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Descent Freespace: The Great War

Platform : Windows 98, Windows Me, Windows 95
Rated: Teen
3.7 3.7 out of 5 stars 12 ratings

$35.00
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About this item

  • Over 40 jaw-dropping real-time ships with dynamic lighting and stunning effects
  • Command intelligent squadmates, redirect up to 12 wingmen, and request reinforcements for unbelievably intense dogfights
  • Create your own detailed missions using FRED, the fully-featured mission editor
  • Three unique species, each with its own strengths, weaknesses, tactics, ships, and fighting characteristics
  • For 1 or more players over LAN

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Descent Freespace: The Great War

Descent Freespace: The Great War


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Product Description

Product description

Manual for FREESPACE THE GREAT WAR computer game

Review

Over the years a variety of space-combat simulations have been released, but none of them has been as polished or even remotely as interesting as LucasArts' X-Wing series or Origin Systems' Wing Commander series, both of which are still going strong. With the enticing capabilities of 3D graphics hardware support and a general resurgence in science fiction themes, it was only a matter of time before gaming companies would, once again, try to break LucasArts' and Origin Systems' collective stranglehold over the genre. At last a worthy challenger has arrived. Descent: Freespace is one of a number of recently released or announced space-sim titles from developers who are better known for creating successful gaming series in other genres.

When the plot of Descent: Freespace begins, the ever-warmongering Terrans are in the midst of a 14-year misunderstanding with the Vasudans. While the Vasudans and the Terrans are fairly evenly matched, they quickly put aside their differences when a third race appears, the technologically superior Shivans. Although a rebel Vasudan faction continues to harass the new Vasudan-Terran alliance, the main threat comes from the Shivans and their monstrous capital ship, the Lucifer. From the opening animated cutscene, Descent: Freespace does an excellent job at maintaining the aura of the Shivans as a mysterious, unstoppable force. When you first encounter the Shivans, you won't even be able to target their jet-black ships, and the weapons that seemed so impressive against the Vasudans will barely make an impression on the Shivans and their seemingly invulnerable shields. At first you have to avoid direct conflicts with the superior Shivans and instead embark on missions to steal their technology in order to improve the capabilities of your ships. In fact, there's a real X-COM feel to the game, as you uncover the mysteries of the Shivans and constantly improve the technology of your ships and weaponry.

Very little about Descent: Freespace is entirely original, but the developers did an admirable job at extracting the best features from previous spaces sims. Everything from the "sink the behemoth" branching plot to the stylish interface, mission briefings, and graphics appears to be plucked from other games of the genre, but improved. In many ways, the graphics closely resemble those used in Wing Commander Prophecy and make especially good use of colored lighting, shielding, lens flare, and engine blast effects.

Combat in Descent: Freespace also more closely resembles the fast-paced, missile-blasting, afterburner sliding frag fests of the Wing Commander series than the World War II style of combat favored by the Star Wars sims. Descent: Freespace is probably the most missile-intensive game yet seen in the genre, but fortunately single missile hits aren't usually too destructive to your ship. Afterburners can only be utilized in short bursts, requiring you to tactically reserve them for when they are most useful.

The customizable interface of Descent: Freespace is outstanding - easily the best yet seen in the genre. The interface was clearly designed to make useful information, such as the status of escorted ships, the direction and the distance of approaching missiles, mission objectives, and the condition of your wingmen, constantly available on your screen.

The plot of Descent: Freespace advances through animated cutscenes, periodic "news" updates on the status of the war, as well as through mission briefings and the occasional scripted mission event. Overall, these methods combine to provide a compelling, if somewhat disjointed, storyline.

There are approximately 30 single-player missions in the branching campaign and 20 multiplayer missions. The mission objectives are nicely varied and include "kill 'em all" missions, stealthy inspection missions, a mission that resembles a giant game of Asteroids, and some epic capital ship confrontations near the end of the game. Descent: Freespace automatically saves after each campaign mission, and you can't independently save the game, which is a bit disappointing, since it prevents you from exploring the various campaign "branches" without restarting the entire campaign.

Multiplayer support for up to 12 players is included either through a TCP/IP network or the Internet through the free Parallax Online servers. Parallax Online keeps detailed pilot statistics and is an extremely streamlined service, with an intuitive interface and seamless integration with the multiplayer interface of Descent: Freespace. Unfortunately, even after two patches, most gamers will find a multiplayer game of Descent: Freespace over the Internet to be completely unplayable due to lag. Unlike first-person shooter games, where an environment's walls and a player's line of sight will naturally limit the number of objects that a client has to keep track of at any one time, the open areas of space-combat simulations have historically proven very difficult to use as online multiplayer arenas. Multiplayer support was eventually removed from Wing Commander Prophecy because Origin wasn't satisfied that it would work well, and even earlier in that game's development Internet multiplayer support was removed. Even X-Wing vs. Tie Fighter limits multiplayer support to four players over Microsoft's Internet Gaming Zone. In that context, it's astonishing that Interplay and Volition were, almost until the game was released, advertising Descent: Freespace as capable of supporting 16 players online, when in fact the retail version of the game is currently incapable of even adequately supporting two players each using 56K modems.

