roster
of wrestlers more than doubles, with a couple of familiar faces for those in the west thrown in. The language barrier could be
an issue again, but with a guide and some common sense, it should still be enjoyable to anyone willing to give it a go.
GigaWing
NTSC-J , NTSC-U and PAL release
also known as 'Giga Wing'
ギガウイング
2009 DCJY Poll: n/a 2013 DCJY Poll: 63rd* 2016 DCJY Poll: 93rd *with GigaWing 2
The first of Capcom's trio of shmups on the DC was this ridiculously over the top, sensory overload of a game. Set in a pseudo
steampunk / 30's sci-fi crossover world, you pick one of 4 craft and pilots and attempt to track down the medallion of wisdom.
You do this by blasting through several stages of absolutely maniacal enemy bullets. The reflect force shield system, allowing
you to reflect enemy projectiles back onto the bad guys, is essential. If you have ninja cat reflexes, then you'll be fine, but
otherwise, us mere mortals, will struggle to get far on a single credit. It's 16-bit inspired visuals and awesome soundtrack are
cool and have aged well, and the adrenaline level rises early and never decreases, For those unconvinced by the genre, the
chaos may just be too overwhelming. Unlimited continues are both blessing and curse, allowing even the most accident prone
gamer to see the later stages, but diminishing some of the challenge for seasoned pros. It's not the best shmup on the DC, it
has ludicrous scoring (billions and billions and billions!) and can be bewildering for the uninitiated, but it's still a decent
example of the genre on a console known for it's high pedigree of shooters.
Release Region Type Code Rar./Price Notes
GigaWing NA US T-1209N B 5-6 c This US release has a white spine
GigaWing JP JPN T-1208M A 3-4 c
GigaWing EU E/F/G/I/S T-7008D-50 A 3-4 c
GigaWing EU Ebc - C 3-4 c One of the Promotional releases. Sticker
on the front, and the disc itself will have
a code starting with P and 'Promotional
Copy – not for resale' printed on disc.
4 versions, 1 NA, 1 JP, 2 PAL
2009 DCJY Poll: 70th 2013 DCJY Poll: 63rd 2016 DCJY Poll: 104th *with GigaWing
Take Giga Wing, with it's over the top, chaotic, screen filling projectile action and turn it up another notch on the ridiculous
scale, and you end up with this sequel. The old 2D backgrounds have been replaced with appealing looking 3D scenery, but
the gameplay retains the same overwhelming bedlam of the first game, and then some. You choose from one of 5 pilots, once
more in aircraft with a decidedly steampunk / 30's era look, and then have to blast through 7 stages of carnage. The first
game is known for it's screen filling projectiles, but this ups the ante considerably, revelling in an orgy of colour as seemingly
every inch of the display is taken up with one bullet or another. The reflect force shield returns from the first, and is again
essential to getting the most out of the game. The new visuals look alright, but I prefer the retro-feel of the original, and the
change to an operatic musical score, rather than the high octane soundtrack before, is disappointing. The gameplay remains
brilliantly chaotic, and the inclusion of a 4 player mode is just insane. The appeal of the Giga Wing games is always the
maniacal nature of the gameplay, and for those who loved the original, this sequel does the job, but for those who weren't
convinced before, nothing here will change their opinions, especially as it suffers from the same issues as before. It's an
undeniably adrenaline soaked experience though.
Godzilla Generations
NTSC-J exclusive
ゴジラ・ジェネレーションズ
2009 DCJY Poll: n/a 2013 DCJY Poll: n/a 2016 DCJY Poll: 156th* *with Maximum Impact
A Japanese launch title, Godzilla generations sounds like a great idea – pick from a small selection of different Godzilla's and
engage in the utter destruction of a city – but is unfortunately not a good game. Poor, unresponsive controls are bad enough,
but add boring gameplay with little challenge, disappointing graphics and a lifeless atmosphere, and you end up with a title
that does not do justice to the legendary license it holds. Although some of it's shortcomings can be slightly forgiven by it's
status as one of the very first DC releases, it's hard to look past them long enough to actually get enjoyment out of the title.
It is, however, perfectly playable for those without a knowledge of Japanese.
Release Region Type Code Rar./Price Notes
Godzilla Generations JP JPN HDR-0004 A 1 c
1 versions, 1 JP
2009 DCJY Poll: n/a 2013 DCJY Poll: n/a 2016 DCJY Poll: 156th* *with Godzilla Generations
An improvement over it's predecessor, Maximum Impact is a decent game, especially for the Godzilla fans out there. It looks
and sounds good, a vast step up from the originals graphics, and recalls classic monster movies just the way it should. The
gameplay itself has changed, now going down the route of an on-rails shooter with a lock on system similar to Panzer
Dragoon or Rez. It's not as fully interactive as the first, but this does at least give the game some focus rather than boring
you early on. It has it's fair share of issues, with controls not perfect and an inability to dodge attacks, and the one on one
battles with fellow monsters are a bit rubbish (due in no part to the other criticisms of the title), but it does feel far more like
a Godzilla game this time around.
Much like the first in the series, this game is perfectly playable by anyone, whether you have knowledge of Japanese or not.
2009 DCJY Poll: n/a 2013 DCJY Poll: n/a 2016 DCJY Poll: n/a
An additional data disc for the first Golf Shiyouyo game (known as Tee Off in the west, although the western version is not
compatible with this disc), it's main content addition is in 5 extra courses from 4 continents, which greatly enhances the
experience of the game. There are supposedly other enhancements (graphically, for one), although it's questionable as I could
see little difference. Whilst Golf Shiyouyo has it's issues (see the review of Tee Off for my thoughts on that), those who are
fans will enjoy the extra content available here.
As a Japanese only release, there is a level of language barrier that needs to be overcome in the menus, but it's by no means
insurmountable, especially for the persistent.
2009 DCJY Poll: n/a 2013 DCJY Poll: n/a 2016 DCJY Poll: n/a
Many sites and sources list this release as an add on disc for Golf Shiyouyo. But it doesn't appear to be that simple. The actual
content of this release is a little confusing, as it seems to come with the same disc that the standard release of Golf Shiyouyo
contained (at least, mine did), but with just the addition of an extra booklet and completely different covers. It's main purpose
is to allow the use of extra data discs (Golf Shiyouyo Courses Data Adventure edition), and is a result of the takeover of
original developers of the game (Bottom Up) by Softmax. So we're left with, in essence, a repackaged release of the original
game, essential if you want to play the data disc to expand the gameplay of the original, but otherwise adds nothing.
As it is, the game is a cute, colourful cartoony golf title that has it's fair share of issues, but as the DC's only Golfing series, is
worth a look for those who want to shout 'Birdie' and 'Bogey' at their TV screen without being locked up.
Golf Shiyouyo 2
NTSC-J exclusive
also known as 'Golf Shiyouyo 2: Aratanaru Chousen' or 'Golf Shiyouyo 2 --New
Challengers-'
ゴルフしようよ2 〜新たなる挑戦〜
2009 DCJY Poll: n/a 2013 DCJY Poll: n/a 2016 DCJY Poll: n/a
The full-blown sequel to Golf Shiyouyo never made it to the west (where it would, I'd imagine, follow the naming of the
original and have been called 'Tee Off 2'), which is a shame as it improves the formula without making any revolutionary
changes to the game design. It's another round of cartoon golf with bright visuals, interesting course design and a fair old
load of content including bonus games, characters and basic storyline. Only the last of these will present a challenge to those
not able to read Japanese, as the rest of the game is quite helpfully mostly in English. It's still all a bit simple, never reaching
the complexity of the more serious golfing games that never made their way to the DC, and undoubtedly that will put some
off, but it's a charming title with enough challenge to keep keen golfers entertained.
2009 DCJY Poll: n/a 2013 DCJY Poll: 74th 2016 DCJY Poll: 135th
Before the GTA series took over the world upon it's embracing of the 3 rd dimension, it's over
the top violence and top down graphics were still causing controversy with the press – and
making gamers very happy indeed as they indulged in a bit of wanton destruction. GTA 2 on
the DC is more like the PC version than the PS1 outing, keeping the more moody lighting in
fitting with the games 'the day after tomorrow' future setting. It does unfortunately suffer
from awkward controls, not helped by the DC's controller, which persist throughout the game,
but once grappled with, the guilty pleasure of stealing a car and mowing down pedestrians
(it's entertainment people!) is still there. The visuals have gotten better with age, and the
soundtrack is good, but it's always the gameplay which is king as you battle for supremacy
amongst the various gangs. GTA 3 never made it to the DC of course, and whilst the series
really picked up after that outing, the second in the series is still an entertaining and lawless diversion when you forgive it's
awkwardness.
The Grinch
NTSC-U and PAL release
Gunbird 2
NTSC-J , NTSC-U and PAL release
ガンバード2
Publisher: Capcom (Japan / NA) Origin: Japan
Virgin / Capcom (PAL)
Developer: Psikyo Year: 2000 J/NA; 2001 PAL
Genre: Shmup Also on: ARC, PS2
Series: Gunbird
Useful Extras: Arcade Stick, a friend (1-2 players)
2009 DCJY Poll: n/a 2013 DCJY Poll: 87th 2016 DCJY Poll: 90th
Psikyo's Gunbird 2 saw release in North America and Europe, an achievement many shmups on the DC never managed to get.
For a long time, I wasn't sure it deserved it, but over the years, Gunbird 2 has grown on me. The game's retro look, is
perhaps more appealing now then at the time, with the sprite based 16-bit look very much in vogue. It was criticised quite
heavily in the press upon release for looking archaic, but not it just looks charming. The action isn't as frenetic as in some
other genre heavy hitters, perhaps more akin to a traditional shoot em up, but it's still a challenge. There's plenty of power
ups for the colourful characters, ships and weapons, and enemies and bosses are nicely designed. With 7 characters and a 2
player mode, it also has a fair amount of content. The game still feels a little behind some of the more extravagant examples
of the genre on the machine, lacking the wow factor of, say, Under Defeat, but it has it where it counts with enjoyable shmup
gameplay.
Release Region Type Code Rar./Price Notes
Gunbird 2 NA US T-1214N B 5-6 c This US release has a white spine
Gunbird 2 JP JPN T-1213M A 4 c
Gunbird 2 EU E/F/G/I/S T-7018D-50 A 4 c
Gunbird 2 EU Ebc - C 4-5 c Promo release. Sticker on front and disc
has code starting with P and
'Promotional Copy – not for resale'
printed on the inner section of the disc.
4 versions, 1 NA, 1 JP, 2 PAL
2009 DCJY Poll: n/a 2013 DCJY Poll: 137th 2016 DCJY Poll: 137th
Of the several Mobile Suit Gundam games on the DC, this is the only one to get a western release, in the US at least, and it
will keep those who want to fire big weapons whilst piloting a mobile suit around Australia happy enough. Whilst you don't
need to be particularly familiar with MSG at all, an interest may help you get into a game which can be somewhat daunting,
with a complex control system (the DC pad really is lacking in buttons here) and some serious tactical skill involved to beat it.
Overcome the initial difficulties however, and there is a lot to enjoy here, especially in controlling your AI squad members, but
the bland graphics and often tedious pace of the game may put off many.
In Japan, the premium disc, available from Bandai upon completion of the game, featured a simulator, sound test and various
other extras, which is nice.
Release Region Type Code Rar./Price Notes
Gundam Side Story 0079 NA US T-13301N A 3-4 c This US release has a white spine
Gundam Side Story 0079 JP JPN T-13302M A 1 c
Gundam Side Story 0079 JP JPN-L T-13301M B 2 c The Limited and regular editions are
exceedingly difficult to tell apart. The
Limited edition includes a card as the
only discernible extra.
Gundam Side Story 0079 JP JPN-O T-13303M B 2 c Bandai 'The best' budget release with a
different white bordered cover and
contains the Premium Disc content,
making it the most complete single
release of the game.
Gundam Side Story 0079 JP JPN-O 610-7160 B 2 c Not a stand-alone release or a demo
Premium Disc disc, it was available via Bandai on
completion of the game.
5 versions, 1 NA, 4 JP
2009 DCJY Poll: n/a 2013 DCJY Poll: 56th 2016 DCJY Poll: 149th (3rd in Indie)
Another high quality release from DC Indie powerhouse NG:DEV.TEAM, this Neo Geo port does
a hell of a lot right. A run n' Gunner with more than a passing inspiration from the Turrican
series, Gunlord revels in frantic action, massive weapons and a high difficulty level. The 2D
artwork is unashamedly and gloriously retro in style, with finely detailed surroundings and
enemies all composed in lovely pixels, and the soundtrack is suitably exciting and of a high
quality. Running through the levels is not an easy task, as enemies, projectiles and tricky
platforming sections abound, and whilst this difficulty level is no doubt welcomed by those who want a challenge with their
gaming, it is a bit off putting for some. It would be churlish to dismiss the game based on it's difficulty though, and fans of
retro blasting action will appreciate what often feels like a love letter to 90's Euro style shooters, and the level design alone,
which is fabulously varied, is stunning.
The High quality artwork carries over into the packaging, with a beautiful full colour booklet, and is another sign of the love
lavished on the title by the developers.
2009 DCJY Poll: n/a 2013 DCJY Poll: n/a 2016 DCJY Poll: n/a
The third in the series, Guru Guru Onsen 3 follows on from it's predecessor by offering a range of table games that can be
played online or offline, and wrapping them up in a well presented world that allows a social gaming experience. The table
games featured here differ slightly from before (no UNO this time, which is a shame), but each emphasises the games goal of
creating a competitive and social environment.
Offline, the game does lose a little something without those loftier community aspirations, and a knowledge of the language is
very useful indeed to navigate the countless menus and options, but it's still very much playable.
1 versions, 1 JP
2009 DCJY Poll: n/a 2013 DCJY Poll: n/a 2016 DCJY Poll: n/a
I know what you're thinking. 'Half Life didn't get a DC release Mike! You are wrong!'. And yes, indeed, the retail version of
Gearbox's DC port of the peerless Valve FPS classic never did see the light of day, plagued by delays and then finally shelved,
leaving only the leaked version online for those in the know to download and enjoy. But this release isn't a standard version of
the game, or even a demo of the game, it is in fact a rather bizarre White label disc which features a rolling video of the
game. The fact that this was pressed to a white label perhaps shows just how much hope there was about Half Life being a
true killer release on the console, an attempt to build the hype of a game that probably didn't need much more than it was
already getting. It's also a spectacularly rare disc to get hold of, with perhaps no more than a dozen or so in existence, and to
get hold of a copy will cost a pretty penny.
As for the downloadable leaked versions of Half Life, despite what some naysayers claim, it's a very enjoyable port to the
console of a truly classic title. There's several versions out there, but the 'gold' optimised release is the one I have
experienced, and whilst the loading times and perpetual save file size increasing are issues, it's still got everything you'd want
from Half Life on your DC. There's even several ports of PC mods of the original playable on the DC, and some of these are
excellent releases in their own right. Check out the usual array of sites for a range of Half Life downloads.
2009 DCJY Poll: n/a 2013 DCJY Poll: 170th 2016 DCJY Poll: n/a
Take one of Sega's most popular puzzlers and mix it with the Sakura Wars phenomenon, and this is what you get. A sequel to
the original on the Saturn, this features several modes of play and features, prominently, several characters from the over-
used Sakura Wars franchise. It looks great, with excellent presentation throughout, and you can't fault the timeless aspect of
the columns gameplay, whether in single or split screen play. There's not much to fault here, although you have to consider
that this is, at it's core, just Columns with a makeover, as cheerfully colourful and fun as that makeover is. It's also all in
Japanese, but with a little trial and error on some menus, it's easy to work out what is going on and get into the action.
2 versions, 2 JP
Happy Breeding
NTSC-J exclusive
はっぴーぶりーでぃんぐ
2009 DCJY Poll: n/a 2013 DCJY Poll: n/a 2016 DCJY Poll: n/a
Another visual novel from Princess Soft, Happy Breeding was originally released on the PC, and as usual it's adult content has
been toned down for the port to the DC. It's, as is often the case, all a bit odd, as you play the role of a character who
happens to come across a strange girl in his house one day (...as you do) and ends up living with her, and progressively a
series of other strange girls. Oh, and the girls all have an odd slightly animal look to them, taking on partial appearances of
various animals. Despite this utterly ludicrous sounding description, the game proceeds as these type of games tend to do, so
expect lots of static shots and limited interaction. It received a fairly neutral response upon release, but if you can understand
what's going on (and I'm talking about the language here, not the plot), the strangeness alone may be worth giving it a go.
2009 DCJY Poll: n/a 2013 DCJY Poll: n/a 2016 DCJY Poll: n/a
Based on a manga and OVA, Happy Lesson is another entry into the world of Japanese visual novels that will probably leave
those not versed in the genre bemused. The original plot, that of playing the part of an orphaned boy who lives with a group
of 5 teachers (female, of course) who take him under their wings, is an interesting twist on the usual romance theme, but the
game plays as you'd expect – balancing emotions and relationships as you progress through various mainly static shots. It all
looks nice enough, but this mother-em-up doesn't do anything particularly exciting or original enough to stand out from the
crowded field.
Those familiar with the English translation of the original OVA may be able to muddle themselves through, but there's a high
level of Japanese knowledge needed, so get yourself a good guide if you want to experience the title.
2 versions, 2 JP
2009 DCJY Poll: n/a 2013 DCJY Poll: n/a 2016 DCJY Poll: n/a
Not a game or prequel to Happy Lesson, despite sounding like one, First Lesson is instead a 'fan disc', one of those releases
which includes bonus or extra content to compliment fans of the game. There's the usual array of artwork, mini games and
internet functions (which are of course now useless), all in Japanese and all pointless unless you're a really big fan of Happy
Lesson.
2009 DCJY Poll: n/a 2013 DCJY Poll: n/a 2016 DCJY Poll: n/a
With a mystical atmosphere, reflected even in the games artwork, Harusame Youbi feels a bit
different than the modern day settings of many DC visual novels. You take the role of Yuu, as he takes a spring job at his
Auntie's Hot Springs hotel, and the adventures and relationships he partakes in during his time there. It takes a classical
approach to the genre, so expect a ton of text and static screens, and minimal interactions with the characters you meet,
mostly revolving around conversation choices. The setting of the game and the mystical feel makes it interesting, but it is a bit
dull, even for a visual novel, and for non speakers of the language, the amount of text may be insurmountable.
Headhunter
PAL exclusive
2009 DCJY Poll: 33rd 2013 DCJY Poll: 40th 2016 DCJY Poll: 25th
The best of the PAL only exclusives on the Dreamcast, Headhunter sees you take on the role of Jack Wade as he tries to piece
together his memory after waking up in a hospital bed. Soon, you become embroiled in an intriguing mix of VR, organ-
removing, bounty hunting, organised crime and evil corporations. The game takes the form of a 3 rd person action adventure,
but throws in some other influences, from Resident Evil style object-hunting puzzle elements, to MSG stealth like elements
and not forgetting Jack's borrowed motorbike, which he uses to navigate his way around the game world. There's also a GTA-
like love for satirical fake advertising and news broadcasts (which are presented in FMV sequences), which breathes life into
the world and showcases the developers love for detail. Headhunter manages to create a personality away from it's numerous
inspirations, and if Amuze had set out to create a game which felt like a Hollywood action film, they succeeded. The graphics
are excellent, as is the soundtrack, and showcase what the latter generation of DC titles could do.
At it's best, Headhunter is an excellent, genre-bending action-adventure, but there are a few issues. The controls are
hamstrung by the DC pad, and it's not uncommon to have the camera and Jack himself doing things you'd rather they didn't.
The world itself can often feel a little empty, with no people wandering around the open-world riding sections, and the VR
LEILA missions are often more annoying than fun. But these aside, it remains one of the more remarkable regional exclusives
on the DC, with an engrossing story, great set pieces and a change of pace to the DC's often arcade-led library.
2 versions, 2 PAL
2009 DCJY Poll: n/a 2013 DCJY Poll: 148th 2016 DCJY Poll: 180th
Take one part successful adult comic book, one part Capcom Arena fighter, and you're left with... well Spawn: In the Demons
Hand. But you're also left with this – which has a striking resemblance to Spawn. Heavy Metal Geomatrix doesn't feature
characters from the Heavy Metal books, but instead takes the leather-and-metal, fantasy-sci-fi warrior style, and pops it into
an arcade fight-em-up. The characters fit stylistically (designed by Simon Bisley, former 2000AD contributor and Heavy Metal
frequenter), the music suitably metal, and the action violent enough (especially in Japan which contains blood effects) to
satisfy fans. The problems here, stem mainly from the same wonky controls and shallowness that Spawn suffered from. It
plays like a mix of Power Stone and Virtual on, but is not as good as either. 3D arena fighting can lack the subtle nuances of
2D or 3D fighters, and the reliance on over the top weapons loses it's appeal quickly, especially as there's no connection with
the characters. Extra modes added to the original arcade content, aren't great and add little depth to proceedings. Fans of
arena fighting will find enjoyment, but everyone else will be unconvinced.
Released in all 3 regions, the PAL version does not work in VGA, and the Japanese version has less cropped artwork.
Release Region Type Code Rar./Price Notes
Heavy Metal Geomatrix NA US T-1223N A 3 c This US release has a black spine.
Heavy Metal Geomatrix JP JPN T-1246M A 2 c D-Direct orders may have received an
exclusive t-shirt as an extra.
Heavy Metal Geomatrix EU E/F/G/S T-46602D-50 A 3 c
Heavy Metal Geomatrix EU EWLP - C 3 c Disc codes: 950-0188-50/952-0178-50
Heisei Mahjong-Shou
NTSC-J exclusive
also known as 'Heisei Mahjong Sou' or 'Nippon Pro Mahjong Renmei Dankurai
Nintei: Heisei Mahjong-Shou'
平成麻雀荘
2009 DCJY Poll: n/a 2013 DCJY Poll: n/a 2016 DCJY Poll: n/a
Relatively obscure Mahjong game from Micronet that never sold well and received mainly negative responses from the gaming
press upon release. The limited editions inclusion of a microphone points in the direction of the games online focus, although
single player mode does seem to be playable, as does utilisation of the VMU to see which tiles you have. There's a big
language barrier here, and judging by the review scores at the time of release, you'd be better off with one of the other
Mahjong titles for the DC.
Release Region Type Code Rar./Price Notes
Heisei Mahjong-Shou JP JPN T-2202M B 2 c
Heisei Mahjong-Shou JP JPN-L T-2203M A 2 c Limited edition comes with Microphone
in a larger box
2 versions, 2 JP
2009 DCJY Poll: n/a 2013 DCJY Poll: n/a 2016 DCJY Poll: n/a
The first of the Hello Kitty licensed games featured in this guide, Garden Panic was only available as part of the bundle when
buying either of the two limited edition Hello Kitty branded consoles. Much like the other Hello Kitty games on the DC, this
game is similar to another puzzler – in this case, Fortyfive's own Daisessen. Playing like a Japanese interpretation of the
classic Battleships, you appear to be attempting to defend your garden full of flowers from vicious, er, cute little green slugs.
It's relatively easy to work out what is going on, although there's lots of Japanese text in the inter-game parts, and for fans of
the franchise, they're bound to get a kick out of all the sickly sweet cuteness. Daisessen is the better choice for non-franchise
fans though.
1 versions, 1 JP
2009 DCJY Poll: n/a 2013 DCJY Poll: n/a 2016 DCJY Poll: n/a
The second of the 5 Hello Kitty titles featured in this guide based on the ever-popular Hello Kitty franchise, Lovely Fruit park is
fundamentally the same game as 'Get!! Colonies', which itself was a reskin of this release, taking out the kiddy-friendly
sweetness of this release. For Hello Kitty fans of course, this original is going to be the one to choose, and it's strategy-puzzle
mix is every bit as compelling, as long as you can put up with the cuteness. Popular characters from the license are featured,
there's little animated segments between games, and the game is colourful, happy, sweet and chirpy. There's more of a
Japanese language barrier here, with no real written English on display, but it doesn't take a genius to work your way through
the short menus. It's hard for a grown man pushing 40 to recommend when Colonies is available, but if you like your games
dripping with cuteness, Lovely Fruit Park isn't a bad choice.
2009 DCJY Poll: n/a 2013 DCJY Poll: n/a 2016 DCJY Poll: n/a
The second commercially released title for the DC from Retroguru (check out their website
for some more downloadable DC titles) sees the international crew deliver a run'n jump
platformer with oodles of retro charm, toilet humour and a superb soundtrack. The game itself isn't the most sophisticated of
releases for our beloved console, but the simple platforming is made somewhat harder by a continually decreasing hunger
'energy' bar, which can be refilled by eating the abundant doughnuts littering the levels – but not too much, as greed has a
price, and the price is... soiling yourself. A trip to one of the toilets spread around the stages will relieve the over-indulgence
and keep you playing. And no, I'm not making any of this up. The gameplay is simple and fun with plenty of challenge as it
progresses. The retro 8/16-bit graphics are great, and the soundtrack, in all of it's Amiga chiptune glory, is fantastic. It won't
win awards for technical expertise, but it's a fun little title to add to the DC indie library.
The game comes with a full colour comic book which sort of doubles as a manual, and the CD itself, whilst also hosting other
ports, can be used as an audio CD to fully experience the greatness of the tunes the game blasts out.
Release Region Type Code Rar./Price Notes
Hermes WW HBW - B 3 c .Comes with full colour comic book, and
the disc doubles as a full soundtrack.
There's also PC and Mac ports on the
discs.
1 versions, 1 WW
2009 DCJY Poll: n/a 2013 DCJY Poll: n/a 2016 DCJY Poll: 172nd
Hidden & Dangerous came out at a time just before World War 2 games flooded the market, and it's period setting was a
welcome change of pace from modern tactical shooters. In it's original PC form, it was praised for it's tactical freedom, but
mocked for the abundance of bugs that plagued it. Whilst not as pronounced here on the DC, they're still noticeable. Luckily,
the freedom that the original offered is still here. There's loads of missions and loads of characters to populate your squads
with, all with varying reasons strengths and weaknesses. It's a cerebral affair for the most part, and the strategy involved in
clearing each mission is high, although it doesn't help that at times, if you don't get stuck on the scenery, you are likely to get
stuck in knowing what to do. It isn't a DC graphical or audio high flyer, with tinny sounds and blocky visuals, but it does the
job well enough. The game is also made more playable by using the keyboard and mouse, as despite the developers best
attempts to shoehorn the controls onto a DC pad, it can feel clumsy using the normal controller.
H&D has many flaws, but for fans of tactical shooters, there's plenty here to get your teeth into.
Release Region Type Code Rar./Price Notes
Hidden & Dangerous NA US T-40502N A 1-2 c
Hidden & Dangerous EU E/F/G T-40503D-64 A 1 c
Hidden & Dangerous EU E/S T-40503D-88 A 1 c The 2 PAL versions are distinguishable
by a couple of things. First, the back
cover languages match the above
descriptions, and secondly, the Manual
will have French, English and German
words for 'manual' in the bottom right
for the -64 version and simply 'Manual'
for the -88 version.
The 2 versions share the same disc,
whilst having different manuals.
3 versions, 1 NA, 2 PAL
2009 DCJY Poll: n/a 2013 DCJY Poll: n/a 2016 DCJY Poll: n/a
Himitsu is yet another one of the many DC visual novel romance adventures that will not appeal to many gamers out there.
It's all pretty much as you'd expect, with lots of text, dialogue choices and changing relationships with the various female
characters you meet during the game. The plot sees two childhood friends reconnecting as teens, and there's really not a
huge amount more here. The artwork is alright, as it tends to be in most of these games, but with such an obvious language
barrier and not too many reasons to sit through the adventure unless you're a huge fan of the genre, it's not on the must play
list.
2009 DCJY Poll: n/a 2013 DCJY Poll: n/a 2016 DCJY Poll: n/a
This intriguing title appears to be based on a successful TV series in Japan, and sees you as some form of time-travelling
researcher travelling back to the ancient city of Troy, where you appear to be on a mission to learn all about how the city
worked and how it's occupants lived. It's a cool idea for an educational title to wander around a city from the past, although
the graphics here are pretty minimal. The documentary style nature extends to extra content on the disc which gives you
pictures and videos of modern day trips to the ruins of the city. If it all sounds a little 'dry' then you'd be right, but it's
positively exciting compared to some of the western educational titles I've seen. You really do need to have a good grasp of
the language to get anything out of this title though, as without, it's all a little pointless.
1 versions, 1 JP
Hoyle Casino
NTSC-U exclusive
Publisher: Sierra Origin: USA
Developer: Sierra Year: 2000 NA
Genre: Gambling Also on: PC, MAC, GBC
Series: Hoyle Casino
Useful Extras: a few friends (1-4 players)
2009 DCJY Poll: n/a 2013 DCJY Poll: n/a 2016 DCJY Poll: n/a
A surprisingly well received casino simulator upon release, Hoyle Casino does certainly have a
lot of content. There are 8 different games available, and the cover proudly boasts 350
variations, which is certainly more than many similar titles. The game also features characters,
which engage in some in-game banter, which gives it a slightly more realistic feeling. Whilst it doesn't offer much on the
aesthetic front, gambling fans will enjoy the quick gameplay and large variety on offer. However, this is just a casino game.
With no real money, these games always beg the question 'what's the point?' It will satisfy that DC casino itch though.
Release Region Type Code Rar./Price Notes
Hoyle Casino NA US T-11008 A 1 c This US release has a Black spine
1 versions, 1 NA
Hydro Thunder
NTSC-U and PAL release
Publisher: Midway Origin: USA / England
Developer: Midway / Eurocom Year: 1999 NA / PAL
Genre: Racing Also on: ARC, PC, PS1, N64, XB,
PS2, GC
Related titles: 4 Wheel Thunder Series: Midway's 'Thunder' series
Useful Extras: a friend (1-2 players)
2009 DCJY Poll: 32nd 2013 DCJY Poll: 45th 2016 DCJY Poll: 33rd
An early release favourite, Hydro Thunder has a few issues from it's seemingly quick port from
the Arcade, but makes up for it in graphics, audio and excitement. It's a simple Arcade affair
at heart, with 13 tracks to make your way through, but the design of these tracks are spectacular, exhibiting some of the
busiest backgrounds you can imagine, and running the full range of 'Arcade racing settings'. The excellent water physics and
boost driven gameplay never gets boring, helped by superb handling, it's a thrilling experience. The sensational tracks, with
amazing sights around every watery bend, make every race a visual treat, and the graphical detail and steady frame rate
helps things along nicely. Everything is colourful and bright, like the best Sega arcade racers, and the AI is excellent, resulting
in tight racing action. There are a few issues here and there, but none of them are important enough to take away from the
thrilling gameplay, other than maybe the fact it's all over a little too quickly. An excellent game.
Release Region Type Code Rar./Price Notes
Hydro Thunder NA US T-9702N A 1-2 c This US release has a White spine
Hydro Thunder NA BRA 197176 C 5-6 c As with other Brazilian releases, this can
be distinguished by it's mix up of US
and Japanese styles in it's artwork.
Hydro Thunder NA US-AS T-9702N A 1-2 c Sega All Stars release; packaging is
All Stars style but uses the 'Hot! New!
Release disc, not an all stars disc
Hydro Thunder NA USvar T-9702N A 2 c This US release has a White spine
One of the 'Hot! New!' Re-released US
Dreamcast titles. This can be seen
primarily by a 'Hot! New!' sticker on the
front cover, or printed on the manual.
The original standard release has
a Blue disc, this release is primarily Red.
Hydro Thunder EU D/F/G T-9702D-51 A 1-2 c The 2 versions of Hydro Thunder
Hydro Thunder EU E/I/S T-9702D-61 A 1-2 c released in Europe, share the same
disc, whilst having different manuals.
PAL release with no 'Dreamcast' header.
6 versions, 4 NA, 2 PAL
2009 DCJY Poll: n/a 2013 DCJY Poll: n/a 2016 DCJY Poll: n/a
Long running and well received Mahjong series that stretches from the Super Famicom right through to modern platforms,
even spawning an OVA and other offshoots. The appeal here seems to be in it's attractive female cast as well as the Mahjong
itself, and it certainly succeeds here in it's slick presentation. Sadly though, whilst the Mahjong itself will be playable for those
who are familiar with the rules, the game's high level of Japanese language will make it a tough slog for those who have to
rely on translation guides. Those looking for a good looking Mahjong game could do worse though.
Ikaruga
NTSC-J exclusive
斑鳩
2009 DCJY Poll: 9th 2013 DCJY Poll: 16th 2016 DCJY Poll: 21st
Much lauded amongst both the Shmup and Dreamcast communities, Ikaruga is another fan favourite of beloved developers
Treasure. Whilst some may say that Treasure games are overhyped, in Ikaruga's case, at least, it is justified. The first of the
DC's 'last ever games', it is a beautiful creation that looks spectacular with fully polygonal, light sourced graphics, wonderful
explosions and an epic, operatic feel to both the graphics and sound. As with any shmup though, it is the gameplay that is at
the heart here. Ikaruga's gameplay is unique, centring as it does on the polarity of enemies, dark and light. You can change
your ships colour, and can absorb enemy fire from the same polarity opponents, but at the same time defeating same polarity
enemies takes longer, so shifting the polarity to counter your enemies will dispatch them quicker. It's a superb mechanic, one
that becomes far easier to handle as you practise, and perfectly balances risk and reward, adding tactical nuances to the
game. Like all the best genre titles there's a fair amount of challenge, which makes up for the usual lack of options – and
there's always the option to go for the Tate mode and risk turning your TV on it's side. A true classic, it probably won't convert
those who don't see the appeal in shmups generally, but it remains a beloved and critically acclaimed title which makes many
'best ever' lists.
Incoming
NTSC-J , NTSC-U and PAL release
released in Japan as 'Incoming Humanity Last Battle', known as 'Incoming: Jinrui
Saisyuu Kessen'
インカミング 人類最終決戦
Publisher: Interplay (NA); Rage (PAL) Origin: England
Imagineer (Japan)
Developer: Rage Year: 1998 J; 1999 NA / PAL
Genre: Shooter Also on: ARC, PC
Related titles: Incoming Forces (PC only sequel)
Useful Extras: a friend (1-2 players)
2009 DCJY Poll: n/a 2013 DCJY Poll: 196th 2016 DCJY Poll: 166th
Incoming was a good looking title on the PC, which was used by many to test out their new 3D card powers, and on the DC it
serves pretty much the same purpose. Take control of a variety of different vehicles and weapons, as you attempt to thwart
an Alien invasion in the wafer-thin plot, from stationary gun turrets, to tanks and Jet fighters. There's bucket loads of action,
and the variety of the weaponry at your disposal gives some depth to the game, which is fundamentally a 'shoot all the
baddies and move on' theme. Some lovely lighting effects highlight the good graphics (especially for a 1998 release), and it's
good mindless fun throughout, but those looking for a bit more substance to get their teeth into may want to look elsewhere.
Release Region Type Code Rar./Price Notes
Incoming NA US T-12503N A 1 c This US release has a white spine
Incoming EU E/F/G/S T-40701D-50 A 1 c
Incoming Humanity Last JP JPN T-15001M A 1 c
Battle
3 versions, 1 NA, 1 JP, 1 PAL
Interlude
NTSC-J exclusive
インタールード
Publisher: NEC Interchannel Origin: Japan
Developer: Longshot Year: 2003 J
Genre: Visual Novel Also on: PC, PS2
Major License: Interlude (OVA mini series)
Useful Extras: VGA, Translation guide
2009 DCJY Poll: n/a 2013 DCJY Poll: n/a 2016 DCJY Poll: n/a
Whilst Interlude is another visual novel, with all the issues that genre presents to those
unable to understand the language, it was well received upon it's release and retains a
strong fan base to this day. Taking an altogether darker tone than many of it's contemporaries, Interlude deals with a group of
high school students dealing with the increasingly strange and maddening memories that start to appear, and the journey this
sets off. The artwork and voice work are both excellent, and with an English translation of the OVA series that was spawned
by the game available, it may even appeal to those who can't understand the large amount of text. It will be a struggle
though. As great as it looks, it's still going to be a real slog for those who rely on translations to make their way through.
Release Region Type Code Rar./Price Notes
Interlude JP JPN-L T-20117M A 2 c Double case, includes soundtrack CD.
Interlude JP JPN-O T-20117M C 4 c For the collectors.... This 'other' version
is a rare first print run of the Limited
edition with a couple of tiny differences
on the cover (including the inclusion of
a 'Strawberry Milk' carton, hence this
editions nickname). Limited to 2,000
copies. This edition was mixed in with
the regular Limited editions when sold,
so it was luck which dictated which
version the original purchaser received.
Interlude JP JPN-D T-20127M B 2 c Interlude''s Dorikore release comes in a
single Jewel case, rather than the
double that other versions came in, and
features completely different artwork.
Thanks to David, I've removed the
standard release of Interlude from this
list since the last release – confusingly,
most sites list a standard release which
was the basis for the later Dorikore
release, however David informs me that
no standard edition was released, with
the very different artwork being
reserved for the games later Dorikore
release.
3 versions, 3 JP
2009 DCJY Poll: n/a 2013 DCJY Poll: 188th 2016 DCJY Poll: n/a
When people moan about the over-abundance of shmups in the Dreamcast Indie release repertoire, I often wonder if they
missed the series of releases from the GOAT store in the naughties that kept the flames of Sega's last console burning. Along
with Cool Herders and Inhabitants, Irides: Master of Blocks was part of a triumvirate of puzzle titles from the US publishers,
and stands as the best of the bunch. Originating as a homebrew port of Lumines, Irides is a block falling puzzler that has all
the qualities needed to stand side by side with some of the great examples of it's type. Blocks of 2x2 fall down onto the
screen, and your job is to create 2x2 combinations (or larger) of the same colour blocks to meet a required score or total
cleared block target per stage. At it's most simple level, it's enjoyable, but throw in some extra blocks, which have varying
effects on proceedings, both co-op and competitive modes and several tweakable options, and you have a puzzle game which
keeps giving. The extras, especially the always reliable competitive multiplayer modes, are welcome, but the fact the game
gets the basics right is the key to it's appeal. There are several different types of background graphics and blocks, as well as
the option for an Endless mode to a stage, and even the music is of a decent level. Irides won't push the console or appeal to
those who don't want to think too much, but for the rest of us, it's addictive puzzling qualities are a welcome addition.
Iris
NTSC-J exclusive
イリス
2009 DCJY Poll: n/a 2013 DCJY Poll: n/a 2016 DCJY Poll: n/a
A visual novel with an emphasis on romantic relationships, and set in a Japanese junior high school, is the sort of title that will
always have limited appeal to those outside of the original culture, and Iris is one of those titles. The visuals and audio are
nice enough, but the appeal of playing a game where your sole aim is to romance young girls with large eyes is somewhat
limited. In fact, the most notable thing about the game on the DC is it's limited edition which comes with a hand puppet. For
those who do want to give the game a try, knowledge of Japanese is a must and by all accounts it's not a terrible example of
the genre.
2009 DCJY Poll: n/a 2013 DCJY Poll: n/a 2016 DCJY Poll: n/a
Set in a semi-fictional world war 2, Iron Aces is a flight sim where (mainly) propeller powered
aircraft, aerial dogfighting and sort of recreating pivotal battles from the second world war is
the order of the day. The semi-fictional aspect is from the fact that, whilst the 4 powers in the
game are the Americans, British, German and Japanese, they're all fighting over islands in
close proximity with fictional names. It's an obvious attempt to make a world war 2 game
without dealing with the more harrowing aspects, but never quite feels right. In a similar
manner, the gameplay itself doesn't go for the out-and-out arcade feel of something like
Propeller Arena, but can't be called a proper 'simulator' either. Piloting the planes takes some skill, but the action is at least
exciting, and with varied missions things remain interesting throughout. It looks a bit rough, with some poor textures in the
scenery, but it just about manages to keep the attention long enough to be enjoyable.
The Japanese release, Imperial no Taka: Fighter of Zero, focuses on piloting planes from the Japanese air force – something
that for obvious reasons was changed to a western focus when released in the States and Europe.
Release Region Type Code Rar./Price Notes
Imperial no Taka: Fighter of JP JPN T-43501M A 1 c
Zero
Iron Aces NA US T-15129N A 1-2 c This US release has a black spine
Iron Aces EU E/F/G/S T-44904D-50 A 2-3 c
Iron Aces EU EWLP - C 3 c Disc codes: 950-0139-50/952-0132-50
4 versions, 1 NA, 1 JP, 2 PAL
Izumo
NTSC-J exclusive
イズモ
2009 DCJY Poll: n/a 2013 DCJY Poll: n/a 2016 DCJY Poll: n/a
This Acclaim licensed title looked like a competent Motocross racer. There's plenty of tracks,
series of both indoor and outdoor racing, 2 classes of motor, a decent track editor and even a freestyle mode (although this
final mode is a bit lacking). The racing itself is decent enough, but the problem is that the control isn't satisfying or a good
recreation of the sport. Motocross games should feel like you're battling the conditions, getting your wheels stuck in the mud,
fighting to control your landings so you don't go tumbling off of the track. This game has none of that. There doesn't feel like
there's any danger, any risk of falling off. The difficulty levels seem to have no impact either, making things all too easy. The
biggest issue though? That'd be the graphics. Seemingly taken from the N64 texture bank, the visuals are muddy (and I'm not
talking about the various shades of brown on display for the track surfaces) and poor quality throughout. Worst still, the frame
rate is horrid. The 2 player game is impossible to play, and whilst taking off all the display meters will give a more consistent
frame rate in single player, it's still terribly uneven. Frankly, it's one of the least attractive games on the DC. Some good ideas
then, but ultimately, very poor execution.
Release Region Type Code Rar./Price Notes
Jeremy McGrath Supercross NA US T-8104N A 1 c
2000
Jeremy McGrath Supercross EU E T-8114D-05 A 1 c
2000
Jeremy McGrath Supercross EU G T-8114D-18 A 1 c
2000
Jeremy McGrath Supercross EU D/F T-8114D-56 A 1 c
2000
Jeremy McGrath Supercross EU I/S T-8114D-60 A 1 c The 4 PAL versions of Jeremy McGrath
2000 all share the same Disc but have
separate Instruction booklets.
Jeremy McGrath Supercross EU EWLP -(clamshell case) C 2 c Disc codes: 950-0094-50/952-0088-50
2000
6 versions, 1 NA, 5 PAL
2009 DCJY Poll: n/a 2013 DCJY Poll: n/a 2016 DCJY Poll: n/a
The Japanese only sequel to Jet Coaster Dream (which received a western release as Coaster Works), is one of those titles
you're going to wish got a release over here. Taking the coaster-building dynamics of the first, this title adds a full 3D world
where you can build all aspects of the park. It's very similar in concept to Theme Park World, but the Roller Coaster building
itself is always given more focus and is therefore a better experience. Being able to walk around the park, as well as ride the
coasters, is great fun, and it all looks decent enough as well. Sadly, without a western release, there's quite a few Japanese
menus to get accustomed too and a good translation guide is recommended. Amazing to think that this is all the work of the
one man Bimboosoft team of Hirofumi Hattori.
Release Region Type Code Rar./Price Notes
Jet Coaster Dream 2 JP JPN T-41201M A 2 c
1 versions, 1 JP
2009 DCJY Poll: 6th 2013 DCJY Poll: 4th 2016 DCJY Poll: 5th
One of the greatest DC games, Jet Set Radio (or Jet Grind Radio if your in North America) is a
bright, beautiful, fun and engrossing title, which revels in a sense of style that few games
posses. It's mix of rollerblading, rebellious anti-authoritarian, music loving, graffiti spraying
adventure felt utterly original at the time, and still feels fresh and fun today. The cel-shaded
graphical style was groundbreaking, and more importantly was visually stunning. The iconic
cast of characters look great, Beat himself perfectly encapsulating the time period, and DJ
Professor K is so effortlessly cool as he blasts out instructions over the radio. The gangs which
inhabit the streets of Tokyo-to are brilliantly visualised, and the often over the top police force
led by Captain Onishima are the perfect anti-rebellious foe. The story of the game develops to introduce numerous gangs and
enemies, and is well written. One of the primary reasons the game is so super cool is the soundtrack, which is just
tremendous. It's heady mix of electronic dance music, hip hop, rock and pop is a perfect accompaniment to the visuals.
Control can take some getting used to, the DC pad itself not being the most precise of control mediums, but you'll soon be
grinding on railings, jumping over the fuzz, tagging unsuspecting walls and generally participating in a spot of digital anarchy.
Wonderful. JSR is one of the games that defined the DC – and mere words can't do it justice. It's cheap to pick up, so there's
no reason not to have this one in your collection.
The original Japanese version was altered for the Western releases to add new maps, tracks and the ability to download user-
created graffiti. Japan then received a D-direct only release, De La Jet Set Radio, which added some of the content of the
western releases and fixed bugs from the original. As DLJSR can be played with localised text, it remains the definitive version
of the game, which unfortunately has a price tag to reflect this.
2009 DCJY Poll: n/a 2013 DCJY Poll: n/a 2016 DCJY Poll: n/a
Another one of those big-headed Japanese only Baseball titles that are chock-full of stats, and has plenty of fun and simple
gameplay. The series has been going for some time, starting life on the Super Famicom and still going strong today, and is
known usually to gamers in the west as 'Power Pro's', and it's arcade like gameplay is attractive enough for those who can
understand the Japanese text within the game – but for those who will need the use of a translation guide, the DC''s other
baseball titles may be more appealing.
2009 DCJY Poll: n/a 2013 DCJY Poll: n/a 2016 DCJY Poll: n/a
The least likely cover star, and one whom the rest of the world outside of the UK will likely have no idea about, returns in
digital form with a follow up to a rather popular 90's title that I, along with countless spotty teenagers at the time put way too
much time into. It plays a decent game of snooker, taking the icon-driven system of the PC version and transferring it over to
the DC pad well, but the lack of a proper competition style approach is a shame. It also throws in a fair amount of extras,
from several variations of Pool, to that other quintessential British pub game Darts, Draughts and even Archer MacLean's early
gaming classic Dropzone. All are controlled rather nicely and the games detail is impressive, but sadly, it suffers the same fate
as many other Windows CE developed DC titles, with a stuttering frame rate, and even with all the bells and whistles, it can
often feel more like a demo than a fully fleshed out game.
2009 DCJY Poll: n/a 2013 DCJY Poll: n/a 2016 DCJY Poll: n/a
A cute and friendly digital recreation of the ever-popular board game 'The Game of Life', Jinsei game is a title that doesn't
redefine what the DC can do and it doesn't push the console in anyway, but can be a lot of fun regardless. Knowledge of the
board game is helpful (especially if you're not fluent in Japanese), but the animations and graphics are bright and cheerful
and even with the language barrier, progress can be made as long as you don't mind a bit of trial and error. However, this is
just a board game on the DC. Even if you can read everything the game presents, chances are unless you're a massive fan of
the original, there's not going to be much of a long term appeal to the game.
2009 DCJY Poll: n/a 2013 DCJY Poll: n/a 2016 DCJY Poll: n/a
A slot machine title that forms part of 2 long running series of similar games, and allowed players to redeem certain levels of
winnings into real world prizes, which makes the very notion of a video game slot machine slightly less pointless. Of course,
such prizes are long gone now, and the game is reduced to a mere curiosity for collectors. Based on a real life machine.
Www.dreamcastcollector.com has a superb overview of this title and some more information on it's background and the prize
system.
1 versions, 1 JP
Kaitou Apricot
NTSC-J exclusive
怪盗アプリコット
Publisher: Takuyo Origin: Japan
Developer: Takuyo Year: 2003 J
Genre: Visual Novel Also on: PC, PS1, PS2, PSP
Useful Extras: VGA, Translation guide
2009 DCJY Poll: n/a 2013 DCJY Poll: n/a 2016 DCJY Poll: n/a
There's nothing too exciting about this visual novel from Takuyo. Playing the part of Anzu, the
female protagonist, you switch between a normal high school life by day, and a thief at night.
It sounds cool, but it soon descends into the usual romance visual novel style. Good artwork as always, as well as lots of
Japanese text, but there are better examples of the genre out there on the DC.
Release Region Type Code Rar./Price Notes
Kaitou Apricot JP JPN T-37910M A 1-2 c
1 versions, 1 JP
2009 DCJY Poll: n/a 2013 DCJY Poll: n/a 2016 DCJY Poll: n/a
The first release by noted genre masters Key, the DC version of Kanon tones down the adult content of the original PC version
and adds full voice acting. The game is hugely popular in it's native country, and is one of the best selling visual novels ever
released, but at it's heart it has the standard structure (romance 5 different girls, branching storylines that require multiple
playthroughs to see all content, plenty of text to read through). Playing the part of Yuichi Aizawa, a high school student who
is returning to a city that he hasn't visited for several years to live with an aunt and cousin, you go through the usual
interactions with the female characters to build relationships to regain memories that you seem to have lost. As everything is
in Japanese, a translation guide is a must for non-speakers, but the games immense popularity and multi-media offshoots
point towards the quality of the game's story, which is widely regarded as excellent. If you want to dip your toes in the murky
world of visual novels, you could do a lot worse than Kanon, and the artwork and audio is of a good quality throughout.
Release Region Type Code Rar./Price Notes
Kanon JP JPN T-20105M A 1 c
1 versions, 1 JP
2009 DCJY Poll: n/a 2013 DCJY Poll: n/a 2016 DCJY Poll: n/a
Polish developers X-Ray Interactive answer to Crash Bandicoot and Croc, sees yet another 'loveable' cartoon animal indulge in
some platforming action. Kao's biggest problem initially is that it's a rather generic attempt at the genre, with the early levels
in particular being rather basic. There's a bit of variety thrown in, with no less than 5 vehicles for Kao to control amongst the
platform levels, and there's a decent assortment of enemy nasties, locations and boss levels, but there's never a single
moment where you think the game has done anything unique. Throw in a few control issues and some unfortunate bugs, and
you have a pretty average 3D platform title to add to the DC's library. It isn't a complete dud, and Kao himself is nicely
animated and doesn't ever reach Bubsy levels of annoyance.
Release Region Type Code Rar./Price Notes
Kao the Kangaroo NA US T-22903M A 2-3 c This US release has a Black spine
Kao the Kangaroo EU E/F/G/I/S T-22902D-50 A 2 c
Kao the Kangaroo (DEMO) EU EWLP - D 2-3 c Disc codes: 950-0106-50/952-0100-50
This disc is a demo only, a rare
occurrence for the White label releases
as most are full games.
Kao the Kangaroo EU Ebc - C 2-3 c This Ebc is one of the Promotional
releases. The disc itself will have a code
starting with P and 'Promotional Copy –
not for resale' printed on the inner
section of the disc. It seems that Kao
the Kangaroo was released only as a
loose disc, and not in packaging like
most promo games.
4 versions, 1 NA, 3 PAL
2009 DCJY Poll: n/a 2013 DCJY Poll: n/a 2016 DCJY Poll: n/a
Milestone tried to keep the DC flames burning long after the last flickering signs of life were
meant to have died out on Sega's console, and their trio of DC shmups ended with Karous in
2007, one of the very final 'official' Sega pressed titles. Karous can be summed up, not completely unfairly, as 'Radirgy with a
Darker colour scheme'. There's still a large amount of Japanese Text compared to standard shmups, the weapon scheme is
very similar, with emphasis on close contact with the enemy fleet, whether by using the 'sword' attack or hovering over them
and building up your combo, and the cell shaded graphics do indeed look like an inverse Radirgy, replacing the fresh, colourful
Anime graphics with a far duller scheme. Enemy ships in particular are unremarkable. The emphasis on Tech in it's
predecessor is replaced with an RPG-lite type experience, with each of your weapons (or shield) becoming more powerful the
more you use it. It's a nice idea, but I was underwhelmed by it's use. It's also remarkably easy, not helped by your ships
shield (which automatically comes up when you're not firing) being far too powerful. Karous failed to impress me, it's dour
presentation and underwhelming gameplay leave it an unrewarding experience.
Release Region Type Code Rar./Price Notes
Karous JP JPN T-47803M A 6-7 c
Karous JP JPN-L T-47803M B 6-7 c Limited edition is a Sega Direct Limited
edition. Comes with extra Phone card,
although the case itself is identical.
2 versions, 2 JP
Kaze no Uta
NTSC-J exclusive
風ノ唄
2009 DCJY Poll: n/a 2013 DCJY Poll: n/a 2016 DCJY Poll: n/a
Milksoft's only DC outing is a rather uneventful affair – a typical visual novel with all the
elements you'd expect, and a plot which is a bit generic – involving returning to a town not
visited for some time and involving forgotten memories and relationships with female
characters. It's all rather unremarkable. Originally an Eroge title for the PC, the Dreamcast
version takes out the adult content as usual and adds extra scenes and an extra CD. As usual, there's a significant language
barrier for non Japanese speakers to overcome.
2009 DCJY Poll: n/a 2013 DCJY Poll: 95th* 2016 DCJY Poll: 46th**
*with KoF 2002 **with all other KoF titles
The King of Fighters 2001 has a reputation as the weakest of the series on the Dreamcast, but for the casual gamer the
shortcomings of the game won't be immediately noticeable. Korean developers Eolith's first stab at the series is still a decent
2D fighter, but there are some obvious issues. The presentation is weak, for one, with an unattractive character selection
screen, and the graphics and audio aren't as immediately attractive as it's predecessors. The controls also feel a little stiff –
still playable, but they lack the complete precision you'd expect. The striker system returns, but this time you select 4
characters and can configure them as fighters and strikers whichever way you want – so 4 fighters and 0 strikers, to 1 fighter
and 3 strikers. The more characters you have, the longer your power gauge. It's an unnecessary change to the system, and
doesn't work all that well.
Any negatives to the game though have to be taken in context. This is still a great 2D fighter if you're not a diehard fan, the
KoF style and approach are both still present, and most players will still get enjoyment out of the title.
Release Region Type Code Rar./Price Notes
The King of Fighters 2001 JP JPN T-47304M A 2-3 c
The King of Fighters 2001 JP JPN-D T-47304M B 2-3 c The King of Fighters 2001's Dorikore
release is one of the many where the
only indication of it being a Dorikore re-
release will be from a sticker on the
front of the wrapper.
2 versions, 2 JP
2009 DCJY Poll: 50th 2013 DCJY Poll: 95th* 2016 DCJY Poll: 46th**
*with KoF 2001 **with all other KoF titles
A return to form after the slight dip that was 2001, King of Fighters 2002 returns to the non-story led format of Dream Match
99, taking away the story arc that had developed within the last few games, but returning with a 45 character roster of all the
favourites from the series. The artwork is excellent, the unsightly menus from 2001 have gone, and I had no issues with the
controls either. Perhaps most importantly, the striker system has now been removed, returning to the 3 on 3 format which the
series made famous, and it is a welcome return. There's some extra content (other modes, gallery), but it's the 3 on 3 action
that will always be the centre of attention. It looks and sounds great and plays superbly – but this is the 5 th KoF on the DC,
and the differences are probably not enough between the different titles to make the casual gamer want them all. As with all
3 of the Japanese only KoF releases, you don't need to know any Japanese to get into the game.
Release Region Type Code Rar./Price Notes
The King of Fighters 2002 JP JPN T-47305M A 3 c
The King of Fighters 2002 JP JPN-D T-47305M B 3 c The King of Fighters 2002's Dorikore
release is one of the many where the
only indication of it being a Dorikore re-
release will be from a sticker on the
front of the wrapper.
2 versions, 2 JP
DCJY Presents: The A to Z of Dreamcast Games – A collectors guide 151
Kiss Psycho Circus
NTSC-U and PAL release
full title is 'KISS Psycho Circus: The Nightmare Child'
2009 DCJY Poll: n/a 2013 DCJY Poll: n/a 2016 DCJY Poll: 184th
The DC had far too many average PC FPS titles released for it in it's lifetime, whilst missing out on some of the genuine
classics of the genre, and Kiss Psycho Circus is another example of a mid tier level PC game being stripped of it's multiplayer
and released on Sega's console. The backstory is quite frankly nonsense, but based on the Todd McFarlane comic of the same
name as the game, it no doubt will please fans of the Kiss Army. For the rest of us, it's gothic/comic book/heavy metal
crossover may sound good, but sadly is rather dull. Really, the whole game is rather generic. As it's a shooter in the Doom
mould, there's plenty of enemies, but they're generally bland, like the Headless Spiders or fire spitting...things. There's a
couple of cool ones, and the cackling laughing clowns with robotic spider legs are a genuine highlight. And where the hell is
the rocking Kiss soundtrack? You get snippets of the bands songs, but the soundtrack is unremarkable metal-techno
nonsense. It's another poor choice the developers made, along with the lack of multiplayer, no mouse/keyboard support, and
restarting sections with no weapons selected after dying. It's all a bit of a mess, and when it's not a mess, it's all quite dull.
2009 DCJY Poll: n/a 2013 DCJY Poll: n/a 2016 DCJY Poll: n/a
Rather than a full on sequel to Kita e – White Illumination, Photo Memories consists of a mini adventure which follows on from
the story as well as profiles and galleries of all the girls from White Illumination. The mini adventure is a 5 day 'tour' of
Hokkaido in which you can take photographs of your girlfriend, saving them to the VMU for posterity. It's limited in terms of
interaction, and the entire disc can only really be recommended for those who played through the other title. As with White
Illumination, the language barrier will be quite high for those who don't know Japanese, but, again like it's predecessor,
there's a couple of complete walkthroughs online to help.
2009 DCJY Poll: n/a 2013 DCJY Poll: n/a 2016 DCJY Poll: n/a
The first in the Kita e series is a good looking visual novel release for the DC. The attractiveness comes from the slightly odd
mixture of photographic backgrounds of the games setting (Sapporo in Hokkaido, the large northern island of the Japanese
chain) overlayed by the usual well drawn 2d artwork. It works well, but as for the gameplay itself, it's your pretty standard
relationship-building visual novel, where interacting with the various characters you'll meet will result in having to read
through dialogue and make choices. There's a level of exploring in the game that many other genre examples don't have, but
it's still a bit limited interaction wise. The story is your typical boy meets girls, boy wants love, boy needs to find love to 'win'
the game type affair, but the setting is appealing enough and the writing solid enough to get enjoyment out of it. As always, a
good translation guide is needed to understand proceedings if you can't understand the language.
Kitaihei Gold
NTSC-J exclusive
棋太平GOLD
2009 DCJY Poll: n/a 2013 DCJY Poll: n/a 2016 DCJY Poll: n/a
Shogi games always make up a fair proportion of a consoles Japanese library, and Kitaihei Gold is another example of the
popular chess-like game on the Dreamcast. It doesn't look too remarkable, and didn't sell in high quantities, and with a large
language barrier in place with lots of Japanese text, it's hard to know much about the game. It appears to be compatible with
the windows version of the game which would point towards online features. It didn't receive high praise upon release, and as
it lacks some of the visual flair or extra features of other Shogi titles, this is probably only one for the hardcore shogi fan.
2009 DCJY Poll: n/a 2013 DCJY Poll: n/a 2016 DCJY Poll: n/a
Well, this is an odd one. Kiteretsu Boy's Gangagan is a mic-controlled RPG-battler type game that, due to the mic commands
being in Japanese, is a bit of a mystery to many in the west. It seems like you control small toy like creatures in standard
rooms in a house and get drawn into battles every so often, with the microphone acting as your attack against other.... weird
little toy creature things. Some of the characters are really out there – floating mouth with eyes between the teeth? I'm sure
the game is a bit more enjoyable if you can work out what is going on, although judging by it's reception upon release and
low number of copies sold, not a great deal more.
2 versions, 2 JP
2009 DCJY Poll: n/a 2013 DCJY Poll: n/a 2016 DCJY Poll: n/a
The Konohana series would go on to number 4 entries, including 2 solely on the PS2, but True Report was the one that
started it. A supernatural visual novel, it's set in a high school, and sees the main protagonist, a newly arrived student,
becoming embroiled in the mystery surrounding the murder of a teacher. The supernatural elements give the game a good
atmosphere, and mixed with the murder mystery angle, adds up to a game which doesn't feel as generic as many others in
the genre. The artwork is great, as is the audio, and whilst the language barrier is as always an issue for those unable to
speak Japanese, the title was well received and one of the examples of the genre that warrants looking up a decent
translation guide.
1 versions, 1 JP
2009 DCJY Poll: n/a 2013 DCJY Poll: n/a 2016 DCJY Poll: n/a
The sequel to True Report and second in the Konohana series doesn't stray far away from the template laid out by it's
predecessor, but it continues the story by putting main characters Meguru and Miako back in the high school at the centre of
the supernatural mystery in the first game where things, perhaps predictably, soon take a turn for towards the murderous
once more. The artwork and audio is still of a high quality, the story is engrossing and it's still pretty much incomprehensible
without a decent translation guide. Another high quality example of the genre on the Dreamcast.
2009 DCJY Poll: n/a 2013 DCJY Poll: n/a 2016 DCJY Poll: n/a
A visual novel with a dark, atmospheric feeling that deals with reincarnation, ancient gods and the possible destruction of the
world. It's not your typical example of the genre on the DC, although the main character is still a high school student (aren't
they always?). The artwork is excellent, as is the soundtrack, and the game, whilst borrowing many genre staples, is elevated
by it's strong story. The language barrier is of course going to put off those who can't understand the language, and indeed
there is a lot of text to read through here, so a translation guide is probably a good idea if you don't just want to stare at the
pretty pictures. Well received at the time, it's another example of a good visual novel for the DC.
2009 DCJY Poll: n/a 2013 DCJY Poll: 93rd 2016 DCJY Poll: 113th
Up there with Rez and Cosmic Smash in the list of gaming experiences on the DC which transcend standard gameplay, L.O.L
can best be described as an evolve-em-up in which you evolve your creature from a tiny egg through several stages of
development and into a larger creature, with the help of a minimal design aesthetic. The several stages in the game are
progressed through by helping or defeating various other creatures, in a variety of ways, whilst eating, urinating and evolving
yourself to develop new skills. There's a background story involving a robotic army and a colonisation attempt, but there's
zero language barrier present here, as everything is minimal to the extreme, with little direction as to how you proceed and a
non-linear feel to things. The graphics are detailed and vary as you progress, mostly through the changes to scale as you
increase in size, and the music is superb throughout – the entire game has a dream like feel to it as you explore and evolve
and discover the various strange inhabitants of the world. The lack of focused direction may put some off, but the game
wouldn't be as appealing if it went in that direction. It's unusual, fascinating and an experience everyone with a DC should live
through.
2009 DCJY Poll: n/a 2013 DCJY Poll: n/a 2016 DCJY Poll: n/a
Dazz's addition to the DC's fishing library never made it outside of it's native Japan, which is a shame for those who wanted to
get more use out of those fishing controllers. It's certainly not a carbon copy of Sega Bass fishing either, going down the more
'simulation' route, with multiple fishing spots in a variety of locations with plenty of lures and such to choose from. The
graphics are presented with moving water effects and photographic backgrounds, a bit of an odd mix which doesn't quite
work as well as other fishing titles. You have full 360 vision of the spots, but it never feels overly realistic. Fishing itself is quite
simple, with the lure displayed in a window on the top left as you battle to land more fish, and controls are what you'd expect.
Sadly, it's all a bit boring, even as an example for this genre, and whilst there's little issue with language barriers (there is a
fair amount of Japanese text but common sense can get through most of it), it's just all a bit dull.
Release Region Type Code Rar./Price Notes
Lake Masters Pro Dreamcast JP JPN T-42401M A 2 c
Plus
1 versions, 1 JP
3 versions, 1 NA, 2 JP
2009 DCJY Poll: 43rd 2013 DCJY Poll: 39th 2016 DCJY Poll: 38th
The sequel to the well received 'Blood Omen – Legacy of Kain' had it's fair share of issues before it's initial release on the PS1
and PC, due mostly to the legal wrangling between Crystal Dynamics and Silicon Knights, developers of Blood Omen, but it's
reputation as a gaming classic was already established by the time of it's release on the Dreamcast a year later. A third person
action-adventure with a notably gothic, epic setting, Soul Reaver remains highly playable and one of the best examples of an
often lacking genre on the console. You play the role of Raziel, vampire turned wraith who was cast out of Nosgoth by the
games primary antagonist Kain centuries before, only to be revived by the elder gods in an attempt to counter Kain's
destructive rule of the world. The game takes place on two 'planes', the spectral and material, and shifting between these is
essential to making progress, as certain tasks and puzzles are only achievable in one or the other. The combat in the game is
your standard hack and slash, but there's plenty of powers that Raziel learns as the game progresses. Even the basic combat
is satisfying though, picking up enemies and throwing them into fire or water, or impaling them on spikes, never gets old. The
game's story is excellent, helped by superb writing and dialogue, thanks in no small part to the talents of industry legend Amy
Hennig (later of Uncharted fame), and the game is aesthetically superb with brooding graphics and excellent audio
throughout. It's a deeply satisfying adventure, and one without any major flaws, although the games ending and repetitive
nature of the combat are often cited as criticisms, as is the general lack of major upgrade to the PS1 and PC originals, none of
these effect the enjoyment that can be gained from the game.
A sequel would be released on the PC and PS2 a year later, a title which originally had been planned for a DC release, but
which was cancelled relatively early on.
2009 DCJY Poll: 57th 2013 DCJY Poll: 50th 2016 DCJY Poll: 45th
When Infogrames published Le Mans 24 Hours for the PlayStation and PC in early 2000, it was
met with middling reviews and a rather apathetic response from gamers. Fast forward a few
months, and it was the time for the Dreamcast release of the title – but this was no average
port of an average game. Melbourne House were given the task of creating this version, and
rather than taking either of the originals and giving them a superficial improvement, the
renowned Australian developers instead started afresh and in the process, created one of the
very best DC titles. The game is neither Arcade or Simulation, but instead takes the same
approach that Codemasters took with their TOCA series – Racing as a sport, with fun handling
and exciting, close racing action. That won't appeal to all, but those who want Arcade thrills
are well catered for, and there's always F355 challenge for the simulation orientated. There's 3 options for Car handling, from
the basic which helps with all aspects, even Braking, to the expert which strips down the aids to a minimum, but regardless of
the mode you choose, the racing is exciting from the off, with paint being traded between cars and close, competitive action
throughout. You get to learn the handling quirks of each of the cars, the intricacies of each of the perfectly created circuits
(including the eponymous Le Mans Circuit) and the competitive nature of your opponents, through the games many
championships, with a variety of cars to unlock as you progress. There's the 24 hour race itself too – and yeah, that includes a
recreation of the real 24 hour race, although it can be scaled down. As time passes by, the sun sets and rises with some
beautiful lighting effects, and throughout the game, the graphics are gorgeous. With the game featuring weather effects too,
it creates one of the greatest sights on the DC – a downpour at night is a sight to behold. The cars do sound a little 'weedy'
and the music is forgettable, but neither detract from the aesthetic quality. It does just the right amount of everything – it's
realistic without being boring or inaccessible, it's thrilling without being on rails, it's challenging without being unfair. There's
depth in the track and car selection, as well as weather and time of day, so it will take some time to beat, not even taking into
account the slightly less detailed multiplayer aspects. Le Mans isn't as original as MSR, or quite as Graphically astonishing as
F355, but for out and out racing action Le Mans is king. One of the very best titles on Sega's little box of dreams.
