n/a
Daytona USA 2001
System(s): Sega Dreamcast
Publisher: Sega
Developer: Amusement Vision , Genki
Licensor: International Speedway Corporation, Hasbro Interactive (Japan, US) , Infogrames Interactive (Europe)
Peripherals supported: Jump Pack , Dreamcast Keyboard , Dreamcast Modem , Race Controller , Visual Memory Unit , Dreamcast VGA Box
Genre: Racing[1] [2] [3]
Number of players: 1-4
Official in-game languages:
English
Français
Deutsch
Español
Release
Date
RRP
Code
JP
2000-12-21[2]
¥5,800 (6,090 )5,800e[2]
HDR-0106
US
2001-03-13[4] [5]
$39.9939.99[6]
51037
EU
2001-05-11
MK-51037-50
DE
2001-05-11
MK-51037-50
ES
2001-05-08[13]
MK-51037-50
FR
2001-05-11[11] [12]
MK-51037-50
PT
2001-04[15]
UK
2001-05-11[7] [8]
£39.9939.99[9] [10]
MK-51037-50
AU
2001-08-08[14]
MK-51037-50
BR
200x
197166
Daytona USA 2001 (DAYTONAデイトナ USA 2001) (known simply as Daytona USA in North America) is an update to the 1994 arcade racing game Daytona USA released for the Sega Dreamcast in 2001.
Gameplay
Daytona USA 2001 includes all of the features seen in Daytona USA and Daytona USA: Championship Circuit Edition , but also offers improved graphics, car modifications and remixed music (with the CCE tracks having completely new music). All the tracks can be played in mirrored, reverse and mirror-reverse mode and a "championship mode" was added to the game.
The game is known for having very sensitive controls which far exceed those found in the arcade games. Though in the Western version the analogue stick's sensitivity can be altered, it is still considered too sensitive, even with a steering wheel.
Cars
Hornet
Grasshopper
Falcon
Lightning
Unicorn
Red Cat
Safety car. Unlockable.
Pywackett Barchetta
Thought to be based on the Messerschmitt KR200 from 1958. Unlockable.
Rule of the Ninth
Thought to be based on the Maserati 8CTF from around 1938. Unlockable.
Javelin
Rocket car. Unlockable.
Pywackett Barchetta Super
Faster version of the Pywackett Barchetta. Unlockable.
Tracks
Daytona USA 2001 features the three tracks from the original Daytona USA , the two added in Daytona USA: Champion Circuit Edition and three brand new tracks, bringing the total up to eight.
Three Seven Speedway
Dinosaur Canyon
Sea-Side Street Galaxy
Desert City
National Park Speedway
Circuit Pixie
Rin Rin Rink
Mermaid Lake
History
At Sega Gamer's Day 2000 , the game was unveiled to a US audience as Daytona USA: Network Racing , before dropping its subtitle later in the year. Hasbro Interactive (one of three publishers responsible for NASCAR -related games at the time, alongside Electronic Arts and Sierra ) were involved in the Japanese and North American releases and Infogrames in the European release (given that Hasbro Interactive had been sold to Infogrames), as at the time, Sega did not have the license to the Daytona brand[16] .
