Kevin Yan

Kevin Yan

Los Angeles Metropolitan Area
331 followers 328 connections

About

With a focus on Agile Production, I am a game producer who is passionate about game…

Activity

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Experience

  • Riot Games

    Riot Games

  • -

    Shenzhen, Guangdong, China

  • -

    Shenzhen, Guangdong, China

  • -

    Shenzhen, Guangdong, China

  • -

    Irvine, California

Education

  •  Graphic

    3.735

    -

  • 3.566

    -

Licenses & Certifications

Courses

  • Advanced Game Project II

    CTIN 493

  • Applied Business Statistics

    BUAD 310

  • Business and Management of Games

    CTIN 458

  • Intermediate Game Design Workshop

    CTIN 489

  • Intermediate Game Development

    CTIN 484

  • Introduction to 3-D Computer Animation

    CTAN 452

  • Introduction to Game Development

    CTIN 483

  • Marketing Fundamentals

    BUAD 307

  • Marketing in a Digital World

    MKT 425

  • Special Topics: Producing Interactive Projects

    CTIN 499

  • Usability Testing for Games

    CTIN 404

Projects

  • KOA: Journey into Ekos

    -

    This game is a 2D, single-player, mobile platformer game that is intended for iOS and App Store. It features an unique mechanic that allow players to create platforms in a platformer game. This mechanic is also the backbone of the narrative and world view.

    As a producer, I
    - Directed and planned the production schedule and the scope of the project.
    - Managed a team of 18 covering 6 disciplines.
    - Used Hacknplan to communicate tasks and track progress.
    - Created sprint plans…

    This game is a 2D, single-player, mobile platformer game that is intended for iOS and App Store. It features an unique mechanic that allow players to create platforms in a platformer game. This mechanic is also the backbone of the narrative and world view.

    As a producer, I
    - Directed and planned the production schedule and the scope of the project.
    - Managed a team of 18 covering 6 disciplines.
    - Used Hacknplan to communicate tasks and track progress.
    - Created sprint plans and burn-down charts to plan and monitor the pace of development.


    We hit our First Playable deliverable two weeks early. and we hit our Alpha, Beta, and Gold Master on time

    Other creators
    See project
  • Domain (previously Hacker)

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    A mobile, real-time location based, team-based, identity-hidden, 3v3 tag game. 6 players spread out across a college campus, and players must work together to identify, track, and attack the players from the opponent team.

    As a producer, I am responsible for:
    - Directing and planning the production schedule of the project.
    - Managing a team of 14 covering 4 disciplines
    - Managing to hit Beta on time even the previous producer hit the Alpha late by 3 weeks
    - Maintaining the…

    A mobile, real-time location based, team-based, identity-hidden, 3v3 tag game. 6 players spread out across a college campus, and players must work together to identify, track, and attack the players from the opponent team.

    As a producer, I am responsible for:
    - Directing and planning the production schedule of the project.
    - Managing a team of 14 covering 4 disciplines
    - Managing to hit Beta on time even the previous producer hit the Alpha late by 3 weeks
    - Maintaining the Trello boards of the team
    - Communicating task assignments and track progress of these tasks.

    Other creators
    See project
  • The Unseen

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    The Unseen is a 2.5 top down stealth + puzzle solving game. With simple graphic and art style, The Unseen focuses on gameplay and introduce an unconventional mechanic that player would not have to avoid the lights unlike most of the stealth game

    As the Co-creator, Gameplay/Level Designer, UI Designer and the Producer, I have been
    Led the design of a 2D, top-down stealth game, utilizing Unity, featured at USC Games Expo 2020.
    Conducted weekly meetings and playtests to refine core…

    The Unseen is a 2.5 top down stealth + puzzle solving game. With simple graphic and art style, The Unseen focuses on gameplay and introduce an unconventional mechanic that player would not have to avoid the lights unlike most of the stealth game

    As the Co-creator, Gameplay/Level Designer, UI Designer and the Producer, I have been
    Led the design of a 2D, top-down stealth game, utilizing Unity, featured at USC Games Expo 2020.
    Conducted weekly meetings and playtests to refine core mechanics.
    Created and refined core stealth mechanics that focus on conditional player cloaking.
    Designed and scripted all levels and the UI elements.

    Other creators
    See project
  • Jail Breakers

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    Jail Breaker is an unconventional co-op stealth action game, made with Unity.
    The theme of Jail Breakers is about cooperation between friends and the communication between the two players would be the key to beat this game. The two players would each play the game differently: one plays as the infiltrator who experiences the game with a first-person perspective, and the other one plays as the information supporter who experiences the game from overlooking the game through an interactive…

    Jail Breaker is an unconventional co-op stealth action game, made with Unity.
    The theme of Jail Breakers is about cooperation between friends and the communication between the two players would be the key to beat this game. The two players would each play the game differently: one plays as the infiltrator who experiences the game with a first-person perspective, and the other one plays as the information supporter who experiences the game from overlooking the game through an interactive, dynamic minimap

    As the Co-creator, Game Designer, and UI Designer, I
    • Designed the core mechanic of the game and gameplay mechanics with my partner.
    • Designed and implemented the UI and the in-game menu for the game.
    • Designed and implemented the in-game mini-map for the game.

    Other creators
    • Zhuohan Song
    See project
  • Invisible Hunter

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    Invisible Hunter is a student project that Kevin Yan co-created with James Brandauer in Fall 2017 at USC. It is a board game designed to played by 5 players. While 3 player work together as a team of survivors, and the other 2 player play as monsters who aim to destroy each other and the survivors

    As the Co-Creator and Lead Designer, I
    • Designed a gameplay experience for a 1v1v3, asymmetrical, competitive board game.
    • Designed more actions and abilities for players, following up…

    Invisible Hunter is a student project that Kevin Yan co-created with James Brandauer in Fall 2017 at USC. It is a board game designed to played by 5 players. While 3 player work together as a team of survivors, and the other 2 player play as monsters who aim to destroy each other and the survivors

    As the Co-Creator and Lead Designer, I
    • Designed a gameplay experience for a 1v1v3, asymmetrical, competitive board game.
    • Designed more actions and abilities for players, following up with balancing.
    • Polished the field of vision mechanics.

    Other creators
    • James Brandauer
    See project

Honors & Awards

  • Spring 2019 Dean's List of the Marshall School of Business

    USC Marshall School of Business

    This honor is awarded to students who have earned a grade point average of 3.50 or better for 12 or more graded units in a term.

  • Spring 2018 Dean’s List of the Marshall School of Business.

    Marshall School of Business

    This honor is awarded to students who have earned a grade point average of 3.50 or better for 12 or more graded units in a term.

  • Spring 2017 Dean’s List of the Marshall School of Business.

    Marshall School of Business

    This honor is awarded to students who have earned a grade point average of 3.50 or better for 12 or more graded units in a term.

  • Fall 2016 Dean’s List of the Marshall School of Business

    Marshall School of Business

    This honor is awarded to students who have earned a grade point average of 3.50 or better for 12 or more graded units in a term.

Languages

  • Chinese

    Native or bilingual proficiency

  • English

    Professional working proficiency

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