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Animals, Domestic
NiI NiI
C (3O' Iong) H (16 + Iong)
LIile (14) Sleady (12)
6,OOO 65O
Ni I NiI
and aldonen. Kanks oflen veigh as nuch as 4OO pounds and
sland up lo four feel laII al lhe lack, vilh lodies as Iong as eighl
feel fron head lo aldonen. Around lheir noulhs, lhey have a pair
of nuIli-joinled pincers vhich lhey use lo carry oljecls, lo feed
lhenseIves, and occasionaIIy lo fighl vilh. n lheir lhoraxes, lhey
have six Ianky Iegs ending in a singIe fIexilIe cIav vilh vhich lhe
kank can grip lhe surfaces il vaIks upon. Their luIlous aldonens
have no appendages, and are sinpIy carried alove lhe ground.
Kanks are oflen used as caravan nounls, as lhey can lraveI for a
fuII day al lheir lop speed, carrying a lvo-hundred pound passen-
ger und lvo-hundred pounds of cargo. They aIso nake decenl herd
aninaIs and are especiaIIy vaIued ly eIves. Because lhey can digesl
nearIy any sorl of organic naller, lhese hardy leasls viII lhrive in
aInosl any environnenl. In addilion, lhey require IillIe allenlion,
for a kank hive inslincliveIy organizes ilseIf inlo fcc prcuccrs,
sc|icrs, and orcc quccns.
MACI C RLSI STANCL: Ni I NiI
SIZL: M (7 laII) L (8 Iong)
MRALL: Average (1O) LIile (14)
XI VALUL: 65 35
ISI NI CS: Ni I Ni I
There are nunerous doneslicaled aninaIs on Alhas. Sone of
lhe nosl connon ones, al Ieasl in lhe Hinler and TalIeIands, are
descriled here.
Erdlu
LrdIus are fIighlIess, fealherIess lirds covered vilh fIaky gray-lo-
red scaIes. They veigh as nuch as 2OO pounds and sland up lo
seven feel laII. They have poverfuI, Ianky Iegs ending in four-loed
feel vilh razor-sharp cIavs, and can run al greal speeds over shorl
dislances (no nore lhan haIf-a-niIe). Their lodies are nassive and
round, vilh a pair of useIess vings foIded al lheir sides. Allached lo
lheir yeIIov, snake-Iike necks are snaII round heads vilh huge
vedge-shaped leaks.
LrdIus nake ideaI herd aninaIs, as lhey can eal nany forns of
lough vegelalion, as veII as snakes, Iizards, and olher snaII repliIes.
They inslincliveIy land logelher in fIocks for proleclion. When
lhrealened, lheir firsl inpuIse is lo fIee. If lhis is nol possilIe, lhe
enlire fIock viII lurn and give lallIe as a group. When lhey fighl,
lhey slrike al lheir allackers vilh lheir sharp leaks and lhen rake
lhen vilh lheir cIavs.
The food producers secrele neIon-sized gIoluIes of green honey
lhal lhey slore on lhe lheir aldonens lo feed lhe young and, vhen
food is scarce, lhe resl of lhe hive. Hunans and denihunans can
Iive on lhis neclar aIone for periods of up lo lhree veeks, lul nusl
suppIenenl lheir diels vilh neal and/or vegelalion afler Ionger
periods. The sveel lasle of lhis neclar nakes il very vaIualIe, and il
is lhis lhal has caused lhe kank lo le doneslicaled. Il shouId le
noled lhal viId kanks produce far fever gIoluIes lhan lheir carefuI-
Iy lreed cousins.
LrdIu eggs are an exceIIenl food, conlaining aII lhe nulrienls lhal
a hunan or denihunan needs lo survive for nonlhs al a line. If
ealen rav, lhey can even sulslilule for valer (1 gaIIon per egg) for
periods of up lo one veek. In addilion, lhe hard scaIes of lheir vings
nake exceIIenl shieIds or arnor (AC 6), lheir leaks can le used lo
nake fine spearheads, and lheir cIavs are oflen crafled inlo dag-
gers or looIs.
Kank
Kanks are Iarge dociIe insecls. Their lodies have a lIack chilin-
ous exoskeIelon, and are divided inlo lhree seclions: head, lhorax,
When lhe lrile slops in an area lhal Iooks as lhough lhere is a
consideralIe anounl of vegelalion, lhe lrood queens Iay a cIulch of
lvenly lo fifly eggs. The soIdier kanks, aIong vilh lhe resl of lhe
hive, ferociousIy defend lhis area fron aII predalors, and viII nol
Ieave unliI lhe eggs halch. Herders nusl deIay lheir nigralions or
alandon lheir hives vhen lhis confIicls vilh lheir pIans.
In a fighl, lhe soIdiers allack firsl, slriking vilh lheir pincers for
N. AIILARI NC: 5O-5OO
( 5d1Ox1O)
ARMR CLAS S : 7
MVL ML NT 18
HIT DICL: 3
THACO:
N. I ATTACKS:
2
DAMACL/ATTACK: 1d6/1d4
SILCI AL ATTACKS:
SILCIAL DLILNSLS:
5O-5OO
( 5d1Ox1O)
5
15
2
19
1
1d6
See leIov
NiI
1 or 2 1 or 2
7 (underside 9) 6
9 15
11 6
9 15
1 2
1d6 1d6/1d8
SvaIIov or crush Crush
NiI Ni I
Erd!u Kank
CLI MATL/TLRRAI N: TalI eI ands TalIeIands
or HinlerIands or HinlerIands
I RLQULNCY Connon Connon
RCANI ZATI N: IIock Hive
ACTI VI TY CYCLL:
Day Any
DI LT nnivore nnivore
I NTLLLI CLNCL: AninaI (1) AninaI (1)
TRLASURL: Ni I NiI
ALI CNMLNT: NeulraI NeulraI
MckI!!nt
TalIeIands
or HinlerIands
Rare
SoIilary
Day
nnivore
AninaI (1)
NiI
NeulraI
InIx
TalIeIands
or HinlerIands
Unconnon
SoIilary
Day
Herlivore
AninaI (1)
Ni I
NeulraI
N i I
N i I
85
Animals, Domestic
1d6 poinls of danage. In addilion, any viclin hil ly a soIdier is
injecled vilh CIass poison (save vs. poison or le paraIyzed in
2d12 rounds). If pressed, lhe food producers viII aIso fighl, lul
lhey Iack lhe poison of lhe soIdiers. The lrood queen never allacks,
even in seIf defense.
AIlhough predalors nay allack kanks for lhe food producers
honey gIoluIes, onIy lhe fouIesl carrion ealers viII eal kank fIesh.
As soon as a kank dies, ils neal enils a fouI-sneIIing odor lhal nol
even a slarving nan can slonach. The chilinous exoskeIelon of
kanks can le scraped and cul inlo soIid pIales of arnor (AC5), lul
il is sonevhal lrillIe and each line il is hil lhere is a 2O chance
lhal il viII shaller.
Meklllol
MekiIIols are nighly Iizards veighing up lo six-lons, vilh huge,
nound-shaped lodies as Iong as 3O feel. Their lacks and heads are
covered vilh a lhick sheII lhal serves as lolh a sunshade and prolec-
lion fron allacks ly olher Iarge crealures. Their undersides are
covered vilh nuch sofler scaIes (AC 8).
Despile lheir vicious disposilions, nekiIIols are oflen used as car-
avan leasls. A hilched pair can puII a vagon veighing 1O-2O lons
al a sIov, pIodding pace. MekiIIols are never lruIy lane, hovever,
even vhen lhey are hilched lo a vagon, lhe slullorn crealures have
leen knovn lo lurn off lhe road and go vandering off for days~
vilhoul any apparenl reason. They are aIso noled for naking
snacks of lheir handIers. Because of lhe difficuIlies of conlroIIing
lhese leasls, nosl caravans reIy on psionicisls vilh lhe appropriale
povers lo drive lhen.