This release is not related to the Sega developed Le Mans 24 Model 3 arcade release.
Release Region Type Code Rar./Price Notes
24 Heures du Mans: EU F T-15111D-09 A 2-3 c French language release of 'Le Mans 24
Entrez dans la legende Hours'
24 Horas de Le Mans: EU S T-15111D-06 A 2-3 c Spanish language release of 'Le Mans
Entra en la leyenda 24 Hours'
La 24 Ore di Le Mans: EU I T-15111D-13 A 2-3 c Italian language release of 'Le Mans 24
Entra nella leggenda Hours'
Die 24 Stunden von Le EU G T-15111D-18 A 2-3 c German language release of 'Le Mans
Mans: Erleben sie die Legende 24 Hours'
Le Mans 24 Hours JP JPN HDR-0149 A 1 c
Le Mans 24 Hours EU D/E T-15111D-91 A 2-3 c English and Dutch language release of
'Le Mans 24 Hours'.
All versions of the PAL release of 'Le
Mans 24 Hours' share the same disc,
but different language related manuals.
Le Mans 24 Hours EU EWLP - C 2-3 c Disc codes: 950-0109-50/952-0103-50 '
Test Drive Le Mans NA US T-15123N A 1 c This US release has a Black spine
2009 DCJY Poll: n/a 2013 DCJY Poll: n/a 2016 DCJY Poll: n/a
Spanish developers KTX had previous experience helping out Hucast games with Redux before
launching a kickstarter for this puzzle-adventure title, so it was a bit surprising that said
community funding attempt failed. It was even more surprising when the title was released anyway, albeit a couple of years
later in 2016 – but this was a far more pleasant surprise, as spending anytime with the game for fans of classic puzzlers will
be an enjoyable experience. The puzzle element itself is another take on the classic Gem'X title, and is very similar to another
DC indie release Fruit'Y. You have two screens of blocks and the aim is to change the blocks on one side to match the other,.
You do this by selecting a block to change with your cursor; the central point of this cursor changes the colour of the block 2
steps down the colour-change ladder, whilst the adjoining blocks change 1 colour down. You have a certain number of steps
to match the screens, and whilst it all starts off quite easily, it soon starts to tax the brain a little more. The puzzle element
alone is okay, but it's the adventure elements here that make the game stand out. Taking the form of a restricted path
overworld, you move across the map unlocking new puzzles and progressing through the story. It's not Grandia II level
adventuring, so don't approach this game expecting that, but it's an enjoyable enough trip through the world and when mixed
with the puzzles makes for a pleasant experience. Graphics are retro in style (or 2D as they used to be called before
everything had to be labelled 'retro') and the music is excellent, which just adds to the games appeal. It never got the
attention it deserved upon release, but Leona is one of the better Indie releases for the DC, and definitely a worthy addition
to any DC collection.
Release Region Type Code Rar./Price Notes
Leona's Tricky Adventures WW HBW N/A A 4 c At the time of writing, still available for
purchase from www.trickyleona.com
1 versions, 1 WW
2009 DCJY Poll: n/a 2013 DCJY Poll: n/a 2016 DCJY Poll: n/a
Following on from 2 earlier Saturn titles, this is the first entry in the 'Let's Make' series on the DC, and sold especially well
upon release in Japan, gaining critical applause at the same time. It's a football (soccer to our American friends) management
title, but whilst the only western release in the genre, Giant Killers, went for a text heavy approach, Sega went down a far
more visually appealing route. You create your team, colours, location and then hire and fire staff and players to succeed in
the J-league, and away from just the tactical side of things, you have full control of your club, from ticket prices to stadium to
concession stands etc. etc. The games play out in 3D highlights and look great. The only problem here is the inevitable one
with the Japanese only DC titles – there's so much Japanese text included here that any sort of progress will require serious
patience or trial and error unless you're fluent. It's a shame, as the game is actually pretty decent, although those wanting a
management experience with the depth and realism of something like the Championship Manager / Football Manager series
would perhaps find much of the game style over substance.
Release Region Type Code Rar./Price Notes
Let's Make J-League JP JPN HDR-0028 A 1 c
Professional Soccer Club!
1 versions, 1 JP
2009 DCJY Poll: n/a 2013 DCJY Poll: n/a 2016 DCJY Poll: n/a
My lack of Japanese knowledge can be an issue at times, and this is one of those. This later release and apparent 'special
edition' appears to be virtually identical to the original release of the game, with the only difference being new packaging.
From what I can tell, the game is near enough identical other than new soundtrack and menu screens, and a couple of minor
differences in game (the club secretary selection early on in a game has different ladies to choose from, the kit choice is also
slightly different). This game has, as far as I know, always been listed as a separate release from the first DC entry in this
series, so it remains the case here, but unless I'm missing something... this is not a different game.
Release Region Type Code Rar./Price Notes
Let's Make J-League JP JPN HDR-0126 A 1 c
Professional Soccer Club!
-Saka-Tsuku special edition
1 versions, 1 JP
2009 DCJY Poll: n/a 2013 DCJY Poll: n/a 2016 DCJY Poll: n/a
A proper 'sequel' to the first of Sega's 'Let's Make' football management titles, there's no revolution in game design here, as
for much of the title, it's very familiar to anyone who played the first. But, this is a genre that revels in yearly updates,
tweaking aspects of the game, adding more up to date information and making slight changes to make a better game – and
such is the case here. There's more options, more tactical choices, and a slight graphical facelift on offer, but underneath this
the core game hasn't changed massively. The language barrier is still just as high as before too.
The series would never leave Japan until the 2006 PS2 title 'Let's Make a Soccer Team!', a mainstay of bargain buckets in
game stores throughout the UK for many years.
1 versions, 1 JP
2009 DCJY Poll: n/a 2013 DCJY Poll: n/a 2016 DCJY Poll: n/a
Follow up to the first 'Let's Play' Baseball title on the Dreamcast, this time the central appeal is in online play. In single player
content it doesn't differ much from the first title, and sadly the online aspect is now long gone, but it was well received and
sold well in Japan upon release. As usual, large amounts of Japanese text await anyone trying to play the game.
Release Region Type Code Rar./Price Notes
Let's Play with Japanese JP JPN HDR-0091 A 1 c
Professional Baseball
Team on Net!
1 versions, 1 JP
2009 DCJY Poll: n/a 2013 DCJY Poll: n/a 2016 DCJY Poll: n/a
The same big-headed characters and slightly comical looking presentation as Sega's 'Let's Make Japanese Professional
Baseball Team!' awaits you in this game, but this time rather than simply making a team, you get to play the sport too.
There's still tons of Japanese text to deal with, and this presents the usual language barrier for those who are not fluent,
however the rules of Baseball are simple enough for those familiar with the sport to clumsily make their way through. It's
aged a bit now, but is not a terrible game and as it's very cheap is worth a pick up if the subject matter, and some trial and
error, appeals to you.
I'll address the fact that the 5 baseball and 3 soccer titles in Sega's 'Let's Make' series are listed in this guide under their
understandable English translations, rather than their direct translations from the original, mainly as I am anticipating some
negative feedback. I've always listed these games under 'Let's', mainly due to the fact that this is the easier way of describing
them in English and how any English translation would, probably, of been dealt with at the time. It also allows all the games
to be grouped together in the guide, making collecting of the titles a little easier. I am aware, however, that by the rules laid
out in the rest of this guide, these titles should variously of been listed under their spine translated titles, which are the titles
these games should also be referred to as correctly.
Release Region Type Code Rar./Price Notes
Let's Play with Japanese JP JPN HDR-0027 A 1 c
Professional Baseball Team!
1 versions, 1 JP
2009 DCJY Poll: n/a 2013 DCJY Poll: 94th 2016 DCJY Poll: 76th
Just when you thought the DC had it's share of classic animated themed kart racers, Looney
Tunes comes along armed with an anvil to drop on to it's rivals. Melbourne House clearly stocked up on their supplies of ACME
products, because this game is chock full of them. A simple kart racer at heart, you control all your favourites on high
powered rocket karts, through some awesome looking tracks, whilst trying to avoid an endless supply of 'gags' thrown at you.
It's graphically amazing, looking just like a classic cartoon, with superb animation and backgrounds that take on a film-like
quality. Handling is good, but dropping off the side of the raised tracks is frequent. The gags (falling elephants and pianos,
sucker punches, portable holes) are fun, but tough to avoid, and too frequent. It makes the game less skill based, as you're
basically never assured of a win with the constant hits. Depth comes more from nostalgia than actual modes, lacking as it
does a decent championship option. If more focused, with toned down gags, it would have been a much better game – as it is
Looney Tunes remains a playable, if frustrating, kart racer with exceptional looks.
Release Region Type Code Rar./Price Notes
Looney Tunes : Space Race NA US T-15116N A 2-3 c This US release has a Black spine
Looney Tunes : Space Race EU E T-15108D-05 A 3 c
Looney Tunes : Space Race EU F T-15108D-09 A 3 c
Looney Tunes : Space Race EU I/S T-15108D-60 A 3 c
Looney Tunes : Space Race EU D/G T-15108D-82 A 3 c The 4 versions of Looney Tunes share
the same disc but have different
Instruction Booklets.
Looney Tunes : Space Race EU EWLP - C 3 c Disc codes: 950-0110-50/952-0104-50
2009 DCJY Poll: n/a 2013 DCJY Poll: 179th 2016 DCJY Poll: 169th
The only game put out by CaramelPot and the work, mostly, of a single man, The Lost Golem (or it's more correct title of
'Golem no Maigo') is often described as a hidden gem of the DC, a simple but impressive little puzzler that sold minimal copies
but has a certain amount of minimalist charm to it. The simple premise of the game is that you control a rock golem who
must guide a somewhat befuddled king to the exit of each stage by clearing the way. Easy enough you may say – but the king
will turn in the next possible direction whenever he hits a wall, and it is your job to move these walls around to make his path
easier, and to allow all walls to be connected to the red wall on each stage at the end of the level. There's some other
elements that get added as the game progresses, holes, enemies and the like, and it's not long before the levels will start
taxing the grey matter. The game has a 2 player mode and a create a level mode, to go along with the 100 or so levels, so
has plenty of depth, and the basic visuals and audio have a certain retro charm to them nowadays. It's all in Japanese, but a
bit of basic common sense will see you through most of the game. It's not a revolutionary puzzle title, but it's a charming,
interesting little game that is worth a play through.
2009 DCJY Poll: n/a 2013 DCJY Poll: n/a 2016 DCJY Poll: n/a
The second game based on the Love Hina series, and not much of a divergence from the first
in the way the game plays, although this time around there's a whole new story to enjoy. It's
another title that will please fans of the franchise, but carries on most of the themes and gameplay aspects of the first, so
expect another high level of text to read through, a gameplay system that relies on an element of luck to progress the
storyline, and plenty of fan service. And just like the first, the use of a translation guide is a must if you aren't fluent.
Following on from the first game, this release also comes with a veritable treasure trove of extra goodies in the oversized box,
which makes it a desirable item from a collectors point of view at least.
Release Region Type Code Rar./Price Notes
Love Hina -Smile Again- JP JPN HDR-0139 B 3 c Only release for Love Hina -Smile Again-
is a 'deluxe' oversized box edition which
includes a multitude of extras, including
a Hot Springs Turtle, towel, Bowl,
Chopsticks, Phone Charms, and other
assorted random Japanese goodness!
1 versions, 1 JP
2009 DCJY Poll: n/a 2013 DCJY Poll: n/a 2016 DCJY Poll: n/a
Love Hina was a hugely popular Manga turned anime series that was around at about the same time as the DC, so a game on
Sega's console, published by Sega themselves no less, is not surprising. Whilst it may appear at first glance to be just another
visual novel, it actually takes the form of an isometric adventure with some visual novel elements. The game centres around
the main character of the Manga, Keitaro, and like the source material, sees his adventures as he manages a girls only dorm
whilst studying to enter university. Despite the isometric elements, it's pretty much what you'd expect, with the usual genre
themes of these types of games (and by that I mean lots of interactions with characters of the female persuasion), an aspect
of luck as the story progresses on a 'lucky roulette' basis, and a sky high language barrier for those not fluent. A good guide is
a necessity here, but as the series received an English translation and received a good reception from manga and anime fans
in the west, there may well be some who wish to play a generally regarded decent adventure, especially for the fan service.
The game is also notable from a collectors point of view for its limited editions ridiculous sized box and the extra items inside.
No joke – this box is huge, and the plush turtle toy itself is pretty cool. Er, if you like that sort of thing.
Release Region Type Code Rar./Price Notes
Love Hina -Totsuzen no JP JPN HDR-0102 A 1 c
Engeji Happening-
Love Hina -Totsuzen no JP JPN-L HDR-0112 B 3 c Limited edition comes in a very large
Engeji Happening- oversized box and contains a Clock,
Plush Turtle toy, towel and yet more
Japanese extra goodness.
2 versions, 2 JP
Macross M3
NTSC-J exclusive
マクロス M3
Publisher: Shoeisha Origin: Japan
Developer: Shoeisha Year: 2001 J
Genre: Action Also on: Dreamcast exclusive
Major License: Macross (Anime franchise)
Useful Extras: VGA, Translation guide
2009 DCJY Poll: n/a 2013 DCJY Poll: n/a 2016 DCJY Poll: n/a
The massively popular Macross series comes to the Dreamcast for it's only appearance on the
console, and one that never left Japan. Taking the form of an arcade shooter spread across 18
stages, you pick a pilot and a mecha fighter as you lead the UN Spacy's fight against rogue
Zentradi terrorists. The games plot and story elements, of which there is a large amount, are
all displayed in Japanese text, which will be an issue for those who can't understand the
language, but the gameplay itself needs no translation, with plenty of English text. Sadly, the
gameplay isn't that great, revolving around repetitive action sequences and slightly wooden
controls, which is a shame as it certainly looks the part.
Release Region Type Code Rar./Price Notes
Macross M3 JP JPN T-21501M A 2 c
Macross M3 JP JPN-L T-21502M A 4 c The Limited edition comes in an
oversized box with a bonus trading card.
2 versions, 2 JP
MagForce Racing
NTSC-U and PAL release
Publisher: Crave Origin: Germany
Developer: VCC Entertainment Year: 2000 NA / PAL
Genre: Racing Also on: PC, PS1
Useful Extras: VGA, Steering wheel, a few friends (1-4 players)
2009 DCJY Poll: n/a 2013 DCJY Poll: n/a 2016 DCJY Poll: n/a
Taking obvious inspiration from Wipeout and F-Zero, MagForce Racing could have been the
DC's futuristic racer to rule them all, but sadly, it falls somewhat short. It's rather bland design
and generic techno soundtrack hint at the averageness, and the pods in the game are
unsatisfying to drive – twitchy at low speeds especially, they don't look great and the gimmicky 'magnets' that allow driving on
the ceiling add little to the game. There are some good track designs, the later Tron-inspired 'Holodrome' a notable stand out,
but everything about MagForce shouts 'Average'. Playable, just not very exciting.
Release Region Type Code Rar./Price Notes
MagForce Racing NA US T-40208N A 1-2 c This US release has a White spine
MagForce Racing EU E/F/G/I/S T-40207D-50 A 2 c 2 versions, 1 NA, 1 PAL
2009 DCJY Poll: n/a 2013 DCJY Poll: n/a 2016 DCJY Poll: n/a
Trading card games are not all that common on the DC, which is somewhat surprising, but one of the biggest names did see a
Dreamcast release, albeit restricted to Japan only and one which can be somewhat pricey to come by. Magic: The Gathering
retains an intensely dedicated following to this day, but this 2001 release is based off the Classic sixth edition and expansion
sets Alliances and Tempest, as well as featuring cards that never had a physical version, due to video game friendly attributes
that would be impossible in 'real life'. The game takes place around the town of Magic Heart and it's neighbouring environs,
each one of which is focused on one of the five colours of cards in the game. Those familiar with Magic may be able to make
out what is going on without knowledge of the language, as there is English voice overs and the core of the game is the
same, but there is a fairly large amount of text to overcome.
As the above may point to, I have no knowledge of Magic in the slightest, so my own experience of the game is limited. For
newcomers, the added complexity of Japanese text will make it a vertical learning curve that is tough to overcome, but Magic
fans tend to get on much better with the game, and it's popularity on the second hand market points towards a positive
reception the game gets.
Ma-Gi : Marginal
NTSC-J exclusive
also known as 'Merge: Marginal' and simply 'Marginal', which is the title on the
spine
マージ 〜MARGINAL〜
2009 DCJY Poll: n/a 2013 DCJY Poll: n/a 2016 DCJY Poll: n/a
Another Princess Soft visual novel for the Dreamcast, and it will come as no surprise what awaits you here. When the
protagonists grandfather is near death, he gives our hero a key to a house in a village which he thinks is abandoned, only to
be confronted with the apparently all too common event of the house being occupied by a group of females.. The game is
your usual romance novel, with limited interactions with the 6 heroines in the game, and a plot line which involves animal
spirits, love and sanitised DC versions of risqué hentai shots. It's all a bit average, with the nice artwork and soundtrack the
only real redeeming features. Lots of Japanese text too, of course.
The DC version does include some extra scenarios, but it's appeal to collectors is somewhat limited due to not having any
limited edition release.
2009 DCJY Poll: n/a 2013 DCJY Poll: n/a 2016 DCJY Poll: n/a
A slightly odd one this release from Koei, which had already seen a release on the Saturn (and other platforms), and whose
principle purpose is to facilitate that much desired dream of playing Mahjong against famous figures of history and legend.
Who doesn't want to play Mahjong against Napoleon after all? Away from the slightly bizarre concept, it's pretty standard stuff
as far as the recreation and implementation of Mahjong goes, and does nothing wrong technically. It won't win any awards for
graphical or auditory excellence, but for a single player experience it does the job well enough. Knowledge of Japanese and
Mahjong itself are pretty obviously essential.
Release Region Type Code Rar./Price Notes
Mahjong Taikai 2 Special JP JPN T-7601M A 1-2 c
1 versions, 1 JP
Majo no Ochakai
NTSC-J exclusive
also known as 'Majo no Ocha Kai' or 'Majyo no Otya Kai'
魔女のお茶会
2009 DCJY Poll: n/a 2013 DCJY Poll: n/a 2016 DCJY Poll: n/a
A visual novel release on the DC that is ported from a PC title with a fair amount of adult content, sanitised somewhat for the
console release. Takes the standard visual novel approach of lots of text and little interaction. Taking the role of a high school
boy, you meet a pair of witches with the expected results that this genre throws up. There's a story here about the world of
magic being separated from the normal world, and a hope they can come together, but I think it's fair to say this isn't Harry
Potter. As it is, it's a standard genre title with average reception at the time that won't win over those not convinced by visual
novels.
Release Region Type Code Rar./Price Notes
Majo no Ochakai JP JPN T-20124M B 2-3 c The standard edition, which doesn't
come in the oversized box of the Limited
edition.
Majo no Ochakai JP JPN-L T-20126M B 3-4 c Limited edition comes in an oversized
box with bonus drama CD and phone
strap. (10,000 pieces)
2 versions, 2 JP
2009 DCJY Poll: n/a 2013 DCJY Poll: 80th 2016 DCJY Poll: 89th
One of the most stylish games on the DC, Maken X looks great and has a unique gameplay system that revolves around close-
quarters sword based gameplay and brain-jacking, the ability to take control of different characters. The Maken of the title is a
sentient sword, and the plot revolves around a conflict between a crime syndicate and the Blademasters, and their role in a
political crisis engulfing this near future Earth. The plot it your typical cyber sci-fi fare, but it's interesting enough to keep your
attention, although the western translations of the original Japanese leave something to be desired. Gameplay is first person
in nature, but it's not quite 'Quake with Swords' – the addition of brain-jacking reveals different abilities for different
characters which mixes things up a little, but the basic gameplay is quite repetitive and focuses on up-close fighting. Graphics
and audio are good, and it has the stylish neo-futurist look that Atlus does so well, but it can look a little clinical at times. It's
interesting gameplay and style make Maken X worth a playthrough, but it doesn't have the immediate gratification of an FPS
game and it's a bit too linear to be a true adventure.
The Western release was somewhat sanitised compared to the Japanese release due to Nazi-inspired design elements that
would not have been easy to justify in the West. As far as gameplay goes, however, there is no difference.
Release Region Type Code Rar./Price Notes
Maken X NA US 51050 A 2 c This US release has a White spine
Maken X JP JPN T-14401M A 1 c
Maken X EU E/F/G/S/i MK-51050-50 A 2-3 c Maken X includes Italian instructions in
the booklet, but not on the rear cover.
Maken X EU EWLP - C 3 c Disc codes: 950-0070-50/952-0065-50
4 versions, 1 NA, 1 JP, 2 PAL
Maqiupai
Indie release
2009 DCJY Poll: n/a 2013 DCJY Poll: n/a 2016 DCJY Poll: n/a
Arcade style Mahjong title where the aim is to remove tiles in a puzzle format. Rather than a
full blown mahjong game, it takes it's inspiration from Mahjong Solitaire (or Shanghai as it's
often known), which perhaps points more towards the games format for those unfamiliar with Mahjong. There's 2 modes, the
main challenge mode progresses through increasingly tougher puzzles whilst the time attack allows you to best your own
times. It's simple presentation may put off some, with simple graphics (although with varying tile-sets) but pleasant enough
Eastern sounding music, but since when have Puzzle games been an audio-visual masterpiece? It can be tough to get through
the later stages, where the use of the power tile (allowing you to remove one of the unmatching tiles and it's partner)
becomes necessary, and the time can soon start ticking down, but it's a pleasant enough way to spend an afternoon and can
be quite engrossing.
Maqiupai was one of the earlier Indie releases, handled by GOAT store, and saw it's origins in the Dream On contest which
aimed to bring more Indie titles to the system. Cool Herders and Alice Dreams Tournament can both their origins back to the
contest as well.
Release Region Type Code Rar./Price Notes
Maqiupai WW HBW NA014 A 2 c At the time of writing, new copies are
still available from www.Goatstore.com
1 versions, 1 WW
Marionette Company 2
NTSC-J exclusive
マリオネットカンパニー 2
Publisher: Micro Cabin Origin: Japan
Developer: Micro Cabin Year: 2000 J
Genre: Visual Novel Also on: PC, PS1, PSN
Related titles: Marionette Company (predecessor)
Useful Extras: VGA, Translation guide
2009 DCJY Poll: n/a 2013 DCJY Poll: n/a 2016 DCJY Poll: n/a
More of the same from the sequel to Marionette Company, as you explore the emotions of the android girl 'Marionettes', of
which this game now features two. The plot begins with you coming across a pair of abandoned marionettes, one of which
you take into your charge, and the other taken by a classmate – a classmate who doesn't believe in the human-level
emotional abilities of the androids. Your journey is very much the same as the first; developing your android both physically
and emotionally, whilst also proving your classmate wrong. It's a bit too similar to the first, but has a wider scope to it's plot
and gameplay – although it takes a standard genre approach to gameplay, with events, dialogue choices etc. The language
barrier remains high, but if you enjoyed the first, this is decent.
Release Region Type Code Rar./Price Notes
Marionette Company 2 JP JPN T-5203M A 2 c with card 1 versions, 1 JP
Marionette Handler
NTSC-J exclusive
マリオネットハンドラー
Publisher: Micronet Origin: Japan
Developer: Micronet Year: 1999 J
Genre: Robot programming Also on: Dreamcast exclusive
Related titles: Marionette Handler 2 (sequel)
Useful Extras: VGA, Translation guide
2009 DCJY Poll: n/a 2013 DCJY Poll: n/a 2016 DCJY Poll: n/a
A mech game with a difference as the game revolves around, as the title suggests, buying, building and programming a robot
to fight others, with no direct control over the machine yourself. As you'd expect, you don't need to learn an entire
programming language or have a degree in mechanics to build your mech in the game, but it's still quite a detailed and text
heavy approach which will put off those who can't understand the language – or who find the very idea a little tedious. Arm
yourself with a good guide though, and it's quite possible to make some progress, and whilst the game doesn't inspire awe
with it's aesthetics, it's an interesting title to try and get to grips with. Just don't expect exciting action.
Release Region Type Code Rar./Price Notes
Marionette Handler JP JPN T-2201M A 1 c 1 versions, 1 JP
2009 DCJY Poll: n/a 2013 DCJY Poll: n/a 2016 DCJY Poll: n/a
The sequel to Marionette Handler polishes everything up a little (even the cover looks better), but doesn't change the core
concept of the title – you still build up a Marionette and then program it as it engages in combat against other mechanised
creations. There's no interaction other than the programming itself, so this is still not one for those who like a more action-
orientated style, but the aesthetic elements have also had a revamp, which makes everything look just a bit better – including
the programming interface itself. Whilst the menus themselves are in Japanese and there's still plenty of that to contend with,
some common sense and perseverance will get you far, as there's plenty of English pointers and the programming itself is icon
driven. It's still not going to be for everyone, but other than this and it's predecessor there's not much like this on the DC.
Release Region Type Code Rar./Price Notes
Marionette Handler 2 JP JPN T-2204M B 3 c
1 versions, 1 JP
Mars Matrix
NTSC-J and NTSC-U release
full title is 'Mars Matrix: Hyper Solid Shooting'
マーズマトリックス
2009 DCJY Poll: 68th 2013 DCJY Poll: 66th 2016 DCJY Poll: 47th
Mars Matrix is in some ways very similar to Takumi's Giga Wing series, offering over the top chaotic screen filled bullet action
with an emphasis on tactics and defence, but only to an extent. As one of the few DC shooters to get a Western release, it
stands out as the deepest. Each time you play you accumulate score, which can be used to buy items in the shop. The 'prices'
for these are huge, but the game throws points at you, allowing large accumulations of points. Mastering the arsenal at your
disposal is key - two ships are selectable, one favouring a wide attack system, the other a more narrow beam. Things are kept
simple by using a one button set up, with the shot button either being used as a standard shot, held down for a little while for
an armour piercing shot or being used as the reflect force system which sees you reflect all incoming shots (this also doubles
as a screen destroying gravity hole if held down to drain your power gauge). There's other options, but mastery of the single
shot system is key. With the games genre-defying depth of game modes, there's plenty to do and tinker with, and it's quite
refreshing to have such an assortment of modes, options, unlockable content and the like. It lacks a little in the aesthetics,
and the soundtrack is not the games strong point, but Mars Matrix is a game which rewards – and encourages – repeated
plays.
Other than in it's original Arcade format, there's no other way of playing Mars matrix, which is perhaps why the game retains
such a high price, in both Japanese and US versions. It's not difficult to find, but finding an affordable copy is not so easy.
2009 DCJY Poll: 34th 2013 DCJY Poll: 11th* 2016 DCJY Poll: 94th *with Marvel vs Capcom 2
Following on from the first Marvel 2D fighters of the mid 90's, Capcom started to cross over their characters with the comic
brand, initially with Street Fighter-Marvel mash ups, and then with this full on Marvel/Capcom brawl. Whilst based on the
same combo style that Street Fighter mastered, the game differs in key areas. The bouts are all tag team based, allowing for
multiple unlikely combinations between characters from the 2 camps. Combo's are huge - 30-40 chains are common, and the
gameplay can be vertical as much as horizontal, mid air combos playing as vital a role as the massive projectile hyper
combos. The moves are aimed at easy execution, and with elements such as calling in secondary characters to deliver blows
alongside the dizzying levels of fan service, Capcom made this for all sorts of player. It looks and sounds superb, as you'd
expect - no slowdown, a bold and colourful cast with vibrant backgrounds and top class music and speech. Not forgetting
'Cross fever' mode, utilising all 4 controller ports for intense 2 on 2 fighting. You will, however, need an arcade stick, or the
ASCII fighting pad, to get the most out of the game, as the standard DC pad is a bit useless, and best to dust off the old CRT
to let the 2D artwork really shine.
The Western versions are slightly censored compared to the Japanese original (Morrigan in particular) , which is a shame but
not a game breaker. Whilst the game is overshadowed by it's own sequel on the DC (most notably in the smaller roster), I find
the slightly less chaotic nature of the fighting still makes the game one to play for any fighting fan or Marvel fanboy.
2009 DCJY Poll: n/a 2013 DCJY Poll: n/a 2016 DCJY Poll: n/a
Based on a Toy turned Animated TV series, Max Steel puts you in the boots of the title protagonist, an extreme sports loving,
superpower-imbued teenager working for a secret intelligence agency against the evil DREAD organisation. If it sounds a bit
generic, well, it is, but with Treyarch at the helm of this DC adventure, there was always hope of a Bond-esque espionage
hidden gem. Sadly, it isn't. A pretty standard 3 rd person action title that sees lots of punching and kicking, the odd spot of
puzzle solving and some basic adventuring, and not much variety. It controls well enough, and the ideas aren't awful, but it's
just never exciting enough to warrant the moments of inspiration. Graphics are generally pretty good, as is the audio, which
shares the voice actors of the TV series, but the game is so generically dreary for long stretches that it's hard to recommend.
Maximum Pool
NTSC-U exclusive
full title is 'Sierra Sports Maximum Pool' and is written as this on the spine
2009 DCJY Poll: n/a 2013 DCJY Poll: n/a 2016 DCJY Poll: n/a
One of only a couple cue sports games on the DC, Maximum Pool was part of Sierra's less than stellar line up of games on the
console which touted the potential of the online play. There's several forms of pool (and snooker) on offer here, but the single
player options are somewhat limited. Online at the time of release, however, and the chance to play pool with strangers was a
popular prospect. Sadly, the game doesn't control as well as it should, with a camera that doesn't present the best view
(overhead option being the best) and whilst the physics seem to be alright, it never feels very realistic. The AI players take
ages to take their shots, and the presentation is all a bit lacklustre – like a cheap PC game. I'm sure playing online was a
positive for the game, but now it' just feels tired, outdated and not very enjoyable.
Maximum Pool is, however, still playable online, and has been for some time. This doesn't help the flaws on display, but for
those with the means, it's a passable diversion.
1 versions, 1 NA
2009 DCJY Poll: 42nd 2013 DCJY Poll: 47th 2016 DCJY Poll: 83rd
Bioware's semi-legendary third person shooter is possibly the best example of the genre on the Dreamcast in many ways, and
not just for it's excellent sense of style. The original was a critical hit on the PC upon release, and the sequel delivered
everything fans wanted in a sequel. This time around, you play 3 characters, and the scope of the game moves into more
varied territories, making it far more of an adventure than the all out action of it's predecessor. Solid controls and excellent
level design keep things interesting throughout, and Max, cigar-chomping 6 limbed super dog that he is, remains one of the
best characters ever put in a video game. Throughout the game, the stylish design never fails to impress, and the continued
sense of humour means even the frustrating elements never become too tiresome. It does get frustrating though, especially
when the high difficulty level starts to have an effect and you're forced to replay a particularly annoying level over again. And
has it held up well over the years? There's an argument to be made that the linear structure of the game coupled with the
challenging difficulty has made the game age somewhat, but the actual design of the game, the humour and the exciting
action – not to mention the Sniper gun – combine to make the game still an engrossing one today.
Release Region Type Code Rar./Price Notes
MDK 2 NA US T-12502N A 2 c This US release has a White spine
MDK 2 EU D/F/G T-12501D-51 A 2 c MDC is one of the PAL releases which
doesn't feature the 'Dreamcast' header
on the front cover.
MDK 2 EU E/I/S T-12501D-61 A 2 c
MDK 2's duo of PAL versions share the same disc but have separate Instruction Booklets.
MDK 2 EU EWLP - C 2-3 c Disc codes: 950-0052-50/952-0049-50
MDK 2 EU Ebc - C 2-3 c This Ebc is one of the Promotional
releases. Should have a sticker on the
front, and the disc itself will have a code
starting with P and 'Promotional Copy –
not for resale' printed on the inner
section of the disc.
5 versions, 1 NA, 4 PAL
Mei☆Puru
NTSC-J exclusive
is sometimes referred to as 'Mei*Puru'
めい☆ぷる
2009 DCJY Poll: n/a 2013 DCJY Poll: n/a 2016 DCJY Poll: n/a
There's not much to say about Mei☆Puru if you're familiar with other Princess Soft releases. It's the usual visual novel
approach to gaming, offering little interaction but plenty of text to read through, all wrapped together with some nice artwork.
The slightly dubious plot, no doubt an indication of the games adult orientated PC origins, sees you creating a robot maid and
the interactions with your own daughter and the robot, through the usual approach of planning tasks and building
relationships through dialogue choices. It didn't get widespread critical acclaim, and isn't one of the best examples of the
genre on the DC.
Release Region Type Code Rar./Price Notes
Mei☆Puru JP JPN T-46510M A 2 c Only one release for the game, but the
original release was a 10,000 limited
print run with a 32 page art book and a
slip case.
1 versions, 1 JP
2009 DCJY Poll: n/a 2013 DCJY Poll: n/a 2016 DCJY Poll: n/a
A remake of a PC-98 title, Mercurius Pretty describes itself as a 'Spirit Simulation Adventure', and that seems to sum things up
quite well. You are tasked with raising a spirit, a spritely looking fairy creature, and teaching it the knowledge of alchemy,
which plays a big part in the game. Whilst it's not a visual novel, there's still mostly text here as you raise your spirit, interact
with other characters and engage in an adventure which is heavily influenced by the sort of Germanic medieval fantasy style
that many Japanese adventure games seem to like. The language barrier is going to be high and a guide will be needed if you
want to make progress, but if you do, the aesthetics at least are superb.
Metal Wolf
NTSC-J exclusive
メタルウルフ
2009 DCJY Poll: n/a 2013 DCJY Poll: n/a 2016 DCJY Poll: n/a
Not to be confused with the cult favourite Metal Wolf Chaos on the Xbox, this is another Princess Soft release which will be a
struggle to get through for those unable to understand Japanese. This one has a cyber punk style, girls with guns, a character
that looks like Mumm-Ra from ThunderCats, and dodgy buttons on bras that in no way resemble nipples in any way
whatsoever. Nope. It looks alright, but gained average reviews upon release, but with the slightly different style and setting, it
may be worth a look for genre fans.
Milky Season
NTSC-J exclusive
ミルキィ・シーズン
Publisher: Kid Origin: Japan
Developer: Kid Year: 2002 J
Genre: Visual Novel Also on: PS1
Useful Extras: VGA, Translation guide
2009 DCJY Poll: n/a 2013 DCJY Poll: n/a 2016 DCJY Poll: n/a
Several genre favourites show up in this visual novel from Kid – despite being a student
yourself, you appear to have been appointed the head of an all-female dormitory... with
predictable results. The game plays out as a normal romance themed visual novel, with a total of 12 female characters that
you can build up relationships with, ultimately looking for romance. Play proceeds along the usual path of limited interaction
with dialogue choices and gradual changes of characters relationships with you, branching storylines and lots of text and static
shots. It doesn't sound all that exciting, and truth be told, this is only going to appeal to those who are fans of the visual
novel genre already. As always, you need to know the language to get the most out of it, or equip yourself with a good guide.
Release Region Type Code Rar./Price Notes
Milky Season JP JPN T-19713M A 1-2 c
1 versions, 1 JP
Miss Moonlight
NTSC-J exclusive
ミス・ムーンライト
Publisher: Naxat Soft Origin: Japan
Developer: Spiel Year: 2001 J
Genre: Visual Novel Also on: Dreamcast exclusive
Useful Extras: VGA, Translation guide
2009 DCJY Poll: n/a 2013 DCJY Poll: n/a 2016 DCJY Poll: n/a
Taking the role of a high school student who ends up sharing a house and school with a
princess of a war torn country, brought back to your home by your negotiator father. It will not shock you to find out that
romance, inevitably, ends up blossoming (well, that's the aim anyway). It's a visual novel with all the usual elements, but it
does have a lovely art style and soundtrack. Decent visual novel, if you can understand the large amount of text.
Release Region Type Code Rar./Price Notes
Miss Moonlight JP JPN T-18702M A 1 c
Miss Moonlight JP JPN-D T-18702M A 1-2 c Dorikore release which can only be
distinguished by it's sticker on wrapper.
2 versions, 2 JP
2009 DCJY Poll: n/a 2013 DCJY Poll: n/a 2016 DCJY Poll: n/a
Mizuiro started out on the PC as an adult-orientated visual novel (which spawned an adult and non-adult orientated OVA),
well received it ended up being ported to the DC (and PS2) a couple of years later in a more sanitised form. You take the role
of high school student Kenji who lives with his adopted sister, Yuki, and the plot revolves around the re-appearance of a
childhood friend. There's some supernatural elements, and the usual array of romantic gameplay elements, some of which
you could say don't quite make the cultural journey from Japan to the west very easily. The games adult-orientated roots also
play a part in this. Nevertheless, good aesthetics and a well received story has helped create a small following for the game.
It's not the worst visual novel on the DC, and fans of the genre may find something to like, once over the language barrier.
The Limited edition on the DC includes a sealed tin which I've never been brave enough to open. Answers on a postcard if
you know what's inside..
Release Region Type Code Rar./Price Notes
Mizuiro JP JPN T-20114M A 1-2 c
Mizuiro JP JPN-L T-20115M B 3 c Limited edition comes in larger box with
phone card and.... a tin of something.
I'm not exactly sure what... (30,000
copies)
2 versions, 2 JP
2009 DCJY Poll: n/a 2013 DCJY Poll: 141st 2016 DCJY Poll: n/a
A port of a Naomi arcade title from Capcom, which includes it's own arcade update (the DX in the title), and another entry in
the impressively large DC Gundam portfolio. It's also probably the best of the titles released under that distinguished name.
Taking the form of a fully 3D fighting game, you take the role of either the Federation or Zeon forces through an extensive
campaign mode over varying terrains and maps, using all the weaponry your Gundam has to blow the hell out of your
opponents. Whilst the game is in Japanese, and there's a fairly large number of menus and options, as well as briefings and
the like, that you'll have to cope with, the game itself is completely playable to anyone, and most importantly is pretty good
fun too. Battles can be somewhat short to begin with, but they present an increasing challenge and the excellent graphics and
audio are in the games favour too. Whilst playing the missions without fully knowing what is going on due to the language
barrier will of course put most off, there's few games where it's worth persevering with as much as this one just to play the
cool battles. For those who can understand, the story elements are solid and there's lots of other options, from the sadly now
gone online modes to unlockable suits and upgrades. A solid game.
Release Region Type Code Rar./Price Notes
Mobile Suit Gundam E.F.F Vs JP JPN T-13306M A 1-2 c Comes in double-sized jewel case
Zeon & DX
1 version, 1 JP
the series of Gihren's Greed games and a sequel to the original release on the Saturn. Taking the form of a turn based
strategy game which is deep in features, complexity and political manoeuvring, it features lots of characters (100+) from
several entries in the Gundam franchise, and offers a quite bewildering amount of options for customising, tactics and
strategic choices. There's cut scenes galore, there's loads for dedicated fans to love, but for those not well versed in the
language, the sheer amount of text and stats will be a problem even with a good guide at hand. If you can understand it
though, this well received title is one of the better strategy options on the DC.
Release Region Type Code Rar./Price Notes
Mobile Suit Gundam Gihren's JP JPN T-13305M A 1-2 c Comes in double-sized jewel case
Greed Blood of Zeon 1 version, 1 JP
Moekan
NTSC-J exclusive
also known as 'Moekko Company' and 'Moekan ~Moekko Company~'
モエかん~萌えっ娘島へようこそ~
Publisher: Princess Soft Origin: Japan
Developer: KeroQ / Princess Soft Year: 2003 J
Genre: Visual Novel Also on: PC, PS2
Major License: Moekan (Anime and other forms of media)
Useful Extras: Translation guide
2009 DCJY Poll: n/a 2013 DCJY Poll: n/a 2016 DCJY Poll: n/a
Moekan originated as an explicit adult orientated adventure on the PC, but this cleaner DC version is a somewhat predictable
romance novel with robot maids, an isolated island estate and lots of text with not much in the way of interaction. The
graphics are the games most notable feature, as they feature several different styles, including a stylised over-red graphic
style for the games more dark moments. Sadly, with the language barrier and the not-so remarkable storyline, the game isn't
the most accessible for newbies to the genre.
Release Region Type Code Rar./Price Notes
Moekan JP JPN T-46515M A 2-3 c 1 version, 1 JP
MoHo
PAL exclusive
Publisher: Take-Two Interactive Origin: England
Developer: Lost Toys Year: 2000 PAL
Genre: Action Also on: PC, PS1
Useful Extras: VGA, a friend (1-2 players)
2009 DCJY Poll: n/a 2013 DCJY Poll: n/a 2016 DCJY Poll: n/a
I'm not sure what to make of MoHo. Lost Toys PAL only release received versions on the PC
and PlayStation (the US version of which was amusingly titled 'Ball Breakers'), and despite
some fancy lighting and some solid 3D visuals, it doesn't make the most of the DC. Playing as
one of several synthetic lifeforms, you battle for your freedom on a prison planet through a variety of different arena-based
games. Your robot rolls around on a sphere, so the controls rely on the inertia this creates, and the games vary from straight
out races, to 'run the gauntlet' challenges to last man standing battles. None of the game modes, however, are perfect,
everything feels a little disjointed and unconnected. Control is okay, but the combat is weak. The robots to choose from are a
rather unlikeable bunch too. It's a rather average title, that doesn't warrant the high prices the title demands.
Release Region Type Code Rar./Price Notes
MoHo EU E/G T-40508D-50 B 7-8 c 1 version, 1 PAL
2009 DCJY Poll: n/a 2013 DCJY Poll: n/a 2016 DCJY Poll: n/a
Monaco Grand Prix (or whichever version of the games name you wish to call it), gained Pole
Position on the start grid of Formula 1 racers for the DC, and despite being bettered in future
years, still remains an interesting title. The game is split into 3 modes; Arcade, Simulation and
retro. Arcade and Simulation modes are identical other than the way the car drives.
Unsurprisingly, in Arcade things are far more forgiving. Despite the lack of an 'official' license,
the game is presented in a polished manner, and the graphics are decent – and far less prone to slowdown, although the
trade off is less detail and tracks that don't quite replicate their real life counterparts. There's a good selection of options,
although the serious racing fans will be disappointed by lightweight car setup options. Gameplay itself is a little disappointing.
Arcade is okay, but a little simple, whilst simulation is just far too uncontrollable to be enjoyable, with odd physics. F1 games
should always feel difficult to master, but it just feels unfair here. Retro is a cool addition to the title, driving F1 cars from the
golden age, and unlike sim mode, you can understand why the cars often feel difficult to drive. It's a shame then that there's
hardly any other options in this part of the game. Stick to the more arcade side of things, and MGP, whilst beaten by other DC
racers, is a decent attempt.
Release Region Type Code Rar./Price Notes
Monaco Grand Prix NA US T-17701N A 2 c This US release has a White spine
Monaco Grand Prix NA USvar T-17701N B 2 c Another minor US variant which
collectors will want – the original version
of the game had an incorrectly printed
SKU on the rear insert, whilst this
variant has a sticker with correct SKU
over this (on the insert itself).
Monaco Grand Prix NA BRA 197046 C 5-6 c The Brazilian release can be
distinguished by the mash up of
Japanese and US style covers, especially
from the orange quarter circle
containing the DC swirl in the bottom
left of the cover.
Monaco Grand Prix: Racing JP JPN T-17701M A 1 c
Simulation 2
Monaco Grand Prix: Racing EU D/F/I/S T-17701D-58 A 1 c
Simulation 2
Monaco Grand Prix: Racing EU EWLP - D 4-8 c Disc codes: 950-0022-50
Simulation 2 The existence of this white label is
dubious, to say the least. It's omitted
from many lists, with only the Online
version of the game officially listed. I
don't own it and have never seen it.. It
is also, therefore, difficult to judge the
potential value of the disc.
Racing Simulation: Monaco EU E T-17701D-05 A 1 c
Grand Prix
Racing Simulation 2 EU G T-17701D-18 A 1 c The various versions of Monaco Grand
Prix, including the German and English
different named versions, all have
different discs, but the English release
and the multi-regional release share
instructions and are different than the
German release.
8 versions, 3 NA, 1 JP, 4 PAL
2009 DCJY Poll: n/a 2013 DCJY Poll: n/a 2016 DCJY Poll: n/a
Released on the same day as Random House's Shogi title, this is a basic looking Reversi (Othello) title that was sold at a
budget price and doesn't use the power of the platform it's on in any meaningful way. It's appeal would probably be limited to
those who want a serious recreation of the game, but that doesn't make great video game fodder. Does nothing wrong, so
those DC collectors wanting a reversi game to get their teeth into, with strong AI and a no frills approach, will get what they
want, just don't expect anything very exciting. There's Japanese text aplenty in the game, but a fundamental understanding
of Reversi will make things a lot easier.
1 versions, 1 JP
2009 DCJY Poll: n/a 2013 DCJY Poll: n/a 2016 DCJY Poll: n/a
There's a couple of Shogi games on the Dreamcast, but like Random House's Reversi title, which was released on the same
day and shared the budget price, this recreation of the popular game won't excite anyone looking for a title to push the
console to it's limits. It takes a bare-bones but perfectly serviceable approach to the digital recreation, and from a technical
point of view it cannot be criticised. If you're unfamiliar with Shogi itself, it's a chess-like board game which is wildly popular in
Japan, with a hardcore following. The basic presentation and approach to the game won't win over those not looking for a
'serious' title, but anyone wanting a more traditional, conservative version of Shogi on their console need look no further. As
with Reversi, there is Japanese text to muddle through for those unable to understand, but a good guide and an
understanding of Shogi itself will make the game accessible.
1 versions, 1 JP
Mr. Driller
NTSC-J , NTSC-U and PAL release
ミスタードリラー
Publisher: Namco Origin: Japan
Developer: Namco Year: 2000 J/NA/PAL
Genre: Puzzle Also on: ARC, PS1, GBC, PC,
PSN, WSW, iOS
Related titles: Dig Dug Series: Mr. Driller
Useful Extras: VGA, Arcade stick, Microphone
2009 DCJY Poll: 77th 2013 DCJY Poll: 71st 2016 DCJY Poll: 78th
Namco's Dreamcast line up may not be large, and it may never have matched Soul Calibur for sheer class, but they do know
how to make fun games, as Mr. Driller here demonstrates. Starring the son of Dig Dug, it's a fast paced, colourful arcade-
puzzle title where our eponymous hero, seemingly the only person able to use a drill, has to drill down as far as possible
whilst avoiding being crushed by blocks or running out of air. It's a simple concept, but the block matching puzzle element is
cool, and works differently than most puzzlers, meaning you have to be careful not to drill through a block which triggers
combos which eventually will end up crushing you. It can get frantic when you are running out of air, desperately searching
for help, but it never frustrates. Fun, bright and cheery, it's a typical Namco arcade classic.
Release Region Type Code Rar./Price Notes
Mr. Driller NA US T-1402N A 3 c This US release has a White spine
Mr. Driller JP JPN T-1402M A 1 c
Mr. Driller EU E/F/G/I/S T-7020D-50 A 2 c
Mr. Driller EU Ebc - C 2-3 c Sticker on front and the disc itself will
have a code starting with P and
'Promotional Copy – not for resale'
printed on the inner section of the disc.
4 versions, 1 NA, 1 JP, 2 PAL
2009 DCJY Poll: n/a 2013 DCJY Poll: 195th 2016 DCJY Poll: n/a
As the 3D gaming revolution hit in the late 90's, old arcade games seemed to be being remade on a near weekly basis. One of
the very best is this reimagined version of the Namco classic Ms. Pac-Man. The format is pretty simple, taking the pac-dot
eating antics of the original arcade machine but stretching out the mazes and adding puzzles and all sorts of baddies into the
mix. Each stage, and there are many spread over the games 4 worlds, is divided into numerous mazes, some of the traditional
dot-pill-ghost type, whilst others add buttons, blocks or other simple puzzle elements. It may not sound revolutionary, but the
pairing of the simple gameplay with these other elements makes for a very enjoyable, relaxing game. It's a bright and fun,
kid-friendly title, with smooth gameplay and a couple of puzzle moments which require thought. There's a decent array of
levels on offer (the Halloween themed levels being a favourite), with a few bonus rounds thrown in and the extra challenge of
going back to complete time trials or collect stars. It also throws in the original Ms. Pac-Man for good measure. Nice crisp and
vibrant graphics, and a backstory told in the form of an 80's style Saturday morning cartoon, add to the charm, as does the
excellent soundtrack. There's even some interesting multiplayer modes, allowing you to play as a ghost for instance, but the
single player is the star here. A superb reworking of a classic, and an underrated gem for the Dreamcast.
2009 DCJY Poll: n/a 2013 DCJY Poll: n/a 2016 DCJY Poll: n/a
Imitation may be the sincerest form of flattery, but when an imitation is as poor as MTV Sports Skateboarding's blatant rip off
of the sublime Tony Hawk's games, it's hard not to think of it as anything other than a punch in the face. Presentation is nice,
with a good soundtrack and some interesting modes, but the game just doesn't cut it. Graphically, it's a mess. Screenshots
look crisp and detailed, but when moving, animation falls apart. You hit a wall, you stop dead; if you bail, there's a
momentary leap from upright to face down, missing the animation in between. Control is stiff and unresponsive, there's loads
of levels but they lack originality or the superb design of THPS. Add in a poorly executed lifestyle mode which misses it's
potential, and instead presents a series of seemingly random challenges with unclear scoring systems, and you have a game
that fails on almost every front. The depth is commendable, but it's so unlikeable and plays so poorly that it's unlikely you'll
want to endure the game long enough to see much of the game. And the PAL version is 50hz only, which is rubbish.
Release Region Type Code Rar./Price Notes
MTV Sports: Skateboarding NA US T-10004N A 2 c This US release has a Black spine
MTV Sports: Skateboarding EU E/F/G/I/S T-10001D-50 A 1 c
2 versions, 1 NA, 1 PAL
2009 DCJY Poll: n/a 2013 DCJY Poll: n/a 2016 DCJY Poll: n/a
Colourful and cute, Musapey's Choco Marker originally appeared as a Naomi arcade title, and like many before and after, made
the move across to our loveable little console. Another one of the systems often overlooked puzzle titles, the title plays out in
3D as you guide your furry little friend around a 3 dimensional shape made up of various coloured blocks. You have to
eliminate these blocks by sandwiching one colour between two of the same different colour (you have a continual stream of
blocks which indicate what the next colour will be), setting off chains, with the eventual goal of clearing the playing area
down to the central block. It's good fun, simple in concept but with some impressively large shapes to work your way through
and plenty of challenge. The graphics are good, with a nice variety of backgrounds too. It's not the best puzzler on the
console, and as always you'll only ever get much out of the game if you're a fan of the genre, but with little in the way of a
language barrier (as long as you're not worried about any sort of plot line) and some cheerfully fun action, it's a decent game
to pick up. It is, however, quite a pricey title to get your hands on.
1 versions, 1 JP
My Merry May
NTSC-J exclusive
マイ・メリー・メイ
2009 DCJY Poll: n/a 2013 DCJY Poll: n/a 2016 DCJY Poll: n/a
Developers Kid are renowned for releasing some of the very best examples of the Visual Novel genre on the Dreamcast, and
My Merry May is another example which has a touch of class and quality. There's nothing revolutionary in the technical
aspects of the game, and the story is one which has numerous common themes with other releases – a High school student is
sent an android girl who, through circumstances, ends up with a less than fully developed mentality – which of course is a
great excuse for the usual VN elements of building relationships, romance and awkward humorous moments. The story was
well received, and as a console-only title it doesn't suffer from being a toned down adult title. The artwork is pleasant and
everything has that aforementioned quality feel to it. As always, knowledge of the language will be a help.
1 versions, 1 JP
2009 DCJY Poll: n/a 2013 DCJY Poll: n/a 2016 DCJY Poll: n/a
The follow up and sequel to My Merry May, My Merry Maybe is another example of a good quality Kid Visual novel. Again, it
plays in the standard format for the genre, as you build relationships, read through dialogue, make limited choices and enjoy
the well drawn artwork, voice acting and soundtrack. Of course, it's the story where a Visual Novel's strength ultimately lies,
and this tale has the elements of mystery, romance and intrigue that the best examples have. Taking the role of Hiroto, a
trainee teacher, you come across a girl in the road, seemingly in need of assistance, and the story soon unfolds to reveal the
girls real form as an artificial life form, triggering the events of the rest of the game. Well received, strong story design and
nice looks make it another visual novel where the inevitable help from a translation guide (unless you are fluent in Japanese)
will be time well spent.
1 versions, 1 JP
My Trackman
NTSC-J exclusive
also known as 'Digital Keiba Shinbun Maitorakkuman' or 'Digital Keiba Shinbun: My
Trackman'
デジタル競馬新聞「マイトラックマン」
2009 DCJY Poll: n/a 2013 DCJY Poll: n/a 2016 DCJY Poll: n/a
Another example of the potential broad appeal the Dreamcast offered, and a pointer at what the online functionality was able
to do, My Trackman is not going to be on the top of anyone's must play games. Mainly, because it's not a game at all. The
software allowed users to access a digital newspaper of racing stats so that they could make informed choices as to what bets
they should place on upcoming races. It was also able to simulate races based on the stats, which sounds like a cool idea
(and reminds me of an old Spectrum game I played as a lad). All of this, of course, is now useless as the servers were closed
down just 9 months after the titles launch, and there doesn't appear to be anything now usable – at least, I couldn't work out
how to if there is, as there's unsurprisingly a large amount of Japanese text.
2009 DCJY Poll: n/a 2013 DCJY Poll: n/a 2016 DCJY Poll: n/a
Martian Successor Nadesico has a large following amongst Anime fans, no doubt in part due to it's English translation being
relatively readily available. Sadly, those without knowledge of Japanese will struggle with this 'Simulation' labelled title which
has plenty of text to read through as well as battle simulations. It looks great – from the opening animation to the 3d battles
with detailed ships, but the adventure elements make it a tough slog for those reliant on translation. The story follows on
from the 2 Saturn titles in the franchise, and is an enjoyable experience for series fans who can understand what is going on.
2009 DCJY Poll: n/a 2013 DCJY Poll: n/a 2016 DCJY Poll: n/a
Featuring one of the more popular characters of the Samurai Shodown / Samurai Spirits series, Nakoruru is nevertheless not a
one on one fighter, but instead a visual novel. It's a rather beautiful example of the genre though, telling the tale of the titular
heroine's return to her home village on the island of Hokkaido (although you take the role of a young girl rather than
Nakoruru herself), and immersing you not only in her background and some lovely atmospheric scenery, but also in the
culture of the Ainu, one of the indigenous peoples of the island. The audio and visuals are top level, and fans of both cultural
tales and the Samurai Showdown series will be well served. It is of course a title where the language barrier becomes an
issue again, and a strong knowledge of Japanese or a very good translation guide is going to be a requirement. Certainly one
of the examples of a DC visual novel where putting the work in to understand the story is worth it though.
2009 DCJY Poll: n/a 2013 DCJY Poll: n/a 2016 DCJY Poll: n/a
Namco Museum shares it's name with the multi-release series of PS1 titles that drew on the
publishers illustrious arcade past and presented them with extras in a 'Museum' style. The DC version, however, revels only in
the classics of the past – 6 in total. Pac-Man and Ms Pac-Man are gaming icons. Galaxian's slow paced Space Invaders-
rivalling gameplay hasn't aged quite as well, something that can't be said of it's sequel Galaga, a legitimate classic that still
plays a decent game today. Pole Position is the worst game here, simply because there have been so many games that have
bettered the into-the-screen approach since. It feels slow and ultimately unsatisfying. Dig Dug is beloved by many, and whilst
it isn't perhaps the out and out classic that Pac-Man is, it plays well. There's a couple of notable issues though. Throughout,
control feels unresponsive, which is disappointing, and the collection pales in comparison to it's PS1 namesake. No extras, no
Arcade flyers, no FMV, nothing. Aside from a few settings changes, the game lacks any extra content, which feels like a kick in
the teeth. No matter how good Pac-Man and Galaga are, the DC deserved better than this rushed, content-lacking release.
Release Region Type Code Rar./Price Notes
Namco Museum NA US T-1403N A 1-2 c This US release has a White spine
1 versions, 1 JP
2009 DCJY Poll: n/a 2013 DCJY Poll: n/a 2016 DCJY Poll: n/a
I dismissed this game initially as the rather unexciting cover didn't point to anything other than a text heavy visual novel, but I
couldn't be more wrong. A full on survival horror adventure where you control one of two characters in an attempt to survive
the usual mix of demonic enemies. Main characters Kei and Reina traverse the seven mansions (which is also the English
translation of the title) on the mysterious island, and the game world is attractive enough whilst never being a system-
defining graphical experience. Technically it's actually quite impressive, with a variety of camera angles, excellent soundtrack
and solid controls, but the complete inability to use VGA is a shame. The game also boasts a co-operative mode with it's own
story, which is a nice addition for the genre. There is a large language barrier present, and knowledge of Japanese would be a
great asset, but with a good guide available on Gamefaqs, some progress can be made by the patient. Not a bad game at all,
and definitely worth a look for the patient survival horror fan (which, luckily, does tend to be a quality most have).
NBA 2K
NTSC-J, NTSC-U and PAL release
NBA 2K2
NTSC-J, NTSC-U and PAL release
2009 DCJY Poll: n/a 2013 DCJY Poll: n/a 2016 DCJY Poll: n/a
Another Midway sports game, and another not-so-serious arcade title that is high on gameplay, low in realism. NBA Hoopz
takes the formula that worked so well in NBA Showtime and NBA Jam, and tweaks it a little. The addition of a third player per
team is probably the biggest change, and alters the way its played fundamentally. No longer do you stick with just the one
player throughout, as you now have control over the full trio of players. It's a change that some will like and others won't. It's
still a fun, frantic game, but it loses some of it's excellence in simplicity. An altogether better change is the increased depth,
with a season mode, tournament mode and some mini games all welcome additions. Audio and visuals haven't seen much of
an upgrade, but as with Showtime, they're serviceable. It's the change to 3 players per team that defines the game though,
and I'm not convinced they improved the series by it's addition. Still a good game, and with an excellent multiplayer.
2009 DCJY Poll: n/a 2013 DCJY Poll: n/a 2016 DCJY Poll: 142nd
NBA Jam is an all time classic, and NBA Showtime is fundamentally Jam for the DC. Ported from the arcades, Showtime uses
the presentation pulling power of the NBC network and their NBA broadcasts, and merges it with the classic, tried and tested
NBA jam 2 on 2 basketball gameplay. 'Boom shakalaka' will ring out as your player goes on fire, ridiculously high dunks from
half way cross-court will be abundant, and well timed jumps will result in highly satisfying blocks leading to some more over
the top dunking. Sure, there's some issues - the AI players can be somewhat prone to cheating, rubber banding is evident
and there's a serious lack of modes (err..1), but the soul of the NBA Jam we all love is here. It's not the best looking title on
the console (sharing Midway's Blitz series angular characters rather than the sublime animation of the 2K NBA series), but the
gameplay still holds up, especially when crowding round a screen with some mates in the always entertaining multiplayer.
2009 DCJY Poll: n/a 2013 DCJY Poll: n/a 2016 DCJY Poll: n/a
Okay, let's get one thing straight from the get go – I don't know much about College football. It may attract a passionate and
loyal fan base, but for most outside the States, it's all a bit of a mystery. NCAA 2K2, however, is an excellent game. Taking the
core of NFL 2K, the developers tuned it to better suit the college game and in the process have made a game that, whilst
receiving some criticism for certain aspects, plays as well as any of the 2K games. It has a grittier, more realistic look, and the
large number of varied stadia look great, as does the general presentation. There's great on field chatter and 'fight songs' for
some of the teams, but the play by play isn't as good as the NFL 2K games. It's the gameplay that shines – a more flowing
style of play, partly due to the nature of the College game, which lends itself well to gaming. With 100+ teams and a Legacy
mode which allows high school players to be recruited, there's also plenty to get your teeth into. There are issues, mainly
around a lack of attention to detail, and the omission of some content, like fight songs for every college, may put off some die
hard fans of the sport, but for the rest of us the NCAA license brings with it something fresh and appealing. A great game.
2009 DCJY Poll: n/a 2013 DCJY Poll: n/a 2016 DCJY Poll: n/a
With pinball games so few and far between on the Dreamcast, the thought of a fantasy themed take on the genre was an
enticing prospect. It didn't take long to find the flaws in Neo Golden Logres. Originally released for the PC and Mac, it melded
Pinball with RPG elements based around Arthurian legend, and was mildly popular. Fast forward a couple of years, past a PS1
port which found it's way to Europe under the title 'Pinball Power', and we see it's arrival on the DC, with a modified look.
There are 3 tables that are linked as part of a larger narrative, with the main table being 'Camelot'. A variety of tasks have to
be completed to progress through to the other tables, 'Fisher King' and 'Land's End', although all 3 appear to be able to be
played on the DC from the off. The theme is fine, but the execution is way off. The table is presented in a 'real' perspective –
so everything's squashed at the top, making it difficult to see what's going on or read any text. The physics feel wooden, the
difficulty level too high, requiring wizard-like pinball skills. More troubling are the low quality graphics, which are blurry, messy
and outdated. Those craving more pinball may be satisfied for a time, but poor programming decisions badly effect the game.
2009 DCJY Poll: n/a 2013 DCJY Poll: n/a 2016 DCJY Poll: n/a
The Neon Genesis (Shinseiki) Evangelion franchise is a phenomenon which has spawned everything from manga, anime,
pachinko machines and even a theme park in Japan, and has a loyal and devoted fan base across the world. On the
Dreamcast, we were treated to 3 titles in the series, two typing based titles and this, a more visual novel approach. Spanning
the time frame of the Anime series, this title sees you take the role of a NERV agent who is tasked with helping to guide the
activities of one of the Evangelion pilots Rei Ayanami. As is to be expected, the gameplay revolves around having to make
several choices with regards to scheduling events, whilst having to read through lot's of text. Well received upon release, it's
retained a level of popularity that can probably be explained by the franchise's fan base, rather than technical achievements.
If you struggle with lots of Japanese text, can't use a translation guide for large parts, or have no interest in the series, then
this is probably not going to do it for you, but if any of those appeal to you, then it's worth a shot.
For collectors, the game's sole release came with franchise-branded mouse and mouse mat, and is rather nice.
Release Region Type Code Rar./Price Notes
Neon Genesis Evangelion JP JPN T-46303M A 2-3 c The standard edition of the game, the
-Ayanami Ikusei Keikaku- only release, is a larger box release with
a mouse and mouse mat.
1 versions, 1 JP
2009 DCJY Poll: n/a 2013 DCJY Poll: n/a 2016 DCJY Poll: n/a
Chronologically the first Neon Genesis Evangelion title released on the Dreamcast, Typing E
Keikaku is an example of the 'typing' genre on the console which utilised the keyboard
peripheral in interesting ways. In this case, the game goes the 'typing tutor' route, using various elements from the beloved
franchise as a way of getting players more skilled at using the keyboard. It's nowhere near as fun as the master of this sub-
genre, Typing of the Dead, but of course fans of the series will take more than your average player from the title. A very
healthy knowledge of Japanese is a must, however.
Aside from the game however, the most interesting aspect of this release is the franchise branded satchel bag that was
included in the large box. It's well made, an excellent extra, and for most people probably more desirable than the game
itself.
Release Region Type Code Rar./Price Notes
Neon Genesis Evangelion JP JPN T-35101M B 3 c The standard edition of the game, the
-Typing E Keikaku- only release, comes in a large box with
a very nice Satchel bag contained
within, along with the game.
1 versions, 1 JP
NEO XYX
Indie release
2009 DCJY Poll: n/a 2013 DCJY Poll: n/a 2016 DCJY Poll: n/a
NEO XYX doesn't do itself any favours. A search of the internet reveals several people saying
the same thing I'm about to – I very nearly dismissed NEO XYX earlier than it should have
been due to an inexplicable default horizontal screen orientation. Not very clever for a game
which is very much a vertical shooter! Once you set the screen to the far more sane Vertical
mode (or if your TV is on it's side, the full screen vertical Arcade mode), things become far more entertaining. Neo XYX is a
16-bit styled shooter with colourful sprites and lot's of on screen activity. Enemies have that organic-industrial / Gigeresque
90's shmup look to them, and there's some pretty impressive half screen beasts. Gameplay isn't original, but it ticks Shmup
fanatics boxes, with chaining central to the game, tough but beatable bullet patterns and a teeny weeny hit box that enables
some death-defying weaving through the amassed enemy horde. The aesthetic nod to the 90's means it's not pushing the
hardware, and whilst enemy craft are quite varied, the bosses are largely unimpressive. The soundtrack is another example of
that Euro-techno style, but it's underwhelming. This defines the game. It's fast paced weaving gameplay is enjoyable, but
there's a distinct feeling of 'meh' throughout, lacking the depth of Fast Striker, or the quality of Sturmwind. Hardcore genre
fans will no doubt like it, but yet again, this is an unlicensed DC release that won't convert the masses to the shooter cause.
2009 DCJY Poll: n/a 2013 DCJY Poll: n/a 2016 DCJY Poll: n/a
The Neppachi series would end up running for 6 entries on the DC, but it's online prize winning digital versions of Pachinko
machines started here. A bit of a mystery to many of us in the west, Pachinko is a near obsession in Japan. Recreating the
gambling / pinball / penny slot mix for a console, much like slot machine titles, is often looked upon as being rather pointless,
but with the online functionality of the DC allowing real prizes to be won whilst playing, there was at least something to play
for. Online features now long gone, the series is now solely the preserve of collectors and those who really want to play some
Pachinko on their DC's.
This first title in the series sets the template for the rest, providing access to a few Pachinko machines and several other
options, including the ability change pin positions. It's colourful and loud, just as you'd expect, but it is just a digital recreation
of Pachinko and therefore not exactly gaming nirvana.
Release Region Type Code Rar./Price Notes
Neppachi JP JPN T-41002M A 2 c White rectangle in top left.
Neppachi JP JPN-L T-41001M A 1 c Also referred to as the 'Deluxe Version'.
Red triangle in top left. Comes with 30
free turns at a proper Neppachi
tournament.
2 versions, 2 JP
2009 DCJY Poll: n/a 2013 DCJY Poll: n/a 2016 DCJY Poll: n/a
The second title in the Neppachi series, which differs little in 'gameplay' from the first title, features a single machine which
uses assets from the 'Harenchi Gakuen' franchise, a 70's manga phenomenon that has seen live action and animated films
down the years, as well as several other forms of media. I'm not familiar with the manga itself, but the well endowed females
on screen points you in the direction of what the style and theme was all about.
As for Neppachi II itself, it really is only useful for collectors seeking a full set now, as, much like with the original Neppachi,
it's online prize winning functions are now long gone and the pursuit of gaming happiness through video game pachinko may
be a fruitless one. Bright and loud like the first, with plenty of options to tinker and rotate around the machine to your hearts
content, it's just not going to be on anyone's to play list.
