Day of Dragons - Jao
Day of Dragons is 35% OFF during the Steam Summer Sale. If you've ever thought of playing as a dragon, there's never been a better deal on Day of Dragons.



Day of Dragons will soon be releasing our Genesis 1.0 update which will include the Flame Stalker Dragon, the Inferno Ravager Wyvern, the Shadow Scale Dragon, and the Acid Spitter Drake along with the Magma Elemental custom designed and created by our own team. Additionally, the update will feature new UI, a new user experience, many new features, better netcode, more server options, and the 1st version of our mega map.

Grab your copy during the sale, the game won't be available at this price again any time soon.
May 17, 2020
Day of Dragons - Bad Parrot
Hello again!

We have been hard at work since the last dev blog and dealing with some sickness in our dev team, but everyone is feeling healthy now and we're back in full production. (Thank you for all the well wishes and kind words! -BP).

Anywho, we hope you enjoy reading about what we've been up to.

Models are being prepared for animation!



Day of Dragons has moved into the next phase of development! Jia Hao, our modeler, has begun retopologizing the models for rigging & animation, and creating the texture maps for the materials, starting with the Acid Spitter.

He is working hard perfecting the details and creating high and low poly meshes for each of the five first custom models to join the game. These creatures include the Acid Spitter, Inferno Ravager, Shadow Scale, Flame Stalker, and Magma Elemental. Each model will have morph targets added to specific points. These will be used to allow seamless dynamic growth from the adorable hatchling stage all the way up to a mighty elder dragon (speaking of adorable hatchlings, who else can't wait to see them!? Eeeee - BP). Seamless dynamic growth is a game feature created by our lead developer/programmer "Jao" that we have been using in the game since EA release December 4th and allows models to dynamically "grow" over time instead of having to have a separate model for each stage of growth.



The Acid Spitter was selected to begin the modeling process because of its simple design which allows our team to get used to the new model production pipeline before jumping straight into the more complex winged wyverns and dragons. Our animation team (Dana & Karly) have been already been working on rigs for the Acid Spitter model. All five of these creatures will be joining the world of DoD in the greatly anticipated 1.0 update!



Speaking of the next update....

What to expect in DoD 1.0 "Genesis"
The next update that Jao is calling "Genesis" (The Beginning) will be our largest to date and we can't wait! Why 1.0 and not 0.9?

"Genesis is going to have so much content in it, that it cannot be considered a subversion update, it's the transition from 0.9 Alpha where we got systems in the game and tested them for bugs and stability, to the 1.0 Alpha, still Alpha, but this will feel like a completely new game, the placeholder dragons and maps will all be gone, the "First 5" will be in, the megamap will be in, I've overhauled the game code, updated the engine, refactored the dedicated server, added new admin features, redesigned the flight and movement system, eliminated a lot of bugs, added Vulkan support, touched up the UI, added UI panels, and so much more. This is not a subversion update, it's the beginning of Day of Dragons - what it is supposed to be, what we promised it would be. What is on Steam right now is the pre-Kickstarter version of the game - a game made with out-of-pocket funding, what you will see in 1.0 Genesis is the "beginning" of the post-Kickstarter funded version of the game, and we're very excited to deliver on our promise, even though 1.0 is just the beginning of that delivery, but it will put to rest any doubt of what our small team is capable of and prove to all of our fans and all of our backers and supporters and even our critics that Day of Dragons is that Dragon game we've all dreamed of playing and we know you will love it." -JS

We bet you are also excited for Genesis so we thought we'd give you a sample of what is to come.

New Landscape and Biomes


One of the biggest changes will be to the landscape of the DoD world. The new map will include a number of new and Each biome will be connect via portals and spawn points for the species of dragons who call that biome home.

Seamless Growth and Beyond
As stated above, the models will be adapted to allow smooth growth from the moment they hatch to adulthood. While the growth is seamless, there will be four main stages in a dragons life; hatchling, juvenile, adult, and elder. This will also be the first time the alpha growth stage is seen in-game.