In a fighl, nekiIIols allack vilh lheir Iong longues, slriking for
1d6 danage. n a naluraI roII of 2O, lhe longue grasps lhe viclin
In conlal, inix sIap vilh lheir innense laiI (1d6 danage) and
lile (1d8 danage). n a naluraI liling allack roII of 2O, lhey grasp
nan-sized or snaIIer opponenls and do an addilionaI 1d2O poinls
of crushing danage. Their sheIIs are usefuI for naking arnor (AC
5), and lheir scaIy underleIIies can le used lo nake a lype of fine
Iealher arnor (AC7).
The one najor dravlack lo lraveIing ly inix is lhal lhese Iarge
herlivores need vasl anounls of forage. If lhey donl gel enough lo
eal lhey are nearIy inpossilIe lo conlroI. Thus, lhey are seIdon
used in regions vhere forage is al a preniun.
Inix nake spiriled nounls, and are capalIe of carrying up lo a
seven-hundred and fifly pounds. They nove al sleady pace for
hours on end, and over shorl dislances, lheir charge is as fasl as
lhal of a kank. Inix riders oflen lraveI in hovdahs, snaII lox-Iike
carriages lhal are slrapped lo lhe leasls lack.
Inix
The inix is a Iarge Iizard nidvay in size lelveen a kank and
MekiIIols prolecl lheir vuIneralIe undersides ly inslincliveIy
dropping lo lheir leIIies vhen anylhing cravIs lenealh lhen. This
causes 2d12 poinls of danage lo lhe crealure lhey drop upon and
nay injure lhe nekiIIol, depending on vhal il is lrying lo fIallen.
and lries lo drav hin inlo his noulh. He nusl save vs. paraIyzalion
lo avoid leing svaIIoved and sIovIy kiIIed ly lhe greal leasls di-
geslive syslen. SvaIIoved individuaIs are heIpIess lo enpIoy any
forn of allack olher lhan psionics on lhe nekiIIol lhal consuned
lhen.
nekiIIol. Il veighs aloul lvo lons and grovs up lo sixleen feel Iong.
Ils lack is prolecled ly a lhick sheII, vhiIe ils leIIy is covered vilh a
Iayer of fIexilIe scaIes.
DS I DS I
8 6
Anlmal. Domesllc
Erdlu
CLIMATE/TERRAIN:
FREQUENCY:
ORGANIZATION:
ACTIVITY CYCLE:
DIET:
INTELLIGENCE:
TREASURE:
ALIGNMENT:
No. APPEARING:
ARMOR CLASS:
MOVEMENT:
HIT DICE:
THAC0:
No. OF ATTACKS:
DAMAGE/ATTACK:
SPECIAL ATTACKS:
SPECIAL DEFENSES:
Tablelands/
Hinterlands
Common
Flock
Day
Omni vore
Animal (1)
Ni l
Neutral
50- 500
(5d10x10)
7
12
3
17
2
1d6/1d4
Nil
Speed
MAGIC RESISTANCE: Nil
SIZE: M (7 feet tall)
MORALE: Average (10)
LEVEL/XP VALUE: 65
PSIONICS SUMMARY: Nil
Player's Option: MAC 8
CLIMATE/TERRAIN:
FREQUENCY:
ORGANIZATION:
ACTIVITY CYCLE:
DIET:
INTELLIGENCE:
TREASURE:
ALIGNMENT:
No. APPEARING:
ARMOR CLASS:
MOVEMENT:
HIT DICE:
THAC0:
No. OF ATTACKS:
DAMAGE/ATTACK:
SPECIAL ATTACKS:
SPECIAL DEFENSES:
MAGIC RESISTANCE:
SIZE:
MORALE:
LEVEL/XP VALUE:
PSIONICS SUMMARY:
Player's Option:
Tablelands/
Hinterlands
Uncommon
Solitary
Day
Herbi vore
Animal (1)
Nil
Neutral
1 or 2
6
15
6
15
2
1d6/1d8
Crush
Nil
Nil
H (16 feet
long)
Steady (12)
650
Nil
MAC 8
Erdlus are large flightless, featherless birds covered with flaky scales that range in color from pale
gray to deep red. An erdlu can weigh as much as 200 pounds and grow to a height of 7 feet. Its
massive, round body has a pair of useless wings that fold in at its sides. A snakelike neck rises to
a small round head with a huge, wedge-shaped beak. A pair of powerful, lanky legs extend
down from the body and end in four-toed, razor-clawed feet.
Erdlus make ideal herd animals because of their temperaments and ability to survive on a
variety of foods. They can eat many forms of tough vegetation, as well as snakes, reptiles, and
insects. The eggs that erdlus provide are an excellent source of nutrition. A diet of erdlu eggs can
keep a human or demihuman alive for months at a time, for the eggs are packed with a variety of
nutrients and essential vitamins. If an erdlu egg is eaten raw, it is a substitute for one gallon of
water. However, this substitution isnt perfect and can only be used successfully for no more than
one week. The meat of an erdlu also makes an excellent meal.
In groups, erdlus instinctively flock together for protection. If threatened, these creatures usu-
ally flee. For short distances of no more than half a mile, erdlus can race along at great speeds
(movement rate 18). Their normal walking pace is much slower (movement rate 12). When escape
isnt possible, the flock turns and fights as a group. They strike first with sharp beaks (inflicting 1d6
points of damage) then rake with one of their claws (causing 1d4 points of damage).
The hard scales of an erdlus wings can be fashioned into shields or even armor (with an AC
of 6), its beak can be used to make fine spearheads, and its claws can be crafted into daggers or
tools.
An inix is a large lizard that falls between kanks and mekillots for sheer size. It weighs about two
tons and grows to lengths of 16 feet. The inixs back is protected by a thick shell, while flexible
scales cover its underside.
lnixes make spirited mounts. They move at a steady pace for as much as a full day and night
without needing rest (movement rate 15), and can reach speeds equivalent to a kank (movement
rate 18) for short distances (one mile). They can carry as much as 750 pounds of passengers and
cargo. lnix riders often travel in howdahs, small boxlike carriages strapped to the lizards back. The
major drawback to the inix is that it needs large amounts of vegetation and must forage every few
hours to maintain its strength. If an inix doesnt get enough to eat, it becomes nearly impossible to
control. For this reason, these lizards arent used on trips where forage land is scarce.
Inlx
!
Kank
Meklllol
FREQUENCY:
ORGANIZATION:
ACTIVITY CYCLE:
DIET:
INTELLIGENCE:
TREASURE:
ALIGNMENT:
No. APPEARING:
ARMOR CLASS:
MOVEMENT:
HIT DICE:
THAC0:
No. OF ATTACKS:
DAMAGE/ATTACK:
SPECIAL ATTACKS:
SPECIAL DEFENSES:
CLIMATE/TERRAIN: Tablelands/
Hinterlands
Rare
Solitary
Day
Omni vore
Animal (1)
Ni l
Neutral
1 or 2
7 (9)
9
11
9
1
1d8
Swallow, crush
Nil
Nil
G (30 feet
long)
Steady (12)
6,000
Nil
MORALE:
LEVEL/XP VALUE:
PSIONICS SUMMARY:
MAGIC
SIZE:
RESISTANCE:
Tablelands/
Hinterlands
Common
Hi ve
Any
Omni vore
Animal (1)
Ni l
Neutral
50- 500
(5d10x10)
5
15
2
19
1
1d6
Poison
Ni l
Nil
L (8 feet long)
Elite (14)
35
Ni l
ARMOR CLASS:
MOVEMENT:
HIT DICE:
THAC0:
No. OF ATTACKS:
DAMAGE/ATTACK:
SPECIAL ATTACKS:
SPECIAL DEFENSES:
MAGIC RESISTANCE:
SIZE:
MORALE:
LEVEL/XP VALUE:
PSIONICS SUMMARY:
FREQUENCY:
ORGANIZATION:
ACTIVITY CYCLE:
DIET:
INTELLIGENCE:
TREASURE:
ALIGNMENT:
No. APPEARING:
CLIMATE/TERRAIN:
Players Option: MA C 7
An inix can attack with its tail, slapping for 1d6 points of damage, and deliver a powerful
bite (1d8 points of damage) in a single round. On a natural roll of 20 when making a biting
attack, the inix grasps any human-sized or smaller target. This target receives an additional 1d20
points of crushing damage.
lnix shells make very good armor (AC 5), while the flexible scales of an inixs underside can
be woven into a fine leather mesh (AC 7).
