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C64 Review

Choose whether to be Gilius Thunderhead with his vicious horned head butt or the Amazon with her call to the mystic fire breathing dragon then again Axe Battler might be the one you need in the end? They have one thing in common and that is they want to be the one to stop the evil Death Adder in his tracks...for good!

Golden Axe - Screenshot 01

Magic can be increased by picking up (or should I say kicking up) Blue magic bottles dropped by munchkins along the way. The more you collect, the more devastating the attack when the magic is invoked. The green bag toting munchkins carry food, so be sure to give them a few stomps when the time comes in order for you to get your health back up before you meet the bigger bosses at the end of the level.

Golden Axe - Screenshot 02

You can choose to swipe your sword to cleave your opponents in two or you could just take a run at them and deliver a good ol' body check to knock them off of their feet. Watch out, Gilius being the short little dwarf that he is will bear his head down and plant a devastating head butt to his enemies...did I mention that he wears a helmet with horns? Along the way, if your tired of walking you can saddle up upon some of the beasts along the road. There you can spit fireballs or just breath fire upon you hapless foes, not that they don't deserve it!

Golden Axe - Screenshot 07

Sometimes, when the fighting gets fierce and the odds seem a bit overwhelming, don't be afraid to delve into your bag of tricks and summon the powers that be (it could be stone, fire or lightning depending on the character you choose) in order to defeat Death Adder's minions and possibly Death Adder himself. When invoked sit back and enjoy the fireworks as the elements do their business with lethal efficiency!

Golden Axe - Screenshot 04

So chop down that skeleton warrior and jump aboard that fireball spitting beast for your destiny awaits!

Summary

GRAPHICS: 9 / 10

The graphics are incredible! The game's opening introduction pictures, its backgrounds, its characters and even its magic animation are truly amazing. If you don't believe me, check out Flare's fire-breathing dragon which can only be summoned when her magic reserves are at full strength! The bigger boss characters are exactly that...BIG! When you finally run into Death Adder and his mighty axe, you feel that you are in for the fight of your life!

SOUND: 8 / 10

The opening music is truly awesome. You can choose either sound effects or music, both of which are very good. It might be a one song soundtrack but it still conveys the mood nicely for this faithful coin-op conversion.

PLAYABILITY: 7 / 10

The moves are simple with the exception of the head, but manoeuvres can be somewhat tricky at times during the heat of battle. Also, the fire-breathing beasts you can mount along the way are extremely hard to use effectively and are actually more harmful than good in the case of this Commodore version of the classic Sega game.

OVERALL: 8 / 10

A few things were left out to incorporate this multiplayer game into a solid one player game capable of standing alone on its own merits and that is understandable. Yet, this game is Fun! Fun! Fun! The makers really put the time and effort to exploit every nook and cranny the C-64 had to offer and it showed. All in all, another faithful Sega conversion of a classic coin-op for the ages.

50 Comments

KalsolarKalsolar 2024-02-123/10 (3/10)
Utterly dreadful conversion. Even the ropey spectrum version puts this to shame. Graphically its fine but in terms of gameplay it's bland, empty, clunky and an embarrassment to programmers everywhere.
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hazzardhazzard 2024-02-104/10 (4/10)
How or why Zzap64 gave this game a Sizzler award is beyond me. Credit to the backdrops and music tunes which are quite faithful to the arcade, but saying the gameplay sucks is being generous. What made the arcade so amazing was experiencing frantic battles with three or four enemies at once, timing your attacks and using magic at just the right time to survive. This is all gone in this conversion by virtue of having just one enemy on screen at once and no two player mode. Simply put, it's just boring and dull to play. It doesn't help that all enemies have the same attack patterns and present no challenge at all. Worth a watch on YouTube just for the music and not much else.
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compnded 2024-01-204/10 (4/10)
Despite the music, flashy presentation and polished graphics, the game is a poor interpretation of the coin-op for only allowing one enermy on screen at any one time, making the overall game seem so dull and repetitive. Another game massively overrated by the press at the time.
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NicoGalisNicoGalis 2023-02-1110/10 (10/10)
You can really put more enemies on screen with multiplexing, but it seems the programmer didn't do it, jeroen's music is awesome. 7.5/10
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FrightmareFrightmare 2023-02-057/10 (7/10)
Considering the limitations of the machine, not a bad job afterall, with the main letdown being the single enemy at a time on screen; elsewhere, graphix and presentation were really nice, music was great and gameplay was alright. Collision wasn't too great though and you basically had to shoulder-hit all enemies to avoid getting hit back, especially the damn skeletons who were vicious as hell. It's a shame that a lot of the copies for sale were mistakenly missing the last stage.
View all comments (1065)
Benjib 2019-04-077/10 (7/10)
Having liked the Arcade game I was very excited to see this being favourably reviewed in Zzap magazine and instantly ordered it through their mail-order thingy.
Managed to get a game in before school on the day it arrived (despite 2x failed load attempts). Initially I was impressed with it, probably because it was "Golden Axe". In retrospect however its not that great - sure the music is great and the intro/ loader screens are impressive, but the in-game colour is a bit washed out and the one on one combat is not as much fun. After having played the Megadrive version I'm less likely to play this version again.
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VinceVince 2018-12-108/10 (8/10)
Had a lot of time for Golden Axe, it was a bit easy but a lot of fun and a good chunk of the coin up and the fun it game is translated here.

