Credits | |||||||||||
Released: | 1986 (38 years ago) | ||||||||||
Publisher: | Rainbird | ||||||||||
Developer: | Solid Image | ||||||||||
Coder: | C.M. Wong | ||||||||||
Title Screen: | Bob Stevenson | ||||||||||
Musician: | Nigel Grieve | ||||||||||
Information | |||||||||||
Main Control: | Joystick (Port 2) | ||||||||||
Players: | 1 Only | ||||||||||
Language: | English | ||||||||||
Retail Price: | £14.95 Tape £17.95 Disk | ||||||||||
Categorization | |||||||||||
Genre: | Shoot'em Up, 3D | ||||||||||
Tags: | Action, Simulation, 1st-person, Shooter, Tank, Sci-fi/futuristic | ||||||||||
Magazine Reviews | |||||||||||
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Read review by The Starglider
Graphics: 4 ‧
Music: 3 ‧
Playability: 3 ‧
Overall: 3
Would have made much more details in the graphics - if needed laid multicolor sprites on top for objects that needed multicolor. Still would be OK with just one color too, like spectrum. Could still use colors, but with certain strangeness where two objects of different colors interact; as colors would be same in 8x8 pixels, one character. This is often seen in Spectrum games. Not so much on C64.
And using a split screen so that the instrument panels could still be in multicolors. Those were OK (except the scanner could be in hires, using sprites for any overlays).
This would have made the game jump up +25% on the graphics, possibly on hookabillity too.
It had to be said...
pirates.emucamp.com/a/s/starglider/c64/main.html
pirates.emucamp.com
if possible don't reply to this thread but to [email protected]
This is brilliant game!