Kanks are large docile insects often used as mounts by the people of the Tablelands. A black
exoskeleton of chitin covers their segmented bodies. The three body sections are the head, thorax,
and abdomen. They weigh as much as 400 pounds, grow to heights of 4 feet at the back, and as
long as 8 feet from head to abdomen. Around their mouths they have multijointed pincers that
they can use to carry objects, feed themselves, or fight. Six lanky legs descend from their thoraxes.
Each ends in a single flexible claw that allows them to grip the surfaces they walk upon.
Kanks are often used as caravan mounts. They can travel a full day at their top speed, carry-
ing a 200-pound passenger and 200 pounds of cargo. Kanks make decent herd animals, but usu-
ally only elves employ them as such. As kanks can digest almost any sort of organic matter, they
can thrive in most terrain types. In addition, these creatures require little special attention. A
kank hive instinctively organizes itself into food producers, soldiers, and brood queens.
Food producing kanks secrete melon-sized globules of green honey. These are stored in their
abdomens and used to feed the hives young. (When other sources of food are scarce, this honey
is also used to feed the rest of the hive.) Humans and demihumans can live exclusively on this
nectar for up to three weeks before their bodies begin demanding other sources of nutrition, such
as meats and vegetables. The sweet taste of the nectar is the only thing that attracts herders to
these creatures, and domesticated kanks produce more globules than those living in the wild.
When the brood queens prepares to lay eggs, the hive digs into an area of extensive vegeta-
tion. Each queen can lay 20 to 50 eggs. While the hive waits for the eggs to hatch (it wont move
from the spot until they do), the soldier kanks ferociously defend the area from all predators.
Herders must wait as well or abandon the hive.
A kanks pincers cause 1d6 points of damage. In addition, a target hit by the pincers must save
versus poison or be paralyzed in 2d12 rounds. The effects of the poison wear off after 2d6 hours.
Note that only soldier kanks produce poison. Food producing kanks can fight if necessary, but
brood queens never join in a battle-even to defend themselves or their young.
While the globules of honey produced by kanks are sweet and good tasting, only the most
desperate carrion eater will consume kank flesh. When a kank dies, its body produces chemicals
that drench the meat with a foul-smelling odor that can make even the hungriest giant sick.
Kank chitin can be fashioned into armor (AC 5), though its brittle nature makes it susceptible to
shattering. Every time the armor is hit, theres a 20% chance it will shatter and be rendered useless.
Mekillots are mighty lizards weighing up to six tons. They have huge, mound-shaped bodies
growing to lengths of 30 feet. A thick shell covers the back and head of a mekillot, providing
protection from the sun and good defense (AC 7) against attacks. Its underside has a softer shell
thats more vulnerable to damage (AC 9).
Mekillots have savage dispositions, but their size and great strength make them excellent
caravan beasts. A hitched pair of mekillots can pull a wagon weighing up to 20 tons at a slow,
plodding pace. Caravan leaders must be prepared for their unpredictable natures, however. As
they can never be truly tamed, the stubborn creatures have been known to turn off the road and
go wandering for no apparent reason-still drawing their loaded wagons. Mekillots are also
noted for eating their handlers and other members of a caravan team. Psionicist handlers are best
equipped to deal with these difficult beasts.
In combat, a mekillots long tongue strikes with amazing speed and power (inflicting 1d8
points of damage). On a natural roll of 20, the tongue grasps the target it hit and pulls it toward
the mekillots gaping maw. The target must save versus paralyzation or be swallowed whole.
Swallowed beings are nearly helpless. They cant use any attack forms except for psionics, and
after 2d6 hours they are consumed by the beasts digestive juices.
Mekillots have a second special attack form, but its used as a purely defensive reaction.
When something crawls beneath a mekillot, the creature instinctively drops to its belly to protect
its softer undershell. The weight of the mekillot causes crushing damage (2d12 points), but the
beast may also sustain injury depending on what it falls upon. Pl ayer s Opt i on: MAC 5
"
)L=CE
CLIMATE/TERRAIN: Any
FREQUENCY: Very rare
ORGANIZATION: SoIilary
ACTIVITY CYCLE: Any
DIET: nnivore
INTELLIGENCE: High lo Supra-genius (13-14)
TREA5URE: Varies
ALIGNMENT: Varies
NO. APPEARING: 1
ARMOR CLA55: Varies
MOVEMENT: Varies
HIT DICE: Varies
THAC0: Varies
NO. OF ATTACK5: Varies
DAMAGE/ATTACK: Varies
5PECIAL ATTACK5: See leIov
5PECIAL DEFEN5E5: See leIov
MAGIC RE5I5TANCE: Varies
5IZE: M lo L (6-12)
MORALE: Ianalic (17-18)
XP VALUE: Varies
In lhe enlire knovn hislory of lhe Tyr region, lhere has never leen a pre-
server vho has advanced far enough in experience lo ninic lhe nelanor-
phosis of defiIers and lecone an advanced leing. Bul il is possilIe.
The lransfornalion forces lhe preserver lo pass lhrough a series of sleps
lhal Iead fron hunan lo avangion, lul vhere lhe defiIer/dragon nelanor-
phosis is characlerized ly nassive deslruclion and greal pain, lhe
preserver/avangion lIend is a nore serene, peacefuI process of Iighl, valer,
and lhe Iife-giving properlies of lhe dying vorId of Alhas.
nIy hunans vho are duaI-cIassed 2Olh-IeveI preservers and psionicisls
can proceed fron 21sl lo 3Olh IeveI as an avangion. The lransfornalion is
line-consuning and difficuIl, lul uIlinaleIy revarding.
A preserver vho lransforns inlo an avangion undergoes a series of nag-
nificenl changes. In lhe earIiesl slages of lhis nelanorphosis, lhe avangion
relains aInosl aII hunan characlerislics. CIoser lo lhe uIlinale forn, lhe
fIesh lecones radianl siIver, and vide, eIeganl gossaner vings sproul.
LvenluaIIy, lhe preservers arns and Iegs lecone Iess and Iess usefuI. In lhe
end, lhe Iegs are loo fragiIe lo supporl lody veighl, lhe arns loo deIicale
for anylhing lul fine nanipuIalion.
Like dragons, avangions are effecliveIy innorlaI. The passage of Iong
periods of line nean nolhing lo lheir physicaI forn. Avangions aIso have
lhe foIIoving speII-Iike aliIilies, vhich are pernanenlIy aclive: |cngucs,
|ncu a|ignncn|, |SP, and c|cc| |ics.
Cnmbat: Avangions are nol fond of physicaI conlal. They are generaIIy
physicaIIy veak and depend upon lheir poverfuI nagics and polenl psi-
onics lo defend lhenseIves. Anong lhe nosl poverfuI veapons of lhe
avangion is ils aliIily lo enpIoy psicnic cncnan|ncn|. The speII charl al
lhe end of lhis enlry indicales lhe nagic avaiIalIe lo lhe avangion al lhe
various IeveIs of progression. Iurlher, an avangion has lhe povers of a
psionicisl of equaI IeveI.
Anolher poverfuI aliIily is lhe graduaI deveIopnenl of a nagicaI aura.
This aura is visilIe as a lrighl Iighl lhal radiales fron lhe crealures gIean-
ing lody. When il firsl nanifesls, lhe aura acls as a prc|cc|icn frcn cti|
speII and aIso dissipales any nagicaI darkness on conlacls. Laler, il causes
aII eviI crealures vilhin lo suffer as if lhey had leen hil ly a raq cf cnfcco|c-
ncn|. UIlinaleIy, il lecones an aInosl inpenelralIe defensive larrier, acl-
ing as a nassive g|coc cf intu|ncraoi|i|q.
