-
Список изменений:
- Gui work: threading, layout and stability have been improved.
- Some of the reported .ini writing issues should be fixed now.
- Game database: bug fixes, more entries, compatibility hints for pcsx2.
- Automated patching enabled now: known fixes/settings for some games can be enabled automatically.
- Emulation fixes to microVU.
- VIF/GIF work: Slightly faster and more compatible.
- Much work on GIFPath ordering issues. many games with previously flickering textures should work better.
- IPU retooled and optimized: A bit faster, a bit more compatible and much more sane (no more coroutines).
- Removed hazardous MMX/XMMregister freeze/restore. Speedup and stability is improved.
- Savestates are now free of memory leaks.
- Disk swapping works on a few games now (not all yet though).
- New "fast CDVD" speedhack. Load levels as fast as possible!
- Console logging is now configurable to be as verbose as in developer builds.
- Commandline support.
- A lot of other small tweaks and additions.
- Список изменений:
- Restor sound rate config.
- Add "2xSai" filter support.
- Replace "Gens32 2X" with "ACOMPAL 2xQCa".This filter can 2x the image without color changeing.
- Replace "Gens32 Filter V" with "ACOMPAL 2XQCa720",which is a "hack version" of 2xQCa.
- Add video safe mode,turn on this may fixed out some video card's problem.
-
Список изменений:
- Added HiRes (High Resolution) video mode.
- Sprite priorites improved.
- Scroll glitches fixed.
- More speed with new optimized PPU code.
- Список изменений:
- misc: slightly optimized rebuilding speed of decompressed files by using MoveFile instead of CopyFile if possible
- misc: slightly optimized scanning speed of decompressed sets by using hash caches
- misc: manufacturer tag isn't mandatory anymore in dtd and won't appear in export if empty
- misc: show prompt if external packers are not available
- fixed: profiler loading issues when having mess and mame xmls handy and defining mess dats in engine.cfg
- fixed: utf boms (byte order marks) let the dat detection fail
- Список изменений:
- Update GEN 3D system.
- Try to fix sounds problem.
- Список изменений:
- The speed and timing were brought close to the movement of a real machine. In stage 5 of "Mad Stalker", the problem that the screen has fallen into disorder was solved.
- The processing that decides a vertical start position on the screen has been improved. In the visual scene of "Mad Stalker", the problem that the upper part of the screen cut was solved.
- Additionally, a detailed part has been improved and corrected.
- Список изменений:
- Support for right-to-left mirrored windows.
- Winelib now supports the ARM platform.
- New taskkill.exe built-in application.
- Inetcpl control panel fleshed out.
- AcceptEx is implemented now.
- Improved security checks for SSL connections.
- Translation updates.
- Various bug fixes.
- Список изменений:
1. Based on SVN r3646
2. Removed libgcc and msvcr100 library dependencies. It does not require to install external libraries.
3. Fixed Desktop/Original selection problems in resolution menu.
4. Added EMS items (emsboard, emm386) into DOS menu according to the changes r3642.
5. Fixed a crash if you go to fullscreen in OpenglHQ.
6. Aero_fix patch will only work on Windows ver 6(Vista) or later. Direct3D will ignore aero_fix as it is not needed.
7. Added CPU cores(full, simple) into CPU menu, following DOSBox configuration.
8. Menubar will not be displayed in fullscreen if using "-fullscreen" parameter.
9. Fixed menu responses.
10. Added a patch: CGA/Tandy/PCJr palette patch (h-a-l-9000) by someone's request
11. Added AUTHORS, THANKS, VERSION, INSTALL to DOCS directory.
12. Fixed some minor bugs.
- Список изменений:
- Add Red-Blue 3D glasses support.
- Rewrite some filters.
- Список изменений:
- добавлен компьютер Robotron 1715
- Список изменений:
- Tools|Sprite editor..." command.
- Improved "View|UVI/PVI status..." and "View|PSGs status..." commands.
- Miscellaneous improvements and bug fixes.
- Список изменений:
- configuration file is now called bsnes-qt.cfg; the first run of this release will start with a clean state
- MSU1 now supports audio looping via new PCM file format
- disabled state load/save menu due to a serious bug in Qt 4.6.0 for Windows
- RawInput: all keyboards merged to KB0, it should no longer be required to reconfigure the keyboard out-of-the-box
- RawInput: fixed a bug where Xbox 360 controller states were being overwritten by DirectInput controllers
- RawInput: fixed a device sorting bug caused by moving ruby to Unicode
- Direct3D: fixed a pixel shader bug caused by moving ruby to Unicode
- Linux port: fixed sudo make install target
- Linux port: default to gcc/g++ instead of gcc-4.5/g++-4.5 for one last release
- updated to mightymo's 2010-09-20 cheat pack
- Список изменений:
- Added support for multicores.
