Credits | |||
Released: | 2011 (13 years ago) | ||
Publisher: | (Public Domain) | ||
Copyright: | Jordan Mechner | ||
Creator: | Jordan Mechner | ||
Coder: | Andreas Varga | ||
Graphics: | Andreas Varga Mikael Backlund Steven Day |
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Title Screen: | Steven Day | ||
Musician: | Andreas Varga | ||
Sound FX: | Owen Crowley | ||
Information | |||
Main Control: | Joystick (Port 2) | ||
Players: | 1 Only | ||
Language: | English | ||
Version Note: | C128 enhanced | ||
Notes: | C128 enhanced (in 64 mode), it uses 2mhz mode in the border. | ||
Categorization | |||
Genre: | Adventure, Arcade 2D | ||
Tags: | Action, Side view, Fixed/flip-screen, Platform, Puzzle elements, Medieval, Middle East, Fangame | ||
Inspiration | |||
Type: | Software | ||
Owner: | Broderbund Software (USA) | ||
YouTube Links | |||
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10/10
Only gripe with the conversion is the window allowed to counter attack after a parry seems really strict compared to versions that came after the Apple II original and I think taking the same aproch as those (like the DOS version) would have been better.
I used to get angry back in the day for games that needed a diskdrive and I couldn't afford one. Me being 13 and diskdrives costing like $600.
This game is awesome. Beautifull graphics, great gameplay and what a technical accomplishment. 10/10.
People, drop all the principles and just enjoy what being served here. Lighten up!
Also to say it's not a C64 game, but more a C64+addon game because it requires a flash or ultimate2 cartridge is ludicrous. There's plenty of games which are disk only, so tape owners could easily say the same thing about those. Sure there's a lot more disk drive owners but that's besides the point. Play it on emulator or invest if you haven't got the right medium, whether it be a flash/ultimate2 cartridge or a 1541 drive for whatever game.
There's been plenty of cartridge games on the C64 and this would have been no exception had it been released back in the 90's. So does this make all the ripped cartridge games uploaded on GB64 not proper C64 games now?
Anyway fab C64 game. Beautifully presented. I give this a 9/10 which would have made it at least a sizzler in Zzap64 if it were released on cartridge in the 90's
8/10
Sure, the graphics are pretty, but that's about it.
I never got on with games that have Flashback style controls. They feel sluggish and unintuitive. Jumps that require me to press up long before he actually makes the jump? No thanks.
After about an hour of avoiding the odd trap, jumping over pits and standing on platforms to open doors I was thoroughly bored.
6/10 - Above average.
Just copy it on a FlashCart or burn it into an EPROM on your DIY cartridge.
Waiting for a disk version of this.
to run this on a C64 you need a modern cartridge.
In precisely the same way that to run the expanded Navy Seals in 1990 required the Ocean cartridge version. Cartridge games tend to need cartridges.
However, to appear preinstalled on a cart would have meant selling it to cover costs. Any attempt at selling this game on cart using the currently active Prince of Persia franchise name would have resulted in legal action and costly lawsuits in very short order. Disney are the copyright holders and are very litigious. Hence letting the user flash their own cart circumvents this problem nicely.
Perfect, amazing, pushing the borders, awesome, mind boggling one word? That is impossible to do
What do I mean, it's not a C64 game? Well, I will let Fröhn's words enlighten you:
"Doing stuff for "C64" means: "C64" and not "C64 + addon which only few people have""
I do recognize the 'fantastic' quality about how much work went into this, how 'impossible' was made 'possible' again, and how accurate the port is and everything. But it still isn't as good as the Amiga version, and aside from the novelty value or the 'Look, the C64 can do this! '-attitude, I don't really see, why anyone would choose this version over all the better versions.
This game does not run on a C64. It requires "addon, which only a few people have". It requires specialized hardware in addition to the C64. I know it's not 'easy', but I am tempted to say that it's easy to make -anything- work, if you can add all kinds of specialized hardware into the mix. You can even play 192 kbps 44. 1 Khz mp3's on the C64, if you can add mp3-playing hardware.
It would have been totally amazing if there would have been an actual C64 version of this game. But as it is now, THIS IS NOT A C64 VERSION of the game, it's a C64 PLUS ADDON-version.
And as I said, almost anything can be made with C64 + specialized hardware.
Too bad, I think the C64 could have done it.. But apparently the porters of this game didn't.