Ikaruga
Return this item for free
Free returns are available for the shipping address you chose. You can return the item for any reason in new and unused condition: no shipping charges
Learn more about free returns.- Go to your orders and start the return
- Select the return method
- Ship it!
About this item
- Ikaruga (斑鳩 Ikaruga?, lit. Japanese Grosbeak) is a shoot 'em up video game developed by Treasure. It was released in the arcades in 2001 on the Sega NAOMI, subsequently released on Dreamcast in Japan and then worldwide on the Nintendo GameCube, and was released on Xbox Live Arcade on April 9, 2008. It is a spiritual sequel to Radiant Silvergun. The gameplay consists of shooting enemies who come in one of two polarities: either black or white (sometimes called red or blue). The player's ship can be either polarity, and can be switched at will. Treasure previously experimented with colors and polarity in the title Silhouette Mirage, released for both the Sega Saturn and the PlayStation. Ikaruga was well received by critics.
- Ikaruga's gameplay centers primarily around the polarity mechanic. Only bullets of an opposite polarity can kill the player. Same-color bullets are absorbed and converted into energy for the game's special weapon, a homing laser. Switching the ship's polarity also changes the color of the ship's bullets, and shooting an enemy using opposite-polarity bullets will cause double damage. Thus, much of the challenge of Ikaruga comes from careful polarity-switching, choosing between high damage and (relative) invulnerability. This is especially true when fighting bosses, as they often fire bullets of both colors in overlapping patterns. The game also presents navigational challenges where the player must maneuver through continual streams of weapons fire, using their shields to absorb one color while avoiding the others. Stage 2 boss fight; the player uses the polarity system to absorb the enemy fire. Skilled players may also perform combination "chains" for points. A chain occurs when three enemies of the same polarity are destroyed consecutively. The more sets of three enemies that are dispatched in a row, the more points are acquired, eventually rewarding the player with an extra chance/life. On the opposite end of the spectrum is the entirely original "bullet eater" or "dot eater" strategy, wherein the player does not shoot enemies, including bosses, which retreat after a set period.
- Despite the fact that only four people are responsible for its creation, Ikaruga features full three-dimensional landscapes and a soundtrack. The home console releases also feature TATE mode - the ability to rotate the game's display by ninety degrees while the player's monitor rests on its left side, for full-screen arcade size. This same mode can be used without rotating the monitor by configuring the controls, in essence changing the game from a vertical scrolling shooter to a horizontal one. When the game is played with the display in a normal orientation (YOKO mode), the sides of the screen are blank because the game field itself is taller than it is wide. If it is turned on its side, it can take up the whole screen and still have the same aspect ratio. An interesting feature of the arcade release, which is also included in the home formats, is the 'Trial Game' mode, where infinite lives are awarded for a single credit on the first level, but only the first two chapters of the game can be played, offering a good way to practice. In addition, Ikaruga features a two-player simultaneous mode, an in-depth slow-motion tutorial mode, with stage tutorials becoming accessible to players who reach them in the main game, and an in-game art gallery featuring character and mechanical designs by Yasushi Suzuki, who did designs for Treasure's Sin and Punishment: Hoshi no Keishōsha for the Nintendo 64.
- Developer(s) Treasure G.rev Publisher(s) WW Treasure JP Sega JP ESP Software JP/NA/PAL Atari Director(s) Hiroshi Iuchi Producer(s) Masato Maegawa Designer(s) Yasushi Suzuki Programmer(s) Atsutomo Nakagawa Composer(s) Hiroshi Iuchi Platform(s) Arcade, Dreamcast, GameCube, Xbox Live Arcade, Android, Microsoft Windows Release date(s) Arcade JP December 20, 2001 Dreamcast JP September 5, 2002 GameCube JP January 16, 2003 NA April 15, 2003 PAL May 23, 2003 Xbox Live Arcade WW April 9, 2008 Android WW January 18, 2013 Genre(s) Shoot 'em up Mode(s) Single-player, Multiplayer Distribution Download Cabinet Upright Arcade system Sega NAOMI Display Raster (Vertical)
- Reception and legacy[edit] Although it garnered modest sales, it is among the most successful and recognized arcade shooter ports of the 2000s. GameRankings places the average review score for Ikaruga at 86%.[4] Metacritic gives the Gamecube version a metascore of 85/100.[5] On release, Weekly Famitsu magazine scored the Dreamcast version of Ikaruga a 36 out of 40,[6] and in its first week (2002/9/2–8) the game sold about 18,596 units to debut 5th on the magazine's "Top 30".[citation needed] The following week it dropped off the chart. In its first week (2003/1/13–19), the Gamecube version of Ikaruga debuted at number 20. It sold about 6,916 units.[citation needed] By the next week, it dropped off the chart. Though the official online scoreboard is now defunct, players to this day exchange high scores and game play videos in online forums.[7] ScrewAttack voted Ikaruga the 2nd greatest 2D shooter of all time,[8] while IGN voted it the 3rd greatest.[9] ScrewAttack also declared it #9 on Top Ten GameCube Games, along with Gametrailers rating it #5 on Top Ten Most Difficult Games.[1] Ikaruga was used in Trial Mode as a competition between two 2-player teams for the Final Round of the Omegathon at PAX East 2011. Another testament to Ikaruga's enduring popularity are the model kits created by Japanese model manufacturer Kotobukiya. Three models of the Ikaruga have been released, and in September 2012, the second-player ship, Ginkei, was made available.[10]
Additional Details
This product is available as Renewed.
