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Taiko no Tatsujin 6

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Title Screen

Taiko no Tatsujin 6

Developer: Namco
Publisher: Namco
Platform: Arcade (Namco System 10)
Released in JP: July 15, 2004


AreasIcon.png This game has unused areas.
DevTextIcon.png This game has hidden development-related text.
GraphicsIcon.png This game has unused graphics.
SoundIcon.png This game has unused sounds.


NotesIcon.png This game has a notes page

Taiko no Tatsujin 6 is the sixth arcade installment of the titular rhythm game series, and the last one to run on Namco's PS1-based System 10 hardware (that is, if the obscure Taiko no Tatsujin RT release is not counted).

NOTE: All of the offsets take in consideration an unscrambled version of the game's data (excluding bootloader) unless stated otherwise.

Sub-Page

Miscellaneous tidbits that are interesting enough to point out here.
Notes

One Day,One Dr (and other Scrapped Song Leftovers)

Taiko no Tatsujin 6 has a well-known quirk which involves setting none of the songs to appear in the attract sequence via the operator menu. When the game loads a song during the gameplay demo, there's a 1/59 chance the game may load fallback data consisting of the title screen music, the Easy/Kantan chart of the song Jiyuu, and, most notably, a graphic for an otherwise unplayable song named "One Day,One Dr".

Taiko6-onedayonedr.png

Looking through the game's song title graphics, which start at 0x8F3E9C (gameplay), 0x903F1C (results and ranking) and 0xB0335C (song select), reveals the true identity of this song, as well as several other songs that didn't make the final cut, which have been sorted akin to the game's song categories. It's worth noting none of them have any music or chart data.

References for the palettes:

  • Results/Ranking Screens
    • Results (purple; slightly extended below)
      Hard/Muzukashii course (navy blue)
      Donderful course (fire red)
      Medium/Futsuu course (green)
      Unknown 1 (magenta)
      Easy/Kantan course (red)
      Unknown 2 (purple)
  • Song Select
    • Selected (black)
      Kids/Anime category (orange)
      Namco Original category (bronze)
      J-POP category (dark cyan; dessaturated)
      Variety category (olive)
      Hard/Muzukashii course (dark cyan)
      Donderful course (orange)
      Medium/Futsuu course (green)
      Easy/Kantan course (red)
      Battle course (gray)

J-POP

Hanauta
Refers to the 2003 song by TOKIO. This song has complete graphical data.

Gameplay
Offset: 0x8F3E9C
Results/Ranking
Offset: 0x903F1C
Song Select
Offset: 0xB2345C
Taiko6-hanauta1.png Taiko6-hanauta2.png Taiko6-hanauta3.png

BANZAI
Refers to the 2004 song by B'z. This song has complete graphical data.

Gameplay
Offset: 0x8F3E9C
Results/Ranking
Offset: 0x913F9C
Song Select
Offset: 0xB2345C
Taiko6-banzai1.png Taiko6-banzai2.png Taiko6-banzai3.png

Stargazer
Refers to the 2004 song by Spitz. Only a song selection screen graphic exists, found at offset 0xB0335C.

Taiko6-stargazer3.png

Kimi wa tennenshoku
Refers to the 1981 song by Keiichi Ohtaki. Only a song selection screen graphic exists, found at offset 0xB0335C.
The song would later make a proper appearance in the series' fourth PlayStation 2 game, Taiko no Tatsujin: Atsumare! Matsuri da!! Yondaime, only a week later.

Taiko6-10nen3.png

Kids/Anime

One Day,One Dream
Refers to the 2003 song by Tackey & Tsubasa, used as the fifth opening theme of the Inuyasha anime series. This song, which has complete graphical data, is the true identity of "One Day,One Dr".

Gameplay
Offset: 0x8F3E9C
Results/Ranking
Offset: 0x90BF5C
Song Select
Offset: 0xB2345C
Taiko6-1d1dr1.png Taiko6-1d1dr2.png Taiko6-1d1dr4.pngTaiko6-1d1dr3.png

START
Refers to the 2004 song by Rina Aiuchi, used as the fourteenth opening theme of the Meitantei Conan (also known as Case Closed) anime series. No song selection graphics for this song exist.

Gameplay
Offset: 0x8F3E9C
Results/Ranking
Offset: 0x903F1C
Taiko6-start1.png Taiko6-start2.png

Kimi ni kono koe ga todokimasu you ni
Refers to the 2004 song by Takayoshi Tanimoto, used as the second opening theme of the Konjiki no Gash Bell!! (also known as Zatch Bell!!) anime series. Only song selection screen graphics exist, all found at offset 0xB0B39C. The song would later make a proper appearance in the series' fifth PlayStation 2 game, Taiko no Tatsujin: Go! Go! Godaime.

Taiko6-gashbell4.pngTaiko6-gashbell3.png

Variety

I was born to love you
Refers to the 1995 song by Queen. This song, which has complete graphical data, would later make a proper appearance in the PlayStation 2 side game, Taiko no Tatsujin: Taiko Drum Master.

