Resident Evil Code Veronica
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Product information
ASIN | B00000K10U |
---|---|
Customer Reviews |
3.8 out of 5 stars |
Best Sellers Rank | #69,120 in Video Games (See Top 100 in Video Games) #44 in Sega Dreamcast Games |
Product Dimensions | 5.5 x 4.7 x 0.4 inches; 3.2 ounces |
Type of item | Video Game |
Rated | Mature |
Item model number | PS 1 |
Is Discontinued By Manufacturer | No |
Item Weight | 3.2 ounces |
Manufacturer | Capcom |
Date First Available | March 12, 2005 |
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Product Description
Product description
Disc(s) only. Ships in generic case. Disc(s) are professoinally cleaned. Guaranteed functional or replacement.
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The first Dreamcast installment in the Resident Evil series, Code: Veronica is "survival horror" at its finest. Unmatched in its ability to convey a persistent feeling of dread--and scare the pants off of you ever so often--this is one of those hard-to-put-down games that will keep you up for several nights on end.
The fourth chapter in the dark Resident Evil epic, Code: Veronica delves further into the machinations of the sinister Umbrella Corporation, once again pitting players against zombies and other horrifying mutations created by Umbrella's biotechnological viruses. Players begin the game as Claire Redfield, Resident Evil 2's college-girl-turned-zombie-killer, and later control Chris Redfield, the beefcake cop from the original game. There's more strategy required here than in the previous games, as Claire's actions have a direct impact on Chris. For example, playing a trigger-happy Claire that uses every health-restoring item in sight will call for some fancy footwork on the part of brother Chris.
While the basic game design here is largely unchanged from that of its PlayStation predecessors, Code: Veronica features many visual refinements--including exquisitely detailed 3-D character graphics, roaming camera viewpoints, and spectacular atmospheric and lighting effects--that greatly enhance the cinematic feel of the game. Equally high production values are evident in the game's excellent use of ambient and dynamic sound effects.
Upon completing Code: Veronica, players are rewarded with "Battle Game," a timed slaughterfest that can be played in third- or first-person point-of-view and has rewards all its own. --Joe Hon
Pros:
- Engrossing storyline and well-developed characters
- Cinematic Dreamcast-enhanced graphics and excellent sound effects
- Challenging, first-rate gameplay
- "Battle Game" greatly increases replay value Cons:
- Despite nonfixed camera angles, viewpoint can still be awkward at times
- Less than perfect controls
Review
As was first reported in GameSpot News, Resident Evil: Code Veronica (called Biohazard: Code Veronica in Japan) is set three months after the end of Resident Evil 2, with the player once again controlling Claire Redfield. After flying to Europe to investigate the disappearance of her brother Chris, Claire is abducted and taken to an isolated tropical island where some familiar rotting friends once again start popping up.
Veronica features a significant break with previous titles in the series - all the backgrounds are now done in full polygons, allowing the camera to move, following the action and a first-person view. There are also possible environmental changes, such as collapsing ceilings or toppling pillars. Veronica also makes use of the special effects of the Dreamcast hardware, like dramatic lighting and shadow and characters with skin so you don't see the jagged polygon edges. Imagine the detail on that.
We got a new look at the game during the Tokyo Game Show, shown in playable form for the first time anywhere. And here's what we found out:
First of all, the game will ship on two GD-ROMs. And even though Mikami didn't confirm it today, we've learned that Code Veronica will feature a slightly modified version of the zapping system from Resident Evil 2, so the player will be able to play as a different character for each disc, with each character's story intertwining with and affecting other stories. The two characters in Code: Veronica will be Claire Redfield and her brother, Chris Redfield. The story takes place three months after Resident Evil 2 and 3, with Claire heading off to Europe to search for her brother. Apparently, something goes wrong along the way, and where she ends up may or may not be where she had intended to go.
As mentioned, Code Veronica's world is composed entirely of polygons - a first for the RE series. Everything is rendered in full 3D, which makes for more dramatic use of the camera, and more dynamic lighting effects. For example, Claire's lighter actually illuminates her surroundings in real time, and the effects are very nice. When gunshots are fired, the blast actually affects the lighting too. Speaking of guns, apparently it'll be possible to handle two at once, though we weren't shown this feature during the game demonstration. It just happened to be the first thing Mikami muttered when he began playing.
There will be a 180-degree turn, just as there was in Dino Crisis and Resident Evil 3, though it was not available in the current version of the game.
At one point early in the game, a cinema scene came up that involved something crashing through a window and Claire rolling on the ground. Mikami quickly jumped up to block our view of this while he turned the monitor off. Apparently, he said, this cinema is key to the storyline, and he didn't want to reveal it just yet. He said it wouldn't be in the version being shown at TGS. However, before he turned it off we were able to sneak a peek at a male character in the background who looked quite a bit like Leon from RE2. Was it he? We really couldn't say for sure - the guy was in normal street clothes - but it certainly isn't out of the question, especially since he looked pretty similar to old Mr. Kennedy. (Leon, not Sam.) Also, Claire's little roll looked amazingly realistic. And it turns out that Capcom used motion capture for all f the game's cinema scenes for added realism.