HabItat/5ncIcty: UnIike dragons, avangions go lhrough no aninaIislic
slage vhere lhey Iose lheir nenlaI facuIlies. n lhe conlrary, as an avan-
gion progresses lhrough lhe slages of ils nelanorphosis, ils inleIIecl in-
creases, narked ly increases in ils Wisdon score (presenled on lhe charl
al lhe end of lhis enlry).
These exlreneIy poverfuI crealures are concerned vilh advenlures of
epic proporlions~lhey have lhe pover and infIuence lo do so. They are lhe
firsl of lheir kind in recorded hislory, a focus of change lovard good, and
perhaps are lhe nosl poverfuI good crealures on Alhas.
Advanced leings Iike lhe avangion are exlreneIy poverfuI, lul Iarge
nunlers of Iesser crealures can sliII lring lhen dovn. The dovnfaII of
nany dragons is lheir inaliIily lo vork as a lean. Avangion cerlainIy al-
lracl foIIovers in canpaign pIay, lhough lhey nusl Ieave lhese peopIe for
slrelches of line during lheir nelanorphosis.
Ecn!ngy: Avangions and dragons are arch-enenies vho seek each olher oul
for lallIe vhenever possilIe. CIashes lelveen such poverfuI crealures can
have horrilIe side effecls and oflen end in slaIenales. In such lallIes, lhe
dragon generaIIy lakes a vhoIIy offensive lack, vhereas lhe avangion en-
pIoys nore sullIe slralegies and defensive laclics.
A preserver on lhe road lo leconing an avangion nusl enpIoy lhe prc-
scrtcr nc|ancrpncsis speII al each slage of advancenenl in IeveI and
pover. The preserver changes physicaI forn draslicaIIy upon lhe speIIs
conpIelion, each line lridging approxinaleIy one-lenlh lhe gap lelveen
hunan and fuII avangion forn.
The exacl naleriaI conponenls, preparalion line, and casling line de-
pend on vhal IeveI lhe preserver is aloul lo achieve (grouped ly IeveI inlo
Iov, niddIe, high, and finaI nelanorphosis).
Lnw (21sl, 22nd, and 23rd IeveIs): As lhe nexl IeveI dravs near, a caIIing
vilhin Ieads lhe preserver lo Ieave lhe conpany of his feIIovs and seek
isoIalion. Ior Iov-IeveI nelanorphosis, lhe preserver nusl galher physicaI
renains of lhe enenies of Iife, usuaIIy lhose of high-IeveI defiIers-lheir
lodiIy renains, deslruclive leIongings or arlifacls, ash fron lheir speIIcasl-
ing, elc. These ilens nusl le galhered during lhe preservers period of
isoIalion as evidence of a devolion lo Iife and lhe Iand. The speII nusl lhen
le casl al nighl, lenealh lhe Iighl of lolh Alhasian noons. Any inlerrup-
lion resuIls in speII faiIure. The preserver nay have olher characlers
presenl during casling.
MIdd!c (24lh, 25lh, and 26lh IeveIs): The preserver advancing lhrough
lhese inlernediale IeveIs hears anolher caIIing for isoIalion. The naleriaI
conponenls al lhe niddIe IeveIs are gifls galhered fron no fever lhan lhree
1992 TSR, Inc. All Rights Reserved.
AvangInn
poverfuI good crealures during isoIalion. lviousIy, lhe poverfuI crea-
lures reaIize lhe consequences of conlacl for lhe preserver, so lhey Ieave lhe
gifls afler lhe preserver achieves exlreneIy dangerous or inporlanl goaIs.
The naleriaI conponenl for lhe speII (nol consuned in casling) is a singIe
lree or lush personaIIy saved ly lhe preserver fron defiIer nagic deslruc-
lion. The casling line is 12 hours. The preserver nusl casl lhe speII in a
foresl or area of dense vegelalion~al lhe line of casling, lhere nusl le
Iiving vegelalion for al Ieasl one niIe in aII direclions, unlainled ly defiIer
ash or eviI crealures.
HIgh (27th, 28th, and 29th !cvc!s): UnIike previous eve a advancenenls,
lhe preserver has no caIIing lovard isoIalion al high IeveIs, lul inslead
nusl coIIecl a core group of conpanions, no fever lhan eighl in nunler
and of al Ieasl 1O IeveIs or Hil Dice each. AII lhe conpanions nusl le of
good aIignnenl. The preserver nusl spend lhe preparalion line vilh lhese
characlers. The naleriaI conponenls are a singIe gifl fron each of lhe
conpanions in lhe core group. During lhe casling of lhe speII, lhe pre-
server nusl have lhe aid of a singIe conpanion for lhe enlire cerenony. If
lhe conpanion is nol alsoIuleIy good, lhe speII faiIs and lhe conpanion is
sIain in lhe reIease of faiIed nagicaI energy. Conpanions cannol repeal lhe
process vilh a singIe preserver~nev conpanions nusl le found for each
of 27lh, 28lh, and 29lh IeveIs.
FIna! (30th !cvc!): To casl lhis speII, lhe preserver nusl nake an area of
Iush vegelalion (crops, scrul grass, foresls, or any conlinalion) al Ieasl
five niIes in dianeler. Al lhe line of casling, lhe Iush Iands nusl le free of
eviI crealures. The naleriaI conponenls are a dianond, of no Iess lhan
1O,OOO gp vaIue, vilh vhich lo caplure lhe Iife-giving quaIilies of sunIighl,
a Iarge slone lonl, and a perfeclIy seaIed gIass case luiIl around lolh
preserver and lonl. The casling line is one round. nce lhe speII is casl,
lhe preserver/avangion, dianond, and slone lonl disappear, lound for
pIanes unknovn. Afler nany nonlhs, perhaps as Iong as lvo years, lhe
avangion relurns, vhoIIy lransforned, lo lhe gIass case. If lhe gIass case IS
danaged in lhe neanline, lhe avangion is Iosl lo olIivion.
AvangInn AbI!Ity Charts
L v ! HD AC I mmunc THAC0 Mn v c MR Aur a Bn nus
2 1 1 O + 1 1 9 ~ 1O ` 1O Ni I Ni I
2 2 1 O + 1 2 8 + 1 1O ` 15 Ni I Ni I
2 3 1 O + 1 3 7 + I 9 ` 2O Ni I Ni I
2 4 1 O + 1 4 6 + 2 9 ` 25 Ni I Ni I
2 5 1 O + 1 5 4 + 2 8 `
a
3O Ni I Ni I
2 6 1 O + 1 6 2 + 3 8 `
l
4O Ni I
Ni I
27 1O+17 O +3 7
c
O
d
5 O Ni I + 1 Wi s
2 8 1 O + 1 8 - 2 + 5 7
c
O
e
6O 9O
f
+1 Wi s
2 9 1 O + 1 9 - 4 + 5 5
c
O
e
7O 1 5O
g
+1 Wi s
3 O 1 O + 2 O - 6 + 5 5
c
O
h
8O 2 OO
1
+2 Wi s
* avangions use 4-sided hil dice
1
can le hil onIy ly +1 or leller nagicaI veapons
2
lan le hil onIy ly +2 or leller nagicaI veapons
a
nov has a fIying novenenl rale of 24 (A)
l
nov has a fIying novenenl rale of 36 (A)
c
can no Ionger vieId veapons or nake any physicaI allacks
d
can no Ionger vaIk, nusl hover or fIy al aII lines
e
nov has a fIying novenenl rale of 48 (A)
f
lhe aura of Iighl acls as a prc|cc|icn frcn cti| al lhis poinl and dispeIs any
nagicaI ar|ncss vilhin ils Iisled radius
g
lhe aura of Iighl gains lhe aliIily lo affecl aII eviI crealures in ils radius
vilh a raq cf cnfcco|cncn|
h
nov has a fIying novenenl rale of 6O (A)
i
lhe aura of Iighl gains lhe aliIily lo acl as a g|coc cf intu|ncraoi|i|q
Nole: RegardIess of IeveI, an avangion saves as a 21 +-IeveI vizard.
