Crazy Taxi 2 - Sega Dreamcast
Return this item for free
Free returns are available for the shipping address you chose. You can return the item for any reason in new and unused condition: no shipping charges
Learn more about free returns.- Go to your orders and start the return
- Select the return method
- Ship it!
This product is available as Renewed.
Works and looks like new and backed by the Amazon Renewed Guarantee
Customers who bought this item also bought
Product information
Computer Platform | Sega Dreamcast |
---|---|
ASIN | B000059Z7H |
Release date | May 29, 2001 |
Customer Reviews |
4.1 out of 5 stars |
Best Sellers Rank | #71,529 in Video Games (See Top 100 in Video Games) #47 in Sega Dreamcast Games |
Product Dimensions | 5.5 x 4.8 x 0.4 inches; 4 ounces |
Type of item | Video Game |
Rated | Teen |
Is Discontinued By Manufacturer | No |
Item Weight | 4 ounces |
Manufacturer | Microware |
Date First Available | July 12, 2006 |
Warranty & Support
Feedback
Product Description
Product description
The Crazy Taxi Cab Co. has set up shop in New York City, and the streets of the Big Apple will never be the same. Hop into your ride and scour the city for fares. Race against the clock for a big payoff!
Amazon.com
Crazy Taxi 2 is set in the most taxi-crazed city of them all: New York. Leaving the California sun behind, this sequel has a grittier, more urban aesthetic--and an attitude to match. Though the object of the game is still to pick up and shuttle fares across the city, Crazy Taxi 2 sports better graphics, new and returning drivers, more missions, and a wild new jump feature that lets you clear cars and intersections at the touch of a button. Adding to the game's challenge are cab-sharing groups of people who aren't always going to the same place.
Review
Cab-based craziness is back in town, but this time around the game's left its fair-weather roots and packed off to the mean streets of New York. The long-awaited, highly anticipated sequel to Crazy Taxi is finally in sight, and looking great. Developer Hitmaker is back in the driver's seat, and if it can manage to capture just half of the addictive action of the first, a whole lot of DC gamers will be quite happy come this spring. As becomes a sequel, Crazy Taxi 2 will receive the usual updates: better graphics (especially in the backgrounds and environments) more options and, of course, more craziness.
Not surprisingly, the development team has chosen not to fool too much with what's under the hood. Picking up fares and getting them to their destination in the most haphazard, whiplash-inducing manner possible is still the goal of the game, but some in-game tweaking should help make the action twice as addictive as before. For starters, cabbies will be able to pull off a little jump -- catching air was a big part of the first, but now players will be able to avoid traffic, clear gaps and even take to the rooftops.
As before, a wide range of weird and wacky clients will prowl the streets in search of a ride. This time around, though, parties will need rides too -- and they won't necessarily all be going to the same place. As in real life, getting each and every one to their respective destinations is the only way to collect the full fare -- it's quite a risk, but the rewards can be great.
Making the jump from West Coast to East means introducing a new cast of characters, too. Whether the game's designers will be including any of the curiously stereotypical characterizations from the first game remains to be seen, but we're quite certain that each of these drivers will be suitably crazy -- which is the only way to drive in New York. Replacing Axl and the gang are Cinnamon, Hot-D, Iceman and Slash. Cinnamon's a sassy urbanite whose ride is a big, orange cruiser. Hot-D is the suicidal type (even for a cabbie) -- his cab's a classic, but there's a real hot rod engine under the hood. Iceman is the classiest of the crew; his cab is decked out for luxury, and his body's decked out with tribal tattoos. Slash is your standard, straight-up standby; his car is standard and he's purportedly both cool and crazy -- which seems to be a standard in the Crazy Taxi universe.
Few other details have been released, other than that The Offspring will once again contribute to the soundtrack, and that the Methods of Mayhem will also be chipping in. Any gamer who's lost a good chunk of change and time to the original knows that as long as the addictive arcade action from first has been maintained, it's sure to be a smash.
Thanks to US Famitsu.comfor the info. -- DailyRadar Review
Looking for specific info?
Customer reviews
Customer Reviews, including Product Star Ratings help customers to learn more about the product and decide whether it is the right product for them.
To calculate the overall star rating and percentage breakdown by star, we don’t use a simple average. Instead, our system considers things like how recent a review is and if the reviewer bought the item on Amazon. It also analyzed reviews to verify trustworthiness.
Learn more how customers reviews work on AmazonCustomers say
Customers like the quality and condition of the video game software. They mention it's a great, fun game and works fine.
AI-generated from the text of customer reviews
Customers like the quality of the video game software. They mention that it's a great and fun game.
"Good condition, fun game." Read more
"Super fun game , which I have the first one too and love them both even through theres really no difference that I noticed LOL" Read more
"Great game." Read more
"Great game!..." Read more
Customers like the condition of the video game software. They mention that it works fine and is a solid enough sequel.
"I love it and good condition it's work fine!" Read more
"Good condition, fun game." Read more
"Solid enough sequel but may not be for everyone..." Read more
-
Top reviews
Top reviews from the United States
There was a problem filtering reviews right now. Please try again later.
But the game is the same, so don't doubt that...now, how the heck did I used to make all these time limits??
My biggest complaint is about the mini games. In order to unlock the hidden stages, and scecret characters from part one, you are forced to play the mini games, which are VERY...VERY...VERY!!! difficult to beat.
