Doshin the Giant (Nintendo 64DD)
Doshin the Giant |
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Also known as: Kyojin no Doshin This game has debugging material. This game has a Data Crystal page |
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The 64DD Doshin the Giant has you playing as the titular character, who tries to help the natives of various islands. Doing good deeds for the islanders results in hearts, which in turn allow Doshin to do bigger and better things.
It got a "sequel" a year later called Kyojin no Doshin Kaihou Sensen Chibikko Chikko Daishuugou and was later rereleased on the GameCube.
64DD vs. GameCube
The 64DD version was only released in Japan so can only be played in Japanese. The GameCube version saw both a Japanese and a European release so it can be played in English, German, French, Spanish, and Italian, or in Japanese. There is a patch that changes the European release from PAL to NTSC so it can be played on NTSC-U consoles.
The GameCube release adds many new features. A flower is required to get villagers to build monuments. Doshin is able to slide down hills. A couple of the monuments are different. There are also some differences in the villagers and the way Doshin interacts with them. Multiple endings were added and extra islands as well.
As for text differences, Sodoru's dialogue has many changes including updates to add the flower mechanic. The 64DD version includes dialogue from the villagers every morning which was removed for the GameCube version. The night text also has differences. At the code level, the GameCube text is entirely textures while the 64DD text is mostly encoded as text.
Sodoru
Sodoru's words are both spoken and displayed as text, but the displayed text does not always match the spoken word.
Debug Menu
(NOTE: This can only be accessed when starting a new game and with no existing save file. The save file can be deleted by selecting the last option in the main menu.)
Press and hold R + C-Left + C-Right + Z + A while highlighting Start Game on the main menu. Note that A must be pressed last.
Alternatively, use GameShark codes 81025F70 0000 81025F72 0000, though this method will not work on real hardware.
>>> OPTION MENU <<< TYCONF.SU > 0 OFF (0) MAP 1 ON (1) NA 2 ON (1) SE 3 ON (1) BGM 4 ON (1) SAIGAI 5 ON (1) DOSHIN COUNTER 6 ON (1) AUTO FARCLIP 7*0 SNAP 8 ON (1) FLYING ICON 9 4680 CATAS TIME 10 480 WAKEUP TIME 11 5940 JYOURIKU TIME 12 11280 NYUMETU TIME 13 900 GAMEOVER TIME 14 OFF (0) HIT SPHERES 15 OFF (0) DEBUG 16 OFF (0) SPECIAL MACHI 17 900 SAIGAI TIME 18 1500 MONYU TIME 19 18000 PASS-SIM TIME 20 ON (1) TYSND 21*0 MONYU FLAG 22 0 CATAS FLAG (0-2) 23 1 DAY 24 17580 NYUMETU BGM TIME 25 OFF (0) FORCE MONYU BUILD UP 26*0 NONE 27 4410 JYOURIKU START TIME 28 0 DEBUG FLAG 29 0 INDICATOR 30 420 ENDGAME TIME 31*1 NONE
The second page of the Option Menu is displayed by pressing C-Right.
>>> OPTION MENU <<< TYCONF.SU(28) > 0 6 MONU 1 6 MONU DEMO 2 0 BIG 3 2 SMALL 4 6 PLANE 5 6 FLOWER 6 6 TREE 7 6 CUP 8 6 HAZARD 9 6 TO BIG 10 6 FISH 11 6 BIRD 12 1 YOROKE 13 6 BABEL 14 OFF (0) 2ND KYOJIN + 15 OFF (0) 3RD KYOJIN + 16 6 BUILD FAST 17 6 BIRD 2 18 6 TILE 19 6 SUPER UP 20 6 SUPER DOWN 21*999 NONE 22*999 NONE 23*999 NONE 24*999 NONE 25*999 NONE 26*999 NONE 27*999 NONE 28*999 NONE 29*999 NONE 30*999 NONE 31*5 RESERVE
The third page of the Option Menu is displayed by pressing C-Up.
>>> OPTION MENU <<< TYCONF. SF > 0*0.000 KYO 1*0.000 KYO 2*0.000 KYO 3*0.000 KYO 4*0.000 KYO 5 0.500 NA VOL 6 0.800 SE VOL 7 0.500 BGM VOL 8 0.500 MASTER VOL 9 7200.000MORNING 10 20700.000EVENING 11 0.000 EVENING LIGHT 12*0.000 KYO 13*0.000 CUP (B:<10, C:>=10) 14*0.000 HAZ (0-5) 15 420.000 MONYU A TIME 16 420.000 MONYU B TIME 17 0.000 SAIGAI ICON(<10, >=10] 18 768.000 LAND FARCLIP 19 0.000 NA DEBUG (ON:>=10) 20 0.000 LAND MESH (DBG:>=10) 21 0.000 SEALINE DISP (ON:<10) 22*0.000 H/D FRAME 23 0.000 FRAME TYPE(<10, >=10) 24*0.000 NONE 25*0.000 NONE 26*0.000 NONE 27*0.000 NONE 28*0.000 NONE 29*0.000 NONE 30*0.000 DL LEN MAX 31*0.000 NONE
The Doshin the Giant series
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Nintendo 64DD | Doshin the Giant • Kyojin no Doshin Kaihou Sensen Chibikko Chikko Daishuugou |
GameCube | Doshin the Giant |
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