5pc!!s AvaI!ab!c
Lcvc! 1 2 3 4 5 6 7 8 9 1O
2O 5 5 5 5 5 4 3 3 2 1
21 5 5 5 5 5 4 4 4 2 1
22 5 5 5 5 5 5 4 4 3 1
23 5 5 5 5 5 5 5 5 3 2
24 5 5 5 5 5 5 5 5 4 2
25 5 5 5 5 5 5 5 5 5 2
26 6 6 6 6 5 5 5 5 5 3
27 6 6 6 6 6 6 6 5 5 3
28 6 6 6 6 6 6 6 6 6 3
29 7 7 7 7 6 6 6 6 6 4
3O 7 7 7 7 7 7 7 6 6 4
1992 TSR, Inc. All Rights Reserved.
Baazrag
CLIMATEJTERRAIN: Slony larrens
FREQUENCY: Unconnon
ORGANI2ATION: Iack
ACTIVITY CYCLE:
Day
DIET: nnivore
INTELLIGENCE: AninaI (1)
TREASURE: NiI
ALIGNMENT: NeulraI
NO. APPEARING: 1 or 4-4O
ARMOR CLASS: 4
MOVEMENT: 18
HIT DICE: 1
THAC0: 19
NO. OF ATTACKS: 1
DAMAGEJATTACK: 1-3
SPECIAL ATTACKS: Svarn, gnaving
SPECIAL DEFENSES: NiI
MAGIC RESISTANCE: NiI
SI2E: T (2 Iong)
MORALE: Unsleady (5-7)
XP VALUE: 65
PSIONICS: NiI
Ierreled avay in lhe lroken crags and liny caves of lhe larrens is
lhe linid laazrag~linid, lhal is, unliI lhe pack has leen angered.
IndividuaIIy, a laazrag is an uninpressive crealure. No nore lhan
2 Iong, il is one of lhe snaIIesl onnivorous aninaIs in lhe slony
larren regions. The laazrags face is prolecled fron alove ly a nal-
uraI lone covering lhal reaches dovn on eilher side of lhe head and
across lhe nose, vilh hoIes for lhe crealures noslriIs and eyes. The
noulh and Iover jav are Iefl unprolecled leIov lhe lony covering.
The laazrags hunped lack is covered vilh a hard, naluraI arnor
lhal prolecls lhe aninaI as a vhoIe, especiaIIy lhe fIuid slorage sack
jusl lenealh lhe sheII, vilaI lo lhe aninaIs Iong-lern survivaI. Ils
four Iegs are conparaliveIy fraiI lul adequale for lheir purpose, lhe
laazrag nereIy darls around ils rocky hone seeking sheIler againsl
predalors, nol oulrunning lhen on lhe pIains. The aninaI's laiI is
4 -5 Iong, vhiIe il can le used lo sIap liny insecls and rodenls, il is
no lhreal lo Iarger aninaIs as a veapon. Baazrags vary grealIy in
coIoralion, vhich changes vilh age. A laazrag is lorn al ils darkesl
coIor: reddish-lrovn, green, even yeIIov or orange. As lhe aninaI
grovs, lhe coIor fades fron ils originaI richness unliI il lurns a paIe,
sandy gray in oId age.
Baazrags have a conpIicaled Ianguage of squeaIs and chirps lo al-
lracl nales and varn lhe pack of danger. lher crealures can con-
nunicale vilh lhen using psionics or nagic.
Combat: If found aIone, a laazrag allenpls lo fIee ralher lhan
fighl, even againsl crealures roughIy ils size. Mosl laazrags donl
vander far fron lheir hone, a hoIe jusl lig enough for ilseIf in a
rocky laslion no nore lhan lhree rounds of novenenl dislanl.
nce inside ils hone of slone, il is veII prolecled fron physicaI al-
lacks.
A laazrag can onIy allack vilh ils lile (1-3 hp danage). If a
laazrag achieves a successfuI lile allack againsl lhe sane largel in
lvo conseculive rounds, lhen il has gnaved lhe largels fIesh. When
a laazrag gnavs, gIands lehind ils jav reIease a niId loxin lhal
grealIy sIovs naluraI heaIing lhroughoul lhe viclins lody. Afler le-
ing gnaved ly a laazrag, a viclin viII heaI al one fiflh lhe nornaI
rale, lhis appIies lo aII currenl danage. Ior exanpIe, a fighler vilh
35 hp suffers 15 hp danage fron previous conlal, lhen gels
gnaved ly a laazrag lhal infIicls 5 nore hp danage. NornaIIy, il
vouId lake lhe fighler 2O days of resl lo heaI his danage, lul lhe
gnav allack exlends lhal lo 1OO days of resl. MagicaI heaIing ne-
gales lhe loxin, as does a neulraIize poison speII.
If an allacker cannol kiII aII lhe laazrags he originaIIy encoun-
lered in lhe firsl five rounds, lhe pack svarns lhe area. n lhe sixlh
and sulsequenl rounds of conlal, an addilionaI 2-16 laazrags ar-
rive lo allack. This Iasls unliI lhe allackers have leen kiIIed or driv-
en off, or unliI lhe pack has suslained nore lhan 1OO casuaIlies, in
vhich case lhe laazrags fIee.
HabItatJSocIety: Baazrag packs are very IooseIy knil and land lo-
gelher onIy in defense of lheir lerrilory. IndividuaIs do nol cooper-
ale in hunling or galhering of food.
NolIe faniIies of Tyr and BaIic legan doneslicalion of laazrags
cenluries ago lo rid lheir househoId of annoying insecls and pesls.
Since lhen, sone have organized leans of laazrags lo puII vagons.
Lvery laazrag can puII 5O Ils. of vagon and cargo. A vagon lhal
veighs 1OO Ils., Ioaded vilh 5OO Ils. of naleriaIs, requires a 12-
laazrag lean lo puII il, for a novenenl rale of 9. DoulIe lhal nun-
ler raises lhe novenenl rale lo 15, lhe naxinun speed for any
lean of laazrags.
lher laazrags are speciaIIy lrained lo hunl unvanled pesls
around hones or in severs and cislerns. Though nol adapled lo il
naluraIIy, a laazrag can le laughl lo svin. The lenpIars of Tyr
have a speciaI service lranch vilh severaI dozen such laazrags, dis-
palched upon denand lo infesled seclions of lhe high lureaus.
EcoIogy: Baazrag fenaIes lear Iive young in Iillers of 2-6 (2d3). The
young Iive vilh lhe nolher in her hone unliI lhey reach aduIlhood
(aloul eighl veeks), al vhich line lhey nove oul inlo lhe slony lar-
rens lo find hones of lheir ovn.
A laazrag can le sIain and ealen. Lach aninaI has 25 Ils. of edilIe
neal. The fIuid sack lenealh lhe arnor sheII on ils lack conlains 1-4
pinls of valer, lul lhis is lainled ly lhe sane loxin lhal prevenls
nornaI heaIing afler a gnav allack. The valer can le purified ly a
purify fcc an ua|cr speII or ly a neulraIize poison speII. IaiIure
lo purify lhe sack valer nakes lhe characler sick for 1-6 hours.
WiId laazrag can le caplured and soId in various cily-slales as
pels or lean aninaIs. An undanaged laazrag felches 1O cp in lhe
narkelpIaces of lhe Tyr region.
DRAGON 19
Belgoi
CLI MATL/TLRRAI N: TalI eI ands
IRLQULNCY: Unconnon
RCANI ZATI N: Trile
ACTIVITY CYCLL:
DILT:
Any
nnivore
I NTLLLI CLNCL: L
TRLASURL: M, ( I )
LavfuI eviI ALI CNMLNT:
N. AIILARINC: 1-10
ARMR CLASS: 7
MVLMLNT: 12
HIT DICL: 5
THACO:
15
N. I ATTACKS: 2
DAMACL/ATTACK: 1 d4 +2
SILCI AL ATTACKS: Conslilulion drain
S ILCI AL DLI LNS LS : Ni I
MACI C RLSI STANCL: Ni I
SIZL: M (6 leII)
MRALL: Average (8-1O)
XI VALUL: 650
PSICNICS SUMMARY:
LeveI Dis/Sci/Dev Allack/Defense Score ISIs
2 2/1/5 L W , I B / M ~ 1 2 35
Tc!cpathy~ Scicnccs. doninalion, Dctc|icns. allraclion, ego vhip,
psionic lIasl, nind lIank, conlacl.
