Very high quality graphics and animation for both the players and the enemies. It's great to see the screen shake around as the oversized tanks grind up the concrete.
Great SID compositions of the original tunes which have stuck in my head since 1990. It's a shame that you have to choose between them and sound effects in the main game.
Flawless. The unusual control method of the arcade has been perfectly converted to the single buttoned joystick. There is never a dull moment in the gameplay, and you always get what you wait for as far as loading times are concerned.
In my view Midnight Resistance is the best game of it's type on the C64. It is probably my favourite Commodore 64 gave ever, and I'd advise anyone to give it a try, no matter where their preferences lie.
Unfortunately, the gameplay suffers since it's impossible to maintain the direction you're firing whilst moving in another direction (the arcade overcame this by having a rotating joystick, similar to Forgotten Worlds).
The two player mode being absent is another drawback, plus the powerups like "shower" and "homing missiles" are severely underpowered to the point of almost being useless.
There are graphical and sound glitches throughout the game as well, and all these factors combined really take the shine off the overall product.
I read this was purely a mix-up, and they intended for the full game to be in the pack.
They fixed a lot in the standalone game, and it has the full 9 levels.
I love the C64 game, but I have the Mega Drive version which is leagues ahead and with arguably the best music on anyone6-bit system it's truly epic, and really makes the very good C64 music seem rather tame.
The Amiga game looks OK but the weedy panpipe music is so wrong for this game.
Play the Mega Drive version and you'll realize that there is a lot missing from the C64 game.
I still give Midnight Resistance on the C64 9/10.
(Cheat: When you're asked to put in your initials, type siamese and the screen will flash white once, giving you infinite lives, and I believe you get a level skip too, although I haven't used that).
There ARE ways to improve this - the music doesn't sound QUITE right (not a problem of three channels, but a problem of wrong/omitted notes).
The other thing is that it's way too easy to die by falling from the ladder, especially since the game does not make CLEAR as to where you are supposed to get off - so you do it in the wrong place, and die instantly. Not cool.
There's also a bit too much grey for my liking - the colors could have utilized a bit more.
The last scenery could look a bit better, and the yellow bullets drown against the yellow background.
Other than that, the game is actually even BETTER than my previous comments of it might lead you to think. Wow, what a great, fun conversion, smooth, fluid gameplay (despite scrolling not being so smooth), lots of action, just.. GREAT STUFF!
This is one of those conversions that deserve to exist, despite there being 'better' versions on other platforms.
But this game is THE BEST conversion ever done. It couldn't be more faithful to the source material, and there's no way this could be done a better justice on the C64.
It's actually impressive as to how well they managed to create this game on the C64 - we all know the C64 is powerful, but when you see a game like this, you have to be impressed as to just HOW powerful it is!
THE BEST CONVERSION EVER.
Incredibly playable, intense fun and a great challenge this is still one of my favourites!
I've never played the Coin-Op, but later I had the chance to have my hands on a copy of the Amiga Version.
At the end, I find the guys of Special FX did a SUPERB JOB converting this thing into a 16col, 3channel FM and mere 64k...
Of course 2 player mode would have been too much for the C64 hardware.
One of my favourite games on the 64.
9/10
Just one real negative - losing all your keys when you fell off a ladder right before the end of a level. AUGHH!
Put differently: This one was one of the last in a series of coin-op conversions that were really good. Quite legendary stuff here.
A cool ‘Contra’ look-alike and sadly one of the last highlights for the C64...
Keith Tinman's title music was fantastic but the game itself was Ocean.
Seasoned C64 vets will nod their heads sadly when I said "was Ocean" there. Highly polished, robotically designed, but flawed in fundamental ways which would, should, and must have been raised during playtesting. The tree level, for example, if you died just once you lost all your keys and weapons. I *never* managed to free the full family and I'd respect anyone who'd managed to do that.
Oh, and the greatest weapon was the shotgun (for bosses) or the threeway.
Remember the in-game music, especially the boss music. Really set the mood!
GREAT game
Resistance and I'm sure King Crimson will continue to fail for many years to come on my screen! Hats off to Ocean everyone brilliant game!
Midnight Resistance was a good reason to purchase a C64, harnessing the systems full 64k and fully utilising the SID chip, and indeed a fuckin phat game