- Added some speedups to emulation.
- Fixed a bug in Power management emulation.
- Fixed a bug in SaveState, now the Microphone works after a load savestate.
- Список изменений:
- added new effect toggle tool window, which allows toggling of BG/OAM graphics layers and DSP audio channels
- added an option to use the native OS file and folder open dialogs instead of my custom browser
- added a new state selection window
- added frame skipping support, which is only used during fast forwarding; as a result, fast forward is now ~80% faster
- removed unnecessary icons, added workaround for checkbox/radiobox menu icons on Linux/GNOME
- added RTS/CTS support to serial simulation
- all cores: OAM high table even address writes should update OAM latch data register [blargg]
- accuracy core: major improvements to mosaic emulation
- accuracy core: added additional hardware-based caching, resulting in a ~15% speed boost
- accuracy core: emulated CGRAM address invalidation for writes during active display
- performance core: added new S-PPU renderer, resulting in a ~10% speed bost
- Beta 20 (RC3):
- Configuration panel save and delete operations lost currently selected configuration entry
- some filters in DirectDraw mode had blank screen (depended on display height)
- VirtualAlloc() allocation error and JIT direct enabled recursed until stack overflowed
- Список изменений:
1. Fixed: A wrong event location slowed down the emulation.
2. Fixed: A bug in resolution menu (1280x800 enabled/disabled)
3. Cleaned up manuals.
4. Disabled MT-32 logging when playing due to the performance loss
5. Added sdlresize patch.
- Maximize button switches to fullscreen.
- Scaler size can be changed just by resizing the window. (it works if windowresolution=original)
6. Fixed some minor bugs.
- Beta 19 (RC2):
- rar archives crashed if file was already open (stupid design flaw, it was possible to open archives even if requested mode was read-write)
- added "fullscreen (max)" and "fullscreen (tv)" (approximate only) to "autoscale" select menu, basically replaces old "FS" filter multiplier
- Pasofami v1.6a Changelog:
- added driver for dumping under Vista/Windows 7;
- improved USB camera driver's performance under 64-bit OS;
- simplified driver installation.
- Список изменений:
- Printer output (freetype)
- MT-32 MIDI (this might require ROM files)
- Stereo swap
- MP3/Wave Cue support
- Overscan (only works if output=surface)
2. Fixed the following bugs - Alt-key combination shows popup menu.
- Windows Aero might be turned off in some cirumstances.
3. Fixed some other bugs.
1. Added the following patches
- Список изменений:
- Added scrolling file names with the stylus.
- Now we must do a double-tap on the save-state icon.
- Modified the routine of collision of MSX1 sprites for Pitfall II.
- Small improvement of the UI.
- MSX2 mode by default (because it is faster than the MSX2+ mode).
- Fixed some bugs in the patch the ROM disk. (Improved DSK images support.)
- SCC+ emulation (for SD Snatcher, Konami Game collections, etc...).
- Fixed of the screen12 color contour which was managed like the screen8.
- Removal of some useless display conditions. (msxDS is still a bit faster!)
- Список изменений:
- Fixed bug with window centering; if enabled and the the window was larger than the desktop, the window would be moved offscreen.
- Список изменений:
- Added new retina skin and control layout (selectable).
- Added touch deadzone selector.
- Added Wii classic stick deadzone value selector (upper 4 controller going crazy).
- Added 8/16/auto color depth selector (8/auto bpp fix some games with missing sprites).
список изменений
- Изменения:
- A user-reported crash bug (specifically a divide by zero when minimizing the main window while the Zapper controller is selected) has been fixed.
- Beta 18:
- F13/F14/F15 rawinput keycodes fixed (at least available on some apple usb keyboards)
- removed default volume and mute keyboard mappings because in rawinput mode they are always handled by Windows (which is annoying, I haven't found any simple way to disable them, "disable hotkeys" flag only seems to disable Windows keys)
- fall back to directinput if rawinput enumeration worked but RegisterRawInputDevices() returns error
- Paula disk fifo statefile support
- Список изменений:
- Improved support for right-to-left text.
- Support for CMYK JPEG images.
- Beginnings of a Game Explorer implementation.
- Improved 64-bit support in MSI.
- Stub inetcpl control panel applet.
- A number of fixes to crypto support.
- Translation updates.
- Various bug fixes.
