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Sonic 3D Blast - PC

Platform : Windows 98, Windows NT, Windows 95
3.7 3.7 out of 5 stars 13 ratings

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Sonic 3D Blast - PC

Sonic 3D Blast - PC


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Customer reviews

3.7 out of 5 stars
3.7 out of 5
13 global ratings

Top reviews from the United States

Reviewed in the United States on November 22, 2017
Platform For Display: PCVerified Purchase
great game if you enjoyed the genesis version this one is an upgraded port. also it came in the original caseing too.
Reviewed in the United States on February 20, 2012
Platform For Display: PC Download
Okay, I get it. There's no expecting high-speed action in this platformer. But what you CAN expect is anything else. In this pseudo-3D Genesis classic, you must defeat badniks to rescue Flickies. Then, when you have all of them, you could advance to the next part of the level, if not another level. Basically, it's like the Flicky arcade game, except with Sonic and fake 3D.

The levels certainly aren't going to be short, but you'd have a fun time exploring while finding enemies to kill. After all, the environments are very colorful and detailed, and there's a good variety of obstacles to be found within areas, just like the average Genesis Sonic game. Oh, and the soundtrack rocks.

The Special Stages in this game are similar to Sonic 2's (Collect rings - Avoid bombs) but are way easier in comparison. You can even play inside 2 during one level, since you can go find Tails and Knuckles in every one, who take you to said Special Stages.

I would have given this game just 4 stars for the lack of a save feature, but since you can actually CAN save your progress in this Steam version, unlike the Sega Saturn or Genesis versions, this gets an extra star.
Overall, this is another great Sonic game that shouldn't be missed, even if there's a lack of speed to be noticed.
One person found this helpful
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Reviewed in the United States on January 31, 2013
Platform For Display: PC DownloadVerified Purchase
This game is probably exactly as it was when it was originally published. I bough the entire SEGA package, thinking how much fun it would be to play these games again. The truth is, my eyes have become jaded. They want HD now. The game is not the problem, It's me. (I've used that somewhere) The picture is pix-elated on my monitor as it probably was originally. I just remember the games being better. Buy one to try. If that works on your equipment, and you like it, buy the rest of them. That is what I should have done. sniff.
One person found this helpful
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Reviewed in the United States on May 18, 2000
Platform For Display: PC
Back in the days of the Megadrive/Genesis console, this was Sonic the Hedgehog's first adventure to feature a 3-D environment. Now here it is again. It is not strictly for fans of the 2-D platform games as it's really more of a maze game than a platform game.
Your task is to find and destroy the robots which contain birds, and then guide the birds to the exit or the next part of the level. There are seven levels of this, all of them filled with classic Sonic-type graphics and all boasting nice little tunes.
Two major problems with the game are the fact that, due to small sprites, it's not always easy to be certain where Sonic is in relation to the enemies or the hazards. This can be particularly annoying when being hit results in all those birds you were leading going missing. The second problem is that it all gets repetative after a while - there are lava flows and ice-bound environments, but there is no radical difference between most of the levels.
However, the game is certainly big and tough, and there are enough traps, enemies, hidden special stages and bosses to keep fans happy for a long while. And whatever minor flaws this game has, it's certainly a lot better than 'Sonic R'.
12 people found this helpful
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Reviewed in the United States on July 19, 2004
Platform For Display: PC
I been writing reviews on here but they never appear they use to
One person found this helpful
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Reviewed in the United States on June 15, 2002
Platform For Display: PC
super great game its hard but eseyer with the controller.
3 people found this helpful
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Reviewed in the United States on March 23, 2011
Platform For Display: PC
I'm all for converting games to other machines. If that means a great game can be enjoyed by a greater range of people, I see no harm or foul. It's when that game doesn't survive the conversion so well that I start to care. Such is the case with the PC conversion of Sonic 3D Blast (Flickies' Island in Europe), the last pre-3D outing of Sega's blue mascot.

