1. Again with the 1994 marking - It does not matter if the 060 cost wasn't steep in 1994 relative to a Pentium. Its 2021, its steep today, just like how Vampire is a steep price.
2. Also, Chromatic had the MPACT processor which was programmable through microcode.
3. In 2002, The Orion DT-12 computer sold for $10.000, with 12 Transmeta Crusoe processors. It had a 200 watt power supply.
(You aren't answering to my comment that was under 2 so this is fine)
So they both carry steep prices. Its like i said this before.
4. Incorrect. I said:
some Amiga ports had some unique/advanced features - ZhaDoomPPC was able to do 800x600 on a PPC Amiga in 1998 - Not a small feat.
Quite a difference.
5. No, but you reading comprehension definitely
is stuck in 1998 if you thought (and you do) is what i said.
6. Not a reference to my response.
7. Not a reference to my response.
8. Outside the scope because it does not purposefully target Linux.
9. Alright if its not compatible ill just return to my prior argument - It brute forces beyond 060 performance.
10. You say it! Meanwhile, the Amiga and Atari ST both have a 68K processor.
My example says that
''this isn't relevant'', referring to my Core i5-4590T. I added it in for non-relevancy to demonstrate what you are doing and yet here you are taking it literally as if it carries an actual meaning in the discussion.*
* I have thrown in a few more of those in this response. See if you can spot them!
I am talking about the SVGA cards, not Atari ST.
The support isn't there yet, yes. That's about it.
Obviously, but i did not answer to point 11 in my prior post. Thus, you made this answer up all by yourself
You may want to elaborate here beyond the list you just mentioned.
Besides outside of arcade TIGA was only used in professional instances - On PC, there used to be a card called the Flippy, but TIGA never took off in the PC space when it came to games.
Pity. 3D accelerated rendering on PC could have had an early start.
1. I was addressing your "
a 060 has been overpriced for years" when "Design In Germany" Phase 5's "gold plated" board is the expensive component, not the 68060 CPU.
2. As for
your Chromatic MPACT argument,
https://vintage3d.org/chromatic.php#sthash.MQkCbF9z.dpbs
Experience
Mpact2 surprised me with its compatibility, but for a multi-function DSP board I had low expectations to begin with. At first driver runs same bug was seen in few games, random lines and triangles "shooting" to the screen from top left corner. This is seen for example in Forsaken and TNP. Broken transparency in Expendable covers whole screen with gray color. HUD and sky in Hellbender are corrupted. Incoming shows heavy color dithering. Sky in Monster Truck Madness 1 is not rendered, leaving garbage on screen. Enabling texture filtering in Motoracer layed down disruptive black lines on the track. Second Motoracer was broken completely. Backgrounds of Resident Evil are covered in black. Big textures of Warbirds are not to be seen. Unreal is rendered as lines of random colors and somehow 3dMark things Mpact2 does not support textures. Interestingly enough, most of these big bugs do not appear in older driver and after combining results from two driver versions I could successfully complete almost all game tests. Recently I found even newer driver set, which finally fixed remaining compatibility problems. I am afraid Chromatic's driver policy made this achievement a well kept secret. Mip-mapping and/or memory management was a major source of problems until this last driver. MDK and Ultimate Race Pro have a similar problem with low resolution ground/track texture. Populous was refusing to run in resolution above 320x240. I tried to play with quality slider in the Mpact control panel and it helped with LOD only in Wing Commander Prophecy, lowering fps by some 10%:
Click on the image to see the difference after setting highest quality. Visit whole gallery.
The 8MB card avoided such problems except two games. Ground texture in Mechwarrior 2 switches to lowest mip level at first transition. Viper Racing suffers a lot, the LOD level is completely off, blurring track objects and fence into oblivion. Turning mip-mapping off makes Viper Racing look lot better. And then there is a wrapper for GlQuake and Quake 2, but it is a beta with issues. Games based on first Quake engine run quite slow, and sometime there are random lines and dots appearing. Quake 2 was up to expectations, Quake 3 worked only via d3d wrapper. Last driver brought updated version that speed up Quake 2 nicely, but broke compatibility with Quake 3 and Sin. What's more, it is not stable enough with 4MB card.