- Список изменений:
- Miscellaneous improvements and bug fixes.
- Список изменений:
- Tools|Sprite viewer..." command.
- Instructor 50: "Settings|Graphics|Shadows?" command.
- Miscellaneous improvements and bug fixes.
- Список изменений:
- Fix 'illegal exception' with empty zip
- Fix empty filerom appearing in empty zip
- Fix db export of zip with folders
- Fix importing roms from non available paths
- Fix double rom extension with console dats
- Fix dummy roms not created in bios files
- Fix empty folders inside zip not displayed.
- Fix remove zip folders if empty after operations
- Fix dialog box shown with corrupted zip
- Fix display not refreshed after rezip
- Fix 'missing field' during move operation
- Update Hungarian translation
- Список изменений:
- 32-bit and automatic bitdepth option in fullscreen mode (8 bit full screen mode might be slow under newer Windoze's)
- copy & paste to/from the clipboard now respects upper/lower case mode
- partially implemented 48 bps mode of the T6721A speech LSI
- G64 image support is no longer read only (yay, at last)
- reading from open address space
- plenty of bugfixes (drive, TED, autostart, monitor etc.)
- Список изменений:
- [GENESIS] Improved speed by 10-15%
- [GENESIS] Fixed bug in SRAM handling that would sometimes cause a crash [Micky/Sasha]
- [GENESIS] Fixed bug with IO reads that caused a few games to not register joypad reads [Micky/Sasha]
- [GENESIS] Implemented /TIME mapper support (Beyond Oasis)
- [GENESIS] Fixed issue with sprite limitation only allowing 79 sprites instead of 80. Fixes Risky Woods [Sasha/Neville]
- [VIDEO] Updated libavformat/libavcodec
- [3D] Fixed a few issues in the "old television" 3D model
- [3D] Fixed a bug with OpenGL states in model class
- [3D] Corrected issue with specular lighting
- [3D] Fixed bug in shader that made "High" quality the same as "Ultra"
- [3D] Rewrote part of the lighting shader to work better with NVIDIA hardware
- [SOUND] Fixed issue with timing delays on lower resource systems. Solves sound buffering issues
- [CORE] Implemented multi system support for the online game retrieval system now that arcade and gamegear are online
- [CORE] Fixed linking issue with font engine and SDL
- [DB] Updates to GameGear, SMS and Arcade databases
- [DB] Added more descriptions for games instead of relying upon ROM description [Tommy]
-
Список изменений:
- Added mapper# 25, 26, 73, 75, 85
- Fixed mapper# 6, 17, 18.
- Fixed video size (x1, x2, Stretch).
- Zapper removed.
- Список изменений:
- Added TV-Out support for firmware >=3.2.
- Added analog control using Wii Classic stick.
- Added support for Wii classic clones.
- Beta 17:
- removed duplicate "none" in filter list
- RTD also missed address error check
- MMU emulation bus error handler uses C++ exceptions again (like in original Aranym version), removed some not so useful forced inlining, smaller executable.
- decided to disable some MMU table caching and suddenly NetBSD crash disappeared, MMU emulation is probably much slower now but at least it seems to work until proper fix is found, (hopefully Aranym developers have some ideas) Debian 68k Sarge Linux confirmed working now
- right border color "glitch" when waiting for hpos<7 in copper list broke in b3
- only disable Direct3D9Ex if pixel shader support is < 2.0
- do not open files smaller than blocksize (512 bytes) as a hardfile
- hardfile dialog accepts dragged and dropped files
- Список изменений:
- Settings for Quick Save, Quick Load hotkeys;
- New NTSC filter by Blargg;
- Support 7z, Rar, Zip archive types.
- Список изменений (только на японском языке):
- 連射機能を実装しました。
- Redefineで連射ボタンも設定できます。ESCで設定スキップできます。
- ワイド画面に対応しました。
- コントローラのポート,接続機器,各機器のボタン設定をゲーム毎に保存するようにしました。
- Beta 16:
- removed old audio hack that was left accidentally, not needed since DMAL was emulated (Murder, Mission Elevator etc.. compatibility hack is finally gone)
- CD audio OS specific code was duplicated in ioctl and image mounter, moved to common source file
- LARGEADDRESSAWARE compiler flag was lost sometime ago, ~1.5G RAM is again possible under 64-bit Windows versions
- second Z3 fast ram region was incorrectly mapped if "z3chip" was enabled
- on some systems winuae stole focus when some other application attempted to open fullscreen mode
- Windows to Amiga clipboard conversion was not protected from starting new transfer when previous was not yet received by Amiga-side (previous fix only handled Amiga to Windows direction), usually caused crash when pressing printscreen in rawinput mode
- 680x0 RTS emulation didn't check if new PC was odd (seems to have been missing since the beginning?) This finally solves mysterious JIT crashes (thanks Glen!)