Sonic 3D was first released on the Sega Megadrive (Genesis in America), showing revolutionary technology for that machine, yet it was unknown that it was near the end of the Megadrive's lifespan. So what did Sega do? They converted the game to the Megadrive's big brother, the Saturn. This Sega PC version is evidently based on that - not surprising, as they have converted Saturn versions of games to the PC before, such as Virtua Fighers 1 and especially 2. Great care was taken to craft these releases, even given new features such as a portrait mode and the chance to record your own battles.

I would not make such demands of Sonic 3D PC. I would, however, make the demands that I can change the keyboard controls should I wish, that I can go back to the menu if I so please. After all, practically every single PC game in existence has these options, should you wish to start over and/or return to Windows.

I would make these demands, sure, but they were to fall on deaf ears. You have zippo options. You cannot change the button configuration, which is unfortunate considering that it's very uncomfortable indeed. You can't even substitute with a gamepad. This is extremely ironic considering that the original Genesis/Mega Drive version of Sonic 3D had both button configuration and sound test options. Well, the PC version has no sound test either, nor a way to save. The most annoying thing, though, is that there is no way to even return to the title screen. It's not even possible to restart the game other than by terminating the program with Alt+F4. I can't think of a single other game that has such an unfriendly user interface.

The game plays beautifully, though the horrid (and stuck) button configuration sucks a lot of the fun out of it. Apart from that, the game plays exactly like the forerunner does in most ways. Sonic 3D's title is a bit misleading, as it's not really 3D but an isometric game. The gaming world is laid out on surfaces split into checkerboard-like patterns, covering diverse and charming worlds. Sonic's mission is to jump on certain robots and free the little birds inside, known as Flickies. Five Flickies must be collected in order for Sonic to take them to a special ring, allowing him to move on. Should the Flickies or you be hurt, they will be scattered and you'll have to fight them again. Sonic can still Spin Dash, but it's rather tricky to control it in this gaming field (especially considering the horrid controls). Fortunately, three shields will make life easier for you, one of which allows you to perform an air dash, another protecting you (and your Flickies) from fire (particularly useful in Volcano Valley Zone, for obvious reasons).

Graphically speaking, this was more or less a successful port. The graphical side is one of the few aspects of the game to survive the conversion. Sonic travels through many lush worlds, including ancient ruins, a volcano and even a fu house full of springs. The surfaces are all more detailed than the are in the Mega Drive/Genesis version. There are even some nice cinema scenes in the beginning and end. However, everything still feels very underdeveloped. Even though this PC version of Sonic 3Dis based on the Sega Saturn one, a number of things from the Saturn port have oddly gone missing, most notably the introductory story and the scene where Tails/Knuckles takes you to the Special Stage (which is vastly inferior to the Sonic the Hedgehog 2 Special Stage from which it draws inspiration).

What saddens me most about the conversion into PC, though, is something not exclusive to it, and that is the soundtrack, which also features on the Saturn version that fathered this port. The soundtrack for the original, on the Mega Drive, was composed by Jun Senoue, a seasoned and very talented video game composer. His work on Sonic Adventure shows a perfect capability of composing for the next generation of sound chips (even the melodies of his band Crush 40 were charming in their own way). Half the atmosphere of the original version of Sonic 3D flowed from Senoue's fantastic, suitably bouncy yet enthralling and compelling score. Clearly, they didn't bother to approach him for the conversion. It's not like there's anything wrong with the new compositions per se; it's just that they are nowhere near as catchy, inspiring or motivating as Jun Senoue's score. They all sound, and feel, extremely generic (the Gene Gadget Zone theme has a voice track in it that I swear is taken from the Prodigy's "Out of Space"). Why change what isn't broken? I would have preferred the original tunes to have been updated. As Sonic Adventure shows, tunes can survive the generation gap and then some. Indeed, many of the original tracks from Sonic 3D ended up in Sonic Adventure with excellent results.

If you are looking for Sonic 3D or other Sonic games for your PC, I advise you to get the Sonic Mega Collection Plus, which features all Mega Drive/Genesis games (including Sonic 3D), in perfectly converted, original versions; with the magic. As for this PC port of Sonic 3D, it is devoid of magic. In every sense.
6 people found this helpful
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