The music, the visuals were very good. The hack and slash of it.

I really loved it. Good Job.
View all comments (72)
cybermodocybermodo 2016-09-22
Excellent and professional presentation, and superb music - it's Tel after all. I believe this would've been superb game if it followed the "path of the samurai" on C64 - I think of "Samurai Warrior" and "First Samurai". Former one was even older than Axe! This way we have a game that suffers same as "Target Renegade" - too few enemies, even worse - just one. However, even that may be OK if done along the lines of awesome Palace's "Barbarian 2"! This way it seems somewhere in between of them all, trying to copy the console hype. It's not good when C64 is used to mimic something else, it's superb in it's own way. Best conversions were the ones having that truth in mind. Oh, did I mention awesome Jeroen's music in Golden Axe? :)
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Scout79 2016-03-316/10 (6/10)
If you're okay with fighting one foe at a time, this is a great conversion of a fine arcade title. Makes the most of Commodores audiovisual capabilities.

7 / 10
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Neo-RioNeo-Rio 2016-02-19
A lot of effort went into the graphics and music... But the lack of two player options and the limitation of one enemy on the screen at once meant that the gameplay was repetitive and dire... Which was a real pity. It's more of a tech demo than it is a game. Completely disagree with Zzap! S rating. Deserves more of a 6/10
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OlaOla 2016-02-187/10 (7/10)
Very repetitive gameplay but still manages to capture much of the atmosphere of the arcade game. Even though you can get to Death Adder by just using the standard attack move ad infinitum, I still enjoy traversing the world and the responsivity of the controls. There is just something about the backdrops (and also the great magic effects).
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knueknue 2013-07-215/10 (5/10)
In this game you sadly really notice the technical limitations of the C64. The C64 version is just repetitive and very boring. Technically, the music is good; the backdrops could have been better and more colourful; the limiting factor are the sprites: I don't think you could do it better even with today's programming tricks. 16kb of GFX ram is too less to include several opponents at once and a second player. 5/10
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craig75craig75 2013-05-203/10 (3/10)
I genuinely feel sorry for anyone who received this game as a birthday/xmas present back in 1990.
The startling thing was that for an extra £20 you could have been playing the Megadrive version instead.
Games like this are the perfect example as to why most people moved onto games consoles into the late 80's/early 90's.
An utter shambles of an arcade port.
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inphanta 2013-04-01
Nowhere near as good as it could've been, but I enjoyed it at the time.
View all comments (39)
hbhzthhbhzth 2012-11-288/10 (8/10)
What went wrong with (wwww) Double Dragon was done right here. Graphics, Music and Gameplay works. So IMO it deserves a 7 to 8 depending on how you enjoy playing it.
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davidiocarp 2011-08-222/10 (2/10)
The music is very good !!
View all comments (106)
HazardHazard 2011-06-303/10 (3/10)
This is incredibly bad. It doesn't play well, and the one-enemy-on-screen thing completely ruins the point of the original - focusing your attacks and watching out for the other enemies at the same time. I understand this is due to limitations but they shouldn't have tried. Oh, and the sound effects are horrible too.
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LeC64winLeC64win 2011-04-197/10 (7/10)
I own this version of Golden Axe on tape and I think it's not too bad. Even the multiload didn't seem to bother me, untill the tape wouldn't load the first level anymore.

