About
With a focus on Agile Production, I am a game producer who is passionate about game…
Activity
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Hey all, unfortunately 500+ of my colleagues were impacted by layoffs at Riot today, including me. Coming off of shipping one of the largest season…
Hey all, unfortunately 500+ of my colleagues were impacted by layoffs at Riot today, including me. Coming off of shipping one of the largest season…
Liked by Kevin Yan
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Calling all my entry-level Producers! 📢 I know finding entry-level positions, or even just trying to enter the Games Industry can be daunting and…
Calling all my entry-level Producers! 📢 I know finding entry-level positions, or even just trying to enter the Games Industry can be daunting and…
Liked by Kevin Yan
Experience
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Riot Games
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Education
Licenses & Certifications
Courses
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Advanced Game Project II
CTIN 493
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Applied Business Statistics
BUAD 310
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Business and Management of Games
CTIN 458
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Intermediate Game Design Workshop
CTIN 489
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Intermediate Game Development
CTIN 484
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Introduction to 3-D Computer Animation
CTAN 452
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Introduction to Game Development
CTIN 483
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Marketing Fundamentals
BUAD 307
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Marketing in a Digital World
MKT 425
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Special Topics: Producing Interactive Projects
CTIN 499
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Usability Testing for Games
CTIN 404
Projects
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KOA: Journey into Ekos
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This game is a 2D, single-player, mobile platformer game that is intended for iOS and App Store. It features an unique mechanic that allow players to create platforms in a platformer game. This mechanic is also the backbone of the narrative and world view.
As a producer, I
- Directed and planned the production schedule and the scope of the project.
- Managed a team of 18 covering 6 disciplines.
- Used Hacknplan to communicate tasks and track progress.
- Created sprint plans…This game is a 2D, single-player, mobile platformer game that is intended for iOS and App Store. It features an unique mechanic that allow players to create platforms in a platformer game. This mechanic is also the backbone of the narrative and world view.
As a producer, I
- Directed and planned the production schedule and the scope of the project.
- Managed a team of 18 covering 6 disciplines.
- Used Hacknplan to communicate tasks and track progress.
- Created sprint plans and burn-down charts to plan and monitor the pace of development.
We hit our First Playable deliverable two weeks early. and we hit our Alpha, Beta, and Gold Master on time
Other creatorsSee project -
Domain (previously Hacker)
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A mobile, real-time location based, team-based, identity-hidden, 3v3 tag game. 6 players spread out across a college campus, and players must work together to identify, track, and attack the players from the opponent team.
As a producer, I am responsible for:
- Directing and planning the production schedule of the project.
- Managing a team of 14 covering 4 disciplines
- Managing to hit Beta on time even the previous producer hit the Alpha late by 3 weeks
- Maintaining the…A mobile, real-time location based, team-based, identity-hidden, 3v3 tag game. 6 players spread out across a college campus, and players must work together to identify, track, and attack the players from the opponent team.
As a producer, I am responsible for:
- Directing and planning the production schedule of the project.
- Managing a team of 14 covering 4 disciplines
- Managing to hit Beta on time even the previous producer hit the Alpha late by 3 weeks
- Maintaining the Trello boards of the team
- Communicating task assignments and track progress of these tasks.Other creatorsSee project -
The Unseen
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The Unseen is a 2.5 top down stealth + puzzle solving game. With simple graphic and art style, The Unseen focuses on gameplay and introduce an unconventional mechanic that player would not have to avoid the lights unlike most of the stealth game
As the Co-creator, Gameplay/Level Designer, UI Designer and the Producer, I have been
Led the design of a 2D, top-down stealth game, utilizing Unity, featured at USC Games Expo 2020.
Conducted weekly meetings and playtests to refine core…The Unseen is a 2.5 top down stealth + puzzle solving game. With simple graphic and art style, The Unseen focuses on gameplay and introduce an unconventional mechanic that player would not have to avoid the lights unlike most of the stealth game
As the Co-creator, Gameplay/Level Designer, UI Designer and the Producer, I have been
Led the design of a 2D, top-down stealth game, utilizing Unity, featured at USC Games Expo 2020.
