Battle Engine Aquila - Xbox
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About this item
- 43 Missions with advanced variations.
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Product information
Computer Platform | Xbox |
---|---|
ASIN | B00005BYIR |
Customer Reviews |
4.4 out of 5 stars |
Best Sellers Rank | #138,854 in Video Games (See Top 100 in Video Games) #1,448 in Xbox Games |
Product Dimensions | 7.5 x 5.3 x 0.6 inches; 4.8 ounces |
Type of item | CD-ROM |
Rated | Teen |
Is Discontinued By Manufacturer | Yes |
Item Weight | 4.8 ounces |
Manufacturer | Atari Inc. |
Date First Available | December 18, 2002 |
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Product Description
Product description
Comes with case, cover art, and disc. In good condition. Item may show signs of wear. CH
From the Manufacturer
Battle Engine Aquila is an anime-inspired action game that throws you in a global battle between the Forseti and the Muspell. You take charge of the ultimate war machine: the Battle Engine. Whether in walking or in flying mode, you have access to an array of destructive weapons. By commanding a device so powerful and advanced, your battlefield decisions will shape the direction of each engagement and, ultimately, the entire war.
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Basicly your the great hero that is suppose to lead your nation to victory.
My main compliant is how easy it was for a giant mech to be taken down by enemy tanks. Around six hits will do it I belive. Also your viechle can bearly fly makeing it tought to race to the front and fend off tanks then fly back to base to stop bombers.
But other than that the game is great. Your base will send out tanks and infantry as long as the right buildings are there as well the enemy base. Tank out there production buildings to hurry your sides victory.
The story is VERY lineal. Win or lose. If you win with all side missions accompliesed you get a harder version of the next mission if you want.
That's about this game in a nut shell.
Gameplay:
Gameplay in BEA is similiar to Jedi Starfighter, but you can walk too. You basically have a mission goal, be it invasion, defense or target elimination. All of the game's missions take place on either islands or over the sea (the world of BEA consists entirely of archipelagos, groups of small islands). At the beginning of a level, you are given a mission objective, choice of Battle Engine weapons layout (starting later in the game), and choice of wingmen. You are then let free to basically complete your mission as you see fit.
Throughout the battles, you are given a small map of the island with a two-color overlay to show you in real-time who controls what part of the island you're on (missions over the ocean have no map, since there's no land to control). This lends a bit of strategy to the fights, since you can always tell where the relatively safe or hostile areas are, as well as how close your side is to winning or losing the island. Herein lies one of the problems with this game, however: there's not enough strategy to make the game really all that much deeper than Starfighter (though, if you enjoyed that game, you'll probably like this one).
Your Aquila is fitted with three weapons, a shield and some armor. Your three weapons are usually a rapid-fire weapon, a more powerful but slower energy weapon, and a missile/bomb weapon. Ammo is refilled at designated pads, which can even sometimes be placed on larger flying ships. Your are protected by an energy shield, which only operates while you're walking, and serves as a measure of how long you can stay aloft while flying. In the air, you're only protected by your armor, which can be repaired at the aforementioned pads.
Enemies consist of infantry, tank-like vehicles, flying vehicles, and walkers similiar to you. There are also emplaced guns, factories and training facilities, and various other buildings. Infantry are more or less cannon fodder, though it is sometimes fun to see them fight other infantry. Tanks and walkers are the majority of the enemy force. Enemies come from either factories (or training facilities, in the case of infantry) or flying transports. This lends some credibility to the large size of enemy forces, since you can actually see where they're coming from.
Overall, BEA plays like a very basic RTS style game, though its focus is pretty much entirely on action. Basically, if you liked Starfighter, you'll probably like BEA. The difficulty level is either middling or difficult, depending on whether you're playing the regular missions or their harder equivalents. This is dictated not by an options setting, but how succesful you are at fulfilling your secondary objectives. Do them all, and you'll switch to the difficult missions. Leave one undone, and you'll stay in the regular mode.
Graphics:
Graphics in BEA are pretty much average. Terrain is somewhat fuzzy, but you're never close enough to see extreme detail, and since you'll spend much of your time flying you won't really notice it. The islands are small enough that you can see from one end to another in the air, with ocean stretching past the coasts to the horizon. The islands vary in topography; from soft, grassy, hilly terrain to volcanic mountains. Trees are plentiful, decent looking, and can be shot down (one of the better special effects is seeing trees being felled by a travelling missile). Water also looks good, and seeing the frames of ancient buildings sticking out of the ocean is a nice detail.
Models aren't extremely detailed, but look pretty good considering there have to be hundreds active at once with no slowdown. All the vehicles are animated well, if somewhat basically, with moving turrets and treads. Textures are pretty detailed, and the actual look of different vehicles differ greatly depending on what side they're on. Your side is blue mostly, with the enemy as red. This makes it easy to see who's on your side and who isn't, even when flying. The most impressive unit feature is scale. Buildings are believably big, and being able to land on a flying fortress, while its in the air, to refill ammo is pretty neat. One of my favorite tricks, in fact, is to actually land on a flying enemy transport and blast it to heck while I'm standing on it.
Lighting effects are basic, but not bad. There are some particle effects, but not many. Weapons effects aren't bad, though, and seeing two armies exchange fire can be pretty impressive. The only real problem with BEA's graphics, overall, is their general generic appearance. Nothing's really going to make you whince, but nothing's going to take your breath away.
Audio:
BEA's audio is okay. Weapons effects are generic, but work. Music is nondescript, but not annoying. Again, it's the scale of the battles that'll get you. Nothing here's really bad enough to stand out, though. Just all pretty "okay".
Overall:
If you like Starfighter, get BEA. It's better. Otherwise, get it if you can find it for $... You'll definitely enjoy yourself.