Release Region Type Code Rar./Price Notes
Neppachi II @Vpachi CR JP JPN T-41003M A 1 c
Harenchi Gauken
1 versions, 1 JP
Net de Para
NTSC-J exclusive
full title is 'Net de Para: Nekosogi Paradise'; also referred to as 'Nekopara
~Nekosogi Paradise'
ねっと DE ぱら ねこそぎパラダイス
Publisher: Takuyo Origin: Japan
Developer: Fortyfive Year: 2000 J
Genre: Board games / Visual Novel Also on: Dreamcast exclusive
Useful Extras: VGA, Keyboard, a few friends (1-4 players), Translation guide
2009 DCJY Poll: n/a 2013 DCJY Poll: n/a 2016 DCJY Poll: n/a
A slightly odd one this, as it mixes the usual visual novel / dating sim aspects with board game mechanics. So as well as lots
of screens to read through developing the relationships between the various characters, you also have to roll the dice and
move between the various areas on offer. There seems to be a lot going on, with 6 characters on the board, but the language
barrier is near vertical. It's also technically disappointing, with jerky screen movement and text display, despite some decent
artwork throughout. Net de Para received poor reviews on release and even if you can understand what's going on, this won't
be the top of your 'to play' list.
Release Region Type Code Rar./Price Notes
Net de Para JP JPN T-37903M A 1-2 c
1 versions, 1 JP
Net de Tennis
NTSC-J exclusive
also referred to as 'Netto de Tennis'
ねっと de テニス
Publisher: Capcom Origin: Japan
Developer: Capcom Year: 2000 J
Genre: Sport - Tennis Also on: Dreamcast exclusive
Useful Extras: VGA, Arcade stick, Keyboard, Online functions (versus), a few friends
(1-4 players), Translation guide
2009 DCJY Poll: n/a 2013 DCJY Poll: n/a 2016 DCJY Poll: n/a
A fun little budget release in Japan, Net de Tennis is another example of Capcom's online vision for the console, allowing
players to play against each other over the consoles modem. The game's style is firmly in the sprite based, cartoon fashion of
older tennis titles and Capcom's own 'Capcom Sports Club' arcade machine. It's fun, colourful and cheery, plays a decent
game of tennis, and has a retro flavoured charm. It's single player options are limited to one off matches, which is a real
shame, and it lacks heavily in the depth department, but with little language barrier, it's worth a go.
Release Region Type Code Rar./Price Notes
Net de Tennis JP JPN T-1234M B 2-3 c
1 versions, 1 JP
2009 DCJY Poll: n/a 2013 DCJY Poll: n/a 2016 DCJY Poll: n/a
Atmark's Net Versus series was a budget line-up of 7 table titles for the DC, all released at the same time, that traded fancy
presentation for a simpler look. It all starts off a bit weirdly, as the intro sees a spaceship, planets and, er, no Chess at all. No
doubt this was tied in with the Net play functionality of the game. When you get into the game itself, it's all simple menus,
and although there's a fair bit of customisation, it's all very basic looking. The menu system for the series has been described
as 'confusing', and that's a comment I agree with. As the DC's only Chess title (as a stand-alone title at least), it plays a
decent game of Chess, and single players (or 2 players) can still enjoy it thanks to offline play – but that's pretty much it. You
also need to make sure you have a VMU with enough space on, as even in offline mode I couldn't get it to start otherwise.
The game's online mode required a subscription fee at the time to appreciate.
Release Region Type Code Rar./Price Notes
Net Versus -Chess- JP JPN T-45706M B 1-2 c
1 versions, 1 JP
2009 DCJY Poll: n/a 2013 DCJY Poll: n/a 2016 DCJY Poll: n/a
The slightly uncomfortable sounding title of this entry in the Net Versus series, relates to the inclusion of the table games of
Gomoku and Renju – the latter being a variant of the first, and both easier to describe as noughts and crosses or tic-tac-toe
on steroids. The aim is to make a line of 5 of your colour counter, and as the board is large, it allows for a degree of tactical
play that my slightly clumsy tic-tac-toe comparison doesn't fully appreciate. It's a fun game, but let's be honest, a pen and
pencil can recreate the experience just as well. Basic levels of customisation and stripped down menu screens and
presentation are a mark of the series, but underneath the sometimes clumsy interface, there's a fair amount of tactical
insights on offer here as well – if you can get over the obvious language barrier for any of the menu screens. With it's online
play and budget price, the game may have had an audience at the time, and if you do want to have a single player or 2
player game of Gomoku on a console feel free to check this out – it's just all a bit too basic.
The game's online mode required a subscription fee at the time to appreciate.
Release Region Type Code Rar./Price Notes
Net Versus -Gomokunarabe JP JPN T-45705M B 1-2 c
& Renju-
1 versions, 1 JP
2009 DCJY Poll: n/a 2013 DCJY Poll: n/a 2016 DCJY Poll: n/a
Continuing the Net Versus series of releases, this title brings the historic institution of Hanafuda to the Dreamcast. For many
video game fans, it's only the Nintendo connection (emerging in the 19 th century as a small scale hanafuda card
manufacturer) that makes the game familiar, and I'll admit that I don't know the first thing about the variants included in this
release. As usual, this is a basic looking title with sparse presentation and a fair few customisation options, geared towards
the now gone online play mode, whilst also catering for single and 2 player tastes. It's technically okay, but the basic look
belies the budget roots of the game.
The game's online mode required a subscription fee at the time to appreciate.
2009 DCJY Poll: n/a 2013 DCJY Poll: n/a 2016 DCJY Poll: n/a
Despite what some sources like to say, the games of Go (which is also called Igo in Japan, hence the title here) and Othello
are not the same. (Indeed, the Net Versus series did get a version of Othello in the form of Net Versus -Reversi-, the original
non-trademarked title of the game). So those approaching this title expecting a nice pleasant game of switching tiles will be a
little shocked by this ancient Chinese board game, famed for centuries as a tactical, deep playing experience. The aim is to
control more of the board than your opponent, by surrounding their pieces with yours. There's far too many intricacies of the
game to touch on here, but it's widely popular the world over and has thousands of video game adaptions. So how does this
one fare? Well, about as well as other titles in the series. It's basic look and design belie it's budget origin, but it has some
customisation options and the original appeal of online play would have been good. I did notice the AI took sometime
calculating moves late on in games, but with the original game having a reputation as one of the most complex titles
strategically, this perhaps is unsurprising. As with all titles in the Net Versus series, it's alright for a stripped down basic
version of the classic board game featured, but not for much else.
The game's online mode required a subscription fee at the time to appreciate.
2009 DCJY Poll: n/a 2013 DCJY Poll: n/a 2016 DCJY Poll: n/a
Another of the Net Versus series of budget releases that came out on the same day in Japan, Net Versus -Mahjong-
unsurprisingly features the ancient tile-based Chinese game of Mahjong, and it's focus was on the paid subscription for online
play upon release. It's as basically presented as the other titles in the series, with a smattering of customisation options. The
rules of Mahjong go over my head somewhat, so the 4 player action on offer here is a bit of a mystery to me. It's basic look
plays a decent enough game judging by reviews however, and you can play 4 players around 1 DC now that the online
functions are dead. There's a language barrier to overcome for the menu screens, but if you know the rules you should be
fine. Whether you'll want to spend time with this rather bare-boned approach I'm not sure though.
1 versions, 1 JP
2009 DCJY Poll: n/a 2013 DCJY Poll: n/a 2016 DCJY Poll: n/a
Reversi is the original name of the popular game 'Othello', widely popular in Japan, it's another of the Net Versus series that
focused on online play with a stripped down, basic look. If you're an Othello/Reversi fan you'll know what to expect, and the
game of flipping discs and trying to control the board is a simple, but tactical affair. Whilst the online functions no longer
work, the single player game on offer (or two player game) and some basic customisation on offer are fine if you just want a
version of the game on your DC. There are however better, more interesting, versions available for the console, and as there's
nothing on offer here other than the basics, it will possibly only appeal to the collectors now.
The original online play required a subscription fee to play.
1 versions, 1 JP
2009 DCJY Poll: n/a 2013 DCJY Poll: n/a 2016 DCJY Poll: n/a
Shogi, or Japanese Chess, is the final game in the Net Versus series featured in this guide, and perhaps the most mystifying to
those not familiar with the original classic board game. Similar to Chess, it's a tactical game of warfare, popular in Japan, but
you're going to need to know the rules before approaching this title, as it's more complex and not exactly easily accessible for
non-Japanese speakers. It has a basic design like the other titles in the series, but does everything it needs to. The original
game itself is worth persevering with if you're a fan of deep strategy and tactics, but there are other, more aesthetically
pleasing, versions available. The online play which the series was geared towards is no longer functioning, and required a paid
subscription to appreciate at the time, but the single player, and 2 player options, are perfectly playable still. Decent, but
unspectacular.
1 versions, 1 JP
Nettou Golf
NTSC-J exclusive
熱闘ゴルフ
2009 DCJY Poll: n/a 2013 DCJY Poll: n/a 2016 DCJY Poll: n/a
Sega's attempt at Golf on the Dreamcast, Nettou Golf never received the western localisation that it deserved. Featuring a
clean, crisp look and anime style graphics, it's aesthetically pleasing. The courses look good, with little touches like buildings
reflecting in water and falling leaves all adding to the feel. This extends into the course design, which is varied and
challenging. Gameplay itself is quite simple – all the usual choices of club and shot type are here, but playing the ball itself
uses a single movement of the analogue stick down. It works surprisingly well, and intricate shots can be achieved with a little
skill. The game features several single player modes and tournaments, as well as bringing an online experience at the time –
the first online golf game for consoles. Whilst the latter is now merely a memory, the single player modes are good. The main
flaw may be a matter of taste. It's another fantasy/cartoon themed golf game for the DC, and for those wanting a more
'serious' sporting experience, the little anime-inspired touches will leave them feeling cold. It's also fully in Japanese – not a
problem in game, but the menus can be tricky. Nettou Golf is a fun, cheery little game and worth seeking out.
2009 DCJY Poll: n/a 2013 DCJY Poll: n/a 2016 DCJY Poll: n/a
The first title in the 'Infinity' series from Kid, later followed up by the highly acclaimed Ever 17, Never 7 is a visual novel / Love
adventure that never quite reaches the levels of quality that it's successor would. Eschewing the more overt sci-fi elements
that would mark the series out, Never 7 casts you in the role of Makoto, a student who is sent to an isolated island due to
failing grades. What follows is the usual tale of mystery (the discovery of a dead girl) and the more unusual aspect of time
travel – reliving the 6 days leading up to the discovery. The game demands multiple playthroughs, and the story itself is of a
good standard – certainly better than most visual novels on the DC. However, the core of the game is still the same old
relationship-building via lots of static screens and text. It's an intriguing tale, but technically unremarkable. Fans of the
superior Ever 17 will perhaps be disappointed, but for those wanting a decent take on the genre, and who can cope with the
language barrier, Never 7 is not awful.
Release Region Type Code Rar./Price Notes
Never 7 – The end of Infinity JP JPN T-19703M A 2 c
Never 7 – The end of Infinity JP JPN-D T-19703M B 2 c A dorikore release where only the
sticker on the wrapper will identify it.
2 versions, 2 JP
2009 DCJY Poll: n/a 2013 DCJY Poll: n/a 2016 DCJY Poll: n/a
One of 3 official Tetris games for the Dreamcast, and the only to receive a western release, The Next Tetris is a bit of a
disappointment. It's a bit light on options, featuring classic Tetris, the titular 'Next Tetris' mode and online play (although not
in the PAL version). The classic mode does what it says, and online play is a welcome addition (and one which is now playable
online again thanks to the wizardry of the DreamPi and Shuouma), but the main draw is 'Next Tetris'. This changes the play
by having the familiar pieces being made up of different colours, and once slotted into place, sections of these can drop
down. This allows for larger combos, but it feels like an unnecessary addition. Whilst the audio is passable, It's the graphics
that are my main criticism – jerky, early windows 3D effect that looks poor. If all you want is a Tetris game, it does it well
enough, but there's very little long term appeal here.
If, however, you are connected to the wider world using a DreamPi, the draw of online play here may be enough to pick this
up. Remember – choose the US version rather than online-lacking PAL release.
Release Region Type Code Rar./Price Notes
The Next Tetris online edition NA US T-40214N A 1-2 c This US release has a Black spine
The Next Tetris EU E/F/G T-17717D-50 A 2-3 c
2 versions, 1 NA, 1 PAL
NFL 2K1
NTSC-J and NTSC-U release
2009 DCJY Poll: n/a 2013 DCJY Poll: 90th* 2016 DCJY Poll: 75th* *with 2K and 2K1
Visual Concepts final entry in the NFL 2K series on the Dreamcast can certainly be called a refinement. It's not widely different
than 2K1, but it all has a little bit more polish to it, making it a better game, if not a drastic improvement. On the field,
everything is as it was, giving the most realistic football experience on the DC. Players act as you'd expect they would, whilst
the fluid animation and wide range of moves, add to the impression that this really is a recreation of the sport done
fantastically well. The front end is great, as always from Visual Concepts, whilst franchise and creation modes give some
depth. With improved graphics and the extra details, it is the best pound for pound football experience on the DC. There's
some issues – like the sound level issues on the otherwise superb commentary, and it is ultimately not a massive step up from
2K1, but the refinements all add up to an excellent experience. A great game, and one that is still enjoyable today for those
wanting something a little different than the yearly Madden disappointment.
Release Region Type Code Rar./Price Notes
NFL 2K2 NA US 51168 A 1 c This US release has a Black spine
NFL 2K2 JP JPN HDR-0196 C 3-5 c D-Direct only release in Japan
2 versions, 1 NA, 1 JP
2009 DCJY Poll: n/a 2013 DCJY Poll: 165th* 2016 DCJY Poll: 125th* *with 2001
The only serious contender to 2K's NFL crown, Avalanche's conversion of Midway's NBA Jam-style take on the sport is a very
different beast. It adds to the arcade version – most notably a season mode – but keeps the frenzied pace which made it so
popular. Rules go out the window, with reduced team sizes, 30yd first downs and short quarters. It's often complete chaos, as
the pace is fast, with a few seconds for play selection and short plays, so games never let up. There's fumbles and
interceptions aplenty, and sacking is frequent. Conversions are automatic, as are the kick-offs, and everything is over in ten
minutes. Graphically, players are blocky, but smoothly animated and it runs fast. Slick Midway presentation looks great, and
there's some great touches – player taunts a highlight – but the game does feel a little limited. Nevertheless, great gameplay
and total silliness makes it compelling. There's not much strategy here, due to the pace, and it has an uneven difficulty that
will sometimes make you wish things were slightly less frenetic, but it's still great fun.
Release Region Type Code Rar./Price Notes
NFL Blitz 2000 NA US T-9703N A 1 c This US release has a White spine
NFL Blitz 2000 NA US-AS T-9703N B 1-2 c The Sega All Stars release of NFL Blitz
2000. Different covers (black on left, in
the later US Dreamcast style) , and a
different disc distinguish the release.
The disc is the same as the one for the
'Hot! New!' release; Reddish-Orange
rather than the purple of the original.
NFL Blitz 2000 NA USvar T-9703N B 1-2 c One of the 'Hot! New!' Re-released US
Dreamcast titles. This can be seen
primarily by a 'Hot! New!' sticker on the
front cover, or printed on the manual.
Reddish-Orange disc.
NFL Blitz 2000 EU E/F/G T-9703D-50 A 1 c No 'Dreamcast' header on the cover.
Also known for having a blank spine.
4 versions, 3 NA, 1 PAL
2009 DCJY Poll: n/a 2013 DCJY Poll: 165th* 2016 DCJY Poll: 125th*
*with 2000
After the superb NFL Blitz 2000, Midway and Avalanche return with this 2001 edition of arcade American Football. Whilst it
would have been easy to just pop out a roster update, there's considerable changes here. Presentation has been ramped up
and audio is crisper (but just as silly). Graphics impress most though – silky smooth animation, better player models, over the
top celebrations and a great range of stadia and pitches (including the absurdly brilliant metal pitch) with superb weather
effects (like the gradual accumulation of snow). They don't reach the 2K series level of realism, but has an old school arcade
charm of their own. When you start playing the games you'll realise that whilst the core basics remain, the pace has been
slightly reduced, allowing for some actual strategic elements this year. It's still fast paced arcade thrills, continually sacking the
opponent's QB or bowling over a defence on a blistering run into their end zone, but the reduction in pace just allows things
to feel more in control of the player. There's not a massive amount of depth (a few party games thrown in are nice though),
but the full season mode is excellent, and with the brilliantly implemented control scheme, it remains an absolute joy to play.
Release Region Type Code Rar./Price Notes
NFL Blitz 2001 NA US T-9712N B 2 c This US release has a Black spine
1 versions, 1 NA
2009 DCJY Poll: n/a 2013 DCJY Poll: n/a 2016 DCJY Poll: n/a
Oh dear, what happened here then? QB Club 2000 doesn't do anything very well. It looks alright in screenshots, but when you
see it in action things quickly fall apart. Choppy animation, stupid players, terrible frame rate (including in the play selection
screens, which is a remarkable achievement), and players will often be using the same animation, leading to a horrendous
synchronised ballet of crap. There's a couple of neat presentational ideas, but they're lost in the endless list of failures. The
biggest is that it's barely playable. The passing game is awful, with continual dropped passes and mistakes making it an
exercise in frustration. Generally the running game is slightly better – but the hellish choppiness of the graphics make it, and
any sort of defensive play, nigh on impossible. There are a fair few modes on offer, but whether you'll want to sit through any
of them for any period of time is doubtful. Dated, graphically terrible and with terrible controls, QB Club 2000 is a total failure.
Oh, and if you live in a PAL region forget it. No 60hz mode out of the box makes the poor looking game even worse – reduced
to a series of badly animated still screens, pieced together in a horrible slide show of pain. It's dreadful.
Release Region Type Code Rar./Price Notes
NFL Quarterback Club 2000 NA US T-8101N A 1 c This US release has a White spine
NFL Quarterback Club 2000 EU E T-8102D-05 A 1 c
NFL Quarterback Club 2000 EU G T-8102D-18 B 1 c
NFL Quarterback Club 2000 EU D/F T-8102D-59 B 1 c The 3 PAL versions of NFL Quarterback
Club 2000 share the same disc but have
separate Instruction Booklets.
One of the early PAL releases which
omits the 'Dreamcast' header on the
front.
4 versions, 1 NA, 3 PAL
2009 DCJY Poll: n/a 2013 DCJY Poll: n/a 2016 DCJY Poll: n/a
After the travesty that was NFL QB Club 2000, Acclaim changed developers for 2001, but sadly it still just isn't very good.
There have been improvements over last year (although to be fair, they could hardly have made it worse), but aside from
some decent presentational touches, it's still leagues behind. It's still choppy graphically – running plays descend into a mess
of poor animation. Frequent unrealistic events occur (or bugs as we like to call them), and whilst it's a little better on the
gameplay front, confusing running game and unresponsive passing don't add up to much fun. There's a fair few options, and
a decent creation mode, but on the flip side, many players names and pictures are missing, replaced by generic names
indicating positions. Whilst not the complete failure it's predecessor was, there's simply no need to play QB 2001 with far
better football games available on the DC.
Release Region Type Code Rar./Price Notes
NFL Quarterback Club 2001 NA US T-8115N A 1 c This US release has a White spine
1 versions, 1 NA
NHL 2K
NTSC-U and PAL release
2009 DCJY Poll: n/a 2013 DCJY Poll: 158th* 2016 DCJY Poll: 183rd*
*with NHL 2K2
Sega's assault on the lucrative US sports video game sector continues, this time with the NHL. Much like NBA and NFL 2K, it's
a stripped down approach, with no franchise mode, instead giving players season and playoff options only. NHL games hit a
high point with EA's 16-bit output, and the move to 3D didn't necessarily work with such a high paced sport at first, an issue
NHL 2K struggles with. The gameplay is hectic, with a solid passing system and good defence, but there's issues. Scoring is
tough – leading to too many very low scoring games, defence doesn't feel like it has much strength behind it, and the puck,
despite being highlighted, can often get a little lost. Controls are simple and more akin to the 16-bit titles, but they lack some
of the intricacies hockey fans had come to expect. Graphically, it can struggle with the frame rate, but otherwise it's not bad,
with some nice reflections. Perhaps the biggest issue is that the game feels like a first attempt at the sport; even in season
mode you never feel like you're making progress, just going from one game to the next. It still plays a decent game, but after
the revolutionary NBA and NFL 2K entries, you're tempted to wonder 'Okay, good start....show me what you can do next year'
Release Region Type Code Rar./Price Notes
NHL 2K NA US 51025 A 1 c This US release has a White spine
NHL 2K NA US-AS 51025 A 1 c The Sega All Stars release of NBA 2K.
Different covers (black on left, in the
later US Dreamcast style, rather than
the white of the original) and 'Sega All
Stars' on disc.
NHL 2K EU E/FN/F/ MK-51025-89 A 1-2 c
G/SW
NHL 2K EU EWLP - C 2 c Disc codes: 950-0061-50 / 952-0057-50
No content difference between this and
the retail version
4 versions, 2 NA, 2 PAL
2009 DCJY Poll: n/a 2013 DCJY Poll: 158th* 2016 DCJY Poll: 183rd*
*with NHL 2K
Taking a year out, and with new developers at the helm, NHL 2K2 returns a far better game. The graphics have had an
overhaul, with the muddy visuals being replaced with sharp graphics and smooth animation. There's little slowdown, which
brings the series much more in line with the other 2K titles. Gameplay is closer to the real sport, with optional advanced
controls giving more abilities. Accurate passing, controllable shooting, and stronger defence make for a more realistic and fun
experience. Whilst there's still no franchise, the season mode does a better job in immersing you in your teams progress.
There's still issues – boring commentary, poor audio and low scoring games aren't game breakers, but the game trying to stop
you moving at every opportunity nearly is. If two players touch, the puck tends to go loose, which can lead to confusion. It's a
frustration, as in most areas, the game plays great, and is a huge improvement over 2K. It's not as good as the other 2K2
titles, but hockey fans will enjoy this years superior edition.
Release Region Type Code Rar./Price Notes
NHL 2K2 NA US 51182 A 1 c This US release has a Black spine
NHL 2K2 JP JPN HDR-0199 C 3-4 c Released as a D-Direct only title in
Japan. .
2 versions, 1 NA, 1 JP
Nightmare Creatures II
NTSC-U and PAL release
2009 DCJY Poll: n/a 2013 DCJY Poll: n/a 2016 DCJY Poll: 189th
I wanted to love this sequel to the relatively well received Nightmare Creatures. It oozes the dark, Gothic-horror atmosphere I
like, with plenty of suitably gruesome enemies, dark hallways and gore. You play Herbert Wallace, patient at antagonist's
Adam Crowley's genetics hospital, who escapes his captors and set's forth to thwart the evil Crowley has unleashed. There's
plenty of occult and classic horror references, all told through frequent cut scenes which are well voiced. Despite the
atmosphere (the creepy sound effects a particular highlight), it falls down in gameplay. It's highly repetitive, with limited
attacks. You can unleash finishers, which are cool, but they repeat too often. Controls are okay, but the linear levels mixed
with repeated gameplay just doesn't add up to much fun. Graphics are muddy and don't push the DC at all, but they do fit the
atmosphere – too much at times, as it can be incredibly difficult to see what's going on, thanks to the dark look of the game,
which is often only broken by splashes of the copious blood the game throws around. It's alright, but the lack of variety
ultimately hurts it.
Release Region Type Code Rar./Price Notes
Nightmare Creatures II NA US T-9504N A 2 c This US release has a White spine
Nightmare Creatures II EU D/E/S T-9502D-76 A 2 c
Nightmare Creatures II EU F/G/I T-9502D-87 B 2 c The English (+Dutch/Spanish) release of
the game, at least, has a sticker on both
the front and rear covers with a new
age rating on. The 2 PAL releases of
Nightmare Creatures II have different
discs and Instructions.
3 versions, 1 NA, 2 PAL
2009 DCJY Poll: n/a 2013 DCJY Poll: n/a 2016 DCJY Poll: n/a
Good looking, historical era setting visual novel from Princess Soft that mixes history, mythology and good old scantily dressed
female characters (you'd expect little else from the developer). You play the role of Sougen, samurai swordsman who wields a
blade with two shadows, who finds himself on a mysterious, demon infested island where a series of strange things occur – as
seems to be the case frequently on mysterious Japanese islands. The setting and atmosphere is fascinating, and the artwork
is suitably drawn. Sadly, the game plays just like the many other examples of the genre on the DC; so expect little in the way
of interaction as you sit through screens of pretty pictures and text. The adult content of the original PC release has been
removed, and the language barrier is high even for a visual novel (due to the use of more archaic examples of the language).
If you can get anywhere with the text, the setting may be enough to keep your attention.
2009 DCJY Poll: n/a 2013 DCJY Poll: n/a 2016 DCJY Poll: n/a
Mahjong for the more serious player, Tetsuman Menkyokaiden puts the competitive side of the game onto the Dreamcast, and
does a good job at recreating the game. It can be described as a 'sim' of professional Mahjong, and whilst it only caters for
the solo player, it has enough for the hardcore mahjong player to get their teeth into. Sadly, for those like myself who don't
really understand how to play the game, it's all a bit over my head, and I can't see the game having much appeal. Competent,
but not pushing the DC technically, if you can understand the high amounts of text and want a 'proper' Mahjong title, give it a
go.
2009 DCJY Poll: n/a 2013 DCJY Poll: n/a 2016 DCJY Poll: n/a
This Korean developed tactical minded RPG is a struggle to get through if Japanese isn't your first language, which is a
shame, as the popularity of it's original PC version points towards some quality gameplay. An off shoot of the 'War on Genesis'
series, it sees an epic battle between rival kingdoms, with some serious themes, incorporating religion, love, betrayal and
numerous other aspects that western games rarely touch on. It's 2D world is superbly designed with great artwork
throughout, and if you can understand the story, it is a deep and interesting tale. Compared to some of the other genre
examples, it looks a bit dated and more akin to a Saturn title, but with elements such as the in-world battle system (the
random battles happen in situ in the games world, rather than a different screen), genre fans will enjoy it. The language
barrier is really very high for non speakers, however.
1 versions, 1 JP
2009 DCJY Poll: n/a 2013 DCJY Poll: n/a 2016 DCJY Poll: n/a
The 8th title in a long running series of strategy titles from Koei, Nobunaga no Yabou -Reppuden- is another title that is rich in
historical Japanese themes and settings, and is accompanied by an awful lot of Japanese text. It's turn based strategic
gameplay is not completely alien to those of us who grew up tinkering with western war-games, but the setting (the Sengoku
period – the same period of history which would find more western attention with the Shogun – Total war games) and
complex gameplay with little in the way of non-Japanese text to help, makes the game a rather difficult one to get into. The
isometric map and various screens detailing the deep political dealings the game offers all look decent enough, and for those
who can understand what is going on, the series always offers a rewarding experience – but as you may have gathered by
now, you really do need to know the language.
1 versions, 1 JP
2009 DCJY Poll: n/a 2013 DCJY Poll: 121st 2016 DCJY Poll: 92nd
Quantic Dream have developed a reputation as a company with high artistic ambition, and that can be seen in this, their first,
epic in scope, adventure title. Mixing various genres, it is primarily a 3D adventure title with open-world elements. The sci-fi
world is intriguing from the off (you're thrown in, literally, with little knowledge of anything, and the world successfully creates
a weird, other-worldly feeling), and the storyline and writing are of a good quality. Of course, much is made of David Bowie's
involvement, and indeed he does lend his image to the game, as well as the soundtrack, but there's more to appreciate here.
Reincarnating to another character is an interesting concept, and generally the game is at it's best when it's trying something
new and interesting. But, whilst a lot works (good atmosphere, audio, story), there are some issues. Technically, it struggles
at times, with chunky graphics and slowdown, and the first person shooting and fighting elements, are both somewhat archaic
in their implementation. Controls are a bit stiff, and the 'stealth' personal computer system is a little clumsy. Despite these
flaws, the game works. It's an intriguingly fascinating, and ambitious, title and a bit of a flawed gem for the DC.
Release Region Type Code Rar./Price Notes
The Nomad Soul EU E T-36805D-05 A 2 c Disc is a -61 version, shared with the
I/S release (also shared cover)
The Nomad Soul EU F T-36805D-09 B 3 c Character based cover, shared with D.
The Nomad Soul EU G T-36805D-18 B 3 c A grey/blue colour cover; not shared.
The Nomad Soul EU D T-36805D-47 B 3 c Dutch version, shares the French
versions cover, - without subtitle.
The Nomad Soul EU I/S T-36805D-60 B 2 c Disc is a -61 version, shared with the
English release (also shared cover)
The Nomad Soul EU EWLP - C 3-4 c Disc codes: 950-0047-61 / 952-0045-61
English language version. May be a -05
version, however unconfirmed.
The Nomad Soul EU EWLP - C 4 c Disc codes: 950-0047-09 / 952-0045-09
French language version
The Nomad Soul EU EWLP - C 4 c Disc codes: 950-0047-18 / 952-0045-18
German language version
Omikron : The Nomad Soul NA US T-36807N A 2-3 c This US release has a White spine
9 versions, 1 NA, 8 PAL
2009 DCJY Poll: n/a 2013 DCJY Poll: n/a 2016 DCJY Poll: n/a
This is a bit of an odd one. An adventure game based on voice actors for the Sakura Wars franchise, and more specifically
from a live musical stage show from 1999 that they appeared in ('Benitokage', translated as 'Crimson Lizard'). It's baffling that
we never received an English translation for any Sakura Wars game in the west, when you realise just how massive the entire
franchise was in Japan – so massive, that there were several of these musical shows, where the voice talent appeared as their
characters. There's lots of clips from the show available in this game, and these are mixed in with more traditional animated
adventure sections and dialogue heavy visual-novel style parts. The general idea is that you follow the 'adventures' of the
voice actors as they perform the musical, with the adventure elements dealing with the behind the scenes bits, and the live
action footage shown in between to give a complete story. For fans of the franchise, this is a gloriously silly premise and one
that's worth putting some time into, but if you're not convinced by the main titles of the series, this will almost certainly not
change your mind. Good, cute graphics and excellent audio (as you'd imagine) are cool, but there is a large language barrier.
2009 DCJY Poll: n/a 2013 DCJY Poll: n/a 2016 DCJY Poll: n/a
The third entry in the Memories Off series, this is a pretty average attempt at the visual novel genre. Boasting the nice visuals
and artwork (as most Kid games do) that you'd expect, it takes a standard approach and rewards repeated playthroughs. You
follow the story of Shougo, a student who has a chance meeting with an ex-girlfriend who left him unexpectedly some time
before. Much revolves around the Cubic Cafe, the local hangout spot, and the story entails the ups and downs in the
relationships between the main character and the various, mostly female, other characters. Whilst the game had a decent
reception upon release, the high language barrier and generic style make it a tough one to recommend. The story is decent,
and fans of the genre will likely get something out of it, but it lacks much in the way of originality.
Release Region Type Code Rar./Price Notes
Omoide Ni Kawaru Kimi - JP JPN T-19718M A 1-2 c
Memories Off
1 versions, 1 JP
2009 DCJY Poll: n/a 2013 DCJY Poll: 119th 2016 DCJY Poll: 108th
Ooga Booga was a late release in North America, from sports maestros Visual Concepts, and focused on online play. Light on
story, it sees a quartet of Polynesian inspired tribes battle it out in a variety of game modes on a series of volcanic islands. It's
colourful and bright, simple and with the emphasis on fun and frantic gameplay. The tribes all have different attributes, and
there's loads to unlock; more modes, new masks for the characters, new power ups. These additional elements give some
variety to the games central multiplayer focus – whether online, or in split screen. To unlock, you have to make your way
through the single player 'Tribal trials' mode – which evolves from tutorial style levels, to a rather long series of gradually
unlocked game modes. Despite the decent AI, it's with friends that the game is best enjoyed – games are usually quick, hectic
affairs with plenty of laughs as you ride your boar into an unsuspecting foe. There are flaws – annoying power ups and weak
AI – but to the games credit, it always remains a cheerful experience. Another example of that Sega 'Blue sky' brilliance.
And now, thanks once more to the efforts of Shuouma, Ooga Booga is playable online using the DreamPi. With the ever
growing number of DC enthusiasts using the service, this is by far the best way to experience this game.
2009 DCJY Poll: n/a 2013 DCJY Poll: n/a 2016 DCJY Poll: n/a
A visual novel with heavy emphasis on the love/dating relationship side of things, Orange
Pocket started life as an adult orientated PC title which has the usual tone down for console
release. You play a character who is enjoying an idyllic countryside life, when an old friend
moves from the city to the same high school, setting into motion the usual series of events involving love interests, lots of
female students and an increasingly complex series of relationships. The action is standard fare, with large amounts of text to
read through, and there's not really a huge amount to do other than make choices from dialogue options as you progress
through. The game has extra content from the original release (an extra character), but it's not really enough to make it stand
out from a quite crowded marketplace for the genre on the DC. Good quality audio, both voice and music, are probably the
best thing about this quite generic title.
2009 DCJY Poll: n/a 2013 DCJY Poll: n/a 2016 DCJY Poll: n/a
The ever versatile Orion returns, this time with a 3 in 1 puzzle package, that works on Windows systems too. 'Yopaz IceStar'
sees you control a smiley little face (Yopaz) who has to negotiate a series of screens in the vacuum of space, with the goal of
collecting all stars. The task is made more difficult by only being able to control the direction of travel once before hitting a
block. It sets up a series of increasingly difficult levels where one wrong move will make collecting all stars impossible. Throw
in other obstacles, teleporters, enemies and direction changers, and what starts off as a very simple little puzzle game, can
soon become a challenging little time passer (even including a level editor). 'Yopaz 3D' adds a third dimension to the
gameplay of IceStar, which makes things even tougher, as does the ever-present threat of seeing yourself disappear out of the
play area. It's another decent game, but lacks modes and isn't as compelling as the first. The final of the trio of games
included is 'Turtle Chomp', where you control a turtle and attempt to create lines of fruit and combos. It's a simple looking
game, but the challenges that pop up, and which failure on will hasten game over, can be frantic to clear. It became quite
addictive, quite quickly, which is always a good sign, but is a tad anaemic in content.
All in all, Orion's Puzzle collection slipped under the radar, which is a shame, as whilst it may not look great, the puzzlers
included are good simple fun. Orion is a constantly impressive developer, who gets little credit for his DC library, and anyone
after a fun little Indie title could do far worse. Don't expect a gaming revelation though.
2009 DCJY Poll: n/a 2013 DCJY Poll: n/a 2016 DCJY Poll: n/a
An intriguing one this, as whilst it's not really a 'game' as such, it's actually by all accounts quite a useful piece of software. As
the cover proudly displays, O.to.i.Re allows you to sequence musical tracks, using the style of a variety of instruments,
utilising an easy to use interface. The title is also notable as being the only release which utilises the MIDI interface cable,
allowing instruments to be plugged into the DC. As someone who has no knowledge about making music, I'll bow to public
opinion here, which generally seems to think that, for what it is, this release is actually pretty good. With all the games
options and selections selectable in English, and a clear, colourful interface, it's also remarkably easy to understand what is
going on. Of course, this is still a piece of music software for a 20 year old console, so only collectors and the really diehard
audiophiles will have an interest in this.
2009 DCJY Poll: n/a 2013 DCJY Poll: n/a 2016 DCJY Poll: n/a
Another example of the Tactical RPG genre on the DC which never received a release outside of Japan. It's perhaps not
massively surprising that this never saw it's way to the west – it's ancient Chinese themes, including a seemingly strong
emphasis on the philosophies of Taoism, would probably not of received a massive market outside of Asia. Based on a popular
card based RPG game of the 90's, the main character, Rai Seishou, learns that she is the 'Crystal Star', and embarks on a
period of learning, attaining knowledge of the various strands of ancient teachings that permeate the game, eventually
embarking on a quest to restore the balance to the world and defeat the encroaching darkness. The game plays out as a fairly
typical example of the genre, with turn based gameplay, spells, levelling up of characters etc. etc. Whilst the setting and
themes in the game are intriguing, and it boasts a splendid art style throughout, the generic approach to gameplay, slow pace
and high difficulty levels, makes it a difficult one to recommend. If you're going to play without knowing the language, I
would recommend you set some serious time aside to consult translation guides.
Release Region Type Code Rar./Price Notes
Oukahoushin JP JPN T-38704M A 2 c
-Oukasakishitoki- 1 versions, 1 JP
Outtrigger
NTSC-J, NTSC-U and PAL release
アウトトリガー
2009 DCJY Poll: 66th 2013 DCJY Poll: 83rd 2016 DCJY Poll: 50th
The 'other' big FPS on the Dreamcast, Outtrigger is an odd game. Whilst UT and Q3A brought their PC feud onto the console
and took most of the attention, Outtrigger quietly arrived with Sega's own take on the genre, and it felt, and indeed feels, like
a very different sort of game. Similar to arena based third person shooters like Heavy Metal Geomatrix (the game can be
played in third person throughout too), you compete in small stages where fast paced arcade gameplay is the order of the
day. Weapons aren't as pivotal as with it's FPS peers, so there's a limited range (although the flamethrower is great), leading
to cramped, always moving gameplay. Less tactical, it's easy to pick up and it boasts some gorgeous, high detailed stage
design. There's not much for the solo player, 'Arcade' and 'Mission' modes presenting a series of short goal-based activities,
but split screen does allow standard deathmatch with the AI, with an impressive frame rate if you do have a friend at hand.
It was the online modes that were most interesting at the time, allowing 6 player games over the modem, and it presented a
fun, if hectic, experience. PAL versions, however, didn't even have this, which reduced the appeal a little. It's a good looking
and fun game to play, but Outtrigger lacks the depth and long term appeal of it's rivals.
Controls can be a bit awkward in Outtrigger, and whilst keyboard and mouse are clearly the best choice, selecting the D1
controller setup option is the widely acknowledged best choice for a pad.
Release Region Type Code Rar./Price Notes
Outtrigger NA US 51102 A 2-3 c This US release has a Black spine
Outtrigger JP JPN HDR-0118 A 2-3 c Japanese release comes with Mouse as
standard, in a slightly deeper box.
Outtrigger EU E/F/G/S/i MK-51102-50 A 2 c Includes Italian instructions in the
booklet, but not on the rear cover.
Outtrigger EU EWLP - C 2-3 c Disc codes: 950-0068-50 / 952-0162-50
No content difference from the retail
release.
4 versions, 1 NA, 1 JP, 2 PAL
2009 DCJY Poll: n/a 2013 DCJY Poll: n/a 2016 DCJY Poll: n/a
A Pajamas Soft visual novel, and another example of an adult-orientated title that was watered down for it's release on Sega's
console, but had some extra fan service added. The plot revolves around the discovery of a 'nursing robot', and a time travel
loop which appears to be a slight plot contrivance, in which to explore the robots humanity. I may have made it sound like a
Data heavy episode of the Next Generation, but in reality it's a pretty by the books genre example, although the art style is
interesting. Japanese knowledge is mandatory, although you can muddle through by intelligent use of a translation guide. The
extras include a music and CG menu, extra scenarios and the typical variety of fan service that you'd expect. Generally
regarded as having a decent story, visual novel fans will feel right at home.
Release Region Type Code Rar./Price Notes
Pandora no Yume JP JPN T-20120M B 2-3 c As is often the case with 'regular'
releases of Japanese games that have
more desirable limited editions, this
version seems harder to come by. I
imagine however that in Japan it is
not quite so difficult to obtain.
Pandora no Yume JP JPN-L T-20119M B 2-3 c Limited edition comes in larger box and
contains a mini picture in frame, mini
canvas and a mini easel. This edition
was limited to 5,000 copies.
Pandora no Yume JP JPN-D T-20120M C 2-3 c Pandora no Yume's Dorikore release is
one of the many where the only
indication of it being a Dorikore re-
release will be from a sticker on the
front of the wrapper.
3 versions, 3 JP
Panzer Front
NTSC-J exclusive
パンツァーフロント
2009 DCJY Poll: n/a 2013 DCJY Poll: n/a 2016 DCJY Poll: n/a
Whilst most of the Japanese exclusive war game titles for the Dreamcast can be a chore to play, due to the near-vertical
language barrier, with Panzer Front I found myself in my metallic war machine, blasting enemy placements in no time. With
plenty of English language menu options, it's easy to dip into the action, even if mission briefings are unreadable. Allowing
you to control a selection of historic WW2 era tanks, with US, Russian and German examples all playable, the 3D graphics are
simple, with plenty of explosions to please the bloodthirsty. A series of historic missions are on offer, and an overhead tactical
map hints at the deeper gameplay on offer – calling in supportive fire, tank formations etc. The actions not restricted to tank
warfare either, with enemy and ally troops scattered over the stages. The gameplay is simple, and whilst fun, blowing the crap
out of everything can get a little boring. Whilst it's a one trick pony to some extent – you drive tanks and blow things up – the
game is enjoyable, offers interesting historical perspective, and is easy to understand.
Release Region Type Code Rar./Price Notes
Panzer Front JP JPN T-2102M A 2 c Comes in double case. 1 disc.
1 versions, 1 JP
2009 DCJY Poll: n/a 2013 DCJY Poll: n/a 2016 DCJY Poll: n/a
Another example of a Pajamas Soft title, originally released as an adult orientated title for PC's,
watered down a bit for it's DC release. It follows the usual sort of dating sim / visual novel
approach, with static shots and text. Plot-wise, it sees you in the role of Shouichi, who, when
his father falls ill, has to take control of the family's bakery. There's several female characters to build relationships with, no
doubt a distraction from the day job. Oh, and he's cursed by a cat-girl, leading him to turn into a cat at night. I should maybe
have mentioned that earlier...
As with many of adult-orientated titles released for the console, the content, whilst not explicit, is heavy on the 'pervy' side of
things, which will alienate a lot of gamers. It received a lukewarm response upon release, so this is one more for the
collectors. Knowledge of Japanese is a necessity if you do want to understand what's going on.
Release Region Type Code Rar./Price Notes
Patissier Nyanko: Hatsukoi JP JPN T-18710M B 3 c DVD style case.
wa Ichigo Aji
Patissier Nyanko: Hatsukoi JP JPN-L T-18709M B 3-4 c Limited edition can be identified by an
wa Ichigo Aji oval shaped notice on the left of the
front cover. Includes extras bundled at
the back (CD/art book). DVD style case.
2 versions, 2 JP
2009 DCJY Poll: 13th* 2013 DCJY Poll: 8th* 2016 DCJY Poll: 10th* *with version 2
Few titles can sum up the legacy of the Dreamcast like Phantasy Star Online. The only, true, materialisation of Sega's bold
connected world ambitions, PSO was many console gamers first experience of gaming online, and is held close to many
hearts. The plot centres around the 'Pioneer Project', and the search for a new world to inhabit after the home worlds
destruction. After finding a suitable liveable world, Ragul, the first ship Pioneer 1, starts construction. When the second ship,
suitably named Pioneer 2, which holds most of the refugees, arrives several years later, they witness a massive explosion, an
event which sets the tone of the game, as the inhabitants of Pioneer 2 investigate the fate of the original settlers. The story
soon expands to take in several aspects, none of which I'll spoil here, but, like the Phantasy Star series of old, is a well written
tale weaving fantasy and science fiction elements together.
The game plays as many MMORPG's have done since. Selecting one of three classes, Hunter (akin to a warrior class), Ranger
(long range weapon class) or Force (mage-like), and one of three races (Human, Newman and Casts – akin to Man, Elf and
Robot, if we're comparing), you embark on a series of quests from the pioneer 2 hub. The accumulation of experience, money
and finding special weapons and items, is the key here, and there's plenty of depth within the game as you explore the 4
areas, dispatching a variety of enemies and bosses along the way. It may sound slightly generic, but that misses the point.
There really was little like it, especially in the west, for consoles at the time, and whilst for solo players it can get a little
repetitive after a while, online is the key here. Teaming up with 3 other players was a revolutionary experience for many, and
the feeling of being with other players, battling through these unknown worlds, was an intoxicating taste of the future.
The game has loads of neat touches, from intricately detailed surroundings, to innovative communication system, and a
simple, intuitive interface. With great graphics, audio, and compelling gameplay, it soon became a fan favourite, which it still
is. With the online functionality of the Dreamcast and the ever growing use of the DreamPi, it's still a popular draw for the
modern DC gamer – and remains the best experience you can have on the console online. For solo players, the game will
struggle to hold your attention much, but get yourself online with some strangers, and one of the best DC titles comes to life.
2009 DCJY Poll: 13th* 2013 DCJY Poll: 8th* 2016 DCJY Poll: 10th* *with first game
Not a sequel to PSO, but an updated version which adds some extras that fans of the original will relish. The level cap was
increased to 200, a football like lobby game introduced, a new 'Ultimate' difficulty level added and several little tweaks and
improvements were made, including fixing some bugs present in the first. Broadband adaptor compatibility was added too,
but other than that, it was basically the same game. Whilst these updates wouldn't warrant a high score on their own, the
game remains an essential one for PSO fans who want to get the full DC experience.
Release Region Type Code Rar./Price Notes
Phantasy Star Online ver. 2 NA US 51193 A 2-3 c This US release has a Black spine
Phantasy Star Online ver. 2 JP JPN HDR-0163 A 1 c
Phantasy Star Online ver. 2 EU E/F/G/S MK-51193-50 A 2-3 c
Phantasy Star Online ver. 2 EU Evar MK-51193-64 B 2-3 c
Phantasy Star Online ver. 2 EU Evar MK-51193-89 B 2-3 c PAL variation versions are re-releases.
-89 supports Scandinavian play. I'm not
entirely sure which languages are
supported on these releases, as I
haven't been able to find much out
about either and physically own neither.
Phantasy Star Online ver. 2 EU EWLP - C 3-5 c Disc codes: 950-0186-50 / 952-0176-50
Came with serial codes to allow online
play.
6 versions, 1 NA, 1 JP, 4 PAL
2009 DCJY Poll: n/a 2013 DCJY Poll: n/a 2016 DCJY Poll: n/a
Whilst it is the first in the Pia Carrot series listed in this guide, Pia Carrot 2 was actually released a couple of years after the
2.5 release. The restaurant themed visual novel series made it's debut on Japanese PC's, before making it's way to the PCFX
and Saturn, and this direct sequel first saw a release on PC's too, before also making it's way to the Saturn... and indeed, 2
years before this release, onto the Dreamcast itself as part of Pia Carrot e Youkoso!! 2.5. Confused yet? This stand-alone
release features an extra drama CD, but is basically the same content as in 2.5. It plays the same sort of game as many of it's
genre compatriots, with scantily clad female waitresses and the usual sort of relationship building process. As always,
Japanese knowledge is important to get the most out of the game. It received generally a generally solid response upon
release originally, but with the 2.5 version in existence, it's questionable why you would want this release.
Release Region Type Code Rar./Price Notes
Pia Carrot e Youkoso!! 2 JP JPN T-20121M A 1 c Double jewel case and 2 discs
1 versions, 1 JP
2009 DCJY Poll: n/a 2013 DCJY Poll: n/a 2016 DCJY Poll: n/a
Chronologically the first in the Pia Carrot series released on the DC, Pia Carrot e Youkoso!! 2.5 includes the full version of Pia
Carrot 2 (as previously released on the Saturn), and includes a side story (2.2) which was previously released on the Game
Boy Color. The move to the DC, for 2.2, brings with it the obvious improvements of better visuals, and for the dedicated fan
this will be a bonus. To be fair, the graphics are appealing and well drawn throughout, and there's a catchy theme tune to go
with the usual genre elements – and yes, that does involve a high amount of text to read through, and not the most in depth
gameplay. Knowledge of Japanese is pretty much demanded, unless you have a really good guide. The series focus on
managing a selection of (usually) scantily clad waitresses (there is adult content in the PC versions) always has a fan base,
and the release had a fair response upon release, in no small part to it's writing and humour.
2009 DCJY Poll: n/a 2013 DCJY Poll: n/a 2016 DCJY Poll: n/a
The final release in the series for the Dreamcast (there would be a 4 th main entry in the series, released, amongst others, on
the Xbox 360), sees a return to the Pia Carrot restaurant chain, with the buxom waitresses and humorous situations that
made the series a cult success in Japan (the series would spawn Anime series, films and even a real life restaurant). The
visuals seem better this time round, and as is usual with the best examples of the genre, contain well drawn, detailed
artwork. Gameplay is of course limited, and you need to do plenty of reading to get through the game – so best brush up on
the language. Generally well received, it's not going to change your opinion on the genre, but for fans it's a decent example.
Plasma Sword
NTSC-J, NTSC-U and PAL release
released in Japan as 'Star Gladiator 2: Nightmare of Bilstein'; full PAL and NA title
is 'Plasma Sword: Nightmare of Bilstein'
STAR GLADIATOR 2 ナイトメア オブ ビルシュタイン
2009 DCJY Poll: n/a 2013 DCJY Poll: n/a 2016 DCJY Poll: n/a
A simple but challenging puzzle title, Takuyo's Plus Plumb has one major 'gimmick' – whilst the format of dropping pieces to
make combos is tried and tested, the fact that the entire thing plays out on a set of scales is not. Each piece has a weight
(which increases as your opponent makes combos), and the aim is to force your opponent's platform to the bottom. Added to
that, the pieces assigned colours can be changed – each colour has a pair with which it can be interchanged during the drop.
Once combos are successfully achieved, remaining pieces can also change colour. Here lies one of the issues – it's not as easy
to see what will change as it should be in an addictive puzzler, and it can feel that a game goes on a bit too long, as you're
never 100% sure what the effect of a move will be. The main thrust of the game is an adventure mode, but aside from the
text here, the rest of the game is perfectly understandable. Best played in 2 player mode, it's a decent puzzle title, but the
gimmick itself isn't fun enough to mark the game out as one of the DC's best puzzlers.
Pocke-Kano ~Yumi-Shizuka-Fumio~
NTSC-J exclusive
also known more simply as 'Pocke-Kano'
ぽけかの 〜由美・静香・史緒〜
2009 DCJY Poll: n/a 2013 DCJY Poll: n/a 2016 DCJY Poll: n/a
The cover for Pocke-Kano, with it's 3 swimsuit wearing pre-teen girls, could either be described as a charmingly innocent view
of the world, or an uncomfortable example of why some Japanese games will never translate well to the western market. A
visual novel / 'raising simulation', it allows you to meet one of three girls in a park (umm..), and then have various
interactions, mainly through mini games and use of the VMU. The girl will react in various ways, as you buy presents for her
(...ummm...), take her on trips and generally see her grow up. The game was initially released as a trio of separate PS1
releases, with PocketStation compatibility. I'd be lying if I didn't say the entire title sits slightly uneasily with me, but looked
upon through non-westernised eyes, it is trying to be more of a 'little sister' simulation. As a game, by the way, it's going to
be tough to get through without Japanese knowledge. Graphics are alright, but the gameplay itself, and the mini games, are
all quite basic in nature.
1 versions, 1 JP
2009 DCJY Poll: n/a 2013 DCJY Poll: n/a 2016 DCJY Poll: n/a
The appeal of POD 2 was in the online racing functionality of the title. Thanks to the technical wizardry of the modern DC
scene, players can now experience this side of things again...but I'm getting ahead of myself. As a solo game, things aren't
great. Controls are poor, tracks are generic and there's serious frame rate issues. There's not much content – 6 tracks and an
unappealing vehicle selection, neither of which makes the bland track design any more bearable. Playing through VGA, the
erratic frame rate is likely to cause seizures, and whilst improved through non-VGA, the muddier graphics are the trade off. To
be fair, the futuristic, shiny sci-fi worlds are okay, but the tracks are boring – despite some neat touches, like interactive
elements (battle between alien creatures to drive through, for instance). As a solo game, it's disappointing.
There is, however, the now once more playable online racing side of things. Here, it's far easier to forgive some of the issues,
and the bland tracks are made far more interesting when racing against other humans. It's still not perfect, but if your DC is
online enabled, it's an enjoyable diversion (at least until we get the big hitter racing titles online again)
Release Region Type Code Rar./Price Notes
POD 2 EU E/F/G T-17710D-50 A 1 c
POD 2 (1st version) EU EWLP - C 2-3 c Disc codes: 950-0081-50 / 952-0077-50
POD 2 (2nd version) EU EWLP - C 2-3 c Disc codes: 950-0125-50 / 952-0118-50
There appears to be no difference
between the 2 versions, although there
must be presumably some alterations.
POD Speedzone NA US T-17713N A 1 c This US release has a Black spine
4 versions, 1 NA, 3 PAL
Pop'n Music
NTSC-J exclusive
ポップンミュージック
2009 DCJY Poll: n/a 2013 DCJY Poll: 166th* 2016 DCJY Poll: 185th* *with series
Following on from the success of titles like Beatmania, Konami went rhythm game crazy in the late 90's (spawning a whole
division of titles, Bemani), and Pop'n Music, with it's bright cartoon characters and upbeat songs, has become one of it's
longest running series. This port of the original arcade machine, can be played two ways. If you have only a normal DC pad at
your disposal, you'll need master level manual dexterity. A more accessible way to play is to use the Pop'n controller, and this
really is where the game comes to life. Those familiar with the genre will know what to expect, as you tap the corresponding
button as the icon crosses the line at the bottom of the screen. You can play with the full 9 buttons, or scale it down to the
central 7 or 5, as well as tinkering with difficulty settings. The music on offer is a mix of genres, from Latin beats, to chirpy
pop numbers, and my personal favourites, the Bond-esque 'Spy' and incredibly catchy 'Anime hero'. There's only a few modes
on offer, something greatly expanded come later versions, and 19 songs in total. It's also rather tough. In fact, often it can
become frustratingly difficult to keep up – but then, that's probably just my lack of rhythm. You'll probably know if you're
going to enjoy this game already, and it's a fun, perfectly understandable in English, crowd pleaser. The Pop'n controller really
is a must though, to get the proper experience.
Release Region Type Code Rar./Price Notes
Pop'n Music JP JPN T-9501M A 1 c
1 versions, 1 JP
2009 DCJY Poll: n/a 2013 DCJY Poll: 166th* 2016 DCJY Poll: 185th* *with others in series
The sequel to the first Pop'n Music title does exactly what you'd expect. It offers more content (27 new songs, new modes),
more insane cartoon inspired madness, and even adds a conceptually brilliant VMU game to download (yep, Pop'n Music on
your VMU!). A new Party mode ratchets up the weirdness, with power up-like effects, and the challenge is just as high as in
the first game. The other major addition, is the ability to play the 'append discs', which add even more content. As the game
also contains the originals content, it really is somewhat of a complete package. The same criticisms of the first can be
levelled upon this release, and it won't convince anyone who wasn't converted by it's predecessor, but there's no doubting the
fun that can be had here. The musical variety in Pop'n Music is always impressive, and there's new genres to play this time
round, with the cartoon vampire guy representing the metal/rock track my favourite new addition.
Just like the first, the game is perfectly playable with no knowledge of Japanese, and in fact seems even more geared towards
the obvious overseas interest the title would receive.
2009 DCJY Poll: n/a 2013 DCJY Poll: 166th* 2016 DCJY Poll: 185th* *with others in series
The first of the append discs for Pop'n Music (discs that require a copy of Pop'n Music 2 to work), adds extra content and
modes to the already impressive variety of it's predecessor. An addition of a 'Hyper' mode will please those with cat-like
reflexes who found the other modes too easy (how anyone could play at Hyper level is beyond me!), and there's a total of 22
new songs on offer. The variety of songs are cool, with additions of country-pop and soundtrack amongst the new genres
available, and fans of the series will be happy. There's obviously nothing here which changes the core premise established by
past releases, but the relentlessly upbeat music, and bright visuals are as pleasing as ever (or hellish, if you're not a fan).
Challenging as ever, and just as easy to understand, those with Pop'n Music 2 will want this to add to their collection.
2009 DCJY Poll: n/a 2013 DCJY Poll: 166th* 2016 DCJY Poll: 185th* *with others in series
The second of the append discs for the Pop'n Music 2, and the final outing for Konami's rhythm series on the Dreamcast,
Pop'n Music 4 doesn't stray far from the path set by it's predecessors, but does add a few interesting bits. The game has had
a graphical overhaul, from the character select screen to the main screen itself, which now features a visual representation of
the pop'n controller, making it slightly easier for me (past titles would mess with my spatial awareness, as the buttons on
screen were all on one level, not the 2 level approach of the controller. It's probably just me though). Bright and colourful as
always, there's also over 30 new songs on offer, in an ever expanding variety of genres – the Elvis-like track a good example.
But other than the graphics and new tracks (and the removal of a couple of modes), this is the same format as before. All the
great points, and criticisms, remain, and by now you're going to know if this is the game for you. Pretty much a must have if
you're a fan of the series and have a copy of Pop'n Music 2.
1 versions, 1 JP
2009 DCJY Poll: n/a 2013 DCJY Poll: n/a 2016 DCJY Poll: n/a
Released in the west in a different, inferior, form (see Surf Rocket Racers), Power Jet Racing 2001 is a highly impressive jet ski
racing game from the makers of the Aero Dancing series of games. As may be expected, visuals are a strength. Vistas are
sunny paradises, brimming with life - from cars in Manhattan and Rome, driving through streets, to stunt planes in Niagara
Falls, the detail is often impressive. The water looks great, with great transparency and reflection effects, as the water
manically convolutes underneath the well drawn characters. Races are often busy affairs as you attempt to bunny hop over
large waves or give yourself that perfect position from the leap over a waterfall, and for the most part the controls work well.
There's a crazy pyramid style mode, and the versus options handles the frame rate well. The game's biggest issues revolve
around a lack of depth, and a struggle to know what it wants to be – arcade racer or serious sport-racing game (the latter of
which is sort of lost when reaching the Phantom Ship level). Vastly superior to the reworked western release, and not given
the praise it deserves often enough, Power Jet Racing 2001 is a fun racer that plays well and looks good.
Power Stone 2
NTSC-J, NTSC-U and PAL release
パワーストーン 2
Publisher: Capcom (Japan / NA) Origin: Japan
Eidos / Capcom (PAL)
Developer: Capcom Year: 2000 J/NA/PAL
Genre: 3D Fighter Also on: ARC, PSP
Useful Extras: VGA, Arcade stick, a few friends (1-4 players)
2009 DCJY Poll: 14th 2013 DCJY Poll: 7th* 2016 DCJY Poll: 14th *with Power Stone
With Power Stone 2, Capcom delivered a sequel which split the fan base. Whilst everyone agrees it's a good game, the
question of whether this or the original is the best splits fans. For me though, there's little question. What it lacks in original
purity, it gains in just being chaotically brilliant. Adding 2 more players to the action, expanding the bouts to 4 player
mayhem, works superbly. It's bedlam, with more weapons and more moves, ad hoc team-ups with other players, revival of
fallen opponents, and yet feels more focused – with 4 players, the action isn't always on you, allowing for some breathing
space. The scope and originality of the levels is incredible; whether it's in multi-layered stages, encountering falling floors,
climbing buildings, sinking ships, freefalling from an airship – it remains fresh and fun throughout. It's had graphical and audio
improvements as well, sharp graphics, colourful stages and characters and a dynamic, diverse, soundtrack. Even the issue of
depth, one of the few problems with the original, has been dealt with, as not only do we see the extra 2 players on screen
and a team battle mode, but we're treated to 'Adventure mode'. In this, you can find new items and mix and match them in
the item shop to create new weapons and clothing. It's a bit RPG-lite, but it's original and an inspired inclusion which adds
plenty of long term appeal. The mayhem may be too much for some, but PS2 is a joy ride of fun; better, bigger, still fresh and
original, and quite possibly the most fun party game, of any sort, on any system.
Release Region Type Code Rar./Price Notes
Power Stone 2 NA US T-1211N B 5 c This US release has a Black spine
Power Stone 2 JP JPN T-1218M A 1-2 c
Power Stone 2 JP JPN-D T-1218M C 2 c Dorikore release; identified by sticker.
Power Stone 2 EU I/S T-36812D-61 B 5-6 c
Power Stone 2 EU E/F/G T-36812D-64 A 4-6 c PAL versions share disc, separate
manuals.
Power Stone 2 EU EWLP - C 5-6 c Disc codes: 950-0096-50 / 952-0090-50
6 versions, 1 NA, 2 JP, 3 PAL
2009 DCJY Poll: n/a 2013 DCJY Poll: n/a 2016 DCJY Poll: 186th
The Prince of Persia series was a firm favourite in the late 80's and early 90's, but by the time of the DC, it's glow was
dimming. It would be a few years before the hugely successful (and entertaining) series reboot on PS2-era consoles, and this
reworked version of Prince of Persia 3D on PC, has neither the charm of the originals or excitement of the reboots. Finding
yourself in the role of the titular Prince, you start in a dungeon and, as with the original, have to negotiate a series of rooms
and environments, engage in a spot of sword fighting, solve sometimes contrived puzzle situations and negotiate all-too
frequent instant death traps, in the pursuit of that timeless gaming standard of rescuing the princess. Graphics have aged
poorly, and the pixel perfect jumping required is not helped by the cumbersome controls. With camera issues, and a boring
fighting system, it all feels a bit of a chore. Released only in NA, at best it's average, with too many flaws, and just not fun.
Princess Holiday
NTSC-J exclusive
full title is 'Princess Holiday ~Korogaru Ringotei Senya Ichiya~
Princess Holiday 〜転がるりんご亭千夜一夜〜
2009 DCJY Poll: n/a 2013 DCJY Poll: n/a 2016 DCJY Poll: n/a
A popular PC adult visual novel, Princess Holiday is not likely to convert those unimpressed with the genre generally. Set in a
medieval period, you play the role of Cliff Cloud, wandering bard who returns home and soon becomes embroiled in a story
centred around a disguised princess and the daily comings and goings of the denizens of the 'Rolling Apple' Inn. Based around
the standard approach of the genre, the gameplay consists of limited interaction, lots of text, and branching plot lines, as you
build up relationships with the female characters in the game. The setting is nice, and the artwork is pretty good too, but the
gameplay is as limited as usual. With the adult content removed for the console ports, there are some extra storylines and
endings included, and if you can understand what's going on (with or without a translation guide, of which there are a couple
of decent ones available online) it's a decent example of this type of game for the Dreamcast – just don't expect to be
converted to a genre fan if lots of text doesn't appeal to you.
2009 DCJY Poll: n/a 2013 DCJY Poll: n/a 2016 DCJY Poll: n/a
A double pack of 2 Princess Maker titles, previously released individually on the Saturn. Princess Maker 2 was originally
released in 1993, and shows its age, whilst the other title, Princess Maker Yumemiru Yousei (Princess Maker 3), takes things
into an isometric view. To summarise the Princess Maker series, your role is to guide, mentor, look after and bring up, a young
female character. Most of the game is driven through making choices and navigating the stat-heavy screens, but there's also
adventure elements, and both elements, combined with tasks like going to school and making decisions on future jobs and
relationships, combine to give a deep game if you can understand what's going on. It's like Football Manager but with young
Japanese princesses. Sort of. The barrier to enjoying the game (despite one of the most comprehensive online guides being
available) is going to be too high for most. The port of Princess maker 2 looks aged, but there's a certain charm to it's
aesthetics, whilst Yumemiru Yousei looks nicer, with good artwork. It won't be for everyone (or indeed many), but if you have
experience of the genre, or are intrigued, then it's worth a look.
Release Region Type Code Rar./Price Notes
Princess Maker Collection JP JPN T-44801M A 2 c
Princess Maker Collection JP JPN-D T-44801M C 2-3 c Princess Maker Collection's Dorikore
release is one of the many where the
only indication of it being a Dorikore re-
release will be from a sticker on the
front of the wrapper.
2 versions, 2 JP
Prism Heart
NTSC-J exclusive
プリズム・ハート
2009 DCJY Poll: n/a 2013 DCJY Poll: n/a 2016 DCJY Poll: n/a
A visual novel centred around a tale of knights, tournaments and the usual array of female love interests for the male
protagonist. As well as progressing your skills and talents as a knight, you have the standard relationship building aspects,
and aside from the interesting setting (and the artwork here is good) it is a standard love sim / visual novel. Another example
of an originally adult orientated title for PC with erotic content removed for the DC, there's nothing specifically bad about the
game, but it is just another example of a genre which has abundant entries in the DC library. It does at least have a well
written story. As always, knowledge of the language is a must.
Release Region Type Code Rar./Price Notes
Prism Heart JP JPN-L T-19711M A 1-2 c The limited edition has 2 discs in a
double case. This edition is still listed as
'limited', due to a T-19712M code being
listed as a standard version in various
sources. This regular edition, however,
does not exist physically.
2 versions, 2 JP
2009 DCJY Poll: n/a 2013 DCJY Poll: 43rd 2016 DCJY Poll: 37th
A 3D fighter amongst Capcom's deluge of 2D fighters on the DC, this is a sequel to the Arcade and PS1 title 'Rival Schools;
United by fate'. It combines traditional Capcom combos, with 3 on 3 turn based battles and team up attacks. Using the 'vigor
meter', you unleash double and triple attacks, all of which are intricately designed and animated, and reflect the characters
own backgrounds. The fighting system is fun - not as tight as some, but you'll want to see all the combos and team up's. The
game features a nicely fleshed out story featuring numerous schools (it carries on the story from it's predecessor),and
Capcom have delivered great character design, capturing the many cliched 'high school types' in the fighters styles.
Graphically, it's excellent, the 3D environments are superb - high resolution, detailed and varied, and the fighters are
beautifully animated and well designed. Presentation is great throughout, and the audio, and soundtrack, are excellent. The
game offers plenty to do – the fleshed out story mode for all the featured schools, league and tournament options, free play,
a plethora of unlockables and enough content to keep any fighter happy. The western releases lack the Japanese releases
'board game' mode which added massive amounts of depth (and is highly enjoyable, despite a little bit of a language barrier),
which is a real shame. Nevertheless, Project Justice is a deservingly sought after game and one of the best on the DC.
Release Region Type Code Rar./Price Notes
Project Justice NA US T-1219N B 6-7 c This US release has a Black spine
Project Justice: EU E/F/G/I/S T-7022D-50 B 7 c
Rival Schools 2
Project Justice: EU Ebc - C 7 c Promotional release. Sticker on front,
disc has code starting with P and
'Promotional Copy – not for resale'
printed on inner section of the disc.
Moero! Justice Gakuen JP JPN T-1221M A 3 c
Moero! Justice Gakuen JP JPN-D T-1221M C 3-5 c Identified by sticker on wrapper only.
5 versions, 1 NA, 2 JP, 2 PAL
2009 DCJY Poll: n/a 2013 DCJY Poll: n/a 2016 DCJY Poll: n/a
Athena's long running Pro Mahjong Kiwame series, are aimed squarely at the serious Mahjong player. It doesn't have fancy
features, historical fantasy opponents or extravagant graphical spectacle, instead it does things the way the more traditional,
professional fan would expect, with real life professional players and all the proper rules you'd expect. Knowledge of Japanese
is a must, as is a working knowledge of the game itself. It does what it sets out to do, but for the average gamer there are
more video-game friendly examples out there.