Works and looks like new and backed by the Amazon Renewed Guarantee
Product information
Publication Date | May 28, 2003 |
---|---|
ASIN | B00008VFBV |
Release date | May 28, 2003 |
Customer Reviews |
3.9 out of 5 stars |
Best Sellers Rank | #114,498 in Video Games (See Top 100 in Video Games) #538 in GameCube Games |
Package Dimensions | 7.45 x 5.45 x 0.65 inches; 4.24 ounces |
Type of item | Video Game |
Rated | Rating Pending |
Is Discontinued By Manufacturer | Yes |
Item Weight | 4.2 ounces |
Manufacturer | Atari Inc. |
Date First Available | March 17, 2003 |
Warranty & Support
Feedback
Product Description
Product description
Ikaruga is a 2-D scrolling space shooter (with options for either a vertical or horizontal display) set against a 3-D backdrop with a combination of rich Japanese storytelling and high-powered fighter-pilot heroics. Players take the role of hero Shinra, the lone survivor of a freedom federation that was massacred by the evil, power-hungry conqueror Tenro Horai. Now Shinra, in his newly-built ship, the Ikaruga, must fight for aging, exiled people who are depending upon him for their survival. Join the sole warrior as he battles the evil Horai in the hopes of restoring peace. Those already familiar with Ikaruga from the Japanese Dreamcast release will appreciate vital game upgrades such as enhanced graphics, a new demo mode that clues players in to the "perfect" round and private passwords; high scorers can post their accomplishments on the official Ikaruga web site and establish bragging rights within the worldwide Ikaruga community.
Amazon.com
Ikaruga is a 2-D scrolling space shooter (with options for either a vertical or horizontal display) set against a 3-D backdrop with a combination of rich Japanese storytelling and high-powered fighter-pilot heroics. Players take the role of hero Shinra, the lone survivor of a freedom federation that was massacred by the evil, power-hungry conqueror Tenro Horai. Now Shinra, in his newly-built ship, the Ikaruga, must fight for aging, exiled people who are depending upon him for their survival. Join the sole warrior as he battles the evil Horai in the hopes of restoring peace.
Those already familiar with Ikaruga from the Japanese Dreamcast release will appreciate vital game upgrades such as enhanced graphics, a new demo mode that clues players in to the "perfect" round and private passwords; high scorers can post their accomplishments on the official Ikaruga web site and establish bragging rights within the worldwide Ikaruga community.
Looking for specific info?
Customer reviews
Customer Reviews, including Product Star Ratings help customers to learn more about the product and decide whether it is the right product for them.
To calculate the overall star rating and percentage breakdown by star, we don’t use a simple average. Instead, our system considers things like how recent a review is and if the reviewer bought the item on Amazon. It also analyzed reviews to verify trustworthiness.
Learn more how customers reviews work on AmazonCustomers say
Customers like the difficulty level, visuals, quality and sound quality of the video game. They mention that it's very fun, challenging and an excellent vertical shooter. They also appreciate the great backgrounds and the fittingly badass orchestral score.
AI-generated from the text of customer reviews
Customers find the game challenging, but still entertaining. They say the gameplay is ingenious, and the pacing perfect. They also say the game is coop and has thousands of hours of playtime.