- Epson printer emulation didn't flush print buffer when form feed command was received (and some other commands that cause new page to be generated)
- Список изменений:
- Improved ALSA sound module.
- SDL video module fixes.
- Use target-specific threading code in SDL audio on Windows.
- Special "-tapehack" mode to rewrite tidied CAS files.
- Search worldofdragon.org ROM filenames.
- More accurate slow-to-fast SAM transitions.
- NDS: bring up to date with new libnds.
- NDS: faster video, audio fixes, better file requester.
- NDS: sleep while lid is closed.
- Support direct loading of DragonDOS binaries.
- Implement remaining known illegal instructions.
- Список изменений:
- PIPBUG, Chaos 2: improved 2513 chip emulation.
- Sidebar support for snapshots and recordings.
- Miscellaneous improvements and bug fixes.
- Список изменений:
- Added Wii Classic Controller support. Added support for up to 4 WiiMotes/Classic (multiplayer).
- Список изменений:
- Fixed bug deleting Graphics Context. (Windows Only)
- Fixed bug in Texture Blending Decal Mode.
- Fixed bug in DIVCNT register.
- Fixed bug in SQRTCNT register.
- Fixed bug writing Fog Coordinates.z.
- Fixed bug in GXSTAT register.
- Added support for 3D rear-plane.
- Beta 15:
- swallow USB keyboard led mode phantom keypresses, do not touch non-enabled keyboard leds, key pressess do not cause lost led state sync anymore. rawinput mode only.
- floppy panel disk image creator can now create FFS and bootable images, pre-formatted extended adf ("custom floppy") will be created if label is set or FFS or bootblock is ticked. (empty label box = label will be "empty" when creation standard adf)
- b1 plugin path detection didn't check exe location\plugins
- Список изменений:
- Update of the Gecko engine, now including a 64-bit version.
- New implementation of console support on Unix terminals.
- Many new functions in the C runtime dlls.
- Various bug fixes.
- Список изменений:
- добавлена возможность просматривать в отладчике все области памяти
Читать
- Список изменений:
- fixed: dupes check was still broken
Список изменений и нововведений:
Из сборки убран spuOAL, как требующий дополнительной доработки и 64-битная версия целиком.
Дополнительно прилагается NetPlay плагин для игры вдвоем по сети через сервер Kaillera от Edgbla. По вопросам использования, багрепортам и прочему, обращаться непосредственно к автору.
- Список изменений:
- Added support for Satio and Vivaz
- Список изменений:
- fixed: rare wrong "no or corrupt chd header/sectormap" message
- fixed: wrong dupe check when clones does have chd(s) while parent doesn't
- fixed: wrong "wrong case" message when using the move set to correct sysdefpath option
- Beta 14:
- DSKSTEP and DSKSELx going inactive at the same time steps the rw-head normally. Fixes Euro Soccer stupid disk change detection.
- uaehf.device HD_SCSICMD TEST UNIT READY returned an error (HDInstTools works again)
- added 68020 CE-mode very approximate 2-stage CPU prefetch pipeline emulation (not that 68020 don't really have 2-stage prefetch but it still will be more compatible without major changes) Fixes ATR and (partially) Last Ninja 3 CD32 graphics glitches, (missing blitter waits..) also more compatible with self-modifying code
- CD32/CDTV empty "image mode" tried to select physical drive
- added windowed mode configuration GUI setting (borderless, minimal, normal, extended) Extended is WIP and something you (and me?) should ignore
- do not capture mouse if left mouse was clicked and WinUAE window had no focus (now available via GUI = can't be totally useless anymore..)
- borderless mode can be dragged by clicking mouse button once, only double click captures mouse
- fixed epson printing emulation blank page when printing multiple text pages and later pages didn't have any font or font style changes
- more prowizard ripper updates
- Список изменений:
- Malzak: improved graphics emulation.
- Miscellaneous improvements and bug fixes.
Current fix(es):
Startup sound has been enabled for a file called "boing.wav" in the SheepShaver folder.
Previous fixes: (taken from CVS change messages, but not a far back as the original 2006 windows build):
-The timer code has been changed to allow running software that requires more timer slots like the AppleShare IP server sofware.
-Cursor placement.