Conducted weekly meetings and playtests to refine core mechanics.
Created and refined core stealth mechanics that focus on conditional player cloaking.
Designed and scripted all levels and the UI elements.Other creatorsSee project -
Jail Breakers
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Jail Breaker is an unconventional co-op stealth action game, made with Unity.
The theme of Jail Breakers is about cooperation between friends and the communication between the two players would be the key to beat this game. The two players would each play the game differently: one plays as the infiltrator who experiences the game with a first-person perspective, and the other one plays as the information supporter who experiences the game from overlooking the game through an interactive…Jail Breaker is an unconventional co-op stealth action game, made with Unity.
The theme of Jail Breakers is about cooperation between friends and the communication between the two players would be the key to beat this game. The two players would each play the game differently: one plays as the infiltrator who experiences the game with a first-person perspective, and the other one plays as the information supporter who experiences the game from overlooking the game through an interactive, dynamic minimap
As the Co-creator, Game Designer, and UI Designer, I
• Designed the core mechanic of the game and gameplay mechanics with my partner.
• Designed and implemented the UI and the in-game menu for the game.
• Designed and implemented the in-game mini-map for the game.
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Invisible Hunter
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Invisible Hunter is a student project that Kevin Yan co-created with James Brandauer in Fall 2017 at USC. It is a board game designed to played by 5 players. While 3 player work together as a team of survivors, and the other 2 player play as monsters who aim to destroy each other and the survivors
As the Co-Creator and Lead Designer, I
• Designed a gameplay experience for a 1v1v3, asymmetrical, competitive board game.
• Designed more actions and abilities for players, following up…Invisible Hunter is a student project that Kevin Yan co-created with James Brandauer in Fall 2017 at USC. It is a board game designed to played by 5 players. While 3 player work together as a team of survivors, and the other 2 player play as monsters who aim to destroy each other and the survivors
As the Co-Creator and Lead Designer, I
• Designed a gameplay experience for a 1v1v3, asymmetrical, competitive board game.
• Designed more actions and abilities for players, following up with balancing.
• Polished the field of vision mechanics.
Other creators
Honors & Awards
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Spring 2019 Dean's List of the Marshall School of Business
USC Marshall School of Business
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Spring 2018 Dean’s List of the Marshall School of Business.
Marshall School of Business
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Spring 2017 Dean’s List of the Marshall School of Business.
Marshall School of Business
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Fall 2016 Dean’s List of the Marshall School of Business
Marshall School of Business
Languages
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Chinese
Native or bilingual proficiency
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English
Professional working proficiency
More activity by Kevin
Not directly impacted by the Riot layoff yesterday, but very sad to see so many talented and hardworking colleagues leave us. If you're one of the…
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I don't post much, but my heart goes out to everyone affected by the Riot layoffs today. This is the worst I've seen in my 8 years here, and I…
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I’m honored to have been featured in the winter issue of UCLA Magazine! It’s amazing to see my experiences and path to the games industry games put…
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Do NOT use LinkedIn search to find jobs on LinkedIn: Yes, you read that right. It’s because most of the time it will show you irrelevant…
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Hi! After years of using LinkedIn extremely passively, I am finally ready to make my first post. Let's start with the biggest update, I've graduated…
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To our friends at Ubisoft who lost 124 jobs today and to gamers seeking opportunities everywhere, allow me to present our 11/7/23 games job resources…
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About six weeks ago, I got a promotion that I’d spent 9 long months working for. The role is exhausting and the hours are long, but it’s so…
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Friday was my last day at Riot Games. After five years it is sad to say goodbye to so many memories, coworkers and games I was able to be a part of…
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I had a lot of fun shooting this video and giving our players insight into new items for the Support class in Wild Rift. Shoutout to all of the…
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I’m so excited to announce that today is my first day as an Associate Dialogue Designer at Naughty Dog! I’ve been playing Naughty Dog games since I…
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After 11 months, yesterday finally had my first visit to the office and met some old friends in person for the first time! The entire day I was…
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