2009 DCJY Poll: n/a 2013 DCJY Poll: n/a 2016 DCJY Poll: n/a
The only 'proper' Pinball title on the Dreamcast, Pro Pinball Trilogy has enough in it to keep those hankering for some flipper
based action satisfied. Featuring 3 tables originally released as stand-alone tables on PC and PS1, Timeshock, Big Race USA
and Fantastic Journey, the game gives the player the ability to tinker with settings, operator menus and even the age of the
machine. There's an impressive amount you can change, but the lack of any real structured content is a shame. The tables
are presented in a sort of POV style, which looks good, but makes details near the top of the tables difficult to see, especially
if you're playing through non-VGA cables. Gameplay is...well, pinball. Chances are you'll know if you want to give this a go
already. The table designs are decent, and the detail is impressive, including the cool dot matrix displays. There's nothing here
to entice those gamers who aren't pinball fans already, but it does what it sets out to do, and does that pretty well.
4 versions, 4 PAL
2009 DCJY Poll: n/a 2013 DCJY Poll: 156th 2016 DCJY Poll: 167th
Taito's sequel to PS1 release 'Psychic Force' is a bit weird. The story tells of a global takeover by Psychics and a group of
similarly disposed rebels fighting against them. It's not the most original story ever told, but then, many fighters don't even
bother. Combat is 3D airborne-based inside floating cubes (although all fighting takes place on a 2d plane and not full 3D),
with emphasis on projectile weapons and psychic powers. Large play areas should lead to some strategic fighting, but sadly,
firing away with a projectile weapon from the other side of the stage seems to work most of the time. 2 player mode delivers
a more exciting game. Even including a story mode doesn't quite make up for lack of refinement in the combat against the
AI.. It looks okay, with nice backgrounds and well drawn fighters, but no VGA mode makes it look dated to modern eyes. It's
not that Psychic Force 2012 is bad, or even generic, it's just the neat concept isn't realised well enough, and the fighting isn't
as fun, or interesting, as traditional fighters. It leaves the title as a forgettable, occasionally played novelty game.
Release Region Type Code Rar./Price Notes
Psychic Force 2012 NA US T-31101N A 2 c This US release has a White spine
Psychic Force 2012 JP JPN T-1101M A 1 c
Psychic Force 2012 EU E T-8106D-05 A 2 c
Psychic Force 2012 EU G T-8106D-18 B 2 c
Psychic Force 2012 EU D/F T-8106D-59 B 2 c The 3 PAL versions of Psychic Force
2012 share the same disc but have
separate Instruction Booklets.
One of the PAL releases without a
'Dreamcast' header on the cover.
2009 DCJY Poll: n/a 2013 DCJY Poll: n/a 2016 DCJY Poll: n/a
The Shinri Game, or the Psychological game, is an odd title. Like previous entries in the series (on Super Famicom), the game
psychoanalyses the player based on responses to various questions. It doesn't do much in the looks department, and there is
a vast amount of Japanese text to read through, as you'd imagine, making the game near impossible to play without
knowledge of the language. Even if you can read it, the 'game' is more a curiosity than a proper, playable title. The actual
ability to 'psychoanalyse' is limited, and it isn't much fun. However, there are 3, 4 player mini games included in the game
which are actually fully playable, even without knowledge of the language. There's a top down, western shoot out which is
quite good fun, a clone of the old Atari arcade title 'Warlords', which suffers from being too fast, and finally a memorise-
sequence music game, which is as simple as it sounds. These mini games don't make up for the strange and forgettable main
content though, and the overall cheap nature of the game.
Release Region Type Code Rar./Price Notes
The Psychological Game JP JPN T-43403M B 2 c
1 versions, 1 JP
2009 DCJY Poll: n/a 2013 DCJY Poll: 120th 2016 DCJY Poll: 151st
This DC port of a South Korean developed arcade shmup, has Ikaruga levels of sweeping majestic backgrounds and
impressive boss battles and a Giga Wing-like barrage of screen filling, enemy fire, but it's a quite different game to either. It's
colourful stages and superb bosses are visually excellent, and the explosions are just superb. Add a somehow suitably fitting
mix of sweeping operatic and Euro techno-dance soundtrack, and you have a game which pleases the eyes and the ears
equally. The main 'gimmick', in terms of gameplay, is the buzz system, which sees you claim higher points and more powerful
shots when chaining together close runs on enemy bullets. It's challenging but rewarding. The pace can seem slow to start,
especially with the male character, but rocking the stick side to side sees your fighter spin and fire rate increase, speeding
things up and making the buzz system an exhilarating experience. It can be hard to know where the hit-box of your craft is,
making the buzzing sometimes a lottery. Whilst the game feels stripped down, boss heavy and with no power ups, there's
plenty of options to configure, including screen modes. It is a short game, and one where repeated plays for high scores will
give the depth. Psyvariar 2 is another impressive post-death DC title, and one with zero language barrier.
Release Region Type Code Rar./Price Notes
Psyvariar 2 – The will JP JPN T-9907M A 6 c Some Sega Direct orders came
to fabricate with a Psyvariar 2 dog tag.
1 versions, 1 JP
Puyo Puyo 4
NTSC-J exclusive
also known as 'Puyo Puyo~n'
ぷよぷよ〜ん
2009 DCJY Poll: n/a 2013 DCJY Poll: 134th 2016 DCJY Poll: n/a
Everyone loves a bit of Puyo Puyo. Whether through Dr Robotnik's Mean Bean machine, or in it's original form on one of the
many versions the series has had, chances are most will have experienced it at some point. Since Sega took the franchise on
after the demise of Compile, it's become a staple Sega fan choice, and 3 entries in the series made it to the DC. This is the
first, and the 4th main game. Gameplay doesn't differ much from what the series had previously set up – as the Puyo fall into
play, you need to match combos of 4 or more of the same colour, with the aim of setting off a chain of combos, or pops, to
send non-colour 'nuisance' puyo into your opponents play area, ultimately looking to fill your opponents side to the top before
yours. It's classic gameplay, immediately playable and addictive, and will take an age to perfect. Puyo Puyo 4 has story
elements which will require knowledge of Japanese to understand, but this isn't essential. This release also adds special
powers for characters, having different effects on the play, but it doesn't change the basic concept. The game looks good,
with some nice animation and a vibrant look, and has that chirpy, poppy soundtrack often found in Japanese puzzlers.
Overshadowed by Sonic Team's Puyo Puyo Fever somewhat, Puyo Puyo 4 remains a great puzzle title for the Dreamcast.
Release Region Type Code Rar./Price Notes
Puyo Puyo 4 JP JPN HDR-0014 A 1-2 c
1 versions, 1 JP
2009 DCJY Poll: n/a 2013 DCJY Poll: 182nd 2016 DCJY Poll: n/a
Remakes of classic arcade titles were all the rage during the Dreamcast's lifetime, and this is
another example. The original Q*bert is a legitimate classic of arcade gaming, and the isometric colour changing cube
gameplay lies at the heart of this reworking. You can play 'classic', which is just like the original, head to head or 'adventure
mode', which aims to give some story and depth to the title. Avoiding enemies as you change all the blocks to the desired
colours, classic mode will bring a smile to those who remember it in the arcades. Head to Head adds a competitive side that
really wasn't required. Adventure mode is disappointing – it feels out of place, and whilst levels progressively get more
interesting, gameplay is tiresome. Aesthetically it's also a bit unremarkable. There's no denying the classic gameplay of
Q*Bert, but this re-imagining doesn't feel like a particularly needed entry in the series.
Release Region Type Code Rar./Price Notes
Q*Bert NA US T-40403N A 1 c This US release has a Black spine
1 versions, 1 NA
2009 DCJY Poll: 27th 2013 DCJY Poll: 28th 2016 DCJY Poll: 32nd
The DC was released with much hype about the systems online capabilities, but a year into it's western shelf life, it was still
missing that killer game to play online. Step forward Quake 3 Arena. At the forefront of the competitive multiplayer FPS
gaming that was starting to take root on the PC, a DC port was seemingly inevitable. Visually, it's impressive, keeping a
smooth frame rate (especially through VGA) and despite a drop in resolution, retains the excellent lighting and demonically
gloomy atmosphere you'd expect from Quake. Some issues become obvious immediately. Playing on a DC pad is an exercise
in frustration, as it never has the intuitive, precise feel you'd want from the game. The 4 player per map maximum, online or
off, and smaller average map size than on PC, also left me feeling short changed. But my misgivings soon vanished when I
plugged in the trusty DC keyboard and mouse. Never has a game transferred in my affections as quickly, as it turned into the
excitingly fast and smooth game I remembered. With that control setup, it plays incredibly close to the PC version, a
remarkable feat when you compare the relative prices of a 2000-era gaming PC and Sega's humble little box. Yes, there's still
only 4 players a map (making the Capture the Flag mode in particular redundant), but the map design is superb in never
making stages feel empty. Throw in the excellent AI, and the ability to still play Quake 3 with human opponents online, using
a variety of methods, and the game becomes essential. A hugely enjoyable game, with the right controls, that really showed
what the DC could do in the online gaming world, and remains a gaming classic.
Release Region Type Code Rar./Price Notes
Quake III Arena NA US 51061 A 2 c This US release has a Black spine
Quake III Arena NA BRA 197296 C 4-6 c The Brazilian release can be
distinguished by the mash up of
Japanese and US style covers, especially
from the orange quarter circle
containing the DC swirl in the bottom
left of the cover.
Quake III Arena EU E/F/G/S MK-51061-50 A 1 c
Quake III Arena EU EWLP - C 1-2 c Disc codes: 950-0115-50 / 952-0106-50
4 versions, 2 NA, 2 PAL
2009 DCJY Poll: n/a 2013 DCJY Poll: n/a 2016 DCJY Poll: n/a
With so many PAL games having their online content reduced, or removed, any title which had online ability was welcomed.
Ubi Soft seemed to realise this, and took to releasing their racing titles again, but with an online focus. Cynical maybe, but it
did give some gamers what they wanted. RS2:MGP Online is effectively a re-release of Monaco Grand Prix (or any of it's
other release names – Ubi Soft really never got the hang of naming this game) with an additional On-Line mode. The Menu's
have been polished a little, and the retro mode is gone, but everything else is just like in the original release. The experience
is decent – a full F1 multiplayer experience is something only recently perfected, and whilst it lags behind modern attempts, it
recreates the close, competitive racing of the real sport when players of a similar quality play together – but it suffered the
same criticisms that the original did, namely an overly difficult simulation mode and occasionally twitchy arcade handling.
Now playable online again (thanks once more to the efforts of Shuouma), some of it's faults can be forgiven, as it gives
players a chance to play a more 'serious' type of racer. Grab some Dreamcast-owning, online-enabled F1 fans and recreate an
earlier age of the sport.
Release Region Type Code Rar./Price Notes
Monaco Grand Prix 2 Online EU EWLP - C 2-3 c Disc codes: 950-0170-50 / 952-0165-50
Racing Simulation 2: Monaco EU E/F/G/I/S T-45006D-50 B 2-3 c Made somewhat harder to find due to
Grand Prix On-Line many people confusing it with the non
online version.
2 versions, 2 PAL
Unlike Milestone's previous DC shooter, Chaos Field, Radirgy takes a more traditional approach. Sporting a striking, cel-shaded
anime style, it falls somewhere between JSR and a Flash game. Replacing the usually dark, space operatics of other shooters
with a colourful and sugary sweet palette, is interesting and certainly an eye catcher. There's a bit of a language barrier to
understand the plot, but it's implemented through in-game emails to main character Shizuru Kamigosa, which is cool. Sadly,
the rest of the game is less interesting. Gameplay features 3 standard bullet attacks, close combat sword and an extra
weapon which sucks up all the enemy fire and deals out damage. Various power ups will help you obtain mighty firepower,
but it's not as fun as it should be. Your ship also auto-equips a shield which reflects enemy fire and can add to your multiplier
when you hover over enemies. A mobile phone 'signal' indicates the combo score. The combination of all these options should
make for an enjoyable mix, but sadly, it doesn't quite do it. It's often confused with a variety of projectiles and pick ups, and
whilst not tough, it can be frustrating. For such a stylish and original game, it's a shame the gameplay is a tad boring. In the
style stakes, it scores highly, but the game just isn't as interesting or as refined as the best examples of the genre.
Release Region Type Code Rar./Price Notes
Radirgy JP JPN T-47802M A 6 c
Radirgy JP JPN-L T-47802M C 7 c Sega Direct release with Phone card.
Game same as standard release.
2 versions, 2 JP
Railroad Tycoon II
NTSC-U and PAL release
often referred to as 'Railroad Tycoon II Gold Edition' in North America
A great strategy game of epic historical railroad-building proportions on the PC, this games translation to the DC does a good
job of recreating the scale and detail onto a console. Best played with a mouse, you take the reigns of your own railroad
company over a series of missions based on historical periods of the industry. Managing cargo, providing towns and cities with
stations, and meeting their needs, or building railroads connecting continents, the game has wide scope and plenty to do. The
interface is fairly simple, but allows tweaking of numerous elements, and those who can't get enough of railway history will
get a kick out of the real life trains, scenarios and financial play. Including the PC's add on pack (hence the 'gold edition'
subtitle in the US), it isn't the best looker on the DC, and those wanting quick action won't be satisfied, playing as it does,
over the course of decades. It isn't perfect – it's noticeably simpler than some similar titles, pad control is awkward and
mouse control is sometimes fiddly – but it's one of the best titles for those of a strategic inclination on the Dreamcast.
Release Region Type Code Rar./Price Notes
Railroad Tycoon II NA US T-41902N A 1 c This US release has a White spine
Railroad Tycoon II EU E T-40505D-05 A 1 c
Railroad Tycoon II EU F T-40505D-09 A 1 c
Railroad Tycoon II EU G T-40505D-18 A 1 c The 3 PAL versions share the same disc
but have different Instruction Booklets.
4 versions, 1 NA, 3 PAL
2009 DCJY Poll: n/a 2013 DCJY Poll: 175th 2016 DCJY Poll: 175th
The long running Cotton series reached a high point with the technically impressive Panorama Cotton on the Mega Drive, but
it's high price amongst collectors means most will know the series primarily from it's horizontal shooter incarnations. Rainbow
Cotton, however, sees a return to the 3D 'into the screen' style, with mixed results. You control the eponymous young witch
Cotton through a variety of striking 3D levels, each preceded with a nice Anime cut scene. Vibrant colours and neat design in
the on rails levels see you dipping under bridges, soaring past Halloween-Christmas inspired buildings, and dispatching a
variety of enemies, using either your main shot or magic effects. There's some tough, well designed bosses too. Even the
music and Japanese voice overs are high quality. It's a shame then, that the game is such a massive pain to play. The camera
centres behind Cotton, and centres itself after movement. This makes accurate aiming almost impossible. The targeting reticle
is blocked by Cotton herself, and movement is too fast, resulting in not being able to tell what you're aiming at, or what
you've hit. At hectic points, it becomes even more confusing. How such an obviously poor system was implemented is a
mystery. Rainbow Cotton could have been superb, it certainly has the looks, but it's gameplay is just not up to scratch.
Release Region Type Code Rar./Price Notes
Rainbow Cotton JP JPN T-9901M B 6-7 c
1 versions, 1 JP
2009 DCJY Poll: 48th* 2013 DCJY Poll: 64th* 2016 DCJY Poll: 52nd*
*with Round 2
Midway's Ready 2 Rumble Boxing garnered a lot of press as a western DC launch title, and it's not hard to see why. The
simple controls, exceptional presentation and real 'next gen' graphics, make for a satisfyingly impressive DC title. It's chock
full of character – bold figures, excellent in game audio and arcade play. Packing a punch with a decent arcade mode and a
more in depth championship mode, everything should be excellent. However, R2R is, when you get past the charm and eye
candy, a tad too simple. Whilst different attacks can be mastered, button bashing can often have the same result. It's better
to turn the difficulty up, but it can never shake the simplicity fully. Bouts can become repetitive, and as it's bout after bout
with only the neat training mini-games to break it up, it can soon become quite boring. If the style wasn't so great, it'd be
very run-of-the-mill – the fighters make the game. 2 player mode is more appealing, as beating the crap out of a friend,
taunting them and unleashing the 'rumble' effect after a series of perfectly landed punches, will likely never get tiresome
when you can see their psychological pain in person. A fun, simple but stylish arcade boxing title, best played with a friend.
2009 DCJY Poll: 48th* 2013 DCJY Poll: 64th* 2016 DCJY Poll: 52nd*
*with first Ready 2 Rumble
Midway's follow up the fan favourite Ready 2 Rumble Boxing doesn't reinvent the game, but instead offers some much needed
tweaks and changes. The fighting itself is very similar, and can descend into button mashing just like before, but it is fun, and
with parrying (although its never essential to use) and an expanded rumble meter which can be filled 3 times for a final
knockout blow, it's a slightly more satisfying experience, and is more balanced than before. A more realistic championship
mode is welcome, and all modes have been fleshed out slightly – as have the characters, where a new cast joins the
favourites, and look just as good as before. Crisper graphics just add to the visual glory the first title basked in. With plenty of
characters to unlock (including perennial DC favourite Michael Jackson), as any good arcade title should, seasoned fans will
have something to aim for. It's not that ambitious, and retains some faults from the first, but it's an enjoyable sequel.
2009 DCJY Poll: n/a 2013 DCJY Poll: n/a 2016 DCJY Poll: n/a
Whilst Real Sound will be inaccessible to anyone who isn't fluent in Japanese, the concept and execution should still be
applauded. Developed first for the Saturn, the game is designed to be primarily enjoyed by partially sighted and blind gamers.
Coming from the mind of Kenji Eno of Warp, you may not be surprised to know that the audio-novel's story ends up being a
little strange, involving a spate of mysterious murders in a Tokyo subway station. As a non speaker, I can't comment directly
on the story, but by all accounts it's a well written tale, with exceptional audio quality. There is a visual side to things, but
that's not the main thrust of the game, although the title plays out through audio, in a similar way to a visual novel would.
Within the packaging of the game, there's also instructions in braille, a well thought out inclusion, and a copy of the D2 Shock
disc, which contains several mini games and pieces of information from the world of D2. As a package, it's impressive. Whilst
the game will not be every gamers cup of tea, even if they can understand it, just the fact that it exists is fascinating.
Release Region Type Code Rar./Price Notes
Real Sound: Kaze no Regret JP JPN-L T-30001M B 2 c The box contains a copy of D2 Shock,
some seeds and Braille cards. Double
Jewel case.
The existence of a supposed 'standard'
edition, with T-30002M code, is unlikely,
and generally considered not to exist.
. 1 versions, 1 JP
2009 DCJY Poll: 82nd 2013 DCJY Poll: 152nd 2016 DCJY Poll: 69th
Based on a series of novels by Ryo Mizuno, which were in turn highly influenced by D&D, the Dreamcast's version of Record of
Lodoss War remains a system exclusive, and is rather good. Those familiar with the action-RPG, hack and slash, inventory
management of Diablo will know what to expect. You start the game being brought back to life, an ancient warrior restored to
battle the goddess of destruction, Cardice. Whilst characters and plot elements are taken from the novels, no prior knowledge
of the series is needed. After learning the basics of control and use of items, you soon encounter some of the games
numerous enemies. Goblins, spiders, demonic flying beasts, dragons... there's a vast array of baddies to dispatch as you
progress. Gameplay is simple, with hordes of enemies to dispatch on screen at once, but control is good, with a rotatable
camera and easy access to the inventory, potions and spells. The play area is large, and there's various quests to embark on.
The gathering of mithrill allows for weapons and armour to be inscribed with runes, a key part of the game. You level up fairly
frequently too. The story is well written, whether in cut scenes or through in game dialogue. The highly detailed graphics are
excellent, as is the in game audio. The only real criticism of the game is in it's repetitive gameplay. Fans of the genre,
however, will appreciate the well crafted, detailed and interesting game world. An excellent and highly enjoyable adventure.
2009 DCJY Poll: n/a 2013 DCJY Poll: n/a 2016 DCJY Poll: n/a
Not your typical visual novel, 'Revive...' may have plenty of static shots and text to read through, but it mixes the gameplay
up with an isometric map which you must navigate, and plenty of puzzles spread through the game. A sequel to the Saturn
title 'Doukoku Soshite', it sees you control a high school student who is trapped in a marine research facility, along with the
usual array of female students. Soon things take a mysterious turn, with the discovery of a dead scientist, and the ominous
threat of an unknown nasty. There's a required level of Japanese knowledge needed to get anywhere, or a really good guide.,
but it's worth persevering with, as the atmosphere and story are good. The 'western' style gameplay which is often talked
about, mostly through the basic map navigation, isn't that impressive, and the game is still one mostly for fans of the visual
novel genre. The dark, Snatcher-like vibes the game gives off are cool, the artwork good and the audio decent. For those
wanting to give the genre a go, it's a pretty good choice, but doesn't match the quality of something like Ever 17.
Release Region Type Code Rar./Price Notes
Revive... JP JPN T-1301M A 2 c Comes with a mini CD and cards.
1 versions, 1 JP
Re-Volt
NTSC-J, NTSC-U and PAL release
リボルト
2009 DCJY Poll: 90th 2013 DCJY Poll: 55th 2016 DCJY Poll: 116th
Re-Volt effortlessly recreates those childhood memories of improvised tracks for your RC cars, and in it's original PC form still
retains a minor cult following to this day. The DC port does a good job of bringing it to the console, and at times it touches on
top level stuff. There's plenty of depth and new cars to unlock, each with their own handling quirks, and the high resolution
graphics and steady frame rate are excellent. It boasts solid controls and lovingly detailed environments, cool weapons and
to-the-wire competitive racing. It can be pretty tough, frustratingly so when it's down to some confusing track layouts, and
the opponent AI is incessantly aggressive, but this doesn't dent the games charm. The controls can be considered a little
'twitchy', but they reward practise and development of your own style. Re-Volt also comes into it's own with the fantastic local
multiplayer, which keeps a steady frame rate and offers up some tight, exciting racing between friends. The occasional bout of
frustration aside, the good looks and fun gameplay of Re-Volt still hold up today, and it remains a highly enjoyable toy racer.
Release Region Type Code Rar./Price Notes
Re-Volt NA US T-8109N A 1 c This US release has a White spine
Re-Volt JP JPN T-8101M A 2 c
Re-Volt EU E T-8107D-05 A 1 c
Re-Volt EU G T-8107D-18 B 1-2 c
Re-Volt EU D/F T-8107D-59 B 1-2 c The 3 PAL versions of Re-Volt share a
disc but have separate Instruction
booklets.
Re-Volt EU EWLP - C 1-2 c Disc codes: 950-0021-50
No difference between this White label
and the retail release.
6 versions, 1 NA, 1 JP, 4 PAL
2009 DCJY Poll: n/a 2013 DCJY Poll: n/a 2016 DCJY Poll: n/a
Developer Player 1 took a well received year old N64 title, added some eye catching environmental disasters to the action,
and in the process buggered up everything else. The spectacular disasters spread through the game are cool, I'll give it that,
but there's little else positive. The arcade racing approach falters with an unoriginal series of races, against annoying
characters, in overly long events which outstay their welcome. Upgrading is weak, and any pleasure in unlocking content is
negated by quick race mode allowing access to everything from the start. There's 3 equally bad handling models; terrible
collision detection, including invisible walls; bad physics and stupid AI which seems capable of only getting in your way. Sticky
crashes and poor track design make some races a chore, usually through no fault of your own. Aside from the environmental
effects, the graphics are barely improved over the N64 originals, and with a faltering frame rate (especially in the ill-advised
split screen), generic music and annoyingly repetitive one liners from the AI, the game feels cheap and messy. I try to be
positive about every Dreamcast game, but I found it near impossible with Roadsters.
Release Region Type Code Rar./Price Notes
Roadsters NA US T-22901N B 1-2 c This US release has a White spine
Roadsters EU E T-22901D-05 A 1 c
Roadsters EU D/F/G/I/S T-22901D-58 A 1 c The 2 PAL versions of Roadsters have
the same disc but different Instruction
booklets and covers – the English
version with a Yellow car, and the
European one with a Red car.
3 versions, 1 NA, 2 PAL
Roommania #203
NTSC-J exclusive
ルーマニア#203
2009 DCJY Poll: n/a 2013 DCJY Poll: 174th 2016 DCJY Poll: 194th
A weird, but wonderfully entertaining voyeuristic title that would, probably, of only ever been made in Japan. Playing the part
of a godlike spirit, your goal is to interact and change the life of Neji, a Japanese man who spends an inordinate amount of
time sitting in his room, smoking. You do this in a variety of ways, but never directly – you influence his actions by throwing
balls at objects, in an attempt to steer him in that direction. When he leaves his apartment, you can also move objects
around. Events soon take several odd turns, with visiting friends, a guy breaking into the room, and seemingly some sort of
alternative reality. There's plenty of missions (revolving around getting Neji to do certain things), and the room is detailed and
interesting to explore. As you may imagine, you're going to need a level of Japanese knowledge to get anywhere, although
there's some good translation guides for this available online, but it's pretty good fun just trying to work out what to do as you
go along – although playing this way will make the game even weirder. The graphics are cool, the audio (through TV and
radio) contains some Sega love, and there's several secrets and 'plot' twists to discover. It's a bit of a cult favourite amongst
fans of Japanese Dreamcast games, is genuinely funny at times, and offers an experience not quite like anything else on the
DC. Grab a translation guide if you can't understand the language, and revel in it's weirdness.
Release Region Type Code Rar./Price Notes
Roommania #203 JP JPN HDR-0044 A 1 c
1 versions, 1 JP
2009 DCJY Poll: n/a 2013 DCJY Poll: n/a 2016 DCJY Poll: n/a
With the success of the Roommate Novel series (the Saturn alone received 5 titles and a box set), it's perhaps not surprising
to see this fan disc / limited gameplay release on the Dreamcast. Featuring the original heroine of the series, this disc
contains a new interaction with Ryoko, as well as the ability to listen to the music tracks and view a picture gallery. Fans of the
game will of course enjoy this, but for everyone else it's not really going to appeal.
Release Region Type Code Rar./Price Notes
Roommate Novel : Ryoko JP JPN T-19506M B 2-3 c A separate stand-alone release from
Inoue -Last Scene- the other 'Roommate Novel : Ryoko
Inoue' title.
Limited to 5,000 copies.
1 versions, 1 JP
2009 DCJY Poll: n/a 2013 DCJY Poll: n/a 2016 DCJY Poll: n/a
The first Roommate game on the Dreamcast introduces a new heroine, but keeps the relationship building premise of it's
predecessors. It's summer, and with a half empty house, your character ends up taking in a housemate – the titular Yuka
Sato. So begins a title that is not as interesting as other series entries (it doesn't seem to rely as much on the internal clock
and day to day events), but is a nicely presented visual novel that delivers a decent relationship building experience. It
doesn't do anything new for the genre, and the language barrier is high, but it's a decent title. The plot can sometimes be a
little weird for your typical western gamer, a criticism that can be levelled on many similar titles, but it's a pleasing enough
diversion. It is, however, not as interesting as the other Roommate titles on the Dreamcast.
2 versions, 2 JP
Rune Caster
NTSC-J exclusive
ルーンキャスター
Publisher: Vision Origin: Japan
Developer: Noisia Year: 2000 J
Genre: Battle simulation / RPG Also on: Dreamcast exclusive
Useful Extras: a friend (1-2 players), Translation guide
2009 DCJY Poll: n/a 2013 DCJY Poll: n/a 2016 DCJY Poll: n/a
The cheesy cover art is probably the first warning of what to expect with Rune Caster. It
practically shouts 'generic', and unfortunately this ends up being the case with the gameplay. After an intro that was quite
enjoyable, you're presented with incredibly poor looking 3D graphics, and a fantastical medieval setting with plenty of on
screen stats and quite a bit of Japanese text. You can cast spells, eventually, but they're severely underwhelming. With the
plot out of my comprehension (a good translation guide will be needed for non speakers), and a slow pace with boring
combat, Rune Caster was a disappointment. It didn't receive a stellar response upon release, either.
Release Region Type Code Rar./Price Notes
Rune Caster JP JPN T-40001M A 1 c 1 versions, 1 JP
Rune Jade
NTSC-J exclusive
ルーンジェイド
Publisher: Hudson Soft Origin: Japan
Developer: Hudson Soft Year: 2000 J
Genre: Online RPG Also on: Dreamcast exclusive
Useful Extras: VGA, Keyboard, Translation guide,
Online features (4 player co-op)
2009 DCJY Poll: n/a 2013 DCJY Poll: n/a 2016 DCJY Poll: n/a
An online 4 player co-operative RPG, Rune Jade is an interesting title. Taking some inspiration
from Diablo, it sees you and up to 3 other players, teaming up to hack and slash your way through various dungeons, whilst
interacting in various towns along the way. It doesn't sound all too special now, but it wasn't a common console experience at
the time. The gameplay is pretty standard fare, and the graphics are a bit blocky, but it did what it set out to achieve. At the
time, you had to pay a subscription to access the online, and although there's a single player mode available, it's clear it
wasn't the primary focus. Japanese text abounds, so have a guide ready to get anywhere.
Release Region Type Code Rar./Price Notes
Rune Jade JP JPN T-14304M A 1 c
1 versions, 1 JP
2009 DCJY Poll: n/a 2013 DCJY Poll: 123rd 2016 DCJY Poll: n/a (4th in Indie)
Senile Team are well regarded within the Dreamcast indie scene, in part due to the development of the much modded Beats
of Rage engine, and also due to this highly entertaining top down racer. Those familiar with the classics of the genre will feel
at home. Taking control of one of a variety of racers, there is both single player and multiplayer modes. For the solo player,
the Grand prix mode takes an arcade approach, with the aim of finishing in the top 3 to make progress. The difficulty level is
high – some of the later tracks can be confusing at first, and there's little room for error, but the intricate design of the tracks
and varied surfaces keep things interesting on repeated plays. Multiplayer is where the real fun is, and up to 4 players
compete in the 3 modes which take inspiration from classics such as Micro Machines. If you only plan on playing solo, you'll
miss out half of the games content, which is a shame. The soundtrack is good, and there's a feeling of quality to the entire
product. Fun, difficult and best enjoyed with some friends, Rush Rush remains one of the best Indie releases on the console –
although improved upon with the 'Reloaded' release.
Release Region Type Code Rar./Price Notes
Rush Rush Rally Racing WW HBW RRRR-RE B 3-4 c In standard Jewel case.
Rush Rush Rally Racing WW HBW-L RRRR-DX B 4 c The 2 Limited editions are 'Deluxe'
Rush Rush Rally Racing WW HBW-L RRRR-DX-ALT B 4 c versions; the first shares the standard
editions cover, whilst the second (with
-ALT at the end of the code) bears an
alternative 'Night' cover. Both versions
come in double Jewel cases with an
extra soundtrack CD, stickers and a full
colour manual.
3 versions, 3 WW
2009 DCJY Poll: n/a 2013 DCJY Poll: n/a 2016 DCJY Poll: n/a
After the positive response to the release of Rush Rush Rally Racing, Senile Team decided to
port their top down racer over to the 'WiiWare' service, with some tweaks and improvements
to the original. Fast forward 8 years, and the improved version serves as the basis for this
update on the Dreamcast. It's certainly not just a re-release – there's several important
changes, some more obvious than others. The slowdown which occasionally popped up is gone, menus re-designed and the
graphics slightly improved. The big addition here is the two new single player modes – 'Time Attack' and 'Challenge'. Time
attack allows you to get to grips with the tracks (and the previously unavailable, in solo mode, multiplayer tracks), whilst
'Challenge' is a solo version of the multiplayer 'Get Ahead' mode, and plays much like the multiplayer in Micro Machines –
score points by getting so far ahead of your opponents that they drop off the screen. Both modes are welcome, and add
much to the games depth. Whilst there probably isn't quite enough here for those who have played the original to death (no
new multiplayer content, for instance), the extra solo modes included mark this version out as the definitive version.
Release Region Type Code Rar./Price Notes
Rush Rush Rally Reloaded WW HBW ST-RRRR-1.5 B 4 c Comes in DVD case
Rush Rush Rally Reloaded WW HBW - B 4 c JoshProd release in PAL case.
2 versions, 2 WW
Sakura Wars
NTSC-J exclusive
also known as 'Sakura Taisen'
サクラ大戦
Sakura Wars 3
NTSC-J exclusive
also known as 'Sakura Taisen 3', subtitled 'Paris wa Moeteiru ka', translated as
'Is Paris Burning?'
サクラ大戦 3
Publisher: SEGA Origin: Japan
Developer: Red / Overworks Year: 2001 J
Genre: Adventure Also on: PC, PS2
Series: Sakura Wars / Sakura Taisen
Useful Extras: VGA, Translation guide
2009 DCJY Poll:n/a 2013 DCJY Poll: 113th* 2016 DCJY Poll: n/a *with Sakura Wars 4
The first in the series to be specifically designed for the Dreamcast, Sakura Wars 3 retains the qualities that made the earlier
games hits, but there's plenty of improvements as well. Ichirou returns, but is posted to take charge of a Paris based Assault
force, meaning a whole new city, new female squad members and new nasties to battle. The turn based battles are now in
full 3D (and look superb), whilst the always important dialogue elements have been improved upon. A whole new range of
mini games are also added. The story is of the same high quality, as are the beautiful animations and soundtrack.
Unfortunately, for those who can't understand Japanese, the high quantity of text (and need to respond to dialogue) makes
playing this, even with a guide, a tough process. Nevertheless, Sakura Taisen 3 is a high quality and great looking adventure.
Release Region Type Code Rar./Price Notes
Sakura Wars 3 JP JPN HDR-0152 A 1 c
Sakura Wars 3 'A' LE JP JPN-L HDR-0147 B 4 c Comes with a lovely wind up music box
in a larger cardboard package. Same
cover art as other LE, with deeper box
and 'A' on left side of cover.
Sakura Wars 3 'B' LE JP JPN-L HDR-0148 B 4 c Comes with a wooden-style VMU and
collectors card. Same cover as the other
LE, this is not as deep as the other and
is labelled 'B' on the left side.
Sakura Wars 3 Memorial JP JPN-O HDR-0194 A 2 c Memorial pack. Same artwork as
Pack standard, with pale blue background.
Comes with a picture frame style music
box with changeable cards. 'Asian
Edition' available with identical content.
4 versions, 4 JP
2009 DCJY Poll: n/a 2013 DCJY Poll: 113th* 2016 DCJY Poll: n/a *with Sakura Wars 3
The last of the main series entries in the Sakura Taisen franchise for the Dreamcast, Sakura Wars 4 plays massive fan service
whilst repeating the winning formula. The setting returns to Tokyo, but this time not only are the original all-female assault
force present, but they're joined by those characters introduced in Sakura Wars 3, from the Paris force. The usual high quality
cut scenes, 3D battles and deep, relationship building dialogue, are all present. The storyline, which throws up a new evil for
the ladies to fight, is backed up by a plot centred on the alter-ego theatre troupe side staging a production of Les Misérables,
which allows for a lightly humorous, fan pleasing side. The use of data from past titles allows for past relationships to play a
part too. Whilst it's considered a shorter adventure than it's predecessors, it still received critical acclaim upon release. Sadly,
again, there would be no western release of the title (the series finally saw a western translation with Sakura Wars 5), and
with copious amounts of Japanese text on display, it's tough to make progress for the non-speaker. If you can follow the plot,
whether via guide or linguistic skills, a fine and poignant finale to the main series on the DC awaits you.
2009 DCJY Poll: n/a 2013 DCJY Poll: n/a 2016 DCJY Poll: n/a
This beautifully presented collection, coming in a vinyl-size presentation box, features all the discs from the 4 main entry
games in the series, on new colourful picture discs. There's no extra discs, so those expecting a ton of extra content will be
disappointed. Indeed, with so many different versions of these games available, it could be seen as slightly unnecessary, but
that would ignore the collecting appeal to this set. As detailed in each of the included games individuals reviews, the Sakura
Wars/Taisen series is one we sadly never received in the west, and there's a language barrier and particular Japanese feel to
the titles, that will require a good translation guide, and lot's of patience, to make any progress with. From a purely collecting
viewpoint, it's a lovely set, especially for the Sakura Wars completest, but the games themselves are no slouches either.
Sakura Taisen and Sakura Wars are used interchangeably as the title for the series, however I have listed them as 'Wars' due to that being the
common description denoted on spines.
2009 DCJY Poll: 26th* 2013 DCJY Poll: 38th* 2016 DCJY Poll: 41st* *with ver.2000
Every console needs a good party game, and with Samba de Amigo the Dreamcast has one of the best. Originally released in
arcades, the move to the home was made easier by being able to purchase the Maracas controllers, allowing you to wave
them around like a lunatic, whilst admiring the sort of colourful, bright and joyous celebration that Sega did so well. Amigo, a
chirpy little Mexican monkey, is joined by a cast of ludicrous characters in a carnival style world, who dance and shake their
maracas on screen, whilst you attempt to complete songs with high ratings. There's a cool line up of songs on offer, many
with a Latin flavour, as well as some amazing unlockable homages to Sega classics. Gameplay is similar to any other rhythm
style title, with the aim of matching the prompts on screen, and it controls and plays superbly. Get two sets of Maracas, a
friend, and maybe some tequila, and you have one of the best party-style games available. Throw in some short mini games
(like the whack-a-mole inspired 'Guacamole'), a co-operative 'love' mode and more than a dozen tracks to shake along too,
and there's depth galore on offer. Excellent visuals encapsulates that 'blue sky' Sega feel. You can play the game fully by using
a standard DC pad, and whilst this is still enjoyable as a rhythm game, it lacks the joy that the maracas bring. Samba de
Amigo is still an intensely fun experience, a joyous celebration of Sega's bright and bold arcade days.
Release Region Type Code Rar./Price Notes
Samba de Amigo NA US 51092 A 2 c This US release has a Black spine
Samba de Amigo JP JPN HDR-0063 A 1 c
Samba de Amigo EU Ebox MK-51121-50 B 7 c The only PAL release came in the large
box with maracas. Never released as a
game only. However, the code on the
game does differ from the box, (MK-
51092-50). The Game's case is also in
English/French/German and Spanish.
3 versions, 1 NA, 1 JP, 1 PAL
2009 DCJY Poll: 26th* 2013 DCJY Poll: 38th* 2016 DCJY Poll: 41st* *with standard edition
Originally released as an upgraded version of the original game in Arcades, ver.2000 doesn't change the format, but adds a
fairly large amount of extra content. As well as doubling the number of songs (including originals returning), it expands the
challenge mode, adds survival move and introduces 'Hustle mode'. The latter of these additions is the most pronounced
variance to the original, as it adds movement to shaking – rather than just shake the maracas as prompted, you must shake
them between two different positions as indicated, which can also include 360 degree movement. It's a welcome addition
done right, a fun addition, without effecting the base gameplay negatively. The mini games are replaced by an ingenious
Volleyball mode, which also plays well. Whilst all the menus are in Japanese, it's not difficult to navigate yourself around. The
game is also a stand-alone title, rather than an add on disc. Those playing with just a standard pad will find the hustle mode
harder to control, but you really should play this one with the Maracas anyway. The expanded song listing, hustle mode and
other extras, add enough to the game for it to be a definite pick up, and it's another joyous outing for Amigo.
Release Region Type Code Rar./Price Notes
Samba de Amigo Ver.2000 JP JPN HDR-0131 A 2 c
1 versions, 1 JP
2009 DCJY Poll: 79th 2013 DCJY Poll: 67th 2016 DCJY Poll: 58th
Rush 2049 sees the long standing series brought into the future, for sci-fi racing in spectacular surroundings. Vibrant graphics
present futuristic re-imaginings of San Francisco, and whilst it doesn't compare with the best DC visuals, they're detailed and
superbly realised. Once you navigate the sometimes convoluted menu system, there's plenty of customisation and options.
Racing itself sees high speed thrills, and an emphasis on learning the numerous short cuts which populate the tracks. Control
can be a little stiff, but generally feels good, although the ability to 'glide' after jumps doesn't add much to the game. Races
can be quite long, and challenging, which gives plenty of time to understand some of the handling quirks, but it always
remains fun. The stunt mode utilises the games physics a little more, but it relies a little too much on it's spectacular crashes.
Multiplayer is good fun though, especially the addition of weapons, and it manages to keep a solid frame rate. Rush 2049 is a
good, solid arcade racer, even with a few flaws, and one which is highly regarded by many (including DCJY's Tom Charnock).
Release Region Type Code Rar./Price Notes
Rush 2049 EU D/F/G T-9709D-51 B 2 c
Rush 2049 EU E/I/S T-9709D-61 A 2 c The 2 Pal versions of Rush 2049 share a
disc but have separate Instruction
booklets.
Rush 2049 EU EWLP - C 2-3 c Disc codes: 950-0084-50 / 952-0080-50
San Francisco Rush 2049 NA US T-9707N A 2 c This US release has a Black spine
4 versions, 1 NA, 3 PAL
Sangokushi VI
NTSC-J exclusive
known in the west as 'Romance of the Three Kingdoms VI'
三國志 VI
2009 DCJY Poll: n/a 2013 DCJY Poll: n/a 2016 DCJY Poll: n/a
Part of Koei's long running historical strategy title, known in the west as 'Romance of the Three Kingdoms', and set in the Han
dynasty of ancient China. The Dreamcast addition of the series allows you to engage in detailed, turn based warfare, but with
isometric interactions with your kingdom as well. The scope of the series has always been more than just warfare, with
diplomacy high on the agenda too, and this version includes historical battles and plenty of scenarios. The visuals aren't
exactly a DC high point, but they are more than sufficient for the genre. Sadly, despite the games detailed and intriguing
nature, those who can't understand Japanese will be hard pressed to make any progress, as the level of text to read is set
very high. Those who can make their way through, however, and who enjoy turn based epic warfare generally, will be well
served, despite the genre and the series progressing somewhat since.
Release Region Type Code Rar./Price Notes
Sangokushi VI JP JPN T-7603M A 1 c
1 versions, 1 JP
Seaman
NTSC-J and NTSC-U release
also called 'Seaman: Kindan no Pet' in Japan, and known as 'Caution Seaman' in
North America and 'Don't Panic! Seaman' in Japan
シーマン 〜禁断のペット〜
2009 DCJY Poll: 49th 2013 DCJY Poll: 31st 2016 DCJY Poll: 35th
It's not easy to describe Seaman. A game where you 'hatch' a living being in an aquarium, help it grow into an organism to
which you can communicate, via the DC microphone, and which develops a personality based on your actions towards it, is an
out there title for any other console. Much like an advanced Tamagotchi, it requires you to keep going back to check on your
little creature (or creatures), using the time and date of your system to make sure you're not neglecting him. It's all very
ingenious. Before too long, Seaman will evolve and turn into something more than just a fish swimming around a tank, and
the vocal interaction within the game is quite impressive for it's time. Of course, however ingenious the game is, it's also bat-
shit crazy. Whether it's watching the creatures mate, having odd conversations about philosophical matters, politics or the
internet or just flat out being creeped by the idea of interacting with a creature with a man's face, you will no doubt face
many genuine 'WTF' moments as you progress. Is it a great game? Technically, the speech recognition is impressive, and
whilst this takes precedence over the aesthetic values of the game, it's certainly not awful looking. It's an enjoyable
experience to play through, but not an action packed one, and serves as a reminder of just how innovative this time was in
gaming. Seaman himself can be highly annoying – whether in just not getting your vocal commands, or by, well, being a bit of
an arse. Controls can be a little clumsy, there can be periods of tedium when Seaman doesn't do much at all, but the game is
still one of the most interesting 'experiences' on the Dreamcast.
Release Region Type Code Rar./Price Notes
Seaman NA US-L 51048 A 3 c Comes in a larger box with bundled
microphone. Was not sold outside of
this boxed version.
Seaman JP JPN T-39402M A 1-2 c The standard edition of Seaman
released in Japan comes in a larger box
with a Microphone.
Seaman JP JPN-L T-39401M B 2 c In addition to the Microphone of the
normal edition, the Limited release
comes with a VMU as well.
3 versions, 1 NA, 2 JP
2009 DCJY Poll: n/a 2013 DCJY Poll: 193rd 2016 DCJY Poll: n/a
A visually stunning release centred around 6 extreme sports, Sega Extreme Sports takes a triathlon like approach, with chains
of the various sports making up each environment. One minute you're speeding down a mountain on a snowboard, the next
you're attempting to navigate a rocky landscape on an ATV. The idea is awesome, and it certainly looks and sounds the part,
as one of the more visually appealing DC titles, with scenic and detailed landscapes, solid frame rate, excellent lighting and a
relaxing mix of electronic tunes and high quality effects. Gameplay wise, some disciplines are awesome – snowboarding is the
best on the DC, whilst mountain biking and ATV racing deliver good off road racing. However, the other events fall short –
speed gliding in particular, as it is the most often played – which is a shame, and due to the mix of disciplines makes for an
uneven experience. There's issues with control too – Biking has some physics issues, and the ATV's are unresponsive. 11
separate courses and some unlockable content adds some depth, but it's the inconsistency which is the main problem.
Enjoyable, sometimes despite itself, but it leaves you wishing some of the weaker elements just weren't included.
Release Region Type Code Rar./Price Notes
Sega Extreme Sports JP JPN T-15126M A 1-2 c
Sega Extreme Sports EU E/F/G/S/i MK-51081-50 A 1-2 c Includes Italian instructions in the
booklet, but not on the rear cover.
Sega Extreme Sports EU EWLP - C 2 c Disc codes: 950-0095-50 / 952-0089-50
Sega Extreme Sports EU EWLP Milka release D 3-7 c Disc codes: 833-0023-50 / 832-0030-50
This is the Milka special edition White
label; used in special shop pods in
Europe running a timed in-store
competition sponsored by the chocolate
maker. Can be hard to tell apart from
the standard white label, despite the
content differences, and knowing the
codes printed on the disc is key.
Xtreme Sports NA US T-15126N A 1 c This US release has a Black spine
5 versions, 1 NA, 1 JP, 3 PAL
2009 DCJY Poll: 69th 2013 DCJY Poll: 46th 2016 DCJY Poll: 147th
Often viewed as somewhat of a misty eyed, love letter from Sega to themselves, Segagaga breaks the fourth wall of video
gaming, piles in a huge amount of fan service and nostalgia, and packages it up into an enjoyable J-RPG. It's a travesty that it
never left the shores of Japan (and we're all still waiting for the long talked about fan translation), and sadly you need a
pretty good knowledge of the language to get the most out of the game, but that doesn't stop it from being a much talked
about, and much loved, Dreamcast gem.
Taking charge of a future Sega who are failing in the current console marketplace (in no way a thinly veiled analogy and
parody of the state of the company at the time of the games release, of course), you are thrown into an adventure with the
ultimate goal of rescuing our beloved companies fortunes and honour. The RPG elements see you battling various Sega
employees, and developing a killer game whilst building a team capable of returning Sega to glory. This part isn't a technical
marvel, but it doesn't need to be, with most of the fun coming from the numerous in-jokes, references to old games and
cameo appearances from several notable Sega characters – from Amigo to Sonic, Opa-Opa to the infamously hilarious Alex
Kidd appearance. There's plenty of items to collect (including various previous Sega releases, which makes for a great
gallery), and the light hearted, tongue in cheek atmosphere and story keeps things interesting throughout, as do the
numerous digs at Sega's opposition (always an evil mega-corporation of course). There's also several mini games to discover,
including a much talked about Shmup section, which piles on even more love for the company and throws past consoles into
the mix as some of the most ridiculously awesome bosses ever seen. It's also a decent shmup on it's own merits.
Segagaga is one long Sega love in, and it's a glorious, funny title to experience. It's not technically amazing, nor does it try,
but that just adds to the warm, fuzzy feeling Sega fans get when playing. This should have been released in the West. It
wasn't, and for many the large amount of translating that you'll need to do to fully understand the plot will be an
insurmountable barrier, but Sega fanboys the world over should still experience the game at least once in their lives.
Sony's release of Gran Turismo changed the racing game landscape, and this title was Sega's response. Boasting an
impressive line up of more than 120 licensed cars, plenty of upgrading options, and even the option of creating your own car,
the car-fetishists out there are well served. It certainly has depth, with 22 tracks of varying length, night and day settings, a
deep career mode and nearly endless levels of customisation. Sadly, it doesn't deliver in other areas. The audio is average,
and graphically it's a mixed bag, with the good looking car models and a couple of good looking tracks, let down by others
that are horribly grainy and weak textures throughout. The main career mode is poorly designed, leading to confusion as to
quite how you enter certain events, and there's an uneven difficulty running through the game. The handling responds slowly
with too much oversteer, and the racing itself is uneven. Whilst some of these issues can be sorted through settings, first
impressions are poor. The collecting aspect is done quite well, but as a racing experience it falls below the DC's best.
2009 DCJY Poll: n/a 2013 DCJY Poll: 84th 2016 DCJY Poll: 146th
Sega's follow up to Sega Bass Fishing, the peaceful lakes of it's predecessor have been replaced with more exotic offshore
locales, but gameplay remains the same. Battling to land 'the big one' is still the order of the day, but the fish selection is
more interesting (sharks!), scenery more enticing, and there's a more brash, colourful feel. It's arcade roots are clear, so
there's no simulating the long periods that real life angling require, and controls are simple – and with the fishing controller,
fun to play (it's perfectly playable with a standard DC pad, but it loses something). As well as recreating the arcade mode, you
have a series of original options, including free-fishing to your heart's content, an aquarium to view your fish and mini games
which act as a training mode. There was even online fishing events to enter at the time – not online play, but a nice addition.
With bright and cheery graphics, and a loud and brash soundtrack, it all has a typical Sega arcade feel. An enjoyable addition
to the DC's fishing lineup, those not convinced by the idea of virtual angling will still feel a little empty.
2009 DCJY Poll: n/a 2013 DCJY Poll: 142nd 2016 DCJY Poll: n/a
One of three versions of Tetris on the DC, Sega Tetris is Sega's own take on the famed puzzler. Originally a Naomi arcade
title, it's home port brings with it a colourful, wacky feel that is distinct from the sometimes drab nature of the Soviet Union's
best puzzler. Cartoon characters will smash completed lines with oversized comedy hammers, backgrounds sport a wide range
of 3D scenery, from island paradises to dancing Antarctic penguins. It's visually cool, but the gameplay is standard. It's arcade
roots show as the speed ramps up quickly, and there's an on screen slot machine which gives out bonus points upon clearing
lines. Multiplayer changes things up by allowing attacks triggered by clearing lines. With online play at the time, and the fact
that the game utilises the VS cable for DC on DC combat, Sega Tetris is the best on the console for competitive play. Tetris
aficionados won't be turned off much by the additions, which will also appeal to those tired by the same-old Tetris formula
which, ultimately, lies at the heart of this game, underneath Sega's presentational sugar coating.
Release Region Type Code Rar./Price Notes
Sega Tetris JP JPN HDR-0073 A 3-4 c
1 versions, 1 JP
2009 DCJY Poll: n/a 2013 DCJY Poll: n/a 2016 DCJY Poll: 195th* *with Euro Edition
Sega's own Worldwide soccer series was relatively popular on the Saturn, but this first foray onto the Dreamcast edition was
developed by 'World League Soccer' developers, Silicon Dreams. Aiming for a more realistic approach, it does many things
well. There's loads of teams (170-ish), covering club and international sides, allowing for everything from national league
seasons to world cup simulations. Less polished than contemporary rival UEFA Soccer, gameplay is better. It's slower paced,
but this allows considered, built up play and passing. Sadly, the pace leads to a lack of excitement, coupled with poor AI,
making for a weak recreation of the beautiful game. It also looks poor, with muddied PS1 quality graphics, no 60hz option
(and no VGA straight out of the box – and if you do get it running in VGA, the slowdown is horrendous) and a generally
unfinished feel. Commentary is rudimentary, as is the audio, and just adds to the sense of a half-arsed attempt at bringing
football to the DC at an early point in it's history. It's not completely unplayable, but it is a bit boring.
Release Region Type Code Rar./Price Notes
Sega Worldwide Soccer 2000 EU E/F/G/S/i MK-51031-50 A 1 c Sega Worldwide Soccer 2000 includes
Italian instructions in the booklet, but
not on the rear cover.
Sega Worldwide Soccer 2000 EU EWLP - C 1-2 c Disc codes: 950-0010-50
2 versions, 2 PAL
2009 DCJY Poll: n/a 2013 DCJY Poll: n/a 2016 DCJY Poll: 195th* *with original
Silicon Dreams deserve some credit. For their second DC football title, they listened to the criticism of their first outing and
made serious improvements. The pace is faster, and the addition of a game speed slider is great. Tweaked controls and
improved graphics are also most welcome. Bugs are reduced (although there's an odd one here where players bodies and
heads get mixed up, leading to some unfortunate results), the audio is better (including commentary) and the AI improved.
Sadly, it's still not the football title we deserved. The AI for instance – better yes, but it's still not the most intelligent. Graphics
are better but still sub-par, with noticeable missing frames of animation. Loading times are painfully long, and frequent, a
mystery seeing as this didn't plague the first title. It's the gameplay however, which really stands out, and a blast of 2 or even
4 player will show how the increase in speed and good control makes for an exciting game of football that, whilst lacking
finesse, is fun. It's flawed, certainly, but it stands out as the best attempt at the beautiful game on the console.
Release Region Type Code Rar./Price Notes
Sega Worldwide Soccer 2000: EU E/F/G/S/i MK-51083-50 A 1 c Sega Worldwide Soccer 2000: Euro
Euro Edition Edition includes Italian instructions in
the booklet, but not on the rear cover.
Sega Worldwide Soccer 2000: EU EWLP - C 1-2 c Disc codes: 950-0060-50 / 952-0056-50
Euro Edition
2 versions, 2 PAL
Seireiki Rayblade
NTSC-J exclusive
also known more simply as 'Rayblade' or 'Ray Blade'
聖霊機ライブレード
2009 DCJY Poll: n/a 2013 DCJY Poll: n/a 2016 DCJY Poll: n/a
Japanese exclusive tactical RPG with lots of big mechanised craft, a healthy dose of well drawn anime cut scenes and visual-
novel style still screens interspersing the isometric battles. The action phases are detailed, with charming 16-bit style graphics,
and the usual array of stats that these type of games usually present. The story seems to revolve around a student who is
forced to take control of one the large mechanical craft, and the ensuing journey he takes as battle rages. It's not the easiest
of games to understand if you can't cope with large amounts of Japanese text, and although the gameplay itself is relatively
simple, without sufficient understanding it can be a little bit of a chore to play. It looks nice, especially the sections which
progress the plot – it's just that stat and text heavy nature which is a drawback (and a lack of a really good guide online
doesn't help matters). Well received upon release, it's not the best of it's genre on the system but players with a taste for
tactics, and who can understand what's going on, will find something to admire here.
Release Region Type Code Rar./Price Notes
Seireiki Rayblade JP JPN T-42201M A 1 c with 5 trading cards.
1 versions, 1 JP
2009 DCJY Poll: n/a 2013 DCJY Poll: n/a 2016 DCJY Poll: n/a
Well, this is just a bit bizarre. Described as an RPG, but more closely akin to a 3D action-adventure title with levelling up,
Sengoku Turb is an exercise in psychedelic colours, weird characters and odd design. You apparently take the role of Jino-
chan, intergalactic bounty hunter, as she intervenes in a civil war on the side of an odd mix of colourful characters and small
soldiers. The gameplay sees you take to the battlefield, seemingly against an enemy initially made up of air hostesses,
commanding your troops and engaging in combat yourself. It's simple, control is a bit wooden and the camera never quite sits
at the right level. AI is weak, and combat deeply unsatisfying. Graphics, a mix of simplistic child-like imagery and acid trip
colour clashing, hasn't aged fantastically – it looks too much like a poor early 3D title to have much charm. The audio is all
over the place, with odd effects and off-key music. The oddness surrounding the game is interesting, but with gameplay that
just isn't all that much fun, it's only the weirdness that makes the game noteworthy. It's also worth noting that there's plenty
of Japanese text here, although it's not impossible to play through – if you really want to.
Release Region Type Code Rar./Price Notes
Sengoku Turb JP JPN T-38801M A 1-2 c
1 versions, 1 JP
2009 DCJY Poll: n/a 2013 DCJY Poll: n/a 2016 DCJY Poll: n/a
The second of the Sengoku Turb titles on the Dreamcast, and this one is...well, it's still odd, but is a decidedly more
interesting prospect. The gameplay from the original returns, but instead of controlling Jino-chan and her little miniature
army, you appear to take control of the opposing side. Whilst this is interesting, it suffers from the exact same problems as
the first title. The weirdness level is increased with the extra content included – and there's a fair bit of it. As well as the RPG
part, there's Internet options, galleries, development notes and music player. There's also several mini games. There's an
oddly controlled avian-thrust vector game, a psychedelic light gun shooter and a 3 rd person shmup type game with weird
enemies. The best of the bunch is also the weirdest – an odd 3D racer. 2 of the 3 tracks see you play a trippy chariot race,
with a strange hopping creature pulling you along, which you have to whip to go faster without hurting the poor soul.
It's...odd. The third of the 3 tracks sees you mount a hovering craft, where each trigger accelerates you in a different
direction – a bit like Zusar Vasar. It's tough, but is actually pretty decent. With the unhinged design and graphics (even the
title and cover are slightly insane), it's certainly an interesting title, but, despite the ridiculous length of this review, more a
sign of the games oddness, it's a pretty average mix overall.
Release Region Type Code Rar./Price Notes
Sengoku Turb: Fanfan I Love JP JPN T-38805M A 2-3 c
Me Dunce – Doubletendre 1 versions, 1 JP
Seventh Cross
NTSC-J and NTSC-U release
released as 'Seventh Cross Evolution' in North America
セヴンスクロス
2009 DCJY Poll: n/a 2013 DCJY Poll: 155th 2016 DCJY Poll: 109th
Acclaim's third person, comic-book tie in, voodoo action-adventure is that rare beast on the DC - a pretty decent story led
title. Cast in the role of Michael LeRoi, who is also the titular voodoo warrior, you straddle the world of the living (liveside)
and the dead, or Deadside as it's referred to in game, in an epic quest to stop 5 serial killers and, eventually, prevent the
world of the living meeting an untimely end. Standard weapons are the order of the day in liveside, whilst all manner of
supernatural inspired voodoo magic is more prevalent in Deadside. As a game, the gothic, deep south setting fits well,
enhanced by some suitably creepy and horror inspired audio. The dark colour palette throughout the game works well, as do
the variety of enemies, and the games inspiration, the Shadowman comic book, is a good choice to base a game on.
Technically, it doesn't push the console, and level design is a bit basic. Gameplay can descend into repetitiveness, and whilst
the plot is solid, it relies on some generic elements. Nevertheless, Shadow Man is a decent adventure, with good aesthetics.
Release Region Type Code Rar./Price Notes
Shadow Man NA US T-8106N A 2 c This US release has a White spine
Shadow Man EU E T-8104D-05 A 1 c The PAL release of Shadow Man saw 4
Shadow Man EU I/S T-8104D-05 A 1 c different releases, all of which have
Shadow Man EU G T-8104D-18 A 1 c separate discs and Instruction Booklets
Shadow Man EU D/F T-8104D-59 A 1 c to go alongside the Map which is
included in each. The cover art for all
versions is the same however, and is
one of the early PAL releases with no
'Dreamcast' header on the cover.
Shadow Man EU Ebc - C 2-4 c Released in a clamshell case with
'Promo only not for re-sale' where the
barcode should be. Along with Dead or
Alive 2, these seem to be bundle copies
released with console packages,
although this is significantly harder to
find than the DOA2 example.
6 versions, 1 NA, 5 PAL
Shanghai Dynasty
NTSC-J exclusive
上海 DYNASTY
2009 DCJY Poll: n/a 2013 DCJY Poll: n/a 2016 DCJY Poll: n/a
A Mahjong-solitaire centred title, and part of the long running series of 'Shanghai' games from Activision, Dynasty throws a
large amount of options and modes into the mix for those who can't get enough. The 3D presentation of the board is quite
nice, and the ability to play standard Mahjong as well makes it a good bet for an all in one package – but ultimately, this is
just one of many examples of the game and there's not really a huge amount you can do to make any of them overly
different. Solid if unremarkable.
Release Region Type Code Rar./Price Notes
Shanghai Dynasty JP JPN T-9902M B 2-3 c
1 versions, 1 JP
2009 DCJY Poll: 1st 2013 DCJY Poll: 1st* 2016 DCJY Poll: 1st *with Shenmue 2
The Dreamcast's fighting and shmup libraries are rightfully lauded; it's arcade pedigree praised, and it's ushering in of a new
era of online-console multiplayer was ahead of it's time. But arguably it's greatest contribution to gaming, would
simultaneously break the mould and give a not inconsiderate nod to the Sega of old. Shenmue. Yu Suzuki's masterpiece may
very well of been the most expensive game of all time upon release, but for those who lost themselves in mid 80's Japan,
engrossed in an epic adventure of revenge, it was money well spent. There's so much to love about Shenmue – and love is
the correct word to use, for few games have had as much of an emotional resonance with gamers. The world is meticulously
detailed, a living, breathing creation and replica of period Yokosuka. From the Hazuki residence, to the streets around Ryo's
home, to Dobuita Street's lovingly crafted shops, bars and arcades, it feels like you're entering a real place, not just a video
game creation. This sense of realism is heightened by being able to interact with otherwise insignificant objects, opening
cupboards and drawers, buying food, tapes and random toy capsules in shops, or wasting time in an arcade on a perfect
recreation of a Yu Suzuki arcade title. Genres mix and merge throughout; the 3 rd person adventuring is central, but the slower
pace and almost detective-like need to investigate makes it feel unlike any other game, and with racing, fighting and QTE
(quick time events) thrown in, there's a surprising level of variety on offer. The story is classic Asian cinema inspired revenge-
fare, and whilst the English translation is a little awkward, it has an absorbing quality. Graphically it is sublime, bringing a level
of detail unseen on consoles at the time, with facial animation that still impresses. The level of detail is extraordinary, and
from a technical perspective, it's hard to fathom just how it was achieved. Characters come to life on screen, creating an
emotional bond with many gamers. The epic soundtrack adds to the games sense of scale, and is a beautiful score on it's own
merit. Shenmue is, however, somewhat of a love it/hate it game for some. Key criticisms are in the wooden controls, the slow
pace and some less than perfect voice acting, flaws that some can overlook, but others not so easily. For many of us though,
including myself, Shenmue remains a masterpiece, an all time great, and the very best the Dreamcast has to offer.
Release Region Type Code Rar./Price Notes
Shenmue NA US 51059 A 3 c US Black spine release. 4 discs.
Shenmue Limited Edition NA US-L 51059 B 6 c Sharing the same code as the standard
release, this version is identifiable by
writing in the top left of the front cover
indicating it's inclusion of a Soundtrack
CD featuring music inspired by Yu
Suzuki. 5th 'Jukebox' disc.
Shenmue NA BRA 197352 C 5-7 c As with all Brazilian releases, the mash
up of US and JPN styles on the cover,
and Portuguese writing on reverse,
marks this version out. Came in a
cardboard slipcase around the case.
Shenmue JP JPN HDR-0016 A 2-3 c
Shenmue JP JPN-L HDR-0031 A 3 c Japanese Limited edition comes in a
blue cardboard slipcase and includes the
extra Shenmue Jukebox soundtrack CD
as well as the standard release game.
Shenmue EU E/F/G/S MK-51059-50 A 4-5 c The PAL version has 4 discs
The pricing of the PAL version has
jumped around since Shenmue 3's
announcement, and could quite
conceivably be graded a 3 or a 6
depending on the market of the day.
Shenmue EU EWLP - C 6-7 c Disc 1 code:950-0111-50 / 952-0102-50
Disc 2 code:950-0112-50 / 952-0102-50
Disc 3 code:950-0113-50 / 952-0102-50
Disc 4 code:950-0108-50 / 952-0102-50
Disc 4 is the passport disc.
U.S. Shenmue JP JPN-O HDR-0156 C 6 c Japanese release of the US version of
Shenmue.
8 versions, 3 NA, 3 JP, 2 PAL
2009 DCJY Poll: 4th 2013 DCJY Poll: 1st* 2016 DCJY Poll: 8th *with Shenmue
Continuing the Shenmue story was always going to be difficult. The first title gathered a devoted fan base with it's detailed
world, and pushed the DC technically. It's tale of revenge and honour resonated with gamers emotionally. For any sequel to
match the expectations it would have to be exceptional. Critics justifiably wanted some key improvements to match the lofty
ambitions and match the 'most expensive game developed' label. Luckily for us, Yu Suzuki is somewhat of a genius.
Shenmue II is not a massive departure from it's predecessor, unsurprisingly. The engine is the same and the blending and
mixing of genres remains a central part of the games appeal. So expect some beautiful graphics, detailed interior and exterior
design work, meticulous detail on seemingly unimportant objects, and just a bit of frustration that Ryo is still a bit wooden in
his movement. Arcade machines return, and you can now play Outrun (reason alone to purchase this, some would say).
Collectors have more to collect, there's a bunch of cool mini games and jobs, and there's plenty to see and hear, as Ryo has
made his way to Hong Kong, opening up a whole new set of experiences. Bustling streets are filled with both people and
colourful shop exteriors, whilst your journey also takes in urban squalor and untouched Chinese wilderness. The game realises
the epic ambitions of it's predecessor, with more open landscapes. This touches on one of the big improvements here –
dealing with the slowness of the original. Whilst it's still on the slow side, the general pace has improved with the ability to
'fast travel' and a little less emphasis on exploring every nook and cranny in the world. Whilst this is a good thing, it does
detract, slightly, from the intricate closeness the first title provided. Regardless, Shenmue 2 shines and matches expectations
throughout. I haven't even mentioned the beautiful soundtrack, the atmospheric recreation of late 80's Hong Kong, refined
QTE's (no more complete repeats) – I could go on. Yes, there's still a few issues here, like the controls, or the increase in that
'shimmering' effect that effects some DC games. The pace still borders on glacial for some, and whilst the sole western
release in PAL territories does away with English voice translation (a plus to some people), the introduction of a Japanese
audio track with subtitles will always sit uncomfortably with some (these people are wrong, of course, as this just increases
the games slice of retro Asian cinema feel). But these negative points are minor. Shenmue II is an epic, technically
astonishing, brilliantly visualised and immensely enjoyable experience, one whose late appearance and lack of a North
American release sometimes holds it back from it's rightful acclaim as, I'm pretty certain, the only game able to challenge it's
own predecessor as the best game on the Dreamcast and fully deserving of this, probably, the longest review in this guide.
2009 DCJY Poll: n/a 2013 DCJY Poll: 128th 2016 DCJY Poll: 111th
Shikigami No Shiro II is a stylish addition to the DC's Shmup library. With 7 different characters to control, each with varying
styles of gameplay, there's a fighter-like variety on offer, with shot types, bomb types and even dialogue all different from
character to character. The backstory is nonsense, and there's a fair bit of Japanese text on display, but the gameplay itself is
relatively standard, bullet-hell shmup territory. Primary shot types tend to be standard fare, but the secondary fires (used at
the expense of character movement speed) vary from lock on missiles to enemy seeking power ups, melee style sword attacks
and drones. Finding the character whose style fits yours is important, as some characters just won't click. With a choice of
original or remix soundtracks (both excellent), gallery mode, and easy or extreme mode, the game delivers depth. It's also
great fun to play. A score multiplying close call system, not unlike Psyvariar 2, isn't quite as refined, but the relentless action is
challenging. It can be a little aesthetically dull, and there's a difficulty spike on level 3 that's frustrating, but overall it's good.
