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Realms of Arkania

Realms of Arkania: Blade of Destiny

Credits
Published: 1993, US Gold Logo
Developer:Logoattic Entertainment Software, Fantasy Productions
Producer:Guido Henkel, Jochen P. Hamma, Werner Fuchs
Coder:Christian A. Weber
Graphics:Bernd Karwath, Markus Henrich, P. Heutling, K. Hoffmeister, Carsten Holtmann, R. Jaquet, Sascha Jungnickel, Orlando Petermann, Vadim Pietrzynski, Hartwig Nieder-Gassel
Musician:Rudolf Stember
Information
Hardware:OCS, ECS
Disks:8
License:Commercial
Language:English
Players:1 Only
Notes:Director: Hans-Jürgen Brändle
Storyboarding: Thomas Römer, Michael Johann, G. Hölker, H. Kamaris
Original programming: Hans-Jürgen Brändle, Guido Henkel
Intro: Christian A. Weber, Ulrich Walther
Fighting scenarios: Jochen P. Hamma
Categorization
Genre:Adventure
Subgenre:RPG 3D
Tags:dungeoncrawler, fantasy, firstperson, rpg, swordsandsorcery
Magazine Reviews
Amiga Action 50 (Nov 1993) 77%
Amiga Force 9 (Sep 1993) 60%
Amiga Format 50 (Sep 1993) 91%
Amiga Power 30 (Oct 1993) 67%
CU Amiga (Aug 1993) 86%
Datormagazin Vol 1993 No 15 (Sep 1993) 69%
The One Amiga 60 (Sep 1993) 73%
Average magazine rating: 75%

Rating

from a total of 27 votes.

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6 Comments

ReTroViRuS 2021-03-28
Rudolf Stember created an ambitious orchestral soundtrack for Realms of Arkania. It is really great and plays a huge part in making the journey of your party in this game feel epic. Even after more than two decades, I never got tired of listening to the music.
View all comments (1099)
mailman 2021-02-07
(7/10)
This is good RPG game. It is not a typical dungeon crawler but rather a true RPG with a possibility to take almost every possible action. It makes the game a bit overcomplicated but true RPG fans will love it. The game is travel oriented and depends more on the planning aspect than just equiping yourself and hacking and slashing all the beast.
View all comments (899)
mike_tyson 2013-11-29
This is based on the German pen & paper RPG "Das Schwarze Auge". I never liked DSA and always felt it was just a cheap D&D ripoff, but still DSA was very popular in Germany. The first computer game in this trilogy is based on a stepmode-engine with tactic battles. Character simulation is very detailed (hunger and thirst are dealt with separately and so on). The graphics are goofy but done in the style that was typical for DSA during that time. They put a lot of effort into making this true to the original pen & paper RPG. Overall it is not a bad RPG, what I liked most about this one was the ability to split your party and control the two subgroups separately, something that has been implemented in only very few RPGs. The third part of this trilogy was never ported to Amiga to my knowledge, and was clearly the best with good graphics and a cool raycasting engine.
View all comments (99)
Karter 2007-06-10
(10/10)
The intro music is quite amazing and a national tv channel in turkiye used it in their news about 10 years ago. Good game , worth every penny.
View all comments (181)
Shunichiro 2007-04-12
I remember this game was full of features and little details to make it more realistic than some other offerings in the genre but at the end of the day most of them proved to be more of a hindrance than genuinely innovative gameplay mechanics. So the game became unnecessary tedious even though you have to give credit for its massive scale. For fans of heavyweight CRPGs.
View all comments (166)
Predseda 2006-07-12
(8/10)
One of the best dungeons ever made. Very, very large world, with a lot of possibilities where to go or what to do. It is possible to split your team (this was very innovative at those times), hundreds of items, very good fight system and other nice improvements made this game - if you master it - very enjoyable. Note the AMAZING intro music!
View all comments (800)

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Intro Video

Music

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