Founder/CEO @ Maestro Media | Member of YPO & EO | Captivating Speaker | Storyteller | Gaming Aficionado | Proud #GirlDad
Netflix is taking a strategic "crawl, walk, run" approach to its gaming venture, and the potential is nothing short of thrilling. While less than 1% of Netflix subscribers currently play a game daily, the streaming giant is doubling down on its gaming efforts. Here's why it's exciting: 1. Expanding Game Library: Netflix has expanded its game library from 24 to 77 games in just a year, and there are plans to adapt more hit series into games. Imagine playing games inspired by your favorite Netflix shows! 2. Grand Theft Auto Iteration: Netflix is even considering releasing its version of Grand Theft Auto, promising immersive gaming experiences. 3. Engagement Strategy: Gaming is a strategic move to keep subscribers engaged between seasons of their favorite shows. This means more entertainment options for Netflix lovers. 4. Industry Expertise: Netflix has onboarded gaming industry experts, underlining its commitment to the gaming space. 5. Future Possibilities: With further testing and innovation, Netflix aims to make gaming a natural part of its offering, catering to a broader audience. Netflix's journey into gaming holds the promise of adding a new layer of excitement to your streaming experience. Stay tuned for more gaming surprises, as this entertainment giant continues to explore the vast potential of interactive entertainment. 🎮🍿 #NetflixGaming #GamingFuture
Less than 1%, I find that hard to believe? That said, the way we define a gamer is changing. Perhaps less than 1% from older definitions, but with a more contemporary definition, I guess that it would be closer to 10% or more.
I still remember them saying that they wanted their own Grand Theft Auto. The profound ignorance behind that statement told me really all I needed to know about how well they’d do.
Hopefully, this will be a success for them.
Loved your take on this, Javon!
LinkedIn™ Top Gaming Voice🕹️Director of LiveOps @Wargaming
5moJavon, how do you see these moves impacting the broader entertainment industries?