It's not top tier, but the solid play and excellent depth make it a worthy addition to any shooter fans DC collection.
Release Region Type Code Rar./Price Notes
Shikigami No Shiro II JP JPN T-47702M B 5 c
Shikigami No Shiro II JP JPN-L T-47701M B 6 c Limited edition comes in a cardboard
sleeve with a Soundtrack CD and
trading cards. Sega Direct orders
shipped with an added Phone card.
2 versions, 2 JP
2009 DCJY Poll: n/a 2013 DCJY Poll: n/a 2016 DCJY Poll: n/a
Probably the best version of the traditional Japanese card game Hanafuda on the Dreamcast, Altron's Shin Honkaku Hanafuda
roughly translates as, 'Authentic Hanafuda' which summarises things nicely. There's a great many options on offer here,
allowing various forms of play, and the graphics are clear, bright and with lovely card design. It's a really rather aesthetically
pleasing title throughout, with nice music and clear presentation rounding off a neat little package. Of course, knowing the
rules of Hanafuda helps a lot here, and with everything in Japanese, having this knowledge beforehand will be quite useful. If
you're not a fan of Hanafuda, there's obviously little to appeal here – but whilst it lacks the extravagances of other games, it
does exactly what it sets out to do, and you can't ask for much more than that.
Release Region Type Code Rar./Price Notes
Shin Honkaku Hanafuda JP JPN T-16601M A 1-2 c
1 versions, 1 JP
2009 DCJY Poll: n/a 2013 DCJY Poll: n/a 2016 DCJY Poll: n/a
Originally an Eroge PC game, the adult content is mostly removed for this Dreamcast release, which is probably for the best,
as the focus on a trio of pre-pubescent looking female androids in an adult orientated game really would not have been
greeted well in the western market. Playing the role of android creator Souji, this sci-fi themed visual novel sees you perform
the usual tasks the genre demands – so plenty of text and relationship building, then. The setting is interesting, as are the
comic panel style visuals, which have a watercolour effect to them which is quite nice. As always, the Japanese text will put
many off, as will the adult themes. Interesting looking title at the very least though.
Release Region Type Code Rar./Price Notes
Shirotsume souwa JP JPN T-20123M B 3-4 c
-Episode of the Clovers-
Shirotsume souwa JP JPN-L T-20125M B 5-6 c Limited edition comes in a larger box
-Episode of the Clovers- with a pouch and box set of cards,
along with the standard Jewel case
version of the game. 10,000 copies.
2 versions, 2 JP
Silent Scope
NTSC-J, NTSC-U and PAL release
サイレントスコープ
2009 DCJY Poll: n/a 2013 DCJY Poll: 91st 2016 DCJY Poll: 170th
An arcade machine with the attraction of a huge sniper rifle with monitor built in, does not immediately stand out as an
obvious choice for a port to the DC – and for Konami to then release it without light gun support, seems downright bizarre.
However, despite this, it works. Replacing the gun monitor with a picture-in-picture effect on your screen, is actually a very
clever workaround, allowing an accuracy no peripheral could deliver. When aiming at moving targets, controls can be a little
unwieldy, and the stick can be a little sensitive, but it's a generally impressive control scheme. The story sees you having to
save the President and his kidnapped family, which is all very generic, but plays into the Hollywood action feel. It's not a
graphical powerhouse, but what it lacks in detail, it makes up for in scale – night vision wood stages, sniping off of
skyscrapers, or taking aim at an enemy being pursued by American Football players in a vast stadium, the stages here are
epic. There's a lack of depth, despite branching levels, and whilst impressive, the scope mechanic isn't as fun as picking up a
plastic weapon and firing at a screen. An interesting and fun title, nevertheless.
Release Region Type Code Rar./Price Notes
Silent Scope NA US T-9507N A 1 c This US release has a Black spine
Silent Scope JP JPN T-9513M A 1 c
Silent Scope EU D/E/S T-9505D-76 A 1 c
Silent Scope EU F/G/I T-9505D-87 A 1-2 c Both PAL versions of Silent Scope have
the same disc but separate Instruction
booklets.
Silent Scope EU EWLP - C 1-2 c Disc codes: 950-0116-50 / 952-0108-50
5 versions, 1 NA, 1 JP, 3 PAL
2009 DCJY Poll: n/a 2013 DCJY Poll: 177th 2016 DCJY Poll: 98th
Whilst it looks a little like Final Fantasy VII, Silver is very much a western RPG rather than a
JRPG, and the emphasis here is on adventuring rather than stats. Presented on pre-rendered static backgrounds (that look
rather nice), you're presented with a classic tale of evil as you take the role of David, out to rescue his beloved (and most of
the women in the land, whilst he's at it). The journey you embark on is rather epic, and as the game progresses you'll visit
lovingly drawn various areas from cliff top fortresses and forest encampments, to icy cities and creepy woods. The characters
are all 3D polygonal, which can sometimes look odd on the backgrounds (especially when zoomed out and tiny), but it looks
okay, helped by high resolution scenery. Gameplay is real time, and works well, allowing you to be right at the heart of the
action, and a good soundtrack and nice voice acting hold the game together. It is rather generic, and the pace is somewhat
slow at times, but Silver is an enjoyable adventure with some beautiful vistas.
2009 DCJY Poll: n/a 2013 DCJY Poll: n/a 2016 DCJY Poll: n/a
The first of D3's Simple 2000 series releases on the Dreamcast (which, thankfully for me writing this guide at least, didn't
have the hundreds of entries Sony consoles received), this low cost visual novel is the only one of the series that didn't make
it's debut on the PS1. The PC original was an 18+ release, but this version tones it down and presents a pleasant looking
adventure. Set in the not altogether standard setting of Florence, the plot revolves around an ex-mafia assassin in hiding and
a love interest that has the potential to bring him back into the criminal underworld. Whilst it's nicely visualised, it doesn't do
anything very interesting from a gameplay perspective – so one for the serious visual novel connoisseurs only. As always,
there's plenty of Japanese text to contend with.
1 versions, 1 JP
2009 DCJY Poll: n/a 2013 DCJY Poll: n/a 2016 DCJY Poll: n/a
The second volume of D3's Simple 2000 series, and originally a PS1 release (as part of the Simple 1500 series), Natsuiro
Celebration is your fairly standard entrant into the genre. Set in the summer months, it sees the unfolding story between your
character, a high school student, and the relationship he has with Kimi, a female friend, as well as with the relationships he
has with an assortment of other characters. There's nothing particularly noteworthy about the story, as it's your typical high
school romance tale, and whilst the game boasts voice acting and niceties such as a map to navigate around, it's got a rather
basic look to it, a sign of it's budget routes. Fans of the genre will find something to like, but it does little to entice everyone
else. And, as always, there's a hefty language barrier for those who can't read Japanese text.
1 versions, 1 JP
2009 DCJY Poll: n/a 2013 DCJY Poll: n/a 2016 DCJY Poll: n/a
The third volume of this budget series on the Dreamcast, Fureai was originally released as part of the Simple 1500 series on
PS1, as 'The Ren'ai Simulation 2 ~Fureai', to show it's link with Natsuiro Celebration, subtitled 'The Ren'ai Simulation' itself,
which also became volume 2 of these Simple 2000 releases. Got that? Ren'ai refers to the 'Dating sim' type of game, almost
always lumped in with visual novels as a broad genre outside of Japan (and by myself in this guide), and is a pretty good
indication of what to expect in this release. Taking the role of a 19 year old assistant teacher in summer classes, who has
recently failed his exams, you embark on a journey of relationship building with various female characters, most of whom
happen to be your new students. Like the other entries in the series, there's little remarkable, and it's your typical entry in the
genre, although the artwork is not as pleasant as I'd come to expect from these games on the DC. One more for visual novel
fans on the DC, probably not for everyone else.
1 versions, 1 JP
2009 DCJY Poll: n/a 2013 DCJY Poll: n/a 2016 DCJY Poll: n/a
The final entry in the short lived Simple 2000 series of budget releases from D3, 'Okaeri!' is another PS1 Simple 1500 release
ported over to the Dreamcast. Starting life as a more adult themed PC title, the plot revolves around protagonist Youhira, a
college student who runs into an old school friend whilst travelling to an island to further his teaching studies. The tale soon
turns into a standard relationship building dating sim / visual novel, as you may expect. Visually it's an interesting mix of
photos and drawn backgrounds, overlayed with anime characters, which can come across a little cheap, and not as attractive
as some of the best examples of the genre on the DC – but nice enough, especially considering it's budget price. Nice voice
work is provided in game though, and it's a decent enough story for fans of the medium. As always, you'll need to know
Japanese to get anywhere, but it's a pleasant enough game and one of the better received entries in the Simple 2000 series.
2009 DCJY Poll: n/a 2013 DCJY Poll: n/a 2016 DCJY Poll: n/a
Sister Princess was a popular manga series turned PS1 visual novel, and as the expanded title here alludes to, the Dreamcast
version had several enhancements. Firmly placed in the visual novel genre, this is a dating sim style game in which your
character lives with, and spends most of the time interacting with, 12 younger sisters. As the game progresses, you choose
which of the 12 you want to spend time with, building relationships through text interactions. As often is the case, there are
several endings available here (including marriage ones...best not to ask...), graphics and audio are decent enough, each of
the girls have distinct personalities and generally the game was well received by fans of the genre. It is also utterly
impenetrable without a decent understanding of the language, and this type of game has a limited appeal to gamers in the
west, but those who like dating games with cute anime girls will find something to like.
More interestingly, from a collectors point of view, the game's sole release saw it bundled with a box which contains 12 phone
charms, one for each of the girls. It's a cute little extra.
1 versions, 1 JP
2009 DCJY Poll: 10th 2013 DCJY Poll: 6th 2016 DCJY Poll: 7th
Whilst it was inevitably true that we Dreamcast owners didn't get to experience the abundance
of top RPG's that other consoles received, we can at least take solace that we received this
classic. It shares many elements with other JRPG's, but it's the setting which is the most
immediate attraction. Controlling members of the Blue Rogues, primarily Vyse and Aika, a
group of freedom loving air pirates, you explore the vast skies of the land of Arcadia in
steampunk inspired air ships, battling the evil Valuan empire. The fundamental strength of the
game is in it's exploration – whilst the story and relatively standard battle mechanics are solid
examples of the genre, the game is painted on a huge canvas and rewards exploration of the
floating islands that make up the games large map. The design work is superb throughout,
with each island varied and interesting enough to make progress through the game an exciting
prospect. Graphically it's lovely, with each location having a unique character, a few graphical effects thrown in to up the wow
factor, and an overriding sense of scale, especially when piloting your ship. Visuals are backed up by a sweepingly epic
soundtrack and the usual sort of high class presentation Sega lavishes on their games. There's few games as deep and
rewarding as Skies of Arcadia on the Dreamcast, and few as surprising, as around every corner of the game, there's
something new to discover. Even with occasionally annoying random battles, which play out in relatively standard fashion, you
can forgive the game when you are entrenched in a ship to ship tactical fight, sailing through wondrous environments or
enjoying the well written English translation. Skies of Arcadia is one of the very best Dreamcast titles.
Released in Japan as 'Eternal Arcadia'. For the long suffering PAL gamer, the European release of the game is not VGA or 60hz
compatible, so whilst still an excellent game, it's the North American release that may be more desirable for those using more
modern televisions.
2009 DCJY Poll: n/a 2013 DCJY Poll: 186th 2016 DCJY Poll: 115th
Slave Zero has all the ingredients to make a great game. Massive mechanised robots (the
Slaves of the title), neon lit streets full of suitably large skyscrapers, a cool dystopian sci-fi future, little cars scurrying around
under the massive metal behemoths. The guardians, an ancient order of warriors, are the only thing standing between peace
and the evil forces who have taken control of the world, largely through their army of robotic giants. Capturing one of these
Slaves, the guardians set out to defeat their enemies. It's a cool concept, and some of the design work certainly fits the bill.
Weapons are suitably explosive, but the sense of scale doesn't always work. It's cool to see little cars whizzing around, but it's
hard to shake the feeling that you're just playing in a scaled down world. Battles are a bit boring, music is noticeable by it's
absence, and there's numerous glitches, frame rate drops and other technical issues throughout. It's fun at times – when the
scale works, mostly, but it descends into average mediocrity too quickly and doesn't make best use of it's cybernetic assets.
Release Region Type Code Rar./Price Notes
Slave Zero NA US T-15106N A 1 c This US release has a White spine
Slave Zero EU E T-15104D-05 A 1-2 c
Slave Zero EU S T-15104D-06 A 1-2 c
Slave Zero EU I T-15104D-13 A 1-2 c
Slave Zero EU G T-15104D-18 A 1-2 c
Slave Zero EU D/F T-15104D-59 A 1-2 c The 5 PAL versions of Slave Zero have
the same disc but separate Instruction
booklets.
6 versions, 1 NA, 5 PAL
2009 DCJY Poll: n/a 2013 DCJY Poll: n/a 2016 DCJY Poll: n/a
There's some decent elements to UDS's Snowmobile racer. A good track editor, a cool first
person view, and a decent, control-effecting damage model, are all nice features. However, much of the rest of the game can
politely be called 'average'. The grainy, fuzzy visuals and bland tracks barely improve upon it's PS1 outing. Frame rate
struggles, especially in split screen, and the audio is unremarkable. There's a fair few tracks on offer, and a selection of rather
similar snowmobile classes – but it's the track editor that stands out. Whilst it uses a block and tile based system, it's possible
to create some interesting layouts. Control is too slippery, even for a snow and ice based racer, with default settings, bouncing
you from one corner to another, but can be adapted too. The poor AI, with opponents crashing out frequently, is unfortunate,
as is the general lack of challenge. A problematic camera (although the first person view is cool), sums up a game which has
some good ideas, but doesn't do any of them well enough to be better than 'average'.
Release Region Type Code Rar./Price Notes
Sno-Cross Championship NA US T-40207N A 1 c This US release has a Black spine
Racing
Sno-Cross Championship EU E/F/G T-17722D-50 A 1 c
Racing
Sno-Cross Championship EU EWLP - C 1-2 c Disc codes: 950-0131-50 / 952-0123-50
Racing
3 versions, 1 NA, 2 PAL
2009 DCJY Poll: n/a 2013 DCJY Poll: n/a 2016 DCJY Poll: n/a
Studio Mebius were known for some... let's just say unconventional adult themes in their early titles, and whilst Snow carried
on the adult nature (in an altogether more palatable way), this DC port is stripped of it's adult content to deliver a rather
standard – although well received – visual novel. You play as Kanata, who is working in a hotel in a small village, and one
which is seemingly under a constant blanket of snow. The plot soon takes in ancient legends, whilst following the usual sort of
path for the genre, with several females to build relationships with and branching storylines. The artwork and audio are of a
good quality and the games reception was good, so fans of the genre will delight, and those who want to try a visual novel
out, and are armed either with great Japanese language skills or a good translation guide, could do a lot worse.
1 versions, 1 JP
Soldier of Fortune
NTSC-U and PAL release
2009 DCJY Poll: n/a 2013 DCJY Poll: 149th 2016 DCJY Poll: 120th
The DC infamously missed out on the best single player PC FPS (Half Life, natch), but had it's fair share of second tier genre
entries. Solider of Fortune was controversial on release due to it's graphic nature, body part targeting and some dodgy NRA
connections. Nevertheless, it had it's fans, and a DC port was not unwelcome. Never much of a looker, it's heavily modified
Quake 2 engine looks a little angular, textures are hit and miss and it can be a bit dark, but a decent frame rate keeps things
at a decent level. There's a decent, if cliché ridden, story, with game engine driven cut scenes, and the varied levels take you
around the world. It also boasts great audio, with satisfyingly loud weapons and screaming enemies. There are issues though.
Enemies lack any self preservation, highlighting weak AI, and the GHOUL targeting system may be cool, but it's hard to use
with the DC pad. The mouse/keyboard combo improves things, but it all feels a little stiff and lacking the fluidity of iD or Epic's
classics. SoF was also never that great a game on the PC – fans of ultra-violence had better alternatives (Kingpin), and when
you take away the gimmicks, it's a pretty average shooter. Still, it's enjoyable in bits and is not an awful game.
2009 DCJY Poll: 2nd 2013 DCJY Poll: 2nd* 2016 DCJY Poll: 2nd *with Sonic Adventure 2
Sonics first 3d adventure, after aborted attempts on the Saturn, was the Dreamcast's first killer app. The game centres around
2 concepts – thrilling, fast 3d platform action, and story-led adventure zones. The first of these is the games strength. Playing
as one of the 6 main characters, stages twist and turn and interact with set pieces at a breathtaking pace (for the most part),
and the clean, crisp graphics delivered a real 'next gen' experience. Each character's set of attributes adds variety – the mad
dashes of Sonic, Knuckles climbing, and the more considered gameplay of E-102 Gamma and Amy are all well implemented,
merging into an overarching story told from each characters perspective. Big the Cat's fishing-based stages are a little tedious,
and the controls and camera can be annoying, but overall the action stages are fun. The adventure bits slow the pace, flesh
out characters and serve as a bridge to the many mini-games. The adventure bits can be a little tedious with much retracing
of steps, but the mini games are cool, with karting to pinball and the innovative chao pet mode, making great use of the VMU.
It's the outstanding presentation that is most impressive. The soundtrack is ace and the graphics were stunning at the time. It
still looks good (the killer whale section remains remarkable), and the colourful world of Sonic is realised successfully (despite
a rather twee plot). Although sometimes criticised (although 2nd place in each of the DCJY polls shows not by all), and with
sometimes annoying controls, the depth and aesthetic flair on offer are more than enough to warrant playing what remains
one of the little blue hedgehogs' best 3D outings.
2009 DCJY Poll: 5th 2013 DCJY Poll: 2nd* 2016 DCJY Poll: 6th *with Sonic Adventure
Sega's spiky blue mascot returns, in what was a much anticipated sequel to one of the systems first eye catching must-haves.
With such a hit on their hands with the first Adventure title, it'll come as no surprise that much of what made the first so fun
returns. So expect high intensity platforming action, at super sonic speeds, and a variety of other gameplay styles to make the
game feel more expansive than a simple platformer. There's 2 distinct stories to play through – one for the Hero side, and one
for the Dark side, each of which consists of a trio of characters, and each of these plays a different style of game. Sonic and
new rival Shadow engage in the thrilling high speed sections, and these are the highlight. Ultra fast, spectacular looking and
full of fun set pieces, they remain some of the best examples of 3D Sonic gameplay. Tails and Eggman's levels concentrate on
shooting bad guys whilst in mechs, and like the similar levels in the first SA, these play well and make for a change of pace.
The final piece of the gameplay puzzle is filled by Knuckles and newcomer Rogue the Bat, whose treasure hunting stages act
as more exploration driven platforming. Taken as a whole, and with plenty of extras thrown in (including expanded kart racing
and much improved Chao sections), the game offers variety and depth. It looks and sounds great, as you'd expect from a
Sonic Team game, so the expansive platform levels twist and turn in bold and colourful fashion, characters are well animated,
and the soundtrack pumps out some quality tunes. There's even a rather substantial array of 2 player options on offer, which
adds to the games longevity. Removing the 'adventure' stages from the first game, which were one the major criticisms
levelled at that game, removes some of the tedium and slowness, but it does mean things are tied together a little less
clearly. There's also the occasional issue with controls at speed and an iffy camera at times, but overall the game builds on it's
predecessor, focuses on the best bits and gives an often spectacular experience.
When all emblems are collected in game, a homage to the Green Hill Zone of the first Sonic title can be accessed, and this 3D
re-imagining is almost worth playing through the entire game alone, superbly designed as it is, and an excellent reward to
Sega fans.
2009 DCJY Poll: 86th 2013 DCJY Poll: 52nd 2016 DCJY Poll: 118th
Developed partly by the same team responsible for the Mario Party series, Sonic Shuffle plays a very similar game to that
party favourite starring the Italian plumber. Although there's a story element involved, the game is best suited to some Sonic-
loving friends crowding round a screen for the full on, digital board game with plenty of mini games experience. There's a
variety of boards, plenty to unlock and a sizeable number of mini-games (over 40), so there's plenty of content here. The cel-
shaded graphical style is nice, and the visuals are generally bright and appealing, but it doesn't quite deliver a Sonic
Adventure level of flair. Gameplay revolves around playing cards from your hand, capturing precious stones and amassing
emblems and rings. It's fun for a few plays, but the limitations soon become apparent. Mini games are a mixed bag, some are
quite enjoyable, but most are rather basic and uninteresting. There's also several that are very similar, some with control
issues, and others that just don't make much sense. Loading times are far too long, and frequent, and the pace of the game
is often reduced to a crawl. Whilst enjoyable for the occasional play, in the long term, it's just a bit dull.
Release Region Type Code Rar./Price Notes
Sonic Shuffle NA US 51060 A 2 c This US release has a Black spine
Sonic Shuffle NA USvar 51060 C 2-4 c The variant of Sonic Shuffle is a Not For
Sale release. The disc itself has 'Not for
Sale' on it, and barcode is replaced by
'Not for Sale' as well.
Sonic Shuffle JP JPN HDR-0125 A 1-2 c
Sonic Shuffle EU E/F/G/S/i MK-51060-50 A 5-6 c Sonic Shuffle includes Italian in the
booklet, but not on the rear cover.
Sonic Shuffle EU EWLP - C 3-5 c Disc codes: 950-0149-50 / 952-0142-50
5 versions, 2 NA, 1 JP, 2 PAL
2009 DCJY Poll: 3rd 2013 DCJY Poll: 5th 2016 DCJY Poll: 4th
Back in the late 90's, Namco's Soul Calibur was one of the most eye catching arcade machines, thanks in no small part to it's
gorgeous graphics. A sequel to the arcade/PlayStation game Soul Edge (Soul Blade in the UK), DC gamers were naturally
anticipating the game with relish, but perhaps not even the most optimistic would have seen just what the game would
become. Soul Calibur is, quite simply, breathtaking. It boasts graphics of a level so high, so obviously a major step up for
console games, that few would have failed to be impressed. They're so detailed, so gorgeous - clothing and hair blowing
subtly in the wind, beautiful, living backgrounds, weather effects - they still look amazing to this day. The music? Epic. The
gameplay has huge depth, a multitude of moves to learn, but always feeling that any player can get something out of it -
whether you want to learn combos with lightning quick reflexes or just button mash, the game fits your playing desire. The
cast of characters is immense, but perhaps the very best element of the game is the Mission battle mode. This rule-mixing
multi-mission mode adds so much depth over the standard arcade fighting format. Amazing. Soul Calibur sold DC's at the
time, and it still remains a beautiful, wonderful 3D fighter.
Release Region Type Code Rar./Price Notes
Soul Calibur NA US T-1401N A 2 c This US release has a White spine
Soul Calibur JP JPN T-1401M A 1 c
Soul Calibur EU E/F/G/S/i T-1401D-50 A 1 c Soul Calibur includes Italian instructions
in the booklet, but not on the rear cover.
No 'Dreamcast' header on cover.
Soul Calibur EU EWLP - C 1-2 c Disc codes: 950-0019-50
4 versions, 1 NA, 1 JP, 2 PAL
Soul Fighter
NTSC-U and PAL release
2009 DCJY Poll: n/a 2013 DCJY Poll: n/a 2016 DCJY Poll: n/a
I bet there were more than a few who received this middling Toka hack n Slash, rather than the sublime Soul Calibur. An
unoriginal setting (kings, wizards, betrayal, lots of swords, lots of partly monstrous enemies), awful FMV intro and chunky
graphics are the first issues. Gameplay consists of hacking and slashing your way through a variety of generic stages and
enemies, with a smattering of generic pick ups. It's not too exciting, but the first person perspective (usually when throwing
weapons) is quite cool, and better than the awful camera. Constantly moving, it's a chore to stay focused on one enemy –
and even though the controls are simple, attempting a combo leaves you vulnerable to attack. Indeed, control throughout is
awkward and clumsy. It's not an awful game, but any fun you can have with it's generic hack and slash fantasy action is short
lived and will leave you craving for better DC games.
Release Region Type Code Rar./Price Notes
Soul Fighter NA US T-41401N A 1 c This US release has a White spine
Soul Fighter EU F T-41401D-09 A 1-2 c All PAL versions have no 'Dreamcast'
Soul Fighter EU G T-41401D-18 A 1-2 c header on the cover.
Soul Fighter EU E/I/S/f T-41401D-61 A 1 c The English/Italian/Spanish release also
has French in the Instruction booklet
but not on rear cover.
The 3 Soul Fighter PAL releases have
the same disc but different instructions.
Soul Fighter EU EWLP - C 1-2 c Disc codes: 950-0020-50
5 versions, 1 NA, 4 PAL
DCJY Presents: The A to Z of Dreamcast Games – A collectors guide 286
South Park : Chef's Luv Shack
NTSC-U and PAL release
2009 DCJY Poll: n/a 2013 DCJY Poll: n/a 2016 DCJY Poll: n/a
The first of a pair of South Park licensed titles for the DC, the concept here is simple – Chef
hosts a game show involving several buzzer trivia rounds (with South Park orientated titles, although not series related
questions) interspersed with mini games. It's presented as a quiz show, and the crisp graphics and proper voices give it an air
of authenticity. The Trivia section is okay, but it's the mini games which are most fun. There's plenty of them, many putting a
South Park twist on classic Arcade titles. So Galaxian becomes an attempt to shoot down bees at a picnic, Super Sprint
becomes a Go Kart race, and Warlords becomes Snow forts. Quality varies, but the best of them are decent. There's issues for
the solo player (with no Computer AI, a single player game is pointless), tediously long loading times and you can't play the
mini games without going through the trivia, which is a real shame. With 3 South Park tolerating mates, it offers a bit of throw
away fun that won't win awards, but will pass a few post-pub evenings.
2009 DCJY Poll: n/a 2013 DCJY Poll: n/a 2016 DCJY Poll: n/a
Publishers were falling over themselves to get in on some of the Mario Kart inspired kart racing action, and the DC has it's fair
share of these. This South Park licensed take on the genre looks the part – the simplistic animation style of the show
translates faithfully to the console, and whilst there's a little slowdown, it's not a visual disgrace. It's packed with content too,
so there's dozens of characters, plenty of non-linear courses based around holidays, South Park inspired juvenile power ups
and several racing formats Sadly, the gameplay just isn't very good. Control is poor, track layouts and checkpoints are
confusing, and there's too much frustration when hit by the same power up for the umpteenth time, especially as to make
progress you have to win races – difficult, when everyone wants to destroy you. There's some cool races and content for
diehard fans of the show, but the racing itself is just so weakly implemented, few will have the stomach to persevere long
enough to see it all.
Release Region Type Code Rar./Price Notes
South Park Rally NA US T-8116N A 2 c This US release has a White spine
South Park Rally EU E T-8112D-05 A 1-2 c
South Park Rally EU G T-8112D-18 B 1-2 c
South Park Rally EU D/F T-8112D-59 B 1-2 c
South Park Rally EU I/S T-8112D-60 B 1-2 c All PAL versions share a disc but have
separate Instruction Booklets.
One of the PAL releases with no
'Dreamcast' header on the cover.
South Park Rally EU EWLP -(Clamshell case) C 1-2 c Disc codes: 950-0079-50 / 952-0074-50
2009 DCJY Poll: n/a 2013 DCJY Poll: 159th 2016 DCJY Poll: 72nd
Speed Devils ignores real life, and goes straight for the jugular with 90's style Sega arcade racing. It looks the part; detailed
cars roar through some extremely intricate and detailed courses. It is a first gen DC game, so can be forgiven for the odd
poor texture, but maintains a steady frame rate for the most part, and tracks are littered with cool bits. UFO crashes in
Nevada, Tornadoes in Louisiana: these aren't just nice effects, but often impact the driving. There's a nice soundtrack, and a
decent arcade and split screen mode, but it's the championship mode where you'll be spending most of your time. You
compete in 4 leagues, gaining money from certain tasks and buying or upgrading your cars. Nice presentation and plenty to
unlock also makes it compelling to play. The arcade racing is fun, but tighter corners can be tricky, and some tracks are a
chore – there's plenty to see, but 3 laps for every circuit is a bit much. An uneven difficulty is also a shame. Nevertheless, the
hi-octane, tongue-in-cheek racing, is good fun, and despite better racing titles on the console, remains an enjoyable title.
Release Region Type Code Rar./Price Notes
Speed Devils NA US T-17702N A 1 c This US release has a White spine
Speed Devils NA USvar T-17702N B 5-6 c The US variant is distinguishable by just
one thing – the manual has a 'devil free'
sticker covering the entire front.
Speed Devils NA BRA 197226 C 3-5 c This Brazilian release, distinguished by
a mix of US and JPN style cover.
Speed Devils JP JPN T-17702M A 1 c
Speed Devils EU D/E/F/G T-17702D-50 A 1 c
I/S
Speed Devils EU EWLP - C 1-2 c Disc codes: 950-0024-50
6 versions, 3 NA, 1 JP, 2 PAL
2009 DCJY Poll: n/a 2013 DCJY Poll: n/a 2016 DCJY Poll: n/a
You can either view this release as a welcome update to the original utilising the DC's features, or as a cynical ploy to wrestle
more money out of gamers who were starved of decent online content. The original was a decent racer, but this release isn't a
sequel. Instead, it's more-or-less the same, with an online mode. This was pretty impressive, allowing you to wager and win
cars from opponents, but it's what it lacks that is more troubling. There's no single player experience other than a simple
arcade practice mode. Tracks are the same, other than the addition of Montreal, and there's no split screen play. Graphically, it
has a crisper (and less vibrant) feel, but the presentation seems a little cluttered. Most troubling is the handling, which
appears broken. The most drivable cars from the original now handle like tanks. No doubt this is in some way related to the
online implementation, but as it's currently not playable online, it just feels wrong. Hopefully, my opinion of this release will
change if we get to enjoy it via the DreamPi in future, but for now, it just doesn't cut the mustard.
Release Region Type Code Rar./Price Notes
Speed Devils Online Racing NA US T-17718N A 1-2 c This US release has a Black spine
Speed Devils Online Racing EU E/F/G T-17713D-50 A 1 c
Speed Devils Online Racing EU EWLP - C 2 c Disc codes: 950-0082-50 / 952-0078-50
3 versions, 1 NA, 2 PAL
2009 DCJY Poll: 95th 2013 DCJY Poll: 114th 2016 DCJY Poll: 70th
Spidey's appearance on the Dreamcast is a welcome one, especially for those raised on a diet
of animated Spider-Man on television. As soon as the remixed version of the 60's series soundtrack kicks in, you know it's
going to be good. This action-adventure throws in a heap of characters, plenty to unlock, and a varied set of levels, all of
which utilise Spider-Man's various abilities. Whether swinging from building to building, webbing up the bad guys, or just
indulging in some good old fisticuffs, it uses the source material and plays well. Camera control is a little off at times, but
you'll be having too much fun kicking ass to care. Stan Lee doing the voice-overs, voice actors from the 90's Spider-Man series
providing the well scripted story elements and comic covers for each chapter, all show some class in the presentation
department. The story sees a reformed Doc Ock and a Spider-Man doppelgänger, and is generally quite good, and some of
the boss battles are rather spectacular. It does look a little bit too much like a PS1 game, and the graphics (using the Tony
Hawks engine) can occasionally be a little bland, but the character animation is great. It feels a little long in the tooth
nowadays, but Spider-Man was arguably the first great 3D Spider-Man title, and is a welcome addition to the DC library.
Release Region Type Code Rar./Price Notes
Spider-Man NA US T-13008N A 3-4 c This US release has a Black spine
Spider-Man EU E T-13011D-05 A 2-3 c
Spider-Man EU F T-13011D-09 B 2-3 c The 3 PAL releases share the same disc
Spider-Man EU I/S T-13011D-60 B 2-3 c but have separate instruction Booklets
4 versions, 1 NA, 3 PAL
2009 DCJY Poll: n/a 2013 DCJY Poll: n/a 2016 DCJY Poll: n/a
Oh dear. Spirit of Speed 1937 has a rough ride with DC gamers, and it is unfortunately deserved. Despite having good
presentation - an Art Deco, wood panelled, authentic 30's style - authentic period music and tracks and cars which recreate
the era, the gameplay is far below expectations. Boredom sets in early, as the tracks are overly long, especially with the
slower vehicles, and are bland and poorly textured. There's limited cars on track (5), leading to a sense of isolation, as the AI
is poor and there's little close racing. Handling is hampered by terrible physics and unsatisfying crashes. The game is also
plagued by incredibly long load times, and the annoying drone of the antique cars will send you insane. There are some neat
ideas here, but the game is so tiresomely boring. Spirit of Speed sits alongside the Ducati Worlds, Roadsters and E.O.S.'s of
the DC racing library, firmly at the bottom of the pile, being laughed at by the far more competent racers on the console.
Release Region Type Code Rar./Price Notes
Spirit of Speed 1937 NA US T-8118N A 1-2 c This US release has a White spine
Spirit of Speed 1937 JP JPN T-8102M B 2-3 c Despite selling in very small quantities
the Japanese version actually comes up
for sale frequently.
Spirit of Speed 1937 EU E T-8117D-05 A 1 c
Spirit of Speed 1937 EU G T-8117D-18 B 1-2 c The 4 versions of Spirit of Speed 1937
Spirit of Speed 1937 EU D/F T-8117D-59 B 1-2 c releases in PAL territories share the
Spirit of Speed 1937 EU I/S T-8117D-60 B 1-2 c same Disc but separate manuals.
Spirit of Speed 1937 EU EWLP -(clamshell case) C 2-3 c Disc codes: 950-0073-50 / 952-0067-50
No difference between this white label
and the standard retail release.
7 versions, 1 NA, 1 JP, 5 PAL
2009 DCJY Poll: n/a 2013 DCJY Poll: 171st 2016 DCJY Poll: 148th
I do like the odd multi-sport title, usually when attached to the Olympic license every couple of
years, and in this sub-genre of games, Sports Jam may be one of the very finest examples. 12 different sporting events, over
8 sports, are on offer, taking a key aspect from each sport and making a mini game out of it. So there's free kick taking for
soccer, shot saving for ice hockey, putting for golf and various other examples. Controls are easy, and each mini game doesn't
last much past the minute mark. There's a couple of track and field (the game) inspired control schemes – Touchdown is
basically a sprint, Sprint cycling uses an energy bar, and The Kicker uses a field-event like timed button press. Quality varies,
but none of the 12 events are awful. Graphically, it's of an excellent quality, not quite at the 2K level, but not far off. It does
suffer a little from lack of depth – there's a few modes of play, but fundamentally all revolve around a selection of the events,
as does the 2 player versus mode. It's arcade roots are clear, with a normal game consisting of 4 events, and over within a
few minutes. The demonic 'host' character between stages in arcade mode is quite unsettling in his oddness, and you always
come away wanting a little bit more. But like a taster menu, it offers a little of everything, plays well, looks good and is a fine
title to whip out with sports-loving mates.
Release Region Type Code Rar./Price Notes
Sports Jam NA US T-44304N A 2 c This US release has a Black spine
Sports Jam JP JPN HDR-0153 A 1 c
2 versions, 1 NA, 1 JP
Starlancer
NTSC-U and PAL release
2009 DCJY Poll: n/a 2013 DCJY Poll: 141st 2016 DCJY Poll: 122nd
Developed by Chris and Erin Roberts, most famous for the Wing Commander series, Starlancer is a high quality space combat
sim. For anyone even remotely familiar with the genre, you'll not be surprised that the majority of the game sees your
humble, but well armed, little ship playing a part in a wider conflict, against an endless series of enemy fighters and capital
ships. The story is interesting, and played out via news and in game radio chatter. Gameplay itself works well on a standard
pad, with the ships controlling smoothly, and a myriad of options are at your disposal – impressive, when you consider the
limited options the DC pad provides. It also looks ace, planets glow in the coldness of space, weapons light up the sky, and
fighters dodge and weave a merry dance around towering capital ships. The radio chatter is ace, sucking you into the world of
the game, and the music suitably epic. A superb multiplayer mode can still be enjoyed, perfect for any wannabe Luke
Skywalkers, and there's a healthy selection of craft, weapons and sizeable story mode. The issues are typical complaints for
the genre – some missions can be repetitive, AI is a little weak, and there's the odd moment of slow down to spoil the
immersion. It remains a superb game however, the best of it's type on the DC, and one which can still engage today.
Release Region Type Code Rar./Price Notes
Starlancer NA US T-40209N A 1-2 c This US release has a Black spine
Starlancer EU E/F/G T-17723D-50 A 3-4 c
Starlancer EU EWLP - C 3-4 c Disc codes: 950-0148-50 / 952-0141-50
2009 DCJY Poll: n/a 2013 DCJY Poll: n/a 2016 DCJY Poll: n/a
The Vigilante 8 series receives a spin off to it's vehicular destruction in the most unlikely form – with a Star Wars license, and
a selection of well known and beloved franchise characters, in an utterly bonkers release. Grafting the rich Star Wars Universe
onto it's series of unlikely battle based missions (despite the best efforts of tying them into a story involving Jabba hosting a
vehicular combat competition) was surely never the best idea. The graphics are mostly sharp and clear, with detailed, busy
environments, and there is a certain amount of nostalgia and charm seeing iconic vehicles go up against each other. I mean,
one of the vehicles is the damn Rancor, and any game with a Rancor automatically does at least one thing right. However, the
rest of the game is a completely unlikeable, uncontrollable mess. Vehicles are uncontrollable and unresponsive, and there's no
fun in constantly fighting the floaty controls. Camping around recharge points seems the only way to win, but it makes it even
more tedious. And what they've done in trying to update John Williams timeless musical efforts should never be mentioned
again. Demolition depressed me; a poor fit between franchise and genre that simply isn't very good.
Release Region Type Code Rar./Price Notes
Star Wars : Demolition NA US T-23003N A 1 c This US release has a Black spine
Star Wars : Demolition EU E T-13010D-05 A 1 c The 3 PAL releases of Demolition share
Star Wars : Demolition EU G T-13010D-18 A 1 c the same Disc but have separate
Star Wars : Demolition EU D/F T-13010D-60 B 1 c Instruction Booklets.
4 versions, 1 NA, 3 PAL
2009 DCJY Poll: n/a 2013 DCJY Poll: 153rd 2016 DCJY Poll: 159th
LucasArts tried to get the most out of the Episode 1 license across all platforms, but had varying degrees of success. The
original PS1 version of Jedi Power Battles was not met with critical acclaim, but this DC version was much improved. A 3D
roaming beat em up, it's the lightsabers which are central to the game's combat (as it should be), as you follow the plot of
The Phantom Menace, visiting the various locales from the film. Characters and animation are decent, as are enemies, but it
does have a distinctly PS1-feel to it's surroundings, and the odd graphical bug to contend with. Gameplay consists of
defeating large amounts of enemies, and throws some force elements in, but it gets repetitive quickly. Targeting enemies is a
bit fiddly, and it can feel somewhat unresponsive at times. The 2 player co-operative mode, in which you can play through the
whole game, is welcome inclusion, and the best way of playing through the levels. It's a bit rough around the edges, and the
combat gets tiresome too soon, but generally Jedi Power Battles is a decent game.
Release Region Type Code Rar./Price Notes
Star Wars Episode I : Jedi NA US T-23002N A 1-2 c This US release has a Black spine
Power Battles
Star Wars Episode I : Jedi EU E T-13007D-05 A 2 c
Power Battles
Star Wars Episode I : Jedi EU F T-13007D-09 B 2 c
Power Battles
Star Wars Episode I : Jedi EU G T-13007D-18 B 2 c The 3 PAL releases share the same disc
Power Battles but have separate Instruction Booklets.
Star Wars Episode I : Jedi EU EWLP - C 2-3 c Disc codes: 950-0101-50 / 952-0095-50
Power Battles
5 versions, 1 NA, 4 PAL
2009 DCJY Poll: n/a 2013 DCJY Poll: n/a 2016 DCJY Poll: n/a
Team 17's RC racer offers a variety of rollercoaster type tracks set in various countries. The tracks feature all manner of
jumps, loop-the-loops and tunnels, the sort of tracks we all wish we could of built for our RC cars. Control is relatively straight
forward, more akin to a standard racer. There's an element of strategy, with a recharging station on every track, and a risk
and reward system whereby stunts will add to your battery levels, crashes will take away and timing your recharge may be
the difference between first and last. Two main modes of play, a gruelling 20 track championship mode, and a shorter,
branching arcade mode, add some variety. The Stunt challenge is underwhelming, focusing on ironically the games weakness
- the stunts, which are unwieldy and erratic. Without them, the game is a good racer, with intelligent AI and cool tracks.
Visually, it's good looking, but slowdown is an issue, especially in VGA. It seemingly pops up at random, but is more of an
annoyance than a game killer. Taken more as a Kart racer than some kind of RC simulation, and ignoring the stunts, Stunt GP
is a fun, bright and enjoyable racer with depth.
Stupid Invaders
NTSC-U and PAL release
2009 DCJY Poll: n/a 2013 DCJY Poll: 180th 2016 DCJY Poll: 161st
The Dreamcast's sole point and click adventure in the west (aside from Indie games), Stupid Invaders is based around French
animated series Space Goofs. As the name may suggest, this is not some dystopian, sci-fi noir – nope, it's jokes about poo,
piss and farts on offer here, in a decidedly light hearted approach to the genre. You control various members of a group of
dim-witted aliens, stranded on Earth for 3 years whilst they repair their space ship. Evil scientists Dr. Sakarine, however, has
other plans for this unfortunate group, and sends out the unfortunately named bounty hunter Bolok to track them down. It
plays out in just about the exact way these games always do – hunting for items to solve seemingly abstract puzzles.
Production values are good, looking just like the cartoon with great sound and animated sequences. Instant death encounters
with Bolok are unnecessary and cheap, and some of the puzzles are just far too obtuse. It's also fair to say the games humour
won't resonate with everyone. It won't trouble the masters of the genre, but it's a colourful, sometimes funny, animated
adventure if that's your sort of thing.
2009 DCJY Poll: n/a 2013 DCJY Poll: 36th 2016 DCJY Poll: 96th (2nd in Indie)
The pre-release video footage and early reviews for Duranik's Sturmwind, built some
considerable hype for the game, and the final product delivers – and then some. A horizontal
Shmup, there's 16 expansive, distinct levels on offer, all played with a characteristically slower pace than the manic Japanese
shooters, and therefore more accessible to genre newcomers. It attempts an epic space opera type atmosphere, and succeeds
almost entirely, helped by a superb weapon/power up/life system that keeps things interesting, challenging and ultimately fair.
The 3 weapons can be upgraded only when being used, and taking a hit loses that weapon. You can recover it, rather than
upgrading one of the others, giving a power up/life symbiosis that works wonderfully, adding an extra dimension to the
gameplay. It helps to give the game a sense of progression that many shooters simply don't have. Levels and enemies are
varied and the tight controls and balanced gameplay are perfectly matched. It's aesthetically quite beautiful too. High-res
graphics, superb enemy design, awe-inspiring backgrounds, beautiful bosses, amazing projectile and explosion light shows –
the visuals are some of the best ever seen on the console. The soundtrack enhances the space-opera atmosphere, and is
equally as superb. Add in support for the SD card reader, a shorter arcade mode, achievements, unlockable content a save
progression and FMV intro, and you have an Indie release which puts most 'official' games to shame. A hugely ambitious
release, Sturmwind nevertheless satisfies on just about every level, and is a hugely enjoyable and impressive title throughout.
Release Region Type Code Rar./Price Notes
Sturmwind WW HBW STWDDC B 4-5 c Jewel case
Sturmwind Windstarke 12 WW HBW-L STWDDCLE C 7 c Also called the 'Windstarke 12' edition,
big box release with extras, including an
extra disc, guide, ship model and
different artwork. The plush Krakor toy
was a separate purchase not included.
Sturmwind WW HBW-O - B 4 c Re-release of the game from Dragon
Box, and The Bit Station. Cover differs
from the original release, now featuring
the main ship, and has only Duranik on
the cover no RedSpotGames.
Sturmwind WW HBW-O - B 4 c Re-release of the game by JoshProd,
in a PAL case with new artwork.
4 versions, 4 WW
Suigetsu Mayoi-Gokoro
NTSC-J exclusive
also known just as 'Suigetsu' or 'Suigetsu ~Mayoigokoro~'
水月 〜迷心〜
Publisher: Kid Origin: Japan
Developer: F&C FC01 Year: 2004 J
Genre: Visual Novel Also on: PC, PS2, DVD, PSP, iOS
Related titles: Suigetsu 2 (sequel on PS3, PSP, PC)
Useful Extras: VGA, Translation guide
2009 DCJY Poll: n/a 2013 DCJY Poll: n/a 2016 DCJY Poll: n/a
This Kid published love adventure, doesn't stray too far away from the formula used by the many other visual novels on the
Dreamcast. The protagonist, and the character you play, Toya, awakens in a hospital bed with a severe case of amnesia.
Through the interactions with the many female characters in the game, he pieces together his memories, and tries to recover
a sense of who he is. It's a much used plot device for the genre, but allows immersion without a huge back story. More
mature than many visual novels (although, despite the rating, not having any explicit content), it plays out over lots of static
screens and a great deal of Japanese text, making this one pretty much insurmountable unless you have good knowledge of
the language. It's a shame, as it seems to have a decent story, and is of a good length. Artwork is decent and the soundtrack
is very nice, and as an added bonus, there's downloadable save files for other Kid titles, which is a nice touch.
Release Region Type Code Rar./Price Notes
Suigetsu Mayoi-Gokoro JP JPN T-19725M B 3 c
1 versions, 1 JP
2009 DCJY Poll: n/a 2013 DCJY Poll: n/a 2016 DCJY Poll: n/a
Well regarded amongst fans of the genre, Suika started life as an adult orientated visual novel for PC's, before receiving this
all ages console port (also on the PS1 under the name 'Water Summer'). It's a rather typical example of the genre, with static
screens, lots of texts and the occasional decision needed to be made by the player. Rather more atypically, the game is made
up of 4 short stories set around a village called Tokiwa, each with differing characters. The plot for each is your standard love-
relationship affair, and not too exciting, whilst the artwork and audio is decent but unspectacular. It has it's fans, but it's also
fair to say it won't appeal to most. As usual, a high degree of Japanese knowledge is needed to make any progression.
Release Region Type Code Rar./Price Notes
Suika JP JPN T-46508M A 2 c
Suika JP JPN-L T-46508M A 2 c Limited edition comes with a bag and
extra Drama CD, and in a larger
cardboard box which shares the
standard Jewel case artwork. Limited to
20,000 copies. Both the Limited and
Standard edition seem to share the
same code, with my own standard
releases having the 46508 code, despite
most listings having it as T-46509M.
2 versions, 2 JP
Sunrise Eiyuutan
NTSC-J exclusive
サンライズ英雄譚
2009 DCJY Poll: n/a 2013 DCJY Poll: n/a 2016 DCJY Poll: n/a
Prolific anime production studio Sunrise (probably best known in the west for Gundam and Cowboy Bebop) have a vast
catalogue from which to take inspiration for video games, and Sunrise Eiyuutan takes them all. Crammed full of various
characters and massive robots from across the studios works, it's slightly disappointing that this is 'just' another tactical RPG
game. The various franchises inhabit different parts of the world, and the artwork throughout the game is of a high quality –
however, most of the game is played at a slow pace due to having to wade through text. Japanese knowledge is essential to
make any sense of what's going on. Battles are an intricate, tactical affair, and look pretty good, although eclipsed by the high
quality presentation the game brings. Fans of any of the Sunrise franchises included will appreciate the fan-service crossover
weirdness on offer, the excellent FMV's and the overall anime series style approach. It's just a shame the game is a bit.. 'meh'.
Also worth noting that the game does not work on VGA at all. Which is a shame,
Release Region Type Code Rar./Price Notes
Sunrise Eiyuutan JP JPN T-41101M A 1 c
1 versions, 1 JP
2009 DCJY Poll: n/a 2013 DCJY Poll: n/a 2016 DCJY Poll: n/a
Ever felt a gnawing desire for a Power Rangers game on the Dreamcast? I'll take your answer as 'yes', and point you in the
direction of Super Hero Retsuden. Well, sort of. The long running series of masked superhero kids programmes in Japan,
Super Sentai, was the origin of the 90's western phenomenon, and this game features some of the many, many, characters
featured down the years. In practise, it's a relatively simple side scrolling beat em up, but it relies on it's content (over 160
heroes) rather than gameplay, as it's sadly a rather tedious affair with little more than a punch, kick and occasional special
move. You can put a team together of your favourites as you progress through the story, and there's plenty of cool little
appearances to keep fans interested, but the fighting just isn't up to scratch. Graphics are of the super-deformed cute variety,
but it all look a little aged. Killer soundtrack though. An interesting idea let down by weak delivery.
Release Region Type Code Rar./Price Notes
Super Hero Retsuden JP JPN T-20601M A 1-2 c
1 versions, 1 JP
2009 DCJY Poll: n/a 2013 DCJY Poll: 136th 2016 DCJY Poll: 51st
A lesson in not judging a game by screenshots alone, Super Magnetic Neo (Niu Niu in Japan) may look like a bright and
colourful, child friendly platformer, but hiding underneath the impressive visuals lies a fiendishly innovative title that's also as
mad as they come. You take the role of Neo, the robotic titular character, who uses the power of magnetism in a quest to
defeat some bonkers bad guys called the 'Pinki' gang, and their nefarious....toddler leader. It may not make much sense, but
it doesn't really matter. What is important is the gameplay, and the 3D platforming on offer here has a serious puzzle side to
things. Neo can use either north or south polarities, and throughout the levels this is vital. Use the north polarity on a north
aligned obstacle/jump pad/enemy and it will repel – use a south, and it will attract. It sounds simple, but it's not long before
you stare open mouthed at the screen, incredulous at your sausage fingered attempt at pressing the right button. Whilst it
can get frustrating, it's an ingenious mechanic, and levels are a lot of fun to traverse and get right. Graphics and sound are
delightful throughout, and the game has a lovingly polished feel to it. Occasional frustrations aside, Super Magnetic Neo is a
challenging, interesting and good looking platformer.
Release Region Type Code Rar./Price Notes
Super Magnetic Neo NA US T-40206N A 2-3 c This US release has a White spine
Super Magnetic Neo EU E/F/G/I/S T-40206D-50 A 3-4 c
Super Magnetic Niu Niu JP JPN T-30802M A 1-2 c
2009 DCJY Poll: n/a 2013 DCJY Poll: n/a 2016 DCJY Poll: n/a
Hudson's Super Producers allows you to channel your inner Simon Cowell and take the music industry by storm. No mere
rhythm based game (although there are sections of this), this is a menu-tastic strategy title where you take an aspiring talent
and manage them to stardom. Live performances, single and album recordings, promotional events and all manner of
associated activities you'd expect to feature do, and there's some quite serious depth, with numerous musical styles, charts to
top and more choices than your average gamer will probably really want. This is the main issue with the game. There's so
many menus to navigate, mostly in Japanese, that for those not comfortable with the intricacies of the language, it degrades
quickly into a tedious trudge. The rather basic graphics and, crucially, quite average audio, don't help matters, and even if you
can navigate with ease, it's all a bit dull in that micro-management way. A great concept, but sadly, not really realised.
Release Region Type Code Rar./Price Notes
Super Producers Mezase JP JPN T-14303M A 1 c
Show Biz Kai
1 versions, 1 JP
2009 DCJY Poll: 93rd 2013 DCJY Poll: 97th 2016 DCJY Poll: 191st
Not content with giving us one of the best line-ups of Street Fighter games on one console, Capcom ported this Arcade/Saturn
puzzle 'spin off' to the DC as part of their Matching service series, and we should all be very thankful. Playing much like a
Puyo Puyo title, you control a super-deformed cute version of a Capcom fighting favourite, and aim to create combos to fill
your opponents side of the screen. Crash gems are the only way of creating these combos, colour coded spinning balls that
destroy corresponding colour blocks, hopefully setting off a chain of combos on the screen. Your little deformed characters will
act out a fight on screen, with bigger combos setting off more powerful moves – but it's a purely aesthetic addition. That
being said, with counter blocks falling on your screen, mad scrambles to clear room to unleash devastating moves, and some
real skill required to take on the best AI or human opponents, it does feel much like a fighter. The online service would have
been a major draw at the time, but even with this now a memory, it really is a wonderfully bright, cheerful and joyful puzzle
experience. It doesn't improve on the Saturn version at all, so if you own it on the Dreamcast's elder sibling this won't be a
must buy.
Release Region Type Code Rar./Price Notes
Super Puzzle Fighter II X for JP JPN T-1250M B 4-5 c As with all Capcom titles, prices can
Matching Service fluctuate wildly.
1 versions, 1 JP
Super Runabout
NTSC-J, NTSC-U and PAL release
subtitled 'San Francisco Edition' in NA and for the Japanese re-release
スーパーランナバウト サンフランシスコエディション
2009 DCJY Poll: 81st 2013 DCJY Poll: 85th 2016 DCJY Poll: 168th
Street Fighter fans were certainly catered for on the DC. Sitting alongside the Street Fighter III and Alpha 3 releases, Capcom
released, via mail order, this version of the classic Street Fighter II Turbo (Super Street Fighter II X – Grand Master Challenge
being the Japanese release name), which as well as being the best version of the original arcade game on a home console
(until the HD ports for the Xbox 360 and PS3, at least), featured Capcom's Matching service, allowing players to battle it out
online. There aren't many who aren't familiar with Street fighter II, it's genre defining gameplay and roster of instantly
recognisable characters, and it plays better than ever on the DC. The visuals and audio hardly push the power of the console,
but that isn't an issue here. The Versus mode was an excellent addition to the game, and a real draw for diehard SFII fans.
Ultimately, however, there's little here to appeal to those who aren't diehards, and with SFIII and Alpha 3 on the DC, not to
mention Capcom's other fighters on the console, and with a consistently high price tag, this is one more desirable for the
collectors and completists out there.
Release Region Type Code Rar./Price Notes
Super Street Fighter II X for JP JPN T-1236M B 7 c
Matching Service 1 versions, 1 JP
2009 DCJY Poll: n/a 2013 DCJY Poll: n/a 2016 DCJY Poll: n/a
Joining the small group of aqua-racing games on the DC, Surf Rocket Racers has some strengths. Graphically, it's pretty nice –
detailed characters, smooth frame rate throughout and the environments are busy and boast some nice design. The over-the-
top announcer is straight from a Sega arcade machine, and there's plenty of variety and depth on offer. Control, too, is good,
although it takes a while to grasp the intricacies of handling on water. Sadly, the game fails in one major area – it's a shallow
and weak relation to Power Jet Racing 2001. Basically the same game, with 'remixed' tracks, it somehow manages to mess
things up. The manic waves have become boring, transparency and reflection effects weaker (or missing), and the
Championship mode gets rid of the retry option for courses. So if you fail? It's back to the beginning of the multi choice
series. No retries, even if you're on race 4, a baffling design choice. The track remixes are, without fail, inferior, often
degraded into a series of tiresome tight corners and visual touches, like approaching jets are missing. It feels as if the game
has had it's soul removed. Why we in the west were subjugated to this far inferior version I don't know, but whilst Surf Rocket
remains playable, one look at the Japanese version will make you release what you're missing.
Release Region Type Code Rar./Price Notes
Surf Rocket Racers NA US T-40216N B 1-2 c This US release has a black spine
Surf Rocket Racers EU E/F/G T-17721D-50 A 1-2 c Spine labelled Surf Rocket Racer
Surf Rocket Racer EU EWLP - C 2-3 c Disc codes: 950-0132-50 / 952-0124-50
Incorrectly labelled as 'Surf Rocket
Racer' rather than 'Racers'. No content
difference from retail release.
3 versions, 1 NA, 2 PAL
2009 DCJY Poll: n/a 2013 DCJY Poll: n/a 2016 DCJY Poll: n/a
The DC never excelled in the 2-wheel racing department, but Criterion's arcade romp is the best we got. Released under it's
original PC title, Redline Racer, in Japan, this original version is inferior to the one which eventually made it to the west.
Both versions feature free flowing arcade action, and as you bob and swerve your bike through twisty tracks it's hard not to
like the tight controls and blistering pace, which is devoid of slowdown (in the western releases that is). The healthy selection
of tracks are rather generic, but it has that Sega arcade feel permeating throughout. The main improvements between
continents are in the looks department (riders and bikes), audio (a generally more robust selection) and in the trimmed,
improved tracks. Whichever version you play, it ends up being a fun and enjoyable title. There are some poor tracks (which
end up being the most often repeated), and crashes become frustrating when learning tracks for the first time. A lack of
customisation, and a sense that by the time the reverse championship mode is unlocked, it's all become a little repetitive,
don't help matters. Enjoyable, fun, but ultimately unable to reach the heights of other DC racers.
Sweet Season
NTSC-J exclusive
すい〜とし〜ずん
2009 DCJY Poll: n/a 2013 DCJY Poll: n/a 2016 DCJY Poll: n/a
An adult themed, high school based title from Takuyo, Sweet Season joins the swollen ranks of the DC's visual novel line-up
but makes little in the way of a lasting impression. Nice artwork and audio is usually a given for these titles, and that's the
case here, but with everything being quite static it's hard to get too excited. Revolving around the going's on of the local
Shogi club, you play as the male protagonist who interacts with various girls, but mainly Ayumi (if you're a shogi fan,
unfortunately you can't play it within the game, as far as I can tell). There's nothing particularly wrong here, but with the high
level of Japanese knowledge required, and genre examples that do things better out there, it's a rather average title.
1 versions, 1 JP
Sydney 2000
NTSC-J, NTSC-U and PAL release
シドニー 2000
Publisher: Eidos (NA/PAL); Capcom (Japan) Origin: England
Developer: Attention to Detail Year: 2000 J / NA / PAL
Genre: Sport - Olympic Also on: PC, PS1
Major License: Sydney 2000 (Olympic games)
Useful Extras: VGA, Arcade stick, a few friends (1-4 players)
2009 DCJY Poll: n/a 2013 DCJY Poll: n/a 2016 DCJY Poll: n/a
ATD's Sydney 2000 is certainly better than their other DC offering, Ducati World. Whilst it isn't as technically proficient as the
PC version, with some unfortunate slowdown, odd looking background graphics and an overly muscular look, it does take a
more 'Olympic' approach than it's peers. Taking a group of athletes through various sports, you train and qualify for the
Olympics themselves. Training consists of mini games, which are not, on their own, very interesting, but as a package, it
works quite well. The 12 events on offer are varied, from button mashers and 45 degree jumps, to diving, kayaking and
shooting, and the control is good throughout. For those not enamoured with these multi-sport titles, there's nothing really
here to change your opinion, but as a big fan of the genre, I enjoy Sydney 2000's attempt at depth despite it's odd aesthetics.
Release Region Type Code Rar./Price Notes
Sydney 2000 NA US T-36808N A 1 c This US release has a Black spine
Sydney 2000 JP JPN T-1237M A 1 c
Sydney 2000 EU E T-36808D-03 B 2-3 c Australian release
Sydney 2000 EU E T-36808D-05 A 1 c All 6 releases of Sydney 2000 in PAL
Sydney 2000 EU S T-36808D-06 B 1 c territories, including the Australian
Sydney 2000 EU F T-36808D-09 B 1 c version, have different Discs and
Sydney 2000 EU I T-36808D-13 B 1 c Instruction Booklets.
Sydney 2000 EU G T-36808D-18 B 1 c
Sydney 2000 (Australian) EU EWLP (Australian) D 2-3 c Disc codes: 950-0075-03 / 952-0070-03
Sydney 2000 (English) EU EWLP (English) C 1-2 c Disc codes: 950-0075-05 / 952-0070-05
Sydney 2000 (French) EU EWLP (French) D 1-2 c Disc codes: 950-0075-09 / 952-0070-09
Sydney 2000 (German) EU EWLP (German) D 1-2 c Disc codes: 950-0075-18 / 952-0075-18
12 versions, 1 NA, 1 JP, 10 PAL
Tako No Marine
NTSC-J exclusive
タコのマリネ
Tama-cue
NTSC-J exclusive
also known as 'Tamakyuu
たまきゅう
2009 DCJY Poll: n/a 2013 DCJY Poll: n/a 2016 DCJY Poll: n/a
Anyone buying this in the hope that it's a hidden gem from Guilty Gear developers Arc System Works, may be in for a bit of a
surprise. The Tanaka Torahiko of the title is a renowned Shogi player, that highly tactical Japanese board game, and this game
is a rather straight-faced take on the game. It features nothing in the way of glitzy visuals or thumping soundtrack, but
instead recreates Shogi faithfully, and with an air of reserved respectability. You'd not be surprised to know that knowledge of
the language – and indeed of Shogi – are somewhat useful with this title. No doubt the hardcore Shogi players will enjoy this,
but then surely they wouldn't be playing such a revered classic on a console anyway?
2009 DCJY Poll: n/a 2013 DCJY Poll: n/a 2016 DCJY Poll: n/a
Not your average visual novel, Tantei Shinshi Dash is a mature themed, grittier work of detective fiction that is a welcome
change from all the romance based examples of the genre. Playing the role of the well dressed detective, you have to solve a
series of cases within a time limit. Don't get too excited hoping for a crime-noir thriller, as mechanically, the game is your
standard, little interaction novel title, and the usual cast of half dressed women and child-like female androids make their
standard appearance. It's got a good audio track and fair visuals, and with the more mature story being a rather interesting,
and engrossing one, it's certainly a possible entrance into the genre for those wanting to give it a go. As always, you'll need a
fairly robust knowledge of Japanese to get anywhere.
The game also boasts a VMU mini-game, in which you interact with one of the female characters in the game.
2 versions, 2 JP
2009 DCJY Poll: n/a 2013 DCJY Poll: n/a 2016 DCJY Poll: n/a
Taxi 2 – Le Jeu is a movie tie in (uh oh!) released only in France, based on the Luc Besson produced 'Taxi 2' movie. It's high
price tag may make you think it's a hidden gem, but sadly, it isn't. The main mission mode plays out the story of the film
(presumably) over a dozen and a half levels, but all follow the same principle – drive through various parts of France against
an ever decreasing clock, going through set points to increase time. Twitchy controls, inaccurate navigation arrows and
terrible physics combine with 4 equally awful camera angles to create quite the headache. Hitting obstacles sometimes sees
game over, other times it doesn't, and the, literally, useless damage meter doesn't help. Visually it's a mess, with awful cars,
rampant slowdown and pop up, crap textures and explosions that are so bad they're almost enjoyable. Add in a generic
soundtrack, awful linear level design and repetitive missions, and you don't have a game worth the price you may have to pay
to obtain it. Oh, and it's also all in French, so some knowledge of the language is useful.
Release Region Type Code Rar./Price Notes
Taxi 2 - Le Jeu EU F T-17708D-09 B 6 c
1 versions, 1 PAL
Tech Romancer
NTSC-J, NTSC-U and PAL release
released in Japan as 'Choukousenki Kikaioh'
超鋼戦紀キカイオー
2009 DCJY Poll: 91st 2013 DCJY Poll: 86th 2016 DCJY Poll: 119th
One of the more interesting, and unique, fighting games on the DC, Tech Romancer occupies a place somewhere between
Power Stone and Marvel Vs Capcom, At heart it's a side on fighter, despite the battles taking in place in 3D. Combos are key,
and those familiar with Capcom fighters will feel at home. You control one of several mechs and their pilots, any of whom
would be right at home on one of the numerous Japanese mech-based Anime shows. Power ups are abundant, and combat is
satisfyingly exciting. It's not as refined as some, but it delivers with over the top action. Presentation is wonderful and the
fluid 3D battle graphics are excellent. The story mode is presented in titled anime chapters, with between-battle dialogue and
branching stories. With loads to unlock, VMU mini games and some superb animations, you have a polished product that feels
like an anime box set. The battles can be a little simple, and the lack of refinement in the fighting itself holds the game back
from being one of the very best, but if you want an enjoyable, exciting and awesome looking fighter, you could do a lot worse.
Release Region Type Code Rar./Price Notes
Choukousenki Kikaioh JP JPN T-1206M A 2-3 c
Choukousenki Kikaioh for JP JPN-O T-1232M C 5 c Re-release with online play – a Capcom
matching service 'for matching service' title. Shares the
standard cover, with 'For Matching
Service' on the bottom right, an altered
rear cover, and pink/red disc.
Tech Romancer NA US T-1208N B 5-6 c This US release has a White spine
Tech Romancer EU E/F/G/I/S T-7009D-50 A 3-4 c
Tech Romancer EU Ebc - C 4-5 c Promo release. Sticker on front, disc has
a code starting with P and 'Promotional
Copy – not for resale' printed on disc.
2009 DCJY Poll: n/a 2013 DCJY Poll: n/a 2016 DCJY Poll: n/a
Golf Shiyouyo, or Tee Off to give it it's western release name, is a cartoon golf game in the mould of hot shots golf, and the
only example of the sport released in the west. It's a shame then that it never quite manages to be better than average. It's
colourful, with likeable courses and characters, and the standard golfing options are augmented with the futuristic 'G ball
mode' (a sci-fi croquet game, and as great as that sounds). The 3 button gameplay format is tried and tested and works well
too. But the game lacks a soul. It's not 'wacky' enough to justify the cartoon style, and not realistic enough to be a sim. Long
loading (and sitting through AI shots) slows an already lethargic game down, and the music is painfully repetitive. It doesn't
do anything particularly badly, it just never escapes that slightly forgettable, middling feel it attains quite quickly. Better in
multiplayer modes, as so many games are, it still doesn't quite reach the heights of other similarly styled golf endeavours.
Release Region Type Code Rar./Price Notes
Golf Shiyouyo JP JPN T-40901M A 1 c
Tee Off NA US T-8108N A 1 c This US release has a White spine
Tee Off EU E T-8108D-05 A 1 c
Tee Off EU G T-8108D-18 B 1 c
Tee Off EU D/F T-8108D-59 B 1 c
Tee Off EU I/S T-8108D-60 B 1 c The 4 PAL versions of Tee Off share the
same Disc and have different Instruction
Booklets.
Tee Off EU EWLP - (clamshell case) A 1-2 c Disc codes: 950-0032-50
7 versions, 1 NA, 1 JP, 5 PAL
2009 DCJY Poll: n/a 2013 DCJY Poll: n/a 2016 DCJY Poll: n/a
Princess Soft deliver another formerly adult orientated title to the DC, in a more sanitised form, and if you're familiar with
Princess Soft titles in general, you'll know what to expect here. You take the role of Akio, a high school student who seems to
be going through the motions of daily life, until Towa, a transfer student, comes into his life, and bringing with her memories
of old friends for Akio. It's your standard love and romance adventure here, light on gameplay, heavy on dialogue and
instantly alienating many gamers. The visuals are decent, the audio satisfactory, and the story is generally regarded to be of a
good quality. You really do need to have a good grasp of the language here though, and once more, this will not convert non-
genre fans to the cause.