-Mouse lock-up after frequent movement in and out the SheepShaver window
-Multi-mouse button support through e.g., TheMouse2B
-CD-rom support improved
-Fix file corruption experienced when doing random-access
file I/O to the external filesystem
-Cope with assembler updates in emulated CPU
-Support for 64 bit Intel/ia64
-FPU instructions added
-SSE and MMX optimizations
-SSSE3 optimizations (Intel Core 2 CPUs and newer)
-Update to slirp sources from QEMU 0.9.0
- Список изменений:
- fixed: wrong warning about bios storage method in rebuilder when no bios sets are available
- fixed: wrong "error while reading" warning during scan
- misc: double setnames/descriptions are now renamed in any case during parsing dat
- Список изменений:
- мелкие исправления, касающиеся в основном ZX-Spectrum 128
- Список изменений:
- v1.2 Fixed cropping.
- Список изменений:
- Added No-Slot-Clock (located in $C300 ROM space).
- 28/08/2010
- Точная рисовка экрана, используется пентагоновская времянка, теперь демы с мультиколорами и рисующие по бордюру выглядят правильно ;) / Accurate screen drawing, using Pentagon timings, multicolors and border effects now work )
- Частично добавлена поддержка zip архивов - для образов дисков, грузится первый файл из архива / Partial support for zip archives, works for packed trdos disk images for now
- Немедленная загрузка TAP файлов при выборе в меню, к ней относятся две новых строки в файле конфига / TAP files can be loaded immediately from snapshot menu, 2 new strings in config file related to this INSTANTTAPEBOOT=YES BOOTTAPE="boottape.sna"
- Пофиксил: вылет эмулятора в XP при смене типа AY/YM и стереорежима / Fixed: emulator crash under WinXP while changing AY/YM chip or stereo mode
- Как обычно мелкие и не очень багфиксы, снова спасибо [bETA]mEN ) / As usual small bugfixes here and there, again thanx to [bETA]mEN
- Список изменений:
- Experimental audio
- Beta 13:
- addaq.x #x,Ax and subaq.x #x,Ax had too long cycle count (this was really stupid bug)
- joystick type (default,mouse,joystick,analog joystick,etc..) was reset to default when configuration was loaded
- do not decide bitplane dma overriding sprite dma too early, DDFSTRT might get moved few cycles before bitplane dma was originally supposed to start (Heimdall 2 AGA mouse cursor)
- floppy panel DF0: "write-protected" text was getting disabled
- SCSI emulation is only forced if version stored in configuration file is older than 2.3
- CDTV MODE2FORM0 2336 byte sectors didn't work in image mode
- Sherlock Holmes - Consulting Detective separate video tracks hack removed, working full image is available.
- mds subchannel data wrong positioning fixed
- fixed some rare thread syncronization issues when CDA was stopped
- read also standard 2048 byte sectors using SPTI if CDA required SPTI mode, mixing IOCTL and SPTI does not seem to be reliable
- Brian the Lion CD32 starts CDA play at the very end of data track, obviously this must not be an error, only return error if both current start and start + 2s is located inside data track
- files inside archives didn't load if path was relative
- paused CD32/CDTV was resumed after exiting GUI ("old-style" GUI pause/resume was not removed..)
- directories selected via "favorite menu" also sets default path
- prowizard updates
- Список изменений:
- v1.1 Added Wi'i'Mote support, needs btstack installed.
- Список изменений:
- 1. VirtualC64 now supports cartridges (.crt format)
- 2. Integrated the sparkle framework (check for updates feature)
- 2. Fixed a bug that prevented the user defaults from being loaded
- 3. OpenGL drawing is now triggered by a core video loop instead of an NSTimer
- 4. Changed version numbering scheme to comply with the update framework (current version is now 0.9)
- Список изменений:
- Added undocumented opcodes for cpu.
- PPU VRAM Toggle fixed.
- Added new sound channels (VRC6 Pulse 1 & 2, Sawtooth).
- Fixed DMC sound channel.
- Fixed save/load state for sound.
- Список изменений:
- Improved behaviour of joystick 'hat' movement. This should fix bugs most visible in Yars' Revenge.
- Fixed bug in debugger rewind states; bankswitching wasn't being performed during the rewind. Related to this, fixed a similar issue with the debugger 'loadstate' and 'savestate' commands.
- Added game properties info for the newly released 'Halo 2600' ROM.
