I should try playing with the Right stick instead of using the face buttons for the Yo-Yo. It seems like the game was designed around using it and the shoulder buttons for jumping.
+1 for right stick yo-yo. It just feels right after a while, and honestly makes the experience quite fun.So I've just tried re-learning the controls, using L1 for jump, R2 for riding, and the Right Stick for everything else, and it kinda does feel like this is how it's *meant* to be played, not needing to hop between different inputs for your yo-yo moves and not really having to move your fingers at all.
Would definitely recommend people struggling with the controls give that a go - it's definitely weird at first but I think that's the way to go.
You can reach the third can (or whichever can, I forgot how many there were total) directly after the ramp. When you're riding the yo-yo, even if you get airborne from flying up a ramp or riding off an edge, you'll get a regular, full-height jump. You can use that to go directly from the ramp to the raised platform.Has anyone completed the soda can challenge in Vanillatown 1-3? I legitimately have no idea how to collect the fourth can within the time limit it gives you
This actually happened to me in the tutorial stage when you first hit a switch with your yo yo just beyond the line into the palace, certainly a way to kick things offAnybody else fallen through the world yet? Seems like there's occasional physics related issues.
But it's really enjoyable apart from that and the art style is lovely.
Anybody else fallen through the world yet? Seems like there's occasional physics related issues.
But it's really enjoyable apart from that and the art style is lovely.
- Controls are hard to get used to, and it's annoying how far the double attack launches you. It's easy to lose a life or miss the top of the platform at the end of the level because a dash sent you off the edge.
It's not more powerful but the display can run at 90hz as opposed to 60hz which is the max on the LCDIs the Steam Deck OLED more powerful than the LCD one? What do people keep specifying OLED instead of just saying Steam Deck?
Playing on Switch and liking it very much. The art style is cute and the music is a banger. Can't wait to see what speedrunners do with this game.
Some complaints so far:
- The camera is too fixed on some spots. Sometimes I want to make a jump at a better angle but the camera simply won't move.
- Controls are hard to get used to, and it's annoying how far the double attack launches you. It's easy to lose a life or miss the top of the platform at the end of the level because a dash sent you off the edge.
- Some of the NPC challenges require you to re-do the level if you miss them which kinda sucks. At least that happened to me with one in 1-3. I didn't finish in time and it wouldn't let me retry.
I REALLY want to love this game, and I think with more practice and dedication it can happen, but it does have many little things that feel kinda annoying.
The more I play the more I realize that depth perception and figuring out where you're at in the game space in relation to the ground while in the air is a problem.
Is 120hz the max frame rate? I have a 165hz monitor and want to run this at 144hz at least
Ended up buying it and playing the 1st level. This is really cool in the sense that I never played any of the old school Sega games and this is giving off that vibe from what I can tell, had a similar feeling with Hi-Fi Rush
ahhh gotcha, i don't think i knew that. that's coolIt's not more powerful but the display can run at 90hz as opposed to 60hz which is the max on the LCD
No, don't know what the max is, but it supports 144hz for sure. Check the options, there's a frame limit there.
Yes!
No, don't know what the max is, but it supports 144hz for sure. Check the options, there's a frame limit there.
Yes!
Well, the Deck is its own unique SKU using a custom AMD integrated GPU. The game specifically is having issues with Radeon cards and idk if using Linux/Proton would fix that.It doesn't crash on Linux on AMD cards (at leat not on the Deck, works flawlessly)
View: https://youtu.be/a2SfY6CpaIw?si=aUDbhrFMUBfuIWBh
Quite interesting that this official video about the controls doesn't even mention using the face buttons, using both sticks and the bumpers to jump is *the* control scheme! It's worded like it's the only way to play - I wonder why they don't make that more obvious in game, I've definitely been having a lot more fun since I started playing that way.
Its more a vibe than any specific gameIt's weird how everyone (myself included) says how this game is Saturn inspired but can't really say what games inspire it. Like, I guess it kinda reminds me of Clockwork Knight, NiGHTs, and Bug!?
Maybe Ninpen manmaru?It's weird how everyone (myself included) says how this game is Saturn inspired but can't really say what games inspire it. Like, I guess it kinda reminds me of Clockwork Knight, NiGHTs, and Bug!?
I don't think it's a specific game, but you're right. I'd say it's a more refined and modern iteration of that early 3D aesthetic.It's weird how everyone (myself included) says how this game is Saturn inspired but can't really say what games inspire it. Like, I guess it kinda reminds me of Clockwork Knight, NiGHTs, and Bug!?
I'm curious how big/large this game is at the price point. I want to buy it, but don't want it to just be a few hours long...
It took me 30 minutes just to get through the tutorial and World 1-1. I think there are 10+ worlds with at least 3 stages a piece, and there's replay value if you want to speedrun or find all the collectibles/help everyone. I play pretty slow though, so this will probably take me forever, especially with Rebirth coming out in a week.Price point is fine for me as it looks similar to Yooka Laylee in scope.
Waiting to see if it's about 8-10 hours before going full price on it.
it's inspired by the games the Saturn should have hadIt's weird how everyone (myself included) says how this game is Saturn inspired but can't really say what games inspire it. Like, I guess it kinda reminds me of Clockwork Knight, NiGHTs, and Bug!?
My brain immediately goes to something like Super Magnetic Neo on the Dreamcast.It's weird how everyone (myself included) says how this game is Saturn inspired but can't really say what games inspire it. Like, I guess it kinda reminds me of Clockwork Knight, NiGHTs, and Bug!?
- Aiming a launch off a horizontal pole just doesn't feel correct.
imo I agree with the sentiment but it's mainly the low polygon, flat texture, art direction that looks like it could come from that era. It's unique ideas for game play also harken back to the odd ball games that felt new and different back then. It's totally just a vibe.It's weird how everyone (myself included) says how this game is Saturn inspired but can't really say what games inspire it. Like, I guess it kinda reminds me of Clockwork Knight, NiGHTs, and Bug!?