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Carmen Sandiego's Think Quick Challenge

Platform : Mac OS 9 and below, Windows 98, Windows Me
3.0 3.0 out of 5 stars 1 rating

  • Carmen Sandiego is stealing the world's knowledge!
  • Outwit her and her cohorts in a series of fast-paced challenges that test your knowledge
  • Play on your own or with up to 3 other ACME agents
  • Playing this game is a great way to brush up on facts and gain subject area knowledge
  • For ages 8 to 12 years

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Product details

  • Is Discontinued By Manufacturer ‏ : ‎ Yes
  • Product Dimensions ‏ : ‎ 9.33 x 7.75 x 1 inches; 4.96 ounces
  • Our Recommended age ‏ : ‎ 8 - 12 years
  • Manufacturer recommended age ‏ : ‎ 8 months - 12 years
  • Item model number ‏ : ‎ CSQ3744AE
  • Date First Available ‏ : ‎ October 24, 1999
  • Manufacturer ‏ : ‎ The Learning Company
  • ASIN ‏ : ‎ B000028F36
  • Customer Reviews:
    3.0 3.0 out of 5 stars 1 rating

Product Description

Amazon.com

Carmen Sandiego is stealing the world's knowledge! Outwit her and her cohorts in a series of fast-paced challenges that test your knowledge in a variety of subjects. Play on your own or with up to three other ambitious ACME agents. Travel to exotic locations, where the only way to recover the world's knowledge is to ThinkQuick.

From the Manufacturer

Carmen Sandiego is stealing the world's knowledge. Outwit Carmen Sandiego's cohorts in a series of fast-paced challenges that test your knowledge in a variety of subjects. Play on your own or with up to three other ambitious ACME agents. Travel to exotic locations, where the only way to recover the world's knowledge is to think quickly.

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Customer reviews

3 out of 5 stars
3 out of 5
1 global rating

Top review from the United States

Reviewed in the United States on April 28, 2000
In the educational new Carmen Sandiego themed game, Carmen and her new specially trained master thieves--armed with robots who have the power to steal knowlege--are after such concepts as ABC order, technolegy, and solar-power enegery.
Chase Devineaqux, new head of ACME, is recconizing your super smarts and sending you on a mission to recover the stolen knowlege. To do so, you must catch the knowlege robots, prove your knowlege, gain a hideout code, solve a VILE puzzle to enter the hideout, and bust the thief.
A bit easy once you get the hang of it, but it can be challenging at some points. The catching of the Know Bots (either by tagging them or zapping them) can be more of a arcade type thing, but once the knowlege part kicks in, you have to be smart to succeed.
What suprised me most, though, was that they changed really changed the way the game is compared to the Where in the World and USA games. For one, in the Where in the World and Where in the USA is Carmen Sandiego games, you never really see ACME, and in this game, when you do see it, it doesn't seem that real. Second, what happened to The Chief? Why isn't she heading ACME any more? Third, there are only six thieves working for Carmen now. Before there were thousands. Fourth, there's no getting lost and then trying despertly to get back on the trail of the thief. The old way is half of the fun. (The changes are what caused me to give it three stars instead of five.)
In short, a wonderful game, but if you're a loyal agent of ACME, this is somewhat depressing.
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