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Age of Mythology Gold Edition
About this item
- Play in a 36-scenario, single-player campaign that allows players to take part in an epic mythological tale, inspired by a number of popular myths.
- The revolutionary 3-D engine gives you lifelike rolling terrain, beautiful waves and water, realistic sunlight, and lush forests.
- Unveil the incredible powers of the gods, including forest fires, frosts, meteors, lightning, and plagues.
- Build civilizations, or play against others with easy-to-use multiplayer gaming online and single-player games against other opponents
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Product information
ASIN | B0002L88HE |
---|---|
Release date | September 7, 2004 |
Customer Reviews |
4.4 out of 5 stars |
Best Sellers Rank | #52,159 in Video Games (See Top 100 in Video Games) #1,613 in PC-compatible Games |
Product Dimensions | 5.35 x 0.55 x 7.5 inches; 3.53 ounces |
Type of item | DVD-ROM |
Language | English |
Rated | Teen |
Item model number | V55-00010 |
Is Discontinued By Manufacturer | Yes |
Item Weight | 3.53 ounces |
Manufacturer | Microsoft Games |
Date First Available | July 9, 2004 |
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Product Description
Age of Mythology Gold gives you the award-winning, original title as well as the recently released Age of Mythology: The Titans expansion pack. Travel back to an ancient world alive with greater detail than ever, and experience exciting new gameplay elements and characters.
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This is the last in the series of the "Age of empires", the Microsoft real time strategy game series which also spawned "Age or kings" and "Age of conquerors". This "Age of Mythology" (AoM) was the first of them to fully utilize the modern 3D graphics.
For those who are not sure, real-time strategy is a class of games where the players start building an economy on some terrain by gathering resources and assigning them to constructions or units. Each player starts with a town center and a few villagers who can gather food, wood or gold and build different structures, each with its characteristics: you need houses to expand your population, you can create soldiers in the barracks, you need food to create new villagers at the town center, your forge can improve weapons and armor in exchange for some gold etc.
The beginning of the game is usually pure economic growth and environment discovery, and then you realize you are not alone on the map. Depending on how the opponents behave (whether controlled by the computer or another player) they will be more or less aggressive - some build strong defenses, others will raid your towns at the first opportunity. This means there is not one good way to play; the good players do develop a personal style but also learn to adapt to changing situations.
Unlike the seminal early 90s "Civilization" by Sid Meyer, real-time strategy games are not turn-based but all actions develop concurrently based on the orders each players have given to their units (military or not) and how the simulation unfolds. Timing is of the essence, and the game ends typically when one player has eliminated his opponents or constructed and protected a marvel for 10 minutes - a long time in these fast-paced games. AoM supports many fun variants.
Age of Mythology did not only add a dimension to the graphics of its predecessors, but to the game-play as well: not only do the various civilizations have different units and characteristics, but the technological leaps known as "age changes" borrowed form earlier games give the player a chance to worship an additional god who in return gives the player a divine power, the opportunity to develop different technologies and the possibility to create new mythical units at the temple.
The original game featured three civilizations: Egyptians, Greeks and Vikings, each with an assortment of gods and monsters. Extremely fun and educative.
Then came the "Titans expansion" (included in this edition) which did improve the game-play and added the possibility to "free" a 30m tall Titan that can the be directed to go wreck havoc in the opponents' fortresses. This much was very funny.
The expansion also came with a new civilization, and here I am a little less thrilled: the Atlanteans are a different version of the Greeks, different enough to really change the game, yet I would have much preferred the Mayas or the Indians for they both featured very rich folklore and mythologies. I could have seen praying to Gilgamesh, Vishnu, Kali, Quetzalcoatl or the Pachamama. Not so - I guess Microsoft didn't want to hurt the sensitivities of the cultures who still believe in these mythologies and I can respect that.
Learning this game is made easy by the expansive tutorial. It is not necessary to go through the whole of it although it can be fun if you are playing on your own.
You can also set the difficulty of the game and learn in the random map - the real thing: one of maybe 30 types, mountainous or covered with forests, sand deserts or islands, some with a specific goal (conquer the big island, capture and hold the center monument, start without a town center...).
People will typically first enjoy the building and not like too much when enemy soldiers show up, so I would advise avoiding this class of games for kids younger than about 10. This is better for teens and above, although compared to what kids watch on TV these days this is very tame.
This game might be construed as promoting aggression and war, but it is really more about learning the rules of a game and finding a solution to winning - it does not have to be through complete annihilation of the others as with Command and Conquer Generals (a good game too).
AoM also feeds the need for culture of my 11 years old son - I had to find Edith Hamilton's "The Mythology" to quench his thirst for the actual stories.
Ages of Mythology is all in all probably the best game ever, especially when playing it with friends over the network.
Fun : *****
Educational: *****
Lifespan of the game: ***** (hundreds of hours and counting, over many years)
This edition contains both the original game and the "Titans" expansion.
It also comes with all supported languages - you just have to pick the one you want at install time. This is great as my kids are bilingual French-Spanish and their English is still quite limited; they still could lend the game to English- and German-speaking friends of theirs.
About the game: If you are a big time fan of RTS (real time strategy) games, or a beginner, this game is great. It even rivals Starcraft, another amazing RTS game. AoM (just to be clear, this is Age of Mythology, hence "AoM") holds your hand a bit in the beginning, just to get you used to it. But, as the campaign progresses, the game does get pretty challenging. Every unit has its own strengths and weaknesses. For example, many cavalry units are built for fighting against archers. Hoplites (main Greek ground unit) are built to go against cavalry. There are many little specifics like this. The campaign is fairly strong, skirmish is great. HOWEVER, I have heard that online play is not supported by this version. I have never been much into online AoM, so I wouldn't know. Just keep it in mind, that this may not give you a whole lot of an "online experience". AoM is still a fantastic game though. GET IT. You will like it too.
This is how i got through military academy and it this game is epic.
Top reviews from other countries
Hammer game: 5 sterne
ps: schnelle Lieferung, schnelle Installation -> allles ist wie es sein soll :)