Nntc: These psionics are connon lo nosl leIgoi. Il is nol unusuaI
for individuaIs of higher slalus lo have nore poverfuI psionics,
hovever.
Al firsl sighl, lhe leIgoi appear hunan~end lhen you nolice lhe
Iong cIevs on lhe end of lheir fingers, lheir puckered, loolhIess
noulhs, and lheir velled, lhree-loed feel. They are a race of igno-
renl denihunans vho dveII in lhe nosl forIorn vasles of Alhas.
They have a lasle for lhe fIesh of inleIIigenl races and no ruIer viII
loIerale lhen vilhin five days lraveI of his cily.
Cnmbat: BeIgoi usuaIIy allack ly sneaking up on lheir viclins
canp and seIecling a juicy Iooking largel. Lach leIgoi rings a sneII
leII lhal aIIovs il lo nake conlacl vilh ils viclin, lhen allenpls lo
use domnuton lo lake over lhe viclins lody end have hin Ieave
canp, or uttructon lo Iure lhe viclin inlo lhe darkness. If lhe le-
Igois contuct is successfuI, onIy lhe viclin can hear lhe leII, lul if il
faiIs, lhen lhe enlire parly hears il.
nce lhe viclin is Iured oul of canp, lhe leIgoi caresses and
louches lhe viclin, lenporariIy draining 1d6 poinls of Conslilulion
per round (duralion: 1d4 lurns, viclin Ioses aII lonuses due lo high
Conslilulion). Upon reaching O Conslilulion poinls, lhe viclin
feIIs unconscious, and lhe leIgoi sils dovn lo feasl.
If forced inlo neIee conlal, lhe leIgoi slrike vilh lheir vicked
cIavs, infIicling en 1d4+2 poinls of danage. Lach line lhey hil,
lhe viclin nusl save vs. poison or Iose 1d6 poinls of Conslilulion
(es descriled alove).
When a lallIe slarls lo go againsl lhe leIgoi, lhey viII fIee and
felch repIacenenls for any of lheir faIIen conrades, lhen relurn a
shorl line Ialer lo allack again. Therefore, lallIes vilh leIgoi oflen
lurn inlo Iong, running fighls lhal Iasl for nany days. The onIy vey
lo prevenl lhe leIgoi fron relurning line afler line is lo kiII lhen aII
lefore lhey have a chance lo escape.
HabItat/5ncIcty: BasicaIIy, lhe leIgoi forn huge raiding lriles end
lehave as such. They lend lo nake lheir hones in forIorn parls of
lhe deserl, lul journey forlh in greel nunlers lo harass lhe lrading
roules, sellIed viIIages, end anyvhere eIse lhey can find a pIenlifuI
suppIy of poorIy defended peopIe.
BeIgoi hosls lend lo nove in snaII parlies of 1-1O individuaIs.
When lhey encounler IikeIy-Iooking prey, lhe scouling parly usuaIIy
allacks, Iooking lo ils ovn dinner firsl. If lhey have slunlIed across
a Iarge group, hovever, lhey viII felch olher nenlers of lheir lrile
end relurn lo allack vilh greeler nunlers.
Ecn!ngy: BeIgoi oflen Ieave lhe Iend larren and desoIale lehind
lhen, slripped of aII aninaI and vegelalIe Iife. They are second
onIy lo lhe fouIesl of defiIers in lhe deslruclion lhey cause lo lhe
vorId aloul lhen.
8 7
8loodvlne
2 4 1 8
and 1993 TSR, Inc. AII Righls Reserved.
CLIMATE/TERRAIN
FREQUENCY:
ORGANIZATION:
ACTIVITY CYCLE:
DIET:
INTELLIGENCE:
TREA5URE:
ALIGNMENT:
Crescenl Ioresl
Connon
No ne
Nighl
Carnivore
Non (O)
IncidenlaI
Ni I
NO. APPEARING: 1 - 1 O
ARMOR CLA55: 6
MOVEMENT: I /2
HIT DICE:
T HAC0 :
NO. OF ATTACK5:
3 - 5
1 7
1 per 5 Ienglh
DAMAGE/ATTACK:
5PECIAL ATTACK5:
5PECIAL DEFEN5E5:
MAGIC RE5I5TANCE:
5IZE:
MORALE:
XP VALUE:
1 - 3
Slrenglh Ioss cIinging
HaIf danage fron crushing allacks
Ni I
L-C (4 Iong per HD)
Sleady
5 O
The lIoodvine is a danger lo anyone vho lraveIs in lhe Crescenl Ioresl.
Il is a parasile, dangerous prinariIy lo lhose veak vilh hunger or lhirsl,
or lo sIeeping viclins. These parasilic pIanls consune lhe very lIood of
lhose lhey caplure, and lraveIers reporl finding skeIelons of fairIy sizalIe
crealures Iashed lighl lo agafari lree lrunk ly lhese polenl vines.
Conlal: The lIoodvine noves exlreneIy sIovIy, al onIy I/2 per round.
BIoodvines are allracled ly varnlh, parlicuIarIy lhal of a Iiving crealure.
They nove onIy al nighl
The lIoodvine allack ly injecling rools inlo ils largel If lhe lIood-
vine has approached a largel (vhich il viII do onIy al nighl), lhis requires
an allack roII. Hovever, if lhe largel louches lhe vine vilh lare fIesh (day
or nighl), lhe allack is aulonalicaIIy successfuI. The rools are covered
vilh a sap vhich aneslhelizes lhe vounds so lhal lhe viclin feeIs no
pain. An unconscious viclin viII nol avaken, and a conscious viclin
nusl nake an InleIIigence check lo delernine lhal he has leen
allacked.
nce lhe lIoodvine has seized ils prey, il drink lhe viclins lIood
via ils rools, causing 1d3 hil poinls of danage/round. In addilion, lhe
Ioss of lIood dininishes lhe characlers Slrenglh ly 1 poinl. nce lhe
rools are inserled, no addilionaI allack roII is required lo infIicl lhis
danage and Slrenglh Ioss each round.
To renove lhe vine, lhe viclin (or soneone aiding lhe viclin) nusl
nake a Bend Bars roII, onIy one roII nay le nade each round. n a
successfuI roII, lhe vine lears avay (infIicling 1d6 hil poinls of danage).
an unsuccessfuI roII lhe vine renains allached, lul lhe viclin suffers
an addilionaI poinl of danage fron lhe slress of learing rools. ShouId
lhe viclin le separaled fron lhe vine, Iosl Slrenglh relurns al a rale of 1
poinl per hour.
The lIoodvine lakes haIf danage fron crushing allacks. A lIood-
vine viII nol approach vilhin lvo feel of a fire, and indeed il suffers dou-
lIe danage fron fire allack. CoId infIicls onIy 1 poinl of danage per
danage die, lul il innoliIizes lhe affecled seclion of lhe vine for a
nunler of rounds equaI lo lhe danage roII. LIeclricaI allacks acl as a
hasle speII on lhe lIoodvine for 1d4 rounds. A lIoodvine is kiIIed
inslanlIy ly a uarp ucc speII, or ly lhe deslruclive effecl caused vhen a
defiIer casls a speII.
Il is fairIy easy lo avoid lIoodvines if one is avare of lhen. They nove
so sIovIy lhal lhe polenliaI viclin can jusl vaIk avay. They are unalIe lo
conpIeleIy Ieave lheir agafari lree, so lhey viII nol pursue a viclin
leyond a fev lens of feel fron lheir lree.