Release Region Type Code Rar./Price Notes
Tenohira wo, Taiyou Ni JP JPN T-46516M B 2 c
1 versions, 1 JP
Test Drive 6
NTSC-U exclusive
Publisher: Infogrames Origin: England
Developer: Pitbull Syndicate Year: 1999 NA
Genre: Racing Also on: PC, PS1, GBC
Series: Test Drive
Useful Extras: VGA, Steering wheel, a friend (1-2 players)
2009 DCJY Poll: n/a 2013 DCJY Poll: n/a 2016 DCJY Poll: 200th
At times it feels like Pitbull Syndicate wanted to showcase the Fear Factory / Gary Numan
'Cars' song here, more than the actual Test Drive 6 game. The long running series hits the
Dreamcast with PS1 quality graphics and a simplistic arcade racing approach. There's a fair bit to do, including playing as the
police taking down speeding racers, but it's all overwhelmingly average. City tracks can be impressive, but feel like a bargain
bin MSR rip off, and the selection of cars, some of which look quite decent, are let down by heavy controls. The over reliance
on 'betting' to make money, as well as the numerous modes which aren't fleshed out enough, make the game feel cheap and
rather throwaway. It's not an unmitigated disaster, and it's playable enough, it just never rises from being a rather average,
low cost racing title with the 'Cars' video hurried to the forefront in case you didn't know this game had cars in it.
Release Region Type Code Rar./Price Notes
Test Drive 6 NA US T-15102N A 1 c This US release has a White spine
1 versions, 1 NA
Tetris 4D
NTSC-J exclusive
テトリス フォーディー
Publisher: Bullet Proof Software Origin: Japan
Developer: Bullet Proof Software Year: 1998 J
Genre: Puzzle Also on: Dreamcast exclusive
Series: Tetris
Useful Extras: a few friends (1-4 players)
2009 DCJY Poll: n/a 2013 DCJY Poll: n/a 2016 DCJY Poll: n/a
This early Japanese release has no language barrier at all, with all options in English, but unfortunately it is a rather bare-
bones take on the Tetris franchise. Other than a welcome 4 player mode, it does little more than any other Tetris game, and
the grimy industrial visuals are quite unappealing. There's a couple of other odd design issues – like pieces not rotating if
against the side of the play area, and a forgettable soundtrack, as well as no support for VGA, that generally leave a sour
taste in the mouth. Ultimately, it's Tetris, so it has that going for it, but it's the worst of the 3 DC Tetris titles.
Release Region Type Code Rar./Price Notes
Tetris 4D JP JPN T-20801M A 1 c
1 versions, 1 JP
2009 DCJY Poll: n/a 2013 DCJY Poll: 173rd 2016 DCJY Poll: 133rd
Time Stalkers, or Climax Landers in Japan, is a 3D RPG which features numerous characters from previous Climax games,
which include notable 16-bit RPG's the Shining series and Landstalker. It sets out to do things a little differently, and has some
cool ideas, such as being able to capture monsters in battle and rear them as pets, randomly generated dungeons (much like
Evolution) and some interesting VMU functionality (plenty of mini games). You play as 'Sword', who is mysteriously
transported to another world, a world which has been created, for reasons unknown, from bits of other worlds. Sword is not
the only traveller to find himself in unfamiliar lands, and you'll come across many others, all of whom seek to return home.
The plot has it's moments, but is a bit dull, which sadly sums up much of the game. The dungeons and battles are tedious,
and whilst the idea of capturing monsters is cool, it doesn't seem to be fully exploited. Outside of the dungeons, the world is
an interesting one, but the translation to English leaves something to be desired – and it's just not compelling enough. A
dodgy camera adds another frustration, and ultimately Time Stalkers just doesn't rise above mediocrity.
Release Region Type Code Rar./Price Notes
Climax Landers JP JPN HDR-0009 A 1 c
Time Stalkers NA US 51011 A 1-2 c This US release has a White spine
Time Stalkers EU E/F/G MK-51011-53 A 3-4 c The 2 PAL versions have the same disc,
Time Stalkers EU I/S MK-51011-56 B 3-4 c but different instruction booklets.
Time Stalkers EU EWLP - C 3 c Disc codes: 950-0057-50 / 952-0054-50
5 versions, 1 NA, 1 JP, 3 PAL
2009 DCJY Poll: n/a 2013 DCJY Poll: 100th 2016 DCJY Poll: 134th
A Japanese only Bus simulator, Tokyo Bus Guide may not sound that interesting, but as it's 2 appearances in the DCJY poll's
show, it's gathered a small cult following. Don't expect Crazy Taxi or 18 Wheeler style play – this is much more in tune with
those ever popular truck driving sims. Following a trio of real life simulated routes, you must obey the traffic laws, pick up and
drop off passengers, and act like a responsible bus driver. Failure to do so, will see the green bar at the bottom of the screen
turn gradually red, and if it fills up, it's game over. And it's charmingly good fun. The language barrier gets in the way of the
games story (short passenger cut scenes), and a good guide may be needed to understand the intricacies, but once you've
got a handle on things, it's all rather enjoyable. Obeying the rules and 'being' the driver is good geeky fun, whilst solid visuals,
including an in-bus view, and responsive controls help matters nicely. It won't be for everyone, but for those who want to live
out childhood dream job fantasies, it's a pleasant change of pace from the crazy cabs and multi wheel trucks.
Release Region Type Code Rar./Price Notes
Tokyo Bus Guide JP JPN T-35402M A 2 c
Tokyo Bus Guide with Bijin JP JPN-L T-35404M A 3 c A later release of Tokyo Bus Guide, this
Bus Guide comes in a slipcase with an extra video
disc with hints for the game and footage
from the Naomi version.
2 versions, 2 JP
2009 DCJY Poll: n/a 2013 DCJY Poll: 98th* 2016 DCJY Poll: 141st *with Tokyo Highway Challenge 2
Genki's duelling racing game divides opinion. On one hand, the graphics, with light blur, good frame rate and detailed cars,
are enticing, and the concept of driving round the road system of Tokyo challenging opponents from several gangs was a
novel approach. With good handling and some longevity in the Quest mode, things look good. The problem is, the game may
just be a bit too dull. Despite it's length, there is essentially one long track, and repeatedly having to do what is, in essence,
the same one on one race over and over again, in a drab, grey world, can get somewhat tedious. The compulsiveness of
beating 'just one more' keeps things interesting in the short term, but after a while you yearn for variety. The frame rate,
whilst decent for the most part, has a meltdown when there's 4 cars on screen at once (the AI 'traffic'), and the sound and
presentation of the game generally leaves something to be desired. The Versus mode is certainly entertaining, but again
there's simply not enough variety to keep the interest there. A decent racer then, let down by being just a tad dull.
Release Region Type Code Rar./Price Notes
Shutokou Battle JP JPN T-30801M A 1 c
Tokyo Highway Challenge EU E/F/G/I/S T-40201D-50 A 1 c
Tokyo Highway Challenge EU EWLP - C 1-2 c Disc codes: 950-0003-50
Tokyo Xtreme Racer NA US T-40202N A 1-2 c This US release has a White spine
4 versions, 1 NA, 1 JP, 2 PAL
2009 DCJY Poll: n/a 2013 DCJY Poll: 98th* 2016 DCJY Poll: 73rd *with Tokyo Highway Challenge
Genki's racing game of many names returns, and in an improved form. Many improvements are minor - a better frame rate,
improved car models, wide screen option, improved handling, free run and time attack modes added and an overall improved
presentation. Quest mode returns as the games heart, and has been revamped, with more personalisation and customisation
options which, alongside the expansion to the highway network seen in game, increases the games lifespan. There's also,
impressively, even more teams to compete with, and 3 classes of cars. The actual quest mode is pretty much the same
formula as the first game, but the AI of the opponent cars has been improved, resulting in close, competitive racing and tense
showdowns. For all its improvements, it remains very similar in concept to it's predecessor. For some, this means an addictive
and compelling experience – but others may find things a little repetitive. No local multiplayer is a shame, as the game suits it
perfectly. The various improvements justify picking it up, and good looks, excellent handling and depth are impressive.
Release Region Type Code Rar./Price Notes
Shutokou Battle 2 JP JPN T-30803M A 1 c
Tokyo Highway Challenge 2 EU E/F/G/I T-17724D-50 B 5-6 c
Tokyo Highway Challenge 2 EU EWLP - C 5 c Disc codes: 950-0122-50 / 952-0114-50
Tokyo Xtreme Racer 2 NA US T-40211N A 2-3 c This US release has a Black spine
2009 DCJY Poll: n/a 2013 DCJY Poll: 150th 2016 DCJY Poll: 160th
Lara Croft took the world by storm in the late 90's, becoming a cultural icon the like of which video gaming rarely creates. You
saw her polygonal face plastered on just about everything imaginable, and she was held up as both the poster girl of female
empowerment, and the sordid face of overt sexism in gaming simultaneously – which is frankly, quite an achievement. Away
from the media hype and teenage lust though, it's often forgotten how great the first Tomb Raider game was at the time. A
fully realised, 3D Indiana Jones inspired action adventure romp, it changed many people's perceptions of what gaming should
be. It didn't, however, take long for some of the underlying issues with the game to become obvious – most notably,
especially on consoles, it's rather wooden control system. By the time this 5 th entrant in the main series was released, the
shortcomings of the game engine had become apparent. Surpassed by other examples of the genre, the fiddly controls are
prone to frustration and visually, whilst still pleasant enough, it's looking beyond it's best. Following on directly from the
events of The Last Revelation', Chronicles is in fact a series of 4 stories set at different periods of Lara's life. It gives the story
a bit of interest, and allows for a mix of themes not always present in the series, but it's hard to escape the feeling the game
is somewhat of an after thought to the series as a whole. Voice acting is decent, and although, as said, the visuals are a bit
dated, they aren't the worst on the console. The real problem, and one that has not improved with age, is the controls. It
never feels particularly smooth, at times it's downright cumbersome, and despite a few additions to the ever increasing array
of moves at Lara's disposal, it never feels very satisfying. The story (or indeed stories) is interesting enough for long time
Tomb Raider fans to appreciate, and there's nothing outrageously awful with the game, but sadly it never manages to rise
above mediocrity and an annoying control system.
2009 DCJY Poll: n/a 2013 DCJY Poll: 112th 2016 DCJY Poll: 144th
The 4th instalment of the Tomb Raider series, saw Lara make her way back to a Sega machine after years of being in the
PlayStation wilderness, and it's a welcome return. Set in Egypt, a location which seemingly fits the young English woman's
grave robbing escapades, it follows in the footsteps of it's illustrious predecessors, delivering a solid adventure with plenty of
near death jumping, gymnastic feats and opportunities to wield guns against nefarious baddies. It doesn't quite have the
globe trotting adventure feel of past games, but good quality voice acting and a decent storyline will keep your attention.
Gameplay hasn't changed much, and by this point in the series it is starting to wear a little thin. Already by this point there
were far better examples of the 3D Action-Adventure, and control is often clumsy, not helped by the DC pad itself. It's by no
means unplayable, but when the controls can be blamed for deaths in game more than once, it's not a great sign. Visually it's
appealing, but can't quite compare to the DC games that were coming out at this point, although it's a noticeable step up
from the PS1 appearance. Taken on it's own, it's a decent game, but it doesn't build on what came before it much at all, and
time has not been the kindest to these earliest entries in the series.
2009 DCJY Poll: n/a 2013 DCJY Poll: n/a 2016 DCJY Poll: n/a
Before Yuke's took on the WWE franchise and it's yearly updates, it put out a series of well regarded 3D wrestling titles based
around the New Japan Pro Wrestling promotion in Japan, and the 4 in that series was a DC exclusive (although it also
th
received a NAOMI based arcade port). Whilst the wrestlers and promotion may not be well known in the west, it's a big deal
in Japan, and this game offers up a large roster, varying types of arena, create a wrestler options and plenty more. Graphically
it looks pretty good, better by some way than the ECW and WWF games from Acclaim, but it does seem to play a slightly
duller version of the sport than the Giant Gram releases, and control can be a little unresponsive at times. You can see the
style of the many Yuke's wrestling titles that have come since in the gameplay, and for some, that itself is a negative point. As
all the text is in Japanese, a good guide is recommended.
Release Region Type Code Rar./Price Notes
Toukon Retsuden 4 JP JPN T-28202M A 1 c Double case, but only 1 disc. Contains
2 manuals.
1 versions, 1 JP
Toy Commander
NTSC-J, NTSC-U and PAL release
released in Japan as 'Totsugeki Teketeke Toy Ranger'
突撃!てけてけ!!トイ・レンジャー
2009 DCJY Poll: 52nd 2013 DCJY Poll: 29th 2016 DCJY Poll: 30th
No Cliche's Toy Commander is a stupendous idea, fondly remembered and can still impress with it's originality. Fondly
remembering the make believe missions you'd send your toys on as a child, the game is presented as a series of diverse
missions, set in the numerous rooms that make up the house, against an array of 'bad' toys. From straight out racing, to
multi-part tactical missions by way of all out action blasting, escort missions and search and recovery tasks, the variety is
quite impressive. There's loads of vehicles, and all are played from either 3 rd person or 1st person views (and a multitude of
angles). One minute you'll be driving a jeep around a kitchen, the next, a jet fighter through a play room. The environments
themselves are excellently thought out, and the missions will often utilise the bits and bobs you'd expect to find in the room,
giving it a Micro machines vibe. Graphically, it's exceptional, and despite being such an early release, it's still one of the stand-
out examples of DC's graphical pedigree. Everything is bright, well defined and there's a ton of little humorous references (the
DC swirls on the cooker are an early example). There are some obvious issues with the game, mainly the fiddly controls and
the often unclear mission parameters, but they can be overlooked for the most part as the game is just so much fun to play. A
decent split screen option extends the life of the game, but the solo player will have more than enough to play through.
Original, good looking and varied, Toy Commander deserves to be in everyone's DC collection.
Release Region Type Code Rar./Price Notes
Totsugeki Teketeke Toy JP JPN HDR-0052 B 3 c
Ranger
Toy Commander NA US 51020 A 1-2 c This US release has a White spine
Toy Commander EU E/F/G/S/i MK-51020-50 A 1-2 c Includes Italian instructions in the
booklet, but not on the rear cover.
Toy Commander EU EWLP - C 1-2 c Disc codes: 950-0011-50
2009 DCJY Poll: n/a 2013 DCJY Poll: n/a 2016 DCJY Poll: n/a
This Japanese exclusive treasure hunting come arena combat game, is hard to define and a title that deserved a release in
the west. Playing against an assortment of rivals, the aim is to find treasure in the numerous chests littering the play fields by
finding the keys to open them, and then making a quick dash back to your base to drop off your goodies before you get
beaten up by a rival and your loot stolen. Combat is varied, melee and weapon based, and the stages are nicely designed and
look pretty decent. The game also offers a massive amount of customisation, from upgrading your weapons to a pretty
extensive character creation suite. Whilst it's not exactly on a par with games such as Power Stone, the game plays quite
uniquely, and can become quite exhilarating as you hunt, fight and evade ambush. Visuals and audio are okay, although
nothing extraordinary, and the control is decent too. The reason this game doesn't score higher? Unfortunately, there's a fairly
large amount of in game text to progress the story in the game, or to use the shops, or to make your creations. You need a
fairly robust guide if your language skills aren't up to task. Worth giving it a look though.
1 versions, 1 JP
Trickstyle
NTSC-U and PAL release
2009 DCJY Poll: n/a 2013 DCJY Poll: 145th 2016 DCJY Poll: 157th
Criterion's futuristic hoverboard launch title was one of the first games many played on their
new DC machines. It's thumping techno soundtrack, decent looks and extreme sport vibe are appealing, but ultimately it was
all a little underwhelming. Take the visuals – towering cityscapes, twisting tracks and re-imagined landmarks give it a quality
Sci-fi feel, but generic characters, a washed out palette and no VGA out of the box (it can be worked around – especially
important for PAL gamers, as the game has no 60hz option without), keep it from being anything more than interesting. The
soundtrack has a Wipeout vibe, but isn't as strong, and effects are weedy. There's 2 core elements to gameplay, racing and
stunts. Racing does the job, needing a little mastering of the boosting and railing, but ultimately allowing more interesting
tracks to be unlocked. Stunts are poorly implemented, a pain to control and ultimately not that interesting. The late 90's trend
to have some sort of extreme sports angle was always annoying, and it proves the case again here. At it's best it is a decent,
unspectacular racing title, but there are far better examples of this on the DC.
2009 DCJY Poll: n/a 2013 DCJY Poll: n/a 2016 DCJY Poll: n/a
This JRPG from Victor doesn't get very much attention at all, which is a shame as it looks to be
a decent little adventure, albeit in a slightly odd way. The story features an evil demon, which has to be locked away to stop it
destroying the world, and isn't exactly revolutionary. There's a handful of characters, but interestingly, the 3 main ones are all
female. The game seems to be targeted at a female audience generally, but that's not as condescending as it sounds, as it's
an established sub-genre of Japanese gaming culture. Gameplay is a mix of traditional J-RPG elements and a hint of the visual
novel as well – exploration and calender management. It looks nice, and the soundtrack is decent, but it has a cheaper feel
compared to the better adventures on the DC. Of course, being a non-speaker of Japanese, I got nowhere in this game (in
fact, most of the details above I've gleaned from a YouTube video from gamingsanctuary.com), and this really is a problem for
anyone not fluent. It's also a rather simplistic affair compared to many, but those looking for an RPG to play once the big
hitters are done with, may want to give it a go.
2009 DCJY Poll: 97th 2013 DCJY Poll: 125th 2016 DCJY Poll: 199th
Trigger Heart Exelica is notable for being one of the last few 'official' DC releases in Japan,
appearing half a decade after the supposed demise of Sega's last entry into the console wars.
It's also one of the few official titles to feature the rather fetching DVD style case packaging.
This late release gave the game a fair amount of publicity upon release, but it's questionable as to whether it really deserved
it. It ticks all the required genre boxes – arcade mode, 'extended' Dreamcast mode, tate mode option, lots of explosions,
irrelevant plot and at least one gimmick. This last item is present in the ability to 'anchor' enemy ships, to use as a shield or to
throw as a projectile towards enemy craft. It's pretty cool, and mastering of it becomes essential as the game progresses. The
rest of the game though is a bit uninspired. Enemies are unremarkable, bosses unmemorable, and the selection of girls at
your choosing rather predictable. The game sits short of screen-filling bullet madness, but still presents a fair challenge, but
it's just all so bland. Unimaginative levels look slick but clinical. There's little diversity or creativity, and despite a decent
soundtrack, there's little here truly remarkable. There's nothing really bad here, there's just a lot of better shmups on the DC.
2009 DCJY Poll: n/a 2013 DCJY Poll: 192nd 2016 DCJY Poll: 124th
The head of the tiny team behind Trizeal gave an impassioned plea to DC fans for them to buy this game before launch, but it
takes very little time with the game to realise that any self respecting shmup fan would do an injustice to themselves by not
playing this gem of a title. It lacks some of the more outlandish gimmicks of late DC shooters, but this virtual shooter has
impressive bosses, waves of enemy craft dropping plenty of upgrades and score multipliers, and a challenging set of levels. 3
shot types (a wide bullet attack, twin laser beams and guided missiles) can each be powered up when in use, leading to a
tactical approach, ensuring each is powerful enough. Enemies range from small ships to larger battle-craft, and after the first
stage's relative ease, the challenge ramps up. There's a couple of different options, and a 2 player mode, but it's ironically the
relative simpleness here which makes it feel fresh. An excellent soundtrack, decent visuals and explosions that are a
spectacular orgy of destruction all add to the fun. It's not as spectacular as some, but it's a solid and appealing entry in the
DC's shmup library.
2 versions, 2 JP
2009 DCJY Poll: n/a 2013 DCJY Poll: n/a 2016 DCJY Poll: n/a
Just your typical visual novel here, absolutely no time travelling schoolgirls falling out of the sky.... oh. Actually, that's exactly
what does happen in this well received adventure from August. As with many DC examples of the genre, this started life as an
adult orientated PC release, before it's taming down for Sega's machine. Set in your typical Japanese high school, with a male
protagonist suffering from long-held trauma, it's a familiar feeling game. Read through lots of text, admire the nicely drawn
artwork, romance a few girls – you know what to expect. The usual tropes of the genre make an appearance, so the arrival of
a time travelling girl is slightly less interesting than it first sounds. For what it's worth, a good guide and some patience will
help you through it, and it's a well written tale. For those who want a bit more action... well, we have plenty of other options.
2009 DCJY Poll: n/a 2013 DCJY Poll: 154th 2016 DCJY Poll: 136th
This port of a Neo Geo game by ADK, is a mash up of Vertical Shmup and puzzle game, not necessarily the two most
compatible genres in the gaming world. You and an opponent (computer or human), share a screen, split vertically, and your
aim is to destroy enemies in chains to send fireballs over to your enemy screen; this then leads to those very chain-induced
attacks being countered by being shot, leading to a reversal, which can then itself lead to another counter which sees deadlier
and more difficult attacks levelled against your opponent, right up to unleashing a boss character against your opponent. It
may sound complicated, but in truth it's an elegantly simple system – but one which can lead to mayhem as you counter and
counter-counter your enemy attacks. The single player mode is fun, helped by the often ridiculous translation attempts (oddly
for a Japanese only release, the entire game can be played in Japanese, English or indeed even Spanish) and loads of
tweakable options from 8 difficulty settings to changing from a revamped Dreamcast set up to original Neo Geo mode
complete with slowdown. But the real fun here is with a friend. Battles are hectic, hilarious and competitive. Visually it's a bit
poor, with low resolution and a bright but cheap feel, but the music is excellent. It's possibly one more for the Shmup fan than
the hardcore puzzler, but for most gamers, especially with a friend, it's just a damn good game.
2009 DCJY Poll: n/a 2013 DCJY Poll: n/a 2016 DCJY Poll: n/a
Those looking to get some more use out of their keyboard, and expecting this title to be a rather intriguing Typing of the
Dead style game, may be a little disappointed. There's no zombies to dispatch here, just ladies to romance – yep, this is a
visual novel love adventure. To be fair, it's not quite that simple, and the use of the keyboard elevates it, but the usual routine
of romance, making choices (by typing out words) and lots of reading is the main thrust of the game. Whether it's genuinely
useful as a tool for those learning to type in English, as was the original intention, it's hard to say. For those who can't speak
Japanese, a translation guide is essential for any hope of understanding what is going on, but it is a tad more playable than
other love sims, and I'd imagine would actually be rather helpful for anyone already learning the language. The game does
look and sound good, and there's some mini games thrown in for good measure. It's not the Typing of the Dead, but it never
tries to be.
Release Region Type Code Rar./Price Notes
Typing of the Date JP JPN T-14307M B 2 c
1 versions, 1 JP
2009 DCJY Poll: 59th 2013 DCJY Poll: 60th 2016 DCJY Poll: 40th
One way to make great DC shmups is to put the player in control of a helicopter. From the
same developers as Border Down, Under Defeat is a late release, visually stunning addition to
the DC library. It doesn't revolutionise the genre on the DC, and at it's core it's not much more
than your standard shooter. Certainly, the lack of full 360 degree movement (compared to
Psikyo's peerless Zero Gunner 2) and some typical genre failings (overlong boss battles and an underwhelming power up
system) are obvious, minor issues. It's also a tough beast – there's plenty of replayability on offer with unlockables and
practise modes, but those who struggle with shooters generally, will find this challenging. None of these issues are major, and
the game remains a smoothly controlled and fun game to play. What elevates it to the next level, is it's visuals. Under Defeat
is a tour de force of graphical excellence from start to finish. Attractive 3D backgrounds and vehicles fit the not-quite-but-
almost World War 2 vibe perfectly, and the level of detail is astonishing. Real time reflections in water, spectacular explosions
unleashing particle effects and unnervingly realistic smoke bellowing into the sky. Bosses are intricate, levels are packed with
detail, and everything runs as smooth as you like. Any minor quibbles with the lack of originality in the gameplay can be
overlooked when you're playing a game that looks this good on the Dreamcast.
2009 DCJY Poll: n/a 2013 DCJY Poll: n/a 2016 DCJY Poll: n/a
This 3rd person action adventure has some interesting ideas, but sadly fails quite badly at
delivering most of them. It takes influences from big hitters in the genre in it's attempt to deliver a crime fighting thriller, and
includes stealthy sections, a variety of weapons and non-lethal take-downs. There's a first person view, a well written plot and
screenshots of the game look decent. However, it all falls apart when you start playing. Horrendously stiff controls, which are
as unintuitive as they are badly designed, are made all the worse by terrible collision detection and annoyingly inaccurate
targeting. The scenery is bland and animation jerky, and whilst it has it's moments (movies are quite good, I actually like
some of the facial animation) the visuals are generally disappointing. With a lower than usual language barrier for Japanese
exclusives (the action sections are relatively easy to play), it's a shame that the game ends up being so completely woeful.
Release Region Type Code Rar./Price Notes
UnderCover A.D. 2025 Kei JP JPN T-39001M A 1 c
1 versions, 1 JP
Urban Chaos
NTSC-U and PAL release
2009 DCJY Poll: n/a 2013 DCJY Poll: n/a 2016 DCJY Poll: n/a
Utau – Tumbling Dice is a nice looking entry into the expansive visual novel library of the DC,
and another example of how describing games as part of that genre is often a catch-all term for a wide variety of titles. Sure,
there's an abundance of static screens and text to read through here, most of it incomprehensible if you don't know Japanese,
but there's also a large amount of managing, scheduling and generally doing rather mundane stuff here as well, as you
attempt to manage your way to success running a karaoke bar. Oh, and there's the 3 granddaughters of the elderly owner
there to guide you along and engage in romantic relationships with. Of course. Holding an 18 rating on the DC, but still
neutered compared to the more explicit PC version, Utau is a nice looking title for fans of this sort of game, but it will offer
little to anyone else.
Release Region Type Code Rar./Price Notes
Utau – Tumbling Dice JP JPN T-23207M B 4 c
Utau – Tumbling Dice JP JPN-L T-23206M C 4-5 c Limited edition in slip sleeve with extra
disc.
2 versions, 2 JP
2009 DCJY Poll: n/a 2013 DCJY Poll: 135th 2016 DCJY Poll: 114th
The Vampire series (known in the west as Darkstalkers) is a glorious, decadent delight for fans of horror – especially if said
fans also like a little bit of Street Fighter II. Capcom know how to make good 2D fighters, so when they combined the world
devouring playability of their one on one fighter, with over the top gothic styling, they had a hit. This title is not a new one in
the series, but instead a compilation of what came before, with a full roster of characters, the ability to choose between the
fighting styles and combo bars of each previous title, and to top it all off, it was part of the Capcom 'for matching service'
series of online enabled fighters. The characters cover the full range of horror classes, from the succubus Morrigan to
werewolf Gallon; cursed samurai Bishamon to the mummified Anakaris – it's a wonderful cast of colourful creatures that
anyone who grew up with Hammer films will be familiar with. The backgrounds are glorious, each one superbly designed and
brimming with detail. The fighting itself is very much in the mould of SF2, and for some it may be a little simplistic, but it's
well balanced. As someone who is attracted to the series more for it's themes then the fighting system, I can forgive it for not
being as advanced as other Capcom fighters on the DC. The resolution of the game is also somewhat lower than other
fighters on the system, and this is more obvious on modern televisions, but through a good CRT, it still looks glorious. There's
a lack of modes for solo play, and the online play is a memory, but these are ultimately minor issues when the game is so
fantastic. Fans of the series will see it as the pinnacle, fighting fans will appreciate it's mix of styles, and horror fans will just
get a kick out of the glorious style.
Release Region Type Code Rar./Price Notes
Vampire Chronicle for JP JPN T-1235M A 3 c Originally only available through Sega
matching service Direct
1 versions, 1 JP
2009 DCJY Poll: n/a 2013 DCJY Poll: 144th 2016 DCJY Poll: 162nd
First impressions of Clockwork Games racing title are not great. Visually it's not a massive step
up from the PS1, the courses are bland, and worst of all, the handling....takes some getting used to. At the default setting,
cars wobble all over the place, and are over sensitive to the point of distraction. It feels like they've tried a Ridge
Racer/Daytona setup, but failed. Luckily, you can turn down the sensitivity to make it far more drivable, and then the qualities
of the game start to emerge. A series of tournaments awaits, and a central theme of the game is unlocking the multitude of
extras as you progress – cars, movies, more options; it soon becomes a rather addictive exercise in discovering new content.
Add in the stunt driver mode of one off events, and there's certainly plenty of content here. Sadly, it's all a bit unbalanced.
Difficulty is all over the place, the control never feels spot on even after tinkering, and the disappointing visuals and audio are
underwhelming. Multiplayer – including the excellent league play system – prolongs the game with a wealth of options, but a
bit more time spent perfecting the solo game would have been nice.
Release Region Type Code Rar./Price Notes
Vanishing Point NA US T-8110N A 1 c This US release has a Black spine
Vanishing Point EU E T-8110D-05 A 1 c The 4 PAL versions of Vanishing Point
Vanishing Point EU G T-8110D-18 A 1 c share a Disc but have different
Vanishing Point EU D/F T-8110D-59 B 1 c Instruction Booklets.
Vanishing Point EU I/S T-8110D-60 B 1 c No code on the Spine.
Vanishing Point EU EWLP -(Clamshell Case) C 2 c Disc codes: 950-0153-50 / 952-0148-50
Vermilion Desert
NTSC-J exclusive
バーミリオン・デザート
2009 DCJY Poll: n/a 2013 DCJY Poll: n/a 2016 DCJY Poll: n/a
Whilst screenshots may point towards this being an RTS title for the DC, in actuality it's a
rather more intriguing mix of strategy and tactical-RPG elements, and one which has a lot going for it – if you know what's
going on. The near-future setting mixes modern day military style with a sci-fi look, and the game plays out through in-engine
cut scenes and a whole lot of pre-action briefings and tactical planning. You have the ability to plan your troops route through
various missions, and can change team members and equipment, whilst in game they will follow your commands unless you
change them, or react to something happening. The 3D graphics are quite nice (although textures are certainly not on the
high end of what the DC can do), and the commands are often in English so it's just about playable enough to muddle your
way through missions if you're Japanese isn't up to scratch. The plot, however, and some elements of the briefings are all in
Japanese – so whilst you can plan, knowing what you're planning for is difficult. Even if the language barrier isn't an issue for
you, the game, whilst cool in some ideas, is played at a rather sedate pace, at least at first, and for those who don't
particularly want an in depth tactical experience, there's not much to look forward to here.
Release Region Type Code Rar./Price Notes
Vermilion Desert JP JPN T-5302M A 1 c
1 versions, 1 JP
Virtua Athlete 2K
NTSC-J, NTSC-U and PAL release
released in North America as 'Virtua Athlete 2000'
バチャアスリート2K
2009 DCJY Poll: n/a 2013 DCJY Poll: n/a 2016 DCJY Poll: n/a
Despite being a successor to the excellent Decathlete/Athlete Kings game on the Saturn, Virtua Athlete is a major let down.
With only 7 events on offer, and little innovation in their implementation, it feels like half a game. There's a couple of cool
ideas (selecting interests for your athlete gives you hidden stats, and there's a robust record keeping system), but ultimately it
plays just like any other track and field game, and worse, has an event count lower than it's predecessor. A couple of weird
additions (stamina bar in the 100m and Hurdles? Why?) and rather average looks don't help matters either, and after a couple
of plays, probably with some mates, it's unlikely you'll return to this one.
Release Region Type Code Rar./Price Notes
Virtua Athlete 2000 NA US T-44301N A 1-2 c This US release has a Black spine
Virtua Athlete 2K JP JPN HDR-0081 A 1 c
Virtua Athlete 2K EU E/F/G/S/i MK-51094-50 A 1 c Virtua Athlete 2K includes Italian
instructions in the booklet, but not on
the rear cover.
Virtua Athlete 2K EU EWLP - C 1-2 c Disc codes: 950-0088-50 / 952-0076-50
4 versions, 1 NA, 1 JP, 2 PAL
2009 DCJY Poll: n/a 2013 DCJY Poll: 44th 2016 DCJY Poll: 132nd
An excellent crime-fighting slice of light gun action, Virtua Cop 2 was well received on the Saturn, so seeing this visually
superior version on the DC is most welcome. Whilst I mistakenly thought it was a port of the Arcade version, I'm reliably
informed it's actually the PC version ported over to the DC, but either way, it's a very clean looking release, runs super-
smoothly and is far more visually attractive than the Saturn release (which in it's own right is a great game). Whilst it couldn't
quite compete with the HOTD2's and Confidential Missions, it's varied levels and action sequences are still enjoyable enough
to bring out the underused Light Gun and give the bad guys a good seeing to. It's lacking in extra modes (although there's a
bit of unlockable content, 2 player mode and a choice between VC2 and it's predecessors scoring systems), but as it's all in
English and plays well with the standard controller, this is a decent, if aged, addition to the library.
Released on the Sega Smash Pack volume 1 compilation, it's hard to recommend this solo release if the US game is already in
your collection.
Release Region Type Code Rar./Price Notes
Virtua Cop 2 JP JPN HDR-0061 B 2 c
1 versions, 1 JP
2009 DCJY Poll: 37th 2013 DCJY Poll: 32nd 2016 DCJY Poll: 54th
Back in 1993, Sega revolutionised the Fighting genre with the release of Virtua Fighter, the first 3D Polygonal one on one
fighter. Gamers were rightfully amazed by the smooth graphics and simple yet deep gameplay dynamics. Step forward a few
years, and Virtua Fighter 3 hit the arcades with gorgeous graphics and some refinements to the tried and tested gameplay.
With the earlier VF's being major draws for Sega's 32-bit Saturn, it was inevitable that the Dreamcast would see a port of the
Model 3 third title. Unfortunately, what could have been a real killer game for the system ended up being rather subdued.
Developed by Genki, it lacks the refinement it deserved. It was decent graphically, but running at only 30 fps and soon
eclipsed by Soul Calibur's majesty, it didn't make best use of the DC's power. The nuanced gameplay remains in tact, and the
undulating surfaces and addition of the dodge function makes for a competent fighter, but it lacked the 'wow' factor (the 'tb'
of the title, Team Battle, didn't deliver this either). A lack of solo modes is offset by the 2 player game being engrossing,
especially when 2 similar skilled opponents battle. There are those who swear by the more tactical VF style, but on the DC it
feels like an opportunity missed.
There's a couple of differences between versions. The Japanese version has no dedicated versus mode, only a jump in option,
which was bizarre. The PAL version suffers from poor optimisation, with borders and slow down (unless playing in VGA.)
Release Region Type Code Rar./Price Notes
Virtua Fighter 3tb NA US 51001 A 1-2 c This US release has a White spine
Virtua Fighter 3tb JP JPN HDR-0017 A 1 c Limited edition first print comes with the
Virtua Fighter 3tb JP JPN-L HDR-0002 A 1 c extra Shenmue 'Project Berkeley' disc in
a double jewel case.
Virtua Fighter 3tb EU E/F/G/S MK-51001-53 A 1 c
Virtua Fighter 3tb EU EWLP - C 1-2 c Disc codes: 950-0015-50
5 versions, 1 NA, 2 JP, 2 PAL
2009 DCJY Poll: 17th* 2013 DCJY Poll: 19th* 2016 DCJY Poll: 17th*
*with sequel
Whilst Tennis is arguably the best represented sport in Video gaming history, going right back
to the seminal Pong, when Virtua Tennis (Power Smash in Japan) appeared on the gaming
scene, it was a minor revelation. Incredible animation and highly detailed graphics, were
combined with perfectly pitched difficulty curve and tight controls, and it proved to be a major
arcade smash. It's move to the DC was inevitable, highly anticipated and, incredibly, ended up
being even better. Visually stunning, the courts are gorgeous and detailed, animation smooth
as butter and the presentation is typical high grade Sega. Audio is excellent, and throughout
the game you'll barely notice the little touches that nevertheless are testament to a high level
of class. The actual tennis itself is simply perfect. There's not much you can do with the sport
in video games, but with just 2 buttons and 2 shots, VT delivers more depth than many games could even contemplate. It set
the bar for future tennis digital outings, and it's never been truly improved upon. The perfectly pitched AI is balanced so that
newcomers will enjoy their first plays, but there's enough challenge to keep coming back to master your game. The arcade
mode of the original is supplemented by a world tour mode, which unlocks players and courts, but it doesn't feel really fleshed
out. Training mini games develop your player, and this eclectic mix of semi-serious levels are creative and fun. It's a shame
that there's no 5 set matches, but to bemoan that would be clutching at straws. There's so many good things to say about the
game, and so much to praise in a genre that rarely revolutionises. Virtua Tennis takes simplicity and turns it into gaming gold.
2009 DCJY Poll: 17th* 2013 DCJY Poll: 19th* 2016 DCJY Poll: 17th*
*with first Virtua Tennis
Hitmaker followed up the astoundingly good Virtua Tennis with this sequel, and the question
for many was how would they improve on the near impeccable quality of the first title? The
addition of female players is welcome, but adding a third shot type (for slicing) is not all that
necessary. It doesn't make the game any worse, but the control system didn't need tinkering
with. There's a couple of other minor quibbles, such as being limited to 1 set and the lack of
online multiplayer, but put these aside and behold the glory that is Virtua Tennis 2 (or the
more generic North American release title, Tennis 2K2). Gameplay is as tight as ever, easy to
jump in for the newcomer or casual, Wimbledon-loving Aunt who comes round once a year,
but possessing a tactical depth and finesse few sports games can dream of. The sounds of
tennis have been recreated superbly, crowd reactions and squeaky trainers boasting grand slam quality, whilst the visuals are
just beautiful. The animation is first rate, whilst courts are lovingly detailed, and it's hard not to be impressed as you watch
the shadows dancing across the scuff-marked courts. The addition of female players, where the gameplay takes a realistic
turn to a slightly slower but more tactical style, is almost eclipsed by the vastly improved 'World Tour' mode. In this, you
create both a female and male player, and then progress through a calender of events with lot's of training mini-games in
between. The mini games are a mix of old and new, and are great fun and gloriously creative, whilst the number of courts on
offer has increased massively to 28, and are far more diverse and interesting (check out the looming statue of Christ the
Redeemer in the Rio court). This feels like a proper, deep career mode now, but always remembers it's a video game first. It's
not often you can say near-perfection is improved upon, but with Virtua Tennis 2 Sega did just that – and it still remains a
highly playable and massively enjoyable tennis title.
2009 DCJY Poll: n/a 2013 DCJY Poll: 106th 2016 DCJY Poll: 112th
Sega Rally may have been the most anticipated Rally title on the DC, but V-Rally 2 is without a
doubt the best example of the sport on the console. As a big fan of Rally games, you'll have to
forgive my indulgence in this review, for whilst it's one of my favourite DC releases, there's
some issues that are obvious. Slippery controls, scenery clipping and some weak collision
detection – crashes result in bouncing your car back - can take some getting use to, whilst the
internal view, a must for any serious rally title, is a little nauseating due to the speed and
wobble. With a little time though, the game grows on you, and starts to impress on several
levels. Visuals are fast and hold a good frame rate throughout, whilst cars are detailed. Stages
aren't the most extravagant example of rallying, but it has that dirty, rugged feel you want
from the sport. Handling has some nuances that take time to appreciate – but when you grasp
that the game requires high paced cornering, and you start tearing up the terrain, it's rewarding to beat the impressive
number of stages on offer (more than 80). Different track surfaces handle appropriately, and whilst it's not a sim-like
experience, it's half way house between simulation and arcade delivers a satisfying style. Aside from the traditional Rally
Championship mode, which tasks your control of mounting damage, the Arcade and Trophy modes sees more competitive 4
car races. All the modes lead to unlocks of secret vehicles, akin to Infogrames Le Mans game (which shares the Test Drive
license in the US), and each mixes countries and terrains to keep things interesting. The multiplayer modes (local only) retain
impressively stable frame rates too. Perhaps the most impressive element of all though is the Track editor. Simple to use, it
allows for a near limitless number of stages to be designed, and those who want twisty, uphill slogs in the rain on a Sunday
afternoon will be delighted. This mode alone offers near endless replayability, and is another reason why V-Rally 2 is by far
and away the best game of it's type on the DC. Some won't like it, either because of the type of motorsport or because of the
admittedly 'loose' handling, but it's a thrillingly exciting entry in the DC's vast racing library.
2009 DCJY Poll: 99th 2013 DCJY Poll: 88th 2016 DCJY Poll: 88th
A favourite across generations, Wacky Races is the perfect franchise to turn into a Kart racer.
Whilst most other games have to shoehorn characters into a racing game, the cast of the
Wackiest race of them all are almost perfect for video gaming. To Infogrames immense credit,
the racing on offer here is going to bring back fond memories of the cartoon – whether it's
watching the Creepy Coupe's dragon emerge and fly the car into the lead, watching Peter
Perfect's bendy nosed car swerve past Penelope Pitstop as they race over sand dunes, or
hearing Muttley's laugh as the Mean Machine shrinks an opponent, everything in the game is
highly detailed and a loving tribute to the series. Visually it's gorgeous, with bright and vibrant
3D renders bringing the series to life, and a varied track selection. Each character delivers
some great one liners, and even the announcer makes the odd quick jibe as the race
progresses. There's 2 forms of handling available, but the Kart style is all you really need, and
each vehicle has it's own handling quirks. Generally, the handling is spot on, with a smooth and responsive feel. There's plenty
of challenge, especially the deeper you progress through the game, but unfortunately there's often an element of randomness
to winning, as the unbalanced AI will unleash that weapon on you just as you approach the line, or take that one shortcut you
can't remember. To be fair, this is an issue with many kart racers, and Looney Tunes Space Race had a much bigger issue with
it, but it's a shame it rears it's head in this release too. Some issues with frame rate dips, especially in multiplayer, are a
shame too. The 20 tracks on offer, with the extra challenges and unlockables available, add some long term appeal to the
game, and fans of the show will get a kick every time they find something they recognise. The best karting game on the DC,
a loving homage to a much loved TV show, and yet another top notch DC racer.
Release Region Type Code Rar./Price Notes
Walt Disney World Quest: NA US T-36804N A 2-3 c This US release has a White spine
Magical Racing Tour
Walt Disney World Quest: EU E T-36809D-05 A 2 c Another PAL release which saw the
Magical Racing Tour spine codes of the game all the same
Walt Disney World Quest: EU F T-36809D-09 B 2 c (T-36809D-50), however the 820-0406-
Magical Racing Tour xx codes seen on the covers of the
Walt Disney World Quest: EU G T-36809D-18 B 2 c games have the final 2 digits which
Magical Racing Tour correspond to the usual DC numbering
Walt Disney World Quest: EU I/S T-36809D-60 B 2 c system.
Magical Racing Tour The 4 PAL versions of Walt Disney World
Quest: Magical Racing Tour share the
same disc but have different Instruction
Booklets.
Walt Disney World Quest: EU EWLP - C 1-2 c Disc codes: 950-0086-50 / 952-0082-50
Magical Racing Tour
6 versions, 1 NA, 5 PAL
2009 DCJY Poll: n/a 2013 DCJY Poll: n/a 2016 DCJY Poll: n/a
Doing research into this game, as I do with any of the Japanese exclusive releases, knowing full well I may be in need of a
guide or two, it became apparent that no one could quite decide what sort of game this is. Some listed it as 'action', others
'strategy', whilst some used the overused 'sim' explanation. Sadly, those looking for a hidden gem may be disappointed, as
from what I can tell, this is a rather text intensive visual novel which seems to have some battle elements. It's presented in
the usual over-the-top anime style but is really rather attractive with a strong soundtrack. Unfortunately, when I said text
intensive that was not an exaggeration. There is a ton to read through here, and without a really solid guide online it's hard to
say exactly what is going on in this seemingly super squad versus evil guys tale. It received a lukewarm response upon
release, with praise for it's humour and presentation but generally underwhelmed by it's action.
Release Region Type Code Rar./Price Notes
Weakness Hero Torauman DC JP JPN T-35405M A 1-2 c Double jewel case with 2 discs.
Pre-orders came with figure.
1 versions, 1 JP
2009 DCJY Poll: n/a 2013 DCJY Poll: n/a 2016 DCJY Poll: n/a
This intriguing FMV adventure may not be on everyone's must play list, but it's concept alone is cool enough to give it a try –
if you can understand what's going on. The story begins (in FMV, which throughout the game is pretty decent) with the main
character walking into an internet bar, where he of course makes use of the facilities to read his e-mails. One of them,
however, links to a website and a movie of a murder – which kick starts this web-trawling adventure. As well as the FMV and
static shots and text, the game plays out via the desktop of a PC. As well as access to mail, you have a 'fake' internet with
well over 100 pages – and it's through this that progress is made. Clues via email will see you searching for the correct info,
and allowing the story to progress (although there's also several pages not directly impacting the events). It's certainly an
interesting idea, and positive reviews showed it generally worked – even if it is mostly FMV, already out of vogue by 1999. It's
cool to see old style web pages, the atmosphere throughout is tense, and the story is interesting itself. Sadly, even with a
guide, it's a struggle to get through with a full understanding of events unless you know the language.
Release Region Type Code Rar./Price Notes
Web Mystery Yochimu Wo JP JPN T-39501M A 1-2 c Double jewel case with 2 discs.
Miru Neko
1 versions, 1 JP
Wetrix+
NTSC-U and PAL release
also known just as 'Wetrix'
2009 DCJY Poll: n/a 2013 DCJY Poll: 200th 2016 DCJY Poll: 131st
The Pickford brothers are a renowned duo of British developers, and this N64 port showcases a flair for making innovative
titles. Basic in concept, this puzzle title is nevertheless fiendishly tricky at times. Played on a small playing field, several pieces
fall from the sky with which you must build up the walls of lakes, to capture the arrival of water bubbles, and to stop the
liquid flowing off the edges of the field. The slightest leak will see your water drain meter start to fill, but the arrival of
fireballs allow you to evaporate lakes, ready for the next deluge. There's a few other pieces thrown into the mix, and several
ways to rack up high scores. Whilst a game based around the mechanics of Hydrology may not sound like the best idea, it's
actually pretty good fun, simple like all great puzzle games, but one which will take an age to master. There's a smattering of
modes (including a good 2 player mode), but it's the main 'classic' option which will see most attention. Visually it's a bit
garish in colour scheme and not that much better looking than the N64 version, but let's be honest, puzzle titles aren't visual
masterpieces. The game can be punishingly hard, not helped by it being difficult to always know where the water is leaking
from, and there's a general 'cheap' feel to the title. Nevertheless, for puzzle fanatics, this is a tough, but ultimately rewarding
experience.
Release Region Type Code Rar./Price Notes
Wetrix+ NA US T-8111N A 1 c This US release has a White spine
Wetrix+ EU E/I/S T-40504D-61 A 1-2 c The 2 PAL releases of Wetrix+ share the
Wetrix+ EU E/F/G T-40504D-64 A 1-2 c same disc but have different Instruction
Booklets. There is a misprint in the
Instruction Booklet for the E/F/G
release, as whilst it lists Italian and
Spanish instructions as being included,
they are in fact, not.
3 versions, 1 NA, 2 JP
2009 DCJY Poll: n/a 2013 DCJY Poll: n/a 2016 DCJY Poll: n/a
Okay, so this isn't really a game in the strictest sense of the word, but with Shenmue fanaticism at an all time high, chances
are this is one demo disc (for that is what this is really) most will want to have in their collections. A short introduction to
what gamers could expect from the full game, this sees you play as Ryo around a small portion of the streets of Dobuita. It
introduces the QTE system, some of the interactions in the game, and has a rather large cameo from the managing director
of Sega Hidekazu Yukawa. Whilst the demo doesn't last long, it's fun with a final twist to the mini-adventure.
As well as that, there are some nice 'talking heads' explaining other aspects of the game, and there's no doubt the graphics
on display would have wowed many all those years ago. Shenmue fans will of course love every second of this, and an
interesting curio for everyone else.
Release Region Type Code Rar./Price Notes
What's Shenmue? JP JPN-O 610-7179 A 1-2 c
What's Shenmue? Famitsu JP JPN-O 610-7179 C 5-6 c What's Shenmue? Is a noteworthy non-
standard release for the Dreamcast in
Japan. There are 2 versions available of
this pre-release 'demo', the 'normal'
blue covered one which was available to
those who pre-ordered the game, and
an Orange coloured one which was
given away free with Japanese gaming
magazine, Famitsu. The content of
these is identical.
2 versions, 2 JP
2009 DCJY Poll: n/a 2013 DCJY Poll: n/a 2016 DCJY Poll: n/a
Whilst we in PAL land got a nice, respectful, licensed version of Who Wants to be a Millionaire?,
gamers on the other side of the pond had to settle for this parody version, and port of a PC title, where the pursuit of money
is done in a far more violent way. It follows the formula of the show (lifelines make an appearance, questions are multiple
choice) but after each successful answer, you get to beat up your chosen 'victim' – a rogues gallery of multi-millionaire
stereotypes. And that's pretty much it. The questions are okay (obviously quite US-centred), and the concept is sort of
interesting...I guess... but as a game it's a bit crap. There's a 4 player mode, but you'll only play this a couple of times before
the parody wears thin. The 'violence' is very basic, there's too much arsing about between questions, and as a video game it's
just not all that great to play. For those who particularly hated the US version of the real show, I'm sure there's some
immature fun to be had here, but, c'mon, it's all a bit stupid really.
Release Region Type Code Rar./Price Notes
Who wants to beat up a NA US T-11011N A 1-2 c This US release has a black spine
Millionaire?
1 versions, 1 NA
Wild Metal
NTSC-U and PAL release
2009 DCJY Poll: n/a 2013 DCJY Poll: n/a 2016 DCJY Poll: n/a
Proof that not everything Rockstar touches ends up as a gaming masterpiece, Wild Metal is an incredibly bare 3D tank fighting
game, with an emphasis on physics and ranged weapons. There's barely any presentation, no story line on screen and
minimal options – but this isn't always a bad thing (see Cosmic Smash), and does bring the action quickly. Controlling a tank
you search for cores guarded by other tanks and machines, over mountainous, rocky terrain. Your job is to grab the cores and
unleash fiery hell on your enemies. The tank actually controls okay, but it's not a simple case of picking a target and firing, it's
all about picking a target and working out the correct trajectory to aim. It's a neat concept, and the minimalist design will
appeal to some, but it doesn't stop the game from feeling half-finished. Nothing is really made very clear, there's not much
variety from stage to stage, and the combat soon wears thin, Audio is minimal, visuals have some nice lighting effects but not
much more, and overall whilst it would have been a fun short demo, as a full packaged game, it's a disappointment.
2009 DCJY Poll: n/a 2013 DCJY Poll: 127th 2016 DCJY Poll: n/a (5th in Indie)
Football. No military. Rather enlightened environmental policies. That's what Costa Rica is usually known for. Yuan Works,
however, prove that it's also home to at least one rather awesome Indie puzzle-adventure, in the form of Wind and Water :
Puzzle Battles. This quirky little game has the polish and attention to detail of a 'proper' release, and is full of self-referential
jokes and charm. The main game takes place on an overhead map, with each location being a challenge or battle using the
games puzzle system. This system is a tile matching one, where you have to create diamonds out of the 5 colour pieces, and
hopefully combos, chains and a few other high scoring moves. On it's own, this would be a passable endeavour (although at
times freakishly difficult – like any good puzzle game, it seems simple, but gets taxing very quickly), but it's the extra content
that impresses most. A full story played out through between level dialogue; arcade and puzzle modes; lovely 8-bit style
visuals; charming music; a museum mode(!) with behind the scenes snippets and even some mini-games thrown in. It's a real
package, and in terms of simple value for money, perhaps the best DC indie outing. The puzzle element itself is addictive, but
it can be frustratingly difficult, especially in the versus battles. This stalls progress (a shame, as unlocking extra content is
great fun) and leaves a slight sour taste in an otherwise delicious package. For puzzle fans, it's a must, for everyone else
prepared for a challenge, it's one of the better indie titles for the DC.
Release Region Type Code Rar./Price Notes
Wind and Water: Puzzle WW HBW YW-015DC B 4 c Original release from RedSpotGames.
Battles Jewel case. Comes with spinecard.
Wind and Water: Puzzle WW HBW-O - B 4 c Re-release from DragonBox. Same
Battles artwork as original, in Jewel case, but
lacks the spine and has no indication
of RedSpotGames on the disc.
2 versions, 2 WW
2009 DCJY Poll: n/a 2013 DCJY Poll: n/a 2016 DCJY Poll: n/a
Koei's Winning Post series is well regarded in Japan as a deep simulation of being a thoroughbred horse trainer, breeder and
owner. It's arrival on the DC in it's 4th iteration brings with it some nice visuals, an even deeper experience than before and an
absolute ton of stats and figures to look through. If you like sport management titles, chances are this will appeal to you, but
being a Japanese exclusive, it's heavy on Japanese text which is going to make things tough going. Because of this, and it's
rather niche market, it's hard to recommend to anyone other than the most dedicated of horsey fans.
Release Region Type Code Rar./Price Notes
Winning Post 4 Program 2000 JP JPN T-7606M A 1 c
1 versions, 1 JP
2009 DCJY Poll: n/a 2013 DCJY Poll: n/a 2016 DCJY Poll: n/a
Whilst us Dreamcast fans in the west had a healthy, but limited spread of genres (a few too many racers, not quite enough
RPG's) the Japanese DC owner had a more broad range of play types to experience. Sure, there's a couple hundred visual
novels, but look deeper and you find stuff like this, World Neverland Plus. Similar to Harvest Moon or Animal Crossing, you
find yourself in a world of 2D sprites and can do, well, pretty much anything you want. Get a job, farm, marry, have children
(and then takeover your child's life when your character dies). There's 3 organisations to join, a bit of fighting, but generally
it's all quite sedate and involves 'living' through your characters life. Despite for the longest time thinking this would be a
MMORPG style game, it appears it isn't, although the 'Plus' of the title points towards there being more content than the PS1
game. It's a nice idea, but it's perhaps a little bit too sedate for anyone who wants to give it a go – and knowledge of
Japanese is absolutely essential.
1 versions, 1 JP
2009 DCJY Poll: n/a 2013 DCJY Poll: n/a 2016 DCJY Poll: n/a
The sequel / follow up to World Neverland Plus, and another PS1 port. Not much has changed, seemingly, other than a new
location. The sprites are still teeny and numerous, the game still revolves around the same concept as before (and therefore
can be a little tedious) and I'm still not entirely sure if the online side of things makes much difference (or made much
difference, with the servers inevitably being offline now). Interestingly, the series would see a revival in recent years with a
mobile/tablet game and even a Nintendo Switch release. As it is, World Neverland 2 Plus is more for collectors unless you can
understand the wealth of Japanese text throughout this title.
Release Region Type Code Rar./Price Notes
World Neverland 2 Plus JP JPN T-5303M B 2 c
1 versions, 1 JP
2009 DCJY Poll: n/a 2013 DCJY Poll: n/a 2016 DCJY Poll: 174th* *with 2K2
With the quality of the other Sega published sports titles on the DC, you'd be forgiven for expecting a real winner with this.
Sure, it has some great presentational touches, with realistic looking ballparks, deep customisation and decent visuals, but
overall, it's a bit of a stinker. The problem here is with gameplay. Batting is okay, but pitching feels unintuitive, running and
throwing are plagued by slowdown and unresponsive controls, and the fielding is a bit of a nightmare. Having no control over
this last aspect, you're at the mercy of the slightly stupid AI, watching in horror as your fielders run around, clueless. When
playing the sport itself is so unenjoyable, it leaves WSB2K1 reliant on it's other elements – but whilst you can play a full length
season, it's lacking any of the back office or in depth elements that make these modes fun to play. With a friend, it's a slightly
less annoying game, but the issues with the play persist. WSB2K1 strikes out in the most undignified of fashions.
Release Region Type Code Rar./Price Notes
World Series Baseball 2K1 NA US 51055 A 1 c This US release has a Black spine
World Series Baseball 2K1 NA USvar 51055 C 1-2 c The variant of World Series Baseball 2K1
is a Not For Sale release. The disc itself
has 'Not for Sale' on it, and the space
where the barcode should be is replaced
by 'Not for Sale' as well.
World Series Baseball 2K1 NA US-AS 51055 A 1 c The Sega All Stars release of World
Series Baseball 2K1. It doesn't have a
different cover than the original release,
but does have 'Sega All Stars' on disc as
well as the All stars branding on rear
insert.
World Series Baseball 2K1 JP JPN HDR-0157 A 1 c
4 versions, 3 NA, 1 JP
2009 DCJY Poll: n/a 2013 DCJY Poll: n/a 2016 DCJY Poll: 174th* *with 2K1
A major step up for the series, after the disaster that was 2K1, World Series Baseball returns for the 2K2 version with an
American team on development duties, and an all together better package. Presentation is now in line with the other Sega
sports titles, and the visuals take a step up. Players are as close to real life as the DC ever managed, stadia are lovely and
there's a grittier, more realistic feel (much like NCAA and NFL 2K2). Audio sees a much stronger commentary team, and
there's now a more fully fledged franchise mode – although this still isn't perfect. Gameplay, however, is where the games
improvement is most dramatic. Pitching is deeper and controls well, batting is simple but effective and fielding, now manually
controlled, is a big improvement, with far less stupid AI issues. It has a slight arcade feel, which makes it a pleasure to play,
but can lead to some big, unrealistic scores. Online play is the icing on the cake, and playable again now thanks to modern
day wizardry, and it plays superbly. It's not perfect, there's still the occasional AI issue, high scoring games and a lacking
franchise mode, but overall WSB 2K2 is a massive improvement and the best baseball game on the DC.
Release Region Type Code Rar./Price Notes
World Series Baseball 2K2 NA US 51152 A 1 c This US release has a Black spine
World Series Baseball 2K2 JP JPN HDR-0198 C 3-5 c Released as a D-Direct only title in
Japan, and is therefore very hard to
find, especially outside of Japan.
2 versions, 1 NA, 1 JP
Worms: Armageddon
NTSC-U and PAL release
2009 DCJY Poll: 60th* 2013 DCJY Poll: 77th* 2016 DCJY Poll: 100th *with Worms World Party
The Worms series is rightfully a gaming classic, one of Team 17's high points (and there have been many), and beloved still to
this day as a classic multiplayer experience. For this first outing on the DC, we're presented with a rather bare experience.
The solo mode is an after thought, there's not really all that much in the multiplayer either, and aside from being able to edit
the teams, there's not much to tinker with either. Visually it's, well, Worms, and not exactly taxing, and the AI takes an age to
make their turns. But yet, despite all that, or perhaps because of it, this is a great game. The artillery based, physics meets
British humour gameplay is just as fun to play now as it ever was. Exploding sheep, missiles directed back at you from poor
reading of wind direction, silly weapons – it's great. However, with the improved World Party available too, and the minimalist
content included here, it's perhaps more of a nostalgic memory than a stand out game in it's own right.
Release Region Type Code Rar./Price Notes
Worms: Armageddon NA US T-40601N A 1-2 c This US release has a White spine
Worms: Armageddon EU E T-40601D-05 A 1 c The 5 PAL releases of Worms:
Worms: Armageddon EU F T-40601D-09 B 1 c Armageddon share the same discs but
Worms: Armageddon EU G T-40601D-29 B 1 c have different Instruction Booklets.
Worms: Armageddon EU DN/FN/ T-40601D-78 B 1 c
N/SW
Worms: Armageddon EU D/F/I/S T-40601D-79 B 1 c
Worms: Armageddon EU EWLP - C 1-2 c Disc codes: 950-0030-50
7 versions, 1 NA, 6 PAL
2009 DCJY Poll: 60th* 2013 DCJY Poll: 77th* 2016 DCJY Poll: 117th
*with Worms Armageddon
The Dreamcast may have only led a short life, but in that time we received 2 versions of Team 17's venerable Worms series –
and this, the second release, makes use of the internet capabilities of Sega's little machine. Essentially it's the same as
Armageddon, with all the issues (underwhelming solo experience, lacklustre array of options) and greatness (...it's Worms!) of
it's forbearer, but the added online gameplay elevates it. Now playable again using the power of the DreamPi, World Party is
the essential strategy title for the DC – because playing it's turn based silly shenanigans with fellow DC fanatical strangers is
really the best way to experience this classic. A better menu system and a couple of tweaks here and there are rather
unremarkable extras. If you have the capabilities, and like gaming at all, Worms World Party is essential – but if you're a solo
player, there's plenty more Worms options available.
Release Region Type Code Rar./Price Notes
Worms: World Party NA US T-22904N A 1-2 c This US release has a Black spine
Worms: World Party EU D/E/F/G T-7016D-50 A 1 c
I/S
Worms: World Party EU EWLP - C 1-2 c Disc codes: 950-0165-50 / 952-0159-50
Worms: World Party EU Ebc - C 2-3 c This Ebc is one of the Promotional
releases. Should have a sticker on the
front, and the disc itself will have a code
starting with P and 'Promotional Copy –
not for resale' printed on the inner
section of the disc.
4 versions, 1 NA, 3 PAL
WWF Attitude
NTSC-U and PAL release
2009 DCJY Poll: n/a 2013 DCJY Poll: n/a 2016 DCJY Poll: n/a
Ah, PS1 ports, you have to love them. Blocky wrestlers, odd animation and a low resolution awaits you in this, Acclaims final
WWF licensed game before THQ took over. And they're not the only issues. Repetitive commentary, poor crowd noise,
unresponsive controls and lack of urgency in the gameplay, are all disappointing. For all the Attitude era nods, it feels sedate,
clumsy and unsatisfying. Look past these issues, though, and there's a good game underneath. It excels in presentation and
depth. A massive roster of wrestlers, impressive character creation options, a full on career mode and the ability to let your
imagination go wild in creating just about any event you desire, all impress. Sure, the controls are unintuitive, but when
mastered, there's some good wrestling action to be had, and whilst it doesn't look great, if you squint a bit and are feeling
forgiving, it isn't all that bad. It's hard not to be impressed by the amount you can do in the game, and for many, content
alone will be enough to enjoy what's on offer here. If the game had been more polished, refined for the console rather than
showing it's roots all too clearly, it would have been excellent, but as it is, it remains quite average.
Release Region Type Code Rar./Price Notes
WWF Attitude NA US T-8103N A 1 c This US release has a White spine
WWF Attitude EU G T-8103D-18 B 1 c
WWF Attitude EU E T-8103D-50 A 1 c Both PAL versions of WWF Attitude
share the same disc with different
Instruction Booklets.
3 versions, 1 NA, 2 PAL
2009 DCJY Poll: n/a 2013 DCJY Poll: 189th 2016 DCJY Poll: 126th
When Yuke's announced they were bringing a WWF title to the machine, it looked like there would finally be a DC equivalent
to the insanely popular Smackdown series on PS1. However this NAOMI arcade port is somewhat of a different beast. There's
not loads of content and deep customisation on offer here – just a series of one on one matches, multiplayer and, of course,
the Royal Rumble main event. However, what it lacks in depth, it makes up for in gameplay. More like a fighting game than a
wrestler, it allows for fast and frenetic action throughout. The Royal rumble is an excellent and action packed experience, and
it's recreated here well, and the wrestling itself feels more robust than Acclaims titles. Graphically, it's also a step up from
Attitude, with less angular wrestlers on display and a clearly increased level of detail. It's not a graphical master-class, but it
looks better. Whilst it plays well, the lack of content is a disappointment, and as the ability to create 'fantasy' wrestling
scenarios is one of the big appeals, the game loses some of it's appeal due to the bare bones nature of it's content.
2009 DCJY Poll: n/a 2013 DCJY Poll: n/a 2016 DCJY Poll: n/a
A rather unremarkable entry into the bulging library of DC visual novels, Yoshia no oka de Nekoronde is a novel of the love /
romance variety, and handily puts all 7 of the female characters you pursue in game, right there on the cover. Pretty
incomprehensible if you're not fluent in the language, it features the usual array of nicely drawn static screens, voice acting
and removal of all of it's PC versions adult content. There's a large amount of text to read through during the game, and with
little in the way of interaction, and a less than highly praised storyline (which is highly generic), it's not one of the better
examples on the system.
Release Region Type Code Rar./Price Notes
Yoshia No Oka De Nekoronde JP JPN T-18704M A 1 c Comes with cards
Yoshia No Oka De Nekoronde JP JPN-D T-18704M C 2 c Yoshia No Saka De Nekoronde's
Dorikore release is one of the many
where the only indication of it being a
Dorikore re-release will be from a sticker
on the front of the wrapper.
2 versions, 2 JP
2009 DCJY Poll: 87th 2013 DCJY Poll: 96th 2016 DCJY Poll: n/a
From Outrun to Virtua Fighter, Shenmue to Space Harrier, Yu Suzuki has installed himself as
one of the all time greats in Video Game history. This release consists of a book and GD-Rom
containing some of the great man's early arcade output. The book, in Japanese, has some cool
pictures but is pretty indecipherable if you're not fluent in the language, but there's no such
barrier for the disc. The 5 games contained within are classic Sega titles, and whilst 4 of them could be played via the in game
arcades in Shenmue or Shenmue II, there's also the addition of Power Drift. All 5 titles are known for their at the time state of
the art 3D technology (and bespoke cabinets, but sadly that can't be replicated here), and most hold up well. Power Drift still
looks impressive with it's sprite scaling, and is a hectic and fun racer, whilst Hang On is a fast and smooth experience. Space
Harrier is a favourite amongst many Sega fans, as is the peerless Outrun, still as exciting a game to play now as it was all
those years ago. After Burner II is the weakest of the titles on offer, impressive at the time, it lacks something without the
joystick controls. All the games are near faultless conversions, and fans of old school Sega arcade games will be delighted. It's
short on extras (unless you can read the book as well), but these titles don't really need anything other than gameplay. The
best compilation of old games on the DC.
2009 DCJY Poll: n/a 2013 DCJY Poll: n/a 2016 DCJY Poll: n/a
An odd little title, better known as 'Yukawa's treasure hunt', this stars the eponymous head of Sega as he searches for
Dreamcast related treasure – which the player could then claim for a limited period in the hopes of receiving actual, physical,
prizes. Novel in concept, the 'game' is an obviously simple affair, in 2D with you guiding Yukawa around a nondescript
environment and 'digging' for treasure 100 times, in the hopes of finding the puzzle pieces to complete a 'prize'. It's not really
much of a game (although there is access to a cool little VMU title), and as the whole prize-claiming point of it, is now long
gone, this is one more for the collectors and lovers of DC memorabilia.
Release Region Type Code Rar./Price Notes
Yukawa Senmu No Otakara JP JPN HDR-0024 A 1-2 c
Sagashi
Yukawa Senmu No Otakara JP JPN-O HDR-0025 A 1-2 c Listed as a 'limited edition' on some
Sagashi sources, this is a 'not for sale' release
(with Not For Sale Printed on the right
side of the back cover) also
distinguishable by having a black border
around the cover rather than Orange.