Versions
Localised names
Also known as
Language
Localised Name
English Translation
English
Daytona USA 2001
Daytona USA 2001
English (US)
Daytona USA
Daytona USA
Japanese
デイトナUSA 2001
Daytona USA 2001
Production credits
Directors: Yoshinari Sunazuka , Kenji Ohta
Program Director: Yoshinari Sunazuka
Design Directors: Toshihiro Nagoshi , Ichirou Kojima
Management Staff: Toshihiro Nagoshi , Kenji Ohta
Sound Producer: Yukifumi Makino
Music Producer: Fumitaka Shibata
Programmer: Satoshi Ishi , Yoshimitsu Tamura , Daisuke Tanaka , Tsuyoshi Matsumoto , Keijiro Iwase , Hiroyuki Yoshida, Kouhei Iwasaki, Hirofumi Kawaguchi
Planning Support: Hidemitsu Hosono, Yoshimitsu Tamura , Masaru Ikahata
Network System Engineer: Mitsunori Fujimoto
Assistant Planner: Hiroyuki Sakamoto
Scroll Designers: Koutarou Yoneyama, Youichi Suzuki
Car Designers: Naoki Tamura , Yoshinari Mitani, Masashi Komatsubara, Jun Suzuki
Course Designers: Tadakuni Miyasaka , Jumpei Tabuchi , Yu Ikejiri
Sound Effect Designer: Hideki Naganuma
Sound Designer: Tatsuya Kouzaki
Composer: Keiichi Sugiyama , Naofumi Hataya , Tatsuyuki Maeda , Junko Shiratsu , Hidehiro Kobayashi , Hirofumi Murasaki
Recording & Mixing Engineer: Hirokazu Akashi
Narrator: Brian Uhl
Arranger: Hitoshi Takaba, Tomotsune Maeno
Assistant Engineer: Yoshitada Miya , Sawako Sogabe
Musician: Soul Toul, Masaharu Haruna, Norio Sakai, George Kamata
Executive Producer: Jerry Markota
Network Producer: Ryan Hurth
Server Engineering: Kevin Kwan
Technical Support: Britt Morris
Administrative Support: Rie Wani
Lead Network Analyst: Josh Simpson
Source : In-game credits [17]
Localization Producer: Howard Gipson
Lead Tester: Keehwan Her
Assistant Leads: Nestor Protacio , Chester Lee , Joe Amper
Localization Manager: Osamu Shibamiya
Testers: Mike Schmidt, Cory Sturtevant, Antonio Eco, Jay Baldo, Dave Talag, Tor Unsworth, Kenny Robinson, Rick Ribble Jr. , Benjie Galvez, Kari Hattner, Daniel Goh, Stefan Conde, Demetrius Griffin , Brian Miller, Michael Madfes, Walter Kim, Daniel Chang, Steve Peck, Daniel Airey
Director of Product Marketing: John Golden
Product Manager: Rich Briggs
Associate Product Manager: Cord Smith
Director of Creative Services: Bob Schonfisch
Creative Services Project Manager: Angela Santos
Public Relations: Heather Hawkins , Gwen Marker
Executive Producer: Jerry Markota
Network Producer: Ryan Hurth
Server Engineering: Kevin Kwan
Technical Support: Britt Morris
Administrative Support: Rie Wani
Software Engineer: David Potosky
Senior Systems Analyst: Eric Fehr
Senior Manager Web Technology: John Kuner
Web Production Manager: Ricky Viray
Lead Network Analyst: Josh Simpson
Network Analysts: Nic Azizian, Jorge Chacon, Joey Edwards, Cliff Wilhelm, Samir Gupta
Manual Production (SOJ)
Special Thanks: Peter Moore , Chris Gilbert , Heather Kashner , Jane Thompson , Sandy Castagnola , Sheri Hockaday , Arnold Feener , John Amirkhan , Michael Rhinehart , Justin Gabrie, Koji Kuroki (SOJ), Hiroyuki Inoue (SOJ), Keiichiro Suzuki (ISAO), Tomomi Saito (ISAO), Junko Tanaka (ISAO), Takeshi Hotta (ISAO)
Source : US manual [18]
Magazine articles
Main article: Daytona USA 2001/Magazine articles .
Promotional material
Artwork
Physical scans
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Division by zero.
Based on0 review
Dreamcast, JP
Cover
Manual
Dreamcast, US
Cover
Dreamcast, BR
Cover
Technical information
Main article: Daytona USA 2001/Technical information .
ROM dump status
System
Hash
Size
Build Date
Source
Comments
?
GD-ROM (JP)
?
GD-ROM (US)
?
GD-ROM (EU)
?
