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Comment: TESTED. Game and case with artwork, shows normal wear.

Full Spectrum Warriors: Ten Hammers - Xbox (Jewel case)

Platform : Xbox
Rated: Mature
3.5 3.5 out of 5 stars 20 ratings

$8.49
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About this item

  • Suppress and disband insurgent forces with the latest weapons and equipment - all based on real-world military weaponry
  • Control mechanized units like Bradley Tanks and Armored Humvees, in intense squad-based combat
  • Genre-bending gameplay delivers the most realistic infantry combat experience ever, combining squad-based combat and real-time tactical action
  • New strategy features include the ability to enter interior environments and position sniper teams, save and protect hostages and control additional fire teams (Charlie and Delta)
  • Command responsibility - The lives of the squad members lie in the players every movement and decision; in-game replay Video system, allows players to evaluate their squad's combat effectiveness and learn from mistakes

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Full Spectrum Warriors: Ten Hammers - Xbox (Jewel case)

Full Spectrum Warriors: Ten Hammers - Xbox (Jewel case)


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Product Description

Game Name | Console: Full Spectrum Warrior Ten Hammers - Xbox

Item Background: Pre-Owned - No Manual

Condition: Good, Normal wear

Other Issues: None

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Customer reviews

3.5 out of 5 stars
3.5 out of 5
20 global ratings

Top reviews from the United States

Reviewed in the United States on July 20, 2013
Platform For Display: XboxVerified Purchase
Before you automatically thumb this down, read up, because this game is broken on a base level.

I love Full Spectrum Warrior. It's one of my favorite tactics games ever. Ten Hammers would have beaten it but the mechanics have been utterly destroyed, and this is caused by one tiny change: Ten Hammers introduces something known as precision fire mode. You basically hold the right trigger (don't know what the key is for the PC), which then brings up a reticule. You aim it at an enemy, wait for a red dot to appear, and fire. This gives you a bit more of a "hands on" feel to the fighting and allows you to kill enemies behind cover using some skill, but it also makes you vulnerable for a short period.

And here's where the problem arises: in the first game, each of the team's abilities (M203 grenade launcher, suppression fire) were able to be done from the team leader's (TL) perspective. You gave him the order, then the respective soldier with the desired ability stepped out and did their thing. In this game, if you wish to use a specific ability, you must manually switch to the soldier and use precision fire to launch a grenade or suppress. This is all well and good, until you enter corner cover (which is by far the most common type). Then both the grenadier and the assault rifleman line up behind the TL who is the only one who's able to peek around the corner. So switching to the relevant soldier and holding the trigger brings up the reticule......which aims it directly at the wall. There is no way to move them to the corner to be able to aim and utilize their particular skill.

Needless to say, this completely breaks the game because two of your soldiers are effectively rendered unusable in the most common type of cover. I have tried every conceivable way to be able to use the M203 (and at times suppression fire.....sometimes it's possible, other times it's not) from behind corner cover to no avail. Now I've seen some questionable design decisions in games before, but it is inconceivable to me how this was missed for a game like this. It's like if Mario was made and they forgot to add the ability to jump. The name of the game is tactics. This flaw removes the ability to implement them.

I still think it's something I'm missing, but I've gone through the tutorial, have scrutinized walkthroughs on Gamefaqs, asked everywhere, have watched videos, and I've not seen it done once. It's not there. Which is a shame, as the rest of the game is great and there's many good additions on the first. But in the end, this game is broken and you've been warned: do not bother.