- Список изменений:
- added: adv scanner option to automatically move sets in wrong sysdefpaths
- added: chd checksum option to read chd sector map
- misc: don't rebuild cache if newly created dats/exes are identical to others
- misc: added *.xml filemask to setinfo export
- misc: improved dupes scan to find double chd folders
- misc: new option for rename wizard to not rename replaced sets
- misc: some text changes here and there incl. copy/move prompts
- misc: added warning to rebuilder if bios storing methods between scanner/rebuilder differ
- fixed: miss/have lists handle sample-only sets
- fixed: "version not found issue" for 64 bit versions
- fixed: merger ignored sets with chds
- fixed: chd folders in full merged modes can rarely create missing rom messages
- fixed: set stats count for bios only + chd sets
- Список изменений:
- fix bugs in zip engine
- fix some bugs with folders included in zip (still bugs remaining...)
- fix rezip procedure including local paths in archive
- fix import files with invalid date (files dates are restore to valid format)
- display empty folders inside zip
- fix nodump detection if roms are in a folder
- Update included datafiles (cps1/cps2/kawaks...)
- Список изменений:
- Various improvements to PPU and CPU timing and correctness to resolve issues in timing-sensitive games such as Battletoads. Macifom now passes nearly all common timing and correctness tests.
- Support for USB Gamepads and Joysticks.
- Automatic saving of cartridge SRAM to disk.
- A new Preferences window allowing adjustment of graphics, audio and control settings.
- Improved Breakpoint, Frame Advance and Continue functionality in the Debugger.
- A new User Manual packed with helpful information for casual users and developers.
- Список изменений:
- Split core into three profiles: accuracy, compatibility and performance
- Accuracy core now takes advantage of variable-bitlength integers (eg uint24_t)
- Performance core uses a new S-CPU core, written from scratch for speed
- Performance core uses blargg's snes_dsp library for S-DSP emulation
- Binaries are now compiled using GCC 4.5
- Added a workaround in the SA-1 core for a bug in GCC 4.5+
- The clock-based S-PPU renderer has greatly improved OAM emulation; fixing Winter Gold and Megalomania rendering issues
- Corrected pseudo-hires color math in the clock-based S-PPU renderer; fixing Super Buster Bros backgrounds
- Fixed a clamping bug in the Cx4 16-bit triangle operation [Jonas Quinn]; fixing Mega Man X2 "gained weapon" star background effect
- Updated video renderer to properly handle mixed-resolution screens with interlace enabled; fixing Air Strike Patrol level briefing screen
- Added mightymo's 2010-08-19 cheat code pack
- Windows port: added XAudio2 output support [OV2]
- Source: major code restructuring; virtual base classes for processor cores removed, build system heavily modified, etc.
Beta 12:
- drive letter: without '\' in harddrive paths was detected as a relative path, automatically add missing '\', it was commonly used in old config files
- CD32 pad in 2-button mode usually returned non-existing 3rd button pressed
- CD32 pad in 2-button mode didn't have pullup resistor emulation (was lost when joystick pullups were removed in 2.2)
- autocorrect CD32/CDTV CDA starting position if R-W subchannel data is detected, workaround for a bug (happens on real CD32 and CDTV too) that can cause missed subchannel frames at play startup causing corrupt or missing CD+G graphics
- CD thread safety critical sections moved to common part from image mounter
- CD image mounter in play state while replacing image: state was still reported as playing
- do not enable rawinput if rawinput capable device is inserted after winuae has been started
- 2x or larger filters changed RTG hardware mouse cursor size.. (D3D + hardware RTG cursor only)
- scsi emulation always-on logging disabled, added -scsiemulog command line parameter
Что нового:
- Current renderer needs to go. I have a replacement of sorts prepared, as a part of software renderer project. I'm pretty sure it will be a bit slower but that remains to be seen. I need the new framework anyway to support both D3D9 and D3D11 at the same time.
- SH4 recompiler could use some sort of abstraction layer to handle the optimizations better. Again, it'd probably end up being marginally slower but more manageable and could in future be paired with x64 emitter.
- I'm going to drop support for non-SSE2 CPUs soon, mostly because it'd be easier to code the new recompiler. Quite frankly any CPU without SSE2 is not going to be fast enough to handle Makaron anyway.
- Windows XP and Direct3D 9 support is going to stay for now but once D3D11 renderer starts working properly I will focus mostly on that. While I realize that droping DX9 will upset XP users, I'd like to point out that Makaron always required a modern PC. I havent introduced any major changes lately but before that Makaron was the first Dreamcast emulator to require shaders, then it would work only with Shader Model 2 or higher. In return you got faster palletized texture support, shadows and fogging. Now it's going to be DirectX 11 :)
Вышло обновление исправляющее ошибку инициализации DirectX под Win7/Vista. Перезагрузите обновленный архив.
- Список изменений:
- Rendering Rehash - Speed Up.