Why didn't the progamers include easy button entry codes, like they do with other games? I like challenges but why should I spend 4 hours trying to get my car to jump from one rooftop to another.
For starters, CT took place in a San Francisco type cityscape, and CT2 is set in a place inspired more by the urban maze of skyscrapers that is NYC. This brings me to the first noticeable alteration to the gameplay. The San Fran environment had simple shortcuts, relying more often on open areas than obscure alley ways between buildings. With the dense concrete jungle of the NYC inspired environment the shortcuts become more difficult. There are still the alley ways here and there but the most oft-used time-savers are ramps which allow your cabbie to soar over low-rising buildings, allowing you to jump blocks at a time. You can also transition between sections of highway by driving off any over-pass that isn't "fenced in".
CT2 also sees the introduction of 4 new cabbies with their own unique personalities and customized cabs. This is another talking point for gameplay changes. In the first CT title changing cabbies was more of an aesthetic choice. In CT2 each cab handles differently. The basic "styles" of each cabbie remain largely unchanged. You have the "punk rawk" cabbie with his more generic cab, the "cool dude" with his land boat Sedan DeVille low-rider, the cute/sexy chick cabbie with her cute/sexy little cab, and the "hip grandpa" cabbie with his vintage cab. The handling of each of these is pretty straight forward. Option number one is the balance ride, a fine compromise between speed and handling; the low-rider favors top speed at the expense of handling and acceleration; the chick has the car that accelerates quickly without much top speed but the best handling; and the vintage cab is all power and acceleration with almost no handling. To quote A Tribe Called Quest: "The Choice is Yours". I think it's a nice touch, allowing players to pick the driving style that suits them.
The soundtrack feels like it's lacking this time around. The last game was driven by an excellent score with the soundtrack supplied by punk scene veterans Bad Religion and The Offspring. This time around we have 4 different tracks from The Offspring ("Walla Walla", "No Brakes", "Come Out Swinging", and "One Fine Day") as the anthems for tearing around the city, seeing fares to their destinations. The menu still features the same drum solo (the introduction to "Americana" from The Offspring) and the cabbie selection screen has a short loop from either "Who the Hell Cares" or "Crash" from Methods of Mayhem (you remember, Tommy Lee's incredibly short lived, post Crue Rap-core project...I actually had that CD, they played Ozzfest 2K). I'm assuming the other of these songs is the one played during the end credits (So sue me, I haven't heard a single track from the album in about 10 years) when you deliver enough fares and earn enough money to net yourself a Class S Liscence. With just 4 short songs from one band looped incessantly during your runs, the soundtrack just felt a little underdone to me.
Speaking of shuttling fares: CT2 sees a new fare on the streets of NYC - the multiples! There are groups of 2 to 4 people who hail the taxi together and you must deliver all of them to their destinations before the fare time expires. If you can do it, the payment can advance your score at least 10 or more positions up the ladder. If you can't do it, it's safe to say you could have potentially used up most of the game time on this wild goose chase of a fare. These are a huge gamble and I'm not wild about them, but I might get better at them with a little more practice.
Further on the subject of fares: The goal arrow directing you to the destination feels radically different this time. Since the streets of this NYC-esque map are closed off from eachother, the arrow tries to do a better job of pointing out which roads to take and where to turn. It works in a lot of cases, but something about it just feels wrong to me. It's like it's not accurate enough. It often points in directions that having you driving the long way around a long city block (left at 3 consecutive corners) as opposed to the easier route (one right turn instead). This problem is fairly prevalent but I'm sure that it can be overcome. In the first CT it would get more accurate and even show shortcuts the closer you got to the #1 score. I'm sure that if you invest enough time you can spot the hitches in the directional arrow when it sends you to certain spots and remember "The arrow says left here but if I go right it's shorter".
The crew responsible for this game saw how most people were getting high scores in the last game and decided to do cut down on it. My high scores in CT were accomplished by rounding up red and orange (closest destination) fares almost exclusively, only adding a yellow if I absolutely had to. This time around there are less red and orange fares and the avaiable fares at or near any one stop change more often. For example: You can still get a back-and-forth going such as from the department store to HMV and from HMV to the department store. When you do this you will notice that one or two red fares you saw at the department store on your first visit aren't there when you return. This makes it more challenging by forcing you to take a green (farthest) fare or even a multiple or risk running down the clock ambling around NYC in a desperate search for a shorter fare.
As for another new gameplay element: I present to you the Crazy Hop. Pressing the Y Button now makes your cab "hop". This is particularly handy for supplementing your drive up a ramp. A well timed hop can add several feet to your launch. It's also handy in oncoming traffic. The hop is easily high enough to clear regular cars. It also works for transition onto some raised roadways. Yes, the Crazy Drifts and Crazy Dashes are still present and are executed in the same way. If you're feeling unsure about any of these moves you can practice them in the new Crazy Pyramid mode. It's the new Crazy Box mode from the first game but the events list is now a pyramid. Each subsequent event is unlocked by completing two of the present events which are side by side on that teir.
You can also play the "Small Apple" mode which doesn't actually put you in a smaller version of the "Around Apple" gameplay map. It's merely an alternate map. It's very similar to the "Original" and "Arcade" versions in the first game.
All in all CT2 is a sound sequel though some fans of the original may be a little put off by the new and altered elements in the gameplay. If you liked the first game this one should be on your list to at least try. I think 7 of every 10 CT fans will find something to enjoy here just like they did with the original.
Top reviews from other countries
Reviewed in Canada on May 30, 2020