Credits | |||||||||
Released: | 1989 (35 years ago) | ||||||||
Publisher: | Activision | ||||||||
Copyright: | Sega Westone |
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Producer: | Software Studios | ||||||||
Conversion: | Images Design | ||||||||
Coder: | James Smart | ||||||||
Graphics: | Andrew Pang | ||||||||
Musician: | James Smart | ||||||||
Information | |||||||||
Main Control: | Joystick (Port 2) | ||||||||
Players: | 1 Only | ||||||||
Language: | English | ||||||||
Retail Price: | £9.99 Tape £14.99 Disk | ||||||||
Tape Loader | |||||||||
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Categorization | |||||||||
Genre: | Platformer, Scrolling Screen | ||||||||
Tags: | Action, Side view, 2D scrolling, Platform, RPG elements, Licensed, Regional differences | ||||||||
Tie-In License | |||||||||
Name: | Wonder Boy: Monster Land | ||||||||
Type: | Arcade coin-op | ||||||||
Owner: | Sega Enterprises Ltd (Japan) | ||||||||
Reference: | Wonder Boy: Monster Land on KLOV | ||||||||
Relationship | |||||||||
Sequel to: | Wonder Boy | ||||||||
YouTube Links | |||||||||
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Magazine Reviews | |||||||||
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Added by Kim Lemon, Nov 26, 2001.
Viewed 28073 times.
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Read review by Northlander
Graphics: 5 ‧
Music: 7 ‧
Playability: 8 ‧
Overall: 7
The graphics are good too, well drawn backgrounds, good looking sharp enemy sprites.
There's a lot depth here, some great boss fights, plenty of adventuring to do.
But it's not a classic on this platform because of one thing:- The framerate. Never have I seen it hamper a game so badly as here. Any battle you get into is made more difficult by it since it heavily affects the controls, and it's something you can't stop noticing because it's just so bad. Some of the baddies you will battle move at something like 10fps, making them artificially difficult. The C64 could easily have ran this game at 50fps, so I guess it was just a lack of skill on the coders part.
Another minus is the rather odd addition of a time limit which you must replenish regularly or suffer a pointless death.
The Engrish translation provides some hilarity. "12 gold get" indeed.
6/10. Play the Master System version.
Until today I never knew this exisited on the C64 haveing only owned the Amiga version. I think this is a cracking conversion and eventhough the GFX are a little ropey all the plability and atmosphere has survived in this conversion. Making it better than 90% of Amiga platform games (im looking at you Zool)
A really great little game. Try it now. 9/10
P. S I agree about Zzap, bunch of twats.
Zelda goes platform, I like it! For some reason, there was something wrong with the copy I received - the bosses (some of them at least) couldn't hurt you.
Downsides are that the scrolling is quite jerky and the combat moves are a tad indistinct.
Sprites are too little and our is horrible.. What a shame. Multiloading.
I spent countless hours playing it.
Even found a a invulnerability secret potion that lasted forever on the top of a house somewhere. That's the only reason I managed to beat the game.
I remember this game in the arcade... Strange huh?
An adventure game in the arcade.
So much multiple loading times though between the small worlds. But its playable and Im glad this game came to the C64. 9/10