CvS2 builds on its predecessor's questionable legacy with (by and large) better graphics, a larger roster, more options for fighting-style (aka "grooves"), and even the ability to customize a "groove" to your liking. It brings out a few favourites who missed the boat in the first game - most notably for me Gôki, Haômaru, and Rock Howard - and, if you perform especially well during the tournament, has you fight Shin-Gôki or God Rugal as your final opponent. As in the original, each of them has two portraits, with the one actually used in the course of the game depending on which groove they're operating under - the more-cartoonish "CapCom-style" portrait or the more-realistic "SNK-style" portrait. It still does suffer from a few of the original's limitations - mainly less-than-stellar animations, a distinct lack of interaction between the characters (SvC Chaos was great for that), and mildly-unforgiving controls - but as a pure fighter, while still inferior to the Marvel vs. CapCom series in my opinion, it's definitely worth a bit of ones time.Read full review
Same as above.
Verified purchase: Yes | Condition: Pre-owned
Play against others online on the Xbox Live system; More characters than ever and 6 modes of gameplay; Groove Point System - Points are accumulated through a judgement performance in real-time that is based on the player's game performance; EO for "Extreme Offense" - Players have instant access to devastating special and super moves at the touch of the C stick control; Multiple Game Modes - The game offers six modes of play including arcade mode, versus mode, survival mode, training mode and color edit mode; Over 40 characters from world famous Capcom and SNK franchises, such as Street Fighter, Final Fight, Dark stalkers, Fatal Fury, Samurai Shodown and King of Fighters.
Upscaling the game to 480p with the component cables was a breeze, controls was on point, gameplay is legit.
Verified purchase: Yes | Condition: Pre-owned
Like the first CvS, this game unites almost all of your favorite characters in a knock-down, drag out brawl. Play control is very similar to any of the Street Fighter games, but close enough to KoF 98 that SNK fans won't be put out. The new EO system (using the second analog stick for specials)is hard to adapt to at first, but with a little practice, it can improve the way you play the game. It's just an option, so if you don't like it, you can select the more classic scheme. I miss the more rendered look of CvS 1, but the addition of Dan to the Capcom side makes this a must-have for any serious gamer.
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