2001-02-27
GD-R
Page
External links
References
↑ File:DaytonaUSA2001 DC JP Box Back.jpg
↑ 2.0 2.1 2.2 http://sega.jp/dc/001221/ (Wayback Machine: 2008-08-16 23:24)
↑ https://sega.jp/history/hard/dreamcast/software.html (Wayback Machine: 2020-10-23 17:28)
↑ http://www.sega.com:80/games/dreamcast/post_dreamcastgame.jhtml?PRODID=748 (Wayback Machine: 2003-05-27 01:17)
↑ http://www.ebgames.com/ebx/categories/homepages/Dreamcast.asp (Wayback Machine: 2001-03-30 07:13)
↑ 6.0 6.1 GamePro , "May 2001" (US; 2001-0x-xx), page 78
↑ http://www.amazon.co.uk:80/exec/obidos/tg/stores/static/-/videogames/bs-dreamcast/ (Wayback Machine: 2001-06-12 12:06)
↑ https://groups.google.com/g/uk.games.video.dreamcast/c/0w9oTF6SRzU/m/upsH37dMwx8J
↑ Official Dreamcast Magazine , "May 2001" (UK; 2001-04-05), page 63
↑ Dreamcast Magazine , "No. 30" (UK; 2001-12-27), page 30
↑ http://www.micromania.fr/zooms/?ref=18934 (Wayback Machine: 2001-07-08 04:19)
↑ http://www.amazon.fr:80/exec/obidos/tg/browse/-/548020/ (Wayback Machine: 2001-06-25 19:08)
↑ http://www.centromail.es/top/ficha.asp?codmail=16796 (Wayback Machine: 2001-06-22 07:51)
↑ http://www.gameswarehouse.com.au/DRCnew.asp (Wayback Machine: 2002-01-01 22:11)
↑ Pokémon World , "Nº 3, Maio 2001" (PT; 2001-05), page 21
↑ Electronic Gaming Monthly , "November 2000" (US; 2000-xx-xx), page 54
↑ https://www.youtube.com/watch?v=4IXtNDbzZso
↑ File:Daytonausa dc us manual.pdf, page 31
↑ 100% Consoles , "Juin/Juillet 2001" (FR; 2001-0x-xx), page 44
↑ 576 Konzol , "Február 2001" (HU; 2001-xx-xx), page 32
↑ Bonus , "2/2001" (YU; 2001-03-25), page 47
↑ Consoles + , "Février 2001" (FR; 2001-0x-xx), page 62
↑ Consoles + , "Mai 2001" (FR; 2001-0x-xx), page 72
↑ Dreamcast: Le Magazine Officiel , "Mai/Juin 2001" (FR; 2001-0x-xx), page 62
↑ Dreamcast Magazine , "2000-41 extra (2000-12-29ex)" (JP; 2000-12-15), page 22
↑ Dreamcast Magazine , "No. 20" (UK; 2001-03-22), page 30
↑ Dorimaga , "2002-18 (2002-10-11)" (JP; 2002-09-27), page 34
↑ Edge , "February 2001" (UK; 2001-01-30), page 84
↑ Electronic Gaming Monthly , "May 2001" (US; 2001-04-03), page 103
↑ Entsiklopediya igr dlya Dreamcast , "Izdaniye chetvertoye, dopolnennoye" (RU; 2002-xx-xx), page 39
↑ Famitsu , "2000-12-29" (JP; 2000-12-15), page 37
↑ Game Station (UK) (+0:00)
↑ Hyper , "April 2001" (AU; 2001-02-28), page 90
↑ MAN!AC , "03/2001" (DE; 2001-02-07), page 56
↑ Neo Plus , "Kwiecień 2001" (PL; 2001-xx-xx), page 39
↑ Neo Plus , "Kwiecień 2001" (PL; 2001-xx-xx), page 62
↑ Next Generation , "May 2001" (US; 2001-04-17), page 82
↑ Official Dreamcast Magazine , "May 2001" (UK; 2001-04-05), page 58
↑ Play , "Lipiec 2001" (PL; 2001-xx-xx), page 32
↑ PSX Extreme , "03/2001" (PL; 2001-0x-xx), page 44
↑ Power Unlimited , "Jaargang 09, Nummer 5, Mei 2001" (NL; 2001-0x-xx), page 59
↑ Revista Oficial Dreamcast , "Mayo 2001" (ES; 2001-04-17), page 40
↑ Strana Igr , "Fevral 2001 1/2" (RU; 2001-xx-xx), page 58