Credits | |||
Published: | 1996, Effigy Software | ||
Design: | Valan Chan, Ian Jenkins, Philip Sharpe | ||
Producer: | Ian Jenkins | ||
Coder: | Philip Sharpe | ||
Graphics: | Valan Chan | ||
Musician: | Graham Gray | ||
Sound Effects: | Philip Sharpe, Ian Jenkins | ||
Information | |||
Hardware: | OCS, ECS | ||
Disks: | 4 | ||
License: | Commercial | ||
Language: | English | ||
Relationship: | Also available for AGA | ||
Categorization | |||
Genre: | Arcade | ||
Subgenre: | Pinball | ||
Tags: | competitive, hotseat, pinball, realistic, scrolling, topdown, vertical | ||
Magazine Reviews | |||
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Added by Kim Lemon on Aug 3, 2004. Viewed 13928 times.
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Not great. The tables are huge and mostly empty, so they compromise by making the ball move faster.
View all comments (18)
(4/10)
Just another Pinball game. Like drinking a glass of water.
Loading time at the beginning is extremely long.
View all comments (59)
(2/10)
You're joking, 8/10?? This is garbage, horrible ball mechanics and graphics which leave alot to be desired. Luckily the Amiga had plenty of decent pinball games. Let me check when this game was released.... 1996...by Effigy...more like an effin disaster of a game. If Chaos Engine 2 didn't seal the nail in the coffin for you, then this surely did or T-Zero.
View all comments (271)
(8/10)
A pinball game (as opposed to a simulator) that is rather misunderstood. It takes advantage of the fact it runs on a computer by adding features you wouldn't ever see in a real table. Some interestingly-placed flippers and a ten-ball rubber-ball multi-ball (now that's a mouthful) are good examples of this. It shows a great deal of imagination and though it perhaps doesn't make the most of all its ideas, it's still great fun and deserves to be closely looked at by more people.
View all comments (101)
(6/10)
A very different pinball game. Not trying to be a real simulator like Pinball Dreams/Fantasies/Illusions/Slamtilt.
Unfortunately, only the "present" table caught my attention. I really like this table, with those strange features such as that football match or that mobile phone giving you a random bonus. When I start playing Pinball Prelude, I almost always play that table. But I didn't enjoy the other tables. The "past" table was nicely thought but there are so little things to do. And the "future" table is for me the worst of them. The ball is some strange object which goes really fast and therefore it is very difficult to control. And what are those light sabers doing here ?
Nice attempt, but not great. I'll give it a 6 just for the "present" table.
View all comments (29)
(5/10)
It was an attempt to bring another dimension to pinball games - it scrolls horizontally as well as vertically, which is unique. Unfortunatelly, the tables were empty and the lack of other ideas degraded this game a lot.
View all comments (800)
(2/10)
You can hardly make out what is going on onscreen because the ball is moving way too fast. That and the horrible design of the tables make for another appaling release of the late days of the Amiga. Severely lacking in graphics, sound and gameplay.
View all comments (1098)
(6/10)
Probably the strangest pinball game I ever played. Nice graphics on the AGA version though, but too little action in the tables.
View all comments (95)