Recently played the game in Vice64, and discovered it's quite fun to play it again. The extra magic-power is a graphical treat to see, and the overall design of the backdrops is also pretty nice. The in-game music gets anoying after repeating, but sounds solid. I don't see much wrong with the sprites btw, although they're only maybe a little crude; the end of level guardians and the dragons are particulary well drawn. And the ladies on level 2 land at least in a good position when they drop down.

Excellent presentation by the masters of Probe! :thumbsup:
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AsphodelAsphodel 2010-07-294/10 (4/10)
Blurgh! Multiload and bad gameplay. And what are those cluttered blocks supposed to be? What, sprites?..
View all comments (47)
KreeKree 2010-06-103/10 (3/10)
This game was sooo over-rated by Zzap! , and here's a possible reason why: Apparently it was playtested by R. Hogg and S. Wynne (their names appear along with the other credits after the end-sequence), and guess who reviewed the game in Zzap!?. That's Right! Robin Hogg and Stuart Wynne. Could that be why this game got a whopping score of 96% despite lacking a two-player mode and only one enemy at a time? You can decide that one for yourselves...

On top of that, the sprites suck big time! Nice backdrops, though.
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habib23qhabib23q 2010-04-077/10 (7/10)
Very good conversion of the arcade for the good old C64!!!
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Anthony BurnsAnthony Burns 2010-04-055/10 (5/10)
Well programmed, but dull and repetitive doesn't begin to describe it. Like the notorious Melbourne House version of "Double Dragon", the most accurate part of the conversion is the backdrop, which is even more true to the original than the Megadrive version. The same cannot be said of the bare-bones gameplay. Practially every enemy has the same attack pattern, the beasts are worse than useless, magic is mere eye-candy, the pile-driver attack is more trouble than it's worth, you can't knock the enemies into the holes, all differences in settings and enemies are purely cosmetic, and even Death Adder himself has no special attributes. Good end sequence, though. I recommend just watching it on Youtube, though ...
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davidiocarp 2010-01-182/10 (2/10)
Poor conversion of a great arcade game.
View all comments (106)
arcadeyahoo 2009-06-17
I bought this for the MEGA DRIVE back in 1990 for £34. 99, and ive downloaded the arcade version for the XBOX 360, its pure class.
View all comments (46)
Emperor Roscoe 2009-01-257/10 (7/10)
I remember being very impressed by this at the time, but playing it recently, I ended up almost falling asleep.

I guess without the 2 player mode, it was always going to be a disappointment.

lovely bomb effect though...
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cronosoft.co.ukcronosoft.co.uk 2008-11-124/10 (4/10)
Poor conversion of a great arcade game. Good presentation and a good try at replicating the graphics, though the gameplay is dire. A poor era for gaming.
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olympic_skier 2008-09-291/10 (1/10)
I used to play it a lot on Amiga, being the living proof that hacking games make aggressive! I am clean now.

This one was a big disappointment. It's the best example of a C64 trying to be an Amiga - a typical disease of that era (90s). Games like "Bop'n'Rumble" show what graphics the C64 is made for.

