Mari

Availability: Instock
Usually ships In 1-2 Business Days
Item #: FOUNDRY_MARI
There are no reviews yet. | Write a review
Price: CALL

    Quantity:

    With the artist-friendly 3D paint tools you need to make the most of your creativity, together with the power and performance to handle even the most complex assets, MARI is the clear choice for today’s challenging VFX, animation and games productions. Supported by the world’s most advanced layering system, MARI is capable of handling high-resolution textures and millions of polygons without ever compromising on speed or efficiency. It also provides a fully customizable user interface that lets you work just the way you want.

    Mari
    Creativity unleashed. Complexity handled.


    Painting

    With MARI, 3D painting has never been more fluid or flexible. Choose from MARI’s selection of intuitive preset brushes, including a 'healing' brush for seam removal and duplication of texture detail and a ‘slurp' brush for smearing and dragging texture; import and work with familiar ABR Photoshop brushes; or create any number of custom brushes. There’s even a vector brush for creating and edit vector maps. Whether you’re working with 3D projective paint or flat UV paint, MARI lets you focus on your creativity. 

    MARI lets you paint through images or gradients to apply external detail to your model. Color corrections and filters can be applied as adjustment layers or directly to the paint you’re working with, and previewed in real time. You can even apply a color grade as you clone to better match the area you’re painting. An advanced channel masking engine lets you control where paint is applied by painting a channel, using fractal noise, or by using surface attributes such as edges, depth, backface and even ambient occlusion.


    Texture mapping

    MARI adopts an extremely flexible approach to texturing. Cube, spherical, and triplanar projectors let you quickly setup a scene.You can work with standard or multi-tile UDIM UV layouts, including overlapping UVs so can reuse the same texture across 3D models in any shared UV space, while tiled textures with masking make it simple to quickly cover large areas on models. Optionally, a UV-less workflow (PTEX) lets you adjust texture size on a per-face level, allowing for near-limitless detail, and letting you put detail where it’s most effective.

    Textures can be exported from channels as individual layers, flattened files or as layered PSDs, for use further down your pipeline.  A Texture Transfer function also lets you transfer textures between two different models, without the need for matching topology or UVs.


    Advanced layering

    MARI’s nondestructive layer-based workflow lets you freely mix paint with filters, color correction, procedurals and advanced masking—so you can paint faster and with greater control than ever before. Change blend modes at any time; reorder layers at will; bake or flatten several layers together.

    An extensive range of procedurals—including GPU-accelerated real-time noise, patterns, projections, ambient occlusion shading and more—make it easy to create the look you want. Adjustment layers include everything from blurring and color balancing, to animated flow effects! MARI even lets you create real-time GLSL layered shaders, building up complex effects like dirt over rust, over worn paint, over metal.


    Realistic interactive preview

    MARI’s physically correct interactive preview features shadows, HDR environment lighting, reflections, specular highlights and more, so you can work in a high-fidelity context that closely matches your target platform.

    Meanwhile, energy-preserving physically based BRDF shaders, and built-in support for Arnold, V-Ray, Unreal and Redshift shaders let you work with confidence that your textures will look the way you want in the final render or game. You can even import multiple animated cameras to check your scene from the director’s viewpoint.


    Complex geometry handling

    MARI handles animated geometry and animated textures with ease—as well as handling multiple objects, versions and instances, with or without baked animation. You can isolate, select, mask and hide geometry per patch and face. Support for FBX, OpenSubdiv and Alembic let you work with industry-standard formats.

    Handling very large 3D model data sets becomes simple with MARI’s ability to scale to over one million polygons for a single topology or mesh without slowing down. MARI can also support textures of up to 32K x 32K pixels and thousands of textures per model across different channels, so you can create hyperrealistic assets with almost limitless detail.


    Color management

    With OpenColorIO (OCIO), the open source color management solution from Sony Picture Imageworks, you can handle color transforms and image display across multiple applications by setting up a single profile to provide consistent colors across the board. Color space defaults can be set on a per-project basis.

    With color space properties available on both images and on individual channels of multi-channel images, the requirement to preprocess or post-process images into the correct color space is eliminated, saving time and reducing errors. A key tool in simplifying the color management process, OCIO is suitable for both visual effects work and animated features and is specifically geared towards post-production work.

    System Requirements for Mari

    Note: MARI will increase its level of performance with newer more advanced hardware configurations. However, MARI is tested and capable of operating on many older prior-generation systems.
    Minimum
    OS
    • Mac OS X 10.9.5 (Mavericks) or higher
    • Windows 7 64-bit or higher
    • Linux 64-bit operating system (CentOS/RHEL 5.4)
    CPU
    • Quad-core processor
    Hardware
    • 10+GB disk space available for caching and temporary files
    • At least 4GB RAM
    • Display with 1680 x 1050 pixel resolution
    • An NVIDIA or AMD* graphics card with the latest drivers
    • 1GB of graphics memory
    • OpenGL 3.2* or higher

    *Displacement preview is currently only available on the cards and drivers that support OpenGL 4.0 or newer.


    Recommended
    OS
    • Mac OS X 10.9.5 (Mavericks) or higher
    • Windows 7 64-bit or higher
    • Linux 64-bit operating system (CentOS/RHEL 5.4
    CPU
    • 2.5+ Ghz Quad-core processor
    Hardware
    • 250+ GB disk space available for caching and temporary files. SSD is preferable.
    • 16GB RAM w/ additional virtual memory*
    • Display with 1920 x 1080 pixel resolution
    • An NVIDIA or AMD* graphics card with the latest drivers
    • 2+ GB of graphics memory
    • OpenGL 4.4 or higher support.

    *The use of virtual memory improves stability and helps prevent data loss on large projects.


    Tested workstation hardware
    The below can be used as a recommendation and does not guarantee that it will meet a user's particular needs.
    Apple
    • MacPro4,1
    • MacPro5,1
    • iMac13,2
    • MacBookPro10,1
    HP
    • HP Z600
    • HP Z620
    • HP Z800
    AMD Prosumer Cards
    • AMD Radeon HD - D500
    • AMD Radeon R7 - 260X
    AMD Enterprise Cards

    • AMD FirePro™ W7000
    NVIDIA Prosumer Cards
    • NVIDIA® Geforce GTX 680
    • NVIDIA® Geforce GTX Titan
    • NVIDIA® Geforce GT 650M
    NVIDIA Enterprise Cards
    • NVIDIA® Quadro® 4000
    • NVIDIA® Quadro® K5000