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Barrow Hill: Curse of the Ancient Circle - PC
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About this item
- First person non-linear point-and-click adventure
- Solve puzzles using real archaeological techniques
- Spellbinding storyline
- Intricately detailed graphics
- Haunting soundtrack
Product information
Computer Platform | PC |
---|---|
ASIN | B000088NQB |
Release date | August 15, 2006 |
Customer Reviews |
3.3 out of 5 stars |
Best Sellers Rank | #142,879 in Video Games (See Top 100 in Video Games) #6,470 in PC-compatible Games |
Product Dimensions | 5.6 x 4.9 x 0.5 inches; 3.2 ounces |
Type of item | Video Game |
Rated | Teen |
Item model number | 2098657 |
Is Discontinued By Manufacturer | Yes |
Item Weight | 3.2 ounces |
Manufacturer | Got Game |
Date First Available | August 6, 2006 |
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Product Description
The eerie Cornish landscape springs to life in Barrow Hill: Curse of the Ancient Circle, a haunting mystery adventure game for the PC. A detailed and spellbinding story and organic puzzles are woven through the very fabric of Barrow Hill, leading you to explore well trodden pathways across the land, seek clues in almost forgotten shrines, unearth ancient artifacts, and delve into the Celtic legends which haunt the green lanes of the hill.
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Customer reviews
Customer Reviews, including Product Star Ratings help customers to learn more about the product and decide whether it is the right product for them.
To calculate the overall star rating and percentage breakdown by star, we don’t use a simple average. Instead, our system considers things like how recent a review is and if the reviewer bought the item on Amazon. It also analyzed reviews to verify trustworthiness.
Learn more how customers reviews work on AmazonCustomers say
Customers like the graphics, music and voice quality of the video game. They mention that it has a spooky atmosphere, well designed locations and a gripping plot. They also say that it's a good game and there are no problems with the game play. However, some customers feel that there aren't any hints and that it can be difficult to identify interacting objects. Customers disagree on the difficulty level.
AI-generated from the text of customer reviews
Customers find the graphics wonderful, visually appealing, and exciting. They also mention the game has well designed locations and a gripping plot.
"...Very exciting, wonderfully visually appealing and just difficult enough to look up a walkthrough. My type of game!!!!" Read more
"...in many inventory-based games, and the plot line was engaging and well thought out...." Read more
"...The graphics are better than most and the music and voices are very well done." Read more
"...Barrow has decent graphics, a spooky atmosphere, well designed locations and a gripping plot...." Read more
Customers like the music and voice quality of the video game. They mention that the sounds effect and music are understated, well done, and above average.
"...Sounds effect and music are understated...." Read more
"...The graphics are better than most and the music and voices are very well done." Read more
"...I was happy with the game, the graphics and sound is really great...." Read more
"...Mouse-controlled interface was smooth, and the audio was above average...." Read more
Customers are satisfied with the quality of the video game software. They mention that it's a good game and there are no problems with the game play.
"I thought this was a good game...." Read more
"...There was no problem with the game play. Also another good one to play in the spooky adventure genre" Read more
"This is a great game that kept me on the edge of my seat great graphics all around spooky game." Read more
Customers are mixed about the difficulty level of the video game. Some mention it's an engaging adventure game, with logical puzzles that advance the game. Others say that the puzzles are unnecessary, frustrating, and eerie.
"...Very exciting, wonderfully visually appealing and just difficult enough to look up a walkthrough. My type of game!!!!" Read more
"...entity may be surprising and a little clumsily presented, it is fun until the end...." Read more
"...It had a level of complexity in the puzzles which I have found lacking in many inventory-based games, and the plot line was engaging and well..." Read more
"...was like a Myst sort of thing with a few interactions, but not enough to make it scary or interesting. I don't want to be alone when I game...." Read more
Customers find the hints in the physical video game software lacking. They also say it's hard to identify interacting objects and that collecting information is more complicated.
"...Collating information was more complicated, partly because you could not keep the many documents you found during the course of the game...." Read more
"...to place your arrow directly over an item, and it's hard to identify interacting objects because they were random, at least in my opinion...." Read more
"There are no hints, or instructions and screen moves with you at every turn. Need to have your deductive and logic skills honed for this one...." Read more
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Barrow Hill is a lovely 1st-person slideshow game in the style of the Dark Fall series (no wonder, as Jonathan Boakes and developer Matt Clark are sometime collaborators). The action takes place in a relatively limited area, all in the course of a single night. As your surroundings are mostly deserted, you have to rely on collecting inventory and clues to find out what has happened and heal the breach that is allowing a dark force to run ramampant in the area. MOst of the puzzles involve accessing locked or blocked areas and putting together information.
Despite the dark subject matter and the literal darkness of the screen, I did not find this game quite as spooky as it might have been. Some things startled me, but I never felt personally threatened. Of course, I never encountered the large glowing stone that, by most accounts, is capable of bringing your explorations to an abrupt end. I have heard that these encounters are the result of not having completed tasks in one area before going on to the next, so I think making a logical exploration of central areas before proceeding to peripheral ones may be a lifesaver in this game.
Sounds effect and music are understated. Sometimes you'll hear a spooky chord that seems to herald a momentuous event, only to have nothing really happen. You hear quite a few birds, but don't see many. Voice acting was quite good, however. I especially enjoyed the many amusing commercials you could hear on various radio stations.
Collecting inventory was mainly easy, barring one or two pixel hunts and a few places where I had to get a hint because I wasn't quite sure what I was looking for. Collating information was more complicated, partly because you could not keep the many documents you found during the course of the game. This made taking voluminous notes a necessity. Also, there were a number of red herrings: notes that seemed to have no bearing on the case and items you could interact with that didn't have any purpose. It was easy to get bogged down trying to do something with these items other than pick them up and put them down again. One puzzle seemed unnecessary, because by the time I solved it, I had already figured out what the clues it contained revealed.
I found the ending a little abrupt and disatisfying. Once you solved the final puzzle, things happened very quickly. There was not a lot of time to look around the last area you came to. I also was left wondering about the connections between some of the elements; I wasn't quite sure who were the good guys and who were the bad. A cut scene at the end seemed sort of tacked on.
All in all, I enjoyed this game, which took me maybe 10 hours to complete. It had a level of complexity in the puzzles which I have found lacking in many inventory-based games, and the plot line was engaging and well thought out. My main critique is that I wuld have liked to have seen some of the elements developed more. However, I look forward to more games from Matt Clark and company.
That's when the giant, walking, french toast stick showed up.
Yes, your ultimate nemesis, the Sentry Stone ("He's watching you....he's after you!"), looks more like a blown-up Burger King breakfast snack. Of course, he does have the power to incinerate you, so I guess that's something. Just run away, and then, poof! He's gone!
And it just went downhill from there. The 'acting' is nothing more than 3 or 4 still shots of people in different poses shifting randomly (America's Best Eyeware commercials, anyone?). The graphics are okay, but nothing to write home about. And I swear, if that girl galled me to ramble on about the thing following her and watching her ONE more time, I was about to find her MYSELF and torch her! Not being able to stop things like that was a little annoying.
Like I said, the puzzles were kind of clever, but the clues for them were often a little too close together and gave the WHOLE answer practically...very little to figure out or reason. I will be perfectly honest - I did look at a walkthrough to find the location of ONE ingredient for one of the offerings...a little half-inch by half-inch square that practically blends into the background is kind of tough to spot in a game where mostly EVERYTHING is dark and/or a repetetive forest print.
Finished it in a sitting, wasn't overly impressed.