The game's graphics were a bit unbalanced. Some looked rather plain and ordinary (hopefully because the game isn't finished), while other parts looked amazing. (The high altitude outdoor cliff area in particular looked simply incredible.) The animation was the same way - some of it rocked (the dogs especially), while some of it seemed unfinished. Hopefully, that's all it is. Sound effects are of similar fashion - footsteps sounded loud and tinny, even while walking outside on the grass, though the growls of the zombies and the barking of the dogs sounded great.
There are ten major areas this time, according to Mikami, and the game length will be one-and-a-half to two times longer than that of Resident Evil 3 for the PS (yes!). --Staff
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BUY IT RIGHT NOW!
If you liked the classy feel and mood of the Pre-RE4 games, with the shuffling zombies, limited health, and your nervous system going haywire because so many signs in the game scream 'DANGER', then this is definitely a game for you!
However, just let you know, this game does still have the 'clunky' 'tank controls' associated with RE games. However, due to the Dreamcast's analog stick, it will be slightly easier to master the steering of this game then, for instance, the Gamecube REmake.
Story:
Roughly Three Months after Claire Redfield, Leon S. Kennedy, and Sherry Birkin escaped Raccoon City, Claire has found her way to Paris, France, the main headquarters of Umbrella Europe Inc. She infiltrates, but after a stunning cinema that impress even to this day, she goes down fighting HARD!
Roughly 10 days later, WKD4496, aka Claire Redfield, is transported to Rockford Island, a prison facility and military training ground. While there, a bombing raid occurs, releasing the T-Virus onto the island. Claire's wounded prison guard releases her, but warns that there is 'No way off this island'.
However, RE's favorite rebel biker sets out to prove him wrong, fighting hordes of the undead, along with freak mutations, while meeting some enemy faces like the Ashfords, and some slightly-irritating ones, like Steve Burnside. While there, she stumbles upon secrets about the island's owners, the Ashfords, and dark secrets on the history of Umbrella, taking her as far south as one could imagine, and even towing her lost brother Chris into the mix.
Why would I recommend this game?:
The challenge. This game is very good at starving you of health. Probably the second half of the first disc I was wandering about in danger, hoping to find at least a green herb while trying to keep the undead and mutants away from me.
However, like RE3, it makes up the lack of health with a crap load of ammunition. If you play your cards right, nearly half of your inventory at the end of the game, before the final boss, will be back with guns and ammunition. Your classic RE weapons are here, Shotgun, Handgun, Grenade Launcher, etc, but so many new types are added it's not funny!
Also, the Knife and Bow Gun in this game, they are OVERPOWERED! Four slashes can kill your average Zombie. About 12 Bow gun arrows will take a Zombie down, as opposed to the 20+ slashes and arrows in RE2. Not to mention that if you combine Regular Bow Gun Arrows with explosive powder, you have the most powerful weapon in the game. However, there are not many of these in the game.
The story is very clean as it progresses, taking numerous twists and turns throughout, but still being easy to follow.
The characters are hit-and-miss for most. Chris and Claire are spot on, along with a familiar face from a previous game. Steve can get a bit annoying, but by the time you get to the second disc, he'll either have grown on you, or you'll loathe his guts. The Ashfords, while annoying, have their parts done perfectly.
After completing the game. *Which, first time around, will probably take about 10-12 hours*, you unlock a Battle Mode Reminiscent of the Saturn port of RE1. It's entertaining, although limited.
Just to note: Maybe except RE0 *I've not played that game yet*, this game has fewer unlockables then most other RE games. You only get the Battle Mode, a special weapon for battle mode after A-ranking that, and a special weapon for normal mode if you can complete the game under 4 hours with NO deaths, NO First-Aid Sprays, NO saves *Except for the one they prompt you with between discs*, and NO continues. While the first half of the game could easily be done that way, the second half is near impossible with the *shudders* Hunters and Claire's final puzzle in the last part of the last disc. There are no 'bonus costumes', save for Claire's alternate in the Battle Mode, no other extra weapons, etc. Compare that to RE2, with alternate costumes, extra weapons galore, EXT battle mode, and Hunk/Tofu story.
Just to let you know, this game can be purchased for the PS2 and GC, with some added cutscenes in those versions. However, for me, having the original Dreamcast feel is where it's at. If you own a Dreamcast, or any console that carries this game, go for it!
The story is very awkward. As the game progresses, Code: Veronica's storyline begins to lack the cool plot twists and startling mysteries found in the last Resident Evils. RE:CV relied on too much puzzle-solving to drive the story. There aren't any interwinding plots like before. Instead, the story reveals a weak cast of characters. This includes transvestites and unnecessary characters who have nothing to do with the main plot and RE storyline.
As you might expect, the graphics are mind-blowing. Its the best-looking Resident Evil yet. Gone are the pre-rendered backgrounds and still perspectives of the old games. Code: Veronica's sound is good, but has some bad voice-acting.
What's disappointing is that the dodge feature from RE3: Nemesis has been removed and the auto-aiming is so annoying, causing you to aim at unwanted targets and wasting ammunition. RE:CV's puzzle-solving, box-pushing, and switch-pressing will eventually become tedious especially to experienced Resident Evil players.
Resident Evil Code: Veronica pales in comparison to the other Resident Evil games in almost every area. Once you forget about the awesome graphics, you're left with nothing but the same Resident Evil we've been playing all along.
Top reviews from other countries
Though it's not a numbered game in the series, Code Veronica deserves also a Remake or an HD remaster.