The lack of 2-player mode made me realize how dumb the game's aim is in general. They even needed automated doors because the characters could only swing their weapons...
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lofloloflo 2007-03-19
Nice backgrounds, horrible sprite graphics. Thick black outlines? Why?
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mailhunter 2007-03-157/10 (7/10)
Hack'n'slay 'em all!!!
View all comments (68)
spectrumsucks 2006-03-06
Rubbish game, but out of all the versions I played I liked the ending to this one the most. Had to use the level skip to see it though!
View all comments (24)
stooart 2005-12-216/10 (6/10)
The tape version of this was horrendous! I remember playing a few levels just for it to crash and I got really peed off. This was a pity as it was quite a nice little conversion. :cry:
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KungenKungen 2004-11-12
The graphics are horrible, the gameplay is completely dead and it's a shame they've killed the two player function.
Not that it was a great game to begin with - just keep slashing the enemies that attack you until you meet the big guy.
Still the music is better than on any other machine, which proves even a crappy C64 game might give you something.
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Trantor64Trantor64 2004-09-143/10 (3/10)
This game would have really worked, had they just had more enemies on screen and a two player mode. This might have meant blockier graphics (like in Double Dragon 2) but then the gameplay could ahve been saved. As it is, it's just one big frustration fest.
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Karpow/Scoopex 2004-07-20
Oh no... This was one those games which should have been never converted to C64. Horrible graphics, horrible music and even more horrible gameplay. 16-bit machines were to the task. C64 wasn't. Amiga version was brilliant so try it out instead.
Grim*Fandango 2004-07-18
Ugly. Try Atari ST, Amiga or better the original version (MAME).
Ed Waddington 2004-04-30
I never understood why this game was so highly rated. Sure, the graphics and sound are probably as good as you'll get from the C64 - but you only ever fight one person on screen at any time. The main point of GA was mass brawls, attacking two at once with your fire breathing dragon etc. Etc.
R.S.S. 2004-04-27
WHO allowed this arcade to C64 conveersion to be this poor? Try the Amiga version instead, it's much better.
Marco Muller 2004-02-23
Wow this Game is Great. The Graphics are very well drawn look at picture 4, the Trees look absoluty Super !!! . Playabilty is a little bit slow, but its one of the best conversion from the Arcade
SHOCTROOPERSHOCTROOPER 2004-01-113/10 (3/10)
Too bad that they put such a crappy conversion together. The music and SFX are the best thing but the GFX are so dull that the weird and offcolored enemies are like a neon sign in a moonless night.
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Shaun 2003-11-12
The C64 really could not have done much better then this. It looks good, sounds great (tunes and digi sound FX), well programmed. Playability wise, it was repetative though :)
MaltedMilk 2003-11-11
Virgin's greatest game was 'Strangeloop', NOT this waste of time.
Ritchie 2003-11-11
Should of stayed in the arcades. Also I think that people had too higher expectations for it. The best games on C64 are not(VERY RARELY) arcade copies or movie rip offs, but good old born and bread C64 adventures.
G.Smith 2003-07-22
Great music and nice-looking graphics can't hide a game which is utterly tedious and repetative. There's never more than one enemy on the screen at a time, there's no variation in the gameplay, and frankly there's no skill involved at all. Apparently the original C64 release had the last two levels missing. To be quite honest I'd have been relieved.
abraxas 2003-07-06
Music is GREAT, but the graphics... I think it does better (except for intro).
TWR 2003-07-03
Oh, I remember me and WRL playing this one 'til we finished it (without cheat) on the Amiga. It was a brilliant game. The 64 version I've never got hold of, so if you got this game (disk, no emu shit) mail me at [email protected]
XXX 2003-06-06
I won't concentrate the attention on "one opponent a time". I saw the PC version and downloaded the C64 one. When I saw GRAPHICS I almost cried 5 minutes!
Skyrider 2003-05-20
BORING! The music and athmosphere is converted well from the arcade, but there's noway that can help the crap gameplay with on enemy at at time. Btw, the one legged chineese is kinda kewl...
Andrew Lindop 2003-01-10
Golden Axe was really hyped up and the hype worked as it sold well, It is just a basic chop em up but has character. Even if it was a bit easy to finish.
It still is one of the better games and would be in my top 50.
Justin 2002-08-17
This game arrived with a great deal a hype. My brother bought it and I had first go. 10 - 15 minutes later I had completed it. One trusty QuickShot 2 Turbo autofire and discovery of the ideal attacking spot. Didn't even have to use any of the magic.
Alex Aslanidis 2002-03-16
Repetive beat-em-up with a wonderful atmosphere. The music is great, and the way the graphics change colour during play is a cosmetic wonder. But the slow pace of the battles, and the fact that you face only one opponent each time leads to boredom. I 'd say it's worth a 6/10...