Mars Matrix – First Impressions

Formed by members of the highly influential shoot 'em up company Toaplan, Mars Matrix has a solid pedigree.

Ever since I was young, I’ve been a fan of shoot ‘em ups. Perhaps it’s because my dentist has had a Galaga arcade cabinet forever, and I’ve played on it since I was young. I was anticipating playing Mars Matrix for the Dreamcast, but after a friend and I played it for a little bit, I’m cool on it.

Ever since the days of Galaga, shoot ‘em ups have become a little more complicated. Mars Matrix falls into the subgenre of the bullet hell shoot ‘em up. These games are typified by the insane amount of enemy bullets on-screen, literally hundreds to thousands, making it seem impossible. But it’s really not. With Mars Matrixit seemed my friend and I had to focus on dodging more than aiming at specific targets.

While this may seem daunting, it gets a lot worse in Mars Matrix.

After a bit of setup, we picked our ship, determining our standard weapon. Each ship’s standard weapon was different and we had the choice of mashing the fire button, or holding down an auto-fire button. This option was nice as it allowed us to focus on dodging. We also had a strong laser that had the same options. Lastly we could hold our fire button to create a barrier that would absorb enemy bullets and then fire them back, which proved useful when bullets covered the screen.

Even though bullets covered the screen the majority of the time, I still thought the game looked rather poor. I’m not a technical wizard or anything, but Mars Matrix looked awfully blurry and I assume the game has a low resolution, causing this.

There were a few different modes to select from; some multiplayer, some not, but what might bring me back is the shop. As my friend and I played we built up a cache of money that we could spend to unlock features in the shop. These honestly didn’t seem that great; unlocking Score Challenge stages or the ability to play with more lives, but it’s something else to do besides simply playing the game.

My friend and I were only able to reach the second stage (out of six) and we really didn’t have a great time with the game. I will give the game a second chance and hopefully beat it, but I really don’t think I (or we) will have the drive to see it through the next time we play it. Mars Matrix was developed by Takumi Corporation and originally published by Capcom as an arcade game in 2000. My friend and I played the Dreamcast version which was published by Capcom in 2001.

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