After reaching adulthood, some species of dragons will be able to continue growing to reach the Alpha Class known as Elder Dragons. These will be massive beasts able to take on other Alpha Class creatures, such as Elementals, and can team up to take on the Terror Class (gasp! -BP). Alpha growth will not be like standard growth, however. Certain actions may slowly add to your growth and the community will need to work together to unlock the secrets.

"A note on creature classes, creatures are classed Level 1-10 with 10 being the Terror Class which is the biggest, baddest class in the game including creatures such as the Sandslayer Worm with more Terror-class creatures planned in the future. Alpha class creatures (elder dragons/elementals) are creature level 7. Behemoth Class creatures such as the KS Behemoth Ice Drake are creature level 8. So is there a level 9? Yes, Level 9 is a Leviathan-class creature. This is the first time we've mentioned this bit of info, but the Leviathan class, will be the largest class that is (unlockable) playable, and you all are going to freak out when you see what it is. ːsteamhappyː But even a powerful Leviathan will have a hard time fighting a Terror class creature without help." -JS

Nesting and Breeding
A key feature to gain rare skins and strong dragons, 1.0 will see the first version of breeding in DoD. Players will be able to nest in their friends as adorable hatchlings. A male and female of the same species is required to nest, but you will have to choose your mate carefully. Females have a limited number of eggs per clutch and will need rest in between broods while males can father offspring at any time. With the world being a dangerous place, females can't afford to waste eggs. Picking the right male will be critical to pass on the best stats to your offspring. If only there was a way for the females to know....

Singleplayer
For those who would rather travel the world alone, Singleplayer mode may be more your style. The first version, Singleplayer will allow you to explore the world without the threat of other dragons and play as species you have yet to unlock in multiplayer.

And Much More....
The 1.0 update will be a big one. We are aiming for late summer for the release and we can't wait to share it with all of you.

How big are the dragons?



To ensure the models are the size we'd like, we've begun making charts to show the size of all the species in the DoD world. So far we have completed the first versions of the Elemental and Dragon charts. These charts will be modified and updated as more species join the world.

We are working on several more charts including an AI, a Terror Class, and an all species chart. We will also be making species sheets with age charts, clutch sizes, sexual dimorphism, and more fun facts about each species that lives in the DoD world in the future.

Click the thumbnails below to see larger versions of the charts!






Dev Q&A


Oh no! Where is the dev Q&A section!?

Aaaaaaaaaaaa!

We got rid of it. Instead we are going to do more frequent live dev Q&As with the next one in June! These will be recorded and published afterwards for those who miss the live event. We will let you know the exact date later this month, so stay tuned. "We might even have a few of the other Devs you haven't met yet join us." -JS



From the Community


Each blog post, we pick some of our favorite screenshots and artwork posted by the community to showcase here. Want a chance for your submission to be showcased on our next blog? Post it in the appropriate channels on our discord!

Some of our favorite recent screenshots...


by NatureLVR576#0120


by Lex Luthor#1646


by Kimmy#6669



Some of our favorite artwork from the community...


by Horus#9404


by Valcora101#2515


by Zanna#1395

Thank you all for reading! If you've read this far, please, please subscribe to our YouTube channel and follow us on Twitter! The links are below. Also, if you'd like to interact with the developers directly, Join our Discord! We will see you in the next development blog!

~The Day of Dragons Development Team
Day of Dragons - Jao
Greetings Steam Community,

As we mentioned before, we will be focusing on models and animation previews and sneak peaks going forward as we work towards the 0.9 Game Update for Day of Dragons.



In the video below, we share a sneak peak of the "First Five" Beawesome Games-made models which will all be appearing in Game Update 0.9. The models seen in the video are their rough proxy versions which are being used to make the rigs and animation cycles, the actual LOD's of the models will be shown later along with their UV's and Textures. A two meter tall mannequin is used for scale reference. The old Fire Wyvern Marketplace Dragon is also shown for scale reference. All of the current marketplace dragons (Fire Wyvern, Fire Dragon, Plasma Dragon, Buff Dragon) will be removed from the game as of the upcoming 0.9 Game Update.



Day of Dragons is a dragon survival game currently in development and available on Steam Early Access.