- Function clean up - Small speed up.
- Fixed Memory stick read error.
- Various fixes.
- Список изменений:
- Support for drag & drop between X11 and OLE.
- New ipconfig.exe builtin tool.
- Support for favorites in builtin Internet Explorer.
- Beginnings of a shell Explorer control.
- A number of DirectDraw code cleanups.
- Improvements to the calendar control.
- Various bug fixes.
- Список изменений:
- [Bug #017055] DDial timer running very fast.
- TAPEIN.bit7 was being read from floating-bus. Now fixed high.
- [Bug# 007237] VBl IO reg not updated in 'Stepping' mode
- Loading save-state file (.aws) wasn't Win32-closing .dsk images in drives.
- Список изменений:
- Fix crash with folder containing quotes
- Fix rezip operations
- Code clean up
- Fix some memory leaks
- Fix status sometimes not refreshed in treeview
- Fix roms sometimes moved to bad file during file merge
- Fix multiple row error with raine 0.52 datafile
- Добавил в Орион-Про порты палитры и 4-х битный ЦАП.
- I made some changes to the last version and implemented mutexes to protect the screen and to lock/unlock the blinking cursor.
- Beta 11:
- internal CD audio handling update, status change (starting, started, end, error) callback added, CD32 and CDTV emulation does not poll for state changes anymore, better accuracy in audio start and end timing. CD handling rewrite should be complete now.
- CD image mounter is now thread safe, no more weird and random behavior if mounted image was in use and image was ejected or replaced
- fixed rare crash in display emulation (introduced when right border blanking update was added)
- improved CD32 CD sound/animation timing
- CD32 CD timing now works correctly in NTSC mode (previously used hardcoded PAL values)
- "non-path" kickstart rom configuration file selection now only allows normal KS roms in kickstart_rom variable and extended roms in kickstart_rom_ext variable
- fixed D3D non-shader mode crash introduced in b9
- bogus autofire mode was enabled if same joystick was custom configured in input panel and in gameports panel (missing masking of flags variable, time to wear brown paper bag again..) Toni Wilen is offline Reply With Quote
- Список изменений:
- Updated documentation.
- Added Monitor Console for BitBanger Output.
Что нового:
- Основной версий стала SDL-версия
- Добален конфиг для клавиатуры keyboard.cfg
- Новые опции в файле конфигурации
- SDL_ALWAYS_LOCKMOUSE=NO - Привязка мыши к окну эмулятора
- SDL_STARTFULLSCREEN=NO - Запуск в окне или во весь экран
- SDL_VIDEO_CENTERED=YES - Окно эмулятора по центру экрана
- Вернул звуковой режим 114kHz из дос версии
- Исправлено: полная загрузка ядра в меню
- Куча мелких исправлений, спасибо [bETA]mEN за найденный ошибки
- Beta 10:
- archive dragndrop worked too well, it unpacked everything, including adf filesystem etc..
- do not expand zipped filename when dragdropping if zip only contains single file
- insert floppy image dialog in disk swapper also "extracts" images inside selected archive
- MODE1 "raw" 2352 data tracks didn't work in CDTV and image mounter + uaescsi.device non-direct scsi mode
- MODE2 FORM1 data tracks didn't work in uaescsi.device SCSI emulation mode
- CDTV mode didn't close CD handle when reseting
- CDTV frame interrupts in non audio CD play mode stopped working (broke when CD+G was implemented)
- overlay height configuration file setting was written incorrectly if it had non-zero value
- statefile configuration entry is not lost when configuration is load and saved again
- scan zip directory even if compression method is unknown
- hardfile scsi emulation block validation checked against physical size, not virtual size: direct-scsi filesystem installed on dynamic hardfile didn't work very well..
- dynamic hdf corrupted data if hdf's physical file size grew over 4G
- bezel overlay support improved, aspect ratio correction, visible area autodetection, (image positioning is not yet pixel perfect)
- pointless bezel configuration file size parameters (temporarily?) removed, bezel overlay configuration needs to be reset (it had stupid design fault)
- DIWSTRT/DIWSTOP writes didn't check if hdiw state should have changed since last hsync (has always been broken but it wasn't really needed until Denise "bug" update in 2.0) fixes Friday at Eight / Polka Brothers
- Список изменений:
- CD2650: optional 4.73MHz CPU clock emulation.
- Miscellaneous improvements and bug fixes.
- Список изменений:
- Miscellaneous improvements and bug fixes.
- Список изменений:
- Many fixes/changes to the core and Internal HLE BIOS.
- Root counters has been rewritten.
