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Metropolis Street Racer

Platform : Sega Dreamcast
Rated: Everyone
3.7 3.7 out of 5 stars 46 ratings

$47.97
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Metropolis Street Racer

Metropolis Street Racer


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Product Description

Product description

Enter a new age of driving, a new form of thinking and feeling, and totally immerse yourself in the most advanced driving game ever created. Your 'Kudos' is the only path to success, since this is a unique test of skill, style and precision, which spans the streets of London, Tokyo and San Francisco. Be astounded by the realism, push your limits round 250+ different circuits, in hundreds of challenging events. Indulge up to 8 people in a unique multiplayer experience, and prepare yourself for the ultimate Internet Kudos Challenge

Amazon.com

With Metropolis Street Racer, you can drive 40 licensed vehicles from 14 manufacturers, including Mercedes-Benz, Toyota, Renault, Rover, Mitsubishi, Alfa Romeo, Peugeot, Honda, and Ford. Two hundred different routes through Tokyo, London, and San Francisco offer 15 square miles of 3-D scenery that's been created from more than 40,000 photographs and 400 hours of video footage. Play in several game modes, including street race, timed run, head-to-head, model street race, model championship, challenge, and championship. Race solo, or against a friend via the split-screen mode, or see how you compare against online speedsters by uploading your performance in the Internet hot lap to get rated in a league. Road-handling dynamics and car physics are affected by changing weather conditions, including fog, snow, and rain. "Real World Time" allows the gamer to race at the correct time of day in each city. Metropolis Street Racer's authentic engine sounds were recorded from a wide range of cars; but, if motor purr isn't enough for you, you can listen to techno, dance, rock, jazz, or country music while you race through the city streets.

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Customer reviews

3.7 out of 5 stars
3.7 out of 5
46 global ratings

Top reviews from the United States

Reviewed in the United States on August 22, 2016
Excellent game would highly recomend it
Reviewed in the United States on January 1, 2014
I just bought this game used to go a little down memory lane to my youth on the Dreamcast. My memory of the game is a little sharper, but it actually still has some great mechanics! The AI is damn tough, the Kudos system (points for driving style and not colliding with cars/walls) STARTED here, and the cars and tracks are quite good. Graphics are a little jarring at first if you are used to Forza 4, but once you get past that it's quite fun. The only issue I had (and didn't remember from being a kid), was that night courses are extremely DARK. No amount of boosting your TV's brightness or shutting out the light of the world will help in some parts of the tracks. The game must simply not render the dark areas, so there is literally no data to show on the screen. I understand it adds some realism, but more than once it is easy to completely botch a braking zone or just guess how the course curves.
I have had tons of fun though re-playing this game.
2 people found this helpful
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Reviewed in the United States on July 3, 2017
No original artwork or case as described.
Reviewed in the United States on January 29, 2015
Great game!
One person found this helpful
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Reviewed in the United States on February 2, 2001
I waited about a year for this game to come out, and when it did came out I purchased it the first day. The first time I played I was amazed over the graphics, this game has the best graphics I have ever seen in a racing game. The sound is very good also, a neat feature it has is that you can create a custom CD to play while you're driving. The control is perhaps the best I've ever come accross in a racer, for those gamers out there who played Gran Turismo 1&2 for the playstation, you know about those annoying spin outs. I mean you're driving straight down the road on a straightaway and a turn comes up so you press the brakes, and the %$#ing car spins out. That's doesn't happen in real life, neither does it happen in Metropolis. If you're pressing the brakes before a turn and even during a turn the car does not spin out. On to the fun factor, this game is very fun to play, up until you need to reach the next level, then it becomes very hard, sometimes I think I'll never get to the next level. The Kudos point system gives you penalties for the slightest hit against the guard rails, the other cars, etc... What they should have done was make the point system more forgiving to gamers. That's the only flaw I found in the game, other than that it's has a very different approach from other racers. The developers did a great job making it, but forgot to realize one thing that this game is a game, we are supposed to enjoy it not worry about hitting the side of the road. There are times when I race 2 perfect laps, and on the third I hit the Guard Rail, there goes my 2 laps of perfection.
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Reviewed in the United States on August 22, 2001
the game looked cool at first but then i found out that it... handeling is hard the music is totally blah there aren't very many options the only good thing is the graphics those rule.
Reviewed in the United States on January 18, 2001
It's been a long time coming, and Metropolis Street Racer is definitely worth the wait. It combines new ideas with the best graphics on a console racing game, and manages to mix arcade-style action and realism in a way that's not been seen previously. In MSR, you race through 25 chapters, each with 10 races (over 250 tracks!) in any of three different cities: San Francisco, London, or Tokyo. The time of day in each city corresponds to the Dreamcast's inner clock -- so if you're playing the game in L.A. at 10 pm, it's 6 am when you race a London track -- very cool. Ambient sounds arise as the day begins as well: if you're racing in the dead of night you'll hear Big Ben chime the hours, but as day breaks (quite a sight to see -- the sky slowly becomes lighter gray, shadows appear...it's not SUDDENLY DAYLIGHT -- and wait'll you see the sun SET over the Golden Gate bridge -- breathtaking) you'll gradually hear traffic in the background, as well as sounds of construction, birds, etc. Put this together with the hyper-realistic graphics (each city is modeled after its real-life counterpart with painstaking accuracy, and there's no pop-up or slowdown whatsoever, even in multiplayer mode) and you have a racing environment unlike any other. Your car is even fitted with a radio that has three unique stations for each city, including news, weather, commercials, and music. At last -- not the same techno beats race after race (but you could use the car's custom CD player to do that if you wanted). MSR contains over 40 cars, from MGs to Mazdas to Porsches, and you can choose the color, transmission, license plate, and even window tint and rooftop style(topless, hard, or soft), and they look and sound incredible. You can't fiddle with engines or suspensions, true, but each car has its own Kudos rating, as well as top speed, acceleration, drive type, and so on. Kudos is another innovation: a unique point system that must be satisfied in order to progress through the chapters, unlocking ever more tracks and cars. Each of the 10 tracks in a chapter presents you with a challenge, which varies hugely from a standard multicar race to a time challenge to a game of How Many Cars Can You Pass Within a Time Limit? and many others. Outstanding variety -- it's not simply a battle for first place. You are able to customize the limits in order to attain the maximum Kudos as well: think you can beat the 40 second time limit for a lap? Change it to 35. Even 30. But be warned: fail to attain your own goal and you lose Kudos big time. MSR compels you to get better with a wonderful learning curve that you can actually adjust to your own ability. And you can re-race any race in any chapter at any time in order to get more Kudos, even using Jokers to double the number of Kudos you gain....but you can lose the same amount, so be cautious when you gamble! There's definitely a rush when you beat your lowered time limit, finally gaining enough Kudos to open another track! MSR handles great -- the handbrake works to perfection, enabling you to perform a Kudos-earning skid, but watch out for the walls -- hit em and you lose Kudos. As the game says, "It's not how fast you drive, it's how you drive fast." At the end of each race, you're awarded Skill and Style points, and penalized for each crash, and then further adjustments are made based on if you beat the challenge or not. Graphics-wise, control-wise, and gameplay-wise, MSR sets new standards for racing games. Add in a fantastic multiplayer mode (you can also up/download track times via the Internet) with several different options, and it's easy to see that this is the best racer to ever appear on any console. It appeals to casual and hardcore, sim nuts and arcade junkies. We DC owners sure have it good: Soul Calibur, Code Veronica, NFL2K1, Shenmue, Jet Grind Radio...and now Metropolis Street Racer, an absolute classic that'll be praised and remembered fondly for a long time.
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