Purchase on Steam Early Access:
Follow on Twitter:
Subscribe to our YouTube Channel:
Visit our Website:
Join our Discord:

- Beawesome Games
May 6, 2020
Day of Dragons - Bad Parrot
The world of DoD is as unique and diverse as our own. Dragons aren't the only creatures scurrying about. Here is a introduction to two more of the AI species planned in the future.

Dune Weaver


Throughout the desert environments, Dune Weavers are a common species. Named for their ability to seemingly swim through the earth, Weavers spend most of their time underground feeding as they sift through the substrate. Occasionally, they will emerge to warm themselves and rest. Strong armor covers their delicate bodies and grants protection against small predators. However, some juveniles may find success if they have enough determination and skill.


Swamp Snapper


A deadly predator to small or immature dragons, the Swamp Snapper prefers moist, cool habitats. They will float at the surface of the water with only their nostrils exposed. Once a Snapper detects movement, they will launch their deadly attack. Grabbing a drinking dragon with their powerful beak, the Snapper will then attempt to drag its prey back into the depths.

Though fearsome, Swamp Snappers are not the most intelligent creatures and may underestimated the size of their target, latching onto more than they can handle. This makes them easy targets for skilled adult dragons looking to lure out this aquatic creature.



These and more unique AI species will be joining the world of DOD in 2020-2021. Stay tuned for updates and join our discord for sneak peeks at more custom content.
Day of Dragons - Jao
Here is a look at some of the recent development updates posted on social media.

The Acid Spitter Model Reveal:



The Sounds of Dragons SoundFX Reel:


Dragon Model Reference Scale Chart:


If you have social media, be sure to follow us at the following links:
Follow on Twitter
Subscribe on YouTube
Join our Discord
Day of Dragons - Jao
If you missed our first Dev Q&A/vlog, here it is and it is full of information and some sneak peeks of sounds and the upcoming Soundtrack which has finished recording with Budapest Scoring Orchestra and is being mixed and mastered for release this summer. We know you will enjoy it.



The next Q&A will take place in June and we will let you all know when as we get closer to that date.
Day of Dragons - Jao
The Ice Wyvern is very "cool" and has a special Hoarfrost ability where it can coat its scales in chilling frost setting the "chilled" status which slows nearby creatures movement speed.



It's ice breath attack has a chance to freeze its targets in an icy prison making them invulnerable to damage but also unable to move or act.



While hoarfrost protects the Ice Wyvern from the "Burning" status effect, the Fire Wyvern's Inferno also protects it from the "Chilled" status effect making these two Wyverns an even match. We're excited to reveal this new addition to our starting dragon lineup coming in a future update.

Day of Dragons - Rhino
Update 0.8.3.0

NEW STUFF
  • Added Music "First Flight" when a dragon takes their first flight
  • Added support for latest version AMD Graphics Drivers
  • Added new HiRes Day of Dragons desktop icons
  • Added new Day of Dragons loading screens

FIXED STUFF
  • Fixed issue where users with latest AMD Graphics Drivers could not launch game
  • Misc. Fixes

Feb 22, 2020
Day of Dragons - Bad Parrot
Hello once again!

Now that we have finished with the introductions to our development team in our dev blog 1 and 2, its time for a behind the scenes look at our development process! For this development blog, we are going to show how we came to the Plasma Dragon's final design concept.

For some dragons, we have a clear idea of what we want our species concepts to look like. Others take longer to develop and grow, like the plasma dragon.

For the Plasma, we started with a rough sketch. Our first idea was to base the Plasma off of a swallow, giving it narrowed wings with tail membranes that resembled a swallow's tail when extended. He also had some cute ears.



When the first WIP sculpture was done, we weren't quite feeling the design yet. It just didn't feel like it fit into the world of DoD. So we tried some changes.

We tried a few different head styles and tweaked the wings to be less swallow and more dragon, adding additional membrane and bigger wings in general. We still wanted to keep the narrow wings for speed, but with the support needed to lift the dragon into the air.

We also played around with his ears. Maybe long flowy ears connected by a membrane?



Yeah, no. Long flowy ears were not happening.

We decided to take a step back. What did we want out of the Plasma Dragon and how animals in the real world could help us bring it to life.