Gameplay
Offset: 0x8FBEDC
Results/Ranking
Offset: 0x903F1C / 0x90BF5C
Song Select
Offset: 0xB1B41C
Taiko6-born1a.png
Taiko6-born1b.png
Taiko6-born2a.png
Taiko6-born2b.png
Taiko6-born4b.pngTaiko6-born4a.pngTaiko6-born3b.pngTaiko6-born3a.png
(Source: Guest Don, tikal.)

Unused Chart Data

Taiko no Tatsujin 6 stores 218 charts in its data, which are associated with the game's 58 songs. Of these 218, there are a couple instances of unused branch data, most of which match what is seen in previous installments of the series, as well as a new, unused chart file.

From Previous Games

  • Chart 005 - ANP_H (Anpanman no march, Hard/Muzukashii)
  • Chart 007 - ANP_N (Anpanman no march, Normal/Futsuu)
  • Chart 030 - CLSW_H (William Tell jokyoku, Hard/Muzukashii)
  • Chart 095 - KUMA_B (Mori no kumasan, Battle)
  • Chart 096 - KUMA_E (Mori no kumasan, Easy/Kantan)
  • Chart 097 - KUMA_H (Mori no kumasan, Hard/Muzukashii)
  • Chart 098 - KUMA_N (Mori no kumasan, Normal/Futsuu)
  • Chart 101 - LAM_M (Lum no love song, Donderful!)
  • Chart 104 - LUPIN_H (Lupin sansei no theme '78, Hard/Muzukashii)
  • Chart 106 - LUPIN_N (Lupin sansei no theme '78, Normal/Futsuu)
  • Chart 107 - LVX_B (Lovely X, Battle)
  • Chart 108 - LVX_H (Lovely X, Hard/Muzukashii)
  • Chart 120 - NATSU_B (Natsumatsuri, Battle)
  • Chart 146 - SKA_H (Go go kitchen, Hard/Muzukashii)
  • Chart 179 - TAI_H (Taisetsunamono, Hard/Muzukashii)
  • Chart 180 - TAI_M (Taisetsunamono, Donderful!)
  • Chart 182 - TOUCH_E (Touch, Easy/Kantan)
  • Chart 183 - TOUCH_H (Touch, Hard/Muzukashii)
  • Chart 185 - TOUCH_N (Touch, Normal/Futsuu)
  • Chart 194 - TTK_N (Hamtaro tottoko uta, Normal/Futsuu)

Same as Normal Branch

Chart 138, which is known as ROT_M and is the Donderful! chart for the song Saitama 2000, has populated branch areas before the first split, though their contents are the same to what is seen.

Unused File

Chart 149, which is referred to as SKRNB_D in memory, consists of an earlier version of the Donderful! chart of the song Sakuranbo, which sports some different patterns compared to the used variation. Curiously, the data of this chart is split between P1 and P2's sides, resulting in some oddities, such as a Co-op Big Ka note on only one side. The chart is also considerably offsync, its first offset being 0.406s late compared to the final charts, and its average BPM also being slower; 169.9214 against the final's 170.0033.

Below is a download containing not only the original chart file, but also two conversions to the .tja format, which is used in simulators like TaikoSanJiro, as well as TJAPlayer3 and its forks; the first conversion is as accurate as possible to the original, while the second one, which is labeled as "[MOCKUP]", aims to "stitch" together both sides to replicate what this earlier Donderful! chart could have been, and uses the final charts' sync.

Download.png Download Early Sakuranbo Donderful! chart
File: taiko6-SKRNB_D.zip (25,4 KB) (info)


(Source: tikal.)

Unused Graphic

Found at offset 0x773960 is an alternate fan graphic meant to be displayed for Player 2 in the Player entry screen, and that has a different font for the text (参加). Rather than displaying this graphic, the game simply displays a palette swap of Player 1's (0x76B920).

Used Unused
TaikoRT-entry2.png TaikoRT-entryalt.png
(Source: tikal.)

Unused Sounds

Result Announcements

Stored alongside Don-chan/Kat-chan's voice clips are several unused voice clips of them announcing individual song, battle round and total battle results, respectively. It's worth noting that while they do announce individual song results starting from Taiko no Tatsujin 7, they never announce battle round and total battle results outside of the console games.

Song Results

Battle Round Results

Total Battle Results

Game Over

Both of these sounds are leftovers from Taiko no Tatsujin 4, and are also found alongside Don-chan/Kat-chan's voice clips.
The first sound is a jingle that plays on the game over screen after failing a song. As of the previous game, a different jingle is played.

The second sound is an announcer clip that plays on the game over screen after clearing all songs and viewing the credits.

(Source: tikal.)

Build Dates

Loaded in memory are two build date strings:

0x101A4
22:28:16
Jun  1 2004
0x14104
13:21:52
May 27 2004
(Source: tikal.)