It's probable that this version came with
certain Dreamcast Consoles in Japan.
2 versions, 2 JP
DCJY Presents: The A to Z of Dreamcast Games – A collectors guide 345
Yuki-Gatari
NTSC-J exclusive
also known as 'Yukigatari' or 'Yuki Gatari'
雪語り
2009 DCJY Poll: n/a 2013 DCJY Poll: n/a 2016 DCJY Poll: n/a
Yuki-Gatari started out as an adult orientated visual novel for PC's, before being family friendly for this DC release. It joins the
large library of games that will be ignored by most in the west due to it's high language barrier, but this isn't a massive loss as
the game never really shines. There's a snowy theme running through the title (indeed 'Yuki' can be translated as 'Snow'), but
it's your typical female cast, school boy protagonist and little in the way of interaction. Like Takuyo's other DC titles, it looks
and sounds pleasant enough, and will pass the time for anyone looking for an average visual novel for the console.
Release Region Type Code Rar./Price Notes
Yuki-Gatari JP JPN T-37907M A 1 c
1 versions, 1 JP
2009 DCJY Poll: n/a 2013 DCJY Poll: n/a 2016 DCJY Poll: n/a
The third main entry in a series which began life on the Saturn (and PS1), Perpetual Blue is not your typical visual novel fare,
although there is plenty of text to scroll through. Judging by the plot of previous games in the series, you take on a role in the
Vigilante Corps, most of which seems to be completing missions to help the people of the town you live in, out. The slightly
bizarre fact that the town appears to be named 'Enfield' (no relation to the borough of London...I don't think, anyway) is soon
overshadowed by the realisation that, aside from copious amounts of planning and schedule management, you get to take
part in 3D battles and roam 3D areas. Visually, it's a bit on the cheap side, and the audio is alright, but it's quite cool to have
these elements in the game. Well received on release, it's going to be a real struggle to make progress unless you're fluent in
the language (and there's no good guides available online), but if you can cope with the text it seems to be a rather intriguing
affair.
Release Region Type Code Rar./Price Notes
Yukyu Gensoukyoku 3 - JP JPN T-27801M A 1-2 c Oversized box edition. Didn't get a
Perpetual Blue release as a stand-alone Jewel Case
edition, so beware buying any
stand-alone versions like this.
1 versions, 1 JP
2009 DCJY Poll: n/a 2013 DCJY Poll: n/a 2016 DCJY Poll: n/a
Designed as a console game first (a relative rarity for visual novels on the DC), Yume no Tsubasa is another title from
perennial adventure providers Kid – but it's not one of their best. Taking the well trodden 'mysterious girl arrives randomly'
approach, it's a love and romance adventure with little in the way of real interaction, and plenty of screens to read through.
Artwork and audio are average at best, but the game did get quite decent reviews upon release – so maybe the story is quite
intriguing as it progresses. Sadly, those unable to speak Japanese will struggle without a good guide at hand, and with better
looking novels (Kid's own Ever 17 for one), this is hard to recommend.
Release Region Type Code Rar./Price Notes
Yume No Tsubasa – Fate of JP JPN T-19705M B 1 c
Heart
Yume No Tsubasa – Fate of JP JPN-L T-19705M B 1 c Limited edition in double Jewel case and
Heart containing a Promotional disc for
'Memories Off 2nd'. As usual, this Limited
edition tends to be easier to find,
especially outside of Japan, than the
standard.
Yume No Tsubasa – Fate of JP JPN-D T-19705M C 1-2 c Yume No Tsubasa's Dorikore release is
Heart one of the many where the only
indication of it being a Dorikore re-
release will be from a sticker on the
front of the wrapper.
3 versions, 3 JP
2009 DCJY Poll: n/a 2013 DCJY Poll: n/a 2016 DCJY Poll: n/a
Don't expect to be thrown into the challenging world of simulated horse racing with this one – for several reasons. First off,
this is one of those titles which fall into the software category – there's no game here, just access to an online portal which,
at the time, allowed access to a large amount of data from the JRA (the Japanese Racing Association) for a subscription fee.
Secondly, as it is in essence a defunct title now, it's pretty pointless. Whether there's a vast deposit of data on the disc, I don't
know, as it presumably needs some form of account to access. One for the collectors only.
For more info on the title, and a superb write up, see the always superb Dreamcast Collector blog here
Release Region Type Code Rar./Price Notes
Yume Uma Ken '99 Internet JP JPN T-40101M B 1-2 c
1 versions, 1 JP
2009 DCJY Poll: 39th 2013 DCJY Poll: 75th 2016 DCJY Poll: 61st
Zero Gunner 2 is sublime. It may not have much in the way of options, but some time between the awesome transforming
bosses and the gorgeous explosive destruction unleashed by the overpowered helicopter, it becomes obvious how great this
is. The story is unimportant, really, as this is about carnage. It takes a more standard shooter approach, but the twist here is
your craft being able to rotate around the screen. It may sound unwieldy, but soon it's second nature thanks to great controls.
Spectacular levels have gorgeous 3d backgrounds, and some truly impressive, massive transforming robotic end of level
bosses. The level design is near faultless, whether taking down a crab-robot on a city road, or taking out different sections of
an Aerial city. Another massive positive, is the games accessibility. Enemies never become truly overwhelming, and whilst
there's enough challenge on harder settings for seasoned vets, newbies and the curious can still make good progress. The
game feels tailor made to defy oft-repeated Shmup criticisms – colliding with enemies doesn't lead to instant death, bosses
don't take weeks to defeat, the view uses the whole TV and load times are minimal. To do all this without ever feeling like a
dumbed down shmup, is impressive. Add in a chaotic 2 player, excellent soundtrack, and a replay mode to re-live past glories,
and it's a great package. It may be over soon, an entire run through only lasting about 20 minutes, but it's testament to the
superb level design and control system that repeated play never bores, and every death you suffer feels like it's your fault,
and not the games. Quite possibly the pinnacle of the shmup genre on the DC , Zero Gunner 2 is a real gem.
Release Region Type Code Rar./Price Notes
Zero Gunner 2 JP JPN T-20401M A 7 c
Zero Gunner 2 JP JPN-D T-20401M C 7 c This dorikore release will only be
identified by the sticker on the outer
wrapper.
2 versions, 2 JP
2009 DCJY Poll: n/a 2013 DCJY Poll: n/a 2016 DCJY Poll: n/a
Orion returns to the Dreamcast with this twee, but quite nice little RPG. Whilst it may lack the more polished look of Pier
Solar, it has a charming retro look and feel, and plenty of heart. In fact, whilst some may dismiss the game as having an RPG-
maker look to it, delve deeper and you start to appreciate it's quirks and qualities, and can't help but be impressed by Orion's
work (work which had little pre-release hype, no long delays, no massive pre-order anticipation). You play the role of Zia, a
young girl who is discovering the world of magic. She sets out on a quest which leads to rescuing the 10 goddesses of magic.
The story is pretty standard, but it's well written (if a little naïve) and the game plays out like a 16-bit RPG should. Most of
your time will be spent searching the environments, and these are generic but nicely designed. Battles operate on a turn
based system, and interestingly casting magic requires you to input a series of button commands corresponding to the spell
you want to use. It works nicely, and gives the game a little more character. Other than battles, it's mainly search for this,
help this person, fetch this item gameplay. It's a good sized game, but some players will find it a struggle as there's not a
massive amount to do. The soundtrack is excellent, and the little references to Orion's other games are a nice touch. Don't
expect a Skies of Arcadia beater, but those wanting an enjoyable diversion for a few days, and a way of supporting one of the
DC indie scenes most prolific developers, could do a lot worse then pick this game up.
Release Region Type Code Rar./Price Notes
Zia and the Goddesses of WW HBW - B 4 c Original release in jewel case.
Magic
Zia and the Goddesses of WW HBW-O - B 4 c Joshprod re-release in a PAL case with
Magic new artwork.
2 versions, 2 WW
2009 DCJY Poll: 54th 2013 DCJY Poll: 41st 2016 DCJY Poll: 60th
The bastard child of The House of the Dead 2 and Dynamite Cop, Zombie Revenge has an awful lot going for it. For those
who like the 3D beat em up action of DC, this game plays out in a very similar manner. You make your way through small
sections of the level, removing the undead threat from each with a variety of kicks, punches and weapon based attacks.
There's not as many crazy things happening as in Dynamite Cop, but it's still a hell of a lot of fun. At various times big boss
creatures will emerge, and these can be a real challenge. A spin off from HOTD, there's various touches from Sega's loved
light gun series (including appalling dialogue), but sadly it never makes full use of it, and ends up being a little generic in it's
take on the pending ghoul apocalypse. Graphically it's nice, but has a late 90's arcade feel to it, and the soundtrack is alright –
but thankfully, it's the gameplay itself which takes centre stage. At times, it feels a little unresponsive, and can be a tough
game to beat, but this just reinforces it's arcade heritage – as does the main games short span. Some bonus modes are nice,
as are some fun VMU mini games. Whilst it can sometimes be frustrating, Zombie Revenge will please old school brawler fans,
but will probably fail to convince those wanting a deeper experience.
Release Region Type Code Rar./Price Notes
Zombie Revenge NA US 51038 A 3 c This US release has a White spine
Zombie Revenge JP JPN HDR-0026 A 1-2 c
Zombie Revenge EU E/F/G/S/i MK-51038-50 A 4-5 c Zombie Revenge includes Italian
instructions in the booklet, but not on
the rear cover.
Zombie Revenge EU EWLP - C 3-4 c Disc codes: 950-0036-50 / 952-0033-50
4 versions, 1 NA, 1 JP, 2 PAL
Zusar Vasar
NTSC-J exclusive
ズサーヴァサー
2009 DCJY Poll: n/a 2013 DCJY Poll: n/a 2016 DCJY Poll: n/a
It seems rather fitting that the final entry in this guide is perhaps the downright weirdest. For the most part, Zusar Vasar does
what other racers on the DC do – there's a fair selection of tracks and modes, including a championship mode, versus options
and even a battle mode which throws in weapons. Did I forget to mention that in every race you pilot a metal sled being
pulled by a pair of large mechanised animals? Ah yes. There's three types of race – land, sea and air. Land and sea races are
relatively straightforward affairs, if you can look past the concept of being pulled along by a pair of robotic kangaroos, but air
races employ a whole new control system. The two triggers control left and right acceleration, so holding both equally will
drive you forward, whilst letting off on one or the other will guide you round corners. Keep in mind that as you're driving this,
you're being pulled by a pair of large robotic birds. Control throughout is relatively simple, with drifting around corners being
the key to success, but the air races take a few attempts to get your head round. It's a shame the game looks a little rough
(albeit smooth) and the audio is sub-standard because, despite it's oddness, it's actually a fun little game. Air races feel odd at
first, but soon they begin to grow on you and the control method makes sense. Races can be a little boring at times, not
helped by relatively bland tracks, and the battle mode is under-utilised, but racing fans, or fans of quirky Japanese titles, will
enjoy it for a while.
Release Region Type Code Rar./Price Notes
Zusar Vasar JP JPN T-43301M B 2-3 c
1 versions, 1 JP
As trawling through several hundred pages of game information is not the easiest way to see what games any
potential collector needs to complete their set, I've provided the following simple checklist which lists all titles
released on the Dreamcast console and which region they were released in. This list shows no indication of
any limited edition or regional variants, it just lists whether a title was released in a particular region or not.
WW indicates Indie or non-official release.
It may be 20 years old, but there's still life in the Dreamcast yet, and as I sit here at some point in the middle
of 2018, the list of announced upcoming titles for the machine seems to grow every time I look at it. The
following is a quick look at 19 of the games heading our way soon, all of which are likely to receive a
commercial release. That's not to say that all of these will – as always, projects get announced for the DC and
then, for various reasons, never see the light of the day. I've taken a quick look at some of these other titles,
which seem to have gone astray.
I've not touched on the vibrant DC homebrew scene, releasing free software frequently, much in this guide at
all. This was deliberate – this guide is aimed at those who want to seek out physical releases of games
primarily. That's not to say that if a game doesn't get a physical release it's not worth your time – far from it –
just that, for this version at least, it's outside of this guides remit. The DC-Talk forums, as well as the DCJY's
very own Facebook group, are where you need to be for all the latest information on these titles.
I've not included any information on the possible different types of release for each game, as this info may
change significantly before release. JoshProd games will be in PAL cases (for orders from RushOngames),
whilst US/Japanese reversible covers will, I imagine, be available from Play-Asia and other outlets, if past
releases are anything to go by. Collectors editions, Kickstarter editions and variant cover releases are all a
possibility for the following games, but again, this information is liable to change.
All the information following is correct (as far as I know) at the time of writing. All pictures are taken from
official websites if possible. Any corrections, please contact through the usual channels.
40 Winks appeared on Kickstarter in 2018, and was successfully funded for a N64 release.
Originally appearing on the PS1, it was a mildly entertaining, colourful 3D platformer, and
clearly the prospect of a new N64 cartridge making an appearance (many years after it was
originally canned) gathered some serious support, as the title breezed through it's original funding goals. The interesting thing
for Dreamcast owners, is that Piko Interactive included a stretch goal for a DC version, one which would use the FMV from the
PS1 title and the N64's Co-op mode. Sadly, the stretch goal was not met, but there have been murmurings about a potential
separate DC funding project in the future, and with Piko Interactive having some pedigree when it comes to releasing retro
releases, the possibility of playing this on Sega's machine in the future can't be discounted. It would certainly be an
interesting addition to the Indie line-up, in a genre not abundant on the machine.
More info at the games Kickstarter page here
Anticipation rating:
Likelihood of release:
Ameba
Future Indie release
The team at Retro Sumus announced this 'western visual novel' some years ago, but it seems
to have been put somewhat on the back burner whilst they continue work on Xenocider. The
prospect of playing an entry in the ubiquitous genre on the DC, without having to use a
translation guide to do so, is very appealing, and it's detective-noir feel has some similarities to
the Missing Parts series. Sadly, as mentioned, news and updates on this title have been few
and far between during Xenociders development, and only a few screenshots have so far been
released. The site is still live though. and there's hope that we'll see it's release at some point in the not so distant future.
More info at the games site here
Anticipation rating:
Likelihood of release:
Another World HD
Future Indie release
also known as 'Out of this World'
One of the 5 games announced as part of the third wave of JoshProd DC releases, Another World HD's cinematic platform
action will be a welcome addition to the DC lineup. Like Flashback, it's beautiful animation wowed at the time, and the
minimalist design aesthetic throughout the game is timeless. Based around the 20 th anniversary release of the title, which saw
release on various platforms in 2014, I for one am looking forward to revisiting a title many regard as a legitimate classic.
More info on the JoshProd Facebook page here
Anticipation rating:
Likelihood of release rating:
Possibly the most surprising of the revealed 3rd wave of JoshProd releases for the Dreamcast,
Bang Bang Busters (or Bang 2 Busters) is an arcade platformer with a Bubble Bobble look. I'll
be honest, I'd never heard of the game before it's release announcement, not completely surprising seeing as it was originally
unreleased for the Neo Geo back in 1994. It saw a limited release on the console back in 2011 from revivalists Neo
Conception International, with a Neo Geo CD version available too, and with JoshProd already delivering Visco titles in their
previous waves of releases, it's therefore perhaps not that surprising to see it grace the DC. Gameplay footage seems to
indicate a bright and quirky single screen affair, with plenty of variety in visuals and settings, and as this is not a genre we've
had much exposure to from previous indie releases, it's a welcome addition.
More info on the JoshProd Facebook page here
Anticipation rating:
Likelihood of release rating:
Barbarian
Future Indie release
full title is 'Barbarian: The Ultimate Warrior'
This one was rather unexpected. Retro Games ltd have recently acquired the rights to famed developer/publishers Epyx's back
catalogue, and the first Dreamcast fruits of this may be the reappearance of a beloved 8 bit fighting game in the form of
Barbarian. If you're not familiar with the name, then you may not have lived through the tape loading age, or remembered an
era before Street Fighter, and therefore missed out on the campy fantasy styling, beheading and scantily clad women that
were the real appeal of this game. This DC release will feature graphical versions of all the old releases (for those who really
want to see the Speccie's glorious palette on their new Akura box), as well as a as of yet unseen Dreamcast exclusive mode.
Certainly, nostalgia may play a part in your own level of anticipation for this release, but if the DC mode delivers something
interesting, we could be looking towards a rather intriguing addition to the library.
More info on the Epyx Facebook page here
Anticipation rating:
Likelihood of release rating:
Battle Crust
Future Indie release
We do like to moan about so many shmups making up the DC indie catalogue, but the last
couple of years have been relatively lean years on the shooter front. Step forward another entry in JoshProd's 3 rd wave of
releases, a port of a 2 year old Steam shmup from Japanese indie duo Picorinne Soft. Channelling a definite retro 80's/90's
vibes, this vertical shmup has been pretty well received on the Steam store, and at the very least that cover art is superb. It'll
have some tough competition from other indie shooters, but it should be an interesting addition to the lineup.
More info on the JoshProd Facebook page here
Anticipation rating:
Likelihood of release rating:
DCJY Presents: The A to Z of Dreamcast Games – A collectors guide 367
Elysian Shadows
Future Indie release
This multi-platform RPG will be familiar to anyone with more than a passing interest in the
Dreamcast indie scene, and despite some serious delays, it's still one of the more anticipated
future releases. Through the 'Adventures in Game Development' series, a successful
Kickstarter campaign back in 2014 and some widespread press coverage, Elysian Shadows gathered some considerable hype,
and technically, the game looks mightily impressive. 2D and 3D RPG elements, dynamic audio, all sorts of fancy physics and
graphical effects, weather, VMU mini games – the list of features goes on. Sadly, those aforementioned delays seem to be
continuing, and with periods of silence from the once talkative developers, the current release date for the game seems to be
in limbo. When, if, it comes, it's sure to be one of the most impressive examples of an unofficial DC game – but as to when
that will be, your guess is as good as mine.
More info on the Elysian Shadows homepage here
Anticipation rating:
Likelihood of release rating:
The Escapee
Future Indie release
also known as 'onEscapee'
After the success and positive reception to the DC release of Flashback, it was perhaps inevitable that we would see further
releases in the same style, but whilst Another World wasn't a surprise, this re-release of an old Amiga game (which saw an
iOS and PC release some years back) from the developers of 4x4 Jam, Invictus Games, was a surprise – but a welcome one.
With a gloriously Blade Runner-esque dystopian sci-fi feel, the adventure is puzzle heavy with plenty of combat thrown in, and
relies on slick animation and some beautiful design to wow gamers. It's also a punishingly challenging title, but rewarding
when you solve a tricky section. And the intro is utterly, amazingly brilliant. One to watch out for.
More info on the JoshProd Facebook page here
Anticipation rating:
Likelihood of release rating:
Fade to Black
Future Indie release
also known as 'Fade to Black: Flashback 2' or 'Flashback 2: Fade to Black'
The third wave of JoshProd releases were an eclectic mix of games, but the most anticipated,
especially those who remember it when released on PS1 or PC, must be this. Fade to Black was received with rave reviews
back in 1995 when released on computers, and sees the continuation of the adventures of Conrad Hart – only this time in 3D.
It was rather revolutionary in it's time, and the adventure-puzzling on offer, with a greater emphasis on shooting than before,
boasted a terrific atmosphere. It did have a fiddly control system on the PC, and it's still not known whether this is a port of
the PS1 or PC version, but 3D indie releases are few and far between. Could be a corker.
More info on the JoshProd Facebook page here
Anticipation rating:
Likelihood of release rating:
Formerly known as 'Henshin Engine', FX-Unit Yuki is a far more interesting title for a very
interesting game. Primarily a platformer, there's plenty of action and an obvious love for all
things 16-bit, as the game mixes simple platforming with Cotton-inspired horizontal shooting, and several other influences as
well. It's Anime style looks good, and there's some very positive reviews coming out for the recently released PC-Engine
version of the game. The DC port, despite being part of the successful Kickstarter campaign, has not been the developers
main focus, which is understandable as there's a passion to have the PC-Engine release of this as it's flagship. So whilst a July
2018 release date has been mentioned, it would not be a surprise to see this one slipping a wee bit. Still, it looks to be an
impressive addition to the library.
The game has a website with lots of info here
Seemingly in development forever, Hypertension is another indie release that seems to have
stalled in progress quite significantly in recent years. It's promise of bringing a classic FPS experience to the DC, with healthy
inspiration from the likes of Blood and Duke Nukem 3D, and plenty of blood, gore and violence, is still an appetising prospect.
Videos of in game footage have come and gone, and things have been worryingly quiet... until, as I write this piece, new
screenshots emerge in June 2018! Whilst these shots won't be enough to make everyone believe this is still coming, if it ever
does, it will get an enthusiastic response.
The games page can be found here and the Facebook page here
Anticipation rating:
Likelihood of release rating:
Intrepid Izzy
Future Indie release
There's 2 reasons why you should be excited for this successfully funded kickstarter game.
First, it's blend of 2D platforming adventure with 16-bit beat em up style action, seems to be
the perfect retro-themed mix, and looks absolutely gorgeous in the screenshots (and demo) that have been released.
Secondly, and perhaps even more importantly, it's being developed by Senile Team. Few indie devs have a track record as
strong as this Dutch team, what with the highly praised Rush Rush Rally and always popular Beats of Rage games, so for a
change, this is one work in progress where there's absolutely no doubting the end quality. It looks and sounds fantastic, so
there's no reason it shouldn't play fantastic too. Possibly the best hope we have of a Pier Solar / Sturmwind indie beater.
The games website can be found here and the funded Kickstarter page here
Anticipation rating:
Likelihood of release rating:
2018 was the year which the Indie scene kept giving. Not just satisfied with bringing us re-
releases of older titles, JoshProd seem intent on bringing us current Indie titles as well, and
so it will be when this successfully funded kickstarter makes it's somewhat surprising arrival
on the Dreamcast. Rich in Japanese mythology and martial arts lore, this is 16-bit style loving, bad guy beating, side scrolling
heaven. The emphasis seems to be on combat, rightfully so, and it boasts an impressively in depth system to keep gamers
happy. It's the rarest of Indie releases too – an English made one! Britannia! Nelson! Winston Churchill! Nobby Stiles!...
something like that, anyway. What with this and Intrepid Izzy coming along, possibly very close together, those who are
itching for 90's style platforming-beat em up mixes will be rather surprisingly spoilt for choice! Okinawa Rush looks incredibly
good, will be a breath of fresh air for the Indie release library, and could very well be one of the best. How it looks on the DC,
we don't know yet – and it's slightly mysterious failure to appear as part of the third wave of JoshProd releases hopefully
doesn't point towards any issues. Cross your fingers – this one could be huge.
More info on the JoshProd Facebook page here and the Okinawa Rush page here
Anticipation rating:
Likelihood of release rating:
Reaperi Cycle
Future Indie release
This intriguing isometric RPG-puzzle game is still in the relatively early days of work (although
a year into development), but the developers are making a serious effort in building up hype for the game, with teaser videos,
live-streams and the like. Not a massive amount is known about what the game itself will be like, but what can be gleaned
from the footage available, it will have RPG elements, puzzles, some intricate graphical design in it's isometric worlds, and
focus on mystical knowledge as a plot device. Whilst a commercial release is not certain, it's one to keep an eye on
The developers site and Patreon can be found here
Anticipation rating:
Likelihood of release rating:
It's been a bit of a rough ride for the team behind this promising looking licensed title
(although, that seems to be par for the course in terms of DC development), but with the announcement that the newly
crowned kings of the DC indie scene, JoshProd, are now on publishing duties, gamers will soon be able to engage in some
much needed space western action. Based on a mildly successful 80's cartoon series, this title was successfully funded on
Kickstarter some time ago, but some changes to the development team seemed to stall progress. Regardless, the
announcement (and opening of pre-orders) of JoshProd and RushOngames involvement, coupled with some tantalising
snippets on social media, has built the anticipation up for this one again. A good looking 16-bit style, love of both the license
and the always popular run n' gun genre, and a catchy soundtrack will hopefully await us – and soon!
The game's website is here, the kickstarter is here, and the JoshProd Facebook page here
Anticipation rating:
Likelihood of release rating:
DCJY Presents: The A to Z of Dreamcast Games – A collectors guide 370
Slave
Future Indie release
Announced some years ago to celebrate the 15th anniversary of the Dreamcast, Slave is
another indie product with a tumultuous history that has suffered long, long delays. Now more
likely as a tie in with the 20th anniversary, Jay Townsend and Isotope softworks retro-futuristic
themed FPS, which wowed with it's early videos, could still be a defining moment. It looks unique, throwing a ton of action
the way of the player, and is much as a homage to early arcade play as it is to the FPS genre. News have been a bit thin on
the ground the last year or so, which has irked some due to the game 'being nearly finished' for some time. If it emerges, and
chances are it will eventually, it looks like it's going to be great.
The game can be found on the Goat Store here and it's Facebook page is here
Tanglewood
Future Indie release
Primarily getting attention for it's pending Mega Drive release (even getting coverage on the
BBC News channel), Tanglewood missed it's Dreamcast stretch target on Kickstarter by just
over £100, so the possibility of a future release on our chosen console seems likely. Anyone
who has an admiration for the Disney platformers of the 90's will feel right at home with Tanglewood's lovely animation and
retro themed world – and with some great pedigree in the development team, this will be a welcome, professional addition to
the DC library. The Mega Drive version seems very much the focus at the moment, which is not surprising, and whilst a DC
port hasn't been confirmed, no one is going to be surprised if it gets announced.
Tanglewood's website can be found here, where amongst other things, you can try a demo of the MD version!
Xenocider
Future Indie release
Despite being unsuccessful in their attempts at Kickstarting Xenocider, Retro Sumus have
been regularly updating their Space Harrier-like rail shooter for some time, with a demo
out, pre-orders being taken and generally positive vibes coming from the team. There's a passion and love for all things Sega
in the title, and the vibrant, action packed levels and excellent soundtrack (from what we've heard) all point towards
Xenocider being one to watch out for. There's been some delays (2017 was the expected release date), but the team have
been open with the community, have shared plenty of footage, and seem on track to deliver. Question is – will it be the first
DC title beginning with X, or will it be beaten by Xeno Crisis?
Retro Sumus have a Xenocider page up here – you can pre-order the game from the site.
Anticipation rating:
Likelihood of release rating:
Anyone who has experienced, and enjoyed, top down multi-directional shooters like Chaos
Engine or Smash TV, will know what to expect with Xeno Crisis. Also being developed for
the Mega Drive (and modern gen systems), it's a glorious return to the chunky, dystopian
sci-fi worlds of the early 90's, with hectic and fun gameplay, and sure to be a hit with it's co-operative mode. Procedurally
generated maps and rooms will keep things fresh, and you never know, thanks (in part) to the DCJY we may even have Twin
Stick support for this one! Successful on Kickstarter, it's still on course for an early 2019 release and is looking to be one title
to really get excited about.
The games Kickstarter is here and the Bitmap Bureau's website is here
Anticipation rating:
Likelihood of release rating:
As it is, there are a few more titles we can talk about with a little less certainty than the ones listed above. Here's a brief run
down on some of them.
Redux 2
Hucast announced this latest addition to the Dux/Redux franchise some time ago, but since releasing Ghost Blade on modern
generation consoles, they've gone decidedly quiet in relation to this upcoming shmup – in fact, there's no mention at all on
their website. It can be assumed that, at best, the game is on the back burner for the time being and may see a release in
future, but it isn't looking great for those wanting some more Hucast action.
Kraut Buster
NG:DEV.TEAM have not said that their latest Neo Geo run'n game title will be finding it's way to the DC, but from past
experience, it's a possibility. The teams work is always welcome in my book, so if it does end up coming to the machine, it will
get a warm reception.
And of course, over the years, we've seen several projects fall by the wayside. Could we see Scourge re-emerge, another FPS
from Isotope Softworks? Militia studios 'In the Line of Fire' gathered some interest, but sadly saw it's Kickstarter campaign
close early, with the game classed as 'cancelled' – but could we see it emerge, the proverbial phoenix from the flames, in the
future?
375: PAL Collecting Guide – helpful hints & tips to collecting PAL releases
382: Rarest and most expensive releases
385: PAL release list
394: PAL regional differences
399: White Label Listing
403: Australian/New Zealand releases
404: Portuguese releases
404: Rest of Europe / world
The Dreamcast's short lifespan in PAL territories, meant that there were comparatively few titles
released for the console, and therefore obtaining 'a full set' of PAL releases is possibly one of the
more obtainable collection goals out there in the often murky world of retro video game
collecting. Although there's some debate about what constitutes a 'full set', this collecting guide
will aim to give those wanting to embark on the journey a helping hand. Whilst there's some
handy, quick reference guides listed a little later on, I'm also going to give some hints and tips
about what to look out for, pitfalls to evade and some of the more interesting bits about the PAL
set.
As throughout this guide, I won't be focusing on accessories, consoles or other bits of Dreamcast
merchandise. For now, at least.
Let's start with the basics. There are 218 PAL releases listed in this guide, however 2 of these
(Half Life (video), and Flintstones Viva Rock Vegas) are promo releases only, and not full retail
games. That leaves 216 games, which, as some might notice, differs from the often quoted
number of 217. This is because I have not included the release of Sega Swirl (which was included
on a couple of DreamOn magazine cover discs) as a proper game release, whereas others do.
As well as these, there are 163 white label discs – collectable promotional discs, sent out for
Dreamcast booths and review purposes. Although few of them differ at all from the eventual full
retail releases, and their plain look, with no cases (other than a few Acclaim titles which came in
clamshell packaging) isn't immediately appealing, there's a sub-set of DC collectors who like to
pick them up whenever they can.
There's numerous other promo games (of the non-white label variety), a few accessory bundles
(some of which are well known throughout Europe, like the House of the Dead light gun sets, and
others which are not so well known, like Portuguese-only controller bundles) and quite a few
language-specific regional variants. All told, there's around 638 individual, different PAL releases
when taking into account all the different types or release, depending on what you do and do not
include. There's actually a slightly smaller number of overall PAL releases than the Japanese set,
however I've not included some bits, like Australian or Portuguese releases that only had
distributor labels or certificate board ratings attached to them – if we include these as well, the
total number of PAL variants would be edging towards the 1,000 mark.
The full list of PAL releases, including regional variants and white labels, follows after this guide.
A small selection of standard PAL releases An example of the white An example of a Portuguese-only
label releases controller bundle
If you're the kind of person who isn't immediately turned off by an idea as preposterous as a 'full
set' of anything, the PAL Dreamcast set has a lot going for it. It's limited size compared to other
consoles, it's relatively high quality ratio, no worries about games being inferior PAL versions
without 60hz options, and the general ease with which it can be obtained, are all positives.
Certainly, when compared to something like the full set of PAL Mega Drive releases, the DC is a
breeze to collect for – although prices have, as with all DC related items, started to rise
significantly in recent years.
For those not in PAL regions, there's not a huge list of PAL exclusives (although some notable
PAL/JPN only releases, such as Shenmue II and Rez, may tempt North American gamers) to get
excited about. Whilst it's easy to play PAL games on any system using a boot disc, they also don't
offer anything significant over their US counterparts, and the cases – ah, the cases. Sega decided,
as they often did, to lavish the PAL releases with a distinctive case. Sadly, the blue and clear
plastic offering needs only to be looked at with a sideways glance to crumble into dust (okay, it's
not that bad really), and whilst they look cool, this fragility can lead to some issues down the line
with getting hold of replacement cases.
The quality of the PAL library though, generally, is good. Heavy on racing and sports games,
there's not much in the way of shooter or RPG goodness, but there's only a few real stinkers in a
generally good line-up.
Ultimately, only you know if you should collect or not. The ease of playing downloaded, burned
copies of DC games on original hardware, or playing on one of the Dreamcast emulators, means
those who have no need for rows of barely loved game cases may not see the need. At the same
time, the issue with PAL games on other systems aren't as severe here (except for the awful case
durability) so collecting is not a case of settling for an inferior product (like, for example, many
unoptimised PAL releases for the 16-bits).
Terribly fragile as they are, the sea of Blue that is a PAL collection still looks pretty cool
Any new collector of PAL DC games will no doubt be regaled with stories from other collectors,
about the days when they could walk into a game shop, and pick up just about any game for a
couple of Pounds (or indeed Euros). Although this will no doubt be somewhat annoying to those
newcomers, the sad fact is that it's true. The vast majority of the library could be picked up for
peanuts, with only a few titles holding any value – and this was always below the amount of, say,
a new game on a current gen system.
Alas, those days are gone. Whilst it's still not the most expensive of collections, the amount of
games below £10/€10 are rapidly decreasing, and to get a perfect condition release of any sort,
that figure is now the general starting point*. Most titles will hover between £/€10 and £/€30, but
there are a few (MoHo, Samba de Amigo maracas set, Evil Twin, amongst others) that have seen
prices rapidly rising. Prices into triple figures are now not uncommon if you want a good condition
collection, although if you are a collector who can make do with a less than perfect batch of
games, prices can come down somewhat. I'd estimate that a full set of PAL releases (or at least
my personal view on what the full set is – see below) would cost between £2,000 and £3,000,
depending on a variety of factors. This is no small amount, but as I said, it pales in comparison to
some other consoles, and if you bide your time, search out bargains and bundles and don't mind
doing some case swapping, it's just about possible to do the full set for around the £1,500 mark.
Of course, with promo and white label versions, regional variants and a few other oddities, that
price will rise significantly. If you really must have all 640-odd releases, you'd probably have to be
spending well over £7,000 (a particularly rough estimate, as I'm not aware of anyone who has
achieved this goal. Yet.) – but of course, part of the fun in the hobby is the bargain hunting!
*there are several titles that can still be found for well under £10, however the cheaper you pay,
the more issues you're likely to run into with broken cases, scratched discs, missing manuals etc.
For a good condition title, £10 is a pretty standard price. As part of a bundle, however, you're
likely to see an average price per game of between £5 and £10 depending on seller.
If you ask a dozen collectors, you'd probably get a dozen different answers. And that's alright.
The PAL collection hobby is nice, in that it can be tailored to fit in with what you're personally
interested in. Saying that, I'd consider a full PAL set to be the following.
– A copy of each of the 216 standard PAL releases (including the Samba de Amigo set)
– The Sega Bass Fishing box set
– Either of the two types of The House of the Dead 2 light gun box sets
– Planet Ring boxed with microphone
It's debatable whether the three extras are even necessary – and one copy of each of the
standard releases (with the Samba de Amigo box, which was the only legitimate release) will
certainly be sufficient for most people. The extras, all Sega releases, are however generally
regarded as important parts of the set.
UK collectors would want to add the alternative version of the Grand Theft Auto 2 cover, whilst
collectors in other parts of Europe would of course want their own language-specific versions as
their 'standard' releases.
As with anything where money is involved, there are fake games out there – and with the
infamously easy way to play 'backup' games, it's perhaps inevitable that with Dreamcast games
you do have to be cautious – but I wouldn't say overly so.
There's several different categories of 'fake' games. First, there's the plain and simple home made
burned discs with printed covers stuck in a jewel case or wallet. There's absolutely no need to pay
for these – downloading ISO's for DC games is incredibly easy, and so if you don't want to fork
out the cash for an original, download yourself. Good quality repro's of the most expensive PAL
games should never cost more than £10/€10 if you really must have one. High prices for retro
games is annoying, but people charging £30 and up for a game they basically download, burn to
a disc and print some artwork off for, is just plain greed. Don't buy the 'if games were cheaper I
wouldn't charge this!' / 'It's collectors that are really destroying the retro games scene, not me
charging for a pirate copy!' / 'I'm doing it for the scene man!', excuses – if the maker of a
reproduction is honest, charges a fair price, indicates on the package that it isn't an original and
doesn't act like he's the saviour of the retro gaming scene, then fair enough. But always
remember – these games are available for free online, if you're not buying originals.
Secondly, there are the fake PAL releases of games that never got a release. This is a more tricky
situation. A nice PAL replica cased version of, say, Half Life, or Propeller Arena, looks nice on your
shelf, and if the quality is good, a fair price of between £10-£20 (depending on game) is not an
astronomical amount. However, these are freely available online – I want to reiterate this point –
and making and printing your own artwork is a much cooler way of going about it. Beware any
sellers charging large amounts for these reproductions, as they will often claim a title is 'rare'
when it is anything but. They also often don't give any sort of credit to those within the
homebrew scene that made it happen. There's a small but dedicated number of people porting,
improving and dumping hard to find DC items online for the community, and they're not
benefiting at all from you buying a copy.
They look cool, but these are 100% not official releases. In fact, these were knocked up by myself and were
rather fun to do. Beware anyone trying to pass these off as real or selling them for high prices.
There is the odd fake white label disc floating around, and these can be tricky to distinguish in
online purchases. If a white label is not listed in this guide it does not necessarily mean it's fake –
there is still a chance that some other titles are out there. As always, use common sense; if it
seems too good to be true, it probably is. An example of this is the 'K-project' white label. K-
Project was an early codename of Rez, and was named as such in several magazine previews. A
white label has surfaced online, sporadically, claiming to be legitimate – it is not. Luckily, most
collectors dedicated (or insane, depending on your own opinions) enough to want white labels will
be the more clued up members of the community in regards to spotting fakes – but if you're just
embarking on your own collection, and you're not sure about something, ask fellow collectors,
post some pictures and generally be curious.
Unlike the Japanese set, PAL games are similar to the North American releases, in that we got
very little in the way of extras in our games. No spine cards, no points cards. We'd occasionally
get a booklet from the publisher with some of their other games featured, and Shadow Man does
come with a map, but generally, it was pretty simple. Each game comes in the blue PAL case, with
a cover insert, disc (or discs), manual (rarely in anything other than black and white) and a rear
insert, which has the spine attached. I'll show an example of this configuration in the following
few photos (all from Toy Racer).
Cover
This is a simple insert, plain on the back, which sits in the
front of the PAL case. The design is uniform, although early
PAL releases lacked the 'Dreamcast' header and swirl, and the
online gaming bar at the bottom is only on relevant games.
Rear Cover
This is another uniform design, plain on back again. This
sits in the rear of the case, with the spine sitting upright
next to the disc tray, folding over on the perforated
edge. The colour blue used can vary significantly from
game to game. Codes printed on bottom of spine.
Manual
The manual is of a uniform design, and
generally reflects the same artwork as the
cover. The rear is also generally the same
for each game. The manual sits in the rear
section of the case, on top of the rear
cover. PAL manuals generally start with a
contents page indicating where each
language begins in the manual.
Case
This is the infamous PAL case in all it's fragile glory. To
be fair, if handled correctly it's relatively sturdy, but the
slightest knock and you'll end up with disc holder teeth
rattling around, broken hinges and cracked cases. The
case is not one single unit, but 3 interconnecting parts,
with the hinges connecting them the most prone to
breaking. It all fits together rather snugly.
Retro game shops (support your local one), some large chain stores with retro stock and Ebay,
are your best bets. The common titles are pretty easy to find if you look, and with nothing in the
set of a particularly 'rare' vintage, collecting away from any online purchases is still just about
possible for the DC, with some serious patience.
If you're after regional variants, checking sales from all over Europe is a must, as often they will
have a price hike from sellers outside of the release country (Taxi 2 being a case in point – listed
as £120+ from UK sellers, but until recently relatively easy to obtain from France for around £20).
If you want to grab PAL games in North America, being in contact with European DC collectors is
your best bet, as you'll avoid any overcharging, and you can usually strike up a good partnership
and trade some North American games for PAL games. Ebay purchases from Europe are your next
best bet. This goes for buying PAL games in Japan as well. Unlike in Europe (or the States when it
comes to Japanese games), there's a very minimal demand for import titles in Japan.
– Set your own collection goals. If you are only buying for the sake of it, you'll live to
regret it. If having random variants or every sports game won't make you happy, simply
don't do it!
– If you see cheap games, buy them. Cannibalising the cases can make more expensive
games a tad more reasonable, as you can replace poor condition units.
– Network. It's my number one top tip for every collection – be polite, be friendly, don't
think you know it all as there will always be someone who knows more, and do people
favours. Eventually, you'll get your rewards when someone does you a good deal.
– Don't overpay on an item if you are in no rush. Patience is key to the PAL collection, and
hunting bargains is part of the fun.
– Scour car boots / yard sales, as they can still bring up the occasional gem.
– Charity shops in the UK are another possibility. DC games aren't common, but check the
CD sections. If you find that copy of MoHo for 50p amongst the Steps CD's, maybe think
about giving a little extra to the charity though.
– If you're based away from PAL territories, connect with people who are in them. This will
ultimately cut down on shipping costs, and you can do each other a good turn and find
the games the other is after.
– Bundles are your friend, especially when you're starting out. If you see a good priced
bundle, check the details – if the games are originals, then you can usually pick up one
or two in each that warrants the price alone. Sell on any duplicates, or cannibalise the
cases, and you can go a long way doing this.
– If it's regional variants you're after, don't restrict yourself to your own countries' Ebay.
Many sellers are happy to send throughout the EU. It can also be a bit cheaper doing it
this way. Connecting with collectors in other European countries is always wise too.
– White label collecting won't be for everyone. They're not the most attractive of versions,
don't offer anything different to the average collector or gamer, and can be a pain to
find. However, for a collector looking for a challenge, it's a great addition to the collecting
hobby.
– Have I said 'Don't be a dick' already? I want to reiterate this. You'll get nowhere if you
act like an arsehole, and you'll miss out on some great deals along the way.
Collecting on a budget
If you have limited funds, but want to start a decent PAL collection, then you are in luck. The
majority of the very good games on the system can be picked up cheaply, as they are the most
common games. Titles such as Jet Set Radio, Virtua Tennis, Toy Commander, Soul Calibur and
Quake III Arena, are all cheap and excellent titles to boot. A good lot, with a console, 2
controllers and 5 games like the ones above, can be found for around £50 – and with access to
ISO's to try out other games before buying, that's all the casually interested need.
If you want to be a bit more completist, and throw yourself right into the collecting, then bundle
buying is probably the best way to go. You'll soon amass a fair few duplicates, and trading these
can yield good results.
Scour those car boots, charity shops, yard sales, second hand shops, local FB buying groups.
You'll still get the odd bargain.
There isn't a great deal in terms of either rare or expensive PAL releases, which is generally a
good thing for all of us. That being said, there's always a few interesting oddities to look out for,
so here's ten to keep an eye on if you ever come across them.
As always, the prices below are for opened copies of the games, and not sealed versions. You can
always expect to pay between 20%-50% more for sealed games, and the same should apply to
these sought after titles.
The Flintstones: Viva Rock Vegas & Half Life (Video) white labels
Prices as of July 2018 - £300+ / €350+ / $400+ (US) / A$550+ / C$550+ / ¥44,000+
Cannon Spike
Prices as of July 2018 - £150+ / €170+ / $200+ (US) / A$270+ / C$260+ / ¥22,000
This late release is one of the more uncommon PAL releases, and has seen a
steep rise in recent years – although it's always been one of the more expensive
titles to obtain. Bidding wars can ensue on Ebay, so expect to pay a little more if
another collector is battling against you. Also worth noting the low quality of the
actual printing of the front and rear covers. Late BigBen published DC titles were
plagued by this issue, and with Cannon Spike it's most notable – so expect to see
poor quality (especially on the rear cover). If it looks perfect, then you'll have a
fake on your hands.
Certainly the most visually appealing part of any PAL collection, the lovely boxed set of Samba de Amigo isn't
really all that rare – but if you have one, why would you want to sell it? Making sure the mat isn't covered in
the dead remains of the previous owners feet is always advisable too. Prices for this one have always been
high, and continue to be so.
Despite being released in all 3 regions, the PAL release of Evolution 2 sold poorly
and has always demanded higher than standard prices. This has been reflected in
recent times, so Evolution 2 remains amongst the most expensive PAL releases to
buy. It's always been a slight mystery as to why this sequel to a rather
unremarkable RPG on the system is in such high demand (it is uncommon, but
nowhere near rare enough for that alone to warrant the prices commanded), but
such are the quirks of collecting.
MoHo
Prices as of July 2018 - £120-£180 / €140-200 / $160-240 (US) / A$210-320/ C$210-310 / ¥17,500-26,000
Not the greatest title on the DC, but then this lineup of rare and expensive games
indicates that value is rarely attached to quality. MoHo, as a PAL exclusive, is
nevertheless a title which collectors will want to grab, and prices have remained
high for some time. As a UK and German release only (it seems), it's also a fair bit
harder to find locally in the rest of Europe. How many people have passed this by
without a second glance at car-boots though, we'll never know.
It's difficult to price this one, as it's the newest addition to the DC PAL listings,
only coming to light in 2012 on an Ebay listing. The hardcore collectors are
unlikely to have it, so will pay a handsome price if it ever comes up for sale –
however, there's always a chance that it could sneak out there in a bundle. Eyes
peeled as always! (the picture to left was provided by Peter Coombes, as part of
a great run down on the white label titles written by Tom Charnock on the DCJY
which can be found here.)
Taxi 2 - Le Jeu
Prices as of July 2018 - £80-120 / €90-140 / $100-160 (US) / A$140-210 / C$140-210 / ¥11,500-17,500
Being the sole French-only PAL release for the DC, but being a truly awful game,
Taxi 2 – Le Jeu is one that only the collectors will want. I was ready to write the
same piece of advice here as I've given countless times to people over the years –
buy it direct from France, it's cheaper! - but alas, it seems that our Gallic cousins
have cottoned onto the games value to overseas collectors, and the days of picking
up copies for a tenner with a French Amazon account are gone. There's a bit of a
swing in the pricing for this one, possibly because it is so unknown, and the
occasional one will slip by for a fraction of the price, whilst 2 or 3 ludicrously over-
priced ones will sit on Ebay for years.
A PAL exclusive and limited sales, makes Evil Twin a desirable title in both Europe
and North America. Those wanting to experience the Burtonesque world of the
game can expect to pay a substantial amount for the privilege, although the
occasional chancer trying to sell a copy for £200+ should be ignored. In a similar
way to Taxi 2, getting the game from French sellers seems to be the cheapest way
to grab it (on an assumption that the game sold more there than in the UK), but
this is also changing lately and prices are high throughout Europe.
The really rather excellent Rival Schools 2 didn't sell amazingly well at retail, so it's
unsurprising to see it now as an expensive game to pick up – although that price
has shot up considerably in the last couple of years. Of all high end valuable titles
for the DC, it's seen the biggest rise – and only Dynamite Cop has seen a similar
% increase (Dynamite Cop is still affordable, just about). It is an excellent game
though.
Rez
Prices as of July 2018 - £80-100 / €90-110 / $100-140 (US) / A$140-180 / C$140-180 / ¥11,500-14,500
The lack of a US release has always meant that the PAL version of Rez has always
attracted some attention from North America, which has kept prices high. In the
last year or so, however, these prices have begun to significantly increase, so
grabbing a copy for under £100 is becoming increasingly difficult. It is, however,
one of the greatest games on the console (but with the Japanese version costing
half the price, and with no language barrier), which is nearly enough to justify the
cost. The release does not in anyway qualify as 'rare', however, as there are always
copies on sale.
That's just a small selection of some of the more expensive titles available on the DC for PAL collectors, and
with the price increases ongoing, there's a few more knocking on the door of this list. For full pricing and rarity
information, see each game entry in the main A to Z.
All PAL releases are listed below. This is best used as a quick reference guide to the PAL
collection, as I have not included full codes or more info than the very basic. For more
information on any particular release, see the information in the rest of this Pal
collecting section, or each titles individual entry in the A to Z.
Quick Key:
D Dutch FN Finnish
E English SW Swedish
F French DN Danish
G German N Norwegian
I Italian P Portuguese
S Spanish A Australian
Distinct to the PAL set of releases, the various regional differences can make collecting somewhat of a
minefield. Depending on your own goal as a collector, a 'complete set' can vary from having just 1 version of
each (usually in your own local language if possible), to having every single last version. However, it's even
more complicated than that, as several releases only differ in the front and rear covers (the discs being the
same for all releases), or the manual. And then there's the games with different discs. Not to mention those
releases with different names for each regional release. To put it simply, it can cause a bit of a headache.
In this section I hope to guide the potential collector to an informed decision about what to pick up and what
to leave on the shelf of their local retro games emporium, based on their own needs. Every PAL release is
therefore listed under the type of release it is, and what sets the versions apart.
First, there are 2 major types of release, 'Same disc' releases and 'Different disc' releases. Simply put, the
first of these share the same disc no matter what release you pick up, whilst the second will have different
discs depending on which version it is. Each of these is then sub-divided into the various combinations of the
release. The majority of PAL titles share the same disc regardless of region; there are however 36 that do not.
Note: I've only included the standard releases of PAL games here, and not variants or special editions.
Same disc:
The following are PAL releases with only a single release – there are no regional releases
These are the most common, and also easiest, to collect for as there is only the one version. There are 112 of
these titles
18 Wheeler Freestyle Scooter PSO Space Channel 5
90 Minutes Giant Killers PSO ver. 2 Spec Ops II
AeroWings GigaWing Planet Ring Speed Devils
AeroWings 2 Gunbird 2 Plasma Sword Speed Devils Online racing
Aqua GT Headhunter POD 2 Starlancer
Bangai-O Heavy Metal Geomatrix Project Justice Street Fighter III 3rd Strike
Buggy Heat House of the Dead 2, The Quake III Arena Street Fighter III DI
Cannon Spike Incoming RS2: MGP On-Line Street Fighter Alpha 3
Capcom vs SNK Iron Aces Rayman 2 Stunt GP
Carrier Jet Set Radio Ready 2 Rumble R2 Super Magnetic Neo
Championship Surfer Jimmy White's 2 Cueball Red Dog Super Runabout
Charge 'N Blast Kao the Kangaroo Rez Surf Rocket Racers
ChuChu Rocket! Kiss Psycho Circus Samba de Amigo Sword of the Berserk
Coaster Works MagForce Racing Sega Bass Fishing Taxi 2 – Le Jeu
Confidential Mission Maken X Sega Extreme Sp. Tech Romancer
Crazy Taxi Marvel vs Capcom 2 Sega GT Tokyo Highway Challenge
Crazy Taxi 2 Metropolis Street Racer SWWS 2000 Tokyo Highway Challenge 2
Daytona USA 2001 Midway's Arcade Hits vol. 1 SWWS 2000 Euro Tony Hawk's Skateboarding
Dynamite Cop MoHo Shenmue Toy Commander
Ecco the Dolphin Mr. Driller Shenmue II UFC
European Super League MTV Sports: Skateboarding Skies of Arcadia Virtua Athlete 2K
Evolution 2 NBA 2K Sno-Cross Virtua Fighter 3tb
Exhibition of Speed NBA 2K2 Snow Surfers Virtua Striker 2
F1 Racing Championship NBA Showtime: NBA on NBC Soldier of Fortune Virtua Tennis
F1 World Grand Prix The Next Tetris Sonic Adventure Virtua Tennis 2
F1 World Grand Prix 2 NFL Blitz 2000 Sonic Adventure 2 Worms: World Party
Fighting Vipers 2 NHL 2K Sonic Shuffle WWF Royal Rumble
Floigan Bros. Ep. 1 Outtrigger Soul Calibur Zombie Revenge
DISC MANUAL REAR COVER FRONT COVER
Donald Duck Quack Attack 3 versions. The French/Italian/Spanish release is titled 'Donald Couak
Attack', but has the same Disc and multi-lingual manual as the
Dutch/English/German releases (of which there are 2 which only differ
in the identification codes)
DISC MANUAL REAR COVER FRONT COVER
The following are the 4 PAL releases with differing front and rear covers and manual, but with the same disc
JoJo's Bizarre Adventure 2 versions. A multi-lingual European wide release, and an Italian
only release titled 'Le Bizzarre Avventure Di JoJo'
Le Mans 24 Hours 5 versions, all share the same disc but are titled for their specific
language, and have language specific manuals
Le Mans 24 Hours (Dutch/English); 24 Heures du Mans (French);
24 Horas de la Mans (Spanish); La 24 Ore di Le Mans (Italian);
Die 24 Stunden von Le Mans (German)
UEFA Striker 6 versions. All 6 versions have their own regional covers, and their
own language-specific manuals, but the same disc. There are English,
French, Dutch, Italian, German and Spanish releases.
Wacky Races 4 versions, all share the same disc but have language specific
manuals, and in the case of the German and French versions, have
different cover art to reflect the regional title change.
Wacky Races (English release, Italian/Spanish release); Les Fous du
Volant (French) and German (Wacky Races: Autorennen Total)
DISC MANUAL REAR COVER FRONT COVER
The following is the sole PAL release where the versions share the disc, front cover and manual, but which
have different rear covers
Suzuki Alstare Racing 2 versions. Only the rear cover is different. One European-wide
release and one French release
DISC MANUAL REAR COVER FRONT COVER
The following are the PAL releases which share front covers and discs, but have differing manuals and rear
covers. There are 60 of these releases, and it is the second most common type of release
The letter abbreviations used below are the same as in the rest of this guide.
Disney's Dinosaur 2 versions; one code ending -84, one ending -99
DISC MANUAL REAR COVER FRONT COVER
DCJY Presents: The A to Z of Dreamcast Games – A collectors guide 396
Different disc:
The following are the PAL releases which share the same front cover, but have different discs, manuals and
rear covers. There are 20 of these titles, the most common example of the 'different disc' releases.
Alone in the Dark: The New Nightmare 4 versions (I/S, English, French and German releases)
Blue Stinger 3 versions (E/I/S, French and German releases)
Deep Fighter 3 versions (E/I/S, French and German releases)
Dino Crisis 5 versions (English, French, German, Italian and Spanish releases)
ECW Hardcore Revolution 4 versions (D/F, I/S, English and German releases)
Fighting Force 2 3 versions (D/F, English and German releases)
Legacy of Kain : Soul Reaver 6 versions (English, Spanish, French, Italian, German and Dutch
releases)
Nightmare Creatures II 2 versions (D/E/S and F/G/I)
Ready 2 Rumble Boxing 3 versions (D/F/G, E/I/S and English releases)
Resident Evil 3 3 versions (E/I, F/S and German releases)
Resident Evil Code : Veronica 5 versions (English, Spanish, French, Italian and German releases)
Shadow Man 4 versions (D/F, I/S, English and German releases)
Silver 4 versions (D/E, F/I, Spanish and German releases)
Stupid Invaders 2 versions (D/E/G/I and French releases)
Sydney 2000 6 versions (English, Australian, Spanish, French, Italian and German
releases)
Tom Clancy's Rainbow Six 4 versions (I/S, English, French and German releases)
Tom Clancy's Rainbow Six Rogue Spear 4 versions (I/S, English, French and German releases)
Tony Hawk's Pro Skater 2 4 versions (I/S, English, French and German releases)
UEFA Dream Soccer 4 versions (English, French, German and Spanish releases)
Urban Chaos 2 versions (E/F and E/I/S releases)
DISC MANUAL REAR COVER FRONT COVER
The following are the PAL releases which share a front cover and manual, but where the rear cover and disc
are different. There are 2 examples of this
Evil Dead: Hail to the King 3 versions (E/S, E/F and F/G releases)
Evil Twin 2 versions. Whilst both are E/F/G/S releases, the order of the 4
languages are different on the rear cover.
DISC MANUAL REAR COVER FRONT COVER
The following is the sole PAL release where the versions are identical other than the disc itself. This is
technically not a regional variety, but simply a variant, but is included here for completion purposes.
102 Dalmatians 5 versions. All released under regionally different names. 102
Dalmatians (English), Les 102 Dalmatiens (French), 102 Dalmatiner
(German), La Carica dei 102 (Italian), 102 Dalmatas (Spanish)
Buzz Lightyear of Star Command 4 versions. The English and Italian/Spanish releases are both named
'Buzz Lightyear of Star Command', whilst the French (Les Aventures
de Buzz L'Eclair) and German (Captain Buzz Lightyear: Star
This is a full listing of known 'White label' promo discs. Collecting these is not impossible, bar a few
exceptions, and whilst they may not appeal to everyone (being rather plain looking discs), they are a sub-
section of PAL collecting which prolongs the lifespan of the task. Given as review and promo copies, there
were never more than a few hundred of each of these pressed.
The list gives the codes as detailed on the front of the disc. The notes will include any extra info (e.g. regional
variants, those that came in clamshell cases). Listed in order of title of white label.
For the most part, the White labels are identical to the retail release versions of each of the titles.
It will not have escaped the attention of any antipodean readers of this guide that, with the exception of the
oddity that is Sydney 2000, there are no listings for Australian released titles included in this guide. This was a
deliberate omission on my part, for a few reasons (most shared with the reason for the omission of Canadian
releases) – lack of 100% accurate information and the difference only being sticker-based, being the main
ones. However, in an attempt to be as accurate as possible in this guide, I wanted to at least include the list
here, in the PAL section, so those striving for an even more complete set can do so.
As far as I am aware, the following are the only games which would have received an OFLC (Australian
certification board) rating, and therefore would have been released with the sticker attached to sealed copies,
indicating the classification. It is possible others were given the same treatment, and most games presumably
would have been released without the certification (or at least, readily available). The following is, however, as
close to an 'official' listing as we have.
There are 84 releases listed, with only Sydney 2000 having a coded, separate release in Australia.
All releases in Australia would have been the English language release of the game with sticker attached.
The Portuguese distributor, 'Ecofilmes', not only produced various pack-in game bundles (usually with
controllers, but also VMU's and Light gun's), but it also appears that some titles came with black and white
printed manuals. Information on these is vague (indeed, most sources don't mention them at all), and
numbers / which games came with them is not certain. If you're planning on picking up Portuguese variants,
the bundled versions are the only sensible way to go – usually, Portuguese games will have just had a sticker
from the distributor on the packaging, and are therefore identical to other PAL releases.
There are no particularly extravagant or exotic releases for the Dreamcast further afield, with in most cases
the same distributor who supplied games in the 16-bit and Saturn eras, providing copies of standard PAL
releases for distribution in each market. As far as I can tell, no other European nation had releases with
attached manuals or rear covers in other languages, and at best the only difference will be a distributor label
(this is the case for Greece, for instance).
The Russian Dreamcast scene is rather active in the homebrew scene, but whether the DC got an official
release in the country is not fully known. It would seem there were some official releases, mostly old stock,
but for the most part copied games were the norm.
I have not listed any of the Russian bootleg 'releases' in the guide, as although there are numerous of these
around (with some rather interesting titles floating about) any sort of detailed information about them is hard
to find.
Much like the PAL set, the North American (or NTSC-U, I have a habit of using the two
interchangeably) one is an attainable and not overly expensive pursuit for any would be
completist collector out there. Lacking any of the really exotic limited editions of Japan, and not
being saddled with numerous regional versions like the PAL set, it's a relatively straightforward
collecting target – although not one without it's own quirks. This section of the guide will focus on
the games released in the region (and Brazil, for reasons I will go into in a bit), with several lists
to aid collectors and information on all facets of collecting the set.
The 'base' North American set consists of 247 releases. This is slightly higher than the number of
PAL releases, but still some way behind the number of games released in Japan. Each of these
247 games has a standard release (although 2 of these come in larger boxes with a microphone),
and collecting these is the starting point of any collection.
On top of these, we have a total of 17 All Star releases – which was basically Sega's attempt at
releasing a budget, 'greatest hits' line. These are distinguishable by updated cover design (which
reflects the move Sega made from a mainly white colour scheme for their NA releases, to a black
one) and orange spines, which tend to stand out quite strikingly in any collection. There's no extra
content to these titles, but they are a nice little set to aim for.
We also have a total of 23 variant releases. This is where the collecting of this particular set can
get a little quirky. These releases cover a range of different, usually minor, variances, misprints
and updated games. Whilst some – like the updated 'Hot! New!' Midway games, which fixed
numerous issues with the original pressings – are going to be wanted by most collectors, there
are other examples where slight variances will only appeal to the more hardcore.
Within the North American set, there's also a range of Canadian releases, which had French
language manuals attached to the case. These aren't listed in the main guide, for reasons I go
into in their own section.
Finally, within this section, we also include the Tec-Toy released Brazilian titles. Whilst these are
technically referred to as 'PAL-M', Brazilian Dreamcast's were able to play standard US titles and
the release titles, discs and much of the artwork is based mainly around the same styles. There
are 31 Brazilian releases in total.
In all, including Brazilian and Canadian titles, there are around 330-340 different releases.
Example of a standard 'white' ...and an example of the The strange US-JPN mix The orange spine of
US release later 'black' releases artwork of the Brazilian releases an 'All Stars' release
DCJY Presents: The A to Z of Dreamcast Games – A collectors guide 407
Why should you collect?
Much like the PAL Dreamcast set for European collectors, the North American Dreamcast set is
one of the few complete sets for a console that is both affordable and of a generally good quality.
Whilst there are some stinkers, there are many classics and although pricing has soared recently,
the average gamer could easily achieve their collecting goals within a relatively short period of
time without breaking the bank. Cases are not remarkable, especially when compared to earlier
Sega efforts, but they have a simple charm to them and are as sturdy as anything in a CD case.
At the same time, there's nothing particularly special about the US set. There's no extravagant
limited editions to look out for, and little in the way of extras if you're not willing to get into the
realms of variants or budget re-releases. With the DC's famed ability to play 'back up' discs, and
despite the relative simplicity of collecting for it, the fact remains that to enjoy the console to it's
fullest, you don't need to collect for it.
For gamers outside of North America, there are several US exclusives, and perhaps more
importantly for the average UK gamer, several Japanese-US only releases, which are certainly
worth hunting down. Titles such as Armada & Ooga Booga are cheap and fun titles, whilst games
such as D2, Illbleed and The Typing of the Dead are essential for their English translations (unless
you're fluent in Japanese).
The Brazilian releases are cool extras, but not a massive draw for those outside South America.
Whilst the complete set of US titles is certainly not in the realms of, say, Nintendo collecting, there
has been a sustained and substantial increase in the prices of Dreamcast games within the last
few years. Whilst most can still be found cheap, there's a few which have risen well into the
hundreds of dollars range. A complete set has probably risen by around 25% price wise within the
last 2 years, and doesn't, as of yet, show any sign of slowing down. You'd be lucky to pick them
up for an average of under $10 now, although that's just about possible, and a complete set of US
titles, the base set at least, would cost around the $3,000 mark minimum. The cost of variants
will depend on your own patience – pay premium for them advertised as such, or go hunting for
them amongst the other, standard releases. Brazilian games will cost substantial amounts outside
of Brazil, due much to high postage costs.
DCJY Presents: The A to Z of Dreamcast Games – A collectors guide 408
So I want a full set – what is that, exactly?
I've touched upon this already, but there's a few variants of what a 'full set' would look like.
A 'base set', would include -
– One copy of each of the 247 individual released titles in North America.
This could be any release of any of the titles, so long as there's 1 example of each.
This would be the complete US release collection, and would include all the variants and All Stars
releases, and run in at 287 individual games. For those who really want to collect with a bit of a
challenge, this is the one to go for.
Including the Canadian releases into any full set (see Canadian Games section), as I'm sure
Canadians especially would want to do, you'd want an example of each of these, sealed, to go
with the above set.
A complete Brazilian set would include each of the 31 releases in Brazil. For those going for some
ultra-worldwide collection, those 31 titles would join the Canadian releases and the rest of the
North American set for the ultimate full set of releases. It would also be quite the challenge.
Yes, and even more so than with PAL titles. Releasing US games in standard cases (for the most
part) means that a fake US title is relatively easy to produce, and there are lots of 'reproduction'
examples floating around. Some of these are of a decent quality, and if you don't want to spend
the money that titles such as Giga Wing 2 go for, but want to play the title on original hardware,
paying around the $15 mark is not an overly expensive choice. Of course, the issue is when these
reproductions are sold as originals. It can often be quite tricky to see the obvious tell tale marks
(poor quality printing, discs aren't GD-Roms) from pictures alone, so caution, as always, should be
taken when buying some of the more expensive titles online.
As with the PAL games, home made copies of titles that never saw release in the States, such as
Rez, Half Life, Propeller Arena and Shenmue II, look nice as part of a collection, but it should
always be remembered that these are effectively bootlegs, and if the seller is charging the price of
a 'proper' release, they shouldn't be encouraged. And despite anything some sellers say – no, that
US copy of Half Life is not an official release, so ultra rare that sites don't even list it. It'll be a
bootleg, and the same goes for any of the others. If you're buying them with full knowledge of
what you're getting, then fair enough – but remember, these titles can be downloaded, for free.
Most US releases are standard CD cases, sometimes with the 2-disc tray inner. There is no
separate cover for most titles, with the manual itself doubling up as the cover as well. The rear
inset then sits behind the CD holding tray in the back of the case, with the spine attached to this,
and at a 90 degree angle up on both sides to provide the spines.
There are four titles that were released in double cases. These differ from standard cases as they
have two layers of disc holding – for either 2 or 4 discs. The cover is within the front of the case,
like the rear cover, and both form parts of the spine. The discs sit inside the case, with the
manual in the front section (usually above disc 2, as in the case of D2 below). In the case of
Alone in the Dark: The New Nightmare, the central section is actually not a disc holder, as the
game only has 2 discs.
Spine of Double case Front inner portion of double case Rear inner portion of double case
The 2 boxed games for the Dreamcast, Seaman and Alien Front Online,
both come with microphones in the same style box. The microphone
components sit inside the box, alongside a standard case.
In North America, much as with PAL games, it's the games shops that specialise in retro gaming
that are your best bets. As Sega's last console, there's always a reasonable demand for the
systems classics, and the common titles for the console should be fairly easy to pick up.
Second hand sales, yard sales, goodwill finds and sites such as Craigslist or Facebook market
groups, are all also useful areas to keep an eye on, as the odd Dreamcast bargain will pop up.
With the rise in Ebay pricing, however, sellers are starting to price their wares at ever higher
values, often unwarranted.
Amazon, or more specifically Amazon Marketplace, can be a good source of some titles, although
you have to run the risk of incorrect descriptions. Ebay, of course, is always a good source of
quantity, but this is where the pricing has seen it's most obvious increase.
Other than the above, it's really important to build up collecting 'relationships' with other
collectors, especially for some of the more uncommon bits. This is especially important for those
living outside of North America, where US titles have never been abundant (unlike Japanese
releases) and where customs costs when ordering from the States can be a serious issue for any
would be collector.
For the Brazilian titles, it gets a bit trickier. The high cost of delivery and relative scarcity of these
titles, and relatively low demand, mean that finding them can be a challenge all on it's own. Your
best bet may be to build up a mutually beneficial respect with a Brazilian based collector.
Top Tips
– If you're going after variants, examine pictures or listings carefully. Bundles can also be a
good source for finding them on the cheap (especially the 'not for resale' versions).
– Broken or cracked cases can be easily replaced. Don't let a crack or two put you off a
bargain!
– Networking is always important. To get the more rare pieces, build up relationships and
don't act like a dick.
– Bundles are a great source for all titles, and somewhat protected from the current price
rises. Duplicates are always good for future trades.
– If it's an online purchase, take good notice of the disc to make sure it's not a
'reproduction'. If in doubt, ask the seller – any decent one will be happy to oblige.
