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Half-Life Expansion Pack: Opposing Force - PC
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Product information
Computer Platform | PC |
---|---|
ASIN | B00002CF96 |
Release date | November 18, 1999 |
Customer Reviews |
3.2 out of 5 stars |
Best Sellers Rank | #87,199 in Video Games (See Top 100 in Video Games) #2,949 in PC-compatible Games |
Product Dimensions | 9.84 x 6.93 x 0.79 inches; 1.92 ounces |
Type of item | Video Game |
Rated | Mature |
Item model number | 70832 |
Is Discontinued By Manufacturer | Yes |
Item Weight | 1.92 ounces |
Manufacturer | Vivendi Universal |
Date First Available | October 24, 1999 |
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Product Description
Amazon.com
Half-Life: Opposing Force is the official game expansion for Half-Life, the thrilling PC CD-ROM named game of the year by more than 50 publications. In Opposing Force (a.k.a. Op For), players return to the Black Mesa Research Facility to experience an entirely new episode of single-player action. In addition, Op For contains a massive collection of new multiplayer content.
Review
First-person-shooter mission packs are usually mediocre: Throw together a few new levels, put in some more guns, add a spider, and you've got a commercial add-on for your aging product. As such, it's appropriate that Gearbox Software's Opposing Force, the official expansion for the genre-redefining Half-Life, in turn sets a new standard of quality for future action-game mission packs.
Opposing Force's story recounts the events of Half-Life, but from the opposing side's perspective as implied by the title. You are Marine Corporal Adrian Shephard. You've been sent to the Black Mesa Research Facility to locate and eliminate Gordon Freeman. As in the original, things immediately go awry, mistakes are made, people die, and your initial plan is replaced with a complicated fight for survival. It's a testament to the success of Half-Life that its story actually warrants retelling. The developers know that while Adrian Shephard has no idea what Freeman is doing, you do, and they pack the game with clues as to where you are in relation to Half-Life's hero. Your path initially converges with Freeman's, then takes some unexpected detours. Many of the original settings and incidents are referred to or revisited from a slightly altered perspective, and it's a ringing endorsement of their effectiveness that to give any of them away would lessen your enjoyment of the game.
Like Half-Life, Opposing Force's greatest strength is its success at consistently delivering surprises. You can sense the designers' enthusiasm as one memorable scene unfolds after another, and it compels you to keep playing. Although Opposing Force is only about one third as long as its predecessor, it's packed with original content. There isn't much filler in the game, so while you may finish it in just over ten hours or so, the experience feels much more complete and satisfying than many longer games, which tend to be padded with hours of drearily similar firefights.
Despite its relatively short length, there's plenty of shooting in Opposing Force. Instead of limiting you to fighting alongside no more than two of Half-Life's weakling scientists or security guards, you can now recruit a squad of up to eight marines. The marines have the same advanced artificial intelligence as when they were your enemies in Half-Life, so that some of the large-scale battles staged in Opposing Force are simply phenomenal. Even though the game doesn't require you to do so, you'll want to replay such combat sequences just to try out different strategies in an effort to reduce friendly casualties.
However, although the game lets you lead so many companions, you'll likely never have more than four at a time thanks to the AI's finicky following behavior. Opposing Force's only significant flaw is that it's often difficult to keep your followers in line. In some instances they simply appear to become confused, and at other times there is an invisible line they will not cross. It's usually unclear which of these two reasons keeps your squad from moving forward, so you'll spend too much time trying in vain to keep it assembled. This is a shame, as the rest of the game is of such high quality.
Opposing Force adds nine new weapons to Half-Life's arsenal. There are a few additions to each original category - standard guns, experimental guns, and alien artifacts - and each is useful for the most part. An especially clever version of a grappling hook is put to good use in many of Opposing Force's action sequences and puzzles. The new experimental weapon's secondary firing mode transports you to a small section of the alien world Xen, where you can gather some extra health and ammo in the heat of battle.
Most of the aliens in Half-Life weren't nearly as crafty as the enemy soldiers. Opposing Force introduces a new breed of alien warrior that is the marine's tactical equal, along with about ten other new allies and adversaries, including a few impressive boss monsters. Some of the new 3D models are merely window dressing but add to the game's rich atmosphere. A great number of scripted sequences have also been created for Opposing Force, which are often darkly humorous - the designers at Gearbox seem to harbor a real grudge against Half-Life's hapless scientists and dispatch them with sadistic ingenuity.