- Use GTE code from PCSX-Revolution Project which improved accuracy.
- Added netplay plugin for *NIX (based on netSock).
- Native support for FreeBSD and Solaris.
- Replaced HIDInput and CDDeviceInterface plugins with dfinput/dfcdrom for Mac OS X.
- Other minor bugfixes/tweaks.
- Beta 9:
- when attempting to play CD32 data track: return normal "playing" status and "play ended with error" flag in next status packet (Mission Impossible 2025 CD32)
- return error status when CD32 qcode command packet is received and currently played CD audio track is about to change (jumping "laser" in CD32 built-in CD player)
- new D3D filter stupid design fault corrected, all 2x or higher D3D shader filters had bad image quality because both internal source and destination textures had identical size..
- select box next to filter name is now D3D shader filter supersampling mode, 1x = normal, 2x = internal texture is twice the size of display etc.. Big texture support required, makes some shader filters look more smoother when combined with bilinear filtering (for example hq2x)
- crash when entering or exiting GUI when ASPI SCSI mode is enabled (b6)
- cd32 pad shift register should stay in reset state in 2-button mode (F17 Challenge CD32)
- added cd insert/eject to systray menu
- added configuration file delayed cd insert, add "delay" to end of path ("cdimage0=
,delay"), waits 3 seconds before inserting the cd, workaround for stupid CD32 games that only work if CD is inserted after boot screen (F17 Challenge and Last Ninja 3, maybe others) - fixed cue+mp3 size detection if mp3 frames included checksum data
- only accept 8 or 32-bit Windows clipboard image input (instead of crashing..)
- diskswapper and floppy/quickstart archive dragndrop: add all disk images inside the archive (I don't know why this was not done ages ago..)
"Именно с этой части лучше всего начинать знакомство с серией Metroid. Нинтендо в который раз опровергает расхожее мнение, что "раньше игры были лучше". Metroid Zero Mission, позиционирующийся как простой пересказ событий первой части, привнёс значительные улучшения не только с технической стороны, но и в плане насыщенности/разнообразия геймплея и новизны сюжетных поворотов. Для сравнения в игре есть возможность сыграть в оригинальную NES-версию, открывающаяся после однократного прохождения. От более пафосного Metroid Fusion эту игру отличает умеренная сложность, большая свобода перемещений (хотя возвращения к полностью открытому миру Super Metroid здесь не произошло), а также сюжет, подающийся игроку с минимумом текста. Да, Zero Mission при желании можно легко пройти без знания языка, и перевод призван лишь повысить интерес ещё не знакомых с сериалом игроков. Как и в любой части Metroid, в Zero Mission искусно переплетаются традиционные фишки сериала (обилие секретов и скрытые возможности нелинейного прохождения, а также обязательные эпизоды вроде побега из разрушающейся местности) и неожиданные сюрпризы, благодаря которым каждая часть запоминается по-своему. Ну а история игровой вселенной METROID в этой игре дополняется новыми деталями, на этот раз мало перекликающимися с фильмами о Чужих, но сохраняющими чарующе-мрачноватый дух научной фантастики о космическом будущем человечества."
I apologize, bsnes v066 had a small error in the source that resulted in the PPU not synchronizing properly to the CPU. This bug was not exposed in the images I use to test releases. I have also updated the cheat code database, which is maintained by mightymo.
- Список изменений:
- ・HudsonHuC-1の吸出しが一部できなくてサムエラーになる件の修正。
- ・ボンバーマン・コレクションの吸出しが出来なくてサムエラーになる不具合の修正
ゲームボーイのROM吸出し方法の不具合の修正
- Список изменений:
- Miscellaneous improvements and bug fixes.
Включает в себя MAME 0.139, некоторые драйвера MESS и оболочку M+GUI 1.5.0.
- Beta 8: (mainly quick b7 crash fix update)
- GUI configuration panel crash fix (b7)
- do not emulate slow CDA startup in uaescsi.device mode
- blue button was still broken in CD32 pad 2-button mode
- removed obsolete 15-bit fullscreen mode support code
- statefile restore failed if rarely used 68020 M status register bit was set
- added protection against starting new transparent clipboard conversion if previous operation has not finished yet
- Список изменений:
- Beginnings of a user interface for the builtin Internet Explorer.
- Support for cross-process OLE drag & drop.
- New builtin wscript.exe (Windows Script Host) program.
- Open/save dialogs remember the last used directory.
- Translation updates.
- Various bug fixes.
-
Список изменений:
- Added undocumented opcodes for cpu.
- PPU VRAM Toggle fixed.
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