S.T.U.N.Runner in general was always one of my favorite arcade games, but it ran on hardware that relied heavily on scaling making it s poor fit to port to either the snes or genesis. As such, its one of those odd games that really necer got a home conversion until the midway arcade treasures collection volume 2 (where it was poorly emulated rather than ported).
Funnily enough, the only system at the time with hardware to do a home port of the game justic was the tiny atari lynx handheld, thanks to its hardware scaling abilities. And man, what a stellar port it is:
Lynx port
Arcade original for comparison
The graphics are really chunky because the lynx has a very low resolution screen, and the entire game is sprite based rather than having polygon elements like the arcade version, but despite those changes the gameplay is rock solid and just as fun as the arcade version.
For those who never played S.T.U.N.Runner in the arcades, it was sort of like a mix of tempest and f-zero. The cabinet itself was a sitdown cockpit that you straddled like hang on, and you piloted a craft in third person perspective. While you race against a clock to checkpoints, you run over stars to increase speed as you race along cylindrical courses that let you drive up and around the walls. Eventually you get power ups like lasers which let you shoot down enemy fighters as they approach.
Aside from the visual presentation, the lynx version retains the voice audio from the arcade version, too, which is pretty impressive for a handheld from 1989. Overall, this is probably the best reason to still own a lynx, seeing as the game really still cant be found elsewhere.
Anyone else play this back in the day?
Funnily enough, the only system at the time with hardware to do a home port of the game justic was the tiny atari lynx handheld, thanks to its hardware scaling abilities. And man, what a stellar port it is:
Lynx port
Arcade original for comparison
The graphics are really chunky because the lynx has a very low resolution screen, and the entire game is sprite based rather than having polygon elements like the arcade version, but despite those changes the gameplay is rock solid and just as fun as the arcade version.
For those who never played S.T.U.N.Runner in the arcades, it was sort of like a mix of tempest and f-zero. The cabinet itself was a sitdown cockpit that you straddled like hang on, and you piloted a craft in third person perspective. While you race against a clock to checkpoints, you run over stars to increase speed as you race along cylindrical courses that let you drive up and around the walls. Eventually you get power ups like lasers which let you shoot down enemy fighters as they approach.
Aside from the visual presentation, the lynx version retains the voice audio from the arcade version, too, which is pretty impressive for a handheld from 1989. Overall, this is probably the best reason to still own a lynx, seeing as the game really still cant be found elsewhere.
Anyone else play this back in the day?