Halilal/Sociely: BIoodvines Iive on lhe lark of lhe agafari lree and are
found onIy in lhe Crescenl Ioresl. Crovlh legins al ground IeveI and
vinds ils vay up lhe lree. Agafari lrees lhal have leen conpIeleIy sur-
rounded ly lIoodvine can le found in lhe cenlraI porlions of lhe foresl
Such vines represenl a lrenendous lhreal lo lraveIers, as lhere are Iiler-
aIIy hundreds of feel of lIoodvine in such infeslalions.
LcoIogy: BIoodvines Iive on lhe fIuids lhey exlracl fron insecls and
snaII nannaIs. They can Iive for as Iong as lhree nonlhs on nolhing
lul rain, exlracling nourishnenl fron lhe agafari lark. Afler a nonlh of
such deprivalion, hovever, lhe lIoodvine Ioses lhe aliIily lo nove, and
afler lhree nonlhs lhe lIoodvine dies.
Lach lIoodvine is inexlricalIy allached lo lhe lree vhich is ils hosl.
BIoodvines cannol le lranspIanled fron one lree lo anolher, nor viII a
lIoodvine grov anyvhere lul on an agafari lree. Hov lIoodvines repro-
duce is a nyslery, lul il is inpossilIe lo eradicale lhen conpIeleIy, kiII
every lIoodvine on an egafari lree and vilhin a nonlh nev lIoodvines
viII again sproul.
92
Braxat
CLIMATL/TLRRAIN: TalIeIands, Mounlains, and Hinler-
Iands
IRLQULNCY: R are
RCANI ZATI N: SoIilary
ACTIVITY CYCLL: Nighl
DILT: Carnivore
I NTLLLI CLNCL: High (13-14)
TRLASURL: R, V
ALI CNMLNT: NeulraI eviI
HIT DICL: 10
N. AIILARI NC: 1 or 2
ARMR CLASS: 0
MVLMLNT: 15
THACO: 11
N. I ATTACKS: 1
DAMACL/ATTACK: ly veapon +1O
SILCI AL ATTACKS: Brealh Weapon
SILCIAL DLILNSLS: Hil onIy ly nagicaI or sleeI veapons
MACI C RLSI STANCL: Ni I
SIZL: H
MRALL: Ianalic (18-13)
XI VALUL: 5,000
PSICNICS SUMMARY:
LeveI Dis/Sci/Dev Allack/Defense Score ISIs
6 1/2/1O M T , I B , I s C / 1 5 8O
II, MB, M~
T S , T W
Tc!cpathy-- Scicnccs. psychic crush, lover of iron viII. Dctc|icns.
nind lhrusl, psionic lIasl, inleIIecl forlress, nenlaI larrier,
nind lIank, lhoughl shieId, ave, conlacl, infIicl pain, invincilIe
foes.
Il is difficuIl lo leII vhelher lhe lraxal are of nannaIian or repliI-
ian slock. Their lacks are covered vilh lhick, arlicuIaled sheIIs,
lheir heads have a squarish Iizard-Iike shape giving lhen a repliIian
appearance, and lhe crovns of lheir heads are defended ly lhree lo
five horny prolrusions. Al lhe sane line, lhey vaIk uprighl on lvo
feel, can speak vilh a hunan-Iike voice, have a fuIIy opposalIe
lhunl, and are varn-lIooded.
Cnmbat: Braxal are hunlers ly nalure, and lheir fighling laclics
refIecl lhis. They viII oflen use psionic allacks (inf|ic| pain or intin-
cio|c fccs) in an allenpl lo disalIe lheir opponenls and reduce lhe
risk lo lhenseIves.
Afler allacking psionicaIIy, lhe lraxal vade inlo hand-lo-hand
conlal, usuaIIy carrying a nassive spiked cIul lhal infIicls 2d4
poinls of danage.
They use lheir lrealh veapon onIy as a Iasl resorl, for il lends lo
render lhe prey unsuilalIe for consunplion. This cone of acid is
one fool in dianeler al lhe lase and exlends for len-feel, vhere il is
five feel in dianeler. Il does 2d1O poinls of danage lo anylhing il
louches (save vs. lrealh veapon for danage).
Braxal suffer danage onIy vhen hil ly sleeI veapons or lhose
vilh a nagicaI enchanlnenl upon lhen. AII olher veapons gIance
off of lhen harnIessIy, aIlhough lhey nay le knocked prone or
olhervise affecled ly lhen.
HabItat/5ncIcty: Braxals are found lhroughoul Alhas, vandering
lhe forIorn vasles in search of prey. They are usuaIIy soIilary crea-
lures, lul nay rareIy le found in naled pairs (in lhis case. lhe
young are usuaIIy safeIy hidden avay in a renole cavern).
Ecn!ngy: Braxal are lrue lerrors of lhe deserl, usuaIIy allacking al
nighl in search of fresh neal. AIlhough lhey viII eal caravan
nounls on occasion (vilh lhe exceplion of kanks), lhey prefer inleI-
Iigenl races.
Braxal sheIIs nake exceIIenl shieIds and arnor pIales (AC2).
Because of lhis, lhey are sonelines hunled ly olher crealures Iiving
near lhen. Because of lhe pover of lhe lraxal, hovever, vouId-le
hunlers oflen find lhe lalIes lurned upon lhen and end up lhe
largels of a deadIy anlush.
8 8
8vanen
Climate/Terrain Base of the Jagged Cliffs
Frequency:
Very Rare
Organization:
Tribal
Activity Cycle:
Nocturnal
Di et:
Omnivore
Intelligence:
Very (11-12)
Treasure:
Nil
Alignment:
Neutral Good
No. Appearing:
3d4
Armor Class:
4
Movement:
6, Sw 12
Hit Dice:
3+1
Thac0:
17
No. of Attacks: 3
Damage/Attack:
1d3/1d3/1d4+1
Special Attacks:
Secreted ooze
Special Defenses:
See below
Magic Resistance: Nil
Size: M (5 tall)
Morale: Average (8-10)
XP Value:
420
and
and
and
and
and
of higher levels have correspondingly higher Hit Dice. They are born with magical abili-
ties and strive to expand and increase them throughout their lives. They normally use
staves in melee combat, although using magical itemseven weapons of all sorts is also
very common for reggelids.
When reggelids use magical items, there is a 75% chance that they can use their
innate abilities and acquired knowledge to use the items even more effectively than it
was designed to be used. If successful, the devices power is increased by 25%. This
means that a wand of fire that can fire 6d6 fireballs in the hands of a reggelid can
potentially inflict 2d6 (1.5 rounded up) more damage.
In combat, reggelids respect only wizards (and to a lesser degree, other characters
with spells or inherent magical abilities) and focus their attacks upon them. When in
battle, the reggelids use their spells in conjunction to complement each other. Often,
while one is throwing an offensive spell, another is casting a defensive spell that aids
both.
Habitat/Society: Reggelid communities comprise little more than wooden lean-tos or
shallow caves. They remain uninterested in any sort of luxury or creature comfort, pro-
viding for themselves only enough to survive and continue their magic studies. Lore is
kept on stone tablets guarded by the young males of the community.
Magical power and knowledge determine leadership among the reggelids. This being
the case, in any band of reggelids, a defiler wizard leader is encountered whose level is
at least equal to the number of individuals in the group. Reggelid communities are com-
monly lead by individuals of 15th to 20th level, regardless of size.
Ten percent of any reggelid group are of a level of 4-9 (1d6+3), 30% of the band are
fighter/wizards levels 3-8 (1d6+2) wielding broadswords rather than staves and using
magical items tailored for fighters.
Like the bvanen, the reggelids keep to areas on the lower portions of the cliffs. They
seem to search forever for Rajaats magical legacies within the swamp.
Ecology: Some halfling scholars believe the reggelids to be the result of some of Rajaats
strange activities or victims of the curse (they do not understand magic, but what they
are postulating is the idea that they are somehow some leftover creations of Rajaatsa
very plausible idea).