"...color combined with the Polarity Switch mechanic makes for simple yet intense gameplay. It's a daunting challenge but it's very rewarding...." Read more
"...There are basically three buttons in the game, but it is extremely fun. However, it's also extremely HARD...." Read more
"...for it's brutal difficulty, but nonetheless, it is a true masterpiece of a game, and will forever be known as a legendary shooter from a legendary..." Read more
"...Ikaruga is a great and surprisingly difficult game to add to your library and is a great way to cruise (or fly) down memory lane..." Read more
Customers find the visuals in the video game amazing, with great backgrounds and cool technoesque music. They also appreciate the meticulous design that balances black and white with full color.
"...nitpicks people may have, the game still has unique mechanics, excellent visuals, epic boss battles, and a fittingly badass orchestral score by..." Read more
"...The gameplay is ingenious; the pacing, perfect. Even the graphics are beautifully done, and the music is grand and quite fitting...." Read more
"This game has simple controls and amazing visuals. It makes up for its short story mode by increasing difficulty each progressive level...." Read more
"...It is an excellent vertical shooter. With great backgrounds and cool technoesque music. Excellent to add to the collection!" Read more
Customers are satisfied with the quality of the video game software. They mention that it's an excellent vertical shooter with a nice system for a shooter.
"...Needed a new copy because I lost mine a year or so ago. Nice system for a shooter, lots of enemies and big bosses" Read more
"This is a great gamecube game! It is an excellent vertical shooter. With great backgrounds and cool technoesque music...." Read more
"Fantastic arcade shooter..." Read more
Customers find the sound quality of the video game beautifully done, grand, and fitting. They also appreciate the simple, yet fittingly badass orchestral score by Hiroshi Iuchi.
"...mechanics, excellent visuals, epic boss battles, and a fittingly badass orchestral score by Hiroshi Iuchi to complement this 5 stage opus...." Read more
"...Even the graphics are beautifully done, and the music is grand and quite fitting...." Read more
"...Sounds simple, but this game is very fun! And hard. My friend and I have never gotten past level 4, even on easy mode...." Read more
-
Top reviews
Top reviews from the United States
There was a problem filtering reviews right now. Please try again later.
Despite nitpicks people may have, the game still has unique mechanics, excellent visuals, epic boss battles, and a fittingly badass orchestral score by Hiroshi Iuchi to complement this 5 stage opus. Yes the game can in fact be completed in 20 minutes but that's a major understatement. Ikaruga takes time and dedication to complete. It can provide the same value a full retail game can simply because of the game's meticulous design that balances itself between memorization and execution. One of the interesting things about Ikaruga is the difficulty levels and how they are custom tailored to provide their own unique challenge while maintaining the core meat of the game: score chaining.
The main gimmick of the game is the "Polarity Switch" where your ship changes color between red/black and blue/white. You can absorb the enemies shots when you are of the same color in order to charge up your homing attack. The fun part is the attacking an shooting an enemy of the opposing color, it does double damage or in your case, kills you. As I mentioned previously, the scoring system in which you destory three in a row of the same color combined with the Polarity Switch mechanic makes for simple yet intense gameplay. It's a daunting challenge but it's very rewarding.
This port of the game differs from the HD version available on XBLA by having an art gallery and various modes of play such as Conquest (which takes portions of stages and provides new challenges) and Time Attack. The gameplay has been tweaked slightly in a few ways to throw off veterans of the game as well.
Definitely worth your time if you're looking for a good shmup on the Gamecube, want a physical copy of the game or just want to play something different in bullet hell games. This game has aged fairly well so it's still worth the money.
For those of you who haven't played ikaruga, it's a top-down futuristic flying shooter, similar to raiden/etc. There are basically three buttons in the game, but it is extremely fun. However, it's also extremely HARD. If you haven't played this type of game before, or aren't very good at games in general, you probably shouldn't touch ikaruga. While it is true that you get much better with practice, you'll be pulling your hair out early. To see what I'm talking about (in terms of difficulty), just search for ikaruga on youtube.
For those of you who are like me and love an intense challenge, go ahead and pick up a copy of this game. And for anybody trying to get lots of hours out of one game, well, this is no FF7, but you'll pull a lot of time out of it for sure. The game is not that long but it takes a while to get your skills up to par and beat it. Once you've beaten the game, it's time to go back and do it again without dying ONCE. Once you've done that, it's time to run through without dying AND try to maintain a max chain. At that point, congratulations...but you probably still haven't beat the high scores of the ikaruga masters. I'm not saying I ever will, because I won't. But the better you get at this game, the more often you get to hear your friends say, "dude...I will NEVER play against you in a video game."