Battlecorps – First Impressions

I’m guessing the battlecorps and the peace corps are diametrically opposed.

In my years of collecting video games, I’ve made an observation. When developers were making their first forays into first-person and polygonal video games, the first-person mech genre was a popular choice to test the waters. Battlecorps for the Sega CD falls into this category. Developed by Core Design and published by Time Warner Interactive, Battlecorps features colorful graphics, but poorly executed gameplay.

As one of three characters, I began missions by listening to a briefing from the Comedian-inspired Lieutenant Calgary. With my objectives known, I’d pilot a bipedal attack machine (BAM) through enemy-riddled levels and destroy the infrastructure of rival corporations.

Are those giant boulders or scrunched up moai faces?

Controlling the BAM was doable but aiming was a hassle. With only three buttons and a directional pad, Core Design was limited in their choices for sure, but they still chose to overuse the controller. They opted to give players the ability to aim up, down, and around, but doing so required players to shift the functionality of the d-pad depending on what they wanted it to do: pilot their BAM or aim. Enemies won’t wait for you to aim at them so taking damage is an unfortunate necessity. This is a design choice that hampered the game and could’ve been avoided by eliminating the need to aim at all.

The confounding controls ire me and the gameplay revolving around walking slowly and shooting deserves only this single mention, but I do like the graphical style. The environments are colorful and the game is a hot pixilated mess. It’s 3D much in the way that Doom was 3D; objects are made of pixels and as camera moves, so too do they. What’s not cool is the limited field of vision. The game replicates the insides of the BAMs as though I was actually in one, and because of radar and various screens, my view of the world is limited.

Like a ticker on the bottom of a TV news channel, the ticker in the topmost portion of the BAM warns against enemies and mines.

Battlecorps’ tepid gameplay and complicated controls left me not wanting to return to its battlefield again.

4 thoughts on “Battlecorps – First Impressions”

  1. Interesting game her. I’ve not heard of it, but it looks… coooool? It seems like from the poor controls and the limited field of vision you get (because your HUD takes up damn near half the screen), it would be tough to play well.

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