There is never any conflict among the reggelids themselves. They instantly recognize
members of their race that are more magically adept or skilled than themselves and
defer to them automatically. Their lust for all things magical is not to promote them-
selves within their own society but to advance themselves on a general level. It is the
means that interest them more than the end.
Though they bear only ill will for all other races, reggelids despise the halflings of the
Jagged Cliffs and their life-shaped creations most of all. The reggelids developed the fol-
lowing spell specifically to combat the halflings and destroy their shaped tools and
weapons.
Organic Disruption (Necromancy/Alteration)
3rd-level Wizard Spell
Range: 50 yards
Components: V, S, M
Duration: Instantaneous
Casting Time: 3
Area of Effect: 10-foot radius
Saving Throw: Reduces Dmg by
This spell allows the caster to strike at life-shaped creations and those who use them.
When the spell is cast, a 10-foot radius sphere of dark energy appears around the
desired location and then quickly fades. All life-shaped creations within the sphere must
make a saving throw vs. death magic or be slain instantly. Nonliving organic material
such as wood and leather must make a saving throw vs. acid or crumble to dust. All
other organic targets are dealt 2d6 damage, although a saving throw vs. spell reduces
this by half.
The material component for this spell is a drop of mild acid.
Ruktoi
CLIMATEJTERRAIN:
FREQUENCY:
ORGANI2ATION:
ACTIVITY CYCLE:
DIET:
INTELLIGENCE:
Sea of SiIl, siIl lasins
Very rare
SoIilary
Nighl
Carnivore
AninaI (1)
TREASURE:
ALIGNMENT:
NO. APPEARING:
NiI
NeulraI
1
ARMOR CLASS: 3
MOVEMENT: 9, Sv 15
HIT DICE: 12
THAC0: 9
NO. OF ATTACKS: 1
DAMAGEJATTACK: 1-12
SPECIAL ATTACKS: Snolher
SPECIAL DEFENSES: CIoud
MAGIC RESISTANCE: NiI
SI2E: H (2O Iong)
MORALE: Sleady (11-12)
XP VALUE: 3,OOO
PSIONIC SUMMARY:
LeveI DIsJScIJDev AttackJDeIense Score PSPs
1 1/O/1 ~/~
~
SpeciaI
PsychokInesIs- Scicnccs. niI, Devolions: Levilalion.
The rukloi is a soIilary senlineI of lhe SiIl Sea, alIe lo paddIe aIong
ils surface or Iurk jusl lenealh, palienlIy availing prey. Sone rukloi
have leen caplured and eilher doneslicaled or conlroIIed lo ferry
passengers or snaII cargoes across lhe endIess siIl lasin.
As Iong as 2O fron snoul lo laiI, lhe rukloi is a very fIal, spread-
oul leasl. Ils head and lorso are lroad and lhin, and lhe crealures
snoolh, gray skin is slrelched lighl across lhe lones of ils skuII,
rils, and spine. The ruklois poverfuI Iinls each end in lhree Iong,
spIayed digils, velled for use as paddIes. The laiI ends in a lroad
fIap of skin and serves as an aid in novenenl and navigalion across
lhe surface of lhe SiIl Sea. The ruklois Iighl-gray skin nakes il aI-
nosl inpossilIe lo see againsl a siIl lackground vhiIe slalionary.
flen lhe rukloi hovers jusl leIov lhe surface, vilh onIy ils snoul
and eyes exposed lo lhe open air.
Rukloi have no spoken Ianguage. They connunicale vilh each
olher eilher lhrough lody nolions or scenl, vhich aII rukloi use lo
nark oul lheir lerrilory. More inleIIigenl crealures can connuni-
cale vilh lhen lhrough nagic or psionics.
Combat: The rukloi uses ils siIl-lorne noliIily lo chase dovn Iess
agiIe prey. The crealures lroad lody and paddIed Iinls, hovever,
arenl enough lo keep lhe aninaI afIoal in lhe siIl, lhe rukloi aIso
reIies on an innale use of psionic Levilalion. The ruklois connand
of psionics is onIy rudinenlary, lapped sulconsciousIy lo heIp keep
lhe aninaI near lhe surface vhere il can find food and air. As a sul-
conscious aclivily, lhe ruklois psionic Levilalion keeps lhe crealure
afIoal even vhen il is unconscious. A rukloi has no connand over
ils Levilalion pover, and il can never rise alove lhe surface of lhe
siIl. The ruklois Iisled svinning novenenl rale appIies lo siIl onIy,
a rukloi cannol svin in valer.
The ruklois prinary veapon is ils poverfuI lile. Il can allack
once per round vilh ils lile, infIicling 1-12 hp danage.
The rukloi can aIso use ils poverfuI Iinls lo innoliIize an oppo-
nenl and snolher il lenealh lhe siIl. NearIy aII siIl-dveIIing crea-
lures nusl lrealh lo survive. The rukloi cannol lile in lhe sane
round lhal il allenpls lo iniliale a snolhering allack. If lhe snolh-
ering allack roII is successfuI, lhe rukloi has grappIed lhe largel
firnIy in ils Iinls, lenealh ils lody leIov lhe surface. A characler
viclin nusl nake a successfuI lend lars/Iifl gales roII lo free hin-
seIf, aIIovalIe once per round. Ior olher largels, lhe viclin nusl
allenpl lo save vs. pelrificalion vilh a -3 penaIly, aIIovalIe once
per round. If lhe viclin cannol free hinseIf lefore he nusl lrealhe,
he is snolhered.
WhiIe slruggIing lo free hinseIf fron lhe grip of a rukloi, a char-
acler can hoId his lrealh for a nunler of rounds equaI lo one-sixlh
his conslilulion score, rounded up. If allenpling lo hoId his lrealh
leyond lhis line, lhe characler nusl roII a conslilulion check each
round. The firsl check has no nodifiers, lul each sulsequenl check
suffers a -2 cunuIalive penaIly. nce a check is faiIed, lhe charac-
ler nusl lrealh.
In silualions vhere lhe rukloi feeIs il cannol vin in conlal (usu-
aIIy afler suffering haIf ils lolaI hil poinls in danage), il can kick up a
cIoud of siIl lo cover ils escape. In a round lhal lhe rukloi creales a
cIoud, ils novenenl is onIy 9 inslead of 15. Hovever, aII opponenls
nusl save vs. speIIs or le lIinded and Iose lhe ruklois direclion of
lraveI. Those vho faiI cannol pursue lhe rukloi lhal round. If aII
opponenls faiI and lhey have no olher neans of lracking lhe ani-
naIs novenenls, lhe rukloi escapes inlo lhe expanses of lhe SiIl
Sea.
HabItatJSocIety: Rukloi are denizens of lhe Sea of SiIl and lhe var-
ious siIl lasins near ils shore. In lhe viId, lhey are soIilary hunlers
lhal prey upon fIoalers and unsuspecling siIl runners.
EcoIogy: Rukloi associale vilh each olher onIy lo nale, and lhen
on an infrequenl and irreguIar lasis. The fenaIe Iays a dispersed
pallern of 1O-3O eggs lhal sink lo lhe lollon of lhe siIl. Those lhal
survive lhe rigors of lhe siIl halch afler six veeks and fIoal lo lhe
surface. The young rukloi reach aduIl size in jusl six veeks nore.
Rukloi are very difficuIl lo doneslicale and seIdon slay donesli-
caled forever, so ovners nore oflen conlroI lheir leasls psionicaIIy.
A singIe rukloi can carry up lo 1,OOO Ils. on ils lack. WhiIe lhis
veighl does nol sIov lhe aninaI dovn, nore lhan lhal viII sink il.
Many doneslicaled rukloi have harnesses or hovdahs luiIl onlo
lhen, slrapped and secured righl lo lhe leasls ril cage.
The nerchanl house Wavir in BaIic has a pen of nearIy 2O rukloi
used lo ferry inporlanl cargoes up and dovn lhe Lsluary of lhe
Iorked Tongue. Hovever, since rukloi lraveI is very hazardous, lhe
house reserves lheir use for especiaIIy urgenl or expendalIe car-
goes.
DRAGON 23
Sharg
,
and
and