– Don't pay over the odds. Patience is always key. Yes, the prices are rising – but part of
the fun is in the chase.
– If you're outside of North America, connecting with US or Canadian based collectors is
vital. This way, a mutually beneficial trade or two can always be made.
– If the variants don't interest you, don't collect them. If you're the sort of person worried
about online know-it-alls telling you you're collection isn't complete without them, then
always remember that when the fun of collecting stops, it's probably a sign.
Collecting on a budget
A good collection of US Dreamcast titles can be had for a very cheap price. There's a great deal of
titles that will go for between $5 and $10, so building up a decent collection for less than the cost
of a new release title a month is very much achievable. And, thankfully, the very best games on
the console tend to be some of the cheapest.
Whilst prices have been rising steadily, there's still not that many truly expensive or hard to find
titles for the North American side of Dreamcast collecting. Whilst there's several games now
hovering around the $50 mark, the following are those titles which have sustained higher prices
for some time now.
As always, these are for opened versions of games. Sealed US titles tend to go for a fairly large
amount, adding 25%-50% to the values stated below.
Giga Wing 2
Prices as of July 2018 - £130+ / €150+ / $170+ (US) / A$230+ / C$230+ / ¥19,000+
Consistently the most expensive US release for some years, Giga Wing 2 will cost
a not inconsiderable amount for any collector wanting to add it to their set. It's
not rare – there are always a few available to purchase online at any one given
time – but it's high desirability, and sellers cottoning on to the fact it's a bit pricey
– keeps the price high. Beware fakes – there are several 'reproduction' copies
around.
Cannon Spike
Prices as of July 2018 - £95-120 / €110-140 / $120-160 (US) / A$170-220 / C$170-210 / ¥13,500-17,500
Fresh from it's appearance on the PAL version of this list, the US version of
Cannon Spike isn't quite as valuable as it's European counterpart, but the prices
this title brings are still not to be sniffed at. Capcom's titles occupy nearly all of
the spots on this list, and just like Giga Wing 2 above, this is one where
numerous 'reproduction' copies are floating about so take caution.
This pre-release Hollywood Video version of the game, which could be rented, is
one which the dedicated collector will want, but which can be rather tough to
find. There's probably not a massive amount of these out there, and most will be
hidden in a cupboard somewhere, it's owner unaware of it's value. Talking of
value – this one can fluctuate wildly, so expect to see much lower, and much
higher sold examples. The $100 mark seems to be around the average. Most
games listed as the Limited edition online are plainly not – if you think you see a
bargain, take note of the disc and cover.
This elusive variant of Speed Devils differs only in the attachment, on the front of
the manual, of a cover which does not feature the picture of the 'Devil' that
adorns all other versions. No doubt brought about by some rather ridiculous
conservative attempts to protect fragile young minds from being warped by
Beelzebub's nefarious attractions, it's a full size sticker attached to the front, often
clumsily. Prices vary considerably, and there's a good chance you could find this
for a lot less.
Whilst their value in Brazil probably isn't quite as high, the difficulty of
obtaining them outside of the country, and relative obscurity of them, means
that obtaining any of the Brazilian releases for less than $120/£100 is tough.
In fact, I've seen very, very few examples of anyone outside of Brazil owning
any examples.
Mars Matrix
Prices as of July 2018 - £80-100 / €90-115 / $100-130 (US) / A$140-180 / C$140-175 / ¥11,500-14,500
Another Capcom shooter, and another title which holds it's value considerably.
It's also a top, top game, so it's unsurprising that, like Giga Wing 2, there's a
considerable number of fakes floating about. The Japanese version is cheaper
for those who don't want to pay the amount this one goes for, but even that is
seeing a considerable rise recently.
Project Justice
Prices as of July 2018 - £70-90 / €80-100 / $90-120 (US) / A$125-160 / C$120-160 / ¥10,000-13,000
Should we call this the 'Capcom appreciation list' and be done with it? The
much loved Japanese developers titles on the Dreamcast were great, but
Project Justice is another example of one which is going to cost a considerable
amount to enjoy. Prices can vary considerably on this, but the trend is very
much upwards.
Well, who would of thought yet another Capcom shooter would appear on this
list. And there's more to come... Gunbird 2 has seen a significant rise in recent
times, and now sits alongside it's publisher brethren as a title that will cost you
a significant amount to obtain. Not rare in the slightest, it's the draw of those
damn shmups that propels this value.
Giga Wing
Prices as of July 2018 - £70-80 / €80-90 / $90-100 (US) / A$125-140 / C$125-140 / ¥10,000-11,500
Whilst not quite to the levels of it's sequel, Giga Wing is still a title that will cost
you a fair bit nowadays. It's seen a quite significant price rise in the last couple
of years, and whilst it's still possible to pick it up for slightly cheaper than the
above prices if you're lucky, it's rapidly ascending towards a three figure value.
Power Stone 2
Prices as of July 2018 - £60-70 / €70-80 / $80-90 (US) / A$105-125 / C$105-125 / ¥8,500-10,000
One of the very best games on the system, it's unsurprising that Power Stone 2
is another Capcom title which is soaring in price. Despite having a horrid cover
(it looks like an awful 3D render and lacks the awesomeness of the PAL and
Japanese versions), this one generally sells for spot on the above price range.
This is another release with plenty of fakes (or 'repro's' if you must) around
and unscrupulous sellers ready to make a quick buck.
D2
Prices as of July 2018 - £60-70/ €70-80 / $80-90 (US) / A$105-125 / C$105-125 / ¥8,500-10,000
Warp's adventure wasn't quite the masterpiece it should have been, but
that doesn't stop North American copies of the release being high in
demand. With no PAL release, this is also a game which non-Japanese
speakers will want to pick up to understand the story.
As with anything Shenmue related, the last few years has been an odd time
to keep track of trending prices for the North American Shenmue Limited
edition release. Including a soundtrack CD, the devoted Shenmue fan-base
obviously want this in their collections, and around the time of the general
Shenmue hype (Shenmue 3 announcement), our own little Tulip-mania, this
one was being sold, apparently, at well over £200/$250. It's come down
significantly since, but it is a pretty difficult game to pick up at a decent price.
Tech Romancer
Prices as of July 2018 - £50-65 / €55-75 / $65-85 (US) / A$90-115 / C$90-115 / ¥7,250-9,500
Despite being a bit of an unknown gem for the console, Tech Romancer has seen
some steady price rises and joins the other Capcom titles in this list of most
expensive titles in North America. The PAL version is cheaper, and to be honest,
has far, far better cover art (Capcom covers for US releases are a real mixed bag
of quality for the Dreamcast. At least it's not as bad as Power Stone 2)
This is only a small sampling of the more expensive, and rare, titles released in North America for the DC. For
full listings and expected prices / rarity levels, see each games entry in the main section of the A to Z.
This is a full list of all NTSC-U releases, which include all standard, Limited, All Stars
releases, variants and Brazilian releases. For further info on each entry, see the main A
to Z or one of the lists which follow.
Any game in bold is an NTSC-U exclusive.
GAME Standard Limited All-Stars Variants Brazil
1 4 Wheel Thunder c - - - -
2 4x4 Evolution c - - - -
3 18 Wheeler c - - - -
4 102 Dalmatians c - - - -
5 AeroWings c - - - -
6 AeroWings 2: Airstrike c - - - -
7 Airforce Delta c - - - c
8 Alien Front Online - c - - -
9 Alone in the Dark: The New Nightmare c - - - -
10 Armada c - - - -
11 Army Men: Sarge's Heroes c - - - -
12 Atari Anniversary Edition c - - - -
13 Bang! Gunship Elite c - - - -
14 Bangai-O c - - - -
15 Blue Stinger c - - - c
16 Bomberman Online c - - - -
17 Bust-a-Move 4 c - - - -
18 Buzz Lightyear of Star Command c - - - -
19 Caesar's Palace 2000 c - - - -
20 Cannon Spike c - - - -
21 Capcom vs SNK c - - - -
22 Carrier c - - - -
23 Centipede c - - - -
24 Championship Surfer c - - - -
25 Charge 'N Blast c - - - -
26 Chicken Run c - - - -
27 Chu Chu Rocket! c - - c -
28 Coaster Works c - - - -
29 Confidential Mission c - - - -
30 Conflict Zone – Modern War Strategy c - - - -
31 Crazy Taxi c - c - c
32 Crazy Taxi 2 c - - - c
33 D2 c - - - -
34 Dave Mirra Freestyle BMX c - - - -
35 Daytona USA c - - - c
36 Dead or Alive 2 c - - - c
37 Death Crimson OX c - - - -
38 Deep Fighter c - - - -
39 Demolition Racer –No Exit c - - - -
40 Dino Crisis c - - - -
41 Disney's Dinosaur c - - - -
42 Donald Duck Goin' Quackers c - - - -
43 Draconus : Cult of the Wyrm c - - - -
44 Dragon Riders: Chronicles of Pern c - - - -
45 Ducati World Racing Challenge c - - - -
46 Dynamite Cop c - - - -
47 Ecco the Dolphin defender of the future c - - - -
48 ECW: Anarchy Rulz c - - - -
DCJY Presents: The A to Z of Dreamcast Games – A collectors guide 416
GAME Standard Limited All-Stars Variants Brazil
49 ECW: Hardcore Revolution c - - - -
50 EGG: Elemental Gimmick Gear c - - - -
51 ESPN International Track and Field c - - - -
52 ESPN NBA 2 Night c - - - -
53 Evil Dead: Hail to the King c - - - -
54 Evolution c - - - -
55 Evolution 2 c - - - -
56 Expendable c - - - -
57 F1 World Grand Prix c - - - -
58 F355 Challenge: Passione Rossa c - - - -
59 Fatal Fury: Mark of the Wolves c - - - -
60 Fighting Force 2 c - - c -
61 Flag to Flag (CART) c - - - c
62 Floigan Brothers episode 1 c - - - -
63 Frogger 2 – Swampy's Revenge c - - - -
64 Fur Fighters c - - - -
65 Gauntlet Legends c - - - -
66 GigaWing c - - - -
67 GigaWing 2 c - - - -
68 Grand Theft Auto 2 c - - - -
69 Grandia II c - - - -
70 The Grinch c - - - -
71 Gunbird 2 c - - - -
72 Gundam : Side Story 0079 c - - - -
73 Heavy Metal Geomatrix c - - - -
74 Hidden & Dangerous c - - - -
75 The House of the Dead 2 c - c - c
76 Hoyle Casino c - - - -
77 Hydro Thunder c - c c c
78 Illbleed c - - - -
79 Incoming c - - - -
80 Industrial Spy : Operation Espionage c - - - -
81 Iron Aces c - - - -
82 Jeremy McGrath Supercross 2000 c - - - -
83 Jet Grind Radio c - - - c
84 JoJo's Bizarre Adventure c - - - -
85 Kao the Kangaroo c - - - -
86 The King of Fighters '99 Evolution c - - - -
87 The King of Fighters – Dream Match 99 c - - - c
88 Kiss Psycho Circus c - - - -
89 The Last Blade 2 -Heart of the Samurai c - - - -
90 Legacy of Kain – Soul Reaver c - - - c
91 Looney Tunes : Space Race c - - - -
92 MagForce Racing c - - - -
93 Maken X c - - - -
94 Mars Matrix c - - - -
95 Marvel vs Capcom c - c c -
96 Marvel vs Capcom 2 c - - - -
97 Mat Hoffman's Pro BMX c - - - -
98 Max Steel c - - - -
99 Maximum Pool c - - - -
100 MDK 2 c - - - -
101 Metropolis Street Racer c - - - -
102 Midway's Greatest Arcade Hits Vol. 1 c - - - -
103 Midway's Greatest Arcade Hits v. 2 c - - - -
104 Monaco Grand Prix c - - c c
With the inclusion of Brazilian titles causing some minor controversy in the first guide (well, I got
one complaint. Perhaps not much of a controversy), I feel it's necessary to put together a guide
solely for the US and Canadian games released for the Dreamcast. It also allows me to go into a
little extra detail concerning the titles, for those who revel in the minutiae of DC releases. This
won't feature any Canadian specific releases for now, as they have their own section which
follows on from this one. My thanks to Mike Hnatiuk who has helped make this section (and the
Canadian section) as detailed as possible.
Each of the 247 separate releases are listed in alphabetical order, with variants to the standard
versions listed as well.
(the B/W header in the following list refers to whether the game has a Black or White spine. 'O'
indicates it's an All Stars release – which whilst having the black colour scheme on the cover, has
an orange spine)
Due partly to dual language laws in Quebec, it seems a number of Dreamcast releases in Canada were
released with a separate French language manual attached to the rear of the case. The exact numbers of
these doesn't seem to be 100% clear – the reason I have excluded them from their own entries in the guide
proper. A number of releases can, however, be confirmed to exist with the separate manual attached, and in
the case of Seaman, a French & English sticker on the rear of the box.
It seems very likely that there are other examples out there (one would assume that most games would have
had such treatment for French speakers?), especially for Sega published titles, but at this time, the above are
the only ones that are 100% proved to exist.
There are 31 Brazilian releases for the Dreamcast, distributed through long term Sega ally Tec-Toy. Each can
be distinguished not only by the Portuguese language on packaging, but by it's distinctive mix of US and
Japanese style cover art.
A selection of Brazilian front covers, showcasing the mix of Japanese and US cover designs
Sega's attempt at a 'Greatest Hits' budget brand, the Sega All Stars releases were limited to just 17 examples,
all featuring early hits for the console (in terms of sales numbers, at least). The budget line all had a cover
redesign, to fit in with Sega's new 'black' colour scheme (replacing the white scheme that was predominant on
earlier releases), and the spine itself was now orange in colour.
It's a nice little mini set for the collector at a loose end, and should not be too much of a challenge to find all
these titles at a reasonable price.
List
Crazy Taxi NHL 2K
The House of the Dead 2 Power Stone
Hydro Thunder Ready 2 Rumble Boxing
Marvel vs Capcom Sega Bass Fishing
NBA 2K Sonic Adventure**
NBA 2K1 Tony Hawk's Pro Skater
NFL 2K* Virtua Tennis
NFL 2K1 World Series Baseball 2K1
NFL Blitz 2000
*there are actually 2 versions of the NFL 2K All Stars release. The most common has a square NFL hologram
on the front of the manual, whilst the other has a round one. See variants for more info. Only one is included
here.
** there are 2 versions of the All Stars Sonic Adventure release.
An example of the new orange spine featured on the All Stars releases.
The bright orange stands out quite well in a nicely ordered collection,
for those who take such considerations into account. To be honest, there
isn't much point in collecting these unless you're really looking for
something to continue collecting with.
Chu Chu Rocket! The variant of this release fixes an issue with low resolution
screenshots present on the rear cover of the original release. There is
a noticeable difference in quality for this second 'print' of games.
Fighting Force 2 The variant for this release fixes a misprint on the original. The SKU
for the first has the incorrect code (010086510201), which is actually
that of Toy Commander. The variant includes the correct SKU (which
is 788687450041) but only on a sticker which is placed over the
original SKU on the rear cover. There is no reprint.
Hydro Thunder The variant for Hydro Thunder is one of the 'Hot! New! Reprint
games, which fixed bugs in the first pressing. As with the other
examples of these, the disc is now of a primarily red colour scheme,
compared to the Blue of the original. The 'Hot! New! Is also printed
on the manual. It's possible (but unconfirmed) some manuals simply
had stickers on them. This disc is also used for the All Stars release.
Marvel vs Capcom This variant is a minor one. The original release had a screenshot of
Wolverine vs Akuma on the top left of the rear cover. This variant
replaces this with a screenshot of Thor vs Venom. Nothing else
appears to be changed.
Monaco Grand Prix Another SKU variant; the original had the incorrect SKU printed on the
rear cover, which is replaced here with a sticker over the SKU. There
is some debate about this variant, as there appears to be at least
one confirmed case of the correct SKU being printed on the rear
cover. Whether this indicates there was a whole new batch printed, I
can't currently confirm.
Mortal Kombat Gold One of the 'Hot! New!' reprints, to correct bugs in the original release.
The disc is now primarily red, replacing the yellow tinged original.
The manual will have either a sticker indicating the 'Hot! New!' status,
or possibly printed on the cover. The sticker version can be confirmed,
but at this moment not the printed version.
NBA 2K This variant is a 'Not for resale' variant, where the disc will have this
printed on it, and the space for the SKU is left blank. It also appears
the square NBA hologram is on the manual of this version, rather than
the case (although this may not be true of all examples).
NBA 2K1 Like it's predecessor, this is a 'Not for resale' variant, with the wording
printed on the disc. The space for the SKU however is now taken up
with the same words, rather than being blank.
NFL 2K All Stars variant This is one of those variants that will have some rolling their heads in
disapproval. The original, and more common, All Stars release has a
square NFL hologram on the front of the manual (or possibly the
case), but there are also examples of a round NFL hologram being
present instead – which is this variant. Whether you'd call it a variant
or an All Stars release will likely depend on how completist you want
to be. Like other All Stars releases, this changes the left hand side of
the manual to black rather than the original white.
NFL 2K Not for resale variant This variant is a 'Not for resale' variant, where the disc will have the
words printed on them, and the space at the back of the case where
the barcode is usually present, is instead blank.
NFL 2K1 Another example of a 'Not for resale' variant. The wording is on the
Collecting Japanese titles for the Dreamcast is a very different experience compared to the US or
PAL sets. Whilst there's more games released (just shy of 500), there's also an added bonus of
proper, good looking collectors and limited editions to look forward to – if you like that sort of
thing. With prices for most titles reasonable, and some fantastic regional exclusives to look
forward to, embarking on the Japanese side of the collection is inevitable for many. Sure, there's a
a ton of visual novels and (if you can't understand the language) semi-pointless titles, but away
from them there is plenty to get excited about.
This section of the guide will deal with the Japanese side of collecting, and as well as giving the
usual array of lists (including a list of those games playable without much knowledge of the
language), will focus on some of the rarer pieces, discuss tips for budding collectors and delve
into the world of limited edition box sets.
There are 495 different releases for the Dreamcast in Japan. Many of these have more than one
version, but at it's base level, this figure is the one to watch out for. This is more than the PAL and
US sets combined, and can be a significant challenge for those who want to pursue it.
There are 89 'Limited edition' releases listed as such in the A to Z. Most of these will have
standard releases (usually in a Jewel case) as well, with the limited edition releases released in
special packaging with a variety of extras. What qualifies a game as a 'limited' or 'standard'
release can differ significantly from source to source, but for the most part, any release which has
anything uniquely different about it has qualified it for the purposes of this guide. Saying that,
there are several games which are listed as 'standard' releases, or are included in the 'other'
releases, which are also notable for some interesting additions. (for more info on the definitions of
the various types of Japanese releases, see the 'how to use this guide' section at the beginning of
this book). In total, I've listed 138 notable releases with extras a little later on in this guide.
8 of the titles listed in the A to Z have no 'standard' release, and are listed as limited or other
only. This makes an actual total of 487 standard releases.
There are an additional 56 'Dorikore' releases – re-released 'Dreamcast Collection' titles that often
are old stock, with newly attached stickers attached to the games. There are 6 original titles of
this range, which received an orange and white artwork design, but for most of them, the only
way of collecting will be to aim for sealed versions with the stickers attached. There's far more
info about these versions in the Dorikore releases section.
There are a total of 45 releases labelled as 'other' releases. This includes numerous budget re-
releases that were not part of the Dorikore list (usually with new art work), but includes retailer
exclusive releases and promotional titles as well.
Whilst not included here, there's a few other notable bits, game wise, to collect for if you so
desire. Various titles in Japan were classed as 'Sample' releases, no doubt catering for the same
role as the white label promos did in Europe. These releases have an oval, blue 'Sample' sticker
on the cover. It's quite possible that every Sega released title for the console in Japan had a
Trial discs, featuring demo play for numerous games, are an added area of collecting, and one
which I'm currently embarking on myself. As these are not full releases, I've not included them
here, but there are some notable examples and I encourage anyone interested in them, to keep
an eye (as always) on the fabulous Dreamcastcollector.com blog where they make numerous
appearances.
Example of a standard (right) and Limited Two examples of Dorikore releases, One example of a 'Sample'
(left) release of the same game (in this with an example of one of the release with sticker
case, First Kiss Story II) original six (left) and sticker
Whilst the Japanese set does include a large number of titles that could, kindly, be described as
challenging to enjoy, it also features a large number of exclusives that are must have titles on the
console, and easily approachable versions of games that saw western releases. Indeed, in the
'accessibility for non-Japanese speakers' list coming up in this guide, I've listed 67 titles that
require no knowledge of the language, 83 others that require only a small amount and 90 more
that are just about enjoyable enough – this is a total of 240 titles, including 107 regional
exclusives. This half of the Japanese set is definitely one that both collectors and gamers should
consider pursuing, especially if they want to expand their libraries.
The remaining titles are, generally, less appealing in a gameplay sense. Visual novels, pachinko,
table games and gambling titles are mostly filler in the library for those with no interest in the
genres. From a collecting perspective, however, this half of the set offers not only more of a
challenge (many of them can be legitimately called 'hard to find' for western audiences) but also
offers a chance to collect a more diverse and interesting set of extras to go with the games.
Limited edition box sets offer everything from a full dining set to a plethora of timepieces and
various Dreamcast accessories along the way. Having an interest in Japanese culture, anime or all
things kawaii certainly helps, but if collecting is your thing, there's a certain level of charm and
fascination regardless.
Japanese games in their standard form are not particularly interesting to collect, but the inclusion
of the spine card and generally good cover art gives the entire set a certain sophisticated charm
of it's own. Oversized limited edition boxes are cool, and there's a few standout ones (like
Segagaga and Space Channel 5 part 2) that any self respecting Sega fan would not turn their
nose up at.
Whilst Japanese titles on the DC don't necessarily offer the sort of improvements that older
generations of console games did, the lineup of fighters and shmups alone, justifies anyone
dipping into the set to expand their collections.
DCJY Presents: The A to Z of Dreamcast Games – A collectors guide 435
This all sounds a little costly?
Much of the Japanese collection has been unaffected by the recent prise rises in western
Dreamcast titles, meaning most (especially those which got a release in North America or Europe)
can be purchased for relative peanuts. Many visual novel titles, or the gambling and table game
titles, are similarly priced, although harder to obtain outside of Japan simply due to a lack of
demand. Patience in collecting these titles is best, as most can be purchased for under £10 / $13.
There are a few exceptions to this, especially amongst those titles that are rare and boast good
gameplay. The rarer visual novels can cost upwards of £30 ($40), and are usually only obtainable
with serious, dedicated patience or directly from Japan. Multi-regional releases tend to be on the
cheaper side, but those that offer significant enhancements (Code Veronica and Dead or Alive
versions, for instance) can cost a bit more.
Limited edition box sets vary in price significantly, from not much more than a standard title, to
upwards of £100/$130 for the more desirable. There's a few exceptional cases of titles in a much
higher price band, which are detailed in the rare and expensive section of this guide.
Dorikore releases, due to most needing to be sealed, can cost a fair bit more and will require
more patience, as they are nowhere near as common as standard, unsealed versions.
There's a few oddball high value titles, like the Grauen no Torikago Kapitel series and Cleopatra
Fortune, where prices soar, and a couple of Capcom 'for matching service' versions hold to the
cross-regional theme of high priced titles from that particular publisher.
Finally, the more desirable games which have no language barrier, i.e. the DC's Japanese shmup
library, has held high price points for some years and it's doubtful they will decrease anytime
soon.
All in all, the Japanese set of standard releases would probably cost anywhere between £4,000-
£5,000 ($5,250-$6,500), with an extra £3,000-£4,000 ($4,000-$5,250) for limited and other
editions and upwards of £750 ($1,000) for the Dorikore's. Overall, you'd be looking at between
£8,000 and £10,000 ($10,500-$13,000) as a very rough estimate, for all the Japanese titles
mentioned in the A to Z.
As with the NTSC-U and PAL sets, what constitutes a full set very much depends on the individual
collector and how 'complete' they want to be.
At it's base level, a complete set should have one example of every release – or 495 individual
titles.
You can add the Limited edition releases (89 of them) listed in the guide as the next 'stage' to a
full set. This would bring the total to 584 titles to collect.
For the more complete collector, the whole range of Japanese releases listed could constitute the
set – there are few variants like the NA set, and many of the alternative 'other' releases are nice
to collect for. I'd also add the original 6 Dorikore releases and maybe a couple of other examples
of the range.
For most standard Japanese releases, fakes aren't a major concern. There's not really much of a
market for faking games that generally don't cost much to purchase, so the majority you can be
safe in assuming are originals.
The more expensive, and wanted, titles are however always prime candidates for reproduction.
Luckily, most of these reproductions are in the US style rather than Japanese, so it's less common
to see Japanese style examples.
Generally, fake Japanese releases are not a major consideration for any would be collector,
although the usual common sense applies here when purchasing.
Japanese releases tend to be in one of three types of case, standard, larger standard and double.
Standard size cases are the same as any other CD sized case, and in the same format as the US
style case. The instruction manual doubles as the cover, the rear insert lies behind the CD tray,
with the sides of the CD case created by fold ups on the rear cover. Games come with a spine
card (OBI strip) as well, which are on the outside of the case when they are sealed. Collecting
spine cards with games is generally considered the done thing for a 'complete' version, although
not everyone is quite as worried by their presence. The sides of the case tend to read in Japanese
characters on one side and English on the other – a 'pile' of games stacked the right way up will
have Japanese writing on display, and the other way would have English. Not all titles display
English on one side however, or a mixture of languages is present.
There are often various types of points cards, mini flyers and the like within a game, and again
the more completist a collector you are, the more importance you'd put on these.
Larger standard size cases are the exact same as the standard in their content, with the exception
being that they are slightly deeper. This allows for larger manuals to be included, and so those
games that require more instructions tend to have these deeper cases.
If you're in Japan, you'll probably not need me to tell you how (relatively) easy it is to come
across pre-owned retro games in places such as Akihabara, and of the generally more respected
nature the retro gaming scene has over there. For those outside Japan, however, it can be a little
trickier.
There are plenty of western retro shops that stock Japanese DC titles, but these tend to be
common ones and the occasional high priced desirable. Online retro shops tend to have a more
diverse range, and as they buy in bulk, often get some interesting and more quirky titles. It's
worth striking up a friendship with these sellers as they can often obtain titles you're after, and far
cheaper than if you're left to pay for them yourself through Ebay.
Ebay is always an option, of course, and buying from Japan, especially for cheaper items, can
often be a cost effective route – but if you get stung by customs charges, it can also be a rather
costly choice. Online shops like Play Asia are good routes for those worried about shipping
charges, and I personally recommend Genkivideogames.com and Allan's Japanese Retro Games
Sales – if you live in the UK!
DCJY Presents: The A to Z of Dreamcast Games – A collectors guide 438
Top Tips
– If you are serious about going after some of these Japanese titles, make some friends
with Japanese based collectors! I don't mean in a creepy 'be my friend' way... simply, act
like a human being and share your passion with fellow collectors. You'll be surprised how
far this can get you.
– Trusted sellers of Japanese games can often be a more affordable route of getting the
more sought after titles, and can allow you to avoid being stung by unexpected customs
duties.
– If you do buy direct from Japan, do some research online and see if the cost of your
item is below the threshold of paying duty. Many sales based in Japan can seem much,
much cheaper then they eventually will be when these extra costs are factored in.
– If you don't want spine cards, don't worry about having them. Including these strips
often comes at a premium, and is largely unwarranted if you're not bothered about
having them. For those who do want them, don't dismiss pictures that don't feature
them immediately – they're often tucked away in the manual, so ask before buying.
– Invest in some decent case protectors. They look smart and will keep things nicely
damage free (hopefully), especially if you're someone like me who often moves around
games just to see what you have.
– Don't be a dick. I've said this numerous times, and I will do so again.
– Be careful of 'sealed' copies, as these are often nothing of the sort. Inspect to see if the
game has a seal around the wrapper, a usual dead giveaway that it's a genuine seal.
Many games sold as 'sealed' are nothing more than titles with case protectors.
– Limited editions will often have extra content, so it's important to check what should be
included compared to any photos, if you're buying online. A missing extra CD or phone
charm may not be a big deal to some – but if you're paying a premium, you want to
have everything that should be included.
– Bundles are often a good way of building a collection up, especially for cross-regional
releases. As always, unwanted titles can then be traded for ones more appealing.
– Remember that many people's collections are different, so titles you don't want after
picking them up (as part of a bundle, say) will always be wanted by someone else.
Building up relationships with other collectors can often result in some cool trades down
the line.
Collecting on a budget
A good selection of Japanese titles can be had for slightly cheaper than either PAL or NTSC-U, so
starting off around the £100/$130 mark can get you a wide selection of some of the best,
playable, titles from Japan. If you're not worried about spine cards, and condition isn't a major
issue for you, solid titles can be obtained for less than £5/$5 and a collection can be built up
quickly.
For those on a tight budget, the Japanese set is probably the best bet, and with playing imports
so easy to do (just download a boot disc and you're away) there's little to stop anyone getting a
nice little set going.
Japanese games have not seen the sort of recent price surges that US and PAL releases have
seen, but that doesn't mean there's not a great deal of really rather expensive titles out there –
and most of these have held their prices for sometime. Whilst it can be difficult to gauge how
much a game is worth with often inflated western prices, the following can be observed to –
consistently – sell for decent prices, regardless of location.
As always, these are for pre-owned titles – for sealed titles, the 25% extra – at a minimum –
could be applied, and often far ahead of that.
Another very conservative pricing for a release that could cost vastly more if
any come up for sale. D no Shokutaku 2 itself is a relatively common Japanese
release (albeit one with several limited variant covers), but this package is
something special. A big box, signed by director Kenji Eno, containing a
multitude of D2 memorabilia (poster, music box, balloon, various copies of the
game) and limited to just a handful of examples. No doubt in the hands of
serious collectors, if you ever get the chance to obtain one of these, expect to
pay some serious cash.
Just 5 copies of this version of the rather good Bangaioh were given out as
prizes (as the name suggests) in a high score competition run by Treasure. A
sticker drawn by Hisashi Fujita was either attached to the game or the
package, and it came with a poster and possibly some other bits. It's limited
number makes it a real collectors piece, and a few copies have changed hands
in recent years – but expect to be patient and probably pay above the listed
price if you want this in your collection.
Capcom's 'for matching service' range of online releases were both popular and
relatively low in quantity, a combination which has seen this title – a release on
the Dreamcast of possibly one of the worlds favourite games – keep a steady,
and somewhat heady, value. Mint copies will exceed this value, and this is one
that many DC collectors will be after.
Zero Gunner 2
Prices as of July 2018 - £110-130 / €125-150 / $145-170 (US) / A$200-230 / C$190-225+ / ¥16,000-19,000
One of my all time favourite Dreamcast games, Zero Gunner 2 deserves the
accolades it gets, and it's unsurprising that this highly-in-demand title obtains
big prices. Prices have risen recently, unlike many Japanese titles, and despite
their being a fair few copies floating around, it's unlikely you'll get it for much
cheaper than the listed price now – even with the recently released and well
received Switch version available for a mere fraction of the cost.
Capcom titles seem to populate these expensive lists regardless of region, and
this later 'for matching service' online play enabled version of Street Fighter
Zero 3 is one where there is high demand. The artwork is rather lovely, too.
Prices can be much higher than this, but usually these don't sell – regardless,
expect to pay quite the premium for a copy of this one.
The full set of Eldorado Gate games, all 7 volumes, are made complete by the
addition of this box and art book available to those who ordered volume 7
through D-direct. Pricing can vary enormously, and I've seen the set go for
considerably more, but you may be lucky to get it for around the listed price.
Maybe a bit of a cheat here, but this entry is for any of the various 'retailer
exclusives'. These include Close to, Death Crimson 2 (as pictured), Kaen
Seibo, Memories Off Complete and Rent a Hero no. 1. Exclusive to one
retailer or another, these bundles usually come with something extra (guns in
the Death Crimson 2 package, for instance) and larger retail packaging.
These are incredibly hard to find outside of Japan, and prices can vary wildly.
You'd be very lucky to find any of them for less than £100 / $130.
I consider this, as well as the Space Channel 5 part 2 and Segagaga box sets,
as my own personal trinity of must have limited editions. There's no particular
reason for this, other than they all look cool as hell and are some of the
biggest hitters when it comes to DC games. The De La Jet Set Radio release in
Japan brought with it the definitive version of the game, and D-direct buyers
could get this rather splendid looking oversized box, with awesome T-shirt, to
show off to their friends. It often gets listed at vastly higher prices, but should
be around the listed price if you're patient and don't pay over the odds.
This pleasant little puzzle title is not really that noteworthy, other than it's price.
Limited sales no doubt pushed this one up in value over the years, and it's
commanded high prices for some time – although, beware of some listings on
online sites. The game does not, generally, go for the £400+ asking price.
Whilst the standard release isn't far behind in price, it's the limited edition set
for Trizeal that really pushes the wallet. This Sega direct exclusive came with a
Trizeal bandana and audio CD, and it's the inclusion of these extras that can
often push the price well over into the three figure mark regardless of region.
Yu Suzuki is a Sega great, and this lovely hardback book features some of the great
man's best arcade work, as well as a rather lovely GD-Rom which features the
arcade titles playable in the Shenmue's, and the additional glory that is Power Drift.
It's held it's price for many years, and saw a considerable rise around the time of
Shenmue hysteria a few years back, before coming back down to this not
inconsiderable amount. Expect this one to vary in price with the approaching
release of Shenmue 1 and 2 collection, as well as Shenmue 3.
Milestone's late DC shooters have always held their price right from the time of
release, and with Karous (even though, in my opinion, it's their least
impressive offering), all versions are pretty pricey. The only addition to this
limited edition is a phone card, and the price can vary upwards of the £100
mark, but it tends to hover around the £75/$100 region.
The limited edition of Trigger Heart Exelica was the last chance for an 'official'
GD-Rom release limited edition, and features different artwork and an audio
CD in it's DVD casing. Both versions of the game can reach similar amounts,
but the poster and phone card that came with the Sega Direct limited release
pushes this version up in price slightly. The artwork is rather nice too.
This is only a small section of the most expensive examples of Japanese releases, with several more (mainly
shmups) very close to the price range of those above. It is not uncommon to see certain titles (Twinkle Star
Sprites, Puyo Puyo Fever deluxe set and Radirgy, for example) exceed the lowest amount quoted above, as
numerous games hover around this mark. For full pricing, see the A to Z listings.
This is a full list of all Japanese releases in as easy a form as possible. It will include all
standard releases, Limited editions, Dorikore releases and anything else (listed under
'other'). These headings will tie in with the release list in the main A to Z.
Part of the fun of collecting Japanese releases for the Dreamcast, is that unlike our
rather boring line-up in the west, there's just so much extra with Japanese games.
Whether it's stickers, phone cards, Audio CD's, phone charms or even a full dining
experience, collecting these titles is more than just having a generic case sitting on a
shelf.
Below is a list of all Limited edition releases in Japan for the console, plus any other
releases which, whilst not listed under the 'Limited edition' heading in the rest of the
guide, have extras included that will make them of special interest to collectors. The list
is also illustrated by some examples from my own collection.
I haven't included budget re-releases of titles in this listing – only editions with
significant (in my opinion) physical extras.
6. Angel Wish: Kimi no Egao ni Chu PIO-05202 Super pack – with mouse mat, phone charm
audio CD.
7. Atelier Marie & Elie T-44701M Larger box with charms. Only release.
8. Atsumare Guru Guru Onsen HDR-0120 with Web money card.
9. Bakuretsu Muteki Bangaioh! T-38702M Prize edition. (see A to Z and 'rare and
expensive NTSC-J releases' sections for more
info
10. Baldr Force EXE T-47110M with Phone card, poster & figure
21. Cherry Blossom T-37913M Comes in slipcase with extra audio CD.
22. Christmas Seaman T-39403M In slipcase with 2 separate disc cases
23. Chu-Chu Rocket! HDR-0048 Larger box with clear orange controller
24. Close To -Inori no Oka- T-19704M Retailer exclusive in larger clear box
25. Comic Party T-38302M Larger box with figure, card game and art
book
31. Death Crimson 2 T-23201M Messe Sanoh exclusive box with light gun and
exclusive artwork
32. De La Jet Set Radio HDR-0128 Larger box with T-shirt
33. Di Gi Charat Fantasy T-46301M Larger box with VMU, calendar and extra disc
34. Dogu Senki -Haoh- T-9101M with data sheet card
35. D+Vine [LUV] T-46502M Double case and different artwork
36. Eternal Arcadia HDR-0109 Limited box version. Larger, book shaped box,
with art book, phone charms, phone strap
and flag
37. Eternal Arcadia @Barai HDR-0119 One of the @Barai releases, with slighter
larger than DVD case sized package.
38. Eternal Arcadia @Barai Famitsu - Paper sleeve edition of the @Barai release
which came with the magazine
39. Eve Zero –Ark of the Matter- Perfect Edition T-39802M Gold slipcase, with EVE encyclopedia. Only
release
40. Ever 17 -The Out of Infinity- Premium edition T-19723M Double case, with promo disc and card
41. Fire Pro-Wrestling D T-18804M with card. Only release.
First Kiss Story 2 limited edition Illbleed Taiwanese edition Izumo limited edition
60. Kaze no Uta T-47501M Larger box with fold out front. Only release.
61. Kimiga Nozomu Eien T-47102M with calendar
62. Kiteretsu Boy's Gangagan HDR-0068 Larger box with microphone
63. Love Hina -Smile Again- HDR-0139 Deluxe oversized box with hot springs turtle,
towel, bowl, chopsticks and phone charms.
64. Love Hina -Totsuzen no Engeji Happening- HDR-0112 Very large oversized box, with clock, plush
turtle toy, towel and more
65. Macross M3 T-21502M larger box with trading card
66. Majo no Ochakai T-20126M Oversized box with bonus drama CD and
phone strap
67. Marionette Company T-5201M with 4 transparent cards
Love Hina -Smile Again (left) & Kiteretsu Boy's Gangagan (right) Love Hina -Totsuzen no Engeji Happening-
and Macross M3
73. Nakoruru – Ano Hito Kara No Okurimono - T-44702M Larger box with buildable figure. Only release
74. NBA 2K1 HDR-0150 Comes with Rule book alongside game in
longer horizontal package
75. Neon Genesis Evangelion – Ayanami Ikusei Keikaku - T-46303M In larger box with mouse and mouse mat
76. Neon Genesis Evangelion – Typing E Keikaku- T-35101M Larger box with Satchel
77. Neon Genesis Evangelion – Typing Hokan Keikaku- T-35102M Larger box with keyboard
Quiz Ah! My Goddess limited edition Real Sound: Kaze no Regret (left), Renai Chu! Happy Perfect
limited edition (centre) & Revive... (right)
Sakura Wars Memorial Pack (left) and Sakura Wars 2 Memorial Pack (right)
105. Sakura Wars Online – Paris No Nagai Hibi HDR-0189 Larger box with large clock
106. Sakura Wars Online – Teito No Nagai Hibi HDR-0188 Larger box with pink keyboard
107. Seaman T-39402M Standard release in larger box with
microphone
108. Seaman T-39401M Limited edition. Same as standard but with
VMU
109. Seaman : Kindan no Pet 2001 T-39405M Comes in box with microphone
110. Seaman Guide Book 610-7804 A book with a GD-Rom which features new
food for Seaman compatible with either title.
119. Space Channel 5 part 2 HDR-0200 Larger white box with headphones and a
pouch
120. Spawn -In the Demon's Hand T-1216M First print edition with cardboard sleeve and
artbook
121. Suika T-46508M Larger box with bag and drama CD.
122. Tantei Shinshi Dash! T-44403M Double case with extra CD
123. Tokyo Bus Guide T-35404M with 'Bijin' bus guide disc, with video and
gameplay footage of the Naomi version
124. Trigger Heart Exelica T-29101M Limited edition with bonus audio CD
125. Trigger Heart Exelica T-29101M Same as first Limited edition, but with poster
and phone card
126. Trizeal T-47901M Includes Trizeal bandana and audio CD
127. The Typing of the Dead HDR-0085 Limited edition, with larger style Japanese
keyboard
128. The Typing of the Dead HDR-0122 The Limited edition with smaller style
keyboard
134. Wind – A Breath of Heart T-47103M First press edition with clothing cards
135. Wind – A Breath of Heart T-47108M One year anniversary edition with cardboard
standee and drama CD.
136. Yu Suzuki Game Works Volume 1 610-8099 Hardback book with GD-Rom
137. Yukyu Gensoukyoku 3 – Perpetual Blue T-27801M Oversized box. Only release.
138. Yume no Tsubasa – Fate of Heart T-19705M Double jewel case with promo disc for
Memories Off 2nd.
Sega re-released several of the more popular Japanese releases under their 'Dorikore' label
('Dreamcast Collection'). The first 6 of these are easily distinguishable, as Sega went to the
trouble of giving them new cover art – a distinctive white cover with an Orange horizontal stripe
and the original cover art in reduced size in the centre, as well as 'Dreamcast Collection' printed
clearly at the top. However, after these initial 6, the collecting waters become murkier. Rather
than reprint cover art, these later releases were identical to their original versions, with the
addition of the Dorikore 'stamp' (seen below) in sticker form on the wrap. This presents a problem
for collectors. To be certain a game is a Dorikore release, chances are you will need a sealed
version of the game, as there literally is no other indication. Sealed game collectors will have no
issue with this, but for those who want to play their games, choosing to go for the Dorikore
releases will be a personal choice of whether they want these copies simply for their stickers.
There are 50 examples of these, which added to the 6 original ones, make 56 Dorikore releases.
David O'Neill, of Dreamcastcollector.com, who was massively helpful in updating this guide, added
the following info with regards to the Dorikore titles:
“Dorikore initially was a way to liquidate stock Sega had remaining. Dorikore releases came about
when Sega of Japan asked Dreamcast fans to vote on what titles they’d like to see re-issued from
a list that was provided on the Sega.co.jp homepage.
Although a lot of the Dorikore releases were just excess stock Sega did reprint games titles like
Napple Tale and Segagaga.
Also the Dorikore collection had titles like Interlude that had new cover art and Castle Fantasia
Seima Taisen, which the Dorikore release, is the only version of this title to receive a spine card.
Even re-badged Dorikore releases differ from the standard versions in three main ways. The front
of the jewel-case has the Dorikore logo and depending on the title a sticker with information about
the Internet severs being down now.
The Dorikore catalog number is different as barcode information was updated in a new sticker that
went over the existing barcode and changed the catalog number to have a -1 prefix.
This doesn’t apply to the first six Dorikore releases as these had different cover art and all new
catalog numbers.”
In the first DCJY collectors guide, I put together a rather slap dash attempt at a list of which Japanese
releases were perfectly playable if you weren't fluent in the language. Whilst in this guide, each separate entry
of a game in the A to Z will indicate whether a game is playable or not, I still wanted to highlight those titles
that are easy to play without having to have a translation guide at hand to help you through.
Divided into 3 categories, here are the titles that fit the above requirements. Category 1 are Japanese titles
that are fully playable without any knowledge of Japanese whatsoever. Category 2 are titles where some basic
understanding of the language may come in useful, but the game can be enjoyed without it. Category 3 are
titles that would require some knowledge to make decent progress, but either have a western release and
therefore should be somewhat manageable, or are truly worthy of the time investment needed to fully
appreciate.
Any title not listed in this section will require either good knowledge of the language and various Japanese
scripts, or the use of walkthroughs or translation guides. Some of these titles are worth seeking out still, so for
more information, see the main A to Z of this guide.
Any title in bold in these listings are only available as Japanese titles.
Category 1
18 Wheeler Border Down
Capcom vs. SNK Millennium Fight 2000 Capcom vs. SNK Millennium Fight 2000 Pro
Capcom vs. SNK 2 Millionaire Fighting 2001 Chaos Field
Charge 'N Blast Cleopatra Fortune
Cool Boarders Burrrn Cosmic Smash
Crazy Taxi Crazy Taxi 2
Daytona USA 2001 Dead or Alive 2
Dynamite Deka 2 F355 Challenge
Fighting Vipers 2 Garou : Mark of the Wolves
GET !! Colonies GigaWing
GigaWing 2 Godzilla Generations
Godzilla Generations Maximum Impact Guilty Gear X
Gunbird 2 The House of the Dead 2
Ikaruga Incoming Humanity Last Battle
The King of Fighters '99 Evolution The King of Fighters Dream Match 99
The King of Fighters 2000 The King of Fighters 2001
The King of Fighters 2002 L.O.L -Lack of Love-
Mars Matrix Marvel vs Capcom
Marvel vs Capcom 2 NBA 2K
NBA 2K1 NBA 2K2
Neo Golden Logres O.to.i.Re Dreamcast Sequencer
Outtrigger Power Jet Racing 2001
Power Smash Power Smash 2
Psyvariar 2 – The will to fabricate Puyo Puyo Fever
Redline Racer Rez
Sega Rally 2 Sega Tetris
Space Channel 5 part 2 Sports Jam
Super Street Fighter II X for matching service Tetris 4D
Trigger Heart Exelica Trizeal
Twinkle Star Sprites The Typing of the Dead
Under Defeat Vampire Chronicle for matching service
Virtua Cop 2 Virtua Fighter 3tb
Yu Suzuki Game Works Volume 1 Zero Gunner 2
Zusar Vasar
Category 3
Aero Dancing ft. Blue Impulse Aero Dancing: Todoroki Taityou no Himitsu disc
Aero Dancing F Aero Dancing F: Todoroki Tsubasa no Hatsu Hikou
Aero Dancing I Aero Dancing I: Jikai Saku Made Matemasen
Bakuretsu Muteki Bangaioh! Baldr Force EXE
Berserk Biohazard 2 Value Plus
Biohazard 3 Last Escape Biohazard -CODE : Veronica-
Blue Steel Variable Formula -Space Griffon- Blue Stinger
Blue Submarine No. 6 -Time and Tide Boku Doraemon
Carrier Choukousenki Kikaioh
Climax Landers Cool Cool Toon
Cyber Angel Mahjong Battle Shangri-La D no Shokutaku 2
Other mentions:
Advanced Daisenryaku 2001
Whilst difficult to make progress in without significant understanding of the language, an English patched version is available,
and therefore the game itself can be enjoyed by those with a desire for some hex-based strategy.
Frame Gride
Another title with a fully translated English version available to download. The game itself is not actually that hard to make
some progress in, with some patience, so those wanting to experience this mech fighter from the developers of Dark Souls
can do so rather easily.
Segagaga
If you're not capable of reading the large amount of text during the game, you will need a guide – but with Segagaga, it's one
game that every DC fan should have no hesitation in doing just that.
DCJY Presents: The A to Z of Dreamcast Games – A collectors guide 467
DCJY Presents: The A to Z of Dreamcast Games – A collectors guide 468
Contents
470: Indie collecting guide
473: A tale of many publishers
481: Rarest & most expensive Indie releases
484: Full Indie & Unlicensed release list
485: The wider Homebrew scene
The Dreamcast sadly did not stay on store shelves for the longest of times, but one of the many
things considered to be it's undoing – the ease of piracy – has also allowed the post-death period
of the console to be rich with a variety of Indie titles that have greatly expanded the consoles
library. As well as a rich and vibrant homebrew scene, which has delivered numerous ports,
homebrew games and improved versions of released titles, there's a considerable number of
commercially released, unlicensed software for the machine. This section will look at those games
which received such a release, as well as touching on the wider DC scene, and also includes a
couple of titles released during the lifetime of the console.
In total, there are 40 commercially released Indie titles for the console. This includes the 3
Bleemcast releases, which may stretch the definition somewhat, but are nevertheless important
parts of any DC fans collection.
A large number of these titles came with 'limited edition' or 'collector edition' versions, 28 in total,
that offer something for us – the collectors – whether it be through different artwork, bundled
extras or the Indie scenes perennial favourite, a soundtrack CD.
To add to this, there are 12 releases that I've listed as 'other' – examples of a release that aren't
strictly a 'limited edition', but differ in a significant way from the original release. There's a very
loose area of defining running through the Indie release list, with numerous versions of a game
released to suit different regions, re-releases from different publishers or simply packaging
variants, usually a DVD or Jewel case alternative to the original.
And to round it off, there's a total of 13 releases that are listed as 'standard' releases in addition
to the usual 1 version of this. These are examples, like the JoshProd releases, where a North
American / Japanese style packaging version is released at the same time as a PAL style release.
In total, this brings the number of individual, commercially released examples of Dreamcast indie
and unlicensed titles to 93 – a significant amount of titles for any would-be collector to start
acquiring.
Whilst the quality of the 40 Indie and unlicensed titles varies, there's an undeniable awesomeness
to Dreamcast fans, in seeing new product for their beloved console. Titles such as Sturmwind, 4x4
Jam, Flashback and Wind and Water: Puzzle Battles, are legitimately great games on their own,
whilst NG:DEV.TEAM and Hucast's shmup releases will please those looking for some shooting
action. Not every title is great – there's several which would see far less attention if they were
released elsewhere, but a mixture of nostalgic joy, fun if simple gameplay and a sense of
supporting the future development of DC titles, is often enough to warrant dipping your toes in
the waters of the Indie library. If you're expecting triple-A product, then you are going to be
disappointed. These aren't major productions, these are relatively obscure independent releases.
That being said, both DC fans and developers / publishers should be honest and open about these
games. For developers, they can't expect DC fans to keep buying sub-par limited editions just
because it plays on a Dreamcast. Nor should they be pricing their games as if they're full retail
releases. With the library seeing a potential 50% increase in the next 2 years alone, quality is now
more important than ever. There's still space for the bedroom programmer, with the cool idea of
putting a game onto a Dreamcast. If they're open and honest about their games, they will still
have the support of the scene. Fans are the ones buying these games, pissing them off with false
promises or terrible communication won't cut it any more.
And gamers and collectors need to do their part too. If you want to collect everything with a
Dreamcast symbol on it (I do!), then that is fair enough – but don't overlook or support shady
business practises which leave folks out of pocket. At the same time, if a game is not very good,
it's fine to state your opinion – but don't come across like the biggest loser in geekdom and look
down upon everyone else because they don't share your opinions. There's too many know-it-alls
out there, and frankly, we could do with less of them.
So should you collect? In a word – Yes. There's a good variety of genres available now, most of
the games are easily obtainable and with the overall quality of releases improving steadily, the
future of commercially released DC titles looks bright.
With many titles costing the same as regular current gen new releases, and limited editions far
exceeding, collecting Indie titles is on average probably the most expensive part of any DC
collection. Older titles, such as the Goat Store releases, tend to be much cheaper (even still
sealed), but the European published titles tend to retain their value, with some of the limited
edition versions seeing significant rises. Luckily, from a buyers perspective, new publishers into
the Indie mix has lead to re-releases of many previously costly titles, which has kept the whole
set's price down somewhat.
There's a couple of oddities (see the 'Rarest and most expensive Indie release' list here) like Frog
Feast, where value of what is a poorly produced title is excessive, but on the whole there's little in
the way of really expensive indie games out there.
And remember – for some of these games, new copies are still available from the publishers. I
encourage everyone to buy direct from them, rather than second hand, if supporting the scene is
one of your objectives.
DCJY Presents: The A to Z of Dreamcast Games – A collectors guide 471
Where can you get these games from?
In an ideal world, we'd all be buying Indie titles from the original source – which is often the
publishers own website. However, with some titles now out of print (Hucast titles for instance),
and problems with ordering from some websites (RushOngames in particular), this isn't always
possible.
Ebay is, as always, the most obvious first choice, and Indie titles commonly come up for sale.
Prices can vary – you'll get the occasional bargain, and the occasional chancer trying to sell you
Fruit'Y for £50 – but generally, they've stayed steady from release to now. There are several Ebay
sellers who have some of the more desirable versions, but prices of these can be excessive.
Away from Ebay, The Bit Station and Play-Asia are solid, established destinations for Indie DC
games. And as always, connecting with other collectors and DC gamers is a good bet.
There are far fewer fakes of Indie titles than for any of the regional releases, and the DC scene
itself is generally quite good at shutting down those trying to make money off of Indie developers
work. The biggest issue is home made copies of homebrew titles, which regularly pop up. Sure, if
you want to pay a small amount for a homebrew release with fancy art work, knock yourself out –
but always be aware that these are released for free on various sites. Which brings us to....
Can't I just download and burn these games, like I do with my other Dreamcast titles?
Yeah sure you can, but you'd be a dick. Look, let's be honest. Few people have an issue with
people downloading official Dreamcast releases for their own use. It may have contributed to the
consoles early demise, but it's also allowed a lot of people to experience the excellent library of
games the system has to offer. Selling these for profit with custom made cases, is a whole other
issue, but downloading old video games is not the serious morale crime that a few select people
think it is.
Downloading Indie developers work for free, however, is just not on. I know that in this world of
instant access and throwaway media, that it's all too easy to forget that behind every one of these
games are people who have given their heart and soul into producing something. That there are
people who literally live on the money they make from a relatively small amount of sales on a
dead console. Or who use the money made from selling DC indie titles to fund a new project,
giving us, the players, even more games to add to our collections. The indie releases on the
console breathe life into the machine, and the work put into them should be appreciated by us,
the gamers and collectors, putting our wallets to good use and paying for the games they make.
If you don't like the look of a game, you don't have to buy it. You don't have a right to 'play
before you buy' – I'm sorry, that's a morally bankrupt argument that is used by people who feel
entitled to something they are not. Support the Indies, don't rip em off.
Throughout the post-retail life of the console, a small group of Indie publishers has
been responsible for most of the releases on the console. In recent times, it's been
French publishers JoshProd who have taken the swirl emblazoned torch and ran with it,
but they are merely the latest in a series of teams who have seen the Dreamcast as a
viable way of releasing independently produced video games. We take a look at these
here.
GOAT Store
Long before the Europeans decided they would take over the Indie scene, it was US based Goat
Store which led the charge for Indie developers on the console. Whilst the releases lack the bells
and whistles of later releases, they are a mainstay for DC fans who have kept the faith in the
years after Sega's withdrawal of support. More titles are planned, although frequent delays and
the emergence of our French indie saviours has changed the indie landscape significantly.
Whilst the Neo Geo have always been their main focus, NG:DEV.TEAM have produced some of the
more polished indie releases we've seen, often meaning their titles are listed alongside regular
Japanese releases rather than Indie games. They were the first signs of the forthcoming
European takeover of the indie scene, and their releases are still sought after today.
Fast Striker standard Fast Striker limited Gunlord standard Gunlord limited
Last Hope Last Hope Pink Bullets edition NEO XYX standard NEO XYX limited
A key factor in the rise of the Dreamcast Indie scene, RedSpotGames were either directly, or
indirectly, involved with most of the publishing of early European titles. Co-founder Max Scharl
was an integral part of the post-death DC online presence, and the publisher was blessed with a
string of successful titles. Sadly, it all seems to have gone a bit awry in recent years, with
publishing issues around Sturmwind and other games, and RedSpotGames are no more.
Last Hope Rush Rush Rally Racing regular Rush Rush Rally Racing deluxe 'night'
Sturmwind regular Sturmwind Windstarke 12 Wind and Water: Puzzle Battles regular
German publishers Hucast were one of the first to deliver DC indie goodness, and a series of
decent shmup releases, mixed with a couple of other titles, make it hard to escape their presence
on any collectors shelf. Usually released in striking DVD style packaging, they also had a penchant
for releasing various limited or collectors edition versions, making it quite the set to complete.
Dux regular Elansar & Philia Ghost Blade limited Redux Dark Matters regular
Alice's Mom's Rescue jewel Dux 1.5 jewel Redux 1.1 collectors edition
French developer Orion is a rather talented man, and his arrival in the DC indie scene heralded a
series of rather good titles that sadly never quite got the attention they deserved. Whilst many of
his releases are through other publishers (Hucast and JoshProd), he also released several himself
through his own website. It seems like he sadly isn't making any more DC titles, which is a
massive shame.
Escape 2042: The Truth Defenders Orion's Puzzle Collection Zia and the Goddesses of Magic
German website 'Dragon Box Shop' were a rather surprising entry into the Indie publishing ranks
when they co-released 'Fruit'Y' with developers Retroguru. One of the biggest surprises was just
how good value the release was (just a few Euros, a fraction of the usual cost of indie releases).
Whilst they have not yet been prolific, there's nothing to say that there may not be more releases
in the pipeline, and they've played a part in making two of the more popular Indie titles
(Sturmwind and Wind and Water: Puzzle Battles) available again.
2017 saw JoshProd launch their assault on the Dreamcast scene with the release of Visco's mid
90's fighter 'Breakers', and they haven't slowed down since. As well as releasing high quality ports
of some of the best examples of 90's French gaming, they've re-released older Indie titles and
broadened the horizon of the Indie library with the first 3D indie release. A third wave of releases
are about to be received by gamers within days of me writing this, and the future is bright.
JoshProd games come in two types. PAL released versions come in PAL cases and look as close to
an original PAL release as you can get. They also produce US / Japanese style, reversible cover
versions – which are listed as 2 versions throughout the guide.
4x4 Jam (PAL) Alice's Mom's Rescue (PAL) Breakers (JPN) Dux 1.5 (PAL)
Flashback (PAL) Ganryu (JPN) Rush Rush Rally Reloaded (PAL) Zia and the Goddesses of
Magic (PAL)
Whilst being a 'major publisher of indie titles' isn't exactly what the guys behind the James & Watch titles had
in mind, the fact remains that, with 2 releases and a limited edition, they are just that. Well, sort of. Whether
we'll see a third title in the series to continue the low key takeover of the DC indie scene, who knows.
As well as the list above of the most prolific Indie publishers, there are several teams that have only released
one title commercially. With the widespread use of crowd funding sites like Kickstarter and Indiegogo, this is
something that is sure to happen again in future, unless the 'big' players in the Indie scene decide to expand
their operations further. Below is a list of all titles (and all versions) of these.
Much has been said about the attempt to bring PS1 emulation to the Dreamcast, and it's an
intriguing tale of lofty ambitions, legal issues and morale redemption. For the collector, all that
matters is the 3 Bleemcast discs that were released – enabling you to play each game's original
PS1 version on Sega's console. Listed here for completion sake.
Where to include the Chinese bootleg version of Konami's ever-popular rhythm title? It has it's
own place in the Indie library, coming with the cool looking bootleg controller and actually being
rather good. It's not exactly high quality, but it's one of the more obscure releases for the console.
Dream Para Para (DVD style box – Dream Para Para controller in large box)
Luckily, for would-be collectors, there aren't many of the very high value games within the Indie
set. Whilst the average prices of the titles are generally more (due to recent release dates –
although Dragon Box are leading the charge in making titles more affordable), there's only a
handful which will cost significantly more. Prices do, however, vary considerably with these titles,
as most are in the hands of those who collect DC games. Often times, you'll see a title previously
thought of as being quite valuable selling for considerably less.
There are, however, several hard to come by releases – as most of the titles had a limited print
run. This, combined with some titles being rather popular, allows me to present this list of some
of the more notable titles.
Gunlord is one of the most highly regarded of the Indie releases, and it's
excellent European shooter style are popular regardless of version. It's this
collectors edition however, the 'Dragon Box', which contains both the limited
edition and standard edition, in an outer box with a few extras, that is the most
highly prized of all. Limited in number, this will set you back a fair amount.
So the keen eyed amongst you will realise that the picture to the left is not of
the limited edition of Pier Solar. That's because it properly annoys me that this
box full of awesomeness isn't in my collection* and I envy those that do. With a
mug, figure, really high quality packaging and a touch of class about the whole
thing, it's by far the most impressive limited edition version of any DC indie title.
*the actual reason is I couldn't find a picture of it that wasn't a still from
YouTube or stolen from some random persons social media post. Well, half and
half.
Frog Feast
Prices as of July 2018 - £100+ / €115+ / $130+ (US) / A$180+ / C$175+ / ¥14,500+
The lowest quality of any of the indie releases, these home made copies follow
an odd numbering system, vary in actual quality and really aren't worth the
money they inevitably will go for. It's unclear just how many copies exist, and
with most of these in collectors hands, they very rarely come up for sale. I've
priced this one very conservatively as it could quite possibly go for somewhat
more.
Another highly praised Indie title, and my personal fave, Sturmwind is an awesome
game and this edition, coming in a larger box with extra disc, guide, model of the
ship and new artwork is superb. Also sold with a plush Krakor toy on release, this
was an additional item and not part of the package. (it is awesome though)
NG:DEV.TEAM is healthily represented in this list, and with Fast Striker we have
another example of a game which was positively received, and which (in all forms)
has kept it's value steadily for some years. It's the limited edition here which can
fetch the most, but even the standard version can be close to this figure.
Quite the package here, coming with both the standard and limited edition
versions as well as some extras – including a T-shirt. The price above is what you
can expect to pay for just the games, and an extra £20+ on top for the clothing
awesomeness. It's another good shooter as well.
The one which really kick-started it all, Last Hope may not now be the best
example of a post-retail DC title, but it's still a valuable piece of any collection in
every sense of the word. This double case limited edition fetches a tidy sum, but
it can vary significantly.
Not cheap for a Chinese bootleg, but it's such a bizarre entry into the library –
and there aren't many examples about – that there are those diehards who
will pay the going rate for this. The controller is sort of essential for the full
package, and it's usual to see game and peripheral together.
You have to hand it to Hucast – they certainly get the most out of their titles.
Dux 1.5 collectors edition is a double jewel case release and the only way to
experience the redone Dux 1.1. It boasts nice artwork, was produced in
limited numbers and looks cool on the shelf – but it's not an essential
purchase.
This is just a small sampling of the more expensive titles within the Indie and Unlicensed section of Dreamcast
collecting. There are several other titles over the £50 mark, and more so than any other section, prices fall
and rise all the time.
The commercially released library of indie Dreamcast games is merely a fraction of what is a
lively, innovative and exciting homebrew scene for the console. There are dozens of ports, edited
versions, clones, mods and bedroom programmed titles available for the console, all of which are
made freely available to download, and many of which deserve credit and admiration.
Senile Team, who have given us top down racing joy with the Rush Rush Rally games, and will
soon unleash Intrepid Izzy, have made a name for themselves over the years thanks, mainly, to
their impressively versatile Beats of Rage scrolling brawler engine. With dozens upon dozens of
mods out there, delivering everything from Mega Man and Battletoads re-imaginings, to Alien
versus Predator, Asterix, Sailor Moon and Street Fighter versions, it's proven to be a winner with
DC players and chances are you'll want to dip your toes into a few examples. They also produced
the lovely little 'Polyko's Super jelly bean Quest', further cementing their position as a bastion of
DC independent development. This guide isn't the best place to explore the Beats of Rage legacy
in full, but all of the titles are readily available to download from the usual sources (I recommend
Isozone), and if you haven't tried some of them out, you'll be in for a pleasant surprise.
A selection of Beats of Rage home made covers – all the work of dcFanatic!, who has produced some amazing artwork!
Several titles not originally released for the Dreamcast have found their way over, thanks to the
ingenuity showed by the DC fan base. ScummVM allows for those with fond memories of classic
point and click adventures to experience them on the console, whilst neo4all brings excellent Neo
Geo emulation. Both of these often see single games burned to disc to add some depth to any
collection – but as always, remember, these are available for free to download.
Emulation on the console is particularly good, with excellent emulators available for every console
up to the 16-bit era. Some games can be a bit slow (SNES titles seem to suffer most from this),
but it adds another layer to the consoles life.
Another selection of home made covers by dcFanatic! - whose work really is exceptional.
Half Life never saw it's official release on the console, but with the original code finding it's way to
the internet, it's perhaps inevitable that several popular PC Half Life mods have also seen DC
versions released. Half Life Paranoia, for instance, is superb, and there's even a semi-working
version of Counterstrike!
Several other unreleased DC titles have see the light of day due to the hard work of the
homebrew scene, allowing players to be able to experience the Propeller Arenas, Geist Force's,
Millennium Racers and Hellgate's that sadly never saw release. As a Dreamcast fan, the work of
the scene is a constant surprise and inspiration.
Geist Force looked highly Propeller Arena was a title Millennium Racer was
impressive as an early DC which was destined never unknown to many of
title, but sadly never saw to see release due to the us before it became
an official release. Now, events of 9/11, but there's playable again, but
thanks to the DC scene, no excuse in not playing Creat studios racer is an
it's playable by all! now. excellent example of the
new experiences delivered
to the DC through the hard
work of the scene.
Cover courtesy of Larkos McEnroe
For more info on these, and other previously unreleased games for the Dreamcast, check out the Dreamcast Junkyard – we
regularly cover these new, previously thought lost, additions to the library.
I'll finish this whistle stop tour of the homebrew scene with a final word about the sterling work
being done by Shuouma to port Doom and QuakeWorld and make them fully playable online.
Already responsible for allowing many DC games to be played online (made even easier by Luke
Benstead's DreamPi software), the potential of these two classic FPS's being played against other
human beings has me salivating at the mouth. Keep an eye on Dreamcast Live and the DC-Talk
forums for more info on both of these titles.
This has only been the briefest look at a small amount of the homebrew scene. I'm no expert in it
myself, focusing more on the retail releases over the years, but it's a fascinating, compelling and
highly enjoyable side of the DC hobby.
Honourable mentions
Not every game could score a 5 rating in this guide, but there's some fantastic titles that didn't make it
into the hall of fame, especially if you're a fan of the particular genre. Here's a selection of these titles for each
genre used throughout the book that just missed out on the top ranks – and a couple of special lists as well.
Adventures
Arcade
RPG'S
Racing
Puzzle
Rhythm
Visual Novels
Party Games
Indie Releases
It's amazing that as I write this in 2018, there's a dedicated band of Dreamcast warriors keeping the spirit of '98 alive, by
playing online, on their Dreamcast's. For those who haven't dipped their toes into the world of the DreamPi, which opens up
the online world, here's a list of all current online-play enabled titles. Being able to play these online is an excellent
experience, and elevates otherwise mediocre games. The top line of 3 here are 'honourable mentions' from the last section.
19 Upcoming Games
84 Australian releases
31 Brazilian releases
It has been a long, long 7 or 8 years (I'm not even sure exactly how long it's been)
compiling the various stages of this guide, and I'd like to give a big thank you to anyone
who has found any use, whatsoever, in any of the ramblings I have written, lists I've
compiled or slightly-random tips I've tried to give. The Dreamcast is the console that
keeps on giving – those of us who have kept the faith, have been rewarded with a
bustling independent and homebrew scene, innovative hardware and accessory
developments and some damn fine writing from the various sites, blogs and groups that
share our passion. Here's to 20 more years of enjoying Sega's little white box of
dreams!
It is my intention to keep the momentum of this guide going, with an update every 2
months to cover the latest Indie developments, correct lingering mistakes (3 proof reads
later and I'm still finding them) and to add new sections as time goes by. Any feedback
is always gladly welcomed, and if you want to follow my Dreamcast-related ramblings I
can be found on Twitter @Space_turnip.
And lastly, one more shout out to the DCJY crew. Not only a fine bunch of people, but
providers of what I believe to be the best Dreamcast-related content on the Internet
today. Come and say hi to us on our Facebook group of you haven't already!