Still, unless you are only looking for a multiplayer dogfighting area (in which case you'll be doubly disappointed, since deathmatch support was removed late in development entirely, in favor of cooperative and team vs. team missions) there's a lot to like about Descent: Freespace. It's a noble effort to both cannibalize the best elements of classics of the genre and also provide a number of refreshing innovations. While Descent: Freespace isn't quite the standout game it could have been, it's a welcome step in the right direction for the genre. Highly recommended. --Desslock
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Copyright ©1998 GameSpot Inc. All rights reserved. Reproduction in whole or in part in any form or medium without express written permission of GameSpot is prohibited. -- GameSpot Review

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3.7 out of 5 stars
3.7 out of 5
12 global ratings

Top reviews from the United States

Reviewed in the United States on December 7, 2012
I remember playing this game as a kid back in 2000, and replaying it, it's just as enjoyable. This is one of those games that has withstood the test of time, and I wish there were more modern games like this! Don't expect too much from the graphics department, but remember it's a decade+ old, and still looks pretty good! You have to tweak some setting on your computer to get it to work on windows 7 (I think I set it to windows XP or maybe 2000), a few grapics tweaks, and it works great!
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Reviewed in the United States on June 18, 2018
I ordered Decent Free space The Great War. When I opened the package. I saw the bonus disk Decent 3 Mercenary. The Great War Disc was not in the case. I paid good money and did not get what I ordered.
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Reviewed in the United States on April 7, 2019
Free space 1&2 are incredible! Still use my old sidewinder 2 joystick to re-live these awesome games! It's a shame that there will probably never be games made like this again. Console gamers have no idea.
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Reviewed in the United States on July 4, 2006
This has got to be the best space fighter simulators I've ever played. The plot is engaging, the gameplay is extremly intuitive (along with very useful training missions, which you could skip if you want to), and it is just fun.

Another great feature is the FRED mission editor. It is the same one used by the game's designers, and enables you to create your own missions. It's also very intuitive, and gives you lots of options to make your missions as good as or better than the originals.

Any downsides? Well, the space flight isn't very realistic (when the ships turn, the velocity changes so the ship is always pointing in the direction it's traveling, rather than in real life, where you could be traveling in one direction, but pointed in another). Of course, if they made Freespace to act like real space, the game wouldn't be anywhere near as fun. (To see how space travel is REALLY like, download Orbiter).
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Reviewed in the United States on September 15, 2002
I have played many space-combat style games in my life, but none as good as this.
It's better than X-Wing, better than even the original Wing Commander (and that's saying something). This game features tons of cool missions which actually change objectives mid-mission (and sometimes are intentionally impossible to accomplish), all in the name of wondrous storytelling. The graphics are marvelous, even by today's standards, with perfect glowing particle explosions and neat shield-hit and hyperspace jump effects. The sounds are sweet (full of crunchy explosions and searing laser-fire), and the cut-scenes rank among the best ever seen in a pc game (the beginning and ending cinemas are two of my favorite ever, and who can forget the phrase "We hurled outselves into the void with no fear"?).
What really makes this game shine though is the perfect controls and the awesome computer-controlled A.I. The controls are super-intuitive(featuring the best keyboard layout I've ever seen in a space-combat sim), and allow you to tell your wingmen EXACTLY what you want them to do. This wouldn't be particularly cool, except that your wingmen actually are smart, and will always try to carry out your orders. And the enemy ships aren't exactly idiots either (resulting in that one bogey leading you away from your objectives instead of endless waves mindless enemies like you see so often nowadays). After many years of space combat (and considering the fact that I still keep a copy on my hard drive after all these years), I have come to the conclusion that this is the best space-combat game ever. I like it ever more than it's sequel (which DID feature better graphics but not a better storyline). A definite must-have on ANY PC gamer's list.
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Reviewed in the United States on June 24, 2004
this game is one of the best computer games i've ever seen. the movie clips, especially the opening clip, have pretty good graphics. the plot is that the terrans are in a "war" with the vasudans when the shivans, a species of freaky five legged walking weapons with even better guns and shields, come in and kick both of their a$$es. you get a cornucopia(look it up) of valuable weapons, and there is no dearth(that one too) of available ships. your wingmen are smart, and you can give specific commands to one fighter, one wing, or everyone on your side. if you have an old computer and are worried about lag, i have it on a 1995 gateway computer, windows 98 and it runs great. i highly recommend this game to anyone.
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Reviewed in the United States on October 24, 2002
If you like Lucas Art's TIE Fighter or X Wing then you'll love this game, it has a very captivating storyline that pulls you into the game.
The game's graphics are not wonderful, but aren't the worst I have seen, but you rarely take time to notice as you are normally involved in some good combat, the hud is customizable to a degree, unlike some other space sims. The weapons are unique but the missles are pretty much left to be used on capital ships only later in the game. As you progress later in the game it becomes an all out fragfest and a series of "protect the" missions that can become rather hard and irritating if you paly them for the first time.
I do tohugh, still recomend this game to anyone, too bad Interplay went out of business so the only way to get it is used.....but its still a good game to have...
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Reviewed in the United States on September 7, 2002
Freespace is one of the coolest games I have ever played before.
It has very good graphics.In this game you command a fleet of ships.you command them and tell what to do.You will all so gain rank on youre performance in the battle area.
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