The Plasma dragon is stealthy and a silent stalker. So we looked at big cats and decided to use a black jaguar as our body reference. They are strong, strikingly beautiful animals, but can be deadly silent when stalking their prey.

Turning invisible is the Plasma's number one trait and it was difficult to think of a real world example to match its ability. The Flame Stalker has pit organs for detecting infrared thermal radiation, similiar to some species of snakes. The Inferno Ravager uses specialized pores running down its body which expels a gaseous form of its bile, inspired by the lateral lines of fish. For the Plasma, we decided to reference the skin from chameleons and cuttlefish. Both are well known for their color changing abilities.

As for the head, we went with one of Parrot's favorite reptiles, the Red-eyed Alligator Skink, for the reference. Their adorable large eyes and dragon-like head shape seemed perfect for our vision of the Plasma Dragon.



Some more tweaks to the wings and we were liking the overall feel of this new sculpture. Just a few more changes.......



And.......



Finally, after nearly a month of tweaking, re-sculpting, and re-designing, we finally had a Plasma Dragon design we were happy with and we felt would fit nicely into the world we are crafting.

All that was left was to choose the color, which was inspired by western fence lizards and the colors of the galaxy.



From a very rough sketch to the image you see above, we are very proud of what our small team and the support of our community was able to create. We can't wait to see this dragon living, breathing, and thriving in the world of DoD.


Dev Q&A


Here are our answers to some of the top Dev Q&A from our discord community! The channel will be cleared and open up once again for the next round of questions. If your question didn't get answered this round, feel free to post it again!

Question One
Q: Can we get an update on the animator?

Jao: The animator we hoped to hire in January, their previous contract was extended until April. In light of that news, we have been speaking with some other animators in case the preferred animator's contract is extended again. We hope to begin animating our dragons in April or May.

Question Two
Q: When should we expect to see the first three custom dragons and kickstarter dragons join the game?

Jao: The first 3 dragons should be in the game by mid to late summer. The first kickstarter dragons (Healer/Nurse/Bio) will follow soon after along with the Acid Spitter/Blitz Striker DLC dragons. The other Kickstarter dragons may not be in until 2021, it really depends on how quickly they make it through our production pipeline.

Question Three
Q: What is the reason for adding an additional placeholder model instead of reusing an existing model for the buff dragon?

BP: We actually purchased all of the placeholder models before the kickstarter was launched, including the model used for the buff dragon. Therefore, it cost nothing to use the fun, new model for our DLC test and it gave the community something to play with while we work to get our custom models in the game.

Question Four
Q: Would you consider doing a livestream of some of the visual work, such as Jia Hao's modeling or Jao making the megamap?

Jao: We will definitely consider it. You will probably start seeing more of the mega map in March.

Question Five
Q: Will clouds be added to the game, so dragon players can hide in them or fly through them?

BP: That is a really fun idea! Right now, it is not possible to fly into the clouds, but it would be something fun to add later on.




From the Community


Each blog post, we pick some of our favorite screenshots and artwork posted by the community to showcase here. Want a chance for your submission to be showcased on our next blog? Post it in the appropriate channels on our discord!

Some of our favorite recent screenshots...


by Draka#5934


by Altanaös#0554


by Duschiblue#5328



Some of our favorite artwork from the community...


by SaphyKat#4570


by R-Y-R#3373


by 🌻KyraG🌻#6415

Thank you all for reading! We will see you in the next development blog!

~The Day of Dragons Development Team
Feb 17, 2020
Day of Dragons - Jao
Build 0.8.2.0

NEW STUFF
  • Added new admin command /annc (message) that allows admins to send an announcement to the entire server

CHANGED STUFF
  • Chat box no longer scrolls to end when receiving a new message, you can now scroll up without interruption!
  • Tweaked chat colors

FIXED STUFF
  • Fixed missing AI not respawning after being idle despawned by server
  • Fixed dragon corpses not being able to be carried for more than 2 seconds
  • Fixed a client/server validation issue
  • Fixed a server crash related to AI

KNOWN ISSUES
  • Fire sounds may loop infinitely if turned on and off rapidly
...