.....
Consumers accepted cost of special purpose 3d accelerators, CPU vendors boosted their multimedia performance by adding SIMD support, and other graphics vendors assisted DVD playback enough to compete with special purpose decoders. Chromatic Research was known for relatively large number of employees peaking around 350. Of note is the fact that it went through more than 5 rounds of funding. In July 1998 Chromatic announced end of Mpact 3 development and change of focus to a new vaguely described product. The company laid off half of the employees and was heading to bankruptcy. In October ATi decided to buy struggling Chromatic for $67 million and absorbed them by the end of the year. This meant premature end of driver support because ATi could not be bothered to offer any help. Around the same time heavyweights like Samsung and Phillips also gave up on their PC media processors. 3d acceleration was to be done by specialized hardware only.
------------------
Chromatic MPACT's VLIW architecture made the driver optimizations complex. Chromatic MPACT doesn't help the Amiga platform.
Note that both Xbox 360's and Xbox One's GPU also have a microcode engine.
Driver stability is important. Jen-Hsun Huang CEO of NVIDIA: "Nvidia is a Software Company".
Both AMD and NVIDIA dumped VLIW-based GPUs i.e. Terrascale/Northern Islands (Radeon HD 2900 to 6900) and GeForce FX respectively. NVIDIA dumped GeForce FX within one product release cycle.
The lesson that also applicable for the Amiga platform
3. Transmeta Crusoe Efficeon
Transmeta Efficeon's performance per chip area is inferior. AMD Athlon 64 3200+ for the win. PS; I bought AMD Athlon 64 3000+.
Transmeta Crusoe is a garbage CPU. Transmeta Crusoe doesn't help the Amiga platform.
4.
For the year 1998... PC Master Race has GL Quake and Quake 2 OpenGL
GLQuake
NVIDIA TNT was released in June 1998.
The Wind of Change Times are changing in the graphics business. Prices of graphics cards are dropping and this might change a lot in the card makers business. We shouldn’t…
www.thg.ru
NVIDIA RIVA 128 was released in August 1997. Note gaming PC's Quake II OpenGL
1024x768 resolution with NVIDIA RIVA 128.
5. ZhaDoomPPC port was released in 1998 and the
Doom game itself was from 1993. In the PC world, Doom/Doom II has been superseded by OpenGL Quake/Quake II. You're stuck in 1998 when you cited ZhaDoomPPC's "unique" feature.
Your cited ZhaDoomPPC's "unique" feature is a yawn.
6 and 7. It refers to my point 1 and it's against your "
a 060 has been overpriced for years" statement. "Buffee" (the Vampire Slayer) effectively criticized Vampire's "gold plated" cost.
8. This is why Apollo's AC68080 is not "AMD" for 68K when it doesn't clone Motorola's 68K MMU functions and run the expected Linux 68K
for the classic Amiga platform. AC68080 should be renamed into AC68
EC080 LOL
From
https://wiki.apollo-accelerators.com/doku.php/faq
- Do Vampires have an MMU?
- MMU implementation is not currently planned for 68080 Core.
9. "It brute forces beyond 060 performance" was smacked down by WinUAE/Amiga Forever. I'll return to my prior argument, Apollo has "gold-plated" Cyclone V-based device with
$535 USD tag when other Cyclone V-based devices has $220 USD range. Apollo-Accelerator.com is the next "Phase 5 gold-plating".
10. Commodore-Amiga Inc's
Amiga 2500 has 68020 with 68851 MMU (Motorola's 68k MMU) or 68030 with MMU (Motorola's 68k MMU).
Amiga 3000 has 68030 with MMU (Motorola's 68k MMU).
Amiga 3000T has 68030 or 68040 with MMU (Motorola's 68k MMU)
Amiga 4000 has 68040 with MMU (Motorola's 68k MMU)
Amiga Hombre has HP semi-custom PA-RISC 7150 has HP MMU compliant for Windows NT.