If someone wishes to tell me in the comments something that I don't know, I'm all ears.
3 people found this helpful
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Reviewed in the United States on March 19, 2012
Platform For Display: XboxVerified Purchase
I ordered this product as a gift for my brother in Pennsylvania who is a total Full Spectrum fan! His original game broke, so he was surprised and delighted to get a new copy of this game. He's still playing and the game is working great!
Reviewed in the United States on April 17, 2022
Platform For Display: XboxVerified Purchase
If you like storyline military games… you will be hooked.
Reviewed in the United States on July 18, 2015
Platform For Display: XboxVerified Purchase
Received my package in good condition
Reviewed in the United States on March 13, 2015
Platform For Display: XboxVerified Purchase
Great series.
Reviewed in the United States on July 8, 2017
Platform For Display: XboxVerified Purchase
Game doesn't work. Seller did not test game before selling. The disc was completely scratched and unplayable.
Reviewed in the United States on June 21, 2006
Platform For Display: Xbox
Full Spectrum Warrior: Ten Hammers for the Xbox and Playstation 2 is a sequel to Full Spectrum Warrior, which was based on a training simulation in use by the United States Army. In all honesty, though, it's less of a sequel and more of an expansion pack.

The game takes place in the fictional country of Zekistan, which is awash in terrorists, insurgents, and Taliban loyalists. In the first game, the country's dictator, Al-Afad, was captured, along with many of his officers. In Ten Hammers, only one province remains to be secured: the Tien Hamir area, where Mullah Qari Ra'id is attempting to hold off the coalition forces. Even more, Al-Afad's remaining loyalists have also infiltrated the region and are trying to stage their own rebellion. Opposing these forces are the Zekistan militia, which is being trained as a peacekeeping force, the United States, and Great Britain.

Players of the first game will be familiar with the controls; there are two fire teams of four soldiers (a team leader, an automatic rifleman, a grenadier, and a rifleman). Cover plays an important part, and straying out of a defensive position usually results in death fairly quickly. Strategies like flanking, using smoke grenades, and suppressing fire will help your soldiers live longer and achieve their objective.

In addition to these classic elements, new features have also been implemented. Fire teams can now split up into 2 2-man buddy teams for extra flexibility. Mechanized units such as Bradley Fighting Vehicles will occasionally join up as a third squad, and so will units of British soldiers and American special forces. Some two-story buildings can be entered to provide both cover and a higher angle against enemies with cover. A new special ability has been added for team leaders and riflemen, allowing them to take precision shots at enemies partially behind cover (though the process of aiming puts them at risk). Air strikes can be called in via a laser designator . New commands for movement allow for shooting on the run or moving stealthily.

A new multiplayer mode has been added, with a variety of scenarios and locations. Some pit elite insurgent snipers against US infantry, some have fights between Al-Afad's loyalists and the Al-Ra'id, and one even has a four-way battle between Al-Afad, Al-Ra'id, the Zekistan militia, and British mercenaries. The Zekistan forces operate differently than the British and American forces; instead of moving in squads, they move and are commanded as individuals.

One minor annoyance that I have with this game is that there seems to be less development on the part of the soldiers. Only one team (Alpha) is carried over from the first FSW; the Bravo team in this game consists of new recruits. While the official Ten Hammers website does have short 1-to-2 sentence descriptions of Bravo team, there are no biographies of them in the manual or in-game.Character development in cinematics seems lessened, as well. In the first game, you were made to care about your soldiers, whereas in this one they seem less like real people.

Another annoyance are several bugs that make the game unbeatable and require a level restart; one such bug is located in the second level, where you must bring an injured enemy officer back to a CASEVAC. If you have an injured soldier being carried in the same squad as the enemy officer, neither casualty will be able to be taken care of, and the two carriers will mill awkwardly around the medical truck. Some have reported bugs of friendly soldiers just freezing and not being able to continue the mission.

The graphics and sound seem approximately of the same quality as the first game, thus furthering the idea of this being an expansion pack-type game. Certainly this is a good game, with plenty of solid additions and of course new missions, but it just doesn't feel like a sequel.
6 people found this helpful
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Top reviews from other countries

M. E. De Costa
4.0 out of 5 stars Four Stars
Reviewed in Canada on July 19, 2014
Platform For Display: XboxVerified Purchase
item as discribed