Opposing Force doesn't include any new multiplayer game modes but is packaged with a set of multiplayer maps designed by a team of "all-stars" assembled by Gearbox, including such level design luminaries as Tom "Paradox" Mustaine and the Levelord. As you'd expect, these map designs are all at least competent. Most of the new weapons and character models are also available in the multiplayer game. However, the excellent single-player experience remains the best reason to get Opposing Force.
While it doesn't add anything new to the graphics or technology of Half-Life, Opposing Force still manages to thrill through the impassioned application of creative design. It's the interactive equivalent of a page-turner; you'll finish it in a marathon sitting just trying to see what surprise lies around the next corner. Quite simply, the best first-person shooter ever released is now bolstered by the finest mission pack yet created. -- Erik Wolpaw
--Copyright ©1999 GameSpot Inc. All rights reserved. Reproduction in whole or in part in any form or medium without express written permission of GameSpot is prohibited. -- GameSpot
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There are a few new weapons (alien lightning gun, Desert Eagle) and some new features. You get to lead other soldiers with various specialties: engineer who can cut doors, medic who can heal you. You learn to climb ropes and at one point you can use alien technology of grappling gun.
Graphics is not great, but it's cool enough and the level design with brilliant color schemes and lighting styles makes up for it.
Music sets the mood nicely, especially dynamic themes when something serious is going down.
It's 2015 and I definitely enjoyed playing Half-Life: Opposing Force!
GAMEPLAY 8/10
GRAPHICS 7/10
AUDIO 8/10
STORY 9/10
In this Expansion pack you play Corporal Adrian Shephard, one of the Special Ops Soldiers sent to clean up Black Mesa and eliminate Gordon Freeman. On your way in however, you are brought down before insertion. You find yourself in the depths of the beseiged facility with little idea of what's going on. Of course you soon learn the terrible truth of your situation and are flung into a hellish world filled with Aliens and Monsters hungry for your blood. But soon enough Black Ops arrive to take over and you become a target for elimination by both humans and aliens alike. The only way to escape and survive is to fight, and it's one hell of a fight...
The reason I say this Expansion Pack is one of the best I have every played is because it's long and, like "Half-Life," very replayable. You also get to command soldiers who you traditionally would've fought and you wield many different and new weapons, both human and alien. The Desert Eagle, Sniper Rifle and S.A.W are some new "real world" weapons that really pack a punch; while the Displacer (Self-Teleporter), Slimeball Gun and Shock Rifle are the new experimental and alien weapons. Each weapon is interesting and fun to use, especially the Shock Rifle. Of course, with new weapons and allies come new enemies. You'll encounter Shock Troopers, Black Ops Snipers, and new forms of Zombies to name but a few. And of course there are new environments to explore and new bosses too, one being the hideous Pitworm that makes those three Dragon things that Gordon fought look like amoebas. An Expansion pack is meant to excite, entertain and enthrall, but most importantly it should EXPAND on the previous game, which is exactly what this game does! 5/5 for attaining the very goal that all Expansion packs should strive for...
If you manage to get "Blue Shift," you'll also be able to play this game with the High Definition Pack, which gives everything a better look and gives the game a greater appeal. The gameplay is as fluid as ever and the action is realistic, fast and furious! 5/5 for gameplay, even today! The graphics are great with the H.D Pack, so the game gets 3/5 for the original content and 4.5/5 for the new H.D Pack.
The sound and backing tracks are wonderful and really add to the atmosphere and ambience of the game. Even today "Half Life" and all of its add-ons have great, clear sound, so it gets yet another solid 5/5.
The Game is just fantastic. It's fun, gripping, interesting, scary, action-packed, gory and graphically pretty impressive. It gets 5/5 overall, or 95% according to my new Percentage system. It's nearly totally flawless. You'll enjoy this game if you're an FPS fan or a "Half Life" fan. In terms of difficulty, it gets 4/5 for the Hard setting, 3/5 for normal and 1/5 for easy, so play it on hard for the maximum challenge! It's a great buy even today and it's pretty darn cheap, so why not buy it then eh?
(Please Note: You must have the full retail version of "Half Life" installed on your computer for this game to work)