Amiga Technologies Gmbh (under Escom)'s
Amiga 4000T has 68040 or 68060 with MMU (Motorola's 68k MMU).
Power Computing Ltd (UK)
1997-1998 Amiga 1200 Magic Pack includes Phase 5 Blizzard/DCE Typhoon 68030 or Apollo's 68040 accelerators with Motorola's 68k MMU.
In August 1997,
Power Computing Ltd. became one of the first manufacturers to sell accelerated A1200's at cheaper prices than Escom sold the basic A1200
Amiga Bundle One
Machine: Standard Amiga 1200 Magic pack.
Processor: Viper MKIV 68030 accelerator <--- from MTEC.
Memory: 2MB Chip, 4MB Fast RAM.
Drives: Floppy drive only
Price on release:
£269.95
Amiga Bundle Two
Machine: Standard Amiga 1200 Magic pack.
Processor: Blizzard 68030 50MHz accelerator <----from Phase 5.
Memory: 2MB Chip, 8MB Fast RAM.
Drives: 1.7Gb 3.5 IDE, 880k floppy drive
Price on release:
£459.95
Amiga Bundle Three
Machine: Standard Amiga 1200 Magic pack.
Processor: Blizzard 68030 50MHz accelerator ----from Phase 5.
Memory: 2MB Chip, 8MB Fast RAM.
Drives: 1.7Gb 3.5 IDE, 880k floppy drive, external 2X CD-ROM drive.
Other: Surf Squirrel, 33.6 modem & cable
Software: Internet software and a number of unknown CD titles.
Price on release: £689.95
At the beginning of 1998, Power Computing released a range of A1200 Tower systems.
A1200 Power Tower 2(Released March 1998)
Motherboard: Amiga 1200
Processor: Blizzard 1230 accelerator <----- Phase 5 "gold plating"
Memory: 2MB Chip, 16MB Fast RAM
Operating System: Workbench 3.1 & manuals
Drives: Amiga 880k DD floppy drive, 24x CD-ROM, 1.7Gb hard drive
Interfaces: 4 way IDE interface
Case design: Power Tower Unit
Additional software: Amiga Magic software bundle, IDEFix97 software
Price on release:
£729.95
A1200 Power Tower 2 (Updated April 1998)
Motherboard: Amiga 1200
Processor: Apollo 1240 25MHz accelerator <---- from ACT Elektronik.
Memory: 2MB Chip, 16MB Fast RAM
Operating System: Workbench 3.1 & manuals
Drives: Amiga 880k DD floppy drive, 24x CD-ROM, 2.1GB hard drive
Interfaces: 4 way IDE interface
Case design: Power Tower Unit
Additional software: Amiga Magic software bundle, IDEFix97 software
Price on release:
£759.95
A1200 Power Tower 2 (Updated November 1998)
Motherboard: Amiga 1200
Processor: Typhoon A1230 accelerator <---- From DCE.
Memory: 2MB Chip, 8MB Fast RAM
Operating System: Workbench 3.1 & manuals
Drives: Amiga 880k DD floppy drive, 32x CD-ROM, 2.1GB hard drive
Interfaces: 4 way IDE interface, SCSI controller
Case design: Power Tower Unit
Additional software: Amiga Magic software bundle, IDEFix97 software
Price on release:
£559.95
By the 1997-1998 time period, PC has away from 386DX(68030)-to-486DX (68040) CPU level performance. The above Amiga 1200
out-of-the-box package was 3 to 4 years late.
Besides 5V and 3.3V difference, 68040's CPU socket is the same as 68060's, hence Apollo 1240 card design can be upgraded into classic Pentium class 68060 or 68LC060.
Bankrupted Escom took out Amiga Technologies Gmbh.
Amiga Inc's licensed Hyperion's AmigaOS 4.x and AmigaOne (EyeTech or A-Eon)
AmigaOne PowerPC includes MMU capable of running LinuxPPC and AmigaOS 4.x's limited memory protection.