Credits | |
Published: | 1994, Gremlin Interactive |
Developer: | Gremlin Ireland |
Producer: | Ian Hadley |
Coder: | Thomas Rolfs, Andrew McCabe |
Graphics: | Phil Plunkett, Aidan Walsh |
Musician: | Patrick Phelan, Neil Biggin |
Box Art: | Alan Batson |
Information | |
Hardware: | CD32 |
License: | Commercial |
Language: | English |
Players: | 1 Only |
Notes: | Voice: Ade Carless |
Categorization | |
Genre: | Adventure |
Subgenre: | Miscellaneous |
Magazine Reviews | |
Added by Kim Lemon on Jul 1, 2004. Viewed 23119 times.
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(6/10)
Wonder why we couldn't get the same animated intro as the CD-i version...
Anyway, Litil Divil feels like one of the best games on Amiga systems ever, if you've played it up to level two. After that, everything that wasn't so great up to then becomes downright irritating. The mazes become huge and require lots of tedious backtracking. The traps become unavoidable and force you to take chances (basically choose between taking a likely hit and a certain one). The presence of a single save point which you have to explore half the maze to find, only to realise it saves the beginning of the level, is truly infuriating (but, in their defence, it was partly due to a CD32 limitation). The controls sometimes feel nearly laser-game-like, but that is the price to pay for a richly animated sprite. Finally, it's kind of disappointing that the corridors share the very same graphical style across levels.
Still, the game is a memorable one. It might not be innovative - didn't really establish a genre - but it is definitely original: the puzzle rooms are varied, nice to look at and decent fun to play - they're the real meat of the whole game. The slapstick comedy delivered by the main character never gets tiresome. Graphics and sound effects are top notch. The music is a bit too generic though, given that it's CDDA and they could have done whatever they wanted with it.
So yeah, I've kind of "platonically" loved Litil Divil for decades, until I decided to actually play it throughout.
View all comments (296)
(10/10)
This is by far one of my favorite CD32 games. I love the graphics and animation as well as the wonderful atmospheric music. The game rooms are great and some pretty dang hard. I have maps of the first 3 levels, and am working on four and five. This game isn't too hard, just requires thinking to beat the game rooms. Overall a must not miss for any1 that owns a CD32.
View all comments (53)
(9/10)
This is one of my favourite CD32 games. People complain it being too hard, but I find it rather challenging and the game rooms are great, takes a lot of thinking (and drawing maps or you get lost). I gave it a 9 out of ten. Only reason it didn't get a ten is because the save rooms in the later levels are hard to find and if you die before reaching one you have to start over from the prior level. The graphics are excellent, the music is superb and the game overall is fun to play. Cheers
View all comments (1)
(4/10)
Annoying game, really annoying.
View all comments (800)
(7/10)
Too much of the game is spent walking through endless similar corridors.
View all comments (50)
(8/10)
A game one of its kind on Amiga. Original concept, great audio and visuals but in a long term it could be considered as a bit repetitive and a bit boring. Still it may provide some good fun.
View all comments (899)
(9/10)
An excellent and very entertaining mix of action and puzzling, and very funny to boot. Quite difficult though; the health bar always slowly going down was pretty frustrating at times. The death scenes were hilarious though. However, I prefer the CD-Rom version as it has better sound effects and more fitting-sounding music.
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(8/10)
I rather liked this one